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		<title>Poké Ball</title>
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		<updated>2011-06-11T20:59:11Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Mechanics */ &amp;quot;which prevented both of them&amp;quot; -&amp;gt; &amp;quot;preventing either of them&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured}}&lt;br /&gt;
[[File:Allballs2.png|thumb|250px|right|The 26 Poké Ball variants found in the [[Version|main series]]]]&lt;br /&gt;
A &#039;&#039;&#039;Poké Ball&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;モンスターボール&#039;&#039;&#039; &#039;&#039;Monster Ball&#039;&#039;) is a type of [[item]] that is critical to a {{pkmn|Trainer}}&#039;s quest, used for {{pkmn2|caught|catching}} and storing {{OBP|Pokémon|species}}. Both a general term used to describe the various kinds as well as a specific term to refer to the most basic among these variations, Poké Balls are ubiquitous in the modern Pokémon world. Up to six Pokémon can be carried with a Trainer in Poké Balls, while any number of other Poké Balls can be held in the [[bag]] for later use. These six Pokémon in the Poké Balls can be attached to the user&#039;s belt for carrying them around. Some Pokémon do not like to be carried around in Poké Balls, such as Ash&#039;s Pikachu. &lt;br /&gt;
&lt;br /&gt;
The strength of a Poké Ball is determined by how much it raises a [[wild Pokémon]]&#039;s [[catch rate]], and may in fact vary depending on the conditions of the battle. Poké Balls limit the power of Pokémon contained inside, taming them, though they do not cause the Pokémon inside to always obey the Trainer.&lt;br /&gt;
&lt;br /&gt;
The invention of Poké Balls apparently occurred in the [[Johto]] region, where [[Apricorn]]s grow; these fruit were cut apart and carved out, then fitted with a special device, and used to catch wild Pokémon prior to the mass production of the Balls that occurs in modern times under [[Silph Co.]] and the [[Devon Corporation]]. Some Trainers still use Poké Balls made from Apricorns, while [[Kurt]], a resident of [[Azalea Town]], still constructs them.&lt;br /&gt;
&lt;br /&gt;
Prior to the invention of Poké Balls, Pokémon were referred to as &amp;quot;magical creatures&amp;quot; (Japanese: &#039;&#039;&#039;魔獣&#039;&#039;&#039; &#039;&#039;majū&#039;&#039;), indicating that the name Pokémon, short for Pocket Monster, did not come into common parlance as a term until these devices allowed the various Pokémon to be stored in pockets easily. This also shows that in these times they were believed to be supernatural creatures, not natural ones.&lt;br /&gt;
&lt;br /&gt;
Stylized Poké Balls are used in many places to symbolize Pokémon in general: the logos of both [[Battle Frontier]]s feature a Poké Ball in their design, while several Poké Balls can be seen in every Pokémon Center. The headgear of the protagonists of [[Kanto]], [[Hoenn]], [[Sinnoh]], and [[Unova]]-based games feature Poké Ball designs, as do the [[bag]]s of the protagonists of [[Johto]]-based games. The headgear of {{ga|Ethan}} is also similar to the top half of an Ultra Ball, and the bag of {{ga|Lucas}} prominently features a Poké Ball.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
[[File:Poke Ball Interior.png|thumb|250px|right|Interior of a Poké Ball from the anime]]&lt;br /&gt;
Though the technology behind a Poké Ball remains unknown, the basic mechanics are simple enough to understand: in a [[Pokémon battle]], once an opposing wild Pokémon has been weakened, the Pokémon Trainer, can throw a Poké Ball at it. When a Poké Ball hits the Pokémon, as long as it is not knocked back, the Poké Ball will open, convert the Pokémon to a form of energy, pull it into its center, and close. A Pokémon in this state is given a chance to struggle to attempt to escape, at which point the ball will either be destroyed (in the games and some manga) or will return to the Trainer (anime), who can attempt once again to capture the Pokémon. A Pokémon who does not escape the ball will be {{pkmn2|caught}}.&lt;br /&gt;
&lt;br /&gt;
As seen in several anime episodes, such as &#039;&#039;[[AG065|Gulpin it Down!]]&#039;&#039; and &#039;&#039;[[AG104|Claydol Big and Tall]]&#039;&#039;, normal Poké Balls have difficulty catching Pokémon which are extremely large or extremely heavy. In the latter episode, it is revealed that ancient civilizations overcame this issue by constructing immense Poké Balls made out of stone. However, due to the difficulty of manipulating one of these large objects, later technology and the development of Heavy Balls provided a better alternative.&lt;br /&gt;
&lt;br /&gt;
[[File:Paul Chimchar release.png|200px|left|[[Paul]] releasing {{AP|Chimchar|Infernape}}|thumb]]&lt;br /&gt;
When a Pokémon is released from a Poké Ball, it will be accompanied by a bright light as it returns from its energy form, and materialize nearby, often on the ground. This bright light has been shown to vary depending on the type of Ball that the Pokémon is contained in in the games, while it has always been shown to be white in the anime. Recalling a Pokémon to its Poké Ball is also relatively simple, as all a person must do is hold up the Poké Ball with its button pointed at the Pokémon. A beam of red light will shoot from the button, converting the Pokémon back into energy and returning it to the Ball. The beam, however, has a limited range, and can be dodged by the Pokémon. If the beam hits a person, they will be stunned for a moment, but aside from that no ill effects will make themselves apparent. Releasing Pokémon from a Trainer&#039;s ownership, unlike normally sending the Pokémon out, will bathe the Pokémon in a blue glow, and the Poké Ball will no longer mark it, making it able to be caught by another Trainer&#039;s Poké Ball. &lt;br /&gt;
&lt;br /&gt;
A Poké Ball can also be broken, which will release it from ownership, and if a Trainer has done so accidentally, it must somehow be fixed before the Pokémon can be recalled. In the manga, if a Poké Ball is broken before a Pokémon is sent out, then that particular Pokémon can&#039;t be used until their Poké Ball has been repaired. This happened a couple of times in the [[Pokémon Adventures]] manga, such as during {{Adv|Red}}&#039;s battle against [[Giovanni]], where the opening mechanism for the Poké Balls of Red&#039;s [[Saur|Venusaur]] and [[Gyara]]dos were damaged, preventing either of them from being used in the match.&lt;br /&gt;
&lt;br /&gt;
Several Pokémon have shown the ability to leave and return to their Poké Balls at will, most notably among them [[Jessie&#039;s Wobbuffet]], [[Misty&#039;s Psyduck]], [[Ash&#039;s Oshawott]], and [[Brock&#039;s Croagunk]], which tend to do so in every episode they appear. In &#039;&#039;[[EP031|Dig Those Diglett!]]&#039;&#039;, many Pokémon belonging to [[Gary Oak]], as well as other Trainers, including Ash Ketchum, demonstrated the Ability to prevent themselves from being sent from their Poké Balls, as they refused to fight against the Diglett, though this has not been demonstrated since.&lt;br /&gt;
&lt;br /&gt;
[[Image:Poké Ball sketch.png|thumb|200px|right|[[Ken Sugimori]]&#039;s original concept]]&lt;br /&gt;
Poké Balls are not always at full size. Pressing the button on the front will convert it between its full size, about the size of a {{wp|Baseball (object)|baseball}}, to a smaller size, about that of a {{wp|Table tennis#The ball|ping-pong ball}}, and back again. The larger size makes throwing the ball easier, while the smaller one makes for easier storage on a belt clip, in pockets, and in bags.&lt;br /&gt;
&lt;br /&gt;
Poké Balls are able to communicate with a Trainer&#039;s [[Pokédex]], as the system updates itself with information on newly-caught Pokémon, and keeps track of how many Pokémon the Trainer has with them. If a Trainer catches a new Pokémon with the full six already with them, the Pokédex will automatically send the newly-caught Pokémon in its Poké Ball to the [[Pokémon storage system]] that the Trainer is using. As shown in &#039;&#039;[[DP002|Two Degrees of Separation]]&#039;&#039;, a Pokémon caught by a Poké Ball is &amp;quot;marked&amp;quot; by it, and thus most Poké Balls thrown at it will have no effect aside from temporarily stunning it. In the games, as well as in &#039;&#039;[[EP073|Bad to the Bone]]&#039;&#039;, however, the Trainer of the Pokémon will block a Poké Ball thrown by another, though it is possible that this is more out of courtesy to their Pokémon than to prevent capture outright.&lt;br /&gt;
&lt;br /&gt;
Other wireless capabilities of Poké Balls are shown in &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;, as when the electricity of the city is down, [[Audrey]] could not release her {{p|Masquerain}} from the Poké Ball, claiming that the &amp;quot;Poké Ball Management System&amp;quot; was no longer working without power. There has been no such mention of any system since.&lt;br /&gt;
&lt;br /&gt;
Poké Balls are able to be decorated to no ill effect, with several Poké Balls that have been painted with special colors being seen in the anime. To alter the way in which the Pokémon is sent out, however, a [[Ball Capsule]] and [[seal]]s must be used, which can release special effects when the Pokémon is sent out.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Poké Ball accuracy==&lt;br /&gt;
Except for the [[Master Ball]], all Poké Balls have a chance of breaking and not capturing the Pokémon in question, however, in several cases, it is possible for the Poké Ball to miss the wild Pokémon completely.&lt;br /&gt;
&lt;br /&gt;
* In [[Generation I]] games, there was always a possibility that the Poké Ball would miss a Pokémon, usually occurring when battling in the {{safari|Kanto}}, or while battling a wild {{p|Chansey}}, {{p|Snorlax}}, or [[legendary Pokémon]]. Rather than the ball throwing animation playing, a message would come up stating &amp;quot;You missed the Pokémon!&amp;quot;.&lt;br /&gt;
* In Generation I as well as in {{game|FireRed and LeafGreen|s}}, the [[literal ghost|ghosts]] in [[Lavender Town]]&#039;s [[Pokémon Tower]] would dodge any ball thrown at them unless they were unmasked by the [[Silph Scope]]. The [[Marowak (literal ghost)|Marowak ghost]] will dodge even if it is unmasked.&lt;br /&gt;
* A Poké Ball cannot be thrown during a wild [[double battle]], unless one of the two wild Pokémon is defeated, with the game claiming &amp;quot;It&#039;s no good! It&#039;s impossible to aim when there are two Pokémon!&amp;quot;. A player can however snag Pokémon in {{g|Colosseum}} and {{g|XD: Gale of Darkness}} even if there are two on the opposing side of the field; presumably the [[Snag Machine]] assists in aiming.&lt;br /&gt;
* Unlike preceding games, from {{v|Platinum}}&amp;lt;!--at least--&amp;gt; onwards, it isn&#039;t possible to use a Poké Ball on a Pokémon which is in the invulnerable stage of moves such as {{m|Dig}} or {{m|Shadow Force}}&amp;lt;!--at least--&amp;gt;.&lt;br /&gt;
** This is most likely due to the fact that traditionally, whenever a Trainer catches a Pokémon, the battle ends.&lt;br /&gt;
* Pokémon Black and White introduces wild double battles that are encountered alone instead of with a partner like in Diamond, Pearl and Platinum. In addition to the prior requirements, a command cannot be issued to a Pokémon during the same turn a Poké Ball is thrown; however, if the second Pokémon is using a two part move like Dig or Dive; a Poké Ball can still be thrown and Dig or Dive will continue if the ball fails.&lt;br /&gt;
===Capture chances===&lt;br /&gt;
{{main|Catch rate}}&lt;br /&gt;
&lt;br /&gt;
==Types of Poké Ball==&lt;br /&gt;
[[File:PBR Battle Start.jpg|thumb|right|A double battle begins in [[Pokémon Battle Revolution]]]]&lt;br /&gt;
In the Pokémon games so far, there have been 26 different varieties of Poké Ball, all differing from each other in some effect, whether it be an increased Ability to catch a Pokémon from the wild or an effect which occurs only after the Pokémon has been caught. From Generation III onward, each variety of Poké Ball has a unique animation when they open to draw in a Pokémon and when a Pokémon is sent out.&lt;br /&gt;
&lt;br /&gt;
===Introduced in Generation I===&lt;br /&gt;
The following Poké Balls were introduced in {{game|Red and Green|s}}, and have appeared and been available in all games since then, with the exception of the Safari Ball, which is not present in games without a [[Safari Zone]]. They were developed by [[Silph Co.]], with the development of the [[Master Ball]] factoring into the plot of the Generation I games and their remakes heavily.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Poké Ball&lt;br /&gt;
|jp=モンスターボール&lt;br /&gt;
|jpt=Monster Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy={{tt|200|10000 at Black City}}&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|descgsc=An item for catching Pokémon.&lt;br /&gt;
|descrse=A tool for catching wild Pokémon.&lt;br /&gt;
|descfrlg=A ball thrown to catch a wild Pokémon. It is designed in a capsule style.&lt;br /&gt;
|descdppthgss=A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.&lt;br /&gt;
|descbw=A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.&lt;br /&gt;
|locrby=Most [[Poké Mart]]s&lt;br /&gt;
|locgsc=Most [[Poké Mart]]s&lt;br /&gt;
|locrse=Most [[Poké Mart]]s&lt;br /&gt;
|locfrlg=Most [[Poké Mart]]s&lt;br /&gt;
|loccolo=[[Outskirt Stand]]&lt;br /&gt;
|locxd=[[Outskirt Stand]]&lt;br /&gt;
|locdppt=All [[Poké Mart]]s&lt;br /&gt;
|lochgss=All [[Poké Mart]]s (after learning how to catch Pokémon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Town Outskirts}} &#039;&#039;(0+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=All [[Poké Mart]]s, [[Black City]] shop{{sup|Bl}}&lt;br /&gt;
|tcg=Poké Ball (Jungle 64)&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Great Ball&lt;br /&gt;
|jp=スーパーボール&lt;br /&gt;
|jpt=Super Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=300&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descgsc=A Ball with a decent success rate.&lt;br /&gt;
|descrse=A good ball with a higher catch rate than a Poké Ball.&lt;br /&gt;
|descfrlg=A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.&lt;br /&gt;
|descdppthgss=A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.&lt;br /&gt;
|descbw=A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.&lt;br /&gt;
|locrby=Many [[Poké Mart]]s&lt;br /&gt;
|locgsc=Many [[Poké Mart]]s&lt;br /&gt;
|locrse=Many [[Poké Mart]]s&lt;br /&gt;
|locfrlg=Many [[Poké Mart]]s&lt;br /&gt;
|loccolo=[[Outskirt Stand]]&lt;br /&gt;
|locxd=[[Outskirt Stand]]&lt;br /&gt;
|locdppt=All [[Poké Mart]]s after earning 3 [[Badge]]s&lt;br /&gt;
|lochgss=All [[Poké Mart]]s after earning 3 [[Badge]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Town Outskirts}} &#039;&#039;(750+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=All [[Poké Mart]]s after earning 1 [[Badge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|tcg=Great Ball (EX FireRed &amp;amp; LeafGreen 92)&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Ultra Ball&lt;br /&gt;
|jp=ハイパーボール&lt;br /&gt;
|jpt=Hyper Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=600&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|catchrate=2×&lt;br /&gt;
|descgsc=A Ball with a high rate of success.&lt;br /&gt;
|descrse=A better ball with a higher catch rate than a Great Ball.&lt;br /&gt;
|descfrlg=A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.&lt;br /&gt;
|descdppthgss=An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.&lt;br /&gt;
|descbw=An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.&lt;br /&gt;
|locrby=Several [[Poké Mart]]s&lt;br /&gt;
|locgsc=Several [[Poké Mart]]s&lt;br /&gt;
|locrse=Several [[Poké Mart]]s&lt;br /&gt;
|locfrlg=Several [[Poké Mart]]s&lt;br /&gt;
|loccolo=[[Outskirt Stand]]&lt;br /&gt;
|locxd=[[Outskirt Stand]]&lt;br /&gt;
|locdppt=All [[Poké Mart]]s after earning 7 [[Badge]]s&lt;br /&gt;
|lochgss=All [[Poké Mart]]s after earning 7 [[Badge]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Town Outskirts}} &#039;&#039;(2000+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=All [[Poké Mart]]s after earning 5 [[Badge]]s&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Master Ball&lt;br /&gt;
|jp=マスターボール&lt;br /&gt;
|jpt=Master Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
&amp;lt;!--|sell=0&lt;br /&gt;
|sellnotes=only sellable in Generation I--&amp;gt;&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] without fail.&lt;br /&gt;
|catchrate=255×&lt;br /&gt;
|descgsc=The best Ball. It never misses.&lt;br /&gt;
|descrse=The best ball that catches a Pokémon without fail.&lt;br /&gt;
|descfrlg=The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.&lt;br /&gt;
|descdppthgss=The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.&lt;br /&gt;
|descbw=The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.&lt;br /&gt;
|locrby=[[Silph Co.]]&lt;br /&gt;
|locgsc=[[New Bark Town]], [[Lucky Channel]] (first prize)&lt;br /&gt;
|locrse=[[Magma Hideout|Magma]]{{sup|Ru}}/[[Aqua Hideout]]{{sup|Sa}}{{sup|E}}, [[Lilycove Department Store]] lottery (first prize)&lt;br /&gt;
|locfrlg=[[Silph Co.]]&lt;br /&gt;
|loccolo=[[Agate Village]]&lt;br /&gt;
|locxd=[[Pokémon HQ Lab]]&lt;br /&gt;
|locdppt=[[Team Galactic HQ]], [[Jubilife TV]] lottery (first prize)&lt;br /&gt;
|lochgss=[[New Bark Town]], [[Goldenrod Radio Tower]] lottery (first prize)&lt;br /&gt;
|locbw=Gift from [[Professor Juniper]] after obtaining all eight badges of [[Unova]], gift from a man wearing black in the [[Castelia City]] [[Pokémon Center]] after trading with 50 people&lt;br /&gt;
|tcg=Master Ball (Gym Challenge 116)&lt;br /&gt;
|main=Master Ball&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Safari Ball&lt;br /&gt;
|jp=サファリボール&lt;br /&gt;
|jpt=Safari Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Safari Zone]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descrse=A special ball that is used only in the Safari Zone.&lt;br /&gt;
|descfrlg=A special ball that is used only in the Safari Zone. It is finished with a camouflage pattern.&lt;br /&gt;
|descdppthgss=A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.&lt;br /&gt;
|locrby={{safari|Kanto}}&lt;br /&gt;
|locrse={{safari|Hoenn}}&lt;br /&gt;
|locfrlg={{safari|Kanto}}&lt;br /&gt;
|locdppt=[[Great Marsh]]&lt;br /&gt;
|lochgss={{safari|Johto}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Introduced in Generation II===&lt;br /&gt;
The following Poké Balls were introduced in {{game|Gold and Silver|s}}. These Poké Balls were not available in [[Generation III]] or in {{game2|Diamond|Pearl|Platinum}}, but made their return in {{game|HeartGold and SoulSilver|s}}. A majority of them are made from [[Apricorn]]s by [[Kurt]], while the only one that is not is seen by some to be a counterpart to the Safari Ball in that it is only used in the [[Bug-Catching Contest]] in [[National Park]]. All eight of these Poké Balls have the same animation as a normal Poké Ball when sending out or recalling a Pokémon. However, when viewed on another Generation IV game in which these balls do not exist they will be shown as a regular Poké Ball, and will remain in that appearance when traded to those versions until the Pokémon is transferred back to HeartGold or SoulSilver, at which point they return to their previous form. None of these Poké Balls can be held in Generation IV. The following Poké Balls will maintain their appearance when transferred to a [[Generation V]] game; however, they still have the normal Poké Ball animation.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Level Ball&lt;br /&gt;
|jp=レベルボール&lt;br /&gt;
|jpt=Level Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon of levels lower than the Pokémon currently in battle.&lt;br /&gt;
|effect2=Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=1× if the player&#039;s Pokémon is the same level as or a lower level than the wild Pokémon&amp;lt;br&amp;gt;2× if the player&#039;s Pokémon is at a higher level than the wild Pokémon but less than double it&amp;lt;br&amp;gt;4× if the player&#039;s Pokémon is more than double but less than four times the level of the wild Pokémon&amp;lt;br&amp;gt;8× if the player&#039;s Pokémon is of a level four times or more than that of the wild Pokémon&lt;br /&gt;
|descgsc=A Ball for lower-level Pokémon.&lt;br /&gt;
|deschgss=A Poké Ball for catching Pokémon that are a lower level than your own.&lt;br /&gt;
|descbw=A Poké Ball for catching Pokémon that are a lower level than your own.&lt;br /&gt;
|locgsc=[[Azalea Town]] ({{DL|Apricorn|Red Apricorn}})&lt;br /&gt;
|lochgss=[[Azalea Town]] ({{DL|Apricorn|Red Apricorn}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lure Ball&lt;br /&gt;
|jp=ルアーボール&lt;br /&gt;
|jpt=Lure Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better while [[fishing]].&lt;br /&gt;
|effect2=Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=3× if used on a Pokémon encountered while [[fishing]]&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descgsc=A Ball for Pokémon hooked by a rod.&lt;br /&gt;
|deschgss=A Poké Ball for catching Pokémon hooked by a Rod when fishing.&lt;br /&gt;
|descbw=A Poké Ball for catching Pokémon hooked by a Rod when fishing.&lt;br /&gt;
|locgsc=[[Kurt]] after saving [[Slowpoke Well]], [[Azalea Town]] ({{DL|Apricorn|Blu Apricorn}})&lt;br /&gt;
|lochgss={{tc|Fisherman}} in {{rt|32|Johto}} [[Pokémon Center]] (×2), [[Azalea Town]] ({{DL|Apricorn|Blu Apricorn}})&lt;br /&gt;
|tcg=Lure Ball (Skyridge 128)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Moon Ball&lt;br /&gt;
|jp=ムーンボール&lt;br /&gt;
|jpt=Moon Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon that evolve with a {{evostone|Moon Stone}}.&lt;br /&gt;
|effect2=Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=4× if used on a Pokémon belonging to the {{p|Nidoran♂}}, {{p|Nidoran♀}}, {{p|Clefairy}}, {{p|Jigglypuff}}, or {{p|Skitty}} families&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descgsc=A Ball for Moon Stone evolvers.&lt;br /&gt;
|deschgss=A Poké Ball for catching Pokémon that evolve using the Moon Stone.&lt;br /&gt;
|descbw=A Poké Ball for catching Pokémon that evolve using the Moon Stone.&lt;br /&gt;
|locgsc=[[Azalea Town]] ({{DL|Apricorn|Ylw Apricorn}})&lt;br /&gt;
|lochgss=[[Azalea Town]] ({{DL|Apricorn|Ylw Apricorn}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Friend Ball&lt;br /&gt;
|jp=フレンドボール&lt;br /&gt;
|jpt=Friend Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|effect2=Sets caught Pokémon&#039;s [[happiness]] to 200.&amp;lt;br&amp;gt;Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|descgsc=A Ball that makes Pokémon friendly.&lt;br /&gt;
|deschgss=A Poké Ball that makes caught Pokémon more friendly.&lt;br /&gt;
|descbw=A Poké Ball that makes caught Pokémon more friendly.&lt;br /&gt;
|locgsc=[[Azalea Town]] ({{DL|Apricorn|Grn Apricorn}})&lt;br /&gt;
|lochgss=[[Azalea Town]] ({{DL|Apricorn|Grn Apricorn}})&lt;br /&gt;
|tcg=Friend Ball (Skyridge 126)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Love Ball&lt;br /&gt;
|jp=ラブラブボール&lt;br /&gt;
|jpt=Love Love Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon of the opposite [[gender]] of, but same species as the player&#039;s Pokémon.&lt;br /&gt;
|effect2=Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=8× if used on a Pokémon of the same species as, but opposite gender of, the player&#039;s Pokémon&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descgsc=For catching the opposite gender.&lt;br /&gt;
|deschgss=Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.&lt;br /&gt;
|descbw=Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.&lt;br /&gt;
|locgsc=[[Azalea Town]] ({{DL|Apricorn|Pnk Apricorn}})&lt;br /&gt;
|lochgss=[[Azalea Town]] ({{DL|Apricorn|Pnk Apricorn}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Heavy Ball&lt;br /&gt;
|jp=ヘビーボール&lt;br /&gt;
|jpt=Heavy Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on [[List of Pokémon by weight|heavier Pokémon]].&lt;br /&gt;
|effect2=Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=-20 if used on Pokémon weighing less than {{tt|451.5 lbs|204.8 kg}}&amp;lt;br&amp;gt;+20 if used on Pokémon weighing between {{DL|List of Pokémon by weight|451.5 lbs to 677.3 lbs|{{tt|451.5 lbs|204.8 kg}} and {{tt|677.3 lbs|307.2 kg}}}}&amp;lt;br&amp;gt;+30 if used on {{DL|List of Pokémon by weight|677.4 lbs to 903.0 lbs|Pokémon weighing between {{tt|677.3 lbs|307.2 kg}} and {{tt|903.0 lbs|409.6 kg}}}}&amp;lt;br&amp;gt;+40 if used on {{DL|List of Pokémon by weight|903.1 lbs to 2094.4 lbs|Pokémon weighing more than {{tt|903.0 lbs|409.6 kg}}}}&lt;br /&gt;
|descgsc=A Ball for catching heavy Pokémon.&lt;br /&gt;
|deschgss=A Poké Ball for catching very heavy Pokémon.&lt;br /&gt;
|descbw=A Poké Ball for catching very heavy Pokémon.&lt;br /&gt;
|locgsc=[[Azalea Town]] ({{DL|Apricorn|Blk Apricorn}})&lt;br /&gt;
|lochgss=[[Azalea Town]] ({{DL|Apricorn|Blk Apricorn}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Fast Ball&lt;br /&gt;
|jp=スピードボール&lt;br /&gt;
|jpt=Speed Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on fast Pokémon{{sup|HGSS}} or Pokémon able to flee from battle{{sup|GSC}}.&lt;br /&gt;
|effect2=Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=4× if used on a {{cat|Pokémon that run from battle}} or [[roaming Pokémon]]{{sup|GSC}}&amp;lt;br&amp;gt;4× if used on a Pokémon with a base {{stat|Speed}} {{cat|Pokémon whose base Speed stat is greater than 100|of at least 100}}{{sup|HGSS}}&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descgsc=A Ball for catching fast Pokémon.&lt;br /&gt;
|deschgss=A Poké Ball that makes it easier to catch fast Pokémon.&lt;br /&gt;
|descbw=A Poké Ball that makes it easier to catch Pokémon which are quick to run away.&lt;br /&gt;
|locgsc=[[Azalea Town]] ({{DL|Apricorn|Wht Apricorn}})&lt;br /&gt;
|lochgss=[[Kurt]] (after saving [[Slowpoke Well]]), [[Azalea Town]] ({{DL|Apricorn|Wht Apricorn}})&lt;br /&gt;
|tcg=Fast Ball (Skyridge 124)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Sport Ball&lt;br /&gt;
|jp=コンペボール&lt;br /&gt;
|jpt=Compé Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Bug-Catching Contest]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descgsc=The Bug-Catching Contest Ball.&lt;br /&gt;
|deschgss=A special Poké Ball for the Bug-Catching Contest.&lt;br /&gt;
|descbw=A special Poké Ball for the Bug-Catching Contest.&lt;br /&gt;
|locgsc=[[National Park]]&lt;br /&gt;
|lochgss=[[National Park]]&lt;br /&gt;
|notes=Known as the Park Ball (パークボール) during Generation II.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Introduced in Generation III===&lt;br /&gt;
The following Poké Balls were introduced in {{game|Ruby and Sapphire|s}}. While the main four Poké Balls and the Safari Ball returned to central usage, these specialty Balls were only available at certain [[Poké Mart]]s in the Hoenn, Sinnoh, and Johto regions, and only a few of them could be bought in {{game|FireRed and LeafGreen|s}} after the National Pokédex had been obtained. The Dive Ball is not available for purchase in Sinnoh, while both it and the Timer, Repeat and Luxury Balls are not available for purchase in {{game|HeartGold and SoulSilver|s}}, though all can be transferred from a game in which they can be bought by being held by a Pokémon. This is probably because there are substitute balls for both Luxury and Dive Balls. Unlike the Poké Balls introduced in Generation I, these Poké Balls were developed by the [[Devon Corporation]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Premier Ball&lt;br /&gt;
|jp=プレミアボール&lt;br /&gt;
|jpt=Premier Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|descrse=A rare ball made in commemoration of some event.&lt;br /&gt;
|descfrlg=A rare Ball that has been specially made to commemorate an event of some sort.&lt;br /&gt;
|descdppthgss=A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.&lt;br /&gt;
|descbw=A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.&lt;br /&gt;
|locrse=Any [[Poké Mart]] (buy 10 or more Poké Balls at once)&lt;br /&gt;
|locdppt=Any [[Poké Mart]] (buy 10 or more Poké Balls at once), [[Pokémon News Press]]&lt;br /&gt;
|lochgss=Any [[Poké Mart]] (buy 10 or more Poké Balls at once)&lt;br /&gt;
|locbw=Any [[Poké Mart]] (buy 10 or more Poké Balls at once)&lt;br /&gt;
|tcg=Premier Ball (Great Encounters 101)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Repeat Ball&lt;br /&gt;
|jp=リピートボール&lt;br /&gt;
|jpt=Repeat Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon who is registered in the Pokédex as caught.&lt;br /&gt;
|catchrate=3× if used on a Pokémon that is registered in the player&#039;s Pokédex as caught&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descrse=A ball that works better on Pokémon caught before.&lt;br /&gt;
|descfrlg=A somewhat different Ball that works especially well on Pokémon caught before.&lt;br /&gt;
|descdppthgss=A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.&lt;br /&gt;
|descbw=A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.&lt;br /&gt;
|locrse=[[Rustboro City]] [[Poké Mart]]{{tt|*|after receiving a Repeat Ball from Mr. Stone}}&lt;br /&gt;
|locfrlg={{OBP|Two Island|town}} vendor&lt;br /&gt;
|locdppt=[[Canalave City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|Tu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Sinnoh Field}} &#039;&#039;(3000+ Steps)&#039;&#039;&lt;br /&gt;
|locbw={{un|Pokémon League}} [[Poké Mart]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Timer Ball&lt;br /&gt;
|jp=タイマーボール&lt;br /&gt;
|jpt=Timer Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better in battles that have lasted longer.&lt;br /&gt;
|catchrate=((number of turns passed in battle + 10) / 10)×, maximum 4× {{sup|RSE}}{{sup|FRLG}}{{sup|DPPt}}{{sup|HGSS}}&amp;lt;br/&amp;gt;&lt;br /&gt;
1× + 1229/4096× (0.3×) per turn passed in the battle, maximum 4× {{sup|BW}}&lt;br /&gt;
|descrse=More effective as more turns are taken in battle.&lt;br /&gt;
|descfrlg=A somewhat different Ball that becomes progressively better the more turns there are in a battle.&lt;br /&gt;
|descdppthgss=A somewhat different Ball that becomes progressively better the more turns there are in a battle.&lt;br /&gt;
|descbw=A somewhat different Ball that becomes progressively better the more turns there are in a battle.&lt;br /&gt;
|locrse=[[Rustboro City]] [[Poké Mart]]{{tt|*|after receiving a Repeat Ball from Mr. Stone}}&lt;br /&gt;
|locfrlg={{OBP|Two Island|town}} vendor&lt;br /&gt;
|locdppt=[[Celestic Town]] [[Poké Mart]], [[Canalave City]] [[Poké Mart]], [[Snowpoint City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|Sa}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Sinnoh Field}} &#039;&#039;(2500+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=[[Shopping Mall Nine]], [[Opelucid City]] [[Poké Mart]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Nest Ball&lt;br /&gt;
|jp=ネストボール&lt;br /&gt;
|jpt=Nest Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on lower-[[level]] Pokémon.&lt;br /&gt;
|catchrate=((40 - Pokémon&#039;s level) / 10)×, minimum 1×&lt;br /&gt;
|descrse=A ball that works better on weaker Pokémon.&lt;br /&gt;
|descfrlg=A somewhat different Ball that works especially well on weaker Pokémon.&lt;br /&gt;
|descdppthgss=A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.&lt;br /&gt;
|descbw=A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.&lt;br /&gt;
|locrse=[[Verdanturf Town]] [[Poké Mart]]&lt;br /&gt;
|locdppt=[[Eterna City]] [[Poké Mart]], [[Hearthome City]] [[Poké Mart]], [[Pastoria City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|Mo}}, [[Safari Zone Gate]]&lt;br /&gt;
&#039;&#039;&#039;Kanto:&#039;&#039;&#039; [[Pewter City]] [[Poké Mart]], [[Vermilion City]] [[Poké Mart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Sinnoh Field}} &#039;&#039;(500+ Steps)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Net Ball&lt;br /&gt;
|jp=ネットボール&lt;br /&gt;
|jpt=Net Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on {{t|Water}}- and {{type2|Bug}} Pokémon.&lt;br /&gt;
|catchrate=3× if used on a Water-type or Bug-type Pokémon&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descrse=A ball that works well on Water- and Bug-type Pokémon.&lt;br /&gt;
|descfrlg=A somewhat different Ball that works especially well on Water- and Bug-type Pokémon.&lt;br /&gt;
|descdppthgss=A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.&lt;br /&gt;
|descbw=A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.&lt;br /&gt;
|locrse=[[Mossdeep City]] [[Poké Mart]]&lt;br /&gt;
|locfrlg=[[Fishing Brothers#Silence Bridge Fishing Guru|Silence Bridge]] on [[Kanto Route 12#Silence Bridge|Route 12]]&lt;br /&gt;
|locdppt=[[Eterna City]] [[Poké Mart]], [[Hearthome City]] [[Poké Mart]], [[Solaceon Town]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|We}}, [[Blackthorn City]] [[Poké Mart]], [[Frontier Access]] [[Poké Mart]]&lt;br /&gt;
&#039;&#039;&#039;Kanto:&#039;&#039;&#039; [[Viridian City]] [[Poké Mart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Noisy Forest}} &#039;&#039;(5000+ Steps)&#039;&#039;, {{pw|Blue Lake}} &#039;&#039;(4000+ Steps)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dive Ball&lt;br /&gt;
|jp=ダイブボール&lt;br /&gt;
|jpt=Dive Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon encountered [[underwater]]{{sup|RSE}}{{sup|BW}} or while {{m|Surf}}ing or [[fishing]]{{sup|FRLG}}{{sup|DPPt}}{{sup|HGSS}}.&lt;br /&gt;
|catchrate=3.5× if used while [[underwater]]{{sup|RSE}}{{sup|BW}}&amp;lt;br&amp;gt;3.5× if used on a water-dwelling Pokémon{{sup|FRLG}}{{sup|DPPt}}{{sup|HGSS}}&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descrse=A ball that works better on Pokémon on the ocean floor.&lt;br /&gt;
|descfrlg=A somewhat different Ball that works especially well on Pokémon deep in the sea.&lt;br /&gt;
|descdppthgss=A somewhat different Poké Ball that works especially well on Pokémon that live in the sea.&lt;br /&gt;
|descbw=A somewhat different Poké Ball that works especially well on Pokémon that live underwater.&lt;br /&gt;
|locrse=[[Mossdeep City]] [[Poké Mart]]&lt;br /&gt;
|locdppt=[[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Beautiful Beach}} &#039;&#039;(5000+ Steps)&#039;&#039;, {{pw|Blue Lake}} &#039;&#039;(3500+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=[[Undella Town]] [[Poké Mart]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Luxury Ball&lt;br /&gt;
|jp=ゴージャスボール&lt;br /&gt;
|jpt=Gorgeous Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy={{tt|1000|50000 at Black City}}&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|effect2=Alters the amount by which a caught Pokémon&#039;s [[happiness]] rises.&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|descrse=A cozy ball that makes Pokémon more friendly.&lt;br /&gt;
|descfrlg=A comfortable Ball that makes a captured wild Pokémon quickly grow friendly.&lt;br /&gt;
|descdppthgss=A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.&lt;br /&gt;
|descbw=A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.&lt;br /&gt;
|locrse=[[Abandoned Ship]], {{ci|Lilycove}} [[Contest Hall]]&lt;br /&gt;
|locfrlg=[[Resort Gorgeous]]&lt;br /&gt;
|locdppt=[[Sunyshore City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|Su}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Resort}} &#039;&#039;(6000+ Steps)&#039;&#039;&lt;br /&gt;
|locbw={{un|Pokémon League}} [[Poké Mart]], [[Undella Town]] [[Poké Mart]], [[Black City]] shop{{sup|Bl}}&lt;br /&gt;
|tcg=Luxury Ball (Stormfront 86)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Introduced in Generation IV===&lt;br /&gt;
The following Poké Balls were introduced in {{game|Diamond and Pearl|s}}. The set of seven introduced in Generation III, as well as the original set of five, are preserved in this generation, and are available either for purchase or by trade in all Generation IV games. The Generation II Poké Balls also make a return in this generation, but only in {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Heal Ball&lt;br /&gt;
|jp=ヒールボール&lt;br /&gt;
|jpt=Heal Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|effect2=Fully restores a caught Pokémon&#039;s {{stat|HP}}, {{PP}}, and [[status ailment|status]].&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|descdppthgss=A remedial Poké Ball that restores the caught Pokémon&#039;s HP and eliminates any status problem.&lt;br /&gt;
|descbw=A remedial Poké Ball that restores the caught Pokémon&#039;s HP and eliminates any status problem.&lt;br /&gt;
|locdppt=[[Jubilife City]] [[Poké Mart]], [[Oreburgh City]] [[Poké Mart]], [[Floaroma Town]] [[Poké Mart]], [[Eterna City]] [[Poké Mart]], [[Hearthome City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Cherrygrove City]] [[Poké Mart]], [[Violet City]] [[Poké Mart]], [[Azalea Town]] [[Poké Mart]], [[Ecruteak City]] [[Poké Mart]], [[Olivine City]] [[Poké Mart]]. &lt;br /&gt;
&#039;&#039;&#039;Kanto:&#039;&#039;&#039; [[Viridian City]] [[Poké Mart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Stormy Beach}} &#039;&#039;(2000+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=[[Striaton City]] [[Poké Mart]], [[Nacrene City]] Poké Mart, [[Castelia City]] Poké Mart&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Quick Ball&lt;br /&gt;
|jp=クイックボール&lt;br /&gt;
|jpt=Quick Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better when used early in the battle.&lt;br /&gt;
|catchrate=4× if used on the first turn of a battle&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descdppthgss=A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.&lt;br /&gt;
|descbw=A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.&lt;br /&gt;
|locdppt=[[Pastoria City]] [[Poké Mart]], [[Canalave City]] [[Poké Mart]], [[Snowpoint City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|Th}}, [[Safari Zone Gate]]&lt;br /&gt;
&#039;&#039;&#039;Kanto:&#039;&#039;&#039; [[Pewter City]] [[Poké Mart]], [[Cerulean City]] [[Poké Mart]], [[Vermilion City]] [[Poké Mart]], [[Saffron City]] [[Poké Mart]], [[Lavender Town]] [[Poké Mart]], [[Fuchsia City]] [[Poké Mart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Stormy Beach}} &#039;&#039;(1500+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=[[Shopping Mall Nine]], [[Opelucid City]] [[Poké Mart]]&lt;br /&gt;
|tcg=Quick Ball (Mysterious Treasures 114)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dusk Ball&lt;br /&gt;
|jp=ダークボール&lt;br /&gt;
|jpt=Dark Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better when used in [[caves]] or at [[Time#Night_2|night]].&lt;br /&gt;
|catchrate=3.5× if used in a cave or at night&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descdppthgss=A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.&lt;br /&gt;
|descbw=A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.&lt;br /&gt;
|locdppt=[[Solaceon Town]] [[Poké Mart]], [[Snowpoint City]] [[Poké Mart]], [[Pastoria City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|Fr}}, [[Safari Zone Gate]], [[Blackthorn City]] [[Poké Mart]], [[Frontier Access]] [[Poké Mart]]&lt;br /&gt;
&#039;&#039;&#039;Kanto:&#039;&#039;&#039; [[Vermilion City]] [[Poké Mart]], [[Lavender Town]] [[Poké Mart]], [[Fuchsia City]] [[Poké Mart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Scary Cave}} &#039;&#039;(4000+ Steps)&#039;&#039;, {{pw|Quiet Cave}} &#039;&#039;(2000+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=[[Driftveil City]] [[Poké Mart]]&lt;br /&gt;
|tcg=Dusk Ball (Mysterious Treasures 110)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cherish Ball&lt;br /&gt;
|jp=プレジャスボール&lt;br /&gt;
|jpt=Precious Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Contains [[event Pokémon]].&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|loc=Not found.&lt;br /&gt;
|descdppthgss=A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Park Ball&lt;br /&gt;
|jp=パークボール&lt;br /&gt;
|jpt=Park Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Recatches Pokémon sent through [[Pal Park]].&lt;br /&gt;
|catchrate=255×&lt;br /&gt;
|locdppt=[[Pal Park]]&lt;br /&gt;
|lochgss=[[Pal Park]]&lt;br /&gt;
|descdppthgss=A special Poké Ball for the Pal Park.&lt;br /&gt;
|descbw=A special Poké Ball for the Pal Park.&lt;br /&gt;
|notes=Pokémon recaught with this ball in Pal Park will retain the ball in which they were originally caught in Generation III. Not to be confused with [[#Sport Ball|Sport Balls]], which were known as Park Balls in Generation II.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Introduced in Generation V===&lt;br /&gt;
Only one new Poké Ball was introduced in {{game|Black and White|s}}, though all Poké Balls of previous generations are programmed into the game. If they are hacked into the game, however, the Apricorn Balls, Sport Ball, and Park Ball cannot be used, unlike the Safari Ball and Cherish Ball. If a Pokémon is transferred to Generation V from an earlier generation with the [[Poké Transfer]], it will appear to have the same ball it was originally caught with.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dream Ball&lt;br /&gt;
|jp=ドリームボール&lt;br /&gt;
|jpt=Dream Ball&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=no&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in [[Entralink]].&lt;br /&gt;
|catchrate=255×&lt;br /&gt;
|descbw=A special Poké Ball that appears out of nowhere in a bag at the Entree Forest. It can catch any Pokémon.&lt;br /&gt;
|locbw=[[Entralink]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ashball.png|thumb|220px|right|{{Ash}} pulling out a Poké Ball, preparing to catch a Pokémon]]&lt;br /&gt;
In the anime, without a doubt, the basic Poké Ball is the most commonly used of all varieties, with other varieties appearing either very few times or not at all. A vast majority of Pokémon are shown to be stored in regular Poké Balls, to the point that large collections of Poké Balls can be seen with no variation among them. Even [[Ash&#039;s Pikachu]], the most prominent Pokémon in the anime which spends all its time [[walking Pokémon|outside with Ash]], has a plain Poké Ball that differs from others only by the small yellow lightning bolt symbol on it, as seen in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Despite this, the various other types of Poké Ball have been seen in the anime, usually to illustrate a special property about that particular ball. The lack of the different types is unsurprising, however, due to the fact that, when the anime was first created, the games themselves did not even keep track of the Poké Ball that a Pokémon was caught in, and thus, it made no difference in sending a Pokémon out.&lt;br /&gt;
&lt;br /&gt;
The first time that a Poké Ball aside from the normal variation was seen was in [[EP035]], where Ash was given 30 Safari Balls in order to compete in the Safari Game. With these 30 Safari Balls, Ash attempted to catch various rare Pokémon, however, he only managed to capture an entire herd of {{AP|Tauros}}. They appeared in Safari Balls in &#039;&#039;[[EP065|Showdown at the Po-Ké Corral]]&#039;&#039;; afterward, however, whenever Ash used one of his Tauros in a battle, it has been sent out from a standard Poké Ball.&lt;br /&gt;
[[File:Luxury Repeat Ball anime.png|thumb|[[Brendan]] holding his Luxury Ball and Repeat Ball, preparing for a [[double battle]]]]&lt;br /&gt;
The [[GS Ball]] was the second of the variant Poké Balls to appear in the anime, this time with a special purpose. This mysterious ball was unable to be opened by [[Professor Ivy]], and served as the reason for Ash&#039;s journeys to the [[Orange Archipelago]] (to pick it up) and [[Johto]] (to deliver it to [[Kurt]]), so that what was contained within it could be discovered. {{p|Celebi}} was long rumored to be related to the ball, something which the [[Pokémon Adventures]] and game canons verify, while [[Masamitsu Hidaka|a director of the anime]] confirmed that, had it not been insisted that {{mov|Celebi|Celebi|4}} appear in a central role in [[M04|the fourth movie]], the GS Ball arc would have concluded with Celebi being released from the ball and traveling with Ash and his friends.&lt;br /&gt;
[[File:Master ball.png|thumb|left|[[Sullivan]]&#039;s Master Ball]]&lt;br /&gt;
Also related to Kurt, as in the games, the first non-standard Poké Ball variants, the [[Apricorn]] balls, made an appearance in the anime, and several were given to the members of the main cast. All three members of the main cast received Fast Balls in &#039;&#039;[[EP143|Going Apricorn!]]&#039;&#039;, with {{an|Brock}} using his to catch a {{TP|Brock|Pineco}} shortly after receiving it. In the [[EP144|next episode]], Brock received a Heavy Ball, while Ash and {{an|Misty}} received Lure Balls. While Brock&#039;s Heavy Ball and Ash and Misty&#039;s Fast Balls would remain unused (and have not been mentioned since), both Ash and Misty would use their Lure Balls to capture a {{AP|Totodile}} and {{TP|Misty|Corsola}}, respectively. Another Heavy Ball appeared in &#039;&#039;[[AG065|Gulpin It Down]]&#039;&#039;, where it was used to capture a giant {{p|Gulpin}}, though this was not the one belonging to Brock.&lt;br /&gt;
&lt;br /&gt;
The [[Master Ball#In the anime|Master Ball]] itself has only appeared once as an actual Poké Ball, in &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, where it was used by [[Sullivan]] in a last resort attempt to catch a wild {{p|Whiscash}}. Despite the fact that a Master Ball cannot be escaped from, the Whiscash &#039;&#039;swallowed&#039;&#039; the Master Ball, thus preventing capture, and disappeared back into the water. While not a Poké Ball itself, Misty owns a beach ball that is designed based on the Master Ball, which can be seen in &#039;&#039;[[EP018|Beauty and the Beach]]&#039;&#039; and &#039;&#039;[[EP167|A Hot Water Battle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Generation III specialty balls have only been seen in cameos, with only the Repeat Ball and Luxury Ball appearing, in the opening of [[M06|the sixth movie]]. These balls contained {{ga|Brendan}}&#039;s {{p|Shiftry}} and {{p|Aggron}}, respectively.&lt;br /&gt;
&lt;br /&gt;
The debut of most of the specialty balls, both from Generation III and IV, came in the ending [[Which One ~ Is It?]], which contained the first appearance of the Great Ball and Ultra Ball, as well as the first anime appearance of the Premier, Heal,&lt;br /&gt;
Net, Dusk, Nest, Quick, Timer, and Dive Balls.&lt;br /&gt;
&lt;br /&gt;
Many other Poké Balls have been shown in the anime; however, most of these are cosmetic alterations alone, such as Poké Balls with gold plating, diamond studded Poké Balls, and Poké Balls with special designs on them, usually to denote an organization.&lt;br /&gt;
&lt;br /&gt;
Most notably, a broken Poké Ball, snapped in half at its rusted hinges, is kept by both {{Ash}} and {{Gary}}, symbolizing their rivalry.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Poké Ball EToP.png|thumb|right|A Poké Ball in [[The Electric Tale of Pikachu]]]]&lt;br /&gt;
In the various [[Pokémon manga]], Poké Balls have been shown to appear differently, as an attempt to explain how a Trainer knows which Pokémon is in which ball, as most Pokémon manga series were, like the anime, developed at a time when the games could not keep track of the ball a Pokémon was contained in.&lt;br /&gt;
&lt;br /&gt;
===In the Electric Tale of Pikachu manga===&lt;br /&gt;
In the [[Electric Tale of Pikachu]] manga, the rules are more similar to the anime; however, Poké Balls are numbered on the outside, on the button, so that a Trainer knows which member of their team they are sending into battle.&lt;br /&gt;
&lt;br /&gt;
It is also possible for a Pokémon to be placed inside a Poké Ball without it being owned by a Trainer. In &#039;&#039;[[ET11|Days of Gloom and Glory]]&#039;&#039;, [[Meowzie]] steals a Poké Ball from a shop and puts her kitten in it so that it will not be hurt by a flood affecting the city.&lt;br /&gt;
&lt;br /&gt;
[[File:Yellow Seadra Poké Ball.png|thumb|left|{{adv|Yellow}}&#039;s {{p|Seadra}}&#039;s Poké Ball in [[Pokémon Adventures]]]]&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In the [[Pokémon Adventures]] manga, the tops of Poké Balls are semitransparent, allowing the Pokémon inside, which is miniaturized, to be seen through the ball, while the Pokémon can likewise see out of the ball it is contained in. In this manga, unlike in the anime, Pokémon already captured can be recaught in another Poké Ball, as is seen when {{adv|Red}} recatches Misty&#039;s Gyarados (though {{adv|Blue}} states that catching a Pokémon that belongs to another is not possible in &#039;&#039;[[PS050|Lapras Lazily]]&#039;&#039;). Like in the anime and games, specialty balls do exist, and {{adv|Gold}} and {{adv|Silver}} received a Friend Ball and Heavy Ball, respectively. It has also been shown that unlike the games, Pokémon placed in their balls recover from status conditions; however, like in the games, they do not recover health points.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{main|Item#Obtaining items}}&lt;br /&gt;
[[File:Itemball.png|thumb|left|{{ga|Red}} finds an item ball on {{rt|2|Kanto}}]]&lt;br /&gt;
[[File:Rice Ball Poké Ball.jpg|right|thumb|Ash catches a [[rice ball]] thrown by a wild {{p|Mankey}}]]&lt;br /&gt;
In both the anime and games, it has been shown that [[item]]s can be contained in Poké Balls, apparently able to be captured in much the same way as a Pokémon. The anime has used this as a gag on several occasions, most notably in &#039;&#039;[[EP025|Primeape Goes Bananas]]&#039;&#039;, where Ash accidentally catches a rice ball when he throws a Poké Ball in an attempt to catch a wild Mankey.&lt;br /&gt;
&lt;br /&gt;
Items contained in Poké Balls have been present from the very first games, with many items that are found on the field being found in Poké Balls in conspicuous locations. These items are sometimes important, and usually will be among the required items for pickup along the way. Sometimes, even Poké Ball variants can be found in item balls, though it may be that the item ball itself is supposed to represent the ball that is found. Many other items, however, are hidden, and are not in item balls, instead being directly on the field, and can be found more easily using an [[Itemfinder]] or Dowsing Machine.&lt;br /&gt;
&lt;br /&gt;
==Other variants==&lt;br /&gt;
The following Poké Ball variants are found outside of the standard games. They are often very unusual compared to the 26 types found in the games, and it is sometimes questionable whether or not they even qualify as Poké Balls. Many have separate articles, where their unique properties are described in greater detail.&lt;br /&gt;
&lt;br /&gt;
===In the games===&lt;br /&gt;
*[[Pester Ball]]s: These objects, which appear similar to Poké Balls at a glance, are not used to catch Pokémon, and instead will release a Pokémon repellent on contact. They are only found in {{g|Snap}}.&lt;br /&gt;
*The [[GS Ball]] is an event item that appears only in {{game|Crystal}}, where it was part of a giveaway on the [[Pokémon Mobile System GB]], much as event items are given out in [[Generation IV]] games over the [[Nintendo Wi-Fi Connection]]. It was not used to catch any Pokémon, and was placed in the [[key items]] pocket. If given to [[Kurt]] for inspection, it will activate an event where the player can catch a {{p|Celebi}} in [[Ilex Forest]].&lt;br /&gt;
*A [[Snag Ball]] is a Poké Ball variant that has been &amp;quot;unlocked&amp;quot; by the Snag Machine, allowing it to [[snagging|snag]] an already [[caught Pokémon]] during a {{pkmn|battle}}. While it is &#039;&#039;able&#039;&#039; to be used on any Pokémon, [[Rui]] will only allow [[Wes]] to use it on [[Shadow Pokémon]], while [[Michael]]&#039;s Aura Reader will render the Snag Machine inoperable when a Pokémon other than a Shadow Pokémon is targeted.&lt;br /&gt;
*Typing Balls are used in [[Battle &amp;amp; Get! Pokémon Typing DS]]. They are thrown after one successfully types a Pokémon&#039;s name.&lt;br /&gt;
&lt;br /&gt;
===In the anime===&lt;br /&gt;
[[File:Poke Ball Recent Capture.png|thumb|240px|right|A Poké Ball after catching a Pokémon in the anime]]&lt;br /&gt;
* A green Poké Ball appeared in &#039;&#039;[[EP001|Pokémon! I Choose You!]]&#039;&#039;; nothing is said about it.&lt;br /&gt;
* Several objects were used to contain and control Pokémon before Poké Balls themselves were developed. Large monumental objects have been shown several times in episodes to be containers for large ancient Pokémon, as seen most notably in &#039;&#039;[[EP072|The Ancient Puzzle of Pokémopolis]]&#039;&#039;. Smaller objects have also been used, such as the staff belonging to [[Sir Aaron]], which contained his partner, {{mov|Lucario|Lucario|8}}, until {{Ash}} released it in the current era. Special armor developed by [[Marcus]] was used to control Pokémon in ancient [[Michina Town]], though it did not directly &#039;&#039;contain&#039;&#039; the Pokémon; unlike other methods of using Pokémon, these Pokémon were enslaved, instead of befriended, and they turned against him the moment the armor was broken.&lt;br /&gt;
* {{an|Mewtwo}} had a collection of strange Poké Balls in &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, which incorporated an eye into their design, and were used primarily as a means of capture of Pokémon to be cloned. These balls had no trouble catching Pokémon which were already captured—even if they were already inside of Poké Balls. One of these devices is notably the only Poké Ball that [[Ash&#039;s Pikachu]] has ever been seen being drawn into during the entire series. They have been called by several names by fans, such as &amp;quot;Mewtwo Balls&amp;quot; and &amp;quot;Clone Balls&amp;quot;.&lt;br /&gt;
[[File:Ash Poké Ball.png|thumb|right|240px|Ash calling out a Pokémon]]&lt;br /&gt;
* [[Molly Hale]], whose imagination caused the power of the {{mov|Unown|Unown|3}} to change the world around them, was able to use strange, crystalline Poké Balls when she challenged {{an|Brock}} and {{an|Misty}} in &#039;&#039;[[M03|Spell of the Unown]]&#039;&#039;. The Pokémon sent from these appeared normally, but dissolved into crystal, rather than being recalled. These crystal Poké Balls only appeared when used by her imagined older selves, and do not appear to actually exist.&lt;br /&gt;
* A special variant of Poké Ball, the &#039;&#039;&#039;Lake Ball&#039;&#039;&#039;, was used during the [[Seaking Catching Day|Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;; this is viewed by many to be similar to the Sport Ball used in the [[Bug-Catching Contest]]. They appear as blue and white Poké Balls, with a fish pattern around the edge, and a yellow arrow on the top and bottom of the ball. They don&#039;t shake after capture, implying an automatic catch.&lt;br /&gt;
* Older Poké Balls have also appeared in the anime, specifically the one carried by [[Sammy]] in &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039;, which was colored differently, and it had a knob that needed to be twisted before the Pokémon inside could be sent out. While it is unknown how these types were manufactured, it is likely that they were made by hand using Apricorns, prior to the standardization and mass production of modern-day Poké Balls.&lt;br /&gt;
* The [[Iron-Masked Marauder]], an agent of [[Team Rocket]], used special [[Dark Ball]]s that corrupted Pokémon caught inside them and made them into mindless servants of the Trainer, as well as raising their power significantly. Multiple Pokémon were caught in these Poké Balls, including the legendary {{mov|Celebi|Celebi|4}} and a powerful {{p|Tyranitar}}. They seem capable of catching any Pokémon without fail.&lt;br /&gt;
* As in the games, the [[GS Ball]] appeared in the anime, and was the primary motivation for Ash&#039;s trip to the [[Orange Archipelago]], where he would compete in his second Pokémon League. It also served as the catalyst for his journey to [[Johto]], as he needed to deliver the ball to [[Kurt]]. Former director [[Masamitsu Hidaka]] revealed that a shelved storyline, that would have concluded the GS Ball&#039;s arc, involved a {{p|Celebi}} that would have traveled with Ash and his friends through at least part of Johto. The storyline was viewed as redundant after the decision was made to introduce Celebi in the fourth movie instead.&lt;br /&gt;
*In &#039;&#039;[[AG104|Claydol, Big and Tall]]&#039;&#039;, the &amp;quot;Stone Ball&amp;quot;, a huge Poké Ball made of stone used to keep an evil, giant {{p|Claydol}} that levied destruction everywhere. This Poké Ball is about the size of a 2-story house. &lt;br /&gt;
* &#039;&#039;[[BW018|Sewaddle and Burgh in Pinwheel Forest]]&#039;&#039; shows a major difference in what happens after a Pokemon is captured. Instead of being automatically sent to the regional Professor, the pokeball is sealed and the button becomes red. The Pokemon is kept inactive until it is switched out by another actively in the trainer&#039;s party.&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
File:Green Pokeball.png|A green Poké Ball in &#039;&#039;[[EP001|Pokémon! I Choose You!]]&#039;&#039;&lt;br /&gt;
File:Starter Balls.png|The Poké Balls containing {{p|Bulbasaur}}, {{p|Charmander}} and {{TP|Gary|Squirtle|Blastoise}} in &#039;&#039;[[EP001|Pokémon! I Choose You!]]&#039;&#039;&lt;br /&gt;
File:Ash 1st Poke Ball.png|The Poké Ball containing {{AP|Pikachu}} in &#039;&#039;[[EP001|Pokémon! I Choose You!]]&#039;&#039;&lt;br /&gt;
File:Mewtwoballs.png|{{AP|Pikachu}} being chased by &#039;&#039;Clone Balls&#039;&#039;&lt;br /&gt;
File:GS-ball.png|[[GS Ball]]&lt;br /&gt;
File:Molly Hale pre-teen.png|[[Molly Hale]] holding a Crystal Poké Ball&lt;br /&gt;
File:Lake Ball.png|The Lake Ball from &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;&lt;br /&gt;
File:Team Rocket Ball.png|A [[Team Rocket]] Ball catching a [[Mewtwo (anime)#Created|cloned]] {{p|Pidgeot}}&lt;br /&gt;
File:Dark Ball.png|[[Iron-Masked Marauder]] holding a Dark Ball&lt;br /&gt;
File:Sammy Old Poké Ball.png|Sammy&#039;s old Poké Ball from &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039;&lt;br /&gt;
File:Giant Stone Poke Ball.png|{{p|Claydol}}&#039;s Giant Stone Poké Ball from &#039;&#039;[[AG104|Claydol, Big and Tall]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the Super Smash Bros. series==&lt;br /&gt;
[[File:SSBB Poke Ball.png|thumb|right|Render of a Poké Ball from [[Super Smash Bros. Brawl]]]]&lt;br /&gt;
Poké Balls in their base design are an item in the [[Super Smash Bros.]] series. First appearing in the original game, they can be picked up and thrown by the characters to do damage, and, on striking the ground, release a random Pokémon. In the original, the Pokémon that can be released are {{p|Beedrill}}, {{p|Blastoise}}, {{p|Chansey}}, {{p|Charizard}}, {{p|Clefairy}}, {{p|Goldeen}}, {{p|Hitmonlee}}, {{p|Koffing}}, {{p|Meowth}}, {{p|Mew}}, {{p|Onix}}, {{p|Snorlax}}, or {{p|Starmie}}. In [[Super Smash Bros. Melee|Melee]], the listing changes, and now the Pokémon released include Generation II Pokémon, with {{p|Venusaur}}, {{p|Charizard}}, {{p|Blastoise}}, {{p|Clefairy}}, {{p|Electrode}}, {{p|Weezing}}, {{p|Chansey}}, {{p|Goldeen}}, {{p|Staryu}}, {{p|Snorlax}}, {{p|Articuno}}, {{p|Zapdos}}, {{p|Moltres}}, {{p|Mew}}, {{p|Chikorita}}, {{p|Cyndaquil}}, {{p|Togepi}}, {{p|Bellossom}}, {{p|Marill}}, {{p|Unown}}, {{p|Wobbuffet}}, {{p|Scizor}}, {{p|Porygon2}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Lugia}}, {{p|Ho-Oh}}, or {{p|Celebi}} appearing. {{p|Ditto}} was also planned to appear, acting as a clone of the character who released it for a short while, but was dummied out of the final game and can only be accessed through [[cheating]], where it does nothing. In the third installment, [[Super Smash Bros. Brawl]], [[Generation III]] and [[Generation IV]] Pokémon were added, and now {{p|Meowth}}, {{p|Electrode}}, {{p|Goldeen}}, {{p|Staryu}}, {{p|Snorlax}}, {{p|Moltres}}, {{p|Mew}}, {{p|Chikorita}}, {{p|Togepi}}, {{p|Bellossom}}, {{p|Wobbuffet}}, {{p|Entei}}, {{p|Suicune}}, {{p|Lugia}}, {{p|Ho-Oh}}, {{p|Celebi}}, {{p|Torchic}}, {{p|Gardevoir}}, {{p|Gulpin}}, {{p|Metagross}}, {{p|Latias}}, {{p|Latios}}, {{p|Kyogre}}, {{p|Groudon}}, {{p|Jirachi}}, {{p|Deoxys}}, {{p|Piplup}}, {{p|Bonsly}}, {{p|Munchlax}}, {{p|Weavile}}, or {{p|Manaphy}} can be released from a Poké Ball that is thrown.&lt;br /&gt;
&lt;br /&gt;
Also, in the Subspace Emissary, Pokémon Trainer is shown to push the button on the Poké Ball to send out the Pokémon; this has not been shown in the anime.&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Melee]] Trophy information===&lt;br /&gt;
&#039;&#039;These balls are used to catch and contain wild Pokémon. Most Pokémon must be weakened in some way before they can be caught, but once they&#039;re inside a Poké Ball, they enjoy their new home, since Poké Balls contain an environment specially designed for Pokémon comfort. [[Master Ball]]s are the strongest type.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Brawl]] Trophy information===&lt;br /&gt;
&#039;&#039;An item used for capturing Pokémon and calling them out into battle. Pokémon live in these items which despite appearances, actually contain a wide, comfortable Pokémon-friendly world inside them. In Super Smash Bros., Pokémon give temporary support to who calls them out. You never know which you will get, but some are devastatingly powerful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Several variants of Poké Ball have been released in card form in the [[Pokémon Trading Card Game]], ranging from the standard variants found in the games and other media to variants specific to the TCG.&lt;br /&gt;
&lt;br /&gt;
===Standard variants===&lt;br /&gt;
[[File:FastBall.jpg|thumb|right|The Fast Ball, in card form]]&lt;br /&gt;
