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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:In-battle_effect_item&amp;diff=1686832</id>
		<title>Talk:In-battle effect item</title>
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		<updated>2012-05-31T01:23:31Z</updated>

		<summary type="html">&lt;p&gt;CryptRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Iron Ball ==&lt;br /&gt;
&lt;br /&gt;
Why is there a point of having an &#039;&#039;&#039;Iron Ball&#039;&#039;&#039;? The only thing that makes it useful is that it gives the most power on the [[move]] {{m|Fling}}... [[User:Tesh|Tesh]] 12:26, 12 August 2007 (UTC)&lt;br /&gt;
:{{m|Trick}} also combos nicely with it. --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 19:28, 12 August 2007 (UTC)&lt;br /&gt;
::You could have the Pokémon holding it use {{m|Trick Room}} and then the {{stat|Speed}} cut would become a good thing. [[User:Shiny Noctowl|Shiny Noctowl]] 19:39, 12 August 2007 (UTC)&lt;br /&gt;
Oh, it just seems like a pointless object. Never mind. [[User:Tesh|Tesh]] 19:48, 15 August 2007 (UTC)&lt;br /&gt;
:Tesh, you&#039;re only thinking of beneficial effects from holding an item. Several held items that were added in Generation IV don&#039;t actually benefit the Pokémon holding it, but are meant to be used with other strategies that weren&#039;t possible with the previous Generations. Examples:&lt;br /&gt;
* Toxic Orb/Flame Orb- These items don&#039;t benefit the Pokémon that holds it, but they are useful when combined with certain moves (Fling, Trick, and Switcheroo in particular) and Abilities (Guts (with Toxic Orb at least), Magic Guard (the Pokémon won&#039;t take damage from the effect, so they can use a powered-up Facade without taking excessive damage), and Klutz). &lt;br /&gt;
* Iron Ball- Iron Ball can be Flung to cause massive damage, or it can be Switcheroo&#039;d/Tricked onto an opponent in order to weaken them (especially helpful against a Flying-type or a Levitating opponent). A Lopunny or Buneary with Klutz can make the most of these tricks, since they won&#039;t suffer from the reduced speed. &lt;br /&gt;
* Lagging Tail- Trick or Switcheroo will put this on your opponent, making them move last every turn. Very helpful if your Pokémon is extremely slow. &lt;br /&gt;
:Don&#039;t judge an item just by what it does; judge it by what you can do with it. [[User:Diachronos|Diachronos]] 16:07, 17 September 2008 (UTC)&lt;br /&gt;
::Yeah, thanks I kind of figured that out after lol. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:40, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black Sludge ==&lt;br /&gt;
I&#039;ve always wondered, is there any advantage to using &#039;&#039;&#039;Black Sludge&#039;&#039;&#039; on a [[Poison-type]] Pokémon as opposed to [[Leftovers]]? [[User:Blink|Blink]] 17:37 16 August 2007 (GMT)&lt;br /&gt;
:You could use Trick or Switcheroo. Or, if the opponent uses Thief, Covet, Trick, or Switcheroo on the first turn because they don&#039;t know what you&#039;re holding, and they aren&#039;t a Poison-type, they will get hurt. --[[User:Shiny Noctowl|Shiny Noctowl]] 16:48, 16 August 2007 (UTC)&lt;br /&gt;
:: Or, if you&#039;re required to give each Pokémon a different hold item, it&#039;s the equivalent of being able to use 2 Leftovers. [[User:Zurqoxn|Zurqoxn]] 00:04, 17 August 2007 (UTC)&lt;br /&gt;
:::I see. I thought it might restore a little more health or something. {{unsigned|Blink}}&lt;br /&gt;
::::It helps in places like the Battle Tower. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:39, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Choice Specs ==&lt;br /&gt;
&lt;br /&gt;
...the man gives out the Choice Specs during the morning, right? Because I just went to him and he talked about BlackGlasses instead. Is 10:35 REALLY not considered morning, or does the time period for BlackGlasses-giveaway happens to be at 10?&lt;br /&gt;
...on the other hand, when does the Specs giveaway start and end? {{ani|281}}[[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;{{ani|282}}&amp;lt;/sup&amp;gt; 16:40, 18 November 2007 (UTC)&lt;br /&gt;
:The Choice Specs are from 8:00 PM to 3:59 AM, so at night. [[Image:164sMS.png]][[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:37, 24 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Focus Band/Focus Sash==&lt;br /&gt;
Do they let you have 1HP left even if you&#039;re hit by a OHKO attack, such as Sheer Cold? [[Image:164sMS.png]][[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:38, 24 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No I think it doesn&#039;t work aganst 1 hitKO :D,but mmm I battled in battler frontier of emerald long ago and I couldn&#039;t beat, I recall, a Exploud wich was holding this Focus Band, because I kept using it like 5 times IN A ROW I&#039;m freaken not kidding,, how was that posible?? I mean this I&#039;m not jocking it did happen!! I want to know why or what!--[[User:YukitoOoO|YukitoOoO]] 17:17, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Focus Sash is one-time, always works on a hit that would bring the Pokémon from full health to death (not Sheer Cold I don&#039;t think, but yes, stuff like Psychic on a fighting-type).&lt;br /&gt;
::if the Exploud had a Focus Band, that one can trigger multiple times, but it&#039;s only got a chance of working. That Exploud probably just got lucky-lucky. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 17:43, 18 March 2009 (UTC)&lt;br /&gt;
:::Focus Sash works against ANY move that would otherwise take out the Pokémon while it has full health. Sheer Cold, and the other 1H-KO moves included, would take it down to 1 HP. Focus Band is just random chance that it will hold against an attack, including the 1H-KO moves again. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:19, 18 March 2009 (UTC)&lt;br /&gt;
Yeah, that happened to my oppenent at the Battle Tower, too, but only twice. --Kimori Geckarbor Hinoarashi 23:10, 19 October 2009 (UTC) [[User:Kimori-Hinoarashi|Kimori-Hinoarashi]]&lt;br /&gt;
&lt;br /&gt;
== Wide Lens ==&lt;br /&gt;
&lt;br /&gt;
How much does it raise accuracy by? 20%? 30%? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:17, 20 January 2008 (UTC)&lt;br /&gt;
 &lt;br /&gt;
20% [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:21, 20 January 2008 (UTC)&lt;br /&gt;
:So DynamicPunch has 70% with it? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 23:48, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nope, 60% . It&#039;s a 20% increase. (50 / 10 = 5. 5 × 2 = 10. 50 + 10 = 60%) [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:13, 21 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Is that taken into account before or after an ability?(i.e. Compoundeyes)&lt;br /&gt;
::I&#039;m not sure about that, but I&#039;m guessing that it is done before an ability. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[Image:486MS.png|RAWR!!]] 16:56, 25 March 2008 (UTC)&lt;br /&gt;
:::I would think after. Cause it is like an &#039;extra&#039; multiplier (or whatever you would call it). [[User:Sivart345|&amp;lt;span style=&amp;quot;color:#4DC000&amp;quot;&amp;gt;--Sivart&amp;lt;/span&amp;gt;]][[User talk:Sivart345|&amp;lt;span style=&amp;quot;color:#00FF60&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;]][[Special:Contributions/Sivart345|&amp;lt;span style=&amp;quot;color:#00FFA0&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Firestorm|&amp;lt;span style=&amp;quot;color:#7FFFF7&amp;quot;&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:41, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== White Herb ==&lt;br /&gt;
&lt;br /&gt;
Does a white herb, after curing status, get consumed, or is it reusable? [[User:Zapdos|Zapdos]] 18:04, 3 February 2008 (UTC)&lt;br /&gt;
:It is consumed. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:05, 3 February 2008 (UTC)&lt;br /&gt;
::But in PBR and stuff like it (Battle Tower, so on) it returns. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]] Fire echy&#039;&#039;&#039; 07:26, 25 March 2008 (UTC)&lt;br /&gt;
:::Does that mean that things like it, Focus Sash and the like, when used in a PvP battle return after the battle is over, they&#039;re not gone for good? --[[User:Skipperxc|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;skipperxc&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Skipperxc|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 22:24, 9 February 2009 (UTC)&lt;br /&gt;
::::Question: if you were to raise your special attack, followed by overheat (were that possible) would it restore to 0, or to +1 on special attack? [[User:Zappyton|Zappyton]] 11:23, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Leftovers under sleeping Snorlax in FR/LG. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do you need to find this before the Snorlax wakes up?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also heard of items being under certain key people in the game, but I&#039;ve never found them in FR or LG.  And I&#039;m an [[Itemfinder]] fiend, running it nearly constantly. [[User:Machinedramon|Machinedramon]] 19:15, 8 May 2008 (UTC)&lt;br /&gt;
There&#039;s a Soothe Bell under where Mr. Fuji was in Pokémon Tower, and a Macho Brace where Giovanni was standing in the gym.  And a Sacred Ash under where Ho-Oh perched.  I&#039;m [[User:Missingno. Master|Missingno. Master]], and I approve this [[User Talk:Missingno. Master|message.]] 19:47, 8 May 2008 (UTC)&lt;br /&gt;
:You have to stand right where they were standing and use the Itemfinder for it to work; the items won&#039;t show up AT ALL if you&#039;re not standing on that exact spot. [[User:Diachronos|Diachronos]] 16:11, 17 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP. Share ==&lt;br /&gt;
&lt;br /&gt;
If you have 2 exp.shares in your party do they get 1/3 of the exp or do they both get 1/2?&lt;br /&gt;
ie. would it be practical to have 5 exp.share&#039;s if your first one can ohko almost all? [[User:Keirou|Keirou]] 01:47, 3 June 2008 (UTC)&lt;br /&gt;
:If two Pokémon are holding Exp. Shares, the experience is divided in thirds, then distributed 1/3 to one holder, 1/3 to the other, and the remaining 1/3 is distributed among whoever battled. Having 5 of your Pokémon hold Exp. Shares would be the equivalent of having an Exp. All. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:56, 3 June 2008 (UTC)&lt;br /&gt;
:Actually, after experimenting today in Diamond, I discovered that 2 Exp. Shares splits so the pokemon who fought get half, and the sharers get a quarter each. I&#039;ll be experimenting with three as soon as I pick it up. [[User:Salix|Salix]] 06:00, 11 December 2008 (UTC)&lt;br /&gt;
::It appears that the Exp. Sharers get half the exp and the battlers get the other half, or at least in Diamond. [[User:Salix|Salix]] 03:33, 12 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t this split exp evenly between ALL party pokemon in gen1? If memory serves me, it did, and I think that&#039;s worth noting.  [[User:Mageslayer|Mageslayer]] 14:45, 26 May 2009 (UTC)&lt;br /&gt;
:That was the EXP. ALL. Different item. Similar effect. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:39, 26 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Smoke Ball ==&lt;br /&gt;
&lt;br /&gt;
Does it work on Pokémon with ability such as shadow tag or arena trap or of the Pokémon used mean look before you decide to press run? [[User:TheBlazikenMaster|TheBlazikenMaster]] 03:25, 3 August 2008 (UTC)&lt;br /&gt;
:Yes. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:37, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Focus Band AND Smoke Ball AND Focus Sash ==&lt;br /&gt;
For Focus Band, does it work even when your HP is less than full (i.e. 1 HP can still survive)? if so, what are the odds?&lt;br /&gt;
For Smoke Ball, how do you use it in DP? It doesn&#039;t show up in any of the 4 item menus during battle.&lt;br /&gt;
For Focus Sash, does it FULLY disappear after use (a one-battle deal, please return to the battle tower for another)? -- Sk8torchic&lt;br /&gt;
:1. Yes, but I don&#039;t know the odds, 2. Make your Pokémon hold it, 3. yes, but you can also get it at the route near Pal Park. Hope I helped!--[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;K&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;kl&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 19:22, 15 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Amulet Coin ==&lt;br /&gt;
&lt;br /&gt;
If you have multiple Amulet Coins, would you gain 4 times the amount (for 2), and etc.? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:38, 19 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, as far as I can tell, multiple Amulet Coins and Luck Incenses do not stack.  --[[User:Shiningpikablu252|Shiningpikablu252]] 19:40, 19 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black Sludge.... Again ==&lt;br /&gt;
&lt;br /&gt;
Will Black Sludge hurt Steel types too, or only Pokémon who are affected by Poison moves? [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:39, 14 December 2008 (UTC)&lt;br /&gt;
:It will affect any non-Poison-type Pokémon, Steels included. The description does say ALL other types, but for accuracy&#039;s sake, I tried it on my Empoleon and it still worked. --[[User:Jayc|Jayc]] 08:33, 1 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
What happend to all the Sprites?&lt;br /&gt;
The last time I checked there were Sprites. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|AlienX2008}} ([[User talk:AlienX2008|talk]] • [[Special:Contributions/AlienX2008|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:All better now. And don&#039;t forget, sign those comments! &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 02:45, 29 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Underground Appearance ==&lt;br /&gt;
&lt;br /&gt;
For those items that appear underground, would it be possible to get images of those items as found in the underground? They could be placed at the bottom of the page if that is convenient.[[User:Bob.com bob|Bob.com bob]] 00:55, 31 March 2009 (UTC)&lt;br /&gt;
:And...what would be the point of that exactly??? That would be like saying &#039;get a sprite of a Pokémon, but while it&#039;s in a battle.&#039; --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:56, 31 March 2009 (UTC)&lt;br /&gt;
well, you already have sprites of the plates, rare bone, fossils, odd keystone, shards, evolutionary stones, and several other objects, but not of any of these items, at least none that i have found. -- [[User:Bob.com bob|Bob.com bob]] 01:11, 31 March 2009 (UTC)&lt;br /&gt;
::Oh, well firstly, I totally misread your initial comment; my apologizes. And secondly, it is to my understanding that none of the items on this page can be found Underground, though I may be mistaken... --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:25, 31 March 2009 (UTC)&lt;br /&gt;
:::Everything under Condition Boosters and then the Iron Ball can be found in the Underground. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 03:12, 31 March 2009 (UTC)&lt;br /&gt;
::::If someone can find them and upload them: do it. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 03:33, 31 March 2009 (UTC)&lt;br /&gt;
:::::The Grip Claw cannot be found in the Underground, so don&#039;t freak out when you can&#039;t find the Underground sprite for it. [[User:Bob.com bob|Bob.com bob]] 05:03, 31 March 2009 (UTC)&lt;br /&gt;
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I found them, I just don&#039;t know what do. Like, a table, or something like that?&lt;br /&gt;
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[[Image:Mine Green Shard.png]] [[Image:Mine Iron Ball.png]] *insert other sprites here*&lt;br /&gt;
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The only difference is that the files are &amp;quot;Mine&amp;quot; instead of &amp;quot;Bag&amp;quot;. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 03:45, 31 March 2009 (UTC)&lt;br /&gt;
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:you could look on the source for other pages that have such images (like evolutionary stones or any of the fossils) for guidance if you don&#039;t know what to do with the pictures. Also, if you have sprites for underground items found on other pages it would be nice if you could upload to there, as well. -- [[User:Bob.com bob|Bob.com bob]] 04:55, 31 March 2009 (UTC)&lt;br /&gt;
::No, I meant that I don&#039;t know if we should use a table for them, or just have them floating in the middle of nowhere at the bottom of the page. And I know the Quick Claw isn&#039;t down there, I meant everything in the Condition Booster section, and also the Iron Ball, can be found down there. And we can&#039;t put the fossils or stones on the page, because those don&#039;t have any in-battle effects. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 15:37, 31 March 2009 (UTC)&lt;br /&gt;
:::What I&#039;d think best? Put the Underground sprites on [[the Underground]]&#039;s page. We don&#039;t need them floating all over the place. Ideally, even, they&#039;d be backgrounds with the charts over them... but I dunno if we can do that... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 17:28, 31 March 2009 (UTC)&lt;br /&gt;
::::I did not say &#039;&#039;Quick&#039;&#039; Claw, I said &#039;&#039;Grip&#039;&#039; Claw, which is under the condition boosters section. Also, I believe that a table would probably be the best way to go if you were to put the sprites on this page, but I think it would be great to put all the items on [[the Underground]] page, too. [[User:Bob.com bob|Bob.com bob]] 16:59, 1 April 2009 (UTC)&lt;br /&gt;
:::::My bad. And I didn&#039;t see the Grip Claw under that section. As for the tables, it would probably work better on the Underground&#039;s page now that I think about it. All of the items found there link to it anyways. I&#039;ll see what I can do. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 19:48, 1 April 2009 (UTC)&lt;br /&gt;
So yeah. I&#039;m not happy right now. I had JUST finished making it, and hit preview, and then Bulbapedia dies. After 30 freakin minutes doing the stupid thing.... now I have to redo it. This time I&#039;ll save the stuff on a word document. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 20:08, 1 April 2009 (UTC)&lt;br /&gt;
:Is there a sprite for the Oval Stone, too? I did not see it in the table of items, but it is in the table of item shapes. Or is the shape table wrong? -- [[User:Bob.com bob|Bob.com bob]] 23:48, 2 April 2009 (UTC)&lt;br /&gt;
::That&#039;s why I asked for people to add anything I missed. It took me 30 minutes to redo it, and I did the stones by memory. I&#039;ll go add it. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 00:47, 3 April 2009 (UTC)&lt;br /&gt;
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== Lucky Egg ==&lt;br /&gt;
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Didn&#039;t Lucky Egg doubled Exp before Generation IV? Doesn&#039;t this deserve a mention? [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 14:19, 24 April 2009 (UTC)&lt;br /&gt;
:No. It&#039;s like a traded Pokémon. They got half of the normal Exp added on to the total gain from the defeated Pokémon. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:48, 24 April 2009 (UTC)&lt;br /&gt;
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== F.E.A.R ==&lt;br /&gt;
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Is it possible to use a focus band in F.E.A.R instead of a focus sash [[User:Vespitomb|User: Vespitomb]] 10:45, 25 April 2009 (UTC)&lt;br /&gt;
:Yes, but the Focus Band only has a 10% chance of working, although it doesn&#039;t require full health to work. In other words, you can use it, but 9 times out of 10 it won&#039;t work, making it a pretty useless choice. [[User:Werdnae|Werdnae]] 10:51, 25 April 2009 (UTC)&lt;br /&gt;
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== Shedinja &amp;amp; Focus Sash ==&lt;br /&gt;
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How does Focus Sash behave when held by Shedinja? Is it a free one-hit protection? &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 12:09, 21 June 2009 (UTC)&lt;br /&gt;
:Yes. This was discussed elsewhere, actually, and is borderline forummy, but let&#039;s chuck it in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 12:16, 21 June 2009 (UTC)&lt;br /&gt;
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== More Focus Sash ==&lt;br /&gt;
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It says here that Future Sight and Doom Desire can override the Focus Sash. {{m|Future Sight|Both}} of the moves&#039; {{m|Doom Desire|pages}} says that they can&#039;t take out a Pokémon that has a Sash. Why? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 17:55, 21 June 2009 (UTC)&lt;br /&gt;
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== More More Focus Sash/Focus Band ==&lt;br /&gt;
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Do Focus Band/Focus Sash protect against Explosion/Selfdestruct? [[User:Zesty Cactus|Zesty Cactus]] 02:01, 17 July 2009 (UTC)&lt;br /&gt;
:They protect *against* the &amp;quot;exploding&amp;quot; moves, but doesn&#039;t prevent the user from fainting. --[[User:Bbbbbbbbba|Bbbbbbbbba]] 04:40, 17 January 2010 (UTC)&lt;br /&gt;
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== Quick Claw ==&lt;br /&gt;
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Is it consumed after use? The news you cam [i]see[/i] it being used makes me think so, but I wanted to be sure. [[User:Machamp ion|Machamp ion]] 17:35, 24 July 2009 (UTC)&lt;br /&gt;
:It is not. — [[User:Tenno Seremel|Tenno Seremel]] 00:02, 25 July 2009 (UTC)&lt;br /&gt;
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== Zoom lens ==&lt;br /&gt;
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The in-game description says it boosts critical hit rate, not accuracy. Possibly by two levels given the timing requirement, unless the in-game is wrong, official nintendo guides have had errors, so. . . [[User:Kendai|~Kendai]] 22:03, 25 July 2009 (UTC)&lt;br /&gt;
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== Shed Shell ==&lt;br /&gt;
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Explain how this item functions... I&#039;m massively confused on how to use it. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:49, 11 January 2010 (UTC)&lt;br /&gt;
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:If your Pokémon is trapped by a move, such as Fire Spin, it can escape/switch out. Same thing if the opponent has Shadow Tag or Magnet Pull. I haven&#039;t ever used it, but I&#039;m pretty sure it has unlimited uses. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:53, 12 January 2010 (UTC)&lt;br /&gt;
::So that&#039;s what it does. The in-game description isn&#039;t really helpful, but it makes sense now. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:51, 13 January 2010 (UTC)&lt;br /&gt;
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Is it single-use only, or can you use one multiple times?&lt;br /&gt;
[[User:ChknNuggets|ChknNuggets]] 03:05, 8 February 2011 (UTC)&lt;br /&gt;
:It&#039;s multiple use. For future reference, it would have been better to start a new section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:36, 24 February 2011 (UTC)&lt;br /&gt;
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== A Question About Metronome - move + item ==&lt;br /&gt;
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When Metronome the move is used while holding Metronome the item, does it properly affect the randomly selected move so that by the 11th time the move is used, any attack selected is doing 100% more (double) damage? ––[[User:Wikifixer|Wikifixer]] 18:29, 5 February 2010 (UTC)&lt;br /&gt;
:No. Because {{m|Metronome}} calls up a random move, the hold item Metronome would only work if you got the same move twice in a row, which most likely won&#039;t happen. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:13, 5 February 2010 (UTC)&lt;br /&gt;
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== &amp;quot;Critical Hit Ratio&amp;quot;(accuracy) ==&lt;br /&gt;
This does not make sense. Could someone field-test whether the Zoom Lens boosts one or the other? Thanks--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 02:24, 14 February 2010 (UTC)&lt;br /&gt;
:I don&#039;t know where that comes from, but the &#039;&#039;&#039;in-game&#039;&#039;&#039; description says critical hit ratio. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 03:56, 14 February 2010 (UTC)&lt;br /&gt;
Someone already fixed it...now what about those quotation marks...--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 04:01, 14 February 2010 (UTC)&lt;br /&gt;
:Yeah, I did. And I&#039;ll get the quotations. Unless the rest of the page is like that. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:04, 14 February 2010 (UTC)&lt;br /&gt;
Right-O!--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 04:07, 14 February 2010 (UTC)&lt;br /&gt;
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== Big Root ==&lt;br /&gt;
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It can be found on Route 3 according to the article, could someone add it in. I tried but it wouldn&#039;t work. {{u|Gallevoir}} 14:24 20 Feburary 2010&lt;br /&gt;
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Do we know if the Big Root will affect Dream Eater (in any generation)? I can&#039;t find positive or negative confirmation of this anywhere. [[User:Delspencerdeltorro|Delspencerdeltorro]] 23:05, 1 October 2010 (UTC)&lt;br /&gt;
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I&#039;m pretty sure I&#039;m wrong, but does Big Root actually increase the power of drain moves?  I know it says the holder gains more HP, but is that because it does more damage or just because the holder gains more HP than usual?  The way game describes it makes it seem like the holder just gains more HP and it doesn&#039;t actually do more damage, but some clarification would be nice. [[User:Pjwned|Pjwned]] 10:06, 29 October 2011 (UTC)&lt;br /&gt;
:I&#039;ve never seen evidence that drain moves gain power when the user is holding a Big Root.  The user probably just gains a larger portion of the damage in HP.  [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 22:06, 22 November 2011 (UTC)&lt;br /&gt;
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== Turn Alteration ==&lt;br /&gt;
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I moved Iron Ball from Turn Alteration to Negative Effect on Holder because it doesn&#039;t technically alter anything in the priority bracket. It just cuts speed. [[User:Smythe|Smythe]] 12:48, 22 February 2010 (UTC)&lt;br /&gt;
:Actually, it makes the holder move last. Unless somebody can prove it doesn&#039;t. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:09, 23 February 2010 (UTC)&lt;br /&gt;
::Fair enough. I went by the in-game description and what the page listed as the effect. Obviously &amp;quot;Cuts the holder&#039;s Speed by 50%&amp;quot; is not a true priority change, but it could be wrong. [[User:Smythe|Smythe]] 14:38, 23 February 2010 (UTC)&lt;br /&gt;
:::It does cut the holder&#039;s speed (and makes the holder if it&#039;s flying type or has levitate vulnerable to ground-type attacks), it&#039;s Lagging tail that affects priority. Holding lagging tail will make the pokemon move after one holding iron ball.[[User:Wikifixer|Wikifixer]] 20:19, 6 March 2010 (UTC)&lt;br /&gt;
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==Template==&lt;br /&gt;
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I started putting the items into the templates. As you can tell, it&#039;s severely lacking information such a descriptions across generations and sell prices. Sell prices I didn&#039;t know, I put as &amp;quot;001&amp;quot;. Please feel more than free to correct anything, add anything, or to continue putting things in the template. I&#039;m out of free time for now. I&#039;ll get to work again later... [[User:Smythe|Smythe]] 14:38, 23 February 2010 (UTC)&lt;br /&gt;
:There might be a problem with the change to a template like this. Since the item names are no longer section headers, linking to specific items isn&#039;t working because it doesn&#039;t find the item name as a section anymore. EG: &amp;lt;nowiki&amp;gt;[[In-battle_effect_item_(section)#Choice_Scarf]]&amp;lt;/nowiki&amp;gt; isn&#039;t working anymore. [[User:Megaericzero|Megaericzero]] 02:35, 28 February 2010 (UTC)&lt;br /&gt;
::It works... try clicking [[In-battle effect item#Choice Scarf|this]]. It works. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:37, 28 February 2010 (UTC)&lt;br /&gt;
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== Choice Items ==&lt;br /&gt;
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Do the effects of the choice items end when the Pokémon holding them switch out? Or, will the Pokémon be forced to use the same chosen move when it switches back in? ~ [[User:Ender Phoenix|Ender Phoenix]] 07:36, 9 March 2010 (UTC)&lt;br /&gt;
:The effect ends when the Pokémon is withdrawn. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 07:46, 9 March 2010 (UTC)&lt;br /&gt;
