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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Selene_(Masters)&amp;diff=4073341</id>
		<title>Selene (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Selene_(Masters)&amp;diff=4073341"/>
		<updated>2024-08-01T21:38:12Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=grass&lt;br /&gt;
|name=Selene&lt;br /&gt;
|jname=ミヅキ&lt;br /&gt;
|jtrans=Mizuki&lt;br /&gt;
|image=Spr Masters Selene.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Selene&#039;s model&lt;br /&gt;
|num=121&lt;br /&gt;
|enva=Christina McBride&amp;lt;ref name=&amp;quot;Christina McBride&amp;quot;&amp;gt;[https://twitter.com/XTinaMcBride/status/1382810057012695042 Christina McBride on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Suzuko Mimori&amp;lt;ref name=&amp;quot;Suzuko Mimori&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1382575707826507776 Pokémon Masters EX Official Japanese profile on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn&#039;t worry about the little things and tends to act on instinct.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Selene&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ミヅキ&#039;&#039;&#039; &#039;&#039;Mizuki&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Selene (game)|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rowlet}} and its evolutions, {{p|Dartrix}} and {{p|Decidueye}}. The sync pair can be obtained through the [[sync pair scout]], starting on April 15, 2021. This pair can be upgraded to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
Selene also forms a sync pair with her {{p|Umbreon}}. This pair can be obtained through a Variety sync pair scout beginning on November 21, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Selene in her Special Costume forms a sync pair with {{p|Scizor}}, which is capable of [[Mega Evolution|Mega Evolving]]. This pair was first made available through a costume sync pair scout beginning on April 14, 2024. This pair can be raised to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
Selene in her {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon}} attire forms a sync pair with {{p|Nihilego}}. This pair can be obtained through a Poké Fair sync pair scout beginning on August 2, 2024. This pair can be raised to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
===History===&lt;br /&gt;
Selene has experienced similar events to her [[Selene (game)|core series counterpart]].&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rowlet}}&lt;br /&gt;
{{anchor|Dartrix}}&lt;br /&gt;
{{anchor|Decidueye}}&lt;br /&gt;
==Rowlet → Dartrix → Decidueye==&lt;br /&gt;
Rowlet can evolve into Dartrix once it has reached level 30 through its sync pair story &#039;&#039;Rowlet&#039;s Evolution&#039;&#039;, and then into Decidueye once it has reached level 45 through its sync pair story &#039;&#039;Dartrix&#039;s Evolution&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Rowlet&lt;br /&gt;
|ndex=0722&lt;br /&gt;
|type=Grass&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|move2=Normal&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ice&lt;br /&gt;
|description=It sends its feathers, which are as sharp as blades, flying in attack. Its legs are strong, so its kicks are also formidable.&lt;br /&gt;
|hp=546|atk=319|def=132|spatk=334|spdef=142|spe=226&lt;br /&gt;
|hp2=646|atk2=359|def2=172|spatk2=374|spdef2=182|spe2=266&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Dartrix&lt;br /&gt;
|ndex=0723&lt;br /&gt;
|type=Grass&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|move2=Normal&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ice&lt;br /&gt;
|description=This narcissistic Pokémon is a clean freak. If you don&#039;t groom it diligently, it will stop listening to you.&lt;br /&gt;
|hp=562|atk=345|def=134|spatk=339|spdef=145|spe=245&lt;br /&gt;
|hp2=662|atk2=385|def2=174|spatk2=379|spdef2=185|spe2=285&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Decidueye&lt;br /&gt;
|ndex=0724&lt;br /&gt;
|type=Grass&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|move2=Ghost&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ice&lt;br /&gt;
|description=It nocks its arrow quills and shoots them at opponents. When it simply can&#039;t afford to miss, it tugs the vine on its head to improve its focus.&lt;br /&gt;
|hp=585|atk=359|def=138|spatk=349|spdef=150|spe=254&lt;br /&gt;
|hp2=685|atk2=399|def2=178|spatk2=389|spdef2=190|spe2=294&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Selene is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|Selene Spotlight Scout|April 15 to May 2, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Selene and Elio Spotlight Scout|April 18 to May 2, 2022}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Selene&#039;s Rowlet and Dartrix use {{m|Tackle}} as one of their damage-dealing moves. Upon evolution, Decidueye replaces Tackle with {{m|Spirit Shackle}}.&amp;lt;br&amp;gt;Selene&#039;s Rowlet and Dartrix use Grass Sync Impact as their [[sync move]]. Upon evolution, Decidueye learns the upgraded Moonlight Leaf Blade.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Tackle}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&amp;lt;br&amp;gt;&#039;&#039;(Rowlet/Dartrix)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Leaf Blade}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|80&lt;br /&gt;
|96&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Stare &#039;Em Down!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Defense, Sp. Def, and critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Spirit Shackle}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|80&lt;br /&gt;
|96&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Applies the Restrain effect to the target.&amp;lt;br&amp;gt;&#039;&#039;(Decidueye)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grass Sync Impact&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Moonlight {{mcolor|Leaf Blade|000}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hold Hostage 5&lt;br /&gt;
|Powers up the user&#039;s moves when the target is restrained.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hold and Hit 5&lt;br /&gt;
|Has a chance (60%) of charging the user&#039;s move gauge by one when its attack move is successful against a restrained opponent.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Critical Speed 5&lt;br /&gt;
|Has a chance (60%) of raising the user&#039;s Speed by one stat rank when its move is a critical hit.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Grass-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 per [[File:Theme skill icon region.png|20px|link=]] Alola theme&lt;br /&gt;
|Raises the following discovery level by the number of sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Alola theme:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Selene &amp;amp; Rowlet&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spirit Shackle: Power +3&lt;br /&gt;
| Spirit Shackle: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spirit Shackle: Power +3&lt;br /&gt;
| Spirit Shackle: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spirit Shackle: Power +3&lt;br /&gt;
| Spirit Shackle: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spirit Shackle: Power +3&lt;br /&gt;
| Spirit Shackle: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spirit Shackle: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade: Power +3&lt;br /&gt;
| Leaf Blade: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade: Power +3&lt;br /&gt;
| Leaf Blade: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade: Power +3&lt;br /&gt;
| Leaf Blade: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade: Power +3&lt;br /&gt;
| Leaf Blade: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade: Critical Propulsion 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when its move is a critical hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stare &#039;Em Down!: MP Refresh 1&lt;br /&gt;
| Has a chance (20%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steady Aim&lt;br /&gt;
| Critical-hit rate cannot be lowered.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haste&lt;br /&gt;
| Speed cannot be lowered.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speedy Entry 1&lt;br /&gt;
| Raises the user&#039;s Speed by 1 stat rank when it enters a battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 3&lt;br /&gt;
| Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The more user&#039;s Speed is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hold Hostage 2&lt;br /&gt;
| Powers up the user&#039;s moves when the target is restrained.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critastrophe 2&lt;br /&gt;
| Powers up the user&#039;s sync move when it becomes a critical hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Restraining Sync-Up 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the target is restrained.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Healing 4&lt;br /&gt;
| Has a chance (50%) of restoring the user&#039;s HP when its move is a critical hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Restraining Countdown 1&lt;br /&gt;
| Has a chance (20%) of reducing the sync move countdown by one when the user&#039;s attack move is successful against a restrained opponent.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonlight Leaf Blade: Power +25&lt;br /&gt;
| Moonlight Leaf Blade: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonlight Leaf Blade: Power +25&lt;br /&gt;
| Moonlight Leaf Blade: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Umbreon==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Umbreon&lt;br /&gt;
|ndex=0197&lt;br /&gt;
|type=Dark&lt;br /&gt;
|gender=f&lt;br /&gt;
|role=Tech&lt;br /&gt;
|exrole=Support&lt;br /&gt;
|move1=Dark&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fighting&lt;br /&gt;
|description=This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly!&lt;br /&gt;
|hp=674|atk=419|def=181|spatk=336|spdef=190|spe=292&lt;br /&gt;
|hp2=834|atk2=459|def2=261|spatk2=376|spdef2=270|spe2=332&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Selene &amp;amp; Umbreon are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|dark}}&lt;br /&gt;
{{MastersAvailability/entry|Double Feature Variety Scout|November 21 to December 8, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|dark}}&lt;br /&gt;
&lt;br /&gt;
They were also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|dark}}&lt;br /&gt;
{{MastersAvailability/entry|Eevee Day Celebration Ticket Scout|November 21 to December 15, 2023|note=Players could obtain one ticket for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|dark}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Bite}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|50&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moonlight}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Restores the user&#039;s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Crunch}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of lowering the target&#039;s Defense by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Full of Energy!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Floating High {{mcolor|Black Hole Eclipse|000}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s Defense is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|S-Move: Dark Zone&lt;br /&gt;
|Turns the field of play&#039;s zone into a Dark Zone after using the user&#039;s sync move. (A Dark Zone powers up Dark-type attacks.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dark Zone: Team Crit Immunity&lt;br /&gt;
|Protects all allied sync pairs against critical hits when the zone is a Dark Zone.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|P-Move/S-Move on Opp: Defense ↓2 9&lt;br /&gt;
|Lowers the target&#039;s Defense by 2 stat ranks when the user&#039;s Pokémon uses a move targeting that opponent. Lowers the target&#039;s Defense by 2 stat ranks after using the user&#039;s sync move targeting that opponent.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dark Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Dark-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Selene &amp;amp; Umbreon is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bite: Power +3&lt;br /&gt;
| Bite: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bite: Power +3&lt;br /&gt;
| Bite: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bite: Power +3&lt;br /&gt;
| Bite: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bite: Power +3&lt;br /&gt;
| Bite: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bite: Power +3&lt;br /&gt;
| Bite: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bite: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bite: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonlight: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonlight: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonlight: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of the user&#039;s moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full of Energy!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full of Energy!: Critical Eye 1&lt;br /&gt;
| Raises the user&#039;s Defense and Sp. Def by 1 stat rank when its Trainer uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agile Entry 2&lt;br /&gt;
| Raises the user&#039;s evasiveness by 2 stat ranks when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Umbral Acceleration 2&lt;br /&gt;
| Quickly charges the user&#039;s move gauge when the zone is a Dark Zone.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Umbral Healing 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action when the zone is a Dark Zone.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Safety Tether&lt;br /&gt;
| Applies the Enduring effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Relentless&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| P-Move/S-Move on Opp: Sp. Atk ↓2 9&lt;br /&gt;
| Lowers the target&#039;s Sp. Atk by 2 stat ranks when the user&#039;s Pokémon uses a move targeting that opponent. Lowers the target&#039;s Sp. Atk by 2 stat ranks after using the user&#039;s sync move targeting that opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Floating High Black Hole Eclipse: Power +25&lt;br /&gt;
| Floating High Black Hole Eclipse: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Floating High Black Hole Eclipse: Power +25&lt;br /&gt;
| Floating High Black Hole Eclipse: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Scizor}}&lt;br /&gt;
==Scizor==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=steel&lt;br /&gt;
|name=Selene (Special Costume)&lt;br /&gt;
|jname=ミヅキ（スペシャル）&lt;br /&gt;
|jtrans=Mizuki (Special)&lt;br /&gt;
|image=Spr Masters Selene Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Selene&#039;s model&lt;br /&gt;
|num=121&lt;br /&gt;
|enva=Christina McBride&lt;br /&gt;
|java=Suzuko Mimori&lt;br /&gt;
|desc=Selene is wearing a special outfit. She&#039;s a hero with a kind heart, and {{mas|Kukui|the Masked Royal}} is her role model! She shatters the dark ambitions of the forces of evil together with her partner Pokémon, Scizor!&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Scizor&lt;br /&gt;
|ndex=0212 f&lt;br /&gt;
|name2=Mega Scizor&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex2=0212M&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Field&lt;br /&gt;
|exrole=Strike (Physical)&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=Its body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them.&lt;br /&gt;
|hp=670|atk=404|def=185|spatk=200|spdef=172|spe=267&lt;br /&gt;
|hp2=830|atk2=484|def2=225|spatk2=280|spdef2=212|spe2=307&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=670|atk3=404|def3=221|spatk3=200|spdef3=206|spe3=267&lt;br /&gt;
|hp4=830|atk4=484|def4=269|spatk4=280|spdef4=254|spe4=307&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Selene (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|steel}}&lt;br /&gt;
{{MastersAvailability/entry|Selene Costume Scout|April 14 to May 20, 2024|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|steel}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Metal Claw}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of raising the user&#039;s Attack by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Steel Wish&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Turns the field of play&#039;s zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Metallic {{m|Bullet Punch}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(3 uses)&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Activation Condition: When the field of play&#039;s zone turns into a Steel Zone. Deactivation Condition: When the field of play&#039;s zone is no longer a Steel Zone.&amp;lt;br&amp;gt;Never misses. Makes the target flinch. If the user&#039;s Scizor has Mega Evolved, also restores 1 MP of its buddy move.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Loading to Full Power!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Raises an ally&#039;s Attack and critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Crushing Red Justice Steel Impact&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Scizor until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Implements the following field effect just before the user&#039;s sync move is used the first time each battle. Extends the field effect duration only that time.&amp;lt;br&amp;gt;• Steel Zone)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Offensive Defensive 9&lt;br /&gt;
|Raises the Defense of all allied sync pairs by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Metallic Acceleration 2&lt;br /&gt;
|Quickly charges the move gauge when the zone is a Steel Zone.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Metallic Acceleration 3&lt;br /&gt;
|Quickly charges the move gauge when the zone is a Steel Zone.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Metallic Power 2&lt;br /&gt;
|Powers up the user&#039;s moves when the zone is a Steel Zone.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Metallic Power 5&lt;br /&gt;
|Powers up the user&#039;s moves when the zone is a Steel Zone.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Steel Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 12.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Selene (Special Costume) &amp;amp; Scizor is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Gobsmack 4&lt;br /&gt;
| Has a chance (50%) of leaving the target confused when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Team Mind Brace 9&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metallic Bullet Punch: Power +4&lt;br /&gt;
| Metallic Bullet Punch: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metallic Bullet Punch: Power +4&lt;br /&gt;
| Metallic Bullet Punch: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metallic Bullet Punch: Power +4&lt;br /&gt;
| Metallic Bullet Punch: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metallic Bullet Punch: Power +4&lt;br /&gt;
| Metallic Bullet Punch: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metallic Bullet Punch: Power +4&lt;br /&gt;
| Metallic Bullet Punch: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metallic Bullet Punch: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steel Wish: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Loading to Full Power!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fierce Entry 1&lt;br /&gt;
| Raises the user&#039;s Attack by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metallic Healing 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action when the zone is a Steel Zone.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 1 the first time it enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user&#039;s Attack is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metallic Surge 9&lt;br /&gt;
| Powers up the user&#039;s sync move when the zone is a Steel Zone.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steel Zone: Team Condition Nullification&lt;br /&gt;
| Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Initial Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense Crush 9&lt;br /&gt;
| Lowers the target&#039;s Defense by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steel Zone Extension 3&lt;br /&gt;
| Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crushing Red Justice Steel Impact: Power +25&lt;br /&gt;
| Crushing Red Justice Steel Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crushing Red Justice Steel Impact: Power +25&lt;br /&gt;
| Crushing Red Justice Steel Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crushing Red Justice Steel Impact: Power +25&lt;br /&gt;
| Crushing Red Justice Steel Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crushing Red Justice Steel Impact: Power +25&lt;br /&gt;
| Crushing Red Justice Steel Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nihilego==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=rock&lt;br /&gt;
|name=Selene (Alt.)&lt;br /&gt;
|jname=ミヅキ（アナザー）&lt;br /&gt;
|jtrans=Mizuki (Another)&lt;br /&gt;
|image=Spr Masters Selene Alt.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Selene&#039;s model (Alt.)&lt;br /&gt;
|num=121&lt;br /&gt;
|enva=Christina McBride&lt;br /&gt;
|java=Suzuko Mimori&lt;br /&gt;
|desc=Selene&#039;s wearing a different outfit than usual so she can be even better friends with [[Ultra Beast]]s. Today, she and her partner Nihilego are relaxing at a café, as always.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Nihilego&lt;br /&gt;
|ndex=0793&lt;br /&gt;
|type=Rock&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|exrole=Tech&lt;br /&gt;
|move1=Rock&lt;br /&gt;
|move2=Poison&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=A life-form from another world, it was dubbed a UB and is thought to produce a strong neurotoxin.&lt;br /&gt;
|hp=635|atk=356|def=132|spatk=468|spdef=160|spe=309&lt;br /&gt;
|hp2=795|atk2=416|def2=192|spatk2=528|spdef2=220|spe2=349&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Selene (Alt.) is exclusive to Poké Fair scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|rock}}&lt;br /&gt;
{{MastersAvailability/entry|Selene Poké Fair Scout|August 2 to August 26, 2024|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|rock}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=400px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Acid}}&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Analysis&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Alola Circle (Special) to the allied field of play. Alola Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Nihil {{m|Meteor Beam}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|210&lt;br /&gt;
|252&lt;br /&gt;
|—&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When the user&#039;s Sp. Atk is raised.&amp;lt;br&amp;gt;Deactivation Condition: When the user&#039;s Sp. Atk is not raised.&amp;lt;br&amp;gt;The user gets ready to attack. Raises the user&#039;s Sp. Atk by 1 stat rank when it gets ready to attack. (The user&#039;s Sp. Atk will not rise if it has not gotten ready to attack.) Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. Never misses. The more the target&#039;s Sp. Def is lowered, the greater the power of this attack. Lowers the target&#039;s Sp. Def by 1 stat rank when it is poisoned or badly poisoned. The preparation period is skipped when a circle applies to the allied field of play, and the user will attack right away.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ultra Opportunity!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 4 stat ranks. Raises the user&#039;s critical-hit rate by 3 stat ranks. Increases the user&#039;s Special Moves ↑ Next effect by 1 rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Cute Quirks {{mcolor|Continental Crush|000}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola to You!&lt;br /&gt;
|Raises the chance of lowering stat values with the additional effects of the user&#039;s moves. When an opponent&#039;s stat is lowered by the additional effects of the user&#039;s moves, it is lowered by double the stat ranks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Poison-Type Hit: Poison 9&lt;br /&gt;
|Leaves the target poisoned when the user&#039;s Poison-type attack move against it is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Soften Up 1&lt;br /&gt;
|Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Rock Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Rock-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Strike&lt;br /&gt;
|RRaises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Selene (Alt.) &amp;amp; Nihilego is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acid: Power +4&lt;br /&gt;
| Acid: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acid: Power +4&lt;br /&gt;
| Acid: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acid: Power +4&lt;br /&gt;
| Acid: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acid: Power +4&lt;br /&gt;
| Acid: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acid: Power +4&lt;br /&gt;
| Acid: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acid: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user’s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acid: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user’s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nihil Meteor Beam: Power +2&lt;br /&gt;
| Nihil Meteor Beam: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nihil Meteor Beam: Power +2&lt;br /&gt;
| Nihil Meteor Beam: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nihil Meteor Beam: Power +2&lt;br /&gt;
| Nihil Meteor Beam: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nihil Meteor Beam: Power +2&lt;br /&gt;
| Nihil Meteor Beam: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nihil Meteor Beam: Power +2&lt;br /&gt;
| Nihil Meteor Beam: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ultra Opportunity!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ultra Opportunity!: Ramp Up 2&lt;br /&gt;
| Raises the user’s Sp. Atk by 2 stat ranks when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Circle: MG → 2&lt;br /&gt;
| Quickly charges the move gauge when a circle applies to the allied field of play.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potent Toxin 2&lt;br /&gt;
| Increases the amount of damage an opponent takes from being poisoned or badly poisoned.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toxic Hit (Speed ↑) 9&lt;br /&gt;
| Raises the user’s Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ramming Speed&lt;br /&gt;
| The more the user’s Speed is raised, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ready for Anything 5&lt;br /&gt;
| Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Alola C (Spec): S-Moves ↑ 9&lt;br /&gt;
| Powers up the user’s sync move when Alola Circle (Special) applies to the allied field of play.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Opp Sp. Def ↓: S-Moves ↑ 5&lt;br /&gt;
| Powers up the user’s sync move when the target’s Sp. Def is lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hit Poisoned Opp: Special Boost ↑1 4&lt;br /&gt;
| Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Prep/Posture: Special Boost ↑1 9&lt;br /&gt;
| Increases the user’s Special Moves ↑ Next effect by 1 rank when it takes up a counter attacking posture or gets ready to attack.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move: MG ↑2 9&lt;br /&gt;
| Charges the user’s move gauge by 2 when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ally Sets Circle: Special Boost ↑1 9&lt;br /&gt;
| Increases the user’s Special Moves ↑ Next effect by 1 rank when an ally applies a circle to the allied field of play.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Alola C (Spec) Extension 3&lt;br /&gt;
| Extends the duration of Alola Circle (Special) when Alola Circle (Special) is applied to the allied field of play.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cute Quirks Continental Crush: Power +25&lt;br /&gt;
| Cute Quirks Continental Crush: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cute Quirks Continental Crush: Power +25&lt;br /&gt;
| Cute Quirks Continental Crush: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Selene &amp;amp; Decidueye can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Story event]]: [[Hearts United]] (August 28 to September 30, 2021; December 26, 2022 to January 11, 2023)&lt;br /&gt;
&lt;br /&gt;
Selene (Special Costume) &amp;amp; Scizor can be battled against in:&lt;br /&gt;
* [[Costume event]]: [[Infamous Pokéstar Villains]] (April 30 to May 17, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Selene appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Alola: Protecting the Island}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Trials on the Isle]]&lt;br /&gt;
** [[Hearts United]]&lt;br /&gt;
** [[The Light Devourer]]&lt;br /&gt;
** [[Chef&#039;s Heartful Delivery]]&lt;br /&gt;
** [[Galar&#039;s Poké Ball Enthusiast]]&lt;br /&gt;
** [[Middle-Aged Opposites]]&lt;br /&gt;
* [[Solo event]]: [[Pasio Gold Rush]]&lt;br /&gt;
* [[Special event]]: {{DL|Special event|Blazing Battle with Ash}}&lt;br /&gt;
* [[Costume event]]s:&lt;br /&gt;
** [[Super Tour Guide Rosa]]&lt;br /&gt;
** [[New Heroes Are Born]]&lt;br /&gt;
** [[Infamous Pokéstar Villains]]&lt;br /&gt;
* [[Eevee Day Celebration!]]: Eevee Tales&lt;br /&gt;
* Sync pair story: A Day with {{mas|Rei}}&lt;br /&gt;
&lt;br /&gt;
Selene appears in her special costume in the following story areas:&lt;br /&gt;
* [[Costume event]]s:&lt;br /&gt;
** [[New Heroes Are Born]]&lt;br /&gt;
** [[Infamous Pokéstar Villains]]&lt;br /&gt;
&lt;br /&gt;
Selene appears in her Ultra Sun and Ultra Moon outfit in the following story areas:&lt;br /&gt;
* [[Story event]]: [[Ultra Beast Meet-and-Greet]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Selene &amp;amp; Rowlet====&lt;br /&gt;
* A Day with Selene&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}; {{roundytr|5px}}&amp;quot; | First-Time Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rowlet&#039;s Evolution&lt;br /&gt;
| [[File:VSRosa Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Rosa}}&lt;br /&gt;
| [[File:Masters495.png|80px]]&amp;lt;br&amp;gt;{{p|Snivy}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FlyingIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Shard.png|40px]]Evolution Shard ×5&lt;br /&gt;
| Rowlet evolves into Dartrix&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dartrix&#039;s Evolution&lt;br /&gt;
| [[File:VSWallace Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Wallace}}&lt;br /&gt;
| [[File:Masters350 f.png|80px]]&amp;lt;br&amp;gt;{{p|Milotic}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:ElectricIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3&lt;br /&gt;
| Dartrix evolves into Decidueye&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|}&lt;br /&gt;
====Selene (Special Costume) &amp;amp; Scizor====&lt;br /&gt;
* Our Chance to Become Heroes!&lt;br /&gt;
* The Rules of the Ring&lt;br /&gt;
* A Captivating Battle&lt;br /&gt;
* Two Finishing Moves&lt;br /&gt;
* Overcome the Veteran Heroes!&lt;br /&gt;
====Selene (Alt.) &amp;amp; Nihilego====&lt;br /&gt;
* A Day with Selene&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Selene (game)/Quotes#Pokémon Masters EX|Selene (game)/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Selene===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Selene 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSSelene Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Selene EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSSelene EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Selene Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Selene&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Alola}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Selene Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Selene Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Selene Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Selene Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 1-Star Trials on the Isle.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 2-Star Trials on the Isle.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 3-Star Trials on the Isle.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal Pasio Trial Master.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Trials on the Isle&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Trials on the Isle&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Trials on the Isle&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Pasio Trial Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Selene (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSSelene Special Costume Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Selene Special Costume 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Selene Special Costume EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSSelene Special Costume EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Barry Selene Special Costume Mindscape.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Selene&#039;s sync move mindscape&amp;lt;br&amp;gt;(Special Costume)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Selene Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Selene Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Selene Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Selene Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters New Heroes Are Born Artwork.jpeg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px&amp;quot; | [[File:Masters Medal 1-Star New Heroes Are Born.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px&amp;quot; | [[File:Masters Medal 2-Star New Heroes Are Born.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px&amp;quot; | [[File:Masters Medal 3-Star New Heroes Are Born.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px&amp;quot; | [[File:Masters Medal Mega Evolution of Justice.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ New Heroes Are Born&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ New Heroes Are Born&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ New Heroes Are Born&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Mega Evolution of Justice&lt;br /&gt;
| {{color2|000|New Heroes Are Born}} artwork by YOSHIDA Kiyotaka&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Selene (Alt.)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Spr Masters Selene Alt 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:VSSelene Alt Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Spr Masters Selene Alt EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:VSSelene Alt EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Selene Alt Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Selene&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Alola Route 1#Hau&#039;oli Outskirts|Hau&#039;oli Outskirts}}, player&#039;s room)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Selene Alt Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Selene Alt Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Selene Alt Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Selene Alt Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Ultra Beast Meet-and-Greet artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}; width:120px&amp;quot; | [[File:Masters Medal 1-Star Ultra Beast Meet-and-Greet.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}; width:120px&amp;quot; | [[File:Masters Medal 2-Star Ultra Beast Meet-and-Greet.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}; width:120px&amp;quot; | [[File:Masters Medal 3-Star Ultra Beast Meet-and-Greet.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}; width:120px&amp;quot; | [[File:Masters Medal Ultra Adventure to the Unknown.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Ultra Beast Meet-and-Greet&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Ultra Beast Meet-and-Greet&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Ultra Beast Meet-and-Greet&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Ultra Adventure to the Unknown!&lt;br /&gt;
| {{color2|000|Ultra Beast Meet-and-Greet}} artwork by Yomohiro&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When the pair first released, Selene&#039;s Rowlet erroneously had the wrong [[cry]]. This was fixed in version 2.9.0.&lt;br /&gt;
* Among the three sync pairs with fully-evolved [[first partner Pokémon]] of [[Alola]], Selene and Decidueye are the only sync pair whose sync move is not based on the partner Pokémon&#039;s exclusive [[Z-Move]].&lt;br /&gt;
* Selene and {{mas|Elio}} are one of two pairs of protagonists that are equally based on the [[player character]] from their games of origin, the other being {{mas|Chase}} and {{mas|Elaine}}.&lt;br /&gt;
* Selene does not know the true identity of the {{mas|Kukui|Masked Royal}}, as shown in the story event [[Trials on the Isle]].&lt;br /&gt;
* In the [[Eevee Day Celebration!]] event {{DL|Eevee Day Celebration!|Eevee Tales}}, Selene reveals that she first met her Umbreon as an {{p|Eevee}} [[Alola Route 4|near]] [[Paniola Town]].&lt;br /&gt;
* In the [[costume event]] [[New Heroes Are Born]], Selene reveals that she received her Scizor on [[Pasio]] when she [[trade]]d with Elio for his {{p|Scyther}}, which was holding a [[Metal Coat]]. It is unknown what Pokémon she traded to him.&lt;br /&gt;
* All versions of Selene use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Elio}}, {{mas|Hau}}, {{mas|Lillie}}, {{mas|Gladion}}, {{mas|Hala}}, {{mas|Olivia}}, {{mas|Nanu}}, {{mas|Hapu}}, and {{mas|Kukui|Professor Kukui}} (but not the Masked Royal).&lt;br /&gt;
** Selene also uses special voice-over lines upon winning a battle with Elio, Hau, or Gladion in the same team.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Selene&#039;s design is based on her appearance in {{g|Sun and Moon}}. Rowlet is the one of the [[first partner Pokémon]] of [[Alola]] in the [[core series]] games. In addition, {{adv|Moon|Selene&#039;s Pokémon Adventures counterpart}} has been depicted with [[Moon&#039;s Decidueye|Rowlet]] and its evolutions. Rowlet, Dartrix, and Decidueye&#039;s Dex entries come from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Selene&#039;s Umbreon may be based on the {{p|Eevee}} that can be obtained from an unnamed {{tc|Pokémon Breeder}} at [[Paniola Ranch]]. Umbreon is also known as the {{pkmn|category|Moon Pokémon}}, which matches Selene&#039;s name origin of {{wp|Selene}}, the Greek goddess of the moon, as well as Selene being one of the potential main characters of Pokémon Moon. Umbreon&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Selene&#039;s Special Costume seems to be inspired by {{wp|Kamen Rider}}, a Japanese superhero show. While Selene is not seen owning a Scizor outside this game, the pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Scizor&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Selene&#039;s Alt outfit design is based on her appearance in Pokémon Ultra Sun and Ultra Moon. Nihilego is one of the [[Ultra Beast]]s, and it plays an important role in the story of Pokémon Sun and Moon, where it is caught by the player during the post-game. Nihilego&#039;s Dex entry comes from Pokémon Ultra Sun. &lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Stare &#039;Em Down!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=じーっと狙って！ &#039;&#039;{{tt|Jītto Neratte!|Eyes Lock on Target!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=緊緊鎖定目標！ &#039;&#039;{{tt|Jǐnjǐn Suǒdìng Mùbiāo!|Eyes Lock on Target!}}&#039;&#039;&lt;br /&gt;
|fr=Œil de rapace !&lt;br /&gt;
|de=Zielsicher!&lt;br /&gt;
|ko=지그시노리자! &#039;&#039;{{tt|Jigeusi Norija!|Eyes Lock on Target!}}&#039;&#039;&lt;br /&gt;
|it=Teniamoli d&#039;occhio!&lt;br /&gt;
|es=¡No apartes la mirada!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Moonlight Leaf Blade&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=キラキラ光る笑顔の リーフブレード &#039;&#039;{{tt|Kirakira Hikaru Egao no Rīfu Burēdo|Shining Smile Leaf Blade}}&#039;&#039;&lt;br /&gt;
|zh_cmn=閃亮的笑容之 葉刃 &#039;&#039;{{tt|Shǎnliàng de Xiàoróng zhī Yèrèn|Shining Smile Leaf Blade}}&#039;&#039;&lt;br /&gt;
|fr=Un sourire radieux ! Lame Feuille !&lt;br /&gt;
|de=Laubklinge des strahlenden Lächelns&lt;br /&gt;
|ko=반짝반짝 빛나는 미소의 리프블레이드 &#039;&#039;{{tt|Banjjakbanjjak Binnaneun Miso-ui Ripeu Beulleideu|Shining Smile Leaf Blade}}&#039;&#039;&lt;br /&gt;
|it=Fendifoglia del sorriso smagliante&lt;br /&gt;
|es=Hoja Aguda de la Sonrisa Radiante&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Full of Energy!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff&lt;br /&gt;
|ja=元気もりもり！ &#039;&#039;{{tt|Genki Morimori!|Full of Energy!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=活力充沛！ &#039;&#039;{{tt|Huólì Chōngpèi!|Full of Energy!}}&#039;&#039;&lt;br /&gt;
|fr=Pleins d&#039;énergie !&lt;br /&gt;
|de=Voller Energie!&lt;br /&gt;
|ko=기운듬뿍! &#039;&#039;{{tt|Giundeumppug!|Full of Energy!}}&#039;&#039;&lt;br /&gt;
|it=Siamo pieni di energia!&lt;br /&gt;
|es=¡A tope de energía!					&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Floating High Black Hole Eclipse&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff&lt;br /&gt;
|ja=夜空に浮かぶ ブラックホールイクリプス &#039;&#039;{{tt|Yozora ni ukabu Burakku Hōru Ikuripusu|Black hole Eclipse Floating in the Night Sky}}&#039;&#039;&lt;br /&gt;
|zh_cmn=在夜空中飄浮之 黑洞吞噬萬物滅 &#039;&#039;{{tt|Zài Yèkōng-zhōng Piāofú zhī Hēidòng Tūnshì Wànwùmiè|Black hole Eclipse Floating in the Night Sky}}&#039;&#039;&lt;br /&gt;
|fr=Au clair de lune ! Trou Noir des Ombres !&lt;br /&gt;
|de=Schwarzes Loch des Grauens am Nachthimmel&lt;br /&gt;
|ko=밤하늘에 떠오르는 블랙홀이클립스 &#039;&#039;{{tt|Bamhaneul-e Tteooreuneun Beullaek Hol Ikeullipseu|Black hole Eclipse Floating in the Night Sky}}&#039;&#039;&lt;br /&gt;
|it=Buco Nero del Non Ritorno nel cielo notturno&lt;br /&gt;
|es=Agujero Negro Aniquilador de la Reina de la Noche&lt;br /&gt;
}}				&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Metallic Bullet Punch&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=メタルバレットパンチ &#039;&#039;{{tt|Metaru Baretto Panchi|Metal Bullet Punch}}&#039;&#039;&lt;br /&gt;
|zh_cmn=金屬子彈拳 &#039;&#039;{{tt|Jīnshǔ Zǐdàn Quán|Metal Bullet Punch}}&#039;&#039;&lt;br /&gt;
|fr=Pisto-Poing métallique&lt;br /&gt;
|de=Patronenhieb der stählernen Härte&lt;br /&gt;
|ko=메탈불릿펀치 &#039;&#039;{{tt|Metal Bullit Peonchi|Metal Bullet Punch}}&#039;&#039;&lt;br /&gt;
|it=Pugnoscarica d&#039;acciaio&lt;br /&gt;
|es=Puño Bala Acerino&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Loading to Full Power!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=ゼンリョク充填！ &#039;&#039;{{tt|Zenryoku Jūten!|Loading to Full Power!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=全力填充！ &#039;&#039;{{tt|Quánlì Tiánchōng!|Loading to Full Power!}}&#039;&#039;&lt;br /&gt;
|fr=Nous n&#039;allons pas retenir nos coups !&lt;br /&gt;
|de=Sammeln wir unsere Kräfte!&lt;br /&gt;
|ko=전력충전! &#039;&#039;{{tt|Jeollyeok Chungjeon!|Loading to Full Power!}}&#039;&#039;&lt;br /&gt;
|it=A piena carica!&lt;br /&gt;
|es=¡Combinemos nuestros poderes!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Crushing Red Justice Steel Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=赤き鋼の正義が砕く スチールインパクト &#039;&#039;{{tt|Akaki Hagane no Seigi ga Kudaku Suchīru SInpakuto|Crushing Red Steel Justice Steel Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=由赤鋼正義來粉碎之 鋼之衝擊 &#039;&#039;{{tt|Yóu Chìgāng Zhèngyì Lái Fěnsuì zhī Gāng zhī Chōngjí|Crushing Red Steel Justice Steel Impact}}&#039;&#039;&lt;br /&gt;
|fr=Offensive de la justice rouge ! Impact Acier !&lt;br /&gt;
|de=Stahlstoß der zermalmenden Gerechtigkeit&lt;br /&gt;
|ko=붉은 강철의 정의가 부수는 스틸임팩트 &#039;&#039;{{tt|Bulgeun Gangcheol-ui Jeong-ui-ga Busuneun Seutil Impaekteu|Crushing Red Steel Justice Steel Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Acciaio della rossa giustizia&lt;br /&gt;
|es=Impacto Acero de la Justicia Carmesí&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Alola Analysis&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=アローラの分析 &#039;&#039;{{tt|Arōra no Bunseki|Alola Analysis}}&#039;&#039;&lt;br /&gt;
|zh_cmn=阿羅拉的分析 &#039;&#039;{{tt|Āluólā de Fēnxī|Alola Analysis}}&#039;&#039;&lt;br /&gt;
|fr=Analyse d&#039;Alola&lt;br /&gt;
|de=Alola-Analyse&lt;br /&gt;
|ko=알로라의분석 &#039;&#039;{{tt|Allora-ui Bunseok|Alola Analysis}}&#039;&#039;&lt;br /&gt;
|it=Analisi di Alola&lt;br /&gt;
|es=Ánalisis de Alola&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Nihil Meteor Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=ホロウメテオビーム &#039;&#039;{{tt|Horou Meteo Bīmu|Hollow Meteor Beam}}&#039;&#039;&lt;br /&gt;
|zh_cmn=幽魂流星光束 &#039;&#039;{{tt|Yōuhún Liúxīng Guāngshù|Ghostly Meteor Beam}}&#039;&#039;&lt;br /&gt;
|fr=Laser Météore du vide&lt;br /&gt;
|de=Meteorstrahl der Leere&lt;br /&gt;
|ko=할로우메테오빔 &#039;&#039;{{tt|Hallou Mete&#039;o Bim|Hollow Meteor Beam}}&#039;&#039;&lt;br /&gt;
|it=Raggiometeora vacuo&lt;br /&gt;
|es=Rayo Meteórico Vacío&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ultra Opportunity!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=ウルトラチャンス！ &#039;&#039;{{tt|Urutora Chansu!|Ultra Chance!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=究極機會！ &#039;&#039;{{tt|Jiūjí Jīhuì!|Ultra Chance!}}&#039;&#039;&lt;br /&gt;
|fr=Ultra-chance !&lt;br /&gt;
|de=Ultra-Chance!&lt;br /&gt;
|ko=울트라찬스! &#039;&#039;{{tt|Ulteura Chanseu!|Ultra Chance!}}&#039;&#039;&lt;br /&gt;
|it=Ultrachance!&lt;br /&gt;
|es=¡Ultrapotencial!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Cute Quirks Continental Crush&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=かわいい仕草で ワールズエンドフォール &#039;&#039;{{tt|Kawaii Shigusa de Wāruzu Endo Fōru|Cute Gestures Continental Crush}}&#039;&#039;&lt;br /&gt;
|zh_cmn=以可愛動作使出之 毀天滅地巨岩墜 &#039;&#039;{{tt|Yǐ Kě&#039;ài Dòngzuò Shǐchū zhī Huǐtiān-Mièdì Jùyán Zhuì|Cute Gestures Continental Crush}}&#039;&lt;br /&gt;
|fr=Une gestuelle trop mignonne ! Apocalypse Gigalithique !&lt;br /&gt;
|de=Apokalyptische Steinpresse der Niedlichkeit&lt;br /&gt;
|ko=귀여운 몸짓의 월즈엔드폴 &#039;&#039;{{tt|Gwiyeoun Momjit-ui Woljeu Endeu Pol|Cute Gestures Continental Crush}}&#039;&#039;&lt;br /&gt;
|it=Gigamacigno Polverizzante: comportamento carino&lt;br /&gt;
|es=Aplastamiento Gigalítico con Consciencia Propia&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|grass}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Trainers with Z-Rings]]&lt;br /&gt;
[[Category:Trainers with Ultra Beasts]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Selene#Pokémon Masters EX]]&lt;br /&gt;
[[es:Selene (Masters EX)]]&lt;br /&gt;
[[it:Selene (Masters EX)]]&lt;br /&gt;
[[ja:ミヅキ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:美月#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bede_(Masters)&amp;diff=4073257</id>
		<title>Bede (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bede_(Masters)&amp;diff=4073257"/>
		<updated>2024-08-01T17:56:00Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=fairy&lt;br /&gt;
|name=Bede&lt;br /&gt;
|jname=ビート&lt;br /&gt;
|jtrans=Beet&lt;br /&gt;
|image=Spr Masters Bede.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Bede&#039;s model&lt;br /&gt;
|num=149&lt;br /&gt;
|enva=Beau Bridgland&amp;lt;ref&amp;gt;[https://twitter.com/BeauVO/status/1537416757651988480 Beau Bridgland on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Takuma Nagatsuka&lt;br /&gt;
|desc=Bede is a [[Gym Leader]] candidate from [[Galar]] with a cynical personality who calls himself one of the elite, but his heart is changing as he spends his days engulfed in pink.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bede&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ビート&#039;&#039;&#039; &#039;&#039;Beet&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Bede|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Hatterene}}, which is capable of [[Gigantamax]]ing. This sync pair was first made available on June 16, 2022. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Bede in his {{DL|Pokémon Champion|Neo Champions|Neo Champion}} attire forms a sync pair with his {{rf|Galarian}} {{p|Articuno}}. This pair could be obtained through a limited Master Fair sync pair scout beginning on March 4, 2023. This pair could also be raised to {{6EX}} since its release.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Hatterene==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 08007, which allows &amp;quot;Battle! (Bede) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Hatterene&lt;br /&gt;
|ndex=0858&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|gender=f&lt;br /&gt;
|role=Tech&lt;br /&gt;
|exrole=Field&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|move2=Fire&lt;br /&gt;
|move3=Psychic&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Poison&lt;br /&gt;
|description=It emits psychic power strong enough to cause headaches as a deterrent to the approach of others.&lt;br /&gt;
|hp=633|atk=224|def=186|spatk=336|spdef=186|spe=280&lt;br /&gt;
|hp2=793|atk2=264|def2=246|spatk2=376|spdef2=246|spe2=360&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bede is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|fairy}}&lt;br /&gt;
{{MastersAvailability/entry|Bede Poké Fair Scout|June 16 to July 4, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Bede Poké Fair Scout|January 23 to February 6, 2023|note=Vertical sync grid expansion received}}&lt;br /&gt;
{{MastersAvailability/entry|Bede Poké Fair Scout|September 22 to October 6, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Double Feature Poké Fair Scout|May 7 to 21, 2024|note=EX role received; only Water- and Fairy-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/foot|fairy}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|fairy}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/foot|fairy}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dazzling Gleam}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Mystical Fire}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|36&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target’s Sp. Atk. by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Psybeam}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|48&lt;br /&gt;
|57&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Back to You!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Status Condition Reflection effect to the allied field of play. Raises the user’s Sp. Atk and critical-hit rate by 2 stat ranks. Lowers the user’s Defense by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Most Elite Fairy Beam&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack’s power increases when the target is confused.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.&amp;lt;br&amp;gt;• Fairy Zone)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Max Move|Max moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|G-Max Smite}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves all opposing sync pairs confused.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Flare}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Makes the weather sunny.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Mindstorm}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Turns the field of play’s terrain into Psychic Terrain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Baffle Buff 9&lt;br /&gt;
|Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Stupefication 9&lt;br /&gt;
|Lowers the target’s Sp. Atk and Sp. Def by 1 stat rank when a move, sync move, or max move used by the user’s Pokémon targeting that opponent is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Maximum Super Powered 5&lt;br /&gt;
|Powers up the user’s moves that are super effective. Powers up the user’s sync move that is super effective. Powers up the user’s max moves that are super effective.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fairy Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fairy-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&amp;lt;br&amp;gt;Lowers the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Bede &amp;amp; Hatterene&#039;s [[sync grid]] is an expanded grid, made available when the sync pair first released. It was further expanded on January 23, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystical Fire: Power +4&lt;br /&gt;
| Mystical Fire: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystical Fire: Power +4&lt;br /&gt;
| Mystical Fire: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystical Fire: Power +4&lt;br /&gt;
| Mystical Fire: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystical Fire: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psybeam: Power +4&lt;br /&gt;
| Psybeam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psybeam: Power +4&lt;br /&gt;
| Psybeam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psybeam: Power +4&lt;br /&gt;
| Psybeam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psybeam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Back to You!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Back to You!: Group Therapy&lt;br /&gt;
| Removes all status conditions from all allied sync pairs when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Back to You!: Ramp Up 1&lt;br /&gt;
| Raises the user’s Sp. Atk by 1 stat ranks when its move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clearheaded&lt;br /&gt;
| Prevents the user from becoming confused.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Maximum Super Powered 1&lt;br /&gt;
| Powers up the user’s moves that are super effective. Powers up the user’s sync move that is super effective. Powers up the user’s max moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gobsmack 4&lt;br /&gt;
| Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Sun 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Precognition 2&lt;br /&gt;
| Quickly charges the user’s move gauge when the terrain is Psychic Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Weird Recovery 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stupefier 4&lt;br /&gt;
| Has a chance (50%) of lowering the target’s Sp. Def by 1 stat rank when a move, sync move, or max move used by the user’s Pokémon targeting that opponent is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hard Knocks 9&lt;br /&gt;
| Lowers one of the target’s following stats by 1 stat rank at random when a move, sync move, or max move used by the user’s Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion Synergy 9&lt;br /&gt;
| Powers up the user&#039;s moves when the target is confused.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fuzzy Strike 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the target is confused.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S-Move: HP Recovery (M) 2&lt;br /&gt;
| Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Countdown 2&lt;br /&gt;
| Reduces the user’s sync move countdown by 2 after using its max move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| G-Max Smite: Power +100&lt;br /&gt;
| G-Max Smite: Power ↑ +100&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| G-Max Smite: Power +100&lt;br /&gt;
| G-Max Smite: Power ↑ +100&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Max Flare: Power +100&lt;br /&gt;
| Max Flare: Power ↑ +100&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Max Mindstorm: Power +100&lt;br /&gt;
| Max Mindstorm: Power ↑ +100&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Most Elite Fairy Beam: Power +25&lt;br /&gt;
| Most Elite Fairy Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Most Elite Fairy Beam: Power +25&lt;br /&gt;
| Most Elite Fairy Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Articuno}}&lt;br /&gt;
{{anchor|Galarian Articuno}}&lt;br /&gt;
&lt;br /&gt;
==Articuno (Galarian Form)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=psychic&lt;br /&gt;
|name=Bede (Champion)&lt;br /&gt;
|jname=ビート（チャンピオン）&lt;br /&gt;
|jtrans=Beet (Champion)&lt;br /&gt;
|image=Spr Masters Bede Champion.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Bede&#039;s model (Champion)&lt;br /&gt;
|num=149&lt;br /&gt;
|enva=Beau Bridgland&lt;br /&gt;
|java=Takuma Nagatsuka&lt;br /&gt;
|desc=Bede is dressed in an outfit honoring his earned title: Neo {{pkmn|Champion}} of [[Pasio]]. Together with his Galarian Articuno, he toys with those who challenge him.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Articuno&lt;br /&gt;
|ndex=0144G&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ghost&lt;br /&gt;
|description=Known as Articuno, this Pokémon fires beams that can immobilize opponents as if they had been frozen solid.&lt;br /&gt;
|hp=779|atk=224|def=307|spatk=244|spdef=317|spe=244&lt;br /&gt;
|hp2=879|atk2=264|def2=347|spatk2=284|spdef2=357|spe2=284&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bede (Champion) is exclusive to Master Fair scouts. He was available in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|psychic}}&lt;br /&gt;
{{MastersAvailability/entry|Bede Master Fair Scout|March 4 to April 9, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|psychic}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Freezing Glare}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|156&lt;br /&gt;
|187&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target frozen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Confusion}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|21&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Intimidating {{m|Freezing Glare}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|170&lt;br /&gt;
|204&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Activation Condition: When your team’s sync move countdown is reduced by 3 while this move is deactivated. (The activation countdown is not reduced when the remaining MP for this move is 0.) Deactivation Condition: When this move is used.&amp;lt;br&amp;gt;Never misses. Has a chance (10%) of leaving the target frozen. Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank. Applies the Free Move Next effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Triumphant Tenacity!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|4&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Always Winning {{mcolor|Freezing Glare|000}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Galar Flag Bearer&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are.&amp;lt;br&amp;gt;(Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Conniving Wings&lt;br /&gt;
|Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle. Raises the Speed of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ballonlea Teachings&lt;br /&gt;
|Restores 1 MP of the user’s moves after your team’s sync pair uses their sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Vigilance&lt;br /&gt;
|Protects the user against critical hits.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Psychic Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Scarf Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Bede (Champion) &amp;amp; Articuno&#039;s [[sync grid]] is an expanded grid, made available when the sync pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freezing Glare: Power +2&lt;br /&gt;
| Freezing Glare: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freezing Glare: Power +2&lt;br /&gt;
| Freezing Glare: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freezing Glare: Power +2&lt;br /&gt;
| Freezing Glare: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freezing Glare: Power +2&lt;br /&gt;
| Freezing Glare: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freezing Glare: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freezing Glare: Charging Confusion 9&lt;br /&gt;
| Charges the user’s move gauge by 2 when its attack move is successful against a confused opponent.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Aggravation 9&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Intimidating Freezing Glare: Power +2&lt;br /&gt;
| Intimidating Freezing Glare: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Intimidating Freezing Glare: Power +2&lt;br /&gt;
| Intimidating Freezing Glare: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Intimidating Freezing Glare: Power +2&lt;br /&gt;
| Intimidating Freezing Glare: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Intimidating Freezing Glare: Shielded 1&lt;br /&gt;
| Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Intimidating Freezing Glare: Barricade Buddies 1&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antifreeze&lt;br /&gt;
| Prevents the user from becoming frozen.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Posthaste 3&lt;br /&gt;
| Has a chance (40%) of raising the user’s Speed by two stat ranks when it is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hostile Environment 2&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team First Super Sync&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user’s sync move is used each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sharp Entry 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Entry Freebie&lt;br /&gt;
| Applies the Free Move Next effect to the user when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Curative Confusion 1&lt;br /&gt;
| Restores the user’s HP when its attack move is successful against a confused opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S-Move: HP Recovery (M) 2&lt;br /&gt;
| Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Always Winning Freezing Glare: Power +25&lt;br /&gt;
| Always Winning Freezing Glare: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Always Winning Freezing Glare: Power +25&lt;br /&gt;
| Always Winning Freezing Glare: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Bede &amp;amp; Hatterene can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Story event]]: [[Gather Up! Dream Duo!]] (January 1 to 18, 2023; January 4 to 20, 2024)&lt;br /&gt;
* [[Extreme battle event]]: {{DL|Extreme battle event|Let&#039;s Get Stronger with Everyone from Galar!}} (July 14 to August 19, 2023)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 9 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
Bede (Champion) &amp;amp; Articuno can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Special battle event]]: {{DL|Special battle event|Challenge Galar&#039;s Worthiest}} (March 6 to 21, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Bede appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Revel in Rivalry]]&lt;br /&gt;
** [[Gather Up! Dream Duo!]]&lt;br /&gt;
** [[We Should Battle!]]&lt;br /&gt;
* [[Neo Champions]]:&lt;br /&gt;
** [[Fight for the Future Together]]&lt;br /&gt;
** [[Three Trainers, Three Minds]]&lt;br /&gt;
&lt;br /&gt;
Bede appears in his Champion outfit in the following story areas:&lt;br /&gt;
* [[Neo Champions]]:&lt;br /&gt;
** [[Fight for the Future Together]]&lt;br /&gt;
** [[Three Trainers, Three Minds]] (flashback)&lt;br /&gt;
* [[Special battle event]]: {{DL|Special battle event|Challenge Galar&#039;s Worthiest}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Bede &amp;amp; Hatterene====&lt;br /&gt;
* A Day with Bede&lt;br /&gt;
====Bede (Champion) &amp;amp; Articuno====&lt;br /&gt;
* A Day with Bede&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Bede/Quotes#Pokémon Masters EX|Bede/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Bede===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSBede Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Bede 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Bede EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSBede EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Bede Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Bede&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Stow-on-Side}}, ancient mural)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Bede Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Bede Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Bede Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Bede Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Nemona training comic.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 1-Star Revel in Rivalry.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 2-Star Revel in Rivalry.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 3-Star Revel in Rivalry.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal Reigning Rival.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Revel in Rivalry&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Revel in Rivalry&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Revel in Rivalry&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Reigning Rival&lt;br /&gt;
| Comic of {{color2|000|Nemona (Masters)|Nemona}} doing {{color2|000|sync move}} training&amp;lt;br&amp;gt;by me_Genzo&amp;lt;ref&amp;gt;[https://twitter.com/me_Genzo/status/1689461141452607488 Tweet about illustrating the Nemona comics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bede (Champion)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Spr Masters Bede Champion 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:VSBede Champion Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Spr Masters Bede Champion EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:VSBede Champion EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Bede Champion Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Bede&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Stow-on-Side}}, ancient mural)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Bede Champion Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Bede Champion Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Bede Champion Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Bede Champion Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters EX Neo Champions of Galar Artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal 1-Star Fight for the Future Together.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal 2-Star Fight for the Future Together.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal 3-Star Fight for the Future Together.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal Neo Champion Time.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Fight for the&amp;lt;br&amp;gt;Future Together&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Fight for the&amp;lt;br&amp;gt;Future Together&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Fight for the&amp;lt;br&amp;gt;Future Together&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Neo Champion Time!&lt;br /&gt;
| 3.5 Years Celebration artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All versions of Bede use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Victor}}, {{mas|Gloria}}, {{mas|Hop}}, {{mas|Marnie}}, {{mas|Rose}}, and {{mas|Oleana}}.&lt;br /&gt;
* In his Champion outfit&#039;s sync pair story, Bede reveals he first met Articuno in the [[Crown Tundra]], similar to how it is encountered in {{g|Sword and Shield}}.&lt;br /&gt;
* Bede (Champion) &amp;amp; Articuno is the only Galar Neo Champion sync pair, as well as the overall Master Fair sync pair, whose trailer does not showcase his [[buddy move]] (Intimidating Freezing Glare) properly. Instead, it only showcases the raise of Defense and Special Defense stats. This is due to his trailer being shorter compared to the other Galar Neo Champion sync pairs, with his trailer lasting only 56 seconds, as opposed to 68 seconds for the other two.&lt;br /&gt;
* Bede &amp;amp; Hatterene are the only sync pair who can set all three types of field effects: {{mas|weather}}, [[terrain]], and {{mas|zone}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Bede&#039;s design is based on his appearance in {{g|Sword and Shield}}. Hatterene is Bede&#039;s signature Pokémon in the [[core series]] games, where it is also capable of [[Gigantamax]]ing. Hatterene&#039;s {{mas|Dex}} entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
Bede is not seen owning a Galarian Articuno outside of this game. Articuno&#039;s Dex entry comes from Pokémon Shield.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Back to You!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=理解しましたよ &#039;&#039;{{tt|Rikaishimashita yo|Understood}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我了解了 &#039;&#039;{{tt|Wǒ Liǎojiě le|Understood}}&#039;&#039;&lt;br /&gt;
|fr=Humpf !&lt;br /&gt;
|de=Alles klar!&lt;br /&gt;
|ko=파악했습니다 &#039;&#039;{{tt|Paakhaetseumnida|Understood}}&#039;&#039;&lt;br /&gt;
|it=Adesso mi sono fatto un&#039;idea...&lt;br /&gt;
|es=¡Una muestra de mi capacidad!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Most Elite Fairy Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=エリート　オブ　エリートの フェアリーレイ &#039;&#039;{{tt|Erīto Obu Erīto no Fearī Rei|Elite-of-Elite Fairy Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=精英中的精英之 妖精光線 &#039;&#039;{{tt|Jīngyīng Zhōng de Jīngyīng zhī Yāojīng Guāngxiàn|The Elite Among Elites - Fairy Ray}}&#039;&#039;&lt;br /&gt;
|fr=La crème de la crème ! Laser Fée !&lt;br /&gt;
|de=Feenstrahl der absoluten Elite&lt;br /&gt;
|ko=엘리트 중의 엘리트의 페어리레이 &#039;&#039;{{tt|Elliteu Jung-ui Elliteu-ui Pe-eori Rei|The Elite Among Elites - Fairy Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Folletto del top dei top&lt;br /&gt;
|es=Rayo Hada de la Crème de la Crème&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Intimidating Freezing Glare&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=いてつくしせん・脅 &#039;&#039;{{tt|Itetsuku Shisen - Kyō|Freezing Glare - Threat}}&#039;&#039;&lt;br /&gt;
|zh_cmn=冰冷視線・脅 &#039;&#039;{{tt|Bīnglěng Shìxiàn - Xié|Freezing Glare - Threat}}&#039;&#039;&lt;br /&gt;
|fr=Regard Glaçant de l&#039;initimidateur&amp;lt;br&amp;gt;Regard Glaçant S&lt;br /&gt;
|de=Eisiger Blick der Bedrohung&amp;lt;br&amp;gt;Eisiger Blick S&lt;br /&gt;
|ko=얼어붙는시선:협 &#039;&#039;{{tt|Eoreobunneun Siseon: Hyeop|Freezing Glare - Threat}}&#039;&#039;&lt;br /&gt;
|it=Sguardo Gelido minaccioso&amp;lt;br&amp;gt;Sguardo Gelido S&lt;br /&gt;
|es=Mirada Heladora Intimidante&amp;lt;br&amp;gt;Mirada Heladora S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Triumphant Tenacity!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=栄光を狙う執念 &#039;&#039;{{tt|Eikō o Nerau Shūnen|Tenacity for Glory}}&#039;&#039;&lt;br /&gt;
|zh_cmn=追求榮耀的執著 &#039;&#039;{{tt|Zhuīqiú Róngyào de Zhízhuó|Tenacity for Glory}}&#039;&#039;&lt;br /&gt;
|fr=Avide de gloire !&lt;br /&gt;
|de=Unnachgiebige Ausdauer&lt;br /&gt;
|ko=영광을노리는집념 &#039;&#039;{{tt|Yeong-gwang-eulnorineun Jimnyeom|Tenacity for Glory}}&#039;&#039;&lt;br /&gt;
|it=Gloriosa tenacia&lt;br /&gt;
|es=¡La gloria es la única opción!					&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Always Winning Freezing Glare&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=勝利のチャンスを逃さない いてつくしせん &#039;&#039;{{tt|Shōri no Chansu o Nogasanai Itetsuku Shisen|Never Missing the Chance for Victory - Freezing Glare}}&#039;&#039;&lt;br /&gt;
|zh_cmn=絕不錯失奪勝良機之 冰冷視線 &#039;&#039;{{tt|Juébù Cuòshī Duóshèng Liángjī zhī Bīnglěng Shìxiàn|Never Missing the Chance for Victory - Freezing Glare}}&#039;&#039;&lt;br /&gt;
|fr=Tout pour la victoire ! Regard Glaçant !&lt;br /&gt;
|de=Eisiger Blick der Selbstüberzeugung&lt;br /&gt;
|ko=승리 기회를 놓치지 않는 얼어붙는시선 &#039;&#039;{{tt|Seungni Gihoe-reul Nochiji Anneun Eoreobunneun Siseon|Never Missing the Chance for Victory - Freezing Glare}}&#039;&#039;&lt;br /&gt;
|it=Sguardo Gelido che adocchia la vittoria&lt;br /&gt;
|es=Mirada Heladora que Va Siempre a Ganar&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Champions|psychic}}&lt;br /&gt;
{{masterscharacters|fairy}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Champions]]&lt;br /&gt;
[[Category:Psychic-type Trainers]]&lt;br /&gt;
[[Category:Fairy-type Trainers]]&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Trainers with Dynamax Bands]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Betys##Pokémon Masters EX]]&lt;br /&gt;
[[es:Berto (Masters EX)]]&lt;br /&gt;
[[ja:ビート (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:彼特#Masters 2]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ball_Guy_(Masters)&amp;diff=4073256</id>
		<title>Ball Guy (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ball_Guy_(Masters)&amp;diff=4073256"/>
		<updated>2024-08-01T17:54:54Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=poison&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Ball Guy&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;ボールガイ&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Ball Guy&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Ball Guy.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Ball Guy&#039;s model&lt;br /&gt;
|num=165&lt;br /&gt;
|enva=Kellen Goff&amp;lt;ref&amp;gt;[https://twitter.com/kellengoff/header_photo Kellen Goff on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Tomokazu Seki]]&lt;br /&gt;
|desc=This [[Poké Ball]] enthusiast dreams of becoming the [[Galar League|Galar Pokémon League]]’s official mascot. All are mystified when it comes to their true identity, age, or even gender.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ball Guy&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ボールガイ&#039;&#039;&#039; &#039;&#039;Ball Guy&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Ball Guy|character of the same name]] in the [[core series]] {{pkmn|games}}. They form a [[sync pair]] with {{p|Amoonguss}}. The sync pair can be obtained through a limited variety [[sync pair scout]], and was first available on March 21, 2023. The pair&#039;s potential can be upgraded to {{6EX}} since it was first released, which unlocks Ball Guy&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Amoonguss==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Amoonguss&lt;br /&gt;
|ndex=0591&lt;br /&gt;
|type=Poison&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Poison&lt;br /&gt;
|move2=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ice&lt;br /&gt;
|description=They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.&lt;br /&gt;
|hp=630|atk=424|def=134|spatk=356|spdef=134|spe=403&lt;br /&gt;
|hp2=730|atk2=464|def2=174|spatk2=396|spdef2=174|spe2=443&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Ball Guy is exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|poison}}&lt;br /&gt;
{{MastersAvailability/entry|Ball Guy Variety Scout|March 21 to April 7, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Ball Guy Variety Scout|June 4 to 18, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|poison}}&lt;br /&gt;
&lt;br /&gt;
They were also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|poison}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|poison}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Absorb}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more it restores the user’s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Gauge Boost&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Charges the user’s move gauge by 3.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Clear Smog}}&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses. Returns the target’s raised stats to normal.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|On the Ball!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Activates one of several additional effects at random. Restores the user’s HP by approximately 10% of its maximum HP. Removes all status conditions from all allied sync pairs. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Full of Surprises Poison Beam&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Destructive Touch 9&lt;br /&gt;
|Leaves an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Underhanded Refresh 9&lt;br /&gt;
|Restores 1 MP for the user’s moves when its attack move is successful against targets that are affected by a status condition.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Hit Me Up 9&lt;br /&gt;
|Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed.&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Poison Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Ball Guy &amp;amp; Amoonguss&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +4&lt;br /&gt;
| Absorb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +4&lt;br /&gt;
| Absorb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +4&lt;br /&gt;
| Absorb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +4&lt;br /&gt;
| Absorb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +4&lt;br /&gt;
| Absorb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Toxic Chance 4&lt;br /&gt;
| Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Smog: Power +4&lt;br /&gt;
| Clear Smog: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Smog: Power +4&lt;br /&gt;
| Clear Smog: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Smog: Power +4&lt;br /&gt;
| Clear Smog: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Smog: Power +4&lt;br /&gt;
| Clear Smog: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Smog: Power +4&lt;br /&gt;
| Clear Smog: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Smog: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Smog: Stoic 9&lt;br /&gt;
| Raises the user’s Defense by one stat rank when its Pokémon uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Smog: Acumen 9&lt;br /&gt;
| Raises the user’s Sp. Def by one stat rank when its Pokémon uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Ball!: Team Randomizer’s Raise 9&lt;br /&gt;
| Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user’s move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Ball!: Propulsion 1&lt;br /&gt;
| Has a chance (20%) of reducing the user’s sync move countdown by one when the user’s move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Ball!: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user’s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Immunity&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impervious&lt;br /&gt;
| The user&#039;s stats cannot be lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Hit Me Up 9&lt;br /&gt;
| Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full of Surprises Poison Beam: Power +25&lt;br /&gt;
| Full of Surprises Poison Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full of Surprises Poison Beam: Power +25&lt;br /&gt;
| Full of Surprises Poison Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Ball Guy &amp;amp; Amoonguss can be battled against in:&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Level-Up Area|Training with Ball Guy}} (March 21 to April 14, 2023)&lt;br /&gt;
* [[Story event]]: [[Galar&#039;s Poké Ball Enthusiast]] (March 21 to April 7, 2023)&lt;br /&gt;
* [[Egg event]]: {{DL|Egg event|Do You Want an Egg?}} (March 21 to April 7, 2023)&lt;br /&gt;
* [[Gear event]]: {{DL|Gear event|Collecta-ball Poison Gear!}} (March 21 to April 7, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Ball Guy appears in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Galar&#039;s Poké Ball Enthusiast]]&lt;br /&gt;
** [[The Electrifying Influencer]]&lt;br /&gt;
* [[Expedition event]]: {{DL|Expedition event|Search for the Ball Pokémon!}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
* A Day with Ball Guy&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Ball Guy/Quotes#Pokémon Masters EX|Ball Guy/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:VSBall Guy Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Spr Masters Ball Guy 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Spr Masters Ball Guy EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:VSBall Guy EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Ball Guy Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Ball Guy&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Turffield Stadium|Turffield Stadium, Interior}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Ball Guy Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Ball Guy Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Ball Guy Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Ball Guy Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Masters Medal 1-Star Galars Poke Ball Enthusiast.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Masters Medal 2-Star Galars Poke Ball Enthusiast.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Masters Medal 3-Star Galars Poke Ball Enthusiast.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Masters Medal Incrediball.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Galar&#039;s Poké Ball Enthusiast&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Galar&#039;s Poké Ball Enthusiast&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Galar&#039;s Poké Ball Enthusiast&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Incrediball!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ball Guy&#039;s EX colors match the color scheme of a [[Great Ball]].&lt;br /&gt;
* Ball Guy is the first [[sync pair]] to not be confirmed to be a {{pkmn|Trainer}} until their debut in Pokémon Masters EX.&lt;br /&gt;
* In their sync pair story, Ball Guy mentions they first met Amoonguss as a {{p|Foongus}}, and also alludes to other {{DL|Item|Fake items|Pokémon that disguise themselves as Poké Balls}}: {{p|Voltorb}}, {{p|Electrode}}, and {{rf|Galarian}} {{p|Stunfisk}}.&lt;br /&gt;
* During the {{DL|Expedition event|Search for the Ball Pokémon!}} expedition event, Ball Guy can be seen using the [[Secret Technique]] Chop Down from {{LGPE}}.&lt;br /&gt;
* Ball Guy and {{mas|Kabu}} are the only Trainers from the [[Galar]] region whose English VAs do not give them a British accent.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Ball Guy&#039;s design is based on their appearance in {{g|Sword and Shield}}. Ball Guy is not known to own any Pokémon outside this game, but Amoonguss resembles a {{i|Poké Ball}}, which Ball Guy is an enthusiast of. Amoonguss&#039;s {{mas|Dex}} entry comes from {{game|Black and White|s|Pokémon White}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;On the Ball!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{poison color}}|bordercolor={{poison color dark}}|textcolor=fff&lt;br /&gt;
|ja=応援するボル！ &#039;&#039;{{tt|Ōen-suru Boru!|Back You Up ~ Ball!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=加油加油啊球！ &#039;&#039;{{tt|Jiāyóu jiāyóu a Qiú!|Go, Go ~ Ball!}}&#039;&#039;&lt;br /&gt;
|fr=Un soutien Ballissimo !&lt;br /&gt;
|de=Wir bleiben am Ball!&lt;br /&gt;
|ko=응원하겠볼! &#039;&#039;{{tt|eung-wonhaget Bol!|Back You Up ~ Ball!}}&#039;&#039;&lt;br /&gt;
|it=Farò il tifo per tutti!&lt;br /&gt;
|es=¡Toma carambola!					&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Full of Surprises Poison Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{poison color}}|bordercolor={{poison color dark}}|textcolor=fff&lt;br /&gt;
|ja=とっても奥が深い ポイズンレイ &#039;&#039;{{tt|Tottemo Okugafukai Poizun Rei|Extremely Profound Poison Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=極度深奧之 毒之光線 &#039;&#039;{{tt|Jídù Shēn&#039;ào zhī Dú-zhī Guāngxiàn|Extremely Profound Poison Ray}}&#039;&#039;&lt;br /&gt;
|fr=Trop d&#039;la Ball ! Laser Poison !&lt;br /&gt;
|de=Giftstrahl des geballten Sinnierens&lt;br /&gt;
|ko=정말 심오한 포이즌레이 &#039;&#039;{{tt|Jeongmal Sim-ohan Poijeun Rei|Extremely Profound Poison Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Veleno pazzesco&lt;br /&gt;
|es=Rayo Veneno	y Punto Pelota&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|poison}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ballduin#Pokémon Masters EX]]&lt;br /&gt;
[[es:Bolifacio (Masters EX)]]&lt;br /&gt;
[[it:Ballino (Masters EX)]]&lt;br /&gt;
[[ja:ボールガイ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:阿球#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hop_(Masters)&amp;diff=4073255</id>
		<title>Hop (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hop_(Masters)&amp;diff=4073255"/>
		<updated>2024-08-01T17:54:28Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=steel&lt;br /&gt;
|name=Hop&lt;br /&gt;
|jname=ホップ&lt;br /&gt;
|jtrans=Hop&lt;br /&gt;
|image=Spr Masters Hop.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Hop&#039;s model&lt;br /&gt;
|num=141&lt;br /&gt;
|enva=Vargus Mason&amp;lt;ref name=&amp;quot;Vargus Mason&amp;quot;&amp;gt;[https://youtube.com/playlist?list=FLnLyZBzmr7pZfXzJ0Agj8HQ Vargus Mason on YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Yuko Sanpei]]&amp;lt;ref name=&amp;quot;Yūko Sanpei&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=BYDY1luFlOQ Pokémon Official Youtube channel]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This Trainer from the town of [[Postwick]] is {{mas|Leon}}&#039;s little brother. His experience in the [[Galar League|Gym Challenge]] inspired him to chase a new dream of becoming a [[Pokémon Professor]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hop&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ホップ&#039;&#039;&#039; &#039;&#039;Hop&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Hop|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Zamazenta}}. This sync pair was first made available on August 12, 2021. The pair&#039;s potential can be upgraded to {{6EX}} beginning on July 14, 2023, which unlocks Hop&#039;s EX style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits - only Custom Legendary Spirits from the [[villain event]] [[Lamenting a Millennium]] can be used.&lt;br /&gt;
&lt;br /&gt;
Hop in his {{DL|Pokémon Champion|Neo Champions|Neo Champion}} attire forms a sync pair with his {{rf|Galarian}} {{p|Zapdos}}. This pair could be obtained through a limited Master Fair [[sync pair scout]] beginning on March 2, 2023. This pair could be raised to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
Hop has experienced similar events to his [[Hop|core series counterpart]].&lt;br /&gt;
&lt;br /&gt;
{{anchor|Zamazenta}}&lt;br /&gt;
==Zamazenta (Crowned Shield)==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 08010, which allows &amp;quot;Battle! (Hop) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Zamazenta&lt;br /&gt;
|ndex=0889&lt;br /&gt;
|gender=&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=Its ability to deflect any attack led to it being known as the Fighting Master&#039;s Shield. It was feared and respected by all.&lt;br /&gt;
|hp=594|atk=284|def=246|spatk=194|spdef=218|spe=280&lt;br /&gt;
|hp2=694|atk2=324|def2=286|spatk2=234|spdef2=258|spe2=320&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Hop could be teamed up with during the [[legendary event]] [[Howling Shield of Eternity]]. Starting February 4, 2022, he can be teamed up with during the [[Legendary Adventures]] of the same name.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Metal Claw}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of raising the user&#039;s Attack by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Behemoth Bash}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|144&lt;br /&gt;
|172&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases 50% when the target has a sync buff.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hop to It!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by two stat ranks. Raises the Defense and critical-hit rate of all allied sync pairs by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Big Dreams {{mcolor|Behemoth Bash|000}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases when the target has a sync buff.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sentry Entry 2&lt;br /&gt;
|Raises the user&#039;s Defense by two stat ranks when it enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Healthy Benefits 5&lt;br /&gt;
|Reduces damage when the user is by an attack move or sync move when its HP is full.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Freevenge 4&lt;br /&gt;
|Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Steel Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Researcher Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&amp;lt;br&amp;gt;Lowers the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Hop &amp;amp; Zamazenta&#039;s [[sync grid]] is an expanded grid, made available since the pair first released. On July 31, 2023, Hop &amp;amp; Zamazenta&#039;s sync grid was further expanded, with the additional tiles being unlocked after a Power Boost from the [[villain event]] [[Hear the Cheers!]]. The tiles that require the Power Boost are denoted with an asterisk (*).&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20*&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20*&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Accuracy +5&lt;br /&gt;
| Metal Claw: Accuracy ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Swag Bag 1&lt;br /&gt;
| Raises the chance of raising stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Stoic 3&lt;br /&gt;
| Has a chance (40%) of raising the user&#039;s Defense by one stat rank after its Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Bash: Power +2&lt;br /&gt;
| Behemoth Bash: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Bash: Power +2&lt;br /&gt;
| Behemoth Bash: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Bash: Power +2&lt;br /&gt;
| Behemoth Bash: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Bash: Power +2&lt;br /&gt;
| Behemoth Bash: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Bash: Power +2&lt;br /&gt;
| Behemoth Bash: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Bash: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hop to It!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure*&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Take Hit: Supereffective ↑ Next 4*&lt;br /&gt;
| Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Emergency Huddle 1&lt;br /&gt;
| Raises the Defense of all allied sync pairs by 1 stat rank the first time the user is in a pinch each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wise Entry 1&lt;br /&gt;
| Raises the user&#039;s Sp. Def by 1 stat rank when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4*&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy*&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Big Dreams Behemoth Bash: Power +25&lt;br /&gt;
| Big Dreams Behemoth Bash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Big Dreams Behemoth Bash: Power +25&lt;br /&gt;
| Big Dreams Behemoth Bash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Zapdos}}&lt;br /&gt;
{{anchor|Galarian Zapdos}}&lt;br /&gt;
==Zapdos (Galarian Form)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fighting&lt;br /&gt;
|name=Hop (Champion)&lt;br /&gt;
|jname=ホップ（チャンピオン）&lt;br /&gt;
|jtrans=Hop (Champion)&lt;br /&gt;
|image=Spr Masters Hop Champion.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Hop&#039;s model (Champion)&lt;br /&gt;
|num=141&lt;br /&gt;
|enva=Vargus Mason&lt;br /&gt;
|java=Yuko Sanpei&lt;br /&gt;
|desc=Hop is dressed in an outfit honoring his earned title: Neo {{pkmn|Champion}} of [[Pasio]]. He’s sprinting toward the future together with his Galarian Zapdos.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Zapdos&lt;br /&gt;
|ndex=0145G&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Fighting&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Psychic&lt;br /&gt;
|description=When its feathers rub together, they produce a crackling sound like the zapping of electricity. That’s why this Pokémon is called Zapdos.&lt;br /&gt;
|hp=582|atk=356|def=202|spatk=333|spdef=202|spe=317&lt;br /&gt;
|hp2=682|atk2=396|def2=242|spatk2=373|spdef2=242|spe2=357&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Hop (Champion) is exclusive to Master Fair scouts. He was available in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|fighting}}&lt;br /&gt;
{{MastersAvailability/entry|Hop Master Fair Scout|March 2 to April 9, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|fighting}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunderous Kick}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|140&lt;br /&gt;
|168&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Defense by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Roaring {{m|Thunderous Kick}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Activation Condition: When your team&#039;s sync move countdown is reduced by 6 while this move is deactivated. Deactivation Condition: When this move is used.&amp;lt;br&amp;gt;Never misses. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect. Lowers the target&#039;s Defense and Speed by 3 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Triumphant Research!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Turns the field of play&#039;s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user&#039;s Speed by 3 stat ranks. Lowers the user&#039;s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Strongest Professor {{mcolor|Thunderous Kick|000}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s Defense is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Galar Pride&lt;br /&gt;
|Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lightning Legs&lt;br /&gt;
|Reduces the user&#039;s sync move countdown by 1 the first time it enters a battle each battle. Raises the user&#039;s Attack by 6 stat ranks the first time it enters a battle each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Postwick Perseverance&lt;br /&gt;
|When an opponent&#039;s Defense is lowered by the additional effects of the user&#039;s moves, lowers the opponent&#039;s Sp. Def by the same amount.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Down for a Freebie 9&lt;br /&gt;
|Applies the Free Move Next effect to the user when any of its stats are lowered.&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fighting Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fighting-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Hop (Champion) &amp;amp; Zapdos is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderous Kick: Power +2&lt;br /&gt;
| Thunderous Kick: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderous Kick: Power +2&lt;br /&gt;
| Thunderous Kick: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderous Kick: Power +2&lt;br /&gt;
| Thunderous Kick: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderous Kick: Power +2&lt;br /&gt;
| Thunderous Kick: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderous Kick: Power +2&lt;br /&gt;
| Thunderous Kick: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderous Kick: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roaring Thunderous Kick: Power +2&lt;br /&gt;
| Roaring Thunderous Kick: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roaring Thunderous Kick: Power +2&lt;br /&gt;
| Roaring Thunderous Kick: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roaring Thunderous Kick: Power +2&lt;br /&gt;
| Roaring Thunderous Kick: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: Catalytic Kick 9&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Triumphant Research!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trained Mind 9&lt;br /&gt;
| When the user&#039;s Sp. Def is lowered, mitigates the reduction of Sp. Def.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brawling Acceleration 2&lt;br /&gt;
| Quickly charges the move gauge when the zone is a Fighting Zone.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brawling Healing 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action when the zone is a Fighting Zone.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ready for a Brawl 2&lt;br /&gt;
| Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Freebie&lt;br /&gt;
| Applies the Free Move Next effect to the user after using its sync move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Chase Down 3&lt;br /&gt;
| Powers up the user&#039;s moves when the target&#039;s Speed is lowered.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slo-pponent Sync 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the target&#039;s Speed is lowered.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainteaser&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Smarty-Pants&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The more user&#039;s Speed is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brawling Opening Sync&lt;br /&gt;
| Turns the field of play&#039;s zone into a Fighting Zone the first time the user&#039;s sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.)&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strongest Professor Thunderous Kick: Power +25&lt;br /&gt;
| Strongest Professor Thunderous Kick: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strongest Professor Thunderous Kick: Power +25&lt;br /&gt;
| Strongest Professor Thunderous Kick: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Pokémon==&lt;br /&gt;
===On hand===&lt;br /&gt;
During {{DL|Egg event|A Jolly Trio!}}, Hop sends out a {{p|Scorbunny}} to help introduce the player to the Pokémon that [[Professor Bellis]] is researching.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Hop|Scorbunny|Masters0813.png|Fire|size=100px|link=no}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Given away===&lt;br /&gt;
During her challenge uniform&#039;s sync pair story, {{mas|Gloria}} reveals that she had raised her {{p|Cinderace}} from an {{pkmn|Egg}} given to her by Hop.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Hop|Egg|Masters Egg.png|???|size=100px|link=Gloria (Masters)#Cinderace}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Hop &amp;amp; Zamazenta can be battled against in:&lt;br /&gt;
* [[Legendary event]]: [[Howling Shield of Eternity]] (as a side foe; August 12 to September 16, 2021)&lt;br /&gt;
* [[Legendary Adventures]]: {{DL|Legendary Adventures|Howling Shield of Eternity}} (as a side foe; since February 4, 2022)&lt;br /&gt;
* [[Battle Rally]] (as a side foe; Area 1–9)&lt;br /&gt;
* [[Story event]]: [[Verdant Guardian]] (as a side foe; March 17 to 31, 2022)&lt;br /&gt;
* Story event: [[Revel in Rivalry]] (as a side foe; June 16 to July 4, 2022; January 23 to February 6, 2023; September 22 to October 6, 2023)&lt;br /&gt;
* [[Special event]]: {{DL|Special event|Rival Challenge}} (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023)&lt;br /&gt;
* Story event: [[Threads of Strength]] (as a side foe; August 30 to October 3, 2022)&lt;br /&gt;
* [[Extreme battle event]]: {{DL|Extreme battle event|Challenge the Shining Star of Galar}} (as a side foe; February 18 to March 11, 2023)&lt;br /&gt;
&lt;br /&gt;
Hop (Champion) &amp;amp; Zapdos can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1–9)&lt;br /&gt;
* [[Special battle event]]: {{DL|Special battle event|Challenge Galar&#039;s Worthiest}} (March 6 to 21, 2023)&lt;br /&gt;
* [[Champion Stadium]]: [[Pasio Special Stadium]] ({{type|Psychic}} weakness; September 20 to October 4, 2023)&lt;br /&gt;
&lt;br /&gt;
Hop has also been shown to pair alongside {{p|Dubwool}} and can be battled against in:&lt;br /&gt;
* [[Damage Challenge]]: {{DL|Damage Challenge|Training with Hop!}} (July 2 to 5, 2024)&lt;br /&gt;
* [[Ranked damage event]]: Super Sparring (July 22 to August 1, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Hop appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[Legendary event]]/[[Legendary Adventures]]: [[Howling Shield of Eternity]]&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Verdant Guardian]]&lt;br /&gt;
** [[Revel in Rivalry]]&lt;br /&gt;
** [[Threads of Strength]]&lt;br /&gt;
** [[Focus on the Shining Shot!]]&lt;br /&gt;
* [[Neo Champions]]:&lt;br /&gt;
** [[Fight for the Future Together]]&lt;br /&gt;
** [[Three Trainers, Three Minds]]&lt;br /&gt;
* {{DL|Egg event|A Jolly Trio!}}&lt;br /&gt;
* Sync pair stories:&lt;br /&gt;
** A Day with {{mas|Looker}}&lt;br /&gt;
** A Day with {{mas|Victor}}&lt;br /&gt;
** A Day with {{DL|Gloria (Masters)|Cinderace (Sync Move: Fire ↔ Flying ↔ Fighting)|Gloria (Alt. 2)}}&lt;br /&gt;
&lt;br /&gt;
Hop appears in his Champion outfit in the following story areas:&lt;br /&gt;
* [[Neo Champions]]:&lt;br /&gt;
** [[Fight for the Future Together]]&lt;br /&gt;
** [[Three Trainers, Three Minds]] (flashback)&lt;br /&gt;
* [[Special battle event]]: {{DL|Special battle event|Challenge Galar&#039;s Worthiest}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Hop &amp;amp; Zamazenta====&lt;br /&gt;
* A New Visitor&lt;br /&gt;
* Meteor Mystery&lt;br /&gt;
* A Massive Impact&lt;br /&gt;
* Raihan to the Rescue&lt;br /&gt;
* Bonds of Eternity&lt;br /&gt;
* Strongest Siblings&lt;br /&gt;
&lt;br /&gt;
====Hop (Champion) &amp;amp; Zapdos====&lt;br /&gt;
* A Day with Hop&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Hop/Quotes#Pokémon Masters EX|Hop/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Hop===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Hop 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSHop Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Hop EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSHop EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Hop Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Hop&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Postwick}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Hop Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Hop Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Hop Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Hop Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 1-Star Howling Shield of Eternity.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 2-Star Howling Shield of Eternity.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 3-Star Howling Shield of Eternity.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal Eternal Ties.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Howling Shield of Eternity&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Howling Shield of Eternity&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Howling Shield of Eternity&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Eternal Ties&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hop (Champion)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Spr Masters Hop Champion 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:VSHop Champion Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Spr Masters Hop Champion EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:VSHop Champion EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Hop Champion Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Hop&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Postwick}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Hop Champion Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Hop Champion Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Hop Champion Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Hop Champion Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters EX Neo Champions of Galar Artwork.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal 1-Star Fight for the Future Together.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal 2-Star Fight for the Future Together.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal 3-Star Fight for the Future Together.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal Neo Champion Time.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Fight for the&amp;lt;br&amp;gt;Future Together&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Fight for the&amp;lt;br&amp;gt;Future Together&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Fight for the&amp;lt;br&amp;gt;Future Together&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Neo Champion Time!&lt;br /&gt;
| 3.5 Years Celebration artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Hop&#039;s [[rival]] is Gloria from {{pkmn|Sword and Shield|Pokémon Sword}}, based on his ownership of Zamazenta and Gloria&#039;s {{p|Zacian}}.&lt;br /&gt;
* Hop shares his Japanese voice actress, [[Yuko Sanpei]], with his counterpart from the [[Pokémon: Twilight Wings]] miniseries.&lt;br /&gt;
* Hop &amp;amp; Zamazenta are the only sync pair obtained from a [[Legendary Adventures]] story that only has moves of a single [[type]]: {{t|Steel}}. All other sync pairs from Legendary Adventures have moves of at least two different types.&lt;br /&gt;
* All versions of Hop use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Victor}}, {{mas|Gloria}}, {{mas|Marnie}}, {{mas|Bede}}, {{mas|Piers}}, {{mas|Leon}}, and {{mas|Sonia}}.&lt;br /&gt;
* Hop&#039;s Champion attire resembles the outfit worn by his brother, {{mas|Leon}}.&lt;br /&gt;
* In his Champion outfit&#039;s sync pair story, Hop reveals he first met Zapdos in the [[Wild Area]], similar to how it&#039;s encountered in {{g|Sword and Shield}}.&lt;br /&gt;
* In Gloria&#039;s challenge uniform sync pair story, it is implied that Hop owns a {{p|Scorbunny}}. Given that Gloria&#039;s [[first partner Pokémon]] was confirmed to be an {{p|Inteleon}} in [[Beachside Rivalry]], this Scorbunny is likely Hop&#039;s first partner Pokémon.&lt;br /&gt;
** While he is shown to own a Scorbunny during {{DL|Egg event|A Jolly Trio!}}, it is unclear if this Scorbunny is the same one he was previously implied to own or if this is a new Scorbunny that was hatched while helping [[Professor Bellis]] with her research.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Hop&#039;s design is based on his appearance in {{g|Sword and Shield}}. In Pokémon Sword&#039;s post-game scenario, Hop befriends Zamazenta after coming to its aid, and it joins his [[party]]. Crowned Shield Zamazenta&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
Hop is not seen owning a Galarian Zapdos outside this game. Zapdos&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hop to It!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=さすがだぞ！ &#039;&#039;{{tt|Sasugadazo!|That&#039;s the Spirit!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=果然厲害！ &#039;&#039;{{tt|Guǒrán Lìhài!|Real Awesome!}}&#039;&#039;&lt;br /&gt;
|fr=Je le savais !&lt;br /&gt;
|de=Wie erwartet!&lt;br /&gt;
|ko=역시굉장해! &#039;&#039;{{tt|Yeoksigoengjanghae!|Awesome!}}&#039;&#039;&lt;br /&gt;
|it=Proprio come pensavo!&lt;br /&gt;
|es=¡Ya sabía yo!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Big Dreams Behemoth Bash&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=誇りを胸に夢をつかむ きょじゅうだん &#039;&#039;{{tt|Hokori o Mune ni Yume o Tsukamu Kyojūdan|Prideful Pursuit of Dreams Behemoth Bash}}&#039;&#039;&lt;br /&gt;
|zh_cmn=胸懷榮譽抓住夢想之 巨獸彈 &#039;&#039;{{tt|Xiōnghuái Róngyù Zhuāzhù Mèngxiǎng zhī Jùshòudàn|Honorable Pursuit of Dreams Behemoth Bash}}&#039;&#039;&lt;br /&gt;
|fr=Mon vrai rêve ! Aegis Maxima !&lt;br /&gt;
|de=Gigantenstoß der Selbstfindung&lt;br /&gt;
|ko=긍지를 품고 꿈을 손에 넣는 거수탄 &#039;&#039;{{tt|Geungji-reul Pumgo Kkum-eul Son-e Neonneun Geosutan|Prideful Pursuit of Dreams Behemoth Bash}}&#039;&#039;&lt;br /&gt;
|it=Colpo Maestoso per realizzare i sogni&lt;br /&gt;
|es=Embate Supremo de los Sueños Propios&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Roaring Thunderous Kick&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=らいめいげり・轟 &#039;&#039;{{tt|Raimeigeri - Gō|Thunderous Kick - Rumble}}&#039;&#039;&lt;br /&gt;
|zh_cmn=雷鳴蹴擊・轟 &#039;&#039;{{tt|Léimíng Cùjí - Hōng|Thunderous Kick - Rumble}}&#039;&#039;&lt;br /&gt;
|fr=Coup Fulgurant tumultueux&amp;lt;br&amp;gt;Coup Fulgurant S&lt;br /&gt;
|de=Donnernder Tritt des Gebrülls&amp;lt;br&amp;gt;Donnernder Tritt S&lt;br /&gt;
|ko=천둥차기:굉 &#039;&#039;{{tt|Cheondungchagi: Goeng|Thunderous Kick - Rumble}}&#039;&#039;&lt;br /&gt;
|it=Calcio Tonante fragoroso&amp;lt;br&amp;gt;Calcio Tonante S&lt;br /&gt;
|es=Patada Relámpago Crepitante&amp;lt;br&amp;gt;Patada Relámpago S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Triumphant Research!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=栄光をつかむ研磨 &#039;&#039;{{tt|Eikō o Tsukamu Kenma|Grinding for Glory}}&#039;&#039;&lt;br /&gt;
|zh_cmn=抓住榮耀的琢磨 &#039;&#039;{{tt|Zhuāzhù róngyào de Zhuómó|Grinding for Glory}}&#039;&#039;&lt;br /&gt;
|fr=À la recherche de la gloire !&lt;br /&gt;
|de=Hart erkämpfter Ruhm&lt;br /&gt;
|ko=영광을거머쥐는연마 &#039;&#039;{{tt|Yeong-gwang-eul Geomeojwineun Yeonma|Grinding for Glory}}&#039;&#039;&lt;br /&gt;
|it=Slancio verso la gloria!&lt;br /&gt;
|es=¡La gloria de mejorar!						&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Strongest Professor Thunderous Kick&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=最強博士への道を駆ける らいめいげり &#039;&#039;{{tt|Saikyō Hakase e no Michi o Kakeru Raimei-geri|On the Road to Becoming the Strongest Doctor - Thunderous Kick}}&#039;&#039;&lt;br /&gt;
|zh_cmn=奔馳於成為最強博士之路之 雷鳴蹴擊 &#039;&#039;{{tt|Bēnchí yú Chéngwéi Zuìqiáng Bóshì zhī Lù zhī Léimíng Cùjí|On the Road to Becoming the Strongest Doctor - Thunderous Kick}}&#039;&#039;&lt;br /&gt;
|fr=Le plus balèze des Profs ! Coup Fulgurant !&lt;br /&gt;
|de=Donnernder Tritt des Wissensdursts&lt;br /&gt;
|ko=최강 박사를 향해 달리는 천둥차기 &#039;&#039;{{tt|Choegang Baksa-reul Hyanghae Dallineun Cheondungchagi|On the Road to Becoming the Strongest Doctor - Thunderous Kick}}&#039;&#039;&lt;br /&gt;
|it=Calcio Tonante del futuro Professore&lt;br /&gt;
|es=Patada Relámpago del Profesor en Proceso&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Champions|fighting}}&lt;br /&gt;
{{masterscharacters|steel}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Champions]]&lt;br /&gt;
[[Category:Laboratory assistants]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Hop#Pokémon Masters EX]]&lt;br /&gt;
[[es:Paul (Masters EX)]]&lt;br /&gt;
[[it:Hop (Masters EX)]]&lt;br /&gt;
[[ja:ホップ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:赫普#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Marnie_(Masters)&amp;diff=4073254</id>
		<title>Marnie (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Marnie_(Masters)&amp;diff=4073254"/>
		<updated>2024-08-01T17:53:53Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Marnie&lt;br /&gt;
|jname=マリィ&lt;br /&gt;
|jtrans=Mary&lt;br /&gt;
|image=Spr Masters Marnie.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Marnie&#039;s model&lt;br /&gt;
|num=119&lt;br /&gt;
|enva=[[Cristina Vee]]&amp;lt;ref name=&amp;quot;Cristina Vee&amp;quot;&amp;gt;[https://twitter.com/CristinaVee/status/1365181210939387905 Cristina Vee on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Yukari Tamura&amp;lt;ref name=&amp;quot;Yukari Tamura&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1365184822650396672 Pokémon Masters EX Official Japanese profile on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This Trainer from [[Spikemuth]] in the [[Galar]] region hopes to become {{pkmn|Champion}} to liven up her hometown. Her battle tactics and cute appearance have earned her many fans.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Marnie&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マリィ&#039;&#039;&#039; &#039;&#039;Mary&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Marnie|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Morpeko}}. The sync pair can be obtained through a limited [[sync pair scout]], and was first available on February 26, 2021. This pair is capable of being upgraded to {{6EX}} from when it was first released.&lt;br /&gt;
&lt;br /&gt;
Marnie is also available in her summer attire, where she forms a sync pair with {{p|Grimmsnarl}}. The sync pair could be obtained through a limited-time seasonal sync pair scout. Like Morpeko, this pair has been able to upgrade to {{6EX}} since release.&lt;br /&gt;
&lt;br /&gt;
Marnie is also available in her Palentine&#039;s attire partnered alongside {{p|Mawile}}, which is capable of [[Mega Evolution|Mega Evolving]]. The pair could be obtained through a limited-time seasonal [[sync pair scout]] and was first available on January 31, 2022. This pair is also capable of being upgraded to {{6EX}} from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
Marnie also forms a sync pair with her {{p|Toxicroak}}. This pair can be obtained by reaching Friendship Level 100 with Marnie in the [[Trainer Lodge]]. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Marnie in her {{DL|Pokémon Champion|Neo Champions|Neo Champion}} attire forms a sync pair with her {{rf|Galarian}} {{p|Moltres}}. This pair was first made available through a limited-time Master Fair scout beginning on February 28, 2023. This pair could also be raised to {{6EX}} since it released.&lt;br /&gt;
&lt;br /&gt;
Marnie also forms a sync pair with {{p|Scrafty}}. This pair can be obtained by exchanging 300 Training Tickets beginning on June 28, 2024. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Morpeko}}&lt;br /&gt;
==Morpeko (Full Belly Mode ↔ Hangry Mode)==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 08002, which allows &amp;quot;Battle! (Marnie) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Morpeko&lt;br /&gt;
|name2=Morpeko (Hangry Mode)&lt;br /&gt;
|ndex=0877&lt;br /&gt;
|ndex2=0877H&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|move2=Dark&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Bug&lt;br /&gt;
|description=&#039;&#039;&#039;Full Belly Mode:&#039;&#039;&#039;&amp;lt;br&amp;gt;It carries electrically roasted seeds with it as if they&#039;re precious treasures. No matter how much it eats, it always gets hungry again in short order.&amp;lt;br&amp;gt;&#039;&#039;&#039;Hangry Mode:&#039;&#039;&#039;&amp;lt;br&amp;gt;Intense hunger drives it to extremes of violence, and the electricity in its cheek sacs has converted into a Dark-type energy.&lt;br /&gt;
|hp=650|atk=356|def=178|spatk=336|spdef=178|spe=387&lt;br /&gt;
|hp2=750|atk2=396|def2=218|spatk2=376|spdef2=218|spe2=427&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Marnie is exclusive to Poké Fair scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Marnie Poké Fair Scout|February 26 to March 18, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Marnie Poké Fair Scout|September 21 to October 5, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Type-Specific Poké Fair Scout|November 24 to December 15, 2022|note=Only Water-, Electric-, Flying-, and Poison-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Marnie Poké Fair Scout|February 20 to March 25, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Fifty Million Downloads Celebration Poké Fair Scout|May 3 to May 17, 2023|note=Available using paid gems only; one fair-exclusive sync pair guaranteed}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
Marnie can be obtained in the Monthly Poké Fair Scout starting from August 25, 2022. Her offering rate was increased in the following volumes:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Vol. 4 Monthly Poké Fair Scout|December 1, 2022 to January 1, 2023|note=Vertical sync grid expansion received}}&lt;br /&gt;
{{MastersAvailability/entry|Vol. 10 Monthly Poké Fair Scout|June 1 to July 1, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Vol. 16 Monthly Poké Fair Scout|December 1, 2023 to January 1, 2024}}&lt;br /&gt;
{{MastersAvailability/entry|Vol. 22 Monthly Poké Fair Scout|June 1 to July 1, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25 (B)|January 1 to 18, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Special Poké Fair Scout|March 6 to 31, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Fair-Exclusive 5★-Select Ticket Scout|August 28 to October 4, 2023|note=Players could obtain one ticket for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Shock}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Power Trip}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the user&#039;s stats are raised, the greater the power of this move.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Aura Wheel}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|80&lt;br /&gt;
|96&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the user&#039;s Speed by one stat rank. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Snack Time!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by one stat rank. When the user&#039;s Speed has been raised, also raises the user&#039;s Attack by the same amount. When the user is in Full Belly Mode, applies the Gradual Healing effect to the user. When the user is in Hangry Mode, raises the user&#039;s critical-hit rate by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hangry {{mcolor|Wild Charge|000}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|When the user is in Hangry Mode, the user changes to Full Belly Mode. This move&#039;s power increases if the target is paralyzed.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{a|Hunger Switch}}&lt;br /&gt;
|After the Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mode Swing&lt;br /&gt;
|When the user is in Full Belly Mode, powers up the user&#039;s Electric-type moves. When the user is in Hangry Mode, powers up the user&#039;s Dark-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hostile Environment 5&lt;br /&gt;
|Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Electric-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Fancy Lady Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;•[[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&amp;lt;br&amp;gt;Lowers the following discovery levels by 1:&amp;lt;br&amp;gt;•[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;•[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Marnie &amp;amp; Morpeko&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on December 1, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Staggering 2&lt;br /&gt;
| Has a chance (30%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Trip: Power +1&lt;br /&gt;
| Power Trip: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Trip: Power +1&lt;br /&gt;
| Power Trip: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Trip: Power +1&lt;br /&gt;
| Power Trip: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Trip: Power +1&lt;br /&gt;
| Power Trip: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Trip: Power +1&lt;br /&gt;
| Power Trip: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Trip: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Wheel: Power +3&lt;br /&gt;
| Aura Wheel: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Wheel: Power +3&lt;br /&gt;
| Aura Wheel: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Wheel: Power +3&lt;br /&gt;
| Aura Wheel: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Wheel: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Wheel: Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed has been raised, the more it powers up moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snack Time!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snack Time!: Super Preparation 4&lt;br /&gt;
| Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snack Time!: Propulsion 4&lt;br /&gt;
| Has a chance (50%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snack Time!: Critical Eye 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by 1 stat rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the Pokémon from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haste&lt;br /&gt;
| Speed cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speedy Entry 1&lt;br /&gt;
| Raises the user&#039;s Speed by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 1&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lucky Entry 2&lt;br /&gt;
| Raises one of the user&#039;s following stats by 2 stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The higher the user&#039;s Speed, the more it powers up sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MP Rekindle 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP for the user when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Shock 3&lt;br /&gt;
| Powers up sync moves when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Numbing Blow 4&lt;br /&gt;
| Has a chance (50%) of leaving the target paralyzed when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disheartening Shock 9&lt;br /&gt;
| Lowers the target&#039;s Attack and Defense by 1 stat rank when the user&#039;s attack move is successful against a paralyzed opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dashing Team 9&lt;br /&gt;
| Raises the Speed of all allied sync pairs by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hangry Wild Charge: Power +25&lt;br /&gt;
| Hangry Wild Charge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hangry Wild Charge: Power +25&lt;br /&gt;
| Hangry Wild Charge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toxicroak==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Toxicroak&lt;br /&gt;
|ndex=0454 f&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Poison&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Poison&lt;br /&gt;
|move2=Ground&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Psychic&lt;br /&gt;
|description=It has a poison sac at its throat. When it croaks, the stored poison is churned for greater potency.&lt;br /&gt;
|hp=583|atk=292|def=150|spatk=370|spdef=140|spe=287&lt;br /&gt;
|hp2=663|atk2=332|def2=190|spatk2=410|spdef2=180|spe2=327&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Marnie &amp;amp; Toxicroak can be teamed up with by scouting Marnie and raising her to friendship level 100 in the [[Trainer Lodge]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Mud-Slap}}&lt;br /&gt;
|{{t|Ground}}&amp;lt;br&amp;gt;[[File:GroundIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s accuracy by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Sludge Wave}}&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|97&lt;br /&gt;
|116&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target poisoned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shut Your Gob!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Get You Goin&#039; Poison Beam&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s accuracy is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hostile Environment 4&lt;br /&gt;
|Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Obscuring Power 3&lt;br /&gt;
|Powers up the user&#039;s moves when the target&#039;s accuracy is lowered.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Antitoxin&lt;br /&gt;
|Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Poison Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Poison-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Fancy Lady Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;•[[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&amp;lt;br&amp;gt;Lowers the following discovery level by 2:&amp;lt;br&amp;gt;•[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Marnie &amp;amp; Toxicroak&#039;s sync grid is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Power +4&lt;br /&gt;
| Mud-Slap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Power +4&lt;br /&gt;
| Mud-Slap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Power +4&lt;br /&gt;
| Mud-Slap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Power +4&lt;br /&gt;
| Mud-Slap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Power +4&lt;br /&gt;
| Mud-Slap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Accuracy +10&lt;br /&gt;
| Mud-Slap: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Ripple Effect 2&lt;br /&gt;
| When a move used by the user&#039;s Pokémon lowers an opponent&#039;s stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sludge Wave: Power +3&lt;br /&gt;
| Sludge Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sludge Wave: Power +3&lt;br /&gt;
| Sludge Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sludge Wave: Power +3&lt;br /&gt;
| Sludge Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sludge Wave: Power +3&lt;br /&gt;
| Sludge Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sludge Wave: Power +3&lt;br /&gt;
| Sludge Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sludge Wave: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shut Your Gob!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shut Your Gob!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 3&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Virulent Toxin 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the target is poisoned or badly poisoned.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Refreshing Water Guard&lt;br /&gt;
| Reduces damage when the user is attacked by Water-type moves. Restores the user&#039;s HP whenever its Pokémon takes an action while the weather is rainy.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toxic Power 3&lt;br /&gt;
| Powers up the user&#039;s moves when the target is poisoned or badly poisoned.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Get You Goin&#039; Poison Beam: Power +25&lt;br /&gt;
| Get You Goin&#039; Poison Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Get You Goin&#039; Poison Beam: Power +25&lt;br /&gt;
| Get You Goin&#039; Poison Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Get You Goin&#039; Poison Beam: Power +25&lt;br /&gt;
| Get You Goin&#039; Poison Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Get You Goin&#039; Poison Beam: Power +25&lt;br /&gt;
| Get You Goin&#039; Poison Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrafty==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Scrafty&lt;br /&gt;
|ndex=0560&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Dark&lt;br /&gt;
|role=Field&lt;br /&gt;
|move1=Dark&lt;br /&gt;
|move2=Fighting&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fairy&lt;br /&gt;
|description=This Pokémon may be rude, but it takes very good care of its family, its friends, and its turf.&lt;br /&gt;
|hp=648|atk=390|def=185|spatk=424|spdef=178|spe=309&lt;br /&gt;
|hp2=748|atk2=430|def2=225|spatk2=464|spdef2=218|spe2=349&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Marnie &amp;amp; Scrafty can be teamed up with by exchanging 300 Training Tickets in the [[Damage Challenge]] Training Ticket Exchange.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Crunch}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of lowering the target’s Defense by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mini [[Potion]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Focus Blast}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|142&lt;br /&gt;
|170&lt;br /&gt;
|70%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target’s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|No Way We’re Losin’!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Raises an ally’s Attack and Sp. Atk by 2 stat ranks. Raises an ally’s critical-hit rate by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|We Aren’t Givin’ Up Dark Impact&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.&amp;lt;br&amp;gt;• Dark Zone)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Debut: Dark Zone&lt;br /&gt;
|Turns the field of play’s zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|On a Roll 9&lt;br /&gt;
|Raises the chance of lowering stat values with the additional effects of the user’s moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Trip Up 9&lt;br /&gt;
|Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dark Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 12.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Fancy Lady Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;•[[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&amp;lt;br&amp;gt;Lowers the following discovery level by 2:&amp;lt;br&amp;gt;•[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Marnie &amp;amp; Scrafty&#039;s sync grid is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Defense Crush 4&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s Defense by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Accuracy +10&lt;br /&gt;
| Focus Blast: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Accuracy +10&lt;br /&gt;
| Focus Blast: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Mind Games 4&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Way We&#039;re Losin&#039;!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pinpoint Entry 1&lt;br /&gt;
| Raises the user&#039;s accuracy by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Umbral Healing 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action when the zone is a Dark Zone.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Umbral Acceleration 2&lt;br /&gt;
| Quickly charges the move gauge when the zone is a Dark Zone.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Umbral Power 3&lt;br /&gt;
| Powers up the user&#039;s moves when the zone is a Dark Zone.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slo-pponent Sync 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the target&#039;s Speed is lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrify 1&lt;br /&gt;
| Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| We Aren&#039;t Givin&#039; Up Dark Impact: Power +25&lt;br /&gt;
| We Aren&#039;t Givin&#039; Up Dark Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| We Aren&#039;t Givin&#039; Up Dark Impact: Power +25&lt;br /&gt;
| We Aren&#039;t Givin&#039; Up Dark Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grimmsnarl==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fairy&lt;br /&gt;
|name=Marnie (Summer 2021)&lt;br /&gt;
|jname=マリィ（２１シーズン）&lt;br /&gt;
|jtrans=Mary (2021 Season)&lt;br /&gt;
|image=Spr Masters Marnie Summer 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Marnie&#039;s model (Summer 2021)&lt;br /&gt;
|num=119&lt;br /&gt;
|enva=[[Cristina Vee]]&lt;br /&gt;
|java=Yukari Tamura&lt;br /&gt;
|desc=Marnie&#039;s looking cool and ready to party! She&#039;s been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery!&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Grimmsnarl&lt;br /&gt;
|ndex=0861&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|move2=Dark&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fairy&lt;br /&gt;
|description=With the hair wrapped around its body helping to enhance its muscles, this Pokémon can overwhelm even {{p|Machamp}}.&lt;br /&gt;
|hp=693|atk=400|def=179|spatk=296|spdef=189|spe=289&lt;br /&gt;
|hp2=793|atk2=440|def2=219|spatk2=336|spdef2=229|spe2=329&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Marnie (Summer 2021) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|fairy}}&lt;br /&gt;
{{MastersAvailability/entry|Marnie Seasonal Scout|July 17 to 31, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 4 to 18, 2022}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 6 to 20, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 3 to 20, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|fairy}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|fairy}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|March 5 to 17, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|fairy}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Spirit Break}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|140&lt;br /&gt;
|168&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Sp. Atk. by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Crunch}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of lowering the target&#039;s Defense by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Bulk Up}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack and Defense by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Not Today!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user&#039;s Defense is raised, raises the user&#039;s Sp. Def by the same amount. When the user&#039;s Attack is raised, raises the user&#039;s Speed by the same amount.&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kickback Summer Fairy Impact&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the user&#039;s stats are raised, the greater the power of this move.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Critical Infliction 9&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by 1 stat rank when its Pokémon uses a status move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Super Infliction 4&lt;br /&gt;
|Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Double Buffer&lt;br /&gt;
|When an ally&#039;s stat is raised by a status move used by the user&#039;s Pokémon, it is raised by double the stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fairy Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fairy-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
||[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;•[[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&amp;lt;br&amp;gt;Lowers the following discovery level by 2:&amp;lt;br&amp;gt;•[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Marnie (Summer 2021) &amp;amp; Grimmsnarl&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spirit Break: Power +3&lt;br /&gt;
| Spirit Break: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spirit Break: Power +3&lt;br /&gt;
| Spirit Break: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spirit Break: Power +3&lt;br /&gt;
| Spirit Break: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spirit Break: Power +3&lt;br /&gt;
| Spirit Break: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spirit Break: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spirit Break: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spirit Break: Ripple Effect 4&lt;br /&gt;
| When a move used by the user&#039;s Pokémon lowers an opponent&#039;s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +4&lt;br /&gt;
| Crunch: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +4&lt;br /&gt;
| Crunch: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +4&lt;br /&gt;
| Crunch: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Staggering 1&lt;br /&gt;
| Has a chance (20%) of making the target flinch when the user&#039;s attack move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bulk Up: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bulk Up: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Not Today!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burst In&lt;br /&gt;
| Applies the Critical Hit Next effect to the user when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Foul Fighting 3&lt;br /&gt;
| Powers up the user&#039;s moves when the move&#039;s target or targets are flinching, confused, or trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overpower&lt;br /&gt;
| The more the target&#039;s Sp. Atk is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Tempo&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impervious&lt;br /&gt;
| Stats cannot be lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Devastation&lt;br /&gt;
| The more the target&#039;s Sp. Atk is lowered, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Kickback Summer Fairy Impact: Power +25&lt;br /&gt;
| Kickback Summer Fairy Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Kickback Summer Fairy Impact: Power +25&lt;br /&gt;
| Kickback Summer Fairy Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Mawile}}&lt;br /&gt;
==Mawile==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=steel&lt;br /&gt;
|name=Marnie (Palentine&#039;s 2022)&lt;br /&gt;
|jname=マリィ (２２シーズン)&lt;br /&gt;
|jtrans=Mary (2022 Season)&lt;br /&gt;
|image=Spr Masters Marnie Palentine 2022.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Marnie&#039;s model (Palentine&#039;s 2022)&lt;br /&gt;
|num=119&lt;br /&gt;
|enva=Cristina Vee&lt;br /&gt;
|java=Yukari Tamura&lt;br /&gt;
|desc=Marnie’s challenging herself to shape her feelings of gratitude into Palentine’s Day sweets with Mawile. These two may look cute, but don’t let your guard down!&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Mawile&lt;br /&gt;
|name2=Mega Mawile&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex=0303&lt;br /&gt;
|ndex2=0303M&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=A cunning and terrifying Pokémon, its cuteness makes opponents let down their guard—and then it swallows them whole with its huge jaws.&lt;br /&gt;
|hp=581|atk=385|def=187|spatk=177|spdef=177|spe=244&lt;br /&gt;
|hp2=681|atk2=425|def2=227|spatk2=217|spdef2=217|spe2=284&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=581|atk3=462|def3=224|spatk3=177|spdef3=177|spe3=244&lt;br /&gt;
|hp4=681|atk4=509|def4=272|spatk4=217|spdef4=217|spe4=284&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Marnie (Palentine&#039;s 2022) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|steel}}&lt;br /&gt;
{{MastersAvailability/entry|Marnie Seasonal Scout|January 31 to February 19, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|February 6 to 23, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|February 13 to 29, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|steel}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|steel}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|steel}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Growl}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Lowers the target&#039;s Attack by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Steel Wish&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Changes a zone to a Steel Zone. (A Steel Zone powers up Steel-type attacks.)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Iron Head}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|92&lt;br /&gt;
|110&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shout It Out!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks. Raises the user&#039;s Defense and Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sweetheart Steel Impact&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Mawile until the end of battle. This move&#039;s power increases when the zone is Steel Zone.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Terrify 2&lt;br /&gt;
|Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Enfeeble 2&lt;br /&gt;
|Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Sharp Entry 1&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Steel Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Steel-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
||[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Cook Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;•[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Marnie (Palentine&#039;s 2022) &amp;amp; Mawile&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Growl: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Growl: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Growl: Might Afflicter 9&lt;br /&gt;
| Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user&#039;s Pokémon is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +3&lt;br /&gt;
| Iron Head: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +3&lt;br /&gt;
| Iron Head: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +3&lt;br /&gt;
| Iron Head: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +3&lt;br /&gt;
| Iron Head: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +3&lt;br /&gt;
| Iron Head: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +3&lt;br /&gt;
| Iron Head: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Superduper Effective 3&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steel Wish: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steel Wish: Critical Eye 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by 1 stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shout It Out!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metallic Acceleration 2&lt;br /&gt;
| Quickly charges the move gauge when the zone is Steel Zone.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Syncer&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Posture&lt;br /&gt;
| The more the target&#039;s Attack is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metallic Surge 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the zone is Steel Zone.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fierce Entry 2&lt;br /&gt;
| Raises the user&#039;s Attack by 2 stat ranks when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pecking Order&lt;br /&gt;
| The more the target&#039;s Attack is lowered, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 1 the first time it enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Enfeeble 1&lt;br /&gt;
| Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sweetheart Steel Impact: Power +25&lt;br /&gt;
| Sweetheart Steel Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sweetheart Steel Impact: Power +25&lt;br /&gt;
| Sweetheart Steel Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sweetheart Steel Impact: Power +25&lt;br /&gt;
| Sweetheart Steel Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sweetheart Steel Impact: Power +25&lt;br /&gt;
| Sweetheart Steel Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Moltres}}&lt;br /&gt;
{{anchor|Galarian Moltres}}&lt;br /&gt;
==Moltres (Galarian Form)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=dark&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Marnie (Champion)&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;マリィ（チャンピオン）&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Mary (Champion)&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Marnie Champion.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Marnie&#039;s model (Champion)&lt;br /&gt;
|num=119&lt;br /&gt;
|enva=Cristina Vee&lt;br /&gt;
|java=Yukari Tamura&lt;br /&gt;
|desc=Marnie is dressed in an outfit honoring her earned title: Neo {{pkmn|Champion}} of [[Pasio]]. Her fighting spirit burns alongside that of her Galarian Moltres.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Moltres&lt;br /&gt;
|ndex=0146G&lt;br /&gt;
|type=Dark&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Dark&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fairy&lt;br /&gt;
|description=The sinister aura that blazes like molten fire around this Pokémon is what inspired the name Moltres.&lt;br /&gt;
|hp=728|atk=380|def=137|spatk=502|spdef=137|spe=271&lt;br /&gt;
|hp2=828|atk2=420|def2=177|spatk2=542|spdef2=177|spe2=311&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Marnie (Champion) is exclusive to Master Fair scouts. She was available in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|dark}}&lt;br /&gt;
{{MastersAvailability/entry|Marnie Master Fair Scout|February 28 to April 9, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|dark}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Fiery Wrath}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|155&lt;br /&gt;
|186&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Protect}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Applies the Damage Guard Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fierce {{m|Fiery Wrath}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When your team’s sync pair uses a sync move 1 time. Deactivation Condition: When this move is used.&amp;lt;br&amp;gt;Has a chance (50%) of making the target flinch. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. This attack’s power increases 20% when the user is in a pinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Triumphant Spirit!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Sp. Atk by 6 stat ranks. Raises the user’s Speed by 4 stat ranks. Raises the user’s evasiveness by 2 stat ranks. Applies the Enduring effect to the user. The user takes damage equal to 10% of its remaining HP.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Distaste for Defeat {{mcolor|Fiery Wrath|000}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Galar Spirit&lt;br /&gt;
|Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sinister Aura&lt;br /&gt;
|Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle. Raises the user’s critical-hit rate by 3 stat ranks the first time it enters a battle each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Spikemuth Gift&lt;br /&gt;
|Restores the user’s HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. Increases the user’s Special Moves ↑ Next effect by 3 ranks the first time its HP drops to half or below each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mind over Matter 4&lt;br /&gt;
|The user’s Sp. Atk increases 40% when its HP is reduced.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dark Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Dark-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;•[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;•[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Marnie (Champion) &amp;amp; Moltres&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fiery Wrath: Power +2&lt;br /&gt;
| Fiery Wrath: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fiery Wrath: Power +2&lt;br /&gt;
| Fiery Wrath: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fiery Wrath: Power +2&lt;br /&gt;
| Fiery Wrath: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fiery Wrath: Power +2&lt;br /&gt;
| Fiery Wrath: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fiery Wrath: Power +2&lt;br /&gt;
| Fiery Wrath: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fiery Wrath: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fiery Wrath: Aggravation 2&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Protect: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Protect: Slippery 2&lt;br /&gt;
| Raises the user’s evasiveness by 2 stat ranks when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Protect: Super Preparation 9&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fierce Fiery Wrath: Power +2&lt;br /&gt;
| Fierce Fiery Wrath: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fierce Fiery Wrath: Power +2&lt;br /&gt;
| Fierce Fiery Wrath: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fierce Fiery Wrath: Power +2&lt;br /&gt;
| Fierce Fiery Wrath: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Triumphant Spirit!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Triumphant Spirit!: Propulsion 9&lt;br /&gt;
| Reduces the user’s sync move countdown by one when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speedy Entry 2&lt;br /&gt;
| Raises the user’s Speed by 2 stat ranks when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 3&lt;br /&gt;
| Powers up the user’s moves when it is in a pinch.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Evasive Sync-Up 3&lt;br /&gt;
| Powers up the user’s sync move when its evasiveness is raised.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wounded Sync-Up 5&lt;br /&gt;
| Powers up the user’s sync move when its HP is reduced.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wounded Power 3&lt;br /&gt;
| Powers up the user’s moves when its HP is reduced.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endure Again&lt;br /&gt;
| Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Distaste for Defeath Fiery Wrath: Power +25&lt;br /&gt;
| Distaste for Defeath Fiery Wrath: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Distaste for Defeath Fiery Wrath: Power +25&lt;br /&gt;
| Distaste for Defeath Fiery Wrath: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Marnie &amp;amp; Morpeko can be battled against in:&lt;br /&gt;
* [[High score event]]: {{DL|High score event|Electric-Type Masters}} (September 14 to 27, 2023)&lt;br /&gt;
&lt;br /&gt;
Marnie &amp;amp; Toxicroak can be battled against in:&lt;br /&gt;
* [[Extreme battle event]]: {{DL|Extreme battle event|Challenge the Shining Star of Galar}} (as a side foe; February 18 to March 11, 2023)&lt;br /&gt;
&lt;br /&gt;
Marnie (Summer 2021) &amp;amp; Grimmsnarl can be battled against in:&lt;br /&gt;
* [[Villain event]]: [[Lamenting a Millennium]] (July 14 to August 19, 2023; March 19 to April 2, 2024){{tt|*|Marnie appears in her usual attire rather than her summer attire}}&lt;br /&gt;
* [[Damage Challenge]]: {{DL|Damage Challenge|Training with Marnie!}} (July 9 to 12, 2024){{tt|*|Marnie appears in her usual attire rather than her summer attire}}&lt;br /&gt;
* [[Ranked damage event]]: Super Sparring (July 22 to August 1, 2024){{tt|*|Marnie appears in her usual attire rather than her summer attire}}&lt;br /&gt;
&lt;br /&gt;
Marnie (Champion) &amp;amp; Moltres can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Special battle event]]: {{DL|Special battle event|Challenge Galar&#039;s Worthiest}} (March 6 to 21, 2023)&lt;br /&gt;
* [[Champion Stadium]]: [[Pasio Special Stadium]] ({{type|Ice}} weakness; June 27 to July 11, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Marnie appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Legendary event]]/[[Legendary Adventures]]: [[Howling Shield of Eternity]]&lt;br /&gt;
* [[Villain Arc]]:&lt;br /&gt;
** {{DL|Villain Arc|Galar: A Millennium into the Future}}&lt;br /&gt;
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Champion Time]]&lt;br /&gt;
** [[Revel in Rivalry]]&lt;br /&gt;
* [[Solo event]]s:&lt;br /&gt;
** [[Yell and Dream]]&lt;br /&gt;
** [[Mushroom Mania]]&lt;br /&gt;
** [[A Sweet Secret]]&lt;br /&gt;
* [[Costume event]]: [[Emmet&#039;s Party Prep—Heart and Soul]]&lt;br /&gt;
* [[Find the Ditto impostors!]]&lt;br /&gt;
* [[Neo Champions]]: [[Fight for the Future Together]]&lt;br /&gt;
&lt;br /&gt;
Marnie appears in her summer outfit in the following story areas:&lt;br /&gt;
* [[Story event]]: [[Beachside Rivalry]]&lt;br /&gt;
&lt;br /&gt;
Marnie appears in her Palentine&#039;s outfit in the following story areas:&lt;br /&gt;
* [[Story event]]: [[Sweet Shenanigans]]&lt;br /&gt;
* [[Special sync pair event]]: {{DL|Special sync pair event|Sweet and Fancy}}&lt;br /&gt;
&lt;br /&gt;
Marnie appears in her Champion outfit in the following story areas:&lt;br /&gt;
* [[Neo Champions]]:&lt;br /&gt;
** [[Fight for the Future Together]]&lt;br /&gt;
** [[Three Trainers, Three Minds]] (flashback)&lt;br /&gt;
* [[Special battle event]]: {{DL|Special battle event|Challenge Galar&#039;s Worthiest}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Marnie &amp;amp; Morpeko====&lt;br /&gt;
* A Day with Marnie&lt;br /&gt;
====Marnie (Summer 2021) &amp;amp; Grimmsnarl====&lt;br /&gt;
* Open for Business!&lt;br /&gt;
* Shoot for the Cool Factor&lt;br /&gt;
* Pop-Up Rivals&lt;br /&gt;
* A Splash of Inspiration&lt;br /&gt;
* Summer Memories&lt;br /&gt;
====Marnie (Palentine&#039;s 2022) &amp;amp; Mawile====&lt;br /&gt;
* Our First Palentine&#039;s&lt;br /&gt;
* We Are Team Heartbreak!&lt;br /&gt;
* A Beautiful Soul&lt;br /&gt;
* Show of Gratitude&lt;br /&gt;
* Sweet Heart Present&lt;br /&gt;
====Marnie (Champion) &amp;amp; Moltres====&lt;br /&gt;
* A Day with Marnie&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Marnie/Quotes#Pokémon Masters EX|Marnie/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Marnie===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:Spr Masters Marnie 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:VSMarnie Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:Spr Masters Marnie EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:VSMarnie EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Marnie Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Marnie Plushie.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| Marnie&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Spikemuth}})&lt;br /&gt;
| Marnie Plushie decoration&amp;lt;br&amp;gt;for the {{color2|000|Trainer Lodge}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Marnie Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Marnie Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Marnie Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;| [[File:Marnie Emote 4 Masters.png|80px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Trainer Lodge artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=2 | Trainer Lodge artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Marnie Friend Snapshot.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Marnie Story Snapshot.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Champion Time artwork.jpg|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:200px&amp;quot; | [[File:Masters Marnie welcoming artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Trainer Lodge Friend Snapshot&lt;br /&gt;
| colspan=2 | Trainer Lodge Story Snapshot&lt;br /&gt;
| {{color2|000|Champion Time}} artwork by VOFAN&lt;br /&gt;
| Artwork of {{color2|000|Scottie}}, {{color2|000|Hau (Masters)|Hau}}, and {{color2|000|Sophocles (Masters)|Sophocles}} welcoming Marnie to {{color2|000|Pasio}} by MONO-Land&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marnie (Summer 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Spr Masters Marnie Summer 2021 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:VSMarnie Summer 2021 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Spr Masters Marnie Summer 2021 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:VSMarnie Summer 2021 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Summer 2021 Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| Marnie&#039;s sync move mindscape&amp;lt;br&amp;gt;(Summer 2021)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Marnie Summer 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Marnie Summer 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Marnie Summer 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot;| [[File:Marnie Summer 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Beachside Rivalry artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 1-Star Beachside Rivalry.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 2-Star Beachside Rivalry.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 3-Star Beachside Rivalry.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal Beach Buddies.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Beachside Rivalry&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Beachside Rivalry&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Beachside Rivalry&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Beach Buddies&lt;br /&gt;
| {{color2|000|Beachside Rivalry}} artwork by cocoloco&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marnie (Palentine&#039;s 2022)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}&amp;quot; | [[File:Spr Masters Marnie Palentine 2022 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}&amp;quot; | [[File:VSMarnie Palentine 2022 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}&amp;quot; | [[File:Spr Masters Marnie Palentine 2022 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}&amp;quot; | [[File:VSMarnie Palentine 2022 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Palentine 2022 Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| Marnie&#039;s sync move mindscape&amp;lt;br&amp;gt;(Palentine&#039;s 2022)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Marnie Palentine 2022 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Marnie Palentine 2022 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Marnie Palentine 2022 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot;| [[File:Marnie Palentine 2022 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Marnie Palentine 2022 artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 1-Star Sweet Shenanigans.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 2-Star Sweet Shenanigans.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 3-Star Sweet Shenanigans.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal Sweet Support.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Sweet Shenanigans&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Sweet Shenanigans&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Sweet Shenanigans&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Sweet Support&lt;br /&gt;
| {{color2|000|Sweet Shenanigans}} artwork by Ponyui&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marnie (Champion)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}&amp;quot; | [[File:Spr Masters Marnie Champion 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}&amp;quot; | [[File:VSMarnie Champion Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}&amp;quot; | [[File:Spr Masters Marnie Champion EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}&amp;quot; | [[File:VSMarnie Champion EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Marnie Champion Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| Marnie&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Spikemuth}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Marnie Champion Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Marnie Champion Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Marnie Champion Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot;| [[File:Marnie Champion Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Marnie Champion Friend Snapshot.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 1-Star Fight for the Future Together.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 2-Star Fight for the Future Together.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 3-Star Fight for the Future Together.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal Neo Champion Time.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot;| [[File:Masters EX Neo Champions of Galar Artwork.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Fight for the Future Together&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Fight for the Future Together&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Fight for the Future Together&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Neo Champion Time!&lt;br /&gt;
| 3.5 Years Celebration artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Excluding potentially [[Scottie]] and [[Bettie]], Marnie is the first Trainer to form four tech sync pairs.&lt;br /&gt;
* All versions of Marnie use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Victor}}, {{mas|Gloria}}, {{mas|Hop}}, {{mas|Bede}}, {{mas|Piers}}, and {{mas|Klara}}.&lt;br /&gt;
* In her Champion outfit&#039;s sync pair story, Marnie reveals she first met Moltres on the [[Isle of Armor]], similar to how it&#039;s encountered in {{g|Sword and Shield}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Marnie&#039;s design is based on her appearance in {{g|Sword and Shield}}. Morpeko is one of Marnie&#039;s main Pokémon in the [[core series]] games. Full Belly Mode Morpeko&#039;s {{mas|Dex}} entry comes from Pokémon Shield. Hangry Mode Morpeko&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
Toxicroak and Scrafty are other Pokémon that Marnie uses to battle the player in the core series games. Toxicroak&#039;s Dex entry comes from {{game|Platinum}}, and Scrafty&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Grimmsnarl is Marnie&#039;s other main Pokémon in the core series games. Grimmsnarl&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
Marnie does not own a Mawile outside this game. Mawile&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Marnie does not own a Galarian Moltres outside this game. Moltres&#039;s Dex entry comes from Pokémon Shield.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Snack Time!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=ノリにあわせなよ！ &#039;&#039;{{tt|Nori ni Awasenayo!|Feel that Flow!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=配合人家的節奏吧！ &#039;&#039;{{tt|Pèihé Rénjiā de Jiézòuba!|Feel that Flow!}}&#039;&#039;&lt;br /&gt;
|fr=Pause-goûter !&lt;br /&gt;
|de=Zwischenmahlzeit&lt;br /&gt;
|ko=박자에맞춰봐! &#039;&#039;Bakja-e Matchwobwa!&#039;&#039;&lt;br /&gt;
|it=Seguiamo il ritmo!&lt;br /&gt;
|es=¡Estamos que nos salimos!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hangry Wild Charge&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=おねんねさせちゃう ワイルドボルト &#039;&#039;{{tt|Onennesasechau Wairudo Boruto|Gonna Put You to Sleep Wild Charge}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我要讓你舒舒服服地躺平之 瘋狂伏特 &#039;&#039;{{tt|Wǒ Yào Ràng Nǐ Shūshūfúfú de Tǎngpíng zhī Fēngkuáng Fútè|Gonna Lay You Down Wild Charge}}&#039;&#039;&lt;br /&gt;
|fr=J&#039;vais vous remballer ! Éclair Fou !&lt;br /&gt;
|de=Stromstoß des Zapfenstreichs&lt;br /&gt;
|ko=잠들게 하는 와일드볼트 &#039;&#039;{{tt|Jamdeulge Haneun Waildeu Bolteu|Wild Charge That Puts To Sleep}}&#039;&#039;&lt;br /&gt;
|it=Sprizzalampo sogni d&#039;oro&lt;br /&gt;
|es=Voltio Cruel y Tortas como Panes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Shut Your Gob!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{poison color}}|bordercolor={{poison color dark}}|textcolor=fff&lt;br /&gt;
|ja=しぇからしか！！ &#039;&#039;{{tt|Shekarashika!!|Shut It!!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=給我差不多點！！ &#039;&#039;{{tt|Gěi Wǒ Chàbùduō diǎn!!|Give me a Break!!}}&#039;&#039;&lt;br /&gt;
|fr=Z&#039;ALLEZ LA BOUCLER, OUI ?!&lt;br /&gt;
|de=Zwischenmahlzeit&lt;br /&gt;
|it=Basta! Silenzio!&lt;br /&gt;
|ko=다들조용히해!! &#039;&#039;{{tt|Dadeuljoyonghihae|Be Quiet!}}&#039;&#039;&lt;br /&gt;
|es=¡¿Pero qué me estáis contando?!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Get You Goin&#039; Poison Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{poison color}}|bordercolor={{poison color dark}}|textcolor=fff&lt;br /&gt;
|ja=効き目ばっちりな ポイズンレイ  &#039;&#039;{{tt|Kikime Batchiri-na Poizun Rei|Perfectly Effective Poison Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=超有效的吶之 毒之光線 &#039;&#039;{{tt|Chāoyǒuxiào de Nà zhī Dú-zhī Guāngxiàn|Ultra-Effective Yell - Poison Ray}}&#039;&#039;&lt;br /&gt;
|fr=Avec moi ! Laser Poison !&lt;br /&gt;
|de=Stromstoß des Zapfenstreichs&lt;br /&gt;
|ko=효과 만점인 포이즌레이 &#039;&#039;{{tt|Hyogwa Manjeom-in Poijeun Rei|Full Effect Poison Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Veleno del tifo superefficace&lt;br /&gt;
|es=Rayo Veneno que Sube los Ánimos&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;No Way We&#039;re Losin&#039;!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff&lt;br /&gt;
|ja=負けるかっての！ &#039;&#039;{{tt|Makerukatte no!|No Way We&#039;re Losing!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=怎麼能輸！ &#039;&#039;{{tt|Zěnme Néng Shū!|No Way We&#039;re Losing!}}&#039;&#039;&lt;br /&gt;
|fr=Pas possible qu&#039;on perde !&lt;br /&gt;
|de=Ich darf nicht verlieren!&lt;br /&gt;
|it=Non ci batterà nessuno!	&lt;br /&gt;
|ko=질까보냐! &#039;&#039;{{tt|Jilkkabonya!|No Way We&#039;re Losing!}}&#039;&#039;&lt;br /&gt;
|es=¿Perder yo? ¡Ni de coña!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;We Aren’t Givin&#039; Up Dark Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff&lt;br /&gt;
|ja=どこまでもネバっちゃう ダークインパクト  &#039;&#039;{{tt|Doko made mo Nebatchau Dāku Inpakuto|Holding It Out Wherever Dark Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=無限死纏爛打之 惡之衝擊 &#039;&#039;{{tt|Wúxiàn Sǐchánlàndǎ zhī È zhī Chōngjí|Infinite Persistence Dark Impact}}&#039;&#039;&lt;br /&gt;
|fr=On va pas s&#039;laisser faire ! Impact Ténèbres !&lt;br /&gt;
|de=Unlichtstoß der unbeeindruckten Sturheit&lt;br /&gt;
|ko=계속 끈질기게 버티는 다크임팩트 &#039;&#039;{{tt|Gyesok Kkeunjilgige Beotineun Dakeu Impaekteu|Holding It Out Wherever Dark Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Buio: stringiamo i denti!&lt;br /&gt;
|es=Impacto Siniestro de Dejarse la Piel&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Not Today!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=負けてられんね！ &#039;&#039;{{tt|Maketerarenne!|I Can&#039;t Lose Now!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=怎麼能輸吶！ &#039;&#039;{{tt|Zěnme Néng Shū nà!|I Can&#039;t Lose Now!}}&#039;&#039;&lt;br /&gt;
|fr=J&#039;vais pas m&#039;laisser faire !&lt;br /&gt;
|de=Verlieren ist keine Option!&lt;br /&gt;
|ko=질수없어! &#039;&#039;{{tt|Jilsu-eopseo!|I Can&#039;t Lose Now!}}&#039;&#039;&lt;br /&gt;
|it=Non ci faremo battere!&lt;br /&gt;
|es=¡No me puedo permitir perder!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Kickback Summer Fairy Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=クールにノリノリな フェアリーインパクト &#039;&#039;{{tt|Kūru ni Norinori na Fearī Inpakuto|Cool and Vigorous Fairy Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=又酷又帶勁兒之 妖之衝擊 &#039;&#039;{{tt|Yòu Kù Yòu Dàijìng&#039;er zhī Yāo-zhī Chōngjí|Cool and Vigorous Fairy Impact}}&#039;&#039;&lt;br /&gt;
|fr=À la cool ! Impact Fée !&lt;br /&gt;
|de=Feenstoß der Kühlen Heiterkeit&lt;br /&gt;
|it=Impatto Folletto fresco e vivace&lt;br /&gt;
|ko=쿨하고 신나는 페어리임팩트 &#039;&#039;{{tt|Kulhago Sinnaneun Pe-eori Impaekteu|Cool and Vigorous Fairy Impact}}&#039;&#039;&lt;br /&gt;
|es=Impacto Hada del Verano Relajante&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Shout It Out!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=想いをぶつけるよ！ &#039;&#039;{{tt|Omoi o Butsukeru yo!|I&#039;ll Put My Heart into It!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=接下我的心意！ &#039;&#039;{{tt|Jiēxià Wǒ de Xīnyì!|Take my Heart!}}&#039;&#039;&lt;br /&gt;
|fr=Avec toute mon affection !&lt;br /&gt;
|de=Ich juble euch zu!&lt;br /&gt;
|it=Ecco i miei sentimenti!&lt;br /&gt;
|ko=마음을부딪칠거야! &#039;&#039;{{tt|Maeum-eul Buditchil Geoya!|Confront Those Feelings!}}&#039;&#039;&lt;br /&gt;
|es=¿Queda clarito cómo me siento?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sweetheart Steel Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=甘い想いを形にする スチールインパクト &#039;&#039;{{tt|Amai Omoi o Katachi ni Suru Suchīru Inpakuto|Sweet Sentiments Manifest - Steel Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=將甜蜜思念化為有形之 鋼之衝擊 &#039;&#039;{{tt|Jiāng Tiánmì Sīniàn Huàwèi Yǒuxíng zhī Gāng-zhī Chōngjí|Sweet Sentiments Manifest - Steel Impact}}&#039;&#039;&lt;br /&gt;
|fr=Doux sentiments ! Impact Acier !&lt;br /&gt;
|de=Stahlstoß der süßen Gefühle&lt;br /&gt;
|ko=달콤한 마음을 형상화하는 스틸임팩트 &#039;&#039;{{tt|Dalkomhan Maeum-eul Hyeongsanghwahaneun Seutil Impaekteu|Sweet Sentiments Manifest - Steel Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Acciaio con tutto l&#039;affetto&lt;br /&gt;
|es=Impacto Acero que se Rinde a la Dulzura&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Fierce Fiery Wrath&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff&lt;br /&gt;
|ja=もえあがるいかり・烈 &#039;&#039;{{tt|Moeagaru Ikari - Retsu|Fiery Wrath - Ardent}}&#039;&#039;&lt;br /&gt;
|zh_cmn=怒火中燒・烈 &#039;&#039;{{tt|Nùhuǒ Zhōngshāo - Liè|Fiery Wrath - Ardent}}&#039;&#039;&lt;br /&gt;
|fr=Fureur Ardente de la dévastation&amp;lt;br&amp;gt;Fureur Ardente S&lt;br /&gt;
|de=Brennender Zorn der wilden Rage&amp;lt;br&amp;gt;Brennender Zorn S&lt;br /&gt;
|ko=타오르는분노:열 &#039;&#039;{{tt|Taoreuneun Bunno: Yeol|Fiery Wrath - Ardent}}&#039;&#039;&lt;br /&gt;
|it=Furia Ardente feroce&amp;lt;br&amp;gt;Furia Ardente S&lt;br /&gt;
|es=Furia Candente Feroz&amp;lt;br&amp;gt;Furia Candente S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Triumphant Spirit!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff&lt;br /&gt;
|ja=栄光にかける意地 &#039;&#039;{{tt|Eikō ni Kakeru Iji|Persistence for Glory}}&#039;&#039;&lt;br /&gt;
|zh_cmn=爭奪榮耀的骨氣 &#039;&#039;{{tt|Zhēngduó Róngyào de Gǔqì|Persistence for Glory}}&#039;&#039;&lt;br /&gt;
|fr=Obsédée par la gloire !&lt;br /&gt;
|de=Der Wille zum Erfolg!&lt;br /&gt;
|ko=영광에대한고집 &#039;&#039;{{tt|Yeong-gwang-edaehan Gojip|Persistence for Glory}}&#039;&#039;&lt;br /&gt;
|it=A testa bassa verso la gloria&lt;br /&gt;
|es=¡Con gloria y decisión!										&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Distaste for Defeat Fiery Wrath&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff&lt;br /&gt;
|ja=負けず嫌いな もえあがるいかり &#039;&#039;{{tt|Makezugirai-na Moeagaru Ikari|Distaste for Defeat Fiery Wrath}}&#039;&#039;&lt;br /&gt;
|zh_cmn=好強不服輸之 怒火中燒 &#039;&#039;{{tt|Hàoqiáng Bù Fúshū zhī Nùhuǒ Zhōngshāo|Distaste for Defeat Fiery Wrath}}&#039;&#039;&lt;br /&gt;
|fr=Pas question d&#039;perdre ! Fureur Ardente !&lt;br /&gt;
|de=Brennender Zorn des Trotzens&lt;br /&gt;
|ko=지기 싫어하는 타오르는분노 &#039;&#039;{{tt|Jigi Sir-eohaneun Taoreuneun Bunno|Distaste for Defeat Fiery Wrath}}&#039;&#039;&lt;br /&gt;
|it=Furia Ardente di chi odia perdere&lt;br /&gt;
|es=Furia Candente que Odia Perder&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Team Yell}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Champions|dark}}&lt;br /&gt;
{{masterscharacters|electric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mary#Pokémon Masters EX]]&lt;br /&gt;
[[es:Roxy (Masters EX)]]&lt;br /&gt;
[[it:Mary (Masters EX)]]&lt;br /&gt;
[[ja:マリィ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:瑪俐#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Volkner_(Masters)&amp;diff=4073253</id>
		<title>Volkner (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Volkner_(Masters)&amp;diff=4073253"/>
		<updated>2024-08-01T17:53:06Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Volkner&lt;br /&gt;
|jname=デンジ&lt;br /&gt;
|jtrans=Denzi&lt;br /&gt;
|image=Spr Masters Volkner.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Volkner&#039;s model&lt;br /&gt;
|num=105&lt;br /&gt;
|enva=Chris Hackney&amp;lt;ref name=&amp;quot;Chris Hackney&amp;quot;&amp;gt;[https://twitter.com/ChrisHackneyGGK/status/1349533074204237824 Chris Hackney on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Daisuke Namikawa]]&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Said to be the top [[Gym Leader]] in [[Sinnoh]], Volkner is a passionate Trainer always looking for thrilling battles. He renovates [[Sunyshore Gym|his Gym]] while waiting for worthy challengers.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Volkner&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デンジ&#039;&#039;&#039; &#039;&#039;Denzi&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Volkner|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Luxray}}. He was first introduced in the [[story event]] [[The Eccentric Electrician]]. The sync pair can be obtained through the [[sync pair scout]] from September 30, 2020. The pair&#039;s potential can be upgraded to {{6EX}} from the time the pair was first released, which unlocks Volkner&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
Volkner is also available in his New Year attire partnered alongside {{p|Electivire}}. The pair could be obtained through a limited-time seasonal [[sync pair scout]] and was first available on January 1, 2022. This pair is also capable of being upgraded to {{6EX}} from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
Volkner also forms a sync pair with his {{p|Raichu}}. This pair can be obtained by reaching Friendship Level 100 with Volkner in the [[Trainer Lodge]] beginning on January 1, 2024. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Luxray==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Luxray&lt;br /&gt;
|ndex=0405&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=When its eyes gleam gold, it can spot hiding prey—even those taking shelter behind a wall.&lt;br /&gt;
|hp=776|atk=331|def=203|spatk=284|spdef=203|spe=275&lt;br /&gt;
|hp2=876|atk2=371|def2=243|spatk2=324|spdef2=243|spe2=315&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Volkner is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Volkner Spotlight Scout|September 30 to October 15, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Double Feature Spotlight Scout|January 7 to 21, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Double Feature Spotlight Scout|April 26 to May 6, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Spotlight Scout|September 23 to October 5, 2021}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Fang}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Electric Terrain}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Turns the field of play’s terrain into Electric Terrain.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Make Some Sparks!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Attack by 1 stat rank. Applies the Critical Hit Next effect to the user. Raises the accuracy of all allied sync pairs by 1 stat rank when the terrain is Electric Terrain.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Wild Charge}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|125&lt;br /&gt;
|150&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The user also takes 20% of the damage it dealt to the target.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Star Shock {{mcolor|Thunder Fang|000}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack’s power increases when the target is paralyzed.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hostile Environment 4&lt;br /&gt;
|Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Aggravation 4&lt;br /&gt;
|Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Terrify 1&lt;br /&gt;
|Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] Electric Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Electric-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] Sinnoh Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Theme skill icon other.png|20px|link=]] Sinnoh Bros Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Theme skill icon other.png|20px|link=]] Gadgeteer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Volkner &amp;amp; Luxray&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: Power +4&lt;br /&gt;
| Thunder Fang: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: Power +4&lt;br /&gt;
| Thunder Fang: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: Power +4&lt;br /&gt;
| Thunder Fang: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: Power +4&lt;br /&gt;
| Thunder Fang: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: Power +4&lt;br /&gt;
| Thunder Fang: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: Power +4&lt;br /&gt;
| Thunder Fang: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electric Terrain: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Make Some Sparks!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wild Charge: Power +3&lt;br /&gt;
| Wild Charge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wild Charge: Power +3&lt;br /&gt;
| Wild Charge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wild Charge: Power +3&lt;br /&gt;
| Wild Charge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wild Charge: Power +3&lt;br /&gt;
| Wild Charge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wild Charge: Power +3&lt;br /&gt;
| Wild Charge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wild Charge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wild Charge: Catalytic Cure 1&lt;br /&gt;
| Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shock Recovery 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Turbo Charge 2&lt;br /&gt;
| Quickly charges the move gauge when the field is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Induction 3&lt;br /&gt;
| Powers up moves when the field is Electric Terrain.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Focus 1&lt;br /&gt;
| Raises the Pokémon&#039;s critical-hit rate by 1 stat rank when it lands a critical hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 1&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralysis Synergy 2&lt;br /&gt;
| Powers up the user&#039;s moves when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Harry 3&lt;br /&gt;
| Powers up the user’s moves against targets that are flinching.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electrorepulsion 3&lt;br /&gt;
| Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Star Shock Thunder Fang: Power +25&lt;br /&gt;
| Star Shock Thunder Fang: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Star Shock Thunder Fang: Power +25&lt;br /&gt;
| Star Shock Thunder Fang: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raichu==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Raichu&lt;br /&gt;
|ndex=0026&lt;br /&gt;
|type=Electric&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|move2=Water&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.&lt;br /&gt;
|hp=591|atk=268|def=161|spatk=356|spdef=161|spe=331&lt;br /&gt;
|hp2=671|atk2=308|def2=201|spatk2=396|spdef2=201|spe2=371&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Volkner &amp;amp; Raichu can be teamed up with by scouting Volkner and raising him to friendship level 100 in the [[Trainer Lodge]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Discharge}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|92&lt;br /&gt;
|110&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Surf}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fully Charged!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Sp. Atk by 4 stat ranks. Applies the Free Move Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Thrilling Battles Electric Beam&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target’s evasiveness is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hem In 9&lt;br /&gt;
|Lowers the target’s evasiveness by one stat rank when the user’s attack move against it is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Slippery 1&lt;br /&gt;
|Raises the user’s evasiveness by one stat rank when its move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lithe&lt;br /&gt;
|Prevents the user from getting paralyzed.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Electric-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Sinnoh Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Gadgeteer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Volkner &amp;amp; Raichu&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surf: Power +3&lt;br /&gt;
| Surf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surf: Power +3&lt;br /&gt;
| Surf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surf: Power +3&lt;br /&gt;
| Surf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surf: Power +3&lt;br /&gt;
| Surf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surf: Power +3&lt;br /&gt;
| Surf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surf: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fully Charged!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fully Charged!: Slippery 1&lt;br /&gt;
| Raises the user’s evasiveness by 1 stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast Runner&lt;br /&gt;
| Evasiveness cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 3&lt;br /&gt;
| Powers up the user’s sync moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 5&lt;br /&gt;
| Powers up the user’s sync moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Cling 2&lt;br /&gt;
| Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Freebie 4&lt;br /&gt;
| Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 3&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unfortuitous 9&lt;br /&gt;
| Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catalyst&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thrilling Battles Electric Beam: Power +25&lt;br /&gt;
| Thrilling Battles Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thrilling Battles Electric Beam: Power +25&lt;br /&gt;
| Thrilling Battles Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thrilling Battles Electric Beam: Power +25&lt;br /&gt;
| Thrilling Battles Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thrilling Battles Electric Beam: Power +25&lt;br /&gt;
| Thrilling Battles Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Electivire==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Volkner (New Year&#039;s 2022)&lt;br /&gt;
|jname=デンジ (２２シーズン)&lt;br /&gt;
|jtrans=Denzi (2022 Season)&lt;br /&gt;
|image=Spr Masters Volkner New Year 2022.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Volkner&#039;s model (New Year&#039;s 2022)&lt;br /&gt;
|num=105&lt;br /&gt;
|enva=Chris Hackney&lt;br /&gt;
|java=Daisuke Namikawa&lt;br /&gt;
|desc=Volkner is wearing a special outfit to celebrate the new year. With his partner Electivire, he’s hoping to find strong opponents to have electrifying battles with.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Electivire&lt;br /&gt;
|ndex=0466&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=It grips its tail, which spews electricity, and then beats down opponents with the power of its electrified fist.&lt;br /&gt;
|hp=573|atk=356|def=137|spatk=468|spdef=144|spe=354&lt;br /&gt;
|hp2=673|atk2=396|def2=177|spatk2=508|spdef2=184|spe2=394&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Volkner (New Year&#039;s 2022) is exclusive to seasonal scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Volkner Seasonal Scout|January 1 to 18, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|January 4 to 18, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|January 4 to 20, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Discharge}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|92&lt;br /&gt;
|110&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|124&lt;br /&gt;
|148&lt;br /&gt;
|70%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|It&#039;s Electric!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by 2 stat ranks. Raises the user&#039;s accuracy and critical-hit rate by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hope and Happiness Electric Beam&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Superduper 9&lt;br /&gt;
|Applies the Supereffective ↑ Next effect to the user when its move is super effective.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Super Freebie 2&lt;br /&gt;
|Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Conductive Sync&lt;br /&gt;
|Turns the terrain into Electric Terrain the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] Electric Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Electric-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] Sinnoh Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Theme skill icon other.png|20px|link=]] Gadgeteer Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Volkner (New Year&#039;s 2022) &amp;amp; Electivire&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +3&lt;br /&gt;
| Thunder: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +3&lt;br /&gt;
| Thunder: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +3&lt;br /&gt;
| Thunder: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +3&lt;br /&gt;
| Thunder: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Accuracy +10&lt;br /&gt;
| Thunder: Accuracy ↑ +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Accuracy +10&lt;br /&gt;
| Thunder: Accuracy ↑ +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Super Countdown 1&lt;br /&gt;
| Has a chance (20%) of reducing the user&#039;s sync move countdown by one when its move is super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Paralysis Synergy 2&lt;br /&gt;
| Powers up the user&#039;s moves when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Electric!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pinpoint Entry 1&lt;br /&gt;
| Raises the user&#039;s accuracy by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast-Track 9&lt;br /&gt;
| Raises the user&#039;s Speed by one stat rank after its Pokémon uses a move.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shock Recovery 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon take an action when the terrain is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Crit 9&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by one stat rank when its move is super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Shock 3&lt;br /&gt;
| Powers up the user&#039;s sync moves when the target is paralyzed.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Shock 5&lt;br /&gt;
| Powers up the user&#039;s sync moves when the target is paralyzed.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Syncer&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 3&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Savvy 9&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by one stat rank when its move is super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hope and Happiness Electric Beam: Power +25&lt;br /&gt;
| Hope and Happiness Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hope and Happiness Electric Beam: Power +25&lt;br /&gt;
| Hope and Happiness Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Volkner &amp;amp; Luxray can be battled against in:&lt;br /&gt;
* [[Battle with Pals]]: Friendiversary Gifts (as a side foe; March 14 to 22, 2022)&lt;br /&gt;
&lt;br /&gt;
Volkner has also been shown to pair alongside the following Pokémon and can be battled against in:&lt;br /&gt;
* {{p|Jolteon}}&lt;br /&gt;
** [[Eevee Day Celebration!]]: Three Eevee Tales (as a side foe; November 21 to December 5, 2022)&lt;br /&gt;
** Eevee Day Celebration!: Eevee Tales (as a side foe; November 21 to December 8, 2023)&lt;br /&gt;
* {{p|Octillery}}&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
** [[Story event]]: [[Shine a Gentle Light]] (December 14, 2022 to January 1, 2023; December 19, 2023 to January 2, 2024)&lt;br /&gt;
** Story event: [[Who&#039;s the Best Singer?]] (as a side foe; October 31 to November 17, 2023)&lt;br /&gt;
* {{p|Rotom}}&lt;br /&gt;
** [[High score event]]: {{DL|High score event|Electric-Type Masters}} (September 14 to 27, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Volkner appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[Legendary event]]/[[Legendary Adventures]]: [[Give and Take]]&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}}&lt;br /&gt;
* [[Mysterious Stones Chapter]]&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[The Eccentric Electrician]]&lt;br /&gt;
** [[Trials on the Isle]]&lt;br /&gt;
** [[Pasio Friendiversary]]&lt;br /&gt;
** [[Shine a Gentle Light]]&lt;br /&gt;
** [[Who&#039;s the Best Singer?]]&lt;br /&gt;
** [[Sub-zero—My Past, My Future]]&lt;br /&gt;
* [[Special event]]: [[Electricity Disruptors]]&lt;br /&gt;
&lt;br /&gt;
Volkner appears in his New Year&#039;s outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[New Year and New Friends]]&lt;br /&gt;
** [[Rising New Year&#039;s Resolutions]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Volkner &amp;amp; Luxray====&lt;br /&gt;
* A Day with Volkner&lt;br /&gt;
====Volkner (New Year&#039;s 2022) &amp;amp; Electivire====&lt;br /&gt;
* Calming Clamor&lt;br /&gt;
* The Root Cause&lt;br /&gt;
* Pair Up and Battle!&lt;br /&gt;
* Sabrina&#039;s Premonition&lt;br /&gt;
* A Thrilling New Year&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Volkner/Quotes#Pokémon Masters EX|Volkner/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Volkner===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Volkner 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSVolkner Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Volkner EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSVolkner EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Volkner Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Volkner&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Sunyshore Gym}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Volkner Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Volkner Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Volkner Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Volkner Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Volkner Friend Snapshot.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 1-Star The Eccentric Electrician.png|120px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 2-Star The Eccentric Electrician.png|120px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 3-Star The Eccentric Electrician.png|120px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal Electric Enthusiast.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Volkner Story Snapshot.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer Lodge Story Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Volkner Plushie.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ The Eccentric Electrician&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ The Eccentric Electrician&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ The Eccentric Electrician&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Electric Enthusiast&lt;br /&gt;
| Decorative Volkner Plushie for the&amp;lt;br&amp;gt;{{color2|000|Trainer Lodge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Volkner (New Year&#039;s 2022)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Volkner New Year 2022 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSVolkner New Year 2022 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Volkner New Year 2022 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSVolkner New Year 2022 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:New Year 2022 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Volkner&#039;s sync move mindscape&amp;lt;br&amp;gt;(New Year&#039;s 2022)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Volkner New Year 2022 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Volkner New Year 2022 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Volkner New Year 2022 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Volkner New Year 2022 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters New Year and New Friends artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 1-Star New Year and New Friends.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 2-Star New Year and New Friends.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 3-Star New Year and New Friends.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal Electrifying Insight.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ New Year and New Friends&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ New Year and New Friends&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ New Year and New Friends&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Electrifying Insight&lt;br /&gt;
| {{color2|000|New Year and New Friends}} artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Volkner &amp;amp; Luxray were the first sync pair to be able to set {{mas|terrain}}.&lt;br /&gt;
** They are also the only non-limited sync pair able to set Electric Terrain.&lt;br /&gt;
* All versions of Volkner use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Flint}}, {{mas|Clemont}}, {{mas|Sophocles}}, and {{mas|Molayne}}.&lt;br /&gt;
* Prior to version 2.22.0, there was a spacing issue with all Trainer names that contain apostrophes, including Volkner (New Year&#039;s 2022): in level-up screens, these names each had a single-character-long gap between their apostrophe and the letter S. For example, New Year&#039;s 2022 was displayed as &amp;quot;New Year&#039; s 2022.&amp;quot;&lt;br /&gt;
* Unlike other seasonal sync pairs whose sync pair stories are the same as the story areas from their event, Volkner (New Year&#039;s 2022)&#039;s sync pair stories are displayed in reverse chronological order on his Sync Pair Stories screen; the final area is listed first, the second to last area is listed second, and so on.&lt;br /&gt;
* In the [[story event]] [[Shine a Gentle Light]], it is mentioned that Volkner met {{mas|Jasmine}} during her time in [[Sunyshore City]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Volkner&#039;s design is based on his appearance in {{game2|Diamond|Pearl|Platinum}}. Luxray is Volkner&#039;s signature Pokémon in Pokémon Diamond and Pearl. Luxray&#039;s Dex entry comes from Pokémon Pearl.&lt;br /&gt;
&lt;br /&gt;
Volkner uses a Raichu on most of his teams in the core series games. Raichu&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}&lt;br /&gt;
&lt;br /&gt;
Electivire is Volkner&#039;s signature Pokémon in Pokémon Platinum. Electivire&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Make Some Sparks!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=しびれようぜ！ &#039;&#039;{{tt|Shibireyō ze!|Let&#039;s Get Shocked Up!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=電得你渾身酥麻！ &#039;&#039;{{tt|Diàn dé Nǐ Húnshēn Sūmá!|Shock You Till You&#039;re All Numb!}}&#039;&#039;&lt;br /&gt;
|fr=Faisons des étincelles !&lt;br /&gt;
|de=Setzen wir sie unter Strom!&lt;br /&gt;
|it=Facciamo volare le scintille!&lt;br /&gt;
|ko=전율을느껴보자! &#039;&#039;{{tt|Jeonyureul Neukkyeoboja!|Let&#039;s Feel the Thrill!}}&#039;&#039;&lt;br /&gt;
|es=¡Que salten chispas!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Star Shock Thunder Fang&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=輝き痺れさせる かみなりのキバ &#039;&#039;{{tt|Kagayaki Shibiresaseru Kaminari no Kiba|Shocking Radiance Thunder Fang}}&#039;&#039;&lt;br /&gt;
|zh_cmn=閃得你酥麻之 雷電牙 &#039;&#039;{{tt|Shǎn dé Nǐ Sūmá zhī Léidiàn Yá|Dazzling Shocker Thunder Fang}}&#039;&#039;&lt;br /&gt;
|fr=Une étoile étincelante. Crocs Éclair !&lt;br /&gt;
|de=Donnerzahn des Elektrisierens&lt;br /&gt;
|ko=짜릿하게 빛나는 번개엄니 &#039;&#039;{{tt|Jjarithage Binnaneun Beon-gae Eomni|Shocking Radiance Thunder Fang}}&#039;&#039;&lt;br /&gt;
|it=Fulmindenti elettrizzante&lt;br /&gt;
|es=Colmillo Rayo Brillante e Impactante&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Fully Charged!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=充電完了だ！ &#039;&#039;{{tt|Jūden Kanryō da!|Charging Completed!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=充電完畢！ &#039;&#039;{{tt|Chōngdiàn Wánbì!|Charging Completed!}}&#039;&#039;&lt;br /&gt;
|fr=Batteries pleines !&lt;br /&gt;
|de=Voll aufgeladen!&lt;br /&gt;
|it=Carica ultimata!&lt;br /&gt;
|ko=충전완료다! &#039;&#039;{{tt|Chungjeon Wallyo da!|Charging Completed!}}&#039;&#039;&lt;br /&gt;
|es=¡Carga completada!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Thrilling Battles Electric Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=しびれる勝負を望む エレクトリックレイ &#039;&#039;{{tt|Shibireru Shōbu o Nozomu Erekutorikku Rei|Hope for a Shocking Battle - Electric Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=渴望讓人酥麻的對戰之 電之光線 &#039;&#039;{{tt|Kěwàng Ràng Rén Sūmá de Duìzhàn zhī Diàn zhī Guāngxiàn|Hope for a Shocking Battle - Electric Ray}}&#039;&#039;&lt;br /&gt;
|fr=Pour le plaisir de combattre ! Laser Électrik !&lt;br /&gt;
|de=Elektrostrahl des spannenden Kampfes&lt;br /&gt;
|ko=짜짜릿한 승부를 바라는 일렉트릭레이 &#039;&#039;{{tt|Jjajjarithan Seungbu-reul Baraneun Illekteurik Rei|Hope for a Shocking Battle - Electric Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Elettro per una lotta emozionante&lt;br /&gt;
