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	<updated>2026-06-25T08:06:00Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Egg_cycle&amp;diff=4334091</id>
		<title>Egg cycle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Egg_cycle&amp;diff=4334091"/>
		<updated>2025-07-11T02:11:41Z</updated>

		<summary type="html">&lt;p&gt;Dareb: FireRed has a separate status for 6-10 egg cycles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unknown name}}&lt;br /&gt;
An &#039;&#039;&#039;Egg cycle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;タマゴのサイクル&#039;&#039;&#039; &#039;&#039;Egg cycle&#039;&#039;) is an internal value used for tracking how long until a [[Pokémon Egg]] hatches in the [[core series]] Pokémon games. &lt;br /&gt;
&lt;br /&gt;
An Egg&#039;s Egg cycle counter is initially set to [[List of Pokémon by breeding attributes|a specific value that depends on the Pokémon species]] about to hatch. When an Egg is in the [[party]], taking a particular number of steps equal to an Egg cycle decreases its remaining number of Egg cycles by 1. Once an Egg has no Egg cycles remaining, it hatches. The specifics of how this is implemented differ between generations.&lt;br /&gt;
&lt;br /&gt;
==Steps per cycle==&lt;br /&gt;
{{incomplete|section|Are egg cycles shorter on special dates in the original Generation IV games?}}&lt;br /&gt;
The number of steps per Egg cycle differs between generations.&lt;br /&gt;
* In Generations {{gen|II}}, {{gen|III}}, and {{gen|VII}}, Egg cycles are 256 steps long.&lt;br /&gt;
* In [[Generation IV]], Egg cycles are 255 steps long.&lt;br /&gt;
** In {{g|Brilliant Diamond and Shining Pearl}}, Egg cycles are also 255 steps long, but are shorter on [[Easter egg#Diamond dust|special dates]].&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1640106938967924740&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In Generations {{gen|V}} and {{gen|VI}}, Egg cycles are 257 steps long.&lt;br /&gt;
* In {{g|Sword and Shield}}, and in {{g|Scarlet and Violet}}, Egg cycles are 128 steps long.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1640096166179229703&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Decreasing Egg cycles==&lt;br /&gt;
===Generation IX===&lt;br /&gt;
{{incomplete|section|needs=Egg Power details, [https://twitter.com/Sibuna_Switch/status/1640096160231587844 Research Thread 1] [https://twitter.com/Sibuna_Switch/status/1628463982875930625 Research Thread 2]}}&lt;br /&gt;
Every time an Egg cycle is completed, the game goes through the Eggs in the player&#039;s party in order and performs the following:&lt;br /&gt;
* If the Egg&#039;s Egg cycle count is 0, the Egg hatches and no other Eggs are processed.&lt;br /&gt;
*Otherwise, subtract 1 from the Egg&#039;s cycle count.&lt;br /&gt;
&lt;br /&gt;
=== Generations V through VIII===&lt;br /&gt;
{{incomplete|section|needs=Confirm SWSH and BDSP mechanics [https://twitter.com/Sibuna_Switch/status/1640096170151125007 SWSH Egg cycle difference]}}&lt;br /&gt;
Every time an Egg cycle is completed, the Egg cycle count for all Eggs in the player&#039;s [[party]] is decreased by 1; if a Pokémon with {{a|Flame Body}}, {{a|Magma Armor}} or {{a|Steam Engine}} is in the party, it is instead decreased by 2 (but not to less than 0).&lt;br /&gt;
&lt;br /&gt;
When an Egg&#039;s Egg cycle count reaches 0, it hatches. If multiple Eggs are ready to hatch after an Egg cycle ends, the first Egg in the party will hatch immediately, while the remaining Eggs will hatch—in party order and one at a time—each time the player takes another step. In {{g|Brilliant Diamond and Shining Pearl}}, the player doesn&#039;t need to take a step, with each Egg in the party automatically hatching subsequently, in party order.&lt;br /&gt;
&lt;br /&gt;
Using a Hatching Power (from {{DL|Entralink|Pass Powers}} or [[O-Power]]s) will shorten the length of an Egg cycle depending on the strength of the Power used.&lt;br /&gt;
*Weak: &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; (205 steps)&lt;br /&gt;
*Medium: &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; (171 steps)&lt;br /&gt;
*Strong: &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; (129 steps)&lt;br /&gt;
