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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pickup_(Ability)&amp;diff=1256424</id>
		<title>Pickup (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pickup_(Ability)&amp;diff=1256424"/>
		<updated>2010-11-16T22:47:21Z</updated>

		<summary type="html">&lt;p&gt;Ct42: /* Pokémon HeartGold and SoulSilver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Pickup&lt;br /&gt;
|jpname=ものひろい&lt;br /&gt;
|jptrans=Picking Up Things&lt;br /&gt;
|jptranslit=Monohiroi&lt;br /&gt;
|colorscheme=items&lt;br /&gt;
|gen=3&lt;br /&gt;
|text3=May pick up items.&lt;br /&gt;
|text4=The Pokémon may pick up items.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pickup&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ものひろい&#039;&#039;&#039; &#039;&#039;Picking Up Things&#039;&#039;) is an [[ability]] introduced in [[Generation III]]. Ten {{OBP|Pokémon|species}} have this ability.&lt;br /&gt;
&lt;br /&gt;
The ability was shown in the anime episode &#039;&#039;[[AG112|Showdown at Linoone]]&#039;&#039; and the [[Pokémon Diamond and Pearl Adventure]] manga chapter &#039;&#039;[[DPA05|Find Munchlax!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
====Generation III to IV====&lt;br /&gt;
Pickup has no effect during battle.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
When the opponent uses a held [[berry]] or a held one-time use item, Pokémon with Pickup gain the used berry or item if they are not already holding an item. A Pokémon with Pickup can also gain an item thrown at it using {{m|Fling}}.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Pickup allows the player to receive free items. After a battle, any Pokémon on the team that has this ability and is not already holding an item has a 10% chance of picking up an item. It can be retrieved through the normal means of taking a held item.&lt;br /&gt;
&lt;br /&gt;
====Items received====&lt;br /&gt;
=====Pokémon Ruby and Sapphire=====&lt;br /&gt;
Abilities first appeared in {{game|Ruby and Sapphire|s}}. These are the items that Pokémon with this ability may pick up:&lt;br /&gt;
{| {{bluetable|background: white; width:15%}}&lt;br /&gt;
|- style=&amp;quot;background: #{{items color}};&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Potion|Super Potion}}&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Poké Ball#Generation I Poké Balls|Ultra Ball]]&lt;br /&gt;
| rowspan= 6 | 10%&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Potion|Full Restore}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Status ailment healing item|Full Heal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Valuable item|Nugget}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Revive|Revive}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Vitamin|Rare Candy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Vitamin|Protein}}&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Vitamin|PP Up}}&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Evolution-inducing held item|King&#039;s Rock}}&lt;br /&gt;
| 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Colosseum=====&lt;br /&gt;
This ability, while existent, is non-functional in [[Pokémon Colosseum]] and is only present on Pokémon traded into the game.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon FireRed and LeafGreen=====&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, the ability focused on Berries, which are not as readily available in [[Kanto]] as they are in [[Hoenn]]:&lt;br /&gt;
{| {{bluetable|background: white; width:15%}}&lt;br /&gt;
|- style=&amp;quot;background: #{{items color}};&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| [[Oran Berry]]&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Aspear Berry]]&lt;br /&gt;
| rowspan= 6 | 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chesto Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pecha Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Persim Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawst Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Valuable item|Nugget}}&lt;br /&gt;
