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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darkrer</id>
	<title>Bulbapedia - User contributions [en]</title>
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	<updated>2026-06-24T17:45:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Gate&amp;diff=1790975</id>
		<title>Talk:Gate</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Gate&amp;diff=1790975"/>
		<updated>2012-11-02T01:14:10Z</updated>

		<summary type="html">&lt;p&gt;Darkrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pictures of a Generation II lookout station==&lt;br /&gt;
&lt;br /&gt;
Can someone please upload pictures of a Generation II guardhouse from both Johto and Kanto? Thank You much --[[User:Dialgafan1|Dialgafan1]] 00:38, 13 June 2009 (UTC)Dialgafan1&lt;br /&gt;
:Will do ASAP. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:15, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Officer ==&lt;br /&gt;
&lt;br /&gt;
I think the name &amp;quot;Officer&amp;quot; is out of place, as it refers to the [[Officer|Trainer Class]]. Those are simply &amp;quot;gate guards&amp;quot;. And also, I think it should be moved to &amp;quot;Gatehouse&amp;quot;. The name &amp;quot;lookout station&amp;quot; is neither official nor popular in fandom. --[[User:Maxim|Maxim]] 16:23, 3 July 2009 (UTC)&lt;br /&gt;
:(Apologies for replying to a comment this old, but since this has somewhat of a relevance...)&lt;br /&gt;
&lt;br /&gt;
:Actually, I believe this should be moved to {{red link|Gate}}, as from what I&#039;m able to tell, that&#039;s the official term for these places, as [[Generation V]] has apparently introduced to us.  Not only do some people within them call them gates, but if one were to bring up the save screen in one (or hatch an egg inside one and bring up the Pokémon&#039;s status), the area name will show up as &amp;quot;&amp;lt;something&amp;gt; Gate&amp;quot; (as opposed to one of the connecting areas as was the case in previous generations); examples include &amp;quot;Bridge Gate&amp;quot; for ones surrounding the [[Skyarrow Bridge|br]][[Tubeline Bridge|id]][[Village Bridge|g]][[Marvelous Bridge|es]], &amp;quot;Opelucid Gate&amp;quot; for ones surrounding [[Opelucid City]] (similar naming applies for those around other cities/towns and, based on &amp;quot;Black Gate&amp;quot; near [[Black City]], I suspect &amp;quot;White Gate&amp;quot; for [[White Forest]] as well), and even &amp;quot;Route Gate&amp;quot; for the one between Routes {{rtn|1|Unova}} and {{rtn|17|Unova}}.  (These are only examples; this is not the complete list of Unova gate names.)  These location names apparently solidifies the case for &amp;quot;Gate&amp;quot; being the official term.&lt;br /&gt;
&lt;br /&gt;
:Besides, as far as I can tell, &amp;quot;lookout station&amp;quot; wasn&#039;t even a popular fanon term; &amp;quot;guardhouse&amp;quot; and &amp;quot;gatehouse&amp;quot; were far more popular fanon terms.  ****, only select few gates in [[Kanto]] (and even then only in Generations {{gen|I}} and {{gen|III}}) and no gates in any other [[country]] besides Kanto even had equipment that would qualify for the term &amp;quot;lookout station&amp;quot;.  --[[User:Shiningpikablu252|Shiningpikablu252]] 04:34, 20 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;edit&amp;quot; near Practical Use ==&lt;br /&gt;
&lt;br /&gt;
The place where it says &amp;quot;edit&amp;quot; for the Practical Use section is located halfway down the paragraph. I do not know why this is, or how this is, or how to fix it. I have refreshed the page several times, so I don&#039;t think it just loaded funny. Someone needs to look into it. Perhaps it has something to do with the pictures?--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 07:11, 27 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon Pearl/Diamond gate? ==&lt;br /&gt;
&lt;br /&gt;
Will someone please put a picture of a gate from Pokemon Diamond/Pearl onto this page? This is just a suggestion. [[User:Crafty Scrafty|I am a talking Scrafty!]][[User talk:Crafty Scrafty| You can talk to me, and I can reply!]] 19:31, 30 July 2011 (UTC)&lt;br /&gt;
:Done that. Also, in reference to the first section above, since nobody seems to have uploaded a Generation II gate yet, I&#039;ll do so, for the Johto gate first, at least. Kanto will have to wait, if it turns out to be different from the Johto gates. [[User:Haxorus|Haxorus]] 03:05, 20 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Direction variants ==&lt;br /&gt;
&lt;br /&gt;