The number of steps walked in the current Egg cycle is also modified by the appropriate multiplier above. When the Hatching Power wears off, the current number of steps walked in the current Egg cycle is divided by the same multiplier.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, using a {{DL|Secret Base|Secret Pals|Secret Pal}}&#039;s &amp;quot;Take care of an Egg&amp;quot; skill decreases an Egg&#039;s current Egg cycle count by half of its base Egg cycle count, rounded up.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], if the player leaves an Egg at [[Poké Pelago]]&#039;s Isle Avue, its remaining Egg cycles are decreased over time.&lt;br /&gt;
&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Every time an Egg cycle is completed, the game goes through the Eggs in the player&#039;s party in order and performs the following:&lt;br /&gt;
* If the Egg&#039;s Egg cycle count is 0, the Egg hatches and no other Eggs are processed.&lt;br /&gt;
*Otherwise, subtract 1 from the Egg&#039;s cycle count.&lt;br /&gt;
**In {{game|Emerald}} or Generation IV games, if a Pokémon with {{a|Flame Body}} or {{a|Magma Armor}} is in the party, subtract 2 instead of 1 (but to no less than 0).&lt;br /&gt;
&lt;br /&gt;
As a consequence of this logic, in order to hatch a given Egg, the player must walk one more Egg cycle than the Egg&#039;s base Egg cycle value. For example, a new {{p|Magikarp}} Egg has an Egg cycle value of 5, but the player must walk 6 Egg cycles in order to hatch it. Likewise, if a Pokémon with {{a|Flame Body}} or {{a|Magma Armor}} is in the party, instead of an Egg taking &amp;lt;code&amp;gt;base_Egg_cycles / 2&amp;lt;/code&amp;gt; (rounded up) Egg cycles to hatch, &amp;lt;code&amp;gt;base_Egg_cycles / 2 + 1&amp;lt;/code&amp;gt; (rounded up) Egg cycles must be walked.&lt;br /&gt;
&lt;br /&gt;
When an Egg is received from the Day-Care Man, the counter for the current number of steps taken in the current Egg cycle is set to 1 in Generation III or to 0 in Generation IV.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Every time an Egg cycle is completed, the game goes through the Eggs in the player&#039;s party in order and performs the following: &lt;br /&gt;
*Subtract 1 from the Egg&#039;s cycle count. If its Egg cycle count is now 0, the Egg hatches and no other Eggs are processed.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
The quote shown from the table below depends solely on the Egg cycle value in the Egg&#039;s Pokémon data structure. That is, since, in Generations III and IV, the number of Egg cycles remaining for the player to walk before an Egg hatches is one greater than the value in the Egg&#039;s data structure, the maximum number of Egg cycles the player must walk is not the maximum shown in the leftmost cell, but one greater than that value. As an example, in {{game|Diamond and Pearl|s}}, a new {{p|Magikarp}} Egg has a base 5 Egg cycles and will show the quote &#039;&#039;&amp;quot;Sounds can be heard coming from inside! It will hatch soon!&amp;quot;&#039;&#039; on its summary screen, but the player will have to walk 6 Egg cycles before the Egg will hatch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; width:50%; border: 3px solid #{{unknown color dark}}; background: #{{unknown color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{unknown color light}}&amp;quot; |Egg cycles&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |Generation II&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |Generation III&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |Generations IV and V&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #{{unknown color light}}&amp;quot; |Generations VI and VII&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |5 or fewer&lt;br /&gt;
|It&#039;s making sounds inside. It&#039;s going to hatch soon!&lt;br /&gt;
|It&#039;s making sounds! It&#039;s about to hatch!{{Sup/3|RSE}}&lt;br /&gt;
It’s making sounds. It’s almost ready to hatch!{{Sup/3|FRLG}}&lt;br /&gt;
| Sounds can be heard coming from inside! It will hatch soon!&lt;br /&gt;
|Sounds can be heard coming from inside! This Egg will hatch soon!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |6-10&lt;br /&gt;
|It moves around inside sometimes. It must be close to hatching. &lt;br /&gt;
|It moves occasionally. It should hatch soon.{{Sup/3|RSE}} &lt;br /&gt;
It occasionally moves. It should hatch soon.{{Sup/3|FRLG}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |It appears to move occasionally. It may be close to hatching.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |11-40&lt;br /&gt;
|Wonder what&#039;s inside? It needs more time, though.&lt;br /&gt;