*The standard {{TCG ID|Jungle|Poké Ball|64}} card, which was the first released, debuted in the {{TCG|Jungle}} expansion and has since been featured in many others. It features a TCG-centric mechanic, requiring a {{TCG|coin}} flip to search the deck for a {{TCG|Pokémon}} to be put in the hand. Most of the Poké Ball variants, both adapted from the games and exclusive to the TCG, are similar to this, with several requiring coin flips to use their effect.&lt;br /&gt;
*The {{TCG ID|EX FireRed &amp;amp; LeafGreen|Great Ball|92}}, which first appeared in the {{TCG|EX FireRed &amp;amp; LeafGreen|TCG expansion}} coinciding with the {{game|FireRed and LeafGreen|s|remakes}} of the [[Generation I]] games, is somewhat of an upgrade to the Poké Ball, and does not require the coin flip that the Poké Ball does, instead restricting the search of Pokémon to Basic Pokémon.&lt;br /&gt;
*The [[Master Ball (Gym Challenge 116)|Master Ball]], first appearing in the {{TCG|Gym Challenge}} expansion, and in the games the most powerful of the Poké Balls, provides a vastly different effect than the standard. Rather than searching the entire deck, only the top seven cards may be searched. One {{TCG|Pokémon}} found in these seven can be put into the hand, while the rest must be shuffled back into the deck.&lt;br /&gt;
*Debuting in the {{TCG|Skyridge}} expansion, the {{TCG ID|Skyridge|Lure Ball|128}} is different from the basic Poké Balls in that it draws from the {{TCG|discard pile}} rather than the deck. For each heads flipped, with a maximum of three, an {{TCG|Evolution card}} can be returned from the discard pile and put into the hand. It has not appeared since.&lt;br /&gt;
*Also debuting in Skyridge, the {{TCG ID|Skyridge|Friend Ball|126}}, another [[Apricorn]] Ball, has a unique effect entirely, allowing the user to search their deck for a Pokémon of the same {{TCG|elemental types|type}} as one of the opponent&#039;s Pokémon, making it effective in decks that typically match up well against their own type. It also has not appeared since.&lt;br /&gt;
*The {{TCG ID|Skyridge|Fast Ball|124}} allows the player to go through their deck, turning over cards one at a time until they find the first evolution card, and then taking that into their hand, shuffling afterward. Like the other two Apricorn Balls, it debuted in Skyridge and has not appeared since.&lt;br /&gt;
*The {{TCG ID|Great Encounters|Premier Ball|101}}, debuting in the {{TCG|Great Encounters}} expansion, is special, much as in the games, and allows the player to search either the deck &#039;&#039;or&#039;&#039; the discard pile for a {{TCG|Pokémon LV.X}} to put into their hand.&lt;br /&gt;
*The {{TCG ID|Stormfront|Luxury Ball|86}}, first found in the {{TCG|Stormfront}} expansion, is among the rarest of the Poké Ball varieties in the games, though its catch rate is the same as that of a normal Poké Ball. Likewise it is so with the TCG, allowing a non-{{TCG|Pokémon LV.X|LV.X}} Pokémon to be searched from the deck, but only if another Luxury Ball card is not in the discard pile.&lt;br /&gt;
*The {{TCG ID|Mysterious Treasures|Quick Ball|114}} released in the {{TCG|Mysterious Treasures}} expansion has a similar effect to the Fast Ball released in Skyridge, allowing the player to uncover cards from their deck until they find a Pokémon. An expansion of the Fast Ball&#039;s use, any Pokémon can be found, though this may prove an issue if the player is looking for an Evolution card specifically and finds a Basic Pokémon first.&lt;br /&gt;
*The {{TCG ID|Mysterious Treasures|Dusk Ball|110}}, also first found in Mysterious Treasures, features an effect somewhat opposite from the Master Ball&#039;s: Instead of the top seven cards being searched, only the bottom seven cards may be, and a Pokémon found there may be put into the player&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
===TCG-only variants===&lt;br /&gt;
[[File:RocketPokéBallEXTeamRocketReturns89.jpg|thumb|right|The Rocket&#039;s Poké Ball card]]&lt;br /&gt;
*The {{TCG ID|Expedition|Dual Ball|139}} is merely two Poké Balls together, and has a similar effect to using two plain Poké Ball cards, requiring two coin flips to search for up to two Pokémon, depending on how many heads appear.&lt;br /&gt;
*The {{TCG ID|EX Team Magma vs Team Aqua|Team Magma Ball|80}} is [[Team Magma]]&#039;s Poké Ball variant, found only in the {{TCG|EX Team Magma vs Team Aqua}} expansion. It works similarly to a Poké Ball, however, it only can be used to find Team Magma&#039;s Pokémon, and will still allow a player to find a Pokémon, though only a {{TCG|Basic Pokémon|Basic one}}, if the coin flip results in tails.&lt;br /&gt;
*The {{TCG ID|EX Team Magma vs Team Aqua|Team Aqua Ball|75}} is [[Team Aqua]]&#039;s Poké Ball variant, also found only in the {{TCG|EX Team Magma vs Team Aqua}} expansion. It works &#039;&#039;exactly&#039;&#039; the same as the Team Magma Ball, with the exception that it can only search out Team Aqua&#039;s Pokémon instead.&lt;br /&gt;
*The {{TCG ID|EX Team Rocket Returns|Rocket&#039;s Poké Ball|89}} is the [[Team Rocket]] variation on the Poké Ball, found in the {{TCG|EX Team Rocket Returns}} expansion. Unlike others, no coin flip is required, and it simply allows the player to search for a {{TCG|Dark Pokémon}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
==Artwork==&lt;br /&gt;
These are artwork of the items as seen in the [[Pokémon Dream World]]&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{black color dark}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Poké Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{blue color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Great Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{yellow color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Ultra Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{poison color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Master Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Safari Ball Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{red color dark}}|Poké Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{blue color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{blue color dark}}|Great Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{yellow color dark}}|Ultra Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{poison color dark}}|Master Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{grass color dark}}|Safari Ball}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{white color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Premier Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{orange color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Repeat Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{orre color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Timer Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{normal color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Nest Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{bug color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Net Ball Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{white color dark}}|Premier Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{orange color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{orange color dark}}|Repeat Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{orre color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{orre color dark}}|Timer Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{normal color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{normal color dark}}|Nest Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{bug color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{bug color dark}}|Net Ball}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Dive Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{black color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Luxury Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{cute color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Heal Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{speed color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Quick Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{night color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Dusk Ball Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Dive Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{black color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{black color dark}}|Luxury Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{cute color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{cute color dark}}|Heal Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{speed color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{speed color dark}}|Quick Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{night color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{night color dark}}|Dusk Ball}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{g|Pinball}}, the Poké Balls serve as the balls in the machine; they can be used to capture Pokémon and are upgraded depending on the multiplier bonus at the time.&lt;br /&gt;
* Many of the types of Poké Ball introduced in [[Generation III]] function similarly to those introduced in [[Generation II]]: the Nest Ball, like the Level Ball, is better if used on Pokémon of lower levels, the Net and Dive Balls are both useful against Pokémon found while in the water, much like the Lure Ball, and the Luxury Ball raises a Pokémon&#039;s [[happiness]] quickly, similarly to a Friend Ball. Excluding the Sport Ball, which many see as a parallel to the Safari Ball which made its return in Generation III, the specialty Balls made by the Devon Corporation in Hoenn number seven, the same amount as the Apricorn Balls made by Kurt.&lt;br /&gt;
* In Generation II, the Park Ball&#039;s name is written as one word on the menu, rather than as two, as the rest of the Poké Balls are. This is due to the size limitation placed on the text by the [[Game Boy Color]]&#039;s small screen. The Generation IV Park Ball does not have this issue, as [[Nintendo DS]] screens are wider and the font used is thinner.&lt;br /&gt;
* In some early artwork for {{game|Red and Green|s}}, Poké Balls are shown on the ground in two pieces while the Pokémon are in battle, rather than in the more familiar hinged form they take now. This may be a carryover from when Pokémon was known as Capsule Monsters, as the Poké Ball sprites in Generation I also do not show the button on the ball. In [[Generation II]], Poké Balls split in half when capturing a Pokémon as part of their animation, while the anime had been using the hinge style since the very first episode.&lt;br /&gt;
* Poké Balls are inspired by the capsules for {{wp|gashapon}} machines, which contain small, handheld toys.&lt;br /&gt;
* In the games and {{Trading Card Game}}, Lure Balls are shown to have a green outer coloring; however, in official artwork and the anime, they are shown to have a blue outer coloring.&lt;br /&gt;
** However in Generation V, the Lure Ball&#039;s animation changes to having the correct blue outer coloring when thrown out into a battle.&lt;br /&gt;
* Item description data for the Safari Ball in {{2v2|HeartGold|SoulSilver}} is unchanged from {{v2|Platinum}}, hence its description still states that it can only be used within the [[Great Marsh]].&lt;br /&gt;
* While most Poké Balls can not capture Pokémon that have already been caught, there are some types that can easily catch a Pokémon that already is owned. These are usually rare or use-restricted balls.&lt;br /&gt;
** The Park Ball, which is used to capture migrated Pokémon, which must be caught on a Generation III game. The Park Ball, however, reverts to the original ball used to catch the migrated Pokémon in the Summary screen.&lt;br /&gt;
** In the anime, Mewtwo&#039;s &amp;quot;Mewtwo Balls&amp;quot;, seen only in &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, can catch any Pokémon despite being owned. These Balls have been shown to even catch owned Pokémon even when inside of their Poké Balls. After the Pokémon&#039;s DNA is extracted through Mewtwo&#039;s cloning device, &amp;quot;Mewtwo Balls&amp;quot; automatically release the caught Pokémon.&lt;br /&gt;
** [[Snag Ball]]s, exclusive to [[Pokémon Colosseum]] and {{Pokémon XD}}, are used for catching [[Shadow Pokémon]], all of which are already owned.&lt;br /&gt;
* While the Apricorn Balls and the Sport Ball exist in the coding of the [[Generation V]] games, they are completely unobtainable. If they are hacked into the bag, they cannot be held by a Pokémon, much as in HeartGold and SoulSilver, and will not be recognized by the game as Poké Balls for in-battle use. Despite this, a Pokémon caught in one of these Poké Balls in HeartGold and SoulSilver will retain the Ball in Generation V.&lt;br /&gt;
** The sprite color of the Lure Ball was altered in Pokémon Black and White, changing its base color to a light blue color as opposed to the green it had in Pokémon HeartGold and SoulSilver.&lt;br /&gt;
* The Premier Ball is the only variety of Poké Ball so far whose name approaches the character limit for item names.&lt;br /&gt;
* In Generation II, after catching a Pokémon, the Poké Ball&#039;s color palette changes to that of the Pokémon that was just caught. It then changes back to normal thereafter.&lt;br /&gt;
* Generation V introduced fewer types of Poké Balls than any other generation, only introducing one.&lt;br /&gt;
* The Safari Ball has a catching animation programmed into Black and White despite not being legitimately able to be used, as there is no Safari Zone.&lt;br /&gt;
&lt;br /&gt;
{{Items}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Smash Bros.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Super Smash Bros.]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéball]]&lt;br /&gt;
[[es:Poké Ball]]&lt;br /&gt;
[[fr:Pokéball]]&lt;br /&gt;
[[ja:モンスターボール]]&lt;br /&gt;
[[pl:Poké Ball]]&lt;br /&gt;
[[pt:Pokébola]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Icefall_Cave&amp;diff=1455419</id>
		<title>Icefall Cave</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Icefall_Cave&amp;diff=1455419"/>
		<updated>2011-06-11T20:55:45Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Geography */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|size=240&lt;br /&gt;
|image=FL Icefall Cave.png&lt;br /&gt;
|type=snow&lt;br /&gt;
|location_name=Icefall Cave&lt;br /&gt;
|japanese_name=いてだきのどうくつ&lt;br /&gt;
|translated_name=Frozen Waterfall Cave&lt;br /&gt;
|location=[[Floe Island]], in the [[Sevii Islands]]&lt;br /&gt;
|region=Sevii Islands&lt;br /&gt;
|generation={{gen|III}}&lt;br /&gt;
|map=Four Island map.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Icefall Cave&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;いてだきのどうくつ&#039;&#039;&#039; &#039;&#039;Frozen Waterfall Cave&#039;&#039;) is a cave on [[Floe Island]] in the [[Sevii Islands]] where players of {{game|FireRed and LeafGreen|s}} can get {{HM|07|Waterfall}}.&lt;br /&gt;
&lt;br /&gt;
{{sign|FRLG|header|}}&lt;br /&gt;
{{sign|FRLG|ICEFALL CAVE|}}&lt;br /&gt;
{{sign|FRLG|A cave which is covered by water|}}&lt;br /&gt;
{{sign|FRLG|and ice on FOUR ISLAND.|}}&lt;br /&gt;
{{sign|FRLG|It seems like the end of the cave|}}&lt;br /&gt;
{{sign|FRLG|is connected to the ocean.|}}&lt;br /&gt;
{{sign|FRLG|footer|}}&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Icefall Cave differs from the rest of the Sevii Islands since, rather than having a tropical climate, it is frigid and filled with icy caverns.&lt;br /&gt;
&lt;br /&gt;
When the player first arrives, the only thing to do is to explore the inner first floor of the cave. Many [[ice tile]]s are scattered around, causing players to fall through if a tile is stepped over twice. There is also slippery ice, causing players to continuously slide in the same direction they stepped in. After much navigating, {{HM|07|Waterfall}} can be obtained.&lt;br /&gt;
&lt;br /&gt;
Once the player uses {{m|Waterfall}} to scale the waterfall to the back inner cave, [[Lorelei]] of the Elite Four will be found confronting Team Rocket grunts. She will tell the player to help her defeat them, though the player only needs to confront one. After they are defeated, Team Rocket will flee to their base on [[Chrono Island]] and Lorelei will temporarily stay in her house on Four Island.&lt;br /&gt;
&lt;br /&gt;
The back inner cave appears to be connected to the ocean and is notable for being one of the only in-game homes of wild {{p|Lapras}}.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{itlisth|snow}}&lt;br /&gt;
{{itlistbod|Full Restore||FRLG||display={{DL|Potion|Full Restore}}}}&lt;br /&gt;
{{itlistbod|NeverMeltIce||FRLG||display={{DL|Type-enhancing item|NeverMeltIce}}}}&lt;br /&gt;
{{itlistbod|TM Water||FRLG|display={{HM|07|Waterfall}}}}&lt;br /&gt;
{{itlistbod|Ultra Ball||FRLG||display={{DL|Poké Ball|Ultra Ball}}}}&lt;br /&gt;
{{itlistfoot|snow}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Entrance===&lt;br /&gt;
{{catch/header|snow|no}}&lt;br /&gt;
{{catch/entryfl|086|Seel|yes|yes|Cave|43-47|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|042|Golbat|yes|yes|Cave|45-48|25%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|087|Dewgong|yes|yes|Cave|49-53|20%|type1=water|type2=Ice}}&lt;br /&gt;
{{catch/entryfl|041|Zubat|yes|yes|Cave|40|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|054|Psyduck|yes|no|Cave|41|5%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|079|Slowpoke|no|yes|Cave|41|5%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{catch/div|water|Fish}}&lt;br /&gt;
{{catch/entryfl|086|Seel|yes|yes|Surf|5-35|60%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|054|Psyduck|yes|no|Surf|5-35|30%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|079|Slowpoke|no|yes|Surf|5-35|30%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{catch/entryfl|087|Dewgong|yes|yes|Surf|35-40|5%|type1=Water|type2=Ice}}&lt;br /&gt;
{{catch/entryfl|194|Wooper|yes|no|Surf|5-15|5%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entryfl|183|Marill|no|yes|Surf|5-15|5%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|060|Poliwag|yes|yes|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|118|Goldeen|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|060|Poliwag|yes|yes|Fish Super|15-25|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|061|Poliwhirl|yes|yes|Fish Super|20-30|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|054|Psyduck|yes|no|Fish Super|15-35|5%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|079|Slowpoke|no|yes|Fish Super|15-35|5%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{catch/footer|snow}}&lt;br /&gt;
&lt;br /&gt;
===Inner Cave - Ground Floor &amp;amp; Basement Floor===&lt;br /&gt;
{{catch/header|snow|no}}&lt;br /&gt;
{{catch/entryfl|220|Swinub|yes|yes|Cave|23-31|50%|type1=Ice|type2=Ground}}&lt;br /&gt;
{{catch/entryfl|042|Golbat|yes|yes|Cave|45-48|25%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|041|Zubat|yes|yes|Cave|40|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|086|Seel|yes|yes|Cave|45|10%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|225|Delibird|yes|no|Cave|30|5%|type1=Ice|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|215|Sneasel|no|yes|Cave|30|5%|type1=Dark|type2=Ice}}&lt;br /&gt;
{{catch/footer|snow}}&lt;br /&gt;
&lt;br /&gt;
===Back Cave===&lt;br /&gt;
{{catch/header|snow|no}}&lt;br /&gt;
{{catch/entryfl|086|Seel|yes|yes|Cave|43-47|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|042|Golbat|yes|yes|Cave|45-48|25%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|087|Dewgong|yes|yes|Cave|49-53|20%|type1=Water|type2=Ice}}&lt;br /&gt;
{{catch/entryfl|041|Zubat|yes|yes|Cave|40|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|054|Psyduck|yes|no|Cave|41|5%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|079|Slowpoke|no|yes|Cave|41|5%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{catch/div|water|Fish}}&lt;br /&gt;
{{catch/entryfl|072|Tentacool|yes|yes|Surf|5-45|95%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entryfl|073|Tentacruel|yes|yes|Surf|35-45|4%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entryfl|131|Lapras|yes|yes|Surf|30-45|1%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|80%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|80%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|090|Shellder|yes|no|Fish Super|15-25|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|116|Horsea|yes|no|Fish Super|15-25|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|098|Krabby|no|yes|Fish Super|15-25|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|120|Staryu|no|yes|Fish Super|15-25|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|117|Seadra|yes|no|Fish Super|25-35|4%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|099|Kingler|no|yes|Fish Super|25-35|4%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{catch/footer|snow}}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
{{trainerheader|snow|}}&lt;br /&gt;
{{trainerentry|FL RocketGruntM.png|Team Rocket|Grunt|1216|3|041|Zubat|♂|38|None|041|Zubat|♂|38|None|042|Golbat|♂|38|None|}}&lt;br /&gt;
{{trainerfooter|snow|}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #000; -moz-border-radius: 10px; border: 5px solid #{{ice color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ice color light}}; -moz-border-radius-topleft: 5px;&amp;quot; | Version &lt;br /&gt;
! style=&amp;quot;background:#{{ice color light}}&amp;quot; | Entrance&lt;br /&gt;
! style=&amp;quot;background:#{{ice color light}}&amp;quot; | Inner Cave - Ground Floor&lt;br /&gt;
! style=&amp;quot;background:#{{ice color light}}&amp;quot; | Inner Cave - Basement Floor&lt;br /&gt;
! style=&amp;quot;background:#{{ice color light}}; -moz-border-radius-topright: 5px;&amp;quot; | Back Cave&lt;br /&gt;
|- style=&amp;quot;background:#000&amp;quot;&lt;br /&gt;
!  style=&amp;quot;background:#{{firered color}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Icefall Cave Map Entrance.png|185px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Icefall Cave Map Base Floor.png|202px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Icefall Cave Map Down Floor.png|183px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Icefall Cave Map Back.png|194px]]&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;background:#{{leafgreen color}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|LeafGreen}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The fact that the player finds {{HM|07|Waterfall}} here may reference the [[Generation II]] games, where the same HM, containing the same move, is found in [[Ice Path|another icy cave]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{kanto color}}|bordercolor={{kanto color dark}}&lt;br /&gt;
|zh_cmn=&lt;br /&gt;
|fr_eu=Grotte de Glace&lt;br /&gt;
|de=Eiskaskadenhöhle&lt;br /&gt;
|it=Grotta Gelata&lt;br /&gt;
|ko=&lt;br /&gt;
|es_eu=Cueva Glaciada}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.psypokes.com/dex/index.php Psypoke Psydex] - Pokémon catch rates&lt;br /&gt;
&lt;br /&gt;
{{Sevii Islands}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
[[Category:Sevii locations]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Eiskaskadenhöhle]]&lt;br /&gt;
[[fr:Grotte de Glace]]&lt;br /&gt;
[[it:rotta Gelata ]]&lt;br /&gt;
[[ja:いてだきのどうくつ]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Team_Galactic_Eterna_Building&amp;diff=1455408</id>
		<title>Team Galactic Eterna Building</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Team_Galactic_Eterna_Building&amp;diff=1455408"/>
		<updated>2011-06-11T20:27:27Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Intro */ run-on sentence correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Galactic Eterna.png&lt;br /&gt;
|type=road&lt;br /&gt;
|location_name=Galactic Eterna Building&lt;br /&gt;
|japanese_name=ギンガハクタイビル&lt;br /&gt;
|translated_name=Galactic Hakutai Building&lt;br /&gt;
|location=[[Eterna City]]&lt;br /&gt;
|region=Sinnoh&lt;br /&gt;
|generation={{gen|IV}}&lt;br /&gt;
|map=Eterna City.png&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Galactic Eterna Building&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ギンガハクタイビル&#039;&#039;&#039; &#039;&#039;Galactic Hakutai Building&#039;&#039;) is a Team Galactic&#039;s base of operations in [[Eterna City]]. As part of the plot of {{game2|Diamond|Pearl|Platinum}}, the {{player}} must rescue Pokémon the villainous team has kidnapped. Before players can enter, the {{badge|Forest}} must be obtained,&lt;br /&gt;
so that {{HM|01|Cut}} may be used outside of battle and the trees at the front of the building can be cut down.&lt;br /&gt;
&lt;br /&gt;
The Galactic building has four stories; each contains members of Team Galactic that must be defeated to progress.&lt;br /&gt;
&lt;br /&gt;
The sign outside the building reads:&lt;br /&gt;
{{sign|DPcity|header}}&lt;br /&gt;
{{sign|DPcity|title|Team Galactic Eterna Building}}&lt;br /&gt;
{{sign|DPcity|We Want Your Pokémon!}}&lt;br /&gt;
{{sign|DPcity|footer}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The player enters Galactic Eterna Building to save [[Rad Rickshaw]]&#039;s {{p|Clefairy}}, and other Pokémon that Team Galactic have stolen from the residents of Eterna City. It is a compulsory part of the game; defeating the henchmen and Commander Jupiter in battle will rescue Rad&#039;s Clefairy, and he will give the player a [[Bicycle]] as thanks.&lt;br /&gt;
The player will then be able to cycle down {{rt|206|Sinnoh}}&#039;s Cycling Road.&lt;br /&gt;
&lt;br /&gt;
===Rotom&#039;s Room===&lt;br /&gt;
{{main|Rotom&#039;s Room}}&lt;br /&gt;
&lt;br /&gt;
In {{v2|Platinum}}, a player with the {{DL|List of key items in Generation IV|Secret Key}} in their possession can unlock a hidden room containing five appliances that can change {{p|Rotom}}&#039;s current form. The room is located on the ground floor, to the left of the television.&lt;br /&gt;
&lt;br /&gt;
It also contains a notebook with all of the details about changing {{p|Rotom}}&#039;s form and when it will revert automatically back to the normal form.  The notebook appears to have been written by [[Charon]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|road}}&lt;br /&gt;
{{Itlistbod|X Speed|Behind Grunt in far left room on 2nd floor.|Pt|display={{DL|Battle item|X Speed}}}}&lt;br /&gt;
{{Itlistbod|X Special| Next to Grunt on 3rd floor.|Pt|display={{DL|Battle item|X Special}}}}&lt;br /&gt;
{{Itlistbod|Blue Shard|Upstairs past Scientist Travon, next to Revive.|Pt|display={{DL|Shard|Blue Shard}}}}&lt;br /&gt;
{{Itlistbod|Revive|Upstairs past Scientist Travon, next to Blue Shard.|Pt|display={{DL|Revive|Revive}}}}&lt;br /&gt;
{{Itlistbod|Up-Grade|To the right of where Jupiter stood.|Pt|display={{DL|Evolution-inducing held item|Up-Grade}}}}&lt;br /&gt;
{{Itlistfoot|road}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===In {{2v2|Diamond|Pearl}}===&lt;br /&gt;
====First floor====&lt;br /&gt;
These grunts may be faced in a [[double battle]].&lt;br /&gt;
{{Trainerheader|road}}&lt;br /&gt;
{{Trainerentry|DPGalacticM.png|Galactic Grunt||520|2|265|Wurmple|♂|13||268|Cascoon|♂|13}} &lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|DPGalacticF.png|Galactic Grunt||540|2|041|Zubat|♀|14||431|Glameow|♀|14}}&lt;br /&gt;
{{Trainerfooter|road|1}}&lt;br /&gt;
&lt;br /&gt;
====Second floor====&lt;br /&gt;
Battling these grunts is optional.&lt;br /&gt;
{{Trainerheader|road}}&lt;br /&gt;
{{Trainerentry|DPGalacticM.png|Galactic Grunt||520|2|265|Wurmple|♂|13||041|Zubat|♂|13}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|DPGalacticF.png|Galactic Grunt||600|1|266|Silcoon|♀|15}}&lt;br /&gt;
{{Trainerfooter|road|1}}&lt;br /&gt;
&lt;br /&gt;
====Third floor====&lt;br /&gt;
{{Trainerheader|road}}&lt;br /&gt;
{{Trainerentry|DPGalacticF.png|Galactic Grunt||480|3|265|Wurmple|♀|12||266|Silcoon|♀|12||041|Zubat|♀|12}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|DP_Scientist.png|Scientist|Travon|720|1|064|Kadabra|♂|15}}&lt;br /&gt;
{{Trainerfooter|road|1}}&lt;br /&gt;
&lt;br /&gt;
====Fourth floor====&lt;br /&gt;
{{Party|color={{silver color}}|headcolor=EE8BCD|bordercolor={{dark color}}&lt;br /&gt;
|sprite=SpriteJupiter.png&lt;br /&gt;
|prize={{Pdollar}}1600&lt;br /&gt;
|class=Commander&lt;br /&gt;
|name={{color2|000000|Jupiter}}&lt;br /&gt;
|game=DP&lt;br /&gt;
|location=Galactic Eterna Building&lt;br /&gt;
|pokemon=2&lt;br /&gt;
|pokemon1={{Pokémon/4|game=Diamond&lt;br /&gt;
|pokemon=Zubat|type1=Poison|type2=Flying|ndex=041&lt;br /&gt;
|level=18|gender=female|spritegender=female|ability=Inner Focus&lt;br /&gt;
|move1=Wing Attack|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Giga Drain|move2type=Grass|move2cat=Special&lt;br /&gt;
|move3=Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon/4|game=Diamond&lt;br /&gt;
|pokemon=Skuntank|type1=Poison|type2=Dark|ndex=435&lt;br /&gt;
|level=20|gender=female|ability=Stench|held=Sitrus Berry&lt;br /&gt;
|move1=Night Slash|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Poison Gas|move2type=Poison|move2cat=Status&lt;br /&gt;
|move3=SmokeScreen|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Screech|move4type=Normal|move4cat=Status}}}}&lt;br /&gt;
&lt;br /&gt;
===In {{v2|Platinum}}===&lt;br /&gt;
All battles are optional with the exception of {{tc|Commander}} [[Jupiter]].&lt;br /&gt;
====First floor====&lt;br /&gt;
These grunts may be faced in a [[double battle]].&lt;br /&gt;
{{Trainerheader|road}}&lt;br /&gt;
{{Trainerentry|DPGalacticM.png|Galactic Grunt||680|2|041|Zubat|♂|17||434|Stunky|♂|17}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|DPGalacticF.png|Galactic Grunt||720|2|041|Zubat|♀|16||431|Glameow|♀|18}}&lt;br /&gt;
{{Trainerfooter|road|1}}&lt;br /&gt;
&lt;br /&gt;
====Second floor====&lt;br /&gt;
{{Trainerheader|road}}&lt;br /&gt;
{{Trainerentry|DPGalacticF.png|Galactic Grunt||760|1|431|Glameow|♀|19}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|DPGalacticM.png|Galactic Grunt||760|1|453|Croagunk|♂|19}}&lt;br /&gt;
{{Trainerfooter|road|1}}&lt;br /&gt;
&lt;br /&gt;
====Third floor====&lt;br /&gt;
{{Trainerheader|road}}&lt;br /&gt;
{{Trainerentry|DPGalacticF.png|Galactic Grunt||640|3|434|Stunky|♀|16||453|Croagunk|♀|16||431|Glameow|♀|16}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|DP_Scientist.png|Scientist|Travon|960|1|064|Kadabra|♂|20}}&lt;br /&gt;
{{Trainerfooter|road|1}}&lt;br /&gt;
&lt;br /&gt;
====Fourth floor====&lt;br /&gt;
{{Party|color={{silver color}}|headcolor=EE8BCD|bordercolor={{dark color}}&lt;br /&gt;
|sprite=SpriteJupiter.png&lt;br /&gt;
|prize={{Pdollar}}1600&lt;br /&gt;
|class=Commander&lt;br /&gt;
|name={{color2|000000|Jupiter}}&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Galactic Eterna Building&lt;br /&gt;
|pokemon=2&lt;br /&gt;
|pokemon1={{Pokémon/4|game=Platinum&lt;br /&gt;
|pokemon=Zubat|type1=Poison|type2=Flying|ndex=041&lt;br /&gt;
|level=21|gender=female|spritegender=female|ability=Inner Focus&lt;br /&gt;
|move1=Wing Attack|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Giga Drain|move2type=Grass|move2cat=Special&lt;br /&gt;
|move3=Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon/4|game=Platinum&lt;br /&gt;
|pokemon=Skuntank |type1=Poison|type2=Dark|ndex=435&lt;br /&gt;
|level=23|gender=female|ability=Stench|held=Sitrus Berry&lt;br /&gt;
|move1=Night Slash|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Poison Gas|move2type=Poison|move2cat=Status&lt;br /&gt;
|move3=SmokeScreen|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Screech|move4type=Normal|move4cat=Status}}}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*&#039;&#039;&#039;German:&#039;&#039;&#039;&lt;br /&gt;
**Galaktik-Gebäude (Galactic Eterna Building)&lt;br /&gt;
**Raum von Rotom (Rotom&#039;s room)&lt;br /&gt;
&lt;br /&gt;
{{Team Galactic}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Team Galactic]]&lt;br /&gt;
&lt;br /&gt;
[[de:Galaktik-Gebäude]]&lt;br /&gt;
[[fr:Bâtiment de Vestigion de la Team Galaxie]]&lt;br /&gt;
[[ja:ギンガハクタイビル]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Ball&amp;diff=1439665</id>
		<title>Poké Ball</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Ball&amp;diff=1439665"/>
		<updated>2011-05-21T04:52:36Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured}}&lt;br /&gt;
[[File:Allballs2.png|thumb|250px|right|The 26 Poké Ball variants found in the [[Version|main series]]]]&lt;br /&gt;
A &#039;&#039;&#039;Poké Ball&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;モンスターボール&#039;&#039;&#039; &#039;&#039;Monster Ball&#039;&#039;) is a type of [[item]] that is critical to a {{pkmn|Trainer}}&#039;s quest, used for {{pkmn2|caught|catching}} and storing {{OBP|Pokémon|species}}. Both a general term used to describe the various kinds as well as a specific term to refer to the most basic among these variations, Poké Balls are ubiquitous in the modern Pokémon world. Up to six Pokémon can be carried with a Trainer in Poké Balls, while any number of other Poké Balls can be held in the [[bag]] for later use. These six Pokémon in the Poké Balls can be attached to the user&#039;s belt for carrying them around. Some Pokémon do not like to be carried around in Poké Balls, such as Ash&#039;s Pikachu. &lt;br /&gt;
&lt;br /&gt;
The strength of a Poké Ball is determined by how much it raises a [[wild Pokémon]]&#039;s [[catch rate]], and may in fact vary depending on the conditions of the battle. Poké Balls limit the power of Pokémon contained inside, taming them, though they do not cause the Pokémon inside to always obey the Trainer.&lt;br /&gt;
&lt;br /&gt;
The invention of Poké Balls apparently occurred in the [[Johto]] region, where [[Apricorn]]s grow; these fruit were cut apart and carved out, then fitted with a special device, and used to catch wild Pokémon prior to the mass production of the Balls that occurs in modern times under [[Silph Co.]] and the [[Devon Corporation]]. Some Trainers still use Poké Balls made from Apricorns, while [[Kurt]], a resident of [[Azalea Town]], still constructs them.&lt;br /&gt;
&lt;br /&gt;
Prior to the invention of Poké Balls, Pokémon were referred to as &amp;quot;magical creatures&amp;quot; (Japanese: &#039;&#039;&#039;魔獣&#039;&#039;&#039; &#039;&#039;majū&#039;&#039;), indicating that the name Pokémon, short for Pocket Monster, did not come into common parlance as a term until these devices allowed the various Pokémon to be stored in pockets easily. This also shows that in these times they were believed to be supernatural creatures, not natural ones.&lt;br /&gt;
&lt;br /&gt;
Stylized Poké Balls are used in many places to symbolize Pokémon in general: the logos of both [[Battle Frontier]]s feature a Poké Ball in their design, while several Poké Balls can be seen in every Pokémon Center. The headgear of the protagonists of [[Kanto]], [[Hoenn]], [[Sinnoh]], and [[Unova]]-based games feature Poké Ball designs, as do the [[bag]]s of the protagonists of [[Johto]]-based games. The headgear of [[Ethan (game)|Ethan]] is also similar to the top half of an Ultra Ball, and the bag of [[Lucas (game)|Lucas]] prominently features a Poké Ball.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
[[File:Poke Ball Interior.png|thumb|250px|right|Interior of a Poké Ball from the anime]]&lt;br /&gt;
Though the technology behind a Poké Ball remains unknown, the basic mechanics are simple enough to understand: in a [[Pokémon battle]], once an opposing wild Pokémon has been weakened, the Pokémon Trainer, can throw a Poké Ball at it. When a Poké Ball hits the Pokémon, as long as it is not knocked back, the Poké Ball will open, convert the Pokémon to a form of energy, pull it into its center, and close. A Pokémon in this state is given a chance to struggle to attempt to escape, at which point the ball will either be destroyed (in the games and some manga) or will return to the Trainer (anime), who can attempt once again to capture the Pokémon. A Pokémon who does not escape the ball will be {{pkmn2|caught}}.&lt;br /&gt;
&lt;br /&gt;
As seen in several anime episodes, such as &#039;&#039;[[AG065|Gulpin it Down!]]&#039;&#039; and &#039;&#039;[[AG104|Claydol Big and Tall]]&#039;&#039;, normal Poké Balls have difficulty catching Pokémon which are extremely large or extremely heavy. In the latter episode, it is revealed that ancient civilizations overcame this issue by constructing immense Poké Balls made out of stone. However, due to the difficulty of manipulating one of these large objects, later technology and the development of Heavy Balls provided a better alternative.&lt;br /&gt;
[[File:Paul Chimchar release.png|200px|[[Paul]] releasing {{AP|Chimchar|Infernape}}|thumb]]&lt;br /&gt;
When a Pokémon is released from a Poké Ball, it will be accompanied by a bright light as it returns from its energy form, and materialize nearby, often on the ground. This bright light has been shown to vary depending on the type of Ball that the Pokémon is contained in in the games, while it has always been shown to be white in the anime. Recalling a Pokémon to its Poké Ball is also relatively simple, as all a person must do is hold up the Poké Ball with its button pointed at the Pokémon. A beam of red light will shoot from the button, converting the Pokémon back into energy and returning it to the Ball. The beam, however, has a limited range, and can be dodged by the Pokémon. If the beam hits a person, they will be stunned for a moment, but aside from that no ill effects will make themselves apparent. Releasing Pokémon from a Trainer&#039;s ownership, unlike normally sending the Pokémon out, will bathe the Pokémon in a blue glow, and the Poké Ball will no longer mark it, making it able to be caught by another Trainer&#039;s Poké Ball. &lt;br /&gt;
&lt;br /&gt;
A Poké Ball can also be broken, which will release it from ownership, and if a Trainer has done so accidentally, it must somehow be fixed before the Pokémon can be recalled. In the manga, if a Poké Ball is broken before a Pokémon is sent out, then that particular Pokémon can&#039;t be used until their Poké Ball has been repaired. This happened a couple of times in the [[Pokémon Adventures]] manga, such as during {{Adv|Red}}&#039;s battle against [[Giovanni]], where the opening mechanism for the Poké Balls of Red&#039;s [[Saur|Venusaur]] and [[Gyara|Gyarados]] were damaged, which prevented both of them from being used in the match.&lt;br /&gt;
&lt;br /&gt;
Several Pokémon have shown the Ability to leave and return to their Poké Balls at will, most notably among them [[Jessie&#039;s Wobbuffet]], [[Misty&#039;s Psyduck]], [[Ash&#039;s Oshawott]] and [[Brock&#039;s Croagunk]], which tend to do so in every episode they appear. In &#039;&#039;[[EP031|Dig Those Diglett!]]&#039;&#039;, many Pokémon belonging to [[Gary Oak]], as well as other Trainers, including Ash Ketchum, demonstrated the Ability to prevent themselves from being sent from their Poké Balls, as they refused to fight against the Diglett, though this has not been demonstrated since.&lt;br /&gt;
&lt;br /&gt;
Poké Balls are not always at full size. Pressing the button on the front will convert it between its full size, about the size of a {{wp|Baseball (object)|baseball}}, to a smaller size, about that of a {{wp|Table tennis#The ball|ping-pong ball}}, and back again. The larger size makes throwing the ball easier, while the smaller one makes for easier storage on a belt clip, in pockets, and in bags.&lt;br /&gt;
[[File:RealeasingPokemon.png|thumb|200px|Sending out a Pokémon in {{2v2|FireRed|LeafGreen}}]]&lt;br /&gt;
Poké Balls are able to communicate with a Trainer&#039;s [[Pokédex]], as the system updates itself with information on newly-caught Pokémon, and keeps track of how many Pokémon the Trainer has with them. If a Trainer catches a new Pokémon with the full six already with them, the Pokédex will automatically send the newly-caught Pokémon in its Poké Ball to the [[Pokémon storage system]] that the Trainer is using. As shown in &#039;&#039;[[DP002|Two Degrees of Separation]]&#039;&#039;, a Pokémon caught by a Poké Ball is &amp;quot;marked&amp;quot; by it, and thus most Poké Balls thrown at it will have no effect aside from temporarily stunning it. In the games, as well as in &#039;&#039;[[EP073|Bad to the Bone]]&#039;&#039;, however, the Trainer of the Pokémon will block a Poké Ball thrown by another, though it is possible that this is more out of courtesy to their Pokémon than to prevent capture outright.&lt;br /&gt;
&lt;br /&gt;
Other wireless capabilities of Poké Balls are shown in &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;, as when the electricity of the city is down, [[Audrey]] could not release her {{p|Masquerain}} from the Poké Ball, claiming that the &amp;quot;Poké Ball Management System&amp;quot; was no longer working without power. There has been no such mention of any system since.&lt;br /&gt;
&lt;br /&gt;
Poké Balls are able to be decorated to no ill effect, with several Poké Balls that have been painted with special colors being seen in the anime. To alter the way in which the Pokémon is sent out, however, a [[Ball Capsule]] and [[seal]]s must be used, which can release special effects when the Pokémon is sent out.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Poké Ball accuracy==&lt;br /&gt;
Except for the [[Master Ball]], all Poké Balls have a chance of breaking and not capturing the Pokémon in question, however, in several cases, it is possible for the Poké Ball to miss the wild Pokémon completely.&lt;br /&gt;
&lt;br /&gt;
* In [[Generation I]] games, there was always a possibility that the Poké Ball would miss a Pokémon, usually occurring when battling in the [[Kanto Safari Zone|Safari Zone]], or while battling a wild {{p|Chansey}}, {{p|Snorlax}}, or [[legendary Pokémon]]. Rather than the ball throwing animation playing, a message would come up stating &amp;quot;You missed the Pokémon!&amp;quot;.&lt;br /&gt;
* In Generation I as well as in {{game|FireRed and LeafGreen|s}}, the [[literal ghost|ghosts]] in [[Lavender Town]]&#039;s [[Pokémon Tower]] would dodge any ball thrown at them unless they were unmasked by the [[Silph Scope]]. The [[Marowak (literal ghost)|Marowak ghost]] will dodge even if it is unmasked.&lt;br /&gt;
* A Poké Ball cannot be thrown during a wild [[double battle]], unless one of the two wild Pokémon is defeated, with the game claiming &amp;quot;It&#039;s no good! It&#039;s impossible to aim when there are two Pokémon!&amp;quot;. A player can however snag Pokémon in {{g|Colosseum}} and {{g|XD: Gale of Darkness}} even if there are two on the opposing side of the field; presumably the [[Snag Machine]] assists in aiming.&lt;br /&gt;
* Unlike preceding games, from {{v|Platinum}}&amp;lt;!--at least--&amp;gt; onwards, it isn&#039;t possible to use a Poké Ball on a Pokémon which is in the invulnerable stage of moves such as {{m|Dig}} or {{m|Shadow Force}}&amp;lt;!--at least--&amp;gt;.&lt;br /&gt;
** This is most likely due to the fact that traditionally, whenever a Trainer catches a Pokémon, the battle ends.&lt;br /&gt;
* Pokémon Black and White introduces wild double battles that are encountered alone instead of with a partner like in Diamond, Pearl and Platinum. In addition to the prior requirements, a command cannot be issued to a Pokémon during the same turn a Poké Ball is thrown; however, if the second Pokémon is using a two part move like Dig or Dive; a Poké Ball can still be thrown and Dig or Dive will continue if the ball fails.&lt;br /&gt;
&lt;br /&gt;
==Types of Poké Ball==&lt;br /&gt;
[[File:PBR Battle Start.jpg|thumb|right|A double battle begins in [[Pokémon Battle Revolution]]]]&lt;br /&gt;
In the Pokémon games so far, there have been 26 different varieties of Poké Ball, all differing from each other in some effect, whether it be an increased Ability to catch a Pokémon from the wild or an effect which occurs only after the Pokémon has been caught. From Generation III onward, each variety of Poké Ball has a unique animation when they open to draw in a Pokémon and when a Pokémon is sent out.&lt;br /&gt;
&lt;br /&gt;
===Introduced in Generation I===&lt;br /&gt;
The following Poké Balls were introduced in {{game|Red and Green|s}}, and have appeared and been available in all games since then, with the exception of the Safari Ball, which is not present in games without a [[Safari Zone]]. They were developed by [[Silph Co.]], with the development of the [[Master Ball]] factoring into the plot of the Generation I games and their remakes heavily.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Poké Ball&lt;br /&gt;
|jp=モンスターボール&lt;br /&gt;
|jpt=Monster Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy={{tt|200|10000 at Black City}}&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|descgsc=An item for catching Pokémon.&lt;br /&gt;
|descrse=A tool for catching wild Pokémon.&lt;br /&gt;
|descfrlg=A ball thrown to catch a wild Pokémon. It is designed in a capsule style.&lt;br /&gt;
|descdppthgss=A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.&lt;br /&gt;
|descbw=A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.&lt;br /&gt;
|locrby=Most [[Poké Mart]]s&lt;br /&gt;
|locgsc=Most [[Poké Mart]]s&lt;br /&gt;
|locrse=Most [[Poké Mart]]s&lt;br /&gt;
|locfrlg=Most [[Poké Mart]]s&lt;br /&gt;
|loccolo=[[Outskirt Stand]]&lt;br /&gt;
|locxd=[[Outskirt Stand]]&lt;br /&gt;
|locdppt=All [[Poké Mart]]s&lt;br /&gt;
|lochgss=All [[Poké Mart]]s (after learning how to catch Pokémon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Town Outskirts}} &#039;&#039;(0+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=All [[Poké Mart]]s, [[Black City]] shop{{sup|Bl}}&lt;br /&gt;
|tcg=Poké Ball (Jungle 64)&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Great Ball&lt;br /&gt;
|jp=スーパーボール&lt;br /&gt;
|jpt=Super Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=300&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descgsc=A Ball with a decent success rate.&lt;br /&gt;
|descrse=A good ball with a higher catch rate than a Poké Ball.&lt;br /&gt;
|descfrlg=A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.&lt;br /&gt;
|descdppthgss=A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.&lt;br /&gt;
|descbw=A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.&lt;br /&gt;
|locrby=Many [[Poké Mart]]s&lt;br /&gt;
|locgsc=Many [[Poké Mart]]s&lt;br /&gt;
|locrse=Many [[Poké Mart]]s&lt;br /&gt;
|locfrlg=Many [[Poké Mart]]s&lt;br /&gt;
|loccolo=[[Outskirt Stand]]&lt;br /&gt;
|locxd=[[Outskirt Stand]]&lt;br /&gt;
|locdppt=All [[Poké Mart]]s after earning 3 [[Badge]]s&lt;br /&gt;
|lochgss=All [[Poké Mart]]s after earning 3 [[Badge]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Town Outskirts}} &#039;&#039;(750+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=All [[Poké Mart]]s after earning 1 [[Badge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|tcg=Great Ball (EX FireRed &amp;amp; LeafGreen 92)&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Ultra Ball&lt;br /&gt;
|jp=ハイパーボール&lt;br /&gt;
|jpt=Hyper Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=600&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|catchrate=2×&lt;br /&gt;
|descgsc=A Ball with a high rate of success.&lt;br /&gt;
|descrse=A better ball with a higher catch rate than a Great Ball.&lt;br /&gt;
|descfrlg=A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.&lt;br /&gt;
|descdppthgss=An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.&lt;br /&gt;
|descbw=An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.&lt;br /&gt;
|locrby=Several [[Poké Mart]]s&lt;br /&gt;
|locgsc=Several [[Poké Mart]]s&lt;br /&gt;
|locrse=Several [[Poké Mart]]s&lt;br /&gt;
|locfrlg=Several [[Poké Mart]]s&lt;br /&gt;
|loccolo=[[Outskirt Stand]]&lt;br /&gt;
|locxd=[[Outskirt Stand]]&lt;br /&gt;
|locdppt=All [[Poké Mart]]s after earning 7 [[Badge]]s&lt;br /&gt;
|lochgss=All [[Poké Mart]]s after earning 7 [[Badge]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Town Outskirts}} &#039;&#039;(2000+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=All [[Poké Mart]]s after earning 5 [[Badge]]s&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Master Ball&lt;br /&gt;
|jp=マスターボール&lt;br /&gt;
|jpt=Master Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
&amp;lt;!--|sell=0&lt;br /&gt;
|sellnotes=only sellable in Generation I--&amp;gt;&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] without fail.&lt;br /&gt;
|catchrate=255×&lt;br /&gt;
|descgsc=The best Ball. It never misses.&lt;br /&gt;
|descrse=The best ball that catches a Pokémon without fail.&lt;br /&gt;
|descfrlg=The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.&lt;br /&gt;
|descdppthgss=The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.&lt;br /&gt;
|descbw=The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.&lt;br /&gt;
|locrby=[[Silph Co.]]&lt;br /&gt;
|locgsc=[[New Bark Town]], [[Lucky Channel]] (first prize)&lt;br /&gt;
|locrse=[[Magma Hideout|Magma]]{{sup|Ru}}/[[Aqua Hideout]]{{sup|Sa}}{{sup|E}}, [[Lilycove Department Store]] lottery (first prize)&lt;br /&gt;
|locfrlg=[[Silph Co.]]&lt;br /&gt;
|loccolo=[[Agate Village]]&lt;br /&gt;
|locxd=[[Pokémon HQ Lab]]&lt;br /&gt;
|locdppt=[[Team Galactic HQ]], [[Jubilife TV]] lottery (first prize)&lt;br /&gt;
|lochgss=[[New Bark Town]], [[Goldenrod Radio Tower]] lottery (first prize)&lt;br /&gt;
|locbw=Gift from [[Professor Juniper]] after obtaining all eight badges of [[Unova]], gift from a man wearing black in the [[Castelia City]] [[Pokémon Center]] after trading with 50 people&lt;br /&gt;
|tcg=Master Ball (Gym Challenge 116)&lt;br /&gt;
|main=Master Ball&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Safari Ball&lt;br /&gt;
|jp=サファリボール&lt;br /&gt;
|jpt=Safari Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Safari Zone]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descrse=A special ball that is used only in the Safari Zone.&lt;br /&gt;
|descfrlg=A special ball that is used only in the Safari Zone. It is finished with a camouflage pattern.&lt;br /&gt;
|descdppthgss=A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.&lt;br /&gt;
|locrby=[[Kanto Safari Zone|Safari Zone]]&lt;br /&gt;
|locrse=[[Hoenn Safari Zone|Safari Zone]]&lt;br /&gt;
|locfrlg=[[Kanto Safari Zone|Safari Zone]]&lt;br /&gt;
|locdppt=[[Great Marsh]]&lt;br /&gt;
|lochgss=[[Johto Safari Zone|Safari Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Introduced in Generation II===&lt;br /&gt;
The following Poké Balls were introduced in {{game|Gold and Silver|s}}. These Poké Balls were not available in [[Generation III]] or in {{game2|Diamond|Pearl|Platinum}}, but made their return in {{game|HeartGold and SoulSilver|s}}. A majority of them are made from [[Apricorn]]s by [[Kurt]], while the only one that is not is seen by some to be a counterpart to the Safari Ball in that it is only used in the [[Bug-Catching Contest]] in [[National Park]]. All eight of these Poké Balls have the same animation as a normal Poké Ball when sending out or recalling a Pokémon. However, when viewed on another Generation IV game in which these balls do not exist they will be shown as a regular Poké Ball, and will remain in that appearance when traded to those versions until the Pokémon is transferred back to HeartGold or SoulSilver, at which point they return to their previous form. None of these Poké Balls can be held in Generation IV. The following Poké Balls will maintain their appearance when transferred to a [[Generation V]] game; however, they still have the normal Poké Ball animation.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Level Ball&lt;br /&gt;
|jp=レベルボール&lt;br /&gt;
|jpt=Level Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon of levels lower than the Pokémon currently in battle.&lt;br /&gt;
|effect2=Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=1× if the player&#039;s Pokémon is the same level as or a lower level than the wild Pokémon&amp;lt;br&amp;gt;2× if the player&#039;s Pokémon is at a higher level than the wild Pokémon but less than double it&amp;lt;br&amp;gt;4× if the player&#039;s Pokémon is more than double but less than four times the level of the wild Pokémon&amp;lt;br&amp;gt;8× if the player&#039;s Pokémon is of a level four times or more than that of the wild Pokémon&lt;br /&gt;
|descgsc=A Ball for lower-level Pokémon.&lt;br /&gt;
|deschgss=A Poké Ball for catching Pokémon that are a lower level than your own.&lt;br /&gt;
|descbw=A Poké Ball for catching Pokémon that are a lower level than your own.&lt;br /&gt;
|locgsc=[[Azalea Town]] ([[Red Apricorn]])&lt;br /&gt;
|lochgss=[[Azalea Town]] ([[Red Apricorn]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lure Ball&lt;br /&gt;
|jp=ルアーボール&lt;br /&gt;
|jpt=Lure Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better while [[fishing]].&lt;br /&gt;
|effect2=Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=3× if used on a Pokémon encountered while [[fishing]]&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descgsc=A Ball for Pokémon hooked by a rod.&lt;br /&gt;
|deschgss=A Poké Ball for catching Pokémon hooked by a Rod when fishing.&lt;br /&gt;
|descbw=A Poké Ball for catching Pokémon hooked by a Rod when fishing.&lt;br /&gt;
|locgsc=[[Kurt]] after saving [[Slowpoke Well]], [[Azalea Town]] ([[Blu Apricorn]])&lt;br /&gt;
|lochgss={{tc|Fisherman}} in {{rt|32|Johto}} [[Pokémon Center]] (×2), [[Azalea Town]] ([[Blu Apricorn]])&lt;br /&gt;
|tcg=Lure Ball (Skyridge 128)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Moon Ball&lt;br /&gt;
|jp=ムーンボール&lt;br /&gt;
|jpt=Moon Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon that evolve with a [[Moon Stone]].&lt;br /&gt;
|effect2=Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=4× if used on a Pokémon belonging to the {{p|Nidoran♂}}, {{p|Nidoran♀}}, {{p|Clefairy}}, {{p|Jigglypuff}} or {{p|Skitty}} families&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descgsc=A Ball for Moon Stone evolvers.&lt;br /&gt;
|deschgss=A Poké Ball for catching Pokémon that evolve using the Moon Stone.&lt;br /&gt;
|descbw=A Poké Ball for catching Pokémon that evolve using the Moon Stone.&lt;br /&gt;
|locgsc=[[Azalea Town]] ([[Ylw Apricorn]])&lt;br /&gt;
|lochgss=[[Azalea Town]] ([[Ylw Apricorn]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Friend Ball&lt;br /&gt;
|jp=フレンドボール&lt;br /&gt;
|jpt=Friend Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|effect2=Sets caught Pokémon&#039;s [[happiness]] to 200.&amp;lt;br&amp;gt;Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|descgsc=A Ball that makes Pokémon friendly.&lt;br /&gt;
|deschgss=A Poké Ball that makes caught Pokémon more friendly.&lt;br /&gt;
|descbw=A Poké Ball that makes caught Pokémon more friendly.&lt;br /&gt;
|locgsc=[[Azalea Town]] ([[Grn Apricorn]])&lt;br /&gt;
|lochgss=[[Azalea Town]] ([[Grn Apricorn]])&lt;br /&gt;
|tcg=Friend Ball (Skyridge 126)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Love Ball&lt;br /&gt;
|jp=ラブラブボール&lt;br /&gt;
|jpt=Love Love Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon of the opposite [[gender]] of, but same species as the player&#039;s Pokémon.&lt;br /&gt;
|effect2=Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=8× if used on a Pokémon of the same species as, but opposite gender of, the player&#039;s Pokémon&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descgsc=For catching the opposite gender.&lt;br /&gt;
|deschgss=Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.&lt;br /&gt;
|descbw=Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.&lt;br /&gt;
|locgsc=[[Azalea Town]] ([[Pnk Apricorn]])&lt;br /&gt;
|lochgss=[[Azalea Town]] ([[Pnk Apricorn]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Heavy Ball&lt;br /&gt;
|jp=ヘビーボール&lt;br /&gt;
|jpt=Heavy Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on [[List of Pokémon by weight|heavier Pokémon]].&lt;br /&gt;
|effect2=Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=-20 if used on Pokémon weighing less than {{tt|451.5 lbs|204.8 kg}}&amp;lt;br&amp;gt;+20 if used on Pokémon weighing between {{DL|List of Pokémon by weight|451.5 lbs to 677.3 lbs|{{tt|451.5 lbs|204.8 kg}} and {{tt|677.3 lbs|307.2 kg}}}}&amp;lt;br&amp;gt;+30 if used on {{DL|List of Pokémon by weight|677.4 lbs to 903.0 lbs|Pokémon weighing between {{tt|677.3 lbs|307.2 kg}} and {{tt|903.0 lbs|409.6 kg}}}}&amp;lt;br&amp;gt;+40 if used on {{DL|List of Pokémon by weight|903.1 lbs to 2094.4 lbs|Pokémon weighing more than {{tt|903.0 lbs|409.6 kg}}}}&lt;br /&gt;
|descgsc=A Ball for catching heavy Pokémon.&lt;br /&gt;
|deschgss=A Poké Ball for catching very heavy Pokémon.&lt;br /&gt;
|descbw=A Poké Ball for catching very heavy Pokémon.&lt;br /&gt;
|locgsc=[[Azalea Town]] ([[Blk Apricorn]])&lt;br /&gt;
|lochgss=[[Azalea Town]] ([[Blk Apricorn]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Fast Ball&lt;br /&gt;
|jp=スピードボール&lt;br /&gt;
|jpt=Speed Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on fast Pokémon{{sup|HGSS}} or Pokémon able to flee from battle{{sup|GSC}}.&lt;br /&gt;
|effect2=Cannot be [[held item|held]]{{sup|HGSS}}.&lt;br /&gt;
|catchrate=4× if used on a {{cat|Pokémon that run from battle}} or [[roaming Pokémon]]{{sup|GSC}}&amp;lt;br&amp;gt;4× if used on a Pokémon with a base {{stat|Speed}} {{cat|Pokémon whose base Speed stat is greater than 100|of at least 100}}{{sup|HGSS}}&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descgsc=A Ball for catching fast Pokémon.&lt;br /&gt;
|deschgss=A Poké Ball that makes it easier to catch fast Pokémon.&lt;br /&gt;
|descbw=A Poké Ball that makes it easier to catch Pokémon which are quick to run away.&lt;br /&gt;
|locgsc=[[Azalea Town]] ([[Wht Apricorn]])&lt;br /&gt;
|lochgss=[[Kurt]] (after saving [[Slowpoke Well]]), [[Azalea Town]] ([[Wht Apricorn]])&lt;br /&gt;
|tcg=Fast Ball (Skyridge 124)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Sport Ball&lt;br /&gt;
|jp=コンペボール&lt;br /&gt;
|jpt=Compé Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Bug-Catching Contest]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descgsc=The Bug-Catching Contest Ball.&lt;br /&gt;
|deschgss=A special Poké Ball for the Bug-Catching Contest.&lt;br /&gt;
|descbw=A special Poké Ball for the Bug-Catching Contest.&lt;br /&gt;
|locgsc=[[National Park]]&lt;br /&gt;
|lochgss=[[National Park]]&lt;br /&gt;
|notes=Known as the Park Ball (パークボール) during Generation II.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Introduced in Generation III===&lt;br /&gt;
The following Poké Balls were introduced in {{game|Ruby and Sapphire|s}}. While the main four Poké Balls and the Safari Ball returned to central usage, these specialty Balls were only available at certain [[Poké Mart]]s in the Hoenn, Sinnoh, and Johto regions, and only a few of them could be bought in {{game|FireRed and LeafGreen|s}} after the National Pokédex had been obtained. The Dive Ball is not available for purchase in Sinnoh, while both it and the Timer, Repeat and Luxury Balls are not available for purchase in {{game|HeartGold and SoulSilver|s}}, though all can be transferred from a game in which they can be bought by being held by a Pokémon. This is probably because there are substitute balls for both Luxury and Dive Balls. Unlike the Poké Balls introduced in Generation I, these Poké Balls were developed by the [[Devon Corporation]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Premier Ball&lt;br /&gt;
|jp=プレミアボール&lt;br /&gt;
|jpt=Premier Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|descrse=A rare ball made in commemoration of some event.&lt;br /&gt;
|descfrlg=A rare Ball that has been specially made to commemorate an event of some sort.&lt;br /&gt;
|descdppthgss=A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.&lt;br /&gt;
|descbw=A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.&lt;br /&gt;
|locrse=Any [[Poké Mart]] (buy 10 or more Poké Balls at once)&lt;br /&gt;
|locdppt=Any [[Poké Mart]] (buy 10 or more Poké Balls at once), [[Pokémon News Press]]&lt;br /&gt;
|lochgss=Any [[Poké Mart]] (buy 10 or more Poké Balls at once)&lt;br /&gt;
|locbw=Any [[Poké Mart]] (buy 10 or more Poké Balls at once)&lt;br /&gt;
|tcg=Premier Ball (Great Encounters 101)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Repeat Ball&lt;br /&gt;
|jp=リピートボール&lt;br /&gt;
|jpt=Repeat Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon who is registered in the Pokédex as caught.&lt;br /&gt;
|catchrate=3× if used on a Pokémon that is registered in the player&#039;s Pokédex as caught&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descrse=A ball that works better on Pokémon caught before.&lt;br /&gt;
|descfrlg=A somewhat different Ball that works especially well on Pokémon caught before.&lt;br /&gt;
|descdppthgss=A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.&lt;br /&gt;
|descbw=A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.&lt;br /&gt;
|locrse=[[Rustboro City]] [[Poké Mart]]{{tt|*|after receiving a Repeat Ball from Mr. Stone}}&lt;br /&gt;
|locfrlg={{OBP|Two Island|town}} vendor&lt;br /&gt;
|locdppt=[[Canalave City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|Tu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Sinnoh Field}} &#039;&#039;(3000+ Steps)&#039;&#039;&lt;br /&gt;
|locbw={{un|Pokémon League}} [[Poké Mart]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Timer Ball&lt;br /&gt;
|jp=タイマーボール&lt;br /&gt;
|jpt=Timer Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better in battles that have lasted longer.&lt;br /&gt;
|catchrate=((number of turns passed in battle + 10) / 10)×, maximum 4× {{sup|RSE}}{{sup|FRLG}}{{sup|DPPt}}{{sup|HGSS}}&amp;lt;br/&amp;gt;&lt;br /&gt;
1× + 1229/4096× (0.3×) per turn passed in the battle, maximum 4× {{sup|BW}}&lt;br /&gt;
|descrse=More effective as more turns are taken in battle.&lt;br /&gt;
|descfrlg=A somewhat different Ball that becomes progressively better the more turns there are in a battle.&lt;br /&gt;
|descdppthgss=A somewhat different Ball that becomes progressively better the more turns there are in a battle.&lt;br /&gt;
|descbw=A somewhat different Ball that becomes progressively better the more turns there are in a battle.&lt;br /&gt;
|locrse=[[Rustboro City]] [[Poké Mart]]{{tt|*|after receiving a Repeat Ball from Mr. Stone}}&lt;br /&gt;