Should the article also have the vertical gates? If so, I can get the ones from Generations II and III. [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 19:12, 10 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation I, Platinum, HGSS and BW gates ==&lt;br /&gt;
&lt;br /&gt;
If someone could get the maps themselves from the gates in Platinum, HGSS and BW, I&#039;d be very thankful. The maps of the regular gates and of the second floor of two-storey gates from Generation I are also needed. [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 19:14, 10 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spelling of &amp;quot;story&amp;quot; and gates being already called as such since Generation I ==&lt;br /&gt;
&lt;br /&gt;
About the spelling of &amp;quot;story&amp;quot;/&amp;quot;storey&amp;quot;...&lt;br /&gt;
&lt;br /&gt;
http://oxforddictionaries.com/definition/american_english/story--2&lt;br /&gt;
http://www.merriam-webster.com/dictionary/story&lt;br /&gt;
I have Oxford Dictionaries claiming that &amp;quot;storey&amp;quot; is British English while Merriam-Webster does not mention &amp;quot;storey&amp;quot; as a British English spelling but rather an alternative.&lt;br /&gt;
&lt;br /&gt;
As to gates being called as such since Generation I, I didn&#039;t add it in if I wasn&#039;t right. The last {{tc|Lass}} counting from above in the row of four Trainers as well as the {{tc|Super Nerd}} that&#039;s included in it on {{rt|8|Kanto}} mention the gates to Saffron City.&lt;br /&gt;
&lt;br /&gt;
===Super Nerd===&lt;br /&gt;
;Japanese&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|{{tt|たまには　そとの　くうき　すいに|Tamani wa soto no kūki sui ni}}}}&lt;br /&gt;
{{sign|RBY|{{tt|いこうと　おもったのに|ikō to omatta no ni}}}}&lt;br /&gt;
{{sign|RBY|{{tt|ヤマブキの　ゲートの　せいで|Yamabuki no gēto no sei de}}}}&lt;br /&gt;
{{sign|RBY|{{tt|みんな　ここで　あしどめだ|Minna koko de ashidome da}}}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
;English&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|We&#039;re stuck here}}&lt;br /&gt;
{{sign|RBY|because of the}}&lt;br /&gt;
{{sign|RBY|gates at SAFFRON.}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
===Lass===&lt;br /&gt;
;Japanese&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|{{tt|ヤマブキ　シティの　けいびいん|Yamabuki Shiti no keibīn}}}}&lt;br /&gt;
{{sign|RBY|{{tt|ゲート　とおらせて　くれないの|gēto tōrase te kurenai no}}}}&lt;br /&gt;
{{sign|RBY|{{tt|まじめ　だけど&amp;amp;#8943;&amp;amp;#8943;　いじわるね|Majime dakedo... ijiwaru ne}}}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
;English&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|SAFFRON&#039;s gate}}&lt;br /&gt;
{{sign|RBY|keeper won&#039;t let}}&lt;br /&gt;
{{sign|RBY|us through.}}&lt;br /&gt;
{{sign|RBY|He&#039;s so mean!}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;gate&amp;quot; is also used at the [[Indigo Plateau|Pokémon League]]&#039;s entrance at {{rt|22|Kanto}} and to the entrance of [[Victory Road (Kanto)|Victory Road]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon League&#039;s entrance===&lt;br /&gt;
;Japanese&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|{{tt|ここは　ポケモン　リーグ|Koko wa Pokémon Rīgu}}}}&lt;br /&gt;
{{sign|RBY|{{tt|しょうめん　ゲート|shōmen gēto}}}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
;English&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|POKéMON LEAGUE}}&lt;br /&gt;
{{sign|RBY|Front Gate}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
===Victory Road&#039;s entrance===&lt;br /&gt;
;Japanese&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|{{tt|ここは　チャンピオン　ロード|Koko wa Chanpion Rōdo}}}}&lt;br /&gt;
{{sign|RBY|{{tt|ゲート　&amp;amp;#8943;&amp;amp;#8943; ポケモンリーグ|gēto ... Pokémon Rīgu}}}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
;English&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|VICTORY ROAD GATE}}&lt;br /&gt;
{{sign|RBY|- POKéMON LEAGUE}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
So now if you excuse me, I&#039;ll undo the revert to my edit to the trivia section. [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 12:58, 12 October 2012 (UTC)&lt;br /&gt;
:Alright then, this should easily be enough proof to say that they were called Gates in Generation I.  (Currently, I am wondering why they were called &amp;quot;Lookout stations&amp;quot; until April of last year if this was in Gen I.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 17:58, 12 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Technical gates ==&lt;br /&gt;
&lt;br /&gt;
Would technical gates such as the [[Ravaged Path]], [[Oreburgh Gate]], [[Mt. Moon]], and several other caves be considered gates? Even though Jubilfe is a big city, to the west is a gate, to the north is Ravaged Path, to the east is Oreburgh Gate, and to the south is no gate at all. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 16:12, 13 October 2012 (UTC)&lt;br /&gt;
