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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ddhelmet</id>
	<title>Bulbapedia - User contributions [en]</title>
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	<updated>2026-07-16T13:36:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Coil_(move)&amp;diff=2903120</id>
		<title>Talk:Coil (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Coil_(move)&amp;diff=2903120"/>
		<updated>2018-12-26T19:36:13Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: /* Ekans and Arbok */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Incorrect translation? ==&lt;br /&gt;
&lt;br /&gt;
Just randomly browsing, and I noticed that [[Constrict (move)|Constrict]] says that it&#039;s Japanese move name was Coil Around... Seeing as that&#039;s been around since Gen I, is it safe to say that this current unofficial translation of the new Gen V move is wrong, as I highly doubt that two distinctly different moves would have the same name...? &#039;&#039;&#039;[[User:TheChrisD|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;TheChrisD&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;[[User_talk:TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Rants&amp;lt;/font&amp;gt;]]•[[Special:Contributions/TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:49, 19 November 2010 (UTC)&lt;br /&gt;
:From what I know about Japanese, there is a difference among them, Coil Around(BW) is like &#039;To &#039;&#039;coil&#039;&#039; up something&#039;, to wind up or roll up a coil, or as in to coil yourself up, and Coil Around(Constrict) means more &#039;To coil &#039;&#039;around&#039;&#039; something&#039;, to entangle or entwine yourself with it.&lt;br /&gt;
And hey, BW brought in a second pair of items called the Light Stone and Dark Stone, but spelt differently to the [[Light Stone|DP]] [[Dark Stone|ones]] so it&#039;s not as if it&#039;s a unique that translations combine. [[User:Bluesun|Bluesun]] 23:28, 19 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ekans and Arbok ==&lt;br /&gt;
&lt;br /&gt;
Why do they have SM and USUM tags?&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Ddhelmet&amp;diff=2658130</id>
		<title>User:Ddhelmet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Ddhelmet&amp;diff=2658130"/>
		<updated>2017-06-21T15:50:59Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.smogon.com/forums/members/ddhelmet.345243/ My Smogon Profile]&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Ddhelmet&amp;diff=2658129</id>
		<title>User:Ddhelmet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Ddhelmet&amp;diff=2658129"/>
		<updated>2017-06-21T15:50:25Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.smogon.com/forums/members/ddhelmet.345243/ Smogon]&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Ddhelmet&amp;diff=2614410</id>
		<title>User:Ddhelmet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Ddhelmet&amp;diff=2614410"/>
		<updated>2017-03-18T20:31:58Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: Created page with &amp;quot;(((POKEMANZ)))&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(((POKEMANZ)))&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:2017_World_Championships&amp;diff=2614409</id>
		<title>Talk:2017 World Championships</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:2017_World_Championships&amp;diff=2614409"/>
		<updated>2017-03-18T20:31:16Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Any Pokémon in the National Pokédex are able to be entered, provided they have a black clover in the Pokémon’s summary screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Battle Bond Greninja has a black clover. Is it able to enter?--[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 20:31, 18 March 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:2017_World_Championships&amp;diff=2614408</id>
		<title>Talk:2017 World Championships</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:2017_World_Championships&amp;diff=2614408"/>
		<updated>2017-03-18T20:31:04Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: Created page with &amp;quot;&amp;quot;Any Pokémon in the National Pokédex are able to be entered, provided they have a black clover in the Pokémon’s summary screen.&amp;quot;  Battle Bond Greninja has a black clover....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Any Pokémon in the National Pokédex are able to be entered, provided they have a black clover in the Pokémon’s summary screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Battle Bond Greninja has a black clover. Is it able to enter?&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Drink&amp;diff=2596880</id>
		<title>Talk:Drink</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Drink&amp;diff=2596880"/>
		<updated>2017-02-08T12:46:03Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Most cost efficient drink in Sun and Moon ==&lt;br /&gt;
&lt;br /&gt;
The most cost-effective HP recovery item in Pokémon Sun and Moon is the Fresh Water when purchased for {{PDollar}}150 at Game Freak office in Heahea City , recovering 1 HP per {{PDollar}}5 spent.&lt;br /&gt;
&lt;br /&gt;
Is this true? If it is maybe it could be add somewhere.--[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 12:45, 8 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No Topic ==&lt;br /&gt;
&lt;br /&gt;
So there&#039;s a guard at the entrance to Canalave City who mentions he&#039;s thirsty in Gen IV.  Anyone know what he&#039;s thirsty for?  I tried water, lemonade, soda, and milk to no avail.  Maybe it&#039;s just a joke referencing the earlier games?  [[User:Czeano|Czeano]]&lt;br /&gt;
:Probably, theres one in Emerald too. The guy on the roof of the department store also says he&#039;s thirsty but doesn&#039;t take anything. {{unsigned|Lego3400}}&lt;br /&gt;
&lt;br /&gt;
== Berry Juice? ==&lt;br /&gt;
&lt;br /&gt;
The article mentions that attaching a Berry or Oran Berry to Shuckle will eventually turn it to Berry Juice. However, it doesn&#039;t mention this for D/P/P. Does the Berry Juice thing still work in Generation IV?&lt;br /&gt;
Also, under Shuckle&#039;s article, it says that in GSC attaching a Berry to Shuckle will make it into Berry Juice, but waiting even longer will make it a Rare Candy. Does this also work in Generations III and IV? [[User:Blueapple128|Blueapple128]] 20:28, 11 October 2008 (UTC)&lt;br /&gt;
:Thats what I&#039;d like to know :c [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 12:14, 11 November 2008 (UTC)&lt;br /&gt;
::I&#039;m also researching on that subject, but no one seems to be able to provide an answer to wether Shuckle can produce Berry Juice, or even in how much time, exactly, it would(in GSC, for example). What bugs me further is that Berry Juice is not on the {{red link|List of items unobtainable in Pokémon Diamond and Pearl}}, so either it aimply can&#039;t be traded in, or it is obtainable, but people ain&#039;t talking. On an unrelated note, my Shuckle is carrying an Oran Berry for 48 hours now. =P -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 22:58, 19 December 2008 (UTC)&lt;br /&gt;
:::I believe a Berry gets converted to Berry Juice in GSC whenever Shuckle gains a level. However, I haven’t ever tried it, nor have I heard of anyone else doing it. [[User:IIMarckus|IIMarckus]] 23:06, 19 December 2008 (UTC)&lt;br /&gt;
::::See, that&#039;s our problem. Luckily, I&#039;ll try it as soon as I get a Shuckle on my recently-gotten Pokémon Crystal! =D But as you&#039;re already here... any info on how it happens on R/S/E/FR/LG? -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:39, 19 December 2008 (UTC)&lt;br /&gt;
:::::Not a clue, but if it works in GSC it may well work for the others as well. [[User:IIMarckus|IIMarckus]] 23:40, 19 December 2008 (UTC)&lt;br /&gt;
::::::Been trying this in Pearl today.  I&#039;ve had a Shuckle level up several times while holding an Oran Berry.  Nothing happened.  It says &amp;quot;over time&amp;quot;, however... Maybe if I leave the Shuckle in my party overnight....  Yeah, it could be like Pokérus!  That wears off if the afflicted Pokemon is in your party at midnight, so maybe Berry Juice works similarly!  And then, we need someone to test the Berry Juice into Rare Candy rumor.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 22:39, 21 December 2008 (UTC)&lt;br /&gt;
:::::::Been trying this on Diamond for some time, already. Not got any juice, though. On Crystal, things are going, it wasn&#039;t level up, and not little time(maybe some days, I&#039;ll try). On Diamond, I&#039;m EV training Sheldon holding an Oran Berry, and also leveled up a female Shuckle from level 1 to 10, to no avail. Here: [[User:Pro-mole/Shuckle Experiment|I&#039;m documenting]] -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:39, 21 December 2008 (UTC)&lt;br /&gt;
&amp;lt;sub&amp;gt;Resetting indent&amp;lt;/sub&amp;gt; I know this is a year-old conversation, but I would like to report that I had an Oran Berry on my Shuckle in Pearl since Monday (I wasn&#039;t playing any of these weekdays... school), and, today being Saturday, it &#039;&#039;still&#039;&#039; hasn&#039;t turned into juice. I am starting to think that you can only get the juice in Generations II and III. My brother (who has Emerald) said that in Emerald Shuckles have an ability that allows them to make juice, but he couldn&#039;t say what it was called. My Shuckle has Gluttony. Could the apparent lack of Berry Juice production be the result of the retiring of a ability? Or does the need for more {{tt|NAD&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|Nicotinamide adenine dinucleotide}} just not exist in Generation IV? --[[User:Dialgarules|&amp;lt;font color=&amp;quot;#1FFFFF&amp;quot;&amp;gt;&#039;&#039;&#039;Dialga&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Dialgarules|&amp;lt;font color=&amp;quot;FF9999&amp;quot;&amp;gt;&#039;&#039;&#039;RULES&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 21:50, 5 December 2009 (UTC)&lt;br /&gt;
:Man, I&#039;m on a roll answering old questions lately. &lt;br /&gt;
Okay, Berry Juice is obtainable in Generation III, but only through wild Shuckle obtained through FireRed/LeafGreen&#039;s Altering Cave. Wild Shuckle in Emerald will NOT be holding Berry Juice. There were no international Altering Cave events (I&#039;m not sure about Japan), so it isn&#039;t available to most Gen III players. First learned about it here [http://www.serebiiforums.com/showthread.php?p=2344126#post2344126], and it seems to have been backed up by these sources. [http://www.upokecenter.com/dex/?version=firered&amp;amp;name=SHUCKLE] [http://serebii.net/itemdex/berryjuice.shtml]. Also, the Cianwood City Shuckle is holding Berry Juice in HeartGold/SoulSilver. [[User:MagicBarrier|MagicBarrier]] 23:21, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ramune? ==&lt;br /&gt;
&lt;br /&gt;
Soda Pop is a clear reference to the Japanese drink Ramune. ( http://en.wikipedia.org/wiki/Ramune ) You can especially tell by looking at the Gen 3 icon. It&#039;s also a popular summer drink, which is why they were serving it on Slateport&#039;s beach. I think it&#039;d be interesting to say so in the article. What do you think? ~~ [[User:Erilily|Erilily]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All the icons clearly show it&#039;s based on Ramune.  You can even see the marble used to seal it in the Dream World icons.  I think this should be mentioned in the trivia. [[User:KaizokuShojo|KaizokuShojo]] 06:32, 12 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What is ミックスオレ (Lemonade)? ==&lt;br /&gt;
&lt;br /&gt;
I just read on the main page that the item labelled &amp;quot;Lemonade&amp;quot; in English is actually orange juice, but this is not the case.  ミックスオレ when written in the Roman alphabet would be &amp;quot;mixed au lait&amp;quot;, with the last &amp;quot;オレ&amp;quot; part meaning the French &amp;quot;au lait&amp;quot;, i.e. with milk.&lt;br /&gt;
&lt;br /&gt;
http://htamura.blog.ocn.ne.jp/tamutamu/2009/02/post_143b.html&lt;br /&gt;
&lt;br /&gt;
A quick search for the Japanese term came up with this link, which handily not only proves my argument but also links it with Pokemon, since this particular &amp;quot;Mix au lait&amp;quot; is from the Pokemon Centre.  (It&#039;s the glass on the left.)  Incidentally, the difference between &amp;quot;mix&amp;quot; and &amp;quot;mixed&amp;quot; is not all that important here.  Japanese loan words rarely reflect the proper English tense, so it is quite reasonable to change the English translation to make for better English.  I also found quite a few references around the net theorising that ミックスオレ is an abbreviation, with another word implied in front of it.  (Notably http://bulo.hjenglish.com/question/31007/ .)  So it likely is short for &amp;quot;mixed fruit au lait&amp;quot; or something like that.  [[User:Thorf|Thorf]] 15:20, 24 October 2009 (UTC)&lt;br /&gt;
:&#039;&#039;Mix&#039;&#039; is French for mixture, it isn&#039;t mistensed. And ミックスオレ in Romaji (a.k.a. in the Roman alphabet) is &#039;&#039;Mikkusuore&#039;&#039;, that can is simply written in French. So really it depends on what &#039;&#039;Mikkusuore&#039;&#039; actually means, not what that can says. But I don&#039;t speak Japanese. &#039;&#039;&#039;[[User:Myles|&amp;lt;font color=&amp;quot;#5588DD&amp;quot;&amp;gt;My&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#4477CC&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#3366B0&amp;quot;&amp;gt;e&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#2255AA&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Myles|talk]] - [[Special:Contributions/Myles|contrib]])&amp;lt;/sup&amp;gt; 09:20, 29 October 2009 (UTC)&lt;br /&gt;
::You seem to be a bit confused about this.  If I am understanding you correctly, you don&#039;t see the relationship between the can and the in-game Pokemon item...?  It seems pretty plain to me.  If you had checked, you would even see that the can lists below &amp;quot;Mix au lait&amp;quot; ポケモンセンターのミックスオレ.  Even if you don&#039;t speak Japanese (which does make me wonder why you&#039;re trying to correct those who do, but never mind), surely you can recognise that the last six characters are ミックスオレ, i.e. the item that&#039;s called Lemonade in English.&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Mikkusuore&amp;quot; would be the base transliteration, certainly, but that&#039;s irrelevant.  What&#039;s important is what foreign words the Japanese have borrowed and represented with those sounds, which is made 100% clear by that can.  It is of course possible that there are other valid derivations, but the one provided on the official can seems like a very good candidate.  Plus, with this being a drink the オレ part is almost certain to be the same オレ as in カフェオレ (cafe au lait).  Also, I&#039;m pretty sure that most if not all English speakers know that &amp;quot;au lait&amp;quot; refers to milk, so I don&#039;t see a problem with keeping it in an English translation.  It was borrowed into English long ago.&lt;br /&gt;
&lt;br /&gt;
::The &amp;quot;mix&amp;quot; part is a little less clear, but as I said before it almost certainly refers to mixed fruit.  You can call this &amp;quot;fruit mixture&amp;quot; if you like - it&#039;s the same thing anyway.  I confirmed this with my wife (who is a native Japanese speaker) and she confirmed that it most likely means mixed fruit juice with milk.  We might just call it fruit milk in English, I guess, if you don&#039;t like the &amp;quot;au lait&amp;quot;.  That would probably make the connection we want, which is to say that this drink is like strawberry milk, though perhaps with different fruits.  [[User:Thorf|Thorf]] 13:06, 30 October 2009 (UTC)&lt;br /&gt;
:::I was just going based off what you said and you wrote the French name for it in the article, &#039;&#039;mix au lait&#039;&#039; being French for &#039;&#039;mixture with milk&#039;&#039; or rather &#039;&#039;milk mixture&#039;&#039;. It&#039;s suppose to be an English translation. And I didn&#039;t correct you, I just wrote what you wrote in English, instead of French. &#039;&#039;au lait&#039;&#039; was never borrowed into English (find a definition for it in an English dictionary), regardless of however well known it is. &#039;&#039;&#039;[[User:Myles|&amp;lt;font color=&amp;quot;#5588DD&amp;quot;&amp;gt;My&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#4477CC&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#3366B0&amp;quot;&amp;gt;e&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#2255AA&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Myles|talk]] - [[Special:Contributions/Myles|contrib]])&amp;lt;/sup&amp;gt; 13:24, 30 October 2009 (UTC)&lt;br /&gt;
::::It should be &amp;quot;mix au lait&amp;quot;. The fact that it&#039;s French doesn&#039;t matter. It&#039;s the name of the drink. And it&#039;s not like people don&#039;t say cafe au lait in English.—[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 14:24, 30 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I&#039;ve been wondering this for a while ==&lt;br /&gt;
&lt;br /&gt;
I do wonder why the translation for the Soda Pop&#039;s listed as &amp;quot;Supreme Soda&amp;quot; on the page instead of &amp;quot;Psycho Soda&amp;quot;.. but I don&#039;t really know much about common translations or if there&#039;s a reference somewhere with Supreme Soda, hence why I haven&#039;t touched the page yet. →&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/u&amp;gt;inā&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:20, 29 October 2009 (UTC)&lt;br /&gt;
:Simple: the word &amp;quot;saiko&amp;quot; (最高) in Japanese means &amp;quot;supreme&amp;quot;, &amp;quot;great&amp;quot;, &amp;quot;best&amp;quot;, and the like.  [[User:Thorf|Thorf]] 13:07, 30 October 2009 (UTC)&lt;br /&gt;
::Ah, I actually wonder about this, too. Even though that&#039;s quite possibly correct, wouldn&#039;t that set of kanji be more like saikō (saikou, if you prefer)? Seeing as the &#039;saiko&#039; presented lacks the final &#039;u&#039; sound, I&#039;m thinking they may be different words. Just as well, this particular &#039;saiko&#039; is in katakana... and it could just be that one is supposed to stress that part, but I&#039;m leaning more towards the katakana representing a loan word (as it tends to do). [[User:Soramimi|Soramimi]] 14:25, 30 October 2009 (UTC)&lt;br /&gt;
:::&amp;quot;Supreme&amp;quot; makes more sense than &amp;quot;Psycho&amp;quot;, and cutting off long vowels isn&#039;t unheard of. And katakana represent Japanese words just as much.—[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 14:30, 30 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odd descriptions ==&lt;br /&gt;
What exactly is &#039;rental HP recovers&#039; supposed to mean? [[User:Our Lord and Master|Our Lord and Master]] 20:06, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation V Drink Locations ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed how in Gen V that there are a TON of drink vending machines all over the place... at least relative to previous generations. Maybe something should be said about this fact? As in, that Drinks in Gen V have become far more common and accessible for players? -- [[User:Nick15|Nick15]] 19:25, 4 October 2010 (UTC)&lt;br /&gt;
:Go for it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:48, 8 October 2010 (UTC)&lt;br /&gt;
::By the way, can you also add the specific locations of the vending machines to the locations section. If there are 10+, then maybe just make the location [[vending machine]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:49, 9 October 2010 (UTC)&lt;br /&gt;
:I&#039;ve noticed that, and tried a trick. I&#039;ve been buying drinks from each vending machine. Today, I&#039;ve gotten two lemonades at once. Did it happen in other genarations? --[[User:Blow|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blow&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;([[User talk:Blow|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;話す&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 17:50, 29 October 2010 (UTC)&lt;br /&gt;
::I know that sometimes happened for me in HeartGold/Pearl Versions. I don&#039;t know if it could happen in Generation III or not. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 20:42, 29 October 2010 (UTC)&lt;br /&gt;
:::Oh, never mind. I&#039;ve just read this info in the Trivia of the [[vending machine]] page. --[[User:Blow|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blow&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;([[User talk:Blow|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;話す&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 21:52, 29 October 2010 (UTC)&lt;br /&gt;
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== In Other Languages? ==&lt;br /&gt;
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I&#039;ve noticed that on this article and others like it (which cover multiple items), there isn&#039;t a &amp;quot;In other languages&amp;quot; section which cover each individual item&#039;s name. Case in point, in Korean &amp;quot;Lemonade&amp;quot; is actually 후르츠밀크 &amp;quot;Hureuchu Milk&amp;quot; (or &amp;quot;Fruit Milk&amp;quot;).&lt;br /&gt;
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Basically, I find it odd that these kind of articles lack the &amp;quot;In other languages&amp;quot; section found on other articles and feel one should be added to them. Whaddya say?? -- [[User:Nick15|Nick15]] 22:51, 23 November 2011 (UTC)&lt;br /&gt;
:Well, we do have [[List of items in other languages]], but I think individual page lists as well would be a good idea. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:48, 27 December 2011 (UTC)&lt;br /&gt;
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== Berry Juice ==&lt;br /&gt;
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So Emerald&#039;s Shuckle gives Oran Berry. FRLG gives Berry Juice. Problem is, the ONLY way you can get Shuckle at FRLG is... [[Altering Cave]]. That makes Berry Juice... unavailable, as no country apparently used it. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 15:32, 5 July 2013 (UTC)&lt;br /&gt;
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== Juice Shoppe from Lumiose City ==&lt;br /&gt;
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The entry from Lumiose City can be ported here and leave a redirect. I think that particular shop sells drink for Pokemon to consume at once. I also think that in the future, similar shops are likely to appear in future games and putting the information here instead of in the city&#039;s page can benefit. Besides, people are discussing to split the city&#039;s page. So moving the Juice Shoppe here seems like a solution. -[[User:Iosue|Iosue]] ([[User talk:Iosue|talk]]) 06:37, 7 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Drink&amp;diff=2596879</id>
		<title>Talk:Drink</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Drink&amp;diff=2596879"/>
		<updated>2017-02-08T12:45:29Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: &lt;/p&gt;
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&lt;div&gt;== Most cost efficient drink in Sun and Moon ==&lt;br /&gt;
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The most cost-effective HP recovery item in Pokémon Sun and Moon is the Fresh Water when purchased for {{PDollar}}150 at Game Freak office in Heahea City , recovering 1 HP per {{PDollar}}5 spent.&lt;br /&gt;
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Is this true? If it is maybe it could be add somewhere.--[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 12:45, 8 February 2017 (UTC)&lt;br /&gt;
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So there&#039;s a guard at the entrance to Canalave City who mentions he&#039;s thirsty in Gen IV.  Anyone know what he&#039;s thirsty for?  I tried water, lemonade, soda, and milk to no avail.  Maybe it&#039;s just a joke referencing the earlier games?  [[User:Czeano|Czeano]]&lt;br /&gt;
:Probably, theres one in Emerald too. The guy on the roof of the department store also says he&#039;s thirsty but doesn&#039;t take anything. {{unsigned|Lego3400}}&lt;br /&gt;
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== Berry Juice? ==&lt;br /&gt;
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The article mentions that attaching a Berry or Oran Berry to Shuckle will eventually turn it to Berry Juice. However, it doesn&#039;t mention this for D/P/P. Does the Berry Juice thing still work in Generation IV?&lt;br /&gt;
Also, under Shuckle&#039;s article, it says that in GSC attaching a Berry to Shuckle will make it into Berry Juice, but waiting even longer will make it a Rare Candy. Does this also work in Generations III and IV? [[User:Blueapple128|Blueapple128]] 20:28, 11 October 2008 (UTC)&lt;br /&gt;
:Thats what I&#039;d like to know :c [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 12:14, 11 November 2008 (UTC)&lt;br /&gt;
::I&#039;m also researching on that subject, but no one seems to be able to provide an answer to wether Shuckle can produce Berry Juice, or even in how much time, exactly, it would(in GSC, for example). What bugs me further is that Berry Juice is not on the {{red link|List of items unobtainable in Pokémon Diamond and Pearl}}, so either it aimply can&#039;t be traded in, or it is obtainable, but people ain&#039;t talking. On an unrelated note, my Shuckle is carrying an Oran Berry for 48 hours now. =P -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 22:58, 19 December 2008 (UTC)&lt;br /&gt;
:::I believe a Berry gets converted to Berry Juice in GSC whenever Shuckle gains a level. However, I haven’t ever tried it, nor have I heard of anyone else doing it. [[User:IIMarckus|IIMarckus]] 23:06, 19 December 2008 (UTC)&lt;br /&gt;
::::See, that&#039;s our problem. Luckily, I&#039;ll try it as soon as I get a Shuckle on my recently-gotten Pokémon Crystal! =D But as you&#039;re already here... any info on how it happens on R/S/E/FR/LG? -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:39, 19 December 2008 (UTC)&lt;br /&gt;
:::::Not a clue, but if it works in GSC it may well work for the others as well. [[User:IIMarckus|IIMarckus]] 23:40, 19 December 2008 (UTC)&lt;br /&gt;
::::::Been trying this in Pearl today.  I&#039;ve had a Shuckle level up several times while holding an Oran Berry.  Nothing happened.  It says &amp;quot;over time&amp;quot;, however... Maybe if I leave the Shuckle in my party overnight....  Yeah, it could be like Pokérus!  That wears off if the afflicted Pokemon is in your party at midnight, so maybe Berry Juice works similarly!  And then, we need someone to test the Berry Juice into Rare Candy rumor.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 22:39, 21 December 2008 (UTC)&lt;br /&gt;
:::::::Been trying this on Diamond for some time, already. Not got any juice, though. On Crystal, things are going, it wasn&#039;t level up, and not little time(maybe some days, I&#039;ll try). On Diamond, I&#039;m EV training Sheldon holding an Oran Berry, and also leveled up a female Shuckle from level 1 to 10, to no avail. Here: [[User:Pro-mole/Shuckle Experiment|I&#039;m documenting]] -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:39, 21 December 2008 (UTC)&lt;br /&gt;
&amp;lt;sub&amp;gt;Resetting indent&amp;lt;/sub&amp;gt; I know this is a year-old conversation, but I would like to report that I had an Oran Berry on my Shuckle in Pearl since Monday (I wasn&#039;t playing any of these weekdays... school), and, today being Saturday, it &#039;&#039;still&#039;&#039; hasn&#039;t turned into juice. I am starting to think that you can only get the juice in Generations II and III. My brother (who has Emerald) said that in Emerald Shuckles have an ability that allows them to make juice, but he couldn&#039;t say what it was called. My Shuckle has Gluttony. Could the apparent lack of Berry Juice production be the result of the retiring of a ability? Or does the need for more {{tt|NAD&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|Nicotinamide adenine dinucleotide}} just not exist in Generation IV? --[[User:Dialgarules|&amp;lt;font color=&amp;quot;#1FFFFF&amp;quot;&amp;gt;&#039;&#039;&#039;Dialga&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Dialgarules|&amp;lt;font color=&amp;quot;FF9999&amp;quot;&amp;gt;&#039;&#039;&#039;RULES&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 21:50, 5 December 2009 (UTC)&lt;br /&gt;
:Man, I&#039;m on a roll answering old questions lately. &lt;br /&gt;
Okay, Berry Juice is obtainable in Generation III, but only through wild Shuckle obtained through FireRed/LeafGreen&#039;s Altering Cave. Wild Shuckle in Emerald will NOT be holding Berry Juice. There were no international Altering Cave events (I&#039;m not sure about Japan), so it isn&#039;t available to most Gen III players. First learned about it here [http://www.serebiiforums.com/showthread.php?p=2344126#post2344126], and it seems to have been backed up by these sources. [http://www.upokecenter.com/dex/?version=firered&amp;amp;name=SHUCKLE] [http://serebii.net/itemdex/berryjuice.shtml]. Also, the Cianwood City Shuckle is holding Berry Juice in HeartGold/SoulSilver. [[User:MagicBarrier|MagicBarrier]] 23:21, 28 February 2010 (UTC)&lt;br /&gt;
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== Ramune? ==&lt;br /&gt;
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Soda Pop is a clear reference to the Japanese drink Ramune. ( http://en.wikipedia.org/wiki/Ramune ) You can especially tell by looking at the Gen 3 icon. It&#039;s also a popular summer drink, which is why they were serving it on Slateport&#039;s beach. I think it&#039;d be interesting to say so in the article. What do you think? ~~ [[User:Erilily|Erilily]]&lt;br /&gt;
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All the icons clearly show it&#039;s based on Ramune.  You can even see the marble used to seal it in the Dream World icons.  I think this should be mentioned in the trivia. [[User:KaizokuShojo|KaizokuShojo]] 06:32, 12 May 2012 (UTC)&lt;br /&gt;
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== What is ミックスオレ (Lemonade)? ==&lt;br /&gt;
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I just read on the main page that the item labelled &amp;quot;Lemonade&amp;quot; in English is actually orange juice, but this is not the case.  ミックスオレ when written in the Roman alphabet would be &amp;quot;mixed au lait&amp;quot;, with the last &amp;quot;オレ&amp;quot; part meaning the French &amp;quot;au lait&amp;quot;, i.e. with milk.&lt;br /&gt;
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http://htamura.blog.ocn.ne.jp/tamutamu/2009/02/post_143b.html&lt;br /&gt;
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A quick search for the Japanese term came up with this link, which handily not only proves my argument but also links it with Pokemon, since this particular &amp;quot;Mix au lait&amp;quot; is from the Pokemon Centre.  (It&#039;s the glass on the left.)  Incidentally, the difference between &amp;quot;mix&amp;quot; and &amp;quot;mixed&amp;quot; is not all that important here.  Japanese loan words rarely reflect the proper English tense, so it is quite reasonable to change the English translation to make for better English.  I also found quite a few references around the net theorising that ミックスオレ is an abbreviation, with another word implied in front of it.  (Notably http://bulo.hjenglish.com/question/31007/ .)  So it likely is short for &amp;quot;mixed fruit au lait&amp;quot; or something like that.  [[User:Thorf|Thorf]] 15:20, 24 October 2009 (UTC)&lt;br /&gt;
:&#039;&#039;Mix&#039;&#039; is French for mixture, it isn&#039;t mistensed. And ミックスオレ in Romaji (a.k.a. in the Roman alphabet) is &#039;&#039;Mikkusuore&#039;&#039;, that can is simply written in French. So really it depends on what &#039;&#039;Mikkusuore&#039;&#039; actually means, not what that can says. But I don&#039;t speak Japanese. &#039;&#039;&#039;[[User:Myles|&amp;lt;font color=&amp;quot;#5588DD&amp;quot;&amp;gt;My&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#4477CC&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#3366B0&amp;quot;&amp;gt;e&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#2255AA&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Myles|talk]] - [[Special:Contributions/Myles|contrib]])&amp;lt;/sup&amp;gt; 09:20, 29 October 2009 (UTC)&lt;br /&gt;
::You seem to be a bit confused about this.  If I am understanding you correctly, you don&#039;t see the relationship between the can and the in-game Pokemon item...?  It seems pretty plain to me.  If you had checked, you would even see that the can lists below &amp;quot;Mix au lait&amp;quot; ポケモンセンターのミックスオレ.  Even if you don&#039;t speak Japanese (which does make me wonder why you&#039;re trying to correct those who do, but never mind), surely you can recognise that the last six characters are ミックスオレ, i.e. the item that&#039;s called Lemonade in English.&lt;br /&gt;
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::&amp;quot;Mikkusuore&amp;quot; would be the base transliteration, certainly, but that&#039;s irrelevant.  What&#039;s important is what foreign words the Japanese have borrowed and represented with those sounds, which is made 100% clear by that can.  It is of course possible that there are other valid derivations, but the one provided on the official can seems like a very good candidate.  Plus, with this being a drink the オレ part is almost certain to be the same オレ as in カフェオレ (cafe au lait).  Also, I&#039;m pretty sure that most if not all English speakers know that &amp;quot;au lait&amp;quot; refers to milk, so I don&#039;t see a problem with keeping it in an English translation.  It was borrowed into English long ago.&lt;br /&gt;
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::The &amp;quot;mix&amp;quot; part is a little less clear, but as I said before it almost certainly refers to mixed fruit.  You can call this &amp;quot;fruit mixture&amp;quot; if you like - it&#039;s the same thing anyway.  I confirmed this with my wife (who is a native Japanese speaker) and she confirmed that it most likely means mixed fruit juice with milk.  We might just call it fruit milk in English, I guess, if you don&#039;t like the &amp;quot;au lait&amp;quot;.  That would probably make the connection we want, which is to say that this drink is like strawberry milk, though perhaps with different fruits.  [[User:Thorf|Thorf]] 13:06, 30 October 2009 (UTC)&lt;br /&gt;