|What will hatch from this? It will take some time.&lt;br /&gt;
|What will hatch from this? It doesn&#039;t seem close to hatching.&lt;br /&gt;
|What Pokémon will hatch from this Egg? It doesn&#039;t seem close to hatching.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}; {{roundybl|5px}}&amp;quot; |41 or more&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; |This &amp;lt;sc&amp;gt;Egg&amp;lt;/sc&amp;gt; needs a lot more time to hatch.&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | It looks like this &amp;lt;sc&amp;gt;Egg&amp;lt;/sc&amp;gt; will take a long time to hatch.&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; |It looks like this Egg will take a long time to hatch.&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}}&amp;quot; |It looks as though this Egg will take a long time yet to hatch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At [[Poké Pelago]]&#039;s Isle Avue, if the player has an Egg in the hot springs and taps it, [[Mohn]] will have a unique set of quotes about the Egg, but they will still correspond to the same intervals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; width:50%; border: 3px solid #{{unknown color dark}}; background: #{{unknown color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{unknown color light}}&amp;quot; |Egg cycles&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #{{unknown color light}}&amp;quot; | Quote&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |0&lt;br /&gt;
|You&#039;ve come at just the right time! This Egg looks ready to hatch at any moment!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; | 1-5&lt;br /&gt;
|This Egg looks ready to hatch at any moment!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |6-10&lt;br /&gt;
|I think this Egg&#039;s still got a little while to go before it&#039;ll be ready to hatch.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |11-40&lt;br /&gt;
|This Egg still looks like it&#039;s a quite a while away from hatching.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}; {{roundybl|5px}}&amp;quot; |41 or more&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}}&amp;quot; |It looks like it&#039;s going to be a good long while until this Egg hatches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the [[Pokémon data structure]], the number of Egg cycles required to hatch an {{pkmn|Egg}} is stored in the same field that stores the [[friendship]] of Pokémon that are not in Eggs.&lt;br /&gt;
*The only Pokémon species with more than 40 Egg cycles are those in the {{egg|No Eggs Discovered}} Egg Group, and therefore those Eggs cannot be obtained legitimately. However, the {{p|Wynaut}} and {{p|Togepi}} Eggs received by the {{player}} in {{g|Omega Ruby and Alpha Sapphire}} have Egg cycles of 70, making them the only legitimate Eggs that can bear the quotes given for 41 or more Egg cycles.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pokémon breeding]]&lt;br /&gt;
*[[Pokémon Egg]]&lt;br /&gt;
*[[List of Pokémon by breeding attributes]]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ei-Zyklen und Ei-Schritte]]&lt;br /&gt;
[[it:Cicli uovo]]&lt;br /&gt;
[[ja:タマゴのサイクル数]]&lt;br /&gt;
[[zh:孵化周期]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dareb</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Egg_cycle&amp;diff=4333938</id>
		<title>Egg cycle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Egg_cycle&amp;diff=4333938"/>
		<updated>2025-07-10T17:26:10Z</updated>

		<summary type="html">&lt;p&gt;Dareb: Noticed the status text for &amp;lt;=5 is different in FireRed; not sure about LeafGreen/Emerald or the other egg cycle statuses other than 11-40, which is the correct status text in FR.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unknown name}}&lt;br /&gt;
An &#039;&#039;&#039;Egg cycle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;タマゴのサイクル&#039;&#039;&#039; &#039;&#039;Egg cycle&#039;&#039;) is an internal value used for tracking how long until a [[Pokémon Egg]] hatches in the [[core series]] Pokémon games. &lt;br /&gt;
&lt;br /&gt;
An Egg&#039;s Egg cycle counter is initially set to [[List of Pokémon by breeding attributes|a specific value that depends on the Pokémon species]] about to hatch. When an Egg is in the [[party]], taking a particular number of steps equal to an Egg cycle decreases its remaining number of Egg cycles by 1. Once an Egg has no Egg cycles remaining, it hatches. The specifics of how this is implemented differ between generations.&lt;br /&gt;
