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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Codemonkey85</id>
	<title>Bulbapedia - User contributions [en]</title>
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	<updated>2026-06-21T06:09:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Codemonkey85&amp;diff=1898751</id>
		<title>User:Codemonkey85</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Codemonkey85&amp;diff=1898751"/>
		<updated>2013-05-04T21:37:47Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Codemonkey85 AKA [https://plus.google.com/u/0/116414067936940758871/ Mike B]&lt;br /&gt;
&lt;br /&gt;
[http://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Codemonkey85 My contributions!]&lt;br /&gt;
&lt;br /&gt;
===PROJECTS===&lt;br /&gt;
&lt;br /&gt;
[http://goo.gl/Rithk PKMDS C++ code library!]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Codemonkey85&amp;diff=1898750</id>
		<title>User:Codemonkey85</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Codemonkey85&amp;diff=1898750"/>
		<updated>2013-05-04T21:36:09Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: Created page with &amp;quot;Codemonkey85 AKA Mike B  [http://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Codemonkey85 My contributions]!  ===PROJECTS===  [http://goo.gl/Rithk PKMDS C++ code lib...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Codemonkey85 AKA Mike B&lt;br /&gt;
&lt;br /&gt;
[http://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Codemonkey85 My contributions]!&lt;br /&gt;
&lt;br /&gt;
===PROJECTS===&lt;br /&gt;
&lt;br /&gt;
[http://goo.gl/Rithk PKMDS C++ code library]!&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Storage_System&amp;diff=1898749</id>
		<title>Talk:Pokémon Storage System</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Storage_System&amp;diff=1898749"/>
		<updated>2013-05-04T21:31:27Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wallpaper==&lt;br /&gt;
The Wallpaper section here states that additional wallpaper can be unlocked by matching one number at the Pokémon Lottery. I thought the type of wallpaper unlocked there was for the dress-up room at Jubilife TV, not the Storage System. Or are wallpapers unlocked for both through the lottery? [[User:Raylax|Raylax]] 14:44, 1 August 2009 (UTC)&lt;br /&gt;
:No, that is just contest backgrounds. Section removed. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:34, 2 August 2009 (UTC)&lt;br /&gt;
==Hajime = [[Poke Dude]]?==&lt;br /&gt;
-shrug- They look so much alike. Maybe he&#039;s the same person? [[User:Fudgenuggets|Fudgenuggets]] 17:58, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Japanese Storage System ==&lt;br /&gt;
&lt;br /&gt;
In the Japanese Red/Green Versions, there are only 8 boxes, but each can hold 30 Pokémon (hnlike the American Red/Blue, where there are 12 boxes, and each can hold 20 Pokémon). [[User:Krisi|Krisi]] 20:07, 19 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Primo Question ==&lt;br /&gt;
&lt;br /&gt;
If the game&#039;s method of processing the phrases for Primo is unknown, how was it possible to creat a working phrase generater?--&#039;&#039;&#039;[[User:EpicShadow|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;]][[User talk:EpicShadow|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Shadow&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;  16:02, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black/White Additional Wallpapers ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know how the last 4 additional wallpapers are unlocked in Black/White ----[[User:FLAMER|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Flamer&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:FLAMER|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 14:46, 12 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== FireRed+LeafGreen ==&lt;br /&gt;
&lt;br /&gt;
How many boxes are in FireRed and LeafGreen? -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 15:18, 10 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
There are 14 (420 spaces), just like it says in the article. [[User:Nepse|Nepse]] ([[User talk:Nepse|talk]]) 15:33, 10 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My problem was just that it doesn&#039;t say the box number in the FireRed and LeafGreen part, though I now understand that it just hadn&#039;t changed amount of boxes from Ruby and Sapphire. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 01:43, 11 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== High Resolution Wallpapers ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have high resolution rips of the box wallpapers from Black / White and Black 2 / White 2? I would like them for a programming project. [[User:codemonkey85|codemonkey85]] 15:30, 04 May 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=1072697</id>
		<title>Talk:Pokémon data structure (Generation IV)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=1072697"/>
		<updated>2010-05-06T03:15:06Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* Evolving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== inverse PRNG? ==&lt;br /&gt;
* TCCPhreak&amp;gt; As this is the only page on which the PRNG is explained, would it be useful to write some information about inverting the PRNG? I did some calculations yesterday so I can write about it, but I&#039;m not sure whether such information (only useful for &amp;quot;rolling back&amp;quot; the PRNG) is in the scope of this page.&lt;br /&gt;
&lt;br /&gt;
== TO DO ==&lt;br /&gt;
&lt;br /&gt;
* 0x08-0x09: List species IDs&lt;br /&gt;
* 0x0A-0x0B: List held items&lt;br /&gt;
* 0x14: Explain dual purpose of offset&lt;br /&gt;
* 0x15: List abilities&lt;br /&gt;
* 0x17: List countries&lt;br /&gt;
* 0x1E-0x23: Split into individual contest stats (1 byte/stat)&lt;br /&gt;
* 0x28-0x2F: List moves&lt;br /&gt;
* 0x30-0x33: Split into PP/moveslot&lt;br /&gt;
* 0x34-0x37: Split into PPUp/moveslot, describe effects out of range [0..3]&lt;br /&gt;
* 0x38-0x3B: Describe bitfield packing of IVs, significance and use of highest two bits&lt;br /&gt;
* 0x40-0x41: Describe spot encoding&lt;br /&gt;
* 0x48-0x5D: Describe limitations on nickname&lt;br /&gt;
* 0x5E-0x5F: List hometowns&lt;br /&gt;
* 0x60-0x63: Describe bitfield packing for contests&lt;br /&gt;
* 0x68-0x77: Describe limitations on OT name&lt;br /&gt;
* 0x78-0x7A: Describe date format&lt;br /&gt;
* 0x7B-0x7D: Describe date format&lt;br /&gt;
* 0x7E-0x7F: List locations&lt;br /&gt;
* 0x80-0x81: List locations&lt;br /&gt;
* 0x82: Describe bitfield packing for Pokérus status (contagious/immune)&lt;br /&gt;
* 0x83: List Poké Balls&lt;br /&gt;
* 0x84-0x85: Describe coding&lt;br /&gt;
&lt;br /&gt;
== Checksum ==&lt;br /&gt;
&lt;br /&gt;
* I found another way to calculate checksum. I analyzed a software, Legal.exe and it use another algorithm. It divides the 80 bytes that describe the pokemon in groups of two bytes (words). The groups are added to each other. You take the last word&#039;s bytes. Note: you must adjust the bytes of words (from little endian to big endian), sum it, adjust it again and then divide the result. XX YY ZZ AA BB CC (the 80 bytes) -&amp;gt; YY XX  AA ZZ  CC BB (adjusted words) -&amp;gt; YY XX + AA ZZ + CC BB (sum) -&amp;gt; MODULE 0x100 (take the last word) -&amp;gt; MM NN (checksum)  -[[User:Whivel|Whivel]] 16:14, 9 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I have a Python implementation of the pkm encryption code up [http://www.tsanth.com/pokemon/ here].  -[[User:Tsanth|Tsanth]] 06:41, 12 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
* The method used for Legal.exe &amp;amp; PokeSav have already been explained in the article. -[[User:Sabresite|Sabresite]] 11:17, 9 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
&lt;br /&gt;
* Moved general SAV file related information to a new article: [[Save_Data_Structure_in_the_DS|Save Data Structure in the DS]] -[[User:Sabresite|Sabresite]] 11:17, 9 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something that I&#039;ve always wondered... ==&lt;br /&gt;
&lt;br /&gt;
Is the encryption of the data structure the reason why saving a game in Generation IV takes so ridiculously long compared to other games? --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:57, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably.  Furthermore, the save takes even longer than normal when it has to encrypt all of the Pokémon in the PC storage system, which is why sometimes you get the &amp;quot;Saving a lot of data&amp;quot; message (if you go into the PC and make any changes).  --[[User:Codemonkey85|Codemonkey85]], 16:45, 11 March 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Evolving ==&lt;br /&gt;
&lt;br /&gt;
I believe that one &#039;unknown&#039; value in the data structure has to be at what two levels the Pokémon evolved, which would probably account for 2 bytes. This is because, when going to a move tutor, they will only offer moves that the Pokémon had a chance to learn in their evolution growth pattern. These two values are important for this, as they dictate what moves can be tutored.&lt;br /&gt;
&lt;br /&gt;
It looks like it would be the 0x42-0x43 segment in Block B to me. [[User:TruePikachu|--TruePikachu]] 01:07, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
I was under the impression that the Move Tutor offered only moves that the exact species of Pokémon you are trying to tutor could learn, leaving out the pre-evolution&#039;s exclusive moves.  Also, only one byte would be needed for this data anyway.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll take a look at some of my Pokémon sometime and see if I can corroborate this possibility, at any rate.  --[[User:Codemonkey85|Codemonkey85]] - 23:14, 5 May 2010 (EST)&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=1033288</id>
		<title>Talk:Pokémon data structure (Generation IV)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=1033288"/>
		<updated>2010-03-11T21:44:20Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* Something that I&amp;#039;ve always wondered... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== inverse PRNG? ==&lt;br /&gt;
* TCCPhreak&amp;gt; As this is the only page on which the PRNG is explained, would it be useful to write some information about inverting the PRNG? I did some calculations yesterday so I can write about it, but I&#039;m not sure whether such information (only useful for &amp;quot;rolling back&amp;quot; the PRNG) is in the scope of this page.&lt;br /&gt;
&lt;br /&gt;
== TO DO ==&lt;br /&gt;
&lt;br /&gt;
* 0x08-0x09: List species IDs&lt;br /&gt;
* 0x0A-0x0B: List held items&lt;br /&gt;
* 0x14: Explain dual purpose of offset&lt;br /&gt;
* 0x15: List abilities&lt;br /&gt;
* 0x17: List countries&lt;br /&gt;
* 0x1E-0x23: Split into individual contest stats (1 byte/stat)&lt;br /&gt;
* 0x28-0x2F: List moves&lt;br /&gt;
* 0x30-0x33: Split into PP/moveslot&lt;br /&gt;
* 0x34-0x37: Split into PPUp/moveslot, describe effects out of range [0..3]&lt;br /&gt;
* 0x38-0x3B: Describe bitfield packing of IVs, significance and use of highest two bits&lt;br /&gt;
* 0x40-0x41: Describe spot encoding&lt;br /&gt;
* 0x48-0x5D: Describe limitations on nickname&lt;br /&gt;
* 0x5E-0x5F: List hometowns&lt;br /&gt;
* 0x60-0x63: Describe bitfield packing for contests&lt;br /&gt;
* 0x68-0x77: Describe limitations on OT name&lt;br /&gt;
* 0x78-0x7A: Describe date format&lt;br /&gt;
* 0x7B-0x7D: Describe date format&lt;br /&gt;
* 0x7E-0x7F: List locations&lt;br /&gt;
* 0x80-0x81: List locations&lt;br /&gt;
* 0x82: Describe bitfield packing for Pokérus status (contagious/immune)&lt;br /&gt;
* 0x83: List Poké Balls&lt;br /&gt;
* 0x84-0x85: Describe coding&lt;br /&gt;
&lt;br /&gt;
== Checksum ==&lt;br /&gt;
&lt;br /&gt;
* I found another way to calculate checksum. I analyzed a software, Legal.exe and it use another algorithm. It divides the 80 bytes that describe the pokemon in groups of two bytes (words). The groups are added to each other. You take the last word&#039;s bytes. Note: you must adjust the bytes of words (from little endian to big endian), sum it, adjust it again and then divide the result. XX YY ZZ AA BB CC (the 80 bytes) -&amp;gt; YY XX  AA ZZ  CC BB (adjusted words) -&amp;gt; YY XX + AA ZZ + CC BB (sum) -&amp;gt; MODULE 0x100 (take the last word) -&amp;gt; MM NN (checksum)  -[[User:Whivel|Whivel]] 16:14, 9 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I have a Python implementation of the pkm encryption code up [http://www.tsanth.com/pokemon/ here].  -[[User:Tsanth|Tsanth]] 06:41, 12 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
* The method used for Legal.exe &amp;amp; PokeSav have already been explained in the article. -[[User:Sabresite|Sabresite]] 11:17, 9 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
&lt;br /&gt;
* Moved general SAV file related information to a new article: [[Save_Data_Structure_in_the_DS|Save Data Structure in the DS]] -[[User:Sabresite|Sabresite]] 11:17, 9 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something that I&#039;ve always wondered... ==&lt;br /&gt;
&lt;br /&gt;
Is the encryption of the data structure the reason why saving a game in Generation IV takes so ridiculously long compared to other games? --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:57, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably.  Furthermore, the save takes even longer than normal when it has to encrypt all of the Pokémon in the PC storage system, which is why sometimes you get the &amp;quot;Saving a lot of data&amp;quot; message (if you go into the PC and make any changes).  --[[User:Codemonkey85|Codemonkey85]], 16:45, 11 March 2010 (EST)&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=1033287</id>
		<title>Talk:Pokémon data structure (Generation IV)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=1033287"/>
		<updated>2010-03-11T21:43:55Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* Something that I&amp;#039;ve always wondered... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== inverse PRNG? ==&lt;br /&gt;
* TCCPhreak&amp;gt; As this is the only page on which the PRNG is explained, would it be useful to write some information about inverting the PRNG? I did some calculations yesterday so I can write about it, but I&#039;m not sure whether such information (only useful for &amp;quot;rolling back&amp;quot; the PRNG) is in the scope of this page.&lt;br /&gt;
&lt;br /&gt;
== TO DO ==&lt;br /&gt;
&lt;br /&gt;
* 0x08-0x09: List species IDs&lt;br /&gt;
* 0x0A-0x0B: List held items&lt;br /&gt;
* 0x14: Explain dual purpose of offset&lt;br /&gt;
* 0x15: List abilities&lt;br /&gt;
* 0x17: List countries&lt;br /&gt;
* 0x1E-0x23: Split into individual contest stats (1 byte/stat)&lt;br /&gt;
* 0x28-0x2F: List moves&lt;br /&gt;
* 0x30-0x33: Split into PP/moveslot&lt;br /&gt;
* 0x34-0x37: Split into PPUp/moveslot, describe effects out of range [0..3]&lt;br /&gt;
* 0x38-0x3B: Describe bitfield packing of IVs, significance and use of highest two bits&lt;br /&gt;
* 0x40-0x41: Describe spot encoding&lt;br /&gt;
* 0x48-0x5D: Describe limitations on nickname&lt;br /&gt;
* 0x5E-0x5F: List hometowns&lt;br /&gt;
* 0x60-0x63: Describe bitfield packing for contests&lt;br /&gt;
* 0x68-0x77: Describe limitations on OT name&lt;br /&gt;
* 0x78-0x7A: Describe date format&lt;br /&gt;
* 0x7B-0x7D: Describe date format&lt;br /&gt;
* 0x7E-0x7F: List locations&lt;br /&gt;
* 0x80-0x81: List locations&lt;br /&gt;
* 0x82: Describe bitfield packing for Pokérus status (contagious/immune)&lt;br /&gt;
* 0x83: List Poké Balls&lt;br /&gt;
* 0x84-0x85: Describe coding&lt;br /&gt;
&lt;br /&gt;
== Checksum ==&lt;br /&gt;
&lt;br /&gt;
* I found another way to calculate checksum. I analyzed a software, Legal.exe and it use another algorithm. It divides the 80 bytes that describe the pokemon in groups of two bytes (words). The groups are added to each other. You take the last word&#039;s bytes. Note: you must adjust the bytes of words (from little endian to big endian), sum it, adjust it again and then divide the result. XX YY ZZ AA BB CC (the 80 bytes) -&amp;gt; YY XX  AA ZZ  CC BB (adjusted words) -&amp;gt; YY XX + AA ZZ + CC BB (sum) -&amp;gt; MODULE 0x100 (take the last word) -&amp;gt; MM NN (checksum)  -[[User:Whivel|Whivel]] 16:14, 9 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I have a Python implementation of the pkm encryption code up [http://www.tsanth.com/pokemon/ here].  -[[User:Tsanth|Tsanth]] 06:41, 12 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
* The method used for Legal.exe &amp;amp; PokeSav have already been explained in the article. -[[User:Sabresite|Sabresite]] 11:17, 9 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
&lt;br /&gt;
* Moved general SAV file related information to a new article: [[Save_Data_Structure_in_the_DS|Save Data Structure in the DS]] -[[User:Sabresite|Sabresite]] 11:17, 9 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something that I&#039;ve always wondered... ==&lt;br /&gt;
&lt;br /&gt;
Is the encryption of the data structure the reason why saving a game in Generation IV takes so ridiculously long compared to other games? --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:57, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably.  Furthermore, the save takes even longer than normal when it has to encrypt all of the Pokémon in the PC storage system, which is why sometimes you get the &amp;quot;Saving a lot of data&amp;quot; message (if you go into the PC and make any changes).&lt;br /&gt;
&lt;br /&gt;
-[[User:Codemonkey85|Codemonkey85]], 16:45, 11 March 2010 (EST)&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Characteristic&amp;diff=852646</id>
		<title>Characteristic</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Characteristic&amp;diff=852646"/>
		<updated>2009-09-04T03:38:03Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* Ties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Characteristics&#039;&#039;&#039; are a feature in the Pokémon games, introduced in [[Generation IV]]. A Pokémon&#039;s characteristic indicates which stat contains a [[Pokémon]]&#039;s highest [[IV]]. It is displayed on the Pokémon&#039;s profile screen where its [[nature]], date met, place met, and berry flavor preference are shown.&lt;br /&gt;
&lt;br /&gt;
A Pokémon&#039;s characteristic is determined by the remainder of its highest IV divided by 5 (known as {{wp|modulo operation}} in programming). Since it is built this way, Pokémon transferred from the {{pkmn|games}} of [[Generation III]] via [[Pal Park]] have a characteristic without their stats being changed.&lt;br /&gt;
&lt;br /&gt;