:::I was just going based off what you said and you wrote the French name for it in the article, &#039;&#039;mix au lait&#039;&#039; being French for &#039;&#039;mixture with milk&#039;&#039; or rather &#039;&#039;milk mixture&#039;&#039;. It&#039;s suppose to be an English translation. And I didn&#039;t correct you, I just wrote what you wrote in English, instead of French. &#039;&#039;au lait&#039;&#039; was never borrowed into English (find a definition for it in an English dictionary), regardless of however well known it is. &#039;&#039;&#039;[[User:Myles|&amp;lt;font color=&amp;quot;#5588DD&amp;quot;&amp;gt;My&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#4477CC&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#3366B0&amp;quot;&amp;gt;e&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#2255AA&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Myles|talk]] - [[Special:Contributions/Myles|contrib]])&amp;lt;/sup&amp;gt; 13:24, 30 October 2009 (UTC)&lt;br /&gt;
::::It should be &amp;quot;mix au lait&amp;quot;. The fact that it&#039;s French doesn&#039;t matter. It&#039;s the name of the drink. And it&#039;s not like people don&#039;t say cafe au lait in English.—[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 14:24, 30 October 2009 (UTC)&lt;br /&gt;
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== I&#039;ve been wondering this for a while ==&lt;br /&gt;
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I do wonder why the translation for the Soda Pop&#039;s listed as &amp;quot;Supreme Soda&amp;quot; on the page instead of &amp;quot;Psycho Soda&amp;quot;.. but I don&#039;t really know much about common translations or if there&#039;s a reference somewhere with Supreme Soda, hence why I haven&#039;t touched the page yet. →&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/u&amp;gt;inā&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:20, 29 October 2009 (UTC)&lt;br /&gt;
:Simple: the word &amp;quot;saiko&amp;quot; (最高) in Japanese means &amp;quot;supreme&amp;quot;, &amp;quot;great&amp;quot;, &amp;quot;best&amp;quot;, and the like.  [[User:Thorf|Thorf]] 13:07, 30 October 2009 (UTC)&lt;br /&gt;
::Ah, I actually wonder about this, too. Even though that&#039;s quite possibly correct, wouldn&#039;t that set of kanji be more like saikō (saikou, if you prefer)? Seeing as the &#039;saiko&#039; presented lacks the final &#039;u&#039; sound, I&#039;m thinking they may be different words. Just as well, this particular &#039;saiko&#039; is in katakana... and it could just be that one is supposed to stress that part, but I&#039;m leaning more towards the katakana representing a loan word (as it tends to do). [[User:Soramimi|Soramimi]] 14:25, 30 October 2009 (UTC)&lt;br /&gt;
:::&amp;quot;Supreme&amp;quot; makes more sense than &amp;quot;Psycho&amp;quot;, and cutting off long vowels isn&#039;t unheard of. And katakana represent Japanese words just as much.—[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 14:30, 30 October 2009 (UTC)&lt;br /&gt;
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== Odd descriptions ==&lt;br /&gt;
What exactly is &#039;rental HP recovers&#039; supposed to mean? [[User:Our Lord and Master|Our Lord and Master]] 20:06, 3 April 2010 (UTC)&lt;br /&gt;
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== Generation V Drink Locations ==&lt;br /&gt;
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I&#039;ve noticed how in Gen V that there are a TON of drink vending machines all over the place... at least relative to previous generations. Maybe something should be said about this fact? As in, that Drinks in Gen V have become far more common and accessible for players? -- [[User:Nick15|Nick15]] 19:25, 4 October 2010 (UTC)&lt;br /&gt;
:Go for it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:48, 8 October 2010 (UTC)&lt;br /&gt;
::By the way, can you also add the specific locations of the vending machines to the locations section. If there are 10+, then maybe just make the location [[vending machine]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:49, 9 October 2010 (UTC)&lt;br /&gt;
:I&#039;ve noticed that, and tried a trick. I&#039;ve been buying drinks from each vending machine. Today, I&#039;ve gotten two lemonades at once. Did it happen in other genarations? --[[User:Blow|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blow&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;([[User talk:Blow|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;話す&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 17:50, 29 October 2010 (UTC)&lt;br /&gt;
::I know that sometimes happened for me in HeartGold/Pearl Versions. I don&#039;t know if it could happen in Generation III or not. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 20:42, 29 October 2010 (UTC)&lt;br /&gt;
:::Oh, never mind. I&#039;ve just read this info in the Trivia of the [[vending machine]] page. --[[User:Blow|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blow&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;([[User talk:Blow|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;話す&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 21:52, 29 October 2010 (UTC)&lt;br /&gt;
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== In Other Languages? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that on this article and others like it (which cover multiple items), there isn&#039;t a &amp;quot;In other languages&amp;quot; section which cover each individual item&#039;s name. Case in point, in Korean &amp;quot;Lemonade&amp;quot; is actually 후르츠밀크 &amp;quot;Hureuchu Milk&amp;quot; (or &amp;quot;Fruit Milk&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Basically, I find it odd that these kind of articles lack the &amp;quot;In other languages&amp;quot; section found on other articles and feel one should be added to them. Whaddya say?? -- [[User:Nick15|Nick15]] 22:51, 23 November 2011 (UTC)&lt;br /&gt;
:Well, we do have [[List of items in other languages]], but I think individual page lists as well would be a good idea. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:48, 27 December 2011 (UTC)&lt;br /&gt;
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== Berry Juice ==&lt;br /&gt;
&lt;br /&gt;
So Emerald&#039;s Shuckle gives Oran Berry. FRLG gives Berry Juice. Problem is, the ONLY way you can get Shuckle at FRLG is... [[Altering Cave]]. That makes Berry Juice... unavailable, as no country apparently used it. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 15:32, 5 July 2013 (UTC)&lt;br /&gt;
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== Juice Shoppe from Lumiose City ==&lt;br /&gt;
&lt;br /&gt;
The entry from Lumiose City can be ported here and leave a redirect. I think that particular shop sells drink for Pokemon to consume at once. I also think that in the future, similar shops are likely to appear in future games and putting the information here instead of in the city&#039;s page can benefit. Besides, people are discussing to split the city&#039;s page. So moving the Juice Shoppe here seems like a solution. -[[User:Iosue|Iosue]] ([[User talk:Iosue|talk]]) 06:37, 7 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Drink&amp;diff=2596878</id>
		<title>Talk:Drink</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Drink&amp;diff=2596878"/>
		<updated>2017-02-08T12:44:52Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: /* Most cost efficient drink in Sun and Moon */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So there&#039;s a guard at the entrance to Canalave City who mentions he&#039;s thirsty in Gen IV.  Anyone know what he&#039;s thirsty for?  I tried water, lemonade, soda, and milk to no avail.  Maybe it&#039;s just a joke referencing the earlier games?  [[User:Czeano|Czeano]]&lt;br /&gt;
:Probably, theres one in Emerald too. The guy on the roof of the department store also says he&#039;s thirsty but doesn&#039;t take anything. {{unsigned|Lego3400}}&lt;br /&gt;
&lt;br /&gt;
== Berry Juice? ==&lt;br /&gt;
&lt;br /&gt;
The article mentions that attaching a Berry or Oran Berry to Shuckle will eventually turn it to Berry Juice. However, it doesn&#039;t mention this for D/P/P. Does the Berry Juice thing still work in Generation IV?&lt;br /&gt;
Also, under Shuckle&#039;s article, it says that in GSC attaching a Berry to Shuckle will make it into Berry Juice, but waiting even longer will make it a Rare Candy. Does this also work in Generations III and IV? [[User:Blueapple128|Blueapple128]] 20:28, 11 October 2008 (UTC)&lt;br /&gt;
:Thats what I&#039;d like to know :c [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 12:14, 11 November 2008 (UTC)&lt;br /&gt;
::I&#039;m also researching on that subject, but no one seems to be able to provide an answer to wether Shuckle can produce Berry Juice, or even in how much time, exactly, it would(in GSC, for example). What bugs me further is that Berry Juice is not on the {{red link|List of items unobtainable in Pokémon Diamond and Pearl}}, so either it aimply can&#039;t be traded in, or it is obtainable, but people ain&#039;t talking. On an unrelated note, my Shuckle is carrying an Oran Berry for 48 hours now. =P -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 22:58, 19 December 2008 (UTC)&lt;br /&gt;
:::I believe a Berry gets converted to Berry Juice in GSC whenever Shuckle gains a level. However, I haven’t ever tried it, nor have I heard of anyone else doing it. [[User:IIMarckus|IIMarckus]] 23:06, 19 December 2008 (UTC)&lt;br /&gt;
::::See, that&#039;s our problem. Luckily, I&#039;ll try it as soon as I get a Shuckle on my recently-gotten Pokémon Crystal! =D But as you&#039;re already here... any info on how it happens on R/S/E/FR/LG? -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:39, 19 December 2008 (UTC)&lt;br /&gt;
:::::Not a clue, but if it works in GSC it may well work for the others as well. [[User:IIMarckus|IIMarckus]] 23:40, 19 December 2008 (UTC)&lt;br /&gt;
::::::Been trying this in Pearl today.  I&#039;ve had a Shuckle level up several times while holding an Oran Berry.  Nothing happened.  It says &amp;quot;over time&amp;quot;, however... Maybe if I leave the Shuckle in my party overnight....  Yeah, it could be like Pokérus!  That wears off if the afflicted Pokemon is in your party at midnight, so maybe Berry Juice works similarly!  And then, we need someone to test the Berry Juice into Rare Candy rumor.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 22:39, 21 December 2008 (UTC)&lt;br /&gt;
:::::::Been trying this on Diamond for some time, already. Not got any juice, though. On Crystal, things are going, it wasn&#039;t level up, and not little time(maybe some days, I&#039;ll try). On Diamond, I&#039;m EV training Sheldon holding an Oran Berry, and also leveled up a female Shuckle from level 1 to 10, to no avail. Here: [[User:Pro-mole/Shuckle Experiment|I&#039;m documenting]] -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:39, 21 December 2008 (UTC)&lt;br /&gt;
&amp;lt;sub&amp;gt;Resetting indent&amp;lt;/sub&amp;gt; I know this is a year-old conversation, but I would like to report that I had an Oran Berry on my Shuckle in Pearl since Monday (I wasn&#039;t playing any of these weekdays... school), and, today being Saturday, it &#039;&#039;still&#039;&#039; hasn&#039;t turned into juice. I am starting to think that you can only get the juice in Generations II and III. My brother (who has Emerald) said that in Emerald Shuckles have an ability that allows them to make juice, but he couldn&#039;t say what it was called. My Shuckle has Gluttony. Could the apparent lack of Berry Juice production be the result of the retiring of a ability? Or does the need for more {{tt|NAD&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|Nicotinamide adenine dinucleotide}} just not exist in Generation IV? --[[User:Dialgarules|&amp;lt;font color=&amp;quot;#1FFFFF&amp;quot;&amp;gt;&#039;&#039;&#039;Dialga&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Dialgarules|&amp;lt;font color=&amp;quot;FF9999&amp;quot;&amp;gt;&#039;&#039;&#039;RULES&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 21:50, 5 December 2009 (UTC)&lt;br /&gt;
:Man, I&#039;m on a roll answering old questions lately. &lt;br /&gt;
Okay, Berry Juice is obtainable in Generation III, but only through wild Shuckle obtained through FireRed/LeafGreen&#039;s Altering Cave. Wild Shuckle in Emerald will NOT be holding Berry Juice. There were no international Altering Cave events (I&#039;m not sure about Japan), so it isn&#039;t available to most Gen III players. First learned about it here [http://www.serebiiforums.com/showthread.php?p=2344126#post2344126], and it seems to have been backed up by these sources. [http://www.upokecenter.com/dex/?version=firered&amp;amp;name=SHUCKLE] [http://serebii.net/itemdex/berryjuice.shtml]. Also, the Cianwood City Shuckle is holding Berry Juice in HeartGold/SoulSilver. [[User:MagicBarrier|MagicBarrier]] 23:21, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ramune? ==&lt;br /&gt;
&lt;br /&gt;
Soda Pop is a clear reference to the Japanese drink Ramune. ( http://en.wikipedia.org/wiki/Ramune ) You can especially tell by looking at the Gen 3 icon. It&#039;s also a popular summer drink, which is why they were serving it on Slateport&#039;s beach. I think it&#039;d be interesting to say so in the article. What do you think? ~~ [[User:Erilily|Erilily]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All the icons clearly show it&#039;s based on Ramune.  You can even see the marble used to seal it in the Dream World icons.  I think this should be mentioned in the trivia. [[User:KaizokuShojo|KaizokuShojo]] 06:32, 12 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What is ミックスオレ (Lemonade)? ==&lt;br /&gt;
&lt;br /&gt;
I just read on the main page that the item labelled &amp;quot;Lemonade&amp;quot; in English is actually orange juice, but this is not the case.  ミックスオレ when written in the Roman alphabet would be &amp;quot;mixed au lait&amp;quot;, with the last &amp;quot;オレ&amp;quot; part meaning the French &amp;quot;au lait&amp;quot;, i.e. with milk.&lt;br /&gt;
&lt;br /&gt;
http://htamura.blog.ocn.ne.jp/tamutamu/2009/02/post_143b.html&lt;br /&gt;
&lt;br /&gt;
A quick search for the Japanese term came up with this link, which handily not only proves my argument but also links it with Pokemon, since this particular &amp;quot;Mix au lait&amp;quot; is from the Pokemon Centre.  (It&#039;s the glass on the left.)  Incidentally, the difference between &amp;quot;mix&amp;quot; and &amp;quot;mixed&amp;quot; is not all that important here.  Japanese loan words rarely reflect the proper English tense, so it is quite reasonable to change the English translation to make for better English.  I also found quite a few references around the net theorising that ミックスオレ is an abbreviation, with another word implied in front of it.  (Notably http://bulo.hjenglish.com/question/31007/ .)  So it likely is short for &amp;quot;mixed fruit au lait&amp;quot; or something like that.  [[User:Thorf|Thorf]] 15:20, 24 October 2009 (UTC)&lt;br /&gt;
:&#039;&#039;Mix&#039;&#039; is French for mixture, it isn&#039;t mistensed. And ミックスオレ in Romaji (a.k.a. in the Roman alphabet) is &#039;&#039;Mikkusuore&#039;&#039;, that can is simply written in French. So really it depends on what &#039;&#039;Mikkusuore&#039;&#039; actually means, not what that can says. But I don&#039;t speak Japanese. &#039;&#039;&#039;[[User:Myles|&amp;lt;font color=&amp;quot;#5588DD&amp;quot;&amp;gt;My&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#4477CC&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#3366B0&amp;quot;&amp;gt;e&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#2255AA&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Myles|talk]] - [[Special:Contributions/Myles|contrib]])&amp;lt;/sup&amp;gt; 09:20, 29 October 2009 (UTC)&lt;br /&gt;
::You seem to be a bit confused about this.  If I am understanding you correctly, you don&#039;t see the relationship between the can and the in-game Pokemon item...?  It seems pretty plain to me.  If you had checked, you would even see that the can lists below &amp;quot;Mix au lait&amp;quot; ポケモンセンターのミックスオレ.  Even if you don&#039;t speak Japanese (which does make me wonder why you&#039;re trying to correct those who do, but never mind), surely you can recognise that the last six characters are ミックスオレ, i.e. the item that&#039;s called Lemonade in English.&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Mikkusuore&amp;quot; would be the base transliteration, certainly, but that&#039;s irrelevant.  What&#039;s important is what foreign words the Japanese have borrowed and represented with those sounds, which is made 100% clear by that can.  It is of course possible that there are other valid derivations, but the one provided on the official can seems like a very good candidate.  Plus, with this being a drink the オレ part is almost certain to be the same オレ as in カフェオレ (cafe au lait).  Also, I&#039;m pretty sure that most if not all English speakers know that &amp;quot;au lait&amp;quot; refers to milk, so I don&#039;t see a problem with keeping it in an English translation.  It was borrowed into English long ago.&lt;br /&gt;
&lt;br /&gt;
::The &amp;quot;mix&amp;quot; part is a little less clear, but as I said before it almost certainly refers to mixed fruit.  You can call this &amp;quot;fruit mixture&amp;quot; if you like - it&#039;s the same thing anyway.  I confirmed this with my wife (who is a native Japanese speaker) and she confirmed that it most likely means mixed fruit juice with milk.  We might just call it fruit milk in English, I guess, if you don&#039;t like the &amp;quot;au lait&amp;quot;.  That would probably make the connection we want, which is to say that this drink is like strawberry milk, though perhaps with different fruits.  [[User:Thorf|Thorf]] 13:06, 30 October 2009 (UTC)&lt;br /&gt;
:::I was just going based off what you said and you wrote the French name for it in the article, &#039;&#039;mix au lait&#039;&#039; being French for &#039;&#039;mixture with milk&#039;&#039; or rather &#039;&#039;milk mixture&#039;&#039;. It&#039;s suppose to be an English translation. And I didn&#039;t correct you, I just wrote what you wrote in English, instead of French. &#039;&#039;au lait&#039;&#039; was never borrowed into English (find a definition for it in an English dictionary), regardless of however well known it is. &#039;&#039;&#039;[[User:Myles|&amp;lt;font color=&amp;quot;#5588DD&amp;quot;&amp;gt;My&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#4477CC&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#3366B0&amp;quot;&amp;gt;e&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#2255AA&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Myles|talk]] - [[Special:Contributions/Myles|contrib]])&amp;lt;/sup&amp;gt; 13:24, 30 October 2009 (UTC)&lt;br /&gt;
::::It should be &amp;quot;mix au lait&amp;quot;. The fact that it&#039;s French doesn&#039;t matter. It&#039;s the name of the drink. And it&#039;s not like people don&#039;t say cafe au lait in English.—[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 14:24, 30 October 2009 (UTC)&lt;br /&gt;
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== I&#039;ve been wondering this for a while ==&lt;br /&gt;
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I do wonder why the translation for the Soda Pop&#039;s listed as &amp;quot;Supreme Soda&amp;quot; on the page instead of &amp;quot;Psycho Soda&amp;quot;.. but I don&#039;t really know much about common translations or if there&#039;s a reference somewhere with Supreme Soda, hence why I haven&#039;t touched the page yet. →&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/u&amp;gt;inā&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:20, 29 October 2009 (UTC)&lt;br /&gt;
:Simple: the word &amp;quot;saiko&amp;quot; (最高) in Japanese means &amp;quot;supreme&amp;quot;, &amp;quot;great&amp;quot;, &amp;quot;best&amp;quot;, and the like.  [[User:Thorf|Thorf]] 13:07, 30 October 2009 (UTC)&lt;br /&gt;
::Ah, I actually wonder about this, too. Even though that&#039;s quite possibly correct, wouldn&#039;t that set of kanji be more like saikō (saikou, if you prefer)? Seeing as the &#039;saiko&#039; presented lacks the final &#039;u&#039; sound, I&#039;m thinking they may be different words. Just as well, this particular &#039;saiko&#039; is in katakana... and it could just be that one is supposed to stress that part, but I&#039;m leaning more towards the katakana representing a loan word (as it tends to do). [[User:Soramimi|Soramimi]] 14:25, 30 October 2009 (UTC)&lt;br /&gt;
:::&amp;quot;Supreme&amp;quot; makes more sense than &amp;quot;Psycho&amp;quot;, and cutting off long vowels isn&#039;t unheard of. And katakana represent Japanese words just as much.—[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 14:30, 30 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odd descriptions ==&lt;br /&gt;
What exactly is &#039;rental HP recovers&#039; supposed to mean? [[User:Our Lord and Master|Our Lord and Master]] 20:06, 3 April 2010 (UTC)&lt;br /&gt;
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== Generation V Drink Locations ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed how in Gen V that there are a TON of drink vending machines all over the place... at least relative to previous generations. Maybe something should be said about this fact? As in, that Drinks in Gen V have become far more common and accessible for players? -- [[User:Nick15|Nick15]] 19:25, 4 October 2010 (UTC)&lt;br /&gt;
:Go for it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:48, 8 October 2010 (UTC)&lt;br /&gt;
::By the way, can you also add the specific locations of the vending machines to the locations section. If there are 10+, then maybe just make the location [[vending machine]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:49, 9 October 2010 (UTC)&lt;br /&gt;
:I&#039;ve noticed that, and tried a trick. I&#039;ve been buying drinks from each vending machine. Today, I&#039;ve gotten two lemonades at once. Did it happen in other genarations? --[[User:Blow|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blow&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;([[User talk:Blow|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;話す&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 17:50, 29 October 2010 (UTC)&lt;br /&gt;
::I know that sometimes happened for me in HeartGold/Pearl Versions. I don&#039;t know if it could happen in Generation III or not. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 20:42, 29 October 2010 (UTC)&lt;br /&gt;
:::Oh, never mind. I&#039;ve just read this info in the Trivia of the [[vending machine]] page. --[[User:Blow|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blow&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;([[User talk:Blow|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;話す&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 21:52, 29 October 2010 (UTC)&lt;br /&gt;
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== In Other Languages? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that on this article and others like it (which cover multiple items), there isn&#039;t a &amp;quot;In other languages&amp;quot; section which cover each individual item&#039;s name. Case in point, in Korean &amp;quot;Lemonade&amp;quot; is actually 후르츠밀크 &amp;quot;Hureuchu Milk&amp;quot; (or &amp;quot;Fruit Milk&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Basically, I find it odd that these kind of articles lack the &amp;quot;In other languages&amp;quot; section found on other articles and feel one should be added to them. Whaddya say?? -- [[User:Nick15|Nick15]] 22:51, 23 November 2011 (UTC)&lt;br /&gt;
:Well, we do have [[List of items in other languages]], but I think individual page lists as well would be a good idea. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:48, 27 December 2011 (UTC)&lt;br /&gt;
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== Berry Juice ==&lt;br /&gt;
&lt;br /&gt;
So Emerald&#039;s Shuckle gives Oran Berry. FRLG gives Berry Juice. Problem is, the ONLY way you can get Shuckle at FRLG is... [[Altering Cave]]. That makes Berry Juice... unavailable, as no country apparently used it. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 15:32, 5 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Juice Shoppe from Lumiose City ==&lt;br /&gt;
&lt;br /&gt;
The entry from Lumiose City can be ported here and leave a redirect. I think that particular shop sells drink for Pokemon to consume at once. I also think that in the future, similar shops are likely to appear in future games and putting the information here instead of in the city&#039;s page can benefit. Besides, people are discussing to split the city&#039;s page. So moving the Juice Shoppe here seems like a solution. -[[User:Iosue|Iosue]] ([[User talk:Iosue|talk]]) 06:37, 7 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Most cost efficient drink in Sun and Moon ==&lt;br /&gt;
&lt;br /&gt;
The most cost-effective HP recovery item in Pokémon Sun and Moon is the Fresh Water when purchased for {{PDollar}}150 at Game Freak office in Heahea City , recovering 1 HP per {{PDollar}}5 spent.&lt;br /&gt;
&lt;br /&gt;
Is this true? If it is maybe it could be add somewhere.&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Liquid_Voice_(Ability)&amp;diff=2596750</id>
		<title>Talk:Liquid Voice (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Liquid_Voice_(Ability)&amp;diff=2596750"/>
		<updated>2017-02-07T23:42:04Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: /* Affected Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Affected Moves ==&lt;br /&gt;
Should we make this page like Sheer Force and Iron Fist? Or just point out the sound-based moves Popplio line learns in a trivia.--[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 23:32, 7 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Popplio line learns Disarming Voice, Echoed Voice, Growl, Hyper Voice, Perish Song, Round, Sing.&lt;br /&gt;
I don&#039;t know if it affects status moves, or even if affects does it change anything. Seems like a very useless ability. Only plus of this ability I can think of is you can use Hyper Voice instead of Sparkling Aria to not heal burns if you are not using Primarium-Z. &lt;br /&gt;
&lt;br /&gt;
Snore is a likely tutor move for the next game(s). Sparkling Aria is already a Water type move.--[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 23:42, 7 February 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Liquid_Voice_(Ability)&amp;diff=2596749</id>
		<title>Talk:Liquid Voice (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Liquid_Voice_(Ability)&amp;diff=2596749"/>
		<updated>2017-02-07T23:41:52Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: /* Affected Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Affected Moves ==&lt;br /&gt;
Should we make this page like Sheer Force and Iron Fist? Or just point out the sound-based moves Popplio line learns in a trivia.--[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 23:32, 7 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Popplio line learns Disarming Voice, Echoed Voice, Growl, Hyper Voice, Perish Song, Round, Sing.&lt;br /&gt;
I don&#039;t know if it affects status moves, or even if affects does it change anything. Seems like a very useless ability. Only plus of this ability I can think of is you can use Hyper Voice instead of Sparkling Aria to not heal burns if you are not using Primarium-Z. &lt;br /&gt;
&lt;br /&gt;
Snore is a likely tutor move for the next game(s). Sparkling Aria is already a Water type move.&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Liquid_Voice_(Ability)&amp;diff=2596746</id>
		<title>Talk:Liquid Voice (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Liquid_Voice_(Ability)&amp;diff=2596746"/>
		<updated>2017-02-07T23:32:34Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: Created page with &amp;quot;== Affected Moves == Should we make this page like Sheer Force and Iron Fist? Or just point out the sound-based moves Popplio line learns in a trivia.--~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Affected Moves ==&lt;br /&gt;
Should we make this page like Sheer Force and Iron Fist? Or just point out the sound-based moves Popplio line learns in a trivia.--[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 23:32, 7 February 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Walkthrough:Pok%C3%A9mon_Platinum/Part_10&amp;diff=2591520</id>
		<title>Walkthrough:Pokémon Platinum/Part 10</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Walkthrough:Pok%C3%A9mon_Platinum/Part_10&amp;diff=2591520"/>
		<updated>2017-01-29T10:44:31Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Veilstone City==&lt;br /&gt;
[[File:Veilstone City Pt.png|right|thumb|275px|Veilstone City]]&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|- &lt;br /&gt;
| {{Itlisth|road}}&lt;br /&gt;
{{itemlist|Calcium|West of the warehouse, just north of the city entrance &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{DL|Vitamin|Calcium}}}}&lt;br /&gt;
{{itemlist|Star Piece|&lt;br /&gt;
* Left of the warehouse, far north of the city entrance&lt;br /&gt;
* In the biggest meteorite pit &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{DL|Valuable item|Star Piece}}}}&lt;br /&gt;
{{itemlist|PP Up|&lt;br /&gt;
* Between the trees and Veilstone Department Store &#039;&#039;(hidden)&#039;&#039;&lt;br /&gt;
* In the Galactic Veilstone Building, in side the right entrance door, in a cardboard box &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{DL|Vitamin|PP Up}}}}&lt;br /&gt;
{{itemlist|TM Dark|Man in the southwestern part of the city|Pt=yes|display={{TM|63|Embargo}}}}&lt;br /&gt;
{{itemlist|Coin Case|Clown in a house, west of [[Veilstone Game Corner]]|Pt=yes}}&lt;br /&gt;
{{itemlist|Rare Candy|On the west side of Galactic Veilstone Bulding|Pt=yes|display={{DL|Vitamin|Rare Candy}}}}&lt;br /&gt;
{{itemlist|HM Flying|Inside the [[Galactic Warehouse]]|Pt=yes|display={{HM|02|Fly}}}}&lt;br /&gt;
{{itemlist|Full Incense|Requires {{HM|08|Rock Climb}}|Pt=yes|display={{DL|Incense|Full Incense}}}}&lt;br /&gt;
{{Itlistfoot|road}}&lt;br /&gt;
|}&lt;br /&gt;
Having arrived in Veilstone, it&#039;s time to explore the city. Veilstone is the home of the [[Veilstone Department Store]], [[Galactic Veilstone Building]], the [[Veilstone Game Corner]], and, of course, the [[Veilstone Gym]].&lt;br /&gt;
&lt;br /&gt;
In the house directly north of the Pokémon Center lives a man willing to hand over a {{p|Porygon}}. Make sure you have a free slot in your party so you&#039;re able to receive it.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Catch/header|city|4}}&lt;br /&gt;
{{catch/div|city|Gift Pokémon}}&lt;br /&gt;
{{catch/entry4|137|Porygon|no|no|yes|Gift|25|all=One}}&lt;br /&gt;
{{catch/footer|city}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Corner===&lt;br /&gt;
The building in the southern part of the city decorated with glowing lights is the Game Corner. Here, you can collect Coins and then visit the Prize Exchange next door to get valuable items and [[TM]]s. Before you&#039;re allowed to play any games however, you&#039;ll need a [[Coin Case]], in which your winnings are kept. Head to the next house to the west of the Game Corner. Speak to the clown inside, who&#039;ll hand over a Coin Case if you get the correct answer in his game of coin toss (you can play again whenever you get the wrong answer). In the Prize Exchange building to the east of the Game corner is a man who, if you talk to him while having a Pokémon with {{m|Hidden Power}} at the front of your party, will let you know what [[type]] [[Hidden Power]]&#039;s damage will be.&lt;br /&gt;
&lt;br /&gt;
===Massage Lady===&lt;br /&gt;
In the house next to the house where you find the Coin Case is the Massage Lady. She&#039;ll massage one of your Pokémon once per day and also find an [[Accessory]], which also raises the Pokémon&#039;s [[happiness]].&lt;br /&gt;
&lt;br /&gt;
===Veilstone Department Store===&lt;br /&gt;
Veilstone has a [[Department store]] instead of a conventional Poké Mart. Take the opportunity to stock up on supplies!&lt;br /&gt;
&lt;br /&gt;
Inside, there is a lady to the left of the entrance who will give you a [[Accessory#Special|mask]] to be put in the [[Fashion Case]]. The mask will match Lucas/Dawn&#039;s [[starter Pokémon]]. The people at the counter on 1F sell items  found in normal [[Poké Mart]]s.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itemlist|None|sprite=Accessory Turtwig Mask Sprite|[[Accessory]]; if the player started with {{p|Chimchar}}|Pt=yes|display=Turtwig Mask}}&lt;br /&gt;
{{Itemlist|None|sprite=Accessory Chimchar Mask Sprite|[[Accessory]]; if the player started with {{p|Piplup}}|Pt=yes|display=Chimchar Mask}}&lt;br /&gt;
{{Itemlist|None|sprite=Accessory Piplup Mask Sprite|[[Accessory]]; if the player started with {{p|Turtwig}}|Pt=yes|display=Piplup Mask}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A man behind the counter on 2F will give you the {{DL|Pokétch|Counter}} Pokétch app. [[Battle item]]s and [[vitamin]]s are sold here as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itemlist|None|Obtained from a man behind the counter on 2F|Pt=yes|display={{DL|Pokétch|Counter}}}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On 3F, you can buy [[TM]]s. {{TM|54|False Swipe}} can be useful if you plan to complete your [[Pokédex]], as this attack will never knock out an opponent.&lt;br /&gt;
&lt;br /&gt;
[[Secret Base]] [[Goods|decorations]] are sold on 4F.&lt;br /&gt;
&lt;br /&gt;
On 5F, a man will give you a [[Sticky Barb]]. [[Drink|Inexpensive healing items]] can be bought from the [[Vending Machine]]s on this floor, too.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itemlist|Sticky Barb|Obtained from a man on 5F|Pt=yes|display={{DL|In-battle effect item|Sticky Barb}}}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The basement floor sells [[Poffin]]s, [[Berry|Berries]], and {{DL|Status ailment healing item|Lava Cookie}}s.&lt;br /&gt;