&lt;br /&gt;
==Steps per cycle==&lt;br /&gt;
{{incomplete|section|Are egg cycles shorter on special dates in the original Generation IV games?}}&lt;br /&gt;
The number of steps per Egg cycle differs between generations.&lt;br /&gt;
* In Generations {{gen|II}}, {{gen|III}}, and {{gen|VII}}, Egg cycles are 256 steps long.&lt;br /&gt;
* In [[Generation IV]], Egg cycles are 255 steps long.&lt;br /&gt;
** In {{g|Brilliant Diamond and Shining Pearl}}, Egg cycles are also 255 steps long, but are shorter on [[Easter egg#Diamond dust|special dates]].&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1640106938967924740&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In Generations {{gen|V}} and {{gen|VI}}, Egg cycles are 257 steps long.&lt;br /&gt;
* In {{g|Sword and Shield}}, and in {{g|Scarlet and Violet}}, Egg cycles are 128 steps long.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1640096166179229703&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Decreasing Egg cycles==&lt;br /&gt;
===Generation IX===&lt;br /&gt;
{{incomplete|section|needs=Egg Power details, [https://twitter.com/Sibuna_Switch/status/1640096160231587844 Research Thread 1] [https://twitter.com/Sibuna_Switch/status/1628463982875930625 Research Thread 2]}}&lt;br /&gt;
Every time an Egg cycle is completed, the game goes through the Eggs in the player&#039;s party in order and performs the following:&lt;br /&gt;
* If the Egg&#039;s Egg cycle count is 0, the Egg hatches and no other Eggs are processed.&lt;br /&gt;
*Otherwise, subtract 1 from the Egg&#039;s cycle count.&lt;br /&gt;
&lt;br /&gt;
=== Generations V through VIII===&lt;br /&gt;
{{incomplete|section|needs=Confirm SWSH and BDSP mechanics [https://twitter.com/Sibuna_Switch/status/1640096170151125007 SWSH Egg cycle difference]}}&lt;br /&gt;
Every time an Egg cycle is completed, the Egg cycle count for all Eggs in the player&#039;s [[party]] is decreased by 1; if a Pokémon with {{a|Flame Body}}, {{a|Magma Armor}} or {{a|Steam Engine}} is in the party, it is instead decreased by 2 (but not to less than 0).&lt;br /&gt;
&lt;br /&gt;
When an Egg&#039;s Egg cycle count reaches 0, it hatches. If multiple Eggs are ready to hatch after an Egg cycle ends, the first Egg in the party will hatch immediately, while the remaining Eggs will hatch—in party order and one at a time—each time the player takes another step. In {{g|Brilliant Diamond and Shining Pearl}}, the player doesn&#039;t need to take a step, with each Egg in the party automatically hatching subsequently, in party order.&lt;br /&gt;
&lt;br /&gt;
Using a Hatching Power (from {{DL|Entralink|Pass Powers}} or [[O-Power]]s) will shorten the length of an Egg cycle depending on the strength of the Power used.&lt;br /&gt;
*Weak: &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; (205 steps)&lt;br /&gt;
*Medium: &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; (171 steps)&lt;br /&gt;
*Strong: &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; (129 steps)&lt;br /&gt;
The number of steps walked in the current Egg cycle is also modified by the appropriate multiplier above. When the Hatching Power wears off, the current number of steps walked in the current Egg cycle is divided by the same multiplier.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, using a {{DL|Secret Base|Secret Pals|Secret Pal}}&#039;s &amp;quot;Take care of an Egg&amp;quot; skill decreases an Egg&#039;s current Egg cycle count by half of its base Egg cycle count, rounded up.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], if the player leaves an Egg at [[Poké Pelago]]&#039;s Isle Avue, its remaining Egg cycles are decreased over time.&lt;br /&gt;
&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Every time an Egg cycle is completed, the game goes through the Eggs in the player&#039;s party in order and performs the following:&lt;br /&gt;
* If the Egg&#039;s Egg cycle count is 0, the Egg hatches and no other Eggs are processed.&lt;br /&gt;
*Otherwise, subtract 1 from the Egg&#039;s cycle count.&lt;br /&gt;
**In {{game|Emerald}} or Generation IV games, if a Pokémon with {{a|Flame Body}} or {{a|Magma Armor}} is in the party, subtract 2 instead of 1 (but to no less than 0).&lt;br /&gt;
&lt;br /&gt;