|es=Rayo Eléctrico de Combates Electrizantes&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;It&#039;s Electric!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=心躍る勝負を！ &#039;&#039;{{tt|Kokoro Odoru Shōbu o!|Let&#039;s Have an Exciting Match!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=來場興奮的對戰！ &#039;&#039;{{tt|Lái Chǎng Xīngfèn de Duìzhàn!|Let&#039;s Have an Exciting Match!}}&#039;&#039;&lt;br /&gt;
|fr=Un combat irrésistible !&lt;br /&gt;
|de=Wir stehen unter Strom!&lt;br /&gt;
|it=Che sfida elettrizzante!&lt;br /&gt;
|ko=가슴뛰는승부를! &#039;&#039;{{tt|Gaseum Ttwineun Seungbu-reul!|Let&#039;s Have an Exciting Match!}}&#039;&#039;&lt;br /&gt;
|es=¡Un combate electrizante!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Hope and Happiness Electric Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=最高の一年を望む エレクトリックレイ &#039;&#039;{{tt|Saikō no Ichinen o Nozomu Erekutorikku Rei|Hope for a Great Year - Electric Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=望來年精彩燦爛之 電之光線 &#039;&#039;{{tt|Wàng Láinián Jīngcǎi Cànlàn zhī Diàn-zhī Guāngxiàn|Hope for a Brilliant Year - Electric Ray}}&#039;&#039;&lt;br /&gt;
|fr=Excellente année ! Laser Électrik&lt;br /&gt;
|de=Elektrostrahl des besten Jahres&lt;br /&gt;
|ko=최고의 한 해를 바라는 일렉트릭레이 &#039;&#039;{{tt|Choego-ui Han Haereul Baraneun Illekteurik Rei|Hope for a Great Year - Electric Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Elettro per un anno sfolgorante&lt;br /&gt;
|es=Rayo Eléctrico de Buenos Propósitos&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|electric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Electric-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Volkner#Pokémon Masters EX]]&lt;br /&gt;
[[es:Lectro (Masters EX)]]&lt;br /&gt;
[[it:Corrado (Masters EX)]]&lt;br /&gt;
[[ja:デンジ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:電次#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Clemont_(Masters)&amp;diff=4073252</id>
		<title>Clemont (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Clemont_(Masters)&amp;diff=4073252"/>
		<updated>2024-08-01T17:52:38Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Clemont&lt;br /&gt;
|jname=シトロン&lt;br /&gt;
|jtrans=Citron&lt;br /&gt;
|image=Spr Masters Clemont.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Clemont&#039;s model&lt;br /&gt;
|num=89&lt;br /&gt;
|enva=Kyle McCarley&amp;lt;ref name=&amp;quot;Kyle McCarley&amp;quot;&amp;gt;[https://twitter.com/KyleMcCarley Kyle McCarley on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Daisuke Sakaguchi]]&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This [[Lumiose City]] [[Gym Leader]] has a burning passion for inventing. His scientific discoveries lead the path to the future and help out a large number of other Trainers.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Clemont&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;シトロン&#039;&#039;&#039; &#039;&#039;Citron&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Clemont|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{TP|Clemont|Heliolisk}}. This sync pair was first made available on April 14, 2020. The pair&#039;s potential can be upgraded to {{6EX}} from March 19, 2022.&lt;br /&gt;
&lt;br /&gt;
Clemont also forms a sync pair with his {{TP|Clemont|Magneton}}. This pair can be obtained by exchanging a {{mas|Battle Point|BP Sync Pair Voucher}} and was first made available on August 28, 2022. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Heliolisk==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Heliolisk&lt;br /&gt;
|namelink=Clemont&#039;s Heliolisk&lt;br /&gt;
|ndex=0695&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|move2=Ground&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fighting&lt;br /&gt;
|description=They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper.&lt;br /&gt;
|hp=570|atk=115|def=204|spatk=289|spdef=204|spe=427&lt;br /&gt;
|hp2=670|atk2=155|def2=244|spatk2=329|spdef2=244|spe2=467&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Clemont is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Clemont Spotlight Scout|April 14 to 28, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Elesa}} and Clemont Spotlight Scout|October 2 to 15, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Serena}} and Clemont Spotlight Scout|February 15 to March 4, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Spotlight Scout|September 23 to October 5, 2021}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Electroweb}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|95%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Lowers the target&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Mud-Slap}}&lt;br /&gt;
|{{t|Ground}}&amp;lt;br&amp;gt;[[File:GroundIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s accuracy by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Activate!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed and evasiveness by one stat rank. Applies the Critical Hit Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Parabolic Charge}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|46&lt;br /&gt;
|55&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|The more damage dealt to the target, the more it restores the user&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Light-Up-the-World {{mcolor|Thunderbolt|000}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s Speed is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Piercing Gaze&lt;br /&gt;
|Moves never miss.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Charging Sun 5&lt;br /&gt;
|Powers up the user&#039;s moves when the weather is sunny.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|HP Advantage 4&lt;br /&gt;
|The larger the user&#039;s percentage of remaining HP, the more it powers up the user&#039;s moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Type skill|Type Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Electric-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kalos Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Glasses Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Gadgeteer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Clemont &amp;amp; Heliolisk&#039;s [[sync grid]] is an expanded grid, made available when the pair was first released. It was further expanded on October 25, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +40&lt;br /&gt;
| HP +40&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Power +4&lt;br /&gt;
| Electroweb: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Power +4&lt;br /&gt;
| Electroweb: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Power +4&lt;br /&gt;
| Electroweb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Power +4&lt;br /&gt;
| Electroweb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Power +4&lt;br /&gt;
| Electroweb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Satisfied Snarl 2&lt;br /&gt;
| Has a chance (30%) of lowering the target&#039;s Sp. Atk by one stat rank when a move targeting that opponent is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Parabolic Charge: Power +2&lt;br /&gt;
| Parabolic Charge: Power ↑ +2&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Parabolic Charge: Power +2&lt;br /&gt;
| Parabolic Charge: Power ↑ +2&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Parabolic Charge: Power +2&lt;br /&gt;
| Parabolic Charge: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Parabolic Charge: Power +2&lt;br /&gt;
| Parabolic Charge: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Parabolic Charge: Power +2&lt;br /&gt;
| Parabolic Charge: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Parabolic Charge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Parabolic Charge: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 13&lt;br /&gt;
| 156&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Ramp Up 1&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by one stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Activate!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Activate!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Activate!: Critical Eye 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when its move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Refreshing Rain 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action while the weather is rainy.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cakewalk&lt;br /&gt;
| The more the target&#039;s Speed is lowered, the more it powers up the user&#039;s sync move.	&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dizzying Power&lt;br /&gt;
| The more the target&#039;s accuracy is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Obscuring Power 3&lt;br /&gt;
| Powers up the user’s moves when the target’s accuracy is lowered.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speedster’s Sync 5&lt;br /&gt;
| Powers up the user’s sync move when its Speed is raised.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Raging Rain 5&lt;br /&gt;
| Powers up the user&#039;s moves when the weather is rainy.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sands of Time 2&lt;br /&gt;
| Quickly charges the move gauge during a sandstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surging Sand 5&lt;br /&gt;
| Powers up the user&#039;s moves during a sandstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grand Entry 2&lt;br /&gt;
| Raises the user’s Sp. Atk by 2 stat ranks when it enters a battle.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light-Up-the-World Thunderbolt: Power +25&lt;br /&gt;
| Light-Up-the-World Thunderbolt: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light-Up-the-World Thunderbolt: Power +25&lt;br /&gt;
| Light-Up-the-World Thunderbolt: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magneton==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Magneton&lt;br /&gt;
|namelink=Clemont&#039;s Magneton&lt;br /&gt;
|ndex=0082&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=g&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.&lt;br /&gt;
|hp=557|atk=176|def=228|spatk=171|spdef=228|spe=336&lt;br /&gt;
|hp2=637|atk2=216|def2=268|spatk2=211|spdef2=268|spe2=376&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Clemont &amp;amp; Magneton can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on August 28, 2022.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Spark}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|50&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Accuracy]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the accuracy of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Screech}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Defense by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Eureka!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Thanks to Science Electric Impact&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Endurance&lt;br /&gt;
|When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Vigilance&lt;br /&gt;
|Protects the user against critical hits.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lithe&lt;br /&gt;
|Prevents the user from getting paralyzed.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Type skill|Type Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kalos Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Glasses Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Gadgeteer Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Clemont &amp;amp; Magneton&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +3&lt;br /&gt;
| Spark: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +3&lt;br /&gt;
| Spark: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +3&lt;br /&gt;
| Spark: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +3&lt;br /&gt;
| Spark: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +3&lt;br /&gt;
| Spark: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Move Gauge Refresh 1&lt;br /&gt;
| Has a chance (20%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Screech: Charging Infliction 2&lt;br /&gt;
| Charges the user&#039;s move gauge by 2 when its Pokémon uses a status move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Accuracy All: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Accuracy All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eureka!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eureka!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Regen&lt;br /&gt;
| Applies the Gradual Healing effect to the user after using its sync move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shock Recovery 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tighten Up 3&lt;br /&gt;
| Has a chance (40%) of raising the user&#039;s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electrorepulsion 3&lt;br /&gt;
| Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thanks to Science Electric Impact: Power +25&lt;br /&gt;
| Thanks to Science Electric Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thanks to Science Electric Impact: Power +25&lt;br /&gt;
| Thanks to Science Electric Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Clemont &amp;amp; Heliolisk can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 26: The Future Is Now!}} (as a side foe)&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 26: The Future Is Now!}} (as a side foe)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 14 to 28, 2021)&lt;br /&gt;
* [[High score event]]: {{DL|High score event|Electric-Type Masters}} (September 14 to 27, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Clemont appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 26: The Future Is Now!}}&lt;br /&gt;
* [[Legendary event]]/[[Legendary Adventures]]: [[Give and Take]]&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}}&lt;br /&gt;
* [[Mysterious Stones Chapter]]&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[The Eccentric Electrician]]&lt;br /&gt;
** [[Pasio Friendiversary]]&lt;br /&gt;
* [[Solo event]]: [[A Pasio Spectacle]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Clemont &amp;amp; Heliolisk====&lt;br /&gt;
* A Day with Clemont&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Clemont/Quotes#Pokémon Masters EX|Clemont/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Dream Team Maker Clemont and Heliolisk.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Clemont Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Clemont &amp;amp; Heliolisk on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Clemont&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Lumiose Gym}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Clemont 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSClemont Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Clemont EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSClemont EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Clemont Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Clemont Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Clemont Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Clemont Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
Clemont&#039;s design is based on his appearance in {{g|X and Y}}. {{TP|Clemont|Heliolisk}} is Clemont&#039;s signature Pokémon in the [[core series]] games. Heliolisk&#039;s {{mas|Dex}} entry comes from Pokémon X.&lt;br /&gt;
&lt;br /&gt;
{{TP|Clemont|Magneton}} is a Pokémon that Clemont uses to battle the player in Pokémon X and Y. Magneton&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Activate!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=パワーオン！！ &#039;&#039;{{tt|Pawā On! !|Power On!!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=啟動！！ &#039;&#039;{{tt|Qǐdòng!!|Activate!!}}&#039;&#039;&lt;br /&gt;
|fr=Activation !&lt;br /&gt;
|de=Maschine… AN!&lt;br /&gt;
|it=Accensione!&lt;br /&gt;
|ko=파워온! &#039;&#039;{{tt|Pawo On!|Power On!}}&#039;&#039;&lt;br /&gt;
|es=¡Activación!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Light-Up-the-World Thunderbolt&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=未来を切りひらく １０まんボルト &#039;&#039;{{tt|Mirai o Kirihiraku Jūman Boruto|Carve-Out-the-Future Thunderbolt}}&#039;&#039;&lt;br /&gt;
|zh_cmn=開創未來之 十萬伏特 &#039;&#039;{{tt|Kāichuàng Wèilái zhī Shíwàn Fútè|Create-the-Future Thunderbolt}}&#039;&#039;&lt;br /&gt;
|fr=Science, ouvre la voie ! Tonnerre !&lt;br /&gt;
|de=Donnerblitz der Zukunft&lt;br /&gt;
|ko=미래를 개척하는 10만볼트 &#039;&#039;{{tt|Miraereul Gaecheokhaneun Simman Bolteu|Pioneer-the-Future Thunderbolt}}&#039;&#039;&lt;br /&gt;
|it=Fulmine del trionfo della scienza&lt;br /&gt;
|es=Rayo de un Futuro Deslumbrante&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Eureka!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=ひらめきます！ &#039;&#039;{{tt|Hiramekimasu|I&#039;m Inspired!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=靈光乍現！  &#039;&#039;{{tt|Língguāng Zhàxiàn!|Flash of Inspiration!}}&#039;&#039;&lt;br /&gt;
|fr=Tu as rechargé mes batteries !&lt;br /&gt;
|de=Bleiben wir positiv!&lt;br /&gt;
|it=Questa passione mi illumina!&lt;br /&gt;
|ko=떠올랐습니다! &#039;&#039;{{tt|Tteoollassseubnida!|I&#039;m Inspired!}}&#039;&#039;&lt;br /&gt;
|es=¡La inspiración que necesitaba!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Thanks to Science Electric Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=輝くサイエンスな エレクトリックインパクト &#039;&#039;{{tt|Kagayaku Saiensu-na Erekutorikku Inpakuto|Shining Scientific Electric Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=科學的光輝之 電之衝擊  &#039;&#039;{{tt|Kēxué de Guānghuī zhī Diàn-zhī Chōngjí|Radiance of Science - Electric Impact}}&#039;&#039;&lt;br /&gt;
|fr=Voie de la science ! Impact Électrik !&lt;br /&gt;
|de=Elektrostoß der bahnbrechenden Forschung&lt;br /&gt;
|ko=빛나는 과학의 일렉트릭임팩트 &#039;&#039;{{tt|Binnaneun Gwahag-ui Illegteurik Impaekteu|Electric Impact of Shining Science}}&#039;&#039;&lt;br /&gt;
|it=Impatto Elettro del fulgido progresso&lt;br /&gt;
|es=Impacto Eléctrico del Progreso Científico&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|electric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Electric-type Trainers]]&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Citro#Pokémon Masters EX]]&lt;br /&gt;
[[es:Lem (Masters EX)]]&lt;br /&gt;
[[it:Lem (Masters EX)]]&lt;br /&gt;
[[ja:シトロン (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:希特隆#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nessa_(Masters)&amp;diff=4073251</id>
		<title>Nessa (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nessa_(Masters)&amp;diff=4073251"/>
		<updated>2024-08-01T17:52:05Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Nessa&lt;br /&gt;
|jname=ルリナ&lt;br /&gt;
|jtrans=Rurina&lt;br /&gt;
|image=Spr Masters Nessa.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Nessa&#039;s model&lt;br /&gt;
|num=125&lt;br /&gt;
|enva=Tiana Camacho&amp;lt;ref name=&amp;quot;Tiana Camacho&amp;quot;&amp;gt;[https://twitter.com/TianaCamachoVO/status/1395414597222342659 Tiana Camacho on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Sora Amamiya&amp;lt;ref name=&amp;quot;Sora Amamiya&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1392722777011015681 Pokémon Masters EX Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This [[Gym Leader]] from [[Galar]] is also a popular model. She grew up playing with {{type|Water}} Pokémon thanks to her parents&#039; influence and is good friends with {{mas|Sonia}}.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nessa&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ルリナ&#039;&#039;&#039; &#039;&#039;Rurina&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Nessa|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Drednaw}}. The sync pair can be obtained through [[sync pair scout]], starting on May 13, 2021. This pair is capable of being upgraded to {{6EX}} from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
Nessa is also available in her holiday attire partnered alongside {{p|Eiscue}}. The sync pair can be obtained through a limited sync pair scout, and was first available on December 18, 2021. This pair is also capable of being upgraded to {{6EX}} from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Drednaw==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Drednaw&lt;br /&gt;
|ndex=0834&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Water&lt;br /&gt;
|move2=Dark&lt;br /&gt;
|move3=Rock&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=With jaws that can shear through steel rods, this highly aggressive Pokémon chomps down on its unfortunate prey.&lt;br /&gt;
|hp=695|atk=319|def=210|spatk=199|spdef=157|spe=201&lt;br /&gt;
|hp2=795|atk2=359|def2=250|spatk2=239|spdef2=197|spe2=241&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Nessa is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|water}}&lt;br /&gt;
{{MastersAvailability/entry|Nessa Spotlight Scout|May 13 to 29, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|water}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Razor Shell}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|103&lt;br /&gt;
|123&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (50%) of lowering the target&#039;s Defense by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Jaw Lock}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|140&lt;br /&gt;
|168&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Applies the Restrain effect to the target and the user.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Rock Tomb}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Wash &#039;Em Away!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by two stat ranks. Raises the user&#039;s critical-hit rate by one stat rank. In addition, Raises the user&#039;s Speed by three stat ranks when the weather is rainy.&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Flood the Stadium {{mcolor|Liquidation|000}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack&#039;s power increases when the target is restrained.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Restrained Power-Up 5&lt;br /&gt;
|Powers up the user&#039;s moves when it is restrained.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ripple Effect 9&lt;br /&gt;
|When a move used by the user&#039;s Pokémon lowers an opponent&#039;s stat, lowers the same stat for all opposing sync pairs instead.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Restrained Freebie 3&lt;br /&gt;
|Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful while it is restrained.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Water Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Water-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt; • [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt; • [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Nessa &amp;amp; Drednaw&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Power +3&lt;br /&gt;
| Razor Shell: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Power +3&lt;br /&gt;
| Razor Shell: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Power +3&lt;br /&gt;
| Razor Shell: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Power +3&lt;br /&gt;
| Razor Shell: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Accuracy +5&lt;br /&gt;
| Razor Shell: Accuracy ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Critical Focus 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by one stat rank when it lands a critical hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Jaw Lock: Power +3&lt;br /&gt;
| Jaw Lock: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Jaw Lock: Power +3&lt;br /&gt;
| Jaw Lock: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Jaw Lock: Power +3&lt;br /&gt;
| Jaw Lock: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Jaw Lock: Power +3&lt;br /&gt;
| Jaw Lock: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Jaw Lock: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +4&lt;br /&gt;
| Rock Tomb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +4&lt;br /&gt;
| Rock Tomb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +4&lt;br /&gt;
| Rock Tomb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +4&lt;br /&gt;
| Rock Tomb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +4&lt;br /&gt;
| Rock Tomb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Accuracy +5&lt;br /&gt;
| Rock Tomb: Accuracy ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wash &#039;Em Away!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cakewalk&lt;br /&gt;
| The more the target&#039;s Speed is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Racing Rain 3&lt;br /&gt;
| Quickly charges the move gauge when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Relentless&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shower Power 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Raging Rain 3&lt;br /&gt;
| Powers up the user&#039;s moves when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hunter&#039;s Instinct&lt;br /&gt;
| The more the target&#039;s Speed is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Restrained Recovery 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action while it is restrained.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hold Hostage 2&lt;br /&gt;
| Powers up the user&#039;s moves when the target is restrained.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flood the Stadium Liquidation: Power +25	&lt;br /&gt;
| Flood the Stadium Liquidation: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flood the Stadium Liquidation: Power +25	&lt;br /&gt;
| Flood the Stadium Liquidation: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Eiscue}}&lt;br /&gt;
==Eiscue (Ice Face ↔ Noice Face)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ice&lt;br /&gt;
|name=Nessa (Holiday 2021)&lt;br /&gt;
|jname=ルリナ（２１シーズン）&lt;br /&gt;
|jtrans=Rurina (2021 Season)&lt;br /&gt;
|image=Spr Masters Nessa Holiday 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Nessa&#039;s model (Holiday 2021)&lt;br /&gt;
|num=125&lt;br /&gt;
|enva=Tiana Camacho&lt;br /&gt;
|java=Sora Amamiya&lt;br /&gt;
|desc=Nessa’s ready to use her modeling experience to make things fun for everyone while delivering presents! She’s fishing buddies with her partner Pokémon, Eiscue.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Eiscue&lt;br /&gt;
|ndex=0875I&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Ice&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Ice&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=This Pokémon keeps its heat-sensitive head cool with ice. It fishes for its food, dangling its single hair into the sea to lure in prey.&lt;br /&gt;
|hp=731|atk=414|def=185|spatk=336|spdef=160|spe=242&lt;br /&gt;
|hp2=831|atk2=454|def2=225|spatk2=376|spdef2=200|spe2=282&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Eiscue&lt;br /&gt;
|ndex=0875N&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Ice&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Ice&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=The ice covering this Pokémon’s face has shattered, revealing a slightly worried expression that many people are enamored with.&lt;br /&gt;
|hp=731|atk=414|def=167|spatk=369|spdef=144|spe=363&lt;br /&gt;
|hp2=831|atk2=454|def2=207|spatk2=409|spdef2=184|spe2=403&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Nessa (Holiday 2021) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|Nessa Seasonal Scout|December 18, 2021 to January 1, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 19, 2022 to January 5, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 19, 2023 to January 2, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Powder Snow}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (10%) of leaving the target frozen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hail}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Causes a hailstorm.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Icicle Crash}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|105&lt;br /&gt;
|126&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|From Me to You!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by two stat ranks. Raises the user&#039;s critical-hit rate by one stat rank. In addition, applies the Gradual Healing effect to all allied sync pairs during a hailstorm.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Naughty or Noice Ice Impact&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack&#039;s power increases during a hailstorm.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{a|Ice Face}}&lt;br /&gt;
|Protects the user with Ice Face from damage from a single physical attack move. After this passive skill takes effect, its Pokémon shifts from Ice Face to Noice Face. Shifts the user with Noice Face to Ice Face when it uses Hail.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Snow Shelter&lt;br /&gt;
|Protects the user from damage from a hailstorm.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hasty Hail 3&lt;br /&gt;
|Quickly charges the move gauge during a hailstorm.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ice Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Ice-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Grown Woman Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Nessa (Holiday 2021) &amp;amp; Eiscue&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +4&lt;br /&gt;
| Powder Snow: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +4&lt;br /&gt;
| Powder Snow: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +4&lt;br /&gt;
| Powder Snow: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +4&lt;br /&gt;
| Powder Snow: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +4&lt;br /&gt;
| Powder Snow: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hail: MP Refresh 4&lt;br /&gt;
| Has a chance (50%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hail: Pep Rally 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by one stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hail: Team Fierce Infliction 4&lt;br /&gt;
| Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a status move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hail: Super Preparation 9&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Power +3&lt;br /&gt;
| Icicle Crash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Power +3&lt;br /&gt;
| Icicle Crash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Power +3&lt;br /&gt;
| Icicle Crash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Power +3&lt;br /&gt;
| Icicle Crash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Power +3&lt;br /&gt;
| Icicle Crash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Accuracy +10&lt;br /&gt;
| Icicle Crash: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| From Me to You!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Hail 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action during a hailstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Skating 4&lt;br /&gt;
| Has a chance (50%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Plow 3&lt;br /&gt;
| Powers up the moves of the user with the Ice Face that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Invigorating Hail 3&lt;br /&gt;
| Powers up the user&#039;s moves during a hailstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by one stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Naughty or Noice Ice Impact: Power +25&lt;br /&gt;
| Naughty or Noice Ice Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Naughty or Noice Ice Impact: Power +25&lt;br /&gt;
| Naughty or Noice Ice Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Nessa &amp;amp; Drednaw can be battled against in:&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Cap-Unlock Area|Strike Drill 6}} (since 2.12.0 update)&lt;br /&gt;
* Training area: Sprint Drill 6 (since August 8, 2023)&lt;br /&gt;
* [[Battle Rally]] (Area 1–9)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 7 to 28, 2021)&lt;br /&gt;
* [[Solo event]]: [[Severely Strained Relations]] (October 7 to 24, 2022)&lt;br /&gt;
* [[High score event]]: {{DL|High score event|Water-Type Masters}} (July 11 to 25, 2023)&lt;br /&gt;
* [[Story event]]: [[The Electrifying Influencer]] (January 12 to February 1, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Nessa appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}}&lt;br /&gt;
* [[Solo event]]s:&lt;br /&gt;
** [[Splash and Punch]]&lt;br /&gt;
** [[Severely Strained Relations]]&lt;br /&gt;
* [[Costume event]]: [[Sonia&#039;s Party Prep—The Finest Tea]]&lt;br /&gt;
* [[Neo Champions]]: [[Fight for the Future Together]]&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Galar&#039;s Poké Ball Enthusiast]]&lt;br /&gt;
** [[The Electrifying Influencer]]&lt;br /&gt;
* Sync pair story: A Day with {{DL|Misty (Masters)|Psyduck|Misty (Swimsuit)}}&lt;br /&gt;
&lt;br /&gt;
Nessa appears in her holiday outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Winter Wishes]]&lt;br /&gt;
** [[Shine a Gentle Light]]&lt;br /&gt;
** [[Focus on the Shining Shot!]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Nessa &amp;amp; Drednaw====&lt;br /&gt;
* A Day with Nessa&lt;br /&gt;
====Nessa (Holiday 2021) &amp;amp; Eiscue====&lt;br /&gt;
* &#039;Tis the Season!&lt;br /&gt;
* A Lonely Winter&lt;br /&gt;
* Nessa&#039;s Memories&lt;br /&gt;
* Champion Responsibility&lt;br /&gt;
* Friends to the End&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Nessa/Quotes#Pokémon Masters EX|Nessa/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Nessa===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Nessa 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSNessa Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Nessa EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSNessa EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Nessa Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Nessa&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Hulbury Stadium}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Nessa Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Nessa Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Nessa Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Nessa Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 1-Star Splash and Punch.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 2-Star Splash and Punch.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 3-Star Splash and Punch.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal Wash and Destroy.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Splash and Punch&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Splash and Punch&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Splash and Punch&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Wash and Destroy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nessa (Holiday 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Nessa Holiday 2021 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSNessa Holiday 2021 Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Nessa Holiday 2021 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSNessa Holiday 2021 EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Holiday 2021 Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Happy Holidays 2022 artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Nessa&#039;s sync move mindscape&amp;lt;br&amp;gt;(Holiday 2021)&lt;br /&gt;
| Happy Holidays artwork by MONO-Land&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Nessa Holiday 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Nessa Holiday 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Nessa Holiday 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Nessa Holiday 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
| colspan=2 rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Winter Wishes postcard.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 1-Star Winter Wishes.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 2-Star Winter Wishes.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 3-Star Winter Wishes.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal Festive Friendship.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Winter Wishes&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Winter Wishes&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Winter Wishes&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Festive Friendship&lt;br /&gt;
| colspan=2 | Postcard commemorating the {{color2|000|Winter Wishes}} story event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Nessa shares her Japanese voice actor, Sora Amamiya, with her counterpart from the [[Pokémon: Twilight Wings]] miniseries.&lt;br /&gt;
* All versions of Nessa use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Kabu}}, {{mas|Bea}}, {{mas|Gordie}}, {{mas|Melony}}, {{mas|Sonia}}, {{mas|Misty}}, {{mas|Elesa}}, and {{mas|Lana}}.&lt;br /&gt;
** Nessa also uses special voice-over lines upon winning a battle with Kabu, Bea, Gordie, Melony, Sonia, Elesa, or Lana in the same team.&lt;br /&gt;
* The types of Nessa &amp;amp; Drednaw&#039;s attack moves are identical to [[Malva]]&#039;s whole set of weaknesses in the Champion Stadium: {{t|Water}}, {{t|Rock}}, and {{t|Dark}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Nessa&#039;s design is based on her appearance in {{g|Sword and Shield}}. Drednaw is Nessa&#039;s signature Pokémon in the [[core series]] games. Drednaw&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
Nessa does not own an Eiscue outside this game. Ice Face Eiscue&#039;s Dex entry comes from Pokémon Shield, and Noice Face Eiscue&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Wash &#039;Em Away!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=流し去ってあげる！ &#039;&#039;{{tt|Nagashi Satteageru!|Wash &#039;Em Away!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=沖刷殆盡！ &#039;&#039;{{tt|Chōngshuā Dàijǐn!|Wash &#039;Em All Away!}}&#039;&#039;&lt;br /&gt;
|fr=Attaque torrentielle !&lt;br /&gt;
|de=Ich werde dich wegspülen!	&lt;br /&gt;
|ko=떠내려보내주겠어! &#039;&#039;{{tt|Tteonaeryeobonaejugesseo!|Wash &#039;Em Away!}}&#039;&#039;&lt;br /&gt;
|it=Vi travolgerò come un&#039;onda!&lt;br /&gt;
|es=¡Se te lleva la corriente!	&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Flood the Stadium Liquidation&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=海に変えましょうの アクアブレイク &#039;&#039;{{tt|Umi ni Kaemashō no Akua Bureiku|Become the Sea - Liquidation}}&#039;&#039;&lt;br /&gt;
|zh_cmn=化為汪洋大海之 水流裂破 &#039;&#039;{{tt|Huàwèi Wāngyáng Dàhǎi zhī Shuǐliú Lièpò|Become the Ocean - Liquidation}}&#039;&#039;&lt;br /&gt;
|fr=La puissance des océans, Aqua-Brèche !&lt;br /&gt;
|de=Aquadurchstoß des Meeres&lt;br /&gt;
|ko=바다로 바꿔버리는 아쿠아브레이크 &#039;&#039;{{tt|Badaro Bakkwobeorineun Akua Beureikeu|Become the Sea - Liquidation}}&#039;&#039;&lt;br /&gt;
|it=Idrobreccia che inonda lo stadio&lt;br /&gt;
|es=Hidroariete del Océano que Hace la Ola&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;From Me to You!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=贈り物受け止めてよ &#039;&#039;{{tt|Okurimono Uketomete yo|Accept the Gift}}&#039;&#039;&lt;br /&gt;
|zh_cmn=收下禮物吧！ &#039;&#039;{{tt|Shōuxià Lǐwù ba!|Accept the Gift!}}&#039;&#039;&lt;br /&gt;
|fr=J&#039;ai un cadeau pour toi !&lt;br /&gt;
|de=Nimm mein Geschenk an!&lt;br /&gt;
|ko=선물을받아보렴 &#039;&#039;{{tt|Seonmur-eul Bad-aboryeom|Accept the Gift}}&#039;&#039;&lt;br /&gt;
|it=Abbiamo un regalo per voi!&lt;br /&gt;
|es=¡Aquí tienes un regalito!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Naughty or Noice Ice Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=ナイスに流し去る アイスインパクト &#039;&#039;{{tt|Naisu ni Nagashisaru Aisu Inpakuto|Nicely Wash Away - Ice Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=迎頭沖垮之 冰之衝擊 &#039;&#039;{{tt|Yíngtóu Chōngkuǎ zhī Bīng-zhī Chōngjí|Head-On Washout - Ice Impact}}&#039;&#039;&lt;br /&gt;
|fr=Je vais vous engloutir ! Impact Glace !&lt;br /&gt;
|de=Eisstoß der tosenden Fluten&lt;br /&gt;
|ko=나이스하게 떠내려보내는 아이스임팩트 &#039;&#039;{{tt|Naiseuhage Tteonaeryeobonaeneun Aiseu Impaekteu|Nicely Wash Away - Ice Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Ghiaccio travolgente&lt;br /&gt;
|es=Impacto Hielo de Corriente Arrastradora&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{masterscharacters|water}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Water-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kate#Pokémon Masters EX]]&lt;br /&gt;
[[es:Cathy (Masters EX)]]&lt;br /&gt;
[[it:Azzurra (Masters EX)]]&lt;br /&gt;
[[ja:ルリナ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:露璃娜#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lucas_(Masters)&amp;diff=4073250</id>
		<title>Lucas (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lucas_(Masters)&amp;diff=4073250"/>
		<updated>2024-08-01T17:51:39Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Lucas&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;コウキ&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Kouki&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Lucas.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lucas&#039;s model&lt;br /&gt;
|num=145&lt;br /&gt;
|enva=Griffin Puatu&amp;lt;ref name=&amp;quot;Griffin Puatu&amp;quot;&amp;gt;[https://web.archive.org/web/20220522034129/https://twitter.com/GriffinPuatu/status/1482382883641872386 Griffin Puatu on Twitter (archived)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java={{wp|Shun Horie}}&lt;br /&gt;
|desc=This Trainer is from [[Sandgem Town]] in the [[Sinnoh]] [[region]]. With a kind soul and strong sense of justice, he’s also an [[Professors&#039; aides|assistant]] to [[Professor Rowan]], the authority on [[Evolution|Pokémon Evolution]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lucas&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;コウキ&#039;&#039;&#039; &#039;&#039;Kouki&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Lucas (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Dialga}}. The sync pair can be obtained through a limited Poké Fair [[sync pair scout]], and was first available on January 13, 2022. The pair&#039;s potential can be upgraded to {{6EX}}, which unlocks Lucas&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
Lucas also forms a sync pair with his {{p|Flareon}}. This pair could be obtained through a limited variety sync pair scout and was first available on November 21, 2022. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
===History===&lt;br /&gt;
Lucas has experienced similar events to his [[Lucas (game)|core series counterpart]] as the NPC character. He grew up in [[Sandgem Town]] and later became [[Professor Rowan]]&#039;s [[Professors&#039; aides|assistant]]. While on his {{pkmn|journey}}, Lucas became friends with {{mas|Dawn}},&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;I have a friend who&#039;s also trying to complete her Pokédex! Her name is Dawn.&amp;quot;&amp;lt;/ref&amp;gt; and caught an {{p|Infernape}} and a {{p|Eevee}}. Lucas&#039;s Eevee would later evolved into a Flareon because it admired Lucas&#039;s Infernape.&amp;lt;ref&amp;gt; {{DL|Eevee Day Celebration!|Eevee Tales}} &amp;quot;When Flareon was an Eevee, it seemed like he admired my Infernape&amp;quot; &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialga==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Dialga&lt;br /&gt;
|ndex=0483&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Dragon&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fighting&lt;br /&gt;
|description=A Pokémon spoken of in legend. It is said that time began moving when Dialga was born.&lt;br /&gt;
|hp=671|atk=297|def=168|spatk=336|spdef=168|spe=270&lt;br /&gt;
|hp2=771|atk2=337|def2=208|spatk2=376|spdef2=208|spe2=310&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lucas is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|Lucas Poké Fair Scout|January 13 to February 28, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Main Character Poké Fair Scout|June 20 to July 4, 2022|note=Only 5★ sync pairs available were those with the Main Character theme skill}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Charming Poké Fair Scout|March 14 to 31, 2023|note=Only male sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|January 16 to February 1, 2024|note=Vertical sync grid expansion received}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Guaranteed Main Character Special Scout|June 20 to July 4, 2022|note=Available using paid gems only; could only be used once}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25 (A)|January 1 to 31, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|Fair-Exclusive 5★-Select Ticket Scout|February 28 to March 26, 2024|note=Players could obtain one ticket for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Roar of Time}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|178&lt;br /&gt;
|213&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dragon Wish&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Changes a zone to a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Speed]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed rate by three stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|It&#039;s Our Time!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 2 stat ranks. Raises the user&#039;s accuracy by 1 stat rank. Raises the user&#039;s critical-hit rate by 3 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Illuminating {{mcolor|Roar of Time|000}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases when the zone is Dragon Zone.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grand Entry 4&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 4 stat ranks when it enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Commanded Freebie 9&lt;br /&gt;
|Applies the Free Move Next effect to the user when its Trainer uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Adrenaline 1&lt;br /&gt;
|Reduces the sync move countdown by 1 the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dragon Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Dragon-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Sinnoh Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Scarf Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 per [[File:Theme skill icon region.png|20px|link=]] Sinnoh theme&lt;br /&gt;
|Raises the following discovery level by the number of sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Sinnoh theme:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lucas &amp;amp; Dialga&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on January 16, 2024.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roar of Time: Power +2&lt;br /&gt;
| Roar of Time: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roar of Time: Power +2&lt;br /&gt;
| Roar of Time: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roar of Time: Power +2&lt;br /&gt;
| Roar of Time: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roar of Time: Power +2&lt;br /&gt;
| Roar of Time: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roar of Time: Power +2&lt;br /&gt;
| Roar of Time: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roar of Time: Accuracy +5&lt;br /&gt;
| Roar of Time: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roar of Time: Accuracy +5&lt;br /&gt;
| Roar of Time: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roar of Time: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roar of Time: Mind Games 4&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roar of Time: Propulsion 1&lt;br /&gt;
| Has a chance (20%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Roar of Time: Satisfied Snicker 9&lt;br /&gt;
| Lowers the target’s Sp. Atk by 1 stat rank when the user’s attack move against the target is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Wish: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Wish: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Our Time!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharpened Mind 1&lt;br /&gt;
| Powers up the user’s moves when its Sp. Atk is raised.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brain Sync 2&lt;br /&gt;
| Powers up the user’s sync move when its Sp. Atk is raised.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draconic Sync 4&lt;br /&gt;
| Powers up the user&#039;s sync move when the zone is Dragon Zone.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Command 4&lt;br /&gt;
| Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Trainer uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Piercing Gaze&lt;br /&gt;
| Moves never miss.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draconic Power 2&lt;br /&gt;
| Powers up the user&#039;s moves when the zone is Dragon Zone.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draconic Acceleration 2&lt;br /&gt;
| Quickly charges the move gauge when the zone is Dragon Zone.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Immunity&lt;br /&gt;
| Status conditions cannot be inflicted on the user.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Zone Extension 3&lt;br /&gt;
| Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Illuminating Roar of Time: Power +25&lt;br /&gt;
| Illuminating Roar of Time: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Illuminating Roar of Time: Power +25&lt;br /&gt;
| Illuminating Roar of Time: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flareon==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Flareon&lt;br /&gt;
|ndex=0136&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=If it inhales deeply, that’s a sign it’s about to attack. Prepare to be hit by flames of over 3,000 degrees Fahrenheit!&lt;br /&gt;
|hp=633|atk=317|def=166|spatk=346|spdef=180|spe=285&lt;br /&gt;
|hp2=733|atk2=357|def2=206|spatk2=386|spdef2=220|spe2=325&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lucas &amp;amp; Flareon are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|fire}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Variety Scout|November 21 to December 5, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Variety Scout|November 21 to December 8, 2023}}&lt;br /&gt;
{{MastersAvailability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
They were also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|fire}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Eevee Day Celebration Ticket Scout|November 21 to December 15, 2023|note=Players could obtain one ticket for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Ember}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Will-O-Wisp}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Heat Wave}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|109&lt;br /&gt;
|130&lt;br /&gt;
|90%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Let Me Teach You!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the user’s critical-hit rate by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Red-Hot Research Fire Beam&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack’s power increases when the target is burned.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Solarize&lt;br /&gt;
|Makes the weather sunny after using the user’s sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Solar Immunity&lt;br /&gt;
|When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Blunting Strike 9&lt;br /&gt;
|Lowers the target’s Attack by 1 stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Attack by 1 stat rank after using the user’s sync move targeting that opponent.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fire Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fire-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Sinnoh Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Scarf Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lucas &amp;amp; Flareon&#039;s sync grid is an expanded grid, made available when the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ember: Power +4&lt;br /&gt;
| Ember: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ember: Power +4&lt;br /&gt;
| Ember: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ember: Power +4&lt;br /&gt;
| Ember: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ember: Power +4&lt;br /&gt;
| Ember: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ember: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Will-O-Wisp: Accuracy +10&lt;br /&gt;
| Will-O-Wisp: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Will-O-Wisp: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +3&lt;br /&gt;
| Heat Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +3&lt;br /&gt;
| Heat Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +3&lt;br /&gt;
| Heat Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +3&lt;br /&gt;
| Heat Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +3&lt;br /&gt;
| Heat Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Accuracy +10&lt;br /&gt;
| Heat Wave: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Let Me Teach You!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Sun 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Charging Sun 5&lt;br /&gt;
| Powers up the user’s moves when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn Synergy 5&lt;br /&gt;
| Powers up the user’s moves when the target is burned.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Brain Buff 2&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rejuvenate 6&lt;br /&gt;
| Charges the user’s move gauge by 6 after using a sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 3&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up the user’s sync move when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scorching Sync 5&lt;br /&gt;
| Powers up the user’s sync move when the target is burned.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainpower&lt;br /&gt;
| The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stupefying Strike 9&lt;br /&gt;
| Lowers the target’s Sp. Def by 1 stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Def by 1 stat rank after using the user’s sync move targeting that opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S-Move: Team HP Recovery (M) 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Red-Hot Research Fire Beam: Power +25&lt;br /&gt;
| Red-Hot Research Fire Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Red-Hot Research Fire Beam: Power +25&lt;br /&gt;
| Red-Hot Research Fire Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Pokémon==&lt;br /&gt;
===On hand===&lt;br /&gt;
Before forming a sync pair with Dialga, Lucas&#039;s partner Pokémon was his {{p|Infernape}}.&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Lucas|Infernape|Masters0392.png|fire|fighting|size=100px|link=no}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Lucas &amp;amp; Dialga can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Story event]]: [[Threads of Strength]] (as a side foe; August 30 to October 3, 2022)&lt;br /&gt;
* [[Solo event]]: [[Special Day with the Guys]] (March 14 to 31, 2023)&lt;br /&gt;
* Story event: [[Together in an Unknown Land]] (September 29, 2023 to October 16, 2023)&lt;br /&gt;
&lt;br /&gt;
Lucas has also been shown to pair alongside {{p|Kabutops}} and can be battled against in:&lt;br /&gt;
* [[Extreme battle event]]: {{DL|Extreme battle event|Training with Dawn and Lucas!}} (May 31 to June 17, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Lucas appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Sinnoh: Dreaming in Darkness}}&lt;br /&gt;
* [[Mysterious Stones Chapter]]&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Threads of Strength]]&lt;br /&gt;
** [[Travelers from a Distant Past]]&lt;br /&gt;
** [[Together in an Unknown Land]]&lt;br /&gt;
** [[Veevee on Pasio!]]&lt;br /&gt;
* [[Eevee Day Celebration!]]: Eevee Tales&lt;br /&gt;
* [[Solo event]]: [[Special Day with the Guys]]&lt;br /&gt;
* Sync pair story: A Day with {{DL|Dawn (Masters)|Cresselia|Sygna Suit Dawn}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Lucas &amp;amp; Dialga====&lt;br /&gt;
* A Day with Lucas&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Lucas (game)/Quotes#Pokémon Masters EX|Lucas (game)/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Lucas 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSLucas Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Lucas EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSLucas EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Lucas Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Lucas&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Pokémon League (Sinnoh)|Pokémon League}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Lucas Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Lucas Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Lucas Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Lucas Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Dreams of the Void Artwork.jpeg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| {{color2|FFF|Dreams of the Void}} artwork by {{color2|FFF|AKIRA EGAWA}}&amp;lt;ref&amp;gt;[https://twitter.com/rev_akira/status/1482264156078485506 Tweet by @rev_akira] Tweeted January 15, 2022&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 1-Star Dreams of the Void.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 2-Star Dreams of the Void.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 3-Star Dreams of the Void.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal Stirring Spirit.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Villain Arc Sinnoh Part 2 artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Dreams of the Void&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Dreams of the Void&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Dreams of the Void&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Stirring Spirit&lt;br /&gt;
| Artwork of the Sinnoh chapter of the {{color2|FFF|Villain Arc}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Lucas is based on the NPC character from the [[Sinnoh]]-based games, as his character description mentions how he is [[Professor Rowan]]&#039;s [[Professors&#039; aides|assistant]] from [[Sandgem Town]].&lt;br /&gt;
* Lucas&#039;s [[Pokémon Evolutions]] counterpart is depicted with an {{p|Infernape}}. Infernape is also Lucas&#039;s signature Pokémon if the player chooses {{p|Piplup}} as their first partner Pokémon in {{g|Brilliant Diamond and Shining Pearl}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Lucas&#039;s design is based on his appearance in {{game|Diamond and Pearl|s}}. Dialga is a [[Legendary Pokémon]] that can be caught during the climax of Pokémon Diamond at [[Spear Pillar]]. In addition, {{adv|Diamond|Lucas&#039;s Pokémon Adventures counterpart}} teamed up with {{DL|Pokémon of Myth (Adventures)|Dialga}} in the {{pkmn|manga}}. Dialga&#039;s Dex entry comes from Pokémon Pearl.&lt;br /&gt;
&lt;br /&gt;
Lucas&#039;s Flareon may be based on the {{p|Eevee}} that can be obtained from [[Bebe]] at [[Hearthome City]]. As [[Professor Rowan]]&#039;s [[Professors&#039; aides|assistant]], Lucas uses a Flareon on his team when battling him in [[Sandgem Town]] after entering the [[Hall of Fame]] 10 times if the player chooses {{p|Chimchar}} as their [[first partner Pokémon]] in {{g|Brilliant Diamond and Shining Pearl}}. Flareon&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;It&#039;s Our Time!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff&lt;br /&gt;
|ja=一緒に戦おう！ &#039;&#039;{{tt|Issho ni Tatakaō!|Let&#039;s Fight Together!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=並肩作戰吧！ &#039;&#039;{{tt|Bìngjiān Zuòzhàn ba!|Let&#039;s Fight Together!}}&#039;&#039;&lt;br /&gt;
|fr=Aplatissons-les ensemble&lt;br /&gt;
|de=Wir kämpfen zusammen!&lt;br /&gt;
|it=Lottiamo insieme!&lt;br /&gt;
|ko=함께싸우자! &#039;&#039;{{tt|Hamkkessauja!|Let&#039;s Fight Together!}}&#039;&#039;&lt;br /&gt;
|es=¡Luchemos juntos!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Illuminating Roar of Time&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff&lt;br /&gt;
|ja=優しい光が輝く ときのほうこう &#039;&#039;{{tt|Yasashii Hikari ga Kagayaku Toki no Hōkō|Gentle Radiance - Roar of Time}}&#039;&#039;&lt;br /&gt;
|zh_cmn=綻放溫柔光輝之 時光咆哮 &#039;&#039;{{tt|Zhànfàng Wēnróu Guānghuī zhī Shíguāng Páoxiāo|Gentle Radiance - Roar of Time}}&#039;&#039;&lt;br /&gt;
|fr=Lumière bienveillante ! Hurle-Temps !&lt;br /&gt;
|de=Zeitenlärm des sanften Lichts&lt;br /&gt;
|ko=상냥한 빛이 눈부신 시간의포효 &#039;&#039;{{tt|Sangnyanghan Bich-i Nunbusin Sigan-ui Pohyo|Gentle Radiance - Roar of Time}}&#039;&#039;&lt;br /&gt;
|it=Fragortempo dalla gentilezza raggiante&lt;br /&gt;
|es=Distorsión Amable y Luminosa&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Let Me Teach You!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=教えてあげるよ！ &#039;&#039;{{tt|Oshieteageru yo!|Let Me Teach You!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=由我來教你！ &#039;&#039;{{tt|Yóu Wǒ Lái Jiào Nǐ!|Let Me Teach You!}}&#039;&#039;&lt;br /&gt;
|fr=Je vais te montrer !&lt;br /&gt;
|de=Ich bring’s dir bei!&lt;br /&gt;
|it=Vi insegnerò qualcosa!&lt;br /&gt;
|ko=가르쳐줄게! &#039;&#039;{{tt|Gareuchyeojulge!|Let Me Teach You!}}&#039;&#039;&lt;br /&gt;
|es=¡Voy a enseñarte un par de cosas!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Red-Hot Research Fire Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=調査への熱意が燃える ファイアーレイ &#039;&#039;{{tt|Chōsa e no Netsui ga Moeru Faiā Rei|Burning Passion for Investigation - Fire Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=調查熱忱熊熊燃燒之 火之光線 &#039;&#039;{{tt|Diàochá Rèchén Xióngxióng Ránshāo zhī Huǒ-zhī Guāngxiàn|Burning Passion for Investigation - Fire Ray}}&#039;&#039;&lt;br /&gt;
|fr=La flamme du savoir ! Laser Feu !&lt;br /&gt;
|de=Feuerstrahl des Forscherdrangs&lt;br /&gt;
|ko=조사에 대한 열의가 불타는 파이어레이 &#039;&#039;{{tt|Josa-e Daehan Yeor-ui-ga Bultaneun Paieolei|Burning Passion for Investigation - Fire Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Fuoco del fervore inquisitivo&lt;br /&gt;
|es=Rayo Fuego del Fervor Investigador&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|Dragon}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Laboratory assistants]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lucius#Pokémon Masters EX]]&lt;br /&gt;
[[es:León (Masters EX)]]&lt;br /&gt;
[[it:Lucas (Masters EX)]]&lt;br /&gt;
[[ja:コウキ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:明輝#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hilbert_(Masters)&amp;diff=4073249</id>
		<title>Hilbert (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hilbert_(Masters)&amp;diff=4073249"/>
		<updated>2024-08-01T17:51:06Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Hilbert&lt;br /&gt;
|jname=トウヤ&lt;br /&gt;
|jtrans=Touya&lt;br /&gt;
|image=Spr Masters Hilbert.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Hilbert&#039;s model&lt;br /&gt;
|num=67&lt;br /&gt;
|enva= Griffin Burns&amp;lt;ref name=&amp;quot;Griffin Burns&amp;quot;&amp;gt;[https://www.tiktok.com/@mygriffinburns/video/6924480499100503301 Griffin Burns on TikTok]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Junko Minagawa&amp;lt;ref name=&amp;quot;Junko Minagawa&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1373878108416221184 Pokémon Masters EX Official Japanese profile on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This highly talented Trainer is said to have acquired his Pokémon battling skills on a {{pkmn|journey}} around [[Unova]]. He seems calm but actually hates losing.}}&lt;br /&gt;
&#039;&#039;&#039;Hilbert&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;トウヤ&#039;&#039;&#039; &#039;&#039;Touya&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Hilbert (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Oshawott}} and its evolutions, {{p|Dewott}} and {{p|Samurott}}. The sync pair can be obtained through the [[sync pair scout]] starting from September 24, 2019. The pair&#039;s potential can be upgraded to {{6EX}} from March 22, 2021, which unlocks Hilbert&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
Hilbert is also available in his fall attire designed to resemble a {{p|Mightyena}}, which he forms a sync pair with. This pair is also capable of being upgraded to {{6EX}} from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
Hilbert also appears in his [[sygna suit]], partnered with {{p|Genesect}}. This pair is available through a limited Poké Fair scout beginning on November 2, 2022. This pair is also capable of being upgraded to {{6EX}} from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
Hilbert has experienced similar events to his [[Hilbert (game)|core series counterpart]] as the [[player character]] of {{game|Black and White|s|Pokémon Black}}. Hilbert received his [[first partner Pokémon]], {{p|Oshawott}}, from [[Professor Juniper]]. While on his {{pkmn|journey}}, Hilbert formed [[rival]]ries with {{mas|Cheren}}, {{mas|Bianca}}, and {{mas|N}}, and challenge the [[Battle Subway]] with {{mas|Hilda}}. Hilbert would also encounter and put a stop to [[Team Plasma]]&#039;s plans, such as them trying to use {{p|Victini}}&#039;s powers for themselves.&amp;lt;ref&amp;gt; Sync pair story: A Day with Sygna Suit Hilda When referring to Victini Hilbert says &amp;quot;Team Plasma once caused a commotion at Unova&#039;s Liberty Garden because they were after that power.&amp;quot;&amp;lt;/ref&amp;gt; Eventually Hilbert would go on to disbanded Team Plasma. After disbanding Team Plasma, Hilbert caught a {{p|Kyurem}} at [[Giant Chasm]]. During Hilbert&#039;s journey, he caught a Mightyena.&lt;br /&gt;
&lt;br /&gt;
At some point, Hilbert&#039;s original Samurott had an Egg while at a [[Pokémon Day Care]], which would later hatch into an Oshawott. Hilbert decided to bring this Oshawott with him to [[Pasio]].&amp;lt;ref&amp;gt; Sync pair story: A Day with Hilbert &amp;quot;I&#039;ve had Oshawott since he was an Egg. I found that Egg a while back, after I had left a Samurott I had at a Pokémon Day Care. I think he wants to be like my Samurott.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Oshawott}}&lt;br /&gt;
{{anchor|Dewott}}&lt;br /&gt;
{{anchor|Samurott}}&lt;br /&gt;
==Oshawott → Dewott → Samurott==&lt;br /&gt;
Oshawott can evolve into Dewott once it has reached level 30 through its sync pair story &#039;&#039;Oshawott&#039;s Evolution&#039;&#039;, and then into Samurott once it has reached level 45 through its sync pair story &#039;&#039;Dewott&#039;s Evolution.&#039;&#039;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Oshawott&lt;br /&gt;
|ndex=0501&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=The scalchop on its stomach isn&#039;t just used for battle—it can be used to break open hard berries as well.&lt;br /&gt;
|hp=594|atk=245|def=227|spatk=162|spdef=227|spe=258&lt;br /&gt;
|hp2=694|atk2=285|def2=267|spatk2=202|spdef2=267|spe2=298&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Dewott&lt;br /&gt;
|ndex=0502&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=Strict training is how it learns its flowing double-scalchop technique.&lt;br /&gt;
|hp=622|atk=249|def=231|spatk=165|spdef=231|spe=278&lt;br /&gt;
|hp2=722|atk2=289|def2=271|spatk2=205|spdef2=271|spe2=318&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Samurott&lt;br /&gt;
|ndex=0503&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=In the time it takes a foe to blink, it can draw and sheathe the seamitars attached to its front legs.&lt;br /&gt;
|hp=690|atk=257|def=238|spatk=170|spdef=238|spe=288&lt;br /&gt;
|hp2=790|atk2=297|def2=278|spatk2=210|spdef2=278|spe2=328&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Hilbert is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|water}}&lt;br /&gt;
{{MastersAvailability/entry|Hilbert Spotlight Scout!|September 24 to October 8, 2019|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Hilbert and {{mas|Caitlin}} Spotlight Scout|March 22 to April 2, 2021|note=Sync grid expanded; 6★ EX unlocked}}&lt;br /&gt;
{{MastersAvailability/foot|water}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Hilbert&#039;s Oshawott and Dewott use Water Sync Impact as their [[sync move]]. Upon evolution, Samurott learns the upgraded The True Razor Shell.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Aqua Tail}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|56&lt;br /&gt;
|67&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Speed]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Speed of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|In This Together!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|The smaller the user&#039;s percentage of remaining HP, the more it raises the Attack of all allied sync pairs (can be raised by up to 6 stat ranks maximum).&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Waterfall}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Sync Impact&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|The True {{mcolor|Razor Shell|000}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Impervious&lt;br /&gt;
|Stats cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Water Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Unova Adventurer Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1 per [[File:Theme skill icon region.png|20px|link=]] Unova theme&lt;br /&gt;
|Raises the following discovery level by the number of sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Unova theme:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Hilbert &amp;amp; Oshawott&#039;s [[sync grid]] was expanded on March 22, 2021.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack  +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack  +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack  +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack  +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack  +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack  +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +30&lt;br /&gt;
| Speed +30&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Power +4	&lt;br /&gt;
| Aqua Tail: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Power +4	&lt;br /&gt;
| Aqua Tail: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Power +4	&lt;br /&gt;
| Aqua Tail: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Power +4	&lt;br /&gt;
| Aqua Tail: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Power +4	&lt;br /&gt;
| Aqua Tail: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Power +4	&lt;br /&gt;
| Aqua Tail: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Defense Crush 2&lt;br /&gt;
| Has a chance (30%) of lowering the target&#039;s Defense when an attack against it is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +4	&lt;br /&gt;
| Waterfall: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +4	&lt;br /&gt;
| Waterfall: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +4	&lt;br /&gt;
| Waterfall: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +4	&lt;br /&gt;
| Waterfall: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +4	&lt;br /&gt;
| Waterfall: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed All: Slippery 1&lt;br /&gt;
| Raises the user&#039;s evasiveness by 1 stat rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| In This Together!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| In This Together!: Shielded Squad 1&lt;br /&gt;
| Raises the Defense of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| In This Together!: Critical Squad 2&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user&#039;s move is successful.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pressure Cooker 4&lt;br /&gt;
| Once per battle, has a chance (50%) of reducing the user&#039;s sync move countdown by one when in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Emergency Huddle 2&lt;br /&gt;
| Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| The True Razor Shell: Power +25	&lt;br /&gt;
| The True Razor Shell: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| The True Razor Shell: Power +25	&lt;br /&gt;
| The True Razor Shell: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mightyena==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=dark&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Hilbert (Fall 2020)&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;トウヤ（２０シーズン）&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Touya (2020 Season)&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Hilbert Fall 2020.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Hilbert&#039;s model (Fall 2020)&lt;br /&gt;
|num=67&lt;br /&gt;
|enva=Griffin Burns&lt;br /&gt;
|java=Junko Minagawa&lt;br /&gt;
|desc=Hilbert is back and ready to get some candy in his Mightyena costume. He is determined to stand up against even spooky {{t|Ghost}} types in order to protect his allies.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Mightyena&lt;br /&gt;
|ndex=0262&lt;br /&gt;
|type=Dark&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Dark&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fairy&lt;br /&gt;
|description=Mightyena gives obvious signals when it is preparing to attack. It starts to growl deeply and then flattens its body. This Pokémon will bite savagely with its sharply pointed fangs.&lt;br /&gt;
|hp=805|atk=380|def=132|spatk=248|spdef=132|spe=288&lt;br /&gt;
|hp2=905|atk2=420|def2=172|spatk2=288|spdef2=172|spe2=328&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Hilbert (Fall 2020) is exclusive to seasonal scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|dark}}&lt;br /&gt;
{{MastersAvailability/entry|Hilbert Seasonal Scout|October 15 to November 2, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|September 10 to 17, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Acerola}} and Hilbert Seasonal Scout|October 20 to November 4, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|October 24 to November 11, 2022}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|October 18 to November 1, 2023}}&lt;br /&gt;
{{MastersAvailability/foot|dark}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|dark}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|March 3 to 17, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|dark}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Crunch}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of lowering the target&#039;s Defense by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Double-Edge}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|167&lt;br /&gt;
|200&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The user also takes 25% of the damage it dealt to the target.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rawr!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by 2 stat ranks. Raises the user&#039;s Speed by 6 stat ranks instead when the user is affected by a status condition. Raises the user&#039;s critical-hit rate by 2 stat ranks. Lowers the user&#039;s Defense and Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bump-in-the-Night {{mcolor|Crunch|000}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by 1 stat rank.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Carry On 1&lt;br /&gt;
|Raises the user&#039;s Attack by 1 stat rank when another Pokémon on the field of play faints.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Spur On 4&lt;br /&gt;
|Charges the user&#039;s move gauge by 4 each time another Pokémon on the field of play faints.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dark Shift&lt;br /&gt;
|Normal-type moves become Dark-type moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dark Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Dark-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Sweet Tooth Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Hilbert (Fall 2020) &amp;amp; Mightyena&#039;s [[sync grid]] is an expanded grid, made available when the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Move Gauge Refresh 2&lt;br /&gt;
|Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Move Gauge Refresh 2&lt;br /&gt;
|Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Move Gauge Refresh 2&lt;br /&gt;
|Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Move Gauge Refresh 2&lt;br /&gt;
|Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 2&lt;br /&gt;
|Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rawr!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haste&lt;br /&gt;
| Speed cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speedy Entry 1&lt;br /&gt;
| Raises the user&#039;s Speed by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gritty 5&lt;br /&gt;
| Powers up the user&#039;s moves when it is affected by a status condition.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user&#039;s Attack is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrify 1&lt;br /&gt;
| Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 1&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bump-in-the-Night Crunch: Power +25&lt;br /&gt;
| Bump-in-the-Night Crunch: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bump-in-the-Night Crunch: Power +25&lt;br /&gt;
| Bump-in-the-Night Crunch: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Genesect==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=bug&lt;br /&gt;
|name=Sygna Suit Hilbert&lt;br /&gt;
|jname=マジコストウヤ&lt;br /&gt;
|jtrans=Serious Costume Touya&lt;br /&gt;
|image=Spr Masters Hilbert Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Hilbert&#039;s model&lt;br /&gt;
|num=67&lt;br /&gt;
|enva=Griffin Burns&lt;br /&gt;
|java=Junko Minagawa&lt;br /&gt;
|desc=Hilbert is back in his sygna suit. With his love for battles, he makes the perfect partner for Genesect, the feared ancient hunter.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Genesect&lt;br /&gt;
|ndex=0649&lt;br /&gt;
|type=Bug&lt;br /&gt;
|role=Tech&lt;br /&gt;
|exrole=Strike (Special)&lt;br /&gt;
|move1=Bug&lt;br /&gt;
|move2=Fire&lt;br /&gt;
|move3=Water&lt;br /&gt;
|move4=Electric&lt;br /&gt;
|move5=Ice&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=This ancient bug Pokémon was altered by [[Team Plasma]]. They upgraded the cannon on its back.&lt;br /&gt;
|hp=640|atk=284|def=167|spatk=380|spdef=167|spe=333&lt;br /&gt;
|hp2=800|atk2=364|def2=207|spatk2=460|spdef2=207|spe2=373&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Hilbert is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|bug}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Hilbert Poké Fair Scout|November 2 to December 3, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|October 22 to November 12, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout A|April 27 to May 9, 2024|note=EX role received}}&lt;br /&gt;
{{MastersAvailability/foot|bug}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|bug}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; started at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/foot|bug}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Metal Sound}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Sp. Def by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Techno Blast}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Perfect Aim!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Aim for Victory {{mcolor|Bug Buzz|000}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s Sp. Def is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bug Shift&lt;br /&gt;
|Normal-type moves become Bug-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hilbert&#039;s Aim&lt;br /&gt;
|When the target&#039;s weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target&#039;s Type Rebuff of that type by 1 rank the first time the user&#039;s attack move against that target is successful each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hilbert&#039;s Plan&lt;br /&gt;
|Changes the type of the user&#039;s attack move to that of the target&#039;s weakness when the target&#039;s weakness type is either Fire, Water, Electric, or Ice and only for that attack.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Bug Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Bug-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Unova Adventurer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Sygna Suit Hilbert &amp;amp; Genesect&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Sound: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Sound: Charging Infliction 2&lt;br /&gt;
| Charges the user&#039;s move gauge by 2 when its Pokémon uses a status move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Sound: Ripple Effect 9&lt;br /&gt;
| When a move used by the user&#039;s Pokémon lowers an opponent&#039;s stat, lowers the same stat for all opposing sync pairs instead.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Techno Blast: Power +2&lt;br /&gt;
| Techno Blast: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Techno Blast: Power +2&lt;br /&gt;
| Techno Blast: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Techno Blast: Power +2&lt;br /&gt;
| Techno Blast: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Techno Blast: Power +2&lt;br /&gt;
| Techno Blast: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Techno Blast: Power +2&lt;br /&gt;
| Techno Blast: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Techno Blast: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Perfect Aim!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escape Artist&lt;br /&gt;
| Prevents the user from becoming trapped.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 1&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insect Power 1&lt;br /&gt;
| Powers up the user&#039;s moves when the zone is a Bug Zone.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insect Acceleration 2&lt;br /&gt;
| Quickly charges the move gauge when the zone is a Bug Zone.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Safety Tether&lt;br /&gt;
| Applies the Enduring effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Weakening Fire 9&lt;br /&gt;
| Lowers the target&#039;s Attack by 1 stat rank when the user&#039;s Fire-type move against the target is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Crush 9&lt;br /&gt;
| Lowers the target&#039;s Defense by 1 stat rank when the user&#039;s Water-type move against the target is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bug Daunt 9&lt;br /&gt;
| Lowers the target&#039;s Sp. Atk by 1 stat rank when the user&#039;s Bug-type move against the target is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bug Enigma 9&lt;br /&gt;
| Lowers the target&#039;s Sp. Def by 1 stat rank when the user&#039;s Bug-type move against the target is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Brush 9&lt;br /&gt;
| Leaves the target paralyzed when the user&#039;s Electric-type attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Touch 2&lt;br /&gt;
| Has a chance (30%) of leaving the target frozen when the user&#039;s Ice-type attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Freebie 2&lt;br /&gt;
| Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainteaser&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainpower&lt;br /&gt;
| The more the user&#039;s Sp. Atk is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sharp Entry 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Slowering Hit 9&lt;br /&gt;
| Lowers the target&#039;s Speed by 2 stat ranks when the user&#039;s move against the target is super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cakewalk&lt;br /&gt;
| The more the target&#039;s Speed is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hilbert&#039;s Aim&lt;br /&gt;
| When the target&#039;s weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target&#039;s Type Rebuff of that type by 1 rank the first time the user&#039;s attack move against that target is successful each battle.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aim for Victory Bug Buzz: Power +25&lt;br /&gt;
| Aim for Victory Bug Buzz: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aim for Victory Bug Buzz: Power +25&lt;br /&gt;
| Aim for Victory Bug Buzz: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Pokémon==&lt;br /&gt;
===Given away===&lt;br /&gt;
During the Unova chapter of the [[Villain Arc]], Hilbert is revealed to own a {{p|Kyurem}}, which he fuses with {{mas|N}}&#039;s {{p|Zekrom}} to avoid {{mas|Ghetsis}} doing the same with his own Kyurem. Afterwards, Hilbert entrusts his Kyurem with N, who forms a [[sync pair]] with it.&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Hilbert|Kyurem|Masters0646B.png|dragon|ice|size=100px|link=N (Masters)#Kyurem (Black Kyurem)|nick=Kyurem ↔ Black Kyurem}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Hilbert &amp;amp; Samurott can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 18: Team Unova}} (as a side foe)&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 18: Team Unova}} (as a side foe)&lt;br /&gt;
* [[Solo event]]: [[Training with Legends]] (as a side foe; August 28 to September 14, 2020)&lt;br /&gt;
* [[Throwback Challenge]]: {{DL|Throwback Challenge|Rental Battle Event}} (as a side foe; September 2 to 15, 2023)&lt;br /&gt;
&lt;br /&gt;
Hilbert has also been shown to pair alongside {{p|Vanilluxe}} and can be battled against in:&lt;br /&gt;
* [[Extreme battle event]]: {{DL|Extreme battle event|Black-and-White Battle!}} (June 2 to 17, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Hilbert appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 18: Team Unova}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Unova: Team Plasma &amp;amp; Two Heroes}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[The Ideal Formula]]&lt;br /&gt;
** [[Shining Heart of Dragons]]&lt;br /&gt;
** [[Hearts United]]&lt;br /&gt;
** [[Summer Nights &amp;amp; Wishing Stars]]&lt;br /&gt;
** [[Twin Stars Far Apart]]&lt;br /&gt;
** [[We Should Battle!]]&lt;br /&gt;
* [[Solo event]]: [[Pasio Gold Rush]]&lt;br /&gt;
* [[Special event]]: {{DL|Special event|Blazing Battle with Ash}}&lt;br /&gt;
* [[Neo Champions]]: &lt;br /&gt;
** [[Leaders of a New Era]] (flashback)&lt;br /&gt;
** [[A Pure and Touching Heart]]&lt;br /&gt;
** [[One More Step to a New Path]]&lt;br /&gt;
* Sync pair story: A Day with {{DL|Hilda (Masters)|Victini|Sygna Suit Hilda}}&lt;br /&gt;
&lt;br /&gt;
Hilbert appears in his fall outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Fight or Fright]]&lt;br /&gt;
** [[Midnight Spookfest|Midnight Battle Ball]]&lt;br /&gt;
** [[Otherworldly Encounter]]&lt;br /&gt;
** [[The Haunted Museum]]&lt;br /&gt;
&lt;br /&gt;
Hilbert appears in his sygna suit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Unova: Team Plasma &amp;amp; Two Heroes}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Hilbert &amp;amp; Oshawott====&lt;br /&gt;
* A Day with Hilbert&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}; {{roundytr|5px}}&amp;quot; | First-Time Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Oshawott&#039;s Evolution&lt;br /&gt;
| [[File:VSBrendan Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Brendan}}&lt;br /&gt;
| [[File:Masters0253.png|80px]]&amp;lt;br&amp;gt;{{p|Grovyle}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:PoisonIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Shard.png|40px]]Evolution Shard ×5&lt;br /&gt;
| Oshawott evolves into Dewott&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dewott&#039;s Evolution&lt;br /&gt;
| [[File:VSCheren Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Cheren}}&lt;br /&gt;
| [[File:Masters0508.png|80px]]&amp;lt;br&amp;gt;{{p|Stoutland}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FightingIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3&lt;br /&gt;
| Dewott evolves into Samurott&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|}&lt;br /&gt;
====Hilbert (Fall 2020) &amp;amp; Mightyena====&lt;br /&gt;
* Trick or Treat!&lt;br /&gt;
* Frightful Festivities&lt;br /&gt;
* Halt! Who Goes There?!&lt;br /&gt;
* Off to Find Some Candy!&lt;br /&gt;
* The Midnight Parade&lt;br /&gt;
====Sygna Suit Hilbert &amp;amp; Genesect====&lt;br /&gt;
* A Day with Sygna Suit Hilbert&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Hilbert (game)/Quotes#Pokémon Masters EX|Hilbert (game)/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Hilbert===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Hilbert Mindscape.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters chapter 18 artwork.jpg|x200px]]&lt;br /&gt;
| rowspan=5 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Dream Team Maker Hilbert and Oshawott.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Hilbert&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Unova}})&lt;br /&gt;
| colspan=2 | Artwork of {{color2|FFF|PML Arc#Chapter 18: Team Unova|Chapter 18: Team Unova}}&amp;lt;br&amp;gt;by Kashiwa&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Hilbert 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSHilbert Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Hilbert EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSHilbert EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Hilbert Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Hilbert Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Hilbert Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Hilbert Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Hilbert &amp;amp; Oshawott on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters The Ideal Formula artwork.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Summer Nights and Wishing Stars Artwork.jpg|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Villain Arc Memories Unova.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | {{color2|FFF|The Ideal Formula}} artwork&amp;lt;br&amp;gt;by Mikko&lt;br /&gt;
| colspan=2 | {{color2|FFF|Summer Nights &amp;amp; Wishing Stars}} artwork&amp;lt;br&amp;gt;by NRMya&lt;br /&gt;
| {{color2|FFF|Villain Arc}} Memories Chapter 5: Unova artwork&amp;lt;br&amp;gt;by Kani Shirasuna&amp;lt;ref&amp;gt;[https://twitter.com/PokemonMasters/status/1693095642845925741 Villain Arc Memories Unova tweet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hilbert (Fall 2020)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Spr Masters Hilbert Fall 2020 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:VSHilbert Fall 2020 Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Spr Masters Hilbert Fall 2020 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:VSHilbert Fall 2020 EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Fall 2020 Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Hilbert&#039;s sync move mindscape&amp;lt;br&amp;gt;(Fall 2020)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Hilbert Fall 2020 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Hilbert Fall 2020 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Hilbert Fall 2020 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Hilbert Fall 2020 Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Fight or Fright artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| {{color2|FFF|Fight or Fright}} artwork&amp;lt;br&amp;gt;by kingin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 1-Star Fight or Fright.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 2-Star Fight or Fright.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 3-Star Fight or Fright.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal Battle Trickster.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Fashion Week artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Fight or Fright&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Fight or Fright&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Fight or Fright&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Battle Trickster&lt;br /&gt;
| {{color2|FFF|Fashion Week!}} artwork&amp;lt;br&amp;gt;by MONO-Land&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Hilbert===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Spr Masters Hilbert Sygna 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:VSHilbert Sygna Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Spr Masters Hilbert Sygna EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:VSHilbert Sygna EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Hilbert Sygna Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Villain Arc Unova MONO-Land.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Hilbert&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Unova}})&lt;br /&gt;
| Unova Villain Arc chapter artwork&amp;lt;br&amp;gt;by MONO-Land&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Hilbert Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Hilbert Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Hilbert Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Hilbert Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Villain Arc Unova Part 1 artwork.png|x250px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Villain Arc Unova Part 2 artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 1-Star The Captured King.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 2-Star The Captured King.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 3-Star The Captured King.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal Burning Spirit in Black and White.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ The Captured King&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ The Captured King&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ The Captured King&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Burning Spirit in Black &amp;amp; White&lt;br /&gt;
| Artwork of the Unova chapter of the {{color2|FFF|Villain Arc}}&amp;lt;br&amp;gt;(Part 1) by {{color2|FFF|Hitoshi Ariga}}&amp;lt;ref&amp;gt;[https://twitter.com/ariga_megamix/status/1587728209793019904 Tweet about illustrating the Unova Villain Arc (Part 1) title screen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Artwork of the Unova chapter of the {{color2|FFF|Villain Arc}}&amp;lt;br&amp;gt;(Part 2) by {{color2|FFF|Hitoshi Ariga}}&amp;lt;ref&amp;gt;[https://twitter.com/ariga_megamix/status/1592785583302389760 Tweet about illustrating the Unova Villain Arc (Part 2) title screen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Hilbert is based on the [[player character]] in {{game|Black and White|s|Pokémon Black}}, as Cheren and Alder both have flashbacks to him having clashed with N over their ideologies, and N says that he met {{p|Zekrom}} before meeting {{p|Reshiram}}.&lt;br /&gt;
** In the [[story event]] [[The Ideal Formula]], it is revealed that Hilbert was searching for N during the events of {{B2W2}} because N left him so suddenly that he didn&#039;t have a chance to say goodbye.&lt;br /&gt;
* In his sync pair story, Hilbert reveals that the Oshawott he brought to [[Pasio]] was hatched from an {{pkmn|Egg}} he found after he left his original Samurott at a [[Pokémon Day Care]].&lt;br /&gt;
* All versions of Hilbert use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Hilda}}, {{mas|Cheren}}, {{mas|Bianca}}, {{mas|Nate}}, {{mas|Rosa}}, {{mas|Alder}}, and {{mas|N}}.&lt;br /&gt;
** Hilbert also uses special voice-over lines upon winning a battle with Hilda, Cheren, Bianca, Nate, Rosa, or N in the same team.&lt;br /&gt;
* As revealed in a Pokémon Center conversation, Hilbert has a fear of ghosts.&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;I don&#039;t want people thinking I&#039;m childish, but I&#039;ve always been afraid of ghosts.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Sygna suit|Sygna Suit]] Hilbert &amp;amp; Genesect&#039;s passive {{mas|skill}} Hilbert&#039;s Plan references the [[Drive]]s that can be used to change the type of Genesect&#039;s {{m|Techno Blast}} in the [[core series]] games.&lt;br /&gt;
** Unlike the core series games, however, Genesect does not change its {{form|Genesect|form}} when changing the type of Techno Blast, instead remaining in its base form.&lt;br /&gt;
* Genesect first appears in [[Team Plasma]]&#039;s hideout during the [[Unova]] chapter of the [[Villain Arc]], from which it is freed by N. After being treated at the [[Pokémon Center]], it teams up with Hilbert, later forming a proper sync pair with him.&lt;br /&gt;
* Hilbert&#039;s {{p|Kyurem}} may be a reference to the Kyurem that is catchable during the post-game of Black and White. In addition, Hilbert&#039;s [[Be the Best! Pokémon B+W]] [[Monta|counterpart]] is also depicted with a Kyurem.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Hilbert&#039;s design is based on his appearance in {{game|Black and White|s}}. Oshawott is one of the [[first partner Pokémon]] of [[Unova]] in the [[core series]] games. In addition, [[Touya (MWL)|Hilbert&#039;s Pocket Monsters BW: Meetings with the Legends counterpart]] is depicted with Oshawott and its evolutions. Oshawott and Samurott&#039;s Dex entries come from {{pkmn|Black and White Versions 2|Pokémon Black 2 and White 2}}, and Dewott&#039;s Dex entry comes from Pokémon Black.&lt;br /&gt;
&lt;br /&gt;
Hilbert is not seen to own a Mightyena outside this game. Mightyena&#039;s Dex entry comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby}}.&lt;br /&gt;
&lt;br /&gt;
Genesect is an event-exclusive [[Mythical Pokémon]] that was introduced in [[Generation V]], just like Hilbert was, though Genesect was first distributed in Pokémon Black 2 and White 2, in which Hilbert did not appear. Genesect&#039;s Dex entry comes from Pokémon White.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;In This Together!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=ひとりじゃない！ &#039;&#039;{{tt|Hitorijanai!|You&#039;re Not Alone!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=你並不孤單！ &#039;&#039;{{tt|Nǐ Bìng Bù Gūdān!|You&#039;re Not Alone!}}&#039;&#039;&lt;br /&gt;
|fr=Une équipe soudée !&lt;br /&gt;
|de=Du bist nicht allein!&lt;br /&gt;
|ko=혼자가아니야! &#039;&#039;{{tt|Honjaga Aniya!|You&#039;re Not Alone!}}&#039;&#039;&lt;br /&gt;
|it=Forza e coraggio!&lt;br /&gt;
|es=¡Todos a una!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;The True Razor Shell&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=真剣勝負奥義 シェルブレード &#039;&#039;{{tt|Shinken-Shōbu Ōgi Sheru Burēdo|Serious Swordplay Secret Technique Shell Blade}}&#039;&#039;&lt;br /&gt;
|zh_cmn=刀光劍影之 貝殼刃 &#039;&#039;{{tt|Dāoguāng-Jiànyǐng zhī Bèiké Rèn|Glinting Sword Shell Blade}}&#039;&#039;&lt;br /&gt;
|fr=Affûtée comme l&#039;esprit, Coquilame !&lt;br /&gt;
|de=Kalkklinge des ernsten Kampfes&lt;br /&gt;
|ko=진검승부 필살 셸블레이드 &#039;&#039;{{tt|Jingeom-Seungbu Pilsal Syel Beulleideu|Sure-Kill Swordplay Showdown Shell Blade}}&#039;&#039;&lt;br /&gt;
|it=Conchilama risoluta&lt;br /&gt;
|es=Concha Filo Samurái&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Rawr!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff&lt;br /&gt;
|ja=驚かせちゃうよ！ &#039;&#039;{{tt|Odorokasechau yo!|Gonna Scare Ya!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=大嚇你一跳！ &#039;&#039;{{tt|Dàxià Nǐ Yītiào!|Scare You Out of Your Skins!}}&#039;&#039;&lt;br /&gt;
|fr=... BOUH !&lt;br /&gt;
|de=Ich erschreck euch!&lt;br /&gt;
|ko=놀라게할거야! &#039;&#039;{{tt|Nollage Hal Geoya!|I&#039;m Gonna Surprise You!}}&#039;&#039;&lt;br /&gt;
|it=Tremate dalla paura!&lt;br /&gt;
|es=¡Toma susto!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Bump-in-the-Night Crunch&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff&lt;br /&gt;
|ja=夜を楽しむ かみくだく &#039;&#039;{{tt|Yoru o Tanoshimu Kamikudaku|Enjoy the Night - Crunch}}&#039;&#039;&lt;br /&gt;
|zh_cmn=享受夜晚之 咬碎 &#039;&#039;{{tt|Xiǎngshòu Yèwǎn zhī Yǎosuì|Enjoy the Night - Crunch}}&lt;br /&gt;
|fr=Je serai courageux ! Mâchouille !&lt;br /&gt;
|de=Knirscher des Nachtwandlers&lt;br /&gt;
|ko=밤을 즐기는 깨물어부수기 &#039;&#039;{{tt|Bameul Jeulgineun Kkaemureobusugi|Enjoy the Night - Crunch}}&#039;&#039;&lt;br /&gt;
|it=Sgranocchio per godersi la notte&lt;br /&gt;
|es=Triturar Apacible a la Luz de la Luna&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Perfect Aim!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=狙いは完璧！ &#039;&#039;{{tt|Nerai wa ganpeki!|Perfect Aim!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=目標精確！ &#039;&#039;{{tt|Dàxià Nǐ Yītiào!|Perfect Aim!}}&#039;&#039;&lt;br /&gt;
|fr=Dans le mille !&lt;br /&gt;
|de=Mitten ins Schwarze!&lt;br /&gt;
|ko=노림수는완벽해! &#039;&#039;{{tt|Norimsuneun Wanbyeoghae!|Perfect Aim!}}&#039;&#039;&lt;br /&gt;
|it=Mira perfetta!&lt;br /&gt;
|es=¡Puntería impecable!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Aim for Victory Bug Buzz &#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=勝利へ向かって撃つ むしのさざめき &#039;&#039;{{tt|Shōri e Mukatteutsu Mushi no Sazameki|Shoot to Victory - Bug Buzz}}&#039;&#039;&lt;br /&gt;
|zh_cmn=朝勝利的所在擊出之 蟲鳴  &#039;&#039;{{tt|Cháo Shènglì de Suǒzài Jíchū zhī Chóngmíng|Shoot to Victory - Bug Buzz}}&lt;br /&gt;
|fr=Visons la victoire ! Bourdon !&lt;br /&gt;
|de=Käfergebrumm des Triumphes&lt;br /&gt;
|ko=승리를 향해 쏘는 벌레의야단법석 &#039;&#039;{{tt|Seungni-reul Hyanghae Ssoneun Beolle-ui Yadanbeopseok|Shoot to Victory - Bug Buzz}}&#039;&#039;&lt;br /&gt;
|it=Ronzio che mira alla vittoria&lt;br /&gt;
|es=Zumbido Rumbo a la Victoria&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|water}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Trainers with Mythical Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Warren#Pokémon Masters EX]]&lt;br /&gt;
[[es:Lucho (Masters EX)]]&lt;br /&gt;
[[it:Alcide (Masters EX)]]&lt;br /&gt;
[[ja:トウヤ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:鬥也#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Leon_(Masters)&amp;diff=4073248</id>
		<title>Leon (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Leon_(Masters)&amp;diff=4073248"/>
		<updated>2024-08-01T17:50:29Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=fire&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Leon&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;ダンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Dande&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Leon.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Leon&#039;s model&lt;br /&gt;
|num=118&lt;br /&gt;
|enva=Cedric L. Williams&amp;lt;ref name=&amp;quot;Cedric L. Williams&amp;quot;&amp;gt;[https://twitter.com/cedwilliamsjr/status/1365340131050196993 Cedric L. Williams on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Takahiro Sakurai]]&amp;lt;ref name=&amp;quot;Takahiro Sakurai&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1365182305833222144 Pokémon Masters EX Official Japanese profile on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=The [[Galar]] {{pkmn|Champion}}, known as the unbeatable Leon, is a superstar who boasts unprecedented charisma and popularity. Rumor has it he is quite bad with directions.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Leon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダンデ&#039;&#039;&#039; &#039;&#039;Dande&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Leon|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{TP|Leon|Charizard}}, which is capable of [[Gigantamax]]ing. The sync pair can be obtained through a Master Fair [[sync pair scout]], and was first available on February 26, 2021. The pair&#039;s potential can be upgraded to {{6EX}} from when the pair was first released, which unlocks Leon&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
Leon is also available in his [[sygna suit]], partnered alongside {{TP|Leon|Eternatus}}, which is capable of [[Eternamax]]ing. The sync pair can be obtained through a Poké Fair [[sync pair scout]], and was first available on August 12, 2021. This pair is also capable of being upgraded to {{6EX}} from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
Leon is also available in his holiday attire, partnered alongside {{form|Calyrex|Ice Rider}} {{p|Calyrex}}. The sync pair can be obtained through a Seasonal [[sync pair scout]], and was first available on December 16, 2021. This pair is also capable of being upgraded to {{6EX}} from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
Leon is also available in his {{gal|Battle Tower}} attire, forming a sync pair with his {{p|Dragapult}}, which is capable of [[Dynamax]]ing. This pair can be obtained through a Poké Fair scout beginning on July 31, 2023. This pair can also be raised to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
Leon has experienced similar events to his [[Leon|core series counterpart]].&lt;br /&gt;
&lt;br /&gt;
==Charizard==&lt;br /&gt;
Raising this sync pair to {{6EX}} will unlock [[File:Masters Song Key.png|32px|link=]] Song Key 08003, which allows &amp;quot;Battle! (Leon) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Charizard&lt;br /&gt;
|namelink=Leon&#039;s Charizard&lt;br /&gt;
|ndex=0006&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|exrole=Support&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|move2=Flying&lt;br /&gt;
|move3=Ground&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself.&lt;br /&gt;
|hp=718|atk=448|def=151|spatk=448|spdef=151|spe=336&lt;br /&gt;
|hp2=878|atk2=488|def2=231|spatk2=488|spdef2=231|spe2=376&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Leon is exclusive to Master Fair scouts. He was available in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|fire}}&lt;br /&gt;
{{MastersAvailability/entry|Leon Master Fair Scout|February 26 to March 18, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Leon Master Fair Scout|February 18 to March 18, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Leon Master Fair Scout|January 25 to February 25, 2024|note=EX role received}}&lt;br /&gt;
{{MastersAvailability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Leon &amp;amp; Charizard became capable of [[Gigantamax]]ing beginning on February 18, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hurricane}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|126&lt;br /&gt;
|151&lt;br /&gt;
|70%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Earthquake}}&lt;br /&gt;
|{{t|Ground}}&amp;lt;br&amp;gt;[[File:GroundIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Inferno}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|183&lt;br /&gt;
|219&lt;br /&gt;
|50%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Strike a Pose!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Reduces the user&#039;s sync move countdown by one. Raises the user&#039;s Attack and Sp. Atk by two stat ranks. Raises the user&#039;s critical-hit rate by one stat rank. Applies the Free Move Next effect to the user. Lowers the user&#039;s Defense and Sp. Def by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Champion Time {{mcolor|Fire Blast|000}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Max Move|Max moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Airstream}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the Speed of all allied sync pairs by two stat ranks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Quake}}&lt;br /&gt;
|{{t|Ground}}&amp;lt;br&amp;gt;[[File:GroundIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the Sp. Def of all allied sync pairs by two stat ranks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|G-Max Wildfire}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Applies the Fire Damage Field effect to the opponents’ field of play. (Fire Damage Field: The sync pairs will take Fire-type damage whenever they take an action.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Galar Flag Bearer&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are.&amp;lt;br&amp;gt;(Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Piercing Gaze&lt;br /&gt;
|Moves never miss.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|MP Rekindle 2&lt;br /&gt;
|Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Super Preparation 4&lt;br /&gt;
|Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fire Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Fire-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Battle Facility Foe Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Free Spirit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Leon &amp;amp; Charizard&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hurricane: Power +3&lt;br /&gt;
| Hurricane: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hurricane: Power +3&lt;br /&gt;
| Hurricane: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hurricane: Power +3&lt;br /&gt;
| Hurricane: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hurricane: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Earthquake: Power +3&lt;br /&gt;
| Earthquake: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Earthquake: Power +3&lt;br /&gt;
| Earthquake: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Earthquake: Power +3&lt;br /&gt;
| Earthquake: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Earthquake: Power +3&lt;br /&gt;
| Earthquake: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Earthquake: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inferno: Power +2&lt;br /&gt;
| Inferno: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inferno: Power +2&lt;br /&gt;
| Inferno: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inferno: Power +2&lt;br /&gt;
| Inferno: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inferno: Power +2&lt;br /&gt;
| Inferno: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inferno: Move Gauge Refresh 5&lt;br /&gt;
| Has a chance (60%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burst In&lt;br /&gt;
| Applies the Critical Hit Next effect to the user when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rejuvenate 6&lt;br /&gt;
| Charges the user&#039;s move gauge by six after using a sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Superhit&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Burst 1&lt;br /&gt;
| Restores one MP for the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn Synergy 3&lt;br /&gt;
| Powers up moves when the target is burned.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Stat Reboot 3&lt;br /&gt;
| Has a chance (40%) of returning the user&#039;s lowered stats to normal after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scorching Sync 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the target is burned.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stat Reboot 9&lt;br /&gt;
| Once per battle, returns the user&#039;s lowered stats to normal when in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast-Track 2&lt;br /&gt;
| Has a chance (30%) of raising the Pokémon&#039;s Speed by one stat rank after its Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Champion Time Fire Blast: Power +25&lt;br /&gt;
| Champion Time Fire Blast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Champion Time Fire Blast: Power +25&lt;br /&gt;
| Champion Time Fire Blast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eternatus==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=dragon&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Sygna Suit Leon&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;マジコスダンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Serious Costume Dande&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Leon Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Leon&#039;s model&lt;br /&gt;
|num=118&lt;br /&gt;
|enva=Cedric L. Williams&lt;br /&gt;
|java=[[Takahiro Sakurai]]&lt;br /&gt;
|desc=Leon&#039;s feeling keenly mystical in his new sygna suit. He is on a journey to find new strength and possibilities for his future along with his powerful partner, Eternatus.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Eternatus&lt;br /&gt;
|namelink=Leon&#039;s Eternatus&lt;br /&gt;
|ndex=0890&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Dragon&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=It was inside a meteorite that fell 20,000 years ago. There seems to be a connection between this Pokémon and the [[Dynamax]] phenomenon.&lt;br /&gt;
|hp=737|atk=244|def=132|spatk=346|spdef=132|spe=390&lt;br /&gt;
|hp2=837|atk2=284|def2=172|spatk2=386|spdef2=172|spe2=430&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Leon is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Leon Poké Fair Scout|August 12 to September 16, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|January 16 to February 1, 2024|note=Vertical sync grid expansion received}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25 (A)|January 1 to 18, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Special Poké Fair Scout|March 6 to 31, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15|August 29 to October 3, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25|August 28 to September 28, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dynamax Cannon}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|144&lt;br /&gt;
|172&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases 50% when the target has a sync buff.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Speed]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed rate by three stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Eternal Power!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Reduces the user&#039;s sync move countdown by 1. Raises the user&#039;s Sp. Atk by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Lowers the user&#039;s Sp. Def by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Eternal Champion Dragon Beam&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Max Move|Max move}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Eternabeam}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Charges the user&#039;s move gauge by 3 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 3 instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lucky Seven 4&lt;br /&gt;
|Has a chance (50%) of lowering the target&#039;s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|MAX Damage Guard&lt;br /&gt;
|Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ramming Speed&lt;br /&gt;
|The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dragon Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Dragon-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Battle Facility Foe Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Free Spirit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&amp;lt;br&amp;gt;Lowers the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Sygna Suit Leon &amp;amp; Eternatus&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on January 16, 2024.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dynamax Cannon: Power +2&lt;br /&gt;
| Dynamax Cannon: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dynamax Cannon: Power +2&lt;br /&gt;
| Dynamax Cannon: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dynamax Cannon: Power +2&lt;br /&gt;
| Dynamax Cannon: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dynamax Cannon: Power +2&lt;br /&gt;
| Dynamax Cannon: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dynamax Cannon: Power +2&lt;br /&gt;
| Dynamax Cannon: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dynamax Cannon: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed +: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eternal Power!: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eternal Power!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eternal Power!: BOGO 9&lt;br /&gt;
| Applies the Free Move Next effect to the user when its move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hunter&#039;s Instinct&lt;br /&gt;
| The more the target&#039;s Speed is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Flux 3&lt;br /&gt;
| The fuller the move gauge when moves are selected, the more this powers up moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Countdown 1&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 1 after using its max move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Countdown 2&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 2 after using its max move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Slip Up 1&lt;br /&gt;
| Lowers the Speed of all opposing sync pairs by 1 stat rank after using the user&#039;s max move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| T-Move: Special Boost ↑1 9&lt;br /&gt;
| Increases the user&#039;s Special Moves ↑ Next effect by 1 rank when its Trainer uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Max Move Hit: 7 Stats ↓ 9&lt;br /&gt;
| Lowers the target&#039;s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by 1 stat rank when the user&#039;s max move targeting an opponent is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eternabeam: Power +100&lt;br /&gt;
| Eternabeam: Power ↑ +100&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eternal Champion Dragon Beam: Power +25&lt;br /&gt;
| Eternal Champion Dragon Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eternal Champion Dragon Beam: Power +25&lt;br /&gt;
| Eternal Champion Dragon Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Calyrex}}&lt;br /&gt;
==Calyrex (Ice Rider)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ice&lt;br /&gt;
|name=Leon (Holiday 2021)&lt;br /&gt;
|jname=ダンデ（２１シーズン）&lt;br /&gt;
|jtrans=Dande (2021 Season)&lt;br /&gt;
|image=Spr Masters Leon Holiday 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Leon&#039;s model (Holiday 2021)&lt;br /&gt;
|num=118&lt;br /&gt;
|enva=Cedric L. Williams&lt;br /&gt;
|java=Takahiro Sakurai&lt;br /&gt;
|desc=Leon’s ready to jump into delivering presents with Calyrex in tow. As the Champion of Galar, he’s prepared to go anywhere he’s called.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Calyrex&lt;br /&gt;
|ndex=0898I&lt;br /&gt;
|type=Ice&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Ice&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Bug&lt;br /&gt;
|description=According to lore, this Pokémon showed no mercy to those who got in its way, yet it would heal its opponents’ wounds after battle.&lt;br /&gt;
|hp=671|atk=502|def=139|spatk=224|spdef=119|spe=222&lt;br /&gt;
|hp2=771|atk2=542|def2=179|spatk2=264|spdef2=159|spe2=262&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Leon (Holiday 2021) is exclusive to seasonal scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|Leon Seasonal Scout|December 16, 2021 to January 1, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 19, 2022 to January 5, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 19, 2023 to January 2, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Glacial Lance}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Speed]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed rate by three stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Champion Gift!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack and Defense by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Crowned Champion Ice Impact&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Cold Snap 2&lt;br /&gt;
|Has a chance (30%) of leaving the target frozen when the user&#039;s move targeting that opponent is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mighty Command 9&lt;br /&gt;
|Increases the user&#039;s Physical Moves ↑ Next effect by one rank when its Trainer uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Victory Flex 2&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks when it knocks out an opponent with a move.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ice Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Ice-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Battle Facility Foe Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Free Spirit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Leon (Holiday 2021) &amp;amp; Calyrex&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glacial Lance: Power +3&lt;br /&gt;
| Glacial Lance: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glacial Lance: Power +3&lt;br /&gt;
| Glacial Lance: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glacial Lance: Power +3&lt;br /&gt;
| Glacial Lance: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glacial Lance: Power +3&lt;br /&gt;
| Glacial Lance: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glacial Lance: Power +3&lt;br /&gt;
| Glacial Lance: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glacial Lance: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glacial Lance: Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Champion Gift!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snow Shelter&lt;br /&gt;
| Protects the user from damage from a hailstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Invigorating Hail 1&lt;br /&gt;
| Powers up the user&#039;s moves during a hailstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freezer Burn 2&lt;br /&gt;
| Powers up the user&#039;s sync moves when the target is frozen.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heavy Hail 2&lt;br /&gt;
| Powers up the user&#039;s sync move during a hailstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freeze Synergy 2&lt;br /&gt;
| Powers up the user&#039;s moves when the target is frozen.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Freebie&lt;br /&gt;
| Applies the Free Move Next effect to the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heavy Hail 5&lt;br /&gt;
| Powers up the user&#039;s sync move during a hailstorm.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stamina Reserves 6&lt;br /&gt;
| Charges the user&#039;s move gauge by 6 the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freezer Burn 5&lt;br /&gt;
| Powers up the user&#039;s sync moves when the target is frozen.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cold Snap 1&lt;br /&gt;
| Has a chance (20%) of leaving the target frozen when the user&#039;s move targeting that opponent is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mighty Rush 9&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect by one rank after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Victory&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crowned Champion Ice Impact: Power +25&lt;br /&gt;
| Crowned Champion Ice Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crowned Champion Ice Impact: Power +25&lt;br /&gt;
| Crowned Champion Ice Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragapult==&lt;br /&gt;
Raising this sync pair to {{6EX}} will unlock [[File:Masters Song Key.png|32px|link=]] Song Key 08013, which allows &amp;quot;Decisive Battle! (Leon) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=dragon&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Leon (Alt.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;ダンデ（アナザー）&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Dande (Another)&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Leon Alt.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Leon&#039;s model (Alt.)&lt;br /&gt;
|num=118&lt;br /&gt;
|enva=Cedric L. Williams&lt;br /&gt;
|java=Takahiro Sakurai&lt;br /&gt;
|desc=Leon has renewed his outfit—and his mood—to truly enjoy battling. He’s been thinking of how to help everyone grow stronger together.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Dragapult&lt;br /&gt;
|ndex=0887&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Dragon&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=When it isn’t battling, it keeps {{p|Dreepy}} in the holes on its horns. Once a fight starts, it launches the Dreepy like supersonic missiles.&lt;br /&gt;
|hp=681|atk=424|def=174|spatk=336|spdef=174|spe=492&lt;br /&gt;
|hp2=781|atk2=464|def2=214|spatk2=376|spdef2=214|spe2=532&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Leon (Alt.) is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|Leon Poké Fair Scout|July 31 to August 19, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dragon Darts}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Attacks twice in a row.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Will-O-Wisp}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Slashing {{m|Breaking Swipe}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|120&lt;br /&gt;
|144&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated.&amp;lt;br&amp;gt;Lowers the target&#039;s Attack, Defense, and Speed by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Let&#039;s Have a Blast!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 4 stat ranks. Raises the user&#039;s Speed by 1 stat rank. Raises the user&#039;s critical-hit rate by 3 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rise to the Peak Dragon Impact&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s stats are lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Max Move|Max moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Wyrmwind}}{{tt|*|Replaces Dragon Darts}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the Attack of all opposing sync pairs by 2 stat ranks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Guard}}{{tt|*|Replaces Will-O-Wisp}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Applies the Damage Guard Next effect to an ally.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Wyrmwind}}{{tt|*|Replaces Slashing Breaking Swipe}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the Attack of all opposing sync pairs by 2 stat ranks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Piercing Blows&lt;br /&gt;
|Grants all of the following effects when the user is attacking: Ignores the target&#039;s passive skills that would reduce the damage of attacks. Ignores the target&#039;s passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unfortunate Strike 9&lt;br /&gt;
|Lowers one of the target&#039;s following stats by one stat rank at random when the user&#039;s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target&#039;s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Impervious&lt;br /&gt;
|The user&#039;s stats cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dragon Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Dragon-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Battle Facility Foe Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]] Fiery ↓ 2 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&amp;lt;br&amp;gt;Lowers the following discovery levels by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]] Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Leon (Alt.) &amp;amp; Dragapult is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Darts: Power +1&lt;br /&gt;
| Dragon Darts: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Darts: Power +1&lt;br /&gt;
| Dragon Darts: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Darts: Power +1&lt;br /&gt;
| Dragon Darts: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Darts: Power +1&lt;br /&gt;
| Dragon Darts: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Darts: Power +1&lt;br /&gt;
| Dragon Darts: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Darts: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Darts: Punishing Strike 9&lt;br /&gt;
| Lowers the target&#039;s Defense by 1 stat rank when the user&#039;s attack move against it hits. If the move has the multistrike effect tag, lowers the target&#039;s Defense by 1 stat rank for each hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Will-O-Wisp: Accuracy +10&lt;br /&gt;
| Will-O-Wisp: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Will-O-Wisp: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Will-O-Wisp: Flabbergast 9&lt;br /&gt;
| Leaves the target confused when a move targeting that opponent is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Will-O-Wisp: Go Viral 9&lt;br /&gt;
| When the user&#039;s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slashing Breaking Swipe: Power +2&lt;br /&gt;
| Slashing Breaking Swipe: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slashing Breaking Swipe: Power +2&lt;br /&gt;
| Slashing Breaking Swipe: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slashing Breaking Swipe: Power +2&lt;br /&gt;
| Slashing Breaking Swipe: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slashing Breaking Swipe: Power +2&lt;br /&gt;
| Slashing Breaking Swipe: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slashing Breaking Swipe: Power +2&lt;br /&gt;
| Slashing Breaking Swipe: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slashing Breaking Swipe: Hit Burned Opp: Stat ↓ 9&lt;br /&gt;
| Lowers one of the target&#039;s following stats by 1 stat rank at random when the user&#039;s attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slashing Breaking Swipe: BOGO 9&lt;br /&gt;
| Applies the Free Move Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Let&#039;s Have a Blast!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Let&#039;s Have a Blast!: Berserker 2&lt;br /&gt;
| Raises the user&#039;s Attack by 2 stat ranks when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clearheaded&lt;br /&gt;
| Prevents the user from becoming confused.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion Synergy 1&lt;br /&gt;
| Powers up the user&#039;s moves when the target is confused.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catalyst&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn Synergy 1&lt;br /&gt;
| Powers up the user&#039;s moves when the target is burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn Synergy 3&lt;br /&gt;
| Powers up the user&#039;s moves when the target is burned.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Regen&lt;br /&gt;
| Applies the Gradual Healing effect to the user after using its max move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Countdown 1&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 1 after using its max move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scorching Sync 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the target is burned.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brawn Sync 5&lt;br /&gt;
| Powers up the user&#039;s sync move when its Attack is raised.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Immunity&lt;br /&gt;
| Status conditions cannot be inflicted on the user.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hit Burned Opp: Supereffective ↑ Next 4&lt;br /&gt;
| Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a burned opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Max Wyrmwind: Power +100&lt;br /&gt;
| Max Wyrmwind: Power ↑ +100&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rise to the Peak Dragon Impact: Power +25&lt;br /&gt;
| Rise to the Peak Dragon Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rise to the Peak Dragon Impact: Power +25&lt;br /&gt;
| Rise to the Peak Dragon Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Leon &amp;amp; Charizard can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1–9)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (August 22 to 28, 2021)&lt;br /&gt;
* [[Neo Champions]]: [[Fight for the Future Together]] (February 28 to March 25, 2023)&lt;br /&gt;
* [[Ultimate Battle]]: {{DL|Ultimate Battle|Leon&#039;s Unbeatable Blaze}} (since May 9, 2024){{tt|*|Leon appears in his Battle Tower attire rather than his usual attire}}&lt;br /&gt;
&lt;br /&gt;
Sygna Suit Leon &amp;amp; Eternatus can be battled against in:&lt;br /&gt;
* [[Legendary event]]: [[Howling Shield of Eternity]] (August 12 to September 16, 2021)&lt;br /&gt;
* [[Legendary Adventures]]: {{DL|Legendary Adventures|Howling Shield of Eternity}} (since February 4, 2022)&lt;br /&gt;
* [[Extreme battle event]]: {{DL|Extreme battle event|Beat the Unbeatable Champion!}} (August 2 to 19, 2023)&lt;br /&gt;
&lt;br /&gt;
Leon has also been shown to pair alongside the following Pokémon and can be battled against in:&lt;br /&gt;
* {{p|Seismitoad}}&lt;br /&gt;
** [[Champion Stadium]]: {{mas|Victory Road}}&lt;br /&gt;
* {{p|Rillaboom}}&lt;br /&gt;
** [[Extreme battle event]]: {{DL|Extreme battle event|Let&#039;s Get Stronger with Everyone from Galar!}} (July 16 to August 19, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Leon appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[Legendary event]]/[[Legendary Adventures]]: [[Howling Shield of Eternity]]&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}}&lt;br /&gt;
* [[Champion Stadium]]: {{mas|Victory Road}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Champion Time]]&lt;br /&gt;
** [[Shining Heart of Dragons]]&lt;br /&gt;
** [[Sweet Shenanigans]]&lt;br /&gt;
** [[Pasio Friendiversary]]&lt;br /&gt;
** [[Middle-Aged Opposites]] (flashback)&lt;br /&gt;
* [[Solo event]]s:&lt;br /&gt;
** [[Yell and Dream]]&lt;br /&gt;
** [[It&#039;s All Good]]&lt;br /&gt;
* [[Time trial event]]: {{DL|Time trial event|Eternal Rivals}}&lt;br /&gt;
* [[Costume event]]: [[Super Tour Guide Rosa]]&lt;br /&gt;
* [[Neo Champions]]:&lt;br /&gt;
** [[Leaders of a New Era]]&lt;br /&gt;
** [[Fight for the Future Together]]&lt;br /&gt;
** [[Honing One&#039;s Love]]&lt;br /&gt;
* Sync pair story: A Day with {{DL|Hop (Masters)|Zapdos (Galarian Form)|Hop (Champion)}}&lt;br /&gt;
&lt;br /&gt;
Leon appears in his sygna suit in the following story areas:&lt;br /&gt;
* [[Legendary event]]/[[Legendary Adventures]]: [[Howling Shield of Eternity]]&lt;br /&gt;
* [[Story event]]: [[Hearts United]]&lt;br /&gt;
&lt;br /&gt;
Leon appears in his holiday outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Winter Wishes]]&lt;br /&gt;
** [[Shine a Gentle Light]]&lt;br /&gt;
** [[Focus on the Shining Shot!]]&lt;br /&gt;
&lt;br /&gt;
Leon appears in his Battle Tower outfit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Leon &amp;amp; Charizard====&lt;br /&gt;
* A Day with Leon&lt;br /&gt;
====Sygna Suit Leon &amp;amp; Eternatus====&lt;br /&gt;
* A Day with Sygna Suit Leon&lt;br /&gt;
====Leon (Holiday 2021) &amp;amp; Calyrex====&lt;br /&gt;
* &#039;Tis the Season!&lt;br /&gt;
* A Lonely Winter&lt;br /&gt;
* Nessa&#039;s Memories&lt;br /&gt;
* Champion Responsibility&lt;br /&gt;
* Friends to the End&lt;br /&gt;
====Leon (Alt.) &amp;amp; Dragapult====&lt;br /&gt;
* A Day with Leon&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Leon/Quotes#Pokémon Masters EX|Leon/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Leon===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%; color:#fff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Spr Masters Leon 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:VSLeon Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Spr Masters Leon EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:VSLeon EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Leon Mindscape.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Leon&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|fff|Wyndon Stadium}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Leon Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Leon Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Leon Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Leon Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Champion Time artwork.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| {{color2|fff|Champion Time}} artwork&amp;lt;br&amp;gt;by VOFAN&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 1-Star Champion Time.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 2-Star Champion Time.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 3-Star Champion Time.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal Galar Ambassador.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Comic Iono&#039;s arrival.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Champion Time&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Champion Time&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Champion Time&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Galar Ambassador&lt;br /&gt;
| {{color2|fff|Iono (Masters)|Iono}}&#039;s debut comic&amp;lt;br&amp;gt;by {{color2|fff|Map (illustrator)|map}}&amp;lt;ref name=ComicCredit&amp;gt;[https://archive.is/wip/XEnUN map confirming they drew the Iono comic]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Victory Road artwork.jpg|x250px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Team Charizard artwork.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Leon and Gigantamax Charizard.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Victory Road artwork&amp;lt;br&amp;gt;by Rokoh Hashibi&lt;br /&gt;
| colspan=2 | Artwork of {{color2|fff|Bettie}}, {{color2|fff|Red (Masters)|Red}}, Leon,&amp;lt;br&amp;gt;and their {{pcolor|Charizard|fff}} by Taz Saints&lt;br /&gt;
| Leon and Gigantamax Charizard artwork&amp;lt;br&amp;gt;by {{color2|fff|katano shibire}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2  style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; width=120px | [[File:Masters Score Rank 1-Star Leon.png|120px]]&lt;br /&gt;
| colspan=2  style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; width=120px | [[File:Masters Score Rank 2-Star Leon.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; width=120px | [[File:Masters Score Rank 3-Star Leon.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | {{color2|fff|Damage Challenge}} medal&amp;lt;br&amp;gt;1★ Leon score rank&lt;br /&gt;
| colspan=2 | {{color2|fff|Damage Challenge}} medal&amp;lt;br&amp;gt;2★ Leon score rank&lt;br /&gt;
| {{color2|fff|Damage Challenge}} medal&amp;lt;br&amp;gt;3★ Leon score rank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Leon===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Leon Sygna 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSLeon Sygna Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Leon Sygna EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSLeon Sygna EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Leon Mindscape 2.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Leon&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Wyndon Stadium}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Leon Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Leon Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Leon Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Leon Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Fashion Week artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| {{color2|FFF|Fashion Week!}} artwork&amp;lt;br&amp;gt;by MONO-Land&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leon (Holiday 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Leon Holiday 2021 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSLeon Holiday 2021 Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Leon Holiday 2021 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSLeon Holiday 2021 EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Holiday 2021 Mindscape.png|x180px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Season Greetings 2022.jpg|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Leon&#039;s sync move mindscape&amp;lt;br&amp;gt;(Holiday 2021)&lt;br /&gt;
| Season&#039;s Greetings artwork&amp;lt;br&amp;gt;by Touyarokii&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Leon Holiday 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Leon Holiday 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Leon Holiday 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Leon Holiday 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Winter Wishes postcard.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 1-Star Winter Wishes.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 2-Star Winter Wishes.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 3-Star Winter Wishes.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal Festive Friendship.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Winter Wishes&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Winter Wishes&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Winter Wishes&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Festive Friendship&lt;br /&gt;
| colspan=2 | Postcard commemorating the&amp;lt;br&amp;gt;{{color2|000|Winter Wishes}} story event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leon (Alt.)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Leon Alt 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSLeon Alt Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Leon Alt EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSLeon Alt EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Leon Alt Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Leon&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Battle Tower (Galar)|Battle Tower}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Leon Alt Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Leon Alt Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Leon Alt Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Leon Alt Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Villain Arc Galar Part 2 artwork.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 1-Star Hear the Cheers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 2-Star Hear the Cheers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 3-Star Hear the Cheers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal Galar Strong.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Hear the Cheers!&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Hear the Cheers!&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Hear the Cheers!&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Galar Strong&lt;br /&gt;
| Artwork of the Galar chapter of the {{color2|FFF|Villain Arc}}&amp;lt;br&amp;gt;(Part 2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Leon shares his Japanese voice actor, [[Takahiro Sakurai]], with his counterpart from the [[Pokémon: Twilight Wings]] miniseries.&lt;br /&gt;
* Sygna Suit Leon &amp;amp; Eternatus are the first sync pair capable of using [[Max Move|max moves]].&lt;br /&gt;
** Leon &amp;amp; Eternatus are also the first [[sygna suit]] sync pair capable of using [[Dynamax]].&lt;br /&gt;
* Sygna Suit Leon &amp;amp; Eternatus are the first sygna suit sync pair with a [[Legendary Pokémon]].&lt;br /&gt;
* Sygna Suit Leon is the only Trainer to use [[Eternamax]].&lt;br /&gt;
* During the [[story event]] [[Winter Wishes]], Calyrex briefly takes over {{mas|Sawyer}}&#039;s body to {{pkmn2|talking|talk}} with Leon, referencing how {{ga|Calyrex}} frequently speaks through [[Peony]] the same way during [[Pokémon Sword and Shield]]&#039;s [[The Crown Tundra]] {{FB|Pokémon Sword and Shield|Expansion Pass|expansion}}.&lt;br /&gt;
* All versions of Leon use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Victor}}, {{mas|Gloria}}, {{mas|Hop}}, {{mas|Raihan}}, {{mas|Sonia}}, {{mas|Rose}}, {{mas|Red}}, and {{mas|Lance}}.&lt;br /&gt;
* As a potential [[List of cross-canon references|reference]] to Sygna Suit Leon, {{an|Leon}} obtains {{TP|Leon|Eternatus}} from [[Goh]] in &#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;.&lt;br /&gt;
* Out of all limited units, Leon has the longest gap between his initial banner and his rerun banner, at 723 days.&lt;br /&gt;
* Out of all limited units, Sygna Suit Leon holds the record for the longest length of time without receiving a rerun in a banner that non-paid {{mas|Gem}}s can be used on, at 887 days. He first ran on August 12, 2021, and did not receive a non-paid rerun until January 16, 2024.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Leon&#039;s design is based on his appearance in {{g|Sword and Shield}}. {{TP|Leon|Charizard}} is Leon&#039;s signature Pokémon in the [[core series]] games, where it is also capable of [[Gigantamax]]ing. Charizard&#039;s {{mas|Dex}} entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby and Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
In the story of Pokémon Sword and Shield, Leon attempts to catch Eternatus to calm the [[Darkest Day]], but fails. Eternatus&#039;s Dex entry comes from Pokémon Shield.&lt;br /&gt;
&lt;br /&gt;
Leon does not own a Calyrex outside this game. Ice Rider Calyrex&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
Leon&#039;s Alt outfit is the same outfit he wears when battling the player in the {{gal|Battle Tower}}. Dragapult is a Pokémon that Leon uses on his team in the core series games. Dragapult&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Strike a Pose!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=本気をみせよう！ &#039;&#039;{{tt|Honki o Miseyō!|Behold Our Real Power!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=見識我們的實力！ &#039;&#039;{{tt|Jiànshì Wǒmen de Shílì!|Witness Our Strength!}}&#039;&#039;&lt;br /&gt;
|fr=Tu vas découvrir la puissance !&lt;br /&gt;
|de=Ich werd&#039;s dir zeigen!&lt;br /&gt;
|ko=진정한힘을보여주지! &#039;&#039;{{tt|Jinjeonghan Himeul Boyeojuji!|We&#039;ll Show You True Power!}}&#039;&#039;&lt;br /&gt;
|it=Vi mostreremo la nostra potenza!&lt;br /&gt;
|es=¡Veréis de qué somos capaces!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Champion Time Fire Blast&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=無敗の王者が決める だいもんじ &#039;&#039;{{tt|Muhai no Ōja ga Kimeru Daimonji|Undefeated Champion&#039;s Decisive Fire Blast}}&#039;&#039;&lt;br /&gt;
|zh_cmn=不敗王者的絕招之 大字爆炎 &#039;&#039;{{tt|Búbài Wángzhě de Juézhāo zhī Dàzì Bàoyán|Undefeated Champion&#039;s Finishing Fire Blast}}&#039;&#039;&lt;br /&gt;
|fr=Le Maître Invaincu ! Déflagration !&lt;br /&gt;
|de=Feuersturm des Unschlagbaren&lt;br /&gt;
|ko=무패의 챔피언이 날리는 불대문자 &#039;&#039;{{tt|Mupae-ui Champion-i Nallineun|Undefeated Champion&#039;s Fire Blast}}&#039;&#039;&lt;br /&gt;
|it=Fuocobomba del Campione imbattuto&lt;br /&gt;
|es=Llamarada del Campeón Imbatible&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Eternal Power!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff&lt;br /&gt;
|ja=無限大だぜ！ &#039;&#039;{{tt|Mugendai daze|It&#039;s Infinite!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=無限大啊！ &#039;&#039;{{tt|Wúxiàndà a!|It&#039;s Infinite!}}&#039;&#039;&lt;br /&gt;
|fr=C&#039;est éternel !&lt;br /&gt;
|de=Maximal endlos!&lt;br /&gt;
|ko=무한대다! &#039;&#039;{{tt|Muhandaeda!|It&#039;s Infinite!}}&#039;&#039;&lt;br /&gt;
|it=Energia senza fine!&lt;br /&gt;
|es=¡Es eterno!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Eternal Champion Dragon Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff&lt;br /&gt;
|ja=クライマックスを迎える ドラゴンレイ &#039;&#039;{{tt|Kuraimakkusu o Mukaeru Doragon Rei|Climactic Dragon Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=迎接最高潮之 龍之光線 &#039;&#039;{{tt|Yíngjiē Zuìgāocháo zhī Lóng-zhī Guāngxiàn|Climactic Dragon Ray}}&#039;&#039;&lt;br /&gt;
|fr=Vers l&#039;éternité ! Laser Dragon !&lt;br /&gt;
|de=Drachenstrahl der Champ Time&lt;br /&gt;
|ko=클라이맥스를 맞이하는 드래곤레이 &#039;&#039;{{tt|Keullaimaekseu-reul Majihaneun Deuraegon Rei|Climactic Dragon Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Drago verso il momento clou&lt;br /&gt;
|es=Rayo Dragón que Puede con Todo&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Champion Gift!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=プレゼントタイム！ &#039;&#039;{{tt|Purezento Taimu!|Time for Presents!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=禮物時刻！ &#039;&#039;{{tt|Lǐwù shíkè!|Time for Presents!}}&#039;&#039;&lt;br /&gt;
|fr=C&#039;est l&#039;heure des cadeaux !&lt;br /&gt;
|de=Zeit für Geschenke!&lt;br /&gt;
|ko=프레젠트타임! &#039;&#039;{{tt|Peurejenteu Taim!|Time for Presents!}}&#039;&#039;&lt;br /&gt;
|it=It&#039;s present time!&lt;br /&gt;
|es=¡Aquí llega el regalón!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Crowned Champion Ice Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=王者にふさわしき アイスインパクト &#039;&#039;{{tt|Ōja ni Fusawashiki Aisu Inpakuto|Ice Impact Fit for a King}}&#039;&#039;&lt;br /&gt;
|zh_cmn=王者風範之 冰之衝擊 &#039;&#039;{{tt|Wángzhě Fēngfàn zhī Bīng-zhī Chōngjí|Kingly Style Ice Impact}}&#039;&#039;&lt;br /&gt;
|fr=Digne d&#039;un roi légendaire ! Impact Glace !&lt;br /&gt;
|de=Eisstoß des stolzen Champs&lt;br /&gt;
|ko=왕에 걸맞은 아이스임팩트 &#039;&#039;{{tt|Wang-e Geolmaj-eun Aiseu Impaekteu|Ice Impact Befitting a King}}&#039;&#039;&lt;br /&gt;
|it=Impatto Ghiaccio del re invincibile&lt;br /&gt;
|es=Impacto Hielo Digno de un Rey&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Slashing Breaking Swipe&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff&lt;br /&gt;
|ja=ワイドブレイカー・斬 &#039;&#039;{{tt|Waido Bureikā Zan|Breaking Swipe - Slash}}&#039;&#039;&lt;br /&gt;
|zh_cmn=廣域破壞・斬 &#039;&#039;{{tt|Guǎngyù Pòhuài Zhǎn|Breaking Swipe - Slash}}&#039;&#039;&lt;br /&gt;
|fr=Abattage décisif&amp;lt;br&amp;gt;Abattage S&lt;br /&gt;
|de=Breitseite des Schlitzens&amp;lt;br&amp;gt;Breitseite S&lt;br /&gt;
|ko=와이드브레이커:참 &#039;&#039;{{tt|Waideu Beureikeo: Cham|Breaking Swipe: Slash}}&#039;&#039;&lt;br /&gt;
|it=Vastoimpatto tagliente&amp;lt;br&amp;gt;Vastoimpatto S&lt;br /&gt;
|es=Vasto Impacto Imbatible&amp;lt;br&amp;gt;Vasto Impacto S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Let&#039;s Have a Blast!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff&lt;br /&gt;
|ja=盛りあがろうぜ！ &#039;&#039;{{tt|Moriagarou ze|Let&#039;s have a blast!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=熱鬧起來吧！ &#039;&#039;{{tt|Rènào qǐlái ba|Let&#039;s have a blast!}}&#039;&#039;&lt;br /&gt;
|fr=Déchaînons la foule !&lt;br /&gt;
|de=Amüsieren wir uns!&lt;br /&gt;
|ko=분위기를달궈보자! &#039;&#039;{{tt|Bun-wigireuldalgwoboja|Let&#039;s have a blast!}}&#039;&#039;&lt;br /&gt;
|it=Animi in fiamme!&lt;br /&gt;
|es=¡Ahora empieza lo bueno!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Rise to the Peak Dragon Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff&lt;br /&gt;
|ja=最高潮へ登りつめる ドラゴンインパクト &#039;&#039;{{tt|Saikōchō e Noboritsumeru Doragon Inpakuto|Reach the Climax - Dragon Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=衝上最高潮之 龍之衝擊 &#039;&#039;{{tt|Chōngshàng Zuìgāocháo zhī Lóng-zhī Chōngjí|Reach the Climax - Dragon Impact}}&#039;&#039;&lt;br /&gt;
|fr=Atteignons le sommet ! Impact Dragon !&lt;br /&gt;
|de=Drachenstoß des Gipfelstürmers&lt;br /&gt;
|ko=최고조에 달하는 드래곤임팩트 &#039;&#039;{{tt|Choegojo-e Dalhaneun Deuraegon Impaekteu|Reach the Climax - Dragon Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Drago che raggiunge il vertice&lt;br /&gt;
|es=Impacto Dragón que Asciende a la Cúspide&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{champions|fire}}&lt;br /&gt;
{{masterscharacters|fire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle facility leaders]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Trainers with Dynamax Bands]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Delion#Pokémon Masters EX]]&lt;br /&gt;
[[es:Lionel (Masters EX)]]&lt;br /&gt;
[[it:Dandel (Masters EX)]]&lt;br /&gt;
[[ja:ダンデ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:丹帝#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Steven_(Masters)&amp;diff=4073247</id>
		<title>Steven (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Steven_(Masters)&amp;diff=4073247"/>
		<updated>2024-08-01T17:50:02Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=steel&lt;br /&gt;
|name=Steven&lt;br /&gt;
|jname=ダイゴ&lt;br /&gt;
|jtrans=Daigo&lt;br /&gt;
|image=Spr Masters Steven.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Steven&#039;s model&lt;br /&gt;
|num=81&lt;br /&gt;
|enva=[[Xander Mobus]]&amp;lt;ref name=&amp;quot;Xander Mobus&amp;quot;&amp;gt;[https://twitter.com/XanderMobusVO/status/1304968120054894592 Xander Mobus on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Tomoaki Maeno&amp;lt;ref name=&amp;quot;Tomoaki Maeno&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1417366158546714624 Pokémon Masters EX on Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Known as the wandering stone collector due to his love of rare stones, he is actually the heir to the [[Devon Corporation]] and {{pkmn|Champion}} of the [[Hoenn]] {{ho|Pokémon League}}.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Steven&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダイゴ&#039;&#039;&#039; &#039;&#039;Daigo&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Steven Stone|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{TP|Steven|Metagross}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available through a Poké Fair Scout on February 14, 2020 to coincide with the [[story event]] [[The Strongest There Is]]. This pair can be raised to {{6EX}} from November 23, 2020.&lt;br /&gt;
&lt;br /&gt;
Steven in his Summer 2020 seasonal outfit forms a sync pair with {{alo|Sandslash}}. This sync pair was first made available through a Seasonal Scout on July 31, 2020 to coincide with the story event [[Summer Superstars]]. This pair can be raised to {{6EX}} from July 20, 2021.&lt;br /&gt;
&lt;br /&gt;
Steven in his Anniversary 2021 seasonal outfit forms a sync pair with {{Shiny}} {{p|Rayquaza}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made through a Master Fair Scout available on September 1, 2021 to coincide with the story event [[Hearts United]]. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Steven in his [[sygna suit]] forms a sync pair with {{p|Deoxys}}, which is capable of changing into any of its {{form|Deoxys|Formes}}. This sync pair was first made available through a Poké Fair Scout on August 10, 2022 to coincide with the [[villain event]] [[Team Aqua&#039;s Stormy Seas]]. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Steven also forms a sync pair with his {{p|Cradily}}. This pair can be obtained by reaching Friendship Level 100 with Steven in the [[Trainer Lodge]] beginning on March 31, 2023. This pair can be raised to {{6EX}} since its release, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Steven in his Special Costume forms a sync pair with his {{Shiny}} {{p|Stoutland}}. This pair can be obtained through a limited costume sync pair scout beginning on March 31, 2023 to coincide with the costume event [[Solve the Case! (Part 1)]]. This pair can also be raised to {{6EX}} since its release.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Metagross}}&lt;br /&gt;
==Metagross==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 03001, which allows &amp;quot;Battle! (Steven) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Metagross&lt;br /&gt;
|namelink=Steven&#039;s Metagross&lt;br /&gt;
|name2=Mega Metagross&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex=0376&lt;br /&gt;
|ndex2=0376M&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ghost&lt;br /&gt;
|description=It boasts not only psychic powers but also fantastic strength. It grabs its prey with its four legs and holds them in place with its claws.&lt;br /&gt;
|hp=487|atk=428|def=190|spatk=137|spdef=186|spe=246&lt;br /&gt;
|hp2=587|atk2=468|def2=230|spatk2=177|spdef2=226|spe2=286&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=487|atk3=513|def3=209|spatk3=137|spdef3=204|spe3=246&lt;br /&gt;
|hp4=587|atk4=561|def4=253|spatk4=177|spdef4=248|spe4=286&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Steven is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|steel}}&lt;br /&gt;
{{MastersAvailability/entry|Steven Spotlight Poké Fair Scout|February 14 to March 16, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Steven Spotlight Poké Fair Scout|June 23 to July 14, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Cynthia}} and Steven Poké Fair Scout|November 23 to December 14, 2020|note=6★ EX unlocked}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Poké Fair Scout|May 25 to June 8, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|N}}, Steven, and {{mas|Lance}} Charming Poké Fair Scout|March 14 to 22, 2022|note=Only male characters could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout B|February 27 to March 27, 2023}}&lt;br /&gt;
{{MastersAvailability/foot|steel}}&lt;br /&gt;
&lt;br /&gt;
Steven can be obtained in the Monthly Poké Fair Scout starting from April 1, 2023. He was featured in the following banners:&lt;br /&gt;
{{MastersAvailability/head|steel}}&lt;br /&gt;
{{MastersAvailability/entry|Monthly Poké Fair Scout Vol. 8|April 1 to May 1, 2023|note=Vertical sync grid expansion received}}&lt;br /&gt;
{{MastersAvailability/entry|Monthly Poké Fair Scout Vol. 14|October 1 to November 1, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Monthly Poké Fair Scout Vol. 19|March 1 to April 1, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|steel}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|steel}}&lt;br /&gt;
{{MastersAvailability/entry|New Year&#039;s Poké Fair Ticket Scout|January 1 to 23, 2022|note=Players could obtain up to 23 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/foot|steel}}&lt;br /&gt;
&lt;br /&gt;
Steven could be scouted in the Anime Collaboration 10-Pair + 5★-Select Ticket Scout available from July 7 to 31, 2022, which players could receive one ticket for by completing the Anime Collaboration Special Missions. Steven could also be scouted in the 5★ Champion Select Ticket Scout available from February 27 to April 3, 2023, which players could receive one ticket for as a log-in bonus.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Steven&#039;s Metagross uses {{m|Meteor Mash}} and {{m|Iron Head}} as its two damage-dealing moves. Upon [[Mega Evolution (Masters)|Mega Evolving]], Meteor Mash is replaced with {{m|Bullet Punch}}. Bullet Punch is a Quick Move that does not cost gauge but has a limited number of uses per battle.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Meteor Mash}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of raising the user&#039;s Attack by 1 stat rank.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Iron Head}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|92&lt;br /&gt;
|110&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Best There Is!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Defense by 1 stat rank. Applies the Critical Hit Next effect to the user. If the user&#039;s Metagross has Mega Evolved, also applies the Enduring effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Bullet Punch}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(3 uses)&lt;br /&gt;
|75&lt;br /&gt;
|90&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Solid Steel {{mcolor|Meteor Mash|000}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Metagross until the end of the battle.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Power Chain 3&lt;br /&gt;
|Powers up moves when unity bonus is in effect.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Impervious&lt;br /&gt;
|Stats cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Steel Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Steel-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Rock Lover Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Space Cadet Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 per [[File:Theme skill icon region.png|20px|link=]] Hoenn theme&lt;br /&gt;
|Raises the following discovery level by the number of sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Hoenn theme:&amp;lt;br&amp;gt; • [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Steven &amp;amp; Metagross&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on April 1, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Meteor Mash: Power +4&lt;br /&gt;
| Meteor Mash: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Meteor Mash: Power +4&lt;br /&gt;
| Meteor Mash: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Meteor Mash: Power +4&lt;br /&gt;
| Meteor Mash: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Meteor Mash: Power +4&lt;br /&gt;
| Meteor Mash: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Meteor Mash: Power +4&lt;br /&gt;
| Meteor Mash: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Meteor Mash: Power +4&lt;br /&gt;
| Meteor Mash: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Meteor Mash: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Meteor Mash: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Meteor Mash: Swag Bag 1&lt;br /&gt;
| Raises the chance of raising stat values with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +5&lt;br /&gt;
| Iron Head: Power ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +5&lt;br /&gt;
| Iron Head: Power ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +5&lt;br /&gt;
| Iron Head: Power ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +5&lt;br /&gt;
| Iron Head: Power ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bullet Punch: Eagle Eye 9&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by 1 stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bullet Punch: Staggering 9&lt;br /&gt;
| Makes the target flinch when the user’s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Best There Is!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user&#039;s Attack has been raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tough Sync 3&lt;br /&gt;
| Powers up the user’s sync move when its Defense is raised.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Force Field 1&lt;br /&gt;
| Has a chance (20%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S-Move: HP Recovery (M) 2&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP after using a sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stoic 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Defense by 1 stat rank after its Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unyielding 2&lt;br /&gt;
| When the user&#039;s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Defense ↓ All 2&lt;br /&gt;
| Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solid Steel Meteor Mash: Power +25&lt;br /&gt;
| Solid Steel Meteor Mash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solid Steel Meteor Mash: Power +25&lt;br /&gt;
| Solid Steel Meteor Mash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cradily==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Cradily&lt;br /&gt;
|ndex=0346&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Rock&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Rock&lt;br /&gt;
|move2=Poison&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Steel&lt;br /&gt;
|description=Normally, it lived on shallow sea shoals. When the tide went out, this Pokémon came up on land to search for prey.&lt;br /&gt;
|hp=584|atk=312|def=174|spatk=380|spdef=177|spe=227&lt;br /&gt;
|hp2=664|atk2=352|def2=214|spatk2=420|spdef2=217|spe2=267&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Steven &amp;amp; Cradily can be teamed up with by scouting Steven and raising him to friendship level 100 in the [[Trainer Lodge]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Acid}}&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (10%) of lowering the target’s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Ancient Power}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Stealth Rock}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Opponent side&lt;br /&gt;
|Applies the Rock Damage Field effect to the opponents’ field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Gem Hunt!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Sp. Atk and Sp. Def by 2 stat ranks. Applies the Enduring effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Agent of the Ancient Rock Beam&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack’s power increases when the Rock Damage Field is applied to the opponents’ field of play.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|On a Roll 4&lt;br /&gt;
|Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Guard&lt;br /&gt;
|Reduces damage when the user is attacked by Water-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Catalytic Infliction&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Rock Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Rock-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Rock Lover Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Space Cadet Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt; • [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt; • [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Steven &amp;amp; Cradily&#039;s sync grid is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acid: Power +4&lt;br /&gt;
| Acid: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acid: Power +4&lt;br /&gt;
| Acid: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acid: Power +4&lt;br /&gt;
| Acid: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acid: Power +4&lt;br /&gt;
| Acid: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acid: Power +4&lt;br /&gt;
| Acid: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acid: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Power: Power +4&lt;br /&gt;
| Ancient Power: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Power: Power +4&lt;br /&gt;
| Ancient Power: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Power: Power +4&lt;br /&gt;
| Ancient Power: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Power: Power +4&lt;br /&gt;
| Ancient Power: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Power: Power +4&lt;br /&gt;
| Ancient Power: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Power: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stealth Rock: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stealth Rock: Follow-Through 9&lt;br /&gt;
| Applies the Critical Hit Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stealth Rock: Super Preparation 9&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gem Hunt!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gem Hunt!: Ramp Up 1&lt;br /&gt;
| Raises the user’s Sp. Atk by 1 stat rank when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swag Bag 3&lt;br /&gt;
| Raises the chance of raising stat values with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swag Bag 5&lt;br /&gt;
| Raises the chance of raising stat values with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock DF Power-Up 3&lt;br /&gt;
| Powers up the user’s moves when the Rock Damage Field is applied to the opponent’s field of play.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainteaser&lt;br /&gt;
| The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Staggering 2&lt;br /&gt;
| Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brute Wits&lt;br /&gt;
| The more the user’s Sp. Def is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agent of the Ancient Rock Beam: Power +25&lt;br /&gt;
| Agent of the Ancient Rock Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agent of the Ancient Rock Beam: Power +25&lt;br /&gt;
| Agent of the Ancient Rock Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agent of the Ancient Rock Beam: Power +25&lt;br /&gt;
| Agent of the Ancient Rock Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agent of the Ancient Rock Beam: Power +25&lt;br /&gt;
| Agent of the Ancient Rock Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sandslash}}&lt;br /&gt;
{{anchor|Alolan Sandslash}}&lt;br /&gt;
==Sandslash (Alola Form)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ice&lt;br /&gt;
|name=Steven (Summer 2020)&lt;br /&gt;
|jname=ダイゴ（２０シーズン）&lt;br /&gt;
|jtrans=Daigo (2020 Season)&lt;br /&gt;
|image=Spr Masters Steven Summer 2020.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Steven&#039;s model (Summer 2020)&lt;br /&gt;
|num=81&lt;br /&gt;
|enva=[[Xander Mobus]]&lt;br /&gt;
|java=Tomoaki Maeno&lt;br /&gt;
|desc=Steven&#039;s looking a little festive in his cool summer attire! He and his Alolan Sandslash partner escape the heat by entering caves in search of rare stones.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Sandslash&lt;br /&gt;
|ndex=0028A&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Ice&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Ice&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fighting&lt;br /&gt;
|description=It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.&lt;br /&gt;
|hp=630|atk=424|def=176|spatk=115|spdef=147|spe=224&lt;br /&gt;
|hp2=730|atk2=464|def2=216|spatk2=155|spdef2=187|spe2=264&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Steven (Summer 2020) is exclusive to seasonal scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|Steven Seasonal Scout|July 31 to August 17, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Steven and {{mas|Lyra}} Seasonal Scout|July 20 to August 3, 2021|note=6★ EX unlocked}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|September 10 to 17, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 4 to 18, 2022}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 6 to 20, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 3 to 20, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|March 3 to 17, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Icicle Spear}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Attacks the target two to five times in a row.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Icicle Crash}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|105&lt;br /&gt;
|126&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Coolest There Is!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s accuracy and critical-hit rate by 1 stat rank. In addition, raises the user&#039;s critical-hit rate by 2 stat ranks during a hailstorm.&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Too Cool {{mcolor|Icicle Crash|000}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hail Bringer&lt;br /&gt;
|Causes a hailstorm after a sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Snow Shelter&lt;br /&gt;
|Protects the Pokémon from damage from a hailstorm.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Invigorating Hail 5&lt;br /&gt;
|Powers up moves in a hailstorm.&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ice Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Ice-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sunglasses Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Rock Lover Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Steven (Summer 2020) &amp;amp; Sandslash&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Power +1&lt;br /&gt;
| Icicle Spear: Power ↑ +1&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Power +1&lt;br /&gt;
| Icicle Spear: Power ↑ +1&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Power +1&lt;br /&gt;
| Icicle Spear: Power ↑ +1&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Power +1&lt;br /&gt;
| Icicle Spear: Power ↑ +1&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Power +1&lt;br /&gt;
| Icicle Spear: Power ↑ +1&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Cold Snap 2&lt;br /&gt;
| Has a chance (30%) of leaving the target frozen when a move targeting an opponent is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Power +3&lt;br /&gt;
| Icicle Crash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Power +3&lt;br /&gt;
| Icicle Crash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Power +3&lt;br /&gt;
| Icicle Crash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Power +3&lt;br /&gt;
| Icicle Crash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Power +3&lt;br /&gt;
| Icicle Crash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Harry 2&lt;br /&gt;
| Powers up moves when the target is flinching.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Crash: Freeze Synergy 3&lt;br /&gt;
| Powers up moves when the target is frozen.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Coolest There Is!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Hail 1&lt;br /&gt;
| Restores the Pokémon&#039;s HP whenever it takes an action during a hailstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flinch Hitter 5&lt;br /&gt;
| Powers up sync moves when the target is flinching.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hasty Hail 2&lt;br /&gt;
| Quickly charges the move gauge in a hailstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freezer Burn 5&lt;br /&gt;
| Powers up sync moves when the target is frozen.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 3&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stoic 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Defense by 1 stat rank after its Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Quarter&lt;br /&gt;
| Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Too Cool Icicle Crash: Power +25&lt;br /&gt;
| Too Cool Icicle Crash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Too Cool Icicle Crash: Power +25&lt;br /&gt;
| Too Cool Icicle Crash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Rayquaza}}&lt;br /&gt;
==Rayquaza==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=flying&lt;br /&gt;
|name=Steven (Anniversary 2021)&lt;br /&gt;
|jname=ダイゴ（２１アニバーサリー）&lt;br /&gt;
|jtrans=Daigo (2021 Anniversary)&lt;br /&gt;
|image=Spr Masters Steven Anniversary 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Steven&#039;s model (Anniversary 2021)&lt;br /&gt;
|num=81&lt;br /&gt;
|enva=[[Xander Mobus]]&lt;br /&gt;
|java=Tomoaki Maeno&lt;br /&gt;
|desc=Steven is back in a fancy suit! He&#039;s pursuing new strength and potential together with Rayquaza, a Pokémon that embodies the mysteries of [[Mega Evolution]].&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Rayquaza&lt;br /&gt;
|name2=Mega Rayquaza&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex=0384 s&lt;br /&gt;
|ndex2=0384M s&lt;br /&gt;
|shiny=yes&lt;br /&gt;
|type=Flying&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Flying&lt;br /&gt;
|move2=Dragon&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ice&lt;br /&gt;
|description=Rayquaza is said to have lived for hundreds of millions of years. Legends remain of how it put to rest the clash between {{p|Kyogre}} and {{p|Groudon}}.&lt;br /&gt;
|hp=606|atk=254|def=126|spatk=254|spdef=126|spe=300&lt;br /&gt;
|hp2=706|atk2=294|def2=166|spatk2=294|spdef2=166|spe2=340&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=606|atk3=254|def3=126|spatk3=254|spdef3=126|spe3=420&lt;br /&gt;
|hp4=706|atk4=294|def4=166|spatk4=294|spdef4=166|spe4=460&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Steven (Anniversary 2021) is exclusive to Master Fair scouts. He was available in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|flying}}&lt;br /&gt;
{{MastersAvailability/entry|Steven Master Fair Scout|September 1 to 30, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Steven Master Fair Scout|December 30, 2022 to February 6, 2023}}&lt;br /&gt;
{{MastersAvailability/foot|flying}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dragon Ascent}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|192&lt;br /&gt;
|230&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the user&#039;s Defense and Sp. Def by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Draco Meteor}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|136&lt;br /&gt;
|163&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the user&#039;s Sp. Atk by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sky High!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. When used by Mega Rayquaza, also raises the user&#039;s Speed by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Triumph and Glory {{mcolor|Dragon Ascent|000}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Rayquaza until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Hoenn Flag Bearer&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Downside Up&lt;br /&gt;
|When the user&#039;s stats would be lowered, raises the user&#039;s stats by the same amount instead.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Good Form&lt;br /&gt;
|The more the user&#039;s stats are raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Gauge Refresh 4&lt;br /&gt;
|Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Flying Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Flying-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Battle Facility Foe Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Rock Lover Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&amp;lt;br&amp;gt;Lowers the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Steven (Anniversary 2021) &amp;amp; Rayquaza&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Ascent: Power +2&lt;br /&gt;
| Dragon Ascent: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Ascent: Power +2&lt;br /&gt;
| Dragon Ascent: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Ascent: Power +2&lt;br /&gt;
| Dragon Ascent: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Ascent: Power +2&lt;br /&gt;
| Dragon Ascent: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Ascent: Power +2&lt;br /&gt;
| Dragon Ascent: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Ascent: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Ascent: Fleet Feet 1&lt;br /&gt;
| Raises the user&#039;s Speed by 1 stat rank when its move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Power +3&lt;br /&gt;
| Draco Meteor: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Power +3&lt;br /&gt;
| Draco Meteor: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Power +3&lt;br /&gt;
| Draco Meteor: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Power +3&lt;br /&gt;
| Draco Meteor: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Power +3&lt;br /&gt;
| Draco Meteor: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Accuracy +10&lt;br /&gt;
| Draco Meteor: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Critical Strike 2&lt;br /&gt;
| Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sky High!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Sync-Up 5&lt;br /&gt;
| Powers up the user&#039;s sync move when weather conditions are not in effect.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Sync-Up 9&lt;br /&gt;
| Powers up the user&#039;s sync move when weather conditions are not in effect.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 1 the first time it enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Power-Up 1&lt;br /&gt;
| Powers up the user&#039;s moves when weather conditions are not in effect.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear as Day&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fierce Entry 1&lt;br /&gt;
| Raises the user&#039;s Attack by 1 stat rank when it enters a battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Weather Wipe 9&lt;br /&gt;
| Removes all weather conditions when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Triumph and Glory Dragon Ascent: Power +25&lt;br /&gt;
| Triumph and Glory Dragon Ascent: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Triumph and Glory Dragon Ascent: Power +25&lt;br /&gt;
| Triumph and Glory Dragon Ascent: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Triumph and Glory Dragon Ascent: Power +25&lt;br /&gt;
| Triumph and Glory Dragon Ascent: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Triumph and Glory Dragon Ascent: Power +25&lt;br /&gt;
| Triumph and Glory Dragon Ascent: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Deoxys}}&lt;br /&gt;
==Deoxys (All Formes)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=psychic&lt;br /&gt;
|name=Sygna Suit Steven&lt;br /&gt;
|jname=マジコスダイゴ&lt;br /&gt;
|jtrans=Serious Costume Daigo&lt;br /&gt;
|image=Spr Masters Steven Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Steven&#039;s model&lt;br /&gt;
|num=81&lt;br /&gt;
|enva=[[Xander Mobus]]&lt;br /&gt;
|java=Tomoaki Maeno&lt;br /&gt;
|desc=Steven is wearing an outfit made especially for space exploration. As its design is based on data from Deoxys, it&#039;s a great match for his partner Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 03013, which allows &amp;quot;Decisive Battle! (Steven) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
===Normal Forme===&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Deoxys&lt;br /&gt;
|ndex=0386&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|role=Tech&lt;br /&gt;
|exrole=Support&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.&lt;br /&gt;
|hp=664|atk=224|def=156|spatk=224|spdef=156|spe=336&lt;br /&gt;
|hp2=824|atk2=264|def2=236|spatk2=264|spdef2=236|spe2=376&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Steven is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|psychic}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Steven Poké Fair Scout|August 10 to 28, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Steven Poké Fair Scout|February 25 to March 10, 2024|note=Vertical sync grid expansion and EX role received}}&lt;br /&gt;
{{MastersAvailability/entry|Double Feature Poké Fair Scout|July 19 to August 2, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|psychic}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|psychic}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/foot|psychic}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Moves====&lt;br /&gt;
Deoxys starts the battle in Normal Forme. After using a Trainer move, Deoxys&#039;s moves and passive skills change and, unless &amp;quot;Try This!&amp;quot; is used, it changes its forme. Its sync move, theme skills, and expedition skills do not change between formes.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Try This!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Turns the field of play&#039;s terrain into Psychic Terrain. Raises the user&#039;s Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user&#039;s moves with different moves. Replaces some of the user&#039;s passive skills with different passive skills.&amp;lt;br&amp;gt;&#039;&#039;(Before using a Trainer Move)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Attack!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 6 stat ranks. Raises the user&#039;s critical-hit rate by 3 stat ranks. Change into Attack Forme until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(Before using a Trainer Move)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Faster!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Reduces the user&#039;s sync move countdown by 2. Raises the user&#039;s Speed by 6 stat ranks. Raises the user&#039;s evasiveness by 3 stat ranks. Change into Speed Forme until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(Before using a Trainer Move)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Defend!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Applies the Damage Guard Next effect to the user. Change into Defense Forme until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(Before using a Trainer Move)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Psycho Boost}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the user&#039;s Sp. Atk by 2 stat ranks.&amp;lt;br&amp;gt;&#039;&#039;(After using &amp;quot;Try This!&amp;quot;)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Recover}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|1&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Restores the user&#039;s HP by approximately 50% of its maximum HP.&amp;lt;br&amp;gt;&#039;&#039;(After using &amp;quot;Try This!&amp;quot;)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Zen Headbutt}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|51&lt;br /&gt;
|61&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&amp;lt;br&amp;gt;&#039;&#039;(After using &amp;quot;Try This!&amp;quot;)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Cosmic Power}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Defense and Sp. Def by 1 stat rank.&amp;lt;br&amp;gt;&#039;&#039;(After using &amp;quot;Try This!&amp;quot;)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Space Rocks {{mcolor|Psycho Boost|000}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the user&#039;s stats are raised, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Downside Up&lt;br /&gt;
|When the user&#039;s stats would be lowered, raises the user&#039;s stats by the same amount instead.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pinpoint Entry 1&lt;br /&gt;
|Raises the user&#039;s accuracy by 1 stat rank when it enters a battle.&amp;lt;br&amp;gt;&#039;&#039;(Before using a Trainer Move)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Entry Freebie&lt;br /&gt;
|Applies the Free Move Next effect to the user when it enters a battle.&amp;lt;br&amp;gt;&#039;&#039;(Before using a Trainer Move)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fuel Economy 1&lt;br /&gt;
|Decreases the amount of move gauge slots the user&#039;s Pokémon needs to use moves by 1.&amp;lt;br&amp;gt;&#039;&#039;(After using &amp;quot;Try This!&amp;quot;)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Aggravation 2&lt;br /&gt;
|Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&amp;lt;br&amp;gt;&#039;&#039;(After using &amp;quot;Try This!&amp;quot;)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Psychic Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Psychic-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Space Cadet Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt; • [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt; • [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attack Forme===&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Deoxys&lt;br /&gt;
|ndex=0386A&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|role=Tech&lt;br /&gt;
|exrole=Support&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.&lt;br /&gt;
|hp=664|atk=448|def=109|spatk=448|spdef=109|spe=336&lt;br /&gt;
|hp2=824|atk2=528|def2=165|spatk2=528|spdef2=165|spe2=376&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Psycho Boost}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the user&#039;s Sp. Atk by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Protect}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Applies the Damage Guard Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Zen Headbutt}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|51&lt;br /&gt;
|61&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Cosmic Power}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Defense and Sp. Def by 1 stat rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Downside Up&lt;br /&gt;
|When the user&#039;s stats would be lowered, raises the user&#039;s stats by the same amount instead.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Expanded Sync&lt;br /&gt;
|When the user&#039;s sync move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves affected by this passive skill is not lowered even if there are multiple targets.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Power Combo 2&lt;br /&gt;
|Has a chance (30%) of increasing the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defense Forme===&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Deoxys&lt;br /&gt;
|ndex=0386D&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|role=Tech&lt;br /&gt;
|exrole=Support&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.&lt;br /&gt;
|hp=664|atk=112|def=312|spatk=112|spdef=312|spe=168&lt;br /&gt;
|hp2=824|atk2=132|def2=472|spatk2=132|spdef2=472|spe2=188&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Psycho Boost}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the user&#039;s Sp. Atk by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Recover}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Restores the user&#039;s HP by approximately 50% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Zen Headbutt}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|51&lt;br /&gt;
|61&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Iron Defense}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Defense by 2 stat ranks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Downside Up&lt;br /&gt;
|When the user&#039;s stats would be lowered, raises the user&#039;s stats by the same amount instead.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Stat Share 9&lt;br /&gt;
|When a status move used by the user&#039;s Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Mind-Bracing Infliction+ 9&lt;br /&gt;
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user&#039;s Pokémon uses a status move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Speed Forme===&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Deoxys&lt;br /&gt;
|ndex=0386S&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|role=Tech&lt;br /&gt;
|exrole=Support&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.&lt;br /&gt;
|hp=664|atk=224|def=202|spatk=224|spdef=202|spe=537&lt;br /&gt;
|hp2=824|atk2=264|def2=306|spatk2=264|spdef2=306|spe2=601&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Psycho Boost}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the user&#039;s Sp. Atk by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Recover}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Restores the user&#039;s HP by approximately 50% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Zen Headbutt}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|51&lt;br /&gt;
|61&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Double Team}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s evasiveness by 1 stat rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Downside Up&lt;br /&gt;
|When the user&#039;s stats would be lowered, raises the user&#039;s stats by the same amount instead.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Afflicter&#039;s Fervor 2&lt;br /&gt;
|Reduces the sync move countdown by 2 the first time the user&#039;s Pokémon uses a status move each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Catalytic Infliction&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user&#039;s Pokémon uses a status move each battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Sygna Suit Steven &amp;amp; Deoxys&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on February 25, 2024.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 2&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psycho Boost: Power +2&lt;br /&gt;
| Psycho Boost: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psycho Boost: Power +2&lt;br /&gt;
| Psycho Boost: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psycho Boost: Power +2&lt;br /&gt;
| Psycho Boost: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psycho Boost: Power +2&lt;br /&gt;
| Psycho Boost: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psycho Boost: Power +2&lt;br /&gt;
| Psycho Boost: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psycho Boost: Accuracy +10&lt;br /&gt;
| Psycho Boost: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psycho Boost: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psycho Boost: BOGO 4&lt;br /&gt;
| Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Power +3&lt;br /&gt;
| Zen Headbutt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Power +3&lt;br /&gt;
| Zen Headbutt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Power +3&lt;br /&gt;
| Zen Headbutt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Power +3&lt;br /&gt;
| Zen Headbutt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Power +3&lt;br /&gt;
| Zen Headbutt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Accuracy +10&lt;br /&gt;
| Zen Headbutt: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Recover: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Recover: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Recover: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cosmic Power: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Team: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Team: Pep Rally 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Defense: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Morale Boost+ 9&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 2 stat ranks when its Trainer uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Odds+ 9&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by 2 stat ranks when its Trainer uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarm 9&lt;br /&gt;
| Lowers the target&#039;s Attack and Sp. Atk by one stat rank when the user&#039;s attack move is successful against a flinching, confused, or trapped opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Furious Brain&lt;br /&gt;
| The more the user&#039;s Sp. Atk is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Piercing Gaze&lt;br /&gt;
| Moves never miss.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Games 9&lt;br /&gt;
| Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Space Rocks Psycho Boost: Power +25&lt;br /&gt;
| Space Rocks Psycho Boost: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Space Rocks Psycho Boost: Power +25&lt;br /&gt;
| Space Rocks Psycho Boost: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Space Rocks Psycho Boost: Power +25&lt;br /&gt;
| Space Rocks Psycho Boost: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Space Rocks Psycho Boost: Power +25&lt;br /&gt;
| Space Rocks Psycho Boost: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stoutland==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=normal&lt;br /&gt;
|name=Steven (Special Costume)&lt;br /&gt;
|jname=ダイゴ (スペシャル)&lt;br /&gt;
|jtrans=Daigo (Special)&lt;br /&gt;
|image=Spr Masters Steven Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Steven&#039;s model (Special Costume)&lt;br /&gt;
|num=81&lt;br /&gt;
|enva=Xander Mobus&lt;br /&gt;
|java=Tomoaki Maeno&lt;br /&gt;
|desc=Steven is wearing a special outfit. He’s ready to take on the [[Pasio]] mystery game together with his {{Shiny}} Stoutland, who is very good at finding things.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Stoutland&lt;br /&gt;
|ndex=0508 s&lt;br /&gt;
|gender=m&lt;br /&gt;
|shiny=yes&lt;br /&gt;
|type=Normal&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Normal&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fighting&lt;br /&gt;
|description=Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland.&lt;br /&gt;
|hp=681|atk=448|def=176|spatk=336|spdef=176|spe=290&lt;br /&gt;
|hp2=781|atk2=488|def2=216|spatk2=376|spdef2=216|spe2=330&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Steven (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|normal}}&lt;br /&gt;