&lt;br /&gt;
==Veilstone Gym==&lt;br /&gt;
[[File:Veilstone Gym Pt.png|right|thumb|275px|Veilstone Gym]] &lt;br /&gt;
After exploring Veilstone City, it&#039;s time for you to challenge the Gym for your fourth Badge. Before you enter the Gym, you&#039;ll encounter [[Professor Rowan]]&#039;s research assistant {{ga|Lucas}}/{{ga|Dawn}}, and both of you will then meet [[Wake]], [[Pastoria Gym]]&#039;s leader, as he leaves the Gym. The Veilstone Gym Leader, [[Maylene]], specializes in {{t|Fighting}}-type Pokémon, which are weak to {{t|Psychic}}- and {{t|Flying}}-type attacks, but Maylene&#039;s {{p|Lucario}} is also weak to Fighting-, {{t|Fire}}-, and {{t|Ground}}-type attacks. However, many Fighting-type Pokémon can learn {{t|Rock}}-type moves, which cover their weakness against Flying-type Pokémon, so a team with Psychic Pokémon and Ghost Pokémon is ideal here.&lt;br /&gt;
&lt;br /&gt;
The Gym is a maze consisting of many punching bags that you must push to smash barriers made up of tires in order to open up new paths. Your key goal is to aim for the punching bag in the upper left of the Gym that destroys the barrier that will get you to Maylene.&lt;br /&gt;
&lt;br /&gt;
Knock the first punching bag to the right, and head up through the (now vacant) gap between the bottom right boxing ring and the support pillar. Knock the next bag north, make a quick detour into the ring to battle the First Karate Quad, then knock the bag north once more - it should end up just above and to the right of another bag. Knock this bag north, then follow it and head up and around the stack of tires at the northeast corner of the northeast boxing ring. Knock the next bag (that is just north of the northeast ring) twice to the left, then head south between the northeast ring and the benches, stopping to battle the second and third members of the Karate Quad, then head into the western portion of the Gym.&lt;br /&gt;
&lt;br /&gt;
Head northwest, fight the fourth and final member of the Karate Quad, then knock the bag next to him south once, and then once east. Next, find the bag directly south of the path between the benches and north of the southwest boxing ring. Knock this bag anticlockwise (up, left, down, then right) all the way back to its original position. This should clear the way to the southwestern-most punching bag, which can now be knocked north once and east. Head up between the benches, and knock the bag above them twice to the east, finally opening up the stairs to allow you to challenge Maylene!&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{fighting color}}; {{roundy|10px}}; -moz-border-radius: 1em; border: 5px solid #{{fighting color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Veilstone Gym &amp;lt;br&amp;gt; [[File:Cobble Badge.png|35px|The CobbleBadge]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;expandable&amp;quot; style=&amp;quot;background: #{{fighting color}}; {{roundy|10px}}; -moz-border-radius: 1em; border: 5px solid #{{fighting color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trainers&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
{{Trainerheader|Fighting}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Colby|648|3|067|Machoke|♂|23|None|067|Machoke|♂|25|None|067|Machoke|♂|27|None|36=イチロウ|37=Ichirō}}&lt;br /&gt;
{{Trainerdiv|Fighting}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Darren|600|3|066|Machop|♂|25|None|307|Meditite|♂|25|None|067|Machoke|♂|25|None|36=ジロウ|37=Jirō}}&lt;br /&gt;
{{Trainerdiv|Fighting}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Rafael|624|2|453|Croagunk|♂|26|None|067|Machoke|♂|26|None|36=サブロウ|37=Saburō}}&lt;br /&gt;
{{Trainerdiv|Fighting}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Jeffery|672|1|214|Heracross|♂|28|None|36=シロウ|37=Shirō}}&lt;br /&gt;
{{Trainerfooter|Fighting||Inside}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{fighting color}}|headcolor={{fighting color light}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|sprite=Spr Pt Maylene.png&lt;br /&gt;
|prize={{PDollar}}3840&lt;br /&gt;
|class=Leader&lt;br /&gt;
|name=Maylene&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Veilstone Gym&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=307 f&lt;br /&gt;
|pokemon=Meditite&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=28|type1=Fighting&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Pure Power&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Rock Tomb|move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3=Drain Punch|move3type=Fighting|move3cat=Physical&lt;br /&gt;
|move4=Confusion|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=067&lt;br /&gt;
|pokemon=Machoke&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|move1=Strength|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Karate Chop|move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3=Rock Tomb|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Focus Energy|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=448&lt;br /&gt;
|pokemon=Lucario&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Steadfast&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Drain Punch|move1type=Fighting|move1cat=Physical|&lt;br /&gt;
|move2=Force Palm|move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3=Metal Claw|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Bone Rush|move4type=Ground|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Maylene leads with her Meditite, which can use {{m|Fake Out}} on its first turn in battle to force your Pokémon to flinch and deal some damage. A quick Flying-type like {{p|Staravia}} using {{m|Wing Attack}} or {{m|Aerial Ace}} will take it out before it can use Rock Tomb to counter your {{type|Flying}}-type, but a Ghost-type is ideal as it will take little damage from Meditite&#039;s moves. Her Machoke is more offensive but should not be too difficult to beat though it can also counter Flying types with Rock Tomb, a Psychic or Ghost Pokémon will do will here too. Last up is Lucario, Maylene&#039;s star Pokémon. It has a variety of attacks, but nothing too rough. It can counter {{type|Fire}}-types with {{m|Bone Rush}}, so see it off with a {{t|Fighting}}-type of your own, or a {{type|Ground}} Pokémon - its {{type|Steel}} characteristics make it more resistant to Psychic- and Flying-type moves and will only take normal damage from them. Be careful of her Gym&#039;s signature move {{m|Drain Punch}}, which heals her Pokémon by 50% of the damage dealt with it, so try not to get into a war of attrition. Maylene will use Hyper Potions when her Pokémon get weak, so try to finish them off without dropping their HP to below 20% (when the HP bar turns red).&lt;br /&gt;
&lt;br /&gt;
After you defeat her, she&#039;ll hand over the Cobble Badge, explaining that it&#039;ll allow you use {{hm|02|Fly}} outside of battle, and that traded Pokémon up to level 50 will obey you without question, along with {{tm|60|Drain Punch}}.&lt;br /&gt;
&lt;br /&gt;
===Team Galactic Double Battle===&lt;br /&gt;
As you leave the Gym, [[Professor Rowan]]&#039;s assistant Lucas/Dawn comes up to you and tells you that their Pokédex has been stolen. Heal up at the Pokémon Center, then head over to the Galactic Warehouse to find two male [[Team Galactic]] Grunts. Challenge the two to a [[Multi Battle]] with Lucas/Dawn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Team Galactic&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|Spr DP Galactic Grunt M.png|Galactic Grunt|&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Galactic Grunt)&amp;lt;/sup&amp;gt;|1040|2|041|Zubat|♂|24|None|434|Stunky|♂|26|None}}&lt;br /&gt;
{{Trainerentry|Spr DP Galactic Grunt M.png|Galactic Grunt|&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Galactic Grunt)&amp;lt;/sup&amp;gt;|1040|2|041|Zubat|♂|24|None|453|Croagunk|♂|26|None}}&lt;br /&gt;
{{Trainerfooter|road}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
!{{MS|387|Turtwig (Pokémon)}} If the {{Player}} chose {{p|Turtwig}}&amp;lt;br&amp;gt;Partner:&lt;br /&gt;
|-&lt;br /&gt;
|{{Party/Single&lt;br /&gt;
|color={{pearl color}}&lt;br /&gt;
|headcolor={{pearl color light}}&lt;br /&gt;
|bordercolor={{pearl color dark}}&lt;br /&gt;
|sprite=Pt Dawn Back.png&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=Dawn&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Veilstone City&lt;br /&gt;
|pokemon=3&lt;br /&gt;
}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=035&lt;br /&gt;
|back=yes&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|move1=Metronome|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Sing|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Gravity|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Wake-Up Slap|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=064&lt;br /&gt;
|pokemon=Kadabra&lt;br /&gt;
|gender=male&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Psybeam|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Psycho Cut|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Reflect|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Light Screen|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=394&lt;br /&gt;
|pokemon=Prinplup&lt;br /&gt;
|gender=both&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|move1=BubbleBeam|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Peck|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Fury Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Metal Claw|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
|{{Party/Single&lt;br /&gt;
|color={{diamond color}}&lt;br /&gt;
|headcolor={{diamond color light}}&lt;br /&gt;
|bordercolor={{diamond color dark}}&lt;br /&gt;
|sprite=Pt Lucas Back.png&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=Lucas&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Veilstone City&lt;br /&gt;
|pokemon=3&lt;br /&gt;
}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=035&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|move1=Metronome|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Sing|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Gravity|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Wake-Up Slap|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=064&lt;br /&gt;
|pokemon=Kadabra&lt;br /&gt;
|gender=male&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Psybeam|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Psycho Cut|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Reflect|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Light Screen|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=394&lt;br /&gt;
|pokemon=Prinplup&lt;br /&gt;
|gender=both&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|move1=BubbleBeam|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Peck|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Fury Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Metal Claw|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{MS|390|Chimchar (Pokémon)}} If the {{Player}} chose {{p|Chimchar}}&amp;lt;br&amp;gt;Partner:&lt;br /&gt;
|-&lt;br /&gt;
|{{Party/Single&lt;br /&gt;
|color={{pearl color}}&lt;br /&gt;
|headcolor={{pearl color light}}&lt;br /&gt;
|bordercolor={{pearl color dark}}&lt;br /&gt;
|sprite=Pt Dawn Back.png&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=Dawn&lt;br /&gt;
|game=Pt&lt;br /&gt;
|back=yes&lt;br /&gt;
|location=Veilstone City&lt;br /&gt;
|pokemon=3&lt;br /&gt;
}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=035&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|move1=Metronome|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Sing|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Gravity|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Wake-Up Slap|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=064&lt;br /&gt;
|pokemon=Kadabra&lt;br /&gt;
|gender=male&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Psybeam|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Psycho Cut|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Reflect|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Light Screen|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=388&lt;br /&gt;
|pokemon=Grotle&lt;br /&gt;
|gender=both&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|move1=Razor Leaf|move1type=Grass|move1cat=Physical&lt;br /&gt;
|move2=Mega Drain|move2type=Grass|move2cat=Special&lt;br /&gt;
|move3=Bite|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Curse|move4type=???|move4cat=Status}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
|{{Party/Single&lt;br /&gt;
|color={{diamond color}}&lt;br /&gt;
|headcolor={{diamond color light}}&lt;br /&gt;
|bordercolor={{diamond color dark}}&lt;br /&gt;
|sprite=Pt Lucas Back.png&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=Lucas&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Veilstone City&lt;br /&gt;
|pokemon=3&lt;br /&gt;
}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=035&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|move1=Metronome|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Sing|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Gravity|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Wake-Up Slap|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=064&lt;br /&gt;
|pokemon=Kadabra&lt;br /&gt;
|gender=male&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Psybeam|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Psycho Cut|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Reflect|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Light Screen|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=388&lt;br /&gt;
|pokemon=Grotle&lt;br /&gt;
|gender=both&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|move1=Razor Leaf|move1type=Grass|move1cat=Physical&lt;br /&gt;
|move2=Mega Drain|move2type=Grass|move2cat=Special&lt;br /&gt;
|move3=Bite|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Curse|move4type=???|move4cat=Status}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{MS|393|Piplup (Pokémon)}} If the {{Player}} chose {{p|Piplup}}&amp;lt;br&amp;gt;Partner:&lt;br /&gt;
|-&lt;br /&gt;
|{{Party/Single&lt;br /&gt;
|color={{pearl color}}&lt;br /&gt;
|headcolor={{pearl color light}}&lt;br /&gt;
|bordercolor={{pearl color dark}}&lt;br /&gt;
|sprite=Pt Dawn Back.png&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=Dawn&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Veilstone City&lt;br /&gt;
|pokemon=3&lt;br /&gt;
}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=035&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|move1=Metronome|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Sing|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Gravity|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Wake-Up Slap|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=064&lt;br /&gt;
|pokemon=Kadabra&lt;br /&gt;
|gender=male&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Psybeam|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Psycho Cut|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Reflect|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Light Screen|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=391&lt;br /&gt;
|pokemon=Monferno&lt;br /&gt;
|gender=both&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Fire|type2=Fighting&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|move1=Flame Wheel|move1type=Fire|move1cat=Physical&lt;br /&gt;
|move2=Ember|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Mach Punch|move3type=Fighting|move3cat=Physical&lt;br /&gt;
|move4=Fury Swipes|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
|{{Party/Single&lt;br /&gt;
|color={{diamond color}}&lt;br /&gt;
|headcolor={{diamond color light}}&lt;br /&gt;
|bordercolor={{diamond color dark}}&lt;br /&gt;
|sprite=Pt Lucas Back.png&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=Lucas&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Veilstone City&lt;br /&gt;
|pokemon=3&lt;br /&gt;
}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=035&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|move1=Metronome|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Sing|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Gravity|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Wake-Up Slap|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=064&lt;br /&gt;
|pokemon=Kadabra&lt;br /&gt;
|gender=male&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Psybeam|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Psycho Cut|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Reflect|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Light Screen|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=391&lt;br /&gt;
|pokemon=Monferno&lt;br /&gt;
|gender=both&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Fire|type2=Fighting&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|move1=Flame Wheel|move1type=Fire|move1cat=Physical&lt;br /&gt;
|move2=Ember|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Mach Punch|move3type=Fighting|move3cat=Physical&lt;br /&gt;
|move4=Fury Swipes|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon defeat, the grunts give back the Pokédex and flee. [[Looker]] then shows up, having heard of the robbery, and is glad you were able to handle the situation. After your partner leaves, Looker guides you into the warehouse. Inside he finds that the door is locked and states there is nothing he can do now. He does find {{HM|02|Fly}} however, which you should pick up. Before leaving, Looker mentions a rumor of Team Galactic moving something important to [[Pastoria City]]. There&#039;s nothing else of importance to do in Veilstone (for now), so it&#039;s time to head south to {{rt|214|Sinnoh}}, after healing up at the Pokémon Center if necessary.&lt;br /&gt;
&lt;br /&gt;
==Route 214==&lt;br /&gt;
[[File:Sinnoh Route 214 Pt.png|left|thumb|180px|Route 214]]&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundy}}; border: 5px solid #{{platinum color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trainers&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic F.png|Psychic|Abigail|864|3|433|Chingling|♀|23|None|425|Drifloon|♀|25|None|281|Kirlia|♀|27|None|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP PI.png|PI|Carlos|3600|1|118|Goldeen|♂|30|None|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Collector.png|Collector|Brady|1344|6|451|Skorupi|♂|21|None|455|Carnivine|♂|21|None|114|Tangela|♂|21|None|357|Tropius|♂|21|None|453|Croagunk|♂|21|None|193|Yanma|♂|21|None}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Beauty.png|Beauty|Devon|1344|3|413|Wormadam|♀|24|None|413S|Wormadam|♀|24|None|413G|Wormadam|♀|24|None}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Mitchell|832|2|355|Duskull|♂|26|None|064|Kadabra|♂|26|None|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Collector.png|Collector|Douglas|1536|3|135|Jolteon|♂|24|None|136|Flareon|♂|24|None|134|Vaporeon|♂|24|None}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Ronald|1296|1|410|Shieldon|♂|27|None}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Collector.png|Collector|Jamal|1728|1|137|Porygon|-|27|None}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Bryan|1248|2|436|Bronzor|-|24|None|408|Cranidos|♂|26|None}}&lt;br /&gt;
{{Trainerfooter|land}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundy}}; border: 5px solid #{{platinum color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Available Pokémon&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
{{catch/header|land|yes}}&lt;br /&gt;
{{catch/entry4|041|Zubat|no|no|yes|Grass|22|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entry4|074|Geodude|no|no|yes|Grass|21|all=20%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{catch/entry4|075|Graveler|no|no|yes|Grass|22-24|35%|35%|0%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{catch/entry4|075|Graveler|no|no|yes|Grass|23-24|0%|0%|25%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{catch/entry4|111|Rhyhorn|no|no|yes|Grass|21-24|30%|30%|0%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{catch/entry4|111|Rhyhorn|no|no|yes|Grass|21,23-24|0%|0%|20%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{catch/entry4|228|Houndour|no|no|yes|Grass|23-24|15%|15%|0%|type1=Dark|type2=Fire}}&lt;br /&gt;
{{catch/entry4|228|Houndour|no|no|yes|Grass|22-24|0%|0%|25%|type1=Dark|type2=Fire}}&lt;br /&gt;
{{catch/div|water|Surfing and Fishing}}&lt;br /&gt;
{{Catch/entry4|054|Psyduck|no|no|yes|Surf|20-30|all=90%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|055|Golduck|no|no|yes|Surf|20-40|all=10%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|118|Goldeen|no|no|yes|Fish Good|10-25|all=35%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=Water}}&lt;br /&gt;
{{catch/div|land|Special}}&lt;br /&gt;
{{catch/entry4|325|Spoink|no|no|yes|Swarm|21,23|all=40%|type1=Psychic}}&lt;br /&gt;
{{catch/entry4|261|Poochyena|no|no|yes|Poké Radar|23-24|all=22%|type1=Dark}}&lt;br /&gt;
{{catch/entry4|037|Vulpix|no|no|yes|LG|24|all=8%|type1=Fire}}&lt;br /&gt;
{{catch/footer}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundy}}; border: 5px solid #{{platinum color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
{{itlisth}}&lt;br /&gt;
{{itemlist|Rare Candy|Across the pond in the northeastern corner of the route (requires {{m|Surf}})|Pt=yes|display={{DL|Vitamin|Rare Candy}}}}&lt;br /&gt;
{{Itemlist|Cheri Berry|Berry patch near the Veilstone City entrance|Pt=yes|display={{DL|Berry|Cheri Berry}}}}&lt;br /&gt;
{{Itemlist|Sitrus Berry|Berry patch near the Veilstone City entrance|Pt=yes|display={{DL|Berry|Sitrus Berry}}}}&lt;br /&gt;
{{Itemlist|Chesto Berry|Berry patch near the Veilstone City entrance|Pt=yes|display={{DL|Berry|Chesto Berry}}}}&lt;br /&gt;
{{Itemlist|Pomeg Berry|Berry patch near the Veilstone City entrance|Pt=yes|display={{DL|Berry|Pomeg Berry}}}}&lt;br /&gt;
{{itemlist|Max Repel|Right next to PI Carlos|Pt=yes|display={{DL|Repel|Max Repel}}}}&lt;br /&gt;
{{itemlist|Big Mushroom|In the trees, north-east of Beauty Devon &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{DL|Valuable item|Big Mushroom}}}}&lt;br /&gt;
{{itemlist|Carbos|Empty tile in the grassy pattern around the fence west of Psychic Mitchell &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{DL|Vitamin|Carbos}}}}&lt;br /&gt;
{{itemlist|Big Root|Directly north of the honey tree, between tall grass and fence maze||Pt=yes|display={{DL|In-battle effect item|Big Root}}}}&lt;br /&gt;
{{itemlist|Red Shard|In the grassy area southwest of the honey tree|Pt=yes|display={{DL|Shard|Red Shard}}}}&lt;br /&gt;
{{itemlist|Razor Fang|Bare patch in the southern long grass &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{DL|Evolution-inducing held item|Razor Fang}}}}&lt;br /&gt;
{{itemlist|Magmarizer|North of Ruin Maniac Bryan|Pt=yes|display={{DL|Evolution-inducing held item|Magmarizer}}}}&lt;br /&gt;
{{itlistfoot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Apart from the Trainers, this is a pretty straightforward route. First head south down the eastern side of the route. At the bottom of the maze of fences, head west a short distance, then back north up the mountainous western side of Route 214 where there are more trainers to battle, and, at the top, the [[Maniac Tunnel]]. On the way, collect the {{DL|Evolution-inducing held item|Razor Fang}} (necessary for evolving {{p|Gligar}} into {{p|Gliscor}} when leveled up at night) hidden in the lower-right corner of the southern patch [[long grass]] near {{tc|Collector}} Jamal, and the {{DL|Evolution-inducing held item|Magmarizer}} (necessary for evolving {{p|Magmar}} into {{p|Magmortar}} when traded) just north of {{tc|Ruin Maniac}} Byran.&lt;br /&gt;
===Maniac Tunnel===&lt;br /&gt;
[[File:Maniac Tunnel 0-9 Pt.png|right|thumb|180px|Maniac Tunnel with 0-9 Unown]]&lt;br /&gt;
[[File:Maniac Tunnel 10-25 Pt.png|right|thumb|400px|Maniac Tunnel with 10-25 Unown]]&lt;br /&gt;
[[File:Maniac Tunnel 26-28 Pt.png|right|thumb|400px|Maniac Tunnel with 26-28 Unown]]&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundy}}; border: 5px solid #{{platinum color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Available Pokémon&lt;br /&gt;
|- &lt;br /&gt;
| {{catch/header|cave}}&lt;br /&gt;
{{catch/div|cave|Fewer than 10 {{pcolor|Unown|000}}}}&lt;br /&gt;
{{catch/entry4|074|Geodude|no|no|yes|Cave|21-23|all=95%|type1=rock|type2=ground}}&lt;br /&gt;
{{catch/entry4|449|Hippopotas|no|no|yes|Cave|22,24|all=5%|type1=ground}}&lt;br /&gt;
{{catch/div|cave|10-25 {{pcolor|Unown|000}}}}&lt;br /&gt;
{{catch/entry4|074|Geodude|no|no|yes|Cave|22-24|all=90%|type1=rock|type2=ground}}&lt;br /&gt;
{{catch/entry4|449|Hippopotas|no|no|yes|Cave|23-25|all=10%|type1=ground}}&lt;br /&gt;
{{catch/div|cave|26 or more {{pcolor|Unown|000}}}}&lt;br /&gt;
{{catch/entry4|074|Geodude|no|no|yes|Cave|23-25|all=80%|type1=rock|type2=ground}}&lt;br /&gt;
{{catch/entry4|449|Hippopotas|no|no|yes|Cave|24-26|all=20%|type1=ground}}&lt;br /&gt;
{{catch/footer|cave}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|- &lt;br /&gt;
| {{itlisth|cave}}&lt;br /&gt;
{{itemlist|TM Ground|Behind rocks next to the entrance|Pt=yes|display={{TM|28|Dig}}}}&lt;br /&gt;
{{itlistfoot|cave}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
By collecting different forms of {{p|Unown}} at the [[Solaceon Ruins]], you can expand the tunnel and also affect the rarity of wild Pokémon here in the Maniac Tunnel. By collecting all of the 26 regular Unown the tunnel will be complete and you&#039;ll be able to collect the ! and ? Unown in the second floor of the Solaceon Ruins. Collect {{TM|28|Dig}} just north of the Ruin Maniac, then head outside and turn south to the bottom of Route 214.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Valor Lakefront==&lt;br /&gt;
[[File:Valor Lakefront Pt.png|thumb|left|250px|Valor Lakefront]]&lt;br /&gt;
[[File:Hotel Grand Lake Pt.png|thumb|right|180px|Hotel Grand Lake, part of Valor Lakefront]]&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trainers&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{trainerentry|Spr DP Artist.png|Artist|Ismael|2800&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Beauty Harley)&amp;lt;/sup&amp;gt;|1|402|Kricketune|♂|28||}}&lt;br /&gt;
{{trainerentry|Spr DP Beauty.png|Beauty|Harley|2800&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Artist Ismael)&amp;lt;/sup&amp;gt;|1|054|Psyduck|♀|26||}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{trainerentry|Spr DP Lass.png|Lass|Blythe|2640&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Veteran Emanuel)&amp;lt;/sup&amp;gt;|2|433|Chingling|♀|25||427|Buneary|♀|25||}}&lt;br /&gt;
{{trainerentry|Spr DP Veteran.png|Veteran|Emanuel|2640&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Lass Blythe)&amp;lt;/sup&amp;gt;|2|067|Machoke|♂|28||436|Bronzor||28||}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{trainerentry|Spr DP Collector.png|Collector|Eugene|2688&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Aroma Lady Alison)&amp;lt;/sup&amp;gt;|1|349|Feebas|♂|28||}}&lt;br /&gt;
{{trainerentry|Spr DP Aroma Lady.png|Aroma Lady|Alison|2688&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Collector Eugene)&amp;lt;/sup&amp;gt;|1|315|Roselia|♀|28||}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{trainerentry|Spr DP School Kid M.png|School Kid|Esteban|2184&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Pokéfan Meredith)&amp;lt;/sup&amp;gt;|1|195|Quagsire|♂|26||}}&lt;br /&gt;
{{trainerentry|Spr DP Pokéfan F.png|Pokéfan|Meredith|2184&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. School Kid Esteban)&amp;lt;/sup&amp;gt;|2|172|Pichu|♀|26||417|Pachirisu|♀|26|Sitrus Berry|}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{trainerentry|Spr DP Scientist.png|Scientist|Emilio|2544&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Pokémon Breeder Kaylee)&amp;lt;/sup&amp;gt;|1|064|Kadabra|♂|27||}}&lt;br /&gt;
{{trainerentry|Spr DP Pokémon Breeder F.png|Pokémon Breeder|Kaylee|2544&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Scientist Emilio)&amp;lt;/sup&amp;gt;|3|190|Aipom|♀|26||183|Marill|♀|26||333|Swablu|♀|26||}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{trainerentry|Spr DP PI.png|PI|Kendrick|5176&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Beauty Gabriella)&amp;lt;/sup&amp;gt;|1|111|Rhyhorn|♂|31||}}&lt;br /&gt;
{{trainerentry|Spr DP Beauty.png|Beauty|Gabriella|5176&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. PI Kendrick)&amp;lt;/sup&amp;gt;|1|456|Finneon|♀|26||}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{trainerentry|Spr DP Gentleman.png|Gentleman|Leonardo|10800&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Socialite Rebecca)&amp;lt;/sup&amp;gt;|1|441|Chatot|♂|27||}}&lt;br /&gt;
{{trainerentry|Spr DP Socialite.png|Socialite|Rebecca|10800&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Gentleman Leonardo)&amp;lt;/sup&amp;gt;|1|432|Purugly|♀|27||}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{trainerentry|Spr DP Cameraman.png|Cameraman|Darryl|1872&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Reporter Valerie)&amp;lt;/sup&amp;gt;|2|081|Magnemite||26||122|Mr. Mime|♂|26||}}&lt;br /&gt;
{{trainerentry|Spr DP Reporter.png|Reporter|Valerie|1872&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Cameraman Darryl)&amp;lt;/sup&amp;gt;|1|281|Kirlia|♀|26||}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{trainerentry|Spr DP Rich Boy.png|Rich Boy|Roman|8320&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Lady Kylie)&amp;lt;/sup&amp;gt;|1|108|Lickitung|♂|26||}}&lt;br /&gt;
{{trainerentry|Spr DP Lady.png|Lady|Kylie|8320&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Rich Boy Roman)&amp;lt;/sup&amp;gt;|2|173|Cleffa|♀|24||035|Clefairy|♀|26||}}&lt;br /&gt;
{{trainerfooter|road|1}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Available Pokémon&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
{{Catch/header|land|yes}}&lt;br /&gt;
{{catch/entry4|203|Girafarig|no|no|yes|Grass|26,28|all=25%|type1=Normal|type2=Psychic}}&lt;br /&gt;
{{catch/entry4|228|Houndour|no|no|yes|Grass|28|10%|10%|0%|type1=Dark|type2=Fire}}&lt;br /&gt;
{{catch/entry4|228|Houndour|no|no|yes|Grass|27-28|0%|0%|20%|type1=Dark|type2=Fire}}&lt;br /&gt;
{{catch/entry4|397|Staravia|no|no|yes|Grass|26-28|25%|35%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entry4|397|Staravia|no|no|yes|Grass|27-28|0%|0%|15%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entry4|400|Bibarel|no|no|yes|Grass|25-27|all=30%|type1=Normal|type2=Water}}&lt;br /&gt;
{{catch/entry4|402|Kricketune|no|no|yes|Grass|27|10%|0%|0%|type1=Bug}}&lt;br /&gt;
{{catch/entry4|402|Kricketune|no|no|yes|Grass|26|0%|0%|10%|type1=Bug}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{catch/entry4|030|Nidorina|no|no|yes|Poké Radar|27-28|all=11%|type1=Poison}}&lt;br /&gt;
{{catch/entry4|033|Nidorino|no|no|yes|Poké Radar|27-28|all=11%|type1=Poison}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|- &lt;br /&gt;
|{{itlisth|land}}&lt;br /&gt;
{{Itemlist|Ultra Ball|In the northwest corner of the large patch of grass north of the Lake entrance|Pt=yes|display={{DL|Poké Ball|Ultra Ball}}}}&lt;br /&gt;
{{itemlist|Big Mushroom|In a tree in the northwest corner of the large patch of grass north of the Lake entrance &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|White Flute|Given by woman outside the northernmost bungalow after returning her Suite Key|Pt=yes}}&lt;br /&gt;
{{itemlist|Sun Stone|Surf northeast from beach, climb north rock walls to top. (Requires {{m|Rock Climb}} and {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{evostone|Sun Stone}}}}&lt;br /&gt;
{{itemlist|TM Psychic|To the left of the house of the woman who lost her Suite Key. (Requires {{m|Rock Climb}})|Pt=yes|display={{TM|85|Dream Eater}}}}&lt;br /&gt;
{{itemlist|Iron|To the left of the house of the woman who lost her Suite Key. (Requires {{m|Rock Climb}})|Pt=yes|display={{DL|Vitamin|Iron}}}}&lt;br /&gt;
{{itemlist|PP Up|Near the northeast corner (access from Route 222), at the end of the middle dead-end path &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{DL|Vitamin|PP Up}}}}&lt;br /&gt;
{{itlistfoot|land}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the way to [[Pastoria City]], you arrive at [[Valor Lakefront]]. You can&#039;t access [[Lake Valor]] proper just yet... So why not go to the [[Seven Stars Restaurant]] where you can partake in a number of [[Double Battle]]s? If you find your Pokémon are getting tired, go to the hotel lobby and heal your Pokémon by talking to the man behind the counter. You will also find a lady who has lost her [[Suite Key]], and asks you for your help finding it. Go near the entrance to the hotel and use your Pokétch&#039;s [[Dowsing Machine]] to find and return it. Some of the items will require the use of {{HM|05|Surf}}, and {{HM|08|Rock Climb}}, which you can use outside battle only after defeating the [[Wake|fifth]] and [[Candice|seventh]] Gym leaders respectively.&lt;br /&gt;
{{-}}&lt;br /&gt;
==Route 213==&lt;br /&gt;
[[File:Sinnoh Route 213 Pt.png|thumb|250px|Route 213]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trainers&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
{{trainerheader|sand}}&lt;br /&gt;
{{Trainerentry|Spr DP Tuber F.png|Tuber|Chelsea|112|1|183|Marill|♀|28|None|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|sand}}&lt;br /&gt;
{{Trainerentry|Spr DP Tuber M.png|Tuber|Jared|104|3|422E|Shellos|♂|25|None|422E|Shellos|♂|25|None|422|Shellos|♂|26|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv|sand}}&lt;br /&gt;
{{Trainerentry|Spr DP Fisherman.png|Fisherman|Kenneth|896|3|223|Remoraid|♂|25|None|223|Remoraid|♂|25|None|130|Gyarados|♂|28|None}}&lt;br /&gt;
{{Trainerdiv|sand}}&lt;br /&gt;
{{Trainerentry|Spr DP Beauty.png|Beauty|Cyndy|1624|1|431|Glameow|♀|29|None|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|sand}}&lt;br /&gt;
{{Trainerentry|Spr DP Swimmer F.png|Swimmer|Haley&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;Requires [[HM03]]&amp;lt;/sup&amp;gt;|560|2|054|Psyduck|♀|31|None|184|Azumarill|♀|35|None}}&lt;br /&gt;
{{trainerdiv|sand}}&lt;br /&gt;
{{Trainerentry|Spr DP Sailor.png|Sailor|Paul&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;Requires [[HM03]]&amp;lt;/sup&amp;gt;|1088|3|072|Tentacool|♂|31|None|279|Pelipper|♂|31|None|067|Machoke|♂|34||}}&lt;br /&gt;