|locfrlg={{OBP|Two Island|town}} vendor&lt;br /&gt;
|locdppt=[[Celestic Town]] [[Poké Mart]], [[Canalave City]] [[Poké Mart]], [[Snowpoint City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|Sa}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Sinnoh Field}} &#039;&#039;(2500+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=[[Shopping Mall Nine]], [[Opelucid City]] [[Poké Mart]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Nest Ball&lt;br /&gt;
|jp=ネストボール&lt;br /&gt;
|jpt=Nest Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on lower-[[level]] Pokémon.&lt;br /&gt;
|catchrate=((40 - Pokémon&#039;s level) / 10)×, minimum 1×&lt;br /&gt;
|descrse=A ball that works better on weaker Pokémon.&lt;br /&gt;
|descfrlg=A somewhat different Ball that works especially well on weaker Pokémon.&lt;br /&gt;
|descdppthgss=A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.&lt;br /&gt;
|descbw=A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.&lt;br /&gt;
|locrse=[[Verdanturf Town]] [[Poké Mart]]&lt;br /&gt;
|locdppt=[[Eterna City]] [[Poké Mart]], [[Hearthome City]] [[Poké Mart]], [[Pastoria City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|Mo}}, [[Safari Zone Gate]]&lt;br /&gt;
&#039;&#039;&#039;Kanto:&#039;&#039;&#039; [[Pewter City]] [[Poké Mart]], [[Vermilion City]] [[Poké Mart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Sinnoh Field}} &#039;&#039;(500+ Steps)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Net Ball&lt;br /&gt;
|jp=ネットボール&lt;br /&gt;
|jpt=Net Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on {{t|Water}}- and {{type2|Bug}} Pokémon.&lt;br /&gt;
|catchrate=3× if used on a Water-type or Bug-type Pokémon&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descrse=A ball that works well on Water- and Bug-type Pokémon.&lt;br /&gt;
|descfrlg=A somewhat different Ball that works especially well on Water- and Bug-type Pokémon.&lt;br /&gt;
|descdppthgss=A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.&lt;br /&gt;
|descbw=A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.&lt;br /&gt;
|locrse=[[Mossdeep City]] [[Poké Mart]]&lt;br /&gt;
|locfrlg=[[Fishing_Brothers#Silence Bridge Fishing Guru|Silence Bridge]] on [[Kanto Route 12#Silence Bridge|Route 12]]&lt;br /&gt;
|locdppt=[[Eterna City]] [[Poké Mart]], [[Hearthome City]] [[Poké Mart]], [[Solaceon Town]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|We}}, [[Blackthorn City]] [[Poké Mart]], [[Frontier Access]] [[Poké Mart]]&lt;br /&gt;
&#039;&#039;&#039;Kanto:&#039;&#039;&#039; [[Viridian City]] [[Poké Mart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Noisy Forest}} &#039;&#039;(5000+ Steps)&#039;&#039;, {{pw|Blue Lake}} &#039;&#039;(4000+ Steps)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dive Ball&lt;br /&gt;
|jp=ダイブボール&lt;br /&gt;
|jpt=Dive Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon encountered [[underwater]]{{sup|RSE}}{{sup|BW}} or while {{m|Surf}}ing or [[fishing]]{{sup|FRLG}}{{sup|DPPt}}{{sup|HGSS}}.&lt;br /&gt;
|catchrate=3.5× if used while [[underwater]]{{sup|RSE}}{{sup|BW}}&amp;lt;br&amp;gt;3.5× if used on a water-dwelling Pokémon{{sup|FRLG}}{{sup|DPPt}}{{sup|HGSS}}&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descrse=A ball that works better on Pokémon on the ocean floor.&lt;br /&gt;
|descfrlg=A somewhat different Ball that works especially well on Pokémon deep in the sea.&lt;br /&gt;
|descdppthgss=A somewhat different Poké Ball that works especially well on Pokémon that live in the sea.&lt;br /&gt;
|descbw=A somewhat different Poké Ball that works especially well on Pokémon that live underwater.&lt;br /&gt;
|locrse=[[Mossdeep City]] [[Poké Mart]]&lt;br /&gt;
|locdppt=[[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Beautiful Beach}} &#039;&#039;(5000+ Steps)&#039;&#039;, {{pw|Blue Lake}} &#039;&#039;(3500+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=[[Undella Town]] [[Poké Mart]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Luxury Ball&lt;br /&gt;
|jp=ゴージャスボール&lt;br /&gt;
|jpt=Gorgeous Ball&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy={{tt|1000|50000 at Black City}}&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|effect2=Alters the amount by which a caught Pokémon&#039;s [[happiness]] rises.&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|descrse=A cozy ball that makes Pokémon more friendly.&lt;br /&gt;
|descfrlg=A comfortable Ball that makes a captured wild Pokémon quickly grow friendly.&lt;br /&gt;
|descdppthgss=A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.&lt;br /&gt;
|descbw=A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.&lt;br /&gt;
|locrse=[[Abandoned Ship]], {{ci|Lilycove}} [[Contest Hall]]&lt;br /&gt;
|locfrlg=[[Resort Gorgeous]]&lt;br /&gt;
|locdppt=[[Sunyshore City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|Su}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Resort}} &#039;&#039;(6000+ Steps)&#039;&#039;&lt;br /&gt;
|locbw={{un|Pokémon League}} [[Poké Mart]], [[Undella Town]] [[Poké Mart]], [[Black City]] shop{{sup|Bl}}&lt;br /&gt;
|tcg=Luxury Ball (Stormfront 86)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Introduced in Generation IV===&lt;br /&gt;
The following Poké Balls were introduced in {{game|Diamond and Pearl|s}}. The set of seven introduced in Generation III, as well as the original set of five, are preserved in this generation, and are available either for purchase or by trade in all Generation IV games. The Generation II Poké Balls also make a return in this generation, but only in {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Heal Ball&lt;br /&gt;
|jp=ヒールボール&lt;br /&gt;
|jpt=Heal Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]].&lt;br /&gt;
|effect2=Fully restores a caught Pokémon&#039;s {{stat|HP}}, {{PP}}, and [[status ailment|status]].&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|descdppthgss=A remedial Poké Ball that restores the caught Pokémon&#039;s HP and eliminates any status problem.&lt;br /&gt;
|descbw=A remedial Poké Ball that restores the caught Pokémon&#039;s HP and eliminates any status problem.&lt;br /&gt;
|locdppt=[[Jubilife City]] [[Poké Mart]], [[Oreburgh City]] [[Poké Mart]], [[Floaroma Town]] [[Poké Mart]], [[Eterna City]] [[Poké Mart]], [[Hearthome City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Cherrygrove City]] [[Poké Mart]], [[Violet City]] [[Poké Mart]], [[Azalea Town]] [[Poké Mart]], [[Ecruteak City]] [[Poké Mart]], [[Olivine City]] [[Poké Mart]]. &lt;br /&gt;
&#039;&#039;&#039;Kanto:&#039;&#039;&#039; [[Viridian City]] [[Poké Mart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Stormy Beach}} &#039;&#039;(2000+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=[[Striaton City]] [[Poké Mart]], [[Nacrene City]] Poké Mart, [[Castelia City]] Poké Mart&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Quick Ball&lt;br /&gt;
|jp=クイックボール&lt;br /&gt;
|jpt=Quick Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better when used early in the battle.&lt;br /&gt;
|catchrate=4× if used on the first turn of a battle&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descdppthgss=A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.&lt;br /&gt;
|descbw=A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.&lt;br /&gt;
|locdppt=[[Pastoria City]] [[Poké Mart]], [[Canalave City]] [[Poké Mart]], [[Snowpoint City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|Th}}, [[Safari Zone Gate]]&lt;br /&gt;
&#039;&#039;&#039;Kanto:&#039;&#039;&#039; [[Pewter City]] [[Poké Mart]], [[Cerulean City]] [[Poké Mart]], [[Vermilion City]] [[Poké Mart]], [[Saffron City]] [[Poké Mart]], [[Lavender Town]] [[Poké Mart]], [[Fuchsia City]] [[Poké Mart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Stormy Beach}} &#039;&#039;(1500+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=[[Shopping Mall Nine]], [[Opelucid City]] [[Poké Mart]]&lt;br /&gt;
|tcg=Quick Ball (Mysterious Treasures 114)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dusk Ball&lt;br /&gt;
|jp=ダークボール&lt;br /&gt;
|jpt=Dark Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better when used in [[caves]] or at [[Time#Night_2|night]].&lt;br /&gt;
|catchrate=3.5× if used in a cave or at night&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|descdppthgss=A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.&lt;br /&gt;
|descbw=A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.&lt;br /&gt;
|locdppt=[[Solaceon Town]] [[Poké Mart]], [[Snowpoint City]] [[Poké Mart]], [[Pastoria City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]&lt;br /&gt;
|lochgss=&#039;&#039;&#039;Johto:&#039;&#039;&#039; [[Goldenrod Department Store]] lottery{{dotw|Fr}}, [[Safari Zone Gate]], [[Blackthorn City]] [[Poké Mart]], [[Frontier Access]] [[Poké Mart]]&lt;br /&gt;
&#039;&#039;&#039;Kanto:&#039;&#039;&#039; [[Vermilion City]] [[Poké Mart]], [[Lavender Town]] [[Poké Mart]], [[Fuchsia City]] [[Poké Mart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokéwalker:&#039;&#039;&#039; {{pw|Scary Cave}} &#039;&#039;(4000+ Steps)&#039;&#039;, {{pw|Quiet Cave}} &#039;&#039;(2000+ Steps)&#039;&#039;&lt;br /&gt;
|locbw=[[Driftveil City]] [[Poké Mart]]&lt;br /&gt;
|tcg=Dusk Ball (Mysterious Treasures 110)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cherish Ball&lt;br /&gt;
|jp=プレジャスボール&lt;br /&gt;
|jpt=Precious Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Contains [[event Pokémon]].&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|loc=Not found.&lt;br /&gt;
|descdppthgss=A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Park Ball&lt;br /&gt;
|jp=パークボール&lt;br /&gt;
|jpt=Park Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Recatches Pokémon sent through [[Pal Park]].&lt;br /&gt;
|catchrate=255×&lt;br /&gt;
|locdppt=[[Pal Park]]&lt;br /&gt;
|lochgss=[[Pal Park]]&lt;br /&gt;
|descdppthgss=A special Poké Ball for the Pal Park.&lt;br /&gt;
|descbw=A special Poké Ball for the Pal Park.&lt;br /&gt;
|notes=Pokémon recaught with this ball in Pal Park will retain the ball in which they were originally caught in Generation III. Not to be confused with [[#Sport Ball|Sport Balls]], which were known as Park Balls in Generation II.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Introduced in Generation V===&lt;br /&gt;
Only one new Poké Ball was introduced in {{game|Black and White|s}}, though all Poké Balls of previous generations are programmed into the game. If they are hacked into the game, however, the Apricorn Balls, Sport Ball, and Park Ball cannot be used, unlike the Safari Ball and Cherish Ball. If a Pokémon is transferred to Generation V from an earlier generation with the [[Poké Transfer]], it will appear to have the same ball it was originally caught with.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dream Ball&lt;br /&gt;
|jp=ドリームボール&lt;br /&gt;
|jpt=Dream Ball&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=no&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in [[Entralink]].&lt;br /&gt;
|catchrate=255×&lt;br /&gt;
|descbw=A special Poké Ball that appears out of nowhere in a bag at the Entree Forest. It can catch any Pokémon.&lt;br /&gt;
|locbw=[[Entralink]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ashball.png|thumb|220px|right|{{Ash}} pulling out a Poké Ball, preparing to catch a Pokémon]]&lt;br /&gt;
In the anime, without a doubt, the basic Poké Ball is the most commonly used of all varieties, with other varieties appearing either very few times or not at all. A vast majority of Pokémon are shown to be stored in regular Poké Balls, to the point that large collections of Poké Balls can be seen with no variation among them. Even [[Ash&#039;s Pikachu]], the most prominent Pokémon in the anime which spends all its time [[walking Pokémon|outside with Ash]], has a plain Poké Ball that differs from others only by the small yellow lightning bolt symbol on it, as seen in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Despite this, the various other types of Poké Ball have been seen in the anime, usually to illustrate a special property about that particular ball. The lack of the different types is unsurprising, however, due to the fact that, when the anime was first created, the games themselves did not even keep track of the Poké Ball that a Pokémon was caught in, and thus, it made no difference in sending a Pokémon out.&lt;br /&gt;
&lt;br /&gt;
The first time that a Poké Ball aside from the normal variation was seen was in [[EP035]], where Ash was given 30 Safari Balls in order to compete in the Safari Game. With these 30 Safari Balls, Ash attempted to catch various rare Pokémon, however, he only managed to capture an entire herd of {{AP|Tauros}}. They appeared in Safari Balls in &#039;&#039;[[EP065|Showdown at the Po-Ké Corral]]&#039;&#039;; afterward, however, whenever Ash used one of his Tauros in a battle, it has been sent out from a standard Poké Ball.&lt;br /&gt;
[[File:Luxury Repeat Ball anime.png|thumb|[[Brendan]] holding his Luxury Ball and Repeat Ball, preparing for a [[double battle]]]]&lt;br /&gt;
The [[GS Ball]] was the second of the variant Poké Balls to appear in the anime, this time with a special purpose. This mysterious ball was unable to be opened by [[Professor Ivy]], and served as the reason for Ash&#039;s journeys to the [[Orange Archipelago]] (to pick it up) and [[Johto]] (to deliver it to [[Kurt]]), so that what was contained within it could be discovered. {{p|Celebi}} was long rumored to be related to the ball, something which the [[Pokémon Adventures]] and game canons verify, while [[Masamitsu Hidaka|a director of the anime]] confirmed that, had it not been insisted that {{mov|Celebi|Celebi|4}} appear in a central role in [[M04|the fourth movie]], the GS Ball arc would have concluded with Celebi being released from the ball and traveling with Ash and his friends.&lt;br /&gt;
[[File:Master ball.png|thumb|left|[[Sullivan]]&#039;s Master Ball]]&lt;br /&gt;
Also related to Kurt, as in the games, the first non-standard Poké Ball variants, the [[Apricorn]] balls, made an appearance in the anime, and several were given to the members of the main cast. All three members of the main cast received Fast Balls in &#039;&#039;[[EP143|Going Apricorn!]]&#039;&#039;, with {{an|Brock}} using his to catch a {{TP|Brock|Pineco}} shortly after receiving it. In the [[EP144|next episode]], Brock received a Heavy Ball, while Ash and {{an|Misty}} received Lure Balls. While Brock&#039;s Heavy Ball and Ash and Misty&#039;s Fast Balls would remain unused (and have not been mentioned since), both Ash and Misty would use their Lure Balls to capture a {{AP|Totodile}} and {{TP|Misty|Corsola}}, respectively. Another Heavy Ball appeared in &#039;&#039;[[AG065|Gulpin It Down]]&#039;&#039;, where it was used to capture a giant {{p|Gulpin}}, though this was not the one belonging to Brock.&lt;br /&gt;
&lt;br /&gt;
The [[Master Ball#In the anime|Master Ball]] itself has only appeared once as an actual Poké Ball, in &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, where it was used by [[Sullivan]] in a last resort attempt to catch a wild {{p|Whiscash}}. Despite the fact that a Master Ball cannot be escaped from, the Whiscash &#039;&#039;swallowed&#039;&#039; the Master Ball, thus preventing capture, and disappeared back into the water. While not a Poké Ball itself, Misty owns a beach ball that is designed based on the Master Ball, which can be seen in &#039;&#039;[[EP018|Beauty and the Beach]]&#039;&#039; and &#039;&#039;[[EP167|A Hot Water Battle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Generation III specialty balls have only been seen in cameos, with only the Repeat Ball and Luxury Ball appearing, in the opening of [[M06|the sixth movie]]. These balls contained {{ga|Brendan}}&#039;s {{p|Shiftry}} and {{p|Aggron}}, respectively.&lt;br /&gt;
&lt;br /&gt;
The debut of most of the specialty balls, both from Generation III and IV, came in the ending [[Which One ~ Is It?]], which contained the first appearance of the Great Ball and Ultra Ball, as well as the first anime appearance of the Premier, Heal,&lt;br /&gt;
Net, Dusk, Nest, Quick, Timer, and Dive Balls.&lt;br /&gt;
&lt;br /&gt;
Many other Poké Balls have been shown in the anime; however, most of these are cosmetic alterations alone, such as Poké Balls with gold plating, diamond studded Poké Balls, and Poké Balls with special designs on them, usually to denote an organization.&lt;br /&gt;
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Most notably, a broken Poké Ball, snapped in half at its rusted hinges, is kept by both {{Ash}} and {{Gary}}, symbolizing their rivalry.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Poké Ball EToP.png|thumb|right|A Poké Ball in [[The Electric Tale of Pikachu]]]]&lt;br /&gt;
In the various [[Pokémon manga]], Poké Balls have been shown to appear differently, as an attempt to explain how a Trainer knows which Pokémon is in which ball, as most Pokémon manga series were, like the anime, developed at a time when the games could not keep track of the ball a Pokémon was contained in.&lt;br /&gt;
&lt;br /&gt;
===In the Electric Tale of Pikachu manga===&lt;br /&gt;
In the [[Electric Tale of Pikachu]] manga, the rules are more similar to the anime; however, Poké Balls are numbered on the outside, on the button, so that a Trainer knows which member of their team they are sending into battle.&lt;br /&gt;
&lt;br /&gt;
It is also possible for a Pokémon to be placed inside a Poké Ball without it being owned by a Trainer. In &#039;&#039;[[ET11|Days of Gloom and Glory]]&#039;&#039;, [[Meowzie]] steals a Poké Ball from a shop and puts her kitten in it so that it will not be hurt by a flood affecting the city.&lt;br /&gt;
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[[File:Yellow Seadra Poké Ball.png|thumb|left|{{adv|Yellow}}&#039;s {{p|Seadra}}&#039;s Poké Ball in [[Pokémon Adventures]]]]&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In the [[Pokémon Adventures]] manga, the tops of Poké Balls are semitransparent, allowing the Pokémon inside, which is miniaturized, to be seen through the ball, while the Pokémon can likewise see out of the ball it is contained in. In this manga, unlike in the anime, Pokémon already captured can be recaught in another Poké Ball, as is seen when {{adv|Red}} recatches Misty&#039;s Gyarados (though {{adv|Blue}} states that catching a Pokémon that belongs to another is not possible in &#039;&#039;[[PS050|Lapras Lazily]]&#039;&#039;). Like in the anime and games, specialty balls do exist, and {{adv|Gold}} and {{adv|Silver}} received a Friend Ball and Heavy Ball, respectively. It has also been shown that unlike the games, Pokémon placed in their balls recover from status conditions; however, like in the games, they do not recover health points.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{main|Item#Obtaining items}}&lt;br /&gt;
[[File:Itemball.png|thumb|left|{{ga|Red}} finds an item ball on {{rt|2|Kanto}}]]&lt;br /&gt;
[[File:Rice Ball Poké Ball.jpg|right|thumb|Ash catches a [[rice ball]] thrown by a wild {{p|Mankey}}]]&lt;br /&gt;
In both the anime and games, it has been shown that [[item]]s can be contained in Poké Balls, apparently able to be captured in much the same way as a Pokémon. The anime has used this as a gag on several occasions, most notably in &#039;&#039;[[EP025|Primeape Goes Bananas]]&#039;&#039;, where Ash accidentally catches a rice ball when he throws a Poké Ball in an attempt to catch a wild Mankey.&lt;br /&gt;
&lt;br /&gt;
Items contained in Poké Balls have been present from the very first games, with many items that are found on the field being found in Poké Balls in conspicuous locations. These items are sometimes important, and usually will be among the required items for pickup along the way. Sometimes, even Poké Ball variants can be found in item balls, though it may be that the item ball itself is supposed to represent the ball that is found. Many other items, however, are hidden, and are not in item balls, instead being directly on the field, and can be found more easily using an [[Itemfinder]] or Dowsing Machine.&lt;br /&gt;
&lt;br /&gt;
==Other variants==&lt;br /&gt;
The following Poké Ball variants are found outside of the standard games. They are often very unusual compared to the 26 types found in the games, and it is sometimes questionable whether or not they even qualify as Poké Balls. Many have separate articles, where their unique properties are described in greater detail.&lt;br /&gt;
&lt;br /&gt;
===In the games===&lt;br /&gt;
*[[Pester Ball]]s: These objects, which appear similar to Poké Balls at a glance, are not used to catch Pokémon, and instead will release a Pokémon repellent on contact. They are only found in {{g|Snap}}.&lt;br /&gt;
*The [[GS Ball]] is an event item that appears only in {{game|Crystal}}, where it was part of a giveaway on the [[Pokémon Mobile System GB]], much as event items are given out in [[Generation IV]] games over the [[Nintendo Wi-Fi Connection]]. It was not used to catch any Pokémon, and was placed in the [[key items]] pocket. If given to [[Kurt]] for inspection, it will activate an event where the player can catch a {{p|Celebi}} in [[Ilex Forest]].&lt;br /&gt;
*A [[Snag Ball]] is a Poké Ball variant that has been &amp;quot;unlocked&amp;quot; by the Snag Machine, allowing it to [[snagging|snag]] an already [[caught Pokémon]] during a {{pkmn|battle}}. While it is &#039;&#039;able&#039;&#039; to be used on any Pokémon, [[Rui]] will only allow [[Wes]] to use it on [[Shadow Pokémon]], while [[Michael]]&#039;s Aura Reader will render the Snag Machine inoperable when a Pokémon other than a Shadow Pokémon is targeted.&lt;br /&gt;
*Typing Balls are used in [[Battle &amp;amp; Get! Pokémon Typing DS]]. They are thrown after one successfully types a Pokémon&#039;s name.&lt;br /&gt;
&lt;br /&gt;
===In the anime===&lt;br /&gt;
[[File:Poke Ball Recent Capture.png|thumb|240px|right|A Poké Ball after catching a Pokémon in the anime]]&lt;br /&gt;
* A green Poké Ball appeared in &#039;&#039;[[EP001|Pokémon! I Choose You!]]&#039;&#039;; nothing is said about it.&lt;br /&gt;
* Several objects were used to contain and control Pokémon before Poké Balls themselves were developed. Large monumental objects have been shown several times in episodes to be containers for large ancient Pokémon, as seen most notably in &#039;&#039;[[EP072|The Ancient Puzzle of Pokémopolis]]&#039;&#039;. Smaller objects have also been used, such as the staff belonging to [[Sir Aaron]], which contained his partner, {{mov|Lucario|Lucario|8}}, until {{Ash}} released it in the current era. Special armor developed by [[Marcus]] was used to control Pokémon in ancient [[Michina Town]], though it did not directly &#039;&#039;contain&#039;&#039; the Pokémon; unlike other methods of using Pokémon, these Pokémon were enslaved, instead of befriended, and they turned against him the moment the armor was broken.&lt;br /&gt;
* {{an|Mewtwo}} had a collection of strange Poké Balls in &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, which incorporated an eye into their design, and were used primarily as a means of capture of Pokémon to be cloned. These balls had no trouble catching Pokémon which were already captured—even if they were already inside of Poké Balls. One of these devices is notably the only Poké Ball that [[Ash&#039;s Pikachu]] has ever been seen being drawn into during the entire series. They have been called by several names by fans, such as &amp;quot;Mewtwo Balls&amp;quot; and &amp;quot;Clone Balls&amp;quot;.&lt;br /&gt;
[[File:Ash Poké Ball.png|thumb|right|240px|Ash calling out a Pokémon]]&lt;br /&gt;
* [[Molly Hale]], whose imagination caused the power of the {{mov|Unown|Unown|3}} to change the world around them, was able to use strange, crystalline Poké Balls when she challenged {{an|Brock}} and {{an|Misty}} in &#039;&#039;[[M03|Spell of the Unown]]&#039;&#039;. The Pokémon sent from these appeared normally, but dissolved into crystal, rather than being recalled. These crystal Poké Balls only appeared when used by her imagined older selves, and do not appear to actually exist.&lt;br /&gt;
* A special variant of Poké Ball, the &#039;&#039;&#039;Lake Ball&#039;&#039;&#039;, was used during the [[Seaking Catching Day|Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;; this is viewed by many to be similar to the Sport Ball used in the [[Bug-Catching Contest]]. They appear as blue and white Poké Balls, with a fish pattern around the edge, and a yellow arrow on the top and bottom of the ball. They don&#039;t shake after capture, implying an automatic catch.&lt;br /&gt;
* Older Poké Balls have also appeared in the anime, specifically the one carried by [[Sammy]] in &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039;, which was colored differently, and it had a knob that needed to be twisted before the Pokémon inside could be sent out. While it is unknown how these types were manufactured, it is likely that they were made by hand using Apricorns, prior to the standardization and mass production of modern-day Poké Balls.&lt;br /&gt;
* The [[Iron-Masked Marauder]], an agent of [[Team Rocket]], used special [[Dark Ball]]s that corrupted Pokémon caught inside them and made them into mindless servants of the Trainer, as well as raising their power significantly. Multiple Pokémon were caught in these Poké Balls, including the legendary {{mov|Celebi|Celebi|4}} and a powerful {{p|Tyranitar}}. They seem capable of catching any Pokémon without fail.&lt;br /&gt;
* As in the games, the [[GS Ball]] appeared in the anime, and was the primary motivation for Ash&#039;s trip to the [[Orange Archipelago]], where he would compete in his second Pokémon League. It also served as the catalyst for his journey to [[Johto]], as he needed to deliver the ball to [[Kurt]]. Former director [[Masamitsu Hidaka]] revealed that a shelved storyline, that would have concluded the GS Ball&#039;s arc, involved a {{p|Celebi}} that would have traveled with Ash and his friends through at least part of Johto. The storyline was viewed as redundant after the decision was made to introduce Celebi in the fourth movie instead.&lt;br /&gt;
*In &#039;&#039;[[AG104|Claydol, Big and Tall]]&#039;&#039;, the &amp;quot;Stone Ball&amp;quot;, a huge Poké Ball made of stone used to keep an evil, giant {{p|Claydol}} that levied destruction everywhere. This Poké Ball is about the size of a 2-story house. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
File:Green Pokeball.png|A green Poké Ball in &#039;&#039;[[EP001|Pokémon! I Choose You!]]&#039;&#039;&lt;br /&gt;
File:Starter Balls.png|The Poké Balls containing {{p|Bulbasaur}}, {{p|Charmander}} and {{TP|Gary|Squirtle|Blastoise}} in &#039;&#039;[[EP001|Pokémon! I Choose You!]]&#039;&#039;&lt;br /&gt;
File:Ash 1st Poke Ball.png|The Poké Ball containing {{AP|Pikachu}} in &#039;&#039;[[EP001|Pokémon! I Choose You!]]&#039;&#039;&lt;br /&gt;
File:Mewtwoballs.png|{{AP|Pikachu}} being chased by &#039;&#039;Clone Balls&#039;&#039;&lt;br /&gt;
File:GS-ball.png|[[GS Ball]]&lt;br /&gt;
File:Molly Hale pre-teen.png|[[Molly Hale]] holding a Crystal Poké Ball&lt;br /&gt;
File:Lake Ball.png|The Lake Ball from &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;&lt;br /&gt;
File:Team Rocket Ball.png|A [[Team Rocket]] Ball catching a [[Mewtwo (anime)#Created|cloned]] {{p|Pidgeot}}&lt;br /&gt;
File:Dark Ball.png|[[Iron-Masked Marauder]] holding a Dark Ball&lt;br /&gt;
File:Sammy Old Poké Ball.png|Sammy&#039;s old Poké Ball from &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039;&lt;br /&gt;
File:Giant Stone Poke Ball.png|{{p|Claydol}}&#039;s Giant Stone Poké Ball from &#039;&#039;[[AG104|Claydol, Big and Tall]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the Super Smash Bros. series==&lt;br /&gt;
[[File:SSBB Poke Ball.png|thumb|right|Render of a Poké Ball from [[Super Smash Bros. Brawl]]]]&lt;br /&gt;
Poké Balls in their base design are an item in the [[Super Smash Bros.]] series. First appearing in the original game, they can be picked up and thrown by the characters to do damage, and, on striking the ground, release a random Pokémon. In the original, the Pokémon that can be released are {{p|Beedrill}}, {{p|Blastoise}}, {{p|Chansey}}, {{p|Charizard}}, {{p|Clefairy}}, {{p|Goldeen}}, {{p|Hitmonlee}}, {{p|Koffing}}, {{p|Meowth}}, {{p|Mew}}, {{p|Onix}}, {{p|Snorlax}}, or {{p|Starmie}}. In [[Super Smash Bros. Melee|Melee]], the listing changes, and now the Pokémon released include Generation II Pokémon, with {{p|Venusaur}}, {{p|Charizard}}, {{p|Blastoise}}, {{p|Clefairy}}, {{p|Electrode}}, {{p|Weezing}}, {{p|Chansey}}, {{p|Goldeen}}, {{p|Staryu}}, {{p|Snorlax}}, {{p|Articuno}}, {{p|Zapdos}}, {{p|Moltres}}, {{p|Mew}}, {{p|Chikorita}}, {{p|Cyndaquil}}, {{p|Togepi}}, {{p|Bellossom}}, {{p|Marill}}, {{p|Unown}}, {{p|Wobbuffet}}, {{p|Scizor}}, {{p|Porygon2}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Lugia}}, {{p|Ho-Oh}}, or {{p|Celebi}} appearing. {{p|Ditto}} was also planned to appear, acting as a clone of the character who released it for a short while, but was dummied out of the final game and can only be accessed through [[cheating]], where it does nothing. In the third installment, [[Super Smash Bros. Brawl]], [[Generation III]] and [[Generation IV]] Pokémon were added, and now {{p|Meowth}}, {{p|Electrode}}, {{p|Goldeen}}, {{p|Staryu}}, {{p|Snorlax}}, {{p|Moltres}}, {{p|Mew}}, {{p|Chikorita}}, {{p|Togepi}}, {{p|Bellossom}}, {{p|Wobbuffet}}, {{p|Entei}}, {{p|Suicune}}, {{p|Lugia}}, {{p|Ho-Oh}}, {{p|Celebi}}, {{p|Torchic}}, {{p|Gardevoir}}, {{p|Gulpin}}, {{p|Metagross}}, {{p|Latias}}, {{p|Latios}}, {{p|Kyogre}}, {{p|Groudon}}, {{p|Jirachi}}, {{p|Deoxys}}, {{p|Piplup}}, {{p|Bonsly}}, {{p|Munchlax}}, {{p|Weavile}}, or {{p|Manaphy}} can be released from a Poké Ball that is thrown.&lt;br /&gt;
&lt;br /&gt;
Also, in the Subspace Emissary, Pokémon Trainer is shown to push the button on the Poké Ball to send out the Pokémon; this has not been shown in the anime.&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Melee]] Trophy information===&lt;br /&gt;
&#039;&#039;These balls are used to catch and contain wild Pokémon. Most Pokémon must be weakened in some way before they can be caught, but once they&#039;re inside a Poké Ball, they enjoy their new home, since Poké Balls contain an environment specially designed for Pokémon comfort. [[Master Ball]]s are the strongest type.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Brawl]] Trophy information===&lt;br /&gt;
&#039;&#039;An item used for capturing Pokémon and calling them out into battle. Pokémon live in these items which despite appearances, actually contain a wide, comfortable Pokémon-friendly world inside them. In Super Smash Bros., Pokémon give temporary support to who calls them out. You never know which you will get, but some are devastatingly powerful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Several variants of Poké Ball have been released in card form in the [[Pokémon Trading Card Game]], ranging from the standard variants found in the games and other media to variants specific to the TCG.&lt;br /&gt;
&lt;br /&gt;
===Standard variants===&lt;br /&gt;
[[File:FastBall.jpg|thumb|right|The Fast Ball, in card form]]&lt;br /&gt;
*The standard {{TCG ID|Jungle|Poké Ball|64}} card, which was the first released, debuted in the {{TCG|Jungle}} expansion and has since been featured in many others. It features a TCG-centric mechanic, requiring a {{TCG|coin}} flip to search the deck for a {{TCG|Pokémon}} to be put in the hand. Most of the Poké Ball variants, both adapted from the games and exclusive to the TCG, are similar to this, with several requiring coin flips to use their effect.&lt;br /&gt;
*The {{TCG ID|EX FireRed &amp;amp; LeafGreen|Great Ball|92}}, which first appeared in the {{TCG|EX FireRed &amp;amp; LeafGreen|TCG expansion}} coinciding with the {{game|FireRed and LeafGreen|s|remakes}} of the [[Generation I]] games, is somewhat of an upgrade to the Poké Ball, and does not require the coin flip that the Poké Ball does, instead restricting the search of Pokémon to Basic Pokémon.&lt;br /&gt;
*The [[Master Ball (Gym Challenge 116)|Master Ball]], first appearing in the {{TCG|Gym Challenge}} expansion, and in the games the most powerful of the Poké Balls, provides a vastly different effect than the standard. Rather than searching the entire deck, only the top seven cards may be searched. One {{TCG|Pokémon}} found in these seven can be put into the hand, while the rest must be shuffled back into the deck.&lt;br /&gt;
*Debuting in the {{TCG|Skyridge}} expansion, the {{TCG ID|Skyridge|Lure Ball|128}} is different from the basic Poké Balls in that it draws from the {{TCG|discard pile}} rather than the deck. For each heads flipped, with a maximum of three, an {{TCG|Evolution card}} can be returned from the discard pile and put into the hand. It has not appeared since.&lt;br /&gt;
*Also debuting in Skyridge, the {{TCG ID|Skyridge|Friend Ball|126}}, another [[Apricorn]] Ball, has a unique effect entirely, allowing the user to search their deck for a Pokémon of the same {{TCG|elemental types|type}} as one of the opponent&#039;s Pokémon, making it effective in decks that typically match up well against their own type. It also has not appeared since.&lt;br /&gt;
*The {{TCG ID|Skyridge|Fast Ball|124}} allows the player to go through their deck, turning over cards one at a time until they find the first evolution card, and then taking that into their hand, shuffling afterward. Like the other two Apricorn Balls, it debuted in Skyridge and has not appeared since.&lt;br /&gt;
*The {{TCG ID|Great Encounters|Premier Ball|101}}, debuting in the {{TCG|Great Encounters}} expansion, is special, much as in the games, and allows the player to search either the deck &#039;&#039;or&#039;&#039; the discard pile for a {{TCG|Pokémon LV.X}} to put into their hand.&lt;br /&gt;
*The {{TCG ID|Stormfront|Luxury Ball|86}}, first found in the {{TCG|Stormfront}} expansion, is among the rarest of the Poké Ball varieties in the games, though its catch rate is the same as that of a normal Poké Ball. Likewise it is so with the TCG, allowing a non-{{TCG|Pokémon LV.X|LV.X}} Pokémon to be searched from the deck, but only if another Luxury Ball card is not in the discard pile.&lt;br /&gt;
*The {{TCG ID|Mysterious Treasures|Quick Ball|114}} released in the {{TCG|Mysterious Treasures}} expansion has a similar effect to the Fast Ball released in Skyridge, allowing the player to uncover cards from their deck until they find a Pokémon. An expansion of the Fast Ball&#039;s use, any Pokémon can be found, though this may prove an issue if the player is looking for an Evolution card specifically and finds a Basic Pokémon first.&lt;br /&gt;
*The {{TCG ID|Mysterious Treasures|Dusk Ball|110}}, also first found in Mysterious Treasures, features an effect somewhat opposite from the Master Ball&#039;s: Instead of the top seven cards being searched, only the bottom seven cards may be, and a Pokémon found there may be put into the player&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
===TCG-only variants===&lt;br /&gt;
[[File:RocketPokéBallEXTeamRocketReturns89.jpg|thumb|right|The Rocket&#039;s Poké Ball card]]&lt;br /&gt;
*The {{TCG ID|Expedition|Dual Ball|139}} is merely two Poké Balls together, and has a similar effect to using two plain Poké Ball cards, requiring two coin flips to search for up to two Pokémon, depending on how many heads appear.&lt;br /&gt;
*The {{TCG ID|EX Team Magma vs Team Aqua|Team Magma Ball|80}} is [[Team Magma]]&#039;s Poké Ball variant, found only in the {{TCG|EX Team Magma vs Team Aqua}} expansion. It works similarly to a Poké Ball, however, it only can be used to find Team Magma&#039;s Pokémon, and will still allow a player to find a Pokémon, though only a {{TCG|Basic Pokémon|Basic one}}, if the coin flip results in tails.&lt;br /&gt;
*The {{TCG ID|EX Team Magma vs Team Aqua|Team Aqua Ball|75}} is [[Team Aqua]]&#039;s Poké Ball variant, also found only in the {{TCG|EX Team Magma vs Team Aqua}} expansion. It works &#039;&#039;exactly&#039;&#039; the same as the Team Magma Ball, with the exception that it can only search out Team Aqua&#039;s Pokémon instead.&lt;br /&gt;
*The {{TCG ID|EX Team Rocket Returns|Rocket&#039;s Poké Ball|89}} is the [[Team Rocket]] variation on the Poké Ball, found in the {{TCG|EX Team Rocket Returns}} expansion. Unlike others, no coin flip is required, and it simply allows the player to search for a {{TCG|Dark Pokémon}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
==Artwork==&lt;br /&gt;
These are artwork of the items as seen in the [[Pokémon Dream World]]&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{black color dark}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Poké Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{blue color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Great Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{yellow color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Ultra Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{poison color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Master Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Safari Ball Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{red color dark}}|Poké Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{blue color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{blue color dark}}|Great Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{yellow color dark}}|Ultra Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{poison color dark}}|Master Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{grass color dark}}|Safari Ball}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{white color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Premier Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{orange color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Repeat Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{orre color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Timer Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{normal color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Nest Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{bug color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Net Ball Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{white color dark}}|Premier Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{orange color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{orange color dark}}|Repeat Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{orre color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{orre color dark}}|Timer Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{normal color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{normal color dark}}|Nest Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{bug color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{bug color dark}}|Net Ball}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Dive Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{black color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Luxury Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{cute color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Heal Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{speed color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Quick Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{night color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Dusk Ball Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Dive Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{black color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{black color dark}}|Luxury Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{cute color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{cute color dark}}|Heal Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{speed color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{speed color dark}}|Quick Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{night color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{night color dark}}|Dusk Ball}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{g|Pinball}}, the Poké Balls serve as the balls in the machine; they can be used to capture Pokémon and are upgraded depending on the multiplier bonus at the time.&lt;br /&gt;
* Many of the types of Poké Ball introduced in [[Generation III]] function similarly to those introduced in [[Generation II]]: the Nest Ball, like the Level Ball, is better if used on Pokémon of lower levels, the Net and Dive Balls are both useful against Pokémon found while in the water, much like the Lure Ball, and the Luxury Ball raises a Pokémon&#039;s [[happiness]] quickly, similarly to a Friend Ball. Excluding the Sport Ball, which many see as a parallel to the Safari Ball which made its return in Generation III, the specialty Balls made by the Devon Corporation in Hoenn number seven, the same amount as the Apricorn Balls made by Kurt.&lt;br /&gt;
* In Generation II, the Park Ball&#039;s name is written as one word on the menu, rather than as two, as the rest of the Poké Balls are. This is due to the size limitation placed on the text by the [[Game Boy Color]]&#039;s small screen. The Generation IV Park Ball does not have this issue, as [[Nintendo DS]] screens are wider and the font used is thinner.&lt;br /&gt;
* In some early artwork for {{game|Red and Green|s}}, Poké Balls are shown on the ground in two pieces while the Pokémon are in battle, rather than in the more familiar hinged form they take now. This may be a carryover from when Pokémon was known as Capsule Monsters, as the Poké Ball sprites in Generation I also do not show the button on the ball. In [[Generation II]], Poké Balls split in half when capturing a Pokémon as part of their animation, while the anime had been using the hinge style since the very first episode.&lt;br /&gt;
* Poké Balls are inspired by the capsules for {{wp|gashapon}} machines, which contain small, handheld toys.&lt;br /&gt;
* In the games and {{Trading Card Game}}, Lure Balls are shown to have a green outer coloring; however, in official artwork and the anime, they are shown to have a blue outer coloring.&lt;br /&gt;
** However in Generation V, the Lure Ball&#039;s animation changes to having the correct blue outer coloring when thrown out into a battle.&lt;br /&gt;
* Item description data for the Safari Ball in {{2v2|HeartGold|SoulSilver}} is unchanged from {{v2|Platinum}}, hence its description still states that it can only be used within the [[Great Marsh]].&lt;br /&gt;
* While most Poké Balls can not capture Pokémon that have already been caught, there are some types that can easily catch a Pokémon that already is owned. These are usually rare or use-restricted balls.&lt;br /&gt;
** The Park Ball, which is used to capture migrated Pokémon, which must be caught on a Generation III game. The Park Ball, however, reverts to the original ball used to catch the migrated Pokémon in the Summary screen.&lt;br /&gt;
** In the anime, Mewtwo&#039;s &amp;quot;Mewtwo Balls&amp;quot;, seen only in &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, can catch any Pokémon despite being owned. These Balls have been shown to even catch owned Pokémon even when inside of their Poké Balls. After the Pokémon&#039;s DNA is extracted through Mewtwo&#039;s cloning device, &amp;quot;Mewtwo Balls&amp;quot; automatically release the caught Pokémon.&lt;br /&gt;
** [[Snag Ball]]s, exclusive to [[Pokémon Colosseum]] and {{Pokémon XD}}, are used for catching [[Shadow Pokémon]], all of which are already owned.&lt;br /&gt;
* While the Apricorn Balls and the Sport Ball exist in the coding of the [[Generation V]] games, they are completely unobtainable. If they are hacked into the bag, they cannot be held by a Pokémon, much as in HeartGold and SoulSilver, and will not be recognized by the game as Poké Balls for in-battle use. Despite this, a Pokémon caught in one of these Poké Balls in HeartGold and SoulSilver will retain the Ball in Generation V.&lt;br /&gt;
** The sprite color of the Lure Ball was altered in Pokémon Black and White, changing its base color to a light blue color as opposed to the green it had in Pokémon HeartGold and SoulSilver.&lt;br /&gt;
* The Premier Ball is the only variety of Poké Ball so far whose name approaches the character limit for item names.&lt;br /&gt;
* In Generation II, after catching a Pokémon, the Poké Ball&#039;s color palette changes to that of the Pokémon that was just caught. It then changes back to normal thereafter.&lt;br /&gt;
* Generation V introduced fewer types of Poké Balls than any other generation, only introducing one.&lt;br /&gt;
* The Safari Ball has a catching animation programmed into Black and White despite not being legitimately able to be used, as there is no Safari Zone.&lt;br /&gt;
&lt;br /&gt;
{{Items}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Smash Bros.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Super Smash Bros.]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéball]]&lt;br /&gt;
[[es:Poké Ball]]&lt;br /&gt;
[[fr:Pokéball]]&lt;br /&gt;
[[ja:モンスターボール]]&lt;br /&gt;
[[pl:Poké Ball]]&lt;br /&gt;
[[pt:Pokébola]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Zoroark_(Pok%C3%A9mon)&amp;diff=1439533</id>
		<title>Zoroark (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Zoroark_(Pok%C3%A9mon)&amp;diff=1439533"/>
		<updated>2011-05-21T01:19:30Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Special abilities */ effect -&amp;gt; affect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNextHead | species=Zoroark | prev=Zorua | next=Minccino |type=Dark|| prevnum=570| nextnum=572}}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Zoroark |&lt;br /&gt;
jname=ゾロアーク |&lt;br /&gt;
tmname=Zoroark |&lt;br /&gt;
size=180px|&lt;br /&gt;
art=BW |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&#039;&#039;zoro-ark&#039;&#039;&amp;lt;/sc&amp;gt;  |&lt;br /&gt;
species=Illusion Fox |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Dark |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Illusion |&lt;br /&gt;
ndex=571 |&lt;br /&gt;
udex=077 |&lt;br /&gt;
height-ftin=5&#039;03&amp;quot; |&lt;br /&gt;
height-m=1.6 |&lt;br /&gt;
weight-lbs=178.8 |&lt;br /&gt;
weight-kg=81.1 |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Ground|&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=20|&lt;br /&gt;
expyield=179 |&lt;br /&gt;
lv100exp=1,059,860|&lt;br /&gt;
gendercode=31|&lt;br /&gt;
color=Gray|&lt;br /&gt;
catchrate=45|&lt;br /&gt;
evsa=2|&lt;br /&gt;
body=06 |&lt;br /&gt;
pokefordex= |&lt;br /&gt;
generation=5 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Zoroark&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ゾロアーク&#039;&#039;&#039; &#039;&#039;Zoroark&#039;&#039;) is a {{type2|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{p|Zorua}} starting at level 30.&lt;br /&gt;
&lt;br /&gt;
Zoroark, along with its pre-evolution, {{p|Zorua}}, were the first [[Generation V]] Pokémon to be revealed to the public, on February 10, 2010. Zoroark was first revealed as a silhouette before being revealed in full.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Zoroark is a bipedal fox-like Pokémon, and mainly grayish-brown in coloration with crimson and black accents. It has a pointed snout and ears, the insides of which have red coloration. Zoroark also has some red rimming its eyes and mouth. Zoroark has a large, voluminous mane, primarily red in coloration but with black tips. The mane also somewhat resembles a ponytail, as a teal bangle down its length separates a mass of the mane from the lower portion. Zoroark has a black ruff on its upper body, pointed at the shoulders from which its arms extend. Its upper arms are thin, whereas its lower arms, while still slim, are bulkier. The arms have spiky extensions of fur at the elbows, and Zoroark&#039;s three claws, as well as the claws on its feet, are red in coloration.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
Zoroark are capable of changing their physical appearance. They are capable of deluding many people simultaneously. However, unlike moves like {{m|Transform}}, this change doesn&#039;t affect type or attacks. They can make illusions of attacks, and these illusions are extremely realistic, to the point even cameras are fooled and one may believe they&#039;re being physically restrained.  Zoroark, along with its {{p|Zorua|pre-evolution}}, are the [[Signature move|only Pokémon]] capable of learning {{m|Night Daze}}.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Zoroark live in groups, where unity is strong. They are extremely protective of those they care about and are willing to go to any lengths to keep them safe, including risking their own life, and also hold grudges on those who harm their loved ones. Zoroark has the ability to create illusions to confuse foes, and will even create illusory landscapes to hide its territory.  Zoroark apparently will hide their Zorua young in their mane to protect them and carry them around.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
Zoroark appears to live in forests, and will create an illusory landscape to protect its den. One particular Zoroark resides in [[Lostlorn Forest]], using its illusions to betwitch both Trainers and Pokemon to protect its lair.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Zoroark movie.png|thumb|250px|Zoroark in the movie]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
{{OBP|Zoroark|movie 13}} has a central role in the 13th Pokémon movie, &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;. She is blackmailed by [[Grings Kodai]] to attack [[Crown City]] under the guises of [[Legendary beasts (movie 13)|Suicune, Entei, and Raikou]] in exchange of {{OBP|Zorua|movie 13}}&#039;s safety, unaware of the fact that Zorua managed to escape. Zorua refers to Zoroark as &amp;quot;Meema&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Zoroark (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=dark&lt;br /&gt;
|gen=5&lt;br /&gt;
|blackdex=Bonds between these Pokémon are very strong. It protects the safety of its pack by tricking its opponents.&lt;br /&gt;
|whitedex=Each has the ability to fool a large group of people simultaneously. They protect their lair with illusory scenery.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=dark|&lt;br /&gt;
gen=5 |&lt;br /&gt;
bwrarity=One|&lt;br /&gt;
bwarea=[[Lostlorn Forest]] &amp;lt;small&amp;gt;(requires {{Shiny}} [[fateful encounter]] {{p|Entei}}, {{p|Raikou}}, or {{p|Suicune}})&amp;lt;/small&amp;gt; |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=Dark|&lt;br /&gt;
type2=Dark|&lt;br /&gt;
HP=60|&lt;br /&gt;
Attack=105|&lt;br /&gt;
Defense=60|&lt;br /&gt;
SpAtk=120|&lt;br /&gt;
SpDef=60|&lt;br /&gt;
Speed=105}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=Dark|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Ghost=    50 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=   0 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=     50 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
dark=yes|&lt;br /&gt;
newpsychic=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Zoroark|Dark|Dark|5|5}}&lt;br /&gt;
{{learnlist/level5|Start|U-turn|Bug|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level5|Start|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level5|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level5|Start|Pursuit|Dark|Physical|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|Start|Hone Claws|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/level5|5|Pursuit|Dark|Physical|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|9|Hone Claws|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/level5|13|Fury Swipes|Normal|Physical|18|80|15}}&lt;br /&gt;
{{learnlist/level5|17|Faint Attack|Dark|Physical|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|21|Scary Face|Normal|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/level5|25|Taunt|Dark|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/level5|29|Foul Play|Dark|Physical|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|30|Night Slash|Dark|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|34|Torment|Dark|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level5|39|Agility|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level5|44|Embargo|Dark|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level5|49|Punishment|Dark|Physical|&amp;amp;mdash;|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|54|Nasty Plot|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|59|Imprison|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level5|64|Night Daze|Dark|Special|85|95|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Zoroark|Dark|Dark|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Zoroark|Dark|Dark|5|5}}&lt;br /&gt;
{{learnlist/tm5|TM01|Hone Claws|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM05|Roar|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM12|Taunt|Dark|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|95|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM41|Torment|Dark|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM47|Low Sweep|Fighting|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm5|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM59|Incinerate|Fire|Special|30|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM63|Embargo|Dark|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM66|Payback|Dark|Physical|50|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM67|Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm5|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM89|U-turn|Bug|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM95|Snarl|Dark|Special|55|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}&lt;br /&gt;
{{learnlist/tmf|Zoroark|Dark|Dark|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Zoroark|Dark|Dark|5|5}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}{{MSP|034|Nidoking}}{{MSP|037|Vulpix}}{{MSP|038|Ninetales}}{{MSP|052|Meowth}}&amp;lt;br&amp;gt;{{MSP|053|Persian}}{{MSP|234|Stantler}}{{MSP|300|Skitty}}{{MSP|301|Delcatty}}{{MSP|431|Glameow}}{{MSP|432|Purugly}}&amp;lt;br&amp;gt;{{MSP|509|Purrloin}}{{MSP|510|Liepard}}{{MSP|572|Minccino}}{{MSP|573|Cinccino}}|Captivate|Normal|Status|—|100|20|||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|287|Slakoth}}{{MSP|288|Vigoroth}}{{MSP|289|Slaking}}{{MSP|448|Lucario}}|Counter|Physical|Status|—|100|20|||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|448|Lucario}}{{MSP|461|Weavile}}|Dark Pulse|Dark|Special|80|100|15||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|335|Zangoose}}{{MSP|359|Absol}}{{MSP|448|Lucario}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}{{MSP|619|Mienfoo}}&amp;lt;br&amp;gt;{{MSP|620|Mienshao}}|Detect|Fighting|Status|—|—|5|||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|037|Vulpix}}{{MSP|038|Ninetales}}{{MSP|274|Nuzleaf}}{{MSP|275|Shiftry}}|Extrasensory|Psychic|Special|80|100|30|||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|434|Stunky}}{{MSP|435|Skuntank}}|Memento|Dark|Status|—|—|10|||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|509|Purrloin}}{{MSP|510|Liepard}}{{MSP|631|Heatmor}}|Snatch|Dark|Status|—|—|10|||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|019|Rattata}}{{MSP|020|Raticate}}{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|161|Sentret}}{{MSP|162|Furret}}&amp;lt;br&amp;gt;{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|303|Mawile}}{{MSP|327|Spinda}}{{MSP|352|Kecleon}}{{MSP|359|Absol}}&amp;lt;br&amp;gt;{{MSP|431|Glameow}}{{MSP|432|Purugly}}{{MSP|509|Purrloin}}{{MSP|510|Liepard}}|Sucker Punch|Dark|Physical|80|100|5||||&#039;&#039;&#039;}}{{learnlist/breedf|Zoroark|Dark|Dark|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Zoroark|dark|dark|5|5}}&lt;br /&gt;
{{learnlist/tutor5null}}&lt;br /&gt;
{{learnlist/tutorf|Zoroark|dark|dark|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh|Zoroark|dark|dark|5|5}}&lt;br /&gt;
{{Learnlist/prevo5|570|Zorua|||||Fake Tears|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/prevof|Zoroark|dark|dark|5|5}}&lt;br /&gt;
&lt;br /&gt;
====Special moves====&lt;br /&gt;
====By {{pkmn2|event}}s====&lt;br /&gt;
{{learnlist/eventh|Zoroark|dark|dark|5|5}}&lt;br /&gt;
{{learnlist/event5|[[Pokémon Smash!]] [[List of Japanese Nintendo event Pokémon in 2011#Pokémon Smash! Zoroark|Event]]|Snarl|Dark|Special|55|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/eventf|Zoroark|dark|dark|5|5}}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=570&lt;br /&gt;
|name1=Zorua&lt;br /&gt;
|type1-1=Dark&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=30&lt;br /&gt;
|sprite2=571&lt;br /&gt;
|name2=Zoroark&lt;br /&gt;
|type1-2=Dark&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite |&lt;br /&gt;
type=dark |&lt;br /&gt;
gen=5 |&lt;br /&gt;
gender=none |&lt;br /&gt;
name=Zoroark |&lt;br /&gt;
ndex=571 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PSGEN5.png|thumb|Zoroark&#039;s silhouette on [[Pokémon Sunday]]]]&lt;br /&gt;
* Zoroark was first revealed by [[Junichi Masuda]] as a silhouette in the February 7, 2010 edition of [[Pokémon Sunday]]. Its full image was later revealed in the March 2010 issue of [[CoroCoro]], alongside its pre-evolution, {{p|Zorua}}.&lt;br /&gt;
* Due to its debut before [[Generation V]] in &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;, it can be seen as a parallel to {{p|Lucario}}, which debuted in &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;, prior to the release of [[Generation IV]]. Unlike Lucario, however, Zoroark was revealed at the same time as its pre-evolved form.&lt;br /&gt;
**Coincidentally, they both share the same names in Japanese and English versions of the game, are in the {{egg3|Ground}} and need [[:Category:Pokémon in the Medium Slow experience group|1,059,860 Exp.]] to reach level 100.&lt;br /&gt;
* Zoroark and Zorua are the only two non-legendary Pokémon to be event-exclusive, discounting Rotom&#039;s alternate forms in Platinum.&lt;br /&gt;
*Though evolving from Zorua at level 30, pre-release information from CoroCoro suggested it would evolve from Zorua by a method different from known evolution methods. What this method might have been if it were true is unknown.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Zoroark is likely based on {{wp|kitsune}} of Japanese folklore, a shape-shifting mythical {{wp|fox}} that would trick unsuspecting travelers for fun. This is similar to {{p|Ninetales}}, another Pokémon based on kitsune. Its facial markings draw from {{wp|Kabuki}} and {{wp|Noh}} theatre makeup. It also resembles a {{wp|werewolf}}, due to the fact that it is an anthropomorphic {{wp|Canidae|canid}}, like most werewolves. Its large claws are also werewolf-like. Zoroark may also be based on {{wp|ninja}}s due to its special ability to use and fight with {{a|illusion}}s, which can be considered a genjutsu (illusion technique).&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Zoroark&#039;s name comes from &#039;&#039;zorro&#039;&#039;, Spanish for &amp;quot;fox&amp;quot;, and the English word &amp;quot;dark&amp;quot;. Also may come from 悪, aku (evil).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{Dark color dark}}; background: #{{Dark color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{Dark color light}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; | Name Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of German Pokémon names|German]]&lt;br /&gt;
| Zoroark&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of French Pokémon names|French]]&lt;br /&gt;
|Zoroark&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Korean Pokémon names|Korean]]&lt;br /&gt;
| 조로아크 &#039;&#039;Joroakeu&#039;&#039; &lt;br /&gt;
| Transliteration of its Japanese name.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Chinese Pokémon names|Chinese]] ({{tt|Mandarin|Taiwan and mainland China}})&lt;br /&gt;
| 索羅亞克 &#039;&#039;Suǒ Luó Yà Kè&#039;&#039; &lt;br /&gt;
| Transliteration of its Japanese name.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Zoroark (movie 13)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[[wp:Zorua and Zoroark|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNextFoot | prev=Zorua | next=Minccino |type=Dark|| prevnum=570| nextnum=572}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Promotion-only Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[es:Zoroark]]&lt;br /&gt;
[[fr:Zoroark]]&lt;br /&gt;
[[it:Zoroark]]&lt;br /&gt;
[[pl:Zoroark]]&lt;br /&gt;
[[de:Zoroark]]&lt;br /&gt;
[[ja:ゾロアーク]]&lt;br /&gt;
[[pt:Zoroark (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)/Calculation&amp;diff=1428358</id>
		<title>Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)/Calculation&amp;diff=1428358"/>
		<updated>2011-05-06T21:08:09Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Pokémon games, {{m|Hidden Power}} is a {{type2|Normal}} move when the type is displayed, such as in battle and on status screens. However, the actual type of Hidden Power is determined by the Pokémon&#039;s [[individual values]], and through calculation, can be set as one of the sixteen other natural types and with a power between 30 and 70.&lt;br /&gt;
&lt;br /&gt;
The type of Hidden Power can be checked in [[Veilstone Game Corner]]&#039;s prize house in {{game|Platinum}}, the [[Celadon Game Corner]] in {{game|HeartGold and SoulSilver|s}}, and in [[Mistralton City]]&#039;s Pokémon Center in {{game|Black and White|s}}. There remains no in-game way to determine the power level directly, however.&lt;br /&gt;
&lt;br /&gt;
==Type==&lt;br /&gt;
Consider an example Pokémon, like Pikachu with this set of IVs:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30|31|31|31|30|31}}&lt;br /&gt;
&lt;br /&gt;
Hidden Power&#039;s type of a Pokémon with given IVs is represented by a number, calculated with this formula:&lt;br /&gt;