As a consequence of this logic, in order to hatch a given Egg, the player must walk one more Egg cycle than the Egg&#039;s base Egg cycle value. For example, a new {{p|Magikarp}} Egg has an Egg cycle value of 5, but the player must walk 6 Egg cycles in order to hatch it. Likewise, if a Pokémon with {{a|Flame Body}} or {{a|Magma Armor}} is in the party, instead of an Egg taking &amp;lt;code&amp;gt;base_Egg_cycles / 2&amp;lt;/code&amp;gt; (rounded up) Egg cycles to hatch, &amp;lt;code&amp;gt;base_Egg_cycles / 2 + 1&amp;lt;/code&amp;gt; (rounded up) Egg cycles must be walked.&lt;br /&gt;
&lt;br /&gt;
When an Egg is received from the Day-Care Man, the counter for the current number of steps taken in the current Egg cycle is set to 1 in Generation III or to 0 in Generation IV.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Every time an Egg cycle is completed, the game goes through the Eggs in the player&#039;s party in order and performs the following: &lt;br /&gt;
*Subtract 1 from the Egg&#039;s cycle count. If its Egg cycle count is now 0, the Egg hatches and no other Eggs are processed.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
The quote shown from the table below depends solely on the Egg cycle value in the Egg&#039;s Pokémon data structure. That is, since, in Generations III and IV, the number of Egg cycles remaining for the player to walk before an Egg hatches is one greater than the value in the Egg&#039;s data structure, the maximum number of Egg cycles the player must walk is not the maximum shown in the leftmost cell, but one greater than that value. As an example, in {{game|Diamond and Pearl|s}}, a new {{p|Magikarp}} Egg has a base 5 Egg cycles and will show the quote &#039;&#039;&amp;quot;Sounds can be heard coming from inside! It will hatch soon!&amp;quot;&#039;&#039; on its summary screen, but the player will have to walk 6 Egg cycles before the Egg will hatch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; width:50%; border: 3px solid #{{unknown color dark}}; background: #{{unknown color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{unknown color light}}&amp;quot; |Egg cycles&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |Generation II&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |Generation III&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |Generations IV and V&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #{{unknown color light}}&amp;quot; |Generations VI and VII&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |5 or fewer&lt;br /&gt;
|It&#039;s making sounds inside. It&#039;s going to hatch soon!&lt;br /&gt;
|It&#039;s making sounds! It&#039;s about to hatch!{{Sup/3|RSE}}&lt;br /&gt;
It’s making sounds. It’s almost ready to hatch!{{Sup/3|FRLG}}&lt;br /&gt;
| Sounds can be heard coming from inside! It will hatch soon!&lt;br /&gt;
|Sounds can be heard coming from inside! This Egg will hatch soon!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |6-10&lt;br /&gt;
|It moves around inside sometimes. It must be close to hatching. &lt;br /&gt;
|It moves occasionally. It should hatch soon.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |It appears to move occasionally. It may be close to hatching.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |11-40&lt;br /&gt;
|Wonder what&#039;s inside? It needs more time, though.&lt;br /&gt;
|What will hatch from this? It will take some time.&lt;br /&gt;
|What will hatch from this? It doesn&#039;t seem close to hatching.&lt;br /&gt;
|What Pokémon will hatch from this Egg? It doesn&#039;t seem close to hatching.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}; {{roundybl|5px}}&amp;quot; |41 or more&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; |This &amp;lt;sc&amp;gt;Egg&amp;lt;/sc&amp;gt; needs a lot more time to hatch.&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | It looks like this &amp;lt;sc&amp;gt;Egg&amp;lt;/sc&amp;gt; will take a long time to hatch.&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; |It looks like this Egg will take a long time to hatch.&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}}&amp;quot; |It looks as though this Egg will take a long time yet to hatch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At [[Poké Pelago]]&#039;s Isle Avue, if the player has an Egg in the hot springs and taps it, [[Mohn]] will have a unique set of quotes about the Egg, but they will still correspond to the same intervals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; width:50%; border: 3px solid #{{unknown color dark}}; background: #{{unknown color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{unknown color light}}&amp;quot; |Egg cycles&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #{{unknown color light}}&amp;quot; | Quote&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |0&lt;br /&gt;
