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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Professor_Oak%27s_Laboratory&amp;diff=4566470</id>
		<title>Professor Oak&#039;s Laboratory</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Professor_Oak%27s_Laboratory&amp;diff=4566470"/>
		<updated>2026-06-04T02:31:23Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Items */ link didn&amp;#039;t link to specifically over world glitches page, fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Oak&#039;s Lab Exterior LGPE.png&lt;br /&gt;
|image_size=300&lt;br /&gt;
|type=building&lt;br /&gt;
|location_name=Professor Oak&#039;s Laboratory&lt;br /&gt;
|japanese_name=オーキド研究所&lt;br /&gt;
|translated_name=Okido Institute&lt;br /&gt;
|location=[[Pallet Town]]&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|generation={{gen|I}}, {{gen|II}}, {{gen|III}}, {{gen|IV}}, {{gen|VII}}&lt;br /&gt;
|map=Kanto Pallet Town Map.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Professor Oak&#039;s Laboratory&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;オーキド{{tt|研究所|けんきゅうしょ}}&#039;&#039;&#039; &#039;&#039;Okido Institute&#039;&#039;), also called the &#039;&#039;&#039;Oak Pokémon Research Lab&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;オーキド{{tt|博士|はかせ}}のポケモン{{tt|研究所|けんきゅうしょ}}&#039;&#039;&#039; &#039;&#039;Professor Oak&#039;s Pokémon Research Lab&#039;&#039;), is a [[Pokémon Research Lab]] located in [[Pallet Town]] that is directed by [[Professor Oak|Professor Samuel Oak]].&lt;br /&gt;
&lt;br /&gt;
Its functions are to research Pokémon, unravel the mysteries surrounding them, and study their characteristics and behavior in a natural environment. Another important job is to take care of the Pokémon that belong to [[Pallet Town]]&#039;s {{pkmn|Trainer}}s.&lt;br /&gt;
&lt;br /&gt;
The lab has many different environments for the correct development of all kinds of Pokémon. There are areas of grass, sand, rocks, and lakes to promote good interaction between the different [[type]]s of Pokémon. The laboratory has the technology to keep Pokémon healthy and to make the largest scientific investigations in the region.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
Professor Oak&#039;s Laboratory appears in {{game2|Red|Blue|Yellow}}, {{game2|Gold|Silver|Crystal}}, {{game|FireRed and LeafGreen|s}}, {{game|HeartGold and SoulSilver|s}}, and [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]. In the [[Generation I]] games and their [[remake]]s, it is where Oak gives the {{player}} their [[first partner Pokémon]] and a [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
The lab is a small building near the player&#039;s house that has been slightly modified in every game.&lt;br /&gt;
&lt;br /&gt;
In {{game|Red and Blue|s}}, the sign says &amp;quot;&#039;&#039;Oak Pokémon Research Lab&#039;&#039;&amp;quot; (&amp;quot;&#039;&#039;Here is the Institute of Dr. Okido.&#039;&#039;&amp;quot; in Japanese). Inside are three of Professor Oak&#039;s aides, two men and one woman, a couple of shelves full of books, a table with three {{i|Poké Ball}}s, a computer, two blank [[Pokédex]]es, and two tips for the player.&lt;br /&gt;
&lt;br /&gt;
In {{game|Yellow}}, the lab is the same as Red and Blue, except there is only one Poké Ball on the table, and next to the table stands a trash can.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Gold|Silver|Crystal}}, the lab is almost unchanged except recoloring, only adding two windows, removing the table that had the Pokédexes on it in the previous games, and adding another shelf to bookshelves.&lt;br /&gt;
&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, other than the significant graphical enhancements, the laboratory also has two plants in the entrance, a mysterious machine, books on the floor, two regular machines in the corner, and a window.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the building is modified to look 3D, but still has the overall design from Pokémon FireRed and LeafGreen.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], the laboratory also mostly retains its overall design from [[Generation III]]. However, in these games, the content of one of the Poké Balls on the table is never revealed.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{itlisth|building}}&lt;br /&gt;
{{itemlist|None|sprite=LGPE Pokédex|size=30|From [[Professor Oak]] after obtaining the {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}}|LP=yes|LE=yes|display=[[Pokédex]]}}&lt;br /&gt;
{{itemlist|Poké Ball|From Professor Oak after delivering him his [[Parcel]]|FR=yes|LG=yes|display={{i|Poké Ball}} ×5}}&lt;br /&gt;
{{itemlist|None|From Professor Oak after delivering him his Parcel|R=yes|B=yes|Y=yes|FR=yes|LG=yes|display=[[Pokédex]]|sprite=Kanto Pokédex III OD}}&lt;br /&gt;
{{itemlist|Razz Berry|From Professor Oak after delivering him his Parcel|LP=yes|LE=yes|display=[[Razz Berry]] ×20}}&lt;br /&gt;
{{itemlist|Poké Ball|From Professor Oak after defeating {{ga|Blue}} at the optional battle on {{rt|22|Kanto}}, if the {{player}} has no regular {{i|Poké Ball}}s in their [[Bag]] and has not added any caught data to the [[Pokédex]] ([[permanently missable items|permanently missed]] if the player skips this battle by earning the {{badge|Boulder}} first, or attempts to {{DL|List of overworld glitches in Generation I|Professor Oak&#039;s Poké Balls glitch|receive them with a full Bag}})|R=yes|B=yes|Y=yes|display={{i|Poké Ball}} ×5}}&lt;br /&gt;
{{itemlist|Poké Ball|From Professor Oak either after defeating {{ga|Blue}} at the optional battle on {{rt|22|Kanto}} or after battling Blue in [[Cerulean City]] (regardless of winning or losing), if the {{player}} has no regular {{i|Poké Ball}}s in their [[Bag]] and has not added any caught data to the [[List of Pokémon by Kanto Pokédex number|Kanto Pokédex]] (permanently missed if the player earns the {{badge|Earth}} first)|FR=yes|LG=yes|display={{i|Poké Ball}} ×5}}&lt;br /&gt;
{{itemlist|Key Stone|From Blue after earning seven [[Badge]]s and meeting {{ga|Trace}} in front of the [[Viridian Gym]]|LP=yes|LE=yes}}&lt;br /&gt;
{{itemlist|Venusaurite|From Blue after earning seven Badges and meeting Trace in front of the Viridian Gym|LP=yes|LE=yes}}&lt;br /&gt;
{{itemlist|Charizardite X|From Blue after earning seven Badges and meeting Trace in front of the Viridian Gym|LP=yes|LE=yes}}&lt;br /&gt;
{{itemlist|Charizardite Y|From Blue after earning seven Badges and meeting Trace in front of the Viridian Gym|LP=yes|LE=yes}}&lt;br /&gt;
{{itemlist|Blastoisinite|From Blue after earning seven Badges and meeting Trace in front of the Viridian Gym|LP=yes|LE=yes}}&lt;br /&gt;
{{itemlist|None|From Professor Oak after entering the [[Hall of Fame]] and catching at least 60 {{OBP|Pokémon|species}}|FR=yes|LG=yes|display=[[National Pokédex]]|sprite=Kanto Pokédex III OD}}&lt;br /&gt;
{{itemlist|HM Normal|From Professor Oak after obtaining all 16 Badges|HG=yes|SS=yes|display={{HM|08|Rock Climb}}}}&lt;br /&gt;
{{itemlist|Jade Orb|From Professor Oak after showing him the {{p|Groudon}} and {{p|Kyogre}} from the [[Embedded Tower]]|HG=yes|SS=yes}}&lt;br /&gt;
{{itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
[[File:First partners Oak Lab.png|thumb|right|Pokémon Red and Blue]]&lt;br /&gt;
[[File:Oak ball Yellow GBC.png|thumb|right|Pokémon Yellow]]&lt;br /&gt;
====Generation I====&lt;br /&gt;
{{Catch/header|building|no}}&lt;br /&gt;
{{Catch/div|building|First partner Pokémon}}&lt;br /&gt;
{{Catch/entry1|001|Bulbasaur|yes|yes|no|Gift|5|One|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|004|Charmander|yes|yes|no|Gift|5|One|type1=Fire}}&lt;br /&gt;
{{Catch/entry1|007|Squirtle|yes|yes|no|Gift|5|One|type1=Water}}&lt;br /&gt;
{{Catch/entry1|025|Pikachu|no|no|yes|Gift|5|One|type1=Electric}}&lt;br /&gt;
{{Catch/footer|building}}&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
{{Catch/header|building|no}}&lt;br /&gt;
{{Catch/div|building|First partner Pokémon}}&lt;br /&gt;
{{Catch/entryfl|001|Bulbasaur|yes|yes|Gift|5|One|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryfl|004|Charmander|yes|yes|Gift|5|One|type1=Fire}}&lt;br /&gt;
{{Catch/entryfl|007|Squirtle|yes|yes|Gift|5|One|type1=Water}}&lt;br /&gt;
{{Catch/footer|building|2}}&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
{{Catch/header|building|4}}&lt;br /&gt;
{{Catch/div|building|Gift Pokémon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After defeating {{color2|000|Red (game)|Red}}&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryhs|001|Bulbasaur|yes|yes|Gift|5|all=One|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryhs|004|Charmander|yes|yes|Gift|5|all=One|type1=Fire}}&lt;br /&gt;
{{Catch/entryhs|007|Squirtle|yes|yes|Gift|5|all=One|type1=Water}}&lt;br /&gt;
{{Catch/footer|building|2}}&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
{{Catch/header|building|no}}&lt;br /&gt;
{{Catch/div|building|First partner Pokémon}}&lt;br /&gt;
{{Catch/entrype|025Pa|Pikachu|yes|no|Gift|5|One|type1=Electric|form=Partner}}&lt;br /&gt;
{{Catch/entrype|133Pa|Eevee|no|yes|Gift|5|One|form=Partner}}&lt;br /&gt;
{{Catch/footer|building|2}}&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
In every game where the player gets their first partner Pokémon at Oak&#039;s, they will also have their first Trainer battle at the Laboratory against their [[rival]].&lt;br /&gt;
&lt;br /&gt;
====Generation I====&lt;br /&gt;
=====Pokémon Red and Blue=====&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0001|Bulbasaur}}&lt;br /&gt;
| background = {{blue color}}&lt;br /&gt;
| border = {{green color dark}}&lt;br /&gt;
| headcolor = {{blue color light}}&lt;br /&gt;
| sprite = Spr RG Blue 1.png&lt;br /&gt;
| prize = {{PDollar}}175&lt;br /&gt;
| name = {{color2|000|Blue (game)|Blue}}&lt;br /&gt;
| location = Professor Oak&#039;s Laboratory&lt;br /&gt;
| game = RGB&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 1&lt;br /&gt;
| ndex = 0004&lt;br /&gt;
| pokemon = Charmander&lt;br /&gt;
| level = 5&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| move1 = Scratch | move1type = Normal&lt;br /&gt;
| move2 = Growl | move2type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0004|Charmander}}&lt;br /&gt;
| background = {{blue color}}&lt;br /&gt;
| border = {{green color dark}}&lt;br /&gt;
| headcolor = {{blue color light}}&lt;br /&gt;
| sprite = Spr RG Blue 1.png&lt;br /&gt;
| prize = {{PDollar}}175&lt;br /&gt;
| name = {{color2|000|Blue (game)|Blue}}&lt;br /&gt;
| location = Professor Oak&#039;s Laboratory&lt;br /&gt;
| game = RGB&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 1&lt;br /&gt;
| ndex = 0007&lt;br /&gt;
| pokemon = Squirtle&lt;br /&gt;
| level = 5&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| move1 = Tackle | move1type = Normal&lt;br /&gt;
| move2 = Tail Whip | move2type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0007|Squirtle}}&lt;br /&gt;
| background = {{blue color}}&lt;br /&gt;
| border = {{green color dark}}&lt;br /&gt;
| headcolor = {{blue color light}}&lt;br /&gt;
| sprite = Spr RG Blue 1.png&lt;br /&gt;
| prize = {{PDollar}}175&lt;br /&gt;
| name = {{color2|000|Blue (game)|Blue}}&lt;br /&gt;
| location = Professor Oak&#039;s Laboratory&lt;br /&gt;
| game = RGB&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 1&lt;br /&gt;
| ndex = 0001&lt;br /&gt;
| pokemon = Bulbasaur&lt;br /&gt;
| level = 5&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| type2 = Poison&lt;br /&gt;
| move1 = Tackle | move1type = Normal&lt;br /&gt;
| move2 = Growl | move2type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Pokémon Yellow=====&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{blue color}}&lt;br /&gt;
| border = {{green color dark}}&lt;br /&gt;
| headcolor = {{blue color light}}&lt;br /&gt;
| sprite = Spr Y Blue 1.png&lt;br /&gt;
| prize = {{PDollar}}175&lt;br /&gt;
| name = {{color2|000|Blue (game)|Blue}}&lt;br /&gt;
| location = Professor Oak&#039;s Laboratory&lt;br /&gt;
| game = Y&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 1&lt;br /&gt;
| ndex = 0133&lt;br /&gt;
| pokemon = Eevee&lt;br /&gt;
| level = 5&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| move1 = Tackle | move1type = Normal&lt;br /&gt;
| move2 = Tail Whip | move2type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
====Generation III====&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0001|Bulbasaur}}&lt;br /&gt;
| background = {{blue color}}&lt;br /&gt;
| border = {{green color dark}}&lt;br /&gt;
| headcolor = {{blue color light}}&lt;br /&gt;
| sprite = Spr FRLG Blue 1.png&lt;br /&gt;
| prize = {{PDollar}}80&lt;br /&gt;
| class = Rival&lt;br /&gt;
| name = {{color2|000|Blue (game)|Blue}}&lt;br /&gt;
| location = Professor Oak&#039;s Laboratory&lt;br /&gt;
| game = FRLG&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0004&lt;br /&gt;
| pokemon = Charmander&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 5&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Blaze&lt;br /&gt;
| move1 = Scratch | move1type = Normal&lt;br /&gt;
| move2 = Growl | move2type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0004|Charmander}}&lt;br /&gt;
| background = {{blue color}}&lt;br /&gt;
| border = {{green color dark}}&lt;br /&gt;
| headcolor = {{blue color light}}&lt;br /&gt;
| sprite = Spr FRLG Blue 1.png&lt;br /&gt;
| prize = {{PDollar}}80&lt;br /&gt;
| class = Rival&lt;br /&gt;
| name = {{color2|000|Blue (game)|Blue}}&lt;br /&gt;
| location = Professor Oak&#039;s Laboratory&lt;br /&gt;
| game = FRLG&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0007&lt;br /&gt;
| pokemon = Squirtle&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 5&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Torrent&lt;br /&gt;
| move1 = Tackle | move1type = Normal&lt;br /&gt;
| move2 = Tail Whip | move2type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0007|Squirtle}}&lt;br /&gt;
| background = {{blue color}}&lt;br /&gt;
| border = {{green color dark}}&lt;br /&gt;
| headcolor = {{blue color light}}&lt;br /&gt;
| sprite = Spr FRLG Blue 1.png&lt;br /&gt;
| prize = {{PDollar}}80&lt;br /&gt;
| class = Rival&lt;br /&gt;
| name = {{color2|000|Blue (game)|Blue}}&lt;br /&gt;
| location = Professor Oak&#039;s Laboratory&lt;br /&gt;
| game = FRLG&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0001&lt;br /&gt;
| pokemon = Bulbasaur&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 5&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| type2 = Poison&lt;br /&gt;
| ability = Overgrow&lt;br /&gt;
| move1 = Tackle | move1type = Normal&lt;br /&gt;
| move2 = Growl | move2type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
====Generation VII====&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|LGP}}&lt;br /&gt;
| background = {{green color light}}&lt;br /&gt;
| border = {{black color dark}}&lt;br /&gt;
| headcolor = {{black color light}}&lt;br /&gt;
| sprite = VSTrace.png&lt;br /&gt;
| size = 90px&lt;br /&gt;
| prize = {{PDollar}}120&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Trace (game)|Trace}}&lt;br /&gt;
| location = Professor Oak&#039;s Laboratory&lt;br /&gt;
| game = LGP&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = PE&lt;br /&gt;
| ndex = 0133&lt;br /&gt;
| pokemon = Eevee&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 6&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| move1 = Tackle | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Growl | move2type = Normal | move2cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|LGE}}&lt;br /&gt;
| background = {{green color light}}&lt;br /&gt;
| border = {{black color dark}}&lt;br /&gt;
| headcolor = {{black color light}}&lt;br /&gt;
| sprite = VSTrace.png&lt;br /&gt;
| size = 90px&lt;br /&gt;
| prize = {{PDollar}}120&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Trace (game)|Trace}}&lt;br /&gt;
| location = Professor Oak&#039;s Laboratory&lt;br /&gt;
| game = LGE&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = PE&lt;br /&gt;
| ndex = 0025&lt;br /&gt;
| pokemon = Pikachu&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 6&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| move1 = Thunder Shock | move1type = Electric | move1cat = Special&lt;br /&gt;
| move2 = Growl | move2type = Normal | move2cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
===Walking Pokémon effects===&lt;br /&gt;
When interacting with [[walking Pokémon]] in {{LGPE}}, the Pokémon may occasionally show an altered mood specific to this location.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color: #{{locationcolor/med|cave}}; border: 3px solid #{{locationcolor/dark|cave}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|cave}}&amp;quot;&lt;br /&gt;
! Games&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Area&lt;br /&gt;
! Quote&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | {{GameIcon|LGP}}{{GameIcon|LGE}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[File:001MSPE.png]][[File:004MSPE.png]][[File:007MSPE.png]]&amp;lt;br&amp;gt;{{p|Bulbasaur}}, {{p|Charmander}} and {{p|Squirtle}}&lt;br /&gt;
| Anywhere&lt;br /&gt;
| &amp;lt;Pokémon&#039;s name&amp;gt; is positively beaming! Seems it feels very at ease.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
====Outside====&lt;br /&gt;
&amp;lt;gallery perrow=3&amp;gt;&lt;br /&gt;
File:Professor Oak Lab RG.png|Red and Green (Japanese)&lt;br /&gt;
File:Professor Oak Lab RB.png|Red and Blue (International) and Blue (Japanese)&lt;br /&gt;
File:Professor Oak Lab Y.png|Yellow&lt;br /&gt;
File:Professor Oak Lab GSC.png|Gold, Silver and Crystal&lt;br /&gt;
File:Professor Oak Lab FRLG.png|FireRed and LeafGreen&lt;br /&gt;
File:Professor Oak Lab HGSS.png|HeartGold and SoulSilver&lt;br /&gt;
File:Oak&#039;s Lab Exterior LGPE.png|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inside====&lt;br /&gt;
&amp;lt;gallery perrow=3&amp;gt;&lt;br /&gt;
File:Professor Oak Lab inside RB.png|Red and Blue&lt;br /&gt;
File:Professor Oak Lab inside Y.png|Yellow&lt;br /&gt;
File:Professor Oak Lab inside GSC.png|Gold, Silver, and Crystal&lt;br /&gt;
File:Professor Oak Lab inside FRLG.png|FireRed and LeafGreen&lt;br /&gt;
File:Professor Oak Lab inside HGSS.png|HeartGold and SoulSilver&lt;br /&gt;
File:Oak&#039;s Lab Entrance LGPE.png|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===Pokémon Stadium===&lt;br /&gt;
{{main|Pokémon Lab (Stadium)}}&lt;br /&gt;
Professor Oak&#039;s Laboratory, known as the &amp;quot;Pokémon Lab&amp;quot;, also appears in [[Pokémon Stadium]]. In it, the player can interact with a copy of {{game|Red and Blue|s|Pokémon Red, Blue}}, or {{v2|Yellow}} inserted into the [[Transfer Pak]], allowing them to view their {{OBP|Pokédex|Stadium}}, organize the [[item]]s in their [[PC]], access their [[Pokémon Storage System|Box]], [[trade]] Pokémon, and send prize Pokémon received at the [[Gym Leader Castle]] into the inserted game.&lt;br /&gt;
&lt;br /&gt;
Oak has another Lab in [[White City]] in [[Pokémon Stadium 2]], which has the same basic functionality expanded to support {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Puzzle League===&lt;br /&gt;
In [[Pokémon Puzzle League]] for the [[Nintendo 64]], an area called &amp;quot;Prof. Oak&#039;s Labs&amp;quot; acts as tutorial area. Professor Oak will teach the player how to play the game.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Snap===&lt;br /&gt;
[[File:Snap Professor Oak.png|thumb|200px|The lab in Pokémon Snap]]&lt;br /&gt;
Professor Oak&#039;s Laboratory also appears in [[Pokémon Snap]], shown as the background of the main menu of the game. [[Todd Snap]] reports back here regularly to show his photos to Professor Oak. Presumably, the professor keeps information like the [[Pokémon Report]], [[Pokémon Album]], and all information on [[Pokémon sign]]s in his laboratory. It appears the same way in this game that it does in {{aniseries|PTS}}.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
Artwork of various depictions of Professor Oak&#039;s Laboratory is seen in {{mas|Professor Oak}} and {{mas|Ash}}&#039;s mindscapes.&lt;br /&gt;
{| style=&amp;quot;background: #{{masters color dark}}; {{roundy}}; border: #{{masters color dark}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{masters color light}}; {{roundy}}; border: #{{masters color light}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{psychic color light}}; {{roundy}}; border: #{{psychic color light}}; padding: 0px 5px 5px 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;{{color2|000|Professor_Oak (Masters)#Mew (Pre-Sync Move → Post-Sync Move)|Professor Oak &amp;amp; Mew}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Professor Oak Mindscape.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{electric color light}}; {{roundy}}; border: #{{electric color light}}; padding: 0px 5px 5px 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;{{color2|000|Ash (Masters)#Pikachu|Ash &amp;amp; Pikachu}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ash Mindscape.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Trading Card Game Pocket===&lt;br /&gt;
[[File:ProfessorResearchPromo-A7 artwork.png|thumb|200px|The lab as depicted on the {{TCG ID|Promo-A|Professor&#039;s Research|7}} card]]&lt;br /&gt;
In [[Pokémon Trading Card Game Pocket]], the interior of Professor Oak&#039;s Laboratory as depicted in {{game|FireRed and LeafGreen|s}} can be seen in the illustration of the {{TCG ID|Promo-A|Professor&#039;s Research|7}} card.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Professor Oak Laboratory.png|thumb|250px|left|Professor Oak&#039;s Laboratory in {{aniseries|SM}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
[[File:Oak Lobby.png|thumb|250px|Ash and his friends talking in the lobby]]&lt;br /&gt;
The laboratory debuted in the first episode of {{aniseries|PTS}}, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, when {{Ash}} received his {{AP|Pikachu}}. Since then, it has been seen in many episodes, mostly in the start and ending of Ash&#039;s {{pkmn|journey}} through a [[region]], but also in [[Pokémon Chronicles]] and in the {{pkmn|movie}}s. The building stands out in [[Pallet Town]] for its wind turbine.&lt;br /&gt;
&lt;br /&gt;
Every time Ash {{pkmn2|caught|catches}} a {{OBP|Pokémon|species}} when he has already a full [[party]], the new Pokémon is automatically transported here. Ash also has a habit of leaving {{cat|Ash&#039;s Pokémon|all of his Pokémon}} besides Pikachu here each time he leaves for a new region, starting with [[Hoenn]].&lt;br /&gt;
&lt;br /&gt;
Since the last episode of {{aniseries|OS}}, &#039;&#039;[[EP116|The Rivalry Revival]]&#039;&#039;, {{Tracey}} has been working at the lab as an [[Professor&#039;s assistant|assistant]] to {{an|Professor Oak}}. In the last episode of {{aniseries|JN}}, &#039;&#039;[[JN147|The Rainbow and the Pokémon Master!]]&#039;&#039;, Ash briefly filled in for Tracey while he traveled for a few days.&lt;br /&gt;
&lt;br /&gt;
====Structure====&lt;br /&gt;
=====Infrastructure=====&lt;br /&gt;
[[File:Oak storage room.png|thumb|left|250px|[[Butch]] and [[Cassidy]] find the storage room]]&lt;br /&gt;
The lab is composed of two floors. Inside the entrance door is a hallway with several doors, and to the left is a chest of drawers and the stairway to the second floor.&lt;br /&gt;
&lt;br /&gt;
The living room is the space where {{an|Professor Oak}} hosts, eats, relaxes, and presumably studies. On a pink carpet (sometimes shown as green) are two couches and a table. To the side are a computer and bookshelves. This is where many scenes in the lab take place. There are also two science rooms full of various machines.&lt;br /&gt;
&lt;br /&gt;
The [[Poké Ball]] Storage Room stores the extra Pokémon of every Trainer born in [[Pallet Town]]. This treasure of hundreds of Pokémon has been the target of attempted robberies by [[Team Rocket]]. In addition, the lab has a library, composed of two rooms. One is a study room with a large bookshelf and a pair of windows. The other, in the back, is a storage room full of books, including Oak&#039;s old sketchbook.&lt;br /&gt;
[[File:Oak Library.png|thumb|300px|The study room of Professor Oak]]&lt;br /&gt;
Upstairs is the research floor. Here are all the technological pieces, the heart of the laboratory. It includes several machines used for Pokémon testing and a table with various chemicals on it. Nearby is a blue chair. In front of it are the status screen, which shows the health and power of a Pokémon, and Professor Oak&#039;s computer, where he records his research. This computer doubles as a videophone, which he uses to communicate with other professors or Trainers. Beside the computer is the [[Poké Ball]] Transfer machine, for the transportation of Pokémon to their Trainers in a [[Pokémon Center]]. The room also includes a bookshelf, a desk with a lamp, a brown couch, and a drawing board. A few machines are connected to a glass container full of water, possibly to study aquatic Pokémon. Hanging from the ceiling is a large lamp.&lt;br /&gt;
&lt;br /&gt;
The stairs lead up to an inner balcony, which has a door and the three large windows seen in most outside views of the lab.&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:Oaks Lab - Research Room.png|thumb|center|450px|A full view of the research floor]]&lt;br /&gt;
&lt;br /&gt;
=====Superstructure=====&lt;br /&gt;
The Oak Corral is a natural environment for Pokémon development. It is divided into regions according to type; there are areas that are perfect for {{t|Rock}} Pokémon, desert areas for {{t|Ground}} and {{t|Fire}} types, grassy regions, and several lakes. Sometimes the Pokémon don&#039;t get along; for this reason, some Pokémon, such as [[Ash&#039;s Bulbasaur]], act as mediators between quarreling Pokémon.&lt;br /&gt;
[[File:Oak Corral.png|thumb|center|500px|A panoramic view to the Oak Corral]]&lt;br /&gt;
&lt;br /&gt;
=====Trainer&#039;s Pokémon residing at the Lab=====&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Gary|Krabby|Gary Krabby.png|water|link=Gary Oak#Krabby}}&lt;br /&gt;
| {{InactivePoké|Ash|Kingler|Ash Kingler.png|water|fir=Krabby}}&lt;br /&gt;
| {{InactivePoké|Ash|Muk|Ash Muk.png|poison}}&lt;br /&gt;
| {{InactivePoké|Ash|Tauros|Ash Tauros.png|normal|disp=Tauros (×30)|size=217px}} ♂&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Gary|Dodrio|Gary Dodrio.png|normal|flying|fir=Doduo|link=Gary Oak#Dodrio}}&lt;br /&gt;
| {{InactivePoké|Ash|Snorlax|Ash Snorlax.png|normal|size=200px}}&lt;br /&gt;
| {{InactivePoké|Ash|Heracross|Ash Heracross.png|bug|fighting|size=200px}} ♂&lt;br /&gt;
| {{InactivePoké|Ash|Noctowl|Ash Noctowl.png|normal|flying|size=200px}} {{shinystar}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Ash|Bayleef|Ash Bayleef.png|grass|size=200px}} ♀&lt;br /&gt;
| {{InactivePoké|Ash|Bulbasaur|Ash Bulbasaur.png|grass|poison|size=200px}}&lt;br /&gt;
| {{InactivePoké|Ash|Quilava|Ash Quilava.png|fire|fir=Cyndaquil|size=200px}}&lt;br /&gt;
| {{InactivePoké|Ash|Totodile|Ash Totodile.png|water|size=200px}} ♂&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Ash|Donphan|Ash Donphan.png|ground|fir=Phanpy|size=200px}}&lt;br /&gt;
| {{InactivePoké|Gary|Nidoking|Gary Nidoking.png|poison|ground|link=Gary Oak#Nidoking|size=160px}} ♂&lt;br /&gt;
| {{InactivePoké|Gary|Nidoqueen|Gary Nidoqueen.png|poison|ground|link=Gary Oak#Nidoqueen}} ♀&lt;br /&gt;
| {{InactivePoké|Gary|Magmar|Gary Magmar.png|fire|link=Gary Oak#Magmar}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Gary|Scizor|Gary Scizor.png|bug|steel|link=Gary Oak#Scizor}}&lt;br /&gt;
| {{InactivePoké|Gary|Golem|Gary Golem.png|rock|ground|link=Gary Oak#Golem}}&lt;br /&gt;
| {{InactivePoké|Gary|Pinsir|Gary Unseen Silver Conference Pokémon.png|bug|link=Pinsir (Pokémon)}}&lt;br /&gt;
| {{InactivePoké|Gary|Houndoom|Gary Unseen Silver Conference Pokémon.png|dark|fire|link=Houndoom (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Gary|Fearow|Gary Unseen Silver Conference Pokémon.png|normal|flying|link=Fearow (Pokémon)}}&lt;br /&gt;
| {{InactivePoké|Gary|Alakazam|Gary Unseen Silver Conference Pokémon.png|psychic|link=Alakazam (Pokémon)}}&lt;br /&gt;
| {{InactivePoké|Gary|Skarmory|Gary Johto Pokémon.png|steel|flying|link=Skarmory (Pokémon)}}&lt;br /&gt;
| {{InactivePoké|Gary|Kingdra|Gary Johto Pokémon.png|water|dragon|link=Kingdra (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Ash|Torkoal|Ash Torkoal.png|fire|size=200px}}&lt;br /&gt;
| {{InactivePoké|Ash|Glalie|Ash Glalie.png|ice|size=156px}}&lt;br /&gt;
| {{InactivePoké|Ash|Swellow|Ash Swellow.png|normal|flying|size=200px}}&lt;br /&gt;
| {{InactivePoké|Ash|Sceptile|Ash Sceptile.png|grass|size=200px}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Ash|Corphish|Ash Corphish.png|water|size=200px}} ♂&lt;br /&gt;
| {{InactivePoké|Ash|Staraptor|Ash Staraptor.png|normal|flying|size=200px}}&lt;br /&gt;
| {{InactivePoké|Ash|Torterra|Ash Torterra.png|grass|ground|size=200px}} ♂&lt;br /&gt;
| {{InactivePoké|Ash|Infernape|Ash Infernape.png|fire|fighting|size=200px}} ♂&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Ash|Buizel|Ash Buizel.png|water|size=200px}} ♂&lt;br /&gt;
| {{InactivePoké|Ash|Gible|Ash Gible.png|dragon|ground|size=200px}} ♂&lt;br /&gt;
| {{InactivePoké|Ash|Gliscor|Ash Gliscor.png|ground|flying|size=200px}}&lt;br /&gt;
| {{InactivePoké|Ash|Unfezant|Ash Unfezant.png|normal|flying|size=200px}} ♀&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Ash|Leavanny|Ash Leavanny.png|bug|grass|size=200px}} ♂&lt;br /&gt;
| {{InactivePoké|Ash|Palpitoad|Ash Palpitoad.png|water|ground|size=200px}} ♂&lt;br /&gt;
| {{InactivePoké|Ash|Boldore|Ash Boldore.png|rock|size=200px}}&lt;br /&gt;
| {{InactivePoké|Ash|Krookodile|Ash Krookodile.png|ground|dark|size=200px}} ♂&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Ash|Charizard|Ash Charizard.png|fire|flying|size=200px}} ♂&lt;br /&gt;
| {{InactivePoké|Ash|Oshawott|Ash Oshawott.png|water|size=200px}} ♂&lt;br /&gt;
| {{InactivePoké|Ash|Pignite|Ash Pignite.png|fire|fighting|size=200px}} ♂&lt;br /&gt;
| {{InactivePoké|Ash|Snivy|Ash Snivy.png|grass|grass|size=200px}} ♀&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Ash|Scraggy|Ash Scraggy.png|dark|fighting|size=200px}} ♂&lt;br /&gt;
| {{InactivePoké|Ash|Talonflame|Ash Talonflame.png|fire|flying|size=200px}}&lt;br /&gt;
| {{InactivePoké|Ash|Hawlucha|Ash Hawlucha.png|fighting|flying|size=200px}} ♂&lt;br /&gt;
| {{InactivePoké|Ash|Noivern|Ash Noivern.png|flying|dragon|size=200px}} ♂&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Ash|Dragonite|Ash Dragonite.png|dragon|flying|size=200px}} &lt;br /&gt;
| {{InactivePoké|Ash|Gengar|Ash Gengar.png|ghost|poison|size=200px}}&lt;br /&gt;
| {{InactivePoké|Ash|Lucario|Ash Lucario.png|fighting|steel|size=200px}}&lt;br /&gt;
| {{InactivePoké|Ash|Sirfetch&#039;d|Ash Sirfetch&#039;d.png|fighting|size=200px}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Ash|Dracovish|Ash Dracovish.png|water|dragon|size=200px}}&lt;br /&gt;
| {{InactivePoké|Ash|Pidgeot|Ash Pidgeot.png|normal|flying|size=200px}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
There are various Pokémon that live on the Oak Corral. Only a handful have been seen but there are various kinds of different Pokémon. People like Professor Oak and {{Tracey}} care for them. Other Trainers&#039; Pokémon reside here such as {{Gary}}&#039;s.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Professor Oak|Squirtle|Professor Oak Laboratory Squirtle Horsea Goldeen Seadra.png|water|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Caterpie|Professor Oak Laboratory Caterpie.png|bug|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Butterfree|Professor Oak Laboratory Various SM042.png|bug|flying|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Kakuna|Professor Oak Laboratory Kakuna.png|bug|poison|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Beedrill|Professor Oak Laboratory Beedrill.png|bug|poison|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Pidgey|Professor Oak Laboratory Pidgey.png|normal|flying|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Professor Oak|Pidgeotto|Professor Oak Laboratory Pidgeotto Spearow.png|normal|flying|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Rattata|Professor Oak Laboratory various 1.png|normal|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Raticate|Professor Oak Laboratory various 1.png|normal|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Spearow|Professor Oak Laboratory Pidgeotto Spearow.png|normal|flying|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Raichu|Professor Oak Laboratory Raichu.png|electric|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Sandshrew|Professor Oak Laboratory Sandshrew.png|ground|link=no|size=115px}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Professor Oak|Sandslash|Professor Oak Laboratory Sandslash.png|ground|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Nidoran♀|Professor Oak Laboratory various 1.png|poison|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Nidoran♂|Professor Oak Laboratory various 1.png|poison|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Ninetales|Professor Oak Laboratory Ninetales.png|fire|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Oddish|Professor Oak Laboratory Bellsprout Oddish Exeggcute Tangela.png|grass|poison|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Gloom|Professor Oak Laboratory Gloom Vileplume.png|grass|poison|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Professor Oak|Vileplume|Professor Oak Laboratory Gloom Vileplume.png|grass|poison|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Paras|Professor Oak Laboratory Various SM042.png|bug|grass|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Parasect|Professor Oak Laboratory various 1.png|bug|grass|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Dugtrio|Dugtrio anime.png|ground|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Dugtrio|Dugtrio anime.png|ground|steel|disp=Alolan Dugtrio|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Psyduck|Professor Oak Laboratory Seel Magikarp Goldeen Psyduck.png|water|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Professor Oak|Mankey|Mankey Primeape banana.png|fighting|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Primeape|Mankey Primeape banana.png|fighting|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Growlithe|Professor Oak Laboratory various 1.png|fire|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Poliwag|Professor Oak Laboratory Poliwag Poliwhirl Goldeen Magikarp.png|water|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Poliwhirl|Professor Oak Laboratory Poliwhirl Goldeen Magikarp.png|water|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Bellsprout|Professor Oak Laboratory Bellsprout Oddish Exeggcute Tangela.png|grass|poison|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Professor Oak|Weepinbell|Professor Oak Laboratory Bellsprout Weepinbell Victreebel.png|grass|poison|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Victreebel|Professor Oak Laboratory Bellsprout Weepinbell Victreebel.png|grass|poison|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Tentacool|Professor Oak Laboratory Slowpoke Magikarp Corsola Tentacool Seaking.png|water|poison|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Tentacruel|Professor Oak Laboratory Slowpoke Magikarp Corsola Tentacool Seaking.png|water|poison|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Geodude|Professor Oak Laboratory Geodude.png|rock|ground|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Geodude|Geodude anime.png|rock|electric|disp=Alolan Geodude|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Professor Oak|Ponyta|Professor Oak Laboratory Ponyta Rapidash.png|fire|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Rapidash|Rapidash anime.png|fire|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Slowpoke|Professor Oak Laboratory Slowpoke Magikarp Corsola Tentacool Seaking.png|water|psychic|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Dodrio|Professor Oak Laboratory Dodrio.png|Normal|Flying|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Seel|Professor Oak Laboratory Seel Magikarp Goldeen Psyduck.png|water|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Dewgong|Dewgong anime.png|water|ice|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Professor Oak|Muk|Muk and Alolan Muk anime.png|poison|dark|disp=Alolan Muk|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Onix|Professor Oak Laboratory Onix.png|rock|ground|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Krabby|Professor Oak Laboratory Krabby Staryu Corsola.png|water|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Voltorb|Professor Oak Laboratory Voltorb Electrode.png|electric|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Electrode|Professor Oak Laboratory Voltorb Electrode.png|electric|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Exeggcute|Professor Oak Laboratory Bellsprout Oddish Exeggcute Tangela.png|grass|psychic|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Professor Oak|Exeggutor|Exeggutor anime.png|grass|psychic|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Exeggutor|Exeggutor anime.png|grass|dragon|disp=Alolan Exeggutor|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Marowak|Professor Oak Lab Marowak.png|ground|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Rhyhorn|Professor Oak Laboratory Onix Exeggute Rhyhorn Rhydon.png|ground|rock|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Rhydon|Professor Oak Laboratory Onix Exeggute Rhyhorn Rhydon.png|ground|rock|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Tangela|Professor Oak Laboratory Bellsprout Oddish Exeggcute Tangela.png|grass|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Professor Oak|Horsea|Professor Oak Laboratory Horsea.png|water|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Seadra|Professor Oak Laboratory Squirtle Horsea Goldeen Seadra.png|water|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Goldeen|Professor Oak Laboratory Poliwhirl Goldeen Magikarp.png|water|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Seaking|Professor Oak Laboratory Slowpoke Magikarp Corsola Tentacool Seaking.png|water|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Staryu|Professor Oak Laboratory Krabby Staryu Corsola.png|water|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Starmie|Professor Oak Laboratory Starmie.png|water|psychic|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Professor Oak|Magikarp|Professor Oak Laboratory Poliwhirl Goldeen Magikarp.png|water|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Gyarados|Professor Oak Laboratory Gyarados.png|water|flying|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Snorlax|Professor Oak Laboratory Snorlax.png|normal|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Hoothoot|Professor Oak Laboratory Hoothoot.png|normal|flying|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Quagsire|Professor Oak Laboratory various 3.png|water|ground|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Hoppip|Professor Oak Laboratory various 3.png|grass|flying|link=no|size=115px}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Professor Oak|Skiploom|Professor Oak Laboratory various 3.png|grass|flying|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Jumpluff|Professor Oak Laboratory Jumpluff.png|grass|flying|link=no|size=115px}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Bellossom|Professor Oak Laboratory Bellossom.png|grass|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Houndour|Professor Oak Lab Houndour.png|dark|fire|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Corsola|Professor Oak Laboratory Slowpoke Magikarp Corsola Tentacool Seaking.png|water|rock|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Taillow|Professor Oak Laboratory Taillow.png|normal|flying|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Professor Oak|Starly|Professor Oak Laboratory Starly.png|normal|flying|link=no}}&lt;br /&gt;
| {{InactivePoké|Professor Oak|Pidove|Professor Oak Laboratory Pidove.png|normal|flying|link=no}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Previously resided at the Lab=====&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Gary|Arcanine|Gary Arcanine.png|fire|size=200px}}&lt;br /&gt;
| {{InactivePoké|Gary|Umbreon|Gary Umbreon.png|dark|size=200px}}&lt;br /&gt;
| {{InactivePoké|May|Venusaur|May Bulbasaur.png|grass|poison|disp=Bulbasaur}} ♀&lt;br /&gt;
| {{InactivePoké|Dawn|Ambipom|Ash Aipom.png|normal|disp=Aipom}} ♀&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Professor Oak Laboratory PO.png|thumb|250px|Professor Oak&#039;s Laboratory in [[Pokémon Origins]]]]&lt;br /&gt;
Professor Oak&#039;s Laboratory first appeared in &#039;&#039;[[PO01|File 1: Red]]&#039;&#039;, where {{OBP|Red|Origins}} and {{OBP|Blue|Origins}} got their first Pokémon and Pokédexes from Professor Oak. In &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, Red returned to the lab after having {{pkmn2|caught}} all 149 known Pokémon. Later, after Red had successfully caught {{p|Mewtwo}} in [[Cerulean Cave]], Professor Oak held a minor celebration at the laboratory to congratulate Red and Blue on completing of the Pokédex, although Red soon realized that {{p|Mew}} still remained uncaught.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;I Choose You!&#039;&#039;===&lt;br /&gt;
[[File:Professor Oak Laboratory M20.png|thumb|250px|Professor Oak&#039;s Laboratory in &#039;&#039;[[M20|I Choose You!]]&#039;&#039;]]&lt;br /&gt;
Professor Oak&#039;s Laboratory appeared at the beginning of &#039;&#039;[[M20|I Choose You!]]&#039;&#039;. It was where {{OBP|Ash Ketchum|M20|Ash}} obtained {{OBP|Ash&#039;s Pikachu|M20|his Pikachu}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Evolutions===&lt;br /&gt;
[[File:Professor Oak&#039;s Laboratory Evolutions.png|thumb|250px|Professor Oak&#039;s Laboratory in [[Pokémon Evolutions]]]]&lt;br /&gt;
Professor Oak&#039;s Laboratory appeared in &#039;&#039;[[PE08|The Discovery]]&#039;&#039;. {{ga|Green}} met [[Professor Oak]] there, apologizing for having failed to complete the [[Pokédex]]. Professor Oak, however, revealed that other [[Pallet Town]] Trainers had been taking on the same project as well, and thanks to them, the Pokédex was now complete. Just then, he received a call from [[Professor Willow|a colleague of his]], who informed him of {{p|Meltan|a new Pokémon made entirely of metal}}. However, when Professor Oak turned around to share the news with Green, {{ga|Elaine}}, and {{ga|Trace}}, he was surprised to see them having already left.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Professor Oak Laboratory Adventures.png|thumb|250px|Professor Oak&#039;s Laboratory in [[Pokémon Adventures]]]]&lt;br /&gt;
===={{MangaArc|Red, Green &amp;amp; Blue}}====&lt;br /&gt;
The laboratory first appeared in &#039;&#039;[[PS001|A Glimpse of the Glow]]&#039;&#039;, where {{adv|Red}} went to see {{adv|Professor Oak}}. The first view of the inside of the lab was seen in &#039;&#039;[[PS002|Bulbasaur, Come Home!]]&#039;&#039;, and was shown to have machines, tables, bookshelves, a glass container full of water and a [[Poké Ball]] storage area. Red accidentally let all the Pokémon in the laboratory out of their Poké Balls, with some even escaping the building altogether, forcing Red and Professor Oak to chase them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS027|Kalling Kadabra]]&#039;&#039;, [[Sabrina&#039;s Kadabra]] disguised itself as Professor Oak, rampaging around the place in front of Red. [[Sabrina]] herself also briefly appeared, giving Red a message to come to [[Saffron City]]. {{adv|Blue}} then arrived with his {{TP|Blue|Charizard}}, showing Red a picture of Saffron City, which had been taken over by [[Team Rocket]] and was where they kept the citizens of Pallet Town they had imprisoned.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|FireRed &amp;amp; LeafGreen}}====&lt;br /&gt;
The laboratory was once again seen in &#039;&#039;[[PS269|Return to Pallet Town]]&#039;&#039;, when Red and Blue received messages from Professor Oak to return their [[Pokédex]]es. This was later revealed to be a trap set by Team Rocket, intending to force Professor Oak to create them their own version of the Pokédex in preparation to capture {{adv|Deoxys}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Emerald}}====&lt;br /&gt;
{{adv|Crystal}} started working as Professor Oak&#039;s assistant at the lab. She was seen in the lab while she supplied {{adv|Emerald}} with Pokémon for use in the {{gdis|Battle Frontier|III}} challenge.&lt;br /&gt;
&lt;br /&gt;
[[File:Professor Oak Laboratory PM.png|thumb|left|220px|Professor Oak&#039;s Laboratory in [[Pokémon Pocket Monsters]]]]&lt;br /&gt;
[[File:Professor Oak Laboratory Zensho.png|thumb|180px|Professor Oak&#039;s Laboratory in [[Pokémon Zensho]]]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{PPM|Professor Oak}}&#039;s lab debuted in &#039;&#039;[[PM001|Introducing the Pokémon Clefairy!!]]&#039;&#039;. This was where {{PPM|Red}} chose {{TP|Red|Clefairy}} and {{PPM|Green}} chose {{TP|Green|Charmander}}. Unlike other media, Professor Oak has different laboratories in various regions. Similar to many of the buildings in the series, they would often get destroyed or burnt by Clefairy&#039;s antics.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Zensho===&lt;br /&gt;
The lab appeared in &#039;&#039;[[PZ01|Prologue: Pallet Town]]&#039;&#039; where {{Zensho|Satoshi}} chose his {{TP|Satoshi|Charmander|Charmander (Zensho)}} and {{Zensho|Shigeru}} chose {{p|Squirtle}}. Satoshi had his first battle there with Shigeru and emerged victorious.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], there is a moment when it is possible to stop the game. This happens if the {{player}} holds the A button after choosing their first partner Pokémon, which will stop the {{ga|Blue|rival}} from choosing his own first partner Pokémon until the player releases the button. This happens in all Generation I games, but is easier to perform in {{v2|Yellow}}.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3dYWCKeTDXM &amp;quot;&amp;quot;Freeze&amp;quot; the game in Oak&#039;s Lab&amp;quot;, discovered and uploaded by LanceAndMissingNo.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In all Western Generation I games, when Professor Oak gives the player five {{i|Poké Ball}}s, his dialogue contains some errors that do not exist in the original Japanese versions:&lt;br /&gt;
** In {{game|Red and Blue|s|Pokémon Red, Blue}}, and Yellow, part of the text overlaps the previous line as opposed to inserting a new line and scrolling the text box accordingly.&lt;br /&gt;
*** In English Yellow only, this was fixed. However, a word is now misspelled.&lt;br /&gt;
*** Specifically in the Italian versions, another error was made; one of the words is rendered on top of the textbox&#039;s right border instead of appearing in a new line.&lt;br /&gt;
* If the player&#039;s Pokémon takes damage in their first battle against their rival in {{2v2|FireRed|LeafGreen}}, their Pokémon will be healed after the battle.&lt;br /&gt;
* Professor Oak&#039;s lab&#039;s iconic theme is not played in [[Generation IV]], with the background music instead being Pallet Town&#039;s theme. The only way to hear the lab theme is to listen to the [[Pokégear]] radio.&lt;br /&gt;
* In Pokémon Yellow only, there is a trash can on the right side of the table that Oak places the first partner Pokémon on. This blocks the player from walking to the other side of the table to collect Eevee in a spot where the rival cannot push them.&lt;br /&gt;
* In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], [[Sam]]&#039;s sketchbook from &#039;&#039;[[M04|Celebi: The Voice of the Forest]]&#039;&#039; can be seen on the top of a bookshelf at the back of the laboratory.&lt;br /&gt;
** The same bookshelf also contains poems written by Professor Oak, [[List of cross-canon references|referencing]] his habit of [[Professor Oak&#039;s Pokémon Lecture|making senryūs]] in {{aniseries|PTS}}.&lt;br /&gt;
* In the game {{smw|Super Mario Maker}}, the Pokémon-themed Event Course {{smw|I Choose You!}} features blocks arranged to look like Professor Oak&#039;s Laboratory at the start, where the player chooses between Bulbasaur, Charmander, and Squirtle to obtain a {{smw|Costume Mario|costume}} of.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Professor Oak&#039;s Laboratory&#039;&#039;&lt;br /&gt;
{{langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}&lt;br /&gt;
|zh_cmn=大木研究所 &#039;&#039;{{tt|Dàmù Yánjiūsuǒ|Oak Institute}}&#039;&#039; (Taiwan)&lt;br /&gt;
|da=Professor Oaks laboratorium&lt;br /&gt;
|fi=Professori Oakin laboratorio&lt;br /&gt;
|hi=प्रोफेसर ओक का प्रयोगशाला / पोकिमोन प्रयोगशाला (Professor Oak Ka Prayogshala / Pokémon Prayogshala) &lt;br /&gt;
|nl=Lab van Professor Oak&lt;br /&gt;
|ko=오박사 연구소 &#039;&#039;O-baksa Yeonguso&#039;&#039;&lt;br /&gt;
|no=Professor Oaks laboratorie&lt;br /&gt;
|pl=Laboratorium Profesora Oaka&lt;br /&gt;
|ca=Laboratori del Professor Oak&lt;br /&gt;
|pt_br=Laboratório do Professor Carvalho{{tt|*|animated series, manga (PS001, end of Adventures volume 1)}}&amp;lt;br&amp;gt;Laboratório Carvalho{{tt|*|manga (PS041-present)}}&lt;br /&gt;
|sv=Professor Oaks laboratorium{{tt|*|EP065}}&amp;lt;br&amp;gt;Professor Oaks Pokémonlaboratorium{{tt|*|EP013}}&amp;lt;br&amp;gt;Professor Oaks lab{{tt|*|Pokémon TV description of EP001}}&lt;br /&gt;
|vi=Viện nghiên cứu Okido&lt;br /&gt;
|ur=پوکیمون پرائوگشالا&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Oak Pokémon Research Lab&#039;&#039;&lt;br /&gt;
{{langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}&lt;br /&gt;
|fr_eu=Labo Pokémon du {{tt|Prof.|Professeur}} Chen{{sup/1|RBY}}{{sup/3|FRLG}}&amp;lt;br&amp;gt;Labo Pokémon de Chen{{sup/2|GSC}}&amp;lt;br&amp;gt;Laboratoire Pokémon du Professeur Chen{{sup/4|HGSS}}&lt;br /&gt;
|fi=Professori Oakin Pokémon-tutkimuslaitos&lt;br /&gt;
|de=Professor Eich Pokémon-Labor{{sup/1|RBY}}{{sup/3|FRLG}}&amp;lt;br&amp;gt;{{tt|Prof.|Professor}} Eich Pokémon Labor{{sup/2|GSC}}&amp;lt;br&amp;gt;{{tt|Prof.|Professor}} Eichs Pokémon-Labor{{sup/4|HGSS}}&lt;br /&gt;
|it=Laboratorio del Professor Oak{{sup/1|RBY}}{{sup/3|FRLG}}&amp;lt;br&amp;gt;Lab. Ricerca Pokémon di Oak{{sup/2|GSC}}&amp;lt;br&amp;gt;Laboratorio di ricerca Pokémon del {{tt|Prof.|Professor}} Oak{{sup/4|HGSS}}&lt;br /&gt;
|ko=오박사님의 포켓몬 연구소 &#039;&#039;O-baksanim-ui Pokémon Yeonguso&#039;&#039;{{sup/2|GSC}}&amp;lt;br&amp;gt;오박사의 포켓몬 연구소 &#039;&#039;O-baksa-ui Pokémon Yeonguso&#039;&#039;{{sup/4|HGSS}}&lt;br /&gt;
|pt_br=Laboratório Pokémon Professor Carvalho&lt;br /&gt;
|es_eu=Laboratorio de Investigación de Pokémon del Profesor Oak{{sup/1|RBY}}{{sup/3|FRLG}}&amp;lt;br&amp;gt;Laboratorio de Investigación Pokémon de Oak{{sup/2|GSC}}{{sup/4|HGSS}}&lt;br /&gt;
|vi=Viện nghiên cứu Pokémon&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Professor Oak]]&lt;br /&gt;
* [[Pallet Town]]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Kanto}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! locations]]&lt;br /&gt;
[[Category:Snap locations]]&lt;br /&gt;
[[Category:Research centers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Professor Eichs Pokémon-Labor]]&lt;br /&gt;
[[es:Laboratorio del profesor Oak]]&lt;br /&gt;
[[fr:Laboratoire Pokémon du Professeur Chen]]&lt;br /&gt;
[[it:Laboratorio del Professor Oak]]&lt;br /&gt;
[[ja:オーキドけんきゅうじょ]]&lt;br /&gt;
[[zh:大木研究所]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Icirrus_Gym&amp;diff=4554619</id>
		<title>Icirrus Gym</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Icirrus_Gym&amp;diff=4554619"/>
		<updated>2026-05-20T04:42:59Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Trivia */ Link lead to the main glitch page rather then specifically the overworld section where the glitch actually was&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GymInfobox&lt;br /&gt;
|name=Icirrus&lt;br /&gt;
|characters=セッカ&lt;br /&gt;
|japanese=Sekka&lt;br /&gt;
|image=Icirrus Gym anime.png&lt;br /&gt;
|location=Icirrus City&lt;br /&gt;
|leader=[[Brycen]]&lt;br /&gt;
|badge=Freeze Badge&lt;br /&gt;
|type=Ice&lt;br /&gt;
|region=Unova&lt;br /&gt;
|battlefield=Icirrus Gym battlefield.png&lt;br /&gt;
|colordark=638D8D&lt;br /&gt;
|colorlight=98D8D8&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Icirrus Gym&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;セッカジム&#039;&#039;&#039; &#039;&#039;Sekka Gym&#039;&#039;) is the official [[Gym]] of [[Icirrus City]]. It is based on {{type|Ice}} {{OBP|Pokémon|species}}. The [[Gym Leader]] is [[Brycen]]. {{pkmn|Trainer}}s who defeat him receive the {{Badge|Freeze}}.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Pokémon Black and White===&lt;br /&gt;
{{sign|bwbuilding|Icirrus City Pokémon Gym&amp;lt;br&amp;gt;Leader: Brycen|&amp;quot;Ice Mask&amp;quot;}}&lt;br /&gt;
Like in most other {{type|Ice}} Gyms, the challenge here is a [[Ice tile|skating]] challenge. There are curved surfaces which curve the skating. These surfaces can be redirected by stepping on colored switches. There are also two sets of ramps that can be jumped to get over seemingly bottomless ravines. After defeating Brycen, the {{player}} can take a long ice slide back to the entrance.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Black 2 and White 2===&lt;br /&gt;
{{sign|bwbuilding|Former Icirrus City&amp;lt;br&amp;gt;Pokémon Gym|}}&lt;br /&gt;
Although the Gym is no longer in use in {{2v2|Black|White|2}}, it can still be entered and traversed, with the Gym puzzle still active. Brycen does appear at the end of the icy paths, where he will briefly talk to the player before leaving. Talking to Brycen here is one of the requirements for unlocking the fourth and final [[Brycen-Man Series|Brycen-Man]] movie at [[Pokéstar Studios]].&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{ice color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Black color}}; {{roundytl|5px}}&amp;quot; | {{color2|fff|Pokémon Black and White Versions|Black}}&lt;br /&gt;
! style=&amp;quot;background:#{{White color}}&amp;quot; | {{color2|000|Pokémon Black and White Versions|White}}&lt;br /&gt;
! style=&amp;quot;background:#{{Black 2 color}}&amp;quot; | {{color2|fff|Pokémon Black and White Versions 2|Black 2}}&lt;br /&gt;
! style=&amp;quot;background:#{{White 2 color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon Black and White Versions 2|White 2}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Icirrus Gym BW.png|250px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Icirrus Gym B2W2.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{ice color light}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{Itlisth|ice}}&lt;br /&gt;
{{Itemlist|Fresh Water|From [[Gym guide|Clyde]] at the entrance|Bl=yes|W=yes}}&lt;br /&gt;
{{Itemlist|TM Ice|Reward for defeating Brycen|Bl=yes|W=yes|display={{TM|79|Frost Breath}}}}&lt;br /&gt;
{{Itlistfoot|ice}}&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
===={{game|Black and White|s}}====&lt;br /&gt;
{{trainerheader|Ice}}&lt;br /&gt;
{{trainerentry|Spr BW Black Belt.png|Black Belt|Grant|1120|3|613|Cubchoo|♂|35|None|615|Cryogonal||35|None|613|Cubchoo|♂|35|36=タイキ|37=Taiki}}&lt;br /&gt;
{{trainerdiv|Ice}}&lt;br /&gt;
{{trainerentry|Spr BW Battle Girl.png|Battle Girl|Miriam|1184|1|615|Cryogonal||37|None|36=サツキ|37=Satsuki}}&lt;br /&gt;
{{trainerdiv|Ice}}&lt;br /&gt;
{{trainerentry|Spr BW Black Belt.png|Black Belt|Kendrew|1184|1|613|Cubchoo|♂|37|None|36=ケンスケ|37=Kensuke}}&lt;br /&gt;
{{trainerdiv|Ice}}&lt;br /&gt;
{{trainerentry|Spr BW Battle Girl.png|Battle Girl|Mikiko&amp;lt;!--Kept name--&amp;gt;|1152|2|613|Cubchoo|♀|36|None|583|Vanillish|♀|36|36=ミキコ|37=Mikiko}}&lt;br /&gt;
{{trainerdiv|Ice}}&lt;br /&gt;
{{trainerentry|Spr BW Battle Girl.png|Battle Girl|Chandra|1152|2|583|Vanillish|♀|36|None|583|Vanillish|♀|36|None|36=ヒカル|37=Hikaru}}&lt;br /&gt;
{{trainerdiv|Ice}}&lt;br /&gt;
{{trainerentry|Spr BW Black Belt.png|Black Belt|Thomas|1152|2|583|Vanillish|♂|36|None|613|Cubchoo|♂|36|36=タダシ|37=Tadashi}}&lt;br /&gt;
{{trainerfooter|Ice|5}}&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{ice color}}&lt;br /&gt;
| border = {{ice color dark}}&lt;br /&gt;
| headcolor = {{ice color light}}&lt;br /&gt;
| sprite = Spr BW Brycen.png&lt;br /&gt;
| prize = {{PDollar}}4680&lt;br /&gt;
| class = Leader&lt;br /&gt;
| classlink = Gym Leader&lt;br /&gt;
| name = {{color2|000|Brycen}}&lt;br /&gt;
| location = Icirrus Gym&lt;br /&gt;
| game = BW&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0583&lt;br /&gt;
| pokemon = Vanillish&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 37&lt;br /&gt;
| type1 = Ice&lt;br /&gt;
| ability = Ice Body&lt;br /&gt;
| move1 = Frost Breath | move1type = Ice | move1cat = Special&lt;br /&gt;
| move2 = Acid Armor | move2type = Poison | move2cat = Status&lt;br /&gt;
| move3 = Astonish | move3type = Ghost | move3cat = Physical&lt;br /&gt;
| move4 = Mirror Shot | move4type = Steel | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0615&lt;br /&gt;
| pokemon = Cryogonal&lt;br /&gt;
| gender = &lt;br /&gt;
| level = 37&lt;br /&gt;
| type1 = Ice&lt;br /&gt;
| ability = Levitate&lt;br /&gt;
| move1 = Aurora Beam | move1type = Ice | move1cat = Special&lt;br /&gt;
| move2 = Reflect | move2type = Psychic | move2cat = Status&lt;br /&gt;
| move3 = Frost Breath | move3type = Ice | move3cat = Special&lt;br /&gt;
| move4 = Rapid Spin | move4type = Normal | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0614&lt;br /&gt;
| pokemon = Beartic&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 39&lt;br /&gt;
| type1 = Ice&lt;br /&gt;
| ability = Snow Cloak&lt;br /&gt;
| move1 = Swagger | move1type = Normal | move1cat = Status&lt;br /&gt;
| move2 = Icicle Crash | move2type = Ice | move2cat = Physical&lt;br /&gt;
| move3 = Slash | move3type = Normal | move3cat = Physical&lt;br /&gt;
| move4 = Brine | move4type = Water | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|BW}}====&lt;br /&gt;
Icirrus Gym appeared in &#039;&#039;[[BW079|Caution: Icy Battle Conditions]]&#039;&#039;, where {{Ash}} challenged [[Brycen]] in a 3-on-3 Gym battle. At first, Ash, sent his {{AP|Krokorok}} against Brycen&#039;s {{p|Vanillish}}, but when Krokorok was partly {{status|freeze|frozen}} by Vanillish&#039;s {{m|Blizzard}} and subsequently struck by a {{m|Mirror Shot}}, Ash switched to {{AP|Scraggy}} instead. Although Scraggy&#039;s {{m|Focus Blast}}&#039;s aim was still poor, it managed to hit Vanillish with sheer luck, allowing Scraggy to finish off Vanillish with a {{m|Headbutt}}. Brycen then sent out {{p|Cryogonal}}, which knocked out Scraggy rather easily, at least due to Scraggy&#039;s Focus Blast constantly missing. Ash next sent out {{AP|Pignite}}, who managed to defeat Cryogonal with a {{m|Fire Pledge}}. Brycen&#039;s last and strongest Pokémon, {{p|Beartic}}, however, proved to be too much for Pignite, defeating it with super effective {{m|Brine}} and {{m|Aerial Ace}} attacks. Ash was left with just Krokorok, who was in a type disadvantage. Despite this however, Ash managed to come up with a winning strategy and defeat Beartic, earning him the {{badge|Freeze}}.&lt;br /&gt;
&lt;br /&gt;
Like in the games, the Gym is located underground, and is kept constantly cold. The battlefield is covered with ice, similar to a hockey rink, with large chunks of ice standing on it. The slippery conditions can offer a challenge of their own for unprepared challengers.&lt;br /&gt;
&lt;br /&gt;
====Pokémon used in the Gym====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Brycen&lt;br /&gt;
|pkmn=Vanillish&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|img=Brycen Vanillish.png&lt;br /&gt;
|epnum=BW079&lt;br /&gt;
|epname=Caution: Icy Battle Conditions!&lt;br /&gt;
|vajp=Kiyotaka Furushima&lt;br /&gt;
|vaen=Emily Jenness&lt;br /&gt;
|desc={{p|Vanillish}} was the first Pokémon Brycen used against Ash in their Gym battle. At first, Ash sent out {{AP|Krokorok}}. However, after Krokorok had failed to land any hits on Vanillish and taken some [[damage]], Ash recalled him and sent out {{AP|Scraggy}} instead. Scraggy found it difficult to work properly on an icy field, and was at first unable to land any hits. He was, however, able to block Vanillish&#039;s Icicle Spear with his &amp;quot;pants&amp;quot; before firing a {{m|Focus Blast}}. By a stroke of luck, Focus Blast hit Vanillish from behind, and Scraggy was able to finish the Icy Snow Pokémon with a {{m|Headbutt}}.&lt;br /&gt;
&lt;br /&gt;
Vanillish&#039;s known moves are {{m|Astonish}}, {{m|Icicle Spear}}, {{m|Blizzard}} and {{m|Mirror Shot}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Brycen&lt;br /&gt;
|pkmn=Cryogonal&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|img=Brycen Cryogonal.png&lt;br /&gt;
|epnum=BW079&lt;br /&gt;
|epname=Caution: Icy Battle Conditions!&lt;br /&gt;
|vajp=Shin-ichiro Miki&lt;br /&gt;
&amp;lt;!--|vaen=--&amp;gt;&lt;br /&gt;
|desc={{p|Cryogonal}} was the second Pokémon Brycen used against Ash in their Gym battle. [[Ash&#039;s Scraggy]] was unable to land a single hit on the Crystallizing Pokémon before he was [[fainting|knocked out]] by a powerful Aurora Beam. Next Ash sent out his {{AP|Pignite}}, whose {{m|Flame Charge}} was blocked by Cryogonal&#039;s Reflect. However, despite scoring several hits on Pignite with Rapid Spin and Frost Breath, Cryogonal was unable to stand out the Fire Pig Pokémon&#039;s {{m|Fire Pledge}}, and was knocked out.&lt;br /&gt;
&lt;br /&gt;
Cryogonal&#039;s known moves are {{m|Rapid Spin}}, {{m|Aurora Beam}}, {{m|Reflect}} and {{m|Frost Breath}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Brycen&lt;br /&gt;
|pkmn=Beartic&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|img=Brycen Beartic.png&lt;br /&gt;
|epnum=BW078&lt;br /&gt;
|epname=Guarding the Guardian of the Mountain!&lt;br /&gt;
|vajp=Unshō Ishizuka&lt;br /&gt;
|vaen=Tom Wayland&lt;br /&gt;
|desc=Brycen has a {{p|Beartic}} as his main Pokémon.&lt;br /&gt;
&lt;br /&gt;
Beartic was used in a Gym Battle against {{Ash}}, as the third and final Pokémon used by him. It was able to easily defeat {{AP|Pignite}} despite the type disadvantage with its supereffective Brine and Aerial Ace attacks, leaving Ash with just {{AP|Krokorok}}. Beartic was repeatedly able to block Krokorok&#039;s attacks, until the Desert Croc Pokémon finally scored direct hits on it with {{m|Stone Edge}} and {{m|Dig}}. After this, Krokorok grabbed two stones from his own Stone Edge, and collided with Beartic&#039;s Aerial Ace with the stones in his hands, defeating the Freezing Pokémon and earning Ash the {{badge|Freeze}}.&lt;br /&gt;
&lt;br /&gt;
Beartic&#039;s known moves are {{m|Brine}}, {{m|Ice Punch}}, {{m|Icicle Crash}} and {{m|Aerial Ace}}.}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Icirrus Gym Adventures.png|thumb|230px|Icirrus Gym in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
The Gym is preceded by Brycen&#039;s home, which is filled with numerous items and posters from the time he used to be a movie star.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Black &amp;amp; White}}====&lt;br /&gt;
The Icirrus Gym appeared in &#039;&#039;[[PS503|Tooth and Claw]]&#039;&#039;, &#039;&#039;[[PS504|The Cold Hard Truth]]&#039;&#039;, and &#039;&#039;[[PS505|A Cold Reception]]&#039;&#039;, during the time when {{adv|Black}} challenged the Gym. After making his way through the ice maze, he started his battle with Brycen. During the battle, Black asked Brycen about the talk about &amp;quot;truth&amp;quot; and &amp;quot;ideals&amp;quot; he and [[Drayden]] had had at the [[Tubeline Bridge]]. Brycen explained that as [[Team Plasma]] had stolen the [[Dark Stone]] and were attempting to revive {{p|Zekrom}}, Black should take the [[Light Stone]] to awaken {{p|Reshiram}} in order to fight Zekrom. After a while of thinking, Black agreed to this, saying that as {{adv|N}} was also attempting to defeat [[Alder]], he was bound to face him at some point.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, as the battle progressed, both sides were left with just one Pokémon: [[Costa]] the {{p|Tirtouga}} and {{p|Beartic}}, respectively. Despite taking multiple hits from Beartic&#039;s {{type|Fighting}} moves, Costa managed to hang on and [[Evolution|evolve]] into {{p|Carracosta}}. After Beartic seemingly defeated Costa, Brycen handed the Light Stone to Black. Upon hearing that the {{un|Pokémon League}} tournament was going to be held despite of Team Plasma&#039;s actions, Black revealed that Costa hadn&#039;t been defeated after all, and used the opportunity to defeat Beartic, after which Brycen gave Black a {{badge|Freeze}} as a sign of his victory.&lt;br /&gt;
&lt;br /&gt;
====Pokémon used in the Gym====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Brycen&lt;br /&gt;
|pkmn=Cryogonal&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|img=Brycen Cryogonal Adventures.png&lt;br /&gt;
|epnum=PS494&lt;br /&gt;
|epname=Up in the Air&lt;br /&gt;
|desc={{p|Cryogonal}} is Brycen&#039;s first seen Pokémon. It was first seen with its Trainer at the Celestial Tower. Later, Cryogonal was used to battle the Shadow Triad and used its ice chains to easily defeat their Pokémon. When Brycen was training Black, it held Black&#039;s leg with an ice chain, forcing Black to try and find out how to break it. In Black and Brycen&#039;s Gym battle, it fought Black&#039;s {{p|Emboar}}, [[Bo]], but was quickly defeated.&lt;br /&gt;
&lt;br /&gt;
None of Cryogonal&#039;s moves are known, and its Ability is {{a|Levitate}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Brycen&lt;br /&gt;
|pkmn=Vanillish&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|img=Brycen Vanillish Adventures.png&lt;br /&gt;
|cap=Brycen&#039;s Vanillish&lt;br /&gt;
|epnum=PS499&lt;br /&gt;
|epname=School of Hard Knocks&lt;br /&gt;
|desc={{p|Vanillish}} was first seen being used to train with [[Musha]], [[Costa]], and [[Tula]]. Later, it fought in a Gym battle against Bo, Musha, and Costa. After defeating Bo and Musha, Vanillish was defeated by Costa&#039;s {{m|Scald}} attack, which melted the snow off of its body.&lt;br /&gt;
&lt;br /&gt;
Vanillish&#039;s only known move is {{m|Hail}}, and its Ability is {{a|Ice Body}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Brycen&lt;br /&gt;
|pkmn=Beartic&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|img=Brycen Beartic Adventures.png&lt;br /&gt;
|epnum=PS499&lt;br /&gt;
|epname=School of Hard Knocks&lt;br /&gt;
|desc={{p|Beartic}} is the fifth Pokémon Brycen is known to have. It was first seen with its Trainer at the [[Dragonspiral Tower]]. Later, it fought Black&#039;s {{p|Tirtouga}}, Costa, in a Gym battle. With its powerful claws, Beartic almost defeated Costa, only to be defeated once Costa evolved into {{p|Carracosta}}, giving him the power to win.&lt;br /&gt;
&lt;br /&gt;
Beartic&#039;s known moves are {{m|Superpower}} and {{m|Focus Blast}}, and its Ability is {{a|Snow Cloak}}.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{tc|Black Belt}} Thomas [[List of cross-generational references|mentions]] that he is from the [[Fighting Dojo]] in [[Kanto]].&lt;br /&gt;
* In {{game|Black and White|s}}, there are {{DL|List of overworld glitches in Generation V|Icirrus Gym oversight|three non-solid rocks}} in the Gym. It is possible to abuse this glitch to get to [[Brycen]] without battling Black Belt Thomas.&lt;br /&gt;
** While this was fixed in {{2v2|Black|White|2}}, there are no Trainers left in the Gym to battle.&lt;br /&gt;
* When jumping at the ice slides, the player&#039;s shadow is still seen below their feet, even though the player is jumping over an abyss.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Gym Leaders of Unova}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gyms]]&lt;br /&gt;
[[Category:Unova Gyms]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Arena von Nevaio City]]&lt;br /&gt;
[[es:Gimnasio Pokémon de Ciudad Teja]]&lt;br /&gt;
[[fr:Arène de Flocombe]]&lt;br /&gt;
[[it:Palestra di Mistralopoli]]&lt;br /&gt;
[[ja:セッカジム]]&lt;br /&gt;
[[zh:雪花道館]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Remaining_HP_glitch&amp;diff=4511602</id>
		<title>Remaining HP glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Remaining_HP_glitch&amp;diff=4511602"/>
		<updated>2026-03-18T19:20:52Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Video */ fixed video embed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;remaining HP glitch&#039;&#039;&#039; is present in {{game2|Red|Blue|Yellow}}. It allows players to convert the remaining {{stat|HP}} of a Pokémon into its [[List of Pokémon by index number in Generation I|index number]], effectively allowing the player to obtain any Pokémon in Generation I.&lt;br /&gt;
&lt;br /&gt;
This glitch requires a Pokémon with a [[catch rate]] of 255: {{p|Caterpie}}, {{p|Weedle}}, {{p|Pidgey}}, {{p|Rattata}}, {{p|Spearow}}, {{p|Ekans}}, {{p|Sandshrew}}, {{p|Zubat}}, {{p|Oddish}}, {{p|Diglett}}, {{p|Meowth}}, {{p|Poliwag}}, {{p|Bellsprout}}, {{p|Geodude}}, or {{p|Magikarp}}.&lt;br /&gt;
&lt;br /&gt;
==Performing the glitch==&lt;br /&gt;
First, the player must deposit a Pokémon with a [[catch rate]] of 255 that has a remaining HP equal to the [[List of Pokémon by index number in Generation I|index number]] of the desired resulting Pokémon into an empty [[PC]] Box, followed by three other Pokémon and a [[Q ◣]]/[[&#039;M (FF)]]. The player must then fill their party with Pokémon (but none of the Pokémon just deposited). The player must then change the Box back to the one which contains the deposited Pokémon. The player must then catch a [[wild Pokémon]]. All Pokémon but one from the party must then be deposited into a Box other than the one containing Q ◣/&#039;M (FF). The Q ◣/&#039;M (FF) must then be withdrawn to the player&#039;s party, followed by the caught wild Pokémon, two of the Pokémon deposited at the start, and the Pokémon with the remaining HP. The Pokémon with the remaining HP then becomes an unstable hybrid of the initial species and the species whose index number matched the remaining HP of the Pokémon. The Pokémon can be stabilized by taking it to the [[Pokémon Day Care|Day Care Center]].&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Through this glitch, it is possible to obtain every glitch Pokémon above the boundary of the [[Mew glitch]]. In order to obtain these, it is recommended to use {{p|Sandshrew}}, as it has the highest base HP of the usable Pokémon. Since it has the ability to obtain a maximum HP of 255, this allows Sandshrew to be the best candidate if one performs the glitch using a normal Pokémon as a base. Through use of the [[Old man glitch]], it is possible to obtain Pokémon over level 100 to use for this glitch to obtain these Pokémon.&lt;br /&gt;
&lt;br /&gt;
Because the catch rate value is unchanged even as a Pokémon evolves, a Pokémon eligible for this glitch can be obtained by evolving a Pokémon that was caught with a catch rate of 255. It is easy to obtain Pokémon with a catch rate of 255 because throwing even a standard {{i|Poké Ball}} results in a guaranteed capture.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
{{YouTubeEmbed|EFoFQM6ERmE|Pacoo81|HP}}&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch dei PS]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=ZZAZZ_glitch&amp;diff=4508269</id>
		<title>ZZAZZ glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=ZZAZZ_glitch&amp;diff=4508269"/>
		<updated>2026-03-16T00:39:10Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ZZAZZ.png|200px|thumb|right|The player encounters one of several [[glitch Trainer]]s which can trigger the ZZAZZ glitch.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ZZAZZ glitch&#039;&#039;&#039; is a data-corrupting [[glitch]] found in the [[Generation I]] {{pkmn|games}} that occurs when the {{player}} encounters a certain [[glitch Trainer]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
In [[Pokémon Red and Blue]] (as well as the original Japanese versions) it can be triggered by using the {{DL|Mew glitch|Ditto glitch}} with a {{stat|Special}} stat of 248, {{Tt|251|May require 0102EFC0 and 0102F0C0 because this glitch trainer Special stat ID may have an invalid sprite which can cause an endless trade screen loop.}}, 252, 254 or 255 and without altering the {{stat|Attack}} stat. In [[Pokémon Yellow]] the stats of 249, 250 or 253 will also cause the glitch in addition to the above.&lt;br /&gt;
&lt;br /&gt;
The glitch is directly caused by a multiplication routine used to calculate the amount of [[money]] awarded at the end of the battle. As money in Generation I is stored as {{wp|binary-coded decimal}}, the game must perform several arithmetic functions in order to load the proper value into memory; as part of this loading, the game attempts to ensure that the money value is capped at {{PDollar}}9999. However, since the glitch Trainers encountered have an invalid money value unlike normal {{pkmn|Trainer}}s, the arithmetic functions fail to behave as expected, corrupting a pointer&amp;lt;ref&amp;gt;https://web.archive.org/web/20140825065509/forums.glitchcity.info/index.php/topic,36.msg194415.html#msg194415&amp;lt;/ref&amp;gt; and causing the byte 0x99 to be written to the first two out of every three bytes for each time the calculated award would exceed {{PDollar}}9999 after the first. For the Trainers that trigger the ZZAZZ glitch, this happens over two hundred times, destroying many important game variables.&lt;br /&gt;
&lt;br /&gt;
The glitch Trainer is usually seen sending out a [[level]] 153 [[&#039;M (FF)]]{{sup/1|RB}} or a [[Q ◣]]{{sup/1|Y}} with an extremely long {{stat|Hit Points|HP}} bar; attempting to use a [[move]] or even just view the [[party]] will cause the game to freeze (unless the player has two or five Pokémon) due to the corruption. However, the Trainer can be easily escaped by using any [[item]] (as long as it does not display the party, such as any type of [[Poké Ball]]); doing so automatically causes the battle to end (also due to the corruption). During and after the battle, the player can see that every Pokémon in their party except each third one has been changed to a level 153 {{p|Bulbasaur}} whose first, second, and fourth moves are all {{m|Explosion}}; the player&#039;s name except for every third letter has also been overwritten with capital Z&#039;s (hence the name of the glitch). All of these correspond to index number 0x99, and the hexadecimal number &amp;quot;99&amp;quot; stands for an uppercase Z.&lt;br /&gt;
&lt;br /&gt;
Although the player&#039;s name has been corrupted, the [[Original Trainer|OT]] values of the party Pokémon have not, causing them to be treated as [[outsider Pokémon]]. Combined with the fact that most of them are level 153, they will always disobey the player (as not even the {{badge|Earth}} is programmed to make Pokémon over level 100 obey), unless the player&#039;s name stays the same after the glitch (with a name of ZZ or ZZ&amp;lt;any character&amp;gt;ZZ).&lt;br /&gt;
&lt;br /&gt;
If the player attempts to battle a regular Trainer after triggering the glitch, that Trainer will become a glitch Trainer with the player&#039;s sprite. Their name will either be the player&#039;s original name, their ZZAZZ-glitched name, or sometimes a different glitched name, and their party will again consist mainly of several [[&#039;M (FF)]] or [[Q ◣]]. Attempting to battle this Trainer will not outright cause the game to freeze, although attempting to view the player&#039;s party still will. Using items will not end the battle this time. The Trainer is almost impossible to defeat, as the player&#039;s Pokémon will not obey (and/or will [[faint]] themselves with Explosion, causing the party menu to appear and freeze the game with the exception of if the player has two or five Pokémon), and at least one of the Trainer&#039;s level 153 Pokémon has an extremely large amount of HP.&lt;br /&gt;
&lt;br /&gt;
Less immediately noticeable effects of the widespread corruption include changes to in-game interfaces such as the [[menu]]. If a player attempts to [[save]] the game, glitch options may be displayed that could possibly cause the game to crash. This is due to the corruption of memory address D12C (D12B in Yellow) to an invalid value, which controls which two options (such as Yes/No or Heal/Cancel) appear when the player is provided a choice, along with the size of the menu.&lt;br /&gt;
&lt;br /&gt;
The corrupted menu can be fixed by talking to a [[Pokémon Center]] nurse, which displays Heal/Cancel regardless of the value and resets D12C/D12B back to 0 (Yes/No) and allowing the player to save the game. Saving is also indirectly possible via changing [[PC]] [[Pokémon Storage System|boxes]] but saving the game with both methods will often make the player unable to load their save file depending on the player&#039;s name before the corruption.&lt;br /&gt;
&lt;br /&gt;
The inability to load the game is actually due to a failsafe that treats the savefile as invalid if the player&#039;s name exceeds the intended maximum length, which is very likely due to all of the previous corruption. If this effect is bypassed such as by having an original name that was exactly 2 or 5 characters long (since every third position is not corrupted and so the end-of-string character at position 3 or 6 will be preserved), then the game will be able to load the corrupted file without problems.&amp;lt;ref&amp;gt;https://archives.glitchcity.info/forums/board-107/thread-6477/page-0.html#msg187364&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also a ZZAZZ variant of [[Jacred]], caused by using the Ditto glitch with a Special stat of 200 and using Growl one or two times. Because this is a ZZAZZ variant, the battle can be escaped by using any type of Poké Ball, though this is slightly difficult to do as the [[Bag]] will be corrupted and almost fully filled with items named &amp;quot;&amp;amp;nbsp;&amp;lt;!--space intentional--&amp;gt;PokéTrainer&amp;quot;. However, it is possible to scroll down past the Cancel button, find a Poké Ball, and then use that to escape the battle. After escaping, the player will be in a type of Glitch City. The game will not be able to be saved directly through the menu, because when the party is opened, the game will lock. The city has no PC to indirectly save the game, nor a Pokémon Center where the menu&#039;s save option can be restored by healing the player&#039;s party.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|psLpjnfZfGs|pandakekok|Glitch}}&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
{{YouTubeEmbed|D3iVFfKjklk|Newopkmn|Glitch}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[es:Glitch de ZZAZZ]]&lt;br /&gt;
[[fr:ZZAZZ bug]]&lt;br /&gt;
[[it:Glitch ZZAZZ]]&lt;br /&gt;
[[zh:ZZAZZ错误（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Old_man_glitch&amp;diff=4508268</id>
		<title>Old man glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Old_man_glitch&amp;diff=4508268"/>
		<updated>2026-03-16T00:38:15Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;old man glitch&#039;&#039;&#039; is a well-known [[glitch]] in {{game|Red and Blue|s}}, and an extension of the [[Fight Safari Zone Pokémon trick]]. It is one of the methods by which the [[player character|player]] can encounter [[MissingNo.]] and [[&#039;M (00)]], and almost certainly the most famous method. Its name comes from the {{ka|old man}} in [[Viridian City]], who is required to begin the glitch. It should not be confused with the related [[item duplication glitch]], which is most easily performed by first performing the old man glitch.&lt;br /&gt;
&lt;br /&gt;
This glitch was not present in the Japanese [[Pokémon Red and Green Versions|Pokémon Red, Green]], or {{game|Blue|_(Japanese)}}. This glitch was fixed in the Spanish and Italian versions of Pokémon Red and Blue by making the shore tiles act as [[water tile]]s, but still remains in the German and French versions of Pokémon Red and Blue; however, in the French version, the game freezes upon encountering a [[MissingNo.]] or [[&#039;M (00)]]. This glitch was removed in all versions of {{game|Yellow}} by blanking the data for wild Pokémon before overwriting it, and reprogramming the shore tiles to not call any [[wild Pokémon]].&lt;br /&gt;
&lt;br /&gt;
==Performing the glitch==&lt;br /&gt;
The glitch is a special case of the [[Fight Safari Zone Pokémon trick]]. To perform the glitch, the player must talk to the old man located in the north of [[Viridian City]] and allow him to demonstrate how to catch a Pokémon. After the demonstration, the player should immediately {{m|Fly}} to [[Cinnabar Island]]. Here, the player should surf up and down along the east coast of the island where the water is touching the land without leaving Cinnabar Island. [[Wild Pokémon]] will appear, based on the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|deqhvSJqTQY|Old_Stigma|glitch}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
The wild Pokémon that appear are based on the index numbers of the characters in the player&#039;s name. The third, fifth, seventh, ninth, and eleventh slots of the player&#039;s name are the species of Pokémon that will appear (see table below). The second slot of the player&#039;s name becomes the level of the Pokémon caused to appear by the third slot, the fourth slot for the fifth slot, the sixth slot for the seventh slot, the eighth slot for the ninth slot, and the tenth slot for the eleventh slot. However, due the seven character name limit, only the first seven slots can be directly chosen by the player; the remaining slots contain filler data that varies with the method that was used to choose the player&#039;s name. Regardless of the method used, the player&#039;s name is terminated by a special character to mark the end of the name which has the index number 80.&lt;br /&gt;
&lt;br /&gt;
If the player uses a custom name, all characters after the end of name marker are blank (00). This causes [[&#039;M (00)]] to appear at level 0, and if the player&#039;s name has an odd number of characters, at level 80 as well (due to the positioning of the end of name marker). Due to the ninth through eleventh slots necessarily being blank for custom names (due to the character limit for names), [[&#039;M (00)]] can always appear for custom names.&lt;br /&gt;
&lt;br /&gt;
If the player uses a [[#Preset names|preset name]], instead of the following bytes being blank, they are filled by the sequence of other preset names separated by end of name markers (with NEW NAME after the last preset name). As such, &#039;M (00) will not appear when using a preset name.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
===Custom name===&lt;br /&gt;
This table demonstrates what Pokémon specific characters in the player&#039;s name will cause to appear, or the level of the Pokémon that they will cause to appear. Only characters possible to include in the player&#039;s name are included; the null character (0) cannot be inserted by the player, but instead fills the remaining slots after the end of name marker (80) at the end of the player&#039;s name. [[Glitch Trainer]]s are in &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Level&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|&amp;amp;nbsp;&amp;amp;nbsp;|null character}}&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[&#039;M (00)]]&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|&amp;amp;nbsp;&amp;amp;nbsp;|end of name marker}}&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|&amp;amp;nbsp;&amp;amp;nbsp;|space}}&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|127&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|{{MSP/3|055|Golduck}}&lt;br /&gt;
|{{p|Golduck}}&lt;br /&gt;
|128&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|{{MSP/3|097|Hypno}}&lt;br /&gt;
|{{p|Hypno}}&lt;br /&gt;
|129&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|{{MSP/3|042|Golbat}}&lt;br /&gt;
|{{p|Golbat}}&lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|{{MSP/3|150|Mewtwo}}&lt;br /&gt;
|{{p|Mewtwo}}&lt;br /&gt;
|131&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|{{MSP/3|143|Snorlax}}&lt;br /&gt;
|{{p|Snorlax}}&lt;br /&gt;
|132&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|{{MSP/3|129|Magikarp}}&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|133&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|134&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|{{MSP/3|089|Muk}}&lt;br /&gt;
|{{p|Muk}}&lt;br /&gt;
|136&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|137&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|{{MSP/3|099|Kingler}}&lt;br /&gt;
|{{p|Kingler}}&lt;br /&gt;
|138&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|{{MSP/3|091|Cloyster}}&lt;br /&gt;
|{{p|Cloyster}}&lt;br /&gt;
|139&lt;br /&gt;
|-&lt;br /&gt;
|M&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
|N&lt;br /&gt;
|{{MSP/3|101|Electrode}}&lt;br /&gt;
|{{p|Electrode}}&lt;br /&gt;
|141&lt;br /&gt;
|-&lt;br /&gt;
|O&lt;br /&gt;
|{{MSP/3|036|Clefable}}&lt;br /&gt;
|{{p|Clefable}}&lt;br /&gt;
|142&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|{{MSP/3|110|Weezing}}&lt;br /&gt;
|{{p|Weezing}}&lt;br /&gt;
|143&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|{{MSP/3|053|Persian}}&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|144&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|{{MSP/3|105|Marowak}}&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|145&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|146&lt;br /&gt;
|-&lt;br /&gt;
|T&lt;br /&gt;
|{{MSP/3|093|Haunter}}&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
|147&lt;br /&gt;
|-&lt;br /&gt;
|U&lt;br /&gt;
|{{MSP/3|063|Abra}}&lt;br /&gt;
|{{p|Abra}}&lt;br /&gt;
|148&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|{{MSP/3|065|Alakazam}}&lt;br /&gt;
|{{p|Alakazam}}&lt;br /&gt;
|149&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|{{MSP/3|017|Pidgeotto}}&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|{{MSP/3|018|Pidgeot}}&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|151&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|{{MSP/3|121|Starmie}}&lt;br /&gt;
|{{p|Starmie}}&lt;br /&gt;
|152&lt;br /&gt;
|-&lt;br /&gt;
|Z&lt;br /&gt;
|{{MSP/3|001|Bulbasaur}}&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|153&lt;br /&gt;
|-&lt;br /&gt;
|(&lt;br /&gt;
|{{MSP/3|003|Venusaur}}&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|154&lt;br /&gt;
|-&lt;br /&gt;
|)&lt;br /&gt;
|{{MSP/3|073|Tentacruel}}&lt;br /&gt;
|{{p|Tentacruel}}&lt;br /&gt;
|155&lt;br /&gt;
|-&lt;br /&gt;
|:&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|156&lt;br /&gt;
|-&lt;br /&gt;
|;&lt;br /&gt;
|{{MSP/3|118|Goldeen}}&lt;br /&gt;
|{{p|Goldeen }}&lt;br /&gt;
|157&lt;br /&gt;
|-&lt;br /&gt;
|[&lt;br /&gt;
|{{MSP/3|119|Seaking}}&lt;br /&gt;
|{{p|Seaking}}&lt;br /&gt;
|158&lt;br /&gt;
|-&lt;br /&gt;
|]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|159&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
|b&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|161&lt;br /&gt;
|-&lt;br /&gt;
|c&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|162&lt;br /&gt;
|-&lt;br /&gt;
|d&lt;br /&gt;
|{{MSP/3|077|Ponyta}}&lt;br /&gt;
|{{p|Ponyta}}&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|{{MSP/3|078|Rapidash}}&lt;br /&gt;
|{{p|Rapidash}}&lt;br /&gt;
|164&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|{{MSP/3|019|Rattata}}&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|g&lt;br /&gt;
|{{MSP/3|020|Raticate}}&lt;br /&gt;
|{{p|Raticate}}&lt;br /&gt;
|166&lt;br /&gt;
|-&lt;br /&gt;
|h&lt;br /&gt;
|{{MSP/3|033|Nidorino}}&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|167&lt;br /&gt;
|-&lt;br /&gt;
|i&lt;br /&gt;
|{{MSP/3|030|Nidorina}}&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|168&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|{{MSP/3|074|Geodude}}&lt;br /&gt;
|{{p|Geodude}}&lt;br /&gt;
|169&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|{{MSP/3|137|Porygon}}&lt;br /&gt;
|{{p|Porygon}}&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
|l&lt;br /&gt;
|{{MSP/3|142|Aerodactyl}}&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
|171&lt;br /&gt;
|-&lt;br /&gt;
|m&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|172&lt;br /&gt;
|-&lt;br /&gt;
|n&lt;br /&gt;
|{{MSP/3|081|Magnemite}}&lt;br /&gt;
|{{p|Magnemite}}&lt;br /&gt;
|173&lt;br /&gt;
|-&lt;br /&gt;
|o&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|174&lt;br /&gt;
|-&lt;br /&gt;
|p&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|{{MSP/3|004|Charmander}}&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|176&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|{{MSP/3|007|Squirtle}}&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|177&lt;br /&gt;
|-&lt;br /&gt;
|s&lt;br /&gt;
|{{MSP/3|005|Charmeleon}}&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|178&lt;br /&gt;
|-&lt;br /&gt;
|t&lt;br /&gt;
|{{MSP/3|008|Wartortle}}&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|179&lt;br /&gt;
|-&lt;br /&gt;
|u&lt;br /&gt;
|{{MSP/3|006|Charizard}}&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|v&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&lt;br /&gt;
|181&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.#Kabutops Fossil form|MissingNo. (Kabutops Fossil form)]]&lt;br /&gt;
|182&lt;br /&gt;
|-&lt;br /&gt;
|x&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.#Aerodactyl Fossil form|MissingNo. (Aerodactyl Fossil form)]]&lt;br /&gt;
|183&lt;br /&gt;
|-&lt;br /&gt;
|y&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AniMS Missingno I.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MissingNo.#Ghost form|MissingNo. (Ghost form)]]&lt;br /&gt;
|184&lt;br /&gt;
|-&lt;br /&gt;
|z&lt;br /&gt;
|{{MSP/3|043|Oddish}}&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
|185&lt;br /&gt;
|-&lt;br /&gt;
|{{PK}}&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;[[Rival]] {{ga|Blue}}&#039;&#039;&#039;&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|{{MN}}&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{DL|Glitch Trainer|Pokémon Prof.}}&#039;&#039;&#039;&lt;br /&gt;
|226&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;–&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{DL|Glitch Trainer|Chief}}&#039;&#039;&#039;&lt;br /&gt;
|227&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{tc|Team Rocket Grunt|Rocket}}&#039;&#039;&#039;&lt;br /&gt;
|230&lt;br /&gt;
|-&lt;br /&gt;
|!&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{tc|Ace Trainer|Cooltrainer♂}}&#039;&#039;&#039;&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
|♂&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;[[Blaine]]&#039;&#039;&#039;&lt;br /&gt;
|239&lt;br /&gt;
|-&lt;br /&gt;
|×&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{tc|Gentleman}}&#039;&#039;&#039;&lt;br /&gt;
|241&lt;br /&gt;
|-&lt;br /&gt;
|.&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;[[Rival]] {{ga|Blue}}&#039;&#039;&#039;&lt;br /&gt;
|242&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{pkmn|Champion}} {{ga|Blue}}&#039;&#039;&#039;&lt;br /&gt;
|243&lt;br /&gt;
|-&lt;br /&gt;
|,&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;[[Lorelei]]&#039;&#039;&#039;&lt;br /&gt;
|244&lt;br /&gt;
|-&lt;br /&gt;
|♀&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{tc|Channeler}}&#039;&#039;&#039;&lt;br /&gt;
|245&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preset names===&lt;br /&gt;
Choosing a preset name will result in different results to inputting a custom name. Inputting a custom name which is the same as a preset name will not cause the glitch to behave as if a preset name was chosen.&lt;br /&gt;
&lt;br /&gt;
Preset names function differently because they are stored one after the other in the game data, separated by the end of name marker, whereas custom names are succeeded by zeros after the end of name marker. In English Pokémon Red, the player&#039;s name is stored as &amp;quot;RED&amp;lt;end&amp;gt;ASH&amp;lt;end&amp;gt;JACK&amp;lt;end&amp;gt;NEW NAME&amp;quot;, starting from the selected name; in English Pokémon Blue, the player&#039;s name is stored as &amp;quot;BLUE&amp;lt;end&amp;gt;GARY&amp;lt;end&amp;gt;JOHN&amp;lt;end&amp;gt;NEW NAME&amp;quot;, likewise starting from the selected name.&lt;br /&gt;
&lt;br /&gt;
Due to the names extending past the usual seven character limit, the ninth and eleventh characters are also used to determine the wild Pokémon, and their levels are determined by the eighth and tenth characters, respectively. These characters are usually null, so cause [[&#039;M (00)]] to appear, and Pokémon to appear at level 0, respectively. Because of this, unlike when inputting a custom name, [[&#039;M (00)]] do not appear when using a preset name. Characters after the eleventh are ignored.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Red====&lt;br /&gt;
The numbers in parentheses are the [[index number]] of the specific [[MissingNo.]] in hexadecimal.&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level 1&lt;br /&gt;
! Pokémon 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Pokémon 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Pokémon 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! Pokémon 4&lt;br /&gt;
! Level 5&lt;br /&gt;
! Pokémon 5&lt;br /&gt;
|-&lt;br /&gt;
| RED&lt;br /&gt;
| 132&lt;br /&gt;
| {{p|Mewtwo}}&lt;br /&gt;
| 80&lt;br /&gt;
| {{p|Golduck}}&lt;br /&gt;
| 146&lt;br /&gt;
| [[MissingNo.]] (87)&lt;br /&gt;
| 80&lt;br /&gt;
| [[MissingNo.]] (89)&lt;br /&gt;
| 128&lt;br /&gt;
| {{p|Golbat}}&lt;br /&gt;
|-&lt;br /&gt;
| ASH&lt;br /&gt;
| 146&lt;br /&gt;
| [[MissingNo.]] (87)&lt;br /&gt;
| 80&lt;br /&gt;
| [[MissingNo.]] (89)&lt;br /&gt;
| 128&lt;br /&gt;
| {{p|Golbat}}&lt;br /&gt;
| 138&lt;br /&gt;
| [[MissingNo.]] (50)&lt;br /&gt;
| 141&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
|-&lt;br /&gt;
| JACK&lt;br /&gt;
| 128&lt;br /&gt;
| {{p|Golbat}}&lt;br /&gt;
| 138&lt;br /&gt;
| [[MissingNo.]] (50)&lt;br /&gt;
| 141&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| 150&lt;br /&gt;
| [[MissingNo.]] (7F)&lt;br /&gt;
| 141&lt;br /&gt;
| {{p|Golduck}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Blue====&lt;br /&gt;
The numbers in parentheses are the [[index number]] of the specific [[MissingNo.]] in hexadecimal.&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level 1&lt;br /&gt;
! Pokémon 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Pokémon 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Pokémon 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! Pokémon 4&lt;br /&gt;
! Level 5&lt;br /&gt;
! Pokémon 5&lt;br /&gt;
|-&lt;br /&gt;
| BLUE&lt;br /&gt;
| 139&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| 132&lt;br /&gt;
| [[MissingNo.]] (50)&lt;br /&gt;
| 134&lt;br /&gt;
| {{p|Golduck}}&lt;br /&gt;
| 145&lt;br /&gt;
| {{p|Starmie}}&lt;br /&gt;
| 80&lt;br /&gt;
| [[MissingNo.]] (89)&lt;br /&gt;
|-&lt;br /&gt;
| GARY&lt;br /&gt;
| 128&lt;br /&gt;
| {{p|Marowak}}&lt;br /&gt;
| 152&lt;br /&gt;
| [[MissingNo.]] (50)&lt;br /&gt;
| 137&lt;br /&gt;
| {{p|Clefable}}&lt;br /&gt;
| 135&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| 80&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
|-&lt;br /&gt;
| JOHN&lt;br /&gt;
| 142&lt;br /&gt;
| [[MissingNo.]] (87)&lt;br /&gt;
| 141&lt;br /&gt;
| [[MissingNo.]] (50)&lt;br /&gt;
| 141&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| 150&lt;br /&gt;
| [[MissingNo.]] (7F)&lt;br /&gt;
| 141&lt;br /&gt;
| {{p|Golduck}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
When the game sets up the battle between the {{ka|old man}} and a {{pkmn2|wild}} {{p|Weedle}}, it needs to temporarily change the player&#039;s name to &amp;quot;OLD MAN&amp;quot; so that it will display that name, rather than the player&#039;s entered name, during the battle.&lt;br /&gt;
&lt;br /&gt;
The programmers decided to use the space where data for [[wild Pokémon]] found in the grass is stored (which is completely blank in Viridian City, as only {{m|Surf}}ing and [[Fishing]] data is used) to save the player&#039;s name temporarily. Normally, this would cause no abnormal activity, as this data is overwritten when the player moves to a different area.&lt;br /&gt;
&lt;br /&gt;
In all cities, however, this data remains blank, and so the data is never overwritten (as there is nothing new to overwrite it with), and thus, the data that was last entered (be it the player&#039;s name or the wild Pokémon data from another area) remains in place. This itself still causes no harm; however, an oversight in the programming of the tiles used to denote the shore of [[Cinnabar Island]] marks them as equivalent to grass. As all [[water route]]s have no real grass on them, likewise, the data is not overwritten, and so whatever data is in the slots for wild Pokémon found in the grass is used, be it the player&#039;s name or wild Pokémon found elsewhere, such as the {{safari|Kanto}}.&lt;br /&gt;
&lt;br /&gt;
The name of the player has six hexadecimal values in it. The game needs only three &amp;quot;slots&amp;quot; of wild Pokémon data to store this.&lt;br /&gt;
&lt;br /&gt;
The species of wild Pokémon the player encounters along the coast are determined by the third, fifth, and seventh characters of the player&#039;s name, while their levels are determined by the second, fourth, and sixth characters, respectively. The game also reads the ninth and eleventh slots as wild Pokémon and the eighth and tenth slots as their respective levels; however, due to the seven character name limit, these slots are not used unless using a preset name, so are blank (00), causing [[&#039;M (00)]] to appear at level 0.&lt;br /&gt;
&lt;br /&gt;
In {{game3|Red and Green|Japanese Pokémon Red, Green|s}}, and {{v2|Blue| (Japanese)}}, this glitch does not happen because the wild encounter tile is at position (8, 9), with the top-left tile on the screen being (0, 0), meaning the bottom left tile of the 2x2 block the player is on determines if they can encounter wild Pokémon. It got erroneously changed to (9, 9) in the international releases, meaning the bottom right tile is used for this purpose instead.&amp;lt;ref&amp;gt;[https://github.com/pret/pokered/wiki/Left-Shore-can-spawn-Pokémon &amp;quot;Left Shore can spawn Pokémon&amp;quot; (wiki page of pret/pokered repository)]&amp;lt;/ref&amp;gt; For the same reason, blocks with a star on the bottom right tile in [[Viridian Forest]] cannot generate wild encounters; this is known as the [https://glitchcity.wiki/wiki/2x2_block_encounter_glitches 2x2 block encounter glitch] and has been used in numerous speedruns. This was also fixed in Pokémon Yellow.&lt;br /&gt;
&lt;br /&gt;
==Other coast related exploits==&lt;br /&gt;
:&#039;&#039;See also: [[Fight Safari Zone Pokémon trick]]&#039;&#039; &amp;lt;!-- is there a &amp;quot;see also&amp;quot; template for this? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Negative HP Stadium.png|thumb|right|256px|A {{p|Golbat}} affected by the glitch in [[Pokémon Stadium]]]]&lt;br /&gt;
Because [[Cinnabar Island]] has no wild Pokémon data but the potential for wild Pokémon to appear, and that wild Pokémon data is not formatted when entering a new area, any location that can be {{m|Fly|flown}} from can have its wild Pokémon available on the coast.&lt;br /&gt;
&lt;br /&gt;
This includes the {{safari|Kanto}}, so players can encounter Safari Pokémon under normal battling circumstances. Since the old man only writes to the first eleven wild Pokémon addresses, it means that extra Pokémon may be accessible even if the player&#039;s name is eleven characters long (which is possible with preset names). This grass Pokémon data is mapped to three &#039;uncommon encounters&#039; and two &#039;rare encounters&#039;.&lt;br /&gt;
&lt;br /&gt;
Due to being able to find Pokémon over level 100, it is possible to trigger glitches relating to Pokémon with levels that are too high. If Pokémon over level 100 receives experience by battle, it will automatically go to level 100; Rare Candies will level up the Pokémon normally. If the Pokémon&#039;s remaining HP is already low, dropping to level 100 can cause the HP to drop to negative number, but it will be interpreted as a very high number, similarly to the [[Pomeg glitch]]. In [[Pokémon Stadium]], HP is shown as the actual amount; in [[Pokémon Stadium 2]], it will act as if its HP was full.&lt;br /&gt;
&lt;br /&gt;
Reportedly, the first coast exploit discovered involved performing an in-game trade with an NPC and surfing on the coast.&amp;lt;ref&amp;gt;[http://www.gamefaqs.com/gameboy/367023-pokemon-red-version/faqs/38434 Okk&#039;s MissingNo. guide]&amp;lt;/ref&amp;gt; This results in five level 80 hex:50 MissingNo. because the encounters are affected by the trade Pokémon&#039;s [[Original Trainer|OT]] name. Specifically, grass data is overwritten with &amp;quot;5D 50 50 50 50 50 50 50 50 50 50&amp;quot;. The 5D byte is a control character that prints &amp;quot;TRAINER&amp;quot; and the rest of the bytes are &#039;end name&#039; characters.&lt;br /&gt;
&lt;br /&gt;
Trading or fighting in the [[Cable Club]] overwrites the wild Pokémon data with the opponent&#039;s name, and by using the poison method of the [[Cable Club escape glitch]] one may escape from the Cable Club and keep the stored grass Pokémon data that normally disappears after resetting the game (even after trading). Note that battling heals the user&#039;s Pokémon, meaning that the player has to do this glitch by bringing up the trade screen.&lt;br /&gt;
&lt;br /&gt;
This Cable Club coast exploit has an unexplained complication of affecting encounters further than uncommon Pokémon 1 (D891); for example, glitch Trainer FD can appear on the coast through this method.&lt;br /&gt;
&lt;br /&gt;
Video of the trade NPC exploit:&lt;br /&gt;
{{YouTubeEmbed|TMPN83SRidY|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
Video of the Cable Club trade exploit (which requires the [[Cable Club escape glitch]])&lt;br /&gt;
{{YouTubeEmbed|fX0Wac1pCyk|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Bug de la rive droite de Cramois&#039;Île]]&lt;br /&gt;
[[it:Glitch del vecchietto]]&lt;br /&gt;
[[zh:老人（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Unstable_hybrid_Pok%C3%A9mon&amp;diff=4508266</id>
		<title>Unstable hybrid Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Unstable_hybrid_Pok%C3%A9mon&amp;diff=4508266"/>
		<updated>2026-03-16T00:36:08Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|glitch Pokémon that share a family with official Pokémon|Glitch Pokémon family}}&lt;br /&gt;
{{redirect|Hybrid|the glitch Pokémon in Generation IV|Generation IV hybrid}}&lt;br /&gt;
An &#039;&#039;&#039;unstable hybrid Pokémon&#039;&#039;&#039; is a Pokémon in either [[Generation I]] or [[Generation II]] that simultaneously has the properties of two different species of Pokémon. An unstable hybrid Pokémon is composed of a &amp;quot;recipient&amp;quot; Pokémon—the Pokémon it truly is and will revert to—and a &amp;quot;donor&amp;quot; Pokémon. This is due to there being two species addresses for the player&#039;s party Pokémon in Generation I and II. The first address manages data for the &amp;quot;donor&amp;quot;, whereas the second address manages data for the &amp;quot;recipient&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In Generation I, unstable hybrid Pokémon can be created by the [[Pokémon merge glitch]], [[Rhydon glitch]] and [[Time Capsule exploit]]. In Generation II, unstable hybrid Pokémon can be created by the [[Pokémon merge glitch]], or in the Japanese versions of {{2v2|Gold|Silver}} by the [[Bug-Catching Contest glitch]].&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
The properties of unstable hybrid Pokémon differ slightly between Generation I and Generation II.&lt;br /&gt;
&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
In Generation I, an unstable hybrid Pokémon displays the sprite, mini-sprite and type of the donor Pokémon, and evolves in the same way as it. It has the original name, learnset, TM/HM compatibility and effective type combination of the donor Pokémon.&lt;br /&gt;
&lt;br /&gt;
An unstable hybrid Pokémon has the color palette of the recipient.&lt;br /&gt;
&lt;br /&gt;
===In {{3v2|Gold|Silver|Crystal}}===&lt;br /&gt;
In Generation II, an unstable hybrid Pokémon displays the sprite outside of battle, the minisprite, and type of the donor Pokémon, and evolves in the same way as it. An unstable hybrid Pokémon also has the learnset of the donor, the TM/HM compatibility of the donor and a gender outside of battle calculated based on the donor.&lt;br /&gt;
&lt;br /&gt;
An unstable hybrid Pokémon has the sprite in battle, gender in battle and effective type combination of the recipient.&lt;br /&gt;
&lt;br /&gt;
==Stabilizing==&lt;br /&gt;
Stabilizing an unstable hybrid Pokémon is the act of causing both Pokémon species bytes to become the same. The Pokémon may retain changes that happened to it while unstable, such as the Pokémon knowing normally impossible moves. To stabilize an unstable hybrid, a Pokémon can be evolved (in the way the donor would), traded to Pokémon Stadium 2 (this makes both species bytes match the recipient), or deposited and withdrawn from [[Pokémon Day Care]] (this makes both species bytes match the recipient). In both Generation I and Generation II, if an [[Evolution stone]] is used the &#039;ABLE/NOT ABLE&#039; message is shown is based on the recipient Pokémon, but a donor Pokémon that can be evolved by the relevant stone will still be able to evolve even if the &#039;NOT ABLE&#039; message is shown. An unstable hybrid Pokémon cannot be traded to Pokémon Gold, Silver, or Crystal; once stabilized, the Pokémon can be traded to the Generation II games.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|codkIvjMUt4|glitchhunter09|Glitch}}&lt;br /&gt;
&lt;br /&gt;
==Glitches which create unstable hybrid Pokémon==&lt;br /&gt;
===Bug-Catching Contest glitch===&lt;br /&gt;
{{main|Bug-Catching Contest glitch}}&lt;br /&gt;
Performing this glitch allows the player to receive mainly a full copy of the last Pokémon, but with the second Pokémon species as the donor and the last Pokémon species as the recipient.&lt;br /&gt;
&lt;br /&gt;
===Rhydon glitch===&lt;br /&gt;
{{main|Rhydon glitch}}&lt;br /&gt;
When a [[Glitch Pokémon family|glitch Pokémon with an invalid Pokédex number]] (valid numbers are 1-151) has a Pokédex entry displayed after capture and is sent to Bill&#039;s PC, it will become a hybrid with {{p|Rhydon}} (it is the recipient, Rhydon is the donor).&lt;br /&gt;
&lt;br /&gt;
===Pokémon merge glitch===&lt;br /&gt;
{{main|Pokémon merge glitch}}&lt;br /&gt;
When [[&#039;M (FF)]], [[Q ◣]] or [[????? (FF)]] is used to merge two Pokémon together, the result is an unstable hybrid of the two species.&lt;br /&gt;
&lt;br /&gt;
===Time Capsule exploit===&lt;br /&gt;
{{main|Time Capsule exploit}}&lt;br /&gt;
When a Pokémon is hidden by [[Five question marks#Hex FF|????? (FF)]] to bypass the [[Time Capsule]] party check and traded to Red, Blue, or Yellow, it will be a hybrid of the equivalent Generation I Pokémon (as the recipient) and [[&#039;M (00)]]{{sup/1|RB}}/[[3TrainerPoké $]]{{sup/1|Y}} (as the donor).&lt;br /&gt;
&lt;br /&gt;
===Cloning glitch===&lt;br /&gt;
When cloning Pokémon by exploiting the computer storage system in [[Generation II]], there is a chance to get a [[Cloning glitches|bad clone]]. This Pokémon is an unstable hybrid of the Pokémon you cloned and [[?????]].&lt;br /&gt;
&lt;br /&gt;
==Using unstable hybrids to level past 100==&lt;br /&gt;
If the donor and recipient Pokémon have different [[experience]] groups, the unstable hybrid can level past 100, or drop down levels if the donor Pokémon was level 100. If the donor Pokémon requires more experience points to reach level 100 than the recipient, the hybrid can be leveled up until it reaches the amount of experience the donor would require. If the donor Pokémon requires less experience than the recipient to reach level 100, then the hybrid will level down to the level it would be in the recipient&#039;s experience group if it had the amount of experience the donor requires at level 100. Stabilizing the hybrid will preserve the level.&lt;br /&gt;
&lt;br /&gt;
This occurs because the amount of experience is capped to the donor&#039;s experience group&#039;s maximum amount of experience, but the levels are calculated using the recipient&#039;s experience group.&lt;br /&gt;
{{YouTubeEmbed|uZ2Dvqg-Tu0|Pacoo81|Glitch}}&lt;br /&gt;
&lt;br /&gt;
==Using unstable hybrids to make Pokémon have unusually high stats==&lt;br /&gt;
If the glitch Pokémon [[X ゥ- xゥ,]], whose stats reach around 400 each by level 100, is captured and then fused with another Pokémon (with X ゥ- xゥ as the recipient and the other Pokémon as the donor), the hybrid Pokémon will have unusually high stats as a result.&lt;br /&gt;
&lt;br /&gt;
==Using unstable hybrids to train MissingNo.==&lt;br /&gt;
Normally (at least in {{game|Yellow}}), [[MissingNo.]] cannot be trained above level 1. However, if MissingNo. is fused with another Pokémon (with MissingNo. as the donor) the resulting hybrid Pokémon can be trained and leveled up in battle, even past level 100 using the method above.&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[it:Pokémon ibridi instabili]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_battle_glitches_in_Generation_II&amp;diff=4507959</id>
		<title>List of battle glitches in Generation II</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_battle_glitches_in_Generation_II&amp;diff=4507959"/>
		<updated>2026-03-15T16:30:58Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For other glitches in this generation, see [[List of glitches in Generation II]]&#039;&#039;&lt;br /&gt;
This is a &#039;&#039;&#039;list of [[Pokémon battle]] glitches in [[Generation II]] games&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Gold, Silver, and Crystal==&lt;br /&gt;
===Beat Up desynchronization===&lt;br /&gt;
This can happen when {{m|Beat Up}} is used in a link battle. Normally, Beat Up does not allow Pokémon with a non-volatile [[status condition]] to participate in the attack, but an error in the game&#039;s code prevents it from working as intended on the side that used Beat Up.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon with a non-volatile status condition has such an amount of remaining [[HP]] that this value {{wp|modulo}} 256 corresponds to the index of the Pokémon that used Beat Up (between 0 and 5), the side that used Beat Up will have the Pokémon with a status condition also participate in the attack, causing desynchronization and potentially other glitches as the battle goes on. The opposing side handles the move correctly.&lt;br /&gt;
{{YouTubeEmbed|202-iAsrIa8|@Crystal_2|name=Crystal_|Dark}}&lt;br /&gt;
&lt;br /&gt;
===Belly Drum effect===&lt;br /&gt;
When a Pokémon uses {{m|Belly Drum}}, its {{stat|HP}} is deducted by 50% and its {{stat|Attack}} stat raised by up to 12 stages, ensuring that even the {{stat|Attack}} stat of a Pokémon with an {{stat|Attack}} stage of -6 can be maximized. This is accomplished through executing the command used by {{m|Swords Dance}} by a maximum of 6 times; however, the command is erroneously called once before verifying that HP of the user can be deducted by 50%. This means that if the user doesn&#039;t have enough HP to use the move, the Attack stat will be incorrectly boosted by 2 stages. The game will state that the attack has failed.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|zuCLMikWo4Y|Dukstless|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Catch rate===&lt;br /&gt;
The [[status condition]]s of paralysis, burn, and poison increase the catch rate by 0 as opposed to by 5.&lt;br /&gt;
&lt;br /&gt;
====Fast Ball oversight====&lt;br /&gt;
The [[Fast Ball]] is supposed to quadruple the catch rate against all wild Pokémon that can [[Escape#Wild Pokémon|flee]] (a mechanic unique to Generation II), but only does this for three of them: {{p|Magnemite}}, {{p|Grimer}}, and {{p|Tangela}}.&amp;lt;ref name=&amp;quot;The Cave of Dragonflies&amp;quot;&amp;gt;https://www.dragonflycave.com/mechanics/gen-ii-capturing&amp;lt;/ref&amp;gt; additionally, the Fast Ball has no boosted success rate on Raikou, Entei, and Suicune (when roaming), which it was likely intended to do.&lt;br /&gt;
&lt;br /&gt;
====Love Ball oversight====&lt;br /&gt;
The [[Love Ball]] only gains a [[catch rate]] of 8&amp;amp;times; on {{OBP|Pokémon|species}} of the same [[gender]] and species as the player&#039;s Pokémon, rather than on Pokémon of the opposite gender.&lt;br /&gt;
&lt;br /&gt;
====Moon Ball oversight====&lt;br /&gt;
The [[Moon Ball]] is technically able to gain a 4× catch rate modifier, but the exact circumstances are impossible in normal gameplay.&lt;br /&gt;
&lt;br /&gt;
In the game data, each Pokémon Evolution is stored as three bytes: the [[methods of Evolution|method of Evolution]], an additional parameter, and the evolved species. For instance, {{p|Clefairy}} evolves by [[Moon Stone]] into {{p|Clefable}}, which is stored as 0x020824: namely, 02 is the method of [[Evolution item|Evolution by item]], 08 is the [[List of items by index number in Generation II|index number]] of the [[Moon Stone]], and 24 (hexadecimal version of the [[List of Pokémon by National Pokédex number|National Pokédex number]] #036) is the [[List of Pokémon by index number in Generation II|index number]] of {{p|Clefable}}. In the case of a Pokémon with [[List of Pokémon with branched Evolutions|branched Evolutions]], those Evolutions are placed next to each other. After all the Evolutions of a given Pokémon, there is a terminator byte with the value 0x00. If a Pokémon does not evolve, there is simply no Evolution data for it but the byte with the value 0x00 is still present as usual (this being the first byte for a Pokémon with no Evolutions, it is located where the method of Evolution would be).&lt;br /&gt;
&lt;br /&gt;
At first, the Moon Ball checks if the wild Pokémon is able to [[Evolution item|evolve by any item]], and then it is supposed to determine if the item used is specifically the Moon Stone. However, it checks for the [[Burn Heal]] item instead because it has the [[List of items by index number in Generation II|index number]] 0x0A, which in the previous generation was the same [[List of items by index number in Generation I|index number]] used by the Moon Stone.&lt;br /&gt;
&lt;br /&gt;
Instead of checking for the Evolution item next to the method of Evolution, the Moon Ball incorrectly attempts to check for the Burn Heal item three bytes after the method of Evolution. This is the next byte after the evolved Pokémon, which contains the method of the next branched Evolution or the 0x00 terminator byte. The index number 0x0A would refer to the 10th Evolution method. However, there are only five programmed methods of Evolution.&lt;br /&gt;
&lt;br /&gt;
Therefore, the Moon Ball applies a 4× catch rate modifier for a Pokémon with at least two branched Evolutions: the first branch must be an Evolution by item, and the second branch must be an Evolution by a specific method that does not exist in-game.&lt;br /&gt;
&lt;br /&gt;
If the wild Pokémon is {{m|Transform|transformed}} into another species, the Moon Ball still checks only how the original species evolves, not the transformed species (although the catch rate modifier is still impossible to obtain nonetheless).&lt;br /&gt;
&lt;br /&gt;
===Dragon Fang effect===&lt;br /&gt;
The [[Dragon Scale]] boosts the power of {{type|Dragon}} moves rather than the [[Dragon Fang]].&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium 2]], the Dragon Fang boosts Dragon-type moves as intended. Curiously, the Dragon Scale retains its [[held item]] status and continues increasing Dragon type moves by 10% in that game.&lt;br /&gt;
&lt;br /&gt;
===Dude glitches===&lt;br /&gt;
If the [[Dude]] is prompted to show the tutorial of catching Pokémon when the player has a full box, the game will glitch. Effects vary based on the language/version of the game, with the effects in Gold/Silver being more minor (in the English version it is possible to briefly see a HUD with a Level 0 male [[?????]], but not freeze the game), except in Korean Gold/Silver which may cause a post-battle sprite misalignment glitch without a freeze. Since the dude won&#039;t show the tutorial after the player has caught a Pokémon, but the event will activate when the player walks on a specific tile on Route 29, the way to perform this glitch is the following:&lt;br /&gt;
&lt;br /&gt;
#Start a new game and advance until Silver battles the player for the first time.&lt;br /&gt;
#Heal in the [[Cherrygrove City|Cherrygrove]]&#039;s [[Pokémon Center]].&lt;br /&gt;
#Poison the player&#039;s first partner Pokémon. The way to poison it varies depending of the game: either the player can encounter a {{p|Spinarak}} during the night{{sup/2|GS}} or a {{p|Weedle}} during the morning{{sup/2|S}}{{sup/2|C}} in [[Johto Route 30|Route 30]], and let it poison the first partner.&lt;br /&gt;
#Deliver the Egg to [[Professor Elm|Elm]].&lt;br /&gt;
#Walk either inside the lab or in [[New Bark Town]] until the first partner Pokémon faints and the player is teleported to Cherrygrove City, effectively skipping the catching tutorial.&lt;br /&gt;
#Fill up the box in the PC.&lt;br /&gt;
#Return to [[Johto Route 29|Route 29]] and walk as if going to New Bark Town.&lt;br /&gt;
#In the edge, the [[Dude]] will be prompted to show the player the catching tutorial; accept the tutorial.&lt;br /&gt;
#The game will glitch when the Dude selects a Poké Ball.&lt;br /&gt;
&lt;br /&gt;
The dude money glitch only occurs in the German version of {{g|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Exp. Share formula===&lt;br /&gt;
A {{OBP|Pokémon|species}} with the same [[original Trainer]] as the player that is sent into {{pkmn|battle}} with an [[Exp. Share]] [[Held item|held]] will gain 50% of the [[experience]] twice, which, due to rounding, may not equal 100%.&lt;br /&gt;
&lt;br /&gt;
===Experience amount===&lt;br /&gt;
A {{OBP|Pokémon|species}} that gains an amount of experience consisting of five digits will not have the number displayed correctly. This is possible with an [[outsider Pokémon]] holding a [[Lucky Egg]] used at the [[Trainer House]]. The lowest opponent [[level]] required for achieving such feat is 82 for Pokémon with an experience yield of 255 ({{p|Chansey}} or {{p|Blissey}}), and the lowest experience yield with which this is feasible is 208.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|NfQGayxonF8|Dukstless|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Experience underflow===&lt;br /&gt;
{{main|Experience#Experience underflow glitch}}&lt;br /&gt;
[[Level]] 1 {{OBP|Pokémon|species}} using the &amp;quot;medium-slow&amp;quot; growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points (less than 54 if the total experience is 0).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|SXH8u0plHrE|TTEchidna|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===HP bar animation===&lt;br /&gt;
A Pokémon with 49 {{stat|HP}} or more will deplete the HP bar at a slower rate than intended when taking damage. Due to an issue with the order of the code within the game, a value that would help to set a delay that was partially dependent on the maximum HP of the Pokémon, sets instead a constant delay that does not change with different HP values. This results in extra delays in the animation updating and prolongs the animation of the bar dropping.&lt;br /&gt;
&lt;br /&gt;
A Pokémon with 48 HP or less is not affected as each HP is equal to one or more pixels of the HP bar, thus skipping any delay.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|SE-BfsFgZVM|Crystal_|HP}}&lt;br /&gt;
&lt;br /&gt;
===Leveling past 100===&lt;br /&gt;
If a Pokémon above level 100 levels up due to [[experience]] in battle, its level will be reset to 100. If a Pokémon levels &amp;quot;down&amp;quot; to 100 in battle, it will attempt to learn all of its level-up moves between levels 1 and 100 (other than moves it already knows).&lt;br /&gt;
&lt;br /&gt;
Unlike in the previous generation, a [[Rare Candy]] does not work on a Pokémon above level 100.&lt;br /&gt;
&lt;br /&gt;
===Lock-On/Mind Reader oversight===&lt;br /&gt;
When {{m|Lock-On}} or {{m|Mind Reader}} are in effect, the moves {{m|Attract}}, {{m|Curse}}, {{m|Foresight}}, {{m|Mean Look}}, {{m|Mimic}}, {{m|Nightmare}}, {{m|Spider Web}} and {{m|Transform}} cannot hit targets in the semi-invulnerable turn of {{m|Fly}} or {{m|Dig}}, and moves cannot lower stats of targets in the semi-invulnerable turn of Fly or Dig ([[status move]]s such as {{m|String Shot}} will fail, and [[additional effect]]s of moves such as {{m|Bubble}} will not activate).&lt;br /&gt;
&lt;br /&gt;
===Menu scrolling oversight===&lt;br /&gt;
A flag (bit 0 of memory address FFAC) in memory determines whether options can be scrolled through by holding a direction on the d-pad rather than simply pressing it, which is used by menus such as the bag. This flag is normally unset after closing the menu, and is not usually set in battle menus, meaning the player must tap through battle move menus instead of holding a direction.&lt;br /&gt;
&lt;br /&gt;
Watching the staff credits after defeating {{ga|Red}} keeps the bit set, allowing the battle options to be scrolled through. This effect is cleared however after resetting the game and reloading the save, which is probably a reason why the glitch does not work with credits triggered by entering the [[Hall of Fame]] (which resets the game afterwards).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|Dhfslh9hyvM|ChicksaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Opponent Full Heal and Full Restore oversight===&lt;br /&gt;
If an opposing Trainer uses a [[Full Heal]] to cure their Pokémon, it will not be cured of {{m|Nightmare}} (even after waking up from {{status|sleep}}) or of {{status|confusion}}.&lt;br /&gt;
&lt;br /&gt;
If an opposing Trainer uses a [[Full Restore]] to cure their Pokémon, it will not be cured of Nightmare (even after waking up from sleep). However, it will be cured of confusion.&lt;br /&gt;
&lt;br /&gt;
The Full Heal and Full Restore properly cure a Pokémon of both Nightmare and confusion if used by the player.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|1LpNnHq-iN8|ChickasaurusGL|medicine}}&lt;br /&gt;
&lt;br /&gt;
===Park Ball graphics corruption===&lt;br /&gt;
If the [[Sport Ball|Park Ball]] is used from the Ball pocket of the {{player}}&#039;s [[Bag]] on a [[wild Pokémon]], the game will not reload the graphics on the battle screen, causing a temporary glitch in which part of both the Bag and {{pkmn|battle}} screens mix up until the Pokémon catching animation is over, at which point the game will show the battle screen being reloaded.&lt;br /&gt;
&lt;br /&gt;
This glitch happens because the Park Ball is not intended to be used from the Bag, so it isn&#039;t programmed to switch into the battle screen when it is used in this way. &lt;br /&gt;
{{YouTubeEmbed|v1ErZdLCIyU|UCE3dE_KKB7bHakm_GfrU74Q|name=SatoMew|Poké Balls}}&lt;br /&gt;
&lt;br /&gt;
===Present damage===&lt;br /&gt;
{{main|Present (move)#Generation II}}&lt;br /&gt;
In {{game|Gold and Silver|s}}, the [[move]] {{m|Present}} has a damage formula of its own. This causes the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the regular damage formula to be replaced. Thus, the move deals unusually large or small amounts of damage, depending on the {{OBP|Pokémon|species}}. Additionally, Present calculates type-effectiveness twice, which causes Present to only inflict a quarter of the normal damage against Rock-type and Steel-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
In {{game|Crystal}}, both bugs were fixed for regular battles by having Present use the standard damage formula. The old formula from Gold and Silver is still used during link battles to preserve backwards compatibility. This was fixed entirely in [[Pokémon Stadium 2]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|XJaQoKtrEuw|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Pursuit-Revival glitch===&lt;br /&gt;
Using a Revive, Max Revive or Rare Candy on a Pokémon that fainted from {{m|Pursuit}} after a switch will revive the Pokémon with the non-volatile status it had before fainting. This applies both to healing inside and outside of battle.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|tiRvw-Nb2ME|ChickasaurusGL|Dark|Medicine}}&lt;br /&gt;
&lt;br /&gt;
===Rival&#039;s lowered individual values===&lt;br /&gt;
:&#039;&#039;See also: [[List of NPC&#039;s Pokémon&#039;s DVs in Generation II]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rival {{ga|Silver}} has a team with lowered [[individual values]] (also known as DVs or IVs) in later battles due to an oversight. Specifically, Silver is stored in the game data as two separate characters, each with his own battle sprite:&lt;br /&gt;
&lt;br /&gt;
* Silver uses Pokémon with 13 DVs for Attack, Defense, Special, and Speed during his battles in [[Cherrygrove City]], [[Azalea Town]], [[Burned Tower]], [[Goldenrod Tunnel|Goldenrod Underground]], and {{ka|Victory Road}}.&lt;br /&gt;
* Silver uses Pokémon with 9 DVs for Attack, and 8 DVs for Defense, Special, and Speed during his battles in [[Mt. Moon]] and [[Indigo Plateau]].&lt;br /&gt;
&lt;br /&gt;
For comparison, all [[non-player character|NPC]]&#039;s Pokémon from Generation I also had exactly 9/8/8/8 DVs. In Generation II, each NPC Trainer has their own set of DVs shared by their Pokémon, but several of those Trainers (including multiple Trainer classes) still have 9/8/8/8 DVs like before.&lt;br /&gt;
&lt;br /&gt;
===Sandstorm Spikes glitch===&lt;br /&gt;
{{GlitchResearch|Is there a party position/permutation of switches or anything that causes this not to work? Do Poké Dolls work? Does party count matter? What happens exactly when the fainted team&#039;s health is later restored? Why is it &amp;quot;rematching trainers in the grass&amp;quot; may not work?}}&lt;br /&gt;
This glitch occurs with a Pokémon in a {{weather|Sandstorm}} which faints, when there are active {{m|Spikes}} against the player&#039;s Pokémon. Sending out three more Pokémon in succession which will immediately faint from the Spikes, can result in the last Pokémon surviving but with 0 HP. The player can then proceed to escape the battle (i.e. with a successful catch), and every Pokémon will remain in the party with 0 HP. [[Black out|White outs]] may not occur.&lt;br /&gt;
&lt;br /&gt;
This glitch leads to other derivative sub-glitches, such as the previously known &#039;instant victory&#039; effect (also used by &amp;quot;any%&amp;quot; [[speedrun]]ners in the past with [[arbitrary code execution]] or [[Celebi Egg glitch|bad cloning]]); in which entering any battle causes it to end (of the partial sort; the battle ends before the Pokémon is sent out rather than the start of the battle itself), effectively allowing the player to always win.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|u7GHUpISEP8|ChickasaurusGL|Ground|Normal}}&lt;br /&gt;
&lt;br /&gt;
===SRAM clear errors===&lt;br /&gt;
An internal function in the code for wiping the save file known unofficially as &amp;quot;ClearWRAM&amp;quot; does not function correctly.&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/master/docs/bugs_and_glitches.md#clearwram-only-clears-wram-bank-1 List of glitches relevant to the engine]&amp;lt;/ref&amp;gt; It may be worth noting, there are more specific glitches in the game, such as &amp;quot;Hall of Fame SRAM glitch&amp;quot; (box 2+ data becomes invalid, and allows the player to ultimately obtain [[glitch Pokémon]] and [[?????]] without bad cloning, if the player clears the save file and enters the Hall of Fame without saving in between). This glitch is loosely similar to Generation I SRAM glitches related to impartial clearing, such as the &amp;quot;ghost Bicycle&amp;quot; phenomenon, &amp;quot;save abuse&amp;quot; and string names leftover from the previous save file with [[- (move)]]. Another SRAM glitch is the Japanese Poké Communications Center SRAM glitch (mentioned at [[:#Pokémon Communication Center|the header Pokémon Communication Center]], though that one is related to exhausted or broken save batteries).&lt;br /&gt;
&lt;br /&gt;
===Stat rollover glitch===&lt;br /&gt;
If a Pokémon&#039;s effective stat would exceed 1024, the Pokémon&#039;s stat is decreased by 1024 (for a minimum stat of 1) during [[damage]] calculation only. While most methods to increase stats cap at 999, the [[Thick Club]], [[Light Ball]], and [[Metal Powder]] do not.&lt;br /&gt;
&lt;br /&gt;
While it is possible for this to occur for all of these items, this most readily occurs with Marowak (since {{p|Pikachu}} and {{p|Ditto}} require stat boosts to be received via {{m|Baton Pass}} for this to occur). If a {{p|Marowak}} with an {{stat|Attack}} stat of at least 256 uses {{m|Swords Dance}} while holding a [[Thick Club]], its Attack will be reduced by 1024 (minimum 1) during [[damage]] calculation only.&lt;br /&gt;
&lt;br /&gt;
During damage calculation, if the attacker&#039;s (Special) Attack or the defender&#039;s (Special) Defense is higher than 255, both are temporarily divided by 4, then (regardless of whether the stats were quartered) both the attacker&#039;s (Special) Attack stat and the defender&#039;s (Special) Defense stat are taken {{wp|modulo}} 256. Thus, stats that are greater than or equal to 1024 (256×4) will be treated incorrectly.&lt;br /&gt;
&lt;br /&gt;
In {{game|Crystal}}, this bug was fixed for regular battles but still occurs during link battles to preserve backwards compatibility. This was fixed entirely in [[Pokémon Stadium 2]].&lt;br /&gt;
&lt;br /&gt;
===Trainer Counter/Mirror Coat damage===&lt;br /&gt;
In {{pkmn|Trainer}} {{pkmn|battle}}s only, if the player uses a healing item or a [[Poké Ball]] during the same turn as the opponent&#039;s {{m|Counter}} or {{m|Mirror Coat}}, their [[damage]] will be of at least 4 {{stat|HP}}, twice the minimum standard damage for neutral moves (2 HP).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|uRYyzKRatFk|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Transform glitches===&lt;br /&gt;
{{main|List of Transform glitches}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Gold and Silver==&lt;br /&gt;
===Encore-Disobedience===&lt;br /&gt;
{{GlitchResearch|1=Technical information such as the cause is wanted, spading (for example, does it only occur with transformed Pokémon?/can it disobey in every way) as well as confirmation on which versions it occurs in (as it was assumed to be Japan-only after disassembly research regarding the Japanese version).}}&lt;br /&gt;
This glitch involves the move {{m|Encore}} and an [[outsider Pokémon]]. If the outsider Pokémon is locked in to a move under Encore, it may still disobey the player. While under Encore, a [[game freeze]] or [[glitch dimension]] can occur after the Pokémon disobeys the player.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|tgq0q9q68SA|ChickasaurusGL|Bug}}&lt;br /&gt;
&lt;br /&gt;
===Present text overflow===&lt;br /&gt;
If {{m|Present}} is used by the {{player}}&#039;s Pokémon on a Pokémon with 8 or more characters in its name, e.g. {{p|Venusaur}}, and the game tries to heal the foe, but fails due to them having full HP, the “n&#039;t” will appear between the first and second lines. Result:&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|Enemy VENUSAUR ca}}&lt;br /&gt;
{{sign|RBY|n&#039;t}}&lt;br /&gt;
{{sign|RBY|receive the gift!}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
===Trainer House===&lt;br /&gt;
{{main|Trainer House glitches}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Crystal==&lt;br /&gt;
===Battle Tower text glitch===&lt;br /&gt;
In v1.0 of English {{game|Crystal}} (and not v1.1), a glitch causes enemy Trainers in the {{gdis|Battle Tower|II}} to always use the texts of female Trainers. This is due to the game attempting to use the sixth character of the Trainer&#039;s name to determine the gender.&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/700321a7fb2d6c852ffc91cc0b8867526cb76813/misc/battle_tower_47.asm Pokémon Crystal disassembly]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Ball junk data glitch===&lt;br /&gt;
In Crystal, the [[Heavy Ball|Heavy Ball]]&#039;s algorithm incorrectly retrieves the weights of {{p|Kadabra}}, {{p|Tauros}}, and {{p|Sunflora}}, causing them to become junk data that is interpreted as massive weight, giving these Pokémon +40 capture modifier.&amp;lt;ref name=&amp;quot;The Cave of Dragonflies&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_II&amp;diff=4507958</id>
		<title>List of glitches in Generation II</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_II&amp;diff=4507958"/>
		<updated>2026-03-15T16:28:41Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of glitches in the [[Generation II]] [[Pokémon games]]&#039;&#039;&#039;. It applies to both the original [[Game Boy Color]] and the [[Nintendo 3DS|3DS]] [[Virtual Console]] releases unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
==Battle glitches==&lt;br /&gt;
{{main|List of battle glitches in Generation II}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Gold, Silver, and Crystal==&lt;br /&gt;
===Celebi Egg glitch===&lt;br /&gt;
{{main|Celebi Egg glitch}}&lt;br /&gt;
&lt;br /&gt;
===Day Care experience loss===&lt;br /&gt;
In this generation only, when a Pokémon is withdrawn from the {{pkmn|Day Care}}, its [[experience]] is always set to the minimum value for the current level. As a result, a Pokémon can lose experience points in the Day Care.&lt;br /&gt;
&lt;br /&gt;
For example, a level 99 {{cat|Pokémon in the Slow experience group}} has a value between 1,212,873 and 1,249,999 experience points; once it obtains a total of 1,250,000 experience points, it will reach level 100. If such a Pokémon is deposited in the Day Care when it has 1,249,999 experience points (needing just 1 more point to reach level 100), but the player immediately withdraws it without walking any steps, then this Pokémon will revert to exactly 1,212,873 experience points (the minimum amount for level 99), losing 37,126 experience points in the process.&lt;br /&gt;
&lt;br /&gt;
The video link below shows an example: a level 99 {{p|Celebi}} losing 32,756 experience points in the Day Care.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|5tGbceRdb_I|ChickasaurusGL|Johto}}&lt;br /&gt;
&lt;br /&gt;
===Interregional Teleport quirk===&lt;br /&gt;
If the player travels to either [[Kanto]] or [[Johto]] in the [[S.S. Aqua]] and then {{m|teleport}}s, they will be taken to either the {{ci|Vermilion}} or {{ci|Olivine}} Pokémon Center as opposed to the last [[Pokémon Center]] they used in either [[region]]. This does not occur with the [[Magnet Train]]. If the player loses a {{pkmn|battle}} during their trip, they will be sent to their cabin instead.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|Va3pzlujwE4|channel/UCjt3Dy3gFbW50L0Vl1gZWmA|name=SM|Johto|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Legendary beast cry distortion===&lt;br /&gt;
When the player checks {{p|Entei}}&#039;s [[Pokédex]] entry, plays its [[cry]], and then immediately switches to either {{p|Suicune}}&#039;s or {{p|Raikou}}&#039;s entries, their cry will be distorted.&lt;br /&gt;
&lt;br /&gt;
When the Pokédex is sorted alphabetically, this glitch can also be applied to {{p|Espeon}}&#039;s cry.&lt;br /&gt;
&lt;br /&gt;
===Pokémon cloning===&lt;br /&gt;
{{main|Cloning glitches#Storage system move method|Cloning glitches → Storage system move method}}&lt;br /&gt;
{{main|Cloning glitches#Trading method|Cloning glitches → Trading method}}&lt;br /&gt;
&lt;br /&gt;
===S.S. Aqua map glitch===&lt;br /&gt;
[[File:S.S. Aqua map.png|thumb|right|Initial state of the Pokégear map on the S.S. Aqua, erroneously showing the player&#039;s current place as New Bark Town]]&lt;br /&gt;
If the player uses the [[Pokégear]] map while travelling on [[S.S. Aqua]], the ship appears as a small sprite at the bottom-right corner. However, the map cursor erroneously selects [[New Bark Town]] by default as the player&#039;s current place.&lt;br /&gt;
&lt;br /&gt;
It is not possible to select S.S. Aqua in the map. The feature to select S.S. Aqua in the map is technically programmed in the game, but not actually available to the player.&lt;br /&gt;
&lt;br /&gt;
===Strain 0 Pokérus===&lt;br /&gt;
{{main|Pokérus#Generation_II|Pokérus → Generation_II}}&lt;br /&gt;
[[Pokérus]] strain values of zero can be generated by the Pokérus generation algorithm with probability 15/255. The primary cause is an incorrectly-placed scratch register copy&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/2fe0cbbb19df504723934f39473064033c64ef6f/engine/events/pokerus/pokerus.asm#L54 pret/pokegold: pokerus.asm line 54]&amp;lt;/ref&amp;gt; which expresses when the high four bits are zero. In this case, a part of the logic is skipped, and because the bit test cleared the lower four bits and the higher bits are zero, a value of zero is copied to the scratch register, whose low bits become the strain. The day count of one is then derived from this zero as normal.&lt;br /&gt;
&lt;br /&gt;
Strain zero in Generation II behaves almost as normal: it is visible in the status screen, it triggers the [[Nurse Joy]] and [[Professor Elm]] dialogues, it spreads as normal, it increases [[stat experience]] gain as normal, and it is cured over time as normal. The lone abnormality is that when strain zero is cured, it does not leave the Pokémon in a post-infection state, but in a state as if it had never been infected, like if traded to a Generation I game: it can catch Pokérus again, does not block Pokérus spread, and does not have increased stat experience gain.&lt;br /&gt;
&lt;br /&gt;
Additionally, if it is time for Pokérus to be cured (i.e. the time elapses to 12:00am after the final day), it is still required to close the [[Start menu]] and return to the overworld before the changes take their effects on the party.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|iV6KBfUDWPM|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Poison}}&lt;br /&gt;
&lt;br /&gt;
===Time Capsule glitches===&lt;br /&gt;
====Time Capsule exploit====&lt;br /&gt;
{{main|Time Capsule exploit}}&lt;br /&gt;
&lt;br /&gt;
The [[Time Capsule exploit]] works around the programming checks put in place on the [[Time Capsule]] to prevent players from trading [[Generation II]] Pokémon to [[Generation I]] games.&lt;br /&gt;
&lt;br /&gt;
====Trade Evolution learnset====&lt;br /&gt;
{{cat|Generation I Pokémon}} that [[trade Evolution|evolve by trading]] can be taught [[glitch move]]s. This can be achieved by [[Trade|trading]] such {{OBP|Pokémon|species}} from a Generation I game to a Generation II game at a [[level]] where its [[Evolution|evolved]] form will learn a [[move]] not present in Generation I. Because the [[Time Capsule]] only checks for {{cat|Generation II moves}} before entering, immediately starting another trade without leaving the Capsule allows the newly-evolved Pokémon to be traded back into Generation I with the new move still intact, which will become the glitch move of the corresponding [[index number]].&lt;br /&gt;
&lt;br /&gt;
For example, trading a level 34 {{p|Graveler}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will cause the Graveler to evolve into {{p|Golem}}. Since it is at level 34, it will learn {{m|Rollout}} in Gold, which has an index number of 205 (hex 0xCD). If it is then traded back to Red, the game will interpret it as the move at index 205 in Red&#039;s own move list, which happens to be the glitch move {{m|TM05}}.&lt;br /&gt;
&lt;br /&gt;
===Unown Egg hatching animation===&lt;br /&gt;
{{incomplete|section|Double-check if Unown forms other than the &amp;quot;A&amp;quot; Unown can be seen in the hatching animation}}&lt;br /&gt;
&lt;br /&gt;
In this generation, when an {{p|Unown}} Egg hatches, the hatching animation displays the &amp;quot;A&amp;quot; Unown regardless of the actual Unown form.&lt;br /&gt;
&lt;br /&gt;
While it is not possible to obtain an Unown Egg in normal gameplay since this Pokémon is in the {{egg|No Eggs Discovered}} [[Egg Group]], an Unown Egg is obtainable nonetheless by means such as the [[Celebi Egg glitch]].&lt;br /&gt;
&lt;br /&gt;
==Pokémon Gold and Silver==&lt;br /&gt;
===All languages===&lt;br /&gt;
====Cerulean Gym====&lt;br /&gt;
This bug was carried over from {{game2|Red|Green|Blue}}. In [[Cerulean Gym]], the [[water tile]]s have [[wild Pokémon]] data programmed in, which allows players to [[Fishing|fish]] {{OBP|Pokémon|species}}. It was already corrected in {{game|Yellow}} and it was fixed again in {{game|Crystal}}. This likely happened because while Yellow came out after Red and Blue did, Red and Blue were already being used as the base of Gold and Silver due to Yellow not existing yet.&lt;br /&gt;
&lt;br /&gt;
====Trainer House====&lt;br /&gt;
{{main|Trainer House glitches}}&lt;br /&gt;
&lt;br /&gt;
===English language===&lt;br /&gt;
====Coin Case glitches====&lt;br /&gt;
{{main|Coin Case glitches}}&lt;br /&gt;
The Coin Case glitches are a set of glitches which occur exclusively in the English versions of {{game|Gold and Silver|s}}. They allow the player to run arbitrary code by exploiting an oversight in the process used by the game to print the text box data for the [[Coin Case]].&lt;br /&gt;
&lt;br /&gt;
When the game is played on the [[Game Boy]] or [[Super Game Boy]] instead of the [[Game Boy Color]], the effects caused by the oversight are more limited.&lt;br /&gt;
&lt;br /&gt;
===Japanese language===&lt;br /&gt;
====Bug-Catching Contest====&lt;br /&gt;
{{main|Bug-Catching Contest glitch}}&lt;br /&gt;
In the Japanese versions of {{game|Gold and Silver|s}}, if the player uses {{m|Fly}} or {{m|Teleport}} to leave the [[National Park]] during a [[Bug-Catching Contest]], the game will treat the contest as still ongoing.&lt;br /&gt;
&lt;br /&gt;
This may also be used to create unstable {{OBP|Pokémon|species}} data.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|e4D6wJGGqZA|ChickasaurusGL|Bug}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Crystal==&lt;br /&gt;
===All languages===&lt;br /&gt;
====Clair gift glitch====&lt;br /&gt;
In Crystal, if the player [[black out|whites out]] due to {{status|poison}} damage while still inside the Dragon Shrine at [[Dragon&#039;s Den]] after receiving the {{badge|Rising}}, they can return to the [[Blackthorn Gym]] to receive the reward [[TM]] from [[Clair]]. However, due to an oversight, if the player then returns to Dragon&#039;s Den and stands on the tile directly in front of the Dragon Shrine&#039;s door, Clair will appear again and give the player another {{TM|24|DragonBreath}}, as if they hadn&#039;t already received it.&lt;br /&gt;
{{YouTubeEmbed|8BvBjqxmyOk|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon meeting level glitch====&lt;br /&gt;
In {{game|Crystal}}, the level and time of day when a Pokémon was originally caught, hatched, or received is stored in the game data and can be verified by visiting the [[Poké Seer]]. However, this only works correctly for Pokémon met up to level 63.&lt;br /&gt;
&lt;br /&gt;
This Pokémon meeting data is condensed into a single byte, the upper two bits represent the time it was met, and the lower six bits represent the level it was met. For example, a level 70 Pokémon met in the morning will be reported as a level 6 Pokémon met in the day by the Poké Seer.&lt;br /&gt;
&lt;br /&gt;
This glitch does not usually affect the gameplay for these reasons:&lt;br /&gt;
&lt;br /&gt;
* In Pokémon Crystal, there are no available Pokémon met over level 60 (other than Pokémon from [[in-game trade]]s). The [[List of wild Pokémon from in-game events#Generation II|in-game event]] {{p|Ho-Oh}} and {{p|Lugia}} are both found at this level, even though they had been available at level 40 or 70 in earlier games.&lt;br /&gt;
* Pokémon obtained from [[in-game trade]]s do not record any Pokémon meeting data. Those Pokémon are received with the same level as the player&#039;s traded Pokémon, but they are not affected by this glitch.&lt;br /&gt;
* All Pokémon received from [[event Pokémon|event distributions]] in Generation II had their met level set to 5, even if they were distributed at a higher level (such as the level 70 {{DL|List of PCNY event Pokémon distributions in Generation II|Shiny Mewtwo}} received from [[Pokémon Center New York]], which would otherwise have been affected by this glitch).&lt;br /&gt;
* The [[Generation I]] games and {{game|Gold and Silver|s}} do not record the meeting data of any Pokémon, so the Pokémon caught in those games are not affected by this glitch even if they are transferred to Pokémon Crystal.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|kcCaESMRl5Y|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
===Languages other than Japanese===&lt;br /&gt;
====Legendary beasts incomplete OT check====&lt;br /&gt;
In Crystal, when the player talks to [[Eusine]] in the [[Celadon City]] Pokémon Center he will report a rumor that {{p|Ho-Oh|a rainbow colored Pokémon}} has appeared in [[Bell Tower|Tin Tower]] (Ho-Oh) and leave the building when {{p|Suicune}}, {{p|Raikou}} or {{p|Entei}} appear in the party and/or storage boxes with OT and ID data matching that of the player. Due to a glitch, the English version of Crystal will only check the first five characters of the player&#039;s name. For example, if the player&#039;s name was “CRYSTAL”, then having the [[legendary beasts]] with the OT name “CRYST” and a matching ID of the player will enable the event. This is due to the player names in the original Japanese version being a maximum of five characters long and the English version failing to account for the change.&lt;br /&gt;
{{YouTubeEmbed|GVTTmReM4nQ|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
===Japanese language===&lt;br /&gt;
====Pokémon Communication Center====&lt;br /&gt;
In the Japanese version of {{game|Crystal}}, address $A800 in SRAM triggers a script in the [[Pokémon Communication Center]] that may be arbitrarily set to values other than 0x00 when the game does not currently have a [[Save|save file]]; otherwise, its value is correctly set to 0x00. This causes all sort of bugs, like crashes, freezes, and other random behavior.&lt;br /&gt;
&lt;br /&gt;
