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	<updated>2026-07-16T15:11:57Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Porygon-Z_(Pok%C3%A9mon)&amp;diff=3664995</id>
		<title>Porygon-Z (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Porygon-Z_(Pok%C3%A9mon)&amp;diff=3664995"/>
		<updated>2023-02-03T08:11:58Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: It says the same thing twice (unless all games need to be specified).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Porygon-Z}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=0473|prev=Mamoswine|nextnum=0475|next=Gallade|roundleft=bl|roundright=br}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Porygon-Z&lt;br /&gt;
|jname=ポリゴンZ&lt;br /&gt;
|jtranslit=PorigonZ&lt;br /&gt;
|tmname=Porygon-Z&lt;br /&gt;
|category=Virtual&lt;br /&gt;
|ndex=0474&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|height-ftin=2&#039;11&amp;quot;&lt;br /&gt;
|height-m=0.9&lt;br /&gt;
|weight-lbs=75.0&lt;br /&gt;
|weight-kg=34.0&lt;br /&gt;
|abilitylayout=2&lt;br /&gt;
|ability1=Adaptability&lt;br /&gt;
|ability2=Download&lt;br /&gt;
|abilityd=Analytic&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Mineral&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evsa=3&lt;br /&gt;
|expyield=241&lt;br /&gt;
|oldexp=185&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|color=Red&lt;br /&gt;
|catchrate=30&lt;br /&gt;
|body=04&lt;br /&gt;
|pokefordex=porygon-z&lt;br /&gt;
|generation=4&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Porygon-Z&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ポリゴンZ&#039;&#039;&#039; &#039;&#039;Porygon-Z&#039;&#039;) is a {{type|Normal}} {{OBP|Pokémon|species}} introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Porygon2}} when {{DL|Trade|Pokémon that evolve when traded|traded}} while holding a [[Dubious Disc]]. It is the final form of {{p|Porygon}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Although technically a virtual, manmade {{OBP|Pokémon|species}}, Porygon-Z does have a physical body. Its head is fuchsia and ovoid in shape with a short, blunt antenna protruding upwards and a blue bill similar to that of a duck. Its eyes are yellow and have black rings, similar to a bulls-eye. The head is completely detached from the body and floats slightly above it. Its smooth, ovoid body is fuchsia with a blue ring connecting its arms. Two arms are loosely connected to their upper body and, other than their blue color, have no features. The tail is also blue and featureless but slightly resembles a paddle. Porygon-Z&#039;s offensive power has increased greatly from its time as {{p|Porygon2}}.&lt;br /&gt;
&lt;br /&gt;
Porygon-Z was given additional software in order to increase its abilities further. The initial idea was to give it the ability to travel through alien dimensions, though it did not work as planned. Instead, the Pokémon began showing highly erratic, unstable behavior and twitchy movements, making it difficult to work with for research. As a result, it is believed the experiment to create Porygon-Z was a failure. This has been attributed to the incompetence of the engineer improperly updating its programming. Academics can&#039;t seem to agree on whether Porygon-Z should be considered a true evolution of Porygon2. In ancient [[Hisui]], people were confused about Porygon-Z and its evolutionary relatives due to them arriving through [[space-time distortion|space time distortions]] and having no advanced technology.&lt;br /&gt;
&lt;br /&gt;
Porygon-Z and its pre-evolved forms are the [[Signature move|only known Pokémon]] capable of learning the moves {{m|Conversion}} and {{m|Conversion 2}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:PorygonZ anime.png|thumb|left|250px|Porygon-Z in the &amp;quot;World of Pokémon&amp;quot; opening of &#039;&#039;[[M15|Kyurem VS. The Sword of Justice]]&#039;&#039;]]&lt;br /&gt;
Porygon-Z&#039;s only appearance in the {{pkmn|anime}} was a cameo in the &amp;quot;World of Pokémon&amp;quot; opening of &#039;&#039;[[M15|Kyurem VS. The Sword of Justice]]&#039;&#039;, in which every Pokémon from the first five [[generation]]s (apart from {{p|Genesect}}) appeared.&lt;br /&gt;
&lt;br /&gt;
It is currently believed that Porygon-Z will not properly appear and will not be mentioned in the anime as a result of [[EP038|the EP038 incident]], and it is the only {{cat|Generation IV Pokémon}} not to appear. Along with its pre-evolved form, it is also the only Pokémon prior to [[Generation VIII]] that is neither {{pkmn2|Legendary}} nor {{pkmn2|Mythical}} to not appear in the anime.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Soro Porygon-Z.png|thumb|200px|Porygon-Z in [[TA22]]]]&lt;br /&gt;
===Phantom Thief Pokémon 7===&lt;br /&gt;
[[Io]] has a Porygon-Z, which is her main battler and only known Pokémon. She first used it to attack the Galactic Number 2 in &#039;&#039;[[P7-11|Into The Hands Of Evil?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{chap|Platinum}}====&lt;br /&gt;
In &#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039;, a {{pkmn|Trainer}}&#039;s Porygon-Z battled [[Platinum&#039;s Empoleon]] at the [[Battle Castle]].&lt;br /&gt;
===Pokémon Try Adventure===&lt;br /&gt;
[[Soro]] has a Porygon-Z in [[TA22]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Porygon-Z (TCG)}}&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Nintendo 3DS]]===&lt;br /&gt;
[[File:Porygon-Z_3DS_trophy_SSB4.png|thumb|150px|Porygon-Z trophy in &#039;&#039;Super Smash Bros. for 3DS&#039;&#039;]]&lt;br /&gt;
Porygon-Z appears as a trophy exclusive to the 3DS version of the game.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;&#039;NA:&#039;&#039;&#039; &#039;&#039;Porygon is an artificial Pokémon created by humans. Given an Up-Grade, it becomes Porygon2. Then another mod turns it into Porygon-Z. You&#039;d think two upgrades would make Porygon-Z the perfect Pokémon, but actually, the Dubious Disc used to make Porygon2 evolve seems to have introduced some bugs. Maybe a patch is in the works?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAL:&#039;&#039;&#039; &#039;&#039;Porygon is an artificial Pokémon created by humans. Given an Up-Grade, it becomes Porygon2. Then another mod turns it into Porygon-Z. You&#039;d think two upgrades would make Porygon-Z the perfect Pokémon, but actually, the Dubious Disc used to make Porygon2 evolve makes it a bit glitchy. Maybe there&#039;s a patch in the works...&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Normal}}&lt;br /&gt;
{{Dex/NA|gen=IV}}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=194|label1={{gameabbrev4|Pt}}:|reg2=Johto}}&lt;br /&gt;
{{Dex/Entry2|v=Diamond|v2=Pearl|entry=Additional software was installed to make it a better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=Its programming was modified to enable work in alien dimensions. It did not work as planned.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=Its programming was modified to enable work in alien dimensions. It did not work as planned.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Its programming was modified to enable work in alien dimensions. It did not work as planned.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Additional software was installed to make it a better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=Additional software was installed to make it a better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=219|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=283|label2={{gameabbrev7|USUM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]‎}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=In order to create a more advanced Pokémon, an additional program was installed, but apparently it contained a defect that makes it move oddly.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=Its program was modified to facilitate extra-dimensional activities, but that led to noticeably strange behavior.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=Its behavior is noticeably unstable, which is apparently due to the incompetence of the engineer who updated its programming.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=A faulty update was added to its programming. Its behavior is noticeably strange, so the experiment may have been a failure.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|num1=210|label1=Isle of Armor|reg2=Sinnoh|reg3=Hisui|num3=135}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=Porygon-Z had a program installed to allow it to move between dimensions, but the program also caused instability in Porygon-Z&#039;s behavior.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=Some say an additional program made this Pokémon evolve, but even academics can&#039;t agree on whether Porygon-Z is really an evolution.}}&lt;br /&gt;
{{Dex/Entry2|v=Brilliant Diamond|v2=Shining Pearl|entry=Additional software was installed to make it an even better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Arceus|t=FFF|entry=A curious item induced this evolution. The Pokémon&#039;s offensive capabilities have greatly increased, but the strangeness of its behavior has magnified in equal measure. This worries me.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=IX|reg1=Paldea}}&lt;br /&gt;
{{Dex/NE|[[Generation IX]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}| [[File:Pokedex Image Porygon-Z SM.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Porygon-Z in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1/None|v=Black}}&lt;br /&gt;
{{Availability/Entry1|v=White|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black 2|v2=White 2}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2/None|v=X|v2=Y}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=[[Trade]]&amp;lt;sup&amp;gt;Version 1.2.0+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{galar color}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2|v=Brilliant Diamond|v2=Shining Pearl|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=Legends: Arceus|t=FFF|area=[[Space-time distortion]]s - [[Crimson Mirelands]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Oil Field Hideout]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Eternal Tower]]}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry2/None|v=MD Stormy|v2=MD Light|link=Pokémon Mystery Dungeon (WiiWare)|color={{water color}}|t={{water color dark}}|color2={{electric color}}|t2={{electric color dark}}|area=[[Evolution|Evolve]] {{p|Porygon2}}{{tt|*|Evolve from Wonder Mail unlocked Porygon}}}}&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Granite Zone]]}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Sky Fortress]], [[Thunder Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Factory: [[Sunny Seashore]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Conductor Room#Rumbling Magnetic Motors|Conductor Room: Rumbling Magnetic Motors]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Mysterious Fountain#Stage 6|Mysterious Fountain: Stage 6]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Expert Stages|Expert Stage: Stage EX35]]&amp;lt;br&amp;gt;Event: &#039;&#039;[[Special Stages#Special Challenge|Porygon-Z Appears]]&#039;&#039;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Gold Plateau#Tricky Factory|Gold Plateau: Tricky Factory]] &amp;lt;small&amp;gt;(Back Boss)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Gengar Sea]], [[Aegislash Sea]], [[Arceus Sea]], [[Garchomp Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD DX|color={{MD Red color}}|link=Pokémon Mystery Dungeon: Rescue Team DX|area=[[Northern Range]], [[Murky Cave]] (Fainted Pokémon)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=normal}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Jeong Sang-yoon&#039;s Porygon-Z|All|Online|50|August 21 to 22, 2021|link=List of serial code event Pokémon distributions (Generation VIII)#Jeong Sang-yoon&#039;s Porygon-Z}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Normal&lt;br /&gt;
|HP=     85&lt;br /&gt;
|Attack= 80&lt;br /&gt;
|Defense=70&lt;br /&gt;
|SpAtk= 135&lt;br /&gt;
|SpDef=  75&lt;br /&gt;
|Speed=  90}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Speed=4&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=1&lt;br /&gt;
|StaminaMax=1&lt;br /&gt;
|Jump=4&lt;br /&gt;
|JumpMax=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|Normal=  100&lt;br /&gt;
|Flying=  100&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Ground=  100&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=     100&lt;br /&gt;
|Poison=  100&lt;br /&gt;
|Ghost=     0&lt;br /&gt;
|Steel=   100&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic= 100&lt;br /&gt;
|Ice=     100&lt;br /&gt;
|Dragon=  100&lt;br /&gt;
|Dark=    100&lt;br /&gt;
|Fairy=   100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|normal=yes&lt;br /&gt;
|newghost=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Porygon-Z is available in {{pkmn|Sword and Shield}} Version 1.2.0+, {{pkmn|Brilliant Diamond and Shining Pearl}}, and [[Pokémon Legends: Arceus]].&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}&lt;br /&gt;
{{learnlist/levelh/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/level8|1|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level8|1|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|1|Defense Curl|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level8|1|Tackle|Normal|Physical|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Conversion|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|1|Recycle|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|1|Magnet Rise|Electric|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|15|Thunder Shock|Electric|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level8|20|Psybeam|Psychic|Special|65|100|20}}&lt;br /&gt;
{{learnlist/level8|25|Conversion 2|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|30|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|35|Recover|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|40|Discharge|Electric|Special|80|100|15}}&lt;br /&gt;
{{learnlist/level8|45|Tri Attack|Normal|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|50|Magic Coat|Psychic|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|55|Lock-On|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level8|60|Zap Cannon|Electric|Special|120|50|5}}&lt;br /&gt;
{{learnlist/level8|65|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|LA}}&lt;br /&gt;
{{learnlist/levelh/LA|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/levelLA|1|9|Tackle|Normal|Physical|40|50|30|100|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelLA|5|14|Thunder Shock|Electric|Special|40|50|30|100|100|25||}}&lt;br /&gt;
{{learnlist/levelLA|9|18|Thunder Wave|Electric|Status|—|—|—|90|100|20||}}&lt;br /&gt;
{{learnlist/levelLA|15|25|Spark|Electric|Physical|65|80|50|100|100|20||}}&lt;br /&gt;
{{learnlist/levelLA|21|31|Tri Attack|Normal|Special|80|100|60|100|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelLA|29|40|Thunderbolt|Electric|Special|80|100|60|100|100|10||}}&lt;br /&gt;
{{learnlist/levelLA|37|48|Recover|Normal|Status|—|—|—|—|—|10||}}&lt;br /&gt;
{{learnlist/levelLA|47|59|Hyper Beam|Normal|Special|120|150|100|90|95|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
{{gameabbrev8|SwSh}}&lt;br /&gt;
{{learnlist/tmh/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM11|Solar Beam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM27|Icy Wind|Ice|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM40|Swift|Normal|Special|60|—|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM60|Power Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM61|Guard Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM62|Speed Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM71|Wonder Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM82|Electroweb|Electric|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm8|TM93|Eerie Impulse|Electric|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tr|TR05|Ice Beam|Ice|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR06|Blizzard|Ice|Special|110|70|5}}&lt;br /&gt;
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR12|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR19|Tri Attack|Normal|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR25|Psyshock|Psychic|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR31|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR38|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tr|TR58|Dark Pulse|Dark|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR69|Zen Headbutt|Psychic|Physical|80|90|15}}&lt;br /&gt;
{{learnlist/tr|TR81|Foul Play|Dark|Physical|95|100|15}}&lt;br /&gt;
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tmf/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|BDSP}}&lt;br /&gt;
{{learnlist/tmh/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/tm8|TM11|Sunny Day|Fire|Status|—|—|5||}}&lt;br /&gt;
{{learnlist/tm8|TM13|Ice Beam|Ice|Special|90|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM14|Blizzard|Ice|Special|110|70|5||}}&lt;br /&gt;
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM17|Protect|Normal|Status|—|—|10||}}&lt;br /&gt;
{{learnlist/tm8|TM18|Rain Dance|Water|Status|—|—|5||}}&lt;br /&gt;
{{learnlist/tm8|TM22|Solar Beam|Grass|Special|120|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM23|Iron Tail|Steel|Physical|100|75|15||}}&lt;br /&gt;
{{learnlist/tm8|TM24|Thunderbolt|Electric|Special|90|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM25|Thunder|Electric|Special|110|70|10||}}&lt;br /&gt;
{{learnlist/tm8|TM29|Psychic|Psychic|Special|90|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM30|Shadow Ball|Ghost|Special|80|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM32|Double Team|Normal|Status|—|—|15||}}&lt;br /&gt;
{{learnlist/tm8|TM34|Shock Wave|Electric|Special|60|—|20||}}&lt;br /&gt;
{{learnlist/tm8|TM40|Aerial Ace|Flying|Physical|60|—|20||}}&lt;br /&gt;
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM44|Rest|Psychic|Status|—|—|10||}}&lt;br /&gt;
{{learnlist/tm8|TM46|Thief|Dark|Physical|60|100|25||}}&lt;br /&gt;
{{learnlist/tm8|TM57|Charge Beam|Electric|Special|50|90|10||}}&lt;br /&gt;
{{learnlist/tm8|TM58|Endure|Normal|Status|—|—|10||}}&lt;br /&gt;
{{learnlist/tm8|TM63|Nasty Plot|Dark|Status|—|—|20||}}&lt;br /&gt;
{{learnlist/tm8|TM67|Recycle|Normal|Status|—|—|10||}}&lt;br /&gt;
{{learnlist/tm8|TM68|Giga Impact|Normal|Physical|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM70|Flash|Normal|Status|—|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM73|Thunder Wave|Electric|Status|—|90|20||}}&lt;br /&gt;
{{learnlist/tm8|TM77|Psych Up|Normal|Status|—|—|10||}}&lt;br /&gt;
{{learnlist/tm8|TM79|Dark Pulse|Dark|Special|80|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|—|—|10||}}&lt;br /&gt;
{{learnlist/tm8|TM85|Dream Eater|Psychic|Special|100|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM87|Swagger|Normal|Status|—|85|15||}}&lt;br /&gt;
{{learnlist/tm8|TM90|Substitute|Normal|Status|—|—|10||}}&lt;br /&gt;
{{learnlist/tm8|TM92|Trick Room|Psychic|Status|—|—|5||}}&lt;br /&gt;
{{learnlist/tmf/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/breed8null}}&lt;br /&gt;
{{learnlist/breedf/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}&lt;br /&gt;
{{learnlist/tutorh/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/tutor8null}}&lt;br /&gt;
{{learnlist/tutorf/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|LA}}&lt;br /&gt;
{{learnlist/tutorh/PLA|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/tutorPLA|Aerial Ace|Flying|Physical|60|75|45|—|—|20||}}&lt;br /&gt;
{{learnlist/tutorPLA|Charge Beam|Electric|Special|50|60|40|90|100|15||}}&lt;br /&gt;
{{learnlist/tutorPLA|Dark Pulse|Dark|Special|80|100|60|—|—|10||}}&lt;br /&gt;
{{learnlist/tutorPLA|Giga Impact|Normal|Physical|120|150|100|90|95|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutorPLA|Hyper Beam|Normal|Special|120|150|100|90|95|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutorPLA|Ice Beam|Ice|Special|80|100|60|100|100|10||}}&lt;br /&gt;
{{learnlist/tutorPLA|Icy Wind|Ice|Special|60|75|45|95|100|20||}}&lt;br /&gt;
{{learnlist/tutorPLA|Iron Tail|Steel|Physical|100|120|80|75|90|5||}}&lt;br /&gt;
{{learnlist/tutorPLA|Power Shift|Normal|Status|—|—|—|—|—|10||}}&lt;br /&gt;
{{learnlist/tutorPLA|Psychic|Psychic|Special|80|100|60|100|100|10||}}&lt;br /&gt;
{{learnlist/tutorPLA|Rest|Psychic|Status|—|—|—|—|—|10||}}&lt;br /&gt;
{{learnlist/tutorPLA|Shadow Ball|Ghost|Special|80|100|60|100|100|10||}}&lt;br /&gt;
{{learnlist/tutorPLA|Swift|Normal|Special|60|75|45|—|—|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutorPLA|Thunderbolt|Electric|Special|80|100|60|100|100|10||}}&lt;br /&gt;
{{learnlist/tutorPLA|Tri Attack|Normal|Special|80|100|60|100|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutorPLA|Zen Headbutt|Psychic|Physical|80|100|60|90|100|10||}}&lt;br /&gt;
{{learnlist/tutorf/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[transfer]] from another generation====&lt;br /&gt;
{{learnlist/prevgenh/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Aerial Ace|Flying|Physical|60|—|20|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Charge Beam|Electric|Special|50|90|10|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Confide|Normal|Status|—|—|20|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Double Team|Normal|Status|—|—|15|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Dream Eater|Psychic|Special|100|100|15|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Embargo|Dark|Status|—|100|15|IV=yes&amp;lt;!--level,TM--&amp;gt;|V=yes&amp;lt;!--level,TM--&amp;gt;|VI=yes&amp;lt;!--level,TM--&amp;gt;|VII=yes&amp;lt;!--level,TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Flash|Normal|Status|—|100|20|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Frustration|Normal|Physical|—|100|20||&#039;&#039;&#039;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Gravity|Psychic|Status|—|—|5|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Hidden Power|Normal|Special|60|100|15|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Last Resort|Normal|Physical|140|100|5||&#039;&#039;&#039;|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Natural Gift|Normal|Physical|—|100|15|IV=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Pain Split|Normal|Status|—|—|20|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Psych Up|Normal|Status|—|—|10|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Return|Normal|Physical|—|100|20||&#039;&#039;&#039;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Secret Power|Normal|Physical|70|100|20||&#039;&#039;&#039;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Sharpen|Normal|Status|—|—|30|IV=yes&amp;lt;!--prevo--&amp;gt;|V=yes&amp;lt;!--prevo--&amp;gt;|VI=yes&amp;lt;!--prevo--&amp;gt;|VII=yes&amp;lt;!--prevo--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Shock Wave|Electric|Special|60|—|20|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Signal Beam|Bug|Special|75|100|15|IV=yes&amp;lt;!--level,tutor--&amp;gt;|V=yes&amp;lt;!--level,tutor--&amp;gt;|VI=yes&amp;lt;!--level,tutor--&amp;gt;|VII=yes&amp;lt;!--level,tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Swagger|Normal|Status|—|85|15|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Telekinesis|Psychic|Status|—|—|15|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon-Z|4|Toxic|Poison|Status|—|90|10|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgenf/8|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
=====By [[transfer]], only via prior evolution=====&lt;br /&gt;
{{learnlist/prevgenh/8prevo|Porygon|Normal|Normal|1}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon|1|Barrier|Psychic|Status|—|—|20|VII=yes&amp;lt;!--level--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon|1|Bide|Normal|Physical|—|—|10|I=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon|1|Curse|Ghost|Status|—|—|10|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon|1|Double-Edge|Normal|Physical|120|100|15||&#039;&#039;&#039;|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon|1|Headbutt|Normal|Physical|70|100|15||&#039;&#039;&#039;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon|1|Mimic|Normal|Status|—|—|10|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon|1|Nightmare|Ghost|Status|—|100|15|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon|1|Psywave|Psychic|Special|—|100|15|I=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon|1|Rage|Normal|Physical|20|100|20||&#039;&#039;&#039;|I=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon|1|Reflect|Psychic|Status|—|—|20|I=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon|1|Skull Bash|Normal|Physical|130|100|10||&#039;&#039;&#039;|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon|1|Take Down|Normal|Physical|90|85|20||&#039;&#039;&#039;|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Porygon|1|Teleport|Psychic|Status|—|—|20|I=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgenf/8|Porygon-Z|Normal|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Normal}}&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Normal|ndex=474&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-4.5&lt;br /&gt;
|IQ=E&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Normal&lt;br /&gt;
|group=Normal&lt;br /&gt;
|assist=Normal&lt;br /&gt;
|field=Crush&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=262&lt;br /&gt;
|browser=It protects itself with a strange barrier. It attacks by discharging electric bolts.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Normal&lt;br /&gt;
|group=Normal&lt;br /&gt;
|assist=Normal&lt;br /&gt;
|field=Crush&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=119&lt;br /&gt;
|pastnum=182&lt;br /&gt;
|browser=It lets loose shock waves to attack.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Normal&lt;br /&gt;
|att=5&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Normal&lt;br /&gt;
|att=5&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Normal|ndex=474&lt;br /&gt;
|walk=2.08&lt;br /&gt;
|hp=56&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=54&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Normal|ndex=474&lt;br /&gt;
|Pad=Porygon-Z gave you a Secret Word in the [[Granite Zone]]. He&#039;s a star at {{DL|Attraction (PokéPark)|Rotom&#039;s Spooky Shoot-&#039;em-Up}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Normal|ndex=474&lt;br /&gt;
|power=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Normal|ndex=474|num=400&lt;br /&gt;
|min=70&lt;br /&gt;
|max=130&lt;br /&gt;
|raisemaxlevel=15&lt;br /&gt;
|skill=Shock Attack&lt;br /&gt;
|skilldesc=Leaves the foe paralyzed for a longer period of time.&lt;br /&gt;
|swapper=Hitting Streak+&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Normal|ndex=474&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=198&lt;br /&gt;
|attack=264&lt;br /&gt;
|defense=150&lt;br /&gt;
|fast={{m|Hidden Power}}, {{m|Charge Beam}}, {{m|Lock-On}}{{tt|*|From December 11, 2019 onward}}&lt;br /&gt;
|special={{m|Solar Beam}}, {{m|Hyper Beam}}, {{m|Zap Cannon}}, {{m|Blizzard}}{{tt|*|From February 1, 2019 onward}}, {{m|Frustration}}[[File:GO Shadow icon.png|24px|link=Shadow Pokémon (GO)|As Shadow Pokémon]], {{m|Return}}[[File:GO Purified icon.png|24px|link=Shadow Pokémon (GO)|As Purified Pokémon]], {{m|Tri Attack}}{{tt|†|Event-exclusive from Porygon Community Day}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0137&lt;br /&gt;
|name1=Porygon&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evo1=[[File:Link Trade icon SV.png|40px|link=Trade]] + [[File:Dream Up-Grade Sprite.png|36px|link=Upgrade]]&amp;lt;br&amp;gt;{{color2|000|Trade}}&amp;lt;br&amp;gt;holding {{color2|000|Upgrade}}&lt;br /&gt;
|no2=0233&lt;br /&gt;
|name2=Porygon2&lt;br /&gt;
|type1-2=Normal&lt;br /&gt;
|evo2=[[File:Link Trade icon SV.png|40px|link=Trade]] + [[File:Dream Dubious Disc Sprite.png|36px|link=Dubious Disc]]&amp;lt;br&amp;gt;{{color2|000|Trade}}&amp;lt;br&amp;gt;holding {{color2|000|Dubious Disc}}&lt;br /&gt;
|no3=0474&lt;br /&gt;
|name3=Porygon-Z&lt;br /&gt;
|type1-3=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Normal}}&lt;br /&gt;
{{Spritebox/NA|gen=IV}}&lt;br /&gt;
{{Spritebox/4|ndex=474}}&lt;br /&gt;
{{Spritebox/5|ndex=474}}&lt;br /&gt;
{{Spritebox/6|ndex=474}}&lt;br /&gt;
{{Spritebox/7|ndex=474}}&lt;br /&gt;
{{Spritebox/8/SwShLA|ndex=474}}&lt;br /&gt;
{{Spritebox/Footer|474|Porygon-Z}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Porygon-Z is the only Pokémon whose Japanese name is spelled with a character from a foreign alphabet.&lt;br /&gt;
* Porygon-Z weighs exactly as much as {{ga|Dawn}}. It shares this similarity with {{p|Weavile}}.&lt;br /&gt;
* The [[Dubious Disc]]&#039;s name implies that Porygon-Z, unlike its {{p|Porygon2|pre-evolution}}, was not authorized by [[Silph Co.]]&lt;br /&gt;
* In [[PokéPark Wii: Pikachu&#039;s Adventure]], Porygon-Z is referred to as a &amp;quot;he&amp;quot;, even though the Porygon line is gender unknown.&lt;br /&gt;
** In addition, despite never having appeared in the {{pkmn|anime}} outside of a brief cameo, it did receive an anime voice in the aforementioned game, like every other Pokémon in it.&lt;br /&gt;
* Porygon-Z&#039;s pre-evolutions have their own [[signature move|signature]] Conversion move, but no new Conversion-style move was made for Porygon-Z.&lt;br /&gt;
* Since no leveling up is required to evolve either Porygon or Porygon2, Porygon-Z is the only Pokémon to be evolved twice that can still be level 1.&lt;br /&gt;
* Porygon-Z is the only Pokémon that evolves from a Pokémon that evolves via [[trade|trading]].&lt;br /&gt;
* Porygon-Z is tied with {{p|Drampa}} and {{me|Pidgeot}} for the highest base {{stat|Special Attack}} stat of all {{type|Normal}} Pokémon.&lt;br /&gt;
* Porygon-Z and its pre-evolutions are the only Pokémon where all three members of the evolutionary line can learn both {{m|Hyper Beam}} and {{m|Giga Impact}}. This is due to the fact that all three were fully evolved Pokémon at the time of their debut.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Porygon-Z seems to be based on a {{wp|bird}} or {{wp|Orizuru|paper crane}} that has been {{wp|rendering (computer graphics)|rendered}} using computer software. The head-tipping motion it displays in some games is reminiscent of a {{wp|drinking bird}} toy. Because it resembles a deformed version of {{p|Porygon2}}, evolves using a [[Dubious Disc]], and displays unpredictable behavior, it may be based a {{wp|computer virus}} or an unauthorized {{wp|software patch}} that causes {{wp|software bug|bugs}} in a program. Its Pokédex entries imply a connection to {{wp|artificial intelligence}} and {{wp|robotic spacecraft}}. It also bears resemblance to a {{wp|balloon animal}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Porygon-Z is a combination of a corruption of &#039;&#039;{{wp|polygon}}&#039;&#039; and the letter &#039;&#039;Z&#039;&#039;, the latter referring to either the {{wp|Z axis}} in a {{wp|three-dimensional space|3D}} coordinate system, or the fact that it is the final stage in its evolutionary line, with Z being the final letter of the Latin alphabet. Z could also be a corruption of the number 2, referring to its status as a glitched evolution of Porygon2.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Normal|type2=Normal&lt;br /&gt;
|ja=ポリゴンＺ &#039;&#039;Porygon-Z&#039;&#039;|jameaning=From &#039;&#039;{{wp|polygon}}&#039;&#039; and Z&lt;br /&gt;
|fr=Porygon-Z|frmeaning=Same as English/Japanese name&lt;br /&gt;
|es=Porygon-Z|esmeaning=Same as English/Japanese name&lt;br /&gt;
|de=Porygon-Z|demeaning=Same as English/Japanese name&lt;br /&gt;
|it=Porygon-Z|itmeaning=Same as English/Japanese name&lt;br /&gt;
|ko=폴리곤Ｚ &#039;&#039;PorygonZ&#039;&#039;|komeaning=Transcription of Japanese name&lt;br /&gt;
|zh_cmn=多邊獸Ｚ / 多边兽Ｚ &#039;&#039;Duōbiānshòu-Z&#039;&#039;{{tt|*|Games: Traditional Chinese, Simplified Chinese (Prior to March 23, 2020)}}&amp;lt;br&amp;gt;多边兽乙型 &#039;&#039;Duōbiānshòu Yǐxíng&#039;&#039;{{tt|*|Simplified Chinese (October 20, 2020 - present)}}&amp;lt;br&amp;gt;3D龍Z / 3D龙Z &#039;&#039;3D Lóng Z&#039;&#039;{{tt|*|Pre-Gen VII media}}|zh_cmnmeaning=From {{tt|多邊形 / 多边形 &#039;&#039;duōbiānxíng&#039;&#039;|polygon}}, {{tt|獸 / 兽 &#039;&#039;shòu&#039;&#039;|beast}}, and &#039;&#039;Z&#039;&#039;&amp;lt;br&amp;gt;From {{tt|多边形 &#039;&#039;duōbiānxíng&#039;&#039;|polygon}}, {{tt|兽 &#039;&#039;shòu&#039;&#039;|beast}}, and {{tt|乙型 &#039;&#039;yǐxíng&#039;&#039;|beta}} with the character 乙 resembling the letter &#039;&#039;Z&#039;&#039;&amp;lt;br&amp;gt;From &#039;&#039;3D&#039;&#039;, {{tt|龍 / 龙 &#039;&#039;lóng&#039;&#039;|dragon}}, and &#039;&#039;Z&#039;&#039;&lt;br /&gt;
|zh_yue=多邊獸Ｚ &#039;&#039;Dōbīnsau-Z&#039;&#039;{{tt|*|Games}}&amp;lt;br&amp;gt;立方獸Z &#039;&#039;Laahpfōngsau Z&#039;&#039;{{tt|*|Pre-Gen VII media}}|zh_yuemeaning=From {{tt|多邊形 &#039;&#039;dōbīnyìhng&#039;&#039;|polygon}}, {{tt|獸 &#039;&#039;sau&#039;&#039;|beast}}, and &#039;&#039;Z&#039;&#039;&amp;lt;br&amp;gt;From {{tt|立方 &#039;&#039;laahpfōng&#039;&#039;|cube}}, {{tt|獸 &#039;&#039;sau&#039;&#039;|beast}}, and &#039;&#039;Z&#039;&#039;&lt;br /&gt;
|hi=परीगोन-Z &#039;&#039;Porygon-Z&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|th=โพรีกอน-แซด &#039;&#039;Phorikon-Saet&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Artificial Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=0473|prev=Mamoswine|nextnum=0475|next=Gallade}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon with cross-generational evolutions]]&lt;br /&gt;
[[Category:Artificial Pokémon]]&lt;br /&gt;
[[Category:Super Smash Bros. trophies]]&lt;br /&gt;
&lt;br /&gt;
[[de:Porygon-Z]]&lt;br /&gt;
[[es:Porygon-Z]]&lt;br /&gt;
[[fr:Porygon-Z]]&lt;br /&gt;
[[it:Porygon-Z]]&lt;br /&gt;
[[ja:ポリゴンZ]]&lt;br /&gt;
[[zh:多边兽Ｚ]]&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Frontier_(Generation_IV)&amp;diff=2334873</id>
		<title>Battle Frontier (Generation IV)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Frontier_(Generation_IV)&amp;diff=2334873"/>
		<updated>2015-09-19T06:07:19Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: I felt like this needed highlighting. Apologies if not deemed appropriate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured|August 2, 2009}}&lt;br /&gt;
{{split|[[Battle Tower (Generation IV)]], {{redlink|Battle Factory (Generation IV)}}, {{redlink|Battle Arcade}}, {{redlink|Battle Castle}}, and {{redlink|Battle Hall}}}}&lt;br /&gt;
{{incomplete|2=Specific BP amounts earned from each facility}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Battle Frontier GenIV.png&lt;br /&gt;
|type=road&lt;br /&gt;
|mapdesc=The Battle Frontier--where the best of the best Trainers gather to test their skills--is located here. {{sup/4|Pt}}&lt;br /&gt;
A place where people from all over come to show off their strength. {{sup/4|HGSS}}&lt;br /&gt;
|location_name=Battle Frontier&lt;br /&gt;
|japanese_name=バトルフロンティア&lt;br /&gt;
|translated_name=Battle Frontier&lt;br /&gt;
|location=[[Battle Zone]] (Sinnoh)&amp;lt;br&amp;gt;{{rt|40|Johto}} (Johto)&lt;br /&gt;
|region=Sinnoh&lt;br /&gt;
|region2=Johto&lt;br /&gt;
|generation={{gen|IV}}&lt;br /&gt;
|map=Sinnoh Battle Park Map.png&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Frontier&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルフロンティア&#039;&#039;&#039; &#039;&#039;Battle Frontier&#039;&#039;) is a special post-[[Pokémon League]] area featured in the [[Generation IV]] games, {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}. It is similar to the Battle Frontier featured in {{game|Emerald}}, the [[Hoenn]] {{Gdis|Battle Frontier|III}}. The key difference is the number of facilities and the challenges they hold.&lt;br /&gt;
[[File:Johto Frontier Access Map.png|thumb|250px|Battle Frontier location in Johto]]&lt;br /&gt;
This Frontier is found in two regions, [[Sinnoh]] and [[Johto]]; each region&#039;s Frontier is identical in facilities and appearance. The Sinnoh Frontier is located north of the [[Fight Area]] in the place of {{game|Diamond and Pearl|s}}&#039;s {{si|Battle Park}}. The Johto Frontier is located west of [[Olivine City]], where {{game|Crystal}}&#039;s {{Gdis|Battle Tower|II}} was located. Access to Johto&#039;s Frontier is through the [[Frontier Access]]. Each of the facilities in the Battle Frontier has a leader, the [[Frontier Brain]], who may be challenged after certain {{wp|winning streak (sports)|winning streaks}} have been made through their respective facilities. Defeating the Frontier Brains will earn the player [[commemorative print]]s.&lt;br /&gt;
&lt;br /&gt;
Only two of the facilities had been featured in Pokémon games prior to the Battle Frontier&#039;s debut in Platinum. The [[Battle Tower]] and Battle Factory were both present in Emerald; the Battle Tower has been in every game since its debut in Crystal, excluding FireRed and LeafGreen, which featured a similar facility called [[Trainer Tower]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Battle Frontier Pt.png|thumb|300px|Overview of the Battle Frontier]]&lt;br /&gt;
Upon the player&#039;s first entry into the Battle Frontier, their [[Vs. Recorder]] will be upgraded with a {{DL|Vs. Recorder|Frontier Record}} by a woman at the entrance. The Vs. Recorder keeps the amount of [[Battle Point]]s the players has. It also contains the commemorative prints obtained from the Battle Frontier. One {{pkmn|battle}} from within one of the facilities may be recorded and stored on the Frontier Record, which may be watched or overwritten with another at any time.&lt;br /&gt;
&lt;br /&gt;
On winning through a set amount of battles in any given facility, [[Battle Point]]s, or BP, will be awarded, usually in small amounts, but gradually growing through each consecutive streak. Defeating the Frontier Brain of a given facility for the first time awards the silver commemorative print of that facility, while the second defeat of the same Brain gives the commemorative print a golden color. They are the equivalent of a [[Badge]], and equivalent to the [[Symbol]]s from [[Hoenn]]&#039;s {{Gdis|Battle Frontier|III}}. The Frontier Brain will only appear in single battle mode. Also, defeating a Brain will always yield a 20BP reward. Battles conducted here do not award [[experience]] or [[Pokémon Dollar|money]]. Also, Pokémon seen in the battles will not be added to the [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Frontier center Pt.png|thumb|200px|The center of the Battle Frontier, with a map showing the five battle facilities]]&lt;br /&gt;
There are usually three forms of challenges. The first of these challenges is the standard single battle in which the challenger must engage in seven three on three battles in a row. Winning a set of seven battles earns the player [[Battle Point]]s. The second of these challenges follows the same layout as the standard single battle but are rather conducted as [[Double Battle]]s. Each facility also offers Multi Battles that two players can participate in, using the Nintendo DS&#039;s Wireless Connection, to increase their record. The Battle Frontier also allows players from around the world connect together using {{wp|Nintendo Wi-Fi Connection}} to take part in multi Battles in any of the Battle Frontier facilities. This can be done by going to the Wi-Fi Club on the basement floor of any [[Pokémon Center]], and selecting the Battle Frontier function. However, both players must have entered the [[Hall of Fame]] and visited the Battle Frontier at least once.&lt;br /&gt;
&lt;br /&gt;
Regardless of what challenge is taken, the following Pokémon are not allowed:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #505050; {{roundy}}; border: 2px solid #6f6f6f&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundytl|5px}}&amp;quot; | {{MSP|150|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|151|Mew}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Mew}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|249|Lugia}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Lugia}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|250|Ho-Oh}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Ho-Oh}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|251|Celebi}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Celebi}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|382|Kyogre}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Kyogre}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|383|Groudon}}&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundytr|5px}}&amp;quot; | {{p|Groudon}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|384|Rayquaza}}&lt;br /&gt;
| {{p|Rayquaza}}&lt;br /&gt;
| {{MSP|385|Jirachi}}&lt;br /&gt;
| {{p|Jirachi}}&lt;br /&gt;
| {{MSP|386|Deoxys}}&lt;br /&gt;
| {{p|Deoxys}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Form differences#Deoxys|Normal Forme]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{MSP|386A|Deoxys}}&lt;br /&gt;
| {{p|Deoxys}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Form differences#Deoxys|Attack Forme]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{MSP|386D|Deoxys}}&lt;br /&gt;
| {{p|Deoxys}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Form differences#Deoxys|Defense Forme]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{MSP|386S|Deoxys}}&lt;br /&gt;
| {{p|Deoxys}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Form differences#Deoxys|Speed Forme]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{MSP|479O|Rotom}}&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Form differences#Rotom|Heat]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Rotom}}{{tt|*|If an attempt is made to enter Rotom&#039;s alternate forms, it will revert to its base form.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|479W|Rotom}}&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Form differences#Rotom|Wash]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Rotom}}{{tt|*|If an attempt is made to enter Rotom&#039;s alternate forms, it will revert to its base form.}}&lt;br /&gt;
| {{MSP|479R|Rotom}}&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Form differences#Rotom|Frost]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Rotom}}{{tt|*|If an attempt is made to enter Rotom&#039;s alternate forms, it will revert to its base form.}}&lt;br /&gt;
| {{MSP|479F|Rotom}}&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Form differences#Rotom|Fan]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Rotom}}{{tt|*|If an attempt is made to enter Rotom&#039;s alternate forms, it will revert to its base form.}}&lt;br /&gt;
| {{MSP|479L|Rotom}}&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Form differences#Rotom|Mow]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Rotom}}{{tt|*|If an attempt is made to enter Rotom&#039;s alternate forms, it will revert to its base form.}}&lt;br /&gt;
| {{MSP|483|Dialga}}&lt;br /&gt;
| {{p|Dialga}}&lt;br /&gt;
| {{MSP|484|Palkia}}&lt;br /&gt;
| {{p|Palkia}}&lt;br /&gt;
| {{MSP|487|Giratina}}&lt;br /&gt;
| {{p|Giratina}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Form differences#Giratina|Altered Forme]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|487O|Giratina}}&lt;br /&gt;
| {{p|Giratina}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Form differences#Giratina|Origin Forme]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{MSP|489|Phione}}&lt;br /&gt;
| {{p|Phione}}&lt;br /&gt;
| {{MSP|490|Manaphy}}&lt;br /&gt;
| {{p|Manaphy}}&lt;br /&gt;
| {{MSP|491|Darkrai}}&lt;br /&gt;
| {{p|Darkrai}}&lt;br /&gt;
| {{MSP|492|Shaymin}}&lt;br /&gt;
| {{p|Shaymin}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Form differences#Shaymin|Land Forme]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{MSP|492S|Shaymin}}&lt;br /&gt;
| {{p|Shaymin}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Form differences#Shaymin|Sky Forme]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{MSP|493|Arceus}}&lt;br /&gt;
| {{p|Arceus}}&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | {{MSP|172|Pichu}}&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | &amp;lt;small&amp;gt;[[Spiky-eared Pichu|Spiky-eared]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Pichu}}&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | {{MS|Egg|Pokémon Egg}}&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | {{pkmn|Egg}}&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | {{MS|ManaphyEgg|Pokémon Egg}}&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | &amp;lt;small&amp;gt;{{p|Manaphy}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{pkmn|Egg}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, the following held items are not allowed:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{White 2 color}}; border: 2px solid #{{black 2 color dark}}; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyleft|5px}}&amp;quot; | {{Bag|Soul Dew}}&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; | {{DL|Stat-enhancing item|Soul Dew}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
===Battle Tower===&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Tower&lt;br /&gt;
|jname=バトルタワー&lt;br /&gt;
|jtrans=Battle Tower&lt;br /&gt;
|image=Battle Tower IV.jpg&lt;br /&gt;
|color=tower&lt;br /&gt;
|slogan=Never Lose! Keep Winning!&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=4&lt;br /&gt;
|BP=Normal&lt;br /&gt;
|brain=Tower Tycoon Palmer&lt;br /&gt;
|brainvs=VSPalmer&lt;br /&gt;
|silver=21&lt;br /&gt;
|gold=49&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Tower&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルタワー&#039;&#039;&#039; &#039;&#039;Battle Tower&#039;&#039;) is identical to the {{Gdis|Battle Tower|IV}} in {{game|Diamond and Pearl|s}}. It is the northernmost facility in the Battle Frontier, and has a direct path to it from the entrance. It is on a large, glass platform that elevates above all the other facilities, making it the head of the Battle Frontier. The same small boy who stands in front of the Battle Tower in {{Gdis|Battle Frontier|III|Hoenn&#039;s Battle Frontier}}, is also standing outside this one.&lt;br /&gt;
&lt;br /&gt;
The player battles seven {{pkmn|Trainer}}s consecutively in a simple knock-out, progressively becoming more difficult. Before entering, Trainers will choose three Pokémon to battle, their [[level]] reduced to 50. Players are not allowed to bring Pokémon with the same items here. Consumed items, such as [[Berry|Berries]], will be replaced after each battle. The player&#039;s Pokémon will also be healed completely after each battle. Players will then have the option to continue, rest, retire, or get their most recent battle recorded on their [[Vs. Recorder]]. The difficulty of battles here is based on how many rounds the player endures; the first round features fast opponents, the second round has opponent&#039;s Pokémon holding items, and starting in the third round, opponents begin to use strategic battle combinations. &lt;br /&gt;
&lt;br /&gt;
There are also a number of other challenges in the Battle Tower that other facilities don&#039;t have. Multi battles can be conducted, following the format found in the other two challenges. Before the challenge begins, players can choose one among [[Riley]], [[Cheryl]], [[Buck]], [[Mira]], and [[Marley]] as their partner, though in Platinum, they must be met in certain areas before they will appear in the Tower. Each partner specializes in a different Pokémon [[Stats|stat]], and different Pokémon. There is also another feature that allows the player to randomly download a team using the [[Nintendo Wi-Fi Connection]], which will then begin to appear in the player&#039;s Battle Tower challenges. One can also upload their team to the database to be downloaded by another player.&lt;br /&gt;
&lt;br /&gt;
{{FB|Tower Tycoon|Palmer}} is the [[Frontier Brain]] for the Battle Tower. He can be challenged after 20 consecutive battles. His first lineup is filled with fully evolved Pokémon, with high stats to match. Once defeated, he will give away the silver commemorative print. Palmer can be challenged again after 49 consecutive battles, and will give away the gold commemorative print when defeated. He uses different Pokémon during the second match, battling with three [[legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Awards====&lt;br /&gt;
Unlike the other facilities at the Battle Frontier, the Battle Tower awards the player [[Goods]] and [[Ribbon]]s for meeting certain conditions. Not only are there prizes for single battle, but also for winning consecutive [[Double Battle]]s or multi battle in the Wi-Fi battle room.&lt;br /&gt;
&lt;br /&gt;
=====Goods=====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{tower color dark}}; {{roundy}}; border: 5px solid #{{tower color}}&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background: #{{tower color light}}; {{roundytl|5px}}&amp;quot; | Good&lt;br /&gt;
! style=&amp;quot;background: #{{tower color light}}; {{roundytr|5px}}&amp;quot; | Achievement&lt;br /&gt;
|- style=&amp;quot;background: #{{bronze color}}&amp;quot;&lt;br /&gt;
| Bronze Trophy&lt;br /&gt;
| Win 20 consecutive Single Battles&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color}}&amp;quot;&lt;br /&gt;
| Silver Trophy&lt;br /&gt;
| Win 50 consecutive Single Battles&lt;br /&gt;
|- style=&amp;quot;background: #{{gold color}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Gold Trophy&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | Win 100 consecutive Single Battles&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Commemorative Ribbons=====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{tower color dark}}; {{roundy}}; border: 5px solid #{{tower color}}&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background: #{{tower color light}}; {{roundytl|5px}}&amp;quot; | Ribbon&lt;br /&gt;
! style=&amp;quot;background: #{{tower color light}}; {{roundytr|5px}}&amp;quot; | Achievement&lt;br /&gt;
|- style=&amp;quot;background: #{{cool color light}}&amp;quot;&lt;br /&gt;
| Ability Ribbon&lt;br /&gt;
| Defeat Tower Tycoon Palmer in Single Battle for the first time.&lt;br /&gt;
|- style=&amp;quot;background: #{{cool color light}}&amp;quot;&lt;br /&gt;
| Great Ability Ribbon&lt;br /&gt;
| Defeat Tower Tycoon Palmer in Single Battle for the second time.&lt;br /&gt;
|- style=&amp;quot;background: #{{cool color light}}&amp;quot;&lt;br /&gt;
| Double Ability Ribbon&lt;br /&gt;
| Win 50 consecutive Double Battles&lt;br /&gt;
|- style=&amp;quot;background: #{{cool color light}}&amp;quot;&lt;br /&gt;
| Multi Ability Ribbon&lt;br /&gt;
| Win 50 consecutive Multi Battles&lt;br /&gt;
|- style=&amp;quot;background: #{{cool color light}}&amp;quot;&lt;br /&gt;
| Pair Ability Ribbon&lt;br /&gt;
| Win 50 consecutive Multi Battles with two players&lt;br /&gt;
|- style=&amp;quot;background: #{{cool color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | World Ability Ribbon&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | Attain Rank 5 at the Wi-Fi Battle Room&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{tower color}}; {{roundy}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Tower exterior DP.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Tower Pt.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:VS Palmer.png|200px]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;small&amp;gt;Outside the Battle Tower&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Tower&#039;s lobby&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Tower &amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Factory===&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Factory&lt;br /&gt;
|jname=バトルファクトリー&lt;br /&gt;
|jtrans=Battle Factory&lt;br /&gt;
|image=Battle Factory IV.jpg&lt;br /&gt;
|color=factory&lt;br /&gt;
|slogan=Win Consecutively with Rental Pokémon&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=3&lt;br /&gt;
|BP=Many&lt;br /&gt;
|brain=Factory Head Thorton&lt;br /&gt;
|brainvs=VSThorton&lt;br /&gt;
|silver=21&lt;br /&gt;
|gold=49&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Factory&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルファクトリー&#039;&#039;&#039; &#039;&#039;Battle Factory&#039;&#039;) is another battle venue in the Generation IV Battle Frontier, having basically the same rules as [[Hoenn]]&#039;s {{OBP|Battle Frontier|Generation III}}&#039;s Battle Factory. It is located on the northeast corner of the Battle Frontier. The blue building itself is much like a factory, with exhaust fans, and pipes. There is a long, glass panel on the floor of the building that transfers information around. There are [[Poké Ball]]s containing [[rental Pokémon]] in glass storage panels inside, and there is an electronic battle ground that lights up before a battle begins. Like Hoenn&#039;s Battle Factory, it is more dedicated to research than the other facilities, and the subject of the scientists&#039; research is the abilities of Trainers when using random Pokémon in battle.&lt;br /&gt;
&lt;br /&gt;
Before entering the Battle Factory, the player will be asked to hand over their current party in exchange for rental Pokémon. The player will then be able to choose three out of six random Pokémon to rent and battle other Trainers; these Pokémon will be either level 50 or 100, depending on whether competing in the level 50 or level 100 competition. After winning a battle, the player&#039;s Pokémon will be healed completely, and the player will have the option to continue, rest, retire, or get their most recent battle recorded on their [[Vs. Recorder]]. If the player continues, they will get the offer to trade one of the rental Pokémon for their opponent&#039;s rental Pokémon, but they may not see the Pokémon&#039;s status before trading. A scientist will tell the player what Pokémon their opponent will be using before every battle, but after the player progresses through consecutive battles, the scientist will tell less and less.&lt;br /&gt;
&lt;br /&gt;
{{FB|Factory Head|Thorton}} is the [[Frontier Brain]] for the Battle Factory. He can be challenged after 20 consecutive battles. Thorton is subject to the same rules in the Battle Factory; he must use rental Pokémon as well, so his team will not be known until he is encountered. He could have anything except for the Pokémon that are not admissible in the Battle Frontier. Once defeated, he will give away the silver commemorative print. Thorton can be challenged again after 49 consecutive battles, and will give away the gold commemorative print when defeated.&lt;br /&gt;
&lt;br /&gt;
====Staff information====&lt;br /&gt;
The Battle Factory scientist staff member will hint about the next Pokémon or move the player will face. But after the player progresses through rounds, the scientist will hint less information than last round. The player should use the data to decide which Pokémon to rent and form a strategy based around it. &lt;br /&gt;
&lt;br /&gt;
=====Single Battle=====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{factory color dark}}; {{roundy}}; border: 5px solid #{{factory color}}&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background: #{{factory color}}; {{roundytl|5px}}&amp;quot; | {{color|{{factory color dark}}|Round}}&lt;br /&gt;
! style=&amp;quot;background: #{{factory color}}; {{roundytr|5px}}&amp;quot; | {{color|{{factory color dark}}|Information}}&lt;br /&gt;
|- style=&amp;quot;background: #{{factory color light}}&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| Name of all 3 Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #{{factory color light}}&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| Name of 2 of the 3 Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #{{factory color light}}&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| Name of the lead Pokémon and one of its moves&lt;br /&gt;
|- style=&amp;quot;background: #{{factory color light}}&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| One of the lead Pokémon&#039;s moves&lt;br /&gt;
|- style=&amp;quot;background: #{{factory color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 5+&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | The most common type of the 3 Pokémon&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Double Battle=====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{factory color dark}}; {{roundy}}; border: 5px solid #{{factory color}}&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background: #{{factory color}}; {{roundytl|5px}}&amp;quot; | {{color|{{factory color dark}}|Round}}&lt;br /&gt;
! style=&amp;quot;background: #{{factory color}}; {{roundytr|5px}}&amp;quot; | {{color|{{factory color dark}}|Information}}&lt;br /&gt;
|- style=&amp;quot;background: #{{factory color light}}&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| Name of all 3 Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #{{factory color light}}&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| Name of 2 of the 3 Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #{{factory color light}}&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| Name of the 2 lead Pokémon and one of their moves&lt;br /&gt;
|- style=&amp;quot;background: #{{factory color light}}&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| One of the 2 lead Pokémon&#039;s moves&lt;br /&gt;
|- style=&amp;quot;background: #{{factory color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 5+&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | The most common type of the 3 Pokémon&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{factory color}}; {{roundy}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Factory exterior PtHGSS.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Factory interior PtHGSS.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:VS Thorton.png|200px]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;small&amp;gt;Outside the Battle Factory&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Factory&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Factory&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Arcade===&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Arcade&lt;br /&gt;
|jname=バトルルーレット&lt;br /&gt;
|jtrans=Battle Roulette&lt;br /&gt;
|image=Battle Roulette.jpg&lt;br /&gt;
|color=arcade&lt;br /&gt;
|slogan=Where Events Sway Outcomes&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=3&lt;br /&gt;
|BP=Few&lt;br /&gt;
|brain=Arcade Star Dahlia&lt;br /&gt;
|brainvs=VSDahlia&lt;br /&gt;
|silver=21&lt;br /&gt;
|gold=49&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Arcade&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルルーレット&#039;&#039;&#039; &#039;&#039;Battle Roulette&#039;&#039;) is a new facility located in the southeastern corner of the Battle Frontier. The building itself looks like a large tent, with articular domes, much like {{wp|Saint Basil&#039;s Cathedral}}. Inside the Arcade, it is dark with strange patterns on the walls and floors like a circus tent. In the stadium room, there is a large screen called the &#039;&#039;Game Board&#039;&#039; that most of the game is displayed on.&lt;br /&gt;
&lt;br /&gt;
The player battles seven Trainers consecutively in a knock-out, much like all other facilities in the Battle Frontier. Before entering, Trainers will choose three Pokémon to battle, having their [[level]] reduced to 50. Prior to battles, all items equipped on the Pokémon used are removed. Battles in the Battle Arcade are 3 vs 3. Upon entering, the player&#039;s Pokémon will be seen on the Game Board. The foe&#039;s Pokémon will also be seen when they enter the field.&lt;br /&gt;
&lt;br /&gt;
Before a battle begins, the player must play the game board to determine the condition of the battle. The game board is a massive roulette machine that will scroll quickly through a grid of small boxes, known as &#039;&#039;Events&#039;&#039;. Landing on a dark purple box affects the player while landing on a red box affects the foe. Gray boxes, on the other hand, affect both foes. Each event will have a different effect; some may lower the opponent&#039;s HP, poison the opponent&#039;s Pokémon, or speed up the game board. The choice may affect the player&#039;s Pokémon, the opponent&#039;s, or even the field. The board may land on status ailments, weather changes, level changes, Berries and more. It may even land on nothing. The status ailments appear to be based on moves with certain types. This means that {{type|Steel}} Pokémon are immune to poisoning. Every battle is called a &#039;&#039;game&#039;&#039;; for example, the first battle is known as &#039;&#039;Game No. 1&#039;&#039;. After winning a battle, the player&#039;s Pokémon will be healed completely, and the player will have the option to continue, rest, retire, or get their most recent battle recorded on their [[Vs. Recorder]].&lt;br /&gt;
&lt;br /&gt;
{{FB|Arcade Star|Dahlia}} is the [[Frontier Brain]] for the Battle Arcade. She can be challenged after 21 consecutive battles. Once defeated, she will give away the silver commemorative print. Dahlia can be challenged again after 49 consecutive battles, and will give away the gold commemorative print when defeated.&lt;br /&gt;
&lt;br /&gt;
====Roulette events====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{arcade color dark}}; {{roundy}}; border: 5px solid #{{arcade color}}&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}};&amp;quot; | Target&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}};&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytr|5px}}&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| Lowers foes&#039; HP&lt;br /&gt;
| Foe&lt;br /&gt;
| Lowers Pokémon&#039;s HP by 20%&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| Poisons foes&lt;br /&gt;
| Foe&lt;br /&gt;
| Poisons Pokémon&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| Paralyzes foes&lt;br /&gt;
| Foe&lt;br /&gt;
| Paralyzes Pokémon&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| Burns foes&lt;br /&gt;
| Foe&lt;br /&gt;
| Burns Pokémon&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| Puts foe to sleep&lt;br /&gt;
| Foe&lt;br /&gt;
| Puts one Pokémon to sleep&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| Freezes foe&lt;br /&gt;
| Foe&lt;br /&gt;
| Freezes one Pokémon&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| Foes get Berries&lt;br /&gt;
| Foe&lt;br /&gt;
| All Pokémon gain a Berry&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| Foes get items&lt;br /&gt;
| Foe&lt;br /&gt;
| All Pokémon gain a held item&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| Foes level up&lt;br /&gt;
| Foe&lt;br /&gt;
| All Pokémon gain 3 levels&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| Lowers allies&#039; HP&lt;br /&gt;
| Ally&lt;br /&gt;
| Lowers Pokémon&#039;s HP by 20%&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| Poisons allies&lt;br /&gt;
| Ally&lt;br /&gt;
| Poisons Pokémon&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| Paralyzes allies&lt;br /&gt;
| Ally&lt;br /&gt;
| Paralyzes Pokémon&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| Burns allies&lt;br /&gt;
| Ally&lt;br /&gt;
| Burns Pokémon&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| Puts ally to sleep&lt;br /&gt;
| Ally&lt;br /&gt;
| Puts one Pokémon to sleep&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| Freezes ally&lt;br /&gt;
| Ally&lt;br /&gt;
| Freezes one Pokémon&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| Allies get Berries&lt;br /&gt;
| Ally&lt;br /&gt;
| All Pokémon gain a Berry&lt;br /&gt;
| Remainder of the round&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| Allies get items&lt;br /&gt;
| Ally&lt;br /&gt;
| All Pokémon gain a held item&lt;br /&gt;
| Remainder of the round&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| Allies level up&lt;br /&gt;
| Ally&lt;br /&gt;
| All Pokémon gain 3 levels&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| Sunny&lt;br /&gt;
| -&lt;br /&gt;
| Battle in Sunny weather&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| Rain&lt;br /&gt;
| -&lt;br /&gt;
| Battle in Rainy weather&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| -&lt;br /&gt;
| Battle in Sandstorm weather&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| Hail&lt;br /&gt;
| -&lt;br /&gt;
| Battle in Hail weather&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| Fog&lt;br /&gt;
| -&lt;br /&gt;
| Battle in thick fog&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| Trick Room&lt;br /&gt;
| -&lt;br /&gt;
| Battle in Trick Room conditions&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| Pokémon swap&lt;br /&gt;
| -&lt;br /&gt;
| Battle after swapping all Pokémon with foe&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| Speed Up&lt;br /&gt;
| -&lt;br /&gt;
| Increase the speed of subsequent roulette flashes by 1&lt;br /&gt;
| Remainder of the round&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| Speed Down&lt;br /&gt;
| -&lt;br /&gt;
| Decrease the speed of subsequent roulette flashes by 1&lt;br /&gt;
| Remainder of the round&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| Random&lt;br /&gt;
| -&lt;br /&gt;
| Makes subsequent roulette flashes non-sequential&lt;br /&gt;
| Next roulette game&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| Get 1BP&lt;br /&gt;
| -&lt;br /&gt;
| Get 1BP and battle with no other event&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| No battle&lt;br /&gt;
| -&lt;br /&gt;
| Move onto the next Trainer without battling&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| No Event&lt;br /&gt;
| -&lt;br /&gt;
| Battle with no event&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Get 3BP&lt;br /&gt;
| -&lt;br /&gt;
| Get 3BP and battle with no other event&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 1 battle&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Nullify events====&lt;br /&gt;
Some events that include poisoning, paralyzing, freezing, and burning&amp;lt;!-- and putting--&amp;gt; Pokémon can be negated by certain Abilities and types. The status ailments appear to be based on moves with certain types; {{type|Steel}} Pokémon are immune to poisoning.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{arcade color dark}}; {{roundy}}; border: 5px solid #{{arcade color}}&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background: #{{poison color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Poison (status ailment)|Poison}}&lt;br /&gt;
! style=&amp;quot;background: #{{ice color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Freeze (status ailment)|Freeze}}&lt;br /&gt;
! style=&amp;quot;background: #{{fire color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Burn (status ailment)|Burn}}&lt;br /&gt;
! style=&amp;quot;background: #{{status color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Sleep (status ailment)|Sleep}}&lt;br /&gt;
! style=&amp;quot;background: #{{electric color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Paralysis (status ailment)|Paralysis}}&lt;br /&gt;
|- style=&amp;quot;background: #{{arcade color light}}; {{roundybottom|5px}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;{{color2|000|Ability}}&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Immunity|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;{{color2|000|Type}}&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{tcolor|Steel|000}}, {{tcolor|Poison|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Magma Armor|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{tcolor|Ice|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Water Veil|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{tcolor|Fire|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Insomnia|000}}&amp;lt;br&amp;gt;{{acolor|Vital Spirit|000}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Limber|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{tcolor|Ground|000}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{arcade color}}; {{roundy}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Arcade exterior PtHGSS.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Arcade interior PtHGSS.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:VS Dahlia.png|200px]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;small&amp;gt;Outside the Battle Arcade&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Arcade&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Arcade&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Castle===&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Castle&lt;br /&gt;
|jname=バトルキャッスル&lt;br /&gt;
|jtrans=Battle Castle&lt;br /&gt;
|image=Battle Castle.png&lt;br /&gt;
|color=castle&lt;br /&gt;
|slogan=Manage Battles with Castle Points&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=3&lt;br /&gt;
|BP=Normal&lt;br /&gt;
|brain=Castle Valet Darach&lt;br /&gt;
|brainvs=VSDarach&lt;br /&gt;
|silver=21&lt;br /&gt;
|gold=49&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Castle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルキャッスル&#039;&#039;&#039; &#039;&#039;Battle Castle&#039;&#039;) is another new facility located in the southwestern corner of the Battle Frontier. The Battle Castle, as its name suggests, is a huge castle, with elegant furniture on the floor and sparkling jewels on the wall. There is a golden carpet from the entrance to the battle ground. In the stadium itself, [[Caitlin|Lady Caitlin]], the princess of the castle, sits on her throne atop a platform, watching down on battles. Her butler, Darach, directs people to their battle, handing out prizes to people after victory.&lt;br /&gt;
&lt;br /&gt;
In the Battle Castle, players must fight seven opponents in a row. Like in the Battle Arcade, all held items are removed prior to battling. Before entering, Trainers will choose three Pokémon to battle, having their [[level]] reduced to 50. After entering, the player will meet [[Castle Valet Darach]] in the hallway, and he will give 10 Castle Points, or CP, to the player, and will lead them to the battles.&lt;br /&gt;
&lt;br /&gt;
[[File:HGSS Battle Hall.png|thumb|left|The Battle Castle in {{game|HeartGold and SoulSilver|s}}]]&lt;br /&gt;
Castle Points are the currency within the Battle Castle — special things must be done to gain them, but they can be exchanged for certain benefits. Winning allows players to receive Castle Points, which are used in multiple ways. The Castle Points can allow players to heal their Pokémon&#039;s HP, PP, both, or buy items for use inside the Battle Castle, such as Berries. It can also allow players to see their opponents&#039; Pokémon and even increase or decrease their levels by five. Unlike other facilities in the Battle Frontier, in the Battle Castle, Pokémon will not be healed automatically after a battle.&lt;br /&gt;
&lt;br /&gt;
At first, the player will be limited to what they can do with their CP, but if they save up enough, they can rank up and unlock more abilities, such as increasing the selection of items they can buy for their Pokémon, or increasing the amount of information the player can get on the opponent. After winning a battle, the player will have the option to continue, rest, retire, or get their most recent battle recorded on their [[Vs. Recorder]]. If the player chooses to continue, they will be able to get the chance to exchange CP for advantages. In Multi Battle mode, both players keep their own individual CP and ranks, but can also spend their CP for their teammate&#039;s Pokémon&#039;s benefit, such as buying an item that their teammate cannot currently afford.&lt;br /&gt;
&lt;br /&gt;
Lady [[Caitlin]] and her [[Castle Valet Darach|valet, Darach]] are the [[Frontier Brain]]s for the Battle Castle. Darach is challenged after 21 consecutive battles. The Pokémon that he uses in his first match are unique. They use powerful attacks that burn and paralyze Pokémon. Once defeated, he will give away the silver commemorative print. He is battled again after 49 consecutive battles, and will give away the gold commemorative print when defeated.&lt;br /&gt;
&lt;br /&gt;
====Receiving CP====&lt;br /&gt;
Castle Points or CP is used as currency in the Battle Castle. The player automatically receives 10CP on the first entry of a streak. Winning battles allows players to receive Castle Points, which are used in multiple ways. There are certain conditions the player can try to meet for more CP.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{castle color dark}}; {{roundy}}; border: 5px solid #{{castle color}}&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background: #{{castle color light}}; {{roundytl|5px}}&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;background: #{{castle color light}}; {{roundytr|5px}}&amp;quot; | CP&lt;br /&gt;
|- style=&amp;quot;background: #{{gold color light}}&amp;quot;&lt;br /&gt;
| Number of Pokémon that have not fainted&lt;br /&gt;
| No. ×3CP&lt;br /&gt;
|- style=&amp;quot;background: #{{gold color light}}&amp;quot;&lt;br /&gt;
| Number of Pokémon with full HP&lt;br /&gt;
| No. ×3CP&lt;br /&gt;
|- style=&amp;quot;background: #{{gold color light}}&amp;quot;&lt;br /&gt;
| Number of Pokémon with more than half HP remaining&lt;br /&gt;
| No. ×2CP&lt;br /&gt;
|- style=&amp;quot;background: #{{gold color light}}&amp;quot;&lt;br /&gt;
| Number of Pokémon with less than half HP remaining&lt;br /&gt;
| No. ×1CP&lt;br /&gt;
|- style=&amp;quot;background: #{{gold color light}}&amp;quot;&lt;br /&gt;
| Number of Pokémon with no status ailments&lt;br /&gt;
| No. ×1CP&lt;br /&gt;
|- style=&amp;quot;background: #{{gold color light}}&amp;quot;&lt;br /&gt;
| Under 5 PP used in battle&lt;br /&gt;
| 8CP&lt;br /&gt;
|- style=&amp;quot;background: #{{gold color light}}&amp;quot;&lt;br /&gt;
| Under 10 PP used in battle&lt;br /&gt;
| 6CP&lt;br /&gt;
|- style=&amp;quot;background: #{{gold color light}}&amp;quot;&lt;br /&gt;
| Under 15 PP used in battle&lt;br /&gt;
| 4CP&lt;br /&gt;
|- style=&amp;quot;background: #{{gold color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Number of opponent&#039;s Pokémon that gained 5 levels&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | No. ×7CP&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Spending CP====&lt;br /&gt;
The Castle Points can allow players to heal their Pokémon&#039;s HP, PP, both, or buy items for use inside the Battle Castle, such as Berries. It can also allow players to see their opponents&#039; Pokémon and even increase or decrease their levels by five. This can only be done by exchanging CP earned in battles, before every battle. CP can also be used to rank up certain actions, so instead of renting the normal eight Berries, the player can increase the rank to level 2 so it is possible to rent 8 kinds of Berries and 12 kinds of items. Some advantages can be ranked up twice to level 3 for more advantages. The player will keep all the CP and upgrades accumulated if all the Trainers are beaten successfully; however, if a match is lost or abandoned, the upgrades and CP will be lost as well, and the player must restart with the base 10 CP.&lt;br /&gt;
&lt;br /&gt;
=====Advantage=====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{castle color dark}}; {{roundy}}; border: 5px solid #{{castle color}}&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background: #{{castle color light}}; {{roundytl|5px}}&amp;quot; | Action&lt;br /&gt;
! style=&amp;quot;background: #{{castle color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background: #{{castle color light}}; {{roundytr|5px}}&amp;quot; | CP used&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
| Examine/identify&lt;br /&gt;
| Level 1&lt;br /&gt;
| 1CP&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
| +5 LV&lt;br /&gt;
| Level 1&lt;br /&gt;
| 1CP&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
| -5 LV&lt;br /&gt;
| Level 1&lt;br /&gt;
| 15CP&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
| Strength/Stats&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2CP&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
| Move&lt;br /&gt;
| Level 2&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
| HP Recovery&lt;br /&gt;
| Level 1&lt;br /&gt;
| 10CP&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
| PP Recovery&lt;br /&gt;
| Level 2&lt;br /&gt;
| 8CP&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
| Full Recovery&lt;br /&gt;
| Level 3&lt;br /&gt;
| 12CP&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color light}}&amp;quot;&lt;br /&gt;
| Pass&lt;br /&gt;
| Level 1&lt;br /&gt;
| 50CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Cheri Berry}}&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Chesto Berry}}&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Pecha Berry}}&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Rawst Berry}}&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Aspear Berry}}&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Persim Berry}}&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Lum Berry}}&lt;br /&gt;
| Level 1&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Sitrus Berry}}&lt;br /&gt;
| Level 1&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|King&#039;s Rock}}&lt;br /&gt;
| Level 2&lt;br /&gt;
| 10CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Quick Claw}}&lt;br /&gt;
| Level 2&lt;br /&gt;
| 15CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Power Herb}}&lt;br /&gt;
| Level 2&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Shell Bell}}&lt;br /&gt;
| Level 2&lt;br /&gt;
| 15CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|In-battle effect item#Metronome|Metronome}}&lt;br /&gt;
| Level 2&lt;br /&gt;
| 10CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Light Clay}}&lt;br /&gt;
| Level 2&lt;br /&gt;
| 10CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Grip Claw}}&lt;br /&gt;
| Level 2&lt;br /&gt;
| 10CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Big Root}}&lt;br /&gt;
| Level 2&lt;br /&gt;
| 10CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Toxic Orb}}&lt;br /&gt;
| Level 2&lt;br /&gt;
| 10CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Flame Orb}}&lt;br /&gt;
| Level 2&lt;br /&gt;
| 10CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Light Ball}}&lt;br /&gt;
| Level 2&lt;br /&gt;
| 15CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Thick Club}}&lt;br /&gt;
| Level 2&lt;br /&gt;
| 15CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|White Herb}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Focus Band}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 15CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Focus Sash}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 10CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Leftovers}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 20CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|BrightPowder}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 20CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Scope Lens}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 20CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Wide Lens}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 20CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Zoom Lens}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 20CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Choice Band}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 20CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Choice Specs}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 20CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Choice Scarf}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 20CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Muscle Band}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 20CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Wise Glasses}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 20CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Expert Belt}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 20CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Life Orb}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 20CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Liechi Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Ganlon Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Salac Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Petaya Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Apicot Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Lansat Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Starf Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Occa Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Passho Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Wacan Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Rindo Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Yache Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Chople Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Kebia Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Shuca Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Coba Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Payapa Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Tanga Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Charti Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Kasib Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Haban Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Colbur Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| {{color2|000|Babiri Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| 5CP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{color2|000|Chilan Berry}}&lt;br /&gt;
| Level 3&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 5CP&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Ranking up=====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{castle color dark}}; {{roundy}}; border: 5px solid #{{castle color}}&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background: #{{castle color light}}; {{roundytl|5px}}&amp;quot; | Kind&lt;br /&gt;
! style=&amp;quot;background: #{{castle color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background: #{{castle color light}}&amp;quot; | CP used&lt;br /&gt;
! style=&amp;quot;background: #{{castle color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;64px&amp;quot; style=&amp;quot;text-align:left; background:#{{grass color}};&amp;quot; | Recovery&lt;br /&gt;
| Level 1&lt;br /&gt;
| -&lt;br /&gt;
| Restore one Pokémon&#039;s HP&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color}}&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 100CP&lt;br /&gt;
| Restore one Pokémon&#039;s PP&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color dark}}&amp;quot;&lt;br /&gt;
| Level 3&lt;br /&gt;
| 100CP&lt;br /&gt;
| Restore one Pokémon&#039;s HP and PP&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;64px&amp;quot; style=&amp;quot; text-align:left; background:#{{fire color}};&amp;quot; | Item&lt;br /&gt;
| Level 1&lt;br /&gt;
| -&lt;br /&gt;
| Can rent 8 kinds of Berries&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color}}&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 100CP&lt;br /&gt;
| Can rent 8 kinds of Berries and 12 kinds of items&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color dark}}&amp;quot;&lt;br /&gt;
| Level 3&lt;br /&gt;
| 150CP&lt;br /&gt;
| Can rent 32 kinds of Berries and 27 kinds of items&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; width=&amp;quot;64px&amp;quot; style=&amp;quot;text-align:left; background:#{{water color}}; {{roundybl|5px}}&amp;quot; | Info&lt;br /&gt;
| Level 1&lt;br /&gt;
| -&lt;br /&gt;
| Can see opponent&#039;s Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #{{water color}}&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 50CP&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | Can see the opponent&#039;s moves&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{castle color}}; {{roundy}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Castle Exterior.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Castle Interior.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:VS Darach.png|200px]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;small&amp;gt;Outside the Battle Castle&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Castle&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Castle&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Hall===&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Hall&lt;br /&gt;
|jname=バトルステージ&lt;br /&gt;
|jtrans=Battle Stage&lt;br /&gt;
|image=Battle Hall.jpg&lt;br /&gt;
|color=hall&lt;br /&gt;
|slogan=Let Each Pokémon Seek No. 1&lt;br /&gt;
|bpr=10&lt;br /&gt;
|partsing=1&lt;br /&gt;
|partdoub=2&lt;br /&gt;
|BP=Few&lt;br /&gt;
|brain=Hall Matron Argenta&lt;br /&gt;
|brainvs=VSArgenta&lt;br /&gt;
|silver=50&lt;br /&gt;
|gold=170&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Hall&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルステージ&#039;&#039;&#039; &#039;&#039;Battle Stage&#039;&#039;) is another facility located in the northwestern corner of the Battle Frontier. The stadium is a huge {{wp|catwalk}}, in where people walk down the catwalk to the battleground, while fans take a number of photos and the spotlights shine all over the place. There is also a red carpet on the floor, all the way from the entrance to the stadium. &lt;br /&gt;
&lt;br /&gt;
The Battle Hall is unique from any other facility in the Battle Frontier, as there are 10 battles per round instead of the usual 7, and only one Pokémon can be used in a single battle, meaning the battles are one-on-one. Before entering the Battle Hall, the player will be asked to select one Pokémon level 30 or higher for entry. If it is a different Pokémon from last time, the attendant will warn the player that they are using a different Pokémon, as Pokémon are used in winning streaks, and if the player uses a different Pokémon, the streak will be lost.&lt;br /&gt;
&lt;br /&gt;
Once the Pokémon is entered, the player will go down the runway and will have to choose from a list of types which [[type]] they want to battle. This lets players control their advantages, as they are about to choose their own type they want to battle. As the only thing known about an opponent is one of the types of their Pokémon, the game may occasionally throw a curveball, such as if a player chooses to use a {{type|Fighting}} against their {{type|Dark}} opponent, they may find out that the opponent is using the {{2t|Ghost|Dark}} {{p|Spiritomb}} who is immune to Fighting moves.&lt;br /&gt;
&lt;br /&gt;
As the player wins against each type, that type raises in rank, causing the Pokémon of that type challenged to raise in level. The opponent&#039;s Pokémon can be chosen from any one of the 17 types. Each type begins at Rank 1, and advances to the next rank when the battle is won. The ranks will go up to 10, with Ranks 8-10 having Pokémon of different types.&lt;br /&gt;
&lt;br /&gt;
After winning a battle, the player&#039;s Pokémon will be healed completely, and the player will have the option to continue, rest, retire, or get their most recent battle recorded on their [[Vs. Recorder]]. Players must also have ten battles in a row before they are allowed to exit. If doing a Double Battle challenge, the player must enter two of the same species of Pokémon. &lt;br /&gt;
&lt;br /&gt;
{{FB|Hall Matron|Argenta}} is the [[Frontier Brain]] for the Battle Hall. She can be challenged after 50 consecutive battles, which is unique as all other Frontier Brains can be challenged after 21 consecutive battles. Like {{FB|Factory Head|Thorton}}, her Pokémon are completely random, and the player cannot choose the type she uses from the list. She could have anything except for the Pokémon that are not admissible in the Battle Frontier. Once defeated, she will give away the silver commemorative print. Argenta can be challenged again after 170 consecutive battles, and will give away the gold commemorative print when defeated. The player must defeat all types at least 10 times before challenging her again.&lt;br /&gt;
&lt;br /&gt;
====Gaining fans====&lt;br /&gt;
In the Battle Hall, the player will gain fans as their total record or their winning streak increases. If the player is a female, their major fan is Winston, and if the player is a male, their major fan is Serena. They can be found in the Battle Hall lobby in various locations with varying dialogue. The player will also get visitors cheering them on in the lobby. If the player&#039;s total record is over 500 in {{game|Platinum}}, they will get the professor&#039;s assistant. If the record is over 1,000, the player will get [[Johanna]], and over 10,000 will get [[Professor Oak]] or [[Jasmine]]. In {{2v|HeartGold|SoulSilver}}, if the record is over 1,000, the player will get the player&#039;s [[mother]], {{ga|Ethan}}, or {{ga|Lyra}}, and over 10,000 will get [[Professor Oak]] or [[Whitney]].&lt;br /&gt;
&lt;br /&gt;
====Raising records====&lt;br /&gt;
At the Battle Hall, the staff member next to the monitor will keep track of the player&#039;s total record, which is how many successive wins the player has earned with all of their Pokémon. For example, if two different Pokémon have both won 10 times, then the total record is 20. The player earns BP based on the total record.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{hall color dark}}; {{roundy}}; border: 5px solid #{{hall color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hall color}}; {{roundytl|5px}}&amp;quot; | {{color|{{hall color dark}}|Total}}&lt;br /&gt;
! style=&amp;quot;background: #{{hall color}}; {{roundytr|5px}}&amp;quot; | {{color|{{hall color dark}}|BP received}}&lt;br /&gt;
|- style=&amp;quot;background: #{{hall color light}}&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1BP&lt;br /&gt;
|- style=&amp;quot;background: #{{hall color light}}&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| 3BP&lt;br /&gt;
|- style=&amp;quot;background: #{{hall color light}}&amp;quot;&lt;br /&gt;
| 50/100/150/200/250/300/350/400/450&lt;br /&gt;
| 5BP&lt;br /&gt;
|- style=&amp;quot;background: #{{hall color light}}&amp;quot;&lt;br /&gt;
| 500/600/700/800/900/1000&lt;br /&gt;
| 10BP&lt;br /&gt;
|- style=&amp;quot;background: #{{hall color light}}&amp;quot;&lt;br /&gt;
| 1200/1400/1600/1800&lt;br /&gt;
| 30BP&lt;br /&gt;
|- style=&amp;quot;background: #{{hall color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 2000+&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 50BP&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{hall color}}; {{roundy}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Hall Exterior.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Hall Interior.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:VS Argenta.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;Outside the Battle Hall&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Hall&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Hall&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Other areas of interest==&lt;br /&gt;
===Entrance hall===&lt;br /&gt;
[[File:Sinnoh Battle Frontier Brain artwork.png|thumb|left|220px|Artwork of the Battle Frontier, featuring the Frontier Brains]]&lt;br /&gt;
[[File:Fight Area entrance Pt.png|thumb|right|180px|The entrance area in Pokémon HeartGold, SoulSilver, and Platinum Versions.]]&lt;br /&gt;
The entrance hall is the entrance to the Battle Frontier from the [[Fight Area]]{{sup/4|Pt}} or [[Frontier Access]]{{sup/4|HGSS}}. Because the Sinnoh Battle Frontier does not have a [[Pokémon Center]], unlike {{OBP|Battle Frontier|Generation III|Hoenn&#039;s}}, it cannot be accessed by {{m|Fly}}. Upon the first entry into the Battle Frontier, the [[Vs. Recorder]] will be upgraded with a {{DL|Vs. Recorder|Frontier Record}} by the women at the entrance. There are several women who will guide and explain venues of the Battle Frontier.&lt;br /&gt;