{{trainerdiv|sand}}&lt;br /&gt;
{{Trainerentry|Spr DP Swimmer M.png|Swimmer|Evan&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;Requires [[HM03]]&amp;lt;/sup&amp;gt;|544|2|055|Golduck|♂|32|None|055|Golduck|♂|34|None}}&lt;br /&gt;
{{trainerdiv|sand}}&lt;br /&gt;
{{Trainerentry|Spr DP Swimmer F.png|Swimmer|Mary&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;Requires [[HM03]]&amp;lt;/sup&amp;gt;|528|2|456|Finneon|♀|33|None|279|Pelipper|♀|33|None}}&lt;br /&gt;
{{trainerdiv|sand}}&lt;br /&gt;
{{Trainerentry|Spr DP Swimmer M.png|Swimmer|Sheltin&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;Requires [[HM03]]&amp;lt;/sup&amp;gt;|512|3|130|Gyarados|♂|32|None|130|Gyarados|♂|32|None|130|Gyarados|♂|32||}}&lt;br /&gt;
{{Trainerfooter|sand}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Available Pokémon&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
{{Catch/header|sand|yes}}&lt;br /&gt;
{{Catch/entry4|278|Wingull|no|no|yes|Grass|24-26|all=20%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|418|Buizel|no|no|yes|Grass|23,25|25%|25%|35%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|422E|Shellos|no|no|yes|Grass|24-26|35%|35%|0%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|422E|Shellos|no|no|yes|Grass|23-26|0%|0%|45%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|441|Chatot|no|no|yes|Grass|23,25|20%|20%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/div|water|Surfing and Fishing}}&lt;br /&gt;
{{catch/entry4|072|Tentacool|no|no|yes|Surf|20-30|all=60%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entry4|073|Tentacruel|no|no|yes|Surf|20-40|all=5%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entry4|278|Wingull|no|no|yes|Surf|20-30|all=30%|type1=Water|type2=Flying}}&lt;br /&gt;
{{catch/entry4|422E|Shellos|no|no|yes|Surf|20-30|all=4%|type1=Water}}&lt;br /&gt;
{{catch/entry4|423E|Gastrodon|no|no|yes|Surf|20-40|all=1%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}&lt;br /&gt;
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}&lt;br /&gt;
{{catch/entry4|223|Remoraid|no|no|yes|Fish Good|10-25|all=35%|type1=Water}}&lt;br /&gt;
{{catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=Water|type2=Flying}}&lt;br /&gt;
{{catch/entry4|224|Octillery|no|no|yes|Fish Super|30-55|all=35%|type1=Water}}&lt;br /&gt;
{{Catch/div|sand|Special}}&lt;br /&gt;
{{Catch/entry4|277|Swellow|no|no|yes|Poké Radar|25-26|all=22%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/footer|sand}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
{{itlisth|sand}}&lt;br /&gt;
{{Itemlist|Max Revive |&lt;br /&gt;
*Under the parasol by the pool, south of the Game Director&#039;s suite &#039;&#039;(hidden)&#039;&#039;&lt;br /&gt;
*Western islet (requires {{m|Surf}})|Pt=yes|display={{DL|Revive|Max Revive}}}}&lt;br /&gt;
{{itemlist|PP Up|Left of Hotel Grand Lake, in the small area south of the pool|Pt=yes|display={{DL|Vitamin|PP Up}}}}&lt;br /&gt;
{{itemlist|TM Psychic|A clown in the bungalow to the northwest of the hotel entrance|Pt=yes|display={{TM|92|Trick Room}}}}&lt;br /&gt;
{{Itemlist|Suite Key|Immediately northwest of northern reception entrance &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{key|IV|Suite Key}}}}&lt;br /&gt;
{{Itemlist|Yellow Shard|West of the entrance to Hotel Grand Lake|Pt=yes|display={{DL|Shard|Yellow Shard}}}}&lt;br /&gt;
{{itemlist|Pearl|&lt;br /&gt;
* Toward the east end, east of Tuber Chelsea &#039;&#039;(hidden)&#039;&#039;&lt;br /&gt;
* Toward the east end, southwest of Tuber Chealsea &#039;&#039;(hidden)&#039;&#039;&lt;br /&gt;
* Near the center, north of the &amp;quot;fancy&amp;quot; man, at the missing corner of a large rock &#039;&#039;(hidden)&#039;&#039;&lt;br /&gt;
* Near the southwest corner, northeast of Fisherman Kenneth &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{DL|Valuable item|Pearl}}}}&lt;br /&gt;
{{itemlist|Heart Scale|&lt;br /&gt;
* Toward the east end, east of Tuber Jared &#039;&#039;(hidden)&#039;&#039;&lt;br /&gt;
* Near the southeast corner, west of Fisherman Kenneth &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{DL|Valuable item|Heart Scale}}}}&lt;br /&gt;
{{itemlist|TM Flying|East of Dr.Footstep&#039;s house (requires {{m|Rock Smash}})|Pt=yes|display={{TM|40|Aerial Ace}}}}&lt;br /&gt;
{{itemlist|Hyper Potion|East of the honey tree (requires {{m|Rock Smash}}) &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{DL|Potion|Hyper Potion}}}}&lt;br /&gt;
{{Itemlist|Aguav Berry|Berry patch east of Pastoria City entrance|Pt=yes|display={{DL|Berry|Aguav Berry}}}}&lt;br /&gt;
{{Itemlist|Rawst Berry|Berry patch east of Pastoria City entrance|Pt=yes|display={{DL|Berry|Rawst Berry}} x2}}&lt;br /&gt;
{{Itemlist|Iapapa Berry|Berry patch east of Pastoria City entrance|Pt=yes|display={{DL|Berry|Iapapa Berry}}}}&lt;br /&gt;
{{itemlist|Big Pearl|&lt;br /&gt;
* Near the southeast corner, southeast of Sailor Paul, in a rock (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;&lt;br /&gt;
* In the islet to the west of Swimmer Sheltin (same islet as the Max Revive) (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{DL|Valuable item|Big Pearl}}}}&lt;br /&gt;
{{itemlist|Water Stone|At the easternmost shallow water at the southern part of Route 213, north of Swimmers Evan and Mary (requires {{m|Surf}})|Pt=yes}}&lt;br /&gt;
{{itemlist|TM Normal|Up in the highest mountain looking at the beach (requires {{m|Rock Climb}})|Pt=yes|display={{TM|05|Roar}}}}&lt;br /&gt;
{{itemlist|HP Up|Up in the highest mountain looking at the beach, northeast of TM05 Roar (requires {{m|Rock Climb}}) &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display={{DL|Vitamin|HP Up}}}}&lt;br /&gt;
{{itemlist|Protein|East of the Hotel Grand Lake southern entrance (Requires {{m|Rock Climb}})|Pt=yes|display={{DL|Vitamin|Protein}}}}&lt;br /&gt;
{{Itemlist|None|Man inside a bungalow to the northeast of the hotel entrance (requires {{m|Rock Climb}})|Pt=yes|display={{DL|Pokétch|Coin Toss}} app}}&lt;br /&gt;
{{itemlist|Max Revive|Inside a trash can in the bungalow to the northeast of the hotel entrance (requires {{m|Rock Climb}}) &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{itlistfoot|sand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the final stretch to [[Pastoria City]]. Only a few Trainers and Pokémon stand in your way! Much like Valor Lakefront, you will have to come back later with Surf and Rock Climb to recover a few items. Collect all the items you can for now, especially the hidden [[Heart Scale]]s in the sand (which are used to teach your Pokémon old moves later on), then head through the gate at the western end of the route to finally reach your next destination and the location of your fifth Badge: Pastoria City!&lt;br /&gt;
&lt;br /&gt;
{{WalkthroughPrevNext |&lt;br /&gt;
game=Platinum |&lt;br /&gt;
gamename=Platinum|&lt;br /&gt;
prev=yes |&lt;br /&gt;
next=yes |&lt;br /&gt;
prevsection=9 |&lt;br /&gt;
nextsection=11|&lt;br /&gt;
prevname=Solaceon Town to Veilstone City|&lt;br /&gt;
nextname=Pastoria City, Great Marsh, Pastoria Gym, Route 212, Pokémon Mansion, Route 210 (North Side)|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Walkthroughs notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Platinum walkthrough]]&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Ddhelmet&amp;diff=2584317</id>
		<title>User talk:Ddhelmet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Ddhelmet&amp;diff=2584317"/>
		<updated>2017-01-17T13:54:23Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: /* Reshiram */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;7&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 1px solid #3e7614; background: #FFFFFF;&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; font-size: 160%; padding-left: 20px;&amp;quot; height=&amp;quot;50px&amp;quot; | &#039;&#039;&#039;Welcome to Bulbapedia, Ddhelmet!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; color: #000000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;float:right; background: #E0F2B6; border: 1px solid #3e7614; padding:8px; {{roundy|100px}}&amp;quot;&lt;br /&gt;
| [[File:Bulbapedia bulb.png|100px|center]]&lt;br /&gt;
|}&lt;br /&gt;
By creating your account you are now able to edit pages, join discussions, and expand the community-driven Pokémon encyclopedia. Before you jump in, here are some ground rules:&lt;br /&gt;
* Be nice to everyone. It&#039;s in the {{bp|code of conduct}}.&lt;br /&gt;
* Make good edits. Preview them before you save to make sure they&#039;re perfect the first time around.&lt;br /&gt;
* Use {{bp|wikicode}} and {{bp|link templates}} when adding content to a page.&lt;br /&gt;
* Use proper grammar and spelling, and read the {{bp|manual of style}}.&lt;br /&gt;
* You can&#039;t create a userpage until you&#039;ve added to the encyclopedia. It&#039;s a privilege. See the {{bp|userspace policy}}.&lt;br /&gt;
* Use {{bp|Talk page policy|talk pages}} to resolve editing disputes. Don&#039;t &amp;quot;edit war,&amp;quot; or constantly re-edit/undo the same thing on a page.&lt;br /&gt;
* If you have a question about something, be proactive. Take a look at our {{bp|FAQ}}. If you&#039;re still stuck, ask for help. The {{bp|staff}} won&#039;t bite.&lt;br /&gt;
* Sign all talk page posts with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;). This will turn into your name and the time you wrote the comment.&lt;br /&gt;
* For more handy links, see the {{bp|welcome|welcome portal}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; padding-left: 20px;&amp;quot; | &#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: left; font-size: 110%;&amp;quot;&amp;gt;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|10px}}&amp;quot;&amp;gt;&amp;amp;nbsp; [[User:Force Fire|&amp;lt;span style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6B775&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#5599CA&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#90BDDC&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 12:09, 2 January 2017 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reshiram ==&lt;br /&gt;
&lt;br /&gt;
I love Reshiram. I am married to Reshiram. Together forever. We lubby chudder.&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Key_Items_in_Generation_III&amp;diff=2584316</id>
		<title>Talk:List of Key Items in Generation III</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Key_Items_in_Generation_III&amp;diff=2584316"/>
		<updated>2017-01-17T13:52:06Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: /* Teachy TV */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some of these are only found in RSE or in FRLG. What do the RS-only ones do and say if you hack them into FRLG, and what do the FRLG-only ones do and say if you hack them into E? Is there any code that&#039;ll fill your bag with these things ordered alphabetically? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:22, 27 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shortcut article name ==&lt;br /&gt;
&lt;br /&gt;
Is there a shortcut name to link to this article? If not, how would I go about making one?&amp;lt;div style=&amp;quot;text-align:right&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Calibri&amp;quot;&amp;gt;-–&amp;amp;lt;×vVv&amp;lt;small&amp;gt;v&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;v&amp;lt;/sub&amp;gt; [[User talk:S1tHSL4y3r|τ&amp;lt;sup&amp;gt;λι&amp;lt;/sup&amp;gt;κ]] &amp;lt;sub&amp;gt;to&amp;lt;/sub&amp;gt; [[User:S1tHSL4y3r|&amp;lt;font color=&amp;quot;#990000&amp;quot;&amp;gt;ς1&amp;lt;sup&amp;gt;tH&amp;lt;/sup&amp;gt;ςι&amp;lt;sub&amp;gt;4γ&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;3r&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;^&amp;lt;/small&amp;gt;^vVv×&amp;amp;gt;–-&amp;lt;/font&amp;gt; &amp;lt;i&amp;gt;&amp;lt;small&amp;gt;12:24, 13 December 2008 (UTC)&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sorry, there aren&#039;t any shortcut links to any of the key item list articles.  In fact, the only redirect not specific to any item is one that redirects to [[List of key items in Pokémon XD:  Gale of Darkness]], and that redirect merely drops the game&#039;s subtitle and isn&#039;t really a shortcut...--[[User:Shiningpikablu252|Shiningpikablu252]] 16:11, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Right, is there any way I could make a shortcut or redirect to the list? So is the best way to link to any item in the list just by putting that item in &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[ ]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, rather than &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{DL|List_of_key_items_in_Generation_III|ITEM}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;?&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Calibri&amp;quot;&amp;gt;-–&amp;amp;lt;×vVv&amp;lt;small&amp;gt;v&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;v&amp;lt;/sub&amp;gt; &amp;lt;b&amp;gt;[[User talk:S1tHSL4y3r|τ&amp;lt;sup&amp;gt;λι&amp;lt;/sup&amp;gt;κ]] &amp;lt;sub&amp;gt;to&amp;lt;/sub&amp;gt; [[User:S1tHSL4y3r|&amp;lt;font color=&amp;quot;#990000&amp;quot;&amp;gt;ς1&amp;lt;sup&amp;gt;tH&amp;lt;/sup&amp;gt;ςι&amp;lt;sub&amp;gt;4γ&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;3r&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;small&amp;gt;^&amp;lt;/small&amp;gt;^vVv×&amp;amp;gt;–-&amp;lt;/font&amp;gt; &amp;lt;i&amp;gt;&amp;lt;small&amp;gt;00:12, 14 December 2008 (UTC)&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
I&#039;d say yes, unless the admins decided it was useful to have a template that worked like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{K|III|item}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
which would internally be coded as&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[[List of key items in Generation {{{1}}}#{{{2}}}|{{{2}}}]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
However, I do know they were trying to cut down on the number of {{bp|link templates}}... not to mention this topic is months old. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 07:35, 19 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oh and another interesting thing that just occurred to me. ==&lt;br /&gt;
&lt;br /&gt;
All five of the fossils are in the code for FRLG and E. What happens if you hack the RSE fossils into FRLG, or the FRLG fossils into E? Can they be revived? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 21:47, 7 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re-Grouping ==&lt;br /&gt;
&lt;br /&gt;
Maybe we should seperate into&lt;br /&gt;
FireRed/LeafGreen and Ruby/Sapphire/Emerald&lt;br /&gt;
&lt;br /&gt;
using ==(example)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And although every is obssesed with the new game (DPPt/HGSS)&lt;br /&gt;
&lt;br /&gt;
This page should not be forgotten&lt;br /&gt;
--[[User:Ruixiang95|Ruixiang95]] 18:16, 9 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Teachy TV ==&lt;br /&gt;
&lt;br /&gt;
Should we have a page for Teachy TV and its contents?--[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 13:52, 17 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Battle_Tree&amp;diff=2580130</id>
		<title>Talk:Battle Tree</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Battle_Tree&amp;diff=2580130"/>
		<updated>2017-01-10T10:35:25Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I assume old generation list of banned Pokémon also applies to Battle Tree?&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#505050; border:2px solid #6f6f6f; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundytl|5px}}&amp;quot; | {{MSP|150|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|151|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|249|Lugia}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Lugia}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|250|Ho-Oh}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Ho-Oh}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|251|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|382|Kyogre}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Kyogre}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|383|Groudon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Groudon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|384|Rayquaza}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundytr|5px}}&amp;quot; | {{p|Rayquaza}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|385|Jirachi}}&lt;br /&gt;
| {{p|Jirachi}}&lt;br /&gt;
| {{MSP|386|Deoxys}}&lt;br /&gt;
| {{p|Deoxys}}&lt;br /&gt;
| {{MSP|483|Dialga}}&lt;br /&gt;
| {{p|Dialga}}&lt;br /&gt;
| {{MSP|484|Palkia}}&lt;br /&gt;
| {{p|Palkia}}&lt;br /&gt;
| {{MSP|487|Giratina}}&lt;br /&gt;
| {{p|Giratina}}&lt;br /&gt;
| {{MSP|489|Phione}}&lt;br /&gt;
| {{p|Phione}}&lt;br /&gt;
| {{MSP|490|Manaphy}}&lt;br /&gt;
| {{p|Manaphy}}&lt;br /&gt;
| {{MSP|491|Darkrai}}&lt;br /&gt;
| {{p|Darkrai}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|492|Shaymin}}&lt;br /&gt;
| {{p|Shaymin}}&lt;br /&gt;
| {{MSP|493|Arceus}}&lt;br /&gt;
| {{p|Arceus}}&lt;br /&gt;
| {{MSP|494|Victini}}&lt;br /&gt;
| {{p|Victini}}&lt;br /&gt;
| {{MSP|643|Reshiram}}&lt;br /&gt;
| {{p|Reshiram}}&lt;br /&gt;
| {{MSP|644|Zekrom}}&lt;br /&gt;
| {{p|Zekrom}}&lt;br /&gt;
| {{MSP|646|Kyurem}}&lt;br /&gt;
| {{p|Kyurem}}&lt;br /&gt;
| {{MSP|647|Keldeo}}&lt;br /&gt;
| {{p|Keldeo}}&lt;br /&gt;
| {{MSP|648|Meloetta}}&lt;br /&gt;
| {{p|Meloetta}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP|649|Genesect}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Genesect}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|716|Xerneas}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Xerneas}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|717|Yveltal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Yveltal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|718|Zygarde}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Zygarde}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|719|Diancie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Diancie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|720|Hoopa}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Hoopa}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|721|Volcanion}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Volcanion}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MS|Egg|Pokémon Egg}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pkmn|Egg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 10:25, 10 January 2017 (UTC)&lt;br /&gt;
---Never mind,I saw the Battle Tree edit.--[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 10:35, 10 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Battle_Tree&amp;diff=2580128</id>
		<title>Talk:Battle Tree</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Battle_Tree&amp;diff=2580128"/>
		<updated>2017-01-10T10:25:23Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I assume old generation list of banned Pokémon also applies to Battle Tree?&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#505050; border:2px solid #6f6f6f; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundytl|5px}}&amp;quot; | {{MSP|150|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|151|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|249|Lugia}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Lugia}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|250|Ho-Oh}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Ho-Oh}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|251|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|382|Kyogre}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Kyogre}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|383|Groudon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Groudon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|384|Rayquaza}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundytr|5px}}&amp;quot; | {{p|Rayquaza}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|385|Jirachi}}&lt;br /&gt;
| {{p|Jirachi}}&lt;br /&gt;
| {{MSP|386|Deoxys}}&lt;br /&gt;
| {{p|Deoxys}}&lt;br /&gt;
| {{MSP|483|Dialga}}&lt;br /&gt;
| {{p|Dialga}}&lt;br /&gt;
| {{MSP|484|Palkia}}&lt;br /&gt;
| {{p|Palkia}}&lt;br /&gt;
| {{MSP|487|Giratina}}&lt;br /&gt;
| {{p|Giratina}}&lt;br /&gt;
| {{MSP|489|Phione}}&lt;br /&gt;
| {{p|Phione}}&lt;br /&gt;
| {{MSP|490|Manaphy}}&lt;br /&gt;
| {{p|Manaphy}}&lt;br /&gt;
| {{MSP|491|Darkrai}}&lt;br /&gt;
| {{p|Darkrai}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|492|Shaymin}}&lt;br /&gt;
| {{p|Shaymin}}&lt;br /&gt;
| {{MSP|493|Arceus}}&lt;br /&gt;
| {{p|Arceus}}&lt;br /&gt;
| {{MSP|494|Victini}}&lt;br /&gt;
| {{p|Victini}}&lt;br /&gt;
| {{MSP|643|Reshiram}}&lt;br /&gt;
| {{p|Reshiram}}&lt;br /&gt;
| {{MSP|644|Zekrom}}&lt;br /&gt;
| {{p|Zekrom}}&lt;br /&gt;
| {{MSP|646|Kyurem}}&lt;br /&gt;
| {{p|Kyurem}}&lt;br /&gt;
| {{MSP|647|Keldeo}}&lt;br /&gt;
| {{p|Keldeo}}&lt;br /&gt;
| {{MSP|648|Meloetta}}&lt;br /&gt;
| {{p|Meloetta}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP|649|Genesect}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Genesect}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|716|Xerneas}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Xerneas}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|717|Yveltal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Yveltal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|718|Zygarde}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Zygarde}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|719|Diancie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Diancie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|720|Hoopa}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Hoopa}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|721|Volcanion}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Volcanion}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MS|Egg|Pokémon Egg}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pkmn|Egg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 10:25, 10 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Battle_Tree&amp;diff=2580126</id>
		<title>Talk:Battle Tree</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Battle_Tree&amp;diff=2580126"/>
		<updated>2017-01-10T10:20:47Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: Created page with &amp;quot;I assume old generation list of banned Pokémon also applies to Battle Tree? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I assume old generation list of banned Pokémon also applies to Battle Tree? --[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 10:20, 10 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=2575043</id>
		<title>Bulbapedia:Spading</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=2575043"/>
		<updated>2017-01-03T18:28:04Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: /* {{a|Multiscale}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{shortcut|2|SPADING|BP:SPADING}}&lt;br /&gt;
&#039;&#039;&#039;Spading&#039;&#039;&#039; (from the {{wp|Bartle Test}}) is the act of actively trying to learn about all aspects of a game. To that end, this page will contain a list of questions about the games that need to be researched, and will probably contain a list of answers for historical purposes.&lt;br /&gt;
&lt;br /&gt;
There is a template for spading: [[Template:Spading]]. It is to be placed on the front page. Unless people start to dislike that, in which case it will belong on the talk page. Usage details are in the [[Template:Spading|template page]].&lt;br /&gt;
&lt;br /&gt;
Note: Since it doesn&#039;t really matter, this talk page can be used as a less formal way of doing spading. You can time-stamp a question or answer here with five tildes (&amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt;: time without username).&lt;br /&gt;
&lt;br /&gt;
==Multiple generations==&lt;br /&gt;
===Randomness of specific pokemon===&lt;br /&gt;
I&#039;ve noticed that though stats and nature of pokemon obtained as a prize at game corners are random (at least in fire red) their gender and ability remain the same, no matter how many times I try. Personality values as described in its page are stored as a single 32 digit number and randomized upon the pokemon being &amp;quot;created&amp;quot;, does this then mean that on occasion it&#039;s not treated completely at random? If so, when? What pokemon have part of their personality values fixed?&lt;br /&gt;
&lt;br /&gt;
==={{status|Confusion}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
How is damage from confusion determined? Attack and defense stats both influence it, but is there a base power like normal attacks?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Smogon says that it&#039;s a 40-power move.&lt;br /&gt;
&lt;br /&gt;
In that case, how does it interact with Technician?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;:The article for Techninian says that the ability does not afect confusion damage.&lt;br /&gt;
&lt;br /&gt;
===Mimic/Sketch===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Can you Mimic Sketch?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; No, you can&#039;t. Right since Generation II, it just says that &amp;quot;But it failed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==={{m|Protect}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
What is the accuracy of Protect after used once or more times in succession?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; Reduced by 50%. A detailed version available at the Protect/Detect page.&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
In Generations I, II, and III, is ghost physical or special? The current page says it is physical, but Shadow Ball lowers special defense in previous generations, so why would it be physical?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; This is just the effect of the move. It is programmed that Shadow Ball lowers special defense, and this has nothing to do with the nature of the move. Oh, and it is physical by the way.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
Some questions appear on the Talk page for {{m|Transform}}. These three have not been adequately answered:&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Baton Pass}}?&lt;br /&gt;
* In which generations does Transform fail to copy a foe during the semi-invulnerable turns of {{m|Dig}}, {{m|Fly}}, {{m|Bounce}}, etc?&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Sketch}}?&lt;br /&gt;
[[User:Yenreb|Yenreb]] 04:50, 19 April 2009 (UTC)&lt;br /&gt;
:*Same effect as normal. It uses Baton Pass and all stat changes, substitutes, etc. transfer over to the new Pokémon. Transformed state does not transfer over.&lt;br /&gt;
:*Fails in IV, dunno about I-III.&lt;br /&gt;
:*It fails.&lt;br /&gt;
:&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:17, 29 April 2009 (UTC)&lt;br /&gt;
:To answer the second question, it fails in III and IV but it will transform into the opponent in generation I-II. [[User:ShinyGlaceon|ShinyGlaceon]] 16:56, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Serene Grace===&lt;br /&gt;
&lt;br /&gt;
Does Serene Grace work in conjunction with held items such as King&#039;s Rock?&lt;br /&gt;
--[[User:Chromehawk|Chromehawk]] 23:00, 4 May 2009 (UTC)&lt;br /&gt;
:*No.  Items are calculated in after abilities are.  if the King&#039;s Rock was calculated in beforehand, moves with a 30% chance of flinching normally would have a finishing calculation of 102%.  It is calculated abilities, then items.  &lt;br /&gt;
--[[User:Vlax|Vlax]]&lt;br /&gt;
:: This is incorrect, [[Serene Grace]] does increase the chance according to the article.  Your answer is also wrong because flinch items don&#039;t modify moves already capable of flinching.  [[User:EliteFourScott|EliteFourScott]] ([[User talk:EliteFourScott|talk]]) 01:09, 22 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Take Down}}===&lt;br /&gt;
&lt;br /&gt;
What happens if both the user and the opponent faint using this move, and it is both Trainers&#039; last Pokémon? Who wins? [[User:TheTigerBuddy|TheTigerBuddy]] 19:27, 26 July 2009 (UTC)&lt;br /&gt;
:I&#039;d assume competitively it would count the same as a self-fainting caused by Destiny Bond or Explosion (the loser is the one who used it), but game coding, I&#039;ve got no idea.&lt;br /&gt;
:If it happens in any in-game battles, include Battle Tower/Frontier matches, you lose regardless who used that recoil move. As for Wi-Fi/LAN battles, it probably counts as a draw (same as Selfdestruct or Destiny Bond KO&#039;s). ~ [[User:Solarys|Solarys]] 11:31, 16 September 2009 (UTC)&lt;br /&gt;
::The trainer whose Pokémon faints first is the loser. That&#039;s why Explosion faints the user &#039;&#039;before&#039;&#039; dealing damage in Generation V.[[User:LouisCyphre|&lt;br /&gt;
]] 21:57, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{p|Shuckle}} and [[Drink#Berry_Juice|Berry Juice]]===&lt;br /&gt;
&lt;br /&gt;
* How long does it take a shuckle to convert a berry into berry juice?&lt;br /&gt;
* How long does it then take to convert berry juice into rare candy?&lt;br /&gt;
* In which generations can berry juice and/or rare candies be obtained in this way?&lt;br /&gt;
* Is obtaining rare candies from shuckles even possible at all, or is it just a rumor?&lt;br /&gt;
* What kinds of berries can be converted into juice?  Normal berries from Generation II can, of course, and the page for [[Oran Berry|Oran Berries]] say that they can be converted as well.  Are there any others?&lt;br /&gt;
&lt;br /&gt;
And so forth.  --[[User:Minimiscience|Minimiscience]] 23:29, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-It doesn&#039;t work in generation IV. I can say that for certain, as I tried and even after days, my Shuckle still held an Oran Berry. Last I heard, it takes 24 hours to get Berry Juice in generation II, then another 24 hours to get a Rare Candy. However, I can&#039;t say this for certain --[[User:Shadowater|Shadowater]] 01:37, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Drought}} Vs. {{a|Drizzle}}===&lt;br /&gt;
&lt;br /&gt;
When a Groudon, with Drought ability, and a Kyogre, with Drizzle ability, have a battle, does it rain or have bright sunlight? Do they cancel each other out? {{unsigned|Redriders180}}&lt;br /&gt;
:The ability of the faster Pokémon is activated first, the ability of the slower Pokémon is activated second. The slower Pokémon&#039;s weather condition would be in effect for the battle. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:02, 16 August 2010 (UTC)&lt;br /&gt;
I have another question; in double/triple battles, does the order in which the Pokémon are sent out affect which condition remains in effect?&lt;br /&gt;
:No, only speed determines the remaining weather. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 23:33, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Critical Hits and Evasion===&lt;br /&gt;
Critical Hits ignore stat changes that would be disadvantageous to the user, but does this include boosts to the foe&#039;s evasion and drops to the user&#039;s accuracy?  If so, then in what generations?&lt;br /&gt;
:According to the [[critical hit]] article, discrimination among stat changes only occurs when calculating damage, which accuracy &amp;amp; evasion have no effect on (unless there&#039;s some obscure move or ability that I don&#039;t know about).  —[[User:Minimiscience|Minimiscience]] 04:21, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Badges boosting stats===&lt;br /&gt;
Apparently badges in Generations I-III boost stats. How do they boost them? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:30, 26 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know what generations this applies to, but the badges that are said to boost a certain stat give a 9/8 multiplier to that stat so if you had a pokemon with a speed stat of 8 and obtained a THUNDERBADGE, it would immediately rise to 9.  Any pokemon caught will immediately be boosted in their respective stats as well.  When a pokemon levels up or recieves EV-enhancing vitamins, the pokemon&#039;s stats &#039;&#039;without&#039;&#039; the badge-boost will be affected and then the boost will be re-applied to the enhanced stat(s).  Also, the boost affects moves (and abilities like speed boost) that raise or lower stats, so if the aforementioned pokemon used agility to double its speed, it would add 9 for the double in speed and another 1 (rounded from 1.125) for the badge-boost affecting the extra nine added by the move.  [[User:AJRubyVersion|AJRubyVersion]] 00:53, 6 February 2012 (UTC) *and credit to gamefaqs.com[http://www.gamefaqs.com] for the beginning information and getting me into studying this independently*&lt;br /&gt;
:Turns out Ultimate Pokémon Center has the info for each generation. In Gen I and II, the stat is multiplied by 9/8, and in Gen II this boost is ignored if the attack is a critical hit and the attacker&#039;s Attack/Special Attack stat stage is less than or equal to the opponent&#039;s Defense/Special Defense stat stage. In Gen III, the stat is multiplied by 1.1. From Gen IV onwards, there is no boost. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:15, 6 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
What is the formula/program trainers use to choose what to do? [[User:BanetteWobbuffet|BanetteWobbuffet]] 17:03, 22 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Boost Calculation===&lt;br /&gt;
&lt;br /&gt;
If a sat boosting move or ability, such as victory star or sand veil, is activated, how is it applied? for example, a victini uses inferno. inferno has 50 accuracy. does the boost add 10 percent to the 50, or add 10 percent of 50? [[User:Deoxys80|Deoxys80]] 18:19, 22 April 2012 (UTC)&lt;br /&gt;
:10% of 50. Inferno used by a Victini with Victory Star would have 55% accuracy. [[User:MetalMetroid997|MetalMetroid997]] ([[User talk:MetalMetroid997|talk]]) 06:52, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Pokérus]]===&lt;br /&gt;
:&#039;&#039;Status: Q4 Answered&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A Pokémon with Pokérus is traded between two games with the same time just before midnight.  The players concluded trading after midnight.  In this hypothetical situation, does a day pass until Pokérus is cured or does a Pokémon act like it was in the PC?&lt;br /&gt;