==List of characteristics==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #999; -moz-border-radius: 10px; border: 5px solid #cdcdcd&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#ccc; -moz-border-radius-topleft: 5px;&amp;quot;  | Possible Individual Values&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | {{color|{{HP color dark}}|HP}} &lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | {{color|{{attack color dark}}|Attack}}&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | {{color|{{defense color dark}}|Defense}}&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | {{color|{{special Attack color dark}}|Special Attack}} &lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | {{color|{{special Defense color dark}}|Special Defense}} &lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}; -moz-border-radius-topright: 5px;&amp;quot;  | {{color|{{speed color dark}}|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f8f8f8&amp;quot; | 0, 5, 10, 15, 20, 25, 30&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}&amp;quot; | Loves to eat &lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | Proud of its power &lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | Sturdy body &lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | Highly curious &lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | Strong willed &lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; | Likes to run&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f8f8f8&amp;quot; | 1, 6, 11, 16, 21, 26, 31&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}&amp;quot; | Often dozes off &lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | Likes to thrash about &lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | Capable of taking hits &lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | Mischievous &lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | Somewhat vain &lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; | Alert to sounds&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f8f8f8&amp;quot; | 2, 7, 12, 17, 22, 27&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}&amp;quot; | Often scatters things &lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | A little quick tempered &lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | Highly persistent &lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | Thoroughly cunning &lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | Strongly defiant &lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; | Impetuous and silly&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f8f8f8&amp;quot; | 3, 8, 13, 18, 23, 28&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}&amp;quot; | Scatters things often &lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | Likes to fight &lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | Good endurance &lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | Often lost in thought &lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | Hates to lose &lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; | Somewhat of a clown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f8f8f8; -moz-border-radius-bottomleft: 5px;&amp;quot; | 4, 9, 14, 19, 24, 29&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}&amp;quot; | Likes to relax &lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | Quick tempered &lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | Good perserverance &lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | Very finicky &lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | Somewhat stubborn &lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}; -moz-border-radius-bottomright: 5px;&amp;quot; | Quick to flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that having a certain characteristic does not necessarily imply that the highest possible value for an IV is present. A Pokémon with an &amp;quot;Alert to sounds&amp;quot; characteristic could have a 6 in Speed (and thus very low IVs across all of its stats since none could be higher than 6) instead of a 31 in Speed.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
A {{p|Mudkip}} has the following IVs:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #999; -moz-border-radius: 10px; border: 5px solid #cdcdcd&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{hp color}}; -moz-border-radius-topleft: 5px;&amp;quot; | {{color|{{HP color dark}}|HP}} &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{attack color}}&amp;quot; | {{color|{{attack color dark}}|Attack}}&lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{defense color}}&amp;quot; | {{color|{{defense color dark}}|Defense}}&lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{special attack color}}&amp;quot; | {{color|{{special Attack color dark}}|Sp. Attack}} &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{special defense color}}&amp;quot; | {{color|{{special Defense color dark}}|Sp. Defense}} &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{speed color}}; -moz-border-radius-topright: 5px;&amp;quot;  | {{color|{{speed color dark}}|Speed}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}; -moz-border-radius-bottomleft: 5px;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}; -moz-border-radius-bottomright: 5px;&amp;quot; | 27&lt;br /&gt;
|}&lt;br /&gt;
Since its highest IV is 29 in Special Attack, its characteristic will be &amp;quot;Very finicky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A {{p|Ditto}} has the following IVs:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #999; -moz-border-radius: 10px; border: 5px solid #cdcdcd&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{hp color}}; -moz-border-radius-topleft: 5px;&amp;quot; | {{color|{{HP color dark}}|HP}} &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{attack color}}&amp;quot; | {{color|{{attack color dark}}|Attack}}&lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{defense color}}&amp;quot; | {{color|{{defense color dark}}|Defense}}&lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{special attack color}}&amp;quot; | {{color|{{special Attack color dark}}|Sp. Attack}} &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{special defense color}}&amp;quot; | {{color|{{special Defense color dark}}|Sp. Defense}} &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{speed color}}; -moz-border-radius-topright: 5px;&amp;quot;  | {{color|{{speed color dark}}|Speed}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}; -moz-border-radius-bottomleft: 5px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}; -moz-border-radius-bottomright: 5px;&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
Since its highest IV is 17 in Special Defense, its characteristic will be &amp;quot;Strongly defiant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ties==&lt;br /&gt;
In the event of a tie in highest IVs, the IV that determines the Pokémon&#039;s Characteristic is decided in the following manner:&lt;br /&gt;
&lt;br /&gt;
Start with the Pokémon&#039;s [[Personality value]] Mod 6.  The result is an index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the IV corresponding to that index number.  If that IV is not part of the tie, the game moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When the game finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[ja:こせい]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Characteristic&amp;diff=852644</id>
		<title>Characteristic</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Characteristic&amp;diff=852644"/>
		<updated>2009-09-04T03:37:20Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Characteristics&#039;&#039;&#039; are a feature in the Pokémon games, introduced in [[Generation IV]]. A Pokémon&#039;s characteristic indicates which stat contains a [[Pokémon]]&#039;s highest [[IV]]. It is displayed on the Pokémon&#039;s profile screen where its [[nature]], date met, place met, and berry flavor preference are shown.&lt;br /&gt;
&lt;br /&gt;
A Pokémon&#039;s characteristic is determined by the remainder of its highest IV divided by 5 (known as {{wp|modulo operation}} in programming). Since it is built this way, Pokémon transferred from the {{pkmn|games}} of [[Generation III]] via [[Pal Park]] have a characteristic without their stats being changed.&lt;br /&gt;
&lt;br /&gt;
==List of characteristics==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #999; -moz-border-radius: 10px; border: 5px solid #cdcdcd&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#ccc; -moz-border-radius-topleft: 5px;&amp;quot;  | Possible Individual Values&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | {{color|{{HP color dark}}|HP}} &lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | {{color|{{attack color dark}}|Attack}}&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | {{color|{{defense color dark}}|Defense}}&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | {{color|{{special Attack color dark}}|Special Attack}} &lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | {{color|{{special Defense color dark}}|Special Defense}} &lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}; -moz-border-radius-topright: 5px;&amp;quot;  | {{color|{{speed color dark}}|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f8f8f8&amp;quot; | 0, 5, 10, 15, 20, 25, 30&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}&amp;quot; | Loves to eat &lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | Proud of its power &lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | Sturdy body &lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | Highly curious &lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | Strong willed &lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; | Likes to run&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f8f8f8&amp;quot; | 1, 6, 11, 16, 21, 26, 31&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}&amp;quot; | Often dozes off &lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | Likes to thrash about &lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | Capable of taking hits &lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | Mischievous &lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | Somewhat vain &lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; | Alert to sounds&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f8f8f8&amp;quot; | 2, 7, 12, 17, 22, 27&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}&amp;quot; | Often scatters things &lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | A little quick tempered &lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | Highly persistent &lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | Thoroughly cunning &lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | Strongly defiant &lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; | Impetuous and silly&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f8f8f8&amp;quot; | 3, 8, 13, 18, 23, 28&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}&amp;quot; | Scatters things often &lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | Likes to fight &lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | Good endurance &lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | Often lost in thought &lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | Hates to lose &lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; | Somewhat of a clown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f8f8f8; -moz-border-radius-bottomleft: 5px;&amp;quot; | 4, 9, 14, 19, 24, 29&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}&amp;quot; | Likes to relax &lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | Quick tempered &lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | Good perserverance &lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | Very finicky &lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | Somewhat stubborn &lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}; -moz-border-radius-bottomright: 5px;&amp;quot; | Quick to flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that having a certain characteristic does not necessarily imply that the highest possible value for an IV is present. A Pokémon with an &amp;quot;Alert to sounds&amp;quot; characteristic could have a 6 in Speed (and thus very low IVs across all of its stats since none could be higher than 6) instead of a 31 in Speed.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
A {{p|Mudkip}} has the following IVs:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #999; -moz-border-radius: 10px; border: 5px solid #cdcdcd&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{hp color}}; -moz-border-radius-topleft: 5px;&amp;quot; | {{color|{{HP color dark}}|HP}} &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{attack color}}&amp;quot; | {{color|{{attack color dark}}|Attack}}&lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{defense color}}&amp;quot; | {{color|{{defense color dark}}|Defense}}&lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{special attack color}}&amp;quot; | {{color|{{special Attack color dark}}|Sp. Attack}} &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{special defense color}}&amp;quot; | {{color|{{special Defense color dark}}|Sp. Defense}} &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{speed color}}; -moz-border-radius-topright: 5px;&amp;quot;  | {{color|{{speed color dark}}|Speed}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}; -moz-border-radius-bottomleft: 5px;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}; -moz-border-radius-bottomright: 5px;&amp;quot; | 27&lt;br /&gt;
|}&lt;br /&gt;
Since its highest IV is 29 in Special Attack, its characteristic will be &amp;quot;Very finicky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A {{p|Ditto}} has the following IVs:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #999; -moz-border-radius: 10px; border: 5px solid #cdcdcd&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{hp color}}; -moz-border-radius-topleft: 5px;&amp;quot; | {{color|{{HP color dark}}|HP}} &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{attack color}}&amp;quot; | {{color|{{attack color dark}}|Attack}}&lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{defense color}}&amp;quot; | {{color|{{defense color dark}}|Defense}}&lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{special attack color}}&amp;quot; | {{color|{{special Attack color dark}}|Sp. Attack}} &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{special defense color}}&amp;quot; | {{color|{{special Defense color dark}}|Sp. Defense}} &lt;br /&gt;
! width=&amp;quot;14.28%&amp;quot; style=&amp;quot;background:#{{speed color}}; -moz-border-radius-topright: 5px;&amp;quot;  | {{color|{{speed color dark}}|Speed}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}; -moz-border-radius-bottomleft: 5px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}; -moz-border-radius-bottomright: 5px;&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
Since its highest IV is 17 in Special Defense, its characteristic will be &amp;quot;Strongly defiant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ties==&lt;br /&gt;
In the event of a tie in highest IVs, the IV that determines the Pokémon&#039;s Characteristic is decided in the following manner:&lt;br /&gt;
&lt;br /&gt;
Start with the Pokémon&#039;s [[Personality Value]] Mod 6.  The result is an index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the IV corresponding to that index number.  If that IV is not part of the tie, the game moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When the game finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[ja:こせい]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Characteristic&amp;diff=852630</id>
		<title>Talk:Characteristic</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Characteristic&amp;diff=852630"/>
		<updated>2009-09-04T03:28:19Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What happens with the same IVs in multiple stats? My Houndour has IVs of 31 in both HP and Special Attack, but it&#039;s got the Mischievous characteristic. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 06:27, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If I remember correctly from Smogon&#039;s breeding guide, it seems random, and no-one has been able to figure out a pattern for multiple-31-IV Pokémon. [[User:Werdnae|Werdnae]] 06:37, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would anyone care to help me figure this out?  I&#039;d really like to know how ties in highest IVs are handled, because I am writing a program to view (and soon edit) Pokémon DS save files, and I am aiming for 100% accuracy.&lt;br /&gt;
&lt;br /&gt;
::I&#039;m not so great at discerning mathematical patterns in binary files, but it seems to me that if we take a &amp;quot;control&amp;quot; Pokémon and iterate through different values for the PID and IVs (leaving everything else alone), we might spot a pattern.  My guess is the PID is at the core of this whole thing.&lt;br /&gt;
&lt;br /&gt;
::Either way, even if the number is selected at random, since every game that views the Pokémon agrees on the Characteristic, it has to be stored [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_the_DS somewhere in the Pokémon data].  So it would be neat to find that as well.  [[User:Codemonkey85|Codemonkey85]] 09:45, 19 May 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Guys, I figured it out.  Take the PID Mod 6, and that gives you the index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the result of the PID Mod 6. If that IV is not part of the tie, it moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When it finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed. --[[User:Codemonkey85|Codemonkey85]] 15:15, 11 June 2009 (EST)&lt;br /&gt;
:Should this be on the page? [[User:Lnodiv|Lnodiv]] 11:25, 3 September 2009 (UTC)&lt;br /&gt;
::Most likely, but I never got around to adding it.  I guess I could do that now. --[[User:Codemonkey85|Codemonkey85]] 23:27, 03 September 2009 (EST)&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Trainer_ID_number&amp;diff=793138</id>
		<title>Trainer ID number</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Trainer_ID_number&amp;diff=793138"/>
		<updated>2009-06-22T22:48:25Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* Secret ID */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OT ID.png|thumb|This {{p|Charmander}}&#039;s trainer&#039;s ID number is &#039;&#039;&#039;57760&#039;&#039;&#039;.]]&lt;br /&gt;
A [[Pokémon Trainer]]&#039;s &#039;&#039;&#039;ID number&#039;&#039;&#039; is a five-digit number that is assigned to a Trainer when they begin their Pokémon journey. It is used, in conjunction with the [[Original trainer|Trainer&#039;s name]] and gender, to identify whether or not the Pokémon is an [[outsider Pokémon]] by the {{pkmn|games}}. The highest possible ID number in any game is 65535.&lt;br /&gt;
&lt;br /&gt;
==Special ID numbers==&lt;br /&gt;
Sometimes, there are special ID numbers assigned to Pokémon if they come from a non-standard Pokémon game or are received as a prize. Also, for Pokémon not yet hatched from their {{pkmn|egg}}s, the ID ????? is used. It will turn into the ID number of the trainer who hatches the Pokémon. It is also used for [[Purification|unpurified]] [[Shadow Pokémon]]. Once purified, the ID number will change to that of the Trainer who [[Snagging|snagged]] it.&lt;br /&gt;
&lt;br /&gt;
For a list of special ID numbers, see [[List of notable ID numbers]].&lt;br /&gt;
&lt;br /&gt;
==Secret ID==&lt;br /&gt;