{{MastersAvailability/entry|Steven Costume Scout|March 31 to May 2, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Costume Scout|March 9 to 25, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|normal}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|normal}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 12 to 26, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|normal}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Tackle}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Super Effective ↑&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Applies the Supereffective ↑ Next effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Binding {{m|Leer}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|1&amp;lt;br&amp;gt;(3 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent’s field of play.&amp;lt;br&amp;gt;Never misses. Lowers the target’s Attack, Defense, and Speed by 2 stat ranks. Applies the No Evasion effect to the target. Applies the Restrain effect to the target.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mystery Solved!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Raises an ally’s Speed by 2 stat ranks. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Illuminating Normal Impact&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target’s Defense is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rebuff Reducing Hit (Weakness)&lt;br /&gt;
|Lowers the target’s Type Rebuff of its weakness type by 1 rank the first time the user’s attack move is successful each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Immunizing Command 9&lt;br /&gt;
|Applies the Condition Nullification effect to all allied sync pairs when the user’s Trainer uses a move. This effect can activate only once per battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Easy Target Speed Up 9&lt;br /&gt;
|Raises the Speed of all allied sync pairs by 1 stat rank when the user’s attack move is successful against an opponent with the No Evasion effect applied.&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Normal Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Normal-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Rock Lover Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Space Cadet Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1&lt;br /&gt;
|Raises the following discovery level 3:&amp;lt;br&amp;gt; • [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt; • [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Steven (Special Costume) &amp;amp; Stoutland&#039;s sync grid is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Flabbergast 4&lt;br /&gt;
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Effective ↑: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystery Solved!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystery Solved!: Mighty Friend 9&lt;br /&gt;
| When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full-Bracing Command 2&lt;br /&gt;
| Has a chance (30%) of raising the user’s Defense and Sp. Def by 1 stat rank when its Trainer uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Easy Target Charge 9&lt;br /&gt;
| Charges the user’s move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Safety Tether&lt;br /&gt;
| Applies the Enduring effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sands of Time 2&lt;br /&gt;
| Quickly charges the move gauge during a sandstorm.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Debut Dash 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Restraining Sync-Up 9&lt;br /&gt;
| Lowers the target’s accuracy by 1 stat rank when the user’s attack move is successful against a restrained opponent.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trainer Sync Redemption 1&lt;br /&gt;
| Restores 1 MP for the user’s Trainer the first time its sync move is used each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Restrained Scope 9&lt;br /&gt;
| Lowers the target’s accuracy by 1 stat rank when the user’s attack move is successful against a restrained opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Easy Target Staggering Hit 4&lt;br /&gt;
| Has a chance (50%) of making the target flinch when the user’s attack move is successful against an opponent with the No Evasion effect applied.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Tempo&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Free-for-All&lt;br /&gt;
| Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 2&lt;br /&gt;
| Reduces the sync move countdown by 2 the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Illuminating Normal Impact: Power +25&lt;br /&gt;
| Illuminating Normal Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Illuminating Normal Impact: Power +25&lt;br /&gt;
| Illuminating Normal Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Steven &amp;amp; Metagross can be battled against in:&lt;br /&gt;
* [[Champion Stadium]]: [[Hoenn Challenge]], Hard Lv. 1 ({{type|Ground}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9){{tt|*|Steven can appear in either his usual attire, his summer attire, or his special costume}}&lt;br /&gt;
* [[Story event]]: [[The Strongest There Is]] (February 14 to March 16, 2020)&lt;br /&gt;
* [[Solo event]]: [[Training with Legends]] (August 28 to September 14, 2020)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (August 9 to 28, 2021)&lt;br /&gt;
* [[Throwback Challenge]]: {{DL|Throwback Challenge|Battle Rewind}} (March 1 to 31, 2022)&lt;br /&gt;
* [[Battle with Pals]]: Friendiversary Gifts (March 14 to 22, 2022)&lt;br /&gt;
* Story event: [[Summer Nights &amp;amp; Wishing Stars]] (June 30 to July 17, 2022; July 6 to 20, 2023){{tt|*|Steven appears in his summer attire rather than his usual attire}}&lt;br /&gt;
* [[Costume event]]: [[Solve the Case! (Part 2)]] (April 13 to May 2, 2023; March 11 to 25, 2024){{tt|*|Steven appears in his special costume rather than his usual attire}}&lt;br /&gt;
* Story event: [[Exciting Treasure Hunt]] (June 28 to July 15, 2024){{tt|*|Steven appears in his summer attire rather than his usual attire}}&lt;br /&gt;
&lt;br /&gt;
Steven has also been shown to pair alongside the following Pokémon and can be battled against in:&lt;br /&gt;
* {{p|Archeops}}&lt;br /&gt;
** [[Battle Rally]] (as a side foe; Area 1-9)&lt;br /&gt;
** Costume event: [[Jasmine&#039;s Battle Prep]] (as a side foe; October 29 to December 10, 2021)&lt;br /&gt;
** Costume event: [[Battle Prep]] (as a side foe; September 8 to October 3, 2022)&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
** Champion Stadium: {{mas|Victory Road}}&lt;br /&gt;
* {{p|Aggron}}&lt;br /&gt;
** Champion Stadium: Hoenn Challenge, Hard Lv. 1 ({{type|Water}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* {{p|Claydol}}&lt;br /&gt;
** Champion Stadium: Hoenn Challenge, Hard Lv. 1 ({{type|Grass}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* {{p|Excadrill}}&lt;br /&gt;
** [[Battle Rally]] (as a side foe; Area 1-9)&lt;br /&gt;
** Story event: [[The Haunted Museum]] (as a side foe; October 12 to November 1, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Steven appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]:&lt;br /&gt;
** {{DL|Villain Arc|Hoenn: Delta of Land, Sea, and Sky}}&lt;br /&gt;
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}&lt;br /&gt;
* [[Mysterious Stones Chapter]]&lt;br /&gt;
* [[Champion Stadium]]: {{mas|Victory Road}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[The Strongest There Is]]&lt;br /&gt;
** [[Dazzling Dizzying Battle Stage]]&lt;br /&gt;
** [[Champion Time]]&lt;br /&gt;
** [[Shining Heart of Dragons]]&lt;br /&gt;
** [[Pasio Eggsplorers]]&lt;br /&gt;
** [[All Aboard the Victory Train]]&lt;br /&gt;
** [[Pasio Friendiversary]]&lt;br /&gt;
** [[The Haunted Museum]]&lt;br /&gt;
** [[Researcher and Seeker]]&lt;br /&gt;
* [[Prestige event]]: Battle Buffet Bash&lt;br /&gt;
* [[Costume event]]s:&lt;br /&gt;
** [[Jasmine&#039;s Battle Prep]]&lt;br /&gt;
** [[Solve the Case! (Part 1)]]&lt;br /&gt;
* [[Solo event]]s:&lt;br /&gt;
** [[A Pasio Spectacle]]&lt;br /&gt;
** [[Pasio Gold Rush]]&lt;br /&gt;
* [[Neo Champions]]:&lt;br /&gt;
** [[Leaders of a New Era]]&lt;br /&gt;
** [[Honing One&#039;s Love]]&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Two Factory Heads}}&lt;br /&gt;
* Sync pair stories:&lt;br /&gt;
** A Day with {{mas|Leon}}&lt;br /&gt;
** A Day with {{DL|Grimsley (Masters)|Bisharp|Grimsley (Kimono)}}&lt;br /&gt;
&lt;br /&gt;
Steven appears in his summer outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Summer Superstars]]&lt;br /&gt;
** [[Summer Nights &amp;amp; Wishing Stars]]&lt;br /&gt;
** [[Twin Stars Far Apart]]&lt;br /&gt;
** [[Exciting Treasure Hunt]]&lt;br /&gt;
* [[Solo event]]: [[A Pasio Spectacle]] (flashback)&lt;br /&gt;
&lt;br /&gt;
Steven appears in his anniversary outfit in the following story areas:&lt;br /&gt;
* [[Story event]]: [[Hearts United]]&lt;br /&gt;
&lt;br /&gt;
Steven appears in his sygna suit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Hoenn: Delta of Land, Sea, and Sky}}&lt;br /&gt;
&lt;br /&gt;
Steven appears in his special costume in the following story areas:&lt;br /&gt;
* [[Costume event]]s:&lt;br /&gt;
** [[Solve the Case! (Part 1)]]&lt;br /&gt;
** [[Solve the Case! (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Steven &amp;amp; Metagross====&lt;br /&gt;
* A Day with Steven&lt;br /&gt;
====Steven (Summer 2020) &amp;amp; Sandslash====&lt;br /&gt;
* One Summer&#039;s Day&lt;br /&gt;
* The Sync Pair Music Festival!&lt;br /&gt;
* Festival Fans and Superstars&lt;br /&gt;
* Jigglypunk!&lt;br /&gt;
* Endless Summer!&lt;br /&gt;
====Steven (Anniversary 2021) &amp;amp; Rayquaza====&lt;br /&gt;
* A Day with Steven&lt;br /&gt;
====Sygna Suit Steven &amp;amp; Deoxys====&lt;br /&gt;
* A Day with Sygna Suit Steven&lt;br /&gt;
====Steven (Special Costume) &amp;amp; Stoutland====&lt;br /&gt;
* The Mystery Game Begins!&lt;br /&gt;
* Roles Are Decided!&lt;br /&gt;
* Explore the Mansion!&lt;br /&gt;
* An Incident Occurs!&lt;br /&gt;
* Who&#039;s the Real Culprit?&lt;br /&gt;
* Beginning of the Real Case&lt;br /&gt;
* Phantom Imaginate&lt;br /&gt;
* Similarities between the Victims&lt;br /&gt;
* Fake Evil and Fake Justice&lt;br /&gt;
* You Need Some Imagination&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Steven Stone/Quotes#Pokémon Masters EX|Steven Stone/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Steven Masters Trailer.png|thumb|250px|Steven in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Steven appeared in the [[Pokémon Masters Animated Trailer]], where he teamed up with {{mas|Cynthia}} and {{mas|Lance}} to battle {{mas|Korrina}}, {{mas|Cheren}}, and {{mas|Misty}} at a stadium in [[Pasio]]. Steven attempted to overwhelm the opposing team&#039;s Pokémon with his {{TP|Steven|Metagross}}&#039;s {{m|Flash Cannon}}, but said Pokémon retaliated with their own attacks.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=yes&lt;br /&gt;
|width=68&lt;br /&gt;
|trainer=Steven&lt;br /&gt;
|pkmn=Metagross&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Steven Metagross PMT.png&lt;br /&gt;
|epnum=Pokémon Masters Animated Trailer&lt;br /&gt;
|epname=Pokémon Masters Animated Trailer&lt;br /&gt;
|desc=Metagross is Steven&#039;s only known Pokémon. It appeared along with him at a stadium in [[Pasio]]. Alongside [[Cynthia&#039;s Garchomp]] and [[Lance&#039;s Dragonite]], it battled [[Korrina&#039;s Lucario]], {{mas|Cheren}}&#039;s {{p|Stoutland}}, and [[Misty&#039;s Starmie]]. Metagross used {{m|Flash Cannon}} on the opposing Pokémon, but they managed to defend themselves with their own attacks.&lt;br /&gt;
&lt;br /&gt;
Metagross&#039;s only known move is {{m|Flash Cannon}}.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Steven===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Steven Metagross artwork.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Dream Team Maker Steven and Metagross.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Steven Mindscape.png|x200px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Title Screen artwork.png|x300px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Key artwork of Steven by {{color2|000|Ken Sugimori}}&lt;br /&gt;
| colspan=2 | Steven &amp;amp; Metagross on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Steven&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Granite Cave}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Steven 2.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSSteven Masters.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Steven EX.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSSteven EX Masters.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Steven Wallace artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Artwork with {{color2|000|Wallace (Masters)|Wallace}} by NEO&lt;br /&gt;
| Title screen artwork&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Steven Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Steven Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Steven Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Steven Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Steven Friend Snapshot.png|x180px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Steven Story Snapshot.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
| Trainer Lodge Story Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Pokémon Masters artwork.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Victory Road artwork.jpg|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Battle Buffet Bash artwork.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Steven Plushie.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Key art from Pokémon Masters&lt;br /&gt;
| colspan=2 | {{color2|000|Champion Stadium#Victory Road|Victory Road}} artwork by Rokoh Hashibi&lt;br /&gt;
| {{color2|000|Prestige event|Battle Buffet Bash}} artwork&amp;lt;br&amp;gt;by {{color2|000|Megumi Mizutani}}&amp;lt;ref&amp;gt;[https://twitter.com/pokemas_game/status/1333319856813350913?s=20 Pokémon Masters tweet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Steven Plushie decoration&amp;lt;br&amp;gt;for the {{color2|000|Trainer Lodge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Steven (Summer 2020)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Dream Team Maker Steven and Sandslash.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Summer 2020 Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Summer Superstars artwork.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Summer Superstars artwork 2.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Steven (Summer 2020) &amp;amp; Sandslash on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Steven&#039;s sync move mindscape&amp;lt;br&amp;gt;(Summer 2020)&lt;br /&gt;
| {{color2|000|Summer Superstars}} artwork&amp;lt;br&amp;gt;by Aco Arisaka&lt;br /&gt;
| {{color2|000|Summer Superstars}} artwork&amp;lt;br&amp;gt;by Nora&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSSteven Summer 2020 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Steven Summer 2020 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Steven Summer 2020 EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSSteven Summer 2020 EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Steven Summer Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Steven Summer Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Steven Summer Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Steven Summer Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 1-Star Summer Superstars.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 2-Star Summer Superstars.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 3-Star Summer Superstars.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal Jigglypunk.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Summer Superstars&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Summer Superstars&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Summer Superstars&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Jigglypunk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Steven (Anniversary 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:VSSteven Anniversary 2021 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Spr Masters Steven Anniversary 2021 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Spr Masters Steven Anniversary 2021 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:VSSteven Anniversary 2021 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Steven Anniversary 2021 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Steven&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Granite Cave}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Steven Anniversary 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Steven Anniversary 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Steven Anniversary 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Steven Anniversary 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Hearts United artwork.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Medal 1-Star Hearts United.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Medal 2-Star Hearts United.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Medal 3-Star Hearts United.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Medal Friendship Everlasting.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Hearts United&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Hearts United&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Hearts United&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Friendship Everlasting&lt;br /&gt;
| {{color2|000|Hearts United}} artwork&amp;lt;br&amp;gt;by {{color2|000|otumami}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Steven===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:VSSteven Sygna Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Spr Masters Steven Sygna 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Spr Masters Steven Sygna EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:VSSteven Sygna EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Steven Sygna Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Steven&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Granite Cave}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Steven Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Steven Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Steven Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Steven Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Villain Arc Hoenn Part 2 artwork.png|x235px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal 1-Star Team Aquas Stormy Seas.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal 2-Star Team Aquas Stormy Seas.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal 3-Star Team Aquas Stormy Seas.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal Deep Diver.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Team Aqua&#039;s Stormy Seas&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Team Aqua&#039;s Stormy Seas&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Team Aqua&#039;s Stormy Seas&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Deep Diver&lt;br /&gt;
| Artwork of the Hoenn chapter of the&amp;lt;br&amp;gt;{{color2|000|Villain Arc}} by {{color2|000|Hitoshi Ariga}}&amp;lt;ref&amp;gt;[https://twitter.com/ariga_megamix/status/1557978246314016776 Tweet about illustrating the Hoenn Villain Arc (Part 2) title screen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Steven (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:VSSteven Special Costume Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Spr Masters Steven Special Costume 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Spr Masters Steven Special Costume EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:VSSteven Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Steven Shauna Lyra Special Costume Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Steven&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Centra City}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Steven Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Steven Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Steven Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Steven Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Solve the Case Artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| {{color2|000|Solve the Case! (Part 2)}} artwork&amp;lt;br&amp;gt;by Takahashi Jun&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Medal 1-Star Solve the Case Part 1.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Medal 2-Star Solve the Case Part 1.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Medal 3-Star Solve the Case Part 1.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Medal Illuminate the Darkness.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Steven Special Costume Friend Snapshot.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Solve the Case! (Part 1)&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Solve the Case! (Part 1)&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Solve the Case! (Part 1)&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Illuminate the Darkness&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Steven &amp;amp; Metagross were the first fair-exclusive {{type|Steel}} sync pair.&lt;br /&gt;
* Excluding potentially [[Scottie]] and [[Bettie]], Steven was the first Trainer to form a sync pair with a [[Shiny Pokémon]].&lt;br /&gt;
** Excluding potentially Scottie and Bettie, he was also the first Trainer to form sync pairs with two different Shiny Pokémon.&lt;br /&gt;
* Excluding potentially Scottie and Bettie, Steven was the first Trainer to form three strike sync pairs.&lt;br /&gt;
* During the [[story event]] [[Hearts United]], Steven makes a [[List of cross-canon references|reference]] to [[Alain]] and his battle against a {{DL|Super-ancient Pokémon (XY series)|Rayquaza}} alongside him in &#039;&#039;[[XYS02|Mega Evolution Special II]]&#039;&#039;, wishing to grow strong enough to surpass him alongside his Rayquaza partner.&lt;br /&gt;
* Steven&#039;s Rayquaza is the only Pokémon to acquire a boost in only a single stat upon Mega Evolution (which is its {{stat|Speed}} stat).&lt;br /&gt;
* All versions of Steven use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Brendan}}, {{mas|May}}, {{mas|Roxanne}}, {{mas|Brawly}}, {{mas|Wallace}}, {{mas|Sidney}}, {{mas|Lisia}}, {{mas|Zinnia}}, and {{mas|Roark}}.&lt;br /&gt;
** Steven also uses special voice-over lines upon winning a battle with Brendan, May, Roxanne, Wallace, or Lisia in the same team.&lt;br /&gt;
* Sygna Suit Steven &amp;amp; Deoxys are the first [[sygna suit]] sync pair with the Champion [[theme skill]], despite Steven not being the first [[Pokémon Champion]] to receive a sygna suit.&lt;br /&gt;
* Excluding Scottie and Bettie, Steven is the first Trainer to form six different sync pairs.&lt;br /&gt;
* Steven is the first Trainer with five different outfits, as well as the first Trainer with five EX styles.&lt;br /&gt;
* Steven (Special Costume) &amp;amp; Stoutland were the first costume sync pair with a [[buddy move]].&lt;br /&gt;
* Sygna Suit Steven &amp;amp; Deoxys are the first sync pair to receive an [[EX role]] after their initial release to not be exclusive to Master Fair sync pair scouts.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Steven&#039;s design is based on his appearance in {{g|Omega Ruby and Alpha Sapphire}}. {{TP|Steven|Metagross}} is Steven&#039;s signature Pokémon in the [[core series]] games, and is first seen [[Mega Evolution|Mega Evolving]] in Pokémon Omega Ruby and Alpha Sapphire. Metagross&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Steven uses a Cradily on his team in most battles against the {{player}} in the core series games. Cradily&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Steven is not seen owning an Alolan Sandslash outside this game. Alolan Sandslash&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Steven&#039;s {{Shiny}} Rayquaza may be a reference to a variety of [[Rayquaza (Pokémon)#In events|Shiny event Rayquaza]] that were distributed in various regions during [[Generation VI]]&#039;s lifetime. Rayquaza&#039;s Dex entry comes from Pokémon Omega Ruby.&lt;br /&gt;
&lt;br /&gt;
While Steven does not own a Deoxys outside this game, they both play a major role in the [[Delta Episode]] of Pokémon Omega Ruby and Alpha Sapphire. Deoxys&#039;s Dex entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby}}.&lt;br /&gt;
&lt;br /&gt;
Steven&#039;s Special Costume seems to be inspired by {{wp|Sherlock Holmes}}, the titular character from &#039;&#039;{{wp|The Adventures of Sherlock Holmes}}&#039;&#039;. Steven is not seen owning a Stoutland outside this game, but it could be a reference to Sherlock Holmes&#039;s dog, Toby, which first appeared in &#039;&#039;{{wp|The Sign of the Four}}&#039;&#039;. Stoutland&#039;s Dex entry comes from Pokémon Ultra Moon.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Best There Is!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=ボクが一番だよね &#039;&#039;{{tt|Boku ga Ichiban da yo ne|I&#039;m the Best}}&#039;&#039;&lt;br /&gt;
|zh_cmn=誰叫我是第一呢 &#039;&#039;{{tt|Shéi Jiào Wǒ Shì Dìyī ne|I&#039;m Number One After All}}&#039;&#039;&lt;br /&gt;
|fr=C&#039;est moi le numéro 1 !&lt;br /&gt;
|de=Ich bin halt der Stärkste!&lt;br /&gt;
|ko=내가제일이지 &#039;&#039;{{tt|Naega Jeiriji|I&#039;m the Best}}&#039;&#039;&lt;br /&gt;
|it=Sono il più energico!&lt;br /&gt;
|es=¡Soy el número uno!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Solid Steel Meteor Mash&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=さすらいの石集め コメットパンチ &#039;&#039;{{tt|Sasurai no Ishiatsume Kometto Panchi|Wandering Stone Collector&#039;s Comet Punch}}&#039;&#039;&lt;br /&gt;
|zh_cmn=漂泊藏石家之 彗星拳 &#039;&#039;{{tt|Piāobó Cángshíjiā zhī Huìxīng Quán|Wandering Stone Collector&#039;s Comet Punch}}&lt;br /&gt;
|fr=Poing Météore du collectionneur éclairé !&lt;br /&gt;
|de=Sternenhieb des Steinesammlers&lt;br /&gt;
|ko=방랑하는 돌수집가의 코멧펀치 &#039;&#039;{{tt|Bangnanghaneun Dolsujipga-ui Komet Peonchi|Wandering Stone Collector&#039;s Comet Punch}}&#039;&#039;&lt;br /&gt;
|it=Meteorpugno del cercapietre&lt;br /&gt;
|es=Puño Meteoro de los Vestigios&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Gem Hunt!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=原石を探しに &#039;&#039;{{tt|Genseki o Sagashi ni|Search for Ores}}&#039;&#039;&lt;br /&gt;
|zh_cmn=出發尋找原石 &#039;&#039;{{tt|Chūfā Xúnzhǎo Yuánshí|Set Off in Search for Ores}}&#039;&#039;&lt;br /&gt;
|fr=En quête du joyau à l&#039;état brut !&lt;br /&gt;
|de=Pionier der Gesteinssuche&lt;br /&gt;
|ko=원석을찾아서 &#039;&#039;{{tt|Wonseog-eulchaj-aseo|Search  for Ores}}&#039;&#039;&lt;br /&gt;
|it=A caccia di pietre grezze&lt;br /&gt;
|es=¡Busco una gema en bruto!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Agent of the Ancient Rock Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=太古のロマンを感じる ロックレイ &#039;&#039;{{tt|Taiko no Roman o Kanjiru Rokku Rei|Feel the Ancient Romance - Rock Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=感受太古情懷之 岩石光線 &#039;&#039;{{tt|Gǎnshòu Tàigǔ Qínghuái zhī yánshí Guāngxiàn|Feel the Ancient Sentiments - Rock Ray}}&#039;&#039;&lt;br /&gt;
|fr=Beauté des vestiges du passé ! Laser Roche !&lt;br /&gt;
|de=Gesteinsstrahl der antiken Verbundenheit&lt;br /&gt;
|ko=태고의 로망을 느끼는 록레이 &#039;&#039;{{tt|Taego-ui Romang-eul Neukkineun Rok Rei|Feel the Ancient Romance - Rock Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Roccia di antiche avventure&lt;br /&gt;
|es=Rayo Roca de Pasión por lo Ancestral&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Coolest There Is!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=クールにいこう！ &#039;&#039;{{tt|Kūru ni Ikō!|Stay Cool!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=沉著冷靜！ &#039;&#039;{{tt|Chénzhuó Lěngjìng!|Calm and Cool!}}&#039;&#039;&lt;br /&gt;
|fr=Un peu de sang-froid !&lt;br /&gt;
|de=In der Ruhe liegt die Kraft!&lt;br /&gt;
|ko=쿨하게가자! &#039;&#039;{{tt|Kul-hage Gaja!|Stay Cool!}}&#039;&#039;&lt;br /&gt;
|it=Calma e sangue freddo!&lt;br /&gt;
|es=¡Qué bien sienta el fresco!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Too Cool Icicle Crash&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=クールに一番強い つららおとし &#039;&#039;{{tt|Kūru ni Ichiban Tsuyoi Tsurara Otoshi|Cool and Strongest Icicle Crash}}&#039;&#039;&lt;br /&gt;
|zh_cmn=最酷最強之 冰柱墜擊 &#039;&#039;{{tt|Zuìkùzuìqiáng zhī Bīngzhù Zhuìjí|The Coolest, Strongest Icicle Crash}}&#039;&#039;&lt;br /&gt;
|fr=Un peu de sang-froid. Chute Glace !&lt;br /&gt;
|de=Eiszapfhagel des Stärksten&lt;br /&gt;
|ko=쿨하고 제일 강한 고드름떨구기 &#039;&#039;{{tt|Kul-hago Jeil Ganghan Godeureum Tteolgugi|Cool and Strongest Icicle Crash}}&#039;&#039;&lt;br /&gt;
|it=Scagliagelo dell&#039;energia rinfrescante&lt;br /&gt;
|es=Chuzos del más Fuerte e Increíble	&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sky High!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=天よりも高く！ &#039;&#039;{{tt|Ten yori mo Takaku!|Higher than the Heavens!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=比天還高！ &#039;&#039;{{tt|Bǐ Tiān Hái Gāo!|Higher than the Heavens!}}&#039;&#039;&lt;br /&gt;
|fr=Plus haut que les cieux !&lt;br /&gt;
|de=Bis hoch über die Wolken!&lt;br /&gt;
|ko=하늘보다도높이! &#039;&#039;{{tt|Haneul-boda-do Nopi!|Higher than the Heavens!}}&#039;&#039;&lt;br /&gt;
|it=Oltre le nubi!&lt;br /&gt;
|es=¡Como luces en el cielo!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Triumph and Glory Dragon Ascent&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=栄光を掴む王者の ガリョウテンセイ &#039;&#039;{{tt|Eikō o Tsukamu Ōja no Garyō-Tensei|Glorious Champion&#039;s Dragon Ascent}}&#039;&#039;&lt;br /&gt;
|zh_cmn=抓住榮耀的王者之 畫龍點睛 &#039;&#039;{{tt|Zhuāzhù Róngyào de Wángzhě zhī Huàlóng-Diǎnjīng|Glorious Champion&#039;s Dragon Ascent}}&#039;&#039;&lt;br /&gt;
|fr=En quête de gloire ! Draco-Ascension !&lt;br /&gt;
|de=Zenitstürmer des ruhmreichen Champs&lt;br /&gt;
|ko=영광을 거머쥐는 왕의 화룡점정 &#039;&#039;{{tt|Yeonggwang-eul Geomeojwineun Wang-ui Hwaryong-Jeomjeong|Glorious Champion&#039;s Dragon Ascent}}&#039;&#039;&lt;br /&gt;
|it=Scagliagelo dell&#039;energia rinfrescante&lt;br /&gt;
|es=Ascenso Draco de la Gloria&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Try This!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=試してみよう！ &#039;&#039;{{tt|Tameshitemiyō!|Try This!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=試試看吧！ &#039;&#039;{{tt|Shìshi Kàn ba!|Try This!}}&#039;&#039;&lt;br /&gt;
|de=Versuchen wir das mal!&lt;br /&gt;
|fr=Nous n&#039;avons qu&#039;à essayer !&lt;br /&gt;
|ko=시험해보겠어! &#039;&#039;{{tt|Siheomhaebogess-eo!|Try It!}}&lt;br /&gt;
|it=Proviamo così!&lt;br /&gt;
|es=¡Vamos a probar!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Attack!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=攻撃重視だ！ &#039;&#039;{{tt|Kōgeki Jūshi da!|Focus on Attack!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=著重攻擊！ &#039;&#039;{{tt|Zhuózhòng Gōngjī!|Focus on Attack!}}&#039;&#039;&lt;br /&gt;
|de=Schwerpunkt auf Angriff!&lt;br /&gt;
|fr=Mode offensif !&lt;br /&gt;
|ko=공격위주로! &#039;&#039;{{tt|Gonggyeog-wijuro!|Focus on Attack!}}&#039;&#039;&lt;br /&gt;
|it=Puntiamo sull&#039;attacco&lt;br /&gt;
|es=¡Centrémonos en la ofensiva!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Faster!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=スピード勝負だ！ &#039;&#039;{{tt|Supīdo Shōbuda!|Speed Match!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=速戰速決！ &#039;&#039;{{tt|Sù Zhàn Sù Jué!|Speed Match!}}&#039;&#039;&lt;br /&gt;
|de=Hier geht’s um Geschwindigkeit!&lt;br /&gt;
|fr=C&#039;est un combat de vitesse !&lt;br /&gt;
|ko=스피드승부다! &#039;&#039;{{tt|Seupideu Seungbuda|Speed Match!}}&#039;&#039;&lt;br /&gt;
|it=Che vinca il più veloce!&lt;br /&gt;
|es=¡La velocidad es la clave!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Defend!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=守りに徹しよう！ &#039;&#039;{{tt|Mori ni Tesshiyou!|Thorough Defense!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=徹底防禦！ &#039;&#039;{{tt|Chèdǐ Fángyù!|Thorough Defense!}}&#039;&#039;&lt;br /&gt;
|de=Schwerpunkt auf Verteidigung!&lt;br /&gt;
|fr=Défendons et protégeons !&lt;br /&gt;
|ko=철저히방어하겠어! &#039;&#039;{{tt|Cheoljeohibang-eohagess-eo!|Thorough Defense!}}&#039;&#039;&lt;br /&gt;
|it=Rafforziamo le difese!&lt;br /&gt;
|es=¡Centrémonos en la defensiva!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Space Rocks Psycho Boost&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=宇宙のいしを探し求める サイコブースト &#039;&#039;{{tt|Uchū no Ishi o Sagashimotomeru Saiko Būsuto|Search for Space Rocks - Psycho Boost}}&lt;br /&gt;
|zh_cmn=探求宇宙的石頭之 精神突進 &#039;&#039;{{tt|Tànqiú Yǔzhòu de Shítóu zhi Jīngshén Tūjìn|Search for Space Rocks - Psycho Boost}}&lt;br /&gt;
|de=Psyschub der Wunder des Alls&lt;br /&gt;
|fr=Volonté de l&#039;univers ! Psycho-Boost !&lt;br /&gt;
|ko=우주의 돌을 찾아다니는 사이코부스트 &#039;&#039;{{tt|Uju-ui Dor-eul Chaj-adanineun Saiko Buseuteu|Search for Space Rocks - Psycho Boost}}&lt;br /&gt;
|it=Psicoslancio cosmico meteorico&lt;br /&gt;
|es=Psicoataque del Sentido del Universo&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Binding Leer&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|ja=制縛のにらみつける &#039;&#039;{{tt|Seibaku no Niramitsukeru|Restrained Leer}}&#039;&#039;&lt;br /&gt;
|zh_cmn=制縛之瞪眼 &#039;&#039;{{tt|Zhìfù zhī Dèngyǎn|Restrained Leer}}&#039;&#039;&lt;br /&gt;
|fr=Groz&#039;Yeux désarmants&amp;lt;br&amp;gt;Groz&#039;Yeux S&lt;br /&gt;
|de=Silberblick der Fesselung&amp;lt;br&amp;gt;Silberblick S&lt;br /&gt;
|ko=속박의째려보기 &#039;&#039;{{tt|Sogbag-ui Jjaeryeobogi|Restrained Leer}}&#039;&#039;&lt;br /&gt;
|it=Fulmisguardo vincolante&amp;lt;br&amp;gt;Fulmisguardo S&lt;br /&gt;
|es=Malicioso Vinculante&amp;lt;br&amp;gt;Malicioso S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Mystery Solved!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|ja=謎は解けた！ &#039;&#039;{{tt|Nazo wa Hodoketa!|Mystery Solved!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=破解謎團！ &#039;&#039;{{tt|Pòjiě Mítuán!|Mystery Solved!}}&#039;&#039;&lt;br /&gt;
|fr=Mystère résolu !&lt;br /&gt;
|de=Mysterium aufgeklärt!&lt;br /&gt;
|ko=수수께끼는풀렸어! &#039;&#039;{{tt|Susukkekkineunpullyeoss-eo!|Mystery Solved!}}&#039;&#039;&lt;br /&gt;
|it=Il caso è chiuso!&lt;br /&gt;
|es=¡Misterio resuelto!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Illuminating Normal Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|ja=事件の暗闇を明かす ノーマルインパクト &#039;&#039;{{tt|Jiken no Kurayami o Akasu Nōmaru Inpakuto|Illuminating Normal Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=揭發事件真相之 一般衝擊 &#039;&#039;{{tt|Jiēfā Shìjiàn Zhēnxiàng zhī Yībān Chōngjí|Reveal the Truth of the Incident - Normal Impact}}&#039;&#039;&lt;br /&gt;
|fr=Faisons la lumière sur cette affaire ! Impact Normal !&lt;br /&gt;
|de=Normalstoß der Wahrheitssuche&lt;br /&gt;
|ko=사건의 어둠을 밝히는 노말임팩트 &#039;&#039;{{tt|Sageon-ui Eodum-eul Balghineun Nomal Impaekteu|Illuminating Normal Impact}}&#039;&#039;&lt;br /&gt;
|it= Impatto Normale che fa luce sul caso&lt;br /&gt;
|es=Impacto Normal de Arrojar Luz al Caso&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{champions|steel}}&lt;br /&gt;
{{masterscharacters|steel}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Steel-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Trainers with Shiny Pokémon]]&lt;br /&gt;
[[Category:Trainers with Mythical Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Troy Trumm#Pokémon Masters EX]]&lt;br /&gt;
[[es:Máximo (Masters EX)]]&lt;br /&gt;
[[it:Rocco (Masters EX)]]&lt;br /&gt;
[[ja:ダイゴ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:大吾#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rosa_(Masters)&amp;diff=4073246</id>
		<title>Rosa (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rosa_(Masters)&amp;diff=4073246"/>
		<updated>2024-08-01T17:46:31Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=grass&lt;br /&gt;
|name=Rosa&lt;br /&gt;
|jname=メイ&lt;br /&gt;
|jtrans=Mei&lt;br /&gt;
|image=Spr Masters Rosa.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Rosa&#039;s model&lt;br /&gt;
|num=39&lt;br /&gt;
|enva=Kayli Mills&amp;lt;ref name=&amp;quot;Kayli Mills&amp;quot;&amp;gt;[https://twitter.com/kaylimills/status/1167156252952023040 Kayli Mills on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Aki Toyosaki&amp;lt;ref name=&amp;quot;Aki Toyosaki&amp;quot;&amp;gt;[https://www.oricon.co.jp/news/2138750/full/ Oricon News]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This high-spirited young lady likes to stand out and has a strong sense of justice. Her dream is to have many battles with Trainers all over the world.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rosa&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メイ&#039;&#039;&#039; &#039;&#039;Mei&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Rosa (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Snivy}} and its evolutions, {{p|Servine}} and {{p|Serperior}}. The sync pair is obtained after defeating Rosa during the events of [[PML Arc#Chapter 1: New Adventure, New Goal|Chapter 1]] of the [[PML Arc|Main Story]]. The pair&#039;s potential can be upgraded to {{6EX}} from August 28, 2020, which unlocks Rosa&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
Rosa is also available in her holiday attire partnered alongside {{p|Delibird}}. The pair could be obtained through a limited-time seasonal [[sync pair scout]] and was first available on December 12, 2019. This pair&#039;s potential can be upgraded to {{6EX}} beginning on November 16, 2020.&lt;br /&gt;
&lt;br /&gt;
Rosa is also available in her special costume, partnered alongside {{p|Shaymin}}. The sync pair can be obtained through a limited [[sync pair scout]] and was first available on September 15, 2022. The pair&#039;s potential can be upgraded to {{6EX}} from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
Rosa also forms a sync pair with her {{p|Dewott}}. This pair can be obtained by reaching Friendship Level 100 with Rosa in the [[Trainer Lodge]]. This pair can be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Rosa in her {{DL|Pokémon Champion|Neo Champions|Neo Champion}} attire forms a sync pair with {{p|Meloetta}}, which is capable of changing between its {{form|Meloetta|Aria and Pirouette Formes}}. This pair can be obtained through a Master Fair sync pair scout beginning on December 25, 2023. This pair can be raised to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
Rosa has experienced similar events to her [[Rosa (game)|core series counterpart]] as the [[player character]].&lt;br /&gt;
&lt;br /&gt;
{{anchor|Snivy}}&lt;br /&gt;
{{anchor|Servine}}&lt;br /&gt;
{{anchor|Serperior}}&lt;br /&gt;
==Snivy → Servine → Serperior==&lt;br /&gt;
Snivy can evolve into Servine once it has reached level 30 through its sync pair story &#039;&#039;Snivy&#039;s Evolution&#039;&#039;, and then into Serperior once it has reached level 45 through its sync pair story &#039;&#039;Servine&#039;s Evolution&#039;&#039;.&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Snivy&lt;br /&gt;
|ndex=0495&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Flying&lt;br /&gt;
|description=Being exposed to sunlight makes its movements swifter. It uses vines more adeptly than its hands.&lt;br /&gt;
|hp=632|atk=90|def=202|spatk=112|spdef=231|spe=188&lt;br /&gt;
|hp2=732|atk2=130|def2=242|spatk2=152|spdef2=271|spe2=228&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Servine&lt;br /&gt;
|ndex=0496&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Flying&lt;br /&gt;
|description=It moves along the ground as if sliding. Its swift movements befuddle its foes, and it then attacks with a vine whip.&lt;br /&gt;
|hp=663|atk=92|def=206|spatk=115|spdef=252|spe=192&lt;br /&gt;
|hp2=763|atk2=132|def2=246|spatk2=155|spdef2=292|spe2=232&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Serperior&lt;br /&gt;
|ndex=0497&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Flying&lt;br /&gt;
|description=It only gives its all against strong opponents who are not fazed by the glare from Serperior&#039;s noble eyes.&lt;br /&gt;
|hp=723|atk=95|def=212|spatk=120|spdef=280|spe=198&lt;br /&gt;
|hp2=823|atk2=135|def2=252|spatk2=160|spdef2=320|spe2=238&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Rosa is teamed up with by completing Chapter 1 of the PML Arc.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Rosa&#039;s Snivy and Servine use Grass Sync Beam as their [[sync move]]. Upon evolution, Serperior learns the upgraded Shoot for the Stars Leaf Storm.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Energy Ball}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|49&lt;br /&gt;
|58&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Atk|X Sp. Atk All]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Time to Energize!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Charges the user&#039;s move gauge by 3 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 3 instead.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Giga Drain}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|91&lt;br /&gt;
|109&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more it restores the user&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grass Sync Beam&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shoot for the Stars {{mcolor|Leaf Storm|000}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Stalwart&lt;br /&gt;
|Sp. Def cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Unova Adventurer Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Rosa &amp;amp; Snivy&#039;s [[sync grid]] is an expanded grid, made available since February 10, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +4&lt;br /&gt;
| Energy Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +4&lt;br /&gt;
| Energy Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +4&lt;br /&gt;
| Energy Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +4&lt;br /&gt;
| Energy Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +4&lt;br /&gt;
| Energy Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Power +3&lt;br /&gt;
| Giga Drain: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Power +3&lt;br /&gt;
| Giga Drain: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Power +3&lt;br /&gt;
| Giga Drain: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Power +3&lt;br /&gt;
| Giga Drain: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Power +3&lt;br /&gt;
| Giga Drain: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Master Healer 2&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Time to Energize!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Time to Energize!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Time to Energize!: Selfless&lt;br /&gt;
| Makes opponents target the user for a short time when the user&#039;s move is successful while in a pinch.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Flux 5&lt;br /&gt;
| The fuller the move gauge when moves are selected, the more this powers up moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the weather is sunny.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the weather is sunny.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Shield&lt;br /&gt;
| Status conditions cannot be inflicted on the user when the weather is sunny.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Ropes 3&lt;br /&gt;
| Reduces damage when the user is hit by a physical attack move while in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shoot for the Stars Leaf Storm: Power +25&lt;br /&gt;
| Shoot for the Stars Leaf Storm: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shoot for the Stars Leaf Storm: Power +25&lt;br /&gt;
| Shoot for the Stars Leaf Storm: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dewott==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Dewott&lt;br /&gt;
|ndex=0502&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=Strict training is how it learns its flowing double-scalchop technique.&lt;br /&gt;
|hp=549|atk=356|def=147|spatk=307|spdef=149|spe=300&lt;br /&gt;
|hp2=629|atk2=396|def2=187|spatk2=347|spdef2=189|spe2=340&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Rosa &amp;amp; Dewott can be teamed up with by raising Rosa to friendship level 100 in the [[Trainer Lodge]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;width: 40px&amp;quot;|{{color2|000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 40px&amp;quot;|{{color2|000|Damage category|Category}}&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|Move gauge&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|Base {{color2|000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|Max {{color2|000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|{{color2|000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 70px&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 250px&amp;quot;|Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Aqua Jet}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(3 uses)&lt;br /&gt;
|75&lt;br /&gt;
|90&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Razor Shell}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|103&lt;br /&gt;
|123&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (50%) of lowering the target&#039;s Defense by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Let It Flow!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user&#039;s accuracy by 1 stat rank. Raises the user&#039;s critical-hit rate by 3 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Entirely Exuberant Water Impact&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s Defense is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Vigilance&lt;br /&gt;
|Protects the user against critical hits.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|On a Roll 1&lt;br /&gt;
|Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Power Reserves 4&lt;br /&gt;
|Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Water Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Water-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Unova Adventurer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Rosa &amp;amp; Dewott is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Jet: Power +3&lt;br /&gt;
| Aqua Jet: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Jet: Power +3&lt;br /&gt;
| Aqua Jet: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Jet: Power +3&lt;br /&gt;
| Aqua Jet: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Jet: Power +3&lt;br /&gt;
| Aqua Jet: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Jet: Power +3&lt;br /&gt;
| Aqua Jet: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Jet: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Jet: Unfortuitous 4&lt;br /&gt;
| Has a chance (50%) of lowering one of the target&#039;s following stats by one stat rank at random when the user&#039;s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Power +3&lt;br /&gt;
| Razor Shell: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Power +3&lt;br /&gt;
| Razor Shell: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Power +3&lt;br /&gt;
| Razor Shell: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Power +3&lt;br /&gt;
| Razor Shell: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Power +3&lt;br /&gt;
| Razor Shell: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Accuracy +5&lt;br /&gt;
| Razor Shell: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Shell: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Let It Flow!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Let It Flow!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 3&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Emergency 5&lt;br /&gt;
| Powers up the user&#039;s sync move when in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Staggering 1&lt;br /&gt;
| Has a chance (20%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Combo 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP for the user&#039;s moves with a quick move effect tag when its attack move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Entirely Exuberant Water Impact: Power +25&lt;br /&gt;
| Entirely Exuberant Water Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Entirely Exuberant Water Impact: Power +25&lt;br /&gt;
| Entirely Exuberant Water Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Entirely Exuberant Water Impact: Power +25&lt;br /&gt;
| Entirely Exuberant Water Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Entirely Exuberant Water Impact: Power +25&lt;br /&gt;
| Entirely Exuberant Water Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Delibird==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=flying&lt;br /&gt;
|name=Rosa (Holiday 2019)&lt;br /&gt;
|jname=メイ（１９シーズン）&lt;br /&gt;
|jtrans=Mei (2019 Season)&lt;br /&gt;
|image=Spr Masters Rosa Holiday 2019.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Rosa&#039;s model (Holiday 2019)&lt;br /&gt;
|num=39&lt;br /&gt;
|enva=Kayli Mills&lt;br /&gt;
|java=Aki Toyosaki&lt;br /&gt;
|desc=Dressed head to toe for warm hospitality during the holiday season, Rosa and Delibird deliver joy and cheer to all of their friends.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Delibird&lt;br /&gt;
|ndex=0225&lt;br /&gt;
|type=Flying&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Flying&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Steel&lt;br /&gt;
|description=It shares its food with people who are stranded. Because Delibird is omnivorous, sometimes it gives those people bug Pokémon.&lt;br /&gt;
|hp=618|atk=186|def=232|spatk=117|spdef=203|spe=245&lt;br /&gt;
|hp2=718|atk2=226|def2=272|spatk2=157|spdef2=243|spe2=285&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Rosa (Holiday 2019) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|flying}}&lt;br /&gt;
{{MastersAvailability/entry|Seasonal Scout A|December 12, 2019 to January 1, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Rosa &amp;amp; {{mas|Siebold}} Seasonal Scout|November 16 to 30, 2020|note=Sync grid expanded; 6★ EX unlocked}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|September 3 to 10, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 22, 2021 to January 5, 2022}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 19, 2022 to January 5, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 19, 2023 to January 2, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|flying}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|flying}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Guaranteed Seasonal Scout|December 22, 2021 to January 5, 2022|note=Could only be used once}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|flying}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;width: 40px&amp;quot;|{{color2|000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 40px&amp;quot;|{{color2|000|Damage category|Category}}&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|Move gauge&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|Base {{color2|000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|Max {{color2|000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|{{color2|000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 70px&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 250px&amp;quot;|Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Aerial Ace}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack|X Attack All]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|All the Presents!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Speed of all allied sync pairs by 1 stat rank. Raises one of the following stats of all allied sync pairs by 2 stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Drill Peck}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Special Delivery {{mcolor|Drill Peck|000}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Wide Awake&lt;br /&gt;
|Prevents the user from falling asleep.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Snow Shelter&lt;br /&gt;
|Protects the user from damage from a hailstorm.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Healing Hail 1&lt;br /&gt;
|Restores the user&#039;s HP whenever its Pokémon takes an action during a hailstorm.&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Flying Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Cook Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Rosa (Holiday 2019) &amp;amp; Delibird&#039;s [[sync grid]] is an expanded grid, made available on November 16, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +50&lt;br /&gt;
| HP +50&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Power +4&lt;br /&gt;
| Aerial Ace: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Power +4&lt;br /&gt;
| Aerial Ace: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Power +4&lt;br /&gt;
| Aerial Ace: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Power +4&lt;br /&gt;
| Aerial Ace: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Power +4&lt;br /&gt;
| Aerial Ace: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Mad Strength 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Attack by one stat rank when one of its attack moves is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Drill Peck: Power +3&lt;br /&gt;
| Drill Peck: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Drill Peck: Power +3&lt;br /&gt;
| Drill Peck: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Drill Peck: Power +3&lt;br /&gt;
| Drill Peck: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Drill Peck: Power +3&lt;br /&gt;
| Drill Peck: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Drill Peck: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| All the Presents!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| All the Presents!: Shared Fortune 2&lt;br /&gt;
| Raises one of the following stats of all allied sync pairs by 2 stat ranks at random when the user&#039;s move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hasty Hail 2&lt;br /&gt;
| Quickly charges the move gauge during a hailstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stoic 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Defense by one stat rank after its Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Flux 3&lt;br /&gt;
| The fuller the move gauge when moves are selected, the more this powers up moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Shell&lt;br /&gt;
| The user&#039;s Defense increases 50% during a hailstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Speedy Entry 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hail Rally 1&lt;br /&gt;
| Has a chance (20%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move during a hailstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cold Front&lt;br /&gt;
| Causes a hailstorm the first time the user enters the battle each battle.&lt;br /&gt;
| 15&lt;br /&gt;
| 180&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Special Delivery Drill Peck: Power +25&lt;br /&gt;
| Special Delivery Drill Peck: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Special Delivery Drill Peck: Power +25&lt;br /&gt;
| Special Delivery Drill Peck: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Shaymin}}&lt;br /&gt;
==Shaymin (Sky Forme)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=grass&lt;br /&gt;
|name=Rosa (Special Costume)&lt;br /&gt;
|jname=メイ (スペシャル)&lt;br /&gt;
|jtrans=Mei (Special)&lt;br /&gt;
|image=Spr Masters Rosa Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Rosa&#039;s model (Special Costume)&lt;br /&gt;
|num=39&lt;br /&gt;
|enva=Kayli Mills&lt;br /&gt;
|java=Aki Toyosaki&lt;br /&gt;
|desc=Rosa is wearing a special costume. She is the tourism ambassador of Pasio, and with Shaymin, she warmly welcomes visitors who come to Pasio.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Shaymin&lt;br /&gt;
|ndex=0492S&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Poison&lt;br /&gt;
|description=It can dissolve toxins in the air to instantly transform ruined land into a lush field of flowers.&lt;br /&gt;
|hp=674|atk=224|def=191|spatk=312|spdef=191|spe=476&lt;br /&gt;
|hp2=774|atk2=264|def2=231|spatk2=352|spdef2=231|spe2=516&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Rosa (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|Rosa Costume Scout|September 15 to October 1, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Rosa Costume Scout|September 10 to 24, 2023}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Sweet Scent}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Lowers the target&#039;s evasiveness by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Seed Flare}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|185&lt;br /&gt;
|222&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (40%) of lowering the target&#039;s Sp. Def by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Gift of Gratitude!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 4 stat ranks. Raises the user&#039;s accuracy and critical-hit rate by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grass Beam of Gratitude&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s Sp. Def is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|On a Roll 1&lt;br /&gt;
|Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shuddering Snarl 9&lt;br /&gt;
|Lowers the target&#039;s Sp. Atk by 2 stat ranks when the user&#039;s Pokémon uses a move targeting that opponent.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Power Loving&lt;br /&gt;
|The more the target&#039;s stats are lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Grass-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allies by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allies by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Rosa (Special Costume) &amp;amp; Shaymin&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sweet Scent: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sweet Scent: Twofer 9&lt;br /&gt;
| Applies the Free Move Next effect to the user when its Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Flare: Power +2&lt;br /&gt;
| Seed Flare: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Flare: Power +2&lt;br /&gt;
| Seed Flare: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Flare: Power +2&lt;br /&gt;
| Seed Flare: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Flare: Power +2&lt;br /&gt;
| Seed Flare: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Flare: Power +2&lt;br /&gt;
| Seed Flare: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Flare: Accuracy +5&lt;br /&gt;
| Seed Flare: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Flare: Accuracy +10&lt;br /&gt;
| Seed Flare: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Flare: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Flare: On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Flare: Mind Games 9&lt;br /&gt;
| Lowers the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Friend Mend 9&lt;br /&gt;
| When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gift of Gratitude!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acuity&lt;br /&gt;
| Accuracy cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Swell 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Sp. Atk by one stat rank when its Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grassy Cushion 2&lt;br /&gt;
| Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Turbo Turf 2&lt;br /&gt;
| Quickly charges the move gauge when the terrain is Grassy Terrain.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 3&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Devastation&lt;br /&gt;
| The more the target&#039;s Sp. Atk is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Easy Target&lt;br /&gt;
| The more the target&#039;s evasiveness is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grass Beam of Gratitude: Power +25&lt;br /&gt;
| Grass Beam of Gratitude: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grass Beam of Gratitude: Power +25&lt;br /&gt;
| Grass Beam of Gratitude: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Meloetta}}&lt;br /&gt;
==Meloetta (Aria Forme ↔ Pirouette Forme)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=psychic&lt;br /&gt;
|name=Rosa (Champion)&lt;br /&gt;
|jname=メイ（チャンピオン）&lt;br /&gt;
|jtrans=Mei (Champion)&lt;br /&gt;
|image=Spr Masters Rosa Champion.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Rosa&#039;s model&lt;br /&gt;
|num=39&lt;br /&gt;
|enva=Kayli Mills&lt;br /&gt;
|java=Aki Toyosaki&lt;br /&gt;
|desc=Rosa is dressed in an outfit honoring her earned title: Neo {{pkmn|Champion}} of [[Pasio]]. She performs perfectly in sync with Meloetta.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Meloetta&lt;br /&gt;
|ndex=0648&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|role=Support&lt;br /&gt;
|exrole=Sprint&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Bug&lt;br /&gt;
|description=The melodies sung by Meloetta have the power to make Pokémon that hear them happy or sad.&lt;br /&gt;
|hp=679|atk=224|def=311|spatk=254|spdef=314|spe=359&lt;br /&gt;
|hp2=839|atk2=284|def2=351|spatk2=314|spdef2=354|spe2=439&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Meloetta&lt;br /&gt;
|ndex=0648P&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|role=Support&lt;br /&gt;
|exrole=Sprint&lt;br /&gt;
|move1=Fighting&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Flying&lt;br /&gt;
|description=The melodies sung by Meloetta have the power to make Pokémon that hear them happy or sad.&lt;br /&gt;
|hp=679|atk=224|def=311|spatk=254|spdef=314|spe=359&lt;br /&gt;
|hp2=839|atk2=284|def2=351|spatk2=314|spdef2=354|spe2=439&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Rosa (Champion) is exclusive to Master Fair scouts. She was available in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|psychic}}&lt;br /&gt;
{{MastersAvailability/entry|Rosa Master Fair Scout|December 25, 2023 to January 29, 2024|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|fighting}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Meloetta starts the battle in Aria Forme. Due to its passive skills, Meloetta&#039;s Normal-type moves and sync move become Psychic-type or Fighting-type when it is in Aria Forme or Pirouette Forme respectively.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Relic Song}} of Wonder&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|—&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When the user is not in a pinch. Deactivation Condition: When the user is in a pinch.&amp;lt;br&amp;gt;Never misses. Has a chance (30%) of putting the target to sleep. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Raises one of the following stats of all allied sync pairs by 2 stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Sing}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|45%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Puts the target to sleep.&amp;lt;br&amp;gt;&#039;&#039;(Aria Forme)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Teeter Dance}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Leaves the target confused.&amp;lt;br&amp;gt;&#039;&#039;(Pirouette Forme)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ode to Glory!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Speed of all allied sync pairs by 2 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user is in Aria Forme. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user is in Pirouette Forme.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sepia Memories {{mcolor|Relic Song|000}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|300&lt;br /&gt;
|360&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Unova Flag Bearer&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Relic Nostalgia&lt;br /&gt;
|Switches between Aria Forme and Pirouette Forme when the user&#039;s attack move or sync move which includes Relic Song in its name is successful. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user changes forms while it is on the field of play.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Psychic Performance&lt;br /&gt;
|Normal-type moves and sync moves become Psychic type. Raises the user&#039;s Sp. Def by 1 stat rank when its move targeting an opponent is successful.&amp;lt;br&amp;gt;&#039;&#039;(Aria Forme)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fighting Performance&lt;br /&gt;
|Normal-type moves and sync moves become Fighting type. Raises the user&#039;s Defense by 1 stat rank when its move targeting an opponent is successful.&amp;lt;br&amp;gt;&#039;&#039;(Pirouette Forme)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Entrancing Melody&lt;br /&gt;
|Lowers the target&#039;s Psychic Type Rebuff by 1 rank the first time the user uses a move targeting the opponent each battle when it is in Aria Forme. Lowers the target&#039;s Fighting Type Rebuff by 1 rank the first time the user uses a move targeting the opponent each battle when it is in Pirouette Forme.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Psychic Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Unova Adventurer Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Rosa (Champion) &amp;amp; Meloetta&#039;s sync grid is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Relic Song of Wonder: Power +3&lt;br /&gt;
| Relic Song of Wonder: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Relic Song of Wonder: Power +3&lt;br /&gt;
| Relic Song of Wonder: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Relic Song of Wonder: Power +3&lt;br /&gt;
| Relic Song of Wonder: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Relic Song of Wonder: Power +3&lt;br /&gt;
| Relic Song of Wonder: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Relic Song of Wonder: Power +3&lt;br /&gt;
| Relic Song of Wonder: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Relic Song of Wonder: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sing: Accuracy +10&lt;br /&gt;
| Sing: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sing: Accuracy +10&lt;br /&gt;
| Sing: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sing: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Teeter Dance: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Friend Mend 9&lt;br /&gt;
| When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ode to Glory!: MP Refresh 1&lt;br /&gt;
| Has a chance (20%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ode to Glory!: Precision Pals 1&lt;br /&gt;
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Curative Confusion 1&lt;br /&gt;
| Restores the user&#039;s HP when its attack move is successful against a confused opponent.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Charging Infliction 2&lt;br /&gt;
| Charges the user&#039;s move gauge by 2 when its Pokémon uses a status move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Go Viral 9&lt;br /&gt;
| When the user&#039;s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| T-Move: Team Phys &amp;amp; Spec Boost ↑1 Once 9&lt;br /&gt;
| Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user&#039;s Trainer uses a move. This effect can activate only once per battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Stoic 9&lt;br /&gt;
| Raises the Defense of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Force Field 9&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sharp Entry 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Easy Pickings 9&lt;br /&gt;
| Lowers one of the target&#039;s following stats by one stat rank at random when the user&#039;s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sepia Memories Relic Song: Power +25&lt;br /&gt;
| Sepia Memories Relic Song: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sepia Memories Relic Song: Power +25&lt;br /&gt;
| Sepia Memories Relic Song: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Rosa &amp;amp; Snivy can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 1: New Adventure, New Goal}}&lt;br /&gt;
* [[Selene (Masters)#Sync pair stories|Sync pair story]]: Rowlet&#039;s Evolution&lt;br /&gt;
* [[Story event]]: [[Two Champions]] (as a side foe; December 26, 2019 to January 22, 2020; May 25 to June 8, 2021)&lt;br /&gt;
&lt;br /&gt;
Rosa &amp;amp; Servine can be battled against in:&lt;br /&gt;
* [[Lyra (Masters)#Sync pair stories|Sync pair story]]: Bayleef&#039;s Evolution&lt;br /&gt;
&lt;br /&gt;
Rosa &amp;amp; Serperior can be battled against in:&lt;br /&gt;
* [[EX Plaza]]: EX Challenge: Rosa&lt;br /&gt;
* [[Battle Rally]] (Area 1–9)&lt;br /&gt;
* [[Solo event]]: [[Training with Legends]] (August 28 to September 14, 2020)&lt;br /&gt;
* Story event: [[Hearts United]] (August 28 to September 30, 2021; December 26, 2022 to January 11, 2023)&lt;br /&gt;
* [[Pokémon Masters Day]]: Special Pika-Challenge! ({{DL|Pokémon Masters Day/2022|March 25, 2022}}; {{DL|Pokémon Masters Day/2022|November 25, 2022}})&lt;br /&gt;
* [[Extreme battle event]]: {{DL|Extreme battle event|Battle Unova&#039;s Best!}} (November 2 to 14, 2022)&lt;br /&gt;
* [[Gear event]]: {{DL|Gear event|Normal-Type Gear Event}} (as a side foe; February 16 to March 1, 2024)&lt;br /&gt;
* [[Costume event]]: [[Infamous Pokéstar Villains]] (as a side foe; April 30 to May 17, 2024)&lt;br /&gt;
&lt;br /&gt;
Rosa (Holiday 2019) &amp;amp; Delibird can be battled against in:&lt;br /&gt;
* Story event: [[A Special Present]] (December 24, 2019)&lt;br /&gt;
* [[Daily Battle]]: {{DL|Daily Battle|Heartwarming Presents}} (as a side foe; December 24, 2022)&lt;br /&gt;
&lt;br /&gt;
Rosa (Champion) &amp;amp; Meloetta can be battled against in:&lt;br /&gt;
* [[Special battle event]]: {{DL|Special battle event|Take on a serious Rosa!}} (December 25, 2023 to January 14, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Rosa appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]:&lt;br /&gt;
** {{DL|PML Arc|Chapter 1: New Adventure, New Goal}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 2: New Friends, New Foes}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 4: From Bud to Blossom}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 5: The High-Flying Girl}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 6: A Telling Aura}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 9: The Beauty of Friendship}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 10: A Matter of Pride}}&lt;br /&gt;
** {{DL|PML Arc|Interlude 1: Brock&#039;s Grit}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 19: Rematch vs. Lear!}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 21: Face the Fight!}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 22: Rival Face-Off!}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 24: A Shining Spotlight}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 26: The Future Is Now!}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 27: The Quarterfinals}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 28: Change of Heart}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 29: Semifinal Showdown}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 30: The Road to Victory}}&lt;br /&gt;
* [[Villain Arc]]:&lt;br /&gt;
** {{DL|Villain Arc|Unova: Team Plasma &amp;amp; Two Heroes}}&lt;br /&gt;
** {{DL|Villain Arc|Paulo: The Path Forward}}&lt;br /&gt;
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}&lt;br /&gt;
* [[Champion Stadium]]: {{mas|Victory Road}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Rosa&#039;s Party]]&lt;br /&gt;
** [[Two Champions]]&lt;br /&gt;
** [[Dazzling Dizzying Battle Stage]]&lt;br /&gt;
** [[Champion Time]]&lt;br /&gt;
** [[Hearts United]]&lt;br /&gt;
** [[Veevee on Pasio!]]&lt;br /&gt;
* [[Costume event]]s:&lt;br /&gt;
** [[Hilda&#039;s Battle Prep]]&lt;br /&gt;
** [[Super Tour Guide Rosa]]&lt;br /&gt;
** [[Infamous Pokéstar Villains]]&lt;br /&gt;
* [[Solo event]]: [[Pasio Gold Rush]]&lt;br /&gt;
* [[Special event]]: {{DL|Special event|Blazing Battle with Ash}}&lt;br /&gt;
* [[Neo Champions]]: [[A Touching Sepia-Toned Song]]&lt;br /&gt;
* Sync pair stories:&lt;br /&gt;
** A Day with {{mas|Nita}}&lt;br /&gt;
** A Day with {{DL|N (Masters)|Kyurem (Black Kyurem)|Sygna Suit N}}&lt;br /&gt;
** {{DL|Lyra (Masters)|Sync pair stories|Bayleef&#039;s Evolution}}&lt;br /&gt;
** {{DL|Selene (Masters)|Sync pair stories|Rowlet&#039;s Evolution}}&lt;br /&gt;
&lt;br /&gt;
Rosa appears in her holiday outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Rosa&#039;s Party]]&lt;br /&gt;
** [[A Special Present]]&lt;br /&gt;
** [[Focus on the Shining Shot!]]&lt;br /&gt;
&lt;br /&gt;
Rosa appears in her special costume in the following story areas:&lt;br /&gt;
* [[Costume event]]: [[Super Tour Guide Rosa]]&lt;br /&gt;
&lt;br /&gt;
Rosa appears in her Champion outfit in the following story areas:&lt;br /&gt;
* [[Neo Champions]]: [[A Touching Sepia-Toned Song]]&lt;br /&gt;
* [[Special battle event]]: {{DL|Special battle event|Take on a serious Rosa!}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Rosa &amp;amp; Snivy====&lt;br /&gt;
* A Day with Rosa&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}; {{roundytr|5px}}&amp;quot; | First-Time Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snivy&#039;s Evolution&lt;br /&gt;
| [[File:VSBrycen Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Brycen}}&lt;br /&gt;
| [[File:Masters571.png|80px]]&amp;lt;br&amp;gt;{{p|Zoroark}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FightingIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Shard.png|40px]]Evolution Shard ×5&lt;br /&gt;
| Snivy evolves into Servine&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Servine&#039;s Evolution&lt;br /&gt;
| [[File:VSBrock Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Brock}}&lt;br /&gt;
| [[File:Masters095.png|80px]]&amp;lt;br&amp;gt;{{TP|Brock|Onix}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:GrassIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3&lt;br /&gt;
| Servine evolves into Serperior&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|}&lt;br /&gt;
====Rosa (Holiday 2019) &amp;amp; Delibird====&lt;br /&gt;
* A Day with Rosa&lt;br /&gt;
====Rosa (Special Costume) &amp;amp; Shaymin====&lt;br /&gt;
* Pasio Tourism Ambassador!&lt;br /&gt;
* Guiding with All My Heart!&lt;br /&gt;
* Someone&#039;s Missing&lt;br /&gt;
* The Strongest Guide&lt;br /&gt;
* Delivering Gratitude&lt;br /&gt;
====Rosa (Champion) &amp;amp; Meloetta====&lt;br /&gt;
* A Day with Rosa&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Rosa (game)/Quotes#Pokémon Masters EX|Rosa (game)/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Rosa Masters Trailer.png|thumb|250px|Rosa in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Rosa appeared in the [[Pokémon Masters Animated Trailer]], where she joined [[Scottie]] and {{mas|Brock}} in a {{pkmn|journey}} across [[Pasio]]. In a forest, the trio came across {{mas|Erika}}, a {{tc|Beauty}}, and a {{tc|Lass}}; and battled their {{p|Vileplume}}, {{p|Lotad}}, and {{p|Whimsicott}}, respectively. After [[Brock&#039;s Onix]] was ensnared in Whimsicott&#039;s {{m|Leech Seed}}, Rosa ordered her {{p|Snivy}} to free it. Snivy was then injured by Lotad&#039;s {{m|Energy Ball}}, but Brock healed it with a [[Potion]]. Rosa&#039;s group soon came out victorious, after which Erika joined them on their journey.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Rosa&lt;br /&gt;
|pkmn=Snivy&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|img=Rosa Snivy Masters Trailer.png&lt;br /&gt;
|epnum=Pokémon Masters Animated Trailer&lt;br /&gt;
|epname=Pokémon Masters Animated Trailer&lt;br /&gt;
|width=68&lt;br /&gt;
|desc={{p|Snivy}} is Rosa&#039;s only known Pokémon. Alongside [[Scottie]]&#039;s {{p|Pikachu}} and [[Brock&#039;s Onix]], it battled {{mas|Erika}}&#039;s {{p|Vileplume}}, as well as a {{tc|Beauty}}&#039;s {{p|Lotad}} and a {{tc|Lass}}&#039;s {{p|Whimsicott}}. After freeing Onix from Whimsicott&#039;s {{m|Leech Seed}}, Snivy was injured by Lotad&#039;s {{m|Energy Ball}}, but {{mas|Brock}} healed it with a [[Potion]].&lt;br /&gt;
&lt;br /&gt;
Snivy&#039;s only known move is {{m|Leaf Tornado}}.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Rosa===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Rosa Snivy.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Dream Team Maker Rosa and Snivy.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Dream Team Maker Rosa EX and Snivy.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Pokémon Masters artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Artwork of Rosa &amp;amp; Snivy&amp;lt;br&amp;gt;in Pokémon Masters EX&lt;br /&gt;
| colspan=3 | Rosa &amp;amp; Snivy on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Key art from Pokémon Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Rosa 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSRosa Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Rosa EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSRosa EX Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Rosa Plushie.png|x120px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Title Screen artwork.png|x300px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| Rosa Plushie decoration&amp;lt;br&amp;gt;for the {{color2|FFF|Trainer Lodge}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Rosa Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Rosa Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Rosa Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Rosa Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Rosa Serperior Sugimori Artwork.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Key artwork of Rosa &amp;amp; Serperior&lt;br /&gt;
| Title screen artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Trainer Lodge N Rosa Sycamore.jpg|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Rosa Friend Snapshot.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Rosa Story Snapshot.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Trainer Lodge artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Artwork with {{color2|FFF|N (Masters)|N}} and {{color2|FFF|Professor Sycamore (Masters)|Professor Sycamore}}&amp;lt;br&amp;gt;by Peron&lt;br /&gt;
| colspan=2 | Trainer Lodge Friend Snapshot&lt;br /&gt;
| Trainer Lodge Story Snapshot&lt;br /&gt;
| Trainer Lodge artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters chapter 1 artwork.jpg|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Rosa Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Artwork of {{color2|FFF|PML Arc#Chapter 1: New Adventure, New Goal|Chapter 1: New Adventure, New Goal}}&amp;lt;br&amp;gt;by May&lt;br /&gt;
| colspan=2 | Rosa&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Unova}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rosa (Holiday 2019)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Dream Team Maker Rosa and Delibird.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Rosa Mindscape 2.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Season Greetings 2022.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Rosa (Holiday 2019) &amp;amp; Delibird on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Rosa&#039;s sync move mindscape&amp;lt;br&amp;gt;(Holiday 2019)&lt;br /&gt;
| Season&#039;s Greetings artwork&amp;lt;br&amp;gt;by Touyarokii&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Spr Masters Rosa Holiday 2019 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:VSRosa Holiday 2019 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Spr Masters Rosa Holiday 2019 EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:VSRosa Holiday 2019 EX Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Happy Holidays 2022 artwork.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| Happy Holidays artwork&amp;lt;br&amp;gt;by MONO-Land&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Rosa Holiday Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Rosa Holiday Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Rosa Holiday Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Rosa Holiday Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Focus on the Shining Shot artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| {{color2|000|Focus on the Shining Shot!}} artwork&amp;lt;br&amp;gt;by Shiro Kikuya&amp;lt;ref&amp;gt;[https://twitter.com/PokemonMasters/status/1735393113936408603 Pokémon Masters EX on Twitter confirming Shiro Kikuya as the artist for the event artwork]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rosa (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Rosa Special Costume 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSRosa Special Costume Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Rosa Special Costume EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSRosa Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Rosa Special Costume Mindscape.png|x230px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| Rosa&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Centra City}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Rosa Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Rosa Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Rosa Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Rosa Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Rosa Special Costume Friend Snapshot.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 1-Star Super Tour Guide Rosa.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 2-Star Super Tour Guide Rosa.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 3-Star Super Tour Guide Rosa.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal Wholehearted Thank-You.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Super Tour Guide Rosa artwork.jpg|x230px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Super Tour Guide Rosa&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Super Tour Guide Rosa&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Super Tour Guide Rosa&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Wholehearted Thank-You!&lt;br /&gt;
| {{color2|FFF|Super Tour Guide Rosa}} artwork&amp;lt;br&amp;gt;by Inamori Ryusa&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rosa (Champion)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Spr Masters Rosa Champion 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:VSRosa Champion Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Spr Masters Rosa Champion EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:VSRosa Champion EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Rosa Champion Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Hatsune Miku Champion Rosa.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Rosa&#039;s sync move mindscape&amp;lt;br&amp;gt;(Unova)&lt;br /&gt;
| Artwork with {{color2|000|wp:Hatsune Miku|Hatsune Miku}}&amp;lt;ref&amp;gt;[https://twitter.com/PokeMikuVOLTAGE/status/1739481166762352924 Tweet by ポケモン feat. 初音ミク Project VOLTAGE 公式【ポケミク】 (@PokeMikuVOLTAGE)] Tweeted December 26, 2023.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Rosa Champion Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Rosa Champion Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Rosa Champion Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Rosa Champion Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Nate Rosa Champion Artwork.png|x250px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Rosa Champion Artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal 1-Star A Touching Sepia-Toned Song.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal 2-Star A Touching Sepia-Toned Song.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal 3-Star A Touching Sepia-Toned Song.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal Touching Song and Dance.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ A Touching Sepia-Toned Song&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ A Touching Sepia-Toned Song&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ A Touching Sepia-Toned Song&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Touching Song and Dance&lt;br /&gt;
| Artwork with {{color2|000|Nate (Masters)|Nate}}&lt;br /&gt;
| Artwork of Rosa and Meloetta&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rosa is based on the [[player character]] of {{B2W2}}, as her {{OBP|mom|Black 2 and White 2}} worked at a [[Pokémon Center]], and she is from the same hometown as {{mas|Hugh}}.&lt;br /&gt;
* Rosa is the only female protagonist-based Trainer in [[Pokémon Masters EX]] who wears her debuting outfit without carrying her accompanying [[bag]] or similar accessory.&lt;br /&gt;
* When Rosa (Holiday 2019) &amp;amp; Delibird were released, there were two known bugs involving the pair. When Auto Mode was on while Rosa (Holiday 2019) &amp;amp; Delibird were on the team, the move gauge would fill faster than intended. Additionally, when using their All the Presents! move in co-op, the move gauge acceleration effect would not always be applied to the allied field of play. These issues were resolved in version 1.6.0, and all players received 50 non-paid {{mas|Gem}}s as compensation.&amp;lt;ref&amp;gt;[https://pokemonmasters-game.com/en-US/announcements/Trouble_1110_3W_1 Bug report on Rosa &amp;amp; Delibird]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* As revealed in the [[Trainer Lodge]], Rosa wants to become a famous actress at [[Pokéstar Studios]].&lt;br /&gt;
* All versions of Rosa use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Hilbert}}, {{mas|Hilda}}, {{mas|Cheren}}, {{mas|Bianca}}, {{mas|Nate}}, {{mas|Hugh}}, {{mas|Alder}}, {{mas|N}}, {{mas|Colress}}, {{mas|Brycen-Man}}, and {{mas|Bellelba}}.&lt;br /&gt;
** Rosa also uses special voice-over lines upon winning a battle with Hilbert, Hilda, Cheren, Bianca, Nate, Hugh, N, Colress, Brycen-Man, or Bellelba in the same team.&lt;br /&gt;
** She is tied with {{mas|Nate}} for the character with the most special voice-over lines, having lines upon teaming up with eleven different Trainers and lines upon winning with ten different Trainers.&lt;br /&gt;
* Rosa (Champion) &amp;amp; Meloetta were the first sync pair to have a Sprint [[EX role]].&lt;br /&gt;
* During the event [[A Touching Sepia-Toned Song]], Rosa reveals that her Meloetta learned how to use {{m|Relic Song}} at {{DL|Castelia City|Café Sonata}}, like how the move is learned in the Unova-based core series games.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Rosa&#039;s design is based on her appearance in {{pkmn|Black and White Versions 2|Pokémon Black 2 and White 2}}. Snivy is one of the [[first partner Pokémon]] of [[Unova]] in the [[core series]] games. As the player&#039;s partner in [[Battle Subway]], Servine is Rosa&#039;s signature Pokémon if the player chooses {{p|Tepig}} as their first partner Pokémon in Pokémon Black 2 and White 2. In addition, Rosa is depicted with a Serperior in the [[Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer]]. Snivy and Serperior&#039;s Dex entries come from Pokémon Black 2 and White 2, and Servine&#039;s Dex entry comes from {{game|Black and White|s|Pokémon Black}}.&lt;br /&gt;
&lt;br /&gt;
Dewott is the evolved form of {{p|Oshawott}}, one of the first partner Pokémon of Unova in the core series games. As the player&#039;s partner in Battle Subway, Dewott is Rosa&#039;s signature Pokémon if the player chooses Snivy as their first partner Pokémon in Pokémon Black 2 and White 2. Dewott&#039;s Dex entry comes from Pokémon Black.&lt;br /&gt;
&lt;br /&gt;
Rosa is not seen to own a Delibird outside this game. Delibird&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Rosa is not seen to own a Shaymin outside this game. Shaymin&#039;s Dex entry comes from {{game|Diamond and Pearl|s|Pokémon Pearl}}.&lt;br /&gt;
&lt;br /&gt;
Meloetta is an event-exclusive [[Mythical Pokémon]] that was introduced in [[Generation V]], just like Rosa was. Meloetta&#039;s Dex entry comes from Pokémon Black 2 and White 2.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Time to Energize!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=元気メイっぱい &#039;&#039;{{tt|Genki Mei-ppai|Brimming with Energy}}&#039;&#039;&lt;br /&gt;
|zh_cmn=依鳴驚人 &#039;&#039;{{tt|Yīmíng Jīngrén|Rosa-mazing Feat}}&#039;&#039;&lt;br /&gt;
|fr=On se motive !&lt;br /&gt;
|de=Wir sind gut drauf!&lt;br /&gt;
|it=Unione rinnovata&lt;br /&gt;
|ko=에너지충만 &#039;&#039;{{tt|Eneoji Chungman|Brimming with Energy}}&#039;&#039;&lt;br /&gt;
|es=¡Nancí para esto!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Shoot for the Stars Leaf Storm&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=可能性は無限大の リーフストーム &#039;&#039;{{tt|Kanōsei wa Mugendai no Rīfu Sutōmu|Infinite Possibilities Leaf Storm}}&#039;&#039;&lt;br /&gt;
|zh_cmn=無限可能之 飛葉風暴 &#039;&#039;{{tt|Wúxiàn Kěnéng zhī Fēiyè Fēngbào|Infinite Possibilities Leaf Storm}}&#039;&#039;&lt;br /&gt;
|fr=Rien n&#039;est impossible ! Tempête Verte !&lt;br /&gt;
|de=Blättersturm der unendlichen Möglichkeiten&lt;br /&gt;
|ko=가능성은 무한대 리프스톰 &#039;&#039;{{tt|Ganeungseong-eun Muhandae Ripeu Seutom|Infinite Possibilities Leaf Storm}}&#039;&#039;&lt;br /&gt;
|it=Verdebufera delle infinite possibilità&lt;br /&gt;
|es=Lluevehojas Infinito&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Let It Flow!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=流れるように！ &#039;&#039;{{tt|Nagareru yō ni!|Let It Flow!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=如同行雲流水！ &#039;&#039;{{tt|Rútóng Xíngyún-Liúshuǐ|Let It Flow!}}&#039;&#039;&lt;br /&gt;
|de=Ab jetzt läuft’s reibungslos!&lt;br /&gt;
|es=¡Marea Creciente!&lt;br /&gt;
|fr=Élégance et fluidité !&lt;br /&gt;
|it=Impetuosi come un torrente!&lt;br /&gt;
|ko=물흐르듯이! &#039;&#039;{{tt|Mulheureudeus-i|Let It Flow!}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Entirely Exuberant Water Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=元気１０００％の ウォーターインパクト &#039;&#039;{{tt|Genki 1000-Pāsento no Uōtā Inpakuto|1000% Energy Water Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=活力１０００％之 水之衝擊 &#039;&#039;{{tt|Huólì 1000% zhī Shuǐ zhī Chōngjí|Vitality 1000% Water Impact}}&#039;&#039;&lt;br /&gt;
|de=Wasserstoß der guten Laune&lt;br /&gt;
|es=Impacto Agua al Mil por Cien de Energía&lt;br /&gt;
|fr=Toujours à fond ! Impact Eau !&lt;br /&gt;
|it=Impatto Acqua carico di energia&lt;br /&gt;
|ko=기운 1000%의 워터임팩트 &#039;&#039;{{tt|Giun 1000%-ui Woteo Impaekteu|1000% Energy Water Impact}}&#039;&#039;&lt;br /&gt;
|zh_hant=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;All the Presents!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=贈り物メイっぱい &#039;&#039;{{tt|Okurimono Mei-ppai|Brimming with Presents}}&#039;&#039;&lt;br /&gt;
|zh_cmn=鳴依送大禮 &#039;&#039;{{tt|Míngyī Sòng Dà Lǐ|Rosa&#039;s Grand Giveaway}}&#039;&#039;&lt;br /&gt;
|fr=Une montagne de cadeaux !&lt;br /&gt;
|de=Geschenke für alle!&lt;br /&gt;
|it=Regali per tutti!&lt;br /&gt;
|ko=선물한가득 &#039;&#039;{{tt|Seonmulhan Gadeuk|Full of Presents}}&#039;&#039;&lt;br /&gt;
|es=¡Regalos para todos!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Special Delivery Drill Peck&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=贈り物がメイっぱいの ドリルくちばし &#039;&#039;{{tt|Okurimono ga Mei-ppai no Doriru Kuchibashi|Brimming with Presents Drill Peck}}&#039;&#039;&lt;br /&gt;
|zh_cmn=鳴依送大禮之 啄鑽 &#039;&#039;{{tt|Míngyī Sòng Dàlǐ zhī Zhuózuàn|Rosa&#039;s Grand Giveaway - Drill Peck}}&#039;&#039;&lt;br /&gt;
|fr=Des cadeaux par milliers ! Bec Vrille !&lt;br /&gt;
|de=Bohrschnabel des Geschenkeberges&lt;br /&gt;
|ko=선물이 가득 담긴 회전부리 &#039;&#039;{{tt|Seonmuri Gadeuk Damgin Hoejeonburi|Full of Presents Drill Peck}}&#039;&#039;&lt;br /&gt;
|it=Perforbecco millestrenne&lt;br /&gt;
|es=Pico Taladro Generoso&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Gift of Gratitude!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=感謝の気持ちです！ &#039;&#039;{{tt|Kansha no Kimochi desu!|I&#039;m Grateful!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=這是我的一點謝意！  &#039;&#039;{{tt|Zhè shì Wǒ de Yīdiǎn Xièyì!|Here&#039;s my Thanks!}}&#039;&#039;&lt;br /&gt;
|fr=Merci du fond du cœur !&lt;br /&gt;
|de=Ich zeige meine Dankbarkeit!&lt;br /&gt;
|it=Con tanti ringraziamenti!&lt;br /&gt;
|ko=감사의마음이에요!  &#039;&#039;{{tt|Gamsa-ui Ma-eum-ieyo!|I&#039;m Grateful!}}&#039;&#039;&lt;br /&gt;
|es=¡Gracias por todo!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Grass Beam of Gratitude&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=メイっぱいありがとうの グラスレイ &#039;&#039;{{tt|Mei-ppai Arigatō no Gurasu Rei|Rosa-bundant Gratitude Grass Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=依鳴驚人的感謝之 草之光線  &#039;&#039;{{tt|Yīmíng Jīngrén de Gǎnxiè zhī Cǎo zhī Guāngxiàn|Rosa-mazing Gratitude Grass Ray}}&#039;&#039;&lt;br /&gt;
|fr=Abondance de gratitude ! Laser Plante !&lt;br /&gt;
|de=Pflanzenstrahl der Wertschätzung&lt;br /&gt;
|ko=감사함을 가득 담은 그래스레이 &#039;&#039;{{tt|Gamsa-ham-eul Gadeuk Dam-eun Geuraeseu Rei|Abundant Gratitude Grass Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Erba per ringraziare tanto&lt;br /&gt;
|es=Rayo Planta Llenito de Gratitud&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Relic Song of Wonder&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=詠嘆のいにしえのうた &#039;&#039;{{tt|Eitan no Inishie no Uta|Relic Song of Exclamation}}&#039;&#039;&lt;br /&gt;
|zh_cmn=詠歎之古老之歌  &#039;&#039;{{tt|Yǒngtàn zhī Gǔlǎo zhī Gē|Relic Song of Exclamation}}&#039;&#039;&lt;br /&gt;
|fr=Chant Antique de l&#039;émerveillement&lt;br /&gt;
|de=Urgesang der Begeisterung&lt;br /&gt;
|it=Cantoantico commovente&lt;br /&gt;
|ko=영탄의옛노래 &#039;&#039;{{tt|Yeongtan-ui Yennorae|Relic Song of Exclamation}}&#039;&#039;&lt;br /&gt;
|es=Canto Arcaico Impresionanci&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ode to Glory!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=栄光の賛歌 &#039;&#039;{{tt|Eikō no Sanka|Hymn of Glory}}&#039;&#039;&lt;br /&gt;
|zh_cmn=榮耀的讚歌  &#039;&#039;{{tt|Róngyào de Zàngē|Hymn of Glory}}&#039;&#039;&lt;br /&gt;
|fr=Hymne à la gloire !&lt;br /&gt;
|de=Hymne des Ruhms&lt;br /&gt;
|ko=영광의찬가 &#039;&#039;{{tt|Yeong-gwang-ui Changa|Hymn of Glory}}&#039;&#039;&lt;br /&gt;
|it=Inno alla gloria&lt;br /&gt;
|es=¡Himno a la gloria!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sepia Memories Relic Song&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=セピア色の記憶がよみがえる いにしえのうた &#039;&#039;{{tt|Sepia-iro no Kioku ga Yomigaeru Inishie no Uta|Relic Song Awakening Sepia Memories}}&#039;&#039;&lt;br /&gt;
|zh_cmn=喚醒泛黃回憶之 古老之歌 &#039;&#039;{{tt|Huànxǐng Fànhuáng Huíyì zhī Gǔlǎo zhī Gē|Relic Song Awakening Sepia Memories}}&#039;&#039;&lt;br /&gt;
|fr=Souvenirs couleur sépia ! Chant Antique !&lt;br /&gt;
|de=Urgesang der tiefen Erinnerung&lt;br /&gt;
|ko=세피아색 기억이 되살아나 옛노래 &#039;&#039;{{tt|Sepia-saek Gieok-i Doesar-ana Yennorae|Relic Song Awakening Sepia Memories}}&#039;&#039;&lt;br /&gt;
|it=Cantoantico dei ricordi sfocati&lt;br /&gt;
|es=Canto Arcaico de Cálidos Recuerdos&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Champions|Psychic}}&lt;br /&gt;
{{masterscharacters|grass}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actors]]&lt;br /&gt;
[[Category:Trainers with Mythical Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Rosy#Pokémon Masters EX]]&lt;br /&gt;
[[es:Nanci (Masters EX)]]&lt;br /&gt;
[[it:Rina (Masters EX)]]&lt;br /&gt;
[[ja:メイ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:鳴依#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Blue_(Masters)&amp;diff=4073245</id>
		<title>Blue (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Blue_(Masters)&amp;diff=4073245"/>
		<updated>2024-08-01T17:46:04Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=flying&lt;br /&gt;
|name=Blue&lt;br /&gt;
|jname=グリーン&lt;br /&gt;
|jtrans=Green&lt;br /&gt;
|image=Spr Masters Blue.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Blue&#039;s model&lt;br /&gt;
|num=65&lt;br /&gt;
|base=5&lt;br /&gt;
|enva=[[Billy Kametz]]&amp;lt;ref name=&amp;quot;Billy Kametz †&amp;quot;&amp;gt;[https://www.billykametz.com/ Home - Billy Kametz]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Henry Mason&amp;lt;ref&amp;gt;https://twitter.com/HenryMasonVA/status/1694813851294810503?t=mwLL4HZRDhM3M75mfpPCtg&amp;amp;s=19&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Ryōta Ōsaka&amp;lt;ref name=&amp;quot;Ryōta Ōsaka&amp;quot;&amp;gt;[https://www.oricon.co.jp/news/2138750/full/ Oricon News] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This highly skilled, powerhouse Trainer prominent in [[Kanto]] is the grandson of the famous {{mas|Professor Oak}}. {{mas|Red}} is both his lifelong [[rival]] and his best friend.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blue&#039;&#039;&#039; (&#039;&#039;&#039;グリーン&#039;&#039;&#039; &#039;&#039;Green&#039;&#039;) is a [[Pokémon Trainer]] in {{g|Masters EX}}, based on the {{ga|Blue|character of the same name}} in the [[core series]]. He forms a [[sync pair]] with {{p|Pidgeot}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available on September 3, 2019. The pair&#039;s potential can be upgraded to {{6EX}} from November 11, 2020.&lt;br /&gt;
&lt;br /&gt;
Blue in his [[sygna suit]] forms a sync pair with {{p|Blastoise}}, which is capable of Mega Evolving. This sync pair was first made available on August 28, 2020. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Blue in his Classic clothes forms a sync pair with {{p|Aerodactyl}}, which is capable of Mega Evolving. This sync pair was first made available on September 18, 2021. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Blue also forms a sync pair with his {{p|Arcanine}}. This sync pair was first made available on February 17, 2022. The pair&#039;s potential can be upgraded to {{6EX}} from August 21, 2022.&lt;br /&gt;
&lt;br /&gt;
Blue also forms a sync pair with his {{p|Exeggutor}}. This sync pair can be obtained by reaching Friendship Level 100 with Blue in the [[Trainer Lodge]]. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Blue in his {{DL|Pokémon Champion|Neo Champions|Neo Champion}} attire forms a sync pair with his {{p|Zapdos}}. This pair can be obtained through a limited Master Fair sync pair scout beginning on September 1, 2023. This pair could be raised to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
Blue in his Classic clothes also forms a sync pair with his {{p|Charizard}}, which is capable of [[Dynamax]]ing. This pair was first made available through a Mix sync pair scout beginning on May 1, 2024. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Blue also forms a sync pair with {{p|Alakazam}}. This pair can be obtained by exchanging 300 Training Tickets beginning on August 1, 2024. This pair can raised to {{6EX}} since it first released, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
===History===&lt;br /&gt;
Blue has experienced similar events to his [[Blue (game)|core series counterpart]]. Blue received his [[first partner Pokémon]], {{p|Squirtle}}, from his grandfather {{mas|Professor Oak}} .&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;My Blastoise has been with me since he was a Squirtle.&amp;quot;&amp;lt;/ref&amp;gt; He left [[Pallet Town]] at the same time as {{mas|Red}} and {{mas|Leaf}} and formed a [[rival]]ry with each of them.&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;You might already know this, but Red, Leaf, and I all left Pallet Town to start our journeys at the same time.&amp;quot;&amp;lt;/ref&amp;gt; While on his {{pkmn|journey}}, Blue caught a {{p|Growlithe}} and revived an Aerodactyl from some [[Old Amber|amber]].&amp;lt;ref&amp;gt; {{DL|Special sync pair event|Blue &amp;amp; Arcanine}} &amp;quot;I raised him from a Growlithe back in my Kanto days.&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;I mean, he was regenerated from amber! Doesn&#039;t get much cooler than that!&amp;quot;&amp;lt;/ref&amp;gt; His Growlithe eventually evolved into Arcanine, and his Squirtle eventually evolved into Blastoise. At some point, Blue obtained a Pidgeot, which he uses to {{m|fly}} to different towns,&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;He can even carry me and fly to different towns!&amp;quot;&amp;lt;/ref&amp;gt; an Exeggutor, and a Charizard. After collecting [[Gym]] [[Badges]], Blue defeated the [[Indigo League]] [[Elite Four]] and became the {{pkmn|Champion}} of [[Kanto]]. However, he lost this title when Red defeated him shortly after, earning him the nickname &amp;quot;the phantom Champion&amp;quot;.&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;Not to brag or anything, but I actually became the Champion of the Indigo League back in Kanto. Though...I lost to Red right after, so people started calling me the phantom Champion...&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After losing to Red, Blue caught a Zapdos in the hopes of getting ahead of both Red and Leaf, but he later learned that they both already owned one of the [[legendary birds]] as well.&amp;lt;ref&amp;gt; Sync pair story: A Day with Blue (Champion) &amp;quot;I met it while I was training in Kanto after losing to Red&amp;quot; &amp;quot;I knew that together with Zapdos, I could get ahead of Red and Leaf! Well...after that, I learned that they&#039;d also teamed up with Moltres and Articuno.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Pidgeot}}&lt;br /&gt;
&lt;br /&gt;
==Pidgeot==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 01002, which allows &amp;quot;Battle! (Blue) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Pidgeot&lt;br /&gt;
|ndex=0018&lt;br /&gt;
|name2=Mega Pidgeot&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex2=0018M&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Flying&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Flying&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=This Pokémon has a dazzling plumage of beautifully glossy feathers. Many Trainers are captivated by the striking beauty of the feathers on its head, compelling them to choose Pidgeot as their Pokémon.&lt;br /&gt;
|hp=559|atk=142|def=186|spatk=424|spdef=186|spe=340&lt;br /&gt;
|hp2=659|atk2=182|def2=226|spatk2=464|spdef2=226|spe2=380&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=559|atk3=142|def3=186|spatk3=508|spdef3=186|spe3=407&lt;br /&gt;
|hp4=659|atk4=182|def4=226|spatk4=556|spdef4=226|spe4=455&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Blue is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|flying}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Spotlight Scout!|September 3 to 30, 2019|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Featured Type Scout|October 8 to 24, 2019}}&lt;br /&gt;
{{MastersAvailability/entry|Seasonal Scout B|December 12, 2019 to January 1, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Spotlight Scout|November 11 to 25, 2020|note=Sync grid expanded and 6★ EX unlocked}}&lt;br /&gt;
{{MastersAvailability/foot|flying}}&lt;br /&gt;
&lt;br /&gt;
As of May 27, 2022, he is the guaranteed sync pair in the player&#039;s first sync pair scout.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Blue&#039;s Pidgeot uses {{m|Air Slash}} and {{m|Air Cutter}} as its two damage-dealing moves. Upon [[Mega Evolution (Masters)|Mega Evolving]], Pidgeot replaces Air Slash with {{m|Hurricane}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Air Slash}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) if making the target flinch.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|User&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Air Cutter}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|43&lt;br /&gt;
|51&lt;br /&gt;
|95%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Smell Ya Later!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|User&lt;br /&gt;
|Raises the user&#039;s accuracy, evasiveness and critical-hit rate by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hurricane}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|126&lt;br /&gt;
|151&lt;br /&gt;
|70%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|World-Swallowing {{mcolor|Hurricane|000}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Pidgeot until the end of the battle.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Acuity&lt;br /&gt;
|Accuracy cannot be lowered.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Haste&lt;br /&gt;
|Speed cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Flying Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Flying-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pallet Town Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Blue &amp;amp; Pidgeot is an expanded grid, made available on November 11, 2020. It was further expanded on July 25, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; width:70%; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Power +5&lt;br /&gt;
| Air Slash: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Power +5&lt;br /&gt;
| Air Slash: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Power +5&lt;br /&gt;
| Air Slash: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Power +5&lt;br /&gt;
| Air Slash: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Power +5&lt;br /&gt;
| Air Slash: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Accuracy +5&lt;br /&gt;
| Air Slash: Accuracy ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Accuracy +5&lt;br /&gt;
| Air Slash: Accuracy ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Cutter: Power +4&lt;br /&gt;
| Air Cutter: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Cutter: Power +4&lt;br /&gt;
| Air Cutter: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Cutter: Power +4&lt;br /&gt;
| Air Cutter: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Cutter: Power +4&lt;br /&gt;
| Air Cutter: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Cutter: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Cutter: Critical Strike 3&lt;br /&gt;
| Powers up attacks if they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hurricane: Power +3&lt;br /&gt;
| Hurricane: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hurricane: Power +3&lt;br /&gt;
| Hurricane: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hurricane: Power +3&lt;br /&gt;
| Hurricane: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hurricane: Accuracy +10&lt;br /&gt;
| Hurricane: Accuracy ↑ +10&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hurricane: Accuracy +10&lt;br /&gt;
| Hurricane: Accuracy ↑ +10&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hurricane: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Smell Ya Later!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Smell Ya Later!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Smell Ya Later!: Ramp Up 2&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 2 stat ranks when its move is successful.&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Look Alive 2&lt;br /&gt;
| Has a chance (30%) of increasing the user&#039;s evasiveness by 1 stat rank when the user is hit by an attack move.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Swell 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Sp. Atk by 1 stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brutal Clarity&lt;br /&gt;
| The more the user&#039;s accuracy has been raised, the more it powers up moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pinpoint Entry 1&lt;br /&gt;
| Raises the user&#039;s accuracy by 1 stat rank when the Pokémon enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brain Sync 5&lt;br /&gt;
| Powers up the user&#039;s sync move when its Sp. Atk is raised.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 1 the first time it enters a battle each battle.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Power Flux&lt;br /&gt;
| The fuller the move gauge when the user&#039;s sync move is selected, the more this powers up the sync move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Harry 5&lt;br /&gt;
| Powers up moves when the target is flinching.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| World-Swallowing Hurricane: Power +25&lt;br /&gt;
| World-Swallowing Hurricane: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| World-Swallowing Hurricane: Power +25&lt;br /&gt;
| World-Swallowing Hurricane: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| World-Swallowing Hurricane: Power +25&lt;br /&gt;
| World-Swallowing Hurricane: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| World-Swallowing Hurricane: Power +25&lt;br /&gt;
| World-Swallowing Hurricane: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arcanine==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Arcanine&lt;br /&gt;
|ndex=0059&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Legends tell of its fighting alongside a general and conquering a whole country.&lt;br /&gt;
|hp=537|atk=200|def=121|spatk=200|spdef=121|spe=318&lt;br /&gt;
|hp2=637|atk2=220|def2=141|spatk2=220|spdef2=141|spe2=338&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Blue &amp;amp; Arcanine could be teamed up with during the [[special sync pair event]] {{DL|special sync pair event|Blue &amp;amp; Arcanine}} (February 17 to March 17, 2022; August 21 to September 15, 2022; August 24 to October 8, 2023).&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Swift}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|57&lt;br /&gt;
|68&lt;br /&gt;
|—&lt;br /&gt;
|All opponents&lt;br /&gt;
|Never misses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hyper Beam}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|223&lt;br /&gt;
|267&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Can&#039;t Be Beat!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s accuracy by 1 stat rank. Raises the user&#039;s critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Top Dog Fire Beam&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Shift&lt;br /&gt;
|Normal-type moves become Fire-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Terrify 1&lt;br /&gt;
|Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Super Powered 3&lt;br /&gt;
|Powers up the user&#039;s moves and sync move that are super effective.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fire Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Fire-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pallet Town Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Blue &amp;amp; Arcanine&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swift: Power +4&lt;br /&gt;
| Swift: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swift: Power +4&lt;br /&gt;
| Swift: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swift: Power +4&lt;br /&gt;
| Swift: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swift: Power +4&lt;br /&gt;
| Swift: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swift: Power +4&lt;br /&gt;
| Swift: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swift: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swift: Critical Strike 2&lt;br /&gt;
| Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swift: Overwhelm 2&lt;br /&gt;
| Has a chance (30%) of lowering the target&#039;s Attack by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swift: Power Posture&lt;br /&gt;
| The more the target&#039;s Attack is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Accuracy +10&lt;br /&gt;
| Hyper Beam: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Can&#039;t Be Beat!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 3&lt;br /&gt;
| Powers up the user&#039;s sync moves when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Speedy Entry 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 5&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Freebie&lt;br /&gt;
| Applies the Free Move Next effect to the user after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Syncer&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Top Dog Fire Beam: Power +25&lt;br /&gt;
| Top Dog Fire Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Top Dog Fire Beam: Power +25&lt;br /&gt;
| Top Dog Fire Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Top Dog Fire Beam: Power +25&lt;br /&gt;
| Top Dog Fire Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Top Dog Fire Beam: Power +25&lt;br /&gt;
| Top Dog Fire Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exeggutor==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Exeggutor&lt;br /&gt;
|ndex=0103&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|move2=Normal&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Bug&lt;br /&gt;
|description=It engages its enemies using psychic powers. Each of its three heads fires off psychokinetic energy, tripling its power.&lt;br /&gt;
|hp=576|atk=127|def=229|spatk=119|spdef=200|spe=294&lt;br /&gt;
|hp2=656|atk2=167|def2=269|spatk2=159|spdef2=240|spe2=334&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Blue &amp;amp; Exeggutor can be teamed up with by scouting Blue and raising him to friendship level 100 in the [[Trainer Lodge]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Seed Bomb}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the Attack of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Stomp}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Know What That Means?!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Knock Ya Down Grass Impact&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|First Aid 4&lt;br /&gt;
|Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Posthaste 4&lt;br /&gt;
|Has a chance (50%) of raising the user&#039;s Speed by two stat ranks when it is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Speeding Sun 2&lt;br /&gt;
|Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pallet Town Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Blue &amp;amp; Exeggutor&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Bomb: Power +3&lt;br /&gt;
| Seed Bomb: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Bomb: Power +3&lt;br /&gt;
| Seed Bomb: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Bomb: Power +3&lt;br /&gt;
| Seed Bomb: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Bomb: Power +3&lt;br /&gt;
| Seed Bomb: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Bomb: Power +3&lt;br /&gt;
| Seed Bomb: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Bomb: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seed Bomb: Move Gauge Refresh 5&lt;br /&gt;
| Has a chance (60%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stomp: Power +4&lt;br /&gt;
| Stomp: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stomp: Power +4&lt;br /&gt;
| Stomp: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stomp: Power +4&lt;br /&gt;
| Stomp: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stomp: Power +4&lt;br /&gt;
| Stomp: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stomp: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stomp: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Know What That Means?!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Know What That Means?!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Know What That Means!?: Pep Rally 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tighten Up 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Turbo Turf 2&lt;br /&gt;
| Quickly charges the move gauge when the terrain is Grassy Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Sun 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action while the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Disposition&lt;br /&gt;
| Stats cannot be lowered when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S-Move: Team HP Recovery (M) 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Knock Ya Down Grass Impact: Power +25&lt;br /&gt;
| Knock Ya Down Grass Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Knock Ya Down Grass Impact: Power +25&lt;br /&gt;
| Knock Ya Down Grass Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alakazam==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Alakazam&lt;br /&gt;
|ndex=0065&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Sprint&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Bug&lt;br /&gt;
|description=Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there&#039;s only one of in the whole world.&lt;br /&gt;
|hp=646|atk=375|def=156|spatk=434|spdef=190|spe=351&lt;br /&gt;
|hp2=746|atk2=415|def2=196|spatk2=474|spdef2=230|spe2=391&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Blue &amp;amp; Alakazam can be teamed up with by exchanging 300 Training Tickets in the [[Damage Challenge]] Training Ticket Exchange.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Wave}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Psychic}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|That All You Got?&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Reduces the user&#039;s sync move countdown by 1. Raises the user&#039;s Sp. Atk by 4 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Beat Them All Psychic Beam&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack&#039;s power increases when the target is paralyzed.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: The first time the user&#039;s sync move is used each battle, the sync move countdown is reduced by three.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Head Start 1&lt;br /&gt;
|Reduces the user&#039;s sync move countdown by 1 the first time it enters a battle each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|On a Roll 9&lt;br /&gt;
|Raises the chance of lowering stat values with the additional effects of the user&#039;s moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hit Paralyzed Opp: Sp. Def ↓ 9&lt;br /&gt;
|Lowers the target&#039;s Sp. Def by 1 stat rank when the user&#039;s attack move is successful against a paralyzed opponent.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Psychic Sprint&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Psychic-type attacks.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Sprint&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Sprint&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Sprint&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pallet Town Sprint&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Blue &amp;amp; Alakazam&#039;s sync grid is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Wave: Accuracy +10&lt;br /&gt;
| Thunder Wave: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Wave: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +3&lt;br /&gt;
| Psychic: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +3&lt;br /&gt;
| Psychic: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +3&lt;br /&gt;
| Psychic: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +3&lt;br /&gt;
| Psychic: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +3&lt;br /&gt;
| Psychic: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: Barricade 1&lt;br /&gt;
| Raises the user&#039;s Sp. Def by 1 stat rank when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| That All You Got?: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| That All You Got?: Hit and Heal 9&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escape Artist&lt;br /&gt;
| Prevents the user from becoming trapped.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralysis Synergy 3&lt;br /&gt;
| Powers up the user&#039;s moves when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainteaser&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Smarty-Pants&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shocked Hit Freebie 4&lt;br /&gt;
| Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Befuddle 1&lt;br /&gt;
| Lowers the Sp. Def of all opposing sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Satisfied Snicker 9&lt;br /&gt;
| Lowers the target&#039;s Sp. Atk by 1 stat rank when the user&#039;s attack move against the target is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Beat Them All Psychic Beam: Power +25&lt;br /&gt;
| Beat Them All Psychic Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Beat Them All Psychic Beam: Power +25&lt;br /&gt;
| Beat Them All Psychic Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Blastoise}}&lt;br /&gt;
&lt;br /&gt;
==Blastoise==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Sygna Suit Blue&lt;br /&gt;
|jname=マジコス グリーン&lt;br /&gt;
|jtrans=Serious Costume Green&lt;br /&gt;
|image=Spr Masters Blue Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Blue&#039;s model&lt;br /&gt;
|num=65&lt;br /&gt;
|base=5&lt;br /&gt;
|enva=[[Billy Kametz]]&lt;br /&gt;
|java=Ryōta Ōsaka&lt;br /&gt;
|desc=Blue is looking stylish in his sygna suit. With his Blastoise by his side, he has faced many strong opponents in his pursuit to become the greatest Trainer.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Blastoise&lt;br /&gt;
|ndex=0009&lt;br /&gt;
|name2=Mega Blastoise&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex2=0009M&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.&lt;br /&gt;
|hp=684|atk=166|def=298|spatk=190|spdef=298|spe=166&lt;br /&gt;
|hp2=784|atk2=206|def2=338|spatk2=230|spdef2=338|spe2=206&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=684|atk3=166|def3=357|spatk3=190|spdef3=357|spe3=166&lt;br /&gt;
|hp4=784|atk4=206|def4=405|spatk4=230|spdef4=405|spe4=206&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Blue is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|water}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Blue Poké Fair Scout|August 28 to October 30, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|December 17, 2020 to January 1, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout 72 Hours Only!|Starting July 28, 2021|note=Available for 72 hours after logging with version 2.11.0}}&lt;br /&gt;
{{MastersAvailability/entry|Bug-, Water-, and Fire-Type Poké Fair Scout|January 20 to February 3, 2021|note=Only Bug-, Water-, and Fire-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Water, Flying, and Ghost Poké Fair Scout|July 25 to August 9, 2022|note=Only Water-, Flying-, and Ghost-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Type-Specific Poké Fair Scout|November 24 to December 15, 2022|note=Only Water-, Electric-, Flying-, and Poison-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Bug-, Water-, and Fire-Type Poké Fair Scout|May 18 to June 8, 2023||note=Only Bug-, Water-, and Fire-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|December 8 to 22, 2023}}&lt;br /&gt;
{{MastersAvailability/foot|water}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|water}}&lt;br /&gt;
{{MastersAvailability/entry|One-Time-Only 5★-Select Scout|February 24, 2022 to present|note=Players can obtain one ticket for this scout by completing {{mas|Victory Road}}}}&lt;br /&gt;
{{MastersAvailability/entry|New Year&#039;s Poké Fair Ticket Scout|January 1 to 23, 2023|note=Players could obtain up to 23 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/foot|water}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Water Pulse}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of leaving the target confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Defense]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|To the Top!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Applies the Move Gauge Acceleration effect the allied field of play. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hydro Cannon}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|178&lt;br /&gt;
|213&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Triumphant {{mcolor|Hydro Cannon|000}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Blastoise until the end of the battle. The more the user&#039;s Defense has been raised, the greater the power of this move.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Force Field 4&lt;br /&gt;
|Has a chance (50%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Shout 9&lt;br /&gt;
|Raises the Attack or Sp. Atk—or both—of all allied sync pairs by 1 stat rank when the user is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Safety Net&lt;br /&gt;
|Applies the Enduring effect to all allied sync pairs the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Water Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pallet Town Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&amp;lt;br&amp;gt;Lowers the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Sygna Suit Blue &amp;amp; Blastoise is an expanded grid which was made available when the sync pair was released. Blastoise&#039;s sync grid was expanded further with six additional tiles being added with update 2.1.0. It was expanded further on August 28, 2023. The additional tiles are marked with an asterisk below.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; width:70%; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10{{tt|*|Since update 2.1.0}}&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Power +5&lt;br /&gt;
| Water Pulse: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Power +5&lt;br /&gt;
| Water Pulse: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Power +5&lt;br /&gt;
| Water Pulse: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Power +5&lt;br /&gt;
| Water Pulse: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Power +5&lt;br /&gt;
| Water Pulse: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Move Gauge Refresh 3{{tt|*|Since update 2.1.0}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Cannon: Power +3&lt;br /&gt;
| Hydro Cannon: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Cannon: Power +3&lt;br /&gt;
| Hydro Cannon: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Cannon: Power +3&lt;br /&gt;
| Hydro Cannon: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Cannon: Power +3&lt;br /&gt;
| Hydro Cannon: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Cannon: Power +3&lt;br /&gt;
| Hydro Cannon: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Cannon: Accuracy +10&lt;br /&gt;
| Hydro Cannon: Accuracy ↑ +10&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Cannon: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Cannon: Propulsion 2&lt;br /&gt;
| Has a chance (30%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 15&lt;br /&gt;
| 180&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| To the Top!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| To the Top!: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| To the Top!: Pep Rally 1{{tt|*|Since update 2.1.0}}&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Defense All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user once during battle.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Smart Cookie&lt;br /&gt;
| The more the user&#039;s Sp. Def has been raised, the more it powers up moves.	&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Fierce Entry 1{{tt|*|Since August 28, 2023}}&lt;br /&gt;
| Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Grand Entry 1{{tt|*|Since August 28, 2023}}&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Racing Rain 2	&lt;br /&gt;
| Quickly charges the move gauge when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Fist Bump 2{{tt|*|Since update 2.1.0}}&lt;br /&gt;
| Has a chance (30%) of restoring the HP of all allied sync pairs when an attack is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1{{tt|*|Since update 2.1.0}}&lt;br /&gt;
| Reduces the sync move countdown by one when a sync move is used for the first time.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Raging Rain 3&lt;br /&gt;
| Powers up moves when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Refreshing Rain 1	&lt;br /&gt;
| Restores the Pokémon&#039;s HP whenever it takes an action when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Triage Tank 2{{tt|*|Since update 2.1.0}}&lt;br /&gt;
| Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wise Entry 2&lt;br /&gt;
| Raises the user&#039;s Sp. Def by 2 stat ranks when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impervious	&lt;br /&gt;
| Stats cannot be lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Party Crashers&lt;br /&gt;
| Applies the Critical Hit Next effect to all allied sync pairs the first time the user enters a battle each battle.&lt;br /&gt;
| 15&lt;br /&gt;
| 180&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4{{tt|*|Since August 28, 2023}}&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Immunity{{tt|*|Since August 28, 2023}}&lt;br /&gt;
| Status conditions cannot be inflicted on the user.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Rain Coat{{tt|*|Since August 28, 2023}}&lt;br /&gt;
| Protects all allied sync pairs against critical hits when the weather is rainy.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freevenge 4{{tt|*|Since August 28, 2023}}&lt;br /&gt;
| Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Triumphant Hydro Cannon: Power +25&lt;br /&gt;
| Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Triumphant Hydro Cannon: Power +25&lt;br /&gt;
| Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Aerodactyl}}&lt;br /&gt;
==Aerodactyl==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=rock&lt;br /&gt;
|name=Blue (Classic)&lt;br /&gt;
|jname=グリーン （アナザー）&lt;br /&gt;
|jtrans=Green (Another)&lt;br /&gt;
|image=Spr Masters Blue Classic.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Blue&#039;s model (Classic)&lt;br /&gt;
|num=65&lt;br /&gt;
|enva=[[Billy Kametz]]&lt;br /&gt;
|java=Ryōta Ōsaka&lt;br /&gt;
|desc=Blue is going back to the basics in the outfit he wore when he traveled the [[Kanto]] region. He&#039;s learned from his past mistakes and is still aiming to be number one.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Aerodactyl&lt;br /&gt;
|ndex=0142&lt;br /&gt;
|name2=Mega Aerodactyl&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex2=0142M&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Rock&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|exrole=Tech&lt;br /&gt;
|move1=Rock&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=Restored from DNA found in [[Old Amber|amber]], this Pokémon exhibited ferocity that was greater than expected. Some casualties resulted.&lt;br /&gt;
|hp=602|atk=336|def=138|spatk=356|spdef=138|spe=400&lt;br /&gt;
|hp2=762|atk2=396|def2=198|spatk2=416|spdef2=198|spe2=440&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=602|atk3=403|def3=138|spatk3=427|spdef3=138|spe3=400&lt;br /&gt;
|hp4=762|atk4=475|def4=198|spatk4=499|spdef4=198|spe4=440&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Blue (Classic) is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|rock}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Poké Fair Scout|September 18 to October 30, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Red and Blue Poké Fair Scout|February 17 to March 7, 2022}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout B|April 27 to May 9, 2024|note=Vertical sync grid expansion and EX role received}}&lt;br /&gt;
{{MastersAvailability/foot|rock}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|rock}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25 (B)|January 1 to 18, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25|August 31 to October 3, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25 (A)|January 1 to 31, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could receive up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/foot|rock}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Blue&#039;s Aerodactyl uses {{m|Hyper Beam}} and {{m|Ancient Power}} as its two damage-dealing moves. Upon Mega Evolving, [[Dire Hit]] All + is replaced with {{m|Double-Edge}}.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hyper Beam}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|223&lt;br /&gt;
|267&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Ancient Power}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of raising the user&#039;s Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bonjour!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack and Sp. Atk by three stat ranks. Lowers the user&#039;s Defense and Sp. Def by one stat rank. When used by Mega Aerodactyl, also raises the user&#039;s Speed by three stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Double-Edge}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|167&lt;br /&gt;
|200&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The user also takes 25% of the damage it dealt to the target.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|No Competition {{mcolor|Stone Edge|000}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Aerodactyl until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rock Shift&lt;br /&gt;
|Normal-type moves become Rock-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Combo Freebie 2&lt;br /&gt;
|Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Endurance&lt;br /&gt;
|When the user enters battle with full HP, applies the Enduring effect to it.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Recoil Removal 9&lt;br /&gt;
|Negates recoil damage when using moves that have recoil in the effect tag.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Rock Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Rock-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pallet Town Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 4 if [[File:Theme skill icon region.png|20px|link=]] Kanto theme ×3&lt;br /&gt;
|Raises the following discovery level by 4 when a team is formed with 3 or more sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Kanto theme:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Blue (Classic) &amp;amp; Aerodactyl&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on April 27, 2024.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Accuracy +10&lt;br /&gt;
| Hyper Beam: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Propulsion 1&lt;br /&gt;
| Has a chance (20%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Power: Power +4&lt;br /&gt;
| Ancient Power: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Power: Power +4&lt;br /&gt;
| Ancient Power: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Power: Power +4&lt;br /&gt;
| Ancient Power: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Power: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Power: Swag Bag 1&lt;br /&gt;
| Raises the chance of raising stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bonjour!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bonjour!: Power Combo 9&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sands of Time 2&lt;br /&gt;
| Quickly charges the move gauge during a sandstorm.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surging Sand 1&lt;br /&gt;
| Powers up the user&#039;s moves during a sandstorm.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clearheaded&lt;br /&gt;
| Prevents the user from becoming confused.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Strike 1&lt;br /&gt;
| Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical Hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 1 the first time it enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user&#039;s Attack is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Piercing Gaze&lt;br /&gt;
| Moves never miss.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impervious&lt;br /&gt;
| The user&#039;s stats cannot be lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hit: Defense ↓ &amp;amp; Sp. Def ↓ 9&lt;br /&gt;
| Lowers the target&#039;s Defense and Sp. Def by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Competition Stone Edge: Power +25&lt;br /&gt;
| No Competition Stone Edge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Competition Stone Edge: Power +25&lt;br /&gt;
| No Competition Stone Edge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Competition Stone Edge: Power +25&lt;br /&gt;
| No Competition Stone Edge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Competition Stone Edge: Power +25&lt;br /&gt;
| No Competition Stone Edge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Competition Stone Edge: Power +25&lt;br /&gt;
| No Competition Stone Edge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Competition Stone Edge: Power +25&lt;br /&gt;
| No Competition Stone Edge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Charizard==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Charizard&lt;br /&gt;
|ndex=0006&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Field&lt;br /&gt;
|exrole=Strike (Special)&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself.&lt;br /&gt;
|hp=677|atk=356|def=166|spatk=356|spdef=166|spe=297&lt;br /&gt;
|hp2=837|atk2=436|def2=206|spatk2=436|spdef2=206|spe2=337&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Blue (Classic) &amp;amp; Charizard are exclusive to mix scouts. Their offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|fire}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Debut; available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Heat Wave}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|109&lt;br /&gt;
|130&lt;br /&gt;
|90%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flare Blitz}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|123&lt;br /&gt;
|147&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Neo {{m|Blast Burn}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|180&lt;br /&gt;
|216&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When the weather turns sunny. Deactivation Condition: When the weather condition is no longer sunny.&amp;lt;br&amp;gt;Lowers the target&#039;s Defense and Sp. Def by 1 stat rank. The power of this move is not lowered even if there are multiple targets.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Can&#039;t Fool Me!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Reduces the sync move countdown of an allied sync pair by 1. Raises an ally&#039;s Attack by 4 stat ranks. Applies the Supereffective ↑ Next effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Burning Rivalry Fire Beam&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.&amp;lt;br&amp;gt;• Sunny)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Max Move|Max moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Flare}}{{tt|*|Replaces Heat Wave}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Makes the weather sunny.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Flare}}{{tt|*|Replaces Flare Blitz}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Makes the weather sunny.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Flare}}{{tt|*|Replaces Neo Blast Burn}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Makes the weather sunny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kanto Journey Legacy&lt;br /&gt;
|The user&#039;s moves never miss. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves, sync move, or max moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Entry: Sp. Atk ↑ &amp;amp; Speed ↑ 4&lt;br /&gt;
|Raises the user&#039;s Sp. Atk and Speed by 4 stat rank when it enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Recoil Removal 9&lt;br /&gt;
|Negates recoil damage when using moves that have the recoil effect tag.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fire Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 12.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pallet Town Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&amp;lt;br&amp;gt;Lowers the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Blue (Classic) &amp;amp; Charizard is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +3&lt;br /&gt;
| Heat Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +3&lt;br /&gt;
| Heat Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +3&lt;br /&gt;
| Heat Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +3&lt;br /&gt;
| Heat Wave: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +3&lt;br /&gt;
| Flare Blitz: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +3&lt;br /&gt;
| Flare Blitz: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +3&lt;br /&gt;
| Flare Blitz: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +3&lt;br /&gt;
| Flare Blitz: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Neo Blast Burn: Power +3&lt;br /&gt;
| Neo Blast Burn: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Neo Blast Burn: Power +3&lt;br /&gt;
| Neo Blast Burn: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Neo Blast Burn: Power +3&lt;br /&gt;
| Neo Blast Burn: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Neo Blast Burn: Power +3&lt;br /&gt;
| Neo Blast Burn: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Neo Blast Burn: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Can&#039;t Fool Me!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mad Strength 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Attack by one stat rank when its attack move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Witty Hit 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Sp. Atk by one stat rank when its attack move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| One with the Sun&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunscreen 2&lt;br /&gt;
| Reduces damage when the user is hit by an attack move while the weather is sunny.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Double Down 3&lt;br /&gt;
| Powers up the user&#039;s max moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Countdown 2&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 2 after using its max move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Team Smarts 9&lt;br /&gt;
| Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user&#039;s max move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainpower&lt;br /&gt;
| The more the user&#039;s Sp. Atk is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S-Move: Physical Boost ↑2 &amp;amp; Special Boost ↑2 9&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Games 9&lt;br /&gt;
| Lowers the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burning Rivalry Fire Beam: Power +25&lt;br /&gt;
| Burning Rivalry Fire Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burning Rivalry Fire Beam: Power +25&lt;br /&gt;
| Burning Rivalry Fire Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zapdos==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Blue (Champion)&lt;br /&gt;
|jname=グリーン（チャンピオン）&lt;br /&gt;
|jtrans=Green (Champion)&lt;br /&gt;
|image=Spr Masters Blue Champion.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Blue&#039;s model (Champion)&lt;br /&gt;
|num=65&lt;br /&gt;
|enva=Henry Mason&amp;lt;ref name=&amp;quot;Henry Mason&amp;quot;&amp;gt;[https://twitter.com/henrymasonva/status/1694813851294810503?s=61&amp;amp;t=r4j45gKgqDYybtIoScL1Gg Henry Mason on Twitter]&amp;lt;/ref&amp;gt;&amp;lt;!--Also in Twitter banner--&amp;gt;&lt;br /&gt;
|java=Ryōta Ōsaka&lt;br /&gt;
|desc=Blue is dressed in an outfit honoring his earned title: Neo {{pkmn|Champion}} of [[Pasio]]. Together with Zapdos, he sends his name roaring across the world.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Zapdos&lt;br /&gt;
|ndex=0145&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Support&lt;br /&gt;
|exrole=Strike (Special)&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ice&lt;br /&gt;
|description=Zapdos is a [[Legendary birds|legendary bird Pokémon]] that has the ability to control electricity. It usually lives in thunderclouds. The Pokémon gains power if it is stricken by lightning bolts.&lt;br /&gt;
|hp=679|atk=156|def=302|spatk=156|spdef=302|spe=356&lt;br /&gt;
|hp2=839|atk2=236|def2=342|spatk2=236|spdef2=342|spe2=396&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Blue (Champion) is exclusive to Master Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Master Fair Scout|September 1 to October 7, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Discharge}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|92&lt;br /&gt;
|110&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Speed]] All +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Speed of all allied sync pairs by 3 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Thundering Wings {{m|Roost}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent&#039;s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent&#039;s field of play.&amp;lt;br&amp;gt;Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user&#039;s HP by approximately 30% of its maximum HP. Removes all status conditions from all allied sync pairs. Applies the Gradual Healing effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Glory of Leadership!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Uses a maximum of 3 slots of the user&#039;s move gauge. The more amount used, the more it raises the Sp. Atk of all allied sync pairs (can be raised by up to 6 stat ranks maximum). Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Name-Echoing {{mcolor|Thunder|000}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Kanto Flag Bearer&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pride of Pallet&lt;br /&gt;
|Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user&#039;s attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (30%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Roaring White Lightning&lt;br /&gt;
|Lowers the target&#039;s Electric Type Rebuff by 1 rank the first time the user&#039;s attack move is successful each battle. Lowers the target&#039;s Electric Type Rebuff by 1 rank the first time the user&#039;s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team S-Moves Power ↑ 2&lt;br /&gt;
|Powers up the sync moves of all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pallet Town Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&amp;lt;br&amp;gt;Lowers the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Blue (Champion) &amp;amp; Zapdos is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Gobsmack 2&lt;br /&gt;
| Has a chance (30%) of leaving the target confused when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Overwhelm 9&lt;br /&gt;
| Lowers the target&#039;s Attack by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Satisfied Snicker 9&lt;br /&gt;
| Lowers the target&#039;s Sp. Atk by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thundering Wings Roost: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed All +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glory of Leadership!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Turbo Charge 2&lt;br /&gt;
| Quickly charges the move gauge when the field is Electric Terrain.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electrorepulsion 3&lt;br /&gt;
| Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hostile Environment 2&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Furious Brain&lt;br /&gt;
| The more the user&#039;s Sp. Atk is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainpower&lt;br /&gt;
| The more the user&#039;s Sp. Atk is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sync Think 9&lt;br /&gt;
| Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user&#039;s sync move. This effect can activate only once per battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S-Move: Team HP Recovery (M) 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Initial Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impervious&lt;br /&gt;
| The user&#039;s stats cannot be lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1st S-Move on Opp: Defense ↓ &amp;amp; Sp. Def ↓ 2&lt;br /&gt;
| Lowers the target&#039;s Defense and Sp. Def by 2 stat ranks the first time the user&#039;s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Name-Echoing Thunder: Power +25&lt;br /&gt;
| Name-Echoing Thunder: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Name-Echoing Thunder: Power +25&lt;br /&gt;
| Name-Echoing Thunder: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Blue &amp;amp; Pidgeot can be battled against in:&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Special Training: Battle Techniques|Switch-In Moves!}} (prior to 1.12.0 update)&lt;br /&gt;
* [[Champion Stadium]]: [[Kanto Challenge]], Normal&lt;br /&gt;
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Rock}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1–9)&lt;br /&gt;
* [[Story event]]: [[Reach for the Top]] (September 3 to 30, 2019)&lt;br /&gt;
* [[Solo event]]: [[Flying Types Incoming!]] (April 14 to 28, 2020)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 5 to 28, 2021)&lt;br /&gt;
* [[Battle with Pals]]: Friendiversary Gifts (as a side foe; March 14 to 22, 2022)&lt;br /&gt;
* [[Special event]]: {{DL|Special event|Rival Challenge}} (June 20 to July 4, 2022; January 23 to February 6, 2023)&lt;br /&gt;
&lt;br /&gt;
Blue &amp;amp; Exeggutor can be battled against in:&lt;br /&gt;
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Fire}} and {{type|Poison}} weaknesses)&lt;br /&gt;
* [[Battle Rally]] (Area 1–9)&lt;br /&gt;
&lt;br /&gt;
Blue &amp;amp; Alakazam can be battled against in:&lt;br /&gt;
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Bug}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1–9)&lt;br /&gt;
&lt;br /&gt;
Sygna Suit Blue &amp;amp; Blastoise can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 30: The Road to Victory}} (as a side foe)&lt;br /&gt;
* Champion Stadium: {{mas|Victory Road}} (as a side foe)&lt;br /&gt;
* [[Battle Rally]] (Area 1–9)&lt;br /&gt;
* Story event: [[We Should Battle!]] (August 8 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Blue appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]:&lt;br /&gt;
** {{DL|PML Arc|Chapter 2: New Friends, New Foes}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 26: The Future Is Now!}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 30: The Road to Victory}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Paulo: The Path Forward}}&lt;br /&gt;
* [[Champion Stadium]]:&lt;br /&gt;
** [[Kanto Challenge]]: Normal&lt;br /&gt;
** {{mas|Victory Road}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Reach for the Top]]&lt;br /&gt;
** [[Family Ties]]&lt;br /&gt;
** [[Season&#039;s Greetings]]&lt;br /&gt;
** [[Shining Heart of Dragons]]&lt;br /&gt;
** [[Revel in Rivalry]]&lt;br /&gt;
** [[Threads of Strength]]&lt;br /&gt;
** [[We Should Battle!]]&lt;br /&gt;
** [[Let&#039;s Go in Search of Wonder]]&lt;br /&gt;
* [[Special sync pair event]]: {{DL|Special sync pair event|Blue &amp;amp; Arcanine}}&lt;br /&gt;
* [[Find the Ditto impostors!]]&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Kanto Elite Four (Part 2)}} (flashback)&lt;br /&gt;
* [[Neo Champions]]: [[Three Trainers, Three Minds]]&lt;br /&gt;
* [[Time trial event]]: [[Let&#039;s Go for Number One!]]&lt;br /&gt;
* Sync pair stories:&lt;br /&gt;
** A Day with {{mas|Professor Oak}}&lt;br /&gt;
** A Day with {{DL|Red (Masters)|Articuno|Red (Champion)}}&lt;br /&gt;
During the [[Villain Arc#Final Chapter: Where Ideals Cross Paths|final chapter of the Villain Arc]], {{mas|Petrel}} briefly disguises himself as Blue, using Blue&#039;s appearance and voice lines.&lt;br /&gt;
&lt;br /&gt;
Blue appears in his sygna suit in the following story areas:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 30: The Road to Victory}}&lt;br /&gt;
* [[Champion Stadium]]: {{mas|Victory Road}}&lt;br /&gt;
* [[Solo event]]: [[Training with Legends]]&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Champion Time]]&lt;br /&gt;
** [[We Should Battle!]]&lt;br /&gt;
&lt;br /&gt;
Blue appears in his classic outfit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]:&lt;br /&gt;
** {{DL|Villain Arc|Kanto: Team Rocket Returns}}&lt;br /&gt;
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}} (flashback)&lt;br /&gt;
&lt;br /&gt;
Blue appears in his Champion outfit in the following story areas:&lt;br /&gt;
* [[Neo Champions]]: [[Three Trainers, Three Minds]]&lt;br /&gt;
&lt;br /&gt;
Blue has some dialogue in the friendship story A Special Day with {{mas|Leaf}}: Part 2, but he does not appear onscreen. He uses the voice lines from his normal outfit.&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Blue &amp;amp; Pidgeot====&lt;br /&gt;
* A Day with Blue&lt;br /&gt;
====Sygna Suit Blue &amp;amp; Blastoise====&lt;br /&gt;
* A Day with Sygna Suit Blue&lt;br /&gt;
====Blue (Classic) &amp;amp; Aerodactyl====&lt;br /&gt;
* A Day with Blue&lt;br /&gt;
====Blue (Champion) &amp;amp; Zapdos====&lt;br /&gt;
* A Day with Blue&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Blue (game)/Quotes#Pokémon Masters EX|Blue (game)/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Pokémon Masters Animated Trailer.png|thumb|250px|Blue and Red in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Blue appeared in the [[Pokémon Masters Animated Trailer]], where he is seen watching battles in the stadium from above. Blue notes that he will prove to others that he will be the greatest Trainer in Pasio.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Blue===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Blue Pidgeot.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Dream Team Maker Blue and Pidgeot.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Blue Mindscape.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Nemona meets Red comic.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Artwork of Blue &amp;amp; Pidgeot&amp;lt;br&amp;gt;in Pokémon Masters EX&lt;br /&gt;
| colspan=2 | Blue &amp;amp; Pidgeot on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Blue&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Indigo Plateau}})&lt;br /&gt;
| Comic of {{color2|FFF|Nemona (Masters)|Nemona}} meeting {{color2|FFF|Red (Masters)|Red}}&amp;lt;br&amp;gt;by me_Genzo&amp;lt;ref name=&amp;quot;me_Genzo&amp;quot;&amp;gt;[https://twitter.com/me_Genzo/status/1689461141452607488 Tweet about illustrating the Nemona comics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Spr Masters Blue 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Spr Masters Blue EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Spr Masters Blue EX Arcanine.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters EX Blue artwork.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Blue Friend Snapshot.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Comic Iono&#039;s arrival.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Pidgeot EX colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Arcanine EX colors)&lt;br /&gt;
| 1st Anniversary key art&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
| {{color2|FFF|Iono (Masters)|Iono}}&#039;s debut comic&amp;lt;br&amp;gt;by {{color2|FFF|Map (illustrator)|map}}&amp;lt;ref name=ComicCredit&amp;gt;[https://archive.is/wip/XEnUN map confirming they drew the Iono comic]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:VSBlue Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:VSBlue EX Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:VSBlue EX Arcanine Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Blue Plushie.png|x100px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Blue Story Snapshot.png|x250px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Trainer Lodge artwork.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Pidgeot EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Arcanine EX colors)&lt;br /&gt;
| Blue Plushie decoration&amp;lt;br&amp;gt;for the {{color2|FFF|Trainer Lodge}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Blue Masters Emote 1.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Blue Masters Emote 2.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Blue Masters Emote 3.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Blue Masters Emote 4.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Trainer Lodge Story Snapshot&lt;br /&gt;
| Trainer Lodge artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Blue===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Dream Team Maker Blue and Blastoise.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Dream Team Maker Blue EX and Blastoise.png|x200px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Victory Road artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Sygna Suit Blue &amp;amp; Blastoise on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=3 | Victory Road artwork by Rokoh Hashibi&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:80px&amp;quot; | [[File:VSBlue Sygna Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:80px&amp;quot; | [[File:Spr Masters Blue Sygna 2.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:80px&amp;quot; | [[File:Spr Masters Blue Sygna EX.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:80px&amp;quot; | [[File:VSBlue Sygna EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:80px&amp;quot; | [[File:Blue Mindscape 2.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Sygna Suit Blue&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Indigo Plateau}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:80px&amp;quot; | [[File:Blue Sygna Masters Emote 1.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:80px&amp;quot; | [[File:Blue Sygna Masters Emote 2.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:80px&amp;quot; | [[File:Blue Sygna Masters Emote 3.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:80px&amp;quot; | [[File:Blue Sygna Masters Emote 4.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters EX Sygna Red Blue Leaf artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 1-Star Training with Legends.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 2-Star Training with Legends.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 3-Star Training with Legends.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal Pride of Legends.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Training with Legends&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Training with Legends&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Training with Legends&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Pride of Legends&lt;br /&gt;
| Artwork with {{color2|FFF|Red (Masters)|Red}} and {{color2|FFF|Leaf (Masters)|Leaf}} by lack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue (Classic)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:VSBlue Classic Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Spr Masters Blue Classic 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Spr Masters Blue Classic EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:VSBlue Classic EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Blue Mindscape 3.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot;| [[File:Masters Villain Arc Memories Kanto.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Blue&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Indigo Plateau#Champion&#039;s room|Indigo Plateau: Champion&#039;s room}})&lt;br /&gt;
| Villain Arc Memories Chapter 1: Kanto artwork&amp;lt;br&amp;gt;by katano shibire&amp;lt;ref&amp;gt;[https://twitter.com/PokemonMasters/status/1691827286541017347 Villain Arc Memories Kanto tweet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Blue Classic Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Blue Classic Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Blue Classic Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Blue Classic Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot;| [[File:Masters Villain Arc Kanto Blue.png|x250px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot;| [[File:Masters Villain Arc Kanto artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal 1-Star Looming Shadow of Kanto.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal 2-Star Looming Shadow of Kanto.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal 3-Star Looming Shadow of Kanto.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal Chaos Curtailed.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Looming Shadow of Kanto&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Looming Shadow of Kanto&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Looming Shadow of Kanto&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Chaos Curtailed&lt;br /&gt;
| Artwork of Blue from the&amp;lt;br&amp;gt;Kanto {{color2|FFF|villain event|villain events&#039;}} title screen&lt;br /&gt;
| Artwork of the Kanto chapter&amp;lt;br&amp;gt;of the {{color2|FFF|Villain Arc}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue (Champion)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:Spr Masters Blue Champion 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:VSBlue Champion Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:Spr Masters Blue Champion EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:VSBlue Champion EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Blue Champion Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Blue&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Indigo Plateau}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Blue Champion Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Blue Champion Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Blue Champion Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Blue Champion Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters EX Neo Champions of Kanto artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 1-Star Three Trainers Three Minds.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 2-Star Three Trainers Three Minds.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 3-Star Three Trainers Three Minds.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal Pallets Colorful Strength.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Three Trainers, Three Minds&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Three Trainers, Three Minds&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Three Trainers, Three Minds&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Pallet&#039;s Colorful Strength&lt;br /&gt;
| 4th Anniversary title screen artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Blue&#039;s [[rival]] is {{mas|Red}}, as mentioned in his character description, he also has the [[first partner Pokémon]] with a type advantage over Red&#039;s, and Red was the one who defeated him when he was {{pkmn|Champion}}.&lt;br /&gt;
* Blue &amp;amp; Pidgeot are one of four sync pairs who have had an increased recruitment chance in a seasonal scout without being a seasonal sync pair. The other three are {{sync|Karen|Houndoom}}, {{sync|Hilda|Tepig}}, and {{sync|Brendan|Treecko}}.&lt;br /&gt;
* Blue is the only Trainer whose seven Pokémon were all introduced in the same [[generation]] as the Trainer.&lt;br /&gt;
* Blue is the only Trainer to form two [[sync pair]]s while wearing the same outfit to have a distinct EX style for both pairs.&lt;br /&gt;
* [[Sygna suit|Sygna Suit]] Blue &amp;amp; Blastoise were the first fair-exclusive {{type|Water}} sync pair.&lt;br /&gt;
* Sygna Suit Blue &amp;amp; Blastoise were the last support sync pair to have a [[sync move]] that has an innate power-increasing effect.&lt;br /&gt;
* Sygna Suit Blue&#039;s debut banner was originally scheduled to run until September 28, 2020. However, on September 16, 2020, it was announced that more tiles would be added to his sync grid and the duration of his scout would be extended along with this adjustment. The scout duration was extended immediately, but the additions to his sync grid did not go into effect until players updated to version 2.1.0 at the end of September.&amp;lt;ref&amp;gt;[https://pokemonmasters-game.com/en-US/announcements/Update_2085d_4W_1 Announcement about changes to Sygna Suit Blue&#039;s sync grid]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* All versions of Blue use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Red}}, {{mas|Leaf}}, {{mas|Elaine}}, {{mas|Chase}}, {{mas|Professor Oak}}, and {{mas|Raihan}}.&lt;br /&gt;
** Blue also uses special voice-over lines upon winning a battle with Red, Leaf, Elaine, Chase, or Raihan in the same team.&lt;br /&gt;
* Blue and Red are the first characters to be both a Champion and a Neo Champion.&lt;br /&gt;
* In his Champion outfit&#039;s sync pair story, Blue reveals that he caught his Zapdos while he was training in Kanto after losing to Red, in hopes of getting ahead of both Red and {{mas|Leaf}}. Afterward, he learned that they both already owned one of the [[legendary birds]] as well.&lt;br /&gt;
* Sygna Suit Blue &amp;amp; Blastoise were the first support sync pair to receive both horizontal and vertical [[sync grid]] expansions.&lt;br /&gt;
* Blue is the first Trainer to form seven and eight different sync pairs. He has the most amount of the sync pairs in the game, surpassing both {{mas|Steven}} and {{mas|Marnie}} by two pairs.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Blue&#039;s design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Pidgeot is one of the Pokémon that Blue uses in the [[core series]] games—being his lead Pokémon in many battles and his highest-level Pokémon in HeartGold and SoulSilver, with it capable of [[Mega Evolution|Mega Evolving]] in {{game4|Sun|Moon|Sun|Moon}}. In addition, Blue&#039;s {{OBP|Blue|Origins|Pokémon Origins}} and {{adv|Blue|Pokémon Adventures}} counterparts have been depicted with a Pidgeot. Pidgeot&#039;s {{mas|Dex}} entry comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby and Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
Arcanine is a Pokémon that Blue uses in the [[Kanto]]-based core series games if the player chooses {{p|Charmander}} or {{p|Squirtle}} as their [[first partner Pokémon]], as well in other core series games he&#039;s appeared in. In addition, Blue&#039;s {{Gary|anime}} and [[Pokémon Adventures]] counterparts have been depicted with an Arcanine. Arcanine&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Exeggutor is a Pokémon that Blue uses in the Kanto-based core series games if the player chooses Charmander or {{p|Bulbasaur}} as their first partner Pokémon, as well in other core series games he&#039;s appeared in. In addition, Blue&#039;s {{g|Origins}} and Pokémon Adventures counterparts have been depicted with an Exeggutor. Exeggutor&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Alakazam is a Pokémon that Blue uses on most of his teams in the core series games. In addition, Blue&#039;s Pokémon Origins, {{g|Generations}}, and Pokémon Adventures counterparts have all been depicted with an Alakazam. Alakazam&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Blastoise is the final [[evolution]] of Squirtle, one of the first partner Pokémon of Kanto in the core series games. Blastoise is Blue&#039;s first partner Pokémon if the player chooses Charmander as their first partner Pokémon in the Kanto-based core series games. In addition, Blue&#039;s {{pkmn|anime}}, and [[Pokémon Zensho]] counterparts have been depicted with Blastoise. Blastoise&#039;s Dex entry comes from Pokémon Ruby and Sapphire.&lt;br /&gt;
&lt;br /&gt;
Blue&#039;s classic design is based on his appearance in {{game|FireRed and LeafGreen|s}}. Aerodactyl is a Pokémon that Blue has used in the core series games since {{B2W2}}, with it being capable of Mega Evolving in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Aerodactyl&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Charizard is the final evolution of Charmander, one of the first partner Pokémon of Kanto in the core series games. Charizard is Blue&#039;s first partner Pokémon if the player chooses Bulbasaur as their first partner Pokémon in the Kanto-based core series games. Blue also uses a Charizard as his signature Pokémon in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]. In addition, Blue&#039;s Pokémon Adventures counterpart has been depicted with a {{TP|Blue|Charizard}}. Charizard&#039;s Dex entry comes from Pokémon Ruby and Sapphire.&lt;br /&gt;
&lt;br /&gt;
Blue&#039;s Pokémon Adventures counterpart temporarily uses {{adv|Green}}&#039;s {{DL|Legendary birds (Adventures)|Zapdos}} during the {{pkmn|manga}}. Zapdos&#039;s Dex entry comes from Pokémon Ruby and Sapphire.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Smell Ya Later!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=かかってこいよ！ &#039;&#039;{{tt|Kakattekoiyo!|Come At Me!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=放馬過來吧！ &#039;&#039;{{tt|Fàngmǎ Guòlái ba!|Bring it On!}}&#039;&#039;&lt;br /&gt;
|fr=C&#039;est moi le meilleur !&lt;br /&gt;
|de=Zeig mir, was du kannst!&lt;br /&gt;
|ko=자덤벼봐! &#039;&#039;{{tt|Ja Deombyeobwa!|Bring it On!}}&#039;&#039;&lt;br /&gt;
|it=Fatti sotto!&lt;br /&gt;
|es=¡Ven si te atreves!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;World-Swallowing Hurricane&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=世界で一番強い ぼうふう &#039;&#039;{{tt|Sekaide Ichiban Tsuyoi Bōfū|World&#039;s Strongest Hurricane}}&#039;&#039;&lt;br /&gt;
|zh_cmn=世界最強之 暴風 &#039;&#039;{{tt|Shìjiè Zuìqiáng zhī Bàofēng|World&#039;s Strongest Hurricane}}&#039;&#039;&lt;br /&gt;
|fr=Vent Violent du champion du monde !&lt;br /&gt;
|de=Orkan des Weltstärksten&lt;br /&gt;
|ko=세계에서 제일 강한 폭풍 &#039;&#039;{{tt|Segye-eseo Jeil Ganghan Pokpung|World&#039;s Strongest Hurricane}}&#039;&#039;&lt;br /&gt;
|it=Tifone del numero uno&lt;br /&gt;
|es=Vendaval Supremo&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Can&#039;t Be Beat!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=負けらんねーぜ！ &#039;&#039;{{tt|Makerannē ze!|I&#039;m Not Gonna Lose~!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我絕不會輸～！ &#039;&#039;{{tt|Wǒ Jué Bùhuì Shū~!|I&#039;m Not Gonna Lose~!}}&#039;&#039;&lt;br /&gt;
|fr=Parfait ! Je gagne !&lt;br /&gt;
|de=Verlieren? Ich doch nicht!&lt;br /&gt;
|ko=질수없다고! &#039;&#039;{{tt|Jilsu-eopdago!|I&#039;m Not Gonna Lose~!}}&#039;&#039;&lt;br /&gt;
|it=Vinceremo noi!&lt;br /&gt;
|es=¡Has venido a perder!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Top Dog Fire Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja= 最強の座へ駆け抜ける ファイアーレイ &#039;&#039;{{tt|Saikyō no Za e Kakenukeru Faiā Rei|Dash for the Throne at the Top - Fire Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=奔向最強寶座之 火之光線 &#039;&#039;{{tt|Bēnxiàng Zuìqiáng Bǎozuò zhī Huǒ-zhī Guāngxiàn|Dash for the Throne at the Top - Fire Ray}}&lt;br /&gt;
|fr=Le plus puissant du monde ! Laser Feu !&lt;br /&gt;
|de=Feuerstrahl des energischen Fortschritts&lt;br /&gt;
|ko=최강의 자리로 달려나가는 파이어레이 &#039;&#039;{{tt|Choegang-ui Ja riro Dallyeonaganeun Paieo Rei|Dash for the Throne at the Top - Fire Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Fuoco che punta alla vetta&lt;br /&gt;
|es=Rayo Fuego del Mejor Entrenador&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Know What That Means?!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=この意味がわかるか &#039;&#039;{{tt|Kono imi ga wakaru ka|Know What That Means?}}&#039;&#039;&lt;br /&gt;
|zh_cmn=明白我的意思嗎 &#039;&#039;{{tt|Míngbái Wǒ de Yìsi ma|Know What That Means?}}&#039;&#039;&lt;br /&gt;
|fr=Tu sais c&#039;que ça veut dire ?&lt;br /&gt;
|de=Weißt du, was das bedeutet?&lt;br /&gt;
|ko=무슨뜻인지알겠어? &#039;&#039;{{tt|Museuntteus-injialgesseo|Know What That Means?}}&#039;&#039;&lt;br /&gt;
|it=Questo sai cosa significa?&lt;br /&gt;
|es=¿Sabes lo que significa eso?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Knock Ya Down Grass Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=油断させておいて倒す グラスインパクト &#039;&#039;{{tt|Yudansasete Oitetaosu Gurasu Inpakuto|Knock Them While They&#039;re Off Guard - Grass Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=趁其不備時打倒之 草之衝擊 &#039;&#039;{{tt|Chènqíbùbèi-shí Dǎdǎo zhī Cǎo-zhī Chōngjí|Knock Them While They&#039;re Off Guard - Grass Impact}}&#039;&#039;&lt;br /&gt;
|fr=De l&#039;imprudence à la défaite ! Impact Plante !&lt;br /&gt;
|de=Pflanzenstoß der vollen Konzentration&lt;br /&gt;
|ko=방심시킨 뒤 쓰러뜨리는 그래스임팩트 &#039;&#039;{{tt|Bangsimsikin Dwi Sseuleotteulineun Geuraeseu Impaekteu|Knock Them While They&#039;re Off Guard - Grass Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Erba che sfrutta l&#039;imprudenza&lt;br /&gt;
|es=Impacto Planta de Haberse Confiado&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;That All You Got?&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=その程度のもんかよ &#039;&#039;{{tt|Sono Teido no Mon ka yo|That All You Got?}}&#039;&#039;&lt;br /&gt;
|zh_cmn=你就這點能耐啊 &#039;&#039;{{tt|Nǐ Jiù Zhè Diǎn Néngnài a|That All You Got?}}&#039;&#039;&lt;br /&gt;
|fr=Vous êtes prêts, les nuls ?&lt;br /&gt;
|de=War das schon alles? Hahaha!&lt;br /&gt;
|ko=겨우그정도냐 &#039;&#039;{{tt|Gyeo&#039;ugeujeongdonya|That All You Got?}}&#039;&#039;&lt;br /&gt;
|it=Tutto qui? Ah ah ah!&lt;br /&gt;
|es=¿Eso es todo?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Beat Them All Psychic Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=勝ちまくる完璧な サイキックレイ &#039;&#039;{{tt|Kachi Makuru Kanpeki-na Saikikku Rei|Perfect Win Over and Over Psychic Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=完美贏遍對手之 超能力光線 &#039;&#039;{{tt|Wánměi Yíng Biàn Duìshǒu zhī Chāonénglì Guāngxiàn|Perfect Win Over All Opponents Psychic Ray}}&#039;&#039;&lt;br /&gt;
|fr=Surpuissance ultime ! Laser Psy !	&lt;br /&gt;
|de=Psycho-Strahl der anhaltenden Siegesserie&lt;br /&gt;
|ko=마구 승리하는 완벽한 사이킥레이 &#039;&#039;{{tt|Magu Seungni-haneun Wanbyeok-han Saikik Rei|Perfect Wild Win Psychic Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Psico che batte tutti quanti&lt;br /&gt;
|es=Rayo Psíquico que Derrotaría a Cualquier Tipo&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;To the Top!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=頂点に立つ！ &#039;&#039;{{tt|Chōten ni Tatsu!|Stand on the Top!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=站上頂點！ &#039;&#039;{{tt|Zhànshàng Dǐngdiǎn!|Stand on the Top!}}&#039;&#039;&lt;br /&gt;
|fr=Je serai le meilleur !&lt;br /&gt;
|de=Ich bin der Größte!&lt;br /&gt;
|ko=정점에설거야! &#039;&#039;{{tt|Jeongjeom-e Seol Geoya!|I&#039;m Gonna Stand on the Top!}}&#039;&#039;&lt;br /&gt;
|it=Sarò io a trionfare!&lt;br /&gt;
|es=¡Hasta lo más alto!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Triumphant Hydro Cannon&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=頂点を飛びこえる ハイドロカノン &#039;&#039;{{tt|Chōten o Tobikoeru Haidoro Kanon|Soar-Past-the-Top Hydro Cannon}}&#039;&#039;&lt;br /&gt;
|zh_cmn=飛越巔峰之加農水炮 &#039;&#039;{{tt|Fēiyuè Diānfēng zhī Jiānóng Shuǐpào|Soar-Past-the-Peak Hydro Cannon}}&lt;br /&gt;
|fr=Le top du top ! Hydroblast !&lt;br /&gt;
|de=Aquahaubitze des Unübertrefflichen&lt;br /&gt;
|ko=정점을 넘어서는 하이드로캐논 &#039;&#039;{{tt|Jeongjeom-eul Neom-eoseoneun Haideuro Kaenon|Soar-Past-the-Top Hydro Cannon}}&#039;&#039;&lt;br /&gt;
|it=Idrocannone oltre ogni limite&lt;br /&gt;
|es=Hidrocañón Superalímites&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Bonjour!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=お手並み拝見だ！ &#039;&#039;{{tt|Otenamihaikenda!|Show Me What You&#039;ve Got!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=讓我看看你的本事！ &#039;&#039;{{tt|Ràng wǒ Kànkàn Nǐ de Běnshì!|Show Me What You&#039;ve Got!}}&#039;&#039;&lt;br /&gt;
|fr=Montre-moi ce que tu sais faire !&lt;br /&gt;
|de=Zeig mir, was du draufhast!&lt;br /&gt;
|ko=실력좀봐볼까! &#039;&#039;{{tt|Sillyeok Jombwabolkka!|Show Me Your Skills!}}&#039;&#039;&lt;br /&gt;
|it=Mostratemi cosa sapete fare!&lt;br /&gt;
|es=Venga, ¿quién se atreve primero?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;No Competition Stone Edge&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=世界で一番本気の ストーンエッジ &#039;&#039;{{tt|Sekai de Ichiban Honki no Sutōn Ejji|World&#039;s Most Earnest Stone Edge}}&#039;&#039;&lt;br /&gt;
|zh_cmn=世界第一認真之 尖石攻擊 &#039;&#039;{{tt|Shìjiè Dìyī Rènzhēn zhī Jiānshí Gōngjí|World&#039;s Most Earnest Stone Edge}}&lt;br /&gt;
|fr=Le plus déterminé ! Lame de Roc !&lt;br /&gt;
|de=Steinkante der großen Ernsthaftigkeit&lt;br /&gt;
|ko=세계에서 가장 진실된 스톤에지 &#039;&#039;{{tt|Segye-eseo Gajang Jinsildoen Seuton Eji|World&#039;s Most Earnest Stone Edge}}&#039;&#039;&lt;br /&gt;
|it=Pietrataglio del più determinato&lt;br /&gt;
|es=Roca Afilada del más Entregado&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Neo Blast Burn&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=ネオブラストバーン &#039;&#039;{{tt|Neo Burasuto Bān|Neo Blast Burn}}&#039;&#039;&lt;br /&gt;
|zh_cmn=新爆炸烈焰 &#039;&#039;{{tt|Xīn Bàozhà Lièyàn|Neo Blast Burn}}&#039;&#039;&lt;br /&gt;
|fr=Néo-Rafale Feu&lt;br /&gt;
|de=Lohekanonade der Erneuerung&lt;br /&gt;
|ko=네오블라스트번 &#039;&#039;{{tt|Neo Beullaseuteu Beon|Neo Blast Burn}}&#039;&#039;&lt;br /&gt;
|it=Nuovo Incendio&lt;br /&gt;
|es=Anillo Ígneo Flamante&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Can&#039;t Fool Me!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=ごまかせないぜ！ &#039;&#039;{{tt|Gomakasenai ze!|Can&#039;t Fool Me!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=你是騙不了我的！ &#039;&#039;{{tt|Nǐ shì Piàn bùliǎo Wǒ de!|Can&#039;t Fool Me!}}&#039;&#039;&lt;br /&gt;
|fr=Rien ne m&#039;échappe !&lt;br /&gt;
|de=Mich täuschst du damit nicht!&lt;br /&gt;
|ko=못속인다고! &#039;&#039;{{tt|Mossog-indago|Can&#039;t Fool Me!}}&#039;&#039;&lt;br /&gt;
|it=Non riuscirete a ingannarci!&lt;br /&gt;
|es=¡No me podéis tomar el pelo!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Burning Rivalry Fire Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=ライバル心を燃やす ファイアーレイ &#039;&#039;{{tt|Raibaru Kokoro o Moyasu Faiā Rei|Ignited Rivalry Fire Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=點燃勁敵意識之 火之光線 &#039;&#039;{{tt|Diǎnrán Jìngdí Yìshí zhī Huǒ zhī Guāngxiàn|Ignited Rivalry Fire Ray}}&#039;&#039;&lt;br /&gt;
|fr=Rivalité enflammée ! Laser Feu !&lt;br /&gt;
|de=Feuerstrahl der glühenden Rivalität&lt;br /&gt;
|ko=라이벌 의식을 불태우는 파이어레이 &#039;&#039;{{tt|Raibeol Uisik-eul Bultaeuneun Paieo Rei|Ignited Rivalry Fire Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Fuoco che alimenta la rivalità&lt;br /&gt;
|es=Rayo Fuego de Ardiente Rivalidad&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Thundering Wings Roost&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=雷翼のはねやすめ &#039;&#039;{{tt|Raiyoku no Haneyasume|Thunder Wings&#039; Roost}}&#039;&#039;&lt;br /&gt;
|zh_cmn=雷翼之羽棲 &#039;&#039;{{tt|Léiyì zhī Yǔqī|Thunder Wings&#039; Roost}}&#039;&#039;&lt;br /&gt;
|fr=Atterrissage des ailes de la foudre&amp;lt;br&amp;gt;Atterrissage S&lt;br /&gt;
|de=Ruheort der donnernden Schwingen&lt;br /&gt;
|ko=뇌익의날개쉬기 &#039;&#039;{{tt|Noeig-ui Nalgaeswigi|Thunder Wings&#039; Roost}}&#039;&#039;&lt;br /&gt;
|it=Trespolo con ali di folgore&lt;br /&gt;
|es=Respiro de Alas Tronadoras		&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Glory of the Leadership!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=栄光への導き &#039;&#039;{{tt|Eikō e no Michibiki|Guidance to Glory}}&#039;&#039;&lt;br /&gt;
|zh_cmn=邁向榮耀的引導 &#039;&#039;{{tt|Màixiàng Róngyào de Yǐndǎo|Guidance to Glory}}&#039;&#039;&lt;br /&gt;
|fr=Guide de la gloire !&lt;br /&gt;
|de=Ruhm des Anführers&lt;br /&gt;
|ko=영광의인도 &#039;&#039;{{tt|Yeong-gwang-ui Indo|Guidance to Glory}}&#039;&#039;&lt;br /&gt;
|it=Per condurre alla gloria&lt;br /&gt;
|es=¡Os guiaré a la gloria!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Name-Echoing Thunder&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=世界にその名を響かせる かみなり &#039;&#039;{{tt|Sekai ni Sono Na o Hibikaseru Kaminari|Fame Across the World - Thunder}}&#039;&#039;&lt;br /&gt;
|zh_cmn=名聲響徹世界之 打雷 &#039;&#039;{{tt|Míngshēng Xiǎngchè Shìjiè zhī Dǎléi|Fame Across the World - Thunder}}&#039;&#039;&lt;br /&gt;
|fr=Le monde entier me connaît ! Fatal-Foudre !&lt;br /&gt;
|de=Donner des vorauseilenden Rufs&lt;br /&gt;
|ko=세계에 그 이름을 떨치는 번개 &#039;&#039;{{tt|Segye-e Geu Ireum-eul Tteolchineun Beongae|Fame Across the World - Thunder}}&#039;&#039;&lt;br /&gt;
|it=Tuono che rimbomba nel mondo intero&lt;br /&gt;
|es=Trueno que Retumba con mi Nombre&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{champions|flying}}&lt;br /&gt;
{{Masterscharacters|flying}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Trainers with Dynamax Bands]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Blau Eich#Pokémon Masters EX]]&lt;br /&gt;
[[es:Azul (Masters EX)]]&lt;br /&gt;
[[it:Blu (Masters EX)]]&lt;br /&gt;
[[ja:グリーン (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:青綠#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Professor_Oak_(Masters)&amp;diff=4073244</id>
		<title>Professor Oak (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Professor_Oak_(Masters)&amp;diff=4073244"/>
		<updated>2024-08-01T17:45:02Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=psychic&lt;br /&gt;
|name=Professor Oak&lt;br /&gt;
|jname=オーキド&lt;br /&gt;
|jtrans=Ohkido&lt;br /&gt;
|image=Spr Masters Oak.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Professor Oak&#039;s model&lt;br /&gt;
|num=82&lt;br /&gt;
|enva=Joe J. Thomas&amp;lt;ref name=&amp;quot;Joe J. Thomas&amp;quot;&amp;gt;[http://joeactor.com/ Joe J Thomas: Voice Acting Portfolio]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Ken&#039;ichi Ogata]]&amp;lt;ref name=&amp;quot;Ken&#039;ichi Ogata&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=kN5qi87nTQc&amp;amp;t=0s Pokémon Masters EX official Youtube channel] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This pioneering [[Pokémon Professor]] was an accomplished Trainer in his heyday and has since become an authority on Pokémon research. He is also {{mas|Blue}}&#039;s grandfather.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Professor Oak&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;オーキド&#039;&#039;&#039; &#039;&#039;Ohkido&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Professor Oak|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Mew}}. This sync pair was first made available on February 14, 2020.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mew}}&lt;br /&gt;
==Mew (Pre-Sync Move → Post-Sync Move)==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Mew&lt;br /&gt;
|ndex=0151&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|move2=Normal&lt;br /&gt;
|move3=Fire&lt;br /&gt;
|move4=Electric&lt;br /&gt;
|move5=Ice&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Bug&lt;br /&gt;
|description=Mew is said to possess the genetic composition of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people.&lt;br /&gt;
|hp=368|atk=268|def=268|spatk=268|spdef=268|spe=268&lt;br /&gt;
|hp2=488|atk2=328|def2=328|spatk2=328|spdef2=328|spe2=328&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Professor Oak could be teamed up with during the Professor Oak &amp;amp; Mew Special Missions Rally (February 14 to March 16, 2020). Starting August 28, 2020, Professor Oak can be teamed up with by completing Chapter 2 of the [[PML Arc]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Professor Oak&#039;s Mew uses {{m|Swift}} and {{m|Psychic}} as its two damage-dealing moves. After using its [[sync move]], Mew replaces Swift and its Trainer moves for {{m|Fire Blast}}, {{m|Thunder}}, and {{m|Blizzard}}.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Swift}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|57&lt;br /&gt;
|68&lt;br /&gt;
|—&lt;br /&gt;
|All opponents&lt;br /&gt;
|Never misses.&amp;lt;br&amp;gt;&#039;&#039;(Only prior to using sync move)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by 2 stat ranks.&amp;lt;br&amp;gt;&#039;&#039;(Only prior to using sync move)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Psychic}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|A World of Dreams!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 2 stat ranks. Raises one of the user&#039;s following stats by 3 stat ranks at random: Attack, Defense, Sp. Def, Speed, accuracy, or evasiveness.&amp;lt;br&amp;gt;&#039;&#039;(Only prior to using sync move)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Fire Blast}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|116&lt;br /&gt;
|139&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target burned.&amp;lt;br&amp;gt;&#039;&#039;(Only after using sync move)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|124&lt;br /&gt;
|148&lt;br /&gt;
|70%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.&amp;lt;br&amp;gt;&#039;&#039;(Only after using sync move)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Blizzard}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|126&lt;br /&gt;
|151&lt;br /&gt;
|70%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen.&amp;lt;br&amp;gt;&#039;&#039;(Only after using sync move)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pokémon Professor {{mcolor|Psychic|000}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Oak&#039;s Research&lt;br /&gt;
|Replaces some of the user&#039;s moves with different moves after using a sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Superduper Effective 1&lt;br /&gt;
|Powers up moves that are super effective.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unfortuitous 9&lt;br /&gt;
|Lowers one of the target&#039;s following stats by one stat rank at random when the user&#039;s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Psychic Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Psychic-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Researcher Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Old-Timer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Professor Oak &amp;amp; Mew&#039;s [[sync grid]] is an expanded grid, made available on February 14, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swift: Power +5&lt;br /&gt;
| Swift: Power ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swift: Power +5&lt;br /&gt;
| Swift: Power ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swift: Power +5&lt;br /&gt;
| Swift: Power ↑ +5&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swift: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +4&lt;br /&gt;
| Psychic: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +4&lt;br /&gt;
| Psychic: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +4&lt;br /&gt;
| Psychic: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +4&lt;br /&gt;
| Psychic: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Blast: Power +5&lt;br /&gt;
| Fire Blast: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Blast: Power +5&lt;br /&gt;
| Fire Blast: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Blast: Power +5&lt;br /&gt;
| Fire Blast: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Blast: Accuracy +10&lt;br /&gt;
| Fire Blast: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +5&lt;br /&gt;
| Thunder: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +5&lt;br /&gt;
| Thunder: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +5&lt;br /&gt;
| Thunder: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Accuracy +20&lt;br /&gt;
| Thunder: Accuracy ↑ +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Power +5&lt;br /&gt;
| Blizzard: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Power +5&lt;br /&gt;
| Blizzard: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Power +5&lt;br /&gt;
| Blizzard: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Accuracy +20&lt;br /&gt;
| Blizzard: Accuracy ↑ +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A World of Dreams!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Weather Surge 3&lt;br /&gt;
| Powers up moves when weather conditions are in effect.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dirty Fighting 3&lt;br /&gt;
| Powers up moves when the move&#039;s target or targets are affected by a status condition.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blind Spot&lt;br /&gt;
| The more the user&#039;s evasiveness has been raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agile Entry 2&lt;br /&gt;
| Raises the user&#039;s evasiveness by 2 stat ranks when the Pokémon enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shifty Striker 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s evasiveness by 1 stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Special Reserves 2&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 2 stat ranks the first time it is in a pinch each battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon Professor Psychic: Power +25&lt;br /&gt;
| Pokémon Professor Psychic: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon Professor Psychic: Power +25&lt;br /&gt;
| Pokémon Professor Psychic: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Pokémon==&lt;br /&gt;
===On hand===&lt;br /&gt;
Before forming a sync pair with Mew, Professor Oak&#039;s partner Pokémon was his {{p|Nidorino}}. Professor Oak uses {{p|Chatot}} as an example of [[talking Pokémon]] in the [[story event]] [[Let&#039;s Go in Search of Wonder]], and {{p|Tauros}} as an example of [[Regional form|regional variants]] in the story event [[The Electrifying Influencer]].&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Professor Oak|Nidorino|Masters0033.png|poison|size=100px|link=no}} ♂&lt;br /&gt;
| {{ActivePoké|Professor Oak|Chatot|Masters0441.png|normal|flying|size=100px|link=no}}&lt;br /&gt;
| {{ActivePoké|Professor Oak|Tauros|Masters0128.png|normal|size=100px|link=no}} ♂&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Professor Oak appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 2: New Friends, New Foes}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Family Ties]]&lt;br /&gt;
** [[A Golden Future]]&lt;br /&gt;
** [[Threads of Strength]]&lt;br /&gt;
** [[Let&#039;s Go in Search of Wonder]]&lt;br /&gt;
** [[Focus on the Shining Shot!]]&lt;br /&gt;
** [[The Electrifying Influencer]]&lt;br /&gt;
** [[Researcher and Seeker]]&lt;br /&gt;
* [[Eevee Day Celebration!]]: Eevee Tales&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Kanto Elite Four (Part 2)}} (flashback)&lt;br /&gt;
* [[Neo Champions]]: [[Three Trainers, Three Minds]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
* A Day with Professor Oak&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Professor Oak/Quotes#Pokémon Masters EX|Professor Oak/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Pokémon Professors Masters Trailer.png|thumb|250px|Professor Oak (center) in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Professor Oak briefly appeared in the [[Pokémon Masters Animated Trailer]] as part of a team with {{mas|Professor Sycamore|Professors Sycamore}} and {{mas|Kukui}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:VSOak Masters.png|120px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Dream Team Maker Oak and Mew.png|x180px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Professor Oak Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&lt;br /&gt;
| colspan=2 | Professor Oak &amp;amp; Mew on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Professor Oak&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Professor Oak&#039;s Laboratory}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Oak Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Oak Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Oak Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Oak Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Professor Oak&#039;s sync pair story references the [[game intro]] of {{game|Red and Blue|s|Pokémon Red, Blue}}, {{game|FireRed and LeafGreen|s|FireRed, and LeafGreen}} when his {{p|Nidorino}} battles against {{mas|Agatha}}&#039;s {{TP|Agatha|Gengar}}.&lt;br /&gt;
* Professor Oak was the first character in [[Pokémon Masters EX]] to form a [[sync pair]] with a [[Mythical Pokémon]].&lt;br /&gt;
* After using their [[sync move]], Professor Oak &amp;amp; Mew become the only sync pair to have four attack [[move]]s at the same time. &lt;br /&gt;
* Professor Oak &amp;amp; Mew are the first sync pair with a passive skill that is named after the Trainer.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Professor Oak&#039;s design is based on his appearance in {{game|FireRed and LeafGreen|s}}. While Professor Oak is not shown owning a Mew outside this game, it is a [[Mythical Pokémon]] that was introduced in [[Generation I]], as Professor Oak himself was. Mew&#039;s Dex entry comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby and Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;A World of Dreams!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=レッツ　ゴー！ &#039;&#039;{{tt|Rettsu Gō!|Let&#039;s Go!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=Let&#039;s Go!&lt;br /&gt;
|fr=Let&#039;s Go !&lt;br /&gt;
|de=Let&#039;s go!&lt;br /&gt;
|ko=레츠고! &#039;&#039;{{tt|Recheu Go!|Let&#039;s Go!}}&#039;&#039;&lt;br /&gt;
|it=Let&#039;s go!&lt;br /&gt;
|es=Let&#039;s go!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Pokémon Professor Psychic&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=偉大なポケモン博士の サイコキネシス &#039;&#039;{{tt|Idai-na Pokemon Hakase no Saiko Kinesisu|Great Pokémon Professor&#039;s Psychokinesis}}&#039;&#039;&lt;br /&gt;
|zh_cmn=偉大的寶可夢博士之 精神強念 &#039;&#039;{{tt|Wěidà-de Bǎokěmèng Bóshì-zhī Jīngshén Qiángniàn|Great Pokémon Professor&#039;s Psychokinesis}}&#039;&#039;&lt;br /&gt;
|fr=Étudions les Pokémon ! Psyko !&lt;br /&gt;
|de=Psychokinese des Pokémon-Professors&lt;br /&gt;
|ko=위대한 포켓몬 박사의 사이코키네시스 &#039;&#039;{{tt|Widaehan Pokenmon Baksa-ui Saikokinesiseu|Great Pokémon Professor&#039;s Psychokinesis}}&#039;&#039;&lt;br /&gt;
|it=Psichico del luminare Pokémon&lt;br /&gt;
|es=Psíquico del Profesor Renombrado&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Pokémon professor}}&lt;br /&gt;
{{masterscharacters|psychic}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Professors]]&lt;br /&gt;
[[Category:Trainers with Mythical Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Professor Samuel Eich#Pokémon Masters EX]]&lt;br /&gt;
[[es:Oak (Masters EX)]]&lt;br /&gt;
[[it:Professor Oak (Masters EX)]]&lt;br /&gt;
[[ja:オーキド (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:大木博士#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Alder_(Masters)&amp;diff=4073241</id>
		<title>Alder (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Alder_(Masters)&amp;diff=4073241"/>