| rowspan= 4 | 5%&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Vitamin|PP Up}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Vitamin|Rare Candy}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM10]] ({{m|Hidden Power}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Belue Berry]]&lt;br /&gt;
| rowspan= 5 | 1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Durin Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pamtre Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spelon Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Watmel Berry]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon XD: Gale of Darkness=====&lt;br /&gt;
Unlike its predecessor, Pickup is functional in [[Pokémon XD: Gale of Darkness]] to account for the presence of Pokémon with the ability in the game itself. The ability may obtain Full Heals, Super Potions and Great Balls, regardless of the users level, as well as Ultra Balls and Rare Candy if the user is at or above level 25.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Emerald=====&lt;br /&gt;
In {{game|Emerald}}, the ability was changed to be affected by the Pokémon&#039;s level:&lt;br /&gt;
{| {{bluetable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #{{items color}};&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! 30%&lt;br /&gt;
! colspan=6 | 10%&lt;br /&gt;
! 5%&lt;br /&gt;
! 3%&lt;br /&gt;
! colspan=2 | 1% &lt;br /&gt;
|-&lt;br /&gt;
| 1-10&lt;br /&gt;
| [[Potion]]&lt;br /&gt;
| [[Antidote]]&lt;br /&gt;
| [[Super Potion]]&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Nugget]]&lt;br /&gt;
|-&lt;br /&gt;
| 11-20&lt;br /&gt;
| [[Antidote]]&lt;br /&gt;
| [[Super Potion]]&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Nugget]]&lt;br /&gt;
| [[King&#039;s Rock]]&lt;br /&gt;
|-&lt;br /&gt;
| 21-30&lt;br /&gt;
| [[Super Potion]]&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[King&#039;s Rock]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
|-&lt;br /&gt;
| 31-40&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Protein]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Ether]]&lt;br /&gt;
|-&lt;br /&gt;
| 41-50&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Protein]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Ether]]&lt;br /&gt;
| [[White Herb]]&lt;br /&gt;
|-&lt;br /&gt;
| 51-60&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Protein]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[HP Up]]&lt;br /&gt;
| [[White Herb]]&lt;br /&gt;
| {{TM|44|Rest}}&lt;br /&gt;
|-&lt;br /&gt;
| 61-70&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Protein]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[HP Up]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[TM44]] ({{m|Rest}})&lt;br /&gt;
| [[Elixir]]&lt;br /&gt;
|-&lt;br /&gt;
| 71-80&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Protein]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[HP Up]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Max Revive]]&lt;br /&gt;
| [[Elixir]]&lt;br /&gt;
| {{TM|01|Focus Punch}}&lt;br /&gt;
|-&lt;br /&gt;
| 81-90&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Protein]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[HP Up]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Max Revive]]&lt;br /&gt;
| [[PP Up]]&lt;br /&gt;
| {{TM|01|Focus Punch}}&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
|-&lt;br /&gt;
| 91-100&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Protein]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[HP Up]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Max Revive]]&lt;br /&gt;
| [[PP Up]]&lt;br /&gt;
| [[Max Elixir]]&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
| {{TM|26|Earthquake}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Diamond, Pearl &amp;amp; Platinum=====&lt;br /&gt;
The only changes in {{game2|Diamond|Pearl|Platinum}} were a few tweaks to the items received:&lt;br /&gt;
{| {{bluetable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #{{items color}};&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! 30%&lt;br /&gt;
! colspan=6 | 10%&lt;br /&gt;
! 5%&lt;br /&gt;
! 3%&lt;br /&gt;