While the purpose of this script is not known, it appears to be related to the [[Mobile System GB]]. In the localizations, although the related code is unused, this issue was fixed by adding a check that looks up the value of address $A800 and automatically resets it to 0x00.&amp;lt;ref&amp;gt;[https://github.com/kanzure/pokecrystal/blob/master/misc/mobile_45.asm#L23968 pokecrystal/mobile_45.asm at master · kanzure/pokecrystal · GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{YouTubeEmbed|nqEaRpDEeTw|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
===German language===&lt;br /&gt;
====Dude freezing glitch====&lt;br /&gt;
On the Virtual Console release of German Crystal, if the player has full boxes while the dude wants to present how to catch Pokémon, the game will [[Game freeze|freeze]]. Other languages of Crystal freeze or reset the game with the &#039;Game Boy Color only&#039; message in different ways.&lt;br /&gt;
&lt;br /&gt;
====Dude money glitch====&lt;br /&gt;
On the German cartridge version of Crystal, when doing the Dude glitch, trying to use the [[Poké Ball]] shows:&lt;br /&gt;
&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|Die POKéMON-BOX}}&lt;br /&gt;
{{sign|RBY|ist voll. Das}}&lt;br /&gt;
{{sign|RBY|kannst du jetzt}}&lt;br /&gt;
{{sign|RBY|nicht benutzen.}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
This message also glitches the left side of the screen. Another message is shown:&lt;br /&gt;
&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|KUMPEL hebt}}&lt;br /&gt;
{{sign|RBY|{{PDollar}}{{tt|######|This value varies}} auf!}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
If the tutorial is accepted again, the player is left with {{PDollar}}999999.&lt;br /&gt;
{{YouTubeEmbed|A8zaTOkjKS4|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Stadium 2==&lt;br /&gt;
===All languages===&lt;br /&gt;
====Depositing a held Key Item====&lt;br /&gt;
If a Pokémon is holding a Key Item in the Generation II (such as by using the [[Celebi Egg glitch]]), this item can be deposited normally in the Metal Case from the {{OBP|PC|Stadium}} in Pokémon Stadium 2 and then transferred to another Generation II game.&lt;br /&gt;
&lt;br /&gt;
For instance, this can be used to transfer a [[Squirt Bottle]] between Generation II games for the purpose of [[sequence breaking]].&lt;br /&gt;
&lt;br /&gt;
====Infinite continues====&lt;br /&gt;
This occurs with any [[Stadium Cup]]. If there is a previously suspended game and the player is playing a Stadium Cup, suspending the game after a loss causes a warning message to pop up, telling the player that there is already a suspended game. If &amp;quot;Continue without Suspending&amp;quot; is selected, a rematch with the opponent who just defeated the player will be triggered, but no continue will be used.&lt;br /&gt;
&lt;br /&gt;
===Languages other than Japanese===&lt;br /&gt;
====Pokédex data localization====&lt;br /&gt;
Due to a localization oversight, using the [[Transfer Pak]] with the English versions of {{g|Stadium 2}} and {{game|Red and Blue|s|Pokémon Blue}} and looking up the locations of [[wild Pokémon]] in the [[Pokédex]] will instead load the corresponding data for the [[Pokémon Blue Version (Japanese)|Japanese version]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|zPehggPTpzw|ChickasaurusGL|Johto|Kanto}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der zweiten Generation]]&lt;br /&gt;
[[es:Lista de glitches de la segunda generación]]&lt;br /&gt;
[[fr:Liste des bugs de la deuxième génération]]&lt;br /&gt;
[[it:Elenco glitch in seconda generazione]]&lt;br /&gt;
[[zh:游戏漏洞（第二世代）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_Trainer&amp;diff=4507795</id>
		<title>Glitch Trainer</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_Trainer&amp;diff=4507795"/>
		<updated>2026-03-15T10:23:27Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Glitch Trainer battle.png|thumb|160px|Battling a glitch Trainer]]&lt;br /&gt;
&#039;&#039;&#039;Glitch Trainers&#039;&#039;&#039; are {{pkmn|Trainer}}s that can only be battled via the use of [[glitch]]es.&lt;br /&gt;
&lt;br /&gt;
==Generation I==&lt;br /&gt;
Glitch Trainers can be battled in one of two ways: the [[old man glitch]] (if the player&#039;s name contains certain special characters in the 3rd, 5th, or 7th slot) or the {{DL|Mew glitch|Ditto glitch}} (using {{stat|Special}} stats ranging from 201-255{{sup/1|RB}} or 201-253{{sup/1|Y}}). Unlike other {{pkmn|Trainer}}s, glitch Trainers say nothing before or after the battle, and often use [[glitch Pokémon]].&lt;br /&gt;
&lt;br /&gt;
===Old man glitch method===&lt;br /&gt;
If the player encounters a glitch Trainer via the [[old man glitch]], the team used by said trainer will be determined by the last team index number loaded, and the team will be always read from a nonexistent {{DL|Pokémon Trainer|Trainer class}} #256 - so if a Gambler with team number 3 was fought last time and the player encounters a trainer via old man glitch, the game will load team #3 of trainer #256, regardless of the encountered Trainer class. &lt;br /&gt;
&lt;br /&gt;
Below is a list of the first 10 teams of the trainers encountered via the old man glitch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{unknown color light}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
! Team ID&lt;br /&gt;
! Pokémon 1&lt;br /&gt;
! Pokémon 2&lt;br /&gt;
! Pokémon 3&lt;br /&gt;
! Pokémon 4&lt;br /&gt;
! Pokémon 5&lt;br /&gt;
! Pokémon 6&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| [[◣ゥ 8]] &amp;lt;sup&amp;gt;Lv. 32&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[Glitch (FA)]] &amp;lt;sup&amp;gt;Lv. 32&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|MissingNo.}} &amp;lt;sup&amp;gt;Lv. 32&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[PkMn ◣ n|{{PK}}{{MN}} ◣ n]] &amp;lt;sup&amp;gt;Lv. 32&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Flareon}} &amp;lt;sup&amp;gt;Lv. 32&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[Glitch (FA)]] &amp;lt;sup&amp;gt;Lv. 32&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| {{p|Drowzee}} &amp;lt;sup&amp;gt;Lv. 111&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Rhydon}} &amp;lt;sup&amp;gt;Lv. 111&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Pidgey}} &amp;lt;sup&amp;gt;Lv. 111&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Grimer}} &amp;lt;sup&amp;gt;Lv. 111&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|MissingNo.}} &amp;lt;sup&amp;gt;Lv. 111&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[ゥ$ (F0)]] &amp;lt;sup&amp;gt;Lv. 111&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[ゥ (C1)]] &amp;lt;sup&amp;gt;Lv. 9&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Grimer}} &amp;lt;sup&amp;gt;Lv. 9&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|MissingNo.}} &amp;lt;sup&amp;gt;Lv. 9&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[Glitch (EB)]] &amp;lt;sup&amp;gt;Lv. 9&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[◣ゥ 8]] &amp;lt;sup&amp;gt;Lv. 9&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|MissingNo.}} &amp;lt;sup&amp;gt;Lv. 9&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{gp|Trainer}} &amp;lt;sup&amp;gt;Lv. 215&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Pidgeot}} &amp;lt;sup&amp;gt;Lv. 215&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Ivysaur}} &amp;lt;sup&amp;gt;Lv. 215&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{gp|Trainer}} &amp;lt;sup&amp;gt;Lv. 215&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Nidoking}} &amp;lt;sup&amp;gt;Lv. 215&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Fearow}} &amp;lt;sup&amp;gt;Lv. 215&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| {{p|Tentacool}} &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Gengar}} &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Cubone}} &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[A (C0)|a]] &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Dugtrio}} &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Growlithe}} &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| {{p|Tentacool}} &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Voltorb}} &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Cubone}} &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| {{p|Growlithe}} &amp;lt;sup&amp;gt;Lv. 64&amp;lt;/sup&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Pゥ ゥ ゥ]] &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{OBP|C|uppercase}} &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Rhydon}} &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Exeggcute}} &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Spearow}} &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{gp|Trainer}} &amp;lt;sup&amp;gt;Lv. 128&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| {{p|Nidoran♀}} &amp;lt;sup&amp;gt;Lv. 14&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Magneton}} &amp;lt;sup&amp;gt;Lv. 14&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[&#039;M (FF)]] &amp;lt;sup&amp;gt;Lv. 14&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Gastly}} &amp;lt;sup&amp;gt;Lv. 14&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Grimer}} &amp;lt;sup&amp;gt;Lv. 14&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|MissingNo.}} &amp;lt;sup&amp;gt;Lv. 14&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| {{p|Rhyhorn}} &amp;lt;sup&amp;gt;Lv. 42&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Arcanine}} &amp;lt;sup&amp;gt;Lv. 42&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|MissingNo.}} &amp;lt;sup&amp;gt;Lv. 42&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Clefairy}} &amp;lt;sup&amp;gt;Lv. 42&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|Mewtwo}} &amp;lt;sup&amp;gt;Lv. 42&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{p|MissingNo.}} &amp;lt;sup&amp;gt;Lv. 42&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ditto glitch method===&lt;br /&gt;
If the player encounters a glitch Trainer via the [[Ditto glitch]], the Attack stage modifier of the Ditto used will [[Ditto glitch#Level manipulation|determine]] which team will be used. This modifier is normally 7, causing the game to attempt to load the &#039;seventh&#039; team; as most Trainers only have one set team, this almost always results in a glitchy team with several [[glitch Pokémon]]. If a move like {{m|Growl}} is used six times to lower the Ditto&#039;s Attack stage modifier to 1, then the loaded team will be valid.&lt;br /&gt;
&lt;br /&gt;
Two particular Trainers, [[Professor Oak|Prof. Oak]] and {{ga|Blue}}, have three different possible teams based on the {{player}}&#039;s [[first partner Pokémon]]; therefore any Attack stage modifier from 1 to 3 will work. This is the easiest way to battle Prof. Oak with his original, dummied-out team.&lt;br /&gt;
&lt;br /&gt;
===ZZAZZ glitch===&lt;br /&gt;
{{Main|ZZAZZ glitch}}&lt;br /&gt;
If the player performs the Ditto glitch and uses a {{stat|Special}} stat of either 251, 252, 254, or 255, the [[ZZAZZ glitch]] (a.k.a. The Exploding Bulbasaur Glitch) will be triggered. This glitch heavily corrupts the game&#039;s save file and memory, changing several in-game bytes to have a value of 153; most noticeably, parts of the player&#039;s name will be overwritten with multiples of the letter &amp;quot;Z&amp;quot; ([[index number]] 153), and most of the player&#039;s Pokémon will be changed to level 153 {{p|Bulbasaur}} (index number 153) with several copies of the move {{m|Explosion}} (index number 153).&lt;br /&gt;
&lt;br /&gt;
===Jacred===&lt;br /&gt;
[[File:Jacred.png|thumb|160px|The player encounters Jacred]]&lt;br /&gt;
&#039;&#039;&#039;Jacred&#039;&#039;&#039; is a [[glitch]] {{DL|Pokémon Trainer|Trainer class}}. Its name is derived from parts of the preset names that the player can choose for themselves and their [[rival]], specifically &amp;quot;Jack&amp;quot; and &amp;quot;Red&amp;quot;. &#039;Jacred&#039; can be battled by performing the {{DL|Mew glitch|Ditto glitch}} with a {{stat|Special}} stat of 200. Unlike other glitch Trainers, Jacred has no defined sprite and can instantly [[Game freeze|crash the game]] when the player&#039;s Pokémon uses a move or when the player accesses their party or uses an item.&lt;br /&gt;
&lt;br /&gt;
There is also a ZZAZZ variant of Jacred, caused by using the Ditto glitch with a Special stat of 200 and Growl one or two times. Because this is a ZZAZZ variant, battles can be escaped using a Poké Ball, though the Bag will be corrupted. The screen is almost fully covered by PokéTrainer, but it is still possible to scroll down over Cancel, find a Poké Ball, and escape the battle. After escaping the battle, the player will be in a different Glitch City. The game will not be able to be saved, because when the party is opened, the game will lock. The city has no PC to indirectly save the game, nor a Pokémon Center where the save option can be restored by healing the player&#039;s party.&lt;br /&gt;
&lt;br /&gt;
====Video====&lt;br /&gt;
=====Regular=====&lt;br /&gt;
{{YouTubeEmbed|fh8oDeywxkY|pandakekok|Glitch}}&lt;br /&gt;
&lt;br /&gt;
=====ZZAZZ variant=====&lt;br /&gt;
{{YouTubeEmbed|psLpjnfZfGs|pandakekok|Glitch}}&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
{{main|Trainer House glitches}}&lt;br /&gt;
Glitch Trainers may appear in the [[Trainer House]] as a result of the [[Trainer House glitches|Trainer House glitch]].&lt;br /&gt;
&lt;br /&gt;
==Unused Trainer classes==&lt;br /&gt;
===Prof. Oak===&lt;br /&gt;
{{main|Unused Trainer data#Prof. Oak|Unused Trainer data &amp;amp;rarr;Prof. Oak}}&lt;br /&gt;
[[File:PkmnProfWantsToFight.png|thumb|160px|[[Professor Oak]], who cannot normally be battled]]&lt;br /&gt;
Unused Trainer data for Prof. Oak (Japanese: &#039;&#039;&#039;{{j|オーキドせんせい}}&#039;&#039;&#039; &#039;&#039;Teacher Oak&#039;&#039;) exists in all [[Generation I]] games. He can be battled in different ways.&lt;br /&gt;
* By performing the {{DL|Mew glitch|Ditto glitch}} using a {{OBP|Pokémon|species}} with a {{stat|Special}} stat of 226 if the wild {{p|Ditto}}&#039;s {{stat|Attack}} is lowered by 4, 5, or 6 stages (each number of stages will yield a different team; in order: Charizard, Venusaur, or Blastoise).&lt;br /&gt;
* By performing the [[Old man glitch]] with a player&#039;s name containing the {{MN}} character in the third, fifth or seventh slots, Professor Oak can be battled as a glitch Trainer; however, he will not have a defined roster.&lt;br /&gt;
* By performing a specific select button glitch in the Japanese {{game2|Red|Green|Blue}}.&lt;br /&gt;
{{YouTubeEmbed|NgeOPyntJ-k|Rayquaza911|kanto}}&lt;br /&gt;
&lt;br /&gt;
===Chief===&lt;br /&gt;
{{main|Unused Trainer data#Chief|Unused Trainer data &amp;amp;rarr;Chief}}&lt;br /&gt;
[[File:Spr RG Scientist.png|thumb|Chief]]&lt;br /&gt;
Chief is an unused Trainer class in the Generation I games. He has neither a defined sprite nor a programmed [[party]]. When battled, his sprite appears as that of a {{tc|Scientist}} due to its Trainer class being directly after Chief in the game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
Chief can be battled using the {{DL|Mew glitch|Ditto glitch}} and a {{OBP|Pokémon|species}} with a {{stat|Special}} stat of 227, or through the use of the [[old man glitch]] when the player&#039;s name contains a dash in the third, fifth, or seventh letter slot in English {{game|Red and Blue|s}}.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{TrainerNav|???|kanto=yes}}&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{DoubleProjectTag|GlitchDex|CharacterDex|glitch Trainers.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Trainer classes]]&lt;br /&gt;
&lt;br /&gt;
[[it:Allenatori glitch]]&lt;br /&gt;
[[zh:错误训练家]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Transform_glitches&amp;diff=4507508</id>
		<title>List of Transform glitches</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Transform_glitches&amp;diff=4507508"/>
		<updated>2026-03-14T15:10:46Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|Transform glitches}}&lt;br /&gt;
These are glitches involving the move {{m|Transform}}.&lt;br /&gt;
&lt;br /&gt;
==Generation I==&lt;br /&gt;
{{main|List of glitches in Generation I}}&lt;br /&gt;
&lt;br /&gt;
===--===&lt;br /&gt;
{{main|-- (move)}}&lt;br /&gt;
In Generation I, if a Pokémon transforms into another Pokémon that knows more moves and, while transformed, switches around the copied moves with the &#039;&#039;&#039;SELECT&#039;&#039;&#039; button, after the battle the Pokémon will not have {{m|Transform}} and will instead have the [[glitch move]] {{m|--}}. This can also be done with Pokémon that have used {{m|Mimic}} in order to use Transform.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|hzY0nFn_8SE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Ditto glitch===&lt;br /&gt;
{{main|Mew glitch#Ditto glitch|Mew glitch}}&lt;br /&gt;
The primary method of the Mew glitch involves having a wild Ditto transform into the player&#039;s Pokémon, as this copies the {{stat|Special}} stat, which is used to modify the species of Pokémon encountered.&lt;br /&gt;
&lt;br /&gt;
===Color loss glitch===&lt;br /&gt;
In {{game|Red and Blue|s}} (when the games are played in [[Color palette (Generations I–II)|color]]), a transformed Pokémon initially keeps its own color palette when transformed, but it changes into the Ditto color palette once its sprite is reloaded.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
&lt;br /&gt;
* {{p|Mew}} is the only Pokémon other than Ditto that is able to learn Transform in this generation. If a Mew uses Transform on {{p|Pikachu}}, then Mew will initially transform into a Pikachu with Mew&#039;s color palette. However, it will change to Ditto&#039;s color palette once the sprite is reloaded. (Note: Mew and Ditto&#039;s color palettes are similar in {{game|Red and Blue|s}}, although their palettes are more distinct in {{game|Yellow}}.)&lt;br /&gt;
* If a {{p|Squirtle}} uses Transform (possibly via {{m|Mimic}}) on Pikachu, then Squirtle will initially transform into a blue Pikachu (using Squirtle&#039;s color palette). Once again, when its sprite is reloaded, it will use Ditto&#039;s color palette instead.&lt;br /&gt;
&lt;br /&gt;
These are examples of actions that reload the Pokémon sprite in battle:&lt;br /&gt;
&lt;br /&gt;
* If the transformed Pokémon uses Transform again.&lt;br /&gt;
* If the other Pokémon successfully uses any move on the transformed Pokémon.&lt;br /&gt;
* If the opposing Pokémon is transformed and the player throws a [[Poké Ball]] on it (including a failed Poké Ball thrown in a battle against a {{pkmn|Trainer}}).&lt;br /&gt;
* If the player opens the [[party]] screen and returns to battle.&lt;br /&gt;
&lt;br /&gt;
For comparison, this does not happen in {{game|Yellow}} and [[Generation II]], because then the transformed Pokémon keeps its own color palette indefinitely. For instance, if a Squirtle uses Transform (again via Mimic) on Pikachu, it becomes a blue Pikachu indefinitely in Generation II.&lt;br /&gt;
&lt;br /&gt;
===Level up moveset glitch===&lt;br /&gt;
Only in [[Generation I]], if a transformed Pokémon levels up and learns a new move, it will use its original moveset (unaffected by Transform) from this point onwards in the current battle. Additionally, any PP lost from this point onwards in the current battle will not affect the Pokémon&#039;s actual PP as shown in the [[summary]], which will effectively be restored once the transformed Pokémon switches out, faints, or the battle ends.&lt;br /&gt;
&lt;br /&gt;
For instance, if a {{p|Mew}} transformed into {{p|Pikachu}} reaches the level 20 and learns {{m|Mega Punch}}, then it will have Mew&#039;s moveset (including Mega Punch) from this point onwards in the current battle, not Pikachu&#039;s moveset (even though Mew remains transformed into Pikachu). If that Mew had 29 PP remaining for {{m|Pound}} when it transformed, then it will still lose PP as usual for each use of Pound, if any (decreasing to 28 PP, then 27 PP, and so on), but once the current battle ends, Mew will still have 29 PP for Pound, just like it had before transforming.&lt;br /&gt;
&lt;br /&gt;
===Transform + Mirror Move/Metronome PP error===&lt;br /&gt;
{{incomplete|section|Check if the PP value of the unused move slot is fixed if this Pokémon is traded to Gold/Silver/Crystal or transferred into the boxes of a Stadium / Stadium 2 cartridge}}&lt;br /&gt;
&lt;br /&gt;
If {{m|Mirror Move}} or {{m|Metronome}} is used by a {{m|transform}}ed Pokémon, the move of the same slot in that Pokémon&#039;s actual moveset will have its PP increased by 1. This occurs even if there is no move in that slot, which can prevent the use of {{m|Struggle}} or cause a softlock when targeted by {{m|Disable}}. PP of slots without moves will not be reset to 0 when healing at a [[Pokémon Center]]; the glitch can only be repaired by repeating it 256 times, at which point the PP count will overflow to 0.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|_c7tQkSyz7E|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_}}&lt;br /&gt;
&lt;br /&gt;
===Unused catch rate===&lt;br /&gt;
In this generation only, Transform copies an unused [[catch rate]] value from the target Pokémon. However, this has no effect in gameplay. If the player attempts to catch a transformed wild Pokémon, the catch rate from its original species is used, instead of the catch rate value that was copied by Transform.&lt;br /&gt;
&lt;br /&gt;
==Generations I and II==&lt;br /&gt;
===Transform assumption oversight===&lt;br /&gt;
Only in Generations {{gen|I}} and {{gen|II}}, if the player catches any transformed Pokémon, that Pokémon is permanently converted to a {{p|Ditto}}. All the moves previously known by this Pokémon are lost, as its only move when caught will be {{m|Transform}}. This unlocks the [[Pokédex entry]] of Ditto instead of the original species.&lt;br /&gt;
&lt;br /&gt;
{{p|Mew}} and some [[glitch Pokémon]] can potentially have Transform in their moveset, and several other Pokémon can also use Transform via {{m|Mirror Move}}, {{m|Mimic}}, or {{m|Metronome}}. Therefore, if the player catches any of these Pokémon that has used Transform, instead they will obtain a Ditto. However, wild Mew turning into Ditto is not an issue in normal gameplay, because wild Mew cannot be legitimately encountered prior to [[Generation III]] in the first place. Conversely, the {{p|Clefairy}}, {{p|Pidgey}}, and {{p|Spearow}} lines, which can be found in the wild, are able to use Transform via Metronome and Mirror Move, and then turn into Ditto on capture.&lt;br /&gt;
&lt;br /&gt;
In Generation I games, the caught Ditto has Ditto&#039;s [[catch rate]] in the game data. Therefore, it will be holding a [[Metal Powder]] if [[transfer]]red to a Generation II game (regardless of the original species).&lt;br /&gt;
&lt;br /&gt;
In Generation II games, the [[held item]] (if any) is unaffected by this glitch. If the wild Pokémon was holding any item before using Transform, the caught Ditto will still be holding that item.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|VLBh7XIYaE0|v0id19|normal}}&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|zHHz-wQ1qFk|channel/UCygzs1A-1EFESFgk0Rqph5w|name=pokemontutorialTV|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Transform DV manipulation glitch===&lt;br /&gt;
If the opposing Pokémon (either a [[wild Pokémon]] or a Pokémon owned by a [[non-player character]]) uses {{m|Transform}} twice in the same battle (that is, uses Transform when it is already transformed), it will retain the {{IV|DVs}} of the penultimate Pokémon it transformed into.&lt;br /&gt;
&lt;br /&gt;
There are some additional effects:&lt;br /&gt;
* If a wild Pokémon uses Transform twice, and then is {{pkmn2|caught}} by the player, these manipulated DVs are kept by the caught Pokémon. However, the caught Pokémon will always be {{p|Ditto}} due to the {{DL||Transform assumption glitch}}.&lt;br /&gt;
* In [[Generation II]] only, if a Pokémon owned by a [[non-player character]] uses Transform twice, and then the player uses {{m|Roar}} or {{m|Whirlwind}} to force the NPC to switch Pokémon, the next Pokémon sent as a result of this move will have the same manipulated DVs as the previous Pokémon. (conversely, if the NPC switches Pokémon because the previous Pokémon fainted, the next Pokémon sent will have its original DVs, unaffected by this glitch)&lt;br /&gt;
** See {{DL||Roar/Whirlwind shared DV glitch}}.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
* If the player already has any Pokémon with Transform ({{p|Ditto}}, {{p|Mew}} or certain [[glitch Pokémon]]) that has perfect DVs (15 for Attack, Defense, Speed, and Special), then this glitch can be used to catch wild Ditto perfect DVs as well. This is accomplished by waiting for a wild Ditto to use Transform twice against the player&#039;s Pokémon, and then [[caught Pokémon|catching]] this wild Ditto.&lt;br /&gt;
** In [[Generation I]] only, if the player has any Pokémon with {{m|Mimic}}, then it is also possible to catch a wild Ditto with the same DVs as the player&#039;s Pokémon. This is accomplished if the player&#039;s Pokémon uses Mimic and copies Ditto&#039;s Transform, and then the wild Ditto uses Transform twice (by first using its original Transform move, and then using Transform that was copied by the player with Mimic).&lt;br /&gt;
** In both Generations {{gen|I}} and {{gen|II}}, the move {{m|Metronome}} has a slim chance of calling Transform as well. This can be used to perform this glitch.&lt;br /&gt;
* This glitch can be used to catch a Shiny {{p|Ditto}}.&lt;br /&gt;
** See {{DL||Shiny Ditto glitch}}.&lt;br /&gt;
* This glitch can be used to change the gender of the opposing Pokémon.&lt;br /&gt;
** See {{DL||Transform gender change glitch}}.&lt;br /&gt;
&lt;br /&gt;
===Shiny Ditto glitch===&lt;br /&gt;
In Generations I and II, if a non-Shiny wild Ditto uses Transform on a Shiny Pokémon owned by the player, and then uses Transform again in the same battle, this Ditto will become permanently {{pkmn2|Shiny}}. This is based on the {{DL||Transform DV manipulation glitch}}.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* If the player has any [[Shiny Pokémon]] with {{m|Transform}} (possibly a Shiny {{p|Ditto}}, {{p|Mew}}, {{p|Smeargle}}, or [[glitch Pokémon]]), they can use it in battle against a non-Shiny wild Ditto. The wild Ditto will use its original Transform first, and then use the Transform copied from the player&#039;s Shiny Pokémon, permanently becoming Shiny.&lt;br /&gt;
* If the player has any Shiny Pokémon with {{m|Metronome}} (possibly Shiny {{p|Cleffa}} from the [[Odd Egg]] after it evolves into {{p|Clefairy}} and learns Metronome at level 34; or alternatively, a Shiny {{p|Togepi}}, {{p|Togetic}}, {{p|Mew}}, or [[glitch Pokémon]]), they can use it in battle against a non-Shiny wild Ditto. The wild Ditto will use its original Transform first, copying the player&#039;s Shiny Pokémon with Metronome. For the remainder of the battle, Ditto will keep using Metronome as long as it has any [[PP]] left. If the transformed Ditto&#039;s Metronome calls Transform, Ditto will permanently become Shiny.&lt;br /&gt;
** This method is likely to be faster in Generation I because there are fewer possible moves to be called by Metronome than in Generation II. &lt;br /&gt;
** If this method is performed in Generation I, the transformed wild Ditto will be able to use Metronome as many times as needed until it hits Transform due to the fact that wild Pokémon have infinite [[PP]]. In Generation II, the transformed wild Ditto will have 5 attempts to use Metronome until it runs out of PP, at which point the player can try again by battling another wild Ditto.&lt;br /&gt;
* In Generation I, if the player has any Shiny Pokémon with {{m|Mimic}} (possibly learned from [[TM31]]), they can use it in battle against a non-Shiny wild Ditto. This is the only generation where Mimic can copy a move that the target has not used yet. Therefore, the player&#039;s Pokémon can use Mimic and copy Ditto&#039;s Transform. Once Ditto transforms into the player&#039;s Shiny Pokémon, it will copy Transform back. After the wild Ditto uses Transform twice, it will permanently become Shiny.&lt;br /&gt;
&lt;br /&gt;
In Generation I, this method works normally but the caught Shiny Ditto will only appear as Shiny when [[trade]]d to [[Generation II]], used in [[Pokémon Stadium 2]] with [[Transfer Pak]], or [[transfer]]ed from the [[Nintendo 3DS]] [[Virtual Console]] into [[Pokémon Bank]].&lt;br /&gt;
&lt;br /&gt;
In Generation II, the non-Shiny Ditto converted into Shiny Ditto will still appear with its original color palette at first until the player reloads its sprite, such as by entering and exiting the [[party]] or [[Bag|Pack]] screens during battle.&lt;br /&gt;
&lt;br /&gt;
Conversely, this glitch can also be used to turn a Shiny Ditto into non-Shiny. If a wild Shiny Ditto uses Transform on the player&#039;s non-Shiny Pokémon and then uses Transform again, it will be permanently converted into a non-Shiny Ditto. If this glitch is performed multiple times in the same battle using the player&#039;s Shiny and non-Shiny Pokémon with Transform, a wild Ditto can freely switch between the Shiny and non-Shiny versions.&lt;br /&gt;
&lt;br /&gt;
This method cannot be used to catch the Shiny version of any other [[Pokémon (species)|Pokémon species]]. For instance, if a non-Shiny wild {{p|Smeargle}} uses Transform on the player&#039;s Shiny Pokémon and then uses Transform again in the same battle, this glitch still works but the caught Pokémon will be a Shiny Ditto, not a Shiny Smeargle.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s Pokémon are unaffected by this glitch, as they are unable to become Shiny by using Transform twice in the same battle.&lt;br /&gt;
&lt;br /&gt;
The [[non-player character]]&#039;s Pokémon are affected by [[#Roar/Whirlwind shared DV glitch|a related glitch]] due to using the same DVs after switching Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|8Lb5pq0y6h8|channel/UCM-mVhpa-qe_QJXSDiCWGFw|name=v0id19|Normal}}&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|Qjg_Bl5z7cw|@CEOofFS|name=CEO of FS|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Transform gender change glitch===&lt;br /&gt;
This is based on the {{DL||Transform DV manipulation glitch}}.&lt;br /&gt;
&lt;br /&gt;
This glitch can be used to change the gender of a male or female Pokémon in battle. It works with [[wild Pokémon]], as well as Pokémon owned by a [[non-player character]]. However, if a wild Pokémon is caught after this glitch is performed, it will become a {{p|Ditto}} (a Pokémon species that is [[gender unknown]]) because of the {{DL||Transform assumption glitch}}.&lt;br /&gt;
&lt;br /&gt;
Usually, a Pokémon that uses Transform keeps its original gender, even while it is transformed. For instance, a female {{p|Smeargle}} using Transform stays female during its transformation, no matter the gender of the copied Pokémon. However, due to [[gender]] being determined by DVs in Generation II, if a male or female Pokémon transforms into a Pokémon with the correct DVs for the opposite gender (according to the gender ratio of the original species before it was transformed), and then uses Transform again, then the gender of the transformed Pokémon will change.&lt;br /&gt;
&lt;br /&gt;
For instance, {{p|Clefairy}}&#039;s gender ratio is [[:Category:Pokémon with a gender ratio of one male to three females|one male to three females]], therefore any Clefairy with an {{stat|Attack}} DV between 0-11 is female, and between 12-15 is male. If the player uses a Ditto with 15 Attack DVs against a female Clefairy, and then Clefairy uses {{m|Metronome}} to call {{m|Transform}}, Clefairy will become a Ditto as well. At this point, Clefairy will have Ditto&#039;s DVs, but will retain its female gender symbol because Clefairy&#039;s original DVs are still used to determine its gender. If the player then switches to {{p|Pikachu}}, and Clefairy (transformed into Ditto) uses Transform again, Clefairy will transform into a Pikachu and will become male (its gender symbol will change to male), because Ditto&#039;s DVs are now used to determine Clefairy&#039;s gender.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the player performs this glitch against a non-player character&#039;s Pokémon, and then the player uses {{m|Roar}} or {{m|Whirlwind}} to force the NPC to switch Pokémon, then the {{DL||Roar/Whirlwind shared DV glitch}} will be activated as well. This means that the next Pokémon sent by the NPC will have the same DVs and therefore will also change its gender, depending on their [[gender ratio]].&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
{{main|List of glitches in Generation II}}&lt;br /&gt;
&lt;br /&gt;
===Roar/Whirlwind shared DV glitch===&lt;br /&gt;
This is based on the {{DL||Transform DV manipulation glitch}}.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]] only, if a Pokémon owned by a [[non-player character]] uses Transform twice, and then the player uses {{m|Roar}} or {{m|Whirlwind}} to force the NPC to switch Pokémon, the next Pokémon sent as a result of this move will have the same manipulated DVs as the previous Pokémon. (conversely, if the NPC switches Pokémon because the previous Pokémon fainted, the next Pokémon sent will have its original DVs, unaffected by this glitch)&lt;br /&gt;
&lt;br /&gt;
For instance, if the player uses a Ditto with the lowest possible DVs (0 for Attack, Defense, Speed, and Special), and the NPC&#039;s Pokémon uses Transform twice against this Ditto (the first Transform possibly from {{m|Metronome}}, and the second Transform copied from Ditto), then the NPC&#039;s Pokémon will retain these DVs as well. If the player uses Roar or Whirlwind to force the NPC to switch Pokémon, then the next Pokémon will have 0 DVs as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, this glitch can be used to transform the NPC&#039;s Pokémon into [[Shiny Pokémon]], and/or to change their [[gender]] (see {{DL||Transform gender change glitch}}) by manipulating their DVs.&lt;br /&gt;
&lt;br /&gt;
If the NPC copies the DVs of a [[Shiny Pokémon]] owned by the player by using this glitch, the next Pokémon sent by the NPC as a result of Roar or Whirlwind will be Shiny as well. That Shiny Pokémon will display the sparkle animation when entering battle, but it will appear with the non-Shiny color palette at first. Once the player opens the [[party]] or [[Bag|Pack]], that NPC&#039;s Pokémon will appear with the Shiny color palette.&lt;br /&gt;
&lt;br /&gt;
As another example, this glitch may be performed to cause [[Whitney]]&#039;s {{p|Clefairy}} and {{p|Miltank}} to be {{Shiny}}. One possible way to do this would be by battling her with a Shiny {{p|Ditto}} as the first Pokémon, and a {{p|Pidgeot}} with {{m|Whirlwind}} to be used later. The player&#039;s Ditto must not use Transform (that is, it must stay as a Ditto). If Whitney&#039;s {{p|Clefairy}} uses {{m|Metronome}} and calls Transform, then Clefairy will transform into Ditto. Once Clefairy is transformed, the player may switch into Pidgeot. After Whitney&#039;s Clefairy (transformed into Ditto) uses Transform for the second time, it will transform into Pidgeot and will retain the Shiny Ditto&#039;s DVs (even though Clefairy will not appear as Shiny yet). If Pidgeot uses Whirlwind, it will force Whitney to switch into Miltank, which will have the same DVs and therefore will be Shiny. If Pidgeot uses Whirlwind again, Whitney&#039;s Clefairy will be switched back, and will be Shiny as well.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|oq67mBVHbtI|channel/UCvmA2-12D8aYdrmw9gve5Iw|Normal|name=Daniel CM}}&lt;br /&gt;
&lt;br /&gt;
===Sketch glitch===&lt;br /&gt;
In [[Generation II]], if a Pokémon uses {{m|Sketch}} while transformed, it will permanently learn the sketched move, normally replacing Transform. A move can then be passed down as an [[Egg Move]] through {{pkmn|breeding}} with a female Pokémon if the transforming Pokémon is {{p|Ditto}} or male.&lt;br /&gt;
&lt;br /&gt;
In this generation, Sketch was intended to fail if the &#039;&#039;user&#039;&#039; is transformed, which is what it does in later generations, and would prevent this glitch from happening, but due to an oversight, it fails if the &#039;&#039;target&#039;&#039; is transformed.&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/master/engine/battle/move_effects/sketch.asm#L14-L19 engine/battle/move_effects/sketch.asm at master • pret/pokegold (disassembly of Pokémon Gold)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/sketch.asm#L14-L19 engine/battle/move_effects/sketch.asm at master • pret/pokecrystal (disassembly of Pokémon Crystal)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This was commonly exploited with Ditto by using a [[Trainer House]] Trainer who has a {{p|Smeargle}} acquired using [[Mystery Gift]]. The most popular method was to face this Trainer in the Trainer House and have the user&#039;s Pokémon Transform into a Smeargle with at least one move other than Sketch. The user&#039;s Pokémon could then copy the other move via Sketch or if necessary defeat the Smeargle and Sketch another attack.&lt;br /&gt;
&lt;br /&gt;
Alternatively, a Pokémon with {{m|Metronome}} has a slim chance of using Transform, giving it the chance to copy a move via Sketch which replaces Metronome with this move at the end of the battle. This includes several Pokémon who learn Metronome from [[TM35]] in [[Generation I]] ({{p|Mewtwo}}, {{p|Gengar}}, {{p|Golem}}, etc.) who can be [[trade]]d to a [[Generation II]] game and permanently learn new moves by using this glitch.&lt;br /&gt;
&lt;br /&gt;
Additionally, glitches with the potential of changing the species of another Pokémon such as the [[Pokémon merge glitch]] can also be used as part of extensions of the Sketch glitch in order to teach Pokémon Transform or Metronome to exploit the Sketch glitch.&lt;br /&gt;
&lt;br /&gt;
In Gold and Silver, this glitch can be used to obtain Pokémon with [[Egg Move]]s that are otherwise unobtainable:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{normal color}}; border:3px solid #{{normal color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! Egg Move&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Parent Egg Groups&lt;br /&gt;
|-&lt;br /&gt;
| 001&lt;br /&gt;
| {{MSP/3|001|Bulbasaur}} || {{p|Bulbasaur}}&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Monster egg color}}&amp;quot; | {{color2|FFF|Monster (Egg Group)|Monster}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Grass color}}&amp;quot; | {{color2|FFF|Grass (Egg Group)|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| 043&lt;br /&gt;
| {{MSP/3|043|Oddish}} || {{p|Oddish}}&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Grass color}}&amp;quot; | {{color2|FFF|Grass (Egg Group)|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 120&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{MSP/3|120|Staryu}} || rowspan=&amp;quot;3&amp;quot; | {{p|Staryu}}&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Water 3 egg color}}&amp;quot; | {{color2|FFF|Water 3 (Egg Group)|Water 3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Supersonic}}&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| {{MSP/3|143|Snorlax}} || {{p|Snorlax}}&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Monster egg color}}&amp;quot; | {{color2|FFF|Monster (Egg Group)|Monster}}&lt;br /&gt;
|-&lt;br /&gt;
| 238&lt;br /&gt;
| {{MSP/3|238|Smoochum}} || {{p|Smoochum}}&lt;br /&gt;
| {{m|Lovely Kiss}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Human-Like egg color}}&amp;quot; | {{color2|FFF|Human-Like (Egg Group)|Human-Like}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{youTubeEmbed|AFiBxAOkCGI|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Shiny Transform switch===&lt;br /&gt;
If a {{m|transform}}ed Pokémon defeats a Trainer&#039;s Pokémon and the player switches it out to a [[Shiny Pokémon]] when prompted to, the transformed Pokémon will have a Shiny palette while being switched. This does not happen if player switches Pokémon normally.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|VbPRiHBNh-M|BrightcynderPhase2|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Mirror Move failure===&lt;br /&gt;
In [[Generation II]] only, {{m|Mirror Move}} always fails when used by a transformed Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Wild Ditto&#039;s Transform with full PP===&lt;br /&gt;
In [[Generation II]], if a transformed {{p|Ditto}} (or another Pokémon that uses Transform and is [[#Transform assumption glitch|permanently converted into a Ditto]]) is caught by the player, it will have Transform with full PP (10 out of 10).&lt;br /&gt;
&lt;br /&gt;
In Generation II, this is unusual because wild Pokémon have their PP deducted normally when they use any other moves in battle. For comparison: In [[Generation I]], all wild Pokémon were caught with full PP for all moves. From Generation III onwards, if a wild Pokémon uses Transform, then Transform&#039;s PP is deducted normally.&lt;br /&gt;
&lt;br /&gt;
==Generation III==&lt;br /&gt;
{{main|List of glitches in Generation III}}&lt;br /&gt;
&lt;br /&gt;
===Level up stat glitch===&lt;br /&gt;
{{GlitchResearch|It is currently unknown what other games this glitch is present in, if any.}}&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Emerald]], if a transformed Pokémon levels up during battle, it will utilize its normal, non-transformed stats for the remainder of the fight.&lt;br /&gt;
&lt;br /&gt;
{{youTubeEmbed|u5RFB409q_4|Jrose11|normal}}&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
{{main|List of glitches in Generation IV}}&lt;br /&gt;
&lt;br /&gt;
===Transform held item glitch===&lt;br /&gt;
In Japanese versions of Diamond and Pearl, if a Pokémon [[Held item|holding an item]] uses Transform and has its item stolen, as long as it does not faint before the end of the battle, both the transforming Pokémon and the thief will retain the item after the battle.&lt;br /&gt;
&lt;br /&gt;
===Transform faint glitch===&lt;br /&gt;
In the Japanese version of {{game|Diamond and Pearl|s}}, if a transformed Pokémon faints, it will keep the moves it learned via Transform. This glitch may be potentially used to teach any move (except {{m|Struggle}}) to the transformed Pokémon. Any of the previous moves are deleted, including Transform.&lt;br /&gt;
&lt;br /&gt;
Alternatively, {{m|Transform}} may also be called by {{m|Mimic}}, {{m|Copycat}}, {{m|Assist}}, or {{m|Metronome}}. For instance, a {{p|Gengar}} with {{m|Mimic}} can temporarily copy {{m|Transform}} in battle, and then transform itself into a Pokémon with the desired moveset in order to perform this glitch. If Gengar faints while transformed, it will keep the moveset copied with Transform.&lt;br /&gt;
&lt;br /&gt;
Exploiting this glitch allows for {{p|Ditto}} to learn moves other than {{m|Transform}}, and to subsequently pass down any [[Egg Move]] in the {{pkmn|Day Care}} if the paired Pokémon is female.&lt;br /&gt;
&lt;br /&gt;
This glitch also allows Ditto to enter {{pkmn|Super Contest|Super Contests}} and earn their respective [[Ribbon]]s. Usually, Ditto would be unable to enter any Super Contest, because only Pokémon with at least two moves may enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- low quality video: {{youtubevid|OyJg2zk6TWo|T0nu|Normal}} --&amp;gt;&lt;br /&gt;
{{YouTubeEmbed|Ize8rlv9ivU|CollectorTogami|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Rage glitch===&lt;br /&gt;
{{main|Rage glitch}}&lt;br /&gt;
If a Pokémon that is under the effect of {{m|Rage}} selects a move other than Rage, it removes all volatile [[status condition]]s, except Rage. This includes the transform status, which allows the Pokémon to keep its transformed moveset after the battle.&lt;br /&gt;
&lt;br /&gt;
===Level up stats glitch===&lt;br /&gt;
{{GlitchResearch|It is currently unknown what other games this glitch is present in, if any.}}&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, if a transformed Pokémon levels up during battle, it will utilize its normal, non-transformed stats for the remainder of the fight.&lt;br /&gt;
{{YouTubeEmbed|m-3b6tlkDOE|Creepy|normal}}&lt;br /&gt;
&lt;br /&gt;
==Generation IX==&lt;br /&gt;
===Smeargle cloning glitch===&lt;br /&gt;
{{main|Cloning glitches#Smeargle cloning glitch}}&lt;br /&gt;
If the player lures a {{p|Smeargle}} very close to a tree in the [[Terarium]] in {{g|Scarlet and Violet}}, has the wild Smeargle use {{m|Sketch}} to copy Transform, then has the wild Smeargle use it, if the player then runs away from the battle, the Smeargle will become a clone of the Pokémon it transformed into, and the player can then re-encounter the clone in a battle to capture it. The clone will disappear from the overworld if the game is saved and restarted if it is not caught.&lt;br /&gt;
&lt;br /&gt;
This glitch is no longer possible because Transform cannot be used by wild Smeargle as of version 3.0.1.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[ja:いかりバグ]]&lt;br /&gt;
[[zh:变身招式保留错误（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_overworld_glitches_in_Generation_I&amp;diff=4506903</id>
		<title>List of overworld glitches in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_overworld_glitches_in_Generation_I&amp;diff=4506903"/>
		<updated>2026-03-14T04:23:15Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For other glitches in this generation, see [[List of glitches in Generation I]]&#039;&#039;&lt;br /&gt;
This is a &#039;&#039;&#039;list of overworld glitches in [[Generation I]] games&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay-affecting glitches==&lt;br /&gt;
These are glitches that affect gameplay in the overworld.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red, Green, Blue, and Yellow===&lt;br /&gt;
====0 ERROR glitch====&lt;br /&gt;
{{main|0 ERROR}}&lt;br /&gt;
A glitch similar to the [[Mew glitch]] that causes {{rt|6|Kanto}} to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Cable Club escape====&lt;br /&gt;
{{main|Cable Club escape glitch}}&lt;br /&gt;
&lt;br /&gt;
====Cycling Road access requirement bypassing====&lt;br /&gt;
If the player does not have a [[Bicycle]] (or it has been deposited in the PC), it is still possible to reach {{rt|17|Kanto|Cycling Road}} by holding down the left button while the guard attempts to prevent the player from entering the Cycling Road. Upon entering Cycling Road, the player will be automatically riding a bike, despite not having one.&lt;br /&gt;
&lt;br /&gt;
This is because pressing left on the d-pad actually overrides the &amp;quot;walk back to the right&amp;quot; movement, thus ignoring the return movement.&lt;br /&gt;
&lt;br /&gt;
====Game Corner 10-coin tile oversight====&lt;br /&gt;
In the [[Celadon Game Corner|Rocket Game Corner]], the overworld tile at coordinates 12, 15 (the slot machine being used by the bald non-player character near the exit) is programmed to have 10 hidden {{OBP|coin|Game Corner|coins}}. However, since this tile contains a slot machine, the player is unable to verify or obtain these coins.&lt;br /&gt;
&lt;br /&gt;
====Game Corner 40-coin tile oversight====&lt;br /&gt;
In the [[Celadon Game Corner|Rocket Game Corner]], the overworld tile at coordinates 11, 7 (near the poster) is programmed to contain 40 hidden {{OBP|coin|Game Corner|coins}}, but only 20 are actually awarded.&lt;br /&gt;
&lt;br /&gt;
In the game data, there are separate functions for finding 10, 20, 40, or 100 hidden coins. However, only 20 coins are awarded when a tile should have 40 coins.&lt;br /&gt;
&lt;br /&gt;
====Ghost Bicycle glitch====&lt;br /&gt;
In Generation I games, if the player saves at the [[Cycling Road]] and then creates a new game, it will not be possible to use the [[Bicycle]] or {{m|Surf}} anywhere until this glitch is fixed. Therefore, the effects of this glitch are only visible once the player obtains the Bicycle or the Soul Badge and a Pokémon with {{m|Surf}}. This glitch is fixed if the player [[black out|blacks out]] (either in battle or the overworld), uses {{m|Dig}}, {{m|Teleport}}, or {{m|Fly}} outside of battle, uses an [[Escape Rope]], or enters and leaves the Cycling Road.&lt;br /&gt;
&lt;br /&gt;
This glitch causes the player to always receive the &amp;quot;&#039;&#039;You can&#039;t get off here.&#039;&#039;&amp;quot; message when trying to use the [[Bicycle]] even when they are not on the Bicycle. It also causes the &amp;quot;&#039;&#039;Cycling is fun! Forget &amp;lt;sc&amp;gt;Surf&amp;lt;/sc&amp;gt;ing!&#039;&#039;&amp;quot; message to appear when trying to use {{m|Surf}} (using the {{DL|List of unobtainable items|?????}} &amp;quot;Surfboard&amp;quot; item doesn&#039;t cause this message to appear).&lt;br /&gt;
&lt;br /&gt;
Even with this glitch active, the player can still surf by using the surfboard item named &amp;quot;?????&amp;quot;, which is [[List of unobtainable items|not legitimately obtainable]].&lt;br /&gt;
&lt;br /&gt;
It has been reported that this glitch may occur without starting a new save file when the current save is on Cycling Road, but the cause is unknown.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20160313045251/http://forums.glitchcity.info/index.php/topic,6706.msg190402.html#msg190402 Glitch City Laboratories forums - &amp;quot;Pokemon Red/Blue Bicycle Glitch, newly discovered?&amp;quot; thread, post by VAAMusicalMike]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another version of this glitch can (but not always) appear when performing the Fossil conversion glitch in the Japanese {{3v2|Red|Green|Blue}}.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20160313125822/http://forums.glitchcity.info/index.php/topic,6621.msg190080.html Glitch City Laboratories forums - &amp;quot;An addendum to the Fossil conversion glitch&amp;quot; thread, post by Torchickens]&amp;lt;/ref&amp;gt; Unlike the &amp;quot;New Game&amp;quot; version, entering and leaving Cycling Road doesn&#039;t fix the glitch.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|YXa96wnSIOQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
Normally, if the player&#039;s current save is on {{rt|16|Kanto}}, {{rt|17|Kanto}} or {{rt|18|Kanto}} (Cycling Road), the WRAM address D732 (D731 in {{game|Yellow}}) is normally set to 21h (5th bit is on), which causes the player to be unable to leave the Bicycle or Surf in the Cycling Road. Conversely, if this bit is turned on while the player is walking (which is not supposed to be possible in normal gameplay), it prevents the player from riding the Bicycle or using Surf anywhere. When the player creates a new game, usually all the data from the previous game (if any) is deleted, but the value of this memory address is not properly reset.&lt;br /&gt;
&lt;br /&gt;
When the player brings up the Continue/New Game/Option menu many of the variables from the current save are loaded so that the game works properly when the player selects the &amp;quot;Continue&amp;quot; option. Most of these variables are reset back to their default value if a new game is loaded but not the WRAM address D732 (possibly due to an oversight by the game developers).&lt;br /&gt;
&lt;br /&gt;
See also: [https://archives.glitchcity.info/wiki/WRAM_clear_oversight_(Generation_I).html WRAM clear oversight (Generation I)] in [[Glitch City Laboratories]].&lt;br /&gt;
&lt;br /&gt;
====Glitch City====&lt;br /&gt;
{{main|Glitch City}}&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|OCyYJHf-apw|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Kanto}}&lt;br /&gt;
&lt;br /&gt;
====Professor Oak&#039;s Poké Balls glitch====&lt;br /&gt;
If [[Professor Oak]] attempts to give the {{player}} 5 {{i|Poké Ball|Poké Balls}} at his [[Professor Oak&#039;s Laboratory|Laboratory]] when there is no space in the player&#039;s [[Bag]], the player will be unable to receive them. However, the game text will falsely indicate that they were received normally.&lt;br /&gt;
&lt;br /&gt;
This glitch is normally impossible to affect the game when the player delivers [[Oak&#039;s Parcel]] and receives 5 Poké Balls, because of the space freed up in the Bag when the Parcel is given (unless the player has a full Bag somehow including at least 2 Oak&#039;s Parcels in the same slot).&lt;br /&gt;
&lt;br /&gt;
If the player talks with Professor Oak after defeating {{ga|Blue}} at the optional battle on {{rt|22|Kanto}}, Professor Oak will give the player 5 Poké Balls if there is no added caught data in the [[Pokédex]] (other than a single caught Pokémon, the unevolved [[first partner Pokémon]]). If the Bag is full, this glitch will permanently prevent the player from receiving those Poké Balls.&lt;br /&gt;
&lt;br /&gt;
====Repel effect override====&lt;br /&gt;
In this generation only, using a [[Repel]], [[Super Repel]], or [[Max Repel]] overrides any of those items that may still be in effect, wasting any steps remaining from the previous use.&lt;br /&gt;
&lt;br /&gt;
For instance, if the player uses a Max Repel (250 steps) and then a Repel (100 steps), then only the latter used Repel will have an effect for 100 steps.&lt;br /&gt;
&lt;br /&gt;
From Generation II onwards, it is not possible to use these items if any of them is still in effect.&lt;br /&gt;
&lt;br /&gt;
====Repel saving oversight====&lt;br /&gt;
In this generation only, the effect of a [[Repel]], [[Super Repel]], or [[Max Repel]] is not included in the saved game. When the player continues a saved game, any previously used Repel is ignored.&lt;br /&gt;
&lt;br /&gt;
From Generation II onwards, the number of Repel steps remaining in included in the saved game.&lt;br /&gt;
&lt;br /&gt;
====Repel step counting oversight====&lt;br /&gt;
In this generation only, when the [[Repel]], [[Super Repel]], or [[Max Repel]] is in effect, the game counts a change in direction as an additional step.&lt;br /&gt;
&lt;br /&gt;
For instance, if the player character is facing south and then walks 1 step to the west, this counts as 2 steps taken. If the player changes direction without walking any steps (such as by lighting tapping the direction button, or by changing steps while trying to walk into a wall), this also counts as 1 step taken.&lt;br /&gt;
&lt;br /&gt;
From Generation II onwards, changing direction does not count as an additional step.&lt;br /&gt;
&lt;br /&gt;
====Save Surf exploit====&lt;br /&gt;
[[File:Pokemon Red Reboard SS Anne.png|thumb|The player using the glitch to surf on top of the sailor]]&lt;br /&gt;
The glitch is performed by standing next to a [[water tile]] that is facing up, left, or right, walk in that direction and pressing start without letting go of the D-Pad. The game then needs to be [[save]]d and reset. When loading the saved data, the player will be facing in the direction that was being held down when the start button was pressed. Using {{m|Surf}} will cause the player to surf on the tile immediately south, even if it is not a water tile.&lt;br /&gt;
&lt;br /&gt;
When loading a save file, the player usually starts facing south. This is because of the limited data in the game. This glitch causes the player to face in a different direction, which confuses the game.&lt;br /&gt;
&lt;br /&gt;
Since statues are [[#Statue water tile oversight|treated as water tiles]], this glitch can be performed by using a statue as the water tile. Most notably, this glitch can be used to bypass the sailor in order to re-board the [[S.S. Anne]] after it has set sail. It is performed by setting up the glitch on the tile above the sailor, then using Surf causes the player to surf on top of the sailor. Then, after walking down to the harbor, the boat can be entered.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|W_aI_AVwJMQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
====Vending machine glitch====&lt;br /&gt;
If the player has enough money to buy a [[Fresh Water]] (at least {{pdollar}}200) but not enough to afford a [[Soda Pop]] or [[Lemonade]], the [[vending machine]]s atop [[Celadon Department Store]] still allow these more expensive drinks to be purchased. The player&#039;s money will be reduced to {{pdollar}}0 rather than becoming a negative number.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|kfwBgX1tVWQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Items}}&lt;br /&gt;
&lt;br /&gt;
====Walking through walls====&lt;br /&gt;
{{main|Walking through walls}}&lt;br /&gt;
&lt;br /&gt;
====Yami shop====&lt;br /&gt;
The &amp;quot;Yami shop&amp;quot; glitch changes the selection of items that can be bought in any [[Poké Mart]]. To perform it the player must have obtained a glitch item with an unterminated name, one recommended item is &amp;quot;PC&amp;quot; in {{game|Red and Blue|s}} which can be obtained with [[item underflow]]. The player must first open the Pokémon menu in a certain location, the most recommended location is in front of the cashier, however it can be done in certain other locations as long as at least one tree tile is between the Pokémon menu and player&#039;s name, and the player does not open the Start menu again before speaking to the cashier. Next the player should attempt to sell the glitch item and cancel (sometimes the player is unable to sell it). The music will then fade out, then at this point the player should select &amp;quot;Buy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing this corrupts the selection of purchasable items, allowing glitch items or normally non-purchasable items to be bought. The player can now buy items such as [[Safari Ball]]s or [[Master Ball]]s, and other items which normally cannot be bought ([[Oak&#039;s Parcel]], [[Gym Badges]], etc). Many items that are normally unable to be bought will not have a price. The selection of items vary depending on where the player last opened the Pokémon menu.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|StkqT6oK5KI|name=TheZZAZZGlitch|TheZZAZZGlitch|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red, Green, and Blue===&lt;br /&gt;
====Escaping from Sea Cottage and Pokémon Fan Club====&lt;br /&gt;
It is possible to use {{m|Dig}} or an [[Escape Rope]] to escape from the [[Sea Cottage]] or the [[Vermilion City]] [[Pokémon Fan Club]], transporting the player to the last used [[Pokémon Center]]. This happens because the Sea Cottage and the Pokémon Fan Club use the same tileset as the [[Silph Co.]] 11F, where Dig and Escape Rope are usable as well.&lt;br /&gt;
&lt;br /&gt;
This was fixed in Pokémon Yellow, in which there are exceptions specifically programmed so Dig and Escape Rope cannot be used in the Sea Cottage and Pokémon Fan Club in spite of their shared tileset. This is similar to how it is not possible to escape from [[Agatha]]&#039;s room in all [[Generation I]] games even though it uses the same tileset as the [[Pokémon Tower]].&lt;br /&gt;
&lt;br /&gt;
====Hooked Dragonite glitch====&lt;br /&gt;
The Hooked Dragonite glitch is one of several odd effects that can occur after running out of Safari Zone steps while the NPC is guiding the player to the [[Pewter Museum of Science]]. The player must first perform the Fight Safari Zone Pokémon trick and try to run out of steps as the NPC in Pewter City is guiding the player to the museum. If done correctly, the player will be teleported to the Safari Zone entrance, then upon leaving will instead exit from the [[PokéMart]] in [[Pewter City]] and a textbox pops up. Then the player must save and reset.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the player will find the NPC infinitely walking downwards and looping each time he goes offscreen. The player must then talk to him while standing to the left of the Pokémon Center entrance. Instead of a usual walking sequence, the player character and the NPC will be indefinitely standing in place while the &amp;quot;follow me&amp;quot; music slowly fades out. Eventually, this &amp;quot;staring contest&amp;quot; ends with the textbox that would&#039;ve been displayed once the walking sequence ends. Closing the textbox will put the player in a battle with a &amp;quot;Hooked Dragonite&amp;quot; (hence the name) with the Gym Leader battle music. However, all of the player&#039;s controls are disabled, {{DL|Game freeze|softlocking}} them.&lt;br /&gt;
&lt;br /&gt;
Talking to the Pewter Museum guide at different locations will cause other effects to occur, one example includes an alternative  method to [[#Walking through walls|walk through walls]].&lt;br /&gt;
&lt;br /&gt;
=====Causes=====&lt;br /&gt;
The first part of the glitch is caused by interrupting the walking sequence. When the NPC is spoken to, the game disables all of the player&#039;s controls and moves Red and the NPC at the same time to give the illusion that Red is following him, then once it ends, the NPC walks down to leave and the controls are returned to the player. If the walking sequence is interrupted, controls are not returned to the player, however thanks to a failsafe mechanic, controls are returned if the player enters another map. After exiting from Pewter City&#039;s PokéMart, saving and resetting confuses the game into making the NPC infinitely walk down for 256 steps instead of the usual four. Because the NPC was never intended to walk this far, the game&#039;s variables soon overflow forcing him to warp to the top of the visible area.&lt;br /&gt;
&lt;br /&gt;
The effects of this glitch are caused by a buffer overflow that occurs based on the game trying to find a path for the NPC to take in order to reach the destination. The game searches player coordinates from a table to determine the various movements that can be used to bring the player to their destination, as the path is different depending on where he was spoken to. If the coordinates are not present on the table, the game searches beyond the table to find one (as the player was not intended to be able to speak to the NPC in these locations). Most of the time the game cannot find any and the game will softlock. However if a matching entry happens to be found, the game will use it as movement data and copy it to a buffer until it reaches the first 0xFF terminator byte. The hooked Dragonite is the result of changing the address $D059, &#039;&#039;wCurOpponent&#039;&#039;, and the reason controls are disabled is because they were unable to be unlocked when the battle starts with the hooked Dragonite.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|RkKatd72PiQ|name=TheZZAZZGlitch|TheZZAZZGlitch|Dragon|Flying}}&lt;br /&gt;
&lt;br /&gt;
====Invisible PC access====&lt;br /&gt;
[[Celadon Hotel]] is based on the layout design of a [[Pokémon Center]]. In this map, if the player stands in front of where the PC would be in a Pokémon Center, the player can access an invisible PC.&lt;br /&gt;
&lt;br /&gt;
There are also invisible PCs in the same position (accessible by facing up with the coordinates x=13, y=4 xblock=1, yblock=0) in [[Kanto Safari Zone|Safari Zone]] rest houses 2, 3 and 4 ([[List of locations by index number in Generation I|maps 223-225]]), but these positions are not normally accessible, so memory hacking must be done or [[Arbitrary code execution]] [https://glitchcity.wiki/wiki/Invisible_PCs#8F_method written using the 8F item] can allow these extra PCs to be accessible without cheating.&lt;br /&gt;
&lt;br /&gt;
All known invisible PCs do not exist in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|odGZR7nKjnA|channel/UCzozMcF1kcR9dzsdEkRHdaw|name=Gligar13Vids|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
Extra invisible PCs:&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|bGN01mU5as0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Pewter Gym skipping====&lt;br /&gt;
{{main|Pewter Gym skip glitch}}&lt;br /&gt;
&lt;br /&gt;
====Rival twins glitch====&lt;br /&gt;
[[File:Rival twins.png|thumb|right|Two copies of Blue in Route 22]]&lt;br /&gt;
{{main|Rival twins glitch}}&lt;br /&gt;
This is a sequence of glitches that causes two copies of {{ga|Blue|the rival}} to appear together in {{rt|22|Kanto}}.&lt;br /&gt;
&lt;br /&gt;
====Statue water tile oversight====&lt;br /&gt;
In [[Cerulean Gym]] and [[Lorelei]]&#039;s room in [[Indigo Plateau]], the [[water tile]]s have [[wild Pokémon]] data programmed in, which allows players to {{m|Surf}} and [[Fishing|fish]] {{OBP|Pokémon|species}}.&lt;br /&gt;
&lt;br /&gt;
The [[Old Rod]] continues to pull up {{p|Magikarp}}, as it ignores location, but the [[Super Rod]] (and the [[Good Rod]] in Yellow) will display the message &amp;quot;Looks like there&#039;s nothing in here...&amp;quot; everywhere other than the [[Cerulean Gym]], which has wild Pokémon normally.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|BgcDXeDaw0M|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
The bug then returned in {{game|Gold and Silver|s}}, but it was fixed once more in {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red, Green, Blue, and Yellow (some languages)===&lt;br /&gt;
====Pokédex assumption glitch====&lt;br /&gt;
If the player evolves the [[first partner Pokémon]]{{sup/1|RGB}} or otherwise obtains at least two {{OBP|Pokémon|species}} registered as caught before obtaining the [[Pokédex]], [[Professor Oak]] will assume the player already has the Pokédex and will offer to rate it instead of accepting the [[Parcel]].&lt;br /&gt;
&lt;br /&gt;
This permanently prevents progression in the game past [[Viridian City]], as the {{ka|old man}} will not move until the player delivers Oak&#039;s Parcel. The player will also be unable to obtain the Pokédex from Professor Oak, the [[Town Map]] from [[Daisy Oak]], buy any items from the [[Poké Mart]], battle the rival on {{rt|22|Kanto}}, or connect with with other games to {{pkmn|battle}} and [[trade]] Pokémon, which would normally only be possible after the Parcel is delivered.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] affects all versions of the Japanese {{game|Red and Green|s|Red, Green}} (1.0 and 1.1), {{game|Blue| (Japanese)|Blue}}, and {{v2|Yellow}} (1.0 to 1.3). The glitch is fixed in the international releases of {{game|Red and Blue|s}}, but remained in the international releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|OS-v0tGk90g|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
In the Japanese Pokémon Yellow, it is also possible to perform this glitch by exploiting the [[:#Save corruption|save corruption]] glitch.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|U05icPzktes|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red, Green, and Blue (Japanese)===&lt;br /&gt;
====Silph Co. elevator entry swapping====&lt;br /&gt;
It is possible to swap the positions of the elevator destinations in [[Silph Co.]] with the &#039;&#039;&#039;SELECT&#039;&#039;&#039; button as if they were [[item]]s. Doing this in certain ways can change the list type in at least one way (i.e. to a list of &#039;boxed Pokémon&#039;) and corrupt data.&lt;br /&gt;
&lt;br /&gt;
This glitch works in the Japanese {{game|Blue| (Japanese)}} but the effects differ from {{game|Red and Green|s}}.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|fMf7_85ifc8|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red and Green (Japanese)===&lt;br /&gt;
====Broken hidden items====&lt;br /&gt;
{{main|Broken hidden items}}&lt;br /&gt;
In {{game|Red and Green|s}}, there are six hidden items that do not function correctly. These hidden items are believed to have been fixed in [[Pokémon Blue Version (Japanese)|Japanese Pokémon Blue]] and later versions (including the localized versions of the [[Generation I]] games).&lt;br /&gt;
&lt;br /&gt;
Picking up one of these six specific hidden items causes the other five hidden items to disappear. If the player hands over a [[Fossil]] to the scientist in [[Cinnabar Island]]&#039;s [[Cinnabar Lab|Pokémon Lab]] (even if they choose not the revive it), all six hidden items reappear.&lt;br /&gt;
&lt;br /&gt;
The broken hidden items cannot be detected by the [[Dowsing Machine|Itemfinder]]. Instead, five of these six items have another set of coordinates that the Itemfinder believes them to be located at instead, although there is no item hidden at that position.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|THTEoXhPFRk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Yellow===&lt;br /&gt;
====Pikachu off-screen glitches====&lt;br /&gt;
With the use of in-game event that causes a walking {{OBP|Pikachu|Yellow}} to stay (Pikachu being put to sleep by {{p|Jigglypuff}} in [[Pewter City]]&#039;s Pokémon Center, Pikachu meeting [[Bill]] at {{rt|25|Kanto|Cerulean Cape}}, Pikachu falling in love with {{p|Clefairy}} at the [[Pokémon Fan Club]]) one can bring the walking Pikachu off the screen and cause memory corruption glitches such as a forced [[Glitch City]] and causing NPCs to turn when they shouldn&#039;t, or even having their save file deleted.&lt;br /&gt;
&lt;br /&gt;
For each step Pikachu is off the screen, a memory address is corrupted from D437 and onward, and the values depend on where the player steps, with south being 01, north being 02, west being 03 and east being 04. Through this, the player can make Pikachu&#039;s happiness one of these low values, cause a Glitch City and through specific movement, set the play time to 255:59.&lt;br /&gt;
&lt;br /&gt;
In addition to use an in-game event that causes Pikachu to stay, Pikachu can also be forced off the screen with a certain [[Glitch City]] such as {{rt|20|Kanto|Sea Route 20}}&#039;s Safari Zone exit Glitch City, or specific glitch items, including the {{DL|Glitch|glitch item}} “Lg-” (hex:6E) and “Rival&#039;s” effect/“Jack” effect glitch items such as “E tE” (in Red/Blue) or “o” (in Yellow); hex:94.&lt;br /&gt;
&lt;br /&gt;
With more advanced applications of the glitch, it is possible to max out Pikachu&#039;s happiness or cause it to do one of four special actions (winking, the fishing action, the confused action or the &#039;disapproval&#039; action) when the player character talks to it. [[Arbitrary code execution]] is also possible by creating a specific glitch sign in the Pokémon Fan Club.&lt;br /&gt;
&lt;br /&gt;
All glitch items are available with the [[item underflow]] glitch. Lg- is also available through [[pPkMnp&#039; &#039;]] (Ditto glitch Special 194) converting a Super Rod when it is the fifth item.&lt;br /&gt;
&lt;br /&gt;
Through an in-game event that causes a walking Pikachu to stay:&lt;br /&gt;
{{YouTubeEmbed|vcfjsHsbAkE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
Through a Glitch City and glitch item:&lt;br /&gt;
{{YouTubeEmbed|l7FBp1BOEM0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
Pikachu off-screen text box arbitrary code execution:&lt;br /&gt;
{{YouTubeEmbed|evdxp0UgunQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
==Audio quirks==&lt;br /&gt;
These are overworld music quirks that generally do not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red, Green, Blue, and Yellow===&lt;br /&gt;
====Victory Road Bicycle music quirk====&lt;br /&gt;
If, while riding the [[Bicycle]] in [[Victory Road (Kanto)|Victory Road]], the player falls through a hole, they will, on landing, no longer be riding the Bicycle; nonetheless, the Bicycle theme music will continue to play until the player enters a battle, leaves the dungeon, changes floors, or resets the game.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs neither in the Japanese nor the international versions of Pokémon Yellow; instead, the Bicycle music does not play at all in Victory Road.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|N87X9DE5-zk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red, Green, and Blue (Japanese)===&lt;br /&gt;
====Articuno binoculars cry glitch====&lt;br /&gt;
This glitch involves listening to the cry of the {{p|Articuno}} in the binoculars on the second floor of the gate on Route 15. Listening to it in succession many times can corrupt the cry.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|B5ZIz8vb6aQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
==Graphical quirks==&lt;br /&gt;
These are graphical glitches that appear in the overworld but generally do not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red, Green, Blue, and Yellow===&lt;br /&gt;
====Changing NPC sprites====&lt;br /&gt;
When the walking through walls glitch is used and the player flies to [[Lavender Town]], they can activate this glitch. They must walk down to {{rt|12|Kanto}} and walk through the side of the gate rather than actually going into the gate. Once this has been done, every [[Non-player character|NPC]] will have the same sprite as the player. Encountering a [[wild Pokémon]] fixes the sprites. This is due to the fact that the game fails to load the sprite graphics properly. Additionally, when a message displays (Example: The message &amp;quot;Repel&#039;s effect wore off), the sprites change differently.&lt;br /&gt;
&lt;br /&gt;
====Cut glitch====&lt;br /&gt;
The &#039;&#039;&#039;Cut glitch&#039;&#039;&#039; can refer to two different glitches in [[Generation I]] involving the move {{m|Cut}}. This glitch occurs because the [[Generation I]] engine would only store the data needed to remember that the tree had been cleared for the current map, but it never saves this information.&lt;br /&gt;
&lt;br /&gt;
=====Invisible tree=====&lt;br /&gt;
There is a tree near the bottom of {{rt|14|Kanto}}. If this particular tree is cut down and then the player walks four steps west from where the tree was (so that the spot where the tree used to be is at the edge of the screen) and then walks back their path will be blocked as if a tree was still there. Even though the tree is not visible, it can still be cut down normally using the move {{m|Cut}}.&lt;br /&gt;
&lt;br /&gt;
This glitch happens because going to a different map, in this case {{rt|15|Kanto}}, resets all cuttable trees. However, for this particular case, since the spot where the tree used to be is still visible on-screen, it is not rendered again.&lt;br /&gt;
{{youTubeEmbed|jNUxFt8OPSI|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
=====Standing on a tree=====&lt;br /&gt;
If the player {{m|cut}}s down a tree, stands on the spot where the object was, [[save]]s, turns the game off, then loads it, the player will be standing on the tree. The same can happen with {{OBP|Pikachu|Yellow}} in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
In [[Celadon Gym]] in Pokémon Yellow, Pikachu can also end up standing on a tree after certain battles.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cut glitch.png|{{ga|Red}} standing on top of the tree outside [[Vermilion Gym]]&lt;br /&gt;
Yellow Pikachu tree Cooltrainer glitch.png|{{OBP|Pikachu|Yellow}} standing on top of a tree in Celadon Gym&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Disabling NPCs animation====&lt;br /&gt;
When the player walks, the screen moves the objects of the stage where player is, including NPCs. That movement alters the animations of the NPCs, disabling their animations.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|j5ciB3oMXBc|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceandMissingNo.|Flying|Electric}}&lt;br /&gt;
&lt;br /&gt;
====Invisible Prof. Oak====&lt;br /&gt;
If the player attempts to leave too many times when choosing their first Pokémon then the player, Prof. Oak and the middle Poké Ball&#039;s sprites will vanish. Pressing start will pull up some glitched text on the screen, but exiting the start menu will fix everything.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|v643yIvK6pM|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Landing on an NPC====&lt;br /&gt;
If the player lures an NPC below a ledge that can be jumped over (by blocking their movement in certain directions), it is possible to land on top of the NPC when they jump over the ledge.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|ztlm3AuPBBI|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
====Lift goes to the same floor====&lt;br /&gt;
In any lift of Pokémon Red/Blue/Green and Yellow, if the player chooses to go to the floor they&#039;re already on, the lift acts like it is moving.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|xmag01aksV0|/channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Pallet Town NPC misplacement====&lt;br /&gt;
If the player stands outside of Professor Oak&#039;s Lab in Pallet Town, the person outside it will eventually stand on the Lab&#039;s door. This is because the door tile was programmed as a non-solid tile.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|EuD_Q8MhhxE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Perpetual spinning animation====&lt;br /&gt;
If the player saves the game having just entered the Safari Zone and leaves, the game assumes that the player is just entering the Safari Zone entrance, as it does not save that the player is currently in a paid Safari Zone session. Thus, upon passing by the desk, the player is prompted to pay for another Safari Zone session, although they are now traveling out towards the town below. Because the player is supposedly in a Safari Zone session, the game counts down steps passively. Upon exiting towards the bottom into Fuchsia City, the player must Fly to Viridian City and enter Giovanni&#039;s Gym. Inside, the player must walk along the spinners, proceeding to be spun around. After taking enough steps to deplete the (invisible) counter, the player freezes, the PA &amp;quot;ding-dong&amp;quot; noise will sound, and a message will pop up saying that the player&#039;s Safari Zone session is now over. If the player is in the middle of a spin while this happens, the player will be transported to the Safari Zone entrance as if they had just left the Safari Zone, and upon moving will perform the spin animation, and move slower. The player has full control over the movement of the character; the only difference is that instead of the walking animation, the spinning animation is played.&lt;br /&gt;
&lt;br /&gt;
The glitch can be fixed by returning to the location where the player ran out of Safari Zone steps.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|UhTQfoug8GU|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}&lt;br /&gt;
&lt;br /&gt;
=====Changing the Player&#039;s sprite=====&lt;br /&gt;
A sub glitch involves changing [[Red (game)|Red]]&#039;s sprite into the sprite of another NPC. While the player is in the perpetual spinning state, they must enter a [[Pokémon Center]] then turn on the PC while hold left, then close the PC while still holding left. Red&#039;s sprite will now be replaced with the overworld sprite of an NPC based on the location of the Pokémon Center. The following list shows the towns that correspond to which overworld sprite the player will be turned into:&lt;br /&gt;
&lt;br /&gt;
*Pallet Town: Professor Oak&lt;br /&gt;
*Viridian City: Professor Oak&lt;br /&gt;
*Pewter City: Lass&lt;br /&gt;
*Cerulean City: Lass&lt;br /&gt;
*Vermilion City: Lass&lt;br /&gt;
*Lavender Town: Jr. Trainer ♂&lt;br /&gt;
*Celadon City: Police officer&lt;br /&gt;
*Fuchsia City: Swimmer&lt;br /&gt;
*Saffron City: Jr. Trainer ♂&lt;br /&gt;
*Cinnabar Island: Professor Oak&lt;br /&gt;
*Indigo Plateau: Police officer&lt;br /&gt;
*Routes: Lass&lt;br /&gt;
&lt;br /&gt;
Leaving the building or not moving will return Red&#039;s sprite back to normal.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|pADT-D8kO4w|name=LanceAndMissingNo.|LanceAndMissingNo.|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Pewter City NPC disappearance====&lt;br /&gt;
In [[Pewter City]], the [[non-player character]] who blocks the exit to {{rt|3|Kanto}} (as long as the player has not yet obtained the {{badge|Boulder}}) seems to disappear by walking east through a dead end after bringing the player to [[Pewter Gym]].&lt;br /&gt;
&lt;br /&gt;
====Unobtainable Nugget in Safari Zone entrance====&lt;br /&gt;
[[File:Safari Zone unobtainable item detected.png|thumb|&amp;quot;Yes! ITEMFINDER indicates there&#039;s an item nearby!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
If the player uses the [[Dowsing Machine|Itemfinder]] while standing on the bottom-right corner of the {{ka|Safari Zone}} entrance, a hidden item will be detected. As usual, the Itemfinder does not tell the player what or where exactly is the detected item. However, there is actually no hidden item available anywhere in the playable area.&lt;br /&gt;
&lt;br /&gt;
In the game data, it is revealed that this is in fact an unobtainable hidden [[Nugget]] located at the top of this location (coordinates x=10, y=1), within the black void outside the playable area.&lt;br /&gt;
&lt;br /&gt;
The [[walking through walls]] glitch may be unable to help the player to obtain this Nugget, because the game would freeze once the player attempts to walk into the black void.&lt;br /&gt;
&lt;br /&gt;
====Unused overworld sprites====&lt;br /&gt;
All human [[non-player character]]s seen in the overworld technically have sprites facing all four directions, and walking animations into all four directions as well. However, some of those characters are never seen doing so, leaving some sprites and animations unseen in normal gameplay.&lt;br /&gt;
&lt;br /&gt;
In all [[Generation I]] games, this applies to [[Daisy Oak]] [[File:Daisy Oak I OD.png]], [[Mr. Fuji]] [[File:Mr Fuji I OD.png]], [[Giovanni]] [[File:Giovanni I OD.png]], [[Koga]] [[File:Koga I OD.png]], [[Lorelei]] [[File:Lorelei I OD.png]], [[Lance]] [[File:lance I OD.png]], as well as the male and female sprites ([[File:PokéFan II OD.png]][[File:Pokéfan f II OD.png]]) that were later assigned to the {{tc|Poké Fan|Pokéfan}} Trainer class in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
In {{game|Yellow}}, this also applies to [[Officer Jenny]] [[File:Officer Jenny OD.png]]. Similarly, {{p|Bulbasaur}} [[File:001 I OD.png]], and {{p|Chansey}} [[File:113 I OD.png]] have no walking animations, but they have sprites facing all four directions, even though they are not able to face all directions in normal gameplay.&lt;br /&gt;
&lt;br /&gt;
====Walking through an NPC====&lt;br /&gt;
If the player lures an NPC onto the path that Professor Oak takes to bring the player to the laboratory, Professor Oak and the player will walk right over and through her.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|vfK_v_qu380|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red, Green, and Blue===&lt;br /&gt;
====Freezing the game in Oak&#039;s Laboratory====&lt;br /&gt;
If the player holds &amp;quot;A&amp;quot; at the moment they interact with the Poké Ball in Oak&#039;s Laboratory, the game will be frozen until the player lets go of the button.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|3dYWCKeTDXM|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Green}}&lt;br /&gt;
&lt;br /&gt;
====Lift Key overworld misplacement====&lt;br /&gt;
[[File:RB Lift Key Glitch.png|thumb|256px|The Lift Key glitch]]&lt;br /&gt;
In the [[Team Rocket Hideout|Rocket Hideout]], if the player is standing to the left of the {{tc|Team Rocket Grunt}} who has the [[Lift Key]] and talks to him, the Lift Key will appear underneath the player when he drops it. The player can still move around and collect it if he moves downward.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{game|Yellow}}, due to the Grunt automatically dropping the Lift Key as soon as he is defeated.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|ykjE6rKWSug|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Oak Poké Ball delivery text overlapping====&lt;br /&gt;
If the player has no new {{OBP|Pokémon|species}} registered as caught in the [[Pokédex]] (by only having the unevolved [[first partner Pokémon]]) and no [[Poké Ball]]s currently in their [[Bag]] after defeating the {{ga|Blue|rival}} on {{rt|22|Kanto}}, {{prof|Oak}} will give five {{i|Poké Ball}}s to the player after being talked to. During this event in the English versions, one of the lines of his dialogue appears over the previous line, instead of on a new one.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] occurs in all localizations of {{game|Red and Blue|s}} and in the European localizations of {{game|Yellow}}. In the Italian Pokémon Red and Blue, there&#039;s also a word in this dialogue that overlaps the right border of the text box. In English Pokémon Yellow, it was fixed but the dialogue contains a typo instead.&lt;br /&gt;
{{YouTubeEmbed|M_0ivinox1Q|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
====Overworld sprite misplacement====&lt;br /&gt;
If the player does not have the {{ka|Secret Key}} to the [[Cinnabar Gym]], and {{m|surf}}s on the east coast and returns to land directly in front of the Gym, a man will appear on the roof of the Gym.&lt;br /&gt;
&lt;br /&gt;
A similar effect happens if the player walks into the [[Vermilion Gym]], walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gate to {{rt|17|Kanto|Cycling Road}}. One of the Trainers in the Gym will be misplaced and return to his usual spot once the text box disappears, and when in the gate there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
&lt;br /&gt;
Both of these variations of this glitch were fixed in some European releases of {{game|Red and Blue|s}}, such as the Spanish version, and in all releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|FYMjkCueKlo|channel/UCpF5oGpU91S5gHbT8lppXGw|name=Blaziken257|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Standing on water====&lt;br /&gt;
A player can remain standing on water (appearing as a regular player sprite rather than a surfing Pokémon sprite) under some specific circumstances. This glitch works if the player is {{m|Surf|surfing}} on water while facing a land tile to the player&#039;s right, and there is a [[non-player character]] (such as a {{tc|Fisher|Fisherman}}) on that land tile. If the player uses Surf from the [[party]] screen, the player will stop surfing but will remain standing on water.&lt;br /&gt;
&lt;br /&gt;
Normally, if a player surfing on water uses Surf from the party screen while facing a land tile, the player will return to land (although it is faster to simply move onto land without using the party screen). If there is a non-player character on the way, this should usually fail and an error message would appear, except this glitch occurs when attempting to go into a land tile to the player&#039;s right (as opposed to the other three directions).&lt;br /&gt;
&lt;br /&gt;
Once the player is standing on water, they will be able to turn and face all four directions, but will be unable to move (either on water or on land). This is fixed if the player who is standing on water uses Surf again, causing them to start surfing as usual.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Yellow===&lt;br /&gt;
====Delayed Pikachu follow====&lt;br /&gt;
{{glitchResearch}}&lt;br /&gt;
In [[Pokémon Tower]], if the player steps on the purified zone with a fainted {{OBP|Pikachu|Yellow}}, and quickly pushes (B) and takes two steps, Pikachu will not match the player&#039;s first step until the player takes their second step and will continue to follow at a delay. As a result, Pikachu may end up a space distant from the player or overlapped with them. Walking back onto the purified zone while overlapped will return Pikachu&#039;s position to normal, regardless of speed.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|sComMo9LaLo|channel/UCTFUiwvd-CKV0GLkf_E21Lw|name=Unowninator|Electric}}&lt;br /&gt;
&lt;br /&gt;
Thanks to the Pikachu off-screen glitch, it can be done everywhere.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|Q4TQ1RsBZXM|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
====Freezing Pikachu====&lt;br /&gt;
If the player jumps off a cliff when {{OBP|Pikachu|Yellow}} is dancing, the Pikachu&#039;s sprite will be frozen for 7–8 seconds.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|9CKIshdKqW4|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
====NPC over the grass====&lt;br /&gt;
In the [[Viridian Forest]], there is a Lass whose sprite is clearly over the grass. She won&#039;t move because she doesn&#039;t have a range at which she will walk up to the player, so she has to be battled by walking up and talking to her. She was not present in {{game|Red and Blue|s}}.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|Nwf3YeMEzus|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Zoo&#039;s Chansey facing south====&lt;br /&gt;
In {{game|Yellow}}, the {{p|Chansey}} from [[Fuchsia City]] Pokémon Zoo is always facing south. If the player uses a [[walking through walls]] glitch and interacts with Chansey, it will turn around (as Chansey technically has enough overworld sprites to face all four directions) but will quickly return to facing south as before. This is the same behavior as the Chansey seen in [[Pokémon Center]]s, which also uses the Chansey overworld sprite [[File:113 I OD.png]] that was introduced in this game.&lt;br /&gt;
&lt;br /&gt;
This is different from the earlier games {{game|Red and Blue|s}}, where the Pokémon Zoo&#039;s Chansey moved around and appeared as the [[List of Pokémon icons in Generations I and II|generic sprite]] [[File:MS Clefairy I.png]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%27Ng%27Mp&amp;diff=4506901</id>
		<title>&#039;Ng&#039;Mp</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%27Ng%27Mp&amp;diff=4506901"/>
		<updated>2026-03-14T04:16:12Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: don&amp;#039;t know why I added catch rate to this one in particular and no others, removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox|&lt;br /&gt;
name=&#039;Ng&#039;Mp |&lt;br /&gt;
jname= パたダィ゙た |&lt;br /&gt;
tmname= Patadaita |&lt;br /&gt;
image=RBGlitch018.png |&lt;br /&gt;
size=50px |&lt;br /&gt;
caption=[[File:RBGlitchNameF7.png|link=]]&#039;s sprite |&lt;br /&gt;
ndex=018 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Normal |&lt;br /&gt;
type2=Flying |&lt;br /&gt;
games={{game|Red and Blue|s}} |&lt;br /&gt;
hex=F7 |&lt;br /&gt;
height-ftin=2&#039;3&amp;quot; |&lt;br /&gt;
height-m=0.7 |&lt;br /&gt;
weight-lbs=2622 |&lt;br /&gt;
weight-kg=1191.8 |&lt;br /&gt;
Mewspecial=N/A |&lt;br /&gt;
johtoguard={{p|Steelix}} |&lt;br /&gt;
hybridof=Pidgeot |&lt;br /&gt;
catchrate=45|&lt;br /&gt;
gen1equivexists=yes |&lt;br /&gt;
gen1equivname=PkMn (F7) |&lt;br /&gt;
gen1equiv=Y |&lt;br /&gt;
generation=1 |&lt;br /&gt;
|lv100exp=1,059,860}}&lt;br /&gt;
[[File:RBGlitchNameF7.png|link=]] is a dual-type {{2t|Normal|Flying}} [[glitch Pokémon]] found in the [[Pokémon Red and Blue Versions]]. This Pokémon can only be obtained by the [[Time Capsule exploit]] with {{p|Steelix}}, or by corrupting the save file. If the {{player}} uses the [[Mew glitch]] with a stat of 247 to encounter [[File:RBGlitchNameF7.png|link=]], they will encounter [[Lance]] who has a [[File:RBGlitchNameF7.png|link=]]. It is sometimes seen in the party of [[Glitch Trainer]]s. It will become [[PkMn (F7)|{{PK}}{{MN}} (F7)]] if traded to [[Pokémon Yellow Version]]. &lt;br /&gt;
&lt;br /&gt;
[[File:RBGlitchNameF7.png|link=]]&#039;s Pokédex entry triggers a [[Error message|56 Error]].&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:RBGlitchDexF7.png|thumb|center|[[File:RBGlitchNameF7.png|link=]]&#039;s Pokédex entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=normal|type2=flying}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Time Capsule exploit]] ({{p|Steelix}})}}&lt;br /&gt;
{{Availability/Entry1/None|v=Yellow|area=Becomes [[PkMn (F7)|{{PK}}{{MN}} (F7)]] in {{v2|Yellow}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=83 |&lt;br /&gt;
Attack=80 |&lt;br /&gt;
Defense=75 |&lt;br /&gt;
Special=70 |&lt;br /&gt;
Speed=91 |&lt;br /&gt;
type=normal |&lt;br /&gt;
type2=flying }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=normal|&lt;br /&gt;
type2=flying|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=    0 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|&#039;Ng&#039;Mp|Normal|Flying|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Gust|Normal|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Sand-Attack|Normal|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level1|Start|Quick Attack|Normal|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|18|Struggle|Normal|50|100|10}}&lt;br /&gt;
{{learnlist/level1|23|Cut|Normal|50|95|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|24|PoisonPowder|Poison|&amp;amp;mdash;|75|35}}&lt;br /&gt;
{{learnlist/level1|77|PoisonPowder|Poison|&amp;amp;mdash;|75|35}}&lt;br /&gt;
{{learnlist/level1|84|--|Cooltrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/levelf|[[File:RBGlitchNameF7.png|link=]]|Normal|Flying|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|[[File:RBGlitchNameF7.png|link=]]|normal|flying|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM04|Whirlwind|Normal|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf|[[File:RBGlitchNameF7.png|link=]]|normal|flying|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|boxcolor1=Normal&lt;br /&gt;
|boxcolor2=Flying&lt;br /&gt;
|sprite1=RBGlitch018&lt;br /&gt;
|name1=&#039;Ng&#039;Mp&lt;br /&gt;
|Displayname1=Ng&#039;Mp&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|type2-1=Flying&lt;br /&gt;
|glitch=yes}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox&lt;br /&gt;
|fimage=RBGlitch018.png&lt;br /&gt;
|fsize=56px&lt;br /&gt;
|bimage=RBGlitch018_b.png&lt;br /&gt;
|bsize=56px&lt;br /&gt;
|mimage=MS Bird I.png&lt;br /&gt;
|msize=16px&lt;br /&gt;
|typen=2&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In spite of its type, [[File:RBGlitchNameF7.png|link=]] learns no {{type|Flying}} moves through [[level]]ing up.&lt;br /&gt;
* [[File:RBGlitchNameF7.png|link=]] has the same type, base stats, and National Pokédex number as {{p|Pidgeot}}, suggesting that it is a hybrid.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.glitchcity.wiki/wiki/GlitchDex/RB:247 On Glitch City Wiki]&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:&#039;N ä &#039;Mp]]&lt;br /&gt;
[[it:&#039;Ng&#039;Mp]]&lt;br /&gt;
[[zh:&#039;Ng&#039;Mp（错误宝可梦）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_battle_glitches_in_Generation_I&amp;diff=4505850</id>
		<title>List of battle glitches in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_battle_glitches_in_Generation_I&amp;diff=4505850"/>
		<updated>2026-03-12T14:53:58Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For other glitches in this generation, see [[List of glitches in Generation I]]&#039;&#039;&lt;br /&gt;
This is a &#039;&#039;&#039;list of [[Pokémon battle]] glitches in [[Generation I]] games&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay-affecting glitches==&lt;br /&gt;
===Pokémon Red, Green, Blue, and Yellow===&lt;br /&gt;
====0 damage glitch====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium and English Stadium?}}&lt;br /&gt;
&lt;br /&gt;
If a damaging [[move]]&#039;s [[damage]] calculation yields 0 if it hits a Pokémon whose both [[type]]s resist the move&#039;s type, the move will instead miss as if it were ineffective.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|fxNzPeLlPTU|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Kanto}}&lt;br /&gt;
&lt;br /&gt;
====1/256 miss glitch====&lt;br /&gt;
In the [[Generation I]] handheld games and [[Pocket Monsters Stadium]], all moves are 1/256 more likely to miss than was intended, including 100% [[accuracy]] moves. In non-Japanese versions, {{m|Swift}} and {{m|Bide}} skip accuracy checks and always hit, regardless of this bug.&lt;br /&gt;
&lt;br /&gt;
Moves with 100% accuracy have a 255/256 (~99.6%) chance of hitting (without {{stat|accuracy}} nor {{stat|evasion}} modifiers). Other moves also have 1/256 less accuracy than was intended.&lt;br /&gt;
&lt;br /&gt;
The glitch occurs due to the accuracy check using a &amp;quot;strictly less than&amp;quot; comparison instead of a &amp;quot;less than or equal to&amp;quot; comparison. If a randomly generated integer between 0 and 255 (inclusive) is strictly less than the move&#039;s accuracy (after applying accuracy and evasion modifiers), the move hits; however, if the random number is exactly 255, the random number cannot be less than the move&#039;s modified accuracy (regardless of its value).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium]], the randomly generated integer is between 0 and 254 (inclusive). This prevents moves with 100% accuracy from missing, but also slightly increases the probability of lower accuracy moves hitting.&lt;br /&gt;
&lt;br /&gt;
In {{game|Gold and Silver|s}}, if the move has 100% accuracy (after applying accuracy and evasion modifiers and the [[Bright Powder|BrightPowder]] modifier), the move skips the rest of the accuracy check and hits. This prevents moves with 100% accuracy from missing, but does not affect the chance of hitting for moves with lower accuracy.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|KF6Icb9JYns|channel/@Werster|name=Werster|Kanto}}&lt;br /&gt;
&lt;br /&gt;
====Bide errors====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium?}}&lt;br /&gt;
&lt;br /&gt;
The stored damage from {{m|Bide}} can hit (but not always) a Pokémon under the invulnerable stage of {{m|Fly}} or {{m|Dig}}. If Bide deals damage to a Pokémon under Fly or Dig, the game will reveal its sprite early. This also causes a small animation glitch with Dig where it appears that the enemy Pokémon rises from the ground off the top of the screen instead of the enemy rising up from &#039;underground&#039;. There is no animation glitch with {{m|Fly}} because the game has no animation on the opponent&#039;s side of Fly returning from the top of the screen to the ground—the game only reveals the sprite.&lt;br /&gt;
&lt;br /&gt;
This was fixed in [[Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|mpHw7CPQdQY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Flying|Ground}}&lt;br /&gt;
&lt;br /&gt;
====Catch rate RNG oversight====&lt;br /&gt;
Due to the combination of the way the games&#039; random number generator is implemented and the capture algorithm using rejection sampling to generate a random number from a limited range for Great and Ultra/Safari Balls, there is a significant bias to RNG outcomes for these balls; Ultra Balls can for instance be less effective than Poké Balls against Pokémon with high catch rates at full health, and Pokémon with lower catch rates are significantly harder to catch in an Ultra or Safari Ball at full health than they should, while being easier to catch at low health.&amp;lt;ref&amp;gt;[https://www.dragonflycave.com/mechanics/gen-i-rng Gen I Capture RNG Mechanics - The Cave of Dragonflies]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Counter glitches====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium?}}&lt;br /&gt;
&lt;br /&gt;
{{m|Counter}} may strike back damage from an attack that isn&#039;t Normal- or Fighting-type. For this to happen, the Counter target must have not selected any move the turn Counter was used (for example, due to being frozen, asleep, or switching out), and must have moved first and used a Normal- or Fighting-type damaging move the previous turn. In addition, Counter may also strike back damage from one&#039;s own attack. This occurs if the Counter target previously used a Normal- or Fighting-type damaging move before the Counter user successfully used any damaging move during the same turn. If, in the next turn when Counter is used, the Counter target doesn&#039;t select a move, the Counter user&#039;s own damage will be dealt.&lt;br /&gt;
&lt;br /&gt;
In Link Battles, Counter may also trigger desynchronization errors. This occurs due to the last move pointed by the cursor in the move selection menu being treated as the last move actually used if the Pokémon switches out. This oversight can also be exploited outside of link battles to make the opponent&#039;s Counter hit or miss at will under specific circumstances.&lt;br /&gt;
&lt;br /&gt;
This was fixed in [[Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|ftTalHMjPRY|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Normal|Fighting}}&lt;br /&gt;
&lt;br /&gt;
====Critical hit ratio error====&lt;br /&gt;
{{m|Focus Energy}} and [[Dire Hit]]s are intended to quadruple the [[critical hit]] rate, but due to a glitch, they will quarter the chance of scoring a critical hit. This was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
====Defrost move forcing====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium and English Stadium?}}&lt;br /&gt;
&lt;br /&gt;
If a {{status|frozen}} Pokémon is defrosted before it would have moved that turn, it uses a move that turn, even though it couldn&#039;t select a move that turn due to being frozen. However, this move can differ between the games in a link battle, causing desynchronization. Additionally, this can also allow a Pokémon to use a move with no [[PP]] remaining, causing an underflow.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is defrosted, in the game of the owner of the defrosted Pokémon, the move used will be the last move the player had the cursor over. Since the player does not get to select a move while frozen, this can be a move of another Pokémon in the party. The value that manages this is set to 0 at the start of a link battle, so if the player has never moved the cursor over a move during that battle, the used move will be the glitch move {{m|--}}.&lt;br /&gt;
&lt;br /&gt;
In the game of the other player, the move used will be the last move used by the defrosted Pokémon (reset upon switching), or the first listed move if it has not used a move since switching.&lt;br /&gt;
&lt;br /&gt;
PP is deducted from the move the Pokémon uses in other player&#039;s game (even in its owner&#039;s game), regardless of its current PP. If the move had 0 PP, it underflows to 63 PP and removes the effect of one [[PP Up]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|iSSf4XaqGAU|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Ice}}&lt;br /&gt;
&lt;br /&gt;
====Division by 0====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium and English Stadium?}}&lt;br /&gt;
&lt;br /&gt;
During damage calculation, the game will eventually attempt to {{wp|Division by zero|divide by 0}} in the following two cases. In both cases, this causes the game to [[Game freeze#&amp;quot;Softlocking&amp;quot;|freeze]] indefinitely (due to the algorithm looping infinitely).&lt;br /&gt;
&lt;br /&gt;
The attacker&#039;s current Attack/Special stat is higher than 255 and the defender&#039;s current Defense/Special stat is lower than 4.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|V6iUlyS8GMU|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|HP}}&lt;br /&gt;
&lt;br /&gt;
The defender&#039;s current Defense/Special stat is 512 or 513 and the defender has used {{m|Reflect}}/{{m|Light Screen}}. In addition, if its current Defense/Special stat is 514 or higher when {{m|Reflect}}/{{m|Light Screen}} is up, it will be treated as if it was much lower due to a roll-over glitch.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|fVtO_DKxIsI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
====Exp. All oversight====&lt;br /&gt;
{{main|Experience#Apparent Exp. All programming error in Generation I}}&lt;br /&gt;
If the player has an [[Exp. Share|Exp. All]] in their bag and uses two or more Pokémon from their party in battle, then the total amount of experience and {{DL|Effort values|stat experience}} gained overall will be decreased depending on the number of Pokémon used.&lt;br /&gt;
&lt;br /&gt;
====Experience underflow====&lt;br /&gt;
{{main|Experience#Experience underflow glitch}}&lt;br /&gt;
In Generations I and II, level 1 Pokémon using the &amp;quot;Medium Slow&amp;quot; growth algorithm will jump from level 1 to level 100 after gaining a {{tt|low amount|less than 54 if total experience is 0}} of experience points.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|EtkRiiwD0jc|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Ghost Marowak bypassing====&lt;br /&gt;
In the [[Pokémon Tower]], it is possible to cause the {{OBP|Marowak|ghost|ghost Marowak}} to permanently disappear by using a [[Poké Doll]] to end the battle against it. If this is done, there is no need to use the [[Silph Scope]] to reveal its appearance.&lt;br /&gt;
&lt;br /&gt;
This also allows the player to [[sequence breaking|break the gameplay sequence]] and obtain the [[Poké Flute]] without entering the [[Team Rocket Hideout]] and acquiring the Silph Scope. In the context of [[speedrun]]ning, this is known as the &amp;quot;Poké Doll skip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|p_muMF45X-4|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
====Ghost Marowak stats====&lt;br /&gt;
In the [[Pokémon Tower]], the [[individual values]] of the {{OBP|Marowak|ghost|ghost Marowak}} are randomly generated like those of any [[wild Pokémon]]. If the player battles it multiple times in the same game, it will have new individual values for each battle despite being the same Pokémon.&lt;br /&gt;
&lt;br /&gt;
====HP recovery move failure====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium?}}&lt;br /&gt;
&lt;br /&gt;
If a Pokémon uses a recovery move ({{m|Softboiled}}, {{m|Rest}} or {{m|Recover}}) and the difference between its current HP and maximum HP is 255 or 511 (or any number that leaves a remainder of 255 when divided by 256), the move will fail the same way it would when the difference is 0. This glitch does not occur in Pokémon Stadium.&lt;br /&gt;
&lt;br /&gt;
This is caused by the comparison that checks whether the current HP matches the maximum HP erroneously not correctly incorporating the upper byte of the HP values.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|sqkBby1HlmY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|HP}}&lt;br /&gt;
&lt;br /&gt;
====Hyper Beam + Freeze permanent helplessness====&lt;br /&gt;
If a Pokémon uses {{m|Hyper Beam}} and then becomes frozen before it&#039;s set to recharge at its following turn, the Hyper Beam user will be stuck permanently in a state of waiting to recharge, and cannot switch out or select any moves until it faints, or thaws from a {{t|Fire}} move. This glitch was fixed in all versions of [[Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|HfHSQ_XbfAk|channel/UC3Lha-y4n1fFoTyqefHo1Cg|name=SadisticMystic|Ice}}&lt;br /&gt;
&lt;br /&gt;
If the Pokémon thaws as a result of an opponent&#039;s {{m|Haze}} instead of a Fire move, the Pokémon will remain subject to this glitch, and subsequent use of a Fire move will not have any effect on its status either.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|FjZreYA2m_w|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ice}}&lt;br /&gt;
&lt;br /&gt;
====Hyper Beam + Sleep move glitch====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium?}}&lt;br /&gt;
&lt;br /&gt;
If a Pokémon uses {{m|Hyper Beam}} and needs to recharge, if it is affected by a sleep-inducing move, any other status it may already have ({{status|paralysis}}, {{status|burn}}, {{status|poison}}, or {{status|freeze}}) will be ignored and sleep will be induced regardless. In addition, the sleep-inducing move will never miss, as it will skip any accuracy checks in a similar way to {{m|Swift}}.&lt;br /&gt;
&lt;br /&gt;
Furthermore, if the Pokémon was badly poisoned (by {{m|Toxic}}), [[#Toxic counter glitches|the Toxic counter will not be reset]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|x2AgAdQwyGI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison}}&lt;br /&gt;
&lt;br /&gt;
====Index #000 post-capture====&lt;br /&gt;
In [[Generation I]], if the player manages to capture an [[&#039;M (00)]] or [[3TrainerPoké $]] an invisible wild {{p|Ditto}} will still be in battle with the player where &#039;M (00) was before, and the battle will not end. This Ditto can then be caught.&lt;br /&gt;
{{YouTubeEmbed|x_TS7pVybKg|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
====Invulnerability glitch====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium?}}&lt;br /&gt;
&lt;br /&gt;
In [[Generation I]], if a Pokémon is fully {{status|Paralysis|paralysed}} or hurts itself in {{status|confusion}} while in the semi-invulnerable stage of {{m|Fly}} or {{m|Dig}}, all moves (with the exception of {{m|Swift}}, {{m|Transform}} and possibly the unleashed damage from {{m|Bide}}) from the opponent will miss or fail until the user switches Pokémon, finishes the battle or successfully performs a {{cat|Moves with a charging turn|charging move}} (specifically, Fly, Dig, {{m|Razor Wind}}, {{m|Skull Bash}}, and {{m|Solar Beam}}). The user&#039;s Pokémon can attack normally during this glitch.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|bNzDmXbZ7kY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ground}}&lt;br /&gt;
&lt;br /&gt;
====Jump Kick and Hi Jump Kick&#039;s crash damage====&lt;br /&gt;
[[Jump Kick]] and [[Hi Jump Kick]] deal [[crash damage]] of exactly 1 HP to the user if the move misses. This is also the case in [[Pokémon Stadium]], even though the description of Hi Jump Kick falsely states that the crash damage is 1/8 of the damage it would have caused.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], the crash damage of both moves is 1/8 of the damage it would have caused, as previously stated in Stadium.&lt;br /&gt;
&lt;br /&gt;
====Level-up learnset skipping====&lt;br /&gt;
Pokémon cannot learn moves they should learn at a level if they earn enough experience at once to skip that level.&lt;br /&gt;
&lt;br /&gt;
For example, if a level 4 {{p|Pidgey}} earned enough experience points for defeating a single Pokémon to reach level 6 or higher, it will not learn {{m|Sand-Attack}}, a move it would normally learn at level 5.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Stadium series]], this glitch is not present because Pokémon do not level up in battle.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|Fvn7xHxb6BU|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Mew glitch====&lt;br /&gt;
{{main|Mew glitch}}&lt;br /&gt;
&lt;br /&gt;
====Mimic level up glitch====&lt;br /&gt;
In this generation only, if a Pokémon that used Mimic levels up in battle and learns a new [[move]], Mimic&#039;s effect is reverted. The move copied by Mimic is lost, and Mimic will be usable again.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Stadium series]], this glitch is not present because Pokémon do not level up in battle.&lt;br /&gt;
&lt;br /&gt;
====Mirror Move glitch====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium and English Stadium?}}&lt;br /&gt;
&lt;br /&gt;
During a Link Battle, if {{m|Mirror Move}} and a {{cat|Binding moves|binding move}} (such as {{m|Wrap}} or {{m|Fire Spin}}) are used together, the two player&#039;s games may become desynchronized due to one game interpreting that the attack used was Mirror Move (and failing) and the other game interpreting that the binding move was used instead.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|O8GMyy7x3WE&amp;amp;NR|channel/UCqnd5LOJjH5SURgI2RuYFBg|name=SloshedMail|Normal}}&lt;br /&gt;
&lt;br /&gt;
====Psywave desynchronization====&lt;br /&gt;
If a Pokémon uses {{m|Psywave}} in a link battle, there is a small chance the games will generate a different number of pseudo-random numbers, causing desynchronization.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the player uses Psywave, if the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated; if the opponent uses Psywave, if the generated number is greater than or equal to the Pokémon&#039;s level, the number is discarded and a new number generated. As such, if the generated number is 0, the Psywave user&#039;s game will generate a new number, whereas the non-Psywave user&#039;s game will not. This causes all subsequent pseudo-random numbers to be desynchronized.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|5KmTCdnWzVI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
====Psywave infinite loop====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium and English Stadium?}}&lt;br /&gt;
&lt;br /&gt;
If a level 0, 1 or 171 Pokémon uses {{m|Psywave}}, the game will continuously generate pseudo-random numbers, [[softlock|hanging indefinitely]]. However, this is not an issue in normal gameplay, as Pokémon can only be obtained at these levels via glitches.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated. As such, there is no number that can be generated for a level 0 or level 1 Pokémon that will not result in the result being discarded and a new number being generated.&lt;br /&gt;
&lt;br /&gt;
If a level 171 Pokémon uses Psywave, the upper bound would be 256; however, since this value is stored in a single byte, it overflows to 0, causing the same issue as a level 0 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|VyIFL_-l2o4|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
====Red bar glitch====&lt;br /&gt;
If a Pokémon is in a critical health status, the game will start to play a sound to let the player know their Pokémon is low on health and about to possibly faint. This sound prevents other sounds and animations from playing due to the limited number of audio channels in the Game Boy&#039;s hardware. This glitch has become very well known and is often used in [[speedrun]]s for the Generation I games.&lt;br /&gt;
&lt;br /&gt;
====Rematching Trainers====&lt;br /&gt;
To perform this glitch, the player must have some Pokémon which can lose a battle easily, so they may wish to have one Pokémon, a {{status|poison}}ed Pokémon or both. They must have access to an unbattled Trainer who is  inside a [[cave]]. (e.g. [[Mt. Moon]] or {{ka|Victory Road}}). They must encounter a wild Pokémon while in a Trainer&#039;s eyeline. This wild Pokémon must proceed to defeat the player, sending them to a [[Pokémon Center]]. They then must re-enter the cave the Trainer is in. The Start menu will pop up. Upon closing it, the Trainer they escaped from will fight the player. However, if the player defeats them, this is not interpreted as beating the Trainer, and the player can challenge them again.&lt;br /&gt;
&lt;br /&gt;
====Rest remainder oversight====&lt;br /&gt;
In this generation, {{m|Rest}} will fail if the difference between the user&#039;s maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).&lt;br /&gt;
&lt;br /&gt;
====Stat modification errors====&lt;br /&gt;
Every time a Pokémon successfully uses a move that affects a stat stage (either raising for example with {{m|Double Team}}, or lowering it for example with {{m|Screech}}) of any of the two Pokémon in battle, the following happens:&lt;br /&gt;
* The stat in question is recalculated from its out-of-battle stat and stat stage.&lt;br /&gt;
* If the target was the player&#039;s Pokémon, [[badge]] boosts are applied to all of its stats (if the player has the corresponding badge), boosting them by 1/8.&lt;br /&gt;
* If the Pokémon whose turn it is is not paralyzed, its current Speed stat gets quartered.&lt;br /&gt;
* If the Pokémon whose turn it is is not burned, its current Attack stat gets halved.&lt;br /&gt;
&lt;br /&gt;
This leads to three notable unintended stat-related effects:&lt;br /&gt;
* Whenever one of the player&#039;s Pokémon&#039;s stat stages is modified, all of its other badge-boosted stats are multiplied by 1.125 again, even though they were already boosted. (The affected stat is recalculated correctly.) This effect can stack until a stat reaches the maximum of 999.&lt;br /&gt;
* When a Pokémon is burned or paralyzed, the Attack/Speed drop from the status will be applied again whenever its opponent uses a move that modifies stat stages (either raising its own or lowering the enemy&#039;s). This will similarly stack until the stat in question has dropped to the minimum of 1.&lt;br /&gt;
* When a burned or paralyzed Pokémon raises its Attack or Speed stat respectively with moves such as Swords Dance or Agility, the stat is recalculated in accordance with the boosted stat stage, but the status drop is not applied to it afterwards (since it&#039;s erroneously applied to the wrong Pokémon), effectively nullifying its effects.&lt;br /&gt;
&lt;br /&gt;
All of these issues were fixed in the [[Pokémon Stadium series]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|GlhsYKeUt-w|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Fire|Electric}}&lt;br /&gt;
&lt;br /&gt;
====Struggle bypassing====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium and English Stadium?}}&lt;br /&gt;
&lt;br /&gt;
In Generation I, a Pokémon can avoid using {{m|Struggle}} by allowing the game to self-select a move to be used, which can happen to any move used immediately after a Pokémon is thawed out after being {{status|Freeze|frozen}}, or due to the effects of one of several moves ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with {{cat|binding moves}}. A move used with 0 [[PP]] in this way {{wp|Arithmetic underflow|underflows}} to the maximum possible value, 63 PP; due to the way the data is structured, if this occurs, a move on which 0 [[PP Up]]s had been used will gain full PP Up status, while a move on which PP Ups had been used loses one PP Up boost.&lt;br /&gt;
&lt;br /&gt;
From Generation II onward, this bug is addressed by preventing a move from being executed if it has 0 PP.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|I8AzgGoJbTs|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
====Substitute HP drain bug====&lt;br /&gt;
In the Western versions of {{game2|Red|Blue|Yellow}}, HP-draining moves can hit a substitute (like any other move) due to a programming oversight.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Gold|Silver|Crystal}}, the Japanese versions of {{game4|Red|Green|Blue|Yellow}}, and the [[Pokémon Stadium series]], [[HP]]-draining [[move]]s always miss when used against a target that is behind a {{OBP|substitute|doll}}.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|Rrn4rtQXYQ0|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
====Substitute + Confusion glitch====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium and English Stadium?}}&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with a Substitute up hurts itself due to confusion, or due to {{m|Jump Kick}}&#039;s or {{m|Hi Jump Kick}}&#039;s side effect, damage will be dealt to the opponent&#039;s Substitute instead. If the opponent doesn&#039;t have a Substitute up no damage will be dealt to any Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|jw24URgBi5o|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
====Super Glitch====&lt;br /&gt;
{{main|Super Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Toxic counter glitches====&lt;br /&gt;
=====With Leech Seed=====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium and English Stadium?}}&lt;br /&gt;
&lt;br /&gt;
If the target of Leech Seed is also under the effect of {{m|Toxic}} (or was under that effect and healed itself with {{m|Rest}}), because Leech Seed and Toxic both use the same damage algorithm, Leech Seed damage will be affected by Toxic&#039;s &#039;&#039;&#039;N&#039;&#039;&#039; parameter, and will increase each turn. This does not occur in [[Generation II]] onward.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|bNjEFgsIIIY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Poison|Grass}}&lt;br /&gt;
&lt;br /&gt;
=====With Rest=====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium?}}&lt;br /&gt;
&lt;br /&gt;
If a Pokémon {{status|bad poison|badly poisoned}} by {{m|Toxic}} uses {{m|Rest}}, the Toxic counter will remain, with the &#039;&#039;&#039;N&#039;&#039;&#039; value not being reset. If a Pokémon is then poisoned, {{status|burn}}ed, or affected by Leech Seed, the damage will draw upon (and increment) the &#039;&#039;&#039;N&#039;&#039;&#039; value, and will increase each turn. This does not occur in [[Pokémon Stadium]] or [[Generation II]] onward.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|4LpWNnfk6tA|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison|Psychic}}&lt;br /&gt;
&lt;br /&gt;
====Transform glitches====&lt;br /&gt;
{{main|List of Transform glitches}}&lt;br /&gt;
&lt;br /&gt;
====Trapping sleep glitch====&lt;br /&gt;
To perform this glitch, player&#039;s Pokémon has to be [[bound]] by another Pokémon. Because it is bound, the player should use healing items until the binding ends. If the opposing Pokémon then puts player&#039;s Pokémon to sleep on the turn the binding ends, the player&#039;s Pokémon will never move. To fix the glitch, the player has to cure the sleep status.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|fQF5Z5znLnc|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====ZZAZZ====&lt;br /&gt;
{{main|ZZAZZ glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red, Green, Blue, and Yellow (Japanese)===&lt;br /&gt;
====Swift effect glitch====&lt;br /&gt;
{{m|Swift}} was programmed to never miss, but due to a programming error in Pokémon Red, Green and Blue (as well as all known revisions of Japanese Yellow), the move is capable of missing under certain circumstances (i.e. if the foe has raised evasion, or is under the invulnerable stage of {{m|Fly}} or {{m|Dig}} or possibly from 1/256 miss chance that affects other 100% accuracy moves) unless the foe has put up a {{OBP|substitute|doll}}.&lt;br /&gt;
&lt;br /&gt;
This was amended in the English versions, which have Swift never miss (including when a Pokémon is under the invulnerable stage of Fly or Dig) regardless of whether the foe has set up a Substitute or not.&lt;br /&gt;
{{YouTubeEmbed|C6Hkos4vdsU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red, Green, and Blue===&lt;br /&gt;
====Evolution stone bypassing====&lt;br /&gt;
{{GlitchResearch|Glitch Pokémon which evolve by items}}&lt;br /&gt;
{{cat|Pokémon that evolve by Evolution stone}} can be evolved without the use of an [[Evolution stone]] after a {{pkmn|battle}}. If the Pokémon has [[level]]ed up during the battle, and the battle has been finished with another [[Pokémon (species)|Pokémon species]] whose [[List of Pokémon by index number in Generation I|index number]] corresponds to the [[List of items by index number in Generation I|index number]] of the Evolution stone that causes the [[Evolution]], the game will erroneously begin the Evolution as if the Pokémon evolved after leveling up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #fff; border: 5px solid #339&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #339; color:white; {{roundytl|5px}}&amp;quot; | {{color2|FFF|Evolution stone|Stone}}&lt;br /&gt;
! style=&amp;quot;background: #339; color:white; {{roundytr|5px}}&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| {{p|Exeggutor}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8&amp;quot;&lt;br /&gt;
| [[Fire Stone]]&lt;br /&gt;
| [[MissingNo.]] {{tt|(0x20)|Index number 32 in decimal}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Thunder Stone|Thunderstone]]&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8&amp;quot;&lt;br /&gt;
| [[Water Stone]]&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Leaf Stone]]&lt;br /&gt;
| {{p|Psyduck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some [[glitch Pokémon]]&amp;lt;!--which ones?--&amp;gt; with unusual Evolution flags may evolve this way according to the game &#039;after exposure to an item&#039;, which is not necessarily an Evolution stone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{YouTubeEmbed|C3H-zaU6GPs|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Fire}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red and Green (Japanese)===&lt;br /&gt;
====Binding move wrong side fainting glitch====&lt;br /&gt;
This glitch was introduced in the later revision (v1.1) of Red and Green and seemingly does not occur in the v1.0 release. It was fixed in the English Red and Blue.&lt;br /&gt;
&lt;br /&gt;
When the player&#039;s Pokémon is immobile due to being [[bound]] by the opponent&#039;s {{cat|binding moves|binding move}}, but the opponent faints due to {{status|burn}} or {{status|poison}}, then the player&#039;s Pokémon will supposedly faint in addition to the opponent&#039;s Pokémon. This does not occur if the player&#039;s Pokémon is the one using the binding move. Despite the player&#039;s Pokémon supposedly fainting, its HP is not set to zero.&lt;br /&gt;
&lt;br /&gt;
In a link battle, because the Pokémon is only considered to faint on its Trainer&#039;s side of the link and not its opponent&#039;s side, it can cause a communication error.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|mJUOy-c4cCQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Fainted lead experience oversight====&lt;br /&gt;
{{glitchResearch|Multiple fainted lead Pokémon, other versions}}&lt;br /&gt;
Before starting a Trainer battle, if the lead user Pokémon is fainted, the Pokémon sent out following it will receive half experience, even though the fainted Pokémon did not participate.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|Sy1_Sgbhxu4|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Saffron Gym glitches====&lt;br /&gt;
Losing to [[Sabrina]] in the original versions and returning to the Saffron Gym, will cause the player to receive the post-victory text, TM46 and the Marsh Badge.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|EF3RlidjDJk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
After the battle, if the player exits the last text box before returning to the overworld with B, and immediately holds A, Sabrina&#039;s before battle text will run again, allowing the player to rematch Sabrina indefinitely.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|_XTVUo9kWKw|channel/UC2BX5JgTuHBF1xyn9fPfzJA|name=Exarion|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red and Blue (English)===&lt;br /&gt;
====Fight Safari Zone Pokémon trick====&lt;br /&gt;
{{main|Fight Safari Zone Pokémon trick}}&lt;br /&gt;
&lt;br /&gt;
====Old man glitch====&lt;br /&gt;
{{main|Old man glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Stadium===&lt;br /&gt;
====Leech Seed + Toxic====&lt;br /&gt;
{{m|Leech Seed}} still stacks with {{m|Toxic}} in [[Pokémon Stadium]]. This was fixed from Generation II onwards.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|qET1p-VPVlM|channel/@MasterP28|name=MazterP28|Grass}}&lt;br /&gt;
&lt;br /&gt;
====Sleep and Hyper Beam recharge glitch====&lt;br /&gt;
Just like in the Generation I handheld games, if the opponent uses Hyper Beam and has to recharge, but then gets put to sleep, the sleep-inflicting move will always hit, regardless of its accuracy. If it has a status problem, it will be replaced by the Sleep status instead. This was fixed from [[Generation II]] onwards.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|GFzXpyWeTM4|channel/@froggy0025|name=froggy0025|Normal}}&lt;br /&gt;
&lt;br /&gt;
==Audio quirks==&lt;br /&gt;
These are audio quirks that generally do not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red, Green, Blue, and Yellow===&lt;br /&gt;
====Battle draw theme oversight====&lt;br /&gt;
In this generation only, if the player ends the battle in a draw with {{m|Self-Destruct}} or {{m|Explosion}} (knocking out both their last Pokémon and the opposing Pokémon with the same move), the victory theme will play even though the player will [[black out]]. Even the message &amp;quot;&amp;lt;Pokémon&amp;gt; fainted!&amp;quot; does not show up before &amp;quot;&amp;lt;Player&amp;gt; is out of useable {{ScPkmn}}!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the opposing Pokémon ends the battle in a draw using one of these moves, the victory theme will not play.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|HDWoG2BCGbU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
====Silent Indigo Plateau====&lt;br /&gt;
In the battle against {{ga|Blue}} at [[Indigo Plateau]], if the player [[Evolution|evolves]] a Pokémon in battle and defeats Blue, the music will be muted until [[Professor Oak]] comes to congratulate the player.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|KxMstD8iWNM|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Yellow===&lt;br /&gt;
====Pikachu cry in link battles====&lt;br /&gt;
In link battles, the partner {{OBP|Pikachu|Yellow}}&#039;s [[cry]] is not consistent between the two games. In its original game, Pikachu says its own name, while it utters an electronic noise instead in the other player&#039;s game.&lt;br /&gt;
&lt;br /&gt;
This is a result of Pikachu being treated as a regular Pokémon in the other player&#039;s game, instead of having its own cry. This glitch occurs even if both players are playing Pokémon Yellow.&lt;br /&gt;
&lt;br /&gt;
See also [[List of battle glitches in Generation I#Pikachu entering link battles|a related glitch]] about the Pikachu&#039;s animation when entering battles.&lt;br /&gt;
&lt;br /&gt;
==Graphical quirks==&lt;br /&gt;
These are graphical quirks that appear in battles but generally do not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red, Green, Blue, and Yellow===&lt;br /&gt;
====Dual-type damage misinformation====&lt;br /&gt;
{{main|Dual-type damage misinformation}}&lt;br /&gt;
&lt;br /&gt;
In this generation, a Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed.&lt;br /&gt;
&lt;br /&gt;
====Ghost identity unveiling====&lt;br /&gt;
It is possible to reveal the identity of a {{OBP|ghost|Pokémon Tower}} in [[Pokémon Tower]] without having a [[Silph Scope]]. If the player views the [[summary|stats]] of any Pokémon in the [[party]] and then returns to battle, then the ghost&#039;s identity will be revealed. However, this glitch is only graphical, and it is still impossible to [[Pokémon battle|fight]] or catch it.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|UMIowBT4Fck|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
====Inverted sprites====&lt;br /&gt;
{{main|Inverted sprite}}&lt;br /&gt;
[[File:Sprite glitch.png|thumb|[[Inverted sprite]]s caused by a [[♀ .]] |160px]]&lt;br /&gt;
Certain [[glitch Pokémon]] can cause a bug to occur where all sprites in [[battle]] are mirrored and appear &amp;quot;broken&amp;quot;. (With the exception of the opponent; the opponent appears flipped, but not broken, until it is hit by an attack.) It can be fixed by viewing the [[Pokédex]] entry or [[Summary]] screen of a non-glitch [[Pokémon]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Link battle animation oversight====&lt;br /&gt;
In link battles, some moves may not have consistent visual effects if one player has battle animations active but the other player does not.&lt;br /&gt;
&lt;br /&gt;
For instance, only in this generation, {{m|Acid Armor}} turns the user invisible if the battle animations are active. Therefore, in a link battle, the same Pokémon can simultaneously appear visible in one game but invisible in the other game.&lt;br /&gt;
&lt;br /&gt;
Similarly, {{m|Minimize}} turns the user into a tiny generic sprite if the battle animations are active. Therefore, in a link battle, the same Pokémon can simultaneously appear as a tiny generic image in one game but as a regular Pokémon in the other game. This issue with Minimize was fixed in [[Generation II]], where this move turns the user into a tiny generic sprite regardless of the battle animations being active or inactive.&lt;br /&gt;
&lt;br /&gt;
====Mimic PP glitch====&lt;br /&gt;
[[File:Mimic Horn Drill PP.png|thumb|right|Horn Drill copied by Mimic with current PP higher than maximum PP&amp;lt;br&amp;gt;(9/5 PP)]]&lt;br /&gt;
In this generation only, moves copied by {{m|Mimic}} have an incorrect value displayed as their maximum PP in the list of moves. The maximum PP displayed is taken from the copied move, when in fact the maximum PP usable in battle is that of Mimic itself. The Pokémon&#039;s [[summary]] is unaffected by this glitch, and will display the correct maximum PP for Mimic.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if Mimic was called by {{m|Mirror Move}} or {{m|Metronome}}, then the copied move&#039;s maximum PP is that of the move that called Mimic. If Mimic was acquired by {{m|Transform}}, then the move copied by Mimic will use the PP that was given by Transform (instead of using the Pokémon&#039;s own PP).&lt;br /&gt;
&lt;br /&gt;
If Mimic (as well as Mirror Move or Metronome) has its PP increased by any [[PP Up]]s, this unused maximum PP displayed is affected by the PP Ups.&lt;br /&gt;
&lt;br /&gt;
For instance, if Mimic copies {{m|Tackle}} and currently has 9 PP, this can be displayed as &amp;quot;&amp;lt;sc&amp;gt;Tackle&amp;lt;/sc&amp;gt; 9/35&amp;quot; (where &amp;quot;35&amp;quot; is Tackle&#039;s maximum PP with no PP Ups) or possibly &amp;quot;&amp;lt;sc&amp;gt;Tackle&amp;lt;/sc&amp;gt; 9/56&amp;quot; (where &amp;quot;56&amp;quot; is Tackle&#039;s maximum PP with three PP Ups, which would be the value displayed if in fact the user&#039;s Mimic has three PP Ups). In cases like these, items such as [[Ether]] or [[Elixir]] can heal up to Mimic&#039;s true maximum PP, not up to the incorrect maximum PP displayed in battle.&lt;br /&gt;
&lt;br /&gt;
Conversely, it is also possible to have more PP than the incorrect maximum value displayed. For example, if Mimic copies {{m|Horn Drill}} and currently has 9 PP, this can be displayed as &amp;quot;&amp;lt;sc&amp;gt;Horn Drill&amp;lt;/sc&amp;gt; 9/5&amp;quot; (where &amp;quot;5&amp;quot; is Horn Drill&#039;s maximum PP, with no PP Ups)&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in the [[Pokémon Stadium series]], where the moves copied by Mimic have their maximum PP correctly displayed. In {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}} and its sequel [[Pokémon Stadium]], Mimic&#039;s current and maximum PP (alternatively, those of Mirror Move or Metronome if applicable) are displayed for the moves copied by Mimic.&lt;br /&gt;
&lt;br /&gt;
====Poison/Burn animation with 0 HP====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium and English Stadium?}}&lt;br /&gt;
&lt;br /&gt;
If a poisoned/burned Pokémon with low HP is confused and in the next turn loses its HP, the HP will be 0, but before it faints, the message and the animation of the poison/burn will appear, although the Pokémon doesn&#039;t have any HP. This also happen with a move which reduces the user&#039;s HP, like Take Down. This was fixed in Pokémon Gold/Silver.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|sIp6YsFt1Jw|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Status}}&lt;br /&gt;
&lt;br /&gt;
====Substitute and Minimize glitch====&lt;br /&gt;
If the enemy uses Substitute or Minimize and the player goes to view the stats of any Pokémon and then return to the battle, the sprites will be changed. The enemy will have the sprite of the Pokémon&#039;s player but broken, and the Pokémon of the player will have the Substitute or Minimize sprite. The sprite of the rival can change if the player goes to view the stats of any Pokémon in the team.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|SOQjt7crzPY|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Water}}&lt;br /&gt;
&lt;br /&gt;
====Switching animation oversight====&lt;br /&gt;
In link battles, the animation for switching a Pokémon is not consistent between the two players.&lt;br /&gt;
&lt;br /&gt;
When a player switches a non-fainted Pokémon for another, the Pokémon who left is seen quickly shrinking as if returning to the Poké Ball. However, at the same time, from the point of view of the opponent, this Pokémon is seen quickly moving away horizontally instead of shrinking.&lt;br /&gt;
&lt;br /&gt;
As an exception, this does not apply to the {{OBP|Pikachu|Yellow}} in Pokémon Yellow. It enters all battles by quickly moving horizontally into the screen, and leaves them by quickly moving away, as it is [[walking Pokémon|not kept in a Poké Ball]]. Therefore, the Pikachu leaves battles using a consistent animation from the point of view of both players in a link battle.&lt;br /&gt;
&lt;br /&gt;
That being said, the partner Pikachu has a different graphical quirk when entering link battles instead of leaving them: see [[#Pikachu entering link battles|below]].&lt;br /&gt;
&lt;br /&gt;
====Substitute sprite vanishing====&lt;br /&gt;
{{incomplete|section|Is this present in Japanese Stadium?}}&lt;br /&gt;
&lt;br /&gt;
Using a sacrificial move like Explosion on a substitute and having the damage break the substitute prevents the user from fainting. The sprite of the user vanishes regardless.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|lr05doU5oAQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Red, Green, and Blue (Japanese)===&lt;br /&gt;
====Whirlwind text box overflow====&lt;br /&gt;
In these games, if the player&#039;s Pokémon uses {{m|Whirlwind}} on an enemy Pokémon with 5 characters in its name, the exclamation mark character overlaps with the border of the text box. This was corrected in the Japanese version of {{game|Yellow}} with the addition of a line break.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|o-VeLoDMn9I|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Yellow===&lt;br /&gt;
====Entering the first battle against the rival====&lt;br /&gt;
In the first battle against the rival {{ga|Blue}}, the fact that {{OBP|Pikachu|Yellow}} was originally sent from a [[Poké Ball]] is ignored.&lt;br /&gt;
&lt;br /&gt;
Usually, the partner Pikachu enters all battles in the game by sliding in horizontally, due to it being a [[walking Pokémon]], unlike other Pokémon who are sent from their Poké Balls. However, in the first battle, Pikachu enters the battle the same way despite the fact that it was sent from a Poké Ball at this point in the game.&lt;br /&gt;
&lt;br /&gt;
====Pikachu entering link battles====&lt;br /&gt;
{{OBP|Pikachu|Yellow}}&#039;s animation when entering a link battle is inconsistent between the two players.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s Pikachu enters the battle by quickly moving horizontally, which references the fact that it is [[walking Pokémon|not kept in a Poké Ball]]. However, at the same time, from the point of view of the opponent, Pikachu is seen entering the battle from a Poké Ball instead.&lt;br /&gt;
&lt;br /&gt;
This is a result of the opposing game treating the partner Pikachu as a regular Pokémon with no special animation for entering battles. This happens even if both players are playing Pokémon Yellow.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_dimension&amp;diff=4505849</id>
		<title>Glitch dimension</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_dimension&amp;diff=4505849"/>
		<updated>2026-03-12T14:45:45Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unknown name}}&lt;br /&gt;
The &#039;&#039;&#039;glitch dimension&#039;&#039;&#039; (as it is often referred to by fans) is a [[glitch]] in {{v|Gold and Silver|s}}. Unlike some other glitches, this glitch is merely for altering the visuals of the game, and will not negatively affect or delete the saved file once it is executed.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
Several different things can happen upon activating this glitch, one being that the [[game freeze]]s upon activating it. The other is that the screen turns white with a small pink rectangle in the top right-hand corner and the game restarts with different colors. When activated, it alters the colors of everything from the area the {{player}} walks around in, to the wild and {{pkmn|Trainer}} battles. Also, it slows the processing speed when trying to view the player&#039;s [[party]] Pokémon when not in battle. Pitch black places like [[Dark Cave]] will be illuminated without the use of the move {{m|Flash}}. The &#039;&#039;&#039;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;o&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;k&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;&#039;&#039;&#039; in [[Pokégear]] changes to ど◀ when the player enters their Pokémon selection. All fade-in and fade-out transitions are disabled.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the {{p|Ho-Oh}} on the title screen of Gold Version changes from a silhouette to a fully colored Pokémon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|P-aK0sOXGdc|Zachtheglitchbuster|Johto}}&lt;br /&gt;
&lt;br /&gt;
==Performing the glitch==&lt;br /&gt;
===Coin Case method===&lt;br /&gt;
{{main|Coin Case glitches}}&lt;br /&gt;
Either talking to the {{p|Machop}} in [[Vermilion City]], the {{p|Machoke}} in the [[Goldenrod Department Store]] or viewing the [[Pokédex]] entry of Machop, Machoke or {{p|Machamp}} and using the [[Coin Case]] immediately afterwards, will cause the game to enter the glitch dimension.&lt;br /&gt;
&lt;br /&gt;
===Ditto method===&lt;br /&gt;
Trading a Pokémon with the glitch move {{m|--}} onto a [[Pokémon Gold and Silver Versions|Gold, Silver]] or {{v2|Crystal}}, then using -- in battle will cause the game to enter the glitch dimension.&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|Figure out if hex:FE can be done on other systems}}&lt;br /&gt;
===Other methods===&lt;br /&gt;
Move hex:FE (a move with a blank name, thus is referred to here as its hexadecimal identifier) has also been found to cause glitch dimension, but this has not been confirmed outside of Crystal on emulator, as in this video.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|GnvZXutzb1Y|Alexherobrine45|Johto}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The glitch dimension is the result of the game resetting unexpectedly. When this happens it repeats the process used at startup to determine what type of [[Game Boy]] it is running on. This process relies on the fact that different models leave different information in memory at startup. Since the game was already running, that information is no longer present, so the process fails and believes it is running on a [[Game Boy|classic Game Boy]]. Because of this, the game is trying to ensure backward compatibility by disabling all changes in color palettes, since the original Game Boy did not support them.&lt;br /&gt;
&lt;br /&gt;
As the game thinks that it is running on the first model of Game Boy, certain features will be disabled. For example, talking to the girl in the [[Goldenrod Department Store]] who enables [[Mystery Gift#Generation II|Mystery Gift]] will tell the player that Mystery Gift requires a [[Game Boy Color]].&lt;br /&gt;
{{game|Crystal}} completely abandoned any backward compatibility with the original Game Boy, so performing this glitch on Crystal will cause the game to show an error message, explaining that a Game Boy Color is necessary to play the game.&lt;br /&gt;
&lt;br /&gt;
==In [[Generation I]]==&lt;br /&gt;
An effect similar to Glitch dimension can occur in {{game2|Red|Blue|Yellow}}, when running the game on [[Game Boy Color]] or in SGB mode. In {{2v2|Red|Blue}} the glitch happens most commonly as a side-effect of [[Save#Corruption|corrupting the memory]], or after performing the [[ZZAZZ glitch]]. In {{game|Yellow}} the effect can be rarely activated by encountering certain glitch Pokémon, like [[MissingNo.#Yellow_forms|MissingNo.]] or [[4 4]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|eTuIocHmGVM|Kobzinfinity|Kanto}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh showing its true colors, in a &amp;quot;clean&amp;quot; Glitch Dimension.]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://web.archive.org/web/20120823021932/http://www.marriland.com/phpbb/viewtopic.php?f=3&amp;amp;t=387479 Marriland: The glitch dimension (Gen. 2) Topic (via Internet Archive, original page does not exist)]&lt;br /&gt;
* [http://web.archive.org/web/20101002142718/http://glitchcity.info/docs/regions/glitchdimension Glitch City Laboratories&#039; page on the Glitch dimension (via Internet Archive, original page does not exist)]&lt;br /&gt;
* [http://www.facebook.com/media/set/?set=a.450900121685885.1073741829.441008592675038&amp;amp;type=3 SuperGameFreakBros: Album titled &amp;quot;Pokemon Gold - Glitch Dimension&amp;quot;]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-WvI0ex7FcY Poketips: &amp;quot;What happens if you encounter a wild Pokémon egg?&amp;quot; shows a method for accessing a glitch dimension] &lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch effects]]&lt;br /&gt;
&lt;br /&gt;
[[it:Dimensione glitch]]&lt;br /&gt;
[[zh:错误维度（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_song&amp;diff=4505848</id>
		<title>Glitch song</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_song&amp;diff=4505848"/>
		<updated>2026-03-12T14:44:26Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitch songs&#039;&#039;&#039; are continuous sounds produced by [[glitch Pokémon]], glitch text strings or [[game freeze]]s. Glitch songs may either take on a melodic tune or a chaotic one. They are commonly found in the place of a glitch Pokémon&#039;s [[cry]]. Certain glitch songs may result in a game freeze, while others may force the player to shut off the game because they never end.&lt;br /&gt;
&lt;br /&gt;
==Occurrence==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A glitch song&#039;&#039;&#039; can be triggered by:&lt;br /&gt;
* &#039;&#039;&#039;A [[glitch Pokémon]]&#039;s cry:&#039;&#039;&#039; [[h POKé]]&#039;s cry is constantly changing and may cause the game to play long strings of sounds.&lt;br /&gt;
* &#039;&#039;&#039;Viewing the sprites of certain glitch Pokémon:&#039;&#039;&#039; [[♀ .]]&#039;s sprite corrupts several sound-related memory areas, often causing an infinite glitch song to play, sometimes incorporating one of the channels of [[Silph Co.]] music, other times that used in [[Pokémon battle]], and other times other random data.&lt;br /&gt;
* &#039;&#039;&#039;[[Game crash|Game crashes]]:&#039;&#039;&#039; In [[Pokémon Red and Green Versions|Pokémon Green]], walking out of bounds in [[Pallet Town]] may cause a glitch song to play.&lt;br /&gt;
* &#039;&#039;&#039;Parts of glitch dialogue:&#039;&#039;&#039; Pokédex entries of certain glitch Pokémon such as [[h POKé]] or [[ゥ .4]] play long strings of sound effects and eventually may cause an infinite loop.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
===Melodic===&lt;br /&gt;
These glitch songs are composed primarily of pieces of actual sound files, seeming to be actual songs themselves.&lt;br /&gt;
&lt;br /&gt;
The cry of [[♀ .]] is a notable example of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|_2fdKjQ_xBQ|PlanetOrigami|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Chaotic===&lt;br /&gt;
&#039;&#039;Chaotic glitch songs&#039;&#039; are composed of garbage data, or data not meant to be a sound file yet used as a sound file, making random noises. If this is used for the [[glitch Pokémon]]&#039;s cry, it can play nonstop for up to a half hour, so try not to hear those glitch Pokémon cries.&lt;br /&gt;