** (When answered) Is there a situation involving trading where the opposite result occurs?&lt;br /&gt;
* In Generation III, Pokémon with Pokérus [[Pokérus#After having the virus|that are deposited before midnight and withdraw after midnight can possible be cured]].  This question has been split into parts to separate the issues involved.&lt;br /&gt;
**In the scenario linked above, does this occur in other Generations?&lt;br /&gt;
**In the linked scenario, what happens when the player deposits the Pokémon after midnight and then leaves the Center?&lt;br /&gt;
**In the linked scenario, does this occur only in Centers or in all places with a PC?&lt;br /&gt;
* Also in Gen III, Pokérus can only be contracted in RSE. However, Pokémon can be traded with Pokérus to Colosseum and XD. Does Pokérus be spread through the party or does it act like FRLG?&lt;br /&gt;
* In Generation V, [[Talk:Pokérus#Apparently, GYM LEADERS can give you pokerus???|can a Pokémon obtain Pokérus after a battle with a Trainer]]?&lt;br /&gt;
* More for the future. Pokérus increases the rate of Double-Up Bags, but what is the exact increase?&lt;br /&gt;
Some questions based on the article, the article&#039;s talk page, and some thoughts that I had. --03:08, 12 September 2014 (UTC)&lt;br /&gt;
:I confirmed that you can get Pokerus from Trainer battles in Gen V (or B2W2 at least) in the same talk page section you linked... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:35, 12 September 2014 (UTC)&lt;br /&gt;
::Sorry about that.  When I saw that, I thought that you were assuming that it was possible based on the words, &amp;quot;it looks like,&amp;quot; and due to somehow skipping the first paragraph.  That was my mistake.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:08, 12 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Multiscale}}===&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with Multiscale is hit by a multi-strike move at full HP, does each hit do reduced damage, or only the first hit? This should be checked for both Generations V and VI, and the results posted on the Multiscale page.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Only the first hit.&lt;br /&gt;
&lt;br /&gt;
===Using forgotten moves===&lt;br /&gt;
&lt;br /&gt;
I have observed the following behavior in Alpha Sapphire (obviously, this would work with any pokemon, but some are specified here for clarity): In a double battle, Absol queues Strength and Vulpix queues Flame Burst; Absol uses its move first, knocking out Spinda, which gives enough experience for Vulpix to level up. Vulpix reaches level 36, at which it learns Flamethrower, and it forgets Flame Burst (the one it still has queued for use!) to replace it with Flamethrower. Then, when Vulpix&#039;s turn comes around, it still uses Flame Burst despite having just forgotten it!&lt;br /&gt;
My questions are these: Does this occur in any other generations, which ones, and is this sufficiently notable to get a mention on the Double Battle page or some other appropriate page? --[[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 02:43, 28 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Encounter rates===&lt;br /&gt;
&lt;br /&gt;
The [[Running Shoes]] article mentions that running through [[tall grass]] increases the chance of being attacked. That line [[Special:Diff/1044876|was added]] before there was a dedicated games section, and I always thought that the &amp;quot;increase&amp;quot; is just an effect of the greater distance per time, and I found nothing official that supports the statement. So, is this really the case, and if so, by how much is the chance increased? By extension, is the chance increased (or even decreased) while riding a [[bicycle]]? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:54, 29 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
==={{m|Mirror Coat}}===&lt;br /&gt;
:&#039;&#039;Status: unanswered&#039;&#039;&lt;br /&gt;
The text below was in an HTML comment in the Gen II section of the Mirror Coat page. Someone should look into it and edit Mirror Coat as appropriate. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:41, 15 September 2014 (UTC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Editor&#039;s note: this section will require research for accuracy.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{status|sleep}} or is {{status|freeze|frozen}} during the round that Mirror Coat is (or attempts to be) used, Mirror Coat&#039;s decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
Mirror Coat can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Mirror Coat will only counter the last hit of a multi-hit move and the last attack of a partial trapping move. Mirror Coat will always miss if called by {{m|Metronome}}.&lt;br /&gt;
&lt;br /&gt;
Switching, full {{status|paralysis}}, and using a multi-turn move will not reset the last amount of damage done, allowing Mirror Coat to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Mirror Coat during the same round, both attacks will fail. An attack absorbed by a {{m|Substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Freezing and burning===&lt;br /&gt;
In Generation II, can you freeze Ice-type Pokémon and burn Fire-type Pokémon? More notably, can you do this with {{m|Tri Attack}}? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:08, 10 January 2015 (UTC)&lt;br /&gt;
:http://www.smogon.com/forums/threads/past-gens-research-thread.3506992/page-2 see the whole thread, as well as posts #36 and #37;&lt;br /&gt;
in generation 2, you can freeze ice types and burn fire types, however you can&#039;t do this with ice or fire type moves. Tri Attack does thus allow these things to happen. Note however that poison&#039;s handled differently; you can&#039;t poison a poison type in any generation, and steel types are immune to every attack that can poison apart from twineedle; due to the way the game handles this, twineedle can be used to poison steel types in generation 2. Also note that the whole of what I&#039;ve just said applies to generation 1, apart from tri attack lacking any secondary effect, and steel not existing; in generation 1 this means that body slam cannot paralyse normal types! However I don&#039;t know about generation 2 whether it can or not, I&#039;ve left a question in the thread and tagged a user likely to answer to find this out though. 18:41, 18 January 2015 (UTC) ~Piexplode&lt;br /&gt;
::Yeah, I&#039;d heard about the Gen I Body Slam discovery, which is actually what caused me to ask this in the first place. In fact, I&#039;d read that very thread, and must have overlooked that post. I know Twineedle poisoning Steel types has been known for a long time though.&lt;br /&gt;
::As for Body Slam in Gen II, I&#039;d assumed it could paralyze Normal types due to [http://www.smogon.com/forums/threads/normal-types-cannot-be-paralyzed-by-body-slam.3525371/#post-5945620 this hint in Stadium 2]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:20, 18 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
===[[Fossil]]s===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
The [[Root and Claw Fossils]] are in the coding for {{game|FireRed and LeafGreen|s}}, while the [[Old Amber]] and [[Dome and Helix Fossils]] are in the coding for {{game|Emerald}}. What happens if they are obtained through hacking and taken to the [[Pokémon Lab]] on [[Cinnabar Island]] or [[Devon Corporation]] in [[Rustboro City]]? Can you obtain an {{p|Anorith}} in FireRed and LeafGreen? A {{p|Kabuto}} in Emerald?&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Coding shows that the game does not recognize them as fossils, so they will not be resurrected.&lt;br /&gt;
Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex?&lt;br /&gt;
*Not possible in [[Generation III]].  Fossils are [[key items]] in that generation, and key items have never been tradable.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow move]]===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Which stats do Shadow Moves rely on? Attack and Defense or Special Attack and Special Defense? [[User:Chosen|Chosen of Mana]] 17:52, 7 February 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Moves that Physically harm the opponent (generally ones that make [[contact]]), like {{m|Shadow Rush}} and {{m|Shadow Blitz}}, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don&#039;t physically hit the opponent, such as {{m|Shadow Fire}} and {{m|Shadow Bolt}}, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.&lt;br /&gt;
&lt;br /&gt;
That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - &#039;&#039;&#039;[[User:Chosen|&amp;lt;span style=&amp;quot;color:#{{cute color}}&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:29, 12 March 2009 (UTC)&lt;br /&gt;
:{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.&amp;amp;mdash;[[User:Blazevoir|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;Blaze&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;voir&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]&amp;lt;/sub&amp;gt; 22:41, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Shadow Pokémon]] Natures and IVs===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Do [[Pokémon Colosseum]] and [[Pokémon XD|XD]] randomize Shadow Pokémon&#039;s IVs and Natures each time one of these Pokémon is encountered? Or these atributes are only generated the first time and they remain static for a given Pokémon for the remainder of the game (be it rematches if the Pokémon faints during the first encounter)? Does technical evidence about this matter exist?&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;Shadow Pokémon are only generated the first time. Their [[personality value]] and [[IV]]s are saved to the memory (offset?) upon encounter, because the [[Snag List]] uses these values in conjunction with the species of the Pokémon to keep track of their status and location. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:45, 27 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Pokéblock character bytes===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
[[Character encoding in Generation III|In the Generation III games]] (primarily RSE), the word &amp;quot;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;BLOCK&amp;quot; is written with 5 bytes (in hex: &amp;lt;code&amp;gt;55 56 57 58 59&amp;lt;/code&amp;gt;). The first two are easily &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt; and &amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;, but for the last three bytes, there&#039;s no way to tell just from &amp;quot;BLOCK&amp;quot; which byte corresponds to what exactly. If someone could mod and play a ROM (or RAM) so that 0x58 shows up (isolated from 0x57 and 0x59) in a town sign or someone&#039;s dialogue or something and see what that byte produces, we could know for sure what each of the bytes is.&lt;br /&gt;
&lt;br /&gt;
(And while we&#039;re discussing [[Character encoding in Generation III|character bytes]], it might be neat if someone checked all the characters that are currently &amp;quot;unused&amp;quot; bytes, just to see if a few coherent characters turn up. I suspect that &amp;quot;×&amp;quot; might be hiding somewhere (like shows up in the [[Bag]]), and I wouldn&#039;t be too surprised to find miscellaneous other characters that will print, even if they may have never been used.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:56, 26 March 2014 (UTC)&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;:I thought I wouldn&#039;t be able to answer this by myself. [[a:File:Character 0x58 iii.png|I was wrong]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Is HM01 Cut [[Permanently missable items|permanently missable]] in FRLG?===&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Status: Open&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In FRLG, the S.S. Anne is entirely replaced by the Seagallop after, I believe, obtaining the Tri-Pass. Then what happens if the player had traded over a Cut user to get the Lava Cookie, then never picked up HM01 from the ship captain afterward? Is HM01 permanently missed? (Following from this, is it then possible for the player to get permanently stuck in the first half of Kanto behind the Route 9 tree? This might require a complicated setup of deathwarps and more traded HM moves.) [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 02:24, 27 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
===[[Pokémon breeding]]===&lt;br /&gt;
There&#039;s some oddity in the number of steps it takes to hatch an egg. The steps between egg hatches when holding multiple eggs is always divisible by 255 (minimum difference of 510), even if the steps between receiving them are not. It happens consistently when &lt;br /&gt;
*{{a|Magma Armor}} or {{a|Flame Body}} are on&lt;br /&gt;
*while holding multiple eggs from the same parents&lt;br /&gt;
*when some eggs are received while others are being held&lt;br /&gt;
There&#039;s probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn&#039;t explain the &amp;quot;divisible by 255&amp;quot; part.&lt;br /&gt;
:Partial answer: [[Egg cycles]]. Just need to get persimmons from Smogon to adapt that into an article here. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:45, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment :  This may deserve a page by itself since there is a whole lot of info.  BUT ... &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Step 1.&lt;br /&gt;
** Case A : The HP IV is passed on from either parent (1/6)&lt;br /&gt;
** Case B : The DEF IV is passed on from either parent (1/6)&lt;br /&gt;
** Case C : A Random IV is passed on from either parent (4/6)&lt;br /&gt;
&lt;br /&gt;
* Step 2.&lt;br /&gt;
** Case A1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case A2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case B1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case B2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case C1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C2 : The same IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C3 : A Random IV is passed on from either parent (3/5)&lt;br /&gt;
&lt;br /&gt;
* Step 3 :&lt;br /&gt;
** Case A1 : A random IV is passed on from either parent (4/4)&lt;br /&gt;
** Case A2A : The same IV is passed from a parent (1/4)&lt;br /&gt;
** Case A2B : Random IV is passed on from a parent (3/4)&lt;br /&gt;
** Case B1A : A same IV as Step 1 is passed on from either parent (1/4)&lt;br /&gt;
** Case B1B : Random IV is passed on from either parent ( 3/4 )&lt;br /&gt;
** Case B2A : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case B2B : A Random IV is passed on (3/4)&lt;br /&gt;
** Case C1A : The same IV as step one is passed on  (1/4)&lt;br /&gt;
** Case C1B : A Random IV is passed on From either parent. (3/4)&lt;br /&gt;
** Case C2A : The same IV is passed on from either parent (1/4)&lt;br /&gt;
** Case C2B : A Random IV is passed on from either parent (3/4)&lt;br /&gt;
** Case C3A : The same IV from step 1 is passed on (1/4)&lt;br /&gt;
** Case C3B : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case C3C : A Random IV is passed on from either parent (2/4)&lt;br /&gt;
&lt;br /&gt;
Okay now we can combine the steps.&lt;br /&gt;
* Case A1 - 3 stats (1/6 * 1/5 * 4/4) = 4/120 &lt;br /&gt;
* Case A2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case A2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120&lt;br /&gt;
* Case B1A - 1 Stats (1/6 * 1/5 * 1/4) = 1/120&lt;br /&gt;
* Case B1B - 2 Stats (1/6 * 1/5 * 3/4) = 3/120 &lt;br /&gt;
* Case B2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case B2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120 &lt;br /&gt;
* Case C1A - 2 Stats (4/6 * 1/5 * 1/4) = 4/120 &lt;br /&gt;
* Case C1B - 3 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C2A - 1 Stats (4/6 * 1/5 * 1/4) = 4/120&lt;br /&gt;
* Case C2B - 2 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C3A - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3B - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3C - 3 Stats (4/6 * 3/5 * 2/4) = 24/120&lt;br /&gt;
&lt;br /&gt;
A quick check with the calculator and thankfully it adds up to 120/120. Now combining the possibilities ...&lt;br /&gt;
* 3 Stats inherited 3 random &lt;br /&gt;
** A1 + A2B + B2B + C1B + C3C = &lt;br /&gt;
*** 4+12+12+12+24 = &lt;br /&gt;
****64/120&lt;br /&gt;
* 2 Stats inherited 4 random&lt;br /&gt;
** A2A + B1B + B2A + C1A + C2B + C3A + C3B = &lt;br /&gt;
*** 4+3+4+4+12+12+12 = &lt;br /&gt;
**** 51/120&lt;br /&gt;
* 1 Stat inherited 5 random&lt;br /&gt;
** B1A + C2A = &lt;br /&gt;
*** 1+4 =&lt;br /&gt;
**** 5/120&lt;br /&gt;
&lt;br /&gt;
That makes an easier chart of &lt;br /&gt;
* 3 Stats = 8/15  or 53.333%&lt;br /&gt;
* 2 Stats = 17/40 or 42.500%&lt;br /&gt;
* 1 Stat =  1/24  or 04.167%&lt;br /&gt;
&lt;br /&gt;
So how do you maximize your total Stats?&lt;br /&gt;
Do you got two pokemon who can breed with max HP and max DEF?&lt;br /&gt;
[[User:Chromehawk|Chromehawk]] 19:02, 27 April 2009 (UTC) Chrome&lt;br /&gt;
:That information is available on Smogon as well. If that information is not already incorporated, an admin ought to ask Smogon if we can use that information too.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:37, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Turnback Cave]]===&lt;br /&gt;
How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Partial Answer:&#039;&#039; Go to Turnback Cave, take a random room in first room/pillar room, look for the odd rock pattern, approx. 70% of the time I get a pillar. --[[User:Giratina&amp;amp;#39;s Embodiment|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Giratina&amp;amp;#39;s Embodiment&amp;lt;/font&amp;gt;]]. 15:52, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Rest of Answer:&#039;&#039; There is no way to get through the Cave like you can [[Lost Cave]]. I have gone through Turnback Cave 20 times now, I have learned that the exit to the pillar room is moved every time you reboot/enter a room. Also, the room count is reset every time you get back to the frist room. It is just dumb luck getting though the cave and into Girarina&#039;s room. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 19:34, 15 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Flash Fire}}===&lt;br /&gt;
;Status: Answered and added to the article&lt;br /&gt;
The current page says that Flash Fire will activate when the user is burned. However, Flash Fire nullifies Fire attacks, and thus the only moves that can possibly burn a Flash Fire user are {{m|Will-O-Wisp}} and {{m|Tri Attack}}. [[Flame Orb]] and {{a|Flame Body}} can also cause a burn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The question&#039;&#039;&#039;: Does a burn really activate Flash Fire, or did the contributor see an interaction between Will-O-Wisp and Flash Fire and interpreted it incorrectly?&lt;br /&gt;
&lt;br /&gt;
Will-O-Wisp is possibly nullified, since it&#039;s a Fire move, and [http://www.gamespot.com/ds/rpg/pokemondiamond/show_msgs.php?topic_id=m-1-41882499&amp;amp;pid=925601 Google says] that Flame Orb does not get nullified, so the only case is Tri Attack. Does causing a burn with Tri Attack activate Flash Fire?&lt;br /&gt;
&lt;br /&gt;
Burn does not activate Flash Fire. Tri-Attack, Flame Body, and flame orb, and being the victim of Synchronize/Psycho Shift)can cause burns while not being fire moves should the Pokemon with Flash Fire not be a Fire Type.(All legal Flash Fire Pokemon are Fire types, and thus Immune to burn anyways, which is probably why most would think burn activates it. Flash Fire can be put on Non-Fire types via Skill Swap, Role Play, Trace, or hacking). Similarly, Electivire, Jolteon, and Volt-Absorb Lanturn(As well as Ground Types) can still get Paralyzed by Non-Electric moves. [[User:JoeTE|Joe T.E.]] 18:36, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Iron Fist}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Is the list of moves that count as punches complete? Are there any punches which can&#039;t usually be learned by Hitmonchan, yet are boosted by Iron Fist?&lt;br /&gt;
* The Mystery Dungeon compatible moves are all tested, as shown on talk page. Were any other moves described as a punch missed?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Testing shows Iron Fist only boosts punches compatible with Hitmonchan at some point.&lt;br /&gt;
** The above statement is wrong. See talk page for Iron Fist for reasoning to real answer.&lt;br /&gt;
[[:Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==={{p|Shaymin}}=== &lt;br /&gt;
Some of my friends have told me that Shaymin&#039;s Sky Form isn&#039;t usable on wi-fi... we need to find out for sure. And to that end, test Rotom&#039;s forms. (Would I not be able to use an adorable specimen like him to fight with my friends online? ;_;)&lt;br /&gt;
*&#039;&#039;Partial answer:&#039;&#039; When going to Wi-fi, Giratina&#039;s Platinum Orb is taken off and Shaymin reverts to Land Forme. It&#039;s part of the games coding based from what I read some time ago. &amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Viner Hand ITC&amp;quot;&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 01:34, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If this applies to the forms of Shaymin and Giratina,it is probably because the forms aren&#039;t programmed into the Diamond and Pearl versions.In order to be able to interact with D/P,this has to be done.Therefore I find it safe to assume that Rotom will also reverse into it&#039;s normal form.&lt;br /&gt;
[[User:Uxie legend]] 15:46, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shaymin&#039;s Sky Forme is allowed on Wi-Fi in some way. On the page for Platinum version, there is an image of a Wi-Fi battle with Shaymin&#039;s Sky Forme.&lt;br /&gt;
&lt;br /&gt;
It&#039;s most likely a Local Wireless battle. The forme lockout only applies to Wi-Fi as of now. The alternate formes work fine using local wireless, even when playing against D/P users. The forms work in D/P by having Platinum sorta Patch D/P with knowledge of the items and stats(Though the sprites will look like their normal forme on the D/P user&#039;s end. This patching also makes Hypnosis have 60% accuracy over D/P&#039;s 70%). I&#039;ve also seen people able to bypass the Wi-Fi forme lockout using cheats as well, so it has nothing to do with D/P incompatibilities[[User:JoeTE|Joe T.E.]] 18:15, 22 January 2009 (UTC)&lt;br /&gt;
:In addition to this, the &amp;quot;patching&amp;quot; only works if the player of Platinum, HeartGold or SoulSilver is the host of the local wireless battle. Otherwise, the same procedure applies as in WiFi battles (forme reversal and such). &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:55, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Solid Rock}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Different sites give different percentages by which damage is reduced with this ability, and from the talk page, this still isn&#039;t resolved. What exactly is the correct factor?&lt;br /&gt;
&lt;br /&gt;
I once did a Damage calculation where Solid Rock was considered to lower Super Effective Damage by 2/3rds(1.33 over 2x, and 2.66 over 4)(It was a Max Special Attack Kyogre in Rain using Water Spout on both Solid Rock Pokemon after having a 2.5 Increase to Special Defenses, and Light Screen up, with Camerupt and Rhyperior having Max HP and some Special Defense EV&#039;s as well, so that they would survive with about 1-10 HP left afterwards)and after testing it in actual gameplay, it did just as much damage as my calculator estimated it would. All my other calculations using the 2/3rds modifier usually matched up with gameplay to a T. I believe 2/3rds damage reduction is the accurate modifier. [[User:JoeTE|Joe T.E.]] 18:23, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you tested it in-game instead of on an online simulator, then that&#039;s good enough for me. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 16:44, 11 February 2009 (UTC)&lt;br /&gt;
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==={{m|Crush Grip}} and {{p|Combusken}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Throughout places related to Pokémon Battle Revolution, there is talk of a Combusken which knows Crush Grip. Which Colosseum is this Combusken found in, and is it really Crush Grip or Crush Claw?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer&#039;&#039;&#039;: It&#039;s in the [[Sunset Colosseum]], and it&#039;s Crush Claw. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:59, 11 November 2008 (UTC)&lt;br /&gt;
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==={{m|Fire Fang}} and Platinum===&lt;br /&gt;
Can Fire Fang bypass {{a|Wonder Guard}} in Platinum like it can in Diamond and Pearl?&lt;br /&gt;
:Yes [[User:The Placebo Effect|The Placebo Effect]] 19:31, 16 February 2009 (UTC)&lt;br /&gt;
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==={{m|Future Sight}} failing===&lt;br /&gt;
Sometimes, when Future Sight is used, it goes like &amp;quot;The foe&#039;s/wild __________ took the Future Sight Attack! But it failed!&amp;quot; Why does it do this?&lt;br /&gt;
*Future Sight has 90% accuracy.  &amp;quot;But it failed&amp;quot; triggers when Future Sight misses.&lt;br /&gt;
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*The same goes for {{m|Doom Desire}} and its 85% accuracy as well.&lt;br /&gt;
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==={{a|Reckless}}===&lt;br /&gt;
Reckless increases power of moves which cause [[recoil]]. Exactly what attacks are affected by Reckless, and does Reckless affect the amount of recoil as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Reckless}}.&lt;br /&gt;
&lt;br /&gt;
The attacks that could be affected by Reckless if Hitmonlee could learn them would be {{m|Volt Tackle}}, {{m|Wood Hammer}},  {{m|Brave Bird}}, {{m|Flare Blitz}} and {{m|Head Smash}}. The moves that &#039;&#039;&#039;are&#039;&#039;&#039; affected are {{m|Struggle}}, {{m|Submission}}, {{m|Jump Kick}}, {{m|Take Down}}, {{m|Double-Edge}}, and {{m|Hi Jump Kick}}. The amount of recoil is affected. ~Steel Phoenix&lt;br /&gt;
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==={{m|Hypnosis}}===&lt;br /&gt;
In Diamond and Pearl Hypnosis has a base accuracy of 70%, and in Platinum, 60%. How is the accuracy calculated in a battle between Pearl and Platinum? or it becomes 65%?&lt;br /&gt;
* It says above, in the Shaymin section, that Platinum&#039;s accuracy takes precedence in a local wireless battle.  Dunno about over Wi-Fi, but I&#039;d guess DP rules are used there.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:26, 23 January 2009 (UTC)&lt;br /&gt;
* If the player of Platinum, HeartGold or SoulSilver is the host, then Hypnosis has 60% accuracy. It has 70% otherwise. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:58, 25 August 2012 (UTC)&lt;br /&gt;
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==={{a|Technician}}===&lt;br /&gt;
Technician increases the base power of the user&#039;s moves that have a base power of 60 and/or below. Since {{Status|Confusion}} inflicts a base power 40 typeless attack onto the affected Pokémon, does Technician affect this self-inflicted damage as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Technician}}.&lt;br /&gt;
:I&#039;m pretty sure it&#039;s just talking about moves. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 16 February 2009 (UTC)&lt;br /&gt;
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==={{a|Magic Guard}} and {{m|Toxic Spikes}}===&lt;br /&gt;
Does Magic Guard protect the Pokémon from contracting poison due to Toxic Spikes? See {{a|Talk:Magic Guard}}. [[User:Yenreb|Yenreb]] 05:06, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It can get poisoned but won&#039;t take any poison damage between turns. ~ [[User:Solarys|Solarys]] 02:32, 1 July 2009 (UTC)&lt;br /&gt;
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==={{a|No Guard}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Does No Guard affect all the Pokemon in a Double Battle? Or just between the one Pokemon and the one he/she is fighting at the moment? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:46, 27 April 2009 (UTC)&lt;br /&gt;
:No Guard only affects user and target. Seems last test I did was me getting lucky. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:22, 29 April 2009 (UTC)&lt;br /&gt;
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===[[Micle Berry]]===&lt;br /&gt;
How much does the Micle Berry raise accuracy of the next move by? Or will it always hit? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:52, 27 April 2009 (UTC)&lt;br /&gt;
* The next selected move always hits; it&#039;s like an automatic lock-on. I&#039;ve tested in game with Sheer Cold and it never missed after using Micle berry. [[User:Solarys|Solarys]] 20:05, 4 June 2009 (UTC)&lt;br /&gt;
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===[[Characteristic]]s===&lt;br /&gt;
What happens when multiple IVs are the highest ones? For example, 28 in Sp.A. and Speed, 30 in Def. and HP? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 5 May 2009 (UTC)&lt;br /&gt;
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* It picks a random one to display. ~ [[User:Solarys|Solarys]] 02:29, 1 July 2009 (UTC)&lt;br /&gt;
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==={{a|Pickup}} and {{a|Trace}}===&lt;br /&gt;
If a Pokémon traces Pickup, could it have an item it found after battle (assuming it wasn&#039;t already holding one? The same goes for {{a|Honey Gather}}. --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 21:17, 1 September 2009 (UTC)&lt;br /&gt;
*No. {{a|Trace}} is only temporary. After battle, it&#039;s gone. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:02, 2 September 2009 (UTC)&lt;br /&gt;
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==={{stat|Evasion}} and {{stat|Accuracy}} in [[Double Battle]]s===&lt;br /&gt;
Let&#039;s say I&#039;m in a [[Double Battle]] and I have {{p|Vaporeon}} and {{p|Roserade}} on my side, against a trainer who has {{p|Garchomp}} and {{p|Pikachu}}. A {{m|Sandstorm}} is up (Garchomp gets +1 Evasion due to {{a|Sand Veil}}) and Pikachu used {{m|Double Team}} 3 times before. Vaporeon decides to use {{m|Surf}}, which affects all Pokémon on the field except the user. Does the move succeed or fail for all Pokémon, or could Pikachu (+3 Evasion) evade the attack while Garchomp (+1 Evasion) can&#039;t? For that matter, does the accuracy check (not just evasion) get re-done for each target Pokémon, or is it done only once when the move is about to be executed? [[User:Looce|Looce]] 23:17, 15 November 2009 (UTC)&lt;br /&gt;
* if Garchomp gets hit, and Pikachu does not, Garchomp will take damage, and for Pikachu, it will say &amp;quot;Pikachu avoided the attack!&amp;quot; (or something to that effect). as for an Accuracy check, it is re-done for each target Pokemon. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:38, 15 November 2009&lt;br /&gt;
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==={{m|Counter}} and {{m|Mirror Coat}}===&lt;br /&gt;
Are Counter and Mirror Coat capable of damaging a Wondertomb or Wondereye, or any Pokémon with {{a|wonder Guard}}?&lt;br /&gt;
*No.  Not only that, they are incapable of damaging a regular Spiritomb or Sableye, unless Miracle Eye and Odor Sleuth/Foresight is used on it. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:55, 11 February 2010 (UTC)&lt;br /&gt;
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===Flinchax===&lt;br /&gt;
If a Togekiss is in battle against a paralyzed Pokémon, and it uses Air Slash with a King&#039;s Rock equipped and has the ability Serene Grace, then what is the probabilty of the opponent being able to attack?  Is the probability of flinching and paralysis added up so the opponent has a 3% chance of attacking, or is the probabilty calculated so that the opponent has a 75% chance of attacking from paralysis, and then 72% of 75% is subracted so there is an ending probability of approximately 18%?&lt;br /&gt;
* It&#039;s calculated separately. The Pokémon would have a 29.4% (64% chance of flinching with King&#039;s Rock, 95% accuracy, 25% chance of paralysis) of attacking. [[User:MagicBarrier|MagicBarrier]] 01:05, 1 March 2010 (UTC)&lt;br /&gt;
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===[[Heavy Ball]]===&lt;br /&gt;
In HeartGold and SoulSilver, when is the modifier for the Heavy Ball added into the catch rate calculation?--Mando Knight 03:50, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s calculated in at the same point any other Pokéball is calculated in.  &lt;br /&gt;
&lt;br /&gt;
((3*Max HP-2*Currrent HP)*rate*Pokéballl/(3*Max HP))*status {{unsigned|Vlax}}&lt;br /&gt;
:Except that for Heavy Ball it is added, not multiplied. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:49, 14 January 2011 (UTC)&lt;br /&gt;
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In that case, I&#039;d assume that it&#039;s added/subtracted from the Pokémon&#039;s catch rate (the &amp;quot;rate&amp;quot; value in the above equation)&lt;br /&gt;
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=== Trainer Pokémon Stats ===&lt;br /&gt;
&lt;br /&gt;
Do the Pokémon of Trainers and Gym Leaders not have stats, or are they just not listed here? --[[User:Stuart P. Bentley|Stuart P. Bentley]] 05:42, 24 May 2010 (UTC)&lt;br /&gt;
:They can&#039;t NOT have stats. We just don&#039;t add them because it&#039;s not as relevant (that is, you can usually estimate their highest stats and such by what Pokémon it is). That said, I don&#039;t think this question even belongs on this page. --[[User:AndyPKMN|AndyPKMN]] 15:47, 24 May 2010 (UTC)&lt;br /&gt;
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==={{p|Kadabra}} and [[Everstone]]s===&lt;br /&gt;
Whenever I trade a Kadabra holding an Everstone, it evolves anyway.  Is this intentional or just a glitch?  Why does it happen?  How far back does this even go?  It&#039;s happened in Platinum and HeartGold.  And of course, anyone who&#039;s traded for that Haunter in Snowpoint City knows that Everstones are SUPPOSED to stop trade evolutions from happening.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:36, 21 July 2010 (UTC)&lt;br /&gt;