:[[File:HPcalc1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039;HP&amp;lt;sub&amp;gt;type&amp;lt;/sub&amp;gt;&#039;&#039;&#039;=&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&#039;&#039;&#039;Floor&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;(&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;a+2*b+4*c+8*d+16*e+32*f&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;*15/63&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &#039;&#039;a,b,c,d,e,f&#039;&#039; (the &amp;quot;type bits&amp;quot;) are the {{wp|least significant bit}} of their respective IV&#039;s. If a number is odd, its least significant bit is 1, and it is 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
* a depends on the HP IV.&lt;br /&gt;
* b and c depend on the Attack and Defense IV&#039;s respectively.&lt;br /&gt;
* d depends on the Speed IV.&lt;br /&gt;
* e and f depend on the Special Attack and Special Defense IV&#039;s respectively.&lt;br /&gt;
&lt;br /&gt;
This simply means that every element of the sum in the brace is the {{wp|remainder}} of division of corresponding IV and 2, multiplied by appropriate power of 2 (2&amp;lt;sup&amp;gt;0&amp;lt;/sup&amp;gt; in case of &#039;&#039;a&#039;&#039; and 2&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; in case of &#039;&#039;f&#039;&#039;). The sum may range from 0 (when all IVs are even) to 63 (when all IVs are odd), inclusive. It is worth mentioning that the computed sum may be easily calculated by putting its variables &#039;&#039;a,b,c,d,e,f&#039;&#039; together in reverse order and interpreting this as a number in the [[wp:Binary numeral system|binary system]], which then needs to be reverted to [[wp:Decimal|decimal system]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;fedcba&amp;lt;sub&amp;gt;(2)&amp;lt;/sub&amp;gt;&#039;&#039; = 32&#039;&#039;f&#039;&#039;+16&#039;&#039;e&#039;&#039;+8&#039;&#039;d&#039;&#039;+4&#039;&#039;c&#039;&#039;+2&#039;&#039;b&#039;&#039;+&#039;&#039;a&#039;&#039; &amp;lt;sub&amp;gt;(10)&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The summed value is then multiplied by 15 and divided by 63, to be sure that the number representing Hidden Power Type will range from 0 to 15, inclusively (16 values in total). The calculated number is then [[wp:Floor_function|rounded down (&#039;&#039;floor[]&#039;&#039;)]], which simply means that only integral part of the calculated number is considered.&lt;br /&gt;
&lt;br /&gt;
The resulting number will correspond to a type; utilize the table below. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid black; border-collapse: collapse; color=#FFFF&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!Number&lt;br /&gt;
!Type&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fighting color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| {{typecolor|Fighting}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Flying color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| {{typecolor|Flying}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{poison color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
| {{typecolor|Poison}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ground color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
| {{typecolor|Ground}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Rock color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| {{typecolor|Rock}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Bug color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| {{typecolor|Bug}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ghost color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| {{typecolor|Ghost}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Steel color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| {{typecolor|Steel}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fire color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| {{typecolor|Fire}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Water color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
| {{typecolor|Water}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Grass color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10&lt;br /&gt;
| {{typecolor|Grass}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Electric color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Psychic color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12&lt;br /&gt;
| {{typecolor|Psychic}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ice color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13&lt;br /&gt;
| {{typecolor|Ice}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dragon color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 14&lt;br /&gt;
| {{typecolor|Dragon}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dark color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
| {{typecolor|Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30&amp;lt;br&amp;gt;&#039;&#039;0&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|30&amp;lt;br&amp;gt;&#039;&#039;0&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
HP Type = Floor[(&#039;&#039;&#039;0 + 2 + 4 + 8 + 0 + 32&#039;&#039;&#039;)*15/63] = Floor[&#039;&#039;&#039;46*15/63&#039;&#039;&#039;] = &#039;&#039;&#039;Floor[10.952]&#039;&#039;&#039; = &#039;&#039;&#039;10&#039;&#039;&#039;, which means that our Pikachu has a {{type2|Grass}} {{m|Hidden Power}}.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage of the Hidden Power is calculated in a very same manner like its type, using the following formula:&lt;br /&gt;
:[[File:HPcalc2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &#039;&#039;&#039;HP&amp;lt;sub&amp;gt;Power&amp;lt;/sub&amp;gt;&#039;&#039;&#039; = &amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&#039;&#039;&#039;Floor&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;(&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;&#039;&#039;&#039;(&#039;&#039;&#039;&amp;lt;/font&amp;gt;u+2*v+4*w+8*x+16*y+32*z&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/font&amp;gt;*40/63&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;+30&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If we have the picture, why do we need the text? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The variables u through z (the &amp;quot;damage bits&amp;quot;) represent the second last bit of each IV. If a variable has a remainder of 2 or 3 when divided by 4, this bit is 1. Otherwise, the bit is zero.&lt;br /&gt;
:* u depends on the HP stat.&lt;br /&gt;
:* v and w depend on the Attack and Defense stats respectively.&lt;br /&gt;
:* x depends on the Speed stat.&lt;br /&gt;
:* y and z depend on the Special Attack and Special Defense stats respectively.&lt;br /&gt;
&lt;br /&gt;
Like before, the sum may range from 0 to 63, inclusively. The calculated number is then multiplied by 40 and divided by 63 to make sure that the fraction will not exceed 40. Then, the number is increased by 30 and rounded down, making Hidden Power&#039;s power a number ranging from 30 to 70, inclusively. &lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|30&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
HP Type = Floor[((1 + 2 + 4 + 8 + 16 + 32)*40/63)+30] = Floor [(63*40/63)+30] = Floor[70] = &#039;&#039;&#039;70&#039;&#039;&#039;, which means that our Pikachu&#039;s Hidden Power&#039;s power is &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30|31|31|31|30|31}}{{-}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;650px&amp;quot; style=&amp;quot;border: 2px solid #{{Grass color light}};&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| bgcolor=&amp;quot;#{{Grass color}}&amp;quot; style=&amp;quot;width: 33%; {{roundyleft|10px}}&amp;quot; |[[Hidden Power (move)|&amp;lt;span style=color:#000&amp;gt;Hidden Power:&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| bgcolor=&amp;quot;#{{Grass color}}&amp;quot; style=&amp;quot;width: 33%&amp;quot; | &amp;lt;span style=color:#000&amp;gt;Type:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Grass_(type)|&amp;lt;span style=color:#000&amp;gt;Grass&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#{{Grass color}}&amp;quot; style=&amp;quot;width: 33%; {{roundyright|10px}}&amp;quot; | &amp;lt;span style=color:#000&amp;gt;Power:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#000&amp;gt;70&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Number of possible Hidden Powers==&lt;br /&gt;
As there are 6 IVs, ranging from 0 to 31 (32 in total), the number of different possible Hidden Powers should be 32&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;=2&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;, which is more than one billion possibilities. But let us consider two Pokémon with one different IV:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|&#039;&#039;&#039;30&#039;&#039;&#039;|31|31|31|30|31|Ani025MS.png}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|&#039;&#039;&#039;26&#039;&#039;&#039;|31|31|31|30|31|Ani025MS.png}}&lt;br /&gt;
&lt;br /&gt;
As we see, both 26 and 30 are divisible by 2 and give the remainder of 2 when divided by 4. So, in both cases the algorithms will interpret the IVs of those Pokémon in the same way, returning Grass-type Hidden Power with 70 power. It means that for the mentioned algorithms an IV of 30 is treated in the same way like IVs of 2,6,10,14,18,22 and 26 (8 in total). &lt;br /&gt;
&lt;br /&gt;
In fact, there are only four essentially different types of IV when calculating Hidden Power:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse: collapse; &amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|IV that gives a remainder of 0 when divided by 4 - has damage bit 0 and type bit 0:&lt;br /&gt;
|0, 4, 8, 12, 16, 20, 24, 28&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|IV that gives a remainder of 1 when divided by 4 - has damage bit 0 and type bit 1:&lt;br /&gt;
|1, 5, 9, 13, 17, 21, 25, 29&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|IV that gives a remainder of 2 when divided by 4 - has damage bit 1 and type bit 0:&lt;br /&gt;
|2, 6, 10, 14, 18, 22, 26, 30&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|IV that gives a remainder of 3 when divided by 4 - has damage bit 1 and type bit 1:&lt;br /&gt;
|3, 7, 11, 15, 19, 23, 27, 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In other words: only four IVs that give different remainders when divided by four would cover all possible Hidden Power types and powers.&lt;br /&gt;
&lt;br /&gt;
If so, the number of possible Hidden Powers should be 4&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;=2&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;=64*64=4096. This number, however is again far too large, as the real number of possible variations of Hidden power is simply 16*41=656, as Hidden Power exists in 16 types and has 41 different powers. The significant difference between 656 and 4096 is explained by the function &#039;&#039;floor[]&#039;&#039;, which reduces theoretically different numbers (for example 10.952 and 10.476) to the same interger (Whole Number) (in this case 10).&lt;br /&gt;
&lt;br /&gt;
==Percentage distribution of different variations of Hidden Power==&lt;br /&gt;
Due to the fact that both Hidden Power&#039;s type and its power are the products of rounding down, chances of getting a Pokémon with certain Hidden Power are not equal, as one might have thought, and are different for every Hidden Power&#039;s type and damage value. &lt;br /&gt;
&lt;br /&gt;
As it was stated before, the number of theoretically different Hidden Powers is 4096, which is the result of multiplying theoretical values of possible types (64) and powers (also 64). It means that every of 64 &amp;quot;types&amp;quot; comes into 64 &amp;quot;powers&amp;quot;. After rounding down, however, the number of 64 &amp;quot;types&amp;quot; is reduced to 16 and the number of 64 &amp;quot;powers&amp;quot; to 41.  &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;40&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid black; border-collapse: collapse; &amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Percentage distribution of Hidden Power&#039;s type&#039;&#039;&#039;&lt;br /&gt;
!Number&lt;br /&gt;
!Type&lt;br /&gt;
!Qty&lt;br /&gt;
!%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fighting color}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#fff&amp;gt;0&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Fighting (type)|&amp;lt;span style=color:#fff&amp;gt;Fighting&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#fff&amp;gt;320&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#fff&amp;gt;7.8125%&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Flying color}}&amp;quot; &lt;br /&gt;
| 1&lt;br /&gt;
| Flying&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{poison color}}&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
| Poison&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ground color}}&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
| Ground&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Rock color}}&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| Rock&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Bug color}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bug&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;320&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.8125%&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ghost color}}&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Ghost&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Steel color}}&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Steel&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fire color}}&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| Fire&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Water color}}&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
| Water&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Grass color}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Grass&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;320&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.8125%&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Electric color}}&amp;quot; &lt;br /&gt;
| 11&lt;br /&gt;
| Electric&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Psychic color}}&amp;quot; &lt;br /&gt;
| 12&lt;br /&gt;
| Psychic&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ice color}}&amp;quot; &lt;br /&gt;
| 13&lt;br /&gt;
| Ice&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dragon color}}&amp;quot; &lt;br /&gt;
| 14&lt;br /&gt;
| Dragon&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dark color}}&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
| Dark&lt;br /&gt;
| 64&lt;br /&gt;
| 1.5625%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 4096&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid black; border-collapse: collapse; &amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Percentage distribution of Hidden Power&#039;s powers&#039;&#039;&#039;&lt;br /&gt;
!Powers&lt;br /&gt;
!Qty&lt;br /&gt;
!%&lt;br /&gt;
|-&lt;br /&gt;
|30, 31, 33, 35, 36,&amp;lt;br&amp;gt;38, 40, 42, 43, 45,&amp;lt;br&amp;gt;47, 49, 50, 52, 54,&amp;lt;br&amp;gt;56, 57, 59, 61, 63,&amp;lt;br&amp;gt;64, 66, 68&lt;br /&gt;
|23 x 128&lt;br /&gt;
|3.125%&lt;br /&gt;
|-&lt;br /&gt;
|32, 34, 37, 39, 41,&amp;lt;br&amp;gt;44, 46, 48, 51, 53,&amp;lt;br&amp;gt;55, 58, 60, 62, 65&amp;lt;br&amp;gt;67, 69, 70 &lt;br /&gt;
|18 x 64&lt;br /&gt;
|1.5625%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 4096&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Although Hidden Power is listed as a Normal-type move, somewhat ironically it is impossible to get a Normal-type Hidden Power; it&#039;s not forbidden, just statistically impossible.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
Many Pokémon related sites prepared web-based calculators, which allows to compute Hidden Power of a Pokémon with given IVs:&lt;br /&gt;
* [http://www.psypokes.com/dex/hp.php Psypoke&#039;s Hidden Power Calculator]&lt;br /&gt;
* [http://www.legendarypokemon.net/javacalc.html Legendary Pokémon calculator]  &lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[ja:めざめるパワー計算法]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Castelia_City&amp;diff=1410784</id>
		<title>Castelia City</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Castelia_City&amp;diff=1410784"/>
		<updated>2011-04-18T01:00:38Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Game Freak */ typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Town infobox&lt;br /&gt;
|name=Castelia City&lt;br /&gt;
|jpname=ヒウンシティ&lt;br /&gt;
|jptrans=Hiun City&lt;br /&gt;
|image=Castelia City.png&lt;br /&gt;
|region=Unova&lt;br /&gt;
|generation=5&lt;br /&gt;
|slogan=A City of Grandeur&lt;br /&gt;
|mapdesc=A big city with skyscrapers piercing the clouds.&lt;br /&gt;
|north=Route 4&lt;br /&gt;
|regionnorth=Unova&lt;br /&gt;
|east=Skyarrow Bridge&lt;br /&gt;
|gym=Castelia Gym&lt;br /&gt;
|gymno=3&lt;br /&gt;
|leader=Burgh&lt;br /&gt;
|leadersprite=VSBurgh.png&lt;br /&gt;
|badge=Insect&lt;br /&gt;
|gymtype=Bug&lt;br /&gt;
|colordark=444444&lt;br /&gt;
|colormed=838383&lt;br /&gt;
|colorlight=C3C3C3&lt;br /&gt;
|map=Unova Castelia City Map.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Castelia City&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ヒウンシティ&#039;&#039;&#039; &#039;&#039;Hiun City&#039;&#039;) is a large seaside city located in south central [[Unova]]. Unlike other cities, Castelia is a huge, sprawling metropolis, sporting many towering skyscrapers and other tall buildings. It is the heart of business and economy of the Unova region, as opposed to its sister city, [[Nimbasa City]] which is the heart leisure. Most of its city streets are crowded with different people rushing around, trying to get to work, home, or other places, creating a hustle and bustle scene for city life. The city exists on the bottom of Unova&#039;s central peninsula, south of the desert and north of the sea, making for a perfect harbor city.&lt;br /&gt;
&lt;br /&gt;
The city has only two possible entrances on foot, from {{rt|4|Unova}}, a harsh desert in the north, and from [[Skyarrow Bridge]], a large suspension bridge that connects the southern part of the eastern peninsula to the central peninsula and provides a scenic views of Castelia&#039;s vast skyline, which spans off in the east. There are several other ways to enter the city. Tourists and businessmen travel to Castelia City from other regions by boat and stop at Castelia&#039;s harbour side. &lt;br /&gt;
&lt;br /&gt;
Castelia City is geographically the largest city in the [[Pokémon world]], and contains many structural elements that have not been seen in cities in other regions. The city&#039;s core is a {{wp|central business district}}, with huge skyscrapers and other commercial buildings; a series of alleyways lead into this core, where smaller shops are set up among city traffic. The city&#039;s outskirts are bounded on all sides by harbor, where ships provide traffic to other regions in the Pokémon world.&lt;br /&gt;
&lt;br /&gt;
==Places of interest==&lt;br /&gt;
[[File:Castelia City anime.png|250px|thumb|right|Castelia City in the anime]]&lt;br /&gt;
[[File:Castelia City Map.png|250px|thumb|right|A map of Castelia City]]&lt;br /&gt;
===Castelia&#039;s wharf===&lt;br /&gt;
Due to the geography of the central peninsula, Castelia City&#039;s wharf is shaped so it extends all the way around the southern half of the city. The wharf is considered the outer layer of the giant city, where many tall skyscrapers and important buildings stand. The [[Pokemon Center]] can be found along the eastern side of the wharf, as well as several other company buildings, for example, the Battle Company, and Passerby Analytics HQ.&lt;br /&gt;
&lt;br /&gt;
====Battle Company====&lt;br /&gt;
The Battle Company is a multi-story building located on the corner of Mode Street along the wharf. The company is one of the lead researchers of battle items, and assists in the development of other items such as [[Poké Ball]]s, as well as goods for Pokémon and Trainers. An essential part of the research the company does is through battling, so most of the employees, who are usually {{tc|Clerk}}s and {{tc|Scientist}}s, are looking for a battle when they work. The stronger the employee is, the higher the floor they work on; however, only three floors are accessible to Trainers and visitors—the ground floor, floor 47 and floor 55. The head of the company works on the 55th floor, and disguises himself as a {{tc|Janitor}} to trick people. He will give the player an [[Exp. Share]] after he is defeated. &lt;br /&gt;
&lt;br /&gt;
There are three floors that can be accessed by Trainers which are all connect by an elevator at the back of the building. The ground floor is reception and the visitors floor, where there are a few tables set up and a television. The 47th floor contains 6 employees, most of which can be battled. There are many office desks and cubicals, as well as computer systems and servers. The 55th floor is very much similar to the 47th floor, where there are several desks, cubicles and meeting places. There are four employees working on this floor as well as the president, who sits at the back of the room behind a desk.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itlistbod|Quick Ball|Received from a Clerk ♂ in the upper-right corner of Battle Company&#039;s 47F|BW|display=[[Quick Ball]] ×3}}&lt;br /&gt;
{{Itlistbod|Timer Ball|Received from a Clerk ♂ in the upper-right corner of Battle Company&#039;s 47F|BW|display=[[Timer Ball]] ×3}}&lt;br /&gt;
{{Itlistbod|Revive|Lower-left corner of Battle Company&#039;s 47F|BW|display={{DL|Revive|Revive}}}}&lt;br /&gt;
{{Itlistbod|Scope Lens|Received from a Scientist in the lower-right corner of Battle Company&#039;s 47F|BW}}&lt;br /&gt;
{{Itlistbod|Hyper Potion|Center of Battle Company&#039;s 55F|BW}}&lt;br /&gt;
{{Itlistbod|Exp. Share|Reward from the Janitor/President on Battle Company&#039;s 55F|BW}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
====Passerby Analytics HQ====&lt;br /&gt;
The Passerby Analytics HQ is located on the corner of the street where Castelia Gym is. The building is small compared to the other larger skyscrapers around the city, and has only one floor upstairs. However, the building has a larger billboard attached to the roof promoting the headquarters and making it more noticeable. Inside the headquarters, a messy room contains several researchers who are working on surveys to ask to the public to get opinions and statistics. There is a job vacancy available for a statistician, who enjoys field work, which can be taken up by the player. If accepted, the {{player}} will receive a function for their [[C-Gear]] that allows the surveying of other players who pass by. The head of the headquarters will often give out request for the statistician which includes Head-count surveys and Timed surveys with varies questions. This can be done using the specific C-Gear function to ask other people for surveys.&lt;br /&gt;
&lt;br /&gt;
The other researchers in the room will ask the newly-appointed statistician for things. One of the researchers will let the player change their greeting phrase for the C-Gear function, and the other will let the player change their departing phrase. Another researcher will conduct surveys which the player may answer. There are a few charts and graphs on the wall; the pie chart on the back wall will display the player&#039;s statistician rank, the number of times thanked before, and the number of people who have passed by.&lt;br /&gt;
&lt;br /&gt;
===Ocean Side===&lt;br /&gt;
[[File:BW Prerelease Castelia City harbor.png|220px|thumb|Liberty Pier with a boat]]&lt;br /&gt;
There are five piers on the waterfront where certain ferries are docked. Opposite the street in which the [[Castelia Gym|Gym]] resides is &#039;&#039;&#039;Liberty Pier&#039;&#039;&#039;. The ferry found here will take the {{player}} to [[Liberty Garden]] if the player has a [[Liberty Pass]]. &#039;&#039;&#039;Unity Pier&#039;&#039;&#039; is across from Narrow Street, and its ferry is transport to the [[Unity Tower]], which is only available after making an international [[trade]]. &#039;&#039;&#039;Prime Pier&#039;&#039;&#039; is across from Mode Street. Occasionally docked at Prime Pier is the Plasma Ship, a black boat that Team Plasma uses to get to Liberty Garden. A few of the local citizens have noticed the strange black boat and have become concerned. The fourth pier opposite Castelia Street, called &#039;&#039;&#039;Cruise Dock&#039;&#039;&#039;, is where the [[Royal Unova]] is docked; however, it is only available after the player defeats the [[Elite Four]]. A short, unnamed pier lies directly south of the [[Skyarrow Bridge]] gate, where a couple of citizens relax. One of them will give away an [[evolutionary stone]], depending on where the Trainer wants to evolve a {{p|Pansage}}, {{p|Pansear}}, or {{p|Panpour}}.&lt;br /&gt;
&lt;br /&gt;
===Castelia Street===&lt;br /&gt;
Castelia Street has many people coming and going, especially during the evenings when people are going home from work. This street has many tall skyscrapers and large buildings; however, it features the Game Freak HQ and a building where one Pokémon per day can receive a massage to increase its [[happiness]]. The 11th floor of that building, which is the only floor accessible for visitors, is almost empty, expect for a couple of people talking at the meeting table. &lt;br /&gt;
&lt;br /&gt;
====Game Freak====&lt;br /&gt;
The Game Freak headquarters are located in a large building on Castelia Street&#039;s right side. The building has only one accessible floor—the 22nd floor where the Game Freak developers can be found. There a girl on the first floor who will tell a story about a Pokémon that can cause illusions, and then she will show the player a photo of {{p|Zorua}}, thus adding it to the [[Pokédex]], which is where the Zorua event takes place. On the 22nd floor, the office is similar to the other office building in Castelia City, with computers, cubicles, desks and servers around the place. Here is where the Game Freak developers are working on a game called &amp;quot;{{game|Black and White|s}}&amp;quot;. The Game Director at the back of the room will give the player a [[Diploma]] if they complete the Regional Pokédex, as well as another Diploma if they fill up the [[National Pokédex]]. After defeating the [[Elite Four]], another Game Designer, [[Shigeki Morimoto|Morimoto]], will challenge the player to a battle, and the Sound Director will play a special [[Rocket Hideout]] theme.&lt;br /&gt;
&lt;br /&gt;
===Mode Street===&lt;br /&gt;
Mode Street is another commuter-heavy street; however, it is not as large or as busy as Castelia Street. There are many trees and plants along its sides, giving the street a feeling of nature. Along the left side of Mode Street stands the famous Casteliacone, and along the right side of the street is Studio Castelia, a popular art gallery where people go to enjoy local artwork.&lt;br /&gt;
&lt;br /&gt;
====Studio Castelia====&lt;br /&gt;
Studio Castelia is a small art gallery in central Castelia which displays and showcases many painting from artists who live in Castelia; however, it doesn&#039;t display any of [[Burgh]]&#039;s paintings, because they he prefers to hang them in the [[Castelia Gym]]. Many artists from around Unova come to Castelia to get inspiration from [[Burgh]], and their paintings are hanging here. Currently, the studio is exhibiting works in the motif of legends of the Unova region, which have more to do with the myths of {{p|Reshiram}} and {{p|Zekrom}}. The owner of the studio likes to take walks along the Central Plaza and enjoys taking in the scenery and landscape with people and Pokémon. Every day, a {{tc|Harlequin}} inside will ask the player to bring him a Pokémon of a certain type, and for doing so he will reward the player with their choice of one of the first five [[Berry|Berries]].&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itlistbod|Cheri Berry|Received from clown|BW}}&lt;br /&gt;
{{Itlistbod|Chesto Berry|Received from clown|BW}}&lt;br /&gt;
{{Itlistbod|Pecha Berry|Received from clown|BW}}&lt;br /&gt;
{{Itlistbod|Rawst Berry|Received from clown|BW}}&lt;br /&gt;
{{Itlistbod|Aspear Berry|Received from clown|BW}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
====Casteliacone====&lt;br /&gt;
[[File:BW Prerelease Market.png|thumb|right|220px|Casteliacone]]&lt;br /&gt;
Casteliacone is a popular ice cream stand in Castelia City, which sells ice creams with the same name as the store. A single {{DL|Status ailment healing item|Casteliacone}} can be purchased once per week, every [[Tuesday]], for {{pdollar}}100, except in {{DL|Seasons|winter}}. The ice cream has the ability to cure a single Pokémon from all [[status ailment]]s. Due to its tremendous popularity, the Casteliacone is almost always sold out, with crowds of people coming across all parts of Unova, even as far as [[Accumula Town]] just to have a taste. The line for the famous sweet is always long, and sells out extremely quickly.&lt;br /&gt;
&lt;br /&gt;
{{shop|Casteliacone}}&lt;br /&gt;
{{shoprow|{{shopitem|Casteliacone|100}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Narrow Street===&lt;br /&gt;
Narrow Street is a back alley with a number of dumpsters and rubbish bins lined up against it. Like the name suggests, the street is very narrow, containing dark buildings, and shady people. Unlike any of the other streets, it is poorly lit and contains very few people, certainly not any rushing businesspeople trying to get to and from work. A man hiding behind one of the dumpsters who has lost his sunglasses will jump out and bump into the player, and give them {{TM|70|Flash}} for finding them. Some thugs can be seen hanging around the street not saying much, just laughing and smirking. One of the city&#039;s three {{tc|Dancer}}s is originally located here. There is only one accessible building on this street, an out-of-place café called Café Sonata.&lt;br /&gt;
&lt;br /&gt;
====Café Sonata====&lt;br /&gt;
Café Sonata is a small café on the right side of Narrow Street. Many people come to the café to relax after a tiring day of work, and to listen to the {{tc|Musician}}&#039;s guitar rhythm, who believes that a beautiful melody makes people happy and a sad melody makes people sorrowful. If a Trainer brings {{p|Meloetta}} to the Musician, he will teach it {{m|Relic Song}}. The manager of the café will give Trainers a [[Lemonade]] for coming into the store for the first time; however, no [[drink]]s or items can be bought after this.&lt;br /&gt;
&lt;br /&gt;
===Gym Street===&lt;br /&gt;
Gym Street is a large street which contains its namesake, the [[Castelia Gym]].&lt;br /&gt;
&lt;br /&gt;
====Castelia City Gym====&lt;br /&gt;
{{main|Castelia Gym}}&lt;br /&gt;
The Castelia Gym is the official [[Gym]] of Castelia City, located on the western-most street above the Liberty Pier. The Gym also doubles as a working art gallery. It is based on {{type2|Bug}} Pokémon. The [[Gym Leader]] is [[Burgh]]. The Castelia Gym is designed like a huge beehive. It contains many small hexagonal rooms, several which are cut off by walls of honey which are at first barricaded by gates. There are buttons which are placed in the center of most of the rooms, and if certain buttons are stepped on, they trigger the gates to descend. However, not all the buttons trigger the doors to descend—some make Trainers appear, who then be battled. The player is able to walk through the any wall of honey, as long as there is not a raised gate over it, allowing the player to navigate through the Gym and eventually reach Burgh. The Gym is also decorated with pictures painted by Burgh himself. For defeating Burgh, Trainers receive the {{badge|Insect}} and {{TM|76|Struggle Bug}}.&lt;br /&gt;
&lt;br /&gt;
====Team Plasma hideout====&lt;br /&gt;
Across the street from the Gym is a strange, seemingly deserted building. When following a {{tc|Team Plasma Grunt}} to try to retrieve [[Bianca]]&#039;s {{p|Munna}}, it is discovered that the building is currently housing [[Ghetsis]], [[Seven Sages|Bronius and Rood]] along with several Grunts. Ghetsis reveals that they are using the building as a hideout as they thought it would be ironic to have a hideout opposite a Gym, but they had not expected to be discovered so soon. Team Plasma then leaves the building, leaving only a [[Smoke Ball]].&lt;br /&gt;
&lt;br /&gt;
===Central Plaza===&lt;br /&gt;
The Central Plaza is a park located at the intersection of all the streets in Castelia City. There is a large following fountain that is said to bring people and Pokémon together. There are vending machines located here that sell [[drink]]s. A {{tc|Dancer}} named Mickey will give the player an [[Amulet Coin]] if they can round up two other Dancers in Castelia to form a dance team with him. The two other dancers that are located around the city are Edmond and Raymond, and they are located on Narrow Street and Unity Pier respectively. &lt;br /&gt;
&lt;br /&gt;
Further along the Central Plaza is another street, that leads out on to {{rt|4|Unova}}. There are several tall skyscrapers along this street. On the left side is a building that contains the [[Name Rater]]. Here, Trainers can have the nicknames of their Pokémon rated and, if the Pokémon&#039;s ID number matches the [[Trainer ID number]], the nickname can be changed. If the Pokémon was caught by the player that currently owns it, he will say that the name could be better and offer the player the option of changing it. If the [[original Trainer]] of the Pokémon he&#039;s judging is not the player, he will say that the name is perfect and refuse to change it. Also, this building contains the Feeling Checker; however, she doesn&#039;t check Trainer&#039;s Pokémon, but offers advice about using the Feeling Check on the [[C-Gear]]. &lt;br /&gt;
&lt;br /&gt;
On the 11th floor, the only other floor available to visitors, the [[Relocator]] can be accessed; however, only after the correct password is given can the Relocator be used. The Relocator is used to transfer any of the four Pokémon distributed to commemorate the &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;—{{DL|List of Nintendo event Pokémon with in-game effects|Celebi}} and the {{Shiny}} [[legendary beasts]], {{DL|List of Nintendo event Pokémon with in-game effects|Raikou}}, {{DL|List of Nintendo event Pokémon with in-game effects|Entei}} and {{DL|List of Nintendo event Pokémon with in-game effects|Suicune}}. &lt;br /&gt;
&lt;br /&gt;
There are two buildings accessible on the right-hand side of the street. One building is full of people who are taking a break from working, and give Trainers various items. On the 47th floor, the only other floor available to visitors, there is a man who will explain exactly what the effects are for each of the eight [[Gym badge]]s, similar to the person in [[Cerulean City]]. Another building located on the right side of the street, who are having a formal party on the 47th floor. After getting past the guard who is searching for suspicious goods, Trainers may go up and talk with people at the party, some speaking in foreign languages. Some of the people upstairs will give away items or TMs.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
Castelia City&#039;s population is 130. Castelia City is the second most populous city in the [[Pokémon world]], behind its northern rival city, [[Nimbasa City]] while beating [[Goldenrod City]]&#039;s population of 126.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itlistbod|Leaf Stone|Received from a man on the pier to the south of the city entrance|BW}}&lt;br /&gt;
{{Itlistbod|Fire Stone|Received from a man on the pier to the south of the city entrance|BW}}&lt;br /&gt;
{{Itlistbod|Water Stone|Received from a man on the pier to the south of the city entrance|BW}}&lt;br /&gt;
{{Itlistbod|Eviolite|Received from a scientist in the same building as the person with a Patrat, if over 25 Pokémon have been seen in the Pokédex|BW}}&lt;br /&gt;
{{Itlistbod|TM Psychic|Received from a Hiker on 11F of a building on Castelia Street|BW|display={{TM|44|Rest}}}}&lt;br /&gt;
{{Itlistbod|Lemonade|Received from the manager at the cafe on Narrow Street|BW}}&lt;br /&gt;
{{Itlistbod|TM Normal|Received from a man behind a dumpster on Narrow Street|BW|display={{TM|70|Flash}}}}&lt;br /&gt;
{{Itlistbod|Amulet Coin|Reward from Dancers after defeating all three|BW}}&lt;br /&gt;
{{Itlistbod|TM Normal|Received from a girl on 47F of the party building before Route 4|BW|display={{TM|45|Attract}}}}&lt;br /&gt;
{{itlistbod|Poké Ball|Received from a woman in Passerby Analytics HQ|BW}}&lt;br /&gt;
{{Itlistbod|Soda Pop|Reward for completing all the surveys at the Passerby Analytics HQ|BW}}&lt;br /&gt;
{{Itlistbod|Yache Berry|Received from Iris after defeating [[Team Plasma]]|BW}}&lt;br /&gt;
{{Itlistbod|Smoke Ball|In [[Team Plasma]]&#039;s hideout|BW}}&lt;br /&gt;
{{Itlistbod|Fresh Water|From [[Caretaker|Clyde]] at the entrance of the Gym|BW|display={{DL|Drink|Fresh Water}}}}&lt;br /&gt;
{{Itlistbod|TM Bug|Reward for defeating Burgh|BW|display={{TM|76|Struggle Bug}}}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
===Man in Pokémon Center===&lt;br /&gt;
In the upstairs of the Pokémon Center, a man wearing a black suit will give the player some rare items based on how many different people the player has traded with. These items are usually aquired by battling on the [[Battle Subway]]. If the player has not traded with enough people to recieve an item, the man suggests players use the [[Global Trade System|GTS]].&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itlistbod|Wide Lens|Player has traded with 5 people|BW}}&lt;br /&gt;
{{Itlistbod|Everstone|Player has traded with 10 people|BW}}&lt;br /&gt;
{{Itlistbod|Zoom Lens|Player has traded with 20 people|BW}}&lt;br /&gt;
{{Itlistbod|Choice Scarf|Player has traded with 30 people|BW}}&lt;br /&gt;
{{Itlistbod|PP Max|Player has traded with 40 people|BW}}&lt;br /&gt;
{{Itlistbod|Master Ball|Player has traded with 50 people|BW}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{catch/header|building|no}}&lt;br /&gt;
{{catch/div|building|Special}}&lt;br /&gt;
{{catch/entry5|570|Zorua|yes|yes|yes|Gift|10|all={{tt|One|Have an event Celebi in the party}}|type1=Dark}}&lt;br /&gt;
{{catch/footer|building}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
[[File:Castelia City 3D.png|thumb|right|220px|Castelia City image from a TV commercial]]&lt;br /&gt;
===Game Freak===&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{white color}}&lt;br /&gt;
|headcolor={{black color light}}&lt;br /&gt;
|bordercolor={{white color dark}}&lt;br /&gt;
|sprite=Spr BW Veteran M.png&lt;br /&gt;
|prize={{Pdollar}}6160&lt;br /&gt;
|class=GAME FREAK&lt;br /&gt;
|name={{color2|000|Shigeki Morimoto|Morimoto}}&lt;br /&gt;
|game=BW&lt;br /&gt;
|location=Castelia City&lt;br /&gt;
|pokemon=6&lt;br /&gt;
|pokemon1={{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=510&lt;br /&gt;
|pokemon=Liepard&lt;br /&gt;
|level=75&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Grass Knot|move2type=Grass|move2cat=Special&lt;br /&gt;
|move3=Night Slash|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Sucker Punch|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=516&lt;br /&gt;
|pokemon=Simipour&lt;br /&gt;
|level=75&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Gluttony&lt;br /&gt;
|held=Petaya Berry&lt;br /&gt;
|move1=Surf|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Crunch|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Payback|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Acrobatics|move4type=Flying|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=514&lt;br /&gt;
|pokemon=Simisear&lt;br /&gt;
|level=75&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Gluttony&lt;br /&gt;
|held=Petaya Berry&lt;br /&gt;
|move1=Flamethrower|move1type=Fire|move1cat=Special&lt;br /&gt;
|move2=Crunch|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Payback|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Acrobatics|move4type=Flying|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=512&lt;br /&gt;
|pokemon=Simisage&lt;br /&gt;
|level=75&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Gluttony&lt;br /&gt;
|held=Petaya Berry&lt;br /&gt;
|move1=Energy Ball|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Crunch|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Payback|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Acrobatics|move4type=Flying|move4cat=Physical}}&lt;br /&gt;
|pokemon5={{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=528&lt;br /&gt;
|pokemon=Swoobat&lt;br /&gt;
|level=75&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Unaware&lt;br /&gt;
|move1=Air Slash|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Endeavor|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Psychic|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Psyshock|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
|pokemon6={{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=523&lt;br /&gt;
|pokemon=Zebstrika&lt;br /&gt;
|level=77&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Lightningrod&lt;br /&gt;
|move1=Pursuit|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Giga Impact|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Flame Charge|move3type=Fire|move3cat=Physical&lt;br /&gt;
|move4=Wild Charge|move4type=Electric|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Battle Company===&lt;br /&gt;
====47F====&lt;br /&gt;
{{trainerheader|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Clerk F.png|Clerk ♀|Ingrid|760|1|507|Herdier|♀|19|None|36=ミチコ|37=Michiko}}&lt;br /&gt;
{{Trainerdiv|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Clerk M A.png|Clerk ♂|Clemens|760|1|532|Timburr|♂|19|None|36=カツノリ|37=Katsunori}}&lt;br /&gt;
{{Trainerdiv|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Scientist M.png|Scientist|Randall|912|1|524|Roggenrola|♂|19|None|36=ナオユキ|37=Naoyuki}}&lt;br /&gt;
{{Trainerdiv|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Clerk F.png|Clerk ♀|Alberta|720|2|548|Petilil|♀|18|None|546|Cottonee|♀|18|None|36=モモコ|37=Momoko}}&lt;br /&gt;
{{Trainerdiv|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Clerk M A.png|Clerk ♂|Warren|680|3|550|Basculin|♂|17|None|550B|Basculin|♂|17|None|550|Basculin|♂|17|None|36=ヒロノブ|37=Hironobu}}&lt;br /&gt;
{{Trainerfooter|building|5}}&lt;br /&gt;
&lt;br /&gt;
====55F====&lt;br /&gt;
{{trainerheader|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Clerk M A.png|Clerk ♂|Ivan|800|1|527|Woobat|♂|20|None|36=カズヤ|37=Kazuya}}&lt;br /&gt;
{{Trainerdiv|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Scientist F.png|Scientist|Samantha|960|1|517|Munna|♀|20|None|36=アカリ|37=Akari}}&lt;br /&gt;
{{Trainerdiv|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Scientist M.png|Scientist|Steve|960|1|540|Sewaddle|♂|20|None|36=スティーブ|37=Steve}}&lt;br /&gt;
{{Trainerdiv|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Clerk M B.png|Clerk ♂|Wade|1520|3|513|Pansear|♂|19|None|511|Pansage|♂|19|None|515|Panpour|♂|19|None|36=コウイチ|37=Kōichi}}&lt;br /&gt;
{{Trainerdiv|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Janitor.png|Janitor|Geoff|4000|2|568|Trubbish|♂|20|None|572|Minccino|♀|20|None|36=シンノスケ|37=Shinnosuke}}&lt;br /&gt;
{{Trainerfooter|building|5}}&lt;br /&gt;
&lt;br /&gt;
===Gym Street===&lt;br /&gt;
{{trainerheader|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Plasma Grunt M.png|Team Plasma Grunt||680|2|551|Sandile|♂|17|None|551|Sandile|♂|17|None}}&lt;br /&gt;
{{Trainerfooter|building|5}}&lt;br /&gt;
&lt;br /&gt;
===Central Plaza===&lt;br /&gt;
{{trainerheader|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Dancer.png|Dancer|Mickey|672|1|511|Pansage|♂|21|None|36=ミッキー|37=Mickey}}&lt;br /&gt;
{{Trainerfooter|building|5}}&lt;br /&gt;
&lt;br /&gt;
===Narrow Street===&lt;br /&gt;
{{trainerheader|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Dancer.png|Dancer|Edmond|672|1|515|Panpour|♂|21|None|36=エドモンド|37=Edmond}}&lt;br /&gt;
{{Trainerfooter|building|5}}&lt;br /&gt;
&lt;br /&gt;
===Unity Pier===&lt;br /&gt;
{{trainerheader|building}}&lt;br /&gt;
{{Trainerentry|Spr BW Dancer.png|Dancer|Raymond|672|1|513|Pansear|♂|21|None|36=レイモンド|37=Raymond}}&lt;br /&gt;
{{Trainerfooter|building|5}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Castelia Pikachu.png|thumb|220px|Pikachu inside the building]]&lt;br /&gt;
* Castelia&#039;s Japanese motto is {{tt|ヒウンは 飛ぶ雲 めでたい雲|Hiun is soaring clouds, auspicious clouds}}.&lt;br /&gt;
* Even though it was officially stated that no Pokémon from previous generations would appear in {{game|Black and White|s}} before obtaining the [[National Pokédex]], a {{p|Pikachu}} can be seen with a {{tc|Hiker}} inside the same building as the [[Name Rater]] in Castelia City. However, they most likely meant that players could not obtain or battle any Pokémon before the National Pokédex.&lt;br /&gt;
* The Game Freak headquarters in Castelia City is a direct reference to the {{wp|Carrot Tower}} in {{wp|Setagaya, Tokyo}}. The 22nd floor of the Carrot Tower is the current headquarters of the game development company [[Game Freak]], which is the same floor that the Game Freak members are located on in the game.&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #c3c3c3; border: 3px solid #838383&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ヒウンシティ &#039;&#039;Hiun City&#039;&#039;&lt;br /&gt;
| 飛雲文 &#039;&#039;hiunmon&#039;&#039;, a type of pattern based around swirling clouds ([[Media:Hiun pattern.jpg|example]]). 飛雲 &#039;&#039;hiun&#039;&#039; translates to &amp;quot;soaring clouds&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Castelia City&lt;br /&gt;
| From &#039;&#039;castellanus&#039;&#039;, a cloud species. Also, from the Latin for castle.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Volucité&lt;br /&gt;
| From &#039;&#039;volume&#039;&#039; or &#039;&#039;volute&#039;&#039; (swirl), and &#039;&#039;cité&#039;&#039;, city.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Stratos City&lt;br /&gt;
| Probably from {{wp|Stratus}} cloud or from &#039;&#039;Stratosphere&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Austropoli&lt;br /&gt;
| From &#039;&#039;australe&#039;&#039;, southern, or &#039;&#039;austro&#039;&#039;, a southern wind, and the suffix &#039;&#039;-poli&#039;&#039;, meaning city. &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Ciudad Porcelana&lt;br /&gt;
| From &#039;&#039;porcelana&#039;&#039;, {{wp|porcelain}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 구름시티 &#039;&#039;Gureum City&#039;&#039;&lt;br /&gt;
| 구름 is the Korean word for cloud.&lt;br /&gt;
&amp;lt;!--|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|Chinese&lt;br /&gt;
|&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Cities and Towns notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Black and White locations]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Stratos City]]&lt;br /&gt;
[[fr:Volucité]]&lt;br /&gt;
[[it:Austropoli]]&lt;br /&gt;
[[ja:ヒウンシティ]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka&amp;diff=1406646</id>
		<title>User:Cheyinka</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka&amp;diff=1406646"/>
		<updated>2011-04-13T18:16:00Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: today&amp;#039;s userspace edit: adding two userboxen and amplifying my editing explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The editing I do is primarily typo-destruction, grammar-correction, and sentence-clarification. I am an advocate of literal quotations (commas and periods outside a closing quote unless the quote itself ended with a period), the Oxford comma (the comma that goes after the penultimate item in a list), and parenthetical statements for clarification (like this one).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
{{User en|N}}&lt;br /&gt;
{| class=&amp;quot;userboxitem&amp;quot; style=&amp;quot;border: 1px solid #{{water color}};background:#40E0D0;{{#switch:{{{moz|yes}}}|yes={{roundy|680px}}|no=}}&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{water color}}; {{#switch:{{{moz|yes}}}|yes={{roundy|60px}}|no=}}&amp;quot; | [[Image:061.png|60px]]&lt;br /&gt;
| style=&amp;quot; color: #{{blue color}};&amp;quot; | This user is only happy when it &#039;&#039;&#039;{{color2|{{blue color}}|Weather conditions#Heavy rain|rains}}&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
{{User Blue}}&lt;br /&gt;
{{User Yellow}}&lt;br /&gt;
{{User SoulSilver}}&lt;br /&gt;
{{User Black}}&lt;br /&gt;
{{User Pokéwalker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rematch&amp;diff=1406642</id>
		<title>Rematch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rematch&amp;diff=1406642"/>
		<updated>2011-04-13T18:07:48Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Legendary Pokémon */ more sentence un-awkward-ization!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;rematch&#039;&#039;&#039; or &#039;&#039;&#039;re-battle&#039;&#039;&#039; is the second or subsequent battle against a {{pkmn|Trainer}}, [[Gym Leader]] or another notable opponent (e.g. player&#039;s [[Rival]], [[Elite Four]] or a [[Legendary Pokémon]]).&lt;br /&gt;
&lt;br /&gt;
In most games, it was mandatory for the player to defeat certain Trainers (e.g. the [[Rival]], [[Gym Leader]]s) to advance within the game. Technically, if the player was defeated, by, for example, a Gym Leader, and was given the opportunity to battle the Leader until he/she was defeated, it is still considered a rematch.&lt;br /&gt;
&lt;br /&gt;
Most of the time, however, if a Trainer was defeated, he/she would not be available for a rematch until certain conditions have been met. &amp;lt;!-- From Generation III onwards, --&amp;gt;When Trainers usually agree to rematch, their Pokémon would already have become stronger (level up or evolution), or they would already have acquired another Pokémon (sometimes from another region, once the player had obtained the [[National Pokédex]]).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Rival challenge Route 22.png|thumb|right|Encountering the Rival on {{rt|22|Kanto}}]]&lt;br /&gt;
===Rival and Elite Four===&lt;br /&gt;
In the early [[Generation I]] games, only the player&#039;s Rival and the [[Elite Four]] were notably amongst the group of Trainers which can be re-battled. The Rival, {{ga|Blue}}, would occasionally turn up to &#039;test the player&#039;s skills&#039;, and his eventual team would be pre-determined by the outcomes of his earlier battles with the player. Eventually after defeating the Elite Four, the player would realize that his Rival had become the Champion, and he would challenge the player once more to determine who the better of the two is. As the player defeats him and becomes the &#039;&#039;new&#039;&#039; Champion, the Rival together with the Elite Four can be rematched repeatedly, and this soon became the norm for all subsequent games, allowing the player to defeat his/her rival and the Elite Four for any the game&#039;s region repeatedly. {{game|FireRed and LeafGreen}} introduced the concept of having the Elite Four&#039;s Pokémon team upgraded to higher levels with changes including non-regional Pokémon and a more competitive moveset for the rematches.&lt;br /&gt;
&lt;br /&gt;
===Regular Trainers===&lt;br /&gt;
From [[Generation II]] onwards, rematches were extended to regular Trainers found along normal routes and caves. Appearing in Pokémon {{3v2|Gold|Silver|Crystal}}, the [[Pokégear]] allowed the player to exchange telephone numbers with specific Trainers, allowing them to contact the player for a rematch. In [[Generation III]], the [[Pokénav]]&#039;s {{DL|PokéNav|Trainer&#039;s Eyes}} or {{DL|PokéNav|Match Call}} found in Pokémon {{3v2|Ruby|Sapphire|Emerald}} has similar functions as the Pokégear, keeping track of Trainers who want to re-battle the player. However, the only way to rematch with these Trainers was to wait until they were ready, which meant that the player could not control who and when they wanted to battle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vsseeker1.gif|thumb|250px|right|{{ga|Red}} uses the Vs. Seeker on {{rt|25|Kanto}}. Five Trainers wish to have a rematch.]]&lt;br /&gt;
&lt;br /&gt;
The introduction of the [[Vs. Seeker]] in {{game|FireRed and LeafGreen}} allowed the player to conveniently locate and identify Trainers within an area who were ready to rematch, giving more control over who and where the player wanted to battle. The Vs. Seeker is charged by walking/running 100 steps, thus reducing the timespan a player has to wait between each rematch (as opposed to waiting for a call).&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver}}, the upgrades for the teams of the Trainers that can be re-battled are fought in three different rematch phases. The requirement for going to the next phase is to face each rematch phase, as well as getting past a certain point in the game. While the first phase is accomplished from the first rematch, the second phase&#039;s requirement is that the player must defeat the Elite Four, and the final phase&#039;s requirement is for the player to have all sixteen badges. For example, Youngster [[Joey]]&#039;s {{p|Rattata}} becomes a {{p|Raticate}} for the first rematch, and its level increases further during each rematch phase.&lt;br /&gt;
&lt;br /&gt;
===Gym Leaders===&lt;br /&gt;
In {{v|Emerald}}, [[PokéNav]]&#039;s {{DL|PokéNav|Match Call}} function also allows [[Gym Leaders]] to be re-battled, but in [[Double Battle]]s.&lt;br /&gt;
&lt;br /&gt;
Although the player cannot rematch the Gym Leaders in {{2v2|Diamond|Pearl}}, the feature returned in {{v|Platinum}}, allowing [[Gym Leaders]] (and [[Stat Trainers|tag battle partners]]) to be re-battled in single battles in the [[Battleground]]. However, the Gym Leaders can only be battled once per day, and the player cannot determine which four (or less) Leaders will appear at any one time.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the Gym Leaders could be re-battled at the [[Fighting Dojo]] as many times as possible as long as they were free. It was also possible to know which Gym Leader would be available based on their schedule that they informed the player of.&lt;br /&gt;
&lt;br /&gt;
===Legendary Pokémon===&lt;br /&gt;
In Pokémon FireRed and LeafGreen, if the player flees from a [[legendary Pokémon]] it will reappear upon leaving and re-entering the room, unlike the previous games where a legendary Pokémon could only be encountered once. The game informs the player that &amp;quot;The &amp;lt;sc&amp;gt;&amp;lt;Pokémon&amp;gt;&amp;lt;/sc&amp;gt; flew away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Pokémon Platinum, if the player flees from or defeats a legendary Pokémon, it reappears after the player has defeated the [[Elite Four]]. This was extended to all stationary Pokémon ([[Red Gyarados]], {{p|Sudowoodo}} and {{p|Snorlax}}) in HeartGold and SoulSilver.&lt;br /&gt;
&amp;lt;!-- insert developments in Gen V --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rival Rematch==&lt;br /&gt;
Since Generation I, the player&#039;s [[Rival]] plays a key role within the game, occasionally giving hints, helping out or even challenging the player to a rematch. With the exception of {{ga|Brendan}} and {{ga|May}} in Generation III, the player&#039;s rival can be repeatedly rematched after defeating the Elite Four of that region.&lt;br /&gt;
&lt;br /&gt;
The following table shows where and when the player&#039;s Rival can be challenged for subsequent rematches:&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|15px}} background: #{{locationcolor/med|sand}}; -moz-border-radius: 1em; border: 5px solid #{{locationcolor/dark|sand}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot; {{roundy|15px}}; background:#{{locationcolor/light|sand}}; border:3px solid #{{locationcolor/dark|sand}}&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot;| Region&lt;br /&gt;
! Rival&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; colspan=&amp;quot;2&amp;quot;| Time and Location for (the most recent) rematch&lt;br /&gt;
|- style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{kanto color dark}}|Kanto}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{kanto color dark}}|Blue (game)|Blue &amp;lt;br&amp;gt;(Champion)}}&#039;&#039;&#039;&lt;br /&gt;
| Any time&lt;br /&gt;
| {{color2|{{kanto color dark}}|Indigo Plateau}}, after defeating Elite Four&lt;br /&gt;
|- style=&amp;quot;background:#{{johto color light}}; color:#{{johto color dark}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{johto color dark}}|Johto}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{johto color dark}}|Silver (game)|Silver}}&#039;&#039;&#039;&lt;br /&gt;
| Monday and Wednesdays only&lt;br /&gt;
| {{color2|{{johto color dark}}|Indigo Plateau}}, right before entering the first room &lt;br /&gt;
|- style=&amp;quot;background:#{{hoenn color light}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{hoenn color dark}}|Hoenn}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{hoenn color dark}}|Wally|Wally}}&#039;&#039;&#039;&lt;br /&gt;
| Any time&lt;br /&gt;
| {{color2|{{hoenn color dark}}|Victory Road (Hoenn)|Victory Road, Hoenn}}&lt;br /&gt;
|- style=&amp;quot;background:#{{sinnoh color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;{{color2|{{sinnoh color dark}}|Sinnoh}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;{{color2|{{sinnoh color dark}}|Barry (game)|Barry}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Saturdays and Sundays only&lt;br /&gt;
| {{color2|{{sinnoh color dark}}|Fight Area}} (Diamond and Pearl only) &lt;br /&gt;
|- style=&amp;quot;background:#{{sinnoh color light}}&amp;quot;&lt;br /&gt;
| {{color2|{{sinnoh color dark}}|Survival Area}} (Platinum only) &lt;br /&gt;
|- style=&amp;quot;background:#{{unova color light}}; color:#{{unova color dark}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;{{color2|{{unova color dark}}|Unova}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{unova color dark}}|Cheren}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Any time&lt;br /&gt;
| {{color2|{{unova color dark}}|Victory Road (Unova)|Victory Road, Unova}}&lt;br /&gt;
|- style=&amp;quot;background:#{{unova color light}}; color:#{{unova color dark}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{unova color dark}}|Bianca}}&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot;| {{color2|{{unova color dark}}|Nuvema Town}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gym Leader Rematch==&lt;br /&gt;
Gym Leader rematches were first introduced in [[Generation III]] in {{game|Emerald}}. However in [[Generation IV]], Gym Leaders were not available for rematches in {{2v2|Pearl|Diamond}}.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
====Pokémon Emerald====&lt;br /&gt;
In {{game|Emerald}}, the Gym Leaders can be rematched through a [[Double Battle]] via the [[PokéNav]]&#039;s {{DL|PokéNav|Match Call}}. The player must have defeated the [[Elite Four]].&lt;br /&gt;
&amp;lt;!-- requires more elaboration --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Battleground.png|230px|thumb|right|Battleground (from left): Maylene, Volkner, the player, the Café owner]]&lt;br /&gt;
====Pokémon Platinum====&lt;br /&gt;
&#039;&#039;For details of any Leader&#039;s Pokémon, see [[Battleground]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In {{game|Platinum}}, the [[Gym Leaders]] of [[Sinnoh]], together with the player&#039;s previous [[Stat Trainers|tag battle partners]], can be found in the [[Battleground]]. Up to four of these {{pkmn|Trainer}}s appear each day and they can be battled only once a day. Resetting before entering the Battleground would change the Trainers who are inside.&lt;br /&gt;
&lt;br /&gt;
[[File:FightingDojoHGSS.png|230px|thumb|left|The Fighting Dojo with all the Gym Leaders]]&lt;br /&gt;
====Pokémon HeartGold and SoulSilver====&lt;br /&gt;
&#039;&#039;For details of any Leader&#039;s Pokémon, see [[Fighting Dojo]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In {{v2|HeartGold and SoulSilver|s}}, the [[Gym Leaders]] of [[Kanto]] and [[Johto]] would be found in the [[Fighting Dojo]]. However, unlike Platinum, the Leaders will not arrive at the Dojo until they have been called on for a rematch.&lt;br /&gt;
&lt;br /&gt;
To re-battle a Gym Leader, the player has to first obtain the Gym Leader&#039;s number. Following that, the player can call the Gym Leader at any time, but he or she will only accept a rematch when their schedule is free.&lt;br /&gt;
&lt;br /&gt;
When a Gym Leader has accepted a rematch, he or she will stay in the [[Fighting Dojo]] until he or she is defeated. There is no limit to the number of times a Gym Leader can be rematched.&lt;br /&gt;
&lt;br /&gt;
Note that the phone numbers for most of the Leaders can be obtained after defeating the [[Elite Four]]. However, rematches with the Gym Leaders cannot be scheduled until after the {{badge|Earth}} has been obtained (i.e. {{ga|Blue}} has been defeated).&lt;br /&gt;
&lt;br /&gt;
=====Gym Leader Phone Listing=====&lt;br /&gt;
Each Leader&#039;s telephone number must be obtained from them personally when he or she is out of their Gym (except Chuck and Blue, which have to be obtained from their wife and sister respectively). By speaking with them at the appropriate time and place, players can obtain their phone numbers.&lt;br /&gt;
&lt;br /&gt;