! colspan=2 | 1% &lt;br /&gt;
|-&lt;br /&gt;
| 1-10&lt;br /&gt;
| [[Potion]]&lt;br /&gt;
| [[Antidote]]&lt;br /&gt;
| [[Super Potion]]&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Nugget]]&lt;br /&gt;
|-&lt;br /&gt;
| 11-20&lt;br /&gt;
| [[Antidote]]&lt;br /&gt;
| [[Super Potion]]&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Nugget]]&lt;br /&gt;
| [[King&#039;s Rock]]&lt;br /&gt;
|-&lt;br /&gt;
| 21-30&lt;br /&gt;
| [[Super Potion]]&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[King&#039;s Rock]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
|-&lt;br /&gt;
| 31-40&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Dusk Stone]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Ether]]&lt;br /&gt;
|-&lt;br /&gt;
| 41-50&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Dusk Stone]]&lt;br /&gt;
| [[Shiny Stone]]&lt;br /&gt;
| [[Ether]]&lt;br /&gt;
| [[White Herb]]&lt;br /&gt;
|-&lt;br /&gt;
| 51-60&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Dusk Stone]]&lt;br /&gt;
| [[Shiny Stone]]&lt;br /&gt;
| [[Dawn Stone]]&lt;br /&gt;
| [[White Herb]]&lt;br /&gt;
| {{TM|44|Rest}}&lt;br /&gt;
|-&lt;br /&gt;
| 61-70&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Dusk Stone]]&lt;br /&gt;
| [[Shiny Stone]]&lt;br /&gt;
| [[Dawn Stone]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| {{TM|44|Rest}}&lt;br /&gt;
| [[Elixir]]&lt;br /&gt;
|-&lt;br /&gt;
| 71-80&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Dusk Stone]]&lt;br /&gt;
| [[Shiny Stone]]&lt;br /&gt;
| [[Dawn Stone]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Max Revive]]&lt;br /&gt;
| [[Elixir]]&lt;br /&gt;
| {{TM|01|Focus Punch}}&lt;br /&gt;
|-&lt;br /&gt;
| 81-90&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Dusk Stone]]&lt;br /&gt;
| [[Shiny Stone]]&lt;br /&gt;
| [[Dawn Stone]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Max Revive]]&lt;br /&gt;
| [[PP Up]]&lt;br /&gt;
| {{TM|01|Focus Punch}}&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
|-&lt;br /&gt;
| 91-100&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Dusk Stone]]&lt;br /&gt;
| [[Shiny Stone]]&lt;br /&gt;
| [[Dawn Stone]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Max Revive]]&lt;br /&gt;
| [[PP Up]]&lt;br /&gt;
| [[Max Elixir]]&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
| {{TM|26|Earthquake}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon HeartGold and SoulSilver=====&lt;br /&gt;
While the Pickup items remained very similar to {{3v2|Diamond|Pearl|Platinum}}, several changes were made in {{2v2|HeartGold|SoulSilver}}. Some evolutionary stones and TMs were replaced with similar items; new items were also added.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #{{items color}};&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! 30%&lt;br /&gt;
! colspan=6 | 10%&lt;br /&gt;
! 5%&lt;br /&gt;
! 3%&lt;br /&gt;
! colspan=2 | 1% &lt;br /&gt;
|-&lt;br /&gt;
| 1-10&lt;br /&gt;
| [[Potion]]&lt;br /&gt;
| [[Antidote]]&lt;br /&gt;
| [[Super Potion]]&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Nugget]]&lt;br /&gt;
|-&lt;br /&gt;
| 11-20&lt;br /&gt;
| [[Antidote]]&lt;br /&gt;
| [[Super Potion]]&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Nugget]]&lt;br /&gt;
| [[King&#039;s Rock]]&lt;br /&gt;
|-&lt;br /&gt;
| 21-30&lt;br /&gt;
| [[Super Potion]]&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[King&#039;s Rock]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
|-&lt;br /&gt;
| 31-40&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Ether]]&lt;br /&gt;
|-&lt;br /&gt;
| 41-50&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| [[Ether]]&lt;br /&gt;
| [[Iron Ball]]&lt;br /&gt;
|-&lt;br /&gt;
| 51-60&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| [[Heart Scale]]&lt;br /&gt;
| [[Iron Ball]]&lt;br /&gt;
| {{TM|56|Fling}}&lt;br /&gt;
|-&lt;br /&gt;
| 61-70&lt;br /&gt;
| [[Status ailment healing item#Full Heal|Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| [[Heart Scale]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| {{TM|56|Fling}}&lt;br /&gt;
| [[Elixir]]&lt;br /&gt;
|-&lt;br /&gt;