|You&#039;ve come at just the right time! This Egg looks ready to hatch at any moment!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; | 1-5&lt;br /&gt;
|This Egg looks ready to hatch at any moment!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |6-10&lt;br /&gt;
|I think this Egg&#039;s still got a little while to go before it&#039;ll be ready to hatch.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}&amp;quot; |11-40&lt;br /&gt;
|This Egg still looks like it&#039;s a quite a while away from hatching.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}; {{roundybl|5px}}&amp;quot; |41 or more&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}}&amp;quot; |It looks like it&#039;s going to be a good long while until this Egg hatches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the [[Pokémon data structure]], the number of Egg cycles required to hatch an {{pkmn|Egg}} is stored in the same field that stores the [[friendship]] of Pokémon that are not in Eggs.&lt;br /&gt;
*The only Pokémon species with more than 40 Egg cycles are those in the {{egg|No Eggs Discovered}} Egg Group, and therefore those Eggs cannot be obtained legitimately. However, the {{p|Wynaut}} and {{p|Togepi}} Eggs received by the {{player}} in {{g|Omega Ruby and Alpha Sapphire}} have Egg cycles of 70, making them the only legitimate Eggs that can bear the quotes given for 41 or more Egg cycles.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pokémon breeding]]&lt;br /&gt;
*[[Pokémon Egg]]&lt;br /&gt;
*[[List of Pokémon by breeding attributes]]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ei-Zyklen und Ei-Schritte]]&lt;br /&gt;
[[it:Cicli uovo]]&lt;br /&gt;
[[ja:タマゴのサイクル数]]&lt;br /&gt;
[[zh:孵化周期]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dareb</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:WalkthroughPrevNext/doc&amp;diff=4238238</id>
		<title>Template:WalkthroughPrevNext/doc</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:WalkthroughPrevNext/doc&amp;diff=4238238"/>
		<updated>2025-02-12T17:13:07Z</updated>

		<summary type="html">&lt;p&gt;Dareb: Template titles linked to non-existent pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is to be used for navigation on [[Bulbapedia:Project Walkthroughs|Project Walkthrough]] pages. It links to pages before and after the current walkthrough page, as well as to the landing page for the walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
:&#039;&#039;See [[#TemplateData]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{WalkthroughPrevNext&lt;br /&gt;
| game = Sun&lt;br /&gt;
| game2 = Moon&lt;br /&gt;
| gamename = Sun and Moon&lt;br /&gt;
| prev = no&lt;br /&gt;
| nextsection = 2&lt;br /&gt;
| nextname = Route 1, Iki Town Festival, Professor Kukui&#039;s Lab, Trainers&#039; School&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{WalkthroughPrevNext&lt;br /&gt;
| game = Sun&lt;br /&gt;
| game2 = Moon&lt;br /&gt;
| gamename = Sun and Moon&lt;br /&gt;
| prev = no&lt;br /&gt;
| nextsection = 2&lt;br /&gt;
| nextname = Route 1, Iki Town Festival, Professor Kukui&#039;s Lab, Trainers&#039; School&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{WalkthroughPrevNext&lt;br /&gt;
| game = Sun&lt;br /&gt;
| game2 = Moon&lt;br /&gt;
| gamename = Sun and Moon&lt;br /&gt;
| prevsection = 2&lt;br /&gt;
| prevname = Route 1, Iki Town Festival, Professor Kukui&#039;s Lab, Trainers&#039; School&lt;br /&gt;
| nextsection = 4&lt;br /&gt;
| nextname = Route 2, Hau&#039;oli Cemetery, Berry Fields, Verdant Cavern&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{WalkthroughPrevNext&lt;br /&gt;
| game = Sun&lt;br /&gt;
| game2 = Moon&lt;br /&gt;
| gamename = Sun and Moon&lt;br /&gt;
| prevsection = 2&lt;br /&gt;
| prevname = Route 1, Iki Town Festival, Professor Kukui&#039;s Lab, Trainers&#039; School&lt;br /&gt;
| nextsection = 4&lt;br /&gt;