&lt;br /&gt;
One example of a glitch song can be that of a glitch warp, notably to the invalid map ID [[FF]], which is commonly used as a wildcard to indicate unused connections and is never meant to be accessed conventionally. Entering such a map produces a chaotic glitch song as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|pTJvPXhRnW4|Gligar13Vids|Glitch}}&lt;br /&gt;
&lt;br /&gt;
Another notable chaotic song example is [[MissingNo.]]&#039;s cry in [[Pokémon Yellow Version|Pokémon Yellow]]:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|iSyzAtyBivI|ThePokemonfan44|Glitch}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch effects]]&lt;br /&gt;
&lt;br /&gt;
[[it:Suoni glitch]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_battle&amp;diff=4505846</id>
		<title>Glitch battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_battle&amp;diff=4505846"/>
		<updated>2026-03-12T14:43:28Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Video */ fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Glitch battle&#039;&#039;&#039; is a type of battle which is initiated by a few types of [[glitch Pokémon]]. It happens when an encounter starts with a glitch Pokémon whose sprite causes {{wp|memory corruption}}, or, more rarely, when the player has no Pokémon in their team. Glitch battles often feature a series of unpredictable effects. Almost every glitch battle eventually causes the game to [[Game freeze|freeze]]. However, there exist mild variants of glitch battles, which only corrupt a handful of addresses and do not cause the game to crash - like [[&#039;M (00)|&#039;M]]&#039;s and [[MissingNo.]]&#039;s [[Hall of Fame]] data corruption.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
Glitch battles most commonly follow a constant string of events:&lt;br /&gt;
&lt;br /&gt;
# The screen tiles graphics get scrambled, as a result of corrupting the screen data. This step may not happen every time.&lt;br /&gt;
# The game refreshes the corrupted values and makes the changes visible. This includes Pokémon receiving random [[status condition]]s, opponent name changing, or glitchy strings of text appearing on the screen.&lt;br /&gt;
# Music usually fades into a single sound, or is replaced with static or a low pitched droning noise. Sometimes the low HP beeping loop will start to play for no reason.&lt;br /&gt;
# The game will try operating on the corrupted values. It may include sending out nonexistent glitch Pokémon, or trying to continue the battle in a glitched state.&lt;br /&gt;
# Eventually, the game [[Game freeze|crashes]] in its confusion.&lt;br /&gt;
&lt;br /&gt;
Some glitch Pokémon sprites corrupt enough memory to affect the game, but do not corrupt enough to make it unplayable. The most common example is {{game|Red and Blue|s}}&#039;s version of [[MissingNo.]], whose sprite slightly corrupts the save data by corrupting the Hall of Fame records, but does not destroy any important information.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
* [[4(h4?]] is the most appropriate example, since its encounter sequence clearly showcases all features of a glitch battle.&lt;br /&gt;
* [[4 4]] crashes the game upon encounter. However, before the game crashes, it is possible to see the glitched battle screen for a brief moment. When it is sent out in a trainer battle, it severely alters the game screen and freezes the game shortly afterwards. It shares these traits with two other glitch Pokémon, [[8B 4 8]] and [[ゥ&#039; B]].&lt;br /&gt;
* [[MissingNo.#Yellow forms|Yellow form MissingNo.]]&#039;s front sprite often crashes or freezes the game. It also heavily alters the music and affects graphics after returning to overworld.&lt;br /&gt;
* [[♀ .]] slightly corrupts some memory addresses that are responsible for music and graphics, but generally keeps the game playable.&lt;br /&gt;
* Certain glitch Pokémon, like [[PkMnaPkMnゥ ♂ fPkMnk|{{PK}}{{MN}}a{{PK}}{{MN}}ゥ ♂ f{{PK}}{{MN}}k]], crash the game instantly and do not give enough time to see any glitch battle effects.&lt;br /&gt;
* If the player cheats so that they have no Pokémon in their party, they will send out a nonexistent glitch Pokémon in battle, which will inevitably crash the game, but not before totalling the graphics and music.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Glitchbattle.png| [[4(h4?]]&#039;s glitch battle, after screen corruption.&lt;br /&gt;
File:Glitchbattle2.png| [[4(h4?]]&#039;s glitch battle, the game trying to continue the battle.&lt;br /&gt;
File:YGlitch250_encounter.png| Encountering [[4 4]] via [[Mew glitch]].&lt;br /&gt;
File:YGlitch250_battle.png| Encountering [[4 4]] in a trainer battle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
{{YouTubeEmbed|UbiYeciV_LE|Krauser912|???}}&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|cyojMBQ81lg|Missingno3000|???}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch effects]]&lt;br /&gt;
&lt;br /&gt;
[[it:Lotta glitch]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bug-Catching_Contest_glitch&amp;diff=4505796</id>
		<title>Bug-Catching Contest glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bug-Catching_Contest_glitch&amp;diff=4505796"/>
		<updated>2026-03-12T13:14:05Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Result */ fixed video embed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bug-Catching Contest glitch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;虫取りバグ&#039;&#039;&#039; &#039;&#039;Bug-Catching Bug&#039;&#039;) is a [[glitch]] found in both versions 1.0 and 1.1 of the Japanese releases of {{game|Gold and Silver|s}}. The glitch was fixed in the international releases and in all versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==Returning to Bug-Catching Contest==&lt;br /&gt;
The [[Bug-Catching Contest]] is treated as still ongoing if the player uses {{m|Fly}} or {{m|Teleport}} to leave the [[National Park]] during the contest. If the player returns and enters the National Park gate, the contest attendant will ask if they are leaving early. Answering はい &#039;&#039;yes&#039;&#039; will properly end the contest, while answering いいえ &#039;&#039;no&#039;&#039; will send the player back to the park to continue with the contest.&lt;br /&gt;
&lt;br /&gt;
==Copying Pokémon data==&lt;br /&gt;
This glitch can be used to copy Pokémon data. While this is similar to the [[cloning glitches]], this glitch does not allow for a perfect copy of any {{OBP|Pokémon|species}}. It instead copies the {{OBP|Pokémon data structure|Generation II}} of one Pokémon, including factors such as the name, [[experience]], [[level]] and {{IV|DV}}s of the Pokémon but with one half of the data belonging to another Pokémon.&lt;br /&gt;
&lt;br /&gt;
This method can be used to generate [[Shiny Pokémon]] as these [[glitch Pokémon]] will be Shiny if the sixth Pokémon in the [[party]] was Shiny.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
Before attempting the [[glitch]], the {{player}} must have six {{OBP|Pokémon|species}} in the [[party]], one of which must be able to use {{m|Fly}} or {{m|Teleport}} in the overworld.&lt;br /&gt;
&lt;br /&gt;
Note that while the glitch can still be performed with three to five Pokémon in the party, data for the new Pokémon may be copied from data previously created by the glitch instead of from the sixth Pokémon in the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; the player must position the Pokémon that knows Fly or Teleport in the &#039;&#039;&#039;first&#039;&#039;&#039; slot of the party, the Pokémon whose species is to be copied in the &#039;&#039;&#039;second&#039;&#039;&#039; slot, and the Pokémon whose data is to be copied in the &#039;&#039;&#039;sixth&#039;&#039;&#039; slot&lt;br /&gt;
* &#039;&#039;&#039;Step 2:&#039;&#039;&#039; all of the Pokémon in the party must be deposited into the [[Pokémon Storage System]] except for the first two (starting with the third Pokémon in the party and ending in the sixth one)&lt;br /&gt;
* &#039;&#039;&#039;Step 3:&#039;&#039;&#039; enter the [[Bug-Catching Contest]] on a {{DL|Days of the week|Tuesday}}, {{DL|Days of the week|Thursday}}, or {{DL|Days of the week|Saturday}}. Once in the contest, the player must proceed to the front or side exits&lt;br /&gt;
* &#039;&#039;&#039;Step 4:&#039;&#039;&#039; when asked about quitting the contest, the player must reply with いいえ &#039;&#039;no&#039;&#039;, then use Fly or Teleport to leave the [[National Park]]&lt;br /&gt;
* &#039;&#039;&#039;Step 5:&#039;&#039;&#039; deposit the second Pokémon in the party into the Pokémon Storage System&lt;br /&gt;
* &#039;&#039;&#039;Step 6:&#039;&#039;&#039; [[save]] the game and reboot&lt;br /&gt;
* &#039;&#039;&#039;Step 7:&#039;&#039;&#039; return to the National Park and talk to the guard at the front or side entrances and then quit the contest (if the player has walked through the front entrance, they will walk down through the carpet and outside of the map)&lt;br /&gt;
&lt;br /&gt;
After the results of the contest are announced, the player will receive a copy of the sixth Pokémon in the party with the species of the second Pokémon. The player can now withdraw the original Pokémon that was placed second in the party during Step 1 from the Pokémon Storage System.&lt;br /&gt;
&lt;br /&gt;
===Result===&lt;br /&gt;
Performing this [[glitch]] will cause a new {{OBP|Pokémon|species}} to appear in the [[party]] that is of the same species as the Pokémon that was in the second slot while performing the glitch. The remaining data for the new Pokémon will be copied from the Pokémon which was placed sixth in the party; this includes its name, [[gender]], [[type]](s), sprites, current [[move]]s, [[stats]] and {{IV|DV}}s.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon [[Evolution|evolves]], it will have the correct name, sprites, and stats for its species but if the {{player}} deposits the Pokémon in the [[Pokémon Day Care]], it will revert to the species it was prior to the glitch.&lt;br /&gt;
&lt;br /&gt;
Since DVs are copied from the Pokémon that was placed sixth in the party to the new Pokémon data, it will be {{Shiny}} if that Pokémon was Shiny. &lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|e4D6wJGGqZA|ChickasaurusGL|bug}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{glitches}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch dei dati della Gara Pigliamosche]]&lt;br /&gt;
[[zh:捕虫大赛数据复制（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=GS_Ball_mail_glitch&amp;diff=4505795</id>
		<title>GS Ball mail glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=GS_Ball_mail_glitch&amp;diff=4505795"/>
		<updated>2026-03-12T13:13:23Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Video */ fixed video embed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GS Ball mail glitch&#039;&#039;&#039; is a glitch in {{game|Gold and Silver|s}} which allows the player to obtain a glitch message &lt;br /&gt;
in the mailbox which can be converted in a [[Teru-sama]] with hexadecimal value 73. It will become a [[GS Ball]] if traded into {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==Requirement==&lt;br /&gt;
*&#039;&#039;&#039;The bad clone&#039;&#039;&#039; - The player must get a bad clone, a clone with a name made of only question marks (or, in some cases, blank), its level will be 0 and its gender will be different than the prototype&#039;s. If that Pokémon doesn&#039;t fulfill all those requirements, then it isn&#039;t a &amp;quot;bad clone&amp;quot; and it cannot be used for the glitch. This can be done by Pokémon cloning. The Box that is used for cloning must not be totally filled up at any time (otherwise the Box is unable to produce bad clones). Getting a bad clone is a case of luck and occurs sometimes during the act of cloning. The chance of getting a bad clone is at maximum if the Box has 15 to 18 Pokémon. Another way to increase the player&#039;s chances is by turning the game off after they select YES, before any of the &amp;quot;SAVING... DON&#039;T TURN OFF THE POWER.&amp;quot; text appears&lt;br /&gt;
*&#039;&#039;&#039;The Unown Mode&#039;&#039;&#039; - The player must have the [[Unown Mode]] enabled in the [[Pokédex]], to register a [[glitch Unown]]&lt;br /&gt;
*&#039;&#039;&#039;[[PP Up]]&#039;&#039;&#039; - The player must have some [[PP Up]] in the pack. The number of [[PP Up]] required changes depending on which Pokémon will be used for the glitch&lt;br /&gt;
*&#039;&#039;&#039;Last requirement&#039;&#039;&#039; - The player must get any five Pokémon (preferably weak, common or otherwise useless Pokémon). The easiest way to get them is to clone a Pokémon until there is a bad clone. Because getting a bad clone takes some tries, they will get five unimportant Pokémon as a positive side effect of the bad clone action.&lt;br /&gt;
&lt;br /&gt;
==Performing the glitch==&lt;br /&gt;
The player must then go to the daycare and ask the man to raise the bad clone. They should then take it back from him, and it will be a [[Five question marks|?????]]. Then the player must choose a Pokémon and raise the [[PP]] of the fourth move of that Pokémon up to 49, using [[PP Up]].The player must deposit this Pokémon in the [[PC]], log off, and then place the [[Five question marks|?????]] as first Pokémon in&lt;br /&gt;
the party. Using the &amp;quot;Move Pokémon without mail&amp;quot; option, the player must move any Pokémon (preferably weak or common Pokémon) from a PC box to the top of their party. The eleventh Pokémon moved to the top of the party must be the Pokémon which was previously stored with 49 [[PP]]&lt;br /&gt;
for the fourth move. This will register a [[glitch Unown]] with hexadecimal value 31 in the [[Unown Mode]].&lt;br /&gt;
The player must open the [[Unown Mode]], display the [[glitch Unown]], and then close it.&lt;br /&gt;
At this point, the player&#039;s mailbox will be corrupted. The player must open the mailbox and put in pack the fourth message, which will have&lt;br /&gt;
a blank title. The glitch message will become a [[Teru-sama]], which if traded to {{game|Crystal}} it will be transformed into a [[GS Ball]].&lt;br /&gt;
&lt;br /&gt;
==Other Effects==&lt;br /&gt;
This glitch may cause the corruption of any Pokémon used to perform it. In addition, it will permanently corrupt&lt;br /&gt;
the player&#039;s mailbox and it will cause the [[Trainer House glitches|Trainer House glitch]].&lt;br /&gt;
==Video==&lt;br /&gt;
{{YouTubeEmbed|rThmFFvSqYw|GlitchchampionPKMN|mail}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch della GS Ball]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Surf_glitch&amp;diff=4505794</id>
		<title>Surf glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Surf_glitch&amp;diff=4505794"/>
		<updated>2026-03-12T13:12:54Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Videos */ fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|glitch in Generation IV|the glitch in Generation I which uses Surf|List of overworld glitches in Generation I#Save Surf exploit|List of overworld glitches in Generation I → Save Surf exploit}}&lt;br /&gt;
The &#039;&#039;&#039;Surf glitch&#039;&#039;&#039; is a [[glitch]] found only in the Japanese versions of {{game|Diamond and Pearl|s}} best known for allowing the player to catch the [[event]]-only [[Mythical Pokémon]] {{p|Darkrai}} and {{p|Shaymin}}. It is one of two glitches in [[Generation IV]] [http://www.nintendo.co.jp/ds/adpj/info/index.html?C officially acknowledged by Nintendo], with the other being the {{dl|List of overworld glitches in Generation IV|broken escalator oversight}}.&lt;br /&gt;
&lt;br /&gt;
==Performing the glitch==&lt;br /&gt;
Due to a programming mistake, the door in [[Aaron]]&#039;s room of the {{si|Pokémon League}} can be Surfed through, by facing the door and manually selecting {{m|Surf}} from the [[party]] screen. This allows the player to step into the [[void]] around the indoor area and walk to other areas.&lt;br /&gt;
&lt;br /&gt;
By counting steps using the [[Pokétch]] pedometer app, the player can travel to [[Newmoon Island]] and the [[Flower Paradise]] without the event-exclusive [[Member Card]] and [[Oak&#039;s Letter]] items, respectively. The player can proceed to catch {{p|Darkrai}} and {{p|Shaymin}} at these locations, then {{m|Fly}} or {{m|Teleport}} back to a normally-accessible area and resume play.&lt;br /&gt;
&lt;br /&gt;
As this glitch bypasses the usual event flags, neither Pokémon will regenerate if the player later acquires the Member Card or Oak&#039;s Letter and travels to the area normally. To partially remedy this, the two event Pokémon were given through direct [[Mystery Gift]] distributions rather than Mystery Gift distributions of the event items. The items were not legitimately distributed until the release of {{game|Platinum}}, in which the Surf glitch has been fixed.&lt;br /&gt;
&lt;br /&gt;
It is also possible to use the Surf glitch to reach other areas, including the [[Hall of Fame]].&lt;br /&gt;
&lt;br /&gt;
==Danger==&lt;br /&gt;
As the [[void]] is not intended to be accessed during the normal course of the game, it poses the risk of the player getting trapped with no way out, thus forcing them to either [[cheat]] to escape or start their game anew. This is most likely to occur if the player incorrectly follows the steps to reach a desired area and/or saves their game in the wrong place.&lt;br /&gt;
&lt;br /&gt;
==Remedy==&lt;br /&gt;
{{bulbanews|Nintendo officially acknowledges glitches in Diamond and Pearl}}&lt;br /&gt;
Nintendo has [http://www.nintendo.co.jp/ds/adpj/info/index.html?C officially acknowledged the glitch] and [http://www.nintendo.co.jp/ds/adpj/info/how_to_recover.html offered workarounds and methods of recovery]. The glitch was removed from international releases of the games.&lt;br /&gt;
&lt;br /&gt;
In the case where the player has saved the game while trapped, it is possible to repair the save state with a program that was distributed to [[DS Download Station]]s in Japan starting October 27, 2006; this program also repairs saves where the player became trapped due to the [[List of overworld glitches in Generation IV#Broken elevator oversight|broken elevator oversight]]. The player will be transported back outside their house in [[Twinleaf Town]], allowing them to resume the game.&lt;br /&gt;
&lt;br /&gt;
If one does not have access to a DS Station, one may mail their DS game card for repair to Nintendo of Japan at this address:&lt;br /&gt;
&lt;br /&gt;
 〒601-8501 京都市南区上鳥羽鉾立町11番地1 &lt;br /&gt;
 任天堂株式会社　「お客様ご相談窓口　ポケモンＤ＆Ｐ係」&lt;br /&gt;
&lt;br /&gt;
As of February 2018, the mail-in option is no longer available.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
===Performing the glitch in order to get Darkrai===&lt;br /&gt;
{{YouTubeEmbed|ro-VS5EQYXY|Crystalmourne|Diamond|Pearl}}&lt;br /&gt;
===Performing the glitch in order to get Shaymin===&lt;br /&gt;
{{YouTubeEmbed|RK6u_am2oCQ|Crystalmourne|Diamond|Pearl}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* While the Surf glitch has been removed in the international versions of Diamond and Pearl, there exists another glitch, [[tweaking]], that still allows the player to enter the [[void]]. Like the Surf glitch, it can be used to reach the Hall of Fame, Newmoon Island, and Flower Paradise, among other areas.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.nintendo.co.jp/ds/adpj/info/index.html?C Surf glitch officially acknowledged by Nintendo]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[de:Surftrick]]&lt;br /&gt;
[[it:Glitch di Surf]]&lt;br /&gt;
[[zh:冲浪（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pomeg_glitch&amp;diff=4505793</id>
		<title>Pomeg glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pomeg_glitch&amp;diff=4505793"/>
		<updated>2026-03-12T13:11:35Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Pomeg glitch&#039;&#039;&#039; is a [[glitch]] exclusive to {{game|Emerald}}, {{game|Diamond}}, {{game|Pearl}} and {{game|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
==Performing the glitch==&lt;br /&gt;
The Pomeg glitch involves using a [[Pomeg Berry]] on a Pokémon whose current HP is very low. The Pomeg Berry lowers the HP {{EV}}s of a Pokémon by 10 starting in {{game|Emerald}}. Since every 4 EVs is equivalent to 1 HP (at level 100), the Pokémon&#039;s HP will decrease with each Pomeg Berry used, as long as the Pokémon has 4 or more EVs in HP. In this way, it is possible to lower the Pokémon&#039;s current HP to 0 (without causing it to [[Fainting|faint]]) or a negative number.&lt;br /&gt;
&lt;br /&gt;
For example, if a Pokémon with 8 HP EVs currently has 1 HP out of a maximum of 300, using a Pomeg Berry will decrease the EVs to 0. As a result, the Pokémon should lose 2 HP and have a current HP of -1 and a maximum of 298. However, due to the [[wp:Unsigned integer|unsigned]] manner in which this data is stored, the game interprets a negative number as a very high number; therefore, if a Pokémon&#039;s current HP drops to -1, it will be interpreted as 65,535 (two bytes) and be displayed as &amp;quot;?35&amp;quot; as well as the HP bar showing the incorrect amount in percent.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], the glitch was partially corrected so that a Pomeg Berry could not glitch a Pokémon with 3 or fewer HP (a Pomeg Berry will usually decrease a Pokémon&#039;s HP by 2). The glitch still exists, but must be performed on a Pokémon with 4 or more current HP and 116 or more HP EVs. When a Pomeg Berry is consumed with more than 110 HP EVs, it resets the EVs to 100. With an EV total of 116, the Pokémon would lose at least 4 HP to reach 0 current HP. The Pomeg glitch does not occur in {{game|HeartGold and SoulSilver|s}} or [[Generation V]] as the current HP will no longer change if it would not exceed the reduced maximum HP. In addition, in Generation V, the behavior of the Berries reducing EVs was reverted to always reducing EVs by up to 10, even if it had more than 110 EVs on that particular stat.&lt;br /&gt;
&lt;br /&gt;
The player can undo the effects by simply healing in a [[Pokémon Center]] or using a [[Revive]] when the HP goes back to 0 after using a healing item during which the HP is at &amp;quot;?35&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Setting up the glitch===&lt;br /&gt;
This is most commonly done by using a {{type|Ghost}} Pokémon with {{m|Curse}} and an odd HP stat. The procedure to prepare a Pokémon to use for the glitch differs between games.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, the player would go to {{rt|101|Hoenn}}&#039;s tall grass or to {{m|surf}} in [[Sootopolis City]]&#039;s waters, where all damaging moves known by wild Pokémon are {{type|Normal}}, then encounter two wild Pokémon separately (because Curse fails on an already afflicted target), use Curse during each battle, and [[Escape|run away]] from both battles.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum|and}}, the procedure instead involves {{rt|201|Sinnoh}}. Once the Pokémon has reached 1 HP, the player must defeat wild Pokémon, e.g. {{p|Bidoof}} (which can be encountered on Route 201) to increase HP EVs, so that it will eventually have 4 HP. Since stats are only recalculated when the Pokémon levels up or evolves, a vitamin or a {{cat|friendship-raising Berries|friendship-raising Berry}}, except the Pomeg Berry, must be used on the Pokémon afterward. &amp;lt;!-- unconfirmed - if this doesn&#039;t work, please remove --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sub-glitches==&lt;br /&gt;
Several other glitches derive from the Pomeg glitch, such as the ability to battle with an Egg, battling with no Pokémon at all, or battling for an unlimited amount of times. Other than Eruption/Water Spout related sub-glitch, these cannot be performed in {{game|Ruby and Sapphire|s}}.&lt;br /&gt;
&lt;br /&gt;
===In Generation III===&lt;br /&gt;
====Reviving Glitched Pokémon====&lt;br /&gt;
If a [[Potion]] is used in battle, returning the glitched Pokémon to 0 HP, and the offending Pokémon causes damage to the glitched Pokémon, the glitched Pokémon&#039;s sprite will disappear for the remainder of the battle, and the Pokémon will return to full HP, minus the damage from the previous attack.&lt;br /&gt;
&lt;br /&gt;
====Battling with no Pokémon====&lt;br /&gt;
If there is only one Pokémon in the player&#039;s party when affected by this glitch, and goes into faint status using a healing item, the player will not white out. This is because the game does not check for this on the field. If the player walks into [[tall grass]] and encounters a wild Pokémon or starts a battle in any other way, the Pokémon will be sent out with 0 HP, the {{shiny}} animation will not play, and will faint at the beginning of the battle if it is commanded to attack the opponent, causing the normal [[Black out|whiteout]] scenario. If on the first turn an item is used to revive the Pokémon the battle will continue as normal.&lt;br /&gt;
&lt;br /&gt;
====Battling with an Egg====&lt;br /&gt;
If the player has only an Egg in their party with the Pokémon affected, the Egg (or rather, the Pokémon that would be inside) can be forced into battle by following the same steps, but putting the Egg at the head of the party. The Egg will have the same stats it would have upon hatching, as well as all the moves. This allows it to battle as if it were a normal Pokémon. When battling with an Egg, the sprite of the Pokémon within the Egg is displayed; however, there may be irregularity in the coloring of the Pokémon. This may be because the game is reading the backsprite of the Pokémon within the Egg and the color palette of the Egg itself. &lt;br /&gt;
&lt;br /&gt;
An Egg that battles can gain experience in this way, and with patience, level up, learn moves, and even evolve before hatching. However, when it hatches the level is set to 5, {{EV}}s reset to zero and all [[Experience|EXP]] gained in the Egg is removed. This allows level 5 versions of high-evolutionary Pokémon such as {{p|Tyranitar}} or {{p|Dragonite}} to be obtainable, it also allows otherwise illegal moveset/level combinations, such as a level 5 {{p|Staryu}} with {{m|Hydro Pump}}.&lt;br /&gt;
&lt;br /&gt;
If the player has other Pokémon in the party, to prevent [[Black out|blacking out]], the player has to use a (Max) Revive or a Revival Herb on any other Pokémon in the party.&lt;br /&gt;
&lt;br /&gt;
====Healing with Eruption/Water Spout====&lt;br /&gt;
If the Pokémon that has been affected by the glitch uses [[Eruption]] or Water Spout, the attack may heal the opponent if the user has high enough Sp. Atk and the opponent has a low level, low Sp. Def and double weakness to the attack.&lt;br /&gt;
&lt;br /&gt;
This is because [[Water Spout]] deals damage based on the user&#039;s current HP, and performing the Pomeg Glitch gives the user approximately 65535 HP. With a high enough Sp.Atk value, it causes the damage dealt to be so high it underflows to a negative value (the [[damage]] value was a {{wp|signedness|signed}} integer in this generation, which was changed to unsigned in Generation V). A full health opponent&#039;s HP bar will appear to drain, but it will not faint. An opponent with less than full HP will be healed to full HP.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|OdHRxG9jC0U|ChickasaurusGL|Spicy}}&lt;br /&gt;
&lt;br /&gt;
====Near-infinite battle====&lt;br /&gt;
If the Pokémon that has been affected is sent out with 65,535 HP against an opponent that uses an HP-stealing move like {{m|Absorb}}, the Pokémon&#039;s HP will be stolen until it reaches the normal maximum amount, which is usually over 65,000 HP lower than the glitched amount for a Pokémon with the absolute maximum HP. If a second HP-stealing move is used, the Pokémon will lose its full HP, go down to 0, and then repeat from the top again.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|om_gbtMAw6I|v0id19|Spicy}}&lt;br /&gt;
&lt;br /&gt;
====Sprite glitch====&lt;br /&gt;
{{Cleanup|section}}&lt;br /&gt;
{{GlitchResearch| Needs list of all moves that work with this glitch }}&lt;br /&gt;
&lt;br /&gt;
This sub-glitch changes a Pokémon&#039;s sprite depending on the moves the affected Pokémon performs or is attacked with.&lt;br /&gt;
&lt;br /&gt;
After performing the Pomeg glitch, the player must enter a battle using a Pokémon currently affected by the glitch against another that knows one of the correct moves. The second step is letting a turn pass either by use of the [[Oran Berry]] on the glitched Pokémon, moves with little or no damage to the foe, or wait for it to use the effective move twice, unless the player&#039;s Pokémon has been damaged before. If this were to happen, it will only require being hit once by the effective move.&lt;br /&gt;
&lt;br /&gt;
Certain moves affect the glitched Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{spicy color}}; border:2px solid #{{spicy color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background:#{{spicy color light}};&amp;quot; | Move&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#{{spicy color light}};&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Absorb}}&lt;br /&gt;
| Drags sprite towards enemy&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Acid}}&lt;br /&gt;
| Enemy sprite goes near Acid and moves with it.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| Moves the Pokémon from the enemy to the original position of the glitched Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|String Shot}} &lt;br /&gt;
| Moves along the string&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
| Never ends, screen freezes with the words &amp;quot;Wild/Foe (Pokémon) used Odor Sleuth!&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Sunny Day}} &lt;br /&gt;
| User flies down with the sun&#039;s rays.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Bite}}&lt;br /&gt;
| Moves along the bottom Jaw/Teeth.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Charge}}&lt;br /&gt;
| User shrinks to very small size.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Bone Club}}&lt;br /&gt;
| User&#039;s sprite is rotated.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{YouTubeEmbed|mywjwEl9HwE|TeamofNoobs|spicy}}&lt;br /&gt;
&lt;br /&gt;
Certain moves also affect the opponent Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{spicy color}}; border:2px solid #{{spicy color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background:#{{spicy color light}};&amp;quot; | Move&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#{{spicy color light}};&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Charm}} &lt;br /&gt;
| Depends on opponent Pokémon, commonly reduces size of opponent sprite.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Sunny Day}} &lt;br /&gt;
| Inverts opponent Pokémon&#039;s sprite. Causes very odd effects between turns.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
| A box (color depends by Pokémon) appears on user and user goes narrower. After this user returns to normal width. Part of Sunny Day&#039;s odd effects.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{YouTubeEmbed|K2y2oqzEbaE|VaePomegGlitch|spicy}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
&lt;br /&gt;
====Egg trade Evolution glitch====&lt;br /&gt;
If a Pokémon in an {{pkmn|Egg}} evolves into a Pokémon that evolves by trade such as {{p|Kadabra}}, the Egg will evolve when traded, for example into {{p|Alakazam}}.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|dOvw0wtZItw|VaePomegGlitch|spicy}}&lt;br /&gt;
&lt;br /&gt;
====Access Pokémon beyond slot 6====&lt;br /&gt;
{{Incomplete|section|Huge amount of information missing; e.g. discuss how scrolling far enough corrupts memory in Storage Boxes 3(?) and onward, segue into how this plus the checksum verification and the related dynamic ordering of Pokemon data substructures can cause certain Pokemon (Eggs) to reliably change species based on the EVs they had, allowing the player to obtain any Pokemon ([[Glitzer Popping]]).}}&lt;br /&gt;
&lt;br /&gt;
This sub-glitch allows the player to access Pokémon beyond slot 6. &lt;br /&gt;
&lt;br /&gt;
To do this, the player has to have at least 3 Pokémon in their party, one to four fainted, one normal, and one affected by the Pomeg glitch.&lt;br /&gt;
&lt;br /&gt;
The player should enter a wild battle with their Pomeg glitched Pokémon, swap to their normal Pokémon, and then run. After doing this, the normal Pokémon should be deposited into a PC at a Pokémon Center, and then a Potion should be used on the Pomeg-affected Pokémon to get its HP at 0. Once done, entering any battle will cause the player to send out [[Ten question marks|??????????]], and viewing its Pokémon screen, looking at any of its stats, exiting the stat screen, and then scrolling down allows the player access Pokémon beyond the 6th slot.&lt;br /&gt;
{{YouTubeEmbed|KME8eusvRAc|Werster|spicy}}&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|R3XreB4GLnE|ChickasaurusGL|spicy}}&lt;br /&gt;
&lt;br /&gt;
=====Glitzer Popping=====&lt;br /&gt;
{{main|Glitzer Popping}}&lt;br /&gt;
&lt;br /&gt;
===In Generation IV===&lt;br /&gt;
====Battling with no Pokémon====&lt;br /&gt;
&lt;br /&gt;
In {{3v2|Diamond|Pearl|Platinum}}, if the player&#039;s only Pokémon are [[fainting|fainted]] or {{pkmn|Egg}}s, battling a Trainer in the [[Battleground]], {{si|Pokémon League}}, or [[Seven Stars Restaurant]] will cause the player to send out a [[-----]] (or two ----- at the Seven Stars Restaurant). &lt;br /&gt;
&lt;br /&gt;
This glitch can be performed if the last conscious non-Egg Pokémon in the player&#039;s party is a Pokémon whose level is above 40 but less than 100 with a high amount of {{stat|HP}} {{EV}}s, whose remaining HP is the same as below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Remaining HP = (HP lost through use of a Pomeg Berry) - (HP gained through use of a Rare Candy after using a Pomeg Berry)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then a [[Pomeg Berry]] must be used, which makes the Pokémon&#039;s HP roll over to a {{tt|very high|or sometimes considered negative}} number. Then a [[Rare Candy]] must be used to level up the Pokémon, causing it to faint. The player does not [[black out]].&lt;br /&gt;
&lt;br /&gt;
By battling at the {{si|Pokémon League}} or [[Battleground]], the player will send out a -----.&lt;br /&gt;
&lt;br /&gt;
At the [[Seven Stars Restaurant]], the player can perform the glitch in a [[Double Battle]]. Once the battle starts, the player will send out two -----. Due to being unable to target -----, opponents will target their ally.&lt;br /&gt;
&lt;br /&gt;
This can be performed with one or more Pokémon, as long as all of them are fainted or {{pkmn|Egg}}s. If performed with more than one Pokémon, the second Pokémon will appear in the first slot on the party screen, the third in the second, etc.&lt;br /&gt;
&lt;br /&gt;
During the battle, if the game checks to see if either player has no Pokémon left (whenever a Pokémon takes damage and at the end of each round), the player will automatically black out if the only Pokémon they have are -----. If performed the glitch with a fainted Pokémon in the second party slot or further and a [[Revive]] or [[Revival Herb]] is used to revive it mid-battle, the player will not lose; however, at the end of the round the player will be forced to switch it in. If this happens in a Double Battle under this glitch, the Pokémon will replace the left -----; the right -----&#039;s sprite will remain, but its turn will always be skipped.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|E12pPXg4-dM|ChickasaurusGL|Spicy}}&lt;br /&gt;
(glitch begins at 5:14)&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Bug de la Baie Grena]]&lt;br /&gt;
[[it:Glitch della Baccagrana]]&lt;br /&gt;
[[zh:榴石果（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dokokashira_door_glitch&amp;diff=4505569</id>
		<title>Dokokashira door glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dokokashira_door_glitch&amp;diff=4505569"/>
		<updated>2026-03-12T02:53:35Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Dokokashira door glitch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;どこかしらドアバグ&#039;&#039;&#039; &#039;&#039;{{tt|Dokokashira|Where is it}} door bug&#039;&#039;) is a [[select glitches|Select glitch]] in [[Generation I]], which exists in {{game3|Red and Green|the Japanese Pokémon Red and Green Versions|s}} as well as [[Pokémon Blue Version (Japanese)|the Japanese Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
It is similar to [[tweaking]] and the [[surf glitch]] in [[Generation IV]]. It can be used to enter the [[Hall of Fame]] without battling the [[Elite Four]] or the {{pkmn|Champion}}. It is still possible to trigger this glitch in the international releases of {{game|Red and Blue|s}} - however, it will have different effects from the Japanese releases, and it will not cause the player to warp.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
&lt;br /&gt;
From a new game, the player obtains at least two items, with [[Parcel|Oak&#039;s Parcel]] in the second slot. The [[bag]] should then be opened and the player should press the Select button on Oak&#039;s Parcel, then select &#039;&#039;Cancel&#039;&#039; twice. This will cause the cursor to stay white. A wild {{pkmn|battle}} should be initiated and then the player should open the [[party|Pokémon menu]] and press A while over first Pokémon, thus swapping it with a [[&#039;M (FF)]]. The player should open the fight menu, to prevent the game from managing as if there are no Pokémon on the field when the battle ends and then [[escape|run away]].&lt;br /&gt;
&lt;br /&gt;
From now on, the glitch should be active. Some of its effects are undesirable, such as slight graphical errors on the main map interface; however, one of the more useful effects will ensure that the warp location of the next door the player walks through is relevant to the amount of extra steps they have, with the warp location changing every extra four steps.&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dokokashira door glitch&#039;&#039;&#039; takes advantage of the fact that in Pokémon Red, Green and Japanese Blue, the player is able to switch the slots of [[item]]s as well as Pokémon. However, an oversight of this feature was that if the player were to press the Select button on the items screen and then exit out of the menu, the game will still remember the position where Select button was held down previously.&lt;br /&gt;
&lt;br /&gt;
When the player switches the second item in their [[Bag]] with their first Pokémon, it will force the game to switch the second Pokémon (which is nonexistent) with the first one. In this particular early-game scenario, it switches the end of list marker to the first position. This confuses the subroutine which applies the [[Poison (status ailment)|poison damage]] in the overworld, causing it to check Pokémon beyond the sixth slot for poison damage, decrementing massive amounts of RAM addresses while thinking they are party Pokémon&#039;s health points.&lt;br /&gt;
&lt;br /&gt;
==Path calculation==&lt;br /&gt;
&lt;br /&gt;
An equation from [[Glitch City Laboratories]] allows calculation of the map location the player will appear after walking through the doors affected by this glitch.&lt;br /&gt;
&lt;br /&gt;
It is: &amp;lt;math&amp;gt;WarpID=k-\dfrac{Steps}{4}&amp;lt;/math&amp;gt;, where &amp;quot;WarpID&amp;quot; is the [[List of locations by index number in Generation I|map identifier]] that the player is warped to, &amp;quot;Steps&amp;quot; are the amount of steps walked by the player and &amp;quot;k&amp;quot; is a constant, depending on the player&#039;s map location. The equation is not applicable if its right side falls below zero.&lt;br /&gt;
&lt;br /&gt;
Only one of the entrances will warp the player, depending on the map. If the player enters or exits the map through any of the non-warping entrances, the amount of &amp;quot;steps walked&amp;quot; will be reset to 0 and the map constant will be refreshed.&lt;br /&gt;
&lt;br /&gt;
===Constants===&lt;br /&gt;
Below is a list of constants (k), used in the path calculation equation above. &#039;&#039;Warp location&#039;&#039; is the entrance which will cause the player to warp to the map specified by the equation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{blue color dark}}; border: 5px solid #{{green color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{red color light}}; {{roundytl|5px}}&amp;quot; | {{color|{{red color dark}}|Location}}&lt;br /&gt;
! style=&amp;quot;background:#{{red color light}}&amp;quot; | {{color|{{red color dark}}|Map constant}}&lt;br /&gt;
! style=&amp;quot;background:#{{red color light}}; {{roundytr|5px}}&amp;quot; | {{color|{{red color dark}}|The warp location}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Pallet Town]] || 39 || {{ga|Blue}}&#039;s house&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Viridian City]] || 42 || [[Poké Mart]] ([[Viridian City]])&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Pewter City]] || 52 || [[Pewter Museum of Science]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Cerulean City]] || 63 || House next to the Cerulean [[Pokémon Center]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Vermilion City]] || 90 || [[Pokémon Fan Club]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Lavender Town]] || 142 || [[Pokémon Tower]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Celadon City]] || 122 || [[Celadon Department Store]], right entrance&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Fuchsia City]] || 153 || House with NPCs discussing [[Bill]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Saffron City]] || 177 || [[Fighting Dojo]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]] || 166 || [[Cinnabar Gym]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Hall of Fame warp===&lt;br /&gt;
To warp to the [[Hall of Fame]], players must complete the above method, then follow this method. From the spot the wild Pokémon was battled, the player should take around &#039;&#039;83&#039;&#039; steps, landing the last step on the door of {{ga|Blue}}&#039;s house in [[Pallet Town]]. The player will warp to {{rt|7|Kanto}}, from where the player should walk to [[Celadon City]], enter the [[Pokémon Center]], immediately exit it, then enter the [[Celadon Department Store]] through the right entrance in the most linear way possible. The player will warp to [[Indigo Plateau|Lance&#039;s room]], where the player should proceed through the back door. If the player talks to Lance, the game will crash. The player should then walk past {{ga|Blue}}, into the next room. The player will now be in the [[Hall of Fame]], which counts as the player defeating the [[Pokémon League]] and will display the credits. Alternatively, entering the Celadon Condominiums building instead of the Pokémon Center will warp the player right to the Hall of Fame room after entering the Celadon Department Store, although with glitchy graphics.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|d4jBckP_mag|ChickasaurusGL|red|green}}&lt;br /&gt;
&lt;br /&gt;
===Unused map 1 warp===&lt;br /&gt;
An alternative version of the {{rt|6|Kanto}} entrance to Underground Path, with a default music theme of Vermilion City, instead of its final Pewter City theme.&lt;br /&gt;
By traveling 83-87 steps after activating the glitch in {{rt|1|Kanto}} and landing the final step on the door of {{ga|Blue}}&#039;s house, the player will now be in {{rt|7|Kanto}}. Then the player should walk to either the Celadon City Pokémon Center, or the Celadon Condominiums building and immediately walk out and travel an additional 188-191 steps, landing the final step in the right-most entrance of the Celadon Department Store.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|Uia4yd_xnFM|ChickasaurusGL|red|green}}&lt;br /&gt;
&lt;br /&gt;
==In international releases==&lt;br /&gt;
&lt;br /&gt;
The Dokokashira door glitch still exists in {{game|Red and Blue|s}}, but it&#039;s not available in early game, as select glitches were removed in international releases. However, triggering this glitch is still possible by {{wp|Memory corruption|corrupting the memory}} with [[Super Glitch]] or [[ZZAZZ glitch]]. Some of the effects from {{3v2|Red|Green|Blue}} are still present, such as map tiles changing every 4 steps, or random Pokémon fainting even though nothing is poisoned. There also exist some effects which didn&#039;t happen in Pokémon Red, Green and Blue, like glitchy music and changing item quantities. In international releases, Dokokashira door glitch does not change the warp location.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|-h30Q83SUWA|TheZZAZZGlitch|red|blue}}&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
The English name of this glitch stems directly from the Japanese name. &amp;quot;Dokokashira&amp;quot; is a transliteration of the Japanese word &amp;quot;どこかしら&amp;quot;, which translates to &amp;quot;somewhere&amp;quot; (or something more close to &amp;quot;somehow,&amp;quot; except it specifies a place) and the suffix &amp;quot;しら&amp;quot; can be interpreted to have feminine connotations.&amp;lt;ref&amp;gt;[https://www.wasabi-jpn.com/japanese-grammar/how-to-express-doubts/ Wasabi-JPN Japanese grammar]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of the name is simply a translation of the Japanese name. Though it is unclear whether the person who coined the name intended to base it on this; similarities to the gadget &amp;quot;&#039;&#039;Dokodemo-Door&#039;&#039;&amp;quot; (&amp;quot;どこでもドア&amp;quot;, literally &amp;quot;&#039;&#039;anywhere-door&#039;&#039;&amp;quot;) from the popular, long-running Japanese manga &#039;&#039;Doraemon&#039;&#039; are apparent. This name was also popularised by [https://www.youtube.com/watch?v=SKmcDPtjx1I a Japanese video] that went viral; with player Giginet performing the glitch on their {{nw|Game Boy Player}}. The gadget is a door-shaped machine that takes people to an arbitrary distant place, by entering the destination and just opening it. This was related to the glitch&#039;s effect where it makes the {{player}} warp to distant places after walking through the door into {{ga|Blue}}&#039;s house, except that the destinations are seemingly random - hence getting &amp;quot;I wonder where it is? door&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://glitchcity.wiki/wiki/Dokokashira_door_glitch Glitch City Wiki article]&lt;br /&gt;
*[http://www.youtube.com/watch?v=SKmcDPtjx1I The original video of the Dokokashira Door glitch]&lt;br /&gt;
*[http://www.ocf.berkeley.edu/~jdonald/pokemon/dokokashira.html A page summarizing the Dokokashira door glitch]&lt;br /&gt;
*[http://www.youtube.com/watch?v=WpXLN9eFe1c A video entitled &amp;quot;Pokemon Green in 0:05&amp;quot; which takes advantage of the Dokokashira door glitch]&lt;br /&gt;
*[https://web.archive.org/web/20070206065440/http://pokemonbug.oh.land.to/rgb/711worp.html Discovering website&#039;s page on the glitch]&lt;br /&gt;
*[https://web.archive.org/web/20150806153039/http://forums.glitchcity.info/index.php/topic,6661.msg189861.html Thread on Glitch City Laboratories, explaining the English Red/Blue/Yellow equivalent of Dokokashira Door glitch]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Bug de la porte de Dokokashira]]&lt;br /&gt;
[[it:Glitch della porta Dokokashira]]&lt;br /&gt;
[[zh:任意门（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Walking_through_walls&amp;diff=4505567</id>
		<title>Walking through walls</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Walking_through_walls&amp;diff=4505567"/>
		<updated>2026-03-12T02:49:44Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Outcome */ fixed video embed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Walking through walls&#039;&#039;&#039; is possible via glitches in the [[Generation I]] games.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
To walk through walls, the player must first trick the game into letting them exit the {{safari|Kanto}} while it still thinks the Safari Game is running. To do this the player must enter the Safari Zone, paying {{Pokedollar}}500 to play. Next the player must try to exit the Safari Zone, but when asked if they want to leave early, they must select no. Now, the player must save the game and restart. When the game loads, the player must again exit the Safari Zone, but this time, the attendant will treat the player as if they entered from [[Fuchsia City]], and when the attendant asks if the player wants to play the Safari Game, the player must select no. From there on there are two methods to doing the glitch.&lt;br /&gt;
&lt;br /&gt;
===Ledge jump method===&lt;br /&gt;
For this method, the player must first get a {{status|poison}}ed Pokémon before entering the Safari Zone, and deposit all of their other Pokémon in the PC. Either the poisoned Pokémon must have high HP (over 124) or the player must have enough [[Potion]]s to keep it from fainting too early. Then the player must enter the Safari Zone only with the poisoned Pokémon, then follow the above steps.&lt;br /&gt;
&lt;br /&gt;
After setting up the glitch, the player then jump off a ledge exactly when the game thinks the Safari Game should end. When the player jumps off a ledge, they temporarily lose collision interactions with solid objects until they land on the lower ground, so if the game transitions to another map before the player can land, the collision interactions are never restored. To make extended use of this glitch, the player must also black out while inside the Safari Zone&#039;s entrance building after being warped back when the Safari Game ended.&lt;br /&gt;
&lt;br /&gt;
From there, the player must walk 499 steps, ending at a position in the city where they can jump off a ledge with one more step. (The poisoned Pokémon loses HP every four steps and causes the screen to flash, so it is possible to count 124 flashes and take 3 further steps. By the same token, it is also possible to calculate a loss of 124 HP for the poisoned Pokémon and track its HP.) If the poisoned Pokémon has less than 124 HP, a Potion must be used on it to prevent it from fainting.&lt;br /&gt;
&lt;br /&gt;
After the player has walked 499 steps and is in an appropriate position, they must jump off the ledge so that they are in midair when they run out of steps for the Safari Game (with the glitched drop shadow sprite underneath the player). They will be warped back to the Safari Zone entrance building and the background music will stop. The player is now able to walk through walls, but attempting to leave the building without the doors at this point would cause the game to crash. Talking to the man will only cause him to say &amp;quot;Welcome to the Safari Zone&amp;quot; without actually asking if the player wants to enter. If the player enters the Safari Zone, they will have over 100 Safari Balls and possibly infinite steps, but the player can&#039;t walk through walls anymore. If the player walks around in the building until the poisoned Pokémon faints, they will black out and be warped to the last [[Pokémon Center]] they healed at, and from there they will be able to walk through walls anywhere outdoors. The glitch wears off when entering a door (the normal entrance square to the bridge to the S.S. Anne where the NPC normally stops the player counts as a door).&lt;br /&gt;
&lt;br /&gt;
===Pewter Museum guide NPC method===&lt;br /&gt;
Another simpler method is to use the NPC that guides the player to the [[Pewter Museum of Science]]. What the player must do is run out of Safari Zone steps during the cutscene where the NPC is guiding the player to the museum. If done correctly, the player will be teleported to the Safari Zone entrance, then upon leaving will instead be exiting from the [[PokéMart]] in [[Pewter City]] and a textbox pops up. Then they must save and reset.&lt;br /&gt;
&lt;br /&gt;
Afterwards the player will find the NPC infinitely walking downwards and looping each time he goes offscreen. The player must then talk to him while standing to the right of the Pokémon Center entrance, which begins a walking sequence with the menu repeatedly popping up. Holding B allows the player to walk anywhere except down. If player uses Fly, they will be able to walk through walls in any direction while holding the B button, until they enter a door or Trainer battle.&lt;br /&gt;
&lt;br /&gt;
===Outcome===&lt;br /&gt;
If done correctly the player will enter a state where they can walk through any solid object. If the ledge jump method was used, the player can still talk to NPCs and interact with them as normal. If the Pewter Museum guide method was used, the player cannot interact with NPCs or objects on the overworld. Trainer battles will still trigger (however, upon completion of the battle, normal collision effects will be restored) and normal chat dialogue will remain. The player can interact with the &amp;quot;on display&amp;quot; Pokémon in Fuchsia City where their only dialogue is &amp;quot;!&amp;quot;. If the player heads to Cycling Road and finishes a trainer battle, they can walk around without a bike. If the player battles a trainer while standing on water, they will be unable to move in any direction without the use of Surf after the battle.&lt;br /&gt;
&lt;br /&gt;
The player is also able to fly and retain the ability to walk through walls. Under certain scenarios, this glitch may trigger the Glitch City glitch. Depending on the location, the overworld can have incorrect tilesets. For example Indigo Plateau has a unique tilesets, thus Flying there then walking in other places in Kanto causes buildings and other tiles to look unusual.&lt;br /&gt;
&lt;br /&gt;
Saving the game and reloading it restores normal collision effects. If the player stands on Cycling Road and saves and loads the game, they can walk around on Cycling Road without a bicycle. Saving and loading the game while on a water tile causes the player to be unable to move without the use of Surf. Saving and loading the game while standing on top of the guard to the S.S. Anne allows the player to enter the bridge and then the ship. If an NPC forces the player to move, the glitch is cancelled.&lt;br /&gt;
&lt;br /&gt;
This glitch may also replace the sprites of some Trainers.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|Nfumn28lC0M|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Glitch&amp;diff=4505565</id>
		<title>Super Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Glitch&amp;diff=4505565"/>
		<updated>2026-03-12T02:47:18Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* External links */ replaced link with GCL archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unknown name}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Glitch&#039;&#039;&#039; (Japanese: 名前の長いバグわざ, &#039;&#039;long name glitch moves&#039;&#039;&amp;lt;ref&amp;gt;[http://hakuda2.web.fc2.com/wario/poke4/f1.html Legendary Star Blob 2 (Hakuda)]&amp;lt;/ref&amp;gt;) is the nickname for a large amount of volatile glitch moves that exist in hexadecimal slots A6 to C3 in {{game|Red and Blue|s}} and {{Game|Yellow}}. These moves generally have either no name, a number of glitchy symbols as a name, or the name of a Pokémon in one&#039;s [[party]] as its name. Super glitch effects can also occasionally be caused by the move {{m|--}}. If the move is used, the opposing Pokémon will be burned, and will either faint, or its HP will drop until it has almost fainted.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Super Glitch can cause some rather strange effects. The most famous scenario is a chain of events starting with the music slowly fading out before stopping altogether known as the &#039;[[TMTRAINER effect]]&#039;. The opponent&#039;s name then changes to &amp;quot;TMTRAINER&amp;quot; followed by several lines of [[glitch]] dialogue, and the [[HP]] of their Pokémon rises to a very large value which is often larger than the amount of max HP that the opponent Pokémon has, causing the HP bar to stretch and wrap around the screen. (The filled part of the bar also instantly jumps from empty to full repeatedly before fainting (0HP) during damage animation due to the fact that the calculations to display how much fill in the bar in percent has been overflowed, thus causing the fill to wrap between empty and full.) It will display that the enemy Pokémon is {{status|poison}}ed, but the game will state that it is {{status|freeze|frozen solid}}, followed by the enemy Pokémon becoming hurt by a {{status|burn}}. This burn will often deplete all of the enemy Pokémon&#039;s health, causing the giant HP bar to loop several times before all the HP is depleted, causing it to faint. If the battle is won before the game freezes, the glitch Pokémon that used Super Glitch may grow to a random level (sometimes even exceeding level 100). Sometimes, many random Pokémon not part of the player&#039;s team evolve right after a battle. On such cases, Pokémon that cannot evolve can evolve into themselves.&lt;br /&gt;
&lt;br /&gt;
It is possible to activate Super Glitch outside of battle. By having a Pokémon that knows Super Glitch learn another move by leveling up, the glitch will activate without the TMTRAINER effect, as the player is not in battle. An example of this happening is [[Q◣]], which will learn Mega Punch at level 11. However, if it knows Super Glitch, then the effects will activate as if the player had just exited a battle using the glitch.&lt;br /&gt;
&lt;br /&gt;
On occasion, a player may return to the game after a battle in which Super Glitch was used, but everything will be severely glitched. It will appear as if some Pokémon are poisoned in the player&#039;s team as every few steps a Pokémon faints. However, these Pokémon will have glitchy names and were never part of the player&#039;s team before the battle. Some positions of the map will be glitchy and volatile, as if parts of [[Glitch City]] merged with the regular map. The player&#039;s name will have changed to a scrambled string of symbols. The player will be unable to view their Pokémon (if the Pokémon option is selected in the menu, a blank screen will show from which one can&#039;t escape) and hence it becomes impossible to {{m|Surf}} or {{m|Fly}}. Pokémon will disappear out of the Pokédex after taking a few steps. The music everywhere (except in battle) becomes eerie and glitched. The game may unexpectedly freeze at any point. The player may also randomly get stuck. By using the &amp;quot;deposit&amp;quot; option in the PC, it is possible to reveal that the game has given the player a lot of Pokémon, many of them with names made entirely out of glitch characters and with stats exceeding 999. Many of these Pokémon will crash the game if the player attempts to interact with them.&lt;br /&gt;
&lt;br /&gt;
Attempting to heal Pokémon will take much longer than usual, as the glitched Pokémon (indicated by glitched tiles instead of Poké Balls) will fill the game screen entirely before they are healed. The Pokémon Center Lady will then be replaced by a sprite of the player, followed by the Safari Zone&#039;s PA saying the player&#039;s Safari Zone time is up. The game crashes immediately after this.&lt;br /&gt;
&lt;br /&gt;
Super Glitch&#039;s [[index number]] only changes the probability of the move causing glitch effects, and it does not change the obtained effect itself&amp;amp;mdash;the effects are the same for every Super Glitch index and for every Super Glitch-related move.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
Super Glitch moves have no defined names, so the game looks for them past the actual move name list, and takes an unpredictably chosen RAM fragment as the name of the move. The problem occurs when the game tries to display such a name on the screen&amp;amp;mdash;the programmers assumed that each move name always ends with an end of string symbol, so the copy operation continues until it is found. The random move name that is picked from the memory may not have such a symbol, so the game copies too many bytes, overwriting important memory areas behind the text buffer.&lt;br /&gt;
&lt;br /&gt;
In the memory layout of the game, a &#039;&#039;screen buffer&#039;&#039; is located directly after the text buffer. The screen buffer is a memory fragment where the game saves how the screen looked like before opening a full-screen menu&amp;amp;mdash;it exists so the screen contents can be restored after the menu has been closed. Opening any full-screen menu causes the buffer to be replaced with the current screen contents. It means that the values Super Glitch writes depend on what was recently displayed on the screen, and by opening any full screen menu and refreshing the screen copy, it is possible to control how Super Glitch corrupts the RAM. Also, the number of characters the move names before the Super Glitch have will offset the location where memory corruption starts.&lt;br /&gt;
&lt;br /&gt;
The starting location of Super Glitch&#039;s {{wp|memory corruption}} can be calculated from an equation: &#039;&#039;StartingLocation&amp;amp;nbsp;=&amp;amp;nbsp;D0E1&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&amp;amp;nbsp;+&amp;amp;nbsp;MoveLengths&amp;amp;nbsp;+&amp;amp;nbsp;NumberOfMovesBeforeSuperGlitch&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To find the memory address where the &#039;&#039;n-th&#039;&#039; screen tile will be written, use the formula: &#039;&#039;StartingLocation&amp;amp;nbsp;+&amp;amp;nbsp;n&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Issues and prevention==&lt;br /&gt;
As the Super Glitch corruption is caused by viewing the name of the move, if a Pokémon as much as attempts to learn the move&amp;amp;mdash;as many [[glitch Pokémon]] do&amp;amp;mdash;the RAM may be corrupted. This can be avoided by standing on a certain tile on the ground floor of Celadon Mansion&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=Q2_aczBkpxM Pokemon Blue - Making &amp;quot;Super Glitch&amp;quot; moves useful] (YouTube)&amp;lt;/ref&amp;gt; and opening the Start Menu. Having last opened the menu there&amp;amp;mdash;taking care not to touch it afterwards&amp;amp;mdash;the player can view Super Glitch move names without any adverse effects on the game. This is very useful as it allows a careful player to train Pokémon that learn the move, while avoiding the RAM corruption.&lt;br /&gt;
&lt;br /&gt;
==Misconceptions==&lt;br /&gt;
Something important to note is that it is the move that is dangerous, not its users. For example, [[ゥ .4]], which knows Super Glitch as a starting move, is mistakenly believed to be extremely dangerous to one&#039;s game and save file. However, ゥ .4 as a species is no more dangerous than [[MissingNo.]] or [[&#039;M (00)]]. In fact, a ゥ .4 acquired by trading a [[PPkMnp&#039; &#039;|p{{PK}}{{MN}}p&#039; &#039;]] from {{game|Yellow}} will pose no threat whatsoever to the game, and a ゥ .4 that has forgotten Super Glitch is completely safe. Though obviously, a wild ゥ .4 will still pose a significant threat, as it will know Super Glitch.&lt;br /&gt;
&lt;br /&gt;
Also contrary to popular belief, using a Super Glitch move is not any more destructive than viewing it in the fight menu; both are equally destructive. &amp;lt;!--Saying this because both are destructive, this line could be removed but it is partially true--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Generation I]]==&lt;br /&gt;
===Super Glitch index A7===&lt;br /&gt;
{{GlitchMoveInfobox|hex=A7|dec=167|type=Glitch|pwr=45|acc=33%|pp=8|effect=Absorbs half of damage inflicted. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Vine Whip}}|gen2={{m|Triple Kick}}}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Movehead/Glitch|unknown|1}}&lt;br /&gt;
{{moveentry/Glitch|080|4 4Hy|1|Water|Psychic|250}}&lt;br /&gt;
{{moveentry/Glitch|061|a|1|Water|Water|121}}&lt;br /&gt;
{{moveentry/Glitch|000|PC4SH|2|Normal|Ground|207}}&lt;br /&gt;
{{moveentry/Glitch|006|&#039;M (FF)|2|Fire|Flying|207}}&lt;br /&gt;
{{moveentry/Glitch|015|ゥ ( Z4|2|Bug|Poison|182}}&lt;br /&gt;
{{moveentry/Glitch|000|Glitch (CA)|1|Poison|Poison|204}}&lt;br /&gt;
{{movefoot|unknown|1}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index A8===&lt;br /&gt;
{{GlitchMoveInfobox|hex=A8|dec=168|type=Normal|pwr=?|acc=?%|pp=60|effect=Freezes the game unless it faints the target. May cause the [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&amp;amp;mdash;|gen2={{m|Thief}}}}&lt;br /&gt;
&lt;br /&gt;
=== Super Glitch index A9 ===&lt;br /&gt;
{{GlitchMoveInfobox|hex=A9|dec=169|type=Poison|pwr=164|acc=22%|pp=21|effect=Absorbs Half the damage inflicted. May Cause [[TMTRAINER effect]] and other [[Super Glitch#effects| Super Glitch Effects]]|appear=&amp;amp;mdash;|gen2={{m|Spider Web}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index AA===&lt;br /&gt;
{{GlitchMoveInfobox|hex=AA|dec=170|type=Normal|pwr=?|acc=?%|pp=21|effect=Requires opponent to be asleep to deal damage. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&amp;amp;mdash;|gen2={{m|Mind Reader}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index AB===&lt;br /&gt;
{{GlitchMoveInfobox|hex=AB|dec=171|type=Glitch|pwr=60|acc=8%|pp=3|effect=Lowers {{stat|Evasion}} down 2 stages. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Aurora Beam}}|gen2={{m|Nightmare}}}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Movehead/Glitch|unknown|1}}&lt;br /&gt;
{{moveentry/Glitch|006|u|2|Fire|Flying|224}}&lt;br /&gt;
{{moveentry/Glitch|000|ゥ .4|1|Pokémaniac|Pokémaniac|195}}&lt;br /&gt;
{{movefoot|unknown|1}}&lt;br /&gt;
&lt;br /&gt;
==== Super Glitch Index AC ====&lt;br /&gt;
{{GlitchMoveInfobox|hex=AC|dec=172|type=Glitch|pwr=102|acc=31%|pp=30{{sup/1|RB}}&lt;br /&gt;
58{{sup/1|Y}}|effect=Deals damage, the &#039;nothing happened&#039; message might appear if it doesn&#039;t knock out the target. May cause [[TMTRAINER effect]] and other [[Super Glitch#effect|Super glitch effects]]|appear={{m|Growl}}|gen2={{m|Flame Wheel}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index AD===&lt;br /&gt;
{{GlitchMoveInfobox|hex=AD|dec=173|type=Glitch|pwr=45|acc=0%|pp=3|effect=Has 40% chance of poisoning the target. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|String Shot}}|gen2={{m|Snore}}}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Movehead/Glitch|unknown|1}}&lt;br /&gt;
{{moveentry/Glitch|033|Glitch (FA)|1|Poison|Poison|195}}&lt;br /&gt;
{{movefoot|unknown|1}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch Index AE===&lt;br /&gt;
{{GlitchMoveInfobox|hex=AE|dec=174|type=Blank|pwr=56|acc=?%|pp=8|effect=Absorbs half the damage inflicted. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Substitute}}|gen2={{m|Curse}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index AF===&lt;br /&gt;
{{GlitchMoveInfobox|hex=AF|dec=175|type=Glitch|pwr=3|acc=32%|pp=26|effect=Has no secondary effect. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Pay Day}}|gen2={{m|Flail}}}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Movehead/Glitch|unknown|1}}&lt;br /&gt;
{{moveentry/Glitch|000|♀Pゥ ゥゥT|2|Normal|Ground|243}}&lt;br /&gt;
{{moveentry/Glitch|000|3TrainerPoké $|1|Normal|Normal|--}}&lt;br /&gt;
{{moveentry/Glitch|080|4 4Hy|1|Water|Psychic|3, 208}}&lt;br /&gt;
{{movefoot|unknown|1}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index B0===&lt;br /&gt;
{{GlitchMoveInfobox|hex=B0|dec=176|type=Poison|pwr=22|acc=18%|pp=37|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Petal Dance}}|gen2={{m|Conversion2}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index B1===&lt;br /&gt;
{{GlitchMoveInfobox|hex=B1|dec=177|type=Electric|pwr=65|acc=26%|pp=33|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Pound}}|gen2={{m|Aeroblast}}}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Movehead/Glitch|unknown|1}}&lt;br /&gt;
{{moveentry/Glitch|061|a|1|Water|Water|195}}&lt;br /&gt;
{{movefoot|unknown|1}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index B2===&lt;br /&gt;
{{GlitchMoveInfobox|hex=B2|dec=178|type=Poison|pwr=22|acc=64%|pp=10|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Growl}}|gen2={{m|Cotton Spore}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index B3===&lt;br /&gt;
{{GlitchMoveInfobox|hex=B3|dec=179|type=Ghost|pwr=3|acc=?|pp=0|effect=Doubles user&#039;s defense, identical to {{m|Reflect}}. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Hydro Pump}}|gen2={{m|Reversal}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index B4===&lt;br /&gt;
{{GlitchMoveInfobox|hex=B4|dec=180|type=Glitch|pwr=52|acc=25%|pp=50|effect=A two turn attack. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Comet Punch}}|gen2={{m|Spite}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index B5===&lt;br /&gt;
{{GlitchMoveInfobox|hex=B5|dec=181|type=Glitch|pwr=45|acc=33%|pp=35|effect=Lowers {{stat|Speed}} down 1 stage. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Wrap}} or {{m|Constrict}}?|gen2={{m|Powder Snow}}}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Movehead/Glitch|Unknown|1}}&lt;br /&gt;
{{moveentry/Glitch|094|h POKé|2|Ghost|Poison|205}}&lt;br /&gt;
{{movefoot|Unknown|1}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index B6===&lt;br /&gt;
{{GlitchMoveInfobox|hex=B6|dec=182|type=Normal|pwr=93{{sup/1|RB}}&lt;br /&gt;
94{{sup/1|Y}}|acc=17%|pp=0|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Toxic}}{{Sup/1|RB}}&lt;br /&gt;
{{m|Confusion}}{{Sup/1|Y}}|gen2={{m|Protect}}}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Movehead/Glitch|unknown|1}}&lt;br /&gt;
{{moveentry/Glitch|000|ゥ .4|1|Pokémaniac|Pokémaniac|234}}&lt;br /&gt;
{{moveentry/Glitch|015|ゥ ( Z4|2|Bug|Poison|35&amp;lt;br&amp;gt;175}}&lt;br /&gt;
{{movefoot|unknown|1}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index B7===&lt;br /&gt;
{{GlitchMoveInfobox|hex=B7|dec=183|type=Poison|pwr=181|acc=31%|pp=29|effect=Absorbs half the damage inflicted. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&amp;amp;mdash;|gen2={{m|Mach Punch}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index B8===&lt;br /&gt;
{{GlitchMoveInfobox|hex=B8|dec=184|type=Normal|pwr=38|acc=1%|pp=58|effect=Behaves like {{m|Dream Eater}}. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&amp;amp;mdash;|gen2={{m|Scary Face}}}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Movehead/Glitch|unknown|1}}&lt;br /&gt;
{{moveentry/Glitch|033|Glitch (FA)|1|Poison|Poison|213}}&lt;br /&gt;
{{moveentry/Glitch|000|ゥ .4|1|Pokémaniac|Pokémaniac|240}}&lt;br /&gt;
{{moveentry/Glitch|121|Q◣|2|Water|Psychic|224}}&lt;br /&gt;
{{movefoot|unknown|1}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index B9===&lt;br /&gt;
{{GlitchMoveInfobox|hex=B9|dec=185|type=Glitch|pwr=80|acc=7%|pp=20|effect=Lowers {{stat|Attack}} down 2 stages. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Peck}}|gen2={{m|Faint Attack}}}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Movehead/Glitch|unknown|1}}&lt;br /&gt;
{{moveentry/Glitch|000|Glitch (CA)|1|Poison|Poison|135}}&lt;br /&gt;
{{movefoot|unknown|1}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index BA===&lt;br /&gt;
{{GlitchMoveInfobox|hex=BA|dec=186|type=Normal|pwr=102|acc=37%|pp=15{{sup/1|RB}} 37{{sup/1|Y}}|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Growl}}|gen2={{m|Sweet Kiss}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index BB===&lt;br /&gt;
{{GlitchMoveInfobox|hex=BB|dec=187|type=Glitch|pwr=?|acc=?%|pp=3|effect=Raises {{stat|Attack}} up 1 stage. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Harden}}|gen2={{m|Belly Drum}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index BC===&lt;br /&gt;
{{GlitchMoveInfobox|hex=BC|dec=188|type=Glitch|pwr=79|acc=89%|pp=8|effect=Absorbs half the damage inflicted. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=?|gen2={{m|Sludge Bomb}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index BD===&lt;br /&gt;
{{GlitchMoveInfobox|hex=BD|dec=189|type=Glitch|pwr=6|acc=33%|pp=21|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Double-Edge}}|gen2={{m|Mud-Slap}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index BE===&lt;br /&gt;
{{GlitchMoveInfobox|hex=BE|dec=190|type=Flying|pwr=20|acc=17%|pp=38|effect=Behaves like {{m|Splash}}. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Fly}}|gen2={{m|Octazooka}}}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Movehead/Glitch|unknown|1}}&lt;br /&gt;
{{moveentry/Glitch|062|ゥL ゥM 4|2|Water|Fighting|24}}&lt;br /&gt;
{{moveentry/Glitch|000|ゥ .4|1|Pokémaniac|Pokémaniac|--}}&lt;br /&gt;
{{movefoot|unknown|1}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index BF===&lt;br /&gt;
{{GlitchMoveInfobox|hex=BF|dec=191|type=Water|pwr=?|acc=?%|pp=10|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Pound}}|gen2={{m|Spikes}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index C0===&lt;br /&gt;
{{GlitchMoveInfobox|hex=C0|dec=192|type=Poison|pwr=43|acc=70%|pp=10|effect=Raises {{stat|Speed}} up 2 stages. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Growl}}|gen2={{m|Zap Cannon}}}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Movehead/Glitch|unknown|1}}&lt;br /&gt;
{{moveentry/Glitch|000|▶ A|2|Normal|Normal|224}}&lt;br /&gt;
{{moveentry/Glitch|061|a|1|Water|Water|43&amp;lt;br&amp;gt;238&amp;lt;br&amp;gt;239&amp;lt;br&amp;gt;240}}&lt;br /&gt;
{{moveentry/Glitch|015|ゥ ( Z4|2|Bug|Poison|42}}&lt;br /&gt;
{{moveentry/Glitch|006|u|2|Fire|Flying|96}}&lt;br /&gt;
{{movefoot|unknown|1}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index C1===&lt;br /&gt;
{{GlitchMoveInfobox|hex=C1|dec=193|type=Ghost|pwr=227|acc=14%{{sup/1|RB}} 18% {{sup/1|Y}}|pp=0|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Sleep Powder}}|gen2={{m|Foresight}}}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Movehead/Glitch|unknown|1}}&lt;br /&gt;
{{moveentry/Glitch|009|ゥ. B|1|Water|Water|205}}&lt;br /&gt;
{{moveentry/Glitch|062|ゥL ゥM 4|2|Water|Fighting|55&amp;lt;br&amp;gt;56}}&lt;br /&gt;
{{moveentry/Glitch|121|Q◣|2|Water|Psychic|9}}&lt;br /&gt;
{{movefoot|unknown|1}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index C2===&lt;br /&gt;
{{GlitchMoveInfobox|hex=C2|dec=194|type=Glitch|pwr=?|acc=?%|pp=50|effect=Attacks 2 to 5 times in a row. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Fire Punch}}|gen2={{m|Destiny Bond}}}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch index C3===&lt;br /&gt;
{{GlitchMoveInfobox|hex=C3|dec=195|type=Glitch|pwr=45|acc=33%|pp=6|effect=Lowers {{stat|Special}} down 1 stage. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&amp;amp;mdash;|gen2={{m|Perish Song}}}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Movehead/Glitch|Unknown|1}}&lt;br /&gt;
{{moveentry/Glitch|062|ゥL ゥM 4|2|Water|Fighting|71}}&lt;br /&gt;
{{moveentry/Glitch|006|u|2|Fire|Flying|175}}&lt;br /&gt;
{{movefoot|unknown|1}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{youtubevid|fP7yniW6z3c|crazybuizel|Unknown}}&lt;br /&gt;
{{youtubevid|h_Fr2cE8SaA|Gligar13Vids|Unknown}}&lt;br /&gt;
{{youtubevid|5s2fObMHJNM|Missingnoxpert|Unknown}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Super Glitch moves have a tendency to change the player&#039;s Pokémon into a [[MissingNo.]] with a hexadecimal 7F, change a large amount of moves to Waterfall, and set some Pokémon to level 127. This happens because the tile with 7F is the space character, which is widely used on screen to display textboxes and aligned lists.&lt;br /&gt;
* The only factor preventing the player from saving the game after using Super Glitch is the corrupted player name. So theoretically, with enough luck, Super Glitch may bring a name with an end of string symbol, and the player would be eventually able to save with the corrupted data.&lt;br /&gt;
** Despite this, one would still have to view a special text box (such as the &amp;quot;HEAL/CANCEL&amp;quot; ones at Pokémon Centers) to avoid any glitch message boxes crashing the game.&lt;br /&gt;
* Super Glitches may sometimes reveal certain unused data portions, like beta battle systems in {{game|Yellow}} or the cardinal direction boxset.&lt;br /&gt;
* Super Glitch index A6 is especially dangerous, since its invalid name points to a constant memory location, which always causes {{wp|memory corruption}}. According to [https://web.archive.org/web/20150915191153/http://forums.glitchcity.info/index.php/topic,6992.msg198569.html#msg198569 TheZZAZZGlitch], since older versions of VBA do not emulate VRAM inaccessibility, index A7 name is displayed as &amp;quot;qq&amp;quot;, because of a B0 B0 50 pattern in VRAM at address $83C5, thus the move will not cause any side-effects (while it will cause memory corruption if viewed in the overworld). On BGB (and real console), the finishing 0x50 byte at $83C7 is not read, causing Super Glitch effects.&lt;br /&gt;
* Activating Super Glitch&#039;s effects via a [[PP Up]] will greatly amplify its data corruption abilities. Also according to [https://www.youtube.com/watch?v=EOVM_UnfOEw TheZZAZZGlitch], this is because other methods will place character 0x50, a terminator character, in the game&#039;s nearby memory, cutting Super Glitch&#039;s corruption short. PP Ups do not do this, however, allowing the corruption to be used to its full potential.&lt;br /&gt;
** The maximum possible length for a Super Glitch corruption in this manner (assuming the Pokémon in question knows 4 Super Glitch moves and a PP Up is used on it) is 3532 bytes.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://web.archive.org/web/20150918165653/http://forums.glitchcity.info/index.php/topic,6627.msg189314.html Thread on Glitch City Laboratories]&lt;br /&gt;
* [https://archives.glitchcity.info/forums/board-107/thread-6629/page-0.html Glitch box-sets]&lt;br /&gt;
* [http://www.youtube.com/watch?v=Q2_aczBkpxM A YouTube video, showing examples on how to manipulate Super Glitch&#039;s effects]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{DoubleProjectTag|GlitchDex|Moves and Abilities|glitches in the Pokémon games and moves, respectively.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Super Glitch]]&lt;br /&gt;
[[it:Super Glitch (mossa)]]&lt;br /&gt;
[[zh:超级错误（错误招式）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Trainer_House_glitches&amp;diff=4505560</id>
		<title>Trainer House glitches</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Trainer_House_glitches&amp;diff=4505560"/>
		<updated>2026-03-12T02:33:43Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Registering glitch Unown */ fixed video embed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup|article|It is written like a {{bp|sandbox}} of experiments in SRAM corruption achieved by chaining glitches, which raises doubts about its compliance with the {{bp|notability requirements}}, especially since inaccurate emulation was involved and there is a clear lack of an actual bug or design flaw at play.}}&lt;br /&gt;
[[File:Trainer House glitch name.png|thumb|160px|The receptionist&#039;s dialog if the opponent is {{PK}}{{MN}} TRAINER Thomas]]&lt;br /&gt;
The &#039;&#039;&#039;Trainer House glitches&#039;&#039;&#039; are glitches in {{game|Gold and Silver|s}} that affect the Trainer in the [[Trainer House]]. It is caused by corrupted RAM for save data from attempting to modify the [[time]] just after a [[Mystery Gift]] or a trade, or [[glitch dimension]]s caused by viewing the entries of [[glitch Unown]].&lt;br /&gt;
&lt;br /&gt;
==Glitch Trainer variation causes==&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cause&lt;br /&gt;
! Glitch Trainer&lt;br /&gt;
|-&lt;br /&gt;
| Time method&lt;br /&gt;
| [[Pokémon Trainer|{{PK}}{{MN}}TRAINER]] Thomas&lt;br /&gt;
|-&lt;br /&gt;
| Unown method&lt;br /&gt;
| See &#039;&#039;[[List of glitch Trainers in Trainer House caused by the Unown method]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cartridge&#039;s battery has run dry&lt;br /&gt;
| Glitch Trainer with Pokémon of any level &lt;br /&gt;
|-&lt;br /&gt;
| Triggered as side-effect of bad cloning&lt;br /&gt;
| Glitch Trainer with a level 0 {{p|Mankey}} or {{p|Primeape}} which freezes the game&lt;br /&gt;
|-&lt;br /&gt;
| Obtained through a corrupted link battle or [[Mystery Gift]]&lt;br /&gt;
| Glitch Trainer with Pokémon over level 100 of any species, sometimes even {{?|5}}. The game may also suddenly display &amp;quot;Waiting...&amp;quot; as if it was in a link battle. Once this message is displayed, the game will freeze.&lt;br /&gt;
|-&lt;br /&gt;
| RAM physically damaged&lt;br /&gt;
| Glitch Trainer with numbers in their name, usually with Pokémon over level 100   &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corrupted link battle/[[Mystery Gift]] method==&lt;br /&gt;
[[File:Corrupted Link Battle Gold and Silver.png|thumb|x144px|A corrupted link battle obtained using over 6 Pokémon]]&lt;br /&gt;
[[File:Glitch Butterfree Corrupted Link Battle.png|thumb|160px|left|A glitch Butterfree that appears during a corrupted link battle]]&lt;br /&gt;
Sometimes during a link battle—possibly due to a dusty, damaged, or loose link cable—one of the players can send invalid data to the other player. This triggers a corrupted link battle with a different result for each player. Usually the opponent withdraws the Pokémon which was fighting to send out a glitch Pokémon that wasn&#039;t in their party. The players will battle against an AI using mostly the Pokémon which were in the party of the opponent but also glitch Pokémon usually over level 100 and {{status|asleep}}. In particular, many corrupted link battles trigger a {{p|Butterfree}} with a large amount of {{stat|HP}}, making it virtually undefeatable and forcing the player to restart the game. If a player had an {{pkmn|Egg}} in their party, then the Egg can be sent out by the AI and appear with the sprite and the moves of the Pokémon which is inside the Egg, but it will immediately faint.&lt;br /&gt;
&lt;br /&gt;
A corrupted link battle has a good chance to corrupt the [[Trainer House]] and the mailbox of the player who received the invalid data, while it won&#039;t affect the player who sent the invalid data. The [[glitch Trainer]] obtained in this way can be battled, but the screen may display &amp;quot;Waiting...!&amp;quot; as if the player was in a link battle. Once the message &amp;quot;Waiting...!&amp;quot; is displayed, the [[game freeze|game will freeze]]. A corrupted link battle can be forced by having a Pokémon with an irregular HP bar.&lt;br /&gt;
&lt;br /&gt;
It is also possible to cause Trainer House glitches if the last [[Mystery Gift]] was corrupted by an infrared interference. In this case, the item received will be unaffected, but the Trainer House could be corrupted.&lt;br /&gt;
{{-}}&lt;br /&gt;
==Time method==&lt;br /&gt;
[[File:Trainer House Level 0.png|thumb|160px|left|A {{?|5}}, which uses the same sprite as its Trainer, but with less detail and uses the color palette as the Pokémon it is]]&lt;br /&gt;
[[File:Trainer House glitch party.png|thumb|160px|A Trainer affected by the glitches; all of his Pokémon have fainted]]&lt;br /&gt;
This method usually occurs if the player sets the [[time]] back just after a trade or a [[Mystery Gift]]&amp;lt;!--How?--&amp;gt;. The Trainer in the [[Trainer House]] is replaced with [[Pokémon Trainer|{{PK}}{{MN}} TRAINER]] Thomas&amp;lt;!--Regardless of time?--&amp;gt;. [[Pokémon Trainer|{{PK}}{{MN}} TRAINER]] Thomas is displayed in the receptionist&#039;s dialog as a series of &amp;quot;9&amp;quot; and letters. This [[Pokémon Trainer|{{PK}}{{MN}} TRAINER]] is displayed in battle with six Pokémon, which are all fainted, and sends out a level 0 [[Five question marks|?????]] with his same sprite causing an immediate [[game freeze|freeze]]. [[Pokémon Trainer|{{PK}}{{MN}} TRAINER]] Thomas doesn&#039;t corrupt the player&#039;s [[mail]]box, and can be fixed by doing a new [[Mystery Gift]] or a trade, which should replace the missing information. {{-}}&lt;br /&gt;
{{-}}&lt;br /&gt;
==Unown method==&lt;br /&gt;
[[File:Glitch policeman.png|thumb|160px|left|A glitch Mystery Gift policeman may appear on the second floor of any Pokémon Center, and will give the player a random item]]&lt;br /&gt;
[[File:Level 205 Moltres.png|thumb|160px|A Pokémon over level 100 of the glitch Trainer]]&lt;br /&gt;
This method overwrites data associated with the mailbox and Trainer House with a certain index number depending on the hexadecimal identifier of a viewed [[glitch Unown]] in the [[Unown Mode]]&amp;lt;!--and wild? Though IIRC #00 just leaves a blank screen--&amp;gt;, causing alterations to the game. If the new value triggers a [[glitch Unown]] then the [[time]] will be reset and the Trainer in the [[Trainer House]] will be displayed without a valid name, but with six Pokémon. Battling the Trainer twice (or even once) in one day often either freezes the game or triggers the [[glitch dimension]]. The [[glitch Trainer]] may have Pokémon with glitch [[status condition]]s and Pokémon over level 100, and may have Pokémon with impossible movesets and Pokémon with a series of &amp;quot;?&amp;quot; instead of their name. Some glitch Pokémon know a glitch move which, if used, causes the message &amp;quot;But nothing happened&amp;quot; to appear, followed by the game entering the [[glitch dimension]]. Additionally, if the player checks Unown&#039;s Pokédex data in a Pokémon Center or inside a city, there will be a {{tc|Policeman}} on the second floor of all Pokémon Centers, as if the player had received a Mystery Gift. When spoken to, he says &amp;quot;Hello! You&#039;re &amp;lt;player&amp;gt;, right? I have something for you.&amp;quot; If the player chooses &amp;quot;YES&amp;quot;, the Policeman will say &amp;quot;Here you go!&amp;quot; and the player will receive an item (this item is related to the glitch {{p|Unown}} index number). This allows the player to obtain various glitch items, such as the [[Teru-sama]]. &lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
{{main|List of glitch Trainers in Trainer House caused by the Unown method}}&lt;br /&gt;
&lt;br /&gt;
===Registering glitch Unown===&lt;br /&gt;
To register a glitch Unown in the Unown Mode, the player may obtain a [[Five question marks#Hex FF)|????? (Hex FF)]] as a bad clone from the [[Celebi Egg glitch]]. If the ????? is placed as the first Pokémon in the party, the player can use the &amp;quot;MOVE {{PK}}{{MN}} W/O MAIL&amp;quot; option to withdraw over 6 Pokémon. This corrupts RAM data located past the expected end of the {{OBP|Pokémon data structure|Generation II}}, although there are only a limited amount of Pokémon that the player can withdraw before the game freezes. If details about a &#039;post-6&#039; Pokémon conflicts with data about Pokémon in the Unown Mode, then it is possible to replace entries with glitch Unown, provided that the player already has the Unown Mode, for example the index number of the current fourth move&#039;s PP of Pokémon #11 conflicts with RAM data associated with the first Unown. It is possible to replace the first Unown with a glitch Unown this way provided that the player used [[PP Up]]s to raise its associated index number past 26. In the process of obtaining glitch Unown, the player will be corrupting the values of other RAM addresses such as those determining seen or owned Pokémon in the [[Pokédex]], or the number of options on the menu.&lt;br /&gt;
&lt;br /&gt;
If the player added a [[glitch Unown]] which activates a glitch dimension, then there is a possibility that it will trigger the Trainer House glitches depending on its index number. Since getting a [[glitch dimension]] from glitch Unown only partially saves the game, any values changed prior such as the number of Pokémon seen and owned in the Pokédex will be returned to normal, provided that the player did not already save from the menu. A list of glitch Unown which give obtainable Mystery Gift items can be found below.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|RfngUHJLpKM|Pacoo81|Gold|Silver}}&lt;br /&gt;
&lt;br /&gt;
===List of obtainable &#039;Mystery Gift&#039; items===&lt;br /&gt;
Below are a list of Mystery Gift items obtainable through [[glitch Unown]], based on the viewed hexadecimal identifier.&lt;br /&gt;
Some hexadecimal values can trigger two or more items depending on where the glitch Unown is displayed. Missing hexadecimal values don&#039;t trigger any item.&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hex&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
|1C&lt;br /&gt;
|[[TM03]]&lt;br /&gt;
|-&lt;br /&gt;
|1D&lt;br /&gt;
|[[TM09]]&lt;br /&gt;
|-&lt;br /&gt;
|1E&lt;br /&gt;
|[[Poké Doll]]&lt;br /&gt;
|-&lt;br /&gt;
|1F&lt;br /&gt;
|{{i|Poké Ball}}&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[[Exp. Share]]&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[[TM10]]&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Squirt Bottle|SquirtBottle]]&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|[[Teru-sama]]&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|[[TM15]]&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|[[Ice Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|[[TM48]]&lt;br /&gt;
|-&lt;br /&gt;
|3A&lt;br /&gt;
|[[Scope Lens]]&lt;br /&gt;
|-&lt;br /&gt;
|3C&lt;br /&gt;
|[[TM10]]&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|[[Repel]]&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|[[Bright Powder|BrightPowder]] or [[Polkadot Bow]]&lt;br /&gt;
|-&lt;br /&gt;
|4A&lt;br /&gt;
|[[TM18]]&lt;br /&gt;
|-&lt;br /&gt;
|4B&lt;br /&gt;
|[[TM03]]&lt;br /&gt;
|-&lt;br /&gt;
|4C&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|-&lt;br /&gt;
|4D&lt;br /&gt;
|[[TM32]]&lt;br /&gt;
|-&lt;br /&gt;
|4E&lt;br /&gt;
|[[Leftovers]]&lt;br /&gt;
|-&lt;br /&gt;
|4F&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|{{DL|List of unobtainable items|HM12}}&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|[[Moon Stone]] or [[Super Potion]]&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|[[Leek|Stick]]&lt;br /&gt;
|-&lt;br /&gt;
|5A&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
|-&lt;br /&gt;
|5D&lt;br /&gt;
|{{i|Poké Ball}}&lt;br /&gt;
|-&lt;br /&gt;
|5F&lt;br /&gt;
|[[Ice Berry]] or [[TM38]]&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|[[Leaf Stone]], [[Leftovers]], or [[PP Up]]&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|[[Teru-sama]]&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|[[TM10]]&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|[[TM10]]&lt;br /&gt;
|-&lt;br /&gt;
|6B&lt;br /&gt;
|[[Bright Powder|BrightPowder]], [[Lemonade]], [[Max Revive]], [[Nugget]], [[PRZCureBerry]], [[Super Rod]]&lt;br /&gt;
|-&lt;br /&gt;
|6B&lt;br /&gt;
|[[Sport Ball|Park Ball]] ([[List of Pokémon by New Pokédex number|New Pokédex Mode]] only)&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|[[TM19]]&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|[[TM26]]&lt;br /&gt;
|-&lt;br /&gt;
|7D&lt;br /&gt;
|[[Energy Powder|EnergyPowder]]&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|[[Teru-sama]]&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|[[TM03]]&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|[[TM42]]&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
|-&lt;br /&gt;
|8E&lt;br /&gt;
|[[TM12]]&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|[[TM20]]&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|[[TM14]]&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|[[TM27]]&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
|-&lt;br /&gt;
|A1&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
|-&lt;br /&gt;
|B0&lt;br /&gt;
|{{DL|List of unobtainable items|HM08}}&lt;br /&gt;
|-&lt;br /&gt;
|B2&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
|-&lt;br /&gt;
|B5&lt;br /&gt;
|[[Super Rod]]&lt;br /&gt;
|-&lt;br /&gt;
|B8&lt;br /&gt;
|[[TM03]]&lt;br /&gt;
|-&lt;br /&gt;
|B9&lt;br /&gt;
|[[Coin Case]]&lt;br /&gt;
|-&lt;br /&gt;
|BF&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
|-&lt;br /&gt;
|C0&lt;br /&gt;
|[[Metal Powder]]&lt;br /&gt;
|-&lt;br /&gt;
|C1&lt;br /&gt;
|[[Exp. Share]], [[PP Up]], or [[Teru-sama]] &lt;br /&gt;
|-&lt;br /&gt;
|C3&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
|-&lt;br /&gt;
|C4&lt;br /&gt;
|[[TM48]]&lt;br /&gt;
|-&lt;br /&gt;
|C9&lt;br /&gt;
|[[PP Up]] or [[TM48]]&lt;br /&gt;
|-&lt;br /&gt;
|CA&lt;br /&gt;
|[[TM48]]&lt;br /&gt;
|-&lt;br /&gt;
|CD&lt;br /&gt;
|[[TM42]]&lt;br /&gt;
|- &lt;br /&gt;
|CF&lt;br /&gt;
|[[TM04]]&lt;br /&gt;
|-&lt;br /&gt;
|D0&lt;br /&gt;
|[[Teru-sama]]&lt;br /&gt;
|-&lt;br /&gt;
|D3&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
|-&lt;br /&gt;
|E3&lt;br /&gt;
|[[TM15]]&lt;br /&gt;
|-&lt;br /&gt;
|E4&lt;br /&gt;
|[[TM10]]&lt;br /&gt;
|-&lt;br /&gt;
|E5&lt;br /&gt;
|[[TM18]]&lt;br /&gt;
|-&lt;br /&gt;
|E7&lt;br /&gt;
|{{DL|List of unobtainable items|HM12}} or [[Mint Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|ED&lt;br /&gt;
|[[Coin Case]], [[Nugget]], [[Super Rod]], or [[Teru-sama]]&lt;br /&gt;
|-&lt;br /&gt;
|F1&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
|-&lt;br /&gt;
|F2&lt;br /&gt;
|[[TM14]]&lt;br /&gt;
|-&lt;br /&gt;
|F3&lt;br /&gt;
|[[TM03]]&lt;br /&gt;
|-&lt;br /&gt;
|F7&lt;br /&gt;
|{{DL|List of unobtainable items|HM08}}&lt;br /&gt;
|-&lt;br /&gt;
|F9&lt;br /&gt;
|[[TM14]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related problems==&lt;br /&gt;
[[File:Glitch mailbox gold and silver.png|thumb|160px|A mailbox corrupted by this glitch. The messages may be signed from unused character strings]]&lt;br /&gt;
It is rare that the Trainer House data is corrupted without simultaneous corruption of other areas of the save. &lt;br /&gt;
[[File:Trainer House glitch Green message.png|thumb|160px|left|A glitch message in a corrupted mailbox. It&#039;s signed by GREEN]]&lt;br /&gt;
Most commonly, the player&#039;s [[mail]]box is corrupted. If so, the list is not properly terminated. Some of the messages may be signed from unused character strings, such as {{ga|Blue|GREEN}} (a default character name remnant from the Japanese version), and some may freeze the game or reset it into a glitch dimension if they are read. If the player gives one of these messages to a Pokémon, and the mail appears as a purple version of the [[Flower Mail]] from the mailbox, the game will transform it into an equivalent item depending on its index number. All invalid Mail will appear this way, except for index number 255, which causes the screen to become blank.&lt;br /&gt;
&lt;br /&gt;
If the player has an excessive number of glitch messages the overworld will become corrupted, the screen may turn black and the [[Non-player character|NPC]] sprites will become corrupted sprites. If the player has around 230 messages the game will freeze or reset into a glitch dimension.&lt;br /&gt;
&lt;br /&gt;
By reading or scrolling past these messages, a series of side-effects may occur:&lt;br /&gt;
&lt;br /&gt;
* The options &amp;quot;[[Bag|PACK]]&amp;quot; and &amp;quot;[[Save|SAVE]]&amp;quot; will disappear from the menu.&lt;br /&gt;
* Wild Pokémon and Trainers not inside the Trainer House may become glitchy. In this case, the Trainers will have the same name and Pokémon as the last Trainer fought in a link battle. If the player hasn&#039;t performed a link battle, their first Pokémon will be a {{p|Wigglytuff}}. The screen will display &amp;quot;Waiting...&amp;quot; when the player attempts to fight as if they were in a link battle. &lt;br /&gt;
* The player&#039;s Pokémon cannot use [[field move]]s.&lt;br /&gt;
&lt;br /&gt;
Another common problem is having an excessive amount of room [[decoration]]s, which may include glitch decorations placed directly into the [[PC]].&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch della Casa Allenatore]]&lt;br /&gt;
[[zh:训练家之屋错误（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Coin_Case_glitches&amp;diff=4505559</id>
		<title>Coin Case glitches</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Coin_Case_glitches&amp;diff=4505559"/>
		<updated>2026-03-12T02:31:38Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: sorry again I swear I double checked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&#039;&#039;&#039;Coin Case glitches&#039;&#039;&#039; are a variety of glitches involving the [[Coin Case]] in the English-language versions of {{v|Gold and Silver|s}}. They all involve listening to a Pokémon&#039;s [[cry]], then immediately using the Coin Case. Due to a translation bug, the Coin Case text is improperly terminated, making the game jump to $E112 every time it is used. This section of RAM is used by the game to store data related to Pokémon cries. Depending on the Pokémon&#039;s cry listened to, one of several effects will be activated: the game may restart with an altered color scheme and possibly blocks of color placed on the screen (&amp;quot;Glitch Dimension&amp;quot;, &amp;quot;Shadow Puppet Effect&amp;quot; and &amp;quot;Shadow Puppets&amp;quot;), the game may crash to a white screen, or &amp;quot;Coin Case:&amp;quot; and a glitch phrase may be displayed (e.g., &amp;quot;which move?PP of&amp;quot;). The most well known of these glitches can be performed in Pokémon Gold using the {{p|Machop}} in [[Vermilion City]].&lt;br /&gt;
&lt;br /&gt;
==Glitches caused by each Pokémon cry==&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Caterpie}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Metapod}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Butterfree}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weedle}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kakuna}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Beedrill}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raticate}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ekans}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arbok}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandshrew}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandslash}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefairy}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefable}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jigglypuff}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wigglytuff}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Zubat}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golbat}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gloom}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vileplume}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Parasect}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venomoth}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Diglett}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dugtrio}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|glitch block&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Psyduck}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golduck}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mankey}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Primeape}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Growlithe}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arcanine}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwhirl}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwrath}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Abra}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kadabra}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Alakazam}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machop}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machoke}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machamp}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bellsprout}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weepinbell}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Victreebel}}&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tentacruel}}&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Geodude}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Graveler}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golem}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ponyta}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rapidash}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magnemite}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magneton}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dodrio}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Seel}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dewgong}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Grimer}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Muk}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Shellder}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cloyster}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Drowzee}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hypno}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kingler}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Voltorb}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Electrode}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Exeggcute}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Exeggutor}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hitmonlee}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hitmonchan}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lickitung}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Koffing}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weezing}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rhyhorn}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rhydon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tangela}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Horsea}}&lt;br /&gt;
|glitch block&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Seadra}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Goldeen}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Seaking}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Staryu}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Starmie}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mr. Mime}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jynx}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Electabuzz}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magmar}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pinsir}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tauros}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gyarados}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lapras}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ditto}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jolteon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Flareon}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Porygon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Omanyte}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Omastar}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kabuto}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kabutops}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Snorlax}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dragonair}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mewtwo}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mew}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Chikorita}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bayleef}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Meganium}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cyndaquil}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Quilava}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Typhlosion}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Totodile}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Croconaw}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Feraligatr}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sentret}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Furret}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ledyba}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ledian}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Spinarak}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ariados}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Crobat}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Chinchou}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lanturn}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cleffa}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Igglybuff}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Natu}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Xatu}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bellossom}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Politoed}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hoppip}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Skiploom}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jumpluff}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Aipom}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sunkern}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sunflora}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Yanma}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wooper}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Quagsire}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Murkrow}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Unown}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pineco}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Forretress}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dunsparce}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gligar}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Qwilfish}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Teddiursa}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ursaring}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slugma}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magcargo}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Swinub}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Piloswine}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Remoraid}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Octillery}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mantine}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Houndour}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Houndoom}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kingdra}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Porygon2}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tyrogue}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hitmontop}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Elekid}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magby}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lugia}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ho-Oh}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Celebi}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|??????????&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Info&lt;br /&gt;
*An asterisk by an effect means that the text is displayed in a dialogue box one line under &amp;quot;Coins:&amp;quot;.&lt;br /&gt;
*&amp;quot;†&amp;quot; (a dagger)in addition to an asterisk by an effect means that the text goes over the edge of the dialogue box.&lt;br /&gt;
*&amp;quot;‡&amp;quot; (double daggers) by an effect means that a special version of the &amp;quot;Glitch Dimension&amp;quot; is started, dubbed &amp;quot;Shadow Puppets&amp;quot; or called the &amp;quot;Shadow Puppet Effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Display alterations==&lt;br /&gt;
&lt;br /&gt;
===Glitch dimension===&lt;br /&gt;
{{main|Glitch dimension}}&lt;br /&gt;
When accessed, the game restarts in what appears as an altered color scheme. This is particularly evident in the beginning cutscene/intro movie. The entire (apparently) game can be played as normal. When the player talks to a character, gets on his bike, goes through a door/portal, opens the menu, or does any other action affecting his sprite (though not necessarily changing it), a purple block is generated depending on the position of the player. At other times, seemingly randomly, blocks of color will be generated. For example, after flying to Cinnabar Island and Surfing downwards, the water will be blue, red and green in different places. Battles will be conducted with the colors of the HP bar, names, Pokémon, and Trainers altered, and with blocks of purple. Interestingly, the blocks seem to slide across the screen as the battle begins (at the point where the stat areas and Trainer slide into view). In towns, houses, routes, and other locations, blocks of color can be made to disappear by moving so that they move off-screen. The blocks appear to not be just a display problem, because they scroll with the map. This is apparently caused by the game thinking that it is being played on a Classic [[Game Boy]].&lt;br /&gt;
&lt;br /&gt;
When a [[Cheating#Cheating devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a &amp;quot;clean&amp;quot; glitch dimension where the background of the title screen is gray and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear.&lt;br /&gt;
&lt;br /&gt;
When the game is restarted, the color scheme is forced to use the player&#039;s palette on the title sequence. This makes it appear to display {{p|Ho-Oh}} in color, due to the similarities in the palette and where the colors are assigned. {{p|Lugia}}&#039;s sprite is assigned only two colors in Silver and will not display in color.&lt;br /&gt;
&lt;br /&gt;
[[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh in a &amp;quot;clean&amp;quot; Glitch Dimension.]]&lt;br /&gt;
&lt;br /&gt;
====Video====&lt;br /&gt;
{{YouTubeEmbed|P-aK0sOXGdc|channel/Zachtheglitchbuster|Gold}}&lt;br /&gt;
{{YouTubeEmbed|Z_z4FOz0Yzo|Crystal_|Gold}}&lt;br /&gt;
&lt;br /&gt;
===Shadow Theater===&lt;br /&gt;
Everything is completely white, except for the sprites (such as the player character, the NPCs, the Game Freak logo at the beginning). The sprites are either black, extremely darkened, dark blue, or near white. Sometimes an already-dark sprite will become white. Sprites with areas of high contrast (near black near white combinations) will appear partially black and partially white. Menus are not visible, but it is possible to navigate through them by memory. When viewing the PokéGear only the arrow selector pointing upwards is visible in the upper-left corner. During battles, the images of the Pokémon are not visible, but the blacked-out move graphics are. The specific cause of this is unknown, but is probably related to the cause of the Glitch Dimension.&lt;br /&gt;
&lt;br /&gt;
====Video====&lt;br /&gt;
{{YouTubeEmbed|dhlTC52Utx8|Gligar13Vids|Gold}}&lt;br /&gt;
&lt;br /&gt;
===Changes in the beginning cutscene===&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Object(s)&lt;br /&gt;
! Original color&lt;br /&gt;
! Color in &#039;&#039;Glitch Dimension&#039;&#039;&lt;br /&gt;
! Color in &#039;&#039;Shadow Theater&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Game Freak logo&lt;br /&gt;
|Yellow&lt;br /&gt;
|White&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Shellder&lt;br /&gt;
|Blue-white with red tongue&lt;br /&gt;
|Pink with blue tongue&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Lapras&lt;br /&gt;
|Blue with blue-white shell&lt;br /&gt;
|Pink-Red with light pink shell&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Magikarp&lt;br /&gt;
|Red&lt;br /&gt;
|Blue&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Pikachu&lt;br /&gt;
|Yellow, red cheek pouches&lt;br /&gt;
|Same as normal color&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Jigglypuff&lt;br /&gt;
|Purple&lt;br /&gt;
|Same as normal color&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Totodile&lt;br /&gt;
|Light blue&lt;br /&gt;
|Pink&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Chikorita&lt;br /&gt;
|Green&lt;br /&gt;
|Light orange&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Cyndaquil&lt;br /&gt;
|Orange and black with red flames&lt;br /&gt;
|Same as normal color&lt;br /&gt;
|Black with white detail&lt;br /&gt;
|-&lt;br /&gt;
|Charizard&lt;br /&gt;
|Red&lt;br /&gt;
|Blue&lt;br /&gt;
|White&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Gold Version&#039;&#039;&lt;br /&gt;
|Gold&lt;br /&gt;
|Silver&lt;br /&gt;
|Invisible&lt;br /&gt;
|-&lt;br /&gt;
|Ho-Oh silhouette&lt;br /&gt;
|Black&lt;br /&gt;
|Red with pink wing tips&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Sparkles from silhouette&lt;br /&gt;
|Yellow&lt;br /&gt;
|Purple&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Silver Version&#039;&#039;&lt;br /&gt;
|Silver&lt;br /&gt;
|Blue-grey with white highlight&lt;br /&gt;
|Invisible&lt;br /&gt;
|-&lt;br /&gt;
|Lugia silhouette&lt;br /&gt;
|Black&lt;br /&gt;
|Black&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Clouds from silhouette&lt;br /&gt;
|Grey&lt;br /&gt;
|Black&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Pokémon&amp;quot; logo&lt;br /&gt;
|Yellow with blue border&lt;br /&gt;
|Dark yellow with blue border and green shadow&lt;br /&gt;
|Invisible/White&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arbitrary code execution==&lt;br /&gt;
:&#039;&#039;See also: [[Arbitrary code execution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Perfect EVs===&lt;br /&gt;
When the game jumps to $E112, it starts executing data related to [[Pokémon]] cries as machine instructions. In particular, when [[Coin Case]] is used after hearing the {{p|Machop}} cry, the game will eventually reach address $E912. Data around that address is related to the overworld and can be manipulated through moving around in different patterns. When exiting Professor Elm&#039;s Laboratory and moving four steps to the right (prior to using the Coin Case after hearing the Machop&#039;s cry), the game will jump to address $FA98, which is in the middle of the data of the third Pokémon in the player&#039;s party. The game can therefore be made to execute specific code, based on the Pokémon&#039;s attributes such as species, item held, ..., by deliberately placing party Pokémon. By placing a specific species of Pokémon in the fourth slot of the party with the correct held item and first move, the game&#039;s execution may even be made to jump to the memory area that stores the items deposited in the player&#039;s PC, where code will execute based on the identifier and quantity of the items in the PC.&lt;br /&gt;
{{youTubeEmbed|-sQ-W2aD_6A|EveryGameEver|Electric}}&lt;br /&gt;
{{YouTubeEmbed|JEOOCpNTx88|Crystal_|Silver}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon modifying using box names===&lt;br /&gt;
By meeting special conditions, the player can allow the Coin Case to execute arbitrary code based on the names of their PC boxes, which in turn can modify the first Pokémon in the player&#039;s party. The exploit requires having a freshly caught low-level &amp;quot;slide&amp;quot; Pokémon with specific DVs in the party&#039;s third slot (preferably caught from Route 29), and a Quagsire holding TM02 with Return as its first move. Finally by performing a specific movement pattern, the player can listen to a certain Pokémon&#039;s cry (e.g. Machop or Bellsprout), then use the Coin Case to execute code from the box names.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;slide Pokémon&amp;quot; is what allows the game to read the Quagsire and its first move and held item, which in turn uses it as a jump location to execute arbritrary code (because Quagsire&#039;s index number C3 represents the instruction jp yyxx), in this case the location it goes to is the PC box names. It is important to have a &amp;quot;good&amp;quot; slide Pokémon as bad opcodes such as FF (rst $38) causes the game to not reach the Quagsire&#039;s data, and is unable to execute the box names as code. Without a &amp;quot;good&amp;quot; slide Pokémon, the game will freeze or trigger Glitch Dimension upon using the Coin Case even after the other requirements are met. Obtaining a working slide Pokémon can be very time consuming and luck dependant, as a result this is one of the most common reasons the glitch fails. The best solution if the glitch fails is to catch another Pokémon, and repeat if it doesn&#039;t work. Once a &amp;quot;good&amp;quot; slide Pokémon is caught, it will always work.{{fact}}&lt;br /&gt;
&lt;br /&gt;
====Requirements====&lt;br /&gt;
&lt;br /&gt;
*Slot 1: Pokémon that the player wants changed&lt;br /&gt;
&lt;br /&gt;
*Slot 2: Any Pokémon&lt;br /&gt;
&lt;br /&gt;
*Slot 3: A low-leveled freshly caught &amp;quot;slide Pokémon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Slot 4: {{p|Quagsire}} holding TM02 ({{m|Headbutt}}) with {{m|Return}} as its first move&lt;br /&gt;
&lt;br /&gt;
The player must also have {{p|Bellsprout}} registered in the Pokédex to listen to its cry.&lt;br /&gt;
&lt;br /&gt;
How to perform:&lt;br /&gt;
&lt;br /&gt;
*Fly to [[Cherrygrove City]] and enter the [[Poké Mart]] and save&lt;br /&gt;
&lt;br /&gt;
*Leave the Poké Mart and take 4 steps to the right&lt;br /&gt;
&lt;br /&gt;
*Listen to {{p|Bellsprout}}&#039;s cry in the Pokédex&lt;br /&gt;
&lt;br /&gt;
*Switch pockets (required) and use the Coin Case&lt;br /&gt;
&lt;br /&gt;
*If performed correctly, the menus will slow down and the sprites will disappear. To fix it, save the game and reset. If the glitch fails despite all the other requirements being met, this means the player needs to replace their slide Pokémon. If the glitch shows the Shadow Puppet Effect instead, then the player should only listen to the cry once.&lt;br /&gt;
&lt;br /&gt;
====Make Pokémon 1 shiny====&lt;br /&gt;
The following box names are needed:&lt;br /&gt;
&lt;br /&gt;
*Box 1: A p 0 &#039;d &#039;v R 5 5&lt;br /&gt;
&lt;br /&gt;
*Box 2: é &#039;m 2 p p 0 4 5&lt;br /&gt;
&lt;br /&gt;
*Box 3: é A 4 p 0 &#039;d &#039;v Q&lt;br /&gt;
&lt;br /&gt;
*Box 4: é ? 2 p 0 k 5 5&lt;br /&gt;
&lt;br /&gt;
*Box 5: 5 5 é A 4 p p p&lt;br /&gt;
&lt;br /&gt;
*Box 6: &#039;v 7 &#039;v &#039;d é 4 2 p&lt;br /&gt;
&lt;br /&gt;
*Box 7: é D 9 &#039;l &#039;l A &#039;l x&lt;br /&gt;
&lt;br /&gt;
*Box 8: &#039;d 5 5 5 5 5 5 5&lt;br /&gt;
&lt;br /&gt;
====Modify Pokémon species in party slot 1====&lt;br /&gt;
The following box names are needed:&lt;br /&gt;
&lt;br /&gt;
*Box 1: A p 0 k &#039;v A 5 5&lt;br /&gt;
&lt;br /&gt;
*Box 2: é &#039;m 2 p [x x x x]*&lt;br /&gt;
&lt;br /&gt;
*Box 3: é A 4 p &#039;v 7 &#039;v &#039;d&lt;br /&gt;
&lt;br /&gt;
*Box 4: é ♂ 2 p é D 9 &#039;l&lt;br /&gt;
&lt;br /&gt;
*Box 5: &#039;l 5 5 5 5 5 5 5&lt;br /&gt;
&lt;br /&gt;
*Box 6: 5 5 5 A &#039;l x &#039;d 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The species is modified by the last 4 letters/numbers in box 2&#039;s name. After performing the glitch correctly, the player needs to deposit the Pokémon in slot 1 at the Day Care and withdraw it. Only the species of the Pokémon is changed, it will still have its previous name (e.g. its name is still PIDGEY, although it can be changed granted it is not an [[outsider]]), previous moves and it will not be registered into the Pokédex.&lt;br /&gt;
&lt;br /&gt;
The player can also modify an {{pkmn|Egg}} this way as well. If this glitch is performed with an Egg in the first slot, it will hatch into the desired Pokémon without the need of depositing and withdrawing it from the Day Care. &lt;br /&gt;
&lt;br /&gt;
====Pokémon obtained by modifying box 2====&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable expandable&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pokémon&lt;br /&gt;
!Box name&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|0B&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|0C&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|0D&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|0E&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|0F&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|0G&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|0H&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|0I&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|0J&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Caterpie}}&lt;br /&gt;
|0K&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Metapod}}&lt;br /&gt;
|0L&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Butterfree}}&lt;br /&gt;
|0M&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weedle}}&lt;br /&gt;
|0N&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kakuna}}&lt;br /&gt;
|0{{tt|O|capital o}}&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Beedrill}}&lt;br /&gt;
|0P&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|0Q&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|0R&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|0S&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|0T&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raticate}}&lt;br /&gt;
|0U&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
|0V&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
|0W&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ekans}}&lt;br /&gt;
|0X&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arbok}}&lt;br /&gt;
|0Y&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|0Z&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|0(&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandshrew}}&lt;br /&gt;
|0)&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandslash}}&lt;br /&gt;
|0:&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|0;&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|0[&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|0]&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|0a&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|0b&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|0c&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefairy}}&lt;br /&gt;
|0d&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefable}}&lt;br /&gt;
|0e&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|0f&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|0g&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jigglypuff}}&lt;br /&gt;
|0h&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wigglytuff}}&lt;br /&gt;
|0i&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Zubat}}&lt;br /&gt;
|0j&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golbat}}&lt;br /&gt;
|0k&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
|0l&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gloom}}&lt;br /&gt;
|0m&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vileplume}}&lt;br /&gt;
|0n&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
|0o&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Parasect}}&lt;br /&gt;
|0p&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
|0q&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venomoth}}&lt;br /&gt;
|0r&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Diglett}}&lt;br /&gt;
|0s&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dugtrio}}&lt;br /&gt;
|0t&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|0u&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|0v&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Psyduck}}&lt;br /&gt;
|0w&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golduck}}&lt;br /&gt;
|0x&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mankey}}&lt;br /&gt;
|0y&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Primeape}}&lt;br /&gt;
|0z&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Growlithe}}&lt;br /&gt;
|0?&#039;vm&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arcanine}}&lt;br /&gt;
|0?&#039;vl&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
|0?&#039;vk&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwhirl}}&lt;br /&gt;
|0?&#039;vj&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwrath}}&lt;br /&gt;
|0?&#039;vi&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Abra}}&lt;br /&gt;
|0?&#039;vh&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kadabra}}&lt;br /&gt;
|0?&#039;vg&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Alakazam}}&lt;br /&gt;
|0?&#039;vf&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machop}}&lt;br /&gt;
|0?&#039;ve&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machoke}}&lt;br /&gt;
|0?&#039;vd&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machamp}}&lt;br /&gt;
|0?&#039;vc&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bellsprout}}&lt;br /&gt;
|0?&#039;vb&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weepinbell}}&lt;br /&gt;
|0?&#039;va&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Victreebel}}&lt;br /&gt;
|0?&#039;v]&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
|0?&#039;v[&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tentacruel}}&lt;br /&gt;
|0?&#039;v;&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Geodude}}&lt;br /&gt;
|0?&#039;v:&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Graveler}}&lt;br /&gt;
|0?&#039;v)&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golem}}&lt;br /&gt;
|0?&#039;v(&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ponyta}}&lt;br /&gt;
|0?&#039;vZ&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rapidash}}&lt;br /&gt;
|0?&#039;vY&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|0?&#039;vX&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|0?&#039;vW&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magnemite}}&lt;br /&gt;
|0?&#039;vV&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magneton}}&lt;br /&gt;
|0?&#039;vU&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|0?&#039;vT&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
|0?&#039;vS&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dodrio}}&lt;br /&gt;
|0?&#039;vR&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Seel}}&lt;br /&gt;
|0?&#039;vQ&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dewgong}}&lt;br /&gt;
|0?&#039;vP&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Grimer}}&lt;br /&gt;
|0?&#039;v{{tt|O|capital o}}&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Muk}}&lt;br /&gt;
|0?&#039;vN&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Shellder}}&lt;br /&gt;
|0?&#039;vM&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cloyster}}&lt;br /&gt;
|0?&#039;vL&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
|0?&#039;vK&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
|0?&#039;vJ&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
|0?&#039;v{{tt|I|capital i}}&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
|0?&#039;vH&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Drowzee}}&lt;br /&gt;
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|0?&#039;vD&lt;br /&gt;
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|0?&#039;vC&lt;br /&gt;
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|0?&#039;vB&lt;br /&gt;
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|0?&#039;vA&lt;br /&gt;
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|{{p|Exeggutor}}&lt;br /&gt;
|0!&#039;vA&lt;br /&gt;
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|{{p|Cubone}}&lt;br /&gt;
|0.&#039;vA&lt;br /&gt;
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|{{p|Marowak}}&lt;br /&gt;
|0&amp;amp;&#039;vA&lt;br /&gt;
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|{{p|Hitmonlee}}&lt;br /&gt;
|0é&#039;vA&lt;br /&gt;
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|0♂&#039;vE&lt;br /&gt;
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|0♂&#039;vD&lt;br /&gt;
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|0♂&#039;vC&lt;br /&gt;
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|{{p|Weezing}}&lt;br /&gt;
|0♂&#039;vB&lt;br /&gt;
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|{{p|Rhyhorn}}&lt;br /&gt;
|0♂&#039;vA&lt;br /&gt;
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|0{{tt|×|multiplication x}}&#039;vB&lt;br /&gt;
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|0{{tt|×|multiplication x}}&#039;vA&lt;br /&gt;
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|{{p|Tangela}}&lt;br /&gt;
|0/&#039;vB&lt;br /&gt;
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|0♀&#039;vA&lt;br /&gt;
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|00&#039;vA&lt;br /&gt;
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|01&#039;vA&lt;br /&gt;
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|02&#039;vA&lt;br /&gt;
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|03&#039;vA&lt;br /&gt;
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|{{p|Mr. Mime}}&lt;br /&gt;
|04&#039;vA&lt;br /&gt;
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|{{p|Scyther}}&lt;br /&gt;
|05&#039;vA&lt;br /&gt;
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|06&#039;vA&lt;br /&gt;
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|07&#039;vA&lt;br /&gt;
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|08&#039;vA&lt;br /&gt;
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|p0(space)5&lt;br /&gt;
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|p0:5&lt;br /&gt;
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|p0;5&lt;br /&gt;
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|p0]5&lt;br /&gt;
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|0z&#039;v9&lt;br /&gt;
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|0z&#039;v8&lt;br /&gt;
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|0z&#039;v7&lt;br /&gt;
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|0z&#039;v5&lt;br /&gt;
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|0z&#039;v4&lt;br /&gt;
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|0z&#039;v3&lt;br /&gt;
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|0z&#039;v2&lt;br /&gt;
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|{{p|Wooper}}&lt;br /&gt;
|0z&#039;v1&lt;br /&gt;
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|0z&#039;v0&lt;br /&gt;
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|0k&#039;v?&lt;br /&gt;
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|0l&#039;v?&lt;br /&gt;
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|0m&#039;v?&lt;br /&gt;
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|0n&#039;v?&lt;br /&gt;
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|0o&#039;v?&lt;br /&gt;
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|{{p|Unown}}&lt;br /&gt;
|0p&#039;v?&lt;br /&gt;
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|{{p|Wobbuffet}}&lt;br /&gt;
|0q&#039;v?&lt;br /&gt;
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|{{p|Girafarig}}&lt;br /&gt;
|0r&#039;v?&lt;br /&gt;
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|{{p|Pineco}}&lt;br /&gt;
|0s&#039;v?&lt;br /&gt;
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|{{p|Forretress}}&lt;br /&gt;
|0t&#039;v?&lt;br /&gt;
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|{{p|Dunsparce}}&lt;br /&gt;
|0u&#039;v?&lt;br /&gt;
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|{{p|Gligar}}&lt;br /&gt;
|0v&#039;v?&lt;br /&gt;
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|{{p|Steelix}}&lt;br /&gt;
|p0&#039;d5&lt;br /&gt;
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|{{p|Snubbull}}&lt;br /&gt;
|p0&#039;l5&lt;br /&gt;
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|{{p|Granbull}}&lt;br /&gt;
|p0&#039;m5&lt;br /&gt;
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|{{p|Qwilfish}}&lt;br /&gt;
|p0&#039;r5&lt;br /&gt;
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|{{p|Scizor}}&lt;br /&gt;
|p0&#039;s5&lt;br /&gt;
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|{{p|Shuckle}}&lt;br /&gt;
|p0&#039;t5&lt;br /&gt;
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|{{p|Heracross}}&lt;br /&gt;
|p0&#039;v5&lt;br /&gt;
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|{{p|Sneasel}}&lt;br /&gt;
|0&#039;t&#039;v8&lt;br /&gt;
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|{{p|Teddiursa}}&lt;br /&gt;
|0&#039;v&#039;v8&lt;br /&gt;
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|{{p|Ursaring}}&lt;br /&gt;
|0&#039;v&#039;v7&lt;br /&gt;
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|{{p|Slugma}}&lt;br /&gt;
|0&#039;v&#039;v6&lt;br /&gt;
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|{{p|Magcargo}}&lt;br /&gt;
|0&#039;v&#039;v5&lt;br /&gt;
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|{{p|Swinub}}&lt;br /&gt;
|0&#039;v&#039;v4&lt;br /&gt;
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|{{p|Piloswine}}&lt;br /&gt;
|0&#039;v&#039;v3&lt;br /&gt;
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|{{p|Corsola}}&lt;br /&gt;
|0&#039;v&#039;v2&lt;br /&gt;
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|0&#039;v&#039;v1&lt;br /&gt;
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|{{p|Octillery}}&lt;br /&gt;
|0&#039;v&#039;v0&lt;br /&gt;
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|{{p|Delibird}}&lt;br /&gt;
|p0&amp;lt;small&amp;gt;PK&amp;lt;/small&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mantine}}&lt;br /&gt;
|p0&amp;lt;small&amp;gt;MN&amp;lt;/small&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|p0-5&lt;br /&gt;
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|{{p|Houndour}}&lt;br /&gt;
|0A&#039;v:&lt;br /&gt;
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|{{p|Houndoom}}&lt;br /&gt;
|0A&#039;v)&lt;br /&gt;
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|{{p|Kingdra}}&lt;br /&gt;
|p0?5&lt;br /&gt;
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|{{p|Phanpy}}&lt;br /&gt;
|p0!5&lt;br /&gt;
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|{{p|Donphan}}&lt;br /&gt;
|p0.5&lt;br /&gt;
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|{{p|Porygon2}}&lt;br /&gt;
|p0&amp;amp;5&lt;br /&gt;
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|{{p|Stantler}}&lt;br /&gt;
|p0é5&lt;br /&gt;
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|{{p|Smeargle}}&lt;br /&gt;
|0A&#039;vV&lt;br /&gt;
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|{{p|Tyrogue}}&lt;br /&gt;
|0A&#039;vU&lt;br /&gt;
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|{{p|Hitmontop}}&lt;br /&gt;
|0A&#039;vT&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
|0A&#039;vS&lt;br /&gt;
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|{{p|Elekid}}&lt;br /&gt;
|p0♂5&lt;br /&gt;
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|{{p|Magby}}&lt;br /&gt;
|0A&#039;vQ&lt;br /&gt;
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|{{p|Miltank}}&lt;br /&gt;
|p0{{tt|×|multiplication x}}5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|0A&#039;v{{tt|O|capital o}}&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|p0/5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|p0,5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|p0♀5&lt;br /&gt;
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|{{p|Larvitar}}&lt;br /&gt;
|p005&lt;br /&gt;
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|{{p|Pupitar}}&lt;br /&gt;
|p015&lt;br /&gt;
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|{{p|Tyranitar}}&lt;br /&gt;
|p025&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lugia}}&lt;br /&gt;
|p035&lt;br /&gt;
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|{{p|Ho-Oh}}&lt;br /&gt;
|p045&lt;br /&gt;
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|{{p|Celebi}}&lt;br /&gt;
|p055&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{youTubeEmbed|-sQ-W2aD_6A|EveryGameEver|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Unused Memory Game===&lt;br /&gt;
The glitch can be used for executing the code for the unused {{wp|Concentration_(card_game)|memory game}}. The player needs a {{p|Quagsire}}, which holds an [[HP Up]] and a new captured Pokémon, which does not hold an item. Also the player needs the following items in his PC in the following order:&lt;br /&gt;
*[[Max Revive]] ×1&lt;br /&gt;
*[[Full Restore]] ×4&lt;br /&gt;
*[[PP Up]] ×56&lt;br /&gt;
*[[X Accuracy]] ×99&lt;br /&gt;
*[[BlackGlasses]] ×44&lt;br /&gt;
*[[Dire Hit]] ×44&lt;br /&gt;
*Dire Hit ×44&lt;br /&gt;
*{{TM|16|Icy Wind}} ×1&lt;br /&gt;
Then the player has to go back to Professor Elm&#039;s Laboratory, save the game, exit and moving four steps to the right. If you now hear the cry of a {{p|Bellsprout}}, it is possible to enter the memory game by opening the [[Coin Case]].&lt;br /&gt;
{{youTubeEmbed|-sQ-W2aD_6A|EveryGameEver|Electric}}&lt;br /&gt;
{{youTubeEmbed|sarJuWiIaDo|pokemontutorialTV|Rock}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch del Salvadanaio]]&lt;br /&gt;
[[zh:代币盒错误（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Coin_Case_glitches&amp;diff=4505558</id>
		<title>Coin Case glitches</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Coin_Case_glitches&amp;diff=4505558"/>
		<updated>2026-03-12T02:30:30Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: missed these sorry, fixed video embed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&#039;&#039;&#039;Coin Case glitches&#039;&#039;&#039; are a variety of glitches involving the [[Coin Case]] in the English-language versions of {{v|Gold and Silver|s}}. They all involve listening to a Pokémon&#039;s [[cry]], then immediately using the Coin Case. Due to a translation bug, the Coin Case text is improperly terminated, making the game jump to $E112 every time it is used. This section of RAM is used by the game to store data related to Pokémon cries. Depending on the Pokémon&#039;s cry listened to, one of several effects will be activated: the game may restart with an altered color scheme and possibly blocks of color placed on the screen (&amp;quot;Glitch Dimension&amp;quot;, &amp;quot;Shadow Puppet Effect&amp;quot; and &amp;quot;Shadow Puppets&amp;quot;), the game may crash to a white screen, or &amp;quot;Coin Case:&amp;quot; and a glitch phrase may be displayed (e.g., &amp;quot;which move?PP of&amp;quot;). The most well known of these glitches can be performed in Pokémon Gold using the {{p|Machop}} in [[Vermilion City]].&lt;br /&gt;
&lt;br /&gt;
==Glitches caused by each Pokémon cry==&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Caterpie}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Metapod}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Butterfree}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weedle}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kakuna}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Beedrill}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raticate}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ekans}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arbok}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandshrew}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandslash}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefairy}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefable}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jigglypuff}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wigglytuff}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Zubat}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golbat}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gloom}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vileplume}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Parasect}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venomoth}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Diglett}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dugtrio}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|glitch block&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Psyduck}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golduck}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mankey}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Primeape}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Growlithe}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arcanine}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwhirl}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwrath}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Abra}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kadabra}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Alakazam}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machop}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machoke}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machamp}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bellsprout}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weepinbell}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Victreebel}}&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tentacruel}}&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Geodude}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Graveler}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golem}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ponyta}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rapidash}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magnemite}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magneton}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dodrio}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Seel}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dewgong}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Grimer}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Muk}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Shellder}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cloyster}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Drowzee}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hypno}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kingler}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Voltorb}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Electrode}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Exeggcute}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Exeggutor}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hitmonlee}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hitmonchan}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lickitung}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Koffing}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weezing}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rhyhorn}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rhydon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tangela}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Horsea}}&lt;br /&gt;
|glitch block&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Seadra}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Goldeen}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Seaking}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Staryu}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Starmie}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mr. Mime}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jynx}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Electabuzz}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magmar}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pinsir}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tauros}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gyarados}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lapras}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ditto}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jolteon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Flareon}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Porygon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Omanyte}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Omastar}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kabuto}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kabutops}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Snorlax}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dragonair}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mewtwo}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mew}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Chikorita}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bayleef}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Meganium}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cyndaquil}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Quilava}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Typhlosion}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Totodile}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Croconaw}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Feraligatr}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sentret}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Furret}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ledyba}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ledian}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Spinarak}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ariados}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Crobat}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Chinchou}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lanturn}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cleffa}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Igglybuff}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Natu}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Xatu}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bellossom}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Politoed}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hoppip}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Skiploom}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jumpluff}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Aipom}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sunkern}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sunflora}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Yanma}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wooper}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Quagsire}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Murkrow}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Unown}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pineco}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Forretress}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dunsparce}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gligar}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Qwilfish}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Teddiursa}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ursaring}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slugma}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magcargo}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Swinub}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Piloswine}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Remoraid}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Octillery}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mantine}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Houndour}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Houndoom}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kingdra}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Porygon2}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tyrogue}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hitmontop}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Elekid}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magby}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lugia}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ho-Oh}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Celebi}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|??????????&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Info&lt;br /&gt;