In the games, there is a second, secret ID number, different from the visible one. This number exists purely to make sure that even if two Trainers share the &#039;&#039;exact same&#039;&#039; name and gender and the &#039;&#039;exact same&#039;&#039; Trainer ID number, the game will still recognize their Pokémon as coming from different Trainers. Usually, this number cannot be viewed; however, certain [[Cheating|cheats]] can be used to view it, many using [[Pokésav]] and [[Action Replay]]. It also comes into play along with the normal ID number and the [[personality value]] in determining if a Pokémon is {{shiny2}}. If two different trainers have the same [[Original Trainer|Trainer name]], identical ID numbers and identical hidden ID numbers (a 1 in 4,294,967,296 shot if the names do not differ), they will be able to change the nickname of each other&#039;s Pokémon if traded.&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[ja:ID]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Trainer_ID_number&amp;diff=793135</id>
		<title>Trainer ID number</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Trainer_ID_number&amp;diff=793135"/>
		<updated>2009-06-22T22:47:15Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OT ID.png|thumb|This {{p|Charmander}}&#039;s trainer&#039;s ID number is &#039;&#039;&#039;57760&#039;&#039;&#039;.]]&lt;br /&gt;
A [[Pokémon Trainer]]&#039;s &#039;&#039;&#039;ID number&#039;&#039;&#039; is a five-digit number that is assigned to a Trainer when they begin their Pokémon journey. It is used, in conjunction with the [[Original trainer|Trainer&#039;s name]] and gender, to identify whether or not the Pokémon is an [[outsider Pokémon]] by the {{pkmn|games}}. The highest possible ID number in any game is 65535.&lt;br /&gt;
&lt;br /&gt;
==Special ID numbers==&lt;br /&gt;
Sometimes, there are special ID numbers assigned to Pokémon if they come from a non-standard Pokémon game or are received as a prize. Also, for Pokémon not yet hatched from their {{pkmn|egg}}s, the ID ????? is used. It will turn into the ID number of the trainer who hatches the Pokémon. It is also used for [[Purification|unpurified]] [[Shadow Pokémon]]. Once purified, the ID number will change to that of the Trainer who [[Snagging|snagged]] it.&lt;br /&gt;
&lt;br /&gt;
For a list of special ID numbers, see [[List of notable ID numbers]].&lt;br /&gt;
&lt;br /&gt;
==Secret ID==&lt;br /&gt;
In the games, there is a second, secret ID number, different from the visible one. This number exists purely to make sure that even if two Trainers share the &#039;&#039;exact same&#039;&#039; name and the &#039;&#039;exact same&#039;&#039; Trainer ID number, the game will still recognize their Pokémon as coming from different Trainers. Usually, this number cannot be viewed; however, certain [[Cheating|cheats]] can be used to view it, many using [[Pokésav]] and [[Action Replay]]. It also comes into play along with the normal ID number and the [[personality value]] in determining if a Pokémon is {{shiny2}}. If two different trainers have the same [[Original Trainer|Trainer name]], identical ID numbers and identical hidden ID numbers (a 1 in 4,294,967,296 shot if the names do not differ), they will be able to change the nickname of each other&#039;s Pokémon if traded.&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[ja:ID]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Characteristic&amp;diff=784054</id>
		<title>Talk:Characteristic</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Characteristic&amp;diff=784054"/>
		<updated>2009-06-11T19:15:08Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What happens with the same IVs in multiple stats? My Houndour has IVs of 31 in both HP and Special Attack, but it&#039;s got the Mischievous characteristic. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 06:27, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If I remember correctly from Smogon&#039;s breeding guide, it seems random, and no-one has been able to figure out a pattern for multiple-31-IV Pokémon. [[User:Werdnae|Werdnae]] 06:37, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would anyone care to help me figure this out?  I&#039;d really like to know how ties in highest IVs are handled, because I am writing a program to view (and soon edit) Pokémon DS save files, and I am aiming for 100% accuracy.&lt;br /&gt;
&lt;br /&gt;
::I&#039;m not so great at discerning mathematical patterns in binary files, but it seems to me that if we take a &amp;quot;control&amp;quot; Pokémon and iterate through different values for the PID and IVs (leaving everything else alone), we might spot a pattern.  My guess is the PID is at the core of this whole thing.&lt;br /&gt;
&lt;br /&gt;
::Either way, even if the number is selected at random, since every game that views the Pokémon agrees on the Characteristic, it has to be stored [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_the_DS somewhere in the Pokémon data].  So it would be neat to find that as well.  [[User:Codemonkey85|Codemonkey85]] 09:45, 19 May 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Guys, I figured it out.  Take the PID Mod 6, and that gives you the index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the result of the PID Mod 6. If that IV is not part of the tie, it moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When it finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed. --[[User:Codemonkey85|Codemonkey85]] 15:15, 11 June 2009 (EST)&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Characteristic&amp;diff=764666</id>
		<title>Talk:Characteristic</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Characteristic&amp;diff=764666"/>
		<updated>2009-05-19T13:49:22Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What happens with the same IVs in multiple stats? My Houndour has IVs of 31 in both HP and Special Attack, but it&#039;s got the Mischievous characteristic. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 06:27, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If I remember correctly from Smogon&#039;s breeding guide, it seems random, and no-one has been able to figure out a pattern for multiple-31-IV Pokémon. [[User:Werdnae|Werdnae]] 06:37, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would anyone care to help me figure this out?  I&#039;d really like to know how ties in highest IVs are handled, because I am writing a program to view (and soon edit) Pokémon DS save files, and I am aiming for 100% accuracy.&lt;br /&gt;
&lt;br /&gt;
::I&#039;m not so great at discerning mathematical patterns in binary files, but it seems to me that if we take a &amp;quot;control&amp;quot; Pokémon and iterate through different values for the PID and IVs (leaving everything else alone), we might spot a pattern.  My guess is the PID is at the core of this whole thing.&lt;br /&gt;
&lt;br /&gt;
::Either way, even if the number is selected at random, since every game that views the Pokémon agrees on the Characteristic, it has to be stored [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_the_DS somewhere in the Pokémon data].  So it would be neat to find that as well.  [[User:Codemonkey85|Codemonkey85]] 09:45, 19 May 2009 (EST)&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=684538</id>
		<title>Talk:Personality value</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=684538"/>
		<updated>2009-02-24T13:45:27Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* Spinda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Unown&#039;s letter, does 0 correspond to A, or do the punctuation come first, or how is it sorted?  -- [[user:Slim|Slim]]&lt;br /&gt;
:Also, does it count for FR/LG where eah form of Unown is found only in one of the ruins? [[User:Fabu-Vinny|FabuVinny]] 12:49, 16 January 2006 (CST)&lt;br /&gt;
::From 0-27 they go like this: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ! ? as shown by sprite data.&lt;br /&gt;
::In the FR/LG ruins the unowns&#039; personalities are generated like normal but are controlled for whatever building&#039;s conditions. When they are controlled for unown letter the effect on other personality traits is probabilistically insignificant. --[[User:Sheep|Sheep]] 13:10, 12 February 2006 (CST)&lt;br /&gt;
::Can somebody provide me with an Unown&#039;s personal value and letter? I need to check something. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:46, 6 September 2007 (UTC)&lt;br /&gt;
:::Too late! 0x00003C6E comes down to the letter C. Please don&#039;t ask why the personal value is so small. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 10:48, 16 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gender==&lt;br /&gt;
Maybe no one else noticed this, but the gender equation doesn&#039;t work correctly. If it was a 100% female (base gender of 254), then the &#039;&#039;p&amp;lt;sub&amp;gt;gender&amp;lt;/sub&amp;gt;&#039;&#039; could potentially be 255 which is higher than 254 resulting in a male Pokémon when that Pokémon is supposed to be female-only. --[[User:Naokohiro|Naokohiro]] 22:30, 7 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wurmple ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell me what personality a Wurmple needs to become a Dustox. I don&#039;t understand this equation at all. Plus it would just be so much easier to list the ones that work.&lt;br /&gt;
:That&#039;s [[nature]], determined itself from personality value. You&#039;d need to go through many more calculations than simply looking at what nature the Pokémon is to see if it&#039;s gonna become a Silcoon or a Cascoon. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:43, 18 February 2008 (UTC)&lt;br /&gt;
::Ah, well do you think you would be able to explain how to figure it out. I&#039;ve captured an evolved a lot of wurmples and not one has been a cascoon.&lt;br /&gt;
:::I really don&#039;t know myself... Just get lucky, I guess... &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 20:14, 18 February 2008 (UTC)&lt;br /&gt;
::::Does the personality value&#039;s effect on nature imply that certain natures of Wurmple are more likely to evolve into Silcoon than Cascoon? [[User:Ultraflame|Ultraflame]] 04:05, 20 February 2008 (UTC)&lt;br /&gt;
:::::It might... though Wurmple&#039;s evolution is determined by the lowest word value, while nature is on the overall p doubleword. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:04, 20 February 2008 (UTC)&lt;br /&gt;
:::::Yes, it may, but only veeeeery slightly. Think of it this way:&lt;br /&gt;
&lt;br /&gt;
If the part of the personality value that affects Wurmple&#039;s evo (which we&#039;ll call the Wurmple Value) converts to 1, 2, 3, 4, or 5 in decimal, then its evo will be Silcoon. If the Wurmple Value is 6, 7, 8, 9, or 10, it will become a Cascoon. If it&#039;s 11, 12, 13, 14, or 15, it will become a Silcoon, and so on until 32768. &#039;&#039;&#039;But there&#039;s no way of checking this in-game&#039;&#039;&#039;, so it&#039;s all luck. --[[User:Clorox|Clorox]] ([[User talk:Clorox|diskussion]]) 00:58, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And essentially its relation to nature is as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Personality value (&#039;&#039;p&#039;&#039;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&#039;&#039;%25&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Nature&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;&#039;&#039;%10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Evolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gender&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Binary&lt;br /&gt;
! Decimal&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 17&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 21&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 27&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 28&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 29&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 31&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 33&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 34&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 36&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 37&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 38&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 39&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 41&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 42&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 43&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 44&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 45&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 46&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 47&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 48&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 49&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 51&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 01111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 127&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 128&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 129&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 255&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 256&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 257&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,766&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,767&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,769&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,294&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,295&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Nature comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Evolution comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gender comparison&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Wurmple&#039;s value is &amp;lt;code&amp;gt;01111111&amp;lt;/code&amp;gt;)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gender&#039;s in there, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:22, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spinda ==&lt;br /&gt;
&lt;br /&gt;
Please see [http://www.freewebs.com/gatorshark/SpindaDocumentation.htm this page] for Gatorshark&#039;s notes on [http://www.freewebs.com/gatorshark/Spinda%20Painter.htm his Spinda painter].&lt;br /&gt;
&lt;br /&gt;
I&#039;m not too certain the whole coordinate thing is right. I went and generated several Spinda earlier, making screenshots and writing down the personality values for each. Just today, I was informed of a page where you could see the spot pattern for a given PV, and I just had to [http://www.legendarypokemon.net/spindaspots try it out].&lt;br /&gt;
&lt;br /&gt;
For a Spinda with PV 0x077F9E5F, the original sprite from Fire Red was [http://helmetedrodent.kickassgamers.com/077f9e5f.png this] while the generator&#039;s sprite was [http://helmetedrodent.kickassgamers.com/125804127.png this].&lt;br /&gt;
--[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:18, 9 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I talked to someone at Legendary Pokémon and their generator does not work.  Gatorshark&#039;s generator seems to work though [http://www.freewebs.com/gatorshark/Spinda%20Painter.htm]... of course, it only covers the R/S sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
::It would seem that there are four spots of varying shape that can only move in certain bounding rectangles. Very interesting... this should make deciphering the pattern easy. I&#039;m gonna play around with this now. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:34, 19 December 2008 (UTC)&lt;br /&gt;
::Interesting. &amp;lt;del&amp;gt;Assuming Gatorshark&#039;s generator is correct (I haven&#039;t tried the Lineup yet),&amp;lt;/del&amp;gt; the spots &#039;&#039;are&#039;&#039; stored in an X/Y nibble pair, but with the bounding box rules on top of that. All you&#039;d need to do for different poses is change the spot shapes and bounding box origins to match. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:38, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, that sounds simple enough... assuming the bounding boxes are the same size for different poses, or more importantly (to me anyway) the Gen IV sprites. --[[User:Codemonkey85|Codemonkey85]] 11:00, 29 December 2008&lt;br /&gt;
:Assuming they are still based on a randomly generated 32-bit value with the same rules, you&#039;d think the boxes only have to move, yeah... --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:13, 29 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Kyoufu Kawa, do you think you could hook me up with those screenshots and PIDs?  I have an algorithm I&#039;d like to test, as I&#039;m creating a program that can graph Spinda&#039;s spots like the generators you have seen online. --[[User:Codemonkey85|Codemonkey85]] 15:41, 30 August 2008&lt;br /&gt;
&lt;br /&gt;
:Not a problem. [http://helmetedrodent.kickassgamers.com/spinda.rar] --[[User:Kyoufu Kawa|Kyoufu Kawa]] 19:57, 1 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, I&#039;ll be sure to look at these.  I&#039;d really like to figure out how this works for the D/P sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
&lt;br /&gt;
Hey guys, I have gotten some info from Gator Shark, and written my very own Spinda drawing program for Windows.  You will need the latest .Net framework installed to use it.&lt;br /&gt;
&lt;br /&gt;
Check it out here: http://www.sendspace.com/file/txzbir&lt;br /&gt;
&lt;br /&gt;
I&#039;ll edit the info on Spinda&#039;s entry to reflect what I now know, when I get time. --[[User:Codemonkey85|Codemonkey85]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=675471</id>
		<title>Talk:Personality value</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=675471"/>
		<updated>2009-02-17T21:08:14Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* Spinda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Unown&#039;s letter, does 0 correspond to A, or do the punctuation come first, or how is it sorted?  -- [[user:Slim|Slim]]&lt;br /&gt;
:Also, does it count for FR/LG where eah form of Unown is found only in one of the ruins? [[User:Fabu-Vinny|FabuVinny]] 12:49, 16 January 2006 (CST)&lt;br /&gt;
::From 0-27 they go like this: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ! ? as shown by sprite data.&lt;br /&gt;
::In the FR/LG ruins the unowns&#039; personalities are generated like normal but are controlled for whatever building&#039;s conditions. When they are controlled for unown letter the effect on other personality traits is probabilistically insignificant. --[[User:Sheep|Sheep]] 13:10, 12 February 2006 (CST)&lt;br /&gt;
::Can somebody provide me with an Unown&#039;s personal value and letter? I need to check something. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:46, 6 September 2007 (UTC)&lt;br /&gt;
:::Too late! 0x00003C6E comes down to the letter C. Please don&#039;t ask why the personal value is so small. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 10:48, 16 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gender==&lt;br /&gt;