| 71-80&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| [[Heart Scale]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Max Revive]]&lt;br /&gt;
| [[Elixir]]&lt;br /&gt;
| {{TM|86|Grass Knot}}&lt;br /&gt;
|-&lt;br /&gt;
| 81-90&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| [[Heart Scale]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Max Revive]]&lt;br /&gt;
| [[PP Up]]&lt;br /&gt;
| {{TM|86|Grass Knot}}&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
|-&lt;br /&gt;
| 91-100&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| [[Heart Scale]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Max Revive]]&lt;br /&gt;
| [[PP Up]]&lt;br /&gt;
| [[Max Elixer]]&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
| {{TM|26|Earthquake}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Black and White=====&lt;br /&gt;
While the Pickup items remained very similar to {{2v2|HeartGold|SoulSilver}}, several changes were made in {{2v2|Black|White}}. Previously obtainable TMs and items were replaced with either new or different items.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #{{items color}};&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! 30%&lt;br /&gt;
! colspan=6 | 10%&lt;br /&gt;
! 5%&lt;br /&gt;
! 3%&lt;br /&gt;
! colspan=2 | 1% &lt;br /&gt;
|-&lt;br /&gt;
| 1-10&lt;br /&gt;
| [[Potion]]&lt;br /&gt;
| [[Antidote]]&lt;br /&gt;
| [[Super Potion]]&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Max Repel]]&lt;br /&gt;
| [[Nugget]]&lt;br /&gt;
|-&lt;br /&gt;
| 11-20&lt;br /&gt;
| [[Antidote]]&lt;br /&gt;
| [[Super Potion]]&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Nugget]]&lt;br /&gt;
| [[King&#039;s Rock]]&lt;br /&gt;
|-&lt;br /&gt;
| 21-30&lt;br /&gt;
| [[Super Potion]]&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[King&#039;s Rock]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
|-&lt;br /&gt;
| 31-40&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Iron Ball]]&lt;br /&gt;
|-&lt;br /&gt;
| 41-50&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| [[Iron Ball]]&lt;br /&gt;
| [[Lucky Egg]]&lt;br /&gt;
|-&lt;br /&gt;
| 51-60&lt;br /&gt;
| [[Escape Rope]]&lt;br /&gt;
| [[Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| [[Heart Scale]]&lt;br /&gt;
| [[Lucky Egg]]&lt;br /&gt;
| [[Beauty Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| 61-70&lt;br /&gt;
| [[Full Heal]]&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| [[Heart Scale]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Beauty Scale]]&lt;br /&gt;
| [[Elixir]]&lt;br /&gt;
|-&lt;br /&gt;
| 71-80&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| [[Heart Scale]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Max Revive]]&lt;br /&gt;
| [[Elixir]]&lt;br /&gt;
| [[Beauty Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| 81-90&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| [[Heart Scale]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Max Revive]]&lt;br /&gt;
| [[PP Up]]&lt;br /&gt;
| [[Beauty Scale]]&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
|-&lt;br /&gt;
| 91-100&lt;br /&gt;
| [[Revive]]&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| [[Heart Scale]]&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| [[Max Revive]]&lt;br /&gt;
| [[PP Up]]&lt;br /&gt;
| [[PP Max]]&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
| [[Beauty Scale]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Pickup==&lt;br /&gt;
{{Ability/head|items}}&lt;br /&gt;
{{ability/entry|052|Meowth|Normal|Normal|Pickup|Technician|Tension}}&lt;br /&gt;
{{ability/entry|190|Aipom|Normal|Normal|Run Away|Pickup|Skill Link}}&lt;br /&gt;
{{ability/entry|216|Teddiursa|Normal|Normal|Pickup|Quick Feet|Honey Gather}}&lt;br /&gt;
{{ability/entry|231|Phanpy|Ground|Ground|Pickup|None|Sand Veil}}&lt;br /&gt;
{{ability/entry|263|Zigzagoon|Normal|Normal|Pickup|Gluttony|Quick Feet}}&lt;br /&gt;
{{ability/entry|264|Linoone|Normal|Normal|Pickup|Gluttony|Quick Feet}}&lt;br /&gt;
{{ability/entry|417|Pachirisu|Electric|Electric|Run Away|Pickup|Volt Absorb}}&lt;br /&gt;
{{ability/entry|424|Ambipom|Normal|Normal|Technician|Pickup|Skill Link}}&lt;br /&gt;