&lt;br /&gt;
* The top left woman will explain the Battle Castle&lt;br /&gt;
* The top right woman will explain the Battle Arcade&lt;br /&gt;
* The middle left woman will explain the Battle Factory&lt;br /&gt;
* The middle right woman will explain the Battle Hall&lt;br /&gt;
* The bottom left woman will explain about the Battle Frontier itself.&lt;br /&gt;
* The bottom right woman will explain the Battle Tower&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stats judge===&lt;br /&gt;
{{main|Stats judge#In Generation IV|Stats judge}}&lt;br /&gt;
In the Battle Tower&#039;s lobby next to the PC is a man who considers himself a judge of Trainer&#039;s Pokémon. He can appraise one of the player&#039;s Pokémon by looking at its stats, specifically by checking how high the {{IV}}s are. First he describes the Pokémon&#039;s &amp;quot;potential&amp;quot;, which is based on the sum of all six IVs. Then he indicates which stat has the highest IV and what range it falls in. If two or more IVs are tied for the highest then he will choose only one of them to comment on. &#039;&#039;&#039;In Sinnoh, he selects which highest stat he&#039;ll report randomly&#039;&#039;&#039;. In Johto, he cycles through the stats in the following order: {{stat|HP}}, {{stat|Attack}}, {{stat|Defense}}, {{stat|Speed}}, {{stat|Special Attack}}, {{stat|Special Defense}}. If a different Pokémon is shown, then the cycle will not reset.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #505050; {{roundy}}; border: 2px solid #6f6f6f&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytl|5px}}&amp;quot; | Pokémon&#039;s Potential&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytr|5px}}&amp;quot; | IV Total&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color|000|Decent}}&lt;br /&gt;
| 0 to 90&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color|000|Above Average}}&lt;br /&gt;
| 91 to 120&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color|000|Relatively Superior}}&lt;br /&gt;
| 121 to 150&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{color|000|Outstanding}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 151 to 186&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #505050; {{roundy}}; border: 2px solid #6f6f6f&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytl|5px}}&amp;quot; | Highest IV&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytr|5px}}&amp;quot; | Range&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color|000|Rather Decent}}&lt;br /&gt;
| 0 to 15&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color|000|Very Good}}&lt;br /&gt;
| 16 to 25&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color|000|Fantastic}}&lt;br /&gt;
| 26 to 30&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{color|000|Can&#039;t Be Better}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 31&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Exchange Service Corner===&lt;br /&gt;
The Exchange Service Corner is located at the center of the Battle Frontier. The player can buy various goods with [[Battle Point]]s won from the facilities. The Battle Frontier&#039;s prizes are the same as {{v2|Diamond and Pearl|s}}&#039;s {{Gdis|Battle Tower|IV}}&#039;s prizes. They also use [[Battle Point]]s which are won in the Frontier&#039;s various facilities. They can be bought at the stalls at the center of the Frontier. The following items are offered as prizes:&lt;br /&gt;
&lt;br /&gt;
{{shop|Left corner}}&lt;br /&gt;
{{shoprow|{{shopitem|Protein|1|BP}}|{{shopitem|Calcium|1|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Iron|1|BP}}|{{shopitem|Zinc|1|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Carbos|1|BP}}|{{shopitem|HP Up|1|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Power Bracer|16|BP}}|{{shopitem|Power Belt|16|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Power Lens|16|BP}}|{{shopitem|Power Band|16|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Power Anklet|16|BP}}|{{shopitem|Power Weight|16|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Toxic Orb|16|BP}}|{{shopitem|Flame Orb|16|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|White Herb|32|BP}}|{{shopitem|Power Herb|32|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|BrightPowder|48|BP}}|{{shopitem|Choice Band|48|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Focus Band|48|BP}}|{{shopitem|Scope Lens|48|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Muscle Band|48|BP}}|{{shopitem|Focus Sash|48|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Choice Scarf|48|BP}}|{{shopitem|Razor Claw|48|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Razor Fang|48|BP}}|{{shopitem|Rare Candy|48|BP}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right corner}}&lt;br /&gt;
{{shoprow|{{shopitem|TM06|32|BP||TM Poison|Toxic}}|{{shopitem|TM73|32|BP||TM Electric|Thunder Wave}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM61|32|BP||TM Fire|Will-O-Wisp}}|{{shopitem|TM45|32|BP||TM Normal|Attract}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM40|40|BP||TM Flying|Aerial Ace}}|{{shopitem|TM31|40|BP||TM Fighting|Brick Break}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM89|40|BP|5=TM Bug|6=U-turn|note={{sup/4|HGSS}}}}|{{shopitem|TM08|48|BP||TM Fighting|Bulk Up}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM04|48|BP||TM Psychic|Calm Mind}}|{{shopitem|TM81|64|BP||TM Bug|X-Scissor}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM30|64|BP||TM Ghost|Shadow Ball}}|{{shopitem|TM53|64|BP||TM Grass|Energy Ball}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM36|80|BP||TM Poison|Sludge Bomb}}|{{shopitem|TM59|80|BP||TM Dragon|Dragon Pulse}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM71|80|BP||TM Rock|Stone Edge}}|{{shopitem|TM26|80|BP||TM Ground|Earthquake}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Scratch-Off Corner===&lt;br /&gt;
[[File:Scratchoff.png|thumb|right|Scratching a Pokémon Scratch-Off Card]]&lt;br /&gt;
The Pokémon Scratch-Off Corner is located just north of the Exchange Service Corner. Pokémon Scratch-Off is a game that can be played for 1BP. This 1BP purchases three different Scratch-Off Cards, which permits winning up to 3 items. Upon purchase, a selection of 3 cards from four cards: red, blue, green, and yellow. Once done, scratching mode will begin. Using the stylus to scratch off the upper layer, scratching off three Pokémon gets the particular item that matches the Pokémon revealed. As soon as any part of any of the 9 blocks is touched, that block must be selected as one of the three choices. The whole card cannot be scratched off—only three blocks may be selected. If the player gets a Ditto, it acts as a wild-card, transforming into any other Pokémon should the player manage to get two of them. There are a total of three out of twenty-three different Berries to be won, and there will always be a {{DL|Valuable item|Nugget}} to be won.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #505050; {{roundy}}; border: 2px solid #6f6f6f&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytl|5px}}&amp;quot; | Prize&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytr|5px}}&amp;quot; | No. won&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Nugget}}&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Qualot Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Tamato Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Wacan Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Chople Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Coba Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Pomeg Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Hondew Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Occa Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Rindo Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Kebia Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Payapa Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Kelpsy Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Grepa Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Passho Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Yache Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Shuca Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Tanga Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Charti Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Colbur Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Kasib Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Babiri Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color2|000|Haban Berry}}&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{color2|000|Chilan Berry}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 3&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS417.png|thumb|right|200px|The Battle Frontier, its Brains and the main characters of the {{chap|Platinum}}]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
In the {{chap|Platinum}} of the [[Pokémon Adventures]] manga, {{adv|Platinum}} is joined by [[Looker]], to help find her former bodyguards [[Paka and Uji]], and rescue them from the [[Distortion World]]. In the meantime, Platinum is challenging the Battle Frontier for information about the Distortion World from the [[Frontier Brain]]s. It was mentioned in the {{chap|HeartGold &amp;amp; SoulSilver}} that the Sinnoh Battle Frontier was originally located in Johto.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:JohtoSinnoh BF.png|right|200px|thumb|The Battle Frontier logo]]&lt;br /&gt;
* The Battle Frontier logo is the color code of the venues corresponding to the five battle venues and their position in the Battle Frontier.&lt;br /&gt;
** The color code of each of the venues corresponds approximately to the color codes of each of the five [[flavor]]s of [[Berry]] and to the types of [[Pokémon Contest]]s and {{pkmn|Super Contest}}s.&lt;br /&gt;
** If the Poké Ball design in the middle is counted, as well, the logo contains the seven colors of [[Apricorn]].&lt;br /&gt;
* Due to the pairing of {{FB|Castle Valet|Darach}} and [[Caitlin]], there is an equal number of male and female Frontier Brains. This is the case with Sinnoh&#039;s [[Gym Leader]]s as well.&lt;br /&gt;
* Several of the Frontier Brains have Pokémon with moves they normally learn at a higher level. This may mean that their Pokémon also decrease in level when they are above level 50.&lt;br /&gt;
* All Frontier Brains with a fixed team have at least one legendary Pokémon in their party when they are battled for the gold commemorative print.&lt;br /&gt;
* Although Pokémon under level 30 are banned from use by the player at the Battle Hall, opponent Trainers can use Pokémon under this level.&lt;br /&gt;
* This Battle Frontier is the first one of its kind to appear in two separate locations in one generation.&lt;br /&gt;
** Also, it is the first one to appear in the mainland of one region, in this case, the Johto region.&lt;br /&gt;
* {{p|Rotom}}&#039;s forms, {{p|Phione}}{{tt|*|which is debatably a legendary Pokémon}}, and the [[Spiky-eared Pichu]] are the only non-[[legendary Pokémon]] that aren&#039;t allowed in the Frontier.&lt;br /&gt;
* The Battle Factory is the only facility to not have a [[PC]], due to the fact that players rent Pokémon instead of using their own.&lt;br /&gt;
* The Battle Arcade is the only location in a Generation IV game to have moving animation while the player is saving: the screens that show the player&#039;s and their opponent&#039;s Pokémon flash, despite everything else pausing during the save.&lt;br /&gt;
* In the Battle Castle, there are crosses above the foe&#039;s entrance which change depending on the round the player is on. For example, if the player is on round 1, then there is 1 cross.&lt;br /&gt;
* In {{game|HeartGold and SoulSilver|s}}, the player cannot [[walking Pokémon|keep his or her Pokémon outside of its Poké Ball]] in the Battle Frontier, despite being an open place. This is likely due to the fact that once the player steps into the opening of a facility, they are automatically drawn deeper inside, and would cause problems with the walking Pokémon.&lt;br /&gt;
* In HeartGold and SoulSilver, the [[Pokégear]] will not play any radio channels whatsoever when the player is in any facilities. It is unknown why this happens.&lt;br /&gt;
* In HeartGold and SoulSilver, the [[stat Trainers]] all appear in the Battle Tower without any reason; the player character has never met them before. This is possibly to ensure full compatibility with {{game|Platinum}}.&lt;br /&gt;
* Trainers that received different overworld sprites in HeartGold and SoulSilver still use their Platinum sprites here.&lt;br /&gt;
** Additionally, {{tc|Scientist}}s use their Platinum battle sprite and a {{tc|School Kid}} overworld sprite.&lt;br /&gt;
* In HeartGold and SoulSilver, a boy in the Battle Tower mentions that &amp;quot;...similar facilities are available outside of Johto&amp;quot;, probably referring to Sinnoh&#039;s Battle Frontier.&lt;br /&gt;
* Aside from the stat-enhancing vitamins, which each have a price of only 1 BP, all prizes buyable with Battle Points have a price that is divisible by 8.&lt;br /&gt;
* The Battle Frontier is featured in one of the paintings on display in [[Lumiose Museum]] in [[Pokémon X and Y]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&#039;&#039;Battle Frontier&#039;&#039;&lt;br /&gt;
{{langtable|color={{locationcolor/med|road}}|bordercolor={{locationcolor/dark|road}}&lt;br /&gt;
|zh_cmn=對戰開拓區 &#039;&#039;{{tt|Duìzhàn Kaītuòqū|Battle Frontier}}&#039;&#039;&lt;br /&gt;
|fr_ca=Zone de Combat&lt;br /&gt;
|fr_eu=Zone de Combat&lt;br /&gt;
|de=Kampfzone&lt;br /&gt;
|it=Parco Lotta&lt;br /&gt;
|ko=배틀프런티어 &#039;&#039;Battle Frontier&#039;&#039;&lt;br /&gt;
|es=Frente Batalla&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battle Tower&#039;&#039;&lt;br /&gt;
{{langtable|color={{tower color}}|bordercolor={{tower color dark}}&lt;br /&gt;
|zh_cmn=對戰塔 &#039;&#039;{{tt|Duìzhàn Tǎ|Battle Tower}}&#039;&#039;&lt;br /&gt;
|fi=Ottelutorni&lt;br /&gt;
|fr_ca=Tour de Combat&lt;br /&gt;
|fr_eu=Tour de Combat&lt;br /&gt;
|de=Duellturm&lt;br /&gt;
|it=Torre Lotta&lt;br /&gt;
|ko=배틀타워 &#039;&#039;Battle Tower&#039;&#039;&lt;br /&gt;
|es=Torre Batalla&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battle Factory&#039;&#039;&lt;br /&gt;
{{langtable|color={{factory color}}|bordercolor={{factory color dark}}&lt;br /&gt;
|zh_cmn=對戰工廠 &#039;&#039;{{tt|Duìzhàn Gōngchǎng|Battle Factory}}&#039;&#039;&lt;br /&gt;
|fr_ca=Usine de Combat&lt;br /&gt;
|fr_eu=Usine de Combat&lt;br /&gt;
|de=Kampffabrik&lt;br /&gt;
|it=Azienda Lotta&lt;br /&gt;
|ko=배틀팩토리 &#039;&#039;Battle Factory&#039;&#039;&lt;br /&gt;
|es=Fábrica Batalla&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battle Hall&#039;&#039;&lt;br /&gt;
{{langtable|color={{hall color}}|bordercolor={{hall color dark}}&lt;br /&gt;
|zh_cmn=對戰舞台 &#039;&#039;{{tt|Duìzhàn Wǔtái|Battle Stage}}&#039;&#039;&lt;br /&gt;
|fr_ca=Scène de Combat&lt;br /&gt;
|fr_eu=Scène de Combat&lt;br /&gt;
|de=Kampfsaal&lt;br /&gt;
|it=Palco Lotta&lt;br /&gt;
|ko=배틀스테이지 &#039;&#039;Battle Stage&#039;&#039;&lt;br /&gt;
|es=Sala Batalla&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battle Castle&#039;&#039;&lt;br /&gt;
{{langtable|color={{castle color}}|bordercolor={{castle color dark}}&lt;br /&gt;
|zh_cmn=對戰城堡 &#039;&#039;{{tt|Duìzhàn Chéngbǎo|Battle Castle}}&#039;&#039;&lt;br /&gt;
|fr_ca=Castel de Combat&lt;br /&gt;
|fr_eu=Castel de Combat&lt;br /&gt;
|de=Kampfpalais&lt;br /&gt;
|it=Maniero Lotta&lt;br /&gt;
|ko=배틀캐슬 &#039;&#039;Battle Castle&#039;&#039;&lt;br /&gt;
|es=Castillo Batalla&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battle Arcade&#039;&#039;&lt;br /&gt;
{{langtable|color={{arcade color}}|bordercolor={{arcade color dark}}&lt;br /&gt;
|zh_cmn=對戰輪盤 &#039;&#039;{{tt|Duìzhàn Lúnpán|Battle Roulette}}&#039;&#039;&lt;br /&gt;
|fr_ca=Arcade de Combat&lt;br /&gt;
|fr_eu=Arcade de Combat&lt;br /&gt;
|de=Kampfarkaden&lt;br /&gt;
|it=Arena Lotta&lt;br /&gt;
|ko=배틀룰렛 &#039;&#039;Battle Roulette&#039;&#039;&lt;br /&gt;
|es=Ruleta Batalla&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Sinnoh}}&lt;br /&gt;
{{Johto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Platinum locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Battle areas]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfzone (4. Generation)]]&lt;br /&gt;
[[es:Frente Batalla (Sinnoh)]]&lt;br /&gt;
[[fr:Zone de Combat (Génération IV)]]&lt;br /&gt;
[[it:Parco Lotta (quarta generazione)]]&lt;br /&gt;
[[ja:バトルフロンティア (第四世代)]]&lt;br /&gt;
[[zh:对战开拓区（第四世代）]]&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=2334579</id>
		<title>Talk:Pokémon breeding</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=2334579"/>
		<updated>2015-09-18T09:17:30Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: Undo revision 2334576 by Colorshade (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOps. [[User:Evkl|Evkl]] 01:45, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should this be listed under Pokémon Breeding or simply Breeding? -[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Probably Poke breeding with a redirect from &amp;quot;breeding&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A picture says more than tousand words&lt;br /&gt;
&lt;br /&gt;
== Strange Breeding: How did these things happen? ==&lt;br /&gt;
&lt;br /&gt;
A couple of strange things happened to me when I was breeding a male Blaziken with a female Phanpy (which is strange enough in itself, I guess)&lt;br /&gt;
#When the egg hatched, the Phanpy knew Rock Smash. This shouldn&#039;t have been able to happen because I had previously deleted Rock Smash from Blaziken via the Move Deleter guy. &lt;br /&gt;
#The Phanpy hatched holding a PP Up! Needless to say, I was thrilled, but is there any reason for this occurance? Is it random or predictable?&lt;br /&gt;
Thanks a lot &amp;amp;rarr;[[User:Evin290|Evin290]] 12:18, 30 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don;t know about the first, but I believe the second is because of Phanphy&#039;s ability &amp;quot;Pickup&amp;quot;.--[[User:Skully Collins|Skully Collins]] 08:42, 5 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah the PP Up is definetly a result of the pick-up. As for the rock smash, no clue. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 02:58, 29 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could be something intentional. I would assume that Phanpy could learn Strength if you taught that to Blaziken then removed it. [[User:Learner4|Learner4]] 20:26, 24 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Im actually thinking that Phanphy can learn Rock Smash, so if Blaziken knew it then there are still &amp;quot;reminints&amp;quot; of Rock Smash there, as shown by the move relearner guy. Maybe when the breeding happened the data some how got mixed and BAM, you have a Phanphy that knows Rock Smash. Did you use any cheats (earlier on) at all?--[[User:Sorou|sorou]] 17:11, 30 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
I have seen, and the D/P Nintendo power guide states that, you can pass on abilities via breeding. This would be important to note, wouldn&#039;t it? It seems like something that big should be listed. Especially when you consider the possibilities! (I personally love my wonder-guarded sableye) Also, I think this should possibly be noted in the &amp;quot;chain breeding&amp;quot; section as well.&lt;br /&gt;
--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
True. Good eye. You may place it in the article in the appropriate place. And don&#039;t forget your sig or people won&#039;t know who you are.&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 06:28, 2 January 2008 (UTC)&lt;br /&gt;
:No! Abilities are NOT PASSED ON. By Abilities they meant Natures. Go on, try it. ABILITIES CANNOT BE PASSED ON. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:45, 2 January 2008 (UTC)&lt;br /&gt;
:Plus, the only Pokémon with Wonder Guard can&#039;t breed with anything but Ditto, so it&#039;d never pass it on to Sableye. If you got that thing in a trade, it&#039;s hacked, man. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:51, 2 January 2008 (UTC)&lt;br /&gt;
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Crap, thanks for pointing that out. Dang... But on another note, you CAN pass abilities legitimately, but I misread: they are passed along by the mother, so it would stay in the proper species. (the example given in NP&#039;s guide is 2 bibarel breed. Mother has Simple, father has Unaware, so offspring is a Bidoof with Simple.) So I was halfway right, but again, thanks for poiinting that out. I guess I ought to not use it much then, huh?--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
:I just did a test run breeding two Kadabras, both with the ability [[Inner Focus (ability)|Inner Focus]]. They successfully bred an Abra with the ability [[Synchronize (ability)|Synchronize]]. This proves that, at least for HeartGold, ability is &#039;&#039;not&#039;&#039; passed down by either parent. --[[User:Kerrick|Kerrick]] 17:23, 22 April 2010 (UTC)&lt;br /&gt;
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I can&#039;t actually PROVE this, but in my experience, the Everstone seems to have a similar effect on Abilities to the one it has on Natures. So, assuming that the mother is not a Ditto, and there is a chance between the two Abilities, and the mother is holding an Everstone, there appears to be a better than 50% chance that the child will have the same ability. I have no idea how to formally prove this, but if someone could either explain to me how to prove it, or simply look into it themselves, it would be appreciated.--[[User:Xatu|Xatu]] 03:49, 24 January 2010 (UTC)&lt;br /&gt;
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== Tauros &amp;amp; Miltank ==&lt;br /&gt;
&lt;br /&gt;
Can anybody confirm for certain that their eggs are supposed to be 50% Tauros and 50% Miltank? I&#039;ve personally hatched 11 eggs from a Tauros and a Ditto, and all of them were Tauros, which means I must be exceptionally unlucky if half of them are supposed to be Miltank. FYI, I&#039;m playing Diamond where Miltank are rarer than Tauros (the opposite is true in Pearl). I thought it would be easier to breed a Miltank than catch one. [[User:Drapion|Drapion]] 17:28, 11 July 2007 (UTC)&lt;br /&gt;
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I think the 50-50 chance thing is only if you breed a Miltank with Ditto; all of Tauros&#039;s kids with Ditto will be Tauros. [[User:Fsilone|Fsilone]] 22:29, 6 October 2007 (UTC)&lt;br /&gt;
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:There is no way in any of the games for Tauros to hatch from a Miltank egg, or for Miltank to hatch from a Tauros egg. MorningStar edited this page with a note indicating otherwise as early as in March 2006, which is to say without knowledge of Diamond and Pearl. I believe no one bothered to fix it then due to the possibility of that holding true in the upcoming games, and since their release everyone has assumed the statement to be true because it was on the page so early on. Regardless of the reason, this note should have long been removed; it is easy to verify that even when breeding Miltank and Tauros &#039;&#039;together&#039;&#039; in the latest games, the product is still always a Miltank. I have done so for the sake of being on the safe side. [[User:Unown Lord|Unown Lord]] 13:30, 8 November 2007 (UTC)&lt;br /&gt;
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::I&#039;ve changed this section of the page.  I can confirm empirically (hatched 41 eggs: 28 from a Miltank + Ditto, 13 from a Miltank + various Ground-group Pokes) that you cannot hatch a Tauros from a Miltank egg in Pokemon Pearl, and I assume the same goes for Diamond; based on Unown Lord&#039;s comments I am assuming this applies to all the games.  If it turns out you can, then feel free to revert the page - I haven&#039;t hacked the code, this is entirely based on testing, so it&#039;s possibly that I was &#039;&#039;extremely&#039;&#039; unlucky and happened to get 41 eggs that all hatched Miltank purely by chance, but I think that&#039;s unlikely.&lt;br /&gt;
&lt;br /&gt;
::The only sources I can find online that support the Miltank/Tauros breeding line are either questionable (user FAQs on the Marriland forum that contain other errors) or based on this site. [[User:Castorquinn|Castorquinn]] 22:30, 20 May 2008 (UTC)&lt;br /&gt;
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== Ditto + Ditto? ==&lt;br /&gt;
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Someone settle something for me: Can you breed Ditto with Ditto? - [[User:Cassius335|Cassius335]]&lt;br /&gt;
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No. I tried. - [[User:MacGyver|MacGyver]]&lt;br /&gt;
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Thanks. *notices the Discussion page for Ditto and wonders why he didn&#039;t look there in the first place*. - [[User:Cassius335|Cassius335]]&lt;br /&gt;
&lt;br /&gt;
Then how are there wild ditto if they can&#039;t breed together?&lt;br /&gt;
Do they spontaneously appear or something? [[User:Chuck67322|Chuck67322]] 05:14, 4 August 2009 (UTC)&lt;br /&gt;
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Ditto looks like a big pile of goo, maybe over time they split in half like bacteria. [[User:Darkcloud1111|Darkcloud1111]] 00:57, 17 August 2009 (UTC)&lt;br /&gt;
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== Technical Question ==&lt;br /&gt;
&lt;br /&gt;
Do the natures of the parents make any difference on whether or not they will produce an egg? I&#039;m trying to get my Dragonite to give Outrage to a new Gible, and the old man in Solaceon says they don&#039;t like eachother at all... Obviously that&#039;s not good, but why, and what can I do to change it?&lt;br /&gt;
:At all? ..are you sure you&#039;re breeding a Dragonite with a &amp;lt;s&amp;gt;complete haxxmacheen&amp;lt;/s&amp;gt; Garchomp? Cause I do believeth that Garchomp and Dragonite can breed. o_o; [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 04:07, 8 November 2007 (UTC)&lt;br /&gt;
::Not at all? You sure? Pretty much always when they&#039;re in the same egg group, they&#039;ll breed. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:42, 8 November 2007 (UTC)&lt;br /&gt;
:I have had similar problems.  Sometimes I always make sure to check the Egg Groups before I attempt breeding, but every once in a while, the Daycare Man in Diamond tells me that they dislike each other. (oops, forgot to sign) --[[User:Dual|Dual]] 05:09, 16 November 2007 (UTC)&lt;br /&gt;
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There&#039;s no problem at all, peeps! If &#039;They don&#039;t like each other very much&#039; it doesn&#039;t matter! AS long as they don&#039;t totally despise each other that&#039;s okay. I tried Ditto with my Lucario (TTE said it would work) and it worked altough they didn&#039;t like each other!  &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000033&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#215670&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#006699&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2D6E89&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]] [[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#0066CC&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3D81EE&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#66B5FF&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#99C9FF&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bulbapedia.bulbagarden.net/w/index.php?limit=50&amp;amp;title=Special%3AContributions&amp;amp;contribs=user&amp;amp;target=Optimus35&amp;amp;namespace=0&amp;amp;year=&amp;amp;month=-1 &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;] | [http://www.youtube.com/watch?v=qZPMmUEHFIU &amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 09:52, 16 November 2007 (UTC)&lt;br /&gt;
::Why do I feel compelled to respond to this comment by saying &amp;quot;Rape!&amp;quot;[[User:Mystrich|Mystrich]] 06:06, 24 February 2008 (UTC)&lt;br /&gt;
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The message “They don´t seem to like each other much.” indicates that the Pokémon are of different species but have the same trainer IDs, which means that out of all breedable Pokémon pairs, they have the lowest chance of producing an egg. This lower chance translates to a statistically longer period of waiting until the Daycare man hands you the egg, but nothing beyond that. [[User:Unown Lord|Unown Lord]] 10:25, 16 November 2007 (UTC)&lt;br /&gt;
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I think it means that it&#039;s sort of like when two people pretend to hate each other but they really love each other but don&#039;t know it themselves. Eventually they find what they have in common and fall in love. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, the egg may hatch into either the male or female species:&lt;br /&gt;
&lt;br /&gt;
*[[Nidoran♀ (Pokémon)|Nidoran♀]] and [[Nidoran♂ (Pokémon)|Nidoran♂]]&lt;br /&gt;
*[[Illumise (Pokémon)|Illumise]] and [[Volbeat (Pokémon)|Volbeat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Would this also be true in the case of Tauros and Miltank? Could a Miltank have an egg containing Tauros? Just asking cause it&#039;s not listed in the article. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;ケンジ&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;ガール&amp;lt;/span&amp;gt;]] 10:17, 18 November 2007 (UTC)&lt;br /&gt;
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Would it be true to say that only the female can lay and egg that could be either? I tried breeding a Nidoran♂ with a Ditto to get a [[Nidoran♀ (Pokémon)|♀]] but I just ended up with a dozen [[Nidoran♂ (Pokémon)|♂]]s. I did succesfully get a [[Volbeat (Pokémon)|Volbeat]] from an [[Illumise (Pokémon)|Illumise]]. &lt;br /&gt;
Oh, and [[Tauros (Pokémon)|Tauros]] and [[Miltank (Pokémon)|Miltank]] are also linked.. &amp;lt;span style=&amp;quot;color:#009966;&amp;quot;&amp;gt;[[User:Woodland Mudkip|Woodland Mudkip]] ☆&amp;lt;/span&amp;gt; 11:02, 18 November 2007 (UTC)&lt;br /&gt;
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:Your first assertion is correct, and has thus been added to the page. As noted in a paragraph above by myself, Tauros and Miltank are simply not linked. It seems to me that the disillusion of not having a calf-like Pokémon as a pre-evolution to both, has caused a multitude of fans to believe in some fabricated indication that one is forthcoming. [[User:Unown Lord|Unown Lord]] 06:24, 22 November 2007 (UTC)&lt;br /&gt;
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== TMs ==&lt;br /&gt;
&lt;br /&gt;
Can you pass down TM moves that weren&#039;t learned by TM? I&#039;m going to breed my male Banette with Will-O-Wisp (Learned naturally) with a female Drifloon, and I&#039;m wondering if it&#039;ll pass down Will-O-Wisp... [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 20:10, 25 November 2007 (UTC)&lt;br /&gt;
:Yep. It&#039;s what I do so as to save TMs from being used. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:47, 25 November 2007 (UTC)&lt;br /&gt;
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== Languages ==&lt;br /&gt;
&lt;br /&gt;
Is this encyclopedia in American English or Commonwealth English? Becuase the most recent edit was from &amp;quot;travelling&amp;quot; to &amp;quot;traveling&amp;quot;, or Commonwealth to American.&lt;br /&gt;
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Yea, we&#039;re American (well, I think. Ask and admin. I&#039;m pretty sure we&#039;re American English). --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:03, 5 December 2007 (UTC)&lt;br /&gt;
:Yeah, I as actually gonna do something else on the page after editing that (since Firefox does the red line under words that aren&#039;t in its dictionary), but I got distracted by something else and just decided &amp;quot;eh.&amp;quot;&lt;br /&gt;
:But really, Bulbapedia&#039;s got contributors from all over. Though, well, American spelling&#039;s used in the games throughout their English release, as far as I know. They don&#039;t go through all the text changing the spelling of a few words, and I certainly didn&#039;t intend for my edit to be just that. It was more just &amp;quot;hey, look, red line. Fix that and... um... what else was I gonna do?&amp;quot; &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 16:47, 5 December 2007 (UTC)&lt;br /&gt;
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== Inbreeding ==&lt;br /&gt;
&lt;br /&gt;
What is it? &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|11:19 13 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
:...Don&#039;t ask. You don&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:40, 28 March 2008 (UTC)&lt;br /&gt;
Inbreeding is when closely related individuals mate and have children. It&#039;s very taboo in human culture but animal breeders do this with certain breeds of an animal, like dogs. It&#039;s not a good idea for people inbreed because recessive genes could be more pronounced and genetic defects can occur. - PDL&lt;br /&gt;
:Told ya you didn&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:25, 2 May 2008 (UTC)&lt;br /&gt;
::The PRima Games guide states that inbreeding is impossible in Emerald. Proves that you can&#039;t trust Prima. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:12 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Well you can in the games, I&#039;m Inbreeding all my Pokémon that I bead in the first place. [[User:Random Chaos|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Random&amp;lt;/font&amp;gt;]] [[User talk:Random Chaos|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;Chaos&amp;lt;/font&amp;gt;]] [[User:Random Chaos/Sandbox|&amp;lt;font color=&amp;quot;Cyan&amp;quot;&amp;gt;Was here&amp;lt;/font&amp;gt;]][http://chaos-shepherd.deviantart.com/ ☃] 01:07, 17 August 2009 (UTC)&lt;br /&gt;
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== Uhh yeah ==&lt;br /&gt;
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Uhm. This is weird, but i&#039;ve had two weird things happen with breeding that make little sense. Like, first, this happened today, i put my Shieldon and Cranidos in the day-care (one female, the other male) and the old man said &amp;quot;These two prefer too play with other Pokémon&amp;quot; and i like, i came back too get them and they&#039;d had an egg, and last time i checked, &amp;quot;They prefer too play with other Pokémon&amp;quot; meant they weren&#039;t going too have an egg (i took the egg anyway). Uhm, the second thing, which is really weird, happened a few months ago on my Pokémon Emerald, i put my male Charizard and male Blaziken in the Daycare (cos i&#039;m too lazy too train them myself)  ...and they had an egg |: Last time i checked, Guy + Guy does not = baby/egg |: I&#039;m 100% sure they we&#039;re both male. I was pretty sure it was just a glitch in the game, but i was wondering if it&#039;s happened too anyone else? (also, the egg was a normal Torchic, normal stats, normal moves, nothing weird/glitch-y about it)&lt;br /&gt;
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~ [[user:takoto|Takoto]]&lt;br /&gt;
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Wow... That&#039;s really weird  [[User:Darkmaster0|&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;Darkmaster&amp;lt;/span&amp;gt;]][[User talk:Darkmaster0|&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;]]&lt;br /&gt;
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: Obviously {{MS|006|Charizard}} and {{MS|257|Blaziken}} adopted.  I guess they don&#039;t mind adoption by same-sex couples in Sinnoh. [[User:Zurqoxn|Zurqoxn]] 00:35, 8 April 2008 (UTC)&lt;br /&gt;
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::The thing that happened with Charizard and Blaziken happened on Emerald (: If they adopted, where did they adopt from? O: [[user:Takoto|Takoto]]&lt;br /&gt;
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|: It happened, again, only this time; Leafgreen. Someone please tell me that Umbreon and Caterpie are somehow in the same egg group. Scratch what i said earlier, I&#039;m almost sure that the Blaziken/Charizard thing happened on LeafGreen, not Emerald |: *totally remembered after i posted that xD Uh soooo yeah, i think the Breeding&#039;s glitch&#039;d up in my LeafGreen...Well, it wasn&#039;t even originally mine, it was my Cousins |: But I&#039;m sure he didn&#039;t cheat or anything too make every Pokémon breed with every other Pokémon. Plus i did some test; i tried too breed some Pokémon and they didn&#039;t breed, the Legendaries didn&#039;t (I actually wanted a level 5 Mewtwo xD at one point) But yeah \: Is my games breeding system glitched up or is it just....oddities? [[User:Takoto|Takoto]] 15:35, 29 April 2008 (UTC)&lt;br /&gt;
::I would say you somehow glitched your game. Been using AR/GS/whatever? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 16:52, 29 April 2008 (UTC)&lt;br /&gt;
:::*Shake head* I&#039;ve never used Action reply or Game shark on my Leafgreen...&lt;br /&gt;
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==Length of time to breed==&lt;br /&gt;
After getting frustrated by the time it took to breed on my old silver version, I looked around for information on how long it takes two pokemon to have an egg, and I found [http://www.angelfire.com/wizard/rossos_pokemon/breeding.html this site].  This is information I think bulbapedia needs.  The problem is, I don&#039;t have any other sources on it, it doesn&#039;t say if the formula holds true for later Gens as well, and the author admits that his numbers are estimates.  Does anyone know anything about this topic? [[User:Cheesus Is Lord|Cheesus Is Lord]] 22:09, 24 April 2008 (UTC)&lt;br /&gt;
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== Female Eevees ==&lt;br /&gt;
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Hi I&#039;ve tried to breed my Eevee several times but everytime time I do I get male Eevees and I kinda wanna have a female one, I was wondering if there&#039;s any way to force an egg to hatch into a female pokemon r something, I&#039;ve tried hatching it in Foarama town like I read somewhere but that didnt work..&lt;br /&gt;
Having said that I did get a female Eevee once but it was very random&lt;br /&gt;
:12.5% chance of getting female Eevee. You were just unlucky. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:14 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Multiple eggs ==&lt;br /&gt;
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I&#039;ve been hatching several eggs at a time (getting three eggs, storing the parents, and then running up and down), and the number of steps in between hatches is always a multiple of 255, with 510 as the minimum (recent numbers are 510 and 1275). The steps between picking up the eggs are as low as 256, and I was carrying around Camerupt with Magma Armor. The numbers don&#039;t make sense unless there&#039;s some delay added to the other eggs when picking up eggs or hatching them, or some other weird hidden factor. Game is Pearl, by the way, and I&#039;ve been using a Mach Bike. --[[User:Raijinili|Raijinili]] 04:55, 16 October 2008 (UTC)&lt;br /&gt;
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== Tutored moves ==&lt;br /&gt;
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Can they be passed on to children like [[TM]] moves?  I know I tried it once, but I can&#039;t remember the result.  Anybody know for certain?  Either way, whether it works or not, it should probably be mentioned in this article or [[move tutor]] (or both).  [[User:Zurqoxn|Zurqoxn]] 13:42, 22 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think they can unless they&#039;re egg moves (Outrage from Salamence to baby Charmander) or shared by both father and child, the child&#039;s in its level-up set, while the mother also knows it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:39, 22 October 2008 (UTC)&lt;br /&gt;
::Off the top of my head, I believe that it&#039;s possible in {{v2|Crystal}}, but &#039;&#039;&#039;only&#039;&#039;&#039; in Crystal. At least, that&#039;s what I remember, maybe I should double-check this for myself though... --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:49, 2 March 2010 (UTC)&lt;br /&gt;
:::The article is a bit ambiguous on this point, it says &amp;quot;And starting in crystal, move tutor moves&amp;quot; in brackets under section 1.3.3 (passing moves down) - which could mean &amp;quot;only in crystal&amp;quot;, or it could mean &amp;quot;from crystal onwards&amp;quot;. Currently, in Soul Silver, I&#039;m breeding a Cyndaquil with extrasensory, and I tried to teach it heat wave at the same time (to save me tutoring it later) by breeding a Vulpix that knows it from Growlithe (egg move). Vulpix had Extrasensory and Heat Wave (and flamethrower and fire spin) when I bred it with Quilava, but the resulting Cyndaquil only knew extrasensory and flamethrower, despite the fact that Cyndaquil can be tutored Heat Wave (I wasn&#039;t expecting Fire Spin though). I think this means that move tutor moves are NOT passed down, but TMs are passed down no problem. I&#039;d quite like to hear from anyone who&#039;s done a bit more research into this though - it might just be a flaw in the way I did the breeding (though I doubt it, since Extrasensory worked out fine). Oh - and I think that section should also include information about ditto-move-breeding. I know moves held by females aren&#039;t carried down when breeding with ditto - do male+ditto couples pass on moves held by the male, like normal? [[User:NLawson|NLawson]] 04:20, 5 April 2010 (UTC)&lt;br /&gt;
:::: Just ran into this, and had it also confirmed by Wild Eep and Zhorken (of Smogon and veekun, respectively). Tutor moves only get passed down in Crystal. I&#039;m changing this. [[User:En-Cu-Kou|En-Cu-Kou]] 21:33, 3 May 2011 (UTC)&lt;br /&gt;
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==POSSIBLE SPADING SOLUTION!!!==&lt;br /&gt;
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I don&#039;t know, but according to Smogon, there&#039;s some sort of step counter that resets at 255. Follow this link for more info. http://www.smogon.com/dp/articles/breeding_guide_part2#steps_required&lt;br /&gt;
[[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
:Wow. I&#039;m surprised that Smogon has a guide on stuff that has nothing to do with battling, and it has stuff that this wiki doesn&#039;t have. Anyway, I&#039;ll read it and try to incorporate it into this page.&lt;br /&gt;
:What&#039;s the policy on crediting, anyway? --[[User:Raijinili|Raijinili]] 01:49, 2 November 2008 (UTC)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
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On this page, it says that Nidorina and Nidoqueen can&#039;t be breed whatsoever, but [[No eggs (egg group)#Trivia|here]] it says that they can. Which one is true? [[User:Jacce|Jacce]] 19:11, 19 December 2008 (UTC)&lt;br /&gt;
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You misread the trivia, it says that &amp;quot;for some reason their male counterparts can&amp;quot;, which, of course, does not make sense. &#039;&#039;&#039;&#039;&#039;[[User:GuyNamedSean|Sean...]] [[Dialga (Pokémon)|Lord]] [[User talk:GuyNamedSean|of the]] [[Darkrai (Pokémon)|Shadows!!!]]&#039;&#039;&#039;&#039;&#039; 23:13, 14 February 2009 (UTC)&lt;br /&gt;
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== Shiny breeding ==&lt;br /&gt;
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Hey, I got a shiny male Tentacruel, and a female Corsola, the shine-effect will be given to the baby Corsola?&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Homie|Homie]] 15:26, 10 January 2009 (UTC)&lt;br /&gt;
:Not unless you&#039;re playing Gold/Silver, in which case there would be a higher chance of shininess. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sands MS; color:black;&amp;quot;&amp;gt;Θρtιmαtum&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/b&amp;gt; 15:27, 10 January 2009 (UTC)&lt;br /&gt;
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== Everstone ==&lt;br /&gt;
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Can we punt/delete the Gen IV sentence that says that the Everstone trick doesn&#039;t work anymore? It still does and I&#039;ve done it several times. [[User:Rappak|Rappak]] 20:54, 26 January 2009 (UTC)&lt;br /&gt;
:Are you sure?  Notice that it says it doesn&#039;t work when the two Pokémon are from different language cartridges.  E.g., it doesn&#039;t work if you try to breed an American Pokémon and a Japanese Pokémon together.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:56, 26 January 2009 (UTC)&lt;br /&gt;
::Let me double check the foriegn, but I know it works with two pokemon of the same cartridges. I&#039;m almost positive it still works. [[User:Rappak|Rappak]] 21:20, 26 January 2009 (UTC)&lt;br /&gt;
:::Yes, it does work with two Pokémon from the same cartridge, but not with two foreign Pokémon, and that is what the article is referring to.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
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== Inbreedible Pokemon? ==&lt;br /&gt;
Okay so I have this male Charizard that I want to breed so I can send the Charmander over to my Leaf Green Version. I put it in the daycare with SEVERAL DIFFERENT Dittos, each with a different nature. All of them did not have interest in my Charizard or vice-versa. I looked up the nature and noticed that it had a LAX nature (Charizard). Do I need a certain natured ditto or something to be able to breed? --[[User:Blaziken=Tahu|Blaziken=Tahu]] 03:02, 29 January 2009 (UTC)&lt;br /&gt;
:Lack of interest does not mean they won&#039;t make an egg. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|¿Nos hablamos?]] 22:25, 31 January 2009 (UTC)&lt;br /&gt;
::Just wait a bit longer and take any further &amp;quot;how do I/what do I/where do I&amp;quot; game related questions to {{BMGf||the forums}}. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:32, 31 January 2009 (UTC)&lt;br /&gt;
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what was the exact message the guy said? if he said &amp;quot;they dont seem to like each other&amp;quot; that means they will still breed but it just takes a little while longer, if he said &amp;quot;they prefer to play with other pokemon&amp;quot; then they cant breed and never will [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 22:54, 31 January 2009 (UTC)&lt;br /&gt;
:These quotations need to go in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:59, 31 January 2009 (UTC)&lt;br /&gt;
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yep, they&#039;ll still breed. Thanks alot everyone. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 23:48, 31 January 2009 (UTC)&lt;br /&gt;
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== Genders ==&lt;br /&gt;
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When are they defined for the egg, when it is received or when it hatches? [[User:Anastius|Anastius]] 10:15, 1 February 2009 (UTC)&lt;br /&gt;
:What do you mean by &amp;quot;defined&amp;quot;.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:18, 1 February 2009 (UTC)&lt;br /&gt;
::In the game data - the user wishes to know if once the player receives the egg, the gender of the hatched Pokemon has already been set. In my experience, yes, along with the nature. But I could have just been really unlucky. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 20:54, 1 February 2009 (UTC)&lt;br /&gt;
::: It is definitely set when it hatches. I have hatched an army of Scyther (trying to get one with a &amp;quot;Rash&amp;quot; nature) and the gender and nature were always the same for the pokemon, even if i saved the game before it hatched, had it do so, and restarted it. So yes, gender and nature are determined when the Egg is conceived. Also, if makes since if you think about the hereditary moves, TM it can learn, etc when you pick which Pokémon you want to breed to get the egg. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 20:50, 6 February 2009 (UTC)&lt;br /&gt;
::::The gender is determined at the same time as the other data of the pokémon (nature, stats, ability...). It depends on the generation. In some games it is determined when you give your pokémon at the daycare if they can breed, in others when the man gives you the egg. -- [[User:Gpm|Gpm]] ([[User talk:Gpm|talk]]) 12:42, 30 August 2014 (UTC)&lt;br /&gt;
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== Egg Moves ==&lt;br /&gt;
How are egg moves determined? I mean, theres a list of moves that can be learned by pokemon by breeding for each pokemon. Was that found out by testing, and so its possible there are others it could learn, or is there a certain list of moves that a pokemon can use determined by the game and so anything thats not listed can&#039;t ever be learned? ([[User:MaoDaAmargura|MaoDaAmargura]] 01:30, 4 February 2009 (UTC))&lt;br /&gt;
:its shown in the official Guide books, and some are made off of users testing it. EG tangela has an unlisted move[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:48, 4 February 2009 (UTC)&lt;br /&gt;
::It&#039;s also in the game&#039;s internal coding. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 06:31, 4 February 2009 (UTC)&lt;br /&gt;
:::Yes, but i think hes referring to how we found it. Not all of us can access the coding, I assure you.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 01:33, 5 February 2009 (UTC)&lt;br /&gt;
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== I dont get it........ ==&lt;br /&gt;
I had a male machamp which knew Revenge, cross chop, karete chop and dynamicunch&lt;br /&gt;
but when i bred it with a ditto the baby only knew its starting moves(low kick and leer) i&#039;mpretty sure machop can learn all of my machamps moves what happend--[[User:Bulbsur-ivysaur-venusaur|Bulbsur-ivysaur-venusaur]] 20:31, 20 May 2009 (UTC)&lt;br /&gt;
:try breeding with a female machoke [[User:Ultamatecharizard|&amp;lt;span style=&amp;quot;background:#000000; color:#FF0000;&amp;quot;&amp;gt;Ultamate&amp;lt;/span&amp;gt;]][[User Talk:Ultamatecharizard|&amp;lt;sub&amp;gt;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;Charizard&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt;]] 20:56, 20 May 2009 (UTC)&lt;br /&gt;
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== Need Explaination ==&lt;br /&gt;
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In the Trivia section it reads, &amp;quot;No negative effects occur from inbreeding Pokémon in Generation III and Generation IV, despite this being impossible in Generation II.&amp;quot; Can someone please explain this statement? - [[User:Zedd|Zedd]] 17:49, 23 May 2009 (UTC)&lt;br /&gt;
:It may be referencing that, in real life, inbreeding can lead to developmental problems in the newborns, and so no such issues (always poor IVs, for example, or crappy natures) would occur in the Pokemon games. The second part is straightforward; you cannot breed a parent Pokemon with its offspring in G/S/C. I&#039;m not sure if sibling breeding is allowed, however. [[User:Starscream|Starscream]] 14:05, 29 May 2009 (UTC)&lt;br /&gt;
::Is it mentioned anywhere in the article, other than in the trivia, about inbreeding being impossible in Generation II? I skimmed over the article and saw nothing, but I might be wrong. I suggest, if it isn&#039;t already there, someone do a little segment on this, as I didn&#039;t really notice this in-game and it&#039;s kinda interesting. I&#039;d do it myself, but I don&#039;t know much about the breeding of Generation II, and I&#039;ve lost Crystal right now, and my emulators are too laggy to play on my laptop. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 15:01, 29 May 2009 (UTC)&lt;br /&gt;
:::@Star - Sibling breeding is allowed, the mechanics that prevent Parent-child breeding are related to IVs (or DV, as they were caled back then) and there is no relation on opposite sex siblings&#039; IVs in GSC.&lt;br /&gt;
:::@It does, in the &amp;quot;Inheriting stats&amp;quot; section. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 15:38, 29 May 2009 (UTC)&lt;br /&gt;
::Actually, there is debate among scientific circles as to the validity of superstitions that inbreeding causes developmental defects.  While more recent articles focus more on how this does lead to homozygosity and an increase in recessive alleles, an article from the Dept of Biostatistics study concludes that, &amp;quot;No significant differences existed in the incidence of congenital anomalies among offspring between the consanguineous and non-consanguineous marriages in the rural or in the urban area.&amp;quot;  (Rao and Inbaraj, 1980).  This doesn&#039;t necessarily write out its nature as a taboo subject in non-scholarly circles, but please enjoy just one of many scholarly articles on the subject, this one by the Dept of Biostatistics found in the Journal of Medical Genetics:  [http://jmg.bmj.com/cgi/content/abstract/17/1/27 Inbreeding effects on fetal growth and development]  I admit it&#039;s an older article, but newer articles tend to focus on studied genetic changes other than &amp;quot;defects&amp;quot;.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|PharosAM}} ([[User talk:PharosAM|talk]] • [[Special:Contributions/PharosAM|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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It states that there are no negative effects in Generations III and IV.  Is this also accurate for Generation V?  Does this mean there are negative effects in Generation V?  [[User:Theviolinkid|Theviolinkid]] 01:23, 6 May 2011 (UTC)&lt;br /&gt;
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== Tauros and Miltank again ==&lt;br /&gt;
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From the article: &#039;&#039;Note that while Miltank and Tauros are considered to be the female and male of the same species in the canon, for the purposes of breeding they are separate species&#039;&#039;&lt;br /&gt;
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In what canon, exactly, are they considered &amp;quot;male and female of the same species&amp;quot;? Wouldn&#039;t, by nature of the fact that they cannot breed with each other to produce baby Tauros or Miltank, they NOT be [[User:Starscream|Starscream]] 20:55, 26 June 2009 (UTC)&lt;br /&gt;
:??? They can breed with each other to produce baby Miltank... But I agree, not the same species, would like to hear what canon says so. Also, that bit about Volbeat and Nido♂ breeding with Ditto is interesting, {{tt|Pokémon must have ZW sex chromosomes|and no I am not going to campaign to have that included in the article}}. --[[User:LaprasBoi|LaprasBoi]] 22:48, 27 June 2009 (UTC)&lt;br /&gt;
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== Hatched Genders ==&lt;br /&gt;
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Has anyone figured out when a newly-hatched Pokémon&#039;s gender is set?  Does it happen at the time of the egg&#039;s conception, or does it happen when it&#039;s hatched?  --[[User:Dual|Dual]] 03:33, 13 July 2009 (UTC)&lt;br /&gt;
:When it&#039;s received from the daycare. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 03:36, 13 July 2009 (UTC)&lt;br /&gt;
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== A question about IVs... ==&lt;br /&gt;
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In HGSS, by using the EV Enhancers you can choose to pass a specific IV from a parent to their offspring. My question is this: Is it possible to have the passed down IV overwriten if the other parent passes down a higher IV of the same stat? For example, If I was trying to breed a Bronzong with a speed IV of zero and I used a Power Anklet to pass the zero stat from one parent, could the other parent then pass down it&#039;s higher speed IV, overwriting the IV I actually wanted? ~ [[User:Ender Phoenix|Ender Phoenix]] 00:46, 11 March 2010 (UTC)&lt;br /&gt;
:Yes. Me and some friends confirmed this by accident a while back when trying to breed for IVs. Furthermore, a lower IV can replace a higher one, which is what actually happened in our experiences. In my case, I was trying to breed a perfect Attack/Speed Scyther with Jolly nature from a perfect attack Scyther (holding a Power Bracer) and a perfect speed Volbeat (holding a Power Anklet). The first Jolly Scyther I got had perfect speed, but imperfect attack. Upon checking the Volbeat&#039;s IVs, it had indeed inherited the Volbeat&#039;s attack IV, overwriting the IV passed on by the Power Bracer. I think what this means is that the EV training items just force the first one or two IVs that are chosen (depending on how many you;re using) and then the last one/two is/are chosen randomly with the possibility of overwriting the previously passed IV(s). Anyway, I&#039;m gonna go ahead and edit this into the article (minus the details of the experiment).&amp;lt;br&amp;gt; - [[User:Sensei Hanzo|Sensei Hanzo]] 15:16, 26 May 2010 (UTC)&lt;br /&gt;
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== Talking to the daycare ==&lt;br /&gt;
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Does talking to the daycare man outside to see how your pokémon are getting along have an effect on getting an egg? Cause I was cycling for quite a while and then I figured I should at least see how compatible my pokémon are with each other (which was &amp;quot;They don&#039;t seem to like each other very much&amp;quot; or something), then I went back to cycling around. My first lap and he has an egg, so is it just my luck or a requirement? Thanks in advance :) [[User:Adam0935|Adam0935]] 05:55, 11 March 2010 (UTC)&lt;br /&gt;
:No. The rate of getting an egg from a couple is explained [[Pokémon_breeding#Breeding_Rate.5B1.5D|here]]. It&#039;s all to do with species and ID number - you got lucky this time! &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:59, 11 March 2010 (UTC)&lt;br /&gt;
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== Held Items ==&lt;br /&gt;
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Can a pokemon carry a held item when it has been hatched? I&#039;m playing on HeartGold and I just caught Chansey in safari zone which took me freaking forever, about 3 hours. so if you kept breeding Chansey could one of the new pokemon be carrying a [[Lucky Egg]]. I really don&#039;t want to have to go around and catch another 19 Chansies if it&#039;s gonna take as long as the first one. [[User:Greenlikeblue]] 9:52, 5 May 2010 (UTC)&lt;br /&gt;
:Er, no. I&#039;m pretty sure that won&#039;t work. Sorry [[User:Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Takharii&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;~&#039;&#039;&#039; [[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Talk!&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] 23:02, 4 June 2010 (UTC)&lt;br /&gt;
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== Everstone and Nature inheritance from non-Ditto males in Diamond/Pearl ==&lt;br /&gt;
Under the &amp;quot;Inheriting Natures&amp;quot; section, it says: &amp;quot;In Generation IV inheriting Nature was changed a little. Whichever Pokémon is holding an Everstone will pass down its nature, &#039;&#039;&#039;regardless of gender&#039;&#039;&#039;, or whether it is breeding with a ditto.&amp;quot;&lt;br /&gt;
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The &amp;quot;regardless of gender&amp;quot; bit is problematic. It contradicts Smogon University&#039;s Breeding Guide (Part II), which states:&lt;br /&gt;
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&amp;quot;In EDP, if a &#039;&#039;&#039;female&#039;&#039;&#039; Pokémon is holding the item Everstone and breeds with a male Pokémon, the baby will have a 50% chance of having the same nature as the female Pokémon. This also works if the Pokémon holding Everstone is Ditto.&amp;quot;&lt;br /&gt;
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I am playing Diamond. To test, I&#039;ve attempted to breed a Cubone with the Lonely nature by using a male Nidoran (Lonely nature) and a female Cubone (Hardy nature). The male Nidoran is holding an Everstone while in the Daycare. So far, it has produced &#039;&#039;&#039;29&#039;&#039;&#039; Cubones, spanning &#039;&#039;&#039;17&#039;&#039;&#039; different natures, &#039;&#039;&#039;none of which have the Lonely nature&#039;&#039;&#039;.&lt;br /&gt;
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While some players may have been successful with this method on HG/SS, I think the page should say that it may work in HG/SS but not in D/P. [[User:Fyda|Fyda]] 22:10, 4 June 2010 (UTC)&lt;br /&gt;
:I think you might just be misreading the paragraph... it&#039;s pretty widely known and obvious that males will never have a 50% chance of passing natures, in any game. Paragraph probably just needs rewording for clarification... unfortunately I&#039;m terrible at that. orz ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:20, 4 June 2010 (UTC)&lt;br /&gt;
::Yes, that&#039;s the thing—I didn&#039;t expect it to be true, and testing it proved that it was definitely not true in Diamond. I think the offending sentence on the page is just plain &#039;&#039;wrong&#039;&#039;, but there&#039;s a &#039;&#039;citation&#039;&#039; for it, which points to a forum thread where people claim to have gotten the Everstone trick to work on males for passing down their natures. Assuming they&#039;re not posting misinformation, I was wondering if this was a recent change to the Everstone trick that only occurred in HG/SS, while still not working in D/P/Pt. Right now the paragraph needs to be changed, and what I&#039;d like to determine is whether it&#039;s A) completely false for any game in the series, or B) true only for specific games. [[User:Fyda|Fyda]] 07:18, 5 June 2010 (UTC)&lt;br /&gt;
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Yeah, something&#039;s definitely wrong with the Generation IV natures part. On HeartGold I&#039;ve had an adamant Ditto holding an Everstone and an Adamant Croagunk breeding. I hatched countless eggs and none of the Croagunks had an adamant nature. I get the feeling that breeding two pokemon with the same nature will &#039;&#039;&#039;NEVER&#039;&#039;&#039; result in a pokemon with that nature. I tried using a Croagunk with a naughty nature. none of the four Croagunks had an adamant nature. So that part where it talks about an everstone always passing on a nature is wrong. Does anyone have an idea how the everstone works in Gen IV? --[[User:Greenlikeblue|Greenlikeblue]] 05:55, 28 June 2010 (UTC)&lt;br /&gt;
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== Flame Body &amp;amp; Magma Armor ==&lt;br /&gt;
&amp;quot;[...] Additionally, in Pokémon Emerald, if any Pokémon with Flame Body or Magma Armor is in the front of a player&#039;s party [...]&amp;quot; As far as I&#039;m concerned, they don&#039;t have to be in the first spot for the ability to work. Can anyone confirm this? --[[User:Arty2|Arty2]] 08:52, 10 August 2010 (UTC)&lt;br /&gt;
:I thought they had to be next to the egg... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:32, 12 August 2010 (UTC)&lt;br /&gt;
::Just tested it myself in Platinum: any team spot is fine for the effect to work. I think it&#039;s safe to assume it&#039;s been the same in Emerald too.[[User:Arty2|Arty2]] 05:29, 26 August 2010 (UTC)&lt;br /&gt;
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== Lists of egg moves ==&lt;br /&gt;
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(Not actually about this page, rather about lists of moves learned by breeding, e.g. [[Pichu (Pokémon)#By breeding]].) Two questions:&lt;br /&gt;
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Firstly, where does the list of fathers come from? Is it programmed into the game that a given Pokémon can have a move passed down from X, Y or Z, or is it simply a list of all Pokémon that could both father this Pokémon and legitimately have the move?&lt;br /&gt;
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Secondly, why do we have lists of egg moves for Pokémon which cannot be the product of breeding, e.g. [[Raichu (Pokémon)#By breeding]]? Does this data exist in the game, and if so, how would one exploit it? Or have we merely copied the egg moves of its pre-evolved form? In the former case the list seems unnecessary, in the latter it seems both unnecessary and erroneous. [[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;]][[User:Smithers888|&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 22:24, 10 October 2010 (UTC)&lt;br /&gt;
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The second one I can more or less answer. I would assume that it&#039;s there for convenience.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 22:38, 10 October 2010 (UTC)&lt;br /&gt;
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:The answer to your first question is that yes, it&#039;s just a list of all Pokémon which could both father the Pokémon and legitimately obtain the move. The answer to your second question is that the list is indeed copied from the pre-evolution&#039;s egg moves.&lt;br /&gt;
:Both of these are for convenience, as Black Yin Zekrom explained. The lists of potential fathers would otherwise need to be obtained by comparing the list of Pokémon which could have the move and the list of which egg moves the desired Pokémon would have, which would be a lot of work which ought to be done by us beforehand, if we intend for people to use this site as a resource. The lists of egg moves for evolved Pokémon helps people who are building a competitive team to find which moves a fully-evolved Pokémon would have, without having to reference its first stage. It is extraneous, but it&#039;s also helpful for people who use Bulbapedia to make decisions regarding their games. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 23:04, 10 October 2010 (UTC)&lt;br /&gt;
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::The first part is as I suspected. For the second part, I understand the reasoning, however it doesn&#039;t work completely. A player still has to browse the pre-evolved form&#039;s page to discover, for example, that Raichu could have Discharge, but only by level up as a Pikachu. --[[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 20:17, 11 October 2010 (UTC)&lt;br /&gt;
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Well then, of course they would look it up or do research.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 02:45, 12 October 2010 (UTC)&lt;br /&gt;
:::I think you have a point. Perhaps you ought to raise the question with a staff member (I&#039;d ask [[User:TTEchidna|TTE]], as he&#039;s the editor-in-chief and does a lot of work on the page layout for Pokémon articles). --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:37, 12 October 2010 (UTC)&lt;br /&gt;
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== Generation II breeding ==&lt;br /&gt;
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Is Parent/offspring breeding COMPLETELY off the table in these games? Seems to me the only check is the IV one, but there are scenarios where it could be bypassed. For example, a male breeds with Ditto and produces a female. The male and Ditto obviously have different Defense and Special IVs (or Special +/- 8), and so the male parent and female offspring should also have different Defense and Special IVs. In this case, since they&#039;d share the same egg groups, the game should allow them to breed, correct? [[User:Starscream|Starscream]] 22:00, 8 December 2010 (UTC)&lt;br /&gt;
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== Abilities Redux: Hidden abilities ==&lt;br /&gt;
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As mentioned [[Talk:Pokémon breeding#Abilities|at the beginning of the talk page]] there was previous rumors abilities could be passed down, but according to [[Pokémon Dream World#Breeding mechanics|this]], with the new hidden abilities this actually seems to be the case. So shouldn&#039;t this be included on the page? [[User:Tasty Salamanders|Tasty Salamanders]] 09:27, 14 December 2010 (UTC)&lt;br /&gt;
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:Out of 16 eggs with a Ditto and a Nidoran Female with Hustle, none of them hatched to have Hustle.  Not impossible, but improbable.  I have also not had it occur for any of my other Pokemon with Dream World abilities, out of 60-ish eggs total.  I&#039;d say this warrants further checking, but I&#039;m inclined to think that they do not pass on through Ditto. [[User:TheBeardedRobot|TheBeardedRobot]] 06:49, 17 April 2011 (UTC)&lt;br /&gt;
::They don&#039;t, it was also researched by Smogon as far as I remember. Breeding with Ditto will never result in ofspring inheriting DW ability (Though it&#039;s unknown, how Ditto with it&#039;s own Hidden ability will work). &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  10:39, 17 April 2011 (UTC)&lt;br /&gt;
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I&#039;m curious about the probability of the child inheriting the mother&#039;s Dream World ability, too.  To test it, I&#039;ve bred and hatched 30 {{p|Shinx}} eggs from my female {{p|Luxray}} (originally from the Dream World) and a traded male {{p|Stoutland}}.  My personal results are as follows:&lt;br /&gt;
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* Genders: 14 male, 16 female&lt;br /&gt;
* Abilities: 4 {{a|Intimidate}}, 9 {{a|Rivalry}}, 18 {{a|Guts}}&lt;br /&gt;
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The gender split is typical for their species, and so is the Intimidate/Rivalry split.  But I also happen to have 60% of them born with the mother&#039;s Dream World ability, Guts.  (All 30 were born with the father&#039;s specific moveset of Fire/Ice/Thunder Fang and Crunch.)  This implies that the chance of a mother passing down her Dream World ability via breeding is somewhere in the range of 1 in 2, 2 in 3, or 3 in 5.  Does anyone have (or know of) more samples to establish the probability with?  --&#039;&#039;[[User:Stratelier|Stratelier]] 20:38, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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:PS: Smogon states a probability of 40%, and a few other varied discussion threads echo that number, but as my one experiment is a fairly large deviation from that I am not sure.  And Serebii.net merely says &amp;quot;a high chance&amp;quot;, whatever that means. --&#039;&#039;--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 21:13, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Baruchai and Barujiina ==&lt;br /&gt;
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About the part of Illumise and Nidoran doing eggs of they counterparts... anyone tried to get Washibon and Wargle eggs from Baruchai and Barujiina, because their pages say that they are counterparts. I tried to breed a Baruchai and my male Kenhorou but no luck, although i only tried once. --[[User:EzekielMaple|EzekielMaple]] 00:51, 14 January 2011 (UTC)&lt;br /&gt;
: Wargle, along with Nageki, Dageki, Tauros, and the Hitmons, is one of the few gendered non-legendary Pokémon naturally occurring in the wild that cannot reproduce without a Ditto.  [[User:Frozen Fennec|Frozen Fennec]] 00:55, 14 January 2011 (UTC)&lt;br /&gt;
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== Power Items in HGSS ==&lt;br /&gt;
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According to this article, in HGSS [[Power items]] will always pass corresponding stat, but I&#039;m certain, it&#039;s happening not always. Baby still has a chance to have random IV in stat even if its parrent is holding Power Item that passes IV of that stat. Was breeding mechanic really researched fully? &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  08:05, 23 February 2011 (UTC)&lt;br /&gt;
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Did you have power items on both parents? If so, it will randomly choose 1 parent to pass on the stat iv that correlates to the power item. If the other passes too, it was luck. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:29, 17 April 2013 (UTC)&lt;br /&gt;
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== Twins? ==&lt;br /&gt;
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Is it possible to get twins in Pokémon Black and White? I caught an Altaria in White and bred it with a Ditto to get a Swablu, but when I picked up the egg, the Daycare Man gave me another one immediately afterwards. —[[User:ShounenSuki|ShounenSuki]] 12:47, 22 April 2011 (UTC)&lt;br /&gt;
:Immediately? As in you didn&#039;t even take a single step in between receiving each egg? That would be interesting if you or someone else can confirm it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 14:27, 22 April 2011 (UTC)&lt;br /&gt;
::I&#039;ve had an egg given to me and then went straight down and he called me again before I reached the stairs, so the minimum of 256 steps between eggs doesn&#039;t seem to apply this generation. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 14:33, 22 April 2011 (UTC)&lt;br /&gt;
:::Immediately immediately. He gave me the first egg, then I wanted to go into the daycare to grab my Altaria, but I accidentally talked to him again (or it happened automatically) and he gave me the second egg. I didn&#039;t take a single step. —[[User:ShounenSuki|ShounenSuki]] 07:29, 23 April 2011 (UTC)&lt;br /&gt;
::::This has also happened to me. I picked up a Litwick egg, then took two steps down and he called out to me saying he had another egg.&lt;br /&gt;
::::Something else has happened too, a good three times now I&#039;ve had one egg hatch, I&#039;d then a single step only to have yet another egg hatch. Something is fishy here. [[User:Tylian|Tylian]] 21:49, 4 May 2011 (UTC)&lt;br /&gt;
:::::The number of steps taken for an egg to hatch is determined in cycles of 256, each 256 steps you take makes the number of cycles still needed decrease by one, so if for example you receive an egg when the game is in the 1st step of a cycle and then get another egg within the same cycle (within 255 steps) the two eggs&#039; will reach a cycle of 0 at the same time, and since two eggs can&#039;t hatch at the same time, the game hatches it on the next step. So if you get two eggs shortly after each other they&#039;ll hatch one step after one another. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:10, 4 May 2011 (UTC)&lt;br /&gt;
::::::It seems the number of steps for determining whether you get an egg or not has been drastically lowered in B/W.  Both me AND my girlfriend were breeding to trade eggs, and the old man yelled to us before we could start running around to get the chance for an egg to appear.  It seems in practice the egg creation check is after &#039;&#039;every&#039;&#039; step now, but I can&#039;t verify that until I start breeding more eggs. --[[User:KingStarscream|KingStarscream]] 18:03, 2 April 2012 (UTC)&lt;br /&gt;
I had the same in Sapphire (or Emerald, I forget which). After picking up my egg, I kept mashing A and ended up with two eggs. So I took no steps between getting my eggs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:53, 5 May 2011 (UTC)&lt;br /&gt;
: Almost reminds me of the time I was breeding Lapras in my White.  By the time I walk into the Daycare to fetch my Lapras after receiving one Egg, the lady informs me her husband was looking for me -- violô, second egg.  Not twins though; I must&#039;ve crossed an egg cycle threshold during those 10 or so steps because the eggs hatched one cycle apart from each other.  --&#039;&#039;[[User:Stratelier|Stratelier]] 07:35, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Nidoran♂/Ditto pairing in Gen V produces Nidoran♀ ==&lt;br /&gt;
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The breeding page states &amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, an egg produced by the female species may hatch into either the male or female variant; however, breeding the male species with Ditto will not produce the female counterpart.&amp;quot;  In White, I have definitely bred a Nidoran♂ (received from the Dream World and definitely not hacked) with Ditto and received the female counterpart.  I&#039;ve reproduced this several times, and it seems the chances between male and female are about 50/50.  I do not know if Volbeat/Illumise are now the same way.  Has anyone else tested this?  [[User:Childowind|Childowind]] 00:36, 28 April 2011 (UTC)&lt;br /&gt;
:I definitely got a female Nidoran from breeding Ditto with my shiny Nidoking.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 21:54, 3 May 2011 (UTC)&lt;br /&gt;
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== Gen V Old man doesn&#039;t call out when party is full ==&lt;br /&gt;
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Has anyone else noticed this? When my party is full in Black version, the old man doesn&#039;t call out to me even if he has an egg for me. I&#039;ve had times where I&#039;ve gone five or ten minutes waiting for all my eggs to hatch, and once I drop them all into the PC, I&#039;ll walk outside and talk to him and he has an egg for me. But he never called out to tell me he had one.&lt;br /&gt;
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I just wanted confirmation before I added it to the page. [[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 16:27, 26 May 2011 (UTC)&lt;br /&gt;
:I can confirm that. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 16:30, 26 May 2011 (UTC)&lt;br /&gt;
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== Probably a nooby question ==&lt;br /&gt;
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If you breed two different pokemon of the same egg group, is it completely random which of the two the egg will produce?  Ex. Snivy + petilil = random? [[User:Em Jae|Em Jae]] 03:03, 28 May 2011 (UTC)&lt;br /&gt;
:The baby born will be the base species of the female. So in this case, if the female was Petilil, the baby will be a Petilil. :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 03:04, 28 May 2011 (UTC)&lt;br /&gt;
::Thanks for the response.  That was probably in the article and I missed it or something.. lol [[User:Em Jae|Em Jae]] 05:08, 28 May 2011 (UTC)&lt;br /&gt;
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==Gender?==&lt;br /&gt;
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What determines the egg&#039;s gender? Is it random, or is it calculated somehow? More specifically, I&#039;m trying to get a female Chikorita in Generation II by breading a Bayleaf (didn&#039;t check gender) with a Ditto and I keep getting males. Am I just unlucky?--[[User:Winmaster|Winmaster]] 20:37, 29 May 2011 (UTC)&lt;br /&gt;
:The chances of a Pokémon being male or female is determined by their [[gender ratio]], you should get 1 female Chikorita for every 7 males. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 08:40, 3 June 2011 (UTC)&lt;br /&gt;
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==Nidoking &amp;amp; Ditto==&lt;br /&gt;
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In this article, it says that a male Nidoran and a Ditto can produce both male or female Nidoran. But what happens if you put a Nidoking and a Ditto at day-care? They can still produce both female and male Nidoran? [[User:Caciulacdlac|Caciulacdlac]] 14:26, 3 July 2011 (UTC)&lt;br /&gt;
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Its actually just a female Nidoran that can produce either gender, but Rina and Queen will produce none. (Eddiefiv 04:35, 11 April 2012 (UTC))&lt;br /&gt;
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== TWINS!!!!==&lt;br /&gt;
In my attempts to breed a half-decent Lucario, I had an odd happening. Driving back and forth on route three, I talked to the Old man after he called me over, and clicked through what was said- and the conversation terminated. Figuring I might have done something wrong, I reopened the conversation, and checked through again, and the conversation fired off. Checking my Party, I found I had received two eggs.&lt;br /&gt;
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No cheats have been used in this game. At all. Just plain Black and white, new from the store- not used. level 70 Throh, Superb IV as told by Judge, and level 50ish Lucario, Above average.&lt;br /&gt;
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Twins hatched, both were different pokemon with slightly different IVs as told by Judge in the battle subway. They have different natures as well. They hatched one immediately after the other. [[User:Flamingcanine|Flamingcanine]] 01:15, 6 July 2011 (UTC)&lt;br /&gt;
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== Platinum Rules ==&lt;br /&gt;
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I know in the article that it says the breeding system from Emerald carried into Diamond and Pearl, but does that also mean the same breeding system applies to Platinum, or is Platinum&#039;s breeding system more like HG/SS? [[User:Sasshen|Sasshen]] 16:08, 11 August 2011 (UTC)&lt;br /&gt;
:As far as I know, D/P/Pt have the same breeding system, and it was changed starting from HG/SS. [[User:Ultraflame|Ultraflame]] 23:19, 11 August 2011 (UTC)&lt;br /&gt;
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== No Good Natures ==&lt;br /&gt;
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I have been breeding for a Duskull with a Calm nature for weeks now and not a single one has been produced with the proper nature.  I have a Jolly male Duosion and a Bashful female Duskull in the daycare and I&#039;m sure I&#039;ve gotten every other nature except this one.  I was wondering is there was any effect on the nature of the child without an Everstone.  Like, if the natures of the parents effected the nature of the baby. (Eddiefiv 04:32, 11 April 2012 (UTC))&lt;br /&gt;
:My guess is that you are just unlucky.  In order to speed up the process, you can try to find an Calm Abra with Synchronize, and then put that at the front of the party and find a Ditto.  The Ditto has a high chance of being calm.  Then give that ditto an everstone and breed it with your duskull. [[User:Tk3141|Tk3141]] 03:10, 8 May 2012 (UTC)&lt;br /&gt;
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==Gender==&lt;br /&gt;
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If you&#039;re breeding with Ditto, will the gender of the hatched Pokémon be the same as the other parent? I was trying to hatch a male Skarmory (Ditto was one parent, the other a female Skarmory) and it hatched female. Was it just bad luck, or is the gender fixed? [[User:KyuremsIceBlade|KyuremsIceBlade]] 02:21 4 June 2012 (UTC)&lt;br /&gt;
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:Never mind. I always answer my own questions; it was just my luck. [[User:KyuremsIceBlade|KyuremsIceBlade]] 16:29 5 June 2012 (UTC)&lt;br /&gt;
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==Twin Pokemon - Coincidences?==&lt;br /&gt;
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I hatched two Axew, one right after the other (this also happened with two Dwebbles I hatched). I got both eggs from the Day Care Man right after each other on the same day at about the same time, too. When they hatch, everything about them was the same - their gender, stats, nature, second nature, moveset, IVs, and ability were all the same. Do twins really occur like this in Pokemon games, or is this just some strange coincidence? [[User:Judgement|Judgement]] 00:44, 8 June 2012 (UTC)&lt;br /&gt;
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:Did he give you them literally one after the other? Or did you walk around a bit to produce another? For me, in Emerald, I hatched about ten of a couple different Pokémon (Charmander, Squirtle, Bulbasaur, &amp;amp; Beldum) and each species was almost all the same gender (usually only 1 different). I guess with the same parents, the ratio usually amounts to the same stats and stuff. -- [[User:Pringles|Pringles]] 22:47, 19 June 2012 (UTC)&lt;br /&gt;
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I walked around, but the very next egg he have me was identical to the first - everything the same. With the Starter Pokemon, they are usually male anyways, and Beldum doesn&#039;t have a gender, so their genders should be the same except for the occasional female starter. But I think twins (with the same stats and everything else) is rare.  [[User:Judgement|Judgement]] ([[User talk:Judgement|talk]]) 21:46, 20 June 2012 (UTC)&lt;br /&gt;
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== Breeding moves glitch? ==&lt;br /&gt;
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Recently, on my Black version, I was breeding Dratini&#039;s with the moves Extremespeed and Dragon Dance, and I noticed something peculiar about how moves are passed down. I started with a male, level 90 Dragonite and a Ditto for parents (the father knew both Extremespeed and Dragon Dance), and the pair produced Dratini&#039;s that knew both of these moves. The strange part occurred after I found a more suitable father (for IV&#039;s). It was a level 1 Dratini that knew both Extremespeed and Dragon Dance. While it was in the daycare breeding eggs, it also leveled up. I eventually found a better father when the Dratini in the daycare was well over level 30, so it had been forced to forget both Extremespeed and Dragon Dance. However, it never once failed to breed its entire original moveset onto any of the new Dratini&#039;s. That is, every Dratini that my parents produced, even when the parents didn&#039;t know any of these moves, knew Wrap, Leer, Extremespeed, and Dragon Dance.&lt;br /&gt;
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I also tested this while breeding Dragon Dance onto Scraggy&#039;s. I used one father, from level 1 and with Dragon Dance, to breed until it reached level 18, when it has forgotten Dragon Dance. I checked by saving my game, pulling the Pokemon out, checking its moves, and resetting the DS. Then, I rode around until I received another egg and hatched it. It knew Dragon Dance.&lt;br /&gt;
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I know my friends struggle to avoid Pokemon forgetting important moves, by taking the Pokemon out at the right time and leveling it up outside of the daycare, but this glitch (or possibly not?) seems to make that unnecessary. I also can&#039;t say I&#039;ve ever seen this discussed specifically on any breeding information guide. True, most guides say the father will pass down moves, but none that I&#039;ve read say that it will pass down moves it knew and then forgot.&lt;br /&gt;
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Thoughts? Similar experiences? [[User:Brilliance360|Brilliance360]] ([[User talk:Brilliance360|talk]]) 17:34, 20 July 2012 (UTC)brilliance360&lt;br /&gt;
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:This is a well-known (or so I thought) mechanic. It will always pass down moves according to what it knew when you put it in there. I don&#039;t think the game recalculates the moveset until you get it out of the daycare. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:03, 17 April 2013 (UTC)&lt;br /&gt;
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:Not a glitch. From personal experience, this also occurs in Emerald, and I&#039;m going to extrapolate that it probably occurs in breeding for all games Generation III and onwards. Apparently a Pokemon&#039;s moveset is recalculated only upon removal from the daycare, and not while it levels up, and it&#039;s calculated by taking the Pokemon&#039;s current moveset as a list, adding at the end of the list all moves it would&#039;ve learned while levelling up in order, and then taking the last 4 moves, although I guess that&#039;s common knowledge. [[User:Blow_fly98|blow_fly98]] ([[User_talk:Blow_fly98|talk]]) 16:16, 9 July 2013 (UTC)&lt;br /&gt;
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::I just ran into this myself in XY -- I&#039;m currently breeding {{p|Eevee}}.  The mother is a Safari-caught Lv.30 {{a|Anticipation}} Eevee an the father is a Lv.1 Eevee (with {{m|Wish}} and {{m|Yawn}}).  Every single Egg produced inherited both Wish and Yawn (as well as {{m|Covet}}, which both parents know) despite that by the time I actually took the pair back out, the father had grown about 20 levels and long forgotten both moves.  I think this is worth mentioning on a page somewhere....  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 16:49, 20 January 2014 (UTC)&lt;br /&gt;
:::that&#039;s mentioned in the day care article i believe. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 10:15, 24 January 2014 (UTC)&lt;br /&gt;
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== bw2 new breeding mechanics ==&lt;br /&gt;
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Serebii has published new breeding mechanics for bw2, I know we&#039;re not supposed to copy from serebii but here&#039;s his source: http://www.smogon.com/forums/showthread.php?p=4371207 for anyone who wants to add the info. The changes are that the mother now has an 80% chance to pass on it&#039;s ability, and everstone will always work.  [[User:Jmvb|Jmvb]] ([[User talk:Jmvb|talk]]) 03:20, 25 August 2012 (UTC)&lt;br /&gt;
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== My Discovery ==&lt;br /&gt;
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When I read the article, the section IV inherition doesn&#039;t mention about Platinum, so I decided to test it myself, this is my most recent one:&lt;br /&gt;
Male Togetic holding a Power Belt (defense) the following IVs:&lt;br /&gt;
10-18-&#039;&#039;&#039;25&#039;&#039;&#039;-12-24-21&lt;br /&gt;
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Female Clefairy holding a Power Anklet{{tt|*|It was before I realised that only one EV-enchancing item worked, not both}} the following IV:&lt;br /&gt;
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16-3-7-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-26&lt;br /&gt;
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The result was a Cleffa with the following IV:&lt;br /&gt;
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25-30-&#039;&#039;&#039;25&#039;&#039;&#039;-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-3&lt;br /&gt;
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Coincidence? I belive not, this is a great discovery: the new breeding system was introduced in Pt not HGSS{{tt|*|Which is something I somewhat was expecting due Platinum being a few distant of DP}}, contrary to the article. And in the EV-Enchancing item page it also must be changed to fit my discovery. Any objections?--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 23:02, 23 September 2012 (UTC)&lt;br /&gt;
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== Forme Breeding ==&lt;br /&gt;
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So when you breed say a Shellos (East Forme), with a Shellos (West Forme), what determines what Forme will Result? Will it always be the same forme as the Female? Or is it determined another way? &amp;lt;br&amp;gt;[[User:Creoix|Creoix]] 00:23, 31 October 2012 (UTC)&lt;br /&gt;