:In my opinion, no, because gates as we classify them are man-made buildings whereas caves are naturally built. Even though they technically share the function of serving as junctions between two different locations, &#039;&#039;&#039;caves are &#039;&#039;not&#039;&#039; gates&#039;&#039;&#039;. [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 17:45, 14 October 2012 (UTC)&lt;br /&gt;
::How about a minor mention in the Practical use section? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 20:37, 14 October 2012 (UTC)&lt;br /&gt;
:::I don&#039;t think so. The locations mentioned above are natural landmarks and while they do connect locations, they shouldn&#039;t be considered gates. I think the cave like areas are closer to routes than gates IMO. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 20:46, 14 October 2012 (UTC)&lt;br /&gt;
::::Ah, okay then. Sorry for bringing this up. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 20:48, 14 October 2012 (UTC)&lt;br /&gt;
:::::Feel free to continue discussing if you would like to. I was just giving my two cents :p &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 20:49, 14 October 2012 (UTC)&lt;br /&gt;
::::::Is [[Pokémon League Reception Gate|this]] a gate? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:50, 16 October 2012 (UTC)&lt;br /&gt;
:::::::How about the gates connecting [[Hearthome City]] and [[Amity Square]]? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:26, 20 October 2012 (UTC)&lt;br /&gt;
::::::::Technically yes, so they should be added in, along a few others.&lt;br /&gt;
::::::::Abcboy, why did you change the table for the Sevii Islands gates? [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 14:03, 23 October 2012 (UTC)&lt;br /&gt;
:::::::::More information. Each gate is the port to a separate island (e.g. One Island&#039;s port is &#039;&#039;&#039;on&#039;&#039;&#039; [[Knot Island]]) so I thought it would be somewhat useful. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 20:47, 23 October 2012 (UTC)&lt;br /&gt;
::::::::::But for six of the nine islands, the ports are on the towns, which are &#039;&#039;&#039;on&#039;&#039;&#039; the islands, while one is on a route. The gates themselves don&#039;t connect areas. The best way is to refer to the islands in which the towns (and their related gates) are located within brackets. [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 21:11, 23 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gate Location ==&lt;br /&gt;
&lt;br /&gt;
Should we make a column on here the gates are? Like which gate is considered part of which location. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:57, 29 October 2012 (UTC)&lt;br /&gt;
== BW2 Version-exclusive Gates ==&lt;br /&gt;
So, I&#039;ve looked through the article and noticed something interesting. Although it says changing the city to White Forest in Black 2 changes the gate name (or vice-versa), it actually doesn&#039;t. I can&#039;t really say it applies to White 2, but I am for certain BOTH gates at Route 14 and 15 kept their respective color names. Should this be changed? --[[User:Darkrer|Darkrer]] ([[User talk:Darkrer|talk]]) 01:14, 2 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Darkrer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Black_Tower&amp;diff=1785475</id>
		<title>Talk:Black Tower</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Black_Tower&amp;diff=1785475"/>
		<updated>2012-10-25T01:45:30Z</updated>

		<summary type="html">&lt;p&gt;Darkrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items received ==&lt;br /&gt;
&lt;br /&gt;
The list of items received in this article is currently not accurate -- I got different (but similar, e.g. Protein instead of HP Up) items from what the list shows. So, I think there are different sets of items depending on the floor (e.g. vitamins on certain floors, feathers on others, etc.), and the item that you receive is random every time you beat it. At least, it makes sense to me. It ought to be fixed... --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:09, 21 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unreachable location ==&lt;br /&gt;
Does anybody notice how the Unova map location shows the standard BW instead of B2W2? The Black Tower isn&#039;t in the original BW. Same for the White Treehollow. [[User:Darkrer|Darkrer]] ([[User talk:Darkrer|talk]]) 01:18, 25 October 2012 (UTC)&lt;br /&gt;