::Excellent, thanks very much. ~ [[User:Ender Phoenix|Ender Phoenix]] 07:47, 9 March 2010 (UTC)&lt;br /&gt;
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== Amulet Coin held? ==&lt;br /&gt;
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It says it can be held by wild Machokes in FRLG, [[Machoke#Held items]] says otherwise. Which one is true?--[[User:Afrael|Afrael]] 17:31, 4 April 2010 (UTC)&lt;br /&gt;
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==Life Orb==&lt;br /&gt;
Does life orb power up explosion or will it not have any effect? [[User:S Ninja D|S Ninja D]] 15:41, 12 April 2010 (UTC)&lt;br /&gt;
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==Focus Sash==&lt;br /&gt;
If a Shedinja is holding a focus sash, will it then become pretty much invinsible? It only has 1 HP, so any attack tha hits would bring it down from full health to death. Focus sash would make it stay at 1HP, but since this is its full HP, it could be sed again and again. Would this work? --- Migrant&lt;br /&gt;
:New comments to the bottom of the page please. Your question has already been answered on this page. Try the section titled &#039;&#039;{{DL|Talk:In-battle effect item|Shedinja &amp;amp; Focus Sash}}&#039;&#039;. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:47, 15 April 2010 (UTC)&lt;br /&gt;
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== Negative effect items ==&lt;br /&gt;
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Do these items actuallt benefit the holder in any way, or is the idea to use an item-switching move? [[User:Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Takharii&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;~&#039;&#039;&#039; [[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Talk!&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] 05:59, 3 May 2010 (UTC)&lt;br /&gt;
:Some abilities are activated when a Pokémon is inflicted with a burn or poison. Some moves are more powerful at a lower priority. Some of those items have additional effects when combined with Fling. There are a range of strategies that can be used, not just using Switcheroo or Trick. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:13, 3 May 2010 (UTC)&lt;br /&gt;
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== Shed Shell PHaze ==&lt;br /&gt;
Does the shed shell bypass traps with PHaze moves?  In other words, if I give a [[Skarmory (Pokémon) | Skarmory]] a shed shell, could it use roar or whirlwind to force a Pokémon with the Magnet Pull ability out, or would Skarmory itself have to switch?&lt;br /&gt;
:Shed Shell just allows your Pokémon to switch out, regardless of Magnet Pull, or other abilities/moves. As far as I know, Magnet Pull dosen&#039;t work that way. It simply prevents opposing Steel types from switching out. You should be able to phaze the Magnet Puller anyway. If you were trying to phaze a {{p|Cradily}} with {{a|Suction Cups}} it wouldn&#039;t work if you held the Shed Shell. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:28, 21 May 2010 (UTC)&lt;br /&gt;
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== Focus Band code. ==&lt;br /&gt;
&lt;br /&gt;
Are there any checks or surprises that explicitly prevent Focus Band from activating an infinite number of times in a row on a lucky day? --[[User:PLA|PLA]] 19:14, 25 May 2010 (UTC)&lt;br /&gt;
:I don&#039;t think there is, but you would have to be seriously lucky for it to occur. I know that it can activate multiple times in the same battle - I once had an opponent saved twice in a row by the Focus Band. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:09, 25 May 2010 (UTC)&lt;br /&gt;
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== Generation III ==&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the deal. All of the Items Introduced prior to Gen.IV games except Berserk Gene, Amulet Coin, and Smoke Ball, ARE purchasable in Pokémon Colosseum&#039;s and/or Pokémon XD&#039;s [[Mt. Battle]] via [[Poké Coupon|Poké Coupons]], but they are not being mentioned here. I just want to know if it&#039;s worth it. -- [[User:SaitoFX|Saito]] [[User talk:SaitoFX|FX]] 21:34, 16 July 2010 (UTC)&lt;br /&gt;
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== Lagging Tail ==&lt;br /&gt;
&lt;br /&gt;
Besides using Switch with this item to give it to your opponent, there are reasons to want YOUR Pokémon to go last.  If your Pokémon knows a move like Avalanche or Revenge, they do more damage when your Pokémon is hurt during the current turn.  This means they have to go second at least in order to get the bonus damage.&lt;br /&gt;
-[[User:KingStarscream|KingStarscream]] 19:49, 15 August 2010 (UTC)&lt;br /&gt;
:That&#039;s not helping the article. This is really just forums content. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:54, 17 August 2010 (UTC)&lt;br /&gt;
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== Metronome (item) ==&lt;br /&gt;
&lt;br /&gt;
Does it affect moves such as Outrage? --[[User:Slimmy|Slimmy]] 00:07, 3 December 2010 (UTC)&lt;br /&gt;
: I don&#039;t think so, Outrage does not appear in Category:Swipe moves [[User:Piotr mil|Piotr mil]] 20:36, 16 January 2011 (UTC)&lt;br /&gt;
:: That, if anything, means that it could work. Swipe moves don&#039;t benefit from Metronome with each hit. [[User:PLA|PLA]] 20:42, 16 January 2011 (UTC)&lt;br /&gt;
:::Sorry, my obvious mistake. I was thinking about something else when I was writing it ;) [[User:Piotr mil|Piotr mil]] 20:44, 16 January 2011 (UTC)&lt;br /&gt;
:::: I do that all the time. Like twice this week. [[User:PLA|PLA]] 22:01, 16 January 2011 (UTC)&lt;br /&gt;
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Does it reset after you use an item or only when the &#039;&#039;pokemon&#039;&#039; uses another move? [[User:Stephens2424|Stephens2424]] 06:44, 25 May 2011 (UTC)&lt;br /&gt;
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== Rechargable Battery and Red Card ==&lt;br /&gt;
&lt;br /&gt;
It says they&#039;re single-use items. Does &amp;quot;single-use&amp;quot; mean if the affect happens, it won&#039;t happen again for the rest of the battle, OR does it mean it&#039;s &amp;quot;consumed&amp;quot; and goes away, lost forever? [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 14:58, 4 December 2010 (UTC)&lt;br /&gt;
:The general meaning of &amp;quot;single-use&amp;quot; is that they are consumed and gone forever. As far as I&#039;m aware, this has not changed in Gen V (i.e. no one&#039;s told me otherwise). &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:58, 6 December 2010 (UTC)&lt;br /&gt;
::Then it should be made clear, since &amp;quot;single-use&amp;quot; isn&#039;t the same as &amp;quot;consumed,&amp;quot; as every other blurb on Gen IV items and older make clear. If they vanish, they should be noted as &amp;quot;consumed,&amp;quot; only because if I can express confusion on the aspect, so can other people. If they vanish, they vanish. If they only work once per battle but don&#039;t vanish, that needs to be definitively noted, too. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 04:54, 7 December 2010 (UTC)&lt;br /&gt;
:::In general, consumed things are only consumed if you use them outside of wifi/IR battles or battle frontier/subway/tower etc. You can reuse them as many times as you want there {{unsigned|Pyritie}}&lt;br /&gt;
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== WHY ==&lt;br /&gt;
&lt;br /&gt;
WHY DID EVERYONE BREAK EVERYTHING.&lt;br /&gt;
&lt;br /&gt;
They&#039;re in a currently-Japan-only game! WHY DID YOU NOT INPUT THE JAPANESE NAMES? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:46, 7 December 2010 (UTC)&lt;br /&gt;
:Japanese names added. Know any other articles that need it? [[User:Bluesun|Bluesun]] 08:03, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cassettes==&lt;br /&gt;
I would argue that they deserve their own page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:11, 15 December 2010 (UTC)&lt;br /&gt;
:As long as the Plates have one, it seems consistent. --[[User:PLA|PLA]] 09:55, 15 December 2010 (UTC)&lt;br /&gt;
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== expert belt location black and white ==&lt;br /&gt;
&lt;br /&gt;
expert belt is found in drift veil city in market when you have a pokemon over lvl 30. guy with glasses for those who are still searching :/. I thought I would mention that because expert belt does not have a location for black and white in article so just saying.[[User:T3thegreat|T3thegreat]] 20:28, 15 April 2011 (UTC)&lt;br /&gt;
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== Bright powder ==&lt;br /&gt;
&lt;br /&gt;
I wonder how they calculate use of this item.I ever use Thunder in rain but it miss!&lt;br /&gt;
Thats gonna be bright powder.May be they calculate it last and surpass everything?[[User:Meearaimeng|Meearaimeng]] 17:52, 27 May 2011 (UTC)&lt;br /&gt;
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== Air Balloon ==&lt;br /&gt;
&lt;br /&gt;
Does a held Air Balloon prevent entry damage from Stealth Rock? --[[User:Spriteit|Spriteit]] 02:10, 11 July 2011 (UTC)&lt;br /&gt;
:No, but it doesn&#039;t pop from it either [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 02:51, 11 July 2011 (UTC)&lt;br /&gt;
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== Scope Lens ==&lt;br /&gt;
&lt;br /&gt;
Scope Lens raises Crit. Ratio; but by how much? x1.5 x2?&lt;br /&gt;
&lt;br /&gt;
-[[User:Male gardevoir|Male gardevoir]] 16:55, 29 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:By one stage. I fixed it. (you really should just put your signature just after your comment, by the way. ) &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;LimeGreen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Charizard&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:01, 31 August 2011 (UTC)&lt;br /&gt;
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== Shell Bell ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m confused by this item. Does it need physical contact to work? Does sheer force negate the healing? I had an Audino use simple beam on my braviary (sheer force) and after that, the shell bell restored some HP after rock slide when normally it doesn&#039;t seem to work with that particular move. Is that a glitch perhaps? Will test with other moves boosted by sheer force to see if they all behave this way. [[User:Linksage|Linksage]] 23:47, 8 September 2011 (UTC)&lt;br /&gt;
:&amp;quot;If (and only if) a move is boosted by the effect of Sheer Force, it will no longer trigger effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, and Red Card, as well as the Ability Color Change.&amp;quot; -[[Sheer Force]] No, it does not need physical contact. &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;LimeGreen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Charizard&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt; 01:31, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Eviolite Question ==&lt;br /&gt;
&lt;br /&gt;
Let&#039;s say a Rhydon was holding an Eviolite with Sandstorm in effect. Which boost to Special Defense occurs first, the one from the Eviolite or the one from Sandstorm? [[User:Shiramu Kuromu|Shiramu Kuromu]] 00:29, 10 September 2011 (UTC)&lt;br /&gt;
:Well, it really wouldn&#039;t matter. Either way, it would come out them same (both boost by 50%). The real question is whether they take effect at the same time, or one after another. So, let&#039;s say Rhydon&#039;s Special Defense was 100. Would the end result be 200, or 225? &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;LimeGreen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Charizard&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt; 01:39, 10 September 2011 (UTC)&lt;br /&gt;
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== Seviper and Carnivine&#039;s armour ==&lt;br /&gt;
&lt;br /&gt;
Should there be a mention of [[Team Rocket&#039;s mechas|these two]] somewhere? Since they apparently work like In-battle effect items, but are just anime-exclusive ones?&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Seviper Armor.png]][[File:Carnivine Armor.png]] &amp;lt;small&amp;gt;&amp;lt;small&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:black; background-color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;[[Pikachu (Pokémon)|&amp;lt;span style=&amp;quot;color:black; background-color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;⚡&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; 13:34, 2 October 2011 (UTC)&lt;br /&gt;
:Eh... personally I think that the &amp;quot;in the anime&amp;quot; sections of item pages should be simply the game items in the anime. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:53, 20 November 2011 (UTC)&lt;br /&gt;
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== Shed Shell bug in B&amp;amp;W? ==&lt;br /&gt;
&lt;br /&gt;
first off, hi Bulbapedia, long time user first time poster :D&lt;br /&gt;
&lt;br /&gt;
Second, I think I found a bug with the Shed Shell item in the Battle Subway.  it was a Super Singles track, and I led with a Whimsicott @ Shed Shell.  When I tried to switch to one of my other two pokemon I got the message &amp;quot;(Whimsicott) can&#039;t be switched out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
has anyone else encountered this bug and if not can anyone else reproduce it?  I&#039;ll probably mess with it more, maybe see if it affects others besides Whimsicott.  I have a feeling it has something to do with the Shell and the Prankster ability, but that&#039;s just a guess right now.&lt;br /&gt;
&lt;br /&gt;
[[User:ElPared|ElPared]] 03:36, 21 October 2011 (UTC)&lt;br /&gt;
:I doubt it is related to Prankster. Did you get hit by {{m|Embargo}}? Did you save the battle video, or can you reproduce it and save the video? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:02, 22 October 2011 (UTC)&lt;br /&gt;
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[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
::It&#039;s definitely not related to {{m|Embargo}}, I went 5 matches, trying to switch out in every one, and got the same message.  The move was never used to my memory.  I even tried switching out as soon as the battle started and got the same message.  I later tried it with {{p|Whimsicott}} @ Destiny Knot instead (as I&#039;d run into {{m|attract}} a lot), and it went away.  So I know Shed Shell is definitely to blame.  I haven&#039;t gotten a chance to test this yet as I only have one Prankster, but I can test it on a non-prankster tonight.&lt;br /&gt;
&lt;br /&gt;
::*edit:  I tried it with a {{p|Volcarona}}@shed shell in the lead, and got the &amp;quot;Can&#039;t be switched out&amp;quot; message, but {{m|U-turn}} still worked (not that I didn&#039;t think it would) I&#039;ll edit again when I try it with a pokemon that&#039;s not in the lead spot--[[User:ElPared|ElPared]] 06:23, 23 October 2011 (UTC)&lt;br /&gt;
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::*edit:  I tried with the same Volcarona but not in the lead, and had no trouble switching out.  It seems that if you lead with a pokemon holding Shed Shell, it will be unable to switch out unless you use {{m|U-Turn}}, {{m|Volt Switch}}, and the like, or get hit by {{m|Roar}} or {{m|Whirlwind}} and it&#039;s cousins.  This game has a lot of weird bugs with switches, as something similar happens when both pokemon faint in the same turn during a double battle. [[User:ElPared|ElPared]] 21:10, 23 October 2011 (UTC)&lt;br /&gt;
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== Air Balloon: Permanent or One-Time? ==&lt;br /&gt;
&lt;br /&gt;
As the title says, is the Air Balloon permanent? The article for this item says that it &amp;quot;Pop&amp;quot;s, but doesnt say its a one-time item. Either way, anyone who has the BP to buy an Air Balloon should find out. No matter the answer, the page is entirely unclear about this. [[User:PowerPlantRaichu|PowerPlantRaichu]] 09:43, 19 November 2011 (UTC)&lt;br /&gt;
:It pops. It&#039;s unusable afterwards. It&#039;s pretty clear. I would put in &amp;quot;A one-time use item&amp;quot;, but it&#039;s not. It&#039;s continually used until popped. &#039;&#039;&#039;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;LimeGreen&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#FF8C00;&amp;quot;&amp;gt;Charizard&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039;[[Special:Contributions/LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#00BFFF;&amp;quot;&amp;gt;♂&amp;lt;/span&amp;gt;]] 04:40, 20 November 2011 (UTC)&lt;br /&gt;
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== Does Big Root affect Ingrain and Aqua Ring? ==&lt;br /&gt;
&lt;br /&gt;
Smogon says so but Bulbapedia doesn&#039;t... If yes the information should be added to this page and the ones of the moves. --[[User:Rafaelluik|Rafaelluik]] 21:39, 9 January 2012 (UTC)&lt;br /&gt;
:Okay, I&#039;ve just tested it myself in Gen IV and V... Strangely enough, giving the in-game item&#039;s description, &#039;&#039;&#039;it works&#039;&#039;&#039;. I&#039;ll trust Smogon and Serebii and put in Dream Eater too. ;) --[[User:Rafaelluik|Rafaelluik]] 10:10, 28 January 2012 (UTC)&lt;br /&gt;
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== Thief / Covet ==&lt;br /&gt;
Shell Bell is listed as an item that can be found in Trainer Tower (Fire/Leaf). Is this implying that items obtained that way may be kept? If not, why bother listing this location if it&#039;s not useful to the player?&lt;/div&gt;</summary>
		<author><name>CryptRat</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pickup_(Ability)&amp;diff=1686074</id>
		<title>Talk:Pickup (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pickup_(Ability)&amp;diff=1686074"/>
		<updated>2012-05-30T00:05:03Z</updated>

		<summary type="html">&lt;p&gt;CryptRat: Undo revision 1685985 by CryptRat (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zigzagoon and Linoone abilities? ==&lt;br /&gt;
&lt;br /&gt;
zigzagoon &amp;amp; linoone have a second ability now, fyi --[[User:ANinyMouse|ANinyMouse]] 10:19, 7 November 2006 (UTC)&lt;br /&gt;
:Working on that. [[User:Gambler|Gambler]] 23:36, 7 November 2006 (UTC)&lt;br /&gt;
::Should we separate it based on R/S and D/P? [[User:TTEchidna|Tom Temprotran]] 05:39, 8 November 2006 (UTC)&lt;br /&gt;
:::You think? Isn&#039;t that too much work? After all, when D/P are here not many people are going to care about G III. [[User:Gambler|Gambler]] 05:46, 8 November 2006 (UTC)&lt;br /&gt;
::::What if you add something like an asterisk, and underneath note that pokemon marked with an asterisk have only pickup in generation III? [[User:Kendai|Kendai]] 11:06, September 13 2007&lt;br /&gt;
:::::Well, now, personally, I think that it should be left as is. People will note that the ability beneath wasn&#039;t there in Gen III, so therefore, Zigzagoon/Linoone/whatever else couldn&#039;t have it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:44, 14 September 2007 (UTC)&lt;br /&gt;
::::::That&#039;s assuming everyone looking at the page knows by memory which are new in IV, and it can&#039;t really hurt the article to have that memo added can it? [[User:Kendai|Kendai]] 18:25 September 15, 2007&lt;br /&gt;
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== Gale Of Darkness? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some Pokemon have this ability in Gale of Darkness.  Anyone know the chart of what is grabbed?[[User:Machinedramon|Machinedramon]] 01:26, 1 May 2008 (UTC)&lt;br /&gt;
* Indeed, the results are unique to XD and possibly colo (Great Balls, no repel.) --[[User:Deuxhero|Deuxhero]] 17:31, 8 October 2010 (UTC)&lt;br /&gt;
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== Multiple Pickups ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried making a party with a meowth, a linoone, a phanpy, a pachirisu and an aipom who all have pickup but only one will pickup an item at a time. this may be a coincidence as I havn&#039;t been doing it for very long but if anyone else notices this it might be worth mentioning on the page. [[User:Kanjo|Kanjo]] 00:56, 13 November 2008 (UTC)&lt;br /&gt;
:It&#039;s coincidence.  I have a team of six Pachirisus; I just tested, and two of them were able to pickup in the same battle. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:02, 13 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Each Pickup works individually.  If you&#039;re really lucky, you could take a team of six Pickuppers into a battle and all six could Pickup an item after each battle.  --[[User:Shiningpikablu252|Shiningpikablu252]] 02:45, 13 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I would like to verify this claim as well. As the same applies to the ability Honey Gather. As a result, it is possible to initiate a honey harvest with a full party of Combee. --[[User:HechEff|HechEff]] 17:09, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It does seem, however, that you need to actually use the Pokémon in battle.  I could be wrong, but I&#039;ve never seen a pickup with someone I didn&#039;t use. [[User:Fire95|Fire95]] 03:27, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double Hyper Potions? ==&lt;br /&gt;
In the chart, for levels 1-10 of Diamond and Pearl, it lists Hyper Potion twice, in the 5% and the 1% sections.  So, is it 6%, or is it one or the other, or what?  [[User:TCABF|TCABF]] 21:57, 2 May 2009 (UTC)&lt;br /&gt;
:No, there&#039;s a mistake there. Thanks for picking that up. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 07:41, 3 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== pokémon mystery dungeon ==&lt;br /&gt;
What effect does this ability have in pokémon mystery dungeon?--[[User:Fern 24|&amp;lt;span style=&amp;quot;color:#228b22&amp;quot;&amp;gt;Fe&amp;lt;span style=&amp;quot;color:#0CD;&amp;quot;&amp;gt;rn&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] [[User talk:Fern 24|&amp;lt;span style=&amp;quot;color:#B22222;&amp;quot;&amp;gt;2&amp;lt;span style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 06:12, 20 June 2009 (UTC)&lt;br /&gt;
:This is a very late response, but the pickup ability is still not noted here. Pickup will let the Pokémon find a random item (haven&#039;t done any testing of &#039;&#039;what&#039;&#039; though) on chance when moving down floors. How to integrate it into this article? It&#039;s a challenge. It would need to be noted in the &amp;quot;in battle&amp;quot; and &amp;quot;outside of battle&amp;quot; sections, I think. -- [[User:Pokey|Pokey]] 15:32, 20 July 2010 (UTC)&lt;br /&gt;
::I believe that it is a random item that is able to appear on that floor that is picked up. It would be in a &amp;quot;In Pokémon Mystery Dungeon&amp;quot; sub-section under &amp;quot;Effect&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:26, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 10% chance after a battle ==&lt;br /&gt;
&lt;br /&gt;
Sorry for being a noob, but does running away count as a battle? --[[User:Qwertyasdf|(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf]] 08:02, 14 November 2009 (UTC)&lt;br /&gt;
:Well, initially I thought it would, but after spending half an hour running away from wild Pokémon, neither of my two pickupers have picked anything up yet. That doesn&#039;t necessarily mean that running away doesn&#039;t count as a battle for the purpose of pickup, I could just be really unlucky at the moment, but each time I run away it gets less likely that it does. In short it seems that it doesn&#039;t count as a battle. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 08:41, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Running does not count as a battle. The battle must be finished. I don&#039;t know if that means it will work if you lose, but it won&#039;t work until the battle is fully completed. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 17:39, 14 November 2009 (UTC)&lt;br /&gt;
:::Would like to note that it doesn&#039;t seem to trigger when you catch a pokemon, either (At least not in Emerald). I&#039;m only in Granite Cave at the moment, but my team of 4 Zigzagoons has yet to pick up anything after I&#039;ve caught something, even after catching 6 Arons while hoping for a good nature - not to mention catching one of each pokemon so far in each route. [[User:Roobertoober|Roobertoober]] 08:12, 11 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odds of picking up an item in Generation III? ==&lt;br /&gt;
&lt;br /&gt;
Neither the chart for FR/LG nor Ruby/Sapphire explains why the percentages listed don&#039;t add up even close to 100%. Someone who knows wtf, please explain. {{unsigned|Doctorhook}}&lt;br /&gt;
:it means that the other 70% of the time you pick-up nothing. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:26, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::It doesn&#039;t come close in D/P either.  maybe in gen III its ~3% and in gen IV its ~5%? Because playing the game you can tell the pickup rate is not 10%. [[User:Fire95|Fire95]] 03:24, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Error in tables==&lt;br /&gt;
In Pokemon Soul Silver, my level 51 Linoone just picked up an Iron Ball. According to the chart, that should be impossible. Perhaps some verification of the charts is called for. [[User:Istanbul|Istanbul]]&lt;br /&gt;
:I&#039;m guessing that it had recently leveled up from level 50, where picking up an [[Iron Ball]] is possible. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:16, 3 May 2010 (UTC)&lt;br /&gt;
::Hmm... did you level up during the battle right before you noticed? Or did you not notice for a while, level up, and then notice later? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 12:23, 3 May 2010 (UTC)&lt;br /&gt;
:::According to my guide, Lucky Eggs are not a pickup item so they should be replaced with Iron Ball and then Ether is to go where Iron Ball presently is. ([[User:Yaminokame|Yaminokame]] 13:38, 3 May 2010 (UTC))&lt;br /&gt;
::::I&#039;ve received three more Iron Balls from my level 51 Linoones since then. I can categorically state without a hint of doubt that obtaining Iron Balls from a level 51 Linoone is definitely possible. It&#039;s still a rare drop, but I&#039;ve tested this to death. [[User:Istanbul|Istanbul]]&lt;br /&gt;
:::::Well Serebii agrees with us, but I think someone with &amp;quot;the know-how&amp;quot; should take a look at the game&#039;s code to see what it really is. Perhaps HG and SS have different Pickup lists, and we have Heart Gold&#039;s. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:03, 5 May 2010 (UTC)&lt;br /&gt;
::::::Serebii knows his values are wrong... the real question is WHY are they the same... ([[User:Yaminokame|Yaminokame]] 09:23, 5 May 2010 (UTC))&lt;br /&gt;
:::::::There, I fixed the list... may this be a reminder to the next person who decides to just copy from serebii.net without checking the information out themselves first. Before anyone asks, no, the double Full Heals for levels 1-10 was not an error. ([[User:Yaminokame|Yaminokame]] 11:06, 5 May 2010 (UTC))&lt;br /&gt;
::::::::If they&#039;re not an error, then how is it possible? [[User:KurosakisTwin|KurosakisTwin]] 05:57, 22 July 2010 (UTC)&lt;br /&gt;
:::::::::Merely Full Heal is coded twice in the game. Once for each rate. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:00, 22 July 2010 (UTC)&lt;br /&gt;
:I think Black/White may have a similar error.  I just pulled an Iron Ball off of my Level 52 Lillipup in White.[[User:Zereijin|Zereijin]] 09:14, 3 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 10% chance ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if this percentage has changed for gen V?  I&#039;ve been keeping a Yorterrie as a Pickup slave in my White version but it has only ever picked up an item once, even though I&#039;ve been in like... at least fifty battles.&lt;br /&gt;
&lt;br /&gt;
Has there been a change, or am I just that unlucky? :/ &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 16:20, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Different Item lists for Battle Pyramid? ==&lt;br /&gt;
&lt;br /&gt;
Acording to this paage (http://bulbapedia.bulbagarden.net/wiki/Sacred_Ash#Generation_III) you can get Sacred Ash through pickup in the Battle Frontier Pyramid in Emerald. I also got an item there that is not int he list. Is this correct? Is there a different list when you are in the Battle Pyramid? [[User:Migrant|Migrant]] 15:13, 29 October 2010 (UTC) Migrant&lt;br /&gt;
:Yes, the Battle Pyramid has a different item system. Unfortunately, we don&#039;t seem to have any information on that at the moment :/ &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:12, 30 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Max Elixer ==&lt;br /&gt;
&lt;br /&gt;
In Soul Silver, my level 91 pickup frequently finds Max Elixer, which is not on any hg/ss chart I have found. The only 91-100 items I have not yet found are leftovers and PP Max. [[User:Ct42|Ct42]] 07:13, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having a similar problem with Pokemon White, I&#039;m using my all level 91+ pickup team from gen 4 and my Munchlax just found a Max Ether. I have so far found at least one of&lt;br /&gt;