*An asterisk by an effect means that the text is displayed in a dialogue box one line under &amp;quot;Coins:&amp;quot;.&lt;br /&gt;
*&amp;quot;†&amp;quot; (a dagger)in addition to an asterisk by an effect means that the text goes over the edge of the dialogue box.&lt;br /&gt;
*&amp;quot;‡&amp;quot; (double daggers) by an effect means that a special version of the &amp;quot;Glitch Dimension&amp;quot; is started, dubbed &amp;quot;Shadow Puppets&amp;quot; or called the &amp;quot;Shadow Puppet Effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Display alterations==&lt;br /&gt;
&lt;br /&gt;
===Glitch dimension===&lt;br /&gt;
{{main|Glitch dimension}}&lt;br /&gt;
When accessed, the game restarts in what appears as an altered color scheme. This is particularly evident in the beginning cutscene/intro movie. The entire (apparently) game can be played as normal. When the player talks to a character, gets on his bike, goes through a door/portal, opens the menu, or does any other action affecting his sprite (though not necessarily changing it), a purple block is generated depending on the position of the player. At other times, seemingly randomly, blocks of color will be generated. For example, after flying to Cinnabar Island and Surfing downwards, the water will be blue, red and green in different places. Battles will be conducted with the colors of the HP bar, names, Pokémon, and Trainers altered, and with blocks of purple. Interestingly, the blocks seem to slide across the screen as the battle begins (at the point where the stat areas and Trainer slide into view). In towns, houses, routes, and other locations, blocks of color can be made to disappear by moving so that they move off-screen. The blocks appear to not be just a display problem, because they scroll with the map. This is apparently caused by the game thinking that it is being played on a Classic [[Game Boy]].&lt;br /&gt;
&lt;br /&gt;
When a [[Cheating#Cheating devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a &amp;quot;clean&amp;quot; glitch dimension where the background of the title screen is gray and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear.&lt;br /&gt;
&lt;br /&gt;
When the game is restarted, the color scheme is forced to use the player&#039;s palette on the title sequence. This makes it appear to display {{p|Ho-Oh}} in color, due to the similarities in the palette and where the colors are assigned. {{p|Lugia}}&#039;s sprite is assigned only two colors in Silver and will not display in color.&lt;br /&gt;
&lt;br /&gt;
[[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh in a &amp;quot;clean&amp;quot; Glitch Dimension.]]&lt;br /&gt;
&lt;br /&gt;
====Video====&lt;br /&gt;
{{YouTubeEmbed|P-aK0sOXGdc|channel/Zachtheglitchbuster|Gold}}&lt;br /&gt;
{{YouTubeEmbed|Z_z4FOz0Yzo|Crystal_|Gold}}&lt;br /&gt;
&lt;br /&gt;
===Shadow Theater===&lt;br /&gt;
Everything is completely white, except for the sprites (such as the player character, the NPCs, the Game Freak logo at the beginning). The sprites are either black, extremely darkened, dark blue, or near white. Sometimes an already-dark sprite will become white. Sprites with areas of high contrast (near black near white combinations) will appear partially black and partially white. Menus are not visible, but it is possible to navigate through them by memory. When viewing the PokéGear only the arrow selector pointing upwards is visible in the upper-left corner. During battles, the images of the Pokémon are not visible, but the blacked-out move graphics are. The specific cause of this is unknown, but is probably related to the cause of the Glitch Dimension.&lt;br /&gt;
&lt;br /&gt;
====Video====&lt;br /&gt;
{{YouTubeEmbed|dhlTC52Utx8|Gligar13Vids|Gold}}&lt;br /&gt;
&lt;br /&gt;
===Changes in the beginning cutscene===&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Object(s)&lt;br /&gt;
! Original color&lt;br /&gt;
! Color in &#039;&#039;Glitch Dimension&#039;&#039;&lt;br /&gt;
! Color in &#039;&#039;Shadow Theater&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Game Freak logo&lt;br /&gt;
|Yellow&lt;br /&gt;
|White&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Shellder&lt;br /&gt;
|Blue-white with red tongue&lt;br /&gt;
|Pink with blue tongue&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Lapras&lt;br /&gt;
|Blue with blue-white shell&lt;br /&gt;
|Pink-Red with light pink shell&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Magikarp&lt;br /&gt;
|Red&lt;br /&gt;
|Blue&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Pikachu&lt;br /&gt;
|Yellow, red cheek pouches&lt;br /&gt;
|Same as normal color&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Jigglypuff&lt;br /&gt;
|Purple&lt;br /&gt;
|Same as normal color&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Totodile&lt;br /&gt;
|Light blue&lt;br /&gt;
|Pink&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Chikorita&lt;br /&gt;
|Green&lt;br /&gt;
|Light orange&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Cyndaquil&lt;br /&gt;
|Orange and black with red flames&lt;br /&gt;
|Same as normal color&lt;br /&gt;
|Black with white detail&lt;br /&gt;
|-&lt;br /&gt;
|Charizard&lt;br /&gt;
|Red&lt;br /&gt;
|Blue&lt;br /&gt;
|White&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Gold Version&#039;&#039;&lt;br /&gt;
|Gold&lt;br /&gt;
|Silver&lt;br /&gt;
|Invisible&lt;br /&gt;
|-&lt;br /&gt;
|Ho-Oh silhouette&lt;br /&gt;
|Black&lt;br /&gt;
|Red with pink wing tips&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Sparkles from silhouette&lt;br /&gt;
|Yellow&lt;br /&gt;
|Purple&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Silver Version&#039;&#039;&lt;br /&gt;
|Silver&lt;br /&gt;
|Blue-grey with white highlight&lt;br /&gt;
|Invisible&lt;br /&gt;
|-&lt;br /&gt;
|Lugia silhouette&lt;br /&gt;
|Black&lt;br /&gt;
|Black&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Clouds from silhouette&lt;br /&gt;
|Grey&lt;br /&gt;
|Black&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Pokémon&amp;quot; logo&lt;br /&gt;
|Yellow with blue border&lt;br /&gt;
|Dark yellow with blue border and green shadow&lt;br /&gt;
|Invisible/White&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arbitrary code execution==&lt;br /&gt;
:&#039;&#039;See also: [[Arbitrary code execution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Perfect EVs===&lt;br /&gt;
When the game jumps to $E112, it starts executing data related to [[Pokémon]] cries as machine instructions. In particular, when [[Coin Case]] is used after hearing the {{p|Machop}} cry, the game will eventually reach address $E912. Data around that address is related to the overworld and can be manipulated through moving around in different patterns. When exiting Professor Elm&#039;s Laboratory and moving four steps to the right (prior to using the Coin Case after hearing the Machop&#039;s cry), the game will jump to address $FA98, which is in the middle of the data of the third Pokémon in the player&#039;s party. The game can therefore be made to execute specific code, based on the Pokémon&#039;s attributes such as species, item held, ..., by deliberately placing party Pokémon. By placing a specific species of Pokémon in the fourth slot of the party with the correct held item and first move, the game&#039;s execution may even be made to jump to the memory area that stores the items deposited in the player&#039;s PC, where code will execute based on the identifier and quantity of the items in the PC.&lt;br /&gt;
{{youTubeEmbed|-sQ-W2aD_6A|EveryGameEver|Electric}}&lt;br /&gt;
{{YouTubeEmbed|JEOOCpNTx88|Crystal_|Silver}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon modifying using box names===&lt;br /&gt;
By meeting special conditions, the player can allow the Coin Case to execute arbitrary code based on the names of their PC boxes, which in turn can modify the first Pokémon in the player&#039;s party. The exploit requires having a freshly caught low-level &amp;quot;slide&amp;quot; Pokémon with specific DVs in the party&#039;s third slot (preferably caught from Route 29), and a Quagsire holding TM02 with Return as its first move. Finally by performing a specific movement pattern, the player can listen to a certain Pokémon&#039;s cry (e.g. Machop or Bellsprout), then use the Coin Case to execute code from the box names.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;slide Pokémon&amp;quot; is what allows the game to read the Quagsire and its first move and held item, which in turn uses it as a jump location to execute arbritrary code (because Quagsire&#039;s index number C3 represents the instruction jp yyxx), in this case the location it goes to is the PC box names. It is important to have a &amp;quot;good&amp;quot; slide Pokémon as bad opcodes such as FF (rst $38) causes the game to not reach the Quagsire&#039;s data, and is unable to execute the box names as code. Without a &amp;quot;good&amp;quot; slide Pokémon, the game will freeze or trigger Glitch Dimension upon using the Coin Case even after the other requirements are met. Obtaining a working slide Pokémon can be very time consuming and luck dependant, as a result this is one of the most common reasons the glitch fails. The best solution if the glitch fails is to catch another Pokémon, and repeat if it doesn&#039;t work. Once a &amp;quot;good&amp;quot; slide Pokémon is caught, it will always work.{{fact}}&lt;br /&gt;
&lt;br /&gt;
====Requirements====&lt;br /&gt;
&lt;br /&gt;
*Slot 1: Pokémon that the player wants changed&lt;br /&gt;
&lt;br /&gt;
*Slot 2: Any Pokémon&lt;br /&gt;
&lt;br /&gt;
*Slot 3: A low-leveled freshly caught &amp;quot;slide Pokémon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Slot 4: {{p|Quagsire}} holding TM02 ({{m|Headbutt}}) with {{m|Return}} as its first move&lt;br /&gt;
&lt;br /&gt;
The player must also have {{p|Bellsprout}} registered in the Pokédex to listen to its cry.&lt;br /&gt;
&lt;br /&gt;
How to perform:&lt;br /&gt;
&lt;br /&gt;
*Fly to [[Cherrygrove City]] and enter the [[Poké Mart]] and save&lt;br /&gt;
&lt;br /&gt;
*Leave the Poké Mart and take 4 steps to the right&lt;br /&gt;
&lt;br /&gt;
*Listen to {{p|Bellsprout}}&#039;s cry in the Pokédex&lt;br /&gt;
&lt;br /&gt;
*Switch pockets (required) and use the Coin Case&lt;br /&gt;
&lt;br /&gt;
*If performed correctly, the menus will slow down and the sprites will disappear. To fix it, save the game and reset. If the glitch fails despite all the other requirements being met, this means the player needs to replace their slide Pokémon. If the glitch shows the Shadow Puppet Effect instead, then the player should only listen to the cry once.&lt;br /&gt;
&lt;br /&gt;
====Make Pokémon 1 shiny====&lt;br /&gt;
The following box names are needed:&lt;br /&gt;
&lt;br /&gt;
*Box 1: A p 0 &#039;d &#039;v R 5 5&lt;br /&gt;
&lt;br /&gt;
*Box 2: é &#039;m 2 p p 0 4 5&lt;br /&gt;
&lt;br /&gt;
*Box 3: é A 4 p 0 &#039;d &#039;v Q&lt;br /&gt;
&lt;br /&gt;
*Box 4: é ? 2 p 0 k 5 5&lt;br /&gt;
&lt;br /&gt;
*Box 5: 5 5 é A 4 p p p&lt;br /&gt;
&lt;br /&gt;
*Box 6: &#039;v 7 &#039;v &#039;d é 4 2 p&lt;br /&gt;
&lt;br /&gt;
*Box 7: é D 9 &#039;l &#039;l A &#039;l x&lt;br /&gt;
&lt;br /&gt;
*Box 8: &#039;d 5 5 5 5 5 5 5&lt;br /&gt;
&lt;br /&gt;
====Modify Pokémon species in party slot 1====&lt;br /&gt;
The following box names are needed:&lt;br /&gt;
&lt;br /&gt;
*Box 1: A p 0 k &#039;v A 5 5&lt;br /&gt;
&lt;br /&gt;
*Box 2: é &#039;m 2 p [x x x x]*&lt;br /&gt;
&lt;br /&gt;
*Box 3: é A 4 p &#039;v 7 &#039;v &#039;d&lt;br /&gt;
&lt;br /&gt;
*Box 4: é ♂ 2 p é D 9 &#039;l&lt;br /&gt;
&lt;br /&gt;
*Box 5: &#039;l 5 5 5 5 5 5 5&lt;br /&gt;
&lt;br /&gt;
*Box 6: 5 5 5 A &#039;l x &#039;d 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The species is modified by the last 4 letters/numbers in box 2&#039;s name. After performing the glitch correctly, the player needs to deposit the Pokémon in slot 1 at the Day Care and withdraw it. Only the species of the Pokémon is changed, it will still have its previous name (e.g. its name is still PIDGEY, although it can be changed granted it is not an [[outsider]]), previous moves and it will not be registered into the Pokédex.&lt;br /&gt;
&lt;br /&gt;
The player can also modify an {{pkmn|Egg}} this way as well. If this glitch is performed with an Egg in the first slot, it will hatch into the desired Pokémon without the need of depositing and withdrawing it from the Day Care. &lt;br /&gt;
&lt;br /&gt;
====Pokémon obtained by modifying box 2====&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable expandable&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pokémon&lt;br /&gt;
!Box name&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|0B&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|0C&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|0D&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|0E&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|0F&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|0G&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|0H&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|0I&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|0J&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Caterpie}}&lt;br /&gt;
|0K&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Metapod}}&lt;br /&gt;
|0L&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Butterfree}}&lt;br /&gt;
|0M&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weedle}}&lt;br /&gt;
|0N&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kakuna}}&lt;br /&gt;
|0{{tt|O|capital o}}&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Beedrill}}&lt;br /&gt;
|0P&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|0Q&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|0R&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|0S&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|0T&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raticate}}&lt;br /&gt;
|0U&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
|0V&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
|0W&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ekans}}&lt;br /&gt;
|0X&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arbok}}&lt;br /&gt;
|0Y&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|0Z&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|0(&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandshrew}}&lt;br /&gt;
|0)&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandslash}}&lt;br /&gt;
|0:&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|0;&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|0[&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|0]&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|0a&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|0b&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|0c&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefairy}}&lt;br /&gt;
|0d&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefable}}&lt;br /&gt;
|0e&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|0f&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|0g&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jigglypuff}}&lt;br /&gt;
|0h&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wigglytuff}}&lt;br /&gt;
|0i&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Zubat}}&lt;br /&gt;
|0j&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golbat}}&lt;br /&gt;
|0k&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
|0l&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gloom}}&lt;br /&gt;
|0m&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vileplume}}&lt;br /&gt;
|0n&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
|0o&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Parasect}}&lt;br /&gt;
|0p&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
|0q&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venomoth}}&lt;br /&gt;
|0r&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Diglett}}&lt;br /&gt;
|0s&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dugtrio}}&lt;br /&gt;
|0t&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|0u&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|0v&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Psyduck}}&lt;br /&gt;
|0w&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golduck}}&lt;br /&gt;
|0x&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mankey}}&lt;br /&gt;
|0y&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Primeape}}&lt;br /&gt;
|0z&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Growlithe}}&lt;br /&gt;
|0?&#039;vm&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arcanine}}&lt;br /&gt;
|0?&#039;vl&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
|0?&#039;vk&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwhirl}}&lt;br /&gt;
|0?&#039;vj&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwrath}}&lt;br /&gt;
|0?&#039;vi&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Abra}}&lt;br /&gt;
|0?&#039;vh&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kadabra}}&lt;br /&gt;
|0?&#039;vg&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Alakazam}}&lt;br /&gt;
|0?&#039;vf&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machop}}&lt;br /&gt;
|0?&#039;ve&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machoke}}&lt;br /&gt;
|0?&#039;vd&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machamp}}&lt;br /&gt;
|0?&#039;vc&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bellsprout}}&lt;br /&gt;
|0?&#039;vb&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weepinbell}}&lt;br /&gt;
|0?&#039;va&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Victreebel}}&lt;br /&gt;
|0?&#039;v]&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
|0?&#039;v[&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tentacruel}}&lt;br /&gt;
|0?&#039;v;&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Geodude}}&lt;br /&gt;
|0?&#039;v:&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Graveler}}&lt;br /&gt;
|0?&#039;v)&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golem}}&lt;br /&gt;
|0?&#039;v(&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ponyta}}&lt;br /&gt;
|0?&#039;vZ&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rapidash}}&lt;br /&gt;
|0?&#039;vY&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|0?&#039;vX&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|0?&#039;vW&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magnemite}}&lt;br /&gt;
|0?&#039;vV&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magneton}}&lt;br /&gt;
|0?&#039;vU&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|0?&#039;vT&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
|0?&#039;vS&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dodrio}}&lt;br /&gt;
|0?&#039;vR&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Seel}}&lt;br /&gt;
|0?&#039;vQ&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dewgong}}&lt;br /&gt;
|0?&#039;vP&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Grimer}}&lt;br /&gt;
|0?&#039;v{{tt|O|capital o}}&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Muk}}&lt;br /&gt;
|0?&#039;vN&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Shellder}}&lt;br /&gt;
|0?&#039;vM&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cloyster}}&lt;br /&gt;
|0?&#039;vL&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
|0?&#039;vK&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
|0?&#039;vJ&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
|0?&#039;v{{tt|I|capital i}}&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
|0?&#039;vH&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Drowzee}}&lt;br /&gt;
|0?&#039;vG&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hypno}}&lt;br /&gt;
|0?&#039;vF&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|0?&#039;vE&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kingler}}&lt;br /&gt;
|0?&#039;vD&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Voltorb}}&lt;br /&gt;
|0?&#039;vC&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Electrode}}&lt;br /&gt;
|0?&#039;vB&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Exeggcute}}&lt;br /&gt;
|0?&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Exeggutor}}&lt;br /&gt;
|0!&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|0.&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|0&amp;amp;&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hitmonlee}}&lt;br /&gt;
|0é&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hitmonchan}}&lt;br /&gt;
|0♂&#039;vE&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lickitung}}&lt;br /&gt;
|0♂&#039;vD&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Koffing}}&lt;br /&gt;
|0♂&#039;vC&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weezing}}&lt;br /&gt;
|0♂&#039;vB&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rhyhorn}}&lt;br /&gt;
|0♂&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rhydon}}&lt;br /&gt;
|0{{tt|×|multiplication x}}&#039;vB&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|0{{tt|×|multiplication x}}&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tangela}}&lt;br /&gt;
|0/&#039;vB&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|0/&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Horsea}}&lt;br /&gt;
|0,&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Seadra}}&lt;br /&gt;
|0♀&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Goldeen}}&lt;br /&gt;
|00&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Seaking}}&lt;br /&gt;
|01&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Staryu}}&lt;br /&gt;
|02&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Starmie}}&lt;br /&gt;
|03&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mr. Mime}}&lt;br /&gt;
|04&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
|05&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jynx}}&lt;br /&gt;
|06&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Electabuzz}}&lt;br /&gt;
|07&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magmar}}&lt;br /&gt;
|08&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pinsir}}&lt;br /&gt;
|p0(space)5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tauros}}&lt;br /&gt;
|p0A5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|p0B5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gyarados}}&lt;br /&gt;
|p0C5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lapras}}&lt;br /&gt;
|p0D5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ditto}}&lt;br /&gt;
|p0E5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|p0F5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|p0G5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jolteon}}&lt;br /&gt;
|p0H5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Flareon}}&lt;br /&gt;
|p0{{tt|I|capital i}}5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Porygon}}&lt;br /&gt;
|p0J5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Omanyte}}&lt;br /&gt;
|p0K5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Omastar}}&lt;br /&gt;
|p0L5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kabuto}}&lt;br /&gt;
|p0M5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kabutops}}&lt;br /&gt;
|p0N5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
|p0{{tt|O|capital o}}5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Snorlax}}&lt;br /&gt;
|p0P5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
|p0Q5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
|p0R5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
|p0S5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|p0T5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dragonair}}&lt;br /&gt;
|p0U5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
|p0V5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mewtwo}}&lt;br /&gt;
|p0W5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mew}}&lt;br /&gt;
|p0X5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Chikorita}}&lt;br /&gt;
|p0Y5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bayleef}}&lt;br /&gt;
|p0Z5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Meganium}}&lt;br /&gt;
|p0(5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cyndaquil}}&lt;br /&gt;
|p0)5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Quilava}}&lt;br /&gt;
|p0:5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Typhlosion}}&lt;br /&gt;
|p0;5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Totodile}}&lt;br /&gt;
|p0[5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Croconaw}}&lt;br /&gt;
|p0]5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Feraligatr}}&lt;br /&gt;
|p0a5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sentret}}&lt;br /&gt;
|p0b5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Furret}}&lt;br /&gt;
|p0c5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
|p0d5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
|p0e5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ledyba}}&lt;br /&gt;
|p0f5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ledian}}&lt;br /&gt;
|p0g5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Spinarak}}&lt;br /&gt;
|p0h5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ariados}}&lt;br /&gt;
|p0i5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Crobat}}&lt;br /&gt;
|p0j5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Chinchou}}&lt;br /&gt;
|p0k5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lanturn}}&lt;br /&gt;
|pol5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|p0m5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cleffa}}&lt;br /&gt;
|p0n5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Igglybuff}}&lt;br /&gt;
|p0o5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|p0p5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|p0q5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Natu}}&lt;br /&gt;
|p0r5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Xatu}}&lt;br /&gt;
|p0s5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|p0t5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|p0u5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|p0v5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bellossom}}&lt;br /&gt;
|p0w5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|p0x5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|p0y5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|p0z5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Politoed}}&lt;br /&gt;
|0z&#039;v9&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hoppip}}&lt;br /&gt;
|0z&#039;v8&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Skiploom}}&lt;br /&gt;
|0z&#039;v7&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jumpluff}}&lt;br /&gt;
|0z&#039;v6&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Aipom}}&lt;br /&gt;
|0z&#039;v5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sunkern}}&lt;br /&gt;
|0z&#039;v4&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sunflora}}&lt;br /&gt;
|0z&#039;v3&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Yanma}}&lt;br /&gt;
|0z&#039;v2&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wooper}}&lt;br /&gt;
|0z&#039;v1&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Quagsire}}&lt;br /&gt;
|0z&#039;v0&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|0k&#039;v?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|0l&#039;v?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Murkrow}}&lt;br /&gt;
|0m&#039;v?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
|0n&#039;v?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|0o&#039;v?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Unown}}&lt;br /&gt;
|0p&#039;v?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|0q&#039;v?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
|0r&#039;v?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pineco}}&lt;br /&gt;
|0s&#039;v?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Forretress}}&lt;br /&gt;
|0t&#039;v?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dunsparce}}&lt;br /&gt;
|0u&#039;v?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gligar}}&lt;br /&gt;
|0v&#039;v?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
|p0&#039;d5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|p0&#039;l5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|p0&#039;m5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Qwilfish}}&lt;br /&gt;
|p0&#039;r5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
|p0&#039;s5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
|p0&#039;t5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
|p0&#039;v5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
|0&#039;t&#039;v8&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Teddiursa}}&lt;br /&gt;
|0&#039;v&#039;v8&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ursaring}}&lt;br /&gt;
|0&#039;v&#039;v7&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slugma}}&lt;br /&gt;
|0&#039;v&#039;v6&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magcargo}}&lt;br /&gt;
|0&#039;v&#039;v5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Swinub}}&lt;br /&gt;
|0&#039;v&#039;v4&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Piloswine}}&lt;br /&gt;
|0&#039;v&#039;v3&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
|0&#039;v&#039;v2&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Remoraid}}&lt;br /&gt;
|0&#039;v&#039;v1&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Octillery}}&lt;br /&gt;
|0&#039;v&#039;v0&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
|p0&amp;lt;small&amp;gt;PK&amp;lt;/small&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mantine}}&lt;br /&gt;
|p0&amp;lt;small&amp;gt;MN&amp;lt;/small&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|p0-5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Houndour}}&lt;br /&gt;
|0A&#039;v:&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Houndoom}}&lt;br /&gt;
|0A&#039;v)&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kingdra}}&lt;br /&gt;
|p0?5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|p0!5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|p0.5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Porygon2}}&lt;br /&gt;
|p0&amp;amp;5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|p0é5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|0A&#039;vV&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tyrogue}}&lt;br /&gt;
|0A&#039;vU&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hitmontop}}&lt;br /&gt;
|0A&#039;vT&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
|0A&#039;vS&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Elekid}}&lt;br /&gt;
|p0♂5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magby}}&lt;br /&gt;
|0A&#039;vQ&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|p0{{tt|×|multiplication x}}5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|0A&#039;v{{tt|O|capital o}}&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|p0/5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|p0,5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|p0♀5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|p005&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
|p015&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
|p025&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lugia}}&lt;br /&gt;
|p035&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ho-Oh}}&lt;br /&gt;
|p045&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Celebi}}&lt;br /&gt;
|p055&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|-sQ-W2aD_6A|EveryGameEver|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Unused Memory Game===&lt;br /&gt;
The glitch can be used for executing the code for the unused {{wp|Concentration_(card_game)|memory game}}. The player needs a {{p|Quagsire}}, which holds an [[HP Up]] and a new captured Pokémon, which does not hold an item. Also the player needs the following items in his PC in the following order:&lt;br /&gt;
*[[Max Revive]] ×1&lt;br /&gt;
*[[Full Restore]] ×4&lt;br /&gt;
*[[PP Up]] ×56&lt;br /&gt;
*[[X Accuracy]] ×99&lt;br /&gt;
*[[BlackGlasses]] ×44&lt;br /&gt;
*[[Dire Hit]] ×44&lt;br /&gt;
*Dire Hit ×44&lt;br /&gt;
*{{TM|16|Icy Wind}} ×1&lt;br /&gt;
Then the player has to go back to Professor Elm&#039;s Laboratory, save the game, exit and moving four steps to the right. If you now hear the cry of a {{p|Bellsprout}}, it is possible to enter the memory game by opening the [[Coin Case]].&lt;br /&gt;
{{youtubevid|-sQ-W2aD_6A|EveryGameEver|Electric}}&lt;br /&gt;
{{youtubevid|sarJuWiIaDo|pokemontutorialTV|Rock}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch del Salvadanaio]]&lt;br /&gt;
[[zh:代币盒错误（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Coin_Case_glitches&amp;diff=4505556</id>
		<title>Coin Case glitches</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Coin_Case_glitches&amp;diff=4505556"/>
		<updated>2026-03-12T02:29:11Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Video */ fixed video embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&#039;&#039;&#039;Coin Case glitches&#039;&#039;&#039; are a variety of glitches involving the [[Coin Case]] in the English-language versions of {{v|Gold and Silver|s}}. They all involve listening to a Pokémon&#039;s [[cry]], then immediately using the Coin Case. Due to a translation bug, the Coin Case text is improperly terminated, making the game jump to $E112 every time it is used. This section of RAM is used by the game to store data related to Pokémon cries. Depending on the Pokémon&#039;s cry listened to, one of several effects will be activated: the game may restart with an altered color scheme and possibly blocks of color placed on the screen (&amp;quot;Glitch Dimension&amp;quot;, &amp;quot;Shadow Puppet Effect&amp;quot; and &amp;quot;Shadow Puppets&amp;quot;), the game may crash to a white screen, or &amp;quot;Coin Case:&amp;quot; and a glitch phrase may be displayed (e.g., &amp;quot;which move?PP of&amp;quot;). The most well known of these glitches can be performed in Pokémon Gold using the {{p|Machop}} in [[Vermilion City]].&lt;br /&gt;
&lt;br /&gt;
==Glitches caused by each Pokémon cry==&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Caterpie}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Metapod}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Butterfree}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weedle}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kakuna}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Beedrill}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raticate}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ekans}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arbok}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandshrew}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandslash}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefairy}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefable}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jigglypuff}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wigglytuff}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Zubat}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golbat}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gloom}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vileplume}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Parasect}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venomoth}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Diglett}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dugtrio}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|glitch block&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Psyduck}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golduck}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mankey}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Primeape}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Growlithe}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arcanine}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwhirl}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwrath}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Abra}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kadabra}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Alakazam}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machop}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machoke}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machamp}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bellsprout}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weepinbell}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Victreebel}}&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tentacruel}}&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Geodude}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Graveler}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golem}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ponyta}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rapidash}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magnemite}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magneton}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dodrio}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Seel}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dewgong}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Grimer}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Muk}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Shellder}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cloyster}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Drowzee}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hypno}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kingler}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Voltorb}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Electrode}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Exeggcute}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Exeggutor}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hitmonlee}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hitmonchan}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lickitung}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Koffing}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weezing}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rhyhorn}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rhydon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tangela}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Horsea}}&lt;br /&gt;
|glitch block&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Seadra}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Goldeen}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Seaking}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Staryu}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Starmie}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mr. Mime}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jynx}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Electabuzz}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magmar}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pinsir}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tauros}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gyarados}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lapras}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ditto}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jolteon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Flareon}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Porygon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Omanyte}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Omastar}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kabuto}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kabutops}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Snorlax}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dragonair}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mewtwo}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mew}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Chikorita}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bayleef}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Meganium}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cyndaquil}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Quilava}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Typhlosion}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Totodile}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Croconaw}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Feraligatr}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sentret}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Furret}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ledyba}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ledian}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Spinarak}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ariados}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Crobat}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Chinchou}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lanturn}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cleffa}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Igglybuff}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Natu}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Xatu}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bellossom}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Politoed}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hoppip}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Skiploom}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jumpluff}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Aipom}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sunkern}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sunflora}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Yanma}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wooper}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Quagsire}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Murkrow}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Unown}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pineco}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Forretress}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dunsparce}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gligar}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|no effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Qwilfish}}&lt;br /&gt;
|Game crashes&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Teddiursa}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ursaring}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Slugma}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magcargo}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Swinub}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Piloswine}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Remoraid}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Octillery}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
|No effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mantine}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Houndour}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Houndoom}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kingdra}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Porygon2}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tyrogue}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hitmontop}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Elekid}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magby}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lugia}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ho-Oh}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Celebi}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|??????????&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Info&lt;br /&gt;
*An asterisk by an effect means that the text is displayed in a dialogue box one line under &amp;quot;Coins:&amp;quot;.&lt;br /&gt;
*&amp;quot;†&amp;quot; (a dagger)in addition to an asterisk by an effect means that the text goes over the edge of the dialogue box.&lt;br /&gt;
*&amp;quot;‡&amp;quot; (double daggers) by an effect means that a special version of the &amp;quot;Glitch Dimension&amp;quot; is started, dubbed &amp;quot;Shadow Puppets&amp;quot; or called the &amp;quot;Shadow Puppet Effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Display alterations==&lt;br /&gt;
&lt;br /&gt;
===Glitch dimension===&lt;br /&gt;
{{main|Glitch dimension}}&lt;br /&gt;
When accessed, the game restarts in what appears as an altered color scheme. This is particularly evident in the beginning cutscene/intro movie. The entire (apparently) game can be played as normal. When the player talks to a character, gets on his bike, goes through a door/portal, opens the menu, or does any other action affecting his sprite (though not necessarily changing it), a purple block is generated depending on the position of the player. At other times, seemingly randomly, blocks of color will be generated. For example, after flying to Cinnabar Island and Surfing downwards, the water will be blue, red and green in different places. Battles will be conducted with the colors of the HP bar, names, Pokémon, and Trainers altered, and with blocks of purple. Interestingly, the blocks seem to slide across the screen as the battle begins (at the point where the stat areas and Trainer slide into view). In towns, houses, routes, and other locations, blocks of color can be made to disappear by moving so that they move off-screen. The blocks appear to not be just a display problem, because they scroll with the map. This is apparently caused by the game thinking that it is being played on a Classic [[Game Boy]].&lt;br /&gt;
&lt;br /&gt;
When a [[Cheating#Cheating devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a &amp;quot;clean&amp;quot; glitch dimension where the background of the title screen is gray and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear.&lt;br /&gt;
&lt;br /&gt;
When the game is restarted, the color scheme is forced to use the player&#039;s palette on the title sequence. This makes it appear to display {{p|Ho-Oh}} in color, due to the similarities in the palette and where the colors are assigned. {{p|Lugia}}&#039;s sprite is assigned only two colors in Silver and will not display in color.&lt;br /&gt;
&lt;br /&gt;
[[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh in a &amp;quot;clean&amp;quot; Glitch Dimension.]]&lt;br /&gt;
&lt;br /&gt;
====Video====&lt;br /&gt;
{{YouTubeEmbed|P-aK0sOXGdc|channel/Zachtheglitchbuster|Gold}}&lt;br /&gt;
{{YouTubeEmbed|Z_z4FOz0Yzo|Crystal_|Gold}}&lt;br /&gt;
&lt;br /&gt;
===Shadow Theater===&lt;br /&gt;
Everything is completely white, except for the sprites (such as the player character, the NPCs, the Game Freak logo at the beginning). The sprites are either black, extremely darkened, dark blue, or near white. Sometimes an already-dark sprite will become white. Sprites with areas of high contrast (near black near white combinations) will appear partially black and partially white. Menus are not visible, but it is possible to navigate through them by memory. When viewing the PokéGear only the arrow selector pointing upwards is visible in the upper-left corner. During battles, the images of the Pokémon are not visible, but the blacked-out move graphics are. The specific cause of this is unknown, but is probably related to the cause of the Glitch Dimension.&lt;br /&gt;
&lt;br /&gt;
====Video====&lt;br /&gt;
{{Youtubevid|dhlTC52Utx8|Gligar13Vids|Gold}}&lt;br /&gt;
&lt;br /&gt;
===Changes in the beginning cutscene===&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Object(s)&lt;br /&gt;
! Original color&lt;br /&gt;
! Color in &#039;&#039;Glitch Dimension&#039;&#039;&lt;br /&gt;
! Color in &#039;&#039;Shadow Theater&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Game Freak logo&lt;br /&gt;
|Yellow&lt;br /&gt;
|White&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Shellder&lt;br /&gt;
|Blue-white with red tongue&lt;br /&gt;
|Pink with blue tongue&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Lapras&lt;br /&gt;
|Blue with blue-white shell&lt;br /&gt;
|Pink-Red with light pink shell&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Magikarp&lt;br /&gt;
|Red&lt;br /&gt;
|Blue&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Pikachu&lt;br /&gt;
|Yellow, red cheek pouches&lt;br /&gt;
|Same as normal color&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Jigglypuff&lt;br /&gt;
|Purple&lt;br /&gt;
|Same as normal color&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Totodile&lt;br /&gt;
|Light blue&lt;br /&gt;
|Pink&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Chikorita&lt;br /&gt;
|Green&lt;br /&gt;
|Light orange&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Cyndaquil&lt;br /&gt;
|Orange and black with red flames&lt;br /&gt;
|Same as normal color&lt;br /&gt;
|Black with white detail&lt;br /&gt;
|-&lt;br /&gt;
|Charizard&lt;br /&gt;
|Red&lt;br /&gt;
|Blue&lt;br /&gt;
|White&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Gold Version&#039;&#039;&lt;br /&gt;
|Gold&lt;br /&gt;
|Silver&lt;br /&gt;
|Invisible&lt;br /&gt;
|-&lt;br /&gt;
|Ho-Oh silhouette&lt;br /&gt;
|Black&lt;br /&gt;
|Red with pink wing tips&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Sparkles from silhouette&lt;br /&gt;
|Yellow&lt;br /&gt;
|Purple&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Silver Version&#039;&#039;&lt;br /&gt;
|Silver&lt;br /&gt;
|Blue-grey with white highlight&lt;br /&gt;
|Invisible&lt;br /&gt;
|-&lt;br /&gt;
|Lugia silhouette&lt;br /&gt;
|Black&lt;br /&gt;
|Black&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Clouds from silhouette&lt;br /&gt;
|Grey&lt;br /&gt;
|Black&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Pokémon&amp;quot; logo&lt;br /&gt;
|Yellow with blue border&lt;br /&gt;
|Dark yellow with blue border and green shadow&lt;br /&gt;
|Invisible/White&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arbitrary code execution==&lt;br /&gt;
:&#039;&#039;See also: [[Arbitrary code execution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Perfect EVs===&lt;br /&gt;
When the game jumps to $E112, it starts executing data related to [[Pokémon]] cries as machine instructions. In particular, when [[Coin Case]] is used after hearing the {{p|Machop}} cry, the game will eventually reach address $E912. Data around that address is related to the overworld and can be manipulated through moving around in different patterns. When exiting Professor Elm&#039;s Laboratory and moving four steps to the right (prior to using the Coin Case after hearing the Machop&#039;s cry), the game will jump to address $FA98, which is in the middle of the data of the third Pokémon in the player&#039;s party. The game can therefore be made to execute specific code, based on the Pokémon&#039;s attributes such as species, item held, ..., by deliberately placing party Pokémon. By placing a specific species of Pokémon in the fourth slot of the party with the correct held item and first move, the game&#039;s execution may even be made to jump to the memory area that stores the items deposited in the player&#039;s PC, where code will execute based on the identifier and quantity of the items in the PC.&lt;br /&gt;
{{youtubevid|-sQ-W2aD_6A|EveryGameEver|Electric}}&lt;br /&gt;
{{Youtubevid|JEOOCpNTx88|Crystal_|Silver}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon modifying using box names===&lt;br /&gt;
By meeting special conditions, the player can allow the Coin Case to execute arbitrary code based on the names of their PC boxes, which in turn can modify the first Pokémon in the player&#039;s party. The exploit requires having a freshly caught low-level &amp;quot;slide&amp;quot; Pokémon with specific DVs in the party&#039;s third slot (preferably caught from Route 29), and a Quagsire holding TM02 with Return as its first move. Finally by performing a specific movement pattern, the player can listen to a certain Pokémon&#039;s cry (e.g. Machop or Bellsprout), then use the Coin Case to execute code from the box names.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;slide Pokémon&amp;quot; is what allows the game to read the Quagsire and its first move and held item, which in turn uses it as a jump location to execute arbritrary code (because Quagsire&#039;s index number C3 represents the instruction jp yyxx), in this case the location it goes to is the PC box names. It is important to have a &amp;quot;good&amp;quot; slide Pokémon as bad opcodes such as FF (rst $38) causes the game to not reach the Quagsire&#039;s data, and is unable to execute the box names as code. Without a &amp;quot;good&amp;quot; slide Pokémon, the game will freeze or trigger Glitch Dimension upon using the Coin Case even after the other requirements are met. Obtaining a working slide Pokémon can be very time consuming and luck dependant, as a result this is one of the most common reasons the glitch fails. The best solution if the glitch fails is to catch another Pokémon, and repeat if it doesn&#039;t work. Once a &amp;quot;good&amp;quot; slide Pokémon is caught, it will always work.{{fact}}&lt;br /&gt;
&lt;br /&gt;
====Requirements====&lt;br /&gt;
&lt;br /&gt;
*Slot 1: Pokémon that the player wants changed&lt;br /&gt;
&lt;br /&gt;
*Slot 2: Any Pokémon&lt;br /&gt;
&lt;br /&gt;
*Slot 3: A low-leveled freshly caught &amp;quot;slide Pokémon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Slot 4: {{p|Quagsire}} holding TM02 ({{m|Headbutt}}) with {{m|Return}} as its first move&lt;br /&gt;
&lt;br /&gt;
The player must also have {{p|Bellsprout}} registered in the Pokédex to listen to its cry.&lt;br /&gt;
&lt;br /&gt;
How to perform:&lt;br /&gt;
&lt;br /&gt;
*Fly to [[Cherrygrove City]] and enter the [[Poké Mart]] and save&lt;br /&gt;
&lt;br /&gt;
*Leave the Poké Mart and take 4 steps to the right&lt;br /&gt;
&lt;br /&gt;
*Listen to {{p|Bellsprout}}&#039;s cry in the Pokédex&lt;br /&gt;
&lt;br /&gt;
*Switch pockets (required) and use the Coin Case&lt;br /&gt;
&lt;br /&gt;
*If performed correctly, the menus will slow down and the sprites will disappear. To fix it, save the game and reset. If the glitch fails despite all the other requirements being met, this means the player needs to replace their slide Pokémon. If the glitch shows the Shadow Puppet Effect instead, then the player should only listen to the cry once.&lt;br /&gt;
&lt;br /&gt;
====Make Pokémon 1 shiny====&lt;br /&gt;
The following box names are needed:&lt;br /&gt;
&lt;br /&gt;
*Box 1: A p 0 &#039;d &#039;v R 5 5&lt;br /&gt;
&lt;br /&gt;
*Box 2: é &#039;m 2 p p 0 4 5&lt;br /&gt;
&lt;br /&gt;
*Box 3: é A 4 p 0 &#039;d &#039;v Q&lt;br /&gt;
&lt;br /&gt;
*Box 4: é ? 2 p 0 k 5 5&lt;br /&gt;
&lt;br /&gt;
*Box 5: 5 5 é A 4 p p p&lt;br /&gt;
&lt;br /&gt;
*Box 6: &#039;v 7 &#039;v &#039;d é 4 2 p&lt;br /&gt;
&lt;br /&gt;
*Box 7: é D 9 &#039;l &#039;l A &#039;l x&lt;br /&gt;
&lt;br /&gt;
*Box 8: &#039;d 5 5 5 5 5 5 5&lt;br /&gt;
&lt;br /&gt;
====Modify Pokémon species in party slot 1====&lt;br /&gt;
The following box names are needed:&lt;br /&gt;
&lt;br /&gt;
*Box 1: A p 0 k &#039;v A 5 5&lt;br /&gt;
&lt;br /&gt;
*Box 2: é &#039;m 2 p [x x x x]*&lt;br /&gt;
&lt;br /&gt;
*Box 3: é A 4 p &#039;v 7 &#039;v &#039;d&lt;br /&gt;
&lt;br /&gt;
*Box 4: é ♂ 2 p é D 9 &#039;l&lt;br /&gt;
&lt;br /&gt;
*Box 5: &#039;l 5 5 5 5 5 5 5&lt;br /&gt;
&lt;br /&gt;
*Box 6: 5 5 5 A &#039;l x &#039;d 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The species is modified by the last 4 letters/numbers in box 2&#039;s name. After performing the glitch correctly, the player needs to deposit the Pokémon in slot 1 at the Day Care and withdraw it. Only the species of the Pokémon is changed, it will still have its previous name (e.g. its name is still PIDGEY, although it can be changed granted it is not an [[outsider]]), previous moves and it will not be registered into the Pokédex.&lt;br /&gt;
&lt;br /&gt;
The player can also modify an {{pkmn|Egg}} this way as well. If this glitch is performed with an Egg in the first slot, it will hatch into the desired Pokémon without the need of depositing and withdrawing it from the Day Care. &lt;br /&gt;
&lt;br /&gt;
====Pokémon obtained by modifying box 2====&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable expandable&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pokémon&lt;br /&gt;
!Box name&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|0B&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|0C&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|0D&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|0E&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|0F&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|0G&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|0H&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|0I&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|0J&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Caterpie}}&lt;br /&gt;
|0K&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Metapod}}&lt;br /&gt;
|0L&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Butterfree}}&lt;br /&gt;
|0M&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weedle}}&lt;br /&gt;
|0N&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kakuna}}&lt;br /&gt;
|0{{tt|O|capital o}}&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Beedrill}}&lt;br /&gt;
|0P&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|0Q&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|0R&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|0S&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|0T&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raticate}}&lt;br /&gt;
|0U&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
|0V&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
|0W&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ekans}}&lt;br /&gt;
|0X&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arbok}}&lt;br /&gt;
|0Y&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|0Z&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|0(&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandshrew}}&lt;br /&gt;
|0)&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandslash}}&lt;br /&gt;
|0:&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|0;&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|0[&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|0]&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|0a&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|0b&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|0c&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefairy}}&lt;br /&gt;
|0d&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefable}}&lt;br /&gt;
|0e&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|0f&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|0g&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jigglypuff}}&lt;br /&gt;
|0h&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wigglytuff}}&lt;br /&gt;
|0i&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Zubat}}&lt;br /&gt;
|0j&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golbat}}&lt;br /&gt;
|0k&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
|0l&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gloom}}&lt;br /&gt;
|0m&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vileplume}}&lt;br /&gt;
|0n&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
|0o&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Parasect}}&lt;br /&gt;
|0p&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
|0q&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venomoth}}&lt;br /&gt;
|0r&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Diglett}}&lt;br /&gt;
|0s&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dugtrio}}&lt;br /&gt;
|0t&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|0u&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|0v&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Psyduck}}&lt;br /&gt;
|0w&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golduck}}&lt;br /&gt;
|0x&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mankey}}&lt;br /&gt;
|0y&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Primeape}}&lt;br /&gt;
|0z&#039;vA&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Growlithe}}&lt;br /&gt;
|0?&#039;vm&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arcanine}}&lt;br /&gt;
|0?&#039;vl&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
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|-&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|0A&#039;vV&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tyrogue}}&lt;br /&gt;
|0A&#039;vU&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Hitmontop}}&lt;br /&gt;
|0A&#039;vT&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
|0A&#039;vS&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Elekid}}&lt;br /&gt;
|p0♂5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Magby}}&lt;br /&gt;
|0A&#039;vQ&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|p0{{tt|×|multiplication x}}5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|0A&#039;v{{tt|O|capital o}}&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|p0/5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|p0,5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|p0♀5&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|p005&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
|p015&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
|p025&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Lugia}}&lt;br /&gt;
|p035&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ho-Oh}}&lt;br /&gt;
|p045&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Celebi}}&lt;br /&gt;
|p055&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|-sQ-W2aD_6A|EveryGameEver|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Unused Memory Game===&lt;br /&gt;
The glitch can be used for executing the code for the unused {{wp|Concentration_(card_game)|memory game}}. The player needs a {{p|Quagsire}}, which holds an [[HP Up]] and a new captured Pokémon, which does not hold an item. Also the player needs the following items in his PC in the following order:&lt;br /&gt;
*[[Max Revive]] ×1&lt;br /&gt;
*[[Full Restore]] ×4&lt;br /&gt;
*[[PP Up]] ×56&lt;br /&gt;
*[[X Accuracy]] ×99&lt;br /&gt;
*[[BlackGlasses]] ×44&lt;br /&gt;
*[[Dire Hit]] ×44&lt;br /&gt;
*Dire Hit ×44&lt;br /&gt;
*{{TM|16|Icy Wind}} ×1&lt;br /&gt;
Then the player has to go back to Professor Elm&#039;s Laboratory, save the game, exit and moving four steps to the right. If you now hear the cry of a {{p|Bellsprout}}, it is possible to enter the memory game by opening the [[Coin Case]].&lt;br /&gt;
{{youtubevid|-sQ-W2aD_6A|EveryGameEver|Electric}}&lt;br /&gt;
{{youtubevid|sarJuWiIaDo|pokemontutorialTV|Rock}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch del Salvadanaio]]&lt;br /&gt;
[[zh:代币盒错误（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitzer_Popping&amp;diff=4505554</id>
		<title>Glitzer Popping</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitzer_Popping&amp;diff=4505554"/>
		<updated>2026-03-12T02:20:36Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: replaced a bunch of links here with the GCL forums archive, as far as I know the easiest way to link to a specific message is like this but if I find a better way I will replace it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|Pomeg glitch data corruption}}&lt;br /&gt;
&#039;&#039;&#039;Glitzer Popping&#039;&#039;&#039; is a subglitch of the {{DL|Pomeg glitch|access Pokémon beyond slot 6}} subglitch of the [[Pomeg glitch]]. As with the latter subglitch, it can only be performed natively in {{game|Emerald}} or in {{2v2|FireRed|LeafGreen}} via [[Trade|trading]] with Emerald.&lt;br /&gt;
&lt;br /&gt;
By scrolling past slot 255 and below in a player&#039;s party, it allows the player to corrupt Pokémon in the Pokémon Storage System&#039;s box 1 and 2. Most of the time these become Bad Eggs, which may have glitch moves with beneficial effects such as skipping battles.&lt;br /&gt;
&lt;br /&gt;
The glitch is notable as a means of producing a glitched {{pkmn|Egg}} which can be hatched. The player can manipulate the Egg to contain any valid Pokémon and various [[glitch Pokémon]]. Additionally, using a technique known as &amp;quot;double corruption&amp;quot;, one can create an unhatched Pokémon in the Pokémon Storage System with multiple characteristics (Item, Moves, Species, IVs, Origin, etc.) that they desire.&lt;br /&gt;
&lt;br /&gt;
In addition to Pokémon data, Glitzer Popping can corrupt [[Pokémon Day Care|Day Care]] data, [[Pokémon Contest|contest]] data, map data (NPCs with their location and script address), flag data (story, trainers, events), bag quantity data, PC item data, {{gdis|Battle Frontier|III}} data, Trainer data (name, ID, SID) and Secret Base items.&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
The name Glitzer Popping does not have any meaning in itself, and was chosen by the [[speedrun]]ner Werster because he didn&#039;t want the glitch to have a name that in his view would be &#039;too generic&#039;.&amp;lt;ref&amp;gt;https://youtube.com/watch?v=1eT4LSacTr4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
===Requirements===&lt;br /&gt;
#A Pokémon who gained 1 or more health points with a single HP Up. That would mean it would lose 1 or more HP when fed a Pomeg Berry; for example a level 100 Pokémon with 10 HP EVs or more would lose two health points when fed the Pomeg Berry, but a high level Pokémon (from [[Sky Pillar]], [[Victory Road (Hoenn)|Victory Road]], [[Artisan Cave]], any Legendary, etc.) can work as well.&lt;br /&gt;
#At least three Pokémon, one of which needs to be a fainted Pokémon with the move {{m|Fly}}, and a different fainted Pokémon.&lt;br /&gt;
#A Pokémon with a suitable personality value that should preferably be [[Cloning glitches#Generation III|cloned]] multiple times. After the glitch, most of this Pokémon&#039;s data will be permuted depending on its personality value (e.g. EVs data becoming species data, species data becoming attacks data, etc.).&lt;br /&gt;
&lt;br /&gt;
The [[in-game trade]] Pokémon &amp;quot;Seasor&amp;quot; the {{p|Horsea}} and &amp;quot;Dots&amp;quot; the {{p|Seedot}} are ideal for the glitch because they work and always have the same personality values; 0x0000007F and 0x00000084 respectively. These Pokémon may be used to convert &#039;EVs into Growth&#039; (see {{OBP|Pokémon data substructures|Generation III}}), with the Attack EV representing the most significant byte of the [[List of Pokémon by index number in Generation III|Pokémon&#039;s index number]] and the HP EV representing the least significant byte (e.g. 151 HP EVs and 0 Attack EVs would result in a {{p|Mew}}).&lt;br /&gt;
&lt;br /&gt;
Alternatively, a Pokémon with a personality value that would convert &#039;Attacks into Growth&#039; could be used for an exploit such as converting a Pokémon with {{m|Beat Up}} (move ID 251) into a {{p|Celebi}}.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
#Move the Pokémon with the suitable personality value to box 2 slot 23 or box 2 slot 24 of the Pokémon Storage System, and preferably 4  clones of the Pokémon obtained with a [[Cloning glitches#Generation III|cloning glitch]] to other places of the box. Though it is not required, it is recommended to place the clones two spaces apart from each other (e.g. in slots 23, 21, 19, 17, 15 of Box 2), and to maximize the success rate (which is low) a good &amp;quot;corruption initiator&amp;quot; (a Pokémon to &amp;quot;absorb&amp;quot; unfavorable corruptions) should be placed at positions one space left of the Pokémon (e.g. slots 22, 20, 18, 16 of Box 2). Pluses the in-game trade Plusle, with all of its moves erased except for {{m|Growl}} is an example of a good corruption initiator. Without a corruption initiator, it may take a very long time for the glitch to work; if at all.&lt;br /&gt;
#Fill the party with fainted Pokémon (one of which needs to know Fly), and a Pokémon that can lose HP with a Pomeg Berry.&lt;br /&gt;
#Decrease the HP of said Pokémon to 1, so that its HP can fall to 0 or below (underflow to 65535 or less) with a Pomeg Berry. A Banette with Curse and odd HP can come in handy to quickly decrease the Pokémon&#039;s HP to 1.&lt;br /&gt;
#Once the process is complete, the player can save the game here. If the glitch doesn&#039;t work the first time (quite likely), the player will be able to restart from this point and try again.&lt;br /&gt;
#Initiate a wild battle and flee from it.&lt;br /&gt;
#Deposit the first fainted Pokémon in the Pokémon Storage System.&lt;br /&gt;
#Use the Pomeg Berry on the Pokémon with 1 HP. If it receives 0 HP, then nothing else needs to be done. Though if it receives 65535 HP or less, a healing item such as a Potion should be used to faint it. The player should now have two fainted Pokémon.&lt;br /&gt;
#Initiate another wild Pokémon battle to send out a [[Ten question marks|??????????]].&lt;br /&gt;
#Open the Pokémon menu and view the summary of the first valid Pokémon in the party.&lt;br /&gt;
#After viewing the summary, exit back to the party menu and scroll up. The more that the player scrolls up, beginning from &amp;quot;Cancel&amp;quot;, the more Pokémon in the storage system are corrupted. The first slot up from Cancel may affect the data of the Pokémon in box 2 slot 23 in English Emerald. The corruption of storage box Pokémon ends at around slot 215 (affecting the Pokémon in box 1 slot 1).&lt;br /&gt;
#Exit the Pokémon battle and check Pokémon in the Pokémon Storage System. If there is a regular &amp;quot;Egg&amp;quot; rather than a Bad Egg, withdraw it and send it into battle to see if it converted into a different Pokémon. Sometimes a regular Egg will appear as the original Pokémon, this is normal and if no ideal Eggs appear, the player is free to reset the game and try the glitch again.&lt;br /&gt;
#Hatch the Egg to obtain the converted Pokémon, which will be registered in the Pokédex.&lt;br /&gt;
#Remove any unwanted Bad Eggs using the [https://www.youtube.com/watch?v=nESJ1KZMav8 inverse cloning glitch]. (Optional)&lt;br /&gt;
&lt;br /&gt;
===Double corruption===&lt;br /&gt;
A double corruption allows the player to obtain the modified Pokémon in an Egg without hatching it. To cause a double corruption, the player should perform the usual steps to obtain a regular Egg, but leave the Egg in the storage system and corrupt it again. The Egg must not be picked up, or it will never corrupt into the desired unhatched Pokémon (unless the Pokémon is specifically crafted to work around this; e.g. a &amp;quot;Dots&amp;quot; Egg that had Flash as the fourth move).&lt;br /&gt;
&lt;br /&gt;
Double corruption allows the player to obtain the Pokémon without going through hatching, which preserves the Held Item, EVs, Origin, Obedience, Ribbons, Experience, Contest Stats, PP Boosts, etc. While a simple corruption slightly changes some of the Pokémon&#039;s values (Move 2 and Move 4 will always be Glitch Moves, for example), a double corruption leaves the data intact (it will only permute the substructures), which allows a complete manipulation of said Pokémon&#039;s moves.&lt;br /&gt;
&lt;br /&gt;
The Eon Ticket, AuroraTicket, and MysticTicket, if held by a storage box Pokémon, cannot be taken and used to travel to an event island, as the flag must also be set. However, Glitzer Popping may rarely activate an NPC on the second floor of a Pokémon Center who will give an Eon Ticket while activating the flag. Additionally a derivative of Glitzer Popping known as the Pokémon news reporter glitch can be used to set the flags, by sending the 104th Pokémon into battle, checking that it has specific attributes (which will be random) and letting its HP drop to a specific value.&lt;br /&gt;
&lt;br /&gt;
Some Key Items for Ruby/Sapphire/Emerald or FireRed/LeafGreen obtained this way can be traded and used during the main story to skip certain parts. (Poké Flute, Tea, Silph Scope, HM01 Cut, Rainbow Pass, Mach Bike &amp;amp; Acro Bike, Go-Goggles, etc.)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
In order to perform the same glitch in Pokémon FireRed and LeafGreen, a Pokémon with 65535 HP or less just be traded over there and the same basic steps should be performed (switching to the last Pokémon and depositing it, healing the Pokémon with 65535 HP or less to faint it).&lt;br /&gt;
&lt;br /&gt;
{{p|Mew}} and {{p|Deoxys}} obtained from Horsea or Seedot with this glitch will not obey the player due to them not being met in a &amp;quot;[[fateful encounter]]&amp;quot;. However, by catching multiple Smeargle with a certain personality value and giving them certain Moves, EVs, Contests stats, and performing double corruption on them, it is possible to obtain an obedient Mew or Deoxys from their original location.&amp;lt;ref&amp;gt;[http://pastebin.com/ur3UiNmA Pastebin with corruption details for obtaining obedient Mew and Deoxys]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to trigger Glitzer Popping with an Invisible Bad Egg (a corrupted empty slot produced with Glitzer Popping or with a Glitch Pokémon) instead of a Pokémon who gained 1 HP or more with HP Ups and whose current HP is at 1, making the procedure a bit easier to perform. This trick discovered by Voltage is called Decaswitch.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=QB67-pKKY3Q Performing Decaswitch]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By making the journalist at Slateport Poké Fan Club read the species name of a certain Glitch Pokémon, it is possible to overwrite party Pokémon data and to have an empty slot in the party. This empty slot allows the player to perform Glitzer Popping just by opening the party from the start menu and by pressing Up. This third way to perform Glitzer Popping, called Instant Pomeg Glitch, is significantly faster from the two others.&amp;lt;ref&amp;gt;[http://pastebin.com/wsYtbzpG Perform Instant Pomeg Glitch]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to Pokémon Emerald and FireRed/LeafGreen&#039;s &amp;quot;dynamic memory allocation&amp;quot; (DMA) in which the location of memory addresses are randomized after performing tasks such as opening the Pokémon menu, the game won&#039;t always alter the correct bit in the target Pokémon&#039;s personality value and will leave the Pokémon corrupted in an unfavorable way. Corruption initiators are used so that the corruption initiator and not the Pokémon to be manipulated for a species, item or move may receive a corruption that would turn it into a Bad Egg. The glitch generally has a low success rate and should be repeated until the player receives the corruption they desire.&lt;br /&gt;
&lt;br /&gt;
The probability that the glitch corrupts a certain value or a certain PC Pokémon is generally 1/32 or 0 (depending on the surrounding value and on the location of the value ). The success rate of Pokémon Corruption can be raised to 6/32 by using 5 clones and Corruption Initiators.&lt;br /&gt;
&lt;br /&gt;
A Corruption Initiator ensures the good corruption of personality values (and Trainer ID) whose hexadecimal value (in 32-bit format) have a leftmost character of 0,1,2,3,8,9,A,B or of 4,5,6,7,C,D,E,F. Thus, two different Corruption Initiators are required to cover every possible personality values. Personality values (and Trained ID) of in-game trade Pokémon in Emerald always have a leftmost hexadecimal character of 0. Thus, only one Corruption Initiator (in-game trade Plusle with Growl) is required to corrupt (or double corrupt) them.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=hBWkshUJv_8 Obtaining both corruption initiators]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While in-game trade Pokémon can be corrupted with the use of Corruption Initiators, this is not true for every possible Pokémon. A Pokémon can only have its personality value corrupted if its data responds to a specific criteria. While it is easy to have a Pokémon that does not match this criteria, it is also easy to change some of its values to make it corruptible.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=65e-SKeE5Ec Specific criteria for Pokémon corruption]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even though Pomeg-glitched Pokémon can be transferred to Ruby and Sapphire, Glitzer Popping cannot be performed in these games because the game does not update the amount of party Pokémon when the player opens and closes the summary of a Party Pokémon (this step is necessary to access Pokémon beyond party slot 6).&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
{{incomplete|section|needs=Why does depositing the last Pokémon matter?}}&lt;br /&gt;
When the &amp;quot;??????????&amp;quot; or Decamark is sent out and the player opens and closes a Pokémon summary, the party Pokémon counter is refreshed.&lt;br /&gt;
&lt;br /&gt;
The game counts 0 Pokémon (it counts Pokémon from first party slot until it finds an empty slot). This makes the party Pokémon selection pointer underflow, allowing it to select 256 party slots instead of 1-6. Selecting the &amp;quot;Quit&amp;quot; button moves the pointer to the 256th party slot.&lt;br /&gt;
&lt;br /&gt;
When the player scrolls up from Quit, they are accessing Pokémon beyond slot 6. The first up press moves the selected Pokémon to party Pokémon 255, the second up press moves the selected Pokémon to party Pokémon 254, and so on.&lt;br /&gt;
&lt;br /&gt;
Selecting Pokémon beyond slot 6 causes the game to select blocks of {{wp|Random-access memory|RAM data}} and treat them as party Pokémon data (with a size of 100 bytes). The 255th party slot ends up being over PC Pokémon data (around Box 2, Slot 23 for Emerald and Box 3, Slot 1 for FireRed/LeafGreen), and scrolling up will go over Day Care data, Pokémon Contest data, map data (NPCs with their location and script address), flag data (story, trainers, events), bag data, PC item data, {{gdis|Battle Frontier|III}} data, Trainer data (name, ID, SID...), and other data, in that order.&lt;br /&gt;
&lt;br /&gt;
Each time the party Pokémon selection pointer selects a new party slot, an anti-cheating function is applied to the selected &amp;quot;Pokémon&amp;quot;. If the checksum of the &amp;quot;Pokémon&amp;quot; is invalid, it is changed into a Bad Egg. This change is made by setting the Egg Status flag of the Pokémon to 1, and by setting two other bits to 1 in order to turn that Egg into a &amp;quot;Bad&amp;quot; Egg. As the blocks of data considered as party Pokémon aren&#039;t actually party Pokémon to begin with, the checksum of a selected &amp;quot;Pokémon&amp;quot; will nearly always be invalid if it isn&#039;t empty.&lt;br /&gt;
&lt;br /&gt;
The Egg Status flag can be at 4 different locations in a Pokémon&#039;s data. It belongs to one of the 4 substructures of the Pokémon and these substructures are ordered depending on the Pokémon&#039;s PID (PID modulo 24); since these substructures are also encrypted with the Pokémon&#039;s PID and TID, setting the Egg status flag to 1 can result in either a bit set to 1 or 0 (depending on TID xor PID). However, the two &amp;quot;Bad&amp;quot; Egg bits are at a fixed location and will always be set to 1 if the Pokémon&#039;s checksum is invalid. These bit changes are what corrupts RAM data, which can induce many good things - as this corruption only changes up to 3 bits on a block of 100 bytes, only a tiny portion of RAM data is corrupted in the process. Since one of these bits isn&#039;t on a set location and can be changed to either 1 or 0, the addresses and nature of the corruption won&#039;t be fixed too.&lt;br /&gt;
&lt;br /&gt;
Another element of randomness is added by the DMA. The DMA is a cheat-prevention script that moves the RAM addresses of a good amount of data every time the player engages in battle, enters a door, opens their Bag, and so on. The DMA changes the RAM addresses of values by translating them from several double-words. A value affected by DMA can take 32 different addresses, each separated by a double-word (4 bytes). Party Pokémon aren&#039;t affected by DMA, which means that the addresses of every party slot is constant; however, the data read on party slots beyond slot 6 is affected by DMA. Since party Pokémon data is 25 double-words long, and since the DMA translation is at most 32 double-words long, every double-word on a party slot beyond slot 6 can end up on an address where one of the bit corruptions can occur. However, as both RAM values and the addresses where corruption occur can move, interference can easily occur between these two, that can sometimes prevent a set double-word to be affected by the Egg Flag corruption. For example, the [[Ever Grande City]] Fly location can&#039;t always be corrupted because of such an interference.&lt;br /&gt;
&lt;br /&gt;
Using different strategies, it is possible to manipulate the corruption of some values and ensure that no other value in an area near them has been corrupted, allowing for a somehow pinpointed corruption. With this glitch, the PID and/or TID of PC Pokémon can be corrupted, while leaving the rest of the Pokémon&#039;s data untouched. As PID and TID encrypt the 4 substructures of a Pokémon, corrupting them will heavily change the Pokémon&#039;s checksum. The two &amp;quot;Bad&amp;quot; Egg bits corruption won&#039;t preserve the checksum, making them unusable for Pokémon corruption, but the Egg State Flag corruption can easily preserve the checksum. The Egg State Flag corruption changes the checksum by a multiple of 0x4000; as a Pokémon&#039;s checksum is coded on a word, if that multiple is even, the checksum won&#039;t be changed. Only a few things can make that multiple odd, and they can be easily prevented, making Pokémon corruption viable.&lt;br /&gt;
&lt;br /&gt;
As PID manages the order of the 4 substructures of a Pokémon, corrupting it changes that order, which means that the game will read the substructures of that corrupted Pokémon in a wrong order (for example, the Moves substructure gets read on the EVs substructure). This change of substructures order allows manipulation of many parts of the Pokémon&#039;s data (species, held item, experience, moves, EVs, origin, IVs, obedience, etc.) by giving it specific moves, EVs, Friendship, Held Items, and so on, before corrupting it. Out of the 24 theoretically possible changes of substructure order, only 10 can happen. These changes are called Corruption Types as they completely determine the effects of a PID corruption on a Pokémon.&lt;br /&gt;
&lt;br /&gt;
Even if corrupting a Pokémon&#039;s PID with the Egg State flag corruption preserves its checksum and changes its substructure order, it also changes the encryption of these substructures (PID or TID changes). This change of encryption brings some changes to the decrypted values, and this can be a hindrance to the corrupted Pokémon. It will for example turn the Pokémon in an Egg, give it glitched moves 2 and 4, and/or affect its attributes. Having a corrupted Pokémon in an Egg is a hindrance as hatching it removes/resets its attributes; many Glitch Pokémon will also freeze the game when hatched, and always having moves 2 and 4 glitched can prevent you from using them, seeing them, swapping them, or changing them.&lt;br /&gt;
&lt;br /&gt;
However, corrupting both PID and TID of a Pokémon in the course of two Glitzer Popping uses leaves the corrupted Pokémon with a valid checksum, a change of substructure orders, and a restored substructure encryption (PID or TID was changed back to its original value). This procedure can then be used for a precise corruption of nearly every Pokémon, leaving them without any residual glitched value.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
===Key people===&lt;br /&gt;
*Voltage (discovery of the &amp;quot;Decamark&amp;quot; sub-glitch of the Pomeg glitch) - early 2011.&lt;br /&gt;
*Luckytyphlosion (discovery that the &amp;quot;Decamark&amp;quot; sub-glitch of the Pomeg glitch can be used to create Bad Eggs and hatchable eggs) - April 9, 2014.&lt;br /&gt;
*Sanqui, Werster, TheZZAZZGlitch (analysis of the mechanics of the glitch) - May 2014.&lt;br /&gt;
*Metarkrai (further analysis and documentation of additional techniques, including ways to get obedient Mew and Deoxys).&amp;lt;ref&amp;gt;[http://pastebin.com/ur3UiNmA Pastebin with corruption details for obtaining obedient Mew and Deoxys]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pastebin.com/2kJpBQCr &amp;lt;nowiki&amp;gt;[Pomeg Glitch]&amp;lt;/nowiki&amp;gt; Obtain any Pokemon/Item/Move]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The original Pomeg glitch was discovered many years before Glitzer Popping was found, from as early as 2006 or before.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20160205041234/http://www.serebiiforums.com/showthread.php?150005-The-Official-Pomeg-Glitch-Thread The Official Pomeg Glitch Thread - Serebii Forums]&amp;lt;/ref&amp;gt; Later, various derivative tricks of the Pomeg glitch were researched and researched, including one which was found that allows the player to send out a ?????????? or &amp;quot;Decamark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In early 2011, voltage discovered that the &amp;quot;Decamark&amp;quot; sub-glitch of the Pomeg glitch allows access to a hidden party of Pokémon beyond slot 6 if the player views the summary of their first fainted Pokémon first and then attempts to scroll through the party.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=0nDwHEoqPhM Hidden team glitch/Access beyond 6th slot (FR/LG/E)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On April 9, 2014; luckytyphlosion (who is known in the Pokémon [[speedrun]]ning community for his various discoveries) decided to experiment with voltage&#039;s hidden party glitch and documented an [https://www.youtube.com/watch?v=SXVLVP4Ij7M alternative cloning glitch] involving sending out a Pokémon beyond slot six and duplicating the fifth Pokémon on [[Glitch City Laboratories|Glitch City Laboratories Forums]].&amp;lt;ref&amp;gt;[https://archives.glitchcity.info/forums/board-109/thread-6868/ Gen III: Access Pokémon beyond the sixth slot sub-glitches. - Glitch City Laboratories forums.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This discovery encouraged further discussion of the glitch, and luckytyphlosion later documented on April 19 that it is possible to corrupt Pokémon in the Pokémon Storage System, although he did not document the method until Torchickens noted the cause of the Bad Egg occurrence was scrolling through the Pokémon at position 255 and below. It is unclear whether the replication method was known prior to this.&amp;lt;ref&amp;gt;[https://archives.glitchcity.info/forums/board-109/thread-6868/page-2.html#:~:text=Posted%20by%3A-,luckytyphlosion,-Date%3A%202014%2D04%2D19%2007 Gen III: Access Pokémon beyond the sixth slot sub-glitches. - Glitch City Laboratories forums - Bad Egg occurrence post by luckytyphlosion].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://archives.glitchcity.info/forums/board-109/thread-6868/page-2.html#:~:text=Posted%20by%3A-,Torchickens,-Date%3A%202014%2D04%2D19%2009%3A05 Gen III: Access Pokémon beyond the sixth slot sub-glitches. - Glitch City Laboratories forums - Replication details by Torchickens.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was also discovered by luckytyphlosion that sending out Bad Eggs into battle by having all fainted Pokémon in the party allows access to &amp;quot;[[Super Glitch|Generation III Super Glitch]]&amp;quot; moves which can be used for tricks such as skipping Trainer battles and capturing Trainer Pokémon; and importantly that it is possible with the glitch to obtain regular Eggs which can be hatched.&lt;br /&gt;
&lt;br /&gt;
The mechanics relating to what makes the regular Eggs appear, and what determines their species, moves and other attributes were not known until werster and Sanqui did additional research into the glitch in early May on Twitch and the Glitch City Laboratories forums. They concluded that it is not the Pokémon&#039;s main data that changes per se, but the personality value itself; and that the Bad Egg/Egg occurrences are related to a change of one bit in the Pokémon&#039;s personality value.&amp;lt;ref&amp;gt;[https://archives.glitchcity.info/forums/board-109/thread-6868/page-12.html#:~:text=Posted%20by%3A-,Sanqui,-Date%3A%202014%2D05%2D11%2019%3A53 - Glitch City Laboratories forums - Personality value change details by Sanqui]&amp;lt;/ref&amp;gt; Furthermore, they discovered that data from the Pokémon&#039;s data substructure such as move IDs could be converted into species IDs, depending on the Pokémon&#039;s former personality value.&amp;lt;ref&amp;gt;[https://archives.glitchcity.info/forums/board-109/thread-6868/page-12.html#:~:text=Posted%20by%3A-,werster,-Date%3A%202014 - Gen III: Access Pokémon beyond the sixth slot sub-glitches. - Glitch City Laboratories forums - Conversion and substructure modification details.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TheZZAZZGlitch documented on May 14 that the cause of the corruption after scrolling was ironically one of the game&#039;s anti-cheating mechanisms. In this mechanism, every time a Pokémon is selected, the game verifies its integrity and if the Pokémon is deemed invalid, then the game changes its data by setting bit 0, 1 and 6 at varies places in its &amp;quot;Miscellaneous&amp;quot; substructure but when the player selects Pokémon from beyond slot 6, the game attempts to validate the data of a non-existent &amp;quot;Pokémon&amp;quot;; hence altering &#039;out of bounds&#039; data such as stored Pokémon in the PC.&lt;br /&gt;
&lt;br /&gt;
Since its discovery, details related to Glitzer Popping have since been published on the Internet in different languages including French (in particular; Metarkrai has published much information related to the glitch in the French language), Japanese&amp;lt;ref&amp;gt;[http://archive.is/xrhPw 第3世代バグ技スレ [転載禁止©2ch.net]&amp;lt;/ref&amp;gt; and Spanish&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=poVy2U3yXTk CONSEGUIR CUALQUIER POKÉMON/OBJETO EN ESMERALDA + EVENTOS MEW Y DEOXYS - Youtube video by MikaCookies].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{YouTubeEmbed|6hJeA6i26VU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Cool}}&lt;br /&gt;
{{YouTubeEmbed|nOEwPnv2TFM|channel/UCO_0coJ_V8PFPaXRtLlHNhw|name=Werster|Cool}}&lt;br /&gt;
&lt;br /&gt;
===Obtaining obedient Mew and Deoxys===&lt;br /&gt;
{{YouTubeEmbed|2sCWRHeTp0s|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Accessing Faraway Island and Birth Island on non-English European Emerald===&lt;br /&gt;
{{YouTubeEmbed|v375qQ_9ddE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Accessing Southern Island===&lt;br /&gt;
{{YouTubeEmbed|nNGMcLyrpAQ|channel/nNGMcLyrpAQ|name=Metarkrai M|Psychic}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[zh:整个盒子的坏蛋（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Time_Capsule_exploit&amp;diff=4505547</id>
		<title>Time Capsule exploit</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Time_Capsule_exploit&amp;diff=4505547"/>
		<updated>2026-03-12T01:25:21Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Video */ fixed video embed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Time Capsule exploit&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Johto guard glitch&#039;&#039;&#039;, is a method used in {{game2|Gold|Silver|Crystal}} that works around the programming checks put in place on the [[Time Capsule]] to prevent players from trading {{cat|Generation II Pokémon}} to [[Pokémon Red and Green Versions|Pokémon Red, Green]], {{v2|Blue| (Japanese)}}, and {{v2|Yellow}}. The Pokémon sent over to the older game is either recognized as a [[glitch Pokémon]] or a {{cat|Generation I Pokémon}}, depending on [[List of Pokémon by index number in Generation I|its index number]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To exploit the Time Capsule checks, a [[Generation I]] and {{gen|II}} game as well as a [[Game Link Cable]] are required.&lt;br /&gt;
&lt;br /&gt;
In-game, the player will need a {{DL|Five question marks|Hex FF|????? (FF)}}. There are multiple ways to obtain a [[Five question marks|?????]] with an index number of 0xFF. The {{DL|Celebi Egg glitch|?????|Celebi Egg glitch}} can be used to get any version of ?????. To do this, the Celebi Egg glitch should be done with a {{OBP|Pokémon|species}} that has only two [[move]]s. This will produce an {{pkmn|Egg}} that will hatch into a &amp;quot;bad clone&amp;quot; of ????? (00), likely {{DL|Five question marks|Hex 00|????? (00)}} though there are ways to obtain a {{DL|Five question marks|Hex FC|????? (FC)}} or {{DL|Five question marks|Hex FE|????? (FE)}}. If the player has a ????? (00), the player must deposit said &amp;quot;bad clone&amp;quot; into the [[Pokémon Day Care]] on {{rt|34|Johto}}. Should everything go correctly, the &amp;quot;bad clone&amp;quot; will become a ????? (FF). If the Egg hatched into ????? (FC) or ????? (FE), the player will need to train them to [[level]] 3 or 18, respectively, to have them evolve into ????? (00) before depositing the &amp;quot;bad clone&amp;quot; into the Day Care. A second, though more random, method is to use {{DL|Cloning glitches|Box change method|a cloning glitch}} to create a &amp;quot;bad clone&amp;quot; on the save file. The &amp;quot;bad clone&amp;quot; must then be taken to the Day Care to attempt a ????? (00) &amp;quot;bad clone&amp;quot; after withdrawing it. If the withdrawn Pokémon is a ????? (00), it can be deposited back into the Day Care and withdrawn again to become a ????? (FF).&lt;br /&gt;
&lt;br /&gt;
==Hiding Generation II Pokémon==&lt;br /&gt;
This exploit takes advantage of ????? (FF)&#039;s &amp;quot;cloaking&amp;quot; capabilities. If the ????? (FF) is switched above a Generation II Pokémon, it is possible to bring Generation II Pokémon into the Time Capsule, as long as each Generation II Pokémon in the party is hidden below the ?????. This is because Pokémon below ????? (FF) are temporarily regarded as being of index number 0x00, and ????? (00), being number 0x00, is not considered as a Generation II Pokémon by the game. In addition, ????? (FF) is regarded as index number FF, which becomes the CANCEL function. As such, Pokémon below the ????? (FF) will be regarded as [[&#039;M (00)]]{{sup/1|RB}} or [[3TrainerPoké $]]{{sup/1|Y}}.&lt;br /&gt;
&lt;br /&gt;
However, the game will still block the Pokémon if it has any moves which originated from Generation II even if ????? (FF) is above it, so any moves which originated from Generation II must still be removed if they are known by a Pokémon to be hidden by the ????? (FF).&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
The exploit is useful for obtaining glitch Pokémon in Generation I games, and can be used to obtain almost any glitch Pokémon in Generation I, including glitch Pokémon previously unobtainable via the {{DL|Mew glitch|Ditto glitch}} and [[old man glitch]] because of a procedure where an equivalent {{pkmn|Trainer}} class is fought if glitch Pokémon with index numbers of 200 and above are {{pkmn|battle|fought}} in the {{pkmn2|wild}}.&lt;br /&gt;
&lt;br /&gt;
==Reverting &#039;M (00)/3TrainerPoké $ into an equivalent species==&lt;br /&gt;
If ????? (FF) is switched back underneath the Generation II Pokémon after entering the Time Capsule, its original species is restored, meaning that Generation II Pokémon can be taken into the Time Capsule.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon is traded as an &#039;M (00) or 3TrainerPoké $, it is actually an unstable hybrid of &#039;M (00) or 3TrainerPoké $ and the actual glitch Pokémon, with the actual Pokémon as the recipient and the &#039;M (00) or 3TrainerPoké $ as the donor. To stabilize an [[unstable hybrid Pokémon]], a Pokémon can be evolved (in the way the recipient would), traded to {{g|Stadium 2}}, or deposited and withdrawn from the Day Care. A stabilized hybrid will be the species and level of the recipient Pokémon (or its evolved form if it was [[Evolution|evolved]]), but have the [[stats]], [[nickname]], and moves of the donor. Once stabilized, the Pokémon can be traded to the Generation II games.&lt;br /&gt;
&lt;br /&gt;
Since Generation II Pokémon do not exist in Generation I, the received Generation I Pokémon is determined by a conversion table for index numbers 0x01-0xFA which is hardcoded in the ROM of Gold, Silver, and Crystal. It is currently unknown what determines the equivalent Pokémon in Generation I for a Generation II Pokémon with index numbers 0x00 and 0xFB-0xFF because the equivalent Generation I Pokémon is not consistent on the species for these Pokémon.&lt;br /&gt;
&lt;br /&gt;
Most cases require [[arbitrary code execution]], since the trade is considered illegal and will be blocked if the Pokémon received from Generation I changes its type unless it’s a {{p|Magnemite}} or {{p|Magneton}}.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
{| {| style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Generation II&lt;br /&gt;
! colspan=3 | Generation I&lt;br /&gt;
! colspan=2 | {{tt|Same type?|Assuming not executing arbitrary code. The order of the types in the data structure still applies.}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Index number|Hex]]&lt;br /&gt;
! Pokémon&lt;br /&gt;
! [[Index number|Hex]]&lt;br /&gt;
! Pokémon{{sup/1|RB}}&lt;br /&gt;
! Pokémon{{sup/1|Y}}&lt;br /&gt;
! {{gameabbrev1|RB}}&lt;br /&gt;
! {{gameabbrev1|Y}}&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|{{p|Chikorita}}&lt;br /&gt;
|BF&lt;br /&gt;
|[[▶ A]]&lt;br /&gt;
|[[4 4]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|{{p|Bayleef}}&lt;br /&gt;
|C0&lt;br /&gt;
|[[A (C0)|a]]&lt;br /&gt;
|[[4 4Hy]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|9A&lt;br /&gt;
|{{p|Meganium}}&lt;br /&gt;
|C1&lt;br /&gt;
|[[ゥ (C1)]]&lt;br /&gt;
|[[♀ .]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|9B&lt;br /&gt;
|{{p|Cyndaquil}}&lt;br /&gt;
|C2&lt;br /&gt;
|[[ゥ .4]]&lt;br /&gt;
|[[PPkMnp&#039; &#039;|P{{PK}}{{MN}}p&#039; &#039;]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|9C&lt;br /&gt;
|{{p|Quilava}}&lt;br /&gt;
|C3&lt;br /&gt;
|[[h POKé]]&lt;br /&gt;
|[[ゥ ( Z4]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|9D&lt;br /&gt;
|{{p|Typhlosion}}&lt;br /&gt;
|C4&lt;br /&gt;
|[[PokéWTrainer]]&lt;br /&gt;
|[[X ゥ- xゥ,]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|9E&lt;br /&gt;
|{{p|Totodile}}&lt;br /&gt;
|C5&lt;br /&gt;
|[[PkMn (C5)|{{PK}}{{MN}} (C5)]]&lt;br /&gt;
|[[4. .]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|9F&lt;br /&gt;
|{{p|Croconaw}}&lt;br /&gt;
|C6&lt;br /&gt;
|[[ゥL ゥM 4]]&lt;br /&gt;
|[[7g]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A0&lt;br /&gt;
|{{p|Feraligatr}}&lt;br /&gt;
|C7&lt;br /&gt;
|[[♀Pゥ ゥゥT]]&lt;br /&gt;
|[[u]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A1&lt;br /&gt;
|{{p|Sentret}}&lt;br /&gt;
|C8&lt;br /&gt;
|[[ゥU?]]&lt;br /&gt;
|[[g g]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|A2&lt;br /&gt;
|{{p|Furret}}&lt;br /&gt;
|C9&lt;br /&gt;
|[[◣ゥ 8]]&lt;br /&gt;
|[[ァ / g J 1]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A3&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
|CA&lt;br /&gt;
|[[PC4SH]]&lt;br /&gt;
|[[Glitch (CA)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A4&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
|CB&lt;br /&gt;
|[[p]]&lt;br /&gt;
|[[. pゥ]]&lt;br /&gt;
|{{yes}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A5&lt;br /&gt;
|{{p|Ledyba}}&lt;br /&gt;
|CC&lt;br /&gt;
|[[PkMn ◣ n|{{PK}}{{MN}} ◣ n]]&lt;br /&gt;
|[[.8]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A6&lt;br /&gt;
|{{p|Ledian}}&lt;br /&gt;
|CD&lt;br /&gt;
|{{gp|Trainer}}&lt;br /&gt;
|[[ゥ. B]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A7&lt;br /&gt;
|{{p|Spinarak}}&lt;br /&gt;
|CE&lt;br /&gt;
|[[▼ W G d]]&lt;br /&gt;
|[[PkMn pゥぁ ゥぇ (CE)|{{PK}}{{MN}} pゥぁ ゥぇ (CE)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A8&lt;br /&gt;
|{{p|Ariados}}&lt;br /&gt;
|CF&lt;br /&gt;
|[[OPkMn4X|O{{PK}}{{MN}}4X]]&lt;br /&gt;
|[[4, ゥァ (CF)]]&lt;br /&gt;
|{{yes}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A9&lt;br /&gt;
|{{p|Crobat}}&lt;br /&gt;
|D0&lt;br /&gt;
|[[PkMn PkMn T|{{PK}}{{MN}} {{PK}}{{MN}} T]]&lt;br /&gt;
|[[ゥ&#039;]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|AA&lt;br /&gt;
|{{p|Chinchou}}&lt;br /&gt;
|D1&lt;br /&gt;
|[[4B 8 4 8]]&lt;br /&gt;
|[[B ァ h]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|AB&lt;br /&gt;
|{{p|Lanturn}}&lt;br /&gt;
|D2&lt;br /&gt;
|[[ゥ &#039;]]&lt;br /&gt;
|[[PkMn ? A|{{PK}}{{MN}} ? A]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|AC&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|D3&lt;br /&gt;
|[[M p&#039;u ゥ]]&lt;br /&gt;
|[[ゥゥ)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|AD&lt;br /&gt;
|{{p|Cleffa}}&lt;br /&gt;
|D4&lt;br /&gt;
|[[Aゥ G]]&lt;br /&gt;
|[[ゥ (D4)]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|AE&lt;br /&gt;
|{{p|Igglybuff}}&lt;br /&gt;
|D5&lt;br /&gt;
|[[Pゥ ゥ ゥ]]&lt;br /&gt;
|[[&#039;ゥ.]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|AF&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|D6&lt;br /&gt;
|[[4h]]&lt;br /&gt;
|[[PkMn pゥぁ ゥぇ (D6)|{{PK}}{{MN}} pゥぁ ゥぇ]]&lt;br /&gt;
|{{tt|?|It&#039;s unknown whether at least one of this glitch Pokémon&#039;s &amp;amp;quot;Normal&amp;amp;quot; types is a glitch type}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B0&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|D7&lt;br /&gt;
|[[Glitch (D7)]]&lt;br /&gt;
|[[B (D7)]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|B1&lt;br /&gt;
|{{p|Natu}}&lt;br /&gt;
|D8&lt;br /&gt;
|[[PkMnaPkMnゥ ♂ fPkMnk|{{PK}}{{MN}}a{{PK}}{{MN}}ゥ ♂ f{{PK}}{{MN}}k]]&lt;br /&gt;
|[[PkMn (D8)|{{PK}}{{MN}} (D8)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B2&lt;br /&gt;
|{{p|Xatu}}&lt;br /&gt;
|D9&lt;br /&gt;
|[[PkMnRPkMn &amp;quot;|{{PK}}{{MN}}R{{PK}}{{MN}} &amp;quot;]]&lt;br /&gt;
|[[ゥ (D9)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B3&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|DA&lt;br /&gt;
|[[B (DA)]]&lt;br /&gt;
|[[)|&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B4&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|DB&lt;br /&gt;
|[[Glitch (DB)]]&lt;br /&gt;
|[[ゥ&#039; B]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B5&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|DC&lt;br /&gt;
|[[Glitch (DC)]]&lt;br /&gt;
|[[PkMn (DC)|{{PK}}{{MN}} (DC)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B6&lt;br /&gt;
|{{p|Bellossom}}&lt;br /&gt;
|DD&lt;br /&gt;
|[[7PkMn &#039;v|7{{PK}}{{MN}}&#039;v]]&lt;br /&gt;
|[[4, ゥァ (DD)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B7&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|DE&lt;br /&gt;
|[[-PkMn|-{{PK}}{{MN}}]]&lt;br /&gt;
|[[8 (DE)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B8&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|DF&lt;br /&gt;
|[[.PkMn|.{{PK}}{{MN}}]]&lt;br /&gt;
|[[p ID]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B9&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|E0&lt;br /&gt;
|[[/PkMn ▼PkMn|/{{PK}}{{MN}} ▼{{PK}}{{MN}}]]&lt;br /&gt;
|[[8 P ァ]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|BA&lt;br /&gt;
|{{p|Politoed}}&lt;br /&gt;
|E1&lt;br /&gt;
|[[&#039;v]]&lt;br /&gt;
|[[&#039;r &#039;r 4]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|BB&lt;br /&gt;
|{{p|Hoppip}}&lt;br /&gt;
|E2&lt;br /&gt;
|[[……]]&lt;br /&gt;
|[[(h4to89]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|BC&lt;br /&gt;
|{{p|Skiploom}}&lt;br /&gt;
|E3&lt;br /&gt;
|[[ゥ (E3)]]&lt;br /&gt;
|[[4 89 4]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|BD&lt;br /&gt;
|{{p|Jumpluff}}&lt;br /&gt;
|E4&lt;br /&gt;
|[[Glitch (E4)]]&lt;br /&gt;
|[[8B 4 8]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|BE&lt;br /&gt;
|{{p|Aipom}}&lt;br /&gt;
|E5&lt;br /&gt;
|{{OBP|C|uppercase}}&lt;br /&gt;
|[[Z ゥ]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|BF&lt;br /&gt;
|{{p|Sunkern}}&lt;br /&gt;
|E6&lt;br /&gt;
|[[- -]]&lt;br /&gt;
|{{gp|9}}&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C0&lt;br /&gt;
|{{p|Sunflora}}&lt;br /&gt;
|E7&lt;br /&gt;
|[[Pゥ 4$]]&lt;br /&gt;
|[[ゥHIゥ.]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C1&lt;br /&gt;
|{{p|Yanma}}&lt;br /&gt;
|E8&lt;br /&gt;
|[[X:LC]]&lt;br /&gt;
|[[4(h4hi?$]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C2&lt;br /&gt;
|{{p|Wooper}}&lt;br /&gt;
|E9&lt;br /&gt;
|{{OBP|c|lowercase}}&lt;br /&gt;
|[[4HI?]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C3&lt;br /&gt;
|{{p|Quagsire}}&lt;br /&gt;
|EA&lt;br /&gt;
|[[A (EA)]]&lt;br /&gt;
|[[&#039;r ゥ]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C4&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|EB&lt;br /&gt;
|[[Glitch (EB)]]&lt;br /&gt;
|[[$ Pゥ. 4(]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C5&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|EC&lt;br /&gt;
|[[Glitch (EC)]]&lt;br /&gt;
|[[?/]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C6&lt;br /&gt;
|{{p|Murkrow}}&lt;br /&gt;
|ED&lt;br /&gt;
|[[hゥ]]&lt;br /&gt;
|[[4(h4?]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C7&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
|EE&lt;br /&gt;
|[[.g]]&lt;br /&gt;
|[[ゥ► ゥ▼ ゥ]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C8&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|EF&lt;br /&gt;
|[[ゥ$&#039;M]]&lt;br /&gt;
|[[h 4Pゥ ゥ...]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C9&lt;br /&gt;
|{{p|Unown}}&lt;br /&gt;
|F0&lt;br /&gt;
|[[ゥ$ (F0)]]&lt;br /&gt;
|[[. ゥ ( .I&#039; .]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|CA&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|F1&lt;br /&gt;
|[[94]]&lt;br /&gt;
|[[&#039; B&#039; ゥ]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|CB&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
|F2&lt;br /&gt;
|[[ゥ l (F2)]]&lt;br /&gt;
|[[ゥ ゥェ ゥ ▷]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|CC&lt;br /&gt;
|{{p|Pineco}}&lt;br /&gt;
|F3&lt;br /&gt;
|[[ゥ l (F3)]]&lt;br /&gt;
|[[ゥ $ A (F3)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|CD&lt;br /&gt;
|{{p|Forretress}}&lt;br /&gt;
|F4&lt;br /&gt;
|[[ゥ$ (F4)]]&lt;br /&gt;
|[[♂ p ゥ]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|CE&lt;br /&gt;
|{{p|Dunsparce}}&lt;br /&gt;
|F5&lt;br /&gt;
|[[ゥ (F5)]]&lt;br /&gt;
|[[▼ pゥ]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|CF&lt;br /&gt;
|{{p|Gligar}}&lt;br /&gt;
|F6&lt;br /&gt;
|[[G&#039;Mp]]&lt;br /&gt;
|[[ゥ $ A (F6)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|D0&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
|F7&lt;br /&gt;
|[[&#039;Ng&#039;Mp]]&lt;br /&gt;
|[[PkMn (F7)|{{PK}}{{MN}} (F7)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|D1&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|F8&lt;br /&gt;
|[[&#039;Ng ゥ$]]&lt;br /&gt;
|[[ゥ 4- 4]]&lt;br /&gt;
|{{yes}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|D2&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|F9&lt;br /&gt;
|[[94 h]]&lt;br /&gt;
|{{gp|$}}&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|D3&lt;br /&gt;
|{{p|Qwilfish}}&lt;br /&gt;
|FA&lt;br /&gt;
|[[Glitch (FA)]]&lt;br /&gt;
|[[ゥ▾ ゥ♂]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==== MissingNo. forms ====&lt;br /&gt;
None of them can be traded between Generations I and II without arbitrary code execution because their type is Bird/Normal{{sup/1|RB}} or Normal/999{{sup/1|Y}}.&lt;br /&gt;
{| {| style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Generation II&lt;br /&gt;
! colspan=3 | Generation I&lt;br /&gt;
|-&lt;br /&gt;
! [[Index number|Hex]]&lt;br /&gt;
! Pokémon&lt;br /&gt;
! [[Index number|Hex]]&lt;br /&gt;
! Pokémon{{sup/1|RB}}&lt;br /&gt;
! Pokémon{{sup/1|Y}}&lt;br /&gt;
|-&lt;br /&gt;
|D4&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
|1F&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|D5&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
|20&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|D6&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
|32&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|D7&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
|38&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|D8&lt;br /&gt;
|{{p|Teddiursa}}&lt;br /&gt;
|3D&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|D9&lt;br /&gt;
|{{p|Ursaring}}&lt;br /&gt;
|3E&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DA&lt;br /&gt;
|{{p|Slugma}}&lt;br /&gt;
|3F&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DB&lt;br /&gt;
|{{p|Magcargo}}&lt;br /&gt;
|43&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DC&lt;br /&gt;
|{{p|Swinub}}&lt;br /&gt;
|44&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DD&lt;br /&gt;
|{{p|Piloswine}}&lt;br /&gt;
|45&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DE&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
|4F&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DF&lt;br /&gt;
|{{p|Remoraid}}&lt;br /&gt;
|50&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E0&lt;br /&gt;
|{{p|Octillery}}&lt;br /&gt;
|51&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E1&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
|56&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E2&lt;br /&gt;
|{{p|Mantine}}&lt;br /&gt;
|57&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E3&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|5E&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E4&lt;br /&gt;
|{{p|Houndour}}&lt;br /&gt;
|5F&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E5&lt;br /&gt;
|{{p|Houndoom}}&lt;br /&gt;
|73&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E6&lt;br /&gt;
|{{p|Kingdra}}&lt;br /&gt;
|79&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E7&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|7A&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E8&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|7F&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E9&lt;br /&gt;
|{{p|Porygon2}}&lt;br /&gt;
|86&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EA&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|87&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EB&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|89&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EC&lt;br /&gt;
|{{p|Tyrogue}}&lt;br /&gt;
|8C&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ED&lt;br /&gt;
|{{p|Hitmontop}}&lt;br /&gt;
|92&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EE&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
|9C&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EF&lt;br /&gt;
|{{p|Elekid}}&lt;br /&gt;
|9F&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F0&lt;br /&gt;
|{{p|Magby}}&lt;br /&gt;
|A0&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F1&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|A1&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F2&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|A2&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F3&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|AC&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F4&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|AE&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F5&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|AF&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|B5&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F7&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
|B6&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Kabutops Fossil form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Kabutops Fossil form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F8&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
|B7&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Aerodactyl Fossil form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Aerodactyl Fossil form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F9&lt;br /&gt;
|{{p|Lugia}}&lt;br /&gt;
|B8&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Ghost form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Ghost form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FA&lt;br /&gt;
|{{p|Ho-Oh}}&lt;br /&gt;
|34&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
{{YouTubeEmbed|dq0m3cdbDb8|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Johto}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/Time_Capsule_exploit Glitch City Wiki article]&lt;br /&gt;
* [https://archives.glitchcity.info/forums/board-108/thread-381/page-0.html Glitch City Laboratories thread]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch della guardia di Johto]]&lt;br /&gt;
[[zh:城都宝可梦错误（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Celebi_Egg_glitch&amp;diff=4505546</id>
		<title>Celebi Egg glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Celebi_Egg_glitch&amp;diff=4505546"/>
		<updated>2026-03-12T01:21:38Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Procedure */ fixed video embed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Celebi Egg glitch&#039;&#039;&#039; is a glitch that allows the user to obtain almost any Pokémon in {{3v2|Gold|Silver|Crystal}}. It is notable for allowing players to obtain {{p|Celebi}}, which is an [[Event Pokémon]] and therefore is not intended to be possible in normal gameplay.&lt;br /&gt;
&lt;br /&gt;
==Discovery==&lt;br /&gt;
This glitch was first documented at [[Glitch City Laboratories]] by user Paco81. It was initially known only as the “Celebi glitch” or “Celebi trick” due to not involving an {{pkmn|Egg}}. However, the Celebi obtained through that glitch would have a nickname and [[Original Trainer]] composed of glitch characters and would be stuck at [[level]] 100. A variation that allows the Celebi to be hatched from an Egg and therefore largely behave normally in terms of game mechanics was discovered shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;An Egg&#039;&#039;&#039; - The {{player}} must get an {{pkmn|Egg}} that will know {{m|Beat Up}} as its third move upon hatching. This can be done by training a male and a female {{p|Sneasel}} up to [[level]] 57. Both Sneasel need to have the same four moves in the same order, with Beat Up at position three. Because both parents have the same moveset, the offspring will share this moveset.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A bad clone&#039;&#039;&#039; - The player must get a &#039;&#039;bad clone&#039;&#039;, a clone with a name made of only question marks (or, in some cases, blank), level 0 (the glitch will not work if the clone is at any other level, including a more common level 255 clone) and a gender different from the prototype&#039;s. If that Pokémon doesn&#039;t fulfill all those requirements, then it cannot be used for the glitch. This can be done by [[Cloning glitches|Pokémon cloning]]. The Box used for cloning must not be filled at any time as this will prevent bad clones from being created. Getting a bad clone is a case of luck and sometimes occurs during the act of cloning. The chance of getting a bad clone is at maximum if the Box has 15 to 18 Pokémon. Another way to increase the player&#039;s chances is by turning the game off after they select YES, before any of the “SAVING... DON&#039;T TURN OFF THE POWER.” text appears.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Any five Pokémon&#039;&#039;&#039; - The player must get any five Pokémon (preferably weak, common or otherwise useless Pokémon). The easiest way to get them is to clone a Pokémon until there is a bad clone. They will get five unimportant Pokémon that may be released.&lt;br /&gt;
&lt;br /&gt;
===Procedure===&lt;br /&gt;
* &#039;&#039;&#039;Step 1&#039;&#039;&#039; - The player must first deposit the Egg into a Box. The five other Pokémon and the bad clone have to be in the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2&#039;&#039;&#039; - The player must then go to the {{pkmn|Day Care}} and ask the man to raise the bad clone. They should then take it back from him, and it will be a [[Five question marks|?????]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 3&#039;&#039;&#039; - Next, the player must put [[Five question marks|?????]] at the top of their party and go to the PC.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 4&#039;&#039;&#039; - Using the &amp;quot;Move Pokémon without mail&amp;quot; option, the player must move any Pokémon (preferably a weak or common Pokémon) from a PC Box to the top of their party. Its name should become the name of its [[original Trainer]]. The player will now have 7 Pokémon in their party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 5&#039;&#039;&#039; - Next, the player must go back to the Day-Care Man and ask him to raise the [[Five question marks|?????]]. They should return to the PC.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 6&#039;&#039;&#039; - Back at the PC, the player must deposit the first and second party Pokémon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 7&#039;&#039;&#039; - Using the &amp;quot;Move Pokémon without mail&amp;quot; option, the player must move the Egg from its PC Box to the top of their party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 8&#039;&#039;&#039; - Next, the player needs to deposit the next four party Pokémon, but not the Egg.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 9&#039;&#039;&#039; - Subsequently, the player should withdraw any Pokémon that they didn&#039;t use for the glitch.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 10&#039;&#039;&#039; - Having completed the set up, the player should walk or bike around until the Egg hatches into a {{p|Celebi}}. However, the Celebi is still unusable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 11&#039;&#039;&#039;- The Celebi will hatch at level 0. Due to how the game handles Pokémon that level up in battle, the player must allow the Day-Care Couple to raise the Celebi to at least level 2. After this, it works like any normal Celebi.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|ukqtK0l6bu0|channel/UCB9TJe0f5_fKHeJq-i_jI6w|name=Parfehchan|psychic|grass}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The reason that the acquired Pokémon is Celebi is due to the move {{m|Beat Up}}. In [[Generation II]], both Celebi and Beat Up share the same [[index number]]: 251. This is not random and should work with any other move-Pokémon combination. {{m|Psychic}}, whose index number is 94, should result in a {{p|Gengar}} hatching, while {{m|Splash}}, despite being considered the worst move, would ironically bring a {{p|Mewtwo}}, as both share index number 150. Therefore, this glitch should not cause any glitch Pokémon to appear, as there were exactly 251 moves in Generation II.&lt;br /&gt;
&lt;br /&gt;
Moves that a Pokémon cannot normally hatch with cannot be directly applied to this glitch, most obviously {{p|Ledyba}} who corresponds to {{m|Struggle}}. Another notable example would be {{p|Articuno}} who corresponds to {{m|Transform}}. A more advanced version of the glitch (currently undocumented on Bulbapedia) is possible where a Pokémon&#039;s data can be shifted by different amounts (other than specifically shifting the third move data to the species data).&amp;lt;ref&amp;gt;https://archives.glitchcity.info/forums/board-108/thread-5475/page-0.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==?????==&lt;br /&gt;
If the Pokémon used for breeding has no third attack, the Pokémon that will come out from the Egg (after the glitch) will be a “bad clone” of the [[glitch Pokémon]] #000 [[Five question marks|?????]]. This Pokémon, like other &amp;quot;bad clones&amp;quot; cannot be seen by the [[Pokémon Storage System|PC]], and hence cannot be deposited in the player&#039;s PC or released. There are only 3 known ways to release a &amp;quot;bad clone&amp;quot;. One way is to trade it to a [[Generation I]] game. Upon arrival, it will become a Generation I original or glitch Pokémon, which may be released normally. The other is to use the PC in the lab on {{pkmn|Stadium 2}} where the “bad clones” will show up as {{p|Ditto}} or, sometimes, another Pokémon, allowing the player to release it. Recently, a third way has been discovered that doesn&#039;t require trading or Stadium 2. The player has to take both the bad clone(s) of [[Five question marks|????? (255)]] and at least one normal, unglitched Pokémon to the [[Bug Catching Contest]] on Tuesday, Thursday or Saturday. The unglitched Pokémon should be in first position in the player&#039;s party. When entering the contest, the player will be asked to use the first Pokémon in their party and leave the others (i.e. the bad clone(s)) with the contest helper. After the contest has ended the bad clone(s) will be gone, together with Pokémon behind it, even though the contest helper still mentions giving the player their remaining Pokémon back.&lt;br /&gt;
&lt;br /&gt;
If a wild {{p|Ditto}} transforms into the hatched [[Five question marks|?????]], the wild Ditto is no longer catchable by any kind of [[Poké Ball]], unless it is {{status|sleep|asleep}} or {{status|freeze|frozen}}. Even a Master Ball will fail to capture it. If a Ditto is bred with the “bad clone” of ?????, the offspring will be another “bad clone”, knowing only {{m|Transform}}.&lt;br /&gt;
&lt;br /&gt;
The “bad clone” of ????? may [[Evolution|evolve]]&amp;lt;!--, at a random level,--&amp;gt; to a {{p|Nidoran♂}}. Possible levels for Evolution are 37 and 62.&lt;br /&gt;
&lt;br /&gt;
At Step 5 of the glitch the player asks a Day-Care person to raise the Bad Clone of ????? (000). That clone will not be taken back until the glitch is finished. After the glitch is finished, that clone will disappear from the Day Care, but on rare occasions, it is possible for that Pokémon to not disappear and remain at the Day Care. In that case the Bad Clone of ????? (000) will be transformed into a Bad Clone of ????? (255). That Bad Clone of ????? (255), similarly to the Bad Clone of ????? (000), cannot be released by the PC, but can still be traded to a Generation I game and released there. It mostly works the same way as the Bad Clone of ????? (000), but it has some differences with it, as it cannot evolve into a {{p|Nidoran♂}}, and if a wild {{p|Ditto}} transforms into the hatched [[Five question marks|????? (255)]], the wild Ditto can be caught normally. It also learns {{m|Ice Punch}} at LV17 and {{m|Egg Bomb}} at LV44, and can learn different TMs and HMs from the Bad Clone of ????? (000). For example the Bad Clone of ????? (000) can learn {{m|DynamicPunch}} (TM01) which the Bad Clone of ????? (255) cannot.&lt;br /&gt;
&lt;br /&gt;
Since ????? (000) cannot be seen by the [[Pokémon Storage System|PC]], it cannot be [[Cloning glitches|cloned]]; an Egg that will hatch into it, however, is visible and therefore can be cloned.&lt;br /&gt;
&lt;br /&gt;
==Hatched Pokémon&#039;s held item==&lt;br /&gt;
The hatched Pokémon will hold an item depending on the fourth attack of the Pokémon used for the breeding. Both the item and the fourth attack share the same [[index number]]. For example, if the two Pokémon used for the breeding have the move {{m|Reflect}} as their fourth move, the hatched Pokémon will hold a [[GS Ball]] (or [[Teru-sama]] in {{game|Gold and Silver|s}}). This is because both the [[GS Ball]] and {{m|Reflect}} have the same [[index number]]: 115. If the Pokémon used for the breeding have the move {{m|Whirlpool}} as their fourth attack or {{m|Beat Up}}, the hatched Pokémon will hold the glitch items HM08 or HM09 respectively. Neither of these [[HM]]s can be obtained in normal gameplay: they are filler items, and have no corresponding moves. If the Pokémon used for the breeding have no fourth attack, the hatched Pokémon will hold nothing. This is also a way to get infinite [[Master Ball]]s, which the {{player}} can do simply by making the fourth move Pound.&lt;br /&gt;
&lt;br /&gt;
Obtaining a Teru-Sama can be performed with any of these moves: Pay Day, Mega Kick, Growl, Disable, Hydro Pump, Strength{{sup/2|GS}}, Fissure, Teleport, Reflect{{sup/2|GS}}, Focus Energy{{sup/2|GS}}, Self-Destruct, Swift{{sup/2|GS}}, Soft-Boiled, High Jump Kick, Glare, Leech Life, Lovely Kiss, Bubble, Spore, Flash, Psywave, Explosion, Fury Swipes, Bonemerang, Super Fang, Nightmare, Conversion 2, Reversal and Octazooka.&lt;br /&gt;
&lt;br /&gt;
==Other effects==&lt;br /&gt;
Some Pokémon that are deposited in step 6 and step 8 may have their names, gender, level, or attacks changed. Some of them may become “bad clones” and some may remain normal Pokémon. Some of them may also have [[Pokérus]].&lt;br /&gt;
&lt;br /&gt;
When done incorrectly, the Celebi Egg glitch may also result in many code reading errors and Pokémon/character data becoming scrambled. Players may end up with numerous bad clones. Going to the {{ScPkmn}} screen and looking at the move option will bring up all Pokémon in the party, as usual. However, selecting a Pokémon and going to the &amp;lt;sc&amp;gt;Move&amp;lt;/sc&amp;gt; option will reveal that a ????? is hiding at least 50-80 glitch Pokémon. All of these glitch Pokémon represent the game&#039;s code and cause multiple bugs. Therefore, by switching their moves, the game&#039;s data, such as music and Pokédex entries, can be altered. The names of these Pokémon vary from ? to random characters and their levels range from 0 to 255. The player&#039;s name will also change to a random glitch name. Similarly, the player&#039;s ID number will change. The player&#039;s original name might be given to Pokémon with many ? in its name, or the names of old player files and Pokémon, and is usually tossed around with junk data (example: ???????GOLD?).&lt;br /&gt;
&lt;br /&gt;
The moves of the glitch Pokémon take data from other parts of the game code. As a result, they usually turn into gibberish (example: TYPE/ A9_9[9990979599999999DBB999? ×4 or Waterfall, Waterfall Waterfall, Waterfall or Pay Day, Horn Attack, SonicBoom, Mud-Slap) or just {{m|-}}, and the move&#039;s PP will become more than possible or corrupt (ex.: 56/15, 1/35, 86/1). By switching moves around, it is possible to change any data in the game. Since the hidden list of Pokémon is occupying so much space, the game won&#039;t be able to load sprite data and the player won&#039;t be able to move. While changing moves around, it is easy to access the [[glitch dimension]], or even delete all the player&#039;s {{tt|Pokémon|however, this causes the game to crash}}.&lt;br /&gt;
&lt;br /&gt;
This effect of the Celebi Egg glitch is very similar to the [[TMTRAINER effect]] in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://web.archive.org/web/20180915054252/http://forums.glitchcity.info/index.php?topic=1065.150.html The Celebi Egg glitch at Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[de:Celebi-Ei-Trick]]&lt;br /&gt;
[[fr:Bug de Celebi]]&lt;br /&gt;
[[it:Glitch dell&#039;Uovo di Celebi]]&lt;br /&gt;
[[zh:时拉比的蛋（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Easter_egg&amp;diff=4459823</id>
		<title>Easter egg</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Easter_egg&amp;diff=4459823"/>
		<updated>2025-12-31T11:11:46Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Peripherals */ replaced link to GCL forum with waybackmachine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Easter eggs&#039;&#039;&#039; are hidden parts of a game or software that are usually discovered by more experienced players. There have been a number of Easter eggs throughout the [[Pokémon]] franchise. In the {{pkmn|games}}, there are several items, locations, and events that are considered by some to be Easter eggs.&lt;br /&gt;
&lt;br /&gt;
This page lists notable easter eggs but is not comprehensive and what qualifies may be subjective.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Truck===&lt;br /&gt;
[[File:SS Truck.png|thumb|200px|The truck, as it appears in {{game|FireRed and LeafGreen|s}}]]&lt;br /&gt;
In the [[Kanto]]-based games, there is a [[S.S. Anne#Rumors|truck]] which appears in the [[S.S. Anne]]&#039;s port which serves no evident purpose except as scenery. It is not seen in regular gameplay, as it requires the player to use {{m|Surf}} before the player obtains the HM for it and has the Soul Badge to make the field move usable. The map in which the truck is located is only normally accessible before the player can obtain {{m|Surf}} but is no longer accessible after the player receives {{HM|01|Cut}} and the S.S. Anne departs. There are a number of ways around this. One is trading a Pokémon that knows Cut into the game, thus making the initial trip to the S.S. Anne for {{HM|01|Cut}} unnecessary. Another involves getting the HM from the ship&#039;s Captain then battling a Trainer and losing. This leads to the player [[Black out|blacking out]] and running to the [[Pokémon Center]] without the ship leaving. Another method is to simply skip the S.S. Anne and Vermilion Gym and return once Surf and the Soul Badge have been obtained. With scenery being very sparse in the [[Generation I]] games, and this being one of the few sprites with no other purpose than to exist in one spot, fans began speculating that another purpose existed for this truck, and that it could perhaps be moved with {{m|Strength}}. Thus, a popular rumor sprang up that a [[Poké Ball]] containing {{p|Mew}} could be found underneath, though this was proven false.&lt;br /&gt;
&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, the truck is still present. On its pier, if the player walks down a bit, they can find a hidden [[Lava Cookie]], unavailable until later in the game at the [[Sevii Islands]]. However, the method of blacking out and returning was not included, with the ship simply departing upon the player&#039;s re-entry if attempted. &lt;br /&gt;
&lt;br /&gt;
In {{LGPE}}, a [[Revive]] that [[Recurring item|respawns daily]] can be found at the same location, though the port is combined into [[Vermilion City]] in these games and therefore can be picked up at any time once their {{OBP|Partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} has learned [[Secret Technique|Sea Skim]].&lt;br /&gt;
&lt;br /&gt;
=== Celadon Condominiums ===&lt;br /&gt;
In {{game|Crystal}} only, at the top of the [[Celadon Condominiums]], there is a wall located just next to the right staircase that the {{player}} can interact with. Doing so yields the following text: &amp;quot;&#039;&#039;There&#039;s {{wp|graffiti}} on the wall... &amp;lt;Player&amp;gt; added a moustache!&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Diamond dust===&lt;br /&gt;
[[File:Diamond Dust IV.png|thumb|Diamond dust in Snowpoint]]&lt;br /&gt;
[[File:BDSP Diamond Dust.png|thumb|Diamond dust in Brilliant Diamond and Shining Pearl]]&lt;br /&gt;
[[File:SV Diamond Dust.png|thumb|Diamond dust in Scarlet and Violet]]&lt;br /&gt;
&#039;&#039;&#039;{{wp|Diamond dust}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダイヤモンドダスト&#039;&#039;&#039; &#039;&#039;diamond dust&#039;&#039;) is a special variation of {{weather|Hail|snow}} that has appeared in select locations and at select times in [[core series]] games since [[Generation IV]]. Diamond dust has no effect in battle, but since it replaces the usual weather, it allows one to battle without hail in areas where there is usually hail, such as [[Mt. Silver Cave]]&#039;s peak for the battle against Red.&lt;br /&gt;
&lt;br /&gt;
On January 10, 2008, Director [[Junichi Masuda]] [[:n:Masuda: &#039;Please play Pokémon Diamond/Pearl on Jan. 12&#039;|announced]] on his blog that fans should play {{game|Diamond and Pearl|s}} on January 12, his birthday, for a surprise. The surprise was discovered to be sparkling diamond dust falling in [[Snowpoint City]] instead of the normal, light snow.&lt;br /&gt;
&lt;br /&gt;
Below are the known dates and locations that diamond dust occurs in the Pokémon games. In [[Pokémon Scarlet and Violet]] diamond dust can only be randomly encountered at a 1.04% rate every 1-2 minutes in [[Glaseado Mountain]] (and surrounding areas like [[Dalizapa Passage]]) and 2.95% rate every 2-5 minutes in the [[Terarium]]&#039;s [[Polar Biome]].&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1825318507682160707&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;!--After testing this extensively with the player&#039;s birthday and New Year&#039;s Eve (triggering the birthday animation at the pokemon center vs going there directly, letting the date roll midnight over with game open vs closed, flying to the area vs walking to it), Diamond Dust does not appear to trigger on specific dates. All other &amp;quot;special&amp;quot; dates were tested and yielded similar results (no Diamond Dust), however other fansites only seem to erroneously claim it occurs on the player&#039;s birthday and New Year&#039;s Eve.--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Ice color dark}}; border: 3px solid #{{Ice color}}&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color light}}; {{roundytl|5px}}&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color light}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color light}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color light}}; {{roundytr|5px}}&amp;quot; | Location&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| January 12 || [[Junichi Masuda]]&#039;s birthday || {{gameabbrev4|DPPt}}{{gameabbrev8|BDSP}} || [[Snowpoint City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| February 27 || Release of {{2v2|Red|Green}}&amp;lt;br&amp;gt;[[Pokémon Day]] || {{gameabbrev4|Pt}} || [[Snowpoint City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | February 29 || rowspan=2 | {{wp|Leap Day}} || {{gameabbrev4|DPPt}} || [[Snowpoint City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrev4|HGSS}} || [[Mt. Silver Cave]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | March 15 || rowspan=2 | {{wp|Ides of March}}&amp;lt;br&amp;gt;{{wp|Hōnen Matsuri}} || {{gameabbrev4|DPPt}} || [[Snowpoint City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrev4|HGSS}} || [[Mt. Silver Cave]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| March 31 || Discovery of {{p|Mew}} || {{gameabbrev4|DPPt}} || [[Snowpoint City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| April 22 || Release of {{2v2|Diamond|Pearl}} in North America&amp;lt;br&amp;gt;{{wp|Earth Day}} || {{gameabbrev4|DPPt}} || [[Snowpoint City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| May 1 || Release of {{v2|Emerald}} in North America&amp;lt;br&amp;gt;{{wp|May Day}}/{{wp|International Workers&#039; Day}} || {{gameabbrev4|DP}} {{gameabbrev8|BDSP}}&lt;br /&gt;
|[[Snowpoint City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|September 2 ||{{wp|Victory over Japan Day|V-J Day}} (United States){{fact}}||{{gameabbrev4|DPPt}}{{gameabbrev8|BDSP}}||[[Snowpoint City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|September 20||[[Sarah Natochenny]]&#039;s birthday||{{gameabbrev4|DPPt}}{{gameabbrev8|BDSP}}||[[Snowpoint City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| October 10 ||Retail release of {{game|Blue| (Japanese)|Pokémon Blue}} in Japan|| {{gameabbrev4|HGSS}}||[[Mt. Silver Cave]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|October 30||Release of {{vg|Pokémon Ranger}} in the US|| {{gameabbrev4|DPPt}}||[[Snowpoint City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|November 19||Release of {{g|Brilliant Diamond and Shining Pearl}}|| {{gameabbrev8|BDSP}}||[[Snowpoint City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31|| rowspan=&amp;quot;2&amp;quot; |{{wp|New Year&#039;s Eve}}|| {{gameabbrev4|HGSS}}||[[Mt. Silver Cave]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{gameabbrev5|BWB2W2}}||[[Icirrus City]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |Player&#039;s [[birthday]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{gameabbrev6|XY}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; &amp;quot; |&lt;br /&gt;
[[Frost Cavern]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; |{{gameabbrev7|SMUSUM}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; |[[Mount Lanakila]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secret wallpaper===&lt;br /&gt;
[[File:Secret wallpaper.png|thumb|Team Galactic Wallpaper]]&lt;br /&gt;
In {{game|Emerald}}, {{game2|Diamond|Pearl|Platinum}}, and {{game|HeartGold and SoulSilver|s}}, there are secret [[wallpaper|wallpapers]] for the [[Pokémon Storage System]] that can only be unlocked via outside resources. A special phrase must be entered in-game to unlock these wallpapers, with the phrase depending on the player&#039;s [[Trainer ID number|ID number]]. Online generators at places like [[Filb.de]] can be used to obtain these phrases.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Emerald, the player may speak to the father of a sick girl named [[Walda]] in [[Rustboro City]] to obtain a &amp;quot;Friends&amp;quot; wallpaper by telling him a word that will make Walda laugh. It is possible to unlock a variety of wallpapers, with different combinations of background and patterns and colors, by telling the father different words, but only one Friends wallpaper may be unlocked at a time.&lt;br /&gt;
&lt;br /&gt;
In the [[Generation IV]] games, eight wallpapers can be unlocked. Unlike in Emerald, all eight wallpapers can be unlocked at the same time, each requiring its own unique phrase. These wallpapers differ between the Diamond and Pearl, Platinum, and HeartGold and SoulSilver games. In Diamond, Pearl, and Platinum, the player may speak to a TV producer at [[Jubilife TV]] to unlock the wallpapers. In HeartGold and SoulSilver, the player may speak to [[Primo]] in the [[Violet City]] [[Pokémon Center]] to unlock them.&lt;br /&gt;
&lt;br /&gt;
==In the side series games ==&lt;br /&gt;
In [[Pokémon Stadium]] and {{pkmn|Stadium 2}}, when the player uses the {{OBP|Pikachu|Yellow}} from a connected game of {{game|Yellow}}, this Pikachu is [[Voice acting in the Pokémon games|voiced]] by [[Ikue Otani]] and has unique sound effects. Similarly, if a Pikachu or {{p|Raichu}} that knows {{m|Surf}} is used, it will have a unique attack animation. This animation also occurs in {{Pokémon XD}} and {{g|Battle Revolution}}.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Super Smash Bros.===&lt;br /&gt;
[[File:Pokémon Stadium 2 cat SSBB.png|thumb|250px|The hidden cat]]&lt;br /&gt;
An Easter egg can be found in [[Super Smash Bros. Brawl]] while the player is playing in the {{OBP|Pokémon Stadium 2|stage}} stage when the stage is in Ice Mode. If the player angles the camera and looks through the window of the cabin that Snorunt is in, a poster of a pet cat can be seen on the wall. The cat was rumored to belong to the game&#039;s director, Masahiro Sakurai, but he later stated that this was false.&amp;lt;ref&amp;gt;https://twitter.com/Sora_Sakurai/status/509401397733761025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Play It!===&lt;br /&gt;
In [[Pokémon Play It!]], only two decks are normally available: the {{TCG|Fighting Deck}} and the {{TCG|Water Deck}}. If the player types &amp;quot;FIRE&amp;quot;, two additional decks become available as well: the {{TCG|Fire Deck}} and the {{TCG|Xtra Deck}}. The additional decks are simply unlocked with no feedback or confirmation. From this point onward, they appear at the list of available decks whenever the player starts a new game. However, when the player closes the game application or accesses the &amp;quot;Extra&amp;quot; option (which also closes the game application and opens a separate application), the additional decks become unavailable as before. Whenever the player opens the game, they will have to type &amp;quot;FIRE&amp;quot; if they wish to use the additional decks.&lt;br /&gt;
&lt;br /&gt;
Specifically, this shortcut works at any point during the main game, at the main menu or any the &amp;quot;Learn&amp;quot; options; it does not work during the initial cinematics or if the player chooses the &amp;quot;Extra&amp;quot; option (which closes the game as stated above). If the player types &amp;quot;FIRE&amp;quot; when the list of available decks is displayed with only the two initial decks, the code works as usual but the list of decks will not be updated until the player starts a new game (without closing the game application).&lt;br /&gt;
&lt;br /&gt;
==Peripherals ==&lt;br /&gt;
Within the coding of the Mobile Trainer cartridge (the main [[Game Pak]] packaged with the [[Mobile Game Boy Adapter]]) is a reference to an alleged &#039;game&#039; called &amp;quot;Pokémon Moss&amp;quot; (Japanese: ポケットモンスター苔). The same reading with different kanji (虚仮) can also be interpreted as &amp;quot;Pokémon Fool&amp;quot;, hence it is possible this was simply a joke by the developers to trick the fanbase.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20170720011714/https://forums.glitchcity.info/index.php?topic=7509.msg200525#msg200525 Háčky (Glitch City Laboratories Forums)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Easter egg]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Everstone&amp;diff=4447981</id>
		<title>Everstone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Everstone&amp;diff=4447981"/>
		<updated>2025-12-17T03:22:19Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Evolution prevention */ link needs a capital H to jump to the right spot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Everstone&lt;br /&gt;
|jname={{tt|かわらずのいし|Kawarazu no ishi}}&lt;br /&gt;
|jtrans=Unchanging Stone&lt;br /&gt;
|gen=II&lt;br /&gt;
|size=100px&lt;br /&gt;
|colorscheme=items&lt;br /&gt;
|fling=yes&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRow|II|Items}}&lt;br /&gt;
{{ItemInfobox/BagRow|III|Items}}&lt;br /&gt;
{{ItemInfobox/BagRow|IV|Items}}&lt;br /&gt;
{{ItemInfobox/BagRow|V|Items|group=Held items}}&lt;br /&gt;
{{ItemInfobox/BagRow|VI|Items}}&lt;br /&gt;
{{ItemInfobox/BagRow|VII|Items}}&lt;br /&gt;
{{ItemInfobox/BagRow|VIII|Other Items}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|IX|Other Items}}&lt;br /&gt;
{{ItemInfobox/Fling|30|colorscheme=items}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Everstone&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;かわらずのいし&#039;&#039;&#039; &#039;&#039;Unchanging Stone&#039;&#039;) is a type of [[held item]] introduced in [[Generation II]]. It [[Evolution prevention|prevents the holder]] from [[Evolution|evolving]].&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|items}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev2|GSC}}&amp;lt;br&amp;gt;{{gameabbrev3|RSEFRLG}}&amp;lt;br&amp;gt;{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev8|BDSP}}|N/A|{{PDollar}}100}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|N/A|{{PDollar}}1,500}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|SV}}|{{pdollar}}3,000|{{pdollar}}750}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
In the [[Generation V]] games, the Everstone can be sold to an [[item maniac]] inside the [[Icirrus City]] [[Pokémon Center]] for {{Pdollar}}1000.&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
====Evolution prevention====&lt;br /&gt;
{{incomplete|section|State whether the Everstone prevents any other methods of Evolution. The Evolutions of these Pokémon are not currently covered by this article: {{rf|Hisuian}} {{p|Qwilfish}}, and several Evolutions from being exposed to items ({{rf|Galarian}} {{p|Slowpoke}}, {{p|Charcadet}}, and {{p|Poltchageist}}) - it is not needed to verify the Pokémon exclusive to Legends: Arceus since this game has no held item feature}}&lt;br /&gt;
&lt;br /&gt;
A Pokémon [[held item|holding]] an Everstone is [[Evolution prevention|prevented]] from [[Evolution|evolving]] using certain [[methods of Evolution|methods]] depending on the games.&lt;br /&gt;
&lt;br /&gt;
In all games where the Everstone is available, this item prevents any of the methods of Evolution triggered by gaining a [[level]] in {{pkmn|battle}} or by consuming a [[Rare Candy]]. This includes but is not limited to leveling up [[List of Pokémon that evolve at or above a certain level|at or above a certain level]], or [[friendship Evolution|with high friendship]], or in certain locations, or knowing a certain move, holding a certain item, and so on.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is able to [[trade Evolution|evolve by trade]] with no held item, then it is possible to prevent this Evolution by trading it with a held Everstone unless it is traded to a [[Generation I]] game. However, this does not work in [[Generation III]] due to [[List of glitches in Generation III#Held item loss glitch|a glitch]] which causes those Pokémon to consume whatever item they are holding (including the Everstone) while evolving. In [[Generation II]] only, the Everstone is able to prevent {{p|Kadabra}} from evolving into {{p|Alakazam}}. From [[Generation IV]] onwards, a Kadabra still evolves into Alakazam while holding an Everstone due to an explicitly programmed exception.&lt;br /&gt;
&lt;br /&gt;
If either {{p|Karrablast}} or {{p|Shelmet}} holds an Everstone when traded for the other, neither will evolve.&lt;br /&gt;
&lt;br /&gt;