:It&#039;ll work for now. It&#039;s better than nothing, right? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:23, 25 October 2012 (UTC)&lt;br /&gt;
::I added in a simple edit. Not much, but something. If I can get a high enough resolution with a camera, I&#039;ll upload it to Bulbagarden Archives. --[[User:Darkrer|Darkrer]] ([[User talk:Darkrer|talk]]) 01:45, 25 October 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Darkrer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Black_Tower&amp;diff=1785469</id>
		<title>Black Tower</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Black_Tower&amp;diff=1785469"/>
		<updated>2012-10-25T01:42:21Z</updated>

		<summary type="html">&lt;p&gt;Darkrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=More information and images}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=None.png&lt;br /&gt;
|image_size=256&lt;br /&gt;
|location_name=Black Tower&lt;br /&gt;
|japanese_name={{tt|黒の摩天楼|くろのまてんろう}}&lt;br /&gt;
|translated_name=Black Skyscraper&lt;br /&gt;
|type=building&lt;br /&gt;
|mapdesc&lt;br /&gt;
|location=[[Black City]]&lt;br /&gt;
|region=Unova&lt;br /&gt;
|generation={{Gen|V}}&lt;br /&gt;
|map=Black_Tower_Location.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Black Tower&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|黒の摩天楼|くろのまてんろう}}&#039;&#039;&#039; &#039;&#039;Black Skyscraper&#039;&#039;) is a battle arena exclusive to [[Pokémon Black and White Versions 2|Pokémon Black 2]]. Located within [[Black City]], it is the counterpart to the [[White Treehollow]] of [[Pokémon Black and White Versions 2|Pokémon White 2]]. &lt;br /&gt;
&lt;br /&gt;
It can be accessed after Black Tower is unlocked with the [[Unova Link]]&#039;s [[Key System]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Black Tower was established in Black City between the events of [[Pokémon Black and White Versions|Pokémon Black]] and [[Pokémon Black and White Versions 2|Pokémon Black 2]].&lt;br /&gt;
&lt;br /&gt;
It comprises ten areas, each with a number of trainers. Each area contains a {{tc|Gate Trainer}} and a {{tc|Boss Trainer}}. To unlock the next area, the player must first defeat the Boss Trainer by defeating the Gate Trainer, who will unlock the Boss Trainer&#039;s room. Other trainers in each area may also be challenged. A {{tc|Nurse}} on each floor will heal the player&#039;s Pokémon after being defeated in battle.&lt;br /&gt;
&lt;br /&gt;
The trainers in each area have a randomly selected team of two Pokémon from a personalized pool of about nine Pokémon. The Boss Trainer of each area has three Pokémon, which are fixed for each battle. The levels increase as the player progresses through the areas, beginning at level 40 and ending at level 80. The Boss Trainers&#039; Pokémon have higher levels than those of other Trainers in the area, and they will be holding [[in-battle effect item]]s such as {{DL|In-battle effect item|Black Sludge}}, {{DL|In-battle effect item|Life Orb}}s, or elemental [[Gem]]s. The regular Trainers&#039; Pokémon may hold [[Berries]].&lt;br /&gt;
&lt;br /&gt;
Starting from Area 6, the areas will be separated into different floors, which the player has to explore in order to find the Gate Trainer and/or the Boss Trainer. Each floor has its own set of rooms, Trainers, and Nurse.&lt;br /&gt;
&lt;br /&gt;
Upon beating the Boss Trainer in each room, the player is rewarded with one or two items.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Upon beating the Boss Trainers in each of the areas, the player is rewarded with one or two different items.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{black 2 color light}}; {{roundy}}; border: 3px solid #{{black 2 color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Area&lt;br /&gt;
!&lt;br /&gt;
! Item&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Area 1&lt;br /&gt;
| [[File:Bag HP Up Sprite.png]]&amp;lt;br&amp;gt;[[File:Bag Protein Sprite.png]] &lt;br /&gt;
| {{DL|Vitamin|HP Up}} or&amp;lt;br&amp;gt;{{DL|Vitamin|Protein}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Area 2&lt;br /&gt;
|&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Area 3&lt;br /&gt;
|&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Area 4&lt;br /&gt;
| [[File:Bag Iron Sprite.png]]&lt;br /&gt;
| {{DL|Vitamin|Iron}} ×2&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Area 5&lt;br /&gt;
| [[File:Bag Carbos Sprite.png]]&lt;br /&gt;
| {{DL|Vitamin|Carbos}} ×2&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Area 6&lt;br /&gt;
| [[File:Bag Swift Wing Sprite.png]]&lt;br /&gt;
| {{DL|Wing|Swift Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Area 7&lt;br /&gt;