:What game is this from? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#527935&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:34, 31 December 2010 (UTC)&lt;br /&gt;
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==={{p|Shellos}} and {{p|Gastrodon}}===&lt;br /&gt;
Since there are two types of Shellos and Gastrodon, how does the game determine which type to make whenever you breed them? Is it based on location, in which case it will always make West Sea forme, randomly chosen, or based on the parent forme?&lt;br /&gt;
*From Shellos&#039;s article: &#039;&#039;the two forms are still able to interbreed (the child takes the mother&#039;s form).&#039;&#039; &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:22, 15 October 2010 (UTC)&lt;br /&gt;
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==={{a|Magic Guard}} and abilities that cause damage===&lt;br /&gt;
Does Magic Guard protect against {{a|Rough Skin}}, {{a|Bad Dreams}}, and other such abilities? --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 00:42, 17 December 2010 (UTC)&lt;br /&gt;
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===Starter Pokémon in Amity Square===&lt;br /&gt;
What are the items and and rarities of things that can be found by the forms of the starter Pokémon in Amity Square in Platinum?&lt;br /&gt;
&lt;br /&gt;
===Host Questions===&lt;br /&gt;
For the most part, if there&#039;s a discrepancy between versions (e.g. Hypnosis has 70% accuracy in D/P but 60% in Pt/HG/SS), the game uses the host version to settle the dispute (e.g. if Diamond is the host, Hypnosis has 70% accuracy; if Platinum is the host, it has 60% accuracy). However, I have a couple of other questions: &lt;br /&gt;
*If a Japanese and an English game link up, is this still the case? In [http://www.smogon.com/forums/showpost.php?p=648215&amp;amp;postcount=24 this post], it&#039;s stated that the English version always takes precedence, but he doesn&#039;t state which game is the host. &lt;br /&gt;
*Does the host still take precedence when &amp;quot;glitched&amp;quot; moves are involved? (e.g. The [[U-turn (move)#Effect|U-turn glitch]] only exists in Diamond/Pearl. If a Diamond player hosts, will the glitch still take effect on the Platinum game?) [[User:MagicBarrier|MagicBarrier]] 00:10, 9 January 2011 (UTC)&lt;br /&gt;
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=== Abilities or STAB ? ===&lt;br /&gt;
&lt;br /&gt;
How is the base stat of, say Bullet Punch calculated by a Scizor with Technician ?&lt;br /&gt;
Does Technician double it and then STAB is taken into account or something else ? [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 21:42, 10 February 2011 (UTC)&lt;br /&gt;
:Seems it&#039;s base 90, nevermind [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 12:26, 27 February 2011 (UTC)&lt;br /&gt;
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==[[Generation V]]==&lt;br /&gt;
===Ring Target===&lt;br /&gt;
Does the ring target cause the holder to lose only immunities granted by their types, or by both their types and abilities?&lt;br /&gt;
&lt;br /&gt;
:Reply: When I tested this, Earthquake failed on an [[Eelektross]] holding Ring Target. I can therefore conclude that the Ring Target removes only type-based immunities. [[User:Haxorus|Haxorus]] 13:00, 16 May 2011 (UTC)&lt;br /&gt;
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===Everstone breeding===&lt;br /&gt;
If two parents with the same nature hold an everstone, then is there a higher chance of that nature being passed down?  If the parents have different natures, then is there a high chance of either nature being passed down?&lt;br /&gt;
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==={{m|Foul Play}}===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
Although the target&#039;s attack and defense are used in damage calculation, whose attack modifiers are calculated?  I swear it does less to the opponent damage when I&#039;m burned, although I&#039;ve never tested it.&lt;br /&gt;
:{{m|Foul Play}} currently reads: &amp;quot;With the exception of the Attack stat and Attack stat modifier, all other factors affecting damage calculation, including the item, Ability, and status ailment of the user of Foul Play, are incorporated as normal.&amp;quot; --22:33, 2 January 2014 (UTC)&lt;br /&gt;
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==={{a|Sheer Force}}===&lt;br /&gt;
Moves with effects beneficial to the user are boosted and the effect is nullified, while moves with negative effects receive no boost and still have the effect.  Do moves with both positive and negative effects lose both effects, or only the positive effect?&lt;br /&gt;
:Moves with a &#039;&#039;percent chance&#039;&#039; to do something are generally boosted, even if that chance is 100%. So, Fire Punch (10% Burn), Sacred Fire (50% Burn), and DynamicPunch (100% Confusion) are boosted. Hammer Arm (Always lowers speed) and Brave Bird (Always inflicts recoil) are not Boosted.A good frame of reference is Shield Dust or Serene Grace - Sheer Force boosts the same list of moves.&lt;br /&gt;
:Reply: also, moves that have effects will no longer cause a certain effect after the move was used(for example, A fire punch executed holding a Life Orb will negate the 30% burn AND the Life Orb after move damage, most like Magic Guard). I dont know if this applies also to the Choice items. If anyone can confirm this, it would be appreciated&lt;br /&gt;
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===[[Black City]]/[[White Forest]] trainers===&lt;br /&gt;
The trainers have individual set values (80/70 for the ones who are less likely to leave and 30/20 for those who are more likely to leave). Once Black City and White Forest are reached, talking to them/battling them adds ten points to their value counter. Do these characters cap at their original max value (80/70/30/20; meaning if you spoke to them for two weeks straight [140 points accumulated], then ignored them for five days, a character with a 20 point value would vanish), or do they obtain a surplus and stick around for as long as the gained points allow?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering I&#039;ve left my game alone for 10 days or more, I believe it can be safely assumed that characters build up a surplus.  --[[User:Vlax|Vlax]] 18:33, 3 August 2011 (UTC)&lt;br /&gt;
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===[[Flinching]] and the [[King&#039;s Rock]]===&lt;br /&gt;
&#039;&#039;Status: Requesting conformation&#039;&#039;&lt;br /&gt;
Does the chance of flinching caused by the King&#039;s Rock stack with moves that have a chance of cause flinching?  A few people have suggested that it has been adjusted to prevent stacking in the Generation V games.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:48, 2 November 2012 (UTC)&lt;br /&gt;
::No it does not. I have done the research and testing myself. The PRNG used for the battle only rolls for a random number 4 times when using Headbutt, Once for Accuracy, then Crit, then Random Number for damage, then Flinch Chance. It rolls 5 times for AncientPower, Acc, Crit, Rand, then for King&#039;s Rock&#039;s flinch chance, and then for the Stat Boost chance. In Headbutt&#039;s case it will only flinch if the number is below 30 (60 w/ Serene Grace) and for AncientPower it will flinch if the number is below 10 (20 w/ Serene Grace) --[[User:V4Victini|V4Victini]] ([[User talk:V4Victini|talk]]) 12:11, 2 November 2012 (UTC)&lt;br /&gt;
::While I will thank you for that data, I would just like a second opinion since you are very interested in the article on flinching.  I do not mean to be rude, but I would just like to have another person double check.  :)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 20:07, 2 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Generation VI]] ==&lt;br /&gt;
&lt;br /&gt;
===[[Assault Vest]]===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
When a fast {{a|Klutz}} user with Assault Vest uses {{m|Switcheroo}} or {{m|Trick}} on an opponent about to use a status move, does the Assault Vest block the use of the status move that turn? --14:30, 5 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
• Answer: Yes, the status move &amp;quot;fails.&amp;quot; {{unsigned|PlatypusVenom}}&lt;br /&gt;
&lt;br /&gt;
===Fairy Aura/Dark Aura===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
If in a Double Battle or Triple Battle with multiple Pokémon with the abilities {{a|Dark Aura}} or {{a|Fairy Aura}}, do the effects of the Abilities stack or is it just a one-time increase? 23:44, 17 January 2014 (UTC)&lt;br /&gt;
:Additionally, if they do stack, do they stack additively or multiplicatively? For example, if there are two Pokémon with the same Aura Ability, do moves of that type deal 1.66× the normal damage (&amp;lt;code&amp;gt;1+0.33+0.33 = 1.66&amp;lt;/code&amp;gt;) or 1.7689× (&amp;lt;code&amp;gt;(1+0.33)*(1+0.33) = 1.7689&amp;lt;/code&amp;gt;)? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:04, 20 February 2015 (UTC)&lt;br /&gt;
::It appears that there is no stacking, according to [http://www.smogon.com/forums/threads/battle-mechanics-research.3489239/page-52 smogon tests], as noted in [[Talk:Dark Aura (Ability)|Dark Aura&#039;s talk page]]. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 18:53, 14 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Lumiose City]] (Style)===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
How exactly do the points work for style? The man selling mega stones is a good reference, but what activities raise style, and by how many points? How many points does it take to unlock things like the boutique or lower the prices for mega stones? {{unsigned|PlatypusVenom}}&lt;br /&gt;
&lt;br /&gt;
。In rising order of strength of increase of style, Listen to the Lumiose Museum audio guide, Visit Lumiose Museum, Make a trainer PR Video, Go to the loto-Id center and participate in a drawing, get a Furfrou styled, get yourself styled at Coiffure Clips, Buy  juice at the juice shop and Galettes at the Galette stand, Take a cab, Gogoat shuttle, and train, shop at the Herboriste, Stone Emporium, Poké Ball Boutique, and Boutique Couture, Have a meal at all restaurants in town, Take on the Battle Institute, Help at Hotel Richissime, and talk with Alexa at Lumiose Press. {{unsigned|Hayesey}}&lt;br /&gt;
:See [[Lumiose City#Style]]. While I have not had the opportunity to personally verify any values for post-game establishments, I did figure out (as near as I can tell) every other value, and since then other users have filled in the blanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:16, 27 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Evolution and Abilities in Gen VI ===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
[[Personality value#Ability]] says: &#039;&#039;In Generation VI, however, a Pokémon from an earlier generation will keep its original Ability slot even if it evolves.&#039;&#039; ...What does &amp;quot;Ability slot&amp;quot; mean?&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure the original person who added that meant that, if a (say) {{p|Paras}} is transferred from Gen III (where its only Ability was {{a|Effect Spore}}) to Gen VI (where it has a second Ability, {{a|Dry Skin}}), if its personality value is odd so that it &amp;quot;should&amp;quot; have its (new) second Ability, it will still have Effect Spore after it evolves into Parasect (in contrast to Gen IV or V, when Parasect would have gotten its &amp;quot;proper&amp;quot; Ability, Dry Skin).&lt;br /&gt;
&lt;br /&gt;
But the person&#039;s phrasing confuses me. Is Gen VI&#039;s mechanic simply to allow a Pokémon to keep an Ability as long as it can? That is, if a {{p|Venonat}} is transferred from Gen III (where its only Ability was {{a|Compound Eyes}}) to Gen VI (where it has a second Ability, {{a|Tinted Lens}}), if its personality value is odd so that it &amp;quot;should&amp;quot; have its (new) second Ability, will it evolve into a {{p|Venomoth}} (who has Abilities {{a|Shield Dust}} and Tinted Lens) with Tinted Lens like it &amp;quot;should&amp;quot; have, since it can&#039;t keep Compound Eyes? Or...would it keep its &#039;&#039;first&#039;&#039; Ability (its &amp;quot;Ability slot&amp;quot;?) if it evolves and end up with Shield Dust? (You can check if a Venonat &amp;quot;should&amp;quot; have its second Ability by test-evolving a Gen III Venonat in Gen IV or V. If it becomes a Venomoth with Tinted Lens, then you can reset the game and transfer the Venonat to Gen VI to test the same thing in Gen VI.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:20, 9 August 2014 (UTC)&lt;br /&gt;
:Ability slot is supposed to refer to whether the Pokémon has its first or second Ability. So a Venonat caught it Gen III that has an odd personality value will evolve into a Venomoth with Tinted Lens in Generation IV and V; if that same Venonat is sent to Gen VI without evolving it, its Ability slot is stuck as the first slot (except using an Ability Capsule), so evolving it won&#039;t change the Ability slot to the second Ability Tinted Lens, but keep the same Ability slot resulting in Shield Dust. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:34, 9 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Gen VI deterministic first Egg? ===&lt;br /&gt;
It looks like the first Egg when two Pokemon are left at the Day Care is set, and only the second and later Eggs are actually random. (See [[Talk:Pokémon breeding#Gen VI first Egg deterministic?]].) This raises a few questions.&lt;br /&gt;
* Is this new to Gen VI?&lt;br /&gt;
* Is this at all variable? I.e., maybe there&#039;s a random factor, but maybe it only randomizes when a new day starts.&lt;br /&gt;
* Is it reliant on a &amp;quot;fresh&amp;quot; pair of Pokemon, or at least one &amp;quot;fresh&amp;quot; Pokemon? I.e., if one (or if both) have bred before, will the first Egg when they are left at the Day Care be random? Or is the logic that, &#039;&#039;any time&#039;&#039; two Pokemon are left at the Day Care, the first Egg will always be set and only the second and later Eggs will actually be random?&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:02, 15 February 2015 (UTC)&lt;br /&gt;
:The data of any particular Egg is completely random, but it is generated &#039;&#039;when the previous Egg is picked up&#039;&#039;. So, for example, if you save, receive an Egg and check the IVs/Nature/Ability/etc., then reload from the save, the next Egg you receive will have exactly the same characteristics. It even works if the parents deposited are different the second time around; the offspring will still have the same IVs and Nature, as well as the same Ability slot. (I&#039;m not sure how this interacts with the inheritance of Hidden Abilities.)&lt;br /&gt;
:This did not occur in B2W2, so yes, it&#039;s new to Gen VI. &amp;lt;small&amp;gt;- &#039;&#039;[[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] ([[User talk:GoldenCelebi|pedia talk]] • [[Bulbanews:User talk:GoldenCelebi|news talk]] • [[a:User talk:GoldenCelebi|archives talk]])&#039;&#039;&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;19:24, 21 April 2015 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aura Break===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
Aura Break causes Fairy Aura and Dark Aura to decrease the power of Fairy/Dark-type moves instead of increase them. If a Pokémon with Mold Breaker (or a similar Ability) uses a Fairy/Dark-type move, does it negate Aura Break, the Aura Ability, or nothing? So if a Pokémon with Mold Breaker uses Dark Pulse while there is both a Pokémon with Aura Break and a Pokémon with Dark Aura on the field, does the move deal normal damage, 1.33× normal damage, or 0.67× normal damage? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Flower Veil===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
While I can guess what would happen in this case, I think it&#039;s still best to test it (since Magic Guard behaves oddly). If a Pokémon with Mold Breaker/etc. uses Roar/etc. and forces a Grass-type Pokémon to switch in while it has an ally with Flower Veil, will it be poisoned by Toxic Spikes or have its stats lowered by Sticky Web? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Upon being forced in to battle by a Mold Breaker Roar, Grass-type Pokémon are both Poisoned by Toxic Spikes and have their Speed lowered by Sticky Web; even when partnered with a Pokémon with the ability Flower Veil on the field. [[User:LegoFigure11|LegoFigure11]] ([[User talk:LegoFigure11|talk]]) 13:25, 22 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Parental Bond Meloetta&#039;s Relic Song===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
If Meloetta has Parental Bond (via Skill Swap, etc.) and uses Relic Song, does it change form after each hit (resulting in two form changes) or only after both hits (resulting in a single form change). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Skill Swapping a Meloetta Parental Bond and using Relic Song results in only one Form Change (which takes place after the second hit). [[User:LegoFigure11|LegoFigure11]] ([[User talk:LegoFigure11|talk]]) 12:53, 22 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Grassy Terrain===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
Does Grassy Terrain only halve the power of {{m|Earthquake}}, {{m|Bulldoze}}, and {{m|Magnitude}} when they are Ground-type moves? If they have their type changed by {{m|Electrify}} or {{a|Normalize}}, is the damage still halved? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I did the testing myself, using Normalize. On my Alpha Sapphire, I have a {{p|Spinda}} with {{m|Skill Swap}} and a {{p|Floette}} with {{m|Grassy Terrain}}. On my X, I have a {{p|Skitty}} with Normalize Ability and a {{p|Teddiursa}} that knows Bulldoze. Skill Swap is a must because the only Pokémon with Normalize are the Skitty family and they don&#039;t learn Bulldoze and company naturally.&lt;br /&gt;
&lt;br /&gt;
Turn 1, Spinda uses Skill Swap on Skitty. Spinda gets Skitty&#039;s Normalize, giving it {{a|Contrary}}; Skitty&#039;s move does nothing (in this case {{m|Foresight}}). Turn 2, Skitty tags out to Teddiursa and Spinda uses Skill Swap on it, giving it Normalize in exchange for {{a|Pickup}}. Turn 3, Spinda tags out to Floette, and Teddiursa uses Bulldoze, reducing Floette&#039;s hp from 122 to 37 (85 damage). Turn 4, Floette sets up the Grassy Terrain while Teddiursa uses {{m|Sweet Scent}}, burning that turn. Turn 5, Floette uses {{m|Lucky Chant}}, effectively doing nothing, and Teddiursa likewise (another Sweet Scent). Turns 6 and 7, same story, and Floette&#039;s hp go back up to 65, ready for the next Bulldoze, with Grassy Terrain still in effect. Turn 8, the Bulldoze hits and Floette survives on 19 hp (46 damage).&lt;br /&gt;
&lt;br /&gt;
That is, Grassy Terrain ignores the move&#039;s new type; it just checks whether the attack used is Bulldoze, Earthquake, or Magnitude. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 04:31, 16 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Desolate Land}}/{{a|Primordial Sea}}/{{a|Delta Stream}}===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
When a Pokémon with any of these Abilities is rotated out in a [[Rotation Battle]] or has its Ability suppressed or replaced by a move or Ability, do the [[weather conditions]] that are created by these Abilities ([[Harsh sunlight|extremely harsh sunlight]], [[Rain|heavy rain]], and [[strong winds]] respectively) remain on or disappear from the battlefield if another Pokémon with the same Ability is still on the field? And in the case of a Rotation Battle, does whatever result only come about if the other Pokémon with the same Ability is currently in a rotated in/rotated out position?&lt;br /&gt;
&lt;br /&gt;
[[User:Xérnéas|Xérnéas]] ([[User talk:Xérnéas|talk]]) 08:04, 20 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As stated from the {{a|Desolate Land}} page, &amp;quot;The extremely harsh sunlight will fade if the Pokémon is removed from the field (and no other Pokémon with Desolate Land remain on the field), if the Pokémon is rotated out in a Rotation Battle, if the Pokémon has its Ability suppressed or replaced, or if the Primordial Sea or Delta Stream Ability activates.&amp;quot; &lt;br /&gt;
[[User:JewelSatellite|JewelSatellite]] ([[User talk:JewelSatellite|talk]]) 05:36, 4 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
===-ate Abiltiies and Gems===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Assuming a situation like: Mega {{p|Glalie}} used {{m|Explosion}}, does the game check for Normal Gem or Ice Gem? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 09:20, 28 May 2016 (UTC)&lt;br /&gt;
:[[Gem]] has this part which addresses this type of situation: &amp;quot;If the type of a move is changed ... the Gem must match the type of the move after it has been modified.&amp;quot; [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 09:24, 28 May 2016 (UTC)&lt;br /&gt;
::In Mega Glalie&#039;s case, it does not matter, as it always holds a Mega Stone. Sylveon, Amaura and Aurorus are the only cases where this matters. In these cases, the type of gem used is the type the move is changed to, not normal. I just gave an Amaura a Normal Gem and had it use Take Down in a battle facility, with the gem not consumed by this. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:33, 5 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Mimic Rayquaza===&lt;br /&gt;
:&#039;&#039;Status: Closed&#039;&#039;&lt;br /&gt;
It is possible for {{p|Rayquaza}} to learn {{m|Mimic}} in Generation III via Move Tutor. If Rayquaza were to copy {{m|Dragon Ascent}} with Mimic, would it be able to Mega Evolve? Conversely, if a Rayquaza that knows both Mimic and Dragon Ascent copies {{m|Transform}} with Mimic, then uses Transform (replacing its moveset so that it no longer knows Dragon Ascent), will it still be able to Mega Evolve? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:51, 5 August 2016 (UTC)&lt;br /&gt;
:How would that even occur? Think about it. If {{p|Rayquaza}} copied {{m|Transform}} with {{m|Mimic}}, that would mean that its opponent previously used {{m|Transform}} on {{p|Rayquaza}}. Therefore, when {{p|Rayquaza}} uses {{m|Transform}}, it would transform into a copy of itself with its original moveset. [[User:Bagley|Bagley]] ([[User talk:Bagley|talk]]) 7:49, 19 September 2016 (UTC)&lt;br /&gt;
::You have a number of misconceptions here, but perhaps the biggest one is that there&#039;s nothing that&#039;s forcing the Rayquaza to Transform into the Pokemon it copied Transform from in the first place. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 20:39, 19 September 2016 (UTC)&lt;br /&gt;
:::Abcboy actually looked into this, although he messaged me privately rather than responding here. Learning Dragon Ascent via Mimic does not allow Rayquaza to Mega Evolve. On the other hand, apparently Mimic cannot copy Transform in Generation VI. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:59, 20 September 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move&amp;diff=2574269</id>
		<title>Move</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move&amp;diff=2574269"/>
		<updated>2017-01-02T10:26:36Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Water Shuriken.png|thumb|right|256px|{{m|Water Shuriken}} used against {{p|Delphox}}]]&lt;br /&gt;
A &#039;&#039;&#039;move&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わざ&#039;&#039;&#039; &#039;&#039;move&#039;&#039;), also known as an &#039;&#039;&#039;attack&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;こうげきわざ&#039;&#039;&#039; &#039;&#039;attack technique&#039;&#039;) or &#039;&#039;&#039;technique&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;とくしゅわざ&#039;&#039;&#039; &#039;&#039;special technique&#039;&#039;), is the skill Pokémon primarily use in battle. In battle, a Pokémon uses one move each turn. Some moves (including those learned by [[HM|Hidden Machine]]) can be used [[Field move|outside of battle]] as well, usually for the purpose of removing obstacles or exploring new areas.&lt;br /&gt;
&lt;br /&gt;
==In the core series==&lt;br /&gt;
===Characteristics of moves===&lt;br /&gt;
A Pokémon can only know four moves at a time, which are drawn from a pool of 621 total moves. However, no single Pokémon has access to each move; all 721 &amp;lt;!--{{numpkmn}}--&amp;gt; Pokémon have a given movelist with a limited amount of moves that relate to the type and concept of the species. The amount of moves in each movelist varies between species: some Pokémon, such as {{p|Ditto}} and {{p|Unown}}, only have one move to learn, while {{p|Mew}} can learn 179 moves as of Generation VI, and {{p|Smeargle}} can learn {{m|Struggle|almost}} {{m|Chatter|any}} {{m|Crafty Shield|move}} via {{m|Sketch}}. Sometimes, Pokémon&#039;s movelists vary between [[evolution]]ary relatives. This often is tied to a secondary [[type]] gained or lost on evolution, but can also provide incentive to prevent a Pokémon&#039;s evolution to a higher stage. Most trios and duos have similar movelists.&lt;br /&gt;
&lt;br /&gt;
Pokémon are limited in the way that they may use their moves in battle. The number of times they can use each move is restricted by the move&#039;s [[Power Points]]. Power Points vary from move to move, but typically stronger moves have fewer Power Points than weaker moves. The amount of Power Points for each move may be altered by items such as {{DL|Vitamin|PP Up}}. The only move that is not affected by Power Points is {{m|Struggle}}.&lt;br /&gt;
&lt;br /&gt;
The strength of a move is measured by its [[power]], and other factors such as [[accuracy]] affect whether it does damage or not. Some moves have additional effects that cause [[status condition]]s on the target, and some do no damage at all. Moves that do not explicitly cause harm to their target are known as [[status move]]s; the remaining moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move&#039;s characteristics; the category of the move determines whether the move&#039;s power relies on the {{stat|Attack}} or {{stat|Special Attack}} stat. It is important to note that prior to [[Generation IV]], the move&#039;s category was dependent on the move&#039;s type, rather than a distinct variable.&lt;br /&gt;
&lt;br /&gt;
===Learning and unlearning===&lt;br /&gt;
Since {{game|Red and Green|s}}, there have been three main methods of acquiring moves on a Pokémon: by [[Experience|leveling up]], by use of [[TM|Technical Machines]] and by use of Hidden Machines. [[Generation II]] added two further methods: [[Egg Move]]s learned through {{pkmn|breeding}}, and moves taught by a non-player character [[Move Tutor]]. These two newest methods have been part of all further Pokémon handheld games.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sun and Moon]], some Pokémon learn new moves when they [[Evolution|evolve]].&lt;br /&gt;
&lt;br /&gt;
A Pokémon can only know four moves at a time. In order to learn new moves once four have been learned, it must forget one old move for every new move. Some moves cannot be forgotten naturally, such as moves learned by HM. To remove these, a Trainer must incorporate the help of a [[Move Deleter]]. Moves that were available at an earlier level that the Pokémon does not currently know can be learned with the help of a [[Move Reminder]].&lt;br /&gt;
&lt;br /&gt;
In [[Generation I]] only, moves learned via level-up won&#039;t be learned if a Pokémon gains enough EXP Points to &amp;quot;skip&amp;quot; the level on which they are learned, while in [[Generation II]] they were learned after leveling up. Since [[Generation III]], they are learned while the Pokémon levels up.&lt;br /&gt;
&lt;br /&gt;
===Unique moves===&lt;br /&gt;
Some Pokémon have moves specific to themselves or their evolutionary line. These unique moves are known as [[signature move]]s. Some of these moves are powerful moves that only certain Legendary Pokémon can learn, but other moves serve to highlight game mechanics or create unusual effects. One example is {{p|Smeargle}}&#039;s {{m|Sketch}}, which allows it to learn almost every conceivable move (except {{m|Chatter}}).&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
{{incomplete|section|Appropriate details for other games (Rumble games, Trozei games, Battrio/Tretta games?)}}&lt;br /&gt;
===In the Mystery Dungeon series===&lt;br /&gt;
{{main|Mystery Dungeon game mechanics#Attacks|Mystery Dungeon game mechanics &amp;amp;rarr; Attacks}}&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], Pokémon can learn and use up to four moves much like in the core series games. When Pokémon level up, they learn the same moves as they would in a contemporaneous core series game. However, all Pokémon also have a basic attack (called a regular attack) that they can use that does not require [[Power Point|PP]]. The regular attack can be used any time, but the player can only use one of their character&#039;s learned moves at a time, depending on which move they&#039;ve &amp;quot;set&amp;quot;. Other Pokémon in the player&#039;s party will use their learned moves at their own discretion, but the player is able to set or unset any number of their moves to partially control what they do as well.&lt;br /&gt;
&lt;br /&gt;
Two to four moves can also be [[linked move|linked]] so that they can be executed all at once, in a single turn. Defeating an enemy with a linked move will boost the resulting [[experience]] by 50%.&lt;br /&gt;
&lt;br /&gt;
While moves have PP like in the core games, the default amount of PP for a move may be different than in the core games. Pokémon can also relearn moves at different places in the games much like the [[Move Reminder]] in the core games:&lt;br /&gt;
* {{gameabbrevmd|RB}}: {{DL|Pokémon Square|Gulpin Link Shop}}&lt;br /&gt;
* {{gameabbrevmd|TDS}}: {{DL|Treasure Town|Electivire Link Shop}}&lt;br /&gt;
* {{gameabbrevmd|BSL}}: Slaking Move Relearner&lt;br /&gt;
* {{gameabbrevmd|GTI}}: {{DL|Pokémon Paradise|Scraggy&#039;s Savvy Moves}}&lt;br /&gt;
* {{gameabbrevmd|SMD}}: [[Hawlucha&#039;s Slam School]]&lt;br /&gt;
Unlike the Move Reminder, however, these facilities can teach Pokémon any move they or their pre-evolutions can learn by leveling up.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Ranger series===&lt;br /&gt;
{{main|Field Move (Ranger)}}&lt;br /&gt;
{{main|Poké Assist}}&lt;br /&gt;
In the {{cat|Pokémon Ranger}} games, [[Field Move (Ranger)|Field Moves]] and [[Poké Assist]]s may be considered analogues to moves. Field Moves are used against environmental obstacles in the world, while Poké Assists are used to help [[Pokémon Ranger (Ranger series)|Rangers]] capture Pokémon with the [[Capture Styler]].&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Shuffle===&lt;br /&gt;
In [[Pokémon Shuffle]], Pokémon do not have moves, but they still [[Pokémon Shuffle#Gameplay|attack and damage each other]] so that the player can capture wild Pokémon. Effectively, every Pokémon&#039;s attack has the same basic strength.&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Conquest===&lt;br /&gt;
In [[Pokémon Conquest]], a Pokémon only has one move. As a Pokémon&#039;s [[link]] with its [[Warrior]] increases, so does its {{DL|link|move rank}}. If a Pokémon is able to achieve a Perfect Link with its Warrior and maximize its move rank, some moves will gain new effects, such as {{m|Leaf Storm}} and {{m|Outrage}}.&lt;br /&gt;
&lt;br /&gt;
In contrast to the core series, the Speed {{stat|In Pokémon Conquest|stat}} does not affect when a Pokémon goes, but instead affects the accuracy of attacks, with faster Pokémon being harder to hit and better able to land attacks than slower Pokémon. Moves are also not split into physical and special categories; all moves use the attacking Pokémon&#039;s Attack and the defending Pokémon&#039;s Defense stats, and there is no Special Attack or Special Defense.&lt;br /&gt;
&lt;br /&gt;
===In Pokémon GO===&lt;br /&gt;
In [[Pokémon GO]], moves are divided into two types: &#039;&#039;&#039;Fast Attacks&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ノーマルアタック&#039;&#039;&#039; &#039;&#039;normal attack&#039;&#039;) and &#039;&#039;&#039;Special Attacks&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スペシャルアタック&#039;&#039;&#039; &#039;&#039;special attack&#039;&#039;). Each individual Pokémon has one of each kind of move, randomly chosen from the moves their species can know. When a Pokémon evolves, its moves are also randomly reselected.&lt;br /&gt;
&lt;br /&gt;
In a battle at a {{OBP|Gym|GO}}, the player can command a Fast Attack at any time by simply tapping their Pokémon on the screen. Special Attacks, however, can only be used when the Special Attack meter&#039;s energy has been sufficiently filled. The Special Attack meter can be seen next to the move&#039;s name on the Pokémon&#039;s summary screen or below the Pokémon&#039;s HP bar during a battle; it is a gauge divided evenly into one to five bars (depending on the move). Using a Pokémon&#039;s Special Attack requires consuming one of these bars. The meter is charged by attacking with Fast Attacks or taking damage. When a Pokémon is ready, the player can command it to use its Special Attack by holding a long-press on their Pokémon.&lt;br /&gt;
&lt;br /&gt;
Despite being called Special Attacks, these moves do not do special damage; the physical/special distinction from the core games does not exist in Pokémon GO. Both Fast Attacks and Special Attacks use the attacking Pokémon&#039;s Attack and the defending Pokémon&#039;s Defense {{stat|In Pokémon GO|stats}}, and there is no Special Attack or Special Defense.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Mewtwo Barrier.png|thumb|250px|{{OBP|Mewtwo|original series}} using {{m|Barrier}}]]&lt;br /&gt;