In Generations {{gen|II}}, {{gen|III}}, and {{gen|VI}} to {{gen|VIII}}, a Pokémon holding an Everstone is unable to evolve by using an [[Evolution stone]]. In Generation VIII, the text &amp;quot;Cannot use&amp;quot; appears when attempting to use an Evolution stone to evolve a Pokémon that is holding an Everstone, even if it would otherwise be compatible.&lt;br /&gt;
&lt;br /&gt;
If {{p|Kubfu}} is holding an Everstone when the player interacts with the scroll at the [[Tower of Waters]] or [[Tower of Darkness]] for the first time, [[Mustard]] will notice and allow the player to not evolve it.&amp;lt;ref&amp;gt;https://twitter.com/Unowninator/status/1273761053545885696 Kubfu with an Everstone&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If [[Galarian form|Galarian]] {{p|Yamask}} or Galarian {{p|Farfetch&#039;d}} are holding an Everstone when their Evolution requirements are met, they will not evolve.&lt;br /&gt;
&lt;br /&gt;
If {{p|Applin}} or {{p|Sinistea}} are holding an Everstone, they will not evolve if they are exposed to their respective evolutionary items.&lt;br /&gt;
&lt;br /&gt;
====Breeding====&lt;br /&gt;
=====Natures=====&lt;br /&gt;
{{MoveResearch|Does the Everstone work if held by a female Pokémon bred with Ditto in E/DPPt?  What happens if both parents hold an Everstone in HGSS/BW?}}&lt;br /&gt;
In {{game|Emerald}} and {{game2|Diamond|Pearl|Platinum}}, if held by a [[gender|female]] Pokémon or {{p|Ditto}} in [[Pokémon Day Care]], [[Pokémon breeding|bred]] Pokémon have a 50% chance of having the same [[Nature]] as that parent. In {{game|HeartGold and SoulSilver|s}} and {{game|Black and White|s}}, this is changed so that either parent will have a 50% chance of having its Nature passed down, if that parent holds an Everstone. In either case, in [[Generation IV]], this does not work if the parents come from games in different languages (due to the [[Masuda method]]).&lt;br /&gt;
&lt;br /&gt;
In {{B2W2}} and [[Generation VI]] onward, if held by either parent in [[Pokémon Day Care]] or the [[Pokémon Nursery]], bred Pokémon are guaranteed to have the same [[Nature]] as the parent holding the Everstone. If both parents hold an Everstone, each parent has an equal chance of passing down their [[Nature]].&lt;br /&gt;
&lt;br /&gt;
=====Regional forms=====&lt;br /&gt;
At the [[Pokémon Nursery]], when breeding Pokémon who would produce offspring that has a [[regional form]], if a parent that is part of the same evolutionary line as the offspring holds an Everstone, bred Pokémon will be the same regional form as the parent that is holding the Everstone, regardless of the region they are bred in. (Normally, bred Pokémon with regional forms are always in the form corresponding to the region in which they were bred.)&lt;br /&gt;
&lt;br /&gt;
If both parents hold an Everstone, the form will correspond to the female parent. However, in {{g|Sword and Shield}}, due to an oversight, breeding a Unovan {{p|Stunfisk}} and a [[Galarian form|Galarian]] Stunfisk that both hold Everstones will always result in Unovan Stunfisk offspring, regardless of the parents&#039; genders.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|items}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Stops evolution. (HOLD)}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RS}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A wondrous stone &amp;amp; a hold item that prevents evolution.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|E}}|A wondrous hold item that prevents evolution.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|An item to be held by a {{ScPkmn}}. The holding {{ScPkmn}} is prevented from evolving.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/head|items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev2|GSC}}&lt;br /&gt;
| [[New Bark Town]] (from [[Professor Elm]] after hatching the [[Mystery Egg]]), [[Sea Cottage]] (from [[Bill&#039;s grandfather]])&lt;br /&gt;
| [[Bug-Catching Contest]] second prize&amp;lt;br&amp;gt;Held by {{wild|Geodude|g=2}} and {{wild|Graveler|g=2}} (2% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev3|RSE}}&lt;br /&gt;
| [[Granite Cave]]&lt;br /&gt;
| Held by {{wild|Geodude}} and {{wild|Graveler}} (5% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev3|FRLG}}&lt;br /&gt;
| {{rt|10|Kanto}} [[Pokémon Center]] (from {{prof|Oak}}&#039;s [[Professor&#039;s assistant|aide]] after obtaining 20 Pokémon)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev4|DPPt}}&lt;br /&gt;
| [[Snowpoint City]] (held by [[in-game trade]] {{p|Haunter}})&lt;br /&gt;
| [[Underground]]&amp;lt;br&amp;gt;Held by {{wild|Geodude}} and {{wild|Graveler}} (5% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev4|HGSS}}&lt;br /&gt;
| [[New Bark Town]] (from [[Professor Elm]] after hatching the [[Mystery Egg]]), [[Sea Cottage]] (from [[Bill&#039;s grandfather]])&lt;br /&gt;
| [[Bug-Catching Contest]] second prize&amp;lt;br&amp;gt;Held by {{wild|Geodude}} and {{wild|Graveler}} (5% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|BW}}&lt;br /&gt;
| [[Castelia City]] [[Pokémon Center]] (from a man in black for having Pokémon from 10 different [[original Trainer]]s)&lt;br /&gt;
| {{DL|Phenomenon|Dust cloud}}s&amp;lt;br&amp;gt;Held by {{wild|Graveler}} (5% chance), {{wild|Roggenrola}}, and {{wild|Boldore}} (50% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|B2W2}}&lt;br /&gt;
| [[Driftveil City]]&lt;br /&gt;
| [[Join Avenue]] ({{DL|Join Avenue|Antique Shop}})&amp;lt;br&amp;gt;{{DL|Phenomenon|Dust cloud}}s ([[Chargestone Cave]], [[Mistralton Cave]], [[Clay Tunnel]], [[Twist Mountain]], [[Underground Ruins]], {{OBP|Victory Road|Black 2 and White 2}}, [[Wellspring Cave]], [[Seaside Cave]], [[Giant Chasm]])&amp;lt;br&amp;gt;Held by {{wild|Roggenrola}} and {{wild|Boldore}} (50% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|DW}}{{tt|*|No longer in service}}&lt;br /&gt;
|&lt;br /&gt;
| {{dwa|Rugged Mountain}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev6|XY}}&lt;br /&gt;
| [[Geosenge Town]]&lt;br /&gt;
| {{rt|18|Kalos}} (from Psychic Inver)&amp;lt;br&amp;gt;Held by {{wild|Geodude}}, {{wild|Graveler}} (5% chance each), {{wild|Roggenrola}}, and {{wild|Boldore}} (50% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev6|ORAS}}&lt;br /&gt;
| [[Granite Cave]]&lt;br /&gt;
| [[Mauville City]] ({{DL|Mauville City|Inverse Battle Stop}}); [[Secret Base]] (&amp;quot;Pick up stones&amp;quot; with {{DL|Secret Base|Secret Pal}})&amp;lt;br&amp;gt;Held by {{wild|Geodude}}, {{wild|Graveler}} (5% chance each), {{wild|Roggenrola}}, and {{wild|Boldore}} (50% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|PMC}}{{tt|*|No longer in service}}&lt;br /&gt;
|&lt;br /&gt;
| {{DL|PokéMileage Club|Balloon Popping}} (Lv. 3)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| [[Hau&#039;oli City]] (from [[Ilima]] after after defeating him at the {{al|Trainers&#039; School}})&lt;br /&gt;
| [[Poké Pelago]] (Isle Aphun - Brilliant-Stone Hunting, Interesting-Item Hunting), [[Battle Royal Dome]] (16 [[Battle Point|BP]])&amp;lt;br&amp;gt;Held by {{wild|Roggenrola}} and {{wild|Boldore}} (50% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}&lt;br /&gt;
| [[Turffield]]&lt;br /&gt;
| [[Bridge Field]] ([[Digging Duo]])&amp;lt;br&amp;gt;[[Poké Job]] reward (Tier X)&amp;lt;br&amp;gt;Held by {{wild|Roggenrola}}, {{wild|Boldore}}, and {{wild|Gigalith}} (50% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}{{gameabbrev8|IA}}&lt;br /&gt;
|&lt;br /&gt;
| Hidden [[recurring item]] ([[Soothing Wetlands]], [[Challenge Road]], [[Courageous Cavern]])&amp;lt;br&amp;gt;[[Cram-o-matic]] ({{t|Rock}}: 52-60 points)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}{{gameabbrev8|CT}}&lt;br /&gt;
|&lt;br /&gt;
| Hidden [[recurring item]] ([[Tunnel to the Top]], [[Giant&#039;s Foot]], [[Roaring-Sea Caves]], [[Lakeside Cave]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|BDSP}}&lt;br /&gt;
| [[Snowpoint City]] (held by [[in-game trade]] {{p|Haunter}})&lt;br /&gt;
| [[Grand Underground]]&amp;lt;br&amp;gt;Held by {{wild|Geodude}} and {{wild|Graveler}} (5% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}&lt;br /&gt;
|&lt;br /&gt;
| [[Delibird Presents]]&amp;lt;br&amp;gt;Sparkling overworld item ([[South Province (Area Two)]], [[South Province (Area Four)]], [[South Province (Area Five)]], [[South Province (Area Six)]], [[West Province (Area One)]], [[West Province (Area Two)]], [[West Province (Area Three)]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}{{gameabbrev9|TM}}&lt;br /&gt;
|&lt;br /&gt;
| Sparkling overworld item ([[Oni Mountain]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}{{gameabbrev9|ID}}&lt;br /&gt;
| &lt;br /&gt;
| Sparkling overworld item ([[Canyon Biome]], [[Savanna Biome]])&amp;lt;br&amp;gt;[[Item Printer]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Distribution====&lt;br /&gt;
=====As a [[held item]]=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color light}}; border: 5px solid #{{items color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 style=&amp;quot;background:#FFF; border:1px solid #{{items color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Language/Region&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytr|5px}}&amp;quot; | Distribution period&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=4 | {{gameabbrev4|DPPt}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|Shokotan Pikachu-colored Pichu}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| June 19 to August 31, 2009&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local Korean event Pokémon distributions in Generation IV|Mikena Pichu}}&lt;br /&gt;
| Korean&lt;br /&gt;
| December 17, 2009 to January 8, 2010&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local English event Pokémon distributions in Generation IV|GameStop Pichu}}&lt;br /&gt;
| United States&lt;br /&gt;
| January 30 to February 14, 2010&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of Wi-Fi English event Pokémon distributions in Generation IV|Spring 2010 Pikachu-colored Pichu}}&lt;br /&gt;
| English&lt;br /&gt;
| March 5 to 25, 2010&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|Pokémon Center Shaymin}}&lt;br /&gt;
| Japan&lt;br /&gt;
| April 25 to June 30, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev8|BDSP}}&lt;br /&gt;
| {{DL|List of event Pokémon distributions in Pokémon Brilliant Diamond and Shining Pearl|Dawn&#039;s Piplup}}&lt;br /&gt;
| Korea&lt;br /&gt;
| June 1 to July 31, 2022&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev9|SV}}&lt;br /&gt;
| {{DL|List of event Pokémon distributions in Pokémon Scarlet and Violet|Michina Town Pichu}}&lt;br /&gt;
| South Korea&lt;br /&gt;
| May 31 to July 31, 2023&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{items color dark}}; background: #{{items color}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}&amp;quot;| [[File:Bag Everstone SV Sprite.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork from&amp;lt;br&amp;gt;{{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{items color dark}}; background: #{{items color}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}&amp;quot;| [[File:Mine Everstone.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}&amp;quot;| [[File:Mine Everstone BDSP.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Underground}} sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Diamond and Pearl Versions|Diamond, Pearl}}, and {{color2|000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
| {{color2|000|Grand Underground}} sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
[[File:Magikarp Jump Everstone.png|thumb|50px]]&lt;br /&gt;
In [[Pokémon: Magikarp Jump]], the player carries an Everstone from start that keeps Magikarp from evolving into {{p|Gyarados}}. It cannot be thrown away but can be broken by tapping Magikarp repeatedly.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
{{movedesc|items}}&lt;br /&gt;
{{movedescentry|[[Magikarp Jump]]|Prevents Magikarp from evolving.&amp;lt;br&amp;gt;It&#039;s broken.{{tt|*|when broken}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Quest===&lt;br /&gt;
In [[Pokémon Quest]], the Everstone can be toggled on and off when editing any Pokémon&#039;s [[Power Charm]]. While holding an Everstone, a Pokémon will not evolve.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|DP}}====&lt;br /&gt;
[[File:Everstone anime.png|thumb|left|250px|[[Dawn&#039;s Piplup]]&#039;s Everstone in {{aniseries|DP}}]]&lt;br /&gt;
In &#039;&#039;[[DP122|Stopped in the Name of Love!]]&#039;&#039;, {{an|Dawn}} received an Everstone from [[Sandalstraw Town]]&#039;s [[Nurse Joy]] to assist in her {{TP|Dawn|Piplup}}&#039;s desire to not evolve yet for he wanted to preserve his memories of him and Dawn as a Piplup in the English Dub (or was afraid of behaving like [[Dawn&#039;s Mamoswine]] and attack her upon evolving  in the original Japanese Version). She then gave it to Piplup to stop him from evolving into {{P|Prinplup}}. Despite this, however, Piplup has never been shown holding the Everstone later.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|SM}}====&lt;br /&gt;
[[File:Everstone SM anime.png|thumb|250px|[[Ash&#039;s Rowlet]]&#039;s Everstone in {{aniseries|SM}}]]&lt;br /&gt;
In &#039;&#039;[[SM097|No Stone Unturned!]]&#039;&#039;, [[Ash&#039;s Rowlet]] found an Everstone, which it ate, taking away its ability to ever evolve into {{p|Dartrix}}. With it, it also learned how to use {{m|Seed Bomb}} when {{Ash}} was trying to teach it the [[Generation VII|then]] unlearnable attack {{m|Bullet Seed}}.&lt;br /&gt;
&lt;br /&gt;
===POKÉTOON===&lt;br /&gt;
An Everstone appeared in &#039;&#039;[[PT02|The Pancham Who Wants to Be a Hero]]&#039;&#039;. A {{p|Pancham}} wore it for most of the short until finally throwing it away, allowing itself to evolve into {{p|Pangoro}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Everstone DPA.png|thumb|200px|An Everstone in [[Pokémon Diamond and Pearl Adventure!]]]]&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
In &#039;&#039;[[DPA19|(Violent) Earthquake! Cyrus&#039;s Consuming Ambition!!]]&#039;&#039;, it was revealed that [[Mitsumi]] had secretly attached an Everstone to [[Hareta]]&#039;s {{p|Piplup}} before he started his {{pkmn|journey}}, because she had thought Hareta would learn faster with weaker Pokémon. After Mitsumi removed the Everstone, Piplup immediately evolved into {{p|Prinplup}}, and then into {{TP|Hareta|Empoleon}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Merchandise ==&lt;br /&gt;
[[File:Plush accessory mini mascot Everstone.jpg|thumb|180x180px|Plush accessory mini mascot Everstone]]&lt;br /&gt;
The Everstone has been released as a plush accessory/keychain that was exclusive to the [[Pokémon Center (store)|Pokémon Center]].{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], {{LGPE}}, and {{g|Legends: Arceus}}, the Everstone is unavailable due to the lack of the [[held item]] feature. In those games, there is no way to prevent a Pokémon&#039;s Evolution from being triggered. However, depending on the method of Evolution used, it is still possible to cancel it by [[Evolution prevention#B button|pressing B]] during the Evolution cutscene.&lt;br /&gt;
** Since it is not possible to press B to cancel an [[trade Evolution|Evolution by trade]], then the player is unable to simply trade the unevolved Pokémon in the games with no held item feature. Similarly, in all games other than in [[Generation II]], it is not possible to trade a {{p|Kadabra}} without evolving it into {{p|Alakazam}}.&lt;br /&gt;
* In [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], [[Pokémon Platinum Version|Platinum]], [[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond, and Shining Pearl]], Mindy offers the player a {{p|Haunter}} as an [[in-game trade]] in [[Snowpoint City]]. Since this Haunter is holding an Everstone, it does not evolve into {{p|Gengar}}.&lt;br /&gt;
* In {{g|Scarlet and Violet}}, a question on the Biology class&#039;s Final Exam references this item, specifically its interaction with [[Evolution stone]]s: &amp;quot;If a Pokémon is holding an Everstone, will using an item that induces Evolution, such as a [[Fire Stone]], cause it to evolve?&amp;quot;. In earlier versions of the games, &amp;lt;!--Up to which version, exactly?--&amp;gt; the &amp;quot;correct&amp;quot; answer (as indicated by the score received after the exam) is that holding an Everstone will prevent an {{cat|Pokémon that evolve by Evolution stone|eligible Pokémon}} from evolving using its corresponding stone, even though this has not been an effect of the Everstone since [[Generation IV]]. This was changed in an update, &amp;lt;!--Which one?--&amp;gt; changing the correct answer to &amp;quot;Yes, it will [evolve].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Evolution prevention]]&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{items color light}}|bordercolor={{items color dark}}&lt;br /&gt;
|zh_yue=不變之石 &#039;&#039;{{tt|Bātbin jī Sehk|Unchanging Stone}}&#039;&#039;&lt;br /&gt;
|zh_cmn=不變之石 / 不变之石 &#039;&#039;{{tt|Bùbiàn zhī Shí|Unchanging Stone}}&#039;&#039;&lt;br /&gt;
|da=Everstone&lt;br /&gt;
|nl=Eeuwigsteen&lt;br /&gt;
|fi=Ikikivi&lt;br /&gt;
|fr=Pierre Stase&lt;br /&gt;
|de=Ewigstein&lt;br /&gt;
|it=Pietrastante&lt;br /&gt;
|ko=변함없는돌 &#039;&#039;{{tt|Byeonham-eomneun Dol|Unchanging Stone}}&#039;&#039;&lt;br /&gt;
|no=Everstone&lt;br /&gt;
|pl=Kamień Młodości&lt;br /&gt;
|pt_br=Pedra da Eternidade ([[SM097]]-present, manga)&amp;lt;br&amp;gt;Everstone ([[DP122]])&lt;br /&gt;
|ru=Вечный камень &#039;&#039;Vechnyy kamen&#039;&#039;&#039;&lt;br /&gt;
|es=Piedra Eterna{{tt|*|Generation VI}}&amp;lt;br&amp;gt;Piedraeterna{{tt|*|Generation II-V}}&lt;br /&gt;
|sv=Everstone&lt;br /&gt;
|tr=Ebediyet Taşı&lt;br /&gt;
|vi=Đá tuổi trẻ&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Held items]]&lt;br /&gt;
[[Category:Breeding-influencing items]]&lt;br /&gt;
[[Category:Out-of-battle effect items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ewigstein]]&lt;br /&gt;
[[es:Piedra eterna]]&lt;br /&gt;
[[fr:Pierre Stase]]&lt;br /&gt;
[[it:Pietrastante]]&lt;br /&gt;
[[ja:かわらずのいし]]&lt;br /&gt;
[[zh:不变之石（道具）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mega_Evolution&amp;diff=4441504</id>
		<title>Mega Evolution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mega_Evolution&amp;diff=4441504"/>
		<updated>2025-12-12T05:14:38Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Trivia */ both Sableye and Mawile&amp;#039;s base forms stat total is 380 but this is specifically talking about their mega versions which have stat totals of 480&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For the TCG expansions with the same name, see [[Mega Evolution (TCG)]] and [[Mega Evolution (ATCG)]].&#039;&#039;&lt;br /&gt;
{{redirect|Mega|{{adv|Crystal}}&#039;s {{p|Meganium}} in [[Pokémon Adventures]], which is known as Mega in [[Chuang Yi]] translations|Megaree}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Mega Mewtwo vs Mega Lucario.png|thumb|250px|Mega Mewtwo Y vs Mega Lucario]]&lt;br /&gt;
&amp;lt;!--Mega Evolution is not an Evolution method, and should not be classified as such.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mega Evolution&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メガシンカ&#039;&#039;&#039; &#039;&#039;Mega Evolution&#039;&#039;) is a type of [[item]]-induced [[Form|form change]] introduced in {{g|X and Y}} that affects certain {{OBP|Pokémon|species}}. It is present in the [[Generation]] {{gen|VI}} and {{gen|VII}} [[core series]] games, and has reappeared in {{g|Legends: Z-A}} and its [[Mega Dimension]] DLC. During its core series absence, it has remained usable in multiple {{spin-off games}}, such as {{pkmn|GO}}, {{pkmn|Masters EX}}, {{pkmn|UNITE}}, and {{pkmn|Champions}}.&lt;br /&gt;
&lt;br /&gt;
Certain Pokémon can undergo Mega Evolution by having their Trainer activate their [[Key Stone]] while the Pokémon holds their corresponding [[Mega Stone]]. There are currently 87 species of Pokémon that are known to be capable of Mega Evolution, and there are currently 93 (or 96, counting specific variations) different known Mega Evolutions.&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
The term &#039;&#039;&#039;Mega Evolution&#039;&#039;&#039; describes both the phenomenon&amp;lt;ref&amp;gt;{{p|Roaring Moon}}&#039;s [[Pokémon Scarlet and Violet|Pokémon Violet]] [[Pokédex]] entry: &#039;&#039;&amp;quot;According to an article in a dubious magazine, this Pokémon has some connection to a phenomenon that occurs in a certain region.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and the transformed Pokémon. The related verb is &#039;&#039;&#039;Mega Evolve&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mega-Evolved&#039;&#039;&#039; Pokémon&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Mega Evolved&amp;quot; is hyphenated as &amp;quot;Mega-Evolved&amp;quot; when used as an adjective before a noun e.g. &amp;quot;Mega-Evolved Pokémon&amp;quot; or &amp;quot;Mega-Evolved form&amp;quot;. [https://www.pokemon.com/us/strategy/elevate-heroic-hoenn-pokemon-with-mega-evolution Elevate Heroic Hoenn Pokémon with Mega Evolution], [[Pokémon.com]]. [https://press.pokemon.com/en/releases/Pokemon-Shuffle-Launch-Announced-New-Pokemon-Discovered-in-Pokemon-Ome Pokémon Shuffle Launch Announced, New Pokémon Discovered in Pokémon Omega Ruby and Alpha Sapphire], Press release, [[Pokémon.com]]. [https://www.pokemon.com/uk/strategy/a-guide-to-mega-evolution-in-pokemon-go A Guide to Mega Evolution in Pokémon GO], [[Pokémon.com]]&amp;lt;/ref&amp;gt; are identified by having &amp;quot;&#039;&#039;&#039;Mega&#039;&#039;&#039;&amp;quot; in front of their name, such as Mega {{p|Altaria}} or Mega {{p|Meganium}}. For Pokémon with two Mega Evolutions, there are two naming conventions: &lt;br /&gt;
* Both Mega Evolutions are followed by either the letter X or Y: e.g., Mega {{p|Charizard}} X and Mega Charizard Y.&lt;br /&gt;
* If one of them is a Z Mega Evolution, only it will be followed by the letter Z: e.g., Mega {{p|Lucario}} and Mega Lucario Z.&lt;br /&gt;
{{right clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Ralts Evolution Z-A.png|thumb|right|250px|The Evolution line for {{p|Ralts}} leading up to Mega {{p|Gardevoir}}]]&lt;br /&gt;
Described by both [[Professor Sycamore]] and [[Emma]] as an &amp;quot;[[Evolution]] that transcends all other Evolution&amp;quot;, Mega Evolution allows {{OBP|Pokémon|species}} to attain new levels of power, as evident by the increase in [[base stat]]s upon Mega Evolving, as well as the fact that it occurs only on Pokémon that are not able to evolve any further. Despite its name, Mega Evolution differs from regular Evolution in the sense that it is only a temporary transformation. To Mega Evolve, Pokémon require a strong bond with its {{pkmn|Trainer}}, and two specific items are required for the process: a corresponding [[Mega Stone]] for most Pokémon, and a [[Key Stone]] for the Trainer.&lt;br /&gt;
&lt;br /&gt;
Along with the power boost, Mega Evolution triggers a transformation in the Pokémon&#039;s appearance and behavior, which can be minor in some cases. Even though it is usually described as beneficial, some Pokémon, such as {{p|Scizor}}, are said to experience discomfort while Mega Evolved. Additionally, it may change the Pokémon&#039;s [[Ability]] to a set one (for example, a regular {{p|Venusaur}} can have the standard Ability {{a|Overgrow}} or the [[Hidden Ability]] {{a|Chlorophyll}}, but a Mega Venusaur always has {{a|Thick Fat}}) and may also change its [[type]], be it by adding, changing, or removing one (Mega {{p|Ampharos}}, Mega {{p|Gyarados}}, and Mega {{p|Aggron}}, respectively, are examples of such cases).&lt;br /&gt;
&lt;br /&gt;
{{g|Legends: Z-A}} introduces the concept of &#039;&#039;&#039;[[Rogue Mega Evolution]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|暴走メガシンカ|Bōsō Mega-shinka}}&#039;&#039;&#039; &#039;&#039;Rampaging Mega Evolution&#039;&#039;), whereby [[wild Pokémon]] undergo Mega Evolution without the need of a Mega Stone and a Trainer with a Key Stone after exposition to high concentrations of [[Mega Power]], which drives them into a berserk, hurtful state. The [[Mega Dimension]] DLC further introduces the concept of &#039;&#039;&#039;Z Mega Evolution&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Ｚと名のつくメガシンカ|Z to Na no Tsuku Mega-shinka}}&#039;&#039;&#039; &#039;&#039;Mega Evolution with the name Z&#039;&#039;), which mechanically differ from regular Mega Evolutions in that the charge up time for their moves are shorter, with the drawback being that their Mega Power meters drain quicker.&amp;lt;ref&amp;gt;(December 2, 2025). &amp;quot;[https://legends.pokemon.com/en-us/news/mega_lucario_z A New Mega-Evolved Pokémon Is Here].&amp;quot; Pokémon Legends: Z-A – Mega Dimension&amp;lt;/ref&amp;gt; They all have 151 base [[Speed]], which is the highest of all Mega Evolutions.&lt;br /&gt;
&lt;br /&gt;
==Pokémon capable of Mega Evolution==&lt;br /&gt;
===Introduced in [[Pokémon X and Y]]===&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; align=center style=&amp;quot;text-align:center; border:3px solid #{{Y color dark}}; background:#{{X color}}&amp;quot; cellpadding=5px&lt;br /&gt;
|- style=&amp;quot;background:#{{X color light}}&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytl|5px}}&amp;quot; | Dex&lt;br /&gt;
! rowspan=2 | Pokémon&lt;br /&gt;
! colspan=3 | Before Mega Evolution&lt;br /&gt;
! colspan=3 | After Mega Evolution&lt;br /&gt;
! width=&amp;quot;96px&amp;quot; rowspan=2 | Mega Stone&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#{{X color light}}&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Type&lt;br /&gt;
! Ability&lt;br /&gt;
! Image&lt;br /&gt;
! Type&lt;br /&gt;
! Ability&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0003&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| [[File:0003Venusaur.png|100px|Venusaur]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Poison}}&lt;br /&gt;
| {{a|Overgrow}}&amp;lt;br&amp;gt;{{a|Chlorophyll}} (Hidden)&lt;br /&gt;
| [[File:0003Venusaur-Mega.png|100px|Mega Venusaur]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Poison}}&lt;br /&gt;
| {{a|Thick Fat}}&lt;br /&gt;
| [[File:Bag Venusaurite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Venusaurite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0006&lt;br /&gt;
| rowspan=2 | {{p|Charizard}}&lt;br /&gt;
| rowspan=2 | [[File:0006Charizard.png|100px|Charizard]]&lt;br /&gt;
| rowspan=2 | {{typecolor|Fire}}{{typecolor|Flying}}&lt;br /&gt;
| rowspan=2 | {{a|Blaze}}&amp;lt;br&amp;gt;{{a|Solar Power}} (Hidden)&lt;br /&gt;
| [[File:0006Charizard-Mega X.png|100px|Mega Charizard X]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Dragon}}&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| [[File:Bag Charizardite X ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Charizardite X]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&amp;lt;br&amp;gt;{{gameabbrevss|Champ}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:0006Charizard-Mega Y.png|100px|Mega Charizard Y]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Flying}}&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| [[File:Bag Charizardite Y ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Charizardite Y]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&amp;lt;br&amp;gt;{{gameabbrevss|Champ}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0009&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| [[File:0009Blastoise.png|100px|Blastoise]]&lt;br /&gt;
| {{typecolor|Water}}&lt;br /&gt;
| {{a|Torrent}}&amp;lt;br&amp;gt;{{a|Rain Dish}} (Hidden)&lt;br /&gt;
| [[File:0009Blastoise-Mega.png|100px|Mega Blastoise]]&lt;br /&gt;
| {{typecolor|Water}}&lt;br /&gt;
| {{a|Mega Launcher}}&lt;br /&gt;
| [[File:Bag Blastoisinite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Blastoisinite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0065&lt;br /&gt;
| {{p|Alakazam}}&lt;br /&gt;
| [[File:0065Alakazam.png|100px|Alakazam]]&lt;br /&gt;
| {{typecolor|Psychic}}&lt;br /&gt;
| {{a|Synchronize}}&amp;lt;br&amp;gt;{{a|Inner Focus}}&amp;lt;br&amp;gt;{{a|Magic Guard}} (Hidden)&lt;br /&gt;
| [[File:0065Alakazam-Mega.png|100px|Mega Alakazam]]&lt;br /&gt;
| {{typecolor|Psychic}}&lt;br /&gt;
| {{a|Trace}}&lt;br /&gt;
| [[File:Bag Alakazite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Alakazite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0094&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| [[File:0094Gengar.png|100px|Gengar]]&lt;br /&gt;
| {{typecolor|Ghost}}{{typecolor|Poison}}&lt;br /&gt;
| {{a|Levitate}}&amp;lt;sup&amp;gt;{{color2|000|Generation VI|Gen VI}}&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{a|Cursed Body}}&amp;lt;sup&amp;gt;{{color2|000|Generation VII|Gen VII}}+&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:0094Gengar-Mega.png|100px|Mega Gengar]]&lt;br /&gt;
| {{typecolor|Ghost}}{{typecolor|Poison}}&lt;br /&gt;
| {{a|Shadow Tag}}&lt;br /&gt;
| [[File:Bag Gengarite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Gengarite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0115&lt;br /&gt;
| {{p|Kangaskhan}}&lt;br /&gt;
| [[File:0115Kangaskhan.png|100px|Kangaskhan]]&lt;br /&gt;
| {{typecolor|Normal}}&lt;br /&gt;
| {{a|Early Bird}}&amp;lt;br&amp;gt;{{a|Scrappy}}&amp;lt;br&amp;gt;{{a|Inner Focus}} (Hidden)&lt;br /&gt;
| [[File:0115Kangaskhan-Mega.png|100px|Mega Kangaskhan]]&lt;br /&gt;
| {{typecolor|Normal}}&lt;br /&gt;
| {{a|Parental Bond}}&lt;br /&gt;
| [[File:Bag Kangaskhanite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Kangaskhanite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&amp;lt;br&amp;gt;{{gameabbrevss|Champ}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0127&lt;br /&gt;
| {{p|Pinsir}}&lt;br /&gt;
| [[File:0127Pinsir.png|100px|Pinsir]]&lt;br /&gt;
| {{typecolor|Bug}}&lt;br /&gt;
| {{a|Hyper Cutter}}&amp;lt;br&amp;gt;{{a|Mold Breaker}}&amp;lt;br&amp;gt;{{a|Moxie}} (Hidden)&lt;br /&gt;
| [[File:0127Pinsir-Mega.png|100px|Mega Pinsir]]&lt;br /&gt;
| {{typecolor|Bug}}{{typecolor|Flying}}&lt;br /&gt;
| {{a|Aerilate}}&lt;br /&gt;
| [[File:Bag Pinsirite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Pinsirite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0130&lt;br /&gt;
| {{p|Gyarados}}&lt;br /&gt;
| [[File:0130Gyarados.png|100px|Gyarados]]&lt;br /&gt;
| {{typecolor|Water}}{{typecolor|Flying}}&lt;br /&gt;
| {{a|Intimidate}}&amp;lt;br&amp;gt;{{a|Moxie}} (Hidden)&lt;br /&gt;
| [[File:0130Gyarados-Mega.png|100px|Mega Gyarados]]&lt;br /&gt;
| {{typecolor|Water}}{{typecolor|Dark}}&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| [[File:Bag Gyaradosite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Gyaradosite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0142&lt;br /&gt;
| {{p|Aerodactyl}}&lt;br /&gt;
| [[File:0142Aerodactyl.png|100px|Aerodactyl]]&lt;br /&gt;
| {{typecolor|Rock}}{{typecolor|Flying}}&lt;br /&gt;
| {{a|Rock Head}}&amp;lt;br&amp;gt;{{a|Pressure}}&amp;lt;br&amp;gt;{{a|Unnerve}} (Hidden)&lt;br /&gt;
| [[File:0142Aerodactyl-Mega.png|100px|Mega Aerodactyl]]&lt;br /&gt;
| {{typecolor|Rock}}{{typecolor|Flying}}&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| [[File:Bag Aerodactylite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Aerodactylite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0150&lt;br /&gt;
| rowspan=2 | {{p|Mewtwo}}&lt;br /&gt;
| rowspan=2 | [[File:0150Mewtwo.png|100px|Mewtwo]]&lt;br /&gt;
| rowspan=2 | {{typecolor|Psychic}}&lt;br /&gt;
| rowspan=2 | {{a|Pressure}}&amp;lt;br&amp;gt;{{a|Unnerve}} (Hidden)&lt;br /&gt;
| [[File:0150Mewtwo-Mega X.png|100px|Mega Mewtwo X]]&lt;br /&gt;
| {{typecolor|Psychic}}{{typecolor|Fighting}}&lt;br /&gt;
| {{a|Steadfast}}&lt;br /&gt;
| [[File:Bag Mewtwonite X ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Mewtwonite X]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:0150Mewtwo-Mega Y.png|100px|Mega Mewtwo Y]]&lt;br /&gt;
| {{typecolor|Psychic}}&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| [[File:Bag Mewtwonite Y ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Mewtwonite Y]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0181&lt;br /&gt;
| {{p|Ampharos}}&lt;br /&gt;
| [[File:0181Ampharos.png|100px|Ampharos]]&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
| {{a|Static}}&amp;lt;br&amp;gt;{{a|Plus}} (Hidden)&lt;br /&gt;
| [[File:0181Ampharos-Mega.png|100px|Mega Ampharos]]&lt;br /&gt;
| {{typecolor|Electric}}{{typecolor|Dragon}}&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| [[File:Bag Ampharosite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Ampharosite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0212&lt;br /&gt;
| {{p|Scizor}}&lt;br /&gt;
| [[File:0212Scizor.png|100px|Scizor]]&lt;br /&gt;
| {{typecolor|Bug}}{{typecolor|Steel}}&lt;br /&gt;
| {{a|Swarm}}&amp;lt;br&amp;gt;{{a|Technician}}&amp;lt;br&amp;gt;{{a|Light Metal}} (Hidden)&lt;br /&gt;
| [[File:0212Scizor-Mega.png|100px|Mega Scizor]]&lt;br /&gt;
| {{typecolor|Bug}}{{typecolor|Steel}}&lt;br /&gt;
| {{a|Technician}}&lt;br /&gt;
| [[File:Bag Scizorite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Scizorite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&amp;lt;br&amp;gt;{{gameabbrevss|Champ}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0214&lt;br /&gt;
| {{p|Heracross}}&lt;br /&gt;
| [[File:0214Heracross.png|100px|Heracross]]&lt;br /&gt;
| {{typecolor|Bug}}{{typecolor|Fighting}}&lt;br /&gt;
| {{a|Swarm}}&amp;lt;br&amp;gt;{{a|Guts}}&amp;lt;br&amp;gt;{{a|Moxie}} (Hidden)&lt;br /&gt;
| [[File:0214Heracross-Mega.png|100px|Mega Heracross]]&lt;br /&gt;
| {{typecolor|Bug}}{{typecolor|Fighting}}&lt;br /&gt;
| {{a|Skill Link}}&lt;br /&gt;
| [[File:Bag Heracronite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Heracronite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0229&lt;br /&gt;
| {{p|Houndoom}}&lt;br /&gt;
| [[File:0229Houndoom.png|100px|Houndoom]]&lt;br /&gt;
| {{typecolor|Dark}}{{typecolor|Fire}}&lt;br /&gt;
| {{a|Early Bird}}&amp;lt;br&amp;gt;{{a|Flash Fire}}&amp;lt;br&amp;gt;{{a|Unnerve}} (Hidden)&lt;br /&gt;
| [[File:0229Houndoom-Mega.png|100px|Mega Houndoom]]&lt;br /&gt;
| {{typecolor|Dark}}{{typecolor|Fire}}&lt;br /&gt;
| {{a|Solar Power}}&lt;br /&gt;
| [[File:Bag Houndoominite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Houndoominite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0248&lt;br /&gt;
| {{p|Tyranitar}}&lt;br /&gt;
| [[File:0248Tyranitar.png|100px|Tyranitar]]&lt;br /&gt;
| {{typecolor|Rock}}{{typecolor|Dark}}&lt;br /&gt;
| {{a|Sand Stream}}&amp;lt;br&amp;gt;{{a|Unnerve}} (Hidden)&lt;br /&gt;
| [[File:0248Tyranitar-Mega.png|100px|Mega Tyranitar]]&lt;br /&gt;
| {{typecolor|Rock}}{{typecolor|Dark}}&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| [[File:Bag Tyranitarite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Tyranitarite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&amp;lt;br&amp;gt;{{gameabbrevss|Champ}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0257&lt;br /&gt;
| {{p|Blaziken}}&lt;br /&gt;
| [[File:0257Blaziken.png|100px|Blaziken]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Fighting}}&lt;br /&gt;
| {{a|Blaze}}&amp;lt;br&amp;gt;{{a|Speed Boost}} (Hidden)&lt;br /&gt;
| [[File:0257Blaziken-Mega.png|100px|Mega Blaziken]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Fighting}}&lt;br /&gt;
| {{a|Speed Boost}}&lt;br /&gt;
| [[File:Z-A Blazikenite.png|80px]]&amp;lt;br&amp;gt;[[Blazikenite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}{{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0282&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| [[File:0282Gardevoir.png|100px|Gardevoir]]&lt;br /&gt;
| {{typecolor|Psychic}}{{typecolor|Fairy}}&lt;br /&gt;
| {{a|Synchronize}}&amp;lt;br&amp;gt;{{a|Trace}}&amp;lt;br&amp;gt;{{a|Telepathy}} (Hidden)&lt;br /&gt;
| [[File:0282Gardevoir-Mega.png|100px|Mega Gardevoir]]&lt;br /&gt;
| {{typecolor|Psychic}}{{typecolor|Fairy}}&lt;br /&gt;
| {{a|Pixilate}}&lt;br /&gt;
| [[File:Bag Gardevoirite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Gardevoirite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&amp;lt;br&amp;gt;{{gameabbrevss|Champ}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0303&lt;br /&gt;
| {{p|Mawile}}&lt;br /&gt;
| [[File:0303Mawile.png|100px|Mawile]]&lt;br /&gt;
| {{typecolor|Steel}}{{typecolor|Fairy}}&lt;br /&gt;
| {{a|Hyper Cutter}}&amp;lt;br&amp;gt;{{a|Intimidate}}&amp;lt;br&amp;gt;{{a|Sheer Force}} (Hidden)&lt;br /&gt;
| [[File:0303Mawile-Mega.png|100px|Mega Mawile]]&lt;br /&gt;
| {{typecolor|Steel}}{{typecolor|Fairy}}&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| [[File:Bag Mawilite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Mawilite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0306&lt;br /&gt;
| {{p|Aggron}}&lt;br /&gt;
| [[File:0306Aggron.png|100px|Aggron]]&lt;br /&gt;
| {{typecolor|Steel}}{{typecolor|Rock}}&lt;br /&gt;
| {{a|Sturdy}}&amp;lt;br&amp;gt;{{a|Rock Head}}&amp;lt;br&amp;gt;{{a|Heavy Metal}} (Hidden)&lt;br /&gt;
| [[File:0306Aggron-Mega.png|100px|Mega Aggron]]&lt;br /&gt;
| {{typecolor|Steel}}&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| [[File:Bag Aggronite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Aggronite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0308&lt;br /&gt;
| {{p|Medicham}}&lt;br /&gt;
| [[File:0308Medicham.png|100px|Medicham]]&lt;br /&gt;
| {{typecolor|Fighting}}{{typecolor|Psychic}}&lt;br /&gt;
| {{a|Pure Power}}&amp;lt;br&amp;gt;{{a|Telepathy}} (Hidden)&lt;br /&gt;
| [[File:0308Medicham-Mega.png|100px|Mega Medicham]]&lt;br /&gt;
| {{typecolor|Fighting}}{{typecolor|Psychic}}&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| [[File:Bag Medichamite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Medichamite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0310&lt;br /&gt;
| {{p|Manectric}}&lt;br /&gt;
| [[File:0310Manectric.png|100px|Manectric]]&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
| {{a|Static}}&amp;lt;br&amp;gt;{{a|Lightning Rod}}&amp;lt;br&amp;gt;{{a|Minus}} (Hidden)&lt;br /&gt;
| [[File:0310Manectric-Mega.png|100px|Mega Manectric]]&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| [[File:Bag Manectite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Manectite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0354&lt;br /&gt;
| {{p|Banette}}&lt;br /&gt;
| [[File:0354Banette.png|100px|Banette]]&lt;br /&gt;
| {{typecolor|Ghost}}&lt;br /&gt;
| {{a|Insomnia}}&amp;lt;br&amp;gt;{{a|Frisk}}&amp;lt;br&amp;gt;{{a|Cursed Body}} (Hidden)&lt;br /&gt;
| [[File:0354Banette-Mega.png|100px|Mega Banette]]&lt;br /&gt;
| {{typecolor|Ghost}}&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
| [[File:Bag Banettite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Banettite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0359&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| [[File:0359Absol.png|100px|Absol]]&lt;br /&gt;
| {{typecolor|Dark}}&lt;br /&gt;
| {{a|Pressure}}&amp;lt;br&amp;gt;{{a|Super Luck}}&amp;lt;br&amp;gt;{{a|Justified}} (Hidden)&lt;br /&gt;
| [[File:0359Absol-Mega.png|100px|Mega Absol]]&lt;br /&gt;
| {{typecolor|Dark}}&lt;br /&gt;
| {{a|Magic Bounce}}&lt;br /&gt;
| [[File:Bag Absolite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Absolite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0380&lt;br /&gt;
| {{p|Latias}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;Lati@s&amp;quot;&amp;gt;Mega-Evolved forms of Latias and Latios were officially added in Pokémon Omega Ruby and Alpha Sapphire, but they were already programmed into Pokémon X and Y and as such players could trade their Mega Stones and use them in those games.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[File:0380Latias.png|100px|Latias]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Psychic}}&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| [[File:0380Latias-Mega.png|100px|Mega Latias]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Psychic}}&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| [[File:Bag Latiasite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Latiasite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0381&lt;br /&gt;
| {{p|Latios}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;Lati@s&amp;quot;/&amp;gt;&lt;br /&gt;
| [[File:0381Latios.png|100px|Latios]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Psychic}}&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| [[File:0381Latios-Mega.png|100px|Mega Latios]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Psychic}}&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| [[File:Bag Latiosite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Latiosite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0445&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| [[File:0445Garchomp.png|100px|Garchomp]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Ground}}&lt;br /&gt;
| {{a|Sand Veil}}&amp;lt;br&amp;gt;{{a|Rough Skin}} (Hidden)&lt;br /&gt;
| [[File:0445Garchomp-Mega.png|100px|Mega Garchomp]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Ground}}&lt;br /&gt;
| {{a|Sand Force}}&lt;br /&gt;
| [[File:Bag Garchompite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Garchompite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0448&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| [[File:0448Lucario.png|100px|Lucario]]&lt;br /&gt;
| {{typecolor|Fighting}}{{typecolor|Steel}}&lt;br /&gt;
| {{a|Steadfast}}&amp;lt;br&amp;gt;{{a|Inner Focus}}&amp;lt;br&amp;gt;{{a|Justified}} (Hidden)&lt;br /&gt;
| [[File:0448Lucario-Mega.png|100px|Mega Lucario]]&lt;br /&gt;
| {{typecolor|Fighting}}{{typecolor|Steel}}&lt;br /&gt;
| {{a|Adaptability}}&lt;br /&gt;
| [[File:Bag Lucarionite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Lucarionite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&amp;lt;br&amp;gt;{{gameabbrevss|Champ}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0460&lt;br /&gt;
| {{p|Abomasnow}}&lt;br /&gt;
| [[File:0460Abomasnow.png|100px|Abomasnow]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Ice}}&lt;br /&gt;
| {{a|Snow Warning}}&amp;lt;br&amp;gt;{{a|Soundproof}} (Hidden)&lt;br /&gt;
| [[File:0460Abomasnow-Mega.png|100px|Mega Abomasnow]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Ice}}&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| [[File:Bag Abomasite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Abomasite]]&lt;br /&gt;
| {{gameabbrev6}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{X color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundybottom|5px}}&amp;quot; colspan=10 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Introduced in [[Pokémon Omega Ruby and Alpha Sapphire]]===&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; align=center style=&amp;quot;text-align:center; border:3px solid #{{Alpha Sapphire color dark}}; background:#{{Omega Ruby color}}&amp;quot; cellpadding=5px&lt;br /&gt;
|- style=&amp;quot;background:#{{Omega Ruby color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytl|5px}}&amp;quot; | Dex&lt;br /&gt;
! rowspan=2 | Pokémon&lt;br /&gt;
! colspan=3 | Before Mega Evolution&lt;br /&gt;
! colspan=3 | After Mega Evolution&lt;br /&gt;
! width=&amp;quot;96px&amp;quot; rowspan=2 | Mega Stone&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#{{Omega Ruby color light}}&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Type&lt;br /&gt;
! Ability&lt;br /&gt;
! Image&lt;br /&gt;
! Type&lt;br /&gt;
! Ability&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0015&lt;br /&gt;
| {{p|Beedrill}}&lt;br /&gt;
| [[File:0015Beedrill.png|100px|Beedrill]]&lt;br /&gt;
| {{typecolor|Bug}}{{typecolor|Poison}}&lt;br /&gt;
| {{a|Swarm}}&amp;lt;br&amp;gt;{{a|Sniper}} (Hidden)&lt;br /&gt;
| [[File:0015Beedrill-Mega.png|100px|Mega Beedrill]]&lt;br /&gt;
| {{typecolor|Bug}}{{typecolor|Poison}}&lt;br /&gt;
| {{a|Adaptability}}&lt;br /&gt;
| [[File:Bag Beedrillite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Beedrillite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0018&lt;br /&gt;
| {{p|Pidgeot}}&lt;br /&gt;
| [[File:0018Pidgeot.png|100px|Pidgeot]]&lt;br /&gt;
| {{typecolor|Normal}}{{typecolor|Flying}}&lt;br /&gt;
| {{a|Keen Eye}}&amp;lt;br&amp;gt;{{a|Tangled Feet}}&amp;lt;br&amp;gt;{{a|Big Pecks}} (Hidden)&lt;br /&gt;
| [[File:0018Pidgeot-Mega.png|100px|Mega Pidgeot]]&lt;br /&gt;
| {{typecolor|Normal}}{{typecolor|Flying}}&lt;br /&gt;
| {{a|No Guard}}&lt;br /&gt;
| [[File:Bag Pidgeotite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Pidgeotite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0080&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| [[File:0080Slowbro.png|100px|Slowbro]]&lt;br /&gt;
| {{typecolor|Water}}{{typecolor|Psychic}}&lt;br /&gt;
| {{a|Oblivious}}&amp;lt;br&amp;gt;{{a|Own Tempo}}&amp;lt;br&amp;gt;{{a|Regenerator}} (Hidden)&lt;br /&gt;
| [[File:0080Slowbro-Mega.png|100px|Mega Slowbro]]&lt;br /&gt;
| {{typecolor|Water}}{{typecolor|Psychic}}&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| [[File:Bag Slowbronite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Slowbronite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0208&lt;br /&gt;
| {{p|Steelix}}&lt;br /&gt;
| [[File:0208Steelix.png|100px|Steelix]]&lt;br /&gt;
| {{typecolor|Steel}}{{typecolor|Ground}}&lt;br /&gt;
| {{a|Rock Head}}&amp;lt;br&amp;gt;{{a|Sturdy}}&amp;lt;br&amp;gt;{{a|Sheer Force}} (Hidden)&lt;br /&gt;
| [[File:0208Steelix-Mega.png|100px|Mega Steelix]]&lt;br /&gt;
| {{typecolor|Steel}}{{typecolor|Ground}}&lt;br /&gt;
| {{a|Sand Force}}&lt;br /&gt;
| [[File:Bag Steelixite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Steelixite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0254&lt;br /&gt;
| {{p|Sceptile}}&lt;br /&gt;
| [[File:0254Sceptile.png|100px|Sceptile]]&lt;br /&gt;
| {{typecolor|Grass}}&lt;br /&gt;
| {{a|Overgrow}}&amp;lt;br&amp;gt;{{a|Unburden}} (Hidden)&lt;br /&gt;
| [[File:0254Sceptile-Mega.png|100px|Mega Sceptile]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Dragon}}&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| [[File:Z-A Sceptilite.png|80px]]&amp;lt;br&amp;gt;[[Sceptilite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}{{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0260&lt;br /&gt;
| {{p|Swampert}}&lt;br /&gt;
| [[File:0260Swampert.png|100px|Swampert]]&lt;br /&gt;
| {{typecolor|Water}}{{typecolor|Ground}}&lt;br /&gt;
| {{a|Torrent}}&amp;lt;br&amp;gt;{{a|Damp}} (Hidden)&lt;br /&gt;
| [[File:0260Swampert-Mega.png|100px|Mega Swampert]]&lt;br /&gt;
| {{typecolor|Water}}{{typecolor|Ground}}&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| [[File:Z-A Swampertite.png|80px]]&amp;lt;br&amp;gt;[[Swampertite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}{{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0302&lt;br /&gt;
| {{p|Sableye}}&lt;br /&gt;
| [[File:0302Sableye.png|100px|Sableye]]&lt;br /&gt;
| {{typecolor|Dark}}{{typecolor|Ghost}}&lt;br /&gt;
| {{a|Keen Eye}}&amp;lt;br&amp;gt;{{a|Stall}}&amp;lt;br&amp;gt;{{a|Prankster}} (Hidden)&lt;br /&gt;
| [[File:0302Sableye-Mega.png|100px|Mega Sableye]]&lt;br /&gt;
| {{typecolor|Dark}}{{typecolor|Ghost}}&lt;br /&gt;
| {{a|Magic Bounce}}&lt;br /&gt;
| [[File:Bag Sablenite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Sablenite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0319&lt;br /&gt;
| {{p|Sharpedo}}&lt;br /&gt;
| [[File:0319Sharpedo.png|100px|Sharpedo]]&lt;br /&gt;
| {{typecolor|Water}}{{typecolor|Dark}}&lt;br /&gt;
| {{a|Rough Skin}}&amp;lt;br&amp;gt;{{a|Speed Boost}} (Hidden)&lt;br /&gt;
| [[File:0319Sharpedo-Mega.png|100px|Mega Sharpedo]]&lt;br /&gt;
| {{typecolor|Water}}{{typecolor|Dark}}&lt;br /&gt;
| {{a|Strong Jaw}}&lt;br /&gt;
| [[File:Bag Sharpedonite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Sharpedonite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0323&lt;br /&gt;
| {{p|Camerupt}}&lt;br /&gt;
| [[File:0323Camerupt.png|100px|Camerupt]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Ground}}&lt;br /&gt;
| {{a|Magma Armor}}&amp;lt;br&amp;gt;{{a|Solid Rock}}&amp;lt;br&amp;gt;{{a|Anger Point}} (Hidden)&lt;br /&gt;
| [[File:0323Camerupt-Mega.png|100px|Mega Camerupt]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Ground}}&lt;br /&gt;
| {{a|Sheer Force}}&lt;br /&gt;
| [[File:Bag Cameruptite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Cameruptite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0334&lt;br /&gt;
| {{p|Altaria}}&lt;br /&gt;
| [[File:0334Altaria.png|100px|Altaria]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Flying}}&lt;br /&gt;
| {{a|Natural Cure}}&amp;lt;br&amp;gt;{{a|Cloud Nine}} (Hidden)&lt;br /&gt;
| [[File:0334Altaria-Mega.png|100px|Mega Altaria]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Fairy}}&lt;br /&gt;
| {{a|Pixilate}}&lt;br /&gt;
| [[File:Bag Altarianite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Altarianite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0362&lt;br /&gt;
| {{p|Glalie}}&lt;br /&gt;
| [[File:0362Glalie.png|100px|Glalie]]&lt;br /&gt;
| {{typecolor|Ice}}&lt;br /&gt;
| {{a|Inner Focus}}&amp;lt;br&amp;gt;{{a|Ice Body}}&amp;lt;br&amp;gt;{{a|Moody}} (Hidden)&lt;br /&gt;
| [[File:0362Glalie-Mega.png|100px|Mega Glalie]]&lt;br /&gt;
| {{typecolor|Ice}}&lt;br /&gt;
| {{a|Refrigerate}}&lt;br /&gt;
| [[File:Bag Glalitite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Glalitite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0373&lt;br /&gt;
| {{p|Salamence}}&lt;br /&gt;
| [[File:0373Salamence.png|100px|Salamence]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Flying}}&lt;br /&gt;
| {{a|Intimidate}}&amp;lt;br&amp;gt;{{a|Moxie}} (Hidden)&lt;br /&gt;
| [[File:0373Salamence-Mega.png|100px|Mega Salamence]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Flying}}&lt;br /&gt;
| {{a|Aerilate}}&lt;br /&gt;
| [[File:Bag Salamencite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Salamencite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0376&lt;br /&gt;
| {{p|Metagross}}&lt;br /&gt;
| [[File:0376Metagross.png|100px|Metagross]]&lt;br /&gt;
| {{typecolor|Steel}}{{typecolor|Psychic}}&lt;br /&gt;
| {{a|Clear Body}}&amp;lt;br&amp;gt;{{a|Light Metal}} (Hidden)&lt;br /&gt;
| [[File:0376Metagross-Mega.png|100px|Mega Metagross]]&lt;br /&gt;
| {{typecolor|Steel}}{{typecolor|Psychic}}&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| [[File:Bag Metagrossite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Metagrossite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0384&lt;br /&gt;
| {{p|Rayquaza}}&lt;br /&gt;
| [[File:0384Rayquaza.png|100px|Rayquaza]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Flying}}&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| [[File:0384Rayquaza-Mega.png|100px|Mega Rayquaza]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Flying}}&lt;br /&gt;
| {{a|Delta Stream}}&lt;br /&gt;
| data-sort-value=&amp;quot;&amp;amp;ndash&amp;quot; | None&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;In {{g|Omega Ruby and Alpha Sapphire}}, Rayquaza must eat the [[Meteorite]] and learn {{m|Dragon Ascent}} during the [[Delta Episode]] before any Rayquaza can Mega Evolve. In {{game4|SMUSUM}}, Rayquaza must be taught Dragon Ascent via [[Move Tutor]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0428&lt;br /&gt;
| {{p|Lopunny}}&lt;br /&gt;
| [[File:0428Lopunny.png|100px|Lopunny]]&lt;br /&gt;
| {{typecolor|Normal}}&lt;br /&gt;
| {{a|Cute Charm}}&amp;lt;br&amp;gt;{{a|Klutz}}&amp;lt;br&amp;gt;{{a|Limber}} (Hidden)&lt;br /&gt;
| [[File:0428Lopunny-Mega.png|100px|Mega Lopunny]]&lt;br /&gt;
| {{typecolor|Normal}}{{typecolor|Fighting}}&lt;br /&gt;
| {{a|Scrappy}}&lt;br /&gt;
| [[File:Bag Lopunnite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Lopunnite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0475&lt;br /&gt;
| {{p|Gallade}}&lt;br /&gt;
| [[File:0475Gallade.png|100px|Gallade]]&lt;br /&gt;
| {{typecolor|Psychic}}{{typecolor|Fighting}}&lt;br /&gt;
| {{a|Steadfast}}&amp;lt;br&amp;gt;{{a|Justified}} (Hidden)&lt;br /&gt;
| [[File:0475Gallade-Mega.png|100px|Mega Gallade]]&lt;br /&gt;
| {{typecolor|Psychic}}{{typecolor|Fighting}}&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| [[File:Bag Galladite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Galladite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0531&lt;br /&gt;
| {{p|Audino}}&lt;br /&gt;
| [[File:0531Audino.png|100px|Audino]]&lt;br /&gt;
| {{typecolor|Normal}}&lt;br /&gt;
| {{a|Healer}}&amp;lt;br&amp;gt;{{a|Regenerator}}&amp;lt;br&amp;gt;{{a|Klutz}} (Hidden)&lt;br /&gt;
| [[File:0531Audino-Mega.png|100px|Mega Audino]]&lt;br /&gt;
| {{typecolor|Normal}}{{typecolor|Fairy}}&lt;br /&gt;
| {{a|Healer}}&lt;br /&gt;
| [[File:Bag Audinite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Audinite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0719&lt;br /&gt;
| {{p|Diancie}}&lt;br /&gt;
| [[File:0719Diancie.png|100px|Diancie]]&lt;br /&gt;
| {{typecolor|Rock}}{{typecolor|Fairy}}&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| [[File:0719Diancie-Mega.png|100px|Mega Diancie]]&lt;br /&gt;
| {{typecolor|Rock}}{{typecolor|Fairy}}&lt;br /&gt;
| {{a|Magic Bounce}}&lt;br /&gt;
| [[File:Bag Diancite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Diancite]]&lt;br /&gt;
| {{gameabbrev6|ORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Omega Ruby color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundybottom|5px}}&amp;quot; colspan=10 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Introduced in [[Pokémon Legends: Z-A]]===&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; align=center style=&amp;quot;text-align:center; border:3px solid #{{Legends Z-A color dark}}; background:#{{Legends Z-A color}}&amp;quot; cellpadding=5px&lt;br /&gt;
|- style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;Legends Z-A&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytl|5px}}&amp;quot; | Dex&lt;br /&gt;
! rowspan=2 | Pokémon&lt;br /&gt;
! colspan=2 | Before Mega Evolution&lt;br /&gt;
! colspan=2 | After Mega Evolution&lt;br /&gt;
! width=&amp;quot;96px&amp;quot; rowspan=2 | Mega Stone&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! Type&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0036&lt;br /&gt;
| {{p|Clefable}}&lt;br /&gt;
| [[File:0036Clefable.png|100px|Clefable]]&lt;br /&gt;
| {{typecolor|Fairy}}&lt;br /&gt;
| [[File:Spr_9z_0036M.png|100px|Mega Clefable]]&lt;br /&gt;
| {{typecolor|Fairy}}{{typecolor|Flying}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Clefablite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Clefablite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0071&lt;br /&gt;
| {{p|Victreebel}}&lt;br /&gt;
| [[File:0071Victreebel.png|100px|Victreebel]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Poison}}&lt;br /&gt;
| [[File:0071Victreebel-Mega ZA.png|100px|Mega Victreebel]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Poison}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Victreebelite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Victreebelite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0121&lt;br /&gt;
| {{p|Starmie}}&lt;br /&gt;
| [[File:0121Starmie.png|100px|Starmie]]&lt;br /&gt;
| {{typecolor|Water}}{{typecolor|Psychic}}&lt;br /&gt;
| [[File:Spr_9z_0121M.png|100px|Mega Starmie]]&lt;br /&gt;
| {{typecolor|Water}}{{typecolor|Psychic}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Starminite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Starminite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0149&lt;br /&gt;
| {{p|Dragonite}}&lt;br /&gt;
| [[File:0149Dragonite.png|100px|Dragonite]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Flying}}&lt;br /&gt;
| [[File:0149Dragonite-Mega.png|100px|Mega Dragonite]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Flying}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Dragoninite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Dragoninite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&amp;lt;br&amp;gt;{{gameabbrevss|Champ}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0154&lt;br /&gt;
| {{p|Meganium}}&lt;br /&gt;
| [[File:0154Meganium.png|100px|Meganium]]&lt;br /&gt;
| {{typecolor|Grass}}&lt;br /&gt;
| [[File:0154Meganium-Mega.png|100px|Mega Meganium]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Fairy}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Meganiumite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Meganiumite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0160&lt;br /&gt;
| {{p|Feraligatr}}&lt;br /&gt;
| [[File:0160Feraligatr.png|100px|Feraligatr]]&lt;br /&gt;
| {{typecolor|Water}}&lt;br /&gt;
| [[File:0160Feraligatr-Mega.png|100px|Mega Feraligatr]]&lt;br /&gt;
| {{typecolor|Water}}{{typecolor|Dragon}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Feraligite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Feraligite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0227&lt;br /&gt;
| {{p|Skarmory}}&lt;br /&gt;
| [[File:0227Skarmory.png|100px|Skarmory]]&lt;br /&gt;
| {{typecolor|Steel}}{{typecolor|Flying}}&lt;br /&gt;
| [[File:Spr_9z_0227M.png|100px|Mega Skarmory]]&lt;br /&gt;
| {{typecolor|Steel}}{{typecolor|Flying}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Skarmorite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Skarmorite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0478&lt;br /&gt;
| {{p|Froslass}}&lt;br /&gt;
| [[File:0478Froslass.png|100px|Froslass]]&lt;br /&gt;
| {{typecolor|Ice}}{{typecolor|Ghost}}&lt;br /&gt;
| [[File:Spr_9z_0478M.png|100px|Mega Froslass]]&lt;br /&gt;
| {{typecolor|Ice}}{{typecolor|Ghost}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Froslassite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Froslassite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0500&lt;br /&gt;
| {{p|Emboar}}&lt;br /&gt;
| [[File:0500Emboar.png|100px|Emboar]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Fighting}}&lt;br /&gt;
| [[File:0500Emboar-Mega.png|100px|Mega Emboar]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Fighting}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Emboarite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Emboarite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0530&lt;br /&gt;
| {{p|Excadrill}}&lt;br /&gt;
| [[File:0530Excadrill.png|100px|Excadrill]]&lt;br /&gt;
| {{typecolor|Ground}}{{typecolor|Steel}}&lt;br /&gt;
| [[File:Spr_9z_0530M.png|100px|Mega Excadrill]]&lt;br /&gt;
| {{typecolor|Ground}}{{typecolor|Steel}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Excadrite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Excadrite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0545&lt;br /&gt;
| {{p|Scolipede}}&lt;br /&gt;
| [[File:0545Scolipede.png|100px|Scolipede]]&lt;br /&gt;
| {{typecolor|Bug}}{{typecolor|Poison}}&lt;br /&gt;
| [[File:Spr_9z_0545M.png|100px|Mega Scolipede]]&lt;br /&gt;
| {{typecolor|Bug}}{{typecolor|Poison}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Scolipite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Scolipite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0560&lt;br /&gt;
| {{p|Scrafty}}&lt;br /&gt;
| [[File:0560Scrafty.png|100px|Scrafty]]&lt;br /&gt;
| {{typecolor|Dark}}{{typecolor|Fighting}}&lt;br /&gt;
| [[File:Spr_9z_0560M.png|100px|Mega Scrafty]]&lt;br /&gt;
| {{typecolor|Dark}}{{typecolor|Fighting}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Scraftinite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Scraftinite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0604&lt;br /&gt;
| {{p|Eelektross}}&lt;br /&gt;
| [[File:0604Eelektross.png|100px|Eelektross]]&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
| [[File:0604Eelektross-Mega.png|100px|Mega Eelektross]]&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Eelektrossite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Eelektrossite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0609&lt;br /&gt;
| {{p|Chandelure}}&lt;br /&gt;
| [[File:0609Chandelure.png|100px|Chandelure]]&lt;br /&gt;
| {{typecolor|Ghost}}{{typecolor|Fire}}&lt;br /&gt;
| [[File:Spr_9z_0609M.png|100px|Mega Chandelure]]&lt;br /&gt;
| {{typecolor|Ghost}}{{typecolor|Fire}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Chandelurite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Chandelurite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0652&lt;br /&gt;
| {{p|Chesnaught}}&lt;br /&gt;
| [[File:0652Chesnaught.png|100px|Chesnaught]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Fighting}}&lt;br /&gt;
| [[File:0652Chesnaught-Mega ZA.png|100px|Mega Chesnaught]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Fighting}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Chesnaughtite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Chesnaughtite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0655&lt;br /&gt;
| {{p|Delphox}}&lt;br /&gt;
| [[File:0655Delphox.png|100px|Delphox]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Psychic}}&lt;br /&gt;
| [[File:0655Delphox-Mega ZA.png|100px|Mega Delphox]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Psychic}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Delphoxite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Delphoxite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0658&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| [[File:0658Greninja.png|100px|Greninja]]&lt;br /&gt;
| {{typecolor|Water}}{{typecolor|Dark}}&lt;br /&gt;
| [[File:0658Greninja-Mega ZA.png|100px|Mega Greninja]]&lt;br /&gt;
| {{typecolor|Water}}{{typecolor|Dark}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Greninjite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Greninjite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0668&lt;br /&gt;
| {{p|Pyroar}}&lt;br /&gt;
| [[File:0668Pyroar.png|100px|Pyroar]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Normal}}&lt;br /&gt;
| [[File:Spr_9z_0668M.png|100px|Mega Pyroar]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Normal}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Pyroarite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Pyroarite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0670&lt;br /&gt;
| Eternal Flower&amp;lt;br&amp;gt;{{p|Floette}}&lt;br /&gt;
| [[File:0670Floette-Eternal.png|100px|Floette]]&lt;br /&gt;
| {{typecolor|Fairy}}&lt;br /&gt;
| [[File:Spr_9z_0670M.png|100px|Mega Floette]]&lt;br /&gt;
| {{typecolor|Fairy}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Floettite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Floettite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0687&lt;br /&gt;
| {{p|Malamar}}&lt;br /&gt;
| [[File:0687Malamar.png|100px|Malamar]]&lt;br /&gt;
| {{typecolor|Dark}}{{typecolor|Psychic}}&lt;br /&gt;
| [[File:0687Malamar-Mega ZA.png|100px|Mega Malamar]]&lt;br /&gt;
| {{typecolor|Dark}}{{typecolor|Psychic}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Malamarite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Malamarite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0689&lt;br /&gt;
| {{p|Barbaracle}}&lt;br /&gt;
| [[File:0689Barbaracle.png|100px|Barbaracle]]&lt;br /&gt;
| {{typecolor|Rock}}{{typecolor|Water}}&lt;br /&gt;
| [[File:Spr_9z_0689M.png|100px|Mega Barbaracle]]&lt;br /&gt;
| {{typecolor|Rock}}{{typecolor|Fighting}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Barbaracite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Barbaracite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0691&lt;br /&gt;
| {{p|Dragalge}}&lt;br /&gt;
| [[File:0691Dragalge.png|100px|Dragalge]]&lt;br /&gt;
| {{typecolor|Poison}}{{typecolor|Dragon}}&lt;br /&gt;
| [[File:Spr_9z_0691M.png|100px|Mega Dragalge]]&lt;br /&gt;
| {{typecolor|Poison}}{{typecolor|Dragon}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Dragalgite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Dragalgite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0701&lt;br /&gt;
| {{p|Hawlucha}}&lt;br /&gt;
| [[File:0701Hawlucha.png|100px|Hawlucha]]&lt;br /&gt;
| {{typecolor|Fighting}}{{typecolor|Flying}}&lt;br /&gt;
| [[File:0701Hawlucha-Mega ZA.png|100px|Mega Hawlucha]]&lt;br /&gt;
| {{typecolor|Fighting}}{{typecolor|Flying}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Hawluchanite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Hawluchanite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0718&lt;br /&gt;
| {{p|Zygarde}}&amp;lt;br&amp;gt;Complete Forme&lt;br /&gt;
| [[File:0718Zygarde-Complete.png|100px|Zygarde]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Ground}}&lt;br /&gt;
| [[File:Spr_9z_0718M.png|100px|Mega Zygarde]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Ground}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Zygardite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Zygardite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0780&lt;br /&gt;
| {{p|Drampa}}&lt;br /&gt;
| [[File:0780Drampa.png|100px|Drampa]]&lt;br /&gt;
| {{typecolor|Normal}}{{typecolor|Dragon}}&lt;br /&gt;
| [[File:Spr_9z_0780M.png|100px|Mega Drampa]]&lt;br /&gt;
| {{typecolor|Normal}}{{typecolor|Dragon}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Drampanite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Drampanite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0870&lt;br /&gt;
| {{p|Falinks}}&lt;br /&gt;
| [[File:0870Falinks.png|100px|Falinks]]&lt;br /&gt;
| {{typecolor|Fighting}}&lt;br /&gt;
| [[File:Spr_9z_0870M.png|100px|Mega Falinks]]&lt;br /&gt;
| {{typecolor|Fighting}}&lt;br /&gt;
| data-sort-value=&amp;quot;-&amp;quot; | [[File:Bag Falinksite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Falinksite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybottom|5px}}&amp;quot; colspan=10 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Introduced in [[Mega Dimension]]====&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; align=center style=&amp;quot;text-align:center; border:3px solid #{{Mega Dimension color dark}}; background:#{{Mega Dimension color}}&amp;quot; cellpadding=5px&lt;br /&gt;
|- style=&amp;quot;background:#{{Mega Dimension color light}}&amp;quot;Legends Z-A&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytl|5px}}&amp;quot; | Dex&lt;br /&gt;
! rowspan=2 | Pokémon&lt;br /&gt;
! colspan=2 | Before Mega Evolution&lt;br /&gt;
! colspan=2 | After Mega Evolution&lt;br /&gt;
! width=&amp;quot;96px&amp;quot; rowspan=2 | Mega Stone&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#{{Mega Dimension color light}}&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Type&lt;br /&gt;
! Image&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;font-family:monospace,monospace&amp;quot; | #0026&lt;br /&gt;
| rowspan=2 | {{p|Raichu}}&lt;br /&gt;
| rowspan=2 | [[File:0026Raichu.png|100px|Raichu]]&lt;br /&gt;
| rowspan=2 | {{typecolor|Electric}}&lt;br /&gt;
| [[File:0026Raichu-Mega X.png|100px|Mega Raichu X]]&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
| [[File:Bag Raichunite X ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Raichunite X]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:0026Raichu-Mega Y.png|100px|Mega Raichu Y]]&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
| [[File:Z-A Raichunite Y.png|80px]]&amp;lt;br&amp;gt;[[Raichunite Y]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0358&lt;br /&gt;
| {{p|Chimecho}}&lt;br /&gt;
| [[File:0358Chimecho.png|100px|Chimecho]]&lt;br /&gt;
| {{typecolor|Psychic}}&lt;br /&gt;
| [[File:0358Chimecho-Mega.png|100px|Mega Chimecho]]&lt;br /&gt;
| {{typecolor|Psychic}}{{typecolor|Steel}}&lt;br /&gt;
| [[File:Bag Chimechite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Chimechite]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0359&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| [[File:0359Absol.png|100px|Absol]]&lt;br /&gt;
| {{typecolor|Dark}}&lt;br /&gt;
| [[File:0359Absol-Mega Z.png|100px|Mega Absol Z]]&lt;br /&gt;
| {{typecolor|Dark}}{{typecolor|Ghost}}&lt;br /&gt;
| [[File:Bag Absolite Z ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Absolite Z]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0398&lt;br /&gt;
| {{p|Staraptor}}&lt;br /&gt;
| [[File:0398Staraptor.png|100px|Staraptor]]&lt;br /&gt;
| {{typecolor|Normal}}{{typecolor|Flying}}&lt;br /&gt;
| [[File:0398Staraptor-Mega.png|100px|Mega Staraptor]]&lt;br /&gt;
| {{typecolor|Fighting}}{{typecolor|Flying}}&lt;br /&gt;
| [[File:Bag Staraptite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Staraptite]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0445&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| [[File:0445Garchomp.png|100px|Garchomp]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Ground}}&lt;br /&gt;
| [[File:0445Garchomp-Mega Z.png|100px|Mega Garchomp Z]]&lt;br /&gt;
| {{typecolor|Dragon}}&lt;br /&gt;
| [[File:Bag Garchompite Z ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Garchompite Z]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0448&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| [[File:0448Lucario.png|100px|Lucario]]&lt;br /&gt;
| {{typecolor|Fighting}}{{typecolor|Steel}}&lt;br /&gt;
| [[File:0448Lucario-Mega Z.png|100px|Mega Lucario Z]]&lt;br /&gt;
| {{typecolor|Fighting}}{{typecolor|Steel}}&lt;br /&gt;
| [[File:Bag Lucarionite Z ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Lucarionite Z]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0485&lt;br /&gt;
| {{p|Heatran}}&lt;br /&gt;
| [[File:0485Heatran.png|100px|Heatran]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Steel}}&lt;br /&gt;
| [[File:0485Heatran-Mega.png|100px|Mega Heatran]]&lt;br /&gt;
| {{typecolor|Fire}}{{typecolor|Steel}}&lt;br /&gt;
| [[File:Bag Heatranite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Heatranite]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0491&lt;br /&gt;
| {{p|Darkrai}}&lt;br /&gt;
| [[File:0491Darkrai.png|100px|Darkrai]]&lt;br /&gt;
| {{typecolor|Dark}}&lt;br /&gt;
| [[File:0491Darkrai-Mega.png|100px|Mega Darkrai]]&lt;br /&gt;
| {{typecolor|Dark}}&lt;br /&gt;
| [[File:Bag Darkranite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Darkranite]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0623&lt;br /&gt;
| {{p|Golurk}}&lt;br /&gt;
| [[File:0623Golurk.png|100px|Golurk]]&lt;br /&gt;
| {{typecolor|Ground}}{{typecolor|Ghost}}&lt;br /&gt;
| [[File:0623Golurk-Mega.png|100px|Mega Golurk]]&lt;br /&gt;
| {{typecolor|Ground}}{{typecolor|Ghost}}&lt;br /&gt;
| [[File:Bag Golurkite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Golurkite]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0678&lt;br /&gt;
| {{p|Meowstic}}&lt;br /&gt;
| [[File:0678Meowstic.png|100px|Meowstic]]&lt;br /&gt;
| {{typecolor|Psychic}}&lt;br /&gt;
| [[File:0678Meowstic-Mega.png|100px|Mega Meowstic]]&lt;br /&gt;
| {{typecolor|Psychic}}&lt;br /&gt;
| [[File:Bag Meowsticite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Meowsticite]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0740&lt;br /&gt;
| {{p|Crabominable}}&lt;br /&gt;
| [[File:0740Crabominable.png|100px|Crabominable]]&lt;br /&gt;
| {{typecolor|Fighting}}{{typecolor|Ice}}&lt;br /&gt;
| [[File:0740Crabominable-Mega.png|100px|Mega Crabominable]]&lt;br /&gt;
| {{typecolor|Fighting}}{{typecolor|Ice}}&lt;br /&gt;
| [[File:Bag Crabominite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Crabominite]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0768&lt;br /&gt;
| {{p|Golisopod}}&lt;br /&gt;
| [[File:0768Golisopod.png|100px|Golisopod]]&lt;br /&gt;
| {{typecolor|Bug}}{{typecolor|Water}}&lt;br /&gt;
| [[File:0768Golisopod-Mega.png|100px|Mega Golisopod]]&lt;br /&gt;
| {{typecolor|Bug}}{{typecolor|Steel}}&lt;br /&gt;
| [[File:Bag Golisopite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Golisopite]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;font-family:monospace,monospace&amp;quot; | #0801&lt;br /&gt;
| rowspan=2 | {{p|Magearna}}&lt;br /&gt;
| [[File:0801Magearna.png|100px|Magearna]]&lt;br /&gt;
| rowspan=2 | {{typecolor|Steel}}{{typecolor|Fairy}}&lt;br /&gt;
| [[File:0801Magearna-Mega.png|100px|Mega Magearna]]&lt;br /&gt;
| rowspan=2 | {{typecolor|Steel}}{{typecolor|Fairy}}&lt;br /&gt;
| rowspan=2 | [[File:Bag Magearnite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Magearnite]]&lt;br /&gt;
| rowspan=2 | {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:0801Magearna-Original.png|100px|Magearna]]&lt;br /&gt;
| [[File:0801Magearna-Mega Original.png|100px|Mega Magearna]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | #0807&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| [[File:0807Zeraora.png|100px|Zeraora]]&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
| [[File:0807Zeraora-Mega.png|100px|Mega Zeraora]]&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
| [[File:Bag Zeraorite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Zeraorite]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0952&lt;br /&gt;
| {{p|Scovillain}}&lt;br /&gt;
| [[File:0952Scovillain.png|100px|Scovillain]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Fire}}&lt;br /&gt;
| [[File:0952Scovillain-Mega.png|100px|Mega Scovillain]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Fire}}&lt;br /&gt;
| [[File:Bag Scovillainite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Scovillainite]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0970&lt;br /&gt;
| {{p|Glimmora}}&lt;br /&gt;
| [[File:0970Glimmora.png|100px|Glimmora]]&lt;br /&gt;
| {{typecolor|Rock}}{{typecolor|Poison}}&lt;br /&gt;
| [[File:0970Glimmora-Mega.png|100px|Mega Glimmora]]&lt;br /&gt;
| {{typecolor|Rock}}{{typecolor|Poison}}&lt;br /&gt;
| [[File:Bag Glimmoranite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Glimmoranite]]&lt;br /&gt;
| {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=3 style=&amp;quot;font-family:monospace,monospace&amp;quot; | #0978&lt;br /&gt;
| rowspan=3 | {{p|Tatsugiri}}&lt;br /&gt;
| [[File:0978Tatsugiri.png|100px|Tatsugiri]]&lt;br /&gt;
| rowspan=3 | {{typecolor|Dragon}}{{typecolor|Water}}&lt;br /&gt;
| [[File:0978Tatsugiri-Mega.png|100px|Mega Tatsugiri]]&lt;br /&gt;
| rowspan=3 | {{typecolor|Dragon}}{{typecolor|Water}}&lt;br /&gt;
| rowspan=3 | [[File:Bag Tatsugirinite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Tatsugirinite]]&lt;br /&gt;
| rowspan=3 | {{gameabbrev9|MD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&lt;br /&gt;
| [[File:0978Tatsugiri-Droopy.png|100px|Tatsugiri]]&lt;br /&gt;
| [[File:0978Tatsugiri-Droopy Mega.png|100px|Mega Tatsugiri]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:0978Tatsugiri-Stretchy.png|100px|Tatsugiri]]&lt;br /&gt;
| [[File:0978Tatsugiri-Stretchy Mega.png|100px|Mega Tatsugiri]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0998&lt;br /&gt;
| {{p|Baxcalibur}}&lt;br /&gt;
| [[File:0998Baxcalibur.png|100px|Baxcalibur]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Ice}}&lt;br /&gt;
| [[File:0998Baxcalibur-Mega.png|100px|Mega Baxcalibur]]&lt;br /&gt;
| {{typecolor|Dragon}}{{typecolor|Ice}}&lt;br /&gt;
| [[File:Bag Baxcalibrite ZA Sprite.png|80px]]&amp;lt;br&amp;gt;[[Baxcalibrite]]&lt;br /&gt;
| {{gameabbrev9|ZA}}{{gameabbrev9|MD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Height and weight comparisons==&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; align=center style=&amp;quot;text-align:center; border:3px solid #{{Y color dark}}; background:#{{X color}}&amp;quot; cellpadding=5px&lt;br /&gt;
|- style=&amp;quot;background:#{{X color light}}&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytl|5px}}&amp;quot; | Dex&lt;br /&gt;
! rowspan=2 | Pokémon&lt;br /&gt;
! colspan=2 | Before Mega Evolution&lt;br /&gt;
! rowspan=2 | Mega-Evolved Pokémon&lt;br /&gt;
! colspan=2 | After Mega Evolution&lt;br /&gt;
! colspan=2 | Increased/Decreased&lt;br /&gt;
|- style=&amp;quot;background:#{{X color light}}&amp;quot;&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0003&lt;br /&gt;
| [[File:0003Venusaur.png|60px|Venusaur]]&amp;lt;br&amp;gt;{{p|Venusaur}}&lt;br /&gt;
| 6&#039;07&amp;quot; (2.0 m)&lt;br /&gt;
| 220.5 lbs. (100.0 kg)&lt;br /&gt;
| [[File:0003Venusaur-Mega.png|60px|Mega Venusaur]]&amp;lt;br&amp;gt;Mega Venusaur&lt;br /&gt;
| 7&#039;10&amp;quot;	(2.4 m)&lt;br /&gt;
| 342.8 lbs. (155.5 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; rowspan=2 |#0006&lt;br /&gt;
| rowspan=2 | [[File:0006Charizard.png|60px|Charizard]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| rowspan=2 | 5&#039;07&amp;quot;	(1.7 m)&lt;br /&gt;
| rowspan=2 | 199.5 lbs. (90.5 kg)&lt;br /&gt;
| [[File:0006Charizard-Mega X.png|60px|Mega Charizard X]]&amp;lt;br&amp;gt;Mega Charizard X&lt;br /&gt;
| 5&#039;07&amp;quot;	(1.7 m)&lt;br /&gt;
| 243.6 lbs. (110.5 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:0006Charizard-Mega Y.png|60px|Mega Charizard Y]]&amp;lt;br&amp;gt;Mega Charizard Y&lt;br /&gt;
| 5&#039;07&amp;quot;	(1.7 m)&lt;br /&gt;
| 221.6 lbs. (100.5 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0009&lt;br /&gt;
| [[File:0009Blastoise.png|60px|Blastoise]]&amp;lt;br&amp;gt;{{p|Blastoise}}&lt;br /&gt;
| 5&#039;03&amp;quot;	(1.6 m)&lt;br /&gt;
| 188.5 lbs. (85.5 kg)&lt;br /&gt;
| [[File:0009Blastoise-Mega.png|60px|Mega Blastoise]]&amp;lt;br&amp;gt;Mega Blastoise&lt;br /&gt;
| 5&#039;03&amp;quot;	(1.6 m)&lt;br /&gt;
| 222.9 lbs. (101.1 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0015&lt;br /&gt;
| [[File:0015Beedrill.png|60px|Beedrill]]&amp;lt;br&amp;gt;{{p|Beedrill}}&lt;br /&gt;
| 3&#039;03&amp;quot;	(1.0 m)&lt;br /&gt;
| 65.0 lbs. (29.5 kg)&lt;br /&gt;
| [[File:0015Beedrill-Mega.png|60px|Mega Beedrill]]&amp;lt;br&amp;gt;Mega Beedrill&lt;br /&gt;
| 4&#039;07&amp;quot;	(1.4 m)&lt;br /&gt;
| 89.3 lbs. (40.5 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0018&lt;br /&gt;
| [[File:0018Pidgeot.png|60px|Pidgeot]]&amp;lt;br&amp;gt;{{p|Pidgeot}}&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 87.1 lbs. (39.5 kg)&lt;br /&gt;
| [[File:0018Pidgeot-Mega.png|60px|Mega Pidgeot]]&amp;lt;br&amp;gt;Mega Pidgeot&lt;br /&gt;
| 7&#039;03&amp;quot;	(2.2 m)&lt;br /&gt;
| 111.3 lbs. (50.5 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; rowspan=2 |#0026&lt;br /&gt;
| rowspan=2 | [[File:0026Raichu.png|60px|Raichu]]&amp;lt;br&amp;gt;{{p|Raichu}}&lt;br /&gt;
| rowspan=2 | 2&#039;07&amp;quot;	(0.8 m)&lt;br /&gt;
| rowspan=2 | 66.1 lbs. (30.0 kg)&lt;br /&gt;
| [[File:0026Raichu-Mega X ZA.png|60px|Mega Raichu X]]&amp;lt;br&amp;gt;Mega Raichu X&lt;br /&gt;
| 3&#039;11&amp;quot;	(1.2 m)&lt;br /&gt;
| 83.8 lbs. (38.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:0026Raichu-Mega Y ZA.png|60px|Mega Raichu Y]]&amp;lt;br&amp;gt;Mega Raichu Y&lt;br /&gt;
| 3&#039;03&amp;quot;	(1.0 m)&lt;br /&gt;
| 57.3 lbs. (26.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{no|2=🡣}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0036&lt;br /&gt;
| [[File:0036Clefable.png|60px|Clefable]]&amp;lt;br&amp;gt;{{p|Clefable}}&lt;br /&gt;
| 4&#039;03&amp;quot;	(1.3 m)&lt;br /&gt;
| 88.2 lbs. (40.0 kg)&lt;br /&gt;
| [[File:Spr 9z 0036M.png|60px|Mega Clefable]]&amp;lt;br&amp;gt;Mega Clefable&lt;br /&gt;
| 5&#039;07&amp;quot;	(1.7 m)&lt;br /&gt;
| 93.3 lbs. (42.3 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0065&lt;br /&gt;
| [[File:0065Alakazam.png|60px|Alakazam]]&amp;lt;br&amp;gt;{{p|Alakazam}}&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 105.8 lbs. (48.0 kg)&lt;br /&gt;
| [[File:0065Alakazam-Mega.png|60px|Mega Alakazam]]&amp;lt;br&amp;gt;Mega Alakazam&lt;br /&gt;
| 3&#039;11&amp;quot;	(1.2 m)&lt;br /&gt;
| 105.8 lbs. (48.0 kg)&lt;br /&gt;
| {{no|2=🡣}}&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0071&lt;br /&gt;
| [[File:0071Victreebel.png|60px|Victreebel]]&amp;lt;br&amp;gt;{{p|Victreebel}}&lt;br /&gt;
| 5&#039;07&amp;quot;	(1.7 m)&lt;br /&gt;
| 34.2 lbs. (15.5 kg)&lt;br /&gt;
| [[File:0071Victreebel-Mega ZA.png|60px|Mega Victreebel]]&amp;lt;br&amp;gt;Mega Victreebel&lt;br /&gt;
| 14&#039;09&amp;quot; (4.5 m)&lt;br /&gt;
| 276.7 lbs. (125.5 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0080&lt;br /&gt;
| [[File:0080Slowbro.png|60px|Slowbro]]&amp;lt;br&amp;gt;{{p|Slowbro}}&lt;br /&gt;
| 5&#039;03&amp;quot;	(1.6 m)&lt;br /&gt;
| 173.1 lbs. (78.5 kg)&lt;br /&gt;
| [[File:0080Slowbro-Mega.png|60px|Mega Slowbro]]&amp;lt;br&amp;gt;Mega Slowbro&lt;br /&gt;
| 6&#039;07&amp;quot;	(2.0 m)&lt;br /&gt;
| 264.6 lbs. (120.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0094&lt;br /&gt;
| [[File:0094Gengar.png|60px|Gengar]]&amp;lt;br&amp;gt;{{p|Gengar}}&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 89.3 lbs. (40.5 kg)&lt;br /&gt;
| [[File:0094Gengar-Mega.png|60px|Mega Gengar]]&amp;lt;br&amp;gt;Mega Gengar&lt;br /&gt;
| 4&#039;07&amp;quot;	(1.4 m)&lt;br /&gt;
| 89.3 lbs. (40.5 kg)&lt;br /&gt;
| {{no|2=🡣}}&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0115&lt;br /&gt;
| [[File:0115Kangaskhan.png|60px|Kangaskhan]]&amp;lt;br&amp;gt;{{p|Kangaskhan}}&lt;br /&gt;
| 7&#039;03&amp;quot;	(2.2 m)&lt;br /&gt;
| 176.4 lbs. (80.0 kg)&lt;br /&gt;
| [[File:0115Kangaskhan-Mega.png|60px|Mega Kangaskhan]]&amp;lt;br&amp;gt;Mega Kangaskhan&lt;br /&gt;
| 7&#039;03&amp;quot;	(2.2 m)&lt;br /&gt;
| 220.5 lbs. (100.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0121&lt;br /&gt;
| [[File:0121Starmie.png|60px|Starmie]]&amp;lt;br&amp;gt;{{p|Starmie}}&lt;br /&gt;
| 3&#039;07&amp;quot;	(1.1 m)&lt;br /&gt;
| 176.4 lbs. (80.0 kg)&lt;br /&gt;
| [[File:Spr 9z 0121M.png|60px|Mega Starmie]]&amp;lt;br&amp;gt;Mega Starmie&lt;br /&gt;
| 7&#039;07&amp;quot;	(2.3 m)&lt;br /&gt;
| 176.4 lbs. (80.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0127&lt;br /&gt;
| [[File:0127Pinsir.png|60px|Pinsir]]&amp;lt;br&amp;gt;{{p|Pinsir}}&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 121.3 lbs. (55.0 kg)&lt;br /&gt;
| [[File:0127Pinsir-Mega.png|60px|Mega Pinsir]]&amp;lt;br&amp;gt;Mega Pinsir&lt;br /&gt;
| 5&#039;07&amp;quot;	(1.7 m)&lt;br /&gt;
| 130.1 lbs. (59.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0130&lt;br /&gt;
| [[File:0130Gyarados.png|60px|Gyarados]]&amp;lt;br&amp;gt;{{p|Gyarados}}&lt;br /&gt;
| 21&#039;04&amp;quot; (6.5 m)&lt;br /&gt;
| 518.1 lbs. (235.0 kg)&lt;br /&gt;
| [[File:0130Gyarados-Mega.png|60px|Mega Gyarados]]&amp;lt;br&amp;gt;Mega Gyarados&lt;br /&gt;
| 21&#039;04&amp;quot; (6.5 m)&lt;br /&gt;
| 672.4 lbs. (305.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0142&lt;br /&gt;
| [[File:0142Aerodactyl.png|60px|Aerodactyl]]&amp;lt;br&amp;gt;{{p|Aerodactyl}}&lt;br /&gt;
| 5&#039;11&amp;quot;	(1.8 m)&lt;br /&gt;
| 130.1 lbs. (59.0 kg)&lt;br /&gt;
| [[File:0142Aerodactyl-Mega.png|60px|Mega Aerodactyl]]&amp;lt;br&amp;gt;Mega Aerodactyl&lt;br /&gt;
| 6&#039;11&amp;quot;	(2.1 m)&lt;br /&gt;
| 174.2 lbs. (79.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0149&lt;br /&gt;
| [[File:0149Dragonite.png|60px|Dragonite]]&amp;lt;br&amp;gt;{{p|Dragonite}}&lt;br /&gt;
| 7&#039;03&amp;quot;	(2.2 m)&lt;br /&gt;
| 463.0 lbs. (210.0 kg)&lt;br /&gt;
| [[File:0149Dragonite-Mega.png|60px|Mega Dragonite]]&amp;lt;br&amp;gt;Mega Dragonite&lt;br /&gt;
| 7&#039;03&amp;quot;	(2.2 m)&lt;br /&gt;
| 639.3 lbs. (290.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; rowspan=2 |#0150&lt;br /&gt;
| rowspan=2 | [[File:0150Mewtwo.png|60px|Mewtwo]]&amp;lt;br&amp;gt;{{p|Mewtwo}}&lt;br /&gt;
| rowspan=2 | 6&#039;07&amp;quot;	(2.0 m)&lt;br /&gt;
| rowspan=2 | 269.0 lbs. (122.0 kg)&lt;br /&gt;
| [[File:0150Mewtwo-Mega X.png|60px|Mega Mewtwo X]]&amp;lt;br&amp;gt;Mega Mewtwo X&lt;br /&gt;
| 7&#039;07&amp;quot;	(2.3 m)&lt;br /&gt;
| 280.0 lbs. (127.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:0150Mewtwo-Mega Y.png|60px|Mega Mewtwo Y]]&amp;lt;br&amp;gt;Mega Mewtwo Y&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 72.8 lbs. (33.0 kg)&lt;br /&gt;
| {{no|2=🡣}}&lt;br /&gt;
| {{no|2=🡣}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0154&lt;br /&gt;
| [[File:0154Meganium.png|60px|Meganium]]&amp;lt;br&amp;gt;{{p|Meganium}}&lt;br /&gt;
| 5&#039;11&amp;quot;	(1.8 m)&lt;br /&gt;
| 221.6 lbs. (100.5 kg)&lt;br /&gt;
| [[File:0154Meganium-Mega.png|60px|Mega Meganium]]&amp;lt;br&amp;gt;Mega Meganium&lt;br /&gt;
| 7&#039;10&amp;quot;	(2.4 m)&lt;br /&gt;
| 443.1 lbs. (201.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0160&lt;br /&gt;
| [[File:0160Feraligatr.png|60px|Feraligatr]]&amp;lt;br&amp;gt;{{p|Feraligatr}}&lt;br /&gt;
| 7&#039;07&amp;quot;	(2.3 m)&lt;br /&gt;
| 195.8 lbs. (88.8 kg)&lt;br /&gt;
| [[File:0160Feraligatr-Mega.png|60px|Feraligatr]]&amp;lt;br&amp;gt;Mega Feraligatr&lt;br /&gt;
| 7&#039;07&amp;quot;	(2.3 m)&lt;br /&gt;
| 239.9 lbs. (108.8 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0181&lt;br /&gt;
| [[File:0181Ampharos.png|60px|Ampharos]]&amp;lt;br&amp;gt;{{p|Ampharos}}&lt;br /&gt;
| 4&#039;07&amp;quot;	(1.4 m)&lt;br /&gt;
| 135.6 lbs. (61.5 kg)&lt;br /&gt;
| [[File:0181Ampharos-Mega.png|60px|Mega Ampharos]]&amp;lt;br&amp;gt;Mega Ampharos&lt;br /&gt;
| 4&#039;07&amp;quot;	(1.4 m)&lt;br /&gt;
| 135.6 lbs. (61.5 kg)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0208&lt;br /&gt;
| [[File:0208Steelix.png|60px|Steelix]]&amp;lt;br&amp;gt;{{p|Steelix}}&lt;br /&gt;
| 30&#039;02&amp;quot; (9.2 m)&lt;br /&gt;
| 881.8 lbs. (400.0 kg)&lt;br /&gt;
| [[File:0208Steelix-Mega.png|60px|Mega Steelix]]&amp;lt;br&amp;gt;Mega Steelix&lt;br /&gt;
| 34&#039;05&amp;quot; (10.5 m)&lt;br /&gt;
| 1631.4 lbs. (740.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0212&lt;br /&gt;
| [[File:0212Scizor.png|60px|Scizor]]&amp;lt;br&amp;gt;{{p|Scizor}}&lt;br /&gt;
| 5&#039;11&amp;quot;	(1.8 m)&lt;br /&gt;
| 260.1 lbs. (118.0 kg)&lt;br /&gt;
| [[File:0212Scizor-Mega.png|60px|Mega Scizor]]&amp;lt;br&amp;gt;Mega Scizor&lt;br /&gt;
| 6&#039;07&amp;quot;	(2.0 m)&lt;br /&gt;
| 275.6 lbs. (125.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0214&lt;br /&gt;
| [[File:0214Heracross.png|60px|Heracross]]&amp;lt;br&amp;gt;{{p|Heracross}}&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 119.0 lbs. (54.0 kg)&lt;br /&gt;
| [[File:0214Heracross-Mega.png|60px|Mega Heracross]]&amp;lt;br&amp;gt;Mega Heracross&lt;br /&gt;
| 5&#039;07&amp;quot;	(1.7 m)&lt;br /&gt;
| 137.8 lbs. (62.5 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0227&lt;br /&gt;
| [[File:0227Skarmory.png|60px|Skarmory]]&amp;lt;br&amp;gt;{{p|Skarmory}}&lt;br /&gt;
| 5&#039;07&amp;quot;	(1.7 m)&lt;br /&gt;
| 111.3 lbs. (50.5 kg)&lt;br /&gt;
| [[File:Spr 9z 0227M.png|60px|Mega Skarmory]]&amp;lt;br&amp;gt;Mega Skarmory&lt;br /&gt;
| 5&#039;07&amp;quot;	(1.7 m)&lt;br /&gt;
| 89.1 lbs. (40.4 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{no|2=🡣}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0229&lt;br /&gt;
| [[File:0229Houndoom.png|60px|Houndoom]]&amp;lt;br&amp;gt;{{p|Houndoom}}&lt;br /&gt;
| 4&#039;07&amp;quot;	(1.4 m)&lt;br /&gt;
| 77.2 lbs. (35.0 kg)&lt;br /&gt;
| [[File:0229Houndoom-Mega.png|60px|Mega Houndoom]]&amp;lt;br&amp;gt;Mega Houndoom&lt;br /&gt;
| 6&#039;03&amp;quot;	(1.9 m)&lt;br /&gt;
| 109.1 lbs. (49.5 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0248&lt;br /&gt;
| [[File:0248Tyranitar.png|60px|Tyranitar]]&amp;lt;br&amp;gt;{{p|Tyranitar}}&lt;br /&gt;
| 6&#039;07&amp;quot;	(2.0 m)&lt;br /&gt;
| 445.3 lbs. (202.0 kg)&lt;br /&gt;
| [[File:0248Tyranitar-Mega.png|60px|Mega Tyranitar]]&amp;lt;br&amp;gt;Mega Tyranitar&lt;br /&gt;
| 8&#039;02&amp;quot;	(2.5 m)&lt;br /&gt;
| 562.2 lbs. (255.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0254&lt;br /&gt;
| [[File:0254Sceptile.png|60px|Sceptile]]&amp;lt;br&amp;gt;{{p|Sceptile}}&lt;br /&gt;
| 5&#039;07&amp;quot;	(1.7 m)&lt;br /&gt;
| 115.1 lbs. (52.2 kg)&lt;br /&gt;
| [[File:0254Sceptile-Mega.png|60px|Mega Sceptile]]&amp;lt;br&amp;gt;Mega Sceptile&lt;br /&gt;
| 6&#039;03&amp;quot;	(1.9 m)&lt;br /&gt;
| 121.7 lbs. (55.2 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0257&lt;br /&gt;
| [[File:0257Blaziken.png|60px|Blaziken]]&amp;lt;br&amp;gt;{{p|Blaziken}}&lt;br /&gt;
| 6&#039;03&amp;quot;	(1.9 m)&lt;br /&gt;
| 114.6 lbs. (52.0 kg)&lt;br /&gt;
| [[File:0257Blaziken-Mega.png|60px|Mega Blaziken]]&amp;lt;br&amp;gt;Mega Blaziken&lt;br /&gt;
| 6&#039;03&amp;quot;	(1.9 m)&lt;br /&gt;
| 114.6 lbs. (52.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0260&lt;br /&gt;
| [[File:0260Swampert.png|60px|Swampert]]&amp;lt;br&amp;gt;{{p|Swampert}}&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 180.6 lbs. (81.9 kg)&lt;br /&gt;
| [[File:0260Swampert-Mega.png|60px|Mega Swampert]]&amp;lt;br&amp;gt;Mega Swampert&lt;br /&gt;
| 6&#039;03&amp;quot;	(1.9 m)&lt;br /&gt;
| 224.9 lbs. (102.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0282&lt;br /&gt;
| [[File:0282Gardevoir.png|60px|Gardevoir]]&amp;lt;br&amp;gt;{{p|Gardevoir}}&lt;br /&gt;
| 5&#039;03&amp;quot;	(1.6 m)&lt;br /&gt;
| 106.7 lbs. (48.4 kg)&lt;br /&gt;
| [[File:0282Gardevoir-Mega.png|60px|Mega Gardevoir]]&amp;lt;br&amp;gt;Mega Gardevoir&lt;br /&gt;
| 5&#039;03&amp;quot;	(1.6 m)&lt;br /&gt;
| 106.7 lbs. (48.4 kg)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0302&lt;br /&gt;
| [[File:0302Sableye.png|60px|Sableye]]&amp;lt;br&amp;gt;{{p|Sableye}}&lt;br /&gt;
| 1&#039;08&amp;quot;	(0.5 m)&lt;br /&gt;
| 24.3 lbs. (11.0 kg)&lt;br /&gt;
| [[File:0302Sableye-Mega.png|60px|Mega Sableye]]&amp;lt;br&amp;gt;Mega Sableye&lt;br /&gt;
| 1&#039;08&amp;quot;	(0.5 m)&lt;br /&gt;
| 354.9 lbs. (161.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0303&lt;br /&gt;
| [[File:0303Mawile.png|60px|Mawile]]&amp;lt;br&amp;gt;{{p|Mawile}}&lt;br /&gt;
| 2&#039;00&amp;quot;	(0.6 m)&lt;br /&gt;
| 25.4 lbs. (11.5 kg)&lt;br /&gt;
| [[File:0303Mawile-Mega.png|60px|Mega Mawile]]&amp;lt;br&amp;gt;Mega Mawile&lt;br /&gt;
| 3&#039;03&amp;quot;	(1.0 m)&lt;br /&gt;
| 51.8 lbs. (23.5 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0306&lt;br /&gt;
| [[File:0306Aggron.png|60px|Aggron]]&amp;lt;br&amp;gt;{{p|Aggron}}&lt;br /&gt;
| 6&#039;11&amp;quot;	(2.1 m)&lt;br /&gt;
| 793.7 lbs. (360.0 kg)&lt;br /&gt;
| [[File:0306Aggron-Mega.png|60px|Mega Aggron]]&amp;lt;br&amp;gt;Mega Aggron&lt;br /&gt;
| 7&#039;03&amp;quot;	(2.2 m)&lt;br /&gt;
| 870.8 lbs. (395.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0308&lt;br /&gt;
| [[File:0308Medicham.png|60px|Medicham]]&amp;lt;br&amp;gt;{{p|Medicham}}&lt;br /&gt;
| 4&#039;03&amp;quot;	(1.3 m)&lt;br /&gt;
| 69.4 lbs. (31.5 kg)&lt;br /&gt;
| [[File:0308Medicham-Mega.png|60px|Mega Medicham]]&amp;lt;br&amp;gt;Mega Medicham&lt;br /&gt;
| 4&#039;03&amp;quot;	(1.3 m)&lt;br /&gt;
| 69.4 lbs. (31.5 kg)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0310&lt;br /&gt;
| [[File:0310Manectric.png|60px|Manectric]]&amp;lt;br&amp;gt;{{p|Manectric}}&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 88.6 lbs. (40.2 kg)&lt;br /&gt;
| [[File:0310Manectric-Mega.png|60px|Mega Manectric]]&amp;lt;br&amp;gt;Mega Manectric&lt;br /&gt;
| 5&#039;11&amp;quot;	(1.8 m)&lt;br /&gt;
| 97.0 lbs. (44.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0319&lt;br /&gt;
| [[File:0319Sharpedo.png|60px|Sharpedo]]&amp;lt;br&amp;gt;{{p|Sharpedo}}&lt;br /&gt;
| 5&#039;11&amp;quot;	(1.8 m)&lt;br /&gt;
| 195.8 lbs. (88.8 kg)&lt;br /&gt;
| [[File:0319Sharpedo-Mega.png|60px|Mega Sharpedo]]&amp;lt;br&amp;gt;Mega Sharpedo&lt;br /&gt;
| 8&#039;02&amp;quot;	(2.5 m)&lt;br /&gt;
| 287.3 lbs. (130.3 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0323&lt;br /&gt;
| [[File:0323Camerupt.png|60px|Camerupt]]&amp;lt;br&amp;gt;{{p|Camerupt}}&lt;br /&gt;
| 6&#039;03&amp;quot;	(1.9 m)&lt;br /&gt;
| 485.0 lbs. (220.0 kg)&lt;br /&gt;
| [[File:0323Camerupt-Mega.png|60px|Mega Camerupt]]&amp;lt;br&amp;gt;Mega Camerupt&lt;br /&gt;
| 8&#039;02&amp;quot;	(2.5 m)&lt;br /&gt;
| 706.6 lbs. (320.5 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0334&lt;br /&gt;
| [[File:0334Altaria.png|60px|Altaria]]&amp;lt;br&amp;gt;{{p|Altaria}}&lt;br /&gt;
| 3&#039;07&amp;quot;	(1.1 m)&lt;br /&gt;
| 45.4 lbs. (20.6 kg)&lt;br /&gt;
| [[File:0334Altaria-Mega.png|60px|Mega Altaria]]&amp;lt;br&amp;gt;Mega Altaria&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 45.4 lbs. (20.6 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0354&lt;br /&gt;
| [[File:0354Banette.png|60px|Banette]]&amp;lt;br&amp;gt;{{p|Banette}}&lt;br /&gt;
| 3&#039;07&amp;quot;	(1.1 m)&lt;br /&gt;
| 27.6 lbs. (12.5 kg)&lt;br /&gt;
| [[File:0354Banette-Mega.png|60px|Mega Banette]]&amp;lt;br&amp;gt;Mega Banette&lt;br /&gt;
| 3&#039;11&amp;quot;	(1.2 m)&lt;br /&gt;
| 28.7 lbs. (13.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0358&lt;br /&gt;
| [[File:0358Chimecho.png|60px|Absol]]&amp;lt;br&amp;gt;{{p|Chimecho}}&lt;br /&gt;
| 2&#039;00&amp;quot; (0.6 m)&lt;br /&gt;
| 2.2 lbs. (1.0 kg)&lt;br /&gt;
| [[File:0358Chimecho-Mega.png|60px|Mega Chimecho]]&amp;lt;br&amp;gt;Mega Chimecho&lt;br /&gt;
| 3&#039;11&amp;quot;	(1.2 m)&lt;br /&gt;
| 17.6 lbs. (8.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; rowspan=2 |#0359&lt;br /&gt;
| rowspan=2 | [[File:0359Absol.png|60px|Absol]]&amp;lt;br&amp;gt;{{p|Absol}}&lt;br /&gt;
| rowspan=2 | 3&#039;11&amp;quot;	(1.2 m)&lt;br /&gt;
| rowspan=2 | 103.6 lbs. (47.0 kg)&lt;br /&gt;
| [[File:0359Absol-Mega.png|60px|Mega Absol]]&amp;lt;br&amp;gt;Mega Absol&lt;br /&gt;
| 3&#039;11&amp;quot;	(1.2 m)&lt;br /&gt;
| 108.0 lbs. (49.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:0359Absol-Mega Z.png|60px|Mega Absol Z]]&amp;lt;br&amp;gt;Mega Absol Z&lt;br /&gt;
| 3&#039;11&amp;quot;	(1.2 m)&lt;br /&gt;
| 108.0 lbs. (49.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0362&lt;br /&gt;
| [[File:0362Glalie.png|60px|Glalie]]&amp;lt;br&amp;gt;{{p|Glalie}}&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 565.5 lbs. (256.5 kg)&lt;br /&gt;
| [[File:0362Glalie-Mega.png|60px|Mega Glalie]]&amp;lt;br&amp;gt;Mega Glalie&lt;br /&gt;
| 6&#039;11&amp;quot;	(2.1 m)&lt;br /&gt;
| 772.1 lbs. (350.2 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0373&lt;br /&gt;
| [[File:0373Salamence.png|60px|Salamence]]&amp;lt;br&amp;gt;{{p|Salamence}}&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 226.2 lbs. (102.6 kg)&lt;br /&gt;
| [[File:0373Salamence-Mega.png|60px|Mega Salamence]]&amp;lt;br&amp;gt;Mega Salamence&lt;br /&gt;
| 5&#039;11&amp;quot;	(1.8 m)&lt;br /&gt;
| 248.2 lbs. (112.6 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0376&lt;br /&gt;
| [[File:0376Metagross.png|60px|Metagross]]&amp;lt;br&amp;gt;{{p|Metagross}}&lt;br /&gt;
| 5&#039;03&amp;quot;	(1.6 m)&lt;br /&gt;
| 1212.5 lbs. (550.0 kg)&lt;br /&gt;
| [[File:0376Metagross-Mega.png|60px|Mega Metagross]]&amp;lt;br&amp;gt;Mega Metagross&lt;br /&gt;
| 8&#039;02&amp;quot;	(2.5 m)&lt;br /&gt;
| 2078.7 lbs. (942.9 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0380&lt;br /&gt;
| [[File:0380Latias.png|60px|Latias]]&amp;lt;br&amp;gt;{{p|Latias}}&lt;br /&gt;
| 4&#039;07&amp;quot;	(1.4 m)&lt;br /&gt;
| 88.2 lbs. (40.0 kg)&lt;br /&gt;
| [[File:0380Latias-Mega.png|60px|Mega Latias]]&amp;lt;br&amp;gt;Mega Latias&lt;br /&gt;
| 5&#039;11&amp;quot;	(1.8 m)&lt;br /&gt;
| 114.6 lbs. (52.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0381&lt;br /&gt;
| [[File:0381Latios.png|60px|Latios]]&amp;lt;br&amp;gt;{{p|Latios}}&lt;br /&gt;
| 6&#039;07&amp;quot;	(2.0 m)&lt;br /&gt;
| 132.3 lbs. (60.0 kg)&lt;br /&gt;
| [[File:0381Latios-Mega.png|60px|Mega Latios]]&amp;lt;br&amp;gt;Mega Latios&lt;br /&gt;
| 7&#039;07&amp;quot;	(2.3 m)&lt;br /&gt;
| 154.3 lbs. (70.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0384&lt;br /&gt;
| [[File:0384Rayquaza.png|60px|Rayquaza]]&amp;lt;br&amp;gt;{{p|Rayquaza}}&lt;br /&gt;
| 23&#039;00&amp;quot; (7.0 m)&lt;br /&gt;
| 455.3 lbs. (206.5 kg)&lt;br /&gt;
| [[File:0384Rayquaza-Mega.png|60px|Mega Rayquaza]]&amp;lt;br&amp;gt;Mega Rayquaza&lt;br /&gt;
| 35&#039;05&amp;quot; (10.8 m)&lt;br /&gt;
| 864.2 lbs. (392.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0398&lt;br /&gt;
| [[File:0398Staraptor.png|60px|Staraptor]]&amp;lt;br&amp;gt;{{p|Staraptor}}&lt;br /&gt;
| 3&#039;11&amp;quot; (1.2 m)&lt;br /&gt;
| 54.9 lbs. (24.9 kg)&lt;br /&gt;
| [[File:0398Staraptor-Mega.png|60px|Mega Staraptor]]&amp;lt;br&amp;gt;Mega Staraptor&lt;br /&gt;
| 6&#039;03&amp;quot; (1.9 m)&lt;br /&gt;
| 110.2 lbs. (50.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0428&lt;br /&gt;
| [[File:0428Lopunny.png|60px|Lopunny]]&amp;lt;br&amp;gt;{{p|Lopunny}}&lt;br /&gt;
| 3&#039;11&amp;quot;	(1.2 m)&lt;br /&gt;
| 73.4 lbs. (33.3 kg)&lt;br /&gt;
| [[File:0428Lopunny-Mega.png|60px|Mega Lopunny]]&amp;lt;br&amp;gt;Mega Lopunny&lt;br /&gt;
| 4&#039;03&amp;quot;	(1.3 m)&lt;br /&gt;
| 62.4 lbs. (28.3 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{no|2=🡣}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; rowspan=2 |#0445&lt;br /&gt;
| rowspan=2 | [[File:0445Garchomp.png|60px|Garchomp]]&amp;lt;br&amp;gt;{{p|Garchomp}}&lt;br /&gt;
| rowspan=2 | 6&#039;03&amp;quot;	(1.9 m)&lt;br /&gt;
| rowspan=2 | 209.4 lbs. (95.0 kg)&lt;br /&gt;
| [[File:0445Garchomp-Mega.png|60px|Mega Garchomp]]&amp;lt;br&amp;gt;Mega Garchomp&lt;br /&gt;
| 6&#039;03&amp;quot;	(1.9 m)&lt;br /&gt;
| 209.4 lbs. (95.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:0445Garchomp-Mega Z.png|60px|Mega Garchomp Z]]&amp;lt;br&amp;gt;Mega Garchomp Z&lt;br /&gt;
| 6&#039;03&amp;quot;	(1.9 m)&lt;br /&gt;
| 218.3 lbs. (99.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; rowspan=2 |#0448&lt;br /&gt;
| rowspan=2 | [[File:0448Lucario.png|60px|Lucario]]&amp;lt;br&amp;gt;{{p|Lucario}}&lt;br /&gt;
| rowspan=2 | 3&#039;11&amp;quot;	(1.2 m)&lt;br /&gt;
| rowspan=2 | 119.0 lbs. (54.0 kg)&lt;br /&gt;
| [[File:0448Lucario-Mega.png|60px|Mega Lucario]]&amp;lt;br&amp;gt;Mega Lucario&lt;br /&gt;
| 4&#039;03&amp;quot;	(1.3 m)&lt;br /&gt;
| 126.8 lbs. (57.5 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:0448Lucario-Mega Z_ZA.png|60px|Mega Lucario Z]]&amp;lt;br&amp;gt;Mega Lucario Z&lt;br /&gt;
| 4&#039;03&amp;quot;	(1.3 m)&lt;br /&gt;
| 108.9 lbs. (49.4 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{no|2=🡣}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0460&lt;br /&gt;
| [[File:0460Abomasnow.png|60px|Abomasnow]]&amp;lt;br&amp;gt;{{p|Abomasnow}}&lt;br /&gt;
| 7&#039;03&amp;quot;	(2.2 m)&lt;br /&gt;
| 298.7 lbs. (135.5 kg)&lt;br /&gt;
| [[File:0460Abomasnow-Mega.png|60px|Mega Abomasnow]]&amp;lt;br&amp;gt;Mega Abomasnow&lt;br /&gt;
| 8&#039;10&amp;quot;	(2.7 m)&lt;br /&gt;
| 407.9 lbs. (185.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0475&lt;br /&gt;
| [[File:0475Gallade.png|60px|Gallade]]&amp;lt;br&amp;gt;{{p|Gallade}}&lt;br /&gt;
| 5&#039;03&amp;quot;	(1.6 m)&lt;br /&gt;
| 114.6 lbs. (52.0 kg)&lt;br /&gt;
| [[File:0475Gallade-Mega.png|60px|Mega Gallade]]&amp;lt;br&amp;gt;Mega Gallade&lt;br /&gt;
| 5&#039;03&amp;quot;	(1.6 m)&lt;br /&gt;
| 124.3 lbs. (56.4 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0478&lt;br /&gt;
| [[File:0478Froslass.png|60px|Froslass]]&amp;lt;br&amp;gt;{{p|Froslass}}&lt;br /&gt;
| 4&#039;03&amp;quot;	(1.3 m)&lt;br /&gt;
| 58.6 lbs. (26.6 kg)&lt;br /&gt;
| [[File:Spr 9z 0478M.png|60px|Mega Froslass]]&amp;lt;br&amp;gt;Mega Froslass&lt;br /&gt;
| 8&#039;06&amp;quot;	(2.6 m)&lt;br /&gt;
| 65.3 lbs. (29.6 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0485&lt;br /&gt;
| [[File:0485Heatran.png|60px|Heatran]]&amp;lt;br&amp;gt;{{p|Heatran}}&lt;br /&gt;
| 5&#039;07&amp;quot; (1.7 m)&lt;br /&gt;
| 948.0 lbs. (430.0 kg)&lt;br /&gt;
| [[File:0485Heatran-Mega.png|60px|Mega Heatran]]&amp;lt;br&amp;gt;Mega Heatran&lt;br /&gt;
| 9&#039;02&amp;quot; (2.8 m)&lt;br /&gt;
| 1256.6 lbs. (570.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0491&lt;br /&gt;
| [[File:0491Darkrai.png|60px|Darkrai]]&amp;lt;br&amp;gt;{{p|Darkrai}}&lt;br /&gt;
| 4&#039;11&amp;quot; (1.5 m)&lt;br /&gt;
| 111.3 lbs. (50.5 kg)&lt;br /&gt;
| [[File:0491Darkrai-Mega.png|60px|Mega Darkrai]]&amp;lt;br&amp;gt;Mega Darkrai&lt;br /&gt;
| 9&#039;10&amp;quot; (3.0 m)&lt;br /&gt;
| 529.1 lbs. (240.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0500&lt;br /&gt;
| [[File:0500Emboar.png|60px|Emboar]]&amp;lt;br&amp;gt;{{p|Emboar}}&lt;br /&gt;
| 5&#039;03&amp;quot;	(1.6 m)&lt;br /&gt;
| 330.7 lbs. (150.0 kg)&lt;br /&gt;
| [[File:0500Emboar-Mega.png|60px|Emboar]]&amp;lt;br&amp;gt;Mega Emboar&lt;br /&gt;
| 5&#039;11&amp;quot;	(1.8 m)&lt;br /&gt;
| 397.5 lbs. (180.3 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0530&lt;br /&gt;
| [[File:0530Excadrill.png|60px|Excadrill]]&amp;lt;br&amp;gt;{{p|Excadrill}}&lt;br /&gt;
| 2&#039;04&amp;quot;	(0.7 m)&lt;br /&gt;
| 89.1 lbs. (40.4 kg)&lt;br /&gt;
| [[File:Spr 9z 0530M.png|60px|Mega Excadrill]]&amp;lt;br&amp;gt;Mega Excadrill&lt;br /&gt;
| 2&#039;11&amp;quot;	(0.9 m)&lt;br /&gt;
| 132.3 lbs. (60.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0531&lt;br /&gt;
| [[File:0531Audino.png|60px|Audino]]&amp;lt;br&amp;gt;{{p|Audino}}&lt;br /&gt;
| 3&#039;07&amp;quot;	(1.1 m)&lt;br /&gt;
| 68.3 lbs. (31.0 kg)&lt;br /&gt;
| [[File:0531Audino-Mega.png|60px|Mega Audino]]&amp;lt;br&amp;gt;Mega Audino&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 70.5 lbs. (32.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0545&lt;br /&gt;
| [[File:0545Scolipede.png|60px|Scolipede]]&amp;lt;br&amp;gt;{{p|Scolipede}}&lt;br /&gt;
| 8&#039;02&amp;quot;	(2.5 m)&lt;br /&gt;
| 442.0 lbs. (200.5 kg)&lt;br /&gt;
| [[File:Spr 9z 0545M.png|60px|Mega Scolipede]]&amp;lt;br&amp;gt;Mega Scolipede&lt;br /&gt;
| 10&#039;06&amp;quot; (3.2 m)&lt;br /&gt;
| 508.2 lbs. (230.5 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0560&lt;br /&gt;
| [[File:0560Scrafty.png|60px|Scrafty]]&amp;lt;br&amp;gt;{{p|Scrafty}}&lt;br /&gt;
| 3&#039;07&amp;quot;	(1.1 m)&lt;br /&gt;
| 66.1 lbs. (30.0 kg)&lt;br /&gt;
| [[File:Spr 9z 0560M.png|60px|Mega Scrafty]]&amp;lt;br&amp;gt;Mega Scrafty&lt;br /&gt;
| 3&#039;07&amp;quot; (1.1 m)&lt;br /&gt;
| 68.3 lbs. (31.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0604&lt;br /&gt;
| [[File:0604Eelektross.png|60px|Eelektross]]&amp;lt;br&amp;gt;{{p|Eelektross}}&lt;br /&gt;
| 6&#039;11&amp;quot;	(2.1 m)&lt;br /&gt;
| 177.5 lbs. (80.5 kg)&lt;br /&gt;
| [[File:0604Eelektross-Mega.png|60px|Eelektross]]&amp;lt;br&amp;gt;Mega Eelektross&lt;br /&gt;
| 9&#039;10&amp;quot; (3.0 m)&lt;br /&gt;
| 396.8 lbs. (180.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0609&lt;br /&gt;
| [[File:0609Chandelure.png|60px|Chandelure]]&amp;lt;br&amp;gt;{{p|Chandelure}}&lt;br /&gt;
| 3&#039;03&amp;quot;	(1.0 m)&lt;br /&gt;
| 75.6 lbs. (34.3 kg)&lt;br /&gt;
| [[File:Spr 9z 0609M.png|60px|Mega Chandelure]]&amp;lt;br&amp;gt;Mega Chandelure&lt;br /&gt;
| 8&#039;02&amp;quot; (2.5 m)&lt;br /&gt;
| 153.4 lbs. (69.6 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0623&lt;br /&gt;
| [[File:0623Golurk.png|60px|Golurk]]&amp;lt;br&amp;gt;{{p|Golurk}}&lt;br /&gt;
| 9&#039;02&amp;quot; (2.8 m)&lt;br /&gt;
| 727.5 lbs. (330.0 kg)&lt;br /&gt;
| [[File:0623Golurk-Mega.png|60px|Mega Golurk]]&amp;lt;br&amp;gt;Mega Golurk&lt;br /&gt;
| 13&#039;01&amp;quot; (4.0 m)&lt;br /&gt;
| 727.5 lbs. (330.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0652&lt;br /&gt;
| [[File:0652Chesnaught.png|60px|Chesnaught]]&amp;lt;br&amp;gt;{{p|Chesnaught}}&lt;br /&gt;
| 5&#039;03&amp;quot;	(1.6 m)&lt;br /&gt;
| 198.4 lbs. (90.0 kg)&lt;br /&gt;
| [[File:0652Chesnaught-Mega ZA.png|60px|Mega Chesnaught]]&amp;lt;br&amp;gt;Mega Chesnaught&lt;br /&gt;
| 5&#039;03&amp;quot;	(1.6 m)&lt;br /&gt;
| 198.4 lbs. (90.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0655&lt;br /&gt;
| [[File:0655Delphox.png|60px|Delphox]]&amp;lt;br&amp;gt;{{p|Delphox}}&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 86.0 lbs.	(39.0 kg)&lt;br /&gt;
| [[File:0655Delphox-Mega ZA.png|60px|Mega Delphox]]&amp;lt;br&amp;gt;Mega Delphox&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 86.0 lbs.	(39.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0658&lt;br /&gt;
| [[File:0658Greninja.png|60px|Greninja]]&amp;lt;br&amp;gt;{{p|Greninja}}&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 88.2 lbs.	(40.0 kg)&lt;br /&gt;
| [[File:0658Greninja-Mega ZA.png|60px|Mega Greninja]]&amp;lt;br&amp;gt;Mega Greninja&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 88.2 lbs.	(40.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0668&lt;br /&gt;
| [[File:0668Pyroar.png|60px|Pyroar]]&amp;lt;br&amp;gt;{{p|Pyroar}}&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 179.7 lbs. (81.5 kg)&lt;br /&gt;
| [[File:Spr 9z 0668M.png|60px|Mega Pyroar]]&amp;lt;br&amp;gt;Mega Pyroar&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 205.7 lbs. (93.3 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0670&lt;br /&gt;
| [[File:0670Floette-Eternal.png|60px|Eternal Floette]]&amp;lt;br&amp;gt;Eternal Flower&amp;lt;br&amp;gt;{{p|Floette}}&lt;br /&gt;
| 0&#039;08&amp;quot;	(0.2 m)&lt;br /&gt;
| 2.0 lbs. (0.9 kg)&lt;br /&gt;
| [[File:Spr 9z 0670M.png|60px|Mega Floette]]&amp;lt;br&amp;gt;Mega Floette&lt;br /&gt;
| 0&#039;08&amp;quot;	(0.2 m)&lt;br /&gt;
| 222.2 lbs. (100.8 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0678&lt;br /&gt;
| [[File:0678Meowstic.png|60px|Meowstic]]&amp;lt;br&amp;gt;{{p|Meowstic}}&lt;br /&gt;
| 2&#039;00&amp;quot; (0.6 m)&lt;br /&gt;
| 18.7 lbs. (8.5 kg)&lt;br /&gt;
| [[File:0678Meowstic-Mega.png|60px|Mega Meowstic]]&amp;lt;br&amp;gt;Mega Meowstic&lt;br /&gt;
| 2&#039;07&amp;quot; (0.8 m)&lt;br /&gt;
| 22.3 lbs. (10.1 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0687&lt;br /&gt;
| [[File:0687Malamar.png|60px|Malamar]]&amp;lt;br&amp;gt;{{p|Malamar}}&lt;br /&gt;
| 4&#039;11&amp;quot;	(1.5 m)&lt;br /&gt;
| 103.6 lbs. (47.0 kg)&lt;br /&gt;
| [[File:0687Malamar-Mega ZA.png|60px|Mega Malamar]]&amp;lt;br&amp;gt;Mega Malamar&lt;br /&gt;
| 9&#039;06&amp;quot;	(2.9 m)&lt;br /&gt;
| 153.9 lbs. (69.8 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0689&lt;br /&gt;
| [[File:0689Barbaracle.png|60px|Barbaracle]]&amp;lt;br&amp;gt;{{p|Barbaracle}}&lt;br /&gt;
| 4&#039;03&amp;quot;	(1.3 m)&lt;br /&gt;
| 211.6 lbs. (96.0 kg)&lt;br /&gt;
| [[File:Spr 9z 0689M.png|60px|Mega Barbaracle]]&amp;lt;br&amp;gt;Mega Barbaracle&lt;br /&gt;
| 7&#039;03&amp;quot;	(2.2 m)&lt;br /&gt;
| 220.5 lbs. (100.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0691&lt;br /&gt;
| [[File:0691Dragalge.png|60px|Dragalge]]&amp;lt;br&amp;gt;{{p|Dragalge}}&lt;br /&gt;
| 5&#039;11&amp;quot;	(1.8 m)&lt;br /&gt;
| 179.7 lbs. (81.5 kg)&lt;br /&gt;
| [[File:Spr 9z 0691M.png|60px|Mega Dragalge]]&amp;lt;br&amp;gt;Mega Dragalge&lt;br /&gt;
| 6&#039;11&amp;quot;	(2.1 m)&lt;br /&gt;
| 221.1 lbs. (100.3 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0701&lt;br /&gt;
| [[File:0701Hawlucha.png|60px|Hawlucha]]&amp;lt;br&amp;gt;{{p|Hawlucha}}&lt;br /&gt;
| 2&#039;07&amp;quot;	(0.8 m)&lt;br /&gt;
| 47.4 lbs. (21.5 kg)&lt;br /&gt;
| [[File:0701Hawlucha-Mega ZA.png|60px|Mega Hawlucha]]&amp;lt;br&amp;gt;Mega Hawlucha&lt;br /&gt;
| 3&#039;03&amp;quot;	(1.0 m)&lt;br /&gt;
| 55.1 lbs.	(25.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0718&lt;br /&gt;
| [[File:0718Zygarde-Complete.png|60px|Zygarde Complete Forme]]&amp;lt;br&amp;gt;{{p|Zygarde}}&amp;lt;br&amp;gt;Complete Forme&lt;br /&gt;
| 14&#039;09&amp;quot; (4.5 m)&lt;br /&gt;
| 1344.8 lbs. (610.0 kg)&lt;br /&gt;
| [[File:Spr 9z 0718M.png|60px|Mega Zygarde]]&amp;lt;br&amp;gt;Mega Zygarde&lt;br /&gt;
| 25&#039;03&amp;quot; (7.7 m)&lt;br /&gt;
| 1344.8 lbs. (610.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0719&lt;br /&gt;
| [[File:0719Diancie.png|60px|Diancie]]&amp;lt;br&amp;gt;{{p|Diancie}}&lt;br /&gt;
| 2&#039;04&amp;quot;	(0.7 m)&lt;br /&gt;
| 19.4 lbs. (8.8 kg)&lt;br /&gt;
| [[File:0719Diancie-Mega.png|60px|Mega Diancie]]&amp;lt;br&amp;gt;Mega Diancie&lt;br /&gt;
| 3&#039;07&amp;quot;	(1.1 m)&lt;br /&gt;
| 61.3 lbs. (27.8 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0740&lt;br /&gt;
| [[File:0740Crabominable.png|60px|Crabominable]]&amp;lt;br&amp;gt;{{p|Crabominable}}&lt;br /&gt;
| 5&#039;07&amp;quot; (1.7 m)&lt;br /&gt;
| 396.8 lbs. (180.0 kg)&lt;br /&gt;
| [[File:0740Crabominable-Mega.png|60px|Mega Crabominable]]&amp;lt;br&amp;gt;Mega Crabominable&lt;br /&gt;
| 8&#039;06&amp;quot; (2.6 m)&lt;br /&gt;
| 557.3 lbs. (252.8 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0768&lt;br /&gt;
| [[File:0768Golisopod.png|60px|Golisopod]]&amp;lt;br&amp;gt;{{p|Golisopod}}&lt;br /&gt;
| 6&#039;07&amp;quot; (2.0 m)&lt;br /&gt;
| 238.1 lbs. (108.0 kg)&lt;br /&gt;
| [[File:0768Golisopod-Mega.png|60px|Mega Golisopod]]&amp;lt;br&amp;gt;Mega Golisopod&lt;br /&gt;
| 7&#039;07&amp;quot; (2.3 m)&lt;br /&gt;
| 326.3 lbs. (148.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0780&lt;br /&gt;
| [[File:0780Drampa.png|60px|Drampa]]&amp;lt;br&amp;gt;{{p|Drampa}}&lt;br /&gt;
| 9&#039;10&amp;quot;	(3.0 m)&lt;br /&gt;
| 407.9 lbs. (185.0 kg)&lt;br /&gt;
| [[File:Spr 9z 0780M.png|60px|Mega Drampa]]&amp;lt;br&amp;gt;Mega Drampa&lt;br /&gt;
| 9&#039;10&amp;quot;	(3.0 m)&lt;br /&gt;
| 530.2 lbs. (240.5 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0801&lt;br /&gt;
| [[File:0801Magearna.png|60px|Magearna]]&amp;lt;br&amp;gt;{{p|Magearna}}&lt;br /&gt;
| 3&#039;03&amp;quot; (1.0 m)&lt;br /&gt;
| 177.5 lbs. (80.5 kg)&lt;br /&gt;
| [[File:0801Magearna-Mega.png|60px|Mega Magearna]]&amp;lt;br&amp;gt;Mega Magearna&lt;br /&gt;
| 4&#039;03&amp;quot; (1.3 m)&lt;br /&gt;
| 547.0 lbs. (248.1 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0807&lt;br /&gt;
| [[File:0807Zeraora.png|60px|Zeraora]]&amp;lt;br&amp;gt;{{p|Zeraora}}&lt;br /&gt;
| 4&#039;11&amp;quot; (1.5 m)&lt;br /&gt;
| 98.1 lbs. (44.5 kg)&lt;br /&gt;
| [[File:0807Zeraora-Mega.png|60px|Mega Zeraora]]&amp;lt;br&amp;gt;Mega Zeraora&lt;br /&gt;
| 4&#039;11&amp;quot; (1.5 m)&lt;br /&gt;
| 98.1 lbs. (44.5 kg)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0870&lt;br /&gt;
| [[File:0870Falinks.png|60px|Falinks]]&amp;lt;br&amp;gt;{{p|Falinks}}&lt;br /&gt;
| 9&#039;10&amp;quot;	(3.0 m)&lt;br /&gt;
| 136.7 lbs. (62.0 kg)&lt;br /&gt;
| [[File:Spr 9z 0870M.png|60px|Mega Falinks]]&amp;lt;br&amp;gt;Mega Falinks&lt;br /&gt;
| 5&#039;03&amp;quot;	(1.6 m)&lt;br /&gt;
| 218.3 lbs. (99.0 kg)&lt;br /&gt;
| {{no|2=🡣}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0952&lt;br /&gt;
| [[File:0952Scovillain.png|60px|Scovillain]]&amp;lt;br&amp;gt;{{p|Scovillain}}&lt;br /&gt;
| 2&#039;11&amp;quot; (0.9 m)&lt;br /&gt;
| 33.1 lbs. (15.0 kg)&lt;br /&gt;
| [[File:0952Scovillain-Mega.png|60px|Mega Scovillain]]&amp;lt;br&amp;gt;Mega Scovillain&lt;br /&gt;
| 3&#039;11&amp;quot; (1.2 m)&lt;br /&gt;
| 48.5 lbs. (22.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0970&lt;br /&gt;
| [[File:0970Glimmora.png|60px|Glimmora]]&amp;lt;br&amp;gt;{{p|Glimmora}}&lt;br /&gt;
| 4&#039;11&amp;quot; (1.5 m)&lt;br /&gt;
| 99.2 lbs. (45.0 kg)&lt;br /&gt;
| [[File:0970Glimmora-Mega.png|60px|Mega Glimmora]]&amp;lt;br&amp;gt;Mega Glimmora&lt;br /&gt;
| 9&#039;02&amp;quot; (2.8 m)&lt;br /&gt;
| 169.8 lbs. (77.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0978&lt;br /&gt;
| [[File:0978Tatsugiri.png|60px|Tatsugiri]]&amp;lt;br&amp;gt;{{p|Tatsugiri}}&lt;br /&gt;
| 1&#039;00&amp;quot; (0.3 m)&lt;br /&gt;
| 17.6 lbs. (8.0 kg)&lt;br /&gt;
| [[File:0978Tatsugiri-Mega.png|60px|Mega Tatsugiri]]&amp;lt;br&amp;gt;Mega Tatsugiri&lt;br /&gt;
| 2&#039;00&amp;quot; (0.6 m)&lt;br /&gt;
| 52.9 lbs. (24.0 kg)&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#0998&lt;br /&gt;
| [[File:0998Baxcalibur.png|60px|Baxcalibur]]&amp;lt;br&amp;gt;{{p|Baxcalibur}}&lt;br /&gt;
| 6&#039;11&amp;quot; (2.1 m)&lt;br /&gt;
| 463.0 lbs. (210.0 kg)&lt;br /&gt;
| [[File:0998Baxcalibur-Mega.png|60px|Mega Baxcalibur]]&amp;lt;br&amp;gt;Mega Baxcalibur&lt;br /&gt;
| 6&#039;11&amp;quot; (2.1 m)&lt;br /&gt;
| 694.5 lbs. (315.0 kg)&lt;br /&gt;
| —&lt;br /&gt;
| {{yes|2=🡩}}&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{X color light}}&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#{{X color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundybottom|5px}}&amp;quot; colspan=14 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base stat comparison==&lt;br /&gt;
{{stats/h|x|y}}&lt;br /&gt;
{{stats/r|0003|Venusaur|img=Menu ZA 0003-Mega|display=Mega Venusaur|80|100|123|122|120|80}}&lt;br /&gt;
{{stats/r|0006|Charizard|img=Menu ZA 0006-Mega X|display=Mega Charizard X|78|130|111|130|85|100}}&lt;br /&gt;
{{stats/r|0006|Charizard|img=Menu ZA 0006-Mega Y|display=Mega Charizard Y|78|104|78|159|115|100}}&lt;br /&gt;
{{stats/r|0009|Blastoise|img=Menu ZA 0009-Mega|display=Mega Blastoise|79|103|120|135|115|78}}&lt;br /&gt;
{{stats/r|0015|Beedrill|img=Menu ZA 0015-Mega|display=Mega Beedrill|65|150|40|15|80|145}}&lt;br /&gt;
{{stats/r|0018|Pidgeot|img=Menu ZA 0018-Mega|display=Mega Pidgeot|83|80|80|135|80|121}}&lt;br /&gt;
{{stats/r|0026|Raichu|img=Menu ZA 0026-Mega X|display=Mega Raichu X|60|135|95|90|95|110}}&lt;br /&gt;
{{stats/r|0026|Raichu|img=Menu ZA 0026-Mega Y|display=Mega Raichu Y|60|100|55|160|80|130}}&lt;br /&gt;
{{stats/r|0036|Clefable|img=Menu ZA 0036-Mega|display=Mega Clefable|95|80|93|135|110|70}}&lt;br /&gt;
{{stats/r|0065|Alakazam|img=Menu ZA 0065-Mega|display=Mega Alakazam|55|50|65|175|105|150}}&lt;br /&gt;
{{stats/r|0071|Victreebel|img=Menu ZA 0071-Mega|display=Mega Victreebel|80|125|85|135|95|70}}&lt;br /&gt;
{{stats/r|0080|Slowbro|img=Menu ZA 0080-Mega|display=Mega Slowbro|95|75|180|130|80|30}}&lt;br /&gt;
{{stats/r|0094|Gengar|img=Menu ZA 0094-Mega|display=Mega Gengar|60|65|80|170|95|130}}&lt;br /&gt;
{{stats/r|0115|Kangaskhan|img=Menu ZA 0115-Mega|display=Mega Kangaskhan|105|125|100|60|100|100}}&lt;br /&gt;
{{stats/r|0121|Starmie|img=Menu ZA 0121-Mega|display=Mega Starmie|60|140|105|130|105|120}}&lt;br /&gt;
{{stats/r|0127|Pinsir|img=Menu ZA 0127-Mega|display=Mega Pinsir|65|155|120|65|90|105}}&lt;br /&gt;
{{stats/r|0130|Gyarados|img=Menu ZA 0130-Mega|display=Mega Gyarados|95|155|109|70|130|81}}&lt;br /&gt;
{{stats/r|0142|Aerodactyl|img=Menu ZA 0142-Mega|display=Mega Aerodactyl|80|135|85|70|95|150}}&lt;br /&gt;
{{stats/r|0149|Dragonite|img=Menu ZA 0149-Mega|display=Mega Dragonite|91|124|115|145|125|100}}&lt;br /&gt;
{{stats/r|0150|Mewtwo|img=Menu ZA 0150-Mega X|display=Mega Mewtwo X|106|190|100|154|100|130}}&lt;br /&gt;
{{stats/r|0150|Mewtwo|img=Menu ZA 0150-Mega Y|display=Mega Mewtwo Y|106|150|70|194|120|140}}&lt;br /&gt;
{{stats/r|0154|Meganium|img=Menu ZA 0154-Mega|display=Mega Meganium|80|92|115|143|115|80}}&lt;br /&gt;
{{stats/r|0160|Feraligatr|img=Menu ZA 0160-Mega|display=Mega Feraligatr|85|160|125|89|93|78}}&lt;br /&gt;
{{stats/r|0181|Ampharos|img=Menu ZA 0181-Mega|display=Mega Ampharos|90|95|105|165|110|45}}&lt;br /&gt;
{{stats/r|0208|Steelix|img=Menu ZA 0208-Mega|display=Mega Steelix|75|125|230|55|95|30}}&lt;br /&gt;
{{stats/r|0212|Scizor|img=Menu ZA 0212-Mega|display=Mega Scizor|70|150|140|65|100|75}}&lt;br /&gt;
{{stats/r|0214|Heracross|img=Menu ZA 0214-Mega|display=Mega Heracross|80|185|115|40|105|75}}&lt;br /&gt;
{{stats/r|0227|Skarmory|img=Menu ZA 0227-Mega|display=Mega Skarmory|65|140|110|40|100|110}}&lt;br /&gt;
{{stats/r|0229|Houndoom|img=Menu ZA 0229-Mega|display=Mega Houndoom|75|90|90|140|90|115}}&lt;br /&gt;
{{stats/r|0248|Tyranitar|img=Menu ZA 0248-Mega|display=Mega Tyranitar|100|164|150|95|120|71}}&lt;br /&gt;
{{stats/r|0254|Sceptile|img=Menu ZA 0254-Mega|display=Mega Sceptile|70|110|75|145|85|145}}&lt;br /&gt;
{{stats/r|0257|Blaziken|img=Menu ZA 0257-Mega|display=Mega Blaziken|80|160|80|130|80|100}}&lt;br /&gt;
{{stats/r|0260|Swampert|img=Menu ZA 0260-Mega|display=Mega Swampert|100|150|110|95|110|70}}&lt;br /&gt;
{{stats/r|0282|Gardevoir|img=Menu ZA 0282-Mega|display=Mega Gardevoir|68|85|65|165|135|100}}&lt;br /&gt;
{{stats/r|0302|Sableye|img=Menu ZA 0302-Mega|display=Mega Sableye|50|85|125|85|115|20}}&lt;br /&gt;
{{stats/r|0303|Mawile|form=-Mega|display=Mega Mawile|50|105|125|55|95|50}}&lt;br /&gt;
{{stats/r|0303|Mawile|img=Menu ZA 0303-Mega|display=Mega Mawile|note={{sup/9|ZA}}|50|147|125|55|95|50}}&lt;br /&gt;
{{stats/r|0306|Aggron|img=Menu ZA 0306-Mega|display=Mega Aggron|70|140|230|60|80|50}}&lt;br /&gt;
{{stats/r|0308|Medicham|form=-Mega|display=Mega Medicham|60|100|85|80|85|100}}&lt;br /&gt;
{{stats/r|0308|Medicham|img=Menu ZA 0308-Mega|display=Mega Medicham|note={{sup/9|ZA}}|60|140|85|80|85|100}}&lt;br /&gt;
{{stats/r|0310|Manectric|img=Menu ZA 0310-Mega|display=Mega Manectric|70|75|80|135|80|135}}&lt;br /&gt;
{{stats/r|0319|Sharpedo|img=Menu ZA 0319-Mega|display=Mega Sharpedo|70|140|70|110|65|105}}&lt;br /&gt;
{{stats/r|0323|Camerupt|img=Menu ZA 0323-Mega|display=Mega Camerupt|70|120|100|145|105|20}}&lt;br /&gt;
{{stats/r|0334|Altaria|img=Menu ZA 0334-Mega|display=Mega Altaria|75|110|110|110|105|80}}&lt;br /&gt;
{{stats/r|0354|Banette|img=Menu ZA 0354-Mega|display=Mega Banette|64|165|75|93|83|75}}&lt;br /&gt;
{{stats/r|0358|Chimecho|img=Menu ZA 0358-Mega|display=Mega Chimecho|75|50|110|135|120|65}}&lt;br /&gt;
{{stats/r|0359|Absol|img=Menu ZA 0359-Mega|display=Mega Absol|65|150|60|115|60|115}}&lt;br /&gt;
{{stats/r|0359|Absol|img=Menu ZA 0359-Mega Z|display=Mega Absol Z|65|154|60|75|60|151}}&lt;br /&gt;
{{stats/r|0362|Glalie|img=Menu ZA 0362-Mega|display=Mega Glalie|80|120|80|120|80|100}}&lt;br /&gt;
{{stats/r|0373|Salamence|img=Menu ZA 0373-Mega|display=Mega Salamence|95|145|130|120|90|120}}&lt;br /&gt;
{{stats/r|0376|Metagross|img=Menu ZA 0376-Mega|display=Mega Metagross|80|145|150|105|110|110}}&lt;br /&gt;
{{stats/r|0380|Latias|img=Menu ZA 0380-Mega|display=Mega Latias|80|100|120|140|150|110}}&lt;br /&gt;
{{stats/r|0381|Latios|img=Menu ZA 0381-Mega|display=Mega Latios|80|130|100|160|120|110}}&lt;br /&gt;
{{stats/r|0384|Rayquaza|img=Menu ZA 0384-Mega|display=Mega Rayquaza|105|180|100|180|100|115}}&lt;br /&gt;
{{stats/r|0398|Staraptor|img=Menu ZA 0398-Mega|display=Mega Staraptor|85|140|100|60|90|110}}&lt;br /&gt;
{{stats/r|0428|Lopunny|img=Menu ZA 0428-Mega|display=Mega Lopunny|65|136|94|54|96|135}}&lt;br /&gt;
{{stats/r|0445|Garchomp|img=Menu ZA 0445-Mega|display=Mega Garchomp|108|170|115|120|95|92}}&lt;br /&gt;
{{stats/r|0445|Garchomp|img=Menu ZA 0445-Mega Z|display=Mega Garchomp Z|108|130|85|141|85|151}}&lt;br /&gt;
{{stats/r|0448|Lucario|img=Menu ZA 0448-Mega|display=Mega Lucario|70|145|88|140|70|112}}&lt;br /&gt;
{{stats/r|0448|Lucario|img=Menu ZA 0448-Mega Z|display=Mega Lucario Z|70|100|70|164|70|151}}&lt;br /&gt;
{{stats/r|0460|Abomasnow|img=Menu ZA 0460-Mega|display=Mega Abomasnow|90|132|105|132|105|30}}&lt;br /&gt;
{{stats/r|0475|Gallade|img=Menu ZA 0475-Mega|display=Mega Gallade|68|165|95|65|115|110}}&lt;br /&gt;
{{stats/r|0478|Froslass|img=Menu ZA 0478-Mega|display=Mega Froslass|70|80|70|140|100|120}}&lt;br /&gt;
{{stats/r|0485|Heatran|img=Menu ZA 0485-Mega|display=Mega Heatran|91|120|106|175|141|67}}&lt;br /&gt;
{{stats/r|0491|Darkrai|img=Menu ZA 0491-Mega|display=Mega Darkrai|70|120|130|165|130|85}}&lt;br /&gt;
{{stats/r|0500|Emboar|img=Menu ZA 0500-Mega|display=Mega Emboar|110|148|75|110|110|75}}&lt;br /&gt;
{{stats/r|0530|Excadrill|img=Menu ZA 0530-Mega|display=Mega Excadrill|110|165|100|65|65|103}}&lt;br /&gt;
{{stats/r|0531|Audino|img=Menu ZA 0531-Mega|display=Mega Audino|103|60|126|80|126|50}}&lt;br /&gt;
{{stats/r|0545|Scolipede|img=Menu ZA 0545-Mega|display=Mega Scolipede|60|140|149|75|99|62}}&lt;br /&gt;
{{stats/r|0560|Scrafty|img=Menu ZA 0560-Mega|display=Mega Scrafty|65|130|135|55|135|68}}&lt;br /&gt;
{{stats/r|0604|Eelektross|img=Menu ZA 0604-Mega|display=Mega Eelektross|85|145|80|135|90|80}}&lt;br /&gt;
{{stats/r|0609|Chandelure|img=Menu ZA 0609-Mega|display=Mega Chandelure|60|75|110|175|110|90}}&lt;br /&gt;
{{stats/r|0623|Golurk|img=Menu ZA 0623-Mega|display=Mega Golurk|89|159|105|70|105|55}}&lt;br /&gt;
{{stats/r|0652|Chesnaught|img=Menu ZA 0652-Mega|display=Mega Chesnaught|88|137|172|74|115|44}}&lt;br /&gt;
{{stats/r|0655|Delphox|img=Menu ZA 0655-Mega|display=Mega Delphox|75|69|72|159|125|134}}&lt;br /&gt;
{{stats/r|0658|Greninja|img=Menu ZA 0658-Mega|display=Mega Greninja|72|125|77|133|81|142}}&lt;br /&gt;
{{stats/r|0668|Pyroar|img=Menu ZA 0668-Mega|display=Mega Pyroar|86|88|92|129|86|126}}&lt;br /&gt;
{{stats/r|0670|Floette|img=Menu ZA 0670-Mega|display=Mega Floette|74|85|87|155|148|102}}&lt;br /&gt;
{{stats/r|0678|Meowstic|img=Menu ZA 0678-Mega|display=Mega Meowstic|74|48|76|143|101|124}}&lt;br /&gt;
{{stats/r|0687|Malamar|img=Menu ZA 0687-Mega|display=Mega Malamar|86|102|88|98|120|88}}&lt;br /&gt;
{{stats/r|0689|Barbaracle|img=Menu ZA 0689-Mega|display=Mega Barbaracle|72|140|130|64|106|88}}&lt;br /&gt;
{{stats/r|0691|Dragalge|img=Menu ZA 0691-Mega|display=Mega Dragalge|65|85|105|132|163|44}}&lt;br /&gt;
{{stats/r|0701|Hawlucha|img=Menu ZA 0701-Mega|display=Mega Hawlucha|78|137|100|74|93|118}}&lt;br /&gt;
{{stats/r|0718|Zygarde|img=Menu ZA 0718-Mega|display=Mega Zygarde|216|70|91|216|85|100}}&lt;br /&gt;
{{stats/r|0719|Diancie|img=Menu ZA 0719-Mega|display=Mega Diancie|50|160|110|160|110|110}}&lt;br /&gt;
{{stats/r|0740|Crabominable|img=Menu ZA 0740-Mega|display=Mega Crabominable|97|157|122|62|107|33}}&lt;br /&gt;
{{stats/r|0768|Golisopod|img=Menu ZA 0768-Mega|display=Mega Golisopod|75|150|175|70|120|40}}&lt;br /&gt;
{{stats/r|0780|Drampa|img=Menu ZA 0780-Mega|display=Mega Drampa|78|85|110|160|116|36}}&lt;br /&gt;
{{stats/r|0801|Magearna|img=Menu ZA 0801-Mega|display=Mega Magearna|80|125|115|170|115|95}}&lt;br /&gt;
{{stats/r|0807|Zeraora|img=Menu ZA 0807-Mega|display=Mega Zeraora|88|157|75|147|80|153}}&lt;br /&gt;
{{stats/r|0870|Falinks|img=Menu ZA 0870-Mega|display=Mega Falinks|65|135|135|70|65|100}}&lt;br /&gt;
{{stats/r|0952|Scovillain|img=Menu ZA 0952-Mega|display=Mega Scovillain|65|138|85|138|85|75}}&lt;br /&gt;
{{stats/r|0970|Glimmora|img=Menu ZA 0970-Mega|display=Mega Glimmora|83|90|105|150|96|101}}&lt;br /&gt;
{{stats/r|0978|Tatsugiri|img=Menu ZA 0978-Mega|display=Mega Tatsugiri|68|65|90|135|125|92}}&lt;br /&gt;
{{stats/r|0998|Baxcalibur|img=Menu ZA 0998-Mega|display=Mega Baxcalibur|115|175|117|105|101|87}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
[[File:Lumiose Museum Mega Lucario Statue Replica ZA.png|thumb|230px|A replica of the Mega {{p|Lucario}} statue from the [[Tower of Mastery]]]]&lt;br /&gt;
===History===&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
The origin of Mega Evolution is shrouded in mystery and has been subject to multiple interpretations, with different characters and groups having their own beliefs on where the phenomenon originated.&lt;br /&gt;
&lt;br /&gt;
[[Professor Sycamore]] theorizes that [[Mega Stone]]s and, by extension, Mega Evolution were born as a result of the power of the [[Legendary Pokémon]] {{p|Xerneas}}{{sup/6|X}}/{{p|Yveltal}}{{sup/6|Y}} (or both{{sup/9|ZA}}) irradiating special stones, possibly [[Evolution stone]]s, when [[AZ]] fired the [[ultimate weapon]] for the first time 3,000 years ago; AZ himself supports this notion, further claiming that the recent firing of the ultimate weapon by [[Lysandre]] in [[Pokémon X and Y]] is the reason why new Mega Stones have been found as of the events of {{g|Legends: Z-A}}.&amp;lt;ref&amp;gt;[[Emma]]: &#039;&#039;&amp;quot;[[Professor Sycamore]]&#039;s theory was that [[Mega Stone]]s formed three thousand years ago... when certain stones were irradiated by the light—the energy of the [[Legendary Pokémon]]—that was fired from the [[ultimate weapon]]. [[AZ]] nodded when he heard that. According to him, that&#039;s why we&#039;ve been finding new types of Mega Stones recently. After all, the ultimate weapon was fired again five years ago...&amp;quot;&#039;&#039; ({{g|Legends: Z-A}})&amp;lt;/ref&amp;gt; Sycamore also claims that Mega Evolution only occurs in the [[Kalos]] [[region]],&amp;lt;ref&amp;gt;[[Professor Sycamore]]: &#039;&#039;&amp;quot;And why are there examples of Mega Evolution only in the [[Kalos]] [[region]]? There&#039;s still so much we don&#039;t know...&amp;quot;&#039;&#039; ([[Pokémon X and Y]])&amp;lt;/ref&amp;gt; with [[Sina]] implying the phenomenon does not naturally occur in faraway regions, such as [[Alola]].&amp;lt;ref&amp;gt;[[Sina]]: &#039;&#039;&amp;quot;It&#039;s so mysterious... to be talking about Mega Evolution here, in a region so far away from Kalos...&amp;quot;&#039;&#039; ({{g|Sun and Moon}}).&amp;lt;/ref&amp;gt; Furthermore, the Kalos region hosts the [[Tower of Mastery]], the place where a legend claims a {{pkmn|Trainer}} and a {{p|Lucario}} found the first Mega and [[Key Stone]]s and unleashed the world&#039;s first Mega Evolution;&amp;lt;ref&amp;gt;NPC: &#039;&#039;&amp;quot;Long, long ago, a {{pkmn|Trainer}} came to this land accompanied by a {{p|Lucario}}. They found two strange stones. This is said to have led to the world&#039;s first Mega Evolution.&amp;quot;&#039;&#039; ({{g|X and Y}})&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Painting, [[Lumiose Museum]]: &#039;&#039;&amp;quot;The [[Tower of Mastery]] stands to the north of [[Shalour City]]. Two strange stones were once discovered in this area, which are now thought to have been the first known Mega Stone and [[Key Stone]].&amp;quot;&#039;&#039; ({{g|Legends: Z-A}})&amp;lt;/ref&amp;gt; in Pokémon Legends: Z-A, a painting of the tower in [[Lumiose Museum]] instead claims that Lucario was the first Pokémon to Mega Evolve in the region of Kalos.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the [[Draconid people]] of the [[Hoenn]] region believe that {{p|Rayquaza}} was the first-ever Pokémon to Mega Evolve and, by doing so, begun all of Mega Evolution.&amp;lt;ref&amp;gt;[[Draconid people|Draconid descendant]], [[Meteor Falls]]: &amp;quot;&#039;&#039;Yes, I am one of the [[Draconid people]]. One of the ancient folk tasked with passing down the knowledge of Mega Evolution—with the great lore of Lord {{p|Rayquaza}}, who was the beginning of all.&amp;quot;&#039;&#039; ({{g|Omega Ruby and Alpha Sapphire}})&amp;lt;/ref&amp;gt; According to the legend, as told by [[Zinnia]] at [[Sky Pillar]], a huge meteoroid struck the planet 1,000 years ago, creating the crater where currently lies [[Sootopolis City]] and causing natural energy to pour out of the cracks. In turn, this caused [[Primal Reversion|Primal]] {{p|Groudon}} and Primal {{p|Kyogre}} to reawaken and battle for the energy. Seemingly attracted by the brilliant meteoroid with a rainbow shine, Rayquaza appeared and, responding to the people&#039;s wishes for salvation, transformed before quelling the conflict—in this sense, the meteoroid acted as a Key Stone, amplifying the wishes into the bond necessary to connect the people to Rayquaza, who already had the innate potential to Mega Evolve. AZ witnessed these events.&amp;lt;ref&amp;gt;[[Zinnia]]: &#039;&#039;&amp;quot;A witness to this series of events, a tall [[AZ|visitor]] from a [[Kalos|distant land]], said, “It is the Δ (Delta), born of the great disturbances in this world. By the bonds born of mankind&#039;s wish and the power of the stones, it will calm the troubles that plague the world.”&amp;quot;&#039;&#039; ({{g|Omega Ruby and Alpha Sapphire}})&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Emma]]: &#039;&#039;&amp;quot;Ah! I just remembered that AZ mentioned something else. He said during his long journey searching for {{p|Floette}}, he saw a phenomenon in [[Hoenn]] that may have been the beginning of all Mega Evolution!&amp;quot;&#039;&#039; ({{g|Legends: Z-A}})&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Mission (Legends: Z-A)#Side missions|Constance]]: &#039;&#039;&amp;quot;The story goes that this AZ person traveled all the way to some far-off region called Hoenn. There, he researched the orgins of Mega Evolution to staisfy his own curiosity.&amp;quot;&#039;&#039; ({{g|Legends: Z-A}})&amp;lt;/ref&amp;gt; The meeting between humanity and Rayquaza allowed for the mechanism behind the phenomenon to be understood, which led to the current theory of Mega Evolution.&amp;lt;ref&amp;gt;Scientist, [[Devon Corporation]]: &amp;quot;&#039;&#039;Those who saw the way that Rayquaza, possessing this special power, reacted to their Key Stones to transform itself, began research into the subject. It came to be recognized as a form of [[Evolution]], a new possibility for Pokémon. And what we stitched together from all of this long research is the current theory of Mega Evolution.&amp;quot;&#039;&#039; ({{g|Omega Ruby and Alpha Sapphire}})&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to Professors {{prof|Cozmo}} and Sycamore, Mega Evolution triggers the release of the entirety of a Pokémon&#039;s hidden energy at once,&amp;lt;ref&amp;gt;[[Professor Cozmo]]: &#039;&#039;&amp;quot;We will start off by artificially replicating the massive energy that is triggered at the time of Mega Evolution!&amp;quot;&#039;&#039; ({{g|Omega Ruby and Alpha Sapphire}})&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Lysandre]]: &#039;&#039;&amp;quot;According to Professor Sycamore&#039;s research, Mega Evolution releases all of a Pokémon&#039;s hidden energy at once.&amp;quot;&#039;&#039; ({{g|X and Y}})&amp;lt;/ref&amp;gt; implying a strong connection to a Pokémon&#039;s own life force. This is further suggested by the fact that [[Infinity Energy]], the power source used as fuel for the ultimate weapon, has been confirmed multiple times to be made of the life energy of Pokémon,&amp;lt;ref&amp;gt;[[Mr. Stone]]: &#039;&#039;&amp;quot;And what energy source could power such a dreadful weapon? Do you know? You see... It ran on the life energy of Pokémon. The energy that could be gained by the sacrifice of so many Pokémon...&amp;quot;&#039;&#039; ({{g|Omega Ruby and Alpha Sapphire}})&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Lysandre Labs]], B3F: &#039;&#039;&amp;quot;The weapon will be powered by living Pokémon—or rather by the life energy they contain.&amp;quot;&#039;&#039; ({{g|Legends: Z-A}})&amp;lt;/ref&amp;gt; and that the [[Devon Corporation]] researched into Mega Evolution in order to develop Infinity Energy. In addition, Pokémon Legends: Z-A introduces [[Mega Power]], a form of energy emitted by [[Ange]] from within [[Prism Tower]] that, when in excessive amounts, is able to make wild Pokémon enter a frenzied, Mega-Evolved state that heavily strains its body, a process known as [[Rogue Mega Evolution]]. Mega Power can be stored in a [[Mega Ring]] and be used by the {{player}} to Mega Evolve a Pokémon or upgrade a [[move]] into a [[Plus Move]]. Additionally, [[Mable]] suggests that {{p|Xerneas}}&#039;s life energy can act similar to Mega Power, enabling the phenomenon of Rogue Mega Evolution.&amp;lt;ref&amp;gt;[[Mable]]: &#039;&#039;&amp;quot;The excessive [[Mega Power]] from the tower caused [[Rogue Mega Evolution]], and if {{p|Xerneas}} shows up, something similar could happen again. I mean, it has command of basically an unlimited pool of life energy!&amp;quot;&#039;&#039; ({{g|Legends: Z-A}})&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mega Stones themselves are found spread throughout the Kalos and Hoenn regions. In Kalos, they only appear between [[Time|8 and 9 PM]] after the player exposed their Mega Ring to the energy from Xerneas{{sup/6|X}}/Yveltal{{sup/6|Y}} at [[Team Flare Secret HQ]] and touched the [[Anistar City]] {{DL|Anistar City|Sundial}}. During this period of time, the sundial emits light, allowing for the Mega Ring to react to underground Mega Stones; the actual relationship between them, however, is not fully understood. In Hoenn, they begin appearing in the overworld after the events with Primal Groudon{{sup/6|OR}}/Kyogre{{sup/6|AS}} and, along with Key Stones, also seem to have a strong connection to the meteoroids that rained down on the region millenia ago, with Professor Cozmo and [[Matt]] having found a [[Galladite]] and a Key Stone, respectively, in [[Meteor Falls]]; even more notably, the [[Meteorite]] obtained during the events of Pokémon Omega Ruby and Alpha Sapphire slowly changes to resemble a Mega Stone over the course of the game. [[Maxie]]{{sup/6|OR}}/[[Archie]]{{sup/6|AS}} also consider the possibility of altering the Meteorite&#039;s qualities to those of a Mega or Key Stone. The Meteorites are implied to lose their powers as the time goes on.&amp;lt;ref&amp;gt;[[Zinnia]]: &#039;&#039;&amp;quot;The [[Meteorite]]s that should lie within Rayquaza&#039;s great body...aren&#039;t enough? Have these thousand years drained them of their power?&amp;quot;&#039;&#039; ({{g|Omega Ruby and Alpha Sapphire}})&amp;lt;/ref&amp;gt; Similarly, an unremarkable [[pebble]] given to the player by {{p|Zygarde}} is actually revealed to be a [[Zygardite]] during the climax of Pokémon Legends: Z-A.&lt;br /&gt;
&lt;br /&gt;
In {{g|Ultra Sun and Ultra Moon}}, [[Colress]] questions whether or not [[Z-Power]] can surpass the Mega Ring.&amp;lt;ref&amp;gt;[[Colress]]: &#039;&#039;&amp;quot;[[Z-Power]]... Is it the true potential that I seek? Does it surpass the [[Mega Ring]]?&amp;quot; ({{g|Ultra Sun and Ultra Moon}})&#039;&#039;&amp;lt;/ref&amp;gt; [[Dexio]] and Sina also imply that the two are similar due both being powered up by the Trainer-Pokémon relational bond.&amp;lt;ref&amp;gt;[[Sina]]: &#039;&#039;&amp;quot;You know, when you think about it, the [[Z-Power Ring]] helps the feelings of a Trainer reach their Pokémon so it can use its [[Z-Move]], right? It only follows that it should be able to achieve Mega Evolution, too!&amp;quot;&#039;&#039; ({{g|Sun and Moon}})&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mega Evolution is also referenced in the {{DL|Magazines in the Pokémon world|Occulture}} magazine and in the [[Paldea]] [[Pokédex]], where it is mentioned that {{p|Roaring Moon}} resembles Mega {{p|Salamence}}.&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
===In battle===&lt;br /&gt;
[[File:Blaziken Mega Evolution.png|thumb|left|240px|{{p|Blaziken}} Mega Evolving into Mega Blaziken]]&lt;br /&gt;
In the [[core series]] games, Mega Evolution requires the player to hold a [[Key Stone]] and a {{OBP|Pokémon|species}} capable of Mega Evolution holding its compatible [[Mega Stone]]. Only {{p|Rayquaza}} does not need a Mega Stone to Mega Evolve; instead, it must know the move {{m|Dragon Ascent}}. In {{LGPE}}, the player simply needs to have the required Mega Stone in their bag, since there is no held item feature. Although most media state that a strong bond with the Pokémon and their trainer is needed, neither [[friendship]] nor [[affection]] is necessary to Mega Evolve in the games.&lt;br /&gt;
&lt;br /&gt;
A Mega-Evolved Pokémon has different [[base stats]], with the exception of {{stat|HP}}, and can have a different [[Ability]] and [[type]] from its non-Mega-Evolved form. Every Mega-Evolved Pokémon (except for Mega {{p|Alakazam}} in [[Generation VI]]) has a [[base stat]] total 100 points higher than that of its base form, though in {{g|Legends: ZA}}, {{p|Mawile}}, {{p|Medicham}}, and {{p|Starmie}} have a greater increase in [[stat]]s. For the former two, this is to make up for the lack of Abilities in the game (they both have Abilities that double their {{stat|Attack}} stats, namely {{a|Huge Power}} and {{a|Pure Power}}), while the reason in Starmie&#039;s case is presently unknown though likely similar. Mega Zygarde gains only 70 points.&lt;br /&gt;
&lt;br /&gt;
In any {{pkmn|battle}}, each {{pkmn|Trainer}} may only Mega Evolve a single Pokémon once. Mega Evolution is essentially a free action a Pokémon may make in addition to its normal [[move]], but if a Pokémon will not use a move, it cannot Mega Evolve. Mega Evolution occurs [[priority|before]] most actions except [[recall|switching out]]. A Mega-Evolved Pokémon will only revert to its original state if it [[fainting|faints]] or the battle ends; if it is switched out, it will remain Mega Evolved.&lt;br /&gt;
&lt;br /&gt;
A Pokémon cannot Mega Evolve if it is being held in the airborne phase of {{m|Sky Drop}}. Neither volatile nor non-volatile [[status condition]]s such as {{status|paralysis}}, {{status|sleep}}, or {{status|infatuation}} will have any effect over a Pokémon&#039;s ability to Mega Evolve, even if they result in the Pokémon not being able to attack that turn.&lt;br /&gt;
&lt;br /&gt;
Mega Stones are not affected by most moves or Abilities. The moves {{m|Bestow}}, {{m|Covet}}, {{m|Fling}}, {{m|Thief}}, {{m|Trick}}, and {{m|Switcheroo}} will fail to move a Mega Stone to or from a Pokémon that could use it to Mega Evolve, and the Abilities {{a|Magician}}, {{a|Pickpocket}} and {{a|Symbiosis}} will not activate. {{m|Knock Off}} cannot remove a Mega Stone from a Pokémon that can use it to Mega Evolve, so its power will not be increased since it cannot remove the item. The moves {{m|Embargo}} and {{m|Magic Room}} and the Ability {{a|Klutz}} will not prevent a Pokémon from using its respective Mega Stone to Mega Evolve.&lt;br /&gt;
&lt;br /&gt;
Changes in a Pokémon&#039;s [[Ability]] will take place immediately. A {{p|Sharpedo}} that normally has {{a|Speed Boost}} will not gain a boost in {{stat|Speed}} at the end of the turn it Mega Evolves, but if it uses a biting move such as {{m|Crunch}} that turn, it will be boosted by {{a|Strong Jaw}}, its Ability as Mega Sharpedo.&lt;br /&gt;
&lt;br /&gt;
A transformed Pokémon (either by {{m|Transform}} or {{a|Imposter}}) is unable to Mega Evolve. It will fail to Mega Evolve even if it is transformed into the correct species and it is holding the respective Mega Stone. However, it is still possible to transform into a Mega-Evolved Pokémon. The restriction of only one Mega Evolution per battle does not apply to transformed Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], performing Mega Evolution will not alter the turn order the turn the Pokémon undergoes Mega Evolution. A Pokémon with a lower Speed stat than their opponent will still go after them on the one turn the Mega Evolution occurs, even if their Mega Evolution increases Speed and would otherwise cause them to go first. The opposite is also true for Pokémon whose Speed stat decreases after Mega Evolution, such as {{p|Garchomp}}. However, turn order will be determined normally on every turn afterwards.&lt;br /&gt;
&lt;br /&gt;
Otherwise, stat changes and type changes due to Mega Evolution take effect immediately and damage calculation proceeds as usual. For example, a Pokémon whose Mega Evolution has a lower base {{stat|Defense}} stat takes greater damage from physical moves on the turn it Mega Evolves. Likewise, the move {{m|Gyro Ball}} considers the Pokémon&#039;s Speed stat after Mega Evolution for damage calculation, not before. Even if a Pokémon only has an Ability such as {{a|Prankster}} before Mega Evolution, appropriate moves will gain priority. If a Pokémon gains Prankster upon Mega Evolution, appropriate moves will not gain priority.&lt;br /&gt;
&lt;br /&gt;
When the player Mega Evolves a Pokémon for the first time since the save file is accessed, a longer animation than usual will play, showing the [[player character]] activating the Mega Evolution with their [[Mega Bracelet]]. On subsequent uses of Mega Evolution, a shorter animation will play, showing only the Pokémon as it Mega Evolves.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
In [[Generation VII]], a Pokémon&#039;s Speed after Mega Evolution is used to determine turn order, not its Speed before. Likewise, if a Pokémon only has an Ability such as Prankster before Mega Evolution, appropriate moves will not gain priority. If a Pokémon gains Prankster upon Mega Evolution, appropriate moves will gain priority. {{p|Rayquaza}} cannot Mega Evolve if it is holding a [[Z-Crystal]].&lt;br /&gt;
&lt;br /&gt;
In {{LGPE}}, as the [[held item]] mechanic is not implemented, the player simply needs to have the compatible Mega Stone in their bag to access a Pokémon&#039;s Mega Evolution. The player can also manually pick which form Charizard or Mewtwo can become from the move menu.&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
[[File:Rogue Mega Evolution.png|thumb|250px|A Rogue Mega {{p|Victreebel}}]]&lt;br /&gt;
Mega Evolution returned in {{g|Legends: Z-A}} after seven years of absence.&lt;br /&gt;
&lt;br /&gt;
Mega-Evolved Pokémon are shown to now be surrounded by a rainbow-colored aura. It is manually activated while clicking the right thumb stick, but unlike in previous games, only when the &amp;quot;Mega Gauge&amp;quot; is full, which can be done by using moves on opposing Pokémon or by gathering orbs of [[Mega Power]], which are dropped by opposing Mega-Evolved Pokémon. Additionally, Mega Evolution no longer lasts until the end of the battle and is now on a time limit, which can be slightly extended by gathering Mega Power orbs. Mega Stones need to be held by the affiliated Pokémon in order to allow Mega Evolution. Unlike in previous games, the player can Mega Evolve their Pokémon multiple times per battle.&lt;br /&gt;
&lt;br /&gt;
[[Rogue Mega Evolution]] is a phenomenon that causes [[wild Pokémon]] to Mega Evolve on their own, without the need of a Trainer. These Pokémon are apparently in pain, much bigger than normal after Mega Evolving, and surrounded by a pink-colored aura. Calming a Rogue Mega-Evolved Pokémon will reward the [[Mega Stone]] that is compatible with the defeated Pokémon. [[Team MZ]] is tasked with investigating this strange abnormality by [[Quasartico Inc.]]&amp;lt;ref&amp;gt;&amp;quot;[https://www.pokemon.com/us/pokemon-video-games/pokemon-legends-z-a Pokémon Legends: Z-A | Pokémon.com]: &#039;&#039;&amp;quot;[[Quasartico Inc.]], the corporation driving [[Lumiose City]]&#039;s redevelopment, will task you and the rest of [[Team MZ]] with aiding their investigation into these strange occurrences. Work together with your friends from Team MZ to take on and calm a variety of [[Rogue Mega Evolution|Rogue Mega-Evolved]] Pokémon. You can also obtain Mega Stones by pacifying Rogue Mega-Evolved Pokémon.&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Mega Dimension]] DLC, &#039;&#039;&#039;Mega Evolution Z&#039;&#039;&#039; is introduced for the first time. Z Mega Evolutions such as take less time to unleash moves compared to other Mega Evolutions. However, Z Mega Evolutions also burn through [[Mega Power]] much faster.&amp;lt;ref&amp;gt;[https://legends.pokemon.com/en-us/news/mega_lucario_z Mega Lucario Z]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
[[File:Mega Evolution Contest Spectacular.png|thumb|left|220px|A {{p|Gardevoir}} Mega Evolving in a [[Pokémon Contest|Contest Spectacular]]]]&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, Mega Evolution can also occur during the {{pkmn|Contest#Secondary judging|Talent Round}} of [[Pokémon Contest|Pokémon Contest Spectaculars]]. If the participating Pokémon is holding its corresponding Mega Stone when its [[appeal]] causes the audience&#039;s excitement to reach its peak, it will Mega Evolve and perform a {{DL|Appeal|Spectacular Talent}}. The Pokémon will remain Mega-Evolved for the remainder of the Talent Round.&lt;br /&gt;
&lt;br /&gt;
When summoned by the [[Eon Flute]], {{p|Latios}}{{sup/6|OR}}/{{p|Latias}}{{sup/6|AS}} will Mega Evolve before the player mounts it to [[soaring in the sky|soar in the sky]]. It will Mega Evolve even if it is not holding its corresponding Mega Stone, since the Eon Pokémon is summoned even if it is currently not in the player&#039;s game.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
====Icons====&lt;br /&gt;
{| class=&amp;quot;whitelinks c&amp;quot; style=&amp;quot;margin:auto; {{roundy|20px}} border:2px solid #{{y color dark}}; background:#{{x color}}; font-size:80%; color:#fff;&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{y color dark}}; background:#{{y color light}}; width:100px; height:80px&amp;quot; | [[File:Mega Evolution icon XYORAS.png|Icon from Generation VI]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{y color dark}}; background:#{{y color light}}; width:100px; height:80px&amp;quot; | [[File:Mega Evolution icon SMUSUM.png|Icon from Pokémon Sun, Moon, Ultra Sun, and Ultra Moon]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;[[Generation VI]]&lt;br /&gt;
| Icon from {{game4|SMUSUM}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===Pokémon Champions===&lt;br /&gt;
Players will be able to Mega Evolve their Pokémon in [[Pokémon Champions]] through the [[Omni Ring]].&amp;lt;ref&amp;gt;[https://champions.pokemon.com/en-us/ The Omni Ring—A Battle Essential! | Pokémon Champions] &amp;quot;Other special features may be added to the Omni Ring in the future! Research is being conducted to make the Omni Ring capable of drawing out a variety of Pokémon capabilities.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{main|Mega Evolution (GO)}}&lt;br /&gt;
Mega Evolution was introduced in Pokémon GO on August 27, 2020. Rather than using a [[Mega Stone]], an eligible Pokémon instead consumes [[Mega Energy]] to undergo Mega Evolution for 8 real life hours.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{{main|Mega Evolution (Masters)}}&lt;br /&gt;
Certain [[sync pair]]s can Mega Evolve their Pokémon by performing a [[sync move]] in Pokémon Masters EX since the game&#039;s launch.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon UNITE]]===&lt;br /&gt;
[[File:UNITE Mega Charizard X Official Artwork.jpg|200px|thumb|Mega Charizard X in Pokémon UNITE]]&lt;br /&gt;
{{main|Mewtwo (Unite License X)}}&lt;br /&gt;
{{main|Mewtwo (Unite License Y)}}&lt;br /&gt;
{{main|List of Pokémon in Pokémon UNITE#Mega-Evolved Pokémon}}&lt;br /&gt;
&lt;br /&gt;
{{p|Mewtwo}} can become [[Mewtwo (Unite License X)|Mega Mewtwo X]] or [[Mewtwo (Unite License Y)|Mega Mewtwo Y]]. This is facilitated by its {{a|Pressure}} [[Ability]], which has a Mega gauge which is filled by using [[basic attack]]s and {{UNITE|move}}s on members of the opposing team. If the gauge is full, and Mewtwo is at least [[Level]] 5, it will Mega Evolve.&lt;br /&gt;
&lt;br /&gt;
Unlike in the [[core series]], Mewtwo can only be Mega Evolved for a set amount of time, delineated by the Mega gauge draining back to empty, after which it returns to being a normal Mewtwo. However, Mewtwo can refill its Mega gauge to Mega Evolve multiple times in the same battle. When Mega Evolved, Mega Mewtwo X and Mega Mewtwo Y have different basic attacks and increased stats compared to Mewtwo.&lt;br /&gt;
&lt;br /&gt;
Starting from version 1.14.1.2, Mewtwo spends some of the [[Aeos energy]] it is holding when it Mega Evolves. The Mega Evolution will last longer if Mewtwo uses up more Aeos energy.&lt;br /&gt;
&lt;br /&gt;
There are two [[Unite License]]s for Mewtwo. While both of them allow for using Mewtwo in a [[Unite Battle]], each one has separate characteristics. Only the Unite License X one Mega Evolves into Mega Mewtwo X,  while the Unite License Y one Mega Evolves into Mega Mewtwo Y.&lt;br /&gt;
&lt;br /&gt;
Starting from version 1.20.1.2, Mewtwo is required to hold its respective Mega Stone, either Mewtwonite X or Mewtwonite Y depending on the Unite License, as a held item.&lt;br /&gt;
&lt;br /&gt;