:The female. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:51, 31 October 2012 (UTC)&lt;br /&gt;
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== Black/White 2 - strange IV inheritance behaviour ==&lt;br /&gt;
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When I attempted to start IV breeding, I came across some weird things. For example, I was breeding two Horsea with the following IV&#039;s:&lt;br /&gt;
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Horsea 1 (holding Power Weight): &#039;&#039;&#039;19&#039;&#039;&#039; / 27 / 20 / 22 / 8 / 23&lt;br /&gt;
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Horsea 2 (holding Power Lens): 5 / 30 / 20 / &#039;&#039;&#039;17&#039;&#039;&#039; / 30 / 19&lt;br /&gt;
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So imagine my confusion when I leveled up the child a fair bit{{tt|*|IV calculation results are extremely ambiguous for a Lv1}} and calculated it&#039;s IV&#039;s:&lt;br /&gt;
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Horsea 3: 3-6 / 29-31 / 19-22 / 16-18 / 21-23 / 31&lt;br /&gt;
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It&#039;s clear that HP (erroneously), Attack and Special Attack were inherited from Horsea 2, but only Defense was inherited from Horsea 1. So, what&#039;s with the IV values for Special Attack and especially Speed?! Certainly in the case of the latter, there was no clear place where these IV&#039;s were inherited from.&lt;br /&gt;
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Were the mechanics changed in B2W2? Or perhaps the ambiguous wording of the article misled me? [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 22:00, 6 December 2012 (UTC)&lt;br /&gt;
:I am sure that only HP and Sp. Atk were inherited, as you used these items. As far as I know, other aren&#039;t inherited and are generated normally (though I may be in an error, correct me if I am). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 22:35, 6 December 2012 (UTC)&lt;br /&gt;
::So what is &amp;quot;generated normally?&amp;quot; The article implies that they one is determined by the EV item, and then two more IV&#039;s are chosen from that parent, meaning the child could have 2 IV&#039;s determined by held items, and 4 other IV&#039;s (2 from each parent). Do you mean to say that if an EV item is held, only 1 EV is derived from the parent, and the other 2 EV&#039;s are regenerated - i.e. are given a new value between 0-31? If that&#039;s the case, then the page has been very very badly worded. [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 23:21, 6 December 2012 (UTC)&lt;br /&gt;
:::Wait a moment. After reading the page... If it holds item, only two random IVs are inherited, meaning 3 IVs are inherited in all... and now I see that it is really poorly worded in few places. As far as I know, it may mean three IVs (not EVs as items double EV gain, but inherit IVs, as you can&#039;t inherit EVs, that&#039;ll be too easy) in &#039;&#039;total&#039;&#039;, not from each parent. Sp. Def and Speed are different than parents&#039; IVs, so they weren&#039;t inherited. I have no idea about HP, though (overrided?). The other three IVs are random, and therefore one of the IVs may coincide. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:23, 7 December 2012 (UTC)&lt;br /&gt;
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== Inheriting Abilities section ==&lt;br /&gt;
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Am I the only one who finds the text a little confusing? [[User:Eevee-Girl|Eevee-Girl]] ([[User talk:Eevee-Girl|talk]]) 15:30, 7 January 2013 (UTC)&lt;br /&gt;
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== Oval Charm ==&lt;br /&gt;
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How much does an Oval Charm increase the chance?--- Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 03:17, 10 January 2013 (UTC)&lt;br /&gt;
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It barely increases it at all.  The numbers go from 20/50/70 to 40/80/88.  They aren&#039;t percentages anymore though.  Far from it.  Check out what I posted here:&lt;br /&gt;
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http://www.smogon.com/forums/showpost.php?p=4551543&amp;amp;postcount=1026&lt;br /&gt;
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Someone may want to update the article.[[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:23, 31 January 2013 (UTC)&lt;br /&gt;
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== Non-hidden Abilities ==&lt;br /&gt;
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If a female with a non-hidden ability breeds with a Ditto, what are the chances that the child inherits the ability?&lt;br /&gt;
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The page says that the chance should be normal (ie 50%), but I just breed 21 eggs, of which 4 had the different ability. I may have been unlucky, but I&#039;m changing the page. If we&#039;ve found something in the game&#039;s code that says the contrary, someone change it back. [[User:Tk3141|Tk3141]] ([[User talk:Tk3141|talk]]) 01:59, 29 January 2013 (UTC)&lt;br /&gt;
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No, change it back.  Your extremely limited test is meaningless.   [[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:28, 31 January 2013 (UTC)&lt;br /&gt;
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== Phanpy&#039;s Egg moves ==&lt;br /&gt;
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I had left a Male swinub (lvl 31)  with Ice Shard and a female phanpy (lvl 23) and the daycare in generation four. When i got the egg back, it didn&#039;t have Ice Shard and it had endure. I dont know what happened but the swinub had endure and as far as i saw on phanpys gen 4 learnset, it doesnt get endure as an egg move and phanpy doesnt learn it until level 28. does anyone know what hapened here? [[User:Mich5643|Mich5643]] ([[User talk:Mich5643|talk]]) 15:48, 18 February 2013 (UTC)&lt;br /&gt;
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If both parents know endure, since it is a move they both know by level-up, it gets passed down. Delete the move on swinub and ice shard won&#039;t get pushed out. I don&#039;t remember if the order of the moves matters, but deleting the move altogether should fix it. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 13:39, 17 April 2013 (UTC)&lt;br /&gt;
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== Exploiting slopes ==&lt;br /&gt;
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&amp;quot;Also, if the player finds a sandy slope the players can hold the &amp;quot;up&amp;quot; button therefore trying to go up. The player will fail unless he or she is not on the bicycle&#039;s faster speed, counting as one step. If the player somehow holds this button down for an extended period of time, the Egg would eventually hatch.&amp;quot;&lt;br /&gt;
:But where can we find such slopes? The only place I know in HG/SS that can be used is Cycling Road, which is convenient (hold up for a few seconds, let go for a few seconds, go between an NPC and a wall to ensure you stay on the road) but is there a better spot? [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 02:34, 23 April 2013 (UTC)&lt;br /&gt;
::After some testing, the spin tiles in Viridian Gym seem to work, although very slowly. The day-care man doesn&#039;t seem to call you until you leave the gym though. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:32, 28 April 2013 (UTC)&lt;br /&gt;
::These slopes can be found around Route 111 in Hoenn in R/S/E. I&#039;m not sure if they can be found in Gen IV. [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 16:41, 22 June 2013 (UTC)&lt;br /&gt;
::In OR/AS, the Battle Resort can be used as a loop area to ride your bike around without having to deal with any obstacles. This can be done by holding the Up button or pushing the thumbpad up, and when the camera turns around, you&#039;ll still be moving to the side while holding Up. This is shown in my test video: [https://www.youtube.com/watch?v=rbgOESUxTWA] The way I do this, since the directional pad requires too much pressure to mount any object on it without risking harm to the 3DS, is by carefully sticking a small pin under the thumbpad to push it in one direction. Usually, a thumbtack will suffice as long as you don&#039;t move it around, and be careful not to jam it under the pad or you may damage it that way. [[User:Eriah|ξriah §ylverstone]] ([[User talk:Eriah|talk]]) 04:02, 26 January 2015 (UTC)&lt;br /&gt;
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== Items that affect breeding ==&lt;br /&gt;
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I think it&#039;d be a good idea for someone to create a list of all items that a parent can hold that will affect the offspring or the breeding process in some way. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:33, 28 April 2013 (UTC)&lt;br /&gt;
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== Ditto breeding and level-up moves. ==&lt;br /&gt;
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Are they passed or not? Normally both parents need to know the move, but considering genderless Pokémon... [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 15:23, 24 May 2013 (UTC)&lt;br /&gt;
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== Multiple Eggs Hatching Simultaneously ==&lt;br /&gt;
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In White 2, I had two eggs hatch at the same time. First a Gastly hatched, then after it was finished, the game went back to the overworld, only to immediately go back to the egg hatching screen where a Magikarp hatched from another egg. I also had a Volcarona with Flame Body in my party. Has anyone else experienced this? Is it a glitch, or has this changed in 5th gen so that multiple eggs can hatch at the same time? [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 16:31, 22 June 2013 (UTC)&lt;br /&gt;
:From what you say, it sounds as though it isn&#039;t a glitch - nothing in the game seems to say eggs hatching at the same time is a glitch.[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 21:46, 22 June 2013 (UTC)&lt;br /&gt;
::According to the article, it has been impossible for two eggs to hatch at the same time since Gen III because of the way the game handles the counting of egg cycles (as it says in the section Hatching Eggs). If this isn&#039;t a glitch, then this would no longer be true. [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 22:25, 18 July 2013 (UTC)&lt;br /&gt;
:::I&#039;ve been playing X and breeding heaps, and I&#039;ve had several double-hatches. They always happen one-step apart and appear to happen on the 255 egg cycle. Also, I&#039;ve had pokemon hatch 10-20 steps after receiving an egg from the daycare man. The rules have definitely changed, but I don&#039;t have concrete data, just what I&#039;ve observed. [[User:Parthon|Parthon]] ([[User talk:Parthon|talk]]) 05:49, 6 December 2013 (UTC)&lt;br /&gt;
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==Brimming with energy?==&lt;br /&gt;
Ok, so I know when it says the Pokemon are &amp;quot;Brimming with energy,&amp;quot; it means that they have the &amp;quot;Same Defense IV and Same Special IV or 8 apart from each other.&amp;quot; But what does it mean about the chances for breeding? Will they produce an egg, or not? [[User:EllieNeo|EllieNeo]] ([[User talk:EllieNeo|talk]]) 17:00, 5 July 2013 (UTC)&lt;br /&gt;
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==Ditto + Everstone = Other Parent&#039;s Stats==&lt;br /&gt;
I&#039;ve had this happen twice when trying to breed a better [[Snivy]]. This is with White 2. In both cases I had a male Snivy holding nothing and a [[Ditto]] holding an [[Everstone]]. I&#039;d bike back and forth, picking up 5 eggs (while watching TV :P ) and hatching them, and every single one had the exact same EV and gender -- both in the SUMMARY screen and based on what the EV rater said. I had to take the Everstone off to get random stats (and a female). About an hour later, I got a near-perfect male Snivy with a bad nature, so I tried this again, and it worked. I got my desired nature from the Ditto -and- I duplicated the good stats from the Snivy.&lt;br /&gt;
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Could someone who can access their save files verify this? It&#039;s worth mentioning in the article if I wasn&#039;t just insanely lucky six times. Also, does this work with females? [[User:Sarysa|Sarysa]] ([[User talk:Sarysa|talk]]) 18:55, 26 September 2013 (UTC)&lt;br /&gt;
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== Pokeball? ==&lt;br /&gt;
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So I was hatching Pokemon in Y when I noticed that my egg was in a Dusk Ball. I had just switched from a ditto (caught in a normal Poke Ball) to a female of the species (Caught in a Dusk Ball). The male is caught in a normal Poke Ball. Have yet to switch games to see if this happens in any other game, but I was just wondering if maybe females accidentally/purposely passed their Pokeball type down when breeding in Gen VI. {{unsigned|EggtasticTaco}}&lt;br /&gt;
:Don&#039;t forget to sign your talks, but according to Serebii, the female always passes down the Pokéball, and the male never does. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 02:27, 28 October 2013 (UTC)&lt;br /&gt;
::Don&#039;t cite other fansites here, that&#039;s actually really rude, not to mention unreliable. But yes, mothers pass down their Poké Ball now. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 02:37, 28 October 2013 (UTC)&lt;br /&gt;
:::Luxury Ball cannot be passed down, however. It will hatch with a normal Poké Ball. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 04:36, 4 November 2013 (UTC)&lt;br /&gt;
::::Holy crap, it does now! They might have changed that with the v1.1 update. I specifically tried to breed Eevee during the first week, with both parents having a Luxury Ball, and the offspring were in normal Poké Balls. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 18:02, 6 November 2013 (UTC)&lt;br /&gt;
:::::Foiled again! I bred a Ditto and Ariados, both in Luxury Balls, and the offspring came out in a normal Poké Ball. This was right after breeding a number of other things, where the offspring were all in their non-Ditto parents&#039; balls. Capturing another Ariados in a Luxury Ball and breeding that with the first Ariados, on the other hand, did produce offspring in a Luxury Ball. This calls for investigation! --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 18:47, 7 November 2013 (UTC)&lt;br /&gt;
::::::It&#039;s simple. If either parent is Ditto, the offspring is always in a normal Poké Ball regardless of Ditto&#039;s or another parent&#039;s Ball (pretty annoying since it prevents getting certain Pokémon in any Ball).--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 19:06, 7 November 2013 (UTC)&lt;br /&gt;
:::::::I did some testing, and found the following to be true: if the &#039;&#039;mother&#039;&#039; was Ditto, the offspring would be a normal Poké Ball. If the mother was &#039;&#039;not&#039;&#039; Ditto, the offspring would be in the same type of ball the mother was in, even Luxury Ball. This was true even when I deleted the v1.1 DLC, meaning I must be misremembering what happened with my Eevee a month ago. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 19:44, 7 November 2013 (UTC)&lt;br /&gt;
::::::::So then what happens in &#039;&#039;Pokémon X and Y&#039;&#039; when one breeds a genderless Pokémon with Ditto? Does the offspring inherit any of its parent&#039;s Poké Balls, or does the offspring always come inside a standard red-and-white Poké Ball? [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
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== TMs No Longer Inherited? ==&lt;br /&gt;
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I just bred some {{p|Spinarak}} over here in Pokémon X, in a feeble attempt to yield a shiny, and both the mother and father know the following moves: {{m|Psychic}}, {{m|Sludge Bomb}}, {{m|Sucker Punch}} and {{m|X-Scissor}}, in that order. The hatchlings are coming out with {{m|Poison Sting}}, {{m|String Shot}}, {{m|Sucker Punch}} and {{m|Psychic}}, in that order. Spinarak does learn Sucker Punch at level 26 and Psychic at level 40, which makes sense for those two moves. It can also learn Sludge Bomb and X-Scissor by TM, but those aren&#039;t winding up on my offspring. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 04:45, 4 November 2013 (UTC)&lt;br /&gt;
:Confirmed, unfortunately :( I just traded over some pokes with TMs onto a new save so that I could breed them and the TM moves aren&#039;t there. So far, it&#039;s been male Togetic w/ Ditto and male Escavalier w/ Ditto. I triple checked that the babies were able to learn the parents&#039; TMs, but they start with junky lvl 1 moves... Sad day. [[User:Lessthan1337|(_esstha(\)1337]] ([[User talk:Lessthan1337|talk]]) 23:02, 18 November 2013 (UTC)&lt;br /&gt;
::Well, it&#039;d be a sad day maybe if TMs weren&#039;t recyclable now. (-: It made sense to pass down TM moves back when TMs were single-use, but nowadays there&#039;s not much of a need. If you want the hatchling to know the move, just use the TM after it hatches. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 17:54, 25 November 2013 (UTC)&lt;br /&gt;
:::Well, this is a surprising development...  I guess you could just teach the offspring the TM that you want it to learn &#039;&#039;directly&#039;&#039;, although this news discourages Trainers who haven&#039;t found all of the available TMs in-game yet want to breed with Pokémon (possibly traded) that happen to know TMs as part of their movesets... [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
::I have anecdotal evidence too.  I just paired my male {{m|Shadow Claw}} {{p|Lucario}} (Kalos native) with my female {{m|Swords Dance}} Lucario (from HeartGold) and the baby Riolu(s) did not inherit &#039;&#039;any&#039;&#039; moves whatsoever, despite that Riolu can learn both moves from [[TM65]] &amp;amp; [[TM75]] which I do have.  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 06:46, 26 February 2014 (UTC)&lt;br /&gt;
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== Ditto will act as the male when breeding with genderless Pokes ==&lt;br /&gt;
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There is a method (which I&#039;m not going to explain) floating around online (and I have used it, it works like a charm) on how to get perfect IVs a lot easier, having to do with using the in-game boosting to level 50 function and breeding magikarps...but that&#039;s not what is important.  The important part relevant to this discussion is which pokemon acts as which gender.&lt;br /&gt;
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I think its important to note that Ditto will act as the Male when breeding with a genderless pokemon.  The method I mentioned before is very gender-specific.&lt;br /&gt;
[[User:Jibbyjackjoe|Jibbyjackjoe]] ([[User talk:Jibbyjackjoe|talk]]) 07:20, 19 November 2013 (UTC)&lt;br /&gt;
:I think it might help if you linked to the method, just in case others want to test for similar results...? Additionally, the gender that Ditto &amp;quot;acts&amp;quot; as during breeding needs some clarification and/or testing (possibly in all generations, excluding Generation 1). By happenstance, in &#039;&#039;Pokémon Emerald Version&#039;&#039;, I recently bred a Starmie (with the moveset of [[Ice Beam]], [[Thunderbolt]], [[Surf]], and [[Recover]], 3 of which are TMs in Generation 3) with a Ditto, and the Staryu offspring surprisingly had this moveset: Surf, Ice Beam, Thunderbolt, and [[Harden]]. I switched the Day-Care &amp;quot;slots&amp;quot; of the Ditto and the Starmie (meaning that Starmie acted as &amp;quot;Parent A&amp;quot; for one breeding session, and &amp;quot;Parent B&amp;quot; for another breeding session); the resulting Staryu offspring also had Surf, Ice Beam, Thunderbolt, and Harden. This surprising occurrence leads me to believe that, &#039;&#039;&#039;for [[Move]] Inheritance purposes&#039;&#039;&#039; (at least in &#039;&#039;Emerald Version&#039;&#039;), when breeding a genderless Pokémon with Ditto, the genderless Pokémon acts as the &amp;quot;male&amp;quot;, being able to pass down [[TM]]s and [[HM]]s that it knows. I&#039;d like to see what the results are in other generations, though. [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
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== Hatching O-Power stacks with flame body and Magma Armor abilities ==&lt;br /&gt;
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It would appear that the hatching O-Power does in fact stacks with Flame Body and Magma Armor. I was hatching some Bagon (5 eggs with a Magcargo with Magma Armor) and while it took at or a little more then the 3 minutes the lv 3 O-power lasts, but they did hatch within 3 minutes or so. However, using Lv 1 O-Power, the 3 min time elapsed on the second 5 egg batch and I spent a long long time trying to hatch them after that 3 minutes.  [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 09:21, 7 January 2014 (UTC)&lt;br /&gt;
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== Nidos and Volbeat/Illumise ==&lt;br /&gt;
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In Gen VI, if I have a female Nidoran with its Hidden Ability, and I breed it with a Ditto or other compatible partner, is it possible to receive a male Nidoran with its Hidden Ability, or will only female offspring have the hidden ability? Same question for Volbeat and Illumise. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 23:14, 11 January 2014 (UTC)&lt;br /&gt;
:For breeding purposes, Nidoran(m/f) and Illumise/Volbeat are considered the same Pokémon and work the same way that other Pokémon work, including passing down hidden abilities. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 23:25, 11 January 2014 (UTC)&lt;br /&gt;
::Thanks. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 23:26, 11 January 2014 (UTC)&lt;br /&gt;
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== Destiny Knot + Power item breeding? ==&lt;br /&gt;
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I find the current page description confusing; exactly how does it work again and what&#039;s this part about one item overriding the other?&lt;br /&gt;
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I&#039;m trying to visualize it from a procedural standpoint ... e.g:&lt;br /&gt;
# Baby is initialized with a default set of random IVs.&lt;br /&gt;
# Overwrite three (or with Destiny Knot, five) IVs with values from either parent.&lt;br /&gt;
# Power Item overrides one selected value with the corresponding value from the parent.&lt;br /&gt;
# This is the final set of IVs the baby will be born with.&lt;br /&gt;
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If I look at it this way, a Destiny Knot absolutely guarantees 5 IV&#039;s and a Power Item could potentially pass down the sixth (a 1/6 probability), but I&#039;m sure this is not an accurate explanation of the mechanics....  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 02:00, 3 February 2014 (UTC)&lt;br /&gt;
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== Destiny Knot influences gender of the baby? ==&lt;br /&gt;
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I&#039;m doing some IV breeding with the Power items and Destiny Knot in my [[Pokemon Y]] when I noticed something strange -- at first I thought it was just a fluke, but then it starts happening repeatedly ... under the same conditions....&lt;br /&gt;
* While trying to breed some {{p|Litleo}}, I hatched almost 20 female eggs &#039;&#039;in a row&#039;&#039; before getting even one male baby (after which I took the parents back).  I think the mother was holding a Destiny Knot.&lt;br /&gt;
* I bred about a dozen {{p|Smeargle}} eggs and &#039;&#039;all but one&#039;&#039; were female (again, at which point I took the parents back).  From a species known to have a 50/50 gender ratio.  And the mother was the one holding a Destiny Knot.&lt;br /&gt;
* Out of curiosity, I swap the parents&#039; items and try again, and a quick batch of five eggs turn out to be four males and one female.  I&#039;m going back to run some more, but the father was most definitely holding a Destiny Knot this time.&lt;br /&gt;
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&#039;&#039;&#039;Hypothesis:&#039;&#039;&#039; Thinking there&#039;s a 50% chance that if one parent is holding a Destiny Knot, the baby will inherit their gender.&lt;br /&gt;
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Anyone else want to experiment with this and post what you get? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 06:07, 6 February 2014 (UTC)&lt;br /&gt;
:I&#039;ve looked around online, and several other people have made the same hypothesis as you. I think it&#039;s likely, but I certainly don&#039;t feel comfortable giving a specific probability. It&#039;s possible that it&#039;s just that the [[personality value]] is affected in a specific way and there is no universal probability, or the probability could be dependent on gender ratio. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:43, 6 February 2014 (UTC)&lt;br /&gt;
::Well Ratio aside, I did notice something like this with breeding Charmander. We know the species favors males, however when I first started, the Gender ratio was 50-50 for my hatchlings. This might have been because I kept giving Destiny Knot to both parents not knowing who was suppose to hold it ^^; &lt;br /&gt;
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::But once I had a 4IV female on stats where I wanted them, I bred her with my Timid WT Japanese 5IV Charizard Stud (which feels so weird saying/typing that, but that&#039;s the technical term when breeding) Later egg batches produced 3 females two 2 males, 4 females to 1 male and switch between. Sometimes I only get 2 females and 3 males, but if my understanding of the ratio is correct, I am more likely to get 4-5 males and 0-1 females. That&#039;s not to say I always get at least to females, or even a female at all. Still this deserves to be investigated by people who know math/probability better.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 13:14, 6 February 2014 (UTC)&lt;br /&gt;
:::Ratios cannot switch unless you switch the conditions. The ratio applies to your whole sample. If, when you were breeding the 5IV male with the 4IV female, you hatched 3 batches of 5 eggs, your whole sample is 15 eggs; you do not have 3 different ratios for each batch. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:42, 6 February 2014 (UTC)&lt;br /&gt;
And that there is again why someone with good math skills needs to fully test this. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 14:41, 6 February 2014 (UTC)&lt;br /&gt;
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:Well, I&#039;ve given it a few more breeding runs and it looks like my previous runs are indeed just random flukes (though it does imply Litleo are clearly biased towards females) -- a run of 25 Smeargle (father holding Destiny Knot) produced 14 males and 11 females (56:44%, but this is close to standard) and a run of 25 {{p|Fennekin}} (mother holding Destiny Knot) produced only 3 females (~7:1).  So I&#039;m equal parts disappointed (it would&#039;ve made breeding for gender much easier) and relieved (I can hopefully stop testing it now and get back to normal breeding).&lt;br /&gt;
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:(Mathematical sidenote: Given X trials of a 1-in-X probability, the chances of said probability never happening in that run are roughly 1/e (or 38%). So if you hatched 8 Eevees, expect a 1-in-3 chance you won&#039;t have a single female among the whole lot.) --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:23, 8 February 2014 (UTC)&lt;br /&gt;
I think this deserves a little more investigating. I think to some degree the Destiny Knot does effect gender, just not really big. I keep having huge spells of no females when breeding Charizard, and when I switch the DK to the female I start getting females. Idk if its a fluke, but I personally think the DK does have some power. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:26, 24 February 2014 (UTC)&lt;br /&gt;
::I&#039;ve been looking over the Pokemon I have hatched in the last month, and it seems that the females (Regardless of which parent held the Destiny Knot) all inherited more stats from their mother than their father. This might be the catalyst or just a very bizarre coincidence.&lt;br /&gt;
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::But the difference between the males and females is that they usually always have the stat(s) that favor the parent with their gender. I mean this isn&#039;t 100%, but I have no females that seem to favor the father&#039;s inherited stats. Again, this could all be coincidence and circumstantial evidence.&lt;br /&gt;
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::Anyways, of the Pokémon, I noticed that the Charmanders I so diligently hatched over the month which came from nearly identical 5IV parents had a large volume of females in them. The only stat the parents did not have perfect was Attack. They both had the same moves (Flamethrower, Flare Blize, Slash and Dragon Rush) and nature (Timid) so only their Attack stat (which was different for both) and the male being Japanese were the wild cards.&lt;br /&gt;
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::Unfortunately I discovered that the kind of Charizard I wanted (Timid 5IV Shinny with max Speed and Sp. Atk) could not use Dragon Rush to its fullest due to it being a Physical move. Thats when I Bred out Dragon Rush and Bred in Dragon Pulse. This lead to a new problem, I would need a 5IV female with Dragon Pulse to breed with the 5IV japenese Charizard male to produce the 5IV Shiny I wanted so badly. I was able to get a 5IV male Charmander with Dragon Pulse instead of Dragon Rush from 5th generation 3IV parents, However I couldn&#039;t get a female. So I started breeding the 5IV male with a 4IV female in hopes of siring a 5IV female with Dragon Pulse so I could resume my attempts for a Timid 5IV Shiny.&lt;br /&gt;
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::This new pair noticeably produced less daughters, and if my theory about inherited stats and the Destiny Knot is correct, this is because the father&#039;s stats would always be statically favored. Plus, none of the females in this batch would go beyond 4IV and always were born with stats identical to or close (3IV) to their mother. I bread for 3 days trying to get a female with 5IVs, and had 0 Luck. I had lots of 5IV males and one 6IV males, but no 5IV females.&lt;br /&gt;
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::So after going through all this and reviewing the results.... I am pretty much convinced that which parent holds the Destiny Knot has nothing to do with gender, but instead its what stats are inherited when Destiny Knot is in play. Again this might just be circumstantial.&lt;br /&gt;
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::Hopefully we can get into the game&#039;s coding and (no pun intended) decode the mysteries of breeding in gen VI. We should try and research this to see if Stats inherited with the Destiny Knot influences gender even in the slightest. This needs some investigation with sterile testing conditions and someone who is good at statistics. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:58, 26 February 2014 (UTC)&lt;br /&gt;
:::I&#039;m pretty sure this hypothesis is invalid. I hatched 16 Lapras eggs (50:50 gender ratio), and the father held the knot. I got only seven males. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 14:44, 21 March 2014 (UTC)&lt;br /&gt;
I meant to redact my former statement earlier in the week, after I got 3 female snorlax in a batch of 5. The father was holding the DK, so it all comes down to just plain luck. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:06, 21 March 2014 (UTC)&lt;br /&gt;
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:I&#039;d like to once again bring this topic back up with another hypothesis. I think the gender of the baby is influenced by which parent it inherits its IVs from. In other words, inheriting an IV from a parent increases the chance of the baby sharing its gender with that parent. If this hypothesis is correct, it means you have direct influence over what gender the baby has by giving it a power item. (The exact numbers I do not know.)&lt;br /&gt;
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:I&#039;ve been breeding hundreds of Snorlaxes; the father has 5 perfect IVs, and the mother has 1, 2, or 3 in each case that I&#039;ve tested. In each case, I used a power item to guarantee an IV was passed down from the father that the mother didn&#039;t have, and the results I&#039;ve seen are around 80% male when Snorlax should be 50% male-female. This is after breeding around 100 Snorlaxes. (Note: The species of the male didn&#039;t appear to matter, as I saw the same results when I started with a Whismur as the father.)&lt;br /&gt;
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:To further confirm this, I have hatched 8 male Snorlaxes with 5 perfect IVs, and not a single 5 perfect IV female. The females I did hatch tended to have less perfect IVs (generally having at least one of their mother&#039;s perfect IVs plus the IV guaranteed to come from the father due to the power item). Whereas, the males usually had 3+ perfect IVs. However, this particular bit of data is unconvincing to me as my sample size for females was quite small due to the fact that I only had around 20% female hatch rate.&lt;br /&gt;
&lt;br /&gt;
:As a secondary hypothesis, I would say that the IVs inherited might influence the personality value of the baby. In other words, this might not only influence gender, but everything influenced by the personality value, such as ability, nature, shininess and Wurmple&#039;s evolution. I have only tested this in Omega Ruby, so it may be a new mechanic to ORAS. I&#039;ll also mention that the mother was holding a Destiny Knot in each case and both parents had the same OT in what I tested if anyone was interested. I wonder if anyone else has come across similar results, and I will probably do some further testing to see what I can find. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 20:39, 3 December 2014 (UTC)&lt;br /&gt;
::Snorlax is 87.5% male, 12.5% female; your data actually has slightly more females than you would expect. I also bred Snorlax a while ago when this topic first came up, and my data approximately matched the gender ratio. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:05, 4 December 2014 (UTC)&lt;br /&gt;
:::Okay, I feel really dumb now. Thanks for clearing that up. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 08:13, 4 December 2014 (UTC)&lt;br /&gt;
:::Also, the 80% was a guess, I thought maybe it was higher. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 08:16, 4 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Receive an Egg, go inside, find there is another waiting outside ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if this is a glitch or what, but sometimes I will receive an egg from the daycare man, go inside and deposit it, come back out and there he is with another egg. Sometimes I don&#039;t even go to the PC, sometimes I try to withdraw the parents so no more eggs are found, only to get told by the daycare lady that her husband was looking for me and outside he has another egg. Is this normal, a glitch or something new? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:19, 20 March 2014 (UTC)&lt;br /&gt;
:This has pretty much always happened, so I doubt it&#039;s a glitch. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 18:25, 20 March 2014 (UTC)&lt;br /&gt;
::So for a lack of a better word, its just &#039;luck&#039;? &lt;br /&gt;
::I was somewhat also wondering if it was some kind of left over egg cycle count or something. I guess not. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:30, 20 March 2014 (UTC)&lt;br /&gt;
:::Every 255 steps an Egg has a chance of being made, regardless of if the man&#039;s already holding onto one or not. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 18:35, 20 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen VI first Egg deterministic? ==&lt;br /&gt;
&lt;br /&gt;
I bred the same pair of Wurmple 10+ times in XY (both from the same/another (ORAS) player, both newly caught in ORAS). I&#039;d grab a couple Eggs, hatch them, and then evolve them (to see if they became Cascoon or Silcoon), then reset afterwards to before I left the Wurmple at the Day Care. And for a while I noticed that the first Egg seemed to always be Cascoon (when both of the parents could evolve into Cascoon; but this may be coincidence), and when I started paying attention, I noticed that in 10 resets, all 10 times, the first Egg hatched into a female/Careful/Mischievous/Cascoon-evolution Wurmple (and the last 6 times, I also noted the stats at lv8, and they were the same). Their second Egg was apparently random.&lt;br /&gt;
&lt;br /&gt;
This raises a number of questions.&lt;br /&gt;
* Is this new to Gen VI?&lt;br /&gt;
* Is this at all variable? I.e., maybe there&#039;s a random factor, but maybe it only randomizes when a new day starts.&lt;br /&gt;
* Is it reliant on a &amp;quot;fresh&amp;quot; pair of Pokemon, or at least one &amp;quot;fresh&amp;quot; Pokemon? I.e., if one (or if both) have bred before, will the first Egg when they are left at the Day Care be random? Or is the logic that, &#039;&#039;any time&#039;&#039; two Pokemon are left at the Day Care, the first Egg will always be set and only the second and later Eggs will actually be random?&lt;br /&gt;
I may not have the patience/time to get to these questions, but I wanted to put this out here for someone to look into maybe. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:02, 15 February 2015 (UTC)&lt;br /&gt;
:Seems to me the first egg might have been produced before you saved, so when you reset it you just got the same egg over and over [[User:Litwick96|Litwick96]] ([[User talk:Litwick96|talk]]) 04:45, 15 February 2015 (UTC)&lt;br /&gt;
::I think one of us isn&#039;t understanding something (and I&#039;m open to it being either of us, really)... At the point where I saved, I had no Pokemon deposited in the Day Care. And after I deposited both Wurmple, it still took random amounts of time for me to receive an Egg. Were you thinking that I had actually saved with Pokemon in the Day Care, or did you mean something else? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:00, 15 February 2015 (UTC)&lt;br /&gt;
:::I must have missed where you said you saved before depositing your Wurmple, my bad. [[User:Litwick96|Litwick96]] ([[User talk:Litwick96|talk]]) 05:57, 15 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== event moves ==&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t find this on the article, but do event moves pass down. like for example an endeavor pikachu from the Pikachu cup, can it pass down endeavor? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 17:31, 3 September 2015 (UTC)&lt;br /&gt;
:A Pokémon can only pass down level-up moves, TM/HM moves (in Gen II-V), Tutor moves (in Crystal), and Egg Moves for that specific species. Some Pokémon (Snorlax and Dratini) have moves that can only be bred from event Pokémon in the first place, but you cannot pass down moves unless the Pokémon&#039;s species specifically allows it.&lt;br /&gt;
:Since Pichu does not have Endeavor as an Egg Move or level-up move, it is not possible for the Pikachu Cup Pikachu to pass down Endeavor. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:46, 4 September 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=2334578</id>
		<title>Talk:Pokémon breeding</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=2334578"/>
		<updated>2015-09-18T09:17:04Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: Undo revision 2334577 by Colorshade (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOps. [[User:Evkl|Evkl]] 01:45, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should this be listed under Pokémon Breeding or simply Breeding? -[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Probably Poke breeding with a redirect from &amp;quot;breeding&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A picture says more than tousand words&lt;br /&gt;
&lt;br /&gt;
== Strange Breeding: How did these things happen? ==&lt;br /&gt;
&lt;br /&gt;
A couple of strange things happened to me when I was breeding a male Blaziken with a female Phanpy (which is strange enough in itself, I guess)&lt;br /&gt;
#When the egg hatched, the Phanpy knew Rock Smash. This shouldn&#039;t have been able to happen because I had previously deleted Rock Smash from Blaziken via the Move Deleter guy. &lt;br /&gt;
#The Phanpy hatched holding a PP Up! Needless to say, I was thrilled, but is there any reason for this occurance? Is it random or predictable?&lt;br /&gt;
Thanks a lot &amp;amp;rarr;[[User:Evin290|Evin290]] 12:18, 30 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don;t know about the first, but I believe the second is because of Phanphy&#039;s ability &amp;quot;Pickup&amp;quot;.--[[User:Skully Collins|Skully Collins]] 08:42, 5 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah the PP Up is definetly a result of the pick-up. As for the rock smash, no clue. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 02:58, 29 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could be something intentional. I would assume that Phanpy could learn Strength if you taught that to Blaziken then removed it. [[User:Learner4|Learner4]] 20:26, 24 November 2009 (UTC)&lt;br /&gt;
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Im actually thinking that Phanphy can learn Rock Smash, so if Blaziken knew it then there are still &amp;quot;reminints&amp;quot; of Rock Smash there, as shown by the move relearner guy. Maybe when the breeding happened the data some how got mixed and BAM, you have a Phanphy that knows Rock Smash. Did you use any cheats (earlier on) at all?--[[User:Sorou|sorou]] 17:11, 30 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
I have seen, and the D/P Nintendo power guide states that, you can pass on abilities via breeding. This would be important to note, wouldn&#039;t it? It seems like something that big should be listed. Especially when you consider the possibilities! (I personally love my wonder-guarded sableye) Also, I think this should possibly be noted in the &amp;quot;chain breeding&amp;quot; section as well.&lt;br /&gt;
--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
True. Good eye. You may place it in the article in the appropriate place. And don&#039;t forget your sig or people won&#039;t know who you are.&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 06:28, 2 January 2008 (UTC)&lt;br /&gt;
:No! Abilities are NOT PASSED ON. By Abilities they meant Natures. Go on, try it. ABILITIES CANNOT BE PASSED ON. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:45, 2 January 2008 (UTC)&lt;br /&gt;
:Plus, the only Pokémon with Wonder Guard can&#039;t breed with anything but Ditto, so it&#039;d never pass it on to Sableye. If you got that thing in a trade, it&#039;s hacked, man. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:51, 2 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Crap, thanks for pointing that out. Dang... But on another note, you CAN pass abilities legitimately, but I misread: they are passed along by the mother, so it would stay in the proper species. (the example given in NP&#039;s guide is 2 bibarel breed. Mother has Simple, father has Unaware, so offspring is a Bidoof with Simple.) So I was halfway right, but again, thanks for poiinting that out. I guess I ought to not use it much then, huh?--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
:I just did a test run breeding two Kadabras, both with the ability [[Inner Focus (ability)|Inner Focus]]. They successfully bred an Abra with the ability [[Synchronize (ability)|Synchronize]]. This proves that, at least for HeartGold, ability is &#039;&#039;not&#039;&#039; passed down by either parent. --[[User:Kerrick|Kerrick]] 17:23, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can&#039;t actually PROVE this, but in my experience, the Everstone seems to have a similar effect on Abilities to the one it has on Natures. So, assuming that the mother is not a Ditto, and there is a chance between the two Abilities, and the mother is holding an Everstone, there appears to be a better than 50% chance that the child will have the same ability. I have no idea how to formally prove this, but if someone could either explain to me how to prove it, or simply look into it themselves, it would be appreciated.--[[User:Xatu|Xatu]] 03:49, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tauros &amp;amp; Miltank ==&lt;br /&gt;
&lt;br /&gt;
Can anybody confirm for certain that their eggs are supposed to be 50% Tauros and 50% Miltank? I&#039;ve personally hatched 11 eggs from a Tauros and a Ditto, and all of them were Tauros, which means I must be exceptionally unlucky if half of them are supposed to be Miltank. FYI, I&#039;m playing Diamond where Miltank are rarer than Tauros (the opposite is true in Pearl). I thought it would be easier to breed a Miltank than catch one. [[User:Drapion|Drapion]] 17:28, 11 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the 50-50 chance thing is only if you breed a Miltank with Ditto; all of Tauros&#039;s kids with Ditto will be Tauros. [[User:Fsilone|Fsilone]] 22:29, 6 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is no way in any of the games for Tauros to hatch from a Miltank egg, or for Miltank to hatch from a Tauros egg. MorningStar edited this page with a note indicating otherwise as early as in March 2006, which is to say without knowledge of Diamond and Pearl. I believe no one bothered to fix it then due to the possibility of that holding true in the upcoming games, and since their release everyone has assumed the statement to be true because it was on the page so early on. Regardless of the reason, this note should have long been removed; it is easy to verify that even when breeding Miltank and Tauros &#039;&#039;together&#039;&#039; in the latest games, the product is still always a Miltank. I have done so for the sake of being on the safe side. [[User:Unown Lord|Unown Lord]] 13:30, 8 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve changed this section of the page.  I can confirm empirically (hatched 41 eggs: 28 from a Miltank + Ditto, 13 from a Miltank + various Ground-group Pokes) that you cannot hatch a Tauros from a Miltank egg in Pokemon Pearl, and I assume the same goes for Diamond; based on Unown Lord&#039;s comments I am assuming this applies to all the games.  If it turns out you can, then feel free to revert the page - I haven&#039;t hacked the code, this is entirely based on testing, so it&#039;s possibly that I was &#039;&#039;extremely&#039;&#039; unlucky and happened to get 41 eggs that all hatched Miltank purely by chance, but I think that&#039;s unlikely.&lt;br /&gt;
&lt;br /&gt;
::The only sources I can find online that support the Miltank/Tauros breeding line are either questionable (user FAQs on the Marriland forum that contain other errors) or based on this site. [[User:Castorquinn|Castorquinn]] 22:30, 20 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ditto + Ditto? ==&lt;br /&gt;
&lt;br /&gt;
Someone settle something for me: Can you breed Ditto with Ditto? - [[User:Cassius335|Cassius335]]&lt;br /&gt;
&lt;br /&gt;
No. I tried. - [[User:MacGyver|MacGyver]]&lt;br /&gt;
&lt;br /&gt;
Thanks. *notices the Discussion page for Ditto and wonders why he didn&#039;t look there in the first place*. - [[User:Cassius335|Cassius335]]&lt;br /&gt;
&lt;br /&gt;
Then how are there wild ditto if they can&#039;t breed together?&lt;br /&gt;
Do they spontaneously appear or something? [[User:Chuck67322|Chuck67322]] 05:14, 4 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ditto looks like a big pile of goo, maybe over time they split in half like bacteria. [[User:Darkcloud1111|Darkcloud1111]] 00:57, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Technical Question ==&lt;br /&gt;
&lt;br /&gt;
Do the natures of the parents make any difference on whether or not they will produce an egg? I&#039;m trying to get my Dragonite to give Outrage to a new Gible, and the old man in Solaceon says they don&#039;t like eachother at all... Obviously that&#039;s not good, but why, and what can I do to change it?&lt;br /&gt;
:At all? ..are you sure you&#039;re breeding a Dragonite with a &amp;lt;s&amp;gt;complete haxxmacheen&amp;lt;/s&amp;gt; Garchomp? Cause I do believeth that Garchomp and Dragonite can breed. o_o; [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 04:07, 8 November 2007 (UTC)&lt;br /&gt;
::Not at all? You sure? Pretty much always when they&#039;re in the same egg group, they&#039;ll breed. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:42, 8 November 2007 (UTC)&lt;br /&gt;
:I have had similar problems.  Sometimes I always make sure to check the Egg Groups before I attempt breeding, but every once in a while, the Daycare Man in Diamond tells me that they dislike each other. (oops, forgot to sign) --[[User:Dual|Dual]] 05:09, 16 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
There&#039;s no problem at all, peeps! If &#039;They don&#039;t like each other very much&#039; it doesn&#039;t matter! AS long as they don&#039;t totally despise each other that&#039;s okay. I tried Ditto with my Lucario (TTE said it would work) and it worked altough they didn&#039;t like each other!  &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000033&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#215670&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#006699&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2D6E89&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]] [[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#0066CC&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3D81EE&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#66B5FF&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#99C9FF&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bulbapedia.bulbagarden.net/w/index.php?limit=50&amp;amp;title=Special%3AContributions&amp;amp;contribs=user&amp;amp;target=Optimus35&amp;amp;namespace=0&amp;amp;year=&amp;amp;month=-1 &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;] | [http://www.youtube.com/watch?v=qZPMmUEHFIU &amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 09:52, 16 November 2007 (UTC)&lt;br /&gt;
::Why do I feel compelled to respond to this comment by saying &amp;quot;Rape!&amp;quot;[[User:Mystrich|Mystrich]] 06:06, 24 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
The message “They don´t seem to like each other much.” indicates that the Pokémon are of different species but have the same trainer IDs, which means that out of all breedable Pokémon pairs, they have the lowest chance of producing an egg. This lower chance translates to a statistically longer period of waiting until the Daycare man hands you the egg, but nothing beyond that. [[User:Unown Lord|Unown Lord]] 10:25, 16 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it means that it&#039;s sort of like when two people pretend to hate each other but they really love each other but don&#039;t know it themselves. Eventually they find what they have in common and fall in love. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
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== Question ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, the egg may hatch into either the male or female species:&lt;br /&gt;
&lt;br /&gt;
*[[Nidoran♀ (Pokémon)|Nidoran♀]] and [[Nidoran♂ (Pokémon)|Nidoran♂]]&lt;br /&gt;
*[[Illumise (Pokémon)|Illumise]] and [[Volbeat (Pokémon)|Volbeat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Would this also be true in the case of Tauros and Miltank? Could a Miltank have an egg containing Tauros? Just asking cause it&#039;s not listed in the article. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;ケンジ&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;ガール&amp;lt;/span&amp;gt;]] 10:17, 18 November 2007 (UTC)&lt;br /&gt;
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Would it be true to say that only the female can lay and egg that could be either? I tried breeding a Nidoran♂ with a Ditto to get a [[Nidoran♀ (Pokémon)|♀]] but I just ended up with a dozen [[Nidoran♂ (Pokémon)|♂]]s. I did succesfully get a [[Volbeat (Pokémon)|Volbeat]] from an [[Illumise (Pokémon)|Illumise]]. &lt;br /&gt;
Oh, and [[Tauros (Pokémon)|Tauros]] and [[Miltank (Pokémon)|Miltank]] are also linked.. &amp;lt;span style=&amp;quot;color:#009966;&amp;quot;&amp;gt;[[User:Woodland Mudkip|Woodland Mudkip]] ☆&amp;lt;/span&amp;gt; 11:02, 18 November 2007 (UTC)&lt;br /&gt;
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:Your first assertion is correct, and has thus been added to the page. As noted in a paragraph above by myself, Tauros and Miltank are simply not linked. It seems to me that the disillusion of not having a calf-like Pokémon as a pre-evolution to both, has caused a multitude of fans to believe in some fabricated indication that one is forthcoming. [[User:Unown Lord|Unown Lord]] 06:24, 22 November 2007 (UTC)&lt;br /&gt;
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== TMs ==&lt;br /&gt;
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Can you pass down TM moves that weren&#039;t learned by TM? I&#039;m going to breed my male Banette with Will-O-Wisp (Learned naturally) with a female Drifloon, and I&#039;m wondering if it&#039;ll pass down Will-O-Wisp... [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 20:10, 25 November 2007 (UTC)&lt;br /&gt;
:Yep. It&#039;s what I do so as to save TMs from being used. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:47, 25 November 2007 (UTC)&lt;br /&gt;
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== Languages ==&lt;br /&gt;
&lt;br /&gt;
Is this encyclopedia in American English or Commonwealth English? Becuase the most recent edit was from &amp;quot;travelling&amp;quot; to &amp;quot;traveling&amp;quot;, or Commonwealth to American.&lt;br /&gt;
&lt;br /&gt;
Yea, we&#039;re American (well, I think. Ask and admin. I&#039;m pretty sure we&#039;re American English). --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:03, 5 December 2007 (UTC)&lt;br /&gt;
:Yeah, I as actually gonna do something else on the page after editing that (since Firefox does the red line under words that aren&#039;t in its dictionary), but I got distracted by something else and just decided &amp;quot;eh.&amp;quot;&lt;br /&gt;
:But really, Bulbapedia&#039;s got contributors from all over. Though, well, American spelling&#039;s used in the games throughout their English release, as far as I know. They don&#039;t go through all the text changing the spelling of a few words, and I certainly didn&#039;t intend for my edit to be just that. It was more just &amp;quot;hey, look, red line. Fix that and... um... what else was I gonna do?&amp;quot; &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 16:47, 5 December 2007 (UTC)&lt;br /&gt;
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== Inbreeding ==&lt;br /&gt;
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What is it? &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|11:19 13 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
:...Don&#039;t ask. You don&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:40, 28 March 2008 (UTC)&lt;br /&gt;
Inbreeding is when closely related individuals mate and have children. It&#039;s very taboo in human culture but animal breeders do this with certain breeds of an animal, like dogs. It&#039;s not a good idea for people inbreed because recessive genes could be more pronounced and genetic defects can occur. - PDL&lt;br /&gt;
:Told ya you didn&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:25, 2 May 2008 (UTC)&lt;br /&gt;
::The PRima Games guide states that inbreeding is impossible in Emerald. Proves that you can&#039;t trust Prima. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:12 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Well you can in the games, I&#039;m Inbreeding all my Pokémon that I bead in the first place. [[User:Random Chaos|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Random&amp;lt;/font&amp;gt;]] [[User talk:Random Chaos|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;Chaos&amp;lt;/font&amp;gt;]] [[User:Random Chaos/Sandbox|&amp;lt;font color=&amp;quot;Cyan&amp;quot;&amp;gt;Was here&amp;lt;/font&amp;gt;]][http://chaos-shepherd.deviantart.com/ ☃] 01:07, 17 August 2009 (UTC)&lt;br /&gt;
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== Uhh yeah ==&lt;br /&gt;
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Uhm. This is weird, but i&#039;ve had two weird things happen with breeding that make little sense. Like, first, this happened today, i put my Shieldon and Cranidos in the day-care (one female, the other male) and the old man said &amp;quot;These two prefer too play with other Pokémon&amp;quot; and i like, i came back too get them and they&#039;d had an egg, and last time i checked, &amp;quot;They prefer too play with other Pokémon&amp;quot; meant they weren&#039;t going too have an egg (i took the egg anyway). Uhm, the second thing, which is really weird, happened a few months ago on my Pokémon Emerald, i put my male Charizard and male Blaziken in the Daycare (cos i&#039;m too lazy too train them myself)  ...and they had an egg |: Last time i checked, Guy + Guy does not = baby/egg |: I&#039;m 100% sure they we&#039;re both male. I was pretty sure it was just a glitch in the game, but i was wondering if it&#039;s happened too anyone else? (also, the egg was a normal Torchic, normal stats, normal moves, nothing weird/glitch-y about it)&lt;br /&gt;
&lt;br /&gt;
~ [[user:takoto|Takoto]]&lt;br /&gt;
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Wow... That&#039;s really weird  [[User:Darkmaster0|&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;Darkmaster&amp;lt;/span&amp;gt;]][[User talk:Darkmaster0|&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;]]&lt;br /&gt;
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: Obviously {{MS|006|Charizard}} and {{MS|257|Blaziken}} adopted.  I guess they don&#039;t mind adoption by same-sex couples in Sinnoh. [[User:Zurqoxn|Zurqoxn]] 00:35, 8 April 2008 (UTC)&lt;br /&gt;
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::The thing that happened with Charizard and Blaziken happened on Emerald (: If they adopted, where did they adopt from? O: [[user:Takoto|Takoto]]&lt;br /&gt;
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|: It happened, again, only this time; Leafgreen. Someone please tell me that Umbreon and Caterpie are somehow in the same egg group. Scratch what i said earlier, I&#039;m almost sure that the Blaziken/Charizard thing happened on LeafGreen, not Emerald |: *totally remembered after i posted that xD Uh soooo yeah, i think the Breeding&#039;s glitch&#039;d up in my LeafGreen...Well, it wasn&#039;t even originally mine, it was my Cousins |: But I&#039;m sure he didn&#039;t cheat or anything too make every Pokémon breed with every other Pokémon. Plus i did some test; i tried too breed some Pokémon and they didn&#039;t breed, the Legendaries didn&#039;t (I actually wanted a level 5 Mewtwo xD at one point) But yeah \: Is my games breeding system glitched up or is it just....oddities? [[User:Takoto|Takoto]] 15:35, 29 April 2008 (UTC)&lt;br /&gt;
::I would say you somehow glitched your game. Been using AR/GS/whatever? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 16:52, 29 April 2008 (UTC)&lt;br /&gt;
:::*Shake head* I&#039;ve never used Action reply or Game shark on my Leafgreen...&lt;br /&gt;
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==Length of time to breed==&lt;br /&gt;
After getting frustrated by the time it took to breed on my old silver version, I looked around for information on how long it takes two pokemon to have an egg, and I found [http://www.angelfire.com/wizard/rossos_pokemon/breeding.html this site].  This is information I think bulbapedia needs.  The problem is, I don&#039;t have any other sources on it, it doesn&#039;t say if the formula holds true for later Gens as well, and the author admits that his numbers are estimates.  Does anyone know anything about this topic? [[User:Cheesus Is Lord|Cheesus Is Lord]] 22:09, 24 April 2008 (UTC)&lt;br /&gt;
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== Female Eevees ==&lt;br /&gt;
&lt;br /&gt;
Hi I&#039;ve tried to breed my Eevee several times but everytime time I do I get male Eevees and I kinda wanna have a female one, I was wondering if there&#039;s any way to force an egg to hatch into a female pokemon r something, I&#039;ve tried hatching it in Foarama town like I read somewhere but that didnt work..&lt;br /&gt;
Having said that I did get a female Eevee once but it was very random&lt;br /&gt;
:12.5% chance of getting female Eevee. You were just unlucky. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:14 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Multiple eggs ==&lt;br /&gt;
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I&#039;ve been hatching several eggs at a time (getting three eggs, storing the parents, and then running up and down), and the number of steps in between hatches is always a multiple of 255, with 510 as the minimum (recent numbers are 510 and 1275). The steps between picking up the eggs are as low as 256, and I was carrying around Camerupt with Magma Armor. The numbers don&#039;t make sense unless there&#039;s some delay added to the other eggs when picking up eggs or hatching them, or some other weird hidden factor. Game is Pearl, by the way, and I&#039;ve been using a Mach Bike. --[[User:Raijinili|Raijinili]] 04:55, 16 October 2008 (UTC)&lt;br /&gt;
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== Tutored moves ==&lt;br /&gt;
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Can they be passed on to children like [[TM]] moves?  I know I tried it once, but I can&#039;t remember the result.  Anybody know for certain?  Either way, whether it works or not, it should probably be mentioned in this article or [[move tutor]] (or both).  [[User:Zurqoxn|Zurqoxn]] 13:42, 22 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think they can unless they&#039;re egg moves (Outrage from Salamence to baby Charmander) or shared by both father and child, the child&#039;s in its level-up set, while the mother also knows it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:39, 22 October 2008 (UTC)&lt;br /&gt;
::Off the top of my head, I believe that it&#039;s possible in {{v2|Crystal}}, but &#039;&#039;&#039;only&#039;&#039;&#039; in Crystal. At least, that&#039;s what I remember, maybe I should double-check this for myself though... --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:49, 2 March 2010 (UTC)&lt;br /&gt;
:::The article is a bit ambiguous on this point, it says &amp;quot;And starting in crystal, move tutor moves&amp;quot; in brackets under section 1.3.3 (passing moves down) - which could mean &amp;quot;only in crystal&amp;quot;, or it could mean &amp;quot;from crystal onwards&amp;quot;. Currently, in Soul Silver, I&#039;m breeding a Cyndaquil with extrasensory, and I tried to teach it heat wave at the same time (to save me tutoring it later) by breeding a Vulpix that knows it from Growlithe (egg move). Vulpix had Extrasensory and Heat Wave (and flamethrower and fire spin) when I bred it with Quilava, but the resulting Cyndaquil only knew extrasensory and flamethrower, despite the fact that Cyndaquil can be tutored Heat Wave (I wasn&#039;t expecting Fire Spin though). I think this means that move tutor moves are NOT passed down, but TMs are passed down no problem. I&#039;d quite like to hear from anyone who&#039;s done a bit more research into this though - it might just be a flaw in the way I did the breeding (though I doubt it, since Extrasensory worked out fine). Oh - and I think that section should also include information about ditto-move-breeding. I know moves held by females aren&#039;t carried down when breeding with ditto - do male+ditto couples pass on moves held by the male, like normal? [[User:NLawson|NLawson]] 04:20, 5 April 2010 (UTC)&lt;br /&gt;
:::: Just ran into this, and had it also confirmed by Wild Eep and Zhorken (of Smogon and veekun, respectively). Tutor moves only get passed down in Crystal. I&#039;m changing this. [[User:En-Cu-Kou|En-Cu-Kou]] 21:33, 3 May 2011 (UTC)&lt;br /&gt;
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==POSSIBLE SPADING SOLUTION!!!==&lt;br /&gt;
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I don&#039;t know, but according to Smogon, there&#039;s some sort of step counter that resets at 255. Follow this link for more info. http://www.smogon.com/dp/articles/breeding_guide_part2#steps_required&lt;br /&gt;
[[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
:Wow. I&#039;m surprised that Smogon has a guide on stuff that has nothing to do with battling, and it has stuff that this wiki doesn&#039;t have. Anyway, I&#039;ll read it and try to incorporate it into this page.&lt;br /&gt;
:What&#039;s the policy on crediting, anyway? --[[User:Raijinili|Raijinili]] 01:49, 2 November 2008 (UTC)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
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On this page, it says that Nidorina and Nidoqueen can&#039;t be breed whatsoever, but [[No eggs (egg group)#Trivia|here]] it says that they can. Which one is true? [[User:Jacce|Jacce]] 19:11, 19 December 2008 (UTC)&lt;br /&gt;
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You misread the trivia, it says that &amp;quot;for some reason their male counterparts can&amp;quot;, which, of course, does not make sense. &#039;&#039;&#039;&#039;&#039;[[User:GuyNamedSean|Sean...]] [[Dialga (Pokémon)|Lord]] [[User talk:GuyNamedSean|of the]] [[Darkrai (Pokémon)|Shadows!!!]]&#039;&#039;&#039;&#039;&#039; 23:13, 14 February 2009 (UTC)&lt;br /&gt;
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== Shiny breeding ==&lt;br /&gt;
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Hey, I got a shiny male Tentacruel, and a female Corsola, the shine-effect will be given to the baby Corsola?&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Homie|Homie]] 15:26, 10 January 2009 (UTC)&lt;br /&gt;
:Not unless you&#039;re playing Gold/Silver, in which case there would be a higher chance of shininess. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sands MS; color:black;&amp;quot;&amp;gt;Θρtιmαtum&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/b&amp;gt; 15:27, 10 January 2009 (UTC)&lt;br /&gt;
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== Everstone ==&lt;br /&gt;
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Can we punt/delete the Gen IV sentence that says that the Everstone trick doesn&#039;t work anymore? It still does and I&#039;ve done it several times. [[User:Rappak|Rappak]] 20:54, 26 January 2009 (UTC)&lt;br /&gt;
:Are you sure?  Notice that it says it doesn&#039;t work when the two Pokémon are from different language cartridges.  E.g., it doesn&#039;t work if you try to breed an American Pokémon and a Japanese Pokémon together.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:56, 26 January 2009 (UTC)&lt;br /&gt;
::Let me double check the foriegn, but I know it works with two pokemon of the same cartridges. I&#039;m almost positive it still works. [[User:Rappak|Rappak]] 21:20, 26 January 2009 (UTC)&lt;br /&gt;
:::Yes, it does work with two Pokémon from the same cartridge, but not with two foreign Pokémon, and that is what the article is referring to.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
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== Inbreedible Pokemon? ==&lt;br /&gt;
Okay so I have this male Charizard that I want to breed so I can send the Charmander over to my Leaf Green Version. I put it in the daycare with SEVERAL DIFFERENT Dittos, each with a different nature. All of them did not have interest in my Charizard or vice-versa. I looked up the nature and noticed that it had a LAX nature (Charizard). Do I need a certain natured ditto or something to be able to breed? --[[User:Blaziken=Tahu|Blaziken=Tahu]] 03:02, 29 January 2009 (UTC)&lt;br /&gt;
:Lack of interest does not mean they won&#039;t make an egg. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|¿Nos hablamos?]] 22:25, 31 January 2009 (UTC)&lt;br /&gt;
::Just wait a bit longer and take any further &amp;quot;how do I/what do I/where do I&amp;quot; game related questions to {{BMGf||the forums}}. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:32, 31 January 2009 (UTC)&lt;br /&gt;
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what was the exact message the guy said? if he said &amp;quot;they dont seem to like each other&amp;quot; that means they will still breed but it just takes a little while longer, if he said &amp;quot;they prefer to play with other pokemon&amp;quot; then they cant breed and never will [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 22:54, 31 January 2009 (UTC)&lt;br /&gt;
:These quotations need to go in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:59, 31 January 2009 (UTC)&lt;br /&gt;
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yep, they&#039;ll still breed. Thanks alot everyone. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 23:48, 31 January 2009 (UTC)&lt;br /&gt;
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== Genders ==&lt;br /&gt;
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When are they defined for the egg, when it is received or when it hatches? [[User:Anastius|Anastius]] 10:15, 1 February 2009 (UTC)&lt;br /&gt;
:What do you mean by &amp;quot;defined&amp;quot;.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:18, 1 February 2009 (UTC)&lt;br /&gt;
::In the game data - the user wishes to know if once the player receives the egg, the gender of the hatched Pokemon has already been set. In my experience, yes, along with the nature. But I could have just been really unlucky. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 20:54, 1 February 2009 (UTC)&lt;br /&gt;
::: It is definitely set when it hatches. I have hatched an army of Scyther (trying to get one with a &amp;quot;Rash&amp;quot; nature) and the gender and nature were always the same for the pokemon, even if i saved the game before it hatched, had it do so, and restarted it. So yes, gender and nature are determined when the Egg is conceived. Also, if makes since if you think about the hereditary moves, TM it can learn, etc when you pick which Pokémon you want to breed to get the egg. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 20:50, 6 February 2009 (UTC)&lt;br /&gt;
::::The gender is determined at the same time as the other data of the pokémon (nature, stats, ability...). It depends on the generation. In some games it is determined when you give your pokémon at the daycare if they can breed, in others when the man gives you the egg. -- [[User:Gpm|Gpm]] ([[User talk:Gpm|talk]]) 12:42, 30 August 2014 (UTC)&lt;br /&gt;
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== Egg Moves ==&lt;br /&gt;
How are egg moves determined? I mean, theres a list of moves that can be learned by pokemon by breeding for each pokemon. Was that found out by testing, and so its possible there are others it could learn, or is there a certain list of moves that a pokemon can use determined by the game and so anything thats not listed can&#039;t ever be learned? ([[User:MaoDaAmargura|MaoDaAmargura]] 01:30, 4 February 2009 (UTC))&lt;br /&gt;
:its shown in the official Guide books, and some are made off of users testing it. EG tangela has an unlisted move[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:48, 4 February 2009 (UTC)&lt;br /&gt;
::It&#039;s also in the game&#039;s internal coding. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 06:31, 4 February 2009 (UTC)&lt;br /&gt;
:::Yes, but i think hes referring to how we found it. Not all of us can access the coding, I assure you.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 01:33, 5 February 2009 (UTC)&lt;br /&gt;
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== I dont get it........ ==&lt;br /&gt;
I had a male machamp which knew Revenge, cross chop, karete chop and dynamicunch&lt;br /&gt;
but when i bred it with a ditto the baby only knew its starting moves(low kick and leer) i&#039;mpretty sure machop can learn all of my machamps moves what happend--[[User:Bulbsur-ivysaur-venusaur|Bulbsur-ivysaur-venusaur]] 20:31, 20 May 2009 (UTC)&lt;br /&gt;
:try breeding with a female machoke [[User:Ultamatecharizard|&amp;lt;span style=&amp;quot;background:#000000; color:#FF0000;&amp;quot;&amp;gt;Ultamate&amp;lt;/span&amp;gt;]][[User Talk:Ultamatecharizard|&amp;lt;sub&amp;gt;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;Charizard&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt;]] 20:56, 20 May 2009 (UTC)&lt;br /&gt;
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== Need Explaination ==&lt;br /&gt;
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In the Trivia section it reads, &amp;quot;No negative effects occur from inbreeding Pokémon in Generation III and Generation IV, despite this being impossible in Generation II.&amp;quot; Can someone please explain this statement? - [[User:Zedd|Zedd]] 17:49, 23 May 2009 (UTC)&lt;br /&gt;
:It may be referencing that, in real life, inbreeding can lead to developmental problems in the newborns, and so no such issues (always poor IVs, for example, or crappy natures) would occur in the Pokemon games. The second part is straightforward; you cannot breed a parent Pokemon with its offspring in G/S/C. I&#039;m not sure if sibling breeding is allowed, however. [[User:Starscream|Starscream]] 14:05, 29 May 2009 (UTC)&lt;br /&gt;
::Is it mentioned anywhere in the article, other than in the trivia, about inbreeding being impossible in Generation II? I skimmed over the article and saw nothing, but I might be wrong. I suggest, if it isn&#039;t already there, someone do a little segment on this, as I didn&#039;t really notice this in-game and it&#039;s kinda interesting. I&#039;d do it myself, but I don&#039;t know much about the breeding of Generation II, and I&#039;ve lost Crystal right now, and my emulators are too laggy to play on my laptop. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 15:01, 29 May 2009 (UTC)&lt;br /&gt;
:::@Star - Sibling breeding is allowed, the mechanics that prevent Parent-child breeding are related to IVs (or DV, as they were caled back then) and there is no relation on opposite sex siblings&#039; IVs in GSC.&lt;br /&gt;
:::@It does, in the &amp;quot;Inheriting stats&amp;quot; section. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 15:38, 29 May 2009 (UTC)&lt;br /&gt;
::Actually, there is debate among scientific circles as to the validity of superstitions that inbreeding causes developmental defects.  While more recent articles focus more on how this does lead to homozygosity and an increase in recessive alleles, an article from the Dept of Biostatistics study concludes that, &amp;quot;No significant differences existed in the incidence of congenital anomalies among offspring between the consanguineous and non-consanguineous marriages in the rural or in the urban area.&amp;quot;  (Rao and Inbaraj, 1980).  This doesn&#039;t necessarily write out its nature as a taboo subject in non-scholarly circles, but please enjoy just one of many scholarly articles on the subject, this one by the Dept of Biostatistics found in the Journal of Medical Genetics:  [http://jmg.bmj.com/cgi/content/abstract/17/1/27 Inbreeding effects on fetal growth and development]  I admit it&#039;s an older article, but newer articles tend to focus on studied genetic changes other than &amp;quot;defects&amp;quot;.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|PharosAM}} ([[User talk:PharosAM|talk]] • [[Special:Contributions/PharosAM|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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It states that there are no negative effects in Generations III and IV.  Is this also accurate for Generation V?  Does this mean there are negative effects in Generation V?  [[User:Theviolinkid|Theviolinkid]] 01:23, 6 May 2011 (UTC)&lt;br /&gt;
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== Tauros and Miltank again ==&lt;br /&gt;
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From the article: &#039;&#039;Note that while Miltank and Tauros are considered to be the female and male of the same species in the canon, for the purposes of breeding they are separate species&#039;&#039;&lt;br /&gt;
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In what canon, exactly, are they considered &amp;quot;male and female of the same species&amp;quot;? Wouldn&#039;t, by nature of the fact that they cannot breed with each other to produce baby Tauros or Miltank, they NOT be [[User:Starscream|Starscream]] 20:55, 26 June 2009 (UTC)&lt;br /&gt;
:??? They can breed with each other to produce baby Miltank... But I agree, not the same species, would like to hear what canon says so. Also, that bit about Volbeat and Nido♂ breeding with Ditto is interesting, {{tt|Pokémon must have ZW sex chromosomes|and no I am not going to campaign to have that included in the article}}. --[[User:LaprasBoi|LaprasBoi]] 22:48, 27 June 2009 (UTC)&lt;br /&gt;
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== Hatched Genders ==&lt;br /&gt;
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Has anyone figured out when a newly-hatched Pokémon&#039;s gender is set?  Does it happen at the time of the egg&#039;s conception, or does it happen when it&#039;s hatched?  --[[User:Dual|Dual]] 03:33, 13 July 2009 (UTC)&lt;br /&gt;
:When it&#039;s received from the daycare. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 03:36, 13 July 2009 (UTC)&lt;br /&gt;
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== A question about IVs... ==&lt;br /&gt;
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In HGSS, by using the EV Enhancers you can choose to pass a specific IV from a parent to their offspring. My question is this: Is it possible to have the passed down IV overwriten if the other parent passes down a higher IV of the same stat? For example, If I was trying to breed a Bronzong with a speed IV of zero and I used a Power Anklet to pass the zero stat from one parent, could the other parent then pass down it&#039;s higher speed IV, overwriting the IV I actually wanted? ~ [[User:Ender Phoenix|Ender Phoenix]] 00:46, 11 March 2010 (UTC)&lt;br /&gt;
:Yes. Me and some friends confirmed this by accident a while back when trying to breed for IVs. Furthermore, a lower IV can replace a higher one, which is what actually happened in our experiences. In my case, I was trying to breed a perfect Attack/Speed Scyther with Jolly nature from a perfect attack Scyther (holding a Power Bracer) and a perfect speed Volbeat (holding a Power Anklet). The first Jolly Scyther I got had perfect speed, but imperfect attack. Upon checking the Volbeat&#039;s IVs, it had indeed inherited the Volbeat&#039;s attack IV, overwriting the IV passed on by the Power Bracer. I think what this means is that the EV training items just force the first one or two IVs that are chosen (depending on how many you;re using) and then the last one/two is/are chosen randomly with the possibility of overwriting the previously passed IV(s). Anyway, I&#039;m gonna go ahead and edit this into the article (minus the details of the experiment).&amp;lt;br&amp;gt; - [[User:Sensei Hanzo|Sensei Hanzo]] 15:16, 26 May 2010 (UTC)&lt;br /&gt;
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== Talking to the daycare ==&lt;br /&gt;
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Does talking to the daycare man outside to see how your pokémon are getting along have an effect on getting an egg? Cause I was cycling for quite a while and then I figured I should at least see how compatible my pokémon are with each other (which was &amp;quot;They don&#039;t seem to like each other very much&amp;quot; or something), then I went back to cycling around. My first lap and he has an egg, so is it just my luck or a requirement? Thanks in advance :) [[User:Adam0935|Adam0935]] 05:55, 11 March 2010 (UTC)&lt;br /&gt;
:No. The rate of getting an egg from a couple is explained [[Pokémon_breeding#Breeding_Rate.5B1.5D|here]]. It&#039;s all to do with species and ID number - you got lucky this time! &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:59, 11 March 2010 (UTC)&lt;br /&gt;
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== Held Items ==&lt;br /&gt;
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Can a pokemon carry a held item when it has been hatched? I&#039;m playing on HeartGold and I just caught Chansey in safari zone which took me freaking forever, about 3 hours. so if you kept breeding Chansey could one of the new pokemon be carrying a [[Lucky Egg]]. I really don&#039;t want to have to go around and catch another 19 Chansies if it&#039;s gonna take as long as the first one. [[User:Greenlikeblue]] 9:52, 5 May 2010 (UTC)&lt;br /&gt;
:Er, no. I&#039;m pretty sure that won&#039;t work. Sorry [[User:Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Takharii&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;~&#039;&#039;&#039; [[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Talk!&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] 23:02, 4 June 2010 (UTC)&lt;br /&gt;
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== Everstone and Nature inheritance from non-Ditto males in Diamond/Pearl ==&lt;br /&gt;
Under the &amp;quot;Inheriting Natures&amp;quot; section, it says: &amp;quot;In Generation IV inheriting Nature was changed a little. Whichever Pokémon is holding an Everstone will pass down its nature, &#039;&#039;&#039;regardless of gender&#039;&#039;&#039;, or whether it is breeding with a ditto.&amp;quot;&lt;br /&gt;
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The &amp;quot;regardless of gender&amp;quot; bit is problematic. It contradicts Smogon University&#039;s Breeding Guide (Part II), which states:&lt;br /&gt;
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&amp;quot;In EDP, if a &#039;&#039;&#039;female&#039;&#039;&#039; Pokémon is holding the item Everstone and breeds with a male Pokémon, the baby will have a 50% chance of having the same nature as the female Pokémon. This also works if the Pokémon holding Everstone is Ditto.&amp;quot;&lt;br /&gt;
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I am playing Diamond. To test, I&#039;ve attempted to breed a Cubone with the Lonely nature by using a male Nidoran (Lonely nature) and a female Cubone (Hardy nature). The male Nidoran is holding an Everstone while in the Daycare. So far, it has produced &#039;&#039;&#039;29&#039;&#039;&#039; Cubones, spanning &#039;&#039;&#039;17&#039;&#039;&#039; different natures, &#039;&#039;&#039;none of which have the Lonely nature&#039;&#039;&#039;.&lt;br /&gt;
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While some players may have been successful with this method on HG/SS, I think the page should say that it may work in HG/SS but not in D/P. [[User:Fyda|Fyda]] 22:10, 4 June 2010 (UTC)&lt;br /&gt;
:I think you might just be misreading the paragraph... it&#039;s pretty widely known and obvious that males will never have a 50% chance of passing natures, in any game. Paragraph probably just needs rewording for clarification... unfortunately I&#039;m terrible at that. orz ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:20, 4 June 2010 (UTC)&lt;br /&gt;
::Yes, that&#039;s the thing—I didn&#039;t expect it to be true, and testing it proved that it was definitely not true in Diamond. I think the offending sentence on the page is just plain &#039;&#039;wrong&#039;&#039;, but there&#039;s a &#039;&#039;citation&#039;&#039; for it, which points to a forum thread where people claim to have gotten the Everstone trick to work on males for passing down their natures. Assuming they&#039;re not posting misinformation, I was wondering if this was a recent change to the Everstone trick that only occurred in HG/SS, while still not working in D/P/Pt. Right now the paragraph needs to be changed, and what I&#039;d like to determine is whether it&#039;s A) completely false for any game in the series, or B) true only for specific games. [[User:Fyda|Fyda]] 07:18, 5 June 2010 (UTC)&lt;br /&gt;
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Yeah, something&#039;s definitely wrong with the Generation IV natures part. On HeartGold I&#039;ve had an adamant Ditto holding an Everstone and an Adamant Croagunk breeding. I hatched countless eggs and none of the Croagunks had an adamant nature. I get the feeling that breeding two pokemon with the same nature will &#039;&#039;&#039;NEVER&#039;&#039;&#039; result in a pokemon with that nature. I tried using a Croagunk with a naughty nature. none of the four Croagunks had an adamant nature. So that part where it talks about an everstone always passing on a nature is wrong. Does anyone have an idea how the everstone works in Gen IV? --[[User:Greenlikeblue|Greenlikeblue]] 05:55, 28 June 2010 (UTC)&lt;br /&gt;
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== Flame Body &amp;amp; Magma Armor ==&lt;br /&gt;
&amp;quot;[...] Additionally, in Pokémon Emerald, if any Pokémon with Flame Body or Magma Armor is in the front of a player&#039;s party [...]&amp;quot; As far as I&#039;m concerned, they don&#039;t have to be in the first spot for the ability to work. Can anyone confirm this? --[[User:Arty2|Arty2]] 08:52, 10 August 2010 (UTC)&lt;br /&gt;
:I thought they had to be next to the egg... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:32, 12 August 2010 (UTC)&lt;br /&gt;
::Just tested it myself in Platinum: any team spot is fine for the effect to work. I think it&#039;s safe to assume it&#039;s been the same in Emerald too.[[User:Arty2|Arty2]] 05:29, 26 August 2010 (UTC)&lt;br /&gt;
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== Lists of egg moves ==&lt;br /&gt;
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(Not actually about this page, rather about lists of moves learned by breeding, e.g. [[Pichu (Pokémon)#By breeding]].) Two questions:&lt;br /&gt;
&lt;br /&gt;
Firstly, where does the list of fathers come from? Is it programmed into the game that a given Pokémon can have a move passed down from X, Y or Z, or is it simply a list of all Pokémon that could both father this Pokémon and legitimately have the move?&lt;br /&gt;
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Secondly, why do we have lists of egg moves for Pokémon which cannot be the product of breeding, e.g. [[Raichu (Pokémon)#By breeding]]? Does this data exist in the game, and if so, how would one exploit it? Or have we merely copied the egg moves of its pre-evolved form? In the former case the list seems unnecessary, in the latter it seems both unnecessary and erroneous. [[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;]][[User:Smithers888|&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 22:24, 10 October 2010 (UTC)&lt;br /&gt;
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The second one I can more or less answer. I would assume that it&#039;s there for convenience.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 22:38, 10 October 2010 (UTC)&lt;br /&gt;
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:The answer to your first question is that yes, it&#039;s just a list of all Pokémon which could both father the Pokémon and legitimately obtain the move. The answer to your second question is that the list is indeed copied from the pre-evolution&#039;s egg moves.&lt;br /&gt;
:Both of these are for convenience, as Black Yin Zekrom explained. The lists of potential fathers would otherwise need to be obtained by comparing the list of Pokémon which could have the move and the list of which egg moves the desired Pokémon would have, which would be a lot of work which ought to be done by us beforehand, if we intend for people to use this site as a resource. The lists of egg moves for evolved Pokémon helps people who are building a competitive team to find which moves a fully-evolved Pokémon would have, without having to reference its first stage. It is extraneous, but it&#039;s also helpful for people who use Bulbapedia to make decisions regarding their games. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 23:04, 10 October 2010 (UTC)&lt;br /&gt;
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::The first part is as I suspected. For the second part, I understand the reasoning, however it doesn&#039;t work completely. A player still has to browse the pre-evolved form&#039;s page to discover, for example, that Raichu could have Discharge, but only by level up as a Pikachu. --[[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 20:17, 11 October 2010 (UTC)&lt;br /&gt;
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Well then, of course they would look it up or do research.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 02:45, 12 October 2010 (UTC)&lt;br /&gt;
:::I think you have a point. Perhaps you ought to raise the question with a staff member (I&#039;d ask [[User:TTEchidna|TTE]], as he&#039;s the editor-in-chief and does a lot of work on the page layout for Pokémon articles). --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:37, 12 October 2010 (UTC)&lt;br /&gt;
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== Generation II breeding ==&lt;br /&gt;
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Is Parent/offspring breeding COMPLETELY off the table in these games? Seems to me the only check is the IV one, but there are scenarios where it could be bypassed. For example, a male breeds with Ditto and produces a female. The male and Ditto obviously have different Defense and Special IVs (or Special +/- 8), and so the male parent and female offspring should also have different Defense and Special IVs. In this case, since they&#039;d share the same egg groups, the game should allow them to breed, correct? [[User:Starscream|Starscream]] 22:00, 8 December 2010 (UTC)&lt;br /&gt;
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== Abilities Redux: Hidden abilities ==&lt;br /&gt;
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As mentioned [[Talk:Pokémon breeding#Abilities|at the beginning of the talk page]] there was previous rumors abilities could be passed down, but according to [[Pokémon Dream World#Breeding mechanics|this]], with the new hidden abilities this actually seems to be the case. So shouldn&#039;t this be included on the page? [[User:Tasty Salamanders|Tasty Salamanders]] 09:27, 14 December 2010 (UTC)&lt;br /&gt;