Moves in the anime often appear different to how they are depicted in the games. [[Ash&#039;s Pikachu]] often uses {{m|Agility}} as a physical attacking move, rather than a move that merely raises {{stat|Speed}}. The almost limitless nature of the anime lends itself to many more [[differences between the games and anime]] in relation to Pokémon&#039;s moves. Pokémon are able to use many more moves [[Field move|outside of battle]], such as {{AP|Bulbasaur}}&#039;s {{m|Vine Whip}}.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon battle]]s, moves may be used in unorthodox manners, especially to overcome type disadvantage. Invented, [[Moves not in the Pokémon games#In the anime|anime-exclusive moves]] have existed since the [[EP003|third episode]], and custom-made moves have been prevalent in the {{series|Diamond &amp;amp; Pearl}}. Additionally, during [[Contest Battle]]s, moves are often [[Contest combination|fused together]] to create brand-new attacks.&lt;br /&gt;
&lt;br /&gt;
The process in which moves are learned is changed slightly; TMs and HMs do not seem to exist. Also, even though it&#039;s been stated in the anime that moves can be learned at certain levels, Pokémon seem to learn them more at random, and often out of sequence from the games. The term Move Tutor has never been used in the anime but there are several characters that have taught Pokémon certain moves that they would not normally be able to learn. These people, such as {{an|Chaz}} and [[Clayton]], are much like Move Tutors in the games except for the fact that they do not ask for anything in return. Even {{Ash}} has taught his {{AP|Treecko}} {{m|Bullet Seed}}. Consequently, all moves learned by anime Pokémon appear to have been learned by level-up or by Move Tutor, including special Egg Moves such as {{m|Volt Tackle}}.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{m|Water Gun}} was the first move used in the Pokémon Adventures manga. Since then, moves have debuted in a story arc corresponding to the [[generation]] in which the move was introduced. The exceptions are [[Generation I]]&#039;s {{m|Roar}} which was not properly used in battle until the [[Generation II]] {{chap|Gold, Silver &amp;amp; Crystal}}, and {{m|Sweet Scent}}, a Generation II move which debuted in the {{chap|Yellow}}, a Generation I arc.&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Attack (TCG)}}&lt;br /&gt;
In the [[Pokémon Trading Card Game]], {{TCG|attack}}s are similar to moves. {{TCG|Pokémon}} cards generally have only one or two attacks, but different cards of the same [[Pokémon (species)|species]] may have different attacks. The TCG also often introduces attacks that do not exist in the core series, and it [[TCG move errors|does not limit]] the attacks a Pokémon can know to those it can learn in the core series games.&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
In the [[Pokémon Trading Figure Game]], Pokémon figures have a ring around their base which is divided into colored sections, some of which are moves. Depending on the figure, Pokémon may have as few as one or as many as four moves. [[Pokémon Trading Figure Game#Spinning and battles|Battles]] are fought by spinning the Pokémon and its ring inside the base, and the section that stops under an arrow on the base determines its action in the battle (which may also be affected by the outcome of the opposing Pokémon&#039;s spin).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During an in-game [[Double Battle]], after a move is issued, if that Pokémon levels up before its in-battle turn and replaces the move currently awaiting execution with a new move, the new move will be used instead of the old one.&lt;br /&gt;
** In [[Generation VI]], the old move can still be used.&lt;br /&gt;
** Multiple turn moves such as {{m|Outrage}} will continue to be performed even if the move is deleted between turns. This can happen in both Single and Double Battles.&lt;br /&gt;
* In some instances in the anime, certain Pokémon have been shown to know more than just four moves at the same time, with as many as 10 being used [[Drake&#039;s Dragonite|in a single battle]]. The closest the anime has got to acknowledging the existence of move slots is the fact that {{MTR}} can&#039;t learn {{m|Pay Day}} because of the effort exerted in learning to speak human language.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=招式 &#039;&#039;{{tt|Jīusīk|Move / Trick}}&#039;&#039; {{tt|*|Games, Early anime}}&amp;lt;br&amp;gt;絕招 &#039;&#039;{{tt|Jyuhtjīu|Unique skill / Finishing move}}&#039;&#039;{{tt|*|AG onwards}}&amp;lt;br&amp;gt;絕技 &#039;&#039;{{tt|Jyuhtgeih|Unique move / Finishing move}}&#039;&#039;{{tt|*|Early anime}}&amp;lt;br&amp;gt;必殺技 &#039;&#039;{{tt|Bītsaatgeih|Special move}}&#039;&#039;{{tt|*|Early anime}}&amp;lt;br&amp;gt;必殺絕招 &#039;&#039;{{tt|Bītsaat Jyuhtjīu|Special Finishing Move}}&#039;&#039;{{tt|*|Early anime}}&lt;br /&gt;
|zh_cmn=招式 &#039;&#039;{{tt|Zhāoshì|Move / Trick}}&#039;&#039;{{tt|*|Games, early anime}}&amp;lt;br&amp;gt;絕招 &#039;&#039;{{tt|Juézhāo|Unique skill / Finishing move}}&#039;&#039;{{tt|*|Later anime, Pokémon Adventures}}&amp;lt;br&amp;gt;技能 &#039;&#039;{{tt|Jìnéng|Skill / Technical Ability}}&#039;&#039;{{tt|*|Pokémon Emerald Guidebook}}&amp;lt;br&amp;gt;必殺技 &#039;&#039;{{tt|Bìshājì|Special move}}&#039;&#039;{{tt|*|DP National Pokédex (Guidebook)}}&lt;br /&gt;
|cs=Útok&lt;br /&gt;
|da=Teknik{{tt|*|The Official Pokémon Handbook}}&amp;lt;br&amp;gt;Angreb{{tt|*|Season 1-2 &amp;amp; 6-8}}&amp;lt;br&amp;gt;Træk{{tt|*|Season 9-present}}&lt;br /&gt;
|de=Attacke&lt;br /&gt;
|nl=Aanval&lt;br /&gt;
|fi=Konsti{{tt|*|Original series}}&amp;lt;br&amp;gt;Liike{{tt|*|AG-onwards}}&amp;lt;br&amp;gt;Hyökkäys{{tt|*|AG-onwards}}&lt;br /&gt;
|fr_ca=Mouvement{{tt|*|Diamond and Blue Rescue Team manuals}}&lt;br /&gt;
|fr_eu=Attaque&lt;br /&gt;
|hu=Mozdulat&amp;lt;br&amp;gt;Támadás&lt;br /&gt;
|id=Jurus&amp;lt;br&amp;gt;Serangan&lt;br /&gt;
|it=Mossa&lt;br /&gt;
|ko=기술 &#039;&#039;{{tt|Gisul|Move}}&#039;&#039;&lt;br /&gt;
|no=Manøver&lt;br /&gt;
|pl=Ruch&amp;lt;br&amp;gt;Atak&lt;br /&gt;
|pt_br=Movimento&amp;lt;br&amp;gt;Ataque&amp;lt;br&amp;gt;Golpe&amp;lt;br&amp;gt;Técnica{{tt|*|The Official Pokémon Handbook}}&lt;br /&gt;
|pt_eu=Técnica&lt;br /&gt;
|ro=Mișcare&lt;br /&gt;
|ru=Атака &#039;&#039;Ataka&#039;&#039;&lt;br /&gt;
|es=Movimiento&amp;lt;br&amp;gt;Ataque&lt;br /&gt;
|sv=Handling&amp;lt;br&amp;gt;Attack&amp;lt;br&amp;gt;Teknik{{tt|*|The Official Pokémon Handbook}}&lt;br /&gt;
|vi=Chiêu Thức&amp;lt;br&amp;gt;Đòn Đánh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of moves]]&lt;br /&gt;
* [[List of moves in Pokémon GO]]&lt;br /&gt;
* [[List of moves in other languages]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Moves|*1]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacke]]&lt;br /&gt;
[[fr:Capacité]]&lt;br /&gt;
[[it:Mossa]]&lt;br /&gt;
[[ja:わざ]]&lt;br /&gt;
[[pl:Atak]]&lt;br /&gt;
[[zh:技能]]&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Ddhelmet&amp;diff=2574262</id>
		<title>User talk:Ddhelmet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Ddhelmet&amp;diff=2574262"/>
		<updated>2017-01-02T10:20:28Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: Created page with &amp;quot;I heard he is a pretty cool guy--~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I heard he is a pretty cool guy--[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 10:20, 2 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_with_released_Hidden_Abilities_(Generation_VI)&amp;diff=2573722</id>
		<title>Talk:List of Pokémon with released Hidden Abilities (Generation VI)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_with_released_Hidden_Abilities_(Generation_VI)&amp;diff=2573722"/>
		<updated>2017-01-01T15:08:44Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: /* List of Pokémon with unreleased Hidden Abilities */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Create the page ==&lt;br /&gt;
&lt;br /&gt;
Can someone create the page? &lt;br /&gt;
I can help editing, and adding info.&lt;br /&gt;
&lt;br /&gt;
[[User:Firefox01|Firefox01]] ([[User talk:Firefox01|talk]]) 23:11, 17 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rufflet Hidden Ability ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m new to editing wikis so I don&#039;t want to try and edit it and screw it up, but this page lists Rufflet and Braviary as having the Hidden Ability &amp;quot;Defiant&amp;quot;, when it&#039;s real Hidden Ability is &amp;quot;Hustle&amp;quot;, as is listed on the Generation V Hidden Abilities page. (If someone doubts it, I have a HA Rufflet and can confirm that the third ability is &amp;quot;Hustle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Can someone correct the Rufflet and Braviary Hidden Ability to &amp;quot;Hustle&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
[[User:Seren|Seren]] ([[User talk:Seren|talk]]) 06:52, 21 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good spot although only Rufflet has Hustle as its HA (Braviary&#039;s is still Defiant). But I&#039;ve changed Rufflet&#039;s to Hustle.--[[User:Wowy|&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#LL0000;&amp;quot;&amp;gt;&#039;&#039;&#039;(Talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 07:40, 21 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Merge ==&lt;br /&gt;
&lt;br /&gt;
I have created a page [[User:Tiddlywinks/List of Pokémon with released Hidden Abilities by availability]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s better to have all this information on one page, that way if I see a Pokémon in the Gen VI list that&#039;s only available by [[Poké Transporter]], I don&#039;t have to go open the Gen V list and scroll to the Pokémon I want.&lt;br /&gt;
&lt;br /&gt;
At the very least, though, the format I&#039;ve used on my user page, with separate columns for in-game (and Dream World) and other methods should be used on these pages; it can be easier to read and it&#039;s easier to tell what&#039;s still available (particularly for Gen V) where/how. Similarly, the Pokémon&#039;s normal Abilities really aren&#039;t important, and the HA should really be right after the Pokémon instead of after the methods.&lt;br /&gt;
&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:49, 22 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree with you. All the abilities are already shown on [[List of Pokémon by Ability]], so showing them all here is redundant. And I also agree that the pages for Gens V and VI should be merged, especially since many mention poke transporter instead of actually saying how you originally get the abilities. [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]]) 01:39, 4 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree too. It would be much easier for those searching for hidden abilities to have all the locations of them in one spot. I&#039;m not sure why this hasn&#039;t been done already. ([[User:Coolcatkim22|Coolcatkim22]] ([[User talk:Coolcatkim22|talk]]) 13:21, 28 July 2015 (UTC))&lt;br /&gt;
&lt;br /&gt;
== List of Pokémon with unreleased Hidden Abilities ==&lt;br /&gt;
&lt;br /&gt;
We should have a page with unreleased Hidden Abilities for each generation.--[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 15:08, 1 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Compound_Eyes_(Ability)&amp;diff=2571657</id>
		<title>Talk:Compound Eyes (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Compound_Eyes_(Ability)&amp;diff=2571657"/>
		<updated>2016-12-28T22:51:36Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: /* Stacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A question.&lt;br /&gt;
&lt;br /&gt;
For wild pokemon with more than one possible held item, does compoundeyes also increase the odds of the item being rare? {{unsigned|Kendai}} &lt;br /&gt;
&lt;br /&gt;
No, just increases the possibility of each item to be held. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:54, 10 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
How does it increase the chance? For example, an item held by 5% of wild pokemon. Is it increased to 50%, 55% or, more likely, 7%? [[User:Smythe|Smythe]] 19:04, 12 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I recall, you still aren&#039;t guaranteed a 50% rarity item, which would mean that a 5% item would be boosted to 7-8% [[User:Shadowater|Shadowater]] 17:29, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I think its 55% because in my platinum right now I just got 2 Horseas holding dragon scales, (in a row) even though the original chance is 5%. EDIT: 4 in a row, than one without a dragon scale, than another 3 in a row. [[User:Phoenixon|Phoenixon]] 10:59, 6 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Move==&lt;br /&gt;
In Generation VI the name is changed to Compound Eyes. Can someone please move this page? &#039;&#039;&#039;[[User:Lady Ariel|&amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Lady&amp;lt;/span&amp;gt;]] [[User talk:Lady Ariel|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Ariel&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:36, 12 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rare items % + Compound Eyes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve read through the convo at the top, but I still don&#039;t get if it would effect the chances of finding a rarer item or something else.  And whatever the answer is, it probably should be clarified in the article here and [[List_of_Pok%C3%A9mon_by_wild_held_item|here]], because it is pretty misleading and confusing the way it is stated right now in both articles.  ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 21:39, 15 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Status moves?==&lt;br /&gt;
&lt;br /&gt;
This applies to status moves as well, right?  For example, I have a [[Scatterbug]] with this ability and [[Stun Spore]] has yet to miss once.&lt;br /&gt;
&lt;br /&gt;
Assuming it does apply to status moves, it doesn&#039;t quite make Stun Spore always hit, but 75% * 1.3=97.5% chance to hit, which is very nice compared to missing 1/4 of the time. [[User:Pjwned|Pjwned]] ([[User talk:Pjwned|talk]]) 06:21, 30 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encounter Rarity==&lt;br /&gt;
For quite some time now, I&#039;ve been trying to find a Golett on Route 10 with Light Clay. A friend told me Compound Eyes on the lead pokemon would make this easier, so of course I went and got a CE Vivillion. But then I noticed something odd, suddenly there were no Golett anywhere, and Eevee/Houndour/Snubbull were everywhere, which is weird, because they&#039;re supposedly (Very) Rare, whereas Golett is Average.&lt;br /&gt;
Figured it was just bad luck on the RNG for a while, but then it got to the point where I had to keep track of things to prove to myself I wasn&#039;t going crazy. I don&#039;t know how to format into a table, so bear with me.&lt;br /&gt;
&lt;br /&gt;
Encounters with Compound Eyes Vivillion in front of party, on Route 10, pokemon X;&lt;br /&gt;
:Eevee: 32&lt;br /&gt;
:Snubbull: 27&lt;br /&gt;
:Houndour: 32&lt;br /&gt;
:Sigilyph: 3&lt;br /&gt;
:Emolga: 11&lt;br /&gt;
:Golett: 4&lt;br /&gt;
:Hawlucha: 2&lt;br /&gt;
:Total: 111&lt;br /&gt;
&lt;br /&gt;
Encounters with Flame Body Talonflame in front of party, on Route 10, pokemon X;&lt;br /&gt;
:Eevee: 4&lt;br /&gt;
:Snubbull: 10&lt;br /&gt;
:Houndour: 7&lt;br /&gt;
:Sigilyph: 29&lt;br /&gt;
:Emolga: 3&lt;br /&gt;
:Golett: 34&lt;br /&gt;
:Hawlucha: 26&lt;br /&gt;
:Total: 113&lt;br /&gt;
&lt;br /&gt;
I know this could still possibly be within the bounds of &amp;quot;super ridiculous RNG screw&amp;quot;, but it looks like Compound Eyes increases the chances of finding rarer pokemon, as well as items, at least in Gen 6. {{unsigned|Eazeh}}&lt;br /&gt;
:Were you in the tall grass or yellow flowers? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:45, 16 March 2014 (UTC)&lt;br /&gt;
::Tall grass, going up and down in the first area of menhirs (right next to where the Mind Plate is, that patch of grass only).--[[User:Eazeh|Eazeh]] ([[User talk:Eazeh|talk]]) 07:04, 16 March 2014 (UTC)&lt;br /&gt;
:::&amp;quot;&#039;&#039;but it looks like Compound Eyes increases the chances of finding rarer pokemon, as well as items&#039;&#039;&amp;quot;...If that&#039;s your hypothesis, then you&#039;d do well to test that in a few other places and see if you get similar effects on distributions elsewhere. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:29, 16 March 2014 (UTC)&lt;br /&gt;
::::Yep, that&#039;s what I&#039;m doing currently. Just figured I&#039;d come ask and see if it was some well-known thing I had somehow missed or something. --[[User:Eazeh|Eazeh]] ([[User talk:Eazeh|talk]]) 08:36, 16 March 2014 (UTC)&lt;br /&gt;
:::::Well, it&#039;s certainly not known, but your findings do give the appearance that something is making rare Pokémon more common (it&#039;s hard to say if it&#039;s Compound Eyes though). Eevee are usually very rare, but you encountered them most often. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:51, 16 March 2014 (UTC)&lt;br /&gt;
::::::250 encounters in Connecting Cave, since that&#039;s an easy one to deal with (4 possible encounters, 3 of which are average and 1 rare), results 69 Zubat, 77 Whismur, 81 Meditite, and 23 Axew, which looks close enough to expected that I&#039;d say earlier was either one hell of a fluke, or something&#039;s affecting things but I don&#039;t know what it *is*. For the record, the only thing in my party was a L30 Vivillion with Compound Eyes, no item held, and I just ran from every battle after noting what it was. Occam&#039;s, I&#039;d say it was a statistical freak, I suppose. Unless someone wants to try replicate it, or has some idea I have missed?--[[User:Eazeh|Eazeh]] ([[User talk:Eazeh|talk]]) 20:31, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stacking ==&lt;br /&gt;
&lt;br /&gt;
Does Compound Eyes stack with Wide Lens? &lt;br /&gt;
I.e. does Wide Lens apply before the Compound Eyes, and then Compound Eyes applies on that accuracy value?&lt;br /&gt;
&lt;br /&gt;
E.g. Hurricane = 70%, Wide Lens gives 77%, and Compound Eyes acting on that 77% = 100.1% = 100% accuracy for Compound Eyes Hurricane. &lt;br /&gt;
&lt;br /&gt;
Or, does Compound Eyes apply on the move&#039;s accuracy independent of any held item, and Wide Lens apply on the move&#039;s accuracy independent of any ability?&lt;br /&gt;
&lt;br /&gt;
E.g. Hurricane = 70%, Wide Lens gives +7%, Compound Eyes gives + 21% = 98% total accuracy. [[User:Xolotl|Xolotl]] ([[User talk:Xolotl|talk]]) 17:05, 6 August 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Pokémon Showdown says %100.[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 22:50, 28 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Compound_Eyes_(Ability)&amp;diff=2571656</id>
		<title>Talk:Compound Eyes (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Compound_Eyes_(Ability)&amp;diff=2571656"/>
		<updated>2016-12-28T22:50:14Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: /* Stacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A question.&lt;br /&gt;
&lt;br /&gt;
For wild pokemon with more than one possible held item, does compoundeyes also increase the odds of the item being rare? {{unsigned|Kendai}} &lt;br /&gt;
&lt;br /&gt;
No, just increases the possibility of each item to be held. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:54, 10 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
How does it increase the chance? For example, an item held by 5% of wild pokemon. Is it increased to 50%, 55% or, more likely, 7%? [[User:Smythe|Smythe]] 19:04, 12 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I recall, you still aren&#039;t guaranteed a 50% rarity item, which would mean that a 5% item would be boosted to 7-8% [[User:Shadowater|Shadowater]] 17:29, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I think its 55% because in my platinum right now I just got 2 Horseas holding dragon scales, (in a row) even though the original chance is 5%. EDIT: 4 in a row, than one without a dragon scale, than another 3 in a row. [[User:Phoenixon|Phoenixon]] 10:59, 6 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Move==&lt;br /&gt;
In Generation VI the name is changed to Compound Eyes. Can someone please move this page? &#039;&#039;&#039;[[User:Lady Ariel|&amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Lady&amp;lt;/span&amp;gt;]] [[User talk:Lady Ariel|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Ariel&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:36, 12 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rare items % + Compound Eyes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve read through the convo at the top, but I still don&#039;t get if it would effect the chances of finding a rarer item or something else.  And whatever the answer is, it probably should be clarified in the article here and [[List_of_Pok%C3%A9mon_by_wild_held_item|here]], because it is pretty misleading and confusing the way it is stated right now in both articles.  ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 21:39, 15 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Status moves?==&lt;br /&gt;
&lt;br /&gt;
This applies to status moves as well, right?  For example, I have a [[Scatterbug]] with this ability and [[Stun Spore]] has yet to miss once.&lt;br /&gt;
&lt;br /&gt;
Assuming it does apply to status moves, it doesn&#039;t quite make Stun Spore always hit, but 75% * 1.3=97.5% chance to hit, which is very nice compared to missing 1/4 of the time. [[User:Pjwned|Pjwned]] ([[User talk:Pjwned|talk]]) 06:21, 30 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encounter Rarity==&lt;br /&gt;
For quite some time now, I&#039;ve been trying to find a Golett on Route 10 with Light Clay. A friend told me Compound Eyes on the lead pokemon would make this easier, so of course I went and got a CE Vivillion. But then I noticed something odd, suddenly there were no Golett anywhere, and Eevee/Houndour/Snubbull were everywhere, which is weird, because they&#039;re supposedly (Very) Rare, whereas Golett is Average.&lt;br /&gt;
Figured it was just bad luck on the RNG for a while, but then it got to the point where I had to keep track of things to prove to myself I wasn&#039;t going crazy. I don&#039;t know how to format into a table, so bear with me.&lt;br /&gt;
&lt;br /&gt;
Encounters with Compound Eyes Vivillion in front of party, on Route 10, pokemon X;&lt;br /&gt;
:Eevee: 32&lt;br /&gt;
:Snubbull: 27&lt;br /&gt;
:Houndour: 32&lt;br /&gt;
:Sigilyph: 3&lt;br /&gt;
:Emolga: 11&lt;br /&gt;
:Golett: 4&lt;br /&gt;
:Hawlucha: 2&lt;br /&gt;
:Total: 111&lt;br /&gt;
&lt;br /&gt;
Encounters with Flame Body Talonflame in front of party, on Route 10, pokemon X;&lt;br /&gt;
:Eevee: 4&lt;br /&gt;
:Snubbull: 10&lt;br /&gt;
:Houndour: 7&lt;br /&gt;
:Sigilyph: 29&lt;br /&gt;
:Emolga: 3&lt;br /&gt;
:Golett: 34&lt;br /&gt;
:Hawlucha: 26&lt;br /&gt;
:Total: 113&lt;br /&gt;
&lt;br /&gt;
I know this could still possibly be within the bounds of &amp;quot;super ridiculous RNG screw&amp;quot;, but it looks like Compound Eyes increases the chances of finding rarer pokemon, as well as items, at least in Gen 6. {{unsigned|Eazeh}}&lt;br /&gt;
:Were you in the tall grass or yellow flowers? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:45, 16 March 2014 (UTC)&lt;br /&gt;
::Tall grass, going up and down in the first area of menhirs (right next to where the Mind Plate is, that patch of grass only).--[[User:Eazeh|Eazeh]] ([[User talk:Eazeh|talk]]) 07:04, 16 March 2014 (UTC)&lt;br /&gt;
:::&amp;quot;&#039;&#039;but it looks like Compound Eyes increases the chances of finding rarer pokemon, as well as items&#039;&#039;&amp;quot;...If that&#039;s your hypothesis, then you&#039;d do well to test that in a few other places and see if you get similar effects on distributions elsewhere. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:29, 16 March 2014 (UTC)&lt;br /&gt;
::::Yep, that&#039;s what I&#039;m doing currently. Just figured I&#039;d come ask and see if it was some well-known thing I had somehow missed or something. --[[User:Eazeh|Eazeh]] ([[User talk:Eazeh|talk]]) 08:36, 16 March 2014 (UTC)&lt;br /&gt;
:::::Well, it&#039;s certainly not known, but your findings do give the appearance that something is making rare Pokémon more common (it&#039;s hard to say if it&#039;s Compound Eyes though). Eevee are usually very rare, but you encountered them most often. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:51, 16 March 2014 (UTC)&lt;br /&gt;
::::::250 encounters in Connecting Cave, since that&#039;s an easy one to deal with (4 possible encounters, 3 of which are average and 1 rare), results 69 Zubat, 77 Whismur, 81 Meditite, and 23 Axew, which looks close enough to expected that I&#039;d say earlier was either one hell of a fluke, or something&#039;s affecting things but I don&#039;t know what it *is*. For the record, the only thing in my party was a L30 Vivillion with Compound Eyes, no item held, and I just ran from every battle after noting what it was. Occam&#039;s, I&#039;d say it was a statistical freak, I suppose. Unless someone wants to try replicate it, or has some idea I have missed?--[[User:Eazeh|Eazeh]] ([[User talk:Eazeh|talk]]) 20:31, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stacking ==&lt;br /&gt;
&lt;br /&gt;
Does Compound Eyes stack with Wide Lens? &lt;br /&gt;
I.e. does Wide Lens apply before the Compound Eyes, and then Compound Eyes applies on that accuracy value?&lt;br /&gt;
&lt;br /&gt;
E.g. Hurricane = 70%, Wide Lens gives 77%, and Compound Eyes acting on that 77% = 100.1% = 100% accuracy for Compound Eyes Hurricane. &lt;br /&gt;
&lt;br /&gt;
Or, does Compound Eyes apply on the move&#039;s accuracy independent of any held item, and Wide Lens apply on the move&#039;s accuracy independent of any ability?&lt;br /&gt;
&lt;br /&gt;
E.g. Hurricane = 70%, Wide Lens gives +7%, Compound Eyes gives + 21% = 98% total accuracy. [[User:Xolotl|Xolotl]] ([[User talk:Xolotl|talk]]) 17:05, 6 August 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pokémon Showdown says %100.[[User:Ddhelmet|Ddhelmet]] ([[User talk:Ddhelmet|talk]]) 22:50, 28 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Compound_Eyes_(Ability)&amp;diff=2571655</id>
		<title>Talk:Compound Eyes (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Compound_Eyes_(Ability)&amp;diff=2571655"/>
		<updated>2016-12-28T22:49:41Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: /* Stacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A question.&lt;br /&gt;
&lt;br /&gt;
For wild pokemon with more than one possible held item, does compoundeyes also increase the odds of the item being rare? {{unsigned|Kendai}} &lt;br /&gt;
&lt;br /&gt;
No, just increases the possibility of each item to be held. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:54, 10 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
How does it increase the chance? For example, an item held by 5% of wild pokemon. Is it increased to 50%, 55% or, more likely, 7%? [[User:Smythe|Smythe]] 19:04, 12 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I recall, you still aren&#039;t guaranteed a 50% rarity item, which would mean that a 5% item would be boosted to 7-8% [[User:Shadowater|Shadowater]] 17:29, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I think its 55% because in my platinum right now I just got 2 Horseas holding dragon scales, (in a row) even though the original chance is 5%. EDIT: 4 in a row, than one without a dragon scale, than another 3 in a row. [[User:Phoenixon|Phoenixon]] 10:59, 6 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Move==&lt;br /&gt;
In Generation VI the name is changed to Compound Eyes. Can someone please move this page? &#039;&#039;&#039;[[User:Lady Ariel|&amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Lady&amp;lt;/span&amp;gt;]] [[User talk:Lady Ariel|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Ariel&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:36, 12 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rare items % + Compound Eyes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve read through the convo at the top, but I still don&#039;t get if it would effect the chances of finding a rarer item or something else.  And whatever the answer is, it probably should be clarified in the article here and [[List_of_Pok%C3%A9mon_by_wild_held_item|here]], because it is pretty misleading and confusing the way it is stated right now in both articles.  ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 21:39, 15 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Status moves?==&lt;br /&gt;
&lt;br /&gt;
This applies to status moves as well, right?  For example, I have a [[Scatterbug]] with this ability and [[Stun Spore]] has yet to miss once.&lt;br /&gt;
&lt;br /&gt;
Assuming it does apply to status moves, it doesn&#039;t quite make Stun Spore always hit, but 75% * 1.3=97.5% chance to hit, which is very nice compared to missing 1/4 of the time. [[User:Pjwned|Pjwned]] ([[User talk:Pjwned|talk]]) 06:21, 30 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encounter Rarity==&lt;br /&gt;
For quite some time now, I&#039;ve been trying to find a Golett on Route 10 with Light Clay. A friend told me Compound Eyes on the lead pokemon would make this easier, so of course I went and got a CE Vivillion. But then I noticed something odd, suddenly there were no Golett anywhere, and Eevee/Houndour/Snubbull were everywhere, which is weird, because they&#039;re supposedly (Very) Rare, whereas Golett is Average.&lt;br /&gt;
Figured it was just bad luck on the RNG for a while, but then it got to the point where I had to keep track of things to prove to myself I wasn&#039;t going crazy. I don&#039;t know how to format into a table, so bear with me.&lt;br /&gt;
&lt;br /&gt;
Encounters with Compound Eyes Vivillion in front of party, on Route 10, pokemon X;&lt;br /&gt;
:Eevee: 32&lt;br /&gt;
:Snubbull: 27&lt;br /&gt;
:Houndour: 32&lt;br /&gt;
:Sigilyph: 3&lt;br /&gt;
:Emolga: 11&lt;br /&gt;
:Golett: 4&lt;br /&gt;
:Hawlucha: 2&lt;br /&gt;
:Total: 111&lt;br /&gt;
&lt;br /&gt;
Encounters with Flame Body Talonflame in front of party, on Route 10, pokemon X;&lt;br /&gt;
:Eevee: 4&lt;br /&gt;
:Snubbull: 10&lt;br /&gt;
:Houndour: 7&lt;br /&gt;
:Sigilyph: 29&lt;br /&gt;
:Emolga: 3&lt;br /&gt;
:Golett: 34&lt;br /&gt;
:Hawlucha: 26&lt;br /&gt;
:Total: 113&lt;br /&gt;
&lt;br /&gt;
I know this could still possibly be within the bounds of &amp;quot;super ridiculous RNG screw&amp;quot;, but it looks like Compound Eyes increases the chances of finding rarer pokemon, as well as items, at least in Gen 6. {{unsigned|Eazeh}}&lt;br /&gt;
:Were you in the tall grass or yellow flowers? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:45, 16 March 2014 (UTC)&lt;br /&gt;
::Tall grass, going up and down in the first area of menhirs (right next to where the Mind Plate is, that patch of grass only).--[[User:Eazeh|Eazeh]] ([[User talk:Eazeh|talk]]) 07:04, 16 March 2014 (UTC)&lt;br /&gt;
:::&amp;quot;&#039;&#039;but it looks like Compound Eyes increases the chances of finding rarer pokemon, as well as items&#039;&#039;&amp;quot;...If that&#039;s your hypothesis, then you&#039;d do well to test that in a few other places and see if you get similar effects on distributions elsewhere. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:29, 16 March 2014 (UTC)&lt;br /&gt;
::::Yep, that&#039;s what I&#039;m doing currently. Just figured I&#039;d come ask and see if it was some well-known thing I had somehow missed or something. --[[User:Eazeh|Eazeh]] ([[User talk:Eazeh|talk]]) 08:36, 16 March 2014 (UTC)&lt;br /&gt;
:::::Well, it&#039;s certainly not known, but your findings do give the appearance that something is making rare Pokémon more common (it&#039;s hard to say if it&#039;s Compound Eyes though). Eevee are usually very rare, but you encountered them most often. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:51, 16 March 2014 (UTC)&lt;br /&gt;
::::::250 encounters in Connecting Cave, since that&#039;s an easy one to deal with (4 possible encounters, 3 of which are average and 1 rare), results 69 Zubat, 77 Whismur, 81 Meditite, and 23 Axew, which looks close enough to expected that I&#039;d say earlier was either one hell of a fluke, or something&#039;s affecting things but I don&#039;t know what it *is*. For the record, the only thing in my party was a L30 Vivillion with Compound Eyes, no item held, and I just ran from every battle after noting what it was. Occam&#039;s, I&#039;d say it was a statistical freak, I suppose. Unless someone wants to try replicate it, or has some idea I have missed?--[[User:Eazeh|Eazeh]] ([[User talk:Eazeh|talk]]) 20:31, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stacking ==&lt;br /&gt;
&lt;br /&gt;
Does Compound Eyes stack with Wide Lens? &lt;br /&gt;
I.e. does Wide Lens apply before the Compound Eyes, and then Compound Eyes applies on that accuracy value?&lt;br /&gt;
&lt;br /&gt;
E.g. Hurricane = 70%, Wide Lens gives 77%, and Compound Eyes acting on that 77% = 100.1% = 100% accuracy for Compound Eyes Hurricane. &lt;br /&gt;
&lt;br /&gt;
Or, does Compound Eyes apply on the move&#039;s accuracy independent of any held item, and Wide Lens apply on the move&#039;s accuracy independent of any ability?&lt;br /&gt;
&lt;br /&gt;
E.g. Hurricane = 70%, Wide Lens gives +7%, Compound Eyes gives + 21% = 98% total accuracy. [[User:Xolotl|Xolotl]] ([[User talk:Xolotl|talk]]) 17:05, 6 August 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pokémon Showdown says %100.&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fly_(move)&amp;diff=2552550</id>
		<title>Fly (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fly_(move)&amp;diff=2552550"/>
		<updated>2016-12-08T11:16:44Z</updated>

		<summary type="html">&lt;p&gt;Ddhelmet: /* By leveling up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|move Fly|the field move in {{ga|Pokémon Ranger}}|Field Move (Ranger)}}&lt;br /&gt;
{{redirect|Fly|the Hoopa&#039;s Surprise Ring Adventures short with the Japanese name of Fly|Hoopa&#039;s Surprise Ring Adventures#Flying in the Air|Hoopa&#039;s Surprise Ring Adventures}}&lt;br /&gt;
&lt;br /&gt;
{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=19&lt;br /&gt;
|name=Fly&lt;br /&gt;
|jname=そらをとぶ&lt;br /&gt;
|jtranslit=Sora wo Tobu&lt;br /&gt;
|jtrans=Fly&lt;br /&gt;
|gameimage=Fly 2.png&lt;br /&gt;
|gameimage2=Fly OW.png&lt;br /&gt;
|gameimagewidth=300px&lt;br /&gt;
|type=Flying&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power={{tt|90|70 in Generations I-III}}&lt;br /&gt;
|accuracy=95&lt;br /&gt;
|gen=I&lt;br /&gt;
|hm1=yes&lt;br /&gt;
|hm#1=02&lt;br /&gt;
|hm2=yes&lt;br /&gt;