The following table shows how each Leader&#039;s number can be obtained:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- do not collapse the table--&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|15px}} background: #{{locationcolor/med|building}}; -moz-border-radius: 1em; border: 5px solid #7A8B8B;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot; {{roundy|15px}}; background:#{{locationcolor/light|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot; &lt;br /&gt;
!class=&amp;quot;roundytop&amp;quot; colspan=&amp;quot;6&amp;quot;| Johto Gym Leaders&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Leader &lt;br /&gt;
! Day&lt;br /&gt;
! Time &lt;br /&gt;
! Location &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Pre-requisites (Post-Hall of Fame)&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}; color:#{{flying color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{flying color dark}}|Falkner}}&#039;&#039;&#039; || Monday || Any time || [[Celadon Department Store]], 4F ||colspan=&amp;quot;2&amp;quot;| Must have beaten Janine&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}; color:#{{bug color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{bug color dark}}|Bugsy}}&#039;&#039;&#039; || Thursday || Any time || [[Viridian Forest]] ||colspan=&amp;quot;2&amp;quot;| None &lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}; color:#{{normal color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{normal color dark}}|Whitney}}&#039;&#039;&#039; || Any day || 12:00 PM to 4:00 PM || [[Goldenrod Department Store]], 6F ||colspan=&amp;quot;2&amp;quot;| None&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}; color:#{{ghost color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{ghost color dark}}|Morty}}&#039;&#039;&#039; || Monday or Tuesday || Any time || [[Bell Tower|Bellchime Trail]]||colspan=&amp;quot;2&amp;quot;| None&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}; color:#{{fighting color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{fighting color dark}}|Chuck}}&#039;&#039;&#039; || Any day || Any time || From [[Chuck&#039;s wife]] at [[Cianwood City]] ||colspan=&amp;quot;2&amp;quot;|  None&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}; color:#{{steel color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{steel color dark}}|Jasmine}}&#039;&#039;&#039; || Any day ||1:00 PM to 2:00 PM || [[Olivine City|Olivine]] Café ||colspan=&amp;quot;2&amp;quot;| None&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}; color:#{{ice color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{ice color dark}}|Pryce}}&#039;&#039;&#039; || Any day || 6:00 AM to 10:00 AM|| By the [[Lake of Rage]] ||colspan=&amp;quot;2&amp;quot;| None &lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}; color:#{{dragon color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{dragon color dark}}|Clair}}&#039;&#039;&#039; || Any day || 6:00 AM to 10:00 AM|| Inside [[Dragon&#039;s Den]] ||colspan=&amp;quot;2&amp;quot;| Must have defeated her and [[Lance]] in a double battle &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Kanto Gym Leaders&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Leader&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Day&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Time &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Location &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Pre-requisites (Post-Hall of Fame)&lt;br /&gt;
|-&lt;br /&gt;
! Obtain 16 Badges?&lt;br /&gt;
! Additional Requirements&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}; color:#{{rock color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{rock color dark}}|Brock}}&#039;&#039;&#039; || Any day || 12:00 PM to 3:00 PM|| Inside [[Diglett&#039;s Cave]] || Yes || None&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}; color:#{{water color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{water color dark}}|Misty}}&#039;&#039;&#039; || Any day || 4:00 PM to 6:00 PM|| {{rt|25|Kanto}} || Yes || Will not appear if {{p|Suicune}} is present&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}; color:#{{electric color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{electric color dark}}|Lt. Surge}}&#039;&#039;&#039; || Any day || 9:00 AM to 11:00 AM|| Outside [[Power Plant]] || Yes || Appears after {{p|Zapdos}} is captured and the player is {{pkmn2|walking}} with a {{p|Pikachu}}&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}; color:#{{grass color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{grass color dark}}|Erika}}&#039;&#039;&#039; || Saturday or Sunday || 3:00 PM to 5:00 PM || [[Celadon City]] fountain|| Yes || None&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}; color:#{{psychic color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{psychic color dark}}|Sabrina}}&#039;&#039;&#039; || Friday || Any time|| [[Olivine City|Olivine]] Harbor || No || Defeat Sabrina, must have S.S. Ticket&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}}; color:#{{poison color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{poison color dark}}|Janine}}&#039;&#039;&#039; || Any day || 4:00 PM to 6:00 PM|| [[Pokémon League Reception Gate]]|| No || Defeat Janine&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}; color:#{{fire color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{fire color dark}}|Blaine}}&#039;&#039;&#039; || Tuesday || Any time|| [[Cinnabar Island]] || Yes || None&lt;br /&gt;
|- style=&amp;quot;background:#{{blue color light}}; color:#{{blue color dark}}&amp;quot;&lt;br /&gt;
|class=&amp;quot;roundybl&amp;quot;| &#039;&#039;&#039;{{color2|{{blue color dark}}|Blue (game)|Blue}}&#039;&#039;&#039; || Any day || Any time || From [[Daisy Oak]] at [[Pallet Town]] || Yes ||class=&amp;quot;roundybr&amp;quot;| After having at least seven massages and showing Daisy a Pokémon with full happiness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Gym Leader Rematch Schedule=====&lt;br /&gt;
The following table shows when the Gym Leaders are free to accept a rematch.&lt;br /&gt;
&lt;br /&gt;
Note that 12:00 to 3:59am is considered night, so on Wednesdays, 12:00 to 3:59am, Chuck will accept a rematch instead of Morty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- do not collapse the table--&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;{{roundy|15px}} border: 2px solid #{{locationcolor/dark|building}}; background: #{{locationcolor/med|building}};  &amp;quot;&lt;br /&gt;
!Gym Leaders&#039; Schedule &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;{{roundy|15px}} border:2px solid #{{locationcolor/dark|building}}; background: #{{locationcolor/light|building}};&amp;quot;&lt;br /&gt;
!class=&amp;quot;roundytl&amp;quot; width=&amp;quot;20%&amp;quot; |Day&lt;br /&gt;
!Morning&amp;lt;br&amp;gt;(4:00 - 9:59am)&lt;br /&gt;
!Afternoon&amp;lt;br&amp;gt;(10:00am - 7:59pm)&lt;br /&gt;
!class=&amp;quot;roundytr&amp;quot;| Night&amp;lt;br&amp;gt;(12:00 - 3:59am)&amp;lt;br&amp;gt;(8:00 - 11:59pm)&lt;br /&gt;
&amp;lt;!-- do not combine the times together as &#039;8:00pm-3:59am&#039; because it is not continuous! --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Sunday&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ErikaHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{grass color dark}}|Erika}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SabrinaHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{psychic color dark}}|Sabrina}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{blue color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BlueHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{blue color dark}}|Blue (game)|Blue}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! Monday&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:PryceHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{ice color dark}}|Pryce}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:JanineHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{poison color dark}}|Janine}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Tuesday&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BlaineHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{fire color dark}}|Blaine}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MortyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{ghost color dark}}|Morty}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Wednesday&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MistyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{water color dark}}|Misty}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:JasmineHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{steel color dark}}|Jasmine}}&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;background:#{{fighting color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ChuckHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{fighting color dark}}|Chuck}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Thursday&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#{{bug color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BugsyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{bug color dark}}|Bugsy}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Friday&lt;br /&gt;
|style=&amp;quot;background:#{{electric color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:LtSurgeHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{electric color dark}}|Lt. Surge}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#{{dragon color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ClairHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{dragon color dark}}|Clair}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot;| Saturday&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:FalknerHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{flying color dark}}|Falkner}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WhitneyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{normal color dark}}|Whitney}}&lt;br /&gt;
|}&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BrockHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{rock color dark}}|Brock}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In side games==&lt;br /&gt;
In the Pokémon Ranger series, the [[Drowsy Guy]] will allow the player to re-do a memorable capture. In {{ga|Pokémon Ranger}}, he allows you to battle the [[legendary beasts]], while in [[Pokémon Ranger: Shadows of Almia|the sequel]], he allows the player to capture {{p|Darkrai}}.&lt;br /&gt;
&lt;br /&gt;
In the Pokémon Mystery Dungeon series, Legendary Pokémon that have been battled must be fought again in order to be recruited. However, this is only true if the said Legendary Pokémon is involved in the storyline.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
In the anime, {{Ash}} always has to re-battle at least one Gym Leader as well as many other Trainers. Notable Trainers include [[Whitney]] and [[Pyramid King Brandon]].&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Indigo League: Brock, Lt.Surge, Blaine (Ash forfeit)&lt;br /&gt;
Johto League: Whitney, Clair (interrupt by TR)&lt;br /&gt;
Hoenn League: Brawley, Wattson(2nd match lost, but unofficial)&lt;br /&gt;
Sinnoh League: Roark, Maylene (draw, no rebattle) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;lt;!--* [[Giovanni]] is the only in-game Gym Leader that cannot be rematched an indefinite amount of times, as he can only be battled in HeartGold and SoulSilver via an Event. However, he can be battled multiple times if the player has multiple Celebi. [[Koga]], the other former Kanto Gym Leader, has been able to be rematched indefinitely since Generation II, where he was an [[Elite Four]] member.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rematch&amp;diff=1406640</id>
		<title>Rematch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rematch&amp;diff=1406640"/>
		<updated>2011-04-13T18:05:36Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Gym Leaders */ sentence un-awkward-ization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;rematch&#039;&#039;&#039; or &#039;&#039;&#039;re-battle&#039;&#039;&#039; is the second or subsequent battle against a {{pkmn|Trainer}}, [[Gym Leader]] or another notable opponent (e.g. player&#039;s [[Rival]], [[Elite Four]] or a [[Legendary Pokémon]]).&lt;br /&gt;
&lt;br /&gt;
In most games, it was mandatory for the player to defeat certain Trainers (e.g. the [[Rival]], [[Gym Leader]]s) to advance within the game. Technically, if the player was defeated, by, for example, a Gym Leader, and was given the opportunity to battle the Leader until he/she was defeated, it is still considered a rematch.&lt;br /&gt;
&lt;br /&gt;
Most of the time, however, if a Trainer was defeated, he/she would not be available for a rematch until certain conditions have been met. &amp;lt;!-- From Generation III onwards, --&amp;gt;When Trainers usually agree to rematch, their Pokémon would already have become stronger (level up or evolution), or they would already have acquired another Pokémon (sometimes from another region, once the player had obtained the [[National Pokédex]]).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Rival challenge Route 22.png|thumb|right|Encountering the Rival on {{rt|22|Kanto}}]]&lt;br /&gt;
===Rival and Elite Four===&lt;br /&gt;
In the early [[Generation I]] games, only the player&#039;s Rival and the [[Elite Four]] were notably amongst the group of Trainers which can be re-battled. The Rival, {{ga|Blue}}, would occasionally turn up to &#039;test the player&#039;s skills&#039;, and his eventual team would be pre-determined by the outcomes of his earlier battles with the player. Eventually after defeating the Elite Four, the player would realize that his Rival had become the Champion, and he would challenge the player once more to determine who the better of the two is. As the player defeats him and becomes the &#039;&#039;new&#039;&#039; Champion, the Rival together with the Elite Four can be rematched repeatedly, and this soon became the norm for all subsequent games, allowing the player to defeat his/her rival and the Elite Four for any the game&#039;s region repeatedly. {{game|FireRed and LeafGreen}} introduced the concept of having the Elite Four&#039;s Pokémon team upgraded to higher levels with changes including non-regional Pokémon and a more competitive moveset for the rematches.&lt;br /&gt;
&lt;br /&gt;
===Regular Trainers===&lt;br /&gt;
From [[Generation II]] onwards, rematches were extended to regular Trainers found along normal routes and caves. Appearing in Pokémon {{3v2|Gold|Silver|Crystal}}, the [[Pokégear]] allowed the player to exchange telephone numbers with specific Trainers, allowing them to contact the player for a rematch. In [[Generation III]], the [[Pokénav]]&#039;s {{DL|PokéNav|Trainer&#039;s Eyes}} or {{DL|PokéNav|Match Call}} found in Pokémon {{3v2|Ruby|Sapphire|Emerald}} has similar functions as the Pokégear, keeping track of Trainers who want to re-battle the player. However, the only way to rematch with these Trainers was to wait until they were ready, which meant that the player could not control who and when they wanted to battle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vsseeker1.gif|thumb|250px|right|{{ga|Red}} uses the Vs. Seeker on {{rt|25|Kanto}}. Five Trainers wish to have a rematch.]]&lt;br /&gt;
&lt;br /&gt;
The introduction of the [[Vs. Seeker]] in {{game|FireRed and LeafGreen}} allowed the player to conveniently locate and identify Trainers within an area who were ready to rematch, giving more control over who and where the player wanted to battle. The Vs. Seeker is charged by walking/running 100 steps, thus reducing the timespan a player has to wait between each rematch (as opposed to waiting for a call).&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver}}, the upgrades for the teams of the Trainers that can be re-battled are fought in three different rematch phases. The requirement for going to the next phase is to face each rematch phase, as well as getting past a certain point in the game. While the first phase is accomplished from the first rematch, the second phase&#039;s requirement is that the player must defeat the Elite Four, and the final phase&#039;s requirement is for the player to have all sixteen badges. For example, Youngster [[Joey]]&#039;s {{p|Rattata}} becomes a {{p|Raticate}} for the first rematch, and its level increases further during each rematch phase.&lt;br /&gt;
&lt;br /&gt;
===Gym Leaders===&lt;br /&gt;
In {{v|Emerald}}, [[PokéNav]]&#039;s {{DL|PokéNav|Match Call}} function also allows [[Gym Leaders]] to be re-battled, but in [[Double Battle]]s.&lt;br /&gt;
&lt;br /&gt;
Although the player cannot rematch the Gym Leaders in {{2v2|Diamond|Pearl}}, the feature returned in {{v|Platinum}}, allowing [[Gym Leaders]] (and [[Stat Trainers|tag battle partners]]) to be re-battled in single battles in the [[Battleground]]. However, the Gym Leaders can only be battled once per day, and the player cannot determine which four (or less) Leaders will appear at any one time.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the Gym Leaders could be re-battled at the [[Fighting Dojo]] as many times as possible as long as they were availability. Each Gym Leader&#039;s availability was based on their schedule, which they told the player when providing their phone number.&lt;br /&gt;
&lt;br /&gt;
===Legendary Pokémon===&lt;br /&gt;
In Pokémon FireRed and LeafGreen, unlike the previous games where a [[legendary Pokémon]] could only be encountered once, if the player flees from a legendary Pokémon it will reappear upon leaving and re-entering the room. The games informs the player that &amp;quot;The &amp;lt;sc&amp;gt;&amp;lt;Pokémon&amp;gt;&amp;lt;/sc&amp;gt; flew away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Pokémon Platinum, if the player flees from or defeats a legendary Pokémon, it reappears again after the player had defeated the [[Elite Four]] again. This was extended to all stationary Pokémon (meaning [[Red Gyarados]], {{p|Sudowoodo}} and {{p|Snorlax}}) in HeartGold and SoulSilver.&lt;br /&gt;
&amp;lt;!-- insert developments in Gen V --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rival Rematch==&lt;br /&gt;
Since Generation I, the player&#039;s [[Rival]] plays a key role within the game, occasionally giving hints, helping out or even challenging the player to a rematch. With the exception of {{ga|Brendan}} and {{ga|May}} in Generation III, the player&#039;s rival can be repeatedly rematched after defeating the Elite Four of that region.&lt;br /&gt;
&lt;br /&gt;
The following table shows where and when the player&#039;s Rival can be challenged for subsequent rematches:&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|15px}} background: #{{locationcolor/med|sand}}; -moz-border-radius: 1em; border: 5px solid #{{locationcolor/dark|sand}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot; {{roundy|15px}}; background:#{{locationcolor/light|sand}}; border:3px solid #{{locationcolor/dark|sand}}&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot;| Region&lt;br /&gt;
! Rival&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; colspan=&amp;quot;2&amp;quot;| Time and Location for (the most recent) rematch&lt;br /&gt;
|- style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{kanto color dark}}|Kanto}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{kanto color dark}}|Blue (game)|Blue &amp;lt;br&amp;gt;(Champion)}}&#039;&#039;&#039;&lt;br /&gt;
| Any time&lt;br /&gt;
| {{color2|{{kanto color dark}}|Indigo Plateau}}, after defeating Elite Four&lt;br /&gt;
|- style=&amp;quot;background:#{{johto color light}}; color:#{{johto color dark}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{johto color dark}}|Johto}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{johto color dark}}|Silver (game)|Silver}}&#039;&#039;&#039;&lt;br /&gt;
| Monday and Wednesdays only&lt;br /&gt;
| {{color2|{{johto color dark}}|Indigo Plateau}}, right before entering the first room &lt;br /&gt;
|- style=&amp;quot;background:#{{hoenn color light}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{hoenn color dark}}|Hoenn}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{hoenn color dark}}|Wally|Wally}}&#039;&#039;&#039;&lt;br /&gt;
| Any time&lt;br /&gt;
| {{color2|{{hoenn color dark}}|Victory Road (Hoenn)|Victory Road, Hoenn}}&lt;br /&gt;
|- style=&amp;quot;background:#{{sinnoh color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;{{color2|{{sinnoh color dark}}|Sinnoh}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;{{color2|{{sinnoh color dark}}|Barry (game)|Barry}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Saturdays and Sundays only&lt;br /&gt;
| {{color2|{{sinnoh color dark}}|Fight Area}} (Diamond and Pearl only) &lt;br /&gt;
|- style=&amp;quot;background:#{{sinnoh color light}}&amp;quot;&lt;br /&gt;
| {{color2|{{sinnoh color dark}}|Survival Area}} (Platinum only) &lt;br /&gt;
|- style=&amp;quot;background:#{{unova color light}}; color:#{{unova color dark}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;{{color2|{{unova color dark}}|Unova}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{unova color dark}}|Cheren}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Any time&lt;br /&gt;
| {{color2|{{unova color dark}}|Victory Road (Unova)|Victory Road, Unova}}&lt;br /&gt;
|- style=&amp;quot;background:#{{unova color light}}; color:#{{unova color dark}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{unova color dark}}|Bianca}}&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot;| {{color2|{{unova color dark}}|Nuvema Town}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gym Leader Rematch==&lt;br /&gt;
Gym Leader rematches were first introduced in [[Generation III]] in {{game|Emerald}}. However in [[Generation IV]], Gym Leaders were not available for rematches in {{2v2|Pearl|Diamond}}.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
====Pokémon Emerald====&lt;br /&gt;
In {{game|Emerald}}, the Gym Leaders can be rematched through a [[Double Battle]] via the [[PokéNav]]&#039;s {{DL|PokéNav|Match Call}}. The player must have defeated the [[Elite Four]].&lt;br /&gt;
&amp;lt;!-- requires more elaboration --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Battleground.png|230px|thumb|right|Battleground (from left): Maylene, Volkner, the player, the Café owner]]&lt;br /&gt;
====Pokémon Platinum====&lt;br /&gt;
&#039;&#039;For details of any Leader&#039;s Pokémon, see [[Battleground]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In {{game|Platinum}}, the [[Gym Leaders]] of [[Sinnoh]], together with the player&#039;s previous [[Stat Trainers|tag battle partners]], can be found in the [[Battleground]]. Up to four of these {{pkmn|Trainer}}s appear each day and they can be battled only once a day. Resetting before entering the Battleground would change the Trainers who are inside.&lt;br /&gt;
&lt;br /&gt;
[[File:FightingDojoHGSS.png|230px|thumb|left|The Fighting Dojo with all the Gym Leaders]]&lt;br /&gt;
====Pokémon HeartGold and SoulSilver====&lt;br /&gt;
&#039;&#039;For details of any Leader&#039;s Pokémon, see [[Fighting Dojo]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In {{v2|HeartGold and SoulSilver|s}}, the [[Gym Leaders]] of [[Kanto]] and [[Johto]] would be found in the [[Fighting Dojo]]. However, unlike Platinum, the Leaders will not arrive at the Dojo until they have been called on for a rematch.&lt;br /&gt;
&lt;br /&gt;
To re-battle a Gym Leader, the player has to first obtain the Gym Leader&#039;s number. Following that, the player can call the Gym Leader at any time, but he or she will only accept a rematch when their schedule is free.&lt;br /&gt;
&lt;br /&gt;
When a Gym Leader has accepted a rematch, he or she will stay in the [[Fighting Dojo]] until he or she is defeated. There is no limit to the number of times a Gym Leader can be rematched.&lt;br /&gt;
&lt;br /&gt;
Note that the phone numbers for most of the Leaders can be obtained after defeating the [[Elite Four]]. However, rematches with the Gym Leaders cannot be scheduled until after the {{badge|Earth}} has been obtained (i.e. {{ga|Blue}} has been defeated).&lt;br /&gt;
&lt;br /&gt;
=====Gym Leader Phone Listing=====&lt;br /&gt;
Each Leader&#039;s telephone number must be obtained from them personally when he or she is out of their Gym (except Chuck and Blue, which have to be obtained from their wife and sister respectively). By speaking with them at the appropriate time and place, players can obtain their phone numbers.&lt;br /&gt;
&lt;br /&gt;
The following table shows how each Leader&#039;s number can be obtained:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- do not collapse the table--&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|15px}} background: #{{locationcolor/med|building}}; -moz-border-radius: 1em; border: 5px solid #7A8B8B;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot; {{roundy|15px}}; background:#{{locationcolor/light|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot; &lt;br /&gt;
!class=&amp;quot;roundytop&amp;quot; colspan=&amp;quot;6&amp;quot;| Johto Gym Leaders&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Leader &lt;br /&gt;
! Day&lt;br /&gt;
! Time &lt;br /&gt;
! Location &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Pre-requisites (Post-Hall of Fame)&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}; color:#{{flying color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{flying color dark}}|Falkner}}&#039;&#039;&#039; || Monday || Any time || [[Celadon Department Store]], 4F ||colspan=&amp;quot;2&amp;quot;| Must have beaten Janine&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}; color:#{{bug color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{bug color dark}}|Bugsy}}&#039;&#039;&#039; || Thursday || Any time || [[Viridian Forest]] ||colspan=&amp;quot;2&amp;quot;| None &lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}; color:#{{normal color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{normal color dark}}|Whitney}}&#039;&#039;&#039; || Any day || 12:00 PM to 4:00 PM || [[Goldenrod Department Store]], 6F ||colspan=&amp;quot;2&amp;quot;| None&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}; color:#{{ghost color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{ghost color dark}}|Morty}}&#039;&#039;&#039; || Monday or Tuesday || Any time || [[Bell Tower|Bellchime Trail]]||colspan=&amp;quot;2&amp;quot;| None&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}; color:#{{fighting color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{fighting color dark}}|Chuck}}&#039;&#039;&#039; || Any day || Any time || From [[Chuck&#039;s wife]] at [[Cianwood City]] ||colspan=&amp;quot;2&amp;quot;|  None&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}; color:#{{steel color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{steel color dark}}|Jasmine}}&#039;&#039;&#039; || Any day ||1:00 PM to 2:00 PM || [[Olivine City|Olivine]] Café ||colspan=&amp;quot;2&amp;quot;| None&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}; color:#{{ice color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{ice color dark}}|Pryce}}&#039;&#039;&#039; || Any day || 6:00 AM to 10:00 AM|| By the [[Lake of Rage]] ||colspan=&amp;quot;2&amp;quot;| None &lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}; color:#{{dragon color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{dragon color dark}}|Clair}}&#039;&#039;&#039; || Any day || 6:00 AM to 10:00 AM|| Inside [[Dragon&#039;s Den]] ||colspan=&amp;quot;2&amp;quot;| Must have defeated her and [[Lance]] in a double battle &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Kanto Gym Leaders&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Leader&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Day&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Time &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Location &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Pre-requisites (Post-Hall of Fame)&lt;br /&gt;
|-&lt;br /&gt;
! Obtain 16 Badges?&lt;br /&gt;
! Additional Requirements&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}; color:#{{rock color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{rock color dark}}|Brock}}&#039;&#039;&#039; || Any day || 12:00 PM to 3:00 PM|| Inside [[Diglett&#039;s Cave]] || Yes || None&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}; color:#{{water color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{water color dark}}|Misty}}&#039;&#039;&#039; || Any day || 4:00 PM to 6:00 PM|| {{rt|25|Kanto}} || Yes || Will not appear if {{p|Suicune}} is present&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}; color:#{{electric color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{electric color dark}}|Lt. Surge}}&#039;&#039;&#039; || Any day || 9:00 AM to 11:00 AM|| Outside [[Power Plant]] || Yes || Appears after {{p|Zapdos}} is captured and the player is {{pkmn2|walking}} with a {{p|Pikachu}}&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}; color:#{{grass color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{grass color dark}}|Erika}}&#039;&#039;&#039; || Saturday or Sunday || 3:00 PM to 5:00 PM || [[Celadon City]] fountain|| Yes || None&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}; color:#{{psychic color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{psychic color dark}}|Sabrina}}&#039;&#039;&#039; || Friday || Any time|| [[Olivine City|Olivine]] Harbor || No || Defeat Sabrina, must have S.S. Ticket&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}}; color:#{{poison color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{poison color dark}}|Janine}}&#039;&#039;&#039; || Any day || 4:00 PM to 6:00 PM|| [[Pokémon League Reception Gate]]|| No || Defeat Janine&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}; color:#{{fire color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{fire color dark}}|Blaine}}&#039;&#039;&#039; || Tuesday || Any time|| [[Cinnabar Island]] || Yes || None&lt;br /&gt;
|- style=&amp;quot;background:#{{blue color light}}; color:#{{blue color dark}}&amp;quot;&lt;br /&gt;
|class=&amp;quot;roundybl&amp;quot;| &#039;&#039;&#039;{{color2|{{blue color dark}}|Blue (game)|Blue}}&#039;&#039;&#039; || Any day || Any time || From [[Daisy Oak]] at [[Pallet Town]] || Yes ||class=&amp;quot;roundybr&amp;quot;| After having at least seven massages and showing Daisy a Pokémon with full happiness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Gym Leader Rematch Schedule=====&lt;br /&gt;
The following table shows when the Gym Leaders are free to accept a rematch.&lt;br /&gt;
&lt;br /&gt;
Note that 12:00 to 3:59am is considered night, so on Wednesdays, 12:00 to 3:59am, Chuck will accept a rematch instead of Morty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- do not collapse the table--&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;{{roundy|15px}} border: 2px solid #{{locationcolor/dark|building}}; background: #{{locationcolor/med|building}};  &amp;quot;&lt;br /&gt;
!Gym Leaders&#039; Schedule &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;{{roundy|15px}} border:2px solid #{{locationcolor/dark|building}}; background: #{{locationcolor/light|building}};&amp;quot;&lt;br /&gt;
!class=&amp;quot;roundytl&amp;quot; width=&amp;quot;20%&amp;quot; |Day&lt;br /&gt;
!Morning&amp;lt;br&amp;gt;(4:00 - 9:59am)&lt;br /&gt;
!Afternoon&amp;lt;br&amp;gt;(10:00am - 7:59pm)&lt;br /&gt;
!class=&amp;quot;roundytr&amp;quot;| Night&amp;lt;br&amp;gt;(12:00 - 3:59am)&amp;lt;br&amp;gt;(8:00 - 11:59pm)&lt;br /&gt;
&amp;lt;!-- do not combine the times together as &#039;8:00pm-3:59am&#039; because it is not continuous! --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Sunday&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ErikaHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{grass color dark}}|Erika}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SabrinaHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{psychic color dark}}|Sabrina}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{blue color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BlueHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{blue color dark}}|Blue (game)|Blue}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! Monday&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:PryceHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{ice color dark}}|Pryce}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:JanineHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{poison color dark}}|Janine}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Tuesday&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BlaineHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{fire color dark}}|Blaine}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MortyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{ghost color dark}}|Morty}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Wednesday&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MistyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{water color dark}}|Misty}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:JasmineHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{steel color dark}}|Jasmine}}&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;background:#{{fighting color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ChuckHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{fighting color dark}}|Chuck}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Thursday&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#{{bug color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BugsyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{bug color dark}}|Bugsy}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Friday&lt;br /&gt;
|style=&amp;quot;background:#{{electric color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:LtSurgeHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{electric color dark}}|Lt. Surge}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#{{dragon color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ClairHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{dragon color dark}}|Clair}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot;| Saturday&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:FalknerHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{flying color dark}}|Falkner}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WhitneyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{normal color dark}}|Whitney}}&lt;br /&gt;
|}&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BrockHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{rock color dark}}|Brock}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In side games==&lt;br /&gt;
In the Pokémon Ranger series, the [[Drowsy Guy]] will allow the player to re-do a memorable capture. In {{ga|Pokémon Ranger}}, he allows you to battle the [[legendary beasts]], while in [[Pokémon Ranger: Shadows of Almia|the sequel]], he allows the player to capture {{p|Darkrai}}.&lt;br /&gt;
&lt;br /&gt;
In the Pokémon Mystery Dungeon series, Legendary Pokémon that have been battled must be fought again in order to be recruited. However, this is only true if the said Legendary Pokémon is involved in the storyline.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
In the anime, {{Ash}} always has to re-battle at least one Gym Leader as well as many other Trainers. Notable Trainers include [[Whitney]] and [[Pyramid King Brandon]].&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Indigo League: Brock, Lt.Surge, Blaine (Ash forfeit)&lt;br /&gt;
Johto League: Whitney, Clair (interrupt by TR)&lt;br /&gt;
Hoenn League: Brawley, Wattson(2nd match lost, but unofficial)&lt;br /&gt;
Sinnoh League: Roark, Maylene (draw, no rebattle) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;lt;!--* [[Giovanni]] is the only in-game Gym Leader that cannot be rematched an indefinite amount of times, as he can only be battled in HeartGold and SoulSilver via an Event. However, he can be battled multiple times if the player has multiple Celebi. [[Koga]], the other former Kanto Gym Leader, has been able to be rematched indefinitely since Generation II, where he was an [[Elite Four]] member.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rematch&amp;diff=1406639</id>
		<title>Rematch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rematch&amp;diff=1406639"/>
		<updated>2011-04-13T18:04:00Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Regular Trainers */ grammar, sentence un-awkward-ization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;rematch&#039;&#039;&#039; or &#039;&#039;&#039;re-battle&#039;&#039;&#039; is the second or subsequent battle against a {{pkmn|Trainer}}, [[Gym Leader]] or another notable opponent (e.g. player&#039;s [[Rival]], [[Elite Four]] or a [[Legendary Pokémon]]).&lt;br /&gt;
&lt;br /&gt;
In most games, it was mandatory for the player to defeat certain Trainers (e.g. the [[Rival]], [[Gym Leader]]s) to advance within the game. Technically, if the player was defeated, by, for example, a Gym Leader, and was given the opportunity to battle the Leader until he/she was defeated, it is still considered a rematch.&lt;br /&gt;
&lt;br /&gt;
Most of the time, however, if a Trainer was defeated, he/she would not be available for a rematch until certain conditions have been met. &amp;lt;!-- From Generation III onwards, --&amp;gt;When Trainers usually agree to rematch, their Pokémon would already have become stronger (level up or evolution), or they would already have acquired another Pokémon (sometimes from another region, once the player had obtained the [[National Pokédex]]).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Rival challenge Route 22.png|thumb|right|Encountering the Rival on {{rt|22|Kanto}}]]&lt;br /&gt;
===Rival and Elite Four===&lt;br /&gt;
In the early [[Generation I]] games, only the player&#039;s Rival and the [[Elite Four]] were notably amongst the group of Trainers which can be re-battled. The Rival, {{ga|Blue}}, would occasionally turn up to &#039;test the player&#039;s skills&#039;, and his eventual team would be pre-determined by the outcomes of his earlier battles with the player. Eventually after defeating the Elite Four, the player would realize that his Rival had become the Champion, and he would challenge the player once more to determine who the better of the two is. As the player defeats him and becomes the &#039;&#039;new&#039;&#039; Champion, the Rival together with the Elite Four can be rematched repeatedly, and this soon became the norm for all subsequent games, allowing the player to defeat his/her rival and the Elite Four for any the game&#039;s region repeatedly. {{game|FireRed and LeafGreen}} introduced the concept of having the Elite Four&#039;s Pokémon team upgraded to higher levels with changes including non-regional Pokémon and a more competitive moveset for the rematches.&lt;br /&gt;
&lt;br /&gt;
===Regular Trainers===&lt;br /&gt;
From [[Generation II]] onwards, rematches were extended to regular Trainers found along normal routes and caves. Appearing in Pokémon {{3v2|Gold|Silver|Crystal}}, the [[Pokégear]] allowed the player to exchange telephone numbers with specific Trainers, allowing them to contact the player for a rematch. In [[Generation III]], the [[Pokénav]]&#039;s {{DL|PokéNav|Trainer&#039;s Eyes}} or {{DL|PokéNav|Match Call}} found in Pokémon {{3v2|Ruby|Sapphire|Emerald}} has similar functions as the Pokégear, keeping track of Trainers who want to re-battle the player. However, the only way to rematch with these Trainers was to wait until they were ready, which meant that the player could not control who and when they wanted to battle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vsseeker1.gif|thumb|250px|right|{{ga|Red}} uses the Vs. Seeker on {{rt|25|Kanto}}. Five Trainers wish to have a rematch.]]&lt;br /&gt;
&lt;br /&gt;
The introduction of the [[Vs. Seeker]] in {{game|FireRed and LeafGreen}} allowed the player to conveniently locate and identify Trainers within an area who were ready to rematch, giving more control over who and where the player wanted to battle. The Vs. Seeker is charged by walking/running 100 steps, thus reducing the timespan a player has to wait between each rematch (as opposed to waiting for a call).&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver}}, the upgrades for the teams of the Trainers that can be re-battled are fought in three different rematch phases. The requirement for going to the next phase is to face each rematch phase, as well as getting past a certain point in the game. While the first phase is accomplished from the first rematch, the second phase&#039;s requirement is that the player must defeat the Elite Four, and the final phase&#039;s requirement is for the player to have all sixteen badges. For example, Youngster [[Joey]]&#039;s {{p|Rattata}} becomes a {{p|Raticate}} for the first rematch, and its level increases further during each rematch phase.&lt;br /&gt;
&lt;br /&gt;
===Gym Leaders===&lt;br /&gt;
In {{v|Emerald}}, [[PokéNav]]&#039;s {{DL|PokéNav|Match Call}} function also allows [[Gym Leaders]] to be re-battled, but in [[Double Battle]]s.&lt;br /&gt;
&lt;br /&gt;
Although the player cannot rematch the Gym Leaders in {{2v2|Diamond|Pearl}}, the feature returned in {{v|Platinum}}, allowing [[Gym Leaders]] (and [[Stat Trainers|tag battle partners]]) to be re-battled in single battles in the [[Battleground]]. However, the Gym Leaders can only be battled once per day, and the player cannot determine which four (or less) Leaders will appear at any one time.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the Gym Leaders could be re-battled at the [[Fighting Dojo]] as many times as possible as long as they were free. It was also possible to know which Gym Leader would be available based on their schedule that they informed the player of.&lt;br /&gt;
&lt;br /&gt;
===Legendary Pokémon===&lt;br /&gt;
In Pokémon FireRed and LeafGreen, unlike the previous games where a [[legendary Pokémon]] could only be encountered once, if the player flees from a legendary Pokémon it will reappear upon leaving and re-entering the room. The games informs the player that &amp;quot;The &amp;lt;sc&amp;gt;&amp;lt;Pokémon&amp;gt;&amp;lt;/sc&amp;gt; flew away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Pokémon Platinum, if the player flees from or defeats a legendary Pokémon, it reappears again after the player had defeated the [[Elite Four]] again. This was extended to all stationary Pokémon (meaning [[Red Gyarados]], {{p|Sudowoodo}} and {{p|Snorlax}}) in HeartGold and SoulSilver.&lt;br /&gt;
&amp;lt;!-- insert developments in Gen V --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rival Rematch==&lt;br /&gt;
Since Generation I, the player&#039;s [[Rival]] plays a key role within the game, occasionally giving hints, helping out or even challenging the player to a rematch. With the exception of {{ga|Brendan}} and {{ga|May}} in Generation III, the player&#039;s rival can be repeatedly rematched after defeating the Elite Four of that region.&lt;br /&gt;
&lt;br /&gt;
The following table shows where and when the player&#039;s Rival can be challenged for subsequent rematches:&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|15px}} background: #{{locationcolor/med|sand}}; -moz-border-radius: 1em; border: 5px solid #{{locationcolor/dark|sand}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot; {{roundy|15px}}; background:#{{locationcolor/light|sand}}; border:3px solid #{{locationcolor/dark|sand}}&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot;| Region&lt;br /&gt;
! Rival&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; colspan=&amp;quot;2&amp;quot;| Time and Location for (the most recent) rematch&lt;br /&gt;
|- style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{kanto color dark}}|Kanto}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{kanto color dark}}|Blue (game)|Blue &amp;lt;br&amp;gt;(Champion)}}&#039;&#039;&#039;&lt;br /&gt;
| Any time&lt;br /&gt;
| {{color2|{{kanto color dark}}|Indigo Plateau}}, after defeating Elite Four&lt;br /&gt;
|- style=&amp;quot;background:#{{johto color light}}; color:#{{johto color dark}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{johto color dark}}|Johto}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{johto color dark}}|Silver (game)|Silver}}&#039;&#039;&#039;&lt;br /&gt;
| Monday and Wednesdays only&lt;br /&gt;
| {{color2|{{johto color dark}}|Indigo Plateau}}, right before entering the first room &lt;br /&gt;
|- style=&amp;quot;background:#{{hoenn color light}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{hoenn color dark}}|Hoenn}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{hoenn color dark}}|Wally|Wally}}&#039;&#039;&#039;&lt;br /&gt;
| Any time&lt;br /&gt;
| {{color2|{{hoenn color dark}}|Victory Road (Hoenn)|Victory Road, Hoenn}}&lt;br /&gt;
|- style=&amp;quot;background:#{{sinnoh color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;{{color2|{{sinnoh color dark}}|Sinnoh}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;{{color2|{{sinnoh color dark}}|Barry (game)|Barry}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Saturdays and Sundays only&lt;br /&gt;
| {{color2|{{sinnoh color dark}}|Fight Area}} (Diamond and Pearl only) &lt;br /&gt;
|- style=&amp;quot;background:#{{sinnoh color light}}&amp;quot;&lt;br /&gt;
| {{color2|{{sinnoh color dark}}|Survival Area}} (Platinum only) &lt;br /&gt;
|- style=&amp;quot;background:#{{unova color light}}; color:#{{unova color dark}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;{{color2|{{unova color dark}}|Unova}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{unova color dark}}|Cheren}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Any time&lt;br /&gt;
| {{color2|{{unova color dark}}|Victory Road (Unova)|Victory Road, Unova}}&lt;br /&gt;
|- style=&amp;quot;background:#{{unova color light}}; color:#{{unova color dark}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{unova color dark}}|Bianca}}&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot;| {{color2|{{unova color dark}}|Nuvema Town}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gym Leader Rematch==&lt;br /&gt;
Gym Leader rematches were first introduced in [[Generation III]] in {{game|Emerald}}. However in [[Generation IV]], Gym Leaders were not available for rematches in {{2v2|Pearl|Diamond}}.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
====Pokémon Emerald====&lt;br /&gt;
In {{game|Emerald}}, the Gym Leaders can be rematched through a [[Double Battle]] via the [[PokéNav]]&#039;s {{DL|PokéNav|Match Call}}. The player must have defeated the [[Elite Four]].&lt;br /&gt;
&amp;lt;!-- requires more elaboration --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Battleground.png|230px|thumb|right|Battleground (from left): Maylene, Volkner, the player, the Café owner]]&lt;br /&gt;
====Pokémon Platinum====&lt;br /&gt;
&#039;&#039;For details of any Leader&#039;s Pokémon, see [[Battleground]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In {{game|Platinum}}, the [[Gym Leaders]] of [[Sinnoh]], together with the player&#039;s previous [[Stat Trainers|tag battle partners]], can be found in the [[Battleground]]. Up to four of these {{pkmn|Trainer}}s appear each day and they can be battled only once a day. Resetting before entering the Battleground would change the Trainers who are inside.&lt;br /&gt;
&lt;br /&gt;
[[File:FightingDojoHGSS.png|230px|thumb|left|The Fighting Dojo with all the Gym Leaders]]&lt;br /&gt;
====Pokémon HeartGold and SoulSilver====&lt;br /&gt;
&#039;&#039;For details of any Leader&#039;s Pokémon, see [[Fighting Dojo]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In {{v2|HeartGold and SoulSilver|s}}, the [[Gym Leaders]] of [[Kanto]] and [[Johto]] would be found in the [[Fighting Dojo]]. However, unlike Platinum, the Leaders will not arrive at the Dojo until they have been called on for a rematch.&lt;br /&gt;
&lt;br /&gt;
To re-battle a Gym Leader, the player has to first obtain the Gym Leader&#039;s number. Following that, the player can call the Gym Leader at any time, but he or she will only accept a rematch when their schedule is free.&lt;br /&gt;
&lt;br /&gt;
When a Gym Leader has accepted a rematch, he or she will stay in the [[Fighting Dojo]] until he or she is defeated. There is no limit to the number of times a Gym Leader can be rematched.&lt;br /&gt;
&lt;br /&gt;
Note that the phone numbers for most of the Leaders can be obtained after defeating the [[Elite Four]]. However, rematches with the Gym Leaders cannot be scheduled until after the {{badge|Earth}} has been obtained (i.e. {{ga|Blue}} has been defeated).&lt;br /&gt;
&lt;br /&gt;
=====Gym Leader Phone Listing=====&lt;br /&gt;
Each Leader&#039;s telephone number must be obtained from them personally when he or she is out of their Gym (except Chuck and Blue, which have to be obtained from their wife and sister respectively). By speaking with them at the appropriate time and place, players can obtain their phone numbers.&lt;br /&gt;
&lt;br /&gt;
The following table shows how each Leader&#039;s number can be obtained:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- do not collapse the table--&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|15px}} background: #{{locationcolor/med|building}}; -moz-border-radius: 1em; border: 5px solid #7A8B8B;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot; {{roundy|15px}}; background:#{{locationcolor/light|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot; &lt;br /&gt;
!class=&amp;quot;roundytop&amp;quot; colspan=&amp;quot;6&amp;quot;| Johto Gym Leaders&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Leader &lt;br /&gt;
! Day&lt;br /&gt;
! Time &lt;br /&gt;
! Location &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Pre-requisites (Post-Hall of Fame)&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}; color:#{{flying color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{flying color dark}}|Falkner}}&#039;&#039;&#039; || Monday || Any time || [[Celadon Department Store]], 4F ||colspan=&amp;quot;2&amp;quot;| Must have beaten Janine&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}; color:#{{bug color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{bug color dark}}|Bugsy}}&#039;&#039;&#039; || Thursday || Any time || [[Viridian Forest]] ||colspan=&amp;quot;2&amp;quot;| None &lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}; color:#{{normal color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{normal color dark}}|Whitney}}&#039;&#039;&#039; || Any day || 12:00 PM to 4:00 PM || [[Goldenrod Department Store]], 6F ||colspan=&amp;quot;2&amp;quot;| None&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}; color:#{{ghost color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{ghost color dark}}|Morty}}&#039;&#039;&#039; || Monday or Tuesday || Any time || [[Bell Tower|Bellchime Trail]]||colspan=&amp;quot;2&amp;quot;| None&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}; color:#{{fighting color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{fighting color dark}}|Chuck}}&#039;&#039;&#039; || Any day || Any time || From [[Chuck&#039;s wife]] at [[Cianwood City]] ||colspan=&amp;quot;2&amp;quot;|  None&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}; color:#{{steel color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{steel color dark}}|Jasmine}}&#039;&#039;&#039; || Any day ||1:00 PM to 2:00 PM || [[Olivine City|Olivine]] Café ||colspan=&amp;quot;2&amp;quot;| None&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}; color:#{{ice color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{ice color dark}}|Pryce}}&#039;&#039;&#039; || Any day || 6:00 AM to 10:00 AM|| By the [[Lake of Rage]] ||colspan=&amp;quot;2&amp;quot;| None &lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}; color:#{{dragon color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{dragon color dark}}|Clair}}&#039;&#039;&#039; || Any day || 6:00 AM to 10:00 AM|| Inside [[Dragon&#039;s Den]] ||colspan=&amp;quot;2&amp;quot;| Must have defeated her and [[Lance]] in a double battle &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Kanto Gym Leaders&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Leader&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Day&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Time &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Location &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Pre-requisites (Post-Hall of Fame)&lt;br /&gt;
|-&lt;br /&gt;
! Obtain 16 Badges?&lt;br /&gt;
! Additional Requirements&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}; color:#{{rock color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{rock color dark}}|Brock}}&#039;&#039;&#039; || Any day || 12:00 PM to 3:00 PM|| Inside [[Diglett&#039;s Cave]] || Yes || None&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}; color:#{{water color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{water color dark}}|Misty}}&#039;&#039;&#039; || Any day || 4:00 PM to 6:00 PM|| {{rt|25|Kanto}} || Yes || Will not appear if {{p|Suicune}} is present&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}; color:#{{electric color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{electric color dark}}|Lt. Surge}}&#039;&#039;&#039; || Any day || 9:00 AM to 11:00 AM|| Outside [[Power Plant]] || Yes || Appears after {{p|Zapdos}} is captured and the player is {{pkmn2|walking}} with a {{p|Pikachu}}&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}; color:#{{grass color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{grass color dark}}|Erika}}&#039;&#039;&#039; || Saturday or Sunday || 3:00 PM to 5:00 PM || [[Celadon City]] fountain|| Yes || None&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}; color:#{{psychic color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{psychic color dark}}|Sabrina}}&#039;&#039;&#039; || Friday || Any time|| [[Olivine City|Olivine]] Harbor || No || Defeat Sabrina, must have S.S. Ticket&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}}; color:#{{poison color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{poison color dark}}|Janine}}&#039;&#039;&#039; || Any day || 4:00 PM to 6:00 PM|| [[Pokémon League Reception Gate]]|| No || Defeat Janine&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}; color:#{{fire color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{fire color dark}}|Blaine}}&#039;&#039;&#039; || Tuesday || Any time|| [[Cinnabar Island]] || Yes || None&lt;br /&gt;
|- style=&amp;quot;background:#{{blue color light}}; color:#{{blue color dark}}&amp;quot;&lt;br /&gt;
|class=&amp;quot;roundybl&amp;quot;| &#039;&#039;&#039;{{color2|{{blue color dark}}|Blue (game)|Blue}}&#039;&#039;&#039; || Any day || Any time || From [[Daisy Oak]] at [[Pallet Town]] || Yes ||class=&amp;quot;roundybr&amp;quot;| After having at least seven massages and showing Daisy a Pokémon with full happiness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Gym Leader Rematch Schedule=====&lt;br /&gt;
The following table shows when the Gym Leaders are free to accept a rematch.&lt;br /&gt;
&lt;br /&gt;
Note that 12:00 to 3:59am is considered night, so on Wednesdays, 12:00 to 3:59am, Chuck will accept a rematch instead of Morty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- do not collapse the table--&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;{{roundy|15px}} border: 2px solid #{{locationcolor/dark|building}}; background: #{{locationcolor/med|building}};  &amp;quot;&lt;br /&gt;
!Gym Leaders&#039; Schedule &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;{{roundy|15px}} border:2px solid #{{locationcolor/dark|building}}; background: #{{locationcolor/light|building}};&amp;quot;&lt;br /&gt;
!class=&amp;quot;roundytl&amp;quot; width=&amp;quot;20%&amp;quot; |Day&lt;br /&gt;
!Morning&amp;lt;br&amp;gt;(4:00 - 9:59am)&lt;br /&gt;
!Afternoon&amp;lt;br&amp;gt;(10:00am - 7:59pm)&lt;br /&gt;
!class=&amp;quot;roundytr&amp;quot;| Night&amp;lt;br&amp;gt;(12:00 - 3:59am)&amp;lt;br&amp;gt;(8:00 - 11:59pm)&lt;br /&gt;
&amp;lt;!-- do not combine the times together as &#039;8:00pm-3:59am&#039; because it is not continuous! --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Sunday&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ErikaHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{grass color dark}}|Erika}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SabrinaHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{psychic color dark}}|Sabrina}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{blue color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BlueHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{blue color dark}}|Blue (game)|Blue}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! Monday&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:PryceHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{ice color dark}}|Pryce}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:JanineHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{poison color dark}}|Janine}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Tuesday&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BlaineHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{fire color dark}}|Blaine}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MortyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{ghost color dark}}|Morty}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Wednesday&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MistyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{water color dark}}|Misty}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:JasmineHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{steel color dark}}|Jasmine}}&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;background:#{{fighting color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ChuckHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{fighting color dark}}|Chuck}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Thursday&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#{{bug color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BugsyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{bug color dark}}|Bugsy}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Friday&lt;br /&gt;
|style=&amp;quot;background:#{{electric color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:LtSurgeHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{electric color dark}}|Lt. Surge}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#{{dragon color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ClairHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{dragon color dark}}|Clair}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot;| Saturday&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:FalknerHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{flying color dark}}|Falkner}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WhitneyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{normal color dark}}|Whitney}}&lt;br /&gt;
|}&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BrockHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{rock color dark}}|Brock}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In side games==&lt;br /&gt;
In the Pokémon Ranger series, the [[Drowsy Guy]] will allow the player to re-do a memorable capture. In {{ga|Pokémon Ranger}}, he allows you to battle the [[legendary beasts]], while in [[Pokémon Ranger: Shadows of Almia|the sequel]], he allows the player to capture {{p|Darkrai}}.&lt;br /&gt;
&lt;br /&gt;
In the Pokémon Mystery Dungeon series, Legendary Pokémon that have been battled must be fought again in order to be recruited. However, this is only true if the said Legendary Pokémon is involved in the storyline.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
In the anime, {{Ash}} always has to re-battle at least one Gym Leader as well as many other Trainers. Notable Trainers include [[Whitney]] and [[Pyramid King Brandon]].&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Indigo League: Brock, Lt.Surge, Blaine (Ash forfeit)&lt;br /&gt;
Johto League: Whitney, Clair (interrupt by TR)&lt;br /&gt;
Hoenn League: Brawley, Wattson(2nd match lost, but unofficial)&lt;br /&gt;
Sinnoh League: Roark, Maylene (draw, no rebattle) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;lt;!--* [[Giovanni]] is the only in-game Gym Leader that cannot be rematched an indefinite amount of times, as he can only be battled in HeartGold and SoulSilver via an Event. However, he can be battled multiple times if the player has multiple Celebi. [[Koga]], the other former Kanto Gym Leader, has been able to be rematched indefinitely since Generation II, where he was an [[Elite Four]] member.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rematch&amp;diff=1296774</id>
		<title>Rematch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rematch&amp;diff=1296774"/>
		<updated>2010-12-28T17:31:31Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Gym Leader Phone Listing */ sentence un-awkward-isation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;rematch&#039;&#039;&#039; or &#039;&#039;&#039;re-battle&#039;&#039;&#039; is the second or subsequent battle against a {{pkmn|Trainer}}, [[Gym Leader]] or another notable opponent (e.g. player&#039;s [[Rival]], [[Elite Four]] or a [[Legendary Pokémon]]).&lt;br /&gt;
&lt;br /&gt;
In most games, it was mandatory for the player to defeat certain Trainers (e.g. the [[Rival]], [[Gym Leader]]s) to advance within the game. Technically, if the player was defeated, by, for example, a Gym Leader, and was given the opportunity to battle the Leader until he/she was defeated, it is still considered a rematch.&lt;br /&gt;
&lt;br /&gt;