Maybe no one else noticed this, but the gender equation doesn&#039;t work correctly. If it was a 100% female (base gender of 254), then the &#039;&#039;p&amp;lt;sub&amp;gt;gender&amp;lt;/sub&amp;gt;&#039;&#039; could potentially be 255 which is higher than 254 resulting in a male Pokémon when that Pokémon is supposed to be female-only. --[[User:Naokohiro|Naokohiro]] 22:30, 7 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wurmple ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell me what personality a Wurmple needs to become a Dustox. I don&#039;t understand this equation at all. Plus it would just be so much easier to list the ones that work.&lt;br /&gt;
:That&#039;s [[nature]], determined itself from personality value. You&#039;d need to go through many more calculations than simply looking at what nature the Pokémon is to see if it&#039;s gonna become a Silcoon or a Cascoon. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:43, 18 February 2008 (UTC)&lt;br /&gt;
::Ah, well do you think you would be able to explain how to figure it out. I&#039;ve captured an evolved a lot of wurmples and not one has been a cascoon.&lt;br /&gt;
:::I really don&#039;t know myself... Just get lucky, I guess... &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 20:14, 18 February 2008 (UTC)&lt;br /&gt;
::::Does the personality value&#039;s effect on nature imply that certain natures of Wurmple are more likely to evolve into Silcoon than Cascoon? [[User:Ultraflame|Ultraflame]] 04:05, 20 February 2008 (UTC)&lt;br /&gt;
:::::It might... though Wurmple&#039;s evolution is determined by the lowest word value, while nature is on the overall p doubleword. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:04, 20 February 2008 (UTC)&lt;br /&gt;
:::::Yes, it may, but only veeeeery slightly. Think of it this way:&lt;br /&gt;
&lt;br /&gt;
If the part of the personality value that affects Wurmple&#039;s evo (which we&#039;ll call the Wurmple Value) converts to 1, 2, 3, 4, or 5 in decimal, then its evo will be Silcoon. If the Wurmple Value is 6, 7, 8, 9, or 10, it will become a Cascoon. If it&#039;s 11, 12, 13, 14, or 15, it will become a Silcoon, and so on until 32768. &#039;&#039;&#039;But there&#039;s no way of checking this in-game&#039;&#039;&#039;, so it&#039;s all luck. --[[User:Clorox|Clorox]] ([[User talk:Clorox|diskussion]]) 00:58, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And essentially its relation to nature is as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Personality value (&#039;&#039;p&#039;&#039;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&#039;&#039;%25&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Nature&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;&#039;&#039;%10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Evolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gender&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Binary&lt;br /&gt;
! Decimal&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 17&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 21&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 27&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 28&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 29&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 31&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 33&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 34&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 36&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 37&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 38&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 39&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 41&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 42&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 43&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 44&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 45&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 46&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 47&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 48&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 49&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 51&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 01111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 127&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 128&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 129&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 255&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 256&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 257&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,766&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,767&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,769&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,294&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,295&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Nature comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Evolution comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gender comparison&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Wurmple&#039;s value is &amp;lt;code&amp;gt;01111111&amp;lt;/code&amp;gt;)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gender&#039;s in there, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:22, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spinda ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not too certain the whole coordinate thing is right. I went and generated several Spinda earlier, making screenshots and writing down the personality values for each. Just today, I was informed of a page where you could see the spot pattern for a given PV, and I just had to [http://www.legendarypokemon.net/spindaspots try it out].&lt;br /&gt;
&lt;br /&gt;
For a Spinda with PV 0x077F9E5F, the original sprite from Fire Red was [http://helmetedrodent.kickassgamers.com/077f9e5f.png this] while the generator&#039;s sprite was [http://helmetedrodent.kickassgamers.com/125804127.png this].&lt;br /&gt;
--[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:18, 9 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I talked to someone at Legendary Pokémon and their generator does not work.  Gatorshark&#039;s generator seems to work though [http://www.freewebs.com/gatorshark/Spinda%20Painter.htm]... of course, it only covers the R/S sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
::It would seem that there are four spots of varying shape that can only move in certain bounding rectangles. Very interesting... this should make deciphering the pattern easy. I&#039;m gonna play around with this now. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:34, 19 December 2008 (UTC)&lt;br /&gt;
::Interesting. &amp;lt;del&amp;gt;Assuming Gatorshark&#039;s generator is correct (I haven&#039;t tried the Lineup yet),&amp;lt;/del&amp;gt; the spots &#039;&#039;are&#039;&#039; stored in an X/Y nibble pair, but with the bounding box rules on top of that. All you&#039;d need to do for different poses is change the spot shapes and bounding box origins to match. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:38, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, that sounds simple enough... assuming the bounding boxes are the same size for different poses, or more importantly (to me anyway) the Gen IV sprites. --[[User:Codemonkey85|Codemonkey85]] 11:00, 29 December 2008&lt;br /&gt;
:Assuming they are still based on a randomly generated 32-bit value with the same rules, you&#039;d think the boxes only have to move, yeah... --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:13, 29 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Kyoufu Kawa, do you think you could hook me up with those screenshots and PIDs?  I have an algorithm I&#039;d like to test, as I&#039;m creating a program that can graph Spinda&#039;s spots like the generators you have seen online. --[[User:Codemonkey85|Codemonkey85]] 15:41, 30 August 2008&lt;br /&gt;
&lt;br /&gt;
:Not a problem. [http://helmetedrodent.kickassgamers.com/spinda.rar] --[[User:Kyoufu Kawa|Kyoufu Kawa]] 19:57, 1 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, I&#039;ll be sure to look at these.  I&#039;d really like to figure out how this works for the D/P sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
&lt;br /&gt;
Hey guys, I have gotten some info from Gator Shark, and written my very own Spinda drawing program for Windows.  You will need the latest .Net framework installed to use it.&lt;br /&gt;
&lt;br /&gt;
Check it out here: http://www.sendspace.com/file/txzbir&lt;br /&gt;
&lt;br /&gt;
I&#039;ll edit the info on Spinda&#039;s entry to reflect what I now know, when I get time. --[[User:Codemonkey85|Codemonkey85]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=630139</id>
		<title>Pokémon data structure (Generation IV)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=630139"/>
		<updated>2009-01-12T17:50:51Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boxed Pokémon in the games [[Pokémon Diamond and Pearl|Diamond and Pearl]] are stored in a 136-byte structure.  All unencrypted values are stored in little-endian format.  The game encrypts the data when it is stored into [[Save data structure in the DS|save data]].  In-party Pokémon have additional values appended to them to hold calculated stats.  The information below describes the boxed Pokémon data format.&lt;br /&gt;
&lt;br /&gt;
== Checksum ==&lt;br /&gt;
&lt;br /&gt;
The checksum serves two purposes:&lt;br /&gt;
# It validates the data after decryption, and&lt;br /&gt;
# It serves as the encryption key for the data.&lt;br /&gt;
&lt;br /&gt;
The checksum is calculated in three steps:&lt;br /&gt;
# Split the unencrypted data from offsets 0x08 to 0x87 into two-byte words,&lt;br /&gt;
# Take the sum of the words, and&lt;br /&gt;
# Truncate the sum to sixteen bits.&lt;br /&gt;
&lt;br /&gt;
== Block Shuffling ==&lt;br /&gt;
&lt;br /&gt;
The 128 bytes of Pokémon data are split into four 32-byte blocks for shuffling.  The blocks are shuffled according to a shift value derived from the [[personality value]].  Given the personality value &#039;&#039;pv&#039;&#039;, the expression yielding the shift value is:&lt;br /&gt;
: &#039;&#039;((pv &amp;gt;&amp;gt; 0xD) &amp;amp; 0x1F) % 24&#039;&#039;&lt;br /&gt;
The right shifting (pv &amp;gt;&amp;gt; 0xD) is equivalent to a division for 8192.&lt;br /&gt;
&lt;br /&gt;
To shuffle the blocks, take the four blocks of unencrypted data to be &#039;&#039;A&#039;&#039;, &#039;&#039;B&#039;&#039;, &#039;&#039;C&#039;&#039;, and &#039;&#039;D&#039;&#039;.  The blocks shall be rearranged in the encrypted data according to this table:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shift Value (decimal)&lt;br /&gt;
! Block Order&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 00&lt;br /&gt;
| ABCD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 01&lt;br /&gt;
| ABDC&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 02&lt;br /&gt;
| ACBD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 03&lt;br /&gt;
| ACDB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 04&lt;br /&gt;
| ADBC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 05&lt;br /&gt;
| ADCB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 06&lt;br /&gt;
| BACD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 07&lt;br /&gt;
| BADC&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 08&lt;br /&gt;
| BCAD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 09&lt;br /&gt;
| BCDA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| BDAC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| BDCA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| CABD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| CADB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| CBAD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| CBDA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| CDAB&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| CDBA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| DABC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| DACB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| DBAC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| DBCA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| DCAB&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| DCBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encryption ==&lt;br /&gt;
&lt;br /&gt;
The encryption uses the pseudorandom number generator (PRNG), a linear congruential generator.  Elements of the PRNG can be described with the recursive function:&lt;br /&gt;
: &#039;&#039;X[n+1] = (0x41C64E6D * X[n] + 0x6073)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To decrypt the data, given a function &#039;&#039;rand()&#039;&#039; which returns the upper 16 bits of consecutive results of the above given function:&lt;br /&gt;
# Seed the PRNG with the checksum (let &#039;&#039;X[n]&#039;&#039; be the checksum),&lt;br /&gt;
# Sequentially, for each 2-byte word &#039;&#039;Y&#039;&#039; from 0x08 to 0x87, apply the transformation: &#039;&#039;unencryptedByte = Y xor rand()&#039;&#039;&lt;br /&gt;
# Un-shuffle the blocks using the block shuffling algorithm above.&lt;br /&gt;
&lt;br /&gt;
To encrypt the data:&lt;br /&gt;
# Shuffle the blocks using the block shuffling algorithm above.&lt;br /&gt;
# Seed the PRNG with the checksum (let &#039;&#039;X[n]&#039;&#039; be the checksum),&lt;br /&gt;
# Sequentially, for each 2-byte word &#039;&#039;Y&#039;&#039; from 0x08 to 0x87, apply the transformation: &#039;&#039;unencryptedByte = Y xor rand()&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Unencrypted bytes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| Species ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| Held Item&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| OT ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| OT Secret ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| Friendship/Egg Steps to Hatch&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16&lt;br /&gt;
| Markings&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x17&lt;br /&gt;
| Country of Origin&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1D&lt;br /&gt;
| [[Effort values]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E-0x23&lt;br /&gt;
| Contest stats&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x27&lt;br /&gt;
| Ribbons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2F &lt;br /&gt;
| Moveset&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x33 &lt;br /&gt;
| Move PP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x37&lt;br /&gt;
| Move PP Ups&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38-0x3B&lt;br /&gt;
| Bits 0-29 - [[Individual values]]&amp;lt;br&amp;gt;Bit 30 - IsNicknamed Flag&amp;lt;br&amp;gt;Bit 31 - IsEgg Flag &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C-0x3F&lt;br /&gt;
| Ribbons 2&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x41&lt;br /&gt;
| Bit 0 - Fateful Encountered Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-15 - Alternate Forms (Form Index &amp;lt;&amp;lt; 3)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x42-0x43&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x44-0x45&lt;br /&gt;
| Platinum Egg Location&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x46-0x47&lt;br /&gt;
| Platinum Met at Location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x48-0x5D&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E&lt;br /&gt;
| Hometown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x63&lt;br /&gt;
| Contests&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x68-0x77 &lt;br /&gt;
| OT Name&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x7A &lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7B-0x7D&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7E-0x7F&lt;br /&gt;
| Diamond/Pearl Egg Location&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80-0x81&lt;br /&gt;
| Diamond/Pearl Met At Location&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x82&lt;br /&gt;
| [[Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x83&lt;br /&gt;
| Poké Ball&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x84&lt;br /&gt;
| Bit 0-6 - Met At Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x85&lt;br /&gt;
| Encounter Type&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x86-0x87&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ribbons ==&lt;br /&gt;
DP stores the ribbon data as bitfields in 16-bit words.  Given below are the bytewise representations of the ribbon bitfields:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x01&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x02&lt;br /&gt;
| Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x04&lt;br /&gt;
| Great Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x08&lt;br /&gt;
| Double Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x10&lt;br /&gt;
| Multi Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x20&lt;br /&gt;
| Pair Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x40&lt;br /&gt;
| World Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x80&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x01&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x02&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x04&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x08&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x10&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x20&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x40&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x80&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x01&lt;br /&gt;
| Gorgeous Royal Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x02&lt;br /&gt;
| Footprint Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x04&lt;br /&gt;
| Record Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x08&lt;br /&gt;
| History Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x10&lt;br /&gt;
| Legend Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x20&lt;br /&gt;
| Red Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x40&lt;br /&gt;
| Green Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x80&lt;br /&gt;
| Blue Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x01&lt;br /&gt;
| Festival Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x02&lt;br /&gt;
| Carnival Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x04&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x08&lt;br /&gt;
| Premier Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x10&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x20&lt;br /&gt;
| Winning Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x40&lt;br /&gt;
| Victory Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x80&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x01&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x02&lt;br /&gt;
| Marine Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x04&lt;br /&gt;
| Land Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x08&lt;br /&gt;
| Sky Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x10&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x20&lt;br /&gt;
| National Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x40&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x80&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The party Pokémon are stored in the [[Save data structure in the DS|save file]] beginning at offset 0x00098 for the first block pair, and 0x40098 for the second block pair.  Each party Pokémon is 236 bytes in size.&lt;br /&gt;