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:Out of 16 eggs with a Ditto and a Nidoran Female with Hustle, none of them hatched to have Hustle.  Not impossible, but improbable.  I have also not had it occur for any of my other Pokemon with Dream World abilities, out of 60-ish eggs total.  I&#039;d say this warrants further checking, but I&#039;m inclined to think that they do not pass on through Ditto. [[User:TheBeardedRobot|TheBeardedRobot]] 06:49, 17 April 2011 (UTC)&lt;br /&gt;
::They don&#039;t, it was also researched by Smogon as far as I remember. Breeding with Ditto will never result in ofspring inheriting DW ability (Though it&#039;s unknown, how Ditto with it&#039;s own Hidden ability will work). &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  10:39, 17 April 2011 (UTC)&lt;br /&gt;
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I&#039;m curious about the probability of the child inheriting the mother&#039;s Dream World ability, too.  To test it, I&#039;ve bred and hatched 30 {{p|Shinx}} eggs from my female {{p|Luxray}} (originally from the Dream World) and a traded male {{p|Stoutland}}.  My personal results are as follows:&lt;br /&gt;
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* Genders: 14 male, 16 female&lt;br /&gt;
* Abilities: 4 {{a|Intimidate}}, 9 {{a|Rivalry}}, 18 {{a|Guts}}&lt;br /&gt;
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The gender split is typical for their species, and so is the Intimidate/Rivalry split.  But I also happen to have 60% of them born with the mother&#039;s Dream World ability, Guts.  (All 30 were born with the father&#039;s specific moveset of Fire/Ice/Thunder Fang and Crunch.)  This implies that the chance of a mother passing down her Dream World ability via breeding is somewhere in the range of 1 in 2, 2 in 3, or 3 in 5.  Does anyone have (or know of) more samples to establish the probability with?  --&#039;&#039;[[User:Stratelier|Stratelier]] 20:38, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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:PS: Smogon states a probability of 40%, and a few other varied discussion threads echo that number, but as my one experiment is a fairly large deviation from that I am not sure.  And Serebii.net merely says &amp;quot;a high chance&amp;quot;, whatever that means. --&#039;&#039;--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 21:13, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Baruchai and Barujiina ==&lt;br /&gt;
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About the part of Illumise and Nidoran doing eggs of they counterparts... anyone tried to get Washibon and Wargle eggs from Baruchai and Barujiina, because their pages say that they are counterparts. I tried to breed a Baruchai and my male Kenhorou but no luck, although i only tried once. --[[User:EzekielMaple|EzekielMaple]] 00:51, 14 January 2011 (UTC)&lt;br /&gt;
: Wargle, along with Nageki, Dageki, Tauros, and the Hitmons, is one of the few gendered non-legendary Pokémon naturally occurring in the wild that cannot reproduce without a Ditto.  [[User:Frozen Fennec|Frozen Fennec]] 00:55, 14 January 2011 (UTC)&lt;br /&gt;
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== Power Items in HGSS ==&lt;br /&gt;
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According to this article, in HGSS [[Power items]] will always pass corresponding stat, but I&#039;m certain, it&#039;s happening not always. Baby still has a chance to have random IV in stat even if its parrent is holding Power Item that passes IV of that stat. Was breeding mechanic really researched fully? &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  08:05, 23 February 2011 (UTC)&lt;br /&gt;
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Did you have power items on both parents? If so, it will randomly choose 1 parent to pass on the stat iv that correlates to the power item. If the other passes too, it was luck. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:29, 17 April 2013 (UTC)&lt;br /&gt;
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== Twins? ==&lt;br /&gt;
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Is it possible to get twins in Pokémon Black and White? I caught an Altaria in White and bred it with a Ditto to get a Swablu, but when I picked up the egg, the Daycare Man gave me another one immediately afterwards. —[[User:ShounenSuki|ShounenSuki]] 12:47, 22 April 2011 (UTC)&lt;br /&gt;
:Immediately? As in you didn&#039;t even take a single step in between receiving each egg? That would be interesting if you or someone else can confirm it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 14:27, 22 April 2011 (UTC)&lt;br /&gt;
::I&#039;ve had an egg given to me and then went straight down and he called me again before I reached the stairs, so the minimum of 256 steps between eggs doesn&#039;t seem to apply this generation. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 14:33, 22 April 2011 (UTC)&lt;br /&gt;
:::Immediately immediately. He gave me the first egg, then I wanted to go into the daycare to grab my Altaria, but I accidentally talked to him again (or it happened automatically) and he gave me the second egg. I didn&#039;t take a single step. —[[User:ShounenSuki|ShounenSuki]] 07:29, 23 April 2011 (UTC)&lt;br /&gt;
::::This has also happened to me. I picked up a Litwick egg, then took two steps down and he called out to me saying he had another egg.&lt;br /&gt;
::::Something else has happened too, a good three times now I&#039;ve had one egg hatch, I&#039;d then a single step only to have yet another egg hatch. Something is fishy here. [[User:Tylian|Tylian]] 21:49, 4 May 2011 (UTC)&lt;br /&gt;
:::::The number of steps taken for an egg to hatch is determined in cycles of 256, each 256 steps you take makes the number of cycles still needed decrease by one, so if for example you receive an egg when the game is in the 1st step of a cycle and then get another egg within the same cycle (within 255 steps) the two eggs&#039; will reach a cycle of 0 at the same time, and since two eggs can&#039;t hatch at the same time, the game hatches it on the next step. So if you get two eggs shortly after each other they&#039;ll hatch one step after one another. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:10, 4 May 2011 (UTC)&lt;br /&gt;
::::::It seems the number of steps for determining whether you get an egg or not has been drastically lowered in B/W.  Both me AND my girlfriend were breeding to trade eggs, and the old man yelled to us before we could start running around to get the chance for an egg to appear.  It seems in practice the egg creation check is after &#039;&#039;every&#039;&#039; step now, but I can&#039;t verify that until I start breeding more eggs. --[[User:KingStarscream|KingStarscream]] 18:03, 2 April 2012 (UTC)&lt;br /&gt;
I had the same in Sapphire (or Emerald, I forget which). After picking up my egg, I kept mashing A and ended up with two eggs. So I took no steps between getting my eggs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:53, 5 May 2011 (UTC)&lt;br /&gt;
: Almost reminds me of the time I was breeding Lapras in my White.  By the time I walk into the Daycare to fetch my Lapras after receiving one Egg, the lady informs me her husband was looking for me -- violô, second egg.  Not twins though; I must&#039;ve crossed an egg cycle threshold during those 10 or so steps because the eggs hatched one cycle apart from each other.  --&#039;&#039;[[User:Stratelier|Stratelier]] 07:35, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Nidoran♂/Ditto pairing in Gen V produces Nidoran♀ ==&lt;br /&gt;
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The breeding page states &amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, an egg produced by the female species may hatch into either the male or female variant; however, breeding the male species with Ditto will not produce the female counterpart.&amp;quot;  In White, I have definitely bred a Nidoran♂ (received from the Dream World and definitely not hacked) with Ditto and received the female counterpart.  I&#039;ve reproduced this several times, and it seems the chances between male and female are about 50/50.  I do not know if Volbeat/Illumise are now the same way.  Has anyone else tested this?  [[User:Childowind|Childowind]] 00:36, 28 April 2011 (UTC)&lt;br /&gt;
:I definitely got a female Nidoran from breeding Ditto with my shiny Nidoking.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 21:54, 3 May 2011 (UTC)&lt;br /&gt;
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== Gen V Old man doesn&#039;t call out when party is full ==&lt;br /&gt;
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Has anyone else noticed this? When my party is full in Black version, the old man doesn&#039;t call out to me even if he has an egg for me. I&#039;ve had times where I&#039;ve gone five or ten minutes waiting for all my eggs to hatch, and once I drop them all into the PC, I&#039;ll walk outside and talk to him and he has an egg for me. But he never called out to tell me he had one.&lt;br /&gt;
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I just wanted confirmation before I added it to the page. [[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 16:27, 26 May 2011 (UTC)&lt;br /&gt;
:I can confirm that. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 16:30, 26 May 2011 (UTC)&lt;br /&gt;
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== Probably a nooby question ==&lt;br /&gt;
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If you breed two different pokemon of the same egg group, is it completely random which of the two the egg will produce?  Ex. Snivy + petilil = random? [[User:Em Jae|Em Jae]] 03:03, 28 May 2011 (UTC)&lt;br /&gt;
:The baby born will be the base species of the female. So in this case, if the female was Petilil, the baby will be a Petilil. :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 03:04, 28 May 2011 (UTC)&lt;br /&gt;
::Thanks for the response.  That was probably in the article and I missed it or something.. lol [[User:Em Jae|Em Jae]] 05:08, 28 May 2011 (UTC)&lt;br /&gt;
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==Gender?==&lt;br /&gt;
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What determines the egg&#039;s gender? Is it random, or is it calculated somehow? More specifically, I&#039;m trying to get a female Chikorita in Generation II by breading a Bayleaf (didn&#039;t check gender) with a Ditto and I keep getting males. Am I just unlucky?--[[User:Winmaster|Winmaster]] 20:37, 29 May 2011 (UTC)&lt;br /&gt;
:The chances of a Pokémon being male or female is determined by their [[gender ratio]], you should get 1 female Chikorita for every 7 males. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 08:40, 3 June 2011 (UTC)&lt;br /&gt;
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==Nidoking &amp;amp; Ditto==&lt;br /&gt;
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In this article, it says that a male Nidoran and a Ditto can produce both male or female Nidoran. But what happens if you put a Nidoking and a Ditto at day-care? They can still produce both female and male Nidoran? [[User:Caciulacdlac|Caciulacdlac]] 14:26, 3 July 2011 (UTC)&lt;br /&gt;
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Its actually just a female Nidoran that can produce either gender, but Rina and Queen will produce none. (Eddiefiv 04:35, 11 April 2012 (UTC))&lt;br /&gt;
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== TWINS!!!!==&lt;br /&gt;
In my attempts to breed a half-decent Lucario, I had an odd happening. Driving back and forth on route three, I talked to the Old man after he called me over, and clicked through what was said- and the conversation terminated. Figuring I might have done something wrong, I reopened the conversation, and checked through again, and the conversation fired off. Checking my Party, I found I had received two eggs.&lt;br /&gt;
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No cheats have been used in this game. At all. Just plain Black and white, new from the store- not used. level 70 Throh, Superb IV as told by Judge, and level 50ish Lucario, Above average.&lt;br /&gt;
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Twins hatched, both were different pokemon with slightly different IVs as told by Judge in the battle subway. They have different natures as well. They hatched one immediately after the other. [[User:Flamingcanine|Flamingcanine]] 01:15, 6 July 2011 (UTC)&lt;br /&gt;
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== Platinum Rules ==&lt;br /&gt;
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I know in the article that it says the breeding system from Emerald carried into Diamond and Pearl, but does that also mean the same breeding system applies to Platinum, or is Platinum&#039;s breeding system more like HG/SS? [[User:Sasshen|Sasshen]] 16:08, 11 August 2011 (UTC)&lt;br /&gt;
:As far as I know, D/P/Pt have the same breeding system, and it was changed starting from HG/SS. [[User:Ultraflame|Ultraflame]] 23:19, 11 August 2011 (UTC)&lt;br /&gt;
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== No Good Natures ==&lt;br /&gt;
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I have been breeding for a Duskull with a Calm nature for weeks now and not a single one has been produced with the proper nature.  I have a Jolly male Duosion and a Bashful female Duskull in the daycare and I&#039;m sure I&#039;ve gotten every other nature except this one.  I was wondering is there was any effect on the nature of the child without an Everstone.  Like, if the natures of the parents effected the nature of the baby. (Eddiefiv 04:32, 11 April 2012 (UTC))&lt;br /&gt;
:My guess is that you are just unlucky.  In order to speed up the process, you can try to find an Calm Abra with Synchronize, and then put that at the front of the party and find a Ditto.  The Ditto has a high chance of being calm.  Then give that ditto an everstone and breed it with your duskull. [[User:Tk3141|Tk3141]] 03:10, 8 May 2012 (UTC)&lt;br /&gt;
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==Gender==&lt;br /&gt;
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If you&#039;re breeding with Ditto, will the gender of the hatched Pokémon be the same as the other parent? I was trying to hatch a male Skarmory (Ditto was one parent, the other a female Skarmory) and it hatched female. Was it just bad luck, or is the gender fixed? [[User:KyuremsIceBlade|KyuremsIceBlade]] 02:21 4 June 2012 (UTC)&lt;br /&gt;
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:Never mind. I always answer my own questions; it was just my luck. [[User:KyuremsIceBlade|KyuremsIceBlade]] 16:29 5 June 2012 (UTC)&lt;br /&gt;
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==Twin Pokemon - Coincidences?==&lt;br /&gt;
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I hatched two Axew, one right after the other (this also happened with two Dwebbles I hatched). I got both eggs from the Day Care Man right after each other on the same day at about the same time, too. When they hatch, everything about them was the same - their gender, stats, nature, second nature, moveset, IVs, and ability were all the same. Do twins really occur like this in Pokemon games, or is this just some strange coincidence? [[User:Judgement|Judgement]] 00:44, 8 June 2012 (UTC)&lt;br /&gt;
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:Did he give you them literally one after the other? Or did you walk around a bit to produce another? For me, in Emerald, I hatched about ten of a couple different Pokémon (Charmander, Squirtle, Bulbasaur, &amp;amp; Beldum) and each species was almost all the same gender (usually only 1 different). I guess with the same parents, the ratio usually amounts to the same stats and stuff. -- [[User:Pringles|Pringles]] 22:47, 19 June 2012 (UTC)&lt;br /&gt;
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I walked around, but the very next egg he have me was identical to the first - everything the same. With the Starter Pokemon, they are usually male anyways, and Beldum doesn&#039;t have a gender, so their genders should be the same except for the occasional female starter. But I think twins (with the same stats and everything else) is rare.  [[User:Judgement|Judgement]] ([[User talk:Judgement|talk]]) 21:46, 20 June 2012 (UTC)&lt;br /&gt;
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== Breeding moves glitch? ==&lt;br /&gt;
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Recently, on my Black version, I was breeding Dratini&#039;s with the moves Extremespeed and Dragon Dance, and I noticed something peculiar about how moves are passed down. I started with a male, level 90 Dragonite and a Ditto for parents (the father knew both Extremespeed and Dragon Dance), and the pair produced Dratini&#039;s that knew both of these moves. The strange part occurred after I found a more suitable father (for IV&#039;s). It was a level 1 Dratini that knew both Extremespeed and Dragon Dance. While it was in the daycare breeding eggs, it also leveled up. I eventually found a better father when the Dratini in the daycare was well over level 30, so it had been forced to forget both Extremespeed and Dragon Dance. However, it never once failed to breed its entire original moveset onto any of the new Dratini&#039;s. That is, every Dratini that my parents produced, even when the parents didn&#039;t know any of these moves, knew Wrap, Leer, Extremespeed, and Dragon Dance.&lt;br /&gt;
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I also tested this while breeding Dragon Dance onto Scraggy&#039;s. I used one father, from level 1 and with Dragon Dance, to breed until it reached level 18, when it has forgotten Dragon Dance. I checked by saving my game, pulling the Pokemon out, checking its moves, and resetting the DS. Then, I rode around until I received another egg and hatched it. It knew Dragon Dance.&lt;br /&gt;
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I know my friends struggle to avoid Pokemon forgetting important moves, by taking the Pokemon out at the right time and leveling it up outside of the daycare, but this glitch (or possibly not?) seems to make that unnecessary. I also can&#039;t say I&#039;ve ever seen this discussed specifically on any breeding information guide. True, most guides say the father will pass down moves, but none that I&#039;ve read say that it will pass down moves it knew and then forgot.&lt;br /&gt;
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Thoughts? Similar experiences? [[User:Brilliance360|Brilliance360]] ([[User talk:Brilliance360|talk]]) 17:34, 20 July 2012 (UTC)brilliance360&lt;br /&gt;
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:This is a well-known (or so I thought) mechanic. It will always pass down moves according to what it knew when you put it in there. I don&#039;t think the game recalculates the moveset until you get it out of the daycare. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:03, 17 April 2013 (UTC)&lt;br /&gt;
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:Not a glitch. From personal experience, this also occurs in Emerald, and I&#039;m going to extrapolate that it probably occurs in breeding for all games Generation III and onwards. Apparently a Pokemon&#039;s moveset is recalculated only upon removal from the daycare, and not while it levels up, and it&#039;s calculated by taking the Pokemon&#039;s current moveset as a list, adding at the end of the list all moves it would&#039;ve learned while levelling up in order, and then taking the last 4 moves, although I guess that&#039;s common knowledge. [[User:Blow_fly98|blow_fly98]] ([[User_talk:Blow_fly98|talk]]) 16:16, 9 July 2013 (UTC)&lt;br /&gt;
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::I just ran into this myself in XY -- I&#039;m currently breeding {{p|Eevee}}.  The mother is a Safari-caught Lv.30 {{a|Anticipation}} Eevee an the father is a Lv.1 Eevee (with {{m|Wish}} and {{m|Yawn}}).  Every single Egg produced inherited both Wish and Yawn (as well as {{m|Covet}}, which both parents know) despite that by the time I actually took the pair back out, the father had grown about 20 levels and long forgotten both moves.  I think this is worth mentioning on a page somewhere....  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 16:49, 20 January 2014 (UTC)&lt;br /&gt;
:::that&#039;s mentioned in the day care article i believe. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 10:15, 24 January 2014 (UTC)&lt;br /&gt;
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== bw2 new breeding mechanics ==&lt;br /&gt;
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Serebii has published new breeding mechanics for bw2, I know we&#039;re not supposed to copy from serebii but here&#039;s his source: http://www.smogon.com/forums/showthread.php?p=4371207 for anyone who wants to add the info. The changes are that the mother now has an 80% chance to pass on it&#039;s ability, and everstone will always work.  [[User:Jmvb|Jmvb]] ([[User talk:Jmvb|talk]]) 03:20, 25 August 2012 (UTC)&lt;br /&gt;
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== My Discovery ==&lt;br /&gt;
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When I read the article, the section IV inherition doesn&#039;t mention about Platinum, so I decided to test it myself, this is my most recent one:&lt;br /&gt;
Male Togetic holding a Power Belt (defense) the following IVs:&lt;br /&gt;
10-18-&#039;&#039;&#039;25&#039;&#039;&#039;-12-24-21&lt;br /&gt;
&lt;br /&gt;
Female Clefairy holding a Power Anklet{{tt|*|It was before I realised that only one EV-enchancing item worked, not both}} the following IV:&lt;br /&gt;
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16-3-7-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-26&lt;br /&gt;
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The result was a Cleffa with the following IV:&lt;br /&gt;
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25-30-&#039;&#039;&#039;25&#039;&#039;&#039;-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-3&lt;br /&gt;
&lt;br /&gt;
Coincidence? I belive not, this is a great discovery: the new breeding system was introduced in Pt not HGSS{{tt|*|Which is something I somewhat was expecting due Platinum being a few distant of DP}}, contrary to the article. And in the EV-Enchancing item page it also must be changed to fit my discovery. Any objections?--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 23:02, 23 September 2012 (UTC)&lt;br /&gt;
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== Forme Breeding ==&lt;br /&gt;
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So when you breed say a Shellos (East Forme), with a Shellos (West Forme), what determines what Forme will Result? Will it always be the same forme as the Female? Or is it determined another way? &amp;lt;br&amp;gt;[[User:Creoix|Creoix]] 00:23, 31 October 2012 (UTC)&lt;br /&gt;
:The female. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:51, 31 October 2012 (UTC)&lt;br /&gt;
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== Black/White 2 - strange IV inheritance behaviour ==&lt;br /&gt;
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When I attempted to start IV breeding, I came across some weird things. For example, I was breeding two Horsea with the following IV&#039;s:&lt;br /&gt;
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Horsea 1 (holding Power Weight): &#039;&#039;&#039;19&#039;&#039;&#039; / 27 / 20 / 22 / 8 / 23&lt;br /&gt;
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Horsea 2 (holding Power Lens): 5 / 30 / 20 / &#039;&#039;&#039;17&#039;&#039;&#039; / 30 / 19&lt;br /&gt;
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So imagine my confusion when I leveled up the child a fair bit{{tt|*|IV calculation results are extremely ambiguous for a Lv1}} and calculated it&#039;s IV&#039;s:&lt;br /&gt;
&lt;br /&gt;
Horsea 3: 3-6 / 29-31 / 19-22 / 16-18 / 21-23 / 31&lt;br /&gt;
&lt;br /&gt;
It&#039;s clear that HP (erroneously), Attack and Special Attack were inherited from Horsea 2, but only Defense was inherited from Horsea 1. So, what&#039;s with the IV values for Special Attack and especially Speed?! Certainly in the case of the latter, there was no clear place where these IV&#039;s were inherited from.&lt;br /&gt;
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Were the mechanics changed in B2W2? Or perhaps the ambiguous wording of the article misled me? [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 22:00, 6 December 2012 (UTC)&lt;br /&gt;
:I am sure that only HP and Sp. Atk were inherited, as you used these items. As far as I know, other aren&#039;t inherited and are generated normally (though I may be in an error, correct me if I am). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 22:35, 6 December 2012 (UTC)&lt;br /&gt;
::So what is &amp;quot;generated normally?&amp;quot; The article implies that they one is determined by the EV item, and then two more IV&#039;s are chosen from that parent, meaning the child could have 2 IV&#039;s determined by held items, and 4 other IV&#039;s (2 from each parent). Do you mean to say that if an EV item is held, only 1 EV is derived from the parent, and the other 2 EV&#039;s are regenerated - i.e. are given a new value between 0-31? If that&#039;s the case, then the page has been very very badly worded. [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 23:21, 6 December 2012 (UTC)&lt;br /&gt;
:::Wait a moment. After reading the page... If it holds item, only two random IVs are inherited, meaning 3 IVs are inherited in all... and now I see that it is really poorly worded in few places. As far as I know, it may mean three IVs (not EVs as items double EV gain, but inherit IVs, as you can&#039;t inherit EVs, that&#039;ll be too easy) in &#039;&#039;total&#039;&#039;, not from each parent. Sp. Def and Speed are different than parents&#039; IVs, so they weren&#039;t inherited. I have no idea about HP, though (overrided?). The other three IVs are random, and therefore one of the IVs may coincide. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:23, 7 December 2012 (UTC)&lt;br /&gt;
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== Inheriting Abilities section ==&lt;br /&gt;
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Am I the only one who finds the text a little confusing? [[User:Eevee-Girl|Eevee-Girl]] ([[User talk:Eevee-Girl|talk]]) 15:30, 7 January 2013 (UTC)&lt;br /&gt;
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== Oval Charm ==&lt;br /&gt;
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How much does an Oval Charm increase the chance?--- Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 03:17, 10 January 2013 (UTC)&lt;br /&gt;
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It barely increases it at all.  The numbers go from 20/50/70 to 40/80/88.  They aren&#039;t percentages anymore though.  Far from it.  Check out what I posted here:&lt;br /&gt;
&lt;br /&gt;
http://www.smogon.com/forums/showpost.php?p=4551543&amp;amp;postcount=1026&lt;br /&gt;
&lt;br /&gt;
Someone may want to update the article.[[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:23, 31 January 2013 (UTC)&lt;br /&gt;
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== Non-hidden Abilities ==&lt;br /&gt;
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If a female with a non-hidden ability breeds with a Ditto, what are the chances that the child inherits the ability?&lt;br /&gt;
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The page says that the chance should be normal (ie 50%), but I just breed 21 eggs, of which 4 had the different ability. I may have been unlucky, but I&#039;m changing the page. If we&#039;ve found something in the game&#039;s code that says the contrary, someone change it back. [[User:Tk3141|Tk3141]] ([[User talk:Tk3141|talk]]) 01:59, 29 January 2013 (UTC)&lt;br /&gt;
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No, change it back.  Your extremely limited test is meaningless.   [[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:28, 31 January 2013 (UTC)&lt;br /&gt;
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== Phanpy&#039;s Egg moves ==&lt;br /&gt;
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I had left a Male swinub (lvl 31)  with Ice Shard and a female phanpy (lvl 23) and the daycare in generation four. When i got the egg back, it didn&#039;t have Ice Shard and it had endure. I dont know what happened but the swinub had endure and as far as i saw on phanpys gen 4 learnset, it doesnt get endure as an egg move and phanpy doesnt learn it until level 28. does anyone know what hapened here? [[User:Mich5643|Mich5643]] ([[User talk:Mich5643|talk]]) 15:48, 18 February 2013 (UTC)&lt;br /&gt;
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If both parents know endure, since it is a move they both know by level-up, it gets passed down. Delete the move on swinub and ice shard won&#039;t get pushed out. I don&#039;t remember if the order of the moves matters, but deleting the move altogether should fix it. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 13:39, 17 April 2013 (UTC)&lt;br /&gt;
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== Exploiting slopes ==&lt;br /&gt;
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&amp;quot;Also, if the player finds a sandy slope the players can hold the &amp;quot;up&amp;quot; button therefore trying to go up. The player will fail unless he or she is not on the bicycle&#039;s faster speed, counting as one step. If the player somehow holds this button down for an extended period of time, the Egg would eventually hatch.&amp;quot;&lt;br /&gt;
:But where can we find such slopes? The only place I know in HG/SS that can be used is Cycling Road, which is convenient (hold up for a few seconds, let go for a few seconds, go between an NPC and a wall to ensure you stay on the road) but is there a better spot? [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 02:34, 23 April 2013 (UTC)&lt;br /&gt;
::After some testing, the spin tiles in Viridian Gym seem to work, although very slowly. The day-care man doesn&#039;t seem to call you until you leave the gym though. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:32, 28 April 2013 (UTC)&lt;br /&gt;
::These slopes can be found around Route 111 in Hoenn in R/S/E. I&#039;m not sure if they can be found in Gen IV. [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 16:41, 22 June 2013 (UTC)&lt;br /&gt;
::In OR/AS, the Battle Resort can be used as a loop area to ride your bike around without having to deal with any obstacles. This can be done by holding the Up button or pushing the thumbpad up, and when the camera turns around, you&#039;ll still be moving to the side while holding Up. This is shown in my test video: [https://www.youtube.com/watch?v=rbgOESUxTWA] The way I do this, since the directional pad requires too much pressure to mount any object on it without risking harm to the 3DS, is by carefully sticking a small pin under the thumbpad to push it in one direction. Usually, a thumbtack will suffice as long as you don&#039;t move it around, and be careful not to jam it under the pad or you may damage it that way. [[User:Eriah|ξriah §ylverstone]] ([[User talk:Eriah|talk]]) 04:02, 26 January 2015 (UTC)&lt;br /&gt;
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== Items that affect breeding ==&lt;br /&gt;
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I think it&#039;d be a good idea for someone to create a list of all items that a parent can hold that will affect the offspring or the breeding process in some way. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:33, 28 April 2013 (UTC)&lt;br /&gt;
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== Ditto breeding and level-up moves. ==&lt;br /&gt;
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Are they passed or not? Normally both parents need to know the move, but considering genderless Pokémon... [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 15:23, 24 May 2013 (UTC)&lt;br /&gt;
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== Multiple Eggs Hatching Simultaneously ==&lt;br /&gt;
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In White 2, I had two eggs hatch at the same time. First a Gastly hatched, then after it was finished, the game went back to the overworld, only to immediately go back to the egg hatching screen where a Magikarp hatched from another egg. I also had a Volcarona with Flame Body in my party. Has anyone else experienced this? Is it a glitch, or has this changed in 5th gen so that multiple eggs can hatch at the same time? [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 16:31, 22 June 2013 (UTC)&lt;br /&gt;
:From what you say, it sounds as though it isn&#039;t a glitch - nothing in the game seems to say eggs hatching at the same time is a glitch.[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 21:46, 22 June 2013 (UTC)&lt;br /&gt;
::According to the article, it has been impossible for two eggs to hatch at the same time since Gen III because of the way the game handles the counting of egg cycles (as it says in the section Hatching Eggs). If this isn&#039;t a glitch, then this would no longer be true. [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 22:25, 18 July 2013 (UTC)&lt;br /&gt;
:::I&#039;ve been playing X and breeding heaps, and I&#039;ve had several double-hatches. They always happen one-step apart and appear to happen on the 255 egg cycle. Also, I&#039;ve had pokemon hatch 10-20 steps after receiving an egg from the daycare man. The rules have definitely changed, but I don&#039;t have concrete data, just what I&#039;ve observed. [[User:Parthon|Parthon]] ([[User talk:Parthon|talk]]) 05:49, 6 December 2013 (UTC)&lt;br /&gt;
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==Brimming with energy?==&lt;br /&gt;
Ok, so I know when it says the Pokemon are &amp;quot;Brimming with energy,&amp;quot; it means that they have the &amp;quot;Same Defense IV and Same Special IV or 8 apart from each other.&amp;quot; But what does it mean about the chances for breeding? Will they produce an egg, or not? [[User:EllieNeo|EllieNeo]] ([[User talk:EllieNeo|talk]]) 17:00, 5 July 2013 (UTC)&lt;br /&gt;
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==Ditto + Everstone = Other Parent&#039;s Stats==&lt;br /&gt;
I&#039;ve had this happen twice when trying to breed a better [[Snivy]]. This is with White 2. In both cases I had a male Snivy holding nothing and a [[Ditto]] holding an [[Everstone]]. I&#039;d bike back and forth, picking up 5 eggs (while watching TV :P ) and hatching them, and every single one had the exact same EV and gender -- both in the SUMMARY screen and based on what the EV rater said. I had to take the Everstone off to get random stats (and a female). About an hour later, I got a near-perfect male Snivy with a bad nature, so I tried this again, and it worked. I got my desired nature from the Ditto -and- I duplicated the good stats from the Snivy.&lt;br /&gt;
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Could someone who can access their save files verify this? It&#039;s worth mentioning in the article if I wasn&#039;t just insanely lucky six times. Also, does this work with females? [[User:Sarysa|Sarysa]] ([[User talk:Sarysa|talk]]) 18:55, 26 September 2013 (UTC)&lt;br /&gt;
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== Pokeball? ==&lt;br /&gt;
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So I was hatching Pokemon in Y when I noticed that my egg was in a Dusk Ball. I had just switched from a ditto (caught in a normal Poke Ball) to a female of the species (Caught in a Dusk Ball). The male is caught in a normal Poke Ball. Have yet to switch games to see if this happens in any other game, but I was just wondering if maybe females accidentally/purposely passed their Pokeball type down when breeding in Gen VI. {{unsigned|EggtasticTaco}}&lt;br /&gt;
:Don&#039;t forget to sign your talks, but according to Serebii, the female always passes down the Pokéball, and the male never does. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 02:27, 28 October 2013 (UTC)&lt;br /&gt;
::Don&#039;t cite other fansites here, that&#039;s actually really rude, not to mention unreliable. But yes, mothers pass down their Poké Ball now. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 02:37, 28 October 2013 (UTC)&lt;br /&gt;
:::Luxury Ball cannot be passed down, however. It will hatch with a normal Poké Ball. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 04:36, 4 November 2013 (UTC)&lt;br /&gt;
::::Holy crap, it does now! They might have changed that with the v1.1 update. I specifically tried to breed Eevee during the first week, with both parents having a Luxury Ball, and the offspring were in normal Poké Balls. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 18:02, 6 November 2013 (UTC)&lt;br /&gt;
:::::Foiled again! I bred a Ditto and Ariados, both in Luxury Balls, and the offspring came out in a normal Poké Ball. This was right after breeding a number of other things, where the offspring were all in their non-Ditto parents&#039; balls. Capturing another Ariados in a Luxury Ball and breeding that with the first Ariados, on the other hand, did produce offspring in a Luxury Ball. This calls for investigation! --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 18:47, 7 November 2013 (UTC)&lt;br /&gt;
::::::It&#039;s simple. If either parent is Ditto, the offspring is always in a normal Poké Ball regardless of Ditto&#039;s or another parent&#039;s Ball (pretty annoying since it prevents getting certain Pokémon in any Ball).--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 19:06, 7 November 2013 (UTC)&lt;br /&gt;
:::::::I did some testing, and found the following to be true: if the &#039;&#039;mother&#039;&#039; was Ditto, the offspring would be a normal Poké Ball. If the mother was &#039;&#039;not&#039;&#039; Ditto, the offspring would be in the same type of ball the mother was in, even Luxury Ball. This was true even when I deleted the v1.1 DLC, meaning I must be misremembering what happened with my Eevee a month ago. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 19:44, 7 November 2013 (UTC)&lt;br /&gt;
::::::::So then what happens in &#039;&#039;Pokémon X and Y&#039;&#039; when one breeds a genderless Pokémon with Ditto? Does the offspring inherit any of its parent&#039;s Poké Balls, or does the offspring always come inside a standard red-and-white Poké Ball? [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
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== TMs No Longer Inherited? ==&lt;br /&gt;
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I just bred some {{p|Spinarak}} over here in Pokémon X, in a feeble attempt to yield a shiny, and both the mother and father know the following moves: {{m|Psychic}}, {{m|Sludge Bomb}}, {{m|Sucker Punch}} and {{m|X-Scissor}}, in that order. The hatchlings are coming out with {{m|Poison Sting}}, {{m|String Shot}}, {{m|Sucker Punch}} and {{m|Psychic}}, in that order. Spinarak does learn Sucker Punch at level 26 and Psychic at level 40, which makes sense for those two moves. It can also learn Sludge Bomb and X-Scissor by TM, but those aren&#039;t winding up on my offspring. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 04:45, 4 November 2013 (UTC)&lt;br /&gt;
:Confirmed, unfortunately :( I just traded over some pokes with TMs onto a new save so that I could breed them and the TM moves aren&#039;t there. So far, it&#039;s been male Togetic w/ Ditto and male Escavalier w/ Ditto. I triple checked that the babies were able to learn the parents&#039; TMs, but they start with junky lvl 1 moves... Sad day. [[User:Lessthan1337|(_esstha(\)1337]] ([[User talk:Lessthan1337|talk]]) 23:02, 18 November 2013 (UTC)&lt;br /&gt;
::Well, it&#039;d be a sad day maybe if TMs weren&#039;t recyclable now. (-: It made sense to pass down TM moves back when TMs were single-use, but nowadays there&#039;s not much of a need. If you want the hatchling to know the move, just use the TM after it hatches. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 17:54, 25 November 2013 (UTC)&lt;br /&gt;
:::Well, this is a surprising development...  I guess you could just teach the offspring the TM that you want it to learn &#039;&#039;directly&#039;&#039;, although this news discourages Trainers who haven&#039;t found all of the available TMs in-game yet want to breed with Pokémon (possibly traded) that happen to know TMs as part of their movesets... [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
::I have anecdotal evidence too.  I just paired my male {{m|Shadow Claw}} {{p|Lucario}} (Kalos native) with my female {{m|Swords Dance}} Lucario (from HeartGold) and the baby Riolu(s) did not inherit &#039;&#039;any&#039;&#039; moves whatsoever, despite that Riolu can learn both moves from [[TM65]] &amp;amp; [[TM75]] which I do have.  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 06:46, 26 February 2014 (UTC)&lt;br /&gt;
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== Ditto will act as the male when breeding with genderless Pokes ==&lt;br /&gt;
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There is a method (which I&#039;m not going to explain) floating around online (and I have used it, it works like a charm) on how to get perfect IVs a lot easier, having to do with using the in-game boosting to level 50 function and breeding magikarps...but that&#039;s not what is important.  The important part relevant to this discussion is which pokemon acts as which gender.&lt;br /&gt;
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I think its important to note that Ditto will act as the Male when breeding with a genderless pokemon.  The method I mentioned before is very gender-specific.&lt;br /&gt;
[[User:Jibbyjackjoe|Jibbyjackjoe]] ([[User talk:Jibbyjackjoe|talk]]) 07:20, 19 November 2013 (UTC)&lt;br /&gt;
:I think it might help if you linked to the method, just in case others want to test for similar results...? Additionally, the gender that Ditto &amp;quot;acts&amp;quot; as during breeding needs some clarification and/or testing (possibly in all generations, excluding Generation 1). By happenstance, in &#039;&#039;Pokémon Emerald Version&#039;&#039;, I recently bred a Starmie (with the moveset of [[Ice Beam]], [[Thunderbolt]], [[Surf]], and [[Recover]], 3 of which are TMs in Generation 3) with a Ditto, and the Staryu offspring surprisingly had this moveset: Surf, Ice Beam, Thunderbolt, and [[Harden]]. I switched the Day-Care &amp;quot;slots&amp;quot; of the Ditto and the Starmie (meaning that Starmie acted as &amp;quot;Parent A&amp;quot; for one breeding session, and &amp;quot;Parent B&amp;quot; for another breeding session); the resulting Staryu offspring also had Surf, Ice Beam, Thunderbolt, and Harden. This surprising occurrence leads me to believe that, &#039;&#039;&#039;for [[Move]] Inheritance purposes&#039;&#039;&#039; (at least in &#039;&#039;Emerald Version&#039;&#039;), when breeding a genderless Pokémon with Ditto, the genderless Pokémon acts as the &amp;quot;male&amp;quot;, being able to pass down [[TM]]s and [[HM]]s that it knows. I&#039;d like to see what the results are in other generations, though. [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
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== Hatching O-Power stacks with flame body and Magma Armor abilities ==&lt;br /&gt;
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It would appear that the hatching O-Power does in fact stacks with Flame Body and Magma Armor. I was hatching some Bagon (5 eggs with a Magcargo with Magma Armor) and while it took at or a little more then the 3 minutes the lv 3 O-power lasts, but they did hatch within 3 minutes or so. However, using Lv 1 O-Power, the 3 min time elapsed on the second 5 egg batch and I spent a long long time trying to hatch them after that 3 minutes.  [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 09:21, 7 January 2014 (UTC)&lt;br /&gt;
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== Nidos and Volbeat/Illumise ==&lt;br /&gt;
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In Gen VI, if I have a female Nidoran with its Hidden Ability, and I breed it with a Ditto or other compatible partner, is it possible to receive a male Nidoran with its Hidden Ability, or will only female offspring have the hidden ability? Same question for Volbeat and Illumise. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 23:14, 11 January 2014 (UTC)&lt;br /&gt;
:For breeding purposes, Nidoran(m/f) and Illumise/Volbeat are considered the same Pokémon and work the same way that other Pokémon work, including passing down hidden abilities. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 23:25, 11 January 2014 (UTC)&lt;br /&gt;
::Thanks. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 23:26, 11 January 2014 (UTC)&lt;br /&gt;
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== Destiny Knot + Power item breeding? ==&lt;br /&gt;
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I find the current page description confusing; exactly how does it work again and what&#039;s this part about one item overriding the other?&lt;br /&gt;
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I&#039;m trying to visualize it from a procedural standpoint ... e.g:&lt;br /&gt;
# Baby is initialized with a default set of random IVs.&lt;br /&gt;
# Overwrite three (or with Destiny Knot, five) IVs with values from either parent.&lt;br /&gt;
# Power Item overrides one selected value with the corresponding value from the parent.&lt;br /&gt;
# This is the final set of IVs the baby will be born with.&lt;br /&gt;
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If I look at it this way, a Destiny Knot absolutely guarantees 5 IV&#039;s and a Power Item could potentially pass down the sixth (a 1/6 probability), but I&#039;m sure this is not an accurate explanation of the mechanics....  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 02:00, 3 February 2014 (UTC)&lt;br /&gt;
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== Destiny Knot influences gender of the baby? ==&lt;br /&gt;
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I&#039;m doing some IV breeding with the Power items and Destiny Knot in my [[Pokemon Y]] when I noticed something strange -- at first I thought it was just a fluke, but then it starts happening repeatedly ... under the same conditions....&lt;br /&gt;
* While trying to breed some {{p|Litleo}}, I hatched almost 20 female eggs &#039;&#039;in a row&#039;&#039; before getting even one male baby (after which I took the parents back).  I think the mother was holding a Destiny Knot.&lt;br /&gt;
* I bred about a dozen {{p|Smeargle}} eggs and &#039;&#039;all but one&#039;&#039; were female (again, at which point I took the parents back).  From a species known to have a 50/50 gender ratio.  And the mother was the one holding a Destiny Knot.&lt;br /&gt;
* Out of curiosity, I swap the parents&#039; items and try again, and a quick batch of five eggs turn out to be four males and one female.  I&#039;m going back to run some more, but the father was most definitely holding a Destiny Knot this time.&lt;br /&gt;
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&#039;&#039;&#039;Hypothesis:&#039;&#039;&#039; Thinking there&#039;s a 50% chance that if one parent is holding a Destiny Knot, the baby will inherit their gender.&lt;br /&gt;
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Anyone else want to experiment with this and post what you get? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 06:07, 6 February 2014 (UTC)&lt;br /&gt;
:I&#039;ve looked around online, and several other people have made the same hypothesis as you. I think it&#039;s likely, but I certainly don&#039;t feel comfortable giving a specific probability. It&#039;s possible that it&#039;s just that the [[personality value]] is affected in a specific way and there is no universal probability, or the probability could be dependent on gender ratio. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:43, 6 February 2014 (UTC)&lt;br /&gt;
::Well Ratio aside, I did notice something like this with breeding Charmander. We know the species favors males, however when I first started, the Gender ratio was 50-50 for my hatchlings. This might have been because I kept giving Destiny Knot to both parents not knowing who was suppose to hold it ^^; &lt;br /&gt;
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::But once I had a 4IV female on stats where I wanted them, I bred her with my Timid WT Japanese 5IV Charizard Stud (which feels so weird saying/typing that, but that&#039;s the technical term when breeding) Later egg batches produced 3 females two 2 males, 4 females to 1 male and switch between. Sometimes I only get 2 females and 3 males, but if my understanding of the ratio is correct, I am more likely to get 4-5 males and 0-1 females. That&#039;s not to say I always get at least to females, or even a female at all. Still this deserves to be investigated by people who know math/probability better.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 13:14, 6 February 2014 (UTC)&lt;br /&gt;
:::Ratios cannot switch unless you switch the conditions. The ratio applies to your whole sample. If, when you were breeding the 5IV male with the 4IV female, you hatched 3 batches of 5 eggs, your whole sample is 15 eggs; you do not have 3 different ratios for each batch. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:42, 6 February 2014 (UTC)&lt;br /&gt;
And that there is again why someone with good math skills needs to fully test this. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 14:41, 6 February 2014 (UTC)&lt;br /&gt;
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:Well, I&#039;ve given it a few more breeding runs and it looks like my previous runs are indeed just random flukes (though it does imply Litleo are clearly biased towards females) -- a run of 25 Smeargle (father holding Destiny Knot) produced 14 males and 11 females (56:44%, but this is close to standard) and a run of 25 {{p|Fennekin}} (mother holding Destiny Knot) produced only 3 females (~7:1).  So I&#039;m equal parts disappointed (it would&#039;ve made breeding for gender much easier) and relieved (I can hopefully stop testing it now and get back to normal breeding).&lt;br /&gt;
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:(Mathematical sidenote: Given X trials of a 1-in-X probability, the chances of said probability never happening in that run are roughly 1/e (or 38%). So if you hatched 8 Eevees, expect a 1-in-3 chance you won&#039;t have a single female among the whole lot.) --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:23, 8 February 2014 (UTC)&lt;br /&gt;
I think this deserves a little more investigating. I think to some degree the Destiny Knot does effect gender, just not really big. I keep having huge spells of no females when breeding Charizard, and when I switch the DK to the female I start getting females. Idk if its a fluke, but I personally think the DK does have some power. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:26, 24 February 2014 (UTC)&lt;br /&gt;
::I&#039;ve been looking over the Pokemon I have hatched in the last month, and it seems that the females (Regardless of which parent held the Destiny Knot) all inherited more stats from their mother than their father. This might be the catalyst or just a very bizarre coincidence.&lt;br /&gt;
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::But the difference between the males and females is that they usually always have the stat(s) that favor the parent with their gender. I mean this isn&#039;t 100%, but I have no females that seem to favor the father&#039;s inherited stats. Again, this could all be coincidence and circumstantial evidence.&lt;br /&gt;
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::Anyways, of the Pokémon, I noticed that the Charmanders I so diligently hatched over the month which came from nearly identical 5IV parents had a large volume of females in them. The only stat the parents did not have perfect was Attack. They both had the same moves (Flamethrower, Flare Blize, Slash and Dragon Rush) and nature (Timid) so only their Attack stat (which was different for both) and the male being Japanese were the wild cards.&lt;br /&gt;
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::Unfortunately I discovered that the kind of Charizard I wanted (Timid 5IV Shinny with max Speed and Sp. Atk) could not use Dragon Rush to its fullest due to it being a Physical move. Thats when I Bred out Dragon Rush and Bred in Dragon Pulse. This lead to a new problem, I would need a 5IV female with Dragon Pulse to breed with the 5IV japenese Charizard male to produce the 5IV Shiny I wanted so badly. I was able to get a 5IV male Charmander with Dragon Pulse instead of Dragon Rush from 5th generation 3IV parents, However I couldn&#039;t get a female. So I started breeding the 5IV male with a 4IV female in hopes of siring a 5IV female with Dragon Pulse so I could resume my attempts for a Timid 5IV Shiny.&lt;br /&gt;
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::This new pair noticeably produced less daughters, and if my theory about inherited stats and the Destiny Knot is correct, this is because the father&#039;s stats would always be statically favored. Plus, none of the females in this batch would go beyond 4IV and always were born with stats identical to or close (3IV) to their mother. I bread for 3 days trying to get a female with 5IVs, and had 0 Luck. I had lots of 5IV males and one 6IV males, but no 5IV females.&lt;br /&gt;
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::So after going through all this and reviewing the results.... I am pretty much convinced that which parent holds the Destiny Knot has nothing to do with gender, but instead its what stats are inherited when Destiny Knot is in play. Again this might just be circumstantial.&lt;br /&gt;
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::Hopefully we can get into the game&#039;s coding and (no pun intended) decode the mysteries of breeding in gen VI. We should try and research this to see if Stats inherited with the Destiny Knot influences gender even in the slightest. This needs some investigation with sterile testing conditions and someone who is good at statistics. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:58, 26 February 2014 (UTC)&lt;br /&gt;
:::I&#039;m pretty sure this hypothesis is invalid. I hatched 16 Lapras eggs (50:50 gender ratio), and the father held the knot. I got only seven males. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 14:44, 21 March 2014 (UTC)&lt;br /&gt;
I meant to redact my former statement earlier in the week, after I got 3 female snorlax in a batch of 5. The father was holding the DK, so it all comes down to just plain luck. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:06, 21 March 2014 (UTC)&lt;br /&gt;
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:I&#039;d like to once again bring this topic back up with another hypothesis. I think the gender of the baby is influenced by which parent it inherits its IVs from. In other words, inheriting an IV from a parent increases the chance of the baby sharing its gender with that parent. If this hypothesis is correct, it means you have direct influence over what gender the baby has by giving it a power item. (The exact numbers I do not know.)&lt;br /&gt;
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:I&#039;ve been breeding hundreds of Snorlaxes; the father has 5 perfect IVs, and the mother has 1, 2, or 3 in each case that I&#039;ve tested. In each case, I used a power item to guarantee an IV was passed down from the father that the mother didn&#039;t have, and the results I&#039;ve seen are around 80% male when Snorlax should be 50% male-female. This is after breeding around 100 Snorlaxes. (Note: The species of the male didn&#039;t appear to matter, as I saw the same results when I started with a Whismur as the father.)&lt;br /&gt;
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:To further confirm this, I have hatched 8 male Snorlaxes with 5 perfect IVs, and not a single 5 perfect IV female. The females I did hatch tended to have less perfect IVs (generally having at least one of their mother&#039;s perfect IVs plus the IV guaranteed to come from the father due to the power item). Whereas, the males usually had 3+ perfect IVs. However, this particular bit of data is unconvincing to me as my sample size for females was quite small due to the fact that I only had around 20% female hatch rate.&lt;br /&gt;
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:As a secondary hypothesis, I would say that the IVs inherited might influence the personality value of the baby. In other words, this might not only influence gender, but everything influenced by the personality value, such as ability, nature, shininess and Wurmple&#039;s evolution. I have only tested this in Omega Ruby, so it may be a new mechanic to ORAS. I&#039;ll also mention that the mother was holding a Destiny Knot in each case and both parents had the same OT in what I tested if anyone was interested. I wonder if anyone else has come across similar results, and I will probably do some further testing to see what I can find. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 20:39, 3 December 2014 (UTC)&lt;br /&gt;
::Snorlax is 87.5% male, 12.5% female; your data actually has slightly more females than you would expect. I also bred Snorlax a while ago when this topic first came up, and my data approximately matched the gender ratio. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:05, 4 December 2014 (UTC)&lt;br /&gt;
:::Okay, I feel really dumb now. Thanks for clearing that up. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 08:13, 4 December 2014 (UTC)&lt;br /&gt;
:::Also, the 80% was a guess, I thought maybe it was higher. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 08:16, 4 December 2014 (UTC)&lt;br /&gt;
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== Receive an Egg, go inside, find there is another waiting outside ==&lt;br /&gt;
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I&#039;m not sure if this is a glitch or what, but sometimes I will receive an egg from the daycare man, go inside and deposit it, come back out and there he is with another egg. Sometimes I don&#039;t even go to the PC, sometimes I try to withdraw the parents so no more eggs are found, only to get told by the daycare lady that her husband was looking for me and outside he has another egg. Is this normal, a glitch or something new? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:19, 20 March 2014 (UTC)&lt;br /&gt;
:This has pretty much always happened, so I doubt it&#039;s a glitch. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 18:25, 20 March 2014 (UTC)&lt;br /&gt;
::So for a lack of a better word, its just &#039;luck&#039;? &lt;br /&gt;
::I was somewhat also wondering if it was some kind of left over egg cycle count or something. I guess not. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:30, 20 March 2014 (UTC)&lt;br /&gt;
:::Every 255 steps an Egg has a chance of being made, regardless of if the man&#039;s already holding onto one or not. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 18:35, 20 March 2014 (UTC)&lt;br /&gt;
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== Gen VI first Egg deterministic? ==&lt;br /&gt;
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I bred the same pair of Wurmple 10+ times in XY (both from the same/another (ORAS) player, both newly caught in ORAS). I&#039;d grab a couple Eggs, hatch them, and then evolve them (to see if they became Cascoon or Silcoon), then reset afterwards to before I left the Wurmple at the Day Care. And for a while I noticed that the first Egg seemed to always be Cascoon (when both of the parents could evolve into Cascoon; but this may be coincidence), and when I started paying attention, I noticed that in 10 resets, all 10 times, the first Egg hatched into a female/Careful/Mischievous/Cascoon-evolution Wurmple (and the last 6 times, I also noted the stats at lv8, and they were the same). Their second Egg was apparently random.&lt;br /&gt;
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This raises a number of questions.&lt;br /&gt;
* Is this new to Gen VI?&lt;br /&gt;
* Is this at all variable? I.e., maybe there&#039;s a random factor, but maybe it only randomizes when a new day starts.&lt;br /&gt;
* Is it reliant on a &amp;quot;fresh&amp;quot; pair of Pokemon, or at least one &amp;quot;fresh&amp;quot; Pokemon? I.e., if one (or if both) have bred before, will the first Egg when they are left at the Day Care be random? Or is the logic that, &#039;&#039;any time&#039;&#039; two Pokemon are left at the Day Care, the first Egg will always be set and only the second and later Eggs will actually be random?&lt;br /&gt;
I may not have the patience/time to get to these questions, but I wanted to put this out here for someone to look into maybe. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:02, 15 February 2015 (UTC)&lt;br /&gt;
:Seems to me the first egg might have been produced before you saved, so when you reset it you just got the same egg over and over [[User:Litwick96|Litwick96]] ([[User talk:Litwick96|talk]]) 04:45, 15 February 2015 (UTC)&lt;br /&gt;
::I think one of us isn&#039;t understanding something (and I&#039;m open to it being either of us, really)... At the point where I saved, I had no Pokemon deposited in the Day Care. And after I deposited both Wurmple, it still took random amounts of time for me to receive an Egg. Were you thinking that I had actually saved with Pokemon in the Day Care, or did you mean something else? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:00, 15 February 2015 (UTC)&lt;br /&gt;
:::I must have missed where you said you saved before depositing your Wurmple, my bad. [[User:Litwick96|Litwick96]] ([[User talk:Litwick96|talk]]) 05:57, 15 February 2015 (UTC)&lt;br /&gt;
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== event moves ==&lt;br /&gt;
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I couldn&#039;t find this on the article, but do event moves pass down. like for example an endeavor pikachu from the Pikachu cup, can it pass down endeavor? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 17:31, 3 September 2015 (UTC)&lt;br /&gt;
:A Pokémon can only pass down level-up moves, TM/HM moves (in Gen II-V), Tutor moves (in Crystal), and Egg Moves for that specific species. Some Pokémon (Snorlax and Dratini) have moves that can only be bred from event Pokémon in the first place, but you cannot pass down moves unless the Pokémon&#039;s species specifically allows it.&lt;br /&gt;
:Since Pichu does not have Endeavor as an Egg Move or level-up move, it is not possible for the Pikachu Cup Pikachu to pass down Endeavor. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:46, 4 September 2015 (UTC)&lt;br /&gt;
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== Destiny Knot ==&lt;br /&gt;
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&#039;Destiny Knot&#039; first appears under the subtext of Generation VI onwards, saying that &amp;quot;...the baby will inherit five IVs instead of three.&amp;quot;&lt;br /&gt;
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As if it was said before that Destiny Knot would pass on 3 IVs. I&#039;m not that good at breeding mechanics, but this must be a glaring oversight. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 09:14, 18 September 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=2334577</id>
		<title>Talk:Pokémon breeding</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=2334577"/>
		<updated>2015-09-18T09:15:51Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: /* Destiny Knot */&lt;/p&gt;
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&lt;div&gt;OOps. [[User:Evkl|Evkl]] 01:45, 1 Mar 2005 (UTC)&lt;br /&gt;
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Should this be listed under Pokémon Breeding or simply Breeding? -[[user:greengiant|greengiant]]&lt;br /&gt;
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Probably Poke breeding with a redirect from &amp;quot;breeding&amp;quot;&lt;br /&gt;
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A picture says more than tousand words&lt;br /&gt;
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== Strange Breeding: How did these things happen? ==&lt;br /&gt;
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A couple of strange things happened to me when I was breeding a male Blaziken with a female Phanpy (which is strange enough in itself, I guess)&lt;br /&gt;
#When the egg hatched, the Phanpy knew Rock Smash. This shouldn&#039;t have been able to happen because I had previously deleted Rock Smash from Blaziken via the Move Deleter guy. &lt;br /&gt;
#The Phanpy hatched holding a PP Up! Needless to say, I was thrilled, but is there any reason for this occurance? Is it random or predictable?&lt;br /&gt;
Thanks a lot &amp;amp;rarr;[[User:Evin290|Evin290]] 12:18, 30 June 2006 (UTC)&lt;br /&gt;
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:I don;t know about the first, but I believe the second is because of Phanphy&#039;s ability &amp;quot;Pickup&amp;quot;.--[[User:Skully Collins|Skully Collins]] 08:42, 5 September 2007 (UTC)&lt;br /&gt;
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Yeah the PP Up is definetly a result of the pick-up. As for the rock smash, no clue. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 02:58, 29 January 2009 (UTC)&lt;br /&gt;
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Could be something intentional. I would assume that Phanpy could learn Strength if you taught that to Blaziken then removed it. [[User:Learner4|Learner4]] 20:26, 24 November 2009 (UTC)&lt;br /&gt;
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Im actually thinking that Phanphy can learn Rock Smash, so if Blaziken knew it then there are still &amp;quot;reminints&amp;quot; of Rock Smash there, as shown by the move relearner guy. Maybe when the breeding happened the data some how got mixed and BAM, you have a Phanphy that knows Rock Smash. Did you use any cheats (earlier on) at all?--[[User:Sorou|sorou]] 17:11, 30 December 2009 (UTC)&lt;br /&gt;
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== Abilities ==&lt;br /&gt;
I have seen, and the D/P Nintendo power guide states that, you can pass on abilities via breeding. This would be important to note, wouldn&#039;t it? It seems like something that big should be listed. Especially when you consider the possibilities! (I personally love my wonder-guarded sableye) Also, I think this should possibly be noted in the &amp;quot;chain breeding&amp;quot; section as well.&lt;br /&gt;
--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
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True. Good eye. You may place it in the article in the appropriate place. And don&#039;t forget your sig or people won&#039;t know who you are.&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 06:28, 2 January 2008 (UTC)&lt;br /&gt;
:No! Abilities are NOT PASSED ON. By Abilities they meant Natures. Go on, try it. ABILITIES CANNOT BE PASSED ON. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:45, 2 January 2008 (UTC)&lt;br /&gt;
:Plus, the only Pokémon with Wonder Guard can&#039;t breed with anything but Ditto, so it&#039;d never pass it on to Sableye. If you got that thing in a trade, it&#039;s hacked, man. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:51, 2 January 2008 (UTC)&lt;br /&gt;
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Crap, thanks for pointing that out. Dang... But on another note, you CAN pass abilities legitimately, but I misread: they are passed along by the mother, so it would stay in the proper species. (the example given in NP&#039;s guide is 2 bibarel breed. Mother has Simple, father has Unaware, so offspring is a Bidoof with Simple.) So I was halfway right, but again, thanks for poiinting that out. I guess I ought to not use it much then, huh?--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
:I just did a test run breeding two Kadabras, both with the ability [[Inner Focus (ability)|Inner Focus]]. They successfully bred an Abra with the ability [[Synchronize (ability)|Synchronize]]. This proves that, at least for HeartGold, ability is &#039;&#039;not&#039;&#039; passed down by either parent. --[[User:Kerrick|Kerrick]] 17:23, 22 April 2010 (UTC)&lt;br /&gt;
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I can&#039;t actually PROVE this, but in my experience, the Everstone seems to have a similar effect on Abilities to the one it has on Natures. So, assuming that the mother is not a Ditto, and there is a chance between the two Abilities, and the mother is holding an Everstone, there appears to be a better than 50% chance that the child will have the same ability. I have no idea how to formally prove this, but if someone could either explain to me how to prove it, or simply look into it themselves, it would be appreciated.--[[User:Xatu|Xatu]] 03:49, 24 January 2010 (UTC)&lt;br /&gt;
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== Tauros &amp;amp; Miltank ==&lt;br /&gt;
&lt;br /&gt;
Can anybody confirm for certain that their eggs are supposed to be 50% Tauros and 50% Miltank? I&#039;ve personally hatched 11 eggs from a Tauros and a Ditto, and all of them were Tauros, which means I must be exceptionally unlucky if half of them are supposed to be Miltank. FYI, I&#039;m playing Diamond where Miltank are rarer than Tauros (the opposite is true in Pearl). I thought it would be easier to breed a Miltank than catch one. [[User:Drapion|Drapion]] 17:28, 11 July 2007 (UTC)&lt;br /&gt;
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I think the 50-50 chance thing is only if you breed a Miltank with Ditto; all of Tauros&#039;s kids with Ditto will be Tauros. [[User:Fsilone|Fsilone]] 22:29, 6 October 2007 (UTC)&lt;br /&gt;
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:There is no way in any of the games for Tauros to hatch from a Miltank egg, or for Miltank to hatch from a Tauros egg. MorningStar edited this page with a note indicating otherwise as early as in March 2006, which is to say without knowledge of Diamond and Pearl. I believe no one bothered to fix it then due to the possibility of that holding true in the upcoming games, and since their release everyone has assumed the statement to be true because it was on the page so early on. Regardless of the reason, this note should have long been removed; it is easy to verify that even when breeding Miltank and Tauros &#039;&#039;together&#039;&#039; in the latest games, the product is still always a Miltank. I have done so for the sake of being on the safe side. [[User:Unown Lord|Unown Lord]] 13:30, 8 November 2007 (UTC)&lt;br /&gt;
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::I&#039;ve changed this section of the page.  I can confirm empirically (hatched 41 eggs: 28 from a Miltank + Ditto, 13 from a Miltank + various Ground-group Pokes) that you cannot hatch a Tauros from a Miltank egg in Pokemon Pearl, and I assume the same goes for Diamond; based on Unown Lord&#039;s comments I am assuming this applies to all the games.  If it turns out you can, then feel free to revert the page - I haven&#039;t hacked the code, this is entirely based on testing, so it&#039;s possibly that I was &#039;&#039;extremely&#039;&#039; unlucky and happened to get 41 eggs that all hatched Miltank purely by chance, but I think that&#039;s unlikely.&lt;br /&gt;
&lt;br /&gt;
::The only sources I can find online that support the Miltank/Tauros breeding line are either questionable (user FAQs on the Marriland forum that contain other errors) or based on this site. [[User:Castorquinn|Castorquinn]] 22:30, 20 May 2008 (UTC)&lt;br /&gt;
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== Ditto + Ditto? ==&lt;br /&gt;
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Someone settle something for me: Can you breed Ditto with Ditto? - [[User:Cassius335|Cassius335]]&lt;br /&gt;
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No. I tried. - [[User:MacGyver|MacGyver]]&lt;br /&gt;
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Thanks. *notices the Discussion page for Ditto and wonders why he didn&#039;t look there in the first place*. - [[User:Cassius335|Cassius335]]&lt;br /&gt;
&lt;br /&gt;
Then how are there wild ditto if they can&#039;t breed together?&lt;br /&gt;
Do they spontaneously appear or something? [[User:Chuck67322|Chuck67322]] 05:14, 4 August 2009 (UTC)&lt;br /&gt;
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Ditto looks like a big pile of goo, maybe over time they split in half like bacteria. [[User:Darkcloud1111|Darkcloud1111]] 00:57, 17 August 2009 (UTC)&lt;br /&gt;
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== Technical Question ==&lt;br /&gt;
&lt;br /&gt;
Do the natures of the parents make any difference on whether or not they will produce an egg? I&#039;m trying to get my Dragonite to give Outrage to a new Gible, and the old man in Solaceon says they don&#039;t like eachother at all... Obviously that&#039;s not good, but why, and what can I do to change it?&lt;br /&gt;
:At all? ..are you sure you&#039;re breeding a Dragonite with a &amp;lt;s&amp;gt;complete haxxmacheen&amp;lt;/s&amp;gt; Garchomp? Cause I do believeth that Garchomp and Dragonite can breed. o_o; [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 04:07, 8 November 2007 (UTC)&lt;br /&gt;
::Not at all? You sure? Pretty much always when they&#039;re in the same egg group, they&#039;ll breed. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:42, 8 November 2007 (UTC)&lt;br /&gt;
:I have had similar problems.  Sometimes I always make sure to check the Egg Groups before I attempt breeding, but every once in a while, the Daycare Man in Diamond tells me that they dislike each other. (oops, forgot to sign) --[[User:Dual|Dual]] 05:09, 16 November 2007 (UTC)&lt;br /&gt;
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There&#039;s no problem at all, peeps! If &#039;They don&#039;t like each other very much&#039; it doesn&#039;t matter! AS long as they don&#039;t totally despise each other that&#039;s okay. I tried Ditto with my Lucario (TTE said it would work) and it worked altough they didn&#039;t like each other!  &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000033&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#215670&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#006699&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2D6E89&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]] [[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#0066CC&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3D81EE&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#66B5FF&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#99C9FF&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bulbapedia.bulbagarden.net/w/index.php?limit=50&amp;amp;title=Special%3AContributions&amp;amp;contribs=user&amp;amp;target=Optimus35&amp;amp;namespace=0&amp;amp;year=&amp;amp;month=-1 &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;] | [http://www.youtube.com/watch?v=qZPMmUEHFIU &amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 09:52, 16 November 2007 (UTC)&lt;br /&gt;
::Why do I feel compelled to respond to this comment by saying &amp;quot;Rape!&amp;quot;[[User:Mystrich|Mystrich]] 06:06, 24 February 2008 (UTC)&lt;br /&gt;
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The message “They don´t seem to like each other much.” indicates that the Pokémon are of different species but have the same trainer IDs, which means that out of all breedable Pokémon pairs, they have the lowest chance of producing an egg. This lower chance translates to a statistically longer period of waiting until the Daycare man hands you the egg, but nothing beyond that. [[User:Unown Lord|Unown Lord]] 10:25, 16 November 2007 (UTC)&lt;br /&gt;
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I think it means that it&#039;s sort of like when two people pretend to hate each other but they really love each other but don&#039;t know it themselves. Eventually they find what they have in common and fall in love. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, the egg may hatch into either the male or female species:&lt;br /&gt;
&lt;br /&gt;
*[[Nidoran♀ (Pokémon)|Nidoran♀]] and [[Nidoran♂ (Pokémon)|Nidoran♂]]&lt;br /&gt;
*[[Illumise (Pokémon)|Illumise]] and [[Volbeat (Pokémon)|Volbeat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Would this also be true in the case of Tauros and Miltank? Could a Miltank have an egg containing Tauros? Just asking cause it&#039;s not listed in the article. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;ケンジ&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;ガール&amp;lt;/span&amp;gt;]] 10:17, 18 November 2007 (UTC)&lt;br /&gt;
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Would it be true to say that only the female can lay and egg that could be either? I tried breeding a Nidoran♂ with a Ditto to get a [[Nidoran♀ (Pokémon)|♀]] but I just ended up with a dozen [[Nidoran♂ (Pokémon)|♂]]s. I did succesfully get a [[Volbeat (Pokémon)|Volbeat]] from an [[Illumise (Pokémon)|Illumise]]. &lt;br /&gt;
Oh, and [[Tauros (Pokémon)|Tauros]] and [[Miltank (Pokémon)|Miltank]] are also linked.. &amp;lt;span style=&amp;quot;color:#009966;&amp;quot;&amp;gt;[[User:Woodland Mudkip|Woodland Mudkip]] ☆&amp;lt;/span&amp;gt; 11:02, 18 November 2007 (UTC)&lt;br /&gt;
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:Your first assertion is correct, and has thus been added to the page. As noted in a paragraph above by myself, Tauros and Miltank are simply not linked. It seems to me that the disillusion of not having a calf-like Pokémon as a pre-evolution to both, has caused a multitude of fans to believe in some fabricated indication that one is forthcoming. [[User:Unown Lord|Unown Lord]] 06:24, 22 November 2007 (UTC)&lt;br /&gt;
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== TMs ==&lt;br /&gt;
&lt;br /&gt;
Can you pass down TM moves that weren&#039;t learned by TM? I&#039;m going to breed my male Banette with Will-O-Wisp (Learned naturally) with a female Drifloon, and I&#039;m wondering if it&#039;ll pass down Will-O-Wisp... [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 20:10, 25 November 2007 (UTC)&lt;br /&gt;
:Yep. It&#039;s what I do so as to save TMs from being used. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:47, 25 November 2007 (UTC)&lt;br /&gt;
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== Languages ==&lt;br /&gt;
&lt;br /&gt;
Is this encyclopedia in American English or Commonwealth English? Becuase the most recent edit was from &amp;quot;travelling&amp;quot; to &amp;quot;traveling&amp;quot;, or Commonwealth to American.&lt;br /&gt;
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Yea, we&#039;re American (well, I think. Ask and admin. I&#039;m pretty sure we&#039;re American English). --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:03, 5 December 2007 (UTC)&lt;br /&gt;
:Yeah, I as actually gonna do something else on the page after editing that (since Firefox does the red line under words that aren&#039;t in its dictionary), but I got distracted by something else and just decided &amp;quot;eh.&amp;quot;&lt;br /&gt;
:But really, Bulbapedia&#039;s got contributors from all over. Though, well, American spelling&#039;s used in the games throughout their English release, as far as I know. They don&#039;t go through all the text changing the spelling of a few words, and I certainly didn&#039;t intend for my edit to be just that. It was more just &amp;quot;hey, look, red line. Fix that and... um... what else was I gonna do?&amp;quot; &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 16:47, 5 December 2007 (UTC)&lt;br /&gt;
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== Inbreeding ==&lt;br /&gt;
&lt;br /&gt;
What is it? &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|11:19 13 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
:...Don&#039;t ask. You don&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:40, 28 March 2008 (UTC)&lt;br /&gt;
Inbreeding is when closely related individuals mate and have children. It&#039;s very taboo in human culture but animal breeders do this with certain breeds of an animal, like dogs. It&#039;s not a good idea for people inbreed because recessive genes could be more pronounced and genetic defects can occur. - PDL&lt;br /&gt;
:Told ya you didn&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:25, 2 May 2008 (UTC)&lt;br /&gt;
::The PRima Games guide states that inbreeding is impossible in Emerald. Proves that you can&#039;t trust Prima. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:12 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Well you can in the games, I&#039;m Inbreeding all my Pokémon that I bead in the first place. [[User:Random Chaos|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Random&amp;lt;/font&amp;gt;]] [[User talk:Random Chaos|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;Chaos&amp;lt;/font&amp;gt;]] [[User:Random Chaos/Sandbox|&amp;lt;font color=&amp;quot;Cyan&amp;quot;&amp;gt;Was here&amp;lt;/font&amp;gt;]][http://chaos-shepherd.deviantart.com/ ☃] 01:07, 17 August 2009 (UTC)&lt;br /&gt;
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== Uhh yeah ==&lt;br /&gt;
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Uhm. This is weird, but i&#039;ve had two weird things happen with breeding that make little sense. Like, first, this happened today, i put my Shieldon and Cranidos in the day-care (one female, the other male) and the old man said &amp;quot;These two prefer too play with other Pokémon&amp;quot; and i like, i came back too get them and they&#039;d had an egg, and last time i checked, &amp;quot;They prefer too play with other Pokémon&amp;quot; meant they weren&#039;t going too have an egg (i took the egg anyway). Uhm, the second thing, which is really weird, happened a few months ago on my Pokémon Emerald, i put my male Charizard and male Blaziken in the Daycare (cos i&#039;m too lazy too train them myself)  ...and they had an egg |: Last time i checked, Guy + Guy does not = baby/egg |: I&#039;m 100% sure they we&#039;re both male. I was pretty sure it was just a glitch in the game, but i was wondering if it&#039;s happened too anyone else? (also, the egg was a normal Torchic, normal stats, normal moves, nothing weird/glitch-y about it)&lt;br /&gt;
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~ [[user:takoto|Takoto]]&lt;br /&gt;
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Wow... That&#039;s really weird  [[User:Darkmaster0|&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;Darkmaster&amp;lt;/span&amp;gt;]][[User talk:Darkmaster0|&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;]]&lt;br /&gt;
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: Obviously {{MS|006|Charizard}} and {{MS|257|Blaziken}} adopted.  I guess they don&#039;t mind adoption by same-sex couples in Sinnoh. [[User:Zurqoxn|Zurqoxn]] 00:35, 8 April 2008 (UTC)&lt;br /&gt;
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::The thing that happened with Charizard and Blaziken happened on Emerald (: If they adopted, where did they adopt from? O: [[user:Takoto|Takoto]]&lt;br /&gt;
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|: It happened, again, only this time; Leafgreen. Someone please tell me that Umbreon and Caterpie are somehow in the same egg group. Scratch what i said earlier, I&#039;m almost sure that the Blaziken/Charizard thing happened on LeafGreen, not Emerald |: *totally remembered after i posted that xD Uh soooo yeah, i think the Breeding&#039;s glitch&#039;d up in my LeafGreen...Well, it wasn&#039;t even originally mine, it was my Cousins |: But I&#039;m sure he didn&#039;t cheat or anything too make every Pokémon breed with every other Pokémon. Plus i did some test; i tried too breed some Pokémon and they didn&#039;t breed, the Legendaries didn&#039;t (I actually wanted a level 5 Mewtwo xD at one point) But yeah \: Is my games breeding system glitched up or is it just....oddities? [[User:Takoto|Takoto]] 15:35, 29 April 2008 (UTC)&lt;br /&gt;
::I would say you somehow glitched your game. Been using AR/GS/whatever? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 16:52, 29 April 2008 (UTC)&lt;br /&gt;
:::*Shake head* I&#039;ve never used Action reply or Game shark on my Leafgreen...&lt;br /&gt;
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==Length of time to breed==&lt;br /&gt;
After getting frustrated by the time it took to breed on my old silver version, I looked around for information on how long it takes two pokemon to have an egg, and I found [http://www.angelfire.com/wizard/rossos_pokemon/breeding.html this site].  This is information I think bulbapedia needs.  The problem is, I don&#039;t have any other sources on it, it doesn&#039;t say if the formula holds true for later Gens as well, and the author admits that his numbers are estimates.  Does anyone know anything about this topic? [[User:Cheesus Is Lord|Cheesus Is Lord]] 22:09, 24 April 2008 (UTC)&lt;br /&gt;
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== Female Eevees ==&lt;br /&gt;
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Hi I&#039;ve tried to breed my Eevee several times but everytime time I do I get male Eevees and I kinda wanna have a female one, I was wondering if there&#039;s any way to force an egg to hatch into a female pokemon r something, I&#039;ve tried hatching it in Foarama town like I read somewhere but that didnt work..&lt;br /&gt;
Having said that I did get a female Eevee once but it was very random&lt;br /&gt;
:12.5% chance of getting female Eevee. You were just unlucky. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:14 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Multiple eggs ==&lt;br /&gt;
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I&#039;ve been hatching several eggs at a time (getting three eggs, storing the parents, and then running up and down), and the number of steps in between hatches is always a multiple of 255, with 510 as the minimum (recent numbers are 510 and 1275). The steps between picking up the eggs are as low as 256, and I was carrying around Camerupt with Magma Armor. The numbers don&#039;t make sense unless there&#039;s some delay added to the other eggs when picking up eggs or hatching them, or some other weird hidden factor. Game is Pearl, by the way, and I&#039;ve been using a Mach Bike. --[[User:Raijinili|Raijinili]] 04:55, 16 October 2008 (UTC)&lt;br /&gt;
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== Tutored moves ==&lt;br /&gt;
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Can they be passed on to children like [[TM]] moves?  I know I tried it once, but I can&#039;t remember the result.  Anybody know for certain?  Either way, whether it works or not, it should probably be mentioned in this article or [[move tutor]] (or both).  [[User:Zurqoxn|Zurqoxn]] 13:42, 22 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think they can unless they&#039;re egg moves (Outrage from Salamence to baby Charmander) or shared by both father and child, the child&#039;s in its level-up set, while the mother also knows it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:39, 22 October 2008 (UTC)&lt;br /&gt;
::Off the top of my head, I believe that it&#039;s possible in {{v2|Crystal}}, but &#039;&#039;&#039;only&#039;&#039;&#039; in Crystal. At least, that&#039;s what I remember, maybe I should double-check this for myself though... --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:49, 2 March 2010 (UTC)&lt;br /&gt;
:::The article is a bit ambiguous on this point, it says &amp;quot;And starting in crystal, move tutor moves&amp;quot; in brackets under section 1.3.3 (passing moves down) - which could mean &amp;quot;only in crystal&amp;quot;, or it could mean &amp;quot;from crystal onwards&amp;quot;. Currently, in Soul Silver, I&#039;m breeding a Cyndaquil with extrasensory, and I tried to teach it heat wave at the same time (to save me tutoring it later) by breeding a Vulpix that knows it from Growlithe (egg move). Vulpix had Extrasensory and Heat Wave (and flamethrower and fire spin) when I bred it with Quilava, but the resulting Cyndaquil only knew extrasensory and flamethrower, despite the fact that Cyndaquil can be tutored Heat Wave (I wasn&#039;t expecting Fire Spin though). I think this means that move tutor moves are NOT passed down, but TMs are passed down no problem. I&#039;d quite like to hear from anyone who&#039;s done a bit more research into this though - it might just be a flaw in the way I did the breeding (though I doubt it, since Extrasensory worked out fine). Oh - and I think that section should also include information about ditto-move-breeding. I know moves held by females aren&#039;t carried down when breeding with ditto - do male+ditto couples pass on moves held by the male, like normal? [[User:NLawson|NLawson]] 04:20, 5 April 2010 (UTC)&lt;br /&gt;
:::: Just ran into this, and had it also confirmed by Wild Eep and Zhorken (of Smogon and veekun, respectively). Tutor moves only get passed down in Crystal. I&#039;m changing this. [[User:En-Cu-Kou|En-Cu-Kou]] 21:33, 3 May 2011 (UTC)&lt;br /&gt;
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==POSSIBLE SPADING SOLUTION!!!==&lt;br /&gt;
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I don&#039;t know, but according to Smogon, there&#039;s some sort of step counter that resets at 255. Follow this link for more info. http://www.smogon.com/dp/articles/breeding_guide_part2#steps_required&lt;br /&gt;
[[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
:Wow. I&#039;m surprised that Smogon has a guide on stuff that has nothing to do with battling, and it has stuff that this wiki doesn&#039;t have. Anyway, I&#039;ll read it and try to incorporate it into this page.&lt;br /&gt;
:What&#039;s the policy on crediting, anyway? --[[User:Raijinili|Raijinili]] 01:49, 2 November 2008 (UTC)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
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On this page, it says that Nidorina and Nidoqueen can&#039;t be breed whatsoever, but [[No eggs (egg group)#Trivia|here]] it says that they can. Which one is true? [[User:Jacce|Jacce]] 19:11, 19 December 2008 (UTC)&lt;br /&gt;
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You misread the trivia, it says that &amp;quot;for some reason their male counterparts can&amp;quot;, which, of course, does not make sense. &#039;&#039;&#039;&#039;&#039;[[User:GuyNamedSean|Sean...]] [[Dialga (Pokémon)|Lord]] [[User talk:GuyNamedSean|of the]] [[Darkrai (Pokémon)|Shadows!!!]]&#039;&#039;&#039;&#039;&#039; 23:13, 14 February 2009 (UTC)&lt;br /&gt;
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== Shiny breeding ==&lt;br /&gt;
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Hey, I got a shiny male Tentacruel, and a female Corsola, the shine-effect will be given to the baby Corsola?&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Homie|Homie]] 15:26, 10 January 2009 (UTC)&lt;br /&gt;
:Not unless you&#039;re playing Gold/Silver, in which case there would be a higher chance of shininess. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sands MS; color:black;&amp;quot;&amp;gt;Θρtιmαtum&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/b&amp;gt; 15:27, 10 January 2009 (UTC)&lt;br /&gt;