|hm#2=02&lt;br /&gt;
|hm3=yes&lt;br /&gt;
|hm#3=02&lt;br /&gt;
|hm4=yes&lt;br /&gt;
|hm#4=02&lt;br /&gt;
|hm5=yes&lt;br /&gt;
|hm#5=02&lt;br /&gt;
|hm6=yes&lt;br /&gt;
|hm#6=02&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=76&lt;br /&gt;
|na=no&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can avoid being startled by others.&lt;br /&gt;
|appealsc=1&lt;br /&gt;
|scdesc=Earn +3 if no other Pokémon has chosen the same Judge.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Prevents the user from being startled one time this turn.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|field=yes&lt;br /&gt;
|target=any&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fly&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|そらをとぶ|Sora wo Tobu}}&#039;&#039;&#039; &#039;&#039;Fly&#039;&#039;) is a damage-dealing {{type|Flying}} [[move]] introduced in [[Generation I]]. It is [[HM02]] in [[Generation]]s {{gen|I}} through {{gen|VI}} and [[TM76]] in [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
====Generation I====&lt;br /&gt;
On the turn that Fly is selected, the user will fly up high, where the only attacks it cannot avoid are {{m|Bide}}, {{m|Swift}}, and {{m|Transform}}. On the following turn, Fly will inflict damage, [[Power Points|PP]] will be deducted from it, and it will count as the last move used. Once Fly is selected, the user will be unable to switch out unless Fly is disrupted or fully executed.&lt;br /&gt;
&lt;br /&gt;
If Fly is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses {{m|Mirror Move}} during the turn that the user flies up high, Mirror Move will copy the move that the user executed immediately before using Fly (or fail if it cannot).&lt;br /&gt;
&lt;br /&gt;
Full {{status|paralysis}} and self-inflicted damage due to {{status|confusion}} will disrupt Fly. Additionally, if the user is fully paralyzed during the semi-invulnerable turn of Fly, it will not be reset until the user switches out or fully executes Fly.&lt;br /&gt;
&lt;br /&gt;
From {{Eng|Pokémon Stadium}} onward, Fly will allow the user to avoid {{m|Bide}}. Full {{status|paralysis}} will reset the semi-invulnerable turn of Fly. {{m|Mirror Move}} will copy Fly on either of the turns it takes to execute.&lt;br /&gt;
&lt;br /&gt;
Pokémon can be caught during the semi-invulnerable stage of Fly.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
The user can now also be hit by {{m|Gust}}, {{m|Thunder}}, {{m|Twister}}, and {{m|Whirlwind}} during the semi-invulnerable turn of Fly, and will receive double damage from Gust and Twister.&lt;br /&gt;
&lt;br /&gt;
The user may also be hit in the air if it was previously targeted by {{m|Lock-On}} or {{m|Mind Reader}}, and then struck the following turn. Swift, Bide and Transform no longer hit on their own during the semi-invulnerable turn of Fly.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
The user can now also be hit by {{m|Sky Uppercut}} during the semi-invulnerable turn of Fly.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
Fly&#039;s base [[power]] was [[List of modified moves|increased]] from 70 to 90. The user is now unable to avoid moves used by Pokémon with the Ability {{a|No Guard}} during the semi-invulnerable turn of Fly, and unable to avoid moves if it has No Guard.&lt;br /&gt;
&lt;br /&gt;
If a {{DL|In-battle effect item|Power Herb}} is held by the user, Fly can be executed in one turn.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
The user can now also be hit by {{m|Hurricane}} and {{m|Smack Down}} during the semi-invulnerable turn of Fly. If Smack Down hits, the user of Fly will be knocked down, cancelling the move.&lt;br /&gt;
&lt;br /&gt;
Fly can hit non-adjacent opponents in [[Triple Battle]]s.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
The user can now be hit by {{m|Thousand Arrows}} during the semi-invulnerable turn of Fly. If it hits, the user of Fly will be knocked down, cancelling the move.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Players can fly to locations they have visited. Most possible Fly destinations are places with [[Pokémon Center]]s, primarily cities and towns, but other significant locations can be flown to as well. Generally, simply entering a flyable location is all that is required to be able to use Fly for that location. There are some exceptions, however, such as [[Opelucid City]] in {{2v2|Black|White}} where the player must first view the [[Team Plasma]] event, [[Lacunosa Town]] in {{2v2|Black|White|2}} where the player must first encounter [[Professor Juniper]] and [[Bianca]], and [[Ever Grande City]] in {{3v2|Ruby|Sapphire|Emerald}} where the player must first climb the waterfall. The [[Johto Battle Frontier]], by contrast, can automatically be accessed after the [[National Pokédex]] is obtained.&lt;br /&gt;
&lt;br /&gt;
Using Fly usually lands the player in front of an area&#039;s Pokémon Center. If the location lacks a Pokémon Center, however, a suitable spot is otherwise used. These locations are detailed below.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{flying color light}}; border: 3px solid #{{flying color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Destination&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pallet Town]]&lt;br /&gt;
| {{ga|Red}}&#039;s house&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[New Bark Town]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | The {{player}}&#039;s house&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Littleroot Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Twinleaf Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Aspertia City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Vaniville Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Nuvema Town]]&lt;br /&gt;
| {{ga|Hilbert}}/{{ga|Hilda}}&#039;s house&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Indigo Plateau]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | League entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Ever Grande City]]{{tt|*|Northern part}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{si|Pokémon League|Sinnoh Pokémon League}}{{tt|*|Northern part}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{un|Pokémon League|Unova Pokémon League}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|221|Sinnoh}}&lt;br /&gt;
| In front of [[Pal Park]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Lake of Rage]]&lt;br /&gt;
| In the open{{sup/2|GSC}}&amp;lt;br&amp;gt;In front of the [[Fishing Guru]]&#039;s house{{sup/4|HGSS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{ka|Victory Road|Kanto Victory Road}}{{sup/4|HGSS}}&lt;br /&gt;
| [[Pokémon League Reception Gate]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[National Park]]{{sup/4|HGSS}}&lt;br /&gt;
| [[Pokéathlon Dome]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{OBP|Victory Road|Black and White|Unova Victory Road}}{{sup/5|BW}}&lt;br /&gt;
| At the base of Victory Road&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Unity Tower]]&lt;br /&gt;
| Entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokéstar Studios]]&lt;br /&gt;
| Past the main gate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Join Avenue]]&lt;br /&gt;
| {{rt|4|Unova}} entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon World Tournament]]&lt;br /&gt;
| Near the building&#039;s entrance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | [[Aquacorde Town]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | At the fountain in the center of town&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
====Omega Ruby and Alpha Sapphire====&lt;br /&gt;
Players can fly to any area marked on the [[PokéNav Plus]]&#039;s [[Town Map]] except [[Southern Island]], [[Seafloor Cavern]], and the [[Cave of Origin]]. When the player flies to a [[route]], or a landmark such as [[Sea Mauville]], they will land in front of a sign that marks the area if there is one. In addition to the [[Party]] menu, players can use Fly through the {{DL|PokéNav Plus|AreaNav}}.&lt;br /&gt;
&lt;br /&gt;
If the location lacks both a Pokémon Center and a sign for the location, another suitable spot is used.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{flying color light}}; border: 3px solid #{{flying color}}&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Destination&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Littleroot Town]]&lt;br /&gt;
| between {{ga|Brendan}} and {{ga|May}}&#039;s houses&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Ever Grande City|Pokémon League]]&lt;br /&gt;
| outside the entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|103|Hoenn}}&lt;br /&gt;
| southeast of {{tc|Aroma Lady}} Daisy&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|112|Hoenn}}&lt;br /&gt;
| in front of the Berry patch&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|115|Hoenn}}&lt;br /&gt;
| southwest of the [[Meteor Falls]] sign near its entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|124|Hoenn}}&lt;br /&gt;
| outside the [[Treasure Hunter]]&#039;s house&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Petalburg Woods]]&lt;br /&gt;
| outside the primary southern entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Rusturf Tunnel]]&lt;br /&gt;
| outside the [[Rustboro City]] entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Granite Cave]]&lt;br /&gt;
| outside the entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Meteor Falls]]&lt;br /&gt;
| outside the {{rt|114|Hoenn}} entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Mt. Chimney]]&lt;br /&gt;
| west of the sign pointing to [[Jagged Pass]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Jagged Pass]]&lt;br /&gt;
| at the bottom of the second flight of stairs from the north&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Fiery Path]]&lt;br /&gt;
| outside the southern entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[New Mauville]]&lt;br /&gt;
| outside the entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Mt. Pyre]]&lt;br /&gt;
| outside the entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Shoal Cave]]&lt;br /&gt;
| outside the entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{ho|Victory Road}}&lt;br /&gt;
| outside the [[Ever Grande City]] land entrance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Secret Islet]]&lt;br /&gt;
| in front of the tree&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Secret Meadow]]&lt;br /&gt;
| just south of the central staircase&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | [[Secret Shore]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | south of the {{rt|129|Hoenn}} connection, in the shallow water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While the player cannot Fly to a location unless they have been there before, some locations have additional requirements.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{flying color light}}; border: 3px solid #{{flying color}}&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Prerequisite&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|115|Hoenn}}&lt;br /&gt;
| Enter Route 115 from [[Meteor Falls]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|120|Hoenn}}&lt;br /&gt;
| Visit [[Lilycove City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|121|Hoenn}}&lt;br /&gt;
| Visit [[Lilycove City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|122|Hoenn}}&lt;br /&gt;
| Enter [[Mt. Pyre]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|124|Hoenn}}&lt;br /&gt;
| Visit [[Mossdeep City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|125|Hoenn}}&lt;br /&gt;
| Enter [[Shoal Cave]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|126|Hoenn}}&lt;br /&gt;
| Visit [[Sootopolis City]] (surface)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|127|Hoenn}}&lt;br /&gt;
| Stand at the bottom of the first staircase in [[Ever Grande City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|128|Hoenn}}&lt;br /&gt;
| Stand at the bottom of the first staircase in [[Ever Grande City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|129|Hoenn}}&lt;br /&gt;
| Visit [[Pacifidlog Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|130|Hoenn}}&lt;br /&gt;
| Visit [[Pacifidlog Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|131|Hoenn}}&lt;br /&gt;
| Visit [[Pacifidlog Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|132|Hoenn}}&lt;br /&gt;
| Visit {{rt|134|Hoenn}} from {{rt|133|Hoenn}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|133|Hoenn}}&lt;br /&gt;
| Visit {{rt|134|Hoenn}} from {{rt|133|Hoenn}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|134|Hoenn}}&lt;br /&gt;
| Visit {{rt|134|Hoenn}} from {{rt|133|Hoenn}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Ever Grande City]]&lt;br /&gt;
| Stand at the bottom of the first staircase in [[Ever Grande City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Sootopolis City]]&lt;br /&gt;
| Visit [[Sootopolis City]] (surface)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | [[Sky Pillar]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Enter [[Sky Pillar]] (tower)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Super Smash Bros. series===&lt;br /&gt;
{{incomplete|section|any other instances in the Smash series}}&lt;br /&gt;
{{SSB|Charizard}} uses Fly as its Up Special move. It cloaks itself in fire as it rotates in the air while gaining height, damaging nearby enemies. It acts as a recovery move for returning to the stage.&lt;br /&gt;
Moltres&#039;s Trophy states that it uses Fly when summoned from a Pokéball. However, this instance of the move is much more similar to the flying action that a bird makes, rather than the actual move Fly.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Flying}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|The Pokémon flies high, then strikes in the next turn. Used for flying to places already visited.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|The &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; flies high, then strikes in the next turn. Used to fly to places already visited.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|1st turn: Fly&amp;lt;br&amp;gt;2nd turn: Attack}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Flies up on the first turn, then strikes the next turn.{{tt|*|Move}}&amp;lt;br&amp;gt;Flies up on the first turn, then attacks next turn.{{tt|*|HM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Flies up on the first turn, then strikes the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.{{tt|*|Move}}&amp;lt;br&amp;gt;The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.{{tt|*|HM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.&amp;lt;br&amp;gt;The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.{{tt|*|HM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SM}}|The user soars and then strikes its target on the next turn.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Flying|1}}&lt;br /&gt;
{{Moveentry/7|373|Salamence|1|Dragon|Dragon|||50|50|50|50|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|384|Rayquaza|1|Undiscovered|Undiscovered|||45|45{{sup/4|DPPt}}&amp;lt;br&amp;gt;65{{sup/4|HGSS}}|65|65|65|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|780|Drampa|2|Monster|Dragon|||||||45}}&lt;br /&gt;
{{Movefoot|Flying}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[HM]]===&lt;br /&gt;
{{Movehead/TM|Flying|1|HM02|HM02|HM02|HM02|HM02|HM02|TM76}}&lt;br /&gt;
{{Moveentry/7|006|Charizard|2|Monster|Dragon|✔{{sup/1|Y}}|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|016|Pidgey|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|017|Pidgeotto|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|018|Pidgeot|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|021|Spearow|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|022|Fearow|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|041|Zubat|1|Flying|Flying||||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|042|Golbat|1|Flying|Flying||||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|083|Farfetch&#039;d|2|Flying|Field|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|084|Doduo|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|085|Dodrio|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|142|Aerodactyl|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|144|Articuno|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|145|Zapdos|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|146|Moltres|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|149|Dragonite|2|Water 1|Dragon||✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|151|Mew|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|163|Hoothoot|1|Flying|Flying||✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|164|Noctowl|1|Flying|Flying||✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|169|Crobat|1|Flying|Flying||✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|176|Togetic|2|Flying|Fairy||✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|178|Xatu|1|Flying|Flying||✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|198|Murkrow|1|Flying|Flying||✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|225|Delibird|2|Water 1|Field||✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|227|Skarmory|1|Flying|Flying||✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|249|Lugia|1|Undiscovered|Undiscovered||✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|250|Ho-Oh|1|Undiscovered|Undiscovered||✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|276|Taillow|1|Flying|Flying|||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|277|Swellow|1|Flying|Flying|||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|278|Wingull|2|Water 1|Flying|||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|279|Pelipper|2|Water 1|Flying|||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|329|Vibrava|1|Bug|Bug|||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|330|Flygon|1|Bug|Bug|||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|333|Swablu|2|Flying|Dragon|||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|334|Altaria|2|Flying|Dragon|||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|357|Tropius|2|Monster|Grass|||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|373|Salamence|1|Dragon|Dragon|||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|380|Latias|1|Undiscovered|Undiscovered|||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|381|Latios|1|Undiscovered|Undiscovered|||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|384|Rayquaza|1|Undiscovered|Undiscovered|||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|396|Starly|1|Flying|Flying||||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|397|Staravia|1|Flying|Flying||||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|398|Staraptor|1|Flying|Flying||||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|426|Drifblim|1|Amorphous|Amorphous||||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|430|Honchkrow|1|Flying|Flying||||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|441|Chatot|1|Flying|Flying||||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|468|Togekiss|2|Flying|Fairy||||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|487|Giratina|1|Undiscovered|Undiscovered||||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|493|Arceus|1|Undiscovered|Undiscovered||||✔|✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|519|Pidove|1|Flying|Flying|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|520|Tranquill|1|Flying|Flying|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|521|Unfezant|1|Flying|Flying|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|527|Woobat|2|Field|Flying|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|528|Swoobat|2|Field|Flying|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|561|Sigilyph|1|Flying|Flying|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|567|Archeops|2|Flying|Water 3|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|580|Ducklett|2|Water 1|Flying|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|581|Swanna|2|Water 1|Flying|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|623|Golurk|1|Mineral|Mineral|||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|627|Rufflet|1|Flying|Flying|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|628|Braviary|1|Flying|Flying|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|629|Vullaby|1|Flying|Flying|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|630|Mandibuzz|1|Flying|Flying|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|635|Hydreigon|1|Dragon|Dragon|||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|637|Volcarona|1|Bug|Bug|||||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|641|Tornadus|1|Undiscovered|Undiscovered|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|642|Thundurus|1|Undiscovered|Undiscovered|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|643|Reshiram|1|Undiscovered|Undiscovered|||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|644|Zekrom|1|Undiscovered|Undiscovered|||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|645|Landorus|1|Undiscovered|Undiscovered|||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|646|Kyurem|1|Undiscovered|Undiscovered|||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|649|Genesect|1|Undiscovered|Undiscovered|||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|661|Fletchling|1|Flying|Flying||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|662|Fletchinder|1|Flying|Flying||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|663|Talonflame|1|Flying|Flying||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|701|Hawlucha|1|Human-Like|Human-Like||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|714|Noibat|1|Flying|Flying||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|715|Noivern|1|Flying|Flying||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|717|Yveltal|1|Undiscovered|Undiscovered||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|731|Pikipek|1|Flying|Flying|||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|732|Trumbeak|1|Flying|Flying|||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|733|Toucannon|1|Flying|Flying|||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|741|Oricorio|1|Flying|Flying|||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|780|Drampa|2|Monster|Dragon|||||||✔}}&lt;br /&gt;
{{Moveentry/7|785|Tapu Koko|1|Undiscovered|Undiscovered|||||||✔}}&lt;br /&gt;
{{Moveentry/7|792|Lunala|1|Undiscovered|Undiscovered|||||||✔}}&lt;br /&gt;
{{Moveentry/7|797|Celesteela|1|Undiscovered|Undiscovered|||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Flying}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Flying}}&lt;br /&gt;
{{Moveentry/1|025|Pikachu|2|Field|Fairy|[[Pokéwalker]] - {{pw|Yellow Forest}}}}&lt;br /&gt;
{{Movefoot|Flying}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation I]]====&lt;br /&gt;
{{Movehead/Special|Flying}}&lt;br /&gt;
{{Moveentry/1|025|Pikachu|2|Field|Fairy|[[List of Japanese event Pokémon distributions in Generation I#Flying Pikachu|CoroCoro Comics]]}}&lt;br /&gt;
{{Movefoot|Flying}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Movehead/Special|Flying}}&lt;br /&gt;
{{Moveentry/1|025|Pikachu|2|Field|Fairy|[[List of Japanese event Pokémon distributions in Generation III#All Nippon Airways Pikachu|ANA]], [[List of Japanese event Pokémon distributions in Generation III#Sapporo Pikachu|Sapporo]] and [[List of Japanese event Pokémon distributions in Generation III#GW Pikachu|GW Events]]}}&lt;br /&gt;
{{Movefoot|Flying}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Flying}}&lt;br /&gt;
{{Moveentry/1|025|Pikachu|2|Field|Fairy|[[List of local Japanese event Pokémon distributions in Generation V#All Nippon Airways Pikachu|All Nippon Airways]]&amp;lt;br&amp;gt;[[2012 World Championships Pikachu]]}}&lt;br /&gt;
{{Movefoot|Flying}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VI]]====&lt;br /&gt;
{{Movehead/Special|Flying}}&lt;br /&gt;
{{Moveentry/1|025|Pikachu|2|Field|Fairy|{{DL|List of Japanese region serial code event Pokémon distributions in Generation VI|Pokémon Center Online Pikachu}}}}&lt;br /&gt;
{{Movefoot|Flying}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Flying}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Flying status, making it attack strongly on the next turn. It is not possible to link this move.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=flying|exp=yes|gen=The user soars into the air, then strikes. It can also be used for flying anywhere.|image1=Juanita Golurk Black Fly.png|image1p=Golurk|image2=Juanita Golurk White Fly.png|image2p=Shiny Golurk}}&lt;br /&gt;
{{movep|type=flying|ms=623|pkmn=Golurk|method=Golurk pulls its legs and hands into its body and releases powerful orange or {{tt|light blue|Shiny}} flames from the sockets to propel it into the air like a rocket. It then flies forward and slams its body into the opponent.}}&lt;br /&gt;
{{movemid|type=flying|user=Juanita|user1=Juanita&#039;s Golurk|startcode=M14|startname=White—Victini and Zekrom&amp;lt;br&amp;gt;Black—Victini and Reshiram|notes=Debut}}&lt;br /&gt;
{{movebtm|type=flying|user=Ridley|user1=Ridley&#039;s Golurk|startcode=BW096|startname=Meloetta and the Undersea Temple!}}&lt;br /&gt;
* In &#039;&#039;[[EP131|Fighting Flyer with Fire]]&#039;&#039;, {{Ash}} told his {{AP|Charizard}} to use Fly, but it was unable to execute the move due to its injured wing.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Be the Best! Pokémon B+W manga===&lt;br /&gt;
{{movemanga|type=flying|exp=yes|gen=The user flies in the air.|image1=Dol Swoobat Fly.png|image1p=Swoobat}}&lt;br /&gt;
{{movep|type=flying|ms=528|pkmn=Swoobat|method=Swoobat flies in the air.}}&lt;br /&gt;
{{movebtmManga|type=flying|user=Rich Boy (Trainer class)|user1=Dol&#039;s Swoobat|startcode=PBW4|startname=Challenge the Battle Subway!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Phantom Thief Pokémon 7 manga===&lt;br /&gt;
{{Movemanga|type=flying|exp=yes|gen=The user soars into the air. It can also be used for flying anywhere.|image1=Hiori Drifblim Fly.png|image1p=Drifblim}}&lt;br /&gt;
{{movep|type=flying|ms=426|pkmn=Drifblim|method=Drifblim takes to the skies while holding its passengers in its arms.}}&lt;br /&gt;
{{movebtmManga|type=flying|user=Hiori|user1=Hiori&#039;s Drifblim|startcode=P7-01|startname=Behold The Phantom Thief Of Justice|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon - The Legend of the Dragon King manga===&lt;br /&gt;
{{incomplete|section|description of the move}}&lt;br /&gt;
{{movemanga|type=flying|exp=yes|gen=Unknown}}&lt;br /&gt;
{{movep|type=flying|ms=???|pkmn=Charizard|method=Charizard}}&lt;br /&gt;
{{movebtmManga|type=flying|user=Akira (LDK)|user1=Akira&#039;s &amp;lt;!--Mega --&amp;gt;Charizard &amp;lt;!--X/Y--&amp;gt;|startcode=LDK5|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
&amp;lt;!--Chuchu was not confirmed to use Fly.--&amp;gt;&lt;br /&gt;
{{Movemanga|type=flying|exp=yes|gen=The user soars into the air, then strikes. It can also be used for flying anywhere.|image1=Blue Charizard Fly.png|image1p=Charizard|image2=Ariana Murkrow Fly.png|image2p=Murkrow|image3=Aero Fly.png|image3p=Aerodactyl|image4=Fantina Drifblim Fly.png|image4p=Drifblim}}&lt;br /&gt;
{{movep|type=flying|ms=142|pkmn=Aerodactyl|method=Aerodactyl flies through the skies while carrying a passenger on its back or in its talons.}}&lt;br /&gt;
{{movemid|type=flying|user=Aero|user1=Red&#039;s Aero|startcode=PS026|startname=Holy Moltres|notes=Debut}}&lt;br /&gt;
{{movep|type=flying|ms=006|pkmn=Charizard|method=Charizard flies through the skies while carrying a passenger on its back.}}&lt;br /&gt;
{{movemid|type=flying|user=Blue&#039;s Charizard|startcode=PS027|startname=Kalling Kadabra|notes=Charizard {{color2|{{flying color dark}}|Manga move errors|could not legally learn}} Fly {{color2|{{flying color dark}}|Pokémon Red and Green Versions|at the time}}}}&lt;br /&gt;
{{movep|type=flying|ms=198|pkmn=Murkrow|method=Murkrow flies high into the air while carrying a passenger.}}&lt;br /&gt;
{{movemid|type=flying|user=Silver&#039;s Murkrow|startcode=PS108|startname=Quilava Quandary}}&lt;br /&gt;
{{movemid|type=flying|user=Ariana|user1=Ariana&#039;s Murkrow|startcode=PS450|startname=With a Little Help From Hitmonchan}}&lt;br /&gt;
{{movep|type=flying|ms=177|pkmn=Natu|method=Natu flies through the skies while carrying a passenger.}}&lt;br /&gt;
{{movemid|type=flying|user=Crystal (Adventures)|user1=Crystal&#039;s Natee|startcode=PS119|startname=A Flaaffy Kerfuffle}}&lt;br /&gt;
{{movep|type=flying|ms=083|pkmn=Farfetch&#039;d|method=Farfetch&#039;d flies through the skies while carrying a passenger.}}&lt;br /&gt;
{{movemid|type=flying|user=Bill (Adventures)|user1=Bill&#039;s Farfetch&#039;d|startcode=PS119|startname=A Flaaffy Kerfuffle}}&lt;br /&gt;
{{movep|type=flying|ms=357|pkmn=Tropius|method=Tropius flies through the skies while carrying a passenger.}}&lt;br /&gt;
{{movemid|type=flying|user=Troppy|user1=Sapphire&#039;s Troppy|startcode=PS214|startname=Assaulted by Pelipper I}}&lt;br /&gt;
{{movep|type=flying|ms=330|pkmn=Flygon|method=Flygon flies through the skies while carrying a passenger.}}&lt;br /&gt;
{{movemid|type=flying|user=Wally (Adventures)|user1=Wally&#039;s Flygon|startcode=PS240|startname=Talk About Timing, Treecko}}&lt;br /&gt;
{{movep|type=flying|ms=178|pkmn=Xatu|method=Xatu flies through the skies while carrying a passenger.}}&lt;br /&gt;
{{movemid|type=flying|user=Crystal (Adventures)|user1=Crystal&#039;s Natee|startcode=PS329|startname=The Final Battle II}}&lt;br /&gt;
{{movep|type=flying|ms=426|pkmn=Drifblim|method=Drifblim flies through the skies while carrying a passenger on its head or arms.}}&lt;br /&gt;
{{movemid|type=flying|user=Fantina&#039;s Drifblim|startcode=PS352|startname=Crowded by Croagunk &amp;amp; Advanced on by Abra I}}&lt;br /&gt;
{{movep|type=flying|ms=430|pkmn=Honchkrow|method=Honchkrow flies high into the air with a passanger.}}&lt;br /&gt;
{{movebtmManga|type=flying|user=Silver&#039;s Honchkrow|startcode=PS445|startname=Dealing With A Koffing Fit}}&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Platinum: Aim to Be Battle King manga===&lt;br /&gt;
{{movemanga|type=flying|exp=yes|gen=The user flies in the air.|image1=Shin Staraptor Fly PBK.png|image1p=Staraptor}}&lt;br /&gt;
{{movep|type=flying|ms=398|pkmn=Staraptor|method=Staraptor flies in the air.}}&lt;br /&gt;
{{movebtmManga|type=flying|user=Shin (PBK)|user1=Shin&#039;s Staraptor|startcode=PBK3|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===In battle===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=flying&lt;br /&gt;
|genI=Fly I&lt;br /&gt;
|genII=Fly II&lt;br /&gt;
|genIII=Fly III&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=flying&lt;br /&gt;
|genIV=Fly DPPt&lt;br /&gt;
|HGSS=Fly HGSS&lt;br /&gt;
|genV=Fly V&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Flying&lt;br /&gt;
|PMDRB=Fly PMD RB&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=flying&lt;br /&gt;
|Stad=Fly Stad&lt;br /&gt;
|Stad2=Fly Stad2&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=flying&lt;br /&gt;
|Colo=Fly Colo&lt;br /&gt;
|XD=Fly XD&lt;br /&gt;
|PBR=Substitute Fly PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=flying&lt;br /&gt;
|genI=Fly I OW&lt;br /&gt;
|genII=Fly II OW&lt;br /&gt;
|genIII=Fly RSE OW&lt;br /&gt;
|FRLG=Fly FRLG OW&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=flying&lt;br /&gt;
|genIV=Fly DPPt OW&lt;br /&gt;
|HGSS=Fly HGSS OW&lt;br /&gt;
|genV=Fly V OW&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{g|Colosseum}}, {{p|Charizard}} and {{p|Salamence}} dive into the ground on the second turn of Fly.&lt;br /&gt;
* Many Pokémon noted for their ability to fly over long distances are unable to learn this move, such as {{p|Yanmega}}, which is easily capable of transporting an adult in flight according to its [[Pokédex]] entry from {{game|HeartGold and SoulSilver|s|HeartGold}}. Conversely, some of the Pokémon that can learn Fly, like {{p|Pidgey}}, appear to lack the physique required to transport a human being in flight, and {{p|Vullaby}} can learn it even though all of its Pokédex entries outside of Pokémon White and Pokémon Sun state that its wings are too small for it to fly.&lt;br /&gt;
*{{p|Doduo}} and {{p|Dodrio}} are both able to learn Fly, despite being based on flightless birds.  If they use Fly in the 3D side-series games, they will be shown running in midair.&lt;br /&gt;
* In {{game2|Gold|Silver|Crystal}}, Fly cannot travel between even the closest of areas in [[Kanto]] and [[Johto]], despite being able to fly over either of the regions. This is most evident at [[Mt. Silver]] and {{rt|27|Kanto}} (the latter of which being adjacent to [[New Bark Town]]). In {{2v2|HeartGold|SoulSilver}}, this was changed so that any area in either region can be flown to from [[Indigo Plateau]] and {{rt|26|Kanto}}.&lt;br /&gt;
* While there are 14 {{2t|Bug|Flying}}-type Pokémon, none of them can learn Fly. In fact, the only two Bug-type Pokémon that can learn Fly ({{p|Volcarona}} and {{p|Genesect}}) are not Flying-type.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|zh_cmn=飛翔 &#039;&#039;{{tt|Fēixiáng|Fly}}&#039;&#039;&lt;br /&gt;
|nl=Vlieg&lt;br /&gt;
|fi=Ilmaisku{{tt|*|Translation from Ash&#039;s command for &#039;&#039;Fly attack&#039;&#039; from EP131 - Fighting Flyer with Fire.}}&lt;br /&gt;
|fr=Vol&lt;br /&gt;
|de=Fliegen&lt;br /&gt;
|el=Πέταγμα&lt;br /&gt;
|hi=उर्रो &#039;&#039;Urro&#039;&#039;&lt;br /&gt;
|id=Terbang&lt;br /&gt;
|it=Volo&lt;br /&gt;
|ko=공중날기 &#039;&#039;Gongjung Nalgi&#039;&#039;&lt;br /&gt;
|pt_br=Voar&lt;br /&gt;
|pt_eu=Voo&lt;br /&gt;
|sr=Let&lt;br /&gt;
|es=Vuelo&lt;br /&gt;
|tr=Uçma}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves usable outside of battle]]&lt;br /&gt;
[[Category:HM moves appearing in all generations]]&lt;br /&gt;
[[Category:Moves with a semi-invulnerable turn]]&lt;br /&gt;
[[Category:Moves with a charging turn]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fliegen]]&lt;br /&gt;
[[fr:Vol (attaque)]]&lt;br /&gt;
[[it:Volo (mossa)]]&lt;br /&gt;
[[ja:そらをとぶ]]&lt;br /&gt;
[[pl:Fly]]&lt;br /&gt;
[[zh:飞翔（招式）]]&lt;/div&gt;</summary>
		<author><name>Ddhelmet</name></author>
	</entry>
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