| [[File:Bag Clever Wing Sprite.png]]&lt;br /&gt;
| {{DL|Wing|Clever Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Area 8&lt;br /&gt;
| [[File:Bag Rare Candy Sprite.png]]&lt;br /&gt;
| {{DL|Vitamin|Rare Candy}} ×2&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Area 9&lt;br /&gt;
|&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Area 10&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | Unknown&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Trainers==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{black 2 color light}}|bordercolor={{black 2 color}}&lt;br /&gt;
|de=Schwarzes Hochhaus&lt;br /&gt;
|es_eu=Rascacielos Negro&lt;br /&gt;
|fr_eu=Gratte-Ciel Noir&lt;br /&gt;
|it=Grattacielo Nero&lt;br /&gt;
|ko=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub|Location}} &lt;br /&gt;
{{Unova}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unova locations]]&lt;br /&gt;
[[Category:Black 2 and White 2 locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schwarzes Hochhaus]]&lt;/div&gt;</summary>
		<author><name>Darkrer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Black_Tower&amp;diff=1785460</id>
		<title>Talk:Black Tower</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Black_Tower&amp;diff=1785460"/>
		<updated>2012-10-25T01:18:21Z</updated>

		<summary type="html">&lt;p&gt;Darkrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items received ==&lt;br /&gt;
&lt;br /&gt;
The list of items received in this article is currently not accurate -- I got different (but similar, e.g. Protein instead of HP Up) items from what the list shows. So, I think there are different sets of items depending on the floor (e.g. vitamins on certain floors, feathers on others, etc.), and the item that you receive is random every time you beat it. At least, it makes sense to me. It ought to be fixed... --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:09, 21 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unreachable location ==&lt;br /&gt;
Does anybody notice how the Unova map location shows the standard BW instead of B2W2? The Black Tower isn&#039;t in the original BW. Same for the White Treehollow. [[User:Darkrer|Darkrer]] ([[User talk:Darkrer|talk]]) 01:18, 25 October 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Darkrer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Key_System&amp;diff=1780532</id>
		<title>Key System</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Key_System&amp;diff=1780532"/>
		<updated>2012-10-14T19:56:01Z</updated>

		<summary type="html">&lt;p&gt;Darkrer: /* Iceberg Key */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Key System menu.png|thumb|250px|The Key System menu]]&lt;br /&gt;
The &#039;&#039;&#039;Key System&#039;&#039;&#039; is a feature of the [[Unova Link]] introduced in {{2v2|Black|White|2}}. There are three different options (Change Difficulty, Change City, and Mystery Door).&lt;br /&gt;
&lt;br /&gt;
==Change Difficulty==&lt;br /&gt;
===Easy Mode===&lt;br /&gt;
Easy Mode decreases the level of the opponents {{OBP|Pokémon|species}} and decreases their {{wp|Artificial intelligence}} (AI), greatly decreasing the difficulty of the battles. It can be unlocked after beating the Champion in Pokémon White 2.&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
Normal Mode is the preset game mode the player goes through from the beginning of the game. The Pokémon levels and opponents AI are at the standard level.  &lt;br /&gt;
&lt;br /&gt;
===Challenge Mode===&lt;br /&gt;
Challenge Mode increases the level of certain opponents Pokémon and increases their AI, increasing the difficulty of the battles. It can be unlocked after beating the Champion in Pokémon Black 2. Additionally, this mode increases the number of opponents Pokémon. The number of levels a Pokémon increases varies, but it generally begins with one additional level at the start of the game up to five additional levels by the end, the rate steadily increasing as the game progresses.&lt;br /&gt;
==Change City==&lt;br /&gt;
===Black City===&lt;br /&gt;
After completing at least 5 areas of the Black Tower in Pokémon Black 2, you will be given the Black Tower key. This key can be transferred to Pokémon White 2 to gain access to [[Black City]].&lt;br /&gt;
&lt;br /&gt;
===White Forest===&lt;br /&gt;
After completing at least 5 areas of the White Treehollow in Pokémon White 2, you will be given the White Treehollow key. This key can be transferred to Pokémon Black 2 to gain access to [[White Forest]].&lt;br /&gt;
&lt;br /&gt;
==Mystery Door==&lt;br /&gt;
===Iron Key===&lt;br /&gt;