{{ability/entry|446|Munchlax|Normal|Normal|Pickup|Thick Fat|Gluttony}}&lt;br /&gt;
{{ability/entry|506|Yorterrie|Normal|Normal|Vital Spirit|Pickup|Run Away}}&lt;br /&gt;
{{Ability/foot|items}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Linoone Pickup.png|thumb|230px|Linoone picking up a [[Poké Ball]]]]&lt;br /&gt;
&#039;&#039;&#039;Linoone&#039;&#039;&#039;. Linoone finds many rare items everywhere, and even tries to steal things from others.&lt;br /&gt;
* Activated by [[Kimmy Shoney]]&#039;s {{p|Linoone}} in &#039;&#039;[[AG112|Showdown at Linoone]]&#039;&#039;. &#039;&#039;&#039;Debut.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*French: &#039;&#039;&#039;Ramassage&#039;&#039;&#039;&lt;br /&gt;
*German: &#039;&#039;&#039;Mitnahme&#039;&#039;&#039;&lt;br /&gt;
*Italian: &#039;&#039;&#039;Raccolta&#039;&#039;&#039;&lt;br /&gt;
*Spanish: &#039;&#039;&#039;Recogida&#039;&#039;&#039;&lt;br /&gt;
*Portuguese: &#039;&#039;&#039;Pegar Objeto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Abilities with field effects]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mitnahme]]&lt;br /&gt;
[[es:Recogida]]&lt;br /&gt;
[[fr:Ramassage]]&lt;br /&gt;
[[ja:ものひろい]]&lt;br /&gt;
[[pt:Pickup]]&lt;/div&gt;</summary>
		<author><name>Ct42</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pickup_(Ability)&amp;diff=1248404</id>
		<title>Talk:Pickup (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pickup_(Ability)&amp;diff=1248404"/>
		<updated>2010-11-08T07:13:05Z</updated>

		<summary type="html">&lt;p&gt;Ct42: /* Max Elixer */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zigzagoon and Linoone abilities? ==&lt;br /&gt;
&lt;br /&gt;
zigzagoon &amp;amp; linoone have a second ability now, fyi --[[User:ANinyMouse|ANinyMouse]] 10:19, 7 November 2006 (UTC)&lt;br /&gt;
:Working on that. [[User:Gambler|Gambler]] 23:36, 7 November 2006 (UTC)&lt;br /&gt;
::Should we separate it based on R/S and D/P? [[User:TTEchidna|Tom Temprotran]] 05:39, 8 November 2006 (UTC)&lt;br /&gt;
:::You think? Isn&#039;t that too much work? After all, when D/P are here not many people are going to care about G III. [[User:Gambler|Gambler]] 05:46, 8 November 2006 (UTC)&lt;br /&gt;
::::What if you add something like an asterisk, and underneath note that pokemon marked with an asterisk have only pickup in generation III? [[User:Kendai|Kendai]] 11:06, September 13 2007&lt;br /&gt;
:::::Well, now, personally, I think that it should be left as is. People will note that the ability beneath wasn&#039;t there in Gen III, so therefore, Zigzagoon/Linoone/whatever else couldn&#039;t have it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:44, 14 September 2007 (UTC)&lt;br /&gt;
::::::That&#039;s assuming everyone looking at the page knows by memory which are new in IV, and it can&#039;t really hurt the article to have that memo added can it? [[User:Kendai|Kendai]] 18:25 September 15, 2007&lt;br /&gt;
&lt;br /&gt;
== Gale Of Darkness? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some Pokemon have this ability in Gale of Darkness.  Anyone know the chart of what is grabbed?[[User:Machinedramon|Machinedramon]] 01:26, 1 May 2008 (UTC)&lt;br /&gt;
* Indeed, the results are unique to XD and possibly colo (Great Balls, no repel.) --[[User:Deuxhero|Deuxhero]] 17:31, 8 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple Pickups ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried making a party with a meowth, a linoone, a phanpy, a pachirisu and an aipom who all have pickup but only one will pickup an item at a time. this may be a coincidence as I havn&#039;t been doing it for very long but if anyone else notices this it might be worth mentioning on the page. [[User:Kanjo|Kanjo]] 00:56, 13 November 2008 (UTC)&lt;br /&gt;