		<updated>2024-08-01T17:43:43Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{missingInfo|1|enva}}&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=bug&lt;br /&gt;
|name=Alder&lt;br /&gt;
|jname=アデク&lt;br /&gt;
|jtrans=Adeku&lt;br /&gt;
|image=Spr Masters Alder.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Alder&#039;s model&lt;br /&gt;
|num=108&lt;br /&gt;
|enva=Unknown&lt;br /&gt;
|java=[[Masaki Terasoma]]&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Alder is the highly experienced former {{pkmn|Champion}} of [[Unova]]. He wanders around, telling younger generations the good news of a wonderful future with Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Alder&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アデク&#039;&#039;&#039; &#039;&#039;Adeku&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Alder|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Volcarona}}. The sync pair can be obtained through a limited [[sync pair scout]], and was first available on November 6, 2020. The pair&#039;s potential can be upgraded to {{6EX}}, which unlocks Alder&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Volcarona==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 05006, which allows &amp;quot;Battle! (Alder) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Volcarona&lt;br /&gt;
|ndex=0637&lt;br /&gt;
|type=Bug&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Bug&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=As it flies, it scatters its flaming scales. It was feared by ancient people, who referred to it as “the rage of the sun.”&lt;br /&gt;
|hp=718|atk=302|def=127|spatk=370|spdef=127|spe=356&lt;br /&gt;
|hp2=818|atk2=342|def2=167|spatk2=410|spdef2=167|spe2=396&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Alder is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|bug}}&lt;br /&gt;
{{MastersAvailability/entry|Alder Poké Fair Scout|November 6 to 30, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Alder Poké Fair Scout|May 4 to 20, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Bug-, Water-, and Fire-Type Poké Fair Scout|January 20 to February 3, 2022|note=Only Bug-, Water-, and Fire-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Dragon, Bug, and Fire Poké Fair Scout|September 22 to October 13, 2022|note=Only Dragon-, Bug-, and Fire-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout B|February 27 to March 27, 2023|note=Vertical sync grid expansion received}}&lt;br /&gt;
{{MastersAvailability/entry|Fifty Million Downloads Celebration Poké Fair Scout|May 3 to May 17, 2023|note=Available using paid gems only; one fair-exclusive sync pair guaranteed}}&lt;br /&gt;
{{MastersAvailability/entry|Bug-, Water-, and Fire-Type Poké Fair Scout|May 18 to June 8, 2023|note=Only Bug-, Water-, and Fire-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|February 3 to 17, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|bug}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|bug}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Special Poké Fair Scout|August 28 to September 16, 2021|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25 (B)|January 1 to 18, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Anime Collaboration 10-Pair + 5★-Select Ticket Scout|July 7 to 31, 2022|note=Players could receive one ticket for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★ Champion Select Ticket Scout|February 27 to April 3, 2023|note=Vertical sync grid expansion received; players could receive one ticket for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/foot|bug}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Struggle Bug}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|36&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Lowers the target&#039;s Sp. Atk by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit|Dire Hit +]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hyper Beam}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|223&lt;br /&gt;
|267&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unparalleled Power!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Sp. Atk by 6 stat ranks. Raises the user’s Sp. Def and Speed by 2 stat ranks. Lowers the user’s Defense by 3 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Voyager&#039;s {{mcolor|Bug Buzz|000}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bug Shift&lt;br /&gt;
|Normal-type moves become Bug-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rejuvenate 6&lt;br /&gt;
|Charges the user’s move gauge by 6 after using a sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Adrenaline 2&lt;br /&gt;
|Reduces the sync move countdown by 2 the first time the user’s sync move is used each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Bug Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Bug-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Veteran Trainer Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Alder &amp;amp; Volcarona&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released. It was further expanded on February 27, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Struggle Bug: Power +3&lt;br /&gt;
| Struggle Bug: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Struggle Bug: Power +3&lt;br /&gt;
| Struggle Bug: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Struggle Bug: Power +3&lt;br /&gt;
| Struggle Bug: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Struggle Bug: Power +3&lt;br /&gt;
| Struggle Bug: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Struggle Bug: Power +3&lt;br /&gt;
| Struggle Bug: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Struggle Bug: Power +3&lt;br /&gt;
| Struggle Bug: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Struggle Bug: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Struggle Bug: Critical Strike 5&lt;br /&gt;
| Powers up the user’s attacks when they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Struggle Bug: Superduper Effective 9&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Struggle Bug: BOGO 9&lt;br /&gt;
| Applies the Free Move Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +3&lt;br /&gt;
| Hyper Beam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Accuracy +5&lt;br /&gt;
| Hyper Beam: Accuracy ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Accuracy +5&lt;br /&gt;
| Hyper Beam: Accuracy ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unparalleled Power!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unparalleled Power!: Hit and Heal 9&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the Pokémon from getting burned.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pinpoint Entry 1&lt;br /&gt;
| Raises the user’s accuracy by 1 stat rank(s) when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brain Sync 2&lt;br /&gt;
| Powers up the user’s sync move when its Sp. Atk is raised.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 2&lt;br /&gt;
| Powers up moves in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leg Up 2&lt;br /&gt;
| Once per battle, has a chance (30%) of reducing the user&#039;s sync move countdown by one when it enters a battle.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overpower&lt;br /&gt;
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Devastation&lt;br /&gt;
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dismay 2&lt;br /&gt;
| Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Furious Brain&lt;br /&gt;
| The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impervious&lt;br /&gt;
| The user’s stats cannot be lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Voyager&#039;s Bug Buzz: Power +25&lt;br /&gt;
| Voyager&#039;s Bug Buzz: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Voyager&#039;s Bug Buzz: Power +25&lt;br /&gt;
| Voyager&#039;s Bug Buzz: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Pokémon==&lt;br /&gt;
===On hand===&lt;br /&gt;
Alder uses {{p|Accelgor}} during the [[Neo Champions]] event [[Leaders of a New Era]] to help train {{mas|Calem}} for the Neo Champion tournament.&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Alder|Accelgor|Masters0617.png|bug|size=100px|link=no}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Alder &amp;amp; Volcarona can be battled against in:&lt;br /&gt;
* [[Champion Stadium]]: [[Unova Challenge]], Hard Lv. 1 ({{type|Rock}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 18 to 28, 2021)&lt;br /&gt;
&lt;br /&gt;
Alder has also been shown to pair alongside the following Pokémon and can be battled against in:&lt;br /&gt;
* {{p|Chandelure}}&lt;br /&gt;
** [[Extreme battle event]]: {{DL|Extreme battle event|Let Your Heart Shine!}} (December 2 to 19, 2022)&lt;br /&gt;
* {{p|Conkeldurr}}&lt;br /&gt;
** [[Extreme battle event]]: {{DL|Extreme battle event|Show the Meaning of Strength!}} (December 25, 2023 to January 14, 2024)&lt;br /&gt;
** [[Neo Champions]]: [[One More Step to a New Path]] (as a side foe; May 31 to June 17, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Alder appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[Legendary event]]/[[Legendary Adventures]]: [[Father or Foe]]&lt;br /&gt;
* [[Mysterious Stones Chapter]]&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Champion Time]]&lt;br /&gt;
** [[Shining Heart of Dragons]]&lt;br /&gt;
* [[Neo Champions]]:&lt;br /&gt;
** [[Leaders of a New Era]]&lt;br /&gt;
** [[Honing One&#039;s Love]]&lt;br /&gt;
** [[One More Step to a New Path]]&lt;br /&gt;
* Sync pair story: A Day with {{DL|Wally (Masters)|Gardevoir|Sygna Suit Wally}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
* A Day with Alder&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Alder/Quotes#Pokémon Masters EX|Alder/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Spr Masters Alder 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:VSAlder Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Spr Masters Alder EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:VSAlder EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Alder Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Alder&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Pokémon League (Unova)#Champion&#039;s room|Pokémon League, Alder&#039;s room}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Alder Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Alder Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Alder Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Alder Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Alder &amp;amp; Volcarona were the first fair-exclusive {{type|Bug}} sync pair.&lt;br /&gt;
* According to {{mas|Marshal}}, Alder is the oldest {{pkmn|Champion}} in [[Unova]]n history.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Alder&#039;s design is based on his appearance in {{pkmn|Black and White Versions|Pokémon Black, White}}, {{pkmn|Black and White Versions 2|Black 2, and White 2}}. Volcarona is Alder&#039;s signature Pokémon in the [[core series]] games. Volcarona&#039;s {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Unparalleled Power!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=天下無双なり！ &#039;&#039;{{tt|Tenkamusō Nari!|Unparalleled!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=天下無雙！ &#039;&#039;{{tt|Tiānxià-Wúshuāng!|Unparalleled!}}&#039;&#039;&lt;br /&gt;
|fr=Il n&#039;y en a pas deux comme moi !&lt;br /&gt;
|de=Wahrlich einzigartig!&lt;br /&gt;
|ko=천하무쌍이니라! &#039;&#039;{{tt|Cheonhamussang-inira!|Unparalleled!}}&#039;&#039;&lt;br /&gt;
|it=Siamo davvero imbattibili!&lt;br /&gt;
|es=¡Por la fuerza!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Voyager&#039;s Bug Buzz&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=絆を伝える むしのさざめき &#039;&#039;{{tt|Kizuna o Tsutaeru Mushi no Sazameki|Reciprocal Bond Bug Buzz}}&#039;&#039;&lt;br /&gt;
|zh_cmn=傳遞牽絆之 蟲鳴 &#039;&#039;{{tt|Chuándì Qiānbàn zhī Chóngmíng|Reciprocal Bond Bug Buzz}}&#039;&#039;&lt;br /&gt;
|fr=Ce lien qui nous unit ! Bourdon !&lt;br /&gt;
|de=Käfergebrumm der Verbundenheit&lt;br /&gt;
|ko=유대를 전하는 벌레의야단법석 &#039;&#039;{{tt|Yudaereul Jeonhaneun Beolle-ui Yadanbeopseok|Reciprocal Bond Bug Buzz}}&#039;&#039;&lt;br /&gt;
|it=Ronzio del Campione vagabondo&lt;br /&gt;
|es=Zumbido del Entendimiento Mutuo&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{champions|bug}}&lt;br /&gt;
{{masterscharacters|bug}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lauro#Pokémon Masters EX]]&lt;br /&gt;
[[es:Mirto (Masters EX)]]&lt;br /&gt;
[[it:Nardo (Masters EX)]]&lt;br /&gt;
[[ja:アデク (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:阿戴克#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bugsy_(Masters)&amp;diff=4073240</id>
		<title>Bugsy (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bugsy_(Masters)&amp;diff=4073240"/>
		<updated>2024-08-01T17:43:13Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=Bug&lt;br /&gt;
|name=Bugsy&lt;br /&gt;
|jname=ツクシ&lt;br /&gt;
|jtrans=Tsukushi&lt;br /&gt;
|image=Spr Masters Bugsy.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Bugsy&#039;s model&lt;br /&gt;
|num=11&lt;br /&gt;
|enva=[[Cristina Vee]]&amp;lt;ref name=&amp;quot;Cristina Vee&amp;quot;&amp;gt;[https://twitter.com/cristinavee/status/1167196674319474688 Cristina Vee on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Satomi Moriya&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=The youngest [[Gym Leader]] in [[Johto]] and a lover of bug Pokémon, he has great knowledge of Bug types and wants to become a [[Pokémon Professor]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bugsy&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ツクシ&#039;&#039;&#039; &#039;&#039;Tsukushi&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Bugsy|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{p|Beedrill}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available since the game release. The pair&#039;s potential can be upgraded to {{6EX}} from May 25, 2024, which unlocks Bugsy&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
Bugsy also forms a sync pair with his {{TP|Bugsy|Scyther}}. This sync pair was first made available on July 22, 2021. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Beedrill}}&lt;br /&gt;
==Beedrill==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Beedrill&lt;br /&gt;
|ndex=0015&lt;br /&gt;
|name2=Mega Beedrill&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex2=0015M&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Bug&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Bug&lt;br /&gt;
|base=3EX&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Beedrill is extremely territorial. No one should ever approach its nest—this is for their own safety. If angered, they will attack in a furious swarm.&lt;br /&gt;
|hp=506|atk=386|def=94|spatk=135|spdef=119|spe=359&lt;br /&gt;
|hp2=626|atk2=444|def2=154|spatk2=195|spdef2=179|spe2=419&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=506|atk3=460|def3=94|spatk3=135|spdef3=119|spe3=430&lt;br /&gt;
|hp4=626|atk4=532|def4=154|spatk4=195|spdef4=179|spe4=502&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bugsy is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Fell Stinger}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the user&#039;s Attack by three stat ranks when it knocks out a target with this move.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sure Crit&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Applies the Critical Hit Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Twineedle}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Attacks twice in a row. Has a chance (20%) of leaving the target poisoned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Beehold My Research!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by one stat rank. Raises the user&#039;s evasiveness by three stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bug Expert {{mcolor|Twineedle|000}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Beedrill until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Critical Strike 2&lt;br /&gt;
|Powers up attacks if they become critical hits.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Amped Up 1&lt;br /&gt;
|Raises the Pokémon&#039;s Speed by one stat rank when it lands a critical hit.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Bug Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Bug-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Researcher Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Bugsy &amp;amp; Beedrill is an expanded grid, made available on May 25, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fell Stinger: Power +4&lt;br /&gt;
| Fell Stinger: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fell Stinger: Power +4&lt;br /&gt;
| Fell Stinger: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fell Stinger: Power +4&lt;br /&gt;
| Fell Stinger: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fell Stinger: Power +4&lt;br /&gt;
| Fell Stinger: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fell Stinger: Power +4&lt;br /&gt;
| Fell Stinger: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fell Stinger: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twineedle: Power +2&lt;br /&gt;
| Twineedle: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twineedle: Power +2&lt;br /&gt;
| Twineedle: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twineedle: Power +2&lt;br /&gt;
| Twineedle: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twineedle: Power +2&lt;br /&gt;
| Twineedle: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twineedle: Power +2&lt;br /&gt;
| Twineedle: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twineedle: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twineedle: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twineedle: Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sure Crit: MP Refresh 4&lt;br /&gt;
| Has a chance (50%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Beehold My Research!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Beehold My Research!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast Runner&lt;br /&gt;
| Evasiveness cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Might 1&lt;br /&gt;
| Raises the user&#039;s Attack by 1 stat rank when it lands a critical hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Victory Lap&lt;br /&gt;
| Applies the Critical Hit Next effect to the user when it knocks out an opponent with a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Victory&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fierce Entry 1&lt;br /&gt;
| Raises the user&#039;s Attack by 1 stat rank when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toxic Power 3&lt;br /&gt;
| Powers up the user&#039;s moves when the target is poisoned or badly poisoned.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bob and Weave&lt;br /&gt;
| The more the user&#039;s evasiveness is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blind Spot&lt;br /&gt;
| The more the user&#039;s evasiveness is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bug Expert Twineedle: Power +25&lt;br /&gt;
| Bug Expert Twineedle: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bug Expert Twineedle: Power +25&lt;br /&gt;
| Bug Expert Twineedle: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scyther==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Scyther&lt;br /&gt;
|namelink=Bugsy&#039;s Scyther&lt;br /&gt;
|ndex=0123&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Bug&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Bug&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Its two sharp scythes are more than just weapons. It uses them with dexterity to dress its prey before eating.&lt;br /&gt;
|hp=505|atk=117|def=232|spatk=98|spdef=232|spe=288&lt;br /&gt;
|hp2=585|atk2=157|def2=272|spatk2=138|spdef2=272|spe2=328&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bugsy &amp;amp; Scyther could be teamed up with during the [[Special sync pair event|Sync Pair-Up event]] {{DL|Special sync pair event|Bugsy &amp;amp; Scyther}} (July 22 to August 5, 2021; March 23 to April 6, 2024).&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Leer}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All opponents&lt;br /&gt;
|Lowers the target&#039;s Defense.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack|X Attack All]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Fury Cutter}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Its power increases when used in succession.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|No Stone Unturned!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Always Researching Bug Impact&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Posthaste 3&lt;br /&gt;
|Has a chance (40%) of raising the user&#039;s Speed by two stat ranks when it is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|On the Run 2&lt;br /&gt;
|Raises the user&#039;s evasiveness by 2 stat ranks the first time it is in a pinch each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Bug Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Researcher Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Bugsy &amp;amp; Scyther is an expanded grid, and has been available since the pair was released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; width:70%; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leer: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fury Cutter: Power +2&lt;br /&gt;
| Fury Cutter: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fury Cutter: Power +2&lt;br /&gt;
| Fury Cutter: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fury Cutter: Power +2&lt;br /&gt;
| Fury Cutter: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fury Cutter: Power +2&lt;br /&gt;
| Fury Cutter: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fury Cutter: Power +2&lt;br /&gt;
| Fury Cutter: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fury Cutter: Power +2&lt;br /&gt;
| Fury Cutter: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fury Cutter: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fury Cutter: Eagle Eye 3&lt;br /&gt;
| Has a chance (40%) of raising the user&#039;s critical-hit rate by one stat rank when its Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Stone Unturned: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Stone Unturned!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Safety Tether&lt;br /&gt;
| Applies the Enduring effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 1&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Defense by one stat rank when the user is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agile Entry 1&lt;br /&gt;
| Raises the user&#039;s evasiveness by 1 stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S-Move: Team HP Recovery (M) 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast-Track 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Speed by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Always Researching Bug Impact: Power +25&lt;br /&gt;
| Always Researching Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Always Researching Bug Impact: Power +25&lt;br /&gt;
| Always Researching Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Bugsy &amp;amp; Beedrill can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 14: Bug Experts}} (as a side foe)&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 14: Bug Experts}}&lt;br /&gt;
* [[Viola (Masters)#Sync pair stories|Sync pair story]]: Surskit&#039;s Evolution&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Evolution Material Area|Evolution Drill}} (since 1.12.0 update)&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Rock-type Training Event}} (as a side foe; September 10 to 24, 2019; January 1 to 15, 2020)&lt;br /&gt;
* Training event: {{DL|Training event|Psychic-type Training Event}} (as a side foe; April 20 to May 4, 2020)&lt;br /&gt;
* [[Gear event]]: {{DL|Gear event|Rock-type Gear Event}} (as a side foe; July 8 to 15, 2021)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 18 to 28, 2021)&lt;br /&gt;
* Gear event: {{DL|Gear event|Psychic-type Gear Event}} (as a side foe; March 26 to April 2, 2022)&lt;br /&gt;
* Daily Type Rotation: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (as a side foe; August 17 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
Bugsy &amp;amp; Scyther can be battled against in:&lt;br /&gt;
* [[Special sync pair event|Sync Pair-Up event]]: {{DL|Special sync pair event|Bugsy &amp;amp; Scyther}} (July 22 to August 5, 2021; March 23 to April 6, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Bugsy appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 14: Bug Experts}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Team Skull Crash Course]]&lt;br /&gt;
** [[Family Ties]]&lt;br /&gt;
* [[Special sync pair event|Sync Pair-Up event]]: {{DL|Special sync pair event|Bugsy &amp;amp; Scyther}}&lt;br /&gt;
* [[Solo event]]: [[Kris&#039;s Worries]]&lt;br /&gt;
* Sync pair story: [[Viola (Masters)#Sync pair stories|Surskit&#039;s Evolution]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Bugsy &amp;amp; Beedrill====&lt;br /&gt;
* A Day with Bugsy&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Bugsy/Quotes#Pokémon Masters EX|Bugsy/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Dream Team Maker Bugsy and Beedrill.png|x180px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters chapter 14 artwork.jpg|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Bugsy Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Bugsy &amp;amp; Beedrill on&amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Artwork of {{color2|000|PML Arc#Chapter 14: Bug Experts|Chapter 14: Bug Experts}}&amp;lt;br&amp;gt;by {{color2|000|HYOGONOSUKE}}&lt;br /&gt;
| Bugsy&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Azalea Gym}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Spr Masters Bugsy 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:VSBugsy Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Spr Masters Bugsy EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:VSBugsy EX Masters.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Bugsy Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Bugsy Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Bugsy Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Bugsy Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Bugsy &amp;amp; Scyther are the only sync pair obtained in a [[special sync pair event]] that did not receive a rerun within a year of their initial release.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Bugsy&#039;s design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Beedrill is the evolved form of {{p|Kakuna}}, one of the Pokémon that Bugsy uses during his [[Gym]] battle with the {{player}} in the [[Johto]]-based [[core series]] games. Beedrill&#039;s {{mas|Dex}} entry comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby and Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
Scyther is Bugsy&#039;s signature Pokémon in the core series games. Scyther&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Beehold My Research!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=研究の成果だよ！ &#039;&#039;{{tt|Kenkyū no Seikada yo!|It&#039;s the Fruits of My Research!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我的研究成果！ &#039;&#039;&#039;{{tt|Wǒ de Yánjiù Chéngguǒ!|The Fruits of My Research!}}&#039;&#039;&lt;br /&gt;
|fr=Les recherches ont du bon !&lt;br /&gt;
|de=Eine Kostprobe meiner Arbeit!&lt;br /&gt;
|ko=연구성과야! &#039;&#039;{{tt|Yeongu Seonggwaya!|It&#039;s the Fruits of My Research!}}&#039;&#039;&lt;br /&gt;
|it=Ecco ciò che ho imparato!&lt;br /&gt;
|es=¡Toma investigación!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Bug Expert Twineedle&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=むしポケ大百科が選ぶ ダブルニードル &#039;&#039;{{tt|Mushi Poké-Daihyakka ga Erabu Daburu Nīdoru|Bug Pokémon Encyclopedic Selection Twineedle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=蟲寶可夢大百科精選之 雙針 &#039;&#039;{{tt|Chóng Bǎokěmèng Dàbǎikē Jīngxuǎn zhī Shuāngzhēn|Bug Pokémon Encyclopedic Selection Twineedle}}&#039;&#039;&lt;br /&gt;
|fr=Vive les Insectes ! Double-Dard !&lt;br /&gt;
|de=Duonadel des Käferkenners&lt;br /&gt;
|ko=벌레포켓몬 만물박사가 선택한 더블니들 &#039;&#039;{{tt|Beolle Pokémon Manmulbaksaga Seontaekhan Deobeul Nideul|Bug Poké-Encyclopedic Selection Twineedle}}&#039;&#039;&lt;br /&gt;
|it=Doppio Ago enciclopedico&lt;br /&gt;
|es=Doble Ataque Entomológico&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;No Stone Unturned!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=徹底的に調べよう！ &#039;&#039;{{tt|Tetteiteki ni Shirabeyō!|Let&#039;s Investigate it Thoroughly}}&#039;&#039;&lt;br /&gt;
|zh_cmn=徹底調查吧！ &#039;&#039;{{tt|Chèdǐ Diàochá ba!|Let&#039;s Investigate it Thoroughly}}&#039;&#039;&lt;br /&gt;
|fr=Étudions minutieusement !&lt;br /&gt;
|de=Untersuchen wir das!&lt;br /&gt;
|ko=철저하게조사하자! &#039;&#039;{{tt|Cheoljeohagejosahaja!|Let&#039;s Investigate it Thoroughly}}&#039;&#039;&lt;br /&gt;
|it=Approfondirò la mia ricerca!&lt;br /&gt;
|es=¡Estudiemos a fondo!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Always Researching Bug Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=まだまだ研究する バグインパクト &#039;&#039;{{tt|Mada Mada Kenkyūsuru Bagu Inpakuto|Still Under Research Bug Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=還要不斷研究之 蟲之衝擊 &#039;&#039;{{tt|Hái yào Bùduàn Yánjiù zhī Chóng zhī Chōngjí|Still Needs Constant Research Bug Impact}}&#039;&#039;&lt;br /&gt;
|fr=Les recherches continuent ! Impact Insecte !&lt;br /&gt;
|de=Käferstoß der unvollendeten Forschung&lt;br /&gt;
|ko=계속해서 연구하는 버그임팩트 &#039;&#039;{{tt|Gyesokhaeseo Yeon-guhaneun Beogeu Impaekteu|Continuous Research Bug Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Coleottero entomologico&lt;br /&gt;
|es=Impacto Bicho de Investigación Inacabada&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|bug}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Bug-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kai#Pokémon Masters EX]]&lt;br /&gt;
[[es:Antón (Masters EX)]]&lt;br /&gt;
[[it:Raffaello (Masters EX)]]&lt;br /&gt;
[[ja:ツクシ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:阿笔#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Jasmine_(Masters)&amp;diff=4073239</id>
		<title>Jasmine (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Jasmine_(Masters)&amp;diff=4073239"/>
		<updated>2024-08-01T17:42:27Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=steel&lt;br /&gt;
|name=Jasmine&lt;br /&gt;
|jname=ミカン&lt;br /&gt;
|jtrans=Mikan&lt;br /&gt;
|image=Spr Masters Jasmine.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Jasmine&#039;s model&lt;br /&gt;
|num=93&lt;br /&gt;
|enva=Kimberly Woods&amp;lt;ref name=&amp;quot;Kimberly Woods&amp;quot;&amp;gt;[https://twitter.com/kimberlywoods/status/1273348821435596801 Kimberly Woods on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Yuka Iguchi&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This [[Gym Leader]] is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about {{type|Steel}} Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jasmine&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ミカン&#039;&#039;&#039; &#039;&#039;Mikan&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Jasmine|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{TP|Jasmine|Steelix}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available on May 21, 2020. This pair can be raised to {{6EX}} from December 2, 2020.&lt;br /&gt;
&lt;br /&gt;
Jasmine in her Special Costume forms a sync pair with {{p|Celesteela}}. This sync pair was first made available on November 18, 2021. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Jasmine in her Holiday attire forms a sync pair with her {{p|Ampharos}}, which is capable of Mega Evolving. This sync pair was first made available through a seasonal sync pair scout beginning on December 14, 2022. This pair can also be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Jasmine also forms a sync pair with her {{p|Magnemite}}. This pair can be obtained by reaching Friendship Level 100 with Jasmine in the [[Trainer Lodge]] beginning on December 1, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Steelix}}&lt;br /&gt;
==Steelix==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Steelix&lt;br /&gt;
|namelink=Jasmine&#039;s Steelix&lt;br /&gt;
|ndex=0208 f&lt;br /&gt;
|name2=Mega Steelix&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex2=0208M&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=Steelix lives even further underground than {{p|Onix}}. This Pokémon is known to dig toward the earth&#039;s core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.&lt;br /&gt;
|hp=568|atk=156|def=336|spatk=132|spdef=205|spe=156&lt;br /&gt;
|hp2=668|atk2=196|def2=376|spatk2=172|spdef2=245|spe2=196&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=568|atk3=187|def3=403|spatk3=132|spdef3=205|spe3=156&lt;br /&gt;
|hp4=668|atk4=235|def4=451|spatk4=172|spdef4=245|spe4=196&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Jasmine is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|steel}}&lt;br /&gt;
{{MastersAvailability/entry|Jasmine Spotlight Scout|May 21 to June 5, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Jasmine Spotlight Scout|December 2 to 21, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Morty}}, Jasmine, and {{mas|Glacia}} Spotlight Scout|April 5 to 22, 2021}}&lt;br /&gt;
{{MastersAvailability/foot|steel}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Gyro Ball}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power is doubled when the target&#039;s Speed is raised.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Defense]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Clang!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Critical-Hit Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Iron Tail}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|132&lt;br /&gt;
|158&lt;br /&gt;
|75%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of lowering the target&#039;s Defense by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Steel-Clad {{mcolor|Iron Tail|000}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Steelix until the end of battle. The more the user&#039;s Defense is raised, the greater the power of this move.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Endurance&lt;br /&gt;
|When the Pokémon enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Last Word&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|The user uses {{m|Explosion}} immediately before fainting.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Steel Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Contest Lover Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Jasmine &amp;amp; Steelix&#039;s [[sync grid]] is an expanded grid, made available on May 21, 2020. It was further expanded on July 25, 2024.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; width:70%; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +40&lt;br /&gt;
| HP +40&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +50&lt;br /&gt;
| HP +50&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Surging Sand 9&lt;br /&gt;
| Powers up moves in a sandstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Power +3&lt;br /&gt;
| Iron Tail: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Power +3&lt;br /&gt;
| Iron Tail: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Power +3&lt;br /&gt;
| Iron Tail: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Power +3&lt;br /&gt;
| Iron Tail: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Accuracy +10&lt;br /&gt;
| Iron Tail: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Accuracy +10&lt;br /&gt;
| Iron Tail: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Defense All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clang!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clang!: Lockstep 9&lt;br /&gt;
| Charges the move gauges of all allied sync pairs by one when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clang!: Berserk Bunch 1&lt;br /&gt;
| Raises the Attack of all allied sync pairs by 1 stat rank when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tough Cookie&lt;br /&gt;
| The more the user&#039;s Defense is raised, the more it powers up moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tough Cookie&lt;br /&gt;
| The more the user&#039;s Defense is raised, the more it powers up moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the Pokémon from damage from a sandstorm.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unyielding 2&lt;br /&gt;
| When the user&#039;s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soothing Sand 1&lt;br /&gt;
| Restores the Pokémon&#039;s HP whenever it takes an action during a sandstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S-Move: HP Recovery (M) 2&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impatient 1&lt;br /&gt;
| Has a chance (20%) of reducing the user&#039;s sync move countdown by one when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rejuvenate 6&lt;br /&gt;
| Charges the user&#039;s move gauge by six after using a sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Critical Command 9&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user&#039;s Trainer uses a move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steel-Clad Iron Tail: Power +25&lt;br /&gt;
| Steel-Clad Iron Tail: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steel-Clad Iron Tail: Power +25&lt;br /&gt;
| Steel-Clad Iron Tail: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magnemite==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Magnemite&lt;br /&gt;
|ndex=0081&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|move2=Electric&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand.&lt;br /&gt;
|hp=629|atk=190|def=229|spatk=210|spdef=219|spe=222&lt;br /&gt;
|hp2=709|atk2=230|def2=269|spatk2=250|spdef2=259|spe2=262&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Jasmine &amp;amp; Magnemite can be teamed up with by scouting Jasmine and raising her to friendship level 100 in the Trainer Lodge.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Shock}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Screech}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Defense by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Gyro Ball}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack&#039;s power is doubled when the target&#039;s Speed is raised.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Heart of Steel!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hard Cold Sharp Strong Steel Impact&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Endurance&lt;br /&gt;
|When the Pokémon enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lithe&lt;br /&gt;
|Prevents the user from getting paralyzed.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|S-Move: HP Recovery (M) 1&lt;br /&gt;
|Restores the user&#039;s HP by approximately 20% of its maximum HP after using its sync move.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Steel Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Contest Lover Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Jasmine &amp;amp; Magnemite is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +3&lt;br /&gt;
| Thunder Shock: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +3&lt;br /&gt;
| Thunder Shock: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +3&lt;br /&gt;
| Thunder Shock: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +3&lt;br /&gt;
| Thunder Shock: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +3&lt;br /&gt;
| Thunder Shock: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Screech: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +3&lt;br /&gt;
| Gyro Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +3&lt;br /&gt;
| Gyro Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +3&lt;br /&gt;
| Gyro Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +3&lt;br /&gt;
| Gyro Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +3&lt;br /&gt;
| Gyro Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Fleet Feet 1&lt;br /&gt;
| Raises the user&#039;s Speed by 1 stat rank when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heart of Steel!: All Ramped Up 1&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metallic Healing 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action when the zone is a Steel Zone.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metallic Acceleration 2&lt;br /&gt;
| Quickly charges the move gauge when the zone is a Steel Zone.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 2&lt;br /&gt;
| Restores the user&#039;s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Immunity&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sharp Entry 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Full-Bracing Infliction 1&lt;br /&gt;
| Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user&#039;s Pokémon uses a status move each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shocking Slowdown 9&lt;br /&gt;
| Lowers the target&#039;s Speed by 1 stat rank when the user&#039;s attack move is successful against a paralyzed opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catalyst&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hostile Environment 4&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hard Cold Sharp Strong Steel Impact: Power +25&lt;br /&gt;
| Hard Cold Sharp Strong Steel Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hard Cold Sharp Strong Steel Impact: Power +25&lt;br /&gt;
| Hard Cold Sharp Strong Steel Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celesteela==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=steel&lt;br /&gt;
|name=Jasmine (Special Costume)&lt;br /&gt;
|jname=ミカン (スペシャル)&lt;br /&gt;
|jtrans=Mikan (Special)&lt;br /&gt;
|image=Spr Masters Jasmine Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Jasmine&#039;s model (Special Costume)&lt;br /&gt;
|num=93&lt;br /&gt;
|enva=Kimberly Woods&lt;br /&gt;
|java=Yuka Iguchi&lt;br /&gt;
|desc=Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Celesteela&lt;br /&gt;
|ndex=0797&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|move2=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=One of the dangerous [[Ultra Beast|UBs]], high energy readings can be detected coming from both of its huge arms.&lt;br /&gt;
|hp=614|atk=117|def=202|spatk=176|spdef=336|spe=239&lt;br /&gt;
|hp2=714|atk2=157|def2=242|spatk2=216|spdef2=376|spe2=279&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Jasmine (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|steel}}&lt;br /&gt;
{{MastersAvailability/entry|Jasmine Seasonal Scout|November 18 to December 10, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Costume Scout|September 8 to October 2, 2022}}&lt;br /&gt;
{{MastersAvailability/foot|steel}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|steel}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 12 to 26, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|steel}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Absorb}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more this move restores the user&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|X Regen All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Applies the Gradual Healing effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flash Cannon}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Steel Yourselves!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Iron Will Steel Beam&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Sharp Entry 1&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Group Morale Boost 9&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by one stat rank when the user&#039;s Trainer uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Safety Net&lt;br /&gt;
|Applies the Enduring effect to all allied sync pairs the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Steel Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Contest Lover Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Jasmine (Special Costume) &amp;amp; Celesteela&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Mind Games 4&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Power +3&lt;br /&gt;
| Flash Cannon: Power ↑  +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Power +3&lt;br /&gt;
| Flash Cannon: Power ↑  +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Power +3&lt;br /&gt;
| Flash Cannon: Power ↑  +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Power +3&lt;br /&gt;
| Flash Cannon: Power ↑  +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Power +3&lt;br /&gt;
| Flash Cannon: Power ↑  +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: On a Roll 9&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Regen All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steel Yourselves!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steel Yourselves!: All Ramped Up 1&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Survivor Mentality 2&lt;br /&gt;
| Reduces damage when the user is hit by a special attack move while in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catalyst&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Triage Tank 2&lt;br /&gt;
| Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unyielding 2&lt;br /&gt;
| When the user&#039;s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Will Steel Beam: Power +25&lt;br /&gt;
| Iron Will Steel Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Will Steel Beam: Power +25&lt;br /&gt;
| Iron Will Steel Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Ampharos}}&lt;br /&gt;
==Ampharos==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Jasmine (Holiday 2022)&lt;br /&gt;
|jname=ミカン（２２シーズン）&lt;br /&gt;
|jtrans=Mikan (2022 Season)&lt;br /&gt;
|image=Spr Masters Jasmine Holiday 2022.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Jasmine&#039;s Holiday 2022 model&lt;br /&gt;
|num=93&lt;br /&gt;
|enva=Kimberly Woods&lt;br /&gt;
|java=Yuka Iguchi&lt;br /&gt;
|desc=Jasmine’s working hard to set up a successful party. Her partner Ampharos is being trained as the successor to [[Amphy]], who lights up [[Olivine City]]’s [[Olivine Lighthouse|lighthouse]].&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Ampharos&lt;br /&gt;
|name2=Mega Ampharos&lt;br /&gt;
|ndex=0181&lt;br /&gt;
|ndex2=0181M&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=The light from its tail can be seen from space. This is why you can always tell exactly where it is, which is why it usually keeps the light off.&lt;br /&gt;
|hp=679|atk=132|def=278|spatk=171|spdef=278|spe=283&lt;br /&gt;
|hp2=779|atk2=172|def2=318|spatk2=211|spdef2=318|spe2=323&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=679|atk3=132|def3=333|spatk3=171|spdef3=333|spe3=283&lt;br /&gt;
|hp4=779|atk4=172|def4=381|spatk4=211|spdef4=381|spe4=323&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Jasmine (Holiday 2022) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Jasmine Seasonal Scout|December 14, 2022 to January 1, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 19, 2023 to January 2, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Shock}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Super Effective ↑&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Applies the Supereffective ↑ Next effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Comforting Light!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Raises an ally&#039;s Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Snowy Night&#039;s Guide Electric Beam&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Ampharos until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Endurance&lt;br /&gt;
|When the user enters battle with full HP, applies the Enduring effect to it.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Debut Regen&lt;br /&gt;
|Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Full-Bracing Command 9&lt;br /&gt;
|Raises the user&#039;s Defense and Sp. Def by 1 stat rank when its Trainer uses a move.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Full-Bracing Command+ 9&lt;br /&gt;
|Raises the user&#039;s Defense and Sp. Def by 2 stat ranks when its Trainer uses a move.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Critical Command 9&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user&#039;s Trainer uses a move.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Jasmine (Holiday 2022) &amp;amp; Ampharos is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +40&lt;br /&gt;
| HP +40&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Hostile Environment 2&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Effective ↑: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Comforting Light!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Comforting Light!: Mighty Friend 9&lt;br /&gt;
| When the user&#039;s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Comforting Light!: Clever Friend 9&lt;br /&gt;
| When the user&#039;s move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shock Recovery 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Turbo Charge 2&lt;br /&gt;
| Quickly charges the move gauge when the field is Electric Terrain.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Fierce Entry 1&lt;br /&gt;
| Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Grand Entry 1&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Shout 4&lt;br /&gt;
| Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Cling 9&lt;br /&gt;
| Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catalyst&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snowy Night&#039;s Guide Electric Beam: Power +25&lt;br /&gt;
| Snowy Night&#039;s Guide Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snowy Night&#039;s Guide Electric Beam: Power +25&lt;br /&gt;
| Snowy Night&#039;s Guide Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Pokémon==&lt;br /&gt;
===On hand===&lt;br /&gt;
In the [[Neo Champions]] event [[Leaders of a New Era]], Jasmine challenges {{mas|Serena}} with a team consisting of her Steelix and two Magnemite.&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Jasmine|Magnemite|Masters0081.png|electric|steel|size=100px|link=no|nick=Magnemite}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Jasmine &amp;amp; Steelix can be battled against in:&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Cap-Unlock Area|Tech Drill 3}} (since 2.0.0 update)&lt;br /&gt;
* Training area: Field Drill 3 (since August 16, 2023)&lt;br /&gt;
* [[Battle Rally]] (Area 1–9)&lt;br /&gt;
* [[Solo event]]: [[Team Hoenn Unite!]] (January 14 to 30, 2021; August 3 to 17, 2022)&lt;br /&gt;
* [[Throwback Challenge]]: {{DL|Throwback Challenge|Battle Rewind}} (February 28 to March 31, 2022)&lt;br /&gt;
* [[Neo Champions]]: [[Leaders of a New Era]] (November 30 to December 19, 2022; March 5 to 19, 2024)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 8 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
Jasmine (Special Costume) &amp;amp; Celesteela can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1–9)&lt;br /&gt;
* [[Costume event]]: [[Hilda&#039;s Battle Prep]] (October 29 to December 10, 2021)&lt;br /&gt;
* Costume event: [[Battle Prep]] (September 8 to October 3, 2022)&lt;br /&gt;
&lt;br /&gt;
Jasmine (Holiday 2022) &amp;amp; Ampharos can be battled against in:&lt;br /&gt;
* [[Daily Battle]]: {{DL|Daily Battle|Heartwarming Presents}} (December 24, 2022)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Jasmine appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Serena&#039;s Dessert Party]]&lt;br /&gt;
** [[Shine a Gentle Light]]&lt;br /&gt;
** [[Chase the Northern Wind]]&lt;br /&gt;
* [[Prestige event]]: {{DL|Prestige event|Battle Buffet Bash}}&lt;br /&gt;
* [[Time trial event]]: {{DL|Time trial event|Eternal Rivals}}&lt;br /&gt;
* [[Neo Champions]]: [[Leaders of a New Era]]&lt;br /&gt;
* [[Solo event]]: [[Kris&#039;s Worries]]&lt;br /&gt;
&lt;br /&gt;
Jasmine appears in her special costume in the following story areas:&lt;br /&gt;
* [[Costume event]]s:&lt;br /&gt;
** [[Poké War Games]]&lt;br /&gt;
** [[Hilda&#039;s Battle Prep]]&lt;br /&gt;
** [[Jasmine&#039;s Battle Prep]]&lt;br /&gt;
* [[Story event]]: [[Ultra Beast Meet-and-Greet]]&lt;br /&gt;
&lt;br /&gt;
Jasmine appears in her holiday outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Shine a Gentle Light]]&lt;br /&gt;
** [[Focus on the Shining Shot!]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Jasmine &amp;amp; Steelix====&lt;br /&gt;
* A Day with Jasmine&lt;br /&gt;
====Jasmine (Special Costume) &amp;amp; Celesteela====&lt;br /&gt;
* Ultra Steel&lt;br /&gt;
* A Launching Friendship&lt;br /&gt;
====Jasmine (Holiday 2022) &amp;amp; Ampharos====&lt;br /&gt;
* Sad Ampharos&lt;br /&gt;
* Operation: Light Up!&lt;br /&gt;
* Cutie on a Mission&lt;br /&gt;
* The Party Begins?&lt;br /&gt;
* Guide through the Darkness&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Jasmine/Quotes#Pokémon Masters EX|Jasmine/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Jasmine===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Dream Team Maker Jasmine and Steelix.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Jasmine Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Serena Dessert Party artwork.jpg|200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; width=120px | [[File:Masters Jasmine Plushie.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Jasmine Friend Snapshot.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Jasmine &amp;amp; Steelix on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Jasmine&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Olivine Gym}})&lt;br /&gt;
| {{color2|000|Serena&#039;s Dessert Party}} artwork&amp;lt;br&amp;gt;by {{color2|000|Kei Mochizuki}}&lt;br /&gt;
| Decorative Jasmine Plushie for the {{color2|000|Trainer Lodge}}&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Jasmine 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSJasmine Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Jasmine EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSJasmine EX Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Jasmine Story Snapshot.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Trainer Lodge Story Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Jasmine (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Jasmine Special Costume 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSJasmine Special Costume Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Jasmine Special Costume EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSJasmine Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Guzma Jasmine Special Costume Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Jasmine&#039;s sync move mindscape&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Jasmine Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Jasmine Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Jasmine Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Jasmine Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 1-Star Team Guzma and Jasmine.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 2-Star Team Guzma and Jasmine.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 3-Star Team Guzma and Jasmine.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal Beauty and the Brute.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Team Guzma &amp;amp; Jasmine&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Team Guzma &amp;amp; Jasmine&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Team Guzma &amp;amp; Jasmine&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Beauty and the Brute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Jasmine (Holiday 2022)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Jasmine Holiday 2022 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSJasmine Holiday 2022 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Jasmine Holiday 2022 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSJasmine Holiday 2022 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Holiday 2022 Mindscape.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Happy Holidays 2022 artwork.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Jasmine&#039;s sync move mindscape&amp;lt;br&amp;gt;(Holiday 2022)&lt;br /&gt;
| Happy Holidays artwork by MONO-Land&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Jasmine Holiday 2022 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Jasmine Holiday 2022 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Jasmine Holiday 2022 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Jasmine Holiday 2022 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Shine a Gentle Light artwork.jpg|x250px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Season Greetings 2022.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 1-Star Shine a Gentle Light.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 2-Star Shine a Gentle Light.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 3-Star Shine a Gentle Light.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal Cutie Clang.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Shine a Gentle Light&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Shine a Gentle Light&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Shine a Gentle Light&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Cutie Clang&lt;br /&gt;
| {{color2|000|Shine a Gentle Light}} artwork&amp;lt;br&amp;gt;by {{color2|000|Sanosuke Sakuma}}&lt;br /&gt;
| Season&#039;s Greetings artwork&amp;lt;br&amp;gt;by Touyarokii&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The team that Jasmine uses in the [[Neo Champions]] event [[Leaders of a New Era]] is identical to Jasmine&#039;s Gym team in {{game5|Gold|Silver|Crystal|HeartGold|SoulSilver}}.&lt;br /&gt;
* During the [[story event]] [[Shine a Gentle Light]], Jasmine reveals that her Ampharos was raised from a {{p|Mareep}} and is being trained to become [[Amphy]]&#039;s successor.&lt;br /&gt;
** During the same event, it is also mentioned that Jasmine met {{mas|Volkner}} during her time in [[Sunyshore City]].&lt;br /&gt;
* All versions of Jasmine use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Whitney}}, {{mas|Clair}}, {{mas|Erika}}, {{mas|Lisia}}, and {{mas|Fantina}}.&lt;br /&gt;
** Jasmine also uses special voice-over lines upon winning a battle with Whitney, Clair, or Lisia in the same team.&lt;br /&gt;
* Excluding [[Scottie]] and [[Bettie]], Jasmine is the first character to form four Support sync pairs.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Jasmine&#039;s design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. {{TP|Jasmine|Steelix}} is Jasmine&#039;s signature Pokémon in the [[core series]] games. Steelix&#039;s Dex entry comes from {{pkmn|Ruby and Sapphire Versions|Ruby and Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
Jasmine uses two Magnemite during her Gym battle in the core series games. Magnemite&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Jasmine&#039;s Special Costume design may be based on Princess Kaguya from {{wp|The Tale of the Bamboo Cutter}}, who may also be the basis for Celesteela. Jasmine is not seen to own a Celesteela outside this game. Celesteela&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Jasmine owns an Ampharos [[nickname]]d [[Amphy]] in the core series games. It is mostly seen at the [[Olivine Lighthouse]]. Ampharos&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Clang!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=シャキーン！ &#039;&#039;{{tt|Shakīn!|Clang!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=金厲害～！ &#039;&#039;{{tt|Jīnlìhài~!|Glitterrific~!}}&#039;&#039;&lt;br /&gt;
|fr=Ting ting !&lt;br /&gt;
|de=Katsching!&lt;br /&gt;
|ko=짜잔! &#039;&#039;{{tt|Jjajan!|Clang!}}&#039;&#039;&lt;br /&gt;
|it=Ta-daaah!&lt;br /&gt;
|es=¡Tacháaan!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Steel-Clad Iron Tail&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=鉄壁ガードの アイアンテール &#039;&#039;{{tt|Teppeki Gādo no Aian Tēru|Ironclad Guard Iron Tail}}&#039;&#039;&lt;br /&gt;
|zh_cmn=銅牆鐵壁之 鐵尾 &#039;&#039;{{tt|Tóngqiáng-Tiěbì zhī Tiěwěi|Iron Bastion Iron Tail}}&#039;&#039;&lt;br /&gt;
|fr=Une défense d&#039;acier ! Queue de Fer !&lt;br /&gt;
|de=Eisenschweif der Stahlhärte&lt;br /&gt;
|ko=철벽 방어의 아이언테일 &#039;&#039;{{tt|Cheolbyeok Bang-eo-ui Aieon Teil|Ironclad Defense Iron Tail}}&#039;&#039;&lt;br /&gt;
|it=Codacciaio dell&#039;animo gentile&lt;br /&gt;
|es=Cola Férrea Acerada&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Heart of Steel! &#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=鋼の　心で！ &#039;&#039;{{tt|Hagane no Kokoro de!|With Heart of Steel!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=以鋼鐵之心！ &#039;&#039;{{tt|Yǐ Gāngtiě zhī Xīn!|With Heart of Steel!}}&#039;&#039;&lt;br /&gt;
|fr=Cœur d&#039;acier&lt;br /&gt;
|de＝Mit stählernem　Herzen!&lt;br /&gt;
|ko=강철의마음으로! &#039;&#039;{{tt|Gangcheol-ui Ma-eum-euro|With Heart of Steel!}}&#039;&#039;&lt;br /&gt;
|it=Con un cuore d&#039;acciaio!&lt;br /&gt;
|es=¡Corazón de acero!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Hard Cold Sharp Strong Steel Impact &#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=硬くて冷たくて鋭く強い スチールインパクト &#039;&#039;{{tt|Katakute Tsumetakute Surudoku Tsuyoi Suchīru Inpakuto|Hard Cold Sharp Strong Steel Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=堅硬冰涼又銳利強大之 鋼之衝擊 &#039;&#039;{{tt|Jiānyìng Bīngliáng yòu Ruìlì Qiángdà zhī Gāng zhī Chōngjí|Hard Cold Sharp Strong Steel Impact}}&#039;&#039;&lt;br /&gt;
|fr=Durs, froids, piquants et forts ! Impact Acier !&lt;br /&gt;
|de=Stahlstoß der kühlen Berechnung&lt;br /&gt;
|ko=딱딱하고 차갑고 날카롭고 강한 스틸임팩트	 &#039;&#039;{{tt|Ttakttakhago Chagapgo Nalkalopgo Ganghan Seutil Impaekteu|Hard Cold Sharp Strong Steel Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Acciaio duro, freddo, affilato e forte&lt;br /&gt;
|es=Impacto Acero con una Fuerza Abrumadora&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Steel Yourselves!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=鉄壁ガードです！ &#039;&#039;{{tt|Teppeki Gādo desu!|Ironclad Guard!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=銅牆鐵壁！ &#039;&#039;{{tt|Tóngqiáng-Tiěbì!|Iron Bastion!}}&#039;&#039;&lt;br /&gt;
|fr=Garde d&#039;acier !&lt;br /&gt;
|de=Ich habe Nerven aus Stahl!&lt;br /&gt;
|ko=철벽가드입니다! &#039;&#039;{{tt|Cheolbyeok Gadeu imnida!|Ironclad Guard!}}&#039;&#039;&lt;br /&gt;
|it=Difesa d&#039;acciaio!&lt;br /&gt;
|es=¡Férrea como una muralla!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Iron Will Steel Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=諦めない姫の心で スチールレイ &#039;&#039;{{tt|Akiramenai Hime no Kokoro de Suchīru Rei|Unyielding Heart of a Princess - Steel Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=公主的心決不放棄之 鋼之光線 &#039;&#039;{{tt|Gōngzhǔ de Xīn Juébù Fàngqì zhī Gāng-zhī Guāngxiàn|Unyielding Heart of a Princess - Steel Ray}}&#039;&#039;&lt;br /&gt;
|fr=Cœur inébranlable ! Laser Acier !&lt;br /&gt;
|de=Stahlstoß des stählernen Herzens&lt;br /&gt;
|ko=포기하지 않는 공주의 마음 스틸레이 &#039;&#039;{{tt|Gihaji Anneun Gongju-ui Ma-eum Seutil Rei|Unyielding Heart of a Princess - Steel Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Acciaio che non si arrende mai&lt;br /&gt;
|es=Rayo Acero del Corazón Obstinado&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Comforting Light!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=優しい明かりを &#039;&#039;{{tt|Yasashii akari o|Gentle Light}}&#039;&#039;&lt;br /&gt;
|zh_cmn=照射溫柔之光 &#039;&#039;{{tt|Zhàoshè Wēnróu zhī Guāng|Shine a Gentle Light}}&#039;&#039;&lt;br /&gt;
|fr=Douce lumière !&lt;br /&gt;
|de=Sanftes Licht&lt;br /&gt;
|ko=상냥한불빛을 &#039;&#039;{{tt|Sangnyanghanbulbich-eul|Clang!}}&#039;&#039;&lt;br /&gt;
|it=Luce gentile&lt;br /&gt;
|es=¡Luz cálida y brillante!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Snowy Night&#039;s Guide Electric Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=雪降る夜を導く エレクトリックレイ &#039;&#039;{{tt|Yukifuru Yoru o Michibiku Erekutorikku Rei|Snowy Night&#039;s Guide Electric Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=雪夜中的指引之 電之光線 &#039;&#039;{{tt|Xuěyèzhōng de Zhǐyǐn zhī Diàn-zhī Guāngxiàn|Snowy Night&#039;s Guide Electric Ray}}&#039;&#039;&lt;br /&gt;
|fr=À travers la nuit enneigée ! Laser Électrik !&lt;br /&gt;
|de=Elektrostrahl der verschneiten Nacht&lt;br /&gt;
|ko=눈 내리는 밤을 인도하는 일렉트릭레이 &#039;&#039;{{tt|Nun Naerineun Bam-eul Indohaneun Illekteurik Rei|Snowy Night&#039;s Guide Electric Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Elettro: faro nella notte nevosa&lt;br /&gt;
|es=Rayo Eléctrico que Guía en la Noche Nevada&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|steel}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Steel-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Trainers with Ultra Beasts]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jasmin#Pokémon Masters EX]]&lt;br /&gt;
[[es:Yasmina (Masters EX)]]&lt;br /&gt;
[[it:Jasmine (Masters EX)]]&lt;br /&gt;
[[ja:ミカン (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:阿蜜#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lyra_(Masters)&amp;diff=4073238</id>
		<title>Lyra (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lyra_(Masters)&amp;diff=4073238"/>
		<updated>2024-08-01T17:41:58Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=Grass&lt;br /&gt;
|name=Lyra&lt;br /&gt;
|jname=コトネ&lt;br /&gt;
|jtrans=Kotone&lt;br /&gt;
|image=Spr Masters Lyra.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lyra&#039;s model&lt;br /&gt;
|num=66&lt;br /&gt;
|enva=Della Saba&amp;lt;ref name=&amp;quot;Della Saba&amp;quot;&amp;gt;[https://www.instagram.com/p/B3nJVnKJnw5/ Della Saba on Instagram]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Sayaka Senbongi]]&amp;lt;ref name=&amp;quot;Sayaka Senbongi&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1417367416611483666 Pokémon Masters EX on Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This highly curious, active young Trainer cherishes the bonds she has with her Pokémon. She is always doting on them.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lyra&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;コトネ&#039;&#039;&#039; &#039;&#039;Kotone&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Lyra (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Chikorita}} and its evolutions, {{p|Bayleef}} and {{p|Meganium}}. This sync pair was first made available on September 17, 2019. This pair can be raised to {{6EX}} from June 6, 2022.&lt;br /&gt;
&lt;br /&gt;
Lyra in her summer seasonal outfit forms a sync pair with {{p|Jigglypuff}}. This sync pair was first made available on July 31, 2020, through a limited seasonal sync pair scout. This pair can be raised to {{6EX}} from July 20, 2021.&lt;br /&gt;
&lt;br /&gt;
Lyra in her [[sygna suit]] forms a sync pair with {{p|Celebi}}. This sync pair was first made available on June 1, 2022, through a limited master fair sync pair scout. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Lyra also forms a sync pair with her {{p|Vaporeon}}. This sync pair could be obtained through a limited variety sync pair scout and was first available on November 21, 2022. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Lyra in her Special Costume forms a sync pair with her {{p|Phanpy}}. This pair can be obtained through a limited Costume sync pair scout beginning on April 15, 2023. This pair could also be raised to {{6EX}} since its release.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
===History===&lt;br /&gt;
Lyra has experienced similar events to her [[Kris (game)|core series counterpart]] as the NPC character. Lyra grew up and became best friends with {{mas|Ethan}} in [[New Bark Town]].&amp;lt;ref&amp;gt; Ethan&#039;s Pokémon Center Conversation &amp;quot;I have a friend named Lyra. She&#039;s a Pokémon Trainer, too. I grew up with her in New Bark Town. She&#039;s not only a great rival but also one of my best friends!&amp;quot;&amp;lt;/ref&amp;gt; While on her {{pkmn|journey}}, Lyra caught a {{TP|Lyra|Marill}},&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;Do you know the Pokémon named Marill? It&#039;s a great Pokémon I met back in Johto!&amp;quot;&amp;lt;/ref&amp;gt; Chikorita, Jigglypuff, Celebi, {{p|Eevee}}, and a Phanpy. Lyra&#039;s Eevee evolved into a Vaporeon because it admired Lyra&#039;s Marill.&amp;lt;ref&amp;gt; {{DL|Eevee Day Celebration!|Eevee Tales}} Lucas: &amp;quot;When Flareon was an Eevee, it seemed like he admired my Infernape&amp;quot; Lyra: &amp;quot;Same for me! My Eevee was close friends with Marill.&amp;quot; &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point Lyra battled {{mas|Red}}.&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;Since we&#039;re on the topic, maybe I should challenge Red, too. We battled before, but was it really a great battle?&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chikorita}}&lt;br /&gt;
{{anchor|Bayleef}}&lt;br /&gt;
{{anchor|Meganium}}&lt;br /&gt;
&lt;br /&gt;
==Chikorita → Bayleef → Meganium==&lt;br /&gt;
Chikorita can evolve into Bayleef once it has reached level 30 through its sync pair story &#039;&#039;Chikorita&#039;s Evolution&#039;&#039;, and then into Meganium once it has reached level 45 through its sync pair story &#039;&#039;Bayleef&#039;s Evolution&#039;&#039;.&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Chikorita&lt;br /&gt;
|ndex=0152&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=In battle, Chikorita waves its leaf around to keep the foe at bay. However, a sweet fragrance also wafts from the leaf, becalming the battling Pokémon and creating a cozy, friendly atmosphere all around.&lt;br /&gt;
|hp=779|atk=137|def=128|spatk=231|spdef=165|spe=188&lt;br /&gt;
|hp2=879|atk2=177|def2=168|spatk2=271|spdef2=205|spe2=228&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Bayleef&lt;br /&gt;
|ndex=0153&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=Bayleef&#039;s neck is ringed by curled-up leaves. Inside each tubular leaf is a small shoot of a tree. The fragrance of this shoot makes people peppy.&lt;br /&gt;
|hp=847|atk=139|def=131|spatk=235|spdef=173|spe=191&lt;br /&gt;
|hp2=947|atk2=179|def2=171|spatk2=275|spdef2=213|spe2=231&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Meganium&lt;br /&gt;
|ndex=0154 f&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=The fragrance of Meganium&#039;s flower soothes and calms emotions. In battle, this Pokémon gives off more of its becalming scent to blunt the foe&#039;s fighting spirit.&lt;br /&gt;
|hp=882|atk=143|def=136|spatk=241|spdef=191|spe=197&lt;br /&gt;
|hp2=982|atk2=183|def2=176|spatk2=281|spdef2=231|spe2=237&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lyra is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|Lyra Spotlight Scout!|September 17 to 30, 2019|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Brendan}} and Lyra Spotlight Scout|February 10 to 24, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Ethan}}, {{mas|Kris}}, and Lyra Spotlight Scout|September 3 to 17, 2020|note=Sync grid expanded}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Spotlight Scout|June 21 to July 8, 2021}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Lyra&#039;s Chikorita and Bayleef use Grass Sync Beam as their [[sync move]]. Upon evolution, Meganium learns the upgraded Heart of Gold Leaf Storm.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Energy Ball}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|49&lt;br /&gt;
|58&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sunny Side Up!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack, Sp. Atk, and Speed of all allied sync pairs by 1 stat rank. These stats are raised by 2 stat ranks instead when the weather is sunny.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Light Screen}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|3&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Special Damage Reduction effect to the allied field of play.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grass Sync Beam&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Heart of Gold {{mcolor|Leaf Storm|000}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the user&#039;s stats are raised, the greater the power of this move.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Solar Shield&lt;br /&gt;
|Status conditions cannot be inflicted on the user when the weather is sunny.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lyra &amp;amp; Chikorita&#039;s [[sync grid]] is an expanded grid, made available on September 3, 2020. It was further expanded on April 25, 2024.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +50&lt;br /&gt;
| HP +50&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +5&lt;br /&gt;
| Energy Ball: Power ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +5&lt;br /&gt;
| Energy Ball: Power ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +5&lt;br /&gt;
| Energy Ball: Power ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +5&lt;br /&gt;
| Energy Ball: Power ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +5&lt;br /&gt;
| Energy Ball: Power ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +5&lt;br /&gt;
| Energy Ball: Power ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light Screen: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light Screen: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light Screen: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light Screen: Force Field 4&lt;br /&gt;
| Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All: Critical Squad 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Side Up!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Side Up!: Hit and Heal 9&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Side Up!: BOGO 9&lt;br /&gt;
| Applies the Free Move Next effect to the user when its move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Side Up!: Team Brain Gain 9&lt;br /&gt;
| Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user&#039;s move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Toughen Up 4&lt;br /&gt;
| Has a chance (50%) of raising the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Swift Reaction 9&lt;br /&gt;
| Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Charging Sun 5&lt;br /&gt;
| Powers up moves when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soup Up 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Sp. Atk by 1 stat rank when the user is hit by an attack move.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up sync moves when the weather is sunny.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Sun 1&lt;br /&gt;
| Restores the Pokémon&#039;s HP whenever it takes an action while the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solarize&lt;br /&gt;
| Makes the weather sunny after using a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heart of Gold Leaf Storm: Power +25&lt;br /&gt;
| Heart of Gold Leaf Storm: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heart of Gold Leaf Storm: Power +25&lt;br /&gt;
| Heart of Gold Leaf Storm: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vaporeon==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Vaporeon&lt;br /&gt;
|ndex=0134&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Clean, clear waters are its usual habitat. When it&#039;s about to be attacked by an invading enemy, it dives into the water to hide.&lt;br /&gt;
|hp=690|atk=288|def=161|spatk=356|spdef=162|spe=269&lt;br /&gt;
|hp2=790|atk2=328|def2=201|spatk2=396|spdef2=202|spe2=309&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lyra &amp;amp; Vaporeon are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|water}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Variety Scout|November 21 to December 5, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Variety Scout|November 21 to December 8, 2023}}&lt;br /&gt;
{{MastersAvailability/foot|water}}&lt;br /&gt;
&lt;br /&gt;
They were also available in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|water}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|water}}&lt;br /&gt;
&lt;br /&gt;
Lyra and Vaporeon could also be scouted in the Eevee Day Celebration Ticket Scout available from November 21 to December 15, 2023, which players could receive one ticket for by completing the Eevee Day Celebration Mission Bingo.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Water Gun}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Fake Tears}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Sp. Def by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Muddy Water}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|116&lt;br /&gt;
|139&lt;br /&gt;
|85%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (30%) of lowering the target&#039;s accuracy by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Come Along!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 2 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Overflowing Curiosity Water Beam&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s Sp. Def is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rain Caller&lt;br /&gt;
|Makes the weather rainy after using the user&#039;s sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Rain Coat&lt;br /&gt;
|Protects all allied sync pairs against critical hits when the weather is rainy.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Impeding Strike 9&lt;br /&gt;
|Lowers the target&#039;s Speed by 1 stat rank when the user&#039;s Pokémon uses a move targeting that opponent. Lowers the target&#039;s Speed by 1 stat rank after using the user&#039;s sync move targeting that opponent.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Water Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Water-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Lyra &amp;amp; Vaporeon is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +4&lt;br /&gt;
| Water Gun: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +4&lt;br /&gt;
| Water Gun: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +4&lt;br /&gt;
| Water Gun: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +4&lt;br /&gt;
| Water Gun: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fake Tears: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Muddy Water: Power +3&lt;br /&gt;
| Muddy Water: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Muddy Water: Power +3&lt;br /&gt;
| Muddy Water: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Muddy Water: Power +3&lt;br /&gt;
| Muddy Water: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Muddy Water: Power +3&lt;br /&gt;
| Muddy Water: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Muddy Water: Power +3&lt;br /&gt;
| Muddy Water: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Muddy Water: Accuracy +5&lt;br /&gt;
| Muddy Water: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Muddy Water: Accuracy +10&lt;br /&gt;
| Muddy Water: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Muddy Water: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Come Along!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Cure&lt;br /&gt;
| Removes all status conditions from the user after using its sync move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Refreshing Rain 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Raging Rain 5&lt;br /&gt;
| Powers up the user&#039;s moves when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Torrential Tenacity&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainteaser&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Focus Rush 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat ranks after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rejuvenate 6&lt;br /&gt;
| Charges the user&#039;s move gauge by 6 after using a sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Racing Rain 3&lt;br /&gt;
| Quickly charges the move gauge when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rain Gear 3&lt;br /&gt;
| Reduces damage when the user is hit by an attack move while the weather is rainy.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Smarty-Pants&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainpower&lt;br /&gt;
| The more the user&#039;s Sp. Atk is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blunting Strike 9&lt;br /&gt;
| Lowers the target&#039;s Attack by 1 stat rank when the user&#039;s Pokémon uses a move targeting that opponent. Lowers the target&#039;s Attack by 1 stat rank after using the user&#039;s sync move targeting that opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S-Move: Team HP Recovery (M) 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overflowing Curiosity Water Beam: Power +25&lt;br /&gt;
| Overflowing Curiosity Water Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overflowing Curiosity Water Beam: Power +25&lt;br /&gt;
| Overflowing Curiosity Water Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jigglypuff==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fairy&lt;br /&gt;
|name=Lyra (Summer 2020)&lt;br /&gt;
|jname=コトネ（２０シーズン）&lt;br /&gt;
|jtrans=Kotone (2020 Season)&lt;br /&gt;
|image=Spr Masters Lyra Summer 2020.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lyra&#039;s model (Summer 2020)&lt;br /&gt;
|num=66&lt;br /&gt;
|enva= Della Saba&lt;br /&gt;
|java=[[Sayaka Senbongi]]&lt;br /&gt;
|desc=Lyra has a new outfit to beat the summer heat! Caught up in the fun atmosphere of a summer festival, she can&#039;t help but dance and sing with her partner, Jigglypuff.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Jigglypuff&lt;br /&gt;
|ndex=0039&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Steel&lt;br /&gt;
|description=Recordings of Jigglypuff&#039;s strange lullabies can be purchased from department stores. These CDs can be found near the bedding area.&lt;br /&gt;
|hp=757|atk=421|def=132|spatk=380|spdef=132|spe=186&lt;br /&gt;
|hp2=857|atk2=461|def2=172|spatk2=420|spdef2=172|spe2=226&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lyra (Summer 2020) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|fairy}}&lt;br /&gt;
{{MastersAvailability/entry|Lyra Seasonal Scout|July 31 to August 17, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Steven}} and Lyra Seasonal Scout|July 20 to August 3, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|September 10 to 17, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 4 to 18, 2022}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 6 to 20, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 3 to 20, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|fairy}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|fairy}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|March 3 to 17, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|fairy}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dazzling Gleam}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Play Rough}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|111&lt;br /&gt;
|133&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Attack by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Solo Act!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Charges the user&#039;s move gauge by 2. Charges the user&#039;s move gauge by 4 instead when it is asleep. Raises the user&#039;s Attack and Sp. Atk by 1 stat rank. Raises the user&#039;s Attack and Sp. Atk by 2 stat ranks instead when it is asleep. When the user is asleep, restores its HP by approximately 40% of its maximum HP. When the user is asleep, removes the asleep condition from it.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Cute Factor {{mcolor|Disarming Voice|000}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&amp;lt;hr&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Clock Out&lt;br /&gt;
|Puts the target to sleep when a sync move targeting an opponent is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mad Strength 2&lt;br /&gt;
|Has a chance (30%) of raising the Pokémon&#039;s Attack by 1 stat rank when one of its attacks is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mind Swell 2&lt;br /&gt;
|Has a chance (30%) of raising the user&#039;s Sp. Atk by 1 stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fairy Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Fairy-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lyra (Summer 2020) &amp;amp; Jigglypuff&#039;s [[sync grid]] is an expanded grid, made available since the sync pair&#039;s release.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Critical Strike 3&lt;br /&gt;
| Powers up attacks if they become critical hits.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +2&lt;br /&gt;
| Play Rough: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +2&lt;br /&gt;
| Play Rough: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Accuracy +10&lt;br /&gt;
| Play Rough: Accuracy ↑ +10&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: On a Roll 4&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solo Act!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solo Act!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solo Act!: Master Healer 6&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast-Track 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Speed by one stat rank after its Pokémon uses a move.&lt;br /&gt;
| 5&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rude Awakening 5&lt;br /&gt;
| Powers up sync moves when the target is asleep.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pressure Cooker 4&lt;br /&gt;
| Once per battle, has a chance (50%) of reducing the user&#039;s sync move countdown by one when in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Good Night-mare 5&lt;br /&gt;
| Powers up moves when the target is asleep.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cute Factor Disarming Voice: Power +25&lt;br /&gt;
| Cute Factor Disarming Voice: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cute Factor Disarming Voice: Power +25&lt;br /&gt;
| Cute Factor Disarming Voice: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cute Factor Disarming Voice: Power +25&lt;br /&gt;
| Cute Factor Disarming Voice: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cute Factor Disarming Voice: Power +25&lt;br /&gt;
| Cute Factor Disarming Voice: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celebi==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=grass&lt;br /&gt;
|name=Sygna Suit Lyra&lt;br /&gt;
|jname=マジコスコトネ&lt;br /&gt;
|jtrans=Serious Costume Kotone&lt;br /&gt;
|image=Spr Masters Lyra Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Lyra&#039;s model&lt;br /&gt;
|num=66&lt;br /&gt;
|enva=Madeline Dorroh&amp;lt;ref name=&amp;quot;Madeline Dorroh&amp;quot;&amp;gt;[https://www.twitter.com/madelinedorroh/status/1537507272854626304 Madeline Dorroh on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Sayaka Senbongi]]&lt;br /&gt;
|desc=Lyra’s back in a forest-inspired sygna suit. Her partner Celebi can [[Time travel|travel across time]], and their friendship has made her even more interested in the history of [[Johto]].&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Celebi&lt;br /&gt;
|ndex=0251&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Tech&lt;br /&gt;
|exrole=Field&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Bug&lt;br /&gt;
|description=This Pokémon came from the future by crossing over time. It is thought that so long as Celebi appears, a bright and shining future awaits us.&lt;br /&gt;
|hp=636|atk=332|def=190|spatk=420|spdef=190|spe=336&lt;br /&gt;
|hp2=796|atk2=372|def2=250|spatk2=460|spdef2=250|spe2=416&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Lyra is exclusive to Master Fair scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Lyra Master Fair Scout|June 1 to July 14, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Lyra Master Fair Scout|August 18 to September 15, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Lyra Master Fair Scout|July 25 to August 25, 2024|note=EX role received}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Grassy Glide}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Will not consume the move gauge when the terrain is Grassy Terrain.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Grassy Terrain}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Turns the field of play&#039;s terrain into Grassy Terrain.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Voice of the Forest!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Raises an ally&#039;s Attack and Sp. Atk by 2 stat ranks. Applies the Gradual Healing effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Time-Transcending {{mcolor|Magical Leaf|000}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack&#039;s power increases when the terrain is Grassy Terrain.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.&amp;lt;br&amp;gt;• Grassy Terrain)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Johto Pride&lt;br /&gt;
|Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hassling Hit 9&lt;br /&gt;
|Leaves the target flinching, confused, and trapped when the user&#039;s attack move against it is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ruthless 9&lt;br /&gt;
|Lowers one of the target&#039;s following stats by two stat ranks at random when the user&#039;s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Turbo Turf 2&lt;br /&gt;
|Quickly charges the move gauge when the terrain is Grassy Terrain.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Grass-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Sygna Suit Lyra &amp;amp; Celebi&#039;s [[sync grid]] is an expanded grid, made available when the sync pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grassy Glide: Power +3&lt;br /&gt;
| Grassy Glide: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grassy Glide: Power +3&lt;br /&gt;
| Grassy Glide: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grassy Glide: Power +3&lt;br /&gt;
| Grassy Glide: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grassy Glide: Power +3&lt;br /&gt;
| Grassy Glide: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grassy Glide: Power +3&lt;br /&gt;
| Grassy Glide: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grassy Glide: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grassy Terrain: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grassy Terrain: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Voice of the Forest!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Voice of the Forest!: Mighty Friend 9&lt;br /&gt;
| When the user&#039;s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Verdant Immunity&lt;br /&gt;
| Status conditions cannot be inflicted on the user when the terrain is Grassy Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Verdant Recovery 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fierce Entry 2&lt;br /&gt;
| Raises the user&#039;s Attack by 2 stat ranks when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grand Entry 2&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 2 stat ranks when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion Synergy 3&lt;br /&gt;
| Powers up the user&#039;s moves when the target is confused.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stationary Target 3&lt;br /&gt;
| Powers up the user&#039;s moves when the target is trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense Crush 4&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s Defense by one stat rank when an attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Games 4&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Play&lt;br /&gt;
| The more the target&#039;s stats are lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Time-Transcending Magical Leaf: Power +25&lt;br /&gt;
| Time-Transcending Magical Leaf: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Time-Transcending Magical Leaf: Power +25&lt;br /&gt;
| Time-Transcending Magical Leaf: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phanpy==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=Ground&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Lyra (Special Costume)&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;コトネ (スペシャル)&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Kotone (Special)&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Lyra Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lyra&#039;s model (Special Costume)&lt;br /&gt;
|num=66&lt;br /&gt;
|enva=Della Saba&lt;br /&gt;
|java=Sayaka Senbongi&lt;br /&gt;
|desc=Lyra is wearing a special outfit. The [[Team Rocket]] uniform isn’t real—it’s just a costume. With the tiny-yet-powerful Phanpy, she’s going undercover for an investigation!&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Phanpy&lt;br /&gt;
|ndex=0231&lt;br /&gt;
|type=Ground&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Ground&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=For its nest, Phanpy digs a vertical pit in the ground at the edge of a river. It marks the area around its nest with its trunk to let the others know that the area has been claimed.&lt;br /&gt;
|hp=738|atk=244|def=300|spatk=268|spdef=284|spe=244&lt;br /&gt;
|hp2=838|atk2=284|def2=340|spatk2=308|spdef2=324|spe2=284&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lyra (Special Costume) is exclusive to costume scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|ground}}&lt;br /&gt;
{{MastersAvailability/entry|Lyra Costume Scout|April 15 to May 2, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Costume Scout|March 9 to 25, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|ground}}&lt;br /&gt;
&lt;br /&gt;
She was also available on the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|ground}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Costume Scout ×11 B|September 12 to 26, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|ground}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Mud-Slap}}&lt;br /&gt;
|{{t|Ground}}&amp;lt;br&amp;gt;[[File:GroundIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s accuracy by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mini [[Potion]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Earthquake}}&lt;br /&gt;
|{{t|Ground}}&amp;lt;br&amp;gt;[[File:GroundIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Initiate Infiltration!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by 1 stat rank. Raises the Defense of all allied sync pairs by 3 stat ranks. Applies the Type Resistant effect to the user. The resistant type is the type of the last attack it was hit by.&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Darling Deception Ground Impact&lt;br /&gt;
|{{t|Ground}}&amp;lt;br&amp;gt;[[File:GroundIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rebuff Reducing Hit (Ground)&lt;br /&gt;
|Lowers the target&#039;s Ground Type Rebuff by 1 rank the first time the user&#039;s attack move is successful each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Mighty Sync 9&lt;br /&gt;
|Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user&#039;s sync move. This effect can activate only once per battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Beef Up 9&lt;br /&gt;
|Raises the Attack of all allied sync pairs by 1 stat rank when the user is hit by an attack move.&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ground Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lyra (Special Costume) &amp;amp; Phanpy&#039;s sync grid is an expanded grid, made available when the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Power +4&lt;br /&gt;
| Mud-Slap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Power +4&lt;br /&gt;
| Mud-Slap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Power +4&lt;br /&gt;
| Mud-Slap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Power +4&lt;br /&gt;
| Mud-Slap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Accuracy +5&lt;br /&gt;
| Mud-Slap: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Accuracy +5&lt;br /&gt;
| Mud-Slap: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Earthquake: Power +3&lt;br /&gt;
| Earthquake: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Earthquake: Power +3&lt;br /&gt;
| Earthquake: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Earthquake: Power +3&lt;br /&gt;
| Earthquake: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Earthquake: Power +3&lt;br /&gt;
| Earthquake: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Earthquake: Power +3&lt;br /&gt;
| Earthquake: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Earthquake: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Earthquake: Trip Up 9&lt;br /&gt;
| Lowers the target&#039;s Speed by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Initiate Infiltration!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Initiate Infiltration: Berserk Bunch 1&lt;br /&gt;
| Raises the Attack of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freevenge 2&lt;br /&gt;
| Has a chance (30%) of applying the Free Move Next effect to the user when it is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sterner Stuff 2&lt;br /&gt;
| Reduces damage when the user is hit by a physical attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shifting Sand&lt;br /&gt;
| Raises the user&#039;s evasiveness by 1 stat rank during a sandstorm.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sands of Time 2&lt;br /&gt;
| Quickly charges the move gauge during a sandstorm.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Group 9&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Wise Entry 2&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Darling Deception Ground Impact: Power +25&lt;br /&gt;
| Darling Deception Ground Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Darling Deception Ground Impact: Power +25&lt;br /&gt;
| Darling Deception Ground Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Lyra &amp;amp; Meganium can be battled against in:&lt;br /&gt;
* [[Battle Villa]]: Challenge Lyra&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Cap-Unlock Area|Support Drill 5}} (since 2.8.0 update)&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Flying-type Training Event}} (May 21 to 28, 2020)&lt;br /&gt;
* [[Solo event]]: [[Training with Legends]] (August 28 to September 14, 2020)&lt;br /&gt;
* [[Extreme battle event]]: {{DL|Extreme battle event|Ethan&#039;s Epic Effort}} (as a side foe; May 20 to 31, 2022)&lt;br /&gt;
* Extreme battle event: {{DL|Extreme battle event|Trio of Justice}} (May 30 to June 16, 2022; August 20 to 28, 2023)&lt;br /&gt;
* [[Gear event]]: {{DL|Gear event|Flying-type Gear Event}} (September 22 to October 6, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Lyra appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[A Golden Future]]&lt;br /&gt;
** [[We Should Battle!]]&lt;br /&gt;
** [[Who&#039;s the Best Singer?]]&lt;br /&gt;
** [[Veevee on Pasio!]]&lt;br /&gt;
* [[Eevee Day Celebration!]]: Eevee Tales&lt;br /&gt;
* [[Costume event]]s:&lt;br /&gt;
** [[Solve the Case! (Part 1)]]&lt;br /&gt;
** [[Solve the Case! (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
Lyra appears in her summer outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Summer Superstars]]&lt;br /&gt;
** [[Summer Nights &amp;amp; Wishing Stars]]&lt;br /&gt;
** [[Twin Stars Far Apart]]&lt;br /&gt;
** [[Who&#039;s the Best Singer?]]&lt;br /&gt;
&lt;br /&gt;
Lyra appears in her sygna suit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
* Sync pair story: A Day with {{DL|Ethan (Masters)|Lugia|Sygna Suit Ethan}}&lt;br /&gt;
&lt;br /&gt;
Lyra appears in her special costume in the following story areas:&lt;br /&gt;
* [[Costume event]]: [[Solve the Case! (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Lyra &amp;amp; Chikorita====&lt;br /&gt;
* A Day with Lyra&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}; {{roundytr|5px}}&amp;quot; | First-Time Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Chikorita&#039;s Evolution&lt;br /&gt;
| [[File:VSThorton Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Thorton}}&lt;br /&gt;
| [[File:Masters0437.png|80px]]&amp;lt;br&amp;gt;{{p|Bronzong}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FireIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Shard.png|40px]]Evolution Shard ×5&lt;br /&gt;
| Chikorita evolves into Bayleef&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bayleef&#039;s Evolution&lt;br /&gt;
| [[File:VSRosa Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Rosa}}&lt;br /&gt;
| [[File:Masters0496.png|80px]]&amp;lt;br&amp;gt;{{p|Servine}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FlyingIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3&lt;br /&gt;
| Bayleef evolves into Meganium&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|}&lt;br /&gt;
====Lyra (Summer 2020) &amp;amp; Jigglypuff====&lt;br /&gt;
* One Summer&#039;s Day&lt;br /&gt;
* The Sync Pair Music Festival!&lt;br /&gt;
* Festival Fans and Superstars&lt;br /&gt;
* Jigglypunk!&lt;br /&gt;
* Endless Summer!&lt;br /&gt;
====Sygna Suit Lyra &amp;amp; Celebi====&lt;br /&gt;
* A Day with Sygna Suit Lyra&lt;br /&gt;
====Lyra (Special Costume) &amp;amp; Phanpy====&lt;br /&gt;
* The Mystery Game Begins!&lt;br /&gt;
* Roles Are Decided!&lt;br /&gt;
* Explore the Mansion!&lt;br /&gt;
* An Incident Occurs!&lt;br /&gt;
* Who&#039;s the Real Culprit?&lt;br /&gt;
* Beginning of the Real Case&lt;br /&gt;
* Phantom Imaginate&lt;br /&gt;
* Similarities between the Victims&lt;br /&gt;
* Fake Evil and Fake Justice&lt;br /&gt;
* You Need Some Imagination&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Lyra (game)/Quotes#Pokémon Masters EX|Lyra (game)/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Lyra===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:Masters Dream Team Maker Lyra and Chikorita.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Lyra Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Lyra &amp;amp; Chikorita on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Lyra&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Indigo Plateau}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:VSLyra Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:Spr Masters Lyra 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:Spr Masters Lyra EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:VSLyra EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Lyra Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Lyra Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Lyra Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Lyra Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lyra (Summer 2020)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Dream Team Maker Lyra and Jigglypuff.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Summer 2020 Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Summer Superstars artwork.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Summer Superstars artwork 2.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Lyra (Summer 2020) &amp;amp; Jigglypuff on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Lyra&#039;s sync move mindscape&amp;lt;br&amp;gt;(Summer 2020)&lt;br /&gt;
| {{color2|000|Summer Superstars}} artwork&amp;lt;br&amp;gt;by Aco Arisaka&lt;br /&gt;
| {{color2|000|Summer Superstars}} artwork&amp;lt;br&amp;gt;by Nora&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSLyra Summer 2020 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Lyra Summer 2020 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Lyra Summer 2020 EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSLyra Summer 2020 EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lyra Summer Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lyra Summer Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lyra Summer Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lyra Summer Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 1-Star Summer Superstars.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 2-Star Summer Superstars.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 3-Star Summer Superstars.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal Jigglypunk.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Summer Superstars&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Summer Superstars&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Summer Superstars&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Jigglypunk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Lyra===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSLyra Sygna Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Lyra Sygna 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Lyra Sygna EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSLyra Sygna EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Lyra Sygna Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Sygna Suit Lyra&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Ilex Forest}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Lyra Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Lyra Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Lyra Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Lyra Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Sygna Suit Johto artwork.png|x270px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 1-Star Team Rocket Attacks.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 2-Star Team Rocket Attacks.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 3-Star Team Rocket Attacks.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal Stronger Together.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Team Rocket Attacks&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Team Rocket Attacks&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Team Rocket Attacks&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Stronger Together&lt;br /&gt;
| Villain Arc Johto (Part 2) artwork&amp;lt;br&amp;gt;by {{color2|000|Megumi Mizutani}}&amp;lt;ref&amp;gt;[https://twitter.com/megtany/status/1535452876360646656?s=20 Tweet about illustrating the second Johto Villain Arc title screen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lyra (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color}}; font-size:80%; color:#fff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:VSLyra Special Costume Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Spr Masters Lyra Special Costume 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Spr Masters Lyra Special Costume EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:VSLyra Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Steven Shauna Lyra Special Costume Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Lyra&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|fff|Centra City}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Lyra Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Lyra Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Lyra Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Lyra Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal 1-Star Solve the Case Part 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal 2-Star Solve the Case Part 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal 3-Star Solve the Case Part 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal Deceptions Benefits.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Solve the Case! (Part 2)&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Solve the Case! (Part 2)&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Solve the Case! (Part 2)&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Deception&#039;s Benefits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Lyra is based on the NPC character from {{game|HeartGold and SoulSilver|s}}, as she mentions having a {{TP|Lyra|Marill}}, and that her grandparents run the [[Pokémon Day Care]].&lt;br /&gt;
* Lyra mentions she once battled {{mas|Red}}. This is likely a reference to the battle with Red on [[Mt. Silver]], although it is unknown if she actually fought him on Mt. Silver, or somewhere else, like on [[Pasio]].&lt;br /&gt;
* All versions of Lyra use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Ethan}}, {{mas|Kris}}, and {{mas|Silver}}.&lt;br /&gt;
* According to {{mas|Cynthia}}, Lyra&#039;s sygna suit resembles the outfits worn by dancers in the [[Johto]] region long ago.&lt;br /&gt;
* Sygna Suit Lyra &amp;amp; Celebi were the first playable sync pair to be able to set [[Terrain#Pokémon Masters EX|Grassy Terrain]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Lyra&#039;s design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. Chikorita is one of the [[first partner Pokémon]] of [[Johto]] in the [[core series]] games. In addition, Lyra&#039;s {{an|Lyra|anime}} and {{adv|Crystal|Pokémon Adventures}} counterparts have been depicted with the Chikorita line. Chikorita, Bayleef, and Meganium&#039;s Dex entries come from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby and Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
Lyra&#039;s Vaporeon may be based on the {{p|Eevee}} that can be obtained from [[Bill]] at [[Goldenrod City]]. Vaporeon&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Lyra&#039;s [[Pokémon Adventures]] counterpart is shown to have caught a Jigglypuff at the end of {{FB|Pokémon Adventures|volume 10}}. Jigglypuff&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Celebi is a [[Mythical Pokémon]] that can activate a story segment in HeartGold and SoulSilver by bringing a {{pkmn2|walking}} Celebi to the [[Ilex Forest shrine]]. Celebi&#039;s Dex entry comes from Pokémon Ruby and Sapphire.&lt;br /&gt;
&lt;br /&gt;
Lyra&#039;s Special Costume is the same disguise worn by the player to infiltrate the [[Goldenrod Radio Tower]] after it is taken over by [[Team Rocket]] during the events of Pokémon HeartGold and SoulSilver. In addition, Lyra&#039;s Pokémon Adventures counterpart is shown to own a Phanpy by lending hers to {{adv|Emerald}} during the {{pkmn|manga}}. Phanpy&#039;s Dex entry comes from Pokémon Ruby.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Sunny Side Up!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=あがってくよ！ &#039;&#039;{{tt|Agatteku yo!|Rising Up!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=要嗨起來囉！ &#039;&#039;{{tt|Yào Hāiqǐlái luo!|Get All High Up!}}&#039;&#039;&lt;br /&gt;
|fr=Après la pluie, le beau temps !&lt;br /&gt;
|de=Da geht noch was!	&lt;br /&gt;
|ko=올라간다! &#039;&#039;{{tt|Ollaganda!|Going Up!}}&#039;&#039;&lt;br /&gt;
|it=Più in alto!&lt;br /&gt;
|es=¡Espíritu positivo!	&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Heart of Gold Leaf Storm&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=きらめくハートの リーフストーム &#039;&#039;{{tt|Kirameku Hāto no Rīfu Sutōmu|Sparkling Heart Leaf Storm}}&#039;&#039;&lt;br /&gt;
|zh_cmn=心光閃閃之 飛葉風暴 &#039;&#039;{{tt|Xīnguāng Shǎnshǎn-zhī Fēiyè Fēngbào|Sparkling Heart Leaf Storm}}&#039;&#039;&lt;br /&gt;
|fr=Fais battre mon cœur d&#039;or ! Tempête Verte !&lt;br /&gt;
|de=Blättersturm des goldenen Herzens&lt;br /&gt;
|ko=반짝이는 하트 리프스톰 &#039;&#039;{{tt|Banjjagineun Hateu Ripeu Seutom|Sparkling Heart Leaf Storm}}&#039;&#039;&lt;br /&gt;
|it=Verdebufera cuordorato&lt;br /&gt;
|es=Lluevehojas de Corazón Áureo&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Come Along!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=ついてきて！ &#039;&#039;{{tt|Tsuitekite!|Follow Me!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=跟我來！ &#039;&#039;{{tt|Gēn Wǒ Lái!|Follow Me!}}&#039;&#039;&lt;br /&gt;
|fr=Suis-moi !&lt;br /&gt;
|de=Komm mit!&lt;br /&gt;
|ko=따라와! &#039;&#039;{{tt|Ttarawa!|Follow Me!}}&#039;&#039;&lt;br /&gt;
|it=Venite con me!&lt;br /&gt;
|es=¡Ven conmigo!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Overflowing Curiosity Water Beam &#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=好奇心が溶け込む ウォーターレイ &#039;&#039;{{tt|Kōkishin ga Tokekomu Wōtā Rei|Blending with Curiosity Water Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=融入好奇心之 水之光線 &#039;&#039;{{tt|Róngrù Hàoqíxīn zhī Shuǐ-zhī Guāngxiàn|Blending with Curiosity Water Ray}}&#039;&#039;&lt;br /&gt;
|fr=Curiosité dissoute ! Laser Eau !&lt;br /&gt;
|de=Wasserstrahl der fließenden Neugier&lt;br /&gt;
|ko=호기심이 녹아드는 워터레이 &#039;&#039;{{tt|Hogisim-i Nog-adeuneun Woteo Rei|Blending with Curiosity Water Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Acqua per chi ha sete di sapere&lt;br /&gt;
|es=Rayo Agua de la Curiosidad Mimetizante&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Solo Act!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=オン　ステージ！ &#039;&#039;{{tt|On Sutēji!|On Stage!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=閃亮登場！ &#039;&#039;{{tt|Shǎnliàng Dēngchǎng!|Shining Entrance!}}&#039;&#039;&lt;br /&gt;
|fr=En scène !&lt;br /&gt;
|de=Bühne frei!&lt;br /&gt;
|ko=온스테이지! &#039;&#039;{{tt|On Seuteiji!|On Stage!}}&#039;&#039;&lt;br /&gt;
|it=Saliamo sul palco!&lt;br /&gt;
|es=¡Al escenario!	&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Cute Factor Disarming Voice&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=キュートにパワフルな チャームボイス &#039;&#039;{{tt|Kyūto ni Pawafuru-na Chāmu Boisu|Cute yet Powerful Disarming Voice}}&#039;&#039;&lt;br /&gt;
|zh_cmn=可愛又有力之 魅惑之聲 &#039;&#039;{{tt|Kě&#039;ài yòu Yǒulì zhī Mèihuò-zhī Shēng|Cute yet Powerful Disarming Voice}}&lt;br /&gt;
|fr=Mignon et costaud ! Voix Enjôleuse !&lt;br /&gt;
|de=Säuselstimme der niedlichen Stärke&lt;br /&gt;
|ko=큐트하고 파워풀한 차밍보이스 &#039;&#039;{{tt|Kyuteu-hago Pawopul-han Chaming Boiseu|Cute, Powerful Disarming Voice}}&#039;&#039;&lt;br /&gt;
|it=Incantavoce dolcemente distruttiva&lt;br /&gt;
|es=Voz Cautivadora y Destructiva&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Voice of the Forest!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=森の力を！ &#039;&#039;{{tt|Mori no Chikara o!|Power of the Forest!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=森林之力！ &#039;&#039;{{tt|Sēnlín zhī Lì!|Power of the Forest!}}&#039;&#039;&lt;br /&gt;
|fr=Pouvoir sylvestre !&lt;br /&gt;
|de=Mit der Kraft des Waldes!&lt;br /&gt;
|ko=숲의힘을! &#039;&#039;{{tt|Sup-ui Himeul!|Power of the Forest!}}&#039;&#039;&lt;br /&gt;
|it=Ecco il potere della foresta!&lt;br /&gt;
|es=¡El poder del Encinar!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Time-Transcending Magical Leaf&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=時代をこえて芽吹くマジカルリーフ &#039;&#039;{{tt|Jidai o Koete Mebuku Majikaru Rīfu|Budding Across the Ages - Magical Leaf}}&#039;&#039;&lt;br /&gt;
|zh_cmn=穿越時光萌生新芽之 魔法葉 &#039;&#039;{{tt|Chuānyuè Shíguāng Méngshēng Xīnyá zhī Mófǎ Yè|Budding Across the Ages - Magical Leaf}}&lt;br /&gt;
|fr=À travers le temps ! Feuille Magik !&lt;br /&gt;
|de=Zauberblatt der Zeitenwanderung&lt;br /&gt;
|ko=시대를 초월해 싹트는 메지컬리프 &#039;&#039;{{tt|Sidaereul Chowolhae Ssakteuneun Mejikeol Lipeu|Budding Across the Ages - Magical Leaf}}&#039;&#039;&lt;br /&gt;
|it=Fogliamagica che germoglia nel tempo&lt;br /&gt;
|es=Hoja Mágica Espaciotemporal&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Initiate Infiltration!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ground color}}|bordercolor={{ground color dark}}|textcolor=fff&lt;br /&gt;
|ja=潜入開始！ &#039;&#039;{{tt|Sennyū Kaishi!|Initiate Infiltration!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=開始潛入！ &#039;&#039;{{tt|Kāishǐ Qiánrù!|Initiate Infiltration!}}&#039;&#039;&lt;br /&gt;
|fr=Ni vu, ni connu !&lt;br /&gt;
|de=Inkognito unter Gegnern&lt;br /&gt;
|ko=잠입개시! &#039;&#039;{{tt|Jam-ip Gaesi!|Initiate Infiltration!}}&#039;&#039;&lt;br /&gt;
|it=Sotto copertura!&lt;br /&gt;
|es=¡Que empiece la infiltración!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Darling Deception Ground Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ground color}}|bordercolor={{ground color dark}}|textcolor=fff&lt;br /&gt;
|ja=かわいくあざむく グラウンドインパクト &#039;&#039;{{tt|Kawaiku Azamuku Guraundo Inpakuto|Cute yet Deceitful Ground Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=萌萌騙騙之 地面衝擊 &#039;&#039;{{tt|Méngméng Piànpiàn zhī Dìmiàn Chōngjí|Cute yet Deceitful Ground Impact}}&lt;br /&gt;
|fr=Adorable tromperie ! Impact Sol !&lt;br /&gt;
|de=Bodenstoß der raffinierten Täuschung&lt;br /&gt;
|ko=귀엽게 속이는 그라운드임팩트 &#039;&#039;{{tt|Gwiyeopge Sog-ineun Geuraundeu Impaekteu|Cute yet Deceitful Ground Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Terra tenero e ingannevole&lt;br /&gt;
|es=Impacto Tierra de Engaños y Ment-Liras&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|Grass}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Mythical Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lyra#Pokémon Masters EX]]&lt;br /&gt;
[[es:Lira (Masters EX)]]&lt;br /&gt;
[[it:Cetra (Masters EX)]]&lt;br /&gt;
[[ja:コトネ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:琴音#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kris_(Masters)&amp;diff=4073237</id>
		<title>Kris (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kris_(Masters)&amp;diff=4073237"/>
		<updated>2024-08-01T17:41:22Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Kris&lt;br /&gt;
|jname=クリス&lt;br /&gt;
|jtrans=Kris&lt;br /&gt;
|image=Spr Masters Kris.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Kris&#039;s model&lt;br /&gt;
|num=10&lt;br /&gt;
|enva=[[Cherami Leigh]]&amp;lt;ref name=&amp;quot;Cherami Leigh&amp;quot;&amp;gt;[https://twitter.com/suresnips/status/1167253457855766532 Confirmed via RT by Cherami Leigh on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Kana Asumi&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Utilizing her deep knowledge of Pokémon on her {{pkmn|journey}}, she looks out for all Pokémon and treats them with love. She is known for her kind personality.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kris&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;クリス&#039;&#039;&#039; &#039;&#039;Kris&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Kris (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Totodile}} and its evolutions, {{p|Croconaw}} and {{p|Feraligatr}}. This sync pair was first made available since the game release. This pair can be raised to {{6EX}} from June 6, 2022.&lt;br /&gt;
&lt;br /&gt;
Kris in her [[sygna suit]] forms a sync pair with {{p|Suicune}}. This sync pair was first made available on June 3, 2022 through a limited master fair sync pair scout. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Kris also forms a sync pair with her {{p|Jolteon}}. This pair can be obtained through a limited variety sync pair scout and was first available on November 21, 2022. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
===History===&lt;br /&gt;
Kris has experienced similar events to her [[Kris (game)|core series counterpart]]. While on her {{pkmn|journey}}, Kris encountered a Suicune, and was determined to catch it, but she never did.&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;A while back, I found a Legendary Pokémon called Suicune and chased it.&amp;quot; &amp;quot;If I ever run into Suicune again, I want to show it that I&#039;ve grown up.&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;I wish I could show the Suicune I encountered back in Johto what I&#039;m capable of now.&amp;quot;&amp;lt;/ref&amp;gt; Along her journey Kris caught a Totodile and an Eevee, which she later evolved into a Jolteon due to her struggling against fast Pokémon.&amp;lt;ref&amp;gt; {{DL|Eevee Day Celebration!|Eevee Tales}} &amp;quot;In my case, I struggled a lot with fast Pokémon when I was traveling around Johto. So I thought if my Eevee became Jolteon, she could be really reliable. Jolteon was happy to do so, too!&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Totodile}}&lt;br /&gt;
{{anchor|Croconaw}}&lt;br /&gt;
{{anchor|Feraligatr}}&lt;br /&gt;
&lt;br /&gt;
==Totodile → Croconaw → Feraligatr==&lt;br /&gt;
Totodile can evolve into Croconaw once it has reached level 30 through its sync pair story &#039;&#039;Totodile&#039;s Evolution&#039;&#039;, and then into Feraligatr once it has reached level 45 through its sync pair story &#039;&#039;Croconaw&#039;s Evolution&#039;&#039;.&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Totodile&lt;br /&gt;
|ndex=0158&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Despite the smallness of its body, Totodile&#039;s jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury.&lt;br /&gt;
|hp=650|atk=247|def=132|spatk=114|spdef=120|spe=298&lt;br /&gt;
|hp2=750|atk2=287|def2=172|spatk2=154|spdef2=160|spe2=338&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Croconaw&lt;br /&gt;
|ndex=0159&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Once Croconaw has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in.&lt;br /&gt;
|hp=665|atk=276|def=135|spatk=119|spdef=123|spe=319&lt;br /&gt;
|hp2=765|atk2=316|def2=175|spatk2=159|spdef2=163|spe2=359&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Feraligatr&lt;br /&gt;
|ndex=0160&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Feraligatr intimidates its foes by opening its huge mouth. In battle, it will kick the ground hard with its thick and powerful hind legs to charge at the foe at an incredible speed.&lt;br /&gt;
|hp=688|atk=285|def=140|spatk=128|spdef=127|spe=329&lt;br /&gt;
|hp2=788|atk2=325|def2=180|spatk2=168|spdef2=167|spe2=369&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Kris is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|water}}&lt;br /&gt;
{{MastersAvailability/entry|Kris Spotlight Scout|November 21 to December 5, 2019}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Ethan}}, Kris, and {{mas|Lyra}} Spotlight Scout|September 3 to 17, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Spotlight Scout|June 9 to June 23, 2021}}&lt;br /&gt;
{{MastersAvailability/foot|water}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Kris&#039;s Totodile and Croconaw use Water Sync Impact as their [[sync move]]. Upon evolution, Feraligatr learns the upgraded Crystalline Aqua Tail.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Waterfall}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Mega Kick}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|167&lt;br /&gt;
|200&lt;br /&gt;
|75%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pick Up the Pace!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by two stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Sync Impact&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Crystalline {{mcolor|Aqua Tail|000}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Endurance&lt;br /&gt;
|When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Shift&lt;br /&gt;
|Normal-type moves become Water-type moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Water Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Water-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Kris &amp;amp; Totodile&#039;s [[sync grid]] is an expanded grid, made available on September 3, 2020. It was further expanded on November 25, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +5&lt;br /&gt;
| Waterfall: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +5&lt;br /&gt;
| Waterfall: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +5&lt;br /&gt;
| Waterfall: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +5&lt;br /&gt;
| Waterfall: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +5&lt;br /&gt;
| Waterfall: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed has been raised, the more it powers up moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Power +3&lt;br /&gt;
| Mega Kick: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Power +3&lt;br /&gt;
| Mega Kick: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Power +3&lt;br /&gt;
| Mega Kick: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Power +3&lt;br /&gt;
| Mega Kick: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Power +3&lt;br /&gt;
| Mega Kick: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Power +3&lt;br /&gt;
| Mega Kick: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Accuracy +5&lt;br /&gt;
| Mega Kick: Accuracy +5&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Accuracy +5&lt;br /&gt;
| Mega Kick: Accuracy +5&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pick Up the Pace!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pick Up the Pace!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pick Up the Pace!: Fleet Feet 1&lt;br /&gt;
| Raises the user&#039;s Speed by one stat rank when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user&#039;s Attack has been raised, the more it powers up sync moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dynamic Entry&lt;br /&gt;
| Applies the Sure Hit Next effect to the user when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pinpoint Entry 2&lt;br /&gt;
| Raises the user’s accuracy by 2 stat ranks when it enters a battle.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Focus 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when it lands a critical hit.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Build Up&lt;br /&gt;
| Applies the Critical Hit Next effect to the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 2&lt;br /&gt;
| Powers up moves in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unyielding 2&lt;br /&gt;
| When the user&#039;s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Powered 5&lt;br /&gt;
| Powers up the user’s moves and sync move that are super effective.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The more user’s Speed is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crystalline Aqua Tail: Power +25&lt;br /&gt;
| Crystalline Aqua Tail: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crystalline Aqua Tail: Power +25&lt;br /&gt;
| Crystalline Aqua Tail: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jolteon==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Jolteon&lt;br /&gt;
|ndex=0135&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Its lungs contain an organ that creates electricity. The crackling sound of electricity can be heard when it exhales.&lt;br /&gt;
|hp=625|atk=268|def=179|spatk=390|spdef=179|spe=403&lt;br /&gt;
|hp2=725|atk2=308|def2=219|spatk2=430|spdef2=219|spe2=443&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Kris &amp;amp; Jolteon are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Variety Scout|November 21 to December 5, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Variety Scout|November 21 to December 8, 2023}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
They were also available on the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
Kris &amp;amp; Jolteon could also be scouted in the Eevee Day Celebration Ticket Scout available from November 21 to December 15, 2023, which players could receive one ticket for by completing the Eevee Day Celebration Mission Bingo.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Shock}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Wave}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Discharge}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|92&lt;br /&gt;
|110&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Reviewed and Ready!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the user’s Sp. Atk by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Jolt of Genius Electric Beam&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack’s power increases when the target is paralyzed.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Power Plant&lt;br /&gt;
|Turns the field of play’s terrain into Electric Terrain after using the user’s sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Electric Current&lt;br /&gt;
|Stats cannot be lowered for all allied sync pairs when the terrain is Electric Terrain.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Snaring Strike 9&lt;br /&gt;
|Lowers the target’s evasiveness by 1 stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s evasiveness by 1 stat rank after using the user’s sync move targeting that opponent.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Electric-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Tech&lt;br /&gt;
||Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Tech&lt;br /&gt;
||Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Kris &amp;amp; Jolteon&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Wave: Accuracy +10&lt;br /&gt;
| Thunder Wave: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Wave: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Power +3&lt;br /&gt;
| Discharge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discharge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reviewed and Ready!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Cure&lt;br /&gt;
| Removes all status conditions from the user after using its sync move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shock Recovery 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Induction 5&lt;br /&gt;
| Powers up the user’s moves when the terrain is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralysis Synergy 5&lt;br /&gt;
| Powers up the user’s moves when the target is paralyzed.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Evasive Rush 2&lt;br /&gt;
| Raises the evasiveness of all allied sync pairs by 2 stat ranks after using the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rejuvenate 6&lt;br /&gt;
| Charges the user’s move gauge by 6 after using a sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Turbo Charge 2&lt;br /&gt;
| Quickly charges the move gauge when the field is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Induction 5&lt;br /&gt;
| Powers up sync moves when the field is Electric Terrain.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Shock 5&lt;br /&gt;
| Powers up the user’s sync move when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainpower&lt;br /&gt;
| The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disenchanting Strike 9&lt;br /&gt;
| Lowers the target’s Sp. Atk by 1 stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Atk by 1 stat rank after using the user’s sync move targeting that opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S-Move: Team HP Recovery (M) 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Jolt of Genius Electric Beam: Power +25&lt;br /&gt;
| Jolt of Genius Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Jolt of Genius Electric Beam: Power +25&lt;br /&gt;
| Jolt of Genius Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Suicune==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Sygna Suit Kris&lt;br /&gt;
|jname=マジコスクリス&lt;br /&gt;
|jtrans=Serious Costume Kris&lt;br /&gt;
|image=Spr Masters Kris Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Kris&#039;s model&lt;br /&gt;
|num=10&lt;br /&gt;
|enva=[[Cherami Leigh]]&lt;br /&gt;
|java=Kana Asumi&lt;br /&gt;
|desc=Kris is in a sygna suit inspired by the power of water. As she explores [[Pasio]] with her current partner, she thinks about the times she spent chasing after Suicune in [[Johto]].&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Suicune&lt;br /&gt;
|ndex=0245&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Suicune embodies the compassion of a pure spring of water. It runs across the land with gracefulness. This Pokémon has the power to purify dirty water.&lt;br /&gt;
|hp=708|atk=158|def=248|spatk=224|spdef=273|spe=294&lt;br /&gt;
|hp2=808|atk2=198|def2=288|spatk2=264|spdef2=313|spe2=334&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Kris is exclusive to Master Fair scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|water}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Kris Master Fair Scout|June 3 to July 14, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Kris Master Fair Scout|August 16 to September 15, 2023}}&lt;br /&gt;
{{MastersAvailability/foot|water}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Brine}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack&#039;s power is doubled when the target&#039;s remaining HP is at half or below.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mini [[Potion]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Rain Dance}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Makes the weather rainy.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Spring of Knowledge!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. In addition, raises the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the weather is rainy.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Crystal Clear {{mcolor|Surf|000}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Johto Flag Bearer&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sync Burst 1&lt;br /&gt;
|Restores 1 MP for the user the first time its sync move is used each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Mind-Bracing Infliction 4&lt;br /&gt;
|Raises the Sp. Def of all allied sync pairs by 4 stat ranks the first time the user&#039;s Pokémon uses a status move each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|First Aid 4&lt;br /&gt;
|Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Water Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 4 if [[File:Theme skill icon region.png|20px|link=]] Johto theme ×3&lt;br /&gt;
|Raises the following discovery level by 4 when a team is formed with 3 or more sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Johto theme:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Sygna Suit Kris &amp;amp; Suicune&#039;s [[sync grid]] is an expanded grid, made available when the sync pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brine: Power +4&lt;br /&gt;
| Brine: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brine: Power +4&lt;br /&gt;
| Brine: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brine: Power +4&lt;br /&gt;
| Brine: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brine: Power +4&lt;br /&gt;
| Brine: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brine: Power +4&lt;br /&gt;
| Brine: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brine: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brine: Team Stoic 4&lt;br /&gt;
| Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rain Dance: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rain Dance: Catalyzing Infliction&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Pokémon uses a status move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: Lockstep 9&lt;br /&gt;
| Charges the user’s move gauge by one for each allied sync pair on the field when the user’s move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user’s move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user’s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user’s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spring of Knowledge!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spring of Knowledge!: Barricade Buddies 1&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Staggering 2&lt;br /&gt;
| Has a chance (30%) of making the target flinch when the user’s attack move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Swift Reaction 4&lt;br /&gt;
| Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Racing Rain 1&lt;br /&gt;
| Quickly charges the move gauge when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Refreshing Rain 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Limited Special Boost 2&lt;br /&gt;
| Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move with a limited number of uses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sync Think 9&lt;br /&gt;
| Once per battle, increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crystal Clear Surf: Power +25&lt;br /&gt;
| Crystal Clear Surf: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crystal Clear Surf: Power +25&lt;br /&gt;
| Crystal Clear Surf: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Kris &amp;amp; Feraligatr can be battled against in:&lt;br /&gt;
* [[Battle Villa]]: Challenge Kris&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Solo event]]: [[Training with Legends]] (as a side foe; August 28 to September 14, 2020)&lt;br /&gt;
* [[Extreme battle event]]: {{DL|Extreme battle event|Trio of Justice}} (June 1 to 16, 2022; August 18 to 28, 2023)&lt;br /&gt;
* [[Story event]]: [[Threads of Strength]] (August 30 to October 3, 2022)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Kris appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Legendary event]]/[[Legendary Adventures]]: [[Howling Shield of Eternity]]&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Trials on the Isle]]&lt;br /&gt;
** [[A Golden Future]]&lt;br /&gt;
** [[Threads of Strength]]&lt;br /&gt;
** [[Veevee on Pasio!]]&lt;br /&gt;
* [[Solo event]]: [[Pasio Gold Rush]]&lt;br /&gt;
* [[Eevee Day Celebration!]]: Eevee Tales&lt;br /&gt;
&lt;br /&gt;
Kris appears in her sygna suit in the following story areas:&lt;br /&gt;
* Villain Arc: Johto: Team Rocket&#039;s Revival&lt;br /&gt;
* Solo event: [[Kris&#039;s Worries]]&lt;br /&gt;
* Story event: [[Chase the Northern Wind]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Kris &amp;amp; Totodile====&lt;br /&gt;
* A Day with Kris&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}; {{roundytr|5px}}&amp;quot; | First-Time Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Totodile&#039;s Evolution&lt;br /&gt;
| [[File:VSWhitney Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Whitney}}&lt;br /&gt;
| [[File:Masters0241.png|80px]]&amp;lt;br&amp;gt;{{TP|Whitney|Miltank}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FightingIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Shard.png|40px]]Evolution Shard ×5&lt;br /&gt;
| Totodile evolves into Croconaw&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Croconaw&#039;s Evolution&lt;br /&gt;
| [[File:VSKaren Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Karen}}&lt;br /&gt;
| [[File:Masters0229 f.png|80px]]&amp;lt;br&amp;gt;{{p|Houndoom}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FightingIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3&lt;br /&gt;
| Croconaw evolves into Feraligatr&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|}&lt;br /&gt;
====Sygna Suit Kris &amp;amp; Suicune====&lt;br /&gt;
* A Day with Sygna Suit Kris&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Kris (game)/Quotes#Pokémon Masters EX|Kris (game)/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Kris===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Dream Team Maker Kris and Totodile.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Kris Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Kris &amp;amp; Totodile on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Kris&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Indigo Plateau}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSKris Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Kris 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Kris EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSKris EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Kris Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Kris Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Kris Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Kris Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Kris===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSKris Sygna Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Kris Sygna 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Kris Sygna EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSKris Sygna EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Kris Sygna Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Sygna Suit Kris&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Indigo Plateau}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Kris Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Kris Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Kris Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Kris Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Sygna Suit Johto artwork.png|x270px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 1-Star Team Rocket Attacks.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 2-Star Team Rocket Attacks.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 3-Star Team Rocket Attacks.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal Stronger Together.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Team Rocket Attacks&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Team Rocket Attacks&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Team Rocket Attacks&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Stronger Together&lt;br /&gt;
| Villain Arc Johto (Part 2) artwork&amp;lt;br&amp;gt;by {{color2|FFF|Megumi Mizutani}}&amp;lt;ref&amp;gt;[https://twitter.com/megtany/status/1535452876360646656?s=20 Tweet about illustrating the second Johto Villain Arc title screen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All versions of Kris use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Ethan}}, {{mas|Lyra}}, {{mas|Eusine}}, and {{mas|Professor Oak}}.&lt;br /&gt;
** Kris also uses special voice-over lines upon winning a battle with Ethan, Lyra, or Eusine in the same team.&lt;br /&gt;
* [[Sygna suit|Sygna Suit]] Kris &amp;amp; Suicune were the first Master Fair-exclusive sync pair to have the Support role.&lt;br /&gt;
** Unlike the previous Support Master sync pairs (which are obtained through {{mas|Battle Point}}s), Kris has the &amp;quot;Flag Bearer&amp;quot; Master Passive skill instead of the &amp;quot;Teamwork&amp;quot; Master Passive skill.&lt;br /&gt;
* Kris mentions that she encountered a Suicune in [[Johto]]. This is likely a reference to the one the {{player}} encounters in {{game|Crystal}}. However, it is not the same Suicune that Kris has in this game.&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;The first time I ever saw a Suicune was in the Johto region. Back then, I thought it would be so wonderful to be able to go on adventures with one... And now I have one by my side.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Kris&#039;s design is based on her appearance in {{game|Crystal}}. Totodile is one of the [[first partner Pokémon]] of [[Johto]] in the [[core series]] games. In addition, {{jo|Marina|Kris&#039;s anime counterpart}} has been depicted with [[Wani-Wani|Totodile]] and its evolutions. Totodile, Croconaw, and Feraligatr&#039;s Dex entries come from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby and Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
Kris&#039;s Jolteon may be based on the {{p|Eevee}} that can be obtained from [[Bill]] at [[Goldenrod City]]. Jolteon&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Suicune is a [[Legendary Pokémon]] serving as the focus of Pokémon Crystal, in which Kris was introduced, and is required to be pursued throughout Johto during the story before it can be {{pkmn2|caught}} at [[Bell Tower]]. In addition, {{adv|Crystal|Kris&#039;s Pokémon Adventures counterpart}} chased after and teamed up with {{DL|Legendary beasts (Adventures)|Suicune}} during the {{pkmn|manga}}. Suicune&#039;s Dex entry comes from Pokémon Ruby and Sapphire.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Pick Up the Pace!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=もっと飛ばすわよ &#039;&#039;{{tt|Motto Tobasuwayo|Step on It}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我要衝了喲！ &#039;&#039;{{tt|Wǒ yào chòng le yō!|I&#039;m Rushing In}}&lt;br /&gt;
|fr=Le coup de grâce !&lt;br /&gt;
|de=Geben wir noch mehr Gas!&lt;br /&gt;
|ko=더빨리간다 &#039;&#039;{{tt|Deo Ppalli Ganda|Going Faster}}&#039;&#039;&lt;br /&gt;
|it=Più veloce!&lt;br /&gt;
|es=¡Rauda y directa!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Crystalline Aqua Tail&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=清き心に導かれし アクアテール &#039;&#039;{{tt|Kiyoki Kokoro ni Michibikareshi Akua Tēru|Purehearted Guidance Aqua Tail}}&#039;&#039;&lt;br /&gt;
|zh_cmn=純淨心靈之 水流尾 &#039;&#039;{{tt|Chúnjìng Xīnlíng-zhī Shuǐliú Wěi|Purehearted Aqua Tail}}&#039;&#039;&lt;br /&gt;
|fr=Guide-moi, ô cœur pur ! Hydroqueue !&lt;br /&gt;
|de=Nassschweif des kristallklaren Herzens&lt;br /&gt;
|ko=맑은 마음에 이끌리는 아쿠아테일 &#039;&#039;{{tt|Malgeun Ma-eum-e Ikkeullineun Akua Teil|Purehearted Guidance Aqua Tail}}&#039;&#039;&lt;br /&gt;
|it=Idrondata cristallina&lt;br /&gt;
|es=Acua Cola Cristalina&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Reviewed and Ready!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=予習はバッチリ！ &#039;&#039;{{tt|Yoshū wa batchiri!|Perfectly Prepped!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我有好好預習喔！ &#039;&#039;{{tt|Wǒ yǒu Hǎohǎo Yùxí ō!|I am Well-Prepared!}}&lt;br /&gt;
|fr=Préparation rigoureuse !&lt;br /&gt;
|de=Elektrostrahl des Funkenschlags&lt;br /&gt;
|ko=완벽하게예습했어! &#039;&#039;{{tt|Wanbyeog Hageyeseuphaess-eo!|Perfectly Prepped!}}&#039;&#039;&lt;br /&gt;
|it=Preparativi ultimati!&lt;br /&gt;
|es=¡Todo listo para la lección!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Jolt of Genius Electric Beam &#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=バチバチひらめく エレクトリックレイ &#039;&#039;{{tt|Bachibachi Hirameku Erekutorikku Rei|Crackling Spark of Inspiration Electric Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=靈光劈哩啪啦閃之 電之光線 &#039;&#039;{{tt|Língguāng Pīlī-Pālā Shǎn zhī Diàn-zhī Guāngxiàn|Crackling Spark of Inspiration Electric Ray}}&#039;&#039;&lt;br /&gt;
|fr=Ça va crépiter ! Laser Électrik !&lt;br /&gt;
|de=Nassschweif des kristallklaren Herzens&lt;br /&gt;
|ko=찌릿찌릿 번뜩이는 일렉트릭레이 &#039;&#039;{{tt|Jjiritjjirit Beontteug-ineun Illekteurik Rei|Crackling Spark of Inspiration Electric Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Elettro del lampo di genio&lt;br /&gt;
|es=Rayo Eléctrico que Brilla y Chisporrotea&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Spring of Knowledge!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=勉強の成果よ！ &#039;&#039;{{tt|Benkyō no Seika yo!|It&#039;s the Result of My Studies!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=看我的學習成果！ &#039;&#039;{{tt|Kàn Wǒde Xuéxí Chéngguǒ!|See the Results of My Studies!}}&#039;&#039;&lt;br /&gt;
|fr=Les fruits des études !&lt;br /&gt;
|de=Lernen macht schlau!&lt;br /&gt;
|ko=공부의성과야! &#039;&#039;{{tt|Gongbu-ui Seonggwa ya!|It&#039;s the Result of My Studies!}}&#039;&#039;&lt;br /&gt;
|it=Tutto merito dei miei studi!&lt;br /&gt;
|es=¡Manantial de conocimientos!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Crystal Clear Surf&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=英知の結晶が放つ なみのり &#039;&#039;{{tt|Eichi no Kesshō ga Hanatsu Naminori|Surf Unleashed by the Crystal of Wisdom}}&#039;&#039;&lt;br /&gt;
|zh_cmn=智慧結晶釋放之 衝浪 &#039;&#039;{{tt|Zhìhuì Jiéjīng Shìfàng zhī Chōnglàng|Surf Unleashed by the Crystal of Wisdom}}&#039;&#039;&lt;br /&gt;
|fr=L&#039;incarnation du savoir ! Surf !&lt;br /&gt;
|de=Surfer des grenzenlosen Wissens&lt;br /&gt;
|ko=지혜의 결정이 발하는 파도타기 &#039;&#039;{{tt|Jihye-ui Gyeoljeong-i Balhaneun Pado Tagi|Surf Unleashed by the Crystal of Wisdom}}&#039;&#039;&lt;br /&gt;
|it=Surf della saggezza cristallina&lt;br /&gt;
|es=Surf de la Sabiduría Cristalina&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|water}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Krista#Pokémon Masters EX]]&lt;br /&gt;
[[es:Cristi (Masters EX)]]&lt;br /&gt;
[[it:Kristy (Masters EX)]]&lt;br /&gt;
[[ja:クリス (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:克丽丝#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pryce_(Masters)&amp;diff=4073236</id>
		<title>Pryce (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pryce_(Masters)&amp;diff=4073236"/>
		<updated>2024-08-01T17:41:01Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=ice&lt;br /&gt;
|name=Pryce&lt;br /&gt;
|jname=ヤナギ&lt;br /&gt;
|jtrans=Yanagi&lt;br /&gt;
|image=Spr Masters Pryce.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Pryce&#039;s model&lt;br /&gt;
|num=13&lt;br /&gt;
|enva=[[Kyle Hebert]]&amp;lt;ref name=&amp;quot;Kyle Hebert&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=lzPXi9LHZlA Kyle Hebert Interview on Youtube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Chō&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This veteran [[Gym Leader]] with over 50 years experience is known as the Winter Trainer. He stays healthy with his daily routine of early morning Pokémon battling.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pryce&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ヤナギ&#039;&#039;&#039; &#039;&#039;Yanagi&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Pryce|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{p|Seel}} and its evolved form, {{p|Dewgong}}. He is one of the [[Pokémon Masters League]] Leaders in [[Pasio]], and he hands out the {{badge|Harmony}} to Trainers who defeat him. This sync pair was first made available since the game release. This pair can be raised to {{6EX}} from May 25, 2022.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Seel}}&lt;br /&gt;
{{anchor|Dewgong}}&lt;br /&gt;
==Seel → Dewgong==&lt;br /&gt;
Pryce&#039;s Seel and its evolved form Dewgong appear alongside Pryce as a sync pair. Seel can evolve into Dewgong once it has reached level 30 through its sync pair story &#039;&#039;Seel&#039;s Evolution&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Seel&lt;br /&gt;
|ndex=0086&lt;br /&gt;
|type=Ice&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Ice&lt;br /&gt;
|base=3EX&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=Thanks to its thick fat, cold seas don&#039;t bother it at all, but it gets tired pretty easily in warm waters.&lt;br /&gt;
|hp=670|atk=274|def=80|spatk=274|spdef=158|spe=176&lt;br /&gt;
|hp2=790|atk2=334|def2=140|spatk2=334|spdef2=218|spe2=236&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Dewgong&lt;br /&gt;
|ndex=0087&lt;br /&gt;
|type=Ice&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Ice&lt;br /&gt;
|base=3EX&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=It swims through the ocean at a speed of eight knots, searching for Pokémon that will become its prey. It&#039;s especially fond of {{p|Wishiwashi}}.&lt;br /&gt;
|hp=688|atk=279|def=83|spatk=292|spdef=166|spe=180&lt;br /&gt;
|hp2=808|atk2=339|def2=143|spatk2=352|spdef2=226|spe2=240&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Pryce is teamed up with by completing Chapter 8 of the PML Arc.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Pryce&#039;s Seel uses Ice Sync Beam as its [[sync move]]. Upon evolution, Dewgong learns the upgraded Winter&#039;s Lesson Aurora Beam.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Ice Beam}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|46&lt;br /&gt;
|55&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target frozen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Icy Wind}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|92&lt;br /&gt;
|110&lt;br /&gt;
|95%&lt;br /&gt;
|All opponent&lt;br /&gt;
|Lowers the target&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|I&#039;ll Teach You a Lesson!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk and Sp. Def by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ice Sync Beam&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Winter&#039;s Lesson {{mcolor|Aurora Beam|000}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Superduper Effective 2&lt;br /&gt;
|Powers up moves that are super effective.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ice Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Ice-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Scarf Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Veteran Trainer Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Pryce &amp;amp; Seel&#039;s [[sync grid]] is an expanded grid, made available on January 22, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +4&lt;br /&gt;
| Ice Beam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +4&lt;br /&gt;
| Ice Beam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +4&lt;br /&gt;
| Ice Beam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +4&lt;br /&gt;
| Ice Beam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +4&lt;br /&gt;
| Ice Beam: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +4&lt;br /&gt;
| Ice Beam: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Power +5&lt;br /&gt;
| Icy Wind: Power ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Power +5&lt;br /&gt;
| Icy Wind: Power ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Power +5&lt;br /&gt;
| Icy Wind: Power ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Power +5&lt;br /&gt;
| Icy Wind: Power ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Power +5&lt;br /&gt;
| Icy Wind: Power ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Accuracy +5&lt;br /&gt;
| Icy Wind: Accuracy ↑ +5&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| I&#039;ll Teach You a Lesson!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snow Shelter&lt;br /&gt;
| Protects the Pokémon from damage from a hailstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Hail 1&lt;br /&gt;
| Restores the Pokémon&#039;s HP whenever it takes an action during a hailstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Invigorating Hail 3&lt;br /&gt;
| Powers up moves in a hailstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Invigorating Hail 3&lt;br /&gt;
| Powers up moves in a hailstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freeze Synergy 8&lt;br /&gt;
| Powers up moves when the target is frozen.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freeze Synergy 8&lt;br /&gt;
| Powers up moves when the target is frozen.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Winter&#039;s Lesson Aurora Beam: Power +25&lt;br /&gt;
| Winter&#039;s Lesson Aurora Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Winter&#039;s Lesson Aurora Beam: Power +25&lt;br /&gt;
| Winter&#039;s Lesson Aurora Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Pryce &amp;amp; Seel can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 8: A Cold, Harsh Winter}}&lt;br /&gt;
&lt;br /&gt;
Pryce &amp;amp; Dewgong can be battled against in:&lt;br /&gt;
* [[EX Plaza]]: EX Challenge: Pryce&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Electric-type Training Event}} (October 17 to 31, 2019; January 1 to 15, 2020)&lt;br /&gt;
* [[Legendary event]]: [[Pure Hearts and Rainbow Wings]] (May 7 to 14, 2020)&lt;br /&gt;
* [[Pokémon Masters Day]]: Special Pika-Challenge! ({{DL|Pokémon Masters Day/2021|December 25, 2021}}; {{DL|Pokémon Masters Day/2023|March 25, 2023}}; {{DL|Pokémon Masters Day|February 25, 2024}})&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (as a side foe; August 14 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Pryce appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]: &lt;br /&gt;
** {{DL|PML Arc|Chapter 8: A Cold, Harsh Winter}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 9: The Beauty of Friendship}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 28: Change of Heart}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 30: The Road to Victory}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Champion Time]]&lt;br /&gt;
** [[Sub-zero—My Past, My Future]]&lt;br /&gt;
** [[Middle-Aged Opposites]]&lt;br /&gt;
* [[Solo event]]: [[Kris&#039;s Worries]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
* A Day with Pryce&lt;br /&gt;
====Evolution====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{ice color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{ice color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background-color:#{{ice color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{ice color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color:#{{ice color light}}; {{roundytr|5px}}&amp;quot; | First-Time Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Seel&#039;s Evolution&lt;br /&gt;
| [[File:VSWulfric Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Wulfric}}&lt;br /&gt;
| [[File:Masters0713.png|80px]]&amp;lt;br&amp;gt;{{p|Avalugg}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FireIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Shard.png|40px]]Evolution Shard ×5&lt;br /&gt;
| Seel evolves into Dewgong&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Pryce/Quotes#Pokémon Masters EX|Pryce/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Pryce Seel.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Dream Team Maker Pryce and Seel.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Pryce Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters chapter 8 artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork of Pryce &amp;amp; Seel&amp;lt;br&amp;gt;in Pokémon Masters EX&lt;br /&gt;
| Pryce &amp;amp; Seel on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Pryce&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Mahogany Gym}})&lt;br /&gt;
| Artwork of {{color2|000|PML Arc#Chapter 8: A Cold, Harsh Winter|Chapter 8: A Cold, Harsh Winter}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSPryce Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Pryce 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Pryce EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSPryce EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Pryce Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Pryce Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Pryce Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Pryce Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Not counting the [[player character]] forming a sync pair with a Seel, Pryce &amp;amp; Seel are the only playable sync pair whose [[type]] does not correspond to their partner Pokémon&#039;s type from the [[core series]] games, as Seel&#039;s type is pure {{t|Water}} until it evolves.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Pryce&#039;s design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Pryce uses Seel and Dewgong during his [[Gym]] battle with the {{player}} in the [[Johto]]-based [[core series]] games. He also uses Dewgong during [[rematch]]es in Pokémon HeartGold and SoulSilver, and in the [[Pokémon World Tournament]] in {{B2W2}}. Seel&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Moon}}. Dewgong&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;I&#039;ll Teach You a Lesson!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=きびしさがたりん &#039;&#039;{{tt|Kibishisa ga Tarin|Too Lenient}}&#039;&#039;&lt;br /&gt;
|zh_cmn=不夠嚴格！ &#039;&#039;{{tt|Bùgòu Yángé!|Too Lenient!}}&#039;&#039;&lt;br /&gt;
|fr=Par la rudesse de l&#039;hiver !&lt;br /&gt;
|de=Spürt die Härte des Winters!&lt;br /&gt;
|ko=혹독함이부족하다 &#039;&#039;{{tt|Hokdokhami Bujokhada|Too Lenient}}&#039;&#039;&lt;br /&gt;
|it=Arriva l&#039;inverno&lt;br /&gt;
|es=¡Invoco el poder del invierno!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Winter&#039;s Lesson Aurora Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=冬の厳しさ教える オーロラビーム &#039;&#039;{{tt|Fuyu no Kibishisa Oshieru Ōrora Bīmu|Teaching Winter&#039;s Harshness Aurora Beam}}&#039;&#039;&lt;br /&gt;
|zh_cmn=領會寒冬嚴酷之 極光束 &#039;&#039;{{tt|Lǐnghuì Hándōng Yánkù zhī Jíguāngshù|Imparting Winter&#039;s Harshness Aurora Beam}}&#039;&#039;&lt;br /&gt;
|fr=La rudesse du froid hivernal ! Onde Boréale !&lt;br /&gt;
|de=Aurorastrahl der Winterkälte&lt;br /&gt;
|ko=겨울의 혹독함을 가르쳐주는 오로라빔 &#039;&#039;{{tt|Gyeour-ui Hokdokhameul Gareuchyeojuneun Orora Bim|Teaching Winter&#039;s Harshness Aurora Beam}}&#039;&#039;&lt;br /&gt;
|it=Raggiaurora del duro inverno&lt;br /&gt;
|es=Rayo Aurora del Crudo Invierno&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|ice}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Pasio League}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Ice-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Norbert#Pokémon Masters EX]]&lt;br /&gt;
[[es:Fredo (Masters EX)]]&lt;br /&gt;
[[it:Alfredo (Masters EX)]]&lt;br /&gt;
[[ja:ヤナギ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:柳伯#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Janine_(Masters)&amp;diff=4073235</id>
		<title>Janine (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Janine_(Masters)&amp;diff=4073235"/>
		<updated>2024-08-01T17:40:15Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{missingInfo|1|enva}}&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=poison&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Janine&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;アンズ&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Anzu&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Janine.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Janine&#039;s model&lt;br /&gt;
|num=15&lt;br /&gt;
|enva=Unknown&lt;br /&gt;
|java=Riho Sugiyama&amp;lt;ref name=&amp;quot;Riho Sugiyama&amp;quot;&amp;gt;[https://twitter.com/sugiyama_riho/status/1167096511999741953 Riho Sugiyama on Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc={{mas|Koga}}&#039;s daughter and a ninja [[Gym Leader]], she uses Poison-type Pokémon out of respect for her father. She also likes to argue like him from time to time.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Janine&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アンズ&#039;&#039;&#039; &#039;&#039;Anzu&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Janine|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Ariados}}. This sync pair was first made available since the game release.&lt;br /&gt;
&lt;br /&gt;
Janine also forms a sync pair with her {{p|Crobat}}. This pair can be obtained by exchanging a {{mas|Battle Point|BP Sync Pair Voucher}} and was first made available on August 28, 2022. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Ariados==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Ariados&lt;br /&gt;
|ndex=0168&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Poison&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Poison&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=Every night, it wanders around in search of prey, whose movements it restrains by spewing threads before it bites into them with its fangs.&lt;br /&gt;
|hp=523&lt;br /&gt;
|atk=242&lt;br /&gt;
|def=189&lt;br /&gt;
|spatk=144&lt;br /&gt;
|spdef=184&lt;br /&gt;
|spe=269&lt;br /&gt;
|hp2=643&lt;br /&gt;
|atk2=302&lt;br /&gt;
|def2=249&lt;br /&gt;
|spatk2=204&lt;br /&gt;
|spdef2=244&lt;br /&gt;
|spe2=329&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Janine is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Cross Poison}}&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily. Has a chance (10%) of leaving the target poisoned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Venom Drench}}&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Lowers the target&#039;s Attack, Sp. Atk and Speed by one stat rank if the target is poisoned or badly poisoned. Fails if the target is not poisoned or badly poisoned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Like the Wind!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed and evasiveness by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ninja Spirit {{mcolor|Cross Poison|000}}&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases when the target is poisoned or badly poisoned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hostile Environment 1&lt;br /&gt;
|Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Poison Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Poison-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Scarf Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Ninja Family Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Janine &amp;amp; Ariados is an expanded grid, made available on December 25, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 74&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Poison: Power +3&lt;br /&gt;
| Cross Poison: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Poison: Power +3&lt;br /&gt;
| Cross Poison: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Poison: Power +3&lt;br /&gt;
| Cross Poison: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Poison: Power +3&lt;br /&gt;
| Cross Poison: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Poison: Power +3&lt;br /&gt;
| Cross Poison: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Poison: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Poison: Discombobulate 2&lt;br /&gt;
| Has a chance (30%) of lowering the target&#039;s accuracy by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Venom Drench: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Venom Drench: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Like the Wind!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Like the Wind!: Hit and Heal 9&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Like the Wind!: Pep Rally 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wide Awake&lt;br /&gt;
| Prevents the user from falling asleep.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Strike 1&lt;br /&gt;
| Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agile Entry 1&lt;br /&gt;
| Raises the user&#039;s evasiveness by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hostile Environment 3&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hostile Environment 5&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Tempo&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Virulent Toxin 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the target is poisoned or badly poisoned.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Safety Tether&lt;br /&gt;
| Applies the Enduring effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ninja Spirit Cross Poison: Power +25&lt;br /&gt;
| Ninja Spirit Cross Poison: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ninja Spirit Cross Poison: Power +25&lt;br /&gt;
| Ninja Spirit Cross Poison: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ninja Spirit Cross Poison: Power +25&lt;br /&gt;
| Ninja Spirit Cross Poison: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ninja Spirit Cross Poison: Power +25&lt;br /&gt;
| Ninja Spirit Cross Poison: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crobat==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Crobat&lt;br /&gt;
|ndex=0169&lt;br /&gt;
|type=Poison&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Poison&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=Its fangs are so sharp, if it bites you in the dark and sucks your blood, you won&#039;t notice any pain or realize you&#039;ve been bitten.&lt;br /&gt;
|hp=587|atk=190|def=208|spatk=190|spdef=212|spe=346&lt;br /&gt;
|hp2=667|atk2=230|def2=248|spatk2=230|spdef2=252|spe2=386&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Janine &amp;amp; Crobat can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on August 28, 2022.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Poison Fang}}&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|34&lt;br /&gt;
|40&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (50%) of leaving the target badly poisoned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Venoshock}}&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|50&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power is doubled when the target is poisoned or badly poisoned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|See Through THIS!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shadow-Slinking Poison Beam&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fast-Track 4&lt;br /&gt;
|Has a chance (50%) of raising the user&#039;s Speed by one stat rank after its Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|S-Move: HP Recovery (M) 1&lt;br /&gt;
|Restores the user&#039;s HP by approximately 20% of its maximum HP after using its sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unflappable&lt;br /&gt;
|Prevents the user from flinching.&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Poison Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Scarf Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Janine &amp;amp; Crobat&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poison Fang: Power +4&lt;br /&gt;
| Poison Fang: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poison Fang: Power +4&lt;br /&gt;
| Poison Fang: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poison Fang: Power +4&lt;br /&gt;
| Poison Fang: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poison Fang: Power +4&lt;br /&gt;
| Poison Fang: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poison Fang: Move Gauge Refresh 1&lt;br /&gt;
| Has a chance (20%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poison Fang: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Venoshock: Power +4&lt;br /&gt;
| Venoshock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Venoshock: Power +4&lt;br /&gt;
| Venoshock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Venoshock: Power +4&lt;br /&gt;
| Venoshock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Venoshock: Power +4&lt;br /&gt;
| Venoshock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Venoshock: Move Gauge Refresh 1&lt;br /&gt;
| Has a chance (20%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Venoshock: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| See Through THIS!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| See Through THIS!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast Runner&lt;br /&gt;
| Evasiveness cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haste&lt;br /&gt;
| Speed cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speedy Entry 1&lt;br /&gt;
| Raises the user&#039;s Speed by 1 stat rank when it enters a battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ground Guard&lt;br /&gt;
| Reduces damage when the user is attacked by Ground-type moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shifty Squad 2&lt;br /&gt;
| Has a chance (30%) of raising the evasiveness of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Offensive Defense 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Defense by one stat rank when its attack move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sharp Entry 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catalyst&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow-Slinking Poison Beam: Power +25&lt;br /&gt;
| Shadow-Slinking Poison Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow-Slinking Poison Beam: Power +25&lt;br /&gt;
| Shadow-Slinking Poison Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Janine &amp;amp; Ariados can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 16: Ninja Kin}} (as a side foe)&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 16: Ninja Kin}}&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Sync Orb Area|Sync Orb Drill}} (since 1.12.0 update)&lt;br /&gt;
* [[EX Plaza]]: EX Challenge: Janine&lt;br /&gt;
* [[Pokémon Masters Day]]: Special Pika-Challenge! ({{DL|Pokémon Masters Day/2022|August 25, 2022}}; {{DL|Pokémon Masters Day/2023|September 25, 2023}})&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (as a side foe; August 16 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
Janine &amp;amp; Crobat can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Story event]]: [[The Electrifying Influencer]] (January 12 to February 1, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Janine appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]:&lt;br /&gt;
** {{DL|PML Arc|Chapter 16: Ninja Kin}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 30: The Road to Victory}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Family Ties]]&lt;br /&gt;
** [[The Electrifying Influencer]]&lt;br /&gt;
** [[Victor&#039;s Cooking Class!]]&lt;br /&gt;
* [[Costume event]]: [[Poké War Games]]&lt;br /&gt;
* [[Find the Ditto impostors!]]&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Elegant Flying-Type Pokémon}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Janine &amp;amp; Ariados====&lt;br /&gt;
* A Day with Janine&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Janine/Quotes#Pokémon Masters EX|Janine/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Spr Masters Janine 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:VSJanine Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Masters Dream Team Maker Janine and Ariados.png|x180px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Janine Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&lt;br /&gt;
| VS model&lt;br /&gt;
| Janine &amp;amp; Ariados on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Janine&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Fuchsia Gym}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Janine Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Janine Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Janine Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{poison color dark}}; background:#{{poison color light}}&amp;quot; | [[File:Janine Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite having the [[File:Theme skill icon region.png|20px|link=]] [[Kanto]] theme skill, Janine is listed among [[Johto]] characters on the sync pair story list.&lt;br /&gt;
* Janine&#039;s Crobat shares its attacking moves with {{mas|Koga|her father&#039;s}} Crobat.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Janine&#039;s design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. Janine uses Ariados during her [[Gym]] battle with the {{player}} in the [[Johto]]-based [[core series]] games. Ariados&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Crobat is Janine&#039;s signature Pokémon in the core series games. Crobat&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Move Like the Wind!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{poison color}}|bordercolor={{poison color dark}}|textcolor=fff&lt;br /&gt;
|ja=風よりもはやく！ &#039;&#039;{{tt|Kaze yori mo Hayaku!|Faster than Wind!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=比風還快！ &#039;&#039;{{tt|Bǐ Fēng hái Kuài!|Faster than Wind!}}&#039;&#039;&lt;br /&gt;
|fr=Rapide comme le vent !&lt;br /&gt;
|de=Schneller als der Wind!&lt;br /&gt;
|ko=바람보다빠르게! &#039;&#039;{{tt|Baram Boda Ppareuge!|Faster than Wind!}}&#039;&#039;&lt;br /&gt;
|it=Più veloce del vento!&lt;br /&gt;
|es=¡Más rápidos que el viento!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Ninja Spirit Cross Poison&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{poison color}}|bordercolor={{poison color dark}}|textcolor=fff&lt;br /&gt;
|ja=受け継いだ忍ぶ心の クロスポイズン &#039;&#039;{{tt|Uketsuida Shinobu Kokoro no Kurosu Poizun|Inherited Ninja Spirit Cross Poison}}&#039;&#039;&lt;br /&gt;
|zh_cmn=繼承忍術心法之 十字毒刃 &#039;&#039;{{tt|Jìchéng Rěnshù Xīnfǎ zhī Shízì Dúrèn|Inherited Ninjutsu Spirit Cross Poison}}&#039;&#039;&lt;br /&gt;
|fr=Technique secrète de Papa ! Poison-Croix !&lt;br /&gt;
|de=Giftstreich der Ninja-Nachfahrin&lt;br /&gt;
|ko=시노비 정신을 계승한 크로스포이즌 &#039;&#039;{{tt|Sinobi Jeongsineul Gyeseunghan Keuroseu Poijeun|Inherited Shinobi Spirit Cross Poison}}&#039;&#039;&lt;br /&gt;
|it=Velenocroce dell&#039;eredità ninja&lt;br /&gt;
|es=Veneno X de Alma Ninja&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;See Through THIS! &#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{poison color}}|bordercolor={{poison color dark}}|textcolor=fff&lt;br /&gt;
|ja=みやぶれる？ &#039;&#039;{{tt|Miyabureru?|Can You See Through?}}&#039;&#039;&lt;br /&gt;
|zh_cmn=你能看穿嗎？  &#039;&#039;{{tt|Nǐ Néng Kànchuān ma?|Can You See Through?}}&#039;&#039;&lt;br /&gt;
|fr=Est-ce que tu peux voir ça ?&lt;br /&gt;
|de=Lass es uns rausfinden!&lt;br /&gt;
|ko=간파할수있겠니?  &#039;&#039;{{tt|Ganpahalsu-itgenni?|Can You See Through?}}&#039;&#039;&lt;br /&gt;
|it=Riuscirete a vederci?&lt;br /&gt;
|es=¡A través de las Sombras!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Shadow-Slinking Poison Beam &#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{poison color}}|bordercolor={{poison color dark}}|textcolor=fff&lt;br /&gt;
|ja=音もなく闇夜を駆ける ポイズンレイ  &#039;&#039;{{tt|Oto mo Naku Yamiyo o Kakeru Poizun Rei|Silent Night Flight Poison Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=無聲夜翔之 毒之光線  &#039;&#039;{{tt|Wúshēng Yèxiáng zhī Dú-zhī Guāngxiàn|Silent Night Flight Poison Ray}}&#039;&#039;&lt;br /&gt;
|fr=Vol nocturne silencieux ! Laser Poison !&lt;br /&gt;
|de=Giftstrahl des geräuschlosen Fluges&lt;br /&gt;
|ko=소리 없이 암야를 달리는 포이즌레이 &#039;&#039;{{tt|Soli eopsi Amya-reul Dallineun Poijeun Rei|Silent Night Flight Poison Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Veleno che vola nella notte&lt;br /&gt;
|es=Rayo Veneno Silencioso en la Oscuridad&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|poison}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Poison-type Trainers]]&lt;br /&gt;
[[Category:Ninjas]]&lt;br /&gt;
&lt;br /&gt;
[[de:Janina#Pokémon Masters EX]]&lt;br /&gt;
[[es:Sachiko (Masters EX)]]&lt;br /&gt;
[[it:Nina (Masters EX)]]&lt;br /&gt;
[[ja:アンズ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:阿杏#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Red_(Masters)&amp;diff=4073234</id>
		<title>Red (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Red_(Masters)&amp;diff=4073234"/>
		<updated>2024-08-01T17:39:45Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=fire&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Sygna Suit Red&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;マジコスレッド&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Serious Costume Red&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Red Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Red&#039;s model&lt;br /&gt;
|num=84&lt;br /&gt;
|enva=Brandon Winckler&amp;lt;ref name=&amp;quot;Brandon Winckler&amp;quot;&amp;gt;[https://www.facebook.com/BrandonWincklerVA/posts/2304333232997161/ Brandon Winckler on Facebook]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Shōta Aoi&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=The silent type, this legendary, awesome Pokémon Trainer hardly talks at all. His best friend, {{mas|Blue}}, is also his [[rival]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Red&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;レッド&#039;&#039;&#039; &#039;&#039;Red&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Red (game)|character of the same name]] in the [[core series]]. In his [[sygna suit]], he forms a [[sync pair]] with {{TP|Red|Charizard}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available on February 28, 2020. This pair can be raised to {{6EX}} from August 28, 2020.&lt;br /&gt;
&lt;br /&gt;
Red also forms a sync pair with {{p|Snorlax}}, which is capable of [[Gigantamax]]ing. This sync pair was first made available on September 16, 2021. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Red in his {{m|Thunderbolt}} sygna suit forms a sync pair with his {{TP|Red|Pikachu}}, which is capable of Gigantamaxing. This sync pair is available from a limited-time Master Fair sync pair scout and was first made available on September 1, 2022. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Red in his {{DL|Pokémon Champion|Neo Champions|Neo Champion}} attire forms a sync pair with {{p|Articuno}}. This pair was first made available through a limited Master Fair sync pair scout beginning on August 28, 2023. This pair can be raised to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
Red also forms a sync pair with his {{p|Venusaur}}, which is capable of [[Dynamax]]ing. This pair was first made available through a Mix sync pair scout beginning on November 1, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
===History===&lt;br /&gt;
Red has experienced similar events to his [[Red (game)|core series counterpart]] as the [[player character]]. Red received his [[first partner Pokémon]], {{p|Charmander}}, from {{mas|Professor Oak}} and left [[Pallet Town]] at the same time as {{mas|Blue}} and {{mas|Leaf}}, forming a [[rival]]ry with Blue. While on his {{pkmn|journey}}, Red caught a {{TP|Red|Pikachu}} in [[Viridian Forest]],&amp;lt;ref&amp;gt; Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Brock: &amp;quot;Did you meet him in Viridian Forest?&amp;quot; Lt. Surge: &amp;quot;Oh! That&#039;s amazing! It must have been destiny!&amp;quot;&amp;lt;/ref&amp;gt; who would go on to battle {{mas|Brock}}&#039;s {{TP|Brock|Onix}},&amp;lt;ref&amp;gt; Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Brock: &amp;quot;Anyway, I can&#039;t believe the Pikachu who used to struggle against my Onix has grown so strong!&amp;quot;&amp;lt;/ref&amp;gt; defeat {{mas|Misty}}&#039;s Water Pokémon,&amp;lt;ref&amp;gt; Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Misty: &amp;quot;My water Pokémon were shown up by your signature electric moves. Even though I was so confident I wouldn&#039;t lose to such a flimsy Pokémon, with or without disadvantage!&amp;quot;&amp;lt;/ref&amp;gt; and battle {{mas|Lt. Surge}}&#039;s {{TP|Lt. Surge|Raichu}}.&amp;lt;ref&amp;gt; Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Lt. Surge: &amp;quot;Its fight with my Raichu electrfied both of us!&amp;quot;&amp;lt;/ref&amp;gt; Red also battle and caught a Snorlax that was blocking his path after he woke him up with the [[Poké Flute]].&amp;lt;ref&amp;gt; Sync pair story: A Day with Red Leaf: &amp;quot;Yup! Snorlax was blocking a road while taking a nap, so Red played a flute to wake him up! Then they battled, and that&#039;s how Red caught him!&amp;quot;&amp;lt;/ref&amp;gt; While [[Kanto Route 15|near]] [[Fuchsia City]], Red saw Articuno in the binoculars and eventually caught it in the [[Seafoam Islands]].&amp;lt;ref&amp;gt; Sync pair story: A Day with Red (Champion) Lorelei: &amp;quot;But at any rate, Red... Where did you catch Articuno, anyway?&amp;quot; Blue: &amp;quot;I&#039;m pretty sure that they met at the Seafoam Islands. Although Red had seen Articuno before actually coming face-to-face with it, and had been running around serching for it for ages. I think you saw it through some binoculars at the gate by Fuchsia City, right?&amp;quot; &amp;lt;/ref&amp;gt; After collecting [[Gym]] [[Badge]]s and single-handedly disbanding [[Team Rocket]],&amp;lt;ref&amp;gt; Sync pair story: A Day with Sygna Suit Red Flint: &amp;quot;Like how he single-handedly dismantled Team Rocket, an organization that was mistreating Pokémon.&amp;quot;&amp;lt;/ref&amp;gt; Red challenged the [[Indigo League]]. After defeating the [[Elite Four]], Red battled the newest {{pkmn|Champion}} of [[Kanto]], Blue, and claimed the title of Champion.&amp;lt;ref&amp;gt; Sync pair story: A Day with Sygna Suit Red Flint when referring to Red &amp;quot;Not only that, he also became the Champion of the Kanto Region!&amp;quot; &amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt; Blue&#039;s Pokémon Center Conversation &amp;quot;Not to brag or anything, but I actually became the Champion of the Indigo League back in Kanto. Though...I lost to Red right after, so people started calling me the phantom Champion...&amp;quot;&amp;lt;/ref&amp;gt; Red traveled through the [[Sevii Islands]], where he met a man who gave him a [[Nugget]].&amp;lt;ref&amp;gt;[[Pasio Gold Rush]] Leaf: &amp;quot;I met him when I was traveling around the Sevii Islands! Wait—you met him, too, Red?&amp;quot;&amp;lt;/ref&amp;gt; At some point, Red saw a {{p|Suicune}} in Kanto.&amp;lt;ref&amp;gt; Sync pair story: A Day with Sygna Suit Kris Leaf: &amp;quot;Actually... Didn&#039;t you tell me once that you saw a Suicune in Kanto, too, Red?&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After his journey in Kanto, Red traveled to [[Lear]]&#039;s kingdom, where he crushed Lear in a battle.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Charizard}}&lt;br /&gt;
{{anchor|Mega Charizard X}}&lt;br /&gt;
&lt;br /&gt;
==Charizard==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 01001, which allows &amp;quot;Battle! (Red) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Charizard&lt;br /&gt;
|namelink=Red&#039;s Charizard&lt;br /&gt;
|name2=Mega Charizard X&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex=0006&lt;br /&gt;
|ndex2=0006MX&lt;br /&gt;
|type=Fire&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|exrole=Tech&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself.&lt;br /&gt;
|hp=732|atk=424|def=145|spatk=424|spdef=145|spe=297&lt;br /&gt;
|hp2=892|atk2=484|def2=205|spatk2=484|spdef2=205|spe2=337&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=732|atk3=508|def3=145|spatk3=508|spdef3=145|spe3=297&lt;br /&gt;
|hp4=892|atk4=580|def4=205|spatk4=580|spdef4=205|spe4=337&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Red is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|fire}}&lt;br /&gt;
{{MastersAvailability/entry|Poké Fair Scout + Present|February 28 to March 16, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Red Poké Fair Scout|August 28 to September 28, 2020|note=6★ EX unlocked; began at 12:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|December 17, 2020 to January 1, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout 72 Hours Only!|Starting July 28, 2021|note=Available for 72 hours after logging in with version 2.11.0}}&lt;br /&gt;
{{MastersAvailability/entry|Bug-, Water-, and Fire-Type Poké Fair Scout|January 20 to February 3, 2022|note=Only Bug-, Water-, and Fire-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Dragon, Bug, and Fire Poké Fair Scout|September 22 to October 13, 2022|note=Only Dragon-, Bug-, and Fire-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Bug-, Water-, and Fire-Type Poké Fair Scout|May 18 to June 8, 2023|note=Only Bug-, Water-, and Fire-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|February 3 to 17, 2024}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|April 5 to 17, 2024|note=EX role received}}&lt;br /&gt;
{{MastersAvailability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|fire}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Special Poké Fair Scout|August 28 to September 16, 2021|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|One-Time-Only 5★-Select Scout|February 24, 2022 to present|note=Players can obtain one ticket for this scout by completing {{mas|Victory Road}}}}&lt;br /&gt;
{{MastersAvailability/entry|New Year&#039;s Poké Fair Ticket Scout|January 1 to 23, 2023|note=Players could obtain up to 23 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Red&#039;s Charizard uses {{m|Heat Wave}} and {{m|Blast Burn}} as its two damage-dealing moves. Upon [[Mega Evolution (Masters)|Mega Evolving]], [[Dire Hit]] + is replaced with {{m|Flare Blitz}}.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Heat Wave}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|109&lt;br /&gt;
|130&lt;br /&gt;
|90%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by 2 stat ranks.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Blast Burn}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|178&lt;br /&gt;
|213&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|My Destiny!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk and Speed by 3 stat rank. Lowers the user&#039;s Defense and Sp. Def by 1 stat ranks. If the user&#039;s Charizard has Mega Evolved, also raises the user&#039;s Attack by 3 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flare Blitz}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|123&lt;br /&gt;
|147&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Living Legend {{mcolor|Blast Burn|000}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Charizard X until the end of battle. Raises the user&#039;s critical-hit rate by 1 stat rank.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Propulsion 1&lt;br /&gt;
|Has a chance (20%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Piercing Gaze&lt;br /&gt;
|Moves never miss.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Gauge Refresh 4&lt;br /&gt;
|Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fire Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Fire-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pallet Town Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Sygna Suit Red &amp;amp; Charizard&#039;s [[sync grid]] is an expanded grid, made available on February 28, 2020. It was further expanded on August 28, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +4&lt;br /&gt;
| Heat Wave: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +4&lt;br /&gt;
| Heat Wave: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +4&lt;br /&gt;
| Heat Wave: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +4&lt;br /&gt;
| Heat Wave: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +4&lt;br /&gt;
| Heat Wave: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heat Wave: Power +4&lt;br /&gt;
| Heat Wave: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blast Burn: Power +4&lt;br /&gt;
| Blast Burn: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blast Burn: Power +4&lt;br /&gt;
| Blast Burn: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blast Burn: Power +4&lt;br /&gt;
| Blast Burn: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blast Burn: Power +4&lt;br /&gt;
| Blast Burn: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +6&lt;br /&gt;
| Flare Blitz: Power ↑ +6&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +6&lt;br /&gt;
| Flare Blitz: Power ↑ +6&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +6&lt;br /&gt;
| Flare Blitz: Power ↑ +6&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +6&lt;br /&gt;
| Flare Blitz: Power ↑ +6&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| My Destiny!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| My Destiny!: Stat&#039;s Quo 4&lt;br /&gt;
| Has a chance (50%) of returning the user&#039;s lowered stats to normal when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| My Destiny!: Propulsion 9&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 9&lt;br /&gt;
| Reduces recoil damage received from using moves that have the recoil effect tag.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 2&lt;br /&gt;
| Powers up moves in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user&#039;s Attack has been raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rejuvenate 6&lt;br /&gt;
| Charges the user&#039;s gauge by six after using a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by one when a sync move is used for the first time.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 2&lt;br /&gt;
| Powers up sync moves when the weather is sunny.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up sync moves when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Thinker 9&lt;br /&gt;
| Increases the user&#039;s Special Moves ↑ Next effect by 1 rank after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Living Legend Blast Burn: Power +25&lt;br /&gt;
| Living Legend Blast Burn: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Living Legend Blast Burn: Power +25&lt;br /&gt;
| Living Legend Blast Burn: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Snorlax==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=normal&lt;br /&gt;
|name=Red&lt;br /&gt;
|jname=レッド&lt;br /&gt;
|jtrans=Red&lt;br /&gt;
|image=Spr Masters Red.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Red&#039;s model&lt;br /&gt;
|num=84&lt;br /&gt;
|enva=Brandon Winckler&lt;br /&gt;
|java=Shōta Aoi&lt;br /&gt;
|desc=Red is feeling brand-new in this outfit that he wore back when he traveled the [[Kanto]] region. He often thinks about the friends he&#039;s made on his {{pkmn|journey}}s.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Snorlax&lt;br /&gt;
|ndex=0143&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Normal&lt;br /&gt;
|role=Support&lt;br /&gt;
|exrole=Sprint&lt;br /&gt;
|move1=Normal&lt;br /&gt;
|move2=Fighting&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fighting&lt;br /&gt;
|description=It doesn&#039;t do anything other than eat and sleep. When prompted to make a serious effort, though, it apparently displays awesome power.&lt;br /&gt;
|hp=698|atk=224|def=268|spatk=200|spdef=288|spe=239&lt;br /&gt;
|hp2=858|atk2=284|def2=308|spatk2=260|spdef2=328|spe2=319&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Red is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|normal}}&lt;br /&gt;
{{MastersAvailability/entry|Red Poké Fair Scout|September 16 to October 30, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Red and {{mas|Blue}} Poké Fair Scout|February 17 to March 7, 2022}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Diantha}}, {{mas|Ingo}}, and Red Poké Fair Scout|March 24 to April 7, 2022}}&lt;br /&gt;
{{MastersAvailability/entry|Main Character Poké Fair Scout|June 20 to July 4, 2022|note=Only 5★ sync pairs available were those with the Main Character theme skill}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Charming Poké Fair Scout|March 14 to 31, 2023|note=Only male sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Ingo, Red, and Diantha Poké Fair Scout|August 12 to 26, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|October 10 to 24, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|June 19 to July 1, 2024|note=Vertical sync grid expansion and EX role received}}&lt;br /&gt;
{{MastersAvailability/foot|normal}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|normal}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25 (A)|January 1 to 18, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Guaranteed Main Character Special Scout|June 20 to July 4, 2022|note=Available using paid gems only; could only be used once}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25 (A)|January 1 to 31, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|Fair-Exclusive 5★-Select Ticket Scout|February 28 to March 26, 2024|note=Players could obtain one ticket for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/foot|normal}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Body Slam}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mini [[Potion]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Rock Smash}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|46&lt;br /&gt;