After catching [[Regirock]] in the [[Underground Ruins]] in Pokémon Black 2, you are given the Iron Key. This key can be transferred to Pokémon White 2 to gain access to the Iron Chamber, where you can catch [[Registeel]].&lt;br /&gt;
===Iceberg Key===&lt;br /&gt;
After catching Regirock in the Underground Ruins in Pokémon White 2, you are given the Iceberg Key. This key can be transferred to Pokémon Black 2 to gain access to the Iceberg Chamber, where you can catch [[Regice]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Black 2 and White 2]]&lt;/div&gt;</summary>
		<author><name>Darkrer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Key_System&amp;diff=1780530</id>
		<title>Key System</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Key_System&amp;diff=1780530"/>
		<updated>2012-10-14T19:55:16Z</updated>

		<summary type="html">&lt;p&gt;Darkrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Key System menu.png|thumb|250px|The Key System menu]]&lt;br /&gt;
The &#039;&#039;&#039;Key System&#039;&#039;&#039; is a feature of the [[Unova Link]] introduced in {{2v2|Black|White|2}}. There are three different options (Change Difficulty, Change City, and Mystery Door).&lt;br /&gt;
&lt;br /&gt;
==Change Difficulty==&lt;br /&gt;
===Easy Mode===&lt;br /&gt;
Easy Mode decreases the level of the opponents {{OBP|Pokémon|species}} and decreases their {{wp|Artificial intelligence}} (AI), greatly decreasing the difficulty of the battles. It can be unlocked after beating the Champion in Pokémon White 2.&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
Normal Mode is the preset game mode the player goes through from the beginning of the game. The Pokémon levels and opponents AI are at the standard level.  &lt;br /&gt;
&lt;br /&gt;
===Challenge Mode===&lt;br /&gt;
Challenge Mode increases the level of certain opponents Pokémon and increases their AI, increasing the difficulty of the battles. It can be unlocked after beating the Champion in Pokémon Black 2. Additionally, this mode increases the number of opponents Pokémon. The number of levels a Pokémon increases varies, but it generally begins with one additional level at the start of the game up to five additional levels by the end, the rate steadily increasing as the game progresses.&lt;br /&gt;
==Change City==&lt;br /&gt;
===Black City===&lt;br /&gt;
After completing at least 5 areas of the Black Tower in Pokémon Black 2, you will be given the Black Tower key. This key can be transferred to Pokémon White 2 to gain access to [[Black City]].&lt;br /&gt;
&lt;br /&gt;
===White Forest===&lt;br /&gt;
After completing at least 5 areas of the White Treehollow in Pokémon White 2, you will be given the White Treehollow key. This key can be transferred to Pokémon Black 2 to gain access to [[White Forest]].&lt;br /&gt;
&lt;br /&gt;
==Mystery Door==&lt;br /&gt;
===Iron Key===&lt;br /&gt;
After catching [[Regirock]] in the [[Underground Ruins]] in Pokémon Black 2, you are given the Iron Key. This key can be transferred to Pokémon White 2 to gain access to the Iron Chamber, where you can catch [[Registeel]].&lt;br /&gt;
===Iceberg Key===&lt;br /&gt;
After catching [[Regirock]] in the [[Underground Ruins]] in Pokémon White 2, you are given the Iceberg Key. This key can be transferred to Pokémon Black 2 to gain access to the Iceberg Chamber, where you can catch [[Regice]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Black 2 and White 2]]&lt;/div&gt;</summary>
		<author><name>Darkrer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Key_System&amp;diff=1780527</id>
		<title>Key System</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Key_System&amp;diff=1780527"/>
		<updated>2012-10-14T19:52:43Z</updated>

		<summary type="html">&lt;p&gt;Darkrer: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Key System menu.png|thumb|250px|The Key System menu]]&lt;br /&gt;
The &#039;&#039;&#039;Key System&#039;&#039;&#039; is a feature of the [[Unova Link]] introduced in {{2v2|Black|White|2}}. There are three different options (Change Difficulty, Change City, and Mystery Door).&lt;br /&gt;
&lt;br /&gt;
==Change Difficulty==&lt;br /&gt;
===Easy Mode===&lt;br /&gt;
Easy Mode decreases the level of the opponents {{OBP|Pokémon|species}} and decreases their {{wp|Artificial intelligence}} (AI), greatly decreasing the difficulty of the battles. It can be unlocked after beating the Champion in Pokémon White 2.&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
Normal Mode is the preset game mode the player goes through from the beginning of the game. The Pokémon levels and opponents AI are at the standard level.  &lt;br /&gt;
&lt;br /&gt;
===Challenge Mode===&lt;br /&gt;