everything except PP Max, Leftovers and Prism Scale which are listed at that range.--[[User:Amplify|Amplify]] 17:43, 15 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Participant? ==&lt;br /&gt;
&lt;br /&gt;
Do Pokemon with Pickup have to participate in the battle to pick up, or can anyone complete the battle? Thanks :) [[User:Toa Orka|Toa Orka]] 21:22, 24 April 2011 (UTC)&lt;br /&gt;
:No, the Pokémon with Pickup doesn&#039;t have to participate in the battle. --[[User:Carmenstar97|&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Carmen&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;[[User talk:Carmenstar97|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;(Talk |&amp;lt;/span&amp;gt;]] [[Special:Contributions/Carmenstar97|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;contribs)&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 21:28, 24 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 10% - 30%? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been looking this over, and I was noting &amp;quot;...has a 10% chance of picking up an item...&amp;quot;, and the fact that the percentages only add up to 49%.  Does this mean that each battle only gives a 4.9% chance of giving an ACTUAL item that you can take from your pokemon?  Or should I effectively double the item percentages, to get it to 98%, which is in my level of tolerance for such a thing?  Or is it simply a 49% chance of picking up an item?&lt;br /&gt;
&lt;br /&gt;
I&#039;m playing Black at the moment, by the way.  If that matters. --[[User:Aescula|Aescula]] 10:06, 1 July 2011 (UTC)&lt;br /&gt;
:Could probably be clearer, but each column is separate. At any particular level there are six items which have a ten percent chance of being picked up and two items which have a 1% chance of being picked up. i.e. 30 + 10 + 10 + 10 + 10 + 10 + 10 + 5 + 3 + 1 + 1 = 100 &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:25, 2 July 2011 (UTC)&lt;br /&gt;
::I see.  It has a 10% chance of picking up ANYTHING, and then the table percentages are for WHAT it picks up, given that it does pick up anything.  I understand now.  Thank you! --[[User:Aescula|Aescula]] 03:12, 13 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>CryptRat</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sweet_Scent_(move)&amp;diff=1686073</id>
		<title>Talk:Sweet Scent (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sweet_Scent_(move)&amp;diff=1686073"/>
		<updated>2012-05-30T00:03:56Z</updated>

		<summary type="html">&lt;p&gt;CryptRat: Undo revision 1685986 by CryptRat (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Faded scent==&lt;br /&gt;
In Pearl, I only seem to get a faded scent. Is there some requirement for it to make a Pokémon appear? [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 15:49, 13 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
U gotta do it in grass!--[[User:Kuki|&amp;lt;span style=&amp;quot;color:##0000FF;&amp;quot;&amp;gt;Kuki&amp;lt;/span&amp;gt;]][[User talk:Kuki|&amp;lt;span style=&amp;quot;color:#996666;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#049440;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;]] 15:50, 13 July 2008 (UTC)&lt;br /&gt;
:I&#039;m not that stupid, but when I do.. It always has said it faded. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 16:14, 13 July 2008 (UTC)&lt;br /&gt;
::I received the &amp;quot;faded scent&amp;quot; message once when I tried to use Sweet Scent on Route 228 - the one with a Sandstorm. Perhaps it fades whenever the weather is anything but clear? --[[User:TwinsMetsFan|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#CC0018&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000C0&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;F&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;[[User talk:TwinsMetsFan|Let&#039;s Go Mets]] - [[Special:Contributions/TwinsMetsFan|Stats]]&amp;lt;/sup&amp;gt; 04:36, 15 September 2008 (UTC)&lt;br /&gt;
:::If that&#039;s the case, at least address it in the actual article or talk to an admin about it... [[User:Ht14|ht14]] 04:45, 15 September 2008 (UTC)&lt;br /&gt;
::::It is the case. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:32, 15 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Repel and Sweet Scent ==&lt;br /&gt;
&lt;br /&gt;
When I was playing my Crystal, I tried to find roaming pokemon (Raikou) by putting a pokémon (a level 36 Victreebel) in front that was a lower level than Raikou (according to your Pokédex, level 40), but still higher than the wild pokémon in that area. I used a repel so that the wild pokémon would not appear, then used sweet scent, but a random wild pokémon would still appear. Does a repel not affect sweet scent, or does Crystal require a pokémon to appear, even if it violates the repel (since a pokémon of high enough level is not in the area)? [[User:Bob.com bob|Bob.com bob]] 04:53, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sweet Scent&#039;s effect triggers as normal even if a Repel is in play.  In short, Sweet Scent overrides Repel.  Your best bet to chase roaming legendaries is to bring tons of Repel and keep moving.  --[[User:Shiningpikablu252|Shiningpikablu252]] 15:51, 3 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>CryptRat</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sweet_Scent_(move)&amp;diff=1685986</id>
		<title>Talk:Sweet Scent (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sweet_Scent_(move)&amp;diff=1685986"/>
		<updated>2012-05-29T21:41:53Z</updated>

		<summary type="html">&lt;p&gt;CryptRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Faded scent==&lt;br /&gt;
In Pearl, I only seem to get a faded scent. Is there some requirement for it to make a Pokémon appear? [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 15:49, 13 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
U gotta do it in grass!--[[User:Kuki|&amp;lt;span style=&amp;quot;color:##0000FF;&amp;quot;&amp;gt;Kuki&amp;lt;/span&amp;gt;]][[User talk:Kuki|&amp;lt;span style=&amp;quot;color:#996666;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#049440;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;]] 15:50, 13 July 2008 (UTC)&lt;br /&gt;
:I&#039;m not that stupid, but when I do.. It always has said it faded. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 16:14, 13 July 2008 (UTC)&lt;br /&gt;
::I received the &amp;quot;faded scent&amp;quot; message once when I tried to use Sweet Scent on Route 228 - the one with a Sandstorm. Perhaps it fades whenever the weather is anything but clear? --[[User:TwinsMetsFan|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#CC0018&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000C0&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;F&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;[[User talk:TwinsMetsFan|Let&#039;s Go Mets]] - [[Special:Contributions/TwinsMetsFan|Stats]]&amp;lt;/sup&amp;gt; 04:36, 15 September 2008 (UTC)&lt;br /&gt;
:::If that&#039;s the case, at least address it in the actual article or talk to an admin about it... [[User:Ht14|ht14]] 04:45, 15 September 2008 (UTC)&lt;br /&gt;
::::It is the case. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:32, 15 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Repel and Sweet Scent ==&lt;br /&gt;
&lt;br /&gt;
When I was playing my Crystal, I tried to find roaming pokemon (Raikou) by putting a pokémon (a level 36 Victreebel) in front that was a lower level than Raikou (according to your Pokédex, level 40), but still higher than the wild pokémon in that area. I used a repel so that the wild pokémon would not appear, then used sweet scent, but a random wild pokémon would still appear. Does a repel not affect sweet scent, or does Crystal require a pokémon to appear, even if it violates the repel (since a pokémon of high enough level is not in the area)? [[User:Bob.com bob|Bob.com bob]] 04:53, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sweet Scent&#039;s effect triggers as normal even if a Repel is in play.  In short, Sweet Scent overrides Repel.  Your best bet to chase roaming legendaries is to bring tons of Repel and keep moving.  --[[User:Shiningpikablu252|Shiningpikablu252]] 15:51, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Different than Normal Encounters?==&lt;br /&gt;
I found that Sweet Scent is useful in some areas where walking through grass takes too long, but my Meowths with Pickup aren&#039;t finding anything in these battles. Do these battles have any other differences? I&#039;m using Leaf Green [[User:CryptRat|CryptRat]] 21:41, 29 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>CryptRat</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pickup_(Ability)&amp;diff=1685985</id>
		<title>Talk:Pickup (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pickup_(Ability)&amp;diff=1685985"/>
		<updated>2012-05-29T21:37:31Z</updated>

		<summary type="html">&lt;p&gt;CryptRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zigzagoon and Linoone abilities? ==&lt;br /&gt;
&lt;br /&gt;
zigzagoon &amp;amp; linoone have a second ability now, fyi --[[User:ANinyMouse|ANinyMouse]] 10:19, 7 November 2006 (UTC)&lt;br /&gt;
:Working on that. [[User:Gambler|Gambler]] 23:36, 7 November 2006 (UTC)&lt;br /&gt;
::Should we separate it based on R/S and D/P? [[User:TTEchidna|Tom Temprotran]] 05:39, 8 November 2006 (UTC)&lt;br /&gt;
:::You think? Isn&#039;t that too much work? After all, when D/P are here not many people are going to care about G III. [[User:Gambler|Gambler]] 05:46, 8 November 2006 (UTC)&lt;br /&gt;
::::What if you add something like an asterisk, and underneath note that pokemon marked with an asterisk have only pickup in generation III? [[User:Kendai|Kendai]] 11:06, September 13 2007&lt;br /&gt;
:::::Well, now, personally, I think that it should be left as is. People will note that the ability beneath wasn&#039;t there in Gen III, so therefore, Zigzagoon/Linoone/whatever else couldn&#039;t have it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:44, 14 September 2007 (UTC)&lt;br /&gt;
::::::That&#039;s assuming everyone looking at the page knows by memory which are new in IV, and it can&#039;t really hurt the article to have that memo added can it? [[User:Kendai|Kendai]] 18:25 September 15, 2007&lt;br /&gt;
&lt;br /&gt;
== Gale Of Darkness? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some Pokemon have this ability in Gale of Darkness.  Anyone know the chart of what is grabbed?[[User:Machinedramon|Machinedramon]] 01:26, 1 May 2008 (UTC)&lt;br /&gt;
* Indeed, the results are unique to XD and possibly colo (Great Balls, no repel.) --[[User:Deuxhero|Deuxhero]] 17:31, 8 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple Pickups ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried making a party with a meowth, a linoone, a phanpy, a pachirisu and an aipom who all have pickup but only one will pickup an item at a time. this may be a coincidence as I havn&#039;t been doing it for very long but if anyone else notices this it might be worth mentioning on the page. [[User:Kanjo|Kanjo]] 00:56, 13 November 2008 (UTC)&lt;br /&gt;
:It&#039;s coincidence.  I have a team of six Pachirisus; I just tested, and two of them were able to pickup in the same battle. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:02, 13 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Each Pickup works individually.  If you&#039;re really lucky, you could take a team of six Pickuppers into a battle and all six could Pickup an item after each battle.  --[[User:Shiningpikablu252|Shiningpikablu252]] 02:45, 13 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I would like to verify this claim as well. As the same applies to the ability Honey Gather. As a result, it is possible to initiate a honey harvest with a full party of Combee. --[[User:HechEff|HechEff]] 17:09, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It does seem, however, that you need to actually use the Pokémon in battle.  I could be wrong, but I&#039;ve never seen a pickup with someone I didn&#039;t use. [[User:Fire95|Fire95]] 03:27, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double Hyper Potions? ==&lt;br /&gt;
In the chart, for levels 1-10 of Diamond and Pearl, it lists Hyper Potion twice, in the 5% and the 1% sections.  So, is it 6%, or is it one or the other, or what?  [[User:TCABF|TCABF]] 21:57, 2 May 2009 (UTC)&lt;br /&gt;
:No, there&#039;s a mistake there. Thanks for picking that up. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 07:41, 3 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== pokémon mystery dungeon ==&lt;br /&gt;
What effect does this ability have in pokémon mystery dungeon?--[[User:Fern 24|&amp;lt;span style=&amp;quot;color:#228b22&amp;quot;&amp;gt;Fe&amp;lt;span style=&amp;quot;color:#0CD;&amp;quot;&amp;gt;rn&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] [[User talk:Fern 24|&amp;lt;span style=&amp;quot;color:#B22222;&amp;quot;&amp;gt;2&amp;lt;span style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 06:12, 20 June 2009 (UTC)&lt;br /&gt;
:This is a very late response, but the pickup ability is still not noted here. Pickup will let the Pokémon find a random item (haven&#039;t done any testing of &#039;&#039;what&#039;&#039; though) on chance when moving down floors. How to integrate it into this article? It&#039;s a challenge. It would need to be noted in the &amp;quot;in battle&amp;quot; and &amp;quot;outside of battle&amp;quot; sections, I think. -- [[User:Pokey|Pokey]] 15:32, 20 July 2010 (UTC)&lt;br /&gt;
::I believe that it is a random item that is able to appear on that floor that is picked up. It would be in a &amp;quot;In Pokémon Mystery Dungeon&amp;quot; sub-section under &amp;quot;Effect&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:26, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 10% chance after a battle ==&lt;br /&gt;
&lt;br /&gt;
Sorry for being a noob, but does running away count as a battle? --[[User:Qwertyasdf|(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf]] 08:02, 14 November 2009 (UTC)&lt;br /&gt;
:Well, initially I thought it would, but after spending half an hour running away from wild Pokémon, neither of my two pickupers have picked anything up yet. That doesn&#039;t necessarily mean that running away doesn&#039;t count as a battle for the purpose of pickup, I could just be really unlucky at the moment, but each time I run away it gets less likely that it does. In short it seems that it doesn&#039;t count as a battle. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 08:41, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Running does not count as a battle. The battle must be finished. I don&#039;t know if that means it will work if you lose, but it won&#039;t work until the battle is fully completed. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 17:39, 14 November 2009 (UTC)&lt;br /&gt;
:::Would like to note that it doesn&#039;t seem to trigger when you catch a pokemon, either (At least not in Emerald). I&#039;m only in Granite Cave at the moment, but my team of 4 Zigzagoons has yet to pick up anything after I&#039;ve caught something, even after catching 6 Arons while hoping for a good nature - not to mention catching one of each pokemon so far in each route. [[User:Roobertoober|Roobertoober]] 08:12, 11 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odds of picking up an item in Generation III? ==&lt;br /&gt;
&lt;br /&gt;
Neither the chart for FR/LG nor Ruby/Sapphire explains why the percentages listed don&#039;t add up even close to 100%. Someone who knows wtf, please explain. {{unsigned|Doctorhook}}&lt;br /&gt;
:it means that the other 70% of the time you pick-up nothing. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:26, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::It doesn&#039;t come close in D/P either.  maybe in gen III its ~3% and in gen IV its ~5%? Because playing the game you can tell the pickup rate is not 10%. [[User:Fire95|Fire95]] 03:24, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Error in tables==&lt;br /&gt;
In Pokemon Soul Silver, my level 51 Linoone just picked up an Iron Ball. According to the chart, that should be impossible. Perhaps some verification of the charts is called for. [[User:Istanbul|Istanbul]]&lt;br /&gt;
:I&#039;m guessing that it had recently leveled up from level 50, where picking up an [[Iron Ball]] is possible. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:16, 3 May 2010 (UTC)&lt;br /&gt;
::Hmm... did you level up during the battle right before you noticed? Or did you not notice for a while, level up, and then notice later? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 12:23, 3 May 2010 (UTC)&lt;br /&gt;
:::According to my guide, Lucky Eggs are not a pickup item so they should be replaced with Iron Ball and then Ether is to go where Iron Ball presently is. ([[User:Yaminokame|Yaminokame]] 13:38, 3 May 2010 (UTC))&lt;br /&gt;
::::I&#039;ve received three more Iron Balls from my level 51 Linoones since then. I can categorically state without a hint of doubt that obtaining Iron Balls from a level 51 Linoone is definitely possible. It&#039;s still a rare drop, but I&#039;ve tested this to death. [[User:Istanbul|Istanbul]]&lt;br /&gt;
:::::Well Serebii agrees with us, but I think someone with &amp;quot;the know-how&amp;quot; should take a look at the game&#039;s code to see what it really is. Perhaps HG and SS have different Pickup lists, and we have Heart Gold&#039;s. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:03, 5 May 2010 (UTC)&lt;br /&gt;
::::::Serebii knows his values are wrong... the real question is WHY are they the same... ([[User:Yaminokame|Yaminokame]] 09:23, 5 May 2010 (UTC))&lt;br /&gt;
:::::::There, I fixed the list... may this be a reminder to the next person who decides to just copy from serebii.net without checking the information out themselves first. Before anyone asks, no, the double Full Heals for levels 1-10 was not an error. ([[User:Yaminokame|Yaminokame]] 11:06, 5 May 2010 (UTC))&lt;br /&gt;
::::::::If they&#039;re not an error, then how is it possible? [[User:KurosakisTwin|KurosakisTwin]] 05:57, 22 July 2010 (UTC)&lt;br /&gt;
:::::::::Merely Full Heal is coded twice in the game. Once for each rate. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:00, 22 July 2010 (UTC)&lt;br /&gt;
:I think Black/White may have a similar error.  I just pulled an Iron Ball off of my Level 52 Lillipup in White.[[User:Zereijin|Zereijin]] 09:14, 3 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 10% chance ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if this percentage has changed for gen V?  I&#039;ve been keeping a Yorterrie as a Pickup slave in my White version but it has only ever picked up an item once, even though I&#039;ve been in like... at least fifty battles.&lt;br /&gt;
&lt;br /&gt;
Has there been a change, or am I just that unlucky? :/ &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 16:20, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Different Item lists for Battle Pyramid? ==&lt;br /&gt;
&lt;br /&gt;
Acording to this paage (http://bulbapedia.bulbagarden.net/wiki/Sacred_Ash#Generation_III) you can get Sacred Ash through pickup in the Battle Frontier Pyramid in Emerald. I also got an item there that is not int he list. Is this correct? Is there a different list when you are in the Battle Pyramid? [[User:Migrant|Migrant]] 15:13, 29 October 2010 (UTC) Migrant&lt;br /&gt;
:Yes, the Battle Pyramid has a different item system. Unfortunately, we don&#039;t seem to have any information on that at the moment :/ &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:12, 30 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Max Elixer ==&lt;br /&gt;
&lt;br /&gt;
In Soul Silver, my level 91 pickup frequently finds Max Elixer, which is not on any hg/ss chart I have found. The only 91-100 items I have not yet found are leftovers and PP Max. [[User:Ct42|Ct42]] 07:13, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having a similar problem with Pokemon White, I&#039;m using my all level 91+ pickup team from gen 4 and my Munchlax just found a Max Ether. I have so far found at least one of&lt;br /&gt;
everything except PP Max, Leftovers and Prism Scale which are listed at that range.--[[User:Amplify|Amplify]] 17:43, 15 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Participant? ==&lt;br /&gt;
&lt;br /&gt;
Do Pokemon with Pickup have to participate in the battle to pick up, or can anyone complete the battle? Thanks :) [[User:Toa Orka|Toa Orka]] 21:22, 24 April 2011 (UTC)&lt;br /&gt;
:No, the Pokémon with Pickup doesn&#039;t have to participate in the battle. --[[User:Carmenstar97|&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Carmen&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;[[User talk:Carmenstar97|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;(Talk |&amp;lt;/span&amp;gt;]] [[Special:Contributions/Carmenstar97|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;contribs)&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 21:28, 24 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 10% - 30%? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been looking this over, and I was noting &amp;quot;...has a 10% chance of picking up an item...&amp;quot;, and the fact that the percentages only add up to 49%.  Does this mean that each battle only gives a 4.9% chance of giving an ACTUAL item that you can take from your pokemon?  Or should I effectively double the item percentages, to get it to 98%, which is in my level of tolerance for such a thing?  Or is it simply a 49% chance of picking up an item?&lt;br /&gt;
&lt;br /&gt;
I&#039;m playing Black at the moment, by the way.  If that matters. --[[User:Aescula|Aescula]] 10:06, 1 July 2011 (UTC)&lt;br /&gt;
:Could probably be clearer, but each column is separate. At any particular level there are six items which have a ten percent chance of being picked up and two items which have a 1% chance of being picked up. i.e. 30 + 10 + 10 + 10 + 10 + 10 + 10 + 5 + 3 + 1 + 1 = 100 &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:25, 2 July 2011 (UTC)&lt;br /&gt;
::I see.  It has a 10% chance of picking up ANYTHING, and then the table percentages are for WHAT it picks up, given that it does pick up anything.  I understand now.  Thank you! --[[User:Aescula|Aescula]] 03:12, 13 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sweet Scent? ==&lt;br /&gt;
I&#039;m using Sweet Scent to initiate battles on my Leaf Green and the four Meowths with Pickup aren&#039;t finding anything. This is completely different than how they behaved during my normal EV training. Is there something else going on here? [[User:CryptRat|CryptRat]] 21:37, 29 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>CryptRat</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Milk_Drink_(move)&amp;diff=1685856</id>
		<title>Talk:Milk Drink (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Milk_Drink_(move)&amp;diff=1685856"/>
		<updated>2012-05-29T17:10:57Z</updated>

		<summary type="html">&lt;p&gt;CryptRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Allies ==&lt;br /&gt;
It says it only affects itself but can&#039;t it affect allies as well? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:31, 4 December 2010 (UTC)&lt;br /&gt;
:No, only outside of battle. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 20:41, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can the description for this and Softboiled be updated? The videos appear to be showing the moves healing an ally in combat. [[User:CryptRat|CryptRat]] 17:10, 29 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>CryptRat</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Raikou_(Pok%C3%A9mon)&amp;diff=1679613</id>
		<title>Talk:Raikou (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Raikou_(Pok%C3%A9mon)&amp;diff=1679613"/>
		<updated>2012-05-23T02:15:01Z</updated>

		<summary type="html">&lt;p&gt;CryptRat: While the question is old, the answer given to it won&amp;#039;t apply for readers playing in every generation Raikou is obtainable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
&lt;br /&gt;
Aside from the fangs, Raikou doesn&#039;t look much like a sabretooth tiger to me...--BJG {{unsigned|Blackjack Gabbiani}}&lt;br /&gt;
&lt;br /&gt;
Well, it has tiger-stripes.--[[User:Pokencyclopedia|Pokencyclopedia]] 19:42, 6 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pronunciation ==&lt;br /&gt;
&lt;br /&gt;
Where is the correct pronunciation stated? --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 18:39, 10 May 2007 (UTC)&lt;br /&gt;
:Unless someone has an official source stating that it&#039;s rai-ko and not rai-ku, I think that trivia should be removed. [[Image:164sMS.png]][[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:58, 30 November 2007 (UTC)&lt;br /&gt;
I agree.[[User:Mr.Char|Mr.Char]] 00:02, 17 February 2011 (UTC)&lt;br /&gt;
::It is spelled Raikou and all of the legendary beasts keep their Japanese names, which means that it is pronounced Rai-ko.[[User:SONICバリヤ|SONICバリヤ]] 21:21, 28 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Looks! ==&lt;br /&gt;
&lt;br /&gt;
Well, he looks more like a cat to me. I&#039;m pretty sure he does to everyone though. Thats not good though, since he IS one of the legendary dogs. I say everyone knew that too. {{unsigned|Gardevoir}}&lt;br /&gt;
&lt;br /&gt;
:Raikou is not one of the &amp;quot;Legendary Dogs&amp;quot;. It&#039;s one of the [[Legendary Beasts]]. However, &amp;quot;Legendary Cats&amp;quot; is more correct than &amp;quot;Dogs&amp;quot;... {{p|Entei}} is a lion, Raikou is a tiger and {{p|Suicune}} is a cheetah. - [[User:Taylor|Taylor]] 21:49, 24 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
A bit off topic: Does the star shape on it&#039;s nose appear on the G/S frontsprites, or is it just hard to see? {{unsigned|Ben7229}}&lt;br /&gt;
&lt;br /&gt;
== Roar ==&lt;br /&gt;
&lt;br /&gt;
Can you see Raikou again after it uses [[Roar (move)|roar]]? Because it tells you where it&#039;s location is when you look it up on the Pokedex, but when I had it trapped, it used the move roar to escape and it doesn&#039;t show its location in the Pokedex and I haven&#039;t seen it at all. Can you see it again after it uses Roar? {{unsigned|Zapdos}}&lt;br /&gt;
:You can see it again if it uses Roar.  It only disappears if it faints.  This information fits into [[Roaming Pokémon]] more than here.  --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 10:45, 1 September 2007 (UTC)&lt;br /&gt;
If you&#039;re playing Generation III, this sounds like you&#039;re experiencing the Roar Glitch. I&#039;m replaying Crystal and it roared away my Spider Web and has since fled immediately when I&#039;ve encountered it again. [[User:CryptRat|CryptRat]] 22:21, 22 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sightings ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t believe Ash has ever actually seen Raikou, or any part of it, for that matter. The only time I recall seeing Raikou was during Houndoom&#039;s Special Delivery, in which only Togepi and Houndoom saw Raikou&#039;s tail. Ash and company weren&#039;t present at this time. [[User:SiderealOasis|Xander]] 01:42, 16 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
That&#039;s exactly what I thought as well when I read the trivia section. Only Togepi and Houndoom saw Raikou&#039;s tail. Not Ash. --&#039;&#039;&#039;[[User:InuMimi|&amp;lt;span style=&amp;quot;color:#CC99CC&amp;quot;&amp;gt;いぬ&amp;lt;/span&amp;gt;]][[User talk:InuMimi|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;みみ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:44, 27 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
Is there a way to protect the sections about Raikou&#039;s name? It seems a lot of people keep changing Raikou&#039;s name pronounciation to &amp;quot;Rai-kuu&amp;quot;. I&#039;m sure other members here are sick of having to change it back to &amp;quot;Rai-ko&amp;quot; all the time. --&#039;&#039;&#039;[[User:InuMimi|&amp;lt;span style=&amp;quot;color:#CC99CC&amp;quot;&amp;gt;いぬ&amp;lt;/span&amp;gt;]][[User talk:InuMimi|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;みみ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:31, 15 November 2008 (UTC)&lt;br /&gt;
:The solution is simple... PROTECTION! &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:20, 15 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A question ==&lt;br /&gt;
&lt;br /&gt;
Is there any reason why this piece of trivia is necessary?&lt;br /&gt;
*In Pokémon Gold and Silver, Raikou is incorrectly depicted with short fangs, no cross, an orange cloud, and was missing its ears. This was fixed in Pokémon Crystal version. &lt;br /&gt;
I removed it, and then someone added it again. I thought we didn&#039;t want any trivia about sprites, so why is this an exception? I&#039;m confused... [[User:Wolf|&amp;lt;span style=&amp;quot;color:#5E5E5E;&amp;quot;&amp;gt;Wolf&amp;lt;/span&amp;gt;]] 04:20, 29 April 2010 (UTC)&lt;br /&gt;
:Looking back through the trivia it seems to have been added and deleted a bunch of times. After a bit of searching the best mention of &amp;quot;policy&amp;quot; I could find was this comment {{u|Sketch}} posted last year:&lt;br /&gt;