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== Everstone ==&lt;br /&gt;
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Can we punt/delete the Gen IV sentence that says that the Everstone trick doesn&#039;t work anymore? It still does and I&#039;ve done it several times. [[User:Rappak|Rappak]] 20:54, 26 January 2009 (UTC)&lt;br /&gt;
:Are you sure?  Notice that it says it doesn&#039;t work when the two Pokémon are from different language cartridges.  E.g., it doesn&#039;t work if you try to breed an American Pokémon and a Japanese Pokémon together.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:56, 26 January 2009 (UTC)&lt;br /&gt;
::Let me double check the foriegn, but I know it works with two pokemon of the same cartridges. I&#039;m almost positive it still works. [[User:Rappak|Rappak]] 21:20, 26 January 2009 (UTC)&lt;br /&gt;
:::Yes, it does work with two Pokémon from the same cartridge, but not with two foreign Pokémon, and that is what the article is referring to.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
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== Inbreedible Pokemon? ==&lt;br /&gt;
Okay so I have this male Charizard that I want to breed so I can send the Charmander over to my Leaf Green Version. I put it in the daycare with SEVERAL DIFFERENT Dittos, each with a different nature. All of them did not have interest in my Charizard or vice-versa. I looked up the nature and noticed that it had a LAX nature (Charizard). Do I need a certain natured ditto or something to be able to breed? --[[User:Blaziken=Tahu|Blaziken=Tahu]] 03:02, 29 January 2009 (UTC)&lt;br /&gt;
:Lack of interest does not mean they won&#039;t make an egg. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|¿Nos hablamos?]] 22:25, 31 January 2009 (UTC)&lt;br /&gt;
::Just wait a bit longer and take any further &amp;quot;how do I/what do I/where do I&amp;quot; game related questions to {{BMGf||the forums}}. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:32, 31 January 2009 (UTC)&lt;br /&gt;
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what was the exact message the guy said? if he said &amp;quot;they dont seem to like each other&amp;quot; that means they will still breed but it just takes a little while longer, if he said &amp;quot;they prefer to play with other pokemon&amp;quot; then they cant breed and never will [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 22:54, 31 January 2009 (UTC)&lt;br /&gt;
:These quotations need to go in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:59, 31 January 2009 (UTC)&lt;br /&gt;
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yep, they&#039;ll still breed. Thanks alot everyone. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 23:48, 31 January 2009 (UTC)&lt;br /&gt;
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== Genders ==&lt;br /&gt;
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When are they defined for the egg, when it is received or when it hatches? [[User:Anastius|Anastius]] 10:15, 1 February 2009 (UTC)&lt;br /&gt;
:What do you mean by &amp;quot;defined&amp;quot;.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:18, 1 February 2009 (UTC)&lt;br /&gt;
::In the game data - the user wishes to know if once the player receives the egg, the gender of the hatched Pokemon has already been set. In my experience, yes, along with the nature. But I could have just been really unlucky. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 20:54, 1 February 2009 (UTC)&lt;br /&gt;
::: It is definitely set when it hatches. I have hatched an army of Scyther (trying to get one with a &amp;quot;Rash&amp;quot; nature) and the gender and nature were always the same for the pokemon, even if i saved the game before it hatched, had it do so, and restarted it. So yes, gender and nature are determined when the Egg is conceived. Also, if makes since if you think about the hereditary moves, TM it can learn, etc when you pick which Pokémon you want to breed to get the egg. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 20:50, 6 February 2009 (UTC)&lt;br /&gt;
::::The gender is determined at the same time as the other data of the pokémon (nature, stats, ability...). It depends on the generation. In some games it is determined when you give your pokémon at the daycare if they can breed, in others when the man gives you the egg. -- [[User:Gpm|Gpm]] ([[User talk:Gpm|talk]]) 12:42, 30 August 2014 (UTC)&lt;br /&gt;
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== Egg Moves ==&lt;br /&gt;
How are egg moves determined? I mean, theres a list of moves that can be learned by pokemon by breeding for each pokemon. Was that found out by testing, and so its possible there are others it could learn, or is there a certain list of moves that a pokemon can use determined by the game and so anything thats not listed can&#039;t ever be learned? ([[User:MaoDaAmargura|MaoDaAmargura]] 01:30, 4 February 2009 (UTC))&lt;br /&gt;
:its shown in the official Guide books, and some are made off of users testing it. EG tangela has an unlisted move[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:48, 4 February 2009 (UTC)&lt;br /&gt;
::It&#039;s also in the game&#039;s internal coding. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 06:31, 4 February 2009 (UTC)&lt;br /&gt;
:::Yes, but i think hes referring to how we found it. Not all of us can access the coding, I assure you.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 01:33, 5 February 2009 (UTC)&lt;br /&gt;
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== I dont get it........ ==&lt;br /&gt;
I had a male machamp which knew Revenge, cross chop, karete chop and dynamicunch&lt;br /&gt;
but when i bred it with a ditto the baby only knew its starting moves(low kick and leer) i&#039;mpretty sure machop can learn all of my machamps moves what happend--[[User:Bulbsur-ivysaur-venusaur|Bulbsur-ivysaur-venusaur]] 20:31, 20 May 2009 (UTC)&lt;br /&gt;
:try breeding with a female machoke [[User:Ultamatecharizard|&amp;lt;span style=&amp;quot;background:#000000; color:#FF0000;&amp;quot;&amp;gt;Ultamate&amp;lt;/span&amp;gt;]][[User Talk:Ultamatecharizard|&amp;lt;sub&amp;gt;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;Charizard&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt;]] 20:56, 20 May 2009 (UTC)&lt;br /&gt;
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== Need Explaination ==&lt;br /&gt;
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In the Trivia section it reads, &amp;quot;No negative effects occur from inbreeding Pokémon in Generation III and Generation IV, despite this being impossible in Generation II.&amp;quot; Can someone please explain this statement? - [[User:Zedd|Zedd]] 17:49, 23 May 2009 (UTC)&lt;br /&gt;
:It may be referencing that, in real life, inbreeding can lead to developmental problems in the newborns, and so no such issues (always poor IVs, for example, or crappy natures) would occur in the Pokemon games. The second part is straightforward; you cannot breed a parent Pokemon with its offspring in G/S/C. I&#039;m not sure if sibling breeding is allowed, however. [[User:Starscream|Starscream]] 14:05, 29 May 2009 (UTC)&lt;br /&gt;
::Is it mentioned anywhere in the article, other than in the trivia, about inbreeding being impossible in Generation II? I skimmed over the article and saw nothing, but I might be wrong. I suggest, if it isn&#039;t already there, someone do a little segment on this, as I didn&#039;t really notice this in-game and it&#039;s kinda interesting. I&#039;d do it myself, but I don&#039;t know much about the breeding of Generation II, and I&#039;ve lost Crystal right now, and my emulators are too laggy to play on my laptop. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 15:01, 29 May 2009 (UTC)&lt;br /&gt;
:::@Star - Sibling breeding is allowed, the mechanics that prevent Parent-child breeding are related to IVs (or DV, as they were caled back then) and there is no relation on opposite sex siblings&#039; IVs in GSC.&lt;br /&gt;
:::@It does, in the &amp;quot;Inheriting stats&amp;quot; section. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 15:38, 29 May 2009 (UTC)&lt;br /&gt;
::Actually, there is debate among scientific circles as to the validity of superstitions that inbreeding causes developmental defects.  While more recent articles focus more on how this does lead to homozygosity and an increase in recessive alleles, an article from the Dept of Biostatistics study concludes that, &amp;quot;No significant differences existed in the incidence of congenital anomalies among offspring between the consanguineous and non-consanguineous marriages in the rural or in the urban area.&amp;quot;  (Rao and Inbaraj, 1980).  This doesn&#039;t necessarily write out its nature as a taboo subject in non-scholarly circles, but please enjoy just one of many scholarly articles on the subject, this one by the Dept of Biostatistics found in the Journal of Medical Genetics:  [http://jmg.bmj.com/cgi/content/abstract/17/1/27 Inbreeding effects on fetal growth and development]  I admit it&#039;s an older article, but newer articles tend to focus on studied genetic changes other than &amp;quot;defects&amp;quot;.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|PharosAM}} ([[User talk:PharosAM|talk]] • [[Special:Contributions/PharosAM|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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It states that there are no negative effects in Generations III and IV.  Is this also accurate for Generation V?  Does this mean there are negative effects in Generation V?  [[User:Theviolinkid|Theviolinkid]] 01:23, 6 May 2011 (UTC)&lt;br /&gt;
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== Tauros and Miltank again ==&lt;br /&gt;
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From the article: &#039;&#039;Note that while Miltank and Tauros are considered to be the female and male of the same species in the canon, for the purposes of breeding they are separate species&#039;&#039;&lt;br /&gt;
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In what canon, exactly, are they considered &amp;quot;male and female of the same species&amp;quot;? Wouldn&#039;t, by nature of the fact that they cannot breed with each other to produce baby Tauros or Miltank, they NOT be [[User:Starscream|Starscream]] 20:55, 26 June 2009 (UTC)&lt;br /&gt;
:??? They can breed with each other to produce baby Miltank... But I agree, not the same species, would like to hear what canon says so. Also, that bit about Volbeat and Nido♂ breeding with Ditto is interesting, {{tt|Pokémon must have ZW sex chromosomes|and no I am not going to campaign to have that included in the article}}. --[[User:LaprasBoi|LaprasBoi]] 22:48, 27 June 2009 (UTC)&lt;br /&gt;
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== Hatched Genders ==&lt;br /&gt;
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Has anyone figured out when a newly-hatched Pokémon&#039;s gender is set?  Does it happen at the time of the egg&#039;s conception, or does it happen when it&#039;s hatched?  --[[User:Dual|Dual]] 03:33, 13 July 2009 (UTC)&lt;br /&gt;
:When it&#039;s received from the daycare. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 03:36, 13 July 2009 (UTC)&lt;br /&gt;
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== A question about IVs... ==&lt;br /&gt;
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In HGSS, by using the EV Enhancers you can choose to pass a specific IV from a parent to their offspring. My question is this: Is it possible to have the passed down IV overwriten if the other parent passes down a higher IV of the same stat? For example, If I was trying to breed a Bronzong with a speed IV of zero and I used a Power Anklet to pass the zero stat from one parent, could the other parent then pass down it&#039;s higher speed IV, overwriting the IV I actually wanted? ~ [[User:Ender Phoenix|Ender Phoenix]] 00:46, 11 March 2010 (UTC)&lt;br /&gt;
:Yes. Me and some friends confirmed this by accident a while back when trying to breed for IVs. Furthermore, a lower IV can replace a higher one, which is what actually happened in our experiences. In my case, I was trying to breed a perfect Attack/Speed Scyther with Jolly nature from a perfect attack Scyther (holding a Power Bracer) and a perfect speed Volbeat (holding a Power Anklet). The first Jolly Scyther I got had perfect speed, but imperfect attack. Upon checking the Volbeat&#039;s IVs, it had indeed inherited the Volbeat&#039;s attack IV, overwriting the IV passed on by the Power Bracer. I think what this means is that the EV training items just force the first one or two IVs that are chosen (depending on how many you;re using) and then the last one/two is/are chosen randomly with the possibility of overwriting the previously passed IV(s). Anyway, I&#039;m gonna go ahead and edit this into the article (minus the details of the experiment).&amp;lt;br&amp;gt; - [[User:Sensei Hanzo|Sensei Hanzo]] 15:16, 26 May 2010 (UTC)&lt;br /&gt;
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== Talking to the daycare ==&lt;br /&gt;
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Does talking to the daycare man outside to see how your pokémon are getting along have an effect on getting an egg? Cause I was cycling for quite a while and then I figured I should at least see how compatible my pokémon are with each other (which was &amp;quot;They don&#039;t seem to like each other very much&amp;quot; or something), then I went back to cycling around. My first lap and he has an egg, so is it just my luck or a requirement? Thanks in advance :) [[User:Adam0935|Adam0935]] 05:55, 11 March 2010 (UTC)&lt;br /&gt;
:No. The rate of getting an egg from a couple is explained [[Pokémon_breeding#Breeding_Rate.5B1.5D|here]]. It&#039;s all to do with species and ID number - you got lucky this time! &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:59, 11 March 2010 (UTC)&lt;br /&gt;
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== Held Items ==&lt;br /&gt;
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Can a pokemon carry a held item when it has been hatched? I&#039;m playing on HeartGold and I just caught Chansey in safari zone which took me freaking forever, about 3 hours. so if you kept breeding Chansey could one of the new pokemon be carrying a [[Lucky Egg]]. I really don&#039;t want to have to go around and catch another 19 Chansies if it&#039;s gonna take as long as the first one. [[User:Greenlikeblue]] 9:52, 5 May 2010 (UTC)&lt;br /&gt;
:Er, no. I&#039;m pretty sure that won&#039;t work. Sorry [[User:Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Takharii&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;~&#039;&#039;&#039; [[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Talk!&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] 23:02, 4 June 2010 (UTC)&lt;br /&gt;
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== Everstone and Nature inheritance from non-Ditto males in Diamond/Pearl ==&lt;br /&gt;
Under the &amp;quot;Inheriting Natures&amp;quot; section, it says: &amp;quot;In Generation IV inheriting Nature was changed a little. Whichever Pokémon is holding an Everstone will pass down its nature, &#039;&#039;&#039;regardless of gender&#039;&#039;&#039;, or whether it is breeding with a ditto.&amp;quot;&lt;br /&gt;
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The &amp;quot;regardless of gender&amp;quot; bit is problematic. It contradicts Smogon University&#039;s Breeding Guide (Part II), which states:&lt;br /&gt;
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&amp;quot;In EDP, if a &#039;&#039;&#039;female&#039;&#039;&#039; Pokémon is holding the item Everstone and breeds with a male Pokémon, the baby will have a 50% chance of having the same nature as the female Pokémon. This also works if the Pokémon holding Everstone is Ditto.&amp;quot;&lt;br /&gt;
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I am playing Diamond. To test, I&#039;ve attempted to breed a Cubone with the Lonely nature by using a male Nidoran (Lonely nature) and a female Cubone (Hardy nature). The male Nidoran is holding an Everstone while in the Daycare. So far, it has produced &#039;&#039;&#039;29&#039;&#039;&#039; Cubones, spanning &#039;&#039;&#039;17&#039;&#039;&#039; different natures, &#039;&#039;&#039;none of which have the Lonely nature&#039;&#039;&#039;.&lt;br /&gt;
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While some players may have been successful with this method on HG/SS, I think the page should say that it may work in HG/SS but not in D/P. [[User:Fyda|Fyda]] 22:10, 4 June 2010 (UTC)&lt;br /&gt;
:I think you might just be misreading the paragraph... it&#039;s pretty widely known and obvious that males will never have a 50% chance of passing natures, in any game. Paragraph probably just needs rewording for clarification... unfortunately I&#039;m terrible at that. orz ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:20, 4 June 2010 (UTC)&lt;br /&gt;
::Yes, that&#039;s the thing—I didn&#039;t expect it to be true, and testing it proved that it was definitely not true in Diamond. I think the offending sentence on the page is just plain &#039;&#039;wrong&#039;&#039;, but there&#039;s a &#039;&#039;citation&#039;&#039; for it, which points to a forum thread where people claim to have gotten the Everstone trick to work on males for passing down their natures. Assuming they&#039;re not posting misinformation, I was wondering if this was a recent change to the Everstone trick that only occurred in HG/SS, while still not working in D/P/Pt. Right now the paragraph needs to be changed, and what I&#039;d like to determine is whether it&#039;s A) completely false for any game in the series, or B) true only for specific games. [[User:Fyda|Fyda]] 07:18, 5 June 2010 (UTC)&lt;br /&gt;
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Yeah, something&#039;s definitely wrong with the Generation IV natures part. On HeartGold I&#039;ve had an adamant Ditto holding an Everstone and an Adamant Croagunk breeding. I hatched countless eggs and none of the Croagunks had an adamant nature. I get the feeling that breeding two pokemon with the same nature will &#039;&#039;&#039;NEVER&#039;&#039;&#039; result in a pokemon with that nature. I tried using a Croagunk with a naughty nature. none of the four Croagunks had an adamant nature. So that part where it talks about an everstone always passing on a nature is wrong. Does anyone have an idea how the everstone works in Gen IV? --[[User:Greenlikeblue|Greenlikeblue]] 05:55, 28 June 2010 (UTC)&lt;br /&gt;
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== Flame Body &amp;amp; Magma Armor ==&lt;br /&gt;
&amp;quot;[...] Additionally, in Pokémon Emerald, if any Pokémon with Flame Body or Magma Armor is in the front of a player&#039;s party [...]&amp;quot; As far as I&#039;m concerned, they don&#039;t have to be in the first spot for the ability to work. Can anyone confirm this? --[[User:Arty2|Arty2]] 08:52, 10 August 2010 (UTC)&lt;br /&gt;
:I thought they had to be next to the egg... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:32, 12 August 2010 (UTC)&lt;br /&gt;
::Just tested it myself in Platinum: any team spot is fine for the effect to work. I think it&#039;s safe to assume it&#039;s been the same in Emerald too.[[User:Arty2|Arty2]] 05:29, 26 August 2010 (UTC)&lt;br /&gt;
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== Lists of egg moves ==&lt;br /&gt;
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(Not actually about this page, rather about lists of moves learned by breeding, e.g. [[Pichu (Pokémon)#By breeding]].) Two questions:&lt;br /&gt;
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Firstly, where does the list of fathers come from? Is it programmed into the game that a given Pokémon can have a move passed down from X, Y or Z, or is it simply a list of all Pokémon that could both father this Pokémon and legitimately have the move?&lt;br /&gt;
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Secondly, why do we have lists of egg moves for Pokémon which cannot be the product of breeding, e.g. [[Raichu (Pokémon)#By breeding]]? Does this data exist in the game, and if so, how would one exploit it? Or have we merely copied the egg moves of its pre-evolved form? In the former case the list seems unnecessary, in the latter it seems both unnecessary and erroneous. [[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;]][[User:Smithers888|&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 22:24, 10 October 2010 (UTC)&lt;br /&gt;
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The second one I can more or less answer. I would assume that it&#039;s there for convenience.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 22:38, 10 October 2010 (UTC)&lt;br /&gt;
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:The answer to your first question is that yes, it&#039;s just a list of all Pokémon which could both father the Pokémon and legitimately obtain the move. The answer to your second question is that the list is indeed copied from the pre-evolution&#039;s egg moves.&lt;br /&gt;
:Both of these are for convenience, as Black Yin Zekrom explained. The lists of potential fathers would otherwise need to be obtained by comparing the list of Pokémon which could have the move and the list of which egg moves the desired Pokémon would have, which would be a lot of work which ought to be done by us beforehand, if we intend for people to use this site as a resource. The lists of egg moves for evolved Pokémon helps people who are building a competitive team to find which moves a fully-evolved Pokémon would have, without having to reference its first stage. It is extraneous, but it&#039;s also helpful for people who use Bulbapedia to make decisions regarding their games. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 23:04, 10 October 2010 (UTC)&lt;br /&gt;
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::The first part is as I suspected. For the second part, I understand the reasoning, however it doesn&#039;t work completely. A player still has to browse the pre-evolved form&#039;s page to discover, for example, that Raichu could have Discharge, but only by level up as a Pikachu. --[[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 20:17, 11 October 2010 (UTC)&lt;br /&gt;
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Well then, of course they would look it up or do research.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 02:45, 12 October 2010 (UTC)&lt;br /&gt;
:::I think you have a point. Perhaps you ought to raise the question with a staff member (I&#039;d ask [[User:TTEchidna|TTE]], as he&#039;s the editor-in-chief and does a lot of work on the page layout for Pokémon articles). --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:37, 12 October 2010 (UTC)&lt;br /&gt;
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== Generation II breeding ==&lt;br /&gt;
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Is Parent/offspring breeding COMPLETELY off the table in these games? Seems to me the only check is the IV one, but there are scenarios where it could be bypassed. For example, a male breeds with Ditto and produces a female. The male and Ditto obviously have different Defense and Special IVs (or Special +/- 8), and so the male parent and female offspring should also have different Defense and Special IVs. In this case, since they&#039;d share the same egg groups, the game should allow them to breed, correct? [[User:Starscream|Starscream]] 22:00, 8 December 2010 (UTC)&lt;br /&gt;
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== Abilities Redux: Hidden abilities ==&lt;br /&gt;
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As mentioned [[Talk:Pokémon breeding#Abilities|at the beginning of the talk page]] there was previous rumors abilities could be passed down, but according to [[Pokémon Dream World#Breeding mechanics|this]], with the new hidden abilities this actually seems to be the case. So shouldn&#039;t this be included on the page? [[User:Tasty Salamanders|Tasty Salamanders]] 09:27, 14 December 2010 (UTC)&lt;br /&gt;
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:Out of 16 eggs with a Ditto and a Nidoran Female with Hustle, none of them hatched to have Hustle.  Not impossible, but improbable.  I have also not had it occur for any of my other Pokemon with Dream World abilities, out of 60-ish eggs total.  I&#039;d say this warrants further checking, but I&#039;m inclined to think that they do not pass on through Ditto. [[User:TheBeardedRobot|TheBeardedRobot]] 06:49, 17 April 2011 (UTC)&lt;br /&gt;
::They don&#039;t, it was also researched by Smogon as far as I remember. Breeding with Ditto will never result in ofspring inheriting DW ability (Though it&#039;s unknown, how Ditto with it&#039;s own Hidden ability will work). &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  10:39, 17 April 2011 (UTC)&lt;br /&gt;
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I&#039;m curious about the probability of the child inheriting the mother&#039;s Dream World ability, too.  To test it, I&#039;ve bred and hatched 30 {{p|Shinx}} eggs from my female {{p|Luxray}} (originally from the Dream World) and a traded male {{p|Stoutland}}.  My personal results are as follows:&lt;br /&gt;
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* Genders: 14 male, 16 female&lt;br /&gt;
* Abilities: 4 {{a|Intimidate}}, 9 {{a|Rivalry}}, 18 {{a|Guts}}&lt;br /&gt;
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The gender split is typical for their species, and so is the Intimidate/Rivalry split.  But I also happen to have 60% of them born with the mother&#039;s Dream World ability, Guts.  (All 30 were born with the father&#039;s specific moveset of Fire/Ice/Thunder Fang and Crunch.)  This implies that the chance of a mother passing down her Dream World ability via breeding is somewhere in the range of 1 in 2, 2 in 3, or 3 in 5.  Does anyone have (or know of) more samples to establish the probability with?  --&#039;&#039;[[User:Stratelier|Stratelier]] 20:38, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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:PS: Smogon states a probability of 40%, and a few other varied discussion threads echo that number, but as my one experiment is a fairly large deviation from that I am not sure.  And Serebii.net merely says &amp;quot;a high chance&amp;quot;, whatever that means. --&#039;&#039;--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 21:13, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Baruchai and Barujiina ==&lt;br /&gt;
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About the part of Illumise and Nidoran doing eggs of they counterparts... anyone tried to get Washibon and Wargle eggs from Baruchai and Barujiina, because their pages say that they are counterparts. I tried to breed a Baruchai and my male Kenhorou but no luck, although i only tried once. --[[User:EzekielMaple|EzekielMaple]] 00:51, 14 January 2011 (UTC)&lt;br /&gt;
: Wargle, along with Nageki, Dageki, Tauros, and the Hitmons, is one of the few gendered non-legendary Pokémon naturally occurring in the wild that cannot reproduce without a Ditto.  [[User:Frozen Fennec|Frozen Fennec]] 00:55, 14 January 2011 (UTC)&lt;br /&gt;
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== Power Items in HGSS ==&lt;br /&gt;
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According to this article, in HGSS [[Power items]] will always pass corresponding stat, but I&#039;m certain, it&#039;s happening not always. Baby still has a chance to have random IV in stat even if its parrent is holding Power Item that passes IV of that stat. Was breeding mechanic really researched fully? &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  08:05, 23 February 2011 (UTC)&lt;br /&gt;
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Did you have power items on both parents? If so, it will randomly choose 1 parent to pass on the stat iv that correlates to the power item. If the other passes too, it was luck. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:29, 17 April 2013 (UTC)&lt;br /&gt;
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== Twins? ==&lt;br /&gt;
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Is it possible to get twins in Pokémon Black and White? I caught an Altaria in White and bred it with a Ditto to get a Swablu, but when I picked up the egg, the Daycare Man gave me another one immediately afterwards. —[[User:ShounenSuki|ShounenSuki]] 12:47, 22 April 2011 (UTC)&lt;br /&gt;
:Immediately? As in you didn&#039;t even take a single step in between receiving each egg? That would be interesting if you or someone else can confirm it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 14:27, 22 April 2011 (UTC)&lt;br /&gt;
::I&#039;ve had an egg given to me and then went straight down and he called me again before I reached the stairs, so the minimum of 256 steps between eggs doesn&#039;t seem to apply this generation. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 14:33, 22 April 2011 (UTC)&lt;br /&gt;
:::Immediately immediately. He gave me the first egg, then I wanted to go into the daycare to grab my Altaria, but I accidentally talked to him again (or it happened automatically) and he gave me the second egg. I didn&#039;t take a single step. —[[User:ShounenSuki|ShounenSuki]] 07:29, 23 April 2011 (UTC)&lt;br /&gt;
::::This has also happened to me. I picked up a Litwick egg, then took two steps down and he called out to me saying he had another egg.&lt;br /&gt;
::::Something else has happened too, a good three times now I&#039;ve had one egg hatch, I&#039;d then a single step only to have yet another egg hatch. Something is fishy here. [[User:Tylian|Tylian]] 21:49, 4 May 2011 (UTC)&lt;br /&gt;
:::::The number of steps taken for an egg to hatch is determined in cycles of 256, each 256 steps you take makes the number of cycles still needed decrease by one, so if for example you receive an egg when the game is in the 1st step of a cycle and then get another egg within the same cycle (within 255 steps) the two eggs&#039; will reach a cycle of 0 at the same time, and since two eggs can&#039;t hatch at the same time, the game hatches it on the next step. So if you get two eggs shortly after each other they&#039;ll hatch one step after one another. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:10, 4 May 2011 (UTC)&lt;br /&gt;
::::::It seems the number of steps for determining whether you get an egg or not has been drastically lowered in B/W.  Both me AND my girlfriend were breeding to trade eggs, and the old man yelled to us before we could start running around to get the chance for an egg to appear.  It seems in practice the egg creation check is after &#039;&#039;every&#039;&#039; step now, but I can&#039;t verify that until I start breeding more eggs. --[[User:KingStarscream|KingStarscream]] 18:03, 2 April 2012 (UTC)&lt;br /&gt;
I had the same in Sapphire (or Emerald, I forget which). After picking up my egg, I kept mashing A and ended up with two eggs. So I took no steps between getting my eggs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:53, 5 May 2011 (UTC)&lt;br /&gt;
: Almost reminds me of the time I was breeding Lapras in my White.  By the time I walk into the Daycare to fetch my Lapras after receiving one Egg, the lady informs me her husband was looking for me -- violô, second egg.  Not twins though; I must&#039;ve crossed an egg cycle threshold during those 10 or so steps because the eggs hatched one cycle apart from each other.  --&#039;&#039;[[User:Stratelier|Stratelier]] 07:35, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Nidoran♂/Ditto pairing in Gen V produces Nidoran♀ ==&lt;br /&gt;
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The breeding page states &amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, an egg produced by the female species may hatch into either the male or female variant; however, breeding the male species with Ditto will not produce the female counterpart.&amp;quot;  In White, I have definitely bred a Nidoran♂ (received from the Dream World and definitely not hacked) with Ditto and received the female counterpart.  I&#039;ve reproduced this several times, and it seems the chances between male and female are about 50/50.  I do not know if Volbeat/Illumise are now the same way.  Has anyone else tested this?  [[User:Childowind|Childowind]] 00:36, 28 April 2011 (UTC)&lt;br /&gt;
:I definitely got a female Nidoran from breeding Ditto with my shiny Nidoking.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 21:54, 3 May 2011 (UTC)&lt;br /&gt;
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== Gen V Old man doesn&#039;t call out when party is full ==&lt;br /&gt;
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Has anyone else noticed this? When my party is full in Black version, the old man doesn&#039;t call out to me even if he has an egg for me. I&#039;ve had times where I&#039;ve gone five or ten minutes waiting for all my eggs to hatch, and once I drop them all into the PC, I&#039;ll walk outside and talk to him and he has an egg for me. But he never called out to tell me he had one.&lt;br /&gt;
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I just wanted confirmation before I added it to the page. [[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 16:27, 26 May 2011 (UTC)&lt;br /&gt;
:I can confirm that. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 16:30, 26 May 2011 (UTC)&lt;br /&gt;
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== Probably a nooby question ==&lt;br /&gt;
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If you breed two different pokemon of the same egg group, is it completely random which of the two the egg will produce?  Ex. Snivy + petilil = random? [[User:Em Jae|Em Jae]] 03:03, 28 May 2011 (UTC)&lt;br /&gt;
:The baby born will be the base species of the female. So in this case, if the female was Petilil, the baby will be a Petilil. :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 03:04, 28 May 2011 (UTC)&lt;br /&gt;
::Thanks for the response.  That was probably in the article and I missed it or something.. lol [[User:Em Jae|Em Jae]] 05:08, 28 May 2011 (UTC)&lt;br /&gt;
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==Gender?==&lt;br /&gt;
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What determines the egg&#039;s gender? Is it random, or is it calculated somehow? More specifically, I&#039;m trying to get a female Chikorita in Generation II by breading a Bayleaf (didn&#039;t check gender) with a Ditto and I keep getting males. Am I just unlucky?--[[User:Winmaster|Winmaster]] 20:37, 29 May 2011 (UTC)&lt;br /&gt;
:The chances of a Pokémon being male or female is determined by their [[gender ratio]], you should get 1 female Chikorita for every 7 males. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 08:40, 3 June 2011 (UTC)&lt;br /&gt;
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==Nidoking &amp;amp; Ditto==&lt;br /&gt;
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In this article, it says that a male Nidoran and a Ditto can produce both male or female Nidoran. But what happens if you put a Nidoking and a Ditto at day-care? They can still produce both female and male Nidoran? [[User:Caciulacdlac|Caciulacdlac]] 14:26, 3 July 2011 (UTC)&lt;br /&gt;
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Its actually just a female Nidoran that can produce either gender, but Rina and Queen will produce none. (Eddiefiv 04:35, 11 April 2012 (UTC))&lt;br /&gt;
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== TWINS!!!!==&lt;br /&gt;
In my attempts to breed a half-decent Lucario, I had an odd happening. Driving back and forth on route three, I talked to the Old man after he called me over, and clicked through what was said- and the conversation terminated. Figuring I might have done something wrong, I reopened the conversation, and checked through again, and the conversation fired off. Checking my Party, I found I had received two eggs.&lt;br /&gt;
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No cheats have been used in this game. At all. Just plain Black and white, new from the store- not used. level 70 Throh, Superb IV as told by Judge, and level 50ish Lucario, Above average.&lt;br /&gt;
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Twins hatched, both were different pokemon with slightly different IVs as told by Judge in the battle subway. They have different natures as well. They hatched one immediately after the other. [[User:Flamingcanine|Flamingcanine]] 01:15, 6 July 2011 (UTC)&lt;br /&gt;
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== Platinum Rules ==&lt;br /&gt;
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I know in the article that it says the breeding system from Emerald carried into Diamond and Pearl, but does that also mean the same breeding system applies to Platinum, or is Platinum&#039;s breeding system more like HG/SS? [[User:Sasshen|Sasshen]] 16:08, 11 August 2011 (UTC)&lt;br /&gt;
:As far as I know, D/P/Pt have the same breeding system, and it was changed starting from HG/SS. [[User:Ultraflame|Ultraflame]] 23:19, 11 August 2011 (UTC)&lt;br /&gt;
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== No Good Natures ==&lt;br /&gt;
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I have been breeding for a Duskull with a Calm nature for weeks now and not a single one has been produced with the proper nature.  I have a Jolly male Duosion and a Bashful female Duskull in the daycare and I&#039;m sure I&#039;ve gotten every other nature except this one.  I was wondering is there was any effect on the nature of the child without an Everstone.  Like, if the natures of the parents effected the nature of the baby. (Eddiefiv 04:32, 11 April 2012 (UTC))&lt;br /&gt;
:My guess is that you are just unlucky.  In order to speed up the process, you can try to find an Calm Abra with Synchronize, and then put that at the front of the party and find a Ditto.  The Ditto has a high chance of being calm.  Then give that ditto an everstone and breed it with your duskull. [[User:Tk3141|Tk3141]] 03:10, 8 May 2012 (UTC)&lt;br /&gt;
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==Gender==&lt;br /&gt;
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If you&#039;re breeding with Ditto, will the gender of the hatched Pokémon be the same as the other parent? I was trying to hatch a male Skarmory (Ditto was one parent, the other a female Skarmory) and it hatched female. Was it just bad luck, or is the gender fixed? [[User:KyuremsIceBlade|KyuremsIceBlade]] 02:21 4 June 2012 (UTC)&lt;br /&gt;
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:Never mind. I always answer my own questions; it was just my luck. [[User:KyuremsIceBlade|KyuremsIceBlade]] 16:29 5 June 2012 (UTC)&lt;br /&gt;
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==Twin Pokemon - Coincidences?==&lt;br /&gt;
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I hatched two Axew, one right after the other (this also happened with two Dwebbles I hatched). I got both eggs from the Day Care Man right after each other on the same day at about the same time, too. When they hatch, everything about them was the same - their gender, stats, nature, second nature, moveset, IVs, and ability were all the same. Do twins really occur like this in Pokemon games, or is this just some strange coincidence? [[User:Judgement|Judgement]] 00:44, 8 June 2012 (UTC)&lt;br /&gt;
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:Did he give you them literally one after the other? Or did you walk around a bit to produce another? For me, in Emerald, I hatched about ten of a couple different Pokémon (Charmander, Squirtle, Bulbasaur, &amp;amp; Beldum) and each species was almost all the same gender (usually only 1 different). I guess with the same parents, the ratio usually amounts to the same stats and stuff. -- [[User:Pringles|Pringles]] 22:47, 19 June 2012 (UTC)&lt;br /&gt;
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I walked around, but the very next egg he have me was identical to the first - everything the same. With the Starter Pokemon, they are usually male anyways, and Beldum doesn&#039;t have a gender, so their genders should be the same except for the occasional female starter. But I think twins (with the same stats and everything else) is rare.  [[User:Judgement|Judgement]] ([[User talk:Judgement|talk]]) 21:46, 20 June 2012 (UTC)&lt;br /&gt;
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== Breeding moves glitch? ==&lt;br /&gt;
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Recently, on my Black version, I was breeding Dratini&#039;s with the moves Extremespeed and Dragon Dance, and I noticed something peculiar about how moves are passed down. I started with a male, level 90 Dragonite and a Ditto for parents (the father knew both Extremespeed and Dragon Dance), and the pair produced Dratini&#039;s that knew both of these moves. The strange part occurred after I found a more suitable father (for IV&#039;s). It was a level 1 Dratini that knew both Extremespeed and Dragon Dance. While it was in the daycare breeding eggs, it also leveled up. I eventually found a better father when the Dratini in the daycare was well over level 30, so it had been forced to forget both Extremespeed and Dragon Dance. However, it never once failed to breed its entire original moveset onto any of the new Dratini&#039;s. That is, every Dratini that my parents produced, even when the parents didn&#039;t know any of these moves, knew Wrap, Leer, Extremespeed, and Dragon Dance.&lt;br /&gt;
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I also tested this while breeding Dragon Dance onto Scraggy&#039;s. I used one father, from level 1 and with Dragon Dance, to breed until it reached level 18, when it has forgotten Dragon Dance. I checked by saving my game, pulling the Pokemon out, checking its moves, and resetting the DS. Then, I rode around until I received another egg and hatched it. It knew Dragon Dance.&lt;br /&gt;
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I know my friends struggle to avoid Pokemon forgetting important moves, by taking the Pokemon out at the right time and leveling it up outside of the daycare, but this glitch (or possibly not?) seems to make that unnecessary. I also can&#039;t say I&#039;ve ever seen this discussed specifically on any breeding information guide. True, most guides say the father will pass down moves, but none that I&#039;ve read say that it will pass down moves it knew and then forgot.&lt;br /&gt;
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Thoughts? Similar experiences? [[User:Brilliance360|Brilliance360]] ([[User talk:Brilliance360|talk]]) 17:34, 20 July 2012 (UTC)brilliance360&lt;br /&gt;
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:This is a well-known (or so I thought) mechanic. It will always pass down moves according to what it knew when you put it in there. I don&#039;t think the game recalculates the moveset until you get it out of the daycare. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:03, 17 April 2013 (UTC)&lt;br /&gt;
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:Not a glitch. From personal experience, this also occurs in Emerald, and I&#039;m going to extrapolate that it probably occurs in breeding for all games Generation III and onwards. Apparently a Pokemon&#039;s moveset is recalculated only upon removal from the daycare, and not while it levels up, and it&#039;s calculated by taking the Pokemon&#039;s current moveset as a list, adding at the end of the list all moves it would&#039;ve learned while levelling up in order, and then taking the last 4 moves, although I guess that&#039;s common knowledge. [[User:Blow_fly98|blow_fly98]] ([[User_talk:Blow_fly98|talk]]) 16:16, 9 July 2013 (UTC)&lt;br /&gt;
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::I just ran into this myself in XY -- I&#039;m currently breeding {{p|Eevee}}.  The mother is a Safari-caught Lv.30 {{a|Anticipation}} Eevee an the father is a Lv.1 Eevee (with {{m|Wish}} and {{m|Yawn}}).  Every single Egg produced inherited both Wish and Yawn (as well as {{m|Covet}}, which both parents know) despite that by the time I actually took the pair back out, the father had grown about 20 levels and long forgotten both moves.  I think this is worth mentioning on a page somewhere....  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 16:49, 20 January 2014 (UTC)&lt;br /&gt;
:::that&#039;s mentioned in the day care article i believe. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 10:15, 24 January 2014 (UTC)&lt;br /&gt;
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== bw2 new breeding mechanics ==&lt;br /&gt;
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Serebii has published new breeding mechanics for bw2, I know we&#039;re not supposed to copy from serebii but here&#039;s his source: http://www.smogon.com/forums/showthread.php?p=4371207 for anyone who wants to add the info. The changes are that the mother now has an 80% chance to pass on it&#039;s ability, and everstone will always work.  [[User:Jmvb|Jmvb]] ([[User talk:Jmvb|talk]]) 03:20, 25 August 2012 (UTC)&lt;br /&gt;
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== My Discovery ==&lt;br /&gt;
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When I read the article, the section IV inherition doesn&#039;t mention about Platinum, so I decided to test it myself, this is my most recent one:&lt;br /&gt;
Male Togetic holding a Power Belt (defense) the following IVs:&lt;br /&gt;
10-18-&#039;&#039;&#039;25&#039;&#039;&#039;-12-24-21&lt;br /&gt;
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Female Clefairy holding a Power Anklet{{tt|*|It was before I realised that only one EV-enchancing item worked, not both}} the following IV:&lt;br /&gt;
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16-3-7-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-26&lt;br /&gt;
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The result was a Cleffa with the following IV:&lt;br /&gt;
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25-30-&#039;&#039;&#039;25&#039;&#039;&#039;-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-3&lt;br /&gt;
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Coincidence? I belive not, this is a great discovery: the new breeding system was introduced in Pt not HGSS{{tt|*|Which is something I somewhat was expecting due Platinum being a few distant of DP}}, contrary to the article. And in the EV-Enchancing item page it also must be changed to fit my discovery. Any objections?--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 23:02, 23 September 2012 (UTC)&lt;br /&gt;
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== Forme Breeding ==&lt;br /&gt;
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So when you breed say a Shellos (East Forme), with a Shellos (West Forme), what determines what Forme will Result? Will it always be the same forme as the Female? Or is it determined another way? &amp;lt;br&amp;gt;[[User:Creoix|Creoix]] 00:23, 31 October 2012 (UTC)&lt;br /&gt;
:The female. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:51, 31 October 2012 (UTC)&lt;br /&gt;
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== Black/White 2 - strange IV inheritance behaviour ==&lt;br /&gt;
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When I attempted to start IV breeding, I came across some weird things. For example, I was breeding two Horsea with the following IV&#039;s:&lt;br /&gt;
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Horsea 1 (holding Power Weight): &#039;&#039;&#039;19&#039;&#039;&#039; / 27 / 20 / 22 / 8 / 23&lt;br /&gt;
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Horsea 2 (holding Power Lens): 5 / 30 / 20 / &#039;&#039;&#039;17&#039;&#039;&#039; / 30 / 19&lt;br /&gt;
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So imagine my confusion when I leveled up the child a fair bit{{tt|*|IV calculation results are extremely ambiguous for a Lv1}} and calculated it&#039;s IV&#039;s:&lt;br /&gt;
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Horsea 3: 3-6 / 29-31 / 19-22 / 16-18 / 21-23 / 31&lt;br /&gt;
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It&#039;s clear that HP (erroneously), Attack and Special Attack were inherited from Horsea 2, but only Defense was inherited from Horsea 1. So, what&#039;s with the IV values for Special Attack and especially Speed?! Certainly in the case of the latter, there was no clear place where these IV&#039;s were inherited from.&lt;br /&gt;
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Were the mechanics changed in B2W2? Or perhaps the ambiguous wording of the article misled me? [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 22:00, 6 December 2012 (UTC)&lt;br /&gt;
:I am sure that only HP and Sp. Atk were inherited, as you used these items. As far as I know, other aren&#039;t inherited and are generated normally (though I may be in an error, correct me if I am). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 22:35, 6 December 2012 (UTC)&lt;br /&gt;
::So what is &amp;quot;generated normally?&amp;quot; The article implies that they one is determined by the EV item, and then two more IV&#039;s are chosen from that parent, meaning the child could have 2 IV&#039;s determined by held items, and 4 other IV&#039;s (2 from each parent). Do you mean to say that if an EV item is held, only 1 EV is derived from the parent, and the other 2 EV&#039;s are regenerated - i.e. are given a new value between 0-31? If that&#039;s the case, then the page has been very very badly worded. [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 23:21, 6 December 2012 (UTC)&lt;br /&gt;
:::Wait a moment. After reading the page... If it holds item, only two random IVs are inherited, meaning 3 IVs are inherited in all... and now I see that it is really poorly worded in few places. As far as I know, it may mean three IVs (not EVs as items double EV gain, but inherit IVs, as you can&#039;t inherit EVs, that&#039;ll be too easy) in &#039;&#039;total&#039;&#039;, not from each parent. Sp. Def and Speed are different than parents&#039; IVs, so they weren&#039;t inherited. I have no idea about HP, though (overrided?). The other three IVs are random, and therefore one of the IVs may coincide. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:23, 7 December 2012 (UTC)&lt;br /&gt;
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== Inheriting Abilities section ==&lt;br /&gt;
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Am I the only one who finds the text a little confusing? [[User:Eevee-Girl|Eevee-Girl]] ([[User talk:Eevee-Girl|talk]]) 15:30, 7 January 2013 (UTC)&lt;br /&gt;
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== Oval Charm ==&lt;br /&gt;
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How much does an Oval Charm increase the chance?--- Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 03:17, 10 January 2013 (UTC)&lt;br /&gt;
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It barely increases it at all.  The numbers go from 20/50/70 to 40/80/88.  They aren&#039;t percentages anymore though.  Far from it.  Check out what I posted here:&lt;br /&gt;
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http://www.smogon.com/forums/showpost.php?p=4551543&amp;amp;postcount=1026&lt;br /&gt;
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Someone may want to update the article.[[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:23, 31 January 2013 (UTC)&lt;br /&gt;
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== Non-hidden Abilities ==&lt;br /&gt;
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If a female with a non-hidden ability breeds with a Ditto, what are the chances that the child inherits the ability?&lt;br /&gt;
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The page says that the chance should be normal (ie 50%), but I just breed 21 eggs, of which 4 had the different ability. I may have been unlucky, but I&#039;m changing the page. If we&#039;ve found something in the game&#039;s code that says the contrary, someone change it back. [[User:Tk3141|Tk3141]] ([[User talk:Tk3141|talk]]) 01:59, 29 January 2013 (UTC)&lt;br /&gt;
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No, change it back.  Your extremely limited test is meaningless.   [[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:28, 31 January 2013 (UTC)&lt;br /&gt;
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== Phanpy&#039;s Egg moves ==&lt;br /&gt;
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I had left a Male swinub (lvl 31)  with Ice Shard and a female phanpy (lvl 23) and the daycare in generation four. When i got the egg back, it didn&#039;t have Ice Shard and it had endure. I dont know what happened but the swinub had endure and as far as i saw on phanpys gen 4 learnset, it doesnt get endure as an egg move and phanpy doesnt learn it until level 28. does anyone know what hapened here? [[User:Mich5643|Mich5643]] ([[User talk:Mich5643|talk]]) 15:48, 18 February 2013 (UTC)&lt;br /&gt;
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If both parents know endure, since it is a move they both know by level-up, it gets passed down. Delete the move on swinub and ice shard won&#039;t get pushed out. I don&#039;t remember if the order of the moves matters, but deleting the move altogether should fix it. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 13:39, 17 April 2013 (UTC)&lt;br /&gt;
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== Exploiting slopes ==&lt;br /&gt;
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&amp;quot;Also, if the player finds a sandy slope the players can hold the &amp;quot;up&amp;quot; button therefore trying to go up. The player will fail unless he or she is not on the bicycle&#039;s faster speed, counting as one step. If the player somehow holds this button down for an extended period of time, the Egg would eventually hatch.&amp;quot;&lt;br /&gt;
:But where can we find such slopes? The only place I know in HG/SS that can be used is Cycling Road, which is convenient (hold up for a few seconds, let go for a few seconds, go between an NPC and a wall to ensure you stay on the road) but is there a better spot? [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 02:34, 23 April 2013 (UTC)&lt;br /&gt;
::After some testing, the spin tiles in Viridian Gym seem to work, although very slowly. The day-care man doesn&#039;t seem to call you until you leave the gym though. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:32, 28 April 2013 (UTC)&lt;br /&gt;
::These slopes can be found around Route 111 in Hoenn in R/S/E. I&#039;m not sure if they can be found in Gen IV. [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 16:41, 22 June 2013 (UTC)&lt;br /&gt;
::In OR/AS, the Battle Resort can be used as a loop area to ride your bike around without having to deal with any obstacles. This can be done by holding the Up button or pushing the thumbpad up, and when the camera turns around, you&#039;ll still be moving to the side while holding Up. This is shown in my test video: [https://www.youtube.com/watch?v=rbgOESUxTWA] The way I do this, since the directional pad requires too much pressure to mount any object on it without risking harm to the 3DS, is by carefully sticking a small pin under the thumbpad to push it in one direction. Usually, a thumbtack will suffice as long as you don&#039;t move it around, and be careful not to jam it under the pad or you may damage it that way. [[User:Eriah|ξriah §ylverstone]] ([[User talk:Eriah|talk]]) 04:02, 26 January 2015 (UTC)&lt;br /&gt;
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== Items that affect breeding ==&lt;br /&gt;
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I think it&#039;d be a good idea for someone to create a list of all items that a parent can hold that will affect the offspring or the breeding process in some way. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:33, 28 April 2013 (UTC)&lt;br /&gt;
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== Ditto breeding and level-up moves. ==&lt;br /&gt;
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Are they passed or not? Normally both parents need to know the move, but considering genderless Pokémon... [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 15:23, 24 May 2013 (UTC)&lt;br /&gt;
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== Multiple Eggs Hatching Simultaneously ==&lt;br /&gt;
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In White 2, I had two eggs hatch at the same time. First a Gastly hatched, then after it was finished, the game went back to the overworld, only to immediately go back to the egg hatching screen where a Magikarp hatched from another egg. I also had a Volcarona with Flame Body in my party. Has anyone else experienced this? Is it a glitch, or has this changed in 5th gen so that multiple eggs can hatch at the same time? [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 16:31, 22 June 2013 (UTC)&lt;br /&gt;
:From what you say, it sounds as though it isn&#039;t a glitch - nothing in the game seems to say eggs hatching at the same time is a glitch.[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 21:46, 22 June 2013 (UTC)&lt;br /&gt;
::According to the article, it has been impossible for two eggs to hatch at the same time since Gen III because of the way the game handles the counting of egg cycles (as it says in the section Hatching Eggs). If this isn&#039;t a glitch, then this would no longer be true. [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 22:25, 18 July 2013 (UTC)&lt;br /&gt;
:::I&#039;ve been playing X and breeding heaps, and I&#039;ve had several double-hatches. They always happen one-step apart and appear to happen on the 255 egg cycle. Also, I&#039;ve had pokemon hatch 10-20 steps after receiving an egg from the daycare man. The rules have definitely changed, but I don&#039;t have concrete data, just what I&#039;ve observed. [[User:Parthon|Parthon]] ([[User talk:Parthon|talk]]) 05:49, 6 December 2013 (UTC)&lt;br /&gt;
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==Brimming with energy?==&lt;br /&gt;
Ok, so I know when it says the Pokemon are &amp;quot;Brimming with energy,&amp;quot; it means that they have the &amp;quot;Same Defense IV and Same Special IV or 8 apart from each other.&amp;quot; But what does it mean about the chances for breeding? Will they produce an egg, or not? [[User:EllieNeo|EllieNeo]] ([[User talk:EllieNeo|talk]]) 17:00, 5 July 2013 (UTC)&lt;br /&gt;
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==Ditto + Everstone = Other Parent&#039;s Stats==&lt;br /&gt;
I&#039;ve had this happen twice when trying to breed a better [[Snivy]]. This is with White 2. In both cases I had a male Snivy holding nothing and a [[Ditto]] holding an [[Everstone]]. I&#039;d bike back and forth, picking up 5 eggs (while watching TV :P ) and hatching them, and every single one had the exact same EV and gender -- both in the SUMMARY screen and based on what the EV rater said. I had to take the Everstone off to get random stats (and a female). About an hour later, I got a near-perfect male Snivy with a bad nature, so I tried this again, and it worked. I got my desired nature from the Ditto -and- I duplicated the good stats from the Snivy.&lt;br /&gt;
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Could someone who can access their save files verify this? It&#039;s worth mentioning in the article if I wasn&#039;t just insanely lucky six times. Also, does this work with females? [[User:Sarysa|Sarysa]] ([[User talk:Sarysa|talk]]) 18:55, 26 September 2013 (UTC)&lt;br /&gt;
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== Pokeball? ==&lt;br /&gt;
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So I was hatching Pokemon in Y when I noticed that my egg was in a Dusk Ball. I had just switched from a ditto (caught in a normal Poke Ball) to a female of the species (Caught in a Dusk Ball). The male is caught in a normal Poke Ball. Have yet to switch games to see if this happens in any other game, but I was just wondering if maybe females accidentally/purposely passed their Pokeball type down when breeding in Gen VI. {{unsigned|EggtasticTaco}}&lt;br /&gt;
:Don&#039;t forget to sign your talks, but according to Serebii, the female always passes down the Pokéball, and the male never does. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 02:27, 28 October 2013 (UTC)&lt;br /&gt;
::Don&#039;t cite other fansites here, that&#039;s actually really rude, not to mention unreliable. But yes, mothers pass down their Poké Ball now. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 02:37, 28 October 2013 (UTC)&lt;br /&gt;
:::Luxury Ball cannot be passed down, however. It will hatch with a normal Poké Ball. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 04:36, 4 November 2013 (UTC)&lt;br /&gt;
::::Holy crap, it does now! They might have changed that with the v1.1 update. I specifically tried to breed Eevee during the first week, with both parents having a Luxury Ball, and the offspring were in normal Poké Balls. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 18:02, 6 November 2013 (UTC)&lt;br /&gt;
:::::Foiled again! I bred a Ditto and Ariados, both in Luxury Balls, and the offspring came out in a normal Poké Ball. This was right after breeding a number of other things, where the offspring were all in their non-Ditto parents&#039; balls. Capturing another Ariados in a Luxury Ball and breeding that with the first Ariados, on the other hand, did produce offspring in a Luxury Ball. This calls for investigation! --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 18:47, 7 November 2013 (UTC)&lt;br /&gt;
::::::It&#039;s simple. If either parent is Ditto, the offspring is always in a normal Poké Ball regardless of Ditto&#039;s or another parent&#039;s Ball (pretty annoying since it prevents getting certain Pokémon in any Ball).--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 19:06, 7 November 2013 (UTC)&lt;br /&gt;
:::::::I did some testing, and found the following to be true: if the &#039;&#039;mother&#039;&#039; was Ditto, the offspring would be a normal Poké Ball. If the mother was &#039;&#039;not&#039;&#039; Ditto, the offspring would be in the same type of ball the mother was in, even Luxury Ball. This was true even when I deleted the v1.1 DLC, meaning I must be misremembering what happened with my Eevee a month ago. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 19:44, 7 November 2013 (UTC)&lt;br /&gt;
::::::::So then what happens in &#039;&#039;Pokémon X and Y&#039;&#039; when one breeds a genderless Pokémon with Ditto? Does the offspring inherit any of its parent&#039;s Poké Balls, or does the offspring always come inside a standard red-and-white Poké Ball? [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
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== TMs No Longer Inherited? ==&lt;br /&gt;
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I just bred some {{p|Spinarak}} over here in Pokémon X, in a feeble attempt to yield a shiny, and both the mother and father know the following moves: {{m|Psychic}}, {{m|Sludge Bomb}}, {{m|Sucker Punch}} and {{m|X-Scissor}}, in that order. The hatchlings are coming out with {{m|Poison Sting}}, {{m|String Shot}}, {{m|Sucker Punch}} and {{m|Psychic}}, in that order. Spinarak does learn Sucker Punch at level 26 and Psychic at level 40, which makes sense for those two moves. It can also learn Sludge Bomb and X-Scissor by TM, but those aren&#039;t winding up on my offspring. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 04:45, 4 November 2013 (UTC)&lt;br /&gt;
:Confirmed, unfortunately :( I just traded over some pokes with TMs onto a new save so that I could breed them and the TM moves aren&#039;t there. So far, it&#039;s been male Togetic w/ Ditto and male Escavalier w/ Ditto. I triple checked that the babies were able to learn the parents&#039; TMs, but they start with junky lvl 1 moves... Sad day. [[User:Lessthan1337|(_esstha(\)1337]] ([[User talk:Lessthan1337|talk]]) 23:02, 18 November 2013 (UTC)&lt;br /&gt;
::Well, it&#039;d be a sad day maybe if TMs weren&#039;t recyclable now. (-: It made sense to pass down TM moves back when TMs were single-use, but nowadays there&#039;s not much of a need. If you want the hatchling to know the move, just use the TM after it hatches. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 17:54, 25 November 2013 (UTC)&lt;br /&gt;
:::Well, this is a surprising development...  I guess you could just teach the offspring the TM that you want it to learn &#039;&#039;directly&#039;&#039;, although this news discourages Trainers who haven&#039;t found all of the available TMs in-game yet want to breed with Pokémon (possibly traded) that happen to know TMs as part of their movesets... [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
::I have anecdotal evidence too.  I just paired my male {{m|Shadow Claw}} {{p|Lucario}} (Kalos native) with my female {{m|Swords Dance}} Lucario (from HeartGold) and the baby Riolu(s) did not inherit &#039;&#039;any&#039;&#039; moves whatsoever, despite that Riolu can learn both moves from [[TM65]] &amp;amp; [[TM75]] which I do have.  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 06:46, 26 February 2014 (UTC)&lt;br /&gt;
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== Ditto will act as the male when breeding with genderless Pokes ==&lt;br /&gt;
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There is a method (which I&#039;m not going to explain) floating around online (and I have used it, it works like a charm) on how to get perfect IVs a lot easier, having to do with using the in-game boosting to level 50 function and breeding magikarps...but that&#039;s not what is important.  The important part relevant to this discussion is which pokemon acts as which gender.&lt;br /&gt;
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I think its important to note that Ditto will act as the Male when breeding with a genderless pokemon.  The method I mentioned before is very gender-specific.&lt;br /&gt;
[[User:Jibbyjackjoe|Jibbyjackjoe]] ([[User talk:Jibbyjackjoe|talk]]) 07:20, 19 November 2013 (UTC)&lt;br /&gt;
:I think it might help if you linked to the method, just in case others want to test for similar results...? Additionally, the gender that Ditto &amp;quot;acts&amp;quot; as during breeding needs some clarification and/or testing (possibly in all generations, excluding Generation 1). By happenstance, in &#039;&#039;Pokémon Emerald Version&#039;&#039;, I recently bred a Starmie (with the moveset of [[Ice Beam]], [[Thunderbolt]], [[Surf]], and [[Recover]], 3 of which are TMs in Generation 3) with a Ditto, and the Staryu offspring surprisingly had this moveset: Surf, Ice Beam, Thunderbolt, and [[Harden]]. I switched the Day-Care &amp;quot;slots&amp;quot; of the Ditto and the Starmie (meaning that Starmie acted as &amp;quot;Parent A&amp;quot; for one breeding session, and &amp;quot;Parent B&amp;quot; for another breeding session); the resulting Staryu offspring also had Surf, Ice Beam, Thunderbolt, and Harden. This surprising occurrence leads me to believe that, &#039;&#039;&#039;for [[Move]] Inheritance purposes&#039;&#039;&#039; (at least in &#039;&#039;Emerald Version&#039;&#039;), when breeding a genderless Pokémon with Ditto, the genderless Pokémon acts as the &amp;quot;male&amp;quot;, being able to pass down [[TM]]s and [[HM]]s that it knows. I&#039;d like to see what the results are in other generations, though. [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
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== Hatching O-Power stacks with flame body and Magma Armor abilities ==&lt;br /&gt;
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It would appear that the hatching O-Power does in fact stacks with Flame Body and Magma Armor. I was hatching some Bagon (5 eggs with a Magcargo with Magma Armor) and while it took at or a little more then the 3 minutes the lv 3 O-power lasts, but they did hatch within 3 minutes or so. However, using Lv 1 O-Power, the 3 min time elapsed on the second 5 egg batch and I spent a long long time trying to hatch them after that 3 minutes.  [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 09:21, 7 January 2014 (UTC)&lt;br /&gt;
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== Nidos and Volbeat/Illumise ==&lt;br /&gt;
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In Gen VI, if I have a female Nidoran with its Hidden Ability, and I breed it with a Ditto or other compatible partner, is it possible to receive a male Nidoran with its Hidden Ability, or will only female offspring have the hidden ability? Same question for Volbeat and Illumise. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 23:14, 11 January 2014 (UTC)&lt;br /&gt;
:For breeding purposes, Nidoran(m/f) and Illumise/Volbeat are considered the same Pokémon and work the same way that other Pokémon work, including passing down hidden abilities. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 23:25, 11 January 2014 (UTC)&lt;br /&gt;
::Thanks. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 23:26, 11 January 2014 (UTC)&lt;br /&gt;
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== Destiny Knot + Power item breeding? ==&lt;br /&gt;
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I find the current page description confusing; exactly how does it work again and what&#039;s this part about one item overriding the other?&lt;br /&gt;
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I&#039;m trying to visualize it from a procedural standpoint ... e.g:&lt;br /&gt;
# Baby is initialized with a default set of random IVs.&lt;br /&gt;
# Overwrite three (or with Destiny Knot, five) IVs with values from either parent.&lt;br /&gt;
# Power Item overrides one selected value with the corresponding value from the parent.&lt;br /&gt;
# This is the final set of IVs the baby will be born with.&lt;br /&gt;
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If I look at it this way, a Destiny Knot absolutely guarantees 5 IV&#039;s and a Power Item could potentially pass down the sixth (a 1/6 probability), but I&#039;m sure this is not an accurate explanation of the mechanics....  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 02:00, 3 February 2014 (UTC)&lt;br /&gt;
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== Destiny Knot influences gender of the baby? ==&lt;br /&gt;
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I&#039;m doing some IV breeding with the Power items and Destiny Knot in my [[Pokemon Y]] when I noticed something strange -- at first I thought it was just a fluke, but then it starts happening repeatedly ... under the same conditions....&lt;br /&gt;
* While trying to breed some {{p|Litleo}}, I hatched almost 20 female eggs &#039;&#039;in a row&#039;&#039; before getting even one male baby (after which I took the parents back).  I think the mother was holding a Destiny Knot.&lt;br /&gt;
* I bred about a dozen {{p|Smeargle}} eggs and &#039;&#039;all but one&#039;&#039; were female (again, at which point I took the parents back).  From a species known to have a 50/50 gender ratio.  And the mother was the one holding a Destiny Knot.&lt;br /&gt;
* Out of curiosity, I swap the parents&#039; items and try again, and a quick batch of five eggs turn out to be four males and one female.  I&#039;m going back to run some more, but the father was most definitely holding a Destiny Knot this time.&lt;br /&gt;
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&#039;&#039;&#039;Hypothesis:&#039;&#039;&#039; Thinking there&#039;s a 50% chance that if one parent is holding a Destiny Knot, the baby will inherit their gender.&lt;br /&gt;
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Anyone else want to experiment with this and post what you get? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 06:07, 6 February 2014 (UTC)&lt;br /&gt;
:I&#039;ve looked around online, and several other people have made the same hypothesis as you. I think it&#039;s likely, but I certainly don&#039;t feel comfortable giving a specific probability. It&#039;s possible that it&#039;s just that the [[personality value]] is affected in a specific way and there is no universal probability, or the probability could be dependent on gender ratio. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:43, 6 February 2014 (UTC)&lt;br /&gt;
::Well Ratio aside, I did notice something like this with breeding Charmander. We know the species favors males, however when I first started, the Gender ratio was 50-50 for my hatchlings. This might have been because I kept giving Destiny Knot to both parents not knowing who was suppose to hold it ^^; &lt;br /&gt;
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::But once I had a 4IV female on stats where I wanted them, I bred her with my Timid WT Japanese 5IV Charizard Stud (which feels so weird saying/typing that, but that&#039;s the technical term when breeding) Later egg batches produced 3 females two 2 males, 4 females to 1 male and switch between. Sometimes I only get 2 females and 3 males, but if my understanding of the ratio is correct, I am more likely to get 4-5 males and 0-1 females. That&#039;s not to say I always get at least to females, or even a female at all. Still this deserves to be investigated by people who know math/probability better.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 13:14, 6 February 2014 (UTC)&lt;br /&gt;
:::Ratios cannot switch unless you switch the conditions. The ratio applies to your whole sample. If, when you were breeding the 5IV male with the 4IV female, you hatched 3 batches of 5 eggs, your whole sample is 15 eggs; you do not have 3 different ratios for each batch. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:42, 6 February 2014 (UTC)&lt;br /&gt;
And that there is again why someone with good math skills needs to fully test this. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 14:41, 6 February 2014 (UTC)&lt;br /&gt;
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:Well, I&#039;ve given it a few more breeding runs and it looks like my previous runs are indeed just random flukes (though it does imply Litleo are clearly biased towards females) -- a run of 25 Smeargle (father holding Destiny Knot) produced 14 males and 11 females (56:44%, but this is close to standard) and a run of 25 {{p|Fennekin}} (mother holding Destiny Knot) produced only 3 females (~7:1).  So I&#039;m equal parts disappointed (it would&#039;ve made breeding for gender much easier) and relieved (I can hopefully stop testing it now and get back to normal breeding).&lt;br /&gt;
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:(Mathematical sidenote: Given X trials of a 1-in-X probability, the chances of said probability never happening in that run are roughly 1/e (or 38%). So if you hatched 8 Eevees, expect a 1-in-3 chance you won&#039;t have a single female among the whole lot.) --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:23, 8 February 2014 (UTC)&lt;br /&gt;
I think this deserves a little more investigating. I think to some degree the Destiny Knot does effect gender, just not really big. I keep having huge spells of no females when breeding Charizard, and when I switch the DK to the female I start getting females. Idk if its a fluke, but I personally think the DK does have some power. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:26, 24 February 2014 (UTC)&lt;br /&gt;
::I&#039;ve been looking over the Pokemon I have hatched in the last month, and it seems that the females (Regardless of which parent held the Destiny Knot) all inherited more stats from their mother than their father. This might be the catalyst or just a very bizarre coincidence.&lt;br /&gt;
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::But the difference between the males and females is that they usually always have the stat(s) that favor the parent with their gender. I mean this isn&#039;t 100%, but I have no females that seem to favor the father&#039;s inherited stats. Again, this could all be coincidence and circumstantial evidence.&lt;br /&gt;
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::Anyways, of the Pokémon, I noticed that the Charmanders I so diligently hatched over the month which came from nearly identical 5IV parents had a large volume of females in them. The only stat the parents did not have perfect was Attack. They both had the same moves (Flamethrower, Flare Blize, Slash and Dragon Rush) and nature (Timid) so only their Attack stat (which was different for both) and the male being Japanese were the wild cards.&lt;br /&gt;
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::Unfortunately I discovered that the kind of Charizard I wanted (Timid 5IV Shinny with max Speed and Sp. Atk) could not use Dragon Rush to its fullest due to it being a Physical move. Thats when I Bred out Dragon Rush and Bred in Dragon Pulse. This lead to a new problem, I would need a 5IV female with Dragon Pulse to breed with the 5IV japenese Charizard male to produce the 5IV Shiny I wanted so badly. I was able to get a 5IV male Charmander with Dragon Pulse instead of Dragon Rush from 5th generation 3IV parents, However I couldn&#039;t get a female. So I started breeding the 5IV male with a 4IV female in hopes of siring a 5IV female with Dragon Pulse so I could resume my attempts for a Timid 5IV Shiny.&lt;br /&gt;
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::This new pair noticeably produced less daughters, and if my theory about inherited stats and the Destiny Knot is correct, this is because the father&#039;s stats would always be statically favored. Plus, none of the females in this batch would go beyond 4IV and always were born with stats identical to or close (3IV) to their mother. I bread for 3 days trying to get a female with 5IVs, and had 0 Luck. I had lots of 5IV males and one 6IV males, but no 5IV females.&lt;br /&gt;
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::So after going through all this and reviewing the results.... I am pretty much convinced that which parent holds the Destiny Knot has nothing to do with gender, but instead its what stats are inherited when Destiny Knot is in play. Again this might just be circumstantial.&lt;br /&gt;
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::Hopefully we can get into the game&#039;s coding and (no pun intended) decode the mysteries of breeding in gen VI. We should try and research this to see if Stats inherited with the Destiny Knot influences gender even in the slightest. This needs some investigation with sterile testing conditions and someone who is good at statistics. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:58, 26 February 2014 (UTC)&lt;br /&gt;
:::I&#039;m pretty sure this hypothesis is invalid. I hatched 16 Lapras eggs (50:50 gender ratio), and the father held the knot. I got only seven males. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 14:44, 21 March 2014 (UTC)&lt;br /&gt;
I meant to redact my former statement earlier in the week, after I got 3 female snorlax in a batch of 5. The father was holding the DK, so it all comes down to just plain luck. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:06, 21 March 2014 (UTC)&lt;br /&gt;
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:I&#039;d like to once again bring this topic back up with another hypothesis. I think the gender of the baby is influenced by which parent it inherits its IVs from. In other words, inheriting an IV from a parent increases the chance of the baby sharing its gender with that parent. If this hypothesis is correct, it means you have direct influence over what gender the baby has by giving it a power item. (The exact numbers I do not know.)&lt;br /&gt;
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:I&#039;ve been breeding hundreds of Snorlaxes; the father has 5 perfect IVs, and the mother has 1, 2, or 3 in each case that I&#039;ve tested. In each case, I used a power item to guarantee an IV was passed down from the father that the mother didn&#039;t have, and the results I&#039;ve seen are around 80% male when Snorlax should be 50% male-female. This is after breeding around 100 Snorlaxes. (Note: The species of the male didn&#039;t appear to matter, as I saw the same results when I started with a Whismur as the father.)&lt;br /&gt;
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:To further confirm this, I have hatched 8 male Snorlaxes with 5 perfect IVs, and not a single 5 perfect IV female. The females I did hatch tended to have less perfect IVs (generally having at least one of their mother&#039;s perfect IVs plus the IV guaranteed to come from the father due to the power item). Whereas, the males usually had 3+ perfect IVs. However, this particular bit of data is unconvincing to me as my sample size for females was quite small due to the fact that I only had around 20% female hatch rate.&lt;br /&gt;
&lt;br /&gt;
:As a secondary hypothesis, I would say that the IVs inherited might influence the personality value of the baby. In other words, this might not only influence gender, but everything influenced by the personality value, such as ability, nature, shininess and Wurmple&#039;s evolution. I have only tested this in Omega Ruby, so it may be a new mechanic to ORAS. I&#039;ll also mention that the mother was holding a Destiny Knot in each case and both parents had the same OT in what I tested if anyone was interested. I wonder if anyone else has come across similar results, and I will probably do some further testing to see what I can find. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 20:39, 3 December 2014 (UTC)&lt;br /&gt;
::Snorlax is 87.5% male, 12.5% female; your data actually has slightly more females than you would expect. I also bred Snorlax a while ago when this topic first came up, and my data approximately matched the gender ratio. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:05, 4 December 2014 (UTC)&lt;br /&gt;
:::Okay, I feel really dumb now. Thanks for clearing that up. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 08:13, 4 December 2014 (UTC)&lt;br /&gt;
:::Also, the 80% was a guess, I thought maybe it was higher. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 08:16, 4 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Receive an Egg, go inside, find there is another waiting outside ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if this is a glitch or what, but sometimes I will receive an egg from the daycare man, go inside and deposit it, come back out and there he is with another egg. Sometimes I don&#039;t even go to the PC, sometimes I try to withdraw the parents so no more eggs are found, only to get told by the daycare lady that her husband was looking for me and outside he has another egg. Is this normal, a glitch or something new? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:19, 20 March 2014 (UTC)&lt;br /&gt;
:This has pretty much always happened, so I doubt it&#039;s a glitch. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 18:25, 20 March 2014 (UTC)&lt;br /&gt;
::So for a lack of a better word, its just &#039;luck&#039;? &lt;br /&gt;
::I was somewhat also wondering if it was some kind of left over egg cycle count or something. I guess not. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:30, 20 March 2014 (UTC)&lt;br /&gt;
:::Every 255 steps an Egg has a chance of being made, regardless of if the man&#039;s already holding onto one or not. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 18:35, 20 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen VI first Egg deterministic? ==&lt;br /&gt;
&lt;br /&gt;
I bred the same pair of Wurmple 10+ times in XY (both from the same/another (ORAS) player, both newly caught in ORAS). I&#039;d grab a couple Eggs, hatch them, and then evolve them (to see if they became Cascoon or Silcoon), then reset afterwards to before I left the Wurmple at the Day Care. And for a while I noticed that the first Egg seemed to always be Cascoon (when both of the parents could evolve into Cascoon; but this may be coincidence), and when I started paying attention, I noticed that in 10 resets, all 10 times, the first Egg hatched into a female/Careful/Mischievous/Cascoon-evolution Wurmple (and the last 6 times, I also noted the stats at lv8, and they were the same). Their second Egg was apparently random.&lt;br /&gt;
&lt;br /&gt;
This raises a number of questions.&lt;br /&gt;
* Is this new to Gen VI?&lt;br /&gt;
* Is this at all variable? I.e., maybe there&#039;s a random factor, but maybe it only randomizes when a new day starts.&lt;br /&gt;
* Is it reliant on a &amp;quot;fresh&amp;quot; pair of Pokemon, or at least one &amp;quot;fresh&amp;quot; Pokemon? I.e., if one (or if both) have bred before, will the first Egg when they are left at the Day Care be random? Or is the logic that, &#039;&#039;any time&#039;&#039; two Pokemon are left at the Day Care, the first Egg will always be set and only the second and later Eggs will actually be random?&lt;br /&gt;
I may not have the patience/time to get to these questions, but I wanted to put this out here for someone to look into maybe. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:02, 15 February 2015 (UTC)&lt;br /&gt;
:Seems to me the first egg might have been produced before you saved, so when you reset it you just got the same egg over and over [[User:Litwick96|Litwick96]] ([[User talk:Litwick96|talk]]) 04:45, 15 February 2015 (UTC)&lt;br /&gt;
::I think one of us isn&#039;t understanding something (and I&#039;m open to it being either of us, really)... At the point where I saved, I had no Pokemon deposited in the Day Care. And after I deposited both Wurmple, it still took random amounts of time for me to receive an Egg. Were you thinking that I had actually saved with Pokemon in the Day Care, or did you mean something else? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:00, 15 February 2015 (UTC)&lt;br /&gt;
:::I must have missed where you said you saved before depositing your Wurmple, my bad. [[User:Litwick96|Litwick96]] ([[User talk:Litwick96|talk]]) 05:57, 15 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== event moves ==&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t find this on the article, but do event moves pass down. like for example an endeavor pikachu from the Pikachu cup, can it pass down endeavor? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 17:31, 3 September 2015 (UTC)&lt;br /&gt;
:A Pokémon can only pass down level-up moves, TM/HM moves (in Gen II-V), Tutor moves (in Crystal), and Egg Moves for that specific species. Some Pokémon (Snorlax and Dratini) have moves that can only be bred from event Pokémon in the first place, but you cannot pass down moves unless the Pokémon&#039;s species specifically allows it.&lt;br /&gt;
:Since Pichu does not have Endeavor as an Egg Move or level-up move, it is not possible for the Pikachu Cup Pikachu to pass down Endeavor. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:46, 4 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destiny Knot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destiny Knot&#039;&#039; first appears under the subtext of Generation VI onwards, saying that &amp;quot;...the baby will inherit five IVs instead of three.&amp;quot; As if it was mentioned before how it worked prior to gen 6, which it was not.&lt;br /&gt;
I&#039;m not that good at breeding mechanics, but this must be a glaring oversight. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 09:14, 18 September 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=2334576</id>
		<title>Talk:Pokémon breeding</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=2334576"/>
		<updated>2015-09-18T09:14:58Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: /* Destiny Knot */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOps. [[User:Evkl|Evkl]] 01:45, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should this be listed under Pokémon Breeding or simply Breeding? -[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Probably Poke breeding with a redirect from &amp;quot;breeding&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A picture says more than tousand words&lt;br /&gt;
&lt;br /&gt;
== Strange Breeding: How did these things happen? ==&lt;br /&gt;
&lt;br /&gt;
A couple of strange things happened to me when I was breeding a male Blaziken with a female Phanpy (which is strange enough in itself, I guess)&lt;br /&gt;
#When the egg hatched, the Phanpy knew Rock Smash. This shouldn&#039;t have been able to happen because I had previously deleted Rock Smash from Blaziken via the Move Deleter guy. &lt;br /&gt;
#The Phanpy hatched holding a PP Up! Needless to say, I was thrilled, but is there any reason for this occurance? Is it random or predictable?&lt;br /&gt;
Thanks a lot &amp;amp;rarr;[[User:Evin290|Evin290]] 12:18, 30 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don;t know about the first, but I believe the second is because of Phanphy&#039;s ability &amp;quot;Pickup&amp;quot;.--[[User:Skully Collins|Skully Collins]] 08:42, 5 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah the PP Up is definetly a result of the pick-up. As for the rock smash, no clue. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 02:58, 29 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could be something intentional. I would assume that Phanpy could learn Strength if you taught that to Blaziken then removed it. [[User:Learner4|Learner4]] 20:26, 24 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Im actually thinking that Phanphy can learn Rock Smash, so if Blaziken knew it then there are still &amp;quot;reminints&amp;quot; of Rock Smash there, as shown by the move relearner guy. Maybe when the breeding happened the data some how got mixed and BAM, you have a Phanphy that knows Rock Smash. Did you use any cheats (earlier on) at all?--[[User:Sorou|sorou]] 17:11, 30 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
I have seen, and the D/P Nintendo power guide states that, you can pass on abilities via breeding. This would be important to note, wouldn&#039;t it? It seems like something that big should be listed. Especially when you consider the possibilities! (I personally love my wonder-guarded sableye) Also, I think this should possibly be noted in the &amp;quot;chain breeding&amp;quot; section as well.&lt;br /&gt;
--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
True. Good eye. You may place it in the article in the appropriate place. And don&#039;t forget your sig or people won&#039;t know who you are.&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 06:28, 2 January 2008 (UTC)&lt;br /&gt;
:No! Abilities are NOT PASSED ON. By Abilities they meant Natures. Go on, try it. ABILITIES CANNOT BE PASSED ON. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:45, 2 January 2008 (UTC)&lt;br /&gt;