|55&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s Defense by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|You and Me!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Reduces the sync move countdown of an allied sync pair by 1. Raises an ally&#039;s critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Heaviest Sleeper Normal Impact&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|300&lt;br /&gt;
|360&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Max Move|Max moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|G-Max Replenish}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Restores 1 MP of the user&#039;s moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Knuckle}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the Attack of all allied sync pairs by two stat ranks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|MAX Regen&lt;br /&gt;
|Applies the Gradual Healing effect to the user after using its max move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Alert Mind 1&lt;br /&gt;
|Raises the Defense of all allied sync pairs by one stat rank when the user&#039;s HP drops to half or below.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Group Moral Support 4&lt;br /&gt;
|Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user&#039;s Trainer uses a move.&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Normal Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pallet Town Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Red &amp;amp; Snorlax&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on June 19, 2024.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Power +3&lt;br /&gt;
| Body Slam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Power +3&lt;br /&gt;
| Body Slam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Power +3&lt;br /&gt;
| Body Slam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Power +3&lt;br /&gt;
| Body Slam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Power +3&lt;br /&gt;
| Body Slam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Power +3&lt;br /&gt;
| Rock Smash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Power +3&lt;br /&gt;
| Rock Smash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Power +3&lt;br /&gt;
| Rock Smash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Power +3&lt;br /&gt;
| Rock Smash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Power +3&lt;br /&gt;
| Rock Smash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Power +3&lt;br /&gt;
| Rock Smash: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| You and Me!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| You and Me!: Mighty Friend 9&lt;br /&gt;
| When the user&#039;s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Guard&lt;br /&gt;
| Reduces damage when the user is attacked by Fire-type moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Guard&lt;br /&gt;
| Reduces damage when the user is attacked by Ice-type moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flag Bearer 3&lt;br /&gt;
| Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Safety Net&lt;br /&gt;
| Applies the Enduring effect to all allied sync pairs the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Group Therapy 9&lt;br /&gt;
| Removes all status conditions from all allied sync pairs after using the user&#039;s max move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Shielding Strikes 2&lt;br /&gt;
| Raises the user&#039;s Defense by 2 stat ranks after using its max move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Barricade Buddies 2&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user&#039;s max move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Immunity&lt;br /&gt;
| Status conditions cannot be inflicted on the user.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Danger Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| G-Max Replenish: Power +100&lt;br /&gt;
| G-Max Replenish: Power ↑ +100&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Max Knuckle: Power +100&lt;br /&gt;
| Max Knuckle: Power ↑ +100&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heaviest Sleeper Normal Impact: Power +25&lt;br /&gt;
| Heaviest Sleeper Normal Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heaviest Sleeper Normal Impact: Power +25&lt;br /&gt;
| Heaviest Sleeper Normal Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Venusaur==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Venusaur&lt;br /&gt;
|ndex=0003&lt;br /&gt;
|type=Grass&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Field&lt;br /&gt;
|exrole=Strike (Special)&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=There is a large flower on Venusaur&#039;s back. The flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower&#039;s aroma soothes the emotions of people.&lt;br /&gt;
|hp=679|atk=336|def=176|spatk=336|spdef=187|spe=285&lt;br /&gt;
|hp2=839|atk2=416|def2=216|spatk2=416|spdef2=227|spe2=325&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Red and Venusaur are exclusive to mix scouts. Their offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Debut; available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
&lt;br /&gt;
They were also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Razor Leaf}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|43&lt;br /&gt;
|51&lt;br /&gt;
|95%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mini [[Potion]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Toughen Up to Win!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Raises an ally&#039;s Defense and Sp. Def by 2 stat ranks. Applies the Gradual Healing effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Giga {{m|Frenzy Plant}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|180&lt;br /&gt;
|216&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When the field of play&#039;s terrain turns into Grassy Terrain. Deactivation Condition: When the field of play&#039;s terrain is no longer Grassy Terrain.&amp;lt;br&amp;gt;Lowers the target&#039;s Sp. Def by 2 stat ranks. The power of this move is not lowered even if there are multiple targets.&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Silent Overgrowth Grass Beam&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.&amp;lt;br&amp;gt;• Grassy Terrain)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Max Move|Max moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Overgrowth}}{{tt|*|Replaces Razor Leaf}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Turns the field of play&#039;s terrain into Grassy Terrain.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Overgrowth}}{{tt|*|Replaces Giga Frenzy Plant}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Turns the field of play&#039;s terrain into Grassy Terrain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kanto Journey Legacy&lt;br /&gt;
|The user&#039;s moves never miss. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves, sync move, or max moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ferocious Entry 4&lt;br /&gt;
|Raises the user&#039;s Attack and Sp. Atk by 4 stat ranks when it enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move on Opp: Attack ↓ &amp;amp;/ Sp. Atk ↓ 9&lt;br /&gt;
|Lowers the target&#039;s Attack or Sp. Atk—or both—by 1 stat rank when the user&#039;s move targeting that opponent is successful.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 12.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pallet Town Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Field&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the Speed of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Red &amp;amp; Venusaur&#039;s sync grid is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Superduper Effective 9&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Toxic Chance 4&lt;br /&gt;
| Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Frenzy Plant: Power +3&lt;br /&gt;
| Giga Frenzy Plant: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Frenzy Plant: Power +3&lt;br /&gt;
| Giga Frenzy Plant: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Frenzy Plant: Power +3&lt;br /&gt;
| Giga Frenzy Plant: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Frenzy Plant: Power +3&lt;br /&gt;
| Giga Frenzy Plant: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Frenzy Plant: Power +3&lt;br /&gt;
| Giga Frenzy Plant: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Frenzy Plant: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up to Win!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up to Win!: Clever Friend 9&lt;br /&gt;
| When the user&#039;s move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Turbo Turf 2&lt;br /&gt;
| Quickly charges the move gauge when the terrain is Grassy Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grassy Tenacity&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Witty Hit 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Sp. Atk by one stat rank when its attack move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Initial Pinch Special Boost 2&lt;br /&gt;
| Increases the user&#039;s Special Moves ↑ Next effect by 2 ranks the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dirty Fighting 3&lt;br /&gt;
| Powers up the user&#039;s moves against targets that are affected by a status condition.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Double Down 3&lt;br /&gt;
| Powers up the user&#039;s max moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Countdown 2&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 2 after using its max move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Smarty-Pants&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grassy Terrain: S-Moves ↑ 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the terrain is Grassy Terrain.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unfortuitous 9&lt;br /&gt;
| Lowers one of the target&#039;s following stats by one stat rank at random when the user&#039;s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Silent Overgrowth Grass Beam: Power +25&lt;br /&gt;
| Silent Overgrowth Grass Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Silent Overgrowth Grass Beam: Power +25&lt;br /&gt;
| Silent Overgrowth Grass Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pikachu==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Sygna Suit Red (Thunderbolt)&lt;br /&gt;
|jname=マジコスレッド （アナザー）&lt;br /&gt;
|jtrans=Serious Costume Red (Another)&lt;br /&gt;
|image=Spr Masters Red Sygna Thunderbolt.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Red&#039;s model (Thunderbolt)&lt;br /&gt;
|num=84&lt;br /&gt;
|enva=Brandon Winckler&lt;br /&gt;
|java=Shōta Aoi&lt;br /&gt;
|desc=Red is clad in a thrilling sygna suit. He knows he can depend on his strong and loyal partner, Pikachu, who he met in the [[Kanto]] region.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Pikachu&lt;br /&gt;
|namelink=Red&#039;s Pikachu&lt;br /&gt;
|ndex=0025&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Tech&lt;br /&gt;
|exrole=Field&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.&lt;br /&gt;
|hp=694|atk=336|def=190|spatk=336|spdef=190|spe=402&lt;br /&gt;
|hp2=854|atk2=376|def2=250|spatk2=376|spdef2=250|spe2=482&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Red (Thunderbolt) is exclusive to Master Fair scouts. He was available in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Red Master Fair Scout|September 1 to October 3, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Red Master Fair Scout|December 31, 2023 to January 31, 2024|note=EX role received; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Shock}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Electric Terrain}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Turns the field of play&#039;s terrain into Electric Terrain.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Origin {{m|Volt Tackle}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|180&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When the field of play&#039;s terrain turns into Electric Terrain. Deactivation Condition: When the field of play&#039;s terrain is no longer Electric Terrain.&amp;lt;br&amp;gt;Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target&#039;s Defense and Sp. Def by 1 stat rank when the target is paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Spark of Victory!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the user&#039;s Attack by 6 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lightning-Fast {{mcolor|Volt Tackle|000}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack&#039;s power increases when the terrain is Electric Terrain.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.&amp;lt;br&amp;gt;• Electric Terrain)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Max Move|Max moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|G-Max Volt Crash}}{{tt|*|In place of Thunder Shock}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves all opposing sync pairs paralyzed.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Guard}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Applies the Damage Guard Next effect to an ally.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|G-Max Volt Crash}}{{tt|*|In place of B Volt Tackle}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves all opposing sync pairs paralyzed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Kanto Flag Bearer&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Red&#039;s Fighting Spirit&lt;br /&gt;
|Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user&#039;s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Clutch Critical&lt;br /&gt;
|Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves, sync move, or max moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|MAX Countdown 3&lt;br /&gt;
|Reduces the user&#039;s sync move countdown by 3 after using its max move.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Electric-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pallet Town Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Sygna Suit Red (Thunderbolt) &amp;amp; Pikachu&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Hostile Environment 4&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Staggering 4&lt;br /&gt;
| Has a chance (50%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electric Terrain: Precision Pals 1&lt;br /&gt;
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Origin Volt Tackle: Power +2&lt;br /&gt;
| Origin Volt Tackle: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Origin Volt Tackle: Power +2&lt;br /&gt;
| Origin Volt Tackle: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Origin Volt Tackle: Power +2&lt;br /&gt;
| Origin Volt Tackle: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Origin Volt Tackle: Power +2&lt;br /&gt;
| Origin Volt Tackle: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Origin Volt Tackle: Power +2&lt;br /&gt;
| Origin Volt Tackle: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark of Victory!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark of Victory!: Ramp Up 2&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 2 stat ranks when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralysis Synergy 1&lt;br /&gt;
| Powers up the user&#039;s moves when the target is paralyzed.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Shock 3&lt;br /&gt;
| Powers up the user&#039;s sync move when the target is paralyzed.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grounding Wire&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Charged Immunity&lt;br /&gt;
| Status conditions cannot be inflicted on the user when the terrain is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shock Recovery 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack to the MAX 3&lt;br /&gt;
| Powers up the user&#039;s max move when its Attack is raised.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shocking Slowdown 9&lt;br /&gt;
| Lowers the target&#039;s Speed by 1 stat rank when the user&#039;s attack move is successful against a paralyzed opponent.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cakewalk&lt;br /&gt;
| The more the target&#039;s Speed is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Piercing Gaze&lt;br /&gt;
| Moves never miss.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Conductivity&lt;br /&gt;
| Turns the field of play&#039;s terrain into Electric Terrain after using the user&#039;s max move.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lightning-Fast Volt Tackle: Power +25&lt;br /&gt;
| Lightning-Fast Volt Tackle: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lightning-Fast Volt Tackle: Power +25&lt;br /&gt;
| Lightning-Fast Volt Tackle: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Articuno==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ice&lt;br /&gt;
|name=Red (Champion)&lt;br /&gt;
|jname=レッド（チャンピオン）&lt;br /&gt;
|jtrans=Red (Champion)&lt;br /&gt;
|image=Spr Masters Red Champion.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Red&#039;s model (Champion)&lt;br /&gt;
|num=84&lt;br /&gt;
|enva=Brandon Winckler&lt;br /&gt;
|java=Shōta Aoi&lt;br /&gt;
|desc=Red is dressed in an outfit honoring his earned title: Neo {{pkmn|Champion}} of [[Pasio]]. The way he battles alongside his Articuno is beautiful and graceful.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Articuno&lt;br /&gt;
|ndex=0144&lt;br /&gt;
|type=Ice&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|exrole=Tech&lt;br /&gt;
|move1=Ice&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Articuno is a [[Legendary Pokémon|legendary]] [[Legendary birds|bird]] Pokémon that can control ice. The flapping of its wings chills the air. As a result, it is said that when this Pokémon flies, snow will fall.&lt;br /&gt;
|hp=679|atk=336|def=158|spatk=336|spdef=161|spe=308&lt;br /&gt;
|hp2=839|atk2=396|def2=218|spatk2=396|spdef2=221|spe2=348&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Red (Champion) is exclusive to Master Fair scouts. He was available in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|Red Master Fair Scout|August 28 to October 7, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Blizzard}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|126&lt;br /&gt;
|151&lt;br /&gt;
|70%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Protect}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Applies the Damage Guard Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Frozen Wings {{m|Ice Beam}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|180&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent&#039;s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent&#039;s field of play.&amp;lt;br&amp;gt;Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect. Leaves the target frozen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Glory of the Winning Path!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Reduces the user&#039;s sync move countdown by 1. Raises the user&#039;s Sp. Atk by 6 stat ranks. Increases the user&#039;s Special Moves ↑ Next effect by 2 ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Silence of the Raging {{mcolor|Blizzard|000}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Kanto Spirit&lt;br /&gt;
|Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Journey from Pallet&lt;br /&gt;
|The user&#039;s moves never miss. Increases the user&#039;s Special Moves ↑ Next effect by 1 rank when its attack move hits. The more the user&#039;s Special Moves ↑ Next effect is increased, the more it powers up the user&#039;s sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shimmering White Snow&lt;br /&gt;
|Lowers the target&#039;s Ice Type Rebuff by 1 rank the first time the user&#039;s attack move is successful each battle. Lowers the target&#039;s Ice Type Rebuff by 1 rank the first time the user&#039;s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|P-Moves &amp;amp; S-Moves Crit&lt;br /&gt;
|Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ice Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Ice-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pallet Town Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Red (Champion) &amp;amp; Articuno is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Power +3&lt;br /&gt;
| Blizzard: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Power +3&lt;br /&gt;
| Blizzard: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Power +3&lt;br /&gt;
| Blizzard: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Power +3&lt;br /&gt;
| Blizzard: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Power +3&lt;br /&gt;
| Blizzard: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Hostile Environment 2&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Protect: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Protect: Move: Special Boost ↑2 9&lt;br /&gt;
| Increases the user&#039;s Special Moves ↑ Next effect by 2 ranks when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Frozen Wings Ice Beam: Power +4&lt;br /&gt;
| Frozen Wings Ice Beam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Frozen Wings Ice Beam: Power +4&lt;br /&gt;
| Frozen Wings Ice Beam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Frozen Wings Ice Beam: Power +4&lt;br /&gt;
| Frozen Wings Ice Beam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Frozen Wings Ice Beam: Power +4&lt;br /&gt;
| Frozen Wings Ice Beam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Frozen Wings Ice Beam: Power +4&lt;br /&gt;
| Frozen Wings Ice Beam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glory of the Winning Path!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glory of the Winning Path!: Move: Special Boost ↑2 9&lt;br /&gt;
| Increases the user&#039;s Special Moves ↑ Next effect by 2 ranks when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snow Shelter&lt;br /&gt;
| Protects the user from damage from a hailstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hit Frozen Opp: Special Boost ↑1 9&lt;br /&gt;
| Increases the user&#039;s Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is frozen.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Hail 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action during a hailstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hasty Hail 2&lt;br /&gt;
| Quickly charges the move gauge during a hailstorm.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Furious Brain&lt;br /&gt;
| The more the user&#039;s Sp. Atk is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catalyst&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Discombobulate 4&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s accuracy by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Recharging Strike 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user&#039;s move gauge by one for each hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hail: P-Moves ↑ &amp;amp; S-Moves ↑ 5&lt;br /&gt;
| Powers up the user&#039;s moves and sync move during a hailstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainpower&lt;br /&gt;
| The more the user&#039;s Sp. Atk is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Opp Rebuff ↓: S-Moves ↑ 9&lt;br /&gt;
| Powers up the user&#039;s sync move when the target&#039;s Type Rebuff is lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1st S-Move: Hail&lt;br /&gt;
| Causes a hailstorm the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Silence of the Raging Blizzard: Power +25&lt;br /&gt;
| Silence of the Raging Blizzard: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Silence of the Raging Blizzard: Power +25&lt;br /&gt;
| Silence of the Raging Blizzard: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Sygna Suit Red &amp;amp; Charizard can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 30: The Road to Victory}}&lt;br /&gt;
* [[Champion Stadium]]: {{mas|Victory Road}}&lt;br /&gt;
* [[Battle Rally]] (as a side foe; Area 1–9)&lt;br /&gt;
* [[Story event]]: [[We Should Battle!]] (as a side foe; August 8 to 28, 2023)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 21 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
Red &amp;amp; Snorlax can be battled against in:&lt;br /&gt;
* [[Solo event]]: [[Special Day with the Guys]] (March 14 to 31, 2023)&lt;br /&gt;
&lt;br /&gt;
Red (Champion) &amp;amp; Articuno can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1–9)&lt;br /&gt;
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Fire}} weakness; August 30 to September 15, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Red appears in his sygna suit in the following story areas:&lt;br /&gt;
* [[PML Arc]]:&lt;br /&gt;
** {{DL|PML Arc|Chapter 2: New Friends, New Foes}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 28: Change of Heart}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 30: The Road to Victory}}&lt;br /&gt;
* [[Mysterious Stones Chapter]] (flashback)&lt;br /&gt;
* [[Solo event]]: [[Training with Legends]]&lt;br /&gt;
* [[Find the Ditto impostors!]]&lt;br /&gt;
* [[Special event]]: {{DL|Special event|Blazing Battle with Ash}}&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Kanto Elite Four (Part 2)}} (flashback)&lt;br /&gt;
* [[Story event]]: [[We Should Battle!]]&lt;br /&gt;
* Sync pair stories:&lt;br /&gt;
** A Day with [[Lear]]&lt;br /&gt;
** A Day with {{DL|Kris (Masters)|Suicune|Sygna Suit Kris}}&lt;br /&gt;
&lt;br /&gt;
Red appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]:&lt;br /&gt;
** {{DL|Villain Arc|Kanto: Team Rocket Returns}}&lt;br /&gt;
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}} (flashback)&lt;br /&gt;
* [[Solo event]]s:&lt;br /&gt;
** [[Mushroom Mania]]&lt;br /&gt;
** [[Special Day with the Guys]]&lt;br /&gt;
** [[Pasio Gold Rush]]&lt;br /&gt;
* [[Neo Champions]]: [[Three Trainers, Three Minds]]&lt;br /&gt;
* Sync pair story: A Day with {{DL|Blue (Masters)|Aerodactyl|Blue (Classic)}}&lt;br /&gt;
&lt;br /&gt;
Red appears in his Thunderbolt sygna suit in the following story areas:&lt;br /&gt;
* [[Story event]]: [[Threads of Strength]]&lt;br /&gt;
* [[Time trial event]]: [[Let&#039;s Go for Number One!]]&lt;br /&gt;
&lt;br /&gt;
Red appears in his Champion outfit in the following story areas:&lt;br /&gt;
* [[Neo Champions]]: [[Three Trainers, Three Minds]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Sygna Suit Red &amp;amp; Charizard====&lt;br /&gt;
* A Day with Sygna Suit Red&lt;br /&gt;
====Red &amp;amp; Snorlax====&lt;br /&gt;
* A Day with Red&lt;br /&gt;
====Sygna Suit Red (Thunderbolt) &amp;amp; Pikachu====&lt;br /&gt;
* A Day with Sygna Suit Red&lt;br /&gt;
====Red (Champion) &amp;amp; Articuno====&lt;br /&gt;
* A Day with Red&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Red (game)/Quotes#Pokémon Masters EX|Red (game)/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Pokémon Masters Animated Trailer.png|thumb|250px|Sygna Suit Red (background) in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Sygna Suit Red briefly appeared in the [[Pokémon Masters Animated Trailer]]. Alongside {{mas|Blue}}, he observed, from afar on a balcony, a {{pkmn|battle}} between two trios: [[Bettie]], {{mas|Iris}}, and {{mas|Barry}}; and {{mas|Skyla}}, {{mas|Flint}}, and {{mas|Acerola}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Sygna Suit Red===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%; color:#fff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Red Sygna Charizard.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters EX Red Sygna artwork.png|x250px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Pokémon Masters artwork.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Title Screen artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Artwork of Sygna Suit Red &amp;amp; Charizard&amp;lt;br&amp;gt;in Pokémon Masters EX&lt;br /&gt;
| Key artwork of EX Sygna Suit Red in&amp;lt;br&amp;gt;Pokémon Masters EX&lt;br /&gt;
| colspan=2 | Key art from Pokémon Masters&lt;br /&gt;
| Title screen artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Dream Team Maker Red and Charizard.png|x250px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Dream Team Maker Red EX and Charizard.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Red Sygna Charizard artwork.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Nemona meets Red comic.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | Sygna Suit Red &amp;amp; Charizard&amp;lt;br&amp;gt;on Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Key artwork of Sygna Suit Red in&amp;lt;br&amp;gt;Pokémon Masters by Ken Sugimori&lt;br /&gt;
| Comic of Red meeting {{color2|fff|Nemona (Masters)|Nemona}}&amp;lt;br&amp;gt;by me_Genzo&amp;lt;ref name=&amp;quot;me_Genzo&amp;quot;&amp;gt;[https://twitter.com/me_Genzo/status/1689461141452607488 Tweet about illustrating the Nemona comics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Spr Masters Red Sygna 2.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:VSRed Sygna Masters.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Spr Masters Red Sygna EX.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:VSRed Sygna EX Masters.png|x100px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters EX Sygna Red Blue Leaf artwork.jpg|x200px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Team Charizard artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Red Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Red Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Red Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Red Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Artwork with {{color2|fff|Blue (Masters)|Blue}} and {{color2|fff|Leaf (Masters)|Leaf}} by lack&lt;br /&gt;
| Artwork with {{color2|fff|Bettie}}, {{color2|fff|Leon (Masters)|Leon}},&amp;lt;br&amp;gt;and their {{pcolor|Charizard|fff}} by Taz Saints&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 1-Star Training with Legends.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 2-Star Training with Legends.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 3-Star Training with Legends.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal Pride of Legends.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Victory Road artwork.jpg|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Red Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Training with Legends&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Training with Legends&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Training with Legends&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Pride of Legends&lt;br /&gt;
| Victory Road artwork by Rokoh Hashibi&lt;br /&gt;
| Sygna Suit Red&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|fff|Mt. Silver Cave}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Spr Masters Red 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:VSRed Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Spr Masters Red EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:VSRed EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Red Mindscape 2.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot;| [[File:Masters Villain Arc Memories Kanto.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| Red&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Pallet Town}})&lt;br /&gt;
| Villain Arc Memories Chapter 1: Kanto artwork&amp;lt;br&amp;gt;by katano shibire&amp;lt;ref&amp;gt;[https://twitter.com/PokemonMasters/status/1691827286541017347 Villain Arc Memories Kanto tweet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Red Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Red Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Red Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Red Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot;| [[File:Masters Villain Arc Kanto Red.png|x250px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot;| [[File:Masters Villain Arc Kanto artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Medal 1-Star Looming Shadow of Kanto.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Medal 2-Star Looming Shadow of Kanto.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Medal 3-Star Looming Shadow of Kanto.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Medal Chaos Curtailed.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Looming Shadow of Kanto&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Looming Shadow of Kanto&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Looming Shadow of Kanto&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Chaos Curtailed&lt;br /&gt;
| Artwork of Red from the&amp;lt;br&amp;gt;Kanto {{color2|000|villain event|villain events&#039;}} title screen&lt;br /&gt;
| Artwork of the Kanto chapter&amp;lt;br&amp;gt;of the {{color2|000|Villain Arc}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Red (Thunderbolt)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Red Sygna Thunderbolt 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSRed Sygna Thunderbolt Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Red Sygna Thunderbolt EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSRed Sygna Thunderbolt EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Red Sygna Thunderbolt Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| Sygna Suit Red (Thunderbolt)&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Mt. Silver Cave}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Red Sygna Thunderbolt Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Red Sygna Thunderbolt Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Red Sygna Thunderbolt Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Red Sygna Thunderbolt Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters 3rd Anniversary artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 1-Star Threads of Strength.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 2-Star Threads of Strength.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 3-Star Threads of Strength.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal Strongest of the Strong.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Threads of Strength&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Threads of Strength&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Threads of Strength&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Strongest of the Strong&lt;br /&gt;
| 3rd Anniversary title screen artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Red (Champion)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Red Champion 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSRed Champion Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Red Champion EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSRed Champion EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Red Champion Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Red&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Mt. Silver Cave}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Red Champion Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Red Champion Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Red Champion Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Red Champion Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters EX Neo Champions of Kanto artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 1-Star Three Trainers Three Minds.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 2-Star Three Trainers Three Minds.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 3-Star Three Trainers Three Minds.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal Pallets Colorful Strength.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Three Trainers, Three Minds&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Three Trainers, Three Minds&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Three Trainers, Three Minds&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Pallet&#039;s Colorful Strength&lt;br /&gt;
| 4th Anniversary title screen artwork&amp;lt;br&amp;gt;by {{color2|000|kirisAki}}&amp;lt;ref name=4YearArtConfirm&amp;gt;[https://www.instagram.com/p/CwhQu3MSV_6/ Post confirming kirisAki drew the 4-Year Anniversary art.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Red is based on the [[player character]] of the [[Kanto]]-based games, as he was the {{pkmn|Champion}} of Kanto, and he was the one who defeated [[Team Rocket]] back in Kanto. His [[rival]] is Blue, as Blue has the [[first partner Pokémon]] with a type advantage over Red&#039;s first partner Pokémon.&lt;br /&gt;
* Red is indirectly responsible for the creation of the [[Pokémon Masters League]], as him defeating [[Lear]] before the events of the game was what inspired Lear to create [[Pasio]] and the PML in order to get another chance at beating him.&lt;br /&gt;
* Red is the only character based on a [[core series]] player character to be a Champion, as it is unconfirmed if any of the other characters based on the player characters have won their respective region&#039;s [[Pokémon League|League]].&lt;br /&gt;
* Red is depicted mostly as silent in Pokémon Masters EX; across [[Red (game)/Quotes#Pokémon Masters EX|all his lines of dialogue]], he speaks a total of six lines out loud and two lines of inner monologue.&lt;br /&gt;
* The English names of Sygna Suit Red and Red&#039;s [[List of moves in Pokémon Masters EX#List of Trainer moves|Trainer moves]] are possible [[List of cross-canon references|references]] to the lyrics of the [[Pokémon Theme]].&lt;br /&gt;
* Sygna Suit Red &amp;amp; Charizard were the first fair-exclusive {{type|Fire}} sync pair.&lt;br /&gt;
* Red &amp;amp; Snorlax were the first fair-exclusive {{type|Normal}} sync pair.&lt;br /&gt;
** Red and {{mas|N}} are the only Trainers to form the first fair-exclusive sync pair for more than one type.&lt;br /&gt;
* Red is the first Trainer in Pokémon Masters EX to use both [[Mega Evolution]] and [[Dynamax]].&lt;br /&gt;
* Red is the only Trainer in Pokémon Masters EX whose sygna suit variant was made available before their regular attire.&lt;br /&gt;
** Possibly for the same reason, Red is also the only Trainer whose battle music is unlocked in the Jukebox by raising their sygna suit variant to 6★ EX rather than their regular attire.&lt;br /&gt;
* In Red&#039;s sync pair story, Leaf says that Red&#039;s Snorlax is the same one he caught in Kanto.&amp;lt;ref&amp;gt; Sync pair story: A Day with Red Leaf: &amp;quot;Did you know that this Snorlax is the one Red caught on our first adventure?&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* All versions of Red use special voice-over lines upon winning a battle in a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Blue}}, {{mas|Leaf}}, {{mas|Elaine}}, {{mas|Chase}}, {{mas|Ethan}}, and {{mas|Leon}}.&lt;br /&gt;
* In {{mas|Kris}}&#039;s sygna suit&#039;s sync pair story, Leaf mentions that Red once saw a {{p|Suicune}} in Kanto, referencing the {{pkmn2|roaming}} Suicune that appears in {{game|FireRed and LeafGreen|s}} if the player&#039;s first partner Pokémon was {{p|Charmander}}.&lt;br /&gt;
* Sygna Suit Red (Thunderbolt) &amp;amp; Pikachu were the first Master Fair-exclusive sync pair capable of using [[Max Move|max moves]].&lt;br /&gt;
* In his thunderbolt sygna suit&#039;s sync pair story, it is revealed that Red caught his Pikachu in [[Viridian Forest]].&lt;br /&gt;
** In the same sync pair story, it is also mentioned that Red used Pikachu in his [[Gym]] {{pkmn|battle}}s against {{mas|Brock}}&#039;s {{TP|Brock|Onix}} and {{mas|Lt. Surge}}&#039;s {{TP|Lt. Surge|Raichu}}, which could be [[List of cross-canon references|references]] to {{Ash}} using his own {{AP|Pikachu}} against the same Pokémon in the {{pkmn|anime}}.&lt;br /&gt;
* Red and Blue are the first characters to be both a Champion and a Neo Champion.&lt;br /&gt;
* In his champion outfit&#039;s sync pair story, it&#039;s revealed that Red saw Articuno in binoculars [[Kanto Route 15|near]] [[Fuchsia City]] before catching it at [[Seafoam Islands]], similar to the core series games.&lt;br /&gt;
* Red &amp;amp; Venusaur are the first sync pair exclusive to mix sync pair scouts. Consequentially, they are the first sync pair that can only be scouted using paid {{mas|gem}}s.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
{{TP|Red|Charizard}} is the final [[evolution]] of {{p|Charmander}}, one of the [[first partner Pokémon]] of [[Kanto]] in the [[core series]] games. Charizard is one of the Pokémon that Red typically uses as a [[non-player character]] in the core series games, with him [[Mega Evolution|Mega Evolving]] it in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. In addition, Red&#039;s {{g|Origins}} and [[Pokémon Zensho]] counterparts have been depicted with Charizard, with the former being the first piece of media to show Charizard Mega Evolving into Mega Charizard X. Charizard&#039;s {{mas|Dex}} entry comes from {{game|Ruby and Sapphire|s}}.&lt;br /&gt;
&lt;br /&gt;
Red&#039;s design is based on his appearance in {{game|FireRed and LeafGreen|s}}. Snorlax is one of the Pokémon that Red typically uses as a non-player character in the core series. Red&#039;s Snorlax may be based on the two Snorlax barring the player&#039;s progress in the Kanto-based games. In addition, Red&#039;s {{OBP|Red|Origins|Pokémon Origins}} and {{adv|Red|Pokémon Adventures}} counterparts have been depicted with a Snorlax. Snorlax&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Venusaur is the final evolution of {{p|Bulbasaur}}, one of the first partner Pokémon of Kanto in the core series games. Venusaur is one of the Pokémon that Red typically uses as a non-player character in the core series games, with it being his signature Pokémon in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]. In addition, Red&#039;s [[Pokémon Adventures]] counterpart owns a [[Saur|Venusaur]], while his {{g|Generations}} counterpart is depicted with a Bulbasaur, the unevolved form of Venusaur. Venusaur&#039;s Dex entry comes from Pokémon Ruby and Sapphire.&lt;br /&gt;
&lt;br /&gt;
{{TP|Red|Pikachu}} is the player&#039;s first Pokémon in {{game|Yellow}}. Pikachu would later act as Red&#039;s signature Pokémon as a non-player character in the core series games. Red is shown with a [[Gigantamax]] Pikachu in the {{Trading Card Game}}, with it being the first piece of media to depict {{OBP|Pikachu VMAX|Vivid Voltage 44|Red&#039;s Pikachu}} Gigantamaxing. In addition, Red&#039;s Pokémon Generations, and Pokémon Adventures counterparts have been depicted with a Pikachu. Pikachu&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Articuno is a [[Legendary Pokémon]] that can be caught at [[Seafoam Islands]] in the Kanto-based games. In addition, Red&#039;s Pokémon Origins counterpart is depicted with an Articuno, while his Pokémon Adventures counterpart temporarily uses {{adv|Green}}&#039;s {{DL|Legendary birds (Adventures)|Articuno}} during the {{pkmn|manga}}. Articuno&#039;s Dex entry comes from Pokémon Ruby and Sapphire.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;My Destiny!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=勝利への確信 &#039;&#039;{{tt|Shōri e no Kakushin|Victorious Conviction}}&#039;&#039;&lt;br /&gt;
|zh_cmn=對勝利的確信 &#039;&#039;{{tt|Duì Shènglì de Quèxìn|Victorious Conviction}}&#039;&#039;&lt;br /&gt;
|fr=Certitude de la victoire&lt;br /&gt;
|de=Fester Glaube an den Sieg&lt;br /&gt;
|ko=승리의확신 &#039;&#039;{{tt|Seungni-ui Hwaksin|Victorious Conviction}}&#039;&#039;&lt;br /&gt;
|it=Convinti della vittoria&lt;br /&gt;
|es=¡Confianza en la victoria!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Living Legend Blast Burn&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=リビングレジェンド ブラストバーン &#039;&#039;{{tt|Ribingu Rejendo Burasuto Bān|Living Legend Blast Burn}}&#039;&#039;&lt;br /&gt;
|zh_cmn=活生生的傳奇之 爆炸烈焰 &#039;&#039;{{tt|Huóshēngshēng de Chuánqí zhī Bàozhà Lièyàn|Living Legend Blast Flames}}&#039;&#039;&lt;br /&gt;
|fr=La légende vivante ! Rafale Feu !&lt;br /&gt;
|de=Lohekanonade der lebenden Legende&lt;br /&gt;
|ko=리빙 레전드 블러스트번 &#039;&#039;{{tt|Ribing Rejeondeu Beulleoseuteu Beon|Living Legend Blast Burn}}&#039;&#039;&lt;br /&gt;
|it=Incendio della leggenda vivente&lt;br /&gt;
|es=Anillo Ígneo del Entrenador Legendario&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;You and Me!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|ja=勝利への戦略 &#039;&#039;{{tt|Shōri e no Senryaku|Strategy for Victory}}&#039;&#039;&lt;br /&gt;
|zh_cmn=邁向勝利的戰略 &#039;&#039;{{tt|Màixiàng Shènglì de Zhànlüè|Strategy for Victory}}&#039;&#039;&lt;br /&gt;
|fr=La stratégie gagnante !&lt;br /&gt;
|de=Siegesstrategie&lt;br /&gt;
|ko=승리의전략 &#039;&#039;{{tt|Seungni-ui Jeollyak|Strategy for Victory}}&#039;&#039;&lt;br /&gt;
|it=Una strategia vincente!&lt;br /&gt;
|es=¡Estrategia para la victoria!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Heaviest Sleeper Normal Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|ja=立ち塞がる最強の壁の ノーマルインパクト &#039;&#039;{{tt|Tachifusagaru Saikyō no Kabe no Nōmaru Inpakuto|Strongest Insurmountable Wall Normal Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=阻擋前進的最強高牆之 一般衝擊 &#039;&#039;{{tt|Zǔdǎng Qiánjìn de Zuìqiáng Gāoqiáng zhī Yībān Chōngjí|Strongest Insurmountable Wall Normal Impact}}&#039;&#039;&lt;br /&gt;
|fr=Obstacle inamovible ! Impact Normal !&lt;br /&gt;
|de=Normalstoß des eisernen Schweigens&lt;br /&gt;
|ko=앞을 막아서는 최강의 벽의 노말임팩트 &#039;&#039;{{tt|Ap-eul Mag-aseoneun Choegang-ui Byeog-ui Nomal Impaekteu|Strongest Insurmountable Wall Normal Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Normale del muro insormontabile&lt;br /&gt;
|es=Impacto Normal Implacable e Impenetrable&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Toughen Up to Win!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=勝利へのタフネス &#039;&#039;{{tt|Shōri e no Tafunesu|Toughness for Victory}}&#039;&#039;&lt;br /&gt;
|zh_cmn=邁向勝利的韌性 &#039;&#039;{{tt|Màixiàng Shènglì de Rènxìng|Toughness for Victory}}&#039;&#039;&lt;br /&gt;
|fr=Résister pour gagner !&lt;br /&gt;
|de=Mit Härte zum Sieg&lt;br /&gt;
|ko=승리의터프니스 &#039;&#039;{{tt|Seungni-ui Teopeuniseu|Toughness of Victory}}&#039;&#039;&lt;br /&gt;
|it=Grintosi per la vittoria&lt;br /&gt;
|es=¡Resistir por la victoria!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Giga Frenzy Plant&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=ギガハードプラント &#039;&#039;{{tt|Giga Hādo Puranto|Giga Frenzy Plant}}&#039;&#039;&lt;br /&gt;
|zh_cmn=終極瘋狂植物 &#039;&#039;{{tt|Zhōngjí Fēngkuáng Zhíwù|Giga Frenzy Plant}}&#039;&#039;&lt;br /&gt;
|fr=Végé-Attaque du colosse&lt;br /&gt;
|de=Flora-Statue der Schweigsamkeit&lt;br /&gt;
|ko=기가하드플랜트 &#039;&#039;{{tt|Giga Hadeu Peullaenteu|Giga Frenzy Plant}}&#039;&#039;&lt;br /&gt;
|it=Radicalbero gigante&lt;br /&gt;
|es=Planta Feroz Gigantesca&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Silent Overgrowth Grass Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=静かに栄える深緑の グラスレイ &#039;&#039;{{tt|Shizuka ni Sakaeru Shinryoku no Gurasu Rei|Silent Verdant Overgrowth Grass Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=靜靜茂盛的深綠之 草之光線&#039;&#039;{{tt|Jìngjìng Màoshèng de Shēnlǜ zhī Cǎo-zhī Guāngxiàn|Silent Verdant Overgrowth Grass Ray}}&#039;&#039;&lt;br /&gt;
|fr=Calme de nature... ! Laser Plante !&lt;br /&gt;
|de=Pflanzenstrahl des stillen Gedeihens&lt;br /&gt;
|ko=조용히 번성하는 심록의 그래스레이 &#039;&#039;{{tt|Joyonghi Beonseonghaneun Simnok-ui Geuraeseu Rei|Silent Verdant Overgrowth Grass Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Erba che fiorisce nel silenzio&lt;br /&gt;
|es=Rayo Planta que Florece en Silencio&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Spark of Victory!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=勝利への前進 &#039;&#039;{{tt|Shōri e no Zenshin|Advance to Victory}}&#039;&#039;&lt;br /&gt;
|zh_cmn=邁向勝利 &#039;&#039;{{tt|Màixiàng Shènglì|Advance to Victory}}&#039;&#039;&lt;br /&gt;
|fr=Direction la victoire !&lt;br /&gt;
|de=Auf zum Sieg!&lt;br /&gt;
|ko=승리의전진 &#039;&#039;{{tt|Seungni-ui Jeonjin|Advance to Victory}}&#039;&#039;&lt;br /&gt;
|it=Verso la vittoria!&lt;br /&gt;
|es=¡Camino a la Victoria!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Origin Volt Tackle&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=オリジンボルテッカー &#039;&#039;{{tt|Orijin Borutekkā|Origin Volt Tackle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=起源伏特攻擊 &#039;&#039;{{tt|Qǐyuán Fútè Gōngjí|Origin Volt Tackle}}&#039;&#039;&lt;br /&gt;
|fr=Électacle originel&amp;lt;br&amp;gt;Électacle S&lt;br /&gt;
|de=Originaler Volttackle&lt;br /&gt;
|ko=오리진볼트태클 &#039;&#039;{{tt|Orijin Bolteu Taekeul|Origin Volt Tackle}}&#039;&#039;&lt;br /&gt;
|it=Locomovolt originario&amp;lt;br&amp;gt;Locomovolt S&lt;br /&gt;
|es=Placaje Eléctrico Original&amp;lt;br&amp;gt;Placaje Eléctrico S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Lightning-Fast Volt Tackle&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=一撃で決める最速の ボルテッカー  &#039;&#039;{{tt|Ichigeki de Kimeru Saisoku no Borutekkā|Quickest Single Strike Knockout Volt Tackle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=一擊致勝最速之 伏特攻擊 &#039;&#039;{{tt|Yījí Zhìshèng Zuìsù zhī Fútè Gōngjí|Quickest Single Strike Knockout Volt Tackle}}&#039;&#039;&lt;br /&gt;
|fr=Coup final ! Électacle !&lt;br /&gt;
|de=Volttackle des K.O.-Schlags&lt;br /&gt;
|ko=일격으로 끝내는 최고 속도의 볼트태클 &#039;&#039;{{tt|Ilgyeog-euro Kkeutnaeneun Choego Sogdo-ui Bolteu Taekeul|Quickest Single Strike Knockout Volt Tackle}}&#039;&#039;&lt;br /&gt;
|it=Locomovolt per una vittoria fulminea&lt;br /&gt;
|es=Placaje Eléctrico del Golpe Fulminante&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Frozen Wings Ice Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=氷翼のれいとうビーム &#039;&#039;{{tt|Hyōyoku no Reitō Bīmu|Ice Wings&#039; Ice Beam}}&#039;&#039;&lt;br /&gt;
|zh_cmn=冰翼之冰凍光束 &#039;&#039;{{tt|Bīngyì zhī Bīngdòng Guāngshù|Ice Wings&#039; Ice Beam}}&#039;&#039;&lt;br /&gt;
|fr=Laser Glace des ailes du gel&amp;lt;br&amp;gt;Laser Glace S II&lt;br /&gt;
|de=Eisstrahl der frostigen Schwingen&lt;br /&gt;
|ko=빙익의냉동빔 &#039;&#039;{{tt|Bing-ig-ui Naengdong Bim|Ice Wings&#039; Ice Beam}}&#039;&#039;&lt;br /&gt;
|it=Geloraggio con ali di ghiaccio&lt;br /&gt;
|es=Rayo Hielo de Alas Gélidas&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Glory of the Winning Path!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=栄光への勝ち筋 &#039;&#039;{{tt|Eikō e no Kachisuji|Winning Path to Glory}}&#039;&#039;&lt;br /&gt;
|zh_cmn=邁向榮耀的勝算 &#039;&#039;{{tt|Màixiàng Róngyào de Shèngsuàn|Winning Path to Glory}}&#039;&#039;&lt;br /&gt;
|fr=De la victoire à la gloire !&lt;br /&gt;
|de=Der ruhmreiche Weg zum Sieg!&lt;br /&gt;
|ko=영광의필승법 &#039;&#039;{{tt|Yeong-gwang-ui Pilseungbeop|Winning Path to Glory}}&#039;&#039;&lt;br /&gt;
|it=La via per la gloria&lt;br /&gt;
|es=¡Con gloria hacia la victoria!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Silence of the Raging Blizzard&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=静寂の中で吹き荒れる ふぶき &#039;&#039;{{tt|Seijaku no Naka de Fukiareru Fubuki|Blizzard Blowing in the Silence}}&#039;&#039;&lt;br /&gt;
|zh_cmn=席捲寂靜之 暴風雪 &#039;&#039;{{tt|Xíjuǎn Jíjìng zhī Bàofēngxuě|Blizzard Blowing in the Silence}}&#039;&#039;&lt;br /&gt;
|fr=Tempête silencieuse ! Blizzard !&lt;br /&gt;
|de=Blizzard des stillen Wütens&lt;br /&gt;
|ko=정적 속에서 휘몰아치는 눈보라 &#039;&#039;{{tt|Jeongjeok Sog-eseo Hwimor-achineun Nunbora|Blizzard Blowing in the Silence}}&#039;&#039;&lt;br /&gt;
|it=Bora che imperversa nel silenzio&lt;br /&gt;
|es=Ventisca del Ojo del Huracán&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{champions|fire}}&lt;br /&gt;
{{masterscharacters|fire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Trainers with Dynamax Bands]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Rot (Spielcharakter)#Pokémon Masters EX]]&lt;br /&gt;
[[es:Rojo (Masters EX)]]&lt;br /&gt;
[[it:Rosso (Masters EX)]]&lt;br /&gt;
[[ja:レッド (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:赤紅#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glacia_(Masters)&amp;diff=4073233</id>
		<title>Glacia (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glacia_(Masters)&amp;diff=4073233"/>
		<updated>2024-08-01T17:39:15Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=ice&lt;br /&gt;
|name=Glacia&lt;br /&gt;
|jname=プリム&lt;br /&gt;
|jtrans=Purim&lt;br /&gt;
|image=Spr Masters Glacia.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Glacia&#039;s model&lt;br /&gt;
|num=72&lt;br /&gt;
|enva=Katelyn Gault&amp;lt;ref name=&amp;quot;Katelyn Gault&amp;quot;&amp;gt;[https://www.katelyngault.com/voiceover Voiceover — Katelyn Gault]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Sayaka Kinoshita]]&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=One of the [[Hoenn League]] [[Elite Four]], this elegant lady traveled far to hone her Pokémon&#039;s {{type|Ice}} moves. She seeks opponents with a fiery passion for battle.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Glacia&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;プリム&#039;&#039;&#039; &#039;&#039;Purim&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Glacia|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Glalie}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available on November 14, 2019. This pair can be raised to {{6EX}} from October 25, 2022.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Glalie}}&lt;br /&gt;
==Glalie==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Glalie&lt;br /&gt;
|ndex=0362&lt;br /&gt;
|name2=Mega Glalie&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex2=0362M&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Ice&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Ice&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Steel&lt;br /&gt;
|description=It freezes its prey and chews them whole. However, it prefers to eat Pokémon like {{p|Vanillite}} that are already frozen.&lt;br /&gt;
|hp=604|atk=225|def=184|spatk=266|spdef=184|spe=243&lt;br /&gt;
|hp2=704|atk2=265|def2=224|spatk2=306|spdef2=224|spe2=283&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=604|atk3=225|def3=184|spatk3=319|spdef3=184|spe3=291&lt;br /&gt;
|hp4=704|atk4=265|def4=224|spatk4=367|spdef4=224|spe4=339&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Glacia is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|Glacia Spotlight Scout|November 14 to 28, 2019|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Wally}} and Glacia Spotlight Scout|October 22 to November 5, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Morty}}, {{mas|Jasmine}}, and Glacia Spotlight Scout|April 5 to 22, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Lisia}} and Glacia Spotlight Scout|July 23 to August 10, 2021}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Glacia&#039;s Glalie uses {{m|Powder Snow}} and {{m|Ice Beam}} as its two damage-dealing moves. Upon [[Mega Evolution (Masters)|Mega Evolving]], Glalie replaces Ice Beam with {{m|Frost Breath}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Powder Snow}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (10%) of leaving the target frozen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|X Regen All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Applies the Gradual Healing effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Attention Here!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Makes opponents target the user for a short time. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Ice Beam}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|46&lt;br /&gt;
|55&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target frozen.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Frost Breath}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Except in certain circumstances, successful hits with this attack become critical hits.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Glacial {{mcolor|Freeze-Dry|000}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Glalie until the end of battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Snow Shelter&lt;br /&gt;
|Protects the Pokémon from damage from a hailstorm.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fortuitous 4&lt;br /&gt;
|Has a chance (50%) of raising one of the user&#039;s following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Last Word&lt;br /&gt;
|The Pokémon uses {{m|Explosion}} immediately before fainting.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ice Support&lt;br /&gt;
|Raises the maximum HP of allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Grown Woman Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Glacia &amp;amp; Glalie is an expanded grid, made available on October 22, 2020. It was further expanded on October 25, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +40&lt;br /&gt;
| HP +40&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +4&lt;br /&gt;
| Powder Snow: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +4&lt;br /&gt;
| Powder Snow: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +4&lt;br /&gt;
| Powder Snow: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +4&lt;br /&gt;
| Powder Snow: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +4&lt;br /&gt;
| Powder Snow: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +5&lt;br /&gt;
| Ice Beam: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +5&lt;br /&gt;
| Ice Beam: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +5&lt;br /&gt;
| Ice Beam: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +5&lt;br /&gt;
| Ice Beam: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +5&lt;br /&gt;
| Ice Beam: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Hostile Environment 2&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Frost Breath: Power +10&lt;br /&gt;
| Ice Beam: Power ↑ +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Frost Breath: Power +10&lt;br /&gt;
| Ice Beam: Power ↑ +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Frost Breath: Power +10&lt;br /&gt;
| Ice Beam: Power ↑ +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Frost Breath: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Regen All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attention Here!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attention Here!: Durable 9&lt;br /&gt;
| Applies the Enduring effect to the user when its move is successful.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attention Here!: Barricade 1&lt;br /&gt;
| Raises the user&#039;s Sp. Def by 1 stat rank when a move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the Pokémon from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hasty Hail 2&lt;br /&gt;
| Quickly charges the move gauge in a hailstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Hail 1&lt;br /&gt;
| Restores the Pokémon&#039;s HP whenever it takes an action during a hailstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Buffer 5&lt;br /&gt;
| Reduces damage when the user is hit by an attack move when its HP is full.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Toughen Up 4&lt;br /&gt;
| Has a chance (50%) of raising the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Shell&lt;br /&gt;
| The user&#039;s Defense increases 50% in a hailstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Invigorating Hail 5&lt;br /&gt;
| Powers up moves in a hailstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S-Move: Team HP Recovery (M) 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Group 9&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glacial Freeze-Dry: Power +25&lt;br /&gt;
| Glacial Freeze-Dry: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glacial Freeze-Dry: Power +25&lt;br /&gt;
| Glacial Freeze-Dry: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Glacia &amp;amp; Glalie can be battled against in:&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Level-Up Course}} (prior to 1.12.0 update)&lt;br /&gt;
* [[Champion Stadium]]: [[Hoenn Challenge]], Hard Lv. 1 ({{type|Steel}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Steel-type Training Event}} (June 23 to July 7, 2020)&lt;br /&gt;
* [[Costume event]]: [[Poké War Games]]  (November 18 to December 10, 2021; September 8 to October 3, 2022)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (as a side foe; August 14 to 28, 2023)&lt;br /&gt;
* [[Gear event]]: {{DL|Gear event|Steel-type Gear Event}} (November 14 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
Glacia has also been shown to pair alongside the following Pokémon and can be battled against in:&lt;br /&gt;
* {{p|Froslass}}&lt;br /&gt;
** Champion Stadium: Hoenn Challenge, Hard Lv. 1 ({{type|Fire}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
** Champion Stadium: [[Pasio Special Stadium]] ({{type|Fire}} weakness; August 30 to September 15, 2023)&lt;br /&gt;
* {{p|Walrein}}&lt;br /&gt;
** Champion Stadium: Hoenn Challenge, Hard Lv. 1 ({{type|Fighting}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
** [[Solo event]]: [[With Beauty and Grace]] (as a side foe; January 16 to 31, 2023; July 9 to 23, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Glacia appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Mysterious Stones Chapter]] (flashback)&lt;br /&gt;
* [[Solo event]]s:&lt;br /&gt;
** [[Team Hoenn Unite!]]&lt;br /&gt;
** [[With Beauty and Grace]]&lt;br /&gt;
* [[Costume event]]: [[Poké War Games]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
* A Day with Glacia&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Glacia/Quotes#Pokémon Masters EX|Glacia/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Dream Team Maker Glacia and Glalie.png|x250px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Glacia Mindscape.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Glacia &amp;amp; Glalie on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Glacia&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Pokémon League (Hoenn)#Glacia&#039;s room|Pokémon League, Glacia&#039;s room}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSGlacia Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Glacia 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSGlacia EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Glacia EX.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Glacia Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Glacia Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Glacia Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Glacia Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
Glacia&#039;s design is based on her appearance in {{g|Omega Ruby and Alpha Sapphire}}. Glacia uses several Glalie in the [[core series]] games, with one of them being the Pokémon she [[Mega Evolution|Mega Evolves]] in the Omega Ruby and Alpha Sapphire [[rematch]]es. Glalie&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Attention Here!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=お相手いたします &#039;&#039;{{tt|O-aite Itashimasu|I&#039;ll Be Your Opponent}}&#039;&#039;&lt;br /&gt;
|zh_cmn=由我奉陪 &#039;&#039;{{tt|Yóu Wǒ Fèngpéi|I&#039;ll Be Your Opponent}}&#039;&#039;&lt;br /&gt;
|fr=À nous deux.&lt;br /&gt;
|de=Ich bin eure Gegnerin!&lt;br /&gt;
|ko=상대해드리죠 &#039;&#039;{{tt|Sangdaehaedeurijyo|I&#039;ll Be Your Opponent}}&#039;&#039;&lt;br /&gt;
|it=Sarete alla nostra altezza?	&lt;br /&gt;
|es=¡Enfrentaos a mí!	&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Glacial Freeze-Dry&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=本気で凍らせる フリーズドライ &#039;&#039;{{tt|Honki de Kōraseru Furīzu Dorai|Deep Freeze Freeze-Dry}}&#039;&#039;&lt;br /&gt;
|zh_cmn=凍力十足之 冷凍乾燥 &#039;&#039;{{tt|Dònglì Shízú zhī Lěngdòng Gānzào|Dynamic Freezing Freeze-Dry}}&#039;&#039;&lt;br /&gt;
|fr=Froid extrême ! Lyophilisation !&lt;br /&gt;
|de=Gefriertrockner des perfekten Frostes&lt;br /&gt;
|ko=진짜 실력으로 얼려버리는 프리즈드라이 &#039;&#039;{{tt|Jinjja Sillyeog-euro Eollyeobeorineun Peurijeu Deurai|Real Skill Freezing Freeze-Dry}}&#039;&#039;&lt;br /&gt;
|it=Liofilizzazione cuore di ghiaccio&lt;br /&gt;
|es=Liofilización de Glaciales Habilidades	&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|ice}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Ice-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Frosina#Pokémon Masters EX]]&lt;br /&gt;
[[es:Nívea (Masters EX)]]&lt;br /&gt;
[[it:Frida (Masters EX)]]&lt;br /&gt;
[[ja:プリム (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:波妮#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Will_(Masters)&amp;diff=4073232</id>
		<title>Will (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Will_(Masters)&amp;diff=4073232"/>
		<updated>2024-08-01T17:38:50Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=psychic&lt;br /&gt;
|name=Will&lt;br /&gt;
|jname=イツキ&lt;br /&gt;
|jtrans=Itsuki&lt;br /&gt;
|image=Spr Masters Will.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Will&#039;s model&lt;br /&gt;
|num=16&lt;br /&gt;
|enva=Phillip Reich&amp;lt;ref name=&amp;quot;Phillip Reich&amp;quot;&amp;gt;[https://www.facebook.com/phillreich/posts/1889239661179364?__tn__=-R Phillip Reich on Facebook]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Hirofumi Nojima]]&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This stoic, masked Trainer has traveled the world and trained constantly in his pursuit of strength, rising to become one of [[Kanto]]&#039;s [[Elite Four]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;イツキ&#039;&#039;&#039; &#039;&#039;Itsuki&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Will|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Xatu}}. This sync pair was first made available since the game release.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Xatu==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Xatu&lt;br /&gt;
|ndex=0178 f&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|move2=Flying&lt;br /&gt;
|base=4&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=It&#039;s said that while this Pokémon has the power to predict the future, it&#039;s not powerful enough to change the future it sees.&lt;br /&gt;
|hp=521|atk=200|def=226|spatk=269|spdef=226|spe=410&lt;br /&gt;
|hp2=601|atk2=240|def2=266|spatk2=309|spdef2=266|spe2=450&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Will is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Stored Power}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the user&#039;s stats are raised, the greater the power of this move.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Confuse Ray}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Our Power Is Limitless!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|If any of the target&#039;s stats have been raised, the user&#039;s same stats are changed to double that amount.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Air Slash}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mystery Masquerade {{mcolor|Psychic|000}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases when the target is confused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Impervious&lt;br /&gt;
|Stats cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Psychic Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Psychic-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Masked Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Will &amp;amp; Xatu is an expanded grid, made available on May 25, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stored Power: Power +1&lt;br /&gt;
| Stored Power: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stored Power: Power +1&lt;br /&gt;
| Stored Power: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stored Power: Power +1&lt;br /&gt;
| Stored Power: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stored Power: Power +1&lt;br /&gt;
| Stored Power: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stored Power: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stored Power: Confusion Synergy 2&lt;br /&gt;
| Powers up the user’s moves when the target is confused.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confuse Ray: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Power +4&lt;br /&gt;
| Air Slash: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Power +4&lt;br /&gt;
| Air Slash: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Power +4&lt;br /&gt;
| Air Slash: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Power +4&lt;br /&gt;
| Air Slash: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Accuracy +5&lt;br /&gt;
| Air Slash: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Our Power Is Limitless!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wide Awake&lt;br /&gt;
| Prevents the user from falling asleep.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Precognition 2&lt;br /&gt;
| Quickly charges the move gauge when the field is Psychic Terrain.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Weird Recovery 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action when the field is Psychic Terrain.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Regen&lt;br /&gt;
| Applies the Gradual Healing effect to the user after using its sync move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Sync 5&lt;br /&gt;
| Powers up the user’s sync move against targets that are flinching, confused, or trapped.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Power Flux&lt;br /&gt;
| The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stop Hitting Yourself 5&lt;br /&gt;
| Raises the chance that an opponent will attack themselves due to being confused.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mutually Assured&lt;br /&gt;
| Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent’s move, the same status condition is also applied to that opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fortuitous 4&lt;br /&gt;
| Has a chance (50%) of raising one of the user’s following stats by one stat rank at random when an attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystery Masquerade Psychic: Power +25&lt;br /&gt;
| Mystery Masquerade Psychic: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystery Masquerade Psychic: Power +25&lt;br /&gt;
| Mystery Masquerade Psychic: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Will &amp;amp; Xatu can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 25: A Glorious Gambit}} (as a side foe)&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 25: A Glorious Gambit}} (as a side foe)&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Level-Up Course}} (prior to 1.12.0 update)&lt;br /&gt;
* Training area: {{DL|Training area|Strike Supercourse}} (prior to 1.12.0 update)&lt;br /&gt;
* [[Champion Stadium]]: [[Johto Challenge]], Hard Lv. 1 ({{type|Ghost}} weakness)&lt;br /&gt;
* [[Battle Point Challenge]]: Daily Region Rotation: Johto Team-Up&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Story event]]: [[Shining Star]] (February 28 to March 16, 2020)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 20 to 28, 2021)&lt;br /&gt;
* [[High score event]]: {{DL|High score event|Psychic-Type Masters}} (March 7 to 21, 2024)&lt;br /&gt;
&lt;br /&gt;
Will has also been shown to pair alongside the following Pokémon and can be battled against in:&lt;br /&gt;
* {{p|Jynx}}&lt;br /&gt;
** Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Dark}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* {{p|Exeggutor}}&lt;br /&gt;
** Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Poison}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Will appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]:&lt;br /&gt;
** {{DL|PML Arc|Chapter 24: A Shining Spotlight}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 25: A Glorious Gambit}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
* [[Story event]]: [[Shining Star]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
* A Day with Will&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Will/Quotes#Pokémon Masters EX|Will/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}&amp;quot; | [[File:Masters Dream Team Maker Will and Xatu.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Will Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters chapter 25 artwork 2.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Will &amp;amp; Xatu on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Will&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Indigo Plateau#First room|Indigo Plateau: Will&#039;s room}})&lt;br /&gt;
| Artwork of {{color2|000|PML Arc#Chapter 25: A Glorious Gambit|Chapter 25: A Glorious Gambit}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Will Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Will Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Will Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Will Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:VSWill Masters.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| VS model from&amp;lt;br&amp;gt;Pokémon Masters EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the [[story event]] [[Shining Star]], Will complains about being repeatedly mistaken for a member of [[Team Break]] due to his mask.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Will&#039;s design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Xatu is Will&#039;s signature Pokémon in the [[core series]] games. Xatu&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Our Power Is Limitless!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=力は無限！ &#039;&#039;{{tt|Chikara wa Mugen!|Limitless Power!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=力量無限！ &#039;&#039;{{tt|Lìliàng Wúxiàn!|Limitless Power!}}&#039;&#039;&lt;br /&gt;
|fr=Notre puissance est infinie !&lt;br /&gt;
|de=Unsere Stärke ist grenzenlos!&lt;br /&gt;
|ko=힘은무한! &#039;&#039;{{tt|Him-eun Muhan!|Limitless Power!}}&#039;&#039;&lt;br /&gt;
|it=Forza infinita!&lt;br /&gt;
|es=¡Poder infinito!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Mystery Masquerade Psychic&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=ゼロでない無限の サイコキネシス &#039;&#039;{{tt|Zero de Nai Mugen no Psychokinesis|Nonzero Infinity Psychic}}&#039;&#039;&lt;br /&gt;
|zh_cmn=非零即無限之 精神強念 &#039;&#039;{{tt|Fēilíng jí Wúxiàn zhī Jīngshén Qiángniàn|Non-Zero is Infinite Psychic}}&#039;&#039;&lt;br /&gt;
|fr=Bas les masques ! Psyko !&lt;br /&gt;
|de=Psychokinese der Unendlichkeit&lt;br /&gt;
|ko=0이 아닌 무한의 사이코키네시스 &#039;&#039;{{tt|Yeong-i Anin Muhan-ui Saikokinesiseu|Nonzero Infinity Psychic}}&#039;&#039;&lt;br /&gt;
|it=Psichico mascherato&lt;br /&gt;
|es=Psíquico Incógnito&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|psychic}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Psychic-type Trainers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Willi#Pokémon Masters EX]]&lt;br /&gt;
[[es:Mento (Masters EX)]]&lt;br /&gt;
[[it:Pino (Masters EX)]]&lt;br /&gt;
[[ja:イツキ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:一樹#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mallow_(Masters)&amp;diff=4073231</id>
		<title>Mallow (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mallow_(Masters)&amp;diff=4073231"/>
		<updated>2024-08-01T17:38:19Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=grass&lt;br /&gt;
|name=Mallow&lt;br /&gt;
|jname=マオ&lt;br /&gt;
|jtrans=Mao&lt;br /&gt;
|image=Spr Masters Mallow.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Mallow&#039;s model&lt;br /&gt;
|num=114&lt;br /&gt;
|enva=Amber Connor&amp;lt;ref name=&amp;quot;Amber Connor&amp;quot;&amp;gt;[https://www.amberconnor.com/resume Amber Connor&#039;s résumé]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Sora Amamiya&amp;lt;ref name=&amp;quot;Sora Amamiya&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1352135587818426369 Pokémon Masters EX Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Mallow is a [[Trial Captain|captain]] on [[Akala Island]] in [[Alola]] and works at a {{DL|Konikoni City|restaurant}} where she hones her skills as a chef. Her cooking is unique but popular among some.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mallow&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マオ&#039;&#039;&#039; &#039;&#039;Mao&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Mallow|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{TP|Mallow|Tsareena}}. She was first introduced in the [[story event]] [[Rosa&#039;s Party]]. The sync pair can be obtained through the [[sync pair scout]], starting from January 21, 2021. This pair can be raised to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
Mallow is also available in her Palentine&#039;s attire, partnered with {{p|Appletun}}. This pair can be obtained from a limited seasonal sync pair scout beginning on January 31, 2023. This pair can be raised to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
Mallow also forms a sync pair with her {{p|Shiinotic}}. This pair can be obtained through a Variety sync pair scout beginning on July 23, 2023. This pair can also be raised to {{6EX}} since it first released, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Tsareena==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Tsareena&lt;br /&gt;
|namelink=Mallow&#039;s Tsareena&lt;br /&gt;
|ndex=0763&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ice&lt;br /&gt;
|description=A master of grand and beautiful kicks, it can knock out even kickboxing champions with a single blow.&lt;br /&gt;
|hp=673|atk=356|def=199|spatk=222|spdef=199|spe=228&lt;br /&gt;
|hp2=773|atk2=396|def2=239|spatk2=262|spdef2=239|spe2=268&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Mallow is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|Mallow Spotlight Scout|January 21 to February 4, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Trop Kick}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|36&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Attack by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Teeter Dance}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Leaves the target confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mallow Special!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed, accuracy, and critical-hit rate by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Power Whip}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|118&lt;br /&gt;
|141&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bold-Flavored {{mcolor|Bloom Doom|000}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases if the target is confused.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Confusion Synergy 5&lt;br /&gt;
|Powers up the user&#039;s moves when the target is confused.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Solar Shield&lt;br /&gt;
|Status conditions cannot be inflicted on the user when the weather is sunny.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Power Posture&lt;br /&gt;
|The more the target&#039;s Attack is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Grass-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Trial Giver Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Cook Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt; • [[File:Masters Fiery Crystal icon.png|20px|link=]] Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Mallow &amp;amp; Tsareena&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trop Kick: Power +4&lt;br /&gt;
| Trop Kick: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trop Kick: Power +4&lt;br /&gt;
| Trop Kick: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trop Kick: Power +4&lt;br /&gt;
| Trop Kick: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trop Kick: Power +4&lt;br /&gt;
| Trop Kick: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trop Kick: Power +4&lt;br /&gt;
| Trop Kick: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trop Kick: Power +4&lt;br /&gt;
| Trop Kick: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trop Kick: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trop Kick: Power Posture&lt;br /&gt;
| The more the target&#039;s Attack is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trop Kick: Overwhelm 9&lt;br /&gt;
| Lowers the target&#039;s Attack by one stat rank when an attack is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Teeter Dance: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Teeter Dance: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +3&lt;br /&gt;
| Power Whip: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +3&lt;br /&gt;
| Power Whip: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +3&lt;br /&gt;
| Power Whip: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +3&lt;br /&gt;
| Power Whip: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Accuracy +5&lt;br /&gt;
| Power Whip: Accuracy ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Accuracy +5&lt;br /&gt;
| Power Whip: Accuracy ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mallow Special!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wide Awake&lt;br /&gt;
| Prevents the Pokémon from falling asleep.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 3&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pecking Order&lt;br /&gt;
| The more the target&#039;s Attack is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Strike 1&lt;br /&gt;
| Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Charging Sun 3&lt;br /&gt;
| Powers up the user&#039;s moves when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stop Hitting Yourself 5&lt;br /&gt;
| Raises the chance that an opponent will attack themselves due to being confused.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bold-Flavored Bloom Doom: Power +25&lt;br /&gt;
| Bold-Flavored Bloom Doom: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bold-Flavored Bloom Doom: Power +25&lt;br /&gt;
| Bold-Flavored Bloom Doom: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shiinotic==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Shiinotic&lt;br /&gt;
|ndex=0756&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Poison&lt;br /&gt;
|description=It puts its prey to sleep and siphons off their vitality through the tip of its arms. If one of its kind is weakened, it helps by sending it vitality.&lt;br /&gt;
|hp=630|atk=88|def=273|spatk=224|spdef=297|spe=251&lt;br /&gt;
|hp2=730|atk2=128|def2=313|spatk2=264|spdef2=337|spe2=291&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Mallow &amp;amp; Shiinotic are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|Mallow Variety Scout|July 23 to August 4, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
&lt;br /&gt;
They were also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Giga Drain}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|91&lt;br /&gt;
|109&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more it restores the user&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Def|X Sp. Def All]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Stun Spore}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Today&#039;s Special!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Strong Kick to It {{mcolor|Bloom Doom|000}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|“Absorbs” Hit: Attack ↓ 9&lt;br /&gt;
|Lowers the target&#039;s Attack by 1 stat rank when the user&#039;s attack move that has the absorbs effect tag is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hit Paralyzed Opp: Recover HP 9&lt;br /&gt;
|Restores the user&#039;s HP when its attack move is successful against a paralyzed opponent.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Status Immunity&lt;br /&gt;
|Status conditions cannot be inflicted on the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Trial Giver Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Cook Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt; • [[File:Masters Fiery Crystal icon.png|20px|link=]] Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Mallow &amp;amp; Shiinotic is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Power +3&lt;br /&gt;
| Giga Drain: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Power +3&lt;br /&gt;
| Giga Drain: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Power +3&lt;br /&gt;
| Giga Drain: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Power +3&lt;br /&gt;
| Giga Drain: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Power +3&lt;br /&gt;
| Giga Drain: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Giga Drain: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stun Spore: Accuracy +10&lt;br /&gt;
| Stun Spore: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stun Spore: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: Shielded 1&lt;br /&gt;
| Raises the Defense of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Today&#039;s Special!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Today&#039;s Special!: Pep Rally 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Today&#039;s Special!: Hit and Heal 9&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Racing Rain 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is rainy.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Refreshing Rain 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action while the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catalyst&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S-Move: Team HP Recovery (M) 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hit Paralyzed Opp: Recover HP 4&lt;br /&gt;
| Has a chance (50%) of restoring the user&#039;s HP when its attack move is successful against a paralyzed opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sharp Entry 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| “Absorbs” Hit: Sp. Atk ↓ 9&lt;br /&gt;
| Lowers the target&#039;s Sp. Atk by 1 stat rank when the user&#039;s attack move that has the absorbs effect tag is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strong Kick to It Bloom Doom: Power +25&lt;br /&gt;
| Strong Kick to It Bloom Doom: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strong Kick to It Bloom Doom: Power +25&lt;br /&gt;
| Strong Kick to It Bloom Doom: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appletun==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=dragon&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Mallow (Palentine&#039;s 2023)&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;マオ（２３シーズン）&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Mao (2023 Season)&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Mallow Palentines 2023.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Mallow&#039;s model (Palentine&#039;s 2023)&lt;br /&gt;
|num=114&lt;br /&gt;
|enva=Amber Connor&lt;br /&gt;
|java=Sora Amamiya&lt;br /&gt;
|desc=Mallow is making apple pies for Palentine’s and working hard to perfect her mightiest apple pie recipe. Her partner Pokémon Appletun evolved using a [[Sweet Apple]].&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Appletun&lt;br /&gt;
|ndex=0842&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Dragon&lt;br /&gt;
|move2=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Flying&lt;br /&gt;
|description=Its body is covered in sweet nectar, and the skin on its back is especially yummy. Children used to have it as a snack.&lt;br /&gt;
|hp=567|atk=156|def=293|spatk=200|spdef=268|spe=239&lt;br /&gt;
|hp2=667|atk2=196|def2=333|spatk2=240|spdef2=308|spe2=279&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Mallow (Palentine&#039;s 2023) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|Mallow Seasonal Scout|January 31 to February 21, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|February 13 to 29, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dragon Pulse}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Apple Acid}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|36&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Order Up!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Charges the user&#039;s move gauge by 2 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead. Raises the Defense of all allied sync pairs by 3 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Quality Ingredients Dragon Beam&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Fist Bump 9&lt;br /&gt;
|Restores the HP of all allied sync pairs when the user&#039;s attack move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Midpoint Mend 5&lt;br /&gt;
|Restores the user&#039;s HP by approximately 50% of its maximum HP the first time its HP drops to half or below each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1st S-Move: Team HP Recovery (M) 2&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 40% of their maximum HP the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dragon Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Cook Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Mallow (Palentine&#039;s 2023) &amp;amp; Appletun&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +40&lt;br /&gt;
| HP +40&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Pulse: Power +3&lt;br /&gt;
| Dragon Pulse: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Pulse: Power +3&lt;br /&gt;
| Dragon Pulse: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Pulse: Power +3&lt;br /&gt;
| Dragon Pulse: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Pulse: Power +3&lt;br /&gt;
| Dragon Pulse: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Pulse: Power +3&lt;br /&gt;
| Dragon Pulse: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Pulse: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Pulse: Staggering 4&lt;br /&gt;
| Has a chance (50%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Apple Acid: Power +3&lt;br /&gt;
| Apple Acid: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Apple Acid: Power +3&lt;br /&gt;
| Apple Acid: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Apple Acid: Power +3&lt;br /&gt;
| Apple Acid: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Apple Acid: Power +3&lt;br /&gt;
| Apple Acid: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Apple Acid: Power +3&lt;br /&gt;
| Apple Acid: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Apple Acid: Flabbergast 4&lt;br /&gt;
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Apple Acid: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Apple Acid: Trip Up 9&lt;br /&gt;
| Lowers the target&#039;s Speed by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Order Up!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Order Up!: Catalytic Kick 9&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sterner Stuff 2&lt;br /&gt;
| Reduces damage when the user is hit by a physical attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Triage Tank 4&lt;br /&gt;
| Has a chance (50%) of restoring the user&#039;s HP when it is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sync Cure 9&lt;br /&gt;
| Removes all status conditions from all allied sync pairs after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hype Up 9&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impervious&lt;br /&gt;
| The user&#039;s stats cannot be lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quality Ingredients Dragon Beam: Power +25&lt;br /&gt;
| Quality Ingredients Dragon Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quality Ingredients Dragon Beam: Power +25&lt;br /&gt;
| Quality Ingredients Dragon Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Mallow &amp;amp; Tsareena can be battled against in:&lt;br /&gt;
* [[Story event]]: [[Rosa&#039;s Party]] (December 12, 2019 to January 1, 2020)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (August 11 to 28, 2021)&lt;br /&gt;
&lt;br /&gt;
Mallow &amp;amp; Shiinotic can be battled against in:&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Akala Passion}} (as a side foe; July 21 to August 4, 2023)&lt;br /&gt;
&lt;br /&gt;
Mallow (Palentine&#039;s 2023) &amp;amp; Appletun can be battled against in:&lt;br /&gt;
* Story event: [[Victor&#039;s Cooking Class!]] (February 9 to 26, 2024)&lt;br /&gt;
&lt;br /&gt;
Mallow has also been shown to pair alongside {{p|Trevenant}} and can be battled against in:&lt;br /&gt;
* [[High score event]]: {{DL|High score event|Grass-Type Masters}} (January 9 to 23, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Mallow appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Alola: Protecting the Island}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Rosa&#039;s Party]]&lt;br /&gt;
** [[Trials on the Isle]]&lt;br /&gt;
** [[Beachside Rivalry]]&lt;br /&gt;
** [[Galar&#039;s Poké Ball Enthusiast]]&lt;br /&gt;
** [[The Electrifying Influencer]]&lt;br /&gt;
* [[Prestige event]]: {{DL|Prestige event|Battle Buffet Bash}}&lt;br /&gt;
* [[Solo event]]: [[Mushroom Mania]]&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Akala Passion}}&lt;br /&gt;
&lt;br /&gt;
Mallow appears in her Palentine&#039;s outfit in the following story areas:&lt;br /&gt;
* [[Story event]]: [[Chef&#039;s Heartful Delivery]]&lt;br /&gt;
* [[Special sync pair event]]: {{DL|Special sync pair event|Sweet and Fancy}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Mallow &amp;amp; Tsareena====&lt;br /&gt;
* A Day with Mallow&lt;br /&gt;
====Mallow (Palentine&#039;s 2023) &amp;amp; Appletun====&lt;br /&gt;
* Palentine&#039;s Day Campaign&lt;br /&gt;
* Mightiest vs. Ultimate!&lt;br /&gt;
* The Judge from Galar&lt;br /&gt;
* Ready to Bake!&lt;br /&gt;
* A Chef&#039;s Path&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Mallow/Quotes#Pokémon Masters EX|Mallow/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Mallow===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:Spr Masters Mallow 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:VSMallow Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:Spr Masters Mallow EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:VSMallow EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Mallow Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Mallow&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Lush Jungle}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Mallow Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Mallow Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Mallow Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Mallow Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Battle Buffet Bash artwork.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| {{color2|FFF|Prestige event#Battle Buffet Bash|Battle Buffet Bash}} artwork&amp;lt;br&amp;gt;by {{color2|FFF|Megumi Mizutani}}&amp;lt;ref&amp;gt;[https://twitter.com/pokemas_game/status/1333319856813350913?s=20 PokéMas tweet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mallow (Palentine&#039;s 2023)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}&amp;quot; | [[File:Spr Masters Mallow Palentines 2023 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}&amp;quot; | [[File:VSMallow Palentines 2023 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}&amp;quot; | [[File:Spr Masters Mallow Palentines 2023 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}&amp;quot; | [[File:VSMallow Palentines 2023 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Palentines 2023 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Mallow&#039;s sync move mindscape&amp;lt;br&amp;gt;(Palentine&#039;s 2023)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Mallow Palentines 2023 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Mallow Palentines 2023 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Mallow Palentines 2023 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Mallow Palentines 2023 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Mallow Palentine 2023 artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 1-Star Chefs Heartful Delivery.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 2-Star Chefs Heartful Delivery.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 3-Star Chefs Heartful Delivery.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal Apple Pie of My Eye.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Chef&#039;s Heartful Delivery&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Chef&#039;s Heartful Delivery&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Chef&#039;s Heartful Delivery&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Apple Pie of My Eye&lt;br /&gt;
| Special {{color|FFF|Chef&#039;s Heartful Delivery}} artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Mallow (Palentine&#039;s 2023) &amp;amp; Appletun were the first {{type|Dragon}} sync pair with the [[Alola]] theme skill.&lt;br /&gt;
** Upon their release, Alola became the third region in Pokémon Masters EX to have a sync pair of every type, behind [[Sinnoh]] and [[Unova]].&lt;br /&gt;
* All versions of Mallow use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Lana}}, {{mas|Kiawe}}, {{mas|Olivia}}, and {{mas|Siebold}}.&lt;br /&gt;
** Mallow also uses special voice-over lines upon winning a battle with Lana or Siebold in the same team.&lt;br /&gt;
* In the [[story event]] [[Chef&#039;s Heartful Delivery]], Mallow reveals that she received her Appletun from {{mas|Victor}} as an {{p|Applin}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Mallow&#039;s design is based on her appearance in {{game4|SMUSUM}}. {{TP|Mallow|Tsareena}} is Mallow&#039;s signature Pokémon in the [[core series]] games. Tsareena&#039;s {{mas|Dex}} entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Shiinotic is another Pokémon that Mallow uses in the core series games. Shiinotic&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Mallow is not seen owning an Appletun outside this game. Appletun&#039;s Dex entry comes from {{pkmn|Sword and Shield|Pokémon Shield}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Mallow Special!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=マオの本気食らえ！ &#039;&#039;{{tt|Mao no Honki Kurae!|Get a Taste of Mallow&#039;s True Talent!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=嚐嚐瑪奧的真本事！ &#039;&#039;{{tt|Chángcháng Mǎ&#039;ào-de Zhēnběnshì!|Get a Taste of Mallow&#039;s Real Skill!}}&#039;&#039;&lt;br /&gt;
|fr=Aussi sérieux que la bouffe !&lt;br /&gt;
|de=Wie schmeckt dir das?!&lt;br /&gt;
|ko=마오의진짜실력받아라! &#039;&#039;{{tt|Mao-ui Jinjja Sillyeok Badara!|Get a Taste of Mallow&#039;s True Talent!}}&#039;&#039;&lt;br /&gt;
|it=Condirò la lotta con una mossa!&lt;br /&gt;
|es=¡Comeos esta!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Bold-Flavored Bloom Doom&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=気風の良い料理人の ブルームシャインエクストラ &#039;&#039;{{tt|Kifū no Yoi Ryōrinin no Burūmu Shain Ekusutora|Generous Cook Bloom Doom}}&#039;&#039;&lt;br /&gt;
|zh_cmn=爽朗的廚師之 絢爛繽紛花怒放 &#039;&#039;{{tt|Shuǎnglǎng de Chúshī zhī Xuànlàn Bīnfēn Huānùfàng|Vivacious Chef Bloom Doom}}&#039;&#039;&lt;br /&gt;
|fr=Un Barbaragoût, un ! Pétalexplosion !&lt;br /&gt;
|de=Brillante Blütenpracht der Köchin&lt;br /&gt;
|ko=털털한 요리사의 블룸샤인엑스트라 &#039;&#039;{{tt|Teolteolhan Yorisa-ui Beullum Syain Ekseuteura|Easy-Going Cook Bloom Doom}}&#039;&#039;&lt;br /&gt;
|it=Floriscoppio Sfolgorante da chef&lt;br /&gt;
|es=Megatón Floral de la Chef Alegre&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Today&#039;s Special!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=本日のおすすめ！ &#039;&#039;{{tt|Honjitsu no Osusume!|Today&#039;s Recommendations!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=請用本日特餐！ &#039;&#039;{{tt|Qǐng Yòng Běnrì Tècān|Please Try Today&#039;s Special!}}&#039;&#039;&lt;br /&gt;
|fr=Voici le plat du jour !&lt;br /&gt;
|de=Empfehlung des Tages!&lt;br /&gt;
|ko=오늘의추천메뉴! &#039;&#039;{{tt|Oneul-ui Chucheon Menyu!|Today&#039;s Featured Menu!}}&#039;&#039;&lt;br /&gt;
|it=La ricetta del giorno&lt;br /&gt;
|es=¡Recomendación del día!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Strong Kick to It Bloom Doom&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=クセは強めな ブルームシャインエクストラ &#039;&#039;{{tt|Kuse wa Tsuyome na Burūmu Shain Ekusutora|Strong Peculiarity Bloom Doom}}&#039;&#039;&lt;br /&gt;
|zh_cmn=超有個人風格之 絢爛繽紛花怒放 &#039;&#039;{{tt|Chāo Yǒu Gèrén Fēnggé zhī Xuànlàn Bīnfēn Huānùfàng|Strong Personality Bloom Doom}}&#039;&#039;&lt;br /&gt;
|fr=Un plat corsé ! Pétalexplosion Éblouissante !&lt;br /&gt;
|de=Brillante Blütenpracht des Krafttritts	&lt;br /&gt;
|ko=개성 강한 맛의 블룸샤인엑스트라 &#039;&#039;{{tt|Gaeseong Ganghan Mas-ui Beullum Syain Ekseuteura|Strong Taste Cook Bloom Doom}}&#039;&#039;&lt;br /&gt;
|it=Floriscoppio Sfolgorante dal gusto deciso&lt;br /&gt;
|es=Megatón Floral Bien Aliñado&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Order Up!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff&lt;br /&gt;
|ja=お待ちどおさま！ &#039;&#039;{{tt|Omachi do o-sama!|Thank You for Waiting!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=久等了！ &#039;&#039;{{tt|Jiǔ děng le!|Thank You for Waiting!}}&#039;&#039;&lt;br /&gt;
|fr=Désolée pour l&#039;attente !&lt;br /&gt;
|de=Danke fürs Warten!&lt;br /&gt;
|ko=오래기다렸지! &#039;&#039;{{tt|Oraegidaryeot-ji!|Thank You for Waiting!}}&#039;&#039;&lt;br /&gt;
|it=Scusate l&#039;attesa!&lt;br /&gt;
|es=¡Gracias por venir!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Quality Ingredients Dragon Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff&lt;br /&gt;
|ja=素材のよさが光る最強の	ドラゴンレイ &#039;&#039;{{tt|Sozai no Yosa ga Hikaru Saikyō no Doragon Rei|Ingredients Shining Through with the Strongest Dragon Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=材料潛力閃閃發光最強之 龍之光線  &#039;&#039;{{tt|Cáiliào Qiánlì Shǎnshǎn Fāguāng Zuìqiáng zhī Lóng-zhī Guāngxiàn|Potential of Ingredients Shining Through with the Strongest Dragon Ray}}&#039;&#039;&lt;br /&gt;
|fr=Nom d&#039;une louche ! Laser Dragon !&lt;br /&gt;
|de=Drachenstrahl der allerfeinsten Zutaten&lt;br /&gt;
|ko=재료의 맛이 빛나는 최강의 드래곤레이 &#039;&#039;{{tt|Jaeryo-ui Mas-i Binnaneun Choegang-ui Deuraegon Rei|Ingredients Shining Through with the Strongest Dragon Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Drago che ha stoffa da vendere&lt;br /&gt;
|es=Rayo Dragón Especialidad de la Casa&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|grass}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grass-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Z-Rings]]&lt;br /&gt;
[[Category:Trial Captains]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Maho#Pokémon Masters EX]]&lt;br /&gt;
[[es:Lulú (Masters EX)]]&lt;br /&gt;
[[it:Ibis (Masters EX)]]&lt;br /&gt;
[[ja:マオ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:瑪奧#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kiawe_(Masters)&amp;diff=4073230</id>
		<title>Kiawe (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kiawe_(Masters)&amp;diff=4073230"/>
		<updated>2024-08-01T17:37:45Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MissingInfo|1|enva}}&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fire&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Kiawe&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;カキ&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Kaki&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Kiawe.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Kiawe&#039;s model&lt;br /&gt;
|num=130&lt;br /&gt;
|enva=Unknown&lt;br /&gt;
|java=Tomohiro Ōmachi&amp;lt;ref name=&amp;quot;Tomohiro Ōmachi&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1403956045999796228 Pokémon Masters EX Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Kiawe is a [[Trial Captain|captain]] of [[Akala Island]] and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the [[Alola]] region.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kiawe&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カキ&#039;&#039;&#039; &#039;&#039;Kaki&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Kiawe|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{rf|Alolan}} {{TP|Kiawe|Marowak}}. The sync pair can be obtained through a [[sync pair scout]], starting on June 13, 2021. This pair can be raised to {{6EX}} since its release.&lt;br /&gt;
&lt;br /&gt;
Kiawe also forms a sync pair with his {{p|Arcanine}}. This pair was first made available through a Variety sync pair scout beginning on July 21, 2023. This pair can also be raised to {{6EX}} since it first released, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Marowak}}&lt;br /&gt;
{{anchor|Alolan Marowak}}&lt;br /&gt;
==Marowak (Alola Form)==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Marowak&lt;br /&gt;
|namelink=Kiawe&#039;s Marowak&lt;br /&gt;
|ndex=0105A&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|move2=Ghost&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=The rich greenery of the Alola region is hard on Marowak. It controls fire to stay alive.&lt;br /&gt;
|hp=603|atk=273|def=273|spatk=185|spdef=229|spe=227&lt;br /&gt;
|hp2=703|atk2=313|def2=313|spatk2=225|spdef2=269|spe2=267&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Kiawe is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|fire}}&lt;br /&gt;
{{MastersAvailability/entry|Kiawe Spotlight Scout|June 13 to July 1, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Scout|June 10 to 24, 2022}}&lt;br /&gt;
{{MastersAvailability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flame Charge}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|36&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the user&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Shadow Bone}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|49&lt;br /&gt;
|58&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of lowering the target&#039;s Defense by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dancing Fever!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Dance {{mcolor|Inferno Overdrive|000}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dashing Team 5&lt;br /&gt;
|Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|On a Roll 4&lt;br /&gt;
|Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Quick Tempo&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fire Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Trial Giver Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Body Builder Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Kiawe &amp;amp; Marowak&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +3&lt;br /&gt;
| Flame Charge: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +3&lt;br /&gt;
| Flame Charge: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +3&lt;br /&gt;
| Flame Charge: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Bone: Power +4&lt;br /&gt;
| Shadow Bone: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Bone: Power +4&lt;br /&gt;
| Shadow Bone: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Bone: Power +4&lt;br /&gt;
| Shadow Bone: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Bone: Power +4&lt;br /&gt;
| Shadow Bone: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Bone: Power +4&lt;br /&gt;
| Shadow Bone: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Bone: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing Fever!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Strike 3&lt;br /&gt;
| Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wise Entry 2&lt;br /&gt;
| Raises the user&#039;s Sp. Def by two stat ranks when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Group 2&lt;br /&gt;
| Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Healing 1&lt;br /&gt;
| Has a chance (20%) of restoring the user&#039;s HP when its move is a critical hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unfortuitous 4&lt;br /&gt;
| Has a chance (50%) of lowering one of the target&#039;s following stats by one stat rank at random when the user&#039;s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Dance Inferno Overdrive: Power +25&lt;br /&gt;
| Fire Dance Inferno Overdrive: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Dance Inferno Overdrive: Power +25&lt;br /&gt;
| Fire Dance Inferno Overdrive: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arcanine==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Arcanine&lt;br /&gt;
|ndex=0059&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Legends tell of its fighting alongside a general and conquering a whole country.&lt;br /&gt;
|hp=689|atk=380|def=176|spatk=380|spdef=176|spe=356&lt;br /&gt;
|hp2=789|atk2=420|def2=216|spatk2=420|spdef2=216|spe2=396&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Kiawe &amp;amp; Arcanine are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|fire}}&lt;br /&gt;
{{MastersAvailability/entry|Kiawe Variety Scout|July 21 to August 4, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
They were also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|fire}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Ember}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Will-O-Wisp}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Fire Spin}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Come On By!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 4 stat ranks. Raises the user&#039;s accuracy and critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dance Together {{mcolor|Inferno Overdrive|000}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack&#039;s power increases when the target is burned.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Extend Range&lt;br /&gt;
|When a move used by the user&#039;s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user&#039;s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hit Burned Opp: Sp. Atk ↓ 9&lt;br /&gt;
|Lowers the target&#039;s Sp. Atk by 1 stat rank when the user&#039;s attack move is successful against a burned opponent.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hit Trapped Opp: Sp. Def ↓ 9&lt;br /&gt;
|Lowers the target&#039;s Sp. Def by 1 stat rank when the user&#039;s attack move is successful against targets that are trapped.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fire Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fire-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Trial Giver Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Body Builder Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Kiawe &amp;amp; Arcanine is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ember: Power +4&lt;br /&gt;
| Ember: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ember: Power +4&lt;br /&gt;
| Ember: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ember: Power +4&lt;br /&gt;
| Ember: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ember: Power +4&lt;br /&gt;
| Ember: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ember: Power +4&lt;br /&gt;
| Ember: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ember: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Will-O-Wisp: Accuracy +10&lt;br /&gt;
| Will-O-Wisp: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Will-O-Wisp: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +3&lt;br /&gt;
| Fire Spin: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +3&lt;br /&gt;
| Fire Spin: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +3&lt;br /&gt;
| Fire Spin: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +3&lt;br /&gt;
| Fire Spin: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +3&lt;br /&gt;
| Fire Spin: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Accuracy +10&lt;br /&gt;
| Fire Spin: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Come On By!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Come On By!: Propulsion 9&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escape Artist&lt;br /&gt;
| Prevents the user from becoming trapped.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stationary Target 3&lt;br /&gt;
| Powers up the user&#039;s moves when the target is trapped.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scorcher 2&lt;br /&gt;
| Increases the amount of damage an opponent takes from being burned.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokey Trap 5&lt;br /&gt;
| Increases the amount of damage an opponent takes from being trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hit Burned Opp: Attack ↓ 9&lt;br /&gt;
| Lowers the target&#039;s Attack by 1 stat rank when the user&#039;s attack move is successful against a burned opponent.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hit Trapped Opp: Speed ↓ 9&lt;br /&gt;
| Lowers the target&#039;s Speed by 1 stat rank when the user&#039;s attack move is successful against targets that are trapped.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Sync 5&lt;br /&gt;
| Powers up the user&#039;s sync move against targets that are flinching, confused, or trapped.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Play&lt;br /&gt;
| The more the target&#039;s stats are lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sync Regen&lt;br /&gt;
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrify 2&lt;br /&gt;
| Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing Together Inferno Overdrive: Power +25&lt;br /&gt;
| Dancing Together Inferno Overdrive: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing Together Inferno Overdrive: Power +25&lt;br /&gt;
| Dancing Together Inferno Overdrive: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Kiawe &amp;amp; Marowak can be battled against in:&lt;br /&gt;
* [[High score event]]: {{DL|High score event|Fire-Type Masters}} (November 8 to 22, 2023)&lt;br /&gt;
* [[Costume event]]: [[The Power of Dance]] (March 14 to 31, 2024)&lt;br /&gt;
&lt;br /&gt;
Kiawe &amp;amp; Arcanine can be battled against in:&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Akala Passion}} (July 21 to August 4, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Kiawe appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Alola: Protecting the Island}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Trials on the Isle]]&lt;br /&gt;
** [[Chef&#039;s Heartful Delivery]]&lt;br /&gt;
* [[Solo event]]: [[Town Square Street Fair]]&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Akala Passion}}&lt;br /&gt;
* [[Costume event]]: [[The Power of Dance]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Kiawe &amp;amp; Marowak====&lt;br /&gt;
* A Day with Kiawe&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Kiawe/Quotes#Pokémon Masters EX|Kiawe/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Spr Masters Kiawe 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Spr Masters Kiawe EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:VSKiawe Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Kiawe Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model &amp;lt;!--Same for original and EX--&amp;gt;&lt;br /&gt;
| Kiawe&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Wela Volcano Park}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Kiawe Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Kiawe Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Kiawe Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Kiawe Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 1-Star Town Square Street Fair.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 2-Star Town Square Street Fair.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 3-Star Town Square Street Fair.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal Alolapalooza.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Town Square Street Fair&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Town Square Street Fair&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Town Square Street Fair&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Alolapalooza&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Kiawe is the only Trainer who uses the same VS model in his normal and EX colors, as all the parts of his outfit that change color are not visible in his VS model.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Kiawe&#039;s design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. [[Kiawe&#039;s Marowak|Alolan Marowak]] is Kiawe&#039;s signature Pokémon in the [[core series]] games, as well as the [[Totem Pokémon]] of his [[island challenge]] trial in Pokémon Ultra Sun and Ultra Moon. Alolan Marowak&#039;s {{mas|Dex}} entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Arcanine is another Pokémon that Kiawe uses in the core series games. Arcanine&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Dancing Fever!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=踊り続けるぞ！ &#039;&#039;{{tt|Odori Tsuzukeru zo!|Keep On Dancing!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=一直跳舞吧！ &#039;&#039;{{tt|Yìzhí Tiàowǔ ba!|Keep On Dancing!}}&#039;&#039;&lt;br /&gt;
|fr=Je vais vous faire valser !&lt;br /&gt;
|de=Tanzen wir weiter!&lt;br /&gt;
|ko=계속춤추겠어! &#039;&#039;{{tt|Gyesok Chumchugesseo!|Keep On Dancing!}}&#039;&#039;&lt;br /&gt;
|it=Il ritmo ci trasporta!&lt;br /&gt;
|es=¡Que el baile no pare!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Fire Dance Inferno Overdrive&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=寡黙なダンサーの ダイナミックフルフレイム &#039;&#039;{{tt|Kamoku na Dansā no Dainamikku Furu Fureimu|Taciturn Dancer&#039;s Inferno Overdrive}}&#039;&#039;&lt;br /&gt;
|zh_cmn=寡言舞者之 超強極限爆焰彈 &#039;&#039;{{tt|Guǎyán Wǔzhě zhī Chāoqiáng Jíxiàn Bàoyàndàn|Taciturn Dancer&#039;s Inferno Overdrive}}&#039;&#039;&lt;br /&gt;
|fr=Danseur du feu ! Pyro-Explosion !&lt;br /&gt;
|de=Dynamische Maxiflamme des Tänzers&lt;br /&gt;
|ko=과묵한 댄서의 다이내믹풀플레임 &#039;&#039;{{tt|Gwamukhan Daenseo-ui Dainaemik Pul Peulleim|Taciturn Dancer&#039;s Inferno Overdrive}}&#039;&#039;&lt;br /&gt;
|it=Fiammobomba Detonante del ballo&lt;br /&gt;
|es=Hecatombe Pírica del Bailarín Ceñudo&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Come On By!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=おいでませ！ &#039;&#039;{{tt|O-idemase!|Come On By!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=過來吧！ &#039;&#039;{{tt|Guòlái ba!|Come On By!}}&#039;&#039;&lt;br /&gt;
|fr=À toi !&lt;br /&gt;
|de=Los, komm!&lt;br /&gt;
|ko=어서오세요! &#039;&#039;{{tt|Eoseooseyo!!|Come On By!}}&#039;&#039;&lt;br /&gt;
|it=Venite avanti!&lt;br /&gt;
|es=¡Vamos, compi!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Dancing Together Inferno Overdrive&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=共に踊り明かす ダイナミックフルフレイム &#039;&#039;{{tt|Tomo ni Odori Akasu Dainamikku Furu Fureimu|Dance the Night Away Inferno Overdrive}}&#039;&#039;&lt;br /&gt;
|zh_cmn=一起徹夜跳舞之 超強極限爆焰彈 &#039;&#039;{{tt|Yīqǐ Chèyè Tiàowǔ zhī Chāoqiáng Jíxiàn Bàoyàndàn|Dance the Night Away Inferno Overdrive}}&#039;&#039;&lt;br /&gt;
|fr=Baptême du feu ! Pyro-Explosion Cataclysmique !&lt;br /&gt;
|de=Dynamische Maxiflamme des Tanzduos&lt;br /&gt;
|ko=밤새 같이 춤추는 다이내믹풀플레임 &#039;&#039;{{tt|Bamsae Gat-i Chumchuneun Dainaemik Pul Peulleim|Dance the Night Away Inferno Overdrive}}&#039;&#039;&lt;br /&gt;
|it=Fiammobomba Detonante di chi danza insieme&lt;br /&gt;
|es=Hecatombe Pírica de Bailes Tradicionales&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{masterscharacters|fire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trial Captains]]&lt;br /&gt;
[[Category:Trainers with Z-Rings]]&lt;br /&gt;
[[Category:Fire-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kiawe#Pokémon Masters EX]]&lt;br /&gt;
[[es:Kiawe (Masters EX)]]&lt;br /&gt;
[[it:Kawe (Masters EX)]]&lt;br /&gt;
[[ja:カキ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:卡奇#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Clair_(Masters)&amp;diff=4044908</id>
		<title>Clair (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Clair_(Masters)&amp;diff=4044908"/>
		<updated>2024-06-30T04:02:11Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=dragon&lt;br /&gt;
|name=Clair&lt;br /&gt;
|jname=イブキ&lt;br /&gt;
|jtrans=Ibuki&lt;br /&gt;
|image=Spr Masters Clair.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Clair&#039;s model&lt;br /&gt;
|num=14&lt;br /&gt;
|enva=Sarah Anne Williams&amp;lt;ref name=&amp;quot;Sarah Anne Williams&amp;quot;&amp;gt;[https://twitter.com/SarahAnneWillia/status/1337881861016727558 Sarah Anne Williams on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Kei Kawamura&amp;lt;ref name=&amp;quot;Kei Kawamura&amp;quot;&amp;gt;[https://twitter.com/lalofficial1/status/1167422357369020416 LAL official profile on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=She is a proud, confident [[Gym Leader]] who uses Dragon-type Pokémon. Her cousin {{mas|Lance}} is also a Dragon-type Pokémon user.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Clair&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;イブキ&#039;&#039;&#039; &#039;&#039;Ibuki&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Clair|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Kingdra}}. This sync pair was first made available since the game release. The pair&#039;s potential can be upgraded to {{6EX}} beginning on July 25, 2023.&lt;br /&gt;
&lt;br /&gt;
Clair in her New Year&#039;s 2024 attire forms a sync pair with {{p|Drampa}}. This pair can be obtained through a seasonal sync pair scout beginning on January 1, 2024. This pair can be raised to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Kingdra==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Kingdra&lt;br /&gt;
|ndex=0230&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Dragon&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Dragon&lt;br /&gt;
|description=Kingdra lives at extreme ocean depths that are otherwise uninhabited. It has long been believed that the yawning of this Pokémon creates spiraling ocean currents.&lt;br /&gt;
|hp=620|atk=272|def=160|spatk=345|spdef=161|spe=270&lt;br /&gt;
|hp2=700|atk2=312|def2=200|spatk2=385|spdef2=201|spe2=310&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Clair is teamed up with by completing Chapter 13 of the PML Arc.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dragon Breath}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|50&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Draco Meteor}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|136&lt;br /&gt;
|163&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the user&#039;s Sp. Atk by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Victory Is Mine!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Returns the user&#039;s lowered stats to normal. Raises the user&#039;s critical-hit rate by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|No Mercy {{mcolor|Dragon Pulse|000}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync move targets all opponents)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Racing Rain 2&lt;br /&gt;
|Quickly charges the move gauge when the weather is rainy.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dragon Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Dragon-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Dragon Cousin Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Clair and Kingdra&#039;s [[sync grid]] is an expanded grid, made available on February 5, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +5&lt;br /&gt;
| Dragon Breath: Power ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +5&lt;br /&gt;
| Dragon Breath: Power ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 11&lt;br /&gt;
| 132&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Power +4&lt;br /&gt;
| Draco Meteor: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Power +4&lt;br /&gt;
| Draco Meteor: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Power +4&lt;br /&gt;
| Draco Meteor: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Power +4&lt;br /&gt;
| Draco Meteor: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Accuracy +10&lt;br /&gt;
| Draco Meteor: Accuracy ↑ +10&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Paralysis Synergy 5&lt;br /&gt;
| Powers up moves when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Stat&#039;s Quo 4&lt;br /&gt;
| Has a chance (50%) of returning the user&#039;s lowered stats to normal when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Victory Is Mine!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Guard&lt;br /&gt;
| Reduces damage when the Pokémon is attacked by Dragon-type moves.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rain Gear 3&lt;br /&gt;
| Reduces damage when the Pokémon is hit by an attack move when the weather is rainy.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Raging Rain 5&lt;br /&gt;
| Powers up moves when the weather is rainy.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Special Reserves 6&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by six stat ranks the first time it is in a pinch each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stamina Reserves 6&lt;br /&gt;
| Charges the user&#039;s move gauge by six the first time it is in a pinch each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Rain 1&lt;br /&gt;
| Critical hits land more easily when an attack move is used while the weather is rainy.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Mercy Dragon Pulse: Power +25&lt;br /&gt;
| No Mercy Dragon Pulse: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Mercy Dragon Pulse: Power +25&lt;br /&gt;
| No Mercy Dragon Pulse: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drampa==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=dragon&lt;br /&gt;
|name=Clair (New Year&#039;s 2024)&lt;br /&gt;
|jname=イブキ(２４シーズン)&lt;br /&gt;
|jtrans=Ibuki (2024 Season)&lt;br /&gt;
|image=Spr Masters Clair New Year 2024.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Clair&#039;s model (New Year&#039;s 2024)&lt;br /&gt;
|num=14&lt;br /&gt;
|enva=Sarah Anne Williams&lt;br /&gt;
|java=Kei Kawamura&lt;br /&gt;
|desc=Clair is here in traditional clothing from her [[Blackthorn City|hometown]]. She’s taking on a New Year’s challenge with Drampa, who’s fond of kids. Her wish, of course, is to be the best Dragon-type sync pair.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Drampa&lt;br /&gt;
|ndex=0780&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|role=Support&lt;br /&gt;
|exrole=Tech&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Dragon&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ice&lt;br /&gt;
|description=If a child it has made friends with is bullied, Drampa will find the bully’s house and burn it to the ground.&lt;br /&gt;
|hp=674|atk=156|def=288|spatk=200|spdef=300|spe=268&lt;br /&gt;
|hp2=834|atk2=216|def2=348|spatk2=260|spdef2=360|spe2=308&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Clair (New Year&#039;s 2024) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|Clair Seasonal Scout|January 1 to 19, 2024|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Twister}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Defense]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dragon Breath}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|50&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|You’re Good!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|New Year’s Dance Dragon Beam&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&amp;lt;br&amp;gt;(&#039;&#039;EX role effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|T-Move: Team Free Move Next 9&lt;br /&gt;
|Applies the Free Move Next effect to all allied sync pairs when the user’s Trainer uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Initial Synchro Healing 2&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 40% of their maximum HP the first time the user’s sync move is used each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑&lt;br /&gt;
|Ignores the power-up effects of weather conditions, terrains, and zones when an ally is hit by an attack move, sync move, or max move.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dragon Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Clair and Drampa&#039;s sync grid is an expanded grid, made available on since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twister: Power +4&lt;br /&gt;
| Twister: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twister: Power +4&lt;br /&gt;
| Twister: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twister: Power +4&lt;br /&gt;
| Twister: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twister: Power +4&lt;br /&gt;
| Twister: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twister: Power +4&lt;br /&gt;
| Twister: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twister: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twister: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| You’re Good!: Team Hit and Heal&lt;br /&gt;
| Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 4&lt;br /&gt;
| Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Panic Button&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grass Guard&lt;br /&gt;
| Reduces damage when the user is attacked by Grass-type moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Fist Bump 3&lt;br /&gt;
| Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hit Paralyzed Opp: HP Recovery 9&lt;br /&gt;
| Restores the user’s HP when its attack move is successful against a paralyzed opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Half HP: Restore MP Once 9&lt;br /&gt;
| Restores 1 MP for the user’s moves when its HP drops to half or below. This effect can activate only once per battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| WTZ Change: Team Moves ↑ 2&lt;br /&gt;
| Powers up the moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Berserk Bunch 1&lt;br /&gt;
| Raises the Attack of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| All Ramped Up 1&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| New Year’s Dance Dragon Beam: Power +25&lt;br /&gt;
| New Year’s Dance Dragon Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| New Year’s Dance Dragon Beam: Power +25&lt;br /&gt;
| New Year’s Dance Dragon Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Clair and Kingdra can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 13: Cold Confidence}}&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 13: Cold Confidence}}&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Strike Course}} (prior to 1.12.0 update)&lt;br /&gt;
* Training area: {{DL|Training area|Level-Up Supercourse}} (prior to 1.12.0 update)&lt;br /&gt;
* Training area: {{DL|Training area|Cap-Unlock Area|Support Drill 1}} (since 1.12.0 update)&lt;br /&gt;
* Training area: {{DL|Training area|Cap-Unlock Area 2|Dragon, Fire, and Fighting Drill 1}} (since 2.0.0 update)&lt;br /&gt;
* [[EX Plaza]]: EX Challenge: Clair&lt;br /&gt;
* [[Story event]]: [[Two Champions]] (December 26, 2019 to January 22, 2020; May 25 to June 8, 2021)&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Dragon-type Training Event}} (February 5 to 20, 2020)&lt;br /&gt;
* [[Pokémon Masters Day]]: Special Pika-Challenge! ({{DL|Pokémon Masters Day/2022|January 25, 2022}}; {{DL|Pokémon Masters Day/2023|April 25, 2023}}; {{DL|Pokémon Masters Day|March 25, 2024}})&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (as a side foe; August 7 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Clair appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]:&lt;br /&gt;
** {{DL|PML Arc|Chapter 13: Cold Confidence}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 23: Hearts Connected by Fashion}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 30: The Road to Victory}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Two Champions]]&lt;br /&gt;
** [[Family Ties]]&lt;br /&gt;
** [[Season&#039;s Greetings]]&lt;br /&gt;
* [[Solo event]]: [[Kris&#039;s Worries]]&lt;br /&gt;
&lt;br /&gt;
Clair appears in her New Year&#039;s outfit in the following story areas:&lt;br /&gt;
* [[Story event]]: [[Rising New Year&#039;s Resolutions]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Clair and Kingdra====&lt;br /&gt;
* A Day with Clair&lt;br /&gt;
====Clair (New Year&#039;s 2024) and Drampa====&lt;br /&gt;
* The Key to Success?&lt;br /&gt;
* A Dragon That&#039;s Fond of Kids&lt;br /&gt;
* Artist from Another World&lt;br /&gt;
* Opponents That Fairies Are Good Against&lt;br /&gt;
* Beat the Rain Clouds!&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Clair/Quotes#Pokémon Masters EX|Clair/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Clair===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Clair Kingdra.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}&amp;quot; | [[File:Masters Dream Team Maker Clair and Kingdra.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Clair Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters chapter 13 artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork of Clair and Kingdra&amp;lt;br&amp;gt;in Pokémon Masters EX&lt;br /&gt;
| Clair and Kingdra on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Clair&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Blackthorn Gym}})&lt;br /&gt;
| Artwork of {{color2|FFF|PML Arc#Chapter 13: Cold Confidence|Chapter 13: Cold Confidence}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSClair Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Clair 2.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Clair EX.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSClair EX Masters.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Clair Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Clair Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Clair Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon  color light}}&amp;quot; | [[File:Clair Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clair (New Year&#039;s 2024)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSClair New Year 2024 Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Clair New Year 2024 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Clair New Year 2024 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSClair New Year 2024 EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:New Year 2024 Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Clair&#039;s sync move mindscape&amp;lt;br&amp;gt;(New Year&#039;s 2024)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Clair New Year 2024 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Clair New Year 2024 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Clair New Year 2024 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Clair New Year 2024 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Rising New Years Resolutions artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 1-Star Rising New Years Resolutions.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 2-Star Rising New Years Resolutions.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 3-Star Rising New Years Resolutions.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal Fire Artist Dancing in the Sky.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Rising New Year&#039;s Resolutions&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Rising New Year&#039;s Resolutions&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Rising New Year&#039;s Resolutions&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Fire Artist Dancing in the Sky&lt;br /&gt;
| Artwork for the {{color2|FFF|Rising New Year&#039;s Resolutions}} event&amp;lt;br&amp;gt;by Haduki Tohru&amp;lt;ref&amp;gt;[https://twitter.com/PokemonMasters/status/1741731096205672631 Tweet about the Rising New Year&#039;s Resolutions art]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Clair and Kingdra were the first sync pair whose weakness is the same as their type. &lt;br /&gt;
** They are the only {{type|Dragon}} sync pair to have the Dragon type as their {{DL|Type|Type effectiveness|weakness}}, aside from {{mas|Gladion}} and Dragon-type {{TP|Gladion|Silvally}}.&lt;br /&gt;
* All versions of Clair use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Jasmine}}, {{mas|Erika}}, and {{mas|Lance}}.&lt;br /&gt;
** Clair also uses special voice-over lines upon winning a battle with Jasmine or Lance in the same team.&lt;br /&gt;
* Clair and Drampa being released for the 2024 New Year&#039;s event may reference 2024 being the {{wp|Dragon (zodiac)|Year of the Dragon}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Clair&#039;s design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. Kingdra is Clair&#039;s signature Pokémon in the [[core series]] games. Kingdra&#039;s {{mas|Dex}} entry comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby}}.&lt;br /&gt;
&lt;br /&gt;
Clair is not seen owning a Drampa outside this game. Drampa&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Victory Is Mine!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|ja=勝つのはわたし！ &#039;&#039;{{tt|Katsu no wa Watashi!|I&#039;ll be the Victor!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=贏的人是我！ &#039;&#039;{{tt|Yíng de Rén shì wǒ!|I&#039;ll be the Victor!}}&#039;&#039;&lt;br /&gt;
|fr=C&#039;est moi qui vais gagner !&lt;br /&gt;
|de=Der Sieg wird uns gehören!&lt;br /&gt;
|ko=이기는건나야! &#039;&#039;{{tt|Igineun Geonnaya!|I&#039;ll be the Victor!}}&#039;&#039;&lt;br /&gt;
|it=Devo vincere!&lt;br /&gt;
|es=¡La victoria será mía!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;No Mercy Dragon Pulse&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|ja=全力でぶつかる りゅうのはどう &#039;&#039;{{tt|Zenryoku de Butsukaru Ryū no Hadō|Full Force Clash Dragon Pulse}}&#039;&#039;&lt;br /&gt;
|zh_cmn=全力以赴之 龍之波動 &#039;&#039;{{tt|Quánlìyǐfù zhī Lóng zhī Bōdòng|Full Force Dragon Pulse}}&#039;&#039;&lt;br /&gt;
|fr=Admire la force pure ! Dracochoc !&lt;br /&gt;
|de=Drachenpuls der Weltklasse&lt;br /&gt;
|ko=전력을 다해 싸우는 용의파동 &#039;&#039;{{tt|Jeonnyeog-eul Dahae Ssauneun Yong-ui Padong|Full Force Fight Dragon Pulse}}&#039;&#039;&lt;br /&gt;
|it=Dragopulsar tabula rasa&lt;br /&gt;
|es=Pulso Dragón Incontenible&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;You&#039;re Good!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|ja=認めてあげるわ！ &#039;&#039;{{tt|Mitomete Ageru wa!|I&#039;ll Grant You That!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我就認同你吧！ &#039;&#039;{{tt|Wǒ jiù Rèntóng Nǐ ba!|I&#039;ll Grant You That!}}&#039;&#039;&lt;br /&gt;
|fr=Je reconnais ta valeur !&lt;br /&gt;
|de=Ich sehe dich als würdig an!&lt;br /&gt;
|ko=인정하겠어! &#039;&#039;{{tt|Injeonghagess-eo!|I&#039;ll Grant You That!}}&#039;&#039;&lt;br /&gt;
|it=Riconosco il vostro valore!&lt;br /&gt;
|es=¡Tienes mi aprobación!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;New Year&#039;s Dance Dragon Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|ja=新年を祝い舞う ドラゴンレイ &#039;&#039;{{tt|Shinnen o Iwai Mau Doragon Rei|New Year Dance Celebration Dragon Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=龍舞賀新年之 龍之光線 &#039;&#039;{{tt|Lóngwǔ Hè Xīnnián zhī Lóng zhī Guāngxiàn|New Year Dragon Dance Celebration Dragon Ray}}&#039;&#039;&lt;br /&gt;
|fr=Danse du Nouvel An ! Laser Dragon !&lt;br /&gt;
|de=Drachenstrahl des Neujahrstanzes&lt;br /&gt;
|ko=새해를 축하하며 춤추는 드래곤레이 &#039;&#039;{{tt|Saehae-reul Chukhahamyeo Chumchuneun Deuraegon Rei|New Year Dance Celebration Dragon Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Drago della danza di capodanno&lt;br /&gt;
|es=Rayo Dragón del Baile de Año Nuevo&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|dragon}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Dragon-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sandra#Pokémon Masters EX]]&lt;br /&gt;
[[es:Débora (Masters EX)]]&lt;br /&gt;
[[it:Sandra (Masters EX)]]&lt;br /&gt;
[[ja:イブキ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:梨花#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Whitney_(Masters)&amp;diff=4044907</id>
		<title>Whitney (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Whitney_(Masters)&amp;diff=4044907"/>
		<updated>2024-06-30T04:01:46Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=Normal&lt;br /&gt;
|name=Whitney&lt;br /&gt;
|jname=アカネ&lt;br /&gt;
|jtrans=Akane&lt;br /&gt;
|image=Spr Masters Whitney.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Whitney&#039;s model&lt;br /&gt;
|num=12&lt;br /&gt;
|enva=Sarah Anne Williams&amp;lt;ref name=&amp;quot;Sarah Anne Williams&amp;quot;&amp;gt;[https://twitter.com/SarahAnneWillia/status/1337881861016727558 Sarah Anne Williams on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Yuko Natsuyoshi&amp;lt;ref name=&amp;quot;Yuko Natsuyoshi&amp;quot;&amp;gt;[https://twitter.com/__yuuuumr__/status/1167039290469076992 Yuko Natsuyoshi on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=A lively, talkative, trend-following [[Gym Leader]] who&#039;s proud of her cute Pokémon, she cries in disappointment when she loses a battle.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Whitney&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アカネ&#039;&#039;&#039; &#039;&#039;Akane&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Whitney|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{TP|Whitney|Miltank}}. This sync pair was first made available since the game release.&lt;br /&gt;
&lt;br /&gt;
Whitney is also available in her Holiday 2022 attire, paired along {{form|Sawsbuck|Winter Form}} {{p|Sawsbuck}}. This pair could be obtained through a limited seasonal [[sync pair scout]] and was first made available on December 16, 2022. This pair can be upgraded to {{6EX}} since its release.&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Miltank==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Miltank&lt;br /&gt;
|namelink=Whitney&#039;s Miltank&lt;br /&gt;
|ndex=0241&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Normal&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Normal&lt;br /&gt;
|base=4&lt;br /&gt;
|weakness=Fighting&lt;br /&gt;
|description=It produces over five gallons of milk a day. The higher the quality of the pastures it lives in, the richer and tastier its milk becomes.&lt;br /&gt;
|hp=652|atk=331|def=122|spatk=132|spdef=139|spe=300&lt;br /&gt;
|hp2=732|atk2=371|def2=162|spatk2=172|spdef2=179|spe2=340&lt;br /&gt;
}}&lt;br /&gt;
===Availability===&lt;br /&gt;
Whitney is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release. Prior to May 27, 2022, she was the guaranteed sync pair in the player&#039;s first sync pair scout.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Body Slam}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Stomp}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|I&#039;m All Kinds of Strong!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Restores the user&#039;s HP by approximately 40% of its maximum HP. Raises the user&#039;s Defense by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Supercute Rolling {{mcolor|Tackle|000}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Its power increases if the target is paralyzed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mad Strength 2&lt;br /&gt;
|Has a chance (30%) of raising the Pokémon&#039;s Attack by one stat rank when one of its attacks is successful.&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Normal Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Normal-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Whitney &amp;amp; Miltank is an expanded grid, made available on May 25, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Power +4&lt;br /&gt;
| Body Slam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Power +4&lt;br /&gt;
| Body Slam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Power +4&lt;br /&gt;
| Body Slam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Power +4&lt;br /&gt;
| Body Slam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Power +4&lt;br /&gt;
| Body Slam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Body Slam: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stomp: Power +4&lt;br /&gt;
| Stomp: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stomp: Power +4&lt;br /&gt;
| Stomp: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stomp: Power +4&lt;br /&gt;
| Stomp: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stomp: Power +4&lt;br /&gt;
| Stomp: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stomp: Power +4&lt;br /&gt;
| Stomp: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stomp: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stomp: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed: Critical Eye 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| I&#039;m All Kinds of Strong!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| I&#039;m All Kinds of Strong: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user’s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fierce Entry 1&lt;br /&gt;
| Raises the user’s Attack by 1 stat rank when it enters a battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Guard&lt;br /&gt;
| Reduces damage when the user is attacked by Fire-type moves.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grass Guard&lt;br /&gt;
| Reduces damage when the user is attacked by Grass-type moves.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Guard&lt;br /&gt;
| Reduces damage when the user is attacked by Ice-type moves.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dirty Fighting 3&lt;br /&gt;
| Powers up the user’s moves against targets that are affected by a status condition.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ramming Speed&lt;br /&gt;
| The more the user’s Speed is raised, the more it powers up the user’s moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mad Strength 4&lt;br /&gt;
| Has a chance (50%) of raising the user’s Attack by one stat rank when one of its attack moves is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense Crush 4&lt;br /&gt;
| Has a chance (50%) of lowering the target’s Defense by one stat rank when an attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Sync 5&lt;br /&gt;
| Powers up the user’s sync move against targets that are flinching, confused, or trapped.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The more user’s Speed is raised, the more it powers up the user’s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Supercute Rolling Tackle: Power +25&lt;br /&gt;
| Supercute Rolling Tackle: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Supercute Rolling Tackle: Power +25&lt;br /&gt;
| Supercute Rolling Tackle: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sawsbuck}}&lt;br /&gt;
==Sawsbuck (Winter Form)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=normal&lt;br /&gt;
|name=Whitney (Holiday 2022)&lt;br /&gt;
|jname=アカネ（２２シーズン）&lt;br /&gt;
|jtrans=Akane (2022 Season)&lt;br /&gt;
|image=Spr Masters Whitney Holiday 2022.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Whitney&#039;s model (Holiday 2022)&lt;br /&gt;
|num=12&lt;br /&gt;
|enva=Sarah Anne Williams&lt;br /&gt;
|java=Yuko Natsuyoshi&lt;br /&gt;
|desc=Whitney’s working hard to set up a successful party. She makes a pretty sync pair with her fluffy Winter Form Sawsbuck.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Sawsbuck&lt;br /&gt;
|ndex=0586W&lt;br /&gt;
|type=Normal&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Normal&lt;br /&gt;
|move2=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fighting&lt;br /&gt;
|description=They migrate according to the seasons. People can tell the season by looking at Sawsbuck’s horns.&lt;br /&gt;
|hp=654|atk=404|def=161|spatk=224|spdef=161|spe=351&lt;br /&gt;
|hp2=754|atk2=444|def2=201|spatk2=264|spdef2=201|spe2=391&lt;br /&gt;
}}&lt;br /&gt;
===Availability===&lt;br /&gt;
Whitney (Holiday 2022) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|normal}}&lt;br /&gt;
{{MastersAvailability/entry|Whitney Seasonal Scout|December 16, 2022 to January 1, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 19, 2023 to January 2, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|normal}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts banners:&lt;br /&gt;
{{MastersAvailability/head|normal}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|normal}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Headbutt}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Gauge Boost&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Charges the user’s move gauge by 3.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Horn Leech}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|91&lt;br /&gt;
|109&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more it restores the user’s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fun Times!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play’s terrain into Grassy Terrain if the remaining MP for the user’s Move Gauge Boost is 2 when this move is selected. Turns the field of play’s terrain into Psychic Terrain if the remaining MP for the user’s Move Gauge Boost is 1 when this move is selected. Turns the field of play’s terrain into Electric Terrain if the remaining MP for the user’s Move Gauge Boost is 0 when this move is selected.&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Indomitable Happiness Normal Impact&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack’s power increases when a terrain is in effect.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Verdant Defense Drain 9&lt;br /&gt;
|Grants all of the following effects if the user’s attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Weird Sp. Def Drain 9&lt;br /&gt;
|Grants all of the following effects if the user’s attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Charged Speed Drain 9&lt;br /&gt;
|Grants all of the following effects if the user’s attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Normal Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Normal-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Whitney (Holiday 2022) &amp;amp; Sawsbuck&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headbutt: Power +3&lt;br /&gt;
| Headbutt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headbutt: Power +3&lt;br /&gt;
| Headbutt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headbutt: Power +3&lt;br /&gt;
| Headbutt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headbutt: Power +3&lt;br /&gt;
| Headbutt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headbutt: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headbutt: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Horn Leech: Power +3&lt;br /&gt;
| Horn Leech: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Horn Leech: Power +3&lt;br /&gt;
| Horn Leech: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Horn Leech: Power +3&lt;br /&gt;
| Horn Leech: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Horn Leech: Power +3&lt;br /&gt;
| Horn Leech: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Horn Leech: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: Pep Rally 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Turbo Turf 2&lt;br /&gt;
| Quickly charges the move gauge when the terrain is Grassy Terrain.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Verdant Recovery 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Precognition 2&lt;br /&gt;
| Quickly charges the user’s move gauge when the terrain is Psychic Terrain.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Weird Recovery 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Turbo Charge 2&lt;br /&gt;
| Quickly charges the move gauge when the field is Electric Terrain.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shock Recovery 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flabbergast 4&lt;br /&gt;
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mad Strength 9&lt;br /&gt;
| Raises the user’s Attack by one stat rank when one of its attack moves is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Empowering Overgrowth 3&lt;br /&gt;
| Powers up the user’s moves when the terrain is Grassy Terrain.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Charged Slo-mo 9&lt;br /&gt;
| Lowers the Speed of all opposing sync pairs by 1 stat rank when the user’s attack move is successful while the terrain is Electric Terrain.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Boggler 9&lt;br /&gt;
| Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Burst 1&lt;br /&gt;
| Restores 1 MP for the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrain Sync-Up 9&lt;br /&gt;
| Powers up the user’s sync move when a terrain is in effect.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Sync 9&lt;br /&gt;
| Powers up the user’s sync move against targets that are flinching, confused, or trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Indomitable Happiness Normal Impact: Power +25&lt;br /&gt;
| Indomitable Happiness Normal Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Indomitable Happiness Normal Impact: Power +25&lt;br /&gt;
| Indomitable Happiness Normal Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Whitney &amp;amp; Miltank can be battled against in:&lt;br /&gt;
* [[Kris (Masters)#Sync pair stories|Sync pair story]]: Totodile&#039;s Evolution&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Fighting-type Training Event}} (May 14 to 28, 2020)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 13 to 28, 2021)&lt;br /&gt;
* [[Story event]]: [[Good Ol&#039; Rika Here]] (April 26 to May 13, 2024)&lt;br /&gt;
&lt;br /&gt;
Whitney (Holiday 2022) &amp;amp; Sawsbuck can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Daily Battle]]: {{DL|Daily Battle|Heartwarming Presents}} (as a side foe; December 24, 2022)&lt;br /&gt;
* [[Story event]]: [[Focus on the Shining Shot!]] (December 12 to 27, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Whitney appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Trials on the Isle]]&lt;br /&gt;
** [[Shine a Gentle Light]]&lt;br /&gt;
** [[Good Ol&#039; Rika Here]]&lt;br /&gt;
* [[Find the Ditto impostors!]]&lt;br /&gt;
* [[Solo event]]s: &lt;br /&gt;
** [[With Beauty and Grace]]&lt;br /&gt;
** [[Kris&#039;s Worries]]&lt;br /&gt;
* Sync pair story: [[Kris (Masters)#Sync pair stories|Totodile&#039;s Evolution]]&lt;br /&gt;
&lt;br /&gt;
Whitney appears in her holiday outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Shine a Gentle Light]]&lt;br /&gt;
** [[Focus on the Shining Shot!]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Whitney &amp;amp; Miltank====&lt;br /&gt;
* A Day with Whitney&lt;br /&gt;
====Whitney (Holiday 2022) &amp;amp; Sawsbuck====&lt;br /&gt;
* Sad Ampharos&lt;br /&gt;
* Operation: Light Up!&lt;br /&gt;
* Cutie on a Mission&lt;br /&gt;
* The Party Begins?&lt;br /&gt;
* Guide through the Darkness&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Whitney/Quotes#Pokémon Masters EX|Whitney/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Whitney===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Whitney Miltank.png|x180px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Dream Team Maker Whitney and Miltank.png|x180px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Whitney Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork of Whitney &amp;amp; Miltank&lt;br /&gt;
| colspan=2 | Whitney &amp;amp; Miltank on&amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Whitney&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Goldenrod Gym}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:VSWhitney Masters.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Whitney Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Whitney Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Whitney Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Whitney Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Whitney (Holiday 2022)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Spr Masters Whitney Holiday 2022 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:VSWhitney Holiday 2022 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Spr Masters Whitney Holiday 2022 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:VSWhitney Holiday 2022 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Holiday 2022 Mindscape.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Happy Holidays 2022 artwork.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Whitney&#039;s sync move mindscape&amp;lt;br&amp;gt;(Holiday 2022)&lt;br /&gt;
| Happy Holidays artwork by MONO-Land&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Whitney Holiday 2022 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Whitney Holiday 2022 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Whitney Holiday 2022 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Whitney Holiday 2022 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Shine a Gentle Light artwork.jpg|x250px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Season Greetings 2022.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Medal 1-Star Shine a Gentle Light.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Medal 2-Star Shine a Gentle Light.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Medal 3-Star Shine a Gentle Light.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Masters Medal Cutie Clang.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Shine a Gentle Light&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Shine a Gentle Light&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Shine a Gentle Light&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Cutie Clang&lt;br /&gt;
| {{color2|FFF|Shine a Gentle Light}} artwork&amp;lt;br&amp;gt;by Sanosuke Sakuma&lt;br /&gt;
| Season&#039;s Greetings artwork&amp;lt;br&amp;gt;by Touyarokii&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In her sync pair story, Whitney reveals that she first met her Miltank at the [[Moomoo Farm]].&lt;br /&gt;
* All versions of Whitney use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Jasmine}}.&lt;br /&gt;
* During the [[Shine a Gentle Light]] [[story event]], Whitney reveals she received her Sawsbuck from a {{pkmn|Trainer}} from [[Unova]] as a {{p|Deerling}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Whitney&#039;s design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. Miltank is Whitney&#039;s signature Pokémon in the [[core series]] games. Miltank&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Whitney is not seen using a Sawsbuck outside this game. Sawsbuck&#039;s Dex entry comes from {{game|Black and White|s|Pokémon Black}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;I&#039;m All Kinds of Strong!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|ja=めっちゃつよいで &#039;&#039;{{tt|Metcha Tsuyoi de|I&#039;m Super Strong}}&#039;&#039;&lt;br /&gt;
|zh_cmn=超強的喔！ &#039;&#039;{{tt|Chāo Qiáng de ō!|I&#039;m Super Strong}}&#039;&#039;&lt;br /&gt;
|fr=C&#039;est moi la plus balèze !&lt;br /&gt;
|de=Vorsicht, ich bin sehr stark!&lt;br /&gt;
|ko=엄청강하다고 &#039;&#039;{{tt|Eomcheong Ganghadago|I&#039;m Super Strong}}&#039;&#039;&lt;br /&gt;
|it=Sono forte, t&#039;avverto!&lt;br /&gt;
|es=¡Somos la leche de fuertes!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Supercute Rolling Tackle&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|ja=めっちゃプリティに ころがってたいあたり &#039;&#039;{{tt|Metcha Puritī ni Korogatte Taiatari|Super Pretty Rolling Tackle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=滾得有夠漂亮之 撞擊 &#039;&#039;{{tt|Gǔn dé yǒu gòu Piàoliang zhī Zhuàngjí|Super Pretty Rolling Tackle}}&#039;&#039;&lt;br /&gt;
|fr=Attaque grave trop cool ! Charge !&lt;br /&gt;
|de=Tackle der Schönheit&lt;br /&gt;
|ko=엄청 프리티하게 굴러서 몸통박치기 &#039;&#039;{{tt|Eomcheong Peuriti-hage Gulleoseo Momtong Bakchigi|Super Pretty Rolling Tackle}}&#039;&#039;&lt;br /&gt;
|it=Azione rotolante tutto pepe&lt;br /&gt;
|es=Placaje Monísimo&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Fun Times!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|ja=盛りあがってくで！ &#039;&#039;{{tt|Moriagattekude!|It&#039;s Gonna be a Blast!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=要嗨翻天囉！ &#039;&#039;{{tt|Yào Hāi Fāntiān luō!|Getting All Hyped Up!}}&#039;&#039;&lt;br /&gt;
|fr=On va trop s&#039;amuser !!!&lt;br /&gt;
|de=Zeit für Spaß!&lt;br /&gt;
|ko=열광해보자! &#039;&#039;{{tt|Yeolgwanghaeboja!|Let&#039;s Go Wild!}}&#039;&#039;&lt;br /&gt;
|it=Divertiamoci in allegria!&lt;br /&gt;
|es=¡A repartir diversión!&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Indomitable Happiness Normal Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|ja=なんぼでも幸せ届けたる ノーマルインパクト &#039;&#039;{{tt|Nanbodemo Shiawase Todoketaru Nōmaru Inpakuto|As Much Happiness Delivered - Normal Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=讓你幸福個夠之 一般衝擊 &#039;&#039;{{tt|Ràng Nǐ Xìngfú Gè Gòu zhī Yībān Chōngjí|Make You Joyful Enough - Normal Impact}}&#039;&#039;&lt;br /&gt;
|fr=Distribution de joie infinie ! Impact Normal !&lt;br /&gt;
|de=Normalstoß des endlosen Glücks&lt;br /&gt;
|ko=얼마든지 행복을 전하는 노말임팩트 &#039;&#039;{{tt|Eolmadeunji Haengbog-eul Jeonhaneun Nomal-Impaekteu|As Much Happiness Delivered - Normal Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Normale che dà gioia senza freni&lt;br /&gt;
|es=Impacto Normal de Alegría Contagiosa&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|normal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Normal-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bianka#Pokémon Masters EX]]&lt;br /&gt;
[[es:Blanca (Masters EX)]]&lt;br /&gt;
[[it:Chiara (Masters EX)]]&lt;br /&gt;
[[ja:アカネ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:小茜#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Siebold_(Masters)&amp;diff=4044906</id>
		<title>Siebold (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Siebold_(Masters)&amp;diff=4044906"/>
		<updated>2024-06-30T04:01:14Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Siebold&lt;br /&gt;
|jname= ズミ&lt;br /&gt;
|jtrans=Zumi&lt;br /&gt;
|image=Spr Masters Siebold.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Siebold&#039;s model&lt;br /&gt;
|num=52&lt;br /&gt;
|enva=Sean Chiplock&amp;lt;ref name=&amp;quot;Sean Chiplock&amp;quot;&amp;gt;[https://twitter.com/sonicmega/status/1166950753845399552 Sean Chiplock on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Shōnosuke Horikoshi&amp;lt;ref&amp;gt;[http://kenyu-office.com/horikoshishounosuke/ Kenyu-Office profile]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This member of the [[Elite Four]] is serious about both cooking and Pokémon battles, striving to perfect them as works of art. His skill in both fields is undeniable.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Siebold&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ズミ&#039;&#039;&#039; &#039;&#039;Zumi&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Siebold|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Clawitzer}}. The sync pair can be obtained through the [[sync pair scout]]. This pair could be raised to {{6EX}} beginning on February 25, 2022.&lt;br /&gt;
&lt;br /&gt;
Siebold is also available in his Holiday attire, partnered with his {{p|Octillery}}. This pair can be obtained through a limited sync pair scout. This pair could be raised to {{6EX}} beginning on March 1, 2022.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Clawitzer==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Clawitzer&lt;br /&gt;
|ndex=0693&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Water&lt;br /&gt;
|move2=Fighting&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=It compresses the water it has sucked up and then projects it with enough power to punch a hole right through a thick sheet of iron.&lt;br /&gt;
|hp=579|atk=157|def=174|spatk=383|spdef=174|spe=273&lt;br /&gt;
|hp2=659|atk2=197|def2=214|spatk2=423|spdef2=214|spe2=313&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Siebold is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Water Pulse}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of leaving the target confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Special Attack by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Aura Sphere}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|Sure hit&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|The Definition of Art!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Restores the user&#039;s HP by approximately 20% of its maximum HP. Applies the Critical Hit Next effect to the user. Applies the Gradual Healing effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{mcolor|Water Pulse|000}} Du Jour&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Critical Focus 1&lt;br /&gt;
|Raises the Pokémon&#039;s critical-hit rate when it lands a critical hit.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Water Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Water-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kalos Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Cook Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Siebold and Clawitzer&#039;s [[sync grid]] is an expanded grid, made available on February 25, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Power +4&lt;br /&gt;
| Water Pulse: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Power +4&lt;br /&gt;
| Water Pulse: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Power +4&lt;br /&gt;
| Water Pulse: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Power +4&lt;br /&gt;
| Water Pulse: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Power +4&lt;br /&gt;
| Water Pulse: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Foul Fighting 3&lt;br /&gt;
| Powers up the user&#039;s moves when the move&#039;s target or targets are flinching, confused, or trapped.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| The Definition of Art!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| The Definition of Art!: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| The Definition of Art!: Super Preparation 4&lt;br /&gt;
| Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Racing Rain 1&lt;br /&gt;
| Quickly charges the move gauge when the weather is rainy.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Raging Rain 2&lt;br /&gt;
| Powers up the user&#039;s moves when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burst In&lt;br /&gt;
| Applies the Critical Hit Next effect to the user when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brain Sync 5&lt;br /&gt;
| Powers up the user&#039;s sync move when its Sp. Atk is raised.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 5&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Burst 1&lt;br /&gt;
| Restores 1 MP for the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse De Jour: Power +25&lt;br /&gt;
| Water Pulse De Jour: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Pulse De Jour: Power +25&lt;br /&gt;
| Water Pulse De Jour: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Octillery==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Siebold (Holiday 2019)&lt;br /&gt;
|jname= ズミ（１９シーズン）&lt;br /&gt;
|jtrans=Zumi (2019 Season)&lt;br /&gt;
|image=Spr Masters Siebold Holiday 2019.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Siebold&#039;s model (Holiday 2019)&lt;br /&gt;
|num=52&lt;br /&gt;
|enva=Sean Chiplock&lt;br /&gt;
|java=Shōnosuke Horikoshi&lt;br /&gt;
|desc=Though his uniform has changed, Siebold remains a chef at heart. He is working on his newest recipe, a lavish delicacy featuring Octillery ink.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Octillery&lt;br /&gt;
|ndex=0224&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=The ink it spits when escaping is special. It contains a substance that dulls the sense of smell, so Pokémon with keen noses get lost.&lt;br /&gt;
|hp=597|atk=155|def=210|spatk=259|spdef=210|spe=198&lt;br /&gt;
|hp2=697|atk2=195|def2=250|spatk2=299|spdef2=250|spe2=238&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Siebold (Holiday 2019) is exclusive to seasonal scouts. He was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Seasonal Scout B (December 12, 2019 to January 1, 2020)&lt;br /&gt;
* {{mas|Rosa}} &amp;amp; Siebold Seasonal Scout (November 16 to 30, 2020)&lt;br /&gt;
* Super Spotlight Seasonal Scout (September 10 to 17, 2021)&lt;br /&gt;
* 5★-Guaranteed Seasonal Scout (December 22, 2021 to January 5, 2022)&lt;br /&gt;
* Super Spotlight Seasonal Scout (December 22, 2021 to January 5, 2022)&lt;br /&gt;
* {{tt|5★-Select Seasonal Scout ×11 A|Available using paid gems only}} (March 1 to 17, 2022)&lt;br /&gt;
* {{tt|5★-Select Seasonal Scout ×11|Available using paid gems only}} (August 22 to September 4, 2022)&lt;br /&gt;
* Super Spotlight Seasonal Scout (December 19, 2022 to January 5, 2023)&lt;br /&gt;
* {{tt|5★-Select Seasonal Scout ×11 B|Available using paid gems only}} (August 23 to September 7, 2023)&lt;br /&gt;
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)&lt;br /&gt;
* Super Spotlight Seasonal Scout (December 19, 2023 to January 2, 2024)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Octazooka}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|56&lt;br /&gt;
|67&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (50%) of lowering the target&#039;s accuracy.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Special Defense by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Scald}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|87&lt;br /&gt;
|104&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Removes the frozen condition from the user. Has a chance (30%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Only the Best!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Defense and Sp. Atk by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Gourmet {{mcolor|Octazooka|000}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Its power increases if the target is burned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hostile Environment 1&lt;br /&gt;
|Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fortuitous 4&lt;br /&gt;
|Has a chance (50%) of raising the user&#039;s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random by one stat rank when an attack is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Piercing Gaze&lt;br /&gt;
|Moves never miss.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Water Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Water-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kalos Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Cook Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Siebold and Octillery&#039;s [[sync grid]] is an expanded grid, made available on November 16, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Octazooka: Power +4&lt;br /&gt;
| Octazooka: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Octazooka: Power +4&lt;br /&gt;
| Octazooka: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Octazooka: Power +4&lt;br /&gt;
| Octazooka: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Octazooka: Power +4&lt;br /&gt;
| Octazooka: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Octazooka: Power +4&lt;br /&gt;
| Octazooka: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Octazooka: Power +4&lt;br /&gt;
| Octazooka: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Octazooka: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Octazooka: Eagle Eye 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s critical-hit rate by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Octazooka: Discombobulate 4&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s accuracy by one stat rank when an attack is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scald: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scald: Power +3&lt;br /&gt;
| Scald: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scald: Power +3&lt;br /&gt;
| Scald: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scald: Power +3&lt;br /&gt;
| Scald: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scald: Power +3&lt;br /&gt;
| Scald: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scald: Power +3&lt;br /&gt;
| Scald: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Only the Best!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steady Aim&lt;br /&gt;
| Critical-hit rate cannot be lowered.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Rush 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by one stat rank after using a sync move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scorcher 2&lt;br /&gt;
| Increases the amount of damage the target takes from being burned.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn Synergy 3&lt;br /&gt;
| Powers up moves when the target is burned.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Ropes 3&lt;br /&gt;
| Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rising Tide&lt;br /&gt;
| The more the user&#039;s stats have been raised, the more it powers up sync moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dizzying Power&lt;br /&gt;
| The more the target&#039;s accuracy is lowered, the more it powers up moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fortuitous 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random by one stat rank when an attack is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Strike 3&lt;br /&gt;
| Powers up attacks if they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gourmet Octazooka: Power +25&lt;br /&gt;
| Gourmet Octazooka: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gourmet Octazooka: Power +25&lt;br /&gt;
| Gourmet Octazooka: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Siebold and Clawitzer can be battled against in:&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Support Course}} (prior to 1.12.0 update)&lt;br /&gt;
* Training area: {{DL|Training area|Cap-Unlock Area 2|Flying, Ghost, and Water Drill 2}} (since 2.8.0 update)&lt;br /&gt;
* [[Grant (Masters)#Sync pair stories|Sync pair story]]: Amaura&#039;s Evolution&lt;br /&gt;
* [[Champion Stadium]]: [[Kalos Challenge]], Hard Lv. 1 ({{type|Grass}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Electric-type Training Event}} (October 17 to 31, 2019; January 1 to 15, 2020)&lt;br /&gt;
* [[Story event]]: [[Rosa&#039;s Party]] (December 12, 2019 to January 1, 2020)&lt;br /&gt;
* [[Gear event]]: {{DL|Gear event|Electric-type Gear Event}} (September 5 to 19, 2022)&lt;br /&gt;
* Story event: [[The Electrifying Influencer]] (as a side foe; January 12 to February 1, 2024)&lt;br /&gt;
&lt;br /&gt;
Siebold (Holiday 2019) and Octillery can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* Story event: Rosa&#039;s Party (December 12, 2019 to January 1, 2020)&lt;br /&gt;
* Story event: [[Shine a Gentle Light]] (December 14, 2022 to January 1, 2023; December 19, 2023 to January 2, 2024)&lt;br /&gt;
* Story event: [[Focus on the Shining Shot!]] (December 12 to 27, 2023)&lt;br /&gt;
&lt;br /&gt;
Siebold has also been shown to pair alongside the following Pokémon and can be battled against in:&lt;br /&gt;
* {{p|Barbaracle}}&lt;br /&gt;
** Champion Stadium: Kalos Challenge, Hard Lv. 1 ({{type|Electric}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
** Champion Stadium: [[Pasio Special Stadium]] ({{type|Electric}} weakness; June 5 to 19, 2024)&lt;br /&gt;
* {{p|Starmie}}&lt;br /&gt;
** Champion Stadium: Kalos Challenge, Hard Lv. 1 ({{type|Bug}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Siebold appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s: &lt;br /&gt;
** [[Rosa&#039;s Party]]&lt;br /&gt;
** [[Trials on the Isle]]&lt;br /&gt;
** [[Chef&#039;s Heartful Delivery]]&lt;br /&gt;
** [[Galar&#039;s Poké Ball Enthusiast]]&lt;br /&gt;
** [[The Electrifying Influencer]]&lt;br /&gt;
* [[Costume event]]: [[Poké War Games]]&lt;br /&gt;
* [[Special battle event]]: {{DL|Special battle event|Challenge Serena and Calem}}&lt;br /&gt;
* Sync pair story: {{DL|Grant (Masters)|Sync pair stories|Amaura&#039;s Evolution}}&lt;br /&gt;
&lt;br /&gt;
Siebold appears in his holiday outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s: &lt;br /&gt;
** [[Rosa&#039;s Party]]&lt;br /&gt;
** [[Shine a Gentle Light]]&lt;br /&gt;
** [[Focus on the Shining Shot!]]&lt;br /&gt;
* [[Prestige event]]: {{DL|Prestige event|Battle Buffet Bash}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Siebold and Clawitzer====&lt;br /&gt;
* A Day with Siebold&lt;br /&gt;
====Siebold (Holiday 2019) and Octillery====&lt;br /&gt;
* A Day with Siebold&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Siebold/Quotes#Pokémon Masters EX|Siebold/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Siebold===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Siebold Clawitzer.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Dream Team Maker Siebold and Clawitzer.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Siebold Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Artwork of Siebold and Clawitzer&amp;lt;br&amp;gt;in Pokémon Masters EX&lt;br /&gt;
| colspan=2 | Siebold and Clawitzer on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Siebold&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Pokémon League (Kalos)#/Flood Chamber|Pokémon League, Flood Chamber}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Siebold 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSSiebold Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Siebold EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSSiebold EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Siebold Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Siebold Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Siebold Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Siebold Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Siebold (Holiday 2019)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Dream Team Maker Siebold and Octillery.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Siebold Mindscape 2.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Siebold and Octillery on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Siebold&#039;s sync move mindscape&amp;lt;br&amp;gt;(Holiday 2019)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Siebold Holiday 2019 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSSiebold Holiday 2019 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Siebold Holiday 2019 EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSSiebold Holiday 2019 EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Siebold Holiday Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Siebold Holiday Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Siebold Holiday Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Siebold Holiday Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Siebold (Holiday 2019) has been available in more banners than any other seasonal sync pair, having appeared in 10 different banners.&lt;br /&gt;
* Siebold (Holiday 2019) &amp;amp; Octillery are the only seasonal [[sync pair]] to take over a year to gain the ability to reach {{6EX}}, with a total of 814 days between their release and the date they had 6★ EX unlocked.&lt;br /&gt;
* All versions of Siebold use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Grant}}, {{mas|Valerie}}, {{mas|Wallace}}, and {{mas|Mallow}}.&lt;br /&gt;
** Siebold also uses special voice-over lines upon winning a battle with Mallow or Wallace in the same team.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Siebold&#039;s design is based on his appearance in {{g|X and Y}}. Clawitzer is one of the Pokémon that Siebold uses in the [[core series]] games. Clawitzer&#039;s {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Siebold is not seen to own an Octillery outside this game. Octillery&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;The Definition of Art!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=まさに芸術！ &#039;&#039;{{tt|Masa ni Geijutsu!|This is Art!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=這才是藝術！ &#039;&#039;{{tt|Zhè cái shì Yìshù!|This is Art!}}&#039;&#039;&lt;br /&gt;
|fr=Au nom de l&#039;art culinaire !&lt;br /&gt;
|de=Das ist wahre Kunst!&lt;br /&gt;
|it=Arte effimera&lt;br /&gt;
|ko=가히예술이로군요 &#039;&#039;{{tt|Gahiye Surirogunyo|This is Art!}}&#039;&#039;&lt;br /&gt;
|es=¡El sabor del combate!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Water Pulse Du Jour&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=シェフの芸術たりうる みずのはどう &#039;&#039;{{tt|Shefu no Geijutsu Tariuru Mizu no Hadō|Art of the Chef Water Pulse}}&#039;&#039;&lt;br /&gt;
|zh_cmn=主廚的藝術之 水之波動 &#039;&#039;{{tt|Zhǔchú de Yìshù zhī Shuǐ zhī Bōdòng|Art of the Chef Water Pulse}}&#039;&#039;&lt;br /&gt;
|fr=Spécialité du chef ! Vibraqua !&lt;br /&gt;
|de=Aquawelle des legendären Chefkochs&lt;br /&gt;
|ko=셰프의 예술적인 물의파동 &#039;&#039;{{tt|Syepeu-ui Yesuljeogin Murui Padong|Art of the Chef Water Pulse}}&#039;&#039;&lt;br /&gt;
|it=Idropulsar gourmet&lt;br /&gt;
|es=Hidropulso del Chef Legendario&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Only the Best!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=妥協はしません！ &#039;&#039;{{tt|Dakyō wa Shimasen!|No Compromise!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=決不妥協！ &#039;&#039;{{tt|Jué Bù Tuǒxié!|No Compromise!}}&#039;&#039;&lt;br /&gt;
|fr=Aucun compromis !&lt;br /&gt;
|de=Ich mache keine Kompromisse!&lt;br /&gt;
|it=Nessun compromesso!&lt;br /&gt;
|ko=타협은없습니다! &#039;&#039;{{tt|Tahyeobeuneopseumnida!|No Compromise!}}&#039;&#039;&lt;br /&gt;
|es=¡Ya saboreo la victoria!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Gourmet Octazooka&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=メインディッシュな オクタンほう &#039;&#039;{{tt|Mein Disshu na Okutan Hō|Main Dish Octazooka}}&#039;&#039;&lt;br /&gt;
|zh_cmn=本日主餐之 章魚桶炮 &#039;&#039;{{tt|Běnrì Zhǔcān zhī Zhāngyútǒng Pào|Plat du Jour Octazooka}}&#039;&#039;&lt;br /&gt;
|fr=Passons au plat principal ! Octazooka !&lt;br /&gt;
|de=Octazooka des Hauptgerichtes&lt;br /&gt;
|ko=메인 디시 대포무노포 &#039;&#039;{{tt|Mein Disi Daepomuno Po|Main Dish Octazooka}}&#039;&#039;&lt;br /&gt;
|it=Octazooka piatto forte&lt;br /&gt;
|es=Pulpocañón Gourmet&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|water}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Water-type Trainers]]&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Narcisse#Pokémon Masters EX]]&lt;br /&gt;
[[es:Narciso (Masters EX)]]&lt;br /&gt;
[[it:Narciso (Masters EX)]]&lt;br /&gt;
[[ja:ズミ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:志米#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mina_(Masters)&amp;diff=4044905</id>
		<title>Mina (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mina_(Masters)&amp;diff=4044905"/>
		<updated>2024-06-30T04:00:41Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MissingInfo|1|enva}}&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fairy&lt;br /&gt;
|name=Mina&lt;br /&gt;
|jname=マツリカ&lt;br /&gt;
|jtrans=Matsurika&lt;br /&gt;
|image=Spr Masters Mina.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Mina&#039;s model&lt;br /&gt;
|num=56&lt;br /&gt;
|enva=Unknown&lt;br /&gt;
|java=Yukana&amp;lt;ref name=&amp;quot;Yukana&amp;quot;&amp;gt;[https://twitter.com/from_yukana/status/1168333125002285058 Yukana on Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=One of the [[Trial Captain|captains]] of the [[Alola]] region, she travels around at her own pace, searching for subjects for her artwork that both people and Pokémon will enjoy.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mina&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マツリカ&#039;&#039;&#039; &#039;&#039;Matsurika&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Mina|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Granbull}}. The sync pair can be obtained through the [[sync pair scout]]. This pair can be raised to {{6EX}} beginning on May 25, 2023, which unlocks Mina&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
Mina in her [[sygna suit]] forms a sync pair with {{p|Tapu Fini}}. This pair was first made available through a limited Poké Fair scout beginning on April 30, 2023. This pair can be raised to {{6EX}} since its release.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Granbull==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Granbull&lt;br /&gt;
|ndex=0210&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|base=3EX&lt;br /&gt;
|weakness=Steel&lt;br /&gt;
|description=While it has powerful jaws, it doesn&#039;t care for disputes, so it rarely has a chance to display their might.&lt;br /&gt;
|hp=577|atk=248|def=158|spatk=183|spdef=120|spe=227&lt;br /&gt;
|hp2=697|atk2=308|def2=218|spatk2=243|spdef2=180|spe2=287&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Mina is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dazzling Gleam}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Charm}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Attack by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|What Great Composition!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the user&#039;s stats by the same amount that the target&#039;s stats are raised.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Play Rough}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|111&lt;br /&gt;
|133&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Attack by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Wandering Artist {{mcolor|Twinkle Tackle|000}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s Attack is lowered, the greater the power of this move.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Impervious&lt;br /&gt;
|Stats cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fairy Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fairy-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Trial Giver Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Free Spirit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Mina and Granbull&#039;s [[sync grid]] was expanded on June 25, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Charm: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Charm: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Accuracy +5&lt;br /&gt;
| Play Rough: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Accuracy +5&lt;br /&gt;
| Play Rough: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Berserker 1&lt;br /&gt;
| Raises the user’s Attack by 1 stat rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: On a Roll 3&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| What Great Composition!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| What Great Composition!: Critical Eye 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fierce Entry 1&lt;br /&gt;
| Raises the user’s Attack by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Outrun 1&lt;br /&gt;
| Quickly charges the move gauge when the user is affected by a status condition.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrify 1&lt;br /&gt;
| Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Posture&lt;br /&gt;
| The more the target’s Attack is lowered, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Guard&lt;br /&gt;
| Reduces damage when the user is attacked by Dragon-type moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pecking Order&lt;br /&gt;
| The more the target’s Attack is lowered, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wandering Artist Twinkle Tackle: Power +25&lt;br /&gt;
| Wandering Artist Twinkle Tackle: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wandering Artist Twinkle Tackle: Power +25&lt;br /&gt;
| Wandering Artist Twinkle Tackle: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tapu Fini==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fairy&lt;br /&gt;
|name=Sygna Suit Mina&lt;br /&gt;
|jname=マジコスマツリカ&lt;br /&gt;
|jtrans=Serious Costume Matsurika&lt;br /&gt;
|image=Spr Masters Mina Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Mina&#039;s model&lt;br /&gt;
|num=56&lt;br /&gt;
|enva=Unknown&lt;br /&gt;
|java=Yukana&lt;br /&gt;
|desc=Mina is wearing a sygna suit. She’s painting the colors of [[Pasio]]’s sea together with Tapu Fini, which is known to control water.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Tapu Fini&lt;br /&gt;
|ndex=0788&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Poison&lt;br /&gt;
|description=This guardian deity of [[Poni Island]] manipulates water. Because it lives deep within a thick fog, it came to be both feared and revered.&lt;br /&gt;
|hp=611|atk=132|def=288|spatk=180|spdef=288|spe=268&lt;br /&gt;
|hp2=711|atk2=172|def2=328|spatk2=220|spdef2=328|spe2=308&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Mina is exclusive to Poké Fair scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Sygna Suit Mina Poké Fair Scout (April 30 to June 2, 2023)&lt;br /&gt;
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)&lt;br /&gt;
* Triple Feature Poké Fair Scout (December 4 to 18, 2023)&lt;br /&gt;
* {{tt|5★-Select Poké Fair Scout ×15 (C)|Available using paid gems only}} (December 31, 2023 to January 31, 2024)&lt;br /&gt;
* 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024)&lt;br /&gt;
* {{tt|5★-Select Poké Fair Scout ×15 (C)|Available using paid gems only}} (February 28 to March 26, 2024)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Draining Kiss}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|46&lt;br /&gt;
|55&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more it restores the user&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Rain Dance}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Makes the weather rainy.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sea Deity {{mcolor|Protect|000}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Activation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared.  Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pretty as a Painting!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Applies the Critical-Hit Defense effect to the allied field of play. Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. In addition, raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the weather is rainy.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ocean Colors {{mcolor|Twinkle Tackle|000}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fairy Zone Debut &amp;amp; Extension 5&lt;br /&gt;
|Turns the field of play’s zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Whimsical Special DR 3&lt;br /&gt;
|Reduces special attack move damage taken by allies when the zone is a Fairy Zone.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Poni Ocean Breeze&lt;br /&gt;
|Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fairy Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Trial Giver Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Free Spirit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Mina and Tapu Fini is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +40&lt;br /&gt;
| HP +40&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Power +3&lt;br /&gt;
| Draining Kiss: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Power +3&lt;br /&gt;
| Draining Kiss: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Power +3&lt;br /&gt;
| Draining Kiss: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Power +3&lt;br /&gt;
| Draining Kiss: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Power +3&lt;br /&gt;
| Draining Kiss: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Flabbergast 4&lt;br /&gt;
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user’s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rain Dance: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rain Dance: Barricade Buddies 1&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rain Dance: Catalytic Kick 9&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rain Gear 1&lt;br /&gt;
| Reduces damage when the user is hit by an attack move while the weather is rainy.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Whimsical Acceleration 2&lt;br /&gt;
| Quickly charges the move gauge when the zone is a Fairy Zone.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Guard&lt;br /&gt;
| Reduces damage when the user is attacked by Dragon-type moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Racing Rain 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is rainy.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Refreshing Rain 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Whimsical Immunity&lt;br /&gt;
| Status conditions cannot be inflicted on all allied sync pairs when the zone is a Fairy Zone.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Smart Start 1&lt;br /&gt;
| Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sharp Entry 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Wall&lt;br /&gt;
| Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fairy Kingdom&lt;br /&gt;
| Turns the field of play’s zone into a Fairy Zone after using the user’s sync move. (A Fairy Zone powers up Fairy-type attacks.)&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synchro Healing 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ocean Colors Twinkle Tackle: Power +25&lt;br /&gt;
| Ocean Colors Twinkle Tackle: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ocean Colors Twinkle Tackle: Power +25&lt;br /&gt;
| Ocean Colors Twinkle Tackle: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Mina and Granbull can be battled against in:&lt;br /&gt;
* [[Roxie (Masters)#Sync pair stories|Sync pair story]]: Whirlipede&#039;s Evolution&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Support Supercourse}} (prior to 1.12.0 update)&lt;br /&gt;
* Training area: {{DL|Training area|Cap-Unlock Area|Support Drill 2}} (since 1.12.0 update)&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Steel-type Training Event}} (as a side foe; June 23 to July 7, 2020)&lt;br /&gt;
* Training event: {{DL|Training event|Poison-type Training Event}} (July 10 to 24, 2020)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 10 to 28, 2021)&lt;br /&gt;
* [[Gear event]]: {{DL|Gear event|Steel-type Gear Event}} (as a side foe; November 14 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Mina appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Baking Buddies]]&lt;br /&gt;