Most of the time, however, if a Trainer was defeated, he/she would not be available for a rematch until certain conditions have been met. &amp;lt;!-- From Generation III onwards, --&amp;gt;When Trainers usually agree to rematch, their Pokémon would already have become stronger (level up or evolution), or they would already have acquired another Pokémon (sometimes from another region, once the player had obtained the [[National Pokédex]]).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Image:Rival challenge route 22.PNG|thumb|left|Encountering the Rival on {{rt|22|Kanto}}]]&lt;br /&gt;
===Rival and Elite Four===&lt;br /&gt;
&lt;br /&gt;
In the early [[Generation I]] games, only the player&#039;s Rival and the [[Elite Four]] were notably amongst the group of Trainers which can be re-battled. The Rival, {{ga|Blue}}, would occasionally turn up to &#039;test the player&#039;s skills&#039;, and his eventual team would be pre-determined by the outcomes of his earlier battles with the player. Eventually after defeating the Elite Four, the player would realize that his Rival had become the Champion, and he would challenge the player once more to determine who the better of the two is. As the player defeats him and becomes the &#039;&#039;new&#039;&#039; Champion, the Rival together with the Elite Four can be rematched repeatedly, and this soon became the norm for all subsequent games, allowing the player to defeat his/her rival and the Elite Four for any the game&#039;s region repeatedly.&lt;br /&gt;
&lt;br /&gt;
===Regular Trainers===&lt;br /&gt;
From [[Generation II]] onwards, rematches were extended to regular Trainers found along normal routes and caves. Appearing in Pokémon {{3v2|Gold|Silver|Crystal}}, the [[Pokégear]] allowed the player to exchange telephone numbers with specific trainers, allowing them to contact the player should they decide to rematch. In [[Generation III]], the [[Pokénav]]&#039;s {{DL|PokéNav|Trainer&#039;s Eyes}} or {{DL|PokéNav|Match Call}} found in Pokémon {{3v2|Ruby|Sapphire|Emerald}} has similar functions as the Pokégear, keeping track of Trainers who wants to re-battle the player. However, the only way to rematch with these trainers was to wait until they were ready, which meant that the player could not control who and when they wanted to battle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vsseeker1.gif|thumb|250px|right|{{ga|Red}} uses the Vs. Seeker on {{rt|25|Kanto}}. Five Trainers wish to have a rematch.]]&lt;br /&gt;
&lt;br /&gt;
With the introduction [[Vs. Seeker]] in {{game|FireRed and LeafGreen}}, this allowed the player to conveniently locate and identify trainers within an area who were ready to rematch, giving more control over who and where the player wanted to battle. The Vs. Seeker is charged by walking/running 100 steps, thus it also reduces the timespan a player has to wait between each rematch (as opposed to waiting for a call).&lt;br /&gt;
&lt;br /&gt;
===Gym Leaders===&lt;br /&gt;
In {{v|Emerald}}, [[PokéNav]]&#039;s {{DL|PokéNav|Match Call}} function also allows [[Gym Leaders]] to be re-battled, but in [[Double Battle]]s.&lt;br /&gt;
&lt;br /&gt;
Although the player cannot rematch the Gym Leaders in {{2v2|Diamond|Pearl}}, the feature returned in {{v|Platinum}}, allowing [[Gym Leaders]] (and [[Stat Trainers|tag battle partners]]) to be re-battled in single battles in the [[Battleground]]. However, the Gym Leaders can only be battled once per day, and the player cannot determine which four (or less) Leaders will appear at any one time.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the Gym Leaders could be re-battled at the [[Fighting Dojo]] as many times as possible as long as they were free. It was also possible to know which Gym Leader would be available based on their schedule that they informed the player of.&lt;br /&gt;
&lt;br /&gt;
===Legendary Pokémon===&lt;br /&gt;
In Pokémon FireRed and LeafGreen, unlike the previous games where a [[legendary Pokémon]] could only be encountered once, if the player fled from a legendary Pokémon it would reappear upon leaving and re-entering the room. The games informs the player that &amp;quot;The &amp;lt;sc&amp;gt;&amp;lt;Pokémon&amp;gt;&amp;lt;/sc&amp;gt; flew away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Pokémon Platinum, if the player fled from or defeated a legendary Pokémon, it would reappear again after the player had defeated the Elite Four again. This was extended to all stationary Pokémon (i.e. [[Red Gyarados]], {{p|Sudowoodo}} and {{p|Snorlax}}) in HeartGold and SoulSilver.&lt;br /&gt;
&amp;lt;!-- insert developments in Gen V --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rival Rematch==&lt;br /&gt;
Since Generation I, the player&#039;s [[Rival]] plays a key role within the game, occasionally giving hints, helping out or even challenging the player to a rematch. With the exception of {{ga|Brendan}} and {{ga|May}} in Generation III, the player&#039;s rival can be repeatedly rematched after defeating the Elite Four of that region.&lt;br /&gt;
&lt;br /&gt;
The following table shows where and when the player&#039;s Rival can be challenged for subsequent rematches:&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|15px}} background: #{{locationcolor/med|sand}}; -moz-border-radius: 1em; border: 5px solid #{{locationcolor/dark|sand}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot; {{roundy|15px}}; background:#{{locationcolor/light|sand}}; border:3px solid #{{locationcolor/dark|sand}}&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot;| Region&lt;br /&gt;
! Rival&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; colspan=&amp;quot;2&amp;quot;| Time and Location for (the most recent) rematch&lt;br /&gt;
|- style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{kanto color dark}}|Kanto}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{kanto color dark}}|Blue (game)|Blue &amp;lt;br&amp;gt;(Champion)}}&#039;&#039;&#039;&lt;br /&gt;
| Any time&lt;br /&gt;
| {{color2|{{kanto color dark}}|Indigo Plateau}}, after defeating Elite Four&lt;br /&gt;
|- style=&amp;quot;background:#{{johto color light}}; color:#{{johto color dark}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{johto color dark}}|Johto}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{johto color dark}}|Silver (game)|Silver}}&#039;&#039;&#039;&lt;br /&gt;
| Monday and Wednesdays only&lt;br /&gt;
| {{color2|{{johto color dark}}|Indigo Plateau}}, right before entering the first room &lt;br /&gt;
|- style=&amp;quot;background:#{{hoenn color light}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{hoenn color dark}}|Hoenn}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{hoenn color dark}}|Wally|Wally}}&#039;&#039;&#039;&lt;br /&gt;
| Any time&lt;br /&gt;
| {{color2|{{hoenn color dark}}|Victory Road (Hoenn)|Victory Road, Hoenn}}&lt;br /&gt;
|- style=&amp;quot;background:#{{sinnoh color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;{{color2|{{sinnoh color dark}}|Sinnoh}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;{{color2|{{sinnoh color dark}}|Barry (game)|Barry}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Saturdays and Sundays only&lt;br /&gt;
| {{color2|{{sinnoh color dark}}|Fight Area}} (Diamond and Pearl only) &lt;br /&gt;
|- style=&amp;quot;background:#{{sinnoh color light}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot;| {{color2|{{sinnoh color dark}}|Survival Area}} (Platinum only) &lt;br /&gt;
|- style=&amp;quot;background:#{{unova color light}}; color:#{{unova color dark}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;{{color2|{{unova color dark}}|Unova}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{unova color dark}}|Cheren}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Any time&lt;br /&gt;
| {{color2|{{unova color dark}}|Victory Road (Unova)|Victory Road, Unova}}&lt;br /&gt;
|- style=&amp;quot;background:#{{unova color light}}; color:#{{unova color dark}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{unova color dark}}|Bel}}&#039;&#039;&#039;&lt;br /&gt;
| {{color2|{{unova color dark}}|Kanoko Town}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gym Leader Rematch==&lt;br /&gt;
Gym Leader rematches were first introduced in [[Generation III]] in {{game|Emerald}}. However in [[Generation IV]], Gym Leaders were not available for rematches in {{2v2|Pearl|Diamond}}.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
====Pokémon Emerald====&lt;br /&gt;
In {{game|Emerald}}, the Gym Leaders can be rematched through a [[Double Battle]] via the [[PokéNav]]&#039;s {{DL|PokéNav|Match Call}}. The player must have defeated the [[Elite Four]].&lt;br /&gt;
&amp;lt;!-- requires more elaboration --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Trainercafe.png|230px|thumb|right|Battleground (from left): Fantina, Maylene, the player, Volkner, Buck, the Café owner]]&lt;br /&gt;
====Pokémon Platinum====&lt;br /&gt;
&#039;&#039;For details of any Leader&#039;s Pokémon, see [[Battleground]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In {{game|Platinum}}, the [[Gym Leaders]] of [[Sinnoh]], together with the player&#039;s previous [[Stat Trainers|tag battle partners]], can be found in the [[Battleground]]. Up to four of these {{pkmn|Trainer}}s appear each day and they can be battled only once a day. Resetting before entering the Battleground would change the Trainers who are inside.&lt;br /&gt;
&lt;br /&gt;
[[File:FightingDojoHGSS.png|230px|thumb|left|The Fighting Dojo with all the Gym Leaders]]&lt;br /&gt;
====Pokémon HeartGold and SoulSilver====&lt;br /&gt;
&#039;&#039;For details of any Leader&#039;s Pokémon, see [[Fighting Dojo]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In {{v2|HeartGold and SoulSilver|s}}, the [[Gym Leaders]] of [[Kanto]] and [[Johto]] would be found in the [[Fighting Dojo]]. However, unlike Platinum, the Leaders will not arrive at the Dojo until they have been called on for a rematch.&lt;br /&gt;
&lt;br /&gt;
To re-battle a Gym Leader, the player has to first obtain the Gym Leader&#039;s number. Following that, the player can call the Gym Leader at any time, but he or she will only accept a rematch when their schedule is free.&lt;br /&gt;
&lt;br /&gt;
When a Gym Leader has accepted a rematch, he or she will stay in the [[Fighting Dojo]] until he or she is defeated. There is no limit to the number of times a Gym Leader can be rematched.&lt;br /&gt;
&lt;br /&gt;
Note that the phone numbers for most of the Leaders can be obtained after defeating the [[Elite Four]]. However, rematches with the Gym Leaders cannot be scheduled until after the {{badge|Earth}} has been obtained (i.e. {{ga|Blue}} has been defeated).&lt;br /&gt;
&lt;br /&gt;
=====Gym Leader Phone Listing=====&lt;br /&gt;
Each Leader&#039;s telephone number must be obtained from them personally when he or she is out of their Gym (except Chuck and Blue, which have to be obtained from their wife and sister respectively). By speaking with them at the appropriate time and place, players can obtain their phone numbers.&lt;br /&gt;
&lt;br /&gt;
The following table shows how each Leader&#039;s number can be obtained:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- do not collapse the table--&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|15px}} background: #{{locationcolor/med|building}}; -moz-border-radius: 1em; border: 5px solid #7A8B8B;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot; {{roundy|15px}}; background:#{{locationcolor/light|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot; &lt;br /&gt;
!class=&amp;quot;roundytop&amp;quot; colspan=&amp;quot;6&amp;quot;| Johto Gym Leaders&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Leader &lt;br /&gt;
! Day&lt;br /&gt;
! Time &lt;br /&gt;
! Location &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Pre-requisites (Post-Hall of Fame)&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}; color:#{{flying color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{flying color dark}}|Falkner}}&#039;&#039;&#039; || Monday || Any time || [[Celadon Department Store]], 4F ||colspan=&amp;quot;2&amp;quot;| Must have beaten Janine&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}; color:#{{bug color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{bug color dark}}|Bugsy}}&#039;&#039;&#039; || Thursday || Any time || [[Viridian Forest]] ||colspan=&amp;quot;2&amp;quot;| None &lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}; color:#{{normal color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{normal color dark}}|Whitney}}&#039;&#039;&#039; || Any day || 12:00 PM to 4:00 PM || [[Goldenrod Department Store]], 6F ||colspan=&amp;quot;2&amp;quot;| None&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}; color:#{{ghost color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{ghost color dark}}|Morty}}&#039;&#039;&#039; || Monday or Tuesday || Any time || [[Bell Tower|Bellchime Trail]]||colspan=&amp;quot;2&amp;quot;| None&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}; color:#{{fighting color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{fighting color dark}}|Chuck}}&#039;&#039;&#039; || Any day || Any time || From [[Chuck&#039;s wife]] at [[Cianwood City]] ||colspan=&amp;quot;2&amp;quot;|  None&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}; color:#{{steel color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{steel color dark}}|Jasmine}}&#039;&#039;&#039; || Any day ||1:00 PM to 2:00 PM || [[Olivine City|Olivine]] Café ||colspan=&amp;quot;2&amp;quot;| None&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}; color:#{{ice color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{ice color dark}}|Pryce}}&#039;&#039;&#039; || Any day || 6:00 AM to 10:00 AM|| By the [[Lake of Rage]] ||colspan=&amp;quot;2&amp;quot;| None &lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}; color:#{{dragon color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{dragon color dark}}|Clair}}&#039;&#039;&#039; || Any day || 6:00 AM to 10:00 AM|| Inside [[Dragon&#039;s Den]] ||colspan=&amp;quot;2&amp;quot;| Must have defeated her and [[Lance]] in a double battle &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Kanto Gym Leaders&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Leader&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Day&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Time &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Location &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Pre-requisites (Post-Hall of Fame)&lt;br /&gt;
|-&lt;br /&gt;
! Obtain 16 Badges?&lt;br /&gt;
! Additional Requirements&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}; color:#{{rock color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{rock color dark}}|Brock}}&#039;&#039;&#039; || Any day || 12:00 PM to 3:00 PM|| Inside [[Diglett&#039;s Cave]] || Yes || None&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}; color:#{{water color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{water color dark}}|Misty}}&#039;&#039;&#039; || Any day || 4:00 PM to 6:00 PM|| {{rt|25|Kanto}} || Yes || Will not appear if {{p|Suicune}} is present&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}; color:#{{electric color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{electric color dark}}|Lt. Surge}}&#039;&#039;&#039; || Any day || 9:00 AM to 11:00 AM|| Outside [[Power Plant]] || Yes || Appears after {{p|Zapdos}} is captured and the player is {{pkmn2|walking}} with a {{p|Pikachu}}&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}; color:#{{grass color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{grass color dark}}|Erika}}&#039;&#039;&#039; || Saturday or Sunday || 3:00 PM to 5:00 PM || [[Celadon City]] fountain|| Yes || None&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}; color:#{{psychic color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{psychic color dark}}|Sabrina}}&#039;&#039;&#039; || Friday || Any time|| [[Olivine City|Olivine]] Harbor || No || Defeat Sabrina, must have S.S. Ticket&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}}; color:#{{poison color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{poison color dark}}|Janine}}&#039;&#039;&#039; || Any day || 4:00 PM to 6:00 PM|| [[Pokémon League Reception Gate]]|| No || Defeat Janine&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}; color:#{{fire color dark}}&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;{{color2|{{fire color dark}}|Blaine}}&#039;&#039;&#039; || Tuesday || Any time|| [[Cinnabar Island]] || Yes || None&lt;br /&gt;
|- style=&amp;quot;background:#{{blue color light}}; color:#{{blue color dark}}&amp;quot;&lt;br /&gt;
|class=&amp;quot;roundybl&amp;quot;| &#039;&#039;&#039;{{color2|{{blue color dark}}|Blue (game)|Blue}}&#039;&#039;&#039; || Any day || Any time || From [[Daisy Oak]] at [[Pallet Town]] || Yes ||class=&amp;quot;roundybr&amp;quot;| After having at least seven massages and showing Daisy a Pokémon with full happiness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Gym Leader Rematch Schedule=====&lt;br /&gt;
The following table shows when the Gym Leaders are free to accept a rematch.&lt;br /&gt;
&lt;br /&gt;
Note that 12:00 to 3:59am is considered night, so on Wednesdays, 12:00 to 3:59am, Chuck will accept a rematch instead of Morty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- do not collapse the table--&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;{{roundy|15px}} border: 2px solid #{{locationcolor/dark|building}}; background: #{{locationcolor/med|building}};  &amp;quot;&lt;br /&gt;
!Gym Leaders&#039; Schedule &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;{{roundy|15px}} border:2px solid #{{locationcolor/dark|building}}; background: #{{locationcolor/light|building}};&amp;quot;&lt;br /&gt;
!class=&amp;quot;roundytl&amp;quot; width=&amp;quot;20%&amp;quot; |Day&lt;br /&gt;
!Morning&amp;lt;br&amp;gt;(4:00 - 9:59am)&lt;br /&gt;
!Afternoon&amp;lt;br&amp;gt;(10:00am - 7:59pm)&lt;br /&gt;
!class=&amp;quot;roundytr&amp;quot;| Night&amp;lt;br&amp;gt;(12:00 - 3:59am)&amp;lt;br&amp;gt;(8:00 - 11:59pm)&lt;br /&gt;
&amp;lt;!-- do not combine the times together as &#039;8:00pm-3:59am&#039; because it is not continuous! --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Sunday&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ErikaHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{grass color dark}}|Erika}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SabrinaHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{psychic color dark}}|Sabrina}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{blue color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BlueHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{blue color dark}}|Blue (game)|Blue}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! Monday&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:PryceHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{ice color dark}}|Pryce}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:JanineHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{poison color dark}}|Janine}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Tuesday&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BlaineHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{fire color dark}}|Blaine}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MortyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{ghost color dark}}|Morty}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Wednesday&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MistyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{water color dark}}|Misty}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:JasmineHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{steel color dark}}|Jasmine}}&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;background:#{{fighting color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ChuckHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{fighting color dark}}|Chuck}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Thursday&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#{{bug color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BugsyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{bug color dark}}|Bugsy}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Friday&lt;br /&gt;
|style=&amp;quot;background:#{{electric color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:LtSurgeHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{electric color dark}}|Lt. Surge}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#{{dragon color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ClairHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{dragon color dark}}|Clair}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot;| Saturday&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:FalknerHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{flying color dark}}|Falkner}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot;| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WhitneyHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{normal color dark}}|Whitney}}&lt;br /&gt;
|}&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot;|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BrockHGSS.png]] &lt;br /&gt;
|- &lt;br /&gt;
| {{color2|{{rock color dark}}|Brock}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In side games==&lt;br /&gt;
In the Pokémon Ranger series, the [[Drowsy Guy]] will allow the player to re-do a memorable capture. In {{ga|Pokémon Ranger}}, he allows you to battle the [[legendary beasts]], while in [[Pokémon Ranger: Shadows of Almia|the sequel]], he allows the player to capture {{p|Darkrai}}.&lt;br /&gt;
&lt;br /&gt;
In the Pokémon Mystery Dungeon series, Legendary Pokémon that have been battled must be fought again in order to be recruited. However, this is only true if the said Legendary Pokémon is involved in the storyline.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
In the anime, {{Ash}} always has to re-battle at least one Gym Leader as well as many other Trainers. Notable Trainers include [[Whitney]] and [[Pyramid King Brandon]].&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Indigo League: Brock, Lt.Surge, Blaine (Ash forfeit)&lt;br /&gt;
Johto League: Whitney, Clair (interrupt by TR)&lt;br /&gt;
Hoenn League: Brawley, Wattson(2nd match lost, but unofficial)&lt;br /&gt;
Sinnoh League: Roark, Maylene (draw, no rebattle) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Unova]] is the only [[region]] where none of its [[Gym Leader]]s can be rematched.&lt;br /&gt;
&amp;lt;!--** By extension, [[Giovanni]] is the only in-game Gym Leader that cannot be rematched an indefinite amount of times, as he can only be battled in HeartGold and SoulSilver via an Event. However, he can be battled multiple times if the player has multiple Celebi. [[Koga]], the other former Kanto Gym Leader, has been able to be rematched indefinitely since Generation II, where he was an [[Elite Four]] member.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9walker&amp;diff=1258501</id>
		<title>Talk:Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9walker&amp;diff=1258501"/>
		<updated>2010-11-18T03:38:43Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Sprites &amp;quot;fitting&amp;quot; on the screen */ if a list doesn&amp;#039;t exist, I guess I should make one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Area Pokemon==&lt;br /&gt;
Is there going to be a section on what Pokemon can be found in the different areas? -Soprano23&lt;br /&gt;
:Look... at the area pages? The info is all there, it&#039;s on individual pages instead of on one big page. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:59, 22 April 2010 (UTC)&lt;br /&gt;
::Sorry, just saw that! -Soprano23&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
I don&#039;t think it is called the PokéWalker, I think it is just called the PokéWalk. Could we possibly get a better picture too? The current one is very blurry. {{unsigned|MasterKenobi}}&lt;br /&gt;
:No, it&#039;s PokéWalker, I saw the Pokémon Sunday episode. Where&#039;d you get &amp;quot;PokéWalk&amp;quot; from? [[User:Adamant|Adamant]] 16:03, 8 June 2009 (UTC)&lt;br /&gt;
::Nevermind, it was the name that Serebii was calling it but now he has it right. -[[User:MasterKenobi|MasterKenobi]] 15:52, 9 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PokéWalker and DS compatibility? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering if the PokéWalker is truly compatible with the Nintendo DS, and DS Lite. Does anyone know if it will be DSi exclusive? On the wiki page it says this:&lt;br /&gt;
&amp;quot;The PokéWalker is only compatible with Pokémon HeartGold and SoulSilver using a Nintendo DS, Nintendo DS Lite, or a Nintendo DSi system. &amp;quot;&lt;br /&gt;
Is it true? I really hope so. --[[User:Will.kaufhold|form]] 06:14, 20 July 2009 (UTC)&lt;br /&gt;
:HGSS, is compatable with &#039;&#039;all&#039;&#039; DS&#039;s so therefore so dose the PokéWalker. It will not be only DSi. --[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#0098d8;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:20, 20 July 2009 (UTC)&lt;br /&gt;
::&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;すごい! ありがとう!&#039;&#039;&#039;&amp;lt;/span&amp;gt; --[[User:Will.kaufhold|&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;form&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:17, 20 July 2009 (UTC)&lt;br /&gt;
==Locations==&lt;br /&gt;
Should we make the pages of all the locations of the PokéWalker now. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] &#039;&#039;&#039;&#039;&#039;[[Special:Contributions/Turtwig_A|Contributions]]&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;[[User talk:Turtwig A|Talk]]&#039;&#039;&#039;&#039;&#039; 02:00, 30 August 2009 (UTC)&lt;br /&gt;
:Do you have info on them other than them being there in the pedometer and the Edge being unlocked by a Jirachi? &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:04, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PokéRadar==&lt;br /&gt;
I was wondering why the addition of details on chaining was removed from the page? I have checked the history, and there was no reason. I have tried and tested the method for a long time now, and it has proven to be accurate. {{Unsigned|Ryu Shoji}}&lt;br /&gt;
:Um, this is PokéWalker, not Radar article. [[User:Solar Dragon|Solar Dragon]] 16:11, 8 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
- But the &#039;PokeRadar&#039; is the name of the part of the PokéWalker that is used to encounter wild Pokémon, which has it&#039;s own method of chaining. [[User:Ryu Shoji|Ryu Shoji]] 19:28, 8 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: And RyuShoji was talking about the PokéRadar function on the Pokéwalker itself. Much like some of the games have PokéRadar, so does the PokéWalker. That&#039;s what Ryu was saying! Maybe you should check the edit logs first, Solar Dragon, before assuming what the removed piece of text was? [[User:ASecondOpinion1501|ASecondOpinion1501]] 06:38, 9 October 2009 (UTC)&lt;br /&gt;
::: Edity bit: I have just noticed that the PokéRadar section hasn&#039;t been removed, just moved to a different section of the page. See [[Pok%C3%A9Walker#Gameplay]] [[User:ASecondOpinion1501|ASecondOpinion1501]] 06:43, 9 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP etc ==&lt;br /&gt;
No info on how much exp you get from walking?  I&#039;ve also heard things such as how a Pokémon can&#039;t grow more then one level, and that if they miss moves that they would learn from leveling up if they level up on the PokéWalker.  If this stuff is true it should also be mentioned.&lt;br /&gt;
Also stuff like what kind of battery it uses, etc.  And what are the &#039;advantaged types&#039; mentioned in the articles of the areas?  Are these Pokémon types that deal more then 1 damage with an attack versus a wild Pokémon? [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:32, 21 October 2009 (UTC)&lt;br /&gt;
:Exp is 1 per step and only 1 level per walk as you said. If anyone wants to add this, the battery is just a watch battery (CR2032) and if it&#039;s important, the official website&#039;s PokeWalker FAQ estimates a 4 month battery lifetime. Whe don&#039;t really know what the advantaged types do yet. From my experience, they seem to have an affect on the rarity of itemfinder items at the very least. It appears that the step requirements will be (partially?) ignored sometimes as well if an advantaged type Pokemon is walking. They don&#039;t seem to affect battles or anything like that. Hopefully the Kanto guide goes into more details about what they do. I&#039;m thinking we&#039;ll have the complete lists of all advantage types by around 10/29 when the Kanto guide comes out. ([[User:Yaminokame|Yaminokame]] 23:38, 21 October 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve found that the pokemon achieves 1 level upon being returned to the Gameboy, no matter how many steps are taken. I&#039;d kept a low-level pokemon in there for quite awhile and amassed tens of thousands of steps, yet only went up 1 level. Likewise, I&#039;ve had some take far less steps than xp needed to level &amp;amp; still gained a level. I got my level 10 Magikarp up to level 19 very quickly using the PokeWalker, and the xp needed to level up was the same needed when first deposited. I only had to earn a couple hundred xp to evolve into a Gyarados rather than a few thousand. [[User:MarkoOhNo|MarkoOhNo]] 20:37, 13 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory ==&lt;br /&gt;
&lt;br /&gt;
NGamer thought of this: does the Pokéwalker have flash memory? Or does your pokémon disappear if the batteries run out/are removed? I&#039;d of thought this is pretty important. [[User:Thermorules123|Thermorules123]] 16:51, 1 November 2009 (UTC)&lt;br /&gt;
:Your Pokémon will not disappear and in some cases steps and watts won&#039;t either, you could loose somewhere around an hour of progress by taking the batteries out so they recommend sending everything back to the DS before changing the batteries. ([[User:Yaminokame|Yaminokame]] 16:54, 1 November 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:Left without a battery long enough, the Pokewalker will reset steps and watts to zero. I discovered this the hard way. :( But at least I didn&#039;t lose any pokemon or items. I don&#039;t know how long it takes to wipe the numbers, but it went 8 hours without a battery. --[[User:MarkoOhNo|MarkoOhNo]] 02:16, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Course Unlocks ==&lt;br /&gt;
&lt;br /&gt;
When a course is unlocked, is it unlocked on the PokeWalker or on the DS cartridge? I had Yellow Forest unlocked on my copy of SoulSilver, but the card somehow became corrupt around the time the Wi-Fi promotion ended. I should be getting a replacement card in a few days but wonder if I&#039;ll still have access to Yellow Forest or if I should just keep my pokemon there until I get at least one Pikachu with Fly, just in case I can&#039;t go back. {{unsigned|MarkoOhNo}}&lt;br /&gt;
:The unlocked courses are in with your save file, so unfortunately if your save file becomes corrupt (or you start a new game) and lose the old save file, all the unlocked courses get lost as well. ([[User:Yaminokame|Yaminokame]] 22:23, 13 November 2009 (UTC))&lt;br /&gt;
:That stinks. :( Well, guess I&#039;ll just have to keep Togepi in Yellow Forest indefinitely &amp;amp; only transfer the loot. At least until I&#039;m able to unlock it for my English versions. It would be cool if transferring things to the game from a PokeWalker which is currently set to Yellow Forest would unlock it on that card too. That would be a great way to spread the unlock.[[User:MarkoOhNo|MarkoOhNo]] 19:15, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Required Steps Question==&lt;br /&gt;
On each of the course pages, there&#039;s a listed amount of steps you have to take before you can encounter a Pokemon/find an item. My question is: Are these Pokemon unlocked &amp;quot;Forever&amp;quot;, or only once per Day, or only while that particular Pokemon is in the PokeWalker, or anything else?--[[User:Purimpopoie|Purimpopoie]] 17:46, 18 November 2009 (UTC)&lt;br /&gt;
:Once per day, everyday at midnight the step count resets itself and you will need to rebuild your steps back up to meet that certain Pokémon or find that certain item. I have also heard reports that if you are using the PokéRadar and it hits midnight it will force you out from using it (that does not mean if you are already in a battle, that means if you are in the process of searching for a Pokémon) ([[User:Yaminokame|Yaminokame]] 02:10, 19 November 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
== W -&amp;gt; w? ==&lt;br /&gt;
&lt;br /&gt;
Now that the {{game|HeartGold and SoulSilver|s}} page is updated with English box art, should we go ahead and start changing the name of the PokéWalker from PokéWalker to Pokéwalker based on what is written on the boxes? I don&#039;t mind doing the changes, but I want to make sure that it&#039;s okay before I attempt it :p ([[User:Yaminokame|Yaminokame]] 11:44, 12 December 2009 (UTC))&lt;br /&gt;
:Maybe it&#039;s better to wait for official confirmation from Pokemon.com or Nintendo. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 11:53, 12 December 2009 (UTC)&lt;br /&gt;
::Okay, that sounds good, that&#039;s what I was planning on in the first place, but when I saw that page got updated regardless I figured we might just as well go for it :p It can&#039;t be long until they eventually update anyways, so you&#039;re right I guess we should just wait. ([[User:Yaminokame|Yaminokame]] 11:56, 12 December 2009 (UTC))&lt;br /&gt;
:::I&#039;d say we wait until HGSS itself comes out. Never know if the boxart could change, even slightly, before release. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:54, 15 December 2009 (UTC)&lt;br /&gt;
::::Okay, they&#039;ve finally confirmed it as &#039;w&#039; in their press release here -&amp;gt; [http://press.nintendo.com/articles.jsp?id=21788 Nintendo pressroom]. So should we start the change now? [[User:Yaminokame|Yaminokame]] 15:34, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Catch rates ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the chance of a Poké Ball working in the PokéWalker?  Does it use each one&#039;s individual in-game catch rate, or is it determined another way?  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 11:15, 16 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Man, I&#039;m always full of questions... ==&lt;br /&gt;
Before me, anwser Missingno. master before me. But my question is, can the Pokéwalker connect with D/P? I really want to know.   -[[User:?????|Question Marx]]&lt;br /&gt;
:No. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 01:25, 27 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the info! - [[User:?????|Question Marx]]&lt;br /&gt;
&lt;br /&gt;
== I have something to add, but I have no idea where to put it... ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really fluent in Japanese (I just can read it and I know a few words), so I&#039;ll just say what happens based on the picture. Sometimes, if you walk for a while the screen is blank, a happy face or music note appears above the landscape part and if you press the middle button, it says something and you get either 10 or 20 free watts. If it&#039;s a straight face, nothing will happen. Can someone add that, please? And if you can, try it and translate the text that it says. Thanks. [[User:Chuck67322|Chuck67322]] 19:08, 30 December 2009 (UTC)&lt;br /&gt;
:I think that would be a good thing to add, however I&#039;m not fully sure how it all works. When I can dedicate more time to it, I&#039;ll look into it a little bit more so that we can add that, but the guides don&#039;t detail anything and I know that they are not limited to the certain amount of watts (they will find items too) ... if no one has added it, in about two weeks I can dedicate some time to filling a section like that in :) ([[User:Yaminokame|Yaminokame]] 10:45, 30 December 2009 (UTC))&lt;br /&gt;
::Oh, OK, thanks. &lt;br /&gt;
::Edit: I just found out that there&#039;s a heart too that gives you 50 watts [[User:Chuck67322|Chuck67322]] 19:38, 30 December 2009 (UTC)&lt;br /&gt;
:I&#039;m curious as to if the step count is really accurate. It would be a worthwhile investment to put another pedometer next to the Pokewalker and compare the step counts, for both walking and running.[[User:Rcnrcn927|Rcnrcn927]] 02:19, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Resetting PokéWalker ==&lt;br /&gt;
&lt;br /&gt;
Is there a way to reset the PokéWalker...? (Or am I kinda screwed?) I had a Pokémon stored on there when my cartridge&#039;s save file became corrupt. I exchanged the cartridge for a new one, but now I can&#039;t seem to use the PokéWalker. I can&#039;t transfer the Pokémon to another save file, according to what I&#039;ve read, and I can&#039;t transfer another pokemon onto there. Taking out the battery for awhile didn&#039;t erase anything.... So now what? Toss the PokéWalker?? :P --[[User:MarkoOhNo|MarkoOhNo]] 03:53, 7 January 2010 (UTC)&lt;br /&gt;
:You have to press Down + X + L and then connect with your Pokewalker. -- on another note, should those sequence of buttons be mentioned somewhere in the article? The other is Up + Select + R which brings back a Pokemon if the Pokewalker gets lost. I think it might be helpful information to add, but I&#039;m not sure :p ([[User:Yaminokame|Yaminokame]] 07:36, 7 January 2010 (UTC))&lt;br /&gt;
::By all means, find a place. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:43, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== move ==&lt;br /&gt;
&lt;br /&gt;
Should this be moved as Pokémon.com uses Pokéwalker? [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 02:07, 12 January 2010 (UTC)&lt;br /&gt;
:I believe the reply seen elsewhere was &amp;quot;wait until game launch; packaging can change.&amp;quot; And that came from TTE. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:36, 12 January 2010 (UTC)&lt;br /&gt;
::Yeah, but that was for the packaging :/ They now have it announced on the official website as a lowercase w... and that was said back when the only thing we had to go on was an unconfirmed picture of the box art :p Shouldn&#039;t we consider doing it now that the official website says it? [[User:Yaminokame|Yaminokame]] 09:30, 12 January 2010 (UTC)&lt;br /&gt;
:::Hmm... on top of that we should probably rename the instances of &amp;quot;Itemfinder&amp;quot; to &amp;quot;Dowsing Machine&amp;quot; as they have in their description on the website... [[User:Yaminokame|Yaminokame]] 10:15, 12 January 2010 (UTC)&lt;br /&gt;
::::I think we should just put Dowsing Machine as alternative text. Also, [http://www.pokemon.com/us/news/vg_hgss_news_walker-2010-01-06/ this is the source I forgot to provide]. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 21:38, 12 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== item ==&lt;br /&gt;
&lt;br /&gt;
http://pokewiki.de/images/d/d8/Course_Map_Icon.png this is a icon of a [[:de:Basisitems_(Gen._4)#Course_Map|Course Map]] for HGSS, its a basic item, but this wiki has no infos --[[User:Hanmac|Hanmac]] 08:46, 12 January 2010 (UTC)&lt;br /&gt;
:Well.. not really. You don&#039;t have a course map in-game in your bag, that&#039;s just the sprite used on the wonder card. As far as I can tell it&#039;s just the Town Map sprite from DPPt, but there might be some small pixel differences I can&#039;t tell by just looking at it. Though I do agree that there should be some info on the course maps on the page (like calling them &#039;courses&#039; instead of &#039;areas&#039;)... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:43, 12 January 2010 (UTC)&lt;br /&gt;
::Honestly, I think we should wait on changing it to &#039;course&#039; :/ Even though that&#039;s what they&#039;re called in the Japanese versions there is a good chance that they&#039;re going to come out being &#039;routes&#039; in the English versions &amp;gt;_&amp;lt;... Though I agree that area was not a fitting name for them either :/ More than the icon provided above, I would like to see the course display icons added into the articles somehow if we could make that work... The problem is just getting the pictures to do it and then where to place them... [[User:Yaminokame|Yaminokame]] 02:34, 13 January 2010 (UTC)&lt;br /&gt;
:::I too support waiting on the translations. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokewalker Power ==&lt;br /&gt;
&lt;br /&gt;
How is the Pokewalker Powered?Is it powered on Some kind of battery, do you charge the Pokewalker, or what? {{unsigned|Brock*PWN*}}&lt;br /&gt;
:Watch battery. Just wait until you get yours. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 18 February 2010 (UTC)&lt;br /&gt;
:Stock up on CR2032 3V watch batteries. Pokewalker eats through one in just a few months. The one I got in September with the Japanese SoulSilver just died this morning. I gotta stop by the store sometime later and pick some up. I hope they don&#039;t cost much.... [[User:MarkoOhNo|MarkoOhNo]] 17:45, 3 April 2010 (UTC)&lt;br /&gt;
:Update: I got 2 batteries for $7 at the local pharmacy. So they aren&#039;t a LOT... but they aren&#039;t cheap... depending on how much you have I guess. :P --[[User:MarkoOhNo|MarkoOhNo]] 02:20, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Earning Watts at a Certain Rate? ==&lt;br /&gt;
&lt;br /&gt;
How many steps are required to Recieve a Single Watt? I Think it was 15-20 steps on the Pokemon Pikachu 2, but is that still the same on the Pokewalker?&lt;br /&gt;
[[User:Brock*PWN*|Brock*PWN*]] 22:49, 15 February 2010 (UTC)&lt;br /&gt;
:20 steps = 1 watt. I didn&#039;t realize that wasn&#039;t in the article, now to find a place for it :p ([[User:Yaminokame|Yaminokame]] 03:30, 16 February 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Temperature? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what&#039;s the highest and lowest temperature this device can survive in degrees Fahrenheit? I don&#039;t want to walk it around in the bitter winter here in the midwest...[[User:PikachuColoredPichu|PikachuColoredPichu]] 02:18, 18 February 2010 (UTC)&lt;br /&gt;
:It&#039;s &#039;&#039;&#039;&#039;&#039;fine&#039;&#039;&#039;&#039;&#039;. I live in Chicago. I walk around with it all the time. It&#039;s not gonna FREEZE. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:20, 18 February 2010 (UTC)&lt;br /&gt;
::I&#039;m just trying to be careful...I would LOVE to walk with Arceus, but...wait, does the Arceus get removed from my game card and into the device, or does it make some sort of copy like if you transferred your Chao in Sonic Adventure&#039;s games on GBA? Because if something bad happens to my walker, I may never see it again...[[User:PikachuColoredPichu|PikachuColoredPichu]] 02:26, 18 February 2010 (UTC)&lt;br /&gt;
::And in case anyone cares, I don&#039;t have one yet, waiting for the English release. I can&#039;t read Japanese at all, so...[[User:PikachuColoredPichu|PikachuColoredPichu]] 02:32, 18 February 2010 (UTC)&lt;br /&gt;
:::It gets &#039;&#039;transferred&#039;&#039; over to your &#039;walker.  Not copied.  In other words, yes, it gets removed from your game card. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:34, 18 February 2010 (UTC)&lt;br /&gt;
::::As far as losing your &#039;walker goes... [[#Resetting PokéWalker|see this]]. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:36, 18 February 2010 (UTC)&lt;br /&gt;
:::::Well, that helps...sorta...I&#039;ll try to take care of it when I get the game next month. [[User:PikachuColoredPichu|PikachuColoredPichu]] 02:39, 18 February 2010 (UTC)&lt;br /&gt;
::::::Just thought I should mention this, it sort of does just make a copy of it. The best way to explain it is that it will take the Pokemon&#039;s information and save it within the game as if it&#039;s still there, but you won&#039;t be able to still see it within the game anymore. That is why in the event that your Pokewalker breaks, the Pokemon can be restored to the exact way you sent it without you losing any information on it. In other words, you can&#039;t &amp;quot;lose your Pokemon&amp;quot; by sending it to the Pokewalker unless you damage the game itself :p ([[User:Yaminokame|Yaminokame]] 05:57, 18 February 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Two Seperate Questions... !/beeping? ==&lt;br /&gt;
&lt;br /&gt;
So two things came into my head... on the page, it says that using the pokeradar can result in !, for Group C pokemon. but at the same time, ! is for Group C or B pokemon... shouldn&#039;t there only be one ! section, as both are the same? and question number two: does the pokewalker beep at all, and if it does can it be put to silent? many of my friends and I plan to bring these with us to school (free points for walking in the hallways =D) but dont want them taken away if they beep in class... thanks =D &amp;lt;font color=&amp;quot;[9A CD 32]&amp;quot;&amp;gt;[[User:DeathByAnArrow |&amp;lt;sub&amp;gt;DeathBy&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;[A0 52 2D]&amp;quot;&amp;gt;[[User_Talk:DeathByAnArrow |&amp;lt;sub&amp;gt;AnArrow&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt; 21:33, 21 February 2010 (UTC)&lt;br /&gt;
:There are three volume settings on the Pokewalker: loud, quiet, and silent.  However, the &#039;walker does &#039;&#039;not&#039;&#039; beep for attention or anything like Tamagotchis and similar virtual pets would.  They only beep when you press the buttons and play around with it - which you should not be going in class anyway. ;) &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:12, 21 February 2010 (UTC)&lt;br /&gt;
::I loved watching my teachers desperately trying to find the source of the beeping back when I had Tamagotchis! :D [[User:Pokelova|&amp;lt;span style=&amp;quot;color:Gold color light;&amp;quot;&amp;gt;&#039;&#039;ポケモン恋人&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Pokelova|&amp;lt;span style=&amp;quot;color:Silver color light;&amp;quot;&amp;gt;&#039;&#039;(チャット)&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokelova|&amp;lt;span style=&amp;quot;color:Crystal color light;&amp;quot;&amp;gt;&#039;&#039;(貢献)&#039;&#039;&amp;lt;/span&amp;gt;]] 02:39, 22 February 2010 (UTC)&lt;br /&gt;
:::Keep the conversation Pedia related. Anything else about what you used to do with your Tama&#039;s goes to the forums. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 03:03, 22 February 2010 (UTC)&lt;br /&gt;
::::To answer your other question, the reason that the page lists !, !, !!, !!! is because that is the sequence that the Pokewalker dowsing machine uses. At first you will get one !, which will always be a group C Pokemon. If you get past that first !, then another ! will appear which can either be a group C or group B Pokemon. If you get past that, then you get a !! which will be either a group B or group A Pokemon. Finally, if you get past all of those you will get a !!! which will be a group A Pokemon only. Technically it should say something like ! (first) and ! (second), but I didn&#039;t want it to get too wordy... I hope that made sense, but there is a method to my madness ([[User:Yaminokame|Yaminokame]] 04:20, 22 February 2010 (UTC))&lt;br /&gt;
:::::Actually, both of those answers were really clear and helpful =D thanks a lot ^^ &amp;lt;font color=&amp;quot;[9A CD 32]&amp;quot;&amp;gt;[[User:DeathByAnArrow |&amp;lt;sub&amp;gt;DeathBy&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;[A0 52 2D]&amp;quot;&amp;gt;[[User_Talk:DeathByAnArrow |&amp;lt;sub&amp;gt;AnArrow&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt; 22:52, 22 February 2010 (UTC)&lt;br /&gt;
What do you mean by getting Past a wild pokewalker pokemon? do you have to defeat it, catch it, or what?[[User:Brock*PWN*|Brock*PWN*]] 12:37, 24 February 2010 (UTC)&lt;br /&gt;
:When you start the pokeradar you will always get a &#039;!&#039; above one of the patches of grass. If you click on that patch, then there is a chance either a Pokemon will or will not come out of it... if a Pokemon does not come out of it, then the &#039;!&#039; will disappear and a few seconds later another &#039;!&#039; will appear... this process continues until either you find a Pokemon or it runs away (you take too much time to click on the patch). Once you click on a &#039;!!!&#039; patch it will always have a Pokemon in it. And as said above, the sequence it will always goes in is: ! -&amp;gt; ! -&amp;gt; !! -&amp;gt; !!!. I hope that helped... it&#039;s really one of those things that&#039;s easiest to understand once you&#039;ve done it a few times. ([[User:Yaminokame|Yaminokame]] 12:49, 24 February 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Watts ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we make make an Article on Watts?[[User:Brock*PWN*|Brock*PWN*]] 16:43, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== nicknames? ==&lt;br /&gt;
&lt;br /&gt;
Can the pokemon caught in the pokewalker be given nicknames?[[User:Brock*PWN*|Brock*PWN*]] 18:13, 25 February 2010 (UTC)&lt;br /&gt;
:If you bring them to either of the two [[Name Rater|Name Raters]] then they can be. ([[User:Yaminokame|Yaminokame]] 18:17, 25 February 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== losing courses? ==&lt;br /&gt;
&lt;br /&gt;
I Heard that when the Pokewalker Battery dies out, you lose all your watts and steps, but not your Pokemon. What about the Pokewalker Courses themselves?[[User:Brock*PWN*|Brock*PWN*]] 13:58, 7 March 2010 (UTC)&lt;br /&gt;
:They&#039;re stored in your save file so the only way to lose those is to restart the game ([[User:Yaminokame|Yaminokame]] 14:01, 7 March 2010 (UTC))&lt;br /&gt;
What i mean is when like you lose all your watts, and then the new, lesser amount of watts is transferred over to the games, does the new, lesser amount of watts take away the courses that had been unlocked by getting those watts that are now gone?[[User:Brock*PWN*|Brock*PWN*]] 13:01, 11 March 2010 (UTC)&lt;br /&gt;
::I think what Yamino means is that the courses you unlock are saved on the DS game, rather then the pokewalker.  So they wouldn&#039;t be lost, unless you lost the game.  The watts are stored on the pokewalker, not the game.  You keep a &#039;backup&#039; of the Pokémon in the game that you can restore if the pokewalker battery dies, and the same is probably true with the courses (in a sense).  watts just aren&#039;t saved in the game.  But I mean I don&#039;t have it yet so that&#039;s just my guess. Also I&#039;m guessing the watts required to unlock a course is the &#039;total watts ever obtained&#039; not the current watts you have, so that would presumably be stored in the game? --[[User:Derian|Derian]] 13:09, 11 March 2010 (UTC)&lt;br /&gt;
thank you, that explains a lot![[User:Brock*PWN*|Brock*PWN*]] 23:55, 11 March 2010 (UTC)&lt;br /&gt;
:Just as a minor clarification, &#039;&#039;everything&#039;&#039; regarding watts/steps/routes for the Pokewalker is stored in the DS except for the watts that are on the Pokewalker itself that have yet to be transferred. Every time you connect the Pokewalker to the game, all watts you had will disappear from the Pokewalker (you&#039;ll go back to 0) and be transferred over to the games where they are stored and can&#039;t ever be brought back to the Pokewalker again. This is how routes get unlocked. Not by how many watts are on the Pokewalker itself at one time, but how many watts you have sent back to the game. ([[User:Yaminokame|Yaminokame]] 07:18, 12 March 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== How many Watts to unlock routes ==&lt;br /&gt;
&lt;br /&gt;
To unlock the Resort Area and the Quiet Cave, would one need 180,000 watts, or 100,000 watts? Before I was thinking 180,000 watts, but now that I know that it takes 20 steps to get a watt, I&#039;m more inclined to believe 100,000. [[User:Jecowa|Jecowa]] 05:23, 10 March 2010 (UTC)&lt;br /&gt;
:...What?  Watts are transferred over to the DS and stored there, and courses are unlocked as the watts accumulate. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 05:39, 10 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Pursuit of Happiness ==&lt;br /&gt;
&lt;br /&gt;
Carrying a pokemon in the Pokewalker increases its [[happiness]], however I&#039;ve seen nothing anywhere which indicates the rate at which it increases. Do events increase happiness (catching a pokemon, finding an item, interacting with other Pokewalkers, etc) or do only steps matter in this effect? How much happiness do you get per how many steps? I&#039;m thinking it&#039;s not comparable to steps taken in-game. I&#039;ve been carrying my Eevee in the Pokewalker for at least two days and walked roughly 10,000 steps/day, but still get the &amp;quot;It&#039;s cute&amp;quot; message from the rater in Goldenrod City. (On the other hand, it comes across as VERY happy when I interact with it and based on what I&#039;ve read in the summary reports after returning from a stroll.) Now that I do the math, though... 10000/256 steps is about +40 happiness.... Two days of this with no other increasing events would make the happiness level 150... still pretty close to the &amp;quot;It&#039;s cute&amp;quot; range.... Perhaps it IS comparable to the steps taken in-game happiness increasing event? But... on the other hand... it&#039;s carrying a Soothe Bell.... So it seems like that SHOULD make it 230.... Hmm.... If anyone has an answer for these questions, it would really help put my mind at ease. :)[[User:MarkoOhNo|MarkoOhNo]] 08:15, 30 March 2010 (UTC)&lt;br /&gt;
:I guess carried items don&#039;t work in the Pokewalker, then. Seeing the gadget doesn&#039;t even show which item the Pokemon is carrying, that must be case. -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 01:17, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interesting Fact? ==&lt;br /&gt;
With the pokéwalker, 20 steps = 1 watt. But did you know that it takes approximately 20 steps (on average) to burn one calorie as well? [http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml] I don&#039;t know if this counts as an interesting fact or not. If not, then someone can just delete it. I asked TTEchidna while editing for us normal folk was unavailable, but that was said was &amp;quot;hm&amp;quot; and &amp;quot;hmmm&amp;quot; so...--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 11:58, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version exclusivity? ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;m using the Pokeradar at Beautiful Beach, and I notice something. I have never seen a single Staryu, Poliwag, or Wooper. Coincidentally (or is it?) that is exactly one &#039;mon from each rarity group. So I&#039;m wondering, is this a series of increasingly unlikely coincidences, or are those three &#039;mons SoulSilver exclusives (conversely making Sunkern, Slowpoke, and Psyduck HeartGold exclusive)? And if the &#039;mons available on Pokewalker routes are version-specific, shouldn&#039;t there be some kind of mention of that? [[User:Billybobfred|Billybobfred]] 13:54, 30 March 2010 (UTC)&lt;br /&gt;
:Nope, they&#039;re not exclusive. You have a certain (maybe 50-50?) chance to get one of either group when you send your Pokemon to the Pokewalker. Take the Pokemon out and send it again and the available Pokemon may change. ([[User:Yaminokame|Yaminokame]] 14:06, 30 March 2010 (UTC))&lt;br /&gt;
:Have you been returning your pokemon from its stroll or just dropping off the pokemon, items &amp;amp; watts as gifts? The pokemon you can encounter only change when you return your pokemon and begin a new stroll. If you HAVE been dropping off the strolling pokemon, then I&#039;d have to say it&#039;s just a case of bizarre coincidences... coincidenci? lol Cause I&#039;ve found all of the above at Beautiful Beach using the same game. [[User:MarkoOhNo|MarkoOhNo]] 00:54, 31 March 2010 (UTC)&lt;br /&gt;
:should this be put in the article? i &#039;walked&#039; 25000 steps and wasted loads of watts, getting really frustrated that all i saw were psyduck :(  [[User:Sorrowless|Sorrowless]] 19:30, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Three Slots? ==&lt;br /&gt;
&lt;br /&gt;
Anyone knows why there are three slots when you&#039;re putting your Pokemon in the Pokewalker? -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 13:12, 31 March 2010 (UTC)&lt;br /&gt;
:It&#039;s probably because that layout is shared by both the Pokewalker and Pokethlon so they made it available up to 3 but 2 slots just get blocked out when connecting to the Pokewalker. You can never use the two blocked out slots when using the Pokewalker though :/ ([[User:Yaminokame|Yaminokame]] 13:21, 31 March 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Possible flaw ==&lt;br /&gt;
Back on the day of the release, when I put Pidgey into the Pokewalker, it didn&#039;t learn {{m|Sand-Attack}} even when it reached Level 5. But yesterday when I trained a new Pidgey without the Pokéwalker it did learn the attack. Although I don&#039;t have enough direct evidence yet to submit, I think the only disadvantage to using the Pokéwalker is the inability to learn new moves. Did anyone else encounter this kind of problem? -[[User:Tyler53841|Tyler53841]] 15:56, 31 March 2010 (UTC)&lt;br /&gt;
:Yeah, this is a thing. A guide over on GameFAQs mentions it. [[User:Billybobfred|billybobfred]] &amp;lt;small&amp;gt;[[User_talk:Billybobfred|It&#039;s all just wild mass guessing anyway.]]&amp;lt;/small&amp;gt; 19:36, 31 March 2010 (UTC)&lt;br /&gt;
::That&#039;s a very important thing, in fact. Now I have a Weedle that was being leveled solely to learn Bug Bite, but it won&#039;t be able anymore... thank goodness there are move tutors! Anyway, do they mention it in the booklet? I haven&#039;t seen it... -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 00:31, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So, a related question: are these moves re-learnable through a Move Relearner?(or whatever is the correct name... I&#039;m a bit lazy too look it up now) I&#039;m figuring the game system recognizes your Pokemon should have learned that move in a previous level, right? {{unsigned|Pro-mole}}&lt;br /&gt;
&lt;br /&gt;
Yes, since the [[Move relearner]] works with anything in the level up move set for that particular Pokemon, unless if Weedle were to evolve which alters the moveset. -[[User:Tyler53841|Tyler53841]] 04:35, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Losing Steps ==&lt;br /&gt;
&lt;br /&gt;
This keeps happening to me and I&#039;m wondering if I&#039;m alone in this - sometimes, usually when it is inactive for a while, my walker resets the step counter to one but I retain my volts from the steps I had. Has anyone else had this problem? [[User:Drake Clawfang|Drake Clawfang]] 21:37, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Walker resets the step counter every midnight. If this is happening during the day, though... not the case here. -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 00:18, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ah, that&#039;s probably it, missed that bit on the page. Thanks. [[User:Drake Clawfang|Drake Clawfang]] 00:38, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Areas&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Officially, they&#039;re referred to as &amp;quot;Routes,&amp;quot; with a capital &amp;quot;R,&amp;quot; so move them again?? &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 07:33, 1 April 2010 (UTC)&lt;br /&gt;
:I think so. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Gray&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:29, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Required watts are different for me ==&lt;br /&gt;
&lt;br /&gt;
This is really weird. It&#039;s only taken me 1000 watts to unlock Blue Lake and again only 1000 to unlock Town Outskirts. Am I special? Or is there a more legitimate explanation? O-O--[[User:Quilford|Quilford]] 12:43, 2 April 2010 (UTC)&lt;br /&gt;
:I&#039;m afraid to ask this... but you &#039;&#039;do&#039;&#039; mean 1000 watts that are stored in the game and not 1000 on the Pokewalker itself or 1000 sent back at one time, right? ([[User:Yaminokame|Yaminokame]] 13:30, 2 April 2010 (UTC))&lt;br /&gt;
::I do mean 1000 watts that are stored in the game. --[[User:Quilford|Quilford]] 21:33, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1 question ==&lt;br /&gt;
&lt;br /&gt;
umm.. well i bought soulsiver when it can out but last friday i lost my dsi with soulsilver in it but i still have the pokewalker... is there any way to connect it to the new soulsilver i got today? [[User:Vkickass|Vkickass]] 17:39, 4 April 2010 (UTC)&lt;br /&gt;
:Reset it by going to the Pokéwalker connection screen on the new SoulSilver (Down+X+L), and then just connect it normally. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 17:37, 4 April 2010 (UTC)&lt;br /&gt;
what about the new pokewalker i got with the game... will that still work? [[User:Vkickass|Vkickass]] 17:39, 4 April 2010 (UTC)&lt;br /&gt;
:Well.. I don&#039;t think so. If you sync the old &#039;walker with the new game, then you shouldn&#039;t be able to use two different Pokéwalkers on one game... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 17:46, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 20 steps ≠ 1 watt with advantageous type ==&lt;br /&gt;
&lt;br /&gt;
Bug pokemon are advantageous on Hoenn Field, right? So I decided to use one there and walked around a few steps, and then stopped and checked my steps and watts. I had gotten one watt from seventeen steps.&lt;br /&gt;
&lt;br /&gt;
http://tinypic.com/r/j0bj12/5 - for video proof&lt;br /&gt;
&lt;br /&gt;