:Plus, the only Pokémon with Wonder Guard can&#039;t breed with anything but Ditto, so it&#039;d never pass it on to Sableye. If you got that thing in a trade, it&#039;s hacked, man. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:51, 2 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Crap, thanks for pointing that out. Dang... But on another note, you CAN pass abilities legitimately, but I misread: they are passed along by the mother, so it would stay in the proper species. (the example given in NP&#039;s guide is 2 bibarel breed. Mother has Simple, father has Unaware, so offspring is a Bidoof with Simple.) So I was halfway right, but again, thanks for poiinting that out. I guess I ought to not use it much then, huh?--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
:I just did a test run breeding two Kadabras, both with the ability [[Inner Focus (ability)|Inner Focus]]. They successfully bred an Abra with the ability [[Synchronize (ability)|Synchronize]]. This proves that, at least for HeartGold, ability is &#039;&#039;not&#039;&#039; passed down by either parent. --[[User:Kerrick|Kerrick]] 17:23, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can&#039;t actually PROVE this, but in my experience, the Everstone seems to have a similar effect on Abilities to the one it has on Natures. So, assuming that the mother is not a Ditto, and there is a chance between the two Abilities, and the mother is holding an Everstone, there appears to be a better than 50% chance that the child will have the same ability. I have no idea how to formally prove this, but if someone could either explain to me how to prove it, or simply look into it themselves, it would be appreciated.--[[User:Xatu|Xatu]] 03:49, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tauros &amp;amp; Miltank ==&lt;br /&gt;
&lt;br /&gt;
Can anybody confirm for certain that their eggs are supposed to be 50% Tauros and 50% Miltank? I&#039;ve personally hatched 11 eggs from a Tauros and a Ditto, and all of them were Tauros, which means I must be exceptionally unlucky if half of them are supposed to be Miltank. FYI, I&#039;m playing Diamond where Miltank are rarer than Tauros (the opposite is true in Pearl). I thought it would be easier to breed a Miltank than catch one. [[User:Drapion|Drapion]] 17:28, 11 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the 50-50 chance thing is only if you breed a Miltank with Ditto; all of Tauros&#039;s kids with Ditto will be Tauros. [[User:Fsilone|Fsilone]] 22:29, 6 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is no way in any of the games for Tauros to hatch from a Miltank egg, or for Miltank to hatch from a Tauros egg. MorningStar edited this page with a note indicating otherwise as early as in March 2006, which is to say without knowledge of Diamond and Pearl. I believe no one bothered to fix it then due to the possibility of that holding true in the upcoming games, and since their release everyone has assumed the statement to be true because it was on the page so early on. Regardless of the reason, this note should have long been removed; it is easy to verify that even when breeding Miltank and Tauros &#039;&#039;together&#039;&#039; in the latest games, the product is still always a Miltank. I have done so for the sake of being on the safe side. [[User:Unown Lord|Unown Lord]] 13:30, 8 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve changed this section of the page.  I can confirm empirically (hatched 41 eggs: 28 from a Miltank + Ditto, 13 from a Miltank + various Ground-group Pokes) that you cannot hatch a Tauros from a Miltank egg in Pokemon Pearl, and I assume the same goes for Diamond; based on Unown Lord&#039;s comments I am assuming this applies to all the games.  If it turns out you can, then feel free to revert the page - I haven&#039;t hacked the code, this is entirely based on testing, so it&#039;s possibly that I was &#039;&#039;extremely&#039;&#039; unlucky and happened to get 41 eggs that all hatched Miltank purely by chance, but I think that&#039;s unlikely.&lt;br /&gt;
&lt;br /&gt;
::The only sources I can find online that support the Miltank/Tauros breeding line are either questionable (user FAQs on the Marriland forum that contain other errors) or based on this site. [[User:Castorquinn|Castorquinn]] 22:30, 20 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ditto + Ditto? ==&lt;br /&gt;
&lt;br /&gt;
Someone settle something for me: Can you breed Ditto with Ditto? - [[User:Cassius335|Cassius335]]&lt;br /&gt;
&lt;br /&gt;
No. I tried. - [[User:MacGyver|MacGyver]]&lt;br /&gt;
&lt;br /&gt;
Thanks. *notices the Discussion page for Ditto and wonders why he didn&#039;t look there in the first place*. - [[User:Cassius335|Cassius335]]&lt;br /&gt;
&lt;br /&gt;
Then how are there wild ditto if they can&#039;t breed together?&lt;br /&gt;
Do they spontaneously appear or something? [[User:Chuck67322|Chuck67322]] 05:14, 4 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ditto looks like a big pile of goo, maybe over time they split in half like bacteria. [[User:Darkcloud1111|Darkcloud1111]] 00:57, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Technical Question ==&lt;br /&gt;
&lt;br /&gt;
Do the natures of the parents make any difference on whether or not they will produce an egg? I&#039;m trying to get my Dragonite to give Outrage to a new Gible, and the old man in Solaceon says they don&#039;t like eachother at all... Obviously that&#039;s not good, but why, and what can I do to change it?&lt;br /&gt;
:At all? ..are you sure you&#039;re breeding a Dragonite with a &amp;lt;s&amp;gt;complete haxxmacheen&amp;lt;/s&amp;gt; Garchomp? Cause I do believeth that Garchomp and Dragonite can breed. o_o; [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 04:07, 8 November 2007 (UTC)&lt;br /&gt;
::Not at all? You sure? Pretty much always when they&#039;re in the same egg group, they&#039;ll breed. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:42, 8 November 2007 (UTC)&lt;br /&gt;
:I have had similar problems.  Sometimes I always make sure to check the Egg Groups before I attempt breeding, but every once in a while, the Daycare Man in Diamond tells me that they dislike each other. (oops, forgot to sign) --[[User:Dual|Dual]] 05:09, 16 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
There&#039;s no problem at all, peeps! If &#039;They don&#039;t like each other very much&#039; it doesn&#039;t matter! AS long as they don&#039;t totally despise each other that&#039;s okay. I tried Ditto with my Lucario (TTE said it would work) and it worked altough they didn&#039;t like each other!  &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000033&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#215670&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#006699&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2D6E89&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]] [[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#0066CC&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3D81EE&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#66B5FF&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#99C9FF&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bulbapedia.bulbagarden.net/w/index.php?limit=50&amp;amp;title=Special%3AContributions&amp;amp;contribs=user&amp;amp;target=Optimus35&amp;amp;namespace=0&amp;amp;year=&amp;amp;month=-1 &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;] | [http://www.youtube.com/watch?v=qZPMmUEHFIU &amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 09:52, 16 November 2007 (UTC)&lt;br /&gt;
::Why do I feel compelled to respond to this comment by saying &amp;quot;Rape!&amp;quot;[[User:Mystrich|Mystrich]] 06:06, 24 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
The message “They don´t seem to like each other much.” indicates that the Pokémon are of different species but have the same trainer IDs, which means that out of all breedable Pokémon pairs, they have the lowest chance of producing an egg. This lower chance translates to a statistically longer period of waiting until the Daycare man hands you the egg, but nothing beyond that. [[User:Unown Lord|Unown Lord]] 10:25, 16 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it means that it&#039;s sort of like when two people pretend to hate each other but they really love each other but don&#039;t know it themselves. Eventually they find what they have in common and fall in love. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, the egg may hatch into either the male or female species:&lt;br /&gt;
&lt;br /&gt;
*[[Nidoran♀ (Pokémon)|Nidoran♀]] and [[Nidoran♂ (Pokémon)|Nidoran♂]]&lt;br /&gt;
*[[Illumise (Pokémon)|Illumise]] and [[Volbeat (Pokémon)|Volbeat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Would this also be true in the case of Tauros and Miltank? Could a Miltank have an egg containing Tauros? Just asking cause it&#039;s not listed in the article. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;ケンジ&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;ガール&amp;lt;/span&amp;gt;]] 10:17, 18 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Would it be true to say that only the female can lay and egg that could be either? I tried breeding a Nidoran♂ with a Ditto to get a [[Nidoran♀ (Pokémon)|♀]] but I just ended up with a dozen [[Nidoran♂ (Pokémon)|♂]]s. I did succesfully get a [[Volbeat (Pokémon)|Volbeat]] from an [[Illumise (Pokémon)|Illumise]]. &lt;br /&gt;
Oh, and [[Tauros (Pokémon)|Tauros]] and [[Miltank (Pokémon)|Miltank]] are also linked.. &amp;lt;span style=&amp;quot;color:#009966;&amp;quot;&amp;gt;[[User:Woodland Mudkip|Woodland Mudkip]] ☆&amp;lt;/span&amp;gt; 11:02, 18 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Your first assertion is correct, and has thus been added to the page. As noted in a paragraph above by myself, Tauros and Miltank are simply not linked. It seems to me that the disillusion of not having a calf-like Pokémon as a pre-evolution to both, has caused a multitude of fans to believe in some fabricated indication that one is forthcoming. [[User:Unown Lord|Unown Lord]] 06:24, 22 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TMs ==&lt;br /&gt;
&lt;br /&gt;
Can you pass down TM moves that weren&#039;t learned by TM? I&#039;m going to breed my male Banette with Will-O-Wisp (Learned naturally) with a female Drifloon, and I&#039;m wondering if it&#039;ll pass down Will-O-Wisp... [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 20:10, 25 November 2007 (UTC)&lt;br /&gt;
:Yep. It&#039;s what I do so as to save TMs from being used. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:47, 25 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
&lt;br /&gt;
Is this encyclopedia in American English or Commonwealth English? Becuase the most recent edit was from &amp;quot;travelling&amp;quot; to &amp;quot;traveling&amp;quot;, or Commonwealth to American.&lt;br /&gt;
&lt;br /&gt;
Yea, we&#039;re American (well, I think. Ask and admin. I&#039;m pretty sure we&#039;re American English). --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:03, 5 December 2007 (UTC)&lt;br /&gt;
:Yeah, I as actually gonna do something else on the page after editing that (since Firefox does the red line under words that aren&#039;t in its dictionary), but I got distracted by something else and just decided &amp;quot;eh.&amp;quot;&lt;br /&gt;
:But really, Bulbapedia&#039;s got contributors from all over. Though, well, American spelling&#039;s used in the games throughout their English release, as far as I know. They don&#039;t go through all the text changing the spelling of a few words, and I certainly didn&#039;t intend for my edit to be just that. It was more just &amp;quot;hey, look, red line. Fix that and... um... what else was I gonna do?&amp;quot; &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 16:47, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Inbreeding ==&lt;br /&gt;
&lt;br /&gt;
What is it? &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|11:19 13 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
:...Don&#039;t ask. You don&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:40, 28 March 2008 (UTC)&lt;br /&gt;
Inbreeding is when closely related individuals mate and have children. It&#039;s very taboo in human culture but animal breeders do this with certain breeds of an animal, like dogs. It&#039;s not a good idea for people inbreed because recessive genes could be more pronounced and genetic defects can occur. - PDL&lt;br /&gt;
:Told ya you didn&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:25, 2 May 2008 (UTC)&lt;br /&gt;
::The PRima Games guide states that inbreeding is impossible in Emerald. Proves that you can&#039;t trust Prima. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:12 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Well you can in the games, I&#039;m Inbreeding all my Pokémon that I bead in the first place. [[User:Random Chaos|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Random&amp;lt;/font&amp;gt;]] [[User talk:Random Chaos|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;Chaos&amp;lt;/font&amp;gt;]] [[User:Random Chaos/Sandbox|&amp;lt;font color=&amp;quot;Cyan&amp;quot;&amp;gt;Was here&amp;lt;/font&amp;gt;]][http://chaos-shepherd.deviantart.com/ ☃] 01:07, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Uhh yeah ==&lt;br /&gt;
&lt;br /&gt;
Uhm. This is weird, but i&#039;ve had two weird things happen with breeding that make little sense. Like, first, this happened today, i put my Shieldon and Cranidos in the day-care (one female, the other male) and the old man said &amp;quot;These two prefer too play with other Pokémon&amp;quot; and i like, i came back too get them and they&#039;d had an egg, and last time i checked, &amp;quot;They prefer too play with other Pokémon&amp;quot; meant they weren&#039;t going too have an egg (i took the egg anyway). Uhm, the second thing, which is really weird, happened a few months ago on my Pokémon Emerald, i put my male Charizard and male Blaziken in the Daycare (cos i&#039;m too lazy too train them myself)  ...and they had an egg |: Last time i checked, Guy + Guy does not = baby/egg |: I&#039;m 100% sure they we&#039;re both male. I was pretty sure it was just a glitch in the game, but i was wondering if it&#039;s happened too anyone else? (also, the egg was a normal Torchic, normal stats, normal moves, nothing weird/glitch-y about it)&lt;br /&gt;
&lt;br /&gt;
~ [[user:takoto|Takoto]]&lt;br /&gt;
&lt;br /&gt;
Wow... That&#039;s really weird  [[User:Darkmaster0|&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;Darkmaster&amp;lt;/span&amp;gt;]][[User talk:Darkmaster0|&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
: Obviously {{MS|006|Charizard}} and {{MS|257|Blaziken}} adopted.  I guess they don&#039;t mind adoption by same-sex couples in Sinnoh. [[User:Zurqoxn|Zurqoxn]] 00:35, 8 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The thing that happened with Charizard and Blaziken happened on Emerald (: If they adopted, where did they adopt from? O: [[user:Takoto|Takoto]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|: It happened, again, only this time; Leafgreen. Someone please tell me that Umbreon and Caterpie are somehow in the same egg group. Scratch what i said earlier, I&#039;m almost sure that the Blaziken/Charizard thing happened on LeafGreen, not Emerald |: *totally remembered after i posted that xD Uh soooo yeah, i think the Breeding&#039;s glitch&#039;d up in my LeafGreen...Well, it wasn&#039;t even originally mine, it was my Cousins |: But I&#039;m sure he didn&#039;t cheat or anything too make every Pokémon breed with every other Pokémon. Plus i did some test; i tried too breed some Pokémon and they didn&#039;t breed, the Legendaries didn&#039;t (I actually wanted a level 5 Mewtwo xD at one point) But yeah \: Is my games breeding system glitched up or is it just....oddities? [[User:Takoto|Takoto]] 15:35, 29 April 2008 (UTC)&lt;br /&gt;
::I would say you somehow glitched your game. Been using AR/GS/whatever? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 16:52, 29 April 2008 (UTC)&lt;br /&gt;
:::*Shake head* I&#039;ve never used Action reply or Game shark on my Leafgreen...&lt;br /&gt;
&lt;br /&gt;
==Length of time to breed==&lt;br /&gt;
After getting frustrated by the time it took to breed on my old silver version, I looked around for information on how long it takes two pokemon to have an egg, and I found [http://www.angelfire.com/wizard/rossos_pokemon/breeding.html this site].  This is information I think bulbapedia needs.  The problem is, I don&#039;t have any other sources on it, it doesn&#039;t say if the formula holds true for later Gens as well, and the author admits that his numbers are estimates.  Does anyone know anything about this topic? [[User:Cheesus Is Lord|Cheesus Is Lord]] 22:09, 24 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Female Eevees ==&lt;br /&gt;
&lt;br /&gt;
Hi I&#039;ve tried to breed my Eevee several times but everytime time I do I get male Eevees and I kinda wanna have a female one, I was wondering if there&#039;s any way to force an egg to hatch into a female pokemon r something, I&#039;ve tried hatching it in Foarama town like I read somewhere but that didnt work..&lt;br /&gt;
Having said that I did get a female Eevee once but it was very random&lt;br /&gt;
:12.5% chance of getting female Eevee. You were just unlucky. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:14 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Multiple eggs ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been hatching several eggs at a time (getting three eggs, storing the parents, and then running up and down), and the number of steps in between hatches is always a multiple of 255, with 510 as the minimum (recent numbers are 510 and 1275). The steps between picking up the eggs are as low as 256, and I was carrying around Camerupt with Magma Armor. The numbers don&#039;t make sense unless there&#039;s some delay added to the other eggs when picking up eggs or hatching them, or some other weird hidden factor. Game is Pearl, by the way, and I&#039;ve been using a Mach Bike. --[[User:Raijinili|Raijinili]] 04:55, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tutored moves ==&lt;br /&gt;
&lt;br /&gt;
Can they be passed on to children like [[TM]] moves?  I know I tried it once, but I can&#039;t remember the result.  Anybody know for certain?  Either way, whether it works or not, it should probably be mentioned in this article or [[move tutor]] (or both).  [[User:Zurqoxn|Zurqoxn]] 13:42, 22 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think they can unless they&#039;re egg moves (Outrage from Salamence to baby Charmander) or shared by both father and child, the child&#039;s in its level-up set, while the mother also knows it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:39, 22 October 2008 (UTC)&lt;br /&gt;
::Off the top of my head, I believe that it&#039;s possible in {{v2|Crystal}}, but &#039;&#039;&#039;only&#039;&#039;&#039; in Crystal. At least, that&#039;s what I remember, maybe I should double-check this for myself though... --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:49, 2 March 2010 (UTC)&lt;br /&gt;
:::The article is a bit ambiguous on this point, it says &amp;quot;And starting in crystal, move tutor moves&amp;quot; in brackets under section 1.3.3 (passing moves down) - which could mean &amp;quot;only in crystal&amp;quot;, or it could mean &amp;quot;from crystal onwards&amp;quot;. Currently, in Soul Silver, I&#039;m breeding a Cyndaquil with extrasensory, and I tried to teach it heat wave at the same time (to save me tutoring it later) by breeding a Vulpix that knows it from Growlithe (egg move). Vulpix had Extrasensory and Heat Wave (and flamethrower and fire spin) when I bred it with Quilava, but the resulting Cyndaquil only knew extrasensory and flamethrower, despite the fact that Cyndaquil can be tutored Heat Wave (I wasn&#039;t expecting Fire Spin though). I think this means that move tutor moves are NOT passed down, but TMs are passed down no problem. I&#039;d quite like to hear from anyone who&#039;s done a bit more research into this though - it might just be a flaw in the way I did the breeding (though I doubt it, since Extrasensory worked out fine). Oh - and I think that section should also include information about ditto-move-breeding. I know moves held by females aren&#039;t carried down when breeding with ditto - do male+ditto couples pass on moves held by the male, like normal? [[User:NLawson|NLawson]] 04:20, 5 April 2010 (UTC)&lt;br /&gt;
:::: Just ran into this, and had it also confirmed by Wild Eep and Zhorken (of Smogon and veekun, respectively). Tutor moves only get passed down in Crystal. I&#039;m changing this. [[User:En-Cu-Kou|En-Cu-Kou]] 21:33, 3 May 2011 (UTC)&lt;br /&gt;
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==POSSIBLE SPADING SOLUTION!!!==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know, but according to Smogon, there&#039;s some sort of step counter that resets at 255. Follow this link for more info. http://www.smogon.com/dp/articles/breeding_guide_part2#steps_required&lt;br /&gt;
[[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
:Wow. I&#039;m surprised that Smogon has a guide on stuff that has nothing to do with battling, and it has stuff that this wiki doesn&#039;t have. Anyway, I&#039;ll read it and try to incorporate it into this page.&lt;br /&gt;
:What&#039;s the policy on crediting, anyway? --[[User:Raijinili|Raijinili]] 01:49, 2 November 2008 (UTC)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
&lt;br /&gt;
On this page, it says that Nidorina and Nidoqueen can&#039;t be breed whatsoever, but [[No eggs (egg group)#Trivia|here]] it says that they can. Which one is true? [[User:Jacce|Jacce]] 19:11, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
You misread the trivia, it says that &amp;quot;for some reason their male counterparts can&amp;quot;, which, of course, does not make sense. &#039;&#039;&#039;&#039;&#039;[[User:GuyNamedSean|Sean...]] [[Dialga (Pokémon)|Lord]] [[User talk:GuyNamedSean|of the]] [[Darkrai (Pokémon)|Shadows!!!]]&#039;&#039;&#039;&#039;&#039; 23:13, 14 February 2009 (UTC)&lt;br /&gt;
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== Shiny breeding ==&lt;br /&gt;
&lt;br /&gt;
Hey, I got a shiny male Tentacruel, and a female Corsola, the shine-effect will be given to the baby Corsola?&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Homie|Homie]] 15:26, 10 January 2009 (UTC)&lt;br /&gt;
:Not unless you&#039;re playing Gold/Silver, in which case there would be a higher chance of shininess. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sands MS; color:black;&amp;quot;&amp;gt;Θρtιmαtum&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/b&amp;gt; 15:27, 10 January 2009 (UTC)&lt;br /&gt;
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== Everstone ==&lt;br /&gt;
&lt;br /&gt;
Can we punt/delete the Gen IV sentence that says that the Everstone trick doesn&#039;t work anymore? It still does and I&#039;ve done it several times. [[User:Rappak|Rappak]] 20:54, 26 January 2009 (UTC)&lt;br /&gt;
:Are you sure?  Notice that it says it doesn&#039;t work when the two Pokémon are from different language cartridges.  E.g., it doesn&#039;t work if you try to breed an American Pokémon and a Japanese Pokémon together.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:56, 26 January 2009 (UTC)&lt;br /&gt;
::Let me double check the foriegn, but I know it works with two pokemon of the same cartridges. I&#039;m almost positive it still works. [[User:Rappak|Rappak]] 21:20, 26 January 2009 (UTC)&lt;br /&gt;
:::Yes, it does work with two Pokémon from the same cartridge, but not with two foreign Pokémon, and that is what the article is referring to.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inbreedible Pokemon? ==&lt;br /&gt;
Okay so I have this male Charizard that I want to breed so I can send the Charmander over to my Leaf Green Version. I put it in the daycare with SEVERAL DIFFERENT Dittos, each with a different nature. All of them did not have interest in my Charizard or vice-versa. I looked up the nature and noticed that it had a LAX nature (Charizard). Do I need a certain natured ditto or something to be able to breed? --[[User:Blaziken=Tahu|Blaziken=Tahu]] 03:02, 29 January 2009 (UTC)&lt;br /&gt;
:Lack of interest does not mean they won&#039;t make an egg. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|¿Nos hablamos?]] 22:25, 31 January 2009 (UTC)&lt;br /&gt;
::Just wait a bit longer and take any further &amp;quot;how do I/what do I/where do I&amp;quot; game related questions to {{BMGf||the forums}}. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:32, 31 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
what was the exact message the guy said? if he said &amp;quot;they dont seem to like each other&amp;quot; that means they will still breed but it just takes a little while longer, if he said &amp;quot;they prefer to play with other pokemon&amp;quot; then they cant breed and never will [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 22:54, 31 January 2009 (UTC)&lt;br /&gt;
:These quotations need to go in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:59, 31 January 2009 (UTC)&lt;br /&gt;
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yep, they&#039;ll still breed. Thanks alot everyone. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 23:48, 31 January 2009 (UTC)&lt;br /&gt;
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== Genders ==&lt;br /&gt;
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When are they defined for the egg, when it is received or when it hatches? [[User:Anastius|Anastius]] 10:15, 1 February 2009 (UTC)&lt;br /&gt;
:What do you mean by &amp;quot;defined&amp;quot;.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:18, 1 February 2009 (UTC)&lt;br /&gt;
::In the game data - the user wishes to know if once the player receives the egg, the gender of the hatched Pokemon has already been set. In my experience, yes, along with the nature. But I could have just been really unlucky. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 20:54, 1 February 2009 (UTC)&lt;br /&gt;
::: It is definitely set when it hatches. I have hatched an army of Scyther (trying to get one with a &amp;quot;Rash&amp;quot; nature) and the gender and nature were always the same for the pokemon, even if i saved the game before it hatched, had it do so, and restarted it. So yes, gender and nature are determined when the Egg is conceived. Also, if makes since if you think about the hereditary moves, TM it can learn, etc when you pick which Pokémon you want to breed to get the egg. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 20:50, 6 February 2009 (UTC)&lt;br /&gt;
::::The gender is determined at the same time as the other data of the pokémon (nature, stats, ability...). It depends on the generation. In some games it is determined when you give your pokémon at the daycare if they can breed, in others when the man gives you the egg. -- [[User:Gpm|Gpm]] ([[User talk:Gpm|talk]]) 12:42, 30 August 2014 (UTC)&lt;br /&gt;
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== Egg Moves ==&lt;br /&gt;
How are egg moves determined? I mean, theres a list of moves that can be learned by pokemon by breeding for each pokemon. Was that found out by testing, and so its possible there are others it could learn, or is there a certain list of moves that a pokemon can use determined by the game and so anything thats not listed can&#039;t ever be learned? ([[User:MaoDaAmargura|MaoDaAmargura]] 01:30, 4 February 2009 (UTC))&lt;br /&gt;
:its shown in the official Guide books, and some are made off of users testing it. EG tangela has an unlisted move[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:48, 4 February 2009 (UTC)&lt;br /&gt;
::It&#039;s also in the game&#039;s internal coding. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 06:31, 4 February 2009 (UTC)&lt;br /&gt;
:::Yes, but i think hes referring to how we found it. Not all of us can access the coding, I assure you.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 01:33, 5 February 2009 (UTC)&lt;br /&gt;
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== I dont get it........ ==&lt;br /&gt;
I had a male machamp which knew Revenge, cross chop, karete chop and dynamicunch&lt;br /&gt;
but when i bred it with a ditto the baby only knew its starting moves(low kick and leer) i&#039;mpretty sure machop can learn all of my machamps moves what happend--[[User:Bulbsur-ivysaur-venusaur|Bulbsur-ivysaur-venusaur]] 20:31, 20 May 2009 (UTC)&lt;br /&gt;
:try breeding with a female machoke [[User:Ultamatecharizard|&amp;lt;span style=&amp;quot;background:#000000; color:#FF0000;&amp;quot;&amp;gt;Ultamate&amp;lt;/span&amp;gt;]][[User Talk:Ultamatecharizard|&amp;lt;sub&amp;gt;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;Charizard&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt;]] 20:56, 20 May 2009 (UTC)&lt;br /&gt;
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== Need Explaination ==&lt;br /&gt;
&lt;br /&gt;
In the Trivia section it reads, &amp;quot;No negative effects occur from inbreeding Pokémon in Generation III and Generation IV, despite this being impossible in Generation II.&amp;quot; Can someone please explain this statement? - [[User:Zedd|Zedd]] 17:49, 23 May 2009 (UTC)&lt;br /&gt;
:It may be referencing that, in real life, inbreeding can lead to developmental problems in the newborns, and so no such issues (always poor IVs, for example, or crappy natures) would occur in the Pokemon games. The second part is straightforward; you cannot breed a parent Pokemon with its offspring in G/S/C. I&#039;m not sure if sibling breeding is allowed, however. [[User:Starscream|Starscream]] 14:05, 29 May 2009 (UTC)&lt;br /&gt;
::Is it mentioned anywhere in the article, other than in the trivia, about inbreeding being impossible in Generation II? I skimmed over the article and saw nothing, but I might be wrong. I suggest, if it isn&#039;t already there, someone do a little segment on this, as I didn&#039;t really notice this in-game and it&#039;s kinda interesting. I&#039;d do it myself, but I don&#039;t know much about the breeding of Generation II, and I&#039;ve lost Crystal right now, and my emulators are too laggy to play on my laptop. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 15:01, 29 May 2009 (UTC)&lt;br /&gt;
:::@Star - Sibling breeding is allowed, the mechanics that prevent Parent-child breeding are related to IVs (or DV, as they were caled back then) and there is no relation on opposite sex siblings&#039; IVs in GSC.&lt;br /&gt;
:::@It does, in the &amp;quot;Inheriting stats&amp;quot; section. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 15:38, 29 May 2009 (UTC)&lt;br /&gt;
::Actually, there is debate among scientific circles as to the validity of superstitions that inbreeding causes developmental defects.  While more recent articles focus more on how this does lead to homozygosity and an increase in recessive alleles, an article from the Dept of Biostatistics study concludes that, &amp;quot;No significant differences existed in the incidence of congenital anomalies among offspring between the consanguineous and non-consanguineous marriages in the rural or in the urban area.&amp;quot;  (Rao and Inbaraj, 1980).  This doesn&#039;t necessarily write out its nature as a taboo subject in non-scholarly circles, but please enjoy just one of many scholarly articles on the subject, this one by the Dept of Biostatistics found in the Journal of Medical Genetics:  [http://jmg.bmj.com/cgi/content/abstract/17/1/27 Inbreeding effects on fetal growth and development]  I admit it&#039;s an older article, but newer articles tend to focus on studied genetic changes other than &amp;quot;defects&amp;quot;.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|PharosAM}} ([[User talk:PharosAM|talk]] • [[Special:Contributions/PharosAM|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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It states that there are no negative effects in Generations III and IV.  Is this also accurate for Generation V?  Does this mean there are negative effects in Generation V?  [[User:Theviolinkid|Theviolinkid]] 01:23, 6 May 2011 (UTC)&lt;br /&gt;
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== Tauros and Miltank again ==&lt;br /&gt;
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From the article: &#039;&#039;Note that while Miltank and Tauros are considered to be the female and male of the same species in the canon, for the purposes of breeding they are separate species&#039;&#039;&lt;br /&gt;
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In what canon, exactly, are they considered &amp;quot;male and female of the same species&amp;quot;? Wouldn&#039;t, by nature of the fact that they cannot breed with each other to produce baby Tauros or Miltank, they NOT be [[User:Starscream|Starscream]] 20:55, 26 June 2009 (UTC)&lt;br /&gt;
:??? They can breed with each other to produce baby Miltank... But I agree, not the same species, would like to hear what canon says so. Also, that bit about Volbeat and Nido♂ breeding with Ditto is interesting, {{tt|Pokémon must have ZW sex chromosomes|and no I am not going to campaign to have that included in the article}}. --[[User:LaprasBoi|LaprasBoi]] 22:48, 27 June 2009 (UTC)&lt;br /&gt;
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== Hatched Genders ==&lt;br /&gt;
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Has anyone figured out when a newly-hatched Pokémon&#039;s gender is set?  Does it happen at the time of the egg&#039;s conception, or does it happen when it&#039;s hatched?  --[[User:Dual|Dual]] 03:33, 13 July 2009 (UTC)&lt;br /&gt;
:When it&#039;s received from the daycare. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 03:36, 13 July 2009 (UTC)&lt;br /&gt;
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== A question about IVs... ==&lt;br /&gt;
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In HGSS, by using the EV Enhancers you can choose to pass a specific IV from a parent to their offspring. My question is this: Is it possible to have the passed down IV overwriten if the other parent passes down a higher IV of the same stat? For example, If I was trying to breed a Bronzong with a speed IV of zero and I used a Power Anklet to pass the zero stat from one parent, could the other parent then pass down it&#039;s higher speed IV, overwriting the IV I actually wanted? ~ [[User:Ender Phoenix|Ender Phoenix]] 00:46, 11 March 2010 (UTC)&lt;br /&gt;
:Yes. Me and some friends confirmed this by accident a while back when trying to breed for IVs. Furthermore, a lower IV can replace a higher one, which is what actually happened in our experiences. In my case, I was trying to breed a perfect Attack/Speed Scyther with Jolly nature from a perfect attack Scyther (holding a Power Bracer) and a perfect speed Volbeat (holding a Power Anklet). The first Jolly Scyther I got had perfect speed, but imperfect attack. Upon checking the Volbeat&#039;s IVs, it had indeed inherited the Volbeat&#039;s attack IV, overwriting the IV passed on by the Power Bracer. I think what this means is that the EV training items just force the first one or two IVs that are chosen (depending on how many you;re using) and then the last one/two is/are chosen randomly with the possibility of overwriting the previously passed IV(s). Anyway, I&#039;m gonna go ahead and edit this into the article (minus the details of the experiment).&amp;lt;br&amp;gt; - [[User:Sensei Hanzo|Sensei Hanzo]] 15:16, 26 May 2010 (UTC)&lt;br /&gt;
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== Talking to the daycare ==&lt;br /&gt;
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Does talking to the daycare man outside to see how your pokémon are getting along have an effect on getting an egg? Cause I was cycling for quite a while and then I figured I should at least see how compatible my pokémon are with each other (which was &amp;quot;They don&#039;t seem to like each other very much&amp;quot; or something), then I went back to cycling around. My first lap and he has an egg, so is it just my luck or a requirement? Thanks in advance :) [[User:Adam0935|Adam0935]] 05:55, 11 March 2010 (UTC)&lt;br /&gt;
:No. The rate of getting an egg from a couple is explained [[Pokémon_breeding#Breeding_Rate.5B1.5D|here]]. It&#039;s all to do with species and ID number - you got lucky this time! &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:59, 11 March 2010 (UTC)&lt;br /&gt;
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== Held Items ==&lt;br /&gt;
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Can a pokemon carry a held item when it has been hatched? I&#039;m playing on HeartGold and I just caught Chansey in safari zone which took me freaking forever, about 3 hours. so if you kept breeding Chansey could one of the new pokemon be carrying a [[Lucky Egg]]. I really don&#039;t want to have to go around and catch another 19 Chansies if it&#039;s gonna take as long as the first one. [[User:Greenlikeblue]] 9:52, 5 May 2010 (UTC)&lt;br /&gt;
:Er, no. I&#039;m pretty sure that won&#039;t work. Sorry [[User:Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Takharii&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;~&#039;&#039;&#039; [[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Talk!&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] 23:02, 4 June 2010 (UTC)&lt;br /&gt;
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== Everstone and Nature inheritance from non-Ditto males in Diamond/Pearl ==&lt;br /&gt;
Under the &amp;quot;Inheriting Natures&amp;quot; section, it says: &amp;quot;In Generation IV inheriting Nature was changed a little. Whichever Pokémon is holding an Everstone will pass down its nature, &#039;&#039;&#039;regardless of gender&#039;&#039;&#039;, or whether it is breeding with a ditto.&amp;quot;&lt;br /&gt;
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The &amp;quot;regardless of gender&amp;quot; bit is problematic. It contradicts Smogon University&#039;s Breeding Guide (Part II), which states:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In EDP, if a &#039;&#039;&#039;female&#039;&#039;&#039; Pokémon is holding the item Everstone and breeds with a male Pokémon, the baby will have a 50% chance of having the same nature as the female Pokémon. This also works if the Pokémon holding Everstone is Ditto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I am playing Diamond. To test, I&#039;ve attempted to breed a Cubone with the Lonely nature by using a male Nidoran (Lonely nature) and a female Cubone (Hardy nature). The male Nidoran is holding an Everstone while in the Daycare. So far, it has produced &#039;&#039;&#039;29&#039;&#039;&#039; Cubones, spanning &#039;&#039;&#039;17&#039;&#039;&#039; different natures, &#039;&#039;&#039;none of which have the Lonely nature&#039;&#039;&#039;.&lt;br /&gt;
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While some players may have been successful with this method on HG/SS, I think the page should say that it may work in HG/SS but not in D/P. [[User:Fyda|Fyda]] 22:10, 4 June 2010 (UTC)&lt;br /&gt;
:I think you might just be misreading the paragraph... it&#039;s pretty widely known and obvious that males will never have a 50% chance of passing natures, in any game. Paragraph probably just needs rewording for clarification... unfortunately I&#039;m terrible at that. orz ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:20, 4 June 2010 (UTC)&lt;br /&gt;
::Yes, that&#039;s the thing—I didn&#039;t expect it to be true, and testing it proved that it was definitely not true in Diamond. I think the offending sentence on the page is just plain &#039;&#039;wrong&#039;&#039;, but there&#039;s a &#039;&#039;citation&#039;&#039; for it, which points to a forum thread where people claim to have gotten the Everstone trick to work on males for passing down their natures. Assuming they&#039;re not posting misinformation, I was wondering if this was a recent change to the Everstone trick that only occurred in HG/SS, while still not working in D/P/Pt. Right now the paragraph needs to be changed, and what I&#039;d like to determine is whether it&#039;s A) completely false for any game in the series, or B) true only for specific games. [[User:Fyda|Fyda]] 07:18, 5 June 2010 (UTC)&lt;br /&gt;
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Yeah, something&#039;s definitely wrong with the Generation IV natures part. On HeartGold I&#039;ve had an adamant Ditto holding an Everstone and an Adamant Croagunk breeding. I hatched countless eggs and none of the Croagunks had an adamant nature. I get the feeling that breeding two pokemon with the same nature will &#039;&#039;&#039;NEVER&#039;&#039;&#039; result in a pokemon with that nature. I tried using a Croagunk with a naughty nature. none of the four Croagunks had an adamant nature. So that part where it talks about an everstone always passing on a nature is wrong. Does anyone have an idea how the everstone works in Gen IV? --[[User:Greenlikeblue|Greenlikeblue]] 05:55, 28 June 2010 (UTC)&lt;br /&gt;
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== Flame Body &amp;amp; Magma Armor ==&lt;br /&gt;
&amp;quot;[...] Additionally, in Pokémon Emerald, if any Pokémon with Flame Body or Magma Armor is in the front of a player&#039;s party [...]&amp;quot; As far as I&#039;m concerned, they don&#039;t have to be in the first spot for the ability to work. Can anyone confirm this? --[[User:Arty2|Arty2]] 08:52, 10 August 2010 (UTC)&lt;br /&gt;
:I thought they had to be next to the egg... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:32, 12 August 2010 (UTC)&lt;br /&gt;
::Just tested it myself in Platinum: any team spot is fine for the effect to work. I think it&#039;s safe to assume it&#039;s been the same in Emerald too.[[User:Arty2|Arty2]] 05:29, 26 August 2010 (UTC)&lt;br /&gt;
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== Lists of egg moves ==&lt;br /&gt;
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(Not actually about this page, rather about lists of moves learned by breeding, e.g. [[Pichu (Pokémon)#By breeding]].) Two questions:&lt;br /&gt;
&lt;br /&gt;
Firstly, where does the list of fathers come from? Is it programmed into the game that a given Pokémon can have a move passed down from X, Y or Z, or is it simply a list of all Pokémon that could both father this Pokémon and legitimately have the move?&lt;br /&gt;
&lt;br /&gt;
Secondly, why do we have lists of egg moves for Pokémon which cannot be the product of breeding, e.g. [[Raichu (Pokémon)#By breeding]]? Does this data exist in the game, and if so, how would one exploit it? Or have we merely copied the egg moves of its pre-evolved form? In the former case the list seems unnecessary, in the latter it seems both unnecessary and erroneous. [[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;]][[User:Smithers888|&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 22:24, 10 October 2010 (UTC)&lt;br /&gt;
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The second one I can more or less answer. I would assume that it&#039;s there for convenience.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 22:38, 10 October 2010 (UTC)&lt;br /&gt;
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:The answer to your first question is that yes, it&#039;s just a list of all Pokémon which could both father the Pokémon and legitimately obtain the move. The answer to your second question is that the list is indeed copied from the pre-evolution&#039;s egg moves.&lt;br /&gt;
:Both of these are for convenience, as Black Yin Zekrom explained. The lists of potential fathers would otherwise need to be obtained by comparing the list of Pokémon which could have the move and the list of which egg moves the desired Pokémon would have, which would be a lot of work which ought to be done by us beforehand, if we intend for people to use this site as a resource. The lists of egg moves for evolved Pokémon helps people who are building a competitive team to find which moves a fully-evolved Pokémon would have, without having to reference its first stage. It is extraneous, but it&#039;s also helpful for people who use Bulbapedia to make decisions regarding their games. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 23:04, 10 October 2010 (UTC)&lt;br /&gt;
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::The first part is as I suspected. For the second part, I understand the reasoning, however it doesn&#039;t work completely. A player still has to browse the pre-evolved form&#039;s page to discover, for example, that Raichu could have Discharge, but only by level up as a Pikachu. --[[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 20:17, 11 October 2010 (UTC)&lt;br /&gt;
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Well then, of course they would look it up or do research.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 02:45, 12 October 2010 (UTC)&lt;br /&gt;
:::I think you have a point. Perhaps you ought to raise the question with a staff member (I&#039;d ask [[User:TTEchidna|TTE]], as he&#039;s the editor-in-chief and does a lot of work on the page layout for Pokémon articles). --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:37, 12 October 2010 (UTC)&lt;br /&gt;
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== Generation II breeding ==&lt;br /&gt;
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Is Parent/offspring breeding COMPLETELY off the table in these games? Seems to me the only check is the IV one, but there are scenarios where it could be bypassed. For example, a male breeds with Ditto and produces a female. The male and Ditto obviously have different Defense and Special IVs (or Special +/- 8), and so the male parent and female offspring should also have different Defense and Special IVs. In this case, since they&#039;d share the same egg groups, the game should allow them to breed, correct? [[User:Starscream|Starscream]] 22:00, 8 December 2010 (UTC)&lt;br /&gt;
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== Abilities Redux: Hidden abilities ==&lt;br /&gt;
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As mentioned [[Talk:Pokémon breeding#Abilities|at the beginning of the talk page]] there was previous rumors abilities could be passed down, but according to [[Pokémon Dream World#Breeding mechanics|this]], with the new hidden abilities this actually seems to be the case. So shouldn&#039;t this be included on the page? [[User:Tasty Salamanders|Tasty Salamanders]] 09:27, 14 December 2010 (UTC)&lt;br /&gt;
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:Out of 16 eggs with a Ditto and a Nidoran Female with Hustle, none of them hatched to have Hustle.  Not impossible, but improbable.  I have also not had it occur for any of my other Pokemon with Dream World abilities, out of 60-ish eggs total.  I&#039;d say this warrants further checking, but I&#039;m inclined to think that they do not pass on through Ditto. [[User:TheBeardedRobot|TheBeardedRobot]] 06:49, 17 April 2011 (UTC)&lt;br /&gt;
::They don&#039;t, it was also researched by Smogon as far as I remember. Breeding with Ditto will never result in ofspring inheriting DW ability (Though it&#039;s unknown, how Ditto with it&#039;s own Hidden ability will work). &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  10:39, 17 April 2011 (UTC)&lt;br /&gt;
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I&#039;m curious about the probability of the child inheriting the mother&#039;s Dream World ability, too.  To test it, I&#039;ve bred and hatched 30 {{p|Shinx}} eggs from my female {{p|Luxray}} (originally from the Dream World) and a traded male {{p|Stoutland}}.  My personal results are as follows:&lt;br /&gt;
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* Genders: 14 male, 16 female&lt;br /&gt;
* Abilities: 4 {{a|Intimidate}}, 9 {{a|Rivalry}}, 18 {{a|Guts}}&lt;br /&gt;
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The gender split is typical for their species, and so is the Intimidate/Rivalry split.  But I also happen to have 60% of them born with the mother&#039;s Dream World ability, Guts.  (All 30 were born with the father&#039;s specific moveset of Fire/Ice/Thunder Fang and Crunch.)  This implies that the chance of a mother passing down her Dream World ability via breeding is somewhere in the range of 1 in 2, 2 in 3, or 3 in 5.  Does anyone have (or know of) more samples to establish the probability with?  --&#039;&#039;[[User:Stratelier|Stratelier]] 20:38, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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:PS: Smogon states a probability of 40%, and a few other varied discussion threads echo that number, but as my one experiment is a fairly large deviation from that I am not sure.  And Serebii.net merely says &amp;quot;a high chance&amp;quot;, whatever that means. --&#039;&#039;--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 21:13, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Baruchai and Barujiina ==&lt;br /&gt;
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About the part of Illumise and Nidoran doing eggs of they counterparts... anyone tried to get Washibon and Wargle eggs from Baruchai and Barujiina, because their pages say that they are counterparts. I tried to breed a Baruchai and my male Kenhorou but no luck, although i only tried once. --[[User:EzekielMaple|EzekielMaple]] 00:51, 14 January 2011 (UTC)&lt;br /&gt;
: Wargle, along with Nageki, Dageki, Tauros, and the Hitmons, is one of the few gendered non-legendary Pokémon naturally occurring in the wild that cannot reproduce without a Ditto.  [[User:Frozen Fennec|Frozen Fennec]] 00:55, 14 January 2011 (UTC)&lt;br /&gt;
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== Power Items in HGSS ==&lt;br /&gt;
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According to this article, in HGSS [[Power items]] will always pass corresponding stat, but I&#039;m certain, it&#039;s happening not always. Baby still has a chance to have random IV in stat even if its parrent is holding Power Item that passes IV of that stat. Was breeding mechanic really researched fully? &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  08:05, 23 February 2011 (UTC)&lt;br /&gt;
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Did you have power items on both parents? If so, it will randomly choose 1 parent to pass on the stat iv that correlates to the power item. If the other passes too, it was luck. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:29, 17 April 2013 (UTC)&lt;br /&gt;
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== Twins? ==&lt;br /&gt;
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Is it possible to get twins in Pokémon Black and White? I caught an Altaria in White and bred it with a Ditto to get a Swablu, but when I picked up the egg, the Daycare Man gave me another one immediately afterwards. —[[User:ShounenSuki|ShounenSuki]] 12:47, 22 April 2011 (UTC)&lt;br /&gt;
:Immediately? As in you didn&#039;t even take a single step in between receiving each egg? That would be interesting if you or someone else can confirm it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 14:27, 22 April 2011 (UTC)&lt;br /&gt;
::I&#039;ve had an egg given to me and then went straight down and he called me again before I reached the stairs, so the minimum of 256 steps between eggs doesn&#039;t seem to apply this generation. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 14:33, 22 April 2011 (UTC)&lt;br /&gt;
:::Immediately immediately. He gave me the first egg, then I wanted to go into the daycare to grab my Altaria, but I accidentally talked to him again (or it happened automatically) and he gave me the second egg. I didn&#039;t take a single step. —[[User:ShounenSuki|ShounenSuki]] 07:29, 23 April 2011 (UTC)&lt;br /&gt;
::::This has also happened to me. I picked up a Litwick egg, then took two steps down and he called out to me saying he had another egg.&lt;br /&gt;
::::Something else has happened too, a good three times now I&#039;ve had one egg hatch, I&#039;d then a single step only to have yet another egg hatch. Something is fishy here. [[User:Tylian|Tylian]] 21:49, 4 May 2011 (UTC)&lt;br /&gt;
:::::The number of steps taken for an egg to hatch is determined in cycles of 256, each 256 steps you take makes the number of cycles still needed decrease by one, so if for example you receive an egg when the game is in the 1st step of a cycle and then get another egg within the same cycle (within 255 steps) the two eggs&#039; will reach a cycle of 0 at the same time, and since two eggs can&#039;t hatch at the same time, the game hatches it on the next step. So if you get two eggs shortly after each other they&#039;ll hatch one step after one another. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:10, 4 May 2011 (UTC)&lt;br /&gt;
::::::It seems the number of steps for determining whether you get an egg or not has been drastically lowered in B/W.  Both me AND my girlfriend were breeding to trade eggs, and the old man yelled to us before we could start running around to get the chance for an egg to appear.  It seems in practice the egg creation check is after &#039;&#039;every&#039;&#039; step now, but I can&#039;t verify that until I start breeding more eggs. --[[User:KingStarscream|KingStarscream]] 18:03, 2 April 2012 (UTC)&lt;br /&gt;
I had the same in Sapphire (or Emerald, I forget which). After picking up my egg, I kept mashing A and ended up with two eggs. So I took no steps between getting my eggs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:53, 5 May 2011 (UTC)&lt;br /&gt;
: Almost reminds me of the time I was breeding Lapras in my White.  By the time I walk into the Daycare to fetch my Lapras after receiving one Egg, the lady informs me her husband was looking for me -- violô, second egg.  Not twins though; I must&#039;ve crossed an egg cycle threshold during those 10 or so steps because the eggs hatched one cycle apart from each other.  --&#039;&#039;[[User:Stratelier|Stratelier]] 07:35, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Nidoran♂/Ditto pairing in Gen V produces Nidoran♀ ==&lt;br /&gt;
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The breeding page states &amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, an egg produced by the female species may hatch into either the male or female variant; however, breeding the male species with Ditto will not produce the female counterpart.&amp;quot;  In White, I have definitely bred a Nidoran♂ (received from the Dream World and definitely not hacked) with Ditto and received the female counterpart.  I&#039;ve reproduced this several times, and it seems the chances between male and female are about 50/50.  I do not know if Volbeat/Illumise are now the same way.  Has anyone else tested this?  [[User:Childowind|Childowind]] 00:36, 28 April 2011 (UTC)&lt;br /&gt;
:I definitely got a female Nidoran from breeding Ditto with my shiny Nidoking.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 21:54, 3 May 2011 (UTC)&lt;br /&gt;
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== Gen V Old man doesn&#039;t call out when party is full ==&lt;br /&gt;
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Has anyone else noticed this? When my party is full in Black version, the old man doesn&#039;t call out to me even if he has an egg for me. I&#039;ve had times where I&#039;ve gone five or ten minutes waiting for all my eggs to hatch, and once I drop them all into the PC, I&#039;ll walk outside and talk to him and he has an egg for me. But he never called out to tell me he had one.&lt;br /&gt;
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I just wanted confirmation before I added it to the page. [[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 16:27, 26 May 2011 (UTC)&lt;br /&gt;
:I can confirm that. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 16:30, 26 May 2011 (UTC)&lt;br /&gt;
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== Probably a nooby question ==&lt;br /&gt;
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If you breed two different pokemon of the same egg group, is it completely random which of the two the egg will produce?  Ex. Snivy + petilil = random? [[User:Em Jae|Em Jae]] 03:03, 28 May 2011 (UTC)&lt;br /&gt;
:The baby born will be the base species of the female. So in this case, if the female was Petilil, the baby will be a Petilil. :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 03:04, 28 May 2011 (UTC)&lt;br /&gt;
::Thanks for the response.  That was probably in the article and I missed it or something.. lol [[User:Em Jae|Em Jae]] 05:08, 28 May 2011 (UTC)&lt;br /&gt;
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==Gender?==&lt;br /&gt;
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What determines the egg&#039;s gender? Is it random, or is it calculated somehow? More specifically, I&#039;m trying to get a female Chikorita in Generation II by breading a Bayleaf (didn&#039;t check gender) with a Ditto and I keep getting males. Am I just unlucky?--[[User:Winmaster|Winmaster]] 20:37, 29 May 2011 (UTC)&lt;br /&gt;
:The chances of a Pokémon being male or female is determined by their [[gender ratio]], you should get 1 female Chikorita for every 7 males. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 08:40, 3 June 2011 (UTC)&lt;br /&gt;
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==Nidoking &amp;amp; Ditto==&lt;br /&gt;
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In this article, it says that a male Nidoran and a Ditto can produce both male or female Nidoran. But what happens if you put a Nidoking and a Ditto at day-care? They can still produce both female and male Nidoran? [[User:Caciulacdlac|Caciulacdlac]] 14:26, 3 July 2011 (UTC)&lt;br /&gt;
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Its actually just a female Nidoran that can produce either gender, but Rina and Queen will produce none. (Eddiefiv 04:35, 11 April 2012 (UTC))&lt;br /&gt;
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== TWINS!!!!==&lt;br /&gt;
In my attempts to breed a half-decent Lucario, I had an odd happening. Driving back and forth on route three, I talked to the Old man after he called me over, and clicked through what was said- and the conversation terminated. Figuring I might have done something wrong, I reopened the conversation, and checked through again, and the conversation fired off. Checking my Party, I found I had received two eggs.&lt;br /&gt;
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No cheats have been used in this game. At all. Just plain Black and white, new from the store- not used. level 70 Throh, Superb IV as told by Judge, and level 50ish Lucario, Above average.&lt;br /&gt;
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Twins hatched, both were different pokemon with slightly different IVs as told by Judge in the battle subway. They have different natures as well. They hatched one immediately after the other. [[User:Flamingcanine|Flamingcanine]] 01:15, 6 July 2011 (UTC)&lt;br /&gt;
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== Platinum Rules ==&lt;br /&gt;
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I know in the article that it says the breeding system from Emerald carried into Diamond and Pearl, but does that also mean the same breeding system applies to Platinum, or is Platinum&#039;s breeding system more like HG/SS? [[User:Sasshen|Sasshen]] 16:08, 11 August 2011 (UTC)&lt;br /&gt;
:As far as I know, D/P/Pt have the same breeding system, and it was changed starting from HG/SS. [[User:Ultraflame|Ultraflame]] 23:19, 11 August 2011 (UTC)&lt;br /&gt;
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== No Good Natures ==&lt;br /&gt;
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I have been breeding for a Duskull with a Calm nature for weeks now and not a single one has been produced with the proper nature.  I have a Jolly male Duosion and a Bashful female Duskull in the daycare and I&#039;m sure I&#039;ve gotten every other nature except this one.  I was wondering is there was any effect on the nature of the child without an Everstone.  Like, if the natures of the parents effected the nature of the baby. (Eddiefiv 04:32, 11 April 2012 (UTC))&lt;br /&gt;
:My guess is that you are just unlucky.  In order to speed up the process, you can try to find an Calm Abra with Synchronize, and then put that at the front of the party and find a Ditto.  The Ditto has a high chance of being calm.  Then give that ditto an everstone and breed it with your duskull. [[User:Tk3141|Tk3141]] 03:10, 8 May 2012 (UTC)&lt;br /&gt;
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==Gender==&lt;br /&gt;
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If you&#039;re breeding with Ditto, will the gender of the hatched Pokémon be the same as the other parent? I was trying to hatch a male Skarmory (Ditto was one parent, the other a female Skarmory) and it hatched female. Was it just bad luck, or is the gender fixed? [[User:KyuremsIceBlade|KyuremsIceBlade]] 02:21 4 June 2012 (UTC)&lt;br /&gt;
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:Never mind. I always answer my own questions; it was just my luck. [[User:KyuremsIceBlade|KyuremsIceBlade]] 16:29 5 June 2012 (UTC)&lt;br /&gt;
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==Twin Pokemon - Coincidences?==&lt;br /&gt;
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I hatched two Axew, one right after the other (this also happened with two Dwebbles I hatched). I got both eggs from the Day Care Man right after each other on the same day at about the same time, too. When they hatch, everything about them was the same - their gender, stats, nature, second nature, moveset, IVs, and ability were all the same. Do twins really occur like this in Pokemon games, or is this just some strange coincidence? [[User:Judgement|Judgement]] 00:44, 8 June 2012 (UTC)&lt;br /&gt;
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:Did he give you them literally one after the other? Or did you walk around a bit to produce another? For me, in Emerald, I hatched about ten of a couple different Pokémon (Charmander, Squirtle, Bulbasaur, &amp;amp; Beldum) and each species was almost all the same gender (usually only 1 different). I guess with the same parents, the ratio usually amounts to the same stats and stuff. -- [[User:Pringles|Pringles]] 22:47, 19 June 2012 (UTC)&lt;br /&gt;
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I walked around, but the very next egg he have me was identical to the first - everything the same. With the Starter Pokemon, they are usually male anyways, and Beldum doesn&#039;t have a gender, so their genders should be the same except for the occasional female starter. But I think twins (with the same stats and everything else) is rare.  [[User:Judgement|Judgement]] ([[User talk:Judgement|talk]]) 21:46, 20 June 2012 (UTC)&lt;br /&gt;
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== Breeding moves glitch? ==&lt;br /&gt;
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Recently, on my Black version, I was breeding Dratini&#039;s with the moves Extremespeed and Dragon Dance, and I noticed something peculiar about how moves are passed down. I started with a male, level 90 Dragonite and a Ditto for parents (the father knew both Extremespeed and Dragon Dance), and the pair produced Dratini&#039;s that knew both of these moves. The strange part occurred after I found a more suitable father (for IV&#039;s). It was a level 1 Dratini that knew both Extremespeed and Dragon Dance. While it was in the daycare breeding eggs, it also leveled up. I eventually found a better father when the Dratini in the daycare was well over level 30, so it had been forced to forget both Extremespeed and Dragon Dance. However, it never once failed to breed its entire original moveset onto any of the new Dratini&#039;s. That is, every Dratini that my parents produced, even when the parents didn&#039;t know any of these moves, knew Wrap, Leer, Extremespeed, and Dragon Dance.&lt;br /&gt;
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I also tested this while breeding Dragon Dance onto Scraggy&#039;s. I used one father, from level 1 and with Dragon Dance, to breed until it reached level 18, when it has forgotten Dragon Dance. I checked by saving my game, pulling the Pokemon out, checking its moves, and resetting the DS. Then, I rode around until I received another egg and hatched it. It knew Dragon Dance.&lt;br /&gt;
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I know my friends struggle to avoid Pokemon forgetting important moves, by taking the Pokemon out at the right time and leveling it up outside of the daycare, but this glitch (or possibly not?) seems to make that unnecessary. I also can&#039;t say I&#039;ve ever seen this discussed specifically on any breeding information guide. True, most guides say the father will pass down moves, but none that I&#039;ve read say that it will pass down moves it knew and then forgot.&lt;br /&gt;
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Thoughts? Similar experiences? [[User:Brilliance360|Brilliance360]] ([[User talk:Brilliance360|talk]]) 17:34, 20 July 2012 (UTC)brilliance360&lt;br /&gt;
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:This is a well-known (or so I thought) mechanic. It will always pass down moves according to what it knew when you put it in there. I don&#039;t think the game recalculates the moveset until you get it out of the daycare. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:03, 17 April 2013 (UTC)&lt;br /&gt;
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:Not a glitch. From personal experience, this also occurs in Emerald, and I&#039;m going to extrapolate that it probably occurs in breeding for all games Generation III and onwards. Apparently a Pokemon&#039;s moveset is recalculated only upon removal from the daycare, and not while it levels up, and it&#039;s calculated by taking the Pokemon&#039;s current moveset as a list, adding at the end of the list all moves it would&#039;ve learned while levelling up in order, and then taking the last 4 moves, although I guess that&#039;s common knowledge. [[User:Blow_fly98|blow_fly98]] ([[User_talk:Blow_fly98|talk]]) 16:16, 9 July 2013 (UTC)&lt;br /&gt;
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::I just ran into this myself in XY -- I&#039;m currently breeding {{p|Eevee}}.  The mother is a Safari-caught Lv.30 {{a|Anticipation}} Eevee an the father is a Lv.1 Eevee (with {{m|Wish}} and {{m|Yawn}}).  Every single Egg produced inherited both Wish and Yawn (as well as {{m|Covet}}, which both parents know) despite that by the time I actually took the pair back out, the father had grown about 20 levels and long forgotten both moves.  I think this is worth mentioning on a page somewhere....  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 16:49, 20 January 2014 (UTC)&lt;br /&gt;
:::that&#039;s mentioned in the day care article i believe. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 10:15, 24 January 2014 (UTC)&lt;br /&gt;
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== bw2 new breeding mechanics ==&lt;br /&gt;
&lt;br /&gt;
Serebii has published new breeding mechanics for bw2, I know we&#039;re not supposed to copy from serebii but here&#039;s his source: http://www.smogon.com/forums/showthread.php?p=4371207 for anyone who wants to add the info. The changes are that the mother now has an 80% chance to pass on it&#039;s ability, and everstone will always work.  [[User:Jmvb|Jmvb]] ([[User talk:Jmvb|talk]]) 03:20, 25 August 2012 (UTC)&lt;br /&gt;
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== My Discovery ==&lt;br /&gt;
&lt;br /&gt;
When I read the article, the section IV inherition doesn&#039;t mention about Platinum, so I decided to test it myself, this is my most recent one:&lt;br /&gt;
Male Togetic holding a Power Belt (defense) the following IVs:&lt;br /&gt;
10-18-&#039;&#039;&#039;25&#039;&#039;&#039;-12-24-21&lt;br /&gt;
&lt;br /&gt;
Female Clefairy holding a Power Anklet{{tt|*|It was before I realised that only one EV-enchancing item worked, not both}} the following IV:&lt;br /&gt;
&lt;br /&gt;
16-3-7-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-26&lt;br /&gt;
&lt;br /&gt;
The result was a Cleffa with the following IV:&lt;br /&gt;
&lt;br /&gt;
25-30-&#039;&#039;&#039;25&#039;&#039;&#039;-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-3&lt;br /&gt;
&lt;br /&gt;
Coincidence? I belive not, this is a great discovery: the new breeding system was introduced in Pt not HGSS{{tt|*|Which is something I somewhat was expecting due Platinum being a few distant of DP}}, contrary to the article. And in the EV-Enchancing item page it also must be changed to fit my discovery. Any objections?--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 23:02, 23 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forme Breeding ==&lt;br /&gt;
&lt;br /&gt;
So when you breed say a Shellos (East Forme), with a Shellos (West Forme), what determines what Forme will Result? Will it always be the same forme as the Female? Or is it determined another way? &amp;lt;br&amp;gt;[[User:Creoix|Creoix]] 00:23, 31 October 2012 (UTC)&lt;br /&gt;
:The female. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:51, 31 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black/White 2 - strange IV inheritance behaviour ==&lt;br /&gt;
&lt;br /&gt;
When I attempted to start IV breeding, I came across some weird things. For example, I was breeding two Horsea with the following IV&#039;s:&lt;br /&gt;
&lt;br /&gt;
Horsea 1 (holding Power Weight): &#039;&#039;&#039;19&#039;&#039;&#039; / 27 / 20 / 22 / 8 / 23&lt;br /&gt;
&lt;br /&gt;
Horsea 2 (holding Power Lens): 5 / 30 / 20 / &#039;&#039;&#039;17&#039;&#039;&#039; / 30 / 19&lt;br /&gt;
&lt;br /&gt;
So imagine my confusion when I leveled up the child a fair bit{{tt|*|IV calculation results are extremely ambiguous for a Lv1}} and calculated it&#039;s IV&#039;s:&lt;br /&gt;
&lt;br /&gt;
Horsea 3: 3-6 / 29-31 / 19-22 / 16-18 / 21-23 / 31&lt;br /&gt;
&lt;br /&gt;
It&#039;s clear that HP (erroneously), Attack and Special Attack were inherited from Horsea 2, but only Defense was inherited from Horsea 1. So, what&#039;s with the IV values for Special Attack and especially Speed?! Certainly in the case of the latter, there was no clear place where these IV&#039;s were inherited from.&lt;br /&gt;
&lt;br /&gt;
Were the mechanics changed in B2W2? Or perhaps the ambiguous wording of the article misled me? [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 22:00, 6 December 2012 (UTC)&lt;br /&gt;
:I am sure that only HP and Sp. Atk were inherited, as you used these items. As far as I know, other aren&#039;t inherited and are generated normally (though I may be in an error, correct me if I am). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 22:35, 6 December 2012 (UTC)&lt;br /&gt;
::So what is &amp;quot;generated normally?&amp;quot; The article implies that they one is determined by the EV item, and then two more IV&#039;s are chosen from that parent, meaning the child could have 2 IV&#039;s determined by held items, and 4 other IV&#039;s (2 from each parent). Do you mean to say that if an EV item is held, only 1 EV is derived from the parent, and the other 2 EV&#039;s are regenerated - i.e. are given a new value between 0-31? If that&#039;s the case, then the page has been very very badly worded. [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 23:21, 6 December 2012 (UTC)&lt;br /&gt;
:::Wait a moment. After reading the page... If it holds item, only two random IVs are inherited, meaning 3 IVs are inherited in all... and now I see that it is really poorly worded in few places. As far as I know, it may mean three IVs (not EVs as items double EV gain, but inherit IVs, as you can&#039;t inherit EVs, that&#039;ll be too easy) in &#039;&#039;total&#039;&#039;, not from each parent. Sp. Def and Speed are different than parents&#039; IVs, so they weren&#039;t inherited. I have no idea about HP, though (overrided?). The other three IVs are random, and therefore one of the IVs may coincide. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:23, 7 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Inheriting Abilities section ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who finds the text a little confusing? [[User:Eevee-Girl|Eevee-Girl]] ([[User talk:Eevee-Girl|talk]]) 15:30, 7 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oval Charm ==&lt;br /&gt;
&lt;br /&gt;
How much does an Oval Charm increase the chance?--- Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 03:17, 10 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It barely increases it at all.  The numbers go from 20/50/70 to 40/80/88.  They aren&#039;t percentages anymore though.  Far from it.  Check out what I posted here:&lt;br /&gt;
&lt;br /&gt;
http://www.smogon.com/forums/showpost.php?p=4551543&amp;amp;postcount=1026&lt;br /&gt;
&lt;br /&gt;
Someone may want to update the article.[[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:23, 31 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-hidden Abilities ==&lt;br /&gt;
&lt;br /&gt;
If a female with a non-hidden ability breeds with a Ditto, what are the chances that the child inherits the ability?&lt;br /&gt;
&lt;br /&gt;
The page says that the chance should be normal (ie 50%), but I just breed 21 eggs, of which 4 had the different ability. I may have been unlucky, but I&#039;m changing the page. If we&#039;ve found something in the game&#039;s code that says the contrary, someone change it back. [[User:Tk3141|Tk3141]] ([[User talk:Tk3141|talk]]) 01:59, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, change it back.  Your extremely limited test is meaningless.   [[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:28, 31 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Phanpy&#039;s Egg moves ==&lt;br /&gt;
&lt;br /&gt;
I had left a Male swinub (lvl 31)  with Ice Shard and a female phanpy (lvl 23) and the daycare in generation four. When i got the egg back, it didn&#039;t have Ice Shard and it had endure. I dont know what happened but the swinub had endure and as far as i saw on phanpys gen 4 learnset, it doesnt get endure as an egg move and phanpy doesnt learn it until level 28. does anyone know what hapened here? [[User:Mich5643|Mich5643]] ([[User talk:Mich5643|talk]]) 15:48, 18 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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If both parents know endure, since it is a move they both know by level-up, it gets passed down. Delete the move on swinub and ice shard won&#039;t get pushed out. I don&#039;t remember if the order of the moves matters, but deleting the move altogether should fix it. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 13:39, 17 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Exploiting slopes ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, if the player finds a sandy slope the players can hold the &amp;quot;up&amp;quot; button therefore trying to go up. The player will fail unless he or she is not on the bicycle&#039;s faster speed, counting as one step. If the player somehow holds this button down for an extended period of time, the Egg would eventually hatch.&amp;quot;&lt;br /&gt;
:But where can we find such slopes? The only place I know in HG/SS that can be used is Cycling Road, which is convenient (hold up for a few seconds, let go for a few seconds, go between an NPC and a wall to ensure you stay on the road) but is there a better spot? [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 02:34, 23 April 2013 (UTC)&lt;br /&gt;
::After some testing, the spin tiles in Viridian Gym seem to work, although very slowly. The day-care man doesn&#039;t seem to call you until you leave the gym though. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:32, 28 April 2013 (UTC)&lt;br /&gt;
::These slopes can be found around Route 111 in Hoenn in R/S/E. I&#039;m not sure if they can be found in Gen IV. [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 16:41, 22 June 2013 (UTC)&lt;br /&gt;
::In OR/AS, the Battle Resort can be used as a loop area to ride your bike around without having to deal with any obstacles. This can be done by holding the Up button or pushing the thumbpad up, and when the camera turns around, you&#039;ll still be moving to the side while holding Up. This is shown in my test video: [https://www.youtube.com/watch?v=rbgOESUxTWA] The way I do this, since the directional pad requires too much pressure to mount any object on it without risking harm to the 3DS, is by carefully sticking a small pin under the thumbpad to push it in one direction. Usually, a thumbtack will suffice as long as you don&#039;t move it around, and be careful not to jam it under the pad or you may damage it that way. [[User:Eriah|ξriah §ylverstone]] ([[User talk:Eriah|talk]]) 04:02, 26 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Items that affect breeding ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;d be a good idea for someone to create a list of all items that a parent can hold that will affect the offspring or the breeding process in some way. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:33, 28 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ditto breeding and level-up moves. ==&lt;br /&gt;
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Are they passed or not? Normally both parents need to know the move, but considering genderless Pokémon... [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 15:23, 24 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple Eggs Hatching Simultaneously ==&lt;br /&gt;
&lt;br /&gt;
In White 2, I had two eggs hatch at the same time. First a Gastly hatched, then after it was finished, the game went back to the overworld, only to immediately go back to the egg hatching screen where a Magikarp hatched from another egg. I also had a Volcarona with Flame Body in my party. Has anyone else experienced this? Is it a glitch, or has this changed in 5th gen so that multiple eggs can hatch at the same time? [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 16:31, 22 June 2013 (UTC)&lt;br /&gt;
:From what you say, it sounds as though it isn&#039;t a glitch - nothing in the game seems to say eggs hatching at the same time is a glitch.[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 21:46, 22 June 2013 (UTC)&lt;br /&gt;
::According to the article, it has been impossible for two eggs to hatch at the same time since Gen III because of the way the game handles the counting of egg cycles (as it says in the section Hatching Eggs). If this isn&#039;t a glitch, then this would no longer be true. [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 22:25, 18 July 2013 (UTC)&lt;br /&gt;
:::I&#039;ve been playing X and breeding heaps, and I&#039;ve had several double-hatches. They always happen one-step apart and appear to happen on the 255 egg cycle. Also, I&#039;ve had pokemon hatch 10-20 steps after receiving an egg from the daycare man. The rules have definitely changed, but I don&#039;t have concrete data, just what I&#039;ve observed. [[User:Parthon|Parthon]] ([[User talk:Parthon|talk]]) 05:49, 6 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Brimming with energy?==&lt;br /&gt;
Ok, so I know when it says the Pokemon are &amp;quot;Brimming with energy,&amp;quot; it means that they have the &amp;quot;Same Defense IV and Same Special IV or 8 apart from each other.&amp;quot; But what does it mean about the chances for breeding? Will they produce an egg, or not? [[User:EllieNeo|EllieNeo]] ([[User talk:EllieNeo|talk]]) 17:00, 5 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ditto + Everstone = Other Parent&#039;s Stats==&lt;br /&gt;
I&#039;ve had this happen twice when trying to breed a better [[Snivy]]. This is with White 2. In both cases I had a male Snivy holding nothing and a [[Ditto]] holding an [[Everstone]]. I&#039;d bike back and forth, picking up 5 eggs (while watching TV :P ) and hatching them, and every single one had the exact same EV and gender -- both in the SUMMARY screen and based on what the EV rater said. I had to take the Everstone off to get random stats (and a female). About an hour later, I got a near-perfect male Snivy with a bad nature, so I tried this again, and it worked. I got my desired nature from the Ditto -and- I duplicated the good stats from the Snivy.&lt;br /&gt;
&lt;br /&gt;
Could someone who can access their save files verify this? It&#039;s worth mentioning in the article if I wasn&#039;t just insanely lucky six times. Also, does this work with females? [[User:Sarysa|Sarysa]] ([[User talk:Sarysa|talk]]) 18:55, 26 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokeball? ==&lt;br /&gt;
&lt;br /&gt;
So I was hatching Pokemon in Y when I noticed that my egg was in a Dusk Ball. I had just switched from a ditto (caught in a normal Poke Ball) to a female of the species (Caught in a Dusk Ball). The male is caught in a normal Poke Ball. Have yet to switch games to see if this happens in any other game, but I was just wondering if maybe females accidentally/purposely passed their Pokeball type down when breeding in Gen VI. {{unsigned|EggtasticTaco}}&lt;br /&gt;
:Don&#039;t forget to sign your talks, but according to Serebii, the female always passes down the Pokéball, and the male never does. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 02:27, 28 October 2013 (UTC)&lt;br /&gt;
::Don&#039;t cite other fansites here, that&#039;s actually really rude, not to mention unreliable. But yes, mothers pass down their Poké Ball now. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 02:37, 28 October 2013 (UTC)&lt;br /&gt;
:::Luxury Ball cannot be passed down, however. It will hatch with a normal Poké Ball. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 04:36, 4 November 2013 (UTC)&lt;br /&gt;
::::Holy crap, it does now! They might have changed that with the v1.1 update. I specifically tried to breed Eevee during the first week, with both parents having a Luxury Ball, and the offspring were in normal Poké Balls. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 18:02, 6 November 2013 (UTC)&lt;br /&gt;
:::::Foiled again! I bred a Ditto and Ariados, both in Luxury Balls, and the offspring came out in a normal Poké Ball. This was right after breeding a number of other things, where the offspring were all in their non-Ditto parents&#039; balls. Capturing another Ariados in a Luxury Ball and breeding that with the first Ariados, on the other hand, did produce offspring in a Luxury Ball. This calls for investigation! --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 18:47, 7 November 2013 (UTC)&lt;br /&gt;
::::::It&#039;s simple. If either parent is Ditto, the offspring is always in a normal Poké Ball regardless of Ditto&#039;s or another parent&#039;s Ball (pretty annoying since it prevents getting certain Pokémon in any Ball).--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 19:06, 7 November 2013 (UTC)&lt;br /&gt;
:::::::I did some testing, and found the following to be true: if the &#039;&#039;mother&#039;&#039; was Ditto, the offspring would be a normal Poké Ball. If the mother was &#039;&#039;not&#039;&#039; Ditto, the offspring would be in the same type of ball the mother was in, even Luxury Ball. This was true even when I deleted the v1.1 DLC, meaning I must be misremembering what happened with my Eevee a month ago. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 19:44, 7 November 2013 (UTC)&lt;br /&gt;
::::::::So then what happens in &#039;&#039;Pokémon X and Y&#039;&#039; when one breeds a genderless Pokémon with Ditto? Does the offspring inherit any of its parent&#039;s Poké Balls, or does the offspring always come inside a standard red-and-white Poké Ball? [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TMs No Longer Inherited? ==&lt;br /&gt;
&lt;br /&gt;
I just bred some {{p|Spinarak}} over here in Pokémon X, in a feeble attempt to yield a shiny, and both the mother and father know the following moves: {{m|Psychic}}, {{m|Sludge Bomb}}, {{m|Sucker Punch}} and {{m|X-Scissor}}, in that order. The hatchlings are coming out with {{m|Poison Sting}}, {{m|String Shot}}, {{m|Sucker Punch}} and {{m|Psychic}}, in that order. Spinarak does learn Sucker Punch at level 26 and Psychic at level 40, which makes sense for those two moves. It can also learn Sludge Bomb and X-Scissor by TM, but those aren&#039;t winding up on my offspring. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 04:45, 4 November 2013 (UTC)&lt;br /&gt;
:Confirmed, unfortunately :( I just traded over some pokes with TMs onto a new save so that I could breed them and the TM moves aren&#039;t there. So far, it&#039;s been male Togetic w/ Ditto and male Escavalier w/ Ditto. I triple checked that the babies were able to learn the parents&#039; TMs, but they start with junky lvl 1 moves... Sad day. [[User:Lessthan1337|(_esstha(\)1337]] ([[User talk:Lessthan1337|talk]]) 23:02, 18 November 2013 (UTC)&lt;br /&gt;
::Well, it&#039;d be a sad day maybe if TMs weren&#039;t recyclable now. (-: It made sense to pass down TM moves back when TMs were single-use, but nowadays there&#039;s not much of a need. If you want the hatchling to know the move, just use the TM after it hatches. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 17:54, 25 November 2013 (UTC)&lt;br /&gt;
:::Well, this is a surprising development...  I guess you could just teach the offspring the TM that you want it to learn &#039;&#039;directly&#039;&#039;, although this news discourages Trainers who haven&#039;t found all of the available TMs in-game yet want to breed with Pokémon (possibly traded) that happen to know TMs as part of their movesets... [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
::I have anecdotal evidence too.  I just paired my male {{m|Shadow Claw}} {{p|Lucario}} (Kalos native) with my female {{m|Swords Dance}} Lucario (from HeartGold) and the baby Riolu(s) did not inherit &#039;&#039;any&#039;&#039; moves whatsoever, despite that Riolu can learn both moves from [[TM65]] &amp;amp; [[TM75]] which I do have.  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 06:46, 26 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ditto will act as the male when breeding with genderless Pokes ==&lt;br /&gt;
&lt;br /&gt;
There is a method (which I&#039;m not going to explain) floating around online (and I have used it, it works like a charm) on how to get perfect IVs a lot easier, having to do with using the in-game boosting to level 50 function and breeding magikarps...but that&#039;s not what is important.  The important part relevant to this discussion is which pokemon acts as which gender.&lt;br /&gt;
&lt;br /&gt;
I think its important to note that Ditto will act as the Male when breeding with a genderless pokemon.  The method I mentioned before is very gender-specific.&lt;br /&gt;
[[User:Jibbyjackjoe|Jibbyjackjoe]] ([[User talk:Jibbyjackjoe|talk]]) 07:20, 19 November 2013 (UTC)&lt;br /&gt;
:I think it might help if you linked to the method, just in case others want to test for similar results...? Additionally, the gender that Ditto &amp;quot;acts&amp;quot; as during breeding needs some clarification and/or testing (possibly in all generations, excluding Generation 1). By happenstance, in &#039;&#039;Pokémon Emerald Version&#039;&#039;, I recently bred a Starmie (with the moveset of [[Ice Beam]], [[Thunderbolt]], [[Surf]], and [[Recover]], 3 of which are TMs in Generation 3) with a Ditto, and the Staryu offspring surprisingly had this moveset: Surf, Ice Beam, Thunderbolt, and [[Harden]]. I switched the Day-Care &amp;quot;slots&amp;quot; of the Ditto and the Starmie (meaning that Starmie acted as &amp;quot;Parent A&amp;quot; for one breeding session, and &amp;quot;Parent B&amp;quot; for another breeding session); the resulting Staryu offspring also had Surf, Ice Beam, Thunderbolt, and Harden. This surprising occurrence leads me to believe that, &#039;&#039;&#039;for [[Move]] Inheritance purposes&#039;&#039;&#039; (at least in &#039;&#039;Emerald Version&#039;&#039;), when breeding a genderless Pokémon with Ditto, the genderless Pokémon acts as the &amp;quot;male&amp;quot;, being able to pass down [[TM]]s and [[HM]]s that it knows. I&#039;d like to see what the results are in other generations, though. [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hatching O-Power stacks with flame body and Magma Armor abilities ==&lt;br /&gt;
&lt;br /&gt;
It would appear that the hatching O-Power does in fact stacks with Flame Body and Magma Armor. I was hatching some Bagon (5 eggs with a Magcargo with Magma Armor) and while it took at or a little more then the 3 minutes the lv 3 O-power lasts, but they did hatch within 3 minutes or so. However, using Lv 1 O-Power, the 3 min time elapsed on the second 5 egg batch and I spent a long long time trying to hatch them after that 3 minutes.  [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 09:21, 7 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nidos and Volbeat/Illumise ==&lt;br /&gt;
&lt;br /&gt;
In Gen VI, if I have a female Nidoran with its Hidden Ability, and I breed it with a Ditto or other compatible partner, is it possible to receive a male Nidoran with its Hidden Ability, or will only female offspring have the hidden ability? Same question for Volbeat and Illumise. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 23:14, 11 January 2014 (UTC)&lt;br /&gt;
:For breeding purposes, Nidoran(m/f) and Illumise/Volbeat are considered the same Pokémon and work the same way that other Pokémon work, including passing down hidden abilities. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 23:25, 11 January 2014 (UTC)&lt;br /&gt;
::Thanks. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 23:26, 11 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destiny Knot + Power item breeding? ==&lt;br /&gt;
&lt;br /&gt;
I find the current page description confusing; exactly how does it work again and what&#039;s this part about one item overriding the other?&lt;br /&gt;
&lt;br /&gt;
I&#039;m trying to visualize it from a procedural standpoint ... e.g:&lt;br /&gt;
# Baby is initialized with a default set of random IVs.&lt;br /&gt;
# Overwrite three (or with Destiny Knot, five) IVs with values from either parent.&lt;br /&gt;
# Power Item overrides one selected value with the corresponding value from the parent.&lt;br /&gt;
# This is the final set of IVs the baby will be born with.&lt;br /&gt;
&lt;br /&gt;
If I look at it this way, a Destiny Knot absolutely guarantees 5 IV&#039;s and a Power Item could potentially pass down the sixth (a 1/6 probability), but I&#039;m sure this is not an accurate explanation of the mechanics....  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 02:00, 3 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destiny Knot influences gender of the baby? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing some IV breeding with the Power items and Destiny Knot in my [[Pokemon Y]] when I noticed something strange -- at first I thought it was just a fluke, but then it starts happening repeatedly ... under the same conditions....&lt;br /&gt;
* While trying to breed some {{p|Litleo}}, I hatched almost 20 female eggs &#039;&#039;in a row&#039;&#039; before getting even one male baby (after which I took the parents back).  I think the mother was holding a Destiny Knot.&lt;br /&gt;
* I bred about a dozen {{p|Smeargle}} eggs and &#039;&#039;all but one&#039;&#039; were female (again, at which point I took the parents back).  From a species known to have a 50/50 gender ratio.  And the mother was the one holding a Destiny Knot.&lt;br /&gt;