** [[Trials on the Isle]]&lt;br /&gt;
* [[Solo event]]: [[It&#039;s All Good]]&lt;br /&gt;
* Sync pair story: {{DL|Roxie (Masters)|Sync pair stories|Whirlipede&#039;s Evolution}}&lt;br /&gt;
&lt;br /&gt;
Mina appears in her sygna suit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Alola: Protecting the Island}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Mina and Granbull====&lt;br /&gt;
* A Day with Mina&lt;br /&gt;
====Sygna Suit Mina and Tapu Fini====&lt;br /&gt;
* A Day with Sygna Suit Mina&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Mina/Quotes#Pokémon Masters EX|Mina/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Mina===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Mina Mindscape.png|x270px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Dream Team Maker Mina and Granbull.png|x270px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Mina&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Seafolk Village#Mina&#039;s Houseboat|Mina&#039;s Houseboat}})&lt;br /&gt;
| colspan=2 | Mina and Granbull on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Mina 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSMina Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Mina EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSMina EX Masters.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Mina Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Mina Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Mina Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Mina Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Mina===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Mina Sygna 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSMina Sygna Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Mina Sygna EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSMina Sygna EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Mina Sygna Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Mina&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Ruins of Hope}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Mina Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Mina Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Mina Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Mina Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Villain Arc Alola Part 1 artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Artwork of the Alola chapter of the {{color2|000|Villain Arc}}&amp;lt;br&amp;gt;(Part 1)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 1-Star Investigate the Foundation.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 2-Star Investigate the Foundation.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 3-Star Investigate the Foundation.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal Deities of Conflict and Hope.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Villain Arc Alola Part 2 artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Investigate the Foundation&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Investigate the Foundation&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Investigate the Foundation&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Deities of Conflict and Hope&lt;br /&gt;
| Artwork of the Alola chapter of the {{color2|000|Villain Arc}}&amp;lt;br&amp;gt;(Part 2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Mina was the first scout-exclusive 3★ sync pair to receive an alternate outfit. &lt;br /&gt;
** She is currently the only scout-exclusive 3★ sync pair to have a [[sygna suit]]. &amp;lt;!--If another scout-exclusive 3★ sync pair gets a sygna suit, this can be changed to &amp;quot;she was the first&amp;quot;--&amp;gt;&lt;br /&gt;
* According to {{mas|Hapu}}, Mina&#039;s Tapu Fini is not the [[Poni Island]] guardian that she knows. {{mas|Olivia}} theorizes that it came from an [[Ultra Wormhole]].&lt;br /&gt;
* All versions of Mina use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Hapu}} and {{mas|Burgh}}.&lt;br /&gt;
** Mina also uses special voice-over lines upon winning a battle with Burgh in the same team.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Mina&#039;s design is based on her appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. Granbull is one of the Pokémon that Mina uses in the [[core series]] games. Granbull&#039;s {{mas|Dex}} entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Mina is not seen owning a Tapu Fini outside this game, though it is the guardian deity of [[Poni Island]], which is Mina&#039;s home island. Tapu Fini&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;What Great Composition!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=ナイスモチーフ！ &#039;&#039;{{tt|Naisu Mochīfu!|Nice Motif!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=多麼棒的主題！ &#039;&#039;{{tt|Duōme Bàng de Zhǔtí!|What a Great Theme!}}&#039;&#039;&lt;br /&gt;
|fr=Joli tableau...&lt;br /&gt;
|de=Ihr inspiriert uns!&lt;br /&gt;
|it=Che ispirazione!&lt;br /&gt;
|ko=나이스모티브! &#039;&#039;{{tt|Naiseu Motibeu!|Nice Motif!}}&#039;&#039;&lt;br /&gt;
|es=¡Fuente de inspiración!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Wandering Artist Twinkle Tackle&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=世界を描き出す ラブリースターインパクト &#039;&#039;{{tt|Sekai o Egakidasu Raburī Sutā Inpakuto|Draw the World - Twinkle Tackle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=畫出世界之 可愛星星飛天撞 &#039;&#039;{{tt|Huàchū Shìjiè zhī Kě&#039;ài Xīngxīng Fēitiānzhuàng|Draw the World - Twinkle Tackle}}&#039;&#039;&lt;br /&gt;
|fr=Impact Choupinova... Peaaace...&lt;br /&gt;
|de=Entzückender Sternenstoß der Farben&lt;br /&gt;
|ko=세계를 그려내는 러블리스타임팩트 &#039;&#039;{{tt|Segyereul Geuryeonaeneun Reobeulli Seuta Impaekteu|Draw the World - Twinkle Tackle}}&#039;&#039;&lt;br /&gt;
|it=Astroimpatto Fatato su tela&lt;br /&gt;
|es=Arrumaco Sideral Pictórico&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sea Deity Protect&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=海神のまもる &#039;&#039;{{tt|Wadatsumi no Mamoru|Sea Deity&#039;s Protect}}&#039;&#039;&lt;br /&gt;
|zh_cmn=海神之守住 &#039;&#039;{{tt|Hǎishén zhī Shǒuzhù|Sea Deity&#039;s Protect}}&#039;&#039;&lt;br /&gt;
|fr=Abri de la divinité des mers&amp;lt;br&amp;gt;Abri S&lt;br /&gt;
|de=Schutzschild der behüteten See&amp;lt;br&amp;gt;Schutzschild S &lt;br /&gt;
|ko=해신의방어 &#039;&#039;{{tt|Haesin-ui Bang-eo|Sea Deity&#039;s Protect}}&#039;&#039;&lt;br /&gt;
|it=Protezione del nume marino&amp;lt;br&amp;gt;Protezione S&lt;br /&gt;
|es=Protección Oceánica&amp;lt;br&amp;gt;Protección S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Pretty as a Painting!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=絵になるね！ &#039;&#039;{{tt|E ni Naru ne!|Just like a Painting!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=就像一幅畫呢！ &#039;&#039;{{tt|Jiù Xiàng Yī Fú Huà ne!|Just like a Painting!}}&#039;&#039;&lt;br /&gt;
|fr=Immortalisons ce moment !&lt;br /&gt;
|de=Hach, wie malerisch!&lt;br /&gt;
|ko=그림이되는군요! &#039;&#039;{{tt|Geurim-idoeneungun-yo|Just like a Painting!}}&#039;&#039;&lt;br /&gt;
|it=Che bel quadretto!&lt;br /&gt;
|es=¡Qué precioso cuadro!				&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ocean Colors Twinkle Tackle&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=海の色を描く ラブリースターインパクト &#039;&#039;{{tt|Umi no Iro o Kaku Raburī Sutā Inpakuto|Painting the Ocean&#039;s Colors Twinkle Tackle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=畫下大海的顏色之 可愛星星飛天撞 &#039;&#039;{{tt|Huàxià Dàhǎi de Yánsè zhī Kě&#039;ài Xīngxīng Fēitiānzhuàng|Painting the Ocean&#039;s Colors Twinkle Tackle}}&#039;&#039;&lt;br /&gt;
|fr=Inspiratiooon marine ! Impact Choupinova !&lt;br /&gt;
|de=Entzückender Sternenstoß des farbenfrohen Meeres&lt;br /&gt;
|ko=바다색을 칠하는 러블리스타임팩트 &#039;&#039;{{tt|Badasaeg-eul Chilhaneun Reobeulli Seuta Impaekteu|Painting the Ocean&#039;s Colors Twinkle Tackle}}&#039;&#039;&lt;br /&gt;
|it=Astroimpatto Fatato dal colore del mare&lt;br /&gt;
|es=Arrumaco Sideral de	Trazar las Olas del Mar&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|fairy}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trial Captains]]&lt;br /&gt;
[[Category:Fairy-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Z-Rings]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Matsurika#Pokémon Masters EX]]&lt;br /&gt;
[[es:Rika (Masters EX)]]&lt;br /&gt;
[[it:Rika (Masters EX)]]&lt;br /&gt;
[[ja:マツリカ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:茉莉#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Morty_(Masters)&amp;diff=4044904</id>
		<title>Morty (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Morty_(Masters)&amp;diff=4044904"/>
		<updated>2024-06-30T04:00:11Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=ghost&lt;br /&gt;
|name=Morty&lt;br /&gt;
|jname=マツバ&lt;br /&gt;
|jtrans=Matsuba&lt;br /&gt;
|image=Spr Masters Morty.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Morty&#039;s model&lt;br /&gt;
|num=99&lt;br /&gt;
|enva=Brian Hanford&amp;lt;ref&amp;gt;[https://twitter.com/JLrosen133/status/1494550779218255873 Brian Hanford&#039;s Twitter Like]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Hiroshi Kamiya]]&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This Ghost-type [[Gym Leader]] has secretly trained at the [[Ecruteak City]] [[Ecruteak Gym|Gym]] his entire life. As a result, he can now see what others cannot.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Morty&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マツバ&#039;&#039;&#039; &#039;&#039;Matsuba&#039;&#039;) is a [[Pokémon Trainer]] in {{g|Masters EX}}, based on the [[Morty|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Drifblim}}. This sync pair was first made available on July 15, 2020. This pair can be raised to {{6EX}} from October 19, 2020.&lt;br /&gt;
&lt;br /&gt;
Morty also forms a sync pair with {{p|Mismagius}}. This sync pair was first made available on May 31, 2021. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Morty in his Fall 2021 seasonal outfit forms a sync pair with {{p|Banette}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available through a Seasonal Scout on October 14, 2021. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Morty in his [[sygna suit]] forms a sync pair with {{Shiny}} {{p|Ho-Oh}}. This sync pair was first made available through a Poké Fair Scout on April 28, 2022. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Morty also forms a sync pair with his {{p|Gastly}}. This sync pair can be obtained by reaching Friendship Level 100 with Morty in the [[Trainer Lodge]]. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair also lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Drifblim==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Drifblim&lt;br /&gt;
|ndex=0426&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=There&#039;s a rumor that if you catch a Drifblim floating on the wind at dusk, you&#039;ll be carried away to the afterlife.&lt;br /&gt;
|hp=776|atk=383|def=114|spatk=315|spdef=114|spe=336&lt;br /&gt;
|hp2=876|atk2=423|def2=154|spatk2=355|spdef2=154|spe2=376&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Morty is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|ghost}}&lt;br /&gt;
{{MastersAvailability/entry|Morty Spotlight Scout|July 15 to 28, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Morty and {{mas|Fantina}} Spotlight Scout|October 19 to November 2, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|Morty, {{mas|Jasmine}}, and {{mas|Glacia}} Spotlight Scout|April 5 to 22, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Spotlight Scout|May 23 to June 6, 2022}}&lt;br /&gt;
{{MastersAvailability/foot|ghost}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Shadow Ball}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of lowering the target&#039;s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Phantom Force}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(3 uses)&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents’ moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in phantom presence, the presence will fade.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pierce the Veil!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks. Raises the user&#039;s Attack by 4 stat ranks instead when it is affected by a status condition. Raises the user&#039;s Sp. Atk and evasiveness by 1 stat rank. Raises the user&#039;s Sp. Atk and evasiveness by 2 stat ranks instead when it is affected by a status condition.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mystic Seer {{mcolor|Phantom Force|000}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shook 2&lt;br /&gt;
|Raises the user&#039;s Speed by 2 stat ranks the first time its HP drops to half or below each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Last Word&lt;br /&gt;
|The user uses {{m|Explosion}} immediately before fainting.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Benefactor&lt;br /&gt;
|Transfers this sync pair&#039;s stat increases to the sync pair that will switch in when this sync pair switches out.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ghost Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Ghost-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Scarf Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Supernatural Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 per [[File:Theme skill icon region.png|20px|link=]] Johto theme&lt;br /&gt;
|Raises the following discovery level by the number of sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Johto theme:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Morty and Drifblim&#039;s [[sync grid]] is an expanded grid, and has been available since the pair was released. It was further expanded on June 25, 2024.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +2&lt;br /&gt;
| Shadow Ball: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +2&lt;br /&gt;
| Shadow Ball: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +2&lt;br /&gt;
| Shadow Ball: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +2&lt;br /&gt;
| Shadow Ball: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Phantom Force: Power +2&lt;br /&gt;
| Phantom Force: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Phantom Force: Power +2&lt;br /&gt;
| Phantom Force: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Phantom Force: Power +2&lt;br /&gt;
| Phantom Force: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Phantom Force: Power +2&lt;br /&gt;
| Phantom Force: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Phantom Force: Power +2&lt;br /&gt;
| Phantom Force: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Phantom Force: Power +2&lt;br /&gt;
| Phantom Force: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Phantom Force: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Phantom Force: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pierce the Veil!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pierce the Veil!: Mighty Command 9&lt;br /&gt;
| Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Special Reserves 2&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 2 stat ranks the first time it is in a pinch each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blind Spot&lt;br /&gt;
| The more the user&#039;s evasiveness has been raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gritty 5&lt;br /&gt;
| Powers up moves if the Pokémon is affected by a status condition.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shifty Striker 1&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s evasiveness by 1 stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Flux 3&lt;br /&gt;
| The fuller the move gauge, the more this powers up moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Demoralize 1&lt;br /&gt;
| Lowers the Attack of all opposing sync pairs by 1 stat rank after using a sync move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ridicure 4&lt;br /&gt;
| Has a chance (50%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pressure Cooker 9&lt;br /&gt;
| Once per battle, reduces the user&#039;s sync move countdown by one when in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mad Strength 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Attack by 1 stat rank when one of its attacks is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user’s Attack is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agile Entry 2&lt;br /&gt;
| Raises the user’s evasiveness by 2 stat ranks when it enters a battle.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystic Seer Phantom Force: Power +25&lt;br /&gt;
| Mystic Seer Phantom Force: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystic Seer Phantom Force: Power +25&lt;br /&gt;
| Mystic Seer Phantom Force: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystic Seer Phantom Force: Power +25&lt;br /&gt;
| Mystic Seer Phantom Force: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystic Seer Phantom Force: Power +25&lt;br /&gt;
| Mystic Seer Phantom Force: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mismagius==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Mismagius&lt;br /&gt;
|ndex=0429&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|gender=f&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=Feared for its wrath and the curses it spreads, this Pokémon will also, on a whim, cast spells that help people.&lt;br /&gt;
|hp=520|atk=265|def=229|spatk=156|spdef=229|spe=224&lt;br /&gt;
|hp2=600|atk2=305|def2=269|spatk2=196|spdef2=269|spe2=264&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Morty and Mismagius can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on May 27, 2021.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Astonish}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Confuse Ray}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|I See You!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Tales of Mystery Ghost Beam&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Master Healer 1&lt;br /&gt;
|Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ghost Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Scarf Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Supernatural Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Morty and Mismagius&#039;s [[sync grid]] is an expanded grid, and has been available since the pair was released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +2&lt;br /&gt;
| Astonish: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +2&lt;br /&gt;
| Astonish: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +2&lt;br /&gt;
| Astonish: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +2&lt;br /&gt;
| Astonish: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +2&lt;br /&gt;
| Astonish: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +2&lt;br /&gt;
| Astonish: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confuse Ray: Move Gauge Refresh 1&lt;br /&gt;
| Has a chance (20%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confuse Ray: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| I See You!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| I See You!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user once during battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 1&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Defense by 1 stat rank when the user is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tighten Up 1&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Sp. Def by 1 stat rank when the user is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Cure&lt;br /&gt;
| Removes all status conditions from the user after using a sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synchro Healing 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tales of Mystery Ghost Beam: Power +25&lt;br /&gt;
| Tales of Mystery Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tales of Mystery Ghost Beam: Power +25&lt;br /&gt;
| Tales of Mystery Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gastly==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Gastly&lt;br /&gt;
|ndex=0092&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=It’s said that gas emanating from a graveyard was possessed by the grievances of the deceased and thus became a Pokémon.&lt;br /&gt;
|hp=586|atk=146|def=224|spatk=176|spdef=242|spe=268&lt;br /&gt;
|hp2=666|atk2=186|def2=264|spatk2=216|spdef2=282|spe2=308&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Morty and Gastly can be teamed up with by scouting Morty and raising him to friendship level 100 in the [[Trainer Lodge]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Ominous Wind}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Atk]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Removes all status conditions from an ally.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|See the Unseen!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the user’s evasiveness by 2 stat ranks. Raises the Speed and critical-hit rate of all allied sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|See What Others Cannot Ghost Beam&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Swag Bag 1&lt;br /&gt;
|Raises the chance of raising stat values with the additional effects of moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Group Slapdash 9&lt;br /&gt;
| Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ghost Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Scarf Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Supernatural Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Morty and Gastly is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ominous Wind: Power +4&lt;br /&gt;
| Ominous Wind: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ominous Wind: Power +4&lt;br /&gt;
| Ominous Wind: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ominous Wind: Power +4&lt;br /&gt;
| Ominous Wind: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ominous Wind: Power +4&lt;br /&gt;
| Ominous Wind: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ominous Wind: Power +4&lt;br /&gt;
| Ominous Wind: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ominous Wind: Move Gauge Refresh 1&lt;br /&gt;
| Has a chance (20%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ominous Wind: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ominous Wind: Swag Bag 1&lt;br /&gt;
| Raises the chance of raising stat values with the additional effects of moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk All: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full Heal: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full Heal: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| See the Unseen!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| See the Unseen!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast Runner&lt;br /&gt;
| Evasiveness cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tighten Up 4&lt;br /&gt;
| Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ridicure 1&lt;br /&gt;
| Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flabbergast 4&lt;br /&gt;
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fail Forward 1&lt;br /&gt;
| Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synchro Healing 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| See What Others Cannot Ghost Beam: Power +25&lt;br /&gt;
| See What Others Cannot Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| See What Others Cannot Ghost Beam: Power +25&lt;br /&gt;
| See What Others Cannot Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Banette}}&lt;br /&gt;
==Banette==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ghost&lt;br /&gt;
|name=Morty (Fall 2021)&lt;br /&gt;
|jname=マツバ（２1シーズン）&lt;br /&gt;
|jtrans=Matsuba (2021 Season)&lt;br /&gt;
|image=Spr Masters Morty Fall 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Morty&#039;s model (Fall 2021)&lt;br /&gt;
|num=99&lt;br /&gt;
|enva=Brian Hanford&lt;br /&gt;
|java=[[Hiroshi Kamiya]]&lt;br /&gt;
|desc=Morty is ready to enjoy the Midnight Parade with his spooky partner, Banette. Together, they welcome Trainers and usher them into the world of Ghost-type Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Banette&lt;br /&gt;
|name2=Mega Banette&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex=0354&lt;br /&gt;
|ndex2=0354M&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=It&#039;s a stuffed toy that was thrown away and became possessed, ever searching for the one who threw it away so it can exact its revenge.&lt;br /&gt;
|hp=621|atk=232|def=174|spatk=200|spdef=174|spe=228&lt;br /&gt;
|hp2=721|atk2=272|def2=214|spatk2=240|spdef2=214|spe2=268&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=621|atk3=278|def3=174|spatk3=200|spdef3=174|spe3=273&lt;br /&gt;
|hp4=721|atk4=326|def4=214|spatk4=240|spdef4=214|spe4=321&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Morty (Fall 2021) is exclusive to seasonal scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|ghost}}&lt;br /&gt;
{{MastersAvailability/entry|Morty Seasonal Scout|October 14 to November 5, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|October 24 to November 11, 2022}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|October 18 to November 1, 2023}}&lt;br /&gt;
{{MastersAvailability/foot|ghost}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|ghost}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|March 5 to 17, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|ghost}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Morty&#039;s Banette uses {{m|Shadow Claw}} as its damage-dealing move. Upon [[Mega Evolution (Masters)|Mega Evolving]], Banette replaces Shadow Claw with {{m|Shadow Sneak}}.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Shadow Claw}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|40&lt;br /&gt;
|48&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Will-O-Wisp}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Into the Night!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack and Defense by 2 stat ranks. Raises the user&#039;s accuracy by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Shadow Sneak}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(3 uses)&lt;br /&gt;
|75&lt;br /&gt;
|90&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Midnight Fright Ghost Impact&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Banette until the end of battle. This move&#039;s power increases when the target is burned.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Wide Awake&lt;br /&gt;
|Prevents the user from falling asleep.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Searing Quick Combo 9&lt;br /&gt;
|Restores one MP for the user&#039;s moves with a quick move effect tag when its attack move is successful while the target is burned.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Go Viral 9&lt;br /&gt;
|When the user&#039;s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Burn Synergy 5&lt;br /&gt;
|Powers up the user&#039;s moves when the target is burned.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ghost Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Ghost-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Supernatural Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Morty and Banette&#039;s [[sync grid]] is an expanded grid, made available when the sync pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Claw: Power +4&lt;br /&gt;
| Shadow Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Claw: Power +4&lt;br /&gt;
| Shadow Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Claw: Power +4&lt;br /&gt;
| Shadow Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Claw: Power +4&lt;br /&gt;
| Shadow Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Claw: Power +4&lt;br /&gt;
| Shadow Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Claw: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Sneak: Power +4&lt;br /&gt;
| Shadow Sneak: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Sneak: Power +4&lt;br /&gt;
| Shadow Sneak: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Sneak: Power +4&lt;br /&gt;
| Shadow Sneak: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Sneak: Power +4&lt;br /&gt;
| Shadow Sneak: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Sneak: Overwhelm 9&lt;br /&gt;
| Lowers the target&#039;s Attack by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Sneak: Overwhelm 9&lt;br /&gt;
| Lowers the target&#039;s Attack by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Will-O-Wisp: Accuracy +5&lt;br /&gt;
| Will-O-Wisp: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Will-O-Wisp: Accuracy +5&lt;br /&gt;
| Will-O-Wisp: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Will-O-Wisp: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Into the Night!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acuity&lt;br /&gt;
| Accuracy cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Ropes 2&lt;br /&gt;
| Reduces damage when the user is hit by a physical attack move while in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 3&lt;br /&gt;
| Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Regen&lt;br /&gt;
| Applies the Gradual Healing effect to the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scorching Sync 5&lt;br /&gt;
| Powers up the user&#039;s sync moves when the target is burned.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 1 the first time it enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Posture&lt;br /&gt;
| The more the target&#039;s Attack is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pecking Order&lt;br /&gt;
| The more the target&#039;s Attack is lowered, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Midnight Fright Ghost Impact: Power +25&lt;br /&gt;
| Midnight Fright Ghost Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Midnight Fright Ghost Impact: Power +25&lt;br /&gt;
| Midnight Fright Ghost Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Midnight Fright Ghost Impact: Power +25&lt;br /&gt;
| Midnight Fright Ghost Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Midnight Fright Ghost Impact: Power +25&lt;br /&gt;
| Midnight Fright Ghost Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ho-Oh==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fire&lt;br /&gt;
|name=Sygna Suit Morty&lt;br /&gt;
|jname=マジコスマツバ&lt;br /&gt;
|jtrans=Serious Costume Matsuba&lt;br /&gt;
|image=Spr Masters Morty Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Morty&#039;s model&lt;br /&gt;
|num=99&lt;br /&gt;
|enva=Brian Hanford&lt;br /&gt;
|java=[[Hiroshi Kamiya]]&lt;br /&gt;
|desc=Morty is back in a sygna suit that shines. His dedication to training has finally paid off as he soars into a new future together with his partner, Ho-Oh.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Ho-Oh&lt;br /&gt;
|ndex=0250 s&lt;br /&gt;
|shiny=yes&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Support&lt;br /&gt;
|exrole=Field&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=Ho-Oh’s feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This Pokémon is said to live at the foot of a rainbow.&lt;br /&gt;
|hp=689|atk=200|def=322|spatk=156|spdef=322|spe=227&lt;br /&gt;
|hp2=849|atk2=240|def2=382|spatk2=196|spdef2=382|spe2=307&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Morty is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|fire}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Morty Poké Fair Scout|April 28 to June 15, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Morty Poké Fair Scout|June 8 to July 2, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Double Feature Poké Fair Scout|November 8 to 22, 2023|note=Only {{type|Fire}} sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Morty Poké Fair Scout|May 5 to 20, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|fire}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15|August 29 to October 3, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flame Charge}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|36&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the user&#039;s Speed by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Sunny Day}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Makes the weather sunny.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Believe!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense, Sp. Def, and Speed of all allied sync pairs by 1 stat rank. In addition, raises the critical-hit rate of all allied sync pairs by 1 stat rank when the weather is sunny.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rainbow-Hued {{mcolor|Sacred Fire|000}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.&amp;lt;br&amp;gt;• Sunny)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Group Afflicter&#039;s Advantage 1&lt;br /&gt;
|Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user&#039;s Pokémon uses a status move each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Sunbathe 9&lt;br /&gt;
|Restores the HP of all allied sync pairs when the user uses a move while the weather is sunny.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sync Damage Guard&lt;br /&gt;
|Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fire Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Supernatural Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Morty and Ho-Oh&#039;s [[sync grid]] is an expanded grid, made available when the sync pair first released. It was further expanded on June 8, 2023.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +4&lt;br /&gt;
| Flame Charge: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +4&lt;br /&gt;
| Flame Charge: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +4&lt;br /&gt;
| Flame Charge: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +4&lt;br /&gt;
| Flame Charge: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +4&lt;br /&gt;
| Flame Charge: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Dashing Team 9&lt;br /&gt;
| Raises the Speed of all allied sync pairs by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Friend Mend 9&lt;br /&gt;
| When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Friend Care 9&lt;br /&gt;
| When the user&#039;s move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Day: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Day: Team Body-Bracing Infliction 2&lt;br /&gt;
| Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user&#039;s Pokémon uses a status move each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Day: Team Mind-Bracing Infliction 2&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by 2 stat ranks the first time the user&#039;s Pokémon uses a status move each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Day: Team Hit and Heal&lt;br /&gt;
| Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Believe!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Believe!: Critical Squad 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Disposition&lt;br /&gt;
| Stats cannot be lowered when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Gimme Five 1&lt;br /&gt;
| Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunbathe 9&lt;br /&gt;
| Restores the user&#039;s HP when it uses a move while the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunburst&lt;br /&gt;
| Makes the weather sunny the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rainbow-Hued Sacred Fire: Power +25&lt;br /&gt;
| Rainbow-Hued Sacred Fire: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rainbow-Hued Sacred Fire: Power +25&lt;br /&gt;
| Rainbow-Hued Sacred Fire: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Pokémon==&lt;br /&gt;
===On hand===&lt;br /&gt;
Morty is seen with his {{TP|Morty|Gengar}} during the [[story event]] [[A Golden Future]].&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Morty|Gengar|Masters0094.png|ghost|poison|size=100px}}&lt;br /&gt;
|&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Morty and Drifblim can be battled against in:&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Cap-Unlock Area 2|Flying, Ghost, and Water Drill 1}} (since 2.0.0 update)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (August 19 to 28, 2021)&lt;br /&gt;
* [[Battle with Pals]]: Friendiversary Gifts (as a side foe; March 14 to 22, 2022)&lt;br /&gt;
&lt;br /&gt;
Sygna Suit Morty and Ho-Oh can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Story event]]: [[Chase the Northern Wind]] (June 15 to July 2, 2023; May 20 to June 4, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Morty appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[Solo event]]: [[Morty&#039;s Secret Ghost Training]]&lt;br /&gt;
* [[Story event]]s: &lt;br /&gt;
** [[Fight or Fright]]&lt;br /&gt;
** [[A Golden Future]]&lt;br /&gt;
* [[Neo Champions]]: [[Honing One&#039;s Love]]&lt;br /&gt;
* [[Special event]]: [[Electricity Disruptors]]&lt;br /&gt;
&lt;br /&gt;
Morty appears in his fall outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s: &lt;br /&gt;
** [[Midnight Spookfest|Midnight Battle Ball]]&lt;br /&gt;
** [[Otherworldly Encounter]]&lt;br /&gt;
** [[The Haunted Museum]]&lt;br /&gt;
&lt;br /&gt;
Morty appears in his sygna suit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
* [[Story event]]s: &lt;br /&gt;
** [[A Golden Future]]&lt;br /&gt;
** [[Chase the Northern Wind]]&lt;br /&gt;
* [[Solo event]]: [[Kris&#039;s Worries]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Morty and Drifblim====&lt;br /&gt;
* A Day with Morty&lt;br /&gt;
====Morty (Fall 2021) and Banette====&lt;br /&gt;
* Welcome to a Night of Fright&lt;br /&gt;
* The Long Night Begins&lt;br /&gt;
* Grim Grinning Ghosts&lt;br /&gt;
* The Warden in the Dark&lt;br /&gt;
* A Mask and a Friend&lt;br /&gt;
====Sygna Suit Morty and Ho-Oh====&lt;br /&gt;
* A Day with Sygna Suit Morty&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Morty/Quotes#Pokémon Masters EX|Morty/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Morty===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Dream Team Maker Morty and Drifblim.png|x250px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Morty Mindscape.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Morty Friend Snapshot.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Morty and Drifblim on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Morty&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Ecruteak Gym}})&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSMorty Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Morty 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Morty EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSMorty EX Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Morty Story Snapshot.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Morty Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Morty Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Morty Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Morty Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Trainer Lodge Story Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 1-Star Morty Secret Ghost Training.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 2-Star Morty Secret Ghost Training.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 3-Star Morty Secret Ghost Training.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal Ghost Whisperer.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Morty Plushie.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Morty&#039;s Secret Ghost Training&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Morty&#039;s Secret Ghost Training&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Morty&#039;s Secret Ghost Training&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Ghost Whisperer&lt;br /&gt;
| Morty Plushie decoration&amp;lt;br&amp;gt;for the {{color2|FFF|Trainer Lodge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Morty (Fall 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSMorty Fall 2021 Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Morty Fall 2021 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Morty Fall 2021 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSMorty Fall 2021 EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Fall 2021 Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Morty&#039;s sync move mindscape&amp;lt;br&amp;gt;(Fall 2021)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Morty Fall 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Morty Fall 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Morty Fall 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Morty Fall 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 1-Star Midnight Spookfest.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 2-Star Midnight Spookfest.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 3-Star Midnight Spookfest.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal Thrills and Chills.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Midnight {{tt|Spookfest|prior to version 2.25.0}}/&amp;lt;br&amp;gt;{{tt|Battle Ball|starting from version 2.25.0}}&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Midnight {{tt|Spookfest|prior to version 2.25.0}}/&amp;lt;br&amp;gt;{{tt|Battle Ball|starting from version 2.25.0}}&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Midnight {{tt|Spookfest|prior to version 2.25.0}}/&amp;lt;br&amp;gt;{{tt|Battle Ball|starting from version 2.25.0}}&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Thrills and Chills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Morty===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:VSMorty Sygna Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Spr Masters Morty Sygna 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Spr Masters Morty Sygna EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:VSMorty Sygna EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Morty Sygna Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Sygna Suit Morty&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Bell Tower}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Morty Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Morty Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Morty Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Morty Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 1-Star A Golden Future.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 2-Star A Golden Future.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 3-Star A Golden Future.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal Rainbow Cascade.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ A Golden Future&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ A Golden Future&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ A Golden Future&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Rainbow Cascade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In his sync pair story, Morty says that the {{TP|Morty|Gengar}} he uses at his [[Gym]] has been with him longer than Drifblim; however, he decided to enter the [[Pokémon Masters League|PML]] with Drifblim so he could get to know it better.&lt;br /&gt;
* Excluding potentially [[Scottie]] and [[Bettie]], Morty is the first Trainer to form at least one sync pair for each role (strike, tech and support).&lt;br /&gt;
* All versions of Morty use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Eusine}}, {{mas|Phoebe}}, and {{mas|Allister}}.&lt;br /&gt;
* Sygna Suit Morty &amp;amp; Ho-Oh are the first [[sygna suit]] sync pair with a [[Shiny Pokémon]].&lt;br /&gt;
** Sygna Suit Morty &amp;amp; Ho-Oh are also the first sygna suit sync pair with a Shiny Legendary Pokémon.&lt;br /&gt;
* Sygna Suit Morty &amp;amp; Ho-Oh are the first sygna suit sync pair with the Gym Leader [[theme skill]], despite Morty not being the first [[Gym Leader]] who received a sygna suit.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Morty&#039;s design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Morty uses Drifblim during his [[rematch]] with the {{player}} in the Pokémon HeartGold and SoulSilver. Drifblim&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Morty uses Mismagius during his rematch with the player in the Pokémon HeartGold and SoulSilver, as well as at the [[Pokémon World Tournament]] in {{pkmn|Black and White Versions 2|Pokémon Black 2 and White 2}}. Mismagius&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Morty uses Gastly in his Gym battle against the player in the [[Johto]]-based [[core series]] games. Gastly&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Morty uses Banette at the Pokémon World Tournament in Pokémon Black 2 and White 2. Banette&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
While Morty does not own a Ho-Oh outside this game, his hometown of {{ci|Ecruteak}} shares a history with it, and he expresses interest in meeting it in the core series games. Ho-Oh&#039;s Dex entry comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby and Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Pierce the Veil!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=ぼくにはみえる &#039;&#039;{{tt|Boku ni wa Mieru|I Can See It}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我能看見 &#039;&#039;{{tt|Wǒ néng Kànjiàn|I Can See It}}&#039;&#039;&lt;br /&gt;
|fr=Présent, futur, combat !&lt;br /&gt;
|de=Ein neues Ziel tut sich auf!&lt;br /&gt;
|ko=내겐보여 &#039;&#039;{{tt|Naegen Boyeo|I Can See It}}&#039;&#039;&lt;br /&gt;
|it=Vedo un nuovo avvenire...&lt;br /&gt;
|es=¡Lo puedo ver!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Mystic Seer Phantom Force&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=千里眼を持つ修験者の ゴーストダイブ &#039;&#039;{{tt|Senrigan o Motsu Shugensha no Gōsuto Daibu|Clairvoyant Ascetic Phantom Force}}&#039;&#039;&lt;br /&gt;
|zh_cmn=千里眼修驗者之 潛靈奇襲 &#039;&#039;{{tt|Qiānlǐyǎn Xiūyànzhě-zhī Qiánlíng Qíxí|Clairvoyant Ascetic Phantom Force}}&lt;br /&gt;
|fr=Je vois l&#039;invisible ! Hantise !&lt;br /&gt;
|de=Phantomkraft des Hellsehers&lt;br /&gt;
|ko=천리안을 가진 수행자의 고스트다이브 &#039;&#039;{{tt|Cheollianeul Gajin Suhaengja-ui Goseuteu Daibeu|Clairvoyant Ascetic Phantom Force}}&#039;&#039;&lt;br /&gt;
|it=Spettrotuffo chiaroveggente&lt;br /&gt;
|es=Golpe Fantasma del Místico Adivino&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;I See You!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=相手になろう！ &#039;&#039;{{tt|Aite ni Narō!|I&#039;ll Be Your Opponent!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=來交個手吧！ &#039;&#039;{{tt|Lái Jiāo gè Shǒu ba!|Let&#039;s Fight!}}&#039;&#039;&lt;br /&gt;
|fr=Allez, en garde !&lt;br /&gt;
|de=Ich glaube an den Sieg!&lt;br /&gt;
|ko=상대해줄게! &#039;&#039;{{tt|Sangdaehae Julge!|I&#039;ll Deal with You!}}&#039;&#039;&lt;br /&gt;
|it=Sarete il nostro addestramento!&lt;br /&gt;
|es=¡Lucharé al cien por cien!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Tales of Mystery Ghost Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=信じて修行を続ける ゴーストレイ &#039;&#039;{{tt|Shinjite Shugyō o Tsuzukeru Gōsuto Rei|Devoted Discipline Ghost Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=深信不疑持續修行之 幽靈光線 &#039;&#039;{{tt|Shēnxìnbùyí Chíxù Xiūxíng zhī Yōulíng Guāngxiàn|Devoted Discipline Ghost Ray}}&#039;&#039;&lt;br /&gt;
|fr=Je suis l&#039;élu ! Laser Spectre !&lt;br /&gt;
|de=Geisterstrahl des geheimen Trainings&lt;br /&gt;
|ko=믿음을 갖고 계속 수행하는 고스트레이 &#039;&#039;{{tt|Mideumeul Gatgo Gyesok Suhaenghaneun Goseuteu Rei|Devoted Discipline Ghost Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Spettro forte e puro&lt;br /&gt;
|es=Rayo Fantasma del Entrenamiento Tenaz&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;See the Unseen!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=きみにみえるかな？ &#039;&#039;{{tt|Kimi ni mieru ka na?|Can You See It?}}&#039;&#039;&lt;br /&gt;
|zh_cmn=你看得見嗎？ &#039;&#039;{{tt|Nǐ Kàn dé Jiàn ma&amp;gt;|Can You See It?}}&#039;&#039;&lt;br /&gt;
|fr=Tu vois ce que je vois ?&lt;br /&gt;
|de=Siehst du das?&lt;br /&gt;
|ko=네가볼수있으려나? &#039;&#039;{{tt|Negabolsu-iss-eu-ryeona|Can You See It?}}&#039;&#039;&lt;br /&gt;
|it=Puoi vederlo?&lt;br /&gt;
|es=¿Podéis verlo?&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;See What Others Cannot Ghost Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=みえないものがみえる ゴーストレイ &#039;&#039;{{tt|Mienai-mono ga Mieru Gōsuto Rei|See the Unseen Ghost Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=能見他人所不見之 幽靈光線 &#039;&#039;{{tt|Néng Jiàn Tārén Suǒ Bùjiàn zhī Yōulíng Guāngxiàn|See What Others Cannot Ghost Beam Ghost Ray}}&lt;br /&gt;
|fr=Je vois ce que tu ne peux pas voir ! Laser Spectre !&lt;br /&gt;
|de=Geisterstrahl der verborgenen Dinge&lt;br /&gt;
|ko=보이지 않는 것이 보이는 고스트레이 &#039;&#039;{{tt|Boiji Anneun Geos-i Boineun Goseuteu Rei|See the Unseen Ghost Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Spettro che vede l&#039;invisibile&lt;br /&gt;
|es=Rayo Fantasma de lo que Otros no Ven&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Into the Night!&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=宴を始めよう！ &#039;&#039;{{tt|Utage o Hajimeyō|Let the Feast Begin!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=讓盛宴開始吧！ &#039;&#039;{{tt|Ràng Shèngyàn Kāishǐ ba!|Let the Feast Begin!}}&#039;&#039;&lt;br /&gt;
|fr=Que la fête commence !&lt;br /&gt;
|de=Das Festmahl kann beginnen!&lt;br /&gt;
|ko=연회를시작하자! &#039;&#039;{{tt|Yeonhoe-reul Sijakhaja!|Let the Feast Begin!}}&#039;&#039;&lt;br /&gt;
|it=Che la festa cominci!&lt;br /&gt;
|es=¡Que dé comienzo el banquete!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Midnight Fright Ghost Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=夜の宴へ導く ゴーストインパクト &#039;&#039;{{tt|Yoru no Utage e Michibiku Gōsuto Inpakuto|Lead to the Night Feast - Ghost Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=引領至晚間盛宴之 幽靈衝擊 &#039;&#039;{{tt|Yǐnlǐng zhì Wǎnjiān Shèngyàn zhī Yōulíng Chōngjí|Lead to the Night Feast - Ghost Impact}}&lt;br /&gt;
|fr=Vers la fête nocturne ! Impact Spectre !&lt;br /&gt;
|de=Geisterstoß der verfluchten Puppe&lt;br /&gt;
|ko=밤의 연회로 인도하는 고스트임팩트 &#039;&#039;{{tt|Bam-ui Yeonhoe-ro Indohaneun Goseuteu Impaekteu|Lead to the Night Feast - Ghost Impact}}&#039;&#039;&lt;br /&gt;
|it=Spettrotuffo chiaroveggente&lt;br /&gt;
|es=Impacto Fantasma de Ultratumba&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Believe!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=ぼくは信じる！ &#039;&#039;{{tt|Boku wa Shinjiru!|I Believe!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我深信不疑！ &#039;&#039;{{tt|Wǒ Shēnxìn-Bùyí!|I Believe!}}&#039;&#039;&lt;br /&gt;
|fr=J&#039;y crois encore !&lt;br /&gt;
|de=Ich glaube an den Sieg!&lt;br /&gt;
|ko=나는믿어! &#039;&#039;{{tt|Naneunmid-eo!|I Believe!}}&#039;&#039;&lt;br /&gt;
|it=Io ci credo!&lt;br /&gt;
|es=¡Creo en la leyenda!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Rainbow-Hued Sacred Fire&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=新しい未来が舞い降りる せいなるほのお &#039;&#039;{{tt|Atarashii Mirai ga Maioriru Seinaru Honō|Advent of a New Future - Sacred Fire}}&#039;&#039;&lt;br /&gt;
|zh_cmn=新的未來降臨之 神聖之火 &#039;&#039;{{tt|Xīn de Wèilái Jiànglín zhī Shénshèng-zhī Huǒ|Advent of a New Future - Sacred Fire}}&#039;&#039;&lt;br /&gt;
|fr=Un nouveau but ! Feu Sacré !&lt;br /&gt;
|de=Läuterfeuer des Auserwählten&lt;br /&gt;
|ko=새로운 미래가 내려오는 성스러운불꽃 &#039;&#039;{{tt|Saero-un Mirae-ga Naeryeo-oneun Seongseureoun Bulkkot|Advent of a New Future - Sacred Fire}}&#039;&#039;&lt;br /&gt;
|it=Magifuoco per un nuovo avvenire&lt;br /&gt;
|es=Fuego Sagrado Forjadestinos&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|ghost}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Ghost-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Trainers with Shiny Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jens#Pokémon Masters EX]]&lt;br /&gt;
[[es:Morti (Masters EX)]]&lt;br /&gt;
[[it:Angelo (Masters EX)]]&lt;br /&gt;
[[ja:マツバ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:松葉#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Karen_(Masters)&amp;diff=4044903</id>
		<title>Karen (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Karen_(Masters)&amp;diff=4044903"/>
		<updated>2024-06-30T03:59:43Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=dark&lt;br /&gt;
|name=Karen&lt;br /&gt;
|jname=カリン&lt;br /&gt;
|jtrans=Karin&lt;br /&gt;
|image=Spr Masters Karen.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Karen&#039;s model&lt;br /&gt;
|num=17&lt;br /&gt;
|enva=Mela Lee&amp;lt;ref name=&amp;quot;Mela Lee&amp;quot;&amp;gt;[https://twitter.com/TheMelaLee/status/1167231405014675456 Mela Lee on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Ryōka Yuzuki&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Beneath her calm, cerebral exterior, a passion for Pokémon lurks in this [[Elite Four]] member&#039;s heart. She likes wild and tough {{type|Dark}} Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Karen&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カリン&#039;&#039;&#039; &#039;&#039;Karin&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Karen|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Houndoom}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available since the game release, and can be raised to {{6EX}} from July 5, 2022.&lt;br /&gt;
&lt;br /&gt;
Karen also forms a sync pair with {{p|Umbreon}}. This sync pair was first made available on May 31, 2021. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Houndoom}}&lt;br /&gt;
==Houndoom==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Houndoom&lt;br /&gt;
|ndex=0229 f&lt;br /&gt;
|name2=Mega Houndoom&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex2=0229M&lt;br /&gt;
|type=Dark&lt;br /&gt;
|gender=f&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Dark&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fighting&lt;br /&gt;
|description=They spew flames mixed with poison to finish off their opponents. They divvy up their prey evenly among the members of their pack.&lt;br /&gt;
|hp=572|atk=340|def=173|spatk=386|spdef=173|spe=368&lt;br /&gt;
|hp2=672|atk2=380|def2=213|spatk2=426|spdef2=213|spe2=408&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=572|atk3=340|def3=190|spatk3=424|spdef3=173|spe3=441&lt;br /&gt;
|hp4=672|atk4=380|def4=234|spatk4=468|spdef4=213|spe4=489&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Karen is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|dark}}&lt;br /&gt;
{{MastersAvailability/entry|Seasonal Scout A|December 12, 2019 to January 1, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Grimsley}} and Karen Spotlight Scout|March 6 to 16, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|Grimsley and Karen Spotlight Scout|February 8 to 26, 2021}}&lt;br /&gt;
{{MastersAvailability/foot|dark}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Karen&#039;s Houndoom uses {{m|Bite}} and {{m|Snarl}} as its two damage-dealing moves. Upon [[Mega Evolution (Masters)|Mega Evolving]], Houndoom replaces Bite with {{m|Dark Pulse}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Bite}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|50&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Snarl}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|95%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Lowers the target&#039;s Sp. Atk by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Entertain Me!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|The smaller the user&#039;s percentage of remaining HP, the more this move raises the user&#039;s Sp. Atk (can be raised by up to six stat ranks maximum).{{tt|&amp;lt;sup&amp;gt;Details&amp;lt;/sup&amp;gt;|&lt;br /&gt;
100% HP → Three stat ranks &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
50.1-99.9% HP → Four stat ranks &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
33.4-50% HP → Five stat ranks &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
0.1-33.3% HP → Six stat ranks}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dark Pulse}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|95&lt;br /&gt;
|114&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Beguiling {{mcolor|Dark Pulse|000}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Houndoom until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move targets all opponents)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Flameproof&lt;br /&gt;
|Prevents the Pokémon from getting burned.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Wide Awake&lt;br /&gt;
|Prevents the Pokémon from falling asleep.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dark Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Dark-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Grown Woman Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Karen and Houndoom&#039;s [[sync grid]] is an expanded grid, made available on March 6, 2020. It was further expanded on September 25, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bite: Power +6&lt;br /&gt;
| Bite: Power ↑ +6&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bite: Power +6&lt;br /&gt;
| Bite: Power ↑ +6&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bite: Power +6&lt;br /&gt;
| Bite: Power ↑ +6&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bite: Toxic Chance 4&lt;br /&gt;
| Has a chance (50%) of leaving the target poisoned when a move targeting an opponent is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bite: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bite: Critical Countdown 2&lt;br /&gt;
| Has a chance (30%) of reducing the sync move countdown by one when the user lands a critical hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snarl: Power +2&lt;br /&gt;
| Snarl: Power ↑ +2&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snarl: Power +2&lt;br /&gt;
| Snarl: Power ↑ +2&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snarl: Power +3&lt;br /&gt;
| Snarl: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snarl: Power +3&lt;br /&gt;
| Snarl: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snarl: Power +3&lt;br /&gt;
| Snarl: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snarl: Power +3&lt;br /&gt;
| Snarl: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snarl: Power +4&lt;br /&gt;
| Snarl: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snarl: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Power +6&lt;br /&gt;
| Dark Pulse: Power ↑ +6&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Power +6&lt;br /&gt;
| Dark Pulse: Power ↑ +6&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Power +6&lt;br /&gt;
| Dark Pulse: Power ↑ +6&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Power +6&lt;br /&gt;
| Dark Pulse: Power ↑ +6&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Overpower&lt;br /&gt;
| The more the opponent&#039;s Sp. Atk has been lowered, the more it powers up moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Aggravation 2&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Entertain Me!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Foul Fighting 5&lt;br /&gt;
| Powers up moves when the move&#039;s target or targets are flinching, confused, or trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dirty Fighting 5&lt;br /&gt;
| Powers up moves when the move&#039;s target or targets are affected by a status condition.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Power Flux&lt;br /&gt;
| The fuller the move gauge when the user&#039;s sync move is selected, the more this powers up the sync move.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Devastation&lt;br /&gt;
| The more the target&#039;s Sp. Atk is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Satisfied Snarl 9&lt;br /&gt;
| Lowers the target&#039;s Sp. Atk by one stat rank when a move targeting that opponent is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Beguiling Dark Pulse: Power +25&lt;br /&gt;
| Beguiling Dark Pulse: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Beguiling Dark Pulse: Power +25&lt;br /&gt;
| Beguiling Dark Pulse: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Umbreon==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Umbreon&lt;br /&gt;
|ndex=0197&lt;br /&gt;
|type=Dark&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Dark&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Bug&lt;br /&gt;
|description=This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly!&lt;br /&gt;
|hp=742|atk=313|def=112|spatk=130|spdef=112|spe=243&lt;br /&gt;
|hp2=822|atk2=353|def2=152|spatk2=170|spdef2=152|spe2=283&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Karen and Umbreon can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on May 27, 2021.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Feint Attack}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Double-Edge}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|167&lt;br /&gt;
|200&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent.&lt;br /&gt;
|The user also takes 25% of the damage it dealt to the target.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Go Wild!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by two stat ranks. Applies the Gradual Healing effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Adorably Wild Dark Impact&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync move targets all opponents)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dark Shift&lt;br /&gt;
|Normal-type moves become Dark-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Standfast 5&lt;br /&gt;
|Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unflappable&lt;br /&gt;
|Prevents the Pokémon from flinching.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dark Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Dark-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Johto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Grown Woman Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Karen and Umbreon&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; width:70%; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Power +3&lt;br /&gt;
| Feint Attack: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Power +3&lt;br /&gt;
| Feint Attack: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Power +3&lt;br /&gt;
| Feint Attack: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Fortuitous 1&lt;br /&gt;
| Has a chance (20%) of raising one of the user&#039;s following stats at random when an attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Move Gauge Refresh 1&lt;br /&gt;
| Has a chance (20%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Standfast 3&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Go Wild!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Go Wild!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 2&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critastrophe 2&lt;br /&gt;
| Powers up sync moves if they become critical hits.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 2&lt;br /&gt;
| Powers up moves in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle..&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Strike 2&lt;br /&gt;
| Powers up attacks if they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adorably Wild Dark Impact: Power +25&lt;br /&gt;
| Adorably Wild Dark Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adorably Wild Dark Impact: Power +25&lt;br /&gt;
| Adorably Wild Dark Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adorably Wild Dark Impact: Power +25&lt;br /&gt;
| Adorably Wild Dark Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adorably Wild Dark Impact: Power +25&lt;br /&gt;
| Adorably Wild Dark Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Karen and Houndoom can be battled against in:&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Tech Course}} (prior to 1.12.0 update)&lt;br /&gt;
* Training area: {{DL|Training area|Tech Supercourse}} (prior to 1.12.0 update)&lt;br /&gt;
* [[Kris (Masters)#Sync pair stories|Sync pair story]]: Croconaw&#039;s Evolution&lt;br /&gt;
* [[Champion Stadium]]: [[Johto Challenge]], Hard Lv. 1 ({{type|Fighting}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 20 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
Karen and Umbreon can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 25: A Glorious Gambit}} (as a side foe)&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 25: A Glorious Gambit}} (as a side foe)&lt;br /&gt;
* Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Bug}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Eevee Day Celebration!]]: Three Eevee Tales (as a side foe; November 21 to December 5, 2022)&lt;br /&gt;
* Eevee Day Celebration!: Eevee Tales (as a side foe; November 21 to December 8, 2023)&lt;br /&gt;
&lt;br /&gt;
Karen has also been shown to pair alongside {{p|Honchkrow}} and can be battled against in:&lt;br /&gt;
* Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Rock}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Karen appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]:&lt;br /&gt;
** {{DL|PML Arc|Chapter 24: A Shining Spotlight}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 25: A Glorious Gambit}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
* [[Story event]]: [[Champion Time]]&lt;br /&gt;
* [[Solo event]]: [[With Beauty and Grace]]&lt;br /&gt;
* [[Special battle event]]: {{DL|Special battle event|Take On a Tenacious Silver!}}&lt;br /&gt;
* Sync pair story: [[Kris (Masters)#Sync pair stories|Croconaw&#039;s Evolution]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Karen and Houndoom====&lt;br /&gt;
* A Day with Karen&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Karen/Quotes#Pokémon Masters EX|Karen/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Dream Team Maker Karen and Houndoom.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Karen Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters chapter 25 artwork 2.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Karen and Houndoom on &amp;lt;br&amp;gt;{{color2|FFF|Pokémon Masters EX}} Dream Team Maker&lt;br /&gt;
| colspan=2 | Karen&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Indigo Plateau#Fourth room|Indigo Plateau, Karen&#039;s room}})&lt;br /&gt;
| Artwork of {{color2|FFF|PML Arc#Chapter 25: A Glorious Gambit|Chapter 25: A Glorious Gambit}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:VSKaren Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Spr Masters Karen 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Spr Masters Karen EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:VSKaren EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Karen Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Karen Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Karen Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Karen Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Karen &amp;amp; Houndoom are one of four sync pairs who have had an increased recruitment chance in a seasonal scout without being a seasonal sync pair. The other three are {{sync|Hilda|Tepig}}, {{sync|Brendan|Treecko}}, and {{sync|Blue|Pidgeot}}.&lt;br /&gt;
** Of those four, Karen is the only Trainer who has not received an alternate outfit later on.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Karen&#039;s design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. Houndoom is Karen&#039;s signature Pokémon in the [[core series]] games. Houndoom&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Karen uses Umbreon during her battle with the {{player}} in the [[Johto]]-based core series games. It is also her highest-leveled Pokémon in the Pokémon HeartGold and SoulSilver [[rematch]]. Umbreon&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Entertain Me!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=楽しませて！ &#039;&#039;{{tt|Tanoshimasete!|Entertain Me!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=給我些樂子吧！ &#039;&#039;{{tt|Gěi Wǒ xiē Lèzi ba!|Entertain Me!}}&#039;&#039;&lt;br /&gt;
|fr=Divertis-moi !&lt;br /&gt;
|de=Ich will mich amüsieren!&lt;br /&gt;
|ko=즐겁게만들어줘! &#039;&#039;{{tt|Jeulgeopge Mandeur-eojwo!|Entertain Me!}}&#039;&#039;&lt;br /&gt;
|it=Fammi divertire!&lt;br /&gt;
|es=¡Alégrame el día!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Beguiling Dark Pulse&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=好きなポケモンが放つ あくのはどう &#039;&#039;{{tt|Sukina Pokémon ga Hanatsu Aku no Hadō|My Beloved Pokémon&#039;s Dark Pulse}}&#039;&#039;&lt;br /&gt;
|zh_cmn=心愛的寶可夢釋放之 惡之波動 &#039;&#039;{{tt|Xīn&#039;ài de Bǎokěmèng Shìfàng zhī È-zhī Bōdòng|My Beloved Pokémon&#039;s Dark Pulse}}&lt;br /&gt;
|fr=Pour l&#039;amour des Ténèbres ! Vibrobscur !&lt;br /&gt;
|de=Finsteraura des erwählten Pokémon&lt;br /&gt;
|ko=좋아하는 포켓몬이 발산하는 악의파동 &#039;&#039;{{tt|Jo-ahaneun Pokémon-ui Balsanhaneun Ag-ui Padong|My Beloved Pokémon&#039;s Dark Pulse}}&#039;&#039;&lt;br /&gt;
|it=Neropulsar ribelle&lt;br /&gt;
|es=Pulso Umbrío del Favorito&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Go Wild!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=素敵でしょ？ &#039;&#039;{{tt|Suteki desho?|Wonderful, Right?}}&#039;&#039;&lt;br /&gt;
|zh_cmn=很迷人吧？ &#039;&#039;{{tt|Hěn Mírén ba?|Quite Charming, Right?}}&#039;&#039;&lt;br /&gt;
|fr=Es-tu capable de me faire face ?&lt;br /&gt;
|de=Schrecklich schön!&lt;br /&gt;
|ko=멋있지? &#039;&#039;{{tt|Meositji?|Wonderful, Right?}}&#039;&#039;&lt;br /&gt;
|it=Credete di poter resistere?&lt;br /&gt;
|es=¿Crees que podrás detenernos?&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Adorably Wild Dark Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=ワイルドでタフな ダークインパクト &#039;&#039;{{tt|Wairudo de Tafu na Dark Impact|Wild and Tough Dark Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=狂野又頑強之 惡之衝擊 &#039;&#039;{{tt|Kuángyě yòu Wánqiáng zhī È-zhī Chōngjí|Wild and Tough Dark Impact}}&#039;&#039;&lt;br /&gt;
|fr=Tente de me vaincre ! Impact Ténèbres !&lt;br /&gt;
|de=Unlichtstoß der ungeschönten Härte&lt;br /&gt;
|ko=와일드하고 터프한 다크임팩트 &#039;&#039;{{tt|Waildeuhago Teopeuhan Dakeu Impaekteu|Wild and Tough Dark Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Buio duro e ribelle&lt;br /&gt;
|es=Impacto Siniestro Fuerte y Salvaje&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|dark}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Dark-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Melanie#Pokémon Masters EX]]&lt;br /&gt;
[[es:Karen (Masters EX)]]&lt;br /&gt;
[[it:Karen (Masters EX)]]&lt;br /&gt;
[[ja:カリン (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:梨花#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lillie_(Masters)&amp;diff=4044902</id>
		<title>Lillie (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lillie_(Masters)&amp;diff=4044902"/>
		<updated>2024-06-30T03:57:55Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=fairy&lt;br /&gt;
|name=Lillie&lt;br /&gt;
|jname=リーリエ&lt;br /&gt;
|jtrans=Lilie&lt;br /&gt;
|image=Spr Masters Lillie.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lillie&#039;s model&lt;br /&gt;
|num=103&lt;br /&gt;
|enva=[[Jennifer Losi]]&amp;lt;ref name=&amp;quot;Jennifer Losi&amp;quot;&amp;gt;[https://twitter.com/jenlosi/status/1304104931037642753 Jennifer Losi on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Maaya Uchida&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Lillie is a kindhearted Trainer who always does her best. Having overcome many obstacles in her past, she is now strong enough to face any challenge that comes her way.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lillie&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;リーリエ&#039;&#039;&#039; &#039;&#039;Lilie&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Lillie|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Clefairy}}. The sync pair can be obtained through the [[sync pair scout]], starting from September 17, 2020 to coincide with the [[story event]] [[Family Ties]]. The pair&#039;s potential can be upgraded to {{6EX}}, which unlocks Lillie&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
Lillie is also available in her New Year attire, forming a sync pair with {{p|Ribombee}}. The sync pair could be obtained through limited-time sync pair scouts. Her New Year variation was first available through a seasonal scout on January 1, 2021 to coincide with [[Season&#039;s Greetings]]. The pair&#039;s potential can be upgraded to {{6EX}} since the pair was first released.&lt;br /&gt;
&lt;br /&gt;
Lillie is also available in her Anniversary attire, forming a sync pair with {{p|Lunala}}. The sync pair could be obtained through limited-time sync pair scouts. Her Anniversary variation was first available through a Master Fair scout on August 28, 2021 to coincide with [[Hearts United]]. The pair&#039;s potential can be upgraded to {{6EX}} since the pair was first released.&lt;br /&gt;
&lt;br /&gt;
Lillie is also available in her special costume, partnered alongside {{form|Sinistea and Polteageist|Antique Form}} {{p|Polteageist}}. The sync pair can be obtained through a limited [[sync pair scout]] and was first available on March 31, 2022 to coincide with the [[costume event]] [[Curious Tea Party]]. The pair&#039;s potential can be upgraded to {{6EX}} from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
Lillie also forms a sync pair with her {{p|Comfey}}. This pair can be obtained by reaching Friendship Level 100 with Lillie in the [[Trainer Lodge]]. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Lillie is a young girl who had once traveled the [[Alola]] [[region]]. She came to [[Pasio]] with her {{mas|Gladion|brother}} and {{mas|Lusamine|mother}} as a family in order to strengthen their once problematic relationship. She had once overcame many problems in the past, and is now a bright and excited battler. Lillie has an interest in reading and writing, as well as interest in clothing, make up and shopping. Lillie is known to be very sweet and caring for Pokémon. She cherishes the memories she had made, and wishes to make new ones on Pasio.&lt;br /&gt;
&lt;br /&gt;
Lillie was once very timid and shy, but she has become more courageous during her time in Alola, saying she can&#039;t disappoint {{mas|Hapu}}, who says Lillie can&#039;t be lily-livered. Her {{p|Clefairy}} helps provide her with strength. She had once snuggled up to a [[Poké Doll]] to help protect her and sleep at night, but she sleeps with her partner Pokémon now. She believes in mutual trust with Pokémon. After encountering a problem against [[Team Break]], she gains a bond with [[Scottie]]/[[Bettie]], who she would fight by their side with and help protect Pokémon form criminals.&lt;br /&gt;
&lt;br /&gt;
===In events===&lt;br /&gt;
Lillie makes her debut in the [[story event]] [[Family Ties]]. In this event, she forms a team with her family of {{mas|Gladion}} and {{mas|Lusamine}}. The family learns about synchronization and the battles of three format that is found on [[Pasio]], however they have a hard time connecting with one another and Lusamine selfishly removes herself from the group and replacing herself with the {{player}}, causing Lillie and Gladion to become upset.&lt;br /&gt;
&lt;br /&gt;
Lillie makes an appearance in [[Baking Buddies]]. While getting ready for Palentines and is making sweets for [[Professor Bellis]] and {{mas|Mina}}. She provides assistance to {{mas|Serena}} and {{mas|Dawn}} who are helping an {{tc|Ace Trainer}} with desert making.&lt;br /&gt;
&lt;br /&gt;
In [[The Light Devourer]], Lillie with her [[friend]]s are alerted to a {{p|Necrozma}} that has arrived on Pasio. In order to fight against the Necrozma, she sends out her {{p|Lunala}}, causing her [[sync stone]] to glow and attracting Necrozma&#039;s attention. Lillie speaks to her mother about the Necrozma who has escaped into an [[Ultra Wormhole]], believing the Pokémon is in search for more light. &lt;br /&gt;
&lt;br /&gt;
Lillie appears in her New Year&#039;s outfit with {{mas|Lance}} during the [[Season&#039;s Greetings]] story event. Here, the two are dressed in traditional [[Johto]] clothing. While heading to town, Lillie, Lance and the player notice a Trainer who&#039;s {{p|Pelipper}} is ill. Lillie offers Pelipper one of her {{p|Ribombee}}&#039;s {{m|Pollen Puff}}s. This Pelipper was actually delivering greeting cards, and Lillie and Lance decide to deliver the remaining cards.&lt;br /&gt;
&lt;br /&gt;
During [[Hearts United]], Lillie, along with {{mas|N}} and {{mas|Steven}} are chosen to host the Unity Gala. Lillie dresses for the occasion with an outfit provided by [[Lear]], who also asks of them to participate in stylish battles for an audience. Lillie participates in battle first, choosing {{mas|Professor Kukui}} as her opponent as a way to provide thanks for his help in [[Alola]].&lt;br /&gt;
&lt;br /&gt;
In the Curious Tea Party [[costume event]], Lillie is dressed for a tea party with her {{p|Polteageist}}. Throughout the event, Lillie and the player are tasked to solve multiple puzzles and riddles, only to end up having her Pokémon stolen by [[Team Break]] for how rare her Antique form Polteageist is.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
Lillie has five Pokémon that she has been seen using Pasio, three of which come from and originate from the [[core series]], her {{p|Clefairy}}, {{p|Ribombee}}, and {{p|Comfey}}. Her other Pokémon include her {{p|Lunala}} and {{form|Sinistea and Polteageist|Antique Form}} {{p|Polteageist}}. Lillie is currently the only playable character in Pokémon Masters EX who has more than one Pokémon in the core series and use them all as playable sync pairs in Masters EX.&lt;br /&gt;
&lt;br /&gt;
Clefairy, who originally debuted in {{g|Ultra Sun and Ultra Moon}}, is Lillie&#039;s first known Pokémon. According to her statements in the [[Pokémon Center]] lobby, a key part of [[Evolution]] is mutual trust, and that she read and slept with them all the time, eventually she had evolved, implying that her Clefairy was once a {{p|Cleffa}}.&lt;br /&gt;
&lt;br /&gt;
Ribombee, who she pairs with during New Year&#039;s events, also debuted from Ultra Sun and Ultra Moon. Lillie tends to snack of Ribombee&#039;s {{m|Pollen Puff}}s frequently, finding them tasty.&lt;br /&gt;
&lt;br /&gt;
Lunala is Lillie&#039;s third Pokémon. Unlike the previous two, Lunala had debuted in Masters EX. Lunala is mentioned to have evolved from a {{p|Cosmog}} that {{player|a Trainer}} in Alola gave to her. That Cosmog was the offspring of [[Nebby]], a Cosmog who she had traveled with in Alola and entrusted the same Trainer with.&lt;br /&gt;
&lt;br /&gt;
Polteageist, who debuted in the Curious Tea Party costume event, is in its rare Antique Form, who Lillie did not know had any differences with. Polteageist played an important role in the costume event, being stolen for its rarity. As an enjoyer of tea, they came to the tea party to solve riddles.&lt;br /&gt;
&lt;br /&gt;
Lillie&#039;s fifth Pokémon is her Comfey, who is their last Pokémon that had debuted in the core series prior.&lt;br /&gt;
&lt;br /&gt;
==Clefairy==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 07006, which allows &amp;quot;Battle! (Lillie) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Clefairy&lt;br /&gt;
|ndex=0035&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Poison&lt;br /&gt;
|description=They&#039;re popular, but they&#039;re rare. Trainers who show them off recklessly may be targeted by thieves.&lt;br /&gt;
|hp=582|atk=156|def=244|spatk=244|spdef=288|spe=185&lt;br /&gt;
|hp2=682|atk2=196|def2=284|spatk2=284|spdef2=328|spe2=225&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lillie is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
* (Debut) Lillie Spotlight Scout + Present (September 17 to October 1, 2020)&lt;br /&gt;
* Lillie Spotlight Scout (January 31 to February 19, 2021)&lt;br /&gt;
* Triple Feature Spotlight Scout (April 24 to May 8, 2022)&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Disarming Voice}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|—&lt;br /&gt;
|All opponents&lt;br /&gt;
|Never misses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Accuracy|X Accuracy All]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the accuracy of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Full Power!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Raises an ally&#039;s Attack and Sp. Atk by three stat ranks. Applies the Critical Hit Next effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moonblast}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|98&lt;br /&gt;
|117&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of lowering the target&#039;s Sp. Atk by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Full-Force Challenger {{mcolor|Moonblast|000}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Group Dragon Guard&lt;br /&gt;
|Reduces the damage all allied sync pairs take when attacked by Dragon-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Synchro Healing 1&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fainting Cleanse&lt;br /&gt;
|Removes all status conditions from all allied sync pairs other than the user just before the user faints.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fairy Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Fancy Lady Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Battle Partner Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 4 if [[File:Theme skill icon region.png|20px|link=]] Alola theme ×3&lt;br /&gt;
|Raises the following discovery level by 4 when a team is formed with 3 or more sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Alola theme:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lillie and Clefairy&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +50&lt;br /&gt;
| HP +50&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Unfortuitous 9&lt;br /&gt;
| Lowers one of the target&#039;s following stats by one stat rank at random when the user&#039;s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Accuracy All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Accuracy All: Catalytic Cure 9&lt;br /&gt;
| Restores the user&#039;s HP by approximately 20% of its maximum HP when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full Power!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the Pokémon from damage from a sandstorm.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snow Shelter&lt;br /&gt;
| Protects the Pokémon from damage from a hailstorm.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the Pokémon from getting poisoned or badly poisoned.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escape Artist&lt;br /&gt;
| Prevents the Pokémon from becoming trapped.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tighten Up 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brutal Clarity&lt;br /&gt;
| The more the user&#039;s accuracy has been raised, the more it powers up moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by one when a sync move is used for the first time.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fainting Heal 1&lt;br /&gt;
| Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full-Force Challenger Moonblast: Power +25&lt;br /&gt;
| Full-Force Challenger Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full-Force Challenger Moonblast: Power +25&lt;br /&gt;
| Full-Force Challenger Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comfey==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Comfey&lt;br /&gt;
|ndex=0764&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|move2=Normal&lt;br /&gt;
|move3=Grass&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Steel&lt;br /&gt;
|description=It stretches sticky vines out from its head and picks flowers to adorn itself with. When it doesn&#039;t have any flowers, it feels uneasy.&lt;br /&gt;
|hp=581|atk=336|def=167|spatk=336|spdef=167|spe=240&lt;br /&gt;
|hp2=661|atk2=376|def2=207|spatk2=376|spdef2=207|spe2=280&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lillie and Comfey can be teamed up with by scouting Lillie and raising her to friendship level 100 in the [[Trainer Lodge]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dazzling Gleam}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Wrap}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Petal Blizzard}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Get Comfy!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack and Sp. Atk by 2 stat ranks. Applies the Free Move Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Vibrant Fairy Beam&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s Attack is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Overwhelm 9&lt;br /&gt;
|Lowers the target&#039;s Attack by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Synchro Healing 1&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Natural Remedy&lt;br /&gt;
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fairy Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fairy-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Fancy Lady Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Battle Partner Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lillie and Comfey&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wrap: Power +4&lt;br /&gt;
| Wrap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wrap: Power +4&lt;br /&gt;
| Wrap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wrap: Power +4&lt;br /&gt;
| Wrap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wrap: Accuracy +10&lt;br /&gt;
| Wrap: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wrap: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Petal Blizzard: Power +3&lt;br /&gt;
| Petal Blizzard: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Petal Blizzard: Power +3&lt;br /&gt;
| Petal Blizzard: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Petal Blizzard: Power +3&lt;br /&gt;
| Petal Blizzard: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Petal Blizzard: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Get Comfy!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Get Comfy!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Get Comfy!: Super Preparation 9&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stationary Target 3&lt;br /&gt;
| Powers up the user&#039;s moves when the target is trapped.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 3&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokey Trap 2&lt;br /&gt;
| Increases the amount of damage an opponent takes from being trapped.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Satisfied Snarl 4&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s Sp. Atk by one stat rank when a move targeting that opponent is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrify 1&lt;br /&gt;
| Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Posture&lt;br /&gt;
| The more the target&#039;s Attack is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trap and Sync 5&lt;br /&gt;
| Powers up the user&#039;s sync move against targets that are trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vibrant Fairy Beam: Power +25&lt;br /&gt;
| Vibrant Fairy Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vibrant Fairy Beam: Power +25&lt;br /&gt;
| Vibrant Fairy Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ribombee==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=bug&lt;br /&gt;
|name=Lillie (New Year&#039;s 2021)&lt;br /&gt;
|jname=リーリエ（２１シーズン）&lt;br /&gt;
|jtrans=Lilie (2021 Season)&lt;br /&gt;
|image=Spr Masters Lillie New Year 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lillie&#039;s model (New Year&#039;s 2021)&lt;br /&gt;
|num=103&lt;br /&gt;
|enva=[[Jennifer Losi]]&lt;br /&gt;
|java=Maaya Uchida&lt;br /&gt;
|desc=Lillie challenged herself to try on a traditional [[Johto]] outfit. The {{m|Pollen Puff|pollen puffs}} her {{p|Ribombee}} makes are so tasty, she tends to eat too many when snacking on them.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Ribombee&lt;br /&gt;
|ndex=0743&lt;br /&gt;
|type=Bug&lt;br /&gt;
|gender=f&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Bug&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Rain makes pollen damp, so Ribombee hates rain. When it sees ominous clouds, it finds a hollow in a tree, where it waits stock-still.&lt;br /&gt;
|hp=586|atk=224|def=230|spatk=175|spdef=235|spe=269&lt;br /&gt;
|hp2=686|atk2=264|def2=270|spatk2=215|spdef2=275|spe2=309&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lillie (New Year&#039;s 2021) is exclusive to seasonal scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Lillie Seasonal Scout (January 1 to 14, 2021)&lt;br /&gt;
* Super Spotlight Seasonal Scout (September 3 to 10, 2021)&lt;br /&gt;
* 5★-Guaranteed Seasonal Scout (January 4 to 18, 2022)&lt;br /&gt;
* Lillie and {{mas|Lance}} Seasonal Scout (January 4 to 18, 2022)&lt;br /&gt;
* {{tt|5★-Select Seasonal Scout ×11 C|Available using paid gems only}} (March 5 to 17, 2022)&lt;br /&gt;
* {{tt|5★-Select Seasonal Scout ×11|Available using paid gems only}} (August 22 to September 4, 2022)&lt;br /&gt;
* Super Spotlight Seasonal Scout (January 4 to 18, 2023)&lt;br /&gt;
* {{tt|5★-Select Seasonal Scout ×11 C|Available using paid gems only}} (August 23 to September 7, 2023)&lt;br /&gt;
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)&lt;br /&gt;
* Super Spotlight Seasonal Scout (January 4 to 20, 2024)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Leech Life}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|91&lt;br /&gt;
|113&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more this move restores the user&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Lang Syne!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Status Condition Defense effect to the allied field of play. Raises the evasiveness of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Gauge Boost&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Charges the user&#039;s move gauge by three.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bee-autiful Bug Impact&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Sync Regen&lt;br /&gt;
|Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Queue Cutter 1&lt;br /&gt;
|Has a chance (20%) of reducing the user&#039;s sync move countdown by one when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Outmuscle 1&lt;br /&gt;
|Has a chance (20%) of raising the Attack of all allied sync pairs when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Bug Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Fancy Lady Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Battle Partner Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lillie and Ribombee&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Alola Lang Syne!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wide Awake&lt;br /&gt;
| Prevents the Pokémon from falling asleep.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast Runner&lt;br /&gt;
| Evasiveness cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 3&lt;br /&gt;
| Has a chance (40%) of raising the user&#039;s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slippery Slope 9&lt;br /&gt;
| Raises the user&#039;s evasiveness by one stat rank when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ridicure 1&lt;br /&gt;
| Has a chance (20%) of restoring the user&#039;s HP by approximately 20% of its maximum HP when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fail Forward 1&lt;br /&gt;
| Charges the user&#039;s move gauge by one when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Immunity&lt;br /&gt;
| Prevents the Pokémon from flinching, becoming confused, or becoming trapped.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bee-autiful Bug Impact: Power +25&lt;br /&gt;
| Bee-autiful Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bee-autiful Bug Impact: Power +25&lt;br /&gt;
| Bee-autiful Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lunala==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ghost&lt;br /&gt;
|name=Lillie (Anniversary 2021)&lt;br /&gt;
|jname=リーリエ（２１アニバーサリー）&lt;br /&gt;
|jtrans=Lilie (2021 Anniversary)&lt;br /&gt;
|image=Spr Masters Lillie Anniversary 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lillie&#039;s model (Anniversary 2021)&lt;br /&gt;
|num=103&lt;br /&gt;
|enva=[[Jennifer Losi]]&lt;br /&gt;
|java=Maaya Uchida&lt;br /&gt;
|desc=Lillie is back in a gorgeous outfit. Together with Lunala, she&#039;s going to join the Unity Gala and show everyone what she&#039;s made of!&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Lunala&lt;br /&gt;
|ndex=0792&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|exrole=Tech&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|move2=Fairy&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=Records of it exist in writings from long, long ago, where it was known by the name “the beast that calls the moon.”&lt;br /&gt;
|hp=701|atk=336|def=137|spatk=400|spdef=137|spe=336&lt;br /&gt;
|hp2=861|atk2=396|def2=197|spatk2=460|spdef2=197|spe2=396&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lillie (Anniversary 2021) is exclusive to Master Fair scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Lillie Master Fair Scout (August 28 to September 30, 2021)&lt;br /&gt;
* Lillie Master Fair Scout (December 26, 2022 to February 6, 2023)&lt;br /&gt;
* Lillie Master Fair Scout (February 21 to March 23, 2024)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moongeist Beam}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moonblast}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|98&lt;br /&gt;
|117&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has the chance (30%) of lowering the target&#039;s Sp. Atk by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shining Moonlight!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by six stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shining Hope {{mcolor|Moongeist Beam|000}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Alola Flag Bearer&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Healthy Benefits 5&lt;br /&gt;
|Reduces damage when the user is hit by an attack move or sync move when its HP is full.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Super Preparation 4&lt;br /&gt;
|Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rejuvenate 6&lt;br /&gt;
|Charges the user&#039;s move gauge by 6 after using a sync move.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ghost Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Ghost-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lillie and Lunala&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power Flux 3&lt;br /&gt;
| The fuller the move gauge when moves are selected, the more this powers up moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Critical Strike 1&lt;br /&gt;
| Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Moonlight!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 2&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Power-Up 1&lt;br /&gt;
| Powers up moves when the user&#039;s HP is full.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Tempo&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Cure&lt;br /&gt;
| Removes all status conditions from the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Propulsion 1&lt;br /&gt;
| Has a chance (20%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brain Sync 3&lt;br /&gt;
| Powers up the user&#039;s sync move when its Sp. Atk is raised.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Danger Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Hope Moongeist Beam: Power +25&lt;br /&gt;
| Shining Hope Moongeist Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Hope Moongeist Beam: Power +25&lt;br /&gt;
| Shining Hope Moongeist Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Polteageist}}&lt;br /&gt;
&lt;br /&gt;
==Polteageist (Antique Form)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ghost&lt;br /&gt;
|name=Lillie (Special Costume)&lt;br /&gt;
|jname=リーリエ （スペシャル）&lt;br /&gt;
|jtrans=Lilie (Special)&lt;br /&gt;
|image=Spr Masters Lillie Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lillie&#039;s model (Special Costume)&lt;br /&gt;
|num=103&lt;br /&gt;
|enva=[[Jennifer Losi]]&lt;br /&gt;
|java=Maaya Uchida&lt;br /&gt;
|desc=Lillie is back in a special costume with her partner Polteageist in its rare {{form|Polteageist|Antique Form}}. They’re trying to solve riddles so they can join a tea party.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Polteageist&lt;br /&gt;
|ndex=0855&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=Trainers Polteageist trusts will be allowed to experience its distinctive flavor and aroma firsthand by sampling just a tiny bit of its tea.&lt;br /&gt;
|hp=558|atk=278|def=268|spatk=158|spdef=312|spe=285&lt;br /&gt;
|hp2=658|atk2=318|def2=308|spatk2=198|spdef2=352|spe2=325&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lillie (Special Costume) is exclusive to costume scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Lillie Costume Scout (March 31 to May 4, 2022)&lt;br /&gt;
* Super Spotlight Costume Scout (April 22 to May 8, 2023)&lt;br /&gt;
* {{tt|5★-Select Costume Scout ×11 A|Available using paid gems only}} (September 12 to 26, 2023)&lt;br /&gt;
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Astonish}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Def]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|It&#039;s Teatime!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Curious Flavor Ghost Beam&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
The following effects can be activated with the move It&#039;s Teatime!:&lt;br /&gt;
* 19% chance each:&lt;br /&gt;
** Status Condition Shield&lt;br /&gt;
** Special Damage Reduction&lt;br /&gt;
** Physical Damage Reduction&lt;br /&gt;
** Move Gauge Acceleration&lt;br /&gt;
** Critical-Hit Defense&lt;br /&gt;
* 5% chance:&lt;br /&gt;
** {{mas|Zone|Ghost Zone}}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Focus Group 9&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Fist Bump 1&lt;br /&gt;
|Has a chance (20%) of restoring the HP of all allied sync pairs when the user&#039;s attack move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Triage Tank 9&lt;br /&gt;
|Restores the HP of all allied sync pairs when the user is hit by an attack move.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ghost Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Alola Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Fancy Lady Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lillie and Polteageist&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: Barricade Buddies 1&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Teatime!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Teatime!: Critical Squad 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Teatime!: All Ramped Up 1&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Teatime!: Propulsion 4&lt;br /&gt;
| Has a chance (50%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Posthaste 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Speed by two stat ranks when it is hit by an attack move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Cling 2&lt;br /&gt;
| Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Immunity&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Curious Flavor Ghost Beam: Power +25&lt;br /&gt;
| Curious Flavor Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Curious Flavor Ghost Beam: Power +25&lt;br /&gt;
| Curious Flavor Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Lillie and Clefairy can be battled against in:&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (August 10 to 28, 2021)&lt;br /&gt;
&lt;br /&gt;
Lillie (New Year&#039;s 2021) and Ribombee can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Story event]]: [[Rising New Year&#039;s Resolutions]] (January 1 to 16, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Lillie appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: &lt;br /&gt;
** {{DL|Villain Arc|Kanto: Team Rocket Returns}}&lt;br /&gt;
** {{DL|Villain Arc|Sinnoh: Dreaming in Darkness}}&lt;br /&gt;
** {{DL|Villain Arc|Alola: Protecting the Island}}&lt;br /&gt;
* [[Champion Stadium]]: {{mas|Victory Road}}&lt;br /&gt;
* [[Story event]]s: &lt;br /&gt;
** [[Family Ties]]&lt;br /&gt;
** [[Baking Buddies]]&lt;br /&gt;
** [[Trials on the Isle]]&lt;br /&gt;
** [[The Light Devourer]]&lt;br /&gt;
** [[Twin Stars Far Apart]]&lt;br /&gt;
** [[Mechanized—Love and Solitude]]&lt;br /&gt;
** [[Middle-Aged Opposites]]&lt;br /&gt;
* [[Solo event]]: [[A Sweet Secret]]&lt;br /&gt;
* [[Eevee Day Celebration!]]: Eevee Tales&lt;br /&gt;
* Sync pair story: A Day with {{DL|Hau (Masters)|Tapu Koko|Sygna Suit Hau}}&lt;br /&gt;
&lt;br /&gt;
Lillie appears in her New Year&#039;s outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s: &lt;br /&gt;
** [[Season&#039;s Greetings]]&lt;br /&gt;
** [[New Year and New Friends]]&lt;br /&gt;
** [[Rising New Year&#039;s Resolutions]]&lt;br /&gt;
&lt;br /&gt;
Lillie appears in her anniversary outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Hearts United]]&lt;br /&gt;
** [[Mechanized—Love and Solitude]]&lt;br /&gt;
&lt;br /&gt;
Lillie appears in her special costume in the following story areas:&lt;br /&gt;
* [[Costume event]]s: &lt;br /&gt;
** [[Curious Tea Party]]&lt;br /&gt;
** [[Lillie&#039;s Party Prep—An Eye for Beauty]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Lillie and Clefairy====&lt;br /&gt;
* A Day with Lillie&lt;br /&gt;
====Lillie (New Year&#039;s 2021) and Ribombee====&lt;br /&gt;
* Johto-Style Celebration&lt;br /&gt;
* Pasio&#039;s New Card Couriers&lt;br /&gt;
* New Year, Old Rival&lt;br /&gt;
* New Year&#039;s Resolutions&lt;br /&gt;
* A Heartfelt Thank-You&lt;br /&gt;
====Lillie (Anniversary 2021) and Lunala====&lt;br /&gt;
* A Day with Lillie&lt;br /&gt;
====Lillie (Special Costume) and Polteageist====&lt;br /&gt;
* A Beauteaful Day for Shopping&lt;br /&gt;
* Fluttery Fashion&lt;br /&gt;
* How&#039;s My Outfit?&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Lillie/Quotes#Pokémon Masters EX|Lillie/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Aether Family Masters Trailer.png|thumb|250px|Lillie (right) in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Lillie briefly appeared in the [[Pokémon Masters Animated Trailer]] as part of a team with her mother {{mas|Lusamine}} and her brother {{mas|Gladion}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Lillie===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Dream Team Maker Lillie and Clefairy.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Dream Team Maker Lillie EX and Clefairy.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lillie Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | Lillie and Clefairy on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Lillie&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Aether Paradise}}, Lusamine&#039;s Mansion)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Lillie 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSLillie Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Lillie EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSLillie EX Masters.png|80px]]&lt;br /&gt;
| rowspan=3 colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Family Ties artwork.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors) &lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors) &lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors) &lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lillie Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lillie Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lillie Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lillie Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=2 | {{color2|000|Family Ties}} artwork&amp;lt;br&amp;gt;by {{color2|000|Naoki Saito}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 1-Star Family Ties.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 2-Star Family Ties.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 3-Star Family Ties.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal One of the Family.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; width=120px | [[File:Masters Lillie Plushie.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; width=120px | [[File:Masters EX Lillie artwork.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Family Ties&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Family Ties&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Family Ties&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;One of the Family&lt;br /&gt;
| Decorative Lillie Plushie for the {{color2|000|Trainer Lodge}}&lt;br /&gt;
| Key artwork from {{color2|000|Pokémon Masters EX}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Lillie Friend Snapshot.png|x250px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Lillie Story Snapshot.png|x250px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Family Ties artwork 2.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Trainer Lodge Friend Snapshot&lt;br /&gt;
| colspan=2 | Trainer Lodge Story Snapshot&lt;br /&gt;
| colspan=2 | {{color2|000|Family Ties}} artwork&amp;lt;br&amp;gt;by 7Repose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Trainer Lodge artwork.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 | Trainer Lodge artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lillie (New Year&#039;s 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Spr Masters Lillie New Year 2021 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:VSLillie New Year 2021 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Spr Masters Lillie New Year 2021 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:VSLillie New Year 2021 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:New Year 2021 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors) &lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors) &lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors) &lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Lillie&#039;s sync move mindscape&amp;lt;br&amp;gt;(New Year&#039;s 2021)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Lillie New Year 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Lillie New Year 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Lillie New Year 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Lillie New Year 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Season Greetings artwork.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 1-Star Season Greetings.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 2-Star Season Greetings.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 3-Star Season Greetings.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal New Year Card Courier.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Season&#039;s Greetings&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Season&#039;s Greetings&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Season&#039;s Greetings&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;New Year&#039;s Card Courier&lt;br /&gt;
| {{color2|FFF|Season&#039;s Greetings}} artwork by TEDDY&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lillie (Anniversary 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Lillie Anniversary 2021 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSLillie Anniversary 2021 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Lillie Anniversary 2021 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSLillie Anniversary 2021 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors) &lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors) &lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors) &lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Lillie&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Aether Paradise}}, Lusamine&#039;s Mansion)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Hearts United artwork.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 1-Star Hearts United.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 2-Star Hearts United.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 3-Star Hearts United.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal Friendship Everlasting.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Hearts United&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Hearts United&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Hearts United&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Friendship Everlasting&lt;br /&gt;
| {{color2|FFF|Hearts United}} artwork&amp;lt;br&amp;gt;by {{color2|FFF|otumami}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Pokemon Masters Lillie Playmat Textless.jpg|450px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Gladion Lusamine Lillie alts artwork.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | Artwork from {{color2|FFF|Sword &amp;amp; Shield TCG Series merchandise#Pokémon Masters EX 2nd Anniversary Lillie Playmat|Pokémon Masters EX 2nd Anniversary Lillie Playmat}}, illustrated by {{color2|FFF|KirisAki}}&lt;br /&gt;
| Splash screen artwork with {{color2|FFF|Gladion (Masters)|Gladion}} and {{color2|FFF|Lusamine (Masters)|Lusamine}} by {{color2|fff|kirisAki}}&amp;lt;ref name=Mechanized—LoveandSolitude&amp;gt;[https://archive.is/Uu9gM kirisAki confirming she drew the Mechanized Love and Solitude art.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lillie (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Lillie Special Costume 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSLillie Special Costume Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Lillie Special Costume EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSLillie Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Sonia Special Costume Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors) &lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors) &lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors) &lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Lillie&#039;s sync move mindscape&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 1-Star Lillie and Sonia.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 2-Star Lillie and Sonia.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 3-Star Lillie and Sonia.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal Riddle Master.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Lillie &amp;amp; Sonia&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Lillie &amp;amp; Sonia&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Lillie &amp;amp; Sonia&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Riddle Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Lillie is the first Trainer:&lt;br /&gt;
** to have more than one seasonal outfit.&lt;br /&gt;
** with four different outfits, as well as the first Trainer with four EX Styles.&lt;br /&gt;
** with exception of [[Scottie]] and [[Bettie]], to form three support sync pairs.&lt;br /&gt;
** to form a support sync pair that can create type-based {{mas|zone}}s.&lt;br /&gt;
* In her anniversary outfit&#039;s sync pair story, Lillie reveals that her {{p|Lunala}} evolved from a {{p|Cosmog}} that she received from {{player|the Trainer}} whom she entrusted [[Nebby]] with, likely referring to the Cosmog obtainable at the [[Lake of the Moone]]{{sup/7|S}}{{sup/7|US}} or [[Lake of the Sunne]]{{sup/7|M}}{{sup/7|UM}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Lillie&#039;s design is based on her appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}} after the player rescues her from [[Aether Paradise]]. Lillie is seen using Clefairy to help the player in a [[Multi Battle]] in Pokémon Ultra Sun and Ultra Moon&#039;s [[Episode RR]]. Clefairy&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Comfey is a Pokémon that Lillie uses as a Multi Battle partner at the [[Battle Tree]] in Pokémon Ultra Sun and Ultra Moon. Comfey&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Ribombee is a Pokémon that Lillie uses as a Multi Battle partner at the Battle Tree in Pokémon Ultra Sun and Ultra Moon. Ribombee&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
While Lillie does not own a Lunala in the core series games, she is strongly associated with the {{p|Cosmog}} evolutionary line through her adventures with [[Nebby]]. Lunala&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Lillie&#039;s Special Costume design may be based on {{wp|Alice (Alice&#039;s Adventures in Wonderland)|Alice}}, the titular main character from &#039;&#039;{{wp|Alice&#039;s Adventures in Wonderland}}&#039;&#039;. While Lillie does not own a Polteageist outside this game, it is a [[List of references to popular culture in Pokémon|reference]] to the iconic tea party scene from the aforementioned story. Antique Form Polteageist&#039;s Dex entry comes from {{pkmn|Sword and Shield|Pokémon Sword}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Full Power!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=全力です！！ &#039;&#039;{{tt|Zenryoku desu!!|Full Power!!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=拿出全力！！ &#039;&#039;{{tt|Náchū Quánlì!!|With Full Power!!}}&#039;&#039;&lt;br /&gt;
|fr=Je ne dois plus avoir peur !&lt;br /&gt;
|de=Nehmen wir alle Kraft zusammen!&lt;br /&gt;
|ko=전력이에요!! &#039;&#039;{{tt|Jeollyeogieyo!!|Full Power!!}}&#039;&#039;&lt;br /&gt;
|it=Ce la metterò tutta!&lt;br /&gt;
|es=¡Me esforzaré al máximo!	&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Full-Force Challenger Moonblast&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=試練に立ち向かう ムーンフォース &#039;&#039;{{tt|Shiren ni Tachimukau Mūn Fōsu|Braving the Trials - Moonblast}}&#039;&#039;&lt;br /&gt;
|zh_cmn=勇於面對試煉之 月亮之力 &#039;&#039;{{tt|Yǒngyú Miànduì Shìliàn zhī Yuèliàng-zhī Lì|Braving the Trials - Moonblast}}&#039;&#039;&lt;br /&gt;
|fr=Relève l&#039;épreuve ! Pouvoir Lunaire !&lt;br /&gt;
|de=Mondgewalt der Zuversicht&lt;br /&gt;
|ko=시련에 맞서는 문포스 &#039;&#039;{{tt|Siryeon-e Matseoneun Mun Poseu|Braving the Trials - Moonblast}}&#039;&#039;&lt;br /&gt;
|it=Forza Lunare lyliagente&lt;br /&gt;
|es=Fuerza Lunar Superadora&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Get Comfy!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=リラックスです &#039;&#039;{{tt|Rirakkusu desu|Relax}}&#039;&#039;&lt;br /&gt;
|zh_cmn=請放輕鬆 &#039;&#039;{{tt|Qǐng Fàng Qīngsōng|Please Relax}}&#039;&#039;&lt;br /&gt;
|fr=On se relaxe !&lt;br /&gt;
|de=Entspann dich!&lt;br /&gt;
|ko=긴장을풀어요 &#039;&#039;{{tt|Ginjang-eulpur-eoyo|Relax}}&#039;&#039;&lt;br /&gt;
|it=Un momento di relax&lt;br /&gt;
|es=¡Relax!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Vibrant Fairy Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=鮮やかに彩る フェアリーレイ &#039;&#039;{{tt|Azayaka ni irodoru Fearī Rei|Vividly Colored Fairy Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=添上鮮豔色彩之 妖精光線 &#039;&#039;{{tt|Tiānshàng Xiānyàn Sècǎi zhī Yāojing Guāngxiàn|Vividly Colored Fairy Ray}}&#039;&#039;&lt;br /&gt;
|fr=Couleurs vives ! Laser Fée !&lt;br /&gt;
|de=Feenstrahl der bunten Farben&lt;br /&gt;
|ko=선명하게 물들이는 페어리레이  &#039;&#039;{{tt|Seonmyeong-hage Muldeur-ineun Peeori Rei|Vividly Colored Fairy Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Folletto dai colori vivaci&lt;br /&gt;
|es=Rayo Hada de Colores Vivos&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Alola Lang Syne!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=新年のアローラ！ &#039;&#039;{{tt|Shinnen no Alola!|New Year&#039;s Alola!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=新年阿羅拉！ &#039;&#039;{{tt|Xīnnián Āluólā!|New Year&#039;s Alola!}}&#039;&#039;&lt;br /&gt;
|fr=Bonne Alolannée !&lt;br /&gt;
|de=Alola zum neuen Jahr!&lt;br /&gt;
|ko=새해의알로라! &#039;&#039;{{tt|Saehae-ui Alola!|New Year&#039;s Alola!}}&#039;&#039;&lt;br /&gt;
|it=Alola, anno nuovo!&lt;br /&gt;
|es=¡Feliz alolaño nuevo!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Bee-autiful Bug Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=花香る元気いっぱいの バグインパクト &#039;&#039;{{tt|Hana Kaoru Genki-ippai no Bagu Inpakuto|Fragrant and Energetic Bug Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=花香飄逸活力充沛之 蟲之衝擊 &#039;&#039;{{tt|Huāxiāng Piāoyì Huólì Chōngpèi zhī Chóng-zhī Chōngjí|Fragrant and Energetic Bug Impact}}&#039;&#039;&lt;br /&gt;
|fr=Fragrance du bonheur, Impact Insecte !&lt;br /&gt;
|de=Käferstoß der Blütenfrische&lt;br /&gt;
|ko=향기롭고 기운 충만한 버그임팩트 &#039;&#039;{{tt|Hyanggiropgo Giun Chungmanhan Beogeu Impaekteu|Fragrant and Energetic Bug Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Coleottero floreale lyliagente&lt;br /&gt;
|es=Impacto Bicho Enérgico y Aromático&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Shining Moonlight!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=月の輝きを！ &#039;&#039;{{tt|Tsuki no kagayaki o!|Radiance of the Moon!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=月亮的光輝！ &#039;&#039;{{tt|Yuèliàng de Guānghuī!|Radiance of the Moon!}}&#039;&#039;&lt;br /&gt;
|fr=Clair de lune !&lt;br /&gt;
|de=Erblicke das Mondlicht!&lt;br /&gt;
|ko=달의빛을! &#039;&#039;{{tt|Daruibicheul!|Moonlight!}}&#039;&#039;&lt;br /&gt;
|it=Al chiaro di luna!&lt;br /&gt;
|es=¡A la luz de la luna!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Shining Hope Moongeist Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=眩き願いを映す シャドーレイ &#039;&#039;{{tt|Mabayuki Negai o Utsusu Shadō Rei|Dazzling Hope Reflection Moongeist Beam}}&#039;&#039;&lt;br /&gt;
|zh_cmn=映照耀眼心願之 暗影之光 &#039;&#039;{{tt|Yìngzhào Yàoyǎn Xīnyuàn zhī Ànyǐng-zhī Guāng|Dazzling Hope Reflection Moongeist Beam}}&#039;&#039;&lt;br /&gt;
|fr=Éclairons la nuit ! Rayon Spectral !&lt;br /&gt;
|de=Schattenstrahl des blendenden Wunsches&lt;br /&gt;
|ko=눈부신 소망을 비추는 섀도레이 &#039;&#039;{{tt|Nunbusin Somang-eul Bichuneun Syaedo Rei|Dazzling Hope Reflection Moongeist Beam}}&#039;&#039;&lt;br /&gt;
|it=Raggio d&#039;Ombra dal cuore luminoso&lt;br /&gt;
|es=Rayo Umbrío de Deseos Luminosos&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;It&#039;s Teatime!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=お茶会の時間です！ &#039;&#039;{{tt|O Chakai no Jikan desu!|It&#039;s Teatime!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=茶會時間！ &#039;&#039;{{tt|Cháhuì Shíjiān!|It&#039;s Teatime!}}&#039;&#039;&lt;br /&gt;
|fr=C&#039;est l&#039;heure du thé !&lt;br /&gt;
|de=Zeit für eine Tasse Tee!&lt;br /&gt;
|ko=티타임이에요! &#039;&#039;{{tt|Titaimieyo!|It&#039;s Teatime!}}&#039;&#039;&lt;br /&gt;
|it=Prendiamoci un tè!&lt;br /&gt;
|es=¡Hora del té!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Curious Flavor Ghost Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=独特な味と香りの ゴーストレイ &#039;&#039;{{tt|Dokutoku na Aji to Kaori no Gōsuto Rei|Unique Flavor and Scent - Ghost Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=風味獨特之 幽靈光線 &#039;&#039;{{tt|Fēngwèi Dútè-zhī Yōulíng Guāngxiàn|Unique Flavor Ghost Ray}}&#039;&#039;&lt;br /&gt;
|fr=Un goût particulier ! Laser Spectre !&lt;br /&gt;
|de=Geisterstrahl des markanten Aromas&lt;br /&gt;
|ko=독특한 맛과 향의 고스트레이 &#039;&#039;{{tt|Dokteukhan Matgwa Hyang-ui Goseuteu Rei|Unique Flavor and Scent - Ghost Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Spettro dal profumo particolare&lt;br /&gt;
|es=Rayo Fantasma de Aroma y Sabor Únicos&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Aether Foundation}}&lt;br /&gt;
{{masterscharacters|fairy}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairy-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lilly#Pokémon Masters EX]]&lt;br /&gt;
[[es:Lylia (Masters EX)]]&lt;br /&gt;
[[it:Lylia (Masters EX)]]&lt;br /&gt;
[[ja:リーリエ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:莉莉艾#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lance_(Masters)&amp;diff=4044901</id>
		<title>Lance (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lance_(Masters)&amp;diff=4044901"/>
		<updated>2024-06-30T03:57:15Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Lance&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;ワタル&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Wataru&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Lance.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lance&#039;s model&lt;br /&gt;
|num=77&lt;br /&gt;
|enva=Bill Millsap&amp;lt;ref name=&amp;quot;Bill Millsap&amp;quot;&amp;gt;[https://twitter.com/BillMillsap/status/1351012392025661441 Bill Millsap on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Toshiyuki Morikawa]]&amp;lt;ref name=&amp;quot;Toshiyuki Morikawa&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=RE_m791xh4Q&amp;amp;t=0s Pokémon Masters EX official Youtube channel] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=The [[Indigo League]] {{pkmn|Champion}} prefers his battles fair and square, and many find his caring demeanor very endearing.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lance&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ワタル&#039;&#039;&#039; &#039;&#039;Wataru&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Lance|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{TP|Lance|Dragonite}}. This sync pair was first made available through a Poké Fair [[sync pair scout]] on December 26, 2019. This pair can be raised to {{6EX}} from February 22, 2021.&lt;br /&gt;
&lt;br /&gt;
Lance in his New Year&#039;s 2021 seasonal outfit forms a sync pair with {{TP|Lance|Gyarados}}. This sync pair was first made available through a seasonal sync pair scout on January 1, 2021. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Lance also forms a sync pair with his {{p|Dragonair}}. This pair is available through a limited variety sync pair scout and was first made available on May 9, 2023. This pair can also be raised to {{6EX}} since it first released, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Dragonite==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 01004, which allows &amp;quot;Battle! (Lance) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Dragonite&lt;br /&gt;
|namelink=Lance&#039;s Dragonite&lt;br /&gt;
|ndex=0149&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Dragon&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ice&lt;br /&gt;
|description=It flies over raging seas as if they were nothing. Observing this, a ship&#039;s captain dubbed this Pokémon &amp;quot;the sea incarnate.&amp;quot;&lt;br /&gt;
|hp=568|atk=451|def=175|spatk=450|spdef=176|spe=269&lt;br /&gt;
|hp2=668|atk2=491|def2=215|spatk2=490|spdef2=216|spe2=309&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lance is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|Lance Spotlight Poké Fair Scout|December 26, 2019 to January 22, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Lance Poké Fair Scout|August 20 to September 2, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|Lance and {{DL|Cynthia (Masters)|Kommo-o|Sygna Suit Cynthia}} Poké Fair Scout|February 22 to March 4, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Poké Fair Scout|May 25 to June 8, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|N}}, {{mas|Steven}}, and Lance Charming Poké Fair Scout|March 14 to 22, 2022|note=Only male characters could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout A|February 27 to March 27, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Lance Poké Fair Scout|March 25 to April 8, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Fifty Million Downloads Celebration Poké Fair Scout|May 3 to May 17, 2023|note=Available using paid gems only; one fair-exclusive sync pair guaranteed}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|October 10 to 24, 2023}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|New Year&#039;s Poké Fair Ticket Scout|January 1, 2022 to January 23, 2022|note=Players could obtain up to 22 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|Anime Collaboration 10-Pair + 5★-Select Ticket Scout|July 7 to 31, 2022|note=Players could receive one ticket for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★ Champion Select Ticket Scout|February 27 to April 3, 2023|note=Players could receive one ticket for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dragon Claw}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hyper Beam}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|223&lt;br /&gt;
|267&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Now or Never!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Increases the user&#039;s move gauge by six. The user takes damage equal to 50% of its remaining HP.&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unrivaled {{mcolor|Outrage|000}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dragon Shift&lt;br /&gt;
|Normal-type moves become Dragon-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lithe&lt;br /&gt;
|Prevents the user from getting paralyzed.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unflappable&lt;br /&gt;
|Prevents the user from flinching.&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dragon Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Dragon-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Dragon Cousin Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lance &amp;amp; Dragonite&#039;s [[sync grid]] is an expanded grid, made available on August 20, 2020. It was further expanded on March 25, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; width:70%; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Claw: Power +4&lt;br /&gt;
| Dragon Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Claw: Power +4&lt;br /&gt;
| Dragon Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Claw: Power +4&lt;br /&gt;
| Dragon Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Claw: Power +4&lt;br /&gt;
| Dragon Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Claw: Power +4&lt;br /&gt;
| Dragon Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Claw: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Claw: Mad Strength 2&lt;br /&gt;
| Has a chance (30%) of raising the Pokémon&#039;s Attack by 1 stat rank when one of its attacks is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +3&lt;br /&gt;
| Hyper Beam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +3&lt;br /&gt;
| Hyper Beam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +3&lt;br /&gt;
| Hyper Beam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +3&lt;br /&gt;
| Hyper Beam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Accuracy +10&lt;br /&gt;
| Hyper Beam: Accuracy ↑ +10&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Now or Never!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Now or Never!: Ramp Up 2&lt;br /&gt;
| Raises the user’s Sp. Atk by 2 stat ranks when its move is successful.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Furious Brain&lt;br /&gt;
| The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Special Reserves 3&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 3 stat ranks the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Build Up&lt;br /&gt;
| Applies the Critical Hit Next effect to the user after using a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burst In&lt;br /&gt;
| Applies the Critical Hit Next effect to the user when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rejuvenate 6&lt;br /&gt;
| Charges the user&#039;s gauge by six after using a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Eye 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when its move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user’s Attack is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Initial Injured Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Initial Injured Recovery&lt;br /&gt;
| Restores the user’s HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Injured Propulsion&lt;br /&gt;
| Reduces the user’s sync move countdown by 1 when its HP drops to 60% or below. This effect can activate only once per battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Initial Injured Ferocity&lt;br /&gt;
| Raises the user’s Attack and Sp. Atk by 6 stat ranks the first time its HP drops to 60% or below each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unrivaled Outrage: Power +25&lt;br /&gt;
| Unrivaled Outrage: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unrivaled Outrage: Power +25&lt;br /&gt;
| Unrivaled Outrage: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unrivaled Outrage: Power +25&lt;br /&gt;
| Unrivaled Outrage: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unrivaled Outrage: Power +25&lt;br /&gt;
| Unrivaled Outrage: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unrivaled Outrage: Power +25&lt;br /&gt;
| Unrivaled Outrage: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unrivaled Outrage: Power +25&lt;br /&gt;
| Unrivaled Outrage: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragonair==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Dragonair&lt;br /&gt;
|ndex=0148&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Dragon&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fairy&lt;br /&gt;
|description=Lakes where Dragonair live are filled with offerings from people, because they believe this Pokémon is able to control the weather.&lt;br /&gt;
|hp=616|atk=297|def=176|spatk=297|spdef=176|spe=315&lt;br /&gt;
|hp2=716|atk2=337|def2=216|spatk2=337|spdef2=216|spe2=355&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lance &amp;amp; Dragonair are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|Lance Variety Scout|May 9 to 21, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Variety Scout|April 18 to May 4, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
They were also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Wave}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hyper Beam}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|223&lt;br /&gt;
|267&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Heart of Justice!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Reduces the user’s sync move countdown by 1. Raises the user’s Sp. Atk by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. The user takes damage equal to 20% of its remaining HP.&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Virtually Unstoppable Dragon Beam&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack’s power increases when the target is paralyzed.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dragon Shift&lt;br /&gt;
|Normal-type moves become Dragon-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shocked Hit Freebie 4&lt;br /&gt;
|Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Afflict Dragon TR ↓&lt;br /&gt;
|Lowers the target’s Dragon Type Rebuff by 1 rank the first time the user’s Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle.&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dragon Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Dragon-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lance &amp;amp; Dragonair&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; width:70%; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Wave: Power +10&lt;br /&gt;
| Thunder Wave: Power ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Wave: Go Viral 4&lt;br /&gt;
| When the user’s status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +2&lt;br /&gt;
| Hyper Beam: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Accuracy +10&lt;br /&gt;
| Hyper Beam: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heart of Justice!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heart of Justice!: Ramp Up 2&lt;br /&gt;
| Raises the user’s Sp. Atk by 2 stat ranks when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from becoming paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Atmospheric Acceleration 2&lt;br /&gt;
| Quickly charges the move gauge when weather conditions are in effect.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralysis Synergy 1&lt;br /&gt;
| Powers up the user’s moves when the target is paralyzed.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralysis Synergy 3&lt;br /&gt;
| Powers up the user’s moves when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Tempo&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Shock 5&lt;br /&gt;
| Powers up the user’s sync move when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainpower&lt;br /&gt;
| The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brain Gain 2&lt;br /&gt;
| Has a chance (30%) of increasing the user’s Special Moves ↑ Next effect by 1 rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Virtually Unstoppable Dragon Beam: Power +25&lt;br /&gt;
| Virtually Unstoppable Dragon Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Virtually Unstoppable Dragon Beam: Power +25&lt;br /&gt;
| Virtually Unstoppable Dragon Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gyarados==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=flying&lt;br /&gt;
|name=Lance (New Year&#039;s 2021)&lt;br /&gt;
|jname=ワタル（２１シーズン）&lt;br /&gt;
|jtrans=Wataru (2021 Season)&lt;br /&gt;
|image=Spr Masters Lance New Year 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lance&#039;s model (New Year&#039;s 2021)&lt;br /&gt;
|num=77&lt;br /&gt;
|enva=Bill Millsap&lt;br /&gt;
|java=[[Toshiyuki Morikawa]]&lt;br /&gt;
|desc=Lance returns in traditional clothing from [[Blackthorn City|his hometown]]. Rumor has it he&#039;s been searching the shops on [[Pasio]] for a cape that matches the {{p|Gyarados}} pattern on his new outfit.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Gyarados&lt;br /&gt;
|namelink=Lance&#039;s Gyarados&lt;br /&gt;
|ndex=0130&lt;br /&gt;
|type=Flying&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Flying&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=It fires hyper beams in all directions, burning the surrounding area to ash. There are some regions where it&#039;s called &amp;quot;the deity of destruction&amp;quot;.&lt;br /&gt;
|hp=635|atk=365|def=136|spatk=390|spdef=159|spe=224&lt;br /&gt;
|hp2=735|atk2=405|def2=176|spatk2=430|spdef2=199|spe2=264&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lance (New Year&#039;s 2021) is exclusive to seasonal scouts. His offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|flying}}&lt;br /&gt;
{{MastersAvailability/entry|Lance Seasonal Scout|January 1 to 14, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|September 10 to 17, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Lillie}} and Lance Seasonal Scout|January 4 to 18, 2022}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|January 4 to 18, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|January 4 to 20, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|flying}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|flying}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Guaranteed Seasonal Scout|January 4 to 18, 2022|note=Could only be used once}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|March 3 to 17, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|flying}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Bounce}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(3 uses)&lt;br /&gt;
|182&lt;br /&gt;
|218&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hyper Beam}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|223&lt;br /&gt;
|267&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Superior Might!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Charges the user&#039;s move gauge by three. Raises the user&#039;s Attack, Sp. Atk, and accuracy by 1 stat rank. The user takes damage equal to 33% of its remaining HP.&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rising Dragon Flying Impact&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Flying Shift&lt;br /&gt;
|Normal-type moves become Flying-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Power Flux 5&lt;br /&gt;
|The fuller the move gauge when moves are selected, the more this powers up moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Adrenaline 1&lt;br /&gt;
|Reduces the sync move countdown by 1 the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Flying Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Flying-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Battle Partner Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lance (New Year&#039;s 2021) &amp;amp; Gyarados&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; width:70%; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: Power +3&lt;br /&gt;
| Bounce: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: Power +3&lt;br /&gt;
| Bounce: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: Power +3&lt;br /&gt;
| Bounce: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: Power +3&lt;br /&gt;
| Bounce: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: Accuracy +5&lt;br /&gt;
| Bounce: Accuracy ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: Accuracy +5&lt;br /&gt;
| Bounce: Accuracy ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: MP Refresh 1&lt;br /&gt;
| Has a chance (20%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: MP Refresh 1&lt;br /&gt;
| Has a chance (20%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: Dire Rain 2&lt;br /&gt;
| Critical hits land more easily when an attack move is used while the weather is rainy.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +3&lt;br /&gt;
| Hyper Beam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +3&lt;br /&gt;
| Hyper Beam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Power +3&lt;br /&gt;
| Hyper Beam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Accuracy +5&lt;br /&gt;
| Hyper Beam: Accuracy ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Accuracy +5&lt;br /&gt;
| Hyper Beam: Accuracy ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hyper Beam: Paralysis Synergy 1&lt;br /&gt;
| Powers up moves when the target is paralyzed.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superior Might!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Torrential Tenacity&lt;br /&gt;
| Prevents the Pokémon from flinching, becoming confused, or becoming trapped when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Racing Rain 3&lt;br /&gt;
| Quickly charges the move gauge when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shower Power 5&lt;br /&gt;
| Powers up sync moves when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrify 1&lt;br /&gt;
| Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Carry On 1&lt;br /&gt;
| Raises the user&#039;s Attack each time another Pokémon on the field of play faints.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Quickening 1&lt;br /&gt;
| Restores 1 MP of the user&#039;s moves with a quick move effect tag after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Refreshing Rain 1&lt;br /&gt;
| Restores the Pokémon&#039;s HP whenever it takes an action when the weather is rainy.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Raging Rain 2&lt;br /&gt;
| Powers up moves when the weather is rainy.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pressure Cooker 9&lt;br /&gt;
| Once per battle, reduces the user&#039;s sync move countdown by one when in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rising Dragon Flying Impact: Power +25&lt;br /&gt;
| Rising Dragon Flying Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rising Dragon Flying Impact: Power +25&lt;br /&gt;
| Rising Dragon Flying Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Lance &amp;amp; Dragonite can be battled against in:&lt;br /&gt;
* [[Champion Stadium]]: [[Kanto Challenge]], Normal&lt;br /&gt;
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Dragon}} and {{type|Fairy}} weaknesses)&lt;br /&gt;
* Champion Stadium: [[Johto Challenge]], Hard Lv. 1 ({{type|Dragon}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Story event]]: [[Two Champions]] (December 26, 2019 to January 22, 2020)&lt;br /&gt;
* Story event: [[Shining Heart of Dragons]] (March 18 to April 2, 2021; March 10 to 24, 2022; November 6 to 20, 2023)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 21 to 28, 2021)&lt;br /&gt;
* [[Battle with Pals]]: Friendiversary Gifts (as a side foe; March 14 to 22, 2022)&lt;br /&gt;
* [[Neo Champions]]: [[Honing One&#039;s Love]] (February 28 to March 16, 2024)&lt;br /&gt;
&lt;br /&gt;
Lance &amp;amp; Dragonair can be battled against in:&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Kanto Elite Four (Part 2)}} (May 7 to May 21, 2023)&lt;br /&gt;
&lt;br /&gt;
Lance (New Year&#039;s 2021) &amp;amp; Gyarados can be battled against in:&lt;br /&gt;
* Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Electric}} weakness){{tt|*|Lance appears in his usual attire rather than his New Year&#039;s attire}}&lt;br /&gt;
* [[Battle Rally]] (Area 1-9){{tt|*|Lance can appear in either his usual attire or his New Year&#039;s attire}}&lt;br /&gt;
* Story event: [[New Year and New Friends]] (January 1 to 18, 2022; January 4 to 18, 2023)&lt;br /&gt;
&lt;br /&gt;
Lance has also been shown to pair alongside the following Pokémon and can be battled against in:&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
** Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Steel}} weakness)&lt;br /&gt;
** Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Steel}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
** [[Solo event]]: [[Training with Legends]] (August 28 to September 14, 2020)&lt;br /&gt;
** [[Throwback Challenge]]: {{DL|Throwback Challenge|Battle Rewind}} (March 1 to 31, 2022)&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
** Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Water}} weakness)&lt;br /&gt;
* {{p|Feraligatr}}&lt;br /&gt;
** Champion Stadium: {{mas|Victory Road}}&lt;br /&gt;
* {{p|Altaria}}&lt;br /&gt;
** [[Extreme battle event]]: {{DL|Extreme battle event|Friendiversary Face-Off}} (March 4 to 17, 2022)&lt;br /&gt;
** Extreme battle event: {{DL|Extreme battle event|Take on battles with Trainers from different regions!}} (October 23 to November 3, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Lance appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[Legendary event]]/[[Legendary Adventures]]: [[Pure Hearts and Rainbow Wings]]&lt;br /&gt;
* [[Villain Arc]]:&lt;br /&gt;
** {{DL|Villain Arc|Kanto: Team Rocket Returns}}&lt;br /&gt;
** {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}&lt;br /&gt;
* [[Mysterious Stones Chapter]]&lt;br /&gt;
* [[Champion Stadium]]:&lt;br /&gt;
** [[Kanto Challenge]]: Normal&lt;br /&gt;
** {{mas|Victory Road}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Two Champions]]&lt;br /&gt;
** [[Family Ties]]&lt;br /&gt;
** [[Champion Time]]&lt;br /&gt;
** [[Shining Heart of Dragons]]&lt;br /&gt;
** [[Chase the Northern Wind]]&lt;br /&gt;
** [[Researcher and Seeker]]&lt;br /&gt;
* [[Neo Champions]]:&lt;br /&gt;
** [[Leaders of a New Era]]&lt;br /&gt;
** [[Three Trainers, Three Minds]]&lt;br /&gt;
** [[Honing One&#039;s Love]]&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Kanto Elite Four (Part 2)}}&lt;br /&gt;
* Sync pair story: A Day with {{DL|Red (Masters)|Snorlax|Red}}&lt;br /&gt;
&lt;br /&gt;
Lance appears in his New Year&#039;s outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Season&#039;s Greetings]]&lt;br /&gt;
** [[New Year and New Friends]]&lt;br /&gt;
** [[Rising New Year&#039;s Resolutions]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Lance &amp;amp; Dragonite====&lt;br /&gt;
* A Day with Lance&lt;br /&gt;
====Lance (New Year&#039;s 2021) &amp;amp; Gyarados====&lt;br /&gt;
* Johto-Style Celebration&lt;br /&gt;
* Pasio&#039;s New Card Couriers&lt;br /&gt;
* New Year, Old Rival&lt;br /&gt;
* New Year&#039;s Resolutions&lt;br /&gt;
* A Heartfelt Thank-You&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Lance/Quotes#Pokémon Masters EX|Lance/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Lance Masters Trailer.png|thumb|250px|Lance in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
[[File:Lance 4 5 Anniversary Trailer.png|thumb|left|250px|Lance in the Pokémon Masters EX 4.5 Anniversary Animated Trailer]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Lance appeared in the [[Pokémon Masters Animated Trailer]], where he teamed up with {{mas|Cynthia}} and {{mas|Steven|Steven Stone}} to battle {{mas|Korrina}}, {{mas|Cheren}}, and {{mas|Misty}} at a stadium in [[Pasio]].&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=yes&lt;br /&gt;
|width=68&lt;br /&gt;
|trainer=Lance&lt;br /&gt;
|pkmn=Dragonite&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Lance Dragonite PMT.png&lt;br /&gt;
|epnum=Pokémon Masters Animated Trailer&lt;br /&gt;
|epname=Pokémon Masters Animated Trailer&lt;br /&gt;
|desc=Dragonite is Lance&#039;s only known Pokémon. It appeared along with him at a stadium in [[Pasio]]. Alongside [[Steven&#039;s Metagross]] and [[Cynthia&#039;s Garchomp]], it battled [[Korrina&#039;s Lucario]], {{mas|Cheren}}&#039;s {{p|Stoutland}}, and [[Misty&#039;s Starmie]]. Dragonite attempted to use {{m|Hyper Beam}} on Stoutland and Lucario after they were incapacitated by Garchomp, but Starmie successfully defended its teammates with {{m|Light Screen}}.&lt;br /&gt;
&lt;br /&gt;
Dragonite&#039;s only known move is {{m|Hyper Beam}}.}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters EX 4.5 Anniversary Animated Trailer===&lt;br /&gt;
Lance appeared in the 4.5 Anniversary trailer, battling {{mas|Silver}}.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Lance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Lance Dragonite artwork.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}; width:50px&amp;quot; | [[File:Masters EX Lance artwork.png|x180px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 1-Star Two Champions.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Lance Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Key artwork of Pokémon Masters by {{color2|FFF|Ken Sugimori}}&lt;br /&gt;
| Key artwork from Pokémon Masters EX&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Two Champions&lt;br /&gt;
| Lance&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Indigo Plateau#Champion&#039;s room|Indigo Plateau, Lance&#039;s room}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Lance 2.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSLance Masters.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Lance EX.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSLance EX Masters.png|100px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Title Screen artwork.png|x300px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Lance Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Lance Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Lance Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Lance Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Title screen artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Victory Road artwork.jpg|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Pokémon Masters artwork.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Dream Team Maker Lance and Dragonite.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Victory Road artwork&lt;br /&gt;
| colspan=2 | Key art from Pokémon Masters&lt;br /&gt;
| Lance &amp;amp; Dragonite on&amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Silvers Journey of Growth on Pasio 5.png|280px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Silvers Journey of Growth on Pasio 8.jpg|280px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | Silver&#039;s Journey of Growth on Pasio comic&amp;lt;br&amp;gt;by {{color2|FFF|Genzou}}&amp;lt;ref name=&amp;quot;Silver&#039;s Journey&amp;quot;&amp;gt;[https://twitter.com/me_Genzo/status/1763474873605906437 Genzou confirming they drew the comic about Silver&#039;s journey of growth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lance (New Year&#039;s 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Spr Masters Lance New Year 2021 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:VSLance New Year 2021 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Spr Masters Lance New Year 2021 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:VSLance New Year 2021 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:New Year 2021 Mindscape.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Lance&#039;s sync move mindscape&amp;lt;br&amp;gt;(New Year&#039;s 2021)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Lance New Year 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Lance New Year 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Lance New Year 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Lance New Year 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Season Greetings artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Medal 1-Star Season Greetings.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Medal 2-Star Season Greetings.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Medal 3-Star Season Greetings.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Medal New Year Card Courier.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Season&#039;s Greetings&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Season&#039;s Greetings&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Season&#039;s Greetings&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;New Year&#039;s Card Courier&lt;br /&gt;
| {{color2|000|Season&#039;s Greetings}} artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Lance &amp;amp; Dragonite were the first sync pair with a move that costs 4 slots of the move gauge.&lt;br /&gt;
* Lance &amp;amp; Dragonite were the first fair-exclusive sync pair. Consequentially, they were also the first fair-exclusive {{type|Dragon}} sync pair.&lt;br /&gt;
* Lance has been available in more banners than any other limited sync pair not available in the Trainer Lodge, having appeared in 12 different banners.&lt;br /&gt;
* Lance appears in both the [[Kanto]] chapter and the [[Johto]] chapter of the [[Villain Arc]], but he plays a more significant role in the Johto chapter. This reflects how he was only an [[Elite Four]] member in the Kanto-based games, while he was the {{pkmn|Champion}} in the Johto-based games and was involved in the main plot.&lt;br /&gt;
* Lance&#039;s appearance in the [[Champion Stadium]] Kanto Challenge is a reference to him being a member of [[Kanto]]&#039;s [[Elite Four]] in the Kanto-based games.&lt;br /&gt;
* All versions of Lance use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Ethan}}, {{mas|Silver}}, {{mas|Clair}}, {{mas|Kukui|Professor Kukui}} (but not the Masked Royal), {{mas|Raihan}}, and {{mas|Leon}}.&lt;br /&gt;
** Lance also uses special voice-over lines upon winning a battle with Ethan, Silver, Clair, Raihan, or Leon in the same team.&lt;br /&gt;
* Lance is the first Trainer to form multiple sync pairs with Pokémon in the same [[Evolution|evolutionary family]] to not be able to evolve one of said Pokémon—in his case, he forms separate sync pairs with {{p|Dragonair}} and {{TP|Lance|Dragonite}}.&lt;br /&gt;
* Lance &amp;amp; Dragonite are the only sync pair to have received both horizontal and vertical [[sync grid]] expansions on the same day.&lt;br /&gt;
* Lance &amp;amp; Dragonite were the first Poké Fair sync pair to receive a sync pair-exclusive [[Lucky skill]] cookie.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Lance&#039;s design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Dragonite is Lance&#039;s signature Pokémon in the [[core series]] games. Dragonite&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Lance uses multiple Dragonair on his team as an [[Elite Four]] member in the [[Kanto]]-based core series games. Dragonair&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Lance uses Gyarados during most of his battles with the {{player}} in the [[core series]] games. Gyarados&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Now or Never!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff&lt;br /&gt;
|ja=いざ　まいる！ &#039;&#039;{{tt|Iza Mairu!|Come Now!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=接我一招！ &#039;&#039;{{tt|Jiēwǒyīzhāo!|Come Now!}}&#039;&#039;&lt;br /&gt;
|fr=Je passe à l&#039;attaque !&lt;br /&gt;
|de=Jetzt bin ich am Zug!&lt;br /&gt;
|ko=자아!간다! &#039;&#039;{{tt|Jaa! Ganda!|Come Now!}}&#039;&#039;&lt;br /&gt;
|it=Accettiamo la sfida!&lt;br /&gt;
|es=Vamos allá, ¡adelante!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Unrivaled Outrage&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff&lt;br /&gt;
|ja=強さは天下一品の げきりん &#039;&#039;{{tt|Tsuyosa wa Tenkaippin no Gekirin|World&#039;s Strongest Imperial Rage}}&#039;&#039;&lt;br /&gt;
|zh_cmn=天下第一強之 逆鱗 &#039;&#039;{{tt|Tiānxiàdìyīqiáng zhī Nìlín|World&#039;s Strongest Imperial Rage}}&lt;br /&gt;
|fr=Un pouvoir inégalable ! Colère !&lt;br /&gt;
|de=Wutanfall der Unbesiegbarkeit&lt;br /&gt;
|ko=힘은 천하일품의 역린 &#039;&#039;{{tt|Himeun Cheonhailpum-ui Yeongnin|World&#039;s Strongest Imperial Rage}}&#039;&#039;&lt;br /&gt;
|it=Oltraggio del Domadraghi&lt;br /&gt;
|es=Enfado de Poder Incomparable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Heart of Justice!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff&lt;br /&gt;
|ja=正しく強い心を！ &#039;&#039;{{tt|Tadashiku Tsuyoi Kokoro o!|Strong and Just Heart!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=剛正不阿之心！ &#039;&#039;{{tt|Gāngzhèngbù&#039;ē zhī Xīn!|Upright Heart!}}&#039;&#039;&lt;br /&gt;
|fr=Un cœur pur et fort !&lt;br /&gt;
|de=Ein Herz am rechten Fleck!&lt;br /&gt;
|ko=올바르고강한마음을! &#039;&#039;{{tt|Olbareugogang-han Ma-eum-eul!|Strong and Just Heart!}}&#039;&#039;&lt;br /&gt;
|it=Cuori giusti e saldi!&lt;br /&gt;
|es=¡Un corazón	justo y tenaz!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Virtually Unstoppable Dragon Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff&lt;br /&gt;
|ja=小手先の守りは無駄な ドラゴンレイ &#039;&#039;{{tt|Kotesaki no Mamori wa Mudana Doragon Rei|Cheap Tricks as Defense are Futile - Dragon Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=耍小聰明的防禦是白費力氣之 龍之光線 &#039;&#039;{{tt|Shuǎ Xiǎocōngmíng de Fángyù shì Báifèi Lìqì zhī Lóng-zhī Guāngxiàn|Cheap Tricks as Defense are Futile - Dragon Ray}}&#039;&#039;&lt;br /&gt;
|fr=Vous voilà presque sans défense ! Laser Dragon !&lt;br /&gt;
|de=Drachenstrahl der Robustheit&lt;br /&gt;
|ko=어지간한 수비엔 끄떡없는 드래곤레이 &#039;&#039;{{tt|Eojiganhan Subien Kkeutteog-eomneun Deuraegon Rei|Cheap Tricks as Defense are Futile - Dragon Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Drago oltre le futili difese&lt;br /&gt;
|es=Rayo Dragón Prácticamente Invencible&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Superior Might!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=天下一品さ！ &#039;&#039;{{tt|Tenkaippinsa!|The Greatest in the World!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=冠絕天下！ &#039;&#039;{{tt|Guānjué Tiānxià!|The Greatest in the World!}}&#039;&#039;&lt;br /&gt;
|fr=Uniques au monde !&lt;br /&gt;
|de=Wir sind unbesiegbar!&lt;br /&gt;
|ko=천하제일이지! &#039;&#039;{{tt|Cheonha Jeiriji!|The Greatest in the World!}}&#039;&#039;&lt;br /&gt;
|it=La nostra forza non ha paragoni!&lt;br /&gt;
|es=¡Nuestra fuerza no tiene rival!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Rising Dragon Flying Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=晴れやかなる王者の フライングインパクト &#039;&#039;{{tt|Hareyakanaru Ōza no Furaingu Inpakuto|Brilliant King Flying Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=盛裝王者之 飛行衝擊 &#039;&#039;{{tt|Shèngzhuāng Wángzhě-zhī Fēixíng Chōngjī|Brilliant King Flying Impact}}&lt;br /&gt;
|fr=Première aurore ! Impact Vol !&lt;br /&gt;
|de=Flugstoß des neuen Anbruchs&lt;br /&gt;
|ko=화창한 왕의 플라잉임팩트 &#039;&#039;{{tt|Hwachanghan Wang-ui Peullaing Impaekteu|Brilliant King Flying Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Volante del Campione raggiante&lt;br /&gt;
|es=Impacto Volador del Campeón Radiante&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{champions|Dragon}}&lt;br /&gt;
{{masterscharacters|Dragon}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Dragon-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Siegfried#Pokémon Masters EX]]&lt;br /&gt;
[[es:Lance (Masters EX)]]&lt;br /&gt;
[[it:Lance (Masters EX)]]&lt;br /&gt;
[[ja:ワタル (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:阿渡#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Zinnia_(Masters)&amp;diff=4044899</id>
		<title>Zinnia (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Zinnia_(Masters)&amp;diff=4044899"/>
		<updated>2024-06-30T03:56:37Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|name=Zinnia&lt;br /&gt;
|jname=ヒガナ&lt;br /&gt;
|jtrans=Higana&lt;br /&gt;
|image=Spr Masters Zinnia.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Zinnia&#039;s model&lt;br /&gt;
|num=80&lt;br /&gt;
|enva=Vivian Lu&amp;lt;ref name=&amp;quot;Vivian Lu&amp;quot;&amp;gt;[https://imgur.com/a/GGa5Oj8 Email confirmation (vivian.lu)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Aimi&amp;lt;ref name=&amp;quot;Aimi&amp;quot;&amp;gt;[https://twitter.com/aimi_sound/status/1222828471220498432 Aimi on Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This mysterious Trainer journeyed throughout the [[Hoenn]] region to carry out her mission as the Lorekeeper of the [[Draconid people]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zinnia&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ヒガナ&#039;&#039;&#039; &#039;&#039;Higana&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Zinnia|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rayquaza}}, which is capable of [[Mega Evolution|Mega Evolving]] after acquiring its Power Boost from the [[villain event]] [[Team Aqua&#039;s Stormy Seas]]. This sync pair was first made available on January 30, 2020. The pair&#039;s potential can be upgraded to {{6EX}} from July 29, 2022, which unlocks Zinnia&#039;s EX style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits - only Custom Legendary Spirits from the villain event [[Team Magma&#039;s Red-Hot Rage]] can be used.&lt;br /&gt;
&lt;br /&gt;
Zinnia also forms a sync pair with {{TP|Zinnia|Salamence}}. This sync pair was first made available on May 31, 2021. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Zinnia in her Special Costume forms a sync pair with her {{p|Thievul}}. This pair can be obtained through a limited costume sync pair scout and was first made available on April 13, 2023. This pair could be raised to {{6EX}} since its release.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Rayquaza}}&lt;br /&gt;
==Rayquaza==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 03010, which allows &amp;quot;Battle! (Zinnia) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Rayquaza&lt;br /&gt;
|ndex=0384&lt;br /&gt;
|name2=Mega Rayquaza&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex2=0384M&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Dragon&lt;br /&gt;
|move2=Flying&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Rayquaza is said to have lived for hundreds of millions of years. Legends remain of how it put to rest the clash between {{p|Kyogre}} and {{p|Groudon}}.&lt;br /&gt;
|hp=546|atk=379|def=148|spatk=379|spdef=148|spe=254&lt;br /&gt;
|hp2=646|atk2=419|def2=188|spatk2=419|spdef2=188|spe2=294&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=546|atk3=379|def3=148|spatk3=454|spdef3=148|spe3=304&lt;br /&gt;
|hp4=646|atk4=419|def4=188|spatk4=502|spdef4=188|spe4=352&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Zinnia could be teamed up with during the [[legendary event]] [[The Dragon That Rules the Sky]]. Starting December 14, 2021, she can be teamed up with during the [[Legendary Adventures]] of the same name.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Zinnia&#039;s Rayquaza uses {{m|Outrage}}, {{m|Aerial Ace}}, and {{m|Draco Meteor}} as its three damage-dealing moves. Upon [[Mega Evolution (Masters)|Mega Evolving]], Rayquaza replaces Aerial Ace with {{m|Dragon Ascent}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Outrage}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|115&lt;br /&gt;
|138&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the user confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Aerial Ace}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Stellar Imagination!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Removes the confused, flinching, and trapped conditions from the user. Raises the user&#039;s Attack and Sp. Atk by 2 stat ranks. Raises the user&#039;s Speed and accuracy by 1 stat rank. Lowers the user&#039;s Defense and Sp. Def by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Draco Meteor}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|136&lt;br /&gt;
|163&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the user&#039;s Sp. Atk by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dragon Ascent}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|192&lt;br /&gt;
|230&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the user’s Defense and Sp. Def by 1 stat rank.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dimensional Defender {{mcolor|Draco Meteor|000}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Rayquaza until the end of battle.{{tt|*|Only after Power Boost}}&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Weather Surge 3&lt;br /&gt;
|Powers up moves when weather conditions are in effect.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fresh Start&lt;br /&gt;
|Returns the user’s lowered stats to normal when it enters a battle.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Gauge Refresh 2&lt;br /&gt;
|Has a chance (30%) of charging the user’s move gauge by one when a move is successful.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dragon Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Dragon-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Space Cadet Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Zinnia and Rayquaza is an expanded grid, made available on April 8, 2021.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Outrage: Power +3&lt;br /&gt;
| Outrage: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Outrage: Power +3&lt;br /&gt;
| Outrage: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Outrage: Power +3&lt;br /&gt;
| Outrage: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Outrage: Power +3&lt;br /&gt;
| Outrage: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Outrage: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Power +4&lt;br /&gt;
| Aerial Ace: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Power +4&lt;br /&gt;
| Aerial Ace: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Power +4&lt;br /&gt;
| Aerial Ace: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Power +4&lt;br /&gt;
| Aerial Ace: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Power +4&lt;br /&gt;
| Aerial Ace: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Eagle Eye 3&lt;br /&gt;
| Has a chance (40%) of raising the user&#039;s critical-hit rate by 1 stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aerial Ace: Mind Swell 3&lt;br /&gt;
| Has a chance (40%) of raising the user&#039;s Sp. Atk by 1 stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Power +3&lt;br /&gt;
| Draco Meteor: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Power +3&lt;br /&gt;
| Draco Meteor: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Power +3&lt;br /&gt;
| Draco Meteor: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Power +3&lt;br /&gt;
| Draco Meteor: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Accuracy +5&lt;br /&gt;
| Draco Meteor: Accuracy ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Accuracy +5&lt;br /&gt;
| Draco Meteor: Accuracy ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draco Meteor: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stellar Imagination!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clearheaded&lt;br /&gt;
| Prevents the Pokémon from becoming confused.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Weather Surge 3&lt;br /&gt;
| Powers up moves when weather conditions are in effect.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Special Reserves 4&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 4 stat ranks the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Weather Sync-Up 5&lt;br /&gt;
| Powers up sync moves when weather conditions are in effect.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grand Entry 2&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 2 stat ranks when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dimensional Defender Draco Meteor: Power +25&lt;br /&gt;
| Dimensional Defender Draco Meteor: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dimensional Defender Draco Meteor: Power +25&lt;br /&gt;
| Dimensional Defender Draco Meteor: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Salamence==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Salamence&lt;br /&gt;
|namelink=Zinnia&#039;s Salamence&lt;br /&gt;
|ndex=0373&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Dragon&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Overjoyed at finally being able to fly, it flies all over the place and usually doesn&#039;t land until it&#039;s completely exhausted and needs to sleep.&lt;br /&gt;
|hp=591|atk=359|def=160|spatk=157|spdef=160|spe=284&lt;br /&gt;
|hp2=671|atk2=399|def2=200|spatk2=197|spdef2=200|spe2=324&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Zinnia and Salamence can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on May 27, 2021.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dragon Claw}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Status Shield&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Status Move Defense effect to the allied field of play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dragon Rush&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|130&lt;br /&gt;
|156&lt;br /&gt;
|75%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Real Nice!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Defense, Sp. Def, and Speed by 1 stat rank. Raises the user&#039;s accuracy by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|New Beginning Dragon Impact&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases when the target is flinching.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Terrify 1&lt;br /&gt;
|Lowers the Attack of all opposing sync pairs by 1 stat rank when the Pokémon enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mad Strength 9&lt;br /&gt;
|Raises the user&#039;s Attack by 1 stat rank when one of its attack moves is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Aggravation 1&lt;br /&gt;
|Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dragon Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Dragon-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Space Cadet Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Zinnia and Salamence&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; width:70%; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Claw: Power +3&lt;br /&gt;
| Dragon Claw: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Claw: Power +3&lt;br /&gt;
| Dragon Claw: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Claw: Power +3&lt;br /&gt;
| Dragon Claw: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Claw: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Claw: Harry 2&lt;br /&gt;
| Powers up moves when the target is flinching.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Rush: Power +3&lt;br /&gt;
| Dragon Rush: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Rush: Power +3&lt;br /&gt;
| Dragon Rush: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Rush: Power +3&lt;br /&gt;
| Dragon Rush: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Rush: Move Gauge Refresh 1&lt;br /&gt;
| Has a chance (20%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Rush: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Shield: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Shield: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Real Nice!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Real Nice!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 2&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrify 1&lt;br /&gt;
| Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Strike 2&lt;br /&gt;
| Powers up attacks if they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critastrophe 2&lt;br /&gt;
| Powers up sync moves if they become critical hits.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Posture&lt;br /&gt;
| The more the target&#039;s Attack has been lowered, the more it powers up moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Harry 3&lt;br /&gt;
| Powers up moves when the target is flinching.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| New Beginning Dragon Impact: Power +25&lt;br /&gt;
| New Beginning Dragon Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| New Beginning Dragon Impact: Power +25&lt;br /&gt;
| New Beginning Dragon Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thievul==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=Dark&lt;br /&gt;
|name=Zinnia (Special Costume)&lt;br /&gt;
|jname=ヒガナ (スペシャル)&lt;br /&gt;
|jtrans=Higana (Special)&lt;br /&gt;
|image=Spr Masters Zinnia Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Zinnia&#039;s model (Special Costume)&lt;br /&gt;
|num=80&lt;br /&gt;
|enva=Vivian Lu&lt;br /&gt;
|java=Aimi&lt;br /&gt;
|desc=Zinnia is wearing a special outfit. She works together with Thievul as the Phantom Imaginate. Who will be their target tonight?&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Thievul&lt;br /&gt;
|ndex=0828&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Dark&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Dark&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Bug&lt;br /&gt;
|description=It secretly marks potential targets with a scent. By following the scent, it stalks its targets and steals from them when they least expect it.&lt;br /&gt;
|hp=635|atk=424|def=163|spatk=336|spdef=187|spe=287&lt;br /&gt;
|hp2=735|atk2=464|def2=203|spatk2=376|spdef2=227|spe2=327&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Zinnia (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|dark}}&lt;br /&gt;
{{MastersAvailability/entry|Zinnia Costume Scout|April 13 to May 2, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Costume Scout|March 9 to 25, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|dark}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|dark}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Costume Scout ×11 B|September 12 to 26, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|dark}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Crunch}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of lowering the target’s Defense by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Thieving {{m|Night Slash}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When there is at least one Pokémon with a lowered Dark Type Rebuff on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Dark Type Rebuff on the opponent’s field of play.&amp;lt;br&amp;gt;Never misses. Returns the target’s raised stats to normal, then raises the user’s same stats by the same amount. Except in certain circumstances, successful hits with this attack become critical hits. Applies the No Stat Increases effect to the opponents’ field of play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Catch Me If You Can!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Stat Reduction Defense effect to the allied field of play. Raises the user’s evasiveness by 1 stat rank. Raises the user’s critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Steal the Win Dark Impact&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the user’s stats are raised, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Rebuff ↓ Command (Dark)&lt;br /&gt;
|Lowers the Dark Type Rebuff of all opposing sync pairs by 1 rank the first time the user’s Trainer uses a move each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unbuffed Foe Freebie 9&lt;br /&gt;
|Applies the Free Move Next effect to the user when its attack move is successful while none of the target’s stats are raised.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Vigilance&lt;br /&gt;
|Protects the user against critical hits.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dark Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Dark-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Space Cadet Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Zinnia and Thievul&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: On a Roll 2&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Defense Crush 9&lt;br /&gt;
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thieving Night Slash: Power +2&lt;br /&gt;
| Thieving Night Slash: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thieving Night Slash: Power +2&lt;br /&gt;
| Thieving Night Slash: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thieving Night Slash: Power +2&lt;br /&gt;
| Thieving Night Slash: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thieving Night Slash: Power +2&lt;br /&gt;
| Thieving Night Slash: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thieving Night Slash: Power +2&lt;br /&gt;
| Thieving Night Slash: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catch Me If You Can!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catch Me If You Can!: Randomizer&#039;s Raise 9&lt;br /&gt;
| Raises one of the user’s following stats by 1 stat rank at random when the user’s move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escape Artist&lt;br /&gt;
| Prevents the user from becoming trapped.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Run 3&lt;br /&gt;
| Raises the user’s evasiveness by 3 stat ranks the first time it is in a pinch each battle.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Syncer&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Desperate&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Better Prepared 3&lt;br /&gt;
| Powers up the user’s moves when none of the target’s stats are raised.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target’s Defense is lowered, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rising Tide&lt;br /&gt;
| The more the user’s stats are raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbuffed Foe Sync-Up 9&lt;br /&gt;
| Powers up the user’s sync move when none of the target’s stats are raised.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbuffed Foe Staggering Hit 6&lt;br /&gt;
| Has a chance (70%) of making the target flinch when the user’s attack move against it is successful while none of the target’s stats are raised.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catalytic Acceleration&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Buff Block Extension 3&lt;br /&gt;
| Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents’ field of play.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steal the Win Dark Impact: Power +25&lt;br /&gt;
| Steal the Win Dark Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steal the Win Dark Impact: Power +25&lt;br /&gt;
| Steal the Win Dark Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Zinnia and Rayquaza can be battled against in:&lt;br /&gt;
* [[Legendary event]]: [[The Dragon That Rules the Sky]] (January 30 to February 14, 2020; November 1 to December 7, 2020; April 8 to May 18, 2021)&lt;br /&gt;
* [[Legendary Adventures]]: {{DL|Legendary Adventures|The Dragon That Rules the Sky}} (since December 14, 2021)&lt;br /&gt;
* [[Extreme battle event]]: {{DL|Extreme battle event|Battle Hoenn&#039;s Best!}} (July 31 to August 28, 2022)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (as a side foe; August 7 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
Zinnia and Salamence can be battled against in:&lt;br /&gt;
* Legendary event: The Dragon That Rules the Sky (January 30 to February 14, 2020; November 1 to December 7, 2020; April 8 to May 18, 2021)&lt;br /&gt;
* Legendary Adventures: The Dragon That Rules the Sky (since December 14, 2021)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Zinnia appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Legendary event]]/[[Legendary Adventures]]: [[The Dragon That Rules the Sky]]&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Hoenn: Delta of Land, Sea, and Sky}}&lt;br /&gt;
* [[Story event]]: [[Hearts United]]&lt;br /&gt;
* [[Costume event]]: [[Solve the Case! (Part 2)]]&lt;br /&gt;
* Sync pair story: A Day with [[Serena (Masters)#Zygarde|Sygna Suit Serena]]&lt;br /&gt;
&lt;br /&gt;
Zinnia appears in her special costume in the following story areas:&lt;br /&gt;
* [[Costume event]]: [[Solve the Case! (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Zinnia and Rayquaza====&lt;br /&gt;
* A Day with Zinnia&lt;br /&gt;
====Zinnia (Special Costume) and Thievul====&lt;br /&gt;
* The Mystery Game Begins!&lt;br /&gt;
* Roles Are Decided!&lt;br /&gt;
* Explore the Mansion!&lt;br /&gt;
* An Incident Occurs!&lt;br /&gt;
* Who&#039;s the Real Culprit?&lt;br /&gt;
* Beginning of the Real Case&lt;br /&gt;
* Phantom Imaginate&lt;br /&gt;
* Similarities between the Victims&lt;br /&gt;
* Fake Evil and Fake Justice&lt;br /&gt;
* You Need Some Imagination&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Zinnia/Quotes#Pokémon Masters EX|Zinnia/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Zinnia===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Dream Team Maker Zinnia and Rayquaza.png|x180px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Zinnia Mindscape.png|x180px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 1-Star The Dragon That Rules the Sky.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Zinnia and Rayquaza on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Zinnia&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Sky Pillar}})&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ The Dragon That Rules the Sky&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSZinnia Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Zinnia 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:VSZinnia EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Spr Masters Zinnia EX.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Zinnia Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Zinnia Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Zinnia Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Zinnia Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 1-Star Team Aquas Stormy Seas.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 2-Star Team Aquas Stormy Seas.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 3-Star Team Aquas Stormy Seas.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal Deep Diver.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Team Aqua&#039;s Stormy Seas&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Team Aqua&#039;s Stormy Seas&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Team Aqua&#039;s Stormy Seas&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Deep Diver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zinnia (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}&amp;quot; | [[File:VSZinnia Special Costume Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}&amp;quot; | [[File:Spr Masters Zinnia Special Costume 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}&amp;quot; | [[File:Spr Masters Zinnia Special Costume EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}&amp;quot; | [[File:VSZinnia Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Zinnia Special Costume Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Zinnia&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Centra City}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Zinnia Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Zinnia Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Zinnia Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Zinnia Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Solve the Case Artwork.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 1-Star Solve the Case Part 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 2-Star Solve the Case Part 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 3-Star Solve the Case Part 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal Deceptions Benefits.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Solve the Case! (Part 2)&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Solve the Case! (Part 2)&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Solve the Case! (Part 2)&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Deception&#039;s Benefits&lt;br /&gt;
| {{color2|FFF|Solve the Case! (Part 2)}} artwork&amp;lt;br&amp;gt;by Takahashi Jun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
Zinnia&#039;s design is based on her appearance in {{g|Omega Ruby and Alpha Sapphire}}. While Zinnia does not own a Rayquaza in the [[core series]] games, they both play a notable role during Omega Ruby and Alpha Sapphire&#039;s [[Delta Episode]], where Rayquaza is also seen [[Mega Evolution|Mega Evolving]]. Rayquaza&#039;s Dex entry comes from Pokémon Omega Ruby.&lt;br /&gt;
&lt;br /&gt;
{{TP|Zinnia|Salamence}} is Zinnia&#039;s signature Pokémon in the core series games. Salamence&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Zinnia&#039;s Special Costume seems to be inspired by {{wp|Arsène Lupin}}, a famous fictional phantom thief who is often portrayed wearing a top hat and a monocle. Lupin has had encounters with {{wp|Sherlock Holmes}}, which parallels {{mas|Steven}}&#039;s Special Costume. Zinnia is not seen owning a Thievul outside this game. Thievul&#039;s Dex entry comes from {{pkmn|Sword and Shield|Pokémon Sword}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Stellar Imagination!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|ja=想像力を働かせて &#039;&#039;{{tt|Sōzōryoku o Hatarakasete|Use That Imagination}}&#039;&#039;&lt;br /&gt;
|zh_cmn=發揮想像力 &#039;&#039;{{tt|Fāhuī Xiǎngxiànglì|Use That Imagination}}&#039;&#039;&lt;br /&gt;
|fr=Un peu d&#039;imagination !&lt;br /&gt;
|de=Benutzt eure Fantasie!&lt;br /&gt;
|ko=상상력을발휘해봐 &#039;&#039;{{tt|Sangsangryeogeul Balhwihaebwa|Use That Imagination}}&#039;&#039;&lt;br /&gt;
|it=Usiamo un po&#039; d&#039;immaginazione!&lt;br /&gt;
|es=¡Con un poquito de imaginación!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Dimensional Defender Draco Meteor&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|ja=みんなを守る祈りの りゅうせいぐん &#039;&#039;{{tt|Minna o Mamoru Inori no Ryūseigun|Prayer for the Protection of All - Draco Meteor}}&#039;&#039;&lt;br /&gt;
|zh_cmn=祈願守護大家之 流星群 &#039;&#039;{{tt|Qíyuàn Shǒuhùdàjiā zhī Liúxīngqún|Prayer for the Protection of All - Draco Meteor}}&lt;br /&gt;
|fr=Je sauverai le monde ! Draco Météore !&lt;br /&gt;
|de=Draco Meteor des Schutzes aller&lt;br /&gt;
|ko=모두를 지켜줄 기도의 용성군 &#039;&#039;{{tt|Modureul Jikyeojul Gido-ui Yongseonggun|Prayer for the Protection of All - Draco Meteor}}&#039;&#039;&lt;br /&gt;
|it=Dragobolide che invoca la salvezza&lt;br /&gt;
|es=Cometa Draco Protector del Mundo&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Real Nice!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|ja=んじゃ　いこか！ &#039;&#039;{{tt|Nja iko ka!|Then, Let&#039;s Go!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=那我們上吧！ &#039;&#039;{{tt|Nà Wǒmen Shàng ba!|Then, Let&#039;s Go!}}&#039;&#039;&lt;br /&gt;
|fr=Disparais sur-le-champ !&lt;br /&gt;
|de=Auf geht&#039;s!&lt;br /&gt;
|ko=그럼가볼까! &#039;&#039;{{tt|Geureomgabolkka|Then, Let&#039;s Go!}}&#039;&#039;&lt;br /&gt;
|it=Andiamo!&lt;br /&gt;
|es=¡Yo te protegeré!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;New Beginning Dragon Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|ja=次の物語を始める ドラゴンインパクト &#039;&#039;{{tt|Tsugi no Monogatari o Hajimeru Doragon Inpakuto|Begin the Next Story - Dragon Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=開始下一個故事之 龍之衝擊 &#039;&#039;{{tt|Kāishǐ Xià Yīgè Gùshì zhī Lóng zhī Chōngjí|Begin the Next Story - Dragon Impact}}&#039;&#039;&lt;br /&gt;
|fr=Une Nouvelle histoire ! Impact Dragon !&lt;br /&gt;
|de=Drachenstoß des Neubeginns&lt;br /&gt;
|ko=다음 이야기를 시작하는 드래곤임팩트 &#039;&#039;{{tt|Da-eum Iyagireul Sijakhaneun Deuraegon Impaekteu|Begin the Next Story - Dragon Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Drago per voltare pagina&lt;br /&gt;
|es=Impacto Dragón del Nuevo Capítulo&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Thieving Night Slash&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=強奪のつじぎり &#039;&#039;{{tt|Gōdatsu no Tsujigiri|Plundering Night Slash}}&#039;&#039;&lt;br /&gt;
|zh_cmn=強奪之暗襲要害 &#039;&#039;{{tt|Qiángduó zhī Ànxí Yàohài|Plundering Night Slash}}&#039;&#039;&lt;br /&gt;
|fr=Tranche-Nuit détrousseur&amp;lt;br&amp;gt;Tranche-Nuit S&lt;br /&gt;
|de=Nachthieb des Diebstahls&amp;lt;br&amp;gt;Nachthieb S&lt;br /&gt;
|ko=강탈의깜짝베기 &#039;&#039;{{tt|Gangtal-ui Kkamjjakbegi|Plundering Night Slash}}&#039;&#039;&lt;br /&gt;
|it=Nottesferza ladresca&amp;lt;br&amp;gt;Nottesferza S&lt;br /&gt;
|es=Tajo Umbrío Birlesco&amp;lt;br&amp;gt;Tajo Umbrío S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Catch Me If You Can!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=捕まえてみなよ？ &#039;&#039;{{tt|Tsukamaetemina yo?|Can You Catch Me?}}&#039;&#039;&lt;br /&gt;
|zh_cmn=你抓得到我嗎？ &#039;&#039;{{tt|Nǐ Zhuā dédào Wǒ Ma?|Can You Catch Me?}}&#039;&#039;&lt;br /&gt;
|fr=Essayez de m&#039;attraper !&lt;br /&gt;
|de=Schnapp mich doch!&lt;br /&gt;
|ko=잡아보시지! &#039;&#039;{{tt|Jab-abosiji|Catch Me!}}&#039;&#039;&lt;br /&gt;
|it=Prendeteci, se ci riuscite!&lt;br /&gt;
|es=¡Alcánzame si puedes!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Steal the Win Dark Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=勝利を頂戴する ダークインパクト &#039;&#039;{{tt|Shōri o Chōdai-suru Dāku Inpakuto|Take the Win - Dark Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=收下勝利之 惡之衝擊 &#039;&#039;{{tt|Shōuxià Shènglì zhī È zhī chōngjí|Take the Win - Dark Impact}}&#039;&#039;&lt;br /&gt;
|fr=Je m&#039;empare de cette victoire ! Impact Ténèbres !&lt;br /&gt;
|de=Unlichtstoß des gestohlenen Sieges&lt;br /&gt;
|ko=승리를 받아 가는 다크임팩트	&#039;&#039;{{tt|Seungni-reul Bad-a Ganeun Dakeu Impaekteu|Take the Win - Dark Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Buio che arraffa la vittoria&lt;br /&gt;
|es= Impacto Siniestro Afanavictorias&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|dragon}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Amalia#Pokémon Masters EX]]&lt;br /&gt;
[[es:Tristana (Masters EX)]]&lt;br /&gt;
[[it:Lyris (Masters EX)]]&lt;br /&gt;
[[ja:ヒガナ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:希嘉娜#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sonia_(Masters)&amp;diff=4044589</id>
		<title>Sonia (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sonia_(Masters)&amp;diff=4044589"/>
		<updated>2024-06-29T13:43:10Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Sonia&lt;br /&gt;
|jname=ソニア&lt;br /&gt;
|jtrans=Sonia&lt;br /&gt;
|image=Spr Masters Sonia.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sonia&#039;s model&lt;br /&gt;
|num=144&lt;br /&gt;
|enva=Morgan Lauré Garrett&amp;lt;ref name=&amp;quot;Morgan Lauré Garrett&amp;quot;&amp;gt;[https://twitter.com/morganlaure/status/1541113420120039430 Morgan Lauré Garrett on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Lynn&lt;br /&gt;
|desc=Sonia is a new [[Pokémon Professor|professor]] researching the legends of [[Galar]] and has already published a [[Sonia&#039;s Book|book]] with her findings. She’s adventure buddies and childhood friends with {{mas|Leon}}.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sonia&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ソニア&#039;&#039;&#039; &#039;&#039;Sonia&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Sonia|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Yamper}}. She was first introduced in the [[story event]] [[Winter Wishes]]. The sync pair can be obtained through the [[sync pair scout]] from December 23, 2021. The pair&#039;s potential can be upgraded to {{6EX}} from the time the pair was first released, which unlocks Sonia&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
Sonia is also available in her special costume, partnered alongside {{Shiny}} {{p|Tsareena}}. The sync pair can be obtained through a limited [[sync pair scout]] and was first available on April 7, 2022. The pair&#039;s potential can be upgraded to {{6EX}} from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Yamper==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 08004, which allows &amp;quot;Battle! (Sonia) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Yamper&lt;br /&gt;
|ndex=0835&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|move2=Normal&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=This Pokémon is very popular as a herding dog in the Galar region. As it runs, it generates electricity from the base of its tail.&lt;br /&gt;
|hp=677|atk=224|def=291|spatk=171|spdef=272|spe=336&lt;br /&gt;
|hp2=777|atk2=264|def2=331|spatk2=211|spdef2=312|spe2=376&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sonia is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Sonia Spotlight Scout|December 23, 2021 to January 8, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Tackle}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Spark}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|50&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a moderate chance of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ruff Buff!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack and Defense of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Goodest Boy {{mcolor|Wild Charge|000}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Swift Reaction 9&lt;br /&gt;
|Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Catalyzing Recovery&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Defense Crush 9&lt;br /&gt;
|Lowers the target&#039;s Defense by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sunglasses Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Researcher Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Grown Woman Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1 per [[File:Theme skill icon region.png|20px|link=]] Galar theme&lt;br /&gt;
|Raises the following discovery level by the number of sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Galar theme:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Sonia and Yamper&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Staggering 2&lt;br /&gt;
| Has a chance (30%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Team Fast-Track 4&lt;br /&gt;
| Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ruff Buff!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ruff Buff!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ruff Buff!: Critical Squad 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Ropes 2&lt;br /&gt;
| Reduces damage when the user is hit by a physical attack move while in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Goodest Boy Wild Charge: Power +25&lt;br /&gt;
| Goodest Boy Wild Charge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Goodest Boy Wild Charge: Power +25&lt;br /&gt;
| Goodest Boy Wild Charge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tsareena==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=grass&lt;br /&gt;
|name=Sonia (Special Costume)&lt;br /&gt;
|jname=ソニア (スペシャル)&lt;br /&gt;
|jtrans=Sonia (Special)&lt;br /&gt;
|image=Spr Masters Sonia Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sonia&#039;s model (Special Costume)&lt;br /&gt;
|num=144&lt;br /&gt;
|enva=Morgan Lauré Garrett&lt;br /&gt;
|java=Lynn&lt;br /&gt;
|desc=Sonia’s back in a special costume and has prepared a few riddles for some tea party fun. She’s been practicing her royal laugh by mimicking Tsareena.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Tsareena&lt;br /&gt;
|ndex=0763 s&lt;br /&gt;
|shiny=yes&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Bug&lt;br /&gt;
|description=A master of grand and beautiful kicks, it can knock out even kickboxing champions with a single blow.&lt;br /&gt;
|hp=669|atk=288|def=146|spatk=224|spdef=146|spe=270&lt;br /&gt;
|hp2=769|atk2=328|def2=186|spatk2=264|spdef2=186|spe2=310&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sonia (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|Sonia Costume Scout|April 7 to May 4, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Costume Scout|April 22 to May 8, 2023}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Costume Scout ×11 (A)|September 12 to 26, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Razor Leaf}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|64&lt;br /&gt;
|76&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Power Whip}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|177&lt;br /&gt;
|211&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ohohoho!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s accuracy by 2 stat ranks. Raises the user&#039;s critical-hit rate by 3 stat ranks. Raises the user&#039;s Physical Moves ↑ Next effect by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Haughty Laugh Grass Impact&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hit the Gas 5&lt;br /&gt;
|Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Power Flux 9&lt;br /&gt;
|The fuller the move gauge when moves are selected, the more this powers up moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sync Power Flux&lt;br /&gt;
|The fuller the move gauge when the user&#039;s sync move is selected, the more this powers up the sync move.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Grass-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Grown Woman Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Sonia and Tsareena&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +30&lt;br /&gt;