::&#039;&#039;We are in the process of removing sprite trivia. There is no need to point out what can already be seen in the sprite section. -Sketch 11:22, 17 August 2009 (UTC) &#039;&#039;&lt;br /&gt;
:The trivia in question can easily be seen by looking at the sprite question, so I will remove it. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:40, 29 April 2010 (UTC)&lt;br /&gt;
::I don&#039;t see it so much as &amp;quot;correction&amp;quot; as it is &amp;quot;adaptation&amp;quot; or &amp;quot;change&amp;quot;. Who&#039;s to say it&#039;s wrong; they just changed their mind or something. To say otherwise is speculation. The crux of the matter, of course, is that we needn&#039;t be stating the obvious. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:22, 29 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== mispronunciation  ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In the 4Kids dub of the anime, Raikou&#039;s name is frequently mispronounced as rai-kuu, rather than rai-ko.&amp;quot; It&#039;s not a mispronunciation it&#039;s just a different opinion on how to say it.  Come on who&#039;s with me? [[User:Mr.Char|Mr.Char]] 02:41, 12 February 2011 (UTC)&lt;br /&gt;
:The Japanese version, the English version of Pokémon Stadium 2, and everything dubbed under TPCi all pronounce it &amp;quot;Rai-coe&amp;quot;. 4Kids was the only one who did that. It&#039;s not a difference of opinion when everyone else is doing it one way and your the only one who isn&#039;t :/  --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 12 February 2011 (UTC)&lt;br /&gt;
What are you talking about?!  All Pokémon names are a matter of opinion on how to say them!  Just like regular words!  Example one of my friends pronounces Arceus Ar-see-us and another pronounces Dialga Die-a-lga should I correct them for having a different opinion on how to say them?[[User:Mr.Char|Mr.Char]] 23:59, 16 February 2011 (UTC)&lt;br /&gt;
::Sorry, but we are using the official pronouciation of the word. Not just random people&#039;s pronunciations. You can have your own way of saying it, but from here it would be best suited just to use the ones for the official sources. [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 00:06, 17 February 2011 (UTC)&lt;br /&gt;
:::Are there actually any &#039;&#039;official&#039;&#039; pronounciations? {{p|Arceus}} was pronounced differently. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 00:09, 17 February 2011 (UTC)  &lt;br /&gt;
:::: Aren&#039;t we supposed to have a neutral point of view? {{unsigned|LatiasRider}}&lt;br /&gt;
&lt;br /&gt;
== Response to Origin Above ==&lt;br /&gt;
&lt;br /&gt;
Real Tigers have stripes! It is unknown if Saber-toothed cats had stripes or not.[[User:Bennell|Bennell]] 14:43, 13 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gods?! ==&lt;br /&gt;
&lt;br /&gt;
Why did someone add that Raikou is based on various Thunder and Lightning Gods around the world in the origin section? The only thunder and lightning creature I know it is based on is Raiju .[[User:Bennell|Bennell]] 14:43, 13 April 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>CryptRat</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Raikou_(Pok%C3%A9mon)&amp;diff=1679441</id>
		<title>Talk:Raikou (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Raikou_(Pok%C3%A9mon)&amp;diff=1679441"/>
		<updated>2012-05-22T22:21:32Z</updated>

		<summary type="html">&lt;p&gt;CryptRat: /* Roar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
&lt;br /&gt;
Aside from the fangs, Raikou doesn&#039;t look much like a sabretooth tiger to me...--BJG {{unsigned|Blackjack Gabbiani}}&lt;br /&gt;
&lt;br /&gt;
Well, it has tiger-stripes.--[[User:Pokencyclopedia|Pokencyclopedia]] 19:42, 6 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pronunciation ==&lt;br /&gt;
&lt;br /&gt;
Where is the correct pronunciation stated? --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 18:39, 10 May 2007 (UTC)&lt;br /&gt;
:Unless someone has an official source stating that it&#039;s rai-ko and not rai-ku, I think that trivia should be removed. [[Image:164sMS.png]][[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:58, 30 November 2007 (UTC)&lt;br /&gt;
I agree.[[User:Mr.Char|Mr.Char]] 00:02, 17 February 2011 (UTC)&lt;br /&gt;
::It is spelled Raikou and all of the legendary beasts keep their Japanese names, which means that it is pronounced Rai-ko.[[User:SONICバリヤ|SONICバリヤ]] 21:21, 28 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Looks! ==&lt;br /&gt;
&lt;br /&gt;
Well, he looks more like a cat to me. I&#039;m pretty sure he does to everyone though. Thats not good though, since he IS one of the legendary dogs. I say everyone knew that too. {{unsigned|Gardevoir}}&lt;br /&gt;
&lt;br /&gt;
:Raikou is not one of the &amp;quot;Legendary Dogs&amp;quot;. It&#039;s one of the [[Legendary Beasts]]. However, &amp;quot;Legendary Cats&amp;quot; is more correct than &amp;quot;Dogs&amp;quot;... {{p|Entei}} is a lion, Raikou is a tiger and {{p|Suicune}} is a cheetah. - [[User:Taylor|Taylor]] 21:49, 24 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
A bit off topic: Does the star shape on it&#039;s nose appear on the G/S frontsprites, or is it just hard to see? {{unsigned|Ben7229}}&lt;br /&gt;
&lt;br /&gt;
== Roar ==&lt;br /&gt;
&lt;br /&gt;
Can you see Raikou again after it uses [[Roar (move)|roar]]? Because it tells you where it&#039;s location is when you look it up on the Pokedex, but when I had it trapped, it used the move roar to escape and it doesn&#039;t show its location in the Pokedex and I haven&#039;t seen it at all. Can you see it again after it uses Roar? {{unsigned|Zapdos}}&lt;br /&gt;
:You can see it again if it uses Roar.  It only disappears if it faints.  This information fits into [[Roaming Pokémon]] more than here.  --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 10:45, 1 September 2007 (UTC)&lt;br /&gt;
If you&#039;re playing Generation III, this sounds like you&#039;re experiencing the Roar Glitch. I&#039;m replaying Crystal and it roared away my Spider Web and has since fled immediately when I&#039;ve encountered it again. [[User:CryptRat|CryptRat]] 22:21, 22 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sightings ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t believe Ash has ever actually seen Raikou, or any part of it, for that matter. The only time I recall seeing Raikou was during Houndoom&#039;s Special Delivery, in which only Togepi and Houndoom saw Raikou&#039;s tail. Ash and company weren&#039;t present at this time. [[User:SiderealOasis|Xander]] 01:42, 16 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
That&#039;s exactly what I thought as well when I read the trivia section. Only Togepi and Houndoom saw Raikou&#039;s tail. Not Ash. --&#039;&#039;&#039;[[User:InuMimi|&amp;lt;span style=&amp;quot;color:#CC99CC&amp;quot;&amp;gt;いぬ&amp;lt;/span&amp;gt;]][[User talk:InuMimi|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;みみ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:44, 27 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
Is there a way to protect the sections about Raikou&#039;s name? It seems a lot of people keep changing Raikou&#039;s name pronounciation to &amp;quot;Rai-kuu&amp;quot;. I&#039;m sure other members here are sick of having to change it back to &amp;quot;Rai-ko&amp;quot; all the time. --&#039;&#039;&#039;[[User:InuMimi|&amp;lt;span style=&amp;quot;color:#CC99CC&amp;quot;&amp;gt;いぬ&amp;lt;/span&amp;gt;]][[User talk:InuMimi|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;みみ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:31, 15 November 2008 (UTC)&lt;br /&gt;
:The solution is simple... PROTECTION! &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:20, 15 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A question ==&lt;br /&gt;
&lt;br /&gt;
Is there any reason why this piece of trivia is necessary?&lt;br /&gt;
*In Pokémon Gold and Silver, Raikou is incorrectly depicted with short fangs, no cross, an orange cloud, and was missing its ears. This was fixed in Pokémon Crystal version. &lt;br /&gt;
I removed it, and then someone added it again. I thought we didn&#039;t want any trivia about sprites, so why is this an exception? I&#039;m confused... [[User:Wolf|&amp;lt;span style=&amp;quot;color:#5E5E5E;&amp;quot;&amp;gt;Wolf&amp;lt;/span&amp;gt;]] 04:20, 29 April 2010 (UTC)&lt;br /&gt;
:Looking back through the trivia it seems to have been added and deleted a bunch of times. After a bit of searching the best mention of &amp;quot;policy&amp;quot; I could find was this comment {{u|Sketch}} posted last year:&lt;br /&gt;
::&#039;&#039;We are in the process of removing sprite trivia. There is no need to point out what can already be seen in the sprite section. -Sketch 11:22, 17 August 2009 (UTC) &#039;&#039;&lt;br /&gt;
:The trivia in question can easily be seen by looking at the sprite question, so I will remove it. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:40, 29 April 2010 (UTC)&lt;br /&gt;
::I don&#039;t see it so much as &amp;quot;correction&amp;quot; as it is &amp;quot;adaptation&amp;quot; or &amp;quot;change&amp;quot;. Who&#039;s to say it&#039;s wrong; they just changed their mind or something. To say otherwise is speculation. The crux of the matter, of course, is that we needn&#039;t be stating the obvious. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:22, 29 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== mispronunciation  ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In the 4Kids dub of the anime, Raikou&#039;s name is frequently mispronounced as rai-kuu, rather than rai-ko.&amp;quot; It&#039;s not a mispronunciation it&#039;s just a different opinion on how to say it.  Come on who&#039;s with me? [[User:Mr.Char|Mr.Char]] 02:41, 12 February 2011 (UTC)&lt;br /&gt;
:The Japanese version, the English version of Pokémon Stadium 2, and everything dubbed under TPCi all pronounce it &amp;quot;Rai-coe&amp;quot;. 4Kids was the only one who did that. It&#039;s not a difference of opinion when everyone else is doing it one way and your the only one who isn&#039;t :/  --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 12 February 2011 (UTC)&lt;br /&gt;
What are you talking about?!  All Pokémon names are a matter of opinion on how to say them!  Just like regular words!  Example one of my friends pronounces Arceus Ar-see-us and another pronounces Dialga Die-a-lga should I correct them for having a different opinion on how to say them?[[User:Mr.Char|Mr.Char]] 23:59, 16 February 2011 (UTC)&lt;br /&gt;
::Sorry, but we are using the official pronouciation of the word. Not just random people&#039;s pronunciations. You can have your own way of saying it, but from here it would be best suited just to use the ones for the official sources. [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 00:06, 17 February 2011 (UTC)&lt;br /&gt;
:::Are there actually any &#039;&#039;official&#039;&#039; pronounciations? {{p|Arceus}} was pronounced differently. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 00:09, 17 February 2011 (UTC)  &lt;br /&gt;
:::: Aren&#039;t we supposed to have a neutral point of view? {{unsigned|LatiasRider}}&lt;br /&gt;
&lt;br /&gt;
== Response to Origin Above ==&lt;br /&gt;
&lt;br /&gt;
Real Tigers have stripes! It is unknown if Saber-toothed cats had stripes or not.[[User:Bennell|Bennell]] 14:43, 13 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gods?! ==&lt;br /&gt;
&lt;br /&gt;
Why did someone add that Raikou is based on various Thunder and Lightning Gods around the world in the origin section? The only thunder and lightning creature I know it is based on is Raiju .[[User:Bennell|Bennell]] 14:43, 13 April 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>CryptRat</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Key_Items_in_Generation_IV&amp;diff=1677473</id>
		<title>List of Key Items in Generation IV</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Key_Items_in_Generation_IV&amp;diff=1677473"/>
		<updated>2012-05-20T15:23:19Z</updated>

		<summary type="html">&lt;p&gt;CryptRat: Undo revision 1677471 by CryptRat (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the [[key item]]s that are found in [[Generation IV]]. Please note that some of these are also part of the [[list of key items in Generation II]] due to {{game|Gold and Silver|s}} being [[Pokémon HeartGold and SoulSilver Versions|remade]], and several appear in multiple generations.&lt;br /&gt;
&lt;br /&gt;
Some items are specific to a certain region, while others can be found in both [[Sinnoh]] and [[Johto]]/[[Kanto]].&lt;br /&gt;
&lt;br /&gt;
==Key items found in all Generation IV games==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Bicycle&lt;br /&gt;
|jp={{tt|じてんしゃ|Jitensha}}&lt;br /&gt;
|jpt=Bicycle&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows for faster travel than walking or running. Players can press B to change between the two gear settings.&lt;br /&gt;
|descdppthgss=A folding Bicycle that enables much faster movement than the Running Shoes.&lt;br /&gt;
|locdppt=Received from the owner of [[Rad Rickshaw&#039;s Cycle Shop]] in [[Eterna City]] after saving him from [[Team Galactic]].&lt;br /&gt;
|lochgss=Received from the owner of [[Miracle Cycle]] in [[Goldenrod City]].&lt;br /&gt;
|main=Bicycle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Coin Case&lt;br /&gt;
|jp={{tt|コインケース|Koin Kēsu}}&lt;br /&gt;
|jpt=Coin Case&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Used for storing Coins from the [[Game Corner]].&lt;br /&gt;
|descdppthgss=A case for holding Coins obtained at the Game Corner. It holds up to 50,000 Coins.&lt;br /&gt;
|locdppt=Received from a {{tc|Clown}} in a house south of [[Veilstone City]]&#039;s [[Veilstone Gym|Gym]].&lt;br /&gt;
|lochgss=Received from Mr. Game.{{tt|*|International games}}&amp;lt;br&amp;gt;In the southern part of the [[Goldenrod Tunnel]].{{tt|*|Japanese games}}&lt;br /&gt;
|main=Coin Case&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Fashion Case&lt;br /&gt;
|jp={{tt|アクセサリーいれ|Akusesarī Ire}}&lt;br /&gt;
|jpt=Accessory Container&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Stores [[Accessory|Accessories]] for [[Hearthome City]]&#039;s {{pkmn|Super Contest}}s. Also used for taking pictures in [[Jubilife City]]{{sup|DPPt}} or the [[Goldenrod Tunnel]]{{sup|HGSS}}.&lt;br /&gt;
|descdppt=A fancy case for the tidy and organized storage of colorful Pokémon Accessories.&lt;br /&gt;
|deschgss=A fancy case for the tidy arrangement and storage of whimsical Pokémon Accessories.&lt;br /&gt;
|locdppt=Received from a man in [[Jubilife TV]] after the player has defeated [[Team Galactic]] there.&lt;br /&gt;
|lochgss=Received from {{ga|Ethan}}/{{ga|Lyra}} in the [[Goldenrod Tunnel]].&lt;br /&gt;
|main=Fashion Case&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Gracidea&lt;br /&gt;
|jp={{tt|グラシデアのはな|Gurashidea no Hana}}&lt;br /&gt;
|jpt=Gracidea Flower&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Transforms {{p|Shaymin}} from Land Forme to Sky Forme. &lt;br /&gt;
|descpthgss=A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays.&lt;br /&gt;
|locpt=[[Floaroma Town]]; requires a [[fateful encounter]] {{p|Shaymin}} in the party.&lt;br /&gt;
|lochgss=[[Goldenrod City]]; requires a [[fateful encounter]] {{p|Shaymin}} in the party.&lt;br /&gt;
|main=Gracidea (flower)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Good Rod&lt;br /&gt;
|jp={{tt|いいつりざお|Ī Tsurizao}}&lt;br /&gt;
|jpt=Good Fishing Rod&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to [[fishing|fish]] in bodies of water. Better than the [[Old Rod]].&lt;br /&gt;
|descdppthgss=A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.&lt;br /&gt;
|locdppt=Received from a {{tc|Fisherman}} on {{rt|209|Sinnoh}} near [[Hearthome City]]&#039;s entrance.&lt;br /&gt;
|lochgss=Gift from a Fisherman inside [[Olivine City]]&#039;s Café.&lt;br /&gt;
|main=Fishing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Old Rod&lt;br /&gt;
|jp={{tt|ボロのつりざお|Boro no Tsurizao}}&lt;br /&gt;
|jpt=Worn-out Fishing Rod&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to [[fishing|fish]] in bodies of water.&lt;br /&gt;
|descdppt=An old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon.&lt;br /&gt;
|deschgss=An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.&lt;br /&gt;
|locdppt=Received from a {{tc|Fisherman}} in the [[gate]] between [[Jubilife City]] and {{rt|218|Sinnoh}}.&lt;br /&gt;
|lochgss=Received from a Fisherman inside {{rt|32|Johto}}&#039;s [[Pokémon Center]].&lt;br /&gt;
|main=Fishing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pal Pad&lt;br /&gt;
|jp={{tt|ともだちてちょう|Tomodachi Techō}}&lt;br /&gt;
|jpt=Friend Notepad&lt;br /&gt;
|gen=IV&lt;br /&gt;
|dispgen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Stores Friend Codes of other players.&lt;br /&gt;
|descdppt=A convenient notepad that is used for registering your friends and keeping a record of game play.&lt;br /&gt;
|deschgss=A convenient notepad that is used for registering your friends, Friend Codes, and keeping a record of game play.&lt;br /&gt;
|locdppt=Received from the attendant in the basement of any [[Pokémon Center]] after earning the {{badge|Coal}}.&lt;br /&gt;
|lochgss=Received from the attendant in the basement of any [[Pokémon Center]] after earning the {{badge|Zephyr}}.&lt;br /&gt;
|main=Pal Pad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Seal Case&lt;br /&gt;
|jp={{tt|シールいれ|Shīru Ire}}&lt;br /&gt;
|jpt=Seal Container&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Stores Seals.&lt;br /&gt;
|descdppthgss=A case for storing Seals that can be applied to the capsule cases of Poké Balls.&lt;br /&gt;
|locdppt=Received from a woman in [[Solaceon Town]].&lt;br /&gt;
|lochgss=Received from a girl after healing the sick {{p|Miltank}} in [[MooMoo Farm]].&lt;br /&gt;
|main=Seal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=SecretPotion&lt;br /&gt;
|jp={{tt|ひでんのくすり|Hiden no Kusuri}}&lt;br /&gt;
|jpt=Secret Medicine&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Cures the headaches of the {{p|Psyduck}} who were blocking the upper section of {{Rt|210|Sinnoh}} and [[Amphy]], the {{p|Ampharos}} at the top of the [[Glitter Lighthouse]].&lt;br /&gt;
|descdppthgss=A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.&lt;br /&gt;
|locdppt=Received from [[Cynthia]] at [[Valor Lakefront]].&lt;br /&gt;
|lochgss=Received from the pharmacist in [[Cianwood City]].&lt;br /&gt;
|main=SecretPotion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Super Rod&lt;br /&gt;
|jp={{tt|すごいつりざお|Sugoi Tsurizao}}&lt;br /&gt;
|jpt=Amazing Fishing Rod&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to [[fishing|fish]] in bodies of water. Best Rod of all.&lt;br /&gt;
|descdppthgss=An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.&lt;br /&gt;
|locdppt=Received from a {{tc|Fisherman}} in the [[Fight Area]].&lt;br /&gt;
|lochgss=Received from the {{DL|Fishing Brothers|Silence Bridge Fishing Guru}}.&lt;br /&gt;
|main=Fishing&lt;br /&gt;
|tcg=Super Rod (Neo Genesis 103)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Vs. Recorder&lt;br /&gt;
|jp={{tt|バトルレコーダー|Batoru Rekōdā}}&lt;br /&gt;
|jpt=Battle Recorder&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to record and replay battles, and send them over [[Nintendo Wi-Fi Connection]] via the [[Global Terminal]].&lt;br /&gt;
|effect2=Stores information on the player&#039;s [[Battle Point]]s and the [[Commemorative print|rewards]] obtained from defeating [[Frontier Brains]]. &lt;br /&gt;
|descpthgss=An amazing device that can record a battle either between friends or at a special battle facility.&lt;br /&gt;
|locpt=Received from [[Looker]] in [[Jubilife City]]&lt;br /&gt;
|lochgss=Received from {{ga|Ethan}}/{{ga|Lyra}} in the {{rt|31|Johto}} gate.&lt;br /&gt;
|main=Vs. Recorder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Key items exclusive to Diamond, Pearl, and Platinum==&lt;br /&gt;
{{incomplete|section|Descriptions from HGSS, where they are unused items.}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Azure Flute&lt;br /&gt;
|jp={{tt|てんかいのふえ|Tenkai no Fue}}&lt;br /&gt;
|jpt=Heaven Flute&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Plays a melody that&#039;s beyond this world; opens the stairway to an {{p|Arceus}} in the [[Hall of Origin]].&lt;br /&gt;
|descdppt=A flute that puts out echoing sounds that do not seem to be of this world. It is unknown who made it.&lt;br /&gt;
|locdppt=Available only by [[Mystery Gift]] event.&lt;br /&gt;
|main=Azure Flute&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Coupons 1, 2, and 3&lt;br /&gt;
|jp={{tt|ひきかえけん1・2・3|Hikikaeken 1, 2, 3}}&lt;br /&gt;
|jpt=Vouchers 1, 2, and 3&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sprite=Coupon&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Coupons needed to obtain the [[Pokétch]].&lt;br /&gt;
|descdppt=A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed.&lt;br /&gt;
|locdppt=Each of these is given out by a different {{tc|clown}} in [[Jubilife City]]. They all have the same description, and function, but each has a different design on the ticket. They do not need to be collected in any specific order.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Explorer Kit&lt;br /&gt;
|jp={{tt|たんけんセット|Tanken Setto}}&lt;br /&gt;
|jpt=Exploration Set&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Used for going into the [[Sinnoh]] [[The Underground|Underground]].&lt;br /&gt;
|descdppt=A bag filled with convenient tools for exploring. It provides access to the Underground.&lt;br /&gt;
|locdppt=Given away by the [[Underground Man]] in his house in [[Eterna City]].&lt;br /&gt;
|main=Explorer Kit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Galactic Key&lt;br /&gt;
|jp={{tt|ギンガだんのカギ|Ginga-dan no Kagi}}&lt;br /&gt;
|jpt={{tt|Galaxy Gang|Team Galactic}}&#039;s Key&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Opens the door to the [[Team Galactic]] HQ in [[Veilstone City]].&lt;br /&gt;
|descdppt=A card key for disengaging security systems in the Galactic HQ. Losing it can result in punishment, apparently.&lt;br /&gt;
|locdppt=Found in the basement of [[Team Galactic HQ]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Journal&lt;br /&gt;
|jp={{tt|ぼうけんノート|Bōken Nōto}}&lt;br /&gt;
|jpt=Adventure Notebook&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Records limited notes on daily gameplay. It is brought up automatically when returning to the game after 2 or more days have passed without making a new save.&lt;br /&gt;
|descdppt=A notebook that keeps a day-to-day record of your adventure so far.&lt;br /&gt;
|locdppt=Given out by [[Johanna|the player&#039;s mother]] in [[Twinleaf Town]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lunar Wing&lt;br /&gt;
|jp={{tt|みかづきのはね|Mikazuki no Hane}}&lt;br /&gt;
|jpt=Crescent Moon Feather&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Used to cure the sailor&#039;s son&#039;s nightmares in [[Canalave City]]. &lt;br /&gt;
|descdppt=A feather that glows like the moon. It is said to possess the power to dispel nightmares.&lt;br /&gt;
|locdppt=Left behind on [[Fullmoon Island]] by {{p|Cresselia}} after it flees.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Member Card&lt;br /&gt;
|jp={{tt|メンバーズカード|Menbāzu Kādo}}&lt;br /&gt;
|jpt=Member&#039;s Card&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=A 50-year old key for accessing the motel in [[Canalave City]]; allows access to battle a {{p|Darkrai}}.&lt;br /&gt;
|descdppt=A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago.&lt;br /&gt;
|locdppt=Available only by [[Mystery Gift]] event.&lt;br /&gt;
|main=Member Card&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Oak&#039;s Letter&lt;br /&gt;
|jp={{tt|オーキドのてがみ|Ōkido no Tegami}}&lt;br /&gt;
|jpt={{tt|Okido|Oak}}&#039;s Letter&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=A letter from [[Professor Oak]] to be taken to {{Rt|224|Sinnoh}}; allows access to battle {{p|Shaymin}}.&lt;br /&gt;
|descdppt=A letter from Prof. Oak. Written in it is a request for you to go to Rt. 224.&lt;br /&gt;
|locdppt=Available only by [[Mystery Gift]] event.&lt;br /&gt;
|main=Oak&#039;s Letter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Old Charm&lt;br /&gt;
|jp={{tt|こだいのおまもり|Kodai no Omamori}}&lt;br /&gt;
|jpt=Ancient {{color2|000|wp:Omamori|Omamori}}&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=[[Cynthia]] asks the player to deliver this to [[Celestic Town]]. It is made from {{OBP|Pokémon|species}} bones.&lt;br /&gt;
|descdppt=An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town.&lt;br /&gt;
|locdppt=Received from [[Cynthia]] on {{rt|210|Sinnoh}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Parcel&lt;br /&gt;
|jp={{tt|おとどけもの|Otodo Kemono}}&lt;br /&gt;
|jpt=Parcel&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=A package to deliver to the {{ga|Barry|rival}}. It contains two [[Town Map]]s: one for him, and one for the player.&lt;br /&gt;
|descdppt=A parcel entrusted in your care. You are supposed to deliver it to your childhood friend who left Twinleaf Town.&lt;br /&gt;
|locdppt=Received from the rival&#039;s mother in Twinleaf Town.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Poffin Case&lt;br /&gt;
|jp={{tt|ポフィンケース|Pofin Kēsu}}&lt;br /&gt;
|jpt=Poffin Case&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Stores the [[Poffin]] that the {{player}} has made.&lt;br /&gt;
|descdppt=A case for storing Poffin cooked from Berries in Hearthome City.&lt;br /&gt;
|locdppt=Received from the [[Pokémon Fan Club President]] in [[Hearthome City]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Point Card&lt;br /&gt;
|jp={{tt|ポイントカード|Pointo Kādo}}&lt;br /&gt;
|jpt=Point Card&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Stores the [[Battle Point]]s earned in the {{si|Battle Tower}}.&lt;br /&gt;
|descdppt=A card that lists the Battle Points you have earned.&lt;br /&gt;
|locdppt={{si|Battle Park}}{{sup|DP}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Poké Radar&lt;br /&gt;
|jp={{tt|ポケトレ|Poké Tore}}&lt;br /&gt;
|jpt=Poké Trace&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Locates hidden {{OBP|Pokémon|species}} in the grass; requires 50 steps to charge after use.&lt;br /&gt;
|descdppthgss=A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk.&lt;br /&gt;
|locdppt=Received from [[Professor Oak]] in [[Sandgem Town]] when the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] has been completed.&lt;br /&gt;
|main=Poké Radar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Secret Key&lt;br /&gt;
|jp={{tt|ひみつのカギ|Himitsu no Kagi}}&lt;br /&gt;
|jpt=Secret Key&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Opens up [[Rotom&#039;s Room]] in the [[Galactic Eterna Building]], containing five appliances necessary for a {{p|Rotom}} to change between its six forms.&lt;br /&gt;
|descpt=A high-tech key that has to be used at a specific location. It emits a special electric signal to open a door.&lt;br /&gt;
|locpt=Available only by [[Mystery Gift]] event.&lt;br /&gt;
|main=Secret Key (Generation IV)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Sprayduck&lt;br /&gt;
|jp={{tt|コダックじょうろ|Kodakku Jōro}}&lt;br /&gt;
|jpt={{tt|Koduck|Psyduck}} Watering Can&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Used to water planted [[Berry|Berries]]. If watering is done correctly, the resulting Berry trees will have higher amounts of Berries to pick and store.&lt;br /&gt;
|descdppt=A watering can shaped like a Psyduck. It helps promote healthy growth of Berries planted in soft soil.&lt;br /&gt;
|locdppt=Received from one of the workers in the [[Pick a Peck of Colors Flower Shop]].&lt;br /&gt;
|main=Watering cans&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Storage Key&lt;br /&gt;
|jp={{tt|そうこのカギ|Sōko no Kagi}}&lt;br /&gt;
|jpt=Storage Key&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Opens the door to the [[Team Galactic]] Warehouse.&lt;br /&gt;
|descdppt=The key to Team Galactic&#039;s sinister warehouse located at the edge of Veilstone City.&lt;br /&gt;
|locdppt=Obtained from a {{tc|Galactic Grunt}} in front of the [[Galactic Veilstone Building]] after encountering [[Jupiter]] at [[Lake Acuity]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Suite Key&lt;br /&gt;
|jp={{tt|ルームキー|Rūmu Kī}}&lt;br /&gt;
|jpt=Room Key&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Someone staying at the [[Hotel Grand Lake]] is looking for it; return it to her for a {{DL|Status ailment healing item|Lava Cookie}}{{sup|DP}} or {{DL|Flute|White Flute}}{{sup|Pt}}.&lt;br /&gt;
|descdppt=A key to one of the suites at the luxury hotel by a lake. For some odd reason, it often disappears.&lt;br /&gt;
|locdppt=[[Hotel Grand Lake]] (hidden)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Town Map&lt;br /&gt;
|jp={{tt|タウンマップ|Taun Mappu}}&lt;br /&gt;
|jpt=Town Map&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Displays a map of [[Sinnoh]] and the player&#039;s current location. Details of [[route]]s and cities can be accessed by the touch screen.&lt;br /&gt;
|descdppt=A very convenient map that can be viewed anytime. It even shows your present location.&lt;br /&gt;
|locdppt=Contained in the [[#Parcel|Parcel]]. Will be shared with the player by the {{ga|Barry|rival}}, as there are two.&lt;br /&gt;