&lt;br /&gt;
The PC storage Pokémon are stored in the [[Save data structure in the DS|save file]] from Box 1 to Box 18.  They start at 0x0C105 in the first block pair, and at 0x4C105 in the second block pair.  Each PC stored Pokémon is 136 bytes in size.&lt;br /&gt;
&lt;br /&gt;
For a csv file of every box and box slot offset, [http://www.filefactory.com/file/a00a32g/n/BOXES_csv click here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Save_data_structure_(Generation_IV)&amp;diff=625183</id>
		<title>Save data structure (Generation IV)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Save_data_structure_(Generation_IV)&amp;diff=625183"/>
		<updated>2009-01-09T14:27:04Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Pokémon Diamond, Pearl, or Platinum .SAV file is broken up into two pairs of blocks... each pair has one small block, and one big block.  The first small block starts at 0x00000 and ends at 0x0C0FF; the first big block starts at 0x0C100 and ends at 0x1E2E0.  The second pair of blocks are at the same address plus 0x40000.&lt;br /&gt;
&lt;br /&gt;
One block pair is always a backup of the other block pair.&lt;br /&gt;
&lt;br /&gt;
The last 0x14 Bytes of each block small and big are used as a footer, with the following structure:&lt;br /&gt;
&lt;br /&gt;
*0x00 - 0x03: Used to connect a small block with a big block&lt;br /&gt;
*0x04 - 0x07: Number of the save&lt;br /&gt;
*0x08 - 0x0B: Size of the block&lt;br /&gt;
*0x0C - 0x0F: K&lt;br /&gt;
*0x10 - 0x11: T&lt;br /&gt;
*0x12 - 0x13: Checksum of the block&lt;br /&gt;
&lt;br /&gt;
So let&#039;s say we have the following save block footers:&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
SMALL BLOCK 1&lt;br /&gt;
&lt;br /&gt;
|D1 01 00 00| |42 04 00 00| 00 C1 00 00 23 06 06 20 00 00 7E 7A&lt;br /&gt;
&lt;br /&gt;
BIG BLOCK 1&lt;br /&gt;
&lt;br /&gt;
|D0 01 00 00| F1 02 00 00 E0 21 01 00 23 06 06 20 01 00 0D 39&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
SMALL BLOCK 2&lt;br /&gt;
&lt;br /&gt;
|D0 01 00 00| |41 04 00 00| 00 C1 00 00 23 06 06 20 00 00 0C 7F&lt;br /&gt;
&lt;br /&gt;
BIG BLOCK 2&lt;br /&gt;
&lt;br /&gt;
|D1 01 00 00| F2 02 00 00 E0 21 01 00 23 06 06 20 01 00 F6 8A&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Since the value of 0x0C0F0 - 0x0C0F3 is higher in small block 1 (42 04 00 00 &amp;gt; 41 04 00 00), we would use that as the current small block.  Then, we match the value of 0x0C0EC - 0x0C0EF (which is D1 01 00 00) to our big block... meaning the current big block is actually big block 2 (assuming the big block&#039;s checksum is correct).&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Save_data_structure_(Generation_IV)&amp;diff=625180</id>
		<title>Save data structure (Generation IV)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Save_data_structure_(Generation_IV)&amp;diff=625180"/>
		<updated>2009-01-09T14:25:09Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Pokémon Diamond, Pearl, or Platinum .SAV file is broken up into two pairs of blocks... each pair has one small block, and one big block.  The first small block starts at 0x00000 and ends at 0x0C0FF; the first big block starts at 0x0C100 and ends at 0x1E2E0.  The second pair of blocks are at the same address plus 0x40000.&lt;br /&gt;
&lt;br /&gt;
One block pair is always a backup of the other block pair.&lt;br /&gt;
&lt;br /&gt;
The last 0x14 Bytes of each block small and big are used as a footer, with the following structure:&lt;br /&gt;
&lt;br /&gt;
*0x00 - 0x03: Used to connect a small block with a big block&lt;br /&gt;
*0x04 - 0x07: Number of the Save&lt;br /&gt;
*0x08 - 0x0B: Size of the block&lt;br /&gt;
*0x0C - 0x0F: K&lt;br /&gt;
*0x10 - 0x11: T&lt;br /&gt;
*0x12 - 0x13: Checksum of the block&lt;br /&gt;
&lt;br /&gt;
So let&#039;s say we have the following save block footers:&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
SMALL BLOCK 1&lt;br /&gt;
&lt;br /&gt;
|D1 01 00 00| |42 04 00 00| 00 C1 00 00 23 06 06 20 00 00 7E 7A&lt;br /&gt;
&lt;br /&gt;
BIG BLOCK 1&lt;br /&gt;
&lt;br /&gt;
|D0 01 00 00| F1 02 00 00 E0 21 01 00 23 06 06 20 01 00 0D 39&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
SMALL BLOCK 2&lt;br /&gt;
&lt;br /&gt;
|D0 01 00 00| |41 04 00 00| 00 C1 00 00 23 06 06 20 00 00 0C 7F&lt;br /&gt;
&lt;br /&gt;
BIG BLOCK 2&lt;br /&gt;
&lt;br /&gt;
|D1 01 00 00| F2 02 00 00 E0 21 01 00 23 06 06 20 01 00 F6 8A&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Since the value of 0x0C0F0 - 0x0C0F3 is higher in small block 1 (42 04 00 00 &amp;gt; 41 04 00 00), we would use that as the current small block.  Then, we match the value of 0x0C0EC - 0x0C0EF (which is D1 01 00 00) to our big block... meaning the current big block is actually big block 2 (assuming the big block&#039;s checksum is correct).&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Save_data_structure_(Generation_IV)&amp;diff=625135</id>
		<title>Talk:Save data structure (Generation IV)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Save_data_structure_(Generation_IV)&amp;diff=625135"/>
		<updated>2009-01-09T13:36:43Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: New page: Ah, thanks Sabresite... probably better this way.  -Codemonkey85&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, thanks Sabresite... probably better this way.  -Codemonkey85&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=623950</id>
		<title>Pokémon data structure (Generation IV)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=623950"/>
		<updated>2009-01-08T21:03:13Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boxed Pokémon in the games [[Pokémon Diamond and Pearl|Diamond and Pearl]] are stored in a 136-byte structure.  All unencrypted values are stored in little-endian format.  The game encrypts the data when it is stored into save data.  In-party Pokémon have additional values appended to them to hold calculated stats.  The information below describes the boxed Pokémon data format.&lt;br /&gt;
&lt;br /&gt;
== Checksum ==&lt;br /&gt;
&lt;br /&gt;
The checksum serves two purposes:&lt;br /&gt;
# It validates the data after decryption, and&lt;br /&gt;
# It serves as the encryption key for the data.&lt;br /&gt;
&lt;br /&gt;
The checksum is calculated in three steps:&lt;br /&gt;
# Split the unencrypted data from offsets 0x08 to 0x87 into two-byte words,&lt;br /&gt;
# Take the sum of the words, and&lt;br /&gt;
# Truncate the sum to sixteen bits.&lt;br /&gt;
&lt;br /&gt;
== Block Shuffling ==&lt;br /&gt;
&lt;br /&gt;
The 128 bytes of Pokémon data are split into four 32-byte blocks for shuffling.  The blocks are shuffled according to a shift value derived from the [[personality value]].  Given the personality value &#039;&#039;pv&#039;&#039;, the expression yielding the shift value is:&lt;br /&gt;
: &#039;&#039;((pv &amp;gt;&amp;gt; 0xD) &amp;amp; 0x1F) % 24&#039;&#039;&lt;br /&gt;
The right shifting (pv &amp;gt;&amp;gt; 0xD) is equivalent to a division for 8192.&lt;br /&gt;
&lt;br /&gt;
To shuffle the blocks, take the four blocks of unencrypted data to be &#039;&#039;A&#039;&#039;, &#039;&#039;B&#039;&#039;, &#039;&#039;C&#039;&#039;, and &#039;&#039;D&#039;&#039;.  The blocks shall be rearranged in the encrypted data according to this table:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shift Value (decimal)&lt;br /&gt;
! Block Order&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 00&lt;br /&gt;
| ABCD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 01&lt;br /&gt;
| ABDC&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 02&lt;br /&gt;
| ACBD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 03&lt;br /&gt;
| ACDB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 04&lt;br /&gt;
| ADBC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 05&lt;br /&gt;
| ADCB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 06&lt;br /&gt;
| BACD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 07&lt;br /&gt;
| BADC&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 08&lt;br /&gt;
| BCAD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 09&lt;br /&gt;
| BCDA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| BDAC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| BDCA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| CABD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| CADB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| CBAD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| CBDA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| CDAB&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| CDBA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| DABC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| DACB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| DBAC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| DBCA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| DCAB&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| DCBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encryption ==&lt;br /&gt;
&lt;br /&gt;
The encryption uses the pseudorandom number generator (PRNG), a linear congruential generator.  Elements of the PRNG can be described with the recursive function:&lt;br /&gt;
: &#039;&#039;X[n+1] = (0x41C64E6D * X[n] + 0x6073)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To decrypt the data, given a function &#039;&#039;rand()&#039;&#039; which returns the upper 16 bits of consecutive results of the above given function:&lt;br /&gt;
# Seed the PRNG with the checksum (let &#039;&#039;X[n]&#039;&#039; be the checksum),&lt;br /&gt;
# Sequentially, for each 2-byte word &#039;&#039;Y&#039;&#039; from 0x08 to 0x87, apply the transformation: &#039;&#039;unencryptedByte = Y xor rand()&#039;&#039;&lt;br /&gt;
# Un-shuffle the blocks using the block shuffling algorithm above.&lt;br /&gt;
&lt;br /&gt;
To encrypt the data:&lt;br /&gt;
# Shuffle the blocks using the block shuffling algorithm above.&lt;br /&gt;
# Seed the PRNG with the checksum (let &#039;&#039;X[n]&#039;&#039; be the checksum),&lt;br /&gt;
# Sequentially, for each 2-byte word &#039;&#039;Y&#039;&#039; from 0x08 to 0x87, apply the transformation: &#039;&#039;unencryptedByte = Y xor rand()&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Unencrypted bytes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| Species ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| Held Item&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| OT ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| OT Secret ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| Friendship/Egg Steps to Hatch&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16&lt;br /&gt;
| Markings&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x17&lt;br /&gt;
| Country of Origin&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1D&lt;br /&gt;
| [[Effort values]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E-0x23&lt;br /&gt;
| Contest stats&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x27&lt;br /&gt;
| Ribbons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2F &lt;br /&gt;
| Moveset&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x33 &lt;br /&gt;
| Move PP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x37&lt;br /&gt;
| Move PP Ups&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38-0x3B&lt;br /&gt;
| Bits 0-29 - [[Individual values]]&amp;lt;br&amp;gt;Bit 30 - IsNicknamed Flag&amp;lt;br&amp;gt;Bit 31 - IsEgg Flag &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C-0x3F&lt;br /&gt;
| Ribbons 2&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x41&lt;br /&gt;
| Bit 0 - Fateful Encountered Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-15 - Alternate Forms (Form Index &amp;lt;&amp;lt; 3)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x42-0x43&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x44-0x45&lt;br /&gt;
| Platinum Egg Location&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x46-0x47&lt;br /&gt;
| Platinum Met at Location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x48-0x5D&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E&lt;br /&gt;
| Hometown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x63&lt;br /&gt;
| Contests&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x68-0x77 &lt;br /&gt;
| OT Name&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x7A &lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7B-0x7D&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7E-0x7F&lt;br /&gt;
| Diamond/Pearl Egg Location&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80-0x81&lt;br /&gt;
| Diamond/Pearl Met At Location&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x82&lt;br /&gt;
| [[Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x83&lt;br /&gt;
| Poké Ball&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x84&lt;br /&gt;
| Bit 0-6 - Met At Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x85&lt;br /&gt;
| Encounter Type&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x86-0x87&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ribbons ==&lt;br /&gt;
DP stores the ribbon data as bitfields in 16-bit words.  Given below are the bytewise representations of the ribbon bitfields:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x01&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x02&lt;br /&gt;
| Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x04&lt;br /&gt;
| Great Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x08&lt;br /&gt;
| Double Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x10&lt;br /&gt;
| Multi Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x20&lt;br /&gt;
| Pair Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x40&lt;br /&gt;
| World Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x80&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x01&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x02&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x04&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x08&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x10&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x20&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x40&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x80&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x01&lt;br /&gt;
| Gorgeous Royal Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x02&lt;br /&gt;
| Footprint Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x04&lt;br /&gt;
| Record Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x08&lt;br /&gt;
| History Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x10&lt;br /&gt;
| Legend Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x20&lt;br /&gt;
| Red Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x40&lt;br /&gt;
| Green Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x80&lt;br /&gt;
| Blue Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x01&lt;br /&gt;
| Festival Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x02&lt;br /&gt;
| Carnival Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x04&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x08&lt;br /&gt;
| Premier Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x10&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x20&lt;br /&gt;
| Winning Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x40&lt;br /&gt;
| Victory Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x80&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x01&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x02&lt;br /&gt;
| Marine Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x04&lt;br /&gt;
| Land Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x08&lt;br /&gt;
| Sky Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x10&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x20&lt;br /&gt;
| National Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x40&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x80&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
A Pokémon Diamond, Pearl, or Platinum .SAV file is broken up into two pairs of blocks... each pair has one small block, and one big block.  The first small block starts at 0x00000 and ends at 0x0C0FF; the first big block starts at 0x0C100 and ends at 0x1E2E0.  The second pair of blocks are at the same address plus 0x40000.&lt;br /&gt;
&lt;br /&gt;
One block pair is always a backup of the other block pair.&lt;br /&gt;
&lt;br /&gt;
The last 0x14 Bytes of each block small and big are used as a footer, with the following structure:&lt;br /&gt;
&lt;br /&gt;
*0x00 - 0x03: Used to connect small block with big block&lt;br /&gt;
*0x04 - 0x07: Number of the Save&lt;br /&gt;
*0x08 - 0x0B: size of block&lt;br /&gt;
*0x0C - 0x0F: K&lt;br /&gt;
*0x10 - 0x11: T&lt;br /&gt;
*0x12 - 0x13: Checksum of the Block&lt;br /&gt;
&lt;br /&gt;
So let&#039;s say we have the following save block footers:&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
SMALL BLOCK 1&lt;br /&gt;
&lt;br /&gt;
|D1 01 00 00| |42 04 00 00| 00 C1 00 00 23 06 06 20 00 00 7E 7A&lt;br /&gt;
&lt;br /&gt;
BIG BLOCK 1&lt;br /&gt;
&lt;br /&gt;
|D0 01 00 00| F1 02 00 00 E0 21 01 00 23 06 06 20 01 00 0D 39&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
SMALL BLOCK 2&lt;br /&gt;
&lt;br /&gt;
|D0 01 00 00| |41 04 00 00| 00 C1 00 00 23 06 06 20 00 00 0C 7F&lt;br /&gt;
&lt;br /&gt;
BIG BLOCK 2&lt;br /&gt;
&lt;br /&gt;
|D1 01 00 00| F2 02 00 00 E0 21 01 00 23 06 06 20 01 00 F6 8A&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Since the value of 0x0C0F0 - 0x0C0F3 is higher in small block 1 (42 04 00 00 &amp;gt; 41 04 00 00), we would use that as the current small block.  Then, we match the value of 0x0C0EC - 0x0C0EF (which is D1 01 00 00) to our big block... meaning the current big block is actually big block 2 (assuming the big block&#039;s checksum is correct).&lt;br /&gt;
&lt;br /&gt;
The party Pokémon are stored in order beginning at offset 0x00098 for the first block pair, and 0x40098 for the second block pair.  Each party Pokémon is 236 bytes in size.&lt;br /&gt;
&lt;br /&gt;
The PC storage Pokémon are stored in order from Box 1 to Box 18.  They start at 0x0C105 in the first block pair, and at 0x4C105 in the second block pair.  Each PC stored Pokémon is 136 bytes in size.&lt;br /&gt;
&lt;br /&gt;
For a csv file of every box and box slot offset, [http://www.filefactory.com/file/a00a32g/n/BOXES_csv click here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=610894</id>
		<title>Pokémon data structure (Generation IV)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=610894"/>
		<updated>2008-12-30T21:33:04Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: Added storage Pokémon location offsets in .sav files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boxed Pokémon in the games [[Pokémon Diamond and Pearl|Diamond and Pearl]] are stored in a 136-byte structure.  All unencrypted values are stored in little-endian format.  The game encrypts the data when it is stored into save data.  In-party Pokémon have additional values appended to them to hold calculated stats.  The information below describes the boxed Pokémon data format.&lt;br /&gt;
&lt;br /&gt;
== Checksum ==&lt;br /&gt;
&lt;br /&gt;
The checksum serves two purposes:&lt;br /&gt;