In a letter from the producer released on July 15, 2025, it was announced that more Mega-Evolved Pokémon are planned to be added to the game to celebrate the release of Pokémon Legends: Z-A.&amp;lt;ref&amp;gt;[https://community.pokemon.com/en-us/discussion/19322/letter-from-the-producer-pokemon-unite-s-4th-anniversary Letter from the Producer—Pokémon UNITE’s 4th Anniversary]&amp;lt;/ref&amp;gt; {{UNITE|Mega Lucario}} was the first of these new Mega Evolutions to release, followed by {{UNITE|Mega Charizard X}}. Two more Mega-Evolved Pokémon are also planned to release in 2025 by the end of the year.&amp;lt;ref&amp;gt;[https://x.com/Pokemon/status/1962712084421992841]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Mewtwo, these Mega-Evolved Pokémon have separate [[Unite license]]s from their base forms. When using the Unite license, the Pokémon starts off in their base form, however they can only choose one specific set of moves and have a different [[Ability]]. When the Pokémon uses its [[Move (UNITE)#Unite Move|Unite Move]], it will Mega Evolve. When Mega Evolved, various aspects of the Pokémon are changed. The Pokémon&#039;s Ability is changed and their basic attacks and/or moves are upgraded in some way. Like Mewtwo, the Mega Evolution only lasts for a limited time and the Pokémon are also required to hold their respective Mega Stones as a held item.&lt;br /&gt;
&lt;br /&gt;
===Puck series===&lt;br /&gt;
[[File:Tretta Mega Evolution icon.png|thumb|150px|The Mega Evolution sigil, as seen in {{g|Tretta}}]]&lt;br /&gt;
====[[Pokémon Tretta]]====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Ga-Olé]]====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Mezastar]]====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
===Super Smash Bros. series===&lt;br /&gt;
[[File:Mega Charizard X SSB4.png|thumb|250px|Charizard as Mega Charizard X in Super Smash Bros. for Wii U]]&lt;br /&gt;
====[[Super Smash Bros. for Nintendo 3DS/Wii U]]====&lt;br /&gt;
{{SSB|Charizard}} and {{SSB|Lucario}}&#039;s [[Final Smash]]es are both Mega Evolution, which transforms them into Mega Charizard X and Mega Lucario, respectively. This Mega Evolution acts as a temporary power-up for the duration of the Final Smash.&lt;br /&gt;
&lt;br /&gt;
{{SSB|Mewtwo}}&#039;s Final Smash is {{m|Psystrike}}, which has it Mega Evolve into Mega Mewtwo Y then use Psystrike.&lt;br /&gt;
&lt;br /&gt;
Mega Venusaur and Mega Blastoise appear as trophies in Super Smash Bros. for Nintendo 3DS. Mega {{p|Blastoise}}, Mega {{p|Blaziken}}, Mega {{p|Kangaskhan}}, Mega {{p|Venusaur}}, Mega {{p|Lucario}}, Mega {{p|Mewtwo}} X, Mega Mewtwo Y, and Mega {{p|Charizard}} X appear as trophies in Super Smash Bros. for Wii U.&lt;br /&gt;
&lt;br /&gt;
=====Description=====&lt;br /&gt;
{{movedesc|Unknown}}&lt;br /&gt;
{{movedescentry|[[Super Smash Bros. for Nintendo 3DS/Wii U]]|Evolve into Mega Charizard X. Breathe fire with B.{{tt|*|Super Smash Bros. for 3DS manual}}&amp;lt;br&amp;gt;Evolve into Mega Lucario. Aura power rises to max.{{tt|*|Super Smash Bros. for 3DS manual}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Super Smash Bros. Ultimate]]====&lt;br /&gt;
Mewtwo retains its [[Final Smash]] Psystrike from Super Smash Bros. for Nintendo 3DS/Wii U, which still causes it to Mega Evolve into Mega Mewtwo Y.&lt;br /&gt;
&lt;br /&gt;
Lucario&#039;s Final Smash, Aura Storm, has it Mega Evolve into Mega Lucario in order to use it.&lt;br /&gt;
&lt;br /&gt;
Mega Charizard X, Mega Kangaskhan, Mega Mewtwo Y, Mega Lucario, and Mega {{p|Diancie}} appear as {{sbw|Spirit}}s.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Shuffle]]===&lt;br /&gt;
{{main|Mega Evolution (Shuffle)}}&lt;br /&gt;
Before a Pokémon&#039;s Mega Evolution can be used in Pokémon Shuffle, its respective [[Mega Stone]] must be obtained (or in {{p|Rayquaza}}&#039;s case, the [[File:Meteorite Shuffle.png|link=]] [[Meteorite]]). Methods to obtain a Mega Stone include:&lt;br /&gt;
* Defeating a Pokémon&#039;s Mega-Evolved form in a {{pkmn|Trainer}} battle, usually at the end of each {{DL|Stage (Shuffle)|Main stage|main stage area}}.&lt;br /&gt;
* Completing certain objectives on [[Mission Card]]s.&lt;br /&gt;
* Reaching certain {{OBP|Trainer rank|Shuffle}}s by catching several different species of Pokémon.&lt;br /&gt;
* Achieving a high rank in a [[competitive stage]].&lt;br /&gt;
* Clearing certain milestone stages in an [[escalation battle]].&lt;br /&gt;
&lt;br /&gt;
The Pokémon placed in the first position (furthest to the left) when selecting {{DL|Pokémon Shuffle|Support Pokémon}} will Mega Evolve after the player fills the Mega Gauge. This is filled by matching the Pokémon being Mega Evolved, or by matching Pokémon with the {{DL|Skill (Shuffle)|Mega Boost}}({{DL|Skill (Shuffle)|Mega Boost+|+}}, {{DL|Skill (Shuffle)|Mega Boost++|++}}) {{OBP|Skill|Shuffle}}s who are of the same [[type]] as the Pokémon being Mega Evolved. The size of the Mega Gauge depends on the Pokémon being Mega Evolved, with each Pokémon requiring different numbers of icons to be matched to fill its gauge. The maximum amount of icons needed to fill the gauge can be permanently decreased by using [[File:Mega Speedup.png|20px|link=]] Mega Speedup {{DL|List of items in Pokémon Shuffle|Enhancements}}, with each Pokémon having a different maximum amount of Mega Speedups they can take.&lt;br /&gt;
&lt;br /&gt;
Once a Pokémon is Mega Evolved, its skill is replaced by its Mega Effect for the remainder of the battle. Mega Effect varies between Pokémon.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Rumble World]]===&lt;br /&gt;
The player gains the ability to Mega Evolve their Pokémon after completing the challenge &amp;quot;Raid of the Mighty General&amp;quot;, then receiving the Special Stone Shop and a Mega Key from the rewards section of the ordinary shop. [[Mega Stone]]s for currently owned Pokémon can be bought and immediately attached to its corresponding Pokémon using the Special Stone Shop. The first Mega Stone of the player&#039;s choice is free (unless either the [[Red Orb|Red]] or [[Blue Orb]] is chosen instead) and every one after it costs 5 Poké Diamonds. During battle, Mega Evolution can be performed by tapping the Mega Evolution button using a Pokémon equipped with a Mega Stone in battle. Mega Evolution can be used again on any Pokémon in the same battle, unlike in the main games.&lt;br /&gt;
&lt;br /&gt;
Mega-Evolved Pokémon revert after a completed trip, or when they are defeated or switched out. Mega Evolving will send out a shockwave that damages enemy Pokémon. This shockwave is capable of defeating and tipping over opposing Pokémon. Additionally, it also resets any negative status conditions or status changes the Pokémon had before Mega Evolving.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
{{Incomplete|section|Information for Stat modifiers while Mega Evolved}}&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Super Mystery Dungeon]]====&lt;br /&gt;
[[File:Mega Evolution ingame PSMD.png|thumb|left|250px|Mega Evolution in Pokémon Super Mystery Dungeon]]&lt;br /&gt;
[[File:Berserk PSMD.png|thumb|250px|Mega Alakazam in Berserk mode]]&lt;br /&gt;
Mega Evolution allows Pokémon to become more powerful, attack multiple enemies, and break down walls. To achieve Mega Evolution, the player must find an [[File:MDBag Awakening Emera VI Sprite.png]] [[Emera#List of emeras|Awakening Emera]] in a Dungeon. These [[Emera]]s can be attached to a Looplet of a Pokémon that can Mega Evolve, causing it to Mega Evolve immediately. A Looplet attached with an Awakening emera will have a rainbow glow [[File:MDBag Looplet 3 VI Sprite.png]]. Should it be given to {{p|Mewtwo}} or {{p|Charizard}}, their Mega Evolution will be chosen randomly.&lt;br /&gt;
&lt;br /&gt;
A bar will appear above the Mega-Evolved Pokémon after it transforms and will slowly start to fill up. As long as the bar is present, the Mega-Evolved Pokémon will keep their form even when moving to the next floor. Once the bar is filled, the Mega-Evolved Pokémon will go into {{DL|Status condition (Mystery Dungeon)|Miscellaneous status conditions|Berserk mode}}. In Berserk mode, the Pokémon will move around and use a powerful attack on any Pokémon surrounding it, friend and foe alike. This will go away after a while, and the Pokémon will revert to normal. When Mega Evolved, its [[regular attack]] will get a huge boost in power and range, destroy walls, and reveal purple sparkling spots on the floor which can be picked up for an item.&lt;br /&gt;
&lt;br /&gt;
Attaching an Awakening Emera to a Pokémon that cannot Mega Evolve increases its stats by a lot and give it different boosts. Pokémon that cannot Mega Evolve with an Awakening Emera attached will not go into Berserk mode.&lt;br /&gt;
&lt;br /&gt;
Awakening Emeras are hard to find and appear randomly in dungeons; like other Emeras, they will disappear if they are not reached in time.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Mystery Dungeon: Rescue Team DX]]====&lt;br /&gt;
Mega Evolution returns in Pokémon Mystery Dungeon: Rescue Team DX, and in this game is achieved by eating an Empowerment Seed. Mega-Evolved Pokémon also have all of the bonuses granted by the Awakened status: linked moves always result in critical hits, moves will never miss, and moves will ignore unfavorable type matchups. Compared to the Awakened status, the only additional bonus Mega Evolution grants is the potential to change a Pokémon&#039;s type and ability.&lt;br /&gt;
&lt;br /&gt;
As in Pokémon Super Mystery Dungeon, if {{p|Mewtwo}} or {{p|Charizard}} Mega Evolves, their Mega Evolution will be chosen randomly.&lt;br /&gt;
&lt;br /&gt;
Some bosses will also undergo Mega Evolution: &lt;br /&gt;
* During {{p|Rayquaza}}&#039;s rematch or Mewtwo&#039;s boss fight, both will Mega Evolve once their health drops below one half of their total. Mewtwo will Mega Evolve randomly into Mega Mewtwo X or Mega Mewtwo Y. &lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Picross]]===&lt;br /&gt;
Once a player purchases a Mega Pencil from [[Professor Tetra]] for 500 Picrites, puzzles for Mega Evolutions can be solved. Only one Mega Evolution can be set at one time, and they cannot be brought alongside their normal forms. Their skills are higher ranked than their normal counterpart, and they can be used on larger puzzles.&lt;br /&gt;
&lt;br /&gt;
===[[Pokkén Tournament]]===&lt;br /&gt;
{{pokken|Lucario}}, {{pokken|Garchomp}}, {{pokken|Gardevoir}}, {{pokken|Gengar}}, {{pokken|Charizard}}, {{pokken|Blaziken}}, {{pokken|Sceptile}}, {{pokken|Scizor}}, {{pokken|Blastoise}}, {{pokken|Mewtwo}}, and [[Shadow Mewtwo]] are able to Mega Evolve through Synergy Burst, with Charizard and both of the Mewtwo Mega Evolving into their X forms. Mega Evolution can be triggered whenever a Pokémon capable of it has its Synergy Gauge filled up to the max during a battle. The Mega-Evolved Pokémon will revert to its regular form once it has used up all of its [[Synergy]] power.&lt;br /&gt;
&lt;br /&gt;
In addition, every time when Shadow Mewtwo is fought against in the game&#039;s story mode, it will Mega Evolve before the battle begins and stay in this state for the entire fight.&lt;br /&gt;
&lt;br /&gt;
On the [[Dragon&#039;s Nest]] battle stage, Mega {{p|Rayquaza}} appears in the form of both an enormous statue alongside the battle arena and a drawing on the ground of the battle arena. On the [[Old Ferrum Town (Winter)]] battle stage, Mega {{p|Swampert}} appears in the form of a giant snow sculpture. Mega Rayquaza itself is also a Support Pokémon available as part of the Pokkén Tournament DX Battle Pack.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Trading Card Game Pocket]]===&lt;br /&gt;
{{main|Pokémon ex (TCG Pocket)|section=Mega Evolution Pokémon ex}}&lt;br /&gt;
Mega Evolution Pokémon appear in [[Pokémon Trading Card Game Pocket]] as &#039;&#039;&#039;Mega Evolution Pokémon ex&#039;&#039;&#039; cards, a variation of {{TCGP|Pokémon ex}}, debuting in the [[Mega Rising (TCG Pocket)|Mega Rising]] expansion. Mega Evolution Pokémon ex cards in Pokémon Trading Card Game Pocket are designed to be similar to their counterparts in the physical [[Pokémon Trading Card Game]], with yellow names and a black-and-yellow {{TCGP Icon|Mega ex}} symbol next to them. When a player&#039;s Mega Evolution Pokémon ex is Knocked Out, the opponent earns 3 points, thereby instantly winning the game.&lt;br /&gt;
&lt;br /&gt;
====List of Pokémon Trading Card Game Pocket cards featuring Mega Evolution Pokémon====&lt;br /&gt;
The following is a list of cards mentioning or featuring Mega-Evolved Pokémon in [[Pokémon Trading Card Game Pocket]].&lt;br /&gt;
{{TCGPocketCardList/Header|Mega Evolution Pokémon{{TCGP Icon|Mega ex}}|Colorless|name=Mega Evolution Pokémon ex|nocat=yes|sortable=yes}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Rising|Mega Pinsir ex|2|Mega Pinsir}}{{TCGP Icon|Mega ex}}|type=Grass|rows=3}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Mega Rising|num=002/226|rarity=Diamond|rarity count=4}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Mega Rising|num=251/226|rarity=Star|rarity count=2}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Mega Rising|num=272/226|rarity=Star|rarity count=2}}&lt;br /&gt;
&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Rising|Mega Blaziken ex|36|Mega Blaziken}}{{TCGP Icon|Mega ex}}|type=Fire|rows=3}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Mega Rising|num=036/226|rarity=Diamond|rarity count=4}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Mega Rising|num=254/226|rarity=Star|rarity count=2}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Mega Rising|num=284/226|rarity=Star|rarity count=3}}&lt;br /&gt;
&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Rising|Mega Gyarados ex|52|Mega Gyarados}}{{TCGP Icon|Mega ex}}|type=Water|rows=3}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Mega Rising|num=052/226|rarity=Diamond|rarity count=4}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Mega Rising|num=255/226|rarity=Star|rarity count=2}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Mega Rising|num=285/226|rarity=Star|rarity count=3}}&lt;br /&gt;
&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Rising|Mega Ampharos ex|85|Mega Ampharos}}{{TCGP Icon|Mega ex}}|type=Lightning|rows=3}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Mega Rising|num=085/226|rarity=Diamond|rarity count=4}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Mega Rising|num=258/226|rarity=Star|rarity count=2}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Mega Rising|num=277/226|rarity=Star|rarity count=2}}&lt;br /&gt;
&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Rising|Mega Altaria ex|102|Mega Altaria}}{{TCGP Icon|Mega ex}}|type=Psychic|rows=3}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Mega Rising|num=102/226|rarity=Diamond|rarity count=4}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Mega Rising|num=259/226|rarity=Star|rarity count=2}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Mega Rising|num=286/226|rarity=Star|rarity count=3}}&lt;br /&gt;
&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Rising|Mega Absol ex|151|Mega Absol}}{{TCGP Icon|Mega ex}}|type=Darkness|rows=4}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Mega Rising|num=151/226|rarity=Diamond|rarity count=4}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Mega Rising|num=262/226|rarity=Star|rarity count=2}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Mega Rising|num=280/226|rarity=Star|rarity count=2}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Promo-B|num=009/P-B}}&lt;br /&gt;
&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Promo-B|Mega Pidgeot ex|6|Mega Pidgeot}}{{TCGP Icon|Mega ex}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Promo-B|num=006/P-B}}&lt;br /&gt;
&lt;br /&gt;
{{TCGPocketCardList/Footer|type=Colorless}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Blaziken Mask Mega Blaziken.png|250px|thumb|Mega Blaziken in {{aniseries|XY}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|BW}}====&lt;br /&gt;
* In &#039;&#039;[[Mewtwo — Prologue to Awakening]]&#039;&#039;, the first Mega Evolution in {{pkmn|animated series}}-related media was featured, where {{OBP|Mewtwo|M16}} was shown to be capable of changing between its regular form and Mega Mewtwo Y, in which its speed was dramatically boosted, being capable of moving faster than the blink of an eye. The same Mewtwo also played a major role in &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039;, once again demonstrating its Mega Evolution capabilities. Unlike in the {{pkmn|games}}, this Mewtwo seemed to be capable of Mega Evolving without the use of a [[Mega Stone]]. However, because the concept of Mega Evolution had not been announced at the time of the movie&#039;s release, this transformation remains unnamed in the movie. Some Japanese promotional material for the movie as well as its {{ma|Genesect and the Legend Awakened|manga adaptation}} referred to it as Mewtwo&#039;s &#039;&#039;Awakened Form&#039;&#039; (覚醒した姿).&amp;lt;ref&amp;gt;[http://wayback.archive.org/web/20130618180918/http://www.pokemon.co.jp/info/2013/06/130615_m02.html?a001=news ポケモン映画最新作『神速のゲノセクト ミュウツー覚醒』へと続くオリジナルストーリーが、テレビで放送決定！]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|XY}}====&lt;br /&gt;
* In &#039;&#039;[[XY001|Kalos, Where Dreams and Adventures Begin!]]&#039;&#039;, the first Mega Evolution in an {{pkmn|animated series}} episode was featured where {{Ash}} saw a Mega {{p|Blaziken}}. In the [[XY002|next episode]], it was revealed to belong to a masked hero called the [[Blaziken Mask]], saving Ash from a free fall from the [[Prism Tower]]. It has since been seen helping Ash and {{ashfr}} on numerous occasions.&lt;br /&gt;
* In &#039;&#039;[[XY002|Lumiose City Pursuit!]]&#039;&#039;, a Mega {{p|Ampharos}} and a Mega {{p|Charizard}} X appeared as silhouettes while {{an|Professor Sycamore}} told Ash, {{an|Clemont}}, and {{an|Bonnie}} about the concept of Mega Evolution.&lt;br /&gt;
* In &#039;&#039;[[XYS01|Mega Evolution Special I]]&#039;&#039;, a {{pkmn|Trainer}} named [[Alain]] was featured traveling across the [[Kalos]] [[region]] with his Mega {{TP|Alain|Charizard}} X, challenging other Mega Evolution Trainers. During the episode, Alain battled [[Astrid]]&#039;s Mega {{p|Absol}} and [[Remo]]&#039;s Mega {{p|Garchomp}}, and was victorious in both battles. Later in the special, he even faced the [[Elite Four]] member [[Siebold]] and his Mega {{p|Blastoise}}, but the powerful {{type|Water}} Pokémon proved to be too much for Charizard, causing Alain to lose the battle.&lt;br /&gt;
** All known Mega Evolutions released at the time were also featured during the intro of the aforementioned special episode.&lt;br /&gt;
* In &#039;&#039;[[XY028|The Bonds of Evolution!]]&#039;&#039;, [[Diantha]]&#039;s Mega {{TP|Diantha|Gardevoir}} first appeared using its Mega Evolution powers to break free from {{TRT}}&#039;s binds.&lt;br /&gt;
* In &#039;&#039;[[XY032|The Aura Storm!]]&#039;&#039;, {{an|Korrina}} has a {{TP|Korrina|Lucario}} that can Mega Evolve, and so does her grandfather [[Gurkinn]]. In &#039;&#039;[[XY043|Origins of Mega Evolution!]]&#039;&#039;, it was shown in a flashback how one of Gurkinn&#039;s ancestors discovered a [[Key Stone]], while his Lucario discovered a [[Lucarionite]], leading to the first known Mega Evolution.&lt;br /&gt;
* In &#039;&#039;[[XY033|Calling from Beyond the Aura!]]&#039;&#039;, Korrina told Ash and his friends about a Trainer she had once met who had used a Mega Ampharos.&lt;br /&gt;
* In &#039;&#039;[[XY034|The Bonds of Mega Evolution!]]&#039;&#039;, a Trainer named [[Mabel]] and her Mega {{p|Mawile}} appeared.&lt;br /&gt;
* In &#039;&#039;[[M17|Diancie and the Cocoon of Destruction]]&#039;&#039;, [[Wikstrom]] is seen Mega Evolving his {{p|Scizor}} in a battle against Diantha and her Mega Gardevoir. Later a {{an|Diancie}} Mega Evolved in order to protect the [[Allearth Forest]] from {{OBP|Yveltal|M17}} and restore the [[Diamond Domain]] by creating a new Heart Diamond. At the end of the movie, it was shown that a diamond Diancie had created and given to {{an|Bonnie}} earlier caused it to Mega Evolve, acting as a Key Stone.&lt;br /&gt;
* In &#039;&#039;[[XYS02|Mega Evolution Special II]]&#039;&#039;, {{an|Steven Stone}}&#039;s {{Shiny}} Mega {{TP|Steven|Metagross}} appeared as well as Mega {{p|Rayquaza}}. &lt;br /&gt;
** The intro of the aforementioned special episode also featured all [[#Introduced in Omega Ruby and Alpha Sapphire|newly revealed Mega Evolutions]].&lt;br /&gt;
* In &#039;&#039;[[XY051|When Light and Dark Collide!]]&#039;&#039;, a Mega {{p|Sableye}} appeared as part of &#039;&#039;[[Mega Evolution Pokédex Short|Mairin&#039;s Mega Evolution Journal]]&#039;&#039;.&lt;br /&gt;
* In &#039;&#039;[[XYS03|Mega Evolution Special III]]&#039;&#039;, Alain was seen battling a Trainer with a Mega {{p|Tyranitar}}.&lt;br /&gt;
* In &#039;&#039;[[XY068|Garchomp&#039;s Mega Bond!]]&#039;&#039;, [[Professor Sycamore]]&#039;s {{TP|Professor Sycamore|Garchomp}} achieved Mega Evolution for the first time and Mega Evolved into a Mega Garchomp.&lt;br /&gt;
* In &#039;&#039;[[M18|Hoopa and the Clash of Ages]]&#039;&#039;, the {{p|Latios}}, {{p|Latias}}, and {{Shiny}} Rayquaza that {{an|Hoopa}} summoned all Mega Evolved during the movie. Much like the Mewtwo from [[M16|the sixteenth movie]], they were able to Mega Evolve without a Key Stone or their respective Mega Stones.&lt;br /&gt;
* In &#039;&#039;[[XYS04|Mega Evolution Special IV]]&#039;&#039;, Alain battled ten Mega-Evolved Pokémon and their Trainers in a row, including Mega {{p|Venusaur}}, Mega {{p|Alakazam}}, Mega {{p|Heracross}}, Mega Scizor, Mega Ampharos, Mega {{p|Aggron}}, and Mega {{p|Pinsir}}. The final Trainer of the row was the [[Elite Four]] member [[Malva]], who used a Mega {{p|Houndoom}}. At the end of the episode, Alain was also seen battling a Trainer with a Mega {{p|Banette}}.&lt;br /&gt;
* In &#039;&#039;[[XY096|A Giga Battle with Mega Results!]]&#039;&#039;, a Mega {{TP|Nurse Joy|Audino}} appeared under the ownership of a [[Nurse Joy]].&lt;br /&gt;
* In &#039;&#039;[[XY122|A Real Icebreaker!]]&#039;&#039;, [[Wulfric]] Mega Evolved his {{p|Abomasnow}} into Mega Abomasnow to fight against [[Ash&#039;s Greninja]] during their [[Gym]] battle.&lt;br /&gt;
* In &#039;&#039;[[M19|Volcanion and the Mechanical Marvel]]&#039;&#039;, a Mega Alakazam, Mega {{p|Glalie}}, Mega {{p|Pidgeot}}, Mega {{p|Steelix}}, Shiny Mega {{p|Gengar}}, Shiny Mega Gardevoir, and several other Mega-Evolved Pokémon. With the exception of [[Kimia]]&#039;s Shiny Mega Gardevoir, all other Pokémon were forcibly Mega Evolved through a special device known as Mega Wave, which was being used by [[Alva]] and his minions [[Levi]] and [[Cherie]] to utilize Mega Evolution without the need of a bond. A Mega Wave evolved Mega {{p|Heracross}} and Mega {{p|Pinsir}} were also loaned to {{TRT}}.&lt;br /&gt;
* In &#039;&#039;[[XY125|A League of His Own!]]&#039;&#039;, Mega {{TP|Trevor|Charizard}} Y owned by {{an|Trevor}} during his [[Lumiose Conference]] battle against Alain.&lt;br /&gt;
* In &#039;&#039;[[XY126|Valuable Experience for All!]]&#039;&#039;, a Mega {{TP|Sawyer|Sceptile}} owned by [[Sawyer]] during his quarterfinal battle in [[Lumiose Conference]] against {{an|Tierno}}.&lt;br /&gt;
* In &#039;&#039;[[XY133|Coming Apart at the Dreams!]]&#039;&#039;, [[Lysandre]]&#039;s {{Shiny}} Mega {{p|Gyarados}} where it battled {{cat|Ash&#039;s Pokémon}} and Alain&#039;s Charizard. It managed to knock out four of Ash&#039;s Pokémon, but was finally defeated in &#039;&#039;[[XY135|Rocking Kalos Defenses!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|SM}}====&lt;br /&gt;
* In &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, A Mega Gyarados appeared in a fantasy where {{an|Lana}} joked about being able to catch one at [[Brooklet Hill]].&lt;br /&gt;
* In &#039;&#039;[[SM043|When Regions Collide!]]&#039;&#039;, [[Brock]]&#039;s {{TP|Brock|Steelix}} and [[Misty]]&#039;s {{TP|Misty|Gyarados}} Mega Evolved into Mega {{p|Steelix}} and Mega {{p|Gyarados}}  while battling [[Kiawe&#039;s Turtonator]] and [[Ash&#039;s Pikachu]], respectively.&lt;br /&gt;
* In &#039;&#039;[[SM089|The Prism Between Light and Darkness!]]&#039;&#039;, [[Gozu]]&#039;s {{p|Aggron}} Mega Evolved into Mega Aggron to battle {{an|Professor Kukui}}&#039;s {{p|Braviary}} and {{an|Faba}}&#039;s {{p|Alakazam}} and {{p|Hypno}}.&lt;br /&gt;
* In &#039;&#039;[[SM130|Battling Besties!]]&#039;&#039;, [[Ilima]]&#039;s {{p|Kangaskhan}} Mega Evolved into Mega Kangaskhan to battle [[Guzma]]&#039;s {{p|Scizor}}.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|JN}}====&lt;br /&gt;
* In &#039;&#039;[[JN084|An Adventure of Mega Proportions!]]&#039;&#039;, [[Gurkinn]] Mega Evolved his Alakazam to battle Ash and his {{AP|Lucario}} as a test to get a [[Lucarionite]].&lt;br /&gt;
* In &#039;&#039;[[JN086|A Battle of Mega Versus Max!]]&#039;&#039;, Ash Mega Evolved his {{AP|Lucario}} for the first time.&lt;br /&gt;
* In &#039;&#039;[[JN104|Taking Two For The Team!]]&#039;&#039;, [[Drasna]] Mega Evolved her {{p|Altaria}} during her [[World Coronation Series]] battle against {{Ash}}.&lt;br /&gt;
* In &#039;&#039;[[JN105|Reuniting for the First Time!]]&#039;&#039;, [[Lisia]] Mega Evolved her Altaria, Ali, during the [[Lilycove City]] [[Pokémon Contest|Pokémon Contest Spectacular]].&lt;br /&gt;
* In &#039;&#039;[[JN117|The Fiery Road to Mastership!]]&#039;&#039;, {{an|Cynthia}} Mega Evolved her {{TP|Cynthia|Garchomp}} during the [[Masters Eight Tournament]] in a battle against [[Iris&#039;s Haxorus]].&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mega Venusaur anime.png|A {{pkmn|Trainer}}&#039;s Mega {{p|Venusaur}}&lt;br /&gt;
Alain Mega Charizard X.png|[[Alain]]&#039;s Mega {{TP|Alain|Charizard}} X&lt;br /&gt;
Trevor Mega Charizard Y.png|{{an|Trevor}}&#039;s Mega {{TP|Trevor|Charizard}} Y&lt;br /&gt;
Siebold Mega Blastoise.png|[[Siebold]]&#039;s Mega {{p|Blastoise}}&lt;br /&gt;
M19 Mega Beedrill.png|[[Alva]]&#039;s Mega {{p|Beedrill}}&lt;br /&gt;
M19 Mega Pidgeot.png|Alva&#039;s Mega {{p|Pidgeot}}&lt;br /&gt;
Gurkinn Mega Alakazam.png|[[Gurkinn]]&#039;s Mega {{p|Alakazam}}&lt;br /&gt;
Mega Evolution Pokédex Slowbro.png|A Mega {{p|Slowbro}}&lt;br /&gt;
Mega Gengar anime.png|A Mega {{p|Gengar}}&lt;br /&gt;
Alva Mega Gengar.png|Alva&#039;s {{Shiny}} Mega Gengar&lt;br /&gt;
Ilima Mega Kangaskhan.png|[[Ilima]]&#039;s Mega {{p|Kangaskhan}}&lt;br /&gt;
M19 Mega Pinsir.png|Alva&#039;s Mega {{p|Pinsir}}&lt;br /&gt;
Misty Mega Gyarados.png|{{an|Misty}}&#039;s Mega {{TP|Misty|Gyarados}}&lt;br /&gt;
Lysandre Mega Gyarados.png|[[Lysandre]]&#039;s Shiny Mega {{p|Gyarados}}&lt;br /&gt;
Mega Heracross Mega Aerodactyl anime.png|A Mega {{p|Aerodactyl}}&lt;br /&gt;
Mega Mewtwo X anime.png|A Mega {{p|Mewtwo}} X&lt;br /&gt;
Mega Mewtwo Y anime.png|A Mega {{OBP|Mewtwo|M16}} Y&lt;br /&gt;
Brock Mega Steelix.png|{{an|Brock}}&#039;s Mega {{TP|Brock|Steelix}}&lt;br /&gt;
Wikstrom Mega Scizor.png|[[Wikstrom]]&#039;s Mega {{p|Scizor}}&lt;br /&gt;
M19 Mega Heracross.png|Alva&#039;s Mega {{p|Heracross}}&lt;br /&gt;
Malva Mega Houndoom.png|[[Malva]]&#039;s Mega {{p|Houndoom}}&lt;br /&gt;
Sawyer Mega Sceptile.png|[[Sawyer]]&#039;s Mega {{TP|Sawyer|Sceptile}}&lt;br /&gt;
Blaziken Mask Mega Blaziken.png|[[Blaziken Mask]]&#039;s Mega {{p|Blaziken}}&lt;br /&gt;
Mega Evolution Pokédex Swampert.png|A Mega {{p|Swampert}}&lt;br /&gt;
Diantha Mega Gardevoir.png|[[Diantha]]&#039;s Mega {{TP|Diantha|Gardevoir}}&lt;br /&gt;
Kimia Mega Gardevoir.png|[[Kimia]]&#039;s Shiny Mega {{p|Gardevoir}}&lt;br /&gt;
Mabel Mega Mawile.png|[[Mabel]]&#039;s Mega {{p|Mawile}}&lt;br /&gt;
Gozu Mega Aggron.png|[[Gozu]]&#039;s Mega {{p|Aggron}}&lt;br /&gt;
Mega Medicham anime.png|A Mega {{P|Medicham}}&lt;br /&gt;
M19 Mega Manectric.png|Alva&#039;s Mega {{p|Manectric}}&lt;br /&gt;
M19 Mega Sharpedo.png|Alva&#039;s Mega {{p|Sharpedo}}&lt;br /&gt;
M19 Mega Camerupt.png|Alva&#039;s Mega {{p|Camerupt}}&lt;br /&gt;
Drasna Mega Altaria.png|[[Drasna]]&#039;s Mega {{p|Altaria}}&lt;br /&gt;
M19 Mega Banette.png|Alva&#039;s Mega {{p|Banette}}&lt;br /&gt;
Astrid Mega Absol.png|[[Astrid]]&#039;s Mega {{p|Absol}}&lt;br /&gt;
M19 Mega Glalie.png|Alva&#039;s Mega {{p|Glalie}}&lt;br /&gt;
Mega Evolution Pokédex Salamence.png|A Mega {{p|Salamence}}&lt;br /&gt;
Mega Evolution Pokédex Metagross.png|A Mega {{p|Metagross}}&lt;br /&gt;
Steven Shiny Mega Metagross.png|{{an|Steven Stone}}&#039;s Shiny Mega {{TP|Steven|Metagross}}&lt;br /&gt;
Hoopa Mega Latias.png|A Mega {{p|Latias}}&lt;br /&gt;
Hoopa Mega Latios.png|A Mega {{p|Latios}}&lt;br /&gt;
Mega Rayquaza anime.png|A Mega {{DL|Super-ancient Pokémon (XY series)|Rayquaza}}&lt;br /&gt;
Hoopa Mega Rayquaza.png|A Shiny Mega {{p|Rayquaza}}&lt;br /&gt;
Mega Salamence Mega Lopunny anime.png|A Mega {{p|Lopunny}}&lt;br /&gt;
Cynthia Mega Garchomp.png|{{an|Cynthia}}&#039;s Mega {{TP|Cynthia|Garchomp}}&lt;br /&gt;
Ash Mega Lucario.png|{{Ash}}&#039;s Mega {{AP|Lucario}}&lt;br /&gt;
Wulfric Mega Abomasnow.png|[[Wulfric]]&#039;s Mega {{p|Abomasnow}}&lt;br /&gt;
Mega Evolution Pokédex Gallade.png|A Mega {{p|Gallade}}&lt;br /&gt;
Nurse Joy Mega Audino.png|[[Nurse Joy]]&#039;s Mega {{TP|Nurse Joy|Audino}}&lt;br /&gt;
Mega Diancie M17.png|A Mega {{an|Diancie}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
* In &#039;&#039;[[HZ090|Eyes to the Skies Once Again, Part 1]]&#039;&#039;, both [[Roy]]&#039;s {{shiny}} {{Tp|Roy|Lucario}} and [[Ult]]&#039;s {{p|Sableye}} Mega Evolved their Pokémon to battle a {{p|Slaking}} that was under the effects of Laquium.&lt;br /&gt;
* In &#039;&#039;[[HZ092|Following Traces of Laquium]]&#039;&#039;, [[Nidothing]]&#039;s video was about Mega Evolution. During the video presentation, a Mega {{p|Charizard}} Y, Mega {{p|Ampharos}}, and Mega {{p|Gardevoir}} appeared as examples of Mega Evolutions.&lt;br /&gt;
* In [[HZ107]], Ult&#039;s {{p|Dragonite}} Mega Evolved during a battle against [[Indy]] and [[Rubella]].&lt;br /&gt;
* In [[HZ112]], during Roy&#039;s flashback of how he met his Shiny Lucario, two Pokémon Trainers Mega Evolved their Gardevoir and {{p|Slowbro}}, with the former winning the battle. Also, a Mega {{p|Tyranitar}} appeared during [[Master Mayonnaise]]&#039;s explanation of Mega Evolution to Roy and Ult.&lt;br /&gt;
* In [[HZ113]], [[Emma]] Mega Evolved her Ampharos.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mega Charizard Y anime.png|A Mega {{p|Charizard}} Y&lt;br /&gt;
&amp;lt;!--(Can someone please update the Mega Slowbro picture so it&#039;s of its appearance in HZ112?)--&amp;gt;&lt;br /&gt;
&amp;lt;!--Mega Slowbro anime.png|A Mega Slowbro--&amp;gt;&lt;br /&gt;
Ult Mega Dragonite.png|[[Ult]]&#039;s Mega {{p|Dragonite}}&lt;br /&gt;
Emma Mega Ampharos.png|[[Emma]]&#039;s Mega {{p|Ampharos}}&lt;br /&gt;
Mega Tyranitar anime.png|A Mega {{p|Tyranitar}}&lt;br /&gt;
Mega Gardevoir anime.png|A Mega {{p|Gardevoir}}&lt;br /&gt;
Ult Mega Sableye.png|Ult&#039;s Mega {{p|Sableye}}&lt;br /&gt;
Roy Mega Lucario.png|[[Roy]]&#039;s {{Shiny}} Mega {{TP|Roy|Lucario}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Mega Charizard X PO.png|thumb|250px|[[Red (Origins)|Red]]&#039;s Mega {{TP|Red|Charizard}} X in Pokémon Origins]]&lt;br /&gt;
{{OBP|Red|Origins}}&#039;s {{TP|Red|Charizard}} was shown Mega Evolving into Mega Charizard X in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039; during Red&#039;s battle against {{p|Mewtwo}}, thanks to the Charizardite X and Key Stone given to him by [[Mr. Fuji]] in [[PO02|an earlier episode]]. This situation was the first public appearance of Mega Charizard X and served as its official reveal.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Omega Ruby and Alpha Sapphire Animated Trailer===&lt;br /&gt;
All of the Mega Evolutions debuting in {{pkmn|Omega Ruby and Alpha Sapphire}} were showcased in the [[Pokémon Omega Ruby and Pokémon Alpha Sapphire Animated Trailer]].&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mega Beedrill ORAS Trailer.png|A Mega {{p|Beedrill}}&lt;br /&gt;
Mega Pidgeot ORAS Trailer.png|A Mega {{p|Pidgeot}}&lt;br /&gt;
Mega Slowbro ORAS Trailer.png|A Mega {{p|Slowbro}}&lt;br /&gt;
Mega Steelix ORAS Trailer.png|A Mega {{p|Steelix}}&lt;br /&gt;
Mega Sceptile ORAS Trailer.png|A Mega {{p|Sceptile}}&lt;br /&gt;
Mega Swampert ORAS Trailer.png|A Mega {{p|Swampert}}&lt;br /&gt;
Mega Sableye ORAS Trailer.png|A Mega {{p|Sableye}}&lt;br /&gt;
Mega Sharpedo ORAS Trailer.png|A Mega {{p|Sharpedo}}&lt;br /&gt;
Mega Camerupt ORAS Trailer.png|A Mega {{p|Camerupt}}&lt;br /&gt;
Mega Altaria ORAS Trailer.png|A Mega {{p|Altaria}}&lt;br /&gt;
Mega Glalie ORAS Trailer.png|A Mega {{p|Glalie}}&lt;br /&gt;
Mega Salamence ORAS Trailer.png|A Mega {{p|Salamence}}&lt;br /&gt;
Steven Mega Metagross ORAS Trailer.png|A Mega {{p|Metagross}}&lt;br /&gt;
Mega Latias ORAS Trailer.png|A Mega {{p|Latias}}&lt;br /&gt;
Mega Latios ORAS Trailer.png|A Mega {{p|Latios}}&lt;br /&gt;
Mega Lopunny ORAS Trailer.png|A Mega {{p|Lopunny}}&lt;br /&gt;
Mega Gallade ORAS Trailer.png|A Mega {{p|Gallade}}&lt;br /&gt;
Mega Audino ORAS Trailer.png|A Mega {{p|Audino}}&lt;br /&gt;
Mega Diancie ORAS Trailer.png|A Mega {{p|Diancie}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
[[File:Mega Rayquaza PG.png|thumb|250px|Mega Rayquaza in [[Pokémon Generations]]]]&lt;br /&gt;
A Mega {{p|Rayquaza}} appeared in &#039;&#039;[[PG09|The Scoop]]&#039;&#039;, under the ownership of [[Player character|a Trainer]], who used it to destroy [[Grand Meteor Delta|a giant meteor]]. Afterwards, it battled against a {{p|Deoxys}} that had emerged from the destroyed meteor.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Evolutions===&lt;br /&gt;
A Mega {{p|Gyarados}} appeared in &#039;&#039;[[PE03|The Visionary]]&#039;&#039;, under the ownership of [[Lysandre]]. He used it to battle {{ga|Calem}}&#039;s {{p|Xerneas}}, but was quickly defeated.&lt;br /&gt;
&lt;br /&gt;
A Mega {{p|Swampert}} and a Mega {{TP|Zinnia|Salamence}} appeared in &#039;&#039;[[PE06|The Wish]]&#039;&#039;, belonging to {{ga|May}} and [[Zinnia]], respectively. In the same episode, May Mega Evolved {{p|Rayquaza}} after catching it.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PE08|The Discovery]]&#039;&#039;, {{ga|Green}} used a Mega {{p|Blastoise}} against {{ga|Elaine}}&#039;s {{p|Mewtwo}}. Despite its best efforts, Blastoise was no match for the {{pkmn|category|Genetic Pokémon}}&#039;s power.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Green Mega Blastoise Evolutions.png|{{ga|Green}}&#039;s Mega {{p|Blastoise}}&lt;br /&gt;
Lysandre Mega Gyarados Evolutions.png|[[Lysandre]]&#039;s Mega {{p|Gyarados}}&lt;br /&gt;
May Mega Swampert Evolutions.png|{{ga|May}}&#039;s Mega {{p|Swampert}}&lt;br /&gt;
Zinnia Mega Salamence Evolutions.png|[[Zinnia]]&#039;s Mega {{TP|Zinnia|Salamence}}&lt;br /&gt;
May Mega Rayquaza Evolutions.png|{{ga|May}}&#039;s Mega {{p|Rayquaza}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===POKÉTOON===&lt;br /&gt;
Mega Evolution makes its first appearance in the anthology series [[POKÉTOON]] in [[PT18]], where Teriola and Elamis use a Mega {{p|Abomasnow}} and a Mega {{p|Kangaskhan}}, respectively, during a battle. Another Mega Kangaskhan appears in the episode, under the ownership of Karimna.&lt;br /&gt;
&lt;br /&gt;
A Mega {{p|Gardevoir}} appears in [[PT19]], under the ownership of Yugo.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elamis Mega Kangaskhan.png|Elamis&#039;s Mega {{p|Kangaskhan}}&lt;br /&gt;
Yugo Mega Gardevoir.png|Yugo&#039;s Mega {{p|Gardevoir}}&lt;br /&gt;
Teriola Mega Abomasnow.png|Teriola&#039;s Mega {{p|Abomasnow}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:X full Mega Evolution Adventures.png|250px|thumb|X&#039;s team achieving multiple Mega Evolutions at once in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|X &amp;amp; Y}}====&lt;br /&gt;
At first, Mega Evolution was portrayed as a relatively unknown phenomenon, known only to [[Gurkinn]] and his Successors. Since then, it became apparent that [[Team Flare]] were also after the power of Mega Evolution, with one member even compiling a list of [[Mega Stone]]s that they discovered. Simultaneous Mega Evolutions can also be accomplished by a Trainer, as long as they have a Key Stone for each Pokémon they are Mega Evolving. However, doing so will cause severe mental stress on the Trainer, and they will be unable to focus on anything other than a single target until the Mega Evolution is undone.&lt;br /&gt;
*When [[Team Flare]] members [[Aliana]] and [[Mable]] arrived in [[Vaniville Town]] in order to steal {{adv|X}}&#039;s [[Mega Ring]], the commotion caused X&#039;s baby {{p|Kangaskhan}}, [[Kanga and Li&#039;l Kanga|Li&#039;l Kanga]], to react with X&#039;s Mega Ring and Mega Evolve into Mega Kangaskhan, easily defeating Aliana&#039;s {{p|Pyroar}} and Mable&#039;s {{p|Houndoom}}.&lt;br /&gt;
*When X and his friends were attacked by Team Flare in [[Santalune City]], [[Korrina]] arrived and Mega Evolved her {{TP|Korrina|Lucario}} into Mega Lucario to assist them.&lt;br /&gt;
*In [[Lysandre Café]], [[Diantha]] had her {{TP|Diantha|Gardevoir}} Mega Evolve into Mega Gardevoir to make Lysandre back off from attacking {{adv|Trevor}}, {{adv|Shauna}}, and {{adv|Tierno}}.&lt;br /&gt;
*The Mega Evolutions of {{p|Aerodactyl}}, {{p|Aggron}}, {{p|Ampharos}}, {{p|Mawile}}, and {{p|Garchomp}} made cameos when Gurkinn explained Mega Evolution to [[Emma|Essentia]] during her raid on the [[Tower of Mastery]]. In the subsequent chapter, Gurkinn Mega Evolved his {{p|Heracross}}.&lt;br /&gt;
*During Korrina&#039;s succession ceremony, [[Gurkinn&#039;s students|three Successors]] demonstrated Mega Evolution to her by Mega Evolving their {{p|Medicham}}, {{p|Scizor}}, and {{p|Alakazam}} respectively.&lt;br /&gt;
*While visiting [[Lumiose City]], X met an {{p|Electrike}}, which led him to a [[Manectite]], evolving into {{p|Manectric}} in the process. Later, Manectric joins X&#039;s team, Mega Evolving into Mega Manectric while facing a {{tc|Team Flare Grunt}}.&lt;br /&gt;
*During a battle against [[Team Flare]], Gurkinn&#039;s {{p|Gengar}} protected X from [[Celosia]]&#039;s {{p|Aegislash}}. He helped battle against Team Flare to stop them from capturing {{p|Xerneas}} while in tree form. He was later given to X, at which point he nicknamed him Garma. Garma has a Gengarite, which allows X to Mega Evolve him into Mega Gengar.&lt;br /&gt;
*While confronting Essentia, X&#039;s {{p|Pinsir|Rute}} and Y&#039;s {{p|Absol|Solsol}} are given their respective Mega Stones, allowing them to Mega Evolve into Mega Pinsir and Mega Absol respectively.&lt;br /&gt;
*Both X&#039;s [[Salamè]] and [[Blue&#039;s Charizard]] Mega Evolved into Mega Charizard X and Mega Charizard Y respectively, after defeating [[Xerosic]]&#039;s Pokémon.&lt;br /&gt;
*After reuniting with {{adv|Blaine}}, {{adv|Mewtwo}} gained the ability to Mega Evolve into both Mega Mewtwo X and Y. Due to their bond, Mewtwo is able to Mega Evolve more than once per battle.&lt;br /&gt;
*[[Gurkinn&#039;s students]] Mega Evolved their {{p|Houndoom}}, {{p|Tyranitar}}, {{p|Mawile}}, {{p|Banette}}, and {{p|Abomasnow}} for Trevor to study.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}====&lt;br /&gt;
The role of Mega Evolution was diminished but its accessibility continued to be confined to a selected number of Trainers.&lt;br /&gt;
*In &#039;&#039;[[PS597|Latias Flies]]&#039;&#039;, {{adv|Ruby}}, {{adv|Sapphire}}, and {{adv|Emerald}} were shown learning how to Mega Evolve their Pokémon from [[Ultima]]. Sapphire and Emerald were seen mastering it in &#039;&#039;[[PS599|Salamence Evolves]]&#039;&#039;, where they Mega Evolved their respective first partner Pokémon, [[Chic|Blaziken]] and {{TP|Emerald|Sceptile}}.&lt;br /&gt;
*In &#039;&#039;[[PS598|Claydol Unleashes]]&#039;&#039;, Ruby was able to successfully Mega Evolve {{DL|Eon duo (Adventures)|Latios}} into Mega Latios, allowing them to [[soaring in the sky|soar into the sky]]. He soon arrived at the [[Sky Pillar]], where he met and battled [[Zinnia]], who used her Mega {{TP|Zinnia|Salamence}} against Mega Latios.&lt;br /&gt;
*In &#039;&#039;[[PS602|Hoopa Distorts]]&#039;&#039;, {{Steven}} Mega Evolved his {{TP|Steven|Metagross}} into Mega Metagross with his Mega Stickpin.&lt;br /&gt;
*In &#039;&#039;[[PS603|Slowbro Has an Idea]]&#039;&#039;, [[Jinga]] of the [[Draconid people]] Mega Evolved his Slowbro into Mega Slowbro in his battle against Ruby.&lt;br /&gt;
*In &#039;&#039;[[PS604|Goodra Spits]]&#039;&#039;, Ruby Mega Evolved [[Mumu]] into Mega Swampert.&lt;br /&gt;
*In &#039;&#039;[[PS607|Blastoise Transforms]]&#039;&#039;, [[Maxie]] and [[Archie]] used their Mega Glasses and Mega Anchor to Mega Evolve their Camerupt and Sharpedo into Mega {{p|Camerupt}} and Mega {{p|Sharpedo}} respectively. In retaliation, {{adv|Red}} and {{adv|Green}} Mega Evolved [[Saur]] and [[Blasty]] into Mega {{p|Venusaur}} and Mega {{p|Blastoise}} respectively to battle them.&lt;br /&gt;
*In [[PS611]], footage of {{p|Rayquaza}} Mega Evolving was seen.&lt;br /&gt;
*In [[PS616]], {{adv|Giovanni}} Mega Evolved his {{TP|Giovanni|Beedrill}} as part of his explanation that the meteoroid headed for Hoenn may be housing a Pokémon inside of it, since Mega Evolution is only supposed to work within a battle. Later, Sapphire and Ruby Mega Evolved [[Kirly]] and [[Rara]] into Mega {{p|Gallade}} and Mega {{p|Gardevoir}} respectively during a brief battle against each other.&lt;br /&gt;
*In &#039;&#039;[[PAORAS21|Omega Alpha Adventure 21]]&#039;&#039;, Ruby and Sapphire Mega Evolved {{DL|Super-ancient Pokémon (Adventures)|Rayquaza}} in order to have it destroy [[Grand Meteor Delta]]. Later, Ruby Mega Evolved {{p|Diancie}} for a Pokémon Contest Spectacular Performance.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Saur Mega Venusaur.png|{{Adv|Red}}&#039;s Mega [[Saur|Venusaur]]&lt;br /&gt;
File:X Salame Mega Charizard X.png|{{Adv|X}}&#039;s Mega [[Salamè|Charizard]] X&lt;br /&gt;
File:Blue Mega Charizard Y.png|{{Adv|Blue}}&#039;s Mega {{TP|Blue|Charizard}} Y&lt;br /&gt;
File:Blasty Mega Blastoise.png|{{Adv|Green}}&#039;s Mega [[Blasty|Blastoise]]&lt;br /&gt;
File:Giovanni Mega Beedrill Adventures.png|{{Adv|Giovanni}}&#039;s Mega {{TP|Giovanni|Beedrill}}&lt;br /&gt;
File:Ile Mega Alakazam Adventures.png|[[Gurkinn&#039;s students|Ile]]&#039;s Mega {{p|Alakazam}}&lt;br /&gt;
File:Jinga Mega Slowbro.png|[[Jinga]]&#039;s Mega {{p|Slowbro}}&lt;br /&gt;
File:X Garma Mega Gengar.png|X&#039;s Mega {{p|Gengar}}&lt;br /&gt;
File:X Li&#039;l Kanga Mega Kangaskhan.png|X&#039;s Mega [[Kanga and Li&#039;l Kanga|Kangaskhan]]&lt;br /&gt;
File:X Rute Mega Pinsir.png|X&#039;s Mega {{p|Pinsir}}&lt;br /&gt;
File:Lysandre Mega Gyarados Adventures.png|[[Lysandre]]&#039;s Mega {{p|Gyarados}}&lt;br /&gt;
File:Mega Aerodactyl Adventures.png|A Mega {{p|Aerodactyl}}&lt;br /&gt;
File:Mega Mewtwo X Adventures.png|{{adv|Blaine}}&#039;s Mega {{Adv|Mewtwo}} X&lt;br /&gt;
File:Mega Mewtwo Y Adventures.png|Blaine&#039;s Mega Mewtwo Y&lt;br /&gt;
File:Mega Ampharos Adventures.png|A Mega {{p|Ampharos}}&lt;br /&gt;
File:Or Mega Scizor Adventures.png|[[Gurkinn&#039;s students|Or]]&#039;s Mega Scizor&lt;br /&gt;
File:Gurkinn Mega Heracross Adventures.png|[[Gurkinn]]&#039;s Mega {{p|Heracross}}&lt;br /&gt;
File:Gurkinn student Mega Houndoom Adventures.png|Gurkinn&#039;s student&#039;s Mega {{p|Houndoom}}&lt;br /&gt;
File:Gurkinn student Mega Tyranitar Adventures.png|Gurkinn&#039;s student&#039;s Mega {{p|Tyranitar}}&lt;br /&gt;
File:Emerald Mega Sceptile.png|{{Adv|Emerald}}&#039;s Mega {{TP|Emerald|Sceptile}}&lt;br /&gt;
File:Chic Mega Blaziken.png|{{Adv|Sapphire}}&#039;s Mega [[Chic|Blaziken]]&lt;br /&gt;
File:Mumu Mega Swampert.png|{{Adv|Ruby}}&#039;s Mega [[Mumu|Swampert]]&lt;br /&gt;
File:Ruby Rara Mega Gardevoir.png|Ruby&#039;s Mega [[Rara|Gardevoir]]&lt;br /&gt;
File:Gurkinn student Mega Mawile Adventures.png|Gurkinn&#039;s student&#039;s Mega {{p|Mawile}}&lt;br /&gt;
File:Mega Aggron Adventures.png|A Mega {{p|Aggron}}&lt;br /&gt;
File:Peche Mega Medicham Adventures.png|[[Gurkinn&#039;s students|Peche]]&#039;s Mega {{p|Medicham}}&lt;br /&gt;
File:X Elec Mega Manectric.png|X&#039;s Mega [[Élec|Manectric]]&lt;br /&gt;
File:Archie Mega Sharpedo Adventures.png|[[Archie]]&#039;s Mega {{p|Sharpedo}}&lt;br /&gt;
File:Maxie Mega Camerupt Adventures.png|[[Maxie]]&#039;s Mega {{p|Camerupt}}&lt;br /&gt;
File:Gurkinn student Mega Banette Adventures.png|Gurkinn student&#039;s Mega {{p|Banette}}&lt;br /&gt;
File:Y Solsol Mega Absol.png|{{Adv|Y}}&#039;s Mega [[Absol]]&lt;br /&gt;
File:Zinnia Mega Salamence Adventures.png|[[Zinnia]]&#039;s Mega {{TP|Zinnia|Salamence}}&lt;br /&gt;
File:Steven Mega Metagross Adventures.png|[[Steven]]&#039;s Mega {{TP|Steven|Metagross}}&lt;br /&gt;
File:Mega Latios Adventures.png|A Mega [[Eon duo (Adventures)#Latios|Latios]]&lt;br /&gt;
File:Mega Rayquaza Adventures.png|A Mega [[Super-ancient Pokémon (Adventures)#Rayquaza|Rayquaza]]&lt;br /&gt;
File:Mega Garchomp Adventures.png|A Mega Garchomp&lt;br /&gt;
File:Korrina Mega Lucario Adventures.png|[[Korrina]]&#039;s Mega {{TP|Korrina|Lucario}}&lt;br /&gt;
File:Gurkinn student Mega Abomasnow Adventures.png|Gurkinn student&#039;s Mega {{p|Abomasnow}}&lt;br /&gt;
File:Sapphire Kiruru Mega Gallade.png|Sapphire&#039;s Mega {{p|Gallade}}&lt;br /&gt;
File:Mega Diancie Adventures.png|A Mega {{p|Diancie}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Akira Mega Charizard X LDK.png|150px|thumb|left|Mega Charizard X in [[Pocket Monsters XY: The Legend of the Pokémon Dragon King]]]]&lt;br /&gt;
[[File:Korrina Mega Lucario JNM.png|100px|thumb|Mega Lucario in [[Pokémon Journeys (manga)|Pokémon Journeys: The Series manga]]]]&lt;br /&gt;
&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Play the Pokémon Card Game XY!===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters XY: The Legend of the Pokémon Dragon King===&lt;br /&gt;
In [[Pocket Monsters XY: The Legend of the Pokémon Dragon King]], several main characters&#039; Pokémon are capable of Mega Evolution, including {{OBP|Akira|LDK}}&#039;s {{p|Charizard}}, {{OBP|Koji|LDK}}&#039;s {{p|Garchomp}}, and [[Taichi]]&#039;s {{p|Ampharos}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Journeys===&lt;br /&gt;
During a flashback in &#039;&#039;[[JNM10|Toughing It Out!]]&#039;&#039;, it was revealed that Ash fought {{an|Korrina}}&#039;s Mega {{TP|Korrina|Lucario}} in a [[World Coronation Series]] battle.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
===XY Series===&lt;br /&gt;
{{main|Pokémon-EX|section=Mega Evolution Pokémon}}&lt;br /&gt;
In the XY Series, Mega Evolution first appears in the {{TCG|XY}} set in the form of &#039;&#039;&#039;{{TCG|Pokémon-EX|Mega Evolution Pokémon}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Mega Evolution Pokémon-EX&#039;&#039;&#039;, a subset of {{TCG|Pokémon-EX}}. Their names have {{Mega}} as a prefix and {{EX}} as a suffix. They additionally have a distinct stage of &amp;quot;MEGA&amp;quot;, which serve as an Evolution of Pokémon-EX cards and are played by putting them on top of their corresponding Basic Pokémon-EX. Mega Evolving a Pokémon immediately ends a player&#039;s turn, unless that Pokémon has its specific Spirit Link {{TCG|Pokémon Tool card}} attached to it.&lt;br /&gt;
&lt;br /&gt;
[[Atsushi Nagashima]], the game director for the TCG, has stated that Mega Evolution is exclusive to Pokémon-EX because it would be impractical to evolve a single Pokémon three times during a game, and implementing Mega Evolution in that manner would constrain deck-building.&amp;lt;ref&amp;gt;[https://www.gamespot.com/articles/how-pokemon-cards-are-made/1100-6459450/ How Pokemon Cards Are Made | GameSpot]&amp;lt;/ref&amp;gt; The team had considered restricting players to one Mega-Evolved Pokémon per deck, but rejected this idea, as they wanted to enable players to build decks based around Mega Evolution.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20140101195743/https://www.pokemon-card.com/blog/2013/12/000367.html クリエイター ～ゲームディレクター長島敦スペシャル対談～ | pokemon-card.com,] archived January 1st, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sun &amp;amp; Moon Series===&lt;br /&gt;
In {{TCG|Unified Minds}} and {{TCG|Cosmic Eclipse}}, two {{TCG|TAG TEAM}} {{TCG|Pokémon-GX}} were printed that feature Mega-Evolved Pokémon as one of the two members of the tag team. These cards have no special mechanics outside of those which are part of the TAG TEAM mechanics.&lt;br /&gt;
&lt;br /&gt;
===Mega Evolution Series===&lt;br /&gt;
{{main|Pokémon ex|section=Mega Evolution Pokémon ex}}&lt;br /&gt;
Mega Evolution Pokémon are set to return in the English {{TCG|Mega Evolution}} expansion (the Japanese {{TCG|Mega Brave/Mega Symphonia|Mega Brave and Mega Symphonia}} expansions) as &#039;&#039;&#039;Mega Evolution Pokémon ex&#039;&#039;&#039;, a subset of {{TCG|Pokémon ex}}. They have a black-and-yellow {{Mega ex}} symbol next to their names. Unlike Mega Evolution Pokémon-EX from the XY series, these Pokémon ex share the same Evolution Stage as their base form — for example, {{TCG ID|Mega Evolution|Mega Gardevoir ex|60}} evolves from Kirlia and is a Stage 2 Pokémon. While they feature stronger attacks and more HP than normal Pokémon ex of their Evolution Stage, they also feature the Mega Evolution Pokémon ex rule, causing them to grant three Prize Cards when they are Knocked Out, rather than the typical two for Pokémon ex.&lt;br /&gt;
&lt;br /&gt;
===List of Pokémon cards featuring Mega Evolution Pokémon===&lt;br /&gt;
The following is a list of cards mentioning or featuring Mega-Evolved Pokémon in the Trading Card Game.&lt;br /&gt;
&lt;br /&gt;
{{card list/header|Mega Evolution Pokémon|Rainbow|nocat=yes}}&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Venusaur-EX (XY 2)|Venusaur]]{{EX}}|type=Grass|rows=3}}&lt;br /&gt;
{{card list/release|type=Grass|enset=XY|enrarity=Rare Holo ex|ennum=2/146|jpset=Collection X|jprarity=RR|jpnum=002/060}}&lt;br /&gt;
{{card list/release|type=Grass|enset=Evolutions|enrarity=Rare Holo ex|ennum=2/108|jpset=Expansion Pack 20th Anniversary|jprarity=RR|jpnum=002/087}}&lt;br /&gt;
{{card list/release|type=Grass|enset=Evolutions|enrarity=Rare Ultra|ennum=100/108|jpset=Expansion Pack 20th Anniversary|jprarity=SR|jpnum=089/087}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Blastoise-EX (XY 30)|Blastoise]]{{EX}}|type=Water|rows=3}}&lt;br /&gt;
{{card list/release|type=Water|enset=XY|enrarity=Rare Holo ex|ennum=30/146|jpset=Collection Y|jprarity=RR|jpnum=015/060}}&lt;br /&gt;
{{card list/release|type=Water|enset=Evolutions|enrarity=Rare Holo ex|ennum=22/108|jpset=Expansion Pack 20th Anniversary|jprarity=RR|jpnum=022/087}}&lt;br /&gt;
{{card list/release|type=Water|enset=Evolutions|enrarity=Rare Ultra|ennum=102/108|jpset=Expansion Pack 20th Anniversary|jprarity=SR|jpnum=093/087}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Charizard-EX (Flashfire 13)|Charizard]]{{EX}}|type=Fire|rows=4}}&lt;br /&gt;
{{card list/release|type=Fire|enset=Flashfire|enrarity=Rare Holo ex|ennum=13/106|jpset=M Charizard-EX Mega Battle Deck|jpnum=002/021}}&lt;br /&gt;
{{card list/release|type=Fire|enset=Flashfire|enrarity=Rare Secret|ennum=107/106|jpset=Wild Blaze|jprarity=UR|jpnum=088/080}}&lt;br /&gt;
{{card list/release|type=Fire|enset=Evolutions|enrarity=Rare Holo ex|ennum=13/108|jpset=Expansion Pack 20th Anniversary|jprarity=RR|jpnum=013/087}}&lt;br /&gt;
{{card list/release|type=Fire|enset=Evolutions|enrarity=Rare Ultra|ennum=101/108|jpset=Expansion Pack 20th Anniversary|jprarity=SR|jpnum=091/087}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Charizard-EX (Flashfire 69)|Charizard]]{{EX}}|type=Dragon|rows=2}}&lt;br /&gt;
{{card list/release|type=Dragon|enset=Flashfire|enrarity=Rare Holo ex|ennum=69/106|jpset=Wild Blaze|jprarity=RR|jpnum=055/080}}&lt;br /&gt;
{{card list/release|type=Dragon|enset=Flashfire|enrarity=Rare Secret|ennum=108/106|jpset=Wild Blaze|jprarity=UR|jpnum=089/080}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Kangaskhan-EX (Flashfire 79)|Kangaskhan]]{{EX}}|type=Colorless|rows=3}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Flashfire|enrarity=Rare Holo ex|ennum=79/106|jpset=Wild Blaze|jprarity=RR|jpnum=065/080}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Flashfire|enrarity=Rare Secret|ennum=109/106|jpset=Wild Blaze|jprarity=UR|jpnum=090/080}}&lt;br /&gt;
{{card list/release|type=Colorless|jpset=Premium Champion Pack|jpnum=094/131}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Heracross-EX (Furious Fists 5)|Heracross]]{{EX}}|type=Grass|rows=2}}&lt;br /&gt;
{{card list/release|type=Grass|enset=Furious Fists|enrarity=Rare Holo ex|ennum=5/111|jpset=Rising Fist|jprarity=RR|jpnum=005/096}}&lt;br /&gt;
{{card list/release|type=Grass|enset=Furious Fists|enrarity=Rare Secret|ennum=112/111|jpset=Rising Fist|jprarity=UR|jpnum=104/096}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Lucario-EX (Furious Fists 55)|Lucario]]{{EX}}|type=Fighting|rows=5}}&lt;br /&gt;
{{card list/release|type=Fighting|enset=Furious Fists|enrarity=Rare Holo ex|ennum=55/111|jpset=Rising Fist|jprarity=RR|jpnum=053/096}}&lt;br /&gt;
{{card list/release|type=Fighting|enset=Furious Fists|enrarity=Rare Secret|ennum=113/111|jpset=Rising Fist|jprarity=UR|jpnum=105/096}}&lt;br /&gt;
{{card list/release|type=Fighting|jpset=Premium Champion Pack|jpnum=075/131}}&lt;br /&gt;
{{card list/release|type=Fighting|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=063/171}}&lt;br /&gt;
{{card list/release|type=Fighting|enset=Yellow A Alternate cards|ensymbol=Yellow A symbol|ennum=55a/111|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=176/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Manectric-EX (Phantom Forces 24)|Manectric]]{{EX}}|type=Lightning|rows=6}}&lt;br /&gt;
{{card list/release|type=Lightning|enset=Phantom Forces|enrarity=Rare Holo ex|ennum=24/119|jpset=Phantom Gate|jprarity=RR|jpnum=024/088}}&lt;br /&gt;
{{card list/release|type=Lightning|enset=Phantom Forces|enrarity=Rare Secret|ennum=120/119|jpset=Phantom Gate|jprarity=UR|jpnum=096/088}}&lt;br /&gt;
{{card list/release|type=Lightning|jpset=M Master Deck Build Box Speed Style|jpnum=014/049}}&lt;br /&gt;
{{card list/release|type=Lightning|jpset=Premium Champion Pack|jpnum=043/131}}&lt;br /&gt;
{{card list/release|type=Lightning|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=035/171}}&lt;br /&gt;
{{card list/release|type=Lightning|enset=Yellow A Alternate cards|ensymbol=Yellow A symbol|ennum=24a/119|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=174/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Gengar-EX (Phantom Forces 35)|Gengar]]{{EX}}|type=Psychic|rows=4}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=Phantom Forces|enrarity=Rare Holo ex|ennum=35/119|jpset=Phantom Gate|jprarity=RR|jpnum=034/088}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=Phantom Forces|enrarity=Rare Secret|ennum=121/119|jpset=Phantom Gate|jprarity=UR|jpnum=097/088}}&lt;br /&gt;
{{card list/release|type=Psychic|jpset=M Master Deck Build Box Power Style|jpnum=011/049}}&lt;br /&gt;
{{card list/release|type=Psychic|jpset=Premium Champion Pack|jpnum=049/131}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Gengar-EX (XY Promo 166)|Gengar]]{{EX}}|type=Psychic|rows=1}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY166|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=079/XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Metagross-EX (XY Promo 35)|Metagross]]{{EX}}|type=Metal|rows=1}}&lt;br /&gt;
{{card list/release|type=Metal|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY35|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=102/XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Diancie-EX (XY Promo 44)|Diancie]]{{EX}}|type=Fairy|rows=1}}&lt;br /&gt;
{{card list/release|type=Fairy|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY44|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=093/XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Aggron-EX (Primal Clash 94)|Aggron]]{{EX}}|type=Metal|rows=2}}&lt;br /&gt;
{{card list/release|type=Metal|enset=Primal Clash|enrarity=Rare Holo ex|ennum=94/160|jpset=Gaia Volcano|jprarity=RR|jpnum=046/070}}&lt;br /&gt;
{{card list/release|type=Metal|enset=Primal Clash|enrarity=Rare Ultra|ennum=154/160|jpset=Gaia Volcano|jprarity=SR|jpnum=076/070}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Gardevoir-EX (Primal Clash 106)|Gardevoir]]{{EX}}|type=Fairy|rows=3}}&lt;br /&gt;
{{card list/release|type=Fairy|enset=Primal Clash|enrarity=Rare Holo ex|ennum=106/160|jpset=Tidal Storm|jprarity=RR|jpnum=051/070}}&lt;br /&gt;
{{card list/release|type=Fairy|enset=Primal Clash|enrarity=Rare Ultra|ennum=156/160|jpset=Tidal Storm|jprarity=SR|jpnum=076/070}}&lt;br /&gt;
{{card list/release|type=Fairy|enset=Generations|enrarity=Rare Ultra|ennum=RC31/RC32|jpset=PokéKyun Collection|jprarity=RR|jpnum=020/032}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Gallade-EX (Roaring Skies 35)|Gallade]]{{EX}}|type=Psychic|rows=2}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=Roaring Skies|enrarity=Rare Holo ex|ennum=35/108|jpset=Emerald Break|jprarity=RR|jpnum=031/078}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=Roaring Skies|enrarity=Rare Ultra|ennum=100/108|jpset=Emerald Break|jprarity=SR|jpnum=081/078}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Latios-EX (Roaring Skies 59)|Latios]]{{EX}}|type=Dragon|rows=2}}&lt;br /&gt;
{{card list/release|type=Dragon|enset=Roaring Skies|enrarity=Rare Holo ex|ennum=59/108|jpset=Emerald Break|jprarity=RR|jpnum=049/078}}&lt;br /&gt;
{{card list/release|type=Dragon|enset=Roaring Skies|enrarity=Rare Ultra|ennum=102/108|jpset=Emerald Break|jprarity=SR|jpnum=083/078}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Rayquaza-EX (Roaring Skies 61)|Rayquaza]]{{EX}}|type=Dragon|rows=1}}&lt;br /&gt;
{{card list/release|type=Dragon|enset=Roaring Skies|enrarity=Rare Holo ex|ennum=61/108|jpset=M Rayquaza-EX Mega Battle Deck|jpnum=006/018}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Rayquaza-EX (Roaring Skies 76)|Rayquaza]]{{EX}}|type=Colorless|rows=7}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Roaring Skies|enrarity=Rare Holo ex|ennum=76/108|jpset=Emerald Break|jprarity=RR|jpnum=062/078}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Roaring Skies|enrarity=Rare Ultra|ennum=105/108|jpset=Emerald Break|jprarity=SR|jpnum=086/078}}&lt;br /&gt;
{{card list/release|type=Colorless|jpset=Premium Champion Pack|jpnum=097/131}}&lt;br /&gt;
{{card list/release|type=Colorless|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=272/XY-P}}&lt;br /&gt;
{{card list/release|type=Colorless|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=105/171}}&lt;br /&gt;
{{card list/release|type=Colorless|jpset=Extra Regulation Box|jpsymbol=SetSymbolXY reprint|jpnum=020/048}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Celebrations|ensymbol=SetSymbolRoaring Skies|enrarity=Rare Classic|ennum=76/108|jpset=Promo Card Pack 25th Anniversary Edition|jpnum=024/025}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Absol-EX (XY Promo 63)|Absol]]{{EX}}|type=Darkness|rows=1}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY63|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Blaziken-EX (XY Promo 86)|Blaziken]]{{EX}}|type=Fire|rows=1}}&lt;br /&gt;
{{card list/release|type=Fire|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY86|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=138/XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Swampert-EX (XY Promo 87)|Swampert]]{{EX}}|type=Water|rows=1}}&lt;br /&gt;
{{card list/release|type=Water|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY87|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Sceptile-EX (Ancient Origins 8)|Sceptile]]{{EX}}|type=Grass|rows=4}}&lt;br /&gt;
{{card list/release|type=Grass|enset=Ancient Origins|enrarity=Rare Holo ex|ennum=8/98|jpset=Bandit Ring|jprarity=RR|jpnum=008/081}}&lt;br /&gt;
{{card list/release|type=Grass|enset=Ancient Origins|enrarity=Rare Ultra|ennum=85/98|jpset=Bandit Ring|jprarity=SR|jpnum=083/081}}&lt;br /&gt;
{{card list/release|type=Grass|jpset=Premium Champion Pack|jpnum=007/131}}&lt;br /&gt;
{{card list/release|type=Grass|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=007/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Ampharos-EX (Ancient Origins 28)|Ampharos]]{{EX}}|type=Lightning|rows=2}}&lt;br /&gt;
{{card list/release|type=Lightning|enset=Ancient Origins|enrarity=Rare Holo ex|ennum=28/98|jpset=Bandit Ring|jprarity=RR|jpnum=028/081}}&lt;br /&gt;
{{card list/release|type=Lightning|enset=Ancient Origins|enrarity=Rare Ultra|ennum=88/98|jpset=Bandit Ring|jprarity=SR|jpnum=086/081}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Tyranitar-EX (Ancient Origins 43)|Tyranitar]]{{EX}}|type=Darkness|rows=2}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Ancient Origins|enrarity=Rare Holo ex|ennum=43/98|jpset=Bandit Ring|jprarity=RR|jpnum=043/081}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Ancient Origins|enrarity=Rare Ultra|ennum=92/98|jpset=Bandit Ring|jprarity=SR|jpnum=090/081}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Rayquaza-EX (Ancient Origins 98)|Rayquaza]]{{EX}}|type=Colorless|rows=1}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Ancient Origins|enrarity=|ennum=98/98|jpset=Bandit Ring|jprarity=UR|jpnum=095/081}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Houndoom-EX (BREAKthrough 22)|Houndoom]]{{EX}}|type=Fire|rows=2}}&lt;br /&gt;
{{card list/release|type=Fire|enset=BREAKthrough|enrarity=Rare Holo ex|ennum=22/162|jpset=Red Flash|jprarity=RR|jpnum=010/059}}&lt;br /&gt;
{{card list/release|type=Fire|enset=BREAKthrough|enrarity=Rare Ultra|ennum=154/162|jpset=Red Flash|jprarity=SR|jpnum=061/059}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Glalie-EX (BREAKthrough 35)|Glalie]]{{EX}}|type=Water|rows=2}}&lt;br /&gt;
{{card list/release|type=Water|enset=BREAKthrough|enrarity=Rare Holo ex|ennum=35/162|jpset=Blue Shock|jprarity=RR|jpnum=015/059}}&lt;br /&gt;
{{card list/release|type=Water|enset=BREAKthrough|enrarity=Rare Ultra|ennum=156/162|jpset=Blue Shock|jprarity=SR|jpnum=061/059}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Mewtwo-EX (BREAKthrough 63)|Mewtwo]]{{EX}}|type=Psychic|rows=4}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=BREAKthrough|enrarity=Rare Holo ex|ennum=63/162|jpset=Blue Shock|jprarity=RR|jpnum=026/059}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=BREAKthrough|enrarity=Rare Ultra|ennum=159/162|jpset=Blue Shock|jprarity=SR|jpnum=063/059}}&lt;br /&gt;
{{card list/release|type=Psychic|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=XY-P}}&lt;br /&gt;
{{card list/release|type=Psychic|jpset=Premium Champion Pack|jpnum=051/131}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Mewtwo-EX (BREAKthrough 64)|Mewtwo]]{{EX}}|type=Psychic|rows=5}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=BREAKthrough|enrarity=Rare Holo ex|ennum=64/162|jpset=Red Flash|jprarity=RR|jpnum=028/059}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=BREAKthrough|enrarity=Rare Ultra|ennum=160/162|jpset=Red Flash|jprarity=SR|jpnum=063/059}}&lt;br /&gt;
{{card list/release|type=Psychic|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=XY-P}}&lt;br /&gt;
{{card list/release|type=Psychic|jpset=Premium Champion Pack|jpnum=052/131}}&lt;br /&gt;
{{card list/release|type=Psychic|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=043/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Aerodactyl-EX (XY Promo 98)|Aerodactyl]]{{EX}}|type=Fighting|rows=1}}&lt;br /&gt;
{{card list/release|type=Fighting|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY98|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=183/XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Mawile-EX (XY Promo 104)|Mawile]]{{EX}}|type=Fairy|rows=1}}&lt;br /&gt;
{{card list/release|type=Fairy|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY104|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=186/XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Gyarados-EX (BREAKpoint 27)|Gyarados]]{{EX}}|type=Water|rows=2}}&lt;br /&gt;
{{card list/release|type=Water|enset=BREAKpoint|enrarity=Rare Holo ex|ennum=27/122|jpset=Rage of the Broken Heavens|jprarity=RR|jpnum=019/080}}&lt;br /&gt;
{{card list/release|type=Water|enset=BREAKpoint|enrarity=Rare Ultra|ennum=115/122|jpset=Rage of the Broken Heavens|jprarity=SR|jpnum=082/080}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Scizor-EX (BREAKpoint 77)|Scizor]]{{EX}}|type=Metal|rows=2}}&lt;br /&gt;
{{card list/release|type=Metal|enset=BREAKpoint|enrarity=Rare Holo ex|ennum=77/122|jpset=Rage of the Broken Heavens|jprarity=RR|jpnum=058/080}}&lt;br /&gt;
{{card list/release|type=Metal|enset=BREAKpoint|enrarity=Rare Ultra|ennum=120/122|jpset=Rage of the Broken Heavens|jprarity=SR|jpnum=087/080}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Venusaur-EX (Generations 2)|Venusaur]]{{EX}}|type=Grass|rows=1}}&lt;br /&gt;
{{card list/release|type=Grass|enset=Generations|enrarity=Rare Holo ex|ennum=2/83|jpset=BREAK Starter Pack|jpnum=002/072}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Charizard-EX (Generations 12)|Charizard]]{{EX}}|type=Fire|rows=1}}&lt;br /&gt;
{{card list/release|type=Fire|enset=Generations|enrarity=Rare Holo ex|ennum=12/83|jpset=BREAK Starter Pack|jpnum=011/072}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Blastoise-EX (Generations 18)|Blastoise]]{{EX}}|type=Water|rows=1}}&lt;br /&gt;
{{card list/release|type=Water|enset=Generations|enrarity=Rare Holo ex|ennum=18/83|jpset=BREAK Starter Pack|jpnum=074/072}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Alakazam-EX (Fates Collide 26)|Alakazam]]{{EX}}|type=Psychic|rows=3}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=Fates Collide|enrarity=Rare Holo ex|ennum=26/124|jpset=Awakening Psychic King|jprarity=RR|jpnum=024/078}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=Fates Collide|enrarity=Rare Ultra|ennum=118/124|jpset=Awakening Psychic King|jprarity=SR|jpnum=081/078}}&lt;br /&gt;
{{card list/release|type=Psychic|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=041/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Altaria-EX (Fates Collide 69)|Altaria]]{{EX}}|type=Fairy|rows=2}}&lt;br /&gt;
{{card list/release|type=Fairy|enset=Fates Collide|enrarity=Rare Holo ex|ennum=69/124|jpset=Awakening Psychic King|jprarity=RR|jpnum=054/078}}&lt;br /&gt;
{{card list/release|type=Fairy|enset=Fates Collide|enrarity=Rare Ultra|ennum=121/124|jpset=Awakening Psychic King|jprarity=UR|jpnum=084/078}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Audino-EX (Fates Collide 85)|Audino]]{{EX}}|type=Colorless|rows=1}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Fates Collide|enrarity=Rare Holo ex|ennum=85/124|jpset=M Audino-EX Mega Battle Deck|jpnum=012/026}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Beedrill-EX (XY Promo 158)|Beedrill]]{{EX}}|type=Grass|rows=1}}&lt;br /&gt;
{{card list/release|type=Grass|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY158|jpset=Premium Champion Pack|jpnum=002/131}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Garchomp-EX (XY Promo 168)|Garchomp]]{{EX}}|type=Dragon|rows=1}}&lt;br /&gt;
{{card list/release|type=Dragon|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY168|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Steelix-EX (Steam Siege 68)|Steelix]]{{EX}}|type=Metal|type2=Fighting|rows=2}}&lt;br /&gt;
{{card list/release|type=Metal|enset=Steam Siege|enrarity=Rare Holo ex|ennum=68/114|jpset=Fever-Burst Fighter|jprarity=RR|jpnum=033/054}}&lt;br /&gt;
{{card list/release|type=Metal|enset=Steam Siege|enrarity=Rare Ultra|ennum=109/114|jpset=Fever-Burst Fighter|jprarity=SR|jpnum=057/054}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Gardevoir-EX (Steam Siege 79)|Gardevoir]]{{EX}}|type=Fairy|type2=Psychic|rows=4}}&lt;br /&gt;
{{card list/release|type=Fairy|enset=Steam Siege|enrarity=Rare Holo ex|ennum=79/114|jpset=Cruel Traitor|jprarity=RR|jpnum=039/054}}&lt;br /&gt;
{{card list/release|type=Fairy|enset=Steam Siege|enrarity=Rare Ultra|ennum=112/114|jpset=Cruel Traitor|jprarity=SR|jpnum=057/054}}&lt;br /&gt;
{{card list/release|type=Fairy|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=092/171}}&lt;br /&gt;
{{card list/release|type=Fairy|jpset=Extra Regulation Box|jpsymbol=SetSymbolBW reprint|jpnum=016/048}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Salamence-EX (XY Promo 171)|Salamence]]{{EX}}|type=Dragon|rows=1}}&lt;br /&gt;
{{card list/release|type=Dragon|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY171|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=257/XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Slowbro-EX (Evolutions 27)|Slowbro]]{{EX}}|type=Water|rows=1}}&lt;br /&gt;
{{card list/release|type=Water|enset=Evolutions|enrarity=Rare Holo ex|ennum=27/108|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=263/XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Pidgeot-EX (Evolutions 65)|Pidgeot]]{{EX}}|type=Colorless|rows=2}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Evolutions|enrarity=Rare Holo ex|ennum=65/108|jpset=Expansion Pack 20th Anniversary|jprarity=RR|jpnum=063/087}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Evolutions|enrarity=Rare Ultra|ennum=105/108|jpset=Expansion Pack 20th Anniversary|jprarity=SR|jpnum=097/087}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Camerupt-EX (XY Promo 198)|Camerupt]]{{EX}}|type=Fire|rows=2}}&lt;br /&gt;
{{card list/release|type=Fire|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY198|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=013/171}}&lt;br /&gt;
{{card list/release|type=Fire|enset=Yellow A Alternate cards|ensymbol=Yellow A symbol|ennum=XY198a|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=172/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{Mega}}[[M Sharpedo-EX (XY Promo 200)|Sharpedo]]{{EX}}|type=Darkness|rows=2}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY200|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=071/171}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Yellow A Alternate cards|ensymbol=Yellow A symbol|ennum=XY200a|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=178/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname=[[Mega Sableye &amp;amp; Tyranitar-GX (Unified Minds 126)|Mega Sableye &amp;amp; Tyranitar]]{{TT GX}}|type=Darkness|newmark=C|rows=4}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Unified Minds|enrarity=Ultra-Rare Rare|ennum=126/236|jpset=Miracle Twin|jprarity=RR|jpnum=054/094}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Unified Minds|enrarity=Rare Ultra|ennum=225/236|jpset=Miracle Twin|jprarity=SR|jpnum=101/094}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Unified Minds|enrarity=Rare Ultra|ennum=226/236|jpset=Miracle Twin|jprarity=SR|jpnum=102/094}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Unified Minds|enrarity=Rare Rainbow|ennum=245/236|jpset=Miracle Twin|jprarity=HR|jpnum=111/094}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname=[[Mega Lopunny &amp;amp; Jigglypuff-GX (Cosmic Eclipse 165)|Mega Lopunny &amp;amp; Jigglypuff]]{{TT GX}}|type=Colorless|newmark=C|rows=4}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Cosmic Eclipse|enrarity=Ultra-Rare Rare|ennum=165/236|jpset=Alter Genesis|jprarity=RR|jpnum=073/095}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Cosmic Eclipse|enrarity=Rare Ultra|ennum=225/236|jpset=Alter Genesis|jprarity=SR|jpnum=103/095}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Cosmic Eclipse|enrarity=Rare Ultra|ennum=226/236|jpset=Alter Genesis|jprarity=SR|jpnum=104/095}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Cosmic Eclipse|enrarity=Rare Rainbow|ennum=261/236|jpset=Alter Genesis|jprarity=HR|jpnum=114/095}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Mega Evolution|Mega Venusaur ex|3|Mega Venusaur}}{{Mega ex}}|type=Grass|newmark=I|rows=4}}&lt;br /&gt;
{{card list/release|type=Grass|enset=Mega Evolution|enrarity=Double Rare|ennum=003/132|jpset=Mega Brave|jprarity=RR|jpnum=003/063}}&lt;br /&gt;
{{card list/release|type=Grass|enset=Mega Evolution|enrarity=Ultra Rare|ennum=155/132|jpset=Mega Brave|jprarity=SR|jpnum=076/063}}&lt;br /&gt;
{{card list/release|type=Grass|enset=Mega Evolution|enrarity=Special Illustration Rare|ennum=177/132|jpset=Mega Brave|jprarity=SAR|jpnum=087/063}}&lt;br /&gt;
{{card list/release|type=Grass|enset=MEP Black Star Promos|ennum=013}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Mega Evolution|Mega Camerupt ex|22|Mega Camerupt}}{{Mega ex}}|type=Fire|newmark=I|rows=2}}&lt;br /&gt;
{{card list/release|type=Fire|enset=Mega Evolution|enrarity=Double Rare|ennum=022/132|jpset=Mega Brave|jprarity=RR|jpnum=013/063}}&lt;br /&gt;
{{card list/release|type=Fire|enset=Mega Evolution|enrarity=Ultra Rare|ennum=156/132|jpset=Mega Brave|jprarity=SR|jpnum=077/063}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Mega Evolution|Mega Abomasnow ex|36|Mega Abomasnow}}{{Mega ex}}|type=Water|newmark=I|rows=2}}&lt;br /&gt;
{{card list/release|type=Water|enset=Mega Evolution|enrarity=Double Rare|ennum=036/132|jpset=Mega Symphonia|jprarity=RR|jpnum=018/063}}&lt;br /&gt;
{{card list/release|type=Water|enset=Mega Evolution|enrarity=Ultra Rare|ennum=157/132|jpset=Mega Symphonia|jprarity=SR|jpnum=076/063}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Mega Evolution|Mega Manectric ex|50|Mega Manectric}}{{Mega ex}}|type=Lightning|newmark=I|rows=2}}&lt;br /&gt;
{{card list/release|type=Lightning|enset=Mega Evolution|enrarity=Double Rare|ennum=050/132|jpset=Mega Symphonia|jprarity=RR|jpnum=032/063}}&lt;br /&gt;
{{card list/release|type=Lightning|enset=Mega Evolution|enrarity=Ultra Rare|ennum=158/132|jpset=Mega Symphonia|jprarity=SR|jpnum=077/063}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Mega Evolution|Mega Gardevoir ex|60|Mega Gardevoir}}{{Mega ex}}|type=Psychic|newmark=I|rows=6}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=Mega Evolution|enrarity=Double Rare|ennum=060/132|jpset=Mega Symphonia|jprarity=RR|jpnum=042/063}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=Mega Evolution|enrarity=Ultra Rare|ennum=159/132|jpset=Mega Symphonia|jprarity=SR|jpnum=078/063}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=Mega Evolution|enrarity=Special Illustration Rare|ennum=178/132|jpset=Mega Symphonia|jprarity=SAR|jpnum=087/063}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=Mega Evolution|enrarity=Mega Hyper Rare|ennum=187/132|jpset=Mega Symphonia|jprarity=MUR|jpnum=092/063}}&lt;br /&gt;
{{card list/release|type=Psychic|jpset=MEGA Dream ex|jprarity=RR|jpnum=071/193}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=MEP Black Star Promos|ennum=032|jpset=MEGA Dream ex|jprarity=MA|jpnum=226/193}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Mega Evolution|Mega Lucario ex|77|Mega Lucario}}{{Mega ex}}|type=Fighting|newmark=I|rows=6}}&lt;br /&gt;
{{card list/release|type=Fighting|enset=Mega Evolution|enrarity=Double Rare|ennum=077/132|jpset=Mega Brave|jprarity=RR|jpnum=029/063}}&lt;br /&gt;
{{card list/release|type=Fighting|enset=Mega Evolution|enrarity=Ultra Rare|ennum=160/132|jpset=Mega Brave|jprarity=SR|jpnum=078/063}}&lt;br /&gt;
{{card list/release|type=Fighting|enset=Mega Evolution|enrarity=Special Illustration Rare|ennum=179/132|jpset=Mega Brave|jprarity=SAR|jpnum=088/063}}&lt;br /&gt;
{{card list/release|type=Fighting|enset=Mega Evolution|enrarity=Mega Hyper Rare|ennum=188/132|jpset=Mega Brave|jprarity=MUR|jpnum=092/063}}&lt;br /&gt;
{{card list/release|type=Fighting|enset=MEP Black Star Promos|ennum=012|jpset=MEGA Dream ex|jprarity=RR|jpnum=092/193}}&lt;br /&gt;
{{card list/release|type=Fighting|enset=MEP Black Star Promos|ennum=033|jpset=MEGA Dream ex|jprarity=MA|jpnum=228/193}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Mega Evolution|Mega Absol ex|86|Mega Absol}}{{Mega ex}}|type=Darkness|newmark=I|rows=3}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Mega Evolution|enrarity=Double Rare|ennum=086/132|jpset=Mega Brave|jprarity=RR|jpnum=038/063}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Mega Evolution|enrarity=Ultra Rare|ennum=161/132|jpset=Mega Brave|jprarity=SR|jpnum=079/063}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Mega Evolution|enrarity=Special Illustration Rare|ennum=180/132|jpset=Mega Brave|jprarity=SAR|jpnum=089/063}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Mega Evolution|Mega Mawile ex|94|Mega Mawile}}{{Mega ex}}|type=Metal|newmark=I|rows=2}}&lt;br /&gt;
{{card list/release|type=Metal|enset=Mega Evolution|enrarity=Double Rare|ennum=094/132|jpset=Mega Brave|jprarity=RR|jpnum=046/063}}&lt;br /&gt;
{{card list/release|type=Metal|enset=Mega Evolution|enrarity=Ultra Rare|ennum=162/132|jpset=Mega Brave|jprarity=SR|jpnum=080/063}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Mega Evolution|Mega Latias ex|100|Mega Latias}}{{Mega ex}}|type=Dragon|newmark=I|rows=4}}&lt;br /&gt;
{{card list/release|type=Dragon|enset=Mega Evolution|enrarity=Double Rare|ennum=100/132|jpset=Mega Symphonia|jprarity=RR|jpnum=049/063}}&lt;br /&gt;
{{card list/release|type=Dragon|enset=Mega Evolution|enrarity=Ultra Rare|ennum=163/132|jpset=Mega Symphonia|jprarity=SR|jpnum=079/063}}&lt;br /&gt;
{{card list/release|type=Dragon|enset=Mega Evolution|enrarity=Special Illustration Rare|ennum=181/132|jpset=Mega Symphonia|jprarity=SAR|jpnum=088/063}}&lt;br /&gt;
{{card list/release|type=Dragon|enset=MEP Black Star Promos|ennum=011}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Mega Evolution|Mega Kangaskhan ex|104|Mega Kangaskhan}}{{Mega ex}}|type=Colorless|newmark=I|rows=4}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Mega Evolution|enrarity=Double Rare|ennum=104/132|jpset=Mega Symphonia|jprarity=RR|jpnum=051/063}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Mega Evolution|enrarity=Ultra Rare|ennum=164/132|jpset=Mega Symphonia|jprarity=SR|jpnum=080/063}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Mega Evolution|enrarity=Special Illustration Rare|ennum=182/132|jpset=Mega Symphonia|jprarity=SAR|jpnum=089/063}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=MEP Black Star Promos|ennum=025}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Phantasmal Flames|Mega Heracross ex|4|Mega Heracross}}{{Mega ex}}|type=Grass|newmark=I|rows=2}}&lt;br /&gt;
{{card list/release|type=Grass|enset=Phantasmal Flames|enrarity=Double Rare|ennum=004/094|jpset=Inferno X|jprarity=RR|jpnum=004/080}}&lt;br /&gt;
{{card list/release|type=Grass|enset=Phantasmal Flames|enrarity=Ultra Rare|ennum=108/094|jpset=Inferno X|jprarity=SR|jpnum=093/080}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Phantasmal Flames|Mega Charizard X ex|13|Mega Charizard X}}{{Mega ex}}|type=Fire|newmark=I|rows=5}}&lt;br /&gt;
{{card list/release|type=Fire|enset=Phantasmal Flames|enrarity=Double Rare|ennum=013/094|jpset=Inferno X|jprarity=RR|jpnum=013/080}}&lt;br /&gt;
{{card list/release|type=Fire|enset=Phantasmal Flames|enrarity=Ultra Rare|ennum=109/094|jpset=Inferno X|jprarity=SR|jpnum=094/080}}&lt;br /&gt;
{{card list/release|type=Fire|enset=Phantasmal Flames|enrarity=Special Illustration Rare|ennum=125/094|jpset=Inferno X|jprarity=SAR|jpnum=110/080}}&lt;br /&gt;
{{card list/release|type=Fire|enset=Phantasmal Flames|enrarity=Mega Hyper Rare|ennum=130/094|jpset=Inferno X|jprarity=MUR|jpnum=116/080}}&lt;br /&gt;
{{card list/release|type=Fire|enset=MEP Black Star Promos|ennum=023|jpset=MEGA Dream ex|jprarity=MA|jpnum=223/193}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Phantasmal Flames|Mega Diancie ex|41|Mega Diancie}}{{Mega ex}}|type=Psychic|newmark=I|rows=3}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=Phantasmal Flames|enrarity=Double Rare|ennum=041/094|jpset=MEGA Starter Set Mega Diancie ex|jpnum=005/021}}&lt;br /&gt;
{{card list/release|type=Psychic&amp;lt;!--|enset=Ascended Heroes|enrarity=Mega Attack Rare|ennum=267/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=MA|jpnum=227/193}}&lt;br /&gt;
{{card list/release|type=Psychic&amp;lt;!--|enset=Ascended Heroes|enrarity=Special Illustration Rare|ennum=000/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=SAR|jpnum=238/193}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Phantasmal Flames|Mega Gengar ex|56|Mega Gengar}}{{Mega ex}}|type=Darkness|newmark=I|rows=3}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Phantasmal Flames|enrarity=Double Rare|ennum=056/094|jpset=MEGA Starter Set Mega Gengar ex|jpnum=003/021}}&lt;br /&gt;
{{card list/release|type=Darkness&amp;lt;!--|enset=Ascended Heroes|enrarity=Mega Attack Rare|ennum=269/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=MA|jpnum=230/193}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Ascended Heroes|enrarity=Special Illustration Rare|ennum=284/217|jpset=MEGA Dream ex|jprarity=SAR|jpnum=240/193}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Phantasmal Flames|Mega Sharpedo ex|61|Mega Sharpedo}}{{Mega ex}}|type=Darkness|newmark=I|rows=3}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Phantasmal Flames|enrarity=Double Rare|ennum=061/094|jpset=Inferno X|jprarity=RR|jpnum=051/080}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Phantasmal Flames|enrarity=Ultra Rare|ennum=113/094|jpset=Inferno X|jprarity=SR|jpnum=098/080}}&lt;br /&gt;
{{card list/release|type=Darkness|enset=Phantasmal Flames|enrarity=Special Illustration Rare|ennum=127/094|jpset=Inferno X|jprarity=SAR|jpnum=113/080}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Phantasmal Flames|Mega Lopunny ex|84|Mega Lopunny}}{{Mega ex}}|type=Colorless|newmark=I|rows=3}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Phantasmal Flames|enrarity=Double Rare|ennum=084/094|jpset=Inferno X|jprarity=RR|jpnum=072/080}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Phantasmal Flames|enrarity=Ultra Rare|ennum=115/094|jpset=Inferno X|jprarity=SR|jpnum=100/080}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Phantasmal Flames|enrarity=Special Illustration Rare|ennum=128/094|jpset=Inferno X|jprarity=SAR|jpnum=114/080}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|MEGA Dream ex|Mega Froslass ex|36|Mega Froslass}}{{Mega ex}}|type=Water|newmark=I|color=FFF|rows=3}}&lt;br /&gt;
{{card list/release|type=Water&amp;lt;!--|enset=Ascended Heroes|enrarity=Double Rare|ennum=000/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=RR|jpnum=036/193}}&lt;br /&gt;
{{card list/release|type=Water&amp;lt;!--|enset=Ascended Heroes|enrarity=Mega Attack Rare|ennum=265/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=MA|jpnum=224/193}}&lt;br /&gt;
{{card list/release|type=Water&amp;lt;!--|enset=Ascended Heroes|enrarity=Special Illustration Rare|ennum=000/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=SAR|jpnum=233/193}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|MEGA Dream ex|Mega Eelektross ex|49|Mega Eelektross}}{{Mega ex}}|type=Lightning|newmark=I|color=FFF|rows=3}}&lt;br /&gt;
{{card list/release|type=Lightning&amp;lt;!--|enset=Ascended Heroes|enrarity=Double Rare|ennum=000/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=RR|jpnum=049/193}}&lt;br /&gt;
{{card list/release|type=Lightning&amp;lt;!--|enset=Ascended Heroes|enrarity=Mega Attack Rare|ennum=266/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=MA|jpnum=225/193}}&lt;br /&gt;
{{card list/release|type=Lightning&amp;lt;!--|enset=Ascended Heroes|enrarity=Special Illustration Rare|ennum=000/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=SAR|jpnum=235/193}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|MEGA Dream ex|Mega Hawlucha ex|94|Mega Hawlucha}}{{Mega ex}}|type=Fighting|newmark=I|color=FFF|rows=3}}&lt;br /&gt;
{{card list/release|type=Fighting&amp;lt;!--|enset=Ascended Heroes|enrarity=Double Rare|ennum=000/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=RR|jpnum=094/193}}&lt;br /&gt;
{{card list/release|type=Fighting&amp;lt;!--|enset=Ascended Heroes|enrarity=Mega Attack Rare|ennum=268/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=MA|jpnum=229/193}}&lt;br /&gt;
{{card list/release|type=Fighting|enset=Ascended Heroes|enrarity=Special Illustration Rare|ennum=283/217|jpset=MEGA Dream ex|jprarity=SAR|jpnum=239/193}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|MEGA Dream ex|Mega Scrafty ex|110|Mega Scrafty}}{{Mega ex}}|type=Darkness|newmark=I|color=FFF|rows=3}}&lt;br /&gt;
{{card list/release|type=Darkness&amp;lt;!--|enset=Ascended Heroes|enrarity=Double Rare|ennum=000/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=RR|jpnum=110/193}}&lt;br /&gt;
{{card list/release|type=Darkness&amp;lt;!--|enset=Ascended Heroes|enrarity=Mega Attack Rare|ennum=270/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=MA|jpnum=231/193}}&lt;br /&gt;
{{card list/release|type=Darkness&amp;lt;!--|enset=Ascended Heroes|enrarity=Special Illustration Rare|ennum=000/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=SAR|jpnum=241/193}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|MEGA Dream ex|Mega Dragonite ex|126|Mega Dragonite}}{{Mega ex}}|type=Dragon|newmark=I|color=FFF|rows=4}}&lt;br /&gt;
{{card list/release|type=Dragon|enset=Ascended Heroes|enrarity=Double Rare|ennum=&amp;lt;!--000/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=RR|jpnum=126/193}}&lt;br /&gt;
{{card list/release|type=Dragon&amp;lt;!--|enset=Ascended Heroes|enrarity=Mega Attack Rare|ennum=271/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=MA|jpnum=232/193}}&lt;br /&gt;
{{card list/release|type=Dragon&amp;lt;!--|enset=Ascended Heroes|enrarity=Special Illustration Rare|ennum=000/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=SAR|jpnum=246/193}}&lt;br /&gt;
{{card list/release|type=Dragon&amp;lt;!--|enset=Ascended Heroes|enrarity=Mega Hyper Rare|ennum=000/217--&amp;gt;|jpset=MEGA Dream ex|jprarity=MUR|jpnum=250/193}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Ascended Heroes|Mega Charizard Y ex|22|Mega Charizard Y}}{{Mega ex}}|type=Fire|newmark=J|color=FFF|rows=1}}&lt;br /&gt;
{{card list/release|type=Fire|enset=Ascended Heroes|enrarity=Double Rare|ennum=022/217|jpset=Start Deck 100 Battle Collection|jpnum=085/742}}&lt;br /&gt;
&lt;br /&gt;
{{card list/divider|Other related cards|Rainbow}}&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Phantom Forces|Gengar Spirit Link|95}}|type=Item|rows=2}}&lt;br /&gt;
{{card list/release|type=Item|enset=Phantom Forces|enrarity=Uncommon|ennum=95/119|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=055/XY-P}}&lt;br /&gt;
{{card list/release|type=Item|jpset=Premium Champion Pack|jpnum=111/131}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Phantom Forces|Manectric Spirit Link|100}}|type=Item|rows=3}}&lt;br /&gt;
{{card list/release|type=Item|enset=Phantom Forces|enrarity=Uncommon|ennum=100/119|jpset=Phantom Gate|jprarity=U|jpnum=081/088}}&lt;br /&gt;
{{card list/release|type=Item|jpset=Premium Champion Pack|jpnum=115/131}}&lt;br /&gt;
{{card list/release|type=Item|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=134/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Primal Clash|Aggron Spirit Link|123}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=Primal Clash|enrarity=Uncommon|ennum=123/160|jpset=Gaia Volcano|jprarity=U|jpnum=065/070}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Primal Clash|Gardevoir Spirit Link|130}}|type=Item|rows=3}}&lt;br /&gt;
{{card list/release|type=Item|enset=Primal Clash|enrarity=Uncommon|ennum=130/160|jpset=Tidal Storm|jprarity=U|jpnum=065/070}}&lt;br /&gt;
{{card list/release|type=Item|enset=Steam Siege|enrarity=Uncommon|ennum=101/114|jpset=Cruel Traitor|jprarity=U|jpnum=052/054}}&lt;br /&gt;
{{card list/release|type=Item|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=128/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Roaring Skies|Gallade Spirit Link|83}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=Roaring Skies|enrarity=Uncommon|ennum=183/108|jpset= Emerald Break|jprarity=U|jpnum=073/078}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Roaring Skies|Latios Spirit Link|85}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=Roaring Skies|enrarity=Uncommon|ennum=85/108|jpset=Emerald Break|jprarity=U|jpnum=074/078}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Roaring Skies|Rayquaza Spirit Link|87}}|type=Item|rows=4}}&lt;br /&gt;
{{card list/release|type=Item|enset=Roaring Skies|enrarity=Uncommon|ennum=87/108|jpset=M Rayquaza-EX Mega Battle Deck|jpnum=012/018}}&lt;br /&gt;
{{card list/release|type=Item|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=126/XY-P}}&lt;br /&gt;
{{card list/release|type=Item|jpset=Premium Champion Pack|jpnum=116/131}}&lt;br /&gt;
{{card list/release|type=Item|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=136/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Ancient Origins|Ampharos Spirit Link|70}}|type=Item|rows=3}}&lt;br /&gt;
{{card list/release|type=Item|enset=Ancient Origins|enrarity=Uncommon|ennum=70/98|jpset=Bandit Ring|jprarity=U|jpnum=074/081}}&lt;br /&gt;
{{card list/release|type=Item|jpset=Premium Champion Pack|jpnum=115/131}}&lt;br /&gt;
{{card list/release|type=Item|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=134/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Ancient Origins|Sceptile Spirit Link|80}}|type=Item|rows=3}}&lt;br /&gt;
{{card list/release|type=Item|enset=Ancient Origins|enrarity=Uncommon|ennum=80/98|jpset=Bandit Ring|jprarity=U|jpnum=073/081}}&lt;br /&gt;
{{card list/release|type=Item|jpset=Premium Champion Pack|jpnum=112/131}}&lt;br /&gt;
{{card list/release|type=Item|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=130/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Ancient Origins|Tyranitar Spirit Link|81}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=Ancient Origins|enrarity=Uncommon|ennum=81/98|jpset=Bandit Ring|jprarity=U|jpnum=075/081}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|BREAKthrough|Glalie Spirit Link|139}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=BREAKthrough|enrarity=Uncommon|ennum=139/162|jpset=Blue Shock|jprarity=U|jpnum=055/059}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|BREAKthrough|Houndoom Spirit Link|142}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=BREAKthrough|enrarity=Uncommon|ennum=142/162|jpset=Red Flash|jprarity=U|jpnum=056/059}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|BREAKthrough|Mewtwo Spirit Link|144}}|type=Item|rows=4}}&lt;br /&gt;
{{card list/release|type=Item|enset=BREAKthrough|enrarity=Uncommon|ennum=144/162|jpset=Blue Shock|jprarity=U|jpnum=056/059}}&lt;br /&gt;
{{card list/release|type=Item|jpset=Red Flash|jpnum=057/059}}&lt;br /&gt;
{{card list/release|type=Item|jpset=Premium Champion Pack|jpnum=114/131}}&lt;br /&gt;
{{card list/release|type=Item|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=133/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|BREAKpoint|Gyarados Spirit Link|101}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=BREAKpoint|enrarity=Uncommon|ennum=101/122|jpset=Rage of the Broken Heavens|jprarity=U|jpnum=075/080}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|BREAKpoint|Scizor Spirit Link|111}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=BREAKpoint|enrarity=Uncommon|ennum=111/122|jpset=Rage of the Broken Heavens|jprarity=U|jpnum=076/080}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|XY Promo|Aerodactyl Spirit Link|99}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY99|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=188/XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|XY Promo|Mawile Spirit Link|105}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY105|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=187/XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Fates Collide|Alakazam Spirit Link|90}}|type=Item|rows=3}}&lt;br /&gt;
{{card list/release|type=Item|enset=Fates Collide|enrarity=Uncommon|ennum=90/124|jpset=Awakening Psychic King|jprarity=U|jpnum=075/078}}&lt;br /&gt;
{{card list/release|type=Item|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=229/XY-P}}&lt;br /&gt;
{{card list/release|type=Item|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=132/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Fates Collide|Altaria Spirit Link|91}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=Fates Collide|enrarity=Uncommon|ennum=91/124|jpset=Awakening Psychic King|jprarity=U|jpnum=074/078}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Fates Collide|Audino Spirit Link|92}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=Fates Collide|enrarity=Uncommon|ennum=92/124|jpset=M Audino-EX Mega Battle Deck|jpnum=019/026}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Steam Siege|Steelix Spirit Link|106}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=Steam Siege|enrarity=Uncommon|ennum=106/114|jpset=Fever-Burst Fighter|jprarity=U|jpnum=052/054}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|XY Promo|Beedrill Spirit Link|159}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY159|jpset=Premium Champion Pack|jpnum=113/131}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Evolutions|Blastoise Spirit Link|73}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=Evolutions|enrarity=Uncommon|ennum=73/108|jpset=Expansion Pack 20th Anniversary|jprarity=U|jpnum=080/087}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Evolutions|Charizard Spirit Link|75}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=Evolutions|enrarity=Uncommon|ennum=75/108|jpset=Expansion Pack 20th Anniversary|jprarity=U|jpnum=083/087}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Evolutions|Pidgeot Spirit Link|81}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=Evolutions|enrarity=Uncommon|ennum=81/108|jpset=Expansion Pack 20th Anniversary|jprarity=U|jpnum=081/087}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Evolutions|Slowbro Spirit Link|86}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=Evolutions|enrarity=Uncommon|ennum=86/108|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=265/XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Evolutions|Venusaur Spirit Link|89}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=Evolutions|enrarity=Uncommon|ennum=89/108|jpset=Expansion Pack 20th Anniversary|jprarity=U|jpnum=082/087}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|XY Promo|Garchomp Spirit Link|169}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY169|jpset=Premium Champion Pack}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|XY Promo|Salamence Spirit Link|172}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY172|jpset=XY-P Promotional cards|jpsymbol=SetSymbolPromo|jpnum=258/XY-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|XY Promo|Camerupt Spirit Link|199}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY199|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=131/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|XY Promo|Sharpedo Spirit Link|201}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY201|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=129/171}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|XY Promo|Lucario Spirit Link|211}}|type=Item|rows=1}}&lt;br /&gt;
{{card list/release|type=Item|enset=XY Black Star Promos|ensymbol=SetSymbolPromo|ennum=XY211|jpset=The Best of XY|jpsymbol=SetSymbolXY reprint|jpnum=135/171}}&lt;br /&gt;
{{cardlist/footer|Rainbow}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Blaziken Mega Evolution.png|Mega Evolution key art&amp;lt;br&amp;gt;Mega {{p|Blaziken}}&lt;br /&gt;
File:Diancie Mega Evolution.png|Mega Evolution key art&amp;lt;br&amp;gt;Mega {{p|Diancie}}&lt;br /&gt;
File:Mega Evolutions Hoenn first partner Pokémon.png|Mega-Evolved [[Hoenn]] [[first partner Pokémon]] key art&lt;br /&gt;
File:Steven with Mega Metagross.png|Mega {{p|Metagross}} with [[Steven]]&lt;br /&gt;
File:Wally with Mega Gallade.png|Mega {{p|Gallade}} with [[Wally]]&lt;br /&gt;
File:094Gengar-Mega-Shiny.png|Shiny Mega Gengar event distribution artwork&lt;br /&gt;
File:0376Metagross-Mega-Shiny.png|Steven&#039;s {{Shiny}} Mega Metagross event distribution artwork&lt;br /&gt;
File:0384Rayquaza-Mega-Shiny.png|Shiny Mega {{p|Rayquaza}} event distribution artwork&lt;br /&gt;
File:Charizard Mega Evolution X.png|Mega {{p|Charizard}} X&lt;br /&gt;
File:Charizard Mega Evolution Y.png|Mega Charizard Y&lt;br /&gt;
File:Lucario Mega Evolution.png|Mega {{p|Lucario}}&lt;br /&gt;
File:Absol Mega Evolution.png|Mega {{p|Absol}}&lt;br /&gt;
File:Gyarados Mega Evolution.png|Mega {{p|Gyarados}}&lt;br /&gt;
File:Gardevoir Mega Evolution.png|Mega {{p|Gardevoir}}&lt;br /&gt;
File:Ampharos Mega Evolution.png|Mega {{p|Ampharos}}&lt;br /&gt;
File:Kangaskhan Mega Evolution.png|Mega {{p|Kangaskhan}}&lt;br /&gt;
File:Sableye Mega Evolution.png|Mega {{p|Sableye}}&lt;br /&gt;
File:Altaria Mega Evolution.png|Mega {{p|Altaria}}&lt;br /&gt;
File:Mega Charizard X Mega Charizard Y artwork.png|Mega Charizard X and Mega Charizard Y&lt;br /&gt;
File:Mega Charizard X Mega Charizard Y artwork 2.png|Mega Charizard X and Mega Charizard Y&lt;br /&gt;
File:Mega Mewtwo vs Mega Lucario.png|Mega {{p|Mewtwo}} Y and Mega Lucario&lt;br /&gt;
File:Mega Gardevoir Event Artwork.png|Mega Gardevoir event distribution artwork&lt;br /&gt;
File:UNITE Mega Lucario Artwork.jpg|Mega Lucario UNITE promotional artwork&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concept art ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mega Charizard X XY concept art.jpg|Mega Charizard X&lt;br /&gt;
File:Mega Charizard Y XY concept art.jpg|Mega Charizard Y&lt;br /&gt;
File:Mega Gyarados XY concept art.jpg|Mega Gyarados&lt;br /&gt;
File:Mewtwo X Concept Art XY.jpg|Mega Mewtwo X&lt;br /&gt;
File:Mewtwo Y Concept Art XY.jpg|Mega Mewtwo Y&lt;br /&gt;
File:Mega Blazinen XY concept art.jpg|Mega Blaziken&lt;br /&gt;
File:Mega Gardevoir XY concept art.jpg|Mega Gardevoir&lt;br /&gt;
File:Mega Metagross ORAS concept art.jpg|Mega Metagross&lt;br /&gt;
File:Mega Lucario XY concept art.jpg|Mega Lucario&lt;br /&gt;
File:Mega Gallade ORAS concept art.jpg|Mega Gallade&lt;br /&gt;
File:Mega Diancie ORAS concept art.jpg|Mega Diancie&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Japanese and Korean logos for {{g|X and Y}} include the Mega Evolution sigil.&lt;br /&gt;
* According to [[Ken Sugimori]] in his interview in the Nintendo Dream magazine, {{p|Flygon}} was intended to get a Mega Evolution in Pokémon X and Y, but the [[List of unused Pokémon and character designs#Pokémon designs|idea was later dropped]] due to him experiencing an artist&#039;s block.&amp;lt;ref&amp;gt;[https://www.pokebeach.com/2015/04/mega-flygon-excluded-from-xyoras-because-of-artists-block Mega Flygon Excluded from XY/ORAS Because of Artist&#039;s Block | PokeBeach], translation of Nintendo Dream interview scan&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Design-wise, multiple Mega-Evolved Pokémon seem to incorporate traits from their previous [[evolution]]ary stages:&lt;br /&gt;
** Mega {{p|Raichu}} X and Y have {{p|Pikachu}}-like features: Mega Raichu X has red cheeks, bright yellow fur, and a zig-zag tail, while Mega Raichu Y has the body shape, ears, and tail.&lt;br /&gt;
** Mega {{p|Dragonite}} is directly said to gain features distinctive of {{p|Dragonair}}, such as the wings on its head and the pearl on its tail.&lt;br /&gt;
** Mega {{p|Feraligatr}}&#039;s dorsal fin resembles a gigantic {{p|Totodile}}&#039;s head, leading to it being referred to as a &amp;quot;Totodile mask&amp;quot;.&lt;br /&gt;
** Mega {{p|Ampharos}}&#039;s body becomes covered in wool, reflecting its sheep-like stages, {{p|Mareep}} and {{p|Flaaffy}}.&lt;br /&gt;
** Mega {{p|Tyranitar}}&#039;s torso, originally {{p|Pupitar}}&#039;s shell, regains eyes and splits open again, this time at the back.&lt;br /&gt;
** Mega {{p|Chimecho}} grows a golden frame with fake eyes and arms reminiscent of {{p|Chingling}}.&lt;br /&gt;
** Mega {{p|Metagross}} is said to be the result of one Metagross, one {{p|Metang}}, and two {{p|Beldum}} linking up.&lt;br /&gt;
** Mega {{p|Scolipede}}&#039;s lavender-colored armor is reminiscent of its pre-evolved stage, {{p|Whirlipede}}.&lt;br /&gt;
** Mega {{p|Eelektross}}&#039;s arms are covered by mucus in the shape of {{p|Eelektrik}}, named &amp;quot;false Eelektrik&amp;quot;.&lt;br /&gt;
* There is at least one Mega-Evolved {{OBP|Pokémon|species}} from every [[generation]] and of every [[type]].&lt;br /&gt;
** Currently, [[Generation III]] has both the most Mega Evolutions and the most Pokémon capable of Mega Evolving (at 22 and 21, respectively), while [[Generation VIII]] has the fewest overall (at one).&lt;br /&gt;
** {{t|Dragon}} has the most Mega Evolutions (at 17), while {{t|Rock}} and {{t|Ice}} are tied for having the fewest (at five each).&lt;br /&gt;
** No Mega-Evolved Pokémon has {{t|Flying}} as its primary type.&lt;br /&gt;
* At least one Mega Evolution of every type was introduced in each core series game that introduced new Mega Evolution, with the exception of {{t|Electric}} in {{g|Omega Ruby and Alpha Sapphire}}.&lt;br /&gt;
* Only fully evolved Pokémon are capable of Mega Evolution.&lt;br /&gt;
** {{p|Floette}} is the only exception to this, though only in its {{form|Floette|Eternal Flower}} form, which is incapable of evolving into or from any Pokémon.&lt;br /&gt;
* {{p|Charizard}}, Raichu, {{p|Mewtwo}}, {{p|Absol}}, {{p|Lucario}}, and {{p|Garchomp}} all have more than one Mega Evolution, acessible through distinct [[Mega Stone]]s.&lt;br /&gt;
** Similarly, {{p|Magearna}} and {{p|Tatsugiri}} have different appearances while Mega-Evolved depending on their form (Magearna&#039;s regular and original colors and Tatsugiri&#039;s Curly, Droopy, and Stretchy Forms), but are nonetheless considered to have only one Mega Evolution each.&lt;br /&gt;
* 74 Pokémon retain their original type combination upon Mega Evolving.&lt;br /&gt;
** {{p|Clefable}}, {{p|Pinsir}}, Mewtwo (into Mega Mewtwo X), {{p|Meganium}}, Feraligatr, Ampharos, {{p|Sceptile}}, Chimecho, {{p|Absol}} (into Mega Absol Z), {{p|Lopunny}}, and {{p|Audino}} all become dual-type upon Mega Evolving.&lt;br /&gt;
** {{p|Aggron}} and {{p|Garchomp}} (into Mega Garchomp Z) both become single-type upon Mega Evolving.&lt;br /&gt;
** Charizard (into Mega Charizard X), {{p|Gyarados}}, {{p|Altaria}}, {{p|Staraptor}}, {{p|Barbaracle}}, and {{p|Golisopod}} all change one of their types to a new one upon Mega Evolving.&lt;br /&gt;
*** Notably, Staraptor is the only such case in which it changes its primary type, rather than its secondary one.&lt;br /&gt;
* {{p|Aerodactyl}} is the only [[Fossil Pokémon]] capable of Mega Evolving.&lt;br /&gt;
* All Pokémon that evolve with a [[Dawn Stone]] are capable of Mega Evolution.&lt;br /&gt;
* Some Pokémon capable of Mega Evolution also have access to other forms or battle mechanics:&lt;br /&gt;
** Raichu and {{p|Slowbro}} are the only Pokémon to have a Mega Evolution and a [[regional form]].&lt;br /&gt;
** Raichu, between its Kantonian and [[Alolan form]], is the only Pokémon to have a Mega Evolution and an exclusive [[Z-Move]]: {{m|Stoked Sparksurfer}}.&lt;br /&gt;
** The fully evolved [[Kanto first partner Pokémon]] and {{p|Gengar}} are the only Pokémon that can both Mega Evolve and [[Gigantamax]].&lt;br /&gt;
** {{p|Greninja}} is the only fully-evolved [[first partner Pokémon]] to have a Mega Evolution and another alternate form that isn&#039;t a Gigantamax or regional form, i.e. {{form|Greninja|Ash-Greninja}}.&lt;br /&gt;
* Some Mega-Evolved Pokémon have unique attributes:&lt;br /&gt;
** Mega Altaria is the only one with a [[List of Pokémon with unique type combinations|unique type combination]].&lt;br /&gt;
** Mega {{p|Kangaskhan}} and Mega {{p|Rayquaza}} are the only ones with a [[signature Ability]]: {{a|Parental Bond}} and {{a|Delta Stream}}, respectively.&lt;br /&gt;
** Mega {{p|Zygarde}} is the only one whose moveset changes upon Mega Evolving, with {{m|Nihil Light}} replacing {{m|Core Enforcer}}.&lt;br /&gt;
* Due to Mega Evolution being absent from {{g|Sword and Shield}} to {{g|Scarlet and Violet}}, the status of some {{Abilities}} was affected:&lt;br /&gt;
** {{a|Aerilate}}, Parental Bond, and Delta Stream became unusable despite existing in the game data.&lt;br /&gt;
** {{a|Refrigerate}} and {{a|Pixilate}} became the current signature Ability of {{p|Amaura}}&#039;s evolutionary line and {{p|Sylveon}}, respectively.&lt;br /&gt;
* In regards to their [[base stat]]s:&lt;br /&gt;
** No Mega-Evolved Pokémon receives an increase to its HP stat.&lt;br /&gt;
** Mega Zygarde has the highest base HP of any Mega-Evolved Pokémon, at 216.&lt;br /&gt;
** Mega Mewtwo X has the highest base Attack of all Pokémon, at 190.&lt;br /&gt;
** Mega {{p|Aggron}} and Mega {{p|Steelix}} are tied with {{p|Shuckle}} as having the highest base Defense stat of all obtainable Pokémon, at 230.&lt;br /&gt;
** Mega Zygarde has the highest base Sp. Attack of any Mega-Evolved Pokémon, at 216.&lt;br /&gt;
*** Mega Zygarde has the highest base stat increase of all Mega Evolutions, with its Sp. Attack stat being boosted by 125.&lt;br /&gt;
** Mega {{p|Dragalge}} has the highest base Sp. Defense stat of any Mega-Evolved Pokémon, at 163.&lt;br /&gt;
** Mega {{p|Zeraora}} has the highest base Speed stat of any Mega-Evolved Pokémon, at 153.&lt;br /&gt;
** All Z Mega-Evolved Pokémon share a similar base Speed stat, at 151.&lt;br /&gt;
** Mega {{p|Sableye}} and Mega {{p|Mawile}} share the lowest base stat total of any Mega-Evolved Pokémon, at 480.&lt;br /&gt;
** Mega {{p|Starmie}} has the highest base stat total of any non-{{pkmn2|Legendary}}, non-{{pkmn2|Mythical}}, and non-{{pkmn2|pseudo-legendary}} Mega Evolution, at 660.&lt;br /&gt;
** Both of Mewtwo&#039;s Mega Evolutions and Mega Rayquaza have a {{cat|Pokémon with a base stat total of 780|base stat total of 780}}, which is the highest of any obtainable Pokémon, surpassed only by [[Eternamax]] {{p|Eternatus}}, which cannot be used by the player, at 1125.&lt;br /&gt;
* Several Pokémon have some of their base stats reduced upon Mega Evolving to increase others, those being:&lt;br /&gt;
** Mega {{p|Beedrill}}: 45 → 15 Special Attack&lt;br /&gt;
** Mega {{p|Dragonite}}: 134 → 124 Attack&lt;br /&gt;
** Mega Mewtwo Y: 90 → 70 Defense&lt;br /&gt;
** Mega Ampharos: 55 → 45 Speed&lt;br /&gt;
** Mega {{p|Heracross}}: 85 → 75 Speed&lt;br /&gt;
** Mega {{p|Skarmory}}: 140 → 110 Defense&lt;br /&gt;
** Mega Sableye: 50 → 20 Speed&lt;br /&gt;
** Mega {{p|Camerupt}}: 40 → 20 Speed&lt;br /&gt;
** Mega {{p|Garchomp}}: 102 → 92 Speed&lt;br /&gt;
** Mega Garchomp Z: 95 → 85 Defense&lt;br /&gt;
** Mega Lucario Z: 110 → 100 Attack&lt;br /&gt;
** Mega {{p|Abomasnow}}: 60 → 30 Speed&lt;br /&gt;
** Mega {{p|Heatran}}: 77 → 67 Speed&lt;br /&gt;
** Mega {{p|Darkrai}}: 125 → 85 Speed&lt;br /&gt;
** Mega {{p|Scolipede}}: 112 → 62 Speed&lt;br /&gt;
** Mega {{p|Chesnaught}}: 64 → 44 Speed&lt;br /&gt;
** Mega Zygarde: 100 → 70 Attack, 121 → 91 Defense, 95 → 85 Special Defense&lt;br /&gt;
** Mega Diancie: 150 → 110 Defense, 150 → 110 Special Defense&lt;br /&gt;
** Mega {{p|Crabominable}}: 43 → 33 Speed&lt;br /&gt;
* Rayquaza is the only Pokémon to not have a designated Mega Stone, as it doesn&#039;t need one to Mega Evolve in the core series games that include Mega Evolution, instead being required to know {{m|Dragon Ascent}}.&lt;br /&gt;
** This makes Rayquaza the only Pokémon that can have a different held item while Mega Evolving, since Mega Stones cannot be taken off their proper holder during battle.&lt;br /&gt;
** It is, furthermore, the only Pokémon to lack the message &amp;quot;(The opposing) &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Mega Stone&amp;gt; is reacting to its [[Key Stone]]!&amp;quot; when it Mega Evolves, as it has the message &amp;quot;&amp;lt;player&amp;gt;&#039;s fervent wish has reached Rayquaza!&amp;quot; instead.&lt;br /&gt;
** In [[Pokémon Shuffle]], Rayquaza needs the player to get the [[Meteorite]] for it to Mega Evolve.&lt;br /&gt;
* Mega {{p|Latias}} and Mega {{p|Latios}} are programmed into Pokémon X and Y; as a result, they are not banned by the Kalos rules from battles, and their Mega Stones are not banned from trades between Omega Ruby or Alpha Sapphire and X or Y, despite being otherwise unavailable in those games.&lt;br /&gt;
* In the Pokémon X and Y demo, the message &amp;quot;&#039;&#039;An immense new power has risen in Mewtwo!&#039;&#039;&amp;quot; would be displayed before Mega Evolving. In the final game, the message displayed is &amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Mega Stone&amp;gt; is reacting to &amp;lt;Trainer&amp;gt;&#039;s &amp;lt;Key Stone item&amp;gt;!&#039;&#039;&amp;quot; Additionally, Mega Mewtwo Y is referred to as simply Mega Mewtwo.&lt;br /&gt;
* If not counting {{pkmn|movie}}s or the [[Mega Evolution Specials]], overall sixty-seven Mega Evolutions have yet to appear in the {{pkmn|animated series}}.&lt;br /&gt;
&amp;lt;!--These are the Pokémon that have yet to introduce their Mega-Evolved form in the animated series: Mega Blastoise, Mega Beedrill, Mega Pidgeot, Mega Gengar, Mega Pinsir, Mega Aerodactyl, Mega Mewtwo X, Mega Mewtwo Y, Mega Scizor, Mega Heracross, Mega Swampert, Mega Medicham, Mega Manectric, Mega Sharpedo, Mega Banette, Mega Glalie, Mega Salamence, Mega Latias, Mega Latios, Mega Rayquaza, Mega Lopunny, Mega Gallade, and Mega Diancie, and all Mega Evolutions introduced in Pokémon Legends: Z-A, except for Mega Dragonite.--&amp;gt;&lt;br /&gt;
** Mega Steelix, Mega Aggron, and Mega Kangaskhan made their animated series debut in {{aniseries|SM}}.&lt;br /&gt;
** Mega {{p|Venusaur}}, Mega Alakazam, Mega Slowbro, Mega Camerupt, and Mega Altaria, made their animated series debut in {{aniseries|JN}}.&lt;br /&gt;
** Mega Sableye and Mega Dragonite made their animated series debut in {{aniseries|HZ}}.&lt;br /&gt;
*** Mega Dragonite is the only one to debut in the main anime before the official release of the game it first appears.&lt;br /&gt;
* In the animated series, all {{pkmn2|Legendary}} and [[Mythical Pokémon]] that are capable of Mega Evolving can do it without the need of a Mega Stone, Key Stone, or {{pkmn|Trainer}}.&lt;br /&gt;
* As of &#039;&#039;Pokémon Horizons: The Series&#039;&#039;, the animated series pitted a Mega-Evolved Pokémon against each of the battle mechanics introduced in subsequent generations.&lt;br /&gt;
** In &#039;&#039;[[SM043|When Regions Collide!]]&#039;&#039;, {{an|Brock}}&#039;s Mega {{TP|Brock|Steelix}} and {{an|Misty}}&#039;s Mega {{TP|Misty|Gyarados}} battled against [[Kiawe&#039;s Turtonator]] and [[Ash&#039;s Pikachu]], respectively, with their Z-Moves.&lt;br /&gt;
** In &#039;&#039;[[JN086|A Battle of Mega Versus Max]]&#039;&#039;, {{Ash}}&#039;s Mega {{TP|Ash|Lucario}} battled against [[Bea]]&#039;s Gigantamax {{p|Machamp}}.&lt;br /&gt;
** In &#039;&#039;[[JN116|Pride of a Champion!]]&#039;&#039;, [[Diantha]]&#039;s Mega {{TP|Diantha|Gardevoir}} battled against {{an|Lance}}&#039;s [[Dynamax]]ed {{TP|Lance|Dragonite}}.&lt;br /&gt;
** In [[HZ101]], [[Roy]]&#039;s Mega {{TP|Roy|Lucario}} battled against {{an|Nemona}}&#039;s {{Tera}}stallized {{type|Fighting}} {{p|Pawmot}}.&lt;br /&gt;
* In contrast to the other [[Paradox Pokémon]], {{p|Roaring Moon}} and {{p|Iron Valiant}} have elements of Mega {{p|Salamence}} and {{p|Gardevoir}}/{{p|Gallade}} in their design. Roaring Moon is directly compared multiple times in-universe.&lt;br /&gt;
** Roaring Moon&#039;s [[Pokédex entry]] in [[Pokémon Scarlet and Violet|Pokémon Violet]] makes a reference to Mega Evolution. A copy of {{DL|Magazines in the Pokémon world|Occulture}} magazine in [[Pokémon Scarlet and Violet|Pokémon Scarlet]] continues the in-universe speculation with Roaring Moon and Mega Salamence; however, it says that it&#039;s unknown if there&#039;s any connection if at all.&lt;br /&gt;
** An article on the English Press Website for [[The Pokémon Company International]] on {{g|Legends: Z-A}}&#039;s March 2025 [[Nintendo Direct]] trailer accidentally labeled one of the files corresponding to Mega Salamence as &amp;quot;Roaring Moon&amp;quot;. This was fixed later that day.&amp;lt;ref&amp;gt;[https://press.pokemon.com/en/releases/New-Pokemon-Legends-Z-A-Details-Revealed-During-Nintendo-Direct The Pokémon Company International Official Press Site: New Pokémon Legends: Z-A Details Revealed During Nintendo Direct] ([https://web.archive.org/web/20250327154906/https://press.pokemon.com/en/releases/New-Pokemon-Legends-Z-A-Details-Revealed-During-Nintendo-Direct archived])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
;Mega Evolution&lt;br /&gt;
{{langtable|color={{x color light}}|bordercolor={{y color dark}}&lt;br /&gt;
|ja=メガシンカ &#039;&#039;Mega Shinka&#039;&#039;&lt;br /&gt;
|zh_yue=超級進化 &#039;&#039;{{tt|Chīukāp Jeunfa|Super Evolution}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;超進化 &#039;&#039;{{tt|Chīu Jeunfa|Super Evolution}}&#039;&#039; {{tt|*|Gen VI Media}}&lt;br /&gt;
|zh_cmn=超級進化 / 超级进化 &#039;&#039;{{tt|Chāojí Jìnhuà|Super Evolution}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;超進化 / 超进化 &#039;&#039;{{tt|Chāo Jìnhuà|Super Evolution}}&#039;&#039; {{tt|*|Gen VI Media}}&lt;br /&gt;
|cs=Mega evoluce&lt;br /&gt;
|da=Megaudvikling&amp;lt;br&amp;gt;Mega Udvikling&lt;br /&gt;
|nl=Mega Evolutie ({{g|Ultra Sun and Ultra Moon}} website, [[XY002]]-[[XY034]])&amp;lt;br&amp;gt;Mega-evolutie ([[XY043]]-present)&lt;br /&gt;
|fi=Megakehitys (animated series)&amp;lt;br&amp;gt;Megaevoluutio (TCGO)&lt;br /&gt;
|fr=Méga-Évolution&lt;br /&gt;
|de=Mega-Entwicklung&lt;br /&gt;
|el=Μέγα Εξέλιξη &#039;&#039;Méga Exélixi&#039;&#039;&lt;br /&gt;
|hi=Mega Evolution&amp;lt;br&amp;gt;मेगा एवोलूशन &#039;&#039;Mega Evolution&#039;&#039;&lt;br /&gt;
|id=Evolusi Mega&amp;lt;br&amp;gt;Mega Evolusi&lt;br /&gt;
|it=Megaevoluzione&lt;br /&gt;
|ko=메가진화 &#039;&#039;Mega Jinhwa&#039;&#039;&lt;br /&gt;
|he=מגה התפתחות &#039;&#039;Mega Hitpatkhut&#039;&#039;&lt;br /&gt;
|hu=Mega evolúció&amp;lt;br&amp;gt;Mega Fejlődés&lt;br /&gt;
|ms=Evolusi Mega&lt;br /&gt;
|no=Megautvikling&amp;lt;br&amp;gt;Megaevolusjon&lt;br /&gt;
|pl=Megaewolucja&lt;br /&gt;
|pt_br=Megaevolução (games, [[XY096]]-present, TCG, Pokémon Characters Guidebook)&amp;lt;br&amp;gt;Mega Evolução ([[XY002]]-[[XY068]])&lt;br /&gt;
|pt_eu=Mega Evolução&lt;br /&gt;
|ru=Мега-Эволюция &#039;&#039;Mega-Evolyutsiya&#039;&#039; (Pokémon Ultra Sun and Ultra Moon website, animated series)&amp;lt;br&amp;gt;Мега Эволюция &#039;&#039;Mega Evolyutsiya&#039;&#039;&amp;lt;br&amp;gt;Мегаэволюция &#039;&#039;Megaevolyutsiya&#039;&#039;&lt;br /&gt;
|es_la=Megaevolución&lt;br /&gt;
|es_eu=Megaevolución&lt;br /&gt;
|sv=Mega-utveckling&amp;lt;br&amp;gt;Mega-evolution{{tt|*|XY106, XY030, XY032}}&lt;br /&gt;
|ta=மெகா எவல்யூஷன் &#039;&#039;Mega Evolution&#039;&#039;&lt;br /&gt;
|th=วิวัฒนาการร่างเมก้า &#039;&#039;Wiwatthanakan Rang Mega&#039;&#039;&amp;lt;br&amp;gt;วิวัฒนาการเมก้า &#039;&#039;Wiwatthanakan Mega&#039;&#039;&amp;lt;br&amp;gt;เมก้าชินกะ &#039;&#039;Mega Shinka&#039;&#039;&lt;br /&gt;
|tr=Mega Evrim&lt;br /&gt;
|vi=Tiến Hóa Mega&lt;br /&gt;
|sq=Mega Evolucion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Z Mega Evolution&lt;br /&gt;
{{langtable|color={{Mega Dimension color light}}|bordercolor={{Mega Dimension color dark}}&lt;br /&gt;
|ja=Ｚと名のつくメガシンカ &#039;&#039;Z to Na no Tsuku Mega Shinka&#039;&#039;&lt;br /&gt;
|zh_yue=名字裡有Z的超級進化 &#039;&#039;Mìhngjih-léuih yáuh Z dīk Chīukāp Jeunfa&#039;&#039;&lt;br /&gt;
|zh_cmn=名字裡有Z的超級進化 &#039;&#039;Míngzì-lǐ yǒu Z de Chāojí Jìnhuà&#039;&#039;&amp;lt;br&amp;gt;名字带有Ｚ的超级进化 &#039;&#039;Míngzì dàiyǒu Z de Chāojí Jìnhuà&#039;&#039;&amp;lt;!--different spellings between TC and SC (裡有 vs 带有)--&amp;gt;&lt;br /&gt;
|de=Mega-Entwicklungen mit „Z“ im Namen&lt;br /&gt;
|fr=Méga-Évolution Z&lt;br /&gt;
|it=Megaevoluzioni Z&lt;br /&gt;
|ko=Z가 붙은 메가진화 &#039;&#039;Z-ga But&#039;eun Mega Jinhwa&#039;&#039;&lt;br /&gt;
|pt_br=Megaevolução Z&lt;br /&gt;
|es_la=Megaevolución Z&lt;br /&gt;
|es_eu=Megaevolución Z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* {{cat|Pokémon with Mega Evolutions}}&lt;br /&gt;
* [[Myths and legends involving Legendary and Mythical Pokémon]]&lt;br /&gt;
&lt;br /&gt;
{{M16 navbox|collapse=yes}}&lt;br /&gt;
{{Mega Evolution}}&lt;br /&gt;
{{forms}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pokémon X and Y]]&lt;br /&gt;
[[Category:Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
[[Category:Pokémon Sun and Moon]]&lt;br /&gt;
[[Category:Pokémon Ultra Sun and Ultra Moon]]&lt;br /&gt;
[[Category:Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Pokémon Legends: Z-A]]&lt;br /&gt;
[[Category:Pokémon Champions]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Variant Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mega-Entwicklung]]&lt;br /&gt;
[[es:Megaevolución]]&lt;br /&gt;
[[fr:Méga-Évolution]]&lt;br /&gt;
[[it:Megaevoluzione]]&lt;br /&gt;
[[ja:メガシンカ]]&lt;br /&gt;
[[zh:超级进化]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hypnosis_(move)&amp;diff=4436758</id>
		<title>Talk:Hypnosis (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hypnosis_(move)&amp;diff=4436758"/>
		<updated>2025-12-05T23:34:34Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;if a diamond player is fighting a platinum player and one uses hypnosis, what&#039;s the accuracy? [[User:Kanjo|Kanjo]] 21:50, 8 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would be 70%. [[User:LightningKimba|LightningKimba]] 02:22, 7 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:[[User:Zelrio|Zelrio]] I would like to know this as well&lt;br /&gt;
::Wow. I was just about to ask that. So I suppose if you want to use a Poke that relies on Hypnosis in a battle, Diamond and Pearl are the best games to get connected with. &#039;&#039;&#039;[[User:SharKing|&amp;lt;font color=&amp;quot;#330099&amp;quot;&amp;gt;Shar&amp;lt;/font&amp;gt;&amp;lt;span style=&amp;quot;background:#330099; color:#FFFF00;&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;ing&amp;lt;/font&amp;gt;]] &amp;lt;sub&amp;gt;[[User talk:SharKing|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Productions&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&#039;&#039;&#039; 20:34, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokémon Stadium#Kids&#039; Club|Snore War]] from Pokémon Stadium ==&lt;br /&gt;
&lt;br /&gt;
Would it be okay to put in the trivia section that Hypnosis was the basis for &#039;&#039;&#039;Snore War&#039;&#039;&#039; in the [[Pokémon Stadium|english version of Pokémon Stadium]]? The same could apply for {{m|Splash}}, {{m|Dig}}, and {{m|Harden}} in &#039;&#039;&#039;Magikarp Splash&#039;&#039;&#039;, &#039;&#039;&#039;Dig! Dig! Dig!&#039;&#039;&#039;, and &#039;&#039;&#039;Rock Harden&#039;&#039;&#039;. This would also apply for {{m|Cut}}, {{m|Barrier}}, and {{m|Rollout}} in [[Pokémon Stadium 2]]&#039;s [[Pokémon Stadium 2#Mini-Games|mini-games]], specifically &#039;&#039;&#039;Clear Cut Challenge&#039;&#039;&#039;, &#039;&#039;&#039;Barrier Ball&#039;&#039;&#039;, and &#039;&#039;&#039;Rampage Rollout&#039;&#039;&#039;. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:16, 25 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the games ==&lt;br /&gt;
On the note of 3D gaming[[Talk:Hypnosis (move)#Snore War from Pokémon Stadium|↑]], I&#039;m wondering if we could try to produce an &amp;quot;In the games&amp;quot; section that could show pictures of how moves look like in each main series game and each 3D game that the respective move appears in and a description of the animation of the move, since we obviously can&#039;t get animated images of every appearence of every move in every game that they appear in. Have any thoughts? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:16, 25 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Affects Dark Types? (Gen IV) ==&lt;br /&gt;
&lt;br /&gt;
I have reason (detailed in a moment) to believe that Hypnosis affects dark types, at least in Gen IV, but I do not see any mention of this on the page. &lt;br /&gt;
&lt;br /&gt;
Here is my reason: I am playing Pokémon Diamond, trying to catch Spiritomb (which knows Hypnosis when you meet it) with Weavile (which is dark/ice type). Even though Hypnosis is a Psychic type move, it puts Weavile to sleep. I am pretty sure that this isn&#039;t a fluke, because I have been reloading a lot, trying to get a Spiritomb with a good nature/IV set.&lt;br /&gt;
&lt;br /&gt;
It would also be good if someone else could test this in Diamond/Pearl, as well as other games/generations, to determine in what games/generations Hypnosis affects Dark types.&lt;br /&gt;
Any new info would be appreciated. [[User:Bookwyrm1357|Bookwyrm1357]] &amp;lt;small&amp;gt;([[User Talk:Bookwyrm1357|contact]]) &amp;lt;/small&amp;gt; 20:32, 23 November 2015 (UTC)&lt;br /&gt;
:Yes, it&#039;s common knowledge that Hypnosis affects Dark types. In fact, status moves in general affect Pokémon of any type until specifically mentioned otherwise.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:54, 23 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::In that case, I&#039;m going to change the page accordingly. [[User:Bookwyrm1357|Bookwyrm1357]] &amp;lt;small&amp;gt;([[User Talk:Bookwyrm1357|contact]]) &amp;lt;/small&amp;gt; 04:39, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DP vs Pt/HGSS Battle desync? ==&lt;br /&gt;
&lt;br /&gt;
how did that work and not cause desyncs left right and center? if DP knows the move has a 70% accuracy and Pt/HGSS know it has 60% couldnt there be a desync in any calculations when the numbers happen to make the 70% just barely hit but out of scope for 60%, or was DP coded in a way to accept &amp;quot;overrides&amp;quot; for such things? [[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:31, 5 December 2025 (UTC)&lt;br /&gt;
:From my understanding both HGSS and Plat act as if they were DP when doing link battles with them similiar to how crystal uses GS&#039;s battle mechanics in a link battle with them, so in link battles with DP hypnosis&#039; accuracy will always be 70% [[User:Digimonfan101|Digimonfan101]] ([[User talk:Digimonfan101|talk]]) 23:34, 5 December 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Digimonfan101&amp;diff=4434805</id>
		<title>User:Digimonfan101</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Digimonfan101&amp;diff=4434805"/>
		<updated>2025-12-03T03:38:07Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: just added project glitchdex tag(?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am nobody special.&lt;br /&gt;
Just a dude who focuses on glitches in the earlier pokemon games, with everything from ACE to small things like the Azurill glitch from gens 3 and 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The main thing I&#039;m here to work on is the information on glitches, as oftentimes a lot of it don&#039;t get updated as often as they should or simply don&#039;t include information that could be helpful&lt;br /&gt;
&lt;br /&gt;
==Things I should try to get done==&lt;br /&gt;
ACE section overall is quite behind, with it still exclusively mentioning 8f or 5Kai setups (which obviously are the most well known), maybe see if I can ask if I can add 4F to the gen 1 section&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Gen 3 Games ACE-Due to the hard work of countless individuals Ruby and Sapphire got ACE without the use of Emerald, see if I can get a write up on that&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gen 4 ACE Section- Can see if I can get RETIRE to give me the cliffnotes to write a semi decent page about it, has been out for 3 years and we have no information about it&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{User Project GlitchDex}}&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_(D7)&amp;diff=4431550</id>
		<title>Glitch (D7)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_(D7)&amp;diff=4431550"/>
		<updated>2025-11-27T05:13:37Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: basically every other glitch pokemon page has an external link to Glitch City wiki, I don&amp;#039;t see any reason this one shouldn&amp;#039;t&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unknown name}}&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=Glitch (D7)&lt;br /&gt;
| jname=ム゙ぽAィ゙ゲ&lt;br /&gt;
| tmname= Mupo Ē Ige&lt;br /&gt;
| image=RBGlitch061.png&lt;br /&gt;
| size=56px&lt;br /&gt;
| caption=[[File:RBGlitchNameD7.png|link=]]&#039;s sprite&lt;br /&gt;
| ndex=061&lt;br /&gt;
| species=, 4&lt;br /&gt;
| typen=1&lt;br /&gt;
| type1=Water&lt;br /&gt;
| height-ftin=23&#039; 0&amp;quot;&lt;br /&gt;
| weight-lbs=880.6&lt;br /&gt;
| games={{game|Red and Blue|s}}&lt;br /&gt;
| hex=D7&lt;br /&gt;
| mewspecial=&amp;amp;mdash;&lt;br /&gt;
| johtoguard={{p|Togetic}}&lt;br /&gt;
| lv100exp=1059860&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=B (D7)&lt;br /&gt;
| gen1equiv=Y&lt;br /&gt;
| hybridof=Poliwhirl&lt;br /&gt;
| catchrate=120&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:RBGlitchNameD7.png|link=]] is a {{type|Water}} [[Glitch Pokémon]], found in {{game|Red and Blue|s}}. It is a hybrid of {{p|Poliwhirl}}.&lt;br /&gt;
&lt;br /&gt;
It can only be obtained via the [[Time Capsule exploit]] with {{p|Togetic}} or by using a catch trainers Pokémon cheat in unison with a wild Pokémon editor, using a value of D7. Attempting to encounter this pokemon with the [[Mew glitch]] will lead to a battle with a {{tc|Swimmer}}. It will turn into a [[B (D7)]] if traded to {{v2|Yellow}}. It has an alarming, machine-gun-like cry. When its summary is viewed, it plays a distorted fragment of an overworld song based on the area the player is in. After a moment the sound disappears.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:RBGlitchDexD7.png|thumb|center|[[File:RBGlitchNameD7.png|link=]]&#039;s Pokédex entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Water}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Time Capsule exploit]] ({{p|Togetic}})}}&lt;br /&gt;
{{Availability/Entry1/None|v=Yellow|area=Becomes [[B (D7)]] in {{v2|Yellow}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=65 |&lt;br /&gt;
Attack=65 |&lt;br /&gt;
Defense=65 |&lt;br /&gt;
Special=50 |&lt;br /&gt;
Speed=90 |&lt;br /&gt;
type=Water |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=water|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=  100 |&lt;br /&gt;
Fire=  50 |&lt;br /&gt;
Water=   50 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=   50 |&lt;br /&gt;
Dragon=  100 |}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Glitch (D7)|Water|Water|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Bubble|Water|20|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Hypnosis|Psychic|&amp;amp;mdash;|60|20}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|1|Sand-Attack|Normal|—|100|15}}&lt;br /&gt;
{{learnlist/level1|9|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|11|Slam|Normal|80|75|20}}&lt;br /&gt;
{{learnlist/level1|19|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|30|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|32|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/level1|33|TM29|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|36|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|48|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|145|TM07|Ghost|131|20|0}}&lt;br /&gt;
{{learnlist/level1|148|TM07|Ghost|131|20|0}}&lt;br /&gt;
{{learnlist/level1|167|Horn Drill|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/level1|205|TM17|Glitch|13|17|0}}&lt;br /&gt;
{{learnlist/level1|209|TM34|Normal|0|9|10}}&lt;br /&gt;
{{learnlist/level1|225|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|241|TM34|Normal|0|9|10}}&lt;br /&gt;
{{learnlist/level1|250|Horn Attack|Normal|65|100|25}}&lt;br /&gt;
{{learnlist/level1|254|DoubleSlap|Normal|15|85|10}}&lt;br /&gt;
{{learnlist/levelf|[[File:RBGlitchNameD7.png|link=]]|Water|Water|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|[[File:RBGlitchNameD7.png|link=]]|water|water|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm2|TM35|Metronome|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM46|Psywave|Psychic|&amp;amp;mdash;|80|15}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM03|Surf|Water|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}&lt;br /&gt;
{{learnlist/tmf|[[File:RBGlitchNameD7.png|link=]]|water|water|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=RBGlitch061&lt;br /&gt;
|family=normal&lt;br /&gt;
|name1=Glitch (D7)&lt;br /&gt;
|type1-1=Water&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox |&lt;br /&gt;
fimagen=1 |&lt;br /&gt;
fimage=RBGlitch061.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=RBGlitch061 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS_Rhydon_I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Water |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:RBGlitchNameD7.png|link=]] shares its sprite with [[A (C0)|a]].&lt;br /&gt;
* [[File:RBGlitchNameD7.png|link=]]&#039;s actual name is {{PDollar}}W{{PK}}{{MN}}, but is terminated early by a 0x00 byte.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://glitchcity.wiki/wiki/GlitchDex/RB:215 On Glitch City Wiki]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch (D7)]]&lt;br /&gt;
[[zh:(D7)（错误宝可梦）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A5_.4&amp;diff=4431529</id>
		<title>ゥ .4</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A5_.4&amp;diff=4431529"/>
		<updated>2025-11-27T04:08:37Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* External links */ this link never got updated from the old one, replaced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox&lt;br /&gt;
| name=ゥ .4&lt;br /&gt;
| jname=ギ▶️アゴ&lt;br /&gt;
| tmname=Giago&lt;br /&gt;
| image=RBGlitch234.png&lt;br /&gt;
| size=80&lt;br /&gt;
| caption=[[File:RBGlitchNameC2.png|link=]]&#039;s sprite&lt;br /&gt;
| ndex=234&lt;br /&gt;
| species=&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;ID&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;Rocket&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;ID&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;Rocket&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Pokémaniac&lt;br /&gt;
| disptype1=Unknown&lt;br /&gt;
| type2=Glitch (27)&lt;br /&gt;
| disptype2=Unknown&lt;br /&gt;
| type2link=no&lt;br /&gt;
| games={{game|Red and Blue|s}}&lt;br /&gt;
| hex=C2&lt;br /&gt;
| mewspecial=194&lt;br /&gt;
| johtoguard={{p|Cyndaquil}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=PPkMnp&#039; &#039;&lt;br /&gt;
| gen1equiv=Y&lt;br /&gt;
| catchrate=97&lt;br /&gt;
| height-ftin=9&#039;93&amp;quot;&lt;br /&gt;
| height-m=5.1&lt;br /&gt;
| weight-lbs=2150.1&lt;br /&gt;
| weight-kg=975.3&lt;br /&gt;
| lv100exp = 819,325&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:RBGlitchNameC2.png|link=]] is a dual-type [[List of glitch types in Generation I#Pokémaniac|Pokémaniac]]/[[List of glitch types in Generation I#Glitch (27)|Glitch]] (hex 27) [[glitch Pokémon]] found in {{game|Red and Blue|s}}. &lt;br /&gt;
&lt;br /&gt;
[[File:RBGlitchNameC2.png|link=]] can be found by doing Method #3 of the [[Mew glitch]] and using a Pokémon with a {{stat|Special}} stat of &#039;&#039;&#039;194&#039;&#039;&#039;, or via the [[Time Capsule exploit]] with {{p|Cyndaquil}}. When traded to the {{v2|Yellow}} version, it becomes a [[PPkMnp&#039; &#039;]]. Its [[cry]] is the sound that is played during the [[Poké Ball]]-shaking animation when the player is attempting to capture a Pokémon.&lt;br /&gt;
&lt;br /&gt;
[[File:RBGlitchNameC2.png|link=]]  is in the same [[glitch Pokémon family]] as [[A (EA)]], [[M p&#039;u ゥ]], [[PkMnRPkMn &amp;quot;]], and [[ゥU?]]. As a result, it shares several characteristics with them, including its Pokédex number of #234, base stats, types, starting moves, and TM/HM learnset.&lt;br /&gt;
&lt;br /&gt;
When its [[Pokédex]] entry is viewed, a chaotic [[Glitch_song#Chaotic|glitch song]] plays, never ending and prevents the player from proceeding. In order to avoid viewing the Pokédex entry for [[File:RBGlitchNameC2.png|link=]] on the first capture, the player must have caught a {{p|Magneton}} because the &#039;own&#039; flag for the #234 [[Glitch Pokémon family|family]] is equivalent to owning Magneton.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:RBGlitchDexC2.png|thumb|center|[[File:RBGlitchNameC2.png|link=]]&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Unknown}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Mew glitch]] (special stat 194)}}&lt;br /&gt;
{{Availability/Entry1/None|v=Yellow|area=Becomes [[PPkMnp&#039; &#039;]] in {{v2|Yellow}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=179 |&lt;br /&gt;
Attack=96 |&lt;br /&gt;
Defense=209 |&lt;br /&gt;
Special=21 |&lt;br /&gt;
Speed=96 |&lt;br /&gt;
type=Unknown}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=unknown|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=yes|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|ゥ .4|glitch|glitch|1|0}}&lt;br /&gt;
{{learnlist/level1|1|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|1|Agility|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|1|TM28|Glitch|85|46|54}}&lt;br /&gt;
{{learnlist/level1|1|Agility|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|9|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|18|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|19|Surf|Water|95|100|15}}&lt;br /&gt;
{{learnlist/level1|30|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|44|TM34|Normal|0|9|10}}&lt;br /&gt;
{{learnlist/level1|54|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|55|Wing Attack|Flying|35|100|35}}&lt;br /&gt;
{{learnlist/level1|61|Cut|Normal|50|95|30}}&lt;br /&gt;
{{learnlist/level1|62|Karate Chop|Normal|50|100|20}}&lt;br /&gt;
{{learnlist/level1|70|Flash|Normal|—|70|20}}&lt;br /&gt;
{{learnlist/level1|94|TM11|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|97|--|Cooltrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|13|}}&lt;br /&gt;
{{learnlist/level1|109|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|170|Guillotine|Normal|5|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|183|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|184|TM34|Normal|0|9|10}}&lt;br /&gt;
{{learnlist/level1|195|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|205|Minimize|Normal|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level1|208|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|225|TM01|Normal|37|0|3}}&lt;br /&gt;
{{learnlist/level1|234|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|240|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|241|TM24|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|245|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|255|TM29|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/levelf|[[File:RBGlitchNameC2.png|link=]]|glitch|glitch|1|0}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|ゥ .4|glitch|glitch|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM07|Horn Drill|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM22|SolarBeam|Grass|120|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM23|Dragon Rage|Dragon|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM38|Fire Blast|Fire|120|85|5}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM42|Dream Eater|Psychic|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM45|Thunder Wave|Electric|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM46|Psywave|Psychic|&amp;amp;mdash;|80|15}}&lt;br /&gt;
{{learnlist/tm1|TM47|Explosion|Normal|170|100|5}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}&lt;br /&gt;
{{learnlist/tm1|HM05|Flash|Normal|&amp;amp;mdash;|70|20}}&lt;br /&gt;
{{learnlist/tmf|[[File:RBGlitchNameC2.png|link=]]|glitch|glitch|1|0}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=RBGlitch234&lt;br /&gt;
|name1=ゥ .4&lt;br /&gt;
|type1-1=Pokémaniac&lt;br /&gt;
|glitch=yes}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox&lt;br /&gt;
|fimage=RBGlitch234.png&lt;br /&gt;
|fsize=56px&lt;br /&gt;
|bimage=RBGlitch234_b.png&lt;br /&gt;
|bsize=56px&lt;br /&gt;
|mimage=MS Snake I.png&lt;br /&gt;
|msize=16px&lt;br /&gt;
|typen=1&lt;br /&gt;
|type1=Pokémaniac &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:RBGlitchNameC2.png|link=]] has been rumored to be the most dangerous of all the [[glitch Pokémon]], given that it knows {{m|Super Glitch}}, which may cause data corruption or [[game freeze]]s; however, upon forgetting Super Glitch, [[File:RBGlitchNameC2.png|link=]] possesses no more risk than any other [[glitch Pokémon]].&lt;br /&gt;
* [[File:RBGlitchNameC2.png|link=]] learns more [[HM]] moves through leveling up than through HMs.&lt;br /&gt;
** {{m|Flash}} is the only HM move that [[File:RBGlitchNameC2.png|link=]] can learn both via leveling up and HM.&lt;br /&gt;
* [[File:RBGlitchNameC2.png|link=]]&#039;s Pokédex entry is the same (Minus the species, name, and Pokédex number) as [[PC4SH]]&#039;s.&lt;br /&gt;
* [[File:RBGlitchNameC2.png|link=]] is #234 ({{p|Stantler}} in the National Dex).&lt;br /&gt;
&lt;br /&gt;
==Video (Pokédex data)==&lt;br /&gt;
{{youtubevid|mU3AsC0Bhs0|crazybuizel|unknown}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://glitchcity.wiki/wiki/GlitchDex/RB:194 On Glitch City Wiki]&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:ゥ 4 î]]&lt;br /&gt;
[[it:ゥ .4]]&lt;br /&gt;
[[zh:ゥ .4（错误宝可梦）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=MissingNo.&amp;diff=4430265</id>
		<title>MissingNo.</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=MissingNo.&amp;diff=4430265"/>
		<updated>2025-11-24T01:12:46Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* MissingNo. as deleted Pokémon */  page was dead replaced with waybackmachine archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox&lt;br /&gt;
| name=MissingNo.&lt;br /&gt;
| jname=けつばん&lt;br /&gt;
| tmname=Ketsuban&lt;br /&gt;
| image=Missingno.png&lt;br /&gt;
| caption=The five forms of MissingNo. (from top to bottom, left to right: Red and Blue Normal, Ghost, Aerodactyl, Kabutops, Yellow Normal)&lt;br /&gt;
| ndex=000&lt;br /&gt;
| typen=&amp;lt;!--6--&amp;gt;4&lt;br /&gt;
| type1=Bird&lt;br /&gt;
| disptype1=unknown&lt;br /&gt;
| type2=Normal&lt;br /&gt;
| type3=Normal&lt;br /&gt;
| type4=999&lt;br /&gt;
| disptype4=unknown&lt;br /&gt;
&amp;lt;!--| type5=???&lt;br /&gt;
| type6=???--&amp;gt;&lt;br /&gt;
| form1=Red/Blue&lt;br /&gt;
| form2=Yellow&lt;br /&gt;
&amp;lt;!--| form3=B6/B7/B8--&amp;gt;&lt;br /&gt;
| species=???&lt;br /&gt;
| height-ftin={{tt|3&#039;3&amp;quot;{{sup/1|RGB}}|1m}}&amp;lt;br&amp;gt;{{tt|10&#039;0&amp;quot;{{sup/1|RBY}}|3.3m}}&lt;br /&gt;
| weight-lbs={{tt|22.0{{sup/1|RGB}} lbs.|10kg}}&amp;lt;br&amp;gt;{{tt|3507.2{{sup/1|RBY}}|1590.8kg}}&lt;br /&gt;
| games={{3v2|Red|Blue|Yellow}}&lt;br /&gt;
| hex=1F, 20, 32, 34, 38, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, {{tt|B6|Kabutops Fossil MissingNo. and a variant of the Yellow form}}, {{tt|B7|Aerodactyl Fossil MissingNo. and a variant of the Yellow form}}, {{tt|B8|Ghost MissingNo. and a variant of the Yellow form}}&lt;br /&gt;
| lv100exp={{tt|345420|Red and Blue}}&amp;lt;br&amp;gt;{{tt|16136684|Yellow}}&amp;lt;br&amp;gt;{{tt|Varies|The growth rates for the Fossil and ghost MissingNo. are based on the last Pokémon in the party or the previous Pokémon sent out by the opponent for an opposing Fossil or ghost MissingNo.}}&lt;br /&gt;
| mewspecial=31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175, 181, {{tt|182|Kabutops Fossil MissingNo.}}, {{tt|183|Aerodactyl Fossil MissingNo.}}, {{tt|184|Ghost MissingNo.}}&lt;br /&gt;
| johtoguard={{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}}, {{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, {{p|Pupitar}}{{tt|*|Kabutops Fossil form}}, {{p|Tyranitar}}{{tt|*|Aerodactyl Fossil form}}, {{p|Lugia}}{{tt|*|Ghost form}}, {{p|Ho-Oh}}&lt;br /&gt;
| catchrate=29 {{sup/1|RB}}, 0 {{sup/1|Y}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MissingNo.&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;けつばん&#039;&#039;&#039; &#039;&#039;Ketsuban&#039;&#039;, lit. &amp;quot;missing number&amp;quot;), as it is displayed in-game due to the ten-character limit in Western [[Generation I]] games, is a dual-type {{2t|Bird|Normal}} [[glitch Pokémon]] in {{game|Red and Blue|s}}, and a dual-type {{t|Normal}}/randomly named glitch type (which often has &#039;9&#039; in it) [[glitch Pokémon]] in {{game|Yellow}}. It is arguably the best known glitch Pokémon, closely followed by [[&#039;M (00)]], and it is the easiest glitch Pokémon to find in the localizations. It has five distinct forms, but the most frequent forms (the Red/Blue and Yellow normal forms) share 36 index numbers each.&lt;br /&gt;
&lt;br /&gt;
In later generations, other glitch Pokémon are sometimes referred to as &amp;quot;a MissingNo.&amp;quot;, such as {{?|10}}, {{gp|?}}, and [[-----]]. Despite this, the name &amp;quot;MissingNo.&amp;quot; is a misnomer in this case; they have little relation to the one found in {{game|Red and Blue|s}} or {{v2|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
MissingNo.&#039;s [[cry]] is generally the game&#039;s equivalent of a &amp;quot;blank&amp;quot; cry: a {{p|Nidoran♂}} (base 00)&#039;s cry with a pitch of 0 and no echo. This is because the cries of these Pokémon are undefined in the data structure. A few MissingNo. have different cries (specifically &amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;0x43&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;0x45&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;0x4F&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;0x51&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;0x5E&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;0x5F&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;0x7F&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;, and &amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;0xB5&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;). The fact that these cries are valid and not garbage data (i.e. unrelated data read in the wrong way, as is the case with most of MissingNo.&#039;s properties) supports the view that MissingNo. may have originally been a Pokémon that was deleted from the games. (See [[:#MissingNo. as deleted Pokémon|this section]] for further details).&lt;br /&gt;
&lt;br /&gt;
The Pokédex entries of MissingNo. and all glitch Pokémon with a Pokédex number of 0 will only appear upon capture if the player has not encountered {{p|Cubone}}, but as with all glitch Pokédex entries, they normally remain inaccessible through the actual Pokédex. An exception to this rule is in {{2v2|Red|Green}}, where MissingNo. can be &amp;quot;registered&amp;quot; in the Pokédex if the player enables the &#039;seen&#039; flag for #152 through [[select glitches]] and memory corruption. If MissingNo.&#039;s Pokédex data is viewed, {{p|Rhydon}}&#039;s cry will be heard, followed by MissingNo.&#039;s (blank) entry and a series of glitchy sounds.&lt;br /&gt;
&lt;br /&gt;
No MissingNo. can evolve or learn any moves through leveling up.&lt;br /&gt;
&lt;br /&gt;
If the {{gameabbrev1|RB}} MissingNo. is traded to [[Generation II]], it will hold a [[Carbos]].&lt;br /&gt;
&lt;br /&gt;
==Forms==&lt;br /&gt;
==={{v2|Red and Blue|s}} normal form===&lt;br /&gt;
[[File:Missingno RB.png|thumb]]&lt;br /&gt;
MissingNo.&#039;s Red and Blue normal form is a dual-type {{2t|Bird|Normal}} glitch Pokémon. It has a sprite that is a strange block of glitched pixels in a backward-L shape. Due to the larger number of characters that can be used to make it appear, it is the most common form. Normal form is exclusive to {{game|Red and Blue|s}}.&lt;br /&gt;
* This form appears through the [[old man glitch]] if the character in the third, fifth, or seventh slot of the player&#039;s name is the end-name marker, G, H, J, M, S, T, :, ], a, b, c, m, o, p, or v.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175 or 181.&lt;br /&gt;
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}}, {{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, or {{p|Ho-Oh}}.&lt;br /&gt;
&lt;br /&gt;
==={{v2|Yellow}} normal form===&lt;br /&gt;
[[File:Missingno Y.png|frame|right]]&lt;br /&gt;
MissingNo.&#039;s {{v2|Yellow}} normal form is a dual-type {{t|Normal}} and randomly named glitch type (often containing &#039;9&#039;) glitch Pokémon. This form uses the palette of {{p|Pikachu}}, and so appears as yellow and red glitched boxes. They also cause glitches that MissingNo. in Red and Blue do not. If caught, they will cause graphical glitches, possibly rendering the player invisible and making duplicates of the player, and all other on-screen characters walk in random locations on the screen after battle. These forms do not appear through the [[old man glitch]], as it was removed in Yellow. It is likely that the game will freeze or get stuck when attempting to battle Yellow MissingNo.&#039;s normal form due to an invalid sprite pointer; &amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;0x0600&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;. This is also what causes the walking characters effect.&lt;br /&gt;
&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 56, 61, 62, 63, 67, 68, 69, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175 or 181.&lt;br /&gt;
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}}, {{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, or {{p|Ho-Oh}}.&lt;br /&gt;
* Encountering this MissingNo. form is &#039;&#039;&#039;not&#039;&#039;&#039; safe, as it usually causes the game to freeze or get stuck.&lt;br /&gt;
&lt;br /&gt;
===Fossil and [[MissingNo./B8|ghost MissingNo.]]===&lt;br /&gt;
The [[Fossil]] and ghost MissingNo. (otherwise known as &#039;special MissingNo.&#039;) are three unique forms of MissingNo. that share their sprites with the {{p|Kabutops}} Fossil and {{p|Aerodactyl}} Fossil from the [[Pewter Museum of Science]], as well as the {{OBP|ghost|Pokémon Tower}}s of [[Pokémon Tower]]. This is because the game actually uses their index numbers to get their front sprites. These Pokémon have no constant [[base stats]], [[List of Pokémon by experience type|experience types]] or starting [[move]]s; instead they take this data from the last Pokémon in the party other than another special MissingNo. If an enemy {{pkmn|Trainer}} sends out a special MissingNo. the aforementioned data is taken from the previous Pokémon they sent out (the user&#039;s Pokémon in battle does not count here).&lt;br /&gt;
&lt;br /&gt;
The Fossil and ghost MissingNo. exist in Yellow and have the same sprites as in {{2v2|Red|Blue}}. They also work the same way. Since the sprites are valid, these MissingNo. can be encountered instead of Yellow&#039;s normal MissingNo. and will never freeze the game on the opponent&#039;s side.&lt;br /&gt;
&lt;br /&gt;
===={{p|Kabutops}} [[Fossil]] form====&lt;br /&gt;
{{Main|MissingNo./B6}}[[File:Spr 1b 141 f.png|thumb]]&lt;br /&gt;
MissingNo.&#039;s {{p|Kabutops}} Fossil form uses the sprite of the {{p|Kabutops}} Fossil found in the [[Pewter Museum of Science]]. It is index number 182 (hex:B6).&lt;br /&gt;
&lt;br /&gt;
* This form appears through the [[old man glitch]] if w is the character in the third, fifth, or seventh slot of the player&#039;s chosen name.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 182.&lt;br /&gt;