* Out of curiosity, I swap the parents&#039; items and try again, and a quick batch of five eggs turn out to be four males and one female.  I&#039;m going back to run some more, but the father was most definitely holding a Destiny Knot this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypothesis:&#039;&#039;&#039; Thinking there&#039;s a 50% chance that if one parent is holding a Destiny Knot, the baby will inherit their gender.&lt;br /&gt;
&lt;br /&gt;
Anyone else want to experiment with this and post what you get? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 06:07, 6 February 2014 (UTC)&lt;br /&gt;
:I&#039;ve looked around online, and several other people have made the same hypothesis as you. I think it&#039;s likely, but I certainly don&#039;t feel comfortable giving a specific probability. It&#039;s possible that it&#039;s just that the [[personality value]] is affected in a specific way and there is no universal probability, or the probability could be dependent on gender ratio. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:43, 6 February 2014 (UTC)&lt;br /&gt;
::Well Ratio aside, I did notice something like this with breeding Charmander. We know the species favors males, however when I first started, the Gender ratio was 50-50 for my hatchlings. This might have been because I kept giving Destiny Knot to both parents not knowing who was suppose to hold it ^^; &lt;br /&gt;
&lt;br /&gt;
::But once I had a 4IV female on stats where I wanted them, I bred her with my Timid WT Japanese 5IV Charizard Stud (which feels so weird saying/typing that, but that&#039;s the technical term when breeding) Later egg batches produced 3 females two 2 males, 4 females to 1 male and switch between. Sometimes I only get 2 females and 3 males, but if my understanding of the ratio is correct, I am more likely to get 4-5 males and 0-1 females. That&#039;s not to say I always get at least to females, or even a female at all. Still this deserves to be investigated by people who know math/probability better.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 13:14, 6 February 2014 (UTC)&lt;br /&gt;
:::Ratios cannot switch unless you switch the conditions. The ratio applies to your whole sample. If, when you were breeding the 5IV male with the 4IV female, you hatched 3 batches of 5 eggs, your whole sample is 15 eggs; you do not have 3 different ratios for each batch. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:42, 6 February 2014 (UTC)&lt;br /&gt;
And that there is again why someone with good math skills needs to fully test this. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 14:41, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, I&#039;ve given it a few more breeding runs and it looks like my previous runs are indeed just random flukes (though it does imply Litleo are clearly biased towards females) -- a run of 25 Smeargle (father holding Destiny Knot) produced 14 males and 11 females (56:44%, but this is close to standard) and a run of 25 {{p|Fennekin}} (mother holding Destiny Knot) produced only 3 females (~7:1).  So I&#039;m equal parts disappointed (it would&#039;ve made breeding for gender much easier) and relieved (I can hopefully stop testing it now and get back to normal breeding).&lt;br /&gt;
&lt;br /&gt;
:(Mathematical sidenote: Given X trials of a 1-in-X probability, the chances of said probability never happening in that run are roughly 1/e (or 38%). So if you hatched 8 Eevees, expect a 1-in-3 chance you won&#039;t have a single female among the whole lot.) --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:23, 8 February 2014 (UTC)&lt;br /&gt;
I think this deserves a little more investigating. I think to some degree the Destiny Knot does effect gender, just not really big. I keep having huge spells of no females when breeding Charizard, and when I switch the DK to the female I start getting females. Idk if its a fluke, but I personally think the DK does have some power. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:26, 24 February 2014 (UTC)&lt;br /&gt;
::I&#039;ve been looking over the Pokemon I have hatched in the last month, and it seems that the females (Regardless of which parent held the Destiny Knot) all inherited more stats from their mother than their father. This might be the catalyst or just a very bizarre coincidence.&lt;br /&gt;
&lt;br /&gt;
::But the difference between the males and females is that they usually always have the stat(s) that favor the parent with their gender. I mean this isn&#039;t 100%, but I have no females that seem to favor the father&#039;s inherited stats. Again, this could all be coincidence and circumstantial evidence.&lt;br /&gt;
&lt;br /&gt;
::Anyways, of the Pokémon, I noticed that the Charmanders I so diligently hatched over the month which came from nearly identical 5IV parents had a large volume of females in them. The only stat the parents did not have perfect was Attack. They both had the same moves (Flamethrower, Flare Blize, Slash and Dragon Rush) and nature (Timid) so only their Attack stat (which was different for both) and the male being Japanese were the wild cards.&lt;br /&gt;
&lt;br /&gt;
::Unfortunately I discovered that the kind of Charizard I wanted (Timid 5IV Shinny with max Speed and Sp. Atk) could not use Dragon Rush to its fullest due to it being a Physical move. Thats when I Bred out Dragon Rush and Bred in Dragon Pulse. This lead to a new problem, I would need a 5IV female with Dragon Pulse to breed with the 5IV japenese Charizard male to produce the 5IV Shiny I wanted so badly. I was able to get a 5IV male Charmander with Dragon Pulse instead of Dragon Rush from 5th generation 3IV parents, However I couldn&#039;t get a female. So I started breeding the 5IV male with a 4IV female in hopes of siring a 5IV female with Dragon Pulse so I could resume my attempts for a Timid 5IV Shiny.&lt;br /&gt;
&lt;br /&gt;
::This new pair noticeably produced less daughters, and if my theory about inherited stats and the Destiny Knot is correct, this is because the father&#039;s stats would always be statically favored. Plus, none of the females in this batch would go beyond 4IV and always were born with stats identical to or close (3IV) to their mother. I bread for 3 days trying to get a female with 5IVs, and had 0 Luck. I had lots of 5IV males and one 6IV males, but no 5IV females.&lt;br /&gt;
&lt;br /&gt;
::So after going through all this and reviewing the results.... I am pretty much convinced that which parent holds the Destiny Knot has nothing to do with gender, but instead its what stats are inherited when Destiny Knot is in play. Again this might just be circumstantial.&lt;br /&gt;
&lt;br /&gt;
::Hopefully we can get into the game&#039;s coding and (no pun intended) decode the mysteries of breeding in gen VI. We should try and research this to see if Stats inherited with the Destiny Knot influences gender even in the slightest. This needs some investigation with sterile testing conditions and someone who is good at statistics. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:58, 26 February 2014 (UTC)&lt;br /&gt;
:::I&#039;m pretty sure this hypothesis is invalid. I hatched 16 Lapras eggs (50:50 gender ratio), and the father held the knot. I got only seven males. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 14:44, 21 March 2014 (UTC)&lt;br /&gt;
I meant to redact my former statement earlier in the week, after I got 3 female snorlax in a batch of 5. The father was holding the DK, so it all comes down to just plain luck. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:06, 21 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;d like to once again bring this topic back up with another hypothesis. I think the gender of the baby is influenced by which parent it inherits its IVs from. In other words, inheriting an IV from a parent increases the chance of the baby sharing its gender with that parent. If this hypothesis is correct, it means you have direct influence over what gender the baby has by giving it a power item. (The exact numbers I do not know.)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve been breeding hundreds of Snorlaxes; the father has 5 perfect IVs, and the mother has 1, 2, or 3 in each case that I&#039;ve tested. In each case, I used a power item to guarantee an IV was passed down from the father that the mother didn&#039;t have, and the results I&#039;ve seen are around 80% male when Snorlax should be 50% male-female. This is after breeding around 100 Snorlaxes. (Note: The species of the male didn&#039;t appear to matter, as I saw the same results when I started with a Whismur as the father.)&lt;br /&gt;
&lt;br /&gt;
:To further confirm this, I have hatched 8 male Snorlaxes with 5 perfect IVs, and not a single 5 perfect IV female. The females I did hatch tended to have less perfect IVs (generally having at least one of their mother&#039;s perfect IVs plus the IV guaranteed to come from the father due to the power item). Whereas, the males usually had 3+ perfect IVs. However, this particular bit of data is unconvincing to me as my sample size for females was quite small due to the fact that I only had around 20% female hatch rate.&lt;br /&gt;
&lt;br /&gt;
:As a secondary hypothesis, I would say that the IVs inherited might influence the personality value of the baby. In other words, this might not only influence gender, but everything influenced by the personality value, such as ability, nature, shininess and Wurmple&#039;s evolution. I have only tested this in Omega Ruby, so it may be a new mechanic to ORAS. I&#039;ll also mention that the mother was holding a Destiny Knot in each case and both parents had the same OT in what I tested if anyone was interested. I wonder if anyone else has come across similar results, and I will probably do some further testing to see what I can find. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 20:39, 3 December 2014 (UTC)&lt;br /&gt;
::Snorlax is 87.5% male, 12.5% female; your data actually has slightly more females than you would expect. I also bred Snorlax a while ago when this topic first came up, and my data approximately matched the gender ratio. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:05, 4 December 2014 (UTC)&lt;br /&gt;
:::Okay, I feel really dumb now. Thanks for clearing that up. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 08:13, 4 December 2014 (UTC)&lt;br /&gt;
:::Also, the 80% was a guess, I thought maybe it was higher. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 08:16, 4 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Receive an Egg, go inside, find there is another waiting outside ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if this is a glitch or what, but sometimes I will receive an egg from the daycare man, go inside and deposit it, come back out and there he is with another egg. Sometimes I don&#039;t even go to the PC, sometimes I try to withdraw the parents so no more eggs are found, only to get told by the daycare lady that her husband was looking for me and outside he has another egg. Is this normal, a glitch or something new? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:19, 20 March 2014 (UTC)&lt;br /&gt;
:This has pretty much always happened, so I doubt it&#039;s a glitch. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 18:25, 20 March 2014 (UTC)&lt;br /&gt;
::So for a lack of a better word, its just &#039;luck&#039;? &lt;br /&gt;
::I was somewhat also wondering if it was some kind of left over egg cycle count or something. I guess not. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:30, 20 March 2014 (UTC)&lt;br /&gt;
:::Every 255 steps an Egg has a chance of being made, regardless of if the man&#039;s already holding onto one or not. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 18:35, 20 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen VI first Egg deterministic? ==&lt;br /&gt;
&lt;br /&gt;
I bred the same pair of Wurmple 10+ times in XY (both from the same/another (ORAS) player, both newly caught in ORAS). I&#039;d grab a couple Eggs, hatch them, and then evolve them (to see if they became Cascoon or Silcoon), then reset afterwards to before I left the Wurmple at the Day Care. And for a while I noticed that the first Egg seemed to always be Cascoon (when both of the parents could evolve into Cascoon; but this may be coincidence), and when I started paying attention, I noticed that in 10 resets, all 10 times, the first Egg hatched into a female/Careful/Mischievous/Cascoon-evolution Wurmple (and the last 6 times, I also noted the stats at lv8, and they were the same). Their second Egg was apparently random.&lt;br /&gt;
&lt;br /&gt;
This raises a number of questions.&lt;br /&gt;
* Is this new to Gen VI?&lt;br /&gt;
* Is this at all variable? I.e., maybe there&#039;s a random factor, but maybe it only randomizes when a new day starts.&lt;br /&gt;
* Is it reliant on a &amp;quot;fresh&amp;quot; pair of Pokemon, or at least one &amp;quot;fresh&amp;quot; Pokemon? I.e., if one (or if both) have bred before, will the first Egg when they are left at the Day Care be random? Or is the logic that, &#039;&#039;any time&#039;&#039; two Pokemon are left at the Day Care, the first Egg will always be set and only the second and later Eggs will actually be random?&lt;br /&gt;
I may not have the patience/time to get to these questions, but I wanted to put this out here for someone to look into maybe. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:02, 15 February 2015 (UTC)&lt;br /&gt;
:Seems to me the first egg might have been produced before you saved, so when you reset it you just got the same egg over and over [[User:Litwick96|Litwick96]] ([[User talk:Litwick96|talk]]) 04:45, 15 February 2015 (UTC)&lt;br /&gt;
::I think one of us isn&#039;t understanding something (and I&#039;m open to it being either of us, really)... At the point where I saved, I had no Pokemon deposited in the Day Care. And after I deposited both Wurmple, it still took random amounts of time for me to receive an Egg. Were you thinking that I had actually saved with Pokemon in the Day Care, or did you mean something else? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:00, 15 February 2015 (UTC)&lt;br /&gt;
:::I must have missed where you said you saved before depositing your Wurmple, my bad. [[User:Litwick96|Litwick96]] ([[User talk:Litwick96|talk]]) 05:57, 15 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== event moves ==&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t find this on the article, but do event moves pass down. like for example an endeavor pikachu from the Pikachu cup, can it pass down endeavor? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 17:31, 3 September 2015 (UTC)&lt;br /&gt;
:A Pokémon can only pass down level-up moves, TM/HM moves (in Gen II-V), Tutor moves (in Crystal), and Egg Moves for that specific species. Some Pokémon (Snorlax and Dratini) have moves that can only be bred from event Pokémon in the first place, but you cannot pass down moves unless the Pokémon&#039;s species specifically allows it.&lt;br /&gt;
:Since Pichu does not have Endeavor as an Egg Move or level-up move, it is not possible for the Pikachu Cup Pikachu to pass down Endeavor. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:46, 4 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destiny Knot ==&lt;br /&gt;
&lt;br /&gt;
&#039;Destiny Knot&#039; first appears under the subtext of Generation VI onwards, saying that &amp;quot;...the baby will inherit five IVs instead of three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As if it was said before that Destiny Knot would pass on 3 IVs. I&#039;m not that good at breeding mechanics, but this must be a glaring oversight. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 09:14, 18 September 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2250014</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2250014"/>
		<updated>2015-02-16T07:35:32Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: /* Gen VI experience formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Reeeeeaaaaaaally&#039;&#039; late reply here, but I wrote Hack-O-Matic ages ago. I can tell you that those graphs are definitely not accurate. (I don&#039;t remember how exactly I made them, but they&#039;re very rough estimations.) I never really examined how the game computes the different EXP growth rates, but I know that four of them are &amp;quot;real&amp;quot; and four of them are &amp;quot;glitched&amp;quot; (and there might even be more than those four glitches). If I had to guess, I&#039;d assume all the EXP growth functions are the same function with different constants plugged in, and the glitch rates just put in strange constants, resulting in silly things like 100K EXP to level 100. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 12:26, 16 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
Okay, I&#039;m new here so I hope I&#039;m not breaking any rules, but so far, the formula looks pretty accurate. I&#039;ve only begun research on this a few days ago, battling my Yooterii against wild Pokemon around Route 1 of levels 2 through 4. I kept my Yooterii as the &#039;constant,&#039; creating a data table as it levels from battles against wild Pokemon. &lt;br /&gt;
&lt;br /&gt;
From the experiences gained, I&#039;ve been able to construct this formula: &lt;br /&gt;
&lt;br /&gt;
[(base experience)(level)/5] + 1 = total experience. &lt;br /&gt;
&lt;br /&gt;
However, this is only when both the user&#039;s and wild Pokemon&#039;s levels are equal. The only question I have is what all of the variables represent, such as a and e. Again, I&#039;m very new to this, so any explanation would be greatly appreciated. Thanks!&lt;br /&gt;
&lt;br /&gt;
P.S. I am constructing a large data table for various battles. Would anyone like to help me, or be interested in the data?&lt;br /&gt;
&lt;br /&gt;
--[[User:Xazel|Xazel]] 06:50, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sorry, but we got to all this information already. The only thing left to do now is to find out how the relative level multiplier works. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
:: Also, what the variables represent are on the page itself. a represents &amp;quot;trainer battle&amp;quot;, t represents &amp;quot;trainer ownership&amp;quot;, b represents &amp;quot;base&amp;quot;, e represents &amp;quot;lucky egg&amp;quot;, l represents &amp;quot;level&amp;quot;, and s represents &amp;quot;share&amp;quot;, or &amp;quot;exp.share&amp;quot;. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me what the above ^2.5 power means? We&#039;re discussing this on Yahoo Answers and I&#039;m trying to calculate what would actually happen if a level 70 Pokemon took down a level 70 Latias or Latios. It doesn&#039;t matter because they yield the same EXP Points at any given level. ([[User:MichaelXD|MichaelXD]] 09:01, 7 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I guess so. It&#039;s just that I just know that people are going to be disappointed when they don&#039;t actually get 1,581,409 points for defeating a level 100 Blissey in the way I mentioned. [[User:Ztobor|Ztobor]] 21:05, 2 January 2011 (UTC)&lt;br /&gt;
:: Although, given the looks of the variations in this formula, it looks like that fight would yield &#039;&#039;more&#039;&#039; than 1,581,409. [[User:Ztobor|Ztobor]] 21:09, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Even more trainer battles (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 41 and level 38 vs. level 45 Gigalith: 1697 and 1837 (formula predicts 1675 and 1801) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 41 and level 38 vs. level 46 Shibirudon: 1816 and 1963 (formula predicts 1787 and 1921) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 45 vs. level 45 Gigalith: 3065 (formula predicts 3065) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 46 Shibirudon: 3364 (formula predicts 3341) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Erufuun: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Zeburaika: 2471 (formula predicts 2454) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 45 Murando: 3059 (formula predicts 3049) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Pendra: 3039 (formula predicts 3018) Base exp. 214&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Oobemu: 2303 (formula predicts 2294) Base exp. 170&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Kutairan: 2288 (formula predicts 2281) Base exp. 169&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Doredia: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Yanakkie: 2356 (formula predicts 2348) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 43 and level 44 vs. level 44 Hiyakkie: 1178 and 1149 (formula predicts 1174 and 1149) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Baokkie: 2297 (formula predicts 2297) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Zuruzukin: 2149 (formula predicts 2158) Base exp. 171&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Roobushin : 2854 (formula predicts 2865) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Kojofu: 880 (formula predicts 884) Base exp. 70&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Gochimiru: 1722 (formula predicts 1729) Base exp. 137&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Hahakomori: 2778 (formula predicts 2789) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gigiaru: 2033 (formula predicts 2033) Base exp. 154&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Darmanitan: 2218 (formula predicts 2218) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gamageroge: 2971 (formula predicts 2971) Base exp. 225&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Existing formula tends to overestimate if the attacking Pokémon is higher level, and underestimate if the defending Pokémon is higher level (what you hinted at with the Blissey example). (Existing formula is correct if the two Pokémon are the same level.) [[User:Ultraflame|Ultraflame]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
: I&#039;m pretty sure now that it involves square roots (or other such concave functions) in some way. That means that my formula only underestimates for a little of the time - and then it goes back to overestimating. [[User:Ztobor|Ztobor]] 03:01, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== underflow glitch==&lt;br /&gt;
&lt;br /&gt;
can we get a detailed example of this please? {{unsigned|DJLO}}&lt;br /&gt;
:The medium-slow growth algorithm itself is 1.2L^3 - 15L^2 + 100L - 140. This is applied to {{p|Mew}} and all 3-stage evolutionary Pokémon except {{p|Dragonite}}, {{p|Butterfree}} and {{p|Beedrill}}. Substitute L for anything greater than 1 like 2 and the equation will suffice i.e. this would give 9.6 which floors down to 9 total experience for a level 2 medium-slow growth Pokémon. If you use 1 or 0 however you get a negative result, e.g. replacing L with level 1 gives -53.8 experience which floors down to -53. The main problem is that Pokémon experience is an unsigned integer; this means that negative numbers are essentially taken as a positive (w^X)-y value [where w^X is the highest value possible; {at least 2^8} and -y is the negative integer]. Pokémon experience is stored in three 8-bit bytes ((2^8)^3) so for a [[Mew Trick]]ed level 1 Pokémon with no experience we can use the analogy that it has ((2^8)^3)- 53 experience which is 16,777,109. Since 256^3 (16,777,216) is essentially the &#039;largest value&#039; in this case, if this Pokémon got 54 experience it would revert back to a total experience of 0, though gaining less than 54 experience would cause the game to recalculate what level (very high) the Pokémon should be after a battle ends or the [[box trick]] is used. Since it is way over the total experience required for level 100 by far the level 100 cap comes in and makes the Pokémon level 100. --[[User:Chickasaurus|Chickasaurus]] 21:00, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is explained in depth in the article itself, no? [[User:Ztobor|Ztobor]] 19:04, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, how is a base yield of 28 lower than a base yield of 20? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Pokémon with the highest base experience yield is Blissey, with a base yield of 608. The Pokémon with the lowest base experience yield are Snivy, Tepig, and Oshawott, &#039;&#039;&#039;with a base yield of 28.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    * Before Generation V, the Pokémon with the lowest base experience yield was &#039;&#039;&#039;Magikarp with a yield of 20,&#039;&#039;&#039; and the Pokémon with the highest base experience yields were Arceus, Happiny, Chansey, and Blissey, with a yield of 255.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magikarp still has the lowest base yield. And this can&#039;t be generation only, as Blissey is in there. I&#039;m not willing to correct anything until I know how this mistake was made (is 28 supposed to be 18? Did somebody think 28 is lower than 20? How did this happen?) {{unsigned|Shadowater}}&lt;br /&gt;
:Most of the base exp. yields changed from Generation IV to V. Blissey, for example, had its own base exp. changed from 255 in Generation IV to 608 in Generation V. Pokémon If you take a look at the base exp. column at [[List of Pokémon by effort value yield]], Magikarp now has the tenth lowest base exp, with 40 (up from 20 in Generation IV). [[User:Ultraflame|Ultraflame]] 01:49, 30 January 2011 (UTC)&lt;br /&gt;
::Ah, ok then. I had checked Magikarp&#039;s page to make sure, and it says 20 there, so I got confused by that --[[User:Shadowater|Shadowater]] 04:33, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My Pokémon got one EP less? ==&lt;br /&gt;
If I start in the yellow edition, I fight with my Pikachu against Gary&#039;s Eevee. I gain 97 EP, but why? It is a trainer battle (1,5), Eevee&#039;s base experiance is 92 in the first generation and it has level 5. If I multiply 1,5*92*5 and divide it with 7 (as it is described in the article), I got 98 EP and not 97. What&#039;s the reason for gaining 97 EP? I controlled it with wild Rattatas and Pidgeots in the same edition, and there the EP-gaining is right (with Rattata: 1*57*2 (1 = wild battle, 57 = Rattata&#039;s base experiance in Generation one, 2 = its level) divided with 7 = 16 EP for Pikachu. But I used a long time to find a solution of my problem, but I can&#039;t. Can anybody help me here?&lt;br /&gt;
--[[User:LaBumm|LaBumm]] 23:40, 28 February 2011 (UTC)&lt;br /&gt;
: Maybe it does the abL/7 thing before multiplying anything else, rounding down in the middle. That&#039;s the only explanation I can think of, and that gives 97.5, which rounds down to 97. [[User:Ztobor|Ztobor]] 12:54, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On the Gen V formula ==&lt;br /&gt;
&lt;br /&gt;
According to poccil&#039;s post [http://www.smogon.com/forums/showthread.php?p=3372038#post3372038 here], Lucky Egg and trade multipliers are applied after the +1. Since I can&#039;t seem to replace the existing file, I have instead left the repaired formula on [http://en.wikipedia.org/w/index.php?title=Wikipedia:Sandbox&amp;amp;oldid=422238119 Wikipedia&#039;s sandbox]. Could someone perform the replacement of the formula? [[User:Arcorann|Arcorann]] 09:01, 30 June 2011 (UTC)&lt;br /&gt;
:Updated the image with yours. I skimmed the page to see if anything was wrong due to using the old formula, but it seemed to be using your formula anyway. However, it&#039;s possible that I missed something. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:36, 2 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience Gain Formula Mistake? ==&lt;br /&gt;
&lt;br /&gt;
I saw the experience gain formula and decided to test out. This is the situation: In a Generation IV game a Scyther who defeats a wild level 11 Rattata gains 89 EXP. points. The Scyther is with his original trainer, has no Lucky Egg, there is no EXP. Share in his team, and no EXP. All in the Bag to affect the outcome. Though, using the formula, Change in EXP would simplify to 561/7, which equals 80.14, or 80 EXP. I&#039;d understand if it were off by 1 or 2 EXP but the gap is noticeable here. Could someone help me in finding out my mistake? I&#039;m pretty sure I&#039;m the one mistaken here. Thanks in advance to any help.&lt;br /&gt;
[[User:Chrispizza|Chrispizza]] 20:41, 9 July 2011 (UTC)&lt;br /&gt;
:I tried the exact same thing (Scyther KOing a lv 11 Rattata in Gen IV), and got 89 EXP as well. I don&#039;t think it was you that messed up, but the formula. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:07, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV International Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Does the 1.7 multiplier exist in pre Gen IV games? If not then this info should be added to this page. I only ask because a lot of the benefits of international trading weren&#039;t added until Gen IV. [[User:Jmvb|Jmvb]] 14:53, 1 August 2011 (UTC)&lt;br /&gt;
:I would doubt it. The byte which indicates its country of origin wasn&#039;t added until [[Pokémon data structure in Generation IV|Gen IV]], so I don&#039;t see how the Gen III game would have been able to tell. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level 100 Exp. Share ==&lt;br /&gt;
&lt;br /&gt;
If I battle a Pokémon with a level 100 Pokémon and another one in my party has an Exp. Share, does the one holding it get 100% of Exp. Points since the one battling doesn&#039;t? [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 23:16, 21 December 2011 (UTC)&lt;br /&gt;
:No. In generation IV at least, the 50% that would go to the level 100 Pokemon battling is lost. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:19, 21 December 2011 (UTC)&lt;br /&gt;
::Just tested, it gets 50% in 5th gen as well. -- [[User:Trainer Hunter|Trainer]] [[User talk:Trainer Hunter|Hunter]] -- 23:38, 21 December 2011 (UTC)&lt;br /&gt;
:::I used to do this in Gen III. It is true there as well. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:17, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A most accuracy GenV formula for Exp. Points gained in battle ==&lt;br /&gt;
&lt;br /&gt;
(I&#039;m spanish so, I&#039;m sorry if my english isn&#039;t perfect)&lt;br /&gt;
&lt;br /&gt;
I&#039;m working and testing the actual formula for gain Exp. Points in battles and, in some cases, I noticed that the actual formula has some little mistakes in certain specific cases. I modified the actual formula, and with this new version I didn&#039;t fail any case until now. I will try to explain it as well as I can:&lt;br /&gt;
&lt;br /&gt;
- Step 1: Calculate total Exp. Points.&lt;br /&gt;
    totalExp = tct((b x L) x a)&lt;br /&gt;
    NOTE: tct() meas truncate decimals.&lt;br /&gt;
&lt;br /&gt;
- Step 2: Calculate particular Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    &amp;quot;aux1&amp;quot; is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
    &amp;quot;aux2&amp;quot; is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
    &amp;quot;s1&amp;quot;  is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is&lt;br /&gt;
    equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
    &amp;quot;s2&amp;quot; is equal to twice the number of Pokémon holding the Exp. Share in the party.&lt;br /&gt;
    partExp = (aux1 x tct(totalExp / (5 x s1))) + (aux2 x tct(totalExp / (5 x s2)))&lt;br /&gt;
&lt;br /&gt;
- Step 3: Calculate Exp. Points per level multiplier.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    multiplier = tct((tct((2L + 10)^2.5) x 1000) / tct((L + Lp + 10)^2.5))&lt;br /&gt;
&lt;br /&gt;
- Step 4: Semi final Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    sFinal = tct((partExp x multiplier) / 1000) + 1&lt;br /&gt;
&lt;br /&gt;
- Step 5: Final Exp. Points.&lt;br /&gt;
    finalExp = tct(tct(tct(sFinal x t) x e) x p)&lt;br /&gt;
    NOTE: I can&#039;t test if that&#039;s the real order, because I don&#039;t have any international traded Pokémon and any Exp. Point Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Amazing! I just make it into a better look equation, but I haven&#039;t test it yet&lt;br /&gt;
: Note that big brackets &#039;[]&#039; means truncate decimals&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_1_totalexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_2_partexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_3_multiplier.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_4_sfinal.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_5_finalexp.png]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Exp_process_6_mixed.png]]&lt;br /&gt;
: Where&lt;br /&gt;
: b is the base experience yield of the fainted Pokémon′s species, listed here.&lt;br /&gt;
: L is the level of the fainted Pokémon.&lt;br /&gt;
: a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.&lt;br /&gt;
: aux1 is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
: aux2 is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
: s1 is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
: s2 is equal to twice the number of Pokémon holding the Exp. Share in the party.——[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 06:30, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP and Tag Battles ==&lt;br /&gt;
&lt;br /&gt;
How does being in a story-based tag battle affect EXP (for example, when you&#039;re teamed with Bianca in Reversal Mountain in B&amp;amp;W2)?  I don&#039;t think it&#039;s consistent between different games. [[User:Legionaireb|Legionaireb]] ([[User talk:Legionaireb|talk]]) 19:26, 2 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possibly minor page error ==&lt;br /&gt;
&lt;br /&gt;
So, on the chart listing &amp;quot;Experience at each level&amp;quot; comparing the exp groups, at the top of the chart for Medium Slow on the &amp;quot;To next level&amp;quot; side, it reads 0 with use of the {{Template|tt}} template reading &amp;quot;63 in Generations I and II&amp;quot;. This should &#039;&#039;probably&#039;&#039; either read 6 or 3, but probably not 63, since that would be more than the next number down. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 17:22, 7 September 2013 (UTC)&lt;br /&gt;
:Remember that in those generations the formula was actually broken at level 1. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:15, 7 September 2013 (UTC)&lt;br /&gt;
::Oh.... right..... Forgot, it&#039;s Gen I/II, where more than enough random pieces of code was broken, and level 1&#039;s weren&#039;t even legitimately obtainable. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 22:49, 7 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Unexplainable&amp;quot; deviation in Gen I? ==&lt;br /&gt;
&lt;br /&gt;
The text states that in Gen I &amp;quot;... the calculated experience deviates by as much as three experience points from the experience received in-game, a deviance which cannot be accounted for by simple rounding errors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I would like to know more about this. A 3-point deviation is certainly possible assuming that the game truncates any intermediate result to integers; for example, 13/7*1.5*1.5≈4.18, but int(int(int(13/7)*1.5)*1.5)=int(int(1*1.5)*1.5)=int(1*1.5)=1.&lt;br /&gt;
&lt;br /&gt;
[[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 15:56, 19 February 2014 (UTC)&lt;br /&gt;
:I put part of the data I gathered on [[User:Tiddlywinks/Gen I Exp/Party of 6|a user page]] (I have data for parties of 1-5 as well). You should just be able to import (copy/paste{{tt|*|You might want to copy from the source, because whenever I&#039;ve tried to copy-paste directly between a webpage and OpenOffice Calc, it doesn&#039;t import correctly; I have to put it in a simple text editor in between}}) that data into a spreadsheet if you want, marking comma as the delimiter. About half of those result in some deviation (with a half-dozen or so deviating by 3). You&#039;re welcome to try to reconcile those with some rounding. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:32, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Try this sequence of operation:&lt;br /&gt;
::1. Divide the base exp of the enemy by the number of participating Pokémons. In case of Exp. All, divide the above result by the number of all Pokémons in party. Truncate the result (to an integer).&lt;br /&gt;
::2. Multiply by the level of the enemy, then divide by 7. Truncate the result.&lt;br /&gt;
::3. Multiply any factor of 1.5 (trade/trainer) that is applicable. Truncate after each multiplication.&lt;br /&gt;
::This should work like a charm.&lt;br /&gt;
::[Actually I &amp;quot;cheated&amp;quot; by reading the assembly code:)] [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 18:56, 19 February 2014 (UTC)&lt;br /&gt;
:::Yup, that does it for all the data I&#039;ve got (except that you forgot an extra /2 for Exp. All in Step 1). Thanks! I think the main difference with everything I tried is that I was always multiplying enemy level and base exp together right away.&lt;br /&gt;
:::I really wish I could mark rounding in the formulas, but I&#039;m still waiting for them to be updated for Gen VI, even. =( And I don&#039;t really want to try to explain it purely textually... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:44, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s wrong with EXP All? ==&lt;br /&gt;
&lt;br /&gt;
:In Generation I, when Exp. All is in the Bag, every Pokémon in the player&#039;s party also receives some experience from Exp. All; that amount is equal to the amount that a battling Pokémon would have received (before any bonuses) divided by the number of Pokémon in the player&#039;s party (this method of calculation appears to be an error).&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see what the error is here. If you have 6 mons in your party and you defeat an opponent and win N EXP, each mon gains N/6 EXP. Is that not what happens? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 19:55, 15 July 2014 (UTC)&lt;br /&gt;
:In point of fact, if your party has 6 Pokemon and only one of them battles and Exp All is in the bag, they each actually get (N/2)/6 Exp (and the battler gets N/2 Exp). That&#039;s no problem.&lt;br /&gt;
:If you send 2 Pokemon out of a 6-Pokemon party in to battle, though, the battlers each get N/4 Exp and each of the 6 party Pokemon get (N/4)/6 Exp. But they should be getting (N/2)/6 Exp. The game should be using half the opponent&#039;s experience to divide among the party; instead it uses the amount that a battler receives, which will be less than N/2 if there is more than one battler. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:59, 15 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think I understand, but I&#039;m still not clear... it divides the EXP into two pools (one for those who battled, one for those who didn&#039;t) of 50% each, except the non-battler pool isn&#039;t actually 50%, but (50 / #battlers)%?&lt;br /&gt;
&lt;br /&gt;
::Maybe I&#039;m just a derp, but I don&#039;t find either explanation completely clear. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 12:20, 16 July 2014 (UTC)&lt;br /&gt;
:::That&#039;s basically right. What it &#039;&#039;looks&#039;&#039; like is that someone thought, &amp;quot;Hey, I&#039;ve got one guy battling so he&#039;s gonna receive 50% of the experience, then I need to divide 50% among the party...I can just divide the number that the guy in battle got, easy peasy!&amp;quot;. And if they only tested it with one battler, that would look correct and they could have missed the mistake. On the other hand, it could be more of a bug and they meant to actually use the right value but forgot or didn&#039;t quite do it right somehow. It&#039;s hard to say. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:23, 16 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B2W2 cap. ==&lt;br /&gt;
&lt;br /&gt;
...I think they capped the yield at 100k in B2W2. I&#039;ve seen Lv. 79 Blissey with all the bonuses (Pass Power, trade, Lucky Egg) giving exactly 100 000EXP. This is not the case [https://www.youtube.com/watch?v=ZYhC2ZTqVzY here]. {{unsigned|Eridanus}}&lt;br /&gt;
&lt;br /&gt;
:This seems to be true. It can be seen [https://www.youtube.com/watch?v=REKgGBh55kE here] for example. The video Eridanus linked to is from BW, not B2W2, so the change seems to have been implemented during Gen V. Maybe add this to / change the text in the Trivia section where the maximum value for Exp. Points amounting to &amp;gt;100k is said to be possible in &#039;Gen V&#039;? [[User:Peterpansexuell|Peterpansexuell]] ([[User talk:Peterpansexuell|talk]]) 19:05, 9 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen VI experience formula ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;m not sure if this has been discussed or not, but I just noticed a few weeks ago, that experience in Generation VI is no longer divided between the number of Pokémon that took part in the battle. I thought this was exclusive to when the Exp. Share was turned on, but I discovered that it works the same even if the Exp. Share is turned off.&lt;br /&gt;
So, this means that, in previous generations, if two Pokémon took part in a battle where the yielded experience was, say, 1000, then each Pokémon would receive 500 experience points. But in Gen VI, both Pokémon will gain the whole 1000 exp. points, effectively doubling the total experience received. This also means that if three Pokémon take part in the battle, the total experience gained would be three times the normal amount, and if four Pokémon took part, it would be four times the total experience, and so on. &lt;br /&gt;
I believe it&#039;s already been included in the article, but it is hard to understand as it is now. So I was thinking that maybe it could be further explained in the Trivia section, as it is the first time experience points aren&#039;t divided between team members.  [[User:LinkNinjaMaster|LinkNinjaMaster]] ([[User talk:LinkNinjaMaster|talk]]) 07:04, 23 December 2014 (UTC)&lt;br /&gt;
:Agree, and I also find there is not enough mentioning how unique the gen V formula is. You get next to no EXP. points from low-level Pokémon, whereas Gen VI luckily seems to have abolished that horrible formula. It&#039;s not mentioned clearly enough, though. Here it looks like the Gen V formula is still in effect. [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 07:35, 16 February 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Aura_Sphere_(move)&amp;diff=2215904</id>
		<title>Talk:Aura Sphere (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Aura_Sphere_(move)&amp;diff=2215904"/>
		<updated>2014-12-13T16:08:59Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: /* Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lucario and the Mystery of Mew. ==&lt;br /&gt;
&lt;br /&gt;
:Is this the attack Lucario used against the Regi&#039;s in the 8th movie? If so, this attack looks similar to a Kamehameha Wave from the DragonBall Z series, except that it ia a Sphere and not a Beam.&lt;br /&gt;
::Well Yeah, Aura Sphere is pretty much a Hadouken for Pokémon --[[User:Phred|Phred]] 21:50, 10 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type? ==&lt;br /&gt;
&lt;br /&gt;
I think the attack should be a Pyschic type?&lt;br /&gt;
:But it isn&#039;t :P.  It has to do with those Ki/Chakra concepts many fictional fighters use to fire beams, etc.  This helps the {{t|Fighting}} type by providing it with Special-category moves, something none of the previously-existing Fighting-type moves was. --[[User:Johans|Johans]] 15:23, 9 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well then what does fighting have to do with ki/chakra? Why is Zen Headbutt a Psychic HUH?&lt;br /&gt;
:[[Wikipedia:Qi|Ki]]/[[Wikipedia:Chakra|chakra]] has everything to do with fighting. It&#039;s how they pull off special moves like Hadoken. --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 08:08, 10 August 2007 (UTC)&lt;br /&gt;
:And {{t|Psychic}} needs [[Physical move]]s as much as {{t|Fighting}} needs [[Special move|Special]] ones. It&#039;s about game mechanics, kid. Gotta have balance. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:04, 10 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t it say somewhere that this is the only &amp;quot;Never Miss&amp;quot; move that has a base Power higher than 60? [[User:Diachronos|Diachronos]] 23:19, 5 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Palkia==&lt;br /&gt;
Isn&#039;t the glowing pink sphere that {{p|Palkia}} creates in &#039;&#039;[[The Rise of Darkrai]]&#039;&#039; an Aura Sphere? He creates it the same way Lucario does and then fires it at [[Dialga]]... - [[User:Taylor|Taylor]] 17:23, 6 March 2008 (UTC)&lt;br /&gt;
:Um, I&#039;m pretty sure you&#039;re thinking of {{m|Spacial Rend}}. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:37, 7 March 2008 (UTC)&lt;br /&gt;
::Nope, &#039;&#039;&#039;I&#039;&#039;&#039; recorded the movie on DVR, and everytime I see Palkia shoot the &#039;&#039;&#039;pink aura-like &#039;&#039;sphere&#039;&#039;&#039;&#039;&#039;, I think it is Aura Sphere&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 01:41, 7 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
QUICKEST I COULD FIND!&lt;br /&gt;
&lt;br /&gt;
http://www.serebii.net/movies/dp/pics/M0084.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 01:50, 7 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
AN EVEN BETTER ONE I COULD FIND! DARKRAI IS BLOCKING IT&lt;br /&gt;
&lt;br /&gt;
http://www.serebii.net/movies/dp/pics/M0952.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 01:57, 7 March 2008 (UTC)&lt;br /&gt;
:::You would be right, Theryguy512, if Spacial Rend were not depicted at other times in the movie as waves of energy created from a slash. This is much more like an Aura Sphere...--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 04:13, 7 March 2008 (UTC)&lt;br /&gt;
::::Also, Palkia created it, held it, and dispatched it in the same way as Lucario&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 04:19, 7 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do we place it in the article?&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 13:55, 8 March 2008 (UTC)&lt;br /&gt;
:Yea, why not. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 14:01, 8 March 2008 (UTC)&lt;br /&gt;
::Okay, let meh empload the image&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 14:08, 8 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pulse or Wave ==&lt;br /&gt;
&lt;br /&gt;
Why isn&#039;t &amp;quot;Wave Bomb&amp;quot; correct?&lt;br /&gt;
#Lucario&#039;s はどう is translated as &amp;quot;wave&amp;quot;, not &amp;quot;pulse&amp;quot;.&lt;br /&gt;
#In the real world, &amp;quot;{{wp|wave}}&amp;quot; is a perfect translation of [http://ja.wikipedia.org/wiki/%E6%B3%A2%E5%8B%95 波動]. Note that these two Wikipedia pages are interlinked.&lt;br /&gt;
#This move is &amp;quot;Aura Sphere&amp;quot; in English, meaning the translation team obviously picked up on the &amp;quot;wave guiding&amp;quot; reference.&lt;br /&gt;
And where, exactly, was &amp;quot;Pulse Bomb&amp;quot; made official, Theryguy?--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 17:23, 8 March 2008 (UTC)&lt;br /&gt;
:Well the translation [http://bulbapedia.bulbagarden.net/wiki/DP066 here] is &#039;&#039;&#039;&#039;&#039;Pulse&#039;&#039;&#039; Bomb of Anger&#039;&#039;. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
::...what does &#039;&#039;that&#039;&#039; prove? Anyone can change it at any time. Effectively, that argument is pointless and can be destroyed at any time should I decide to make &#039;&#039;both&#039;&#039; articles &amp;quot;Wave Bomb&amp;quot;.&amp;lt;br&amp;gt;Not that I plan to as I want to prove myself here, but I&#039;m making a point.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 18:28, 8 March 2008 (UTC)&lt;br /&gt;
:::I should also bring up the point that [[Aura Storm]] (はどうのあらし) is named &amp;quot;wavestorm&amp;quot; in Japanese Brawl&#039;s data. Another place where はどう is officially &amp;quot;wave&amp;quot;.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 18:34, 8 March 2008 (UTC)&lt;br /&gt;
:Oh, I guess you&#039;re right. Sorry for causing the arguement. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:43, 8 March 2008 (UTC)&lt;br /&gt;
::Theryguy512, user:Urutapu has been at a edit war on the same reason on Wikipedia: http://en.wikipedia.org/wiki/Talk:List_of_Pok%C3%A9mon:_Diamond_%26_Pearl_episodes &#039;&#039;&#039;Also it should not be Wave Bomb&#039;&#039;&#039;. &lt;br /&gt;
::# &#039;&#039;&#039;Dragon PULSE&#039;&#039;&#039;-----------りゅうのはどう &#039;&#039;&#039;its not Dragon Wave&#039;&#039;&#039;&lt;br /&gt;
::# &#039;&#039;&#039;Dark PULSE&#039;&#039;&#039;-------------あくのはどう &#039;&#039;&#039;its not Dark Wave&#039;&#039;&#039;&lt;br /&gt;
::# &#039;&#039;&#039;Water PULSE&#039;&#039;&#039;------------みずのはどう &#039;&#039;&#039;its not Water Wave&#039;&#039;&#039;&lt;br /&gt;
::# &#039;&#039;&#039;PULSE Bomb&#039;&#039;&#039;-------------はどうだん &#039;&#039;&#039;its not Wave Bomb&#039;&#039;&#039;. &lt;br /&gt;
::And stop saying its &#039;&#039;&#039;Lucario&#039;s はどう&#039;&#039;&#039;, Lucario isn&#039;t the only Pokemon that can learn the attack, Dialga can, Palkia can, Giratina can, Togekiss can, Mew can, and also Mewtwo can. So are you saying they have their &amp;quot;own はどう&amp;quot; too....Also we need to use the same translation as the one on the episode page [[DP066]]....... [[User:Pikastorm|Pikastorm]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;&#039;&#039;&#039;ぴか中&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;  (&amp;lt;span style=&amp;quot;color:#6017B8&amp;quot;&amp;gt;&#039;&#039;&#039;01:53, 9 March 2008 (UTC)&amp;lt;/span&amp;gt;)&lt;br /&gt;
:::Taiketsu, kindly get a life. I&#039;m just arguing my case and I was agreed with. The fact that you solely opposed me on a different website shouldn&#039;t bear with what Theryguy thinks is the correct translation. And I&#039;m going to bring up the whole &amp;quot;consistency is a moot point on a &#039;&#039;free encyclopedia&#039;&#039;&amp;quot; again.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 03:14, 9 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Really ==&lt;br /&gt;
&lt;br /&gt;
is that first picture really needed? Lucario is to far away to actually see with detail, and there already are three other ones[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;C  &#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Is&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User:Darth Cookie Monster/My Story|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;for Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Well it shows that Lucario can make it with one hand or both hands. And if you want to see it bigger, just click on it. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:37, 8 March 2008 (UTC)&lt;br /&gt;
::It just seems like overkill to me. Oh well[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;C  &#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Is&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User:Darth Cookie Monster/My Story|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;for Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Mew from Mewtwo Strikes Back? ==&lt;br /&gt;
&lt;br /&gt;
I really, extremely doubt that the [[Mew (Mewtwo Strikes Back)| Mew]] from &#039;&#039;[[Mewtwo Strikes Back]]&#039;&#039; actually used Aura Sphere. Especially since the move was released [[Generation IV|three generations later]]. --[[User:Wynautluvr|Wynautluvr]] 00:49, 8 August 2008 (UTC)&lt;br /&gt;
:True, but then again, Mewtwo was shown using Shadow Ball despite not being available until Gen II, or how Donphan appeared despite not being an available pokemon until Gen II (which even then, you pretty much needed to evolve it from a Phanpy.). Heck, [[Ash&#039;s Bulbasaur|Bulbasaur]] used {{m|Tickle}} once, and that move was released two generations later. [[User:Weedle Mchairybug|Weedle Mchairybug]] 19:55, 26 November 2008 (UTC)&lt;br /&gt;
::Uh, kinda different there. Gold and Silver were already being planned and/or worked on when the anime started. And the tickle thing wasn&#039;t a technique, it was just... tickling. [[User:Capsule Computer|Capsule Computer]] 04:59, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Giratina==&lt;br /&gt;
Should we add that Giratina used this in &#039;&#039;[[Giratina and the Sky Warrior]]&#039;&#039;? [[User:Hades666|Hades666]] 15:42, 31 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Do you happen to have a screenshot of it? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 15:45, 31 December 2008 (UTC)&lt;br /&gt;
::Unfortunately no. But we can still add it used it.[[User:Hades666|Hades666]] 19:45, 31 December 2008 (UTC)&lt;br /&gt;
:::I saw it in the movie, it forms a Blue Orb in its mouth and fires it.[[User:Hades666|Hades666]] 19:49, 31 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HGSS ==&lt;br /&gt;
&lt;br /&gt;
It has a different look in HeartGold and SoulSilver. Can someone try to get a screen of it? --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:05, 9 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Super Smash Bros. Brawl Charging==&lt;br /&gt;
&lt;br /&gt;
If you charge an aura sphere in ssbb then press Left or right then lucario gets blown back by the force of it. a glitch keeps the charge of the aura sphere intact, so you can run around, use other moves, die, use items, anything, but pressing 1 on it&#039;s own after chaging to full will relese a fully charged aura sphere. Where shall i put this on the page, or on another page. if the latter, what page? [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 12:59, 1 January 2010 (UTC)&lt;br /&gt;
:It isn&#039;t a glitch. It was meant to be that way. Also, if you die, you have to recharge it. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 15:16, 1 January 2010 (UTC)&lt;br /&gt;
::It is a glitch. i mean, how could you put a fully charged aura sphere in your pocket? and i tested it. it doen&#039;t need re-charging when you die. [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 15:40, 1 January 2010 (UTC)&lt;br /&gt;
:::Games don&#039;t exactly follow the same things that this world does, so it isn&#039;t a glitch. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 15:42, 1 January 2010 (UTC)&lt;br /&gt;
::::sorry Mr. A, but it&#039;s a Glitch! [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 17:09, 5 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Page update==&lt;br /&gt;
&lt;br /&gt;
Some generation V pokemon know Aura Sphere...[[User:Chomi|Chomi]] 19:21, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Riolu and Raikou ==&lt;br /&gt;
&lt;br /&gt;
How are they errors?  They were game tie-in related, and since games obviously set the standard, game-inspired tie0ins ARE NOT ERRORS.  And to mark Riolu as an error and Raikou as not an error using the same exact text is absurd--[[User:SandmanDP|SandmanDP]] 23:28, 12 February 2012 (UTC)&lt;br /&gt;
:Who says they&#039;re errors? That section is for Notes. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 23:30, 12 February 2012 (UTC)&lt;br /&gt;
:: I never said they errors. I reverted your note edits as they are referring to the fact that Rilou and Raikou cannot normally learn them in the games. [[User:Frozen Fennec|Frozen Fennec]] 23:31, 12 February 2012 (UTC)&lt;br /&gt;
::The notes said they can&#039;t normally learn them. Riolu&#039;s note even linked to [[Anime move errors]]--[[User:SandmanDP|SandmanDP]] 23:32, 12 February 2012 (UTC)&lt;br /&gt;
:::The reason it sends it to there is because of the section on the page that refers to moves where the Pokemon knows moves that it doesn&#039;t normally learn (via events). [[User:Littlmiget123|Littlmiget123]] 23:36, 12 February 2012 (UTC)&lt;br /&gt;
::::But those aren&#039;t errors.  The animators knew exactly what they were doing--[[User:SandmanDP|SandmanDP]] 23:38, 12 February 2012 (UTC)&lt;br /&gt;
:::::Yes, we know that they&#039;re there purposefully. Because of events. But other Pokemon of the same species don&#039;t normally learn Aura Sphere. That&#039;s the whole reason of the notes section in the template. To point these out. ^-^  If it was an &#039;&#039;error&#039;&#039;, then we&#039;d list it as such, but we say &#039;cannot normally learn&#039;. [[User:Littlmiget123|Littlmiget123]] 23:40, 12 February 2012 (UTC)&lt;br /&gt;
:::::::If it&#039;s there purposely, how is it a mistake?  You&#039;re not making any sense--[[User:SandmanDP|SandmanDP]] 23:52, 12 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Generation VI&amp;quot; it says &amp;quot;Aura Sphere&#039;s base power is reduced to 80.&amp;quot;. But it never states what it was prior to that. How embarrassing. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) Sorry. You are quick. :)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Aura_Sphere_(move)&amp;diff=2215902</id>
		<title>Talk:Aura Sphere (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Aura_Sphere_(move)&amp;diff=2215902"/>
		<updated>2014-12-13T16:01:32Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: /* Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lucario and the Mystery of Mew. ==&lt;br /&gt;
&lt;br /&gt;
:Is this the attack Lucario used against the Regi&#039;s in the 8th movie? If so, this attack looks similar to a Kamehameha Wave from the DragonBall Z series, except that it ia a Sphere and not a Beam.&lt;br /&gt;
::Well Yeah, Aura Sphere is pretty much a Hadouken for Pokémon --[[User:Phred|Phred]] 21:50, 10 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type? ==&lt;br /&gt;
&lt;br /&gt;
I think the attack should be a Pyschic type?&lt;br /&gt;
:But it isn&#039;t :P.  It has to do with those Ki/Chakra concepts many fictional fighters use to fire beams, etc.  This helps the {{t|Fighting}} type by providing it with Special-category moves, something none of the previously-existing Fighting-type moves was. --[[User:Johans|Johans]] 15:23, 9 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well then what does fighting have to do with ki/chakra? Why is Zen Headbutt a Psychic HUH?&lt;br /&gt;
:[[Wikipedia:Qi|Ki]]/[[Wikipedia:Chakra|chakra]] has everything to do with fighting. It&#039;s how they pull off special moves like Hadoken. --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 08:08, 10 August 2007 (UTC)&lt;br /&gt;
:And {{t|Psychic}} needs [[Physical move]]s as much as {{t|Fighting}} needs [[Special move|Special]] ones. It&#039;s about game mechanics, kid. Gotta have balance. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:04, 10 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t it say somewhere that this is the only &amp;quot;Never Miss&amp;quot; move that has a base Power higher than 60? [[User:Diachronos|Diachronos]] 23:19, 5 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Palkia==&lt;br /&gt;
Isn&#039;t the glowing pink sphere that {{p|Palkia}} creates in &#039;&#039;[[The Rise of Darkrai]]&#039;&#039; an Aura Sphere? He creates it the same way Lucario does and then fires it at [[Dialga]]... - [[User:Taylor|Taylor]] 17:23, 6 March 2008 (UTC)&lt;br /&gt;
:Um, I&#039;m pretty sure you&#039;re thinking of {{m|Spacial Rend}}. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:37, 7 March 2008 (UTC)&lt;br /&gt;
::Nope, &#039;&#039;&#039;I&#039;&#039;&#039; recorded the movie on DVR, and everytime I see Palkia shoot the &#039;&#039;&#039;pink aura-like &#039;&#039;sphere&#039;&#039;&#039;&#039;&#039;, I think it is Aura Sphere&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 01:41, 7 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
QUICKEST I COULD FIND!&lt;br /&gt;
&lt;br /&gt;
http://www.serebii.net/movies/dp/pics/M0084.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 01:50, 7 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
AN EVEN BETTER ONE I COULD FIND! DARKRAI IS BLOCKING IT&lt;br /&gt;
&lt;br /&gt;
http://www.serebii.net/movies/dp/pics/M0952.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 01:57, 7 March 2008 (UTC)&lt;br /&gt;
:::You would be right, Theryguy512, if Spacial Rend were not depicted at other times in the movie as waves of energy created from a slash. This is much more like an Aura Sphere...--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 04:13, 7 March 2008 (UTC)&lt;br /&gt;
::::Also, Palkia created it, held it, and dispatched it in the same way as Lucario&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 04:19, 7 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do we place it in the article?&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 13:55, 8 March 2008 (UTC)&lt;br /&gt;
:Yea, why not. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 14:01, 8 March 2008 (UTC)&lt;br /&gt;
::Okay, let meh empload the image&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 14:08, 8 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pulse or Wave ==&lt;br /&gt;
&lt;br /&gt;
Why isn&#039;t &amp;quot;Wave Bomb&amp;quot; correct?&lt;br /&gt;
#Lucario&#039;s はどう is translated as &amp;quot;wave&amp;quot;, not &amp;quot;pulse&amp;quot;.&lt;br /&gt;
#In the real world, &amp;quot;{{wp|wave}}&amp;quot; is a perfect translation of [http://ja.wikipedia.org/wiki/%E6%B3%A2%E5%8B%95 波動]. Note that these two Wikipedia pages are interlinked.&lt;br /&gt;
#This move is &amp;quot;Aura Sphere&amp;quot; in English, meaning the translation team obviously picked up on the &amp;quot;wave guiding&amp;quot; reference.&lt;br /&gt;
And where, exactly, was &amp;quot;Pulse Bomb&amp;quot; made official, Theryguy?--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 17:23, 8 March 2008 (UTC)&lt;br /&gt;
:Well the translation [http://bulbapedia.bulbagarden.net/wiki/DP066 here] is &#039;&#039;&#039;&#039;&#039;Pulse&#039;&#039;&#039; Bomb of Anger&#039;&#039;. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
::...what does &#039;&#039;that&#039;&#039; prove? Anyone can change it at any time. Effectively, that argument is pointless and can be destroyed at any time should I decide to make &#039;&#039;both&#039;&#039; articles &amp;quot;Wave Bomb&amp;quot;.&amp;lt;br&amp;gt;Not that I plan to as I want to prove myself here, but I&#039;m making a point.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 18:28, 8 March 2008 (UTC)&lt;br /&gt;
:::I should also bring up the point that [[Aura Storm]] (はどうのあらし) is named &amp;quot;wavestorm&amp;quot; in Japanese Brawl&#039;s data. Another place where はどう is officially &amp;quot;wave&amp;quot;.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 18:34, 8 March 2008 (UTC)&lt;br /&gt;
:Oh, I guess you&#039;re right. Sorry for causing the arguement. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:43, 8 March 2008 (UTC)&lt;br /&gt;
::Theryguy512, user:Urutapu has been at a edit war on the same reason on Wikipedia: http://en.wikipedia.org/wiki/Talk:List_of_Pok%C3%A9mon:_Diamond_%26_Pearl_episodes &#039;&#039;&#039;Also it should not be Wave Bomb&#039;&#039;&#039;. &lt;br /&gt;
::# &#039;&#039;&#039;Dragon PULSE&#039;&#039;&#039;-----------りゅうのはどう &#039;&#039;&#039;its not Dragon Wave&#039;&#039;&#039;&lt;br /&gt;
::# &#039;&#039;&#039;Dark PULSE&#039;&#039;&#039;-------------あくのはどう &#039;&#039;&#039;its not Dark Wave&#039;&#039;&#039;&lt;br /&gt;
::# &#039;&#039;&#039;Water PULSE&#039;&#039;&#039;------------みずのはどう &#039;&#039;&#039;its not Water Wave&#039;&#039;&#039;&lt;br /&gt;
::# &#039;&#039;&#039;PULSE Bomb&#039;&#039;&#039;-------------はどうだん &#039;&#039;&#039;its not Wave Bomb&#039;&#039;&#039;. &lt;br /&gt;
::And stop saying its &#039;&#039;&#039;Lucario&#039;s はどう&#039;&#039;&#039;, Lucario isn&#039;t the only Pokemon that can learn the attack, Dialga can, Palkia can, Giratina can, Togekiss can, Mew can, and also Mewtwo can. So are you saying they have their &amp;quot;own はどう&amp;quot; too....Also we need to use the same translation as the one on the episode page [[DP066]]....... [[User:Pikastorm|Pikastorm]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;&#039;&#039;&#039;ぴか中&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;  (&amp;lt;span style=&amp;quot;color:#6017B8&amp;quot;&amp;gt;&#039;&#039;&#039;01:53, 9 March 2008 (UTC)&amp;lt;/span&amp;gt;)&lt;br /&gt;
:::Taiketsu, kindly get a life. I&#039;m just arguing my case and I was agreed with. The fact that you solely opposed me on a different website shouldn&#039;t bear with what Theryguy thinks is the correct translation. And I&#039;m going to bring up the whole &amp;quot;consistency is a moot point on a &#039;&#039;free encyclopedia&#039;&#039;&amp;quot; again.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 03:14, 9 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Really ==&lt;br /&gt;
&lt;br /&gt;
is that first picture really needed? Lucario is to far away to actually see with detail, and there already are three other ones[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;C  &#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Is&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User:Darth Cookie Monster/My Story|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;for Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Well it shows that Lucario can make it with one hand or both hands. And if you want to see it bigger, just click on it. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:37, 8 March 2008 (UTC)&lt;br /&gt;
::It just seems like overkill to me. Oh well[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;C  &#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Is&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User:Darth Cookie Monster/My Story|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;for Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Mew from Mewtwo Strikes Back? ==&lt;br /&gt;
&lt;br /&gt;
I really, extremely doubt that the [[Mew (Mewtwo Strikes Back)| Mew]] from &#039;&#039;[[Mewtwo Strikes Back]]&#039;&#039; actually used Aura Sphere. Especially since the move was released [[Generation IV|three generations later]]. --[[User:Wynautluvr|Wynautluvr]] 00:49, 8 August 2008 (UTC)&lt;br /&gt;
:True, but then again, Mewtwo was shown using Shadow Ball despite not being available until Gen II, or how Donphan appeared despite not being an available pokemon until Gen II (which even then, you pretty much needed to evolve it from a Phanpy.). Heck, [[Ash&#039;s Bulbasaur|Bulbasaur]] used {{m|Tickle}} once, and that move was released two generations later. [[User:Weedle Mchairybug|Weedle Mchairybug]] 19:55, 26 November 2008 (UTC)&lt;br /&gt;
::Uh, kinda different there. Gold and Silver were already being planned and/or worked on when the anime started. And the tickle thing wasn&#039;t a technique, it was just... tickling. [[User:Capsule Computer|Capsule Computer]] 04:59, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Giratina==&lt;br /&gt;
Should we add that Giratina used this in &#039;&#039;[[Giratina and the Sky Warrior]]&#039;&#039;? [[User:Hades666|Hades666]] 15:42, 31 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Do you happen to have a screenshot of it? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 15:45, 31 December 2008 (UTC)&lt;br /&gt;
::Unfortunately no. But we can still add it used it.[[User:Hades666|Hades666]] 19:45, 31 December 2008 (UTC)&lt;br /&gt;
:::I saw it in the movie, it forms a Blue Orb in its mouth and fires it.[[User:Hades666|Hades666]] 19:49, 31 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HGSS ==&lt;br /&gt;
&lt;br /&gt;
It has a different look in HeartGold and SoulSilver. Can someone try to get a screen of it? --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:05, 9 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Super Smash Bros. Brawl Charging==&lt;br /&gt;
&lt;br /&gt;
If you charge an aura sphere in ssbb then press Left or right then lucario gets blown back by the force of it. a glitch keeps the charge of the aura sphere intact, so you can run around, use other moves, die, use items, anything, but pressing 1 on it&#039;s own after chaging to full will relese a fully charged aura sphere. Where shall i put this on the page, or on another page. if the latter, what page? [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 12:59, 1 January 2010 (UTC)&lt;br /&gt;
:It isn&#039;t a glitch. It was meant to be that way. Also, if you die, you have to recharge it. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 15:16, 1 January 2010 (UTC)&lt;br /&gt;
::It is a glitch. i mean, how could you put a fully charged aura sphere in your pocket? and i tested it. it doen&#039;t need re-charging when you die. [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 15:40, 1 January 2010 (UTC)&lt;br /&gt;
:::Games don&#039;t exactly follow the same things that this world does, so it isn&#039;t a glitch. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 15:42, 1 January 2010 (UTC)&lt;br /&gt;
::::sorry Mr. A, but it&#039;s a Glitch! [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 17:09, 5 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Page update==&lt;br /&gt;
&lt;br /&gt;
Some generation V pokemon know Aura Sphere...[[User:Chomi|Chomi]] 19:21, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Riolu and Raikou ==&lt;br /&gt;
&lt;br /&gt;
How are they errors?  They were game tie-in related, and since games obviously set the standard, game-inspired tie0ins ARE NOT ERRORS.  And to mark Riolu as an error and Raikou as not an error using the same exact text is absurd--[[User:SandmanDP|SandmanDP]] 23:28, 12 February 2012 (UTC)&lt;br /&gt;
:Who says they&#039;re errors? That section is for Notes. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 23:30, 12 February 2012 (UTC)&lt;br /&gt;
:: I never said they errors. I reverted your note edits as they are referring to the fact that Rilou and Raikou cannot normally learn them in the games. [[User:Frozen Fennec|Frozen Fennec]] 23:31, 12 February 2012 (UTC)&lt;br /&gt;
::The notes said they can&#039;t normally learn them. Riolu&#039;s note even linked to [[Anime move errors]]--[[User:SandmanDP|SandmanDP]] 23:32, 12 February 2012 (UTC)&lt;br /&gt;
:::The reason it sends it to there is because of the section on the page that refers to moves where the Pokemon knows moves that it doesn&#039;t normally learn (via events). [[User:Littlmiget123|Littlmiget123]] 23:36, 12 February 2012 (UTC)&lt;br /&gt;
::::But those aren&#039;t errors.  The animators knew exactly what they were doing--[[User:SandmanDP|SandmanDP]] 23:38, 12 February 2012 (UTC)&lt;br /&gt;
:::::Yes, we know that they&#039;re there purposefully. Because of events. But other Pokemon of the same species don&#039;t normally learn Aura Sphere. That&#039;s the whole reason of the notes section in the template. To point these out. ^-^  If it was an &#039;&#039;error&#039;&#039;, then we&#039;d list it as such, but we say &#039;cannot normally learn&#039;. [[User:Littlmiget123|Littlmiget123]] 23:40, 12 February 2012 (UTC)&lt;br /&gt;
:::::::If it&#039;s there purposely, how is it a mistake?  You&#039;re not making any sense--[[User:SandmanDP|SandmanDP]] 23:52, 12 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Generation VI&amp;quot; it says &amp;quot;Aura Sphere&#039;s base power is reduced to 80.&amp;quot;. But it never states what it was prior to that. How embarrassing. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]])&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Aura_Sphere_(move)&amp;diff=2215901</id>
		<title>Talk:Aura Sphere (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Aura_Sphere_(move)&amp;diff=2215901"/>
		<updated>2014-12-13T16:00:18Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: /* Damage */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lucario and the Mystery of Mew. ==&lt;br /&gt;
&lt;br /&gt;
:Is this the attack Lucario used against the Regi&#039;s in the 8th movie? If so, this attack looks similar to a Kamehameha Wave from the DragonBall Z series, except that it ia a Sphere and not a Beam.&lt;br /&gt;
::Well Yeah, Aura Sphere is pretty much a Hadouken for Pokémon --[[User:Phred|Phred]] 21:50, 10 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type? ==&lt;br /&gt;
&lt;br /&gt;
I think the attack should be a Pyschic type?&lt;br /&gt;
:But it isn&#039;t :P.  It has to do with those Ki/Chakra concepts many fictional fighters use to fire beams, etc.  This helps the {{t|Fighting}} type by providing it with Special-category moves, something none of the previously-existing Fighting-type moves was. --[[User:Johans|Johans]] 15:23, 9 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well then what does fighting have to do with ki/chakra? Why is Zen Headbutt a Psychic HUH?&lt;br /&gt;
:[[Wikipedia:Qi|Ki]]/[[Wikipedia:Chakra|chakra]] has everything to do with fighting. It&#039;s how they pull off special moves like Hadoken. --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 08:08, 10 August 2007 (UTC)&lt;br /&gt;
:And {{t|Psychic}} needs [[Physical move]]s as much as {{t|Fighting}} needs [[Special move|Special]] ones. It&#039;s about game mechanics, kid. Gotta have balance. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:04, 10 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t it say somewhere that this is the only &amp;quot;Never Miss&amp;quot; move that has a base Power higher than 60? [[User:Diachronos|Diachronos]] 23:19, 5 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Palkia==&lt;br /&gt;
Isn&#039;t the glowing pink sphere that {{p|Palkia}} creates in &#039;&#039;[[The Rise of Darkrai]]&#039;&#039; an Aura Sphere? He creates it the same way Lucario does and then fires it at [[Dialga]]... - [[User:Taylor|Taylor]] 17:23, 6 March 2008 (UTC)&lt;br /&gt;
:Um, I&#039;m pretty sure you&#039;re thinking of {{m|Spacial Rend}}. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:37, 7 March 2008 (UTC)&lt;br /&gt;
::Nope, &#039;&#039;&#039;I&#039;&#039;&#039; recorded the movie on DVR, and everytime I see Palkia shoot the &#039;&#039;&#039;pink aura-like &#039;&#039;sphere&#039;&#039;&#039;&#039;&#039;, I think it is Aura Sphere&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 01:41, 7 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
QUICKEST I COULD FIND!&lt;br /&gt;
&lt;br /&gt;
http://www.serebii.net/movies/dp/pics/M0084.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 01:50, 7 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
AN EVEN BETTER ONE I COULD FIND! DARKRAI IS BLOCKING IT&lt;br /&gt;
&lt;br /&gt;
http://www.serebii.net/movies/dp/pics/M0952.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 01:57, 7 March 2008 (UTC)&lt;br /&gt;
:::You would be right, Theryguy512, if Spacial Rend were not depicted at other times in the movie as waves of energy created from a slash. This is much more like an Aura Sphere...--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 04:13, 7 March 2008 (UTC)&lt;br /&gt;
::::Also, Palkia created it, held it, and dispatched it in the same way as Lucario&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 04:19, 7 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do we place it in the article?&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 13:55, 8 March 2008 (UTC)&lt;br /&gt;
:Yea, why not. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 14:01, 8 March 2008 (UTC)&lt;br /&gt;
::Okay, let meh empload the image&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 14:08, 8 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pulse or Wave ==&lt;br /&gt;
&lt;br /&gt;
Why isn&#039;t &amp;quot;Wave Bomb&amp;quot; correct?&lt;br /&gt;
#Lucario&#039;s はどう is translated as &amp;quot;wave&amp;quot;, not &amp;quot;pulse&amp;quot;.&lt;br /&gt;
#In the real world, &amp;quot;{{wp|wave}}&amp;quot; is a perfect translation of [http://ja.wikipedia.org/wiki/%E6%B3%A2%E5%8B%95 波動]. Note that these two Wikipedia pages are interlinked.&lt;br /&gt;
#This move is &amp;quot;Aura Sphere&amp;quot; in English, meaning the translation team obviously picked up on the &amp;quot;wave guiding&amp;quot; reference.&lt;br /&gt;
And where, exactly, was &amp;quot;Pulse Bomb&amp;quot; made official, Theryguy?--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 17:23, 8 March 2008 (UTC)&lt;br /&gt;
:Well the translation [http://bulbapedia.bulbagarden.net/wiki/DP066 here] is &#039;&#039;&#039;&#039;&#039;Pulse&#039;&#039;&#039; Bomb of Anger&#039;&#039;. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
::...what does &#039;&#039;that&#039;&#039; prove? Anyone can change it at any time. Effectively, that argument is pointless and can be destroyed at any time should I decide to make &#039;&#039;both&#039;&#039; articles &amp;quot;Wave Bomb&amp;quot;.&amp;lt;br&amp;gt;Not that I plan to as I want to prove myself here, but I&#039;m making a point.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 18:28, 8 March 2008 (UTC)&lt;br /&gt;
:::I should also bring up the point that [[Aura Storm]] (はどうのあらし) is named &amp;quot;wavestorm&amp;quot; in Japanese Brawl&#039;s data. Another place where はどう is officially &amp;quot;wave&amp;quot;.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 18:34, 8 March 2008 (UTC)&lt;br /&gt;
:Oh, I guess you&#039;re right. Sorry for causing the arguement. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:43, 8 March 2008 (UTC)&lt;br /&gt;
::Theryguy512, user:Urutapu has been at a edit war on the same reason on Wikipedia: http://en.wikipedia.org/wiki/Talk:List_of_Pok%C3%A9mon:_Diamond_%26_Pearl_episodes &#039;&#039;&#039;Also it should not be Wave Bomb&#039;&#039;&#039;. &lt;br /&gt;
::# &#039;&#039;&#039;Dragon PULSE&#039;&#039;&#039;-----------りゅうのはどう &#039;&#039;&#039;its not Dragon Wave&#039;&#039;&#039;&lt;br /&gt;
::# &#039;&#039;&#039;Dark PULSE&#039;&#039;&#039;-------------あくのはどう &#039;&#039;&#039;its not Dark Wave&#039;&#039;&#039;&lt;br /&gt;
::# &#039;&#039;&#039;Water PULSE&#039;&#039;&#039;------------みずのはどう &#039;&#039;&#039;its not Water Wave&#039;&#039;&#039;&lt;br /&gt;
::# &#039;&#039;&#039;PULSE Bomb&#039;&#039;&#039;-------------はどうだん &#039;&#039;&#039;its not Wave Bomb&#039;&#039;&#039;. &lt;br /&gt;
::And stop saying its &#039;&#039;&#039;Lucario&#039;s はどう&#039;&#039;&#039;, Lucario isn&#039;t the only Pokemon that can learn the attack, Dialga can, Palkia can, Giratina can, Togekiss can, Mew can, and also Mewtwo can. So are you saying they have their &amp;quot;own はどう&amp;quot; too....Also we need to use the same translation as the one on the episode page [[DP066]]....... [[User:Pikastorm|Pikastorm]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;&#039;&#039;&#039;ぴか中&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;  (&amp;lt;span style=&amp;quot;color:#6017B8&amp;quot;&amp;gt;&#039;&#039;&#039;01:53, 9 March 2008 (UTC)&amp;lt;/span&amp;gt;)&lt;br /&gt;
:::Taiketsu, kindly get a life. I&#039;m just arguing my case and I was agreed with. The fact that you solely opposed me on a different website shouldn&#039;t bear with what Theryguy thinks is the correct translation. And I&#039;m going to bring up the whole &amp;quot;consistency is a moot point on a &#039;&#039;free encyclopedia&#039;&#039;&amp;quot; again.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 03:14, 9 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Really ==&lt;br /&gt;
&lt;br /&gt;
is that first picture really needed? Lucario is to far away to actually see with detail, and there already are three other ones[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;C  &#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Is&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User:Darth Cookie Monster/My Story|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;for Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Well it shows that Lucario can make it with one hand or both hands. And if you want to see it bigger, just click on it. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:37, 8 March 2008 (UTC)&lt;br /&gt;
::It just seems like overkill to me. Oh well[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;C  &#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Is&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User:Darth Cookie Monster/My Story|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;for Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Mew from Mewtwo Strikes Back? ==&lt;br /&gt;
&lt;br /&gt;
I really, extremely doubt that the [[Mew (Mewtwo Strikes Back)| Mew]] from &#039;&#039;[[Mewtwo Strikes Back]]&#039;&#039; actually used Aura Sphere. Especially since the move was released [[Generation IV|three generations later]]. --[[User:Wynautluvr|Wynautluvr]] 00:49, 8 August 2008 (UTC)&lt;br /&gt;
:True, but then again, Mewtwo was shown using Shadow Ball despite not being available until Gen II, or how Donphan appeared despite not being an available pokemon until Gen II (which even then, you pretty much needed to evolve it from a Phanpy.). Heck, [[Ash&#039;s Bulbasaur|Bulbasaur]] used {{m|Tickle}} once, and that move was released two generations later. [[User:Weedle Mchairybug|Weedle Mchairybug]] 19:55, 26 November 2008 (UTC)&lt;br /&gt;
::Uh, kinda different there. Gold and Silver were already being planned and/or worked on when the anime started. And the tickle thing wasn&#039;t a technique, it was just... tickling. [[User:Capsule Computer|Capsule Computer]] 04:59, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Giratina==&lt;br /&gt;
Should we add that Giratina used this in &#039;&#039;[[Giratina and the Sky Warrior]]&#039;&#039;? [[User:Hades666|Hades666]] 15:42, 31 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Do you happen to have a screenshot of it? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 15:45, 31 December 2008 (UTC)&lt;br /&gt;
::Unfortunately no. But we can still add it used it.[[User:Hades666|Hades666]] 19:45, 31 December 2008 (UTC)&lt;br /&gt;
:::I saw it in the movie, it forms a Blue Orb in its mouth and fires it.[[User:Hades666|Hades666]] 19:49, 31 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HGSS ==&lt;br /&gt;
&lt;br /&gt;
It has a different look in HeartGold and SoulSilver. Can someone try to get a screen of it? --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:05, 9 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Super Smash Bros. Brawl Charging==&lt;br /&gt;
&lt;br /&gt;
If you charge an aura sphere in ssbb then press Left or right then lucario gets blown back by the force of it. a glitch keeps the charge of the aura sphere intact, so you can run around, use other moves, die, use items, anything, but pressing 1 on it&#039;s own after chaging to full will relese a fully charged aura sphere. Where shall i put this on the page, or on another page. if the latter, what page? [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 12:59, 1 January 2010 (UTC)&lt;br /&gt;
:It isn&#039;t a glitch. It was meant to be that way. Also, if you die, you have to recharge it. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 15:16, 1 January 2010 (UTC)&lt;br /&gt;
::It is a glitch. i mean, how could you put a fully charged aura sphere in your pocket? and i tested it. it doen&#039;t need re-charging when you die. [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 15:40, 1 January 2010 (UTC)&lt;br /&gt;
:::Games don&#039;t exactly follow the same things that this world does, so it isn&#039;t a glitch. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 15:42, 1 January 2010 (UTC)&lt;br /&gt;
::::sorry Mr. A, but it&#039;s a Glitch! [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 17:09, 5 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Page update==&lt;br /&gt;
&lt;br /&gt;
Some generation V pokemon know Aura Sphere...[[User:Chomi|Chomi]] 19:21, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Riolu and Raikou ==&lt;br /&gt;
&lt;br /&gt;
How are they errors?  They were game tie-in related, and since games obviously set the standard, game-inspired tie0ins ARE NOT ERRORS.  And to mark Riolu as an error and Raikou as not an error using the same exact text is absurd--[[User:SandmanDP|SandmanDP]] 23:28, 12 February 2012 (UTC)&lt;br /&gt;
:Who says they&#039;re errors? That section is for Notes. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 23:30, 12 February 2012 (UTC)&lt;br /&gt;
:: I never said they errors. I reverted your note edits as they are referring to the fact that Rilou and Raikou cannot normally learn them in the games. [[User:Frozen Fennec|Frozen Fennec]] 23:31, 12 February 2012 (UTC)&lt;br /&gt;
::The notes said they can&#039;t normally learn them. Riolu&#039;s note even linked to [[Anime move errors]]--[[User:SandmanDP|SandmanDP]] 23:32, 12 February 2012 (UTC)&lt;br /&gt;
:::The reason it sends it to there is because of the section on the page that refers to moves where the Pokemon knows moves that it doesn&#039;t normally learn (via events). [[User:Littlmiget123|Littlmiget123]] 23:36, 12 February 2012 (UTC)&lt;br /&gt;
::::But those aren&#039;t errors.  The animators knew exactly what they were doing--[[User:SandmanDP|SandmanDP]] 23:38, 12 February 2012 (UTC)&lt;br /&gt;
:::::Yes, we know that they&#039;re there purposefully. Because of events. But other Pokemon of the same species don&#039;t normally learn Aura Sphere. That&#039;s the whole reason of the notes section in the template. To point these out. ^-^  If it was an &#039;&#039;error&#039;&#039;, then we&#039;d list it as such, but we say &#039;cannot normally learn&#039;. [[User:Littlmiget123|Littlmiget123]] 23:40, 12 February 2012 (UTC)&lt;br /&gt;
:::::::If it&#039;s there purposely, how is it a mistake?  You&#039;re not making any sense--[[User:SandmanDP|SandmanDP]] 23:52, 12 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Generation VI&amp;quot; it says &amp;quot;Aura Sphere&#039;s base power is reduced to 80.&amp;quot;. But it never states what it was prior to that. How embarrassing. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 16:00, 13 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Qualot_Berry&amp;diff=2072209</id>
		<title>Talk:Qualot Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Qualot_Berry&amp;diff=2072209"/>
		<updated>2014-02-10T23:22:01Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: /* No info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==HGSS==&lt;br /&gt;
Is this berry obtainable in game or would I have to trade for it&lt;br /&gt;
[[User:Glalie Power|Glalie Power]] ([[User talk:Glalie Power|talk]]) 22:27, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TCG card depicting berry ==&lt;br /&gt;
&lt;br /&gt;
Someone should mention that the card [[Pansear (Next Destinies 15)]] shows a Pansear holding a Qualot berry. [[User:PokefanR|PokefanR]] ([[User talk:PokefanR|talk]]) 02:38, 22 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No info ==&lt;br /&gt;
&lt;br /&gt;
What a mess this page is. Hundreds of useless descriptions from the various games, but no actual text as to what this berry &#039;&#039;does&#039;&#039;, and how it works.&lt;br /&gt;
Something&#039;s wrong when the templates are bigger than the article. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 12:27, 10 November 2013 (UTC)&lt;br /&gt;
:Urm... Have you tried reading the infobox on the right hand side? &amp;quot;A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.&amp;quot; Yeah, that&#039;s what it does. It&#039;s all there... ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 12:30, 10 November 2013 (UTC)&lt;br /&gt;
::How they are useless? Before Emerald - useless besides Pokéblock and the power medicine, since Emerald - lowers Defense EVs and raises friendship.&lt;br /&gt;
::&#039;&#039;&amp;lt;sc&amp;gt;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;/sc&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;&amp;lt;sc&amp;gt;block&amp;lt;/sc&amp;gt; ingredient. Plant in loamy soil to grow &amp;lt;sc&amp;gt;Qualot&amp;lt;/sc&amp;gt;.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Can be ground up into powder as an ingredient for medicine.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Makes a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; friendly but lowers base &amp;lt;sc&amp;gt;Defense&amp;lt;/sc&amp;gt;.&#039;&#039;&lt;br /&gt;
::&#039;&#039;A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.&#039;&#039;&lt;br /&gt;
::&#039;&#039;A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense. &#039;&#039;&lt;br /&gt;
::It outright says what they do. Can&#039;t see the useless part you found. [[User:Uploader|Uploader]] ([[User talk:Uploader|talk]]) 12:45, 10 November 2013 (UTC)&lt;br /&gt;
:::However, none of those descriptions tell exactly what the Berry does: lowers Defense EVs by 10 points and increases friendship by 1/5/10 points. All Berry articles really should have an in-depth description, just like moves, Abilities and other items. IIRC, some staff members are already working on it.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 13:04, 10 November 2013 (UTC)&lt;br /&gt;
::::[[User:Abcboy/sandbox/NewBerry|This]] is how I want Berry pages to look (although maybe move the &amp;quot;Uses&amp;quot; section up to the top of the page). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:10, 10 November 2013 (UTC)&lt;br /&gt;
::::Thanks, that was precisely the information I was looking for. This huge page and no mention of how it actually works.  Uploader, it&#039;s useless because it&#039;s the exact same info, with different wording, pasted over and over. It makes no sense to have it and just clutters up the page. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 23:16, 10 February 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Qualot_Berry&amp;diff=2072208</id>
		<title>Talk:Qualot Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Qualot_Berry&amp;diff=2072208"/>
		<updated>2014-02-10T23:21:42Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: /* No info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==HGSS==&lt;br /&gt;
Is this berry obtainable in game or would I have to trade for it&lt;br /&gt;
[[User:Glalie Power|Glalie Power]] ([[User talk:Glalie Power|talk]]) 22:27, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TCG card depicting berry ==&lt;br /&gt;
&lt;br /&gt;
Someone should mention that the card [[Pansear (Next Destinies 15)]] shows a Pansear holding a Qualot berry. [[User:PokefanR|PokefanR]] ([[User talk:PokefanR|talk]]) 02:38, 22 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No info ==&lt;br /&gt;
&lt;br /&gt;
What a mess this page is. Hundreds of useless descriptions from the various games, but no actual text as to what this berry &#039;&#039;does&#039;&#039;, and how it works.&lt;br /&gt;
Something&#039;s wrong when the templates are bigger than the article. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 12:27, 10 November 2013 (UTC)&lt;br /&gt;
:Urm... Have you tried reading the infobox on the right hand side? &amp;quot;A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.&amp;quot; Yeah, that&#039;s what it does. It&#039;s all there... ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 12:30, 10 November 2013 (UTC)&lt;br /&gt;
::How they are useless? Before Emerald - useless besides Pokéblock and the power medicine, since Emerald - lowers Defense EVs and raises friendship.&lt;br /&gt;
::&#039;&#039;&amp;lt;sc&amp;gt;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;/sc&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;&amp;lt;sc&amp;gt;block&amp;lt;/sc&amp;gt; ingredient. Plant in loamy soil to grow &amp;lt;sc&amp;gt;Qualot&amp;lt;/sc&amp;gt;.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Can be ground up into powder as an ingredient for medicine.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Makes a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; friendly but lowers base &amp;lt;sc&amp;gt;Defense&amp;lt;/sc&amp;gt;.&#039;&#039;&lt;br /&gt;