# It validates the data after decryption, and&lt;br /&gt;
# It serves as the encryption key for the data.&lt;br /&gt;
&lt;br /&gt;
The checksum is calculated in three steps:&lt;br /&gt;
# Split the unencrypted data from offsets 0x08 to 0x87 into two-byte words,&lt;br /&gt;
# Take the sum of the words, and&lt;br /&gt;
# Truncate the sum to sixteen bits.&lt;br /&gt;
&lt;br /&gt;
== Block Shuffling ==&lt;br /&gt;
&lt;br /&gt;
The 128 bytes of Pokémon data are split into four 32-byte blocks for shuffling.  The blocks are shuffled according to a shift value derived from the [[personality value]].  Given the personality value &#039;&#039;pv&#039;&#039;, the expression yielding the shift value is:&lt;br /&gt;
: &#039;&#039;((pv &amp;gt;&amp;gt; 0xD) &amp;amp; 0x1F) % 24&#039;&#039;&lt;br /&gt;
The right shifting (pv &amp;gt;&amp;gt; 0xD) is equivalent to a division for 8192.&lt;br /&gt;
&lt;br /&gt;
To shuffle the blocks, take the four blocks of unencrypted data to be &#039;&#039;A&#039;&#039;, &#039;&#039;B&#039;&#039;, &#039;&#039;C&#039;&#039;, and &#039;&#039;D&#039;&#039;.  The blocks shall be rearranged in the encrypted data according to this table:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shift Value (decimal)&lt;br /&gt;
! Block Order&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 00&lt;br /&gt;
| ABCD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 01&lt;br /&gt;
| ABDC&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 02&lt;br /&gt;
| ACBD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 03&lt;br /&gt;
| ACDB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 04&lt;br /&gt;
| ADBC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 05&lt;br /&gt;
| ADCB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 06&lt;br /&gt;
| BACD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 07&lt;br /&gt;
| BADC&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 08&lt;br /&gt;
| BCAD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 09&lt;br /&gt;
| BCDA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| BDAC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| BDCA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| CABD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| CADB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| CBAD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| CBDA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| CDAB&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| CDBA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| DABC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| DACB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| DBAC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| DBCA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| DCAB&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| DCBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encryption ==&lt;br /&gt;
&lt;br /&gt;
The encryption uses the pseudorandom number generator (PRNG), a linear congruential generator.  Elements of the PRNG can be described with the recursive function:&lt;br /&gt;
: &#039;&#039;X[n+1] = (0x41C64E6D * X[n] + 0x6073)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To decrypt the data, given a function &#039;&#039;rand()&#039;&#039; which returns the upper 16 bits of consecutive results of the above given function:&lt;br /&gt;
# Seed the PRNG with the checksum (let &#039;&#039;X[n]&#039;&#039; be the checksum),&lt;br /&gt;
# Sequentially, for each 2-byte word &#039;&#039;Y&#039;&#039; from 0x08 to 0x87, apply the transformation: &#039;&#039;unencryptedByte = Y xor rand()&#039;&#039;&lt;br /&gt;
# Un-shuffle the blocks using the block shuffling algorithm above.&lt;br /&gt;
&lt;br /&gt;
To encrypt the data:&lt;br /&gt;
# Shuffle the blocks using the block shuffling algorithm above.&lt;br /&gt;
# Seed the PRNG with the checksum (let &#039;&#039;X[n]&#039;&#039; be the checksum),&lt;br /&gt;
# Sequentially, for each 2-byte word &#039;&#039;Y&#039;&#039; from 0x08 to 0x87, apply the transformation: &#039;&#039;unencryptedByte = Y xor rand()&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Unencrypted bytes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| Species ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| Held Item&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| OT ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| OT Secret ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| Friendship/Egg Steps to Hatch&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16&lt;br /&gt;
| Markings&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x17&lt;br /&gt;
| Country of Origin&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1D&lt;br /&gt;
| [[Effort values]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E-0x23&lt;br /&gt;
| Contest stats&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x27&lt;br /&gt;
| Ribbons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2F &lt;br /&gt;
| Moveset&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x33 &lt;br /&gt;
| Move PP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x37&lt;br /&gt;
| Move PP Ups&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38-0x3B&lt;br /&gt;
| Bits 0-29 - [[Individual values]]&amp;lt;br&amp;gt;Bit 30 - IsNicknamed Flag&amp;lt;br&amp;gt;Bit 31 - IsEgg Flag &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C-0x3F&lt;br /&gt;
| Ribbons 2&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x41&lt;br /&gt;
| Bit 0 - Fateful Encountered Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-15 - Alternate Forms (Form Index &amp;lt;&amp;lt; 3)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x42-0x43&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x44-0x45&lt;br /&gt;
| Platinum Egg Location&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x46-0x47&lt;br /&gt;
| Platinum Met at Location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x48-0x5D&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E&lt;br /&gt;
| Hometown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x63&lt;br /&gt;
| Contests&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x68-0x77 &lt;br /&gt;
| OT Name&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x7A &lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7B-0x7D&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7E-0x7F&lt;br /&gt;
| Diamond/Pearl Egg Location&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80-0x81&lt;br /&gt;
| Diamond/Pearl Met At Location&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x82&lt;br /&gt;
| [[Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x83&lt;br /&gt;
| Poké Ball&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x84&lt;br /&gt;
| Bit 0-6 - Met At Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x85&lt;br /&gt;
| Encounter Type&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x86-0x87&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ribbons ==&lt;br /&gt;
DP stores the ribbon data as bitfields in 16-bit words.  Given below are the bytewise representations of the ribbon bitfields:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x01&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x02&lt;br /&gt;
| Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x04&lt;br /&gt;
| Great Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x08&lt;br /&gt;
| Double Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x10&lt;br /&gt;
| Multi Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x20&lt;br /&gt;
| Pair Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x40&lt;br /&gt;
| World Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x80&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x01&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x02&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x04&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x08&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x10&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x20&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x40&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x80&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x01&lt;br /&gt;
| Gorgeous Royal Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x02&lt;br /&gt;
| Footprint Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x04&lt;br /&gt;
| Record Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x08&lt;br /&gt;
| History Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x10&lt;br /&gt;
| Legend Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x20&lt;br /&gt;
| Red Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x40&lt;br /&gt;
| Green Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x80&lt;br /&gt;
| Blue Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x01&lt;br /&gt;
| Festival Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x02&lt;br /&gt;
| Carnival Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x04&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x08&lt;br /&gt;
| Premier Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x10&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x20&lt;br /&gt;
| Winning Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x40&lt;br /&gt;
| Victory Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x80&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x01&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x02&lt;br /&gt;
| Marine Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x04&lt;br /&gt;
| Land Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x08&lt;br /&gt;
| Sky Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x10&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x20&lt;br /&gt;
| National Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x40&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x80&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
A Pokemon Diamond, Pearl, or Platinum .SAV file contains two save blocks (256 kb each).  The first one starts at 0x00000, the second at 0x40000.  One is always a backup of the other; the more current save block is the one with the higher value at:&lt;br /&gt;
&lt;br /&gt;
* For Diamond or Pearl: 0x0C0F0 or 0x4C0F0&lt;br /&gt;
&lt;br /&gt;
* For Platinum: 0x0CF1C or 0x4CF1C&lt;br /&gt;
&lt;br /&gt;
The PC storage Pokémon are stored in order from Box 1 to Box 18.  They start at 0x0C105 in the first block, and at 0x4C105 in the second block.&lt;br /&gt;
&lt;br /&gt;
For a csv file of every box and box slot offset, [http://www.filefactory.com/file/a00a32g/n/BOXES_csv click here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=609474</id>
		<title>Talk:Personality value</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=609474"/>
		<updated>2008-12-29T15:56:08Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* Spinda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Unown&#039;s letter, does 0 correspond to A, or do the punctuation come first, or how is it sorted?  -- [[user:Slim|Slim]]&lt;br /&gt;
:Also, does it count for FR/LG where eah form of Unown is found only in one of the ruins? [[User:Fabu-Vinny|FabuVinny]] 12:49, 16 January 2006 (CST)&lt;br /&gt;
::From 0-27 they go like this: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ! ? as shown by sprite data.&lt;br /&gt;
::In the FR/LG ruins the unowns&#039; personalities are generated like normal but are controlled for whatever building&#039;s conditions. When they are controlled for unown letter the effect on other personality traits is probabilistically insignificant. --[[User:Sheep|Sheep]] 13:10, 12 February 2006 (CST)&lt;br /&gt;
::Can somebody provide me with an Unown&#039;s personal value and letter? I need to check something. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:46, 6 September 2007 (UTC)&lt;br /&gt;
:::Too late! 0x00003C6E comes down to the letter C. Please don&#039;t ask why the personal value is so small. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 10:48, 16 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gender==&lt;br /&gt;
Maybe no one else noticed this, but the gender equation doesn&#039;t work correctly. If it was a 100% female (base gender of 254), then the &#039;&#039;p&amp;lt;sub&amp;gt;gender&amp;lt;/sub&amp;gt;&#039;&#039; could potentially be 255 which is higher than 254 resulting in a male Pokémon when that Pokémon is supposed to be female-only. --[[User:Naokohiro|Naokohiro]] 22:30, 7 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wurmple ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell me what personality a Wurmple needs to become a Dustox. I don&#039;t understand this equation at all. Plus it would just be so much easier to list the ones that work.&lt;br /&gt;
:That&#039;s [[nature]], determined itself from personality value. You&#039;d need to go through many more calculations than simply looking at what nature the Pokémon is to see if it&#039;s gonna become a Silcoon or a Cascoon. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:43, 18 February 2008 (UTC)&lt;br /&gt;
::Ah, well do you think you would be able to explain how to figure it out. I&#039;ve captured an evolved a lot of wurmples and not one has been a cascoon.&lt;br /&gt;
:::I really don&#039;t know myself... Just get lucky, I guess... &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 20:14, 18 February 2008 (UTC)&lt;br /&gt;
::::Does the personality value&#039;s effect on nature imply that certain natures of Wurmple are more likely to evolve into Silcoon than Cascoon? [[User:Ultraflame|Ultraflame]] 04:05, 20 February 2008 (UTC)&lt;br /&gt;
:::::It might... though Wurmple&#039;s evolution is determined by the lowest word value, while nature is on the overall p doubleword. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:04, 20 February 2008 (UTC)&lt;br /&gt;
:::::Yes, it may, but only veeeeery slightly. Think of it this way:&lt;br /&gt;
&lt;br /&gt;
If the part of the personality value that affects Wurmple&#039;s evo (which we&#039;ll call the Wurmple Value) converts to 1, 2, 3, 4, or 5 in decimal, then its evo will be Silcoon. If the Wurmple Value is 6, 7, 8, 9, or 10, it will become a Cascoon. If it&#039;s 11, 12, 13, 14, or 15, it will become a Silcoon, and so on until 32768. &#039;&#039;&#039;But there&#039;s no way of checking this in-game&#039;&#039;&#039;, so it&#039;s all luck. --[[User:Clorox|Clorox]] ([[User talk:Clorox|diskussion]]) 00:58, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And essentially its relation to nature is as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Personality value (&#039;&#039;p&#039;&#039;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&#039;&#039;%25&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Nature&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;&#039;&#039;%10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Evolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gender&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Binary&lt;br /&gt;
! Decimal&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 17&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 21&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 27&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 28&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 29&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 31&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 33&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 34&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 36&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 37&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 38&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 39&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 41&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 42&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 43&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 44&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 45&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 46&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 47&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 48&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 49&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 51&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 01111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 127&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 128&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 129&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 255&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 256&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 257&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,766&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,767&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,769&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,294&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,295&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Nature comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Evolution comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gender comparison&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Wurmple&#039;s value is &amp;lt;code&amp;gt;01111111&amp;lt;/code&amp;gt;)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gender&#039;s in there, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:22, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spinda ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not too certain the whole coordinate thing is right. I went and generated several Spinda earlier, making screenshots and writing down the personality values for each. Just today, I was informed of a page where you could see the spot pattern for a given PV, and I just had to [http://www.legendarypokemon.net/spindaspots try it out].&lt;br /&gt;
&lt;br /&gt;
For a Spinda with PV 0x077F9E5F, the original sprite from Fire Red was [http://helmetedrodent.kickassgamers.com/077f9e5f.png this] while the generator&#039;s sprite was [http://helmetedrodent.kickassgamers.com/125804127.png this].&lt;br /&gt;
--[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:18, 9 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I talked to someone at Legendary Pokémon and their generator does not work.  Gatorshark&#039;s generator seems to work though [http://www.freewebs.com/gatorshark/Spinda%20Painter.htm]... of course, it only covers the R/S sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
::It would seem that there are four spots of varying shape that can only move in certain bounding rectangles. Very interesting... this should make deciphering the pattern easy. I&#039;m gonna play around with this now. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:34, 19 December 2008 (UTC)&lt;br /&gt;
::Interesting. &amp;lt;del&amp;gt;Assuming Gatorshark&#039;s generator is correct (I haven&#039;t tried the Lineup yet),&amp;lt;/del&amp;gt; the spots &#039;&#039;are&#039;&#039; stored in an X/Y nibble pair, but with the bounding box rules on top of that. All you&#039;d need to do for different poses is change the spot shapes and bounding box origins to match. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:38, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, that sounds simple enough... assuming the bounding boxes are the same size for different poses, or more importantly (to me anyway) the Gen IV sprites. --[[User:Codemonkey85|Codemonkey85]] 11:00, 29 December 2008&lt;br /&gt;