at five watts I was on 95 steps, and at ten watts I was on 187 steps. --[[User:Quilford|Quilford]] 22:35, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t believe you&#039;re correct in your assumption. What I think is happening is that the watt generation uses its own 20-step counter that isn&#039;t affected by daily resets. You might have walked three steps the previous day, then it reset, then 17 steps the next day, which would have given you a watt without hitting 20 steps in that day. I can say that I always use advantageous types and, though the daily watts may be off by 0-19 steps, I am getting 1 watt per 20 steps. &lt;br /&gt;
:Here&#039;s a possible explanation of your specific case: &lt;br /&gt;
:{|&lt;br /&gt;
|watts&lt;br /&gt;
|steps&lt;br /&gt;
|watt-step counter&lt;br /&gt;
|Then you...&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|x(% by 20)&lt;br /&gt;
|0&lt;br /&gt;
|walk 16 steps&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|x+16&lt;br /&gt;
|16&lt;br /&gt;
|sync, daily reset&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|16&lt;br /&gt;
|walk 4 steps&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|walk 13 steps&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|walk 60&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|77&lt;br /&gt;
|13&lt;br /&gt;
|walk 7 steps&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|84&lt;br /&gt;
|0&lt;br /&gt;
|walk 11 steps&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|walk 80 steps&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|175&lt;br /&gt;
|11&lt;br /&gt;
|walk 9 steps&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|184&lt;br /&gt;
|0&lt;br /&gt;
|walk 3 steps&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;187&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|you post here&lt;br /&gt;
|}&lt;br /&gt;
:If your measurements were larger and showed a difference of 20 or more steps in the watt calculation, then you&#039;d be onto something. - [[User:Exawatt|Exawatt]] 19:22, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You won&#039;t beleive this/Pokérus ==&lt;br /&gt;
&lt;br /&gt;
Huge dicovery! I found a Pikachu in Yellow forest and caught it. (well, I caught three, but) and transferring it to SoulSilver shockingly reveiled it had Pokérus. Walking around with it had also infected my togepi which I&#039;d placed in there. Please can someone verify that this WASN&#039;T an Action Replay Code going crazy and that Pokémon can really have Pokérus on the Walker? Cheers. [[User:SpecialK|SpecialK]]  [[Mudkip (Pokémon)|Leiks]] [[Lucario (Pokémon)|Lucario]] [[User talk:SpecialK|and the]] [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] 14:00, 6 April 2010 (UTC)&lt;br /&gt;
:That&#039;s &#039;cause your Pikachu is in the top percentage of Pikachu! --[[User:Maxim|Maxim]] 14:03, 6 April 2010 (UTC)&lt;br /&gt;
::LOL Joey reference. But I&#039;m serious. (PS Joey Sucks) [[User:SpecialK|SpecialK]]  [[Mudkip (Pokémon)|Leiks]] [[Lucario (Pokémon)|Lucario]] [[User talk:SpecialK|and the]] [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] 14:09, 6 April 2010 (UTC)&lt;br /&gt;
::: well maybe Pokéwalker &amp;quot;wild pokémon&amp;quot; are just like regular wild pokémon and have the same chance of carrying the pokérus or being shiny?  That would make sense.  Would just be incredibly rare!  So kudos to you, man. --[[User:Derian|Derian]] 14:17, 6 April 2010 (UTC)&lt;br /&gt;
::::Thanks. Just checking. Perhaps we could add somewhere that &amp;quot;Pokérus and Shinyness can still appear on Pokéwalker Pokémon, but does not appear until transferred to the Gen IV games&amp;quot; or something. Because it is a primative system, and people might think it won&#039;t work. I don&#039;t know. But YAY! Pokérus Ponyta! {{unsigned|SpecialK}}&lt;br /&gt;
:I think I can answer this. Pokérus is based on the Pokémon&#039;s Personality Values as well as the Original Trainer&#039;s ID (at least I think that&#039;s what I&#039;ve heard). So the Pokérus is a lucky break for you-- that same Pikachu would not have Pokérus for everyone, but every one of that particular Pikachu should (I believe) have Pokérus for you. --[[User:AndyPKMN|AndyPKMN]] 14:33, 6 April 2010 (UTC)&lt;br /&gt;
::Last answer sounds most likely- I think all that&#039;s stored on the &#039;walker is the data that you caught x Pokémon and found x items- And then when it&#039;s transferred over, the game fills in the rest of the data like stats and personality value... at least I&#039;m pretty sure that&#039;s when it&#039;s generated, the &#039;walker shouldn&#039;t have much data on it besides the player&#039;s party/walking Pokemon/items/species of caught Pokemon. Hmm. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:35, 6 April 2010 (UTC)&lt;br /&gt;
::AndyPKMN, does that mean that if he was to catch another of the same kind of Pikachu that it would also have the pokérus?--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:45, 7 April 2010 (UTC)&lt;br /&gt;
::SpecialK, would you try catching that same kind of Pikachu again?--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:44, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== pokemon-less random pokemon encounter ==&lt;br /&gt;
&lt;br /&gt;
i want to know how the species of the random pokemon is determined. so far i have only seen pidgeys as random befriending encounters in refreshing field. i walk 7000+ steps everyday. [[User:B33f3r|B33f3r]] 01:28, 8 April 2010 (UTC)&lt;br /&gt;
:The group C active Pokemon is chosen. ([[User:Yaminokame|Yaminokame]] 01:29, 8 April 2010 (UTC))&lt;br /&gt;
::so you could never find anything other than pokemon from group c in this way? what do you mean by &#039;active&#039; pokemon? {{unsigned|B33f3r}}&lt;br /&gt;
:::Active meaning the one that is available. Each group has two Pokemon in it, of which you can only get one during one walk, so it picks the one that is available or &amp;quot;active&amp;quot; ([[User:Yaminokame|Yaminokame]] 04:37, 8 April 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Two Questions Pertaining the PokéRadar ==&lt;br /&gt;
&lt;br /&gt;
1. What exactly are the encounter rates of the pokemon in each group? I&#039;m finding, for example, that it was excessively easy to get Group A mons(specifically, Doduo) in Refreshing Fields, but it&#039;s extremely hard to get a special Pikachu in Yellow Forest(as in: didn&#039;t get any one during the whole week, walking 10K-12K steps every day). In other words, what exactly does &amp;quot;Very Common&amp;quot;, &amp;quot;Common&amp;quot;, &amp;quot;Rare&amp;quot; and &amp;quot;Very Rare&amp;quot; mean?&lt;br /&gt;
&lt;br /&gt;
2. Does the speed with which I chose the marked bush influence my catching rate, or am I just deceiving myself thinking if I go more slowly I get &amp;quot;!!&amp;quot; more easily? =P&lt;br /&gt;
&lt;br /&gt;
-- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:03, 9 April 2010 (UTC)&lt;br /&gt;
:They correspond to the values that I have pseudo-coded into each of the articles as reference. For example, Refreshing Field is (70, 50), (75, 75), (100, 100) -- (Doduo, Kangaskhan), (Nidoran♀, Nidoran♂), (Pidgey, Sentret). Each of those labels &amp;quot;very Common,&amp;quot; &amp;quot;Common,&amp;quot; &amp;quot;Rare,&amp;quot; &amp;quot;Very Rare&amp;quot; were given ranges and applied based on these numbers in the official guides. The Yellow Forest Pikachu are (2, 3) -- (Flying, Surfing), so comparing (70, 50) with (2, 3), you can probably see why they are harder to find.&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t answer the second question :s... I have no idea lol ([[User:Yaminokame|Yaminokame]] 01:51, 10 April 2010 (UTC))&lt;br /&gt;
::Where did you get these numbers? What do they actually mean? Because when you get &#039;&#039;&#039;!!!&#039;&#039;&#039; you are 100% guaranteed to get the group A active Pokémon. How do they interact when there are two groups available. i.e. when a battle activates with &amp;quot;&#039;&#039;&#039;!!&#039;&#039;&#039;&amp;quot;. Say for example that Doduo was the active Pokémon: Is the probability (70%:30%,Doduo:Nidoran) or (25%:75%,Doduo:Nidoran)? Sorry to bombard you but I am kind of up several contradictory logical creeks with no means of propulsion. Thanks in Advance.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 02:22, 10 April 2010 (UTC)&lt;br /&gt;
:::From what seemed to be a rip of Pokewalker data taken when the games first came out in Japan that fully coincided with the Official Guides. I do not know when or how it randoms and works with the individual patches which is the reason I have not added them into the articles myself and the person who ripped it said they didn&#039;t know either. My best guess is as follows:&lt;br /&gt;
&lt;br /&gt;
:::Let&#039;s say we have Doduo, Nidoran (regardless of gender because they are the same) and Pidgey (it doesn&#039;t matter). We would have (70, 75, 100)... when you look at how the system works, Pidgey has a 100% rate of showing up. This is so that you can&#039;t use the Pokeradar and not get any Pokemon at all. When the steps are too little for anyone in the B group to show up, C has it&#039;s full 100% only, meaning everything is C and nothing is B or A. When group B becomes available step-wise, in this case it has a 75%, so it will see if it&#039;s a hit or miss on group B. If it turns out to be a miss, then it will move onto group C with a 100% rate and pick group C. If it hits on group B, then you&#039;ll get group B. Technically, this lowers the chances to (B|75%:C|25%). The same works when A is available step-wise. Doduo will be looked at with it&#039;s 70%, if it&#039;s a miss, then it will random for group B which in this case is 75%, if that&#039;s a miss, then it will random for group C which is 100%, so you&#039;ll get a C. Effectively, this lowers the chances to (A|70:B|22:C|8) as an estimate when Doduo/B/C are chosen. -- Once it&#039;s done randoming, it could decide which number of !&#039;s to send the player though based on the result... again... I don&#039;t know for sure about the minute mechanics... just those numbers haha... ([[User:Yaminokame|Yaminokame]] 02:54, 10 April 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Running produces less Steps? ==&lt;br /&gt;
&lt;br /&gt;
2 Days ago, I spent 1 hour and 30 minutes covering a considerable distance around and outside my neighborhood by alternating between running and walking. But the final count on my Pokéwalker was between 4500-5000 steps.&lt;br /&gt;
Yesterday, I spent only 1 hour covering a shorter distance with just walking and the final count on my Pokéwalker was between 6500-7000 steps.&lt;br /&gt;
Is it because I&#039;m producing less steps with more speed? --[[User:Arima|Arima]] 11:01, 10 April 2010 (UTC)&lt;br /&gt;
:You&#039;ve hit the nail on the head. When you run, your strides are typically longer than when you walk. Therefore there will be fewer vibrations that the PokéWalker can sense, and less steps will be recorded. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hacking? ==&lt;br /&gt;
I was wondering if it is possible to hack the Pokéwalker, you know, like the main series games? It just occurred while I was reading some articles on hacking. --[[User:Spritemaster|Spritemaster]] 14:01, 11 April 2010 (UTC)&lt;br /&gt;
:Pretty much ANYTHING is possible to hack. I don&#039;t think anyone&#039;s really pursued the hacking of the Pokéwalker yet, though. In any case, the game would probably need to be hacked as well before anything hacked could be transferred back, so it&#039;s probably not worth the effort. --[[User:AndyPKMN|AndyPKMN]] 14:45, 11 April 2010 (UTC)&lt;br /&gt;
::It would be interesting if someone were to use an IR recording setup to capture and document the communication between the game and the pokewalker. Once we know the language, we can replicate it. Gift 9,999 watts then gift another 9,999 ten seconds later... - [[User:Exawatt|Exawatt]] 19:28, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dowsing Probabilities ==&lt;br /&gt;
Others I spoke to--and even myself--originally thought that the leftmost or rightmost grass tufts had better chances (when taking second pick into account), but I did the probabilistic math and it turns out that no matter which tuft you pick, your second pick choice will always give you the same opportunity. If that&#039;s not making sense; basically there&#039;s no difference in your overall chance of finding an item between &#039;&#039;any&#039;&#039; of the grass tufts. All assuming completely random item placement, of course. I can post the detailed math if anyone&#039;s interested. I know it&#039;s not really important, but it seems to be a point of confusion among people I&#039;ve spoken to. Might be worth clearing it up in the argticle.. - [[User:Exawatt|Exawatt]] 19:41, 14 April 2010 (UTC)&lt;br /&gt;
:Having worked it out myself, the probability of finding an item for the end most tufts are actually 1/2 compared to 2/3 for the 4 middle tufts. Therefore it is better to take the middle tufts. Sorry this is so unclear. Will post a more detailed argument later.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 21:34, 14 April 2010 (UTC)&lt;br /&gt;
::I&#039;ve already done it, it was just on another computer:&lt;br /&gt;
::Assuming completely random placement of the item, there is no difference in probability based on the first chosen (i.e. a side vs a middle).&lt;br /&gt;
:::Initial pick is easy:&lt;br /&gt;
::::P(pick1) = 1/6&lt;br /&gt;
:::If first pick fails--these are all P(*|¬pick1):&lt;br /&gt;
::::If choosing the side:&lt;br /&gt;
::::P(near|side) = 1/5, P(pick2|nearΛside) = 1,&lt;br /&gt;
::::P(far|side) = 4/5, P(pick2|farΛside) = 1/4,&lt;br /&gt;
::::P(pick2|side) = P(pick2|nearΛside) * P(near|side) + P(pick2|farΛside) * P(far|side) &lt;br /&gt;
:::::= (1)(1/5) + (1/4)(4/5) = (1/5) + (1/5) = 2/5&lt;br /&gt;
::::If choosing a middle square:&lt;br /&gt;
::::P(near|middle) = 2/5, P(pick2|nearΛmiddle) = 1/2,&lt;br /&gt;
::::P(far|middle) = 3/5, P(pick2|farΛmiddle) = 1/3,&lt;br /&gt;
::::P(pick2|middle) = P(pick2|nearΛmiddle) * P(near|middle) + P(pick2|farΛmiddle) * P(far|middle) &lt;br /&gt;
:::::= (2/5)(1/2) + (3/5)(1/3) = (1/5) + (1/5) = 2/5&lt;br /&gt;
::::.&#039;. P(pick2|side) = P(pick2|middle).&lt;br /&gt;
::::Therefore, probability of finding the item after picking a side square is equal to&lt;br /&gt;
::::the probability of finding the item after picking a middle square.&lt;br /&gt;
::I&#039;ve tried to explain it in English but I end up complicating it. Basically the additional knowledge of where the item is doesn&#039;t help, since it still has a 1/5 placement. If you get 1/5 and 4/5 of 1/1 and 1/4 chances, it&#039;s the same as 2/5 and 3/5 of 1/2 and 1/3. The probabilities sort of &amp;quot;cancel&amp;quot; each other... But like I said I&#039;m terrible at explaining this in English. If there&#039;s a serious question about whether the math is right, I can double check it with my probability professor from last semester. If it comes to it I&#039;ll see if I can work with him to determine this and the expected return of the entire game. But if nobody cares I won&#039;t bother. - [[User:Exawatt|Exawatt]] 06:28, 15 April 2010 (UTC)&lt;br /&gt;
:::Sorry, having reworked the problem I agree. Sorry for wasting your time. I think I read down the wrong line of my tree diagram. Would you agree that there is a 50% chance of getting an item on a given game? Given that P(pick1) = 1/6, P(pick1fails)=5/6 And P(pick2)=2/5. P(wingame)=P(pick1)+P(pick1fails)*P(pick2)=1/6+5/6*2/5=3/6=1/2=50%. Hope you can understand this.  Thank you for your time and for exposing my wrongness.—[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 01:43, 16 April 2010 (UTC)&lt;br /&gt;
::::This was the part where my own mathematical skills broke down. I don&#039;t remember the class covering the additional &amp;quot;knowledge&amp;quot; gained after the first pick (i.e. your second pick isn&#039;t 1/5 &amp;quot;random&amp;quot;). What math I guessed at came out to total chances around ~48% (which would indicate that even with proper knowledge of the game you have a greater chance of losing), but then I did it again and came up with a much lower chance (~38%), so I know I&#039;m doing something wrong at that point. I have discussed the above part with a math major (and real whiz), and he agrees that the second choice odds aren&#039;t affected by the position of the first choice. But... that&#039;s all I&#039;ve been able to prove at this point. I&#039;ll shoot an e-mail at my professor and update when (if) he replies. - [[User:Exawatt|Exawatt]] 02:40, 18 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
&lt;br /&gt;
This applies to the Move pages but is about the Pokewalker - should we note that some Pokemon caught on the walker know moves they normally wouldn&#039;t know naturally? Like Sneasel, it can learn Crush Claw via breeding, but knows it automatically if caught on Icy Mountain Rd. on the walker. I&#039;m gonna check but I&#039;ll wager there are other instances of this. There are also instances of Pokemon learning moves earlier than they normally wound - Elekid learns Thunder Punch at Level 28, but the Level 11 Elekid caught in the Suburban Area already know it. [[User:Drake Clawfang|Drake Clawfang]] 18:24, 15 April 2010 (UTC)&lt;br /&gt;
:[[User:Drake Clawfang/Sandbox|Yeah, take a look]]. Quite a few &#039;mons know moves when caught on the walker that they normally wouldn&#039;t. A note about this can easily be made here, but should we add this data to the separate move pages? [[User:Drake Clawfang|Drake Clawfang]] 18:56, 15 April 2010 (UTC)&lt;br /&gt;
::It helps to wait for a response when you ask something like that. Also, you&#039;re missing the most obvious and desired two: Surfing and Flying Pikachu in Yellow Forest. That&#039;s more notable than a Magby with Sunny Day, which it can learn by TM. --[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:31, 15 April 2010 (UTC)&lt;br /&gt;
:::I didn&#039;t edit any of the move pages, I &#039;&#039;was&#039;&#039; waiting for responses. And yes, I forgot about the Yellow Forest. [[User:Drake Clawfang|Drake Clawfang]] 19:33, 15 April 2010 (UTC)&lt;br /&gt;
::::In fact, it&#039;s not really trivia so much as it is the whole point of the device. Between the unique moves and harder to obtain Pokémon obtainable in it, that&#039;s the whole purpose of getting all those Watts.--[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:45, 15 April 2010 (UTC)&lt;br /&gt;
:::::True. There could (should, actually) be a section detailing what you just said. [[User:Drake Clawfang|Drake Clawfang]] 20:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::I agree and disagree. I would recommend asking TTE or one of the other admins first though, just to see what they&#039;d say about it. Either way, it&#039;s not trivia, as trivia is something most people wouldn&#039;t notice on their own. --[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:26, 15 April 2010 (UTC)&lt;br /&gt;
:::::::Pokéwalker-only moves is definitely something to incorporate into the move articles and also the species articles under &amp;quot;special moves&amp;quot;. Like it&#039;s done [[Surf_(move)#Special_move_2|here]]. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 00:16, 16 April 2010 (UTC)&lt;br /&gt;
::::::::Ah, didn&#039;t know it had already occured on some pages. I guess in that case they just need to be finished. EDIT - note &#039;&#039;all&#039;&#039; the moves in the sandbox, or exclude the ones learned at earlier levels than usual? [[User:Drake Clawfang|Drake Clawfang]] 01:58, 16 April 2010 (UTC)&lt;br /&gt;
:::::::::All of them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 09:54, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Predicting the Items Received from Connecting two Pokéwalkers ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t seem to find any information on the interwebs about people even asking the question about how the Pokéwalkers decide which items you get from connecting them.  I asked myself this question and have done a bunch of test connections to see what items are received and now have a working method for predicting/&#039;&#039;Choosing&#039;&#039; what items I get.&lt;br /&gt;
&lt;br /&gt;
Now, this only works if no connections of this type have been done since loading the Pokémon into the Pokéwalker, but it takes very little time to trade the Pokémon back to HG/SS and then back to the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
Here is a link to a forum post I made in the Bulbagarden forums, describing my findings.&lt;br /&gt;
http://bmgf.bulbagarden.net/showthread.php?t=58929&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t want to edit the main page for the Pokéwalker quite yet since I do only have about 6 documented connections of this type which meet the criteria of neither Pokéwalker having an item from one of these connections.  Every one of them has a result that could easily have been predicted by the method I listed on the Bulbagarden forum, though.&lt;br /&gt;
&lt;br /&gt;
I&#039;m hoping someone is willing to test my theory, though, so I can stop feeling like I&#039;m just shouting my findings into the uncaring voids of the interwebs. {{unsigned|QuantumPolagnus}}&lt;br /&gt;
&lt;br /&gt;
::These are interesting findings. I will begin testing it tomorrow. --[[User:Spiritgun|Spiritgun]] 21:46, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pokewalker Pokemon Personality==&lt;br /&gt;
&lt;br /&gt;
Something I noticed regarding the pokemon dropped into the pokewalker. Different pokemon seem to act differently.&lt;br /&gt;
Here is an example: If I don&#039;t take steps for a while, my Murkrow seems to get bored quickly and when I send it back to the game, it tells me that murkrow might have been born or maybe angry. &lt;br /&gt;
My other pokemon don&#039;t get angry with me.&lt;br /&gt;
Second example: My Onix seems to find items very often. Again, not something most of the pokemon I send in seem to do.&lt;br /&gt;
&lt;br /&gt;
Perhaps the pokewalker takes a bit more information than originally believed. &lt;br /&gt;
Maybe certain natures cause certain events to occur more often. &lt;br /&gt;
&lt;br /&gt;
Please add your own experiences with this phenomena, as well as some data on the pokemon: characteristic and nature.&lt;br /&gt;
--[[User:Spiritgun|Spiritgun]] 21:46, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A group A pokemon can end up following you! ==&lt;br /&gt;
&lt;br /&gt;
I was on yellow forest with no pokemon, one came to me and a caught two group B pikachus and a group A pikachu. When I returned from the stroll I had two surfing ones out of the four I got from that one transfer.[[User:ShoutingRyan|ShoutingRyan]] 01:58, 29 April 2010 (UTC)&lt;br /&gt;
:So you&#039;re sure that you returned with two group A Pikachu, two group B Pikachu and &#039;&#039;&#039;no&#039;&#039;&#039; group C Pikachu? ([[User:Yaminokame|Yaminokame]] 02:06, 29 April 2010 (UTC))&lt;br /&gt;
::This has happened to me as well. After walking a few hundred steps with the Pokéwalker without any Pokémon in it, an exclamation mark will appear and a message along the lines of &amp;quot;What? [pokémon] decided to follow you!&amp;quot; will appear if you press the middle button. Also, the message when you transfer it back to your game on the DS says &amp;quot;Before you knew it, [Pokémon] joined you! It seems to want to walk with you.&amp;quot; I&#039;d like to determine how many steps are required (if any) to get a Pokémon to follow you... ([[User:Tribor|Tribor]] 05:00, 22 May 2010 (UTC))&lt;br /&gt;
:::This conversation isn&#039;t about whether Pokémon can join you, that is mentioned on the page, the conversation is whether the joining Pokémon can be from group A or B. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 06:03, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pressing Right when a pokémon appears==&lt;br /&gt;
While walking in the Yellow Forest (where else?) and using the Pokéradar, I noticed that if I pressed right several times while the pokémon was appearing, it would not force me to go into the whole battle scene, and I could just leave the battle. I tried counting the number of times, but I couldn&#039;t get it to fix on a number before I ran out of watts. Anyone else experience this? --[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 03:53, 29 April 2010 (UTC)&lt;br /&gt;
:I&#039;ve got that occasionally, but I assumed that the Pikachu (given that I&#039;m on Yellow Forest as well) had run away, and the timing of the button presses had matched the timing for the messages popping up, so it just appeared I had left the battle. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:25, 29 April 2010 (UTC)&lt;br /&gt;
::That happens too sometimes, but what I am talking about is as the pokémon appears, before either makes any moves, and before the &amp;quot;attack/evade/catch&amp;quot; option appears.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 00:06, 1 May 2010 (UTC)&lt;br /&gt;
:::Exactly. I think that it can happen any time that the wild Pokémon flees. If you push the button at just the right time the attack/catch/evade menu won&#039;t yet be visible, but it will register as evade. Then the wild pokémon flees, the animation for which is skipped by pressing any button to leave the battle. If the timing of the presses is just right then no menu will appear, making it seem that the battle has just been left. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 01:36, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timing using the Poké Radar ==&lt;br /&gt;
&lt;br /&gt;
Well, I thought I&#039;d time how long it takes for a wild pokemon to run away in each of the ! groups. Here are my findings:&lt;br /&gt;
&lt;br /&gt;
! (first) - 5 seconds; &lt;br /&gt;
! (second) - 4 seconds; &lt;br /&gt;
!! - 2 seconds; &lt;br /&gt;
!!! - 1 second; &lt;br /&gt;
&lt;br /&gt;
This is potentially very useful information. Should it be added to the article in a new column in the &amp;quot;!s = what group&amp;quot; table?--[[User:Quilford|Quilford]] 07:14, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Running away...? ==&lt;br /&gt;
&lt;br /&gt;
Well, many times I&#039;d press the middle button on the wrong bush... and the Pokémon ran away. This seems to only happen during the second ! and after. This is potentially very useful information. Should it be added to the article?--[[User:Valorum27|Valorum27]] 01:49, 11 May 2010 (UTC)&lt;br /&gt;
:Yeah, I noticed that a few days ago, but I didn&#039;t see your post; I added it as soon as I discovered it. — [[User:Axxonn|&amp;lt;span style=&amp;quot;color:#6F6FA6&amp;quot;&amp;gt;&#039;&#039;&#039;Axxonn&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:A66F6F&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;the&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#646464&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 16:40, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is this true? ==&lt;br /&gt;
&lt;br /&gt;
Multiple Pokéwalkers&lt;br /&gt;
It is possible to use one game cartridge for multiple Pokéwalkers, however only one Pokémon is allowed to stroll at one time.&lt;br /&gt;
At the Pokéwalker connection screen Press and hold Down, X, and L .&lt;br /&gt;
WARNING : Resetting a Pokéwalker may also reset collected watts to zero on the game cartridge used to reset the Pokéwalker. When resetting a Pokéwalker, it is suggested that it is done with a game cartridge that has few or no watts.&lt;br /&gt;
After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and connect the additional Pokéwalker (Not the original Pokéwalker previously registered with the game), this will reset and register the new Pokéwalker with the game and reset current walk and step counters in-game temporarily.&lt;br /&gt;
Send over a Pokémon to the new Pokéwalker and return from stroll.&lt;br /&gt;
Either Pokéwalkers can now sync with the game and when the original Pokéwalker is connected for a stroll, the step count and original watt count should be restored. To have a Pokémon on the extra Pokéwalkers, a wild Pokémon from the selected walking route simply needs to &amp;quot;befriend&amp;quot; or join in the walk, this Pokémon and any other additional ones caught can return to the game normally. It is not possible to change routes on any additional Pokéwalker when a Pokémon is currently out on a stroll. The Pokémon that needs to be returned should appear on the top screen. To change routes, all Pokémon need to be returned into the game and then sent back out into either Pokéwalkers with the desired route and returned back into the game.    --[[User:Legendhunter32|Legend Hunter]] 01:54, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Route Stubs ==&lt;br /&gt;
&lt;br /&gt;
How come most, if not all, of the Pokéwalker Route pages are Stubs? I was going to help the articles but I couldn&#039;t really see anything wrong. {{u|Gallevoir}} 09:49 6 June 2010&lt;br /&gt;
:Just because I was being stupid when I finished adding all the information I could and never removed the stub notice &amp;gt;.&amp;lt; ... there is only one more thing that I could even think to add (adjust) to each of the route pages and that would be to replace the rarity words with their respective numerical values, which I&#039;m not able to extract that sort of data myself, so someone else is going to have to do it :/ I say we just take the stub note off; they are about as good as they can possibly get :p ([[User:Yaminokame|Yaminokame]] 12:13, 6 June 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Watts for Connection ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t done more than two connections a day(not much people I know have pokewalkers...), so I want to ask... how many watts do you get for connecting after getting 10 items? -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 03:43, 10 July 2010 (UTC)&lt;br /&gt;
:Some random integer between 1 and 99. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 04:54, 10 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Concern about EVs ==&lt;br /&gt;
&lt;br /&gt;
Minor Concern: A Pokémon can only level up once upon returning from the Pokéwalker and all surplus EXPs are subsequently lost.&lt;br /&gt;
*(Status: Confirmed)&lt;br /&gt;
Major Concern: A Pokémon&#039;s EVs are not taken into account when leveling up upon returning from the Pokéwalker.&lt;br /&gt;
*(Status: Pending) --[[User:Arima|Arima]] 08:31, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;I did an experiment&#039;&#039;&#039; about the gaining of EVs on the Pokéwalker and here&#039;s what I found:&lt;br /&gt;
 &lt;br /&gt;
*My Growlithe that I had raised from an egg and only on the Pokéwalker had stats almost equal to the Ponyta that I caught on the Pokéwalker at the same level.  &lt;br /&gt;
**So I wrote down my Growlithe&#039;s stats and put it on the Pokéwalker, raised it a level, took it off, looked at it&#039;s stats, and you know what?  They had all gone up by one of two points!&lt;br /&gt;
&lt;br /&gt;
Just trying to help. ----[[User:Zewis29|&amp;lt;span style=&amp;quot;color:diamond&amp;quot;&amp;gt;Zewis&amp;lt;/span&amp;gt;]]  [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(2&amp;lt;/span&amp;gt;]][[Special:Contributions/Zewis29|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9)&amp;lt;/span&amp;gt;]] 16:55, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Friendship ==&lt;br /&gt;
&lt;br /&gt;
I know that a Pokémon gains happiness when leveled up, but does it on the Pokéwalker?  I&#039;m very worried about putting my Pichu (that I&#039;m trying to evolve) on the Pokéwalker, because putting in the P.C. lowers its happiness.  Please, someone tell me.  ----[[User:Zewis29|&amp;lt;span style=&amp;quot;color:diamond&amp;quot;&amp;gt;Zewis&amp;lt;/span&amp;gt;]]  [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(2&amp;lt;/span&amp;gt;]][[Special:Contributions/Zewis29|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9)&amp;lt;/span&amp;gt;]] 17:00, 29 July 2010 (UTC)&lt;br /&gt;
:As far as I know, putting something in the PC does &#039;&#039;&#039;NOT&#039;&#039;&#039; lower happiness. Common misconception, I hate myths... [[User:FrozenStrategy|FrozenStrategy]] 22:35, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Free items ==&lt;br /&gt;
When you walk certain amount of steps a smiley face appears and you get 10 watts, and if you walk more you get 20 watts and then 50. But if you walk more than that with an exclamation mark you can get an item (i think the same everytime). I got a sitrus berry on winner&#039;s path and TM 29 on night sky&#039;s edge, and it counts as one of the three items you can get at one time. Shouldn&#039;t we add this?--[[User:Wowy|Wowy]] 04:51, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Returning Pokemon ==&lt;br /&gt;
&lt;br /&gt;
If you do thing were you Up select R and return your Pokemon to the game without connecting to the Pokewalker, If you do that then attempt to return the one on the Pokewalker back to the game will it not allow you to? [[User:Lucario and Pichu|Lucario and Pichu]] 14:36, 22 August 2010 (UTC)&lt;br /&gt;
:{{DL|Pokémon cloning|Pokéwalker|The cloning page}} says that it will automatically delete the duplicate Pokémon, even if the Pokémon in question has since been released or traded away. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:49, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites &amp;quot;fitting&amp;quot; on the screen ==&lt;br /&gt;
&lt;br /&gt;
Some Pokémon &#039;&#039;appear&#039;&#039; to be &#039;too big&#039; for the Pokéwalker - for example, Bellsprout fits entirely, but only Kangaskhan&#039;s upper body is visible. (This is only how they look on the screen - no Pokémon is &#039;&#039;actually&#039;&#039; too big to be used.) It can&#039;t be just a matter of the Pokémon&#039;s height, because otherwise Ampharos and Bellsprout wouldn&#039;t appear to be about the same size. I&#039;ve been told it depends on the size of the sprite (in pixels); is the maximum size (in height and width) before a sprite will appear to be too big already known? (If it is, it should probably go on the page.) If it&#039;s not already known, is there a list of Diamond/Pearl sprites sorted by size in pixels so I can experiment? [[User:Cheyinka|Cheyinka]] 04:02, 2 October 2010 (UTC)&lt;br /&gt;
:[[List of Pokémon by height|This is the closest we&#039;ve got]]. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:06, 8 October 2010 (UTC)&lt;br /&gt;
::That&#039;s a list of their &#039;actual&#039; heights, not the height (or width) of their sprites, though. [[User:Cheyinka|Cheyinka]] 13:29, 8 October 2010 (UTC)&lt;br /&gt;
::I&#039;ve gotten started on making the list: [[User:Cheyinka/List_of_Pokemon_by_sprite_height]] [[User:Cheyinka|Cheyinka]] 03:38, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Would it be notable that there is no black and white compatibility? ==&lt;br /&gt;
&lt;br /&gt;
In the title. --[[User:Joeshie|&amp;lt;span style=&amp;quot;font-weight: bold; color:#6B8E23; border: 2px dashed #99CC32;&amp;quot;&amp;gt;+ Joeshie +&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Joeshie|&amp;lt;span style=&amp;quot;color:#99CC32&amp;quot;&amp;gt;is Mæ!&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 04:08, 21 October 2010 (UTC)&lt;br /&gt;
:&#039;&#039;The Pokéwalker (Japanese: ポケウォーカー Pokéwalker) is a pedometer device specifically for use with Pokémon HeartGold and SoulSilver&#039;&#039; I think it&#039;s obvious that it&#039;s for HGSS only. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:20, 21 October 2010 (UTC)&lt;br /&gt;
::Well, the Black and White games also have an infrared portion on the game cart right? --[[User:Joeshie|&amp;lt;span style=&amp;quot;font-weight: bold; color:#6B8E23; border: 2px dashed #99CC32;&amp;quot;&amp;gt;+ Joeshie +&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Joeshie|&amp;lt;span style=&amp;quot;color:#99CC32&amp;quot;&amp;gt;is Mæ!&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 06:02, 21 October 2010 (UTC)&lt;br /&gt;
:::Yes, but they still don&#039;t work with it. It&#039;s specifically stated on the box, at least, the Japanese one. [[User:Bluesun|Bluesun]] 06:28, 21 October 2010 (UTC)&lt;br /&gt;
::::I&#039;m not arguing that it should be able to be used. I&#039;m saying that although it has an IR receiver, it cannot use the Pokéwalker. And I believe that is why it should be trivia. If it&#039;s not notable, then oh well. --[[User:Joeshie|&amp;lt;span style=&amp;quot;font-weight: bold; color:#6B8E23; border: 2px dashed #99CC32;&amp;quot;&amp;gt;+ Joeshie +&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Joeshie|&amp;lt;span style=&amp;quot;color:#99CC32&amp;quot;&amp;gt;is Mæ!&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 02:50, 22 October 2010 (UTC)&lt;br /&gt;
:::::That would be better suited to the (eventual?) &amp;quot;Connectivity&amp;quot; section on the BW article. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:18, 22 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka/List_of_Pokemon_by_sprite_height&amp;diff=1258499</id>
		<title>User:Cheyinka/List of Pokemon by sprite height</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka/List_of_Pokemon_by_sprite_height&amp;diff=1258499"/>
		<updated>2010-11-18T03:36:34Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: third and final edit for November 17th&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon whose Diamond/Pearl sprites are larger than a certain (as-yet-undetermined) size will appear to be &amp;quot;too big&amp;quot; for the Pokéwalker:&lt;br /&gt;
# If the sprite is neither too tall nor too wide, it&#039;ll fit normally.&lt;br /&gt;
# If the sprite is partially too big in one dimension, but fits in the other, it will be cropped to the portion that does fit.&lt;br /&gt;
# If the sprite is &#039;&#039;everywhere&#039;&#039; too big in one dimension but fits in the other, ???&lt;br /&gt;
# If the sprite is everywhere too big in &#039;&#039;both&#039;&#039; dimensions, ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- All of the lists below should probably be alphabetized at some point, or put in collapsible tables with their pokedex number, or something. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fits completely in Pokéwalker==&lt;br /&gt;
===Smaller than 53x67 or 62x59===&lt;br /&gt;
====Untested====&lt;br /&gt;
If you know that one of these definitely does fit (because you&#039;ve seen it in your Pokéwalker), please move it under the &#039;&#039;&#039;Tested&#039;&#039;&#039; heading! If you know that one of them definitely does &#039;&#039;not&#039;&#039; fit, make a category for it&lt;br /&gt;
* [[Bulbasaur]]&lt;br /&gt;
* [[Ivysaur]]&lt;br /&gt;
* [[Charmander]]&lt;br /&gt;
* [[Charmeleon]]&lt;br /&gt;
* [[Squirtle]]&lt;br /&gt;
* [[Wartortle]]&lt;br /&gt;
* [[Caterpie]]&lt;br /&gt;
* [[Metapod]]&lt;br /&gt;
* [[Butterfree]]&lt;br /&gt;
* [[Pidgey]]&lt;br /&gt;
* [[Pidgeot]]&lt;br /&gt;
* [[Rattata]]&lt;br /&gt;
* [[Raticate]]&lt;br /&gt;
* [[Spearow]]&lt;br /&gt;
* [[Ekans]] &lt;br /&gt;
* [[Arbok]]&lt;br /&gt;
* [[Pikachu]]&lt;br /&gt;
* [[Sandslash]]&lt;br /&gt;
* [[Nidorina]]&lt;br /&gt;
* [[Nidoran♂]]&lt;br /&gt;
* [[Nidorino]]&lt;br /&gt;
* [[Clefairy]]&lt;br /&gt;
* [[Clefable]]&lt;br /&gt;
* [[Vulpix]]&lt;br /&gt;
* [[Jigglypuff]]&lt;br /&gt;
* [[Wigglytuff]]&lt;br /&gt;
* [[Zubat]]&lt;br /&gt;
* [[Gloom]]&lt;br /&gt;
* [[Vileplume]]&lt;br /&gt;
* [[Paras]]&lt;br /&gt;
* [[Parasect]]&lt;br /&gt;
* [[Venonat]]&lt;br /&gt;
* [[Venomoth]]&lt;br /&gt;
* [[Diglett]]&lt;br /&gt;
* [[Dugtrio]]&lt;br /&gt;
* [[Psyduck]]&lt;br /&gt;
* [[Golduck]]&lt;br /&gt;
* [[Mankey]]&lt;br /&gt;
* [[Growlithe]]&lt;br /&gt;
* [[Poliwag]]&lt;br /&gt;
* [[Abra]]&lt;br /&gt;
* [[Kadabra]]&lt;br /&gt;
* [[Machop]]&lt;br /&gt;
* [[Machoke]]&lt;br /&gt;
* [[Weepinbell]]&lt;br /&gt;
====Tested====&lt;br /&gt;
* [[Weedle]]&lt;br /&gt;
* [[Kakuna]]&lt;br /&gt;
* [[Sandshrew]]&lt;br /&gt;
* [[Sandshrew]]&lt;br /&gt;
* [[Nidoran♀]]&lt;br /&gt;
* [[Oddish]]&lt;br /&gt;
* [[Meowth]]&lt;br /&gt;
* [[Persian]]&lt;br /&gt;
* [[Bellsprout]]&lt;br /&gt;
===53px wide, 67px tall===&lt;br /&gt;
* [[Hitmonlee]] {{Spr|106|Diamond}}&lt;br /&gt;
===62px wide, 59px tall===&lt;br /&gt;
* [[Beedrill]] {{Spr|015|Diamond}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Width less than 63px, height greater than 59px but less than 67px==&lt;br /&gt;
All of these are untested. If one definitely fits, it should replace either Hitmonlee or Beedrill as &amp;quot;not too big&amp;quot;, depending on whether it&#039;s wider than Hitmonlee or taller than Beedrill.&lt;br /&gt;
* probably at least a few&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Too wide for Pokéwalker==&lt;br /&gt;
===63px wide, 63px tall===&lt;br /&gt;
* [[Alakazam]] {{Spr|065|Diamond|male}}&lt;br /&gt;
===63px or wider but shorter than 67px===&lt;br /&gt;
====Tested====&lt;br /&gt;
* [[Kangaskhan]]&lt;br /&gt;
====Untested====&lt;br /&gt;
* [[Blastoise]] (67x62)&lt;br /&gt;
* [[Raichu]] (64x60)&lt;br /&gt;
* [[Nidoqueen]] (68x65)&lt;br /&gt;
* [[Nidoking]] (73x66)&lt;br /&gt;
* [[Golbat]] (75x59)&lt;br /&gt;
* [[Primeape]] (74x51)&lt;br /&gt;
* [[Poliwhirl]] (66x44)&lt;br /&gt;
* [[Poliwrath]] (64x65)&lt;br /&gt;
===69px or wider and taller than 67px===&lt;br /&gt;
====Tested====&lt;br /&gt;
====Untested====&lt;br /&gt;
Any of these might be both too tall and too wide.&lt;br /&gt;
* [[Venusaur]] (74x68)&lt;br /&gt;
* [[Charizard]] (74x80) &lt;br /&gt;
* [[Pidgeotto]] (69x78)&lt;br /&gt;
* [[Fearow]] (77x75)&lt;br /&gt;
* [[Ninetales]] (74x70)&lt;br /&gt;
* [[Arcanine]] (70x70)&lt;br /&gt;
* [[Machamp]] (63x68)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Too tall for Pokéwalker==&lt;br /&gt;
===&#039;&#039;x&#039;&#039; px wide, &#039;&#039;y&#039;&#039; px tall===&lt;br /&gt;
===Larger than &#039;&#039;x&#039;&#039; by &#039;&#039;y&#039;&#039;===&lt;br /&gt;
====Tested====&lt;br /&gt;
====Untested====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Both too tall and too wide==&lt;br /&gt;
===&#039;&#039;w&#039;&#039; px wide, &#039;&#039;z&#039;&#039; px tall===&lt;br /&gt;
===Larger than &#039;&#039;w&#039;&#039; by &#039;&#039;y&#039;&#039;===&lt;br /&gt;
====Tested====&lt;br /&gt;
====Untested====&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nidoran%E2%99%80_(Pok%C3%A9mon)&amp;diff=1258474</id>
		<title>Nidoran♀ (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nidoran%E2%99%80_(Pok%C3%A9mon)&amp;diff=1258474"/>
		<updated>2010-11-18T02:48:10Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | type=poison | prevnum=028 | nextnum=030 | prev=Sandslash | next=Nidorina }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Nidoran♀ |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;nee-&#039;&#039;door&#039;&#039;-&#039;&#039;ann&#039;&#039;&amp;lt;/sc&amp;gt; &amp;lt;ref&amp;gt;Barbo, Maria. &#039;&#039;The Official Pokémon Handbook&#039;&#039;. Scholastic Publishing, 1999. ISBN 0-439-10397-5&amp;lt;/ref&amp;gt; |&lt;br /&gt;
jname=ニドラン♀ |&lt;br /&gt;
tmname=Nidoran♀ |&lt;br /&gt;
image=029Nidoran.png |&lt;br /&gt;
size=160px |&lt;br /&gt;
caption=Art by [[Ken Sugimori]] from {{v2|FireRed and LeafGreen|s}} |&lt;br /&gt;
ndex=029 |&lt;br /&gt;
jdex=095 |&lt;br /&gt;
hdex=227 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Poison |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Poison Pin |&lt;br /&gt;
height-ftin=1&#039;04&amp;quot; |&lt;br /&gt;
height-m=0.4 |&lt;br /&gt;
weight-lbs=15.4 |&lt;br /&gt;
weight-kg=7.0 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Poison Point |&lt;br /&gt;
ability2=Rivalry |&lt;br /&gt;
abilityd=Hustle |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Monster |&lt;br /&gt;
egggroup2=Ground |&lt;br /&gt;
eggcycles=20 |&lt;br /&gt;
evhp=1 |&lt;br /&gt;
expyield=59 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gendercode=254 |&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=235 |&lt;br /&gt;
body=08 |&lt;br /&gt;
pokefordex=nidoran(f) |&lt;br /&gt;
generation=1 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Nidoran♀&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ニドラン♀&#039;&#039;&#039; &#039;&#039;Nidoran♀&#039;&#039;) is a {{type2|Poison}} Pokémon. &lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] into {{p|Nidorina}} starting at [[level]] 16, who evolves into {{p|Nidoqueen}} when exposed to a {{evostone|Moon Stone}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Nidoran♀ is a small, rabbit-based Pokémon with large ears, whiskers and front teeth. They are covered with small spines primarily on their back which can release potent poisons if Nidoran♀ is threatened. Nidoran♀ have a smaller forehead horn than their male counterparts, {{P|Nidoran♂}}.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
Nidoran♀ is the female of the species, and is noted to be the first Pokémon to denote [[gender]] differences. In the later generations, however, Pokémon with genders are marked with a ♀ or ♂ symbol, rather than being actual different Pokémon.&lt;br /&gt;
&lt;br /&gt;
Compare with {{p|Nidoran♂}}. Note how the male Nidoran has a longer horn and more spines, as well as a different color.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Nidoran♀ usually attacks by {{m|Scratch|clawing}} and {{m|Bite|biting}} her foes. She also has the aforementioned ability to {{a|Poison Point|secrete poison from her small spikes}}. Nidoran♀ can also wield a few of {{t|Ice}} and {{t|Electric}} attacks.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Nidoran♀ are known to be rather docile and reserved. However, angering one can result in being poisoned by one of its toxic spines. These are thought to have developed to counteract its small size.&lt;br /&gt;
&lt;br /&gt;
All members of the Nidoran family can sometimes put a stronger effort in battle when {{a|Rivalry|faced with a foe of the same gender}}.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[File:Grassland.gif|right|frame|{{DL|List of Pokémon by habitat|Grassland Pokémon}}]]&lt;br /&gt;
Nidoran♀ live in expansive savannas and plains, or any open space. They share their range with {{p|Nidoran♂}} and both species are most common in [[Kanto]] and [[Johto]]. Reports exist of them being found in [[Sinnoh]] as well.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:EP100.png|thumb|right|Nidoran♀ in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
A romance between a male and a female Nidoran was the focus in &#039;&#039;[[EP100|Wherefore Art Thou, Pokémon?]]&#039;&#039;. After the battle with [[Team Rocket]], and after kissing {{oi|Ralph}}&#039;s {{p|Nidoran♂}}, {{Oi|Emily}}&#039;s Nidoran♀ [[Evolution|evolved]] into a {{p|Nidorina}}.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Nidoran♀&#039;s debut was in &#039;&#039;[[EP030|Sparks Fly for Magnemite]]&#039;&#039; as a sick Pokémon at a [[Pokémon Center]].&lt;br /&gt;
&lt;br /&gt;
A group of [[Shiny Pokémon|shiny]] (due to a coloring error) Nidoran♀ were seen at Professor Oak&#039;s Laboratory in &#039;&#039;[[EP065|Showdown at the Poké-Corrall]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A differently patterned Nidoran♀ appeared in &#039;&#039;[[EP083|Poké Ball Peril]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Nidoran couple briefly appeared in [[EP126|The Chikorita Rescue]].&lt;br /&gt;
&lt;br /&gt;
[[Team Rocket]] attempted to capture a Nidoran♀ and its male counterpart during the events of [[EP088|In the Pink]], but ended up getting chased off by a pink {{p|Nidoking}}.&lt;br /&gt;
&lt;br /&gt;
It also appeared in &#039;&#039;[[DP071|Pokémon Ranger and the Kidnapped Riolu! Part One]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A group of Nidoran♀ appeared in &#039;&#039;[[DP109|Leading a Stray!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Orange}}&lt;br /&gt;
{{Animedexbody|EP100|Nidoran♀|Ash&#039;s Pokédex|Nidoran♀. Its poison pin is quite powerful for its size, but its horn is smaller than a {{p|Nidoran♂|male&#039;s}}.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Orange}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{adv|Green}} had a Nidoran♀ in [[Pokémon Adventures]]. She later evolved into {{p|Nidorina}} and then {{p|Nidoqueen}}. Blue used her in [[Indigo Plateau]] to attract Fisher Wliton&#039;s Nidoran♂ and to persuade him to trade his {{p|Butterfree}} for her {{p|Weedle}}; she was stopped by {{adv|Red}}.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Zensho manga===&lt;br /&gt;
[[Bill]] had a Nidoran♀ in [[Pokémon Zensho]] that he accidentally merged with in a transporter experiment.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Nidoran♀ (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=poison&lt;br /&gt;
|gen=1&lt;br /&gt;
|redbluedex=Although small, its venomous barbs render this Pokémon dangerous. The female has smaller horns.&lt;br /&gt;
|yellowdex=A mild-mannered Pokémon that does not like to fight. Beware, its small horns secrete venom.&lt;br /&gt;
|golddex=The poison hidden in its small horn is extremely potent. Even a tiny scratch can have fatal results.&lt;br /&gt;
|stadiumdex=Although small, it should be treated with caution because of its highly toxic thorns. The female has a small horn.&lt;br /&gt;
|silverdex=Although not very combative, it will torment its foes with poison spikes if it is threatened in any way.&lt;br /&gt;
|crystaldex=Small and very docile, it protects itself with its small, poisonous horn when attacked.&lt;br /&gt;
|stadium2dex=The poison hidden in its small horn is extremely potent. Even a tiny scratch can have fatal results.&lt;br /&gt;
|rsdex=Nidoran has barbs that secrete a powerful poison. They are thought to have developed as protection for this small-bodied Pokémon. When enraged, it releases a horrible toxin from its horn.&lt;br /&gt;
|emeralddex=Its highly toxic barbs are thought to have developed as protection for this small-bodied Pokémon. When enraged, it releases a horrible toxin from its horn.&lt;br /&gt;
|firereddex=Though small, it must be treated with caution because of its powerfully toxic barbs. The female has smaller horns.&lt;br /&gt;
|leafgreendex=Although small, its venomous barbs render this Pokémon dangerous. The female has smaller horns.&lt;br /&gt;
|dpptdex=While it does not prefer to fight, even one drop of the poison it secretes from its barbs can be fatal.&lt;br /&gt;
|heartgolddex=The poison hidden in its small horn is extremely potent. Even a tiny scratch can have fatal results.&lt;br /&gt;
|soulsilverdex=Although not very combative, it will torment its foes with poison spikes if it is threatened in any way.&lt;br /&gt;
|bwdex={{tt|たたかいを　このまない　せいかく。どくバリから　ぶんぴつされる　どくは　ひとしずくでも　いのちとりだ。|While it does not prefer to fight, even one drop of the poison it secretes from its barbs can be fatal.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=poison |&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=Rare (Red)&amp;lt;br&amp;gt;Common (Blue) |&lt;br /&gt;
rbarea={{rt|22|Kanto}}, [[Kanto Safari Zone|Safari Zone]], Trade {{p|Nidoran♂}} on {{rt|5|Kanto}} |&lt;br /&gt;
yrarity=Uncommon |&lt;br /&gt;
yarea=[[Route]]s {{rtn|2|Kanto}}, {{rtn|9|Kanto}}, {{rtn|10|Kanto}}, and {{rtn|22|Kanto}}, [[Kanto Safari Zone|Safari Zone]] |&lt;br /&gt;
gsrarity=Common |&lt;br /&gt;
gsarea=[[Route]]s {{rtn|35|Johto}} and {{rtn|36|Johto}} |&lt;br /&gt;
crarity=Common |&lt;br /&gt;
carea={{rt|35|Johto}}, [[National Park]] |&lt;br /&gt;
gen3ex=frlg |&lt;br /&gt;
frlgrarity=Rare (FireRed)&amp;lt;br&amp;gt;Common (LeafGreen) |&lt;br /&gt;
frlgarea={{rt|3|Kanto}}, [[Kanto Safari Zone|Safari Zone]] |&lt;br /&gt;
dprarity=Rare |&lt;br /&gt;
dparea={{rt|201|Sinnoh}} ([[Poké Radar]]) |&lt;br /&gt;
ptrarity=Rare |&lt;br /&gt;
ptarea={{rt|201|Sinnoh}} ([[Poké Radar]]) |&lt;br /&gt;
hgssrarity=Common |&lt;br /&gt;
hgssarea=[[Route]]s {{rtn|35|Johto}} and {{rtn|36|Johto}} |&lt;br /&gt;
palarea=Field |&lt;br /&gt;
walkarea={{pw|Refreshing Field}}|&lt;br /&gt;
bwrarity=Unknown |&lt;br /&gt;
bwarea=[[White Forest]] |&lt;br /&gt;
gen5ex=white |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=poison&lt;br /&gt;
|pinball=[[Viridian City]]&amp;lt;br&amp;gt;[[Kanto Safari Zone|Safari Zone]]&lt;br /&gt;
|trozei=Endless Level 28&amp;lt;br&amp;gt;Forever Level 28&amp;lt;br&amp;gt;Pair Trozei&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Thunderwave Cave]] (1F-3F)&lt;br /&gt;
|md2=[[Mystifying Forest]] (B1-B13)&amp;lt;br&amp;gt;[[Mystery Jungle]] (B1-B29)&lt;br /&gt;
|scramble=[[Eternal Tower]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=poison&lt;br /&gt;
|rby1=TM43|rby1type=TM|rby1rar=100|rby1TMmove=Detect|rby1TMtype=Fighting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=     55 |&lt;br /&gt;
Attack= 47 |&lt;br /&gt;
Defense=52 |&lt;br /&gt;
SpAtk=  40 |&lt;br /&gt;
SpDef=  40 |&lt;br /&gt;
Special=40 |&lt;br /&gt;
Speed=  41 |&lt;br /&gt;
type=Poison }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Poison&lt;br /&gt;
|Speed=4&lt;br /&gt;
|SpeedMax=5&lt;br /&gt;
|Power=2&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=3&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=3&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=poison|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=   50 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 200 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
&lt;br /&gt;
notes=yes|&lt;br /&gt;
gen1poison=yes|&lt;br /&gt;
oldgrass=½|&lt;br /&gt;
oldbug=2}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Nidoran♀|Poison|Poison|5|1}}&lt;br /&gt;
{{learnlist/level5|Start|Growl|Normal|Status|&amp;amp;mdash;|100|40}}&lt;br /&gt;
{{learnlist/level5|Start|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level5|7|Tail Whip|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level5|9|Double Kick|Fighting|Physical|30|100|30}}&lt;br /&gt;
{{learnlist/level5|13|Poison Sting|Poison|Physical|15|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|19|Fury Swipes|Normal|Physical|18|80|15}}&lt;br /&gt;
{{learnlist/level5|21|Bite|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/level5|25|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|31|Toxic Spikes|Poison|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|33|Flatter|Dark|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level5|37|Crunch|Dark|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level5|43|Captivate|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/level5|45|Poison Fang|Poison|Physical|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Nidoran♀|Poison|Poison|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Nidoran♀|Poison|Poison|5|1}}&lt;br /&gt;
{{learnlist/tm5|TM01|Claw Sharpen|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM09|Venom Shock|Poison|Special|65|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM13|Ice Beam|Ice|Special|95|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM14|Blizzard|Ice|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM36|Sludge Bomb|Poison|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM48|Canon|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM84|Poison Jab|Poison|Physical|80|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf|Nidoran♀|Poison|Poison|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Nidoran♀|Poison|Poison|5|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|215|Sneasel}}{{MSP|461|Weavile}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|Beat Up|Dark|Physical|&amp;amp;mdash;|100|10|Smart|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|216|Teddiursa}}{{MSP|217|Ursaring}}&amp;lt;br&amp;gt;{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|300|Skitty}}{{MSP|301|Delcatty}}{{MSP|417|Pachirisu}}{{MSP|427|Buneary}}&amp;lt;br&amp;gt;{{MSP|428|Lopunny}}{{MSP|431|Glameow}}{{MSP|432|Purugly}}{{MSP|572|Chillarmy}}{{MSP|573|Chillaccino}}{{MSP|585|Shikijika}}&amp;lt;br&amp;gt;{{MSP|586|Mebukijika}}{{MSP|613|Kumasyun}}{{MSP|614|Tsunbear}}|Charm|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|287|Slakoth}}{{MSP|288|Vigoroth}}{{MSP|289|Slaking}}{{MSP|448|Lucario}}|Counter|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|079|Slowpoke}}{{MSP|080|Slowbro}}{{MSP|199|Slowking}}{{MSP|108|Lickitung}}&amp;lt;br&amp;gt;{{MSP|463|Lickilicky}}|Disable|Normal|Status|&amp;amp;mdash;|100|20|Smart|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|220|Swinub}}{{MSP|221|Piloswine}}{{MSP|473|Mamoswine}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|288|Vigoroth}}&amp;lt;br&amp;gt;{{MSP|289|Slaking}}{{MSP|410|Shieldon}}{{MSP|411|Bastiodon}}{{MSP|417|Pachirisu}}{{MSP|427|Buneary}}{{MSP|428|Lopunny}}&amp;lt;br&amp;gt;{{MSP|448|Lucario}}{{MSP|613|Kumasyun}}{{MSP|614|Tsunbear}}|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|019|Rattata}}{{MSP|020|Raticate}}{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}{{MSP|034|Nidoking}}{{MSP|056|Mankey}}&amp;lt;br&amp;gt;{{MSP|057|Primeape}}{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|255|Torchic}}{{MSP|256|Combusken}}{{MSP|257|Blaziken}}&amp;lt;br&amp;gt;{{MSP|288|Vigoroth}}{{MSP|289|Slaking}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}{{MSP|408|Cranidos}}{{MSP|409|Rampardos}}&amp;lt;br&amp;gt;{{MSP|434|Stunky}}{{MSP|435|Skuntank}}{{MSP|501|Mijumaru}}{{MSP|502|Futachimaru}}{{MSP|503|Daikenki}}{{MSP|626|Buffalon}}|Focus Energy|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Cool|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|304|Aron}}{{MSP|305|Lairon}}{{MSP|306|Aggron}}|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|034|Nidoking}}{{MSP|108|Lickitung}}{{MSP|463|Lickilicky}}{{MSP|111|Rhyhorn}}{{MSP|112|Rhydon}}{{MSP|464|Rhyperior}}&amp;lt;br&amp;gt;{{MSP|143|Snorlax}}{{MSP|158|Totodile}}{{MSP|159|Croconaw}}{{MSP|160|Feraligatr}}{{MSP|246|Larvitar}}{{MSP|247|Pupitar}}&amp;lt;br&amp;gt;{{MSP|248|Tyranitar}}{{MSP|287|Slakoth}}{{MSP|288|Vigoroth}}{{MSP|289|Slaking}}{{MSP|408|Cranidos}}{{MSP|409|Rampardos}}&amp;lt;br&amp;gt;{{MSP|559|Zuruggu}}{{MSP|560|Zuruzukin}}{{MSP|621|Crimgan}}|Little by Little|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|336|Seviper}}|Poison Tail|Poison|Physical|50|100|25|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|019|Rattata}}{{MSP|020|Raticate}}{{MSP|128|Tauros}}{{MSP|197|Umbreon}}{{MSP|206|Dunsparce}}{{MSP|252|Treecko}}&amp;lt;br&amp;gt;{{MSP|253|Grovyle}}{{MSP|254|Sceptile}}{{MSP|335|Zangoose}}{{MSP|359|Absol}}{{MSP|408|Cranidos}}{{MSP|409|Rampardos}}&amp;lt;br&amp;gt;{{MSP|418|Buizel}}{{MSP|419|Floatzel}}{{MSP|509|Choroneko}}{{MSP|510|Lepardas}}{{MSP|522|Shimama}}{{MSP|523|Zeburaika}}&amp;lt;br&amp;gt;{{MSP|570|Zorua}}{{MSP|571|Zoroark}}{{MSP|587|Emonga}}{{MSP|626|Buffalon}}|Pursuit|Dark|Physical|40|100|20|Smart|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|007|Squirtle}}{{MSP|008|Wartortle}}{{MSP|009|Blastoise}}|Skull Bash|Normal|Physical|100|100|15|Tough|1|||HGSS}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|108|Lickitung}}{{MSP|463|Lickilicky}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|Supersonic|Normal|Status|&amp;amp;mdash;|55|20|Smart|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|058|Growlithe}}{{MSP|059|Arcanine}}{{MSP|077|Ponyta}}&amp;lt;br&amp;gt;{{MSP|078|Rapidash}}{{MSP|086|Seel}}{{MSP|087|Dewgong}}{{MSP|111|Rhyhorn}}{{MSP|112|Rhydon}}{{MSP|464|Rhyperior}}&amp;lt;br&amp;gt;{{MSP|128|Tauros}}{{MSP|133|Eevee}}{{MSP|134|Vaporeon}}{{MSP|135|Jolteon}}{{MSP|136|Flareon}}{{MSP|196|Espeon}}&amp;lt;br&amp;gt;{{MSP|197|Umbreon}}{{MSP|470|Leafeon}}{{MSP|471|Glaceon}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}&amp;lt;br&amp;gt;{{MSP|220|Swinub}}{{MSP|221|Piloswine}}{{MSP|473|Mamoswine}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|234|Stantler}}&amp;lt;br&amp;gt;{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|304|Aron}}&amp;lt;br&amp;gt;{{MSP|305|Lairon}}{{MSP|306|Aggron}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}&amp;lt;br&amp;gt;{{MSP|408|Cranidos}}{{MSP|409|Rampardos}}{{MSP|410|Shieldon}}{{MSP|411|Bastiodon}}{{MSP|443|Gible}}{{MSP|444|Gabite}}&amp;lt;br&amp;gt;{{MSP|445|Garchomp}}{{MSP|449|Hippopotas}}{{MSP|450|Hippowdon}}{{MSP|498|Pokabu}}{{MSP|499|Chaoboo}}{{MSP|500|Enbuoh}}&amp;lt;br&amp;gt;{{MSP|506|Yorterrie}}{{MSP|507|Haderia}}{{MSP|508|Murando}}{{MSP|585|Shikijika}}{{MSP|586|Mebukijika}}|Take Down|Normal|Physical|90|85|20|Tough|3}}{{learnlist/breedf|Nidoran♀|Poison|Poison|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Nidoran♀|poison|poison|5|1}}&lt;br /&gt;
{{learnlist/tutor5null}}&lt;br /&gt;
{{learnlist/tutorf|Nidoran♀|poison|poison|5|1}}&lt;br /&gt;
&lt;br /&gt;
===={{pkmn|Dream World}}-only moves====&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=poison |&lt;br /&gt;
ndex=029 |&lt;br /&gt;
pinball=Catch |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Common |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=13.3 |&lt;br /&gt;
area=Safari |&lt;br /&gt;
P1=I&#039;m small but I&#039;m tough! |&lt;br /&gt;
P2=I only have half my HP... |&lt;br /&gt;
P3=I&#039;m close to fainting... |&lt;br /&gt;
PL=I leveled up! I&#039;m so happy! |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=8.2 |&lt;br /&gt;
iq=C |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=029&lt;br /&gt;
|name1=Nidoran♀&lt;br /&gt;
|type1-1=Poison&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=16&lt;br /&gt;
|sprite2=030&lt;br /&gt;
|name2=Nidorina&lt;br /&gt;
|type1-2=Poison&lt;br /&gt;
|evotype2=Stone&lt;br /&gt;
|evostone2=Moon Stone&lt;br /&gt;
|sprite3=031&lt;br /&gt;
|name3=Nidoqueen&lt;br /&gt;
|type1-3=Poison&lt;br /&gt;
|type2-3=Ground}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=poison|&lt;br /&gt;
gen=1|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=029|&lt;br /&gt;
name=Nidoran♀|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Nidoran was the first Pokémon to feature gender, and even gender differences; however, their difference is much greater than later Pokémon.&lt;br /&gt;