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Pupitar}}.&lt;br /&gt;
&lt;br /&gt;
===={{p|Aerodactyl}} [[Fossil]] form====&lt;br /&gt;
{{Main|MissingNo./B7}}[[File:Spr 1b 142 f.png|thumb]]&lt;br /&gt;
MissingNo.&#039;s {{p|Aerodactyl}} Fossil form uses the sprite of the {{p|Aerodactyl}} Fossil found in the [[Pewter Museum of Science]]. It is index number 183 (hex:B7).&lt;br /&gt;
&lt;br /&gt;
* This form appears through the [[old man glitch]] if x is the character in the third, fifth, or seventh slot of the player&#039;s chosen name.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 183.&lt;br /&gt;
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Tyranitar}}.&lt;br /&gt;
&lt;br /&gt;
===={{OBP|Ghost|Pokémon Tower}} form====&lt;br /&gt;
[[File:Ghost I.png|thumb]]&lt;br /&gt;
MissingNo.&#039;s Ghost form uses the sprite of the {{OBP|ghost|Pokémon Tower}}s found in [[Pokémon Tower]] if the player does not have the [[Silph Scope]]. It is index number 184 (hex:B8)&lt;br /&gt;
&lt;br /&gt;
In the Japanese versions, this form is not actually a MissingNo. In these versions, rather than being named &#039;けつばん&#039; (ketsuban) it is named &amp;quot;Ghost&amp;quot; (Japanese: ゴースト). This is unused, because all Pokémon Tower ghosts including {{OBP|Marowak|ghost|the deceased Marowak}} use the hiragana ゆうれい (&#039;[[wikipedia:Yūrei|yuurei]]&#039;) instead, which can mean the same thing but may specifically refer to the Japanese interpretation of ghosts in folklore.&lt;br /&gt;
&lt;br /&gt;
* This form appears through the [[old man glitch]] if y is the character in the third, fifth, or seventh slot of the player&#039;s chosen name.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 184.&lt;br /&gt;
* This form appears through evolving [[.PkMn|.{{PK}}{{MN}}]]{{sup/1|RB}} or [[Z ゥ]]{{sup/1|Y}} at level 224.&lt;br /&gt;
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Lugia}}.&lt;br /&gt;
&lt;br /&gt;
==Glitches caused==&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|160px|Examples of corrupted Hall of Fame entries]]&lt;br /&gt;
[[File:Missingno glitch walking players.png|thumb|left|160px|Example of multiple walking players on the screen]]&lt;br /&gt;
MissingNo.&#039;s appearance in-battle allows the [[Item duplication glitch#Pokédex 000 item duplication glitch|item duplication glitch]], which increases the number of items in the 6th Bag slot by 128 unless the number of items in the slot already exceeds 128. This happens because the bit that records MissingNo.&#039;s Pokédex entry as &amp;quot;seen&amp;quot; is the same as the first bit of the 6th Bag slot&#039;s quantity.&lt;br /&gt;
&lt;br /&gt;
Encountering MissingNo. has been known to interfere with the save game data in various ways, such as adversely affecting the [[Hall of Fame]] data. The Hall of Fame is corrupted because of its proximity to a buffer used to store decompressed sprite data, which is too small to properly hold MissingNo.&#039;s garbage sprite data.&lt;br /&gt;
&lt;br /&gt;
When a Trainer battles with MissingNo. in their [[party]], both the Trainer sprite and their Pokémon&#039;s sprites will be scrambled, and all other sprites will be [[Inverted sprite|reversed]]. Viewing the [[stats]] screen of a non-glitch Pokémon will remove the effects.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Yellow, capturing MissingNo. will commonly cause multiple player sprites, and sometimes other NPC&#039;s, to walk around the screen. If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause [[glitch text]]. Collision with those NPC&#039;s is buggy, but the game does handle it.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Yellow, if MissingNo. is captured at a level above 1, it will instantly downlevel to 1 upon gaining any experience, and will stay on level 1 unless given [[Rare Candy]]. After this happens, MissingNo. will have seemingly infinite health, and, when damaged, the third digit of its health would, instead of going down through numbers, scroll through letters, numbers, and glitch symbols, and its HP bar will wrap across the screen.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Yellow, when MissingNo. is encountered, if the game doesn&#039;t crash, it will sometimes play a very long cry before the text &amp;quot;A wild MISSINGNO appeared!&amp;quot; is displayed.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trading MissingNo.==&lt;br /&gt;
MissingNo. can be traded from Red and Blue into {{game|Yellow}}, but cannot be traded forward through the [[Time Capsule]] into {{game2|Gold|Silver|Crystal}}. In Yellow, MissingNo. levels down to level 1 if it gains any experience, and cannot grow any higher due to a glitched experience type. In Yellow, the only way to keep using a MissingNo. at a different level in battle is to use a [[Game Link Cable]] to battle between two games.&lt;br /&gt;
&lt;br /&gt;
In the trade center, MissingNo., due to its [[index number]], appears as many different [[Generation II]] Pokémon from the perspective of {{game2|Gold|Silver|Crystal}}. (The full list of the Generation II Pokémon MissingNo. can appear as is documented on the [[List of Pokémon by index number in Generation I]].) If the player tries to trade MissingNo., a message will appear stating &amp;quot;&#039;&#039;Your &amp;lt;name&amp;gt; appears abnormal&#039;&#039;.&amp;quot; and the trade will automatically be cancelled. &amp;lt;!--Rarely, if a MissingNo. is successfully traded, it will become the Pokémon it was said to be, and act normally (though it will retain any and all moves it had as a MissingNo.). At this point, it only may be traded back into the Generation I game while the player is still in the Time Capsule (where it will again become a MissingNo.), as if the player leaves, the Generation II game will detect it as a {{cat|Generation II Pokémon}} and not allow the player to enter the Time Capsule.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Nintendo 3DS]] [[Virtual Console]] versions, if the player has MissingNo. in Box 1 when they attempt to transfer it to [[Pokémon Bank]] via [[Poké Transporter]], one of the following error messages will appear. All Pokémon in Box 1 that are recognized as valid by Poké Transporter will be transported, but [[glitch Pokémon]] (such as MissingNo.) will not.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Attention!&amp;lt;br&amp;gt;There is at least one Pokémon in the Box that cannot be sent.&lt;br /&gt;
A problem has been detected with one of the Pokémon. Sorry. The problematic Pokémon cannot be sent.&lt;br /&gt;
Any Pokémon that could not be transported have been removed from the Transport Box.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Pokémon Stadium]]==&lt;br /&gt;
[[File:Missingno Substitute doll screen.png|thumb|right|250px|MissingNo. as a [[Substitute (doll)|substitute doll]] in Pokémon Stadium]]&lt;br /&gt;
[[File:Missingno_Stadium_gallery.png|thumb|right|250px|MissingNo. viewed in the Gallery in Pokémon Stadium]]&lt;br /&gt;
When viewed in [[Pokémon Stadium]], MissingNo. will appear as a [[Substitute (doll)|substitute doll]] (as will various other glitch Pokémon). It cannot be used in battle, but can be brought into the [[Pokémon_Stadium#Gallery|Gallery]] mode, in which the photo-taking itself works normally (aside from the doll lacking the usual animations), but any photos taken of it will disappear upon reaching the screen for picking which ones to add to the Album.&lt;br /&gt;
&lt;br /&gt;
When viewed in [[Pokémon Stadium 2]], MissingNo. (and other glitch Pokémon) will show up as a {{p|Ditto}} with {{m|Transform}}. If the game is saved via Stadium 2, it will then become a Ditto permanently.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==MissingNo. as deleted Pokémon==&lt;br /&gt;
The name &amp;quot;MissingNo.&amp;quot; is used for the invalid Pokémon with index numbers in between valid Pokémon and is a shortened form of &amp;quot;missing number&amp;quot;, derived from its Japanese name, けつばん (Ketsuban). The fact that {{p|Rhydon}}, the Pokémon with index number &amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;01&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; was the first Pokémon ever made&amp;lt;ref&amp;gt;[https://web.archive.org/web/20150330231959/https://www.nintendo.co.jp/nom/0007/gfreak/page02.html 開発スタッフインタビュー／キャラクターが決まるまで - Nintendo of Japan]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/creating-the-pokemon/ GlitterBerri&#039;s Game Translations » Creating the Pokémon]&amp;lt;/ref&amp;gt; led to speculation that the [[List of Pokémon by index number in Generation I|index numbers of Pokémon in Generation I]] represent the order that they were programmed into the game, with MissingNo. being deleted entries.&lt;br /&gt;
&lt;br /&gt;
Supporting this theory was the fact that of the 39 MissingNo., nine of them have unique cries that do not consist of all &amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;00&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; values.&amp;lt;ref&amp;gt;[https://iimarckus.org/i/missing-number/ Missing Number - IIMarck.us]&amp;lt;/ref&amp;gt; These cries are located in a table in between real Pokémon cries, suggesting that they were not garbage data (unrelated data interpreted in the wrong way, as is the case with most of MissingNo.&#039;s properties).&lt;br /&gt;
&lt;br /&gt;
The cry values are as follows:&lt;br /&gt;
&lt;br /&gt;
{| {| style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{unknown color light}}; border-collapse:collapse; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Index number|Hex]]&lt;br /&gt;
! [[Index number|Dec]]&lt;br /&gt;
! Base cry&lt;br /&gt;
! Pitch&lt;br /&gt;
! Length&lt;br /&gt;
|-&lt;br /&gt;
|0x43&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|128&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|0x45&lt;br /&gt;
|69&lt;br /&gt;
|29&lt;br /&gt;
|244&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
|0x4F&lt;br /&gt;
|79&lt;br /&gt;
|34&lt;br /&gt;
|255&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
|0x51&lt;br /&gt;
|81&lt;br /&gt;
|14&lt;br /&gt;
|224&lt;br /&gt;
|96&lt;br /&gt;
|-&lt;br /&gt;
|0x5E&lt;br /&gt;
|94&lt;br /&gt;
|15&lt;br /&gt;
|64&lt;br /&gt;
|192&lt;br /&gt;
|-&lt;br /&gt;
|0x5F&lt;br /&gt;
|95&lt;br /&gt;
|15&lt;br /&gt;
|32&lt;br /&gt;
|192&lt;br /&gt;
|-&lt;br /&gt;
|0x7F&lt;br /&gt;
|127&lt;br /&gt;
|17&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|0x89&lt;br /&gt;
|137&lt;br /&gt;
|15&lt;br /&gt;
|64&lt;br /&gt;
|128&lt;br /&gt;
|-&lt;br /&gt;
|0xB5&lt;br /&gt;
|181&lt;br /&gt;
|29&lt;br /&gt;
|0&lt;br /&gt;
|128&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
([https://www.youtube.com/watch?v=ZYEeLYSM5P0 Video of the cries])&lt;br /&gt;
&lt;br /&gt;
These theories were finally confirmed in 2020, with {{wp|2020-2021_Nintendo_data_leak|the Nintendo data leak of that year}}. Among the game material leaked was the source code for the [[Pokémon Blue Version (Japanese)|Japanese version of Pokémon Blue]], which contained many internal development assets, such as map sources, moveset lists, cry data, and the back sprites for every Pokémon in the game in Generation I order, including previously-unseen sprites occupying the same index numbers populated by MissingNo. in the released games.&amp;lt;ref&amp;gt;[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/MissingNo.#MissingNo._List The Cutting Room Floor - Pokémon Red and Blue/Missingno.]&amp;lt;/ref&amp;gt; Some of these sprites match the design and index number of Pokémon previously only shown on [[Satoshi Tajiri]]&#039;s [[Satoshi Tajiri: The Man Who Created Pokémon|biographical manga]], while most of the others correspond to Pokémon that had never been seen before.&lt;br /&gt;
&lt;br /&gt;
==Official Nintendo statement==&lt;br /&gt;
[[Nintendo]] has an official description of MissingNo. listed in their Customer Service troubleshooting section:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;p&amp;gt;&amp;quot;MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the [[Inverted sprite|graphics will often become scrambled]]. The MissingNO Pokémon is most often found after you perform the [[Fight Safari Zone Pokémon trick]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one.&amp;quot;&amp;lt;ref name=&amp;quot;NintendoTroubleshooting&amp;quot;&amp;gt;[https://web.archive.org/web/20221001001612/https://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp Nintendo - Customer Service]&amp;lt;/ref&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s statement is incorrect on the method for fixing graphical issues; releasing MissingNo. does not fix the graphics and the player certainly does not need to erase their game to perform any fixes. The correct way to fix the graphics is to simply view the Pokédex data or stat page of any non-glitch Pokémon (or any [[Glitch Pokémon family|hybrid glitch Pokémon]]). The statement may have been deliberately worded to discourage players from performing the [[item duplication glitch]].&lt;br /&gt;
&lt;br /&gt;
The title of the statement also refers to MissingNo. as &amp;quot;Pokémon 000&amp;quot; in reference to its Pokédex number.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
====In Red/Blue====&lt;br /&gt;
[[File:JBGlitchDexMissingno..png|thumb|center|MissingNo.&#039;s [[Pokédex]] data in {{game|Blue| (Japanese)|Japanese Blue}}]][[File:RBGlitchDexMissingno..png|thumb|center|MissingNo.&#039;s [[Pokédex]] data in {{game|Red and Blue|s}}]]&lt;br /&gt;
{{Dex/Header|type=unknown|type2=normal}}&lt;br /&gt;
{{Dex/Gen/1|gen=I|reg1=Kanto|num1=000}}&lt;br /&gt;
{{Dex/Entry1|v=Blue|ex=(Japanese)|link=Pokémon Blue Version (Japanese)|t=fff|entry={{tt|コメント さくせいちゅう|Comment to be written}}}}&lt;br /&gt;
{{Dex/Entry3|v=Red|v2=Blue|v3=Yellow|t2=FFF|entry={{tt|&amp;amp;nbsp;       &amp;amp;nbsp;|Blank Pokédex entry}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In Yellow====&lt;br /&gt;
[[File:YGlitchDexMissingno..png|thumb|center|MissingNo.&#039;s [[Pokédex]] data in {{game|Yellow}}]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type={{#switch: {{#expr: {{#time: z}} mod 5}}|4=unknown|normal}}|type2={{#switch: {{#expr: {{#time: z}} mod 5}}|4=normal|unknown}}}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Old man glitch]], [[Mew glitch]], [[Time Capsule exploit]]}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Mew glitch]], [[Time Capsule exploit]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
====In Red/Blue====&lt;br /&gt;
For the 36 [[:#Pokémon Red and Blue Versions normal MissingNo.|normal MissingNo.]]:&lt;br /&gt;
&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=33 |&lt;br /&gt;
Attack=136 |&lt;br /&gt;
Defense=0 |&lt;br /&gt;
Special=6 |&lt;br /&gt;
Speed=29 |&lt;br /&gt;
type=unknown |&lt;br /&gt;
type2=normal }}&lt;br /&gt;
&lt;br /&gt;
====In Yellow====&lt;br /&gt;
For the 36 [[:#Pokémon Yellow Version normal MissingNo.|normal MissingNo.]]:&lt;br /&gt;
&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=178 |&lt;br /&gt;
Attack=19 |&lt;br /&gt;
Defense=11 |&lt;br /&gt;
Special=23 |&lt;br /&gt;
Speed=0 |&lt;br /&gt;
type=Normal |&lt;br /&gt;
type2=unknown }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
====In Red/Blue====&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=unknown |&lt;br /&gt;
type2=Normal |&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=primary}}&lt;br /&gt;
&lt;br /&gt;
====In Yellow====&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Normal|&lt;br /&gt;
type2=unknown|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=secondary}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
=====Normal Red and Blue form=====&lt;br /&gt;
{{learnlist/levelh|MissingNo.|unknown|normal|1|0}}&lt;br /&gt;
{{learnlist/level1|1|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/level1|1|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/level1|1|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/levelf|MissingNo.|unknown|normal|1|0}}&lt;br /&gt;
&lt;br /&gt;
=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====&lt;br /&gt;
The starting moves of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.&lt;br /&gt;
&lt;br /&gt;
=====Normal Yellow form=====&lt;br /&gt;
{{learnlist/levelh|MissingNo.|Normal|unknown|1|0}}&lt;br /&gt;
{{learnlist/level1|1|Pay Day|Normal|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|1|Bind|Normal|15|75|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|1|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/levelf|MissingNo.|Normal|unknown|1|0}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
=====Normal Red and Blue form=====&lt;br /&gt;
{{learnlist/tmh|MissingNo.|unknown|normal|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM03|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}}&lt;br /&gt;
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM30|Teleport|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM45|Thunder Wave|Electric|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM01|Cut|Normal|50|95|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/tmf|MissingNo.|unknown|normal|1|5}}&lt;br /&gt;
&lt;br /&gt;
=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====&lt;br /&gt;
The TM/HM learnset of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon at the bottom of the party other than another MissingNo. of one of these three kinds.&lt;br /&gt;
&lt;br /&gt;
=====Normal Yellow form=====&lt;br /&gt;
{{learnlist/tmh|MissingNo.|normal|unknown|1|0}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#FFFFFF; border:1px solid #D8D8D8;&amp;quot; | This Pokémon learns no moves by TM.&lt;br /&gt;
{{learnlist/tmf|MissingNo.|normal|unknown|1|5}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&amp;lt;!--MissingNo. does not, nor has it ever, evolved into Kangaskhan. That is &#039;M. NOT MissingNo.--&amp;gt;&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Missingno_RB&lt;br /&gt;
|name1=MissingNo.&lt;br /&gt;
|forme1=RB&lt;br /&gt;
|loc1=36 index numbers&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown&lt;br /&gt;
|sprite2=Missingno_Y&lt;br /&gt;
|forme2=Yellow&lt;br /&gt;
|loc2=36 index numbers&lt;br /&gt;
|type1-2=Normal&lt;br /&gt;
|type2-2=999&lt;br /&gt;
|disptype2-2=unknown}}&lt;br /&gt;
&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Spr 1b 141 f&lt;br /&gt;
|name1=MissingNo.&lt;br /&gt;
|forme1=Kabutops Fossil&lt;br /&gt;
|loc1=182&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown}}&lt;br /&gt;
&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Spr 1b 142 f&lt;br /&gt;
|name1=MissingNo.&lt;br /&gt;
|forme1=Aerodactyl Fossil&lt;br /&gt;
|loc1=183&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown}}&lt;br /&gt;
&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Ghost_I&lt;br /&gt;
|name1=MissingNo.&lt;br /&gt;
|forme1=Ghost&lt;br /&gt;
|loc1=184&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown}}&lt;br /&gt;
&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=YGlitch053&lt;br /&gt;
|name1=Z ゥ&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=224&lt;br /&gt;
|sprite2=MissingNo. Z Yellow&lt;br /&gt;
|name2=MissingNo.&lt;br /&gt;
|type1-2=???}}&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;This MissingNo. is hex B8, the Ghost form.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
===In Red/Green===&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=Ketsuban.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=RBGlitchMissingno. b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=AniMS Missingno I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=unknown |&lt;br /&gt;
type2=normal |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In Red/Blue===&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=Missingno RB.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=RBGlitchMissingno. b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=AniMS Missingno I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=unknown |&lt;br /&gt;
type2=normal |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Kabutops Fossil, Aerodactyl Fossil and Ghost forms===&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=Spr 1b 141 f.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=None.png |&lt;br /&gt;
bsize=1px |&lt;br /&gt;
mimage=AniMS Missingno I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=unknown |&lt;br /&gt;
type2=unknown |&lt;br /&gt;
}}&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=Spr 1b 142 f.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=None.png |&lt;br /&gt;
bsize=1px |&lt;br /&gt;
mimage=AniMS Missingno I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=unknown |&lt;br /&gt;
type2=unknown |&lt;br /&gt;
}}&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=Ghost_I.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=None.png |&lt;br /&gt;
bsize=1px |&lt;br /&gt;
mimage=AniMS Missingno I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=unknown |&lt;br /&gt;
type2=unknown |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;The backsprites of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===In Yellow===&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=Missingno Y.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitchMissingno. b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=YGlitchMenuMissingno.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=normal |&lt;br /&gt;
type2=unknown |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:MissingNo artwork.jpg|thumb|220px|The now-deleted fan art by TOKIYA]]&lt;br /&gt;
* The {{game|Yellow}} normal form MissingNo. have 0 base speed. This ties with various [[Generation I]] glitch Pokémon for the lowest base Speed stat.&lt;br /&gt;
* In the Spanish versions of Pokémon Red and Blue, viewing the stat screen of any Pokémon in the player&#039;s party changes MissingNo.&#039;s sprite.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=4T1j_BV7NMM Change the sprite of MissingNo with view the stats of any Pokémon in your team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In its normal form, MissingNo. has the same learnset as [[&#039;M (00)]], except that &#039;M (00) cannot learn {{m|Substitute}} via [[TM50]] and MissingNo. cannot learn {{m|Pound}}.&lt;br /&gt;
* Normal form MissingNo.&#039;s stats in {{v2|Red and Blue|s}} are actually determined by the [[Party|parties]] of several {{tc|Biker}}s, read as base stats.&amp;lt;ref name=&amp;quot;TheSmogIssue27&amp;quot;&amp;gt;[http://www.smogon.com/smog/issue27/glitch Smogon - The Smog Issue #27]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Despite the Red and Blue normal form MissingNo. having {{m|Water Gun}} twice in its set of moves known at level 1, it cannot learn Water Gun via [[TM12]].&lt;br /&gt;
** The same does not hold true for {{m|Sky Attack}}, its other level 1 move, as it can also learn it via [[TM43]].&lt;br /&gt;
** Likewise, despite the Yellow normal form MissingNo. having both {{m|Pay Day}} and Water Gun as part of its level 1 moves, it cannot learn either move via [[TM]], as it can&#039;t learn any TMs at all.&lt;br /&gt;
* MissingNo. is the only [[glitch Pokémon]] in [[Generation I]] whose English name is entirely composed of typographical characters. Although other glitch Pokémon such as [[Trainer (glitch Pokémon)|Trainer]] and [[C (uppercase)|C]] may appear to be entirely composed of typographical characters, they contain illegible characters which change depending on the current tileset loaded into memory.&lt;br /&gt;
* In the [[Generation IV]] games, there is a sprite ([[File:GenIVKetsuban.png]]) that contains text that reads {{ruby|欠番|けつばん}}, MissingNo.&#039;s Japanese name in {{wp|kanji}}. However, unlike the Generation I placeholder text &amp;quot;MissingNo.&amp;quot;, it exists only to substitute blank tile data, not blank species data. This means that the game will display this if a sprite is referenced that does not exist or cannot be accessed.&lt;br /&gt;
* MissingNo. is referred to as &amp;quot;Pokémon 000&amp;quot; on [[Nintendo]]&#039;s consumer support website, referencing its Pokédex number.&lt;br /&gt;
** The only Pokémon to legitimately have the number 000 in any Pokédex listing is {{p|Victini}}, whose number in the [[Unova Pokédex]] is 000.&lt;br /&gt;
* In August 2016, TCG artist [[TOKIYA]] posted (now-deleted) fan art of MissingNo.&#039;s Ghost form, Aerodactyl and Kabutops fossil appearances, and default sprite in [[Pokémon Red and Green]] on her Twitter;&amp;lt;ref name=&amp;quot;TOKIYAMissingNoArt&amp;quot;&amp;gt;[https://twitter.com/TOKIYA/status/760264929307799552 Art by TOKIYA on Twitter] [https://web.archive.org/web/20170403110029if_/https://twitter.com/TOKIYA/status/760264929307799552 (Archive)]&amp;lt;/ref&amp;gt; MissingNo. is therefore the only known glitch Pokémon to have an intentional depiction by a franchise artist.&lt;br /&gt;
* MissingNo. was alluded to throughout an April 1, 2024 episode of [[Beyond the Pokédex]] about {{p|Magmar}}.&amp;lt;ref name=&amp;quot;BeyondThePokedex&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=LN8P5lCPRsU Magmar | Beyond the Pokédex - Entry #126] - YouTube&amp;lt;/ref&amp;gt;&lt;br /&gt;
** After Maple captures an unseen Pokémon in [[Cinnabar Island]] at the beginning of the episode, the episode is then continuously interrupted with glitchy visuals, possibly referencing the [[Inverted sprites|scrambled graphics]] that can occur after encountering MissingNo. as well as other glitch Pokémon. Additionally, these interruptions notably occur after either of the hosts mention the phrase &amp;quot;missing number&amp;quot; and the move {{m|Water Gun}}, a move in MissingNo.&#039;s starting learnset.&lt;br /&gt;
** Spruce asks Maple if she happened to be &amp;quot;{{m|Surf|surfing}} up the east coast of Cinnabar Island&amp;quot; when she captured the Pokémon, likely referencing the [[old man glitch]], which is the most well-known method of encountering MissingNo.&lt;br /&gt;
** Maple suggests &amp;quot;turning [the camera] off and on again&amp;quot; and &amp;quot;blowing air into the bottom of the cartridge&amp;quot; to fix the interruptions. After neither method works, both hosts elect to &amp;quot;erase the whole file and start from the beginning&amp;quot;, restarting the episode after the file deletion screen from Red and Blue is shown. This aligns with Nintendo&#039;s official statement on MissingNo., where erasing the save file is incorrectly presented as the only solution if releasing it does not correct the scrambled graphics.&lt;br /&gt;
* MissingNo.&#039;s sprite is in the {{wp|public domain}} in most countries, as it was generated by the game&#039;s code and has no human authorship, making it ineligible for copyright in all countries besides the United Kingdom and Hong Kong.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
MissingNo.&#039;s English and Japanese names are both derived from &amp;quot;missing number&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{wp|MissingNo.|Article on Wikipedia}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[de:Missingno.]]&lt;br /&gt;
[[es:MissingNo.]]&lt;br /&gt;
[[fr:MissingNo.]]&lt;br /&gt;
[[it:MissingNo.]]&lt;br /&gt;
[[ja:けつばん]]&lt;br /&gt;
[[zh:MissingNo.]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Item_underflow&amp;diff=4428436</id>
		<title>Item underflow</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Item_underflow&amp;diff=4428436"/>
		<updated>2025-11-21T18:58:13Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Dry item underflow */ replaced GCL forum link with forum archive (no idea how to fix the references though)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=needs name and date of discovery (look through TASvideos or GCL), comprehensive explanation of how the item bag is laid out in memory and thus how the glitch works, examples of additional exploits (e.g. those used in the current catch &#039;em all speedrun category); also perhaps more reference links}}&lt;br /&gt;
The &#039;&#039;&#039;item underflow&#039;&#039;&#039; [[glitch]] is a subglitch of the [[Item_duplication_glitch#255_stack_duplication_glitch|255-stack variant]] of the [[item duplication glitch]], whose effect is to essentially allow the player to arbitrarily read and write RAM just beyond the point where the player&#039;s [[item]]s are stored in memory.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
The first method discovered to perform the item underflow glitch requires obtaining any single [[drink]] from the [[vending machine]]s in the [[Celadon Department Store]], while the player still has not yet unlocked passage to [[Saffron City]].&lt;br /&gt;
&lt;br /&gt;
Keeping the drink in the Bag, the player must repeatedly perform the 255-stack item duplication glitch until the topmost item becomes the acting Cancel button. As mentioned in the item duplication glitch article, at this point the number of items in the Bag and the actual items in the Bag are out of sync; the game believes that the player has 0 items in the [[Bag]], but it also believes that the player has a drink in their Bag. At this point, the player can go to any one of the Saffron City guards and give them the drink to unlock passage to the city (as the game believes that the player has a drink in their Bag to give), but as this is the only drink in their Bag, it will also attempt to decrease the total number of item stacks in the Bag by 1. This will cause the number of items in the Bag to become -1, which underflows to 255 (hence the name of glitch).&lt;br /&gt;
&lt;br /&gt;
As the game now believes that the player has 255 item slots to scroll through, the player is able to access several important regions of memory that happen to be stored just beyond the Bag&#039;s items in RAM, and manipulate these memory areas as if they were items (by swapping, tossing, etc.). This effectively gives the player arbitrary read and write access to these regions of memory. This perhaps most notably includes the player&#039;s current map data and coordinates, and so for example it is possible to instantly complete the game by warping to the [[Hall of Fame]]. Manipulating coordinates is also a relatively easy way to access glitch items such as [[List of unobtainable items#8F|8F]], by standing on a particular tile (such that the player&#039;s coordinates are interpreted as the item 8F) and then swapping that item to a normal Bag slot. Other values that can be arbitrarily modified include the player&#039;s [[money]] (3 bytes) and [[Badge]]s (1 byte), the [[Rival]]&#039;s name (11 bytes including the terminator), the game&#039;s text speed (1 byte)&amp;lt;!-- mention &amp;quot;Fastest&amp;quot; text speed here? --&amp;gt;, and the player&#039;s Trainer ID number (2 bytes); a total of 470 bytes can be accessed in this way (corresponding to 235 extra &#039;item&#039; slots and two bytes (identity and quantity) per slot).&lt;br /&gt;
&lt;br /&gt;
This item underflow method can also be performed in a nearly identical manner using a [[Fossil]] and the scientist in the [[Cinnabar Lab|Pokémon Lab]] on [[Cinnabar Island]] who revives it and thus removes it from the inventory.&lt;br /&gt;
&lt;br /&gt;
Restoring the player&#039;s Bag to normal can be easily performed by simply obtaining or purchasing an item(s) that the player does not have; this will increase the number of item stacks in the Bag back up to 0 or usual positive numbers.&lt;br /&gt;
&lt;br /&gt;
Importantly, while the item underflow glitch allows nearly arbitrary &#039;&#039;read&#039;&#039; and &#039;&#039;write&#039;&#039; access to certain regions of memory, it does not allow arbitrary &#039;&#039;execution&#039;&#039; of that memory as code. Hence this glitch, while powerful, is not as powerful as [[arbitrary code execution]] glitches.&lt;br /&gt;
&lt;br /&gt;
===Dry item underflow===&lt;br /&gt;
The &amp;quot;dry&amp;quot; variant of the item underflow glitch does not require a Saffron City guard to remove a drink from the player&#039;s Bag (hence the name) nor the Pokémon Lab scientist to remove a Fossil; thus it can be performed as soon as the player has access to the necessary 255-stack variant of the item duplication glitch (in theory, as soon as they can perform the Extended [[Mew glitch]] to encounter [[MissingNo.]]), before reaching Celadon City.&lt;br /&gt;
&lt;br /&gt;
This method relies on a little-known feature in that using the Select button to swap two stacks of the same item in fact merges the stacks together (thus subtracting 1 from the number of item stacks in the player&#039;s inventory). This effect can occur in normal gameplay; for example, if the player buys 99 [[Potion]]s and then obtains another one, they will have two separate stacks of 99 and 1 Potion(s) respectively. If the player then uses 10 Potions from the stack of 99 (to obtain stacks of 89 and 1), then swaps the two stacks of Potions with the Select button, they will be merged into one stack of 90 Potions.&lt;br /&gt;
&lt;br /&gt;
With the above in mind, the method to underflow the player&#039;s item counter is as follows: [https://archives.glitchcity.info/forums/board-107/thread-7175/page-0.html].&lt;br /&gt;
The player must arrange the Bag such that there are two normal items above a stack of 255. All other items must be deposited or deleted using the 255 item stack duplication glitch. By tossing the second item, another stack of 255 will appear as normal. Then after tossing the first, the game will think the player has only one item. The player then needs to toss 253 of the first item to leave only 2. When it is swapped with the second item, the game will assume the player has 0 items, because it combines 2 and 255 to get 1. Of course, this can now be swapped with the other 255 stack to obtain 0 of it. Now the game once again assumes the Bag holds -1 or 255 items.&lt;br /&gt;
&lt;br /&gt;
===PC item underflow===&lt;br /&gt;
{{Incomplete|section|needs=How to perform}}&lt;br /&gt;
Through a glitch currently undocumented on Bulbapedia, it is possible to underflow the number of items in the player&#039;s [[PC]] as well. This allows for extending the range of memory areas that can be arbitrarily modified: while underflowing the Bag grants access to a total of 470 bytes that are stored just after the Bag&#039;s items, underflowing the PC&#039;s items grants access to an additional 430 bytes, including the player&#039;s [[Hall of Fame]] data, [[Coin Case]] contents (2 bytes), and several {{wp|Flag (computing)|flag}}s that indicate the status of various disappearable sprites such as certain NPCs and stationary Pokémon&amp;lt;!-- legends, starters, fossils, Snorlax --&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
{{YouTubeEmbed|w4Yr2Nz4rFU|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Stub|glitch}}&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Item Underflow Glitch]]&lt;br /&gt;
[[zh:道具下溢错误（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Time_Capsule_exploit&amp;diff=4426463</id>
		<title>Time Capsule exploit</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Time_Capsule_exploit&amp;diff=4426463"/>
		<updated>2025-11-19T00:53:42Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* External links */ replaced waybackmachine link with GCRI&amp;#039;s forum archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Time Capsule exploit&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Johto guard glitch&#039;&#039;&#039;, is a method used in {{game2|Gold|Silver|Crystal}} that works around the programming checks put in place on the [[Time Capsule]] to prevent players from trading {{cat|Generation II Pokémon}} to [[Pokémon Red and Green Versions|Pokémon Red, Green]], {{v2|Blue| (Japanese)}}, and {{v2|Yellow}}. The Pokémon sent over to the older game is either recognized as a [[glitch Pokémon]] or a {{cat|Generation I Pokémon}}, depending on [[List of Pokémon by index number in Generation I|its index number]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To exploit the Time Capsule checks, a [[Generation I]] and {{gen|II}} game as well as a [[Game Link Cable]] are required.&lt;br /&gt;
&lt;br /&gt;
In-game, the player will need a {{DL|Five question marks|Hex FF|????? (FF)}}. There are multiple ways to obtain a [[Five question marks|?????]] with an index number of 0xFF. The {{DL|Celebi Egg glitch|?????|Celebi Egg glitch}} can be used to get any version of ?????. To do this, the Celebi Egg glitch should be done with a {{OBP|Pokémon|species}} that has only two [[move]]s. This will produce an {{pkmn|Egg}} that will hatch into a &amp;quot;bad clone&amp;quot; of ????? (00), likely {{DL|Five question marks|Hex 00|????? (00)}} though there are ways to obtain a {{DL|Five question marks|Hex FC|????? (FC)}} or {{DL|Five question marks|Hex FE|????? (FE)}}. If the player has a ????? (00), the player must deposit said &amp;quot;bad clone&amp;quot; into the [[Pokémon Day Care]] on {{rt|34|Johto}}. Should everything go correctly, the &amp;quot;bad clone&amp;quot; will become a ????? (FF). If the Egg hatched into ????? (FC) or ????? (FE), the player will need to train them to [[level]] 3 or 18, respectively, to have them evolve into ????? (00) before depositing the &amp;quot;bad clone&amp;quot; into the Day Care. A second, though more random, method is to use {{DL|Cloning glitches|Box change method|a cloning glitch}} to create a &amp;quot;bad clone&amp;quot; on the save file. The &amp;quot;bad clone&amp;quot; must then be taken to the Day Care to attempt a ????? (00) &amp;quot;bad clone&amp;quot; after withdrawing it. If the withdrawn Pokémon is a ????? (00), it can be deposited back into the Day Care and withdrawn again to become a ????? (FF).&lt;br /&gt;
&lt;br /&gt;
==Hiding Generation II Pokémon==&lt;br /&gt;
This exploit takes advantage of ????? (FF)&#039;s &amp;quot;cloaking&amp;quot; capabilities. If the ????? (FF) is switched above a Generation II Pokémon, it is possible to bring Generation II Pokémon into the Time Capsule, as long as each Generation II Pokémon in the party is hidden below the ?????. This is because Pokémon below ????? (FF) are temporarily regarded as being of index number 0x00, and ????? (00), being number 0x00, is not considered as a Generation II Pokémon by the game. In addition, ????? (FF) is regarded as index number FF, which becomes the CANCEL function. As such, Pokémon below the ????? (FF) will be regarded as [[&#039;M (00)]]{{sup/1|RB}} or [[3TrainerPoké $]]{{sup/1|Y}}.&lt;br /&gt;
&lt;br /&gt;
However, the game will still block the Pokémon if it has any moves which originated from Generation II even if ????? (FF) is above it, so any moves which originated from Generation II must still be removed if they are known by a Pokémon to be hidden by the ????? (FF).&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
The exploit is useful for obtaining glitch Pokémon in Generation I games, and can be used to obtain almost any glitch Pokémon in Generation I, including glitch Pokémon previously unobtainable via the {{DL|Mew glitch|Ditto glitch}} and [[old man glitch]] because of a procedure where an equivalent {{pkmn|Trainer}} class is fought if glitch Pokémon with index numbers of 200 and above are {{pkmn|battle|fought}} in the {{pkmn2|wild}}.&lt;br /&gt;
&lt;br /&gt;
==Reverting &#039;M (00)/3TrainerPoké $ into an equivalent species==&lt;br /&gt;
If ????? (FF) is switched back underneath the Generation II Pokémon after entering the Time Capsule, its original species is restored, meaning that Generation II Pokémon can be taken into the Time Capsule.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon is traded as an &#039;M (00) or 3TrainerPoké $, it is actually an unstable hybrid of &#039;M (00) or 3TrainerPoké $ and the actual glitch Pokémon, with the actual Pokémon as the recipient and the &#039;M (00) or 3TrainerPoké $ as the donor. To stabilize an [[unstable hybrid Pokémon]], a Pokémon can be evolved (in the way the recipient would), traded to {{g|Stadium 2}}, or deposited and withdrawn from the Day Care. A stabilized hybrid will be the species and level of the recipient Pokémon (or its evolved form if it was [[Evolution|evolved]]), but have the [[stats]], [[nickname]], and moves of the donor. Once stabilized, the Pokémon can be traded to the Generation II games.&lt;br /&gt;
&lt;br /&gt;
Since Generation II Pokémon do not exist in Generation I, the received Generation I Pokémon is determined by a conversion table for index numbers 0x01-0xFA which is hardcoded in the ROM of Gold, Silver, and Crystal. It is currently unknown what determines the equivalent Pokémon in Generation I for a Generation II Pokémon with index numbers 0x00 and 0xFB-0xFF because the equivalent Generation I Pokémon is not consistent on the species for these Pokémon.&lt;br /&gt;
&lt;br /&gt;
Most cases require [[arbitrary code execution]], since the trade is considered illegal and will be blocked if the Pokémon received from Generation I changes its type unless it’s a {{p|Magnemite}} or {{p|Magneton}}.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
{| {| style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Generation II&lt;br /&gt;
! colspan=3 | Generation I&lt;br /&gt;
! colspan=2 | {{tt|Same type?|Assuming not executing arbitrary code. The order of the types in the data structure still applies.}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Index number|Hex]]&lt;br /&gt;
! Pokémon&lt;br /&gt;
! [[Index number|Hex]]&lt;br /&gt;
! Pokémon{{sup/1|RB}}&lt;br /&gt;
! Pokémon{{sup/1|Y}}&lt;br /&gt;
! {{gameabbrev1|RB}}&lt;br /&gt;
! {{gameabbrev1|Y}}&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|{{p|Chikorita}}&lt;br /&gt;
|BF&lt;br /&gt;
|[[▶ A]]&lt;br /&gt;
|[[4 4]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|{{p|Bayleef}}&lt;br /&gt;
|C0&lt;br /&gt;
|[[A (C0)|a]]&lt;br /&gt;
|[[4 4Hy]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|9A&lt;br /&gt;
|{{p|Meganium}}&lt;br /&gt;
|C1&lt;br /&gt;
|[[ゥ (C1)]]&lt;br /&gt;
|[[♀ .]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|9B&lt;br /&gt;
|{{p|Cyndaquil}}&lt;br /&gt;
|C2&lt;br /&gt;
|[[ゥ .4]]&lt;br /&gt;
|[[PPkMnp&#039; &#039;|P{{PK}}{{MN}}p&#039; &#039;]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|9C&lt;br /&gt;
|{{p|Quilava}}&lt;br /&gt;
|C3&lt;br /&gt;
|[[h POKé]]&lt;br /&gt;
|[[ゥ ( Z4]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|9D&lt;br /&gt;
|{{p|Typhlosion}}&lt;br /&gt;
|C4&lt;br /&gt;
|[[PokéWTrainer]]&lt;br /&gt;
|[[X ゥ- xゥ,]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|9E&lt;br /&gt;
|{{p|Totodile}}&lt;br /&gt;
|C5&lt;br /&gt;
|[[PkMn (C5)|{{PK}}{{MN}} (C5)]]&lt;br /&gt;
|[[4. .]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|9F&lt;br /&gt;
|{{p|Croconaw}}&lt;br /&gt;
|C6&lt;br /&gt;
|[[ゥL ゥM 4]]&lt;br /&gt;
|[[7g]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A0&lt;br /&gt;
|{{p|Feraligatr}}&lt;br /&gt;
|C7&lt;br /&gt;
|[[♀Pゥ ゥゥT]]&lt;br /&gt;
|[[u]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A1&lt;br /&gt;
|{{p|Sentret}}&lt;br /&gt;
|C8&lt;br /&gt;
|[[ゥU?]]&lt;br /&gt;
|[[g g]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|A2&lt;br /&gt;
|{{p|Furret}}&lt;br /&gt;
|C9&lt;br /&gt;
|[[◣ゥ 8]]&lt;br /&gt;
|[[ァ / g J 1]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A3&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
|CA&lt;br /&gt;
|[[PC4SH]]&lt;br /&gt;
|[[Glitch (CA)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A4&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
|CB&lt;br /&gt;
|[[p]]&lt;br /&gt;
|[[. pゥ]]&lt;br /&gt;
|{{yes}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A5&lt;br /&gt;
|{{p|Ledyba}}&lt;br /&gt;
|CC&lt;br /&gt;
|[[PkMn ◣ n|{{PK}}{{MN}} ◣ n]]&lt;br /&gt;
|[[.8]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A6&lt;br /&gt;
|{{p|Ledian}}&lt;br /&gt;
|CD&lt;br /&gt;
|{{gp|Trainer}}&lt;br /&gt;
|[[ゥ. B]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A7&lt;br /&gt;
|{{p|Spinarak}}&lt;br /&gt;
|CE&lt;br /&gt;
|[[▼ W G d]]&lt;br /&gt;
|[[PkMn pゥぁ ゥぇ (CE)|{{PK}}{{MN}} pゥぁ ゥぇ (CE)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A8&lt;br /&gt;
|{{p|Ariados}}&lt;br /&gt;
|CF&lt;br /&gt;
|[[OPkMn4X|O{{PK}}{{MN}}4X]]&lt;br /&gt;
|[[4, ゥァ (CF)]]&lt;br /&gt;
|{{yes}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|A9&lt;br /&gt;
|{{p|Crobat}}&lt;br /&gt;
|D0&lt;br /&gt;
|[[PkMn PkMn T|{{PK}}{{MN}} {{PK}}{{MN}} T]]&lt;br /&gt;
|[[ゥ&#039;]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|AA&lt;br /&gt;
|{{p|Chinchou}}&lt;br /&gt;
|D1&lt;br /&gt;
|[[4B 8 4 8]]&lt;br /&gt;
|[[B ァ h]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|AB&lt;br /&gt;
|{{p|Lanturn}}&lt;br /&gt;
|D2&lt;br /&gt;
|[[ゥ &#039;]]&lt;br /&gt;
|[[PkMn ? A|{{PK}}{{MN}} ? A]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|AC&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|D3&lt;br /&gt;
|[[M p&#039;u ゥ]]&lt;br /&gt;
|[[ゥゥ)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|AD&lt;br /&gt;
|{{p|Cleffa}}&lt;br /&gt;
|D4&lt;br /&gt;
|[[Aゥ G]]&lt;br /&gt;
|[[ゥ (D4)]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|AE&lt;br /&gt;
|{{p|Igglybuff}}&lt;br /&gt;
|D5&lt;br /&gt;
|[[Pゥ ゥ ゥ]]&lt;br /&gt;
|[[&#039;ゥ.]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|AF&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|D6&lt;br /&gt;
|[[4h]]&lt;br /&gt;
|[[PkMn pゥぁ ゥぇ (D6)|{{PK}}{{MN}} pゥぁ ゥぇ]]&lt;br /&gt;
|{{tt|?|It&#039;s unknown whether at least one of this glitch Pokémon&#039;s &amp;amp;quot;Normal&amp;amp;quot; types is a glitch type}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B0&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|D7&lt;br /&gt;
|[[Glitch (D7)]]&lt;br /&gt;
|[[B (D7)]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|B1&lt;br /&gt;
|{{p|Natu}}&lt;br /&gt;
|D8&lt;br /&gt;
|[[PkMnaPkMnゥ ♂ fPkMnk|{{PK}}{{MN}}a{{PK}}{{MN}}ゥ ♂ f{{PK}}{{MN}}k]]&lt;br /&gt;
|[[PkMn (D8)|{{PK}}{{MN}} (D8)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B2&lt;br /&gt;
|{{p|Xatu}}&lt;br /&gt;
|D9&lt;br /&gt;
|[[PkMnRPkMn &amp;quot;|{{PK}}{{MN}}R{{PK}}{{MN}} &amp;quot;]]&lt;br /&gt;
|[[ゥ (D9)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B3&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|DA&lt;br /&gt;
|[[B (DA)]]&lt;br /&gt;
|[[)|&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B4&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|DB&lt;br /&gt;
|[[Glitch (DB)]]&lt;br /&gt;
|[[ゥ&#039; B]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B5&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|DC&lt;br /&gt;
|[[Glitch (DC)]]&lt;br /&gt;
|[[PkMn (DC)|{{PK}}{{MN}} (DC)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B6&lt;br /&gt;
|{{p|Bellossom}}&lt;br /&gt;
|DD&lt;br /&gt;
|[[7PkMn &#039;v|7{{PK}}{{MN}}&#039;v]]&lt;br /&gt;
|[[4, ゥァ (DD)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B7&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|DE&lt;br /&gt;
|[[-PkMn|-{{PK}}{{MN}}]]&lt;br /&gt;
|[[8 (DE)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B8&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|DF&lt;br /&gt;
|[[.PkMn|.{{PK}}{{MN}}]]&lt;br /&gt;
|[[p ID]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|B9&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|E0&lt;br /&gt;
|[[/PkMn ▼PkMn|/{{PK}}{{MN}} ▼{{PK}}{{MN}}]]&lt;br /&gt;
|[[8 P ァ]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|BA&lt;br /&gt;
|{{p|Politoed}}&lt;br /&gt;
|E1&lt;br /&gt;
|[[&#039;v]]&lt;br /&gt;
|[[&#039;r &#039;r 4]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|BB&lt;br /&gt;
|{{p|Hoppip}}&lt;br /&gt;
|E2&lt;br /&gt;
|[[……]]&lt;br /&gt;
|[[(h4to89]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|BC&lt;br /&gt;
|{{p|Skiploom}}&lt;br /&gt;
|E3&lt;br /&gt;
|[[ゥ (E3)]]&lt;br /&gt;
|[[4 89 4]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|BD&lt;br /&gt;
|{{p|Jumpluff}}&lt;br /&gt;
|E4&lt;br /&gt;
|[[Glitch (E4)]]&lt;br /&gt;
|[[8B 4 8]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|BE&lt;br /&gt;
|{{p|Aipom}}&lt;br /&gt;
|E5&lt;br /&gt;
|{{OBP|C|uppercase}}&lt;br /&gt;
|[[Z ゥ]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|BF&lt;br /&gt;
|{{p|Sunkern}}&lt;br /&gt;
|E6&lt;br /&gt;
|[[- -]]&lt;br /&gt;
|{{gp|9}}&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C0&lt;br /&gt;
|{{p|Sunflora}}&lt;br /&gt;
|E7&lt;br /&gt;
|[[Pゥ 4$]]&lt;br /&gt;
|[[ゥHIゥ.]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C1&lt;br /&gt;
|{{p|Yanma}}&lt;br /&gt;
|E8&lt;br /&gt;
|[[X:LC]]&lt;br /&gt;
|[[4(h4hi?$]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C2&lt;br /&gt;
|{{p|Wooper}}&lt;br /&gt;
|E9&lt;br /&gt;
|{{OBP|c|lowercase}}&lt;br /&gt;
|[[4HI?]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C3&lt;br /&gt;
|{{p|Quagsire}}&lt;br /&gt;
|EA&lt;br /&gt;
|[[A (EA)]]&lt;br /&gt;
|[[&#039;r ゥ]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C4&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|EB&lt;br /&gt;
|[[Glitch (EB)]]&lt;br /&gt;
|[[$ Pゥ. 4(]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C5&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|EC&lt;br /&gt;
|[[Glitch (EC)]]&lt;br /&gt;
|[[?/]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C6&lt;br /&gt;
|{{p|Murkrow}}&lt;br /&gt;
|ED&lt;br /&gt;
|[[hゥ]]&lt;br /&gt;
|[[4(h4?]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C7&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
|EE&lt;br /&gt;
|[[.g]]&lt;br /&gt;
|[[ゥ► ゥ▼ ゥ]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C8&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|EF&lt;br /&gt;
|[[ゥ$&#039;M]]&lt;br /&gt;
|[[h 4Pゥ ゥ...]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|C9&lt;br /&gt;
|{{p|Unown}}&lt;br /&gt;
|F0&lt;br /&gt;
|[[ゥ$ (F0)]]&lt;br /&gt;
|[[. ゥ ( .I&#039; .]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|CA&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|F1&lt;br /&gt;
|[[94]]&lt;br /&gt;
|[[&#039; B&#039; ゥ]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|CB&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
|F2&lt;br /&gt;
|[[ゥ l (F2)]]&lt;br /&gt;
|[[ゥ ゥェ ゥ ▷]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|CC&lt;br /&gt;
|{{p|Pineco}}&lt;br /&gt;
|F3&lt;br /&gt;
|[[ゥ l (F3)]]&lt;br /&gt;
|[[ゥ $ A (F3)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|CD&lt;br /&gt;
|{{p|Forretress}}&lt;br /&gt;
|F4&lt;br /&gt;
|[[ゥ$ (F4)]]&lt;br /&gt;
|[[♂ p ゥ]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|CE&lt;br /&gt;
|{{p|Dunsparce}}&lt;br /&gt;
|F5&lt;br /&gt;
|[[ゥ (F5)]]&lt;br /&gt;
|[[▼ pゥ]]&lt;br /&gt;
|{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|CF&lt;br /&gt;
|{{p|Gligar}}&lt;br /&gt;
|F6&lt;br /&gt;
|[[G&#039;Mp]]&lt;br /&gt;
|[[ゥ $ A (F6)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|D0&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
|F7&lt;br /&gt;
|[[&#039;Ng&#039;Mp]]&lt;br /&gt;
|[[PkMn (F7)|{{PK}}{{MN}} (F7)]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|D1&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|F8&lt;br /&gt;
|[[&#039;Ng ゥ$]]&lt;br /&gt;
|[[ゥ 4- 4]]&lt;br /&gt;
|{{yes}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|D2&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|F9&lt;br /&gt;
|[[94 h]]&lt;br /&gt;
|{{gp|$}}&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|D3&lt;br /&gt;
|{{p|Qwilfish}}&lt;br /&gt;
|FA&lt;br /&gt;
|[[Glitch (FA)]]&lt;br /&gt;
|[[ゥ▾ ゥ♂]]&lt;br /&gt;
|{{no}}||{{no}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==== MissingNo. forms ====&lt;br /&gt;
None of them can be traded between Generations I and II without arbitrary code execution because their type is Bird/Normal{{sup/1|RB}} or Normal/999{{sup/1|Y}}.&lt;br /&gt;
{| {| style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Generation II&lt;br /&gt;
! colspan=3 | Generation I&lt;br /&gt;
|-&lt;br /&gt;
! [[Index number|Hex]]&lt;br /&gt;
! Pokémon&lt;br /&gt;
! [[Index number|Hex]]&lt;br /&gt;
! Pokémon{{sup/1|RB}}&lt;br /&gt;
! Pokémon{{sup/1|Y}}&lt;br /&gt;
|-&lt;br /&gt;
|D4&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
|1F&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|D5&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
|20&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|D6&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
|32&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|D7&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
|38&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|D8&lt;br /&gt;
|{{p|Teddiursa}}&lt;br /&gt;
|3D&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|D9&lt;br /&gt;
|{{p|Ursaring}}&lt;br /&gt;
|3E&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DA&lt;br /&gt;
|{{p|Slugma}}&lt;br /&gt;
|3F&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DB&lt;br /&gt;
|{{p|Magcargo}}&lt;br /&gt;
|43&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DC&lt;br /&gt;
|{{p|Swinub}}&lt;br /&gt;
|44&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DD&lt;br /&gt;
|{{p|Piloswine}}&lt;br /&gt;
|45&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DE&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
|4F&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DF&lt;br /&gt;
|{{p|Remoraid}}&lt;br /&gt;
|50&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E0&lt;br /&gt;
|{{p|Octillery}}&lt;br /&gt;
|51&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E1&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
|56&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E2&lt;br /&gt;
|{{p|Mantine}}&lt;br /&gt;
|57&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E3&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|5E&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E4&lt;br /&gt;
|{{p|Houndour}}&lt;br /&gt;
|5F&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E5&lt;br /&gt;
|{{p|Houndoom}}&lt;br /&gt;
|73&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E6&lt;br /&gt;
|{{p|Kingdra}}&lt;br /&gt;
|79&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E7&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|7A&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E8&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|7F&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|E9&lt;br /&gt;
|{{p|Porygon2}}&lt;br /&gt;
|86&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EA&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|87&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EB&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|89&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EC&lt;br /&gt;
|{{p|Tyrogue}}&lt;br /&gt;
|8C&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ED&lt;br /&gt;
|{{p|Hitmontop}}&lt;br /&gt;
|92&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EE&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
|9C&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EF&lt;br /&gt;
|{{p|Elekid}}&lt;br /&gt;
|9F&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F0&lt;br /&gt;
|{{p|Magby}}&lt;br /&gt;
|A0&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F1&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|A1&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F2&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|A2&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F3&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|AC&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F4&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|AE&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F5&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|AF&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|B5&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F7&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
|B6&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Kabutops Fossil form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Kabutops Fossil form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F8&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
|B7&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Aerodactyl Fossil form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Aerodactyl Fossil form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|F9&lt;br /&gt;
|{{p|Lugia}}&lt;br /&gt;
|B8&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Ghost form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Ghost form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FA&lt;br /&gt;
|{{p|Ho-Oh}}&lt;br /&gt;
|34&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Red and Blue normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[MissingNo.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{DL|MissingNo.|Yellow normal form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
{{YouTubeVid|dq0m3cdbDb8|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Johto}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/Time_Capsule_exploit Glitch City Wiki article]&lt;br /&gt;
* [https://archives.glitchcity.info/forums/board-108/thread-381/page-0.html Glitch City Laboratories thread]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch della guardia di Johto]]&lt;br /&gt;
[[zh:城都宝可梦错误（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mystery_Zone&amp;diff=4426440</id>
		<title>Mystery Zone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mystery_Zone&amp;diff=4426440"/>
		<updated>2025-11-18T23:43:07Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* External links */ replaced dead GCLF link with GCRI&amp;#039;s Archive of the forums&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|header|the card of the same name from the {{TCG|Skyridge}} expansion|Mystery Zone (Skyridge 137)}}&lt;br /&gt;
{{GlitchResearch|Clarification of details.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mystery Zone&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|なぞの{{tt|場所|ばしょ}}}}&#039;&#039;&#039; &#039;&#039;Mystery Place&#039;&#039;) is a location header that is programmed into every [[core series]] game since [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
In the [[Generation IV]] games, location ID &amp;lt;code&amp;gt;0x0000&amp;lt;/code&amp;gt; &amp;quot;Mystery Zone&amp;quot; is usually seen in some of the areas found in the [[void]] but it is also used for certain unused locations as well as the [[Underground]].&lt;br /&gt;
&lt;br /&gt;
The Japanese versions of {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} identify the undefined areas as {{j|－－－－}}; however, they still identify a {{OBP|Pokémon|species}}&#039;s {{pkmn2|caught}} location set to the Mystery Zone as {{j|なぞのばしょ}}. This is because the two are different location IDs that share the name &amp;quot;Mystery Zone&amp;quot; in English games; whereas &amp;lt;code&amp;gt;0x0000&amp;lt;/code&amp;gt; {{j|－－－－}} is used for map IDs, &amp;lt;code&amp;gt;0x07DC&amp;lt;/code&amp;gt; {{j|なぞのばしょ}} is used for caught Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Access===&lt;br /&gt;
The Mystery Zone is normally inaccessible, but can be entered by means of [[tweaking]]. In earlier copies of the Japanese versions of {{game|Diamond and Pearl|s}}, the [[Surf glitch]] is an alternative method. It can also be accessed with the use of [[cheating]] devices.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum}}, the background music theme is usually the unused copy of &#039;&#039;[[Pokémon Diamond &amp;amp; Pokémon Pearl: Super Music Collection|Route 206 (Day)]]&#039;&#039;, which is identified internally as &#039;&#039;&#039;SEQ_DUMMY&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|MwYYfjaspM8|channel/UCTZHcSIHcyfcFCYnc-rV7Cw|name=&lt;br /&gt;
7GamerMinutes: Video Game Music|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the background music theme is also &#039;&#039;&#039;SEQ_DUMMY&#039;&#039;&#039; but it is a copy of &#039;&#039;[[Pokémon HeartGold &amp;amp; Pokémon SoulSilver: Super Music Collection|Route 29]]&#039;&#039; instead. It is not affected by the [[GB Sounds]].&lt;br /&gt;
&lt;br /&gt;
===Behaviors===&lt;br /&gt;
[[File:Beta219.jpg|left|thumb|Pre-release screenshot of {{rt|219|Sinnoh}}, depicting the unused tileset.]]&lt;br /&gt;
[[File:Sinnon Route 219 DP regular VS MZ tileset.png|thumb|Route 219 in Diamond and Pearl&amp;lt;br&amp;gt;Left: regular tileset&amp;lt;br&amp;gt;Right: Mystery Zone/unused tileset]]&lt;br /&gt;
Upon entering a map ID 0 &amp;quot;Mystery Zone&amp;quot; and accessing a location with a different map ID, the {{wp|Tile-based video game#Tile set|tilesets}} will not be updated even if the new area is programmed to use a different tileset. Simply refreshing the graphics will solve this. [[Sinnoh]]&#039;s Mystery Zone has its own tileset which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tileset is actually a slightly distorted depiction of the tileset shown in a pre-release screenshot of {{game|Diamond and Pearl|s}}, indicating that it is a leftover from [[Pokémon Diamond and Pearl beta|the development period]]. It also remains within the internal data of {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&lt;br /&gt;
On the 1.0 release of the Japanese versions of Diamond and Pearl, both the [[menu]] and the [[Explorer Kit]] are usable in a Mystery Zone. On later releases, the localizations, and {{game|Platinum}}, neither the menu or the Explorer Kit can be opened (in Pokémon HeartGold and SoulSilver, the touchscreen menu is locked), although a registered [[Key Item]] like the [[Town Map]] can still be used to refresh the graphics in the area at any time.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Later generations==&lt;br /&gt;
In the [[Generation V]] games, inaccessible sections of areas use the header and background music of the location from which they were entered. For example, in {{B2W2}}, if the player keeps heading north of {{rt|19|Unova}}, going outside the boundaries of the map, the game will still recognize the location as being &amp;quot;Route 19&amp;quot; until the player arrives at another normally accessible location.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mystery Zone&amp;quot; header (&amp;lt;code&amp;gt;0x0001&amp;lt;/code&amp;gt; in Generation V, &amp;lt;code&amp;gt;0x0002&amp;lt;/code&amp;gt; in [[Generation VI]] and {{gen|VII}}) in these generations is completely unused.&lt;br /&gt;
&lt;br /&gt;
The Generation V equivalent to [[Generation IV]]&#039;s &#039;&#039;&#039;SEQ_DUMMY&#039;&#039;&#039; music theme is called &#039;&#039;&#039;SEQ_BGM_DUMMY&#039;&#039;&#039; and is a copy of &#039;&#039;[[Pokémon Black &amp;amp; Pokémon White: Super Music Collection|Icirrus City]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
There are many different variants of the Mystery Zone Across the series.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
None.png|NULL - Empty Map (Black Void)&lt;br /&gt;
MysteryZone173Plat.PNG|173 - ro_treec (West Forest)&lt;br /&gt;
MysteryZone174Plat.PNG|174 - ro_seac (Sea)&lt;br /&gt;
MysteryZone175Plat.PNG|175 - ro_mountc (Mountainous)&lt;br /&gt;
MysteryZone176Plat.PNG|176 - ro_tree2c (East Forest)&lt;br /&gt;
MysteryZone177Plat.PNG|177 - ro_tree3c (Snow Forest)&lt;br /&gt;
MysteryZone178Plat.PNG|178 - ro_snowc (Flat Snow)&lt;br /&gt;
MysteryZone179Plat.PNG|179 - ro_tree4c (Fight Area)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{game|HeartGold and SoulSilver|s}}===&lt;br /&gt;
* NULL - Empty Map (Black Void)&lt;br /&gt;
* 208 - ro_treec (Forested)&lt;br /&gt;
* 209 - ro_seac (Sea)&lt;br /&gt;
* 210 - ro_mountc (Mountainous)&lt;br /&gt;
&lt;br /&gt;
==={{game|Black and White|s}}===&lt;br /&gt;
* NULL - Empty Map (Black Void)&lt;br /&gt;
* 103 - map_outgrass (Grass Flat)&lt;br /&gt;
* 104 - map_outtree (Eastern Forested)&lt;br /&gt;
* 105 - map_outrock (Mountainous)&lt;br /&gt;
* 106 - map_outsea (Sea)&lt;br /&gt;
* 107 - map_outdesert (Desert Plateau)&lt;br /&gt;
* 204 - map_outtree1 (Western Forested)&lt;br /&gt;
&lt;br /&gt;
==={{game|Black and White 2|s}}===&lt;br /&gt;
* NULL - Empty Map (Black Void)&lt;br /&gt;
* 103 - map_outgrass (Grass Flat)&lt;br /&gt;
* 104 - map_outtree (Eastern Forested)&lt;br /&gt;
* 105 - map_outrock (Mountainous)&lt;br /&gt;
* 106 - map_outsea (Sea)&lt;br /&gt;
* 107 - map_outdesert (Desert Plateau)&lt;br /&gt;
* 204 - map_outtree1 (Western Forested)&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{unknown color}}|bordercolor={{unknown color dark}}&lt;br /&gt;
|zh_yue=神秘的地方 &#039;&#039;{{tt|Sàhnbei dīk Deihfōng|Mystery Zone}}&#039;&#039;&lt;br /&gt;
|zh_cmn=神秘的地方 &#039;&#039;{{tt|Shénmì de Dìfāng|Mystery Zone}}&#039;&#039;&lt;br /&gt;
|fr=Endroit mystérieux ({{gen|VII}})&amp;lt;br&amp;gt;Endroit Mystérieux ({{gen|V}}, {{gen|VI}})&amp;lt;br&amp;gt;Endroit mystér.{{sup/4|PtHGSS}}&amp;lt;br&amp;gt;Zone Mystère{{sup/4|DP}}&lt;br /&gt;
|de=Mysteriöser Ort{{sup/4|HGSS}}&amp;lt;br&amp;gt;Mysteriöse Zone&lt;br /&gt;
|it=Zona misteriosa ({{gen|VII}})&amp;lt;br&amp;gt;Zona Misteriosa ({{gen|V}} - {{gen|VI}})&lt;br /&gt;
|ko=수수께끼의 장소 &#039;&#039;{{tt|Susukkekki-ui Jangso|Mystery Zone}}&#039;&#039;&lt;br /&gt;
|es=Lugar misterioso&amp;lt;br&amp;gt;Zona Misteriosa{{sup/4|DP}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tweaking]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://web.archive.org/web/20231208205318/https://docs.google.com/document/d/1r02og1raAV1F8aCj6aIPT0z7J7anWrMqFMJ-yEUm4to/edit?pli=1 Void Knowledge Archive, by the members of HallofOrigin - Google Drive]&lt;br /&gt;
** [https://archives.glitchcity.info/forums/board-110/thread-7198/page-0.html GCLF thread]&lt;br /&gt;
&lt;br /&gt;
{{DoubleProjectTag|Locations|GlitchDex|locations and glitches, respectively.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch and Beta locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mysteriöse Zone]]&lt;br /&gt;
[[fr:Zone Mystère]]&lt;br /&gt;
[[it:Zona Misteriosa]]&lt;br /&gt;
[[ja:なぞのばしょ]]&lt;br /&gt;
[[zh:神秘的地方]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pal_Park_Retire_glitch&amp;diff=4426437</id>
		<title>Pal Park Retire glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pal_Park_Retire_glitch&amp;diff=4426437"/>
		<updated>2025-11-18T23:39:43Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: replaced glitch city forums page with GCRI&amp;#039;s archive of it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Pal Park Retire glitch&#039;&#039;&#039; is a [[glitch]] performable in {{game|Diamond and Pearl|s}} that allows the player to run a script in a map under unexpected circumstances.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is a subglitch of the [[void glitch]] and is most notable for allowing the player to battle and catch {{p|Arceus}} without an [[event]] or any [[cheating|external device]]. The glitch was first documented by user Cryo on January 10, 2017&amp;lt;ref&amp;gt;https://archives.glitchcity.info/forums/board-110/thread-7770/page-0.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To perform the glitch, the player must first perform the void glitch and travel to [[Pal Park]] in the void. Upon entering the Pal Park map, the game will run a script that starts the Catching Show, replacing the player&#039;s Bag and Save [[menu]] options with the Retire option. The game is programmed to undo this change only when the Catching Show is complete or the player retires. However, as the player is still in the void, they can proceed to exit the Pal Park map and continue traversing the void without losing the Retire option. At this point, traveling to any map other than Pal Park and selecting Retire from the menu will cause the game to run the fourth script that normally loads in that area (by load order, not game data order). In Pal Park, this would be the usual Retire script.&lt;br /&gt;
&lt;br /&gt;
If the player leaves the Pal Park map and traverses the void to the [[Hall of Origin]], the fourth script that normally loads in this area is the script that would usually run when the player steps onto the glass platform at the top of the Hall of Origin. Therefore, selecting Retire from the menu while in the Hall of Origin will trigger the exclamation point over the player&#039;s head, followed by Arceus&#039;s [[cry]], the player automatically stepping forward, and the battle with Arceus commencing.&lt;br /&gt;
&lt;br /&gt;
To safely exit the void after performing this glitch, the player should return to the Pal Park map and select Retire from the menu normally, which will warp the player back to the lobby of the real Pal Park building area.&lt;br /&gt;
&lt;br /&gt;
The aforementioned script is not responsible for checking if the player has already caught Arceus, as this responsibility belongs to the script that usually runs when the player uses the [[Azure Flute]]. In addition, it does not require the player to ever interact with or even see the Arceus sprite. As a result, the above procedure to catch Arceus can be repeated an unlimited number of times.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch del Parco Amici]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tweaking&amp;diff=4426435</id>
		<title>Tweaking</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tweaking&amp;diff=4426435"/>
		<updated>2025-11-18T23:38:40Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Void glitch */ replaced glitch city link with GCRI archived version of it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|article|Look further into the name of the glitch among Japanese fans to see if there is an original term}}&lt;br /&gt;
[[File:Tweaking Glitch.png|thumb|right|An example of a successful tweak.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tweaking&#039;&#039;&#039; is a [[glitch]] exclusive to the [[core series]] [[Generation IV]] games that causes the game to improperly load the graphics of an area. It is also sometimes referred to as &#039;&#039;&#039;holepunching&#039;&#039;&#039; to commemorate its discoverer, a GameSpot forums member by the username of &amp;quot;Holepunch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
[[File:Tweaking glitch chunk error.png|thumb|right|An example of a tweak where a visibly incorrect chunk is loaded. No Pokémon will be encountered here.]]&lt;br /&gt;
All maps in [[Generation IV]] are broken up into square &amp;quot;sections&amp;quot; or &amp;quot;chunks&amp;quot; 32 tiles by 32 tiles across. At any given time, only four sections are loaded and visible: the section the player is currently in as well as two sections orthogonally away and one diagonally away, depending on which {{wp|Quadrant (plane geometry)|quadrant}} of the current section the player is in. (For example, if the player is standing in the northwest quadrant of their current section, the sections to the north, west, and northwest will be loaded.) &amp;quot;Load lines&amp;quot; exist halfway across each section at the boundaries between quadrants, so named because when the player crosses over one, the sections in that direction are loaded into memory, while the sections behind the player are unloaded. Through this, the overworld appears seamless.&lt;br /&gt;
&lt;br /&gt;
Using the [[Bicycle]] in the fourth gear, however, can cause the player to move too fast for the game to load the areas properly, especially if one changes direction several times while near the intersection of two load lines, thus loading and unloading multiple sections over and over nearly simultaneously. Doing so triggers a {{wp|race condition}} bug, causing sections to load improperly. The effects can vary from a [[game freeze]], invisible walls, a completely black area, a completely white area, a change in the {{wp|Z-axis}} location, or even a completely different section fully loading in the wrong place.&lt;br /&gt;
&lt;br /&gt;
The distortion caused by tweaking can be solved easily by crossing a load line away from the distortion, causing it to unload. When the section is loaded again, it will be normal. It can also be solved by a graphic refresh, such as opening any menu that takes up both screens and then closing out.&lt;br /&gt;
&lt;br /&gt;
While tweaking using the bicycle in the fourth gear is the most common method to perform tweaking, the same effects can also occur using only the third gear, although its applications are not as versatile. It is even possible for some limited effects to occur simply by running (as well as {{m|Surf}}ing in {{v2|Platinum}}, which is at the same speed), mainly invisible walls and Z-axis changing rather than more drastic changes.&lt;br /&gt;
&lt;br /&gt;
==Patterns==&lt;br /&gt;
[[File:Tweaking pattern example.png|thumb|right]]&lt;br /&gt;
{{Incomplete|section|needs=writeup quality; diagonal displacement with fast bike (necessary in HGSS)}}&lt;br /&gt;
&lt;br /&gt;
In the image to the right, the blue lines represent load lines (thus this is the center of a section) and the numbers represent tiles that the player can walk on. (For example, taking one step east from 1 will bring the player to 2, crossing a load line in the process.)&lt;br /&gt;
&lt;br /&gt;
In all patterns detailed below, the patterns can be flipped and rotated to produce displacements in different directions.&lt;br /&gt;
&lt;br /&gt;
===Orthogonal displacement===&lt;br /&gt;
&amp;quot;3124343&amp;quot; (fast bike): Nicknamed a &amp;quot;zorch&amp;quot; after its discoverer, this was the first reliable tweaking pattern ever discovered. It causes the section east of the player to load as a black area onto the section west of the player. Obsoleted by the later-discovered &amp;quot;shortzorch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;42121&amp;quot; (fast bike): Nicknamed a &amp;quot;shortzorch&amp;quot;, this has the same effect as a zorch.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;31213&amp;quot; (fast bike, HG/SS): Causes the section east of the player to fully (visibly) load onto the section west of the player. This pattern causes a crash in Diamond, Pearl and Platinum because of a difference in bike speeds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;42131&amp;quot; (slow bike, running and surfing in Platinum and HG/SS): Causes the section east of the player to become either a black, walkable abyss with the same collision and unloaded or partially loaded NPCs (slow bike), an unwalkable but visible abyss with unloaded or partially loaded NPCs (running) or a walkable, visible section with unloaded or partially loaded NPCs (running). Both effects caused by this pattern when running can also be done using the &amp;quot;1242131&amp;quot; pattern.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;421312D21&amp;quot; (fast bike): Causes the section south of the player to fully (visibly) load onto the section north of the player. The &amp;quot;D&amp;quot; in this pattern represents the tile to the right of 2.&lt;br /&gt;
&lt;br /&gt;
===Diagonal displacement===&lt;br /&gt;
&amp;quot;12421&amp;quot; (slow bike): Causes the section northeast of the player to fully (visibly) load onto the section northwest of the player. Possible with only the third gear bike since sections diagonal to the player are farther away and load last, making it easier to interrupt the process.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;1242131&amp;quot; or &amp;quot;13431&amp;quot; (slow bike): Causes the section southwest of the player to visibly load onto the section northwest of the player as well as an unwalkable abyss to the north of the player if you&#039;re using the &amp;quot;1242131&amp;quot; pattern.&lt;br /&gt;
&lt;br /&gt;
==Exploitation==&lt;br /&gt;
&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
Depending on the layout of a section, it may be possible to tweak in such a way so as to load a walkable area (either black or visible) onto a section that does not normally contain walkable surfaces. This allows for a number of shortcuts, such as skipping [[Tohjo Falls]] and therefore {{HM|07|Waterfall}} in {{game|HeartGold and SoulSilver|s}} by loading a walkable area onto the section where the [[ledge]] on {{rt|27|Kanto}} would normally be. In sections containing buildings that are blocked off by NPCs, it is possible to enter them by tweaking a Z-axis change, allowing the player to walk under or over the tile the NPC would normally occupy. Three examples of minor shortcuts or sequence breaks using this method include obtaining access to [[Mystery Gift]] in {{game2|Diamond|Pearl|Platinum}} before the first badge by bypassing the clown blocking the [[Jubilife TV]] front door, completing [[Azalea Gym]] before [[Slowpoke Well]] by bypassing the [[Team Rocket]] Grunt in front of the Gym (though this by itself does not allow Slowpoke Well or Rocket Executive [[Proton]] to be skipped entirely, since the game does not trigger the {{p|Farfetch&#039;d}} event that gives the player {{HM|01|Cut}} unless Proton has been defeated), and gain access to the [[Goldenrod Gym]] early, which is a crucial part in glitched [[speedrun]]s.&lt;br /&gt;
&lt;br /&gt;
These types of shortcuts are possible in all [[Generation IV]] games.&lt;br /&gt;
&lt;br /&gt;
===Void glitch===&lt;br /&gt;
The &#039;&#039;&#039;void glitch&#039;&#039;&#039; is a specific application of the tweaking glitch only useful in {{game|Diamond and Pearl|s}}. First, the player must tweak a black area onto a section that would normally contain buildings, making it possible to walk through their improperly loaded walls. Then, by standing exactly one tile above the entrance to a building, reloading the area, and walking south, the player can end up on the interior map of the building, but in the black [[void]] area around the normally accessible portion, similar to the [[Surf glitch]]. As with the Surf glitch, it is then possible to navigate through the interconnecting area of this void to normally inaccessible locations, such as [[Newmoon Island]] and the [[Flower Paradise]] where the [[event]]-exclusive {{p|Darkrai}} and {{p|Shaymin}} reside.&lt;br /&gt;
&lt;br /&gt;
Traveling a multiple of 65,536 steps in the void will cause the game to no longer display only black, but rather start copying the map data of normal areas due to an overflow{{fact}} after attempting to load data past {{wp|4294967295#In_computing|4,294,967,296}} bytes (each map tile takes up 65,536 bytes). Only the visual data is loaded like this; almost everything can still be walked through just as in the rest of the void. These areas are nicknamed &amp;quot;Fake Sinnoh&amp;quot;{{sup/4|DPP}} or &amp;quot;Fake Johto/Kanto&amp;quot;{{sup/4|HGSS}}. &#039;Fake&#039; regions continue to repeat every 65,536 steps and are about an hour apart when traveling on the Bicycle in fast gear.&lt;br /&gt;
&lt;br /&gt;
As part of the paths to access Darkrai and Shaymin, the player is required to save the game in the void, so the same risks associated with the [[Surf glitch]] occur here, such as becoming trapped without a method of escape. It is also possible for, in the worst possible circumstance, the game to immediately freeze upon loading the save file, forcing a new game to be started. This can be tested for, however, by opening and closing an option on the menu such as the Bag (usually referred to as a Black Screen of Death test), as the game will freeze upon closing the selected menu option, preventing the save file from being damaged.&lt;br /&gt;
&lt;br /&gt;
Other notable areas known to be accessible through this glitch include the [[Hall of Fame]], {{p|Giratina}}&#039;s room in [[Turnback Cave]], [[Lake Valor|Valor Cavern]], [[Lake Acuity|Acuity Cavern]], the second to last room in [[Team Galactic HQ]], [[Spear Pillar]], and any route, town or city in the game either by using Fake Sinnohs or the Battle Tower void.&lt;br /&gt;
&lt;br /&gt;
After the discovery of the Darkrai and Shaymin paths, it was believed (though not conclusively proven) that the [[Hall of Origin]] was inaccessible through this glitch, as it is a closed-off indoor area without a single accessible entry warp, thereby making it almost impossible to safely locate in the void compared to outdoor areas and indoor areas with many warps such as Turnback Cave. It was also known that, unlike Newmoon Island and Flower Paradise, simply finding the Hall of Origin would not allow the player to battle {{p|Arceus}}, due to a set of reasons involving map scripts as detailed [[Hall of Origin#Trivia|here]]. Due to the combination of these two factors, it was believed impossible to catch Arceus through the void glitch for several years. A method to find the Hall of Origin was not discovered until January 2017, by relying on relatively extensive methods to be able to dynamically control the layout of areas in the void&amp;lt;ref&amp;gt;https://archives.glitchcity.info/forums/board-110/thread-7770/page-0.html&amp;lt;/ref&amp;gt;. The [[Pal Park Retire glitch]] was documented soon afterward, allowing the player to manually activate the script that causes the player to challenge Arceus, finally enabling Arceus to be caught. The currently documented method to catch Arceus involves reaching the Hall of Origin map while still in the void; there is currently no documented way to see the full, visible Hall of Origin (the way it appears after using the Azure Flute).&lt;br /&gt;
&lt;br /&gt;
In {{game|Platinum}}, {{game|HeartGold and SoulSilver|s|HeartGold, and SoulSilver}}, the void is filled with invisible walls that will trap the player if they go more than a few steps into the void, making it no longer legitimately&amp;lt;!-- definition: no external devices --&amp;gt; possible to navigate through its areas, though the void itself is still possible to enter. Currently the only known way to bypass these invisible walls and proceed through the void is with a &amp;quot;walk through walls&amp;quot; [[cheat]] code. As a corollary, a &amp;quot;walk through walls&amp;quot; cheat code is the only way to see &amp;quot;Fake Sinnoh&amp;quot; in Platinum, and &amp;quot;Fake Kanto/Johto&amp;quot; at all (in HeartGold and SoulSilver). In addition, in Platinum, Darkrai and Shaymin will not appear in their respective areas unless the player has obtained the proper [[event item]].&lt;br /&gt;
&lt;br /&gt;
The void glitch, when using the wrong warp method, can also force the player through walls if they complete it wrong. This is because traversing the void messes with the RAM. An example would be in Diamond and Pearl. Attempting the wrong warp glitch, but opening the Explorer Kit 3 times instead of 1, would teleport the player to their bedroom, and when entering any Pokémon Center and going up the left escalator to access its upper part, an unknown error will visibly shove the player into the void outside of the Pokémon Center. This happens because the game erroneously plays the animation of the player leaving the Union Room, causing the player to walk through the wall. This can be fixed by speaking to the receptionist at the Global Trade Station and getting to the prompt where it asks whether the player wants to connect to Nintendo WFC (without actually needing to connect), but going into the GTS should fix the Pokémon Center issues.&lt;br /&gt;
&lt;br /&gt;
Another glitch to be noted of is that if the player hasn&#039;t visited the [[Underground]] yet, the cutscene in which Roark introduces the player to the Underground plays, which normally would play under certain circumstances, but since the player is in a section of the game where the RAM is stored, the game will freeze due to the fact that it shouldn&#039;t be able to play there.&lt;br /&gt;
&lt;br /&gt;
==Alternate Jubilife City theme==&lt;br /&gt;
If the player opens the bag in a location marked as &amp;quot;Turnback Cave&amp;quot;, the next &amp;quot;Jubilife City&amp;quot; location will have no music. After that, the next time the player reaches a &amp;quot;Jubilife City&amp;quot; location, an alternate version of the usual Jubilife City theme will play instead. The alternate track will persist if the player travels to the real Jubilife City using [[Fly]].&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
===Tweaking in order to get Shaymin, Darkrai and Cresselia===&lt;br /&gt;
{{YouTubeEmbed|-NSl6S8cJsg|RETIRE|sinnoh}}&lt;br /&gt;
&lt;br /&gt;
===Tweaking in order to get Arceus===&lt;br /&gt;
{{YouTubeEmbed|VrhHXG3cuAw|channel/UCUux6hmMmdVciW5y0mmw1Cw|name=Cryo|sinnoh}}&lt;br /&gt;
&lt;br /&gt;
===Tweaking for early Hall of Fame===&lt;br /&gt;
{{YouTubeEmbed|SlU_p1FEjb0|Mkdasher|sinnoh}}&lt;br /&gt;
&lt;br /&gt;
===Fake Sinnoh===&lt;br /&gt;
{{YouTubeEmbed|J48D6uGpnJM|channel/UCABP9nnfwTlrXZO6Z_n2gDQ|name=Test Name|sinnoh}}&lt;br /&gt;
&lt;br /&gt;
===Fake Johto/Kanto===&lt;br /&gt;
{{YouTubeEmbed|ZkbmqxZ1xd4|Crystalmourne|kanto}}&lt;br /&gt;
&lt;br /&gt;
===The Battle Tower void===&lt;br /&gt;
{{YouTubeEmbed|iEZDQWCo7Uo|SatoMew|sinnoh}}&lt;br /&gt;
&lt;br /&gt;
===Alternate Jubilife City theme===&lt;br /&gt;
{{YouTubeEmbed|hu5sEABK31g|7GamerMinutes|sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mystery Zone]]&lt;br /&gt;
* [https://web.archive.org/web/20181007005216/https://docs.google.com/document/d/1r02og1raAV1F8aCj6aIPT0z7J7anWrMqFMJ-yEUm4to/edit?pli=1 Void Knowledge Archive, by the members of HallofOrigin - Google Drive]&lt;br /&gt;
** [https://web.archive.org/web/20151212135647/http://forums.glitchcity.info:80/index.php/topic,7198.0.html GCLF thread]&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;background: #{{glitch color light}}; {{roundy|10px}}; border: 3px solid #{{glitch color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Translation&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Tweaking Trick&lt;br /&gt;
| Literally the &amp;quot;tweaking trick&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Tweaken&lt;br /&gt;
| Tweaking.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Glitch Tweaking&lt;br /&gt;
| Tweaking glitch.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Tweaking&lt;br /&gt;
| Tweaking.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| tweakingバグ&amp;lt;ref&amp;gt;[http://games.yahoo.co.jp/qa/detail?qid=13149213383 Yahoo Japan Answers].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Combination of tweaking and バグ; bug. Note that a specific name is often avoided for void exploring in the Japanese Pokémon community but Tweaking in Jubilife City has been referred to as performing a specific task (Japanese: 特定の操作をする).&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 비틀기 버그 &#039;&#039;Biteulgi Bug&#039;&#039;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=96mSixWIG0I &amp;lt;nowiki&amp;gt;비틀기 버그 (Tweaking Glitch) - 관동 스토리 뛰어넘기 [포켓몬스터 4세대]&amp;lt;/nowiki&amp;gt;].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &amp;lt;!--&#039;&#039;Tweak Bug&#039;&#039;--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tweaken]]&lt;br /&gt;
[[fr:Tweaking Trick]]&lt;br /&gt;
[[it:Tweaking]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=ZZAZZ_glitch&amp;diff=4426433</id>
		<title>ZZAZZ glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=ZZAZZ_glitch&amp;diff=4426433"/>
		<updated>2025-11-18T23:35:25Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Overview */ replaced glitch city forum link with archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ZZAZZ.png|200px|thumb|right|The player encounters one of several [[glitch Trainer]]s which can trigger the ZZAZZ glitch.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ZZAZZ glitch&#039;&#039;&#039; is a data-corrupting [[glitch]] found in the [[Generation I]] {{pkmn|games}} that occurs when the {{player}} encounters a certain [[glitch Trainer]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
In [[Pokémon Red and Blue]] (as well as the original Japanese versions) it can be triggered by using the {{DL|Mew glitch|Ditto glitch}} with a {{stat|Special}} stat of 248, {{Tt|251|May require 0102EFC0 and 0102F0C0 because this glitch trainer Special stat ID may have an invalid sprite which can cause an endless trade screen loop.}}, 252, 254 or 255 and without altering the {{stat|Attack}} stat. In [[Pokémon Yellow]] the stats of 249, 250 or 253 will also cause the glitch in addition to the above.&lt;br /&gt;
&lt;br /&gt;
The glitch is directly caused by a multiplication routine used to calculate the amount of [[money]] awarded at the end of the battle. As money in Generation I is stored as {{wp|binary-coded decimal}}, the game must perform several arithmetic functions in order to load the proper value into memory; as part of this loading, the game attempts to ensure that the money value is capped at {{PDollar}}9999. However, since the glitch Trainers encountered have an invalid money value unlike normal {{pkmn|Trainer}}s, the arithmetic functions fail to behave as expected, corrupting a pointer&amp;lt;ref&amp;gt;https://web.archive.org/web/20140825065509/forums.glitchcity.info/index.php/topic,36.msg194415.html#msg194415&amp;lt;/ref&amp;gt; and causing the byte 0x99 to be written to the first two out of every three bytes for each time the calculated award would exceed {{PDollar}}9999 after the first. For the Trainers that trigger the ZZAZZ glitch, this happens over two hundred times, destroying many important game variables.&lt;br /&gt;
&lt;br /&gt;
The glitch Trainer is usually seen sending out a [[level]] 153 [[&#039;M (FF)]]{{sup/1|RB}} or a [[Q ◣]]{{sup/1|Y}} with an extremely long {{stat|Hit Points|HP}} bar; attempting to use a [[move]] or even just view the [[party]] will cause the game to freeze (unless the player has two or five Pokémon) due to the corruption. However, the Trainer can be easily escaped by using any [[item]] (as long as it does not display the party, such as any type of [[Poké Ball]]); doing so automatically causes the battle to end (also due to the corruption). During and after the battle, the player can see that every Pokémon in their party except each third one has been changed to a level 153 {{p|Bulbasaur}} whose first, second, and fourth moves are all {{m|Explosion}}; the player&#039;s name except for every third letter has also been overwritten with capital Z&#039;s (hence the name of the glitch). All of these correspond to index number 0x99, and the hexadecimal number &amp;quot;99&amp;quot; stands for an uppercase Z.&lt;br /&gt;
&lt;br /&gt;
Although the player&#039;s name has been corrupted, the [[Original Trainer|OT]] values of the party Pokémon have not, causing them to be treated as [[outsider Pokémon]]. Combined with the fact that most of them are level 153, they will always disobey the player (as not even the {{badge|Earth}} is programmed to make Pokémon over level 100 obey), unless the player&#039;s name stays the same after the glitch (with a name of ZZ or ZZ&amp;lt;any character&amp;gt;ZZ).&lt;br /&gt;
&lt;br /&gt;
If the player attempts to battle a regular Trainer after triggering the glitch, that Trainer will become a glitch Trainer with the player&#039;s sprite. Their name will either be the player&#039;s original name, their ZZAZZ-glitched name, or sometimes a different glitched name, and their party will again consist mainly of several [[&#039;M (FF)]] or [[Q ◣]]. Attempting to battle this Trainer will not outright cause the game to freeze, although attempting to view the player&#039;s party still will. Using items will not end the battle this time. The Trainer is almost impossible to defeat, as the player&#039;s Pokémon will not obey (and/or will [[faint]] themselves with Explosion, causing the party menu to appear and freeze the game with the exception of if the player has two or five Pokémon), and at least one of the Trainer&#039;s level 153 Pokémon has an extremely large amount of HP.&lt;br /&gt;
&lt;br /&gt;
Less immediately noticeable effects of the widespread corruption include changes to in-game interfaces such as the [[menu]]. If a player attempts to [[save]] the game, glitch options may be displayed that could possibly cause the game to crash. This is due to the corruption of memory address D12C (D12B in Yellow) to an invalid value, which controls which two options (such as Yes/No or Heal/Cancel) appear when the player is provided a choice, along with the size of the menu.&lt;br /&gt;
&lt;br /&gt;
The corrupted menu can be fixed by talking to a [[Pokémon Center]] nurse, which displays Heal/Cancel regardless of the value and resets D12C/D12B back to 0 (Yes/No) and allowing the player to save the game. Saving is also indirectly possible via changing [[PC]] [[Pokémon Storage System|boxes]] but saving the game with both methods will often make the player unable to load their save file depending on the player&#039;s name before the corruption.&lt;br /&gt;
&lt;br /&gt;
The inability to load the game is actually due to a failsafe that treats the savefile as invalid if the player&#039;s name exceeds the intended maximum length, which is very likely due to all of the previous corruption. If this effect is bypassed such as by having an original name that was exactly 2 or 5 characters long (since every third position is not corrupted and so the end-of-string character at position 3 or 6 will be preserved), then the game will be able to load the corrupted file without problems.&amp;lt;ref&amp;gt;https://archives.glitchcity.info/forums/board-107/thread-6477/page-0.html#msg187364&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also a ZZAZZ variant of [[Jacred]], caused by using the Ditto glitch with a Special stat of 200 and using Growl one or two times. Because this is a ZZAZZ variant, the battle can be escaped by using any type of Poké Ball, though this is slightly difficult to do as the [[Bag]] will be corrupted and almost fully filled with items named &amp;quot;&amp;amp;nbsp;&amp;lt;!--space intentional--&amp;gt;PokéTrainer&amp;quot;. However, it is possible to scroll down past the Cancel button, find a Poké Ball, and then use that to escape the battle. After escaping, the player will be in a type of Glitch City. The game will not be able to be saved directly through the menu, because when the party is opened, the game will lock. The city has no PC to indirectly save the game, nor a Pokémon Center where the menu&#039;s save option can be restored by healing the player&#039;s party.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|psLpjnfZfGs|pandakekok|Glitch}}&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
{{youtubevid|D3iVFfKjklk|Newopkmn|Glitch}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[es:Glitch de ZZAZZ]]&lt;br /&gt;
[[fr:ZZAZZ bug]]&lt;br /&gt;
[[it:Glitch ZZAZZ]]&lt;br /&gt;
[[zh:ZZAZZ错误（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=4426432</id>
		<title>Arbitrary code execution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=4426432"/>
		<updated>2025-11-18T23:31:12Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* {{game|Yellow}} */ replaced glitch city forum link with forum archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|&amp;lt;nowiki/&amp;gt;article|needs=needs loads of links to documented examples of exploits, much more explanation of what&#039;s going on, possible links to TASvideos, etc.}}&lt;br /&gt;
{{missing image}}&lt;br /&gt;
&#039;&#039;&#039;Arbitrary code execution&#039;&#039;&#039; (often shortened to &#039;&#039;&#039;ACE&#039;&#039;&#039;) is a type of [[glitch]] exploit or security flaw that allows a user to run custom code, including code not contained in the software&#039;s original source code. Glitch exploits capable of enabling arbitrary code execution are present in several Pokémon games.&lt;br /&gt;
&lt;br /&gt;
Because arbitrary code execution allows a user to run almost any code that the hardware is capable of executing, arbitrary code execution is often used during [[speedrun]]ning (in formats in which it is permitted).&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
Data storage on any standard computational device consists of two fundamental types, ROM ({{wp|read-only memory}}) and RAM ({{wp|random-access memory}}). In the context of a game console, ROM consists of the game code which cannot be modified (short of physically tampering with the cartridge), while RAM consists of any data that may change on a continuous basis, such as the contents of the save file (SRAM), the contents of the screen/video display (VRAM), and other variables (such as whether or not the player is currently in a battle, or the current sound(s) that are playing, or anything that needs to be temporarily stored such as numbers in the middle of a formula calculation or routine&amp;lt;!-- registers --&amp;gt;). (Notably, all data stored in RAM, except for SRAM, is deleted whenever power to the machine is cut.)&lt;br /&gt;
&lt;br /&gt;
One temporary value that exists in any standard machine is the processor&#039;s {{wp|program counter}}, which points to the memory location where the next line of code is to be read and executed. Normally, the program counter automatically increments by 1 each time a line of code is read, such that individual lines of code are read sequentially; however there are many cases where a line of code will tell the program counter itself to jump forward or back (such as when some lines of code must only be executed under certain conditions and must be skipped otherwise, or when the game must wait for a certain condition to be true before progressing, and must continuously check that condition until it is true). Commands that cause the program counter to do this are known as &#039;&#039;jump instructions&#039;&#039;&amp;lt;!-- or &amp;quot;branch instructions&amp;quot;, but I&#039;m 70% sure that GB assembly instead calls them &amp;quot;jump if zero&amp;quot; and &amp;quot;jump if not zero&amp;quot;; regardless, not quite relevant to the article --&amp;gt;. Naturally, as all game code exists in ROM, all proper jump instructions must point to a location in ROM. The program counter just blindly reads in and executes code at whatever memory location it is pointing to (and then increments itself by 1); thus faulty jump instructions may cause the program counter to start reading in garbage values from an unexpected place and attempt to interpret them as code, making this one possible source of glitches.&lt;br /&gt;
&lt;br /&gt;
Arbitrary code execution is fundamentally caused whenever faulty code contains a jump instruction that causes the program counter to jump to a RAM location instead of ROM. From here, as RAM values can be controlled by the player unlike ROM values, it becomes possible for the player to modify these values, and values stored just after it, in order to spell out specific lines of code that are desirable or exploitable.&lt;br /&gt;
&lt;br /&gt;
Sources of arbitrary code execution can include various [[Glitch#Glitch characteristics|glitch items, moves, etc.]], whose effects are never intended by the developers and are thus faulty code by definition. For example, a normal item would likely instruct the program counter to jump to some predetermined location that contains code for the correct behavior of that item, while a glitch item may instruct the program counter to jump to an unexpected location, thus running faulty code.&lt;br /&gt;
&lt;br /&gt;
As arbitrary code execution literally enables the player to do anything the console&#039;s hardware is capable of, it has enormous potential and can be thought of as &amp;quot;jailbreaking&amp;quot; the console; extremely elaborate setups have been performed and documented where players have coded new graphics, music, or even entire new games onto the platform.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
After discovering a glitch that causes the program counter to jump to RAM, it is often the case that the initial location jumped to is hard for the player to control (such as sound bank data). Thus, it is common for most arbitrary code execution setups to first spell out only a small amount of code there, forming another jump instruction that will lead to a second location in memory that is easy for the player to modify. Examples of such locations can include [[party]] or [[PC]] data, [[Bag]] contents, [[Pokémon Storage System|Box]] names, and Pokémon [[nickname]]s. Once this has been done, the player may readily fill the second memory area with arbitrary code for the console to execute, and then perform the initial jump (by using the glitch item, glitch move, etc.), which will perform the second jump to the filled code and cause it to be run.&lt;br /&gt;
&lt;br /&gt;
For more complex exploits, the above &amp;quot;two-stage&amp;quot; jump setup may not be enough as the game will eventually run out of space in the easily modifiable second location (the Bag/Box/etc.) to continue spelling out code. It is possible to extend the setup to three stages by writing code in the second location whose effect is to write more code to a third location that contains more space but is hard for the player to modify directly&amp;lt;!-- such as what? couldn&#039;t find a direct example; does someone with more experience know what location is being written to in the linked video? --&amp;gt;. Once enough code has been written to the third location, the player may substitute the second location&#039;s code for code that jumps to the third location, then perform the glitch which will execute three jumps and run the desired code.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=D3EvpRHL_vk&amp;lt;/ref&amp;gt;&amp;lt;!-- This multi-stage setup is specifically *NOT* TAS-exclusive; in fact it&#039;s the most viable substitute for jumping to controller input when the goal is to show off a demonstration unassisted rather than speed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even more advanced setups may jump the program counter to controller input&amp;lt;ref&amp;gt;http://tasvideos.org/2187M.html&amp;lt;/ref&amp;gt;&amp;lt;!-- linking to the older and now obsolete run as it demonstrates this better --&amp;gt;, allowing a theoretically unlimited amount of code to be entered and run on the fly without having to store it all beforehand. Current demonstrations of this type of setup have so far been TAS-exclusive (as controller input is polled on and can change every frame, 60 times per second, as well as due to the very large amount of code that must be desired for such a setup to be worthwhile unassisted&amp;lt;!-- clarification: even if realtime is involved, if the desired exploit (e.g. programming Pong/Snake) is small enough, no one&#039;s going to spend the time to craft an unlimited input buffer when the storage space within the game&#039;s RAM is enough. A desired exploit has to be really huge to no longer fit inside all of the game&#039;s RAM and require jumping to controller input for more space. Code this large would take on the order of hours to input at realtime speed, which makes it unlikely. This sentence is NOT saying that programming the controller input loop itself is a large amount of code; it&#039;s saying that there&#039;s no point in programming such a realtime controller input loop in the first place unless the desired exploit (which is programmed in AFTER the input loop) is large enough to require it. --&amp;gt;); however as the setup code can be arbitrary, it is no doubt possible to program an input loop that is slow enough to be performed in real time.&lt;br /&gt;
&lt;br /&gt;
Performing an arbitrary code execution glitch (i.e. using a particular glitch item, etc.) without any setup beforehand can be highly dangerous, as the program counter will jump to RAM and then begin to execute potentially numerous lines of completely unpredictable code (depending on whatever changing values happen to be there in RAM at the time) before a stop command happens to be reached. Such lines of unpredictable garbage code may happen to include, for example, code whose effect is to fail the save file&#039;s verification check, destroying it. The chances of the player&#039;s save file being destroyed can be greatly decreased by viewing your trainer card or any non-glitched Pokémon&#039;s summary before using an Arbitrary code execution item.&amp;lt;!-- This is significantly worse than, say, glitch items that crash the game, because at least they run predetermined garbage code and thus have predictable effects. --&amp;gt;&amp;lt;!-- So for example, never use the 8F item unless you already have a setup in place inside your party, items, etc.. Whatever unpredictable stuff (e.g. crash) that happens afterward, soft-resetting the game in an attempt to undo that may just be the worst thing to do. --&amp;gt;&amp;lt;!-- Link to glitchcity.info forums where this happened to someone --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
Using the glitch item 8F{{sup/1|RB}} or 5かい{{sup/1|RG}} causes the program counter to jump to the RAM location that stores the number of Pokémon in the player&#039;s [[party]]. This value (as well as values stored just after it, such as the contents of the player&#039;s party and their [[Bag]]) is particularly easy to modify right off the bat, and as such this may be considered one of the easiest arbitrary code execution setups to perform once the item has been obtained.&amp;lt;ref&amp;gt;https://web.archive.org/web/20200822124838/https://forums.glitchcity.info/index.php?topic=6638.0.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://web.archive.org/web/20200802124906/https://forums.glitchcity.info/index.php?topic=6573.0.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To have maximum possible control over the values in memory corresponding to the Bag, heavy use of the [[item duplication glitch]] is common.&lt;br /&gt;
&lt;br /&gt;
The current simplest known way to obtain the 8F item is through the [[item underflow]] glitch. A possible alternate method, though much more time-consuming, involves the glitch Pokémon [[94]] and [[94 h]] whose invalid Pokédex number of #213 corrupts the fourth item in the player&#039;s Bag, increasing its index number by 16 upon encountering it (similar to how encountering any Pokémon with a Pokédex number of #000 [[item duplication glitch|increases]] the quantity of the sixth item by 128). This allows transforming a [[Good Rod]] into 8F. An even older method which uses the heavy corruption effects of [[Super Glitch]] also exists.&lt;br /&gt;
&lt;br /&gt;
Outside of 8F and 5かい, numerous other arbitrary code execution exploits also exist in these games, such as situational use of the glitch move {{m|--}} or turning [[Pallet Town]] into [[Twinleaf Town]]&amp;lt;!-- link to TASvideos submission exploiting this--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===={{game|Yellow}}====&lt;br /&gt;
Similarly, to 8F and 5かい, the glitch item ws# #m# causes the program counter to jump to the RAM location which stores the list of Pokémon in the current [[Pokémon Storage System|PC box]] upon use, enabling easy arbitrary code execution.&amp;lt;ref&amp;gt;https://glitchcity.wiki/wiki/Arbitrary_code_execution#Using_.22ws_m.22_.28Yellow.29&amp;lt;/ref&amp;gt; Like 8F and 5かい, ws# #m# can be obtained using the [[item underflow]] glitch or with [[pPkMnp&#039; &#039;]].&lt;br /&gt;
&lt;br /&gt;
Additionally, a separate arbitrary code execution method exists exclusive to Yellow, which can be started by any event that causes the player&#039;s [[walking Pokémon|following]] Pikachu to stand off-screen (such as the {{m|sing}}ing {{p|Jigglypuff}} in [[Pewter City]]&#039;s [[Pokémon Center]], the {{p|Clefairy}} in the [[Pokémon Fan Club]], or a number of [[Glitch City|Glitch Cities]]). Walking while Pikachu is off-screen will in fact slowly cause memory corruption to the current map and nearby areas in memory (such as the current save file&#039;s gameplay timer as well as Pikachu&#039;s [[happiness]] value)&amp;lt;ref&amp;gt;https://archives.glitchcity.info/forums/board-107/thread-7130/page-0.html&amp;lt;/ref&amp;gt; as the game runs buggy code that attempts to keep track of Pikachu&#039;s off-screen position; it is possible to walk around in specific patterns to eventually create an arbitrary code execution setup by corrupting the map to place an invalid [[signpost]] on the map whose routine points to RAM rather than ROM.&amp;lt;ref&amp;gt;http://wiki.pokemonspeedruns.com/index.php/User:Stump/Yellow_NSC_Pikachu_Offscreen_Stat_XP_ACE_Route#Pikachu_Offscreen&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{game|Gold and Silver|s}}===&lt;br /&gt;
{{Incomplete|section|needs=grammatical cleanup/organization/paragraph breakup, more explanation, maybe transfer some stuff from one article into the other (either direction) or even merge the two articles together}}&lt;br /&gt;
In English releases of Pokémon Gold and Silver, the [[Coin Case glitches]] are a subset of arbitrary code execution glitches.&lt;br /&gt;
&lt;br /&gt;
Their sole reason is that the [[Coin Case]] text in the English versions is not properly terminated, causing the code to jump to echo RAM at E112 and run code at that spot. This was not caught in the testing of the game because this section is typically made up of mostly zeros, so nothing visible occurs. But if the player has listened to a certain cry, the address executes code that actually has a visible effect, such as &#039;which move?he PP of&#039; or a [[glitch dimension]]. When the cry is of a {{p|Bellsprout}}, {{p|Machop}}, {{p|Machoke}}, or {{p|Omanyte}}, this effect makes the code jump again, to address EB12. This address can be modified by using specific [[party]] Pokémon, such as a level 23 {{p|Quagsire}} holding an [[HP Up]] with {{m|Sleep Talk}} as its first move in the fourth party slot, to send the code to the PC items (at 0x1AD6). The Quagsire can be given a [[Protein]] instead to jump to the [[Pokémon Storage System|Box]] names (at 0x1BD6). That data is then modified along with certain movement patterns to achieve an effect, such as obtaining {{p|Celebi}} or [[Five question marks#Hex FF|????? (FF)]], going to [[Mt. Silver]] with no Pokémon (causing the player to win automatically), or coding an entire new game onto the console.&lt;br /&gt;
&lt;br /&gt;
This happens because, as the result of this glitch, the first byte in the {{gdis|Pokémon data structure|II}} of the fourth Pokémon in the party is interpreted as the {{wp|opcode}} of an instruction. Quagsire&#039;s index number, 195, corresponds to the jump instruction in {{wp|Z80}} assembly. The next two bytes, which correspond to the held item and first move, determine the address to jump to.&lt;br /&gt;
&lt;br /&gt;
==={{game|Crystal}}===&lt;br /&gt;
{{Incomplete|section|needs=Look up more detailed explanation from PokemonSpeedruns.com, Pokemon Crystal any% category}}&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Celebi Egg glitch]] allows the player to control the [[held item]] in addition to the [[Pokémon (species)|species]] of the Pokémon obtained. This can be manipulated to cause the held item to be a [[Key Item]], something that is not normally possible.&lt;br /&gt;
&lt;br /&gt;
Removing a held Key Item from its holder while another copy of the item is already in the [[Bag]] will cause the duplicate copies to appear as two separate, identical stacks. The two stacks must then be placed next to each other and a third normal Key Item placed below them. At this point, swapping the two identical stacks (with the Select button), behavior unaccounted for by the developers, will corrupt the second stack and either corrupt or destroy the third stack.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=FZrFMi6B0jQ&amp;lt;/ref&amp;gt; From here, as the number of stacks in the inventory has now unexpectedly decreased, it is possible to achieve a similar effect to the dry [[item underflow]] glitch in [[Generation I]], giving the player access to 255 items in the Key Items Pocket; the underflow effect can then be spread to other pockets via item swapping.&lt;br /&gt;
&lt;br /&gt;
As with [[Generation I]], precise out-of-bounds item manipulation can be used to either place a certain [[TM]] outside of the TM/HM Pocket, or corrupt the player&#039;s current Pokédex sort mode, depending on the language version of the game. Either way, attempting to use the TM in an invalid way or open the Pokédex in its glitched state will execute faulty code and cause the game to jump to RAM, enabling arbitrary code execution.&lt;br /&gt;
&lt;br /&gt;
==={{game|Emerald}}===&lt;br /&gt;
Viewing the summary of at least one [[??????????]] glitch Pokémon is known to cause the program counter to jump to the location in RAM where [[nickname]]s of Pokémon in the [[PC]] are stored. The only currently known method to obtain this glitch Pokémon is through [[Glitzer Popping]], a sub-glitch of the [[Pomeg glitch]]. Due to the limited set of data values that nicknames can hold, applications of arbitrary code execution using this method are limited.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=m9pvNYdhldo&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At least one glitch move&#039;s animation script is also known to point to SRAM, specifically address $0E0F14C0 which can be manipulated to redirect the animation pointer to the 11th pc item and then the 15th item. Again, Glitzer Popping is the only currently known method to obtain a Pokémon with this glitch move (Move 27a2 (E! E! ho!)). Arbitrary glitch items and quantities can be obtained through another subglitch of the Pomeg glitch currently undocumented on Bulbapedia, making this method much more viable to spell out code compared to using nicknames, however, because of the nature of save data, the file always shifts 2 nibbles and therefore, if your save file has an odd number at address 0E0F14C0 at the beginning, the save file can not be properly manipulated and that save file is not viable for this method of arbitrary code execution.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1pb-6hMDQBs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
{{incomplete|section|needs=https://www.youtube.com/watch?v=tmPzFAuKMA8}}&lt;br /&gt;
Arbitrary code execution is possible in {{game|Diamond and Pearl|s}}.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Incomplete|section|needs=discuss history of how ACE was discovered; iirc it was first done in {{smw|Super Mario World}} with the Yoshi&#039;s Island 3 spinning platform stack overflow credits warp, and then the full extent of its arbitrariness demonstrated rather spectacularly in Pokémon Yellow; link to TASvideos; maybe even link to AGDQ demonstrations}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://glitchcity.wiki/wiki/Arbitrary_code_execution Arbitrary code execution] on Glitch City Wiki&lt;br /&gt;
* {{wp|Arbitrary code execution}} on Wikipedia&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Exécution de code arbitraire#Dans Pokémon Rouge et Bleu]]&lt;br /&gt;
[[zh:任意代码注入（漏洞）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_battle_glitches_in_Generation_III&amp;diff=4426237</id>
		<title>List of battle glitches in Generation III</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_battle_glitches_in_Generation_III&amp;diff=4426237"/>
		<updated>2025-11-18T15:17:43Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Roaming Pokémon encounter bug */ replaced dead link with forums archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|article|How do battle-specific bugs work in Link Battles considering different language versions where the bugs are fixed? What about different games altogether (e.g.: RS-exclusive glitch in a Link Battle with FRLG)?}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For other glitches in this generation, see [[List of glitches in Generation III]]&#039;&#039;&lt;br /&gt;
This is a &#039;&#039;&#039;list of [[Pokémon battle]] glitches in [[Generation III]] games&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen==&lt;br /&gt;
===Focus Punch recall bug===&lt;br /&gt;
By selecting {{m|Focus Punch}} in a [[Double Battle]] on the first {{OBP|Pokémon|species}}, pressing the &#039;&#039;&#039;B&#039;&#039;&#039; button, then [[recall]]ing the first Pokémon, the first Pokémon will tighten its focus in preparation for Focus Punch, then be recalled. This is due to the priority of Focus Punch getting prepared being higher than the priority for the recall.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|SepV3AIF4VQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Mail corruption===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
&lt;br /&gt;
Although later games disallow the removal of {{DL|Mail|Generation III|Mail}} during a battle, these games allow in-battle Mail removal due to oversights. This allows the player to corrupt the held Mail.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=zyjCYoOigfU A Piece of Mail Just BROKE Gen 3 Pokemon Speedruns Forever, PulseEffects on YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In {{game|Ruby and Sapphire|s}}, the [[move]] {{m|Thief}} can be used on the player&#039;s own Pokémon in a Double Battle to move Mail from one Pokémon to another.&lt;br /&gt;
* In the Japanese versions of Ruby and Sapphire only, the [[move]] {{m|Trick}} can be used to switch Mail with the [[held item]] of the opposing {{OBP|Pokémon|species}}.&lt;br /&gt;
* In all Generation III games, during a [[Double Battle]], a Pokémon can consume its held [[Berry]] and switch to another Pokémon in the [[party]] holding Mail that knows {{m|Recycle}}. The Pokémon holding Mail can be hit by the move {{m|Knock Off}} to lose its Mail, then use Recycle to recover the consumed Berry, overwriting the held Mail.&lt;br /&gt;
&lt;br /&gt;
Mail corruption results in an [[item]] that has the Mail icon but acts like the item held afterward. If this bug is repeated six times, Mail can be given to the Pokémon without having to attach a message, and the player can indefinitely withdraw the item from the Pokémon by giving it Mail then withdrawing it again. In Ruby and Sapphire, this can also corrupt tiles and their collision parameters based on the phrase of the buggy Mail when given to another Pokémon in the [[Party|Pokémon List]]. In FireRed and LeafGreen, this bug corrupts the [[Pokémon Storage System]] data, which allows [[arbitrary code execution]] to be performed.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=p7sHAlGTclo Speedrunners FINALLY Broke Pokemon Fire Red After 19 Years, PulseEffects on YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|_JCUkA0UWJg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Move details errors===&lt;br /&gt;
[[File:Vital Throw wrong display.png|thumb|240px|The error affects moves such as {{m|Vital Throw}}.]]&lt;br /&gt;
The details on the descriptions for many moves show them as having 100% {{stat|accuracy}}, despite the moves succeeding regardless of accuracy and {{stat|evasion}}.&lt;br /&gt;
&lt;br /&gt;
This error is present in the details of {{m|Assist}}, {{m|Block}}, {{m|Camouflage}}, {{m|Charge}}, {{m|Conversion 2}}, {{m|Follow Me}}, {{m|Grudge}}, {{m|Helping Hand}}, {{m|Imprison}}, {{m|Ingrain}}, {{m|Magic Coat}}, {{m|Mean Look}}, {{m|Memento}}, {{m|Mimic}}, {{m|Mud Sport}}, {{m|Nightmare}}, {{m|Pain Split}}, {{m|Recycle}}, {{m|Refresh}}, {{m|Role Play}}, {{m|Skill Swap}}, {{m|Slack Off}}, {{m|Snatch}}, {{m|Soft-Boiled|Softboiled}}, {{m|Spider Web}}, {{m|Tail Glow}}, {{m|Vital Throw}}, {{m|Water Sport}}, {{m|Wish}} and {{m|Yawn}}.&lt;br /&gt;
&lt;br /&gt;
The description for {{m|Spit Up}} shows it as having 100 power, despite its power being calculated based on the amount of times {{m|Stockpile}} has been used.&lt;br /&gt;
&lt;br /&gt;
===Softboiled + Brick Break bug===&lt;br /&gt;
If {{m|Softboiled}} is used immediately after {{m|Brick Break}}, the egg that appears will be transparent rather than solid.&lt;br /&gt;
&lt;br /&gt;
===Status condition delayed cure glitch===&lt;br /&gt;
If a Pokémon with a [[status condition]] that has an [[Ability]] that cures that status condition (e.g. a {{status|paralysis|paralyzed}} Pokémon with {{a|Limber}}) is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains that Ability due to {{a|Trace}}, it will not be cured of its status condition until after a Pokémon takes its turn (uses a move, switches out, etc.). However, it will be immediately cured of the status condition if it is switched in to replace a switched out Pokémon (including if switched in via {{m|Baton Pass}}).&lt;br /&gt;
&lt;br /&gt;
Likewise, if a Pokémon with {{a|Trace}} is {{status|confusion|confused}} due to obtaining it from {{m|Baton Pass}}, if it gains {{a|Own Tempo}} via Trace it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.).&lt;br /&gt;
&lt;br /&gt;
===Sticky Hold graphics bug===&lt;br /&gt;
When {{m|Thief}} or {{m|Covet}} are used to knock out a {{OBP|Pokémon|species}} holding an [[item]] that also has the {{a|Sticky Hold}} Ability, the sprite of the defeated Pokémon becomes stuck and gets translucent until another screen is loaded. Switching to the [[Bag]] screen or the [[Party|Pokémon List]] will cause it to disappear.&lt;br /&gt;
&lt;br /&gt;
On a {{pkmn|battle}} against a full [[party]], defeating the next Pokémon will cause that Pokémon&#039;s sprite to vanish normally, but the stuck sprite will remain. If the second Pokémon is defeated without leaving the battle screen, a third Pokémon will come out, but the second Pokémon&#039;s sprite will be flushed out normally. The stuck sprite of the first Pokémon will remain and get recolored to match. This is because the game stores color palettes separately to the sprites themselves.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|CR-MZ8QOBps|channel/UCmxPcJjW-ChC_fASAJ1Agsg|name=Nai|Dark}}&lt;br /&gt;
&lt;br /&gt;
===Stuck audio bug===&lt;br /&gt;
If {{m|Thunder}} or {{m|Thunderbolt}} are used during {{pkmn|battle}} with the [[Battle effects|effects]] enabled, the sound of the [[move]]s may get stuck until the game is rebooted. This is related to the [[#Stuck audio freeze|stuck audio freeze]] glitch.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|nuM1z9fXnzc|channel/UCNmXIQ8BfbUTKC8T_Fp2T9w|name=Guppieniwa Von Creeper|electric}} &lt;br /&gt;
{{YouTubeEmbed|bRIlGsOF3NE|channel/UC3d55UvuweXPpaorBkW1ALg|name=ThatWolfWizard|Ice}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby, Sapphire, FireRed, and LeafGreen==&lt;br /&gt;
===Roaming Pokémon IV bug===&lt;br /&gt;
In the [[Generation III]] games, the data for a {{OBP|Pokémon|species}}&#039;s {{IV}}s are stored in a {{DL|Individual values|Generation III onward|32-bit integer}}. For [[roaming Pokémon]], these IVs are stored in a unique place in memory and retrieved whenever the roaming Pokémon is encountered in the wild, so that its IVs remain constant between encounters. However, a glitch causes only the last 8 bits to be transferred from this place&amp;lt;ref&amp;gt;https://www.pokecommunity.com/showthread.php?t=214655&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://projectpokemon.org/home/forums/topic/3849-legendary-beast-glitch/&amp;lt;/ref&amp;gt; instead of all 32. Due to this, while the {{stat|HP}} IV is unaffected, the Pokémon can only have a maximum {{stat|Attack}} IV of 7, and the other four IVs will always be 0. Their {{m|Hidden Power}} type will always be Fighting with a power of 30 or 31.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby, Sapphire, FireRed, LeafGreen, Colosseum, and XD: Gale of Darkness==&lt;br /&gt;
===Multistrike moves inflict status upon their target===&lt;br /&gt;
If a Pokémon uses a [[multistrike move]] other than {{m|Triple Kick}} against a target with an [[Ability]] that inflicts a [[status condition]] on [[contact]], and the move&#039;s user triggers this Ability with the move&#039;s final strike, there is a 1% chance that the target also becomes afflicted by the status condition inflicted by their Ability.&amp;lt;ref&amp;gt;https://gamefaqs.gamespot.com/boards/918915-pokemon-firered-version/41769517&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/4by3skY1Cpc The 20 Year Old Pokemon Glitch You DON&#039;T Know About, Yuki Hoshikawa on YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|tdw8D0TIwyE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby, Sapphire, and Emerald==&lt;br /&gt;
===Nature Power details error===&lt;br /&gt;
{{m|Nature Power}}&#039;s accuracy is listed as 95%, even though {{cat|moves that call other moves}}, including Nature Power, skip accuracy and evasion checks. The called move performs the accuracy and evasion checks as normal (except {{m|Swift}}, which skips those checks).&lt;br /&gt;
&lt;br /&gt;
===Pokéblock throw bug===&lt;br /&gt;
{{main|Hoenn Safari Zone#Pokéblock throw bug}}&lt;br /&gt;
{{YouTubeEmbed|CGaaHg-2V2E|channel/UCLczqDEH90snBw3bF-Ql4DQ|name=Metarkrai M|Grass}}&lt;br /&gt;
&lt;br /&gt;
===Wally defeating Ralts oversight===&lt;br /&gt;
In Pokémon Ruby, Sapphire and Emerald, it is possible for the capture tutorial where Wally catches a {{p|Ralts}} to end with Ralts [[fainting]]. This can only happen if {{p|Zigzagoon}} is generated with 11 or 12 Attack, and the wild Ralts has a [[Nature]] that lowers Defense, an [[Individual values|IV]] of 9 or less in Defense, and an IV of 3 or less in HP. With all this, Zigzagoon can do a maximum of 10 damage with its first {{m|Tackle}}, and after {{m|Growl}} is used on it, 7 with its second. This makes for a total of 17 damage, just enough to knock out Ralts, as long as neither Tackle misses. However, the game continues on as if it had been caught. The probability of this occurring is &amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt;{182 \over 800} \times {4 \over 25} \times {10 \over 32} \times {4 \over 32} \times \left({1 \over 16}\right)^2 \times \left({95 \over 100}\right)^2 = {32,851 \over 6,553,600,000} \approx {1 \over 199,494} \approx 0.0005\% &amp;lt;/math&amp;gt;&lt;br /&gt;
{{YouTubeEmbed|xERTYBk3Txk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Emerald}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby and Sapphire==&lt;br /&gt;
===HP bar oversight===&lt;br /&gt;
During a {{pkmn|battle}}, if the player&#039;s {{OBP|Pokémon|species}} deals more than 33037 [[damage]] at once, the opposing Pokémon will [[Fainting|faint]] without its {{stat|HP}} bar being drained. If the damage dealt in one hit is exactly 33037, the HP bar drains instantly.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|c7CmRMN-OjA|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|HP}}&lt;br /&gt;
&lt;br /&gt;
===Pay Day money error===&lt;br /&gt;
The wrong amount of [[Pokémon Dollar]]s received from {{m|Pay Day}} will be displayed if the [[Amulet Coin]] is held by a {{OBP|Pokémon|species}}, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the amount was doubled accordingly.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|CxieyRroBQE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Roaming Pokémon encounter bug===&lt;br /&gt;
Encountering and defeating {{p|Latios}} or {{p|Latias}} after losing a Trainer battle (without any other wild encounters in between) will cause the game to keep the data of the opponent&#039;s [[Party|Pokémon List]] slots 2-6.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;&amp;gt;[https://archives.glitchcity.info/forums/board-109/thread-7016/page-0.html#msg199101 Battle Tower Lati@s glitch]&amp;lt;/ref&amp;gt; If these slots contain data that does not match a [[Bad Egg]] or a [[Fainting|fainted]] {{OBP|Pokémon|species}}, it will be sent out after defeating Latias, as if it were a Trainer battle. The Trainer&#039;s name is shown as &amp;quot;[[Pokémon Trainer|{{PK}}{{MN}} TRAINER]]&amp;quot; (ポケモントレーナー) and their Pokémon can be caught and [[nickname]]d.&lt;br /&gt;
&lt;br /&gt;
The game considers this as a {{pkmn2|wild}} battle in [[roaming Pokémon]] mode.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt; As such, the Pokémon is able to flee if it&#039;s not trapped by {{m|Mean Look}} or {{m|Spider Web}}. The roaming Pokémon is considered defeated or {{pkmn2|caught}} after catching the Trainer&#039;s Pokémon or defeating them in battle. If the Pokémon flees or the player loses/decides to run away, the roaming Pokémon will not be recognized as defeated or caught and will keep roaming [[Hoenn]] even if it only has 0 {{stat|HP}} left; under such circumstances, the bug will automatically load the Trainer&#039;s Pokémon and skip the roaming Pokémon.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt; Since the game behaves as if it were a [[wild Pokémon]] battle, it will not present the Trainer&#039;s sprite and/or their &amp;quot;victory&amp;quot; speech. [[Pokédex]] entry data is also added if the Pokémon is caught.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Experience]] is gained from defeating the Trainer&#039;s Pokémon. If experience gains occur after defeating Latias, the game will keep playing [[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|&#039;&#039;Victory! (Wild Pokémon)&#039;&#039;]] while the Trainer sends out their Pokémon. The original {{IV}}s of the Trainer&#039;s Pokémon are retained so the [[:#Roaming Pokémon IV bug|Roaming Pokémon IV bug]] does not apply.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Trainer&#039;s Pokémon caught by the player may also become [[Bad Egg]]s, unless the Pokémon was obtained from a Trainer found in the {{Gdis|Battle Tower|III}}. This is because the Pokémon of other Trainers do not have a [[Trainer ID number]] and {{DL|Trainer ID number|Secret ID}} that match those of the player.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|FjqMC_p024A|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Shed Skin does not clear Nightmare===&lt;br /&gt;
Any {{OBP|Pokémon|species}} awoken through {{a|Shed Skin}} will not be cleared of {{m|Nightmare}}. This means the Nightmare damage is still applied, even though the affected Pokémon is no longer {{status|sleep|asleep}}.&lt;br /&gt;
This bug has been addressed in {{game2|FireRed|LeafGreen|Emerald}}; interestingly enough the developers also implemented another fail safe in the code of Nightmare in those versions, so it clears the condition, if it detects the victim not being asleep.&lt;br /&gt;
{{YouTubeEmbed|7oxJVaP3UOc |channel/UC_I-jZT0rw8YbFZxV4jNm9g|name=DrFrugal|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Stuck audio freeze===&lt;br /&gt;
In some copies of {{game|Ruby and Sapphire|s}}, using {{m|Thunder}} or {{m|Thunderbolt}} may cause the [[Game freeze|game to freeze]] during the animation sequences of the [[move]]s. This can be remedied by turning off the [[battle effects]] in the [[options]].&lt;br /&gt;
&lt;br /&gt;
===Toxic catch rate bonus===&lt;br /&gt;
If a wild Pokémon is {{status|poison|badly poisoned}}, the 1.5 bonus multiplier for status conditions is not applied to the {{DL|Catch rate|Modified catch rate 3|catch rate}}. It is caused by a faulty bit mask (0x58 instead of 0xD8), which is applied to the {{DL|Pokémon data structure (Generation_III)|Status condition|status condition data}}.&lt;br /&gt;
This was fixed in {{game2|FireRed|LeafGreen|Emerald}}.&lt;br /&gt;
{{YouTubeEmbed|enLXsJvKDu8|channel/UC_I-jZT0rw8YbFZxV4jNm9g|name=DrFrugal|Poison}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald==&lt;br /&gt;
===Battle Pike&#039;s poison knockout===&lt;br /&gt;
Due to an oversight with the code that generates the [[Battle Pike]]&#039;s next room, performing certain steps, described below, allows the player to send out two Pokémon in a Double Battle even when they only have one non-fainted Pokémon. The second Pokémon sent out will be a clone of the party&#039;s lead Pokémon. This allows for a glitched party menu similarly to the one accessed when [[Glitzer Popping]].&lt;br /&gt;
&lt;br /&gt;
# Have the first Pokémon faint.&lt;br /&gt;
# View the third Pokémon&#039;s status in the party.&lt;br /&gt;
# Faint the second Pokémon due to poison.&lt;br /&gt;
# Enter the Double Battle. &lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|_x4ccNjmEkM|channel/UCVo-GTRDfqsKnLhBTrCN5hg|name=MGC|Water|Poison}}&lt;br /&gt;
&lt;br /&gt;
This glitch can also be used to change a Pokémon&#039;s moveset to be copies of {{m|Sketch}}. If the player forfeits during a battle after the glitched party menu has been accessed, moves that were not shared by either Pokémon will be replaced with Sketch. This is due to a failsafe that prevents Sketch from permanently copying moves in a Battle Frontier facility challenge.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|Cv0vv9jK1zU|@Obleplir|name=Obleraski|Normal|Poison}}&lt;br /&gt;
&lt;br /&gt;
===Hidden Power disobedience glitch===&lt;br /&gt;
{{GlitchResearch|Does the move use the power and damage category of Hidden Power or the used move? Can Pokémon be immune to Stun Spore due to type effectiveness?}}&lt;br /&gt;
If the player commands a Pokémon to use {{m|Hidden Power}}, but it instead uses a different move due to [[obedience|disobedience]], the used move uses the [[type]] of Hidden Power for that particular Pokémon rather than its usual type.&lt;br /&gt;
&lt;br /&gt;
This glitch affects the type effectiveness of {{m|Thunder Wave}} and {{m|Glare}}; for example, if Thunder Wave becomes a {{type|Fighting}} move, {{type|Ground}} Pokémon can be affected by it but {{type|Ghost}} Pokémon cannot.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|AkezrtJDvTg|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed and LeafGreen==&lt;br /&gt;
===Roaming Roar bug===&lt;br /&gt;
In the western copies of FireRed and LeafGreen, if a [[roaming Pokémon]] uses {{m|Roar}} to flee from {{pkmn|battle}}, it will no longer appear in the wild. This means the player will [[Permanently missable Pokémon|no longer be able to obtain it in that save file]]. This can be avoided if the roaming Pokémon is affected by {{m|Encore}} or {{m|Taunt}}, or the player&#039;s Pokémon is affected by {{m|Ingrain}} or has {{a|Soundproof}} or {{a|Suction Cups}}. The roaming {{p|Suicune}} does not know Roar, so it is not affected by this glitch.&lt;br /&gt;
&lt;br /&gt;
This glitch is also present in [[Pokémon Emerald Version|Emerald]], but cannot be seen in normal gameplay because the [[Eon duo]] only learn Roar through [[TM]].&lt;br /&gt;
{{YouTubeEmbed|Bfv2g5batno|GlitchyGarchomp|normal}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Colosseum==&lt;br /&gt;
===Battle Item glitch===&lt;br /&gt;
By using an ineffective item, such as a [[Potion]] on a Pokémon with full health, the {{player}} can use a battle item on that Pokémon instead of the Pokémon whose turn it is.&lt;br /&gt;
&lt;br /&gt;
===Perish Song experience bugs===&lt;br /&gt;
====Involving status ailments====&lt;br /&gt;
{{GlitchResearch|Do volatile status ailments like confusion, Leech Seed, and Curse cause this too?}}&lt;br /&gt;
When the last opposing {{OBP|Pokémon|species}} is defeated by a {{status|burn}} or {{status|poison}} while the player&#039;s Pokémon are under the effect of {{m|Perish Song}}, the player&#039;s Pokémon will gain [[experience]] immediately after the Pokémon [[Fainting|faints]], then once again each time one of the player&#039;s Pokémon&#039;s perish count drops. This allows Pokémon to gain the experience for defeating the Pokémon up to three times.&lt;br /&gt;
&lt;br /&gt;
====Involving weather====&lt;br /&gt;
{{GlitchResearch|Does Hail trigger this too? Is the Exp. Share required? Does the opposing Pokémon need to be immune to weather damage? What happens if both of the Player&#039;s Pokémon would hit zero?}}&lt;br /&gt;
&lt;br /&gt;
If the last opposing {{OBP|Pokémon|species}} is defeated with Perish Song while {{m|Sandstorm}} is active, the opposing Pokémon that fainted was immune to Sandstorm, and at least one if the player&#039;s Pokémon is about to also reach zero, then the battle will continue on with the player&#039;s Pokémon also fainting.  Those Pokémon that were out with that Pokémon and any Pokémon holding an [[Exp. Share]] will gain experience as if it was an opposing Pokémon before the battle concludes.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|bFmPFVLqZNs|Wooggle|pearl}}&lt;br /&gt;
&lt;br /&gt;
===Poké Ball amount bug===&lt;br /&gt;
By selecting a [[Poké Ball]] during the turn of the player&#039;s first {{OBP|Pokémon|species}}, changing the location of the selected Poké Ball with another Poké Ball type in the Bag with the X or Y button on the second Pokémon&#039;s turn, then throwing the Poké Ball, the Poké Ball pocket will still display the same amount of Poké Balls, as if the Poké Ball just thrown had not been used.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the second Pokémon is using a multiple-turn [[move]] that was selected on a previous turn, the attack prevents the bug from working, which causes the thrown [[Snag Ball]] to be used.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in the sequel; [[Pokémon XD: Gale of Darkness]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|PK4lMxx6YAc|channel/UCzozMcF1kcR9dzsdEkRHdaw|name=Jake Auralight °w° (Gligar13Vids)|Colosseum}}&lt;br /&gt;
&lt;br /&gt;
===Shadow Rush glitch===&lt;br /&gt;
If a [[Shadow Pokémon]] in [[Hyper Mode]] is trying to use {{m|Thunder}}, {{m|Surf}}, {{m|Earthquake}} or {{m|Magnitude}}, but uses {{m|Shadow Rush}} instead due to disobedience, Shadow Rush can hit during the [[semi-invulnerable turn]] of {{m|Fly}}, {{m|Bounce}}, {{m|Dive}} or {{m|Dig}}.&lt;br /&gt;
&lt;br /&gt;
===Shiny Shadow Pokémon bug===&lt;br /&gt;
Like in the [[core series]] games, in {{g|Colosseum}} there is a 1/8192 chance for [[Shadow Pokémon]] to be {{Shiny}}. When fighting a trainer with a Shadow Pokémon for the first time, its information will be decided and there is a 1/8192 chance of spontaneously becoming Shiny for the player after capturing it, but never for the opponent. If the player loses without capturing the Pokémon and decides to [[rematch]] the trainer, the information for that Pokémon will be locked in and &#039;&#039;can&#039;&#039; be shiny for the opponent, and will only be shiny for the player if it would have been the first time the trainer was fought. Shadow Pokémon retain shininess through [[purification]].&lt;br /&gt;
&lt;br /&gt;
This bug occurs because when the player captures a Shadow Pokémon, their [[Trainer ID number]] overwrites the [[original Trainer]]&#039;s ID number, unlike with [[trade]]d Pokémon; because the Trainer ID number is a factor in Shiny calculation, this may cause the Pokémon to acquire (or lose) their Shiny status. This is similar to the oddity of a hatched {{pkmn|Egg}} changing from normal to Shiny (or vice-versa) if it was traded to another player before hatching.&lt;br /&gt;
&lt;br /&gt;
In {{g|XD: Gale of Darkness}}, the game calculates a [[personality value]] for a Shadow Pokémon, checks it against the player&#039;s and opponent&#039;s ID numbers, and if either one would result in a Shiny Pokémon, it generates a new personality value for that Pokémon until it’s not shiny for the player or opponent. As a direct result, Shadow Pokémon in {{XD}} can never be Shiny (though other Pokémon, such as those appearing in [[Poké Spot]]s or [[Battle CD]]s, can be).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|zqUo_u-MhwA|channel/UCrWfNs3bu-p_n4FqLPM7WSw|name=SargeantMario101|XD}}&lt;br /&gt;
&lt;br /&gt;
===Snag recall bug===&lt;br /&gt;
{{GlitchResearch|Is it fixed in XD?}}&lt;br /&gt;
[[File:Snagging glitch.png|thumb|The bug in effect]]&lt;br /&gt;
If the player snags a [[Shadow Pokémon]] on the same turn that the {{wp|Artificial intelligence (video games)|AI}} opponent [[recall]]s its other Pokémon (e.g.: to avoid {{m|Yawn}}&#039;s effect), and the opponent only has two non-Shadow Pokémon left, they will not send out a Pokémon in the place of the snagged one.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon XD: Gale of Darkness==&lt;br /&gt;
===Shadow Voltorb Catch Bug===&lt;br /&gt;
If the player loses the fight with Miror B at the Cave Poké Spot (where he initially has a Shadow Voltorb), it will not reappear in any of the rematches against Miror B. This locks the player out of capturing the Voltorb, and in turn Dragonite without completely restarting the game.&lt;br /&gt;
&lt;br /&gt;
This Shadow Voltorb is missing a flag in its code that is present on every other Shadow Pokémon in battles where players are allowed to lose to still progress the story.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wally&amp;diff=4418919</id>
		<title>Wally</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wally&amp;diff=4418919"/>
		<updated>2025-11-07T15:05:42Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: previous reference still attempted to link to emerald break which was moved without a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Mitsuru|the Japanese voice actor|Mitsuru Ogata}}&lt;br /&gt;
----&lt;br /&gt;
{{CharInfobox&lt;br /&gt;
|color={{tcg grass color light}}&lt;br /&gt;
|corecolor=CED8F6&lt;br /&gt;
|bordercolor={{tcg grass color}}&lt;br /&gt;
|name=Wally&lt;br /&gt;
|jname=ミツル&lt;br /&gt;
|tmname=Mitsuru&lt;br /&gt;
|image=Omega Ruby Alpha Sapphire Wally.png&lt;br /&gt;
|size=120px&lt;br /&gt;
|caption=Art from {{pkmn|Omega Ruby and Alpha Sapphire}} by [[Megumi Mizutani]]&amp;lt;ref&amp;gt;[[a:File:WallyRoaringSkies94.jpg|Wally (Roaring Skies 94)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|colors=yes&lt;br /&gt;
|age=yes&lt;br /&gt;
|years=10{{sup/6|ORAS}}&amp;lt;ref name=&amp;quot;ORAS age&amp;quot;/&amp;gt;&lt;br /&gt;
|eyes=Ice blue&lt;br /&gt;
|hair=Tea green&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hometown=[[Petalburg City]]&lt;br /&gt;
|region=[[Hoenn]]&lt;br /&gt;
|relatives=[[Wanda]] (cousin), unnamed aunt and uncle, unnamed mother and father&lt;br /&gt;
|trainer=yes&lt;br /&gt;
|trainerclass=[[Pokémon Trainer]]&lt;br /&gt;
|game=yes&lt;br /&gt;
|generation={{gen|III}}, {{gen|VI}}, {{gen|VII}}&lt;br /&gt;
|games={{game3|Ruby and Sapphire|Ruby, Sapphire|s}}, {{v2|Emerald}}, {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby, Alpha Sapphire}}, {{pkmn|Sun and Moon|Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, Ultra Moon}}&amp;lt;br&amp;gt;{{pkmn|Masters EX}}&lt;br /&gt;
|gameanim=yes&lt;br /&gt;
|envagame=Melissa Mabie&amp;lt;ref&amp;gt;[https://imgur.com/a/7Irusjd Email confirmation from Melissa Mabie]&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|javagame=Ayumu Murase&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|pv=yes&lt;br /&gt;
|pvnum=Pokémon Masters Animated Trailer&lt;br /&gt;
|pvname=Pokémon Masters Animated Trailer&lt;br /&gt;
|manga=counterpart&lt;br /&gt;
|mangacounterpart={{adv|Wally}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wally&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ミツル&#039;&#039;&#039; &#039;&#039;Mitsuru&#039;&#039;) is one of the two [[rival]] characters in {{game|Ruby and Sapphire|s}}, {{v2|Emerald}}, [[Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire]], the other being {{ga|Brendan}}/{{ga|May}}. In Pokémon Omega Ruby and Alpha Sapphire, Wally in his later battles possesses a {{p|Gallade}} that can [[Mega Evolution|Mega Evolve]] with his handmade wooden Mega Pendant, which holds his [[Key Stone]]. The Mega Pendant is shaped like a Gallade&#039;s head.&lt;br /&gt;
&lt;br /&gt;
Wally is a young, sickly boy who lives in [[Petalburg City]]. Despite his illness, his dream is to train {{OBP|Pokémon|species}}. In his room, in Petalburg City, there are a lot of books about how to raise and battle with Pokémon covered in sticky notes, a notebook which has been written and erased again and again and a terrestrial globe with pins in places in the [[Kalos]] and [[Unova]] regions, suggesting that he has been wanting to go outside and catch Pokémon for a long time.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
[[File:Wally ORAS.png|thumb|200px|left|Wally at the Petalburg Gym]]&lt;br /&gt;
[[File:Wally Mauville ORAS.png|thumb|200px|Wally at the Mauville Gym]]&lt;br /&gt;
[[File:Wally Victory Road ORAS.png|thumb|200px|Wally at Victory Road]]&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, and Sapphire]], {{v2|Emerald}}, [[Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire]], Wally is a sickly young boy who first appears in [[Petalburg City]], asking [[Norman]], the [[Petalburg Gym]] [[Gym Leader|Leader]], to help him catch a Pokémon before he moves to [[Verdanturf Town]] to live with his aunt and uncle. This is because Verdanturf is in a remarkably clean area and might improve Wally&#039;s sickness. Norman asks his child, the {{player}}, to assist Wally and loans Wally a {{p|Zigzagoon}}. Using this Pokémon, Wally is able to capture a {{p|Ralts}}. In Pokémon Omega Ruby and Alpha Sapphire, after catching his Ralts, Wally will give the player a new app for their [[PokéNav]] as thanks, the {{DL|PokéNav Plus|PlayNav}}.&lt;br /&gt;
&lt;br /&gt;
Wally shows up again later in [[Mauville City]], pleading with his uncle to let him challenge [[Wattson]]. He battles the player to prove his strength but loses. He decides his uncle is right but says he will train to become stronger.&lt;br /&gt;
&lt;br /&gt;
Wally eventually runs away from home and challenges the player at {{ho|Victory Road}}, seemingly recovered from his illness. In Pokémon Ruby, Sapphire, and Emerald, he remains at Victory Road and can be [[rematch]]ed after the player has entered the [[Hall of Fame]].&lt;br /&gt;
&lt;br /&gt;
In the [[remake]]s of Ruby and Sapphire, {{pkmn|Omega Ruby and Alpha Sapphire}}, Wally&#039;s Ralts eventually evolves into a {{p|Gallade}} instead of a {{p|Gardevoir}}. At some point in the game, Wally also obtains a [[Key Stone]] and {{DL|Key Stone|Appearance|Mega Pendant}}, allowing his Gallade to [[Mega Evolution|Mega Evolve]]. He is also revealed to have obtained all eight badges before the player meets Wally at Victory Road as he becomes a Certified Trainer at every Gym. The player can follow Wally&#039;s progress on the Hoenn News Network and see his name on the Gym statues starting from the time [[Mt. Chimney]] is explored.&lt;br /&gt;
&lt;br /&gt;
In the [[Delta Episode]], Wally is being harassed by Courtney{{sup/6|OR}}/Matt{{sup/6|AS}} who attempts to steal his [[Key Stone]]. Wally thanks the player when the player defeats Courtney/Matt, but reveals that his Key Stone had already disappeared before the Admin had arrived. At the end of the Delta Episode, Wally leaves his home again, with his Key Stone having been returned by the player.&lt;br /&gt;
&lt;br /&gt;
Later on, Wally arrives at the [[Battle Resort]] with an S. S. Ticket from Norman and grows stronger through his time at the Battle Resort. Wally re-battles the player at the [[Battle Maison]] but can only be battled again once the player has beaten one of the {{tc|Battle Chatelaine}}s in a Super Battle. Wally can also be selected as a partner for the [[Multi Battle]] challenge at the Battle Maison. Through his time at the Battle Maison, Wally is revealed to have met a lot of people who have helped him grow as a Trainer. He is revealed to be a strategic, enthusiastic Trainer who studies various move combinations and the allocation of base stats, who is willing to change his team make-up and Pokémon&#039;s moves to become stronger&amp;lt;!--According to a man in the Battle Resort Pokémon Center and Wally&#039;s quotes--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], Wally appears in [[Alola]]&#039;s [[Battle Tree]] as an opponent the player can battle and subsequently recruit. Unlike {{ga|Red}} and {{ga|Blue}}, he does not seem to have aged.&lt;br /&gt;