:It&#039;s coincidence.  I have a team of six Pachirisus; I just tested, and two of them were able to pickup in the same battle. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:02, 13 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Each Pickup works individually.  If you&#039;re really lucky, you could take a team of six Pickuppers into a battle and all six could Pickup an item after each battle.  --[[User:Shiningpikablu252|Shiningpikablu252]] 02:45, 13 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I would like to verify this claim as well. As the same applies to the ability Honey Gather. As a result, it is possible to initiate a honey harvest with a full party of Combee. --[[User:HechEff|HechEff]] 17:09, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It does seem, however, that you need to actually use the Pokémon in battle.  I could be wrong, but I&#039;ve never seen a pickup with someone I didn&#039;t use. [[User:Fire95|Fire95]] 03:27, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double Hyper Potions? ==&lt;br /&gt;
In the chart, for levels 1-10 of Diamond and Pearl, it lists Hyper Potion twice, in the 5% and the 1% sections.  So, is it 6%, or is it one or the other, or what?  [[User:TCABF|TCABF]] 21:57, 2 May 2009 (UTC)&lt;br /&gt;
:No, there&#039;s a mistake there. Thanks for picking that up. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 07:41, 3 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== pokémon mystery dungeon ==&lt;br /&gt;
What effect does this ability have in pokémon mystery dungeon?--[[User:Fern 24|&amp;lt;span style=&amp;quot;color:#228b22&amp;quot;&amp;gt;Fe&amp;lt;span style=&amp;quot;color:#0CD;&amp;quot;&amp;gt;rn&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] [[User talk:Fern 24|&amp;lt;span style=&amp;quot;color:#B22222;&amp;quot;&amp;gt;2&amp;lt;span style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 06:12, 20 June 2009 (UTC)&lt;br /&gt;
:This is a very late response, but the pickup ability is still not noted here. Pickup will let the Pokémon find a random item (haven&#039;t done any testing of &#039;&#039;what&#039;&#039; though) on chance when moving down floors. How to integrate it into this article? It&#039;s a challenge. It would need to be noted in the &amp;quot;in battle&amp;quot; and &amp;quot;outside of battle&amp;quot; sections, I think. -- [[User:Pokey|Pokey]] 15:32, 20 July 2010 (UTC)&lt;br /&gt;
::I believe that it is a random item that is able to appear on that floor that is picked up. It would be in a &amp;quot;In Pokémon Mystery Dungeon&amp;quot; sub-section under &amp;quot;Effect&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:26, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 10% chance after a battle ==&lt;br /&gt;
&lt;br /&gt;
Sorry for being a noob, but does running away count as a battle? --[[User:Qwertyasdf|(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf]] 08:02, 14 November 2009 (UTC)&lt;br /&gt;
:Well, initially I thought it would, but after spending half an hour running away from wild Pokémon, neither of my two pickupers have picked anything up yet. That doesn&#039;t necessarily mean that running away doesn&#039;t count as a battle for the purpose of pickup, I could just be really unlucky at the moment, but each time I run away it gets less likely that it does. In short it seems that it doesn&#039;t count as a battle. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 08:41, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Running does not count as a battle. The battle must be finished. I don&#039;t know if that means it will work if you lose, but it won&#039;t work until the battle is fully completed. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 17:39, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odds of picking up an item in Generation III? ==&lt;br /&gt;
&lt;br /&gt;
Neither the chart for FR/LG nor Ruby/Sapphire explains why the percentages listed don&#039;t add up even close to 100%. Someone who knows wtf, please explain. {{unsigned|Doctorhook}}&lt;br /&gt;
:it means that the other 70% of the time you pick-up nothing. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:26, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::It doesn&#039;t come close in D/P either.  maybe in gen III its ~3% and in gen IV its ~5%? Because playing the game you can tell the pickup rate is not 10%. [[User:Fire95|Fire95]] 03:24, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Error in tables==&lt;br /&gt;