Challenge Mode increases the level of certain opponents Pokémon and increases their AI, increasing the difficulty of the battles. It can be unlocked after beating the Champion in Pokémon Black 2. Additionally, this mode increases the number of opponents Pokémon. The number of levels a Pokémon increases varies, but it generally begins with one additional level at the start of the game up to five additional levels by the end, the rate steadily increasing as the game progresses.&lt;br /&gt;
==Change City==&lt;br /&gt;
&lt;br /&gt;
===Black City===&lt;br /&gt;
After completing at least 5 areas of the Black Tower in Pokémon Black 2, you will be given the Black Tower key. This key can be transferred to Pokémon White 2 to gain access to Black City.&lt;br /&gt;
&lt;br /&gt;
===White Forest===&lt;br /&gt;
After completing at least 5 areas of the White Treehollow in Pokémon White 2, you will be given the White Treehollow key. This key can be transferred to Pokémon Black 2 to gain access to White Forest.&lt;br /&gt;
&lt;br /&gt;
==Mystery Door==&lt;br /&gt;
&lt;br /&gt;
===Iron Key===&lt;br /&gt;
After catching Regirock in the Underground Ruins in Pokémon Black 2, you are given the Iron Key. This key can be transferred to Pokémon White 2 to gain access to the Iron Chamber, where you can catch Registeel.&lt;br /&gt;
===Iceberg Key===&lt;br /&gt;
After catching Regirock in the Underground Ruins in Pokémon White 2, you are given the Iceberg Key. This key can be transferred to Pokémon Black 2 to gain access to the Iceberg Chamber, where you can catch Regice.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Black 2 and White 2]]&lt;/div&gt;</summary>
		<author><name>Darkrer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Key_System&amp;diff=1780517</id>
		<title>Key System</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Key_System&amp;diff=1780517"/>
		<updated>2012-10-14T19:45:30Z</updated>

		<summary type="html">&lt;p&gt;Darkrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:Key System menu.png|thumb|250px|The Key System menu]]&lt;br /&gt;
The &#039;&#039;&#039;Key System&#039;&#039;&#039; is a feature of the [[Unova Link]] introduced in {{2v2|Black|White|2}}. There are three different options (Change Difficulty, Change City, and Mystery Door).&lt;br /&gt;
&lt;br /&gt;
==Change Difficulty==&lt;br /&gt;
===Easy Mode===&lt;br /&gt;
Easy Mode decreases the level of the opponents {{OBP|Pokémon|species}} and decreases their {{wp|Artificial intelligence}} (AI), greatly decreasing the difficulty of the battles. It can be unlocked after beating the Champion in Pokémon White 2.&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
Normal Mode is the preset game mode the player goes through from the beginning of the game. The Pokémon levels and opponents AI are at the standard level.  &lt;br /&gt;
&lt;br /&gt;
===Challenge Mode===&lt;br /&gt;
Challenge Mode increases the level of certain opponents Pokémon and increases their AI, increasing the difficulty of the battles. It can be unlocked after beating the Champion in Pokémon Black 2. Additionally, this mode increases the number of opponents Pokémon. The number of levels a Pokémon increases varies, but it generally begins with one additional level at the start of the game up to five additional levels by the end, the rate steadily increasing as the game progresses.&lt;br /&gt;
==Change City==&lt;br /&gt;
&lt;br /&gt;
===Black City===&lt;br /&gt;
After completing at least 5 areas of the Black Tower in Pokémon Black 2, you will be given the Black Tower key. This key can be transferred to Pokémon White 2 to gain access to Black City.&lt;br /&gt;
&lt;br /&gt;
===White Forest===&lt;br /&gt;
After completing at least 5 areas of the White Treehollow in Pokémon White 2, you will be given the White Treehollow key. This key can be transferred to Pokémon Black 2 to gain access to White Forest.&lt;br /&gt;
&lt;br /&gt;
==Mystery Door==&lt;br /&gt;
&lt;br /&gt;
===Iron Key===&lt;br /&gt;
After catching Regirock in the Underground Ruins in Pokémon Black 2, you are given the Iron Key. This key can be transferred to Pokémon White 2 to gain access to the Iron Chamber, where you can catch Registeel.&lt;br /&gt;
===Iceberg Key===&lt;br /&gt;
After catching Regirock in the Underground Ruins in Pokémon White 2, you are given the Iceberg Key. This key can be transferred to Pokémon Black 2 to gain access to the Iceberg Chamber, where you can catch Regice.&lt;/div&gt;</summary>
		<author><name>Darkrer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Key_System&amp;diff=1780516</id>