::&#039;&#039;A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.&#039;&#039;&lt;br /&gt;
::&#039;&#039;A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense. &#039;&#039;&lt;br /&gt;
::It outright says what they do. Can&#039;t see the useless part you found. [[User:Uploader|Uploader]] ([[User talk:Uploader|talk]]) 12:45, 10 November 2013 (UTC)&lt;br /&gt;
:::However, none of those descriptions tell exactly what the Berry does: lowers Defense EVs by 10 points and increases friendship by 1/5/10 points. All Berry articles really should have an in-depth description, just like moves, Abilities and other items. IIRC, some staff members are already working on it.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 13:04, 10 November 2013 (UTC)&lt;br /&gt;
::::Thanks, that was precisely the information I was looking for. This huge page and no mention of how it actually works.  Uploader, it&#039;s useless because it&#039;s the exact same info, with different wording, pasted over and over. It makes no sense to have it and just clutters up the page. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 23:16, 10 February 2014 (UTC)&lt;br /&gt;
::::[[User:Abcboy/sandbox/NewBerry|This]] is how I want Berry pages to look (although maybe move the &amp;quot;Uses&amp;quot; section up to the top of the page). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:10, 10 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Qualot_Berry&amp;diff=2072207</id>
		<title>Talk:Qualot Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Qualot_Berry&amp;diff=2072207"/>
		<updated>2014-02-10T23:20:04Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==HGSS==&lt;br /&gt;
Is this berry obtainable in game or would I have to trade for it&lt;br /&gt;
[[User:Glalie Power|Glalie Power]] ([[User talk:Glalie Power|talk]]) 22:27, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TCG card depicting berry ==&lt;br /&gt;
&lt;br /&gt;
Someone should mention that the card [[Pansear (Next Destinies 15)]] shows a Pansear holding a Qualot berry. [[User:PokefanR|PokefanR]] ([[User talk:PokefanR|talk]]) 02:38, 22 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No info ==&lt;br /&gt;
&lt;br /&gt;
What a mess this page is. Hundreds of useless descriptions from the various games, but no actual text as to what this berry &#039;&#039;does&#039;&#039;, and how it works.&lt;br /&gt;
Something&#039;s wrong when the templates are bigger than the article. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 12:27, 10 November 2013 (UTC)&lt;br /&gt;
:Urm... Have you tried reading the infobox on the right hand side? &amp;quot;A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.&amp;quot; Yeah, that&#039;s what it does. It&#039;s all there... ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 12:30, 10 November 2013 (UTC)&lt;br /&gt;
::How they are useless? Before Emerald - useless besides Pokéblock and the power medicine, since Emerald - lowers Defense EVs and raises friendship.&lt;br /&gt;
::&#039;&#039;&amp;lt;sc&amp;gt;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;/sc&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;&amp;lt;sc&amp;gt;block&amp;lt;/sc&amp;gt; ingredient. Plant in loamy soil to grow &amp;lt;sc&amp;gt;Qualot&amp;lt;/sc&amp;gt;.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Can be ground up into powder as an ingredient for medicine.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Makes a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; friendly but lowers base &amp;lt;sc&amp;gt;Defense&amp;lt;/sc&amp;gt;.&#039;&#039;&lt;br /&gt;
::&#039;&#039;A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.&#039;&#039;&lt;br /&gt;
::&#039;&#039;A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense. &#039;&#039;&lt;br /&gt;
::It outright says what they do. Can&#039;t see the useless part you found. [[User:Uploader|Uploader]] ([[User talk:Uploader|talk]]) 12:45, 10 November 2013 (UTC)&lt;br /&gt;
:::However, none of those descriptions tell exactly what the Berry does: lowers Defense EVs by 10 points and increases friendship by 1/5/10 points. All Berry articles really should have an in-depth description, just like moves, Abilities and other items. IIRC, some staff members are already working on it.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 13:04, 10 November 2013 (UTC)&lt;br /&gt;
::::Thanks, that was precisely the information I was looking for. This huge page and no mention of how it actually works. &lt;br /&gt;
Uploader, it&#039;s essentially useless because it&#039;s the exact same info, with different wording, pasted over and over. It makes no sense to have it and just clutters up the page. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 23:16, 10 February 2014 (UTC)&lt;br /&gt;
::::[[User:Abcboy/sandbox/NewBerry|This]] is how I want Berry pages to look (although maybe move the &amp;quot;Uses&amp;quot; section up to the top of the page). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:10, 10 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Qualot_Berry&amp;diff=2072205</id>
		<title>Talk:Qualot Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Qualot_Berry&amp;diff=2072205"/>
		<updated>2014-02-10T23:16:59Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==HGSS==&lt;br /&gt;
Is this berry obtainable in game or would I have to trade for it&lt;br /&gt;
[[User:Glalie Power|Glalie Power]] ([[User talk:Glalie Power|talk]]) 22:27, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TCG card depicting berry ==&lt;br /&gt;
&lt;br /&gt;
Someone should mention that the card [[Pansear (Next Destinies 15)]] shows a Pansear holding a Qualot berry. [[User:PokefanR|PokefanR]] ([[User talk:PokefanR|talk]]) 02:38, 22 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No info ==&lt;br /&gt;
&lt;br /&gt;
What a mess this page is. Hundreds of useless descriptions from the various games, but no actual text as to what this berry &#039;&#039;does&#039;&#039;, and how it works.&lt;br /&gt;
Something&#039;s wrong when the templates are bigger than the article. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 12:27, 10 November 2013 (UTC)&lt;br /&gt;
:Urm... Have you tried reading the infobox on the right hand side? &amp;quot;A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.&amp;quot; Yeah, that&#039;s what it does. It&#039;s all there... ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 12:30, 10 November 2013 (UTC)&lt;br /&gt;
::How they are useless? Before Emerald - useless besides Pokéblock and the power medicine, since Emerald - lowers Defense EVs and raises friendship.&lt;br /&gt;
::&#039;&#039;&amp;lt;sc&amp;gt;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;/sc&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;&amp;lt;sc&amp;gt;block&amp;lt;/sc&amp;gt; ingredient. Plant in loamy soil to grow &amp;lt;sc&amp;gt;Qualot&amp;lt;/sc&amp;gt;.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Can be ground up into powder as an ingredient for medicine.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Makes a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; friendly but lowers base &amp;lt;sc&amp;gt;Defense&amp;lt;/sc&amp;gt;.&#039;&#039;&lt;br /&gt;
::&#039;&#039;A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.&#039;&#039;&lt;br /&gt;
::&#039;&#039;A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense. &#039;&#039;&lt;br /&gt;
::It outright says what they do. Can&#039;t see the useless part you found. [[User:Uploader|Uploader]] ([[User talk:Uploader|talk]]) 12:45, 10 November 2013 (UTC)&lt;br /&gt;
:::However, none of those descriptions tell exactly what the Berry does: lowers Defense EVs by 10 points and increases friendship by 1/5/10 points. All Berry articles really should have an in-depth description, just like moves, Abilities and other items. IIRC, some staff members are already working on it.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 13:04, 10 November 2013 (UTC)&lt;br /&gt;
::::Thanks, that was precisely the information I was looking for. This huge page and no mention of how it actually works. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 23:16, 10 February 2014 (UTC)&lt;br /&gt;
::::[[User:Abcboy/sandbox/NewBerry|This]] is how I want Berry pages to look (although maybe move the &amp;quot;Uses&amp;quot; section up to the top of the page). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:10, 10 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Qualot_Berry&amp;diff=2012098</id>
		<title>Talk:Qualot Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Qualot_Berry&amp;diff=2012098"/>
		<updated>2013-11-10T12:27:54Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: /* No info */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==HGSS==&lt;br /&gt;
Is this berry obtainable in game or would I have to trade for it&lt;br /&gt;
[[User:Glalie Power|Glalie Power]] ([[User talk:Glalie Power|talk]]) 22:27, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TCG card depicting berry ==&lt;br /&gt;
&lt;br /&gt;
Someone should mention that the card [[Pansear (Next Destinies 15)]] shows a Pansear holding a Qualot berry. [[User:PokefanR|PokefanR]] ([[User talk:PokefanR|talk]]) 02:38, 22 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No info ==&lt;br /&gt;
&lt;br /&gt;
What a mess this page is. Hundreds of useless descriptions from the various games, but no actual text as to what this berry &#039;&#039;does&#039;&#039;, and how it works.&lt;br /&gt;
Something&#039;s wrong when the templates are bigger than the article. - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 12:27, 10 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Headbutt_(move)&amp;diff=1890738</id>
		<title>Talk:Headbutt (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Headbutt_(move)&amp;diff=1890738"/>
		<updated>2013-04-20T19:24:29Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: /* Common and Rare, or Common or Nothing? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Gen II Headbutt Table ==&lt;br /&gt;
&lt;br /&gt;
As far I was aware, there were two types of trees: Forest and Mountain. This article fails to make the distinction, and has a number of Pokémon missing from the list, the most notable being Heracross.&lt;br /&gt;
&lt;br /&gt;
To further complicate matters, I possess two conflicting sources of information, and at a guess I&#039;m assuming others do too. The first is an old Prima Game Guide for Pokémon Crystal, and a &#039;Nintendo Official Magazine&#039; Monster Guide for Gold and Silver.&lt;br /&gt;
&lt;br /&gt;
The Prima Guide listed the Pokemon as such:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forest Trees&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill, Ekans, Venonat, Exeggcute, Hoothoot, Noctowl, Ledyba, Spinerak and Pineco.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Available at Routes 26 and 27, 29-32, 35-39, 43, Lake of Rage and Ilex Forest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mountain Trees&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Spearow, Ekans, Aipom and Heracross.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Available at Routes 33, 42, 44 and Azalea Town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, in a section of the NOM Monster Guide it lists Heracross&#039; Mountain Trees and Locations as Routes 29-33 and 42-44.&lt;br /&gt;
&lt;br /&gt;
I&#039;m aware that details published can easily be possibly dubious, but the fact that Heracross is missing from the BP list in the first place, and the BP Pokédex in general is a little indistinct on Headbutting, it may be worth a look in.&lt;br /&gt;
&lt;br /&gt;
So, is there anybody out there who can verify this info? Thanks in Adv. --[[User:JaffaJHDA|JaffaJHDA]] 22:43, 21 October 2008 (UTC)&lt;br /&gt;
:I just noticed that this article was missing this section. If you must, go ahead and edit it. If you need help with the table, then go to my talk page. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:56, 23 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
After a bit of personal testing, i&#039;ve found pineco in route 32, casting some doubt on the accuracy of NOM... Unless anyone wishes to dispute the fact this is just playtesting ill test the other doubted routes and edit accordingly... [[User talk:Parallel]]&lt;br /&gt;
   Ok, just checked routes 32,31,30, 29 and 43, and they&#039;re all Forest, making edit now.&lt;br /&gt;
&lt;br /&gt;
In Gen II (silver) Azalea Town has Weedles and Kakunas so it is Forest not Mountain. Also I&#039;m getting a database error whenever I try to edit this page. --[[User:Grinnz|Grinnz]]&lt;br /&gt;
&lt;br /&gt;
Route 29 is a Mountain area, even says so on the Route 29 page. I changed it but messed up the formatting, now I can&#039;t fix it because this page is still causing database timeouts. --[[User:Grinnz|Grinnz]] 04:51, 19 April 2010 (UTC)&lt;br /&gt;
:Nevermind, apparently the edit still goes through sometimes but takes several minutes. Anyway I&#039;m going to check other routes in Gen II Silver, maybe there&#039;s a difference between gens here. --[[User:Grinnz|Grinnz]] 04:56, 19 April 2010 (UTC)&lt;br /&gt;
::Found (many) Spearows and some Aipom in these places meaning they are Mountain: Route 29, 30, 31, 32, 33&lt;br /&gt;
::Also found a few Heracross on Route 30. The Spearow concentration here seemed a lot lower, I only found 1 out of the 10 ish battles.&lt;br /&gt;
::Found Weedles etc in: Azalea Town, Ilex Forest (obviously), Route 35, 36, 37&lt;br /&gt;
::Route 34 only has one headbutt-able tree and I found nothing there after many tries (like all the trees in Violet City)&lt;br /&gt;
::Route 46 has no headbutt-able trees.&lt;br /&gt;
::That&#039;s all I&#039;m able to test at the moment, anyone up to check it out in HG/SS? --[[User:Grinnz|Grinnz]] 06:52, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Also I have yet to find an Ekans, Venonat, Hoothoot, Noctowl, or Ledyba (Spinarak would be in Gold) by headbutting forest trees, or Ekans in the mountains; it was said that the guide used for that info was for Crystal, perhaps those are Crystal only? --[[User:Grinnz|Grinnz]] 20:15, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested the rest of the Johto locations (still Gen II silver):&lt;br /&gt;
Forest - Route 38, 39, Lake of Rage&lt;br /&gt;
Mountain - Route 42, 43, 44&lt;br /&gt;
None - Ecruteak City, Mahogany Town, Route 45&lt;br /&gt;
Updating the list accordingly --[[User:Grinnz|Grinnz]] 06:01, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In Pokemon Crystal, I encounter Spearow, Aipom, Heracross and Ekans in Azalea Town (near Kurt&#039;s house and elsewhere), which would seem to fit with the mountain category. Is it possible that the trees changed between GS / C ? Could someone confirm this? [[User:Betawolf33|Betawolf33]] 07:06, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, I&#039;m only finding mountain category Pokémon throughout Azalea Town in Crystal as well.--[[User:Gauss|Gauss]] ([[User talk:Gauss|talk]]) 06:29, 25 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Page! ==&lt;br /&gt;
Especially now with HG/SS, I think there should be a separate article for headbutt trees.  This page could have a note about the ability to headbutt trees in the associated generations, with a link to that page.  What do you guys think? [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 16:19, 23 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What about tutoring!? ==&lt;br /&gt;
The last time I looked, many pages were linked with having Headbutt as a [[move tutor]] move in the [[Generation II]] [[Pokémon HeartGold and SoulSilver Versions|remakes]]. Why does this page not yet have this list? It is a big task, I know, but i do not want to undertake it, or play a part in it, if there is a genuine reason for its absence. Please reply with answers as to whether it needs doing, agreements and/or support in completing this. Thanks, [[User:Samjohn95]]&lt;br /&gt;
:Simply put, we have not yet got around to it. If you have a list by all means upload it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:10, 4 October 2009 (UTC)&lt;br /&gt;
Thank you, i will begin work on it as soon as i can. [[User:Samjohn95|Samjohn95]]&lt;br /&gt;
:I can also work on it too since after a small test I can confirm that I should be capable of handing it since I am using the preview button to help with my work. It&#039;ll take a while but I&#039;ll get it down ASAP. Till then I am keeping my collected details on my [[User:Tyler53841/Sandbox|Sandbox page]].-[[User:Tyler53841|Tyler53841]] 02:03, 5 October 2009 (UTC)&lt;br /&gt;
::Despite a few unintended and annoying blunders, my work is complete and I learned from this experience. -[[User:Tyler53841|Tyler53841]] 17:51, 5 October 2009 (UTC)&lt;br /&gt;
:::I got halfway through and it appeared! Though I was looking forward to the experience, and my first large-scale edit, I am glad that it is done. Well done. I did do quite well for the [[Power]] page... oh well. Congrats! --[[User:Samjohn95|Samjohn95]]&lt;br /&gt;
&lt;br /&gt;
== Sleep ==&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm that pokemon who are encountered by headbutting a tree can be asleep in HeartGold/ SoulSilver? I have yet to encounter this. [[User:Parallel|Parallel]]&lt;br /&gt;
:First, sign your name. Second, even in GSC, this also occurs depending on the time of day. In the morning, nocturnal Pokémon are asleep, while at night, the diurnal Pokémon are asleep. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#FF1111&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:55, 17 February 2010 (UTC)&lt;br /&gt;
::Third, we don&#039;t resign our names. As for the question, I misinterpreted it. So... sorry... see if you can find a Hoothoot in the morning via Headbutt. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#FF1111&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:30, 17 February 2010 (UTC)&lt;br /&gt;
::: Ah, sorry, kinda my first day editing, getting used to some of it. With time set to 5 AM, i couldn&#039;t get a Hoot-hoot asleep after aproximatley 10 tries. I also trued Exeggcute, Pineco, Spearow or Heracross during night time and they weren&#039;t asleep either. Is it safe to assume they removed the headbutt encounters being asleep? [[User:Parallel|Parallel]]&lt;br /&gt;
&lt;br /&gt;
== Heracross not available in all mountain trees ==&lt;br /&gt;
&lt;br /&gt;
I have done over 200 battles on routes 33 and routes 42 in pokemon soulsilver and silver, yet have not been able to encounter heracross even once, yet as soon as I start headbutting trees on route 44 I encounter a heracross almost immediately, it seems as though the pokemon encountered cannot simply be divided into mountain/forest trees as the article suggests. [[User:Energize|Energize]] 21:13, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
    I&#039;ve found Heracross in Azalea Town, which is marked as a forest zone. Are we sure the forest/mountain system is still in effect in HeartGold/Soulsilver?  -Hot Dork&lt;br /&gt;
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==Headbutt Trees need attention==&lt;br /&gt;
I wasn&#039;t sure where to bring this up, so I came here. From my observations Headbutt no longer picks Pokémon from two convenient categories. Rather, the available Pokémon seem to be determined on a Route by Route (and at least in the case of Hoenn and Sinnoh Pokémon, tree by tree) basis. I think we&#039;ll either need to include which Pokémon are available on each Route&#039;s page, or include the Routes on which Pokémon can be found using Headbutt on the respective Pokémon&#039;s page. Anyone got any ideas on how we should go about this? --[[User:AndyPKMN|AndyPKMN]] 16:40, 25 April 2010 (UTC)&lt;br /&gt;
:An update-- I went through the Pokédex on my HeartGold version. Obviously this won&#039;t tell us everything, since we won&#039;t know the locations where Ledyba, Ledian, Weedle, Kakuna, and Beedrill live without checking SoulSilver. However, it does tell us about the need for a new system.&lt;br /&gt;
:Routes 1, 2, and 22, along with Pallet Town and Viridian City, have Hoothoot, Spinarak, Pineco, and Wurmple.&lt;br /&gt;
:Routes 3 and 4 have Hoothoot, Pineco, and Wurmple.&lt;br /&gt;
:Routes 5, 6, and 8, along with Cerulean City, have Hoothoot, Pineco, and Combee.&lt;br /&gt;
:Routes 7, 11, and 16, along with Celadon City and Vermilion City, have Spearow, Heracross, and Combee.&lt;br /&gt;
:Routes 12, 13, 14, 15, 18, and 21, along with Fuschia City, have Tangela, Hoothoot, Spinarak, and Wurmple.&lt;br /&gt;
:Route 25 has Hoothoot, Pineco, Slakoth, and Combee.&lt;br /&gt;
:Routes 26, 27, 29, 36, 37, 39, 30, 31, 34, 35, and 48, along with Ecruteak City, New Bark Town, and the Safari Zone Gate, have Exeggcute, Hoothoot, Spinarak, and Pineco.&lt;br /&gt;
:Route 28, Mt. Silver, and Mt. Silver Cave have Aipom and Heracross.&lt;br /&gt;
:Route 32 and Violet City have Exeggcute, Hoothoot, and Pineco.&lt;br /&gt;
:Routes 33, 42, 44, 45, and 46, along with Azalea Town, have Spearow, Aipom, and Heracross.&lt;br /&gt;
:Route 38 has Exeggcute, Hoothoot, Spinarak, Pineco, and Burmy.&lt;br /&gt;
:Route 43 and the Lake of Rage have Venonat, Exeggcute, Hoothoot, and Pineco.&lt;br /&gt;
:Route 47 has Metapod, Butterfree, Exeggcute, Hoothoot, Spinarak, Pineco, and Heracross.&lt;br /&gt;
:Pewter City has Hoothoot, Pineco, Heracross, and Starly.&lt;br /&gt;
:Viridian Forest has Hoothoot, Noctowl, Spinarak, Ariados, Seedot, and Shroomish.&lt;br /&gt;
:Cherrygrove City has Exeggcute, Hoothoot, Spinarak, Pineco, and Taillow.&lt;br /&gt;
:Ilex Forest has Caterpie, Metapod, Butterfree, Hoothoot, Noctowl, and Pineco.&lt;br /&gt;
:National Park has Exeggcute, Hoothoot, Spinarak, Pineco, and Cherubi.&lt;br /&gt;
:Again, that list does not include SoulSilver-exclusives, but it does show the sheer number of types of Headbutt Trees. I think adding a table to location articles detailing which Pokémon are found in Headbutt Trees would be in order. --[[User:AndyPKMN|AndyPKMN]] 18:57, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::[[$1|2¢]] says that the Ledyba and Weedle lines merely take the places of the Spinarak and Caterpie lines on the other side of the version-exclusivity.  That meaning that where a Spinarak would appear in HeartGold, a Ledyba would appear in SoulSilver; the same goes for a Weedle appearing in SoulSilver where Caterpie does in HeartGold.  About the only thing that might be different would be sleep status between the truly version-exclusive lines (Ledyba&#039;s a morning Pokémon, while Spinarak&#039;s a night Pokémon)...--[[User:Shiningpikablu252|Shiningpikablu252]] 03:04, 26 April 2010 (UTC)&lt;br /&gt;
:::On the subject of sleep status... Has anyone actually confirmed that that aspect of Headbutt was carried over into HGSS? From my observations, no Pokémon which formerly could be found asleep in Headbutt Trees (i.e. Spinarak and Hoothoot) can be found that way in HGSS. Of course, I could be wrong about that, because let&#039;s face it, I&#039;m certainly not looking for Hoothoot when I use Headbutt. --[[User:AndyPKMN|AndyPKMN]] 14:45, 26 April 2010 (UTC)&lt;br /&gt;
::::One thing to add is that I want to add is that I usually find Heracross on Route 33, just outside Azalea town and at a semi-common rate. -[[User:Tyler53841|Tyler53841]] 15:36, 26 April 2010 (UTC)&lt;br /&gt;
:::::Deth and I did a little experiment with headbutting trees a few months ago - you just jogged my memory because it was indeed on Route 33, and I too was finding Heracross at a semi-common rate (though Deth, iirc, wasn&#039;t finding any Heracross).  I can&#039;t recall anything else other than that, but I should have the chat log on my computer back home, so I can check later if we had found out anything interesting. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 15:53, 26 April 2010 (UTC)&lt;br /&gt;
::::::Good, I hope this can help solve this mystery, and I also recall that I couldn&#039;t find Heracross on Route 42 no matter how hard I tried. -[[User:Tyler53841|Tyler53841]] 16:11, 26 April 2010 (UTC)&lt;br /&gt;
:::Alright, I just checked my brother&#039;s SoulSilver version, and the routes that Ledyba, Weedle, etc. appear in trees on ARE the same as the ones Spinarak, Caterpie, etc. appear on in HeartGold.&lt;br /&gt;
:::So where do you think this information should go? It&#039;s obviously a little much for this page, so should we add these to the route pages? --[[User:AndyPKMN|AndyPKMN]] 23:03, 26 April 2010 (UTC)&lt;br /&gt;
::::You left something out, though- there are Natu in Mt. Silver&#039;s trees.  I&#039;ve caught one myself.  Great list, otherwise.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 15:15, 10 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Headbutt occasionally hits Ghost in Emerald??==&lt;br /&gt;
I&#039;ve been playing Pokemon Emerald lately, and I noticed something very odd. I have caught a Sableye (two, actually). When in battle with a Linoone on Route 118, I noticed something very odd occur: Normally, Headbutt (a Normal move) shouldn&#039;t be able to hit a Sableye, but &#039;&#039;once during the battle, it did&#039;&#039;. This has happened to me twice now, and knocked out my Pokémon the second time (possibly the first, I can&#039;t remember). Is my copy of the game glitching, or does someone have an explanation for this? [[User:SoItBegins|SoItBegins]] 18:45, 7 July 2010 (UTC)&lt;br /&gt;
:{{m|Foresight}} or {{a|Scrappy}} may have been in effect. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:49, 7 July 2010 (UTC)&lt;br /&gt;
::Yep-- it was Odor Sleuth. Thanks. [[User:SoItBegins|SoItBegins]] 05:14, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Headbutt Trees STILL need attention==&lt;br /&gt;
Alright, I can verify that the levels of Pokémon found in Headbutt Trees vary based on the location. Isn&#039;t it about time we eliminate the table of which Pokémon are obtainable in Gen. IV, and integrate those Pokémon into the individual Route pages? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 17:10, 16 October 2010 (UTC)&lt;br /&gt;
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Apart from being location-exclusive, i think that the trees are very specific as well (i.e. u can headbutt all trees, but pokémon will only be found in certain trees). It definitely is a different system from the forest/mountain one. --&amp;gt; [[User:AquaDragon|AquaDragon]] [[User_talk:AquaDragon|(talk)]] 10:09, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have updated all(hopefully) the gen IV pokemon tables to include a headbutt section. I&#039;ve also double checked with AndyPKMN&#039;s list above with the in-game Pokédex, so most of it should be accurate (except pewter city, it doesn&#039;t have Heracross but Wurmple instead). &lt;br /&gt;
I only &#039;&#039;&#039;left out the levels and rate&#039;&#039;&#039;, putting them to be unknown, because it will definitely require some sampling before a definitive figure can be put in place.&lt;br /&gt;
I&#039;ve also sort of deduced the mechanics behind the Headbutt system, but that would need some verification. I&#039;ve typed it out on the article itself. hope that helps :) --&amp;gt; [[User:AquaDragon|AquaDragon]] [[User_talk:AquaDragon|(talk)]] 06:47, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Special Trees ==&lt;br /&gt;
&lt;br /&gt;
In Generation II, the location pages say that certain Pokémon are only found in &amp;quot;special trees.&amp;quot;  This is referred to nowhere in this article.  Which trees are special, and do all locations that have them included on their encounter tables have them?  [[User:Schreiber|Schrei]][[User talk:Schreiber|ber]] 23:55, 19 February 2012 (UTC)&lt;br /&gt;
: Special trees are the smaller ones all over the Ilex Forest and other various places that when clicked on show it can be headbutted. Those are what the special trees are. :-) [[User:Frozen Fennec|Frozen Fennec]] 00:21, 20 February 2012 (UTC)&lt;br /&gt;
::No, that&#039;s how it works in Generation IV.  In Generation II, you can only Headbutt the small ones.  So how do we know which ones are special?  [[User:Schreiber|Schrei]][[User talk:Schreiber|ber]] 15:14, 26 February 2012 (UTC)&lt;br /&gt;
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== Deino ==&lt;br /&gt;
&lt;br /&gt;
It says Deino cannot learn Headbutt in the anime section,  however this contradicts part of the page! Chowolun 13:59, 9 April 2012 (UTC) [[User:Lucario985]]&lt;br /&gt;
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== Gen IV Pokémon encoutering probability ==&lt;br /&gt;
&lt;br /&gt;
In the article it says that in Gen IV &amp;quot;if a tree does cause a wild Pokémon to appear, encountering a Pokémon for that tree is 100% even if Repel is being used. Likewise, if no Pokémon appears when a tree is Headbutted, no Pokémon will ever appear for that tree.&amp;quot; But I found a tree in SS where I sometimes encounter Pokémon and sometimes I don&#039;t. Can someone explain this?[[User:Micamike45|Micamike45]] ([[User talk:Micamike45|talk]]) 15:03, 24 August 2012 (UTC)&lt;br /&gt;
:This is an old post, but based on my playing it seems that a tree will yield a pokemon depending on which Pokemon headbutts the tree. It&#039;s probably based on some function of the Headbutting Pokemon&#039;s ID number. [[User:Tk3141|Tk3141]] ([[User talk:Tk3141|talk]]) 23:44, 5 January 2013 (UTC)&lt;br /&gt;
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== Something on Gen II &amp;quot;special trees&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
You know, some people do NEVER see Heracross during all their play time. Others do NEVER see a Caterpie or Weedle falling from a tree. By watching videos, reading some forums and playtesting myself, I&#039;ve came to the conclusion that these &amp;quot;special trees&amp;quot; are different indeed from the normal &amp;quot;mountain&amp;quot; or &amp;quot;forest&amp;quot;, and they are also on different locations for everyone. It looks like it depends on something during the game startup (when a New Game is started) or by talking to different NPCs (see {{p|Feebas}}). I have yet to figure out the method, but it seems to be this way, since everybody who has found Heracross has found it in a different tree. [[Time]] of the day also seems to affect whether or not Heracross appears, for most people report it appearing only during the night (as for me, I&#039;ve also seen it during the day). It should also be noted that by Headbutting these trees, the probability of finding wild Pokémon is ~80%, as opposed to a normal tree&#039;s ~30%.&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;mountain or forest&amp;quot; type of trees:&lt;br /&gt;
*&amp;quot;Mountain&amp;quot; is only valid for {{p|Spearow}}, {{p|Ekans}} and {{p|Aipom}}.&lt;br /&gt;
*&amp;quot;Forest&amp;quot; is only valid for {{p|Exeggcute}}, {{p|Hoothoot}}, {{p|Ledyba}}, {{p|Spinarak}} and {{p|Pineco}}.&lt;br /&gt;
&lt;br /&gt;
Any other Pokémon listed in the &amp;quot;Headbutt tables&amp;quot; seem to belong to the &amp;quot;special tree&amp;quot; category which I explained earlier. A &amp;quot;special tree&amp;quot; may contain some of the &amp;quot;special&amp;quot; Pokémon (like Butterfree), and also &amp;quot;mountain&amp;quot; or &amp;quot;forest&amp;quot; Pokémon (only from one category, never from both). &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:30, 17 December 2012 (UTC)&lt;br /&gt;
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:Just playtested this theory, 1000 tries per tree for every tree in Azalea town and Ilex forest and seems to be correct although further confirmation may be needed. No heracross at all in Azalea (playing crystal) and several trees in Ilex forest seemed to be &amp;quot;special&amp;quot; fequently dropping butterfree and beedrill (same trees). ThelocknessJohnson 0:45, 21 December 2012&lt;br /&gt;
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::Can confirm this, though not nearly as exhaustively.  Was looking for Heracross, spent ~20-30 min per tree in Azalea.  Absolutely none until about the 8th one I tried, where I was getting at least 30% Heracross.  Incidentally, the Heracross were all awake even though it was night-time and everything else I found was asleep.[[User:Gauss|Gauss]] ([[User talk:Gauss|talk]]) 06:26, 25 December 2012 (UTC)&lt;br /&gt;
:::So, it seems that the categories in which locations are classified also vary between game files. Looks like it&#039;s random if a player will get Azalea Town as mountain or forest too. In my Crystal version, it&#039;s mountain, but in my brother&#039;s Silver, it is forest. Some more research is needed. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:23, 28 December 2012 (UTC)&lt;br /&gt;
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== Common and Rare, or Common or Nothing? (HeartGold/SoulSilver)==&lt;br /&gt;
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Serebii and Bulbapedia state that if a tree does not contain a Pokémon, then that tree will never have Pokémon in it.&lt;br /&gt;
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However, Psypoke and other sites state that there are &amp;quot;Common&amp;quot; and &amp;quot;Rare&amp;quot; trees, and that Rare trees have a small possibility of containing Pokémon. So what&#039;s right? - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 19:23, 20 April 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Headbutt_(move)&amp;diff=1890737</id>
		<title>Talk:Headbutt (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Headbutt_(move)&amp;diff=1890737"/>
		<updated>2013-04-20T19:23:46Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: /* Common and Rare, or Common or Nothing? */ new section&lt;/p&gt;
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&lt;div&gt;== The Gen II Headbutt Table ==&lt;br /&gt;
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As far I was aware, there were two types of trees: Forest and Mountain. This article fails to make the distinction, and has a number of Pokémon missing from the list, the most notable being Heracross.&lt;br /&gt;
&lt;br /&gt;
To further complicate matters, I possess two conflicting sources of information, and at a guess I&#039;m assuming others do too. The first is an old Prima Game Guide for Pokémon Crystal, and a &#039;Nintendo Official Magazine&#039; Monster Guide for Gold and Silver.&lt;br /&gt;
&lt;br /&gt;
The Prima Guide listed the Pokemon as such:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forest Trees&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill, Ekans, Venonat, Exeggcute, Hoothoot, Noctowl, Ledyba, Spinerak and Pineco.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Available at Routes 26 and 27, 29-32, 35-39, 43, Lake of Rage and Ilex Forest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mountain Trees&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Spearow, Ekans, Aipom and Heracross.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Available at Routes 33, 42, 44 and Azalea Town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, in a section of the NOM Monster Guide it lists Heracross&#039; Mountain Trees and Locations as Routes 29-33 and 42-44.&lt;br /&gt;
&lt;br /&gt;
I&#039;m aware that details published can easily be possibly dubious, but the fact that Heracross is missing from the BP list in the first place, and the BP Pokédex in general is a little indistinct on Headbutting, it may be worth a look in.&lt;br /&gt;
&lt;br /&gt;
So, is there anybody out there who can verify this info? Thanks in Adv. --[[User:JaffaJHDA|JaffaJHDA]] 22:43, 21 October 2008 (UTC)&lt;br /&gt;
:I just noticed that this article was missing this section. If you must, go ahead and edit it. If you need help with the table, then go to my talk page. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:56, 23 October 2008 (UTC)&lt;br /&gt;
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After a bit of personal testing, i&#039;ve found pineco in route 32, casting some doubt on the accuracy of NOM... Unless anyone wishes to dispute the fact this is just playtesting ill test the other doubted routes and edit accordingly... [[User talk:Parallel]]&lt;br /&gt;
   Ok, just checked routes 32,31,30, 29 and 43, and they&#039;re all Forest, making edit now.&lt;br /&gt;
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In Gen II (silver) Azalea Town has Weedles and Kakunas so it is Forest not Mountain. Also I&#039;m getting a database error whenever I try to edit this page. --[[User:Grinnz|Grinnz]]&lt;br /&gt;
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Route 29 is a Mountain area, even says so on the Route 29 page. I changed it but messed up the formatting, now I can&#039;t fix it because this page is still causing database timeouts. --[[User:Grinnz|Grinnz]] 04:51, 19 April 2010 (UTC)&lt;br /&gt;
:Nevermind, apparently the edit still goes through sometimes but takes several minutes. Anyway I&#039;m going to check other routes in Gen II Silver, maybe there&#039;s a difference between gens here. --[[User:Grinnz|Grinnz]] 04:56, 19 April 2010 (UTC)&lt;br /&gt;
::Found (many) Spearows and some Aipom in these places meaning they are Mountain: Route 29, 30, 31, 32, 33&lt;br /&gt;
::Also found a few Heracross on Route 30. The Spearow concentration here seemed a lot lower, I only found 1 out of the 10 ish battles.&lt;br /&gt;
::Found Weedles etc in: Azalea Town, Ilex Forest (obviously), Route 35, 36, 37&lt;br /&gt;
::Route 34 only has one headbutt-able tree and I found nothing there after many tries (like all the trees in Violet City)&lt;br /&gt;
::Route 46 has no headbutt-able trees.&lt;br /&gt;
::That&#039;s all I&#039;m able to test at the moment, anyone up to check it out in HG/SS? --[[User:Grinnz|Grinnz]] 06:52, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Also I have yet to find an Ekans, Venonat, Hoothoot, Noctowl, or Ledyba (Spinarak would be in Gold) by headbutting forest trees, or Ekans in the mountains; it was said that the guide used for that info was for Crystal, perhaps those are Crystal only? --[[User:Grinnz|Grinnz]] 20:15, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested the rest of the Johto locations (still Gen II silver):&lt;br /&gt;
Forest - Route 38, 39, Lake of Rage&lt;br /&gt;
Mountain - Route 42, 43, 44&lt;br /&gt;
None - Ecruteak City, Mahogany Town, Route 45&lt;br /&gt;
Updating the list accordingly --[[User:Grinnz|Grinnz]] 06:01, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In Pokemon Crystal, I encounter Spearow, Aipom, Heracross and Ekans in Azalea Town (near Kurt&#039;s house and elsewhere), which would seem to fit with the mountain category. Is it possible that the trees changed between GS / C ? Could someone confirm this? [[User:Betawolf33|Betawolf33]] 07:06, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, I&#039;m only finding mountain category Pokémon throughout Azalea Town in Crystal as well.--[[User:Gauss|Gauss]] ([[User talk:Gauss|talk]]) 06:29, 25 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Page! ==&lt;br /&gt;
Especially now with HG/SS, I think there should be a separate article for headbutt trees.  This page could have a note about the ability to headbutt trees in the associated generations, with a link to that page.  What do you guys think? [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 16:19, 23 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What about tutoring!? ==&lt;br /&gt;
The last time I looked, many pages were linked with having Headbutt as a [[move tutor]] move in the [[Generation II]] [[Pokémon HeartGold and SoulSilver Versions|remakes]]. Why does this page not yet have this list? It is a big task, I know, but i do not want to undertake it, or play a part in it, if there is a genuine reason for its absence. Please reply with answers as to whether it needs doing, agreements and/or support in completing this. Thanks, [[User:Samjohn95]]&lt;br /&gt;
:Simply put, we have not yet got around to it. If you have a list by all means upload it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:10, 4 October 2009 (UTC)&lt;br /&gt;
Thank you, i will begin work on it as soon as i can. [[User:Samjohn95|Samjohn95]]&lt;br /&gt;
:I can also work on it too since after a small test I can confirm that I should be capable of handing it since I am using the preview button to help with my work. It&#039;ll take a while but I&#039;ll get it down ASAP. Till then I am keeping my collected details on my [[User:Tyler53841/Sandbox|Sandbox page]].-[[User:Tyler53841|Tyler53841]] 02:03, 5 October 2009 (UTC)&lt;br /&gt;
::Despite a few unintended and annoying blunders, my work is complete and I learned from this experience. -[[User:Tyler53841|Tyler53841]] 17:51, 5 October 2009 (UTC)&lt;br /&gt;
:::I got halfway through and it appeared! Though I was looking forward to the experience, and my first large-scale edit, I am glad that it is done. Well done. I did do quite well for the [[Power]] page... oh well. Congrats! --[[User:Samjohn95|Samjohn95]]&lt;br /&gt;
&lt;br /&gt;
== Sleep ==&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm that pokemon who are encountered by headbutting a tree can be asleep in HeartGold/ SoulSilver? I have yet to encounter this. [[User:Parallel|Parallel]]&lt;br /&gt;
:First, sign your name. Second, even in GSC, this also occurs depending on the time of day. In the morning, nocturnal Pokémon are asleep, while at night, the diurnal Pokémon are asleep. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#FF1111&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:55, 17 February 2010 (UTC)&lt;br /&gt;
::Third, we don&#039;t resign our names. As for the question, I misinterpreted it. So... sorry... see if you can find a Hoothoot in the morning via Headbutt. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#FF1111&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:30, 17 February 2010 (UTC)&lt;br /&gt;
::: Ah, sorry, kinda my first day editing, getting used to some of it. With time set to 5 AM, i couldn&#039;t get a Hoot-hoot asleep after aproximatley 10 tries. I also trued Exeggcute, Pineco, Spearow or Heracross during night time and they weren&#039;t asleep either. Is it safe to assume they removed the headbutt encounters being asleep? [[User:Parallel|Parallel]]&lt;br /&gt;
&lt;br /&gt;
== Heracross not available in all mountain trees ==&lt;br /&gt;
&lt;br /&gt;
I have done over 200 battles on routes 33 and routes 42 in pokemon soulsilver and silver, yet have not been able to encounter heracross even once, yet as soon as I start headbutting trees on route 44 I encounter a heracross almost immediately, it seems as though the pokemon encountered cannot simply be divided into mountain/forest trees as the article suggests. [[User:Energize|Energize]] 21:13, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
    I&#039;ve found Heracross in Azalea Town, which is marked as a forest zone. Are we sure the forest/mountain system is still in effect in HeartGold/Soulsilver?  -Hot Dork&lt;br /&gt;
&lt;br /&gt;
==Headbutt Trees need attention==&lt;br /&gt;
I wasn&#039;t sure where to bring this up, so I came here. From my observations Headbutt no longer picks Pokémon from two convenient categories. Rather, the available Pokémon seem to be determined on a Route by Route (and at least in the case of Hoenn and Sinnoh Pokémon, tree by tree) basis. I think we&#039;ll either need to include which Pokémon are available on each Route&#039;s page, or include the Routes on which Pokémon can be found using Headbutt on the respective Pokémon&#039;s page. Anyone got any ideas on how we should go about this? --[[User:AndyPKMN|AndyPKMN]] 16:40, 25 April 2010 (UTC)&lt;br /&gt;
:An update-- I went through the Pokédex on my HeartGold version. Obviously this won&#039;t tell us everything, since we won&#039;t know the locations where Ledyba, Ledian, Weedle, Kakuna, and Beedrill live without checking SoulSilver. However, it does tell us about the need for a new system.&lt;br /&gt;
:Routes 1, 2, and 22, along with Pallet Town and Viridian City, have Hoothoot, Spinarak, Pineco, and Wurmple.&lt;br /&gt;
:Routes 3 and 4 have Hoothoot, Pineco, and Wurmple.&lt;br /&gt;
:Routes 5, 6, and 8, along with Cerulean City, have Hoothoot, Pineco, and Combee.&lt;br /&gt;
:Routes 7, 11, and 16, along with Celadon City and Vermilion City, have Spearow, Heracross, and Combee.&lt;br /&gt;
:Routes 12, 13, 14, 15, 18, and 21, along with Fuschia City, have Tangela, Hoothoot, Spinarak, and Wurmple.&lt;br /&gt;
:Route 25 has Hoothoot, Pineco, Slakoth, and Combee.&lt;br /&gt;
:Routes 26, 27, 29, 36, 37, 39, 30, 31, 34, 35, and 48, along with Ecruteak City, New Bark Town, and the Safari Zone Gate, have Exeggcute, Hoothoot, Spinarak, and Pineco.&lt;br /&gt;
:Route 28, Mt. Silver, and Mt. Silver Cave have Aipom and Heracross.&lt;br /&gt;
:Route 32 and Violet City have Exeggcute, Hoothoot, and Pineco.&lt;br /&gt;
:Routes 33, 42, 44, 45, and 46, along with Azalea Town, have Spearow, Aipom, and Heracross.&lt;br /&gt;
:Route 38 has Exeggcute, Hoothoot, Spinarak, Pineco, and Burmy.&lt;br /&gt;
:Route 43 and the Lake of Rage have Venonat, Exeggcute, Hoothoot, and Pineco.&lt;br /&gt;
:Route 47 has Metapod, Butterfree, Exeggcute, Hoothoot, Spinarak, Pineco, and Heracross.&lt;br /&gt;
:Pewter City has Hoothoot, Pineco, Heracross, and Starly.&lt;br /&gt;
:Viridian Forest has Hoothoot, Noctowl, Spinarak, Ariados, Seedot, and Shroomish.&lt;br /&gt;
:Cherrygrove City has Exeggcute, Hoothoot, Spinarak, Pineco, and Taillow.&lt;br /&gt;
:Ilex Forest has Caterpie, Metapod, Butterfree, Hoothoot, Noctowl, and Pineco.&lt;br /&gt;
:National Park has Exeggcute, Hoothoot, Spinarak, Pineco, and Cherubi.&lt;br /&gt;
:Again, that list does not include SoulSilver-exclusives, but it does show the sheer number of types of Headbutt Trees. I think adding a table to location articles detailing which Pokémon are found in Headbutt Trees would be in order. --[[User:AndyPKMN|AndyPKMN]] 18:57, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::[[$1|2¢]] says that the Ledyba and Weedle lines merely take the places of the Spinarak and Caterpie lines on the other side of the version-exclusivity.  That meaning that where a Spinarak would appear in HeartGold, a Ledyba would appear in SoulSilver; the same goes for a Weedle appearing in SoulSilver where Caterpie does in HeartGold.  About the only thing that might be different would be sleep status between the truly version-exclusive lines (Ledyba&#039;s a morning Pokémon, while Spinarak&#039;s a night Pokémon)...--[[User:Shiningpikablu252|Shiningpikablu252]] 03:04, 26 April 2010 (UTC)&lt;br /&gt;
:::On the subject of sleep status... Has anyone actually confirmed that that aspect of Headbutt was carried over into HGSS? From my observations, no Pokémon which formerly could be found asleep in Headbutt Trees (i.e. Spinarak and Hoothoot) can be found that way in HGSS. Of course, I could be wrong about that, because let&#039;s face it, I&#039;m certainly not looking for Hoothoot when I use Headbutt. --[[User:AndyPKMN|AndyPKMN]] 14:45, 26 April 2010 (UTC)&lt;br /&gt;
::::One thing to add is that I want to add is that I usually find Heracross on Route 33, just outside Azalea town and at a semi-common rate. -[[User:Tyler53841|Tyler53841]] 15:36, 26 April 2010 (UTC)&lt;br /&gt;
:::::Deth and I did a little experiment with headbutting trees a few months ago - you just jogged my memory because it was indeed on Route 33, and I too was finding Heracross at a semi-common rate (though Deth, iirc, wasn&#039;t finding any Heracross).  I can&#039;t recall anything else other than that, but I should have the chat log on my computer back home, so I can check later if we had found out anything interesting. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 15:53, 26 April 2010 (UTC)&lt;br /&gt;
::::::Good, I hope this can help solve this mystery, and I also recall that I couldn&#039;t find Heracross on Route 42 no matter how hard I tried. -[[User:Tyler53841|Tyler53841]] 16:11, 26 April 2010 (UTC)&lt;br /&gt;
:::Alright, I just checked my brother&#039;s SoulSilver version, and the routes that Ledyba, Weedle, etc. appear in trees on ARE the same as the ones Spinarak, Caterpie, etc. appear on in HeartGold.&lt;br /&gt;
:::So where do you think this information should go? It&#039;s obviously a little much for this page, so should we add these to the route pages? --[[User:AndyPKMN|AndyPKMN]] 23:03, 26 April 2010 (UTC)&lt;br /&gt;
::::You left something out, though- there are Natu in Mt. Silver&#039;s trees.  I&#039;ve caught one myself.  Great list, otherwise.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 15:15, 10 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Headbutt occasionally hits Ghost in Emerald??==&lt;br /&gt;
I&#039;ve been playing Pokemon Emerald lately, and I noticed something very odd. I have caught a Sableye (two, actually). When in battle with a Linoone on Route 118, I noticed something very odd occur: Normally, Headbutt (a Normal move) shouldn&#039;t be able to hit a Sableye, but &#039;&#039;once during the battle, it did&#039;&#039;. This has happened to me twice now, and knocked out my Pokémon the second time (possibly the first, I can&#039;t remember). Is my copy of the game glitching, or does someone have an explanation for this? [[User:SoItBegins|SoItBegins]] 18:45, 7 July 2010 (UTC)&lt;br /&gt;
:{{m|Foresight}} or {{a|Scrappy}} may have been in effect. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:49, 7 July 2010 (UTC)&lt;br /&gt;
::Yep-- it was Odor Sleuth. Thanks. [[User:SoItBegins|SoItBegins]] 05:14, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Headbutt Trees STILL need attention==&lt;br /&gt;
Alright, I can verify that the levels of Pokémon found in Headbutt Trees vary based on the location. Isn&#039;t it about time we eliminate the table of which Pokémon are obtainable in Gen. IV, and integrate those Pokémon into the individual Route pages? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 17:10, 16 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Apart from being location-exclusive, i think that the trees are very specific as well (i.e. u can headbutt all trees, but pokémon will only be found in certain trees). It definitely is a different system from the forest/mountain one. --&amp;gt; [[User:AquaDragon|AquaDragon]] [[User_talk:AquaDragon|(talk)]] 10:09, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have updated all(hopefully) the gen IV pokemon tables to include a headbutt section. I&#039;ve also double checked with AndyPKMN&#039;s list above with the in-game Pokédex, so most of it should be accurate (except pewter city, it doesn&#039;t have Heracross but Wurmple instead). &lt;br /&gt;
I only &#039;&#039;&#039;left out the levels and rate&#039;&#039;&#039;, putting them to be unknown, because it will definitely require some sampling before a definitive figure can be put in place.&lt;br /&gt;
I&#039;ve also sort of deduced the mechanics behind the Headbutt system, but that would need some verification. I&#039;ve typed it out on the article itself. hope that helps :) --&amp;gt; [[User:AquaDragon|AquaDragon]] [[User_talk:AquaDragon|(talk)]] 06:47, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Special Trees ==&lt;br /&gt;
&lt;br /&gt;
In Generation II, the location pages say that certain Pokémon are only found in &amp;quot;special trees.&amp;quot;  This is referred to nowhere in this article.  Which trees are special, and do all locations that have them included on their encounter tables have them?  [[User:Schreiber|Schrei]][[User talk:Schreiber|ber]] 23:55, 19 February 2012 (UTC)&lt;br /&gt;
: Special trees are the smaller ones all over the Ilex Forest and other various places that when clicked on show it can be headbutted. Those are what the special trees are. :-) [[User:Frozen Fennec|Frozen Fennec]] 00:21, 20 February 2012 (UTC)&lt;br /&gt;
::No, that&#039;s how it works in Generation IV.  In Generation II, you can only Headbutt the small ones.  So how do we know which ones are special?  [[User:Schreiber|Schrei]][[User talk:Schreiber|ber]] 15:14, 26 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deino ==&lt;br /&gt;
&lt;br /&gt;
It says Deino cannot learn Headbutt in the anime section,  however this contradicts part of the page! Chowolun 13:59, 9 April 2012 (UTC) [[User:Lucario985]]&lt;br /&gt;
&lt;br /&gt;
== Gen IV Pokémon encoutering probability ==&lt;br /&gt;
&lt;br /&gt;
In the article it says that in Gen IV &amp;quot;if a tree does cause a wild Pokémon to appear, encountering a Pokémon for that tree is 100% even if Repel is being used. Likewise, if no Pokémon appears when a tree is Headbutted, no Pokémon will ever appear for that tree.&amp;quot; But I found a tree in SS where I sometimes encounter Pokémon and sometimes I don&#039;t. Can someone explain this?[[User:Micamike45|Micamike45]] ([[User talk:Micamike45|talk]]) 15:03, 24 August 2012 (UTC)&lt;br /&gt;
:This is an old post, but based on my playing it seems that a tree will yield a pokemon depending on which Pokemon headbutts the tree. It&#039;s probably based on some function of the Headbutting Pokemon&#039;s ID number. [[User:Tk3141|Tk3141]] ([[User talk:Tk3141|talk]]) 23:44, 5 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something on Gen II &amp;quot;special trees&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
You know, some people do NEVER see Heracross during all their play time. Others do NEVER see a Caterpie or Weedle falling from a tree. By watching videos, reading some forums and playtesting myself, I&#039;ve came to the conclusion that these &amp;quot;special trees&amp;quot; are different indeed from the normal &amp;quot;mountain&amp;quot; or &amp;quot;forest&amp;quot;, and they are also on different locations for everyone. It looks like it depends on something during the game startup (when a New Game is started) or by talking to different NPCs (see {{p|Feebas}}). I have yet to figure out the method, but it seems to be this way, since everybody who has found Heracross has found it in a different tree. [[Time]] of the day also seems to affect whether or not Heracross appears, for most people report it appearing only during the night (as for me, I&#039;ve also seen it during the day). It should also be noted that by Headbutting these trees, the probability of finding wild Pokémon is ~80%, as opposed to a normal tree&#039;s ~30%.&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;mountain or forest&amp;quot; type of trees:&lt;br /&gt;
*&amp;quot;Mountain&amp;quot; is only valid for {{p|Spearow}}, {{p|Ekans}} and {{p|Aipom}}.&lt;br /&gt;
*&amp;quot;Forest&amp;quot; is only valid for {{p|Exeggcute}}, {{p|Hoothoot}}, {{p|Ledyba}}, {{p|Spinarak}} and {{p|Pineco}}.&lt;br /&gt;
&lt;br /&gt;
Any other Pokémon listed in the &amp;quot;Headbutt tables&amp;quot; seem to belong to the &amp;quot;special tree&amp;quot; category which I explained earlier. A &amp;quot;special tree&amp;quot; may contain some of the &amp;quot;special&amp;quot; Pokémon (like Butterfree), and also &amp;quot;mountain&amp;quot; or &amp;quot;forest&amp;quot; Pokémon (only from one category, never from both). &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:30, 17 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just playtested this theory, 1000 tries per tree for every tree in Azalea town and Ilex forest and seems to be correct although further confirmation may be needed. No heracross at all in Azalea (playing crystal) and several trees in Ilex forest seemed to be &amp;quot;special&amp;quot; fequently dropping butterfree and beedrill (same trees). ThelocknessJohnson 0:45, 21 December 2012&lt;br /&gt;
&lt;br /&gt;
::Can confirm this, though not nearly as exhaustively.  Was looking for Heracross, spent ~20-30 min per tree in Azalea.  Absolutely none until about the 8th one I tried, where I was getting at least 30% Heracross.  Incidentally, the Heracross were all awake even though it was night-time and everything else I found was asleep.[[User:Gauss|Gauss]] ([[User talk:Gauss|talk]]) 06:26, 25 December 2012 (UTC)&lt;br /&gt;
:::So, it seems that the categories in which locations are classified also vary between game files. Looks like it&#039;s random if a player will get Azalea Town as mountain or forest too. In my Crystal version, it&#039;s mountain, but in my brother&#039;s Silver, it is forest. Some more research is needed. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:23, 28 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Common and Rare, or Common or Nothing? ==&lt;br /&gt;
&lt;br /&gt;
Serebii and Bulbapedia state that if a tree does not contain a Pokémon, then that tree will never have Pokémon in it.&lt;br /&gt;
&lt;br /&gt;
However, Psypoke and other sites state that there are &amp;quot;Common&amp;quot; and &amp;quot;Rare&amp;quot; trees, and that Rare trees have a small possibility of containing Pokémon. So what&#039;s right? - [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 19:23, 20 April 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:2012_World_Championships&amp;diff=1635193</id>
		<title>Talk:2012 World Championships</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:2012_World_Championships&amp;diff=1635193"/>
		<updated>2012-03-29T17:43:29Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: Created page with &amp;quot;[http://www.pokemonvgc.com/en/regulations The official site] states that &amp;quot;Players may use Pokémon found in the(...) Unova Pokédex, from No. 001-148, and No. 151(...). Pokém...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.pokemonvgc.com/en/regulations The official site] states that &amp;quot;Players may use Pokémon found in the(...) Unova Pokédex, from No. 001-148, and No. 151(...). Pokémon from the Kanto, Johto, Hoenn, or Sinnoh Pokédex cannot be used.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
So how come it says &amp;quot;(...)any Pokémon in the National Pokédex can be entered&amp;quot; here? - [[User:Colorshade|Colorshade]] 17:43, 29 March 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Catch_rate&amp;diff=1406954</id>
		<title>Talk:Catch rate</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Catch_rate&amp;diff=1406954"/>
		<updated>2011-04-13T22:20:05Z</updated>

		<summary type="html">&lt;p&gt;Colorshade: /* High or low? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The computer science term for &amp;quot;Floor&amp;quot; is, in fact, &amp;quot;int(&amp;quot;, which simply truncates the number.  &amp;quot;round(&amp;quot; would make a value like 6.9 become 7; &amp;quot;int(&amp;quot; would make it 6.  I believe Zhen is correct in this case. ~Evan&lt;br /&gt;
:What was that in reference to? - Jshadias&lt;br /&gt;
::Zhen&#039;s edit and your subsequent reversion, if I read the history right. ~Evan&lt;br /&gt;
:::He was just editing it to make it consistent with my other changes. In any case, the after revision is the right-side column. In any case, trunc() and floor() are the same, but int() is ambiguous. It simply means conversion to integer, which could be rounding or truncating. Wish I could get TeX-rendering working... - [[User:Zhen Lin|刘 (劉) 振霖]] 09:40, 12 Feb 2005 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is this formula accurate? ==&lt;br /&gt;
&lt;br /&gt;
When using the formula&lt;br /&gt;
&lt;br /&gt;
Chance = floor (((( TotalHP * 4 ) - ( CurrentHP * 2 )) * CatchRate ) / TotalHP ) + Status + 1&lt;br /&gt;
&lt;br /&gt;
with Pokémon with high catch rates (ex. Pidgey and Rattata), the formula says that there should be about a 200% chance to catch a Pidgey at 100% HP.  But there isn&#039;t a 200% chance or even a 100% chance.  I caught 5 Pokémon on Route 1 of FireRed without weakening any of them and I used 15 Pokéballs.  Despite the sample size, the fact that the Pokémon escaped even once is enough to raise concern about the formula.  Any other thoughts on the matter? -Wild Eep&lt;br /&gt;
&lt;br /&gt;
:Experimental data isn&#039;t the same as theoretical results. But then again, methinks you might be misinterpreting the results of using this formula. The formula does not return a percentage, it returns a number, and in order to capture a Pokémon, the randomly generated number between 0 and 255 (or possibly a higher number than that, say, 511) has to be below the number you obtain from this formula. But I&#039;m not the game mechanics expert. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 02:16, 25 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Hmm. . . using the formula for any pokémon at any level with full HP and no status ailments with a catch rate of 255 gives an output of 511.  Every site I could find has the exact same formula, and they all say the random number is between 0-255.  Those that site sources site [[user:Meowth346|Meowth346]] as their source, so maybe he knows, or can find out.  [[User:Slim|Slim]] 15:54, 29 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
:Indeed, there seems to be something off with either this formula or the listed CatchRates. Trying to catch a Pokemon simply by chucking a normal Pokeball at it (that is, no damage done, no status changes) simplifies as so: &lt;br /&gt;
&lt;br /&gt;
:Chance = floor (Poké Ball * (((( TotalHP * 4 ) - ( CurrentHP * 2 )) * CatchRate ) / TotalHP ) + Status + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor (1 * (((( TotalHP * 4 ) - ( TotalHP * 2 )) * CatchRate ) / TotalHP ) + 0 + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor ((( TotalHP * 2 * CatchRate ) / TotalHP ) + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor (( 2 * CatchRate ) + 1)&lt;br /&gt;
&lt;br /&gt;
:For any CatchRate of 128 or higher, Chance is at least 257. The random number between 0 and 255 this is compared to will always be less than this, and as a result any Pokemon with a CatchRate of 128 or higher should always be caught simply by chucking a Pokeball at it. Yet this does not seem to be the case -- you can&#039;t always catch an Abra this way, despite them having a CatchRate of 200. This should give them a Chance of 401, and thus a 100% catch rate. [[User:Wild Eep|Wild Eep]] and [[User:Slim|Slim]] seem to have noticed the same thing. [[User:Opaopa13|Opaopa13]] 05:12, 27 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just noticed something -- note the following line in the article: &lt;br /&gt;
:::&#039;&#039;&#039;CurrentHP&#039;&#039;&#039; is either the wild Pokémon&#039;s current HP, or if its current HP is greater than 255, use &#039;&#039;floor ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 4)&#039;&#039;.&lt;br /&gt;
::It doesn&#039;t make sense to simply replace &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; with &#039;&#039;floor ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 4)&#039;&#039; -- that would make for a very strange function, where a Pokemon with 256 HP would be easier to catch than one with 68. Replacing all of &#039;&#039;(&#039;&#039;&#039;CurrentHP&#039;&#039;&#039; * 2 )&#039;&#039; just makes the problem worse. This suggests a typographical error somewhere in either the formula or its explanation.&lt;br /&gt;
&lt;br /&gt;
::I had a hunch, and replaced &#039;&#039;(( &#039;&#039;&#039;TotalHP&#039;&#039;&#039; * 4 ) - ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; * 2 ))&#039;&#039; with &#039;&#039;(( &#039;&#039;&#039;TotalHP&#039;&#039;&#039; / 4 ) - ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 2 ))&#039;&#039;. Unfortunately, that&#039;s not right either -- according to that forumla, a Pokemon above 50% health will have a negative Chance value and thus can NEVER be caught. We know that is not the case. However, I suspect something along those lines is the solution. Perhaps one of those multiplications is supposed to be a division instead. Is there any healthy chunk of experimental data to look at? [[User:Opaopa13|Opaopa13]] 05:24, 28 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
The sensible thing to do is to ask someone who knows how to use a debugger/disassembler to investigate this. Unfortunately, the only person I know who can do this is pika. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 06:57, 28 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examining an emulated copy of Pokemon Red, I did, indeed, find it impossible to NOT catch any Rattata or Pidgey I threw a Pokeball at.  I was more than ready to believe this formula were true.  But, as Opaopa13 said, we know it isn&#039;t, because anyone who has played the Red or Blue versions knows Abra is not so easy to catch.&lt;br /&gt;
&lt;br /&gt;
Interestingly, I tried the same thing on a Pidgey in an emulated copy of the Gold version (throwing a ball at it when it was at full health), and failed to capture it until my third try.&lt;br /&gt;
&lt;br /&gt;
I JUST DON&#039;T KNOW WHAT TO BELIEVE! - Pineapple&lt;br /&gt;
&lt;br /&gt;
:It would be easy to explain this if Abra&#039;s catch rate was just wrong, but the catch rates must have been data-mined, so that&#039;s out. Allow me to be completely speculative here, but perhaps it&#039;s something like a rare few Pokemon having an additional chance to escape capture? Or certain catch rates that are influenced by what badges you have? It would be odd to have something like that when the programmers could just alter something&#039;s catch rate instead, though...&lt;br /&gt;
&lt;br /&gt;
:Well, we _know_ we get the wrong results for Abra. I&#039;m guessing there was some minor typo somewhere, or else some minor modifier to the formula we aren&#039;t aware of. &lt;br /&gt;
&lt;br /&gt;
:On a side-note, I&#039;m still really confused by the &amp;quot;if CurrentHP &amp;gt; 256, use (CurrentHP / 4) instead&amp;quot; thing. I just can&#039;t imagine any reason, technical or modelling-wise, where &amp;quot;use CurrentHP = 255&amp;quot; doesn&#039;t work just as well or better. Or at least divide by 2! (Pokemon HP never exceeds 1024, right? Thinking in terms of the number of bits it takes to represent these numbers...). [[User:Opaopa13|Opaopa13]] 19:22, 7 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think, we should just remove the formula from the page until we can get some authoritative analysis, or otherwise from experimental data. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 06:17, 8 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I strongly suspect that the only problem with the formula on the site is the 2.  I know that&#039;s how the old equation  simplifies, so the original was probably off as well.  1+INT(B*(2-P)*C+S) makes perfect sense.  Then a Pidgey or other Pokemon with a catch rate of 255 is guaranteed to be caught, since at full health and no ailments, you get 256.  Any number from 0-255 will be lower than that, so you&#039;ll always catch it.  On the other hand, a legendary Pokemon with 1/10th of its health left, paralyzed, with an ultra ball thrown an it, is 1+INT(2*1.9*3+5), or 17.  17/256 (since it&#039;s a less than roll, not less than or equal to) is about 6.6% (1 in 15).  That seems about right, given that it&#039;s taken an average of 15-20 ultra balls for me to catch most of the legendaries.  The current formula says it would be 28/256, or 10.9% (about 1 in 9), which is definitely not right.  Easiest way to test would be to repeatedly try catching something with a catch rate around 120, using a standard ball, and see if it happens about half the time.  [[User:Arrkhal|Arrkhal]] 03:50, 20 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The correct formula ==&lt;br /&gt;
&lt;br /&gt;
Apparently someone at Smogon found an extremely complex formula on a Japanese website. A good friend of mine simplified it and it seems to be 100% Accurate:&lt;br /&gt;
&lt;br /&gt;
( ( 1 - CurHP * 2 / ( MaxHP * 3 ) ) * Catch * Ball * Status ) / 256&lt;br /&gt;
&lt;br /&gt;
Status:&lt;br /&gt;
*1 for Normal&lt;br /&gt;
*1.5 for Poisoned, Paralyzed, or Burned&lt;br /&gt;
*2 for Asleep or Frozen&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*A level 2 Rattata, with 13/13 HP, catch rate 255, using a Pokeball. No status effects.&lt;br /&gt;
**( ( 1 - 13 * 2 / ( 13 * 3 ) ) * 255 * 1 * 1 ) / 256&lt;br /&gt;
**= 0.33203125&lt;br /&gt;
**~ 33%&lt;br /&gt;
*A level 70 Regigigas, with 1/234 HP, frozen, catch rate 3, using a Dusk ball.&lt;br /&gt;
**( ( 1 - 1 * 2 / ( 234 * 3 ) ) * 3 * 4 * 2 ) / 256&lt;br /&gt;
**= 0.093482906&lt;br /&gt;
**~ 9%&lt;br /&gt;
&lt;br /&gt;
[[User:DanPMK|MK]] 05:51, 20 May 2007 (UTC)&lt;br /&gt;
:This does appear to be more reasonable, however, I would like to see this so-called &amp;quot;extremely complex&amp;quot; formula. There may be some rounding going on which affects the precision of the results. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 12:05, 22 May 2007 (UTC)&lt;br /&gt;
::The original site had gone down, but thank god for Google cache. [http://209.85.165.104/search?q=cache:2tdg8lVDQ8wJ:no2.pic.bz/document/ball.html+http://no2.pic.bz/document/ball.html&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=1&amp;amp;gl=us Here]. It appears my friend was a bit exaggerating when he said complex; it&#039;s actually just a tad redundant. He reduced it to a simpler form is all. Cheers. [[User:DanPMK|MK]] 08:04, 1 June 2007 (UTC)&lt;br /&gt;
:::As I suspected, there is more to it. It seems that the formula result is interpreted in two different ways depending on what the value is. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 12:25, 1 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula is nowhere near correct ==&lt;br /&gt;
&lt;br /&gt;
I just tried catching a Lv. 13 Feebas at full health (30 HP).  I threw three dusk balls at it (while in the cavern, of course), and they all broke.  On the fourth try I was able to catch it.  It has a catch rate of 255, so according to this formula I have maybe a 400% chance of catching it at full health.  Even going by the catch rate alone, I should have had a 100% chance of catching it.  This wasn&#039;t an atypical situation either.  I tried catching a few more before and after this one, and I generally wasn&#039;t able to capture them until I weakened them (I caught maybe one or two without hurting it).  Once I threw an ultra ball at one, and it immediately broke.  I think the pokemon&#039;s HP ratio definitely has a lot more to do with catching it than what this formula suggests.&lt;br /&gt;
&lt;br /&gt;
If there are any sources on that other function that someone submitted in here (I don&#039;t know how to reply to comments, sorry :&amp;lt;), then that would be really nice.  But I tried that equation on the above-mentioned feebas and got (1-(30*2)/(30*3))*255*4*1)/256  (the pokeball page on here says that the dusk ball is 4x in caverns, and Wikipedia says it&#039;s twice as good as an ultraball, so I&#039;m going with 4x), which equals 340/256, or 1.328125.  This is still above a 100% catch rate on something that seemed like it was maybe 50%.  Even going with the assumption that the dusk ball is only 3x better than a pokeball, I still got 255/256, which awfully close to 100%.  So unless the dusk ball didn&#039;t have its 3x/4x effect (maybe from me fishing in the cavern instead of walking in the cavern?), I don&#039;t think this function is true either.&lt;br /&gt;
&lt;br /&gt;
--[[User:Stele007|Stele007]] 18:59, 21 May 2007 (UTC)&lt;br /&gt;
:Were you surfing by any chance? There has to be some way to explain this. Feebas is extremely easy to capture regardless. My friend caught several using Quick balls (4x for the first 5 turns) immediately at the start of battle and none of them missed. If you were, perhaps the Dusk balls did not work because of surfing. I know they do work while fishing... [[User:DanPMK|MK]] 06:25, 22 May 2007 (UTC)&lt;br /&gt;
:And by several I mean over a dozen. [[User:DanPMK|MK]] 06:28, 22 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Safari Zone==&lt;br /&gt;
&lt;br /&gt;
There&#039;s something I&#039;d like to ask. In the [[Safari Zone]], you can throw bait and mud in [[Generation IV]]. These are said to make Pokémon easier to catch. However, does anybody know of how EXACTLY do they change the catch rate (Or make them easier to catch somehow)? Thank you. - [[User:JMS|JMS]] 21:27, 22 December 2007 (UTC)&lt;br /&gt;
:Actually, I think they alter the percent chance that the Pokémon&#039;ll run for it/accuracy of the ball. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:53, 22 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Actually, the equation is posted on the Japanese wikipage for Capture Rate:&lt;br /&gt;
::Solve for S (S = Safari)&lt;br /&gt;
&lt;br /&gt;
::S=(Capture Rate×100)÷1275×Rock Compensation÷Food Compensation&lt;br /&gt;
&lt;br /&gt;
::Rock Compensation = Times rock/mud is thrown at Pokémon × 2&lt;br /&gt;
::Food Compensation = Times food is thrown at Pokémon × 2&lt;br /&gt;
&lt;br /&gt;
::Then solve for a, which is a special equation for this time around:&lt;br /&gt;
&lt;br /&gt;
::a=(S×1275)÷100&lt;br /&gt;
&lt;br /&gt;
::Just keep in mind that the more mud/rocks you throw, the easier it is to capture, but the easier it is to run away. The more food you throw, the harder it is to capture but it&#039;ll stay around longer. - [[User:Gimmetokyo|GimmeTOKYO]]&lt;br /&gt;
&lt;br /&gt;
== Trivia... ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;lt;span style=color:#888888&amp;gt;The appearances of Pokémon such as Nosepass, Tropius, Carnivine, etc., would suggest that their catch rate is low.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
What the hell?!?!? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|ff8000|Lord}} of {{Colored link|:User_talk:Origamiguy|ff8000|Ori}}{{Colored link|Special:Contributions/Origamiguy|ff8000|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 18:44, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah...  I don&#039;t know what that means, either.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:49, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::remove it because it makes no sense? i had thought dialga had a low catch rate when i got the game, and it turns out to be 30, quite high for a legendary... &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|ff8000|Lord}} of {{Colored link|:User_talk:Origamiguy|ff8000|Ori}}{{Colored link|Special:Contributions/Origamiguy|ff8000|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 18:50, 24 June 2008 (UTC)&lt;br /&gt;
:::I know what it&#039;s saying: They look like the kind of Pokémon that would have a lower catch rate than they actually do.  That&#039;s still based on the player&#039;s conjecture and probably not worth noting. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 18:54, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
What I believe it was saying is that the rarity of these pokémon would suggest they have a low catch rate, just like one of a kind pokémon do. However, they actually have quite high catch rates. Does this seem right? [[User:Da Rammo|Da Rammo]] 06:34, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I put a note in the lede to try to address this last interpretation. [[User:AySz88|AySz88]] 11:50, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Easier explanation? ==&lt;br /&gt;
&lt;br /&gt;
I think there should be an easier explanation included in this article, something of a tl;dr section. To me, this is all mathematical mumbo-jumbo, and I commonly fail anything and everything algebraic. I could honestly care less how the game determines how a pokemon is caught, I just know that I need to lower the HP of the wild Pokémon and possibly inflict a status problem on it to catch it. Also, on major thing that&#039;s missing from the article is it doesn&#039;t explain if a higher number for a catch rate is better or worse. It may be a dumb question to ask (but I don&#039;t honestly get it, either) but you quite often have to write for the five-year-old poké-tards that will be here.&lt;br /&gt;
:Higher number for catch rate increases likelihood of capture. It&#039;s why Mewtwo&#039;s is 3. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:39, 28 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
My brain hurts... too much math... [[User:Diachronos|Diachronos]] 16:55, 1 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Will you please make this article in a way that actually makes sense? It tells me nothing helpful. [[User:Alakazam 2|Alakazam 2]]&lt;br /&gt;
:I agree, a simplified, even if less informative, version of this article would probably be more helpful to a lot more users.[[User:Gastly&amp;amp;#39;s mama|Gastly&amp;amp;#39;s mama]] 15:36, 7 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I tried to write a more accessible way to interpret the formula.  Also see [[Reworking the &#039;&#039;a&#039;&#039; term]] below.... [[User:AySz88|AySz88]] 11:51, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== CatchRate Calculator ==&lt;br /&gt;
&lt;br /&gt;
I have written a small catch-rate calculator program. You put in details of the opponent&#039;s HP,Max HP, Base CatchRate,status ailment, and choose which ball you are using (along with ball-specific factors), and it tells you the chances of catching the pokemon. Should i include a link on the page? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|f80|Lord}} of {{Colored link|:User_talk:Origamiguy|f80|Ori}}{{Colored link|User:Origamiguy/Mudkipz|08f|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:06, 10 January 2009 (UTC)&lt;br /&gt;
:I think so. Where does all this come from anyways? O_O [[User:Sivart345|&amp;lt;span style=&amp;quot;color:#4DC000&amp;quot;&amp;gt;--Sivart&amp;lt;/span&amp;gt;]][[User talk:Sivart345|&amp;lt;span style=&amp;quot;color:#00FF60&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;]][[Special:Contributions/Sivart345|&amp;lt;span style=&amp;quot;color:#00FFA0&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Firestorm|&amp;lt;span style=&amp;quot;color:#7FFFF7&amp;quot;&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:58, 27 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heavy Ball ==&lt;br /&gt;
&lt;br /&gt;
How does it work into the formula if the ball bonus adds instead of multiplying? Does it add before or after the status bonus? --[[User:Kaoz|Kaoz]] 16:29, 28 September 2009 (UTC)&lt;br /&gt;
:Order of operations. Multiplication first. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 16:42, 28 September 2009 (UTC)&lt;br /&gt;
::Are you sure? Because if it works just like I think you&#039;re saying, you just replace the Ball Multiplier with a flat &amp;quot;+30&amp;quot; rate (or whatever technically applies). I calculated the catch rate of Groudon using a Heavy Ball VS a Great Ball, and the Great Ball outperformed the specialty Poké Ball. If that&#039;s the case, Heavy Balls are pretty useless.--[[User:Purimpopoie|Purimpopoie]] 13:33, 18 October 2009 (UTC)&lt;br /&gt;
:: I doubt that &amp;quot;order of operations&amp;quot; applies here; it&#039;s relatively easy to just apply the +30 before the multiplications coding-wise (much like using parenthesis).  One would need to look at the game code somehow, probably, to see for certain.  [[User:AySz88|AySz88]] 12:07, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Luxury or Friendly? ==&lt;br /&gt;
&lt;br /&gt;
Which is more effective? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:05, 29 September 2009 (UTC)&lt;br /&gt;
:it depends, i know squat about the catch rate, but i do know the luxury ball increases how fast the pokemon&#039;s friendship raises while the friendly(?) ball gives an immediate boost... by how much i&#039;m not quite sure. - [[User:Geomexis|Geomexis]] 12:59, 18 January 2010 (UTC)&lt;br /&gt;
::Luxury Balls increase the rate at which your pokemon becomes friendly from actions as outlined in the [[Happiness]] article. Friend Balls automatically set the pokemon&#039;s happiness to 200 (instead of the usual 70) when caught. Both poke balls have a catch rate of 1x. Max happiness is 255 and happiness-based evolutions happen at 220+ so usually the Friend Ball will get you there quickly for cheap. ~[[User:mjblink|mjblink]]{{Unsigned|mjblink}}&lt;br /&gt;
&lt;br /&gt;
== Reworking the &#039;&#039;a&#039;&#039; term ==&lt;br /&gt;
&lt;br /&gt;
In every location in this article that I can tell, it would be clearer if &#039;&#039;a&#039;&#039; were already divided by 255, i.e. substituting &#039;&#039;a&#039;&#039;/255 = &#039;&#039;a&#039;&#039;/(2^8 - 1) in each formula with a new variable.  (Even that odd-looking 16711680 is 255 * 65536 .)  Then &#039;&#039;a&#039;&#039; simply becomes equal to the approximation to &#039;&#039;p&#039;&#039; and there is an obvious intuitive meaning to it.  I used this idea in the new lede, and it&#039;d probably be clearer to do this in the rest of the article as well.&lt;br /&gt;
&lt;br /&gt;
Is there some reason why &#039;&#039;a&#039;&#039; was defined this way that I don&#039;t know of? [[User:AySz88|AySz88]] 11:39, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia on HP ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a bit in the &amp;quot;Trivia&amp;quot; section about high-HP Pokémon being easier to catch at 1 HP than lower-HP ones.  This is true, but it also states that &amp;quot;Pokémon with higher HP stats (such as Chansey) are easier to capture when their HP is reduced, despite low catch rates compared to others.&amp;quot;  But there isn&#039;t a big-enough effect to overwhelm the catch rate except at very very low HP levels.  The equation in the current article can be reorganized this way:&lt;br /&gt;
 a = catch_rate * ball_bonus * status_bonus * (1 - 2/3 * (currentHP / maxHP) )&lt;br /&gt;
And at 1 HP:&lt;br /&gt;
 a = catch_rate * ball_bonus * status_bonus * (1 - 2/(3 * maxHP))&lt;br /&gt;
And comparing the HP penalties at 1 HP:&lt;br /&gt;
* 10 HP max: 1 - 2/(3 * 10) = 1 - 2/30 = 6.7% penalty (i.e. 0.933x)&lt;br /&gt;
* 20 HP max: 1 - 2/(3 * 20) = 1 - 2/60 = 3.3% penalty&lt;br /&gt;
* 100HP max: 1 - 2/(3 * 100) = 1 - 2/300 = 0.66% penalty&lt;br /&gt;
* 200HP max: 1 - 2/(3 * 200) = 1 - 2/600 = 0.33% penalty&lt;br /&gt;
... Once you get past 20ish HP, shaving off bits of that last 3% of (multiplicative) penalty is pretty negligible, equivalent to around 7 points of catch rate at most (3% of 255). [[User:AySz88|AySz88]] 10:40, 25 December 2009 (UTC)&lt;br /&gt;
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== Generation I? ==&lt;br /&gt;
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In Generation I, the mechanisms are somewhat different. For example, the number of shakes doesn&#039;t seem to be determined randomly and a Poké Ball can even entirely miss a target. Do the Gen. I games also use a completely different formula or does it work the same way as currently described in the article? {{unsigned|Socob}}&lt;br /&gt;
:The formula is definitely different in Generation I - I think Pokémon with very high catch rate (like Pidgey) were more difficult to catch, and Pokémon with very low catch rate (like Articuno) were easier to catch. By the way, the number of shakes has not been determined randomly since at least the beginning of Generation IV. [[User:Ultraflame|Ultraflame]] 16:06, 16 May 2010 (UTC)&lt;br /&gt;
::I thought so. It would be nice if we had some information about this, but I don&#039;t think that&#039;s very easy to get. About the shaking - I&#039;m not sure if that&#039;s also what you meant, but what I was referring to by &amp;quot;not randomly&amp;quot; in Generation I is that a Ball will always shake the same amount of times on a Pokémon as long as you don&#039;t change its HP/status condition (unless it&#039;s caught). -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 10:22, 21 May 2010 (UTC)&lt;br /&gt;
:::Actually, I just thought of this: You can try asking Pokémon ROM hacking communities about Generation I catch rate mechanics. [http://www.pokecommunity.com The PokéCommunity] is one of the few Pokémon sites that has a dedicated sub-forum for ROM hacking discussion. [[User:Ultraflame|Ultraflame]] 19:32, 21 May 2010 (UTC)&lt;br /&gt;
:I have put up a complete analysis of the R/B/Y capture algorithm on [http://www.dragonflycave.com/rbycapture.aspx my website], based on the actual code. Something about it should at least probably be included on the page. [[User:Dragonfree|Dragonfree]] 09:00, 25 February 2011 (UTC)&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
Somewhere else on this site, I read that the lowest possible catch rate is 3 since if it were any lower, the Master ball would have a chance of failing. http://bulbapedia.bulbagarden.net/wiki/List_of_Pokemon_by_catch_rate#Trivia [[User:KurosakisTwin|KurosakisTwin]] 17:22, 5 August 2010 (UTC)&lt;br /&gt;
:False. The Master Ball bypasses the formula entirely, so even if the catch rate were 0, the it would still catch the Pokémon. --[[User:A magical me|a_magical_me]] 23:09, 5 August 2010 (UTC)&lt;br /&gt;
::How do you know that? As far as I know, the Master Ball simply uses a value of 255 for the &#039;BonusBall&#039; variable in the formula.&lt;br /&gt;
::With this, if all the other factors in the formula multiplied would result in a number less than one, &#039;a&#039; would be less than 255 and thus, the Pokémon would have a chance of escaping. Quoting from the article, &amp;quot;The minimum value for &#039;a&#039; (for a Pokémon with full health) would be ⅓ × catch rate.&amp;quot; Since the result of the formula without the BonusBall component has to be at least one for the Master Ball to work reliably, this means that the catch rate must at least be 3 (as ⅓ × 3 = 1).&lt;br /&gt;
::This seems to be reasonable evidence to me as to why we&#039;ve never seen catch rates lower than 3. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 12:29, 7 August 2010 (UTC)&lt;br /&gt;
:::Also, I&#039;m pretty sure that the game wouldn&#039;t make an exception for the master ball. That would result in a lot more code, and therefore it&#039;s just easier to not make more code and make the lowest catch rate 3 so that the Master Ball can catch anything. [[User:KurosakisTwin|KurosakisTwin]] 09:01, 11 August 2010 (UTC)&lt;br /&gt;
::::Socob, I know because it&#039;s what [http://upokecenter.com/games/rs/guides/catchrate.php UPC says] and it&#039;s what [http://no2.pic.bz/document/ball.html the reference] in [[Catch rate#References|the article]] says. Also because I have read the relevant code in both Diamond and HeartGold, and I can tell you that the Master Ball is simply not implemented in the way you suggest.&lt;br /&gt;
:::: KurosakisTwin, it does not require &amp;quot;a lot more code&amp;quot;, just a couple lines—a small &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; statement—and is what any sane programmer would do.&lt;br /&gt;
:::: And here is something to think about: the lowest catch rate has been 3 since the beginning, way back in Red and Blue, when a [http://upokecenter.com/games/rby/guides/catchrate.php completely different algorithm] was used. --[[User:A magical me|a_magical_me]] 07:33, 21 August 2010 (UTC)&lt;br /&gt;
:::::Even UPC and the reference have their sources (which might be false), and even if they aren&#039;t, no matter how it&#039;s actually calculated in the games&#039; codes, the Master Ball works without fail, so the statements on UPC don&#039;t necessarily indicate the actual calculations.&lt;br /&gt;
:::::Still, if you have viewed the code as you say, there&#039;s not much I can argue against that. All of what I&#039;ve said above was, of course, simply evidence that pointed in the direction of a Master Ball with a value of 255. Naturally, the catch rates of 3 might be there to prevent &amp;quot;a&amp;quot; from being below 1 for entirely different reasons. If &amp;quot;a&amp;quot; is actually rounded down to an integer (which is actually stated in the article), then it would have to be at least 1 for the formula to work. However, this seems strange considering your last statement about the algorithm in Generation I. I haven&#039;t looked at it closely, but I guess it also needed catch rates of at least 3. I wonder, though, why the developers would go through the trouble of changing the algorithm, but leaving in the necessity of those catch rates of three or higher.&lt;br /&gt;
:::::Long story short: You looked at the code, I didn&#039;t, so you&#039;re probably right. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:28, 24 August 2010 (UTC)&lt;br /&gt;
== Critical Capture ==&lt;br /&gt;
Should we write about critical capture, of black and white, here?--[[User:Kantenoh|Kantenoh]] 21:56, 18 December 2010 (UTC)&lt;br /&gt;
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I belive from what i&#039;ve read and when it happened to me,that there&#039;s a not so small chance (I don&#039;t know how high), that the pokeball will, when thrown, let out a woosh (a higher pitched on than normaly), absorb a pokemon, let out a metalic sound (ping a little like its captured), shake(a fast shake not a roll) in mid-air, fall down like usualy, then shake only once (not 3 times like usually), and have because of that idk probably about 3 times the capture ratio i suppose.&lt;br /&gt;
[[User:Codebracker|Codebracker]]&lt;br /&gt;
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== Trainer pokemon level ==&lt;br /&gt;
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I&#039;ve been thinking about it for quite some time now, but pokemon are easier to capture depending on the level of the pokemon you battle it with.&lt;br /&gt;
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I tried to catch a pokemon with a lv.5 and lv.8 pokemon and i couldn&#039;t catch it with ultraballs in 5 tries, than i swaped it for lv.75 pokemon and it worked on first try.&lt;br /&gt;
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So could the level of the trainer&#039;s pokemon also apply somewhere in the formula?&lt;br /&gt;
[[User:Codebracker|Codebracker]]&lt;br /&gt;
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:5 tries is not NEARLY enough trials to draw any kind of conclusion from. If you really want to test this, you&#039;re going to have to set up a comprehensive experiment and run it thousands of times. Alternatively, someone who has read the source code can tell you for sure. --[[User:Toksyuryel|Toksyuryel]] 04:40, 9 January 2011 (UTC)&lt;br /&gt;
::I haven&#039;t read the code, but the people who wrote this article have. The only time your Pokémon&#039;s level is factored in is when you are using a [[Level Ball]]. This was actually recently brought up on the forums. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:41, 9 January 2011 (UTC)&lt;br /&gt;
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== Critical Capture Rate ==&lt;br /&gt;
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What is the rate of a Critical Capture in Generation V? --[[User:Nathan2055|Nathan2055]][[User Talk:Nathan2055|&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;]] 21:22, 27 February 2011 (UTC)&lt;br /&gt;
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== High or low? ==&lt;br /&gt;
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It should say in the very beginning whether a high or low number makes it easier/harder for a Pokémon to catch. I don&#039;t even think it&#039;s ever in the article. - [[User:Colorshade|Colorshade]] 22:20, 13 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Colorshade</name></author>
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