|main=Town Map&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Vs. Seeker&lt;br /&gt;
|jp={{tt|バトルサーチャー|Batoru Sāchā}}&lt;br /&gt;
|jpt=Battle Searcher&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to challenge [[Pokémon Trainer]]s more than once; requires 100 steps to recharge after use.&lt;br /&gt;
|descdppt=A device that indicates Trainers who want to battle. Its battery charges while you walk.&lt;br /&gt;
|locdppt=Received from Rowan&#039;s assistant ({{ga|Lucas}} or {{ga|Dawn}}) on {{rt|207|Sinnoh}}.&lt;br /&gt;
|main=Vs. Seeker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Works Key&lt;br /&gt;
|jp={{tt|はつでんしょキー|Hatsudensho Kī}}&lt;br /&gt;
|jpt=Power Plant Key&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=The key for accessing the [[Valley Windworks]].&lt;br /&gt;
|descdppt= A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt.&lt;br /&gt;
|locdppt=Dropped by {{tc|Galactic Grunt}}s; found by a man in the [[Floaroma Meadow]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Key items exclusive to HeartGold and SoulSilver==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Apricorn Box&lt;br /&gt;
|jp={{tt|ぼんぐりケース|Bonguri Kēsu}}&lt;br /&gt;
|jpt=Bonguri Case&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Carries [[Apricorn]]s and allows growth while traveling. Can hold up to 99 of each type of Apricorn.&lt;br /&gt;
|effect2=Contains the [[Apriblender]] after receieving it at the [[Pokéathlon]].&lt;br /&gt;
|deschgss=A handy box where you can store up to 99 Apricorns of each kind.&lt;br /&gt;
|descbw=A handy box where you can store up to 99 Apricorns of each kind.&lt;br /&gt;
|lochgss=House closest to [[Cherrygrove City]] on {{rt|30|Johto}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Basement Key&lt;br /&gt;
|jp={{tt|ちかのカギ|Chika no Kagi}}&lt;br /&gt;
|jpt=Basement Key&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to access the basement of the [[Goldenrod Tunnel]].&lt;br /&gt;
|deschgss=A key that opens a door in the Goldenrod Tunnel.&lt;br /&gt;
|descbw=A key that opens a door in the Goldenrod Tunnel.&lt;br /&gt;
|lochgss=During [[Team Rocket]]&#039;s raid on the [[Goldenrod Radio Tower]]; taken from [[Petrel]] after defeating him.&lt;br /&gt;
|notes=Not to be confused with {{color2|000000|List of key items in Generation III#Basement Key|the Basement Key}} in Generation III.}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Berry Pots&lt;br /&gt;
|jp={{tt|きのみプランター|Kinomi Purantā}}&lt;br /&gt;
|jpt=Berry Planter&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows [[Berry]] growth while traveling.&lt;br /&gt;
|deschgss=Handy containers for cultivating Berries wherever you go.&lt;br /&gt;
|descbw=Handy containers for cultivating Berries wherever you go.&lt;br /&gt;
|lochgss=Reward from a flower shop employee on {{rt|36|Johto}} for catching or defeating {{p|Sudowoodo}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Blue Card&lt;br /&gt;
|jp={{tt|ブルーカード|Burū Kādo}}&lt;br /&gt;
|jpt=Blue Card&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows player to answer daily question on [[Buena]]&#039;s show every evening to get points exchangeable for items.&lt;br /&gt;
|deschgss=A card to save points for the Buena&#039;s Password show.&lt;br /&gt;
|descbw=A card to save points for the Buena&#039;s Password show.&lt;br /&gt;
|lochgss=Received from Buena at her studio at [[Goldenrod Radio Tower]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Blue Orb&lt;br /&gt;
|jp={{tt|あいいろのたま|Aīro no Tama}}&lt;br /&gt;
|jpt=Indigo Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to encounter {{p|Kyogre}} in the [[Embedded Tower]].&lt;br /&gt;
|deschgss=A shiny blue orb that is said to have a legend and has a deep connection with the Hoenn region.&lt;br /&gt;
|descbw=A shiny blue orb that is said to have a legend and has a deep connection with the Hoenn region.&lt;br /&gt;
|lochgss=Received from [[Mr. Pokémon]] after both the [[National Pokédex]] and a [[Starter Pokémon#Kanto|Kanto starter Pokémon]] has been obtained from [[Professor Oak]]{{sup|HG}}.&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Card Key&lt;br /&gt;
|jp={{tt|カードキー|Kādo Kī}}&lt;br /&gt;
|jpt=Card Key&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Opens doors in the [[Goldenrod Radio Tower]].&lt;br /&gt;
|deschgss=A card key that opens a shutter in the Radio Tower.&lt;br /&gt;
|descbw=A card key that opens a shutter in the Radio Tower.&lt;br /&gt;
|lochgss=Gift from the manager after saving him in [[Goldenrod Tunnel]].&lt;br /&gt;
|main=Card Key&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Clear Bell&lt;br /&gt;
|jp={{tt|とうめいなスズ|Tōmei na Suzu}}&lt;br /&gt;
|jpt=Clear [[wp:Suzu|{{color|000|Suzu}}]]&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the [[Kimono Girl]]s to summon {{p|Ho-Oh}}.&lt;br /&gt;
|deschgss=A very old-fashioned bell that makes a gentle ringing.&lt;br /&gt;
|descbw=A very old-fashioned bell that makes a gentle ringing.&lt;br /&gt;
|lochgss=Reward for defeating the Kimono Girls.{{sup|HG}}&lt;br /&gt;
|main=Clear Bell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Data Card&lt;br /&gt;
|jp={{tt|データカード|Dēta Kādo}}&lt;br /&gt;
|jpt=Data Card&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Records [[Pokéathlon]] records.&lt;br /&gt;
|deschgss=[[Data Card#Data Card List|Varies]]&lt;br /&gt;
|lochgss=[[Pokéathlon Dome]]&lt;br /&gt;
|main=Data Card&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dowsing MCHN&lt;br /&gt;
|jp={{tt|ダウジングマシン|Daujingu Mashin}}&lt;br /&gt;
|jpt=Dowsing Machine&lt;br /&gt;
|gen=I&lt;br /&gt;
|sprite=Dowsing MCHN IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Locates items hidden on the ground.&lt;br /&gt;
|deschgss=It checks for unseen items in the area and makes noise and lights when it finds something.&lt;br /&gt;
|descbw=It checks for unseen items in the area and makes noise and lights when it finds something.&lt;br /&gt;
|lochgss=Gift from a person inside a house next to [[Ecruteak City]]&#039;s [[Ecruteak Gym|Gym]].&lt;br /&gt;
|main=Itemfinder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Enigma Stone&lt;br /&gt;
|jp={{tt|なぞのすいしょう|Nazo no Suishō}}&lt;br /&gt;
|jpt=Mysterious Crystal&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows for the capture of either {{p|Latias}}{{sup|SS}} or {{p|Latios}}{{sup|HG}}.&lt;br /&gt;
|deschgss=A crystal ball that was excavated from the ground. A very beautiful stone that is covered with bits of rock and earth.&lt;br /&gt;
|descbw=A crystal ball that was excavated from the ground. A very beautiful stone that is covered with bits of rock and earth.&lt;br /&gt;
|lochgss=Available only by [[Mystery Gift]] event.&lt;br /&gt;
|main=Enigma Stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=GB Sounds&lt;br /&gt;
|jp={{tt|ＧＢプレイヤー|GB Pureiyā}}&lt;br /&gt;
|jpt=GB Player&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Changes the game&#039;s background music to redone 8-bit tracks from {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
|deschgss=A music player that allows you to listen to nostalgic songs. It&#039;s operated with a single switch.&lt;br /&gt;
|descbw=A music player that allows you to listen to nostalgic songs. It&#039;s operated with a single switch.&lt;br /&gt;
|lochgss=Received from one of the Game Freak employees standing in front of the globe at [[Celadon Condominiums]] after obtaining all 16 [[Badge]]s.&lt;br /&gt;
|main=GB Player&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Jade Orb&lt;br /&gt;
|jp={{tt|もえぎいろのたま|Moezairo no Tama}}&lt;br /&gt;
|jpt=Verdant Orb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to encounter {{p|Rayquaza}} in the [[Embedded Tower]].&lt;br /&gt;
|deschgss=A shiny green orb that is said to have a legend and has a deep connection with the Hoenn region.&lt;br /&gt;
|descbw=A shiny green orb that is said to have a legend and has a deep connection with the Hoenn region.&lt;br /&gt;
|lochgss=Received from [[Professor Oak]] if he is shown a {{p|Kyogre}} from {{game3|HeartGold and SoulSilver|HeartGold|s}} and a {{p|Groudon}} from {{game3|HeartGold and SoulSilver|SoulSilver|s}}.&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lock Capsule&lt;br /&gt;
|jp={{tt|ロックカプセル|Rokku Kapuseru}}&lt;br /&gt;
|jpt=Lock Capsule&lt;br /&gt;
|gen=IV&lt;br /&gt;
|sprite=Lock Capsule IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=If transferred to {{game|Black and White|s}}, opening it will reveal {{TM|95|Snarl}}.&lt;br /&gt;
|deschgss=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|descbw=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|lochgss=None&lt;br /&gt;
|main=Lock Capsule&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lost Item&lt;br /&gt;
|jp={{tt|おとしもの|Otoshi Mono}}&lt;br /&gt;
|jpt=Lost Item&lt;br /&gt;
|gen=II&lt;br /&gt;
|sprite=Lost Item IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Return to the {{OBP|Copycat|character}} for a Pass for the [[Magnet Train]].&lt;br /&gt;
|deschgss=The Poké Doll lost by the Copycat.&lt;br /&gt;
|descbw=The Mime Jr. doll that was lost by the Copycat.&lt;br /&gt;
|lochgss=Received from a member of the [[Pokémon Fan Club]] in [[Vermilion City]] after hearing about {{OBP|Copycat|character}}&#039;s  missing doll.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Machine Part&lt;br /&gt;
|jp={{tt|きかいのぶひん|Kikai no Buhin}}&lt;br /&gt;
|jpt=Machine Part&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Take to the [[Power Plant]] to restore power to the [[Magnet Train]].&lt;br /&gt;
|deschgss=An important machine part for the Power Plant that was stolen.&lt;br /&gt;
|descbw=An important machine part for the Power Plant that was stolen.&lt;br /&gt;
|lochgss=[[Cerulean Gym]], hidden inside the upper side of one of the flotation tubes in the row of tubes closest to [[Misty]]&#039;s pedestal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mystery Egg&lt;br /&gt;
|jp={{tt|ふしぎなタマゴ|Fushigi na Tamago}}&lt;br /&gt;
|jpt=Mysterious Egg&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Take to [[Professor Elm]] to so he can study it.&lt;br /&gt;
|deschgss=A mysterious Egg obtained from Mr. Pokémon. What&#039;s in the Egg is unknown.&lt;br /&gt;
|descbw=A mysterious Egg obtained from Mr. Pokémon. What&#039;s in the Egg is unknown.&lt;br /&gt;
|lochgss=Received from [[Mr. Pokémon]] on {{rt|30|Johto}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pass&lt;br /&gt;
|jp={{tt|リニアパス|Rinia Pasu}}&lt;br /&gt;
|jpt={{tt|Linear|Magnet Train, known as Linear Motorcar in Japan}} Pass&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to ride the [[Magnet Train]] between [[Saffron City]] and [[Goldenrod City]].&lt;br /&gt;
|deschgss=A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you&#039;d like.&lt;br /&gt;
|descbw=A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you&#039;d like.&lt;br /&gt;
|lochgss=Received from {{OBP|Copycat|character}} after returning the [[#Lost Item|Lost Item]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=RageCandyBar&lt;br /&gt;
|jp={{tt|いかりまんじゅう|Ikari Manjū}}&lt;br /&gt;
|jpt=Rage {{color2|000|wp:Manjū|Manjū}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|buy=300&lt;br /&gt;
|effect=Exchange in [[Underground Path (Routes 5-6)]] for {{TM|64|Explosion}}.&lt;br /&gt;
|deschgss=A famous candy in Mahogany Town. Many tourists like to buy them to take home.&lt;br /&gt;
|descbw=A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokémon by 20 points.&lt;br /&gt;
|lochgss=Bought from a man in [[Mahogany Town]] who stops the player from going to {{rt|44|Johto}}.&lt;br /&gt;
|main=RageCandyBar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rainbow Wing&lt;br /&gt;
|jp={{tt|にじいろのはね|Nijīro no Hane}}&lt;br /&gt;
|jpt=Rainbow Feather&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to encounter a {{p|Ho-Oh}} in the [[Bell Tower]].&lt;br /&gt;
|deschgss=A mystical, rainbow feather that sparkles.&lt;br /&gt;
|descbw=A mystical&amp;lt;!--no comma--&amp;gt; rainbow feather that sparkles.&lt;br /&gt;
|lochgss=Gift from the director after saving [[Goldenrod Radio Tower]].{{sup|HG}}&amp;lt;br&amp;gt;Received from an old man near the entrance to {{rt|3|Kanto}} in [[Pewter City]].{{sup|SS}}&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Red Scale&lt;br /&gt;
|jp={{tt|あかいウロコ|Akai Uroko}}&lt;br /&gt;
|jpt=Red Scale&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Take to [[Mr. Pokémon]] to exchange it for an {{DL|Experience-affecting item|Exp. Share}}.&lt;br /&gt;
|deschgss=A scale from the red Gyarados. It glows red like a flame.&lt;br /&gt;
|descbw=A scale from the red Gyarados. It glows red like a flame.&lt;br /&gt;
|lochgss=Found in the [[Lake of Rage]] after capturing or defeating the [[Red Gyarados]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Red Orb&lt;br /&gt;
|jp={{tt|べにいろのたま|Benīro no Tama}}&lt;br /&gt;
|jpt=Crimson Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to encounter {{p|Groudon}} in the [[Embedded Tower]].&lt;br /&gt;
|deschgss=A shiny red orb that is said to have a legend and has a deep connection with the Hoenn region.&lt;br /&gt;
|descbw=A shiny red orb that is said to have a legend and has a deep connection with the Hoenn region.&lt;br /&gt;
|lochgss=Received from [[Mr. Pokémon]] after both the [[National Pokédex]] and a [[Starter Pokémon#Kanto|Kanto starter Pokémon]] has been obtained from [[Professor Oak]]{{sup|SS}}.&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Silver Wing&lt;br /&gt;
|jp={{tt|ぎんいろのはね|Giniro no Hane}}&lt;br /&gt;
|jpt=Silver Feather&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to encounter {{p|Lugia}} in the [[Whirl Islands]].&lt;br /&gt;
|deschgss=A strange, silvery feather that sparkles.&lt;br /&gt;
|descbw=A strange, silvery feather that sparkles.&lt;br /&gt;
|lochgss=Gift from the manager after saving [[Goldenrod Radio Tower]].{{sup|SS}}&amp;lt;br&amp;gt;Received from an old man near the entrance to {{rt|3|Kanto}} in [[Pewter City]].{{sup|HG}}&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=SquirtBottle&lt;br /&gt;
|jp={{tt|ゼニガメじょうろ|Zenigame Jōro}}&lt;br /&gt;
|jpt={{tt|Zenigame|Squirtle}} Watering Can&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to pass {{p|Sudowoodo}} on {{rt|36|Johto}}.&lt;br /&gt;
|effect2=Used to water planted [[Berry|Berries]]. If watering is done correctly, the resulting Berry trees will have higher amounts of Berries to pick.&lt;br /&gt;
|deschgss=A bottle used for watering plants in the Berry Pots.&lt;br /&gt;
|descbw=A bottle used for watering plants in the Berry Pots.&lt;br /&gt;
|lochgss=[[Goldenrod City]] Flower Shop after defeating [[Whitney]].&lt;br /&gt;
|main=Watering cans&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=S.S. Ticket&lt;br /&gt;
|jp={{tt|ふねのチケット|Fune no Chiketto}}&lt;br /&gt;
|jpt=Ship Ticket&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows admission to the [[S.S. Aqua]].&lt;br /&gt;
|descdppt=The ticket required for sailing on the ferry S.S. Anne. It has a drawing of a ship on it.&lt;br /&gt;
|deschgss=The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.&lt;br /&gt;
|lochgss=[[New Bark Town]], given by [[Professor Elm]] after defeating the [[Elite Four]].&lt;br /&gt;
|notes=This item exists in Pokémon Diamond, Pearl, and Platinum, but was {{color2|000000|List of dummied out items|dummied out}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Tidal Bell&lt;br /&gt;
|jp={{tt|うみなりのスズ|Uminari no Suzu}}&lt;br /&gt;
|jpt=Tide {{color2|000|wp:Suzu|Suzu}}&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the [[Kimono Girl]]s to summon {{p|Lugia}}.&lt;br /&gt;
|deschgss=An old-fashioned bell with a gentle, soothing sound.&lt;br /&gt;
|descbw=A very old-fashioned bell that makes a gentle ringing.&lt;br /&gt;
|lochgss=Reward for defeating the Kimono Girls.{{sup|SS}}&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Unown Report&lt;br /&gt;
|jp={{tt|アンノーンノート|Annōn Nōto}}&lt;br /&gt;
|jpt={{tt|Unknown|Unown}} Notebook&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Lists the caught {{p|Unown}} forms.&lt;br /&gt;
|deschgss=A report of all the discovered kinds of Unown.&lt;br /&gt;
|descbw=A report of all the discovered kinds of Unown.&lt;br /&gt;
|lochgss=[[Ruins of Alph]] research cabin.&lt;br /&gt;
|main=Unown Report&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{key}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Basisitems (Gen. 4)]]&lt;br /&gt;
[[it:Elenco degli strumenti base nella quarta generazione]]&lt;/div&gt;</summary>
		<author><name>CryptRat</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Key_Items_in_Generation_IV&amp;diff=1677471</id>
		<title>List of Key Items in Generation IV</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Key_Items_in_Generation_IV&amp;diff=1677471"/>
		<updated>2012-05-20T15:21:28Z</updated>

		<summary type="html">&lt;p&gt;CryptRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the [[key item]]s that are found in [[Generation IV]]. Please note that some of these are also part of the [[list of key items in Generation II]] due to {{game|Gold and Silver|s}} being [[Pokémon HeartGold and SoulSilver Versions|remade]], and several appear in multiple generations.&lt;br /&gt;
&lt;br /&gt;
Some items are specific to a certain region, while others can be found in both [[Sinnoh]] and [[Johto]]/[[Kanto]].&lt;br /&gt;
&lt;br /&gt;
==Key items found in all Generation IV games==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Bicycle&lt;br /&gt;
|jp={{tt|じてんしゃ|Jitensha}}&lt;br /&gt;
|jpt=Bicycle&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows for faster travel than walking or running. Players can press B to change between the two gear settings.&lt;br /&gt;
|descdppthgss=A folding Bicycle that enables much faster movement than the Running Shoes.&lt;br /&gt;
|locdppt=Received from the owner of [[Rad Rickshaw&#039;s Cycle Shop]] in [[Eterna City]] after saving him from [[Team Galactic]].&lt;br /&gt;
|lochgss=Received from the owner of [[Miracle Cycle]] in [[Goldenrod City]].&lt;br /&gt;
|main=Bicycle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Coin Case&lt;br /&gt;
|jp={{tt|コインケース|Koin Kēsu}}&lt;br /&gt;
|jpt=Coin Case&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Used for storing Coins from the [[Game Corner]].&lt;br /&gt;
|descdppthgss=A case for holding Coins obtained at the Game Corner. It holds up to 50,000 Coins.&lt;br /&gt;
|locdppt=Received from a {{tc|Clown}} in a house south of [[Veilstone City]]&#039;s [[Veilstone Gym|Gym]].&lt;br /&gt;
|lochgss=Received from Mr. Game.{{tt|*|International games}}&amp;lt;br&amp;gt;In the southern part of the [[Goldenrod Tunnel]].{{tt|*|Japanese games}}&lt;br /&gt;
|main=Coin Case&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Fashion Case&lt;br /&gt;
|jp={{tt|アクセサリーいれ|Akusesarī Ire}}&lt;br /&gt;
|jpt=Accessory Container&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Stores [[Accessory|Accessories]] for [[Hearthome City]]&#039;s {{pkmn|Super Contest}}s. Also used for taking pictures in [[Jubilife City]]{{sup|DPPt}} or the [[Goldenrod Tunnel]]{{sup|HGSS}}.&lt;br /&gt;
|descdppt=A fancy case for the tidy and organized storage of colorful Pokémon Accessories.&lt;br /&gt;
|deschgss=A fancy case for the tidy arrangement and storage of whimsical Pokémon Accessories.&lt;br /&gt;
|locdppt=Received from a man in [[Jubilife TV]] after the player has defeated [[Team Galactic]] there.&lt;br /&gt;
|lochgss=Received from {{ga|Ethan}}/{{ga|Lyra}} in the [[Goldenrod Tunnel]].&lt;br /&gt;
|main=Fashion Case&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Gracidea&lt;br /&gt;
|jp={{tt|グラシデアのはな|Gurashidea no Hana}}&lt;br /&gt;
|jpt=Gracidea Flower&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Transforms {{p|Shaymin}} from Land Forme to Sky Forme. &lt;br /&gt;
|descpthgss=A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays.&lt;br /&gt;
|locpt=[[Floaroma Town]]; requires a [[fateful encounter]] {{p|Shaymin}} in the party.&lt;br /&gt;
|lochgss=[[Goldenrod City]]; requires a [[fateful encounter]] {{p|Shaymin}} in the party.&lt;br /&gt;
|main=Gracidea (flower)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Good Rod&lt;br /&gt;
|jp={{tt|いいつりざお|Ī Tsurizao}}&lt;br /&gt;
|jpt=Good Fishing Rod&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to [[fishing|fish]] in bodies of water. Better than the [[Old Rod]].&lt;br /&gt;
|descdppthgss=A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.&lt;br /&gt;
|locdppt=Received from a {{tc|Fisherman}} on {{rt|209|Sinnoh}} near [[Hearthome City]]&#039;s entrance.&lt;br /&gt;
|lochgss=Gift from a Fisherman inside [[Olivine City]]&#039;s Café.&lt;br /&gt;
|main=Fishing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Old Rod&lt;br /&gt;
|jp={{tt|ボロのつりざお|Boro no Tsurizao}}&lt;br /&gt;
|jpt=Worn-out Fishing Rod&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to [[fishing|fish]] in bodies of water.&lt;br /&gt;
|descdppt=An old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon.&lt;br /&gt;
|deschgss=An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.&lt;br /&gt;
|locdppt=Received from a {{tc|Fisherman}} in the [[gate]] between [[Jubilife City]] and {{rt|218|Sinnoh}}.&lt;br /&gt;
|lochgss=Received from a Fisherman inside {{rt|32|Johto}}&#039;s [[Pokémon Center]].&lt;br /&gt;
|main=Fishing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pal Pad&lt;br /&gt;
|jp={{tt|ともだちてちょう|Tomodachi Techō}}&lt;br /&gt;
|jpt=Friend Notepad&lt;br /&gt;
|gen=IV&lt;br /&gt;
|dispgen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Stores Friend Codes of other players.&lt;br /&gt;
|descdppt=A convenient notepad that is used for registering your friends and keeping a record of game play.&lt;br /&gt;
|deschgss=A convenient notepad that is used for registering your friends, Friend Codes, and keeping a record of game play.&lt;br /&gt;
|locdppt=Received from the attendant in the basement of any [[Pokémon Center]] after earning the {{badge|Coal}}.&lt;br /&gt;
|lochgss=Received from the attendant in the basement of any [[Pokémon Center]] after earning the {{badge|Zephyr}}.&lt;br /&gt;
|main=Pal Pad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Seal Case&lt;br /&gt;
|jp={{tt|シールいれ|Shīru Ire}}&lt;br /&gt;
|jpt=Seal Container&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Stores Seals.&lt;br /&gt;
|descdppthgss=A case for storing Seals that can be applied to the capsule cases of Poké Balls.&lt;br /&gt;
|locdppt=Received from a woman in [[Solaceon Town]].&lt;br /&gt;
|lochgss=Received from a girl after healing the sick {{p|Miltank}} in [[MooMoo Farm]].&lt;br /&gt;
|main=Seal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=SecretPotion&lt;br /&gt;
|jp={{tt|ひでんのくすり|Hiden no Kusuri}}&lt;br /&gt;
|jpt=Secret Medicine&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Cures the headaches of the {{p|Psyduck}} who were blocking the upper section of {{Rt|210|Sinnoh}} and [[Amphy]], the {{p|Ampharos}} at the top of the [[Glitter Lighthouse]].&lt;br /&gt;
|descdppthgss=A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.&lt;br /&gt;
|locdppt=Received from [[Cynthia]] at [[Valor Lakefront]].&lt;br /&gt;
|lochgss=Received from the pharmacist in [[Cianwood City]].&lt;br /&gt;
|main=SecretPotion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Super Rod&lt;br /&gt;
|jp={{tt|すごいつりざお|Sugoi Tsurizao}}&lt;br /&gt;
|jpt=Amazing Fishing Rod&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to [[fishing|fish]] in bodies of water. Best Rod of all.&lt;br /&gt;
|descdppthgss=An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.&lt;br /&gt;
|locdppt=Received from a {{tc|Fisherman}} in the [[Fight Area]].&lt;br /&gt;
|lochgss=Received from the {{DL|Fishing Brothers|Silence Bridge Fishing Guru}}.&lt;br /&gt;
|main=Fishing&lt;br /&gt;
|tcg=Super Rod (Neo Genesis 103)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Vs. Recorder&lt;br /&gt;
|jp={{tt|バトルレコーダー|Batoru Rekōdā}}&lt;br /&gt;
|jpt=Battle Recorder&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to record and replay battles, and send them over [[Nintendo Wi-Fi Connection]] via the [[Global Terminal]].&lt;br /&gt;
|effect2=Stores information on the player&#039;s [[Battle Point]]s and the [[Commemorative print|rewards]] obtained from defeating [[Frontier Brains]]. &lt;br /&gt;
|descpthgss=An amazing device that can record a battle either between friends or at a special battle facility.&lt;br /&gt;
|locpt=Received from [[Looker]] in [[Jubilife City]]&lt;br /&gt;
|lochgss=Received from {{ga|Ethan}}/{{ga|Lyra}} in the {{rt|31|Johto}} gate.&lt;br /&gt;
|main=Vs. Recorder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Key items exclusive to Diamond, Pearl, and Platinum==&lt;br /&gt;
{{incomplete|section|Descriptions from HGSS, where they are unused items.}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Azure Flute&lt;br /&gt;
|jp={{tt|てんかいのふえ|Tenkai no Fue}}&lt;br /&gt;
|jpt=Heaven Flute&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Plays a melody that&#039;s beyond this world; opens the stairway to an {{p|Arceus}} in the [[Hall of Origin]].&lt;br /&gt;
|descdppt=A flute that puts out echoing sounds that do not seem to be of this world. It is unknown who made it.&lt;br /&gt;
|locdppt=Available only by [[Mystery Gift]] event.&lt;br /&gt;
|main=Azure Flute&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Coupons 1, 2, and 3&lt;br /&gt;
|jp={{tt|ひきかえけん1・2・3|Hikikaeken 1, 2, 3}}&lt;br /&gt;
|jpt=Vouchers 1, 2, and 3&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sprite=Coupon&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Coupons needed to obtain the [[Pokétch]].&lt;br /&gt;
|descdppt=A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed.&lt;br /&gt;
|locdppt=Each of these is given out by a different {{tc|clown}} in [[Jubilife City]]. They all have the same description, and function, but each has a different design on the ticket. They do not need to be collected in any specific order.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Explorer Kit&lt;br /&gt;
|jp={{tt|たんけんセット|Tanken Setto}}&lt;br /&gt;
|jpt=Exploration Set&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Used for going into the [[Sinnoh]] [[The Underground|Underground]].&lt;br /&gt;
|descdppt=A bag filled with convenient tools for exploring. It provides access to the Underground.&lt;br /&gt;
|locdppt=Given away by the [[Underground Man]] in his house in [[Eterna City]].&lt;br /&gt;
|main=Explorer Kit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Galactic Key&lt;br /&gt;
|jp={{tt|ギンガだんのカギ|Ginga-dan no Kagi}}&lt;br /&gt;
|jpt={{tt|Galaxy Gang|Team Galactic}}&#039;s Key&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Opens the door to the [[Team Galactic]] HQ in [[Veilstone City]].&lt;br /&gt;
|descdppt=A card key for disengaging security systems in the Galactic HQ. Losing it can result in punishment, apparently.&lt;br /&gt;
|locdppt=Found in the basement of [[Team Galactic HQ]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Journal&lt;br /&gt;
|jp={{tt|ぼうけんノート|Bōken Nōto}}&lt;br /&gt;
|jpt=Adventure Notebook&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Records limited notes on daily gameplay. It is brought up automatically when returning to the game after 2 or more days have passed without making a new save.&lt;br /&gt;
|descdppt=A notebook that keeps a day-to-day record of your adventure so far.&lt;br /&gt;
|locdppt=Given out by [[Johanna|the player&#039;s mother]] in [[Twinleaf Town]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lunar Wing&lt;br /&gt;
|jp={{tt|みかづきのはね|Mikazuki no Hane}}&lt;br /&gt;
|jpt=Crescent Moon Feather&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Used to cure the sailor&#039;s son&#039;s nightmares in [[Canalave City]]. &lt;br /&gt;
|descdppt=A feather that glows like the moon. It is said to possess the power to dispel nightmares.&lt;br /&gt;
|locdppt=Left behind on [[Fullmoon Island]] by {{p|Cresselia}} after it flees.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Member Card&lt;br /&gt;
|jp={{tt|メンバーズカード|Menbāzu Kādo}}&lt;br /&gt;
|jpt=Member&#039;s Card&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=A 50-year old key for accessing the motel in [[Canalave City]]; allows access to battle a {{p|Darkrai}}.&lt;br /&gt;
|descdppt=A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago.&lt;br /&gt;
|locdppt=Available only by [[Mystery Gift]] event.&lt;br /&gt;
|main=Member Card&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Oak&#039;s Letter&lt;br /&gt;
|jp={{tt|オーキドのてがみ|Ōkido no Tegami}}&lt;br /&gt;
|jpt={{tt|Okido|Oak}}&#039;s Letter&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=A letter from [[Professor Oak]] to be taken to {{Rt|224|Sinnoh}}; allows access to battle {{p|Shaymin}}.&lt;br /&gt;
|descdppt=A letter from Prof. Oak. Written in it is a request for you to go to Rt. 224.&lt;br /&gt;
|locdppt=Available only by [[Mystery Gift]] event.&lt;br /&gt;
|main=Oak&#039;s Letter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Old Charm&lt;br /&gt;
|jp={{tt|こだいのおまもり|Kodai no Omamori}}&lt;br /&gt;
|jpt=Ancient {{color2|000|wp:Omamori|Omamori}}&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=[[Cynthia]] asks the player to deliver this to [[Celestic Town]]. It is made from {{OBP|Pokémon|species}} bones.&lt;br /&gt;
|descdppt=An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town.&lt;br /&gt;