&lt;br /&gt;
If anyone has any further insight into this, I would appreciate it...&lt;br /&gt;
&lt;br /&gt;
Kyoufu Kawa, do you think you could hook me up with those screenshots and PIDs?  I have an algorithm I&#039;d like to test, as I&#039;m creating a program that can graph Spinda&#039;s spots like the generators you have seen online. --[[User:Codemonkey85|Codemonkey85]] 15:41, 30 August 2008&lt;br /&gt;
&lt;br /&gt;
:Not a problem. [http://helmetedrodent.kickassgamers.com/spinda.rar] --[[User:Kyoufu Kawa|Kyoufu Kawa]] 19:57, 1 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, I&#039;ll be sure to look at these.  I&#039;d really like to figure out how this works for the D/P sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=609472</id>
		<title>Talk:Personality value</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=609472"/>
		<updated>2008-12-29T15:55:24Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* Spinda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Unown&#039;s letter, does 0 correspond to A, or do the punctuation come first, or how is it sorted?  -- [[user:Slim|Slim]]&lt;br /&gt;
:Also, does it count for FR/LG where eah form of Unown is found only in one of the ruins? [[User:Fabu-Vinny|FabuVinny]] 12:49, 16 January 2006 (CST)&lt;br /&gt;
::From 0-27 they go like this: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ! ? as shown by sprite data.&lt;br /&gt;
::In the FR/LG ruins the unowns&#039; personalities are generated like normal but are controlled for whatever building&#039;s conditions. When they are controlled for unown letter the effect on other personality traits is probabilistically insignificant. --[[User:Sheep|Sheep]] 13:10, 12 February 2006 (CST)&lt;br /&gt;
::Can somebody provide me with an Unown&#039;s personal value and letter? I need to check something. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:46, 6 September 2007 (UTC)&lt;br /&gt;
:::Too late! 0x00003C6E comes down to the letter C. Please don&#039;t ask why the personal value is so small. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 10:48, 16 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gender==&lt;br /&gt;
Maybe no one else noticed this, but the gender equation doesn&#039;t work correctly. If it was a 100% female (base gender of 254), then the &#039;&#039;p&amp;lt;sub&amp;gt;gender&amp;lt;/sub&amp;gt;&#039;&#039; could potentially be 255 which is higher than 254 resulting in a male Pokémon when that Pokémon is supposed to be female-only. --[[User:Naokohiro|Naokohiro]] 22:30, 7 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wurmple ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell me what personality a Wurmple needs to become a Dustox. I don&#039;t understand this equation at all. Plus it would just be so much easier to list the ones that work.&lt;br /&gt;
:That&#039;s [[nature]], determined itself from personality value. You&#039;d need to go through many more calculations than simply looking at what nature the Pokémon is to see if it&#039;s gonna become a Silcoon or a Cascoon. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:43, 18 February 2008 (UTC)&lt;br /&gt;
::Ah, well do you think you would be able to explain how to figure it out. I&#039;ve captured an evolved a lot of wurmples and not one has been a cascoon.&lt;br /&gt;
:::I really don&#039;t know myself... Just get lucky, I guess... &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 20:14, 18 February 2008 (UTC)&lt;br /&gt;
::::Does the personality value&#039;s effect on nature imply that certain natures of Wurmple are more likely to evolve into Silcoon than Cascoon? [[User:Ultraflame|Ultraflame]] 04:05, 20 February 2008 (UTC)&lt;br /&gt;
:::::It might... though Wurmple&#039;s evolution is determined by the lowest word value, while nature is on the overall p doubleword. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:04, 20 February 2008 (UTC)&lt;br /&gt;
:::::Yes, it may, but only veeeeery slightly. Think of it this way:&lt;br /&gt;
&lt;br /&gt;
If the part of the personality value that affects Wurmple&#039;s evo (which we&#039;ll call the Wurmple Value) converts to 1, 2, 3, 4, or 5 in decimal, then its evo will be Silcoon. If the Wurmple Value is 6, 7, 8, 9, or 10, it will become a Cascoon. If it&#039;s 11, 12, 13, 14, or 15, it will become a Silcoon, and so on until 32768. &#039;&#039;&#039;But there&#039;s no way of checking this in-game&#039;&#039;&#039;, so it&#039;s all luck. --[[User:Clorox|Clorox]] ([[User talk:Clorox|diskussion]]) 00:58, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And essentially its relation to nature is as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Personality value (&#039;&#039;p&#039;&#039;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&#039;&#039;%25&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Nature&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;&#039;&#039;%10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Evolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gender&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Binary&lt;br /&gt;
! Decimal&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 17&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 21&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 27&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 28&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 29&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 31&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 33&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 34&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 36&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 37&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 38&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 39&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 41&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 42&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 43&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 44&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 45&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 46&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 47&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 48&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 49&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 51&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 01111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 127&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 128&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 129&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 255&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 256&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 257&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,766&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,767&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,769&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,294&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,295&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Nature comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Evolution comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gender comparison&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Wurmple&#039;s value is &amp;lt;code&amp;gt;01111111&amp;lt;/code&amp;gt;)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gender&#039;s in there, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:22, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spinda ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not too certain the whole coordinate thing is right. I went and generated several Spinda earlier, making screenshots and writing down the personality values for each. Just today, I was informed of a page where you could see the spot pattern for a given PV, and I just had to [http://www.legendarypokemon.net/spindaspots try it out].&lt;br /&gt;
&lt;br /&gt;
For a Spinda with PV 0x077F9E5F, the original sprite from Fire Red was [http://helmetedrodent.kickassgamers.com/077f9e5f.png this] while the generator&#039;s sprite was [http://helmetedrodent.kickassgamers.com/125804127.png this].&lt;br /&gt;
--[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:18, 9 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I talked to someone at Legendary Pokémon and their generator does not work.  Gatorshark&#039;s generator seems to work though [http://www.freewebs.com/gatorshark/Spinda%20Painter.htm]... of course, it only covers the R/S sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
::It would seem that there are four spots of varying shape that can only move in certain bounding rectangles. Very interesting... this should make deciphering the pattern easy. I&#039;m gonna play around with this now. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:34, 19 December 2008 (UTC)&lt;br /&gt;
::Interesting. &amp;lt;del&amp;gt;Assuming Gatorshark&#039;s generator is correct (I haven&#039;t tried the Lineup yet),&amp;lt;/del&amp;gt; the spots &#039;&#039;are&#039;&#039; stored in an X/Y nibble pair, but with the bounding box rules on top of that. All you&#039;d need to do for different poses is change the spot shapes and bounding box origins to match. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:38, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, that sounds simple enough... assuming the bounding boxes are the same size for differnt poses, or more importantly (to me anyway) the Gen IV sprites. --[[User:Codemonkey85|Codemonkey85]] 11:00, 29 December 2008&lt;br /&gt;
&lt;br /&gt;
If anyone has any further insight into this, I would appreciate it...&lt;br /&gt;
&lt;br /&gt;
Kyoufu Kawa, do you think you could hook me up with those screenshots and PIDs?  I have an algorithm I&#039;d like to test, as I&#039;m creating a program that can graph Spinda&#039;s spots like the generators you have seen online. --[[User:Codemonkey85|Codemonkey85]] 15:41, 30 August 2008&lt;br /&gt;
&lt;br /&gt;
:Not a problem. [http://helmetedrodent.kickassgamers.com/spinda.rar] --[[User:Kyoufu Kawa|Kyoufu Kawa]] 19:57, 1 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, I&#039;ll be sure to look at these.  I&#039;d really like to figure out how this works for the D/P sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=593209</id>
		<title>Talk:Personality value</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=593209"/>
		<updated>2008-12-17T20:37:29Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* Spinda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Unown&#039;s letter, does 0 correspond to A, or do the punctuation come first, or how is it sorted?  -- [[user:Slim|Slim]]&lt;br /&gt;
:Also, does it count for FR/LG where eah form of Unown is found only in one of the ruins? [[User:Fabu-Vinny|FabuVinny]] 12:49, 16 January 2006 (CST)&lt;br /&gt;
::From 0-27 they go like this: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ! ? as shown by sprite data.&lt;br /&gt;
::In the FR/LG ruins the unowns&#039; personalities are generated like normal but are controlled for whatever building&#039;s conditions. When they are controlled for unown letter the effect on other personality traits is probabilistically insignificant. --[[User:Sheep|Sheep]] 13:10, 12 February 2006 (CST)&lt;br /&gt;
::Can somebody provide me with an Unown&#039;s personal value and letter? I need to check something. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:46, 6 September 2007 (UTC)&lt;br /&gt;
:::Too late! 0x00003C6E comes down to the letter C. Please don&#039;t ask why the personal value is so small. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 10:48, 16 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gender==&lt;br /&gt;
Maybe no one else noticed this, but the gender equation doesn&#039;t work correctly. If it was a 100% female (base gender of 254), then the &#039;&#039;p&amp;lt;sub&amp;gt;gender&amp;lt;/sub&amp;gt;&#039;&#039; could potentially be 255 which is higher than 254 resulting in a male Pokémon when that Pokémon is supposed to be female-only. --[[User:Naokohiro|Naokohiro]] 22:30, 7 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wurmple ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell me what personality a Wurmple needs to become a Dustox. I don&#039;t understand this equation at all. Plus it would just be so much easier to list the ones that work.&lt;br /&gt;
:That&#039;s [[nature]], determined itself from personality value. You&#039;d need to go through many more calculations than simply looking at what nature the Pokémon is to see if it&#039;s gonna become a Silcoon or a Cascoon. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:43, 18 February 2008 (UTC)&lt;br /&gt;
::Ah, well do you think you would be able to explain how to figure it out. I&#039;ve captured an evolved a lot of wurmples and not one has been a cascoon.&lt;br /&gt;
:::I really don&#039;t know myself... Just get lucky, I guess... &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 20:14, 18 February 2008 (UTC)&lt;br /&gt;
::::Does the personality value&#039;s effect on nature imply that certain natures of Wurmple are more likely to evolve into Silcoon than Cascoon? [[User:Ultraflame|Ultraflame]] 04:05, 20 February 2008 (UTC)&lt;br /&gt;
:::::It might... though Wurmple&#039;s evolution is determined by the lowest word value, while nature is on the overall p doubleword. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:04, 20 February 2008 (UTC)&lt;br /&gt;
:::::Yes, it may, but only veeeeery slightly. Think of it this way:&lt;br /&gt;
&lt;br /&gt;
If the part of the personality value that affects Wurmple&#039;s evo (which we&#039;ll call the Wurmple Value) converts to 1, 2, 3, 4, or 5 in decimal, then its evo will be Silcoon. If the Wurmple Value is 6, 7, 8, 9, or 10, it will become a Cascoon. If it&#039;s 11, 12, 13, 14, or 15, it will become a Silcoon, and so on until 32768. &#039;&#039;&#039;But there&#039;s no way of checking this in-game&#039;&#039;&#039;, so it&#039;s all luck. --[[User:Clorox|Clorox]] ([[User talk:Clorox|diskussion]]) 00:58, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And essentially its relation to nature is as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Personality value (&#039;&#039;p&#039;&#039;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&#039;&#039;%25&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Nature&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;&#039;&#039;%10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Evolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gender&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Binary&lt;br /&gt;
! Decimal&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 17&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 21&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 27&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 28&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 29&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 31&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 33&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 34&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 36&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 37&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 38&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 39&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 41&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 42&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 43&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 44&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 45&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 46&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 47&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 48&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 49&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 51&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 01111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 127&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 128&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 129&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 255&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 256&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 257&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,766&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,767&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,769&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,294&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,295&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Nature comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Evolution comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gender comparison&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Wurmple&#039;s value is &amp;lt;code&amp;gt;01111111&amp;lt;/code&amp;gt;)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gender&#039;s in there, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:22, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spinda ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not too certain the whole coordinate thing is right. I went and generated several Spinda earlier, making screenshots and writing down the personality values for each. Just today, I was informed of a page where you could see the spot pattern for a given PV, and I just had to [http://www.legendarypokemon.net/spindaspots try it out].&lt;br /&gt;
&lt;br /&gt;
For a Spinda with PV 0x077F9E5F, the original sprite from Fire Red was [http://helmetedrodent.kickassgamers.com/077f9e5f.png this] while the generator&#039;s sprite was [http://helmetedrodent.kickassgamers.com/125804127.png this].&lt;br /&gt;
--[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:18, 9 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I talked to someone at Legendary Pokémon and their generator does not work.  Gatorshark&#039;s generator seems to work though [http://www.freewebs.com/gatorshark/Spinda%20Painter.htm]... of course, it only covers the R/S sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
&lt;br /&gt;
If anyone has any further insight into this, I would appreciate it...&lt;br /&gt;
&lt;br /&gt;
Kyoufu Kawa, do you think you could hook me up with those screenshots and PIDs?  I have an algorithm I&#039;d like to test, as I&#039;m creating a program that can graph Spinda&#039;s spots like the generators you have seen online. --[[User:Codemonkey85|Codemonkey85]] 15:41, 30 August 2008&lt;br /&gt;
&lt;br /&gt;
:Not a problem. [http://helmetedrodent.kickassgamers.com/spinda.rar] --[[User:Kyoufu Kawa|Kyoufu Kawa]] 19:57, 1 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, I&#039;ll be sure to look at these.  I&#039;d really like to figure out how this works for the D/P sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=583755</id>
		<title>Talk:Pokémon data structure (Generation IV)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_IV)&amp;diff=583755"/>