| Attack +30&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Accuracy +5&lt;br /&gt;
| Razor Leaf: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Accuracy +5&lt;br /&gt;
| Power Whip: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Accuracy +10&lt;br /&gt;
| Power Whip: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: Berserker 1&lt;br /&gt;
| Raises the user&#039;s Attack by 1 stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ohohoho!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wide Awake&lt;br /&gt;
| Prevents the user from falling asleep.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Locked-On Sync 3&lt;br /&gt;
| Powers up the user&#039;s sync move when its accuracy is raised.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 3&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twofer 2&lt;br /&gt;
| Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Furious Brawn&lt;br /&gt;
| The more the user&#039;s Attack is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense Crush 9&lt;br /&gt;
| Lowers the target&#039;s Defense by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Charging Sun 3&lt;br /&gt;
| Powers up the user&#039;s moves when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up the user&#039;s sync moves when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user&#039;s Attack is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haughty Laugh Grass Impact: Power +25&lt;br /&gt;
| Haughty Laugh Grass Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haughty Laugh Grass Impact: Power +25&lt;br /&gt;
| Haughty Laugh Grass Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Sonia and Yamper can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (as a side foe; Area 1-9)&lt;br /&gt;
* [[Story event]]: [[Verdant Guardian]] (as a side foe; March 17 to 31, 2022)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 13 to 28, 2023)&lt;br /&gt;
* [[Special sync pair event]]: {{DL|Special sync pair event|Victor &amp;amp; Spectrier}} (August 16 to September 30, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Sonia appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: &lt;br /&gt;
** {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
** {{DL|Villain Arc|Galar: A Millennium into the Future}}&lt;br /&gt;
* [[Story event]]s: &lt;br /&gt;
** [[Winter Wishes]]&lt;br /&gt;
** [[Focus on the Shining Shot!]]&lt;br /&gt;
** [[The Electrifying Influencer]]&lt;br /&gt;
* [[Solo event]]: [[A Pasio Spectacle]]&lt;br /&gt;
* [[Neo Champions]]: [[Fight for the Future Together]]&lt;br /&gt;
* [[Special sync pair event]]: {{DL|Special sync pair event|Victor &amp;amp; Spectrier}}&lt;br /&gt;
* Sync pair stories:&lt;br /&gt;
** A Day with {{mas|Colress}}&lt;br /&gt;
** A Day with {{DL|Bianca (Masters)|Virizion|Bianca (Champion)}}&lt;br /&gt;
&lt;br /&gt;
Sonia appears in her special costume in the following story areas:&lt;br /&gt;
* [[Costume event]]s: &lt;br /&gt;
** [[Curious Tea Party]]&lt;br /&gt;
** [[Sonia&#039;s Party Prep—The Finest Tea]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Sonia and Yamper====&lt;br /&gt;
* A Day with Sonia&lt;br /&gt;
====Sonia (Special Costume) and Tsareena====&lt;br /&gt;
* Something&#039;s Missing...&lt;br /&gt;
* The Three Necessiteas&lt;br /&gt;
* The Fourth Ingredient&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Sonia/Quotes#Pokémon Masters EX|Sonia/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Sonia===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Sonia 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSSonia Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Sonia EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSSonia EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Sonia Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Sonia&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Wedgehurst#Pokémon Research Lab|Pokémon Research Lab}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Sonia Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Sonia Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Sonia Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Sonia Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Winter Wishes postcard.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Postcard commemorating the&amp;lt;br&amp;gt;{{color2|000|Winter Wishes}} story event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sonia (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Sonia Special Costume 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSSonia Special Costume Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Sonia Special Costume EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSSonia Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Lillie Sonia Special Costume Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Sonia&#039;s sync move mindscape&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Sonia Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Sonia Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Sonia Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Sonia Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 1-Star Lillie and Sonia.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 2-Star Lillie and Sonia.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 3-Star Lillie and Sonia.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal Riddle Master.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Lillie &amp;amp; Sonia&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Lillie &amp;amp; Sonia&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Lillie &amp;amp; Sonia&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Riddle Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Sonia shares her Japanese voice actor, Lynn, with her counterpart from the [[Pokémon: Twilight Wings]] miniseries.&lt;br /&gt;
* All versions of Sonia use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Victor}}, {{mas|Gloria}}, {{mas|Hop}}, {{mas|Nessa}}, {{mas|Leon}}, and {{mas|Professor Oak}}.&lt;br /&gt;
** Sonia also uses special voice-over lines upon winning a battle with Victor, Gloria, Hop, Nessa, or Leon in the same team.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Sonia&#039;s design is based on her appearance in {{g|Sword and Shield}}. Yamper is Sonia&#039;s only known Pokémon in the core series games. Yamper&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
Sonia&#039;s Special Costume design is based on the {{wp|Queen of Hearts (Alice&#039;s Adventures in Wonderland)|Queen of Hearts}} from &#039;&#039;{{wp|Alice&#039;s Adventures in Wonderland}}&#039;&#039;. Sonia does not own a Tsareena outside this game. Tsareena&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Ruff Buff!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=任しといて！ &#039;&#039;{{tt|Makashitoite!|Leave it to Me!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=交給我吧！ &#039;&#039;{{tt|Jiāo Gěi Wǒ ba!|Leave it to Me!}}&#039;&#039;&lt;br /&gt;
|fr=Je peux aider !&lt;br /&gt;
|de=Ich mach das schon!&lt;br /&gt;
|it=Contate su di noi!&lt;br /&gt;
|ko=맡겨줘! &#039;&#039;{{tt|Matgyeojwo!|Leave it to Me!}}&#039;&#039;&lt;br /&gt;
|es=¡Déjanoslo a nosotros!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Goodest Boy Wild Charge&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=真実を解き明かす ワイルドボルト &#039;&#039;{{tt|Shinjitsu o Tokiakasu Wairudo Boruto|Uncovering the Truth - Wild Charge}}&#039;&#039;&lt;br /&gt;
|zh_cmn=揭開真相之 瘋狂伏特 &#039;&#039;{{tt|Jiēkāi Zhēnxiàng zhī Fēngkuáng Fútè|Uncovering the Truth - Wild Charge}}&#039;&#039;&lt;br /&gt;
|fr=Au nom de la vérité ! Éclair Fou !&lt;br /&gt;
|de=Stromstoß der Wahrheitsfindung&lt;br /&gt;
|ko=진실을 밝히는 와일드볼트 &#039;&#039;{{tt|Jinsir-eul Balkineun Waildeu Bolteu|Uncovering the Truth - Wild Charge}}&#039;&#039;&lt;br /&gt;
|it=Sprizzalampo alla ricerca della verità&lt;br /&gt;
|es=Voltio Cruel de la Búsqueda de la Verdad&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Ohohoho!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=オーホホホホホホ！ &#039;&#039;Ōhohohohohoho!&#039;&#039;&lt;br /&gt;
|zh_cmn=哦～呵呵呵呵呵呵！ &#039;&#039;Ó~hēhēhēhēhēhē!&#039;&#039;&lt;br /&gt;
|fr=Hahaha !&lt;br /&gt;
|de=Bahahaha!&lt;br /&gt;
|it=Oooh oh oh oh!&lt;br /&gt;
|ko=오~호호호호호호! &#039;&#039;O~hohohohohoho!&#039;&#039;&lt;br /&gt;
|es=¡Jo, jo, jo, jo!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Haughty Laugh Grass Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=高笑いで勝利する グラスインパクト &#039;&#039;{{tt|Takawarai de Shōri-suru Gurasu Inpakuto|Laughing in Triumph - Grass Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=大笑著勝利之 草之衝擊 &#039;&#039;{{tt|Dàxiào-zhe Shènglì zhī Cǎo-zhī Chōngjí|Laughing in Triumph - Grass Impact}}&#039;&#039;&lt;br /&gt;
|fr=Éclat de rire victorieux ! Impact Plante !&lt;br /&gt;
|de=Pflanzenstoß des ausgelassenen Lachens&lt;br /&gt;
|ko=큰 웃음으로 승리하는 그래스임팩트 &#039;&#039;{{tt|Keun Us-eumeuro Seungnihaneun Geuraeseu Impaekteu|Laughing in Triumph - Grass Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Erba della risata umiliante&lt;br /&gt;
|es=Impacto Planta de la Risa Escandalosa&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokémon professor}}&lt;br /&gt;
{{masterscharacters|electric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Professors]]&lt;br /&gt;
[[Category:Trainers with Shiny Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sania#Pokémon Masters EX]]&lt;br /&gt;
[[es:Sonia (Masters EX)]]&lt;br /&gt;
[[it:Sonia (Masters EX)]]&lt;br /&gt;
[[ja:ソニア (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:索妮亞#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gloria_(Masters)&amp;diff=4040778</id>
		<title>Gloria (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gloria_(Masters)&amp;diff=4040778"/>
		<updated>2024-06-25T13:47:07Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=steel&lt;br /&gt;
|name=Gloria&lt;br /&gt;
|jname=ユウリ&lt;br /&gt;
|jtrans=Yuuri&lt;br /&gt;
|image=Spr Masters Gloria.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Gloria&#039;s model&lt;br /&gt;
|num=111&lt;br /&gt;
|enva=Stephanie Southerland&lt;br /&gt;
|java=Eri Yukimura&amp;lt;ref name=&amp;quot;Eri Yukimura&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=j4A7kyAzCFM Pokémon Masters EX Youtube] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Gloria is full of courage and up for any challenge. She is slightly mischievous and enjoys playing outdoors, and she loves [[curry]] just as much as she does Pokémon battles.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gloria&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ユウリ&#039;&#039;&#039; &#039;&#039;Yuuri&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Gloria (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Zacian}}. The sync pair can be obtained through a limited [[sync pair scout]], and was first available on November 30, 2020. The pair&#039;s potential can be upgraded to {{6EX}}, which unlocks Gloria&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
Gloria is also available in her summer attire, where she forms a sync pair with {{p|Inteleon}}. The sync pair could be obtained through a limited-time seasonal sync pair scout. Like Zacian, this pair is able to upgrade to {{6EX}}.&lt;br /&gt;
&lt;br /&gt;
Gloria is also available in her dojo uniform, where she forms a sync pair with a {{form|Urshifu|Rapid Strike Style}} {{p|Urshifu}}, which is capable of [[Gigantamax]]ing. The sync pair could be obtained through a limited Poké Fair scout, and was first available on July 14, 2022. Like Zacian and Inteleon, this pair is able to upgrade to {{6EX}}.&lt;br /&gt;
&lt;br /&gt;
Gloria also forms a sync pair with her {{p|Thwackey}}. This pair can be obtained by reaching Friendship Level 100 with Gloria in the [[Trainer Lodge]] beginning on March 1, 2023. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Gloria is also available in her [[Galar League|Gym Challenge]] uniform, where she forms a sync pair with her {{p|Cinderace}}, which is capable of Gigantamaxing. This pair can be obtained through a limited Poké Fair scout beginning on August 2, 2023. This pair can be raised to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
Gloria has experienced similar events to her [[Gloria (game)|core series counterpart]] as the [[player character]] of {{pkmn|Sword and Shield|Pokémon Sword}}.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Zacian}}&lt;br /&gt;
==Zacian (Crowned Sword)==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Zacian&lt;br /&gt;
|ndex=0888&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=g&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|move2=Fairy&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=Able to cut down anything with a single strike, it became known as the Fairy King&#039;s Sword, and it inspired awe in friend and foe alike.&lt;br /&gt;
|hp=603|atk=423|def=174|spatk=273|spdef=174|spe=427&lt;br /&gt;
|hp2=703|atk2=463|def2=214|spatk2=313|spdef2=214|spe2=467&lt;br /&gt;
}}&lt;br /&gt;
===Availability===&lt;br /&gt;
Gloria is exclusive to Poké Fair scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|steel}}&lt;br /&gt;
{{MastersAvailability/entry|Gloria Poké Fair Scout|November 30 to December 21, 2020|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Gloria Poké Fair Scout|March 4 to 18, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Gloria Poké Fair Scout|August 16 to September 2, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Three-Type Poké Fair Scout|May 24 to June 7, 2022|note=Only Dragon-, Steel-, and Electric-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Main Character Poké Fair Scout|June 20 to July 4, 2022|note=Only 5★ sync pairs available were those with the Main Character theme skill}}&lt;br /&gt;
{{MastersAvailability/entry|Type-Specific Poké Fair Scout|January 19 to February 9, 2023|note=Only Fairy-, Steel-, Grass-, Dragon-, and Ghost-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/foot|steel}}&lt;br /&gt;
&lt;br /&gt;
Gloria can be obtained in the Monthly Poké Fair Scout starting from March 1, 2023. Her offering rate was increased in the following volumes:&lt;br /&gt;
{{MastersAvailability/head|steel}}&lt;br /&gt;
{{MastersAvailability/entry|Vol. 7 Monthly Poké Fair Scout|March 1 to April 1, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Vol. 13 Monthly Poké Fair Scout|September 1 to October 1, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Vol. 20 Monthly Poké Fair Scout|April 1 to May 1, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|steel}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|steel}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25 (A)|January 1 to 18, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Guaranteed Main Character Special Scout|June 20 to July 4, 2022|note=Available using paid gems only; could only be used once}}&lt;br /&gt;
{{MastersAvailability/entry|Anime Collaboration 10-Pair + 5★-Select Ticket Scout|July 7 to 31, 2022|note=Players could obtain one ticket for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|Fair-Exclusive 5★-Select Ticket Scout|February 28 to March 26, 2024|note=Players could obtain one ticket for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|steel}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Behemoth Blade}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|144&lt;br /&gt;
|172&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases 50% when the target has a sync buff.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Gauge Boost&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Charges the user&#039;s move gauge by three.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Play Rough}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|111&lt;br /&gt;
|133&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Attack by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Laser-Sharp Focus!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Reduces the user&#039;s sync move countdown by one. Raises the user&#039;s Attack by two stat ranks. Applies the Critical Hit Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Glorious {{mcolor|Behemoth Blade|000}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases when the target has a sync buff.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fierce Entry 2&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks when it enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Gauge Refresh 4&lt;br /&gt;
|Has a chance (50%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sync Burst 1&lt;br /&gt;
|Restores one MP for the user when a sync move is used for the first time.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Steel Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Steel-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Cook Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 if [[File:Theme skill icon region.png|20px|link=]] Galar theme ×3&lt;br /&gt;
|Raises the following discovery level by 2 when a team is formed with 3 or more sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Galar theme:&amp;lt;br&amp;gt; • [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Gloria and Zacian&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on March 1, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Blade: Power +1&lt;br /&gt;
| Behemoth Blade: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Blade: Power +1&lt;br /&gt;
| Behemoth Blade: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Blade: Power +1&lt;br /&gt;
| Behemoth Blade: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Blade: Power +1&lt;br /&gt;
| Behemoth Blade: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Blade: Power +2&lt;br /&gt;
| Behemoth Blade: Power ↑ +2&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Blade: Power +2&lt;br /&gt;
| Behemoth Blade: Power ↑ +2&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Blade: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Behemoth Blade: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Power +3&lt;br /&gt;
| Play Rough: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: On a Roll 2&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Play Rough: Superduper Effective 1&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Laser-Sharp Focus!: MP Refresh 1&lt;br /&gt;
| Has a chance (20%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Laser-Sharp Focus!: Super Preparation 9&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Strike 2&lt;br /&gt;
| Powers up the user’s attacks when they become critical hits.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Ferocity 2&lt;br /&gt;
| Has a chance (30%) of raising the user’s Attack by one stat rank when its move is a critical hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burst In&lt;br /&gt;
| Applies the Critical Hit Next effect to the user when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by one when a sync move is used for the first time.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense Crush 9&lt;br /&gt;
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user’s Attack is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rebuff Reducing Hit (Steel)&lt;br /&gt;
| Lowers the target’s Steel Type Rebuff by 1 rank the first time the user’s attack move is successful each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glorious Behemoth Blade: Power +25&lt;br /&gt;
| Glorious Behemoth Blade: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glorious Behemoth Blade: Power +25&lt;br /&gt;
| Glorious Behemoth Blade: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thwackey==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Thwackey&lt;br /&gt;
|ndex=0811&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=The faster a Thwackey can beat out a rhythm with its two sticks, the more respect it wins from its peers.&lt;br /&gt;
|hp=572|atk=356|def=117|spatk=224|spdef=117|spe=224&lt;br /&gt;
|hp2=652|atk2=396|def2=157|spatk2=264|spdef2=157|spe2=264&lt;br /&gt;
}}&lt;br /&gt;
===Availability===&lt;br /&gt;
Gloria and Thwackey can be teamed up with by scouting Gloria and raising her to friendship level 100 in the [[Trainer Lodge]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Razor Leaf}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|43&lt;br /&gt;
|51&lt;br /&gt;
|95%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Wood Hammer}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|134&lt;br /&gt;
|160&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The user also takes 25% of the damage it dealt to the target.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Glorious Advantage!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Attack by 4 stat ranks. Raises the user’s Speed by 2 stat ranks. Applies the Gradual Healing effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Spice It Up Grass Impact&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Standfast 9&lt;br /&gt;
|Reduces recoil damage received from using moves that have the recoil effect tag.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|First Aid 4&lt;br /&gt;
|Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Super Preparation 4&lt;br /&gt;
|Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Grass-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Cook Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Gloria and Thwackey&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Accuracy +5&lt;br /&gt;
| Razor Leaf: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wood Hammer: Power +3&lt;br /&gt;
| Wood Hammer: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wood Hammer: Power +3&lt;br /&gt;
| Wood Hammer: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wood Hammer: Power +3&lt;br /&gt;
| Wood Hammer: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wood Hammer: Power +3&lt;br /&gt;
| Wood Hammer: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wood Hammer: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: Slippery 1&lt;br /&gt;
| Raises the user’s evasiveness by 1 stat rank when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glorious Advantage!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glorious Advantage!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Glorious Advantage!: Berserker 1&lt;br /&gt;
| Raises the user’s Attack by 1 stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Amped Up 1&lt;br /&gt;
| Raises the user’s Speed by 1 stat rank when it lands a critical hit.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Turbo Turf 2&lt;br /&gt;
| Quickly charges the move gauge when the terrain is Grassy Terrain.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Furious Brawn&lt;br /&gt;
| The more the user’s Attack is raised, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have the recoil effect tag.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 5&lt;br /&gt;
| Powers up the user’s sync moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Syncer&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rejuvenate 6&lt;br /&gt;
| Charges the user’s move gauge by 6 after using a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spice It Up Grass Impact: Power +25&lt;br /&gt;
| Spice It Up Grass Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spice It Up Grass Impact: Power +25&lt;br /&gt;
| Spice It Up Grass Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spice It Up Grass Impact: Power +25&lt;br /&gt;
| Spice It Up Grass Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spice It Up Grass Impact: Power +25&lt;br /&gt;
| Spice It Up Grass Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inteleon==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Gloria (Summer 2021)&lt;br /&gt;
|jname=ユウリ（２１シーズン）&lt;br /&gt;
|jtrans=Yuuri (2021 Season)&lt;br /&gt;
|image=Spr Masters Gloria Summer 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Gloria&#039;s model (Summer 2021)&lt;br /&gt;
|num=111&lt;br /&gt;
|enva=Stephanie Southerland&lt;br /&gt;
|java=Eri Yukimura&lt;br /&gt;
|desc=Gloria&#039;s dressed in a cute, breezy outfit! With her partner Inteleon, she&#039;ll snipe through even the strongest opponents!&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Inteleon&lt;br /&gt;
|ndex=0818&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Water&lt;br /&gt;
|move2=Flying&lt;br /&gt;
|move3=Dark&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=It has many hidden capabilities, such as fingertips that can shoot water and a membrane on its back that it can use to glide through the air.&lt;br /&gt;
|hp=703|atk=204|def=139|spatk=303|spdef=139|spe=382&lt;br /&gt;
|hp2=803|atk2=244|def2=179|spatk2=343|spdef2=179|spe2=422&lt;br /&gt;
}}&lt;br /&gt;
===Availability===&lt;br /&gt;
Gloria (Summer 2021) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|water}}&lt;br /&gt;
{{MastersAvailability/entry|Gloria Seasonal Scout|July 15 to 31, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 4 to 18, 2022}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|July 6 to 20, 2023}}&lt;br /&gt;
{{MastersAvailability/foot|water}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|water}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|March 1 to 17, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|water}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Snipe Shot}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|128&lt;br /&gt;
|153&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Air Slash}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dark Pulse}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|95&lt;br /&gt;
|114&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Scope &#039;Em Out!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk and Speed by 1 stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Summer Soaking Water Beam&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Critical Strike 3&lt;br /&gt;
|Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Critical Refresh 9&lt;br /&gt;
|Restores one MP of the user when it lands a critical hit.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Critical Freebie 4&lt;br /&gt;
|Has a chance (50%) of applying Free Move Next effect to the user when it lands a critical hit.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Water Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Water-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Gloria and Inteleon&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snipe Shot: Power +3&lt;br /&gt;
| Snipe Shot: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snipe Shot: Power +3&lt;br /&gt;
| Snipe Shot: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snipe Shot: Power +3&lt;br /&gt;
| Snipe Shot: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snipe Shot: Power +3&lt;br /&gt;
| Snipe Shot: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snipe Shot: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snipe Shot: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snipe Shot: Critical Clock 1&lt;br /&gt;
| Has a chance (20%) of reducing the user&#039;s sync move countdown by one when the user lands a critical hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Power +4&lt;br /&gt;
| Air Slash: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Power +4&lt;br /&gt;
| Air Slash: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Power +4&lt;br /&gt;
| Air Slash: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Accuracy +5&lt;br /&gt;
| Air Slash: Accuracy ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Air Slash: Foul Fighting 3&lt;br /&gt;
| Powers up the user&#039;s moves when the move&#039;s target or targets are flinching, confused, or trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Power +4&lt;br /&gt;
| Dark Pulse: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Power +4&lt;br /&gt;
| Dark Pulse: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Power +4&lt;br /&gt;
| Dark Pulse: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Critical Sting 1&lt;br /&gt;
| When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scope &#039;Em Out!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grand Entry 1&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by one stat rank when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Speed 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Speed by one stat rank when its move is a critical hit.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critastrophe 2&lt;br /&gt;
| Powers up the user&#039;s sync moves when they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Foul Fighting 2&lt;br /&gt;
| Powers up the user&#039;s moves when the move&#039;s target or targets are flinching, confused, or trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Summer Soaking Water Beam: Power +25&lt;br /&gt;
| Summer Soaking Water Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Summer Soaking Water Beam: Power +25&lt;br /&gt;
| Summer Soaking Water Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Urshifu}}&lt;br /&gt;
&lt;br /&gt;
==Urshifu (Rapid Strike Style)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Gloria (Dojo Uniform)&lt;br /&gt;
|jname=ユウリ（アナザー）&lt;br /&gt;
|jtrans=Yuuri (Another)&lt;br /&gt;
|image=Spr Masters Gloria Dojo Uniform.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Gloria&#039;s model (Dojo Uniform)&lt;br /&gt;
|num=111&lt;br /&gt;
|enva=Stephanie Southerland&amp;lt;ref name=&amp;quot;Stephanie Southerland&amp;quot;&amp;gt;[https://twitter.com/StephSouthVO Stephanie Southerland‘s Twitter banner]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Eri Yukimura&lt;br /&gt;
|desc=Gloria’s back in the training uniform she wore on the [[Isle of Armor]]. The outfit reminds her of all the time she spent training together with Urshifu, so it’s one of her favorites.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Urshifu&lt;br /&gt;
|ndex=0892R&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Tech&lt;br /&gt;
|exrole=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Water&lt;br /&gt;
|move2=Steel&lt;br /&gt;
|move3=Fighting&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=This form of Urshifu is a strong believer in defeating foes by raining many blows down on them. Its strikes are nonstop, flowing like a river.&lt;br /&gt;
|hp=704|atk=487|def=179|spatk=273|spdef=160|spe=336&lt;br /&gt;
|hp2=864|atk2=527|def2=259|spatk2=313|spdef2=240|spe2=376&lt;br /&gt;
}}&lt;br /&gt;
===Availability===&lt;br /&gt;
Gloria (Dojo Uniform) is exclusive to Poké Fair scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|water}}&lt;br /&gt;
{{MastersAvailability/entry|Gloria Poké Fair Scout|July 14 to August 6, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Double Feature Poké Fair Scout|July 11 to 25, 2023|note=Only Water-type sync pairs could be recruited}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout C|April 27 to May 9, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|water}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|water}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|water}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Surging Strikes}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|40&lt;br /&gt;
|48&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Iron Head}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|92&lt;br /&gt;
|110&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Close Combat}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|124&lt;br /&gt;
|148&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the user&#039;s Defense and Sp. Def by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Flow Like Water!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Reduces the user’s sync move countdown by 1. Raises the user’s Attack by 3 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rapid Mastery Water Impact&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target’s Defense is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Max Move|Max moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|G-Max Rapid Flow}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Except in certain circumstances, successful hits with this attack become critical hits. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Damage Guard Next effect.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Steelspike}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the Defense of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Knuckle}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the Attack of all allied sync pairs by two stat ranks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Punishing Strike 9&lt;br /&gt;
|Lowers the target’s Defense by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, lowers the target’s Defense by 1 stat rank for each hit.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Recharging Strike 4&lt;br /&gt;
|Has a chance (50%) of charging the user’s move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user’s move gauge by one for each hit.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Critical Sync&lt;br /&gt;
|Except in certain circumstances, the user’s sync move lands as a critical hit.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Water Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Water-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Gloria and Urshifu&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on July 11, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surging Strikes: Power +1&lt;br /&gt;
| Surging Strikes: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surging Strikes: Power +1&lt;br /&gt;
| Surging Strikes: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surging Strikes: Power +1&lt;br /&gt;
| Surging Strikes: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surging Strikes: Power +1&lt;br /&gt;
| Surging Strikes: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surging Strikes: Power +1&lt;br /&gt;
| Surging Strikes: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surging Strikes: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +3&lt;br /&gt;
| Iron Head: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +3&lt;br /&gt;
| Iron Head: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +3&lt;br /&gt;
| Iron Head: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Power +3&lt;br /&gt;
| Iron Head: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Head: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Close Combat: Power +3&lt;br /&gt;
| Close Combat: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Close Combat: Power +3&lt;br /&gt;
| Close Combat: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Close Combat: Power +3&lt;br /&gt;
| Close Combat: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Close Combat: Power +3&lt;br /&gt;
| Close Combat: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Close Combat: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flow Like Water!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Racing Rain 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 2&lt;br /&gt;
| Powers up the user’s sync moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Relentless&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stacking Strike 9&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user&#039;s critical-hit rate by 1 stat rank for each hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Double Down 3&lt;br /&gt;
| Powers up the user&#039;s max moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hunter&#039;s Instinct&lt;br /&gt;
| The more the target&#039;s Speed is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tripping Strike 9&lt;br /&gt;
| Lowers the target&#039;s Speed by 1 stat rank when the user&#039;s attack move against it hits. If the move has the multistrike effect tag, lowers the target&#039;s Speed by 1 stat rank for each hit.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Restoring Strike 4&lt;br /&gt;
| Has a chance (50%) of restoring the user’s HP when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of restoring the user’s HP for each hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Immunity&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impervious&lt;br /&gt;
| The user’s stats cannot be lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rapid Mastery Water Impact: Power +25&lt;br /&gt;
| Rapid Mastery Water Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rapid Mastery Water Impact: Power +25&lt;br /&gt;
| Rapid Mastery Water Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cinderace}}&lt;br /&gt;
&lt;br /&gt;
==Cinderace (Sync Move: Fire ↔ Flying ↔ Fighting)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fire&lt;br /&gt;
|name=Gloria (Alt. 2)&lt;br /&gt;
|jname=ユウリ（アナザー２）&lt;br /&gt;
|jtrans=Yuuri (Another 2)&lt;br /&gt;
|image=Spr Masters Gloria Alt 2.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Gloria&#039;s model (Alt. 2)&lt;br /&gt;
|num=111&lt;br /&gt;
|enva=Stephanie Southerland&lt;br /&gt;
|java=Eri Yukimura&lt;br /&gt;
|desc=Gloria is in the uniform she wore when she did [[Galar]]’s [[Galar League|Gym Challenge]]. Memories of her intense battles with her rivals are coming back to her.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Cinderace&lt;br /&gt;
|ndex=0815&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|move2=Flying&lt;br /&gt;
|move3=Fighting&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=It juggles a pebble with its feet, turning it into a burning soccer ball. Its shots strike opponents hard and leave them scorched.&lt;br /&gt;
|hp=650|atk=370|def=185|spatk=200|spdef=185|spe=333&lt;br /&gt;
|hp2=750|atk2=410|def2=225|spatk2=240|spdef2=225|spe2=373&lt;br /&gt;
}}&lt;br /&gt;
===Availability===&lt;br /&gt;
Gloria (Alt. 2) is exclusive to Poké Fair scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|fire}}&lt;br /&gt;
{{MastersAvailability/entry|Gloria Poké Fair Scout|August 2 to 19, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|fire}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Cinderace starts the battle with Ace of the Team Fire Impact as its sync move. Its sync move can change to Flying-type after using Max Airstream or Fighting-type after using Max Knuckle.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Pyro Ball}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|172&lt;br /&gt;
|206&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Bounce}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(3 uses)&lt;br /&gt;
|182&lt;br /&gt;
|218&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|High Jump Kick}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|135&lt;br /&gt;
|162&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|When it fails, the user takes damage equal to 50% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kickoff!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Attack by 4 stat ranks. Raises the user’s evasiveness by 1 stat rank. Raises the user’s critical-hit rate by 3 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ace of the Team Fire Impact&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack’s power increases when the target’s Type Rebuff is lowered.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|A Taste of My Skill Flying Impact&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack’s power increases when the target’s Type Rebuff is lowered.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Score a Victory Fighting Impact&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack’s power increases when the target’s Type Rebuff is lowered.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Max Move|Max moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|G-Max Fireball}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|450&lt;br /&gt;
|540&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Airstream}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the Speed of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Knuckle}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the Attack of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pasio’s Ace&lt;br /&gt;
|Lowers the opponent’s Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user’s passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user’s passive skills and sync move with different passive skills and a sync move after using its Max Knuckle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fuel Economy 2&lt;br /&gt;
|Decreases the amount of move gauge slots the user’s Pokémon needs to use moves by 2.&amp;lt;br&amp;gt;&#039;&#039;(Fire-type sync move)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Brawn Sync 5&lt;br /&gt;
|Powers up the user’s sync move when its Attack is raised.&amp;lt;br&amp;gt;&#039;&#039;(Fire-type sync move)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Piercing Blows&lt;br /&gt;
|Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.&amp;lt;br&amp;gt;&#039;&#039;(Flying-type sync move)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|“Quick Move”: Sync CD ↓2 9&lt;br /&gt;
|Reduces the user’s sync move countdown by 2 when it uses a move that has the quick move effect tag.&amp;lt;br&amp;gt;&#039;&#039;(Flying-type sync move)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Piercing Gaze&lt;br /&gt;
|Moves never miss.&amp;lt;br&amp;gt;&#039;&#039;(Fighting-type sync move)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hit: HP Recovery (M) 9&lt;br /&gt;
|Restores the user’s HP when its attack move is successful.&amp;lt;br&amp;gt;&#039;&#039;(Fighting-type sync move)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fire Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fire-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Galar Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Gloria and Cinderace&#039;s sync grid is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pyro Ball: Power +3&lt;br /&gt;
| Pyro Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pyro Ball: Power +3&lt;br /&gt;
| Pyro Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pyro Ball: Power +3&lt;br /&gt;
| Pyro Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pyro Ball: Accuracy +5&lt;br /&gt;
| Pyro Ball: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pyro Ball: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pyro Ball: Hostile Environment 2&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: Power +3&lt;br /&gt;
| Bounce: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: Power +3&lt;br /&gt;
| Bounce: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: Power +3&lt;br /&gt;
| Bounce: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: Accuracy +10&lt;br /&gt;
| Bounce: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bounce: Superduper Effective 3&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| High Jump Kick: Power +3&lt;br /&gt;
| High Jump Kick: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| High Jump Kick: Power +3&lt;br /&gt;
| High Jump Kick: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| High Jump Kick: Power +3&lt;br /&gt;
| High Jump Kick: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| High Jump Kick: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Kickoff!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Kickoff!: Precision 1&lt;br /&gt;
| Raises the user’s accuracy by 1 stat rank when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haste&lt;br /&gt;
| Speed cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 1&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn Synergy 1&lt;br /&gt;
| Powers up the user’s moves when the target is burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pinpoint Entry 1&lt;br /&gt;
| Raises the user’s accuracy by 1 stat rank when it enters a battle.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 3&lt;br /&gt;
| Powers up the user’s moves when it is in a pinch.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Regen&lt;br /&gt;
| Applies the Gradual Healing effect to the user after using its max move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slippery Slope 9&lt;br /&gt;
| Raises the user’s evasiveness by one stat rank when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Quickening 3&lt;br /&gt;
| Restores 3 MP of the user’s moves that have the quick move effect tag after using its sync move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Double Down 5&lt;br /&gt;
| Powers up the user’s max moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Super Preparation&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user after using its max move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Opp Fail: Physical Boost ↑2 9&lt;br /&gt;
| Increases the user’s Physical Moves ↑ Next effect by 2 ranks when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Max Move: Attack ↑ 2&lt;br /&gt;
| Raises the user’s Attack by 2 stat rank after using its max move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dashing Team 9&lt;br /&gt;
| Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Benefit 5&lt;br /&gt;
| Reduces damage when the user is hit by an attack move or sync move when its HP is full.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense Crush 9&lt;br /&gt;
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ace of the Team Fire Impact: Power +50&lt;br /&gt;
| Ace of the Team Fire Impact: Power ↑ +50&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A Taste of My Skill Flying Impact: Power +50&lt;br /&gt;
| A Taste of My Skill Flying Impact: Power ↑ +50&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Score a Victory Fighting Impact: Power +50&lt;br /&gt;
| Score a Victory Fighting Impact: Power ↑ +50&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Pokémon==&lt;br /&gt;
===On hand===&lt;br /&gt;
During {{DL|Egg event|A Jolly Trio!}}, Gloria sends out a {{p|Sobble}} to help introduce the player to the Pokémon that [[Professor Bellis]] is researching.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Gloria|Sobble|Masters0816.png|Water|size=100px|link=no}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Gloria and Zacian can be battled against in:&lt;br /&gt;
* [[Legendary event]]: [[Howling Shield of Eternity]] (as a side foe; August 12 to September 16, 2021)&lt;br /&gt;
* [[Legendary Adventures]]: {{DL|Legendary Adventures|Howling Shield of Eternity}} (as a side foe; since February 4, 2022)&lt;br /&gt;
* [[Extreme battle event]]: {{DL|Extreme battle event|Challenge the Shining Star of Galar}} (February 18 to March 11, 2023)&lt;br /&gt;
&lt;br /&gt;
Gloria (Summer 2021) and Inteleon can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (as a side foe; Area 1-9){{tt|*|Gloria appears in her usual attire rather than her summer attire}}&lt;br /&gt;
* [[Neo Champions]]: [[Fight for the Future Together]] (as a side foe; February 28 to March 25, 2023){{tt|*|Gloria appears in her usual attire rather than her summer attire}}&lt;br /&gt;
&lt;br /&gt;
Gloria has also been shown to pair alongside {{p|Kommo-o}} and can be battled against in:&lt;br /&gt;
* Legendary event: Howling Shield of Eternity (August 12 to September 16, 2021)&lt;br /&gt;
* Legendary Adventures: Howling Shield of Eternity (since February 4, 2022)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Gloria appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Legendary event]]/[[Legendary Adventures]]: [[Howling Shield of Eternity]]&lt;br /&gt;
* [[Villain Arc]]: &lt;br /&gt;
** {{DL|Villain Arc|Galar: A Millennium into the Future}}&lt;br /&gt;
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}&lt;br /&gt;
* [[Prestige event]]: {{DL|Prestige event|Battle Buffet Bash}}&lt;br /&gt;
* [[Story event]]s: &lt;br /&gt;
** [[Champion Time]]&lt;br /&gt;
** [[Trials on the Isle]]&lt;br /&gt;
** [[Sweet Shenanigans]]&lt;br /&gt;
** [[Galar&#039;s Poké Ball Enthusiast]]&lt;br /&gt;
** [[Focus on the Shining Shot!]]&lt;br /&gt;
** [[The Electrifying Influencer]]&lt;br /&gt;
* [[Solo event]]s: &lt;br /&gt;
** [[Yell and Dream]]&lt;br /&gt;
** [[Mushroom Mania]]&lt;br /&gt;
** [[Severely Strained Relations]]&lt;br /&gt;
* [[Time trial event]]: {{DL|Time trial event|Eternal Rivals}}&lt;br /&gt;
* [[Special event]]: {{DL|Special event|Blazing Battle with Ash}}&lt;br /&gt;
* [[Neo Champions]]: [[Fight for the Future Together]]&lt;br /&gt;
* {{DL|Egg event|A Jolly Trio!}}&lt;br /&gt;
* Sync pair story: A Day with {{DL|Bede (Masters)|Articuno (Galarian Form)|Bede (Champion)}}&lt;br /&gt;
&lt;br /&gt;
Gloria appears in her summer outfit in the following story areas:&lt;br /&gt;
* Story events: &lt;br /&gt;
** [[Beachside Rivalry]]&lt;br /&gt;
** [[Summer Nights &amp;amp; Wishing Stars]]&lt;br /&gt;
&lt;br /&gt;
Gloria appears in her dojo uniform in the following story areas:&lt;br /&gt;
* Solo event: [[Strongest Fighters]]&lt;br /&gt;
&lt;br /&gt;
Gloria appears in her challenge uniform in the following story areas:&lt;br /&gt;
* Villain Arc: Galar: A Millennium into the Future&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Gloria and Zacian====&lt;br /&gt;
* A Day with Gloria&lt;br /&gt;
====Gloria (Summer 2021) and Inteleon====&lt;br /&gt;
* Open for Business!&lt;br /&gt;
* Shoot for the Cool Factor&lt;br /&gt;
* Pop-Up Rivals&lt;br /&gt;
* A Splash of Inspiration&lt;br /&gt;
* Summer Memories&lt;br /&gt;
====Gloria (Dojo Uniform) and Urshifu====&lt;br /&gt;
* A Day with Gloria&lt;br /&gt;
====Gloria (Alt. 2) and Cinderace====&lt;br /&gt;
* A Day with Gloria&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Gloria (game)/Quotes#Pokémon Masters EX|Gloria (game)/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Gloria===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Gloria 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSGloria Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Gloria EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSGloria EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Gloria Mindscape.png|x180px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Gloria Plushie.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| Gloria&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Slumbering Weald}})&lt;br /&gt;
| Gloria Plushie decoration&amp;lt;br&amp;gt;for the {{color2|000|Trainer Lodge}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Gloria Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Gloria Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Gloria Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Gloria Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Champion Time artwork.jpg|x250px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Battle Buffet Bash artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 1-Star Battle Buffet Bash.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 2-Star Battle Buffet Bash.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 3-Star Battle Buffet Bash.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal Super Stuffed.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Battle Buffet Bash&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Battle Buffet Bash&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Battle Buffet Bash&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Super Stuffed&lt;br /&gt;
| {{color2|000|Champion Time}} artwork&lt;br /&gt;
| {{color2|000|Prestige event#Battle Buffet Bash|Battle Buffet Bash}} artwork&amp;lt;br&amp;gt;by {{color2|000|Megumi Mizutani}}&amp;lt;ref&amp;gt;[https://twitter.com/pokemas_game/status/1333319856813350913?s=20 PokéMas tweet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 1-Star Appetizer.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 2-Star Appetizer.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 3-Star Appetizer.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal Fine Diner.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Gloria Friend Snapshot.png|x180px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Gloria Story Snapshot.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Appetizer&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Appetizer&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Appetizer&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Fine Diner&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
| Trainer Lodge Story Snapshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gloria (Summer 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Gloria Summer 2021 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSGloria Summer 2021 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Gloria Summer 2021 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSGloria Summer 2021 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Summer 2021 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| Gloria&#039;s sync move mindscape&amp;lt;br&amp;gt;(Summer 2021)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Gloria Summer 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Gloria Summer 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Gloria Summer 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Gloria Summer 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Beachside Rivalry artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 1-Star Beachside Rivalry.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 2-Star Beachside Rivalry.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 3-Star Beachside Rivalry.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal Beach Buddies.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Beachside Rivalry&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Beachside Rivalry&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Beachside Rivalry&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Beach Buddies&lt;br /&gt;
| {{color2|FFF|Beachside Rivalry}} artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gloria (Dojo Uniform)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Gloria Dojo Uniform 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSGloria Dojo Uniform Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Gloria Dojo Uniform EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSGloria Dojo Uniform EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Gloria Mindscape 2.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| Gloria&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Master Dojo}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Gloria Dojo Uniform Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Gloria Dojo Uniform Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Gloria Dojo Uniform Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Gloria Dojo Uniform Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 1-Star Strongest Fighters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 2-Star Strongest Fighters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 3-Star Strongest Fighters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal Fiercest Fighter.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Strongest Fighters&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Strongest Fighters&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Strongest Fighters&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Fiercest Fighter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gloria (Alt. 2)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Spr Masters Gloria Alt 2 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:VSGloria Alt 2 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Spr Masters Gloria Alt 2 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:VSGloria Alt 2 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Gloria Alt 2 Mindscape.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Gloria Alt Friend Snapshot.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Gloria&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Wyndon Stadium|Wyndon Stadium}})&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Gloria Alt 2 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Gloria Alt 2 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Gloria Alt 2 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Gloria Alt 2 Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Villain Arc Galar Part 2 artwork.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 1-Star Hear the Cheers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 2-Star Hear the Cheers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 3-Star Hear the Cheers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal Galar Strong.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Hear the Cheers!&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Hear the Cheers!&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Hear the Cheers!&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Galar Strong&lt;br /&gt;
| Artwork of the Galar chapter of the {{color2|000|Villain Arc}}&amp;lt;br&amp;gt;(Part 2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Gloria and Zacian are the first [[Generation VIII]] character and {{OBP|Pokémon|species}} to be added to [[Pokémon Masters EX]], respectively.&lt;br /&gt;
* Gloria is based on the [[player character]] of {{pkmn|Sword and Shield|Pokémon Sword}}, as she owns Zacian, Hop owns {{p|Zamazenta}}, and the two mention that they fought {{p|Eternatus}} alongside Zacian and Zamazenta.&lt;br /&gt;
* Gloria &amp;amp; Zacian has been available in more banners than any other limited non-{{pkmn|Champion}} sync pair, having appeared in 18 different banners.&lt;br /&gt;
* During the [[story event]] [[Beachside Rivalry]], Gloria reveals her Inteleon is the same one she traveled around [[Galar]] with.&lt;br /&gt;
* All versions of Gloria use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Victor}}, {{mas|Hop}}, {{mas|Marnie}}, {{mas|Bede}}, {{mas|Leon}}, and {{mas|Sonia}}.&lt;br /&gt;
* Gloria (Alt. 2) and Cinderace&#039;s passive skill Pasio&#039;s Ace may reference Cinderace&#039;s [[Hidden Ability]] {{a|Libero}}, which allows it to change its type to the same type of its last used move.&lt;br /&gt;
* In her challenge uniform&#039;s sync pair story, Gloria reveals that her Cinderace was raised from an {{pkmn|Egg}} she got from Hop, and that it gained its [[Gigantamax]] potential by eating {{DL|Master Dojo|Max Soup}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Gloria&#039;s design is based on her appearance in {{g|Sword and Shield}}. Zacian is a [[Legendary Pokémon]] that is required to catch at [[tower summit]] to progress through Pokémon Sword&#039;s post-game. Crowned Sword Zacian&#039;s Dex entry comes from Pokémon Shield.&lt;br /&gt;
&lt;br /&gt;
Thwackey is the evolved form of {{p|Grookey}}, one of the [[first partner Pokémon]] of [[Galar]] in the [[core series]] games. In addition, {{Casey|Gloria&#039;s Pokémon Adventures counterpart}} temporarily uses {{Henry}}&#039;s [[Twiggy|Thwackey]] in the {{pkmn|manga}}. Thwackey&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
Inteleon is the final [[evolution]] of {{p|Sobble}}, one of the first partner Pokémon of Galar in the core series games. Inteleon&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
Gloria&#039;s (Dojo Uniform) design is based on her appearance in Pokémon Sword and Shield&#039;s [[The Isle of Armor]] {{pkmn|Sword and Shield Expansion Pass|expansion}}. Urshifu is the evolved form of {{p|Kubfu}}, which the {{player}} obtains, evolves, and unlocks the [[Gigantamax]] potential of during [[The Isle of Armor]] storyline, with the {{form|Urshifu|Rapid Strike Style}} being achieved if the player chooses to evolve Kubfu in the [[Tower of Waters]]. Rapid Strike Style Urshifu&#039;s Dex entry comes from Pokémon Shield.&lt;br /&gt;
&lt;br /&gt;
Gloria&#039;s Alt. 2 outfit is the same outfit worn when challenging a [[Gym]] or the [[Wyndon Stadium|Pokémon League]] in Pokémon Sword and Shield. Cinderace is the final evolution of {{p|Scorbunny}}, one of the first partner Pokémon of Galar in the core series games. Cinderace&#039;s Gigantamax form can be unlocked in Pokémon Sword and Shield&#039;s The Isle of Armor [[Pokémon Sword and Shield Expansion Pass|expansion]] by eating {{DL|Master Dojo|Max Soup}}. In addition, Gloria&#039;s [[Pokémon Adventures]] counterpart is depicted with a [[Bit|Cinderace]]. Cinderace&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Laser-Sharp Focus!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=研ぎ澄ませて！ &#039;&#039;{{tt|Togisumasete!|Sharpen those Senses!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=全神貫注！ &#039;&#039;{{tt|Quánshénguànzhù!|Full Focus!}}&#039;&#039;&lt;br /&gt;
|fr=Affûtons nos esprits !&lt;br /&gt;
|de=Schärfen wir unsere Sinne!&lt;br /&gt;
|ko=예민하게! &#039;&#039;{{tt|Yeminhage!|Keenly!}}&#039;&#039;&lt;br /&gt;
|it=Affila la spada!&lt;br /&gt;
|es=¡Estoy lista para atacar!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Glorious Behemoth Blade&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=明日をつかむ勝利への きょじゅうざん &#039;&#039;{{tt|Asu o Tsukamu Shōri e no Kyojūzan|Seize Tomorrow for Victory Behemoth Blade}}&#039;&#039;&lt;br /&gt;
|zh_cmn=掌握明日迎向勝利之 巨獸斬 &#039;&#039;{{tt|Zhǎngwò Míngrì Yíngxiàng Shènglì zhī Jùshòu Zhǎn|Seize Tomorrow for Victory Behemoth Blade}}&#039;&#039;&lt;br /&gt;
|fr=Gagner pour demain ! Gladius Maximus !&lt;br /&gt;
|de=Gigantenhieb der gewonnenen Zuversicht&lt;br /&gt;
|ko=내일을 거머쥘 승리의 거수참 &#039;&#039;{{tt|Naeir-eul Geomeojwil Seungni-ui Geosucham|Seize Tomorrow for Victory Behemoth Blade}}&#039;&#039;&lt;br /&gt;
|it=Taglio Maestoso che conquista il domani&lt;br /&gt;
|es=Tajo Supremo de la Victoria del Mañana&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Glorious Advantage!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=もっと有利に！ &#039;&#039;{{tt|Motto Yūri ni!|More Advantageous!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=更佔優勢！ &#039;&#039;{{tt|Gèng Zhàn Yōushì!|More Advantageous!}}&#039;&#039;&lt;br /&gt;
|fr=Gloire à Gloria !&lt;br /&gt;
|de=Glorreicher Vorteil&lt;br /&gt;
|ko=더유리하게! &#039;&#039;{{tt|Deoyurihage!|More Advantageous!}}&#039;&#039;&lt;br /&gt;
|it=Gloria crescente&lt;br /&gt;
|es=¡Gloriosa ventaja!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Spice It Up Grass Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=スパイシーに決める グラスインパクト &#039;&#039;{{tt|Supaishī ni Kimeru Gurasu Inpakuto|Decide on Spicy - Grass Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=香辣帶勁之 草之衝擊 &#039;&#039;{{tt|Xiānglà Dàijìng zhī Cǎo-zhī Chōngjí|Spicy and Powerful - Grass Impact}}&#039;&#039;&lt;br /&gt;
|fr=Ça va piquer ! Impact Plante !&lt;br /&gt;
|de=Gepfefferter Pflanzenstoß&lt;br /&gt;
|ko=스파이시하게 날리는 그래스임팩트 &#039;&#039;{{tt|Seupaisi-hage Nallineun Geuraeseu Impaekteu|Spicy Blow - Grass Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Erba insaporito di spezie&lt;br /&gt;
|es=Impacto Planta con Curri Especiado&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Scope &#039;Em Out!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=狙いは外さない！ &#039;&#039;{{tt|Nerai wa hazusanai!|Do Not Miss!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=絕不失手！ &#039;&#039;{{tt|Juébù Shīshǒu!!|Never Misses!}}&#039;&#039;&lt;br /&gt;
|fr=Dans ma ligne de mire !&lt;br /&gt;
|de=Wir treffen ins Schwarze!&lt;br /&gt;
|ko=빗맞히지않아! &#039;&#039;{{tt|Binmathijiana!|Do Not Miss!}}&#039;&#039;&lt;br /&gt;
|it=Centreremo il bersaglio!&lt;br /&gt;
|es=¡No fallaremos!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Summer Soaking Water Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=ハートを撃ち抜く ウォーターレイ &#039;&#039;{{tt|Hāto o Uchinuku Uōtā Rei|Shot-through-the-Heart Water Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=正中你心之 水之光線 &#039;&#039;{{tt|Zhèngzhòng Nǐ Xīn zhī Shuǐ-zhī Guāngxiàn|Shot-through-Your-Heart Water Ray}}&#039;&#039;&lt;br /&gt;
|fr=Droit au cœur ! Laser Eau !&lt;br /&gt;
|de=Wasserstrahl des zielsicheren Herzens&lt;br /&gt;
|it=Raggio Acqua del tiratore scelto&lt;br /&gt;
|ko=하트를 꿰뚫는 워터레이 &#039;&#039;{{tt|Hateureul Kkwettulleun Woteo Rei|Shot-through-the-Heart Water Ray}}&#039;&#039;&lt;br /&gt;
|es=Rayo Agua del Verano Refrescante&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Flow Like Water!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=みずの極意！ &#039;&#039;{{tt|Mizu no Gokui!|The Secret of Water!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=水之精髓！ &#039;&#039;{{tt|Shuǐ-zhī Jīngsuǐ!|The Essence of Water!}}&#039;&#039;&lt;br /&gt;
|fr=Puissance cachée de l&#039;Eau !&lt;br /&gt;
|de=Spüre die Macht des Wassers!&lt;br /&gt;
|ko=물의오의! &#039;&#039;{{tt|Mur-ui O-ui!|The Secret of Water!}}&#039;&#039;&lt;br /&gt;
|it=Segreto supremo del tipo Acqua!&lt;br /&gt;
|es=¡Los secretos del agua!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Rapid Mastery Water Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=戦いの中で成長する ウォーターインパクト &#039;&#039;{{tt|Tatakai no Nakade Seichōsuru Uōtā Inpakuto|Grow In Battles - Water Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=在對戰中成長之 水之衝擊 &#039;&#039;{{tt|Zài Duìzhàn Zhōng Chéngzhǎng zhī Shuǐ-zhī Chōngjí|Grow In Battles - Water Impact}}&#039;&#039;&lt;br /&gt;
|fr=Montre-moi de quoi tu es capable ! Impact Eau !&lt;br /&gt;
|de=Wasserstoß der wachsenden Stärke&lt;br /&gt;
|it=Impatto Acqua che cresce nella lotta&lt;br /&gt;
|ko=싸움 속에서 성장하는 워터임팩트 &#039;&#039;{{tt|Ssaum Sogeseo Seongjanghaneun Woteo Impaekteu|Grow In Battles - Water Impact}}&#039;&#039;&lt;br /&gt;
|es=Impacto Agua de la Crecida en Combate&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Kickoff!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=キックオフ！ &#039;&#039;{{tt|Kikkuofu!|Kickoff!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=比賽開始！ &#039;&#039;{{tt|Bǐsài Kāishǐ!|Game Begins!}}&#039;&#039;&lt;br /&gt;
|fr=Coup d&#039;envoi !&lt;br /&gt;
|de=Anstoß!&lt;br /&gt;
|ko=킥오프! &#039;&#039;{{tt|Kig-opeu!|Kickoff!}}&#039;&#039;&lt;br /&gt;
|it=Calcio d&#039;inizio!&lt;br /&gt;
|es=¡Saque inicial!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Ace of the Team Fire Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=チームのエースを狙う ファイアーインパクト &#039;&#039;{{tt|Chīmu no Ēsu o Nerau Faiā Inpakuto|Aim to be the Team Ace Fire Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=立志成為隊上王牌之 火之衝擊 &#039;&#039;{{tt|Lìzhì Chéngwéi Duìshàng Wángpái zhī Huǒ-zhī Chōngjí|Aim to be the Team Ace Fire Impact}}&#039;&#039;&lt;br /&gt;
|fr=Les meilleurs de l&#039;équipe ! Impact Feu !&lt;br /&gt;
|de=Feuerstoß des Spielmachers&lt;br /&gt;
|ko=팀의 에이스를 노리는 파이어임팩트 &#039;&#039;{{tt|Tim-ui Eiseu-reul Norineun Paieo Impaekteu|Aim to be the Team Ace Fire Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Fuoco da asso della squadra&lt;br /&gt;
|es=Impacto Fuego conel Balón en los Pies&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;A Taste of My Skill Flying Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=華麗なプレーで狙う フライングインパクト&#039;&#039;{{tt|Kareina Purē de Nerau Furainguinpakuto|Aim with a Magnificent Play Flying Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=用華麗招式進攻之 飛行衝擊 &#039;&#039;{{tt|Yòng Huálì Zhāoshì Jìngōng zhī Fēixíng Chōngjí|Aim with a Magnificent Move Flying Impact}}&#039;&#039;&lt;br /&gt;
|fr=Du beau jeu plein les yeux ! Impact Vol !&lt;br /&gt;
|de=Flugstoß des formschönen Spielzugs&lt;br /&gt;
|ko=화려한 플레이로 노리는 플라잉임팩트 &#039;&#039;{{tt|hwalyeohan Peulleilo Norineun Peullaing Impaekteu|Aim with a Magnificent Play Flying Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Volante del tiro a cucchiaio&lt;br /&gt;
|es=Impacto Volador con Pata Oculta Infernal&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Score a Victory Fighting Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=勝利を決める ファイティングインパクト &#039;&#039;{{tt|Shōri o Kimeru Faitingu Inpakuto|Score a Victory Fighting Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=奪下勝利之 格鬥衝擊 &#039;&#039;{{tt|Duóxià Shènglì zhī Gédòu Chōngjí|Score a Victory Fighting Impact}}&#039;&#039;&lt;br /&gt;
|fr=Le coup décisif ! Impact Combat !&lt;br /&gt;
|de=Kampfstoß des mühelosen Sieges&lt;br /&gt;
|ko=승리를 결정짓는 파이팅임팩트 &#039;&#039;{{tt|Seungni-reul Gyeoljeongjinneun Paiting Impaekteu|Score a Victory Fighting Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Lotta decisivo&lt;br /&gt;
|es=Impacto Lucha que Nadie Podrá Detener&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{masterscharacters|Steel}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Trainers with Dynamax Bands]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gloria#Pokémon Masters EX]]&lt;br /&gt;
[[es:Gloria (Masters EX)]]&lt;br /&gt;
[[it:Gloria (Masters EX)]]&lt;br /&gt;
[[ja:ユウリ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:小優#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Agatha_(Masters)&amp;diff=4028586</id>
		<title>Agatha (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Agatha_(Masters)&amp;diff=4028586"/>
		<updated>2024-06-12T20:01:17Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=ghost&lt;br /&gt;
|name=Agatha&lt;br /&gt;
|jname=キクコ&lt;br /&gt;
|jtrans=Kikuko&lt;br /&gt;
|image=Spr Masters Agatha.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Agatha&#039;s model&lt;br /&gt;
|num=9&lt;br /&gt;
|enva=Dorothy Fahn&amp;lt;ref name=&amp;quot;Dorothy Fahn&amp;quot;&amp;gt;[https://twitter.com/DorothyFahn/status/1301381554283790337 Dorothy Fahn on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Yoshino Otori&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=A strong—willed veteran with a penchant for battling, this member of the [[Elite Four]] tries to wear opponents down. She seems to have some history with {{mas|Professor Oak}}.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Agatha&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;キクコ&#039;&#039;&#039; &#039;&#039;Kikuko&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Agatha|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{TP|Agatha|Gengar}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available since the game release. The pair&#039;s potential can be upgraded to {{6EX}} from April 25, 2024, which unlocks Agatha&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
Agatha also forms a sync pair with her {{p|Arbok}}. This pair is available through a limited Variety sync pair scout beginning on May 7, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Gengar}}&lt;br /&gt;
==Gengar==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Gengar&lt;br /&gt;
|namelink=Agatha&#039;s Gengar&lt;br /&gt;
|ndex=0094&lt;br /&gt;
|name2=Mega Gengar&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex2=0094M&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=You can hear tales told all over the world about how Gengar will pay a visit to children who are naughty.&lt;br /&gt;
|hp=533|atk=158|def=132|spatk=380|spdef=177|spe=413&lt;br /&gt;
|hp2=613|atk2=198|def2=172|spatk2=420|spdef2=217|spe2=453&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=533|atk3=158|def3=132|spatk3=455|spdef3=194|spe3=454&lt;br /&gt;
|hp4=613|atk4=198|def4=172|spatk4=503|spdef4=234|spe4=502&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Agatha is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
[[Agatha&#039;s Gengar]] uses {{m|Lick}} and {{m|Shadow Ball}} as its two damage-dealing moves. Upon [[Mega Evolution (Masters)|Mega Evolving]], Gengar replaces Lick with {{m|Hex}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Lick}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of leaving the target paralyzed.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hypnosis}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|75%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Puts the target to sleep.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Run Along Now!	&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by six stat ranks. The user takes damage equal to 25% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Shadow Ball}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|110&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of lowering the target&#039;s Sp. Def.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hex}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Its power is doubled if the target is affected by a status condition.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Tried-and-True {{mcolor|Hex|000}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Gengar until the end of the battle. This move&#039;s power increases if the opponent is asleep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Wide Awake&lt;br /&gt;
|Prevents the Pokémon from falling asleep.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px]] Ghost Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Ghost-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px]] Kanto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px]] Elite Four Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px]] Veteran Trainer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px]] Old-Timer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Agatha and Gengar is an expanded grid, made available on December 25, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lick: Power +4&lt;br /&gt;
| Lick: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lick: Power +4&lt;br /&gt;
| Lick: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lick: Power +4&lt;br /&gt;
| Lick: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lick: Power +4&lt;br /&gt;
| Lick: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lick: Power +4&lt;br /&gt;
| Lick: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lick: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lick: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hypnosis: Accuracy +5&lt;br /&gt;
| Hypnosis: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hypnosis: Accuracy +10&lt;br /&gt;
| Hypnosis: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hypnosis: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Run Along Now!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Run Along Now!: Ramp Up 2&lt;br /&gt;
| Raises the user’s Sp. Atk by 2 stat ranks when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On a Roll 2&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pinpoint Entry 1&lt;br /&gt;
| Raises the user’s accuracy by 1 stat rank when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grand Entry 1&lt;br /&gt;
| Raises the user’s Sp. Atk by 1 stat rank when it enters a battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rude Awakening 5&lt;br /&gt;
| Powers up the user’s sync move when the target is asleep.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainteaser&lt;br /&gt;
| The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ramming Speed&lt;br /&gt;
| The more the user’s Speed is raised, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP Trade-Off 5&lt;br /&gt;
| The smaller the user’s percentage of remaining HP, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tried-and-True Hex: Power +25&lt;br /&gt;
| Tried-and-True Hex: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tried-and-True Hex: Power +25&lt;br /&gt;
| Tried-and-True Hex: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arbok==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Arbok&lt;br /&gt;
|ndex=0024&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Poison&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Poison&lt;br /&gt;
|move2=Normal&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Psychic&lt;br /&gt;
|description=The latest research has determined that there are over 20 possible arrangements of the pattern on its stomach.&lt;br /&gt;
|hp=606|atk=200|def=285|spatk=156|spdef=288|spe=297&lt;br /&gt;
|hp2=706|atk2=240|def2=325|spatk2=196|spdef2=328|spe2=337&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Agatha and Arbok are exclusive to variety scouts. Their offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|poison}}&lt;br /&gt;
{{MastersAvailability/entry|Agatha Variety Scout|May 7 to 21, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Variety Scout|April 18 to May 4, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|poison}}&lt;br /&gt;
&lt;br /&gt;
They were also available in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|poison}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|poison}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Poison Sting}}&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of leaving the target poisoned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Wrap}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Leer}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All opponents&lt;br /&gt;
|Lowers the target’s Defense by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Don&#039;t Hold Back!	&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Elder&#039;s Experience Poison Impact&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Underhanded Heal 4&lt;br /&gt;
|Has a chance (50%) of restoring the HP of all allied sync pairs when the user’s attack move is successful against targets that are affected by a status condition.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Full-Bracing P-Move 9&lt;br /&gt;
|Raises the user’s Defense and Sp. Def by 1 stat rank when its Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hostile Environment 1&lt;br /&gt;
|Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px]] Poison Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px]] Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px]] Elite Four Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px]] Veteran Trainer Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;•[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;•[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Agatha and Arbok is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poison Sting: Power +4&lt;br /&gt;
| Poison Sting: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poison Sting: Power +4&lt;br /&gt;
| Poison Sting: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poison Sting: Power +4&lt;br /&gt;
| Poison Sting: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poison Sting: Power +4&lt;br /&gt;
| Poison Sting: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poison Sting: Power +4&lt;br /&gt;
| Poison Sting: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poison Sting: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poison Sting: Hostile Environment 2&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wrap: Power +4&lt;br /&gt;
| Wrap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wrap: Power +4&lt;br /&gt;
| Wrap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wrap: Power +4&lt;br /&gt;
| Wrap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wrap: Power +4&lt;br /&gt;
| Wrap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wrap: Accuracy +10&lt;br /&gt;
| Wrap: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wrap: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leer: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leer: Team Inflict and Heal 3&lt;br /&gt;
| Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user’s Pokémon is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leer: Catalytic Infliction&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Don’t Hold Back!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Don’t Hold Back!: Hit and Heal 9&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Don’t Hold Back!: Berserk Bunch 1&lt;br /&gt;
| Raises the Attack of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Don’t Hold Back!: All Ramped Up 1&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escape Artist&lt;br /&gt;
| Prevents the user from becoming trapped.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrify 1&lt;br /&gt;
| Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potent Toxin 2&lt;br /&gt;
| Increases the amount of damage an opponent takes from being poisoned or badly poisoned.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokey Trap 2&lt;br /&gt;
| Increases the amount of damage an opponent takes from being trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Immunity&lt;br /&gt;
| Status conditions cannot be inflicted on the user.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sharp Entry 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Elder’s Experience Poison Impact: Power +25&lt;br /&gt;
| Elder’s Experience Poison Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Elder’s Experience Poison Impact: Power +25&lt;br /&gt;
| Elder’s Experience Poison Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Agatha and Gengar can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 17: Ghostly Trio}} (as a side foe)&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 17: Ghostly Trio}} (as a side foe)&lt;br /&gt;
* [[Phoebe (Masters)#Sync pair stories|Sync pair story]]: Dusclops&#039;s Evolution&lt;br /&gt;
* [[Battle Villa]]: Challenge Agatha&lt;br /&gt;
* [[Champion Stadium]]: [[Kanto Challenge]], Normal&lt;br /&gt;
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Ghost}} and {{type|Dark}} weaknesses)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Ghost-type Training Event}} (March 16 to 30, 2020)&lt;br /&gt;
&lt;br /&gt;
Agatha and Arbok can be battled against in:&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Kanto Elite Four (Part 2)}} (as a side foe; May 7 to May 21, 2023)&lt;br /&gt;
&lt;br /&gt;
Agatha has also been shown to pair alongside {{p|Golbat}} and can be battled against in: &lt;br /&gt;
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Ice}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Ice}} weakness; June 27 to July 11, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Agatha appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 17: Ghostly Trio}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Kanto: Team Rocket Returns}}&lt;br /&gt;
* [[Champion Stadium]]:&lt;br /&gt;
** [[Kanto Challenge]]: Normal&lt;br /&gt;
** {{mas|Victory Road}}&lt;br /&gt;
* [[Story event]]: [[Fight or Fright]]&lt;br /&gt;
* [[Costume event]]s:&lt;br /&gt;
** [[Solve the Case! (Part 1)]]&lt;br /&gt;
** [[Solve the Case! (Part 2)]]&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Kanto Elite Four (Part 2)}}&lt;br /&gt;
* [[Special event]]: [[Electricity Disruptors]]&lt;br /&gt;
* Sync pair stories:&lt;br /&gt;
** A Day with {{mas|Professor Oak}}&lt;br /&gt;
** [[Phoebe (Masters)#Sync pair stories|Dusclops&#039;s Evolution]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Agatha and Gengar====&lt;br /&gt;
* A Day with Agatha&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Agatha/Quotes#Pokémon Masters EX|Agatha/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:Masters Dream Team Maker Agatha and Gengar.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Agatha Mindscape.png|x200px]]&lt;br /&gt;
| rowspan=5 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:Masters EX Agatha artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Agatha and Gengar on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Agatha&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Indigo Plateau#Third room|Indigo Plateau: Agatha&#039;s room}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Agatha 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSAgatha Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Agatha EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSAgatha EX Masters.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Agatha Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Agatha Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Agatha Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Agatha Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Artwork of Agatha in&amp;lt;br&amp;gt;Pokémon Masters EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During {{mas|Professor Oak}}&#039;s sync pair story, Agatha uses her Gengar to battle Oak&#039;s {{p|Nidorino}}, referencing the [[game intro]] of {{game|Red and Blue|s|Pokémon Red, Blue}}, {{game|FireRed and LeafGreen|s|FireRed, and LeafGreen}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Agatha&#039;s design is based on her appearance in {{game|FireRed and LeafGreen|s}}. {{TP|Agatha|Gengar}} is Agatha&#039;s signature Pokémon in the [[core series]] games. Gengar&#039;s {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Agatha uses an Arbok in all battles against her in the core series games. Arbok&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Run Along Now!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=たいしたもんだよ &#039;&#039;{{tt|Taishita monda yo|Very Impressive}}&#039;&#039;&lt;br /&gt;
|zh_cmn=真是了不起！ &#039;&#039;{{tt|Zhēnshi Liǎobùqǐ!|Truly Amazing!}}&#039;&#039;&lt;br /&gt;
|fr=Tu as du talent !&lt;br /&gt;
|de=Euer Talent ist beachtlich!&lt;br /&gt;
|ko=대단하군 &#039;&#039;{{tt|Daedanhagun|Brilliant}}&#039;&#039;&lt;br /&gt;
|it=Tu sì che sei speciale!&lt;br /&gt;
|es=¡No está nada mal!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Tried-and-True Hex&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=本当の戦いを教える たたりめ &#039;&#039;{{tt|Hontō no Tatakai o Oshieru Tatarime|Teaching-You-A-Real-Fight Hex}}&#039;&#039;&lt;br /&gt;
|zh_cmn=告訴你什麼是真正的戰鬥之 禍不單行 &#039;&#039;{{tt|Gàosù nǐ Shénme shì Zhēnzhèng de Zhàndòu zhī Huòbùdānxíng|I&#039;ll-Tell-You-What-A-Real-Battle-Is Hex}}&#039;&#039;&lt;br /&gt;
|fr=La force de l&#039;âge ! Châtiment !&lt;br /&gt;
|de=Bürde der Lehren eines wahren Trainers&lt;br /&gt;
|ko=진정한 싸움을 보여주는 병상첨병 &#039;&#039;{{tt|Jinjeonghan Ssaumeul Boyeojuneun Byeongsang Cheom Byeong|I&#039;ll-Show-You-A-Real-Fight Hex}}&#039;&#039;&lt;br /&gt;
|it=Sciagura esemplare&lt;br /&gt;
|es=Infortunio del Buen Combate&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Don’t Hold Back!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{poison color}}|bordercolor={{poison color dark}}&lt;br /&gt;
|ja=しっかりやりな &#039;&#039;{{tt|Shikkari yari na|Do Well}}&#039;&#039;&lt;br /&gt;
|zh_cmn=好好表現啊 &#039;&#039;{{tt|Hǎohào Biǎoxiàn a|Do Well}}&#039;&#039;&lt;br /&gt;
|fr=Nous n&#039;allons pas nous ménager !&lt;br /&gt;
|de=Strengen wir uns richtig an!&lt;br /&gt;
|ko=제대로하거라 &#039;&#039;{{tt|Jedaerohageora|Do Well}}&#039;&#039;&lt;br /&gt;
|it=Coraggio!&lt;br /&gt;
|es=¡Con esmero!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Elder&#039;s Experience Poison Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{poison color}}|bordercolor={{poison color dark}}&lt;br /&gt;
|ja=長年の経験が生きる ポイズンインパクト &#039;&#039;{{tt|Naganen no Keiken ga Ikiru Poizun Inpakuto|Elder&#039;s Experience Poison Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=發揮長年經驗之 毒之衝擊 &#039;&#039;{{tt|Fāhuī Chángnián Jīngyàn zhī Dú-zhī Chōngjí|Years of Experience Poison Impact}}&#039;&#039;&lt;br /&gt;
|fr=L&#039;avantage de l&#039;expérience ! Impact Poison !	&lt;br /&gt;
|de=Giftstoß der langjährigen Erfahrung&lt;br /&gt;
|ko=오랜 경험이 살아 있는 포이즌임팩트 &#039;&#039;{{tt|Oraen Gyeongheom-i Sar-a Inneun Poijeun Impaekteu|Long Experience Poison Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Veleno con anni di esperienza&lt;br /&gt;
|es=Impacto Veneno de Saber Más por Vieja&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|ghost}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Ghost-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Agathe#Pokémon Masters EX]]&lt;br /&gt;
[[es:Agatha (Masters EX)]]&lt;br /&gt;
[[it:Agatha (Masters EX)]]&lt;br /&gt;
[[ja:キクコ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:菊子#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bruno_(Masters)&amp;diff=4028584</id>
		<title>Bruno (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bruno_(Masters)&amp;diff=4028584"/>
		<updated>2024-06-12T20:00:52Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=fighting&lt;br /&gt;
|name=Bruno&lt;br /&gt;
|jname=シバ&lt;br /&gt;
|jtrans=Siba&lt;br /&gt;
|image=Spr Masters Bruno.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Bruno&#039;s model&lt;br /&gt;
|num=8&lt;br /&gt;
|enva=Greg Chun&amp;lt;ref name=&amp;quot;Greg Chun&amp;quot;&amp;gt;[https://twitter.com/gregchunva/status/1167530482134708224 Greg Chun on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Jirō Saitō&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=A member of the [[Elite Four]] who believes that people and Pokémon can become stronger though rigorous–even extreme–training, he shouts &amp;quot;Hoo Hah!&amp;quot; to get fired up.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bruno&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;シバ&#039;&#039;&#039; &#039;&#039;Siba&#039;&#039;) is a [[Pokémon Trainer]] in {{g|Masters EX}}, based on the [[Bruno|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Machamp}}. This sync pair was first made available since the game release. The pair&#039;s potential can be upgraded to {{6EX}} from February 25, 2024, which unlocks Bruno&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
Bruno also forms a sync pair with his {{TP|Bruno|Onix}}. This pair is available through a Variety Sync Pair Scout and was first made available on April 22, 2023. This pair can be upgraded to {{6EX}} since its release, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Machamp==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Machamp&lt;br /&gt;
|ndex=0068&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Fighting&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Flying&lt;br /&gt;
|description=It grasps its opponents with its four arms and twists them up in an intricate hold. People call it &amp;quot;the Machamp special.&amp;quot;&lt;br /&gt;
|hp=648|atk=343|def=138|spatk=199|spdef=119|spe=203&lt;br /&gt;
|hp2=728|atk2=383|def2=178|spatk2=239|spdef2=159|spe2=243&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bruno is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release. His offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
* Featured Type Scout (October 8 to 24, 2019)&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Karate Chop}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Cross Chop}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|80%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hoo Hah!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack and Sp. Def by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Trained-to-the-Max {{mcolor|Dynamic Punch|000}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Critical Strike 2&lt;br /&gt;
|Powers up attacks if they become critical hits.&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fighting Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Fighting-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Body Builder Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Sweet Tooth Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Bruno and Machamp is an expanded grid, made available on February 25, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Karate Chop: Power +4&lt;br /&gt;
| Karate Chop: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Karate Chop: Power +4&lt;br /&gt;
| Karate Chop: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Karate Chop: Power +4&lt;br /&gt;
| Karate Chop: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Karate Chop: Power +4&lt;br /&gt;
| Karate Chop: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Karate Chop: Power +4&lt;br /&gt;
| Karate Chop: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Karate Chop: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Chop: Power +3&lt;br /&gt;
| Cross Chop: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Chop: Power +3&lt;br /&gt;
| Cross Chop: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Chop: Power +3&lt;br /&gt;
| Cross Chop: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Chop: Power +3&lt;br /&gt;
| Cross Chop: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Chop: Power +3&lt;br /&gt;
| Cross Chop: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Chop: Accuracy +10&lt;br /&gt;
| Cross Chop: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Chop: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cross Chop: Smart Cookie&lt;br /&gt;
| The more the user&#039;s Sp. Def is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hoo Hah!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hoo Hah!: Super Preparation 4&lt;br /&gt;
| Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Last Dash 3&lt;br /&gt;
| Raises the user&#039;s Speed by 3 stat ranks the first time it is in a pinch each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Amped Up 2&lt;br /&gt;
| Raises the user&#039;s Speed by 2 stat ranks when it lands a critical hit.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pinpoint Entry 1&lt;br /&gt;
| Raises the user&#039;s accuracy by 1 stat rank when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Freebie&lt;br /&gt;
| Applies the Free Move Next effect to the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Strike 2&lt;br /&gt;
| Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 5&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trained-to-the-Max Dynamic Punch: Power +25&lt;br /&gt;
| Trained-to-the-Max Dynamic Punch: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trained-to-the-Max Dynamic Punch: Power +25&lt;br /&gt;
| Trained-to-the-Max Dynamic Punch: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Onix==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Onix&lt;br /&gt;
|namelink=Bruno&#039;s Onix&lt;br /&gt;
|ndex=0095&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Rock&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Rock&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.&lt;br /&gt;
|hp=650|atk=171|def=287|spatk=127|spdef=271|spe=268&lt;br /&gt;
|hp2=750|atk2=211|def2=327|spatk2=167|spdef2=311|spe2=308&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bruno and Onix are exclusive to variety scouts. His offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|rock}}&lt;br /&gt;
{{MastersAvailability/entry|Bruno Variety Scout|April 22 to May 14, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Variety Scout|April 18 to May 4, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|rock}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|rock}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|rock}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Rock Throw}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|23&lt;br /&gt;
|27&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Screech}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target’s Defense by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Always Getting Stronger!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense of all allied sync pairs by 6 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Overwhelming Power Rock Impact&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Endurance&lt;br /&gt;
|When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Swift Reaction 9&lt;br /&gt;
|Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sterner Stuff 2&lt;br /&gt;
|Reduces damage when the user is hit by a physical attack move.&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Rock Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Body Builder Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Sweet Tooth Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Bruno and Onix&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Power +4&lt;br /&gt;
| Rock Throw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Power +4&lt;br /&gt;
| Rock Throw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Power +4&lt;br /&gt;
| Rock Throw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Power +4&lt;br /&gt;
| Rock Throw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Power +4&lt;br /&gt;
| Rock Throw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Accuracy +10&lt;br /&gt;
| Rock Throw: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Flag Bearer 9&lt;br /&gt;
| Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Screech: Charging Infliction 2&lt;br /&gt;
| Charges the user’s move gauge by 2 when its Pokémon uses a status move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: MP Rekindle 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Always Getting Stronger!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Always Getting Stronger!: Pep Rally 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Always Getting Stronger!: Team Hit and Heal&lt;br /&gt;
| Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electric Guard&lt;br /&gt;
| Reduces damage when the user is attacked by Electric-type moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Speedy Entry 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Panic Button&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unyielding 2&lt;br /&gt;
| Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Mighty Sync 9&lt;br /&gt;
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user’s sync move. This effect can activate only once per battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overwhelming Power Rock Impact: Power +25&lt;br /&gt;
| Overwhelming Power Rock Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overwhelming Power Rock Impact: Power +25&lt;br /&gt;
| Overwhelming Power Rock Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Bruno and Machamp can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 21: Face the Fight!}} (as a side foe)&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 21: Face the Fight!}} (as a side foe)&lt;br /&gt;
* [[Brawly (Masters)#Sync pair stories|Sync pair story]]: Makuhita&#039;s Evolution&lt;br /&gt;
* [[Champion Stadium]]: [[Kanto Challenge]], Normal&lt;br /&gt;
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Psychic}} and {{type|Flying}} weaknesses)&lt;br /&gt;
* Champion Stadium: [[Johto Challenge]], Hard Lv. 1 ({{type|Psychic}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Story event]]: [[Reach for the Top]] (September 3 to 30, 2019)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 12 to 28, 2021)&lt;br /&gt;
* [[Solo event]]: [[Strongest Fighters]] (as a side foe; July 14 to 30, 2022; June 10 to 24, 2024)&lt;br /&gt;
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Psychic}} weakness; September 20 to October 4, 2023)&lt;br /&gt;
&lt;br /&gt;
Bruno and Onix can be battled against in:&lt;br /&gt;
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Water}} and {{type|Ground}} weaknesses)&lt;br /&gt;
* Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Grass}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Costume event]]: [[Super Tour Guide Rosa]] (September 15 to October 1, 2022; September 10 to 24, 2023)&lt;br /&gt;
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Grass}} weakness) (April 11 to 25, 2023; March 5 to 19, 2024)&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Kanto Elite Four (Part 1)}} (as a side foe; April 20 to May 14, 2023; April 18 to May 4, 2024)&lt;br /&gt;
&lt;br /&gt;
Bruno has also been shown to pair alongside {{p|Hitmonchan}} and can be battled against in:&lt;br /&gt;
* Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Fairy}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Fairy}} weakness; May 22 to June 5, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Bruno appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 21: Face the Fight!}}&lt;br /&gt;
* [[Villain Arc]]:&lt;br /&gt;
** {{DL|Villain Arc|Kanto: Team Rocket Returns}}&lt;br /&gt;
** {{DL|Villain Arc|Johto: Team Rocket&#039;s Revival}}&lt;br /&gt;
* [[Champion Stadium]]: &lt;br /&gt;
** [[Kanto Challenge]]: Normal&lt;br /&gt;
** {{mas|Victory Road}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Reach for the Top]]&lt;br /&gt;
** [[Dazzling Dizzying Battle Stage]]&lt;br /&gt;
** [[Pasio Eggsplorers]]&lt;br /&gt;
** [[Beachside Rivalry]]&lt;br /&gt;
** [[Victor&#039;s Cooking Class!]]&lt;br /&gt;
* [[Solo event]]s:&lt;br /&gt;
** [[A Sweet Secret]]&lt;br /&gt;
** [[Strongest Fighters]]&lt;br /&gt;
* [[Costume event]]: [[Super Tour Guide Rosa]]&lt;br /&gt;
* [[Trainer Files]]:&lt;br /&gt;
** {{DL|Trainer Files|Kanto Elite Four (Part 1)}}&lt;br /&gt;
** {{DL|Trainer Files|Kanto Elite Four (Part 2)}}&lt;br /&gt;
* Sync pair story: [[Brawly (Masters)#Sync pair stories|Makuhita&#039;s Evolution]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Bruno and Machamp====&lt;br /&gt;
* A Day with Bruno&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Bruno/Quotes#Pokémon Masters EX|Bruno/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Dream Team Maker Bruno and Machamp.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Bruno Mindscape.png|x200px]]&lt;br /&gt;
| rowspan=5 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters EX Bruno artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Bruno and Machamp on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Bruno&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Indigo Plateau#Third room|Indigo Plateau: Bruno&#039;s room}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Spr Masters Bruno 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:VSBruno Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Spr Masters Bruno EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:VSBruno EX Masters.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Bruno Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Bruno Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Bruno Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Bruno Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Artwork of Bruno in&amp;lt;br&amp;gt;Pokémon Masters EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
Bruno&#039;s design is based on his appearance in {{game|FireRed and LeafGreen|s}} and {{game|HeartGold and SoulSilver|s}}. Machamp is Bruno&#039;s signature Pokémon in the [[core series]] games. Machamp&#039;s {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Bruno uses one or two {{TP|Bruno|Onix}} in most battles against him in the core series games. Onix&#039;s Dex entry comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby and Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Hoo Hah!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=ウー！ ハーッ！ &#039;&#039;Ū! Hā!&#039;&#039;&lt;br /&gt;
|zh_cmn=呼！喝！ &#039;&#039;Hū! Hē!&#039;&#039;&lt;br /&gt;
|fr=Ouhhh... HA !&lt;br /&gt;
|de=Uuuuuh... haaaaah!!!&lt;br /&gt;
|ko=우-!하-앗! &#039;&#039;U-! Ha-at!&#039;&#039;&lt;br /&gt;
|it=Uaaaaah!&lt;br /&gt;
|es=¡Kiaaa!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Trained-to-the-Max Dynamic Punch&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=限界まで鍛え抜いた ばくれつパンチ &#039;&#039;{{tt|Genkai Made Kitae Nuita Bakuretsu Panchi|Trained-to-the-Limit Dynamic Punch}}&#039;&#039;&lt;br /&gt;
|zh_cmn=千錘百煉之 爆裂拳 &#039;&#039;{{tt|Qiānchuí-Bǎiliàn zhī Bàoliè Quán|Thoroughly Tempered Dynamic Punch}}&#039;&#039;&lt;br /&gt;
|fr=Les voyages, c&#039;est formateur ! Dynamopoing !&lt;br /&gt;
|de=Wuchtschlag des ausgiebigen Trainings&lt;br /&gt;
|ko=한계까지 단련한 폭발펀치 &#039;&#039;{{tt|Han-gyekkaji Dannyeonhan Pokbal Peonchi|Trained-to-the-Limit Dynamic Punch}}&#039;&#039;&lt;br /&gt;
|it=Dinamipugno sovrumano&lt;br /&gt;
|es=Puño Dinámico Disciplinado&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Always Getting Stronger!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=どこまでも強くなる &#039;&#039;{{tt|Dokomade mo Tsuyoku Naru|Always Getting Stronger}}&#039;&#039;&lt;br /&gt;
|zh_cmn=實力突破極限 &#039;&#039;{{tt|Shílì Túpò Jíxiàn|Breaking Through the Limits}}&#039;&#039;&lt;br /&gt;
|fr=Notre passion, c&#039;est la muscu !&lt;br /&gt;
|de=Ich werde immer stärker!&lt;br /&gt;
|ko=끝없이강해지겠다 &#039;&#039;{{tt|Kkeut-eobs-iganghaejigessda|Always Getting Stronger}}&#039;&#039;&lt;br /&gt;
|it=Livelli di forza inimmaginabili!&lt;br /&gt;
|es=¡Con riguroso entrenamiento!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Overwhelming Power Rock Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=スーパーパワーの ロックインパクト &#039;&#039;{{tt|Sūpāpawā no Rokku Inpakuto|Superpower Rock Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=強大力量之 岩石衝擊 &#039;&#039;{{tt|Qiángdà Lìliàng zhī Yánshí Chōngjí|Great Power Rock Impact}}&#039;&#039;&lt;br /&gt;
|fr=Z&#039;allez finir en yaourt ! Impact Roche !&lt;br /&gt;
|de=Gesteinsstoß der unbändigen Kraft&lt;br /&gt;
|ko=슈퍼 파워 록임팩트 &#039;&#039;{{tt|Syupeo Pawo Rok Impaekteu|Superpower Rock Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Roccia dalla forza sovrumana&lt;br /&gt;
|es=Impacto Roca de Inmenso Poder&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|fighting}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Fighting-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bruno#Pokémon Masters EX]]&lt;br /&gt;
[[es:Bruno (Masters EX)]]&lt;br /&gt;
[[it:Bruno (Masters EX)]]&lt;br /&gt;
[[ja:シバ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:希巴#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lorelei_(Masters)&amp;diff=4028583</id>
		<title>Lorelei (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lorelei_(Masters)&amp;diff=4028583"/>
		<updated>2024-06-12T20:00:26Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=ice&lt;br /&gt;
|name=Lorelei&lt;br /&gt;
|jname=カンナ&lt;br /&gt;
|jtrans=Kanna&lt;br /&gt;
|image=Spr Masters Lorelei.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lorelei&#039;s model&lt;br /&gt;
|num=7&lt;br /&gt;
|enva=Lauren Landa&amp;lt;ref name=&amp;quot;Lauren Landa&amp;quot;&amp;gt;[https://www.laurenalanda.com/credits CREDITS | Lauren Landa]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Serika Hiromatsu&amp;lt;ref name=&amp;quot;Serika Hiromatsu&amp;quot;&amp;gt;[https://twitter.com/_kznrs/status/1174623934739668992 Serika Hiromatsu on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This cool beauty who uses Ice-type Pokémon is one of the [[Elite Four]]. She likes cute things and has many {{pkmn|doll|plushies}} at {{OBP|Four Island|town|home}}.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lorelei&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カンナ&#039;&#039;&#039; &#039;&#039;Kanna&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Lorelei|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Lapras}}. This sync pair was first made available since the game release. The pair&#039;s potential can be upgraded to {{6EX}} from December 25, 2023, which unlocks Lorelei&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
Lorelei also forms a sync pair with her {{TP|Lorelei|Cloyster}}. This pair is available through a Variety Sync Pair Scout and was first made available on April 20, 2023. This pair can be upgraded to {{6EX}} since its release, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Lapras==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Lapras&lt;br /&gt;
|ndex=131&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Ice&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Ice&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=They&#039;ve been so cherished that there&#039;s now an overabundance. The fish Pokémon has declined in waters with too many Lapras.&lt;br /&gt;
|hp=645|atk=133|def=185|spatk=247|spdef=245|spe=275&lt;br /&gt;
|hp2=725|atk2=173|def2=225|spatk2=287|spdef2=285|spe2=315&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lorelei is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Ice Beam}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|46&lt;br /&gt;
|55&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target frozen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Blizzard}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|126&lt;br /&gt;
|151&lt;br /&gt;
|70%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Brace Yourself!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|The smaller the user&#039;s percentage of remaining HP, the more this move raises its Defense (can be raised by up to four stat ranks maximum). Applies the Gradual Healing effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Freezing Terror {{mcolor|Blizzard|000}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Its power increases if the target is frozen.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hostile Environment 1&lt;br /&gt;
|Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ice Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Ice-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Glasses Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Grown Woman Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Lorelei and Lapras is an expanded grid, made available on March 25, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +3&lt;br /&gt;
| Ice Beam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +3&lt;br /&gt;
| Ice Beam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +3&lt;br /&gt;
| Ice Beam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +3&lt;br /&gt;
| Ice Beam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Power +3&lt;br /&gt;
| Ice Beam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Beam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Power +3&lt;br /&gt;
| Blizzard: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Power +3&lt;br /&gt;
| Blizzard: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Power +3&lt;br /&gt;
| Blizzard: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Power +3&lt;br /&gt;
| Blizzard: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Accuracy +10&lt;br /&gt;
| Blizzard: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Accuracy +10&lt;br /&gt;
| Blizzard: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brace Yourself!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brace Yourself!: Ramp Up 2&lt;br /&gt;
| Raises the user’s Sp. Atk by 2 stat ranks when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snow Shelter&lt;br /&gt;
| Protects the user from damage from a hailstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Invigorating Hail 1&lt;br /&gt;
| Powers up the user’s moves during a hailstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hasty Hail 2&lt;br /&gt;
| Quickly charges the move gauge during a hailstorm.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freeze Synergy 3&lt;br /&gt;
| Powers up the user’s moves when the target is frozen.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Hail 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action during a hailstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heavy Hail 5&lt;br /&gt;
| Powers up the user’s sync move during a hailstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Towering Force&lt;br /&gt;
| The more the user’s Defense is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freezing Terror Blizzard: Power +25&lt;br /&gt;
| Freezing Terror Blizzard: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freezing Terror Blizzard: Power +25&lt;br /&gt;
| Freezing Terror Blizzard: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cloyster==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Cloyster&lt;br /&gt;
|namelink=Lorelei&#039;s Cloyster&lt;br /&gt;
|ndex=091&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Ice&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Ice&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=If areas of Cloyster’s very hard shell get damaged, those areas swell, gradually growing into large sharp spikes.&lt;br /&gt;
|hp=572|atk=200|def=300|spatk=180|spdef=268|spe=268&lt;br /&gt;
|hp2=672|atk2=240|def2=240|spatk2=220|spdef2=308|spe2=308&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lorelei and Cloyster are exclusive to variety scouts. Her offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|Lorelei Variety Scout|April 20 to May 14, 2023|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Variety Scout|April 18 to May 4, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Icicle Spear}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Attacks the target two to five times in a row.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the Attack of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Protect}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Applies the Damage Guard Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Good Answer!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Enduring effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unbreakable Will Ice Impact&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|No Quarter&lt;br /&gt;
|Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Recharging Strike 4&lt;br /&gt;
|Has a chance (50%) of charging the user’s move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user’s move gauge by one for each hit.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Restoring Strike 2&lt;br /&gt;
|Has a chance (30%) of restoring the user’s HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user’s HP for each hit.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ice Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Glasses Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Grown Woman Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lorelei and Cloyster&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +40&lt;br /&gt;
| HP +40&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Power +1&lt;br /&gt;
| Icicle Spear: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Power +1&lt;br /&gt;
| Icicle Spear: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Power +1&lt;br /&gt;
| Icicle Spear: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Power +1&lt;br /&gt;
| Icicle Spear: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Power +1&lt;br /&gt;
| Icicle Spear: Power ↑ +1&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icicle Spear: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Protect: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: Fleet Feet 1&lt;br /&gt;
| Raises the user’s Speed by 1 stat rank when its move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: Shielded 1&lt;br /&gt;
| Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Good Answer!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snow Shelter&lt;br /&gt;
| Protects the user from damage from a hailstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Emergency Barrier&lt;br /&gt;
| Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tripping Strike 1&lt;br /&gt;
| Has a chance (20%) of lowering the target’s Speed by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target’s Speed by 1 stat rank for each hit.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 2&lt;br /&gt;
| Has a chance (30%) of charging the user’s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hasty Hail 2&lt;br /&gt;
| Quickly charges the move gauge during a hailstorm.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Initial Synchro Healing 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Mighty Sync 9&lt;br /&gt;
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user’s sync move. This effect can activate only once per battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Punishing Strike 1&lt;br /&gt;
| Has a chance (20%) of lowering the target’s Defense by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target’s Defense by 1 stat rank for each hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbreakable Will Ice Impact: Power +25&lt;br /&gt;
| Unbreakable Will Ice Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbreakable Will Ice Impact: Power +25&lt;br /&gt;
| Unbreakable Will Ice Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Lorelei and Lapras can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 13: Cold Confidence}} (as a side foe)&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 13: Cold Confidence}}&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Strike Course}} (prior to 1.12.0 update)&lt;br /&gt;
* Training area: {{DL|Training area|Support Supercourse}} (prior to 1.12.0 update)&lt;br /&gt;
* [[Champion Stadium]]: [[Kanto Challenge]], Normal&lt;br /&gt;
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Grass}} and {{type|Fighting}} weaknesses)&lt;br /&gt;
* [[Battle Point Challenge]]: Daily Region Rotation: Kanto Team-Up&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Grass-type Training Event}} (as a side foe; September 17 to 30, 2019; October 24 to November 7, 2019; January 1 to 15, 2020; February 10 to 24, 2020)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 15 to 28, 2021)&lt;br /&gt;
* [[Solo event]]: [[With Beauty and Grace]] (January 16 to 31, 2023)&lt;br /&gt;
* [[Gear event]]: {{DL|Gear event|Grass-type Gear Event}} (as a side foe; January 18 to February 1, 2023)&lt;br /&gt;
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Grass}} weakness) (April 11 to 25, 2023; March 5 to 19, 2024)&lt;br /&gt;
&lt;br /&gt;
Lorelei and Cloyster can be battled against in:&lt;br /&gt;
* [[Trainer Files]]: {{DL|Trainer Files|Kanto Elite Four (Part 1)}} (April 20 to May 14, 2023; April 18 to May 4, 2024)&lt;br /&gt;
&lt;br /&gt;
Lorelei has also been shown to pair alongside the following Pokémon and can be battled against in: &lt;br /&gt;
* {{p|Dewgong}}&lt;br /&gt;
** Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Electric}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* {{p|Slowbro}}&lt;br /&gt;
** [[Extreme battle event]]: {{DL|Extreme battle event|Serious Battle with Powerful Trainers}} (September 1 to October 3, 2022)&lt;br /&gt;
** Extreme battle event: {{DL|Extreme battle event|Take on battles with Trainers from different regions!}} (October 24 to November 3, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Lorelei appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 13: Cold Confidence}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Kanto: Team Rocket Returns}}&lt;br /&gt;
* [[Champion Stadium]]: &lt;br /&gt;
** [[Kanto Challenge]]: Normal&lt;br /&gt;
** {{mas|Victory Road}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Team Skull Crash Course]]&lt;br /&gt;
** [[The Electrifying Influencer]]&lt;br /&gt;
* [[Solo event]]s:&lt;br /&gt;
** [[A Pasio Spectacle]]&lt;br /&gt;
** [[With Beauty and Grace]]&lt;br /&gt;
* [[Trainer Files]]:&lt;br /&gt;
** {{DL|Trainer Files|Kanto Elite Four (Part 1)}}&lt;br /&gt;
** {{DL|Trainer Files|Kanto Elite Four (Part 2)}}&lt;br /&gt;
* Sync pair story: A Day with {{DL|Red (Masters)|Articuno|Red (Champion)}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Lorelei and Lapras====&lt;br /&gt;
* A Day with Lorelei&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Lorelei/Quotes#Pokémon Masters EX|Lorelei/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters EX Lorelei artwork.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Dream Team Maker Lorelei and Lapras.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Lorelei Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters chapter 13 artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork of Lorelei&amp;lt;br&amp;gt;in Pokémon Masters EX&lt;br /&gt;
| Lorelei and Lapras on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Lorelei&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Icefall Cave}}: Back Cave)&lt;br /&gt;
| Artwork of {{color2|000|PML Arc#Chapter 13: Cold Confidence|Chapter 13: Cold Confidence}}&amp;lt;br&amp;gt;by Hanenbo&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Lorelei 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSLorelei Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Lorelei EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSLorelei EX Masters.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Lorelei Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Lorelei Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Lorelei Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Lorelei Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Lorelei &amp;amp; {{p|Lapras}} and {{sync/player|Torchic}} were the last [[sync pair]]s to get their [[sync grid]]s expanded for the first time on [[Pokémon Masters Day]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Lorelei&#039;s design is based on her appearance in {{game|FireRed and LeafGreen|s}}. Lapras is Lorelei&#039;s signature Pokémon in the [[core series]] games. Lapras&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Moon}}.&lt;br /&gt;
&lt;br /&gt;
Lorelei uses a {{TP|Lorelei|Cloyster}} in all battles against her in the core series games. Cloyster&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Brace Yourself!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=覚悟はいいかしら &#039;&#039;{{tt|Kakugo wa Ii ka shira|Are You Ready?}}&#039;&#039;&lt;br /&gt;
|zh_cmn=做好覺悟了嗎？ &#039;&#039;{{tt|Zuòhǎo Juéwù le ma?|Are You Ready?}}&#039;&#039;&lt;br /&gt;
|fr=Je l&#039;avais prévu !&lt;br /&gt;
|de=Macht euch auf was gefasst!&lt;br /&gt;
|ko=각오는됐겠지? &#039;&#039;{{tt|Gagoneundwaetgetji?|Are You Ready?}}&#039;&#039;&lt;br /&gt;
|it=Spero siate pronti!&lt;br /&gt;
|es=¡Me dejas fría!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Freezing Terror Blizzard&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=いてつく恐怖の ふぶき &#039;&#039;{{tt|Itetsuku Kyōfu no Fubuki|Freezing Terror Blizzard}}&#039;&#039;&lt;br /&gt;
|zh_cmn=冰凍駭人之 暴風雪 &#039;&#039;{{tt|Bīngdòng Hàirén zhī Bàofēngxuě|Freezing Terror Blizzard}}&#039;&#039;&lt;br /&gt;
|fr=À la merci du gel ! Blizzard !&lt;br /&gt;
|de=Blizzard des frostigen Schreckens&lt;br /&gt;
|ko=얼어붙는 공포의 눈보라 &#039;&#039;{{tt|Eoreobunneun Gongpo-ui Nunbora|Freezing Terror Blizzard}}&#039;&#039;&lt;br /&gt;
|it=Bora agghiacciante&lt;br /&gt;
|es=Ventisca Escalofriante&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Good Answer!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=いい返事！ &#039;&#039;{{tt|Ii Henji!|Good Answer!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=答得很好！ &#039;&#039;{{tt|Dá dé Hěn Hǎo|Good Answer!}}&#039;&#039;&lt;br /&gt;
|fr=J&#039;aime ta combativité !&lt;br /&gt;
|de=Clevere Antwort&lt;br /&gt;
|ko=좋은대답이야! &#039;&#039;{{tt|Joh-eundaedab-iya|Good Answer!}}&#039;&#039;&lt;br /&gt;
|it=Ottima risposta!&lt;br /&gt;
|es=¡Así me gusta!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Unbreakable Will Ice Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=覚悟は硬く壊せない アイスインパクト &#039;&#039;{{tt|Kakugo wa Kataku Kowasenai Aisu Inpakuto|Indestructible Resolution Ice Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=堅不可摧的覺悟之 冰之衝擊 &#039;&#039;{{tt|Jiānbùkěcuī de Juéwù zhī Bīng zhī Chōngjí|Indestructible Resolution Ice Impact}}&#039;&#039;&lt;br /&gt;
|fr=Détermination à toute épreuve ! Impact Glace !&lt;br /&gt;
|de=Eisstoß der Unverwüstlichkeit&lt;br /&gt;
|ko=부술 수 없는 굳은 각오의 아이스임팩트 &#039;&#039;{{tt|Busul su Eomneun Gud-eun Gag-o-ui Aiseu Impaekteu|Indestructible Resolution Ice Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Ghiaccio che non si fa scalfire&lt;br /&gt;
|es=Impacto Hielo de Firmeza Indestructible&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|ice}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Ice-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lorelei#Pokémon Masters EX]]&lt;br /&gt;
[[es:Lorelei (Masters EX)]]&lt;br /&gt;
[[it:Lorelei (Masters EX)]]&lt;br /&gt;
[[ja:カンナ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:科拿#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Blaine_(Masters)&amp;diff=4028582</id>
		<title>Blaine (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Blaine_(Masters)&amp;diff=4028582"/>
		<updated>2024-06-12T19:59:28Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{missingInfo|1|enva}}&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fire&lt;br /&gt;
|name=Blaine&lt;br /&gt;
|jname=カツラ&lt;br /&gt;
|jtrans=Katsura&lt;br /&gt;
|image=Spr Masters Blaine.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Blaine&#039;s model&lt;br /&gt;
|num=6&lt;br /&gt;
|enva=Unknown&lt;br /&gt;
|java=UoKen&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This old man with a passion for trivia is known as the hotheaded quiz master. He&#039;s a Fire-type [[Gym Leader]] with a veteran Trainer&#039;s skill and a researcher&#039;s knowledge.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blaine&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カツラ&#039;&#039;&#039; &#039;&#039;Katsura&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Blaine|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Ponyta}} and its evolved form, {{p|Rapidash}}. This sync pair was first made available since the game release.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ponyta}}&lt;br /&gt;
{{anchor|Rapidash}}&lt;br /&gt;
==Ponyta → Rapidash==&lt;br /&gt;
Ponyta can evolve into Rapidash once it has reached level 30 through its sync pair story &#039;&#039;Ponyta&#039;s Evolution&#039;&#039;.&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Ponyta&lt;br /&gt;
|ndex=0077&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=4&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Ponyta is very weak at birth. It can barely stand up. This Pokémon becomes stronger by stumbling and falling to keep up with its parent.&lt;br /&gt;
|hp=637|atk=200|def=158|spatk=158|spdef=161|spe=483&lt;br /&gt;
|hp2=717|atk2=240|def2=198|spatk2=198|spdef2=201|spe2=523&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Rapidash&lt;br /&gt;
|ndex=0078&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=4&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Rapidash usually can be seen casually cantering in the fields and plains. However, when this Pokémon turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.&lt;br /&gt;
|hp=703|atk=203|def=160|spatk=161|spdef=164|spe=503&lt;br /&gt;
|hp2=783|atk2=243|def2=200|spatk2=201|spdef2=204|spe2=543&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Blaine is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Blaine&#039;s Ponyta uses Fire Sync Impact as its [[sync move]]. Upon evolution, Rapidash learns the upgraded Quizmaster Flame Charge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flame Wheel}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|50&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Fire Spin}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Raging Inferno!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by three stat ranks. Raises one of the user&#039;s following stats by two stat ranks at random: Defense, Sp. Atk, Sp. Def, or Speed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Sunny Day}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Makes the weather sunny.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Sync Impact&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Quizmaster {{mcolor|Flame Charge|000}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases when the target is trapped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hostile Environment 1&lt;br /&gt;
|Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fire Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fire-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sunglasses Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Researcher Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Blaine and Ponyta is an expanded grid, made available on January 25, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Wheel: Power +4&lt;br /&gt;
| Flame Wheel: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Wheel: Power +4&lt;br /&gt;
| Flame Wheel: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Wheel: Power +4&lt;br /&gt;
| Flame Wheel: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Wheel: Power +4&lt;br /&gt;
| Flame Wheel: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Wheel: Power +4&lt;br /&gt;
| Flame Wheel: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Wheel: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Wheel: Hostile Environment 2&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +4&lt;br /&gt;
| Fire Spin: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +4&lt;br /&gt;
| Fire Spin: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +4&lt;br /&gt;
| Fire Spin: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +4&lt;br /&gt;
| Fire Spin: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +4&lt;br /&gt;
| Fire Spin: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Accuracy +5&lt;br /&gt;
| Fire Spin: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Accuracy +10&lt;br /&gt;
| Fire Spin: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Flabbergast 4&lt;br /&gt;
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Raging Inferno! MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Raging Inferno!: Follow-Through 9&lt;br /&gt;
| Applies the Critical Hit Next effect to the user when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haste&lt;br /&gt;
| Speed cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pinpoint Entry 1&lt;br /&gt;
| Raises the user’s accuracy by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn Synergy 3&lt;br /&gt;
| Powers up the user’s moves when the target is burned.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokey Trap 2&lt;br /&gt;
| Increases the amount of damage an opponent takes from being trapped.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Sun 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Disposition&lt;br /&gt;
| The user’s stats cannot be lowered when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up the user’s sync move when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Tempo&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Sync 5&lt;br /&gt;
| Powers up the user’s sync move against targets that are flinching, confused, or trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Sync&lt;br /&gt;
| Makes the weather sunny the first time the user’s sync move is used each battle.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quizmaster Flame Charge: Power +25&lt;br /&gt;
| Quizmaster Flame Charge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quizmaster Flame Charge: Power +25&lt;br /&gt;
| Quizmaster Flame Charge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Blaine and Rapidash can be battled against in:&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Level-Up Course}} (prior to 1.12.0 update)&lt;br /&gt;
* [[Ethan (Masters)#Sync pair stories|Sync pair story]]: Quilava&#039;s Evolution&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Rock-type Training Event}} (September 10 to 24, 2019; January 1 to 15, 2020)&lt;br /&gt;
* [[Gear event]]: {{DL|Gear event|Rock-type Gear Event}} (July 8 to 15, 2021)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 22 to 28, 2021)&lt;br /&gt;
* [[Throwback Challenge]]: {{DL|Throwback Challenge|Rental Battle Event}} (September 9 to 15, 2023)&lt;br /&gt;
* [[High score event]]: {{DL|High score event|Fire-Type Masters}} (November 8 to 22, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Blaine appears in his normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]:&lt;br /&gt;
** {{DL|PML Arc|Chapter 3: Rise beyond the Flames}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 24: A Shining Spotlight}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 30: The Road to Victory}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Kanto: Team Rocket Returns}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Shining Star]]&lt;br /&gt;
** [[Trials on the Isle]]&lt;br /&gt;
* [[Solo event]]: [[A Pasio Spectacle]]&lt;br /&gt;
* [[Special sync pair event]]: {{DL|Special sync pair event|Blue &amp;amp; Arcanine}}&lt;br /&gt;
* Sync pair stories:&lt;br /&gt;
** A Day with {{mas|Professor Oak}}&lt;br /&gt;
** {{DL|Ethan (Masters)|Sync pair stories|Quilava&#039;s Evolution}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
* A Day with Blaine&lt;br /&gt;
====Evolution====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}; {{roundytr|5px}}&amp;quot; | First-Time Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ponyta&#039;s Evolution&lt;br /&gt;
| [[File:VSMarley Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Marley}}&lt;br /&gt;
| [[File:Masters0059.png|80px]]&amp;lt;br&amp;gt;{{p|Arcanine}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:GroundIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Shard.png|40px]]Evolution Shard ×5&lt;br /&gt;
| Ponyta evolves into Rapidash&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Blaine/Quotes#Pokémon Masters EX|Blaine/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:VSBlaine Masters.png|120px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:Masters Dream Team Maker Blaine and Ponyta.png|x180px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Blaine Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model from&amp;lt;br&amp;gt;Pokémon Masters EX&lt;br /&gt;
| colspan=2 | Blaine and Ponyta on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Blaine&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Cinnabar Gym}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Blaine Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Blaine Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Blaine Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Blaine Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
Blaine&#039;s design is based on his appearance in {{g|FireRed and LeafGreen|s}}. Blaine uses Ponyta and/or Rapidash during his [[Gym]] battle with the {{player}} in the [[Kanto]]-based [[core series]] games. Ponyta and Rapidash&#039;s {{mas|Dex}} entries come from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby and Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Raging Inferno!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=うおおーす！ &#039;&#039;Uoōsu!&#039;&#039;&lt;br /&gt;
|zh_cmn=嘿〜〜！ &#039;&#039;Hēi~~!&#039;&#039;&lt;br /&gt;
|fr=Wohoho !&lt;br /&gt;
|de=Mwaaaarrr!&lt;br /&gt;
|it=Uoooooh!&lt;br /&gt;
|ko=우오오-옷! &#039;&#039;Uoo-ot!&#039;&#039;&lt;br /&gt;
|es=¡Chúpate esa!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Quizmaster Flame Charge&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=熱血の頭脳かがやく ニトロチャージ &#039;&#039;{{tt|Nekketsu no Zunō Kagayaku Nitoro Chāji|Hotblooded Intellectual Spark Nitro Charge}}&#039;&#039;&lt;br /&gt;
|zh_cmn=熱血頭腦靈光閃之 蓄能焰襲 &#039;&#039;{{tt|Rèxuè Tóunǎo Língguāngshǎn zhī Xùnéng Yànxí|Blazing Burst of Brilliance Flame Charge}}&#039;&#039;&lt;br /&gt;
|fr=Tête brûlée à l&#039;attaque ! Nitrocharge !&lt;br /&gt;
|de=Nitroladung des Quizmasters&lt;br /&gt;
|it=Nitrocarica a quiz&lt;br /&gt;
|ko=반짝이는 열혈 두뇌의 니트로차지 &#039;&#039;{{tt|Banjjagineun Yeolhyeol Dunoe-ui Niteuro Chaji|Shining Hotblooded Brain Nitro Charge}}&#039;&#039;&lt;br /&gt;
|es=Nitrocarga Enigmática&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|fire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Fire-type Trainers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pyro#Pokémon Masters EX]]&lt;br /&gt;
[[es:Blaine (Masters EX)]]&lt;br /&gt;
[[it:Blaine (Masters EX)]]&lt;br /&gt;
[[ja:カツラ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:夏伯#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Erika_(Masters)&amp;diff=4028581</id>
		<title>Erika (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Erika_(Masters)&amp;diff=4028581"/>
		<updated>2024-06-12T19:59:02Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=grass&lt;br /&gt;
|name=Erika&lt;br /&gt;
|jname=エリカ&lt;br /&gt;
|jtrans=Erika&lt;br /&gt;
|image=Spr Masters Erika.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Erika&#039;s model&lt;br /&gt;
|num=5&lt;br /&gt;
|enva=Xanthe Huynh&amp;lt;ref name=&amp;quot;Xanthe Huynh&amp;quot;&amp;gt;[https://twitter.com/itsxanthor/status/1167264741506469890 Xanthe Huynh on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Ai Kayano&amp;lt;ref name=&amp;quot;Ai Kayano&amp;quot;&amp;gt;[https://www.oricon.co.jp/news/2138750/full/ Oricon News] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=A cute [[Gym Leader]] who loves Grass-type Pokémon, this well-mannered Trainer teaches flower arrangement in [[Kanto]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Erika&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エリカ&#039;&#039;&#039; &#039;&#039;Erika&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Erika|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Vileplume}}. She is one of the [[Pokémon Masters League]] Leaders in [[Pasio]], and she hands out the {{badge|Tranquility}} to Trainers who defeat her. This sync pair was first made available since the game release. The pair&#039;s potential can be upgraded to {{6EX}} from April 25, 2022.&lt;br /&gt;
&lt;br /&gt;
Erika in her Holiday 2020 attire forms a sync pair with {{p|Comfey}}. This sync pair was first made available on December 10, 2020. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Erika also forms a sync pair with {{p|Tangela}}. This sync pair was first made available on May 31, 2021. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Erika in her [[sygna suit]] forms a sync pair with {{p|Leafeon}}. This sync pair was first made available on October 1, 2021. This pair can be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Vileplume==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Vileplume&lt;br /&gt;
|ndex=0045 f&lt;br /&gt;
|type=Grass&lt;br /&gt;
|gender=f&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=3EX&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=Vileplume&#039;s toxic pollen triggers atrocious allergy attacks. That&#039;s why it is advisable never to approach any attractive flowers in a jungle, however pretty they may be.&lt;br /&gt;
|hp=698|atk=53|def=161|spatk=227|spdef=272|spe=220&lt;br /&gt;
|hp2=818|atk2=113|def2=221|spatk2=287|spdef2=332|spe2=280&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Erika is teamed up with by completing Chapter 4 of the PML Arc.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Energy Ball}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|49&lt;br /&gt;
|58&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Sp. Def.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Def by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Stun Spore}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pour It On!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by one stat rank. Raises the user&#039;s Defense by three stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Nature-Loving {{mcolor|Petal Dance|000}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases when the target is paralyzed.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Piercing Gaze&lt;br /&gt;
|Moves never miss.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Grass-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Fancy Lady Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Erika and Vileplume&#039;s [[sync grid]] is an expanded grid, made available on February 10, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +4&lt;br /&gt;
| Energy Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +4&lt;br /&gt;
| Energy Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +4&lt;br /&gt;
| Energy Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +4&lt;br /&gt;
| Energy Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +4&lt;br /&gt;
| Energy Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +4&lt;br /&gt;
| Energy Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +4&lt;br /&gt;
| Energy Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Power +4&lt;br /&gt;
| Energy Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: On a Roll 2&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Ball: On a Roll 2&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stun Spore: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stun Spore: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stun Spore: Flabbergast 2&lt;br /&gt;
| Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stun Spore: Satisfied Snarl 9&lt;br /&gt;
| Lowers the target&#039;s Sp. Atk by one stat rank when a move targeting that opponent is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pour It On!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralysis Synergy 5&lt;br /&gt;
| Powers up the user&#039;s moves when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion Synergy 5&lt;br /&gt;
| Powers up the user&#039;s moves when the target is confused.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Sun 2&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action while the weather is sunny.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up the user&#039;s sync moves when the weather is sunny.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nature-Loving Petal Dance: Power +25&lt;br /&gt;
| Nature-Loving Petal Dance: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nature-Loving Petal Dance: Power +25&lt;br /&gt;
| Nature-Loving Petal Dance: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tangela==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Tangela&lt;br /&gt;
|ndex=0114&lt;br /&gt;
|type=Grass&lt;br /&gt;
|gender=f&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|move2=Bug&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Ice&lt;br /&gt;
|description=Tangela&#039;s vines snap off easily if they are grabbed. This happens without pain, allowing it to make a quick getaway. The lost vines are replaced by newly grown vines the very next day.&lt;br /&gt;
|hp=523|atk=134|def=175|spatk=282|spdef=203|spe=287&lt;br /&gt;
|hp2=603|atk2=174|def2=215|spatk2=322|spdef2=243|spe2=327&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Erika and Tangela can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on May 27, 2021.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Absorb}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more this move restores the user&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Toxic}}&lt;br /&gt;
|{{t|Poison}}&amp;lt;br&amp;gt;[[File:PoisonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target badly poisoned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Infestation}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Tangle with This!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk and Sp. Def by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Wondrous Rainbow Grass Beam&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack&#039;s power increases when the target is trapped.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Speeding Sun 2&lt;br /&gt;
|Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Propelling Move 5&lt;br /&gt;
|Has a chance (60%) of charging the user&#039;s move gauge by one when its Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pokey Trap 1&lt;br /&gt;
|Increases the amount of damage the target takes from being trapped.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Grass-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Fancy Lady Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Erika and Tangela&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; width:70%; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toxic: Accuracy +5&lt;br /&gt;
| Toxic: Accuracy ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toxic: Accuracy +5&lt;br /&gt;
| Toxic: Accuracy ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toxic: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infestation: Power +3&lt;br /&gt;
| Infestation: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infestation: Power +3&lt;br /&gt;
| Infestation: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infestation: Power +3&lt;br /&gt;
| Infestation: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infestation: Move Gauge Refresh 1&lt;br /&gt;
| Has a chance (20%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infestation: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tangle with This!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tangle with This!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 2&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 3&lt;br /&gt;
| Powers up user&#039;s moves when in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Strike 2&lt;br /&gt;
| Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokey Trap 2&lt;br /&gt;
| Increases the amount of damage the target takes from being trapped.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Shield&lt;br /&gt;
| The user is not affected by status conditions when the weather is sunny.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Sun 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action while the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wondrous Rainbow Grass Beam: Power +25&lt;br /&gt;
| Wondrous Rainbow Grass Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wondrous Rainbow Grass Beam: Power +25&lt;br /&gt;
| Wondrous Rainbow Grass Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comfey==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fairy&lt;br /&gt;
|name=Erika (Holiday 2020)&lt;br /&gt;
|jname=エリカ（２０シーズン）&lt;br /&gt;
|jtrans=Erika (2020 Season)&lt;br /&gt;
|image=Spr Masters Erika Holiday 2020.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Holiday 2020 Erika&#039;s model&lt;br /&gt;
|num=5&lt;br /&gt;
|enva=Xanthe Huynh&lt;br /&gt;
|java=Ai Kayano&lt;br /&gt;
|desc=Erika has a new outfit and a flower basket. Together with her flower-loving partner, {{p|Comfey}}, she aims to bring happiness to all with beautiful flower arrangements.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Comfey&lt;br /&gt;
|ndex=0764&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|gender=f&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|move2=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Steel&lt;br /&gt;
|description=It stretches sticky vines out from its head and picks flowers to adorn itself with. When it doesn&#039;t have any flowers, it feels uneasy.&lt;br /&gt;
|hp=660|atk=312|def=288|spatk=312|spdef=246|spe=281&lt;br /&gt;
|hp2=760|atk2=352|def2=328|spatk2=352|spdef2=286|spe2=321&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Erika (Holiday 2020) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|fairy}}&lt;br /&gt;
{{MastersAvailability/entry|Erika Seasonal Scout|December 10, 2020 to January 1, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|September 10 to 17, 2021}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 22, 2021 to January 5, 2022}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 19, 2022 to January 5, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 19, 2023 to January 2, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|fairy}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|fairy}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Guaranteed Seasonal Scout|December 22, 2021 to January 5, 2022|note=One-time only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|March 1 to 17, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|August 23 to September 7, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|fairy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Vine Whip}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|X Regen All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Applies the Gradual Healing effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Draining Kiss}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|46&lt;br /&gt;
|55&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more this move restores the user&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lei Up!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 40% of their maximum HP. Returns lowered stats of all allied sync pairs to normal. Raises the Defense of all allied sync pairs by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Merry and Bright {{mcolor|Dazzling Gleam|000}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;6★ EX effect: The sync buff is doubled the first time a sync move is used.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Healing Hand 2&lt;br /&gt;
|Has a chance (30%) of removing all status conditions from all allied sync pairs after the user&#039;s Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Stamina Reserves 6&lt;br /&gt;
|Charges the user&#039;s move gauge by six the first time it is in a pinch each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Quick Cure&lt;br /&gt;
|Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fairy Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Free Spirit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Fancy Lady Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Erika and Comfey&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vine Whip: Power +4&lt;br /&gt;
| Vine Whip: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vine Whip: Power +4&lt;br /&gt;
| Vine Whip: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vine Whip: Power +4&lt;br /&gt;
| Vine Whip: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vine Whip: Power +4&lt;br /&gt;
| Vine Whip: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vine Whip: Power +4&lt;br /&gt;
| Vine Whip: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vine Whip: Power +4&lt;br /&gt;
| Vine Whip: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vine Whip: Move Gauge Refresh 1&lt;br /&gt;
| Has a chance (20%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vine Whip: Move Gauge Refresh 1&lt;br /&gt;
| Has a chance (20%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vine Whip: Move Gauge Refresh 1&lt;br /&gt;
| Has a chance (20%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Power +4&lt;br /&gt;
| Draining Kiss: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Power +4&lt;br /&gt;
| Draining Kiss: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Power +4&lt;br /&gt;
| Draining Kiss: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Power +4&lt;br /&gt;
| Draining Kiss: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Power +4&lt;br /&gt;
| Draining Kiss: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Power +4&lt;br /&gt;
| Draining Kiss: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Draining Kiss: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Regen All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lei Up!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lei Up!: Shared Fortune 2&lt;br /&gt;
| Raises one of the following stats of all allied sync pairs by two stat ranks at random when the user&#039;s move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Hand 2&lt;br /&gt;
| Has a chance (30%) of removing all status conditions from all allied sync pairs after the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mad Strength 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Attack by one stat rank when one of its attack moves is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tighten Up 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP Advantage 5&lt;br /&gt;
| The larger the user&#039;s percentage of remaining HP, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Safety Tether&lt;br /&gt;
| Applies the Enduring effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impatient 1&lt;br /&gt;
| Has a chance (20%) of reducing the user&#039;s sync move countdown by one when it is hit by an attack move.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Merry and Bright Dazzling Gleam: Power +25&lt;br /&gt;
| Merry and Bright Dazzling Gleam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Merry and Bright Dazzling Gleam: Power +25&lt;br /&gt;
| Merry and Bright Dazzling Gleam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leafeon==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=grass&lt;br /&gt;
|name=Sygna Suit Erika&lt;br /&gt;
|jname=マジコスエリカ&lt;br /&gt;
|jtrans=Serious Costume Erika&lt;br /&gt;
|image=Spr Masters Erika Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Synga Suit Erika&#039;s model&lt;br /&gt;
|num=5&lt;br /&gt;
|enva=Xanthe Huynh&lt;br /&gt;
|java=Ai Kayano&lt;br /&gt;
|desc=Erika&#039;s [[sygna suit]] blends in harmoniously with nature. On sunny days, she can often be seen enjoying an afternoon nap with Leafeon.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Leafeon&lt;br /&gt;
|ndex=0470&lt;br /&gt;
|type=Grass&lt;br /&gt;
|gender=f&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Poison&lt;br /&gt;
|description=Although it doesn&#039;t like disputes, it will sharpen the leaf on its tail into a blade and fight if it has to protect its friends.&lt;br /&gt;
|hp=586|atk=224|def=163|spatk=132|spdef=163|spe=314&lt;br /&gt;
|hp2=686|atk2=264|def2=203|spatk2=172|spdef2=203|spe2=354&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Erika is available in the general sync pair scout. Her offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Erika Spotlight Scout|October 1 to 16, 2021|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Double Feature Spotlight Scout|February 21 to March 7, 2022}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Solar Blade}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Sunny Day}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Makes the weather sunny.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Soak Up the Sun!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks. Raises the user&#039;s critical-hit rate by 1 stat rank. In addition, raises the user&#039;s Attack by 2 stat ranks when the weather is sunny. In addition, raises the user&#039;s critical-hit rate by 1 stat rank when the weather is sunny. Applies the Gradual Healing effect to the user when the weather is sunny.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sunny Snooze {{mcolor|Leaf Blade|000}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily. This move&#039;s power increases when the weather is sunny.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Solar Propulsion 2&lt;br /&gt;
|Has a chance (30%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful while the weather is sunny.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Speeding Sun 3&lt;br /&gt;
|Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Charging Sun 5&lt;br /&gt;
|Powers up the user&#039;s moves when the weather is sunny.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Grass-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Battle Facility Foe Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache&amp;lt;br&amp;gt;Lowers the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Erika and Leafeon is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Blade: Power +2&lt;br /&gt;
| Solar Blade: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Blade: Power +2&lt;br /&gt;
| Solar Blade: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Blade: Power +2&lt;br /&gt;
| Solar Blade: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Blade: Power +2&lt;br /&gt;
| Solar Blade: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Blade: Power +2&lt;br /&gt;
| Solar Blade: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Blade: Power +2&lt;br /&gt;
| Solar Blade: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Blade: Power +2&lt;br /&gt;
| Solar Blade: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Blade: Power +2&lt;br /&gt;
| Solar Blade: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Blade: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Blade: Fast-Track 9&lt;br /&gt;
| Raises the user&#039;s Speed by one stat rank after its Pokémon uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Day: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Day: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soak Up the Sun!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speedy Entry 1&lt;br /&gt;
| Raises the user&#039;s Speed by 1 stat rank when it enters a battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up the user&#039;s sync moves when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Safety Tether&lt;br /&gt;
| Applies the Enduring effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 1&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Shield&lt;br /&gt;
| The user is not affected by status conditions when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Sun 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action while the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Power-Up 1&lt;br /&gt;
| Powers up moves when the user&#039;s HP is full.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Infliction 9&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Snooze Leaf Blade: Power +25&lt;br /&gt;
| Sunny Snooze Leaf Blade: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunny Snooze Leaf Blade: Power +25&lt;br /&gt;
| Sunny Snooze Leaf Blade: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Erika and Vileplume can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 4: From Bud to Blossom}}&lt;br /&gt;
* [[Battle Villa]]: Challenge Erika&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Cap-Unlock Area 2|Poison, Fairy, and Bug Drill 1}} (since 2.0.0 update)&lt;br /&gt;
* [[EX Plaza]]: EX Challenge: Erika&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Fire-type Training Event}} (as a side foe; January 15 to 30, 2020; June 30 to July 21, 2020)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 11 to 28, 2021)&lt;br /&gt;
* [[Pokémon Masters Day]]: Special Pika-Challenge! ({{DL|Pokémon Masters Day/2022|September 25, 2022}}; {{DL|Pokémon Masters Day/2023|October 25, 2023}})&lt;br /&gt;
* [[Gear event]]: {{DL|Gear event|Fire-type Gear Event}} (as a side foe; November 4 to 18, 2022)&lt;br /&gt;
* Daily Type Rotation: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (as a side foe; August 10 to 28, 2023)&lt;br /&gt;
* [[Extreme battle event]]: {{DL|Extreme battle event|Fight through Kanto&#039;s Best!}} (as a side foe; September 1 to 18, 2023)&lt;br /&gt;
* [[High score event]]: {{DL|High score event|Grass-Type Masters}} (January 9 to 23, 2024)&lt;br /&gt;
&lt;br /&gt;
Sygna Suit Erika and Leafeon can be battled against in:&lt;br /&gt;
* [[Eevee Day Celebration!]]: Three Eevee Tales (November 21 to December 5, 2022)&lt;br /&gt;
* Eevee Day Celebration!: Eevee Tales (November 21 to December 8, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Erika appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]:&lt;br /&gt;
** {{DL|PML Arc|Chapter 4: From Bud to Blossom}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 5: The High-Flying Girl}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 23: Hearts Connected by Fashion}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 30: The Road to Victory}}&lt;br /&gt;
* [[Story event]]: [[Family Ties]]&lt;br /&gt;
* [[Costume event]]s: &lt;br /&gt;
** [[Poké War Games]]&lt;br /&gt;
** [[Ingo&#039;s Party Prep—Way of the Butler]]&lt;br /&gt;
* [[Solo event]]: [[A Sweet Secret]]&lt;br /&gt;
&lt;br /&gt;
Erika appears in her holiday outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Deck the Halls]]&lt;br /&gt;
** [[Shine a Gentle Light]]&lt;br /&gt;
** [[Focus on the Shining Shot!]]&lt;br /&gt;
&lt;br /&gt;
Erika appears in her sygna suit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]:&lt;br /&gt;
** {{DL|Villain Arc|Kanto: Team Rocket Returns}}&lt;br /&gt;
** {{DL|Villain Arc|Sinnoh: Dreaming in Darkness}}&lt;br /&gt;
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}&lt;br /&gt;
* [[Story event]]: [[Let&#039;s Go in Search of Wonder]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Erika and Vileplume====&lt;br /&gt;
* A Day with Erika&lt;br /&gt;
====Erika (Holiday 2020) and Comfey====&lt;br /&gt;
* Holiday Helpers&lt;br /&gt;
* Ornamental Essentials&lt;br /&gt;
* Decoration Disaster?!&lt;br /&gt;
* A Comfey Arrangement&lt;br /&gt;
* The Gift of Joy&lt;br /&gt;
====Sygna Suit Erika and Leafeon====&lt;br /&gt;
* A Day with Sygna Suit Erika&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Erika/Quotes#Pokémon Masters EX|Erika/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Erika Masters Trailer.png|250px|thumb|Erika in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Erika appeared in the [[Pokémon Masters Animated Trailer]], where she, a {{tc|Beauty}}, and a {{tc|Lass}} battled [[Scottie]], {{mas|Brock}}, and {{mas|Rosa}} in a forest. Her group initially had the upper hand until Scottie&#039;s {{p|Pikachu}} used {{m|Thunder}} on their Pokémon, defeating them. Afterwards, Erika awarded him with the {{badge|Tranquilty}} and then joined his group on their {{pkmn|journey}}.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=68&lt;br /&gt;
|trainer=Erika&lt;br /&gt;
|pkmn=Vileplume&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|gender=female&lt;br /&gt;
|img=Erika Vileplume PMT.png&lt;br /&gt;
|epnum=Pokémon Masters Animated Trailer&lt;br /&gt;
|epname=Pokémon Masters Animated Trailer&lt;br /&gt;
|desc={{p|Vileplume}} is Erika&#039;s only known Pokémon. Alongside a {{tc|Beauty}}&#039;s {{p|Lotad}} and a {{tc|Lass}}&#039;s {{p|Whimsicott}}, she battled [[Scottie]]&#039;s {{p|Pikachu}}, [[Brock&#039;s Onix]], and {{mas|Rosa}}&#039;s {{p|Snivy}}. However, Vileplume and her teammates were quickly defeated by Pikachu&#039;s {{m|Thunder}}.&lt;br /&gt;
&lt;br /&gt;
Vileplume&#039;s only known move is {{m|Petal Dance}}.}}&lt;br /&gt;
&lt;br /&gt;
====Voice actors====&lt;br /&gt;
{{vatable|color={{grass color}}|bordercolor={{grass color light}}&lt;br /&gt;
|ja=茅野愛衣 &#039;&#039;Ai Kayano&#039;&#039;&lt;br /&gt;
|en=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Erika===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Erika Vileplume.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Dream Team Maker Erika and Vileplume.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Erika Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Artwork of Erika and Vileplume&amp;lt;br&amp;gt;in Pokémon Masters EX&lt;br /&gt;
| Erika and Vileplume on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Erika&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Celadon Gym}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSErika Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Erika 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Erika EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSErika EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Erika Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Erika Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Erika Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Erika Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Erika (Holiday 2020)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSErika Holiday 2020 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Erika Holiday 2020 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Erika Holiday 2020 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSErika Holiday 2020 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Holiday 2020 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Erika&#039;s sync move mindscape&amp;lt;br&amp;gt;(Holiday 2020)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Erika Holiday 2020 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Erika Holiday 2020 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Erika Holiday 2020 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Erika Holiday 2020 Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Deck the Halls artwork.jpg|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Deck the Halls artwork&amp;lt;br&amp;gt;by Hakuda Tofu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 1-Star Deck the Halls.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 2-Star Deck the Halls.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 3-Star Deck the Halls.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal Jolly Decorator.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Season Greetings 2022.jpg|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Deck the Halls&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Deck the Halls&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Deck the Halls&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Jolly Decorator&lt;br /&gt;
| Season&#039;s Greetings artwork&amp;lt;br&amp;gt;by Touyarokii&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Erika===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSErika Sygna Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Erika Sygna 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Erika Sygna EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSErika Sygna EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Erika Mindscape 2.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Sygna Suit Erika&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Celadon Gym}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Erika Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Erika Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Erika Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Erika Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Nemona sygna suits comic.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 1-Star Spreading Shadows.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 2-Star Spreading Shadows.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 3-Star Spreading Shadows.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal Rocket Launcher.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Spreading Shadows&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Spreading Shadows&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Spreading Shadows&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Rocket Launcher&lt;br /&gt;
| Comic of {{color2|000|Nemona (Masters)|Nemona}} learning about {{color2|000|sygna suit|sygna suits}}&amp;lt;br&amp;gt;by me_Genzo&amp;lt;ref&amp;gt;[https://twitter.com/me_Genzo/status/1689461141452607488 Tweet about illustrating the Nemona comics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Excluding [[Scottie]] and [[Bettie]], Erika was the first Trainer in [[Pokémon Masters EX]] to form more than three playable [[sync pair]]s, as well as the first to form three tech sync pairs.&lt;br /&gt;
* Possibly as a [[List of cross-canon references|reference]] to Sygna Suit Erika, [[Erika]] was revealed to own a Leafeon in the {{pkmn|anime}} episode &#039;&#039;[[JN094|Suffering the Flings and Arrows!]]&#039;&#039;.&lt;br /&gt;
** Notably, in that episode, Erika appears in the outfit she wears in {{game|FireRed and LeafGreen|s}}, which is the same outfit that she wears by default in Pokémon Masters EX.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Erika&#039;s design is based on her appearance in {{game|FireRed and LeafGreen|s}}. Vileplume is Erika&#039;s signature Pokémon in the [[core series]] games, being her highest-level Pokémon in the [[Kanto]]-based games, excluding {{game|Yellow}}. Vileplume&#039;s {{mas|Dex}} entry comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby}}. &lt;br /&gt;
&lt;br /&gt;
Erika uses Tangela during her [[Gym]] battle with the player in the Kanto-based core series games. Tangela&#039;s Dex entry comes from Pokémon Ruby and Sapphire. &lt;br /&gt;
&lt;br /&gt;
Erika does not own a Comfey outside this game. Comfey&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Erika does not own a Leafeon outside this game. Leafeon&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Pour It On!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=お手入れします &#039;&#039;{{tt|O-Teireshimasu|Let Me Tend to That}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我來修整一下 &#039;&#039;{{tt|Wǒ Lái Xiūzhěng Yīxià|Let Me Tend to That}}&#039;&#039;&lt;br /&gt;
|fr=Prépare-toi.&lt;br /&gt;
|de=Ich kümmere mich um dich!&lt;br /&gt;
|it=Rinfreschiamoci!&lt;br /&gt;
|ko=손질해드릴게요 &#039;&#039;{{tt|Sonjilhae Deurilgeyo|Let Me Tend to That}}&#039;&#039;&lt;br /&gt;
|es=¡Arreglo flora!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Nature-Loving Petal Dance&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=しぜんをあいする はなびらのまい &#039;&#039;{{tt|Shizen o Aisuru Hanabira no Mai|Nature-Loving Petal Dance}}&#039;&#039;&lt;br /&gt;
|zh_cmn=熱愛自然之 花瓣舞 &#039;&#039;{{tt|Rè&#039;ài Zìrán zhī Huābànwǔ|Nature-Loving Petal Dance}}&#039;&#039;&lt;br /&gt;
|fr=Voici la fiancée de la nature ! Danse-Fleur !&lt;br /&gt;
|de=Blättertanz der Blumenprinzessin&lt;br /&gt;
|it=Petalodanza della natura&lt;br /&gt;
|ko=자연을 사랑하는 꽃잎댄스 &#039;&#039;{{tt|Jayeoneul Saranghaneun Kkonnip Daenseu|Nature-Loving Petal Dance}}&#039;&#039;&lt;br /&gt;
|es=Danza Pétalo Bucólica&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Tangle with This!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=負けませんわよ &#039;&#039;{{tt|Makemasen wa yo|I Will Not Lose}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我可是不會輸的 &#039;&#039;{{tt|Wǒ kěshì Bùhuì Shū de|I Will Not Lose}}&#039;&#039;&lt;br /&gt;
|fr=Il est clair que je vais gagner !&lt;br /&gt;
|de=Ich werde nicht verlieren!&lt;br /&gt;
|it=Non posso perdere!&lt;br /&gt;
|ko=지지않아요 &#039;&#039;{{tt|Jiji-an-ayo|I Will Not Lose}}&#039;&#039;&lt;br /&gt;
|es=¡No vas a poder vencerme!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Wondrous Rainbow Grass Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=素晴らしくきれいな グラスレイ &#039;&#039;{{tt|Subarashiku Kireina Gurasu Rei|Wondrously Beautiful Grass Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=優秀又漂亮之 草之光線 &#039;&#039;{{tt|Yōuxiù yòu Piàoliang zhī Cǎo zhī Guāngxiàn|Excellent and Beautiful Grass Ray}}&#039;&#039;&lt;br /&gt;
|fr=Quelle beauté ! Laser Plante !&lt;br /&gt;
|de=Pflanzenstrahl des grünen Daumens&lt;br /&gt;
|ko=훌륭하고 예쁜 그래스레이 &#039;&#039;{{tt|Hullyunghago Yeppeun Geuraeseu Rei|Great and Pretty Grass Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Erba di formidabile bellezza&lt;br /&gt;
|es=Rayo Planta Idílico y Hermoso&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Lei Up!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=お花をいけましょう &#039;&#039;{{tt|Ohana o Ikemashou|Let&#039;s Arrange the Flowers}}&#039;&#039;&lt;br /&gt;
|zh_cmn=一起來插花吧 &#039;&#039;{{tt|Yīqǐ lái Chāhuā ba|Let&#039;s Arrange the Flowers}}&#039;&#039;&lt;br /&gt;
|fr=Protection florale !&lt;br /&gt;
|de=Lasst uns Blumen pflücken!&lt;br /&gt;
|it=Composizione floreale&lt;br /&gt;
|ko=꽃을꽂아볼까요 &#039;&#039;{{tt|Kkoch-eulkkoj-abolkkayo|Let&#039;s Arrange the Flowers}}&#039;&#039;&lt;br /&gt;
|es=¡Dejad que os haga un arreglo!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Merry and Bright Dazzling Gleam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=しあわせの花咲く マジカルシャイン &#039;&#039;{{tt|Shiawase no Hanasaku Majikaru Shain|Blissful Blossoms Magical Shine}}&#039;&#039;&lt;br /&gt;
|zh_cmn=綻放幸福花朵之 魔法閃耀 &#039;&#039;{{tt|Zhànfàng Xìngfú Huāduǒ zhī Mófǎ Shǎnyào|Blooming Flowers of Happiness Magical Shine}}&#039;&#039;&lt;br /&gt;
|fr=Les fleurs du bonheur, Éclat Magique !&lt;br /&gt;
|de=Zauberschein des blühenden Glücks&lt;br /&gt;
|it=Magibrillio floreale gioioso&lt;br /&gt;
|ko=행복의 꽃이 피는 매지컬샤인 &#039;&#039;{{tt|Haengbog-ui Kkoch-i Pineun Maejikeol Syain|Blooming Flowers of Happiness Magical Shine}}&#039;&#039;&lt;br /&gt;
|es=Brillo Mágico de la Floración Alegre&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Soak Up the Sun!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=いいお天気ですわ &#039;&#039;{{tt|Ii Otenki desu wa|What Lovely Weather}}&#039;&#039;&lt;br /&gt;
|zh_cmn=天氣真好呢 &#039;&#039;{{tt|Tiānqì Zhēn Hǎo ne|What Lovely Weather}}&#039;&#039;&lt;br /&gt;
|fr=Qu&#039;il fait beau !&lt;br /&gt;
|de=Schönes Wetter, nicht?&lt;br /&gt;
|it=Che tempo splendido!&lt;br /&gt;
|ko=좋은날씨네요 &#039;&#039;{{tt|Jo-eunnalssineyo|What Lovely Weather}}&#039;&#039;&lt;br /&gt;
|es=¡Qué día tan radiante!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Sunny Snooze Leaf Blade&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=お昼寝日和な リーフブレード &#039;&#039;{{tt|O-Hirune-Biyori-na Rīfu Burēdo|Prime Napping Weather Leaf Blade}}&#039;&#039;&lt;br /&gt;
|zh_cmn=適合午睡的好日子之 葉刃 &#039;&#039;{{tt|Shìhé Wǔshuì de Hǎorìzǐ zhī Yèrèn|Prime Napping Weather Leaf Blade}}&#039;&#039;&lt;br /&gt;
|fr=Un temps à faire la sieste ! Lame Feuille !&lt;br /&gt;
|de=Laubklinge der grünen Träume&lt;br /&gt;
|it=Fendifoglia sdraiato al sole&lt;br /&gt;
|ko=낮잠 자기 좋은 날의 리프블레이드 &#039;&#039;{{tt|Natjam Jagi Jo-eun Nar-ui Ripeu Beulleideu|Prime Napping Weather Leaf Blade}}&#039;&#039;&lt;br /&gt;
|es=Hoja Aguda de la Siesta bajo el Sol&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|grass}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Pasio League}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Grass-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erika#Pokémon Masters EX]]&lt;br /&gt;
[[es:Erika (Masters EX)]]&lt;br /&gt;
[[it:Erika (Masters EX)]]&lt;br /&gt;
[[ja:エリカ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:莉佳#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lt._Surge_(Masters)&amp;diff=4028579</id>
		<title>Lt. Surge (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lt._Surge_(Masters)&amp;diff=4028579"/>
		<updated>2024-06-12T19:58:37Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Lt. Surge&lt;br /&gt;
|jname=マチス&lt;br /&gt;
|jtrans=Matisse&lt;br /&gt;
|image=Spr Masters Lt Surge.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lt. Surge&#039;s model&lt;br /&gt;
|num=4&lt;br /&gt;
|enva=Patrick Seitz&amp;lt;ref name=&amp;quot;Patrick Seitz&amp;quot;&amp;gt;[https://imgur.com/a/aQNwqDv Email from Patrick Seitz]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Taketora&amp;lt;ref name=&amp;quot;Taketora&amp;quot;&amp;gt;[https://twitter.com/nindori/status/1423539371244883972 Nintendo DREAM on Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This cautious Electric-type [[Gym Leader]] sets a lot of traps in [[Vermilion Gym|his Gym]]. He excels at {{status|Paralysis|paralyzing}} his opponents in battle.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lt. Surge&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マチス&#039;&#039;&#039; &#039;&#039;Matisse&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Lt. Surge|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{p|Voltorb}} and its evolved form, {{p|Electrode}}. This sync pair was first made available since the game release. This pair could be raised to {{6EX}} beginning on March 25, 2023.&lt;br /&gt;
&lt;br /&gt;
Lt. Surge also forms a sync pair with his {{TP|Lt. Surge|Raichu}}. This sync pair was first made available on May 31, 2021. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Voltorb}}&lt;br /&gt;
{{anchor|Electrode}}&lt;br /&gt;
==Voltorb → Electrode==&lt;br /&gt;
Voltorb can evolve into Electrode once it has reached level 30 through its sync pair story &#039;&#039;Voltorb&#039;s Evolution&#039;&#039;.&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Voltorb&lt;br /&gt;
|ndex=0100&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=3EX&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Voltorb was first sighted at a company that manufactures Poké Balls. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery.&lt;br /&gt;
|hp=518|atk=162|def=159|spatk=224|spdef=159|spe=472&lt;br /&gt;
|hp2=638|atk2=222|def2=219|spatk2=284|spdef2=219|spe2=532&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Electrode&lt;br /&gt;
|ndex=0101&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=3EX&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.&lt;br /&gt;
|hp=533|atk=165|def=162|spatk=228|spdef=162|spe=482&lt;br /&gt;
|hp2=653|atk2=225|def2=222|spatk2=288|spdef2=222|spe2=542&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lt. Surge is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Lt. Surge&#039;s Voltorb uses Electric Sync Beam as its [[sync move]]. Upon evolution, Electrode learns the upgraded Surging Charge Beam.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunderbolt}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Eerie Impulse}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Sp. Atk by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|A Surge of Power!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk and evasiveness by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Electric Sync Beam&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Surging {{mcolor|Charge Beam|000}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s Sp. Atk has been lowered, the greater the power of this move.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Last Word&lt;br /&gt;
|The Pokémon uses {{m|Explosion}} immediately before fainting.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Electric-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sunglasses Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Body Builder Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skills|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lt. Surge and Electrode&#039;s [[sync grid]] is an expanded grid, made available on December 25, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +3&lt;br /&gt;
| Thunderbolt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +3&lt;br /&gt;
| Thunderbolt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +3&lt;br /&gt;
| Thunderbolt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +3&lt;br /&gt;
| Thunderbolt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +3&lt;br /&gt;
| Thunderbolt: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eerie Impulse: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eerie Impulse: Charging Infliction 1&lt;br /&gt;
| Charges the user’s move gauge by 1 when its Pokémon uses a status move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed: Pep Rally 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A Surge of Power!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A Surge of Power!: Barricade 1&lt;br /&gt;
| Raises the user’s Sp. Def by 1 stat rank when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haste&lt;br /&gt;
| Speed cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Cling 2&lt;br /&gt;
| Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Shock 3&lt;br /&gt;
| Powers up the user’s sync move when the target is paralyzed.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fail Forward 1&lt;br /&gt;
| Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Induction 3&lt;br /&gt;
| Powers up the user’s moves when the terrain is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shock Recovery 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Turbo Charge 2&lt;br /&gt;
| Quickly charges the move gauge when the field is Electric Terrain.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Tempo&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trip Up 9&lt;br /&gt;
| Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hostile Environment 4&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overpower&lt;br /&gt;
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Devastation&lt;br /&gt;
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surging Charge Beam: Power +25&lt;br /&gt;
| Surging Charge Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Surging Charge Beam: Power +25&lt;br /&gt;
| Surging Charge Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raichu==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Raichu&lt;br /&gt;
|namelink=Lt. Surge&#039;s Raichu&lt;br /&gt;
|ndex=0026&lt;br /&gt;
|type=Electric&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.&lt;br /&gt;
|hp=554|atk=241|def=228|spatk=173|spdef=202|spe=337&lt;br /&gt;
|hp2=634|atk2=281|def2=268|spatk2=213|spdef2=242|spe2=377&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Lt. Surge and Raichu can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on May 27, 2021.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Wave}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Punch}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ten-hut!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense of all allied sync pairs by one stat rank. Raises the critical-hit rate of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Zap-tastic Electric Beam&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Posthaste 4&lt;br /&gt;
|Has a chance (50%) of raising the user&#039;s Speed by two stat ranks when the user is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lithe&lt;br /&gt;
|Prevents the Pokémon from getting paralyzed.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sunglasses Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Body Builder Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Lt. Surge and Raichu&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; width:70%; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Wave: Accuracy +10&lt;br /&gt;
| Thunder Wave: Accuracy ↑ +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Wave: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Punch: Power +2&lt;br /&gt;
| Thunder Punch: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Punch: Power +2&lt;br /&gt;
| Thunder Punch: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Punch: Power +2&lt;br /&gt;
| Thunder Punch: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Punch: Power +2&lt;br /&gt;
| Thunder Punch: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Punch: Power +2&lt;br /&gt;
| Thunder Punch: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Punch: Power +2&lt;br /&gt;
| Thunder Punch: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Punch: Move Gauge Refresh 1&lt;br /&gt;
| Has a chance (20%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Punch: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Punch: Fast-Track 3&lt;br /&gt;
| Has a chance (40%) of raising the Pokémon&#039;s Speed by one stat rank after it uses a move.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ten-hut!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ten-hut!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tighten Up 1&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Sp. Def by one stat rank when the user is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 1&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Defense by one stat rank when the user is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| If the Pokémon enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Cure&lt;br /&gt;
| Removes all status conditions from the user after using a sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synchro Healing 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Fast-Track 4&lt;br /&gt;
| Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zap-tastic Electric Beam: Power +25&lt;br /&gt;
| Zap-tastic Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zap-tastic Electric Beam: Power +25&lt;br /&gt;
| Zap-tastic Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Lt. Surge and Electrode can be battled against in:&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Tech Course}} (prior to 1.12.0 update)&lt;br /&gt;
* Training area: {{DL|Training area|Cap-Unlock Area|Tech Drill 1}} (since 1.12.0 update)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 14 to 28, 2021)&lt;br /&gt;
* Training area: Field Drill 1 (since August 16, 2023)&lt;br /&gt;
&lt;br /&gt;
Lt. Surge and Raichu can be battled against in:&lt;br /&gt;
* [[Special battle event]]: {{DL|Special battle event|Four Trials}} (July 16 to 30, 2022)&lt;br /&gt;
&lt;br /&gt;
Lt. Surge has also been shown to pair alongside {{p|Magneton}} and can be battled against in:&lt;br /&gt;
* [[High score event]]: {{DL|High score event|Electric-Type Masters}} (September 14 to 27, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Lt. Surge appears in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Kanto: Team Rocket Returns}}&lt;br /&gt;
* [[Prestige event]]: {{DL|Prestige event|Battle Buffet Bash}}&lt;br /&gt;
* [[Costume event]]: [[Poké War Games]]&lt;br /&gt;
* [[Solo event]]: [[A Pasio Spectacle]]&lt;br /&gt;
* [[Story event]]: [[Galar&#039;s Poké Ball Enthusiast]]&lt;br /&gt;
* Sync pair story: A Day with {{DL|Red (Masters)|Pikachu|Sygna Suit Red (Thunderbolt)}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Lt. Surge and Voltorb====&lt;br /&gt;
* A Day with Lt. Surge&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{electric color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{electric color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background-color:#{{electric color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{electric color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color:#{{electric color light}}; {{roundytr|5px}}&amp;quot; | First-Time Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Voltorb&#039;s Evolution&lt;br /&gt;
| [[File:VSMarshal Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Marshal}}&lt;br /&gt;
| [[File:Masters534.png|80px]]&amp;lt;br&amp;gt;{{p|Conkeldurr}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:PsychicIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Shard.png|40px]]Evolution Shard ×5&lt;br /&gt;
| Voltorb evolves into Electrode&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Lt. Surge/Quotes#Pokémon Masters EX|Lt. Surge/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Dream Team Maker Lt Surge and Voltorb.png|x180px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Lt Surge Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Lt. Surge and Voltorb on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Lt. Surge&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Vermilion Gym}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Lt Surge 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSLt Surge Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Lt Surge EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSLt Surge EX Masters.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Lt. Surge Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Lt. Surge Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Lt. Surge Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Lt. Surge Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
Lt. Surge&#039;s design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Lt. Surge uses Voltorb during his [[Gym]] battle with the {{player}} in the [[Kanto]]-based [[core series]] games, while doing the same with Electrode in the [[Johto]]-based core series games. Voltorb and Electrode&#039;s Dex entries come from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby}}.&lt;br /&gt;
&lt;br /&gt;
{{TP|Lt. Surge|Raichu}} is Lt. Surge&#039;s signature Pokémon in the core series games, with it being his highest-level Pokémon in the Kanto-based games. Raichu&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;A Surge of Power!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=エレクトリック！ &#039;&#039;{{tt|Erekutorikku!|Electric!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=電力十足！ &#039;&#039;{{tt|Diànlì Shízú!|Electrifying!}}&#039;&#039;&lt;br /&gt;
|fr=Chargés à bloc !&lt;br /&gt;
|de=Gleich schlägt der Blitz ein!&lt;br /&gt;
|it=Electric!&lt;br /&gt;
|ko=일렉트릭! &#039;&#039;{{tt|Illekteurik!|Electric!}}&#039;&#039;&lt;br /&gt;
|es=¡Alto voltaje!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Surging Charge Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=イナズマタクティクス チャージビーム &#039;&#039;{{tt|Inazuma Takutikusu Chāji Bīmu|Lightning Tactics Charge Beam}}&#039;&#039;&lt;br /&gt;
|zh_cmn=閃電戰略之 充電光束 &#039;&#039;{{tt|Shǎndiàn Zhànlüè zhī Chōngdiàn Guāngshù|Lightning Tactics Charge Beam}}&#039;&#039;&lt;br /&gt;
|fr=Comme à l&#039;entraînement ! Rayon Chargé !&lt;br /&gt;
|de=Ladestrahl der blitzschnellen Taktik&lt;br /&gt;
|it=Raggioscossa very shocking&lt;br /&gt;
|ko=라이트닝 택틱스 차지빔 &#039;&#039;{{tt|Raiteuning Taektikseu Chaji Bim|Lightning Tactics Charge Beam}}&#039;&#039;&lt;br /&gt;
|es=Rayo Carga Táctico&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Ten-hut!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=ビリビリ　ネー！ &#039;&#039;{{tt|Biribiri Nē!|It&#039;s Shocking!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=令人麻麻滴！ &#039;&#039;{{tt|Lìng Rén Mámádī!|It&#039;s Shocking!}}&#039;&#039;&lt;br /&gt;
|fr=On va vibrating !&lt;br /&gt;
|de=Ich grille dich!&lt;br /&gt;
|it=Prenderete la scossa!&lt;br /&gt;
|ko=찌릿찌릿입니다~! &#039;&#039;{{tt|Jjiritjjirisimnida~!!|It&#039;s Shocking!}}&#039;&#039;&lt;br /&gt;
|es=¡Te electrizaré a base de bien!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Zap-tastic Electric Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=ビリビリシビレる エレクトリックレイ &#039;&#039;{{tt|Biribiri Shibireru Erekutorikku Rei|Shocking Electric Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=電得麻麻滴之 電之光線 &#039;&#039;{{tt|Diàn dé Mámá-dī zhī Diàn-zhī Guāngxiàn|Shocking Electric Ray}}&#039;&#039;&lt;br /&gt;
|fr=Mister Survolté ! Laser Électrik !&lt;br /&gt;
|de=Elektrostrahl des Majors&lt;br /&gt;
|ko=찌릿찌릿 저리는 일렉트릭레이 &#039;&#039;{{tt|Jjiritjjirit Jeorineun Illekteurik Rei|Shocking Electric Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Elettro che dà lo shock&lt;br /&gt;
|es=Rayo Eléctrico del Choque y la Conmoción&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{masterscharacters|electric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Electric-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Major Bob#Pokémon Masters EX]]&lt;br /&gt;
[[es:Teniente Surge (Masters EX)]]&lt;br /&gt;
[[it:Lt. Surge (Masters EX)]]&lt;br /&gt;
[[ja:マチス (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:馬志士#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Diantha_(Masters)&amp;diff=4028578</id>
		<title>Diantha (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Diantha_(Masters)&amp;diff=4028578"/>
		<updated>2024-06-12T19:58:01Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=fairy&lt;br /&gt;
|name=Diantha&lt;br /&gt;
|jname=カルネ&lt;br /&gt;
|jtrans=Carne&lt;br /&gt;
|image=Spr Masters Diantha.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Diantha&#039;s model&lt;br /&gt;
|num=120&lt;br /&gt;
|enva=Antonia Flynn&amp;lt;ref name=&amp;quot;Antonia Flynn&amp;quot;&amp;gt;[https://64.media.tumblr.com/a5a15168318a12da622f37a0b5870e15/ac58d5b33189eeec-35/s640x960/5c1d300736c0cf7a558f25f269c6c4f6441ed59e.png Email from Antonia Flynn]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Aya Hisakawa&amp;lt;ref name=&amp;quot;Aya Hisakawa&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=s8RNydJdkw4 Pokémon Official Youtube channel]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Diantha is the [[Kalos]] {{pkmn|Champion}} and also a famous actress. She&#039;s quite friendly and loves striking up conversations with skilled Trainers. She can often be found in cafés.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Diantha&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カルネ&#039;&#039;&#039; &#039;&#039;Carne&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Diantha|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{TP|Diantha|Gardevoir}}, which is capable of [[Mega Evolution|Mega Evolving]]. The sync pair can be obtained through a limited Poké Fair [[sync pair scout]], and was first available on March 31, 2021. The pair&#039;s potential can be upgraded to {{6EX}}, which unlocks Diantha&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
Diantha is also available in her special costume, partnered alongside {{p|Keldeo}}. The sync pair can be obtained through a limited [[sync pair scout]] and was first available on October 29, 2021. The pair&#039;s potential can be upgraded to {{6EX}} from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
Diantha in her [[sygna suit]] forms a sync pair with her {{Shiny}} {{p|Diancie}}, which is capable of Mega Evolving. The sync pair can be obtained through a limited Poké Fair sync pair scout, and was first available on January 12, 2023. This pair can also be upgraded to {{6EX}} since its release.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Gardevoir}}&lt;br /&gt;
==Gardevoir==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 06004, which allows &amp;quot;Battle! (Diantha) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Gardevoir&lt;br /&gt;
|namelink=Diantha&#039;s Gardevoir&lt;br /&gt;
|name2=Mega Gardevoir&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex=0282&lt;br /&gt;
|ndex2=0282M&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ghost&lt;br /&gt;
|description=Gardevoir has the ability to read the future. If it senses impending danger to its Trainer, this Pokémon is said to unleash its psychokinetic energy at full power.&lt;br /&gt;
|hp=694|atk=224|def=187|spatk=390|spdef=137|spe=268&lt;br /&gt;
|hp2=794|atk2=264|def2=227|spatk2=430|spdef2=177|spe2=308&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=694|atk3=224|def3=187|spatk3=467|spdef3=164|spe3=268&lt;br /&gt;
|hp4=794|atk4=264|def4=227|spatk4=515|spdef4=212|spe4=308&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Diantha is exclusive to Poké Fair scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Diantha Poké Fair Scout (March 31 to April 22, 2021)&lt;br /&gt;
* Diantha and {{mas|Iris}} Poké Fair Scout (November 9 to 23, 2021)&lt;br /&gt;
* Diantha, {{mas|Ingo}}, and {{mas|Red}} Poké Fair Scout (March 24 to April 7, 2022)&lt;br /&gt;
* {{tt|5★-Select Poké Fair Scout ×25|Available using paid gems only}} (August 31 to October 3, 2022)&lt;br /&gt;
* Type-Specific Poké Fair Scout (January 19 to February 9, 2023)&lt;br /&gt;
* Triple Feature Poké Fair Scout B (February 27 to March 27, 2023)&lt;br /&gt;
* Ingo, Red, and Diantha Poké Fair Scout (August 12 to 26, 2023)&lt;br /&gt;
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)&lt;br /&gt;
* {{tt|5★-Select Poké Fair Scout ×15 (A)|Available using paid gems only}} (December 31, 2023 to January 31, 2024)&lt;br /&gt;
* 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024)&lt;br /&gt;
* {{tt|5★-Select Poké Fair Scout ×15 (B)|Available using paid gems only}} (February 28 to March 26, 2024)&lt;br /&gt;
&lt;br /&gt;
Diantha could also be scouted in the 5★ Champion Select Ticket Scout available from February 27 to April 3, 2023, which players could receive one ticket for as a log-in bonus.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dazzling Gleam}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|75&lt;br /&gt;
|90&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moonblast}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|147&lt;br /&gt;