|locdppt=Received from [[Cynthia]] on {{rt|210|Sinnoh}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Parcel&lt;br /&gt;
|jp={{tt|おとどけもの|Otodo Kemono}}&lt;br /&gt;
|jpt=Parcel&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=A package to deliver to the {{ga|Barry|rival}}. It contains two [[Town Map]]s: one for him, and one for the player.&lt;br /&gt;
|descdppt=A parcel entrusted in your care. You are supposed to deliver it to your childhood friend who left Twinleaf Town.&lt;br /&gt;
|locdppt=Received from the rival&#039;s mother in Twinleaf Town.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Poffin Case&lt;br /&gt;
|jp={{tt|ポフィンケース|Pofin Kēsu}}&lt;br /&gt;
|jpt=Poffin Case&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Stores the [[Poffin]] that the {{player}} has made.&lt;br /&gt;
|descdppt=A case for storing Poffin cooked from Berries in Hearthome City.&lt;br /&gt;
|locdppt=Received from the [[Pokémon Fan Club President]] in [[Hearthome City]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Point Card&lt;br /&gt;
|jp={{tt|ポイントカード|Pointo Kādo}}&lt;br /&gt;
|jpt=Point Card&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Stores the [[Battle Point]]s earned in the {{si|Battle Tower}}.&lt;br /&gt;
|descdppt=A card that lists the Battle Points you have earned.&lt;br /&gt;
|locdppt={{si|Battle Park}}{{sup|DP}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Poké Radar&lt;br /&gt;
|jp={{tt|ポケトレ|Poké Tore}}&lt;br /&gt;
|jpt=Poké Trace&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Locates hidden {{OBP|Pokémon|species}} in the grass; requires 50 steps to charge after use.&lt;br /&gt;
|descdppthgss=A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk.&lt;br /&gt;
|locdppt=Received from [[Professor Oak]] in [[Sandgem Town]] when the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] has been completed.&lt;br /&gt;
|main=Poké Radar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Secret Key&lt;br /&gt;
|jp={{tt|ひみつのカギ|Himitsu no Kagi}}&lt;br /&gt;
|jpt=Secret Key&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Opens up [[Rotom&#039;s Room]] in the [[Galactic Eterna Building]], containing five appliances necessary for a {{p|Rotom}} to change between its six forms.&lt;br /&gt;
|descpt=A high-tech key that has to be used at a specific location. It emits a special electric signal to open a door.&lt;br /&gt;
|locpt=Available only by [[Mystery Gift]] event.&lt;br /&gt;
|main=Secret Key (Generation IV)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Sprayduck&lt;br /&gt;
|jp={{tt|コダックじょうろ|Kodakku Jōro}}&lt;br /&gt;
|jpt={{tt|Koduck|Psyduck}} Watering Can&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Used to water planted [[Berry|Berries]]. If watering is done correctly, the resulting Berry trees will have higher amounts of Berries to pick and store.&lt;br /&gt;
|descdppt=A watering can shaped like a Psyduck. It helps promote healthy growth of Berries planted in soft soil.&lt;br /&gt;
|locdppt=Received from one of the workers in the [[Pick a Peck of Colors Flower Shop]].&lt;br /&gt;
|main=Watering cans&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Storage Key&lt;br /&gt;
|jp={{tt|そうこのカギ|Sōko no Kagi}}&lt;br /&gt;
|jpt=Storage Key&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Opens the door to the [[Team Galactic]] Warehouse.&lt;br /&gt;
|descdppt=The key to Team Galactic&#039;s sinister warehouse located at the edge of Veilstone City.&lt;br /&gt;
|locdppt=Obtained from a {{tc|Galactic Grunt}} in front of the [[Galactic Veilstone Building]] after encountering [[Jupiter]] at [[Lake Acuity]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Suite Key&lt;br /&gt;
|jp={{tt|ルームキー|Rūmu Kī}}&lt;br /&gt;
|jpt=Room Key&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Someone staying at the [[Hotel Grand Lake]] is looking for it; return it to her for a {{DL|Status ailment healing item|Lava Cookie}}{{sup|DP}} or {{DL|Flute|White Flute}}{{sup|Pt}}.&lt;br /&gt;
|descdppt=A key to one of the suites at the luxury hotel by a lake. For some odd reason, it often disappears.&lt;br /&gt;
|locdppt=[[Hotel Grand Lake]] (hidden)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Town Map&lt;br /&gt;
|jp={{tt|タウンマップ|Taun Mappu}}&lt;br /&gt;
|jpt=Town Map&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Displays a map of [[Sinnoh]] and the player&#039;s current location. Details of [[route]]s and cities can be accessed by the touch screen.&lt;br /&gt;
|descdppt=A very convenient map that can be viewed anytime. It even shows your present location.&lt;br /&gt;
|locdppt=Contained in the [[#Parcel|Parcel]]. Will be shared with the player by the {{ga|Barry|rival}}, as there are two.&lt;br /&gt;
|main=Town Map&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Vs. Seeker&lt;br /&gt;
|jp={{tt|バトルサーチャー|Batoru Sāchā}}&lt;br /&gt;
|jpt=Battle Searcher&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to challenge [[Pokémon Trainer]]s more than once; requires 100 steps to recharge after use.&lt;br /&gt;
|descdppt=A device that indicates Trainers who want to battle. Its battery charges while you walk.&lt;br /&gt;
|locdppt=Received from Rowan&#039;s assistant ({{ga|Lucas}} or {{ga|Dawn}}) on {{rt|207|Sinnoh}}.&lt;br /&gt;
|main=Vs. Seeker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Works Key&lt;br /&gt;
|jp={{tt|はつでんしょキー|Hatsudensho Kī}}&lt;br /&gt;
|jpt=Power Plant Key&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=The key for accessing the [[Valley Windworks]].&lt;br /&gt;
|descdppt= A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt.&lt;br /&gt;
|locdppt=Dropped by {{tc|Galactic Grunt}}s; found by a man in the [[Floaroma Meadow]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Key items exclusive to HeartGold and SoulSilver==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Apricorn Box&lt;br /&gt;
|jp={{tt|ぼんぐりケース|Bonguri Kēsu}}&lt;br /&gt;
|jpt=Bonguri Case&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Carries [[Apricorn]]s and allows growth while traveling. Can hold up to 99 of each type of Apricorn.&lt;br /&gt;
|effect2=Contains the [[Apriblender]] after receieving it at the [[Pokéathlon]].&lt;br /&gt;
|deschgss=A handy box where you can store up to 99 Apricorns of each kind.&lt;br /&gt;
|descbw=A handy box where you can store up to 99 Apricorns of each kind.&lt;br /&gt;
|lochgss=House closest to [[Cherrygrove City]] on {{rt|30|Johto}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Basement Key&lt;br /&gt;
|jp={{tt|ちかのカギ|Chika no Kagi}}&lt;br /&gt;
|jpt=Basement Key&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to access the basement of the [[Goldenrod Tunnel]].&lt;br /&gt;
|deschgss=A key that opens a door in the Goldenrod Tunnel.&lt;br /&gt;
|descbw=A key that opens a door in the Goldenrod Tunnel.&lt;br /&gt;
|lochgss=During [[Team Rocket]]&#039;s raid on the [[Goldenrod Radio Tower]]; taken from [[Petrel]] after defeating him.&lt;br /&gt;
|notes=Not to be confused with {{color2|000000|List of key items in Generation III#Basement Key|the Basement Key}} in Generation III.}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Berry Pots&lt;br /&gt;
|jp={{tt|きのみプランター|Kinomi Purantā}}&lt;br /&gt;
|jpt=Berry Planter&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows [[Berry]] growth while traveling.&lt;br /&gt;
|deschgss=Handy containers for cultivating Berries wherever you go.&lt;br /&gt;
|descbw=Handy containers for cultivating Berries wherever you go.&lt;br /&gt;
|lochgss=Reward from a flower shop employee on {{rt|36|Johto}} for catching or defeating {{p|Sudowoodo}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Blue Card&lt;br /&gt;
|jp={{tt|ブルーカード|Burū Kādo}}&lt;br /&gt;
|jpt=Blue Card&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows player to answer daily question on [[Buena]]&#039;s show every evening to get points exchangeable for items.&lt;br /&gt;
|deschgss=A card to save points for the Buena&#039;s Password show.&lt;br /&gt;
|descbw=A card to save points for the Buena&#039;s Password show.&lt;br /&gt;
|lochgss=Received from Buena at her studio at [[Goldenrod Radio Tower]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Blue Orb&lt;br /&gt;
|jp={{tt|あいいろのたま|Aīro no Tama}}&lt;br /&gt;
|jpt=Indigo Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to encounter {{p|Kyogre}} in the [[Embedded Tower]].&lt;br /&gt;
|deschgss=A shiny blue orb that is said to have a legend and has a deep connection with the Hoenn region.&lt;br /&gt;
|descbw=A shiny blue orb that is said to have a legend and has a deep connection with the Hoenn region.&lt;br /&gt;
|lochgss=Received from [[Mr. Pokémon]] after both the [[National Pokédex]] and a [[Starter Pokémon#Kanto|Kanto starter Pokémon]] has been obtained from [[Professor Oak]]{{sup|HG}}.&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Card Key&lt;br /&gt;
|jp={{tt|カードキー|Kādo Kī}}&lt;br /&gt;
|jpt=Card Key&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Opens doors in the [[Goldenrod Radio Tower]].&lt;br /&gt;
|deschgss=A card key that opens a shutter in the Radio Tower.&lt;br /&gt;
|descbw=A card key that opens a shutter in the Radio Tower.&lt;br /&gt;
|lochgss=Gift from the manager after saving him in [[Goldenrod Tunnel]].&lt;br /&gt;
|main=Card Key&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Clear Bell&lt;br /&gt;
|jp={{tt|とうめいなスズ|Tōmei na Suzu}}&lt;br /&gt;
|jpt=Clear [[wp:Suzu|{{color|000|Suzu}}]]&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the [[Kimono Girl]]s to summon {{p|Ho-Oh}}.&lt;br /&gt;
|deschgss=A very old-fashioned bell that makes a gentle ringing.&lt;br /&gt;
|descbw=A very old-fashioned bell that makes a gentle ringing.&lt;br /&gt;
|lochgss=Reward for defeating the Kimono Girls.{{sup|HG}}&lt;br /&gt;
|main=Clear Bell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Data Card&lt;br /&gt;
|jp={{tt|データカード|Dēta Kādo}}&lt;br /&gt;
|jpt=Data Card&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Records [[Pokéathlon]] records.&lt;br /&gt;
|deschgss=[[Data Card#Data Card List|Varies]]&lt;br /&gt;
|lochgss=[[Pokéathlon Dome]]&lt;br /&gt;
|main=Data Card&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dowsing MCHN&lt;br /&gt;
|jp={{tt|ダウジングマシン|Daujingu Mashin}}&lt;br /&gt;
|jpt=Dowsing Machine&lt;br /&gt;
|gen=I&lt;br /&gt;
|sprite=Dowsing MCHN IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Locates items hidden on the ground.&lt;br /&gt;
|deschgss=It checks for unseen items in the area and makes noise and lights when it finds something.&lt;br /&gt;
|descbw=It checks for unseen items in the area and makes noise and lights when it finds something.&lt;br /&gt;
|lochgss=Gift from a person inside a house next to [[Ecruteak City]]&#039;s [[Ecruteak Gym|Gym]].&lt;br /&gt;
|main=Itemfinder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Enigma Stone&lt;br /&gt;
|jp={{tt|なぞのすいしょう|Nazo no Suishō}}&lt;br /&gt;
|jpt=Mysterious Crystal&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows for the capture of either {{p|Latias}}{{sup|SS}} or {{p|Latios}}{{sup|HG}}.&lt;br /&gt;
|deschgss=A crystal ball that was excavated from the ground. A very beautiful stone that is covered with bits of rock and earth.&lt;br /&gt;
|descbw=A crystal ball that was excavated from the ground. A very beautiful stone that is covered with bits of rock and earth.&lt;br /&gt;
|lochgss=Available only by [[Mystery Gift]] event.&lt;br /&gt;
|main=Enigma Stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=GB Sounds&lt;br /&gt;
|jp={{tt|ＧＢプレイヤー|GB Pureiyā}}&lt;br /&gt;
|jpt=GB Player&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Changes the game&#039;s background music to redone 8-bit tracks from {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
|deschgss=A music player that allows you to listen to nostalgic songs. It&#039;s operated with a single switch.&lt;br /&gt;
|descbw=A music player that allows you to listen to nostalgic songs. It&#039;s operated with a single switch.&lt;br /&gt;
|lochgss=Received from one of the Game Freak employees standing in front of the globe at [[Celadon Condominiums]] after obtaining all 16 [[Badge]]s.&lt;br /&gt;
|main=GB Player&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Jade Orb&lt;br /&gt;
|jp={{tt|もえぎいろのたま|Moezairo no Tama}}&lt;br /&gt;
|jpt=Verdant Orb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to encounter {{p|Rayquaza}} in the [[Embedded Tower]].&lt;br /&gt;
|deschgss=A shiny green orb that is said to have a legend and has a deep connection with the Hoenn region.&lt;br /&gt;
|descbw=A shiny green orb that is said to have a legend and has a deep connection with the Hoenn region.&lt;br /&gt;
|lochgss=Received from [[Professor Oak]] if he is shown a {{p|Kyogre}} from {{game3|HeartGold and SoulSilver|HeartGold|s}} and a {{p|Groudon}} from {{game3|HeartGold and SoulSilver|SoulSilver|s}}.&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lock Capsule&lt;br /&gt;
|jp={{tt|ロックカプセル|Rokku Kapuseru}}&lt;br /&gt;
|jpt=Lock Capsule&lt;br /&gt;
|gen=IV&lt;br /&gt;
|sprite=Lock Capsule IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=If transferred to {{game|Black and White|s}}, opening it will reveal {{TM|95|Snarl}}.&lt;br /&gt;
|deschgss=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|descbw=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|lochgss=None&lt;br /&gt;
|main=Lock Capsule&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lost Item&lt;br /&gt;
|jp={{tt|おとしもの|Otoshi Mono}}&lt;br /&gt;
|jpt=Lost Item&lt;br /&gt;
|gen=II&lt;br /&gt;
|sprite=Lost Item IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Return to the {{OBP|Copycat|character}} for a Pass for the [[Magnet Train]].&lt;br /&gt;
|deschgss=The Poké Doll lost by the Copycat.&lt;br /&gt;
|descbw=The Mime Jr. doll that was lost by the Copycat.&lt;br /&gt;
|lochgss=Received from a member of the [[Pokémon Fan Club]] in [[Vermilion City]] after hearing about {{OBP|Copycat|character}}&#039;s  missing doll.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Machine Part&lt;br /&gt;
|jp={{tt|きかいのぶひん|Kikai no Buhin}}&lt;br /&gt;
|jpt=Machine Part&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Take to the [[Power Plant]] to restore power to the [[Magnet Train]].&lt;br /&gt;
|deschgss=An important machine part for the Power Plant that was stolen.&lt;br /&gt;
|descbw=An important machine part for the Power Plant that was stolen.&lt;br /&gt;
|lochgss=[[Cerulean Gym]], hidden inside the upper side of one of the flotation tubes in the row of tubes closest to [[Misty]]&#039;s pedestal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mystery Egg&lt;br /&gt;
|jp={{tt|ふしぎなタマゴ|Fushigi na Tamago}}&lt;br /&gt;
|jpt=Mysterious Egg&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Take to [[Professor Elm]] to so he can study it.&lt;br /&gt;
|deschgss=A mysterious Egg obtained from Mr. Pokémon. What&#039;s in the Egg is unknown.&lt;br /&gt;
|descbw=A mysterious Egg obtained from Mr. Pokémon. What&#039;s in the Egg is unknown.&lt;br /&gt;
|lochgss=Received from [[Mr. Pokémon]] on {{rt|30|Johto}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pass&lt;br /&gt;
|jp={{tt|リニアパス|Rinia Pasu}}&lt;br /&gt;
|jpt={{tt|Linear|Magnet Train, known as Linear Motorcar in Japan}} Pass&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to ride the [[Magnet Train]] between [[Saffron City]] and [[Goldenrod City]].&lt;br /&gt;
|deschgss=A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you&#039;d like.&lt;br /&gt;
|descbw=A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you&#039;d like.&lt;br /&gt;
|lochgss=Received from {{OBP|Copycat|character}} after returning the [[#Lost Item|Lost Item]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=RageCandyBar&lt;br /&gt;
|jp={{tt|いかりまんじゅう|Ikari Manjū}}&lt;br /&gt;
|jpt=Rage {{color2|000|wp:Manjū|Manjū}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|buy=300&lt;br /&gt;
|effect=Exchange in [[Underground Path (Routes 5-6)]] for {{TM|64|Explosion}}.&lt;br /&gt;
|deschgss=A famous candy in Mahogany Town. Many tourists like to buy them to take home.&lt;br /&gt;
|descbw=A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokémon by 20 points.&lt;br /&gt;
|lochgss=Bought from a man in [[Mahogany Town]] who stops the player from going to {{rt|44|Johto}}.&lt;br /&gt;
|main=RageCandyBar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rainbow Wing&lt;br /&gt;
|jp={{tt|にじいろのはね|Nijīro no Hane}}&lt;br /&gt;
|jpt=Rainbow Feather&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to encounter a {{p|Ho-Oh}} in the [[Bell Tower]].&lt;br /&gt;
|deschgss=A mystical, rainbow feather that sparkles.&lt;br /&gt;
|descbw=A mystical&amp;lt;!--no comma--&amp;gt; rainbow feather that sparkles.&lt;br /&gt;
|lochgss=Gift from the director after saving [[Goldenrod Radio Tower]].{{sup|HG}}&amp;lt;br&amp;gt;Received from an old man near the entrance to {{rt|3|Kanto}} in [[Pewter City]].{{sup|SS}}&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Red Scale&lt;br /&gt;
|jp={{tt|あかいウロコ|Akai Uroko}}&lt;br /&gt;
|jpt=Red Scale&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Take to [[Mr. Pokémon]] to exchange it for an {{DL|Experience-affecting item|Exp. Share}}.&lt;br /&gt;
|deschgss=A scale from the red Gyarados. It glows red like a flame.&lt;br /&gt;
|descbw=A scale from the red Gyarados. It glows red like a flame.&lt;br /&gt;
|lochgss=Found in the [[Lake of Rage]] after capturing or defeating the [[Red Gyarados]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Red Orb&lt;br /&gt;
|jp={{tt|べにいろのたま|Benīro no Tama}}&lt;br /&gt;
|jpt=Crimson Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to encounter {{p|Groudon}} in the [[Embedded Tower]].&lt;br /&gt;
|deschgss=A shiny red orb that is said to have a legend and has a deep connection with the Hoenn region.&lt;br /&gt;
|descbw=A shiny red orb that is said to have a legend and has a deep connection with the Hoenn region.&lt;br /&gt;
|lochgss=Received from [[Mr. Pokémon]] after both the [[National Pokédex]] and a [[Starter Pokémon#Kanto|Kanto starter Pokémon]] has been obtained from [[Professor Oak]]{{sup|SS}}.&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Silver Wing&lt;br /&gt;
|jp={{tt|ぎんいろのはね|Giniro no Hane}}&lt;br /&gt;
|jpt=Silver Feather&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to encounter {{p|Lugia}} in the [[Whirl Islands]].&lt;br /&gt;
|deschgss=A strange, silvery feather that sparkles.&lt;br /&gt;
|descbw=A strange, silvery feather that sparkles.&lt;br /&gt;
|lochgss=Gift from the manager after saving [[Goldenrod Radio Tower]].{{sup|SS}}&amp;lt;br&amp;gt;Received from an old man near the entrance to {{rt|3|Kanto}} in [[Pewter City]].{{sup|HG}}&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=SquirtBottle&lt;br /&gt;
|jp={{tt|ゼニガメじょうろ|Zenigame Jōro}}&lt;br /&gt;
|jpt={{tt|Zenigame|Squirtle}} Watering Can&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to pass {{p|Sudowoodo}} on {{rt|36|Johto}}.&lt;br /&gt;
|effect2=Used to water planted [[Berry|Berries]]. If watering is done correctly, the resulting Berry trees will have higher amounts of Berries to pick.&lt;br /&gt;
|deschgss=A bottle used for watering plants in the Berry Pots.&lt;br /&gt;
|descbw=A bottle used for watering plants in the Berry Pots.&lt;br /&gt;
|lochgss=[[Goldenrod City]] Flower Shop after defeating [[Whitney]].&lt;br /&gt;
|main=Watering cans&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=S.S. Ticket&lt;br /&gt;
|jp={{tt|ふねのチケット|Fune no Chiketto}}&lt;br /&gt;
|jpt=Ship Ticket&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows admission to the [[S.S. Aqua]].&lt;br /&gt;
|descdppt=The ticket required for sailing on the ferry S.S. Anne. It has a drawing of a ship on it.&lt;br /&gt;
|deschgss=The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.&lt;br /&gt;
|lochgss=[[New Bark Town]], given by [[Professor Elm]] after defeating the [[Elite Four]].&lt;br /&gt;
|notes=This item exists in Pokémon Diamond, Pearl, and Platinum, but was {{color2|000000|List of dummied out items|dummied out}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Tidal Bell&lt;br /&gt;
|jp={{tt|うみなりのスズ|Uminari no Suzu}}&lt;br /&gt;
|jpt=Tide {{color2|000|wp:Suzu|Suzu}}&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the [[Kimono Girl]]s to summon {{p|Lugia}}.&lt;br /&gt;
|deschgss=An old-fashioned bell with a gentle, soothing sound.&lt;br /&gt;
|descbw=A very old-fashioned bell that makes a gentle ringing.&lt;br /&gt;
|lochgss=Reward for defeating the Kimono Girls.{{sup|SS}}&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Unown Report&lt;br /&gt;
|jp={{tt|アンノーンノート|Annōn Nōto}}&lt;br /&gt;
|jpt={{tt|Unknown|Unown}} Notebook&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Lists the caught {{p|Unown}} forms.&lt;br /&gt;
|deschgss=A report of all the discovered kinds of Unown.&lt;br /&gt;
|descbw=A report of all the discovered kinds of Unown.&lt;br /&gt;
|lochgss=[[Ruins of Alph]] research cabin.&lt;br /&gt;
|main=Unown Report&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{key}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Basisitems (Gen. 4)]]&lt;br /&gt;
[[it:Elenco degli strumenti base nella quarta generazione]]&lt;/div&gt;</summary>
		<author><name>CryptRat</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1676934</id>
		<title>Talk:Effort values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1676934"/>
		<updated>2012-05-20T01:42:18Z</updated>

		<summary type="html">&lt;p&gt;CryptRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where &amp;quot;252&amp;quot; comes from isn&#039;t explained... it&#039;d be better as Math.floor(255/4), but I&#039;d prefer to see it written with the proper math symbols, which don&#039;t appear to be supported in Bulbapedia yet... - Hyperworm.&lt;br /&gt;
:We&#039;ll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - [[User:Zhen Lin|刘 (劉) 振霖]] 12:23, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Feel free to make it floor(255/4) with a description of the floor command, but leave the &amp;quot;Math.&amp;quot; out, Bulbapedia isn&#039;t a compiler. Don&#039;t expect most people viewing the page to know what &amp;quot;floor()&amp;quot; does.&lt;br /&gt;
:--[[User:Jshadias|Jshadias]] 00:53, 22 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn&#039;t list all of them at one spot, any ambitions or places online that it could be copied over from? [[User:Lucasthalefty|Lucasthalefty]] 02:12, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it&#039;s not linked to here. I&#039;ll add a hyperlink to the article. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 04:08, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wow that makes it so much better thanks [[User:Lucasthalefty|Lucasthalefty]] 14:47, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? [[User:Fuzzy|Fuzzy]] 13:53, 17 June 2007 (UTC)&lt;br /&gt;
:Once they have the effort ribbon, you&#039;ll know they have full effort values. Otherwise, then, you can&#039;t really know. Heck, a Pokémon can hit 100 without full EVs. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:12, 17 June 2007 (UTC)&lt;br /&gt;
::No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you&#039;ve filled the 510 EVs? [[User:Fuzzy|Fuzzy]] 14:59, 18 June 2007 (UTC)&lt;br /&gt;
:::Well, it&#039;s not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don&#039;t keep track personally, but I think that they&#039;ll show up instantly once you&#039;ve filled the EVs, and it won&#039;t matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 18 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk&#039;s, youll get 4 evs. So leveling to 100 isnt necesarry-- [[User:Mr T Tar]]&lt;br /&gt;
:It is. You may have the EVs, but you don&#039;t have the stats. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:32, 10 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
And now i know thanks to you. I feel like a noob T_T {{unsigned|Mr T Tar}}&lt;br /&gt;
&lt;br /&gt;
== Some adjustments needed? ==&lt;br /&gt;
&lt;br /&gt;
First off, vitamins, The article&#039;s wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV&#039;s TO 100 and never over 100, meaning vitamins can only be used when current EV&#039;s are 90 or less.&lt;br /&gt;
&lt;br /&gt;
Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV&#039;s apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV&#039;s needed for an actual stat point are whole numbers, and how many it is, along the lines of:&lt;br /&gt;
&lt;br /&gt;
100 = 4&lt;br /&gt;
80 = 5&lt;br /&gt;
50 = 8&lt;br /&gt;
40 = 10&lt;br /&gt;
25 = 16&lt;br /&gt;
20 = 20&lt;br /&gt;
16 = 25&lt;br /&gt;
10 = 40&lt;br /&gt;
8 = 50&lt;br /&gt;
5 = 80&lt;br /&gt;
4 = 100&lt;br /&gt;
-------&lt;br /&gt;
2 = 200&lt;br /&gt;
1 = 400&lt;br /&gt;
&lt;br /&gt;
Obviously we don&#039;t need a lot of the lower levels, since it&#039;d be difficult to finish EV training that low. at eight, you&#039;d need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.&lt;br /&gt;
:I&#039;m thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. {{u|Kendai}} 10:38 October 22, 2007.&lt;br /&gt;
&lt;br /&gt;
I get the numbers by dividing 400 by the level, or the needed number of EV&#039;s. You can see they start to mirror at 20. &lt;br /&gt;
&lt;br /&gt;
:Vitamins are only if the EV&#039;s less than 100 at the time of use. Even if it&#039;s 99, you can still use one vitamin. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:03, 22 October 2007 (UTC)&lt;br /&gt;
::I&#039;m confused as to what happens in that situation.  If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --[[User:Dual|Dual]] 07:36, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double on the route where caught? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true? {{unsigned|Dansiman}}&lt;br /&gt;
:I know that in Crystal, it raised happiness by like, double or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:54, 17 December 2007 (UTC)&lt;br /&gt;
::I don&#039;t think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can&#039;t battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn&#039;t do train on the route either.&lt;br /&gt;
Is it possible to check how many EVs are there for a apecific stat? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EV ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to check how many EVs are there for a a specific stat? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
* If you know the IVs, you can come pretty damn close. But otherwise, no. [[User:System Error|System Error]] 21:43, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any way you can max out a specific stat without the use of vitamins? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:58, 24 January 2008 (UTC)&lt;br /&gt;
:Yes. Extra EV training can make up for no vitamin usage. [[User:Ultraflame|Ultraflame]] 18:41, 24 January 2008 (UTC)&lt;br /&gt;
::How do you do that? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:17, 24 January 2008 (UTC)&lt;br /&gt;
:::All 252 (255) EVs would have to come from battling. [[User:Ultraflame|Ultraflame]] 02:02, 25 January 2008 (UTC)&lt;br /&gt;
::::Does that mean you have to battle continuously? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:48, 2 February 2008 (UTC)&lt;br /&gt;
:::::Yep. So if you wanted to raise Sp Attack EVs, you&#039;d battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:50, 2 February 2008 (UTC)&lt;br /&gt;
:Unless you have the &#039;rus and a Macho Brace. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 00:48, 3 February 2008 (UTC)&lt;br /&gt;
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What about Emerald? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:59, 3 February 2008 (UTC)&lt;br /&gt;
:I think (THINK!) it is more or less the same. &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:14, 3 February 2008 (UTC)&lt;br /&gt;
::But how do you know battling which Pokémon raises which EV? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:24, 3 February 2008 (UTC)&lt;br /&gt;
:::Ask TTE. He knows (almost) everything! &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:52, 3 February 2008 (UTC)&lt;br /&gt;
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:::(edit conflict) Or ask me!&lt;br /&gt;
:::There&#039;s a list linked on the article here, and other lists across the &#039;web as well. Generally, Pokémon will give EVs to stats they&#039;re strong in themselves (Zubat&#039;s Speed stat is it&#039;s strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that&#039;s generally how it works out.&lt;br /&gt;
:::For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 3 February 2008 (UTC)&lt;br /&gt;
::::Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that&#039;s what I&#039;m playing now)? {{unsigned|J-J-M}}&lt;br /&gt;
:::::For one, [[List of Pokémon by effort value yield]] is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).&lt;br /&gt;
:::::In Emerald, let&#039;s see... Sp. Atk. is something I&#039;ve trained before, let me check my notes. *runs off*&lt;br /&gt;
:::::...I trained on [[Route 113]], [[Spinda]]s and [[Slugma]]s each give out 1 point towards Sp. Atk. stat. Flee from [[Skarmory]], they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there&#039;s nothing more annoying then losing count after number 134! And don&#039;t forget to save every so often too.&lt;br /&gt;