| nextname = Route 2, Hau&#039;oli Cemetery, Berry Fields, Verdant Cavern&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==TemplateData==&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;game&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Game&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;A valid color template name (don&#039;t include \&amp;quot;color light\&amp;quot;).&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;red&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;unknown&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;game2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Game 2&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Optional. If there is a second game, a valid color template (don&#039;t include \&amp;quot;color light\&amp;quot;).&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;blue&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;unknown&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;prev&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Previous?&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Optional. If set to \&amp;quot;no\&amp;quot;, the links to the previous page will be hidden.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;no&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;yes&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;gamename&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Walkthrough name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The name of the walkthrough (don&#039;t include \&amp;quot;Walkthrough:\&amp;quot;)&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Red and Blue&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;prevpage&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Previous Page&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The exact name of the previous page (after the \&amp;quot;/\&amp;quot;). This parameter overrides the \&amp;quot;Previous Part\&amp;quot; parameter. &amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;prevsection&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Previous Part&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The number of the previous part of the walkthrough.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;prevname&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Previous Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The title for the previous part of the walkthrough. This should match the title on the walkthrough&#039;s index page. Hidden on screens under 800px.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;next&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Next?&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Optional. If set to \&amp;quot;no\&amp;quot;, the links to the next page will be hidden.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;no&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;yes&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nextpage&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Next Page&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The exact name of the next page (after the \&amp;quot;/\&amp;quot;). This parameter overrides the \&amp;quot;Next Part\&amp;quot; parameter. &amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nextsection&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Next Part&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The number of the next part of the walkthrough.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nextname&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Next Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The title for the next part of the walkthrough. This should match the title on the walkthrough&#039;s index page. Hidden on screens under 800px.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;game&amp;quot;,&lt;br /&gt;
		&amp;quot;game2&amp;quot;,&lt;br /&gt;
		&amp;quot;gamename&amp;quot;,&lt;br /&gt;
		&amp;quot;prev&amp;quot;,&lt;br /&gt;
		&amp;quot;prevpage&amp;quot;,&lt;br /&gt;
		&amp;quot;prevsection&amp;quot;,&lt;br /&gt;
		&amp;quot;prevname&amp;quot;,&lt;br /&gt;
		&amp;quot;next&amp;quot;,&lt;br /&gt;
		&amp;quot;nextpage&amp;quot;,&lt;br /&gt;
		&amp;quot;nextsection&amp;quot;,&lt;br /&gt;
		&amp;quot;nextname&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;,&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;This template is used on walkthrough pages for navigation.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:PrevNext templates]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Documentation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dareb</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:WalkthroughPrevNext&amp;diff=4238233</id>