		<updated>2008-12-11T14:26:25Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* TO DO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== TO DO ==&lt;br /&gt;
&lt;br /&gt;
* Chart showing character mapping for nickname, OT name, and PC Box names&lt;br /&gt;
* Describe layout of &#039;&#039;pkm&#039;&#039; blocks in relation to the main save file&lt;br /&gt;
* 0x08-0x09: List species IDs&lt;br /&gt;
* 0x0A-0x0B: List held items&lt;br /&gt;
* 0x14: Explain dual purpose of offset&lt;br /&gt;
* 0x15: List abilities&lt;br /&gt;
* 0x16: Describe bitfield&lt;br /&gt;
* 0x17: List countries&lt;br /&gt;
* 0x18-0x1D: Split up into individual EV bytes (1 byte/EV type)&lt;br /&gt;
* 0x1E-0x23: Split into individual contest stats (1 byte/stat)&lt;br /&gt;
* 0x28-0x2F: List moves&lt;br /&gt;
* 0x30-0x33: Split into PP/moveslot&lt;br /&gt;
* 0x34-0x37: Split into PPUp/moveslot, describe effects out of range [0..3]&lt;br /&gt;
* 0x38-0x3B: Describe bitfield packing of IVs, significance and use of highest two bits&lt;br /&gt;
* 0x40-0x41: Describe spot encoding&lt;br /&gt;
* 0x48-0x5D: Describe limitations on nickname&lt;br /&gt;
* 0x5E-0x5F: List hometowns&lt;br /&gt;
* 0x60-0x63: Describe bitfield packing for contests&lt;br /&gt;
* 0x68-0x77: Describe limitations on OT name&lt;br /&gt;
* 0x78-0x7A: Describe date format&lt;br /&gt;
* 0x7B-0x7D: Describe date format&lt;br /&gt;
* 0x7E-0x7F: List locations&lt;br /&gt;
* 0x80-0x81: List locations&lt;br /&gt;
* 0x82: Describe bitfield packing for Pokérus status (contagious/immune)&lt;br /&gt;
* 0x83: List Poké Balls&lt;br /&gt;
* 0x84-0x85: Describe coding&lt;br /&gt;
&lt;br /&gt;
== Checksum ==&lt;br /&gt;
&lt;br /&gt;
* I found another way to calculate checksum. I analyzed a software, Legit.exe and it use another algorithm. It divides the 80 bytes that describe the pokemon in groups of two bytes (words). The groups are added to each other. You take the last word&#039;s bytes. Note: you must adjust the bytes of words (from little endian to big endian), sum it, adjust it again and then divide the result. XX YY ZZ AA BB CC (the 80 bytes) -&amp;gt; YY XX  AA ZZ  CC BB (adjusted words) -&amp;gt; YY XX + AA ZZ + CC BB (sum) -&amp;gt; MODULE 0x100 (take the last word) -&amp;gt; MM NN (checksum)  -[[User:Whivel|Whivel]] 16:14, 9 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I have a Python implementation of the pkm encryption code up [http://www.tsanth.com/pokemon/ here].  -[[User:Tsanth|Tsanth]] 06:41, 12 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Data Block&#039;s order ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m analizyng pokesav. I try to understand encrypt algorithm.&lt;br /&gt;
I found the system used by ds game for ordering the blocks.&lt;br /&gt;
i&#039;ll test it and may write the algorithm -[[User:Whivel|Whivel]] 20:45, 9 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
&lt;br /&gt;
Why is this page protected? I see an error. [[User:Atomix26|Atomix26]] 18:36, 30 November 2008 (UTC)&lt;br /&gt;
:It doesn&#039;t look protected to me.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:03, 30 November 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=570149</id>
		<title>Talk:Personality value</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=570149"/>
		<updated>2008-11-30T20:42:01Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* Spinda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Unown&#039;s letter, does 0 correspond to A, or do the punctuation come first, or how is it sorted?  -- [[user=Slim|Slim]]&lt;br /&gt;
:Also, does it count for FR/LG where eah form of Unown is found only in one of the ruins? [[User:Fabu-Vinny|FabuVinny]] 12:49, 16 January 2006 (CST)&lt;br /&gt;
::From 0-27 they go like this: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ! ? as shown by sprite data.&lt;br /&gt;
::In the FR/LG ruins the unowns&#039; personalities are generated like normal but are controlled for whatever building&#039;s conditions. When they are controlled for unown letter the effect on other personality traits is probabilistically insignificant. --[[User:Sheep|Sheep]] 13:10, 12 February 2006 (CST)&lt;br /&gt;
::Can somebody provide me with an Unown&#039;s personal value and letter? I need to check something. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:46, 6 September 2007 (UTC)&lt;br /&gt;
:::Too late! 0x00003C6E comes down to the letter C. Please don&#039;t ask why the personal value is so small. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 10:48, 16 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gender==&lt;br /&gt;
Maybe no one else noticed this, but the gender equation doesn&#039;t work correctly. If it was a 100% female (base gender of 254), then the &#039;&#039;p&amp;lt;sub&amp;gt;gender&amp;lt;/sub&amp;gt;&#039;&#039; could potentially be 255 which is higher than 254 resulting in a male Pokémon when that Pokémon is supposed to be female-only. --[[User:Naokohiro|Naokohiro]] 22:30, 7 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wurmple ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell me what personality a Wurmple needs to become a Dustox. I don&#039;t understand this equation at all. Plus it would just be so much easier to list the ones that work.&lt;br /&gt;
:That&#039;s [[nature]], determined itself from personality value. You&#039;d need to go through many more calculations than simply looking at what nature the Pokémon is to see if it&#039;s gonna become a Silcoon or a Cascoon. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:43, 18 February 2008 (UTC)&lt;br /&gt;
::Ah, well do you think you would be able to explain how to figure it out. I&#039;ve captured an evolved a lot of wurmples and not one has been a cascoon.&lt;br /&gt;
:::I really don&#039;t know myself... Just get lucky, I guess... &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 20:14, 18 February 2008 (UTC)&lt;br /&gt;
::::Does the personality value&#039;s effect on nature imply that certain natures of Wurmple are more likely to evolve into Silcoon than Cascoon? [[User:Ultraflame|Ultraflame]] 04:05, 20 February 2008 (UTC)&lt;br /&gt;
:::::It might... though Wurmple&#039;s evolution is determined by the lowest word value, while nature is on the overall p doubleword. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:04, 20 February 2008 (UTC)&lt;br /&gt;
:::::Yes, it may, but only veeeeery slightly. Think of it this way:&lt;br /&gt;
&lt;br /&gt;
If the part of the personality value that affects Wurmple&#039;s evo (which we&#039;ll call the Wurmple Value) converts to 1, 2, 3, 4, or 5 in decimal, then its evo will be Silcoon. If the Wurmple Value is 6, 7, 8, 9, or 10, it will become a Cascoon. If it&#039;s 11, 12, 13, 14, or 15, it will become a Silcoon, and so on until 32768. &#039;&#039;&#039;But there&#039;s no way of checking this in-game&#039;&#039;&#039;, so it&#039;s all luck. --[[User:Clorox|Clorox]] ([[User talk:Clorox|diskussion]]) 00:58, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And essentially its relation to nature is as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Personality value (&#039;&#039;p&#039;&#039;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&#039;&#039;%25&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Nature&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;&#039;&#039;%10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Evolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gender&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Binary&lt;br /&gt;
! Decimal&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 17&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 21&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 27&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 28&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 29&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 31&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 33&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 34&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 36&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 37&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 38&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 39&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 41&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 42&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 43&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 44&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 45&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 46&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 47&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 48&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 49&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 51&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 01111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 127&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 128&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 129&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 255&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 256&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 257&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,766&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,767&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,769&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,294&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,295&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Nature comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Evolution comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gender comparison&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Wurmple&#039;s value is &amp;lt;code&amp;gt;01111111&amp;lt;/code&amp;gt;)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gender&#039;s in there, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:22, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spinda ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not too certain the whole coordinate thing is right. I went and generated several Spinda earlier, making screenshots and writing down the personality values for each. Just today, I was informed of a page where you could see the spot pattern for a given PV, and I just had to [http://www.legendarypokemon.net/spindaspots try it out].&lt;br /&gt;
&lt;br /&gt;
For a Spinda with PV 0x077F9E5F, the original sprite from Fire Red was [http://helmetedrodent.kickassgamers.com/077f9e5f.png this] while the generator&#039;s sprite was [http://helmetedrodent.kickassgamers.com/125804127.png this].&lt;br /&gt;
--[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:18, 9 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If anyone has any further insight into this, I would appreciate it...&lt;br /&gt;
&lt;br /&gt;
Kyoufu Kawa, do you think you could hook me up with those screenshots and PIDs?  I have an algorithm I&#039;d like to test, as I&#039;m creating a program that can graph Spinda&#039;s spots like the generators you have seen online. --[[User:Codemonkey85|Codemonkey85]] 15:41, 30 August 2008&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=570145</id>
		<title>Talk:Personality value</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=570145"/>
		<updated>2008-11-30T20:41:06Z</updated>

		<summary type="html">&lt;p&gt;Codemonkey85: /* Spinda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Unown&#039;s letter, does 0 correspond to A, or do the punctuation come first, or how is it sorted?  -- [[user=Slim|Slim]]&lt;br /&gt;
:Also, does it count for FR/LG where eah form of Unown is found only in one of the ruins? [[User:Fabu-Vinny|FabuVinny]] 12:49, 16 January 2006 (CST)&lt;br /&gt;
::From 0-27 they go like this: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ! ? as shown by sprite data.&lt;br /&gt;
::In the FR/LG ruins the unowns&#039; personalities are generated like normal but are controlled for whatever building&#039;s conditions. When they are controlled for unown letter the effect on other personality traits is probabilistically insignificant. --[[User:Sheep|Sheep]] 13:10, 12 February 2006 (CST)&lt;br /&gt;
::Can somebody provide me with an Unown&#039;s personal value and letter? I need to check something. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:46, 6 September 2007 (UTC)&lt;br /&gt;
:::Too late! 0x00003C6E comes down to the letter C. Please don&#039;t ask why the personal value is so small. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 10:48, 16 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gender==&lt;br /&gt;
Maybe no one else noticed this, but the gender equation doesn&#039;t work correctly. If it was a 100% female (base gender of 254), then the &#039;&#039;p&amp;lt;sub&amp;gt;gender&amp;lt;/sub&amp;gt;&#039;&#039; could potentially be 255 which is higher than 254 resulting in a male Pokémon when that Pokémon is supposed to be female-only. --[[User:Naokohiro|Naokohiro]] 22:30, 7 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wurmple ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell me what personality a Wurmple needs to become a Dustox. I don&#039;t understand this equation at all. Plus it would just be so much easier to list the ones that work.&lt;br /&gt;
:That&#039;s [[nature]], determined itself from personality value. You&#039;d need to go through many more calculations than simply looking at what nature the Pokémon is to see if it&#039;s gonna become a Silcoon or a Cascoon. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:43, 18 February 2008 (UTC)&lt;br /&gt;
::Ah, well do you think you would be able to explain how to figure it out. I&#039;ve captured an evolved a lot of wurmples and not one has been a cascoon.&lt;br /&gt;
:::I really don&#039;t know myself... Just get lucky, I guess... &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 20:14, 18 February 2008 (UTC)&lt;br /&gt;
::::Does the personality value&#039;s effect on nature imply that certain natures of Wurmple are more likely to evolve into Silcoon than Cascoon? [[User:Ultraflame|Ultraflame]] 04:05, 20 February 2008 (UTC)&lt;br /&gt;
:::::It might... though Wurmple&#039;s evolution is determined by the lowest word value, while nature is on the overall p doubleword. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:04, 20 February 2008 (UTC)&lt;br /&gt;
:::::Yes, it may, but only veeeeery slightly. Think of it this way:&lt;br /&gt;
&lt;br /&gt;
If the part of the personality value that affects Wurmple&#039;s evo (which we&#039;ll call the Wurmple Value) converts to 1, 2, 3, 4, or 5 in decimal, then its evo will be Silcoon. If the Wurmple Value is 6, 7, 8, 9, or 10, it will become a Cascoon. If it&#039;s 11, 12, 13, 14, or 15, it will become a Silcoon, and so on until 32768. &#039;&#039;&#039;But there&#039;s no way of checking this in-game&#039;&#039;&#039;, so it&#039;s all luck. --[[User:Clorox|Clorox]] ([[User talk:Clorox|diskussion]]) 00:58, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And essentially its relation to nature is as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Personality value (&#039;&#039;p&#039;&#039;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&#039;&#039;%25&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Nature&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;&#039;&#039;%10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Evolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gender&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Binary&lt;br /&gt;
! Decimal&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 17&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 21&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 27&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 28&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 29&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 31&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 33&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 34&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 36&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 37&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 38&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 39&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 41&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 42&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 43&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 44&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 45&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 46&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 47&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 48&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 49&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 51&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 01111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 127&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 128&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 129&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 255&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 256&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 257&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,766&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,767&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,769&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,294&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,295&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Nature comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Evolution comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gender comparison&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Wurmple&#039;s value is &amp;lt;code&amp;gt;01111111&amp;lt;/code&amp;gt;)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gender&#039;s in there, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:22, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spinda ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not too certain the whole coordinate thing is right. I went and generated several Spinda earlier, making screenshots and writing down the personality values for each. Just today, I was informed of a page where you could see the spot pattern for a given PV, and I just had to [http://www.legendarypokemon.net/spindaspots try it out].&lt;br /&gt;
&lt;br /&gt;
For a Spinda with PV 0x077F9E5F, the original sprite from Fire Red was [http://helmetedrodent.kickassgamers.com/077f9e5f.png this] while the generator&#039;s sprite was [http://helmetedrodent.kickassgamers.com/125804127.png this].&lt;br /&gt;
--[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:18, 9 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If anyone has any further insight into this, I would appreciate it...&lt;br /&gt;
&lt;br /&gt;
Kyoufu Kawa, do you think you could hook me up with those screenshots and PIDs?  I have an algorithm I&#039;d like to test, as I&#039;m creating a program that can graph Spinda&#039;s spots like the generators you have seen online.&lt;/div&gt;</summary>
		<author><name>Codemonkey85</name></author>
	</entry>
</feed>