		<title>Key System</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Key_System&amp;diff=1780516"/>
		<updated>2012-10-14T19:44:06Z</updated>

		<summary type="html">&lt;p&gt;Darkrer: /* Challenge Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:Key System menu.png|thumb|250px|The Key System menu]]&lt;br /&gt;
The &#039;&#039;&#039;Key System&#039;&#039;&#039; is a feature of the [[Unova Link]] introduced in {{2v2|Black|White|2}}. There are three different difficulties within the games: &#039;&#039;Easy&#039;&#039;, &#039;&#039;Normal&#039;&#039;, and &#039;&#039;Challenge&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Change Difficulty==&lt;br /&gt;
===Easy Mode===&lt;br /&gt;
Easy Mode decreases the level of the opponents {{OBP|Pokémon|species}} and decreases their {{wp|Artificial intelligence}} (AI), greatly decreasing the difficulty of the battles. It can be unlocked after beating the Champion in Pokémon White 2.&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
Normal Mode is the preset game mode the player goes through from the beginning of the game. The Pokémon levels and opponents AI are at the standard level.  &lt;br /&gt;
&lt;br /&gt;
===Challenge Mode===&lt;br /&gt;
Challenge Mode increases the level of certain opponents Pokémon and increases their AI, increasing the difficulty of the battles. It can be unlocked after beating the Champion in Pokémon Black 2. Additionally, this mode increases the number of opponents Pokémon. The number of levels a Pokémon increases varies, but it generally begins with one additional level at the start of the game up to five additional levels by the end, the rate steadily increasing as the game progresses.&lt;br /&gt;
==Change City==&lt;br /&gt;
&lt;br /&gt;
===Black City===&lt;br /&gt;
After completing at least 5 areas of the Black Tower in Pokémon Black 2, you will be given the Black Tower key. This key can be transferred to Pokémon White 2 to gain access to Black City.&lt;br /&gt;
&lt;br /&gt;
===White Forest===&lt;br /&gt;
After completing at least 5 areas of the White Treehollow in Pokémon White 2, you will be given the White Treehollow key. This key can be transferred to Pokémon Black 2 to gain access to White Forest.&lt;br /&gt;
&lt;br /&gt;
==Mystery Door==&lt;br /&gt;
&lt;br /&gt;
===Iron Key===&lt;br /&gt;
After catching Regirock in the Underground Ruins in Pokémon Black 2, you are given the Iron Key. This key can be transferred to Pokémon White 2 to gain access to the Iron Chamber, where you can catch Registeel.&lt;br /&gt;
===Iceberg Key===&lt;br /&gt;
After catching Regirock in the Underground Ruins in Pokémon White 2, you are given the Iceberg Key. This key can be transferred to Pokémon Black 2 to gain access to the Iceberg Chamber, where you can catch Regice.&lt;/div&gt;</summary>
		<author><name>Darkrer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Key_System&amp;diff=1780508</id>
		<title>Key System</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Key_System&amp;diff=1780508"/>
		<updated>2012-10-14T19:33:13Z</updated>

		<summary type="html">&lt;p&gt;Darkrer: /* Easy Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:Key System menu.png|thumb|250px|The Key System menu]]&lt;br /&gt;
The &#039;&#039;&#039;Key System&#039;&#039;&#039; is a feature of the [[Unova Link]] introduced in {{2v2|Black|White|2}}. There are three different difficulties within the games: &#039;&#039;Easy&#039;&#039;, &#039;&#039;Normal&#039;&#039;, and &#039;&#039;Challenge&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Change Difficulty==&lt;br /&gt;
===Easy Mode===&lt;br /&gt;
Easy Mode decreases the level of the opponents {{OBP|Pokémon|species}} and decreases their {{wp|Artificial intelligence}} (AI), greatly decreasing the difficulty of the battles. It can be unlocked after beating the Champion in Pokémon White 2.&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
Normal Mode is the preset game mode the player goes through from the beginning of the game. The Pokémon levels and opponents AI are at the standard level.  &lt;br /&gt;
&lt;br /&gt;
===Challenge Mode===&lt;br /&gt;
Challenge Mode increases the level of certain opponents Pokémon and increases their AI, increasing the difficulty of the battles. It can be unlocked after beating the Champion in Pokémon Black 2. Additionally, this mode increases the number of opponents Pokémon. The number of levels a Pokémon increases varies, but it generally begins with one additional level at the start of the game up to five additional levels by the end, the rate steadily increasing as the game progresses.&lt;/div&gt;</summary>
		<author><name>Darkrer</name></author>
	</entry>
</feed>