In Pokemon Soul Silver, my level 51 Linoone just picked up an Iron Ball. According to the chart, that should be impossible. Perhaps some verification of the charts is called for. [[User:Istanbul|Istanbul]]&lt;br /&gt;
:I&#039;m guessing that it had recently leveled up from level 50, where picking up an [[Iron Ball]] is possible. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:16, 3 May 2010 (UTC)&lt;br /&gt;
::Hmm... did you level up during the battle right before you noticed? Or did you not notice for a while, level up, and then notice later? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 12:23, 3 May 2010 (UTC)&lt;br /&gt;
:::According to my guide, Lucky Eggs are not a pickup item so they should be replaced with Iron Ball and then Ether is to go where Iron Ball presently is. ([[User:Yaminokame|Yaminokame]] 13:38, 3 May 2010 (UTC))&lt;br /&gt;
::::I&#039;ve received three more Iron Balls from my level 51 Linoones since then. I can categorically state without a hint of doubt that obtaining Iron Balls from a level 51 Linoone is definitely possible. It&#039;s still a rare drop, but I&#039;ve tested this to death. [[User:Istanbul|Istanbul]]&lt;br /&gt;
:::::Well Serebii agrees with us, but I think someone with &amp;quot;the know-how&amp;quot; should take a look at the game&#039;s code to see what it really is. Perhaps HG and SS have different Pickup lists, and we have Heart Gold&#039;s. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:03, 5 May 2010 (UTC)&lt;br /&gt;
::::::Serebii knows his values are wrong... the real question is WHY are they the same... ([[User:Yaminokame|Yaminokame]] 09:23, 5 May 2010 (UTC))&lt;br /&gt;
:::::::There, I fixed the list... may this be a reminder to the next person who decides to just copy from serebii.net without checking the information out themselves first. Before anyone asks, no, the double Full Heals for levels 1-10 was not an error. ([[User:Yaminokame|Yaminokame]] 11:06, 5 May 2010 (UTC))&lt;br /&gt;
::::::::If they&#039;re not an error, then how is it possible? [[User:KurosakisTwin|KurosakisTwin]] 05:57, 22 July 2010 (UTC)&lt;br /&gt;
:::::::::Merely Full Heal is coded twice in the game. Once for each rate. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:00, 22 July 2010 (UTC)&lt;br /&gt;
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== 10% chance ==&lt;br /&gt;
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Does anyone know if this percentage has changed for gen V?  I&#039;ve been keeping a Yorterrie as a Pickup slave in my White version but it has only ever picked up an item once, even though I&#039;ve been in like... at least fifty battles.&lt;br /&gt;
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Has there been a change, or am I just that unlucky? :/ &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 16:20, 25 October 2010 (UTC)&lt;br /&gt;
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== Different Item lists for Battle Pyramid? ==&lt;br /&gt;
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Acording to this paage (http://bulbapedia.bulbagarden.net/wiki/Sacred_Ash#Generation_III) you can get Sacred Ash through pickup in the Battle Frontier Pyramid in Emerald. I also got an item there that is not int he list. Is this correct? Is there a different list when you are in the Battle Pyramid? [[User:Migrant|Migrant]] 15:13, 29 October 2010 (UTC) Migrant&lt;br /&gt;
:Yes, the Battle Pyramid has a different item system. Unfortunately, we don&#039;t seem to have any information on that at the moment :/ &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:12, 30 October 2010 (UTC)&lt;br /&gt;
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== Max Elixer ==&lt;br /&gt;
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In Soul Silver, my level 91 pickup frequently finds Max Elixer, which is not on any hg/ss chart I have found. The only 91-100 items I have not yet found are leftovers and PP Max. [[User:Ct42|Ct42]] 07:13, 8 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ct42</name></author>
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