:::::One more note, if you didn&#039;t already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it&#039;ll gain the EVs from battling too. It won&#039;t get the benefit of a Macho Brace or anything if your first Pokémon has one, though.&lt;br /&gt;
:::::...last note, training there is a great way to collect Soot on the route while you&#039;re at it. ;D --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:09, 4 February 2008 (UTC)&lt;br /&gt;
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One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can&#039;t find that thing anywhere!!!) [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 9 February 2008 (UTC)&lt;br /&gt;
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I was wondering if somebody could please explain something for me... sorry if I&#039;m slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I&#039;m having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn&#039;t seem to be the case. Someone also mentioned resetting EV values... that confused me too :S &lt;br /&gt;
If there&#039;s a clearer explanation of how this works somewhere else, I&#039;d really appreciate it if someone could direct me to it.&lt;br /&gt;
Thanks- Timothy.&lt;br /&gt;
:Every four EV points you gain, that&#039;s +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don&#039;t get stat points for 3 EVs. EV points are gained from specific Pokémon, and there&#039;s a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:07, 2 July 2008 (UTC)&lt;br /&gt;
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==Lv 100 Pokemon==&lt;br /&gt;
Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn&#039;t rise). So here is the question: Can a Lv 100 Pokemon receive EVs? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:21, 18 May 2008 (UTC)&lt;br /&gt;
:No, you can&#039;t EV train at 100. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 18 May 2008 (UTC)&lt;br /&gt;
::What about in Generation III? I&#039;ve heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. [[User:Ultraflame|Ultraflame]] 02:16, 19 May 2008 (UTC)&lt;br /&gt;
:::I&#039;m positive that without actually leveling up, the Pokémon won&#039;t gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn&#039;t in Gen.III, I&#039;m 99% sure. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:52, 19 May 2008 (UTC)&lt;br /&gt;
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::And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to &amp;quot;It won&#039;t have any effect&amp;quot;, can you still train them? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:53, 20 May 2008 (UTC)&lt;br /&gt;
:::Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there&#039;s still 155 EVs left that you can do in that stat.&lt;br /&gt;
:::In Gen.IV at least, I know Vitamins won&#039;t actually help you out training a level 100 Pokémon, if that&#039;s your question, since Vitamins grant EVs, and you&#039;ll need to level up to gain the effects. Just an FYI. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 09:41, 21 May 2008 (UTC)&lt;br /&gt;
:Eheh, he tried the box trick? That&#039;s only in the original Game Boys, not the Advance. So the trick won&#039;t work: 0.00000000000001% chance of it working. Good luck. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;09:45 21 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. [[User:Ultraflame|Ultraflame]] 22:16, 21 May 2008 (UTC)&lt;br /&gt;
:::Which game were you playing exactly? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 05:09, 22 May 2008 (UTC)&lt;br /&gt;
::::Sorry. It was Diamond. [[User:Ultraflame|Ultraflame]] 22:46, 22 May 2008 (UTC)&lt;br /&gt;
:::::The box trick works in Gen III too. I&#039;ve done it many times, but just for fun because I know it&#039;s the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it&#039;s still possible with other pokemon. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:48, 23 May 2008 (UTC)&lt;br /&gt;
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==Maxing Stats?==&lt;br /&gt;
I&#039;ve noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn&#039;t it be more convenient to just get it to 255 without counting and using a EV-reducing berry?  Thanks. [[User:Drbazzi|Drbazzi]] 18:09, 25 July 2008 (UTC)&lt;br /&gt;
:Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you&#039;ll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:45, 25 July 2008 (UTC)&lt;br /&gt;
:::In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x&#039;s question, let me turn that around: &amp;quot;Why 255? It is just the same as 252.&amp;quot; The 1 extra point is for &amp;quot;all the advantage you can get&amp;quot;, because you never know when one extra point may save you. [[User:Ultraflame|Ultraflame]] 19:15, 26 July 2008 (UTC)&lt;br /&gt;
::::Nopes, you&#039;re wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, &#039;cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called &amp;quot;{{wp|Random number generation|RNG}}&amp;quot; which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 27 July 2008 (UTC)&lt;br /&gt;
:::::Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: &amp;quot;Why 255? It is just the same as 252.&amp;quot;, and &amp;quot;all the advantage you can get&amp;quot;. [[User:Ultraflame|Ultraflame]] 21:50, 27 July 2008 (UTC)&lt;br /&gt;
::::::No offense, but Playing Diamond and Pearl doesn&#039;t mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I&#039;m sure, but that&#039;s the way the game works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 28 July 2008 (UTC)&lt;br /&gt;
:::::::I still challenge you to try it in Diamond/Pearl. I say again: &amp;quot;Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority.&amp;quot; [[User:Ultraflame|Ultraflame]] 00:52, 28 July 2008 (UTC)&lt;br /&gt;
You think I&#039;ve never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I&#039;ve already done that. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:17, 28 July 2008 (UTC)&lt;br /&gt;
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If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)?  --[[User:Podunk|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Po&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;dunk&amp;lt;/span&amp;gt;]] 10:54, 5 October 2008 (UTC)&lt;br /&gt;
:It works like this:&lt;br /&gt;
:I defeated a {{p|Gastly}} and my {{p|Alakazam}} had [[Pokérus]] and was holding [[EV-enhancing item#Power Lens|Power Lens]]. Gastly gives 1 {{Stat|Special Attack|Sp.Atk}} EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:20, 5 October 2008 (UTC)&lt;br /&gt;
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== Oh really? ==&lt;br /&gt;
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The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?&lt;br /&gt;
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To clarify, +4 first, THEN x2 for Pokerus &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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Also, I believe the EV system for Generations I and II is wrong here. I&#039;m fairly sure Pokemon weren&#039;t given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon&#039;s stats. Please check it anyway to make sure.&lt;br /&gt;
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Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Well, Mr. Black isn&#039;t responding you questions... The first one is YES, if you use Power Wheight you&#039;ll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. {{unsigned|hfc2x}}&lt;br /&gt;
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Well, I&#039;ll explain it better:&lt;br /&gt;
*Power Wheight helps you get +4 EVs in HP &#039;&#039;EVERY TIME YOU FIGHT AND FAINT AND OPPONENT&#039;&#039;. This is added to the total if you haven&#039;t got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.&lt;br /&gt;
*In Generations I and II, ALL Pokémon give &#039;&#039;THE SAME&#039;&#039; EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.&lt;br /&gt;
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I hope it is clear now... &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:31, 5 November 2008 (UTC)&lt;br /&gt;
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* I think your second statement about Generations I and II is incorrect. According to [http://www.geocities.com/thelegendarydogs/faqs/all/genes/genesfaq.htm this GenI&amp;amp;II Pokémon DVs guide], defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the [[Pokémon data structure in the GB|data structure]], which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --[[User:JDigital|JDigital]] 05:41, 6 May 2009 (UTC)&lt;br /&gt;
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== Probability ==&lt;br /&gt;
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How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? {{unsigned|Superbreeder}}&lt;br /&gt;
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:I think 255! * 6...but that doesn&#039;t discount duplicates, so I&#039;m not quite sure.  It probably involves factorials, and it&#039;s certainly exceptionally large. [[User:Evkl|evkl]] 21:50, 24 December 2008 (UTC)&lt;br /&gt;
::Ask {{u|Beligaronia|this guy}} nicely. If you explain exactly what you&#039;re looking for, I&#039;m sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try [[Special:EmailUser/Beligaronia|email]] or his Wikipedia talk page for the fastest results. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:55, 24 December 2008 (UTC)&lt;br /&gt;
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== I Still Don&#039;t Understand ==&lt;br /&gt;
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EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? {{unsigned|ShinjiLover}}&lt;br /&gt;
:No, it doesn&#039;t help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat &#039;&#039;AT LEVEL 100&#039;&#039;, not at other levels. Ah, and try signing your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:37, 24 December 2008 (UTC)&lt;br /&gt;
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== Effort Values and Stat Experience ==&lt;br /&gt;
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I saw that on the article it says that Effort Values were created in Gen. I, but weren&#039;t they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent&#039;s base stat for that specific stat.&lt;br /&gt;
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There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn&#039;t that because each stat rises according to every 1000 points(or something)?&lt;br /&gt;
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So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? {{unsigned|Dark Boye}}&lt;br /&gt;
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* In Generations I and II we called it Stat Experience. Nowadays they&#039;re called EVs. It&#039;s calculated differently now, but it&#039;s essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they&#039;re just different versions of the same thing - after all, as far as I know, both &amp;quot;stat XP&amp;quot; and &amp;quot;Effort Values&amp;quot; are just fan-created names. --[[User:JDigital|JDigital]] 05:14, 6 May 2009 (UTC)&lt;br /&gt;
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==Stat-reducing Berries==&lt;br /&gt;
I&#039;d like to note some things about the Stat Reducing Berries. The fact that they reduce EV&#039;s by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it&#039;s either due to the stat having no EV&#039;s, or an EV amount below 10. These berries are also very useful in changing a Pokemon&#039;s EV spread, a very good thing for an In-game team to make them more competitive. &lt;br /&gt;
Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.[[User:JoeTE|Joe T.E.]] 14:19, 3 April 2009 (UTC)&lt;br /&gt;
:Although you may be able to raise your stats back using stat-enhancing drinks, which are the opposite of stat reducing berries.[[User:Valorum27|Valorum27]] 00:46, 10 April 2010 (UTC)&lt;br /&gt;
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==Your questions are probably answered here...==&lt;br /&gt;
After reading this page, I found that there were a lot of complicated topics that weren&#039;t quite answered. Here&#039;re the most frequently asked questions answered:&lt;br /&gt;
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What is EV training, and how is it good?&lt;br /&gt;
EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon&#039;s stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.&lt;br /&gt;
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How do I EV train?&lt;br /&gt;
Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV&#039;s throughout the course of one battle. Although you can have a maximum of 255 EV&#039;s in each stat, many trainers opt to put a maximum of 252 EV&#039;s in a stat. You can have a maximum of 510 EV&#039;s total (shared between stats), and every 4 EV&#039;s in a stat boost the stat at level 100 by 1 point.&lt;br /&gt;
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What about Berries?&lt;br /&gt;
If you use a stat-reducing berry on a pokemon that has more than 100 EV&#039;s in a stat, it reduces that stat&#039;s EV&#039;s to 100. From 100 down, however, it reduces the EV&#039;s by 10. Kudos to Joe T. E.!&lt;br /&gt;
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How do I squeeze the most out of EV training?&lt;br /&gt;
Ok, so this isn&#039;t really an FAQ, but I found some nice ideas to maximize your EV&#039;s. First off, putting EV&#039;s in a stat increased by nature can make its effect go up from +63 to +69, putting you &amp;quot;one point ahead&amp;quot; in the end!&lt;br /&gt;
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Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm&lt;br /&gt;
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[[User:PhoenixGraphix|&amp;amp;lt;i&amp;amp;gt;Phoenix&amp;amp;lt;/i&amp;amp;gt;]] 22:30, 24 April 2009 (UTC)&lt;br /&gt;
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:I&#039;m still a little puzzeled, butI think I&#039;m getting to understand EVs. Basically by the time I get to level 100 I&#039;ll HAVE to have my max EV numbers somewhere right? The only &amp;quot;EV training&amp;quot; is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that&#039;s all I can do, right? Timing of getting the EVs early/ect don&#039;t matter, right? The end result doesn&#039;t need babysitting from the very start it looks like/I hope?--[[User:Barakku|Barakku]] 05:06, 6 May 2009 (UTC)&lt;br /&gt;
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::A Pokémon&#039;s stats are pre-calculated, but think of it like this: the difference between the Pokémon&#039;s stat now and their stat at level &amp;lt;i&amp;gt;X&amp;lt;/i&amp;gt; divided by the number of levels between them equals the stat change. As an example, if a Pokémon&#039;s stat at level 100 would be 300, and it&#039;s level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV&#039;s in before level 100, all of the EV&#039;s will be factored in. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 02:23, 16 May 2009 (UTC)&lt;br /&gt;
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:I have a question that isn&#039;t answered here:  Is it possible to check to see how many EVs your Pokemon has in specific stat?  I know that there&#039;s a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --[[User:Dual|Dual]] 12:25, 10 October 2009 (UTC)&lt;br /&gt;
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::Well, if you know your exact IVs, it&#039;s possible to calculate your EVs, but otherwise, no. Generally, if you&#039;re training for a particular number of EVs, you keep track of it in a notepad or something. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 15:09, 10 October 2009 (UTC)&lt;br /&gt;
:::I never bothered with EVs or IVs till now, so I didn&#039;t keep track.  So what&#039;s the formula to calculate the EVs then?  Also, does the formula calculate the EVs exactly, or is it just an approximate amount?  --[[User:Dual|Dual]] 15:50, 10 October 2009 (UTC)&lt;br /&gt;
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::::I don&#039;t know the formula, so I wouldn&#039;t know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don&#039;t already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon&#039;s species page.&lt;br /&gt;
::::For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the [[Weavile (Pokémon)#Base stats|base stats]] at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).&lt;br /&gt;
::::It&#039;s a rough aproxximation, but it&#039;ll give you a good idea where you&#039;re at.&lt;br /&gt;
::::Generally, if you really want to get serious with EV training, you&#039;ll want to start fresh with a newly-caught/newly-hatched Pokémon. I&#039;ve not tried it, but I believe you could also use berries that reduce EVs to &amp;quot;reset&amp;quot; your Pokémon back to 0, as well (not sure on the details of that, however). --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 21:31, 17 October 2009 (UTC)&lt;br /&gt;
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== EV Training for Lv 50 battles ==&lt;br /&gt;
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&amp;lt;p&amp;gt;Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I&#039;m surprised that I don&#039;t see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn&#039;t you not particularly want 252 EV in a stat? Unless I&#039;m mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 02:33, 13 June 2009 (UTC)&lt;br /&gt;
:That&#039;s actually wrong. You can have max EVs at like level 10 and it wouldn&#039;t hurt. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:54, 13 June 2009 (UTC)&lt;br /&gt;
::Maxing at any level doesn&#039;t matter. It&#039;s just at level 100 where full bonus is calculated. At level 100 your Pokémon&#039;s stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100&#039;s are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon&#039;s level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:03, 13 June 2009 (UTC)&lt;br /&gt;
:::Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV&#039;s can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (&amp;lt;s&amp;gt;about 63/(100 - level)&amp;lt;/s&amp;gt; (future stat (with EV&#039;s) - current stat) points more than usual if fully trained in one level). &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 03:28, 13 June 2009 (UTC)&lt;br /&gt;
::::I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn&#039;t it make sense that it would take 8 points at exactly half that level? &amp;lt;i&amp;gt;That&amp;lt;/i&amp;gt; is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you&#039;d have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I&#039;m not so sure from the sources I&#039;ve looked at.&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 06:29, 13 June 2009 (UTC)&lt;br /&gt;
:::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV&#039;s in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; 252. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 18:23, 13 June 2009 (UTC)&lt;br /&gt;
::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC)&lt;br /&gt;
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:It depends on whether the IV is even or odd, if it&#039;s odd you need 252 to max the stat, if even only 248. Any other level and you would have to consider the whole IV and the Base stat too, but the EV needed for max stat will always be a multiple of 4. I know that this conversation is almost a year old, but having an accurate answer is important. --[[User:Sp unit 262|sp unit 262]] 04:11, 6 March 2010 (UTC)&lt;br /&gt;
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== EV distribution if multiple pokemon are used ==&lt;br /&gt;
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So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 11:25, 14 November 2009 (UTC)&lt;br /&gt;
:Every Pokémon that gained EXP, as a result of the defending Pokémon being defeated, gets EVs. [[User:Ultraflame|Ultraflame]] 17:12, 14 November 2009 (UTC)&lt;br /&gt;
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::So if i knock out a Paras by sending out Heracross, switching to Scyther and knocking it out with wing attack, they both get 1 attack EV? So both get the full effect? What if the opponent gives two or there EVs?[[User:Emperor Fox|Emperor Fox]] 01:45, 14 April 2010 (UTC)&lt;br /&gt;
:::All Pokémon who received experience recieve the full amount of EVs. Evs are not divided, unlike experience. --[[User:Valorum27|Valorum27]] 16:29, 9 May 2010 (UTC)&lt;br /&gt;
::::Is this the same in Generation I/II, i.e. for stat exp? Also can we add this to the article somewhere? [[User:Smithers888|Smithers888]] 14:08, 11 May 2010 (UTC)&lt;br /&gt;
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== Confused about Effort Values and Effort Points ==&lt;br /&gt;
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In the first paragraph under Generation III, it begins by describing the new effort points, but the example uses effort values:&lt;br /&gt;
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:Generation III completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 &#039;&#039;effort points&#039;&#039; to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any &#039;&#039;EVs.&#039;&#039; At level 100, a Pokémon&#039;s stats will be one point higher in a specific stat for every four effort points gained in that stat.&lt;br /&gt;
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The way that I read the second sentence, no pokémon at any level from Generation 3 on would earn effort values since they were replaced by effort points. If effort points and effort values are the same thing, using both terms is confusing. If effort points are converted into effort values, that should be stated with the conversion rate.&lt;br /&gt;
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If a level 100 pokémon cannot gain any experience from battle, how would it be getting effort points or a stat increase at all?&lt;br /&gt;
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One more thing: Does the mew in the Generation 1 example grant 100 (points) to each effort value or 100 effort values to each stat? [[User:White Phoenix|White Phoenix]] 21:56, 20 November 2009 (UTC)&lt;br /&gt;
:From how I see it, defeating one Mew in Generation I grants 100 points to each effort value. My interpretation of the article is that an &amp;quot;effort point&amp;quot; or &amp;quot;effort value point&amp;quot; refers to stat exp. that has been gained, and &amp;quot;effort value&amp;quot; is the total amount of effort points that has been &amp;quot;collected&amp;quot; in a particular stat. For example, a Pokémon that defeats a Mew will gain 100 effort points in each stat, and its effort values for each stat will therefore increase by 100. However, it looks like many people often say &amp;quot;effort values&amp;quot; when they really mean &amp;quot;effort points&amp;quot;, which is extremely confusing. [[User:Ultraflame|Ultraflame]] 02:47, 21 November 2009 (UTC)&lt;br /&gt;
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::So you would wind up with effort points &#039;&#039;and&#039;&#039; effort values? Oh, the effort value is in increments of effort points. It’s like having a hundred dollars in one-dollar bills. You have 100 dollar bills which is 100 dollars. But who ever says they have a hundred dollar bills in their account? [[User:White Phoenix|White Phoenix]] 02:29, 27 November 2009 (UTC)&lt;br /&gt;
::Also, whoever says they received 100 dollar bills? By the way, nowhere on Bulbapedia is the relationship of effort points to effort values given, or even a definition. [[User:White Phoenix|White Phoenix]] 10:34, 29 November 2009 (UTC)&lt;br /&gt;
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:::One Effort Value = One Effort Point. The names were changed starting with Generation III it appears (from Value to Point), but the EV term is still the most commonly used.&lt;br /&gt;
:::The article needs a bit of a re-write to clarify this; some editors have written it as Points, while others have written it as Values, which is why the current article is a little convoluted on that particular regard. I&#039;ll need to research a bit as to which name is the current &amp;quot;official&amp;quot; term. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:00, 30 November 2009 (UTC)&lt;br /&gt;
::::I don&#039;t know about what these things were &amp;quot;officially&amp;quot; called in Generation III. However, in Diamond and Pearl:&lt;br /&gt;
::::*The description for vitamins mention &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the HP Up&#039;s description says, &#039;&#039;&amp;quot;... It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of a single Pokémon.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;FEEBAS&#039;s &#039;&#039;&#039;base HP&#039;&#039;&#039; rose!&amp;quot;&#039;&#039;&lt;br /&gt;
::::*The description for EV-reducing berries also say &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the Pomeg Berry&#039;s description says, &#039;&#039;&amp;quot;... Using it on a Pokémon makes it more friendly, but it also lowers its &#039;&#039;&#039;base HP&#039;&#039;&#039;.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;However, its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, or &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; can&#039;t go lower.&amp;quot;&#039;&#039;&lt;br /&gt;
::::Similar wording occurs with the other vitamins and EV-reducing berries as well. Of course, the items I mentioned actually modify the EVs, and not what we (on Pokémon fan sites) would call &amp;quot;base stats&amp;quot;. [[User:Ultraflame|Ultraflame]] 00:24, 30 November 2009 (UTC)&lt;br /&gt;
::::*Does the 100 effort values to all stats when defeating a mew apply only to generation 1, or does it apply to generation II as well?(Forger03 at 10:33pm on February 03, 2010)&lt;br /&gt;
:::::That should be valid for both Generation I and Generation II. [[User:Ultraflame|Ultraflame]] 17:37, 4 February 2010 (UTC)&lt;br /&gt;
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== EV Gain at Level 100 ==&lt;br /&gt;
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It might be worth mentioning that while you can&#039;t EV train at level 100, you can use vitamins. [[User:Smythe|Smythe]] 10:20, 2 March 2010 (UTC)&lt;br /&gt;
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== A Few Questions... ==&lt;br /&gt;
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Having read through the whole talk page, there are a few things I&#039;m still not entirely clear on.&lt;br /&gt;
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Firstly, does the level at which a Pokémon gains it&#039;s EVs matter? For instance, if I were to train a certain Pokémon to have 252 HP EVs at level 40, and then do the same with an identical Pokémon at level 70 and then raise both up to level 100 will the ultimate result be that both Pokémon have the same maxed HP stat?&lt;br /&gt;
&lt;br /&gt;
Secondly, Is it smarter to maximize two selected stats of a Pokémon, or to spread the EVs around evenly? Example: Gengar has naturally high Speed and Special Attack stats, so, would this Pokémon be most competitive if it had 252 EVs in each of these stats? or would that just make it less flexible in battle?&lt;br /&gt;
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Thirdly, I read somewhere on this page that &amp;quot;All Pokémon that gain EXP from defeating another Pokémon will get EVs.&amp;quot; Does this include EXP gained through the use of an EXP. Share? If so, do the EVs get divided among the Pokémon in the same manner as the EXP? Or does each Pokémon that gained EXP from a battle then gain the full EV yield?&lt;br /&gt;
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I apologise if any of these questions have already been answered and I simply missed them... ~ [[User:Ender Phoenix|Ender Phoenix]] 06:02, 5 March 2010 (UTC)&lt;br /&gt;
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#Level won&#039;t matter, so long as it&#039;s not at level 100 when it gains the EVs (so it still has level-ups left to receive the bonuses). At level 100, both of your examples would have the same stats (not counting any differences in [[nature]] or [[IVs]]).&lt;br /&gt;
#This depends, but generally speaking, you&#039;ll focus on two main stats. There are some instances where you&#039;ll want a bit of a spread, but normally you&#039;ll always max out HP on a defensive Pokémon and put the rest of the points into either one or both of the defense stats, or on an offensive Pokémon, perhaps allocate the majority of the points to Speed and the rest to one of the attack stats. Sites like Smogon.com list popular movesets and EV spreads for nearly every Pokémon used competitively, and can be a good way to get a feel for how a competitive set might look.&lt;br /&gt;
#Exp. Share will split the EXP, but both Pokémon will get the full EVs. If you defeat a {{p|Pikachu}} while one of your other party members has an Exp. Share, both your active Pokémon and the one with the Exp. Share will get 2 Speed EVs. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:50, 6 March 2010 (UTC)&lt;br /&gt;