		<title>Template:WalkthroughPrevNext</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:WalkthroughPrevNext&amp;diff=4238233"/>
		<updated>2025-02-12T17:10:14Z</updated>

		<summary type="html">&lt;p&gt;Dareb: Center link changed incorrectly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;WalkthroughPrevNext/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy}} background: linear-gradient(135deg, #{{{{{game|unknown}}} color light}} 50%, #{{{{{game2|{{{game|unknown}}}}}} color light}} 50%); margin: 5px; padding: 5px 10px; width: 100%; box-sizing: border-box; display: grid; grid-template-columns: 1fr 1fr 1fr ; height: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; align-content: center;&amp;quot;&amp;gt;{{#ifeq: {{{prev|yes}}} | no |  | {{color2|000|Appendix:{{{gamename}}} walkthrough/{{{prevpage|Section {{{prevsection}}}}}}|&amp;amp;larr; {{{prevpage|Section {{{prevsection}}}}}}}} &amp;lt;span class=&amp;quot;WTName&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; {{color2|000|Appendix:{{{gamename}}} walkthrough/{{{prevpage|Section {{{prevsection}}}}}}|&#039;&#039;{{{prevname}}}&#039;&#039;}}&amp;lt;/span&amp;gt; }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; align-content: center;&amp;quot;&amp;gt;&#039;&#039;&#039;{{color2|000|Appendix:{{{gamename}}} walkthrough|{{{gamename}}} walkthrough}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; align-content: center;&amp;quot;&amp;gt;{{#ifeq: {{{next|yes}}} | no |  | &amp;lt;span class=&amp;quot;WTName&amp;quot;&amp;gt;{{color2|000|Appendix:{{{gamename}}} walkthrough/{{{nextpage|Section {{{nextsection}}}}}}|&#039;&#039;{{{nextname}}}&#039;&#039;}} &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;/span&amp;gt;{{color2|000|Appendix:{{{gamename}}} walkthrough/{{{nextpage|Section {{{nextsection}}}}}}|{{{nextpage|Section {{{nextsection}}}}}} &amp;amp;rarr;}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation|styles=[[Template:WalkthroughPrevNext/styles.css]]}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dareb</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:WalkthroughPrevNext&amp;diff=4238228</id>
		<title>Template:WalkthroughPrevNext</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:WalkthroughPrevNext&amp;diff=4238228"/>
		<updated>2025-02-12T17:04:56Z</updated>

		<summary type="html">&lt;p&gt;Dareb: Template broke for multiple walkthroughs: since the Red/Blue walkthrough has redirects that follow this pattern, keeping the same pattern makes sense in order to keep this template working (at least until all pages have been moved)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;WalkthroughPrevNext/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy}} background: linear-gradient(135deg, #{{{{{game|unknown}}} color light}} 50%, #{{{{{game2|{{{game|unknown}}}}}} color light}} 50%); margin: 5px; padding: 5px 10px; width: 100%; box-sizing: border-box; display: grid; grid-template-columns: 1fr 1fr 1fr ; height: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; align-content: center;&amp;quot;&amp;gt;{{#ifeq: {{{prev|yes}}} | no |  | {{color2|000|Appendix:{{{gamename}}} walkthrough/{{{prevpage|Section {{{prevsection}}}}}}|&amp;amp;larr; {{{prevpage|Section {{{prevsection}}}}}}}} &amp;lt;span class=&amp;quot;WTName&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; {{color2|000|Appendix:{{{gamename}}} walkthrough/{{{prevpage|Section {{{prevsection}}}}}}|&#039;&#039;{{{prevname}}}&#039;&#039;}}&amp;lt;/span&amp;gt; }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; align-content: center;&amp;quot;&amp;gt;&#039;&#039;&#039;{{color2|000|Appendix:{{{gamename}}}|{{{gamename}}} walkthrough}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; align-content: center;&amp;quot;&amp;gt;{{#ifeq: {{{next|yes}}} | no |  | &amp;lt;span class=&amp;quot;WTName&amp;quot;&amp;gt;{{color2|000|Appendix:{{{gamename}}} walkthrough/{{{nextpage|Section {{{nextsection}}}}}}|&#039;&#039;{{{nextname}}}&#039;&#039;}} &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;/span&amp;gt;{{color2|000|Appendix:{{{gamename}}} walkthrough/{{{nextpage|Section {{{nextsection}}}}}}|{{{nextpage|Section {{{nextsection}}}}}} &amp;amp;rarr;}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation|styles=[[Template:WalkthroughPrevNext/styles.css]]}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dareb</name></author>
	</entry>
</feed>