|175&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of lowering the target&#039;s Sp. Atk. by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Time to Shine!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk and Sp. Def by two stat ranks. If the user&#039;s Gardevoir has Mega Evolved, also charges the user&#039;s move gauge by three.&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Master Thespian {{mcolor|Moonblast|000}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Gardevoir until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hit the Gas 5&lt;br /&gt;
|Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Propulsion 1&lt;br /&gt;
|Has a chance (20%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mutually Assured&lt;br /&gt;
|Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent&#039;s move, the same status condition is also applied to that opponent.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fairy Power 5&lt;br /&gt;
|Powers up the user&#039;s Fairy-type moves.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fairy Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Fairy-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kalos Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Grown Woman Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Diantha and Gardevoir&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on January 19, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +3&lt;br /&gt;
| Dazzling Gleam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +3&lt;br /&gt;
| Dazzling Gleam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +3&lt;br /&gt;
| Dazzling Gleam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +3&lt;br /&gt;
| Dazzling Gleam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +3&lt;br /&gt;
| Dazzling Gleam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Superduper Effective 1&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Time to Shine!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Time to Shine!: Fleet Feet 1&lt;br /&gt;
| Raises the user&#039;s Speed by one stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Time to Shine!: Propulsion 9&lt;br /&gt;
| Reduces the user’s sync move countdown by one when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speedy Entry 1&lt;br /&gt;
| Raises the user’s Speed by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 2&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Devastation&lt;br /&gt;
| The more the target&#039;s Sp. Atk is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Satisfied Snicker 9&lt;br /&gt;
| Lowers the target’s Sp. Atk by 1 stat rank when the user’s attack move against the target is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Recharging Strike 9&lt;br /&gt;
| Charges the user’s move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user’s move gauge by one for each hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Initial Synchro Healing 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Thespian Moonblast: Power +25&lt;br /&gt;
| Master Thespian Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Thespian Moonblast: Power +25&lt;br /&gt;
| Master Thespian Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Thespian Moonblast: Power +25&lt;br /&gt;
| Master Thespian Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Thespian Moonblast: Power +25&lt;br /&gt;
| Master Thespian Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Thespian Moonblast: Power +25&lt;br /&gt;
| Master Thespian Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Thespian Moonblast: Power +25&lt;br /&gt;
| Master Thespian Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Keldeo}}&lt;br /&gt;
==Keldeo (Resolute Form)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fighting&lt;br /&gt;
|name=Diantha (Special Costume)&lt;br /&gt;
|jname=カルネ (スペシャル)&lt;br /&gt;
|jtrans=Carne (Special)&lt;br /&gt;
|image=Spr Masters Diantha Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Diantha&#039;s model (Special Costume)&lt;br /&gt;
|num=120&lt;br /&gt;
|enva=Antonia Flynn&lt;br /&gt;
|java=Aya Hisakawa&lt;br /&gt;
|desc=Diantha is back in a special costume, rallying her team with her professional acting chops. She and Keldeo challenge each other to reach even greater heights.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Keldeo&lt;br /&gt;
|ndex=0647R&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Fighting&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts.&lt;br /&gt;
|hp=624|atk=185|def=177|spatk=434|spdef=177|spe=351&lt;br /&gt;
|hp2=724|atk2=225|def2=217|spatk2=474|spdef2=217|spe2=391&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Diantha (Special Costume) is exclusive to costume scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Diantha Seasonal Scout (October 29 to December 10, 2021)&lt;br /&gt;
* Super Spotlight Costume Scout (September 8 to October 2, 2022)&lt;br /&gt;
* {{tt|5★-Select Costume Scout ×11 B|Available using paid gems only}} (September 12 to 26, 2023)&lt;br /&gt;
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Secret Sword}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Deals damage based on the target&#039;s Defense rather than Sp. Def.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Gauge Boost&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Charges the user&#039;s move gauge by 3.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Aura Sphere}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|Sure hit&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Strike True!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 4 stat ranks. Raises the user&#039;s critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shining Valor Fighting Beam&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Deals damage based on the target&#039;s Defense rather than Sp. Def. The more the user&#039;s Defense is raised, the greater the power of this move.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Armor Leech 9&lt;br /&gt;
|Lowers the target&#039;s Defense by one stat rank and raises the user&#039;s Defense by the same amount when the user&#039;s attack move against the target is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mind Leech 9&lt;br /&gt;
|Lowers the target&#039;s Sp. Def by one stat rank and raises the user&#039;s Sp. Def by the same amount when the user&#039;s attack move against the target is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Speed Leech 9&lt;br /&gt;
|Lowers the target&#039;s Speed by one stat rank and raises the user&#039;s Speed by the same amount when the user&#039;s attack move against the target is successful.&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fighting Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fighting-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kalos Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Grown Woman Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Diantha and Keldeo&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Power +2&lt;br /&gt;
| Secret Sword: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Power +2&lt;br /&gt;
| Secret Sword: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Power +2&lt;br /&gt;
| Secret Sword: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Power +2&lt;br /&gt;
| Secret Sword: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Power +2&lt;br /&gt;
| Secret Sword: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Power +2&lt;br /&gt;
| Secret Sword: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Staggering 2&lt;br /&gt;
| Has a chance (30%) of making the target flinch when the user&#039;s attack move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: MP Refresh 1&lt;br /&gt;
| Has a chance (20%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strike True!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strike True!: Ramp Up 1&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 1 stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grand Entry 1&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tough Cookie&lt;br /&gt;
| The more the user&#039;s Defense is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brute Wits&lt;br /&gt;
| The more the user&#039;s Sp. Def is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Valor Fighting Beam: Power +25&lt;br /&gt;
| Shining Valor Fighting Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Valor Fighting Beam: Power +25&lt;br /&gt;
| Shining Valor Fighting Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Diancie}}&lt;br /&gt;
==Diancie==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 06008, which allows &amp;quot;Decisive Battle! (Diantha) (Pokémon Masters EX Version)&amp;quot; to be played in the Jukebox.&lt;br /&gt;
&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=rock&lt;br /&gt;
|name=Sygna Suit Diantha&lt;br /&gt;
|jname=マジコスカルネ&lt;br /&gt;
|jtrans=Serious Costume Carne&lt;br /&gt;
|image=Spr Masters Diantha Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Diantha&#039;s model&lt;br /&gt;
|num=120&lt;br /&gt;
|enva=Antonia Flynn&lt;br /&gt;
|java=Aya Hisakawa&lt;br /&gt;
|desc=Diantha is back in a sygna suit. She and her Diancie, a [[Mythical Pokémon]] with {{Shiny|rare colors}}, draw out the beauty in one another to shine even brighter.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Diancie&lt;br /&gt;
|name2=Mega Diancie&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex=0719 s&lt;br /&gt;
|ndex2=0719M s&lt;br /&gt;
|shiny=yes&lt;br /&gt;
|type=Rock&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Rock&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Steel&lt;br /&gt;
|description=A sudden transformation of {{p|Carbink}}, its pink, glimmering body is said to be the loveliest sight in the whole world.&lt;br /&gt;
|hp=635|atk=356|def=170|spatk=312|spdef=170|spe=270&lt;br /&gt;
|hp2=735|atk2=396|def2=210|spatk2=352|spdef2=210|spe2=310&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=635|atk3=427|def3=203|spatk3=312|spdef3=170|spe3=270&lt;br /&gt;
|hp4=735|atk4=475|def4=251|spatk4=352|spdef4=210|spe4=310&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Diantha is exclusive to Poké Fair scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Sygna Suit Diantha Poké Fair Scout (January 12 to March 6, 2023)&lt;br /&gt;
* {{tt|5★-Select Poké Fair Scout ×25|Available using paid gems only}} (August 28 to September 28, 2023)&lt;br /&gt;
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)&lt;br /&gt;
* Double Feature Poké Fair Scout (November 24 to December 6, 2023)&lt;br /&gt;
* {{tt|5★-Select Poké Fair Scout ×15 (B)|Available using paid gems only}} (December 31, 2023 to January 31, 2024)&lt;br /&gt;
* 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024)&lt;br /&gt;
* {{tt|5★-Select Poké Fair Scout ×15 (B)|Available using paid gems only}} (February 28 to March 26, 2024)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Rock Tomb}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target’s Speed by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rock Wish&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Turns the field of play’s zone into a Rock Zone. (A Rock Zone powers up Rock-type attacks.)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pink {{m|Diamond Storm}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|163&lt;br /&gt;
|195&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When the field of play’s zone turns into a Rock Zone. Deactivation Condition: When the field of play’s zone is no longer a Rock Zone.&amp;lt;br&amp;gt;Lowers the target’s Defense by 2 stat ranks. Raises the Defense of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|The Curtain Rises!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Reduces the user’s sync move countdown by 1. When the user’s Defense is raised, raises the user’s Sp. Def by the same amount. Applies the Gradual Healing effect to the user. If the user’s Diancie has Mega Evolved, also grants all of the following effects: Reduces the user’s sync move countdown by 1. Increases the user’s Physical Moves ↑ Next effect by 2 ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Noble Beauty {{mcolor|Diamond Storm|000}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Diancie until the end of battle. This attack’s power increases when the zone is a Rock Zone.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Trip Wire 2&lt;br /&gt;
|Lowers the Speed of all opposing sync pairs by 2 stat ranks when the user enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Honing Hit 9&lt;br /&gt;
|Grants all of the following effects when the user’s move is successful: Raises the user’s Attack by 2 stat ranks. Raises the user’s critical-hit rate by 1 stat rank.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Unbending&lt;br /&gt;
|The Defense cannot be lowered for all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Rock Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Rock-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Kalos Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Diantha and Diancie is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +4&lt;br /&gt;
| Rock Tomb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +4&lt;br /&gt;
| Rock Tomb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +4&lt;br /&gt;
| Rock Tomb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +4&lt;br /&gt;
| Rock Tomb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +4&lt;br /&gt;
| Rock Tomb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Trip Twice 9&lt;br /&gt;
| Lowers the target’s Speed by 2 stat ranks when the user’s attack move against the target is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pink Diamond Storm: Power +3&lt;br /&gt;
| Pink Diamond Storm: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pink Diamond Storm: Power +3&lt;br /&gt;
| Pink Diamond Storm: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pink Diamond Storm: Power +3&lt;br /&gt;
| Pink Diamond Storm: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pink Diamond Storm: Power +3&lt;br /&gt;
| Pink Diamond Storm: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pink Diamond Storm: Power +3&lt;br /&gt;
| Pink Diamond Storm: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Wish: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Wish: Initial Propulsion 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user’s move is successful each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| The Curtain Rises!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| The Curtain Rises!: Catalytic Kick 9&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trip Wire 1&lt;br /&gt;
| Lowers the Speed of all opposing sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soothing Sand 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action during a sandstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithic Healing 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action when the zone is a Rock Zone.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sands of Time 2&lt;br /&gt;
| Quickly charges the move gauge during a sandstorm.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Zone Status Immunity&lt;br /&gt;
| Status conditions cannot be inflicted on the user when the zone is a Rock Zone.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scholar&#039;s Sync (Sp. Def) 5&lt;br /&gt;
| Powers up the user’s sync move when its Sp. Def is raised.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Fortress&lt;br /&gt;
| The user’s stats cannot be lowered during a sandstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithic Acceleration 3&lt;br /&gt;
| Quickly charges the move gauge when the zone is a Rock Zone.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tough Cookie&lt;br /&gt;
| The more the user’s Defense is raised, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cakewalk&lt;br /&gt;
| The more the target’s Speed is lowered, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sharp Entry 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Zone Extension 3&lt;br /&gt;
| Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Noble Beauty Diamond Storm: Power +25&lt;br /&gt;
| Noble Beauty Diamond Storm: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Noble Beauty Diamond Storm: Power +25&lt;br /&gt;
| Noble Beauty Diamond Storm: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Pokémon==&lt;br /&gt;
===On hand===&lt;br /&gt;
Diantha is shown using {{p|Aurorus}} to battle {{mas|Leon}}&#039;s {{TP|Leon|Charizard}} in the [[Sweet Shenanigans]] [[story event]].&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Diantha|Aurorus|Masters0699.png|rock|ice|size=100px|link=no}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Diantha and Gardevoir can be battled against in:&lt;br /&gt;
* [[Champion Stadium]]: [[Kalos Challenge]], Hard Lv. 1 ({{type|Poison}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 10 to 28, 2021)&lt;br /&gt;
* [[Story event]]: [[Melancholy Wally]] (September 28 to October 17, 2022; July 26 to August 9, 2023)&lt;br /&gt;
* Daily Type Rotation: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (as a side foe; August 9 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
Diantha (Special Costume) and Keldeo can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Costume event]]: [[Guzma&#039;s Battle Prep]] (October 29 to December 10, 2021)&lt;br /&gt;
* Costume event: [[Battle Prep]] (September 8 to October 3, 2022)&lt;br /&gt;
* Costume event: [[Infamous Pokéstar Villains]] (April 30 to May 17, 2024)&lt;br /&gt;
&lt;br /&gt;
Diantha has also been shown to pair alongside the following Pokémon and can be battled against in:&lt;br /&gt;
* {{p|Aurorus}}&lt;br /&gt;
** Champion Stadium: {{mas|Victory Road}} (as a side foe)&lt;br /&gt;
** Champion Stadium: Kalos Challenge, Hard Lv. 1 ({{type|Steel}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
** Story event: [[Sweet Shenanigans]] (January 31 to February 19, 2022; February 6 to 23, 2023)&lt;br /&gt;
** [[Extreme battle event]]: {{DL|Extreme battle event|Let Your Heart Shine!}} (December 2 to 19, 2022)&lt;br /&gt;
* {{p|Hawlucha}}&lt;br /&gt;
** Champion Stadium: Kalos Challenge, Hard Lv. 1 ({{type|Flying}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* {{p|Tyrantrum}}&lt;br /&gt;
** Champion Stadium: Kalos Challenge, Hard Lv. 1 ({{type|Ground}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Diantha appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Champion Stadium]]: {{mas|Victory Road}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Shining Heart of Dragons]]&lt;br /&gt;
** [[Sweet Shenanigans]]&lt;br /&gt;
** [[Melancholy Wally]]&lt;br /&gt;
* [[Neo Champions]]:&lt;br /&gt;
** [[Leaders of a New Era]]&lt;br /&gt;
** [[Honing One&#039;s Love]]&lt;br /&gt;
* [[Costume event]]: [[Infamous Pokéstar Villains]]&lt;br /&gt;
&lt;br /&gt;
Diantha appears in her special costume in the following story areas:&lt;br /&gt;
* [[Costume event]]s: &lt;br /&gt;
** [[Poké War Games]]&lt;br /&gt;
** [[Diantha&#039;s Battle Prep]]&lt;br /&gt;
** [[Guzma&#039;s Battle Prep]]&lt;br /&gt;
** [[Infamous Pokéstar Villains]]&lt;br /&gt;
&lt;br /&gt;
Diantha appears in her sygna suit in the following story areas:&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Kalos: Team Flare Flares Up}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Diantha and Gardevoir====&lt;br /&gt;
* A Day with Diantha&lt;br /&gt;
====Diantha (Special Costume) and Keldeo====&lt;br /&gt;
* A Knight&#039;s Duel&lt;br /&gt;
* The Role of Lady Diantha&lt;br /&gt;
====Sygna Suit Diantha and Diancie====&lt;br /&gt;
* A Day with Sygna Suit Diantha&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Diantha/Quotes#Pokémon Masters EX|Diantha/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Diantha===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Diantha Gardevoir artwork.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Diantha Mindscape.png|x200px]]&lt;br /&gt;
| rowspan=5 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Title Screen artwork.png|x350px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Key artwork of Diantha and Gardevoir by {{color2|000|Ken Sugimori}}&lt;br /&gt;
| colspan=2 | Diantha&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Pokémon League (Kalos)#Radiant Chamber|Pokémon League, Radiant Chamber}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Diantha 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSDiantha Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Diantha EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSDiantha EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Diantha Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Diantha Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Diantha Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Diantha Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Title screen artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Pokémon Masters artwork.png|x300px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Victory Road artwork.jpg|x300px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Key art from Pokémon Masters&lt;br /&gt;
| colspan=2 | Victory Road artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diantha (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Spr Masters Diantha Special Costume 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:VSDiantha Special Costume Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Spr Masters Diantha Special Costume EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:VSDiantha Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Diantha Hilda Special Costume Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| Diantha&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Battle Villa}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Diantha Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Diantha Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Diantha Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Diantha Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Poke War Games Artwork.jpeg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal 1-Star Team Diantha and Hilda.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal 2-Star Team Diantha and Hilda.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal 3-Star Team Diantha and Hilda.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal Gals of Gallantry.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Team Diantha &amp;amp; Hilda&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Team Diantha &amp;amp; Hilda&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Team Diantha &amp;amp; Hilda&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Gals of Gallantry&lt;br /&gt;
| {{color2|000|Poké War Games}} artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Diantha===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Spr Masters Diantha Sygna 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:VSDiantha Sygna Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Spr Masters Diantha Sygna EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:VSDiantha Sygna EX Masters.png|x120px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Diantha Sygna Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model (Normal colors)&lt;br /&gt;
| VS model (Normal colors)&lt;br /&gt;
| 6★ model (EX colors)&lt;br /&gt;
| VS model (EX colors)&lt;br /&gt;
| colspan=2 | Diantha&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Pokémon League (Kalos)#Radiant Chamber|Pokémon League, Radiant Chamber}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Diantha Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Diantha Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Diantha Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Diantha Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Villain Arc Kalos Part 1 artwork.png|x250px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Villain Arc Kalos Part 2 artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal 1-Star Battle Friends from Kalos.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal 2-Star Battle Friends from Kalos.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal 3-Star Battle Friends from Kalos.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal A Shining Heart.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Battle! Friends from Kalos&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Battle! Friends from Kalos&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Battle! Friends from Kalos&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;A Shining Heart&lt;br /&gt;
| Artwork of the Kalos chapter of the {{color2|FFF|Villain Arc}}&amp;lt;br&amp;gt;(Part 1) by {{color2|FFF|Hitoshi Ariga}}&amp;lt;ref name=ArigaKalosMasters&amp;gt;[https://twitter.com/ariga_megamix/status/1633391363587981314 Tweet about illustrating the Kalos Villain Arc title screen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Artwork of the Kalos chapter of the {{color2|FFF|Villain Arc}}&amp;lt;br&amp;gt;(Part 2) by {{color2|FFF|Hitoshi Ariga}}&amp;lt;ref name=ArigaKalosMasters/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The color palette of Diantha&#039;s EX syle is likely a reference to {{Shiny}} Mega Gardevoir.&lt;br /&gt;
* Diantha &amp;amp; Gardevoir have appeared on the game&#039;s title screen since its launch on August 29, 2019. Despite this, they were not able to be scouted until March 31, 2021, 580 days later. They were the last sync pair appearing on the title screen to be made available for scouting.&lt;br /&gt;
* Diantha &amp;amp; Gardevoir were the first fair-exclusive {{type|Fairy}} sync pair.&lt;br /&gt;
* Special Costume Diantha bears a heavy resemblance to Artoria Pendragon from the {{wp|Fate/stay night}} visual novel.&lt;br /&gt;
* [[Sygna suit|Sygna Suit]] Diantha &amp;amp; Diancie are the only sync pair with a Shiny [[Mythical Pokémon]].&lt;br /&gt;
* All versions of Diantha use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Calem}}, {{mas|Serena}}, and {{mas|Cynthia}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Diantha&#039;s design is based on her appearance in {{g|X and Y}}. {{TP|Diantha|Gardevoir}} is Diantha&#039;s signature Pokémon in the [[core series]] games, where it is also capable of [[Mega Evolution|Mega Evolving]]. Gardevoir&#039;s {{mas|Dex}} entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby}}.&lt;br /&gt;
&lt;br /&gt;
Diantha does not own a Keldeo outside this game. Keldeo&#039;s Dex entry comes from {{game|Black and White|s|Pokémon White}}.&lt;br /&gt;
&lt;br /&gt;
Diantha does not own a Diancie outside this game. Diancie&#039;s Dex entry comes from Pokémon X.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Time to Shine!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=輝きみせちゃおう！ &#039;&#039;{{tt|Kagayakimisechaō!|I&#039;ll Dazzle You!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=耀眼給你看！ &#039;&#039;{{tt|Yàoyǎn Gěi Nǐ Kàn!|I&#039;ll Dazzle You!}}&#039;&#039;&lt;br /&gt;
|fr=L&#039;éclat des stars !&lt;br /&gt;
|de=Zeit zu glänzen!&lt;br /&gt;
|ko=빛나는능력을보여드리죠! &#039;&#039;{{tt|Binnaneun Neungnyeog-eul Boyeodeurijyo!|I&#039;ll Show You Shining Power!}}&#039;&#039;&lt;br /&gt;
|it=Ora o mai più!&lt;br /&gt;
|es=¡Voy a lucirme!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Master Thespian Moonblast&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=心を揺さぶる女優の ムーンフォース &#039;&#039;{{tt|Kokoro o Yusaburu Joyū no Mūn Fōsu|Soul-Stirring Actress&#039;s Moonblast}}&#039;&#039;&lt;br /&gt;
|zh_cmn=打動心弦女演員之 月亮之力 &#039;&#039;{{tt|Dǎdòng Xīnxián Nǚyǎnyuán zhī Yuèliàng-zhī Lì|Soul-Stirring Actress&#039;s Moonblast}}&#039;&#039;&lt;br /&gt;
|fr=Un nouveau rôle ! Pouvoir Lunaire !&lt;br /&gt;
|de=Mondgewalt der Schauspielerin&lt;br /&gt;
|ko=마음을 흔드는 여배우의 문포스 &#039;&#039;{{tt|Ma-eum-eul Heundeuneun Yeobae-u-ui Mun Poseu|Soul-Stirring Actress&#039;s Moonblast}}&#039;&#039;&lt;br /&gt;
|it=Forza Lunare della diva&lt;br /&gt;
|es=Fuerza Lunar Estremecedora&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Strike True!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=気高き魂を！ &#039;&#039;{{tt|Kedakaki Tamashii o!|Noble Soul!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=高潔之魂！ &#039;&#039;{{tt|Gāojié zhī Hún!|Noble Soul!}}&#039;&#039;&lt;br /&gt;
|fr=Esprit noble !&lt;br /&gt;
|de=Mit noblem Geiste!&lt;br /&gt;
|ko=고귀한영혼을! &#039;&#039;{{tt|Gogwihan Yeonghon-eul!!|Noble Soul!}}&#039;&#039;&lt;br /&gt;
|it=Attacchiamo con nobiltà d&#039;animo!&lt;br /&gt;
|es=¡Tamaña gallardía!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Shining Valor Fighting Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=未来と栄光をつかむ ファイティングレイ &#039;&#039;{{tt|Mirai to Eikō o Tsukamu Faitingu Rei|Seize the Future and Glory - Fighting Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=抓住未來與榮耀之 格鬥光線 &#039;&#039;{{tt|Zhuāzhù Wèilái yǔ Róngyào zhī Gédòu Guāngxiàn|Seize the Future and Glory - Fighting Ray}}&#039;&#039;&lt;br /&gt;
|fr=Avenir glorieux ! Laser Combat !&lt;br /&gt;
|de=Wasserstrahl der glorreichen Zukunft&lt;br /&gt;
|ko=미래와 영광을 거머쥐는 파이팅레이 &#039;&#039;{{tt|Mirae-wa Yeonggwang-eul Geomeojwineun Paiting Rei|Seize the Future and Glory - Fighting Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Lotta verso un futuro glorioso&lt;br /&gt;
|es=Rayo Lucha del Futuro Glorioso&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Rock Wish&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=がんせきのねがい &#039;&#039;{{tt|Ganseki no Negai|Rock Wish}}&#039;&#039;&lt;br /&gt;
|zh_cmn=岩石祈願 &#039;&#039;{{tt|Yánshí Qíyuàn|Rock Wish}}&#039;&#039;&lt;br /&gt;
|fr=Souhait Roche&lt;br /&gt;
|de=Gesteinsstärke&lt;br /&gt;
|ko=암석의소원 &#039;&#039;{{tt|Amseog-ui Sowon|Rock Wish}}&#039;&#039;&lt;br /&gt;
|it=Volontà Roccia&lt;br /&gt;
|es=Voluntad Roca&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Pink Diamond Storm&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=ピンクダイヤストーム &#039;&#039;{{tt|Pinku Daiya Sutōmu|Pink Diamond Storm}}&#039;&#039;&lt;br /&gt;
|zh_cmn=粉紅鑽石風暴 &#039;&#039;{{tt|Fěnhóng Zuànshí Fēngbào|Pink Diamond Storm}}&#039;&#039;&lt;br /&gt;
|fr=Orage Adamantin d&#039;un rose éclatant&amp;lt;br&amp;gt;Orage Adamantin S&lt;br /&gt;
|de=Diamantsturm des Rosarots&amp;lt;br&amp;gt;Diamantsturm S&lt;br /&gt;
|ko=핑크다이아스톰 &#039;&#039;{{tt|Pingkeu Daia Seutom|Pink Diamond Storm}}&#039;&#039;&lt;br /&gt;
|it=Diamantempesta rosa&amp;lt;br&amp;gt;Diamantempesta S&lt;br /&gt;
|es=Tormenta de Diamantes Rosácea&amp;lt;br&amp;gt;Tormenta de Diamantes S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The Curtain Rises!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=幕をあげましょう！ &#039;&#039;{{tt|Maku o Agemashō!|Raise the Curtains!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=揭開序幕吧！ &#039;&#039;{{tt|Jiēkāi Xùmù ba!|Raise the Curtains!}}&#039;&#039;&lt;br /&gt;
|fr=Que le rideau se lève !&lt;br /&gt;
|de=Vorhang auf!&lt;br /&gt;
|ko=막을올려볼까요! &#039;&#039;{{tt|Mag-eul-ollyeobolkkayo!|Raise the Curtains!}}&#039;&#039;&lt;br /&gt;
|it=Si alzi il sipario!&lt;br /&gt;
|es=¡Arriba el telón!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Noble Beauty Diamond Storm&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=世界一美しく気高い ダイヤストーム &#039;&#039;{{tt|Sekaiichi Utsukushiku Kedakai Daiya Sutōmu|World&#039;s Noblest Beauty Diamond Storm}}&#039;&#039;&lt;br /&gt;
|zh_cmn=世界第一美麗高貴之	鑽石風暴	&#039;&#039;{{tt|Shìjiè Dìyī Měilì Gāoguì zhī Zuànshí Fēngbào|World&#039;s Noblest Beauty Diamond Storm}}&#039;&#039;&lt;br /&gt;
|fr=Noble beauté ! Orage Adamantin !&lt;br /&gt;
|de=Diamantsturm der unendlichen Schönheit&lt;br /&gt;
|ko=세계에서 제일 아름답고 고상한 다이아스톰 &#039;&#039;{{tt|Segye-eseo Jeil Areumdapgo Gosanghan Daia Seutom|World&#039;s Noblest Beauty Diamond Storm}}&#039;&#039;&lt;br /&gt;
|it=Diamantempesta di una bellezza sublime&lt;br /&gt;
|es=Tormenta de Diamantes de Inexorable Belleza&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{champions|fairy}}&lt;br /&gt;
{{masterscharacters|fairy}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Trainers with Mythical Pokémon]]&lt;br /&gt;
[[Category:Trainers with Shiny Pokémon]]&lt;br /&gt;
[[Category:Actors]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Diantha#Pokémon Masters EX]]&lt;br /&gt;
[[es:Dianta (Masters EX)]]&lt;br /&gt;
[[it:Diantha (Masters EX)]]&lt;br /&gt;
[[ja:カルネ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:卡露妮#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Brendan_(Masters)&amp;diff=4028576</id>
		<title>Brendan (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Brendan_(Masters)&amp;diff=4028576"/>
		<updated>2024-06-12T19:57:05Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=grass&lt;br /&gt;
|name=Brendan&lt;br /&gt;
|jname=ユウキ&lt;br /&gt;
|jtrans=Yuuki&lt;br /&gt;
|image=Spr Masters Brendan.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Brendan&#039;s model&lt;br /&gt;
|num=18&lt;br /&gt;
|enva=Aleks Le&amp;lt;ref name=&amp;quot;Aleks Le&amp;quot;&amp;gt;[https://twitter.com/alekslevo/status/1166943216865693697 Aleks Le on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Yuko Sanpei]]&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=His goal is to be like his dad, {{mas|Norman}}—a [[Gym Leader]] he really looks up to. He is a bit mischievous, but he is serious about Pokémon battles.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Brendan&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ユウキ&#039;&#039;&#039; &#039;&#039;Yuuki&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the {{ga|Brendan|character of the same name}} in the [[core series]]. He forms a [[sync pair]] with {{p|Treecko}} and its evolutions, {{p|Grovyle}} and {{p|Sceptile}}, with Sceptile being capable of {{mas|Mega Evolution|Mega Evolving}}. This sync pair was first made available since the game release. This pair can be raised to {{6EX}} from December 7, 2020.&lt;br /&gt;
&lt;br /&gt;
Brendan also appears in his [[sygna suit]], partnered alongside {{p|Latios}}, which is capable of {{mas|Mega Evolution|Mega Evolving}}. The pair could be obtained through a limited-time Poké Fair [[sync pair scout]] and was first available on July 31, 2022. This pair is also capable of being upgraded to {{6EX}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
===History===&lt;br /&gt;
Brendan has experienced similar events to his [[Brendan (game)|core series counterpart]] as the [[player character]]. Brendan received his [[first partner Pokémon]] from [[Professor Birch]], he also formed a friendship and a rivalry with his daughter {{mas|May}}.&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;You know, I have a friend named May. She&#039;s my best rival!&amp;quot;&amp;lt;/ref&amp;gt; While on his {{pkmn|journey}}, Brendan defeated his farther {{mas|Norman}}, a [[Gym Leader]],&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;My dad&#039;s a Gym Leader, and I&#039;ve battled him before. I won that time.&amp;quot;&amp;lt;/ref&amp;gt; and battle [[Team Magma]] and [[Team Aqua]]. Along his journey Brendan caught a {{p|Treecko}}, {{p|Taillow}},&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;When I was back in the Hoenn region, my Taillow would curl up on my head whenever it got cold.&amp;quot;&amp;lt;/ref&amp;gt; {{p|Zigzagoon}},&amp;lt;ref&amp;gt; Special [[Sword and Shield]] promotional conversation &amp;quot;I traveled with a Zigzagoon back in Hoenn that always came through for me in a pinch.&amp;quot;&amp;lt;/ref&amp;gt; and a {{p|Mightyena}}. Brendan also caught a {{p|Latios}} at [[Southern Island]].&amp;lt;ref&amp;gt; Pokémon Center Conversation &amp;quot;Latios has been with me since we traveled around Hoenn together.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Treecko}}&lt;br /&gt;
{{anchor|Grovyle}}&lt;br /&gt;
{{anchor|Sceptile}}&lt;br /&gt;
{{anchor|Mega Sceptile}}&lt;br /&gt;
&lt;br /&gt;
==Treecko → Grovyle → Sceptile==&lt;br /&gt;
Treecko can evolve into Grovyle once it has reached level 30 through its sync pair story &#039;&#039;Treecko&#039;s Evolution&#039;&#039;, and then into Sceptile once it has reached level 45 through its sync pair story &#039;&#039;Grovyle&#039;s Evolution&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Treecko&lt;br /&gt;
|ndex=0252&lt;br /&gt;
|type=Grass&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Poison&lt;br /&gt;
|description=Treecko has small hooks on the bottom of its feet that enable it to scale vertical walls. This Pokémon attacks by slamming foes with its thick tail.&lt;br /&gt;
|hp=526|atk=378|def=155|spatk=378|spdef=155|spe=428&lt;br /&gt;
|hp2=626|atk2=418|def2=195|spatk2=418|spdef2=195|spe2=468&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Grovyle&lt;br /&gt;
|ndex=0253&lt;br /&gt;
|type=Grass&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Poison&lt;br /&gt;
|description=The leaves growing out of Grovyle&#039;s body are convenient for camouflaging it from enemies in the forest. This Pokémon is a master at climbing trees in jungles.&lt;br /&gt;
|hp=541|atk=385|def=157|spatk=397|spdef=157|spe=455&lt;br /&gt;
|hp2=641|atk2=425|def2=197|spatk2=437|spdef2=197|spe2=495&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Sceptile&lt;br /&gt;
|name2=Mega Sceptile&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex=0254&lt;br /&gt;
|ndex2=0254M&lt;br /&gt;
|type=Grass&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Poison&lt;br /&gt;
|description=The leaves growing on Sceptile&#039;s body are very sharp edged. This Pokémon is very agile—it leaps all over the branches of trees and jumps on its foe from above or behind.&lt;br /&gt;
|hp=561|atk=394|def=161|spatk=419|spdef=161|spe=469&lt;br /&gt;
|hp2=661|atk2=434|def2=201|spatk2=459|spdef2=201|spe2=509&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=561|atk3=512|def3=161|spatk3=460|spdef3=161|spe3=469&lt;br /&gt;
|hp4=661|atk4=564|def4=201|spatk4=504|spdef4=201|spe4=509&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Brendan is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release. His offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|grass}}&lt;br /&gt;
{{MastersAvailability/entry|Brendan Spotlight Scout|October 24 to November 7, 2019}}&lt;br /&gt;
{{MastersAvailability/entry|Seasonal Scout B|December 12, 2019 to January 1, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|Brendan and {{mas|Lyra}} Spotlight Scout|February 10 to 24, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|Dawn}} and Brendan Spotlight Scout|December 7 to 21, 2020}}&lt;br /&gt;
{{MastersAvailability/entry|{{mas|May}} and Brendan Spotlight Scout|April 8 to 22, 2021}}&lt;br /&gt;
{{MastersAvailability/foot|grass}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Brendan&#039;s Treecko and Grovyle use Grass Sync Impact as their [[sync move]]. Upon evolution, Sceptile learns the upgraded Leaf Blade of Sundering. Sceptile became capable of [[Mega Evolution|Mega Evolving]] beginning on June 22, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Bullet Seed}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Attacks the target two to five times in a row.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit|Dire Hit +]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Leaf Storm}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|136&lt;br /&gt;
|163&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the user&#039;s Sp. Atk by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|No Turning Back!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Uses a maximum of three slots of the user&#039;s move gauge. The more amount used, the more this move raises the user&#039;s Attack and Sp. Atk (can be raised by up to six stat ranks maximum).&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grass Sync Impact&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{mcolor|Leaf Blade|000}} of Sundering&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Sceptile until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Haste&lt;br /&gt;
|Speed cannot be lowered.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lithe&lt;br /&gt;
|Prevents the Pokémon from getting paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Grass-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Hoenn Family Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Space Cadet Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Brendan and Treecko&#039;s [[sync grid]] is an expanded grid, made available on December 7, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bullet Seed: Power +1&lt;br /&gt;
| Bullet Seed: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bullet Seed: Power +1&lt;br /&gt;
| Bullet Seed: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bullet Seed: Power +1&lt;br /&gt;
| Bullet Seed: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bullet Seed: Power +1&lt;br /&gt;
| Bullet Seed: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bullet Seed: Power +1&lt;br /&gt;
| Bullet Seed: Power ↑ +1&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bullet Seed: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bullet Seed: Staggering 1&lt;br /&gt;
| Has a chance (20%) of making the target flinch when an attack is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Storm: Power +3&lt;br /&gt;
| Leaf Storm: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Storm: Power +3&lt;br /&gt;
| Leaf Storm: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Storm: Power +3&lt;br /&gt;
| Leaf Storm: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Storm: Power +3&lt;br /&gt;
| Leaf Storm: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Storm: Accuracy +5&lt;br /&gt;
| Leaf Storm: Accuracy ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Storm: Accuracy +5&lt;br /&gt;
| Leaf Storm: Accuracy ↑ +5&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Storm: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Storm: Mind Swell 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Sp. Atk by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Turning Back!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Shield&lt;br /&gt;
| The Pokémon is not affected by status conditions when the weather is sunny.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 3&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Sun 1&lt;br /&gt;
| Restores the Pokémon&#039;s HP whenever it takes an action while the weather is sunny.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed has been raised, the more it powers up moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Amped Up 1&lt;br /&gt;
| Raises the Pokémon&#039;s Speed by one stat rank when it lands a critical hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Charging Sun 5&lt;br /&gt;
| Powers up moves when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainy Rush 6&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by six stat ranks after using a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade of Sundering: Power +25&lt;br /&gt;
| Leaf Blade of Sundering: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade of Sundering: Power +25&lt;br /&gt;
| Leaf Blade of Sundering: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade of Sundering: Power +25&lt;br /&gt;
| Leaf Blade of Sundering: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade of Sundering: Power +25&lt;br /&gt;
| Leaf Blade of Sundering: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mega Latios}}&lt;br /&gt;
==Latios==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=dragon&lt;br /&gt;
|name=Sygna Suit Brendan&lt;br /&gt;
|jname=マジコスユウキ&lt;br /&gt;
|jtrans=Serious Costume Yuuki&lt;br /&gt;
|image=Spr Masters Brendan Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Brendan&#039;s model&lt;br /&gt;
|num=18&lt;br /&gt;
|enva=Aleks Le&lt;br /&gt;
|java=Yuko Sanpei&lt;br /&gt;
|desc=Brendan is back in a sygna suit, and he has the same strength and kind heart as Latios. He thinks it feels great when they [[Soaring in the sky|soar through the sky]] together.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Latios&lt;br /&gt;
|name2=Mega Latios&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex=0381&lt;br /&gt;
|ndex2=0381M&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Dragon&lt;br /&gt;
|move2=Psychic&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fairy&lt;br /&gt;
|description=Latios has the ability to make others see an image of what it has seen or imagines in its head. This Pokémon is intelligent and understands human speech.&lt;br /&gt;
|hp=660|atk=156|def=277|spatk=253|spdef=288|spe=270&lt;br /&gt;
|hp2=760|atk2=196|def2=317|spatk2=293|spdef2=328|spe2=310&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=660|atk3=156|def3=304|spatk3=253|spdef3=374|spe3=270&lt;br /&gt;
|hp4=760|atk4=196|def4=348|spatk4=293|spdef4=426|spe4=310&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Brendan is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|Sygna Suit Brendan Poké Fair Scout|July 31 to August 28, 2022|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Double Feature Poké Fair Scout|March 27 to April 15, 2023}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|February 3 to 17, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
&lt;br /&gt;
He was also available in the following sync pair scout banners:&lt;br /&gt;
{{MastersAvailability/head|dragon}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25 (A)|January 1 to 31, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25|August 28 to September 28, 2023|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}&lt;br /&gt;
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|dragon}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dragon Breath}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|50&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally’s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Luster Purge}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (50%) of lowering the target’s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Flying Free!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Uses a maximum of 3 slots of the user’s move gauge. The more amount used, the more it raises the Sp. Atk and Sp. Def of all allied sync pairs (can be raised by up to 4 stat ranks maximum). If 3 slots are used, also applies the Free Move Next effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Good Times {{mcolor|Draco Meteor|000}}&lt;br /&gt;
|{{t|Dragon}}&amp;lt;br&amp;gt;[[File:DragonIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Latios until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Smart Start 1&lt;br /&gt;
|Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Freevenge 4&lt;br /&gt;
|Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Freevenge 9&lt;br /&gt;
|Applies the Free Move Next effect to the user when it is hit by an attack move.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unexpected Benefit ×2&lt;br /&gt;
|Raises the chance of lowering stat values with the additional effects of moves. When an opponent’s stat is lowered by the additional effects of the user’s moves, it is lowered by double the stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dragon Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Space Cadet Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Brendan and Latios is an expanded grid, made available since the pair first released. It was further expanded on February 3, 2024.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Power +4&lt;br /&gt;
| Dragon Breath: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Breath: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Luster Purge: Power +3&lt;br /&gt;
| Luster Purge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Luster Purge: Power +3&lt;br /&gt;
| Luster Purge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Luster Purge: Power +3&lt;br /&gt;
| Luster Purge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Luster Purge: Power +3&lt;br /&gt;
| Luster Purge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Luster Purge: Power +3&lt;br /&gt;
| Luster Purge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Luster Purge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user’s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user’s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flying Free!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flying Free!: Critical Squad 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Precognition 2&lt;br /&gt;
| Quickly charges the user’s move gauge when the terrain is Psychic Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Weird Recovery 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast-Track 9&lt;br /&gt;
| Raises the user’s Speed by one stat rank after its Pokémon uses a move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Tough Luck 4&lt;br /&gt;
| Has a chance (50%) of raising the Defense or Sp. Def—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sharp Entry 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impervious&lt;br /&gt;
| Stats cannot be lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Free-for-All&lt;br /&gt;
| Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1st S-Move: Team Special Boost 1&lt;br /&gt;
| Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Satisfied Snicker 9&lt;br /&gt;
| Lowers the target’s Sp. Atk by 1 stat rank when the user’s attack move against the target is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Good Times Draco Meteor: Power +25&lt;br /&gt;
| Good Times Draco Meteor: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Good Times Draco Meteor: Power +25&lt;br /&gt;
| Good Times Draco Meteor: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Pokémon==&lt;br /&gt;
===On hand===&lt;br /&gt;
Brendan is revealed to own a {{p|Mightyena}} during the [[story event]] [[Pasio Eggsplorers]].&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Brendan|Mightyena|Masters0262.png|dark|size=100px|link=no}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Brendan and Treecko can be battled against in:&lt;br /&gt;
* [[May (Masters)#Sync pair stories|Sync pair story]]: Mudkip&#039;s Evolution&lt;br /&gt;
&lt;br /&gt;
Brendan and Grovyle can be battled against in:&lt;br /&gt;
* [[Hilbert (Masters)#Sync pair stories|Sync pair story]]: Oshawott&#039;s Evolution&lt;br /&gt;
&lt;br /&gt;
Brendan and Sceptile can be battled against in:&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Level-Up Course}} (prior to 1.12.0 update)&lt;br /&gt;
* Training area: {{DL|Training area|Support Supercourse}} (prior to 1.12.0 update)&lt;br /&gt;
* Training area: {{DL|Training area|Cap-Unlock Area 2|Normal, Grass, and Dark Drill 2}} (since 2.8.0 update)&lt;br /&gt;
* [[Battle Rally]] (as a side foe; Area 1-9)&lt;br /&gt;
* [[Legendary event]]: [[Pure Hearts and Rainbow Wings]] (May 7 to 14, 2020)&lt;br /&gt;
* [[Story event]]: [[Family Ties]] (as a side foe; September 10 to 30, 2020; September 7 to 17, 2021; February 22 to March 7, 2024)&lt;br /&gt;
* Story event: [[Tower Tycoon and Hall Matron]] (as a side foe; September 16 to October 3, 2023)&lt;br /&gt;
&lt;br /&gt;
Brendan has also been shown to pair alongside {{p|Mightyena}} and can be battled against in:&lt;br /&gt;
* Story event: [[Pasio Eggsplorers]] (April 2 to 16, 2021; April 4 to 18, 2022; April 6 to 20, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Brendan appears in his normal outfit in the following story areas: &lt;br /&gt;
* [[PML Arc]]:&lt;br /&gt;
** {{DL|PML Arc|Chapter 6: A Telling Aura}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 7: Bravery Is Half the Victory}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 24: A Shining Spotlight}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 30: The Road to Victory}}&lt;br /&gt;
* [[Legendary event]]/[[Legendary Adventures]]: [[Father or Foe]]&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Family Ties]]&lt;br /&gt;
** [[Pasio Eggsplorers]]&lt;br /&gt;
** [[Masters of Land and Sea]]&lt;br /&gt;
** [[Pasio Friendiversary]]&lt;br /&gt;
** [[Tower Tycoon and Hall Matron]]&lt;br /&gt;
* [[Solo event]]s:&lt;br /&gt;
** [[Team Hoenn Unite!]]&lt;br /&gt;
** [[Pasio Gold Rush]]&lt;br /&gt;
* Sync pair stories:&lt;br /&gt;
** [[Hilbert (Masters)#Sync pair stories|Oshawott&#039;s Evolution]]&lt;br /&gt;
** A Day with {{mas|May}}&lt;br /&gt;
** [[May (Masters)#Sync pair stories|Mudkip&#039;s Evolution]]&lt;br /&gt;
&lt;br /&gt;
Brendan appears in his sygna suit in the following story areas: &lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Hoenn: Delta of Land, Sea, and Sky}}&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Brendan and Treecko====&lt;br /&gt;
* A Day with Brendan&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color:#{{grass color light}}; {{roundytr|5px}}&amp;quot; | First-Time Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Treecko&#039;s Evolution&lt;br /&gt;
| [[File:VSNoland Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Noland}}&lt;br /&gt;
| [[File:Masters0127.png|80px]]&amp;lt;br&amp;gt;{{p|Pinsir}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FlyingIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Shard.png|40px]]Evolution Shard ×5&lt;br /&gt;
| Treecko evolves into Grovyle&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grovyle&#039;s Evolution&lt;br /&gt;
| [[File:VSNorman Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Norman}}&lt;br /&gt;
| [[File:Masters0289.png|80px]]&amp;lt;br&amp;gt;{{TP|Norman|Slaking}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FightingIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3&lt;br /&gt;
| Grovyle evolves into Sceptile&amp;lt;br&amp;gt;[[File:Masters Gem.png|40px]]Gems ×30&lt;br /&gt;
|}&lt;br /&gt;
====Sygna Suit Brendan and Latios====&lt;br /&gt;
* A Day with Sygna Suit Brendan&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Brendan (game)/Quotes#Pokémon Masters EX|Brendan (game)/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Brendan Norman Masters Trailer.png|thumb|250px|Brendan in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Brendan briefly appeared in the [[Pokémon Masters Animated Trailer]] as part of a team with {{mas|Norman}}.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Brendan&lt;br /&gt;
|pkmn=Treecko&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|img=Brendan Norman Masters Trailer.png&lt;br /&gt;
|width=68&lt;br /&gt;
|epnum=Pokémon Masters Animated Trailer&lt;br /&gt;
|epname=Pokémon Masters Animated Trailer&lt;br /&gt;
|vajp=&lt;br /&gt;
|vaen=&lt;br /&gt;
|desc={{p|Treecko}} is Brendan&#039;s only known Pokémon.&lt;br /&gt;
&lt;br /&gt;
None of Treecko&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Brendan===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Brendan Treecko.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Dream Team Maker Brendan and Treecko.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}; width:80px&amp;quot; | [[File:Brendan Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork of Brendan and Treecko&amp;lt;br&amp;gt;in Pokémon Masters EX&lt;br /&gt;
| colspan=2 | Brendan and Treecko on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Brendan&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Ever Grande City}}, {{color2|000|Pokémon League (Hoenn)|Pokémon League}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Brendan 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSBrendan Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSBrendan EX Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Brendan EX.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}; width:80px&amp;quot; | [[File:Brendan Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}; width:80px&amp;quot; | [[File:Brendan Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}; width:80px&amp;quot; | [[File:Brendan Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}; width:80px&amp;quot; | [[File:Brendan Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 1-Star Team Hoenn Unite.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 2-Star Team Hoenn Unite.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 3-Star Team Hoenn Unite.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal Go Team Hoenn.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Team Hoenn Unite!&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Team Hoenn Unite!&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Team Hoenn Unite!&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Go Team Hoenn!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Brendan===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}&amp;quot; | [[File:Spr Masters Brendan Sygna 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}&amp;quot; | [[File:VSBrendan Sygna Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}&amp;quot; | [[File:Spr Masters Brendan Sygna EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}&amp;quot; | [[File:VSBrendan Sygna EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Brendan Sygna Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Brendan&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Ever Grande City}}, {{color2|FFF|Pokémon League (Hoenn)|Pokémon League}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Brendan Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Brendan Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Brendan Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot;| [[File:Brendan Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 1-Star Team Magmas Red-Hot Rage.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 2-Star Team Magmas Red-Hot Rage.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal 3-Star Team Magmas Red-Hot Rage.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}&amp;quot; | [[File:Masters Medal Ground Bounder.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Team Magma&#039;s Red-Hot Rage&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Team Magma&#039;s Red-Hot Rage&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Team Magma&#039;s Red-Hot Rage&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Ground Bounder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Brendan is based on the [[player character]] of the [[Hoenn]]-based games, as his character description mentions that his father is Norman. In addition, Brendan mentions in his sync pair story that he has already beaten his father.&lt;br /&gt;
* In a conversation with Brendan in the [[Pokémon Center]], it is revealed that he owns a {{p|Taillow}} and a {{p|Zigzagoon}}.&lt;br /&gt;
* It has been hinted that Brendan might have a crush on May.&amp;lt;ref&amp;gt; May&#039;s Pokémon Center Conversation &amp;quot;Brendan also acts like a stranger when I&#039;m wearing a dress.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Brendan &amp;amp; Treecko are one of four sync pairs who have had an increased recruitment chance in a seasonal scout without being a seasonal sync pair. The other three are {{sync|Karen|Houndoom}}, {{sync|Hilda|Tepig}}, and {{sync|Blue|Pidgeot}}.&lt;br /&gt;
* {{adv|Ruby|Brendan&#039;s Pokémon Adventures counterpart}} is depicted with a [[Nana|Mightyena]]. It may also be based on the {{p|Poochyena}} the player encounters during the [[DexNav]] tutorial in {{g|Omega Ruby and Alpha Sapphire}}.&lt;br /&gt;
* All versions of Brendan use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|May}}, {{mas|Wally}}, {{mas|Norman}}, and {{mas|Steven}}.&lt;br /&gt;
** Brendan also uses special voice-over lines upon winning a battle with May, Wally, or Steven in the same team.&lt;br /&gt;
* In his [[sygna suit]]&#039;s sync pair story, Brendan mentions hearing a rumor about blue and red Pokémon flying around different regions. This may be a reference to how the player can catch Latios or {{p|Latias}} in {{game|Emerald}} after seeing a newscast about a Pokémon flying around the region, with the player choosing whether the Pokémon on the news was red or blue.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Brendan&#039;s design is based on his appearance in {{g|Omega Ruby and Alpha Sapphire}}. Treecko is one of the [[first partner Pokémon]] of [[Hoenn]] in the [[core series]] games. Sceptile&#039;s [[Mega Stone]] is automatically obtained during the story of Omega Ruby and Alpha Sapphire if the player chooses Treecko, allowing Sceptile to [[Mega Evolution|Mega Evolve]]. As the [[rival]] character, Treecko and its evolutions are Brendan&#039;s signature Pokémon if the player chooses {{p|Mudkip}} as their first partner Pokémon in the Hoenn-based core series games, with him Mega Evolving his Sceptile in a post-credits battle in the [[remake]]s. In addition, Brendan&#039;s {{g|Generations}} and [[Pokémon Battle Frontier]] counterparts have been depicted with Sceptile. Treecko, Grovyle, and Sceptile&#039;s {{mas|Dex}} entries come from {{game|Ruby and Sapphire|s|Pokémon Ruby}}.&lt;br /&gt;
&lt;br /&gt;
Latios is a [[Legendary Pokémon]] that is automatically obtained at [[Southern Island]] during the story of Omega Ruby. He is also holding his Mega Stone when obtained, allowing him to Mega Evolve. In addition, Brendan is depicted with Latios in the [[Pokémon Omega Ruby and Pokémon Alpha Sapphire Animated Trailer]], with {{adv|Ruby|his Pokémon Adventures counterpart}} teaming up with a {{DL|Eon duo (Adventures)|Latios}} during the {{pkmn|manga}}, with both counterparts Mega Evolving Latios. Latios&#039;s Dex entry comes from Pokémon Ruby.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;No Turning Back!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=勝利を切り開く！ &#039;&#039;{{tt|Shōri o Kirihiraku!|Carve a Path to Victory!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=開拓勝利之路！ &#039;&#039;{{tt|Kāituò Shènglì zhī Lù!|Pioneering the Path to Victory!}}&#039;&#039;&lt;br /&gt;
|fr=La victoire est à nous !&lt;br /&gt;
|de=Bahn frei zum Sieg!&lt;br /&gt;
|ko=승리의길을열겠어 &#039;&#039;{{tt|Seungni-ui Gir-eur-yeolgess-eo|Open the Way to Victory!}}&#039;&#039;&lt;br /&gt;
|it=La vittoria è nostra!&lt;br /&gt;
|es=¡No tenemos rival!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Leaf Blade of Sundering&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=まとめてぶったぎる リーフブレード &#039;&#039;{{tt|Matomete Buttagiru Rīfu Burēdo|Swooping Chop Leaf Blade}}&#039;&#039;&lt;br /&gt;
|zh_cmn=一網打盡之 葉刃 &#039;&#039;{{tt|Yīwǎngdǎjìn zhī Yèrèn|Swooping Leaf Blade}}&#039;&#039;&lt;br /&gt;
|fr=Finissons-en ! Lame Feuille !&lt;br /&gt;
|de=Laubklinge des Kahlschlags&lt;br /&gt;
|ko=한번에 베기 리프블레이드 &#039;&#039;{{tt|Hanbeon-e Begi Ripeu Beulleideu|Swooping Chop Leaf Blade}}&#039;&#039;&lt;br /&gt;
|it=Fendifoglia distruttiva&lt;br /&gt;
|es=Hoja Aguda Cortatodo&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Flying Free!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|ja=飛ばしていくぞ！ &#039;&#039;{{tt|Tobashite Ikuzo!|}}&#039;&#039;&lt;br /&gt;
|zh_cmn=馬力全開吧！ &#039;&#039;{{tt|Mǎlì Quán Kāi ba!|}}&#039;&#039;&lt;br /&gt;
|fr=On va vous épater !&lt;br /&gt;
|de=Wir fegen euch vom Platz!&lt;br /&gt;
|it=Vi spazzeremo via!&lt;br /&gt;
|ko=날려버리며가자! &#039;&#039;{{tt|Nallyeobeorimyeo Gaja!|}}&#039;&#039;&lt;br /&gt;
|es=¡Saldrás volando!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Good Times Draco Meteor&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|ja=楽しい時間を思いだす りゅうせいぐん &#039;&#039;{{tt|Tanoshī Jikan o Omoidasu Ryūseigun|Recall Fun Times - Draco Meteor}}&#039;&#039;&lt;br /&gt;
|zh_cmn=憶起歡樂時光之 流星群 &#039;&#039;{{tt|Yìqǐ Huānlè Shíguāng-zhī Liúxīngqún|Recall Fun Times - Draco Meteor}}&#039;&#039;&lt;br /&gt;
|fr=Moments inoubliables ! Draco-Météore !&lt;br /&gt;
|de=Draco Meteor der schönen Erinnerungen&lt;br /&gt;
|it=Dragobolide del tempo che è volato&lt;br /&gt;
|ko=즐거운 시간을 떠올리는 용성군 &#039;&#039;{{tt|Jeulgeo&#039;un Siganeul Tteo&#039;ollineun Yongseong&#039;gun|Recall Fun Times - Draco Meteor}}&#039;&#039;&lt;br /&gt;
|es=Cometa Draco de los Recuerdos Chulos&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|grass}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Brix#Pokémon Masters EX]]&lt;br /&gt;
[[es:Bruno (Masters EX)]]&lt;br /&gt;
[[it:Brendon (Masters EX)]]&lt;br /&gt;
[[ja:ユウキ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:小悠#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Caitlin_(Masters)&amp;diff=4028574</id>
		<title>Caitlin (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Caitlin_(Masters)&amp;diff=4028574"/>
		<updated>2024-06-12T19:56:39Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=psychic&lt;br /&gt;
|name=Caitlin&lt;br /&gt;
|jname=カトレア&lt;br /&gt;
|jtrans=Cattleya&lt;br /&gt;
|image=Spr Masters Caitlin.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Caitlin&#039;s model&lt;br /&gt;
|num=70&lt;br /&gt;
|enva=Sarah Miller-Crews&amp;lt;ref name=&amp;quot;Sarah Miller-Crews&amp;quot;&amp;gt;[https://www.sarahmillercrews.com/video-clips Sarah Miller-Crews — Video Clips]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Satomi Satō&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=One of the [[Unova]] {{un|Pokémon League}} [[Elite Four]], this refined young lady overcame her past weaknesses and became a stronger Trainer.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Caitlin&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カトレア&#039;&#039;&#039; &#039;&#039;Cattleya&#039;&#039;) is a [[Pokémon Trainer]] in {{g|Masters EX}}, based on the [[Caitlin|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Reuniclus}}. The sync pair can be obtained through the [[sync pair scout]], and was first available on October 31, 2019. The pair&#039;s potential can be upgraded to {{6EX}} from April 24, 2022.&lt;br /&gt;
&lt;br /&gt;
Caitlin is also available in her fall attire partnered alongside {{p|Sableye}}, which is capable of [[Mega Evolution|Mega Evolving]]. The pair could be obtained through a limited-time seasonal sync pair scout and was first available on October 16, 2021. This pair is also capable of being upgraded to {{6EX}} from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Reuniclus==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Reuniclus&lt;br /&gt;
|ndex=0579&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ghost&lt;br /&gt;
|description=They use psychic power to control their arms, which are made of a special liquid. They can crush boulders psychically.&lt;br /&gt;
|hp=557|atk=157|def=163|spatk=421|spdef=164|spe=223&lt;br /&gt;
|hp2=657|atk2=197|def2=203|spatk2=461|spdef2=204|spe2=263&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Caitlin is available in the general sync pair scout. Her offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Caitlin Spotlight Scout (October 31 to November 14, 2019)&lt;br /&gt;
* Caitlin Spotlight Scout (April 20 to May 4, 2020)&lt;br /&gt;
* {{mas|Sabrina}} and Caitlin Spotlight Scout (September 15 to 30, 2020)&lt;br /&gt;
* {{mas|Hilbert}} and Caitlin Spotlight Scout (March 22 to April 2, 2021)&lt;br /&gt;
* Triple Feature Spotlight Scout (April 24 to May 8, 2022)&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hidden Power}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Gauge Boost&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Charges the user&#039;s move gauge by three.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Psychic}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Don&#039;t Bore Me!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 2 stat ranks. Raises the user&#039;s Defense and Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Broken Sleep {{mcolor|Psychic|000}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Antitoxin&lt;br /&gt;
|Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Flameproof&lt;br /&gt;
|Prevents the user from getting burned.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Escape Artist&lt;br /&gt;
|Prevents the user from becoming trapped.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Psychic Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Psychic-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Fancy Lady Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Undella Town Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Caitlin and Reuniclus&#039;s [[sync grid]] is an expanded grid, made available on April 20, 2020. It was further expanded on April 25, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +50&lt;br /&gt;
| HP +50&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hidden Power: Power +4&lt;br /&gt;
| Hidden Power: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hidden Power: Power +4&lt;br /&gt;
| Hidden Power: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hidden Power: Power +4&lt;br /&gt;
| Hidden Power: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hidden Power: Power +4&lt;br /&gt;
| Hidden Power: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hidden Power: Power +4&lt;br /&gt;
| Hidden Power: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hidden Power: Power +4&lt;br /&gt;
| Hidden Power: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hidden Power: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hidden Power: Propulsion 1&lt;br /&gt;
| Has a chance (20%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hidden Power: Hype Up 1&lt;br /&gt;
| Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +4&lt;br /&gt;
| Psychic: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +4&lt;br /&gt;
| Psychic: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +4&lt;br /&gt;
| Psychic: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +4&lt;br /&gt;
| Psychic: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +4&lt;br /&gt;
| Psychic: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +4&lt;br /&gt;
| Psychic: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Don&#039;t Bore Me!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Don&#039;t Bore Me!: Critical Eye 2&lt;br /&gt;
| Raises the user’s critical-hit rate by 2 stat ranks when its move is successful.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snow Shelter&lt;br /&gt;
| Protects the user from damage from a hailstorm.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catalytic Cure 2&lt;br /&gt;
| Has a chance (30%) of restoring the user&#039;s HP by approximately 20% of its maximum HP when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Furious Brain&lt;br /&gt;
| The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Power Flux&lt;br /&gt;
| The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Freebie 9&lt;br /&gt;
| Applies the Free Move Next effect to the user when its move is super effective.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Broken Sleep Psychic: Power +25&lt;br /&gt;
| Broken Sleep Psychic: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Broken Sleep Psychic: Power +25&lt;br /&gt;
| Broken Sleep Psychic: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Broken Sleep Psychic: Power +25&lt;br /&gt;
| Broken Sleep Psychic: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Broken Sleep Psychic: Power +25&lt;br /&gt;
| Broken Sleep Psychic: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sableye==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=dark&lt;br /&gt;
|name=Caitlin (Fall 2021)&lt;br /&gt;
|jname=カトレア（２1シーズン）&lt;br /&gt;
|jtrans=Cattleya (2021 Season)&lt;br /&gt;
|image=Spr Masters Caitlin Fall 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Caitlin&#039;s model (Fall 2021)&lt;br /&gt;
|num=70&lt;br /&gt;
|enva=Sarah Miller-Crews&lt;br /&gt;
|java=Satomi Satō&lt;br /&gt;
|desc=Caitlin is wearing an outfit that matches her partner, Sableye. Rumor has it that those who disturb her slumber are invited to an enchantingly elegant ball.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Sableye&lt;br /&gt;
|ndex=0302&lt;br /&gt;
|name2=Mega Sableye&lt;br /&gt;
|name2link=Mega Evolution (Masters)&lt;br /&gt;
|ndex2=0302M&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Dark&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Dark&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fairy&lt;br /&gt;
|description=It digs through the ground with its hard claws and crunches down gems with its thick pointy teeth. {{p|Carbink}} is its favorite food.&lt;br /&gt;
|hp=593|atk=200|def=244|spatk=176|spdef=244|spe=274&lt;br /&gt;
|hp2=693|atk2=240|def2=284|spatk2=216|spdef2=284|spe2=314&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=593|atk3=200|def3=292|spatk3=176|spdef3=292|spe3=274&lt;br /&gt;
|hp4=693|atk4=240|def4=340|spatk4=216|spdef4=340|spe4=314&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Caitlin (Fall 2021) is exclusive to seasonal scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Caitlin Seasonal Scout (October 16 to November 5, 2021)&lt;br /&gt;
* {{tt|5★-Select Seasonal Scout ×11 A|Available using paid gems only}} (March 1 to 17, 2022)&lt;br /&gt;
* {{tt|5★-Select Seasonal Scout ×11|Available using paid gems only}} (August 22 to September 4, 2022)&lt;br /&gt;
* Super Spotlight Seasonal Scout (October 24 to November 11, 2022)&lt;br /&gt;
* {{tt|5★-Select Seasonal Scout ×11 C|Available using paid gems only}} (August 23 to September 7, 2023)&lt;br /&gt;
* Super Spotlight Seasonal Scout (October 18 to November 1, 2023)&lt;br /&gt;
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Feint Attack}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Defense]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Def]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Tricksy!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Speed and accuracy of all allied sync pairs by 1 stat rank. When used by Mega Sableye, also applies the Condition Nullification effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Eerie Eyes Dark Impact&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Sableye until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Quick Tempo&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Opening Blockade&lt;br /&gt;
|Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Synchro Healing 1&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Vigilance&lt;br /&gt;
|Protects the user against critical hits.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Dark Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Undella Town Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Unova Adventurer Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Caitlin and Sableye&#039;s [[sync grid]] is an expanded grid, made available when the pair is first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Power +3&lt;br /&gt;
| Feint Attack: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Power +3&lt;br /&gt;
| Feint Attack: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Power +3&lt;br /&gt;
| Feint Attack: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Power +3&lt;br /&gt;
| Feint Attack: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Power +3&lt;br /&gt;
| Feint Attack: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Power +3&lt;br /&gt;
| Feint Attack: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Power +3&lt;br /&gt;
| Feint Attack: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feint Attack: Flabbergast 4&lt;br /&gt;
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Defense All: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Defense All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tricksy!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tricksy!: Pep Rally 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Wall&lt;br /&gt;
| Applies the Critical-Hit Defense effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sync Cure 9&lt;br /&gt;
| Removes all status conditions from all allied sync pairs after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fainting Heal 1&lt;br /&gt;
| Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eerie Eyes Dark Impact: Power +25&lt;br /&gt;
| Eerie Eyes Dark Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eerie Eyes Dark Impact: Power +25&lt;br /&gt;
| Eerie Eyes Dark Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eerie Eyes Dark Impact: Power +25&lt;br /&gt;
| Eerie Eyes Dark Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eerie Eyes Dark Impact: Power +25&lt;br /&gt;
| Eerie Eyes Dark Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Caitlin and Reuniclus can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 27: The Quarterfinals}} (as a side foe)&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 27: The Quarterfinals}} (as a side foe)&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Support Course}} (prior to update 1.12.0)&lt;br /&gt;
* [[Champion Stadium]]: [[Unova Challenge]], Hard Lv. 1 ({{type|Ghost}} weakness)&lt;br /&gt;
* [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* [[Story event]]: [[The Importance of Elegance]] (October 31 to November 14, 2019; June 18 to July 2, 2020)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (as a side foe; August 4 to 28, 2023)&lt;br /&gt;
* [[High score event]]: {{DL|High score event|Psychic-Type Masters}} (March 7 to 21, 2024)&lt;br /&gt;
&lt;br /&gt;
Caitlin has also been shown to pair alongside the following Pokémon and can be battled against in:&lt;br /&gt;
* {{p|Sigilyph}}&lt;br /&gt;
** Champion Stadium: Unova Challenge, Hard Lv. 1 ({{type|Electric}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
* {{p|Musharna}}&lt;br /&gt;
** Champion Stadium: Unova Challenge, Hard Lv. 1 ({{type|Dark}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1-9)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Caitlin appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 27: The Quarterfinals}}&lt;br /&gt;
* [[Story event]]s: &lt;br /&gt;
** [[The Importance of Elegance]]&lt;br /&gt;
** [[Family Ties]]&lt;br /&gt;
** [[Victor&#039;s Cooking Class!]]&lt;br /&gt;
** [[Mechanized—Love and Solitude]]&lt;br /&gt;
* [[Solo event]]: [[A Sweet Secret]]&lt;br /&gt;
 &lt;br /&gt;
Caitlin appears in her fall outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s: &lt;br /&gt;
** [[Midnight Spookfest|Midnight Battle Ball]]&lt;br /&gt;
** [[Otherworldly Encounter]]&lt;br /&gt;
** [[The Haunted Museum]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Caitlin and Reuniclus====&lt;br /&gt;
* A Day with Caitlin&lt;br /&gt;
====Caitlin (Fall 2021) and Sableye====&lt;br /&gt;
* Welcome to a Night of Fright&lt;br /&gt;
* The Long Night Begins&lt;br /&gt;
* Grim Grinning Ghosts&lt;br /&gt;
* The Warden in the Dark&lt;br /&gt;
* A Mask and a Friend&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Caitlin/Quotes#Pokémon Masters EX|Caitlin/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Sinnoh Frontier Masters Trailer.png|thumb|250px|Caitlin (left) in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Caitlin briefly appeared in the [[Pokémon Masters Animated Trailer]] as part of a team with {{mas|Palmer}} and {{mas|Thorton}}.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=68&lt;br /&gt;
|trainer=Caitlin&lt;br /&gt;
|pkmn=Reuniclus&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|img=Sinnoh Frontier Masters Trailer.png&lt;br /&gt;
|epnum=Pokémon Masters Animated Trailer&lt;br /&gt;
|epname=Pokémon Masters Animated Trailer&lt;br /&gt;
|vajp=&lt;br /&gt;
|vaen=&lt;br /&gt;
|desc={{p|Reuniclus}} is Caitlin&#039;s only known Pokémon.&lt;br /&gt;
&lt;br /&gt;
None of Reuniclus&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Caitlin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Dream Team Maker Caitlin and Reuniclus.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Caitlin Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Caitlin and Reuniclus on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Caitlin&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Pokémon League (Unova)#Caitlin&#039;s room|Pokémon League, Caitlin&#039;s room}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Spr Masters Caitlin 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:VSCaitlin Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Spr Masters Caitlin EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:VSCaitlin EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Caitlin Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Caitlin Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Caitlin Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Caitlin Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Caitlin (Fall 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Spr Masters Caitlin Fall 2021 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:VSCaitlin Fall 2021 Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Spr Masters Caitlin Fall 2021 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:VSCaitlin Fall 2021 EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Fall 2021 Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Caitlin&#039;s sync move mindscape&amp;lt;br&amp;gt;(Fall 2021)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Caitlin Fall 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Caitlin Fall 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Caitlin Fall 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Caitlin Fall 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 1-Star Midnight Spookfest.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 2-Star Midnight Spookfest.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 3-Star Midnight Spookfest.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal Thrills and Chills.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Midnight {{tt|Spookfest|prior to version 2.25.0}}/&amp;lt;br&amp;gt;{{tt|Battle Ball|starting from version 2.25.0}}&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Midnight {{tt|Spookfest|prior to version 2.25.0}}/&amp;lt;br&amp;gt;{{tt|Battle Ball|starting from version 2.25.0}}&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Midnight {{tt|Spookfest|prior to version 2.25.0}}/&amp;lt;br&amp;gt;{{tt|Battle Ball|starting from version 2.25.0}}&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Thrills and Chills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the [[story event]] [[Midnight Spookfest|Midnight Battle Ball]], Caitlin says that she formed a sync pair with Sableye in order to learn more about {{type|Ghost}} Pokémon. Later, she tells {{mas|Morty}} that she would like to learn more about the Trainers of Ghost-type Pokémon, too.&lt;br /&gt;
* All versions of Caitlin use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Lenora}}, {{mas|Elesa}}, {{mas|Skyla}}, {{mas|Iris}}, {{mas|Roxie}}, {{mas|Shauntal}}, {{mas|Cynthia}}, and {{mas|Darach}}.&lt;br /&gt;
** Caitlin also uses special voice-over lines upon winning a battle with Lenora, Elesa, Skyla, Iris, Roxie, or Cynthia in the same team.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Caitlin&#039;s design is based on her appearance in {{pkmn|Black and White Versions|Pokémon Black, White}}, {{pkmn|Black and White Versions 2|Black 2, and White 2}}. Reuniclus is one of Caitlin&#039;s main Pokémon in the [[core series]] games. Reuniclus&#039;s {{mas|Dex}} entry comes from Pokémon Black 2 and White 2.&lt;br /&gt;
&lt;br /&gt;
Caitlin is not seen to own a Sableye outside this game. Sableye&#039;s Dex entries come from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Don&#039;t Bore Me!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=退屈させないで &#039;&#039;{{tt|Taikutsusasenai de|Don&#039;t Bore Me}}&#039;&#039;&lt;br /&gt;
|zh_cmn=別讓我無聊 &#039;&#039;{{tt|Bié Ràng Wǒ Wúliáo|Don&#039;t Bore Me}}&#039;&#039;&lt;br /&gt;
|fr=Je m&#039;ennuie déjà.&lt;br /&gt;
|de=Langweilt mich bloß nicht!&lt;br /&gt;
|it=Che noia...&lt;br /&gt;
|ko=따분하게하지마 &#039;&#039;{{tt|Ttabunhage Hajima|Don&#039;t Bore Me}}&#039;&#039;&lt;br /&gt;
|es=¡No hagas que me aburra!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Broken Sleep Psychic&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=眠りを妨げられた サイコキネシス &#039;&#039;{{tt|Nemuri o Samatagerareta Saikokineshisu|Broken Sleep Psychic}}&#039;&#039;&lt;br /&gt;
|zh_cmn=睡得好好被吵醒之 精神強念 &#039;&#039;{{tt|Shuì dé Hǎohǎo bèi Chǎoxǐng zhī Jīngshén Qiángniàn|Broken Sleep Psychic}}&#039;&#039;&lt;br /&gt;
|fr=La douceur du sommeil éternel ! Psyko !&lt;br /&gt;
|de=Psychokinese des Schönheitsschlafs&lt;br /&gt;
|ko=잠을 방해받은 사이코키네시스 &#039;&#039;{{tt|Jameul Banghaebadeun Saikokinesiseu|Broken Sleep Psychic}}&#039;&#039;&lt;br /&gt;
|it=Psichico assonnato&lt;br /&gt;
|es=Psíquico del Sueño Perturbado&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Tricksy!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=いたずらしちゃうわ &#039;&#039;{{tt|Itazura shichau wa|I&#039;m Going to Play a Prank}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我要惡作劇了呢 &#039;&#039;{{tt|Wǒ yào Èzuòjù le ne|I&#039;m Going to Play a Prank}}&#039;&#039;&lt;br /&gt;
|fr=Je vais vous ensorceler...&lt;br /&gt;
|de=Hier kommt mein bester Trick!&lt;br /&gt;
|it=Vi faremo uno scherzetto!&lt;br /&gt;
|ko=장난칠거야 &#039;&#039;{{tt|Jangnanchilgeoya|I&#039;m Going to Play a Prank}}&#039;&#039;&lt;br /&gt;
|es=¡Has elegido truco!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Eerie Eyes Dark Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=闇夜に怪しく輝く ダークインパクト &#039;&#039;{{tt|Yamiyo ni Ayashiku Kagayaku Dāku Inpakuto|Eerie Nocturnal Gleam Dark Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=在黑夜發出詭異光芒之 惡之衝擊 &#039;&#039;{{tt|Zài Hēiyè Fāchū Guǐyì Guāngmáng zhī È-zhī Chōngjí|Eerie Nocturnal Gleam Dark Impact}}&#039;&#039;&lt;br /&gt;
|fr=Éclat sinistre ! Impact Ténèbres !&lt;br /&gt;
|de=Unlichtstoß der funkelnden Augen&lt;br /&gt;
|ko=암야에서 수상하게 빛나는 다크임팩트 &#039;&#039;{{tt|Amya-eseo Susanghage Binnaneun Dakeu Impaekteu|Eerie Nocturnal Gleam Dark Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Spettro per la festa notturna&lt;br /&gt;
|es=Impacto Siniestro del Destello Oscuro&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|psychic}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Psychic-type Trainers]]&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kattlea#Pokémon Masters EX]]&lt;br /&gt;
[[es:Catleya (Masters EX)]]&lt;br /&gt;
[[it:Catlina (Masters EX)]]&lt;br /&gt;
[[ja:カトレア (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:嘉德麗雅#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Elesa_(Masters)&amp;diff=4028572</id>
		<title>Elesa (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Elesa_(Masters)&amp;diff=4028572"/>
		<updated>2024-06-12T19:56:11Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Elesa&lt;br /&gt;
|jname=カミツレ&lt;br /&gt;
|jtrans=Kamitsure&lt;br /&gt;
|image=Spr Masters Elesa.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Elesa&#039;s model&lt;br /&gt;
|num=69&lt;br /&gt;
|enva=Deborah Gatton&amp;lt;ref&amp;gt;[https://www.instagram.com/p/CmpShYDyPWl/ Deborah Gatton on Instagram]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Yōko Hikasa]]&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This Electric-type [[Gym Leader]] also works as a model. Watching her battle in the beautiful, bright lights of [[Nimbasa Gym|her Gym]] can be mesmerizing.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Elesa&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カミツレ&#039;&#039;&#039; &#039;&#039;Kamitsure&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Elesa|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Zebstrika}}. This sync pair was first made available on October 17, 2019. This pair could be raised to {{6EX}} from October 2, 2020.&lt;br /&gt;
&lt;br /&gt;
Elesa in her [[sygna suit]] forms a sync pair with {{p|Rotom}}. This sync pair was first made available on February 28, 2020. This pair could be raised to {{6EX}} from January 7, 2021.&lt;br /&gt;
&lt;br /&gt;
Elesa in her Classic attire forms a sync pair with {{p|Emolga}}, which is capable of [[Dynamax]]ing. This sync pair was first made available on December 9, 2021. This pair could be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Elesa also forms a sync pair with her {{p|Joltik}}. This pair can be obtained by reaching Friendship Level 100 with Elesa in the [[Trainer Lodge]] beginning on November 1, 2022. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Elesa in her Palentine&#039;s attire forms a sync pair with her {{p|Togetic}}. This pair was first made available through a seasonal sync pair scout beginning on February 2, 2023. This pair could be raised to {{6EX}} from the day it was released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Zebstrika==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Zebstrika&lt;br /&gt;
|ndex=0523&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions.&lt;br /&gt;
|hp=876|atk=342|def=115|spatk=189|spdef=115|spe=369&lt;br /&gt;
|hp2=976|atk2=382|def2=155|spatk2=229|spdef2=155|spe2=409&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Elesa is available in the general sync pair scout. Her offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Elesa Spotlight Scout (October 17 to 31, 2019)&lt;br /&gt;
* Elesa and {{mas|Clemont}} Spotlight Scout (October 2 to 15, 2020)&lt;br /&gt;
* Triple Feature Spotlight Scout (May 6 to 20, 2021)&lt;br /&gt;
* Triple Feature Spotlight Scout (December 11 to 23, 2021)&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Spark}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|50&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Wild Charge}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|125&lt;br /&gt;
|150&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The user also takes 20% of the damage it dealt to the target.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Electrifying!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Restores the user&#039;s HP by approximately 40% of its maximum HP. Applies the Critical Hit Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shining Spotlight {{mcolor|Wild Charge|000}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Prior to Version 2.18.0, this sync pair&#039;s sync move was called &#039;&#039;&#039;Shining Spotlight Wild Bolt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fast-Track 2&lt;br /&gt;
|Has a chance (30%) of raising the user&#039;s Speed by one stat rank after its Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lithe&lt;br /&gt;
|Prevents the user from getting paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Electric-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Undella Town Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Elesa and Zebstrika&#039;s [[sync grid]] is an expanded grid, made available on October 2, 2020. It was further expanded on February 25, 2023.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +40&lt;br /&gt;
| HP +40&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wild Charge: Power +3&lt;br /&gt;
| Wild Charge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wild Charge: Power +3&lt;br /&gt;
| Wild Charge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wild Charge: Power +3&lt;br /&gt;
| Wild Charge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wild Charge: Power +3&lt;br /&gt;
| Wild Charge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wild Charge: Power +3&lt;br /&gt;
| Wild Charge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wild Charge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electrifying!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electrifying!: Fleet Feet 2&lt;br /&gt;
| Raises the user’s Speed by 2 stat ranks when its move is successful.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haste&lt;br /&gt;
| Speed cannot be lowered.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 9&lt;br /&gt;
| Reduces recoil damage received from using moves that have the recoil effect tag.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The more user&#039;s Speed is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralysis Synergy 3&lt;br /&gt;
| Powers up the user&#039;s moves when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Eye 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when its move is successful.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast-Track 2&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Speed by one stat rank after its Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fierce Entry 1&lt;br /&gt;
| Raises the user&#039;s Attack by one stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burst In&lt;br /&gt;
| Applies the Critical Hit Next effect to the user when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pressure Cooker 2&lt;br /&gt;
| Once per battle, has a chance (30%) of reducing the user&#039;s sync move countdown by one when in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agile Entry 2&lt;br /&gt;
| Raises the user&#039;s evasiveness by two stat ranks when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brawn Sync 5&lt;br /&gt;
| Powers up the user’s sync move when its Attack is raised.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Spotlight Wild Bolt: Power +25&lt;br /&gt;
| Shining Spotlight Wild Bolt: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Spotlight Wild Bolt: Power +25&lt;br /&gt;
| Shining Spotlight Wild Bolt: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Joltik==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Joltik&lt;br /&gt;
|ndex=0595&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|move2=Bug&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=Since it can’t generate its own electricity, it sticks onto large-bodied Pokémon and absorbs static electricity.&lt;br /&gt;
|hp=572|atk=200|def=206|spatk=200|spdef=206|spe=224&lt;br /&gt;
|hp2=652|atk2=240|def2=246|spatk2=240|spdef2=246|spe2=264&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Elesa and Joltik can be teamed up with by scouting Elesa and raising her to friendship level 100 in the [[Trainer Lodge]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Electroweb}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|95%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Lowers the target&#039;s Speed by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Def]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Leech Life}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|91&lt;br /&gt;
|109&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more it restores the user&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mutual Improvement!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the accuracy of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dazzlingly Bright Electric Beam&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hype Up 1&lt;br /&gt;
|Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Trip Up 4&lt;br /&gt;
|Has a chance (50%) of lowering the target&#039;s Speed by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Recuperation 1&lt;br /&gt;
|Restores the user&#039;s HP by approximately 20% of its maximum HP after using its sync move.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Undella Town Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Elesa and Joltik&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Power +4&lt;br /&gt;
| Electroweb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Power +4&lt;br /&gt;
| Electroweb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Power +4&lt;br /&gt;
| Electroweb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Power +4&lt;br /&gt;
| Electroweb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Power +4&lt;br /&gt;
| Electroweb: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Accuracy +5&lt;br /&gt;
| Electroweb: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electroweb: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mutual Improvement!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mutual Improvement!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Natural Remedy&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hem In 2&lt;br /&gt;
| Has a chance (30%) of lowering the target&#039;s evasiveness by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 9&lt;br /&gt;
| Raises the user&#039;s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Ropes 3&lt;br /&gt;
| Reduces damage when the user is hit by a physical attack move while in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzlingly Bright Electric Beam: Power +25&lt;br /&gt;
| Dazzlingly Bright Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzlingly Bright Electric Beam: Power +25&lt;br /&gt;
| Dazzlingly Bright Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rotom==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Sygna Suit Elesa&lt;br /&gt;
|jname=マジコスカミツレ&lt;br /&gt;
|jtrans=Serious Costume Kamitsure&lt;br /&gt;
|image=Spr Masters Elesa Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Elesa&#039;s model&lt;br /&gt;
|num=69&lt;br /&gt;
|enva=Deborah Gatton&lt;br /&gt;
|java=[[Yōko Hikasa]]&lt;br /&gt;
|desc=With her new sygna suit, Elesa makes sure that center stage is hers—be it in the world of Pokémon battles or fashion.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Rotom&lt;br /&gt;
|ndex=0479&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=Research continues on this Pokémon, which could be the power source of a unique motor.&lt;br /&gt;
|hp=527|atk=111|def=289|spatk=228|spdef=289|spe=312&lt;br /&gt;
|hp2=627|atk2=151|def2=329|spatk2=268|spdef2=329|spe2=352&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Sygna Suit Elesa is available in the general sync pair scout. Her offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Sygna Suit Elesa Spotlight Scout (February 28 to March 16, 2020)&lt;br /&gt;
* Double Feature Spotlight Scout (June 11 to 24, 2020)&lt;br /&gt;
* Double Feature Spotlight Scout (January 7 to 21, 2021)&lt;br /&gt;
* Double Feature Spotlight Scout (April 26 to May 6, 2021)&lt;br /&gt;
* Triple Feature Spotlight Scout (September 23 to October 5, 2021)&lt;br /&gt;
* Triple Feature Spotlight Scout (December 11 to 23, 2021)&lt;br /&gt;
* Triple Feature Spotlight Scout (June 23 to July 7, 2022)&lt;br /&gt;
* Triple Feature Spotlight Scout (January 27 to February 10, 2024)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Shock}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Atk|X Sp. Atk All]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Breathtaking!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Reduces the sync move countdown of an allied sync pair by two. Raises the accuracy and critical-hit rate of an allied sync pair by one stat rank. Raises accuracy and critical-hit rate of an allied sync pair by two stat ranks instead when the user&#039;s team has a sync buff.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|124&lt;br /&gt;
|148&lt;br /&gt;
|70%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|High Fashion {{mcolor|Thunderbolt|000}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Look Alive 9&lt;br /&gt;
|Raises the user&#039;s evasiveness by one stat rank when it is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fast Runner&lt;br /&gt;
|Evasiveness cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Unova Gym Besties Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Free Spirit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Elesa and Rotom&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; width:70%; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +3&lt;br /&gt;
| Thunder Shock: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +3&lt;br /&gt;
| Thunder Shock: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +4&lt;br /&gt;
| Thunder: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +4&lt;br /&gt;
| Thunder: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +4&lt;br /&gt;
| Thunder: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +4&lt;br /&gt;
| Thunder: Power ↑ +4&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Accuracy +20&lt;br /&gt;
| Thunder: Accuracy ↑ +20&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Breathtaking!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Breathtaking!: Selfless&lt;br /&gt;
| Makes opponents target the user for a short time when the user&#039;s move is successful while in a pinch.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leg Up 2&lt;br /&gt;
| Once per battle, has a chance (30%) of reducing the user&#039;s sync move countdown by one when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agile Entry 1&lt;br /&gt;
| Raises the user&#039;s evasiveness by one stat rank when it enters a battle.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralysis Synergy 5&lt;br /&gt;
| Powers up the user&#039;s moves when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Third Act 4&lt;br /&gt;
| Once per battle, has a chance (50%) of reducing the user&#039;s sync move countdown by one when in a pinch. When used in a co-op battle, reduces the sync move countdown of all allied sync pairs once per battle instead.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ridicure 2&lt;br /&gt;
| Has a chance (30%) of restoring the user&#039;s HP by approximately 20% of its maximum HP when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| High Fashion Thunderbolt: Power +25&lt;br /&gt;
| High Fashion Thunderbolt: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| High Fashion Thunderbolt: Power +25&lt;br /&gt;
| High Fashion Thunderbolt: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emolga==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Elesa (Classic)&lt;br /&gt;
|jname=カミツレ （アナザー）&lt;br /&gt;
|jtrans=Kamitsure (Another)&lt;br /&gt;
|image=Spr Masters Elesa Classic.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Elesa&#039;s model (Classic)&lt;br /&gt;
|num=69&lt;br /&gt;
|enva=Deborah Gatton&lt;br /&gt;
|java=[[Yōko Hikasa]]&lt;br /&gt;
|desc=Elesa’s back in a nostalgic outfit. She makes her opponents’ heads spin in battle with moves that are speedy as a roller coaster.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Emolga&lt;br /&gt;
|ndex=0587&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Tech&lt;br /&gt;
|exrole=Sprint&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|gender=f&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ice&lt;br /&gt;
|description=They store up electricity to fly through the air. When thunder cracks at night, sometimes there are almost enough of them to blot out the sky.&lt;br /&gt;
|hp=705|atk=370|def=176|spatk=370|spdef=176|spe=331&lt;br /&gt;
|hp2=865|atk2=430|def2=216|spatk2=430|spdef2=216|spe2=411&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Elesa (Classic) is exclusive to Poké Fair scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Elesa Poké Fair Scout (December 9 to 23, 2021)&lt;br /&gt;
* {{tt|5★-Select Poké Fair Scout ×25|Available using paid gems only}} (August 31 to October 3, 2022)&lt;br /&gt;
* Elesa Poké Fair Scout (September 14 to 27, 2023)&lt;br /&gt;
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)&lt;br /&gt;
* {{tt|5★-Select Poké Fair Scout ×15 (B)|Available using paid gems only}} (December 31, 2023 to January 31, 2024)&lt;br /&gt;
* 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024)&lt;br /&gt;
* {{tt|5★-Select Poké Fair Scout ×15 (B)|Available using paid gems only}} (February 28 to March 26, 2024)&lt;br /&gt;
* Triple Feature Poké Fair Scout (April 3 to 17, 2024)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Shock}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Nuzzle}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Light Screen}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|3&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Special Damage Reduction effect to the allied field of play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sparkle and Shine!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Reduces the user&#039;s sync move countdown by one. Raises the user&#039;s Sp. Atk by four stat ranks. Raises the Sp. Def of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Showstopping Electric Beam&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s stats have been lowered, the greater the power of this move.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Max Move|Max moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Lightning}}{{tt|*|In place of Thunder Shock}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Turns the field into Electric Terrain.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Lightning}}{{tt|*|In place of Nuzzle}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Turns the field into Electric Terrain.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Max Guard}}{{tt|*|In place of Light Screen}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Applies the Damage Guard Next effect to an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shock Factor 9&lt;br /&gt;
|Lowers the target&#039;s Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user&#039;s attack move is successful against a paralyzed opponent.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Entry Freebie&lt;br /&gt;
|Applies the Free Move Next effect to the user when it enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Viral Hit 9&lt;br /&gt;
|When the user inflicts a status condition on an opponent with the additional effects of a move, inflicts the same status condition on all opposing sync pairs.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Electric-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Elesa and Emolga&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released. It was further expanded on September 14, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Staggering 1&lt;br /&gt;
| Has a chance (20%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nuzzle: Power +5&lt;br /&gt;
| Nuzzle: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nuzzle: Power +5&lt;br /&gt;
| Nuzzle: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nuzzle: Power +5&lt;br /&gt;
| Nuzzle: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nuzzle: Power +5&lt;br /&gt;
| Nuzzle: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nuzzle: Power +5&lt;br /&gt;
| Nuzzle: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nuzzle: Power +5&lt;br /&gt;
| Nuzzle: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nuzzle: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nuzzle: Mad Strength 3&lt;br /&gt;
| Has a chance (40%) of raising the user&#039;s Attack by one stat rank when one of its attack moves is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nuzzle: Paralysis Synergy 4&lt;br /&gt;
| Powers up the user&#039;s moves when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light Screen: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light Screen: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light Screen: Barricade Buddies 1&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by one stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sparkle and Shine!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralysis Synergy 3&lt;br /&gt;
| Powers up the user’s moves when the target is paralyzed.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Shock 2&lt;br /&gt;
| Powers up the user’s sync move when the target is paralyzed.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shock Factor 1&lt;br /&gt;
| Has a chance (20%) of lowering the target&#039;s Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user&#039;s attack move is successful against a paralyzed opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 4&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Shielding Strikes 2&lt;br /&gt;
| Raises the user&#039;s Defense by two stat ranks after using its max move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Static Shock 3&lt;br /&gt;
| Powers up the user&#039;s max move when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Max Guard: MAX Barricade Buddies 2&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by two stat ranks after using the user&#039;s max move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| MAX Countdown 2&lt;br /&gt;
| Reduces the user’s sync move countdown by 2 after using its max move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eagle Eye 9&lt;br /&gt;
| Raisess the user’s critical-hit rate by one stat rank when its Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Play&lt;br /&gt;
| The more the target’s stats are lowered, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Conductive Sync&lt;br /&gt;
| Turns the field of play’s terrain into Electric Terrain the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Showstopping Electric Beam: Power +25&lt;br /&gt;
| Showstopping Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Showstopping Electric Beam: Power +25&lt;br /&gt;
| Showstopping Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Togetic==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=flying&lt;br /&gt;
|name=Elesa (Palentine&#039;s 2023)&lt;br /&gt;
|jname=カミツレ（２３シーズン）&lt;br /&gt;
|jtrans=Kamitsure (2023 Season)&lt;br /&gt;
|image=Spr Masters Elesa Palentines 2023.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Elesa&#039;s model (Palentine&#039;s 2023)&lt;br /&gt;
|num=69&lt;br /&gt;
|enva=Deborah Gatton&lt;br /&gt;
|java=Yōko Hikasa&lt;br /&gt;
|desc=Elesa is preparing for Palentine’s Day by planning a sweets giveaway to help {{mas|Skyla}} out. Her partner Pokémon Togetic makes their friendship shine.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Togetic&lt;br /&gt;
|ndex=0176&lt;br /&gt;
|type=Flying&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Flying&lt;br /&gt;
|gender=f&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Steel&lt;br /&gt;
|description=Togetic is said to be a Pokémon that brings good fortune. When the Pokémon spots someone who is pure of heart, it is said to appear and share its happiness with that person.&lt;br /&gt;
|hp=635|atk=380|def=175|spatk=380|spdef=185|spe=244&lt;br /&gt;
|hp2=735|atk2=420|def2=215|spatk2=420|spdef2=225|spe2=284&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Elesa (Palentine&#039;s 2023) is exclusive to seasonal scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Elesa Seasonal Scout (February 2 to 21, 2023)&lt;br /&gt;
* {{tt|5★-Select Seasonal Scout ×11 A|Available using paid gems only}} (August 23 to September 7, 2023)&lt;br /&gt;
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)&lt;br /&gt;
* Super Spotlight Seasonal Scout (February 13 to 29, 2024)&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Metronome}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Uses one of several moves at random.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Fly}}&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(3 uses)&lt;br /&gt;
|169&lt;br /&gt;
|202&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move or max move while flying, it will stop flying.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Delivering Delight!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Attack and Sp. Atk by 3 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sugary Beauty Flying Impact&lt;br /&gt;
|{{t|Flying}}&amp;lt;br&amp;gt;[[File:FlyingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Super Powered 5&lt;br /&gt;
|Powers up the user’s moves and sync move that are super effective.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Strengthening Status 9&lt;br /&gt;
|Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Countdown 9&lt;br /&gt;
| Reduces the user’s sync move countdown by one when its move is super effective.&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Flying Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Flying-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Scarf Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Elesa and Togetic&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metronome: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metronome: Fortuitous 9&lt;br /&gt;
| Raises one of the user’s following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metronome: Superduper Effective 5&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metronome: Super Countdown 9&lt;br /&gt;
| Reduces the user’s sync move countdown by one when its move is super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fly: Power +3&lt;br /&gt;
| Fly: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fly: Power +3&lt;br /&gt;
| Fly: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fly: Power +3&lt;br /&gt;
| Fly: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fly: Power +3&lt;br /&gt;
| Fly: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fly: Power +3&lt;br /&gt;
| Fly: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fly: Accuracy +5&lt;br /&gt;
| Fly: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fly: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Delivering Delight!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Delivering Delight!: Precision 1&lt;br /&gt;
| Raises the user’s accuracy by 1 stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Delivering Delight!: Super Preparation 9&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Strike 1&lt;br /&gt;
| Powers up the user’s attacks when they become critical hits.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Interference 1&lt;br /&gt;
| Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user’s moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slippery Slope 9&lt;br /&gt;
| Raises the user’s evasiveness by one stat rank when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gloating Boost 9&lt;br /&gt;
| Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Tempo&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Quickening 3&lt;br /&gt;
| Restores 3 MP of the user’s moves that have the quick move effect tag after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 5&lt;br /&gt;
| Powers up the user’s sync moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sugary Beauty Flying Impact: Power +25&lt;br /&gt;
| Sugary Beauty Flying Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sugary Beauty Flying Impact: Power +25&lt;br /&gt;
| Sugary Beauty Flying Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Elesa and Zebstrika can be battled against in:&lt;br /&gt;
* [[Serena (Masters)#Sync pair stories|Sync pair story]]: Braixen&#039;s Evolution&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (as a side foe; August 13 to 28, 2023)&lt;br /&gt;
&lt;br /&gt;
Sygna Suit Elesa and Rotom can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 24: A Shining Spotlight}}&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 24: A Shining Spotlight}}&lt;br /&gt;
&lt;br /&gt;
Elesa (Classic) and Emolga can be battled against in:&lt;br /&gt;
* [[High score event]]: {{DL|High score event|Electric-Type Masters}} (September 14 to 27, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Elesa appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]:&lt;br /&gt;
** {{DL|PML Arc|Chapter 23: Hearts Connected by Fashion}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 24: A Shining Spotlight}}&lt;br /&gt;
* [[Legendary event]]/[[Legendary Adventures]]: [[New World Dilemma]]&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Shining Star]]&lt;br /&gt;
** [[Dazzling Dizzying Battle Stage]]&lt;br /&gt;
** [[Trials on the Isle]]&lt;br /&gt;
* [[Costume event]]: [[Infamous Pokéstar Villains]] (flashback)&lt;br /&gt;
* [[Neo Champions]]: [[One More Step to a New Path]]&lt;br /&gt;
* Sync pair story: [[Serena (Masters)#Sync pair stories|Braixen&#039;s Evolution]]&lt;br /&gt;
&lt;br /&gt;
Elesa appears in her sygna suit in the following story areas:&lt;br /&gt;
* [[PML Arc]]:&lt;br /&gt;
** {{DL|PML Arc|Chapter 24: A Shining Spotlight}}&lt;br /&gt;
** {{DL|PML Arc|Chapter 30: The Road to Victory}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Unova: Team Plasma &amp;amp; Two Heroes}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Shining Star]]&lt;br /&gt;
** [[Serena&#039;s Dessert Party]]&lt;br /&gt;
** [[The Electrifying Influencer]]&lt;br /&gt;
* [[Solo event]]: [[It&#039;s All Good]]&lt;br /&gt;
&lt;br /&gt;
Elesa appears in her classic outfit in the following story areas:&lt;br /&gt;
* [[Solo event]]: [[For the Fans]]&lt;br /&gt;
* [[Story event]]: [[Pasio Friendiversary]]&lt;br /&gt;
&lt;br /&gt;
Elesa appears in her Palentine&#039;s outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Chef&#039;s Heartful Delivery]]&lt;br /&gt;
** [[Focus on the Shining Shot!]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Elesa and Zebstrika====&lt;br /&gt;
* A Day with Elesa&lt;br /&gt;
====Sygna Suit Elesa and Rotom====&lt;br /&gt;
* A Day with Sygna Suit Elesa&lt;br /&gt;
====Elesa (Classic) and Emolga====&lt;br /&gt;
* A Day with Elesa&lt;br /&gt;
====Elesa (Palentine&#039;s 2023) and Togetic====&lt;br /&gt;
* Palentine&#039;s Day Campaign&lt;br /&gt;
* Mightiest vs. Ultimate!&lt;br /&gt;
* The Judge from Galar&lt;br /&gt;
* Ready to Bake!&lt;br /&gt;
* A Chef&#039;s Path&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Elesa/Quotes#Pokémon Masters EX|Elesa/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Sabrina Fantina Elesa Masters Trailer.png|250px|thumb|Elesa (right) in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Elesa briefly appeared in the [[Pokémon Masters Animated Trailer]] as part of a team with {{mas|Fantina}} and {{mas|Sabrina}}.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=68&lt;br /&gt;
|trainer=Elesa&lt;br /&gt;
|pkmn=Zebstrika&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|img=Sabrina Fantina Elesa Masters Trailer.png&lt;br /&gt;
|epnum=Pokémon Masters Animated Trailer&lt;br /&gt;
|epname=Pokémon Masters Animated Trailer&lt;br /&gt;
|vajp=&lt;br /&gt;
|vaen=&lt;br /&gt;
|desc={{p|Zebstrika}} is Elesa&#039;s only known Pokémon.&lt;br /&gt;
&lt;br /&gt;
None of Zebstrika&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Elesa===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Dream Team Maker Elesa and Zebstrika.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Elesa Friend Snapshot.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Elesa Plushie.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Elesa and Zebstrika on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Elesa&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Nimbasa Gym}})&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
| Elesa Plushie decoration&amp;lt;br&amp;gt;for the {{color2|000|Trainer Lodge}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Elesa 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSElesa Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Elesa EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSElesa EX Masters.png|80px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Elesa Story Snapshot.png|x250px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Trainer Lodge Week artwork.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Trainer Lodge Story Snapshot&lt;br /&gt;
| Artwork commemorating Trainer Lodge Week&amp;lt;br&amp;gt;by MaP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Elesa===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Dream Team Maker Elesa and Rotom.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Mindscape 2.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters chapter 24 artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Sygna Suit Elesa and Rotom on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Sygna Suit Elesa&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Nimbasa Gym}})&lt;br /&gt;
| Artwork of {{color2|000|PML Arc#Chapter 24: A Shining Spotlight|Chapter 24: A Shining Spotlight}}&amp;lt;br&amp;gt;by {{color2|000|otumami}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Elesa Sygna 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSElesa Sygna Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Elesa Sygna EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSElesa Sygna EX Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Shining Star artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| {{color2|000|Shining Star}} artwork&amp;lt;br&amp;gt;by {{color2|000|Mika Pikazo}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Fashion Week artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| {{color2|000|Fashion Week!}} artwork&amp;lt;br&amp;gt;by MONO-Land&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elesa (Classic)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Elesa Classic 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSElesa Classic Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Elesa Classic EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSElesa Classic EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Classic Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Elesa&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Nimbasa Gym}}; BW)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Classic Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Classic Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Classic Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Elesa Classic Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters For The Fans artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| {{color2|000|For the Fans}} artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elesa (Palentine&#039;s 2023)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Spr Masters Elesa Palentines 2023 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:VSElesa Palentines 2023 Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Spr Masters Elesa Palentines 2023 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:VSElesa Palentines 2023 EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Palentines 2023 Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Elesa&#039;s sync move mindscape&amp;lt;br&amp;gt;(Palentine&#039;s 2023)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Elesa Palentines 2023 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Elesa Palentines 2023 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Elesa Palentines 2023 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Elesa Palentines 2023 Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Elesa Palentines 2023 Friend Snapshot.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Medal 1-Star Chefs Heartful Delivery.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Medal 2-Star Chefs Heartful Delivery.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Medal 3-Star Chefs Heartful Delivery.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Medal Apple Pie of My Eye.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}&amp;quot; | [[File:Masters Elesa Palentine 2023 artwork.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Chef&#039;s Heartful Delivery&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Chef&#039;s Heartful Delivery&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Chef&#039;s Heartful Delivery&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Apple Pie of My Eye&lt;br /&gt;
| Special {{color2|FFF|Chef&#039;s Heartful Delivery}} artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All versions of Elesa use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Skyla}}, {{mas|Caitlin}}, {{mas|Iris}}, and {{mas|Nessa}}.&lt;br /&gt;
* In the [[story event]] [[Chef&#039;s Heartful Delivery]], Elesa reveals that her Togetic was raised from an {{pkmn|Egg}} she received from Skyla.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Elesa&#039;s design is based on her appearance in {{pkmn|Black and White Versions 2|Pokémon Black 2 and White 2}}. Zebstrika is Elesa&#039;s signature Pokémon in the [[core series]] games. Zebstrika&#039;s {{mas|Dex}} entry comes from Pokémon Black 2 and White 2.&lt;br /&gt;
&lt;br /&gt;
Elesa uses Joltik during her [[Gym]] battle against the {{player}} in Pokémon Black 2 and White 2 when playing on [[Key System|Challenge Mode]]. Joltik&#039;s Dex entry comes from Pokémon Black 2 and White 2.&lt;br /&gt;
&lt;br /&gt;
Elesa is not seen to own a Rotom outside this game. Rotom&#039;s Dex entry comes from {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&lt;br /&gt;
Elesa&#039;s (Classic) design is based on her appearance in {{pkmn|Black and White Versions|Pokémon Black and White}}. Elesa uses Emolga during her Gym battle with the player in the Unova-based core series games. Emolga&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Elesa is not seen owning a Togetic outside this game. Togetic&#039;s Dex entry comes from {{game|Ruby and Sapphire|s}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Electrifying!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=しびれるわよ！ &#039;&#039;{{tt|Shibireru wa yo!|Shocking!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=當心被我電到喔！ &#039;&#039;{{tt|Dāngxīn bèi Wǒ Diàndào ō!|Better Watch Out or I&#039;ll Shock You!}}&lt;br /&gt;
|fr=Électrisant !&lt;br /&gt;
|de=Ich setze euch unter Strom!&lt;br /&gt;
|ko=짜릿할거야! &#039;&#039;{{tt|Jjarit-halgeoya!|It&#039;s Gonna Be Electrifying!}}&#039;&#039;&lt;br /&gt;
|it=Brutto colpo... di fulmine!&lt;br /&gt;
|es=¡Fulgurante cual relámpago!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Shining Spotlight Wild Charge&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=本物の輝きをみせる ワイルドボルト &#039;&#039;{{tt|Honmono no Kagayaki o Miseru Wairudo Boruto|Show of True Brilliance - Wild Bolt}}&#039;&#039;&lt;br /&gt;
|zh_cmn=秀出真正光彩之 瘋狂伏特 &#039;&#039;{{tt|Xiùchū Zhēnzhèng Guāngcǎi zhī Fēngkuáng Fútè|Show of True Brilliance - Wild Bolt}}&#039;&#039;&lt;br /&gt;
|fr=Bienvenue sur le podium ! Éclair Fou !&lt;br /&gt;
|de=Stromstoß des echten Leuchtens&lt;br /&gt;
|ko=진정한 찬란함을 보여주는 와일드볼트 &#039;&#039;{{tt|Jinjeonghan Challanhameul Boyeojuneun Waildeu Bolteu|Show of True Brilliance - Wild Bolt}}&#039;&#039;&lt;br /&gt;
|it=Sprizzalampo da passerella&lt;br /&gt;
|es=Voltio Cruel con Luz Propia&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Breathtaking!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=ホレボレしちゃう &#039;&#039;{{tt|Horebore-shichau|Breathtaking}}&#039;&#039;&lt;br /&gt;
|zh_cmn=太迷人了 &#039;&#039;{{tt|Tài Mírén le|Breathtaking}}&lt;br /&gt;
|fr=Mon style va te faire fondre !&lt;br /&gt;
|de=Wir werden euch verzaubern!&lt;br /&gt;
|ko=반할것같아 &#039;&#039;{{tt|Banhal geot gat-a|I Think that You&#039;ll Be Mesmerized}}&#039;&#039;&lt;br /&gt;
|it=Superlativo!&lt;br /&gt;
|es=¡Menudo estilazo!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;High Fashion Thunderbolt&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=華々しく魅せる本気の １０まんボルト &#039;&#039;{{tt|Hanabanashiku Miseru Honki no Jūman Boruto|Charismatic Commitment Thunderbolt}}&#039;&#039;&lt;br /&gt;
|zh_cmn=華麗展現極致完美之 十萬伏特 &#039;&#039;{{tt|Huálì Zhǎnxiàn Jízhì Wánměi zhī Shíwàn Fútè|Gorgeous Perfection Thunderbolt}}&#039;&#039;&lt;br /&gt;
|fr=Flashs braqués sur moi ! Tonnerre !&lt;br /&gt;
|de=Donnerblitz der Ausstrahlung&lt;br /&gt;
|ko=눈부시게 매력적인 전력의 10만볼트 &#039;&#039;{{tt|Nunbusige Maeryeokjeog-in Jeollyeog-ui Simman Bolteu|Dazzlingly Charismatic Full-Force Thunderbolt}}&#039;&#039;&lt;br /&gt;
|it=Fulmine abbagliante al massimo carisma&lt;br /&gt;
|es=Rayo Encantador y Fulgurante&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Sparkle and Shine!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=まぶしく輝く！ &#039;&#039;{{tt|Mabushiku Kagayaku!|Dazzling Shine!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=綻放耀眼光輝！ &#039;&#039;{{tt|Zhànfàng Yàoyǎn Guānghuī!|Blooming Radiance!}}&lt;br /&gt;
|fr=Je resplendis !	&lt;br /&gt;
|de=Geblendet von Schönheit!&lt;br /&gt;
|ko=눈부시게빛날거야! &#039;&#039;{{tt|Nunbusigebichnalgeoya|Dazzling Shine!}}&#039;&#039;&lt;br /&gt;
|it=La nostra luce vi abbaglierà!&lt;br /&gt;
|es=¡Brillamos como la luz!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Showstopping Electric Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=クラクラさせちゃう エレクトリックレイ &#039;&#039;{{tt|Kurakura-sasechau Erekutorikku Rei|Dizzying Electric Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=讓你神魂顛倒之 電之光線 &#039;&#039;{{tt|Ràng Nǐ Shénhún Diāndǎo zhī Diàn-zhī Guāngxiàn|Mesmerizing Electric Ray}}&#039;&#039;&lt;br /&gt;
|fr=Prêts à avoir le tournis ? Laser Électrik !&lt;br /&gt;
|de=Elektrostrahl des Supermodels&lt;br /&gt;
|ko=어질어질하게 만드는 일렉트릭레이 &#039;&#039;{{tt|Eojir-eojil-hage Mandeuneun Illekteurik Rei|Dizzying Electric Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Elettro da far girare la testa&lt;br /&gt;
|es=Rayo Eléctrico Despampanante&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Mutual Improvement!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=高めあいましょう &#039;&#039;{{tt|Takame Aimashō|Let&#039;s Raise Each Other Up}}&#039;&#039;&lt;br /&gt;
|zh_cmn=一同提升自我吧 &#039;&#039;{{tt|Zhànfàng Yàoyǎn Guānghuī!|Let&#039;s Improve Ourselves Together}}&#039;&#039;&lt;br /&gt;
|fr=Une saine émulation !&lt;br /&gt;
|de=Lasst uns besser werden!&lt;br /&gt;
|ko=함께실력을높이자 &#039;&#039;{{tt|Hamkkesillyeog-eulnop-ija|Let&#039;s Improve Our Skills Together}}&#039;&#039;&lt;br /&gt;
|it=Miglioriamo imparando!&lt;br /&gt;
|es=¡Sin competencia no hay mejora!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Dazzlingly Bright Electric Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=無限大にまぶしい エレクトリックレイ  &#039;&#039;{{tt|Mugendai ni mabushii Erekutorikku Rei|Infinitely Dazzling Electric Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=無限耀眼之 電之光線 &#039;&#039;{{tt|Wúxiàn Yàoyǎn zhī Diàn-zhī Guāngxiàn|Infinitely Dazzling Electric Ray}}&#039;&#039;&lt;br /&gt;
|fr=Brillons sans limites ! Laser Électrik !&lt;br /&gt;
|de=Elektrostrahl des gleißenden Lichts&lt;br /&gt;
|ko=무한대로 눈부신 일렉트릭레이  &#039;&#039;{{tt|Muhandae-ro Nunbusin Illekteurik Rei|Infinitely Dazzling Electric Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Elettro del bagliore infinito&lt;br /&gt;
|es=Rayo Eléctrico del Resplandor Ilimitado&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Delivering Delight!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=幸せをお届け &#039;&#039;{{tt|Shiawase o Otodoke|Delivering Happiness}}&#039;&#039;&lt;br /&gt;
|zh_cmn=傳遞幸福 &#039;&#039;{{tt|Chuándì Xìngfú|Delivering Happiness}}&#039;&#039;&lt;br /&gt;
|fr=Livraison de bonheur&lt;br /&gt;
|de=Glückslieferung&lt;br /&gt;
|ko=행복을전해줄게 &#039;&#039;{{tt|Haengbog-euljeonhaejulge|Delivering Happiness}}&#039;&#039;&lt;br /&gt;
|it=Consegniamo felicità!&lt;br /&gt;
|es=¡Entrega de felicidad!&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Sugary Beauty Flying Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=シュガービューティー フライングインパクト &#039;&#039;{{tt|Shugā Byūtī Furaingu Inpakuto|Sugar Beauty Flying Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=蜜糖大美女之 飛行衝擊 &#039;&#039;{{tt|Mìtáng Dàměinǚ zhī Fēixíng Chōngjí|Sugar Beauty Flying Impact}}&#039;&#039;&lt;br /&gt;
|fr=Beauté sucrée ! Impact Vol !&lt;br /&gt;
|de=Flugstoß der süßen Schönheit&lt;br /&gt;
|ko=슈가 뷰티 플라잉임팩트  &#039;&#039;{{tt|Syuga Byuti Peullaing Impaekteu|Sugar Beauty Flying Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Volante dalla soave bellezza&lt;br /&gt;
|es=Impacto Volador de Belleza Azucarada&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|electric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Electric-type Trainers]]&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Trainers with Dynamax Bands]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kamilla#Pokémon Masters EX]]&lt;br /&gt;
[[es:Camila (Masters EX)]]&lt;br /&gt;
[[it:Camelia (Masters EX)]]&lt;br /&gt;
[[ja:カミツレ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:小菊兒#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Irida_(Masters)&amp;diff=4028571</id>
		<title>Irida (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Irida_(Masters)&amp;diff=4028571"/>
		<updated>2024-06-12T19:55:06Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=ice&lt;br /&gt;
|name=Irida&lt;br /&gt;
|jname=カイ&lt;br /&gt;
|jtrans=Kai&lt;br /&gt;
|image=Spr Masters Irida.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Irida&#039;s model&lt;br /&gt;
|num=167&lt;br /&gt;
|enva=Maureen Price&amp;lt;ref&amp;gt;[https://twitter.com/MaureenAPrice/status/1675692196928823297?s=20 Maureen Price confirming her role on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Mikako Komatsu]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=TWkiHDEuKd8 【公式】『ポケモンマスターズ EX』「セキ＆リーフィア」「カイ＆グレイシア」が登場！] The Official Pokémon YouTube Channel (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This leader of the [[Pearl Clan]] is from the [[Hisui]] region. She became a leader at a young age, so she worries a lot, but she thinks and acts for the future of Hisui.&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Irida&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カイ&#039;&#039;&#039; &#039;&#039;Kai&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Irida|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Glaceon}}. The sync pair can be obtained through a limited Master Fair sync pair scout beginning on June 2, 2023. This pair can be upgraded to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
Irida also forms a sync pair with her {{p|Flareon}}. This pair can be obtained by reaching Friendship Level 100 with Irida in the [[Trainer Lodge]] beginning on July 1, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Irida in her Special Costume forms a sync pair with her {{rf|Hisuian}} {{p|Zoroark}}. This pair can be obtained through a limited costume sync pair scout and was first made available on March 16, 2024. This pair can also be raised to {{6EX}} since its release.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Glaceon==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Glaceon&lt;br /&gt;
|ndex=0471&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Ice&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Ice&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Steel&lt;br /&gt;
|description=It protects itself by freezing its fur into sharp needles. It can drop its body temperature below {{tt|–75 degrees Fahrenheit|–60 degrees Celsius}}.&lt;br /&gt;
|hp=606|atk=312|def=206|spatk=448|spdef=206|spe=271&lt;br /&gt;
|hp2=706|atk2=352|def2=246|spatk2=488|spdef2=246|spe2=311&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Irida is exclusive to Master Fair scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Irida Master Fair Scout (June 2 to July 10, 2023)&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Icy Wind}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|92&lt;br /&gt;
|110&lt;br /&gt;
|95%&lt;br /&gt;
|All opponents	&lt;br /&gt;
|Lowers the target’s Speed by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ice Wish&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Turns the field of play’s zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dancing {{m|Ice Beam}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent	&lt;br /&gt;
|Activation Condition: When a hailstorm is caused. Deactivation Condition: When the weather condition is no longer a hailstorm.&amp;lt;br&amp;gt;Never misses. Has a chance (10%) of leaving the target frozen. Lowers the target’s Sp. Def by 4 stat ranks. Applies the Move Gauge Acceleration effect to the allied field of play. Applies the Free Move Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Chilled to Your Core!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Sp. Atk by 4 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs during a hailstorm.&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Great Wide World {{mcolor|Ice Beam|000}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack&#039;s power increases during a hailstorm. &amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Power of sync move increases 50%)&#039;&#039;  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Sinnoh Spirit&lt;br /&gt;
|Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Space Spreads over Hisui&lt;br /&gt;
|Protects all allied sync pairs from damage from a hailstorm. Powers up the moves of all allied sync pairs during a hailstorm. Quickly charges the move gauge during a hailstorm. &lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Watch for Ice&lt;br /&gt;
|Causes a hailstorm when the user turns the field of play&#039;s zone into an Ice Zone.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Vigilance&lt;br /&gt;
|Protects the user against critical hits.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|Type|link=]] Ice Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Ice-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|Region|link=]] Sinnoh Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|Other|link=]] Nature Lover Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|Other|link=]] Artistic Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Irida and Glaceon&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Power +3&lt;br /&gt;
| Icy Wind: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Power +3&lt;br /&gt;
| Icy Wind: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Power +3&lt;br /&gt;
| Icy Wind: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Power +3&lt;br /&gt;
| Icy Wind: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Power +3&lt;br /&gt;
| Icy Wind: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Accuracy +5&lt;br /&gt;
| Icy Wind: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Wind: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing Ice Beam: Power +3&lt;br /&gt;
| Dancing Ice Beam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing Ice Beam: Power +3&lt;br /&gt;
| Dancing Ice Beam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing Ice Beam: Power +3&lt;br /&gt;
| Dancing Ice Beam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Wish: BOGO 9&lt;br /&gt;
| Applies the Free Move Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Chilled to Your Core!: Ramp Up 2&lt;br /&gt;
| Raises the user’s Sp. Atk by 2 stat ranks when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Invigorating Hail 5&lt;br /&gt;
| Powers up the user’s moves during a hailstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Winter Coat 2&lt;br /&gt;
| Reduces damage when the user is hit by an attack move during a hailstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hail Immunity&lt;br /&gt;
| Status conditions cannot be inflicted on the user during a hailstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wise Entry 2&lt;br /&gt;
| Raises the user’s Sp. Def by 2 stat ranks when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 2&lt;br /&gt;
| Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Tempo&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Freebie&lt;br /&gt;
| Applies the Free Move Next effect to the user after using its sync move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Satisfied Snarl 9&lt;br /&gt;
| Lowers the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Games 9&lt;br /&gt;
| Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hunter’s Instinct&lt;br /&gt;
| The more the target’s Speed is lowered, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainpower&lt;br /&gt;
| The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Arctic Arrival&lt;br /&gt;
| Turns the field of play’s zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.)&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hail Alert 3&lt;br /&gt;
| Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ice Zone Extension 3&lt;br /&gt;
| Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Great Wide World Ice Beam: Power +25&lt;br /&gt;
| Great Wide World Ice Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Great Wide World Ice Beam: Power +25&lt;br /&gt;
| Great Wide World Ice Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flareon==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Flareon&lt;br /&gt;
|ndex=0136&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=If it inhales deeply, that’s a sign it’s about to attack. Prepare to be hit by flames of over 3,000 degrees Fahrenheit!&lt;br /&gt;
|hp=567|atk=356|def=156|spatk=268|spdef=164|spe=268&lt;br /&gt;
|hp2=647|atk2=396|def2=196|spatk2=308|spdef2=204|spe2=308&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Irida and Flareon can be teamed up with by scouting Irida and raising her to friendship level 100 in the [[Trainer Lodge]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Fire Fang}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Attack by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flare Blitz}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|123&lt;br /&gt;
|147&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent	&lt;br /&gt;
|Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Vast World!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Sp. Def by 1 stat rank. Raises the user’s critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Can’t Stand the Swelter Fire Impact&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack’s power increases when the target is burned.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Power of sync move increases 50%)&#039;&#039;  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Standfast 9&lt;br /&gt;
|Reduces recoil damage received from using moves that have the recoil effect tag.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Aggravation 2&lt;br /&gt;
|Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hostile Environment 2&lt;br /&gt;
|Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|Type|link=]] Fire Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fire-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|Region|link=]] Sinnoh Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|Other|link=]] Nature Lover Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|Other|link=]] Artistic Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Irida and Flareon is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Fang: Power +3&lt;br /&gt;
| Fire Fang: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Fang: Power +3&lt;br /&gt;
| Fire Fang: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Fang: Power +3&lt;br /&gt;
| Fire Fang: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Fang: Power +3&lt;br /&gt;
| Fire Fang: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Fang: Power +3&lt;br /&gt;
| Fire Fang: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Fang: Accuracy +5&lt;br /&gt;
| Fire Fang: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Fang: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +3&lt;br /&gt;
| Flare Blitz: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +3&lt;br /&gt;
| Flare Blitz: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +3&lt;br /&gt;
| Flare Blitz: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +3&lt;br /&gt;
| Flare Blitz: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +3&lt;br /&gt;
| Flare Blitz: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vast World!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 3&lt;br /&gt;
| Powers up the user’s sync moves that are super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hostile Environment 2&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aggravation 2&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scorching Sync 5&lt;br /&gt;
| Powers up the user’s sync move when the target is burned.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn Synergy 3&lt;br /&gt;
| Powers up the user’s moves when the target is burned.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have the recoil effect tag.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Can’t Stand the Swelter Fire Impact: Power +25&lt;br /&gt;
| Can’t Stand the Swelter Fire Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Can’t Stand the Swelter Fire Impact: Power +25&lt;br /&gt;
| Can’t Stand the Swelter Fire Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Can’t Stand the Swelter Fire Impact: Power +25&lt;br /&gt;
| Can’t Stand the Swelter Fire Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Can’t Stand the Swelter Fire Impact: Power +25&lt;br /&gt;
| Can’t Stand the Swelter Fire Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Zoroark}}&lt;br /&gt;
{{anchor|Hisuian Zoroark}}&lt;br /&gt;
==Zoroark (Hisuian Form)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ghost&lt;br /&gt;
|name=Irida (Special Costume)&lt;br /&gt;
|jname=カイ （スペシャル）&lt;br /&gt;
|jtrans=Kai (Special)&lt;br /&gt;
|image=Spr Masters Irida Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Irida&#039;s model (Special Costume)&lt;br /&gt;
|num=167&lt;br /&gt;
|enva=Maureen Price&lt;br /&gt;
|java=Mikako Komatsu&lt;br /&gt;
|desc=Irida is wearing a special outfit. While playing Zoroark’s favorite melody on the flute, the two of them wait for their moment to rise.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Zoroark&lt;br /&gt;
|ndex=0571H&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|exrole=Tech&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=With its disheveled white fur, it looks like an embodiment of death. Heedless of its own safety, Zoroark attacks its nemeses with a bitter energy so intense, it lacerates Zoroark’s own body.&lt;br /&gt;
|hp=648|atk=419|def=156|spatk=463|spdef=156|spe=336&lt;br /&gt;
|hp2=808|atk2=479|def2=216|spatk2=523|spdef2=216|spe2=376&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Irida (Special Costume) is exclusive to costume scouts. She was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Irida Costume Scout (March 16 to April 3, 2024)&lt;br /&gt;
* {{tt|Blue Mix Scout|Available using paid gems only}} (May 1 to September 1, 2024)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Bitter Malice}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|170&lt;br /&gt;
|204&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target’s Attack by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mystifying {{m|Bitter Malice}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Activation Condition: When any allies use moves a total of 3 times. Deactivation Condition: When this move is used.&amp;lt;br&amp;gt;This attack’s power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target’s Attack by 4 stat ranks. Makes the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle from the Heart!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Sp. Atk and evasiveness by 4 stat ranks. Applies the Free Move Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dancing to the Flute Ghost Beam&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync move power will be multiplied by 1.5.)&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hit: Free Move Next/Special Boost ↑1&lt;br /&gt;
|Applies the Free Move Next effect to the user or increases its Special Moves ↑ Next effect by 1 rank when its attack move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Attack Trap 9&lt;br /&gt;
|Leaves the target trapped when the user’s attack move against it is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Blind Spot&lt;br /&gt;
|The more the user’s evasiveness is raised, the more it powers up the user’s sync move.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ghost Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Ghost-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Sinnoh Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Irida and Zoroark&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bitter Malice: Power +2&lt;br /&gt;
| Bitter Malice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bitter Malice: Power +2&lt;br /&gt;
| Bitter Malice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bitter Malice: Power +2&lt;br /&gt;
| Bitter Malice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bitter Malice: Power +2&lt;br /&gt;
| Bitter Malice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bitter Malice: Power +2&lt;br /&gt;
| Bitter Malice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bitter Malice: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystifying Bitter Malice: Power +3&lt;br /&gt;
| Mystifying Bitter Malice: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystifying Bitter Malice: Power +3&lt;br /&gt;
| Mystifying Bitter Malice: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystifying Bitter Malice: Power +3&lt;br /&gt;
| Mystifying Bitter Malice: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystifying Bitter Malice: Power +3&lt;br /&gt;
| Mystifying Bitter Malice: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystifying Bitter Malice: Power +3&lt;br /&gt;
| Mystifying Bitter Malice: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Battle from the Heart!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Battle from the Heart!: Ramp Up 2&lt;br /&gt;
| Raises the user’s Sp. Atk by 2 stat ranks when its move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Battle from the Heart!: Slippery 2&lt;br /&gt;
| Raises the user’s evasiveness by 2 stat ranks when its move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escape Artist&lt;br /&gt;
| Prevents the user from becoming trapped.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokey Trap 2&lt;br /&gt;
| Increases the amount of damage an opponent takes from being trapped.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hit Inter Opp: Supereffective ↑ Next 2&lt;br /&gt;
| Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Group Slapdash 9&lt;br /&gt;
| Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fighting Guard&lt;br /&gt;
| Reduces damage when the user is attacked by Fighting-type moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ridicure 1&lt;br /&gt;
| Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Thinker 9&lt;br /&gt;
| Increases the user’s Special Moves ↑ Next effect by 1 rank after using its sync move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stationary Target 3&lt;br /&gt;
| Powers up the user’s moves when the target is trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pecking Order&lt;br /&gt;
| The more the target’s Attack is lowered, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hit: Special Boost ↑1 4&lt;br /&gt;
| Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by 1 rank when its attack move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrify 2&lt;br /&gt;
| Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Boggler 9&lt;br /&gt;
| Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing to the Flute Ghost Beam: Power +25&lt;br /&gt;
| Dancing to the Flute Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing to the Flute Ghost Beam: Power +25&lt;br /&gt;
| Dancing to the Flute Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&amp;lt;!--===Battle appearances===&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Irida appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Mysterious Stones Chapter]]&lt;br /&gt;
* [[Story event]]s: &lt;br /&gt;
** [[Travelers from a Distant Past]]&lt;br /&gt;
** [[We Should Battle!]]&lt;br /&gt;
** [[Together in an Unknown Land]]&lt;br /&gt;
** [[Let&#039;s Go in Search of Wonder]]&lt;br /&gt;
** [[The Electrifying Influencer]]&lt;br /&gt;
* [[Costume event]]: [[The Power of Dance]]&lt;br /&gt;
&lt;br /&gt;
Irida appears in her special costume in the following story areas: &lt;br /&gt;
* [[Costume event]]: [[The Power of Dance]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Irida and Glaceon====&lt;br /&gt;
* A Day with Irida&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Irida/Quotes#Pokémon Masters EX|Irida/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background: #{{ice color light}}&amp;quot; | [[File:VSIrida Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background: #{{ice color light}}&amp;quot; | [[File:Spr Masters Irida 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background: #{{ice color light}}&amp;quot; | [[File:Spr Masters Irida EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background: #{{ice color light}}&amp;quot; | [[File:VSIrida EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Irida Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Irida&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Galaxy Hall}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Irida Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Irida Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Irida Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Irida Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Irida Plushie.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Irida Plushie decoration&amp;lt;br&amp;gt;for the {{color2|000|Trainer Lodge}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 1-Star Travelers from a Distant Past.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 2-Star Travelers from a Distant Past.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal 3-Star Travelers from a Distant Past.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal Resolve in a New Era.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters EX Adaman and Irida Debut Artwork.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Travelers from a Distant Past&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Travelers from a Distant Past&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Travelers from a Distant Past&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Resolve in a New Era&lt;br /&gt;
| {{color2|000|Travelers from a Distant Past}} splash screen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Irida Friend Snapshot.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Irida Story Snapshot.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Trainer Lodge Week artwork.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Trainer Lodge Friend Snapshot&lt;br /&gt;
| colspan=2 | Trainer Lodge Story Snapshot&lt;br /&gt;
| Artwork commemorating Trainer Lodge Week&amp;lt;br&amp;gt;by MaP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Irida (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSIrida Special Costume Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Irida Special Costume 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Irida Special Costume EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSIrida Special Costume EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Adaman Irida Special Costume Mindscape.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Irida&#039;s sync move mindscape&amp;lt;br&amp;gt;(Special Costume)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Irida Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Irida Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Irida Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Irida Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Irida Special Costume Friend Snapshot.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 1-Star The Power of Dance.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 2-Star The Power of Dance.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 3-Star The Power of Dance.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal Clouds Clear Moon Appears.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ The Power of Dance&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ The Power of Dance&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ The Power of Dance&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Clouds Clear, Moon Appears&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* It was announced on May 28, 2023 that Irida would be added to the [[Trainer Lodge]] in July 2023, making her the first character to have her addition to the Trainer Lodge announced more than a month in advance.&lt;br /&gt;
* All versions of Irida use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Adaman}}, {{mas|Akari}}, and {{mas|Rei}}.&lt;br /&gt;
* In one of Irida&#039;s Pokémon Center conversations, she says she&#039;s heard about [[Alola]]&#039;s [[island kahuna]]s and mistakenly assumes they&#039;re Pokémon. This is a joke that was lost in translation, as the Japanese name for island kahuna (&#039;&#039;&#039;しまキング&#039;&#039;&#039; &#039;&#039;Island King&#039;&#039; or &#039;&#039;&#039;しまクイーン&#039;&#039;&#039; &#039;&#039;Island Queen&#039;&#039;) is very similar to the Japanese name for [[noble Pokémon]] (&#039;&#039;&#039;キング・クイーン&#039;&#039;&#039; &#039;&#039;Kings and Queens&#039;&#039;).&lt;br /&gt;
* In Irida&#039;s first [[Trainer Lodge#Friendship Level-Up Rewards|friendship story]], she and the player get to see three different locations in virtual reality, represented by other characters&#039; sync move mindscapes:&lt;br /&gt;
** The [[Bell Tower]], as seen in {{DL|Morty (Masters)|Ho-Oh|Sygna Suit Morty}}&#039;s mindscape.&lt;br /&gt;
** The entrance to {{OBP|Victory Road|Black 2 and White 2}} in [[Unova]], as seen in {{mas|Nate}}&#039;s mindscape.&lt;br /&gt;
** The [[Snowpoint Gym]], as seen in {{mas|Candice}}&#039;s mindscape.&lt;br /&gt;
* In [[The Power of Dance]] [[costume event]], it is revealed that Irida {{pkmn2|caught}} her Zoroark in a [[space-time distortion]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Irida&#039;s design is based on her appearance in [[Pokémon Legends: Arceus]]. Glaceon is Irida&#039;s signature Pokémon in the [[core series]] games. Glaceon&#039;s {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Flareon is another Pokémon that Irida uses in the core series games. Flareon&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Irida is not seen owning a Hisuian Zoroark outside this game, though it was introduced in Pokémon Legends: Arceus, like Irida was. Moreover, it is native to the [[Alabaster Icelands]], just like Irida. Zoroark&#039;s Dex entry comes from Pokémon Legends: Arceus.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Dancing Ice Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=れいとうビーム・氷舞 &#039;&#039;{{tt|Reitō Bīmu - Hyōbu|Ice Beam - Ice Dance}}&#039;&#039;&lt;br /&gt;
|zh_cmn=冰凍光線・冰舞 &#039;&#039;{{tt|Bīngdòng Guāngxiàn - Bīngwǔ|Ice Ray - Ice Dance}}&#039;&#039;&lt;br /&gt;
|fr=Laser Glace de la danse boréale&amp;lt;br&amp;gt;Laser Glace S&lt;br /&gt;
|de=Eisstrahl des graziösen Tanzes&amp;lt;br&amp;gt;Eisstrahl S&lt;br /&gt;
|ko=냉동빔:빙무 &#039;&#039;{{tt|Naengdong Bim: Bingmu|Ice Ray - Ice Dance}}&#039;&#039;&lt;br /&gt;
|it=Geloraggio: danza glaciale&amp;lt;br&amp;gt;Geloraggio S&lt;br /&gt;
|es=Rayo Hielo Danzante&amp;lt;br&amp;gt;Rayo Hielo S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chilled to Your Core!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=ふるえあがって！！ &#039;&#039;{{tt|Furueagatte!!|Tremble!!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=顫抖吧！！ &#039;&#039;{{tt|Chàndǒu ba|Tremble!!}}&#039;&#039;&lt;br /&gt;
|fr=Tremble devant ce regard glaçant !&lt;br /&gt;
|de=Da gefriert dir das Blut!&lt;br /&gt;
|ko=떨게해주겠어!! &#039;&#039;{{tt|Tteolgehaejugess-eo!!|Tremble!!}}&#039;&#039;&lt;br /&gt;
|it=Vi faremo raggelare!&lt;br /&gt;
|es=¡Os voy a helar de pies a cabeza!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Great Wide World Ice Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=広い世界に踏み出す れいとうビーム &#039;&#039;{{tt|Hiroi Sekai ni Fumidasu Reitō Bīmu|Step into the Wide World - Ice Beam}}&#039;&#039;&lt;br /&gt;
|zh_cmn=踏入廣闊的世界之 冰凍光束 &#039;&#039;{{tt|Tàrù Guǎngkuò de Shìjiè zhī Bīngdòng Guāngshù|Step into the Wide World - Ice Beam}}&#039;&#039;&lt;br /&gt;
|fr=Exploration du vaste monde ! Laser Glace !&lt;br /&gt;
|de=Eisstrahl der weiten Welt&lt;br /&gt;
|ko=넓은 세계로 발을 내딛는 냉동빔 &#039;&#039;{{tt|Neolb-eun Segye-ro Bar-eul Naedinneun Naengdong Bim|Step into the Wide World - Ice Beam}}&#039;&#039;&lt;br /&gt;
|it=Geloraggio nella vastità del mondo&lt;br /&gt;
|es=Rayo Hielo de este Vasto Mundo&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Vast World!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=世界は広いよ！ &#039;&#039;{{tt|Sekai wa Hiroi yo!|The World is Vast!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=世界是很廣闊的！ &#039;&#039;{{tt|Shìjiè shì Hěn Guǎngkuò de|The World is Vast!}}&#039;&#039;&lt;br /&gt;
|fr=Ce monde est immense !&lt;br /&gt;
|de=Die Welt ist so riesig groß!&lt;br /&gt;
|ko=세상은넓어! &#039;&#039;{{tt|Sesang-eunneolb-eo!|The World is Vast!}}&#039;&#039;&lt;br /&gt;
|it=Il mondo è vasto!&lt;br /&gt;
|es=¡La inmensidad de este mundo!			&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Can’t Stand the Swelter Fire Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=暑いのは苦手な ファイアーインパクト &#039;&#039;{{tt|Atsui no wa Nigate-na Faiā Inpakuto|Can&#039;t Stand the Heat - Fire Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=很怕熱之 火之衝擊 &#039;&#039;{{tt|Hěn Pà Rè zhī Huǒ-zhī Chōngjí|Can&#039;t Stand the Heat - Fire Impact}}&#039;&#039;&lt;br /&gt;
|fr=Je supporte pas la chaleur ! Impact Feu !	&lt;br /&gt;
|de=Feuerstoß der unerträglichen Hitze&lt;br /&gt;
|ko=더운 곳은 질색인 파이어임팩트  &#039;&#039;{{tt|Deoun Gos-eun Jilsaeg-in Paieo Impaegteu|Can&#039;t Stand Hot Places - Fire Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Fuoco che detesta il caldo&lt;br /&gt;
|es=Impacto Fuego de Calor Volcánico	&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Mystifying Bitter Malice&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=うらみつらみ・幻妖 &#039;&#039;{{tt|Uramitsurami - Genyō|Bitter Malice - Phantasm}}&#039;&#039;&lt;br /&gt;
|zh_cmn=冤冤相報・幻妖 &#039;&#039;{{tt|Yuānyuānxiāngbào - Huànyāo|Bitter Malice - Phantasm}}&#039;&#039;&lt;br /&gt;
|fr=Cœur de Rancœur trompeur&lt;br /&gt;
|de=Niedertracht der Mysterien&lt;br /&gt;
|ko=천추지한:환요 &#039;&#039;{{tt|Cheonchujihan: Hwanyo|Bitter Malice - Phantasm}}&#039;&#039;&lt;br /&gt;
|it=Livore spettrale&lt;br /&gt;
|es=Rencor Reprimido Recóndito&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Battle from the Heart!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=心から戦える！ &#039;&#039;{{tt|Kokoro kara Tatakaeru!|Battle from the Heart!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我能真心誠意對戰！ &#039;&#039;{{tt|Wǒ Néng Zhēnxīn-Chéngyì Duìzhàn!|Battle from the Heart!}}&#039;&#039;&lt;br /&gt;
|fr=Prête à me battre corps et âme !&lt;br /&gt;
|de=Bestreite den Kampf mit ganzem Herzen!&lt;br /&gt;
|ko=진심으로싸울수있어! &#039;&#039;{{tt|Jinsim-euro Ssaul Su Isseo!|Battle from the Heart!}}&#039;&#039;&lt;br /&gt;
|it=Siamo pronti ad affrontarvi!&lt;br /&gt;
|es=¡Combatamos con el corazón!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Dancing to the Flute Ghost Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=笛の音と共に踊る ゴーストレイ &#039;&#039;{{tt|Fue no Oto to Tomo ni Odoru Gōsuto Rei|Dancing to the Flute Ghost Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=與笛聲共舞之 幽靈光線 &#039;&#039;{{tt|Yǔ Díshēng Gòngwǔ zhī Yōulíng Guāngxiàn|Dancing to the Flute Ghost Ray}}&#039;&#039;&lt;br /&gt;
|fr=Danse au son de la flûte ! Laser Spectre !&lt;br /&gt;
|de=Geisterstrahl des Flötentanzes&lt;br /&gt;
|ko=피리 소리와 함께 춤추는 고스트레이 &#039;&#039;{{tt|Piri Soriwa Hamkke Chumchuneun Goseuteu Rei|Dancing to the Flute Ghost Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Spettro: danza sulle note del flauto&lt;br /&gt;
|es=Rayo Fantasma del Baile al Son de la Flauta&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pearl Clan}}&lt;br /&gt;
{{masterscharacters|ice}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pearl Clan]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Perla#Pokémon Masters EX]]&lt;br /&gt;
[[es:Nákara#Pokémon Masters]]&lt;br /&gt;
[[zh:珠貝#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Adaman_(Masters)&amp;diff=4028569</id>
		<title>Adaman (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Adaman_(Masters)&amp;diff=4028569"/>
		<updated>2024-06-12T19:54:30Z</updated>

		<summary type="html">&lt;p&gt;Emmakazam22: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=grass&lt;br /&gt;
|name=Adaman&lt;br /&gt;
|jname=セキ&lt;br /&gt;
|jtrans=Seki&lt;br /&gt;
|image=Spr Masters Adaman.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Adaman&#039;s model&lt;br /&gt;
|num=166&lt;br /&gt;
|enva=Micah Solusod&amp;lt;ref&amp;gt;[https://twitter.com/maioceaneyes/status/1663336155402600451 Micah Solusod on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Kaito Ishikawa]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=TWkiHDEuKd8 【公式】『ポケモンマスターズ EX』「セキ＆リーフィア」「カイ＆グレイシア」が登場！] The Official Pokémon YouTube Channel (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This leader of the [[Diamond Clan]] from the [[Hisui]] region values his time and can be a little impatient, but he’s also a caring and dependable ally.&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Adaman&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;セキ&#039;&#039;&#039; &#039;&#039;Seki&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Adaman|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Leafeon}}. The sync pair can be obtained through a limited Master Fair [[sync pair scout]] beginning on May 31, 2023. This pair can be upgraded to {{6EX}} since it first released.&lt;br /&gt;
&lt;br /&gt;
Adaman also forms a sync pair with his {{p|Vaporeon}}. This pair can be obtained by reaching Friendship Level 100 with Adaman in the [[Trainer Lodge]]. This pair can also be raised to {{6EX}} since its release, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Adaman in his Special Costume forms a sync pair with his {{p|Ursaluna}}. This pair can be obtained through a limited costume sync pair scout and was first made available on March 14, 2024. This pair can also be raised to {{6EX}} since its release.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Leafeon==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Leafeon&lt;br /&gt;
|ndex=0470&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Flying&lt;br /&gt;
|description=Although it doesn&#039;t like disputes, it will sharpen the leaf on its tail into a blade and fight if it has to protect its friends.&lt;br /&gt;
|hp=582|atk=448|def=209|spatk=336|spdef=190|spe=314&lt;br /&gt;
|hp2=682|atk2=488|def2=249|spatk2=376|spdef2=230|spe2=354&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Adaman is exclusive to Master Fair scouts. He was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Adaman Master Fair Scout (May 31 to July 10, 2023)&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Leaf Blade}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|80&lt;br /&gt;
|96&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent &lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Synthesis}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Razor-Sharp {{m|Razor Leaf}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|150&lt;br /&gt;
|180&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used.&amp;lt;br&amp;gt;Critical hits land more easily. Lowers the target’s Defense by 1 stat rank. Lowers the target’s Grass Type Rebuff by 1 rank. In addition, lowers the target’s Defense by 1 stat rank when the weather is sunny.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|No Time Like the Present!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Attack by 6 stat ranks. Raises the user’s Defense by 4 stat ranks. Reduces the user’s sync move countdown by 1 when the weather is sunny.&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Accelerating Time {{mcolor|Razor Leaf|000}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the user&#039;s Attack raised, the greater the power of this attack. &amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Sinnoh Pride&lt;br /&gt;
|Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Time Flows over Hisui&lt;br /&gt;
|Makes the weather sunny the first time the user enters a battle each battle. Makes the weather sunny after using the user’s sync move. Powers up the user’s moves when the weather is sunny.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Clutch Critical&lt;br /&gt;
|Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves, sync move, or max moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Critical Freebie 9&lt;br /&gt;
|Applies the Free Move Next effect to the user when it lands a critical hit.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Grass-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Sinnoh Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Adaman and Leafeon is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade: Power +3&lt;br /&gt;
| Leaf Blade: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade: Power +3&lt;br /&gt;
| Leaf Blade: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade: Power +3&lt;br /&gt;
| Leaf Blade: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade: Power +3&lt;br /&gt;
| Leaf Blade: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade: Power +3&lt;br /&gt;
| Leaf Blade: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf Blade: Brawn Gain 2&lt;br /&gt;
| Has a chance (30%) of increasing the user’s Physical Moves ↑ Next effect by 1 rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synthesis: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user’s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synthesis: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synthesis: Mighty Physical Boost 9&lt;br /&gt;
| Increases the user’s Physical Moves ↑ Next effect by 2 ranks when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor-Sharp Razor Leaf: Power +2&lt;br /&gt;
| Razor-Sharp Razor Leaf: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor-Sharp Razor Leaf: Power +2&lt;br /&gt;
| Razor-Sharp Razor Leaf: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor-Sharp Razor Leaf: Power +2&lt;br /&gt;
| Razor-Sharp Razor Leaf: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Time Like the Present!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trainer Move: Shielding Strikes 2&lt;br /&gt;
| Raises the user’s Defense by 2 stat ranks when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critconfuse 9&lt;br /&gt;
| Leaves the target confused when the user’s move is a critical hit.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Shield&lt;br /&gt;
| Status conditions cannot be inflicted on the user when the weather is sunny.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunscreen 2&lt;br /&gt;
| Reduces damage when the user is hit by an attack move while the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 2&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target’s Defense is lowered, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Strike 2&lt;br /&gt;
| Powers up the user’s attacks when they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up the user’s sync move when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user’s Attack is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Enfeeble 2&lt;br /&gt;
| Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Drought Alert 5&lt;br /&gt;
| Extends the duration of sunny weather when the weather turns sunny while the user is on the field.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Accelerating Time Razor Leaf: Power +25&lt;br /&gt;
| Accelerating Time Razor Leaf: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Accelerating Time Razor Leaf: Power +25&lt;br /&gt;
| Accelerating Time Razor Leaf: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vaporeon==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Vaporeon&lt;br /&gt;
|ndex=0134&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=Clean, clear waters are its usual habitat. When it&#039;s about to be attacked by an invading enemy, it dives into the water to hide.&lt;br /&gt;
|hp=540|atk=176|def=222|spatk=210|spdef=232|spe=243&lt;br /&gt;
|hp2=620|atk2=216|def2=262|spatk2=250|spdef2=272|spe2=283&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Adaman and Vaporeon can be teamed up with by scouting Adaman and raising him to friendship level 100 in the [[Trainer Lodge]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Bubble Beam}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|49&lt;br /&gt;
|58&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target’s Speed by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Defense]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Protect}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Applies the Damage Guard Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|A Sight to See!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the user’s Sp. Def by 2 stat ranks. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user when the weather is rainy.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Come On Already Water Beam&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Endurance&lt;br /&gt;
|When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rain Gear 2&lt;br /&gt;
|Reduces damage when the user is hit by an attack move while the weather is rainy.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Revenge Boost 2&lt;br /&gt;
|Has a chance (30%) of charging the user’s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Water Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Sinnoh Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Adaman and Vaporeon&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bubble Beam: Power +3&lt;br /&gt;
| Bubble Beam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bubble Beam: Power +3&lt;br /&gt;
| Bubble Beam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bubble Beam: Power +3&lt;br /&gt;
| Bubble Beam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bubble Beam: Power +3&lt;br /&gt;
| Bubble Beam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bubble Beam: Power +3&lt;br /&gt;
| Bubble Beam: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bubble Beam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bubble Beam: On a Roll 4&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Protect: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Defense All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Defense All: Pep Rally 1&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A Sight to See! MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tough Sync 3&lt;br /&gt;
| Powers up the user’s sync move when its Defense is raised.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rainy Immunity&lt;br /&gt;
| Status conditions cannot be inflicted on the user when the weather is rainy.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 2&lt;br /&gt;
| Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Recuperation 1&lt;br /&gt;
| Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Racing Rain 3&lt;br /&gt;
| Quickly charges the move gauge when the weather is rainy.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Run 2&lt;br /&gt;
| Raises the user’s evasiveness by 2 stat ranks the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Grand Entry 1&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Wall&lt;br /&gt;
| Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catalytic Acceleration&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Come On Already Water Beam: Power +25&lt;br /&gt;
| Come On Already Water Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Come On Already Water Beam: Power +25&lt;br /&gt;
| Come On Already Water Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ursaluna==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=Ground&lt;br /&gt;
|name=Adaman (Special Costume)&lt;br /&gt;
|jname=セキ (スペシャル)&lt;br /&gt;
|jtrans=Seki (Special)&lt;br /&gt;
|image=Spr Masters Adaman Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Adaman&#039;s model (Special Costume)&lt;br /&gt;
|num=166&lt;br /&gt;
|enva=Micah Solusod&lt;br /&gt;
|java=Kaito Ishikawa&lt;br /&gt;
|desc=Adaman is wearing a special outfit. While looking up at the moon his Ursaluna loves, the two of them dance the night away and forget the passage of time.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Ursaluna&lt;br /&gt;
|ndex=0901&lt;br /&gt;
|type=Ground&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|exrole=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Ground&lt;br /&gt;
|move2=Normal&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=[[Professor Laventon|I]] believe it was Hisui’s swampy terrain that gave Ursaluna its burly physique and newfound capacity to manipulate peat at will.&lt;br /&gt;
|hp=738|atk=297|def=137|spatk=219|spdef=137|spe=263&lt;br /&gt;
|hp2=898|atk2=337|def2=217|spatk2=259|spdef2=217|spe2=303&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Adaman (Special Costume) is exclusive to costume scouts. He was available in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Adaman Costume Scout (March 14 to April 3, 2024)&lt;br /&gt;
* {{tt|Blue Mix Scout|Available using paid gems only}} (May 1 to September 1, 2024)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Facade}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack&#039;s power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hazy {{m|Headlong Rush}}&lt;br /&gt;
|{{t|Ground}}&amp;lt;br&amp;gt;[[File:GroundIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Activation Condition: When the user is burned. Deactivation Condition: When the user is not burned.&amp;lt;br&amp;gt;Never misses. The smaller the user’s percentage of remaining HP, the greater the power of this attack.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Times Are Changing!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Attack by 6 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Leaves the user burned.&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Moonlit Moves Ground Impact&lt;br /&gt;
|{{t|Ground}}&amp;lt;br&amp;gt;[[File:GroundIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Burning Dance&lt;br /&gt;
|Powers up the user’s moves when it is affected by a status condition. Ignores the reduction of the user’s Attack due to being burned.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Outrun 3&lt;br /&gt;
|Quickly charges the move gauge when the user is affected by a status condition.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Status Cond: S-Moves ↑ 9&lt;br /&gt;
|Powers up the user’s sync move when it is affected by a status condition.&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ground Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Ground-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Sinnoh Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Nature Lover Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&amp;lt;br&amp;gt; • [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Adaman and Ursaluna&#039;s sync grid is an expanded grid, made available when the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +30&lt;br /&gt;
| Attack +30&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Facade: Power +4&lt;br /&gt;
| Facade: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Facade: Power +4&lt;br /&gt;
| Facade: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Facade: Power +4&lt;br /&gt;
| Facade: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Facade: Power +4&lt;br /&gt;
| Facade: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Facade: Power +4&lt;br /&gt;
| Facade: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Facade: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Facade: Flabbergast 4&lt;br /&gt;
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Facade: Defense Crush 9&lt;br /&gt;
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hazy Headlong Rush: Power +4&lt;br /&gt;
| Hazy Headlong Rush: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hazy Headlong Rush: Power +4&lt;br /&gt;
| Hazy Headlong Rush: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hazy Headlong Rush: Power +4&lt;br /&gt;
| Hazy Headlong Rush: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hazy Headlong Rush: Power +4&lt;br /&gt;
| Hazy Headlong Rush: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hazy Headlong Rush: Power +4&lt;br /&gt;
| Hazy Headlong Rush: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hazy Headlong Rush: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user’s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Times Are Changing!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lessen Burn 9&lt;br /&gt;
| Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Initial Pinch Physical Boost 3&lt;br /&gt;
| Increases the user’s Physical Moves ↑ Next effect by 3 ranks the first time it is in a pinch each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pinch-Burned Hit: HP Recovery (M) 9&lt;br /&gt;
| Restores the user’s HP when its attack move is successful while burned and in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Danger Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gritty 3&lt;br /&gt;
| Powers up the user’s moves when it is affected by a status condition.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pinch Push 3&lt;br /&gt;
| Reduces the sync move countdown by 3 the first time the user is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user’s Attack is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wounded Sync-Up 9&lt;br /&gt;
| Powers up the user’s sync move when its HP is reduced.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burned Hit: Physical Boost ↑1 9&lt;br /&gt;
| Increases the user’s Physical Moves ↑ Next effect by 1 rank when its attack move is successful while burned.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonlit Moves Ground Impact: Power +25&lt;br /&gt;
| Moonlit Moves Ground Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonlit Moves Ground Impact: Power +25&lt;br /&gt;
| Moonlit Moves Ground Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&amp;lt;!--===Battle appearances===&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Adaman appears in his normal outfit in the following story areas: &lt;br /&gt;
* [[Mysterious Stones Chapter]]&lt;br /&gt;
* [[Story event]]s: &lt;br /&gt;
** [[Travelers from a Distant Past]]&lt;br /&gt;
** [[We Should Battle!]]&lt;br /&gt;
** [[Together in an Unknown Land]]&lt;br /&gt;
** [[Let&#039;s Go in Search of Wonder]]&lt;br /&gt;
* [[Costume event]]: [[The Power of Dance]]&lt;br /&gt;
&lt;br /&gt;
Adaman appears in his special costume in the following story areas: &lt;br /&gt;
* [[Costume event]]: [[The Power of Dance]]&lt;br /&gt;
&lt;br /&gt;
===Sync pair stories===&lt;br /&gt;
====Adaman and Leafeon====&lt;br /&gt;
* A Day with Adaman&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Adaman/Quotes#Pokémon Masters EX|Adaman/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Adaman===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSAdaman Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Adaman 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Spr Masters Adaman EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:VSAdaman EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Adaman Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Adaman&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Jubilife Village}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Adaman Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Adaman Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Adaman Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Adaman Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Adaman Plushie.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Adaman Plushie decoration&amp;lt;br&amp;gt;for the {{color2|000|Trainer Lodge}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 1-Star Travelers from a Distant Past.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 2-Star Travelers from a Distant Past.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 3-Star Travelers from a Distant Past.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal Resolve in a New Era.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters EX Adaman and Irida Debut Artwork.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Travelers from a Distant Past&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Travelers from a Distant Past&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Travelers from a Distant Past&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Resolve in a New Era&lt;br /&gt;
| {{color2|000|Travelers from a Distant Past}} splash screen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Adaman Friend Snapshot.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Adaman Story Snapshot.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Trainer Lodge Week artwork.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Trainer Lodge Friend Snapshot&lt;br /&gt;
| colspan=2 | Trainer Lodge Story Snapshot&lt;br /&gt;
| Artwork commemorating Trainer Lodge Week&amp;lt;br&amp;gt;by MaP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adaman (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:VSAdaman Special Costume Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Spr Masters Adaman Special Costume 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Spr Masters Adaman Special Costume EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:VSAdaman Special Costume EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Adaman Irida Special Costume Mindscape.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Adaman&#039;s sync move mindscape&amp;lt;br&amp;gt;(Special Costume)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Adaman Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Adaman Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Adaman Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Adaman Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Adaman Special Costume Friend Snapshot.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal 1-Star The Power of Dance.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal 2-Star The Power of Dance.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal 3-Star The Power of Dance.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal Clouds Clear Moon Appears.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ The Power of Dance&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ The Power of Dance&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ The Power of Dance&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Clouds Clear, Moon Appears&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Adaman is the first character who debuted in [[Pokémon Legends: Arceus]] to become playable in Pokémon Masters EX.&lt;br /&gt;
* Adaman was the first character to become able to be invited to the [[Trainer Lodge]] on the same day as their debut in Pokémon Masters EX.&lt;br /&gt;
** This makes Adaman the character with the shortest gap between their debut and obtaining an alternate sync pair, tied with {{mas|Volo}}.&lt;br /&gt;
* Adaman is the first sync pair exclusively available in a Master Fair scout who can be invited to the Trainer Lodge.&lt;br /&gt;
* Upon his release, Adaman had no dialogue when interacting with him in the Trainer Lodge or speaking to him in the Pokémon Center when the game language was set to English or French. This was fixed on June 2, 2023, and all players received 300 non-paid {{mas|Gem}}s as compensation.&lt;br /&gt;
* All versions of Adaman use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Irida}}, {{mas|Akari}}, and {{mas|Rei}}.&lt;br /&gt;
* The types of the sync pairs Adaman forms with his Pokémon are identical to {{mas|Steven}}&#039;s whole set of weaknesses in the Hard difficulty levels of the Champion Stadium: {{t|Water}}, {{t|Grass}}, and {{t|Ground}}.&lt;br /&gt;
* The moves and passive skills of Adaman (Special Costume) and Ursaluna are likely a reference to the combination of Ursaluna&#039;s [[Ability]] {{a|Guts}} and the [[held item]] [[Flame Orb]], which is a popular set for Ursaluna in the [[core series]] games.&lt;br /&gt;
* In [[The Power of Dance]] [[costume event]], it is revealed that Adaman {{pkmn2|caught}} his Ursaluna in a [[space-time distortion]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Adaman&#039;s design is based on his appearance in [[Pokémon Legends: Arceus]]. Leafeon is Adaman&#039;s signature Pokémon in the core series games. Leafeon&#039;s {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Vaporeon is another Pokémon that Adaman uses in the core series games. Vaporeon&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Adaman is not seen owning an Ursaluna outside this game, but it was introduced in Pokémon Legends: Arceus, like Adaman was. Moreover, it is native to the [[Crimson Mirelands]], just like Adaman. Ursaluna&#039;s Dex entry comes from Pokémon Legends: Arceus.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Razor-Sharp Razor Leaf&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=はっぱカッター・鋭刃 &#039;&#039;{{tt|Happa kattā - Eijin|Razor Leaf - Sharp Blade}}&#039;&#039;&lt;br /&gt;
|zh_cmn=飛葉快刀・銳刃 &#039;&#039;{{tt|Fēiyè Kuàidāo - Ruìrèn|Razor Leaf - Sharp Blade}}&#039;&#039;&lt;br /&gt;
|fr=Tranch&#039;Herbe incisif&amp;lt;br&amp;gt;Tranch&#039;Herbe S&lt;br /&gt;
|de=Rasierblatt der scharfen Klinge&amp;lt;br&amp;gt;Rasierblatt S&lt;br /&gt;
|ko=잎날가르기:예인 &#039;&#039;{{tt|Ipnalgaleugi: Ye-in|Razor Leaf - Sharp Blade}}&#039;&#039;&lt;br /&gt;
|it=Foglielama affilate&amp;lt;br&amp;gt;Foglielama S&lt;br /&gt;
|es=Hoja Afilada Tajante&amp;lt;br&amp;gt;Hoja Afilada S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;No Time Like the Present!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=時は急げってな！ &#039;&#039;{{tt|Toki wa isogette na!|Time is of the Essence!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=刻不容緩！ &#039;&#039;{{tt|Kèbùrónghuǎn|No Time to Waste!}}&#039;&#039;&lt;br /&gt;
|fr=Perdons pas notre temps !&lt;br /&gt;
|de=Verschwenden wir keine Zeit!&lt;br /&gt;
|ko=시간은서두를수록좋다고! &#039;&#039;{{tt|Sigan-eunseodureulsurokjodago|The Sooner, The Better!}}&#039;&#039;&lt;br /&gt;
|it=Forza, il tempo passa!&lt;br /&gt;
|es=¡Tiempo al tiempo!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Accelerating Time Razor Leaf&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=加速する時間の はっぱカッター &#039;&#039;{{tt|Kasoku-suru Jikan no Happa Kattā|Accelerating Time Razor Leaf}}&#039;&#039;&lt;br /&gt;
|zh_cmn=加速的時間之 飛葉快刀 &#039;&#039;{{tt|Jiāsù de Shíjiān zhī Fēiyè Kuàidāo|Never Missing the Chance for Victory - Freezing Glare}}&#039;&#039;&lt;br /&gt;
|fr=Accélération du temps ! Tranch&#039;Herbe !&lt;br /&gt;
|de=Rasierblatt der rasenden Zeit&lt;br /&gt;
|ko=빨라지는 시간의 잎날가르기 &#039;&#039;{{tt|Ppallajineun Sigan-ui Ipnalgaleugi|Accelerating Time Razor Leaf}}&#039;&#039;&lt;br /&gt;
|it=Foglielama del tempo che fugge&lt;br /&gt;
|es=Hoja Afilada del Tiempo Acelerado&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;A Sight to See!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=とくと拝見するか &#039;&#039;{{tt|Tokuto haiken suru ka|Let&#039;s See It For What It&#039;s Worth}}&#039;&#039;&lt;br /&gt;
|zh_cmn=讓我見識見識吧 &#039;&#039;{{tt|Ràng Wǒ Jiànshì Jiànshì ba|Let&#039;s See It For What It&#039;s Worth}}&#039;&#039;&lt;br /&gt;
|fr=Tu vas voir ce que tu vas voir !&lt;br /&gt;
|de=Was für ein Spektakel!&lt;br /&gt;
|ko=확인해볼까 &#039;&#039;{{tt|Hwag-inhaebolkka|Let&#039;s See It For What It&#039;s Worth}}&#039;&#039;&lt;br /&gt;
|it=Cercate dinon distrarvi!&lt;br /&gt;
|es=¡Qué espectáculo para la vista!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Come On Already Water Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=四の五のいわずに放つ ウォーターレイ &#039;&#039;{{tt|Shinogono Iwazu ni Hanatsu Uōtā Rei|Water Ray Released Without Reserves}}&#039;&#039;&lt;br /&gt;
|zh_cmn=不拖泥帶水之 水之光線 &#039;&#039;{{tt|Bù Tuōnídàishuǐ zhī Shuǐ zhī Guāngxiàn|Unmuddled Water Ray}}&#039;&#039;&lt;br /&gt;
|fr=Montre-moi ce que tu vaux ! Laser Eau !&lt;br /&gt;
|de=Wasserstrahl des Sportsgeistes&lt;br /&gt;
|ko=어물쩍대지 않고 발하는 워터레이 &#039;&#039;{{tt|Eomuljjeogdaeji Ango Balhaneun Woteo Rei|Water Ray Released Without Reserves}}&#039;&#039;&lt;br /&gt;
|it=Raggio Acqua senza fare storie&lt;br /&gt;
|es=Rayo Agua que Hace Entrar en Razón&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hazy Headlong Rush&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|ja=ぶちかまし・朧 &#039;&#039;{{tt|Buchikamashi Oboro|Headlong Rush - Hazy}}&#039;&#039;&lt;br /&gt;
|zh_cmn=突飛猛撲・朦朧 &#039;&#039;{{tt|Tūfēi Měngpū - Ménglóng|Headlong Rush - Hazy}}&#039;&#039;&lt;br /&gt;
|fr=Assaut Frontal dissimulé&lt;br /&gt;
|de=Schmetterramme des trüben Mondlichts&lt;br /&gt;
|ko=들이받기:몽롱 &#039;&#039;{{tt|Deuribatgi:Monglong|Headlong Rush - Hazy}}&#039;&#039;&lt;br /&gt;
|it=Scontro Frontale con luna velata&lt;br /&gt;
|es=Arremetida Neblinosa&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Times Are Changing!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|ja=時代の変化だ！ &#039;&#039;{{tt|Jidai no Henka da|Times Are Changing!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=這就是時代的變化！ &#039;&#039;{{tt|Zhè jiùshì Shídài de Biànhuà!|Times Are Changing!}}&#039;&#039;&lt;br /&gt;
|fr=Les temps changent !&lt;br /&gt;
|de=Die Zeit ist im Wandel!&lt;br /&gt;
|ko=시대의변화다! &#039;&#039;{{tt|Sidae-ui Byeonhwa da!|Times Are Changing!}}&#039;&#039;&lt;br /&gt;
|it=I tempi stanno cambiando!&lt;br /&gt;
|es=¡Cómo cambian los tiempos!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Moonlit Moves Ground Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|ja=月明かりの下で踊る グラウンドインパクト &#039;&#039;{{tt|Tsukiakari no Shita de Odoru Guraundo Inpakuto|Dance Under the Moonlight - Ground Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=月光下起舞之 地面衝擊 &#039;&#039;{{tt|Yuèguāng Xià Qǐwǔ zhī Dìmiàn Chōngjí|Dance Under the Moonlight - Ground Impact}}&#039;&#039;&lt;br /&gt;
|fr=Danse au clair de lune ! Impact Sol !&lt;br /&gt;
|de=Bodenstoß des Mondscheintanzes&lt;br /&gt;
|ko=달빛 아래에서 춤추는 그라운드임팩트 &#039;&#039;{{tt|Dalbit Araeeseo Chumchuneun Geuraundeu Impaekteu|Dance Under the Moonlight - Ground Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Terra: danza al chiaro di luna&lt;br /&gt;
|es=Impacto Tierra del Baile bajo la Luna&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Diamond Clan}}&lt;br /&gt;
{{masterscharacters|grass}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Diamond Clan]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Diam#Pokémon Masters EX]]&lt;br /&gt;
[[es:Adamas#Pokémon Masters]]&lt;br /&gt;
[[zh:剛石#Masters]]&lt;/div&gt;</summary>
		<author><name>Emmakazam22</name></author>
	</entry>
</feed>