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::Thanks for your answers, thats exactly what I needed to know! ~ [[User:Ender Phoenix|Ender Phoenix]] 00:27, 7 March 2010 (UTC)&lt;br /&gt;
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Related question: If a Pokemon holding a Macho Brace or other EV-affecting item is switched into battle, and therefore two or more Pokemon earn experience from the battle WITHOUT the use of an Exp. Share, do the Pokemon without the EV-affecting item receive the normal number of EVs or the increased number? I know that Pokerus affects only the Pokemon experiencing it, but I can&#039;t find any description of the mechanics for a normal shared experience scenario as opposed to one involving an Exp. Share. [[User:Mousewings|Mousewings]] 08:49, 8 November 2011 (UTC)&lt;br /&gt;
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== Box Trick ==&lt;br /&gt;
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The article never states if you can still use the box trick to raise stats when at level 100. I&#039;m wondering if you can un-train then re-train the EVs of lv 100 Pokémon.[[User:Valorum27|Valorum27]] 00:51, 10 April 2010 (UTC)&lt;br /&gt;
Never mind... I&#039;m really stupid.&lt;br /&gt;
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== An Additional Question ==&lt;br /&gt;
Sorry if this seems a bit picky, but I wanted a direct answer to this question rather than assume the answer. I know you have 510 EVs to distribute to a single Pokémon, and you can only use 255 EVs for one stat. Is it possible to max out a stat (spend 255 EVs on it), but still continue to waste your 510 EVs on that stat? Like, if you invested 255 EVs to speed (and thus only have 255 EVs total to work with) then battled a Zubat, would you now have only 254 EVs to work with or do you still have 255? [[User:Goddessofevil9|Goddessofevil9]] 01:46, 14 April 2010 (UTC)&lt;br /&gt;
:The 255 cap is just that, a cap. Once you get 255 in a stat, no other EVs in that stat will be counted, so you still have 255 EVs left to put into other stats. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 01:48, 14 April 2010 (UTC)&lt;br /&gt;
::Really? I thought once you reached 252 you were just throwing away EV points. Are you completely sure?[[User:Emperor Fox|Emperor Fox]] 01:51, 14 April 2010 (UTC)&lt;br /&gt;
:::It is &amp;quot;throwing away EV points&amp;quot; because you need 4 EV points to get 1 stat point, but you put in 3 EV points to fill the max to 255, meaning you never get your 1 stat point out of it. But I wasn&#039;t sure if you were able to continue wasting. [[User:Goddessofevil9|Goddessofevil9]] 02:04, 14 April 2010 (UTC)&lt;br /&gt;
::::Eh... i was unclear. Apart from the wasted 3, i thought you could continue gaining EVs until you&#039;d wasted all of them on one stat. Though if it really does stop gaining EVs after 255, that would answer my question of &amp;quot;Why is it a cap if you can keep wasting them?&amp;quot; Frankly, it&#039;s fantastic news, since I&#039;m EV training a zangoose the horribly lazy way. Pokérus, Power Bracer and beating a whole bunch of floatzel. (Which, if I&#039;m not mistaken, nets me 4 speed EVs and 8 attack with each one defeated. Anyone care to correct me if I&#039;m wrong?)[[User:Emperor Fox|Emperor Fox]] 02:13, 14 April 2010 (UTC)&lt;br /&gt;
:::::So it seems Jïörüjï Ðērākō is right in that it does cap. Just had someone test it out so let the lazy EV training begin! [[User:Goddessofevil9|Goddessofevil9]] 02:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::As for the why it caps, 1 byte is capable of storing 256 different values. One of those values is zero, leaving 255 others. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:31, 15 April 2010 (UTC)&lt;br /&gt;
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== Excuse me... ==&lt;br /&gt;
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HI, I&#039;m new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my [[Kadabra (Pokémon)|Alakaz]] in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a {{p|Houndoom}}, for happiness. These are the messages I got:&lt;br /&gt;
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I used a lot of [[Grepa berry|Grepa berries]], and then some {{b|Kelpsy}} and {{b|Qualot}}. His happiness was always at max. At first I got the message &amp;quot;Alakaz adores you! Its base Sp. Def. fell.&amp;quot; After some Grepas, I got the message &amp;quot;It won&#039;t have any effect.&amp;quot; Then I fed him some Kelpsy, and I got the message &amp;quot;Alakaz adores you! Its base Attack fell&amp;quot;... Then I tried a few Pomeg berries on [[Houndoom (Pokémon)|Houndark]]. At first the normal message showed, but I didn&#039;t see the HP go down. Then, after the third one, I got &amp;quot;Houndark became more friendly. Its base HP won&#039;t go lower.&amp;quot; &lt;br /&gt;
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Can someone please explain? I&#039;m [[User:Togepikachu|TogePikachu]], thank you. 10:24, 24 April 2010 (UTC)&lt;br /&gt;
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:*Your Alakaz must have had maximum happiness, as well as some Attack and Sp. Def. EPs. Using a reduction berry on a Pokémon with maximum happiness but nonzero EV will give you the &amp;quot;adores you&amp;quot; message. But once you erased all of Alakaz&#039;s Sp. Def. EPs, since Alakaz already had maximum happiness and 0 Sp. Def. EV, more Grepa berries would not have any effect (and the game told you). Alakaz still had some Attack EPs, so Kelpsy berries would still have an effect by reducing its Attack EV.&lt;br /&gt;
:*Your Houndark had 11-20 HP EPs before you used the Pomeg berries (after the Pomeg berries, it had 0), but that was not enough to make a difference in its HP stat at that level. Your Houndark did not reach maximum happiness even after you gave it the Pomeg berries, so using further Pomeg berries would still have an effect by increasing its happiness.&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:08, 9 May 2010 (UTC)&lt;br /&gt;
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== 1st and Second Gen ==&lt;br /&gt;
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Is it possible in the first and second generation to see when your stats have maxed BESIDES fighting the E4 then Box Tricking? I want to know when to stop training Mewtwo over there. Haha. [[User:PoketoaTheFirefox|PoketoaTheFirefox]] 20:00, 5 June 2010 (UTC)&lt;br /&gt;
:It&#039;s not possible to definitively determine if your Pokémon is maxed out (unless if one of its stats has IV 15 and that stat was maxed before - then you know it&#039;s absolutely maxed) without outside hardware, such as a cheating device. Couldn&#039;t reduce EVs until late Generation III, so it&#039;s really hard to determine a Generation I or II Pokémon&#039;s stat potential. If you don&#039;t see any stat improvement after a large number of battles, then of course that may suggest that maximum stats have been reached, but that&#039;s not a guarantee. [[User:Ultraflame|Ultraflame]] 07:53, 6 June 2010 (UTC)&lt;br /&gt;
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== Is &amp;quot;Effort values&amp;quot; an official terminology? ==&lt;br /&gt;
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I see in the Pokémon Emerald Official Encyclopaedia (a Japanese official book), and in the Route 9 Department Store of Pokémon Black &amp;amp; White, effort value is called &amp;quot;基礎ポイント&amp;quot; (base point) in Japanese. I want to know, is the terminology &amp;quot;Effort values / 努力値&amp;quot; (as well as base stats, IV, others..) referred in any official media? Or it&#039;s actually a widely-used fanon terminology like &amp;quot;Masuda method&amp;quot; --[[User:Swampert|Swampert]] 14:50, 2 October 2010 (UTC)&lt;br /&gt;
:I have never seen official Pokémon media use &amp;quot;effort value&amp;quot; or &amp;quot;effort point&amp;quot;. In fact, in the English Generation IV games, the descriptions for the vitamins (HP Up, Protein, etc.) and the EV-reduction berries (Pomeg, Kelpsy, etc.) also mention &amp;quot;base&amp;quot; stat. For example, the in-game description of the HP Up item is, &amp;quot;&#039;&#039;A nutritious drink for Pokémon. It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of one Pokémon.&#039;&#039;&amp;quot; I think that IV (individual value) is also an unofficial term, but I&#039;m not sure about other terminology. [[User:Ultraflame|Ultraflame]] 15:54, 2 October 2010 (UTC)&lt;br /&gt;
::I think the reason that they do this is because although IV&#039;s and EV&#039;s are separate data, when calculating stats they are pretty much just addons to the base stats. So, one EV point actually &#039;&#039;raises the base stat&#039;&#039; of a specific Pokémon by 1/8 of a point, and one IV point raises it by a half point. [[User:Ztobor|Ztobor]] 17:49, 2 October 2010 (UTC)&lt;br /&gt;
:::Apparently there&#039;s an official name for them now - &amp;quot;Base Points&amp;quot;. [[User:Ztobor|Ztobor]] 21:55, 5 October 2010 (UTC)&lt;br /&gt;
::::So perhaps the official (English) term for the &#039;&#039;combined effect of base stat, IV, and EV&#039;&#039;, is &amp;quot;base stat&amp;quot;, and not just EVs specifically? [[User:Ultraflame|Ultraflame]] 01:08, 6 October 2010 (UTC)&lt;br /&gt;
::::Actually, I think we might need some more clarification (maybe an exact quote) about what they really mean when they say &amp;quot;base point&amp;quot; or &amp;quot;base stat&amp;quot;. Swampert (or anyone), could you provide a translation of the text that you mentioned? [[User:Ultraflame|Ultraflame]] 01:24, 6 October 2010 (UTC)&lt;br /&gt;
::::And apparently I didn&#039;t see it in the first post (the &amp;quot;base point&amp;quot; thingy). I&#039;m dumb &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 22:36, 7 October 2010 (UTC)&lt;br /&gt;
::::From my understanding, 基礎ポイント means and &#039;&#039;&#039;only&#039;&#039;&#039; means effort value, since the book says &#039;&#039;基礎ポイント(base points) can affect about 60 stat value when Lv.100&#039;&#039;(translated), and a NPC in Route 9 Department Store says &#039;&#039;The items to rise 基礎ポイント are sold on Floor 3&#039;&#039;. I haven&#039;t found an official English term, it should be ascertained in the English version of Black and White.--[[User:Swampert|Swampert]] 14:11, 10 October 2010 (UTC)&lt;br /&gt;
:::::Thank you Swampert. We&#039;ll have to see if Ztobor might be correct that the English games will translate &amp;quot;基礎ポイント&amp;quot; as &amp;quot;base point&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:29, 11 October 2010 (UTC)&lt;br /&gt;
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== Effect on stat points ==&lt;br /&gt;
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The German Pokéwiki has this to say about effort values.   Here is a rough translation:&lt;br /&gt;
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&amp;quot;At level 100, four EV&#039;s in a particular stat will result in an increase of one point for that stat.  At other levels, the number of EV&#039;s needed to do so is as follows:&lt;br /&gt;
&lt;br /&gt;
*Level 0-19: 40&lt;br /&gt;
*Level 20-29: 20&lt;br /&gt;
*Level 30-39: 13.3&lt;br /&gt;
*Level 40-49: 10&lt;br /&gt;
*Level 50-59: 8&lt;br /&gt;
*Level 60-69: 6.6&lt;br /&gt;
*Level 70-79: 5.7&lt;br /&gt;
*Level 80-89: 5&lt;br /&gt;
*Level 90-99: 4.4&lt;br /&gt;
*Level 100: 4&amp;quot;&lt;br /&gt;
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Should this be included here?  --[[User:Locrian|Locrian]] 13:32, 12 October 2010 (UTC)&lt;br /&gt;
:I was under the understanding that it was 4 EVs = 1 point for all levels... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:01, 14 October 2010 (UTC)&lt;br /&gt;
::You can add it if you want. I don&#039;t see what the problem would be, since it would show people the &amp;quot;true&amp;quot; effect of EVs at certain levels. For example, you would expect a level 1 Chimchar, with 31 Attack IV and 252 Attack EV, to have 7 Attack (by the formula) instead of 69 Attack (6+252/4). [[User:Ultraflame|Ultraflame]] 19:00, 16 October 2010 (UTC)&lt;br /&gt;
:::i say add it because i was gonna ask why my pokes were getting 1 pt every 8 evs when its supposed to be 4 evs i thought. looking at that chart it makes sense because they were at 55-58 when i was training them. [[User:TerrorKingMugen|TerrorKingMugen]] 16:47, 12 April 2011 (UTC)&lt;br /&gt;
::So what my question now is...when you level up, do these EVs &amp;quot;catch up&amp;quot; with their proper level? So if I EV trained a Bulbasaur at level 2 and he got +1 Sp ATK because he had 40 Sp ATK EVs, once he got to level 41, and theoretically gained no EVs, would that become +4 Sp Atk, or did I just screw Bulbasaur out of points? [[User:Poke poke poke|Poke poke poke]] 23:20, 19 April 2011 (UTC)&lt;br /&gt;
:::Technically, that chart is only an approximation. You didn&#039;t screw Bulbasaur out of any EV&#039;s, but it&#039;s not always obvious the work that the EV&#039;s are doing. To answer your question, yes, that +1 you got at Level 2 will... actually grow into +20 at Level 41. The figure of &amp;quot;40&amp;quot; only works for Level 10. At level 2, it actually takes 200 EV&#039;s to raise the Sp.Atk by 1 point. It&#039;s just that that +20 will be spread about through the other 38 levels, so you won&#039;t see it discretely. [[User:Ztobor|Ztobor]] 19:11, 5 June 2011 (UTC)&lt;br /&gt;
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== official name? ==&lt;br /&gt;
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Serebii are reporting that an NPC on Isshu Route 9 gives an official name to EVs as &amp;quot;base points&amp;quot;. Can anyone confirm this? [[User:Kidburla|Kidburla]] 15:11, 30 October 2010 (UTC)&lt;br /&gt;
:Please see the discussion above,  &amp;quot;Is &#039;Effort values&#039; an official terminology?&amp;quot;. Since Black and White haven&#039;t been released in any language other than Japanese, we only know that the term used in Japanese is &amp;quot;基礎ポイント&amp;quot;, which people have translated as &amp;quot;base point&amp;quot;. We&#039;ll just have to wait for the English-language release to find out the official English name. [[User:Ultraflame|Ultraflame]] 03:28, 31 October 2010 (UTC)&lt;br /&gt;
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== That Gen V section ==&lt;br /&gt;
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Is it proven yet? --[[User:Turtwig Lover|Turtwig Lover]] 12:18, 12 November 2010 (UTC)&lt;br /&gt;
:Yes, here: [http://www.smogon.com/forums/showthread.php?t=79340&amp;amp;page=62]. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 12:22, 12 November 2010 (UTC)&lt;br /&gt;
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== Still a bit confused... ==&lt;br /&gt;
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So are Rare Candies okay if you&#039;ve already got all your desired 512 EVs? Or is it better to level it up through battling, manually, all the way to Level 100?&lt;br /&gt;
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And would the following method work to get the best possible stats for a Pokemon with the same IVs?&lt;br /&gt;
Say: a Level 50 Gyarados with mixed random EVs via battling throughout the storyline, fed as many stat-reducing berries as possible, and then battled the correct number of the correct type of Pokemon to get 252/252/6 EVs, and then leveled up with a bunch of Rare Candies to Level 100?&lt;br /&gt;
:If the Pokémon has 510 EVs total then it doesn&#039;t matter whether you use Rare Candies or Battle experience to further level it up. And yes, that method should work. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 01:45, 24 November 2010 (UTC)&lt;br /&gt;
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== Gen III Deoxys ==&lt;br /&gt;
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It should be mentioned somewhere in the article, that the only Pokémon that gets stats recalculated at the end of every battle in Gen III is {{p|Deoxys}}, as opposed to the other Pokémon, which get their stats recalculated in the box or by leveling up. I recall, when I first got an event Deoxys in my FireRed game, I noticed that it wasn&#039;t getting normal stat recalculation upon leveling up when I was EV training it. Then I noticed that in FR/LG/E, the alternate formes of Deoxys have that behavior upon battling: their stats grow after every battle instead of the normal way of gaining a boost upon level-up. This doesn&#039;t happen with the normal Deoxys from R/S. Anyone feel free to add it to the article (and confirm it, if you have time and Deoxys, too). &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:58, 17 January 2011 (UTC)&lt;br /&gt;
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== As for the &amp;quot;recalculations&amp;quot; in Gen. V ==&lt;br /&gt;
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I&#039;m rather confused as to what &amp;quot;stats being recalculated after every battle&amp;quot; entails. Does it mean that even if, say, your Emboar is fully EV trained, its EVs can still be changed just by its being in more battles? Sorry, I might just be missing some obvious wording, but it&#039;d help if someone would clear this up.... [[User:Sadistic Blaziken|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;Puppy&amp;lt;/font&amp;gt;]] of [[User talk:Sadistic Blaziken|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Doom&amp;lt;/font&amp;gt;]] and [[Poochyena (Pokémon)|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Destruction&amp;lt;/font&amp;gt;]]  19:43, 27 February 2011 (UTC)&lt;br /&gt;
:In Generations III and IV, if, say, you have a Pokémon (not Deoxys) with 100 Attack and zero Attack EVs, if it then gains 252 Attack EVs without leveling up, evolving, going in the PC box, or using any vitamins, its Attack will still be 100 until you do one of those things.  In Generation V, this is changed so that increases in EVs will automatically increase stats as appropriate after every battle without the need of the [[box trick]] or similar.  —[[User:Minimiscience|Minimiscience]] 19:58, 27 February 2011 (UTC)&lt;br /&gt;
::Ah, so basically the stats are fully realized &#039;&#039;when you finish EV Training&#039;&#039; versus when reaching Level 100? And level gain is no longer required to have EVs account &#039;&#039;at all&#039;&#039;? Exciting. Thank you very much for the clarification. [[User:Sadistic Blaziken|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;Puppy&amp;lt;/font&amp;gt;]] of [[User talk:Sadistic Blaziken|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Doom&amp;lt;/font&amp;gt;]] and [[Poochyena (Pokémon)|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Destruction&amp;lt;/font&amp;gt;]]  19:13, 3 March 2011 (UTC)&lt;br /&gt;
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== Effort Values checker? ==&lt;br /&gt;
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According to the articles regarding [[Blackthorn City]] and [[Opelucid City]], there is a lady who gives you a rough idea of your Pokemon&#039;s EVs.  Can we get a list of phrases?  In my playing experience, the only thing this person has &#039;&#039;ever&#039;&#039; said about any of my Pokémon is &amp;quot;It looks like your [Pokémon] ... could try a little harder&amp;quot;, whether it&#039;s my Starter (who has long since maxed out a few EVs) or a freshly bred/caught Pokemon with no EVs at all. --&#039;&#039;[[User:Stratelier|Stratelier]] 18:16, 14 April 2011 (UTC)&#039;&#039;&lt;br /&gt;
:To my understanding, there are only two phrases. She will say &amp;quot;Could try a little harder&amp;quot; if you have not hit 510, and &amp;quot;has put in great effort&amp;quot; if it is at 510.[[User:Poke poke poke|Poke poke poke]] 23:59, 21 April 2011 (UTC)&lt;br /&gt;
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== Switching out ==&lt;br /&gt;
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How does switching out work with EVs? Say I have a Nosepass, holding a Power Belt, as my lead Pokémon, and find a wild Geodude. I automatically send out my Nosepass, of course, then switch to my Weavile and KO the geodude. Will my Nosepass now gain 5 Defense EVs (Geodude&#039;s 1 given + 4 from the Power Belt) or 1, or none?  On a side note, this page is getting pretty long. Are article talk pages ever archived or does that only apply to user talk pages? [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:36, 21 May 2011 (UTC)&lt;br /&gt;
:OK, I didn&#039;t see the conversation a few above me, and unless I&#039;m horribly wrong here, the power items will always give extra EVs when the Pokémon gains EVs from battle, so goodbye. [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:44, 21 May 2011 (UTC)&lt;br /&gt;
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== Generation II confusion about special ==&lt;br /&gt;
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It says generation II is the same as generation I, and the special attack and special defence stat share the EV for special. That makes sense for backwards compatibility, but when I&#039;m trying to keep track of my EVs in generation II I can&#039;t work out which one is used.&lt;br /&gt;
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Example: Hoothoot has sp. atk. and sp. def. of 36 and 56 respectively. Generation II uses just one EV for both, so when I kill a hoothoot, what gets added to the single EV for special? 36 or 56? I&#039;m trying to keep track of how many EVs (or stat exp) my pokémon have earned, but don&#039;t know what to do for special and I can&#039;t find the answer anywhere. --[[User:Pan|Pan]] 09:36, 30 July 2011 (UTC)&lt;br /&gt;
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==So...==&lt;br /&gt;
This may be the same as a question above but is it possible to put more than 252 or 255 EVs into a stat? Like all 510? Or does it stop at 252 or 255? [[User:RedYoshi|RedYoshi]] 18:14, 19 September 2011 (UTC)&lt;br /&gt;
:It stops at 255. But since 4 EVs are needed to increase a stat by one at level 100, there&#039;s not much point putting the final three into the stat. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 18:44, 19 September 2011 (UTC)&lt;br /&gt;
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Is this what is needed to max out stats: IVs of 31 + the right nature/characteristic + 255 EVs? And is it true that you can only max out &#039;&#039;2&#039;&#039; stats? [[User:RedYoshi|RedYoshi]] 21:59, 19 September 2011 (UTC)&lt;br /&gt;
:I think that&#039;s right, I have a Hacked {{p|Arceus}} that was supposed to have Perfect stats, But the nature redid the stats so that only HP and Attack remained maxed. BTW this question seems to be more suited to the forums. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 22:09, 19 September 2011 (UTC)&lt;br /&gt;
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== Working in Gen V ==&lt;br /&gt;
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Okay, first of all I&#039;ve been EV training for a while in my Pokemon white. I check the stats before and after every battle, and the stats are never recalculated for the said Pokemon. Can anyone explain this to me? [[User:Flygonfanno1|Flygonfanno1]]&lt;br /&gt;
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Yes, I have the same problem. [[User:RedYoshi|RedYoshi]] 18:52, 16 November 2011 (UTC)&lt;br /&gt;
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:&amp;lt;s&amp;gt;From the Generation III section, still relevant in Generation V: &amp;quot;For every Pokémon that has gained Effort Points in battle, stats will be recalculated upon leveling up, except for Deoxys, whose stats are recalculated after every battle instead.&amp;quot;&amp;lt;/s&amp;gt; Nevermind, I was thinking about Gen. IV. [[User:Shiny Porygon|Shiny Porygon]] 18:35, 29 November 2011 (UTC)&lt;br /&gt;
::Shiny Porygon, the Gen V section tells you that they&#039;re now recalculated after every battle, not after levelling up.&lt;br /&gt;
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::It may just be that your Pokémon&#039;s at a low level, so a small amount of EVs don&#039;t make a difference yet. What level is the Pokémon you&#039;re EV training? - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 14:57, 29 November 2011 (UTC)&lt;br /&gt;
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== Working with the earliest form of EV training ==&lt;br /&gt;
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I just got the base stats of the Pokemon list printed from bulbapedia and I need a bit of guidance. I don&#039;t really understand how much effort value a Pokemon will yield if it has a different base Special Attack than Special Defense. There was only Special in gen 1 and the Stat EXP I read gave a poor example such as defeating 656 Mew give Max EVS since it&#039;s obvious that he has a base stat of 100 all over, meaning he can end up with all the same stats at level 100 with Max DVs and EVs. If an Eevee is defeated on Pokemon Yellow, since that is your first rival battle with an Eevee, does Pikachu gain an average of 54.17 Stat EXP in all stats or does he gain a separate 55 HP, 55 Attack, 55 Speed, 50 Defense and 45 or 65 Special Stat EXP? Or does Pikachu gain a total of 325 Stat EXP? How does this work and how do you keep track of this? I wish someone answered me on Yahoo Answers so I wouldn&#039;t have to ask here. ([[User:MichaelXD|MichaelXD]] 23:32, 12 February 2012 (UTC))&lt;br /&gt;
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Or since 45 and 65 /2 is 55 on average would it gain an average of 55 Special instead? ([[User:MichaelXD|MichaelXD]] 23:39, 12 February 2012 (UTC))&lt;br /&gt;
:The Generation I special stat is listed in the footer of the stats template for the relevant Pokemon. They can&#039;t be determined from the Gen II and onwards stats. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:18, 13 February 2012 (UTC)&lt;br /&gt;
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Where is the footer of the stats template for the first 151 Pokemon? Also if I managed to take down an Eevee, 3 Pidgey, a Rattata, a Mankey, a Nidoran ♂, a Nidoran ◙, and a Spearow in Yellow with Pikachu in that order, how would the Stat EXP or their base stats converted to Stat EXP add up to my Pikachu&#039;s overall stats? ([[User:MichaelXD|MichaelXD]] 03:43, 13 February 2012 (UTC))&lt;br /&gt;
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I&#039;m going to inform you that I have found the template. I may need to ask my mom to print a separate page only for gen 1 since it&#039;s a bad idea to mix up Special Attacks with Special Defenses base stats for Pokemon Stadium as it doesn&#039;t help me very much. But you could pretty much explain how those are converted after I read my stats knowing that they must have different base stats everywhere. ([[User:MichaelXD|MichaelXD]] 03:48, 13 February 2012 (UTC))&lt;br /&gt;
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Hi, i think there&#039;s something wrong stated:&lt;br /&gt;
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in Generation one the Exp all shares also STat Experience, i could even proof it if you wish(or you do it yourself :p )&lt;br /&gt;
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So please fix this^_^&lt;br /&gt;
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But i dont know if Stat exp is really shared, or every Pokemon gets the Basic undevided value, so if you have fun to discover that, pls do it =P, i trained 6 pokemon and after my fighter(only one pokemon fighted the hole time) got maxstats the other pokemons still get stat exp via boxtrick, but have increased there stats randomly if i didnt fought with them.&lt;br /&gt;
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So i guess they will be DEVIDED ;)&lt;br /&gt;
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cu&lt;br /&gt;
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--[[User:Wbuster|Wbuster]] 18:51, 2 March 2012 (UTC)&lt;br /&gt;
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== Gen. I Stat Exp. - Divided by 4 or 8? ==&lt;br /&gt;
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The formula on this page for Gen. I has a 4 in the denominator, but the stat calculation formula on the page for IVs has the denominator for Stat Exp as 8. Which one is it?--[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 20:35, 3 April 2012 (UTC)&lt;br /&gt;
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== So For Clarification for Gen 1/2 ==&lt;br /&gt;
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Since there&#039;s no joined EV cap between the different stats, there&#039;s no need to worry about EV training in a &#039;useless&#039; stat on a Pokémon because all stats can eventually be trained to max anyway?&lt;br /&gt;
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Is there any way to calculate the number when a stat is finally maxed out in this generation? The ranges given on the page include the effects of natures which don&#039;t exist here. -- [[User:CryptRat|CryptRat]] 01:42, 20 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>CryptRat</name></author>
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