&lt;br /&gt;
==={{DL|PokéNav|Trainer&#039;s Eyes}}/{{DL|PokéNav|Match Call}}===&lt;br /&gt;
&#039;&#039;&#039;{{PK}}{{MN}} Trainer Wally&#039;&#039;&#039;{{sup/3|RS}} / &#039;&#039;&#039;{{PK}}{{MN}} Lover Wally&#039;&#039;&#039;{{sup/3|E}} / &#039;&#039;&#039;Pokémon Trainer Wally&#039;&#039;&#039;{{sup/6|ORAS}}&lt;br /&gt;
:&#039;&#039;&#039;Strategy&#039;&#039;&#039;&lt;br /&gt;
:We let it all hang out.{{sup/3|RSE}} / We put everything we have into it!{{sup/6|ORAS}}&lt;br /&gt;
:&#039;&#039;&#039;Trainer&#039;s Pokémon&#039;&#039;&#039;&lt;br /&gt;
:{{p|Ralts|The 1st Pokémon I caught}}.{{sup/3|RSE}} / The first Pokémon I ever caught.{{sup/6|ORAS}}&lt;br /&gt;
:&#039;&#039;&#039;Self-Introduction&#039;&#039;&#039;&lt;br /&gt;
:Pokémon and I have grown stronger together.{{sup/3|RSE}} / My Pokémon and I have grown stronger together.{{sup/6|ORAS}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
====Pokémon Ruby, Sapphire, and Emerald====&lt;br /&gt;
=====Capture tutorial=====&lt;br /&gt;
[[Norman]] loans this Pokémon to Wally to show him how to catch Pokémon.&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{tcg grass color light}}&lt;br /&gt;
| border = {{tcg grass color}}&lt;br /&gt;
| headcolor = CED8F6&lt;br /&gt;
| sprite = RS Wally Back.png&lt;br /&gt;
| prize = none&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = Wally&lt;br /&gt;
| location = Hoenn Route 102&lt;br /&gt;
| locationname = Route 102&lt;br /&gt;
| game = RSE&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0263&lt;br /&gt;
| pokemon = Zigzagoon&lt;br /&gt;
| gender = both&lt;br /&gt;
| level = 7&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Pickup&lt;br /&gt;
| move1 = Tackle | move1type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Caught in tutorial=====&lt;br /&gt;
{{Pokémon&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=0280&lt;br /&gt;
|pokemon=Ralts&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=5&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Growl|move1type=Normal}}&lt;br /&gt;
&lt;br /&gt;
=====First battle=====&lt;br /&gt;
Wally uses two [[Super Potion]]s in {{g|Ruby and Sapphire|s}}.&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{tcg grass color light}}&lt;br /&gt;
| border = {{tcg grass color}}&lt;br /&gt;
| headcolor = CED8F6&lt;br /&gt;
| sprite = Spr RS Wally.png&lt;br /&gt;
| prize = {{PDollar}}960&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = Wally&lt;br /&gt;
| location = Mauville City&lt;br /&gt;
| game = RSE&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0280&lt;br /&gt;
| pokemon = Ralts&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| ability = Synchronize&lt;br /&gt;
| move1 = Growl | move1type = Normal&lt;br /&gt;
| move2 = Confusion | move2type = Psychic&lt;br /&gt;
| move3 = Double Team | move3type = Normal&lt;br /&gt;
| move4 = Teleport | move4type = Psychic&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Second battle and [[rematch]]es=====&lt;br /&gt;
The rematch battles are available after entering the [[Hall of Fame]].&lt;br /&gt;
&lt;br /&gt;
Wally uses two [[Super Potion]]s in {{v2|Ruby and Sapphire|s}} and two [[Full Restore]]s in {{v2|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{tcg grass color light}}&lt;br /&gt;
| border = {{tcg grass color}}&lt;br /&gt;
| headcolor = CED8F6&lt;br /&gt;
| sprite = Spr RS Wally.png&lt;br /&gt;
| prize = {{tt|{{PDollar}}2700|Second battle}}/{{tt|{{PDollar}}2880|First rematch}}/{{tt|{{PDollar}}3060|Second rematch}}/{{tt|{{PDollar}}3240|Third rematch}}/{{tt|{{PDollar}}3420|Fourth rematch onwards}}&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = Wally&lt;br /&gt;
| location = Victory Road (Hoenn)&lt;br /&gt;
| locationname = Victory Road&lt;br /&gt;
| game = RSE&lt;br /&gt;
| pokemon = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0334&lt;br /&gt;
| pokemon = Altaria&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = {{tt|44|Second battle}}/{{tt|47|First rematch}}/{{tt|50|Second rematch}}/{{tt|53|Third rematch}}/{{tt|56|Fourth rematch onwards}}&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Natural Cure&lt;br /&gt;
| move1 = Aerial Ace | move1type = Flying&lt;br /&gt;
| move2 = Safeguard | move2type = Normal&lt;br /&gt;
| move3 = DragonBreath | move3type = Dragon&lt;br /&gt;
| move4 = Dragon Dance | move4type = Dragon&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0301&lt;br /&gt;
| pokemon = Delcatty&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = {{tt|43|Second battle}}/{{tt|46|First rematch}}/{{tt|49|Second rematch}}/{{tt|52|Third rematch}}/{{tt|55|Fourth rematch onwards}}&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Cute Charm&lt;br /&gt;
| move1 = Sing | move1type = Normal&lt;br /&gt;
| move2 = Assist | move2type = Normal&lt;br /&gt;
| move3 = Charm | move3type = Normal&lt;br /&gt;
| move4 = Faint Attack | move4type = Dark&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0315&lt;br /&gt;
| pokemon = Roselia&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = {{tt|44|Second battle}}/{{tt|47|First rematch}}/{{tt|50|Second rematch}}/{{tt|53|Third rematch}}/{{tt|56|Fourth rematch onwards}}&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| type2 = Poison&lt;br /&gt;
| ability = Natural Cure&lt;br /&gt;
| move1 = Magical Leaf | move1type = Grass&lt;br /&gt;
| move2 = Leech Seed | move2type = Grass&lt;br /&gt;
| move3 = Giga Drain | move3type = Grass&lt;br /&gt;
| move4 = Toxic | move4type = Poison&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0082&lt;br /&gt;
| pokemon = Magneton&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = {{tt|41|Second battle}}/{{tt|44|First rematch}}/{{tt|47|Second rematch}}/{{tt|50|Third rematch}}/{{tt|53|Fourth rematch onwards}}&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Magnet Pull&lt;br /&gt;
| move1 = Supersonic | move1type = Normal&lt;br /&gt;
| move2 = Thunderbolt | move2type = Electric&lt;br /&gt;
| move3 = Tri Attack | move3type = Normal&lt;br /&gt;
| move4 = Screech | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0282&lt;br /&gt;
| pokemon = Gardevoir&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = {{tt|45|Second battle}}/{{tt|48|First rematch}}/{{tt|51|Second rematch}}/{{tt|54|Third rematch}}/{{tt|57|Fourth rematch onwards}}&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| ability = Synchronize&lt;br /&gt;
| move1 = Double Team | move1type = Normal&lt;br /&gt;
| move2 = Calm Mind | move2type = Psychic&lt;br /&gt;
| move3 = Psychic | move3type = Psychic&lt;br /&gt;
| move4 = Future Sight | move4type = Psychic&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
====Pokémon Omega Ruby and Alpha Sapphire====&lt;br /&gt;
=====Capture tutorial=====&lt;br /&gt;
[[Norman]] loans this Pokémon to Wally to show him how to catch Pokémon.&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{tcg grass color light}}&lt;br /&gt;
| border = {{tcg grass color}}&lt;br /&gt;
| headcolor = CED8F6&lt;br /&gt;
| sprite = VSWally.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = none&lt;br /&gt;
| name = Wally&lt;br /&gt;
| location = Hoenn Route 102&lt;br /&gt;
| locationname = Route 102&lt;br /&gt;
| game = ORAS&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0263&lt;br /&gt;
| pokemon = Zigzagoon&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 7&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Pickup&lt;br /&gt;
| ability2 = Gluttony&lt;br /&gt;
| move1 = Tackle | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Growl | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Tail Whip | move3type = Normal | move3cat = Status&lt;br /&gt;
| move4 = Sand Attack | move4type = Ground | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Caught in tutorial=====&lt;br /&gt;
{{Pokémon&lt;br /&gt;
|gen=6&lt;br /&gt;
|ndex=0280&lt;br /&gt;
|pokemon=Ralts&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=5&lt;br /&gt;
|type1=Psychic|type2=Fairy&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Growl|move1type=Normal|move1cat=Status}}&lt;br /&gt;
&lt;br /&gt;
=====First battle=====&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{tcg grass color light}}&lt;br /&gt;
| border = {{tcg grass color}}&lt;br /&gt;
| headcolor = CED8F6&lt;br /&gt;
| sprite = VSWally.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}680&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Wally&lt;br /&gt;
| location = Mauville City&lt;br /&gt;
| game = ORAS&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0280&lt;br /&gt;
| pokemon = Ralts&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 17&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| type2 = Fairy&lt;br /&gt;
| ability = Synchronize&lt;br /&gt;
| move1 = Teleport | move1type = Psychic | move1cat = Status&lt;br /&gt;
| move2 = Lucky Chant | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Magical Leaf | move3type = Grass | move3cat = Special&lt;br /&gt;
| move4 = Disarming Voice | move4type = Fairy | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Second battle=====&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{tcg grass color light}}&lt;br /&gt;
| border = {{tcg grass color}}&lt;br /&gt;
| headcolor = CED8F6&lt;br /&gt;
| sprite = VSWally 2.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}1,920&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Wally&lt;br /&gt;
| location = Victory Road (Hoenn)&lt;br /&gt;
| locationname = Victory Road&lt;br /&gt;
| game = ORAS&lt;br /&gt;
| pokemon = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0334&lt;br /&gt;
| pokemon = Altaria&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 46&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Natural Cure&lt;br /&gt;
| move1 = Aerial Ace | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Safeguard | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Dragon Pulse | move3type = Dragon | move3cat = Special&lt;br /&gt;
| move4 = Cotton Guard | move4type = Grass | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0301&lt;br /&gt;
| pokemon = Delcatty&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 46&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Cute Charm&lt;br /&gt;
| move1 = Sing | move1type = Normal | move1cat = Status&lt;br /&gt;
| move2 = Disarming Voice | move2type = Fairy | move2cat = Special&lt;br /&gt;
| move3 = Charm | move3type = Fairy | move3cat = Status&lt;br /&gt;
| move4 = Feint Attack | move4type = Dark | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0315&lt;br /&gt;
| pokemon = Roselia&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 46&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| type2 = Poison&lt;br /&gt;
| ability = Poison Point&lt;br /&gt;
| move1 = Synthesis | move1type = Grass | move1cat = Status&lt;br /&gt;
| move2 = Leech Seed | move2type = Grass | move2cat = Status&lt;br /&gt;
| move3 = Petal Blizzard | move3type = Grass | move3cat = Physical&lt;br /&gt;
| move4 = Toxic | move4type = Poison | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0082&lt;br /&gt;
| pokemon = Magneton&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 46&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Sturdy&lt;br /&gt;
| move1 = Screech | move1type = Normal | move1cat = Status&lt;br /&gt;
| move2 = Discharge | move2type = Electric | move2cat = Special&lt;br /&gt;
| move3 = Tri Attack | move3type = Normal | move3cat = Special&lt;br /&gt;
| move4 = Flash Cannon | move4type = Steel | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0475&lt;br /&gt;
| pokemon = Gallade&lt;br /&gt;
| icon = mega&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 48&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Steadfast&lt;br /&gt;
| held = Galladite&lt;br /&gt;
| move1 = Psycho Cut | move1type = Psychic | move1cat = Physical&lt;br /&gt;
| move2 = Close Combat | move2type = Fighting | move2cat = Physical&lt;br /&gt;
| move3 = Slash | move3type = Normal | move3cat = Physical&lt;br /&gt;
| move4 = Swords Dance | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Third battle=====&lt;br /&gt;
Wally will only appear once the player defeats a {{tc|Battle Chatelaine}} in a Super Battle at the [[Battle Maison]].&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{tcg grass color light}}&lt;br /&gt;
| border = {{tcg grass color}}&lt;br /&gt;
| headcolor = CED8F6&lt;br /&gt;
| sprite = VSWally 2.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}2,640&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Wally&lt;br /&gt;
| location = Battle Maison&lt;br /&gt;
| game = ORAS&lt;br /&gt;
| pokemon = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0334&lt;br /&gt;
| pokemon = Altaria&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 64&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Natural Cure&lt;br /&gt;
| move1 = Aerial Ace | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Safeguard | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Dragon Pulse | move3type = Dragon | move3cat = Special&lt;br /&gt;
| move4 = Cotton Guard | move4type = Grass | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0301&lt;br /&gt;
| pokemon = Delcatty&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 64&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Cute Charm&lt;br /&gt;
| move1 = Sing | move1type = Normal | move1cat = Status&lt;br /&gt;
| move2 = Disarming Voice | move2type = Fairy | move2cat = Special&lt;br /&gt;
| move3 = Charm | move3type = Fairy | move3cat = Status&lt;br /&gt;
| move4 = Feint Attack | move4type = Dark | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0407&lt;br /&gt;
| pokemon = Roserade&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 64&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| type2 = Poison&lt;br /&gt;
| ability = Poison Point&lt;br /&gt;
| move1 = Synthesis | move1type = Grass | move1cat = Status&lt;br /&gt;
| move2 = Leech Seed | move2type = Grass | move2cat = Status&lt;br /&gt;
| move3 = Petal Blizzard | move3type = Grass | move3cat = Physical&lt;br /&gt;
| move4 = Toxic | move4type = Poison | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0462&lt;br /&gt;
| pokemon = Magnezone&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 64&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Sturdy&lt;br /&gt;
| move1 = Screech | move1type = Normal | move1cat = Status&lt;br /&gt;
| move2 = Discharge | move2type = Electric | move2cat = Special&lt;br /&gt;
| move3 = Tri Attack | move3type = Normal | move3cat = Special&lt;br /&gt;
| move4 = Flash Cannon | move4type = Steel | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0475&lt;br /&gt;
| pokemon = Gallade&lt;br /&gt;
| icon = mega&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 66&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Steadfast&lt;br /&gt;
| held = Galladite&lt;br /&gt;
| move1 = Psycho Cut | move1type = Psychic | move1cat = Physical&lt;br /&gt;
| move2 = Close Combat | move2type = Fighting | move2cat = Physical&lt;br /&gt;
| move3 = Slash | move3type = Normal | move3cat = Physical&lt;br /&gt;
| move4 = Swords Dance | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Fourth battle onwards=====&lt;br /&gt;
Wally has a 1% chance of giving the player an [[Ability Capsule]] upon being defeated.&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{tcg grass color light}}&lt;br /&gt;
| border = {{tcg grass color}}&lt;br /&gt;
| headcolor = CED8F6&lt;br /&gt;
| sprite = VSWally 2.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}3,240&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Wally&lt;br /&gt;
| location = Battle Maison&lt;br /&gt;
| game = ORAS&lt;br /&gt;
| pokemon = 6&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0407&lt;br /&gt;
| pokemon = Roserade&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 79&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| type2 = Poison&lt;br /&gt;
| ability = Poison Point&lt;br /&gt;
| held = Bright Powder&lt;br /&gt;
| move1 = Shadow Ball | move1type = Ghost | move1cat = Special&lt;br /&gt;
| move2 = Leech Seed | move2type = Grass | move2cat = Status&lt;br /&gt;
| move3 = Petal Blizzard | move3type = Grass | move3cat = Physical&lt;br /&gt;
| move4 = Poison Jab | move4type = Poison | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0663&lt;br /&gt;
| pokemon = Talonflame&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 79&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Gale Wings&lt;br /&gt;
| held = Life Orb&lt;br /&gt;
| move1 = Brave Bird | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Flare Blitz | move2type = Fire | move2cat = Physical&lt;br /&gt;
| move3 = Steel Wing | move3type = Steel | move3cat = Physical&lt;br /&gt;
| move4 = Tailwind | move4type = Flying | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0184&lt;br /&gt;
| pokemon = Azumarill&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 79&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Fairy&lt;br /&gt;
| ability = Huge Power&lt;br /&gt;
| held = Assault Vest&lt;br /&gt;
| move1 = Aqua Jet | move1type = Water | move1cat = Physical&lt;br /&gt;
| move2 = Play Rough | move2type = Fairy | move2cat = Physical&lt;br /&gt;
| move3 = Aqua Tail | move3type = Water | move3cat = Physical&lt;br /&gt;
| move4 = Iron Tail | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0462&lt;br /&gt;
| pokemon = Magnezone&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 79&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Sturdy&lt;br /&gt;
| held = Air Balloon&lt;br /&gt;
| move1 = Thunder Wave | move1type = Electric | move1cat = Status&lt;br /&gt;
| move2 = Discharge | move2type = Electric | move2cat = Special&lt;br /&gt;
| move3 = Reflect | move3type = Psychic | move3cat = Status&lt;br /&gt;
| move4 = Flash Cannon | move4type = Steel | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0445&lt;br /&gt;
| pokemon = Garchomp&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 79&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Rough Skin&lt;br /&gt;
| held = Rocky Helmet&lt;br /&gt;
| move1 = Dragon Claw | move1type = Dragon | move1cat = Physical&lt;br /&gt;
| move2 = Crunch | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Earthquake | move3type = Ground | move3cat = Physical&lt;br /&gt;
| move4 = Stone Edge | move4type = Rock | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0475&lt;br /&gt;
| pokemon = Gallade&lt;br /&gt;
| icon = mega&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 81&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Steadfast&lt;br /&gt;
| held = Galladite&lt;br /&gt;
| move1 = Psycho Cut | move1type = Psychic | move1cat = Physical&lt;br /&gt;
| move2 = Close Combat | move2type = Fighting | move2cat = Physical&lt;br /&gt;
| move3 = Leaf Blade | move3type = Grass | move3cat = Physical&lt;br /&gt;
| move4 = Swords Dance | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Battle Maison Multi Battle=====&lt;br /&gt;
Wally will always use these two Pokémon as the player&#039;s [[Multi Battle]] partner.&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{tcg grass color light}}&lt;br /&gt;
| border = {{tcg grass color}}&lt;br /&gt;
| headcolor = CED8F6&lt;br /&gt;
| sprite = VSWally 2.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = none&lt;br /&gt;
| name = Wally&lt;br /&gt;
| location = Battle Maison&lt;br /&gt;
| game = ORAS&lt;br /&gt;
| pokemon = 2&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0475&lt;br /&gt;
| pokemon = Gallade&lt;br /&gt;
| icon = mega&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Steadfast&lt;br /&gt;
| held = Galladite&lt;br /&gt;
| move1 = Psycho Cut | move1type = Psychic | move1cat = Physical&lt;br /&gt;
| move2 = Close Combat | move2type = Fighting | move2cat = Physical&lt;br /&gt;
| move3 = Leaf Blade | move3type = Grass | move3cat = Physical&lt;br /&gt;
| move4 = Swords Dance | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0462&lt;br /&gt;
| pokemon = Magnezone&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Magnet Pull&lt;br /&gt;
| held = Air Balloon&lt;br /&gt;
| move1 = Thunder Wave | move1type = Electric | move1cat = Status&lt;br /&gt;
| move2 = Thunder | move2type = Electric | move2cat = Special&lt;br /&gt;
| move3 = Reflect | move3type = Psychic | move3cat = Status&lt;br /&gt;
| move4 = Flash Cannon | move4type = Steel | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====&lt;br /&gt;
Wally&#039;s Pokémon are kept in [[Ultra Ball]]s. &lt;br /&gt;
=====Battle Tree=====&lt;br /&gt;
Wally uses three of these Pokémon in [[Pokémon battle|Single Battles]], four in [[Double Battle]]s, and two in [[Multi Battle]]s.&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{tcg grass color light}}&lt;br /&gt;
| border = {{tcg grass color}}&lt;br /&gt;
| headcolor = CED8F6&lt;br /&gt;
| sprite = VSWally SM.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = 2-7{{color2|000|Battle Point|BP}}&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Wally&lt;br /&gt;
| location = Battle Tree&lt;br /&gt;
| game = SMUSUM&lt;br /&gt;
| pokemon = 4&lt;br /&gt;
| table = yes&lt;br /&gt;
}}&lt;br /&gt;
{{lop/facility/head|CED8F6|{{tcg grass color light}}|{{tcg grass color light}}}}&lt;br /&gt;
{{lop/facility|game=6|334|Altaria|Altarianite|Dragon Dance|Dragon|Dragon Rush|Dragon|Giga Impact|Normal|Earthquake|Ground|Jolly||252||||252}}&lt;br /&gt;
{{lop/facility|game=6|475|Gallade|Scope Lens|Psycho Cut|Psychic|Stone Edge|Rock|Shadow Sneak|Ghost|X-Scissor|Bug|Adamant||252||||252}}&lt;br /&gt;
{{lop/facility|game=6|462|Magnezone|Bright Powder|Charge Beam|Electric|Flash Cannon|Steel|Magnet Rise|Electric|Thunder Wave|Electric|Modest|||252|252|||note={{sup/7|SM}}}}&lt;br /&gt;
{{lop/facility|game=6|462|Magnezone|Bright Powder|Thunder|Electric|Flash Cannon|Steel|Magnet Rise|Electric|Thunder Wave|Electric|Timid||||252||252|note={{sup/7|USUM}}}}&lt;br /&gt;
{{lop/facility|game=6|445|Garchomp|Choice Scarf|Outrage|Dragon|Earthquake|Ground|Fire Fang|Fire|Crunch|Dark|Jolly||252||||252}}&lt;br /&gt;
{{lop/facility|game=6|334|Altaria|Wide Lens|Cotton Guard|Grass|Sing|Normal|Moonblast|Fairy|Dream Eater|Psychic|Calm|252||||252|}}&lt;br /&gt;
{{lop/facility|game=6|475|Gallade|Galladite|Psycho Cut|Psychic|Close Combat|Fighting|Rock Slide|Rock|Destiny Bond|Ghost|Jolly||252||||252}}&lt;br /&gt;
{{lop/facility|game=6|462|Magnezone|Assault Vest|Thunderbolt|Electric|Flash Cannon|Steel|Tri Attack|Normal|Volt Switch|Electric|Modest||||252|252||note={{sup/7|SM}}}}&lt;br /&gt;
{{lop/facility|game=6|462|Magnezone|Assault Vest|Thunderbolt|Electric|Flash Cannon|Steel|Tri Attack|Normal|Volt Switch|Electric|Modest|252|||252|||note={{sup/7|USUM}}}}&lt;br /&gt;
{{lop/facility|game=6|445|Garchomp|Garchompite|Sandstorm|Rock|Stone Edge|Rock|Earthquake|Ground|Dragon Claw|Dragon|Adamant|252|252||||}}&lt;br /&gt;
{{lop/facility/foot|CED8F6}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{{main|Wally (Masters)}}&lt;br /&gt;
Wally forms a [[sync pair]] with {{p|Gallade}}, {{Shiny}} {{p|Gardevoir}}, {{p|Delcatty}}, and {{p|Altaria}} in [[Pokémon Masters EX]]. Both his Gallade and Shiny Gardevoir are capable of [[Mega Evolution|Mega Evolving]]. Wally became a playable sync pair on May 14, 2020.&lt;br /&gt;
&lt;br /&gt;
{{PairDex/h|flying|tcg grass}}&lt;br /&gt;
{{PairDex|092|Wally|trainerlink=Wally (Masters)#Gallade|trainerimg=Wally|0475M|Gallade|mega=Galladite|form=[[Mega Evolution|Mega Gallade]]|gender=male|Fighting|Ghost|Physical Strike|6|Sync Pair Scout}}&lt;br /&gt;
{{PairDex|092|Wally|trainerlink=Wally (Masters)#Gardevoir|trainerimg=Wally Sygna|sygna=[[Sygna suit|Sygna Suit]]|0282M s|Gardevoir|shiny=yes|mega=Gardevoirite|buddy=yes|form=[[Mega Evolution|Mega Gardevoir]]|gender=male|Fairy|Ghost|Tech|exrole=Sprint|6|Poké Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|092|Wally|trainerlink=Wally (Masters)#Delcatty|trainerimg=Wally|0301|Delcatty|gender=female|Normal|Fighting|Support|4EX|Trainer Lodge Friendship Level 100}}&lt;br /&gt;
{{PairDex|092|Wally|trainerlink=Wally (Masters)#Altaria|trainerimg=Wally|0334|Altaria|gender=male|Dragon|Ice|Sprint|6|Training Ticket Exchange}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Wally/Quotes}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
Wally briefly appeared in [[GOTCHA!]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Wally bike.png|thumb|200px|Wally in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{main|Wally (Adventures)}}&lt;br /&gt;
Wally appears as a major supporting character in [[Pokémon Adventures]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
This listing is of cards mentioning or featuring Wally or his Pokémon in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{card list/header|Wally&#039;s Trainer cards|Grass|nocat=yes}}&lt;br /&gt;
{{card list/card|cardname={{TCG ID|EX Sandstorm|Wally&#039;s Training|89}}|type=Trainer|type2=Supporter|color=FFF|rows=2}}&lt;br /&gt;
{{card list/release|type=Trainer|type2=Supporter|enset=EX Sandstorm|ensymbol=SetSymbolSandstorm|enrarity=Uncommon|ennum=89/100|jpset=Miracle of the Desert|jpsymbol=SetSymbolSandstorm|jprarity=Uncommon|jpnum=052/053}}&lt;br /&gt;
{{card list/release|type=Trainer|type2=Supporter|enset=EX Emerald|ensymbol=SetSymbolEmerald|enrarity=Uncommon|ennum=85/106}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Roaring Skies|Wally|94}}|type=Supporter|rows=4}}&lt;br /&gt;
{{card list/release|type=Supporter|enset=Roaring Skies|enrarity=Uncommon|ennum=94/108|jpset=Emerald Break|jprarity=U|jpnum=076/078}}&lt;br /&gt;
{{card list/release|type=Supporter|enset=Roaring Skies|enrarity=Rare Ultra|ennum=107/108|jpset=Emerald Break|jprarity=SR|jpnum=089/078}}&lt;br /&gt;
{{card list/release|type=Supporter|enset=Generations|enrarity=Uncommon|ennum=RC27/RC32|jpset=PokéKyun Collection|jprarity=U|jpnum=032/032}}&lt;br /&gt;
{{card list/release|type=Supporter|jpset=Ultra Moon Deck Build Box|jpsetlink=Ultra Sun &amp;amp; Ultra Moon Deck Build Boxes|jpsymbol=SetSymbolUltra Sun Ultra Moon Deck Build Boxes|jpnum=036/041}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Mega Evolution|Wally&#039;s Compassion|132}}|type=Supporter|newmark=I|rows=3}}&lt;br /&gt;
{{card list/release|type=Supporter|enset=Mega Evolution|enrarity=Uncommon|ennum=132/132|jpset=Mega Symphonia|jprarity=U|jpnum=060/063}}&lt;br /&gt;
{{card list/release|type=Supporter|enset=Mega Evolution|enrarity=Ultra Rare|ennum=176/132|jpset=Mega Symphonia|jprarity=SR|jpnum=085/063}}&lt;br /&gt;
{{card list/release|type=Supporter|enset=Mega Evolution|enrarity=Special Illustration Rare|ennum=186/132|jpset=Mega Symphonia|jprarity=SAR|jpnum=091/063}}&lt;br /&gt;
{{cardlist/footer|Grass}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{card list/header|Other related cards|Grass|nocat=yes}}&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Cosmic Eclipse|Gallade|82}}|type=Psychic|newmark=C|rows=2}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=Cosmic Eclipse|enrarity=Rare Holo|ennum=82/236|jpset=Dream League|jprarity=R|jpnum=027/049}}&lt;br /&gt;
{{card list/release|type=Psychic|enset=Cosmic Eclipse|enrarity=Rare Secret|ennum=244/236|jpset=Dream League|jprarity=CHR|jpnum=057/049}}&lt;br /&gt;
{{cardlist/footer|Grass}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
:For images on [[Wally (Adventures)|Wally&#039;s Pokémon Adventures counterpart]], see: [[Wally (Adventures)#Gallery|Wally (Adventures)]]&lt;br /&gt;
:For images on Wally in [[Pokémon Masters EX]], see: [[Wally (Masters)#Gallery|Wally (Masters)]]&lt;br /&gt;
===Artwork===&lt;br /&gt;
====Standard====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{tcg grass color}}; background: #{{tcg grass color light}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6; width:96px&amp;quot; | [[File:Ruby Sapphire Wally.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6; width:96px&amp;quot; | [[File:Omega Ruby Alpha Sapphire Wally.png|125px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork from {{color2|000|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}&lt;br /&gt;
| Art for {{pkmn|Omega Ruby and Alpha Sapphire}} illustrated by [[Megumi Mizutani]]&amp;lt;ref&amp;gt;[[a:File:WallyEmeraldBreak76.jpg|Wally (Roaring Skies 94)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6; width:96px&amp;quot; | [[File:Pokémon Gallery Collection - Jirachi&#039;s Shooting Star.jpg|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6; width:96px&amp;quot;| [[File:Wally with Mega Gallade.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| In &amp;quot;Jirachi&#039;s Shooting Star&amp;quot; by {{color2|000|Ken Sugimori}}&lt;br /&gt;
| Artwork with {{color2|000|Mega Evolution|Mega}} {{pcolor|Gallade|000}} illustrated by {{color2|000|Hitoshi Ariga}}&amp;lt;ref&amp;gt;https://twitter.com/ariga_megamix/status/535724823721177088?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Concept art====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{tcg grass color}}; background: #{{tcg grass color light}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6; width:96px&amp;quot;| [[File:Wally ORAS concept art.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Concept art from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
====Raw TCG artwork====&lt;br /&gt;
For all images and products relating to this character in the TCG, see their &#039;&#039;[[Wally#In the TCG|In the TCG]]&#039;&#039; section&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|5px}} border:2px solid #{{tcg grass color dark}}; background:#{{tcg grass color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{tcg grass color dark}}; background:#{{tcg grass color light}}; width:80px&amp;quot; | [[File:Wally Training.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork for {{color2|000|Wally&#039;s Training (EX Sandstorm 89)|Wally&#039;s Training}} from {{color2|000|EX Sandstorm}}&lt;br /&gt;
|}&lt;br /&gt;
===Game assets===&lt;br /&gt;
====Sprites and models====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{tcg grass color}}; background: #{{tcg grass color light}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6&amp;quot; | [[File:Spr RS Wally.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6&amp;quot; | [[File:RS Wally Back.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6&amp;quot; | [[File:VSWally.png|150px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6&amp;quot; | [[File:VSWally 2.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6&amp;quot; | [[File:VSWally SM.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6&amp;quot; | [[File:Spr SM Wally.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby, Sapphire}}, and {{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Back sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby, Sapphire}}, and {{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| VS model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| colspan=2 | VS model with {{color2|000|Key Stone|Mega Pendant}} from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| VS sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
| High-poly model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|80px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6&amp;quot; | [[File:Wally OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6&amp;quot; | [[File:Wally ORAS OD.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6&amp;quot; | [[File:Wally 2 ORAS OD.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6&amp;quot; | [[File:ORAS Wally Icon.png]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|80px}} border: 2px solid #{{tcg grass color}}; background: #CED8F6&amp;quot; | [[File:Wally SM OD.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Overworld sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby, Sapphire}}, and {{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Overworld model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| Overworld model with {{color2|000|Key Stone|Mega Pendant}} from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| {{color2|000|Battle Maison}} icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| colspan=2 |Overworld model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Wally is the first rival:&lt;br /&gt;
** Seen catching their first Pokémon in the {{pkmn2|wild}}.&lt;br /&gt;
** Not seen in the player&#039;s [[hometown]] at any point in the games.&lt;br /&gt;
** Not to be the {{player}}&#039;s first {{pkmn|Trainer}} {{pkmn|battle}}.&lt;br /&gt;
* Wally and the player&#039;s counterpart (either {{ga|Brendan}} or {{ga|May}}) are the first rivals:&lt;br /&gt;
** To appear as multiple rivals in the same game.&lt;br /&gt;
** Not to be named by the player.&lt;br /&gt;
* Wally is the only rival whose first Pokémon evolves into different branched Evolutions depending on the games.&lt;br /&gt;
* His illness is never explained, but his symptoms appear to clear up in clean air, suggesting that it is either {{wp|acute bronchitis}} or {{wp|asthma}}.&lt;br /&gt;
* In {{game|Ruby and Sapphire|s}}, Wally challenges the {{player}} near the exit of {{ho|Victory Road}}, whereas in {{v2|Emerald}}, he is met after crossing the first bridge. Despite this, the [[rematch]]es with him occur near the end of Victory Road, regardless of the game.&lt;br /&gt;
* In the [[Generation III]] games, it is possible for the capture tutorial to end with Ralts [[fainting]]. This can only happen if Zigzagoon is generated with 11 Attack, and the wild Ralts has a [[Nature]] that lowers Defense, an {{IV}} of 3 or less in HP, and 9 or less in Defense. With all this, Zigzagoon can do a maximum of 10 damage with its first {{m|Tackle}}, and after {{m|Growl}} is used on it, 7 with its second. This makes for a total of 17 damage, just enough to knock out Ralts. However, the game continues on as if it had been caught. Accounting for the odds of suitable stats, two maximum damage rolls, no Tackle misses and no potential speed tie losses, the probability of Ralts being knocked out is about 1 in 200,322.&lt;br /&gt;
** In the Generation III games, it is also possible for Wally to catch a {{Shiny}} Ralts in the tutorial. However, it will not stay Shiny in subsequent battles.&lt;br /&gt;
{{YouTubeVid|xERTYBk3Txk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|tcg grass}}&lt;br /&gt;
* In Pokémon Omega Ruby and Alpha Sapphire, after the player defeats [[Maxie]]{{sup/6|OR}} or [[Archie]]{{sup/6|AS}} at [[Mt. Chimney]], Wally is listed as a certified Trainer at all [[Hoenn]] Pokémon [[Gym]]s.&lt;br /&gt;
** As the player visits [[Lavaridge Town]] after these events, all Gyms from that point onward (including the [[Petalburg Gym]]) list Wally&#039;s name first, while Wally&#039;s name appears after the player&#039;s name at the first three Gyms.&lt;br /&gt;
* In Pokémon Omega Ruby and Alpha Sapphire, when Wally is battled on Victory Road, he gets his own battle theme, unlike in the original games. This later becomes his encounter theme when he is rematched at the [[Battle Resort]].&lt;br /&gt;
* Wally shares his Italian name with [[Grant]]: they both go by the name of Lino.&lt;br /&gt;
* Prior to {{pkmn|Sun and Moon}}, Wally shared his Chinese name with {{ga|Dawn}}.&lt;br /&gt;
* Before the catching tutorial, Wally is given a {{i|Poké Ball}} by [[Norman]], as he appears to not have any. In Generation III, this is true, but in [[Generation VI]], Wally is shown to have 15 Poké Balls in his [[Bag]] during the tutorial.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{tcg grass color light}}; border: 3px solid #{{tcg grass color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ミツル &#039;&#039;Mitsuru&#039;&#039;&lt;br /&gt;
| From 蔓 &#039;&#039;tsuru&#039;&#039; (vine), 羸る &#039;&#039;mitsuru&#039;&#039; (to be frail), 満つ &#039;&#039;mitsu&#039;&#039; (to be full), or 鶴 &#039;&#039;tsuru&#039;&#039; (crane, possibly in reference to the {{wp|Thousand origami cranes|thousand origami cranes}} presented to those who are seriously ill)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English, Latin American Spanish&lt;br /&gt;
| Wally&lt;br /&gt;
| From &#039;&#039;wallflower&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Heiko&lt;br /&gt;
| Diminutive form of &#039;&#039;{{wp|Heinrich (given name)|Heinrich}}&#039;&#039;, a name of Old High German in origin meaning &amp;quot;home ruler&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| European Spanish&lt;br /&gt;
| Blasco&lt;br /&gt;
| From &#039;&#039;blass&#039;&#039; (German for pale)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Timmy&lt;br /&gt;
| From &#039;&#039;timide&#039;&#039; (timid) or  possibly τιμάω &#039;&#039;tīmáō&#039;&#039; (Ancient Greek for &amp;quot;to honor&amp;quot;)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Lino&lt;br /&gt;
| Possibly from &#039;&#039;Lino&#039;&#039; ({{wp|Linus of Thrace|Linus}}, personification of lamentation in ancient Greek mythology) or &#039;&#039;lino&#039;&#039; ({{wp|flax}})&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 민진 &#039;&#039;Minjin&#039;&#039;&lt;br /&gt;
| Similar to his Japanese name. Possibly from 민 (閔) &#039;&#039;min&#039;&#039; (affliction; endeavor) and 진 (進) &#039;&#039;jin&#039;&#039; (advance).&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 滿充 / 满充 &#039;&#039;Mǎnchōng&#039;&#039;{{tt|*|Games}}&lt;br /&gt;
| From 充滿 / 充满 &#039;&#039;chōngmǎn&#039;&#039; (brimming)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 小光 &#039;&#039;Xiǎo Guāng&#039;&#039;{{tt|*|Adventures}}&lt;br /&gt;
| From 光 &#039;&#039;guāng&#039;&#039; (light) and the Japanese name 光 &#039;&#039;Mitsuru&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 滿充 &#039;&#039;Múhnchūng&#039;&#039;{{tt|*|Games}}&lt;br /&gt;
| From 充滿 &#039;&#039;chūngmúhn&#039;&#039; (brimming)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 小光 &#039;&#039;Síu Gwōng&#039;&#039;{{tt|*|Adventures}}&lt;br /&gt;
| From 光 &#039;&#039;gwōng&#039;&#039; (light) and the Japanese name 光 &#039;&#039;Mitsuru&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Russian&lt;br /&gt;
| Уолли &#039;&#039;Uolli&#039;&#039;&lt;br /&gt;
| Transcription of his English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Thai&lt;br /&gt;
| มิสึรุ &#039;&#039;Misueru&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Vietnamese&lt;br /&gt;
| Mitsuru&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ORAS age&amp;quot;&amp;gt;[[TV Mauville|Hoenn News Network]]: &amp;quot;&#039;&#039;This remarkable &#039;&#039;&#039;10-year-old&#039;&#039;&#039; Trainer is originally from Petalburg City and is known to his friends and family as Wally.&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Rival characters|tcg grass}}&lt;br /&gt;
{{Capture tutor}}&lt;br /&gt;
{{NPC|tcg grass|hoenn=yes|alola=yes}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rival characters]]&lt;br /&gt;
[[Category:Friend characters]]&lt;br /&gt;
[[Category:Ruby and Sapphire characters]]&lt;br /&gt;
[[Category:Emerald characters]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire characters]]&lt;br /&gt;
[[Category:Sun and Moon characters]]&lt;br /&gt;
[[Category:Ultra Sun and Ultra Moon characters]]&lt;br /&gt;
[[Category:Multi Battle partners]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Characters with confirmed ages]]&lt;br /&gt;
&lt;br /&gt;
[[de:Heiko]]&lt;br /&gt;
[[es:Blasco]]&lt;br /&gt;
[[fr:Timmy]]&lt;br /&gt;
[[it:Lino (Hoenn)]]&lt;br /&gt;
[[ja:ミツル]]&lt;br /&gt;
[[zh:滿充]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tera_Raid_Battle&amp;diff=4403354</id>
		<title>Tera Raid Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tera_Raid_Battle&amp;diff=4403354"/>
		<updated>2025-10-16T15:15:32Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: Removed waybackmachine and let back to the original due to having a video included&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scarlet Violet Tera Raid Battle screenshot.png|thumb|250px|A Tera Raid Battle against a Water Tera-type {{p|Gardevoir}}]]&lt;br /&gt;
A &#039;&#039;&#039;Tera Raid Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラレイドバトル&#039;&#039;&#039; &#039;&#039;Tera Raid Battle&#039;&#039;) is a type of [[Pokémon battle]] featured in {{g|Scarlet and Violet}} in which four Trainers battle a {{pkmn2|wild}} {{Tera}} {{OBP|Pokémon|species}}, which remains Terastallized until enough damage has been dealt to the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Tera Raid Crystals are created from energy unleashed from the [[Great Crater of Paldea]] over the years. During the post-game events of {{g|Scarlet and Violet}}, stronger 5★ and black 6★ raid crystals begin to appear. [[Jacq]] asks the player to not participate in the 6★ raids for the player&#039;s safety, due to the overwhelming energy contained within. If the player ignores his request and manages to defeat one, it&#039;s revealed from the readings that they&#039;re being caused by residual energy leaking from [[Area Zero]] into the rest of [[Paldea]]. In certain events, 7★ Raids show up with very rare Pokémon normally not found in Paldea. The rare Pokemon discovered in 7★ Raids have often included [[Legendary Pokémon]] and the fully evolved forms of [[first partner Pokémon]], including the three [[Hisuian form]]s of {{p|Typhlosion}}, {{p|Samurott}}, and {{p|Decidueye}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Scarlet Violet Tera Raid Crystal screenshot.jpg|thumb|250px|A Grass Tera crystal, containing a Grass Tera-type Pokémon]]&lt;br /&gt;
A number of shining crystals will be scattered across Paldea, which are visible at a distance in the overworld by a beam of light shooting up from them if they have not already been visited. The color of the crystal will also indicate the Tera Type of the Pokémon within, with the exception of black 6★ and 7★ difficulty crystals. These black raid crystals are displayed with the correct type icon on the minimap, but are displayed with a black background and subtle purple glow. Crystals associated with a [[Poké Portal News]] event will also be surrounded by circular ring-shaped auras when up close, and their type icons on the map will have a thicker, glowing border.&lt;br /&gt;
&lt;br /&gt;
Visiting each crystal for the first time awards a certain amount of LP, even if the player chooses not to participate in the raid: &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{paldea color}}; border: 3px solid #{{paldea color dark}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytl|5px}}&amp;quot;| Rank&lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytr|5px}}&amp;quot; | LP Reward&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★&lt;br /&gt;
| 500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★&lt;br /&gt;
| 700 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★&lt;br /&gt;
| 1000 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★&lt;br /&gt;
| 1200 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★★&lt;br /&gt;
| 1500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! {{tt|★★★★★★|Only one crystal at this level will be available per refresh}}&lt;br /&gt;
| 1800 LP&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundybl|5px}}&amp;quot; | {{tt|★★★★★★★|Crystals at this level are only available from Poké Portal News}}&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; {{roundybr|5px}}&amp;quot; | 2000 LP&lt;br /&gt;
|}&lt;br /&gt;
No LP is given for visiting the same crystal subsequent times, or for joining a raid hosted by another player. If the host manages to defeat the Tera Raid, their crystal will disappear. Unlike Max Raid Battles, completing all possible raids in the region will not make a new set of crystals respawn; instead, they will only respawn at midnight or when the player receives new Poké Portal News data.&lt;br /&gt;
&lt;br /&gt;
Each Trainer uses a single Pokémon (from either their party or [[Pokémon Box Link|Box]]) against the Tera Pokémon. When starting a Tera Raid Battle, players can see a silhouette of the Tera Pokémon, its Tera Type, and a star rating of its difficulty. The objective, &amp;quot;&#039;&#039;Defeat the Tera Pokémon within the time limit!&#039;&#039;&amp;quot;, is displayed in the lower right corner. Additionally, if the raid has been opened to other players, there is a 3-minute timer for those players to join and select a Pokémon, or the currently selected Pokémon will be locked in at the end of the timer and the raid automatically starts. Each player at the waiting screen in these raids can see the other three Trainers participating and the Pokémon they have currently chosen, with a checkmark if their choice has been locked in.&lt;br /&gt;
&lt;br /&gt;
The Pokémon each player selected to battle with will be fully healed at the start of the battle, and if a Pokémon from the party was selected, it will be fully healed again at the end of the battle. If a Pokémon from the boxes was selected, then after the battle is over, its HP, PP, and status condition will revert to what they were before it was selected for battle.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
&lt;br /&gt;
====Timer====&lt;br /&gt;
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss&#039;s HP bar that ticks down from 5 to 7½ minutes and beyond depending on the raid (the event Mewtwo raid having the longest length to date at 15 minutes), and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time. It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all.&lt;br /&gt;
&lt;br /&gt;
When the timer reaches 10% time remaining, the message &amp;quot;&#039;&#039;You can feel a tremendous energy gathering! There isn&#039;t much time left!&#039;&#039;&amp;quot; will appear. If the timer expires before players defeat the Tera Pokémon, the energy burst will be unleashed, expelling all players from the raid, with the messages &amp;quot;&#039;&#039;(Pokémon) released it&#039;s gathered energy!&#039;&#039;&amp;quot;, followed by &amp;quot;&#039;&#039;You and the others were blown out of the cavern!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Turn system====&lt;br /&gt;
The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss will get one turn against that player, with their relative order within that turn decided by priority or speed as usual. During these turns, the boss may use any move from its base moveset, which is the moveset it will have if it is caught and thus contains up to four moves. Moves used by other players&#039; Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players&#039; Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as {{m|Calm Mind}} or {{m|Ancient Power}}), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don&#039;t see the move being used; a particle effect will be visible in the center of the screen to indicate their presence. Field effects that last for a certain number of turns will have their turn count decrease only after all players have made a move. {{m|Light Screen}} and {{m|Reflect}} will use their reduced doubles damage multiplier.&lt;br /&gt;
&lt;br /&gt;
If the raid has been opened to other players (even if no others joined), then each time a player&#039;s menu comes up, that player must select an action within 60 seconds, or else the earliest selectable move in their moveset will automatically be used at that time.&lt;br /&gt;
&lt;br /&gt;
====Targeting====&lt;br /&gt;
&lt;br /&gt;
Players are allowed to target a teammate with their moves, but {{cat|moves that target all adjacent Pokémon}} (such as {{m|Earthquake}}) will only hit the raid boss. If the raid boss uses such a move, it will only hit the Pokémon whose lane it was used in, and will not receive a multiple-target damage penalty (except if it uses it during an extra action as described below). &lt;br /&gt;
&lt;br /&gt;
====Knockouts====&lt;br /&gt;
If a non-boss Pokémon faints, it will be revived after five seconds initially, plus an additional five-second wait for each time it has previously fainted in the battle, up to a maximum of 30 seconds. Additionally, this also reduces the timer by a number of seconds equal to the fainted Pokémon&#039;s level. Pokémon used by NPCs do not reduce the timer when they faint.&lt;br /&gt;
&lt;br /&gt;
====Terastallization====&lt;br /&gt;
Each time a player&#039;s Pokémon successfully uses a direct-damaging move, this player&#039;s [[Tera Orb]] will gain one charge. If a player&#039;s [[Tera Orb]] has three charges, this player can Terastallize their Pokémon on any turn. Each player may only Terastallize once per raid, even if their Terastallized Pokémon faints.&lt;br /&gt;
&lt;br /&gt;
Only direct-damaging moves, targeting either the raid boss or an ally, will count towards the Tera Orb&#039;s charge. [[Status move]]s, [[#Cheers|cheering]], and moves that miss do not count. If a damaging move is used while the boss&#039;s shield is up and deals so little damage that the shield reduction causes the damage to be less than ½, it will round down to 0 damage and that attack will not charge the Tera Orb either.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Max Raid Battle]]s, where only a single player can [[Dynamax]] their Pokémon and the option to do so rotates between players until it&#039;s used, all four participants in a Tera Raid Battle are permitted to Terastallize their Pokémon separately.&lt;br /&gt;
&lt;br /&gt;
The allied NPCs never Terastallize their Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Extra actions====&lt;br /&gt;
The boss may have extra actions which take place at predefined thresholds of health or time. These actions interrupt players&#039; access to the menu. If the thresholds for two or more extra actions are met at the same moment (for instance, because of heavy damage), the boss will perform all of them in sequence, and it will not be possible to access the menu again until each of them have finished their animations. An extra action can happen between a player&#039;s command and the corresponding turn.&lt;br /&gt;
&lt;br /&gt;
There are six types of extra action: additional move, shield, removal of negative effects, removal of positive effects, [[Tera Orb]] charge stealing, and the double-action phase where the boss can use a second move in a turn. Additional moves appear in 3★-and-above raids, while all the other actions appear in 4★-and-above raids. The double-action phase has only appeared in certain 7★ raids so far.&lt;br /&gt;
&lt;br /&gt;
If an action&#039;s trigger is at 100% of time or HP remaining, it will thus trigger at the very start of the battle, before the players can take a turn. This often happens in 7★ raids and some of the 5★ event raids but also occured in many of the 5★ and 6★ raids in [[Kitakami]] and the [[Terarium]].&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1628992932039602177&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Additional move=====&lt;br /&gt;
The boss uses a move outside of standard turn order. This move can be outside of their base moveset; if it is the case, it will not know it if it is caught.&lt;br /&gt;
* For moves that target a single Pokémon, a random target will be chosen, and all players will be able to see the move messages and the attack animation aimed in the direction of the targeted Pokémon, even when it isn&#039;t their own.&lt;br /&gt;
* For moves that usually target multiple Pokémon, it will do so, and the multiple-target damage penalty will apply. This is the only way a move can ever hit multiple Pokémon during a Tera Raid Battle.&lt;br /&gt;
&lt;br /&gt;
=====Shield=====&lt;br /&gt;
The boss produces a shield which severely reduces the damage of attacks from non-Terastallized Pokémon, blocks the effects of [[status move]]s, and cures any non-volatile [[status condition]] it has upon activation. This action has two separate triggers, one based on a time threshold and one based on an HP threshold, but it can never be done more than once in a battle, even if the shield breaks before the alternative condition gets fulfilled.&lt;br /&gt;
&lt;br /&gt;
The shield applies a multiplier to incoming damage. There are three multipliers depending on the situation of the attacking Pokémon:&lt;br /&gt;
* the attacking Pokémon is not Terastallized: ×0.2;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does not match&#039;&#039;&#039; the user&#039;s Tera Type (including a non-{{type|Stellar}} move from a user with the Stellar Tera type): ×0.35;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does match&#039;&#039;&#039; the user&#039;s Tera Type: ×0.75.&lt;br /&gt;
&lt;br /&gt;
The previous multipliers&#039; values are used for all 6★ and 5★ raids in Paldea,&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1610483831769018368&amp;lt;/ref&amp;gt; which includes all non-event raids, but may be different for 7★ raids, going as far as being greater than 1 (thus increasing damage) or being very small (×0.01 for instance). 4★ raids in Paldea and Kitakami use ×0.4 multipliers and ×0.8 multipliers for the respective Terastallized scenarios. 5★ raids in Kitakami use ×0.3, ×0.6, and ×0.9 multipliers, while 6★ raids use ×0.3, ×0.55, and ×0.85 multipliers. 4★ raids in Blueberry Academy use ×0.4, ×0.5, and ×0.9 multipliers, while 5★ raids use the same multipliers as Paldea, and 6★ raids use ×0.4, ×0.6, and ×0.8 multipliers.&lt;br /&gt;
&lt;br /&gt;
After the multiplier is applied, damage is rounded to the nearest whole number, with values of 0.5 and above rounding up.&lt;br /&gt;
&lt;br /&gt;
After the boss&#039;s shield is broken, the boss will not move during each player&#039;s next turn. However, it may still use scripted moves if any are scheduled to take place at the time.&lt;br /&gt;
&lt;br /&gt;
=====Removal of negative effects=====&lt;br /&gt;
The boss removes any non-volatile [[status condition]] it has and its negative [[stat modifier]]s. Its positive stat modifiers will remain as they are. All other effects such as {{m|Leech Seed}} or ability changes remain untouched.&lt;br /&gt;
&lt;br /&gt;
=====Removal of positive effects=====&lt;br /&gt;
The boss removes the positive [[stat modifier]]s of its opponents, and only for the following turn, nullifies their [[Ability|Abilities]] as well. Negative stat modifiers will remain as they are. Pokémon that are knocked out or are holding an [[Ability Shield]] during the removal are not affected by the Ability nullification.&lt;br /&gt;
&lt;br /&gt;
=====Tera Orb charge stealing=====&lt;br /&gt;
The boss removes one charge from each player&#039;s [[Tera Orb]]. Pokémon that have already Terastallized, that have not built up any charge, or that are knocked out are unaffected.&lt;br /&gt;
&lt;br /&gt;
=====Double-action phase=====&lt;br /&gt;
After a predefined HP or time threshold, the boss has a set-percentage chance to use a randomly selected attack at the end of the turn, allowing it to use two moves in a single turn. The choice of the second attack seems to be fully random, so it can select attacks that the target is visibly immune to, unlike the typical AI.&lt;br /&gt;
&lt;br /&gt;
====Additional commands====&lt;br /&gt;
The players cannot use items from their bags, but have additional commands exclusive to raids.&lt;br /&gt;
&lt;br /&gt;
=====Running away=====&lt;br /&gt;
In a single-player raid, the host can choose to run away, ending the battle as a forfeit. If the raid has been opened to other players (even if no others joined), running is not possible, and will give the message &#039;&#039;&amp;quot;It&#039;s no good! You can&#039;t find an opening to run away from such a strong opponent!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Cheers=====&lt;br /&gt;
{{incomplete|section|needs=Mechanics behind Go all out! and Hang tough! cheers are still not entirely understood, see [https://twitter.com/Sibuna_Switch/status/1772885083696791811 this twitter thread] &amp;lt;br&amp;gt;Missing chart for different probabilities Heal up! to restore different amounts of HP, see [https://twitter.com/Sibuna_Switch/status/1770995804129366511 this twitter thread].}}&lt;br /&gt;
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased [[priority]] over moves. The player cheers using their fist when activating any of the cheers. The three cheer options are:&lt;br /&gt;
* &#039;&#039;&#039;Go all out!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Attack and Sp. Atk by ×1.5. The aura is red.&lt;br /&gt;
* &#039;&#039;&#039;Hang tough!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Defense and Sp. Def by ×1.5&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1772885083696791811&amp;lt;/ref&amp;gt; The aura is blue.&lt;br /&gt;
* &#039;&#039;&#039;Heal up!&#039;&#039;&#039;: removes non-volatile [[status condition]]s and {{status|confusion}} from the user and their allies, and restores 20% to 100% of their total HP randomly&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1770995804129366511&amp;lt;/ref&amp;gt; The aura is green.&lt;br /&gt;
** The amount of HP restored is the same for all participants affected by the same cheer, rather than differing amounts per participant.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1771005827702296934&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stat]]-boosting effects from cheers are independent from other [[stat modifier]]s, which means that their effects stack multiplicatively. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes. If an ally faints and returns to battle within those turns, [[List of glitches in Generation IX#Permanent cheer preservation on fainting|the stat boost from the cheer will be made permanent for the rest of the battle]], and this permanent boost can stack with a regular cheer afterwards, which can also be made permanent and repeated if fainted again.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20221229032818/https://twitter.com/Sibuna_Switch/status/1607557138271936513 Anubis on Twitter: &amp;quot;The more I look into Tera Raid cheer mechanics, the more confused I am...&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there is at least one NPC Trainer in a Tera Raid Battle, the first one (based on the display order in the top-left corner) will always cheer &amp;quot;Hang tough!&amp;quot; on the first turn. NPCs will not perform any other cheers during the raid.&lt;br /&gt;
&lt;br /&gt;
=====Callouts=====&lt;br /&gt;
The player can press the Minus button to choose between four Callouts: &amp;quot;Help!&amp;quot;, &amp;quot;Everyone, attack together!&amp;quot;, &amp;quot;Thanks!&amp;quot;, and &amp;quot;I&#039;ve got this!&amp;quot;. They have no practical effect outside of communicating with other players. The Callouts are displayed to other players in a bubble just like how the player&#039;s Pokémon moves are displayed to them.&lt;br /&gt;
&lt;br /&gt;
====Additional info====&lt;br /&gt;
* The raid boss has infinite [[PP]] on all of its moves.&lt;br /&gt;
* Pokémon found in 3★-or-above Tera Raid Battles may have their [[Hidden Ability]].&lt;br /&gt;
** {{p|Ditto}} Tera Raid Battles are an exception, and always have their Hidden Ability.&lt;br /&gt;
&lt;br /&gt;
====Special cases====&lt;br /&gt;
{{incomplete|section|needs=What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, Eruption etc. when used in a Tera Raid Battle?}}&lt;br /&gt;
* If the raid boss attempts to use the move {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Misty Explosion}}, or {{m|Final Gambit}}, the move will fail.&lt;br /&gt;
* {{m|Guard Split}}, {{m|Power Split}}, and {{m|Perish Song}} will fail if used in a Tera Raid Battle.&lt;br /&gt;
* If a [[one-hit knockout move]] lands, the raid boss will be unaffected.&lt;br /&gt;
* HP-halving moves such as {{m|Super Fang}} or {{m|Nature&#039;s Madness}} will not halve the raid boss&#039;s HP.&lt;br /&gt;
* If the raid boss has {{a|Imposter}}, it will transform into the host&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
Defeating the Tera Pokémon within the time limit will cause the Pokémon to cease being Terastallized, at which point the player is given the chance to select a [[Poké Ball]] from their bag to catch the Pokémon. This capture cannot fail, regardless of the type of ball used, or whether the player is the host or participant of the battle.&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{{incomplete|section|needs=The list of events with a non-typical HP multiplier is incomplete.}}&lt;br /&gt;
Tera Raid Pokémon have their [[HP]] increased for the duration of the battle, as well as having one or more of their [[IV]]s guaranteed to be set to 31, except for 3★ Pachirisu, which is not set to have any guaranteed IVs. Additionally, 6★-raid Pokémon are temporarily set to level 90 for the duration of the battle, but are reduced to level 75 when captured.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}; caption-side:bottom;&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[HP]] Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;During battle&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;When {{pkmn2|caught}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Guaranteed&amp;lt;br&amp;gt; [[Stats judge|Best]] [[IV]]s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 5×&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 5×&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 8×&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 12×&lt;br /&gt;
| 45&lt;br /&gt;
| 45&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}};&amp;quot; | ★★★★★&lt;br /&gt;
| 20×&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 25×&lt;br /&gt;
| 90&lt;br /&gt;
| 75&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}; {{roundybl|5px}}&amp;quot; | ★★★★★★★&lt;br /&gt;
| Varies&amp;lt;sup&amp;gt;**&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 6&lt;br /&gt;
|+ style=&amp;quot;font-size:80%; text-align:left; &amp;quot; | &lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; Some event 5★ Raids have a different multiplier, such as the Dialga and Palkia event which had a 35× HP modifier.&lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; While this modifier is typically 30×, several events have deviated from this, for instance:&lt;br /&gt;
:: The 7★ event Samurott, Chesnaught, Rillaboom, Hisuian Samurott, Empoleon, and Blastoise had a 35× modifier.&lt;br /&gt;
:: The 7★ event Pikachu, Eevee, and Mewtwo had a 50× modifier.&lt;br /&gt;
:: The first 7★ event Charizard had a modifier of only 25×.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
The Pokémon available to fight in a Tera Raid Battle changes with the star value of the raid, as well as which version of the game the player is playing. The raid boss&#039;s Tera Type is chosen independently of the Pokémon itself, and has no influence over which Pokémon the raid boss will be.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | From&amp;lt;br&amp;gt;Beginning&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Three&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Six&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After&amp;lt;br&amp;gt;ending [[credits]]&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Complete [[Academy Ace Tournament]]&amp;lt;br&amp;gt;and Complete 10 4★ or 5★ Raids&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 80%&lt;br /&gt;
| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 20%&lt;br /&gt;
| 40%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 30%&lt;br /&gt;
| 40%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 35%&lt;br /&gt;
| 40%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 25%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Only one per real-life day&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}; {{roundybl|5px}}&amp;quot; | ★★★★★★★&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;([[Poké Portal News]] exclusive)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | Only one per real-life day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Paldea====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
====Kitakami====&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
====Blueberry Academy====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
===NPC Trainers===&lt;br /&gt;
If there are less than four players in a Tera Raid Battle, NPC Trainers will fill in. The Pokémon used by these Trainers get stronger as the player unlocks more difficult Tera Raids.&lt;br /&gt;
&lt;br /&gt;
All Pokémon listed below have the following properties:&lt;br /&gt;
* [[Nature]]: Hardy&lt;br /&gt;
* {{EV}}s: 252 {{stat|HP}}, 128 {{stat|Defense}}, 128 {{stat|Sp. Defense}}&lt;br /&gt;
* {{IV}}s: 10 for {{stat|Attack}} and {{stat|Sp. Attack}}, 31 for all other stats&lt;br /&gt;
&lt;br /&gt;
The NPC Trainers always use one Hang tough! cheer on the first turn, and no other cheers afterwards. They also do not Terastallize their Pokémon, nor reduce the timer when they faint.&lt;br /&gt;
&lt;br /&gt;
If the player enters a raid with one empty spot, or challenges a raid alone, the following message will appear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh! Help has arrived-now you you&#039;ve got a full&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;party to raid with!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The NPC Pokémon will have a level equal to 80% of the level of the host&#039;s Pokémon, rounded down (but not to less than 1). If the host&#039;s Pokémon is at level 1, the NPC Pokémon will be at level 80.&lt;br /&gt;
&lt;br /&gt;
====1★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 1★ Tera Raids are unlocked. Their level of 16 assumes that the host is bringing a level 20 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/Grid}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Austin&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0058&lt;br /&gt;
| pokemon = Growlithe&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Ember | move1type = Fire | move1cat = Special&lt;br /&gt;
| move2 = Leer | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Bite | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Ava&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0418&lt;br /&gt;
| pokemon = Buizel&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Swift Swim&lt;br /&gt;
| move1 = Aqua Jet | move1type = Water | move1cat = Physical&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Water Gun | move3type = Water | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Logan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0672&lt;br /&gt;
| pokemon = Skiddo&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Sap Sipper&lt;br /&gt;
| move1 = Tackle | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Vine Whip | move2type = Grass | move2cat = Physical&lt;br /&gt;
| move3 = Growth | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hailey&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0081&lt;br /&gt;
| pokemon = Magnemite&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Magnet Pull&lt;br /&gt;
| move1 = Thunder Shock | move1type = Electric | move1cat = Special&lt;br /&gt;
| move2 = Thunder Wave | move2type = Electric | move2cat = Status&lt;br /&gt;
| move3 = Swift | move3type = Normal | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Evan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0819&lt;br /&gt;
| pokemon = Skwovet&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Cheek Pouch&lt;br /&gt;
| move1 = Tackle | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Defense Curl | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Rollout | move3type = Rock | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0397&lt;br /&gt;
| pokemon = Staravia&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Wing Attack | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Quick Attack | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Growl | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Kylie&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0739&lt;br /&gt;
| pokemon = Crabrawler&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| ability = Hyper Cutter&lt;br /&gt;
| move1 = Rock Smash | move1type = Fighting | move1cat = Physical&lt;br /&gt;
| move2 = Bubble Beam | move2type = Water | move2cat = Special&lt;br /&gt;
| move3 = Work Up | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hunter&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0425&lt;br /&gt;
| pokemon = Drifloon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Ghost&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Aftermath&lt;br /&gt;
| move1 = Gust | move1type = Flying | move1cat = Special&lt;br /&gt;
| move2 = Hex | move2type = Ghost | move2cat = Special&lt;br /&gt;
| move3 = Payback | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Gianna&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0434&lt;br /&gt;
| pokemon = Stunky&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Dark&lt;br /&gt;
| ability = Stench&lt;br /&gt;
| move1 = Bite | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Acid Spray | move2type = Poison | move2cat = Special&lt;br /&gt;
| move3 = Screech | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Eli&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0281&lt;br /&gt;
| pokemon = Kirlia&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| type2 = Fairy&lt;br /&gt;
| ability = Synchronize&lt;br /&gt;
| move1 = Confusion | move1type = Psychic | move1cat = Special&lt;br /&gt;
| move2 = Calm Mind | move2type = Psychic | move2cat = Status&lt;br /&gt;
| move3 = Disarming Voice | move3type = Fairy | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Henry&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0624&lt;br /&gt;
| pokemon = Pawniard&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Defiant&lt;br /&gt;
| move1 = Metal Claw | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Scratch | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Chase&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0702&lt;br /&gt;
| pokemon = Dedenne&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Fairy&lt;br /&gt;
| ability = Cheek Pouch&lt;br /&gt;
| move1 = Draining Kiss | move1type = Fairy | move1cat = Special&lt;br /&gt;
| move2 = Parabolic Charge | move2type = Electric | move2cat = Special&lt;br /&gt;
| move3 = Charm | move3type = Fairy | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Claire&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0402&lt;br /&gt;
| pokemon = Kricketune&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| ability = Swarm&lt;br /&gt;
| move1 = Bug Bite | move1type = Bug | move1cat = Physical&lt;br /&gt;
| move2 = Sing | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Aerial Ace | move3type = Flying | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0744&lt;br /&gt;
| pokemon = Rockruff&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Rock&lt;br /&gt;
| ability = Keen Eye&lt;br /&gt;
| move1 = Rock Throw | move1type = Rock | move1cat = Physical&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Zoe&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0551&lt;br /&gt;
| pokemon = Sandile&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Ground&lt;br /&gt;
| type2 = Dark&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Sand Tomb | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = Scary Face | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Bite | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Samantha&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0361&lt;br /&gt;
| pokemon = Snorunt&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Ice&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Powder Snow | move1type = Ice | move1cat = Special&lt;br /&gt;
| move2 = Ice Shard | move2type = Ice | move2cat = Physical&lt;br /&gt;
| move3 = Bite | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon/Grid/end}}&lt;br /&gt;
&lt;br /&gt;
====3★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 3★ Tera Raids are unlocked. Their level of 40 assumes that the host is bringing a level 50 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/Grid}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Austin&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0323&lt;br /&gt;
| pokemon = Camerupt&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Magma Armor&lt;br /&gt;
| move1 = Flame Wheel | move1type = Fire | move1cat = Physical&lt;br /&gt;
| move2 = Bulldoze | move2type = Ground | move2cat = Physical&lt;br /&gt;
| move3 = Yawn | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Ava&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0419&lt;br /&gt;
| pokemon = Floatzel&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Swift Swim&lt;br /&gt;
| move1 = Water Pulse | move1type = Water | move1cat = Special&lt;br /&gt;
| move2 = Aqua Jet | move2type = Water | move2cat = Physical&lt;br /&gt;
| move3 = Growl | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Logan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0673&lt;br /&gt;
| pokemon = Gogoat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Sap Sipper&lt;br /&gt;
| move1 = Horn Leech | move1type = Grass | move1cat = Physical&lt;br /&gt;
| move2 = Facade | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Growth | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hailey&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0082&lt;br /&gt;
| pokemon = Magneton&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Magnet Pull&lt;br /&gt;
| move1 = Metal Sound | move1type = Steel | move1cat = Status&lt;br /&gt;
| move2 = Shock Wave | move2type = Electric | move2cat = Special&lt;br /&gt;
| move3 = Tri Attack | move3type = Normal | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Evan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0820&lt;br /&gt;
| pokemon = Greedent&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Cheek Pouch&lt;br /&gt;
| move1 = Facade | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Tail Whip | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0334&lt;br /&gt;
| pokemon = Altaria&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Natural Cure&lt;br /&gt;
| move1 = Aerial Ace | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Dragon Breath | move2type = Dragon | move2cat = Special&lt;br /&gt;
| move3 = Feather Dance | move3type = Flying | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Kylie&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0057&lt;br /&gt;
| pokemon = Primeape&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| ability = Vital Spirit&lt;br /&gt;
| move1 = Low Kick | move1type = Fighting | move1cat = Physical&lt;br /&gt;
| move2 = Rage Fist | move2type = Ghost | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hunter&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0426&lt;br /&gt;
| pokemon = Drifblim&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Ghost&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Aftermath&lt;br /&gt;
| move1 = Hex | move1type = Ghost | move1cat = Special&lt;br /&gt;
| move2 = Air Slash | move2type = Flying | move2cat = Special&lt;br /&gt;
| move3 = Will-O-Wisp | move3type = Fire | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Gianna&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0215&lt;br /&gt;
| pokemon = Sneasel&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ice&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Thief | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Ice Shard | move2type = Ice | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Eli&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0097&lt;br /&gt;
| pokemon = Hypno&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| ability = Insomnia&lt;br /&gt;
| move1 = Zen Headbutt | move1type = Psychic | move1cat = Physical&lt;br /&gt;
| move2 = Fire Punch | move2type = Fire | move2cat = Physical&lt;br /&gt;
| move3 = Thunder Punch | move3type = Electric | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Henry&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0437&lt;br /&gt;
| pokemon = Bronzong&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Psychic&lt;br /&gt;
| ability = Levitate&lt;br /&gt;
| move1 = Gyro Ball | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Psybeam | move2type = Psychic | move2cat = Special&lt;br /&gt;
| move3 = Metal Sound | move3type = Steel | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Chase&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0700&lt;br /&gt;
| pokemon = Sylveon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Fairy&lt;br /&gt;
| ability = Cute Charm&lt;br /&gt;
| move1 = Fairy Wind | move1type = Fairy | move1cat = Special&lt;br /&gt;
| move2 = Quick Attack | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Charm | move3type = Fairy | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Claire&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0123&lt;br /&gt;
| pokemon = Scyther&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Swarm&lt;br /&gt;
| move1 = Fury Cutter | move1type = Bug | move1cat = Physical&lt;br /&gt;
| move2 = Aerial Ace | move2type = Flying | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0745&lt;br /&gt;
| pokemon = Lycanroc&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Rock&lt;br /&gt;
| ability = Keen Eye&lt;br /&gt;
| move1 = Rock Tomb | move1type = Rock | move1cat = Physical&lt;br /&gt;
| move2 = Accelerock | move2type = Rock | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Zoe&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0844&lt;br /&gt;
| pokemon = Sandaconda&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Ground&lt;br /&gt;
| ability = Sand Spit&lt;br /&gt;
| move1 = Bulldoze | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = Sand Attack | move2type = Ground | move2cat = Status&lt;br /&gt;
| move3 = Poison Tail | move3type = Poison | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Samantha&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0362&lt;br /&gt;
| pokemon = Glalie&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Ice&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Ice Fang | move1type = Ice | move1cat = Physical&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Dylan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0148&lt;br /&gt;
| pokemon = Dragonair&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| ability = Shed Skin&lt;br /&gt;
| move1 = Dragon Breath | move1type = Dragon | move1cat = Special&lt;br /&gt;
| move2 = Safeguard | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Slam | move3type = Normal | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Luke&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0454&lt;br /&gt;
| pokemon = Toxicroak&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Anticipation&lt;br /&gt;
| move1 = Venoshock | move1type = Poison | move1cat = Special&lt;br /&gt;
| move2 = Low Kick | move2type = Fighting | move2cat = Physical&lt;br /&gt;
| move3 = Poison Sting | move3type = Poison | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon/Grid/end}}&lt;br /&gt;
&lt;br /&gt;
====5★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 5★ Tera Raids are unlocked. Their level of 80 assumes the host is bringing a level 100 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/Grid}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Austin&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0059&lt;br /&gt;
| pokemon = Arcanine&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Flamethrower | move1type = Fire | move1cat = Special&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Ava&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0748&lt;br /&gt;
| pokemon = Toxapex&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Water&lt;br /&gt;
| ability = Merciless&lt;br /&gt;
| move1 = Surf | move1type = Water | move1cat = Special&lt;br /&gt;
| move2 = Poison Jab | move2type = Poison | move2cat = Physical&lt;br /&gt;
| move3 = Chilling Water | move3type = Water | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Logan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0930&lt;br /&gt;
| pokemon = Arboliva&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| type2 = Normal&lt;br /&gt;
| ability = Seed Sower&lt;br /&gt;
| move1 = Energy Ball | move1type = Grass | move1cat = Special&lt;br /&gt;
| move2 = Safeguard | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Earth Power | move3type = Ground | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hailey&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0939&lt;br /&gt;
| pokemon = Bellibolt&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| ability = Electromorphosis&lt;br /&gt;
| move1 = Discharge | move1type = Electric | move1cat = Special&lt;br /&gt;
| move2 = Mud Shot | move2type = Ground | move2cat = Special&lt;br /&gt;
| move3 = Light Screen | move3type = Psychic | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Evan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0982&lt;br /&gt;
| pokemon = Dudunsparce&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Serene Grace&lt;br /&gt;
| move1 = Hyper Drill | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Glare | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Drill Run | move3type = Ground | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0398&lt;br /&gt;
| pokemon = Staraptor&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Brave Bird | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Facade | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Feather Dance | move3type = Flying | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Kylie&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0128&lt;br /&gt;
| pokemon = Tauros&lt;br /&gt;
| form = -Paldea Combat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Raging Bull | move1type = Fighting | move1cat = Physical&lt;br /&gt;
| move2 = Work Up | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Assurance | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hunter&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0426&lt;br /&gt;
| pokemon = Drifblim&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Ghost&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Aftermath&lt;br /&gt;
| move1 = Shadow Ball | move1type = Ghost | move1cat = Special&lt;br /&gt;
| move2 = Air Slash | move2type = Flying | move2cat = Special&lt;br /&gt;
| move3 = Will-O-Wisp | move3type = Fire | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Gianna&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0197&lt;br /&gt;
| pokemon = Umbreon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| ability = Synchronize&lt;br /&gt;
| move1 = Dark Pulse | move1type = Dark | move1cat = Special&lt;br /&gt;
| move2 = Thunder Wave | move2type = Electric | move2cat = Status&lt;br /&gt;
| move3 = Psychic | move3type = Psychic | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Eli&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0282&lt;br /&gt;
| pokemon = Gardevoir&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| type2 = Fairy&lt;br /&gt;
| ability = Synchronize&lt;br /&gt;
| move1 = Psyshock | move1type = Psychic | move1cat = Special&lt;br /&gt;
| move2 = Dazzling Gleam | move2type = Fairy | move2cat = Special&lt;br /&gt;
| move3 = Life Dew | move3type = Water | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Henry&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0823&lt;br /&gt;
| pokemon = Corviknight&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Flying&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Pressure&lt;br /&gt;
| move1 = Iron Head | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Drill Peck | move2type = Flying | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Chase&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0700&lt;br /&gt;
| pokemon = Sylveon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Fairy&lt;br /&gt;
| ability = Pixilate&lt;br /&gt;
| move1 = Moonblast | move1type = Fairy | move1cat = Special&lt;br /&gt;
| move2 = Quick Attack | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Charm | move3type = Fairy | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Claire&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0214&lt;br /&gt;
| pokemon = Heracross&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Swarm&lt;br /&gt;
| move1 = Megahorn | move1type = Bug | move1cat = Physical&lt;br /&gt;
| move2 = Brick Break | move2type = Fighting | move2cat = Physical&lt;br /&gt;
| move3 = Bulk Up | move3type = Fighting | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0934&lt;br /&gt;
| pokemon = Garganacl&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Rock&lt;br /&gt;
| ability = Purifying Salt&lt;br /&gt;
| move1 = Rock Slide | move1type = Rock | move1cat = Physical&lt;br /&gt;
| move2 = Rock Tomb | move2type = Rock | move2cat = Physical&lt;br /&gt;
| move3 = Heavy Slam | move3type = Steel | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Zoe&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0750&lt;br /&gt;
| pokemon = Mudsdale&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Ground&lt;br /&gt;
| ability = Own Tempo&lt;br /&gt;
| move1 = High Horsepower | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = Rock Smash | move2type = Fighting | move2cat = Physical&lt;br /&gt;
| move3 = Low Kick | move3type = Fighting | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Samantha&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0461&lt;br /&gt;
| pokemon = Weavile&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ice&lt;br /&gt;
| ability = Pressure&lt;br /&gt;
| move1 = Night Slash | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Ice Punch | move2type = Ice | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Dylan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0612&lt;br /&gt;
| pokemon = Haxorus&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| ability = Rivalry&lt;br /&gt;
| move1 = Dragon Claw | move1type = Dragon | move1cat = Physical&lt;br /&gt;
| move2 = Facade | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Luke&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0980&lt;br /&gt;
| pokemon = Clodsire&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Poison Point&lt;br /&gt;
| move1 = Poison Jab | move1type = Poison | move1cat = Physical&lt;br /&gt;
| move2 = Stomping Tantrum | move2type = Ground | move2cat = Physical&lt;br /&gt;
| move3 = Toxic | move3type = Poison | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon/Grid/end}}&lt;br /&gt;
&lt;br /&gt;
===Penalty===&lt;br /&gt;
If the player drops out of three Online Tera Raid Battles (by closing the game), they will be unable to access the game&#039;s online service for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon: Discover Paldea===&lt;br /&gt;
In &#039;&#039;{{DL|Pokémon: Discover Paldea|Tera Raid Team-Up}}&#039;&#039;, a group of four students take on an {{rf|Alolan}} {{p|Exeggutor}} with the {{t|Dragon}} [[Tera Type]] in a Tera Raid Battle and defeat it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All NPC Trainers&#039; [[gender]]ed Pokémon are male, except Austin&#039;s {{p|Growlithe}} and {{p|Arcanine}}.&lt;br /&gt;
* Each one of the 18 NPC Trainers is associated with one of the 18 [[type]]s.&lt;br /&gt;
* Dylan&#039;s Japanese, Italian, and Korean names are the same as of [[Drakon]], another {{type|Dragon}} expert and contender to the [[Type Expert Tournament]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{scarlet color}}|bordercolor={{violet color dark}}|textcolor=fff&lt;br /&gt;
|de=Tera-Raid&lt;br /&gt;
|es=Teraincursión&lt;br /&gt;
|fr=Raid Téracristal&lt;br /&gt;
|it=Raid Teracristal&lt;br /&gt;
|ko=테라 레이드배틀 &#039;&#039;Tera Raid Battle&#039;&#039;&lt;br /&gt;
|zh_yue=太晶團體戰 &#039;&#039;{{tt|Taaijīng Tyùhntái Jin|Tera Group Battle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=太晶團體戰 / 太晶团体战 &#039;&#039;{{tt|Tàijīng Tuántǐ Zhàn|Tera Group Battle}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NPC Trainers&#039;&#039;&lt;br /&gt;
{{langlist/h||paldea}}&lt;br /&gt;
{{langlist|||Austin|トモヒデ|Tomohide|Patrice|Jakob|Annibale|Zacariás|우영|Uyeong|智英|Zhìyīng / Jiyīng}}&lt;br /&gt;
{{langlist|||Ava|ユウミ|Yūmi|Noëlle|Martina|Mila|Maialen|도미|Domi|佑美|Yòuměi / Yauhméih}}&lt;br /&gt;
{{langlist|||Logan|ケンイチ|Ken&#039;ichi|Ahmed|Antonio|David|Virgilio|헌일|Heonil|健一|Jiànyī / Gihnyāt}}&lt;br /&gt;
{{langlist|||Hailey|アイカ|Aika|Pascaline|Emma|Moira|Mai|에이카|Eika|艾佳|Àijiā / Ngaaihgāai}}&lt;br /&gt;
{{langlist|||Evan|シンペイ|Shinpei|Roger|Frank|Matteo|Jesús|신평|Sinpyeong|申平|Shēnpíng / Sānpìhng}}&lt;br /&gt;
{{langlist|||Charlotte|カヤ|Kaya|Soumaya|Clarissa|Loretta|Celia|카야|Kaya|歌雅|Gēyǎ / Gō&#039;ngáh}}&lt;br /&gt;
{{langlist|||Hunter|アキラ|Akira|Tony|Tom|Valentino|Zigor|강철|Gangcheol|齊樂 / 齐乐|Qílè / Chàihlohk}}&lt;br /&gt;
{{langlist|||Gianna|チカ|Chika|Célestine|Josepha|Simona|Linda|지혜|Jihye|琦娜|Zīnuò / Kèihnàh}}&lt;br /&gt;
{{langlist|||Eli|マサアキ|Masaaki|Hilaire|Peter|Gianfranco|Josué|정명|Jeongmyeong|勝昭 / 胜昭|Shèngzhāo / Singchiū}}&lt;br /&gt;
{{langlist|||Henry|アキト|Akito|Yoachim|Maxim|Otto|Eugenio|조인|Jo-in|秋人|Qiūrén / Chāuyàhn}}&lt;br /&gt;
{{langlist|||Chase|ユウタロウ|Yūtarō|César|André|Nicolò|Lázaro|윤태|Yuntae|悠太郎|Yōutàiláng / Yàuhtaailòhng}}&lt;br /&gt;
{{langlist|||Claire|リカコ|Rikako|Delphine|Rieke|Danila|Asun|민주|Minju|裡佳子 / 里佳子|Lǐjiāzi / Léuihgāaijí}}&lt;br /&gt;
{{langlist|||Brooklyn|アケミ|Akemi|Fabiola|Karolina|Veronica|Magda|진주|Jinju|明美|Míngměi / Mìhngméih}}&lt;br /&gt;
{{langlist|||Zoe|ヨシコ|Yoshiko|Jessica|Kati|Hannah|Catuxa|희선|Huiseon|佳子|Jiāzi / Gāaijí}}&lt;br /&gt;
{{langlist|||Samantha|ヒナコ|Hinako|Gabrielle|Annika|Denise|Ona|자희|Jahui|日奈子|Rìnàizi / Yahtnoihjí}}&lt;br /&gt;
{{langlist|||Dylan|リュウイチ|Ryūichi|Aimé|Linus|Indro|Guimar|용일|Yong-il|隆一|Lóngyī / Lùhngyāt}}&lt;br /&gt;
{{langlist|||Luke|ツナキ|Tsunaki|Jean-Marc|Philipp|Fosco|Jun|상기|Sanggi|茲諾 / 兹诺|Qínà / Jīnohk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Terastal phenomenon]]&lt;br /&gt;
* [[Poké Portal News]]&lt;br /&gt;
* [[Max Raid Battle]]&lt;br /&gt;
* [[Raid Battle (GO)]]&lt;br /&gt;
* [[Raid Battle (TCG)]]&lt;br /&gt;
&lt;br /&gt;
{{Tera Raid Battles}}&lt;br /&gt;
{{battle}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Battle variations]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tera-Raid]]&lt;br /&gt;
[[es:Teraincursión]]&lt;br /&gt;
[[fr:Raid Téracristal]]&lt;br /&gt;
[[it:Raid Teracristal]]&lt;br /&gt;
[[ja:テラレイドバトル]]&lt;br /&gt;
[[zh:太晶团体战]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=4401526</id>
		<title>List of glitches in Generation IX</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=4401526"/>
		<updated>2025-10-15T17:34:53Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Online battle RNG glitch */ Replaced archived anubis&amp;#039; tweets that included videos with the actual thing since video wouldn&amp;#039;t play in WBM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation IX]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Scarlet and Violet==&lt;br /&gt;
===All versions===&lt;br /&gt;
====Battle glitches====&lt;br /&gt;
=====Ally Switch Terapagos visual glitch=====&lt;br /&gt;
In a [[double battle]], if {{p|Terapagos}} is switched in on the same turn as its ally uses {{m|Ally Switch}} {{a|Tera Shift}} will appear to turn Terapagos into its ally rather than its Terastal Form. This effect is only visual and Terapagos will still have the moves and stats of its Terastal form. If the transformed Terapagos [[Terastal phenomenon|terastalizes]], it will display the Tera Jewel corresponding to the Tera type of the Pokémon it transformed into rather than the {{t|Stellar}} Tera Jewel. If it uses {{m|Tera Starstorm}} while in this state and the displayed Tera Jewel is not Stellar, the move will animate like a single target move and appear to only to do damage to one target in the animation, however both foes will take damage. If the Terapagos is transformed into a Pokémon with the Stellar tera type and uses {{m|Tera Starstorm}} while terastilized it will animate as double target move as usual, but if it hits a Pokémon that is using a {{cat|Protection moves|protection move}} there is a chance it will erroneously say a [[Critical Hit]] was landed despite the protection move successfully activating.&amp;lt;ref&amp;gt;https://x.com/TesloboVGC/status/1886574170517217735&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://x.com/TesloboVGC/status/1886574399861514327&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Interrupted cheer deduction glitch=====&lt;br /&gt;
During a [[Tera Raid Battle]], if a cheer is confirmed at the same time as an extra action from a boss is triggered and interrupts the cheer from executing, the number of usable cheers may still be deducted despite the cheer not actually being used. &lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|e2r6USb-3PE|Flametix|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
=====Missing TM Materials item IDs=====&lt;br /&gt;
There are 23 stubbed items in {{g|Scarlet and Violet}} that map to [[TM Material]]s for {{p|Sprigatito}}, {{p|Fuecoco}}, {{p|Quaxly}}, {{p|Koraidon}}, {{p|Miraidon}}, the [[treasures of ruin]], and [[Paradox Pokémon]] found in the [[Paldea Pokédex]], [[List of items by index number in Generation IX|item ID]]s 2100-2102 (Sprigatito through Quaxly), 2124-2125 (Koraidon and Miraidon), 2138-2151 (Paradox Pokémon, excluding Walking Wake and Iron Leaves), and 2152-2155 (treasures of ruin).&amp;lt;ref&amp;gt;https://projectpokemon.org/home/files/file/5002-pok%C3%A9-portal-event-23-great-tusk-and-iron-treads-spotlight-chesnaught-the-unrivaled/?do=findComment&amp;amp;comment=4319&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game attempts to grant these items to the player, such as via the rewards following the completion of a [[Tera Raid Battle]], the game will crash.&lt;br /&gt;
&lt;br /&gt;
{{p|Walking Wake}} and {{p|Iron Leaves}} event raids did attempt to grant bonus drops of TM Materials, however they were unaffected by this glitch due to not having an associated TM Material item ID. 7★ Raid Battles for species not found in Paldea, (such as {{p|Charizard}}), were also unaffected, as they did not have TM Materials in the item pool.&lt;br /&gt;
&lt;br /&gt;
The first instance of this glitch occurred May 19, 00:00 to 02:00 UTC, 2023 with the introduction of {{p|Great Tusk}} and {{p|Iron Treads}} event raids.&lt;br /&gt;
&lt;br /&gt;
======May 19, 00:00 to 02:00 UTC, 2023 Poké Portal News event glitches======&lt;br /&gt;
[[File:Great Tusk and Iron Treads Glitched TM Material.jpg|thumb|250px|The item rewards screen of one of the glitched Great Tusk and Iron Treads raids, attempting to display a non-existent [[TM Material]] prior to the game crashing.]]&lt;br /&gt;
[[File:Cancelled 7 Star Delphox Announcement.jpg|thumb|250px|An announcement for a 7★ {{p|Delphox}} event intended to run from May 25 to 28, 2023 that briefly appeared in the [[Pokémon HOME]] calendar on May 21, before being removed from the event calendar.]]&lt;br /&gt;
{{main|Poké Portal News#May 19, 00:00 to 02:00 UTC, 2023|Poké Portal News → 2023 → May 19, 00:00 to 02:00 UTC, 2023}}&lt;br /&gt;
{{main|Poké Portal News#June 16 to 19, 2023|Poké Portal News → 2023 → June 16 to 19, 2023}}&lt;br /&gt;
This event was originally intended to run between May 19, 00:00 UTC to May 21, 23:59 UTC, 2023, but included two notable glitches during its initial introduction on May 19, 2023:&lt;br /&gt;
* The item rewards attempted to grant and display [[TM Material]]s for Great Tusk and Iron Treads, despite both species not having associated TM Material items. This caused the item rewards screen for some players to display &amp;quot;None&amp;quot; as one of the item rewards, followed by the game crashing.&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1659386207162204161 Video clip of glitched TM Materials and game crash for Great Tusk Raid by @Sibuna_Switch, via Twitter]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659353658163621893&amp;lt;/ref&amp;gt;&lt;br /&gt;
* All Iron Treads raids with random Tera types were erroneously coded never to appear as {{Shiny}},&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659352905692971010&amp;lt;/ref&amp;gt; despite both versions of Great Tusk, and the Iron Treads with the forced {{t|Ground}} Tera type being able to appear as Shiny at the standard 1:4103.05 odds.&lt;br /&gt;
At approximately 02:00 UTC on May 19, 2023,&amp;lt;ref&amp;gt;https://twitter.com/mattyoukhana_/status/1659380996343578624&amp;lt;/ref&amp;gt; all event raids were removed from the server, (including the 7★ Chesnaught the Unrivaled event), replaced with completely blank event data for any players that connected during this time. The official Japanese twitter account issued an apology,&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659389212679098368&amp;lt;/ref&amp;gt; but the event was eventually announced as being cancelled entirely.&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659516228363489281&amp;lt;/ref&amp;gt; This is the first instance of a Poké Portal News event being removed from the server entirely to address a glitch.&lt;br /&gt;
&lt;br /&gt;
Additionally, an announcement for a 7★ {{p|Delphox}} event running from May 26, 2023 00:00 UTC to May 28, 2023 23:59 UTC briefly appeared in the [[Pokémon HOME]] calendar on May 21, but was removed almost immediately, likely due to the cancellation of the prior event causing scheduling conflicts.&lt;br /&gt;
&lt;br /&gt;
The June 16 to 19, 2023 rescheduled event resolved both aforementioned glitches, with both Great Tusk and Iron Treads no longer attempting to award the glitched TM Materials, and Iron Treads with random Tera Types are no longer prevented from being Shiny.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
======June 21 to July 2, 2023 Poké Portal News 0 Tera Shards glitch======&lt;br /&gt;
[[File:Gimmighoul Glitched Item Rewards.jpg|thumb|250px|The item rewards screen of one of the glitched Gimmighoul raids in Pokémon Scarlet, attempting to display &amp;quot;0 [[Tera Shard]]s&amp;quot; as item rewards due to an null item reward pool.]]&lt;br /&gt;
{{main|Poké Portal News#June 21 to July 2, 2023|Poké Portal News → 2023 → June 21 to July 2, 2023}}&lt;br /&gt;
After June 21, 2023&#039;s [[Nintendo Direct]] aired, the 25th Tera Raid Battle event featuring [[List of Pokémon with form differences#Gimmighoul|Chest Form]] {{p|Gimmighoul}} was announced. Gimmighoul with various Tera Types appeared in 1-5 Tera Raid Battles from June 21 (15:00 UTC) to July 2 (23:59 UTC), 2023.&amp;lt;ref&amp;gt;https://sv-news.pokemon.co.jp/ja/page/100.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, from 15:00 UTC to approximately 17:30 UTC, there was a glitch in the event data for [[Pokémon Scarlet]]. Players with Scarlet who completed the event raids were shown reward screens showing multiple instances of &amp;quot;&amp;lt;type&amp;gt; [[Tera Shard]] ×0&amp;quot; as a reward, (due to a null item reward pool), and were prevented from joining the raids of [[Pokémon Violet]] players, who were unaffected by the bug. New event raid data was uploaded the server shortly after, with Scarlet players who connected online after 17:30 UTC receiving raids with correct reward pools, and being able to join raids hosted by players with Violet.&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1671575089018552320&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===== No &amp;quot;getting pumped!&amp;quot; message =====&lt;br /&gt;
During Tera Raid Battles, if the player&#039;s Pokémon or the Tera Raid Boss uses Focus Energy, the message &amp;quot;&amp;lt;Pokémon&amp;gt; is getting pumped!&amp;quot; will not show.&lt;br /&gt;
&lt;br /&gt;
=====No type effectiveness or critical hit messages=====&lt;br /&gt;
If no battle animation plays (usually due to a Pokémon using a single-target attack move targeting their own ally Pokémon), messages for type effectiveness or [[critical hit]]s will not show if it otherwise would.&lt;br /&gt;
&lt;br /&gt;
=====Permanent cheer preservation on fainting=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a player faints while the effects of a temporary stat boost from a cheer are active, then the stat boosts will be preserved and permanently applied for the rest of the raid after respawning. This permanent effect does not show as a visible buff in the Battle Info menu unlike the normal cheer effects. This effect can be stacked by using another cheer afterwards to increase the current cheer boost by ×0.5 (with no set maximum like stat stages), and fainting again will preserve the increased stats, while the cheer naturally wearing off after 3 turns will just reset stats back to the state before the cheer was used.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1772885083696791811&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{YouTubeEmbed|uC1dH8APhLc|slime_man|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
=====Swapping Pokémon in multiplayer raids=====&lt;br /&gt;
During multiplayer [[Tera Raid Battle]]s, occasionally you may be incorrectly using another player&#039;s Pokémon with their exact stats and moves, but it will not be replaced permanently after the battle ends.&amp;lt;ref&amp;gt;https://twitter.com/Flametix/status/1732939246493999263&amp;lt;/ref&amp;gt; The model will visually remain the same as the original Pokémon until it faints and respawns.&lt;br /&gt;
&lt;br /&gt;
===== Tarountula static encounter glitch =====&lt;br /&gt;
On the Switch 2, if the player attempts to battle the {{p|Tarountula}} hanging from a tree in [[Cabo Poco]] (such as tossing a Pokémon at it), the battle will sometimes not be triggered.&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid Battle Zacian glitch=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a teammate uses a {{p|Zacian}} holding a [[Rusted Sword]], the Zacian may appear in its Hero of Many Battles form on the field while its health bar icon is its Crowned Sword form. This can result in a Hero of Many Battles Zacian appearing to use {{m|Behemoth Blade}}, as it is actually a Crowned Sword Zacian.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Terapagos battle oversight=====&lt;br /&gt;
During the battle against {{p|Terapagos}} in its Stellar Form, if it is confused by a move such as {{m|Dynamic Punch}} and then breaks its own barrier due to confusion damage, the player can then knock out Terapagos early by dealing enough damage. If this happens, the game will put the battle in an unwinnable state, as the battle script has Terapagos create another barrier, but as its HP was effectively depleted, it is no longer recognized as an active participant of the battle.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|3lFXoaPwe_g|NiceAsMike|Stellar|Stellar}}&lt;br /&gt;
&lt;br /&gt;
=====Trick Room Female Indeedee=====&lt;br /&gt;
{{main|Game move errors#Unobtainable moves 2|Game move errors → Unobtainable at the game&#039;s release → Unobtainable moves}}&lt;br /&gt;
[[File:Female Indeedee Trick Room SV.png|thumb|Female Indeedee using {{m|Trick Room}} during a [[Tera Raid Battle]]]]&lt;br /&gt;
[[File:Female Indeedee Trick Room Summary.png|thumb|The [[summary]] page showing the error move {{m|Trick Room}} after capture]]&lt;br /&gt;
In 5★ [[Tera Raid Battle]]s, female Indeedee has an identical moveset to its male counterpart, which erroneously included the move Trick Room, a move it could not normally learn. When caught, female Indeedee with Trick Room were permitted to be [[trade]]d online, and participate in the [[Battle Stadium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, while Female Indeedee 5★ raids were initially impossible to host online to other players (displaying an error message when attempting to join them), as of early December 2022 they began permitting other players to host them freely with Trick Room still present in the moveset, despite it still being an error move at the time.&lt;br /&gt;
&lt;br /&gt;
This is currently the only instance of an error move obtainable by the player where the error was corrected by the developers simply allowing it, and eventually integrating it as a feature. As of v2.0.1 of Scarlet and Violet, instead of correcting the erroneous move, [[Game Freak]] instead patched the game to add Trick Room to Female Indeedee&#039;s [[TM]] learnset, effectively rendering it no longer an &amp;quot;error move&amp;quot;. However, if the move is forgotten, it can not be relearned without using a TM.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|YM6ugvHGH3E|@Atrius97|Violet|Violet}}&lt;br /&gt;
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=====Trick Room oversight=====&lt;br /&gt;
If a Pokémon has an effective speed greater than 1809, it will ignore the effects of {{m|Trick Room}}, and act before slower Pokémon. This glitch also exists in [[Generation V]], [[Generation VI|VI]]. [[Generation VII|VII]] and [[Generation VIII|VIII]].{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Turn 255+ move glitches=====&lt;br /&gt;
{{incomplete|section|needs=Mechanics explanation, see [https://fixupx.com/DaWoblefet/status/1860503393250213945 this tweet], [https://fixupx.com/Sibuna_Switch/status/1861272667514397019 this tweet], and [https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-55#post-10352797 this Smogon mechanics writeup/mechanics discussion] for details.}}&lt;br /&gt;
If the Pokémon uses {{m|Future Sight}} or {{m|Doom Desire}} on the 254th turn or {{m|Wish}} on the 255th turn of battle, the move effects will never occur in battle due to an integer overflow in the turn number check (using a single byte). Using those moves again will always cause them to fail. In addition, turns will stop counting past 9999 (truncated to 15 as an 8-bit integer), resulting in the same aforementioned effects.&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
=====Door collision glitches=====&lt;br /&gt;
Some buildings have doors that lack collision, allowing the player to step through them into a small square space on the other side. One such door can be found in [[Porto Marinada]] near the eastern entrance to the market.&lt;br /&gt;
&lt;br /&gt;
=====Memory leak=====&lt;br /&gt;
Due to a {{wp|memory leak}},&amp;lt;ref&amp;gt;https://twitter.com/Linkus7/status/1593700134864490511&amp;lt;/ref&amp;gt; the longer the game remains open, the more performance issues occur, eventually leading to {{wp|heap corruption}} errors, potentially causing crashes, savefile corruption, and a wide variety of glitches.&lt;br /&gt;
&lt;br /&gt;
This can be solved partially by exiting the main map via entering [[Mesagoza]], shops and houses with an interior map, gyms, or [[Area Zero]], or closing and reopening the game periodically.&lt;br /&gt;
&lt;br /&gt;
=====Once-in-a-Lifetime Ribbon missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Once-in-a-Lifetime [[List of Ribbons in the games#Memorial Ribbons|Ribbon]] to be granted to Pokémon is not present in the game. Despite being unobtainable, the official guidebook mentions it is intended to be obtained from [[Surprise Trade]] at a 1/100 chance to be applied to traded Pokémon.&amp;lt;ref&amp;gt;https://twitter.com/no07011305/status/1603660614060097539&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Out-of-bound spawning glitch=====&lt;br /&gt;
Pokémon and items will often spawn in places inaccessible to the player, such as behind walls, below the ground, underwater, or inside objects such as trees, rocks, or buildings.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Egg Shiny Roll bug=====&lt;br /&gt;
When {{pkmn|breeding}}, if any [[personality value]] rerolls are applied, (such as the additional Shiny rolls provided via the [[Masuda method]] or [[Shiny Charm]]), the initial roll to generate a personality value is skipped.&lt;br /&gt;
&lt;br /&gt;
This glitch is also present in the [[core series]] [[Generation]] {{gen|VIII}} games.&lt;br /&gt;
&lt;br /&gt;
===== Premature outbreak and Tera Raid crystal reset bug =====&lt;br /&gt;
Outbreak and Tera Raid crystal may sometime reset themselves without the system&#039;s date changing or the player changing the date themselves.&lt;br /&gt;
&lt;br /&gt;
=====Running speed glitch=====&lt;br /&gt;
On handheld mode, if the player connects a second controller (i.e. a Pro Controller) and hold both joysticks on the attached left Joy-con and second controller diagonally in the same direction, they will run at even faster speed than usual.&lt;br /&gt;
&lt;br /&gt;
=====Town Map glitch=====&lt;br /&gt;
After the [[credits]] roll, the {{player}} will be transported to their dorm room in the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}, but the player&#039;s location on the Town Map will still be marked as the [[Great Crater of Paldea]] until they leave the academy building.&lt;br /&gt;
&lt;br /&gt;
====Texture/model glitches====&lt;br /&gt;
=====Clone glitch=====&lt;br /&gt;
{{GlitchResearch|Does this happen on all Titans or only the Open Sky Titan?}}&lt;br /&gt;
After defeating a [[Titan Pokémon|Titan]], if the Pokémon that defeated it evolves, it will display two of the Pokémon&#039;s model.&lt;br /&gt;
&lt;br /&gt;
=====Espathra hair texture glitch=====&lt;br /&gt;
[[File:Espathra Camera Hair Texture Glitch.png|thumb|{{p|Espathra}} and its {{Shiny}} variant, displaying the incorrect hair coloration]]&lt;br /&gt;
When the camera is far from {{p|Espathra}}, its hair, which is normally white, is shown as the same color as its wings.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Glaseado Gym Test texture quirk=====&lt;br /&gt;
[[File:Glaseado Gym Test Texture Errors Koraidon Miraidon.png|thumb|{{p|Koraidon}} and {{p|Miraidon}} during the [[Glaseado]] Gym Test, with glitched textures]]&lt;br /&gt;
During the [[Glaseado Mountain|Glaseado]] Gym Test, {{p|Koraidon}} may appear with its body textures heavily desaturated and {{p|Miraidon}} may appear with a white texture across most of its body, apparently missing its typical body textures. This is opposed to a subtle &amp;quot;snow-dusted&amp;quot; texture overlaid on top of their respective correct colorations, which is the intended appearance.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Overworld disguise glitch=====&lt;br /&gt;
Certain Pokémon such as {{p|Zorua}} and {{p|Ditto}} spawn in the overworld disguised as another species. Due to nearby spawns being retained after saving and reloading the game, nearby instances of disguised Pokémon will still be present if the player saves near one, then closes, and reopens the game. &lt;br /&gt;
&lt;br /&gt;
However, when reloading the game, the Pokémon will lose its disguise and appear as the correct species. If encountered in battle, it appears to &amp;quot;transform&amp;quot; into itself, playing the typical animation for losing its disguise, but not changing models.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1593272765183827970&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Porto Marinada Market reappearing seller glitch=====&lt;br /&gt;
When the player imports certain Pokémon from [[Pokémon HOME]], a seller will appear in [[Porto Marinada Market]] to auction off the relevant items for changing the forms of those Pokémon, such as the [[Reveal Glass]] and [[Prison Bottle]]. The seller will disappear upon the conclusion of the final auction once there are no more items to be sold. However, if the player stands in front of the now-empty stall and triggers a form change that takes place in the overworld, such as using the [[Griseous Core]] on {{p|Giratina}}, the seller will reappear during the form change animation and will have no dialogue if she is spoken to.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Texture overlay glitch=====&lt;br /&gt;
In some cases, Pokémon will appear with another texture overlaid across their body.&amp;lt;ref&amp;gt;https://twitter.com/hotathino_/status/1598714830709739520&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====User interface glitches====&lt;br /&gt;
=====Alcremie form glitch=====&lt;br /&gt;
When an {{p|Alcremie}} is in a [[Double Battle]], its icon on the target selection menu will depict Vanilla Cream Alcremie with a [[Strawberry Sweet]] regardless of what form is actually in the battle. This can be easily seen in battles with [[Lacey]], where her Ruby Swirl Alcremie with a [[Berry Sweet]] triggers the glitch.&lt;br /&gt;
&lt;br /&gt;
=====Health bar quirks=====&lt;br /&gt;
During [[Tera Raid Battle]]s, the health bar of the boss appears inconsistent between participants, and may display an incorrect amount of damage taken, or appear to regain health after being reduced to 0 HP. The last issue commonly occurred when using certain moves such as Play Rough visually displaying more damage than what was actually taken prior to 1.2.0, and the game trying to correct to the real HP value afterwards would make it appear as the boss recovered HP.&lt;br /&gt;
&lt;br /&gt;
A similar issue can happen during the [[Titan Pokémon]] battles involving [[Arven]], where if the Titan attacks his Pokémon and the player&#039;s Pokémon will hit it as well, but move after the Titan, the HP bar will update to values in the wrong order.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|UBmFCPQPgoM|SmallAnt_Clips|HP|HP}}&lt;br /&gt;
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=====Kofu&#039;s Wallet sprite glitch=====&lt;br /&gt;
When the player receives [[Kofu&#039;s Wallet]] in [[Cascarrafa]], the description window may briefly appear on the screen with the sprite of a Water-type [[TM]] instead of the correct sprite, before the window reappears with the correct sprite.&lt;br /&gt;
&lt;br /&gt;
=====Mass outbreak form display glitch=====&lt;br /&gt;
If a Pokémon has multiple forms that can be found in the wild, the map may display an incorrect form icon when this species appears in a mass outbreak. For example, a Stretchy Form {{p|Tatsugiri}} icon may display for a mass outbreak of Curly Form Tatsugiri.&lt;br /&gt;
&lt;br /&gt;
=====Minimap out-of-bounds icons glitch=====&lt;br /&gt;
After the game has been open for an extended period of time, the minimap will stop clearing Pokémon icons from the map, causing them to appear out-of-bounds of the minimap rather than vanishing when the player is out of range.&lt;br /&gt;
&lt;br /&gt;
=====Negative number revival timer glitch=====&lt;br /&gt;
When going to the HOME menu during a raid while the revival timer is active and the raid continues in the background, and returning after the Pokémon has been revived, the revival timer may stay visible and count down into negative numbers. When it reaches -100, it will appear as -?0, with a ? in the tens digit.&lt;br /&gt;
{{YouTubeEmbed|wkHRZFig2bg|Flametix|Violet|Violet}}&lt;br /&gt;
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=====Slow 300 HP bar animation glitch=====&lt;br /&gt;
When taking damage or healing to a result of exactly 300 HP, the HP bar will animate slower than normal.&lt;br /&gt;
{{YouTubeEmbed|R63wjTrDGAA|Flametix|Violet|Violet}}&lt;br /&gt;
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=====Tera Blast type effectiveness glitch=====&lt;br /&gt;
If a Pokémon is Terastallized during a battle, other Pokémon on the player&#039;s team who know {{m|Tera Blast}} may have Tera Blast&#039;s type or effectiveness display in menus as if they were the Pokémon that was Terastallized, based on their own Tera Type.&lt;br /&gt;
&lt;br /&gt;
=====TM list glitch=====&lt;br /&gt;
When teaching a Pokémon a move using the &amp;quot;Use TMs to learn moves&amp;quot; option on the status screen, if the last TM on the list is used, the cursor will highlight a blank space on the list after teaching the move. This is due to the used TM disappearing from the list, but the cursor not adjusting to highlight the TM above it despite it becoming the last one in the list.&lt;br /&gt;
&lt;br /&gt;
=====Typeless summary glitch=====&lt;br /&gt;
When viewing the summary screen of a Pokémon that is currently typeless, the game will crash.&amp;lt;ref&amp;gt;https://twitter.com/zakocky/status/1612373830718337027&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===Prior to v3.0.1===&lt;br /&gt;
====Dragon Cheer glitch====&lt;br /&gt;
When a Pokémon under the effect of {{m|Dragon Cheer}} was switched out of battle and then reentered that battle, its attacks would still have a heightened chance of landing critical hits. This glitch was fixed in v3.0.1.&lt;br /&gt;
&lt;br /&gt;
====Input lock glitch====&lt;br /&gt;
When levelling up {{p|Inkay}} using candy while it is under Level 30, the game would stop receiving inputs from the controllers. This glitch was fixed in v.3.0.1.&lt;br /&gt;
&lt;br /&gt;
====Item Printer glitch====&lt;br /&gt;
After players installed the [[Item Printer]] in the [[League Club Room]], under certain circumstances, they could get stuck between the Item Printer and the wall. This glitch was fixed in v.3.0.1.&lt;br /&gt;
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====Smeargle cloning glitch====&lt;br /&gt;
If the player lures a {{p|Smeargle}} very close to a tree in the [[Terarium]], has the wild Smeargle use {{m|Sketch}} to Sketch the move {{m|Transform}}, then has the wild Smeargle use Transform, if the player then runs away from the battle, the Smeargle will become a clone of the Pokémon it transformed into, and the player can then re-encounter the clone in a battle to capture it. The clone will disappear from the overworld if the game is saved and restarted if it is not caught.&lt;br /&gt;
&lt;br /&gt;
Much like the curry cloning glitch, most aspects of the original Pokémon will stay the same (including its held item and any Ribbons or marks), but information about where and how it was caught and its [[Original Trainer]] are overwritten. Furthermore, by having the wild Smeargle transform into certain battle-only forms, such as Terastal Form {{p|Terapagos}} or Hero Form {{p|Palafin}}, the clone will be able to sustain these forms outside of battle where they otherwise wouldn&#039;t be, until the clone is deposited in a Box or the game is restarted.&lt;br /&gt;
&lt;br /&gt;
Stellar Form Terapagos and {{p|Ogerpon}} in its Terastallized state cannot be cloned, as Transform fails against those targets. However, the player can still Terastallize clones of Ogerpon and Terapagos to use these forms.&lt;br /&gt;
&lt;br /&gt;
Using this glitch, it&#039;s possible to clone Pokémon obtained through the NPC trades in the [[League Club Room|BB League Club Room]], and since OT and ID data is overwritten upon capturing a clone, but Ribbons and marks are copied, the Partner Ribbon is able to be obtained on a Pokémon the game considers to be the player&#039;s, allowing any OT to be a Pokémon&#039;s title.&lt;br /&gt;
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The [[Pokémon HOME]] tracker value will also be copied if the original Pokémon had one, preventing such clones from being deposited in HOME.&lt;br /&gt;
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This glitch was fixed in v.3.0.1, by making the move Transform fail if used by wild Smeargle in this scenario.&lt;br /&gt;
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====TM223 required material glitch====&lt;br /&gt;
In Pokémon Scarlet, one of the TM materials needed to craft [[TM223]] was Shieldon Claws, despite {{p|Shieldon}} and {{p|Bastiodon}} being exclusive to Pokémon Violet, making it impossible to craft this TM in this game. This glitch was fixed in v3.0.1, and to compensate, [[List of other event distributions in Generation IX#Compensatory TM223s (Metal Sound)|ten TM223s were distributed]] as a [[Mystery Gift]] from December 26, 2023 until the release of v3.0.1 on February 1, 2024.&lt;br /&gt;
&lt;br /&gt;
===Prior to v3.0.0===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v2.0.2===&lt;br /&gt;
=====Paradise Protection Protocol battle glitch=====&lt;br /&gt;
During the battle against the Paradise Protection Protocol&#039;s Koraidon/Miraidon, if the player has these Pokémon registered to the Paldea Pokédex, the game will crash when hovering over slot 4, 5 or 6 when viewing their party. This was fixed in v2.0.2.&lt;br /&gt;
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===Prior to v2.0.1===&lt;br /&gt;
=====Itemfinder Mark missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Itemfinder [[Mark]] to be granted to Pokémon was not present in the game&amp;lt;ref&amp;gt;https://web.archive.org/web/20230308220915/https://twitter.com/Sibuna_Switch/status/1598840477758803968&amp;lt;/ref&amp;gt;. Despite it being unobtainable prior to v2.0.1., [[Hassel]] erroneously mentions it as being obtainable during one of his Art classes at the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
In v2.0.1, the Itemfinder Mark can be awarded as intended.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1701837119444885945&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid missing players glitch =====&lt;br /&gt;
During multi-player Tera Raid Battles, other players that join may not appear to the host player, instead showing an empty player slot, despite having all available player slots filled. This was fixed in v2.0.1.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.1===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.0===&lt;br /&gt;
{{incomplete|section|needs=Check [https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130 patch notes] and retest existing bugs, move/add any bugs that were resolved between v1.2.0 and v1.3.0}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.2.0===&lt;br /&gt;
====Destiny Bond Terastallization glitch====&lt;br /&gt;
If a Pokémon uses {{m|Destiny Bond}} and {{Tera}}stallizes on the next turn, Destiny Bond won&#039;t cause the attacker to faint. This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
====February 27 to March 12, 2023 Poké Portal News Bad Egg====&lt;br /&gt;
[[File:PPN13 Bad Egg.jpg|thumb|250x250px|Bad Egg as a result of catching a Walking Wake or Iron Leaves in v1.1.0 of Scarlet or Violet]]&lt;br /&gt;
{{main|Poké Portal News#February 27 to March 12, 2023|Poké Portal News → 2023 → February 27 to March 12, 2023}}&lt;br /&gt;
The Poké Portal News event on February 27 to March 12, 2023 introduced {{p|Walking Wake}} and {{p|Iron Leaves}} in 5★ [[Tera Raid Battle]]s. However, it was possible to update the Poké Portal News event data while still remaining on Scarlet or Violet v1.1.0, causing incorrect event data to be generated.&lt;br /&gt;
&lt;br /&gt;
If the player attempted to join a 5★ event raid after going online in v1.1.0 during this period, these raids would result in a [[Bad Egg]] instead, due to the lack of species data existing in v1.1.0. These Bad Eggs cannot be hatched, released, or traded, and also set the flag for having caught Walking Wake or Iron Leaves, causing the player to be unable to attempt to catch another. Updating the game to v1.2.0 does not result in the Bad Egg becoming the correct species.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1630378458034626564&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|7gtymg7VudU|@Atrius97|Violet|Violet}}&lt;br /&gt;
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This glitch was partially fixed in Scarlet and Violet v1.3.0, which released April 20, 2023, with v1.3.0 detecting any Bad Eggs present in the savefile and resetting the respective capture flag(s) if a player had obtained a Bad Egg, Additionally, a repeat of the event was scheduled for [[Poké Portal News#May 1 to 14, 2023|May 1 to 14, 2023]] as a direct response &amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1648612433962110976&amp;lt;/ref&amp;gt; to the issue, allowing affected players another chance to capture a Walking Wake and/or Iron Leaves.&lt;br /&gt;
&lt;br /&gt;
v1.3.0 also made a change to how Poké Portal News event data was stored, now storing it under version specific blocks in the savefile, preventing event data from a newer game version from being accessed by the player on an outdated game version, hypothetically preventing the original glitch from occurring again in the future.&lt;br /&gt;
&lt;br /&gt;
Despite the v1.3.0 patch notes&amp;lt;ref&amp;gt;https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130&amp;lt;/ref&amp;gt; claiming to fully resolve the issue, while the patch does properly detect the presence of Bad Eggs, any Bad Eggs obtained during the aforementioned glitched raid event continue to persist in the player&#039;s storage after updating to v1.3.0, without any method of removing them, as they still cannot be traded, released, or hatched.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|xDTnN-d8QmQ|@Atrius97|Violet|Violet}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Order Up glitch====&lt;br /&gt;
If a {{p|Dondozo}} with a {{p|Tatsugiri}} in its mouth uses the move {{m|Order Up}}, the move will increase one of Dondozo&#039;s stats even if the move is negated (e.g. via {{m|Protect}}). This is a bug and was fixed in the version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
====Persistent model glitch====&lt;br /&gt;
After the game has been open for an extended period of time, the last previously loaded model will remain loaded during cutscenes or interior locations, often appearing as a {{i|Poké Ball}} or Pokémon placed arbitrarily in the middle of a room, or near the entrance of an interior location.&lt;br /&gt;
&lt;br /&gt;
This was partially resolved in v1.2.0, apparently fixing the appearance of glitched Poké Ball models, however some Pokémon models still appear to persist in areas such as [[Tera Raid Battle]]s and inside buildings.&lt;br /&gt;
&lt;br /&gt;
====Ribbon/Mark menu glitch ====&lt;br /&gt;
In the [[Party]] and [[Box]] menus, the [[Ribbon]]s and [[Mark]]s earned by a Pokémon are not displayed properly, and can only be viewed and equipped when the [[summary]] menu is accessed from the party.&amp;lt;ref&amp;gt;https://web.archive.org/web/20221230122840/https://twitter.com/Sibuna_Switch/status/1598529777710895107&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TM014 Thumbnail oversight====&lt;br /&gt;
The Thumbnail preview for [[TM014]] ({{m|Acrobatics}}) mistakenly had remnants of a developer debugging menu. This was corrected in v.1.2.0.&lt;br /&gt;
&lt;br /&gt;
====Uncatchable Transformed Ditto glitch====&lt;br /&gt;
Prior to v1.2.0, if a {{pkmn2|wild}} {{p|Ditto}} used {{m|Transform}} to transform into the alternate [[form]] of any species, (specifically a form with an index value other than &amp;quot;0&amp;quot;), it would cause the [[catch rate]] of the Ditto to become 0, making it impossible to catch with any [[Poké Ball]] except the [[Heavy Ball]] or [[Master Ball]]. This was fixed in v1.2.0, always using Ditto&#039;s correct catch rate of 35, regardless of what species/form it is currently transformed into.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1632216388734537729&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.1.0===&lt;br /&gt;
====Elite Four music glitch====&lt;br /&gt;
During the [[Elite Four]] battles, the brief intro of the background music played on a persistent loop throughout rather than playing the entire music.&amp;lt;ref&amp;gt;https://youtu.be/DDTQ70QLgbc&amp;lt;/ref&amp;gt; This was fixed in v1.1.0.&lt;br /&gt;
&lt;br /&gt;
====Online battle RNG glitch====&lt;br /&gt;
During online matches, the same [[Pseudorandom number generation|RNG]] seed was used for every battle, causing many &amp;quot;random&amp;quot; actions to be completely predictable, such as the [[accuracy]] checks for whether OHKO moves like {{m|Sheer Cold}} would be successful during a turn.&amp;lt;ref&amp;gt;https://x.com/Sibuna_Switch/status/1596768465095983104&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://x.com/Sibuna_Switch/status/1598513391601164288&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sleep status visual glitch====&lt;br /&gt;
When a Pokémon is afflicted by the {{status|sleep}} status condition, its eyes would remain open. This was fixed in v1.1.0.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.0.1 ===&lt;br /&gt;
====Multiplayer Tera Raid Shiny sparkle glitch====&lt;br /&gt;
During a multiplayer Tera Raid Battle, if another player sends out a Shiny Pokémon, the sparkling animation will only be displayed on the player&#039;s own Pokémon. This was fixed in v1.0.1.&lt;br /&gt;
&lt;br /&gt;
====Sylveon type flag oversight ====&lt;br /&gt;
Due to an oversight, {{p|Sylveon}} has the same flag as {{p|Arceus}} and {{p|Silvally}}, which prevents its type from being changed. This was fixed in v1.0.1.&amp;lt;ref&amp;gt;https://web.archive.org/web/20230519095250/https://twitter.com/Sibuna_Switch/status/1614308613505392640?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der neunten Generation]]&lt;br /&gt;
[[ja:裏技・バグ一覧 (スカーレット・バイオレット)]]&lt;br /&gt;
[[zh:遊戲漏洞（第九世代）]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Camp&amp;diff=4399178</id>
		<title>Pokémon Camp</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Camp&amp;diff=4399178"/>
		<updated>2025-10-13T20:36:04Z</updated>

		<summary type="html">&lt;p&gt;Digimonfan101: /* Sociability */  Replaced Anubis&amp;#039; reference with WBM archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|mobile app|Camp Pokémon}}&lt;br /&gt;
{{samename|event in Italy|Pokémon Camp (Italy)}}&lt;br /&gt;
{{samename|camps from Pokémon Mystery Dungeon|Rescue team camp}}&lt;br /&gt;
----&lt;br /&gt;
{{incomplete|2=Specific values and mechanics, how NPCs choose Berries}}&lt;br /&gt;
[[File:Pokémon Camp artwork.png|thumb|300px|Pokémon Camp artwork]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Camp&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンキャンプ&#039;&#039;&#039; &#039;&#039;Pokémon Camp&#039;&#039;) is a feature introduced in [[Pokémon Sword and Shield]] that allows the {{player}} to care for their {{OBP|Pokémon|species}} in various ways. It is similar to [[Pokémon-Amie]] and [[Pokémon Refresh]], but Pokémon Camp also introduces the option for the player to cook [[curry]] and visit other player&#039;s camps.&lt;br /&gt;
&lt;br /&gt;
Pokémon Camp can be accessed from the [[menu]] except for when the player is on the water or challenging a [[Gym]] mission.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Pokémon Camp Playing.png|thumb|250px|The player interacting with {{p|Exeggcute}}]]&lt;br /&gt;
===Playing===&lt;br /&gt;
The player can call, chat, and take out a toy to play with their Pokémon. Calling a Pokémon can awaken a {{status|sleeping}} Pokémon. Playing with a Pokémon will gradually lower its playfulness.&lt;br /&gt;
&lt;br /&gt;
Playing with Pokémon can increase the Pokémon&#039;s [[friendship]] and its [[experience]]. In the [[Wild Area]], the player can earn [[Watt]]s as well. The more a Pokémon is played with, the more friendship will be increased. Higher-[[level]] Pokémon will also earn more experience this way. However, when a Pokémon is not feeling playful, no experience or friendship can be gained by playing.&lt;br /&gt;
&lt;br /&gt;
There are eight available toys to play with: a [[Poké Toy]] and various toy balls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background:#{{cute color dark}}; border:3px solid #{{cute color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{cute color light}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background: #{{cute color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background: #{{cute color light}}&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pokémon Camp Poké Toy icon.png|45px|Poké Toy]]&lt;br /&gt;
| Poké Toy&lt;br /&gt;
| Initial&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pokémon Camp Practice Ball icon.png|45px|Practice Ball]]&lt;br /&gt;
| Practice Ball&lt;br /&gt;
| Initial&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pokémon Camp Fresh Ball icon.png|45px|Fresh Ball]]&lt;br /&gt;
| Fresh Ball&lt;br /&gt;
| Reward from Camping King if the player has made 5 types of curry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pokémon Camp Weighted Ball icon.png|45px|Weighted Ball]]&lt;br /&gt;
| Weighted Ball&lt;br /&gt;
| Reward from Camping King if the player has made 10 types of curry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pokémon Camp Soothe Ball icon.png|45px|Soothe Ball]]&lt;br /&gt;
| Soothe Ball&lt;br /&gt;
| Reward from Camping King if the player has made 15 types of curry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pokémon Camp Mirror Ball icon.png|45px|Mirror Ball]]&lt;br /&gt;
| Mirror Ball&lt;br /&gt;
| Reward from Camping King if the player has made 30 types of curry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pokémon Camp Tympole Ball icon.png|45px|Tympole Ball]]&lt;br /&gt;
| Tympole Ball&lt;br /&gt;
| Reward from Camping King if the player has made 50 types of curry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; |  [[File:Pokémon Camp Champion Ball icon.png|45px|Champion Ball]]&lt;br /&gt;
| Champion Ball&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |  Reward from Camping King if the player has made 80 types of curry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
{{main|Curry}}&lt;br /&gt;
The player can cook [[curry]], check their ingredients in the [[Bag]], and check their Curry Dex. Cooking and eating curry will increase a Pokémon&#039;s sociability and restore a Pokémon&#039;s playfulness.&lt;br /&gt;
&lt;br /&gt;
===Tent color===&lt;br /&gt;
The player can change the color of their tent to match one of the types of the player&#039;s lead [[party]] Pokémon by talking to the Camping King in [[East Lake Axewell]] outside of [[Motostoke]].&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Pokémon Camp uses three stats: [[friendship]], playfulness, and sociability.&lt;br /&gt;
&lt;br /&gt;
===Friendship===&lt;br /&gt;
{{main|Friendship}}&lt;br /&gt;
Friendship is the friendship stat that has appeared in previous games. It ranges from 0 to 255, and has levels that provide bonuses if a Pokémon&#039;s friendship is above a certain threshold. [[Affection]] no longer exists in Pokémon Sword and Shield; instead, bonuses that were determined by affection in previous games are now determined by friendship in Pokémon Sword and Shield.&lt;br /&gt;
&lt;br /&gt;
A Pokémon with a high level of friendship will gain certain bonuses in battle and will interact with its Trainer in unique ways. These in-battle bonuses do not apply in link battles or [[battle facility|battle facilities]].&lt;br /&gt;
* At friendship level 1 and higher, a Pokémon may find [[item]]s after cooking curry.&lt;br /&gt;
* At friendship level 3 and higher, a Pokémon may endure attacks that could otherwise make it [[Fainting|faint]], surviving with 1 HP.&lt;br /&gt;
* At friendship level 4 and higher, a Pokémon gains boosted experience from battles, and may recover from [[status condition]]s at the end of a turn.&lt;br /&gt;
* At friendship level 5, a Pokémon may dodge attacks and has an increased [[critical hit]] ratio.&lt;br /&gt;
&lt;br /&gt;
===Sociability===&lt;br /&gt;
Sociability is a stat exclusively used in Pokémon Camp. It ranges from 0 to 255 and is not reset when traded.&amp;lt;ref&amp;gt;https://web.archive.org/web/20220603211208/https://twitter.com/Sibuna_Switch/status/1396222991109967872&amp;lt;/ref&amp;gt; Sociability affects how much a Pokémon wants to interact with other Pokémon. Cooking curry with Pokémon increases their sociability.&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s party has an average sociability of at least 200,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=F4EzowTRWRA&amp;lt;/ref&amp;gt; after cooking curry there is a chance (depending on the rank of the curry made) to attract a [[wild Pokémon]] from the current location&#039;s [[hidden encounter]]s, who then [[Curry#Joining Pokémon|requests to join the player]]. If the player accepts, it joins the player without battling, using a [[Poké Ball]] from their Bag. This cannot occur in the [[Wild Area]], [[Isle of Armor]], [[Crown Tundra]], or any location that does not have any land wild encounters.&lt;br /&gt;
&lt;br /&gt;
If cooking with another Trainer (an NPC or player), that other Trainer&#039;s Pokémon may give the player an item after cooking curry if they have high sociability.&lt;br /&gt;
&lt;br /&gt;
===Playfulness===&lt;br /&gt;
Playfulness limits how much the player can do to increase the Pokémon&#039;s friendship.&lt;br /&gt;
&lt;br /&gt;
==Visiting camps==&lt;br /&gt;
The player can visit other player&#039;s camps in the [[Wild Area]], the [[Isle of Armor]], and the [[Crown Tundra]], as well as [[Non-player character|NPC]] camps on each of the [[route]]s in Galar, except for {{rt|1|Galar}} and {{rt|2|Galar}}. The player can talk and cook with other campers, as well as exchange [[League Card]]s with other players.&lt;br /&gt;
&lt;br /&gt;
The NPC camps and their locations are listed below. Each of these camps also serve as [[Flying Taxi]] destinations. The Berries the NPCs use depend on the Berries the player chooses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background:#{{cute color dark}}; border:3px solid #{{cute color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{cute color light}}&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background: #{{cute color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background: #{{cute color light}}&amp;quot; | Key&amp;lt;br&amp;gt;ingredient&lt;br /&gt;
! style=&amp;quot;background: #{{cute color light}}; width: 230px&amp;quot; | Possible Berries&lt;br /&gt;
! style=&amp;quot;background: #{{cute color light}}&amp;quot; colspan=&amp;quot;6&amp;quot; | Pokémon&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|3|Galar}}&lt;br /&gt;
| Becca&lt;br /&gt;
| {{bag2|Precooked Burger}}&lt;br /&gt;
| {{bag2|Oran Berry}}&amp;lt;br&amp;gt;{{bag2|Cheri Berry}}&lt;br /&gt;
| {{MSP/8c|037|Vulpix}}&amp;lt;br&amp;gt;Pixi&lt;br /&gt;
| {{MSP/8c|835|Yamper}}&amp;lt;br&amp;gt;Corzee&lt;br /&gt;
| {{MSP/8c|759|Stufful}}&amp;lt;br&amp;gt;Stuffers&lt;br /&gt;
| {{MSP/8c|043|Oddish}}&amp;lt;br&amp;gt;Oddball&lt;br /&gt;
| {{MSP/8c|831|Wooloo}}&amp;lt;br&amp;gt;Floof&lt;br /&gt;
| {{MSP/8c|761|Bounsweet}}&amp;lt;br&amp;gt;Bonbon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rt|4|Galar}}&lt;br /&gt;
| [[File:Y-Comm Profile Backpacker.png|32px|Backpacker]]&amp;lt;br&amp;gt;Molly&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bag2|Pasta}}&lt;br /&gt;
| {{bag2|Leppa Berry}}&lt;br /&gt;
| {{MSP/8c|868|Milcery}}&amp;lt;br&amp;gt;Saucery&lt;br /&gt;
| {{MSP/8c|743|Ribombee}}&amp;lt;br&amp;gt;Bombee&lt;br /&gt;
| {{MSP/8c|280|Ralts}}&amp;lt;br&amp;gt;Raltsy&lt;br /&gt;
| {{MSP/8c|517|Munna}}&amp;lt;br&amp;gt;Mumu&lt;br /&gt;
| {{MSP/8c|436|Bronzor}}&amp;lt;br&amp;gt;Bronze&lt;br /&gt;
| {{MSP/8c|527|Woobat}}&amp;lt;br&amp;gt;Woo Me&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Y-Comm Profile Poké Kid F.png|32px|Poké Kid]]&amp;lt;br&amp;gt;Susan&lt;br /&gt;
| {{bag2|Leppa Berry}}&amp;lt;br&amp;gt;{{bag2|Cheri Berry}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{MSP/8c|025|Pikachu}}&amp;lt;br&amp;gt;Pikastu&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|5|Galar}}&lt;br /&gt;
| [[File:Y-Comm Profile Pokémon Breeder M.png|32px|Pokémon Breeder]]Harrison&lt;br /&gt;
| {{bag2|Mixed Mushrooms}}&lt;br /&gt;
| {{bag2|Chesto Berry}}&amp;lt;br&amp;gt;{{bag2|Persim Berry}}&lt;br /&gt;
| {{MSP/8c|172|Pichu}}&amp;lt;br&amp;gt;Chu&lt;br /&gt;
| {{MSP/8c|360|Wynaut}}&amp;lt;br&amp;gt;Woah&lt;br /&gt;
| {{MSP/8c|406|Budew}}&amp;lt;br&amp;gt;Bud&lt;br /&gt;
| {{MSP/8c|173|Cleffa}}&amp;lt;br&amp;gt;Cleff&lt;br /&gt;
| {{MSP/8c|175|Togepi}}&amp;lt;br&amp;gt;Eggy&lt;br /&gt;
| {{MSP/8c|446|Munchlax}}&amp;lt;br&amp;gt;Munster&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{rt|6|Galar}}&lt;br /&gt;
| [[File:Y-Comm Profile Backpacker.png|32px|Backpacker]]&amp;lt;br&amp;gt;Cam&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{bag2|Fried Food}}&lt;br /&gt;
| {{bag2|Oran Berry}} ×2&amp;lt;br&amp;gt;{{bag2|Chesto Berry}} ×2&amp;lt;br&amp;gt;{{bag2|Persim Berry}} ×2&lt;br /&gt;
| {{MSP/8c|236|Tyrogue}}&amp;lt;br&amp;gt;Tyregent&lt;br /&gt;
| {{MSP/8c|749|Mudbray}}&amp;lt;br&amp;gt;Mudbeast&lt;br /&gt;
| {{MSP/8c|106|Hitmonlee}}&amp;lt;br&amp;gt;Kickoff&lt;br /&gt;
| {{MSP/8c|107|Hitmonchan}}&amp;lt;br&amp;gt;Knuckles&lt;br /&gt;
| {{MSP/8c|237|Hitmontop}}&amp;lt;br&amp;gt;Roundhouse&lt;br /&gt;
| {{MSP/8c|066|Machop}}&amp;lt;br&amp;gt;Chokehold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Y-Comm Profile Hiker.png|32px|Hiker]]&amp;lt;br&amp;gt;Jervis&lt;br /&gt;
| {{bag2|Oran Berry}} ×2&amp;lt;br&amp;gt;{{bag2|Chesto Berry}} ×2&amp;lt;br&amp;gt;{{bag2|Persim Berry}} ×2&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{MSP/8c|208|Steelix}}&amp;lt;br&amp;gt;Cold Steel&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Y-Comm Profile Hiker.png|32px|Hiker]]&amp;lt;br&amp;gt;Arvis&lt;br /&gt;
| {{bag2|Oran Berry}} ×2&amp;lt;br&amp;gt;{{bag2|Chesto Berry}} ×2&amp;lt;br&amp;gt;{{bag2|Persim Berry}} ×2&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{MSP/8c|533|Gurdurr}}&amp;lt;br&amp;gt;Durr&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{rt|7|Galar}}&lt;br /&gt;
| [[File:Y-Comm Profile Madame.png|32px|Madame]]&amp;lt;br&amp;gt;Renee&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{bag2|Salad Mix}}&lt;br /&gt;
| {{bag2|Pecha Berry}} ×3&amp;lt;br&amp;gt;{{bag2|Aspear Berry}} ×3&lt;br /&gt;
| {{MSP/8c|052G|Meowth}}&amp;lt;br&amp;gt;Meowrauder&lt;br /&gt;
| {{MSP/8c|052G|Meowth}}&amp;lt;br&amp;gt;King Cnat&lt;br /&gt;
| {{MSP/8c|052G|Meowth}}&amp;lt;br&amp;gt;Mrrrarald&lt;br /&gt;
| {{MSP/8c|052G|Meowth}}&amp;lt;br&amp;gt;Meo the Red&lt;br /&gt;
| {{MSP/8c|052G|Meowth}}&amp;lt;br&amp;gt;Mragnar&lt;br /&gt;
| {{MSP/8c|052G|Meowth}}&amp;lt;br&amp;gt;Mjorn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Y-Comm Profile Schoolboy.png|32px|Schoolboy]]&amp;lt;br&amp;gt;Isaac&lt;br /&gt;
| {{bag2|Pecha Berry}} ×3&amp;lt;br&amp;gt;{{bag2|Aspear Berry}} ×3&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{MSP/8c|052A|Meowth}}&amp;lt;br&amp;gt;Myalola&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Y-Comm Profile Schoolgirl.png|32px|Schoolgirl]] Athena&lt;br /&gt;
| {{bag2|Pecha Berry}} ×3&amp;lt;br&amp;gt;{{bag2|Aspear Berry}} ×3&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{MSP/8c|052|Meowth}}&amp;lt;br&amp;gt;Meow&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{rt|8|Galar}}&lt;br /&gt;
| [[File:Y-Comm Profile Lass.png|32px|Lass]]&amp;lt;br&amp;gt;Lisa&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{bag2|Instant Noodles}}&lt;br /&gt;
| {{bag2|Oran Berry}} ×3&amp;lt;br&amp;gt;{{bag2|Cheri Berry}} ×3&lt;br /&gt;
| {{MSP/8c|133|Eevee}}&amp;lt;br&amp;gt;Veevee&lt;br /&gt;
| {{MSP/8c|136|Flareon}}&amp;lt;br&amp;gt;Flame&lt;br /&gt;
| {{MSP/8c|134|Vaporeon}}&amp;lt;br&amp;gt;Aqua&lt;br /&gt;
| {{MSP/8c|135|Jolteon}}&amp;lt;br&amp;gt;Bolt&lt;br /&gt;
| {{MSP/8c|197|Umbreon}}&amp;lt;br&amp;gt;Reaper&lt;br /&gt;
| {{MSP/8c|196|Espeon}}&amp;lt;br&amp;gt;Esper&amp;lt;ref group=note&amp;gt;Due to a bug, Espeon&#039;s nickname is displayed as &amp;quot;Bonbon&amp;quot; in-game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Y-Comm Profile Dancer.png|32px|Dancer]]&amp;lt;br&amp;gt;Kay&lt;br /&gt;
| {{bag2|Cheri Berry}} ×3&amp;lt;br&amp;gt;{{bag2|Persim Berry}} ×3&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{MSP/8c|471|Glaceon}}&amp;lt;br&amp;gt;Glacia&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Y-Comm Profile Beauty.png|32px|Beauty]]&amp;lt;br&amp;gt;Sara&lt;br /&gt;
| {{bag2|Oran Berry}} ×3&amp;lt;br&amp;gt;{{bag2|Cheri Berry}} ×3&amp;lt;br&amp;gt;{{bag2|Persim Berry}} ×3&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{MSP/8c|470|Leafeon}}&amp;lt;br&amp;gt;Leaf&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|9|Galar}}&lt;br /&gt;
| [[File:Y-Comm Profile Police Officer.png|32px|Police Officer]] Stephan&lt;br /&gt;
| {{bag2|Spice Mix}}&lt;br /&gt;
| {{bag2|Oran Berry}} &amp;amp; {{bag2|Persim Berry}}&amp;lt;br&amp;gt;{{bag2|Cheri Berry}} &amp;amp; {{bag2|Aspear Berry}}&amp;lt;br&amp;gt;{{bag2|Persim Berry}} &amp;amp; {{bag2|Oran Berry}}&lt;br /&gt;
| {{MSP/8c|058|Growlithe}}&amp;lt;br&amp;gt;Growlie&lt;br /&gt;
| {{MSP/8c|059|Arcanine}}&amp;lt;br&amp;gt;The Beast&lt;br /&gt;
| {{MSP/8c|836|Boltund}}&amp;lt;br&amp;gt;Hunden&lt;br /&gt;
| {{MSP/8c|448|Lucario}}&amp;lt;br&amp;gt;Brave&lt;br /&gt;
| {{MSP/8c|447|Riolu}}&amp;lt;br&amp;gt;Rio&lt;br /&gt;
| {{MSP/8c|576|Gothitelle}}&amp;lt;br&amp;gt;Astral&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; |  {{rt|10|Galar}}&lt;br /&gt;
| [[File:Y-Comm Profile Hiker.png|32px|Hiker]]&amp;lt;br&amp;gt;Tristan&lt;br /&gt;
| {{bag2|Brittle Bones}}&lt;br /&gt;
| {{bag2|Leppa Berry}} ×2 &amp;amp; {{bag2|Cheri Berry}}&amp;lt;br&amp;gt;{{bag2|Leppa Berry}} ×2 &amp;amp; {{bag2|Rawst Berry}}&lt;br /&gt;
| {{MSP/8c|870|Falinks}}&amp;lt;br&amp;gt;Dee&lt;br /&gt;
| {{MSP/8c|866|Mr. Rime}}&amp;lt;br&amp;gt;Rimemaster&lt;br /&gt;
| {{MSP/8c|877|Morpeko}}&amp;lt;br&amp;gt;Moar&lt;br /&gt;
| {{MSP/8c|865|Sirfetch&#039;d}}&amp;lt;br&amp;gt;Excalibur&lt;br /&gt;
| {{MSP/8c|110G|Weezing}}&amp;lt;br&amp;gt;Lord Weezing&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |  {{MSP/8c|078G|Rapidash}}&amp;lt;br&amp;gt;Rapidazzle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{reflist|group=note}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{cute color}}|bordercolor={{cute color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=寶可夢露營 &#039;&#039;{{tt|Pokémon Louhyìhng|Pokémon Camp}}&#039;&#039;&lt;br /&gt;
|zh_cmn=寶可夢露營 / 宝可梦露营 &#039;&#039;{{tt|Pokémon Lùyíng|Pokémon Camp}}&#039;&#039;&lt;br /&gt;
|fr=Poké Camping&lt;br /&gt;
|de=PokéCamping&lt;br /&gt;
|it=Pokécampeggio&lt;br /&gt;
|ko=포켓몬캠프 &#039;&#039;Pokémon Camp&#039;&#039;&lt;br /&gt;
|ru=Лагерь Покемонов &#039;&#039;Lager&#039; Pokémonov&#039;&#039;&lt;br /&gt;
|es=Poké Campamento&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pokémon Refresh]]&lt;br /&gt;
* [[Pokémon-Amie]]&lt;br /&gt;
* [[Curry]]&lt;br /&gt;
* [[Picnic]]&lt;br /&gt;
* [[Sandwich]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://swordshield.pokemon.com/en-us/gameplay/pokemon-camps/ Pokémon Camp on the official site]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Menu}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:PokéCamping]]&lt;br /&gt;
[[es:Poké Campamento]]&lt;br /&gt;
[[fr:Poké Camping]]&lt;br /&gt;
[[it:Pokécampeggio]]&lt;br /&gt;
[[ja:ポケモンキャンプ]]&lt;br /&gt;
[[zh:宝可梦露营]]&lt;/div&gt;</summary>
		<author><name>Digimonfan101</name></author>
	</entry>
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