* Despite the addition of genders in all Pokémon starting in [[Generation II]], the two variations of Nidoran remained separate species, rather than a singular species that splits down different evolution paths based on gender.&lt;br /&gt;
** An {{pkmn|egg}} laid by a Nidoran♀ does, however, have a chance of hatching into a Nidoran♂.&lt;br /&gt;
* Nidoran♀&#039;s {{pkmn2|shiny|alternate coloration}} is similar to {{p|Nidoran♂}}&#039;s normal coloration. &lt;br /&gt;
* Nidoran♀ and {{p|Nidorina}} share the same [[species]] name with their male counterparts {{p|Nidoran♂}} and {{p|Nidorino}}. They are all known as Poison Pin Pokémon.&lt;br /&gt;
* Due to the fact that its gender, ♀, is included in its name, checking Nidoran♀&#039;s summary from [[Generation II]] onward will display as if it were genderless if it does not have a nickname. If its nickname is anything other than &amp;quot;Nidoran♀&amp;quot;, its gender will appear as normal.&lt;br /&gt;
* Every one of Nidoran♀&#039;s Pokédex entries mentions its horns and their poisonous nature.&lt;br /&gt;
* Nidoran♀ is one of eight Pokémon whose name has a non-alphabetic character in it, the others being {{p|Nidoran♂}}, {{p|Farfetch&#039;d}}, {{p|Mr. Mime}}, {{p|Porygon2}}, {{p|Ho-Oh}}, {{p|Mime Jr.}} and {{p|Porygon-Z}}.&lt;br /&gt;
* In Pokémon Platinum, Nidoran♀ is the one of the few Pokémon not in the Sinnoh Pokédex, and not introduced in Generation IV, to have a new sprite. Muk, Oddish, Hitmonlee, Ninetales, Primeape, and Registeel are the others. &lt;br /&gt;
===Origin===&lt;br /&gt;
Nidoran♀ appears to be based on a {{wp|rabbit}} or {{wp|mouse}}, or even a {{wp|hamster}}.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Nidoran♀&#039;s name may be based on the word &#039;&#039;needle&#039;&#039;. Alternatively, it may be based on 二 &#039;&#039;ni&#039;&#039;, two, or 二度 &#039;&#039;nido&#039;&#039;, two times/two degrees, referring to there being two distinct evolutionary lines with similar names and traits. Also, the Japanese word &#039;&#039;ran&#039;&#039; is translated as &#039;&#039;orchid&#039;&#039; in English. Orchids are flowers that can be purple or blue. These colors are the same as the male and female evolutionary forms of Nidoran, respectively. It is possible that the name may also be based on &#039;&#039;{{wp|cnidocyte}}&#039;&#039;, a type of venomous cell responsible for the stings delivered by stinging animals, most notably, by jellyfish. The &#039;&#039;♀&#039;&#039; in its name is an indication of its female gender.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Nidoran♀&lt;br /&gt;
*[[List of French Pokémon names|French]]: Nidoran♀&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 니드런♀ &#039;&#039;Nideuran♀&#039;&#039;&lt;br /&gt;
*[[List of Chinese Pokémon names|Chinese (Taiwan)]]: 尼多蘭 &#039;&#039;Ní Duō Lán&#039;&#039; - Transliteration of its original name. The character 蘭 in Chinese is a character usually used in female names as opposed to male names as it means {{wp|orchid}}.&lt;br /&gt;
*[[List of Chinese Pokémon names|Chinese (Hong Kong)]]: 尼美蘭 &#039;&#039;Ní Mìi Lán&#039;&#039; - Probably similar to the Taiwanese translation.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://aquabunny.creativeworlds.net/ Aqua Bunny], a fan shrine for Nidoran&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | type=poison | prevnum=028 | nextnum=030 | prev=Sandslash | next=Nidorina }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Nidoran♀]]&lt;br /&gt;
[[es:Nidoran♀]]&lt;br /&gt;
[[fr:Nidoran♀]]&lt;br /&gt;
[[ja:ニドラン♀]]&lt;br /&gt;
[[pl:Nidoran ♀]]&lt;br /&gt;
[[pt:Nidoran♀ (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka/List_of_Pokemon_by_sprite_height&amp;diff=1258274</id>
		<title>User:Cheyinka/List of Pokemon by sprite height</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka/List_of_Pokemon_by_sprite_height&amp;diff=1258274"/>
		<updated>2010-11-17T23:45:25Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: I seem to be going about this all wrong; maybe just cropping the sprites isn&amp;#039;t the answer?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon whose Diamond/Pearl sprites are larger than a certain (as-yet-undetermined) size will appear to be &amp;quot;too big&amp;quot; for the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will fit in Pokéwalker==&lt;br /&gt;
===Smaller than 53x67===&lt;br /&gt;
====Untested====&lt;br /&gt;
* [[Bulbasaur]] {{Spr|001|Diamond}}&lt;br /&gt;
* [[Ivysaur]] {{Spr|002|Diamond}}&lt;br /&gt;
* [[Charmander]] {{Spr|004|Diamond}}&lt;br /&gt;
====Tested====&lt;br /&gt;
* [[Meowth]] {{Spr|052|Diamond}}&lt;br /&gt;
===53px wide, 67px high===&lt;br /&gt;
====Tested====&lt;br /&gt;
* [[Hitmonlee]] {{Spr|106|Diamond}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Won&#039;t fit in Pokéwalker==&lt;br /&gt;
===69px wide, 64px high===&lt;br /&gt;
====Tested====&lt;br /&gt;
* [[Kangaskhan]] {{Spr|115|Diamond}}&lt;br /&gt;
===Larger than 69x64===&lt;br /&gt;
====Untested====&lt;br /&gt;
* [[Venusaur]] {{Spr|003|Diamond|male}}&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka/List_of_Pokemon_by_sprite_height&amp;diff=1258252</id>
		<title>User:Cheyinka/List of Pokemon by sprite height</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka/List_of_Pokemon_by_sprite_height&amp;diff=1258252"/>
		<updated>2010-11-17T23:17:56Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: since this list doesn&amp;#039;t exist, I&amp;#039;ll have to make it...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon whose Diamond/Pearl sprites are above a certain height or width will appear to be &amp;quot;too big&amp;quot; for the Pokéwalker. For example, {{p|Kangaskhan}} is &amp;quot;too tall&amp;quot; at 64px high.&lt;br /&gt;
&lt;br /&gt;
==Will fit in Pokéwalker==&lt;br /&gt;
===Less than 53 px high===&lt;br /&gt;
* {{p|Meowth}} {{Spr|052|Diamond}}&lt;br /&gt;
===53 px high===&lt;br /&gt;
* {{p|Hitmonlee}} {{Spr|106|Diamond}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Too tall for Pokéwalker==&lt;br /&gt;
===64 px high===&lt;br /&gt;
* {{p|Kangaskhan}} {{Spr|115|Diamond}}&lt;br /&gt;
===More than 64 px high===&lt;br /&gt;
* Probably a couple Pokémon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Too wide for Pokéwalker==&lt;br /&gt;
===Width of smallest Pokémon that doesn&#039;t fit===&lt;br /&gt;
* A Pokémon&lt;br /&gt;
===More than that width===&lt;br /&gt;
* Probably a few Pokémon&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Icefall_Cave&amp;diff=1256708</id>
		<title>Icefall Cave</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Icefall_Cave&amp;diff=1256708"/>
		<updated>2010-11-17T02:37:25Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Geography */ pronoun clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|size=240&lt;br /&gt;
|image=FL Icefall Cave.png&lt;br /&gt;
|type=snow&lt;br /&gt;
|location_name=Icefall Cave&lt;br /&gt;
|japanese_name=いてだきのどうくつ&lt;br /&gt;
|translated_name=Frozen Waterfall Cave&lt;br /&gt;
|location=[[Floe Island]], in the [[Sevii Islands]]&lt;br /&gt;
|region=Sevii Islands&lt;br /&gt;
|generation={{gen|III}}&lt;br /&gt;
|map=Four Island map.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Icefall Cave&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;いてだきのどうくつ&#039;&#039;&#039; &#039;&#039;Frozen Waterfall Cave&#039;&#039;) is a cave on [[Floe Island]] in the [[Sevii Islands]] where players of {{g|FireRed and LeafGreen}} can get {{HM|07|Waterfall}}.&lt;br /&gt;
&lt;br /&gt;
{{sign|FRLG|header|}}&lt;br /&gt;
{{sign|FRLG|ICEFALL CAVE|}}&lt;br /&gt;
{{sign|FRLG|A cave which is covered by water|}}&lt;br /&gt;
{{sign|FRLG|and ice on FOUR ISLAND.|}}&lt;br /&gt;
{{sign|FRLG|It seems like the end of the cave|}}&lt;br /&gt;
{{sign|FRLG|is connected to the ocean.|}}&lt;br /&gt;
{{sign|FRLG|footer|}}&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Icefall Cave differs from the rest of the areas on the Sevii Islands because instead of the tropical climate, it is frigid and filled with icy caverns.&lt;br /&gt;
&lt;br /&gt;
When the player first arrives, the only thing to do is to explore the inner first floor of the cave. Many [[ice tile]]s are scattered around, causing players to fall through once they are stepped over twice. There is also slippery ice, causing players to continuously slide in the same direction they stepped in. After much navigating, HM07 (Waterfall) can be obtained.&lt;br /&gt;
&lt;br /&gt;
Once the player uses {{m|Waterfall}} to scale the waterfall to the back inner cave, Lorelei of the Elite Four will be found confronting Team Rocket grunts. She will tell the player to help her defeat them, though the player only needs to choose one to confront. After they are defeated, Team Rocket will flee to their base on [[Chrono Island]] and Lorelei will temporarily stay in her house on Four Island.&lt;br /&gt;
&lt;br /&gt;
This back inner cave appears to be connected to the ocean and is notable for being one of the only in-game homes of wild {{p|Lapras}}.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{itlisth|snow}}&lt;br /&gt;
{{itlistbod|Full Restore||FRLG|}}&lt;br /&gt;
{{itlistbod|NeverMeltIce||FRLG|}}&lt;br /&gt;
{{itlistbod|TM Water||FRLG|display={{HM|07|Waterfall}}}}&lt;br /&gt;
{{itlistbod|Ultra Ball||FRLG|}}&lt;br /&gt;
{{itlistfoot|snow}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Entrance===&lt;br /&gt;
&lt;br /&gt;
[[Image:Icefall Cave Map Entrance.png|thumb|Map of Icefall Cave - Entrance]]&lt;br /&gt;
&lt;br /&gt;
{{catch/header|snow|no}}&lt;br /&gt;
{{catch/entryfl|041|Zubat|yes|yes|Cave|40|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|042|Golbat|yes|yes|Cave|45-48|25%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|054|Psyduck|yes|no|Cave|41|5%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|079|Slowpoke|no|yes|Cave|41|5%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{catch/entryfl|086|Seel|yes|yes|Cave|43-47|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|087|Dewgong|yes|yes|Cave|49-53|20%|type1=water|type2=Ice}}&lt;br /&gt;
{{catch/div|ocean|Surfing and Fishing}}&lt;br /&gt;
{{catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|060|Poliwag|yes|yes|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|118|Goldeen|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|054|Psyduck|yes|no|Fish Super|15-35|5%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|060|Poliwag|yes|yes|Fish Super|15-25|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|061|Poliwhirl|yes|yes|Fish Super|20-30|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|079|Slowpoke|no|yes|Fish Super|15-35|5%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|054|Psyduck|yes|no|Surf|5-35|30%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|079|Slowpoke|no|yes|Surf|5-35|30%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{catch/entryfl|086|Seel|yes|yes|Surf|5-35|60%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|087|Dewgong|yes|yes|Surf|35-40|5%|type1=Water|type2=Ice}}&lt;br /&gt;
{{catch/entryfl|183|Marill|no|yes|Surf|5-15|5%|type1=Water}}&lt;br /&gt;
{{catch/footer|snow}}&lt;br /&gt;
===Inner Cave - Ground Floor===&lt;br /&gt;
&lt;br /&gt;
[[Image:Icefall Cave Map Base Floor.png|thumb|Map of Icefall Cave - Inner Cave - Ground Floor]]&lt;br /&gt;
&lt;br /&gt;
{{catch/header|snow|no}}&lt;br /&gt;
{{catch/entryfl|041|Zubat|yes|yes|Cave|40|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|042|Golbat|yes|yes|Cave|45-48|25%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|086|Seel|yes|yes|Cave|45|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|220|Swinub|yes|yes|Cave|23-31|50%|type1=Ice|type2=Ground}}&lt;br /&gt;
{{catch/entryfl|215|Sneasel|no|yes|Cave|30|5%|type1=Dark|type2=Ice}}&lt;br /&gt;
{{catch/entryfl|225|Delibird|yes|no|Cave|30|5%|type1=Ice|type2=Flying}}&lt;br /&gt;
{{catch/footer|snow}}&lt;br /&gt;
&lt;br /&gt;
===Inner Cave - Basement Floor===&lt;br /&gt;
&lt;br /&gt;
[[Image:Icefall Cave Map Down Floor.png|thumb|Map of Icefall Cave - Inner Cave - Basement Floor]]&lt;br /&gt;
&lt;br /&gt;
{{catch/header|snow|no}}&lt;br /&gt;
{{catch/entryfl|041|Zubat|yes|yes|Cave|40|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|042|Golbat|yes|yes|Cave|45-48|25%|type1=Poison|type=Flying}}&lt;br /&gt;
{{catch/entryfl|086|Seel|yes|yes|Cave|45|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|220|Swinub|yes|yes|Cave|23-31|50%|type1=Ice|type2=Ground}}&lt;br /&gt;
{{catch/entryfl|215|Sneasel|no|yes|Cave|30|5%|type1=Dark|type2=Ice}}&lt;br /&gt;
{{catch/entryfl|225|Delibird|yes|no|Cave|30|5%|type1=Ice|type2=Flying}}&lt;br /&gt;
{{catch/footer|snow}}&lt;br /&gt;
&lt;br /&gt;
===Back Cave===&lt;br /&gt;
&lt;br /&gt;
[[Image:Icefall Cave Map Back.png|thumb|Map of Icefall Cave - Back]]&lt;br /&gt;
&lt;br /&gt;
{{catch/header|snow|no}}&lt;br /&gt;
{{catch/entryfl|041|Zubat|yes|yes|Cave|40|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|042|Golbat|yes|yes|Cave|45-48|25%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|054|Psyduck|yes|no|Cave|41|5%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|079|Slowpoke|no|yes|Cave|41|5%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{catch/entryfl|086|Seel|yes|yes|Cave|43-47|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|087|Dewgong|yes|yes|Cave|49-53|20%|type1=Water|type2=Ice}}&lt;br /&gt;
{{catch/div|ocean|Surfing and Fishing}}&lt;br /&gt;
{{catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|129|Magikarp|yes|yes|Fish Good|5|20%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|80%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|80%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{catch/entryfl|090|Shellder|yes|no|Fish Super|15-25|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|098|Krabby|no|yes|Fish Super|15-25|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|099|Kingler|no|yes|Fish Super|25-35|4%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|116|Horsea|yes|no|Fish Super|15-25|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|117|Seadra|yes|no|Fish Super|25-35|4%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|120|Staryu|no|yes|Fish Super|15-25|40%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|072|Tentacool|yes|yes|Surf|5-45 |95%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entryfl|073|Tentacruel|yes|yes|Surf|35-45 |4%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entryfl|131|Lapras|yes|yes|Surf|30-45|1%|type1=Water}}&lt;br /&gt;
{{catch/footer|snow}}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
{{trainerheader|snow|}}&lt;br /&gt;
{{trainerentry|FL_RocketGruntM.png|Team Rocket|Grunt|1216|3|041|Zubat|♂|38|None|041|Zubat|♂|38|None|042|Golbat|♂|38|None|}}&lt;br /&gt;
{{trainerfooter|snow|}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #000; -moz-border-radius: 10px; border: 5px solid #{{ice color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ice color light}}; -moz-border-radius-topleft: 5px;&amp;quot; | Version &lt;br /&gt;
! style=&amp;quot;background:#{{ice color light}}&amp;quot; | Entrance&lt;br /&gt;
! style=&amp;quot;background:#{{ice color light}}&amp;quot; | Inner Cave - Ground Floor&lt;br /&gt;
! style=&amp;quot;background:#{{ice color light}}&amp;quot; | Inner Cave - Basement Floor&lt;br /&gt;
! style=&amp;quot;background:#{{ice color light}}; -moz-border-radius-topright: 5px;&amp;quot; | Back Cave&lt;br /&gt;
|- style=&amp;quot;background:#000&amp;quot;&lt;br /&gt;
!  style=&amp;quot;background:#{{firered color}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Icefall Cave Map Entrance.png|185px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Icefall Cave Map Base Floor.png|202px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Icefall Cave Map Down Floor.png|183px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Icefall Cave Map Back.png|194px]]&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;background:#{{leafgreen color}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|LeafGreen}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The fact that the player finds {{HM|07|Waterfall}} here may reference the [[Generation II]] games, where the same HM, containing the same move, is found in [[Ice Path|another icy cave]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* &#039;&#039;&#039;Italian:&#039;&#039;&#039; &#039;&#039;Grotta Gelata&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Spanish:&#039;&#039;&#039; &#039;&#039;Cueva Glaciada&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.psypokes.com/dex/index.php Psypoke Psydex] - Pokémon catch rates&lt;br /&gt;
&lt;br /&gt;
{{Sevii Islands}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
[[Category:Sevii locations]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Eiskaskadenhöhle]]&lt;br /&gt;
[[ja:いてだきのどうくつ]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sleep_Talk_(move)&amp;diff=1243492</id>
		<title>Sleep Talk (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sleep_Talk_(move)&amp;diff=1243492"/>
		<updated>2010-11-03T03:03:47Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Generation III and on */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=214 |&lt;br /&gt;
name=Sleep Talk |&lt;br /&gt;
jname=ねごと |&lt;br /&gt;
jtrans=Sleep Talk |&lt;br /&gt;
desc=While it is asleep, the user randomly uses one of the moves it knows. |&lt;br /&gt;
gameimage=DPSleep talk.PNG |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Cute |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Can be repeatedly used without boring the Judge. |&lt;br /&gt;
appealsc=3 |&lt;br /&gt;
scdesc=A basic performance using a move known by the Pokémon. |&lt;br /&gt;
pokefordex=sleep+talk |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
tm2=yes|&lt;br /&gt;
tm#2=35|&lt;br /&gt;
mte=yes|&lt;br /&gt;
tm4=yes|&lt;br /&gt;
tm#4=82|&lt;br /&gt;
na=no|&lt;br /&gt;
target=self |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Sleep Talk&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ねごと&#039;&#039;&#039; &#039;&#039;Sleep Talk&#039;&#039;) is a non-damaging {{type2|Normal}} [[move]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation II===&lt;br /&gt;
Sleep Talk can only be used while the user is {{status|Sleep|asleep}} and will fail if the user is not. Sleep Talk randomly chooses one of the user&#039;s moves other than Sleep Talk itself and uses it.&lt;br /&gt;
&lt;br /&gt;
===Generation III and on===&lt;br /&gt;
Same as before; however, if {{m|Rest}} is called by Sleep Talk it will automatically fail. Sleep Talk will not select itself or {{m|Assist}}, {{m|Bide}}, {{m|Bounce}}, {{m|Chatter}}, {{m|Copycat}}, {{m|Dig}}, {{m|Dive}}, {{m|Fly}}, {{m|Focus Punch}}, {{m|Me First}}, {{m|Metronome}}, {{m|Mirror Move}}, {{m|Shadow Force}}, {{m|Skull Bash}}, {{m|Sky Attack}}, {{m|SolarBeam}}, {{m|Razor Wind}}, or {{m|Uproar}}.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By [[TM35]]====&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; Pokémon that can learn TMs in Generation II can learn Sleep Talk.&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|143|Snorlax|1|Normal||37|||FRLG}}&lt;br /&gt;
{{Moveentry|293|Whismur|1|Normal||41}}&lt;br /&gt;
{{Moveentry|294|Loudred|1|Normal||51}}&lt;br /&gt;
{{Moveentry|295|Exploud|1|Normal||55}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|079|Slowpoke|2|Water|Psychic|{{p|Snorlax}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|108|Lickitung|1|Normal||{{p|Snorlax}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|118|Goldeen|1|Water||{{p|Wailmer}}, {{p|Wailord}}||*}}&lt;br /&gt;
{{Moveentry|131|Lapras|2|Water|Ice|{{p|Snorlax}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|216|Teddiursa|1|Normal||{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|241|Miltank|1|Normal||{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|287|Slakoth|1|Normal||{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|320|Wailmer|1|Water||{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|324|Torkoal|1|Fire||{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|369|Relicanth|2|Water|Rock|{{p|Wailmer}}, {{p|Wailord}}||*}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
====By [[move tutor]]====&lt;br /&gt;
=====In {{game|Emerald}}=====&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; Pokémon that can learn TMs in Generation III can learn Sleep Talk.&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|143|Snorlax|1|Normal||28}}&lt;br /&gt;
{{Moveentry|293|Whismur|1|Normal||41}}&lt;br /&gt;
{{Moveentry|294|Loudred|1|Normal||51}}&lt;br /&gt;
{{Moveentry|295|Exploud|1|Normal||55}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM82]]====&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; Pokémon that can learn TMs in Generation IV can learn Sleep Talk.&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|079|Slowpoke|2|Water|Psychic|{{p|Snorlax}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|108|Lickitung|1|Normal||{{p|Snorlax}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|118|Goldeen|1|Water||{{p|Wailmer}}, {{p|Wailord}}||*}}&lt;br /&gt;
{{Moveentry|131|Lapras|2|Water|Ice|{{p|Snorlax}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|216|Teddiursa|1|Normal||{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|241|Miltank|1|Normal||{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|287|Slakoth|1|Normal||{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|320|Wailmer|1|Water||{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|324|Torkoal|1|Fire||{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}}}&lt;br /&gt;
{{Moveentry|369|Relicanth|2|Water|Rock|{{p|Wailmer}}, {{p|Wailord}}||*}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|143|Snorlax|1|Normal||33}}&lt;br /&gt;
{{Moveentry|293|Whismur|1|Normal||45}}&lt;br /&gt;
{{Moveentry|294|Loudred|1|Normal||57}}&lt;br /&gt;
{{Moveentry|295|Exploud|1|Normal||63}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn2|event}}====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentryspecial|108|Lickitung|1|Normal||[[Dream World]]}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user attacks the opponent while sleeping.|image1=Heracross Sleep Talk.png|image1p=Heracross}}&lt;br /&gt;
{{movep|type=normal|ms=214|pkmn=Heracross|method=Heracross attacks the opponent while sleeping.}}&lt;br /&gt;
{{movebtm|normal|user=Ash&#039;s Heracross|startcode=DP183|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Blabla Dodo&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Schlafrede&#039;&#039;&#039;&lt;br /&gt;
* Greek:  &#039;&#039;&#039;Παραμιλητό&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Sonnolalia&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;잠꼬대&#039;&#039;&#039; &#039;&#039;Jamkkodae&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Sonámbulo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Schlafrede]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Blabla Dodo]]&lt;br /&gt;
[[ja:ねごと]]&lt;br /&gt;
[[pt:Sleep Talk]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=HM&amp;diff=1243488</id>
		<title>HM</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=HM&amp;diff=1243488"/>
		<updated>2010-11-03T02:59:16Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Trivia */ less -&amp;gt; fewer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Fly_demo.gif|right|thumb|250px|HM moves, like {{m|Fly}}, have effects outside of battle.]]&lt;br /&gt;
A &#039;&#039;&#039;Hidden Machine&#039;&#039;&#039;, &#039;&#039;&#039;HM&#039;&#039;&#039; for short (Japanese: &#039;&#039;&#039;ひでんマシン&#039;&#039;&#039; &#039;&#039;Secret Machine&#039;&#039;) is an item that, like a [[TM]], is used to teach a Pokémon a move.&lt;br /&gt;
&lt;br /&gt;
The difference between a TM and an HM is most pronounced in the earlier games in the series, where TMs were single-use items while HMs could be used an unlimited amount of times after they were obtained. HMs, unlike TMs, could not be sold for money, and the moves contained within could not be forgotten by Pokémon under normal circumstances.&lt;br /&gt;
&lt;br /&gt;
All HM moves have the ability to be used outside of battle in the games they are HMs in, though a move&#039;s ability to be used outside of battle does not mean that it is necessarily an HM move. To be used outside of battle, specific [[Badge]]s must be obtained by the player to advance the game&#039;s storyline.&lt;br /&gt;
&lt;br /&gt;
==Generation I==&lt;br /&gt;
In Generation I, five of the 165 moves are HM moves, and their use is essential for completing the game. Of these five, four of them remain as HM moves even in [[Generation V]], while the fifth, {{m|Flash}}, retains the ability to be used outside of battle to light dark caves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{TMs and HMs color}}; border: 2px solid #{{TMs and HMs color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | HM&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Location found&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Badge required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM01}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM01|{{color|000|HM01}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Cut|000}}&lt;br /&gt;
| [[S.S. Anne]]&lt;br /&gt;
| [[File:Cascade Badge.png|40px]] [[Cascade Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Flying|HM02}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM02|{{color|000|HM02}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Fly|000}}&lt;br /&gt;
| {{rt|16|Kanto}}&lt;br /&gt;
| [[File:Thunder Badge.png|40px]] [[Thunder Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM03}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM03|{{color|000|HM03}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Surf|000}}&lt;br /&gt;
| [[Kanto Safari Zone|Safari Zone]]&lt;br /&gt;
| [[File:Soul Badge.png|40px]] [[Soul Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM04}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM04|{{color|000|HM04}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Strength|000}}&lt;br /&gt;
| [[Fuchsia City]]&lt;br /&gt;
| [[File:Rainbow Badge.png|40px]] [[Rainbow Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM05}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM05|{{color|000|HM05}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Flash|000}}&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| [[File:Boulder Badge.png|40px]] [[Boulder Badge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
None of these moves are able to be forgotten in Generation I, and a Pokémon with these moves cannot be raised by the [[Pokémon Day-Care]] on {{rt|5|Kanto}}. Unlike in later generations, all of these moves must be selected from the Pokémon screen to be used.&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
In Generation II two new moves become HMs. The five from Generation I return, while a new move, {{m|Whirlpool}}, becomes one, and an old move, {{m|Waterfall}}, becomes another.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{TMs and HMs color}}; border: 2px solid #{{TMs and HMs color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | HM&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Location found&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Badge required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM01}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM01|{{color|000|HM01}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Cut|000}}&lt;br /&gt;
| [[Ilex Forest]]&lt;br /&gt;
| [[File:Hive Badge.png|40px]] [[Hive Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Flying|HM02}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM02|{{color|000|HM02}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Fly|000}}&lt;br /&gt;
| [[Cianwood City]]&lt;br /&gt;
| [[File:Storm Badge.png|40px]] [[Storm Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM03}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM03|{{color|000|HM03}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Surf|000}}&lt;br /&gt;
| [[Ecruteak City]]&lt;br /&gt;
| [[File:Fog Badge.png|40px]] [[Fog Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM04}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM04|{{color|000|HM04}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Strength|000}}&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| [[File:Plain Badge.png|40px]] [[Plain Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM05}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM05|{{color|000|HM05}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Flash|000}}&lt;br /&gt;
| [[Sprout Tower]]&lt;br /&gt;
| [[File:Zephyr Badge.png|40px]] [[Zephyr Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM06}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM06|{{color|000|HM06}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Whirlpool|000}}&lt;br /&gt;
| [[Team Rocket HQ|Rocket Hideout]]&lt;br /&gt;
| [[File:Glacier Badge.png|40px]] [[Glacier Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM07}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM07|{{color|000|HM07}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Waterfall|000}}&lt;br /&gt;
| [[Ice Path]]&lt;br /&gt;
| [[File:Rising Badge.png|40px]] [[Rising Badge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A [[move deleter]] was added to the games, mostly with the intention of making possible the ability to delete {{cat|Generation II moves}} that a {{cat|Generation I Pokémon}} had learned in order to be able to trade it back, though with the side effect of HM moves now being able to be forgotten.&lt;br /&gt;
&lt;br /&gt;
From this generation on, Pokémon with HM moves are allowed in the Day Care, and fathers with HM moves will pass the moves down to their children as they would a TM move. HM moves can also be used just by checking the obstacle that the HM will clear, such as {{m|surf}}able water or a movable rock.&lt;br /&gt;
&lt;br /&gt;
==Generation III==&lt;br /&gt;
===Hoenn===&lt;br /&gt;
In Hoenn one of the Generation II HMs lost its status, while another move became the eighth HM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{TMs and HMs color}}; border: 2px solid #{{TMs and HMs color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | HM&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Location found&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Badge required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM01}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM01|{{color|000|HM01}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Cut|000}}&lt;br /&gt;
| [[Rustboro City]]&lt;br /&gt;
| [[File:Stone Badge.png|40px]] [[Stone Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Flying|HM02}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM02|{{color|000|HM02}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Fly|000}}&lt;br /&gt;
| [[Fortree City]]&lt;br /&gt;
| [[File:Feather Badge.png|40px]] [[Feather Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM03}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM03|{{color|000|HM03}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Surf|000}}&lt;br /&gt;
| [[Petalburg City]]&lt;br /&gt;
| [[File:Balance Badge.png|40px]] [[Balance Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM04}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM04|{{color|000|HM04}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Strength|000}}&lt;br /&gt;
| [[Rusturf Tunnel]]&lt;br /&gt;
| [[File:Heat Badge.png|40px]] [[Heat Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM05}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM05|{{color|000|HM05}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Flash|000}}&lt;br /&gt;
| [[Granite Cave]]&lt;br /&gt;
| [[File:Knuckle Badge.png|40px]] [[Knuckle Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Fighting|HM06}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM06|{{color|000|HM06}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Rock Smash|000}}&lt;br /&gt;
| [[Mauville City]]&lt;br /&gt;
| [[File:Dynamo Badge.png|40px]] [[Dynamo Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM07}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM07|{{color|000|HM07}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Waterfall|000}}&lt;br /&gt;
| [[Cave of Origin]]{{sup|RS}}/[[Sootopolis City]]{{sup|E}}&lt;br /&gt;
| [[File:Rain Badge.png|40px]] [[Rain Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM08}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM08|{{color|000|HM08}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Dive|000}}&lt;br /&gt;
| [[Mossdeep City]]&lt;br /&gt;
| [[File:Mind Badge.png|40px]] [[Mind Badge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kanto===&lt;br /&gt;
In Kanto, due to a lack of use for {{m|Dive}}, it was stripped of its HM status, though HM08 remains programmed into the game and can be hacked in to teach Dive. The first five HMs remain the same as Generation I, while HM06 and HM07 can be found in the [[Sevii Islands]] later in the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{TMs and HMs color}}; border: 2px solid #{{TMs and HMs color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | HM&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Location found&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Badge required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM01}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM01|{{color|000|HM01}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Cut|000}}&lt;br /&gt;
| [[S.S. Anne]]&lt;br /&gt;
| [[File:Cascade Badge.png|40px]] [[Cascade Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Flying|HM02}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM02|{{color|000|HM02}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Fly|000}}&lt;br /&gt;
| {{rt|16|Kanto}}&lt;br /&gt;
| [[File:Thunder Badge.png|40px]] [[Thunder Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM03}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM03|{{color|000|HM03}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Surf|000}}&lt;br /&gt;
| [[Kanto Safari Zone|Safari Zone]]&lt;br /&gt;
| [[File:Soul Badge.png|40px]] [[Soul Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM04}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM04|{{color|000|HM04}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Strength|000}}&lt;br /&gt;
| [[Fuchsia City]]&lt;br /&gt;
| [[File:Rainbow Badge.png|40px]] [[Rainbow Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM05}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM05|{{color|000|HM05}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Flash|000}}&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| [[File:Boulder Badge.png|40px]] [[Boulder Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Fighting|HM06}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM06|{{color|000|HM06}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Rock Smash|000}}&lt;br /&gt;
| [[Ember Spa]]&lt;br /&gt;
| [[File:Marsh Badge.png|40px]] [[Marsh Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM07}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM07|{{color|000|HM07}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Waterfall|000}}&lt;br /&gt;
| [[Icefall Cave]]&lt;br /&gt;
| [[File:Volcano Badge.png|40px]] [[Volcano Badge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
===Sinnoh===&lt;br /&gt;
In Sinnoh, for the first time, one of the original HMs lost its status to a new move, while HM08 was brought back as a different move.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{TMs and HMs color}}; border: 2px solid #{{TMs and HMs color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | HM&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Location found&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Badge required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM01}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM01|{{color|000|HM01}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Cut|000}}&lt;br /&gt;
| [[Eterna City]]&lt;br /&gt;
| [[File:Forest Badge.png|40px]] [[Forest Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Flying|HM02}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM02|{{color|000|HM02}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Fly|000}}&lt;br /&gt;
| [[Veilstone City]]&lt;br /&gt;
| [[File:Cobble Badge.png|40px]] [[Cobble Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | {{bag|HM Water|HM03}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM03|{{color|000|HM03}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{mcolor|Surf|000}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Celestic Town]]&lt;br /&gt;
| [[File:Relic Badge.png|40px]] [[Relic Badge]]{{sup|DP}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| [[File:Fen Badge.png|40px]] [[Fen Badge]]{{sup|Pt}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | {{bag|HM Normal|HM04}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM04|{{color|000|HM04}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{mcolor|Strength|000}}&lt;br /&gt;
| [[Lost Tower]]{{sup|DP}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Mine Badge.png|40px]] [[Mine Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| [[Iron Island]]{{sup|Pt}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | {{bag|HM Flying|HM05}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM05|{{color|000|HM05}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{mcolor|Defog|000}}&lt;br /&gt;
| [[Great Marsh]]{{sup|DP}}&lt;br /&gt;
| [[File:Fen Badge.png|40px]] [[Fen Badge]]{{sup|DP}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| [[Solaceon Ruins]]{{sup|Pt}}&lt;br /&gt;
| [[File:Relic Badge.png|40px]] [[Relic Badge]]{{sup|Pt}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Fighting|HM06}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM06|{{color|000|HM06}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Rock Smash|000}}&lt;br /&gt;
| [[Oreburgh Gate]]&lt;br /&gt;
| [[File:Coal Badge.png|40px]] [[Coal Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM07}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM07|{{color|000|HM07}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Waterfall|000}}&lt;br /&gt;
| [[Sunyshore City]]&lt;br /&gt;
| [[File:Beacon Badge.png|40px]] [[Beacon Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM08}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM08|{{color|000|HM08}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Rock Climb|000}}&lt;br /&gt;
| {{rt|217|Sinnoh}}&lt;br /&gt;
| [[File:Icicle Badge.png|40px]] [[Icicle Badge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Johto===&lt;br /&gt;
Defog lost its HM status in Johto for the return of {{m|Whirlpool}}; all other HMs retained their status from Sinnoh games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{TMs and HMs color}}; border: 2px solid #{{TMs and HMs color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | HM&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Location found&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Badge required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM01}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM01|{{color|000|HM01}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Cut|000}}&lt;br /&gt;
| [[Ilex Forest]]&lt;br /&gt;
| [[File:Hive Badge.png|40px]] [[Hive Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Flying|HM02}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM02|{{color|000|HM02}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Fly|000}}&lt;br /&gt;
| [[Cianwood City]]&lt;br /&gt;
| [[File:Storm Badge.png|40px]] [[Storm Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM03}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM03|{{color|000|HM03}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Surf|000}}&lt;br /&gt;
| [[Ecruteak City]]&lt;br /&gt;
| [[File:Fog Badge.png|40px]] [[Fog Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM04}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM04|{{color|000|HM04}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Strength|000}}&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| [[File:Plain Badge.png|40px]] [[Plain Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM05}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM05|{{color|000|HM05}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Whirlpool|000}}&lt;br /&gt;
| [[Team Rocket HQ]]&lt;br /&gt;
| [[File:Glacier Badge.png|40px]] [[Glacier Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Fighting|HM06}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM06|{{color|000|HM06}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Rock Smash|000}}&lt;br /&gt;
| {{rt|36|Johto}}&lt;br /&gt;
| [[File:Zephyr Badge.png|40px]] [[Zephyr Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM07}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM07|{{color|000|HM07}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Waterfall|000}}&lt;br /&gt;
| [[Ice Path]]&lt;br /&gt;
| [[File:Rising Badge.png|40px]] [[Rising Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM08}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM08|{{color|000|HM08}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Rock Climb|000}}&lt;br /&gt;
| [[Pallet Town]]&lt;br /&gt;
| [[File:Earth Badge.png|40px]] [[Earth Badge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Generation V==&lt;br /&gt;
HMs were reduced back to 6 in Generation V; HM07 and HM08 no longer exist in the coding of {{game|Black and White|s}}. Dive returns for use in Isshu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{TMs and HMs color}}; border: 2px solid #{{TMs and HMs color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | HM&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Location found&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#{{TMs and HMs color light}};&amp;quot; | Badge required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM01}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM01|{{color|000|HM01}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Cut|000}}&lt;br /&gt;
| [[Sanyou City]]&lt;br /&gt;
| [[File:Tri Badge.png|40px]] [[Tri Badge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Flying|HM02}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM02|{{color|000|HM02}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Fly|000}}&lt;br /&gt;
| {{rt|6|Isshu}}&lt;br /&gt;
| &amp;lt;!--[[File:Whatever Badge.png|40px]] [[Whatever Badge]]--&amp;gt; Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM03}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM03|{{color|000|HM03}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Surf|000}}&lt;br /&gt;
| {{rt|7|Isshu}}&lt;br /&gt;
| &amp;lt;!--[[File:Whatever Badge.png|40px]] [[Whatever Badge]]--&amp;gt; Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Normal|HM04}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM04|{{color|000|HM04}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Strength|000}}&lt;br /&gt;
| [[Raimon City]]&lt;br /&gt;
| &amp;lt;!--[[File:Whatever Badge.png|40px]] [[Whatever Badge]]--&amp;gt; Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM05}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM05|{{color|000|HM05}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Waterfall|000}}&lt;br /&gt;
| {{rt|18|Isshu}}&lt;br /&gt;
| &amp;lt;!--[[File:Whatever Badge.png|40px]] [[Whatever Badge]]--&amp;gt; Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! {{bag|HM Water|HM06}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[HM06|{{color|000|HM06}}]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{mcolor|Dive|000}}&lt;br /&gt;
| [[Sazanami Town]]&lt;br /&gt;
| &amp;lt;!--[[File:Whatever Badge.png|40px]] [[Whatever Badge]]--&amp;gt; Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I|Generations I]], {{gen|II}} and {{gen|V}}, all HMs only have one word in their names.&lt;br /&gt;
** Also, the only two HMs to date that have more than one word in their names are the only two to include &amp;quot;Rock&amp;quot; in their names despite not being {{type2|Rock}}.&lt;br /&gt;
* [[Ash&#039;s Grotle]] is the first Pokémon belonging to a main character of the anime to have used a current HM move, {{m|Rock Climb}}. [[Dawn&#039;s Piplup]], however, is known for his {{m|Whirlpool}}, which did not become an HM again until long after he had first used it (though debatably, other Pokémon may have used {{m|Surf}}, {{m|Dive}} and {{m|Fly}}, though they were not directly ordered to use the move). &lt;br /&gt;
* The only current HM moves that are able to be learned by Pokémon by level-up are {{m|Fly}}, {{m|Waterfall}},   {{m|Dive}} and {{m|Whirlpool}}. Former HMs, such as {{m|Flash}} and , are also learnable by level, but only since their loss of HM status.&lt;br /&gt;
* In Generation IV, all moves that were at one time an HM are learnable, with Flash available by [[TM70]] and Dive available by [[move tutor]]. Defog and Whirlpool, which replace each other in the [[Sinnoh]]- and [[Johto]]-based games, are both HM05.&lt;br /&gt;
* HM moves have so far been only of the {{t|Flying}}-, {{t|Fighting}}-, {{t|Water}}-, and {{type2|Normal}}s.&lt;br /&gt;
*In {{2v|HeartGold|SoulSilver}}, on {{rt|20|Kanto}}, a Trainer states &amp;quot;{{m|Surf}} is no longer the only HM move you use in water&amp;quot; when he is defeated. This is a reference to [[Generation I]], where the only HM usable in the water was Surf.&lt;br /&gt;
* The only way to delete an HM move in the handheld games is to use the Move Deleter. HM moves &#039;&#039;can&#039;&#039; be replaced, however, in games where they are not HMs, such as {{g|Stadium 2}}, {{g|Colosseum}} and {{Pokémon XD}}, which allow any move to be replaced, {{game|FireRed and LeafGreen|s}}, which allow {{m|Dive}} to be forgotten, and {{game2|Diamond|Pearl|Platinum}} and {{game|HeartGold and SoulSilver|s}}, which allow {{m|Whirlpool}} and {{m|Defog}} to be forgotten, respectively.&lt;br /&gt;
* The HM moves {{m|Cut}}, {{m|Fly}}, {{m|Surf}} and {{m|Strength}} have been in every main-series [[Pokémon]] game.&lt;br /&gt;
** Flash is present in every main-series [[Pokémon]] game up until {{game2|Diamond|Pearl|Platinum}}, where it was replaced by Defog.&lt;br /&gt;
*[[Generation V]] is the first generation to have fewer HMs then the preceding [[Generation]].&lt;br /&gt;
*[[Isshu]] is the only region where the HM containing {{m|Waterfall}} is not obtained before arriving at [[Victory Road]] unless the [[Sevii Islands]] are counted as part of [[Kanto]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of TM and HM locations]]&lt;br /&gt;
* [[TM]]&lt;br /&gt;
* [[Appendix:HM slave|HM Slave]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:HMs|*]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Versteckte Maschine]]&lt;br /&gt;
[[es:Máquina Oculta]]&lt;br /&gt;
[[fr:CS]]&lt;br /&gt;
[[ja:ひでんマシン]]&lt;br /&gt;
[[pl:Hidden Machine]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tangled_Feet_(Ability)&amp;diff=1242803</id>
		<title>Tangled Feet (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tangled_Feet_(Ability)&amp;diff=1242803"/>
		<updated>2010-11-02T02:07:05Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Tangled Feet&lt;br /&gt;
|jpname=ちどりあし&lt;br /&gt;
|jptranslit=Chidori ashi&lt;br /&gt;
|jptrans=Tottering Steps&lt;br /&gt;
|colorscheme=normal&lt;br /&gt;
|gen=4&lt;br /&gt;
|text4=Raises evasion if Pokémon is confused.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tangled Feet&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ちどりあし&#039;&#039;&#039; &#039;&#039;Tottering Steps&#039;&#039;) is an [[ability]] introduced in [[Generation IV]]. Seven [[Pokémon]] have this ability, all being of the {{type2|Normal}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Tangled Feet causes {{stat|Evasion}} to increase by 20% when the Pokémon is {{status|confusion|confused}}.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Tangled Feet has no effect outside of battle. &lt;br /&gt;
&lt;br /&gt;
==Pokémon with Tangled Feet==&lt;br /&gt;
{{Ability/head|Normal}}&lt;br /&gt;
{{ability/entry|016|Pidgey|Normal|Flying|Keen Eye|Tangled Feet|Pigeon Breast}}&lt;br /&gt;
{{ability/entry|017|Pidgeotto|Normal|Flying|Keen Eye|Tangled Feet|Pigeon Breast}}&lt;br /&gt;
{{ability/entry|018|Pidgeot|Normal|Flying|Keen Eye|Tangled Feet|Pigeon Breast}}&lt;br /&gt;
{{ability/entry|084|Doduo|Normal|Flying|Run Away|Early Bird|Tangled Feet}}&lt;br /&gt;
{{ability/entry|085|Dodrio|Normal|Flying|Run Away|Early Bird|Tangled Feet}}&lt;br /&gt;
{{ability/entry|327|Spinda|Normal|Normal|Own Tempo|Tangled Feet|Antagonist}}&lt;br /&gt;
{{ability/entry|441|Chatot|Normal|Flying|Keen Eye|Tangled Feet|Pigeon Breast}}&lt;br /&gt;
{{Ability/foot|Normal}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*{{p|Spinda}} is the only Pokémon that can have Tangled Feet that does not have a secondary type, and is also the only one that is not part Flying. It is also the only Pokémon that can have Tangled Feet that does not have {{a|Keen Eye}} as its other possible ability.&lt;br /&gt;
*No [[Generation II]] Pokémon can have Tangled Feet as an ability, outside of {{m|Role Play}} or similar means.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*French: &#039;&#039;&#039;Pied Confus&#039;&#039;&#039;&lt;br /&gt;
*German: &#039;&#039;&#039;Fußangel&#039;&#039;&#039;&lt;br /&gt;
*Italian: &#039;&#039;&#039;Intricopiedi&#039;&#039;&#039;&lt;br /&gt;
*Korean: &#039;&#039;&#039;갈지자걸음&#039;&#039;&#039; &#039;&#039;Galjija Geol&#039;eum&#039;&#039;&lt;br /&gt;
*Spanish: &#039;&#039;&#039;Tumbos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Fußangel]]&lt;br /&gt;
[[fr:Pied Confus]]&lt;br /&gt;
[[ja:ちどりあし]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka&amp;diff=1233924</id>
		<title>User:Cheyinka</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka&amp;diff=1233924"/>
		<updated>2010-10-25T04:38:27Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: removing friend code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The editing I do is primarily typo-destruction and sentence-clarification.&lt;br /&gt;
&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
{{User en|N}}&lt;br /&gt;
{{User Blue}}&lt;br /&gt;
{{User Yellow}}&lt;br /&gt;
{{User Pokéwalker}}&lt;br /&gt;
{| class=&amp;quot;userboxitem&amp;quot; style=&amp;quot;border: 1px solid #{{water color}};background:#40E0D0;{{#switch:{{{moz|yes}}}|yes={{roundy|680px}}|no=}}&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{water color}}; {{#switch:{{{moz|yes}}}|yes={{roundy|60px}}|no=}}&amp;quot; | [[Image:061.png|60px]]&lt;br /&gt;
| style=&amp;quot; color: #{{blue color}};&amp;quot; | This user is only happy when it &#039;&#039;&#039;{{color2|{{blue color}}|Weather conditions#Heavy rain|rains}}&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=1233919</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=1233919"/>
		<updated>2010-10-25T04:36:26Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Sandstorm */ sentence structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather conditions&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;てんき&#039;&#039;&#039; &#039;&#039;Weather&#039;&#039;) are mechanics of the Pokémon games, and have been included in every main series game since [[Generation II]]. The weather system was expanded on in [[Generation III]], and again further expanded in [[Generation IV]]. In each generation, the weather has been determined either by the location of the battle or the Pokémon involved. Only one weather condition may be present at one time, and only the most recent weather condition will take effect.&lt;br /&gt;
&lt;br /&gt;
In all generations, some moves, such as {{m|Thunder}} and {{m|SolarBeam}}, take advantage of certain weather conditions and have increased power and accuracy. Other moves can directly cause or cease weather, such as {{m|Sunny Day}} and {{m|Defog}}. Beginning in Generation III, some [[ability|abilities]] have revolved around weather effects: among other effects, [[Weather trio|two of Hoenn&#039;s legendaries]] can cause changes in the weather; while another {{a|Air Lock|neutralizes}} it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the second-generation games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which created five turns worth of intense sunlight and allowed a Pokémon to attack with {{m|SolarBeam}} without waiting a turn; {{m|Rain Dance}}, which gave five turns of heavy rain and increased {{m|Thunder}}&#039;s accuracy to 100%; and {{m|Sandstorm}}, which made a wild sandstorm that lasted for the same amount of turns. These three moves could change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type2|Water}} moves, and powering down the other, respectively, and a sandstorm slightly damaging any Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, or {{type2|Steel}}s.&lt;br /&gt;
&lt;br /&gt;
Although weather conditions were introduced in this generation, they could not be seen in the overworld until the following set of games.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
In the third generation, the [[version mascot|featured Pokémon]] in {{game2|Ruby|Sapphire|Emerald}} had weather-related abilities. In Ruby, {{p|Groudon}}&#039;s ability allowed for intense sunlight to fill the arena until the battle ended, or another weather effect took its place. Likewise, its Sapphire counterpart {{p|Kyogre}}&#039;s ability made heavy rain that lasted until the end of the battle or until another weather effect superseded it. Emerald&#039;s mascot, however, had a different way of affecting the playing field. While {{p|Rayquaza}} is battling, all effects of the weather are essentially negated, though the actual sunlight/rain/sandstorm/hail remains going. {{p|Psyduck}} and {{p|Golduck}} may also have a similar ability.&lt;br /&gt;
&lt;br /&gt;
Another Pokémon, one which was not available in Ruby or Sapphire without trading, also had a weather-based ability. {{p|Tyranitar}}, once fully evolved from a {{p|Larvitar}} captured in {{game|FireRed and LeafGreen|s}}, has the ability {{a|Sand Stream}}, which causes a sandstorm that lasts until the end of the battle or until another weather-changing move is made. This makes it almost useless for a Tyranitar to have the move {{m|Sandstorm}} itself, as the sandstorm is automatically activated as it comes into battle. Other Pokémon have abilities that benefit from weather that is already in effect, such as {{p|Lotad}}&#039;s {{a|Swift Swim}}.&lt;br /&gt;
&lt;br /&gt;
Ruby and Sapphire also debuted another weather-changing move, {{m|Hail}}, which, like {{m|Sunny Day}}, {{m|Rain Dance}}, and {{m|Sandstorm}} before it, changes the weather for five turns, this time to an icy hailstorm. However, this move, and weather effect, have more in common with Sandstorm than with the other two. For the five turns that it&#039;s hailing, all Pokémon who are not {{type2|Ice}} are damaged.&lt;br /&gt;
&lt;br /&gt;
During part of the game, Groudon and Kyogre&#039;s weather effects could be seen out of battle; some routes also are naturally affected by the weather. {{rt|119|Hoenn}}, for example, is often covered in rain; {{rt|111|Hoenn}} has an area in which a sandstorm always blows. These field weather effects would carry through to later games. A location in Hoenn, the [[Weather Institute]] is dedicated to the study of weather. The Weather Institute is said to have created a Pokémon that changes with the weather.&lt;br /&gt;
&lt;br /&gt;
====Castform====&lt;br /&gt;
{{main|Castform}}&lt;br /&gt;
One of the {{cat|Generation III Pokémon|135 Pokémon released}} in Generation III was designed to take full advantage of the varying weather conditions. When in a battle where no weather effects are present, Castform, a {{type2|Normal}} Pokémon, is quite unremarkable. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform&#039;s type and shape change to match the weather, due to its ability, {{a|Forecast}}. Also, when it is leveled up, it learns a move called {{m|Weather Ball}}, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball&#039;s type differs even in a sandstorm, becoming a {{type2|Rock}} move, as well as in Shadow Sky, becoming a {{type2|???}} move. However, it should be noted that when battling against {{p|Rayquaza}}, {{p|Psyduck}}, and {{p|Golduck}}, due to their ability to negate all weather effects, Castform is incapable of changing forms and incapable of having a different-typed Weather Ball.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The fourth generation of Pokémon games takes full advantage of the weather conditions. Within the three regions in {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, there are routes which are constantly rainy, sandy, or (for the first time) covered in snow. A new weather condition was also introduced: fog. Unlike the other conditions, fog cannot be caused by a move; instead there is a move to clear it.&lt;br /&gt;
&lt;br /&gt;
A new ability is introduced that acts as a counterpart to some of the abilities introduced in Generation III. {{a|Snow Warning}} will unleash a hailstorm for the duration of the battle, as {{a|Drizzle}} will cause rain. Four [[held item]]s were also introduced. These each correspond to a certain weather condition and will increase the duration of the weather condition, if activated by the holder, by three turns.&lt;br /&gt;
&lt;br /&gt;
More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity}} would rid {{a|Levitate|Levitating}} Pokémon of their powers, and force both them and {{type2|Flying}}s to take damage from {{type2|Ground}} moves, as well as disabling moves like {{m|Fly}} and {{m|Bounce}}, whereas another, {{m|Magnet Rise}}, makes the user invulnerable to {{type2|Ground}} moves, again for five turns. Also, {{m|Trick Room}} alters the dimensions for five turns, making slower Pokémon attack first; and {{m|Tailwind}} increases the Speed of the user&#039;s team for three turns.&lt;br /&gt;
&lt;br /&gt;
[[Acid rain]], a weather-related glitch, is present in {{3v|HeartGold|SoulSilver|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
The fifth generation added a few new abilities that make use of the weather. {{a|Sand Paddle}} and {{a|Sand Power}} both benefit a Pokemon during a sandstorm, while {{a|Dust Proof}} negates the damage taken in a hailstorm and sandstorm. With the addition of Dream World, many old Pokemon now have access to weather related abilities. Most notability, {{a|Drought}} and {{a|Drizzle}}, previously available only to {{p|Groudon}} and {{p|Kyogre}}, are now available to more common Pokemon. Specifically, {{p|Vulpix}} and {{p|Ninetails}} now have access to {{a|Drought}}, while {{p|Politoed}} now has access to {{a|Drizzle}}.&lt;br /&gt;
&lt;br /&gt;
==Weather in the main series==&lt;br /&gt;
There have been six different weather conditions that affect battling in the [[version|main series]] of Pokémon games, and six different conditions that have effects in the overworld.&lt;br /&gt;
===In battle===&lt;br /&gt;
[[File:Sunny Battle.png|thumb|right|Battling in intense sunlight]]&lt;br /&gt;
====Intense sunlight====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Fire}} moves by 50%, weakens the power of {{type2|Water}} moves by 50%. {{m|SolarBeam}} can be used instantly, lowers accuracy of {{m|Thunder}} and {{m|Windstorm}} to 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 2/3 of max {{stat|HP}} (full HP in [[Generation II]]), causes {{m|Growth}} to raise {{stat|Attack}} and {{stat|Special Attack}} two stages each{{tt|*|Generation V}}. Activates the following [[ability|abilities]]: {{a|Chlorophyll}}, {{a|Dry Skin}}, {{a|Flower Gift}}, {{a|Forecast}}, {{a|Leaf Guard}}, {{a|Solar Power}}. Changes {{m|Weather Ball}} to a {{type2|Fire}} move and doubles its power, {{p|Castform}} to its Sunny form, {{p|Cherrim}} to its Sunshine form, and reduces the chance of Pokémon becoming frozen. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Heat Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sunny Day}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drought}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Eastern [[Hoenn]] [[Water route]]s (after {{p|Groudon}} is awakened, before it is captured) ({{game3|Ruby and Sapphire|Ruby|s}}/{{v2|Emerald}}); Routes where [[Terra Cave]] appears ({{v2|Emerald}})&lt;br /&gt;
&lt;br /&gt;
[[File:Rainy Battle.png|thumb|right|Battling in heavy rain]]&lt;br /&gt;
&lt;br /&gt;
====Heavy rain====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Water}} moves by 50%, weakens the power {{type2|Fire}} moves by 50%, causes {{m|SolarBeam}} to only deal half of its normal damage, and allows {{m|Thunder}} and {{m|Windstorm}} to bypass accuracy check and, in {{game|Diamond and Pearl|s}}, to hit through {{m|Protect}} and {{m|Detect}} 30% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP. Activates the following [[Ability|abilities]]: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. Changes {{m|Weather Ball}} to a Water-type move and doubles its power, and {{p|Castform}} to its Rain form. Also prevents Pokémon from exploding in [[Pokémon Mystery Dungeon]]. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Damp Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Rain Dance}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drizzle}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|119|Hoenn}} (some days); {{rt|120|Hoenn}} (always); {{rt|123|Hoenn}} (some days); eastern [[Hoenn]] [[Water route]]s (after {{p|Kyogre}} is awakened, before it is captured) ({{game3|Ruby and Sapphire|Sapphire|s}}/{{v2|Emerald}}); Routes where [[Marine Cave]] appears ({{v2|Emerald}}); {{rt|212|Sinnoh}} (always); {{rt|213|Sinnoh}} (sometimes); {{rt|214|Sinnoh}} (south leg); {{rt|215|Sinnoh}} (always); {{rt|33|Johto}} (always, [[Generation IV]] only); [[Lake of Rage]] (sometimes, Generation IV only)&lt;br /&gt;
&lt;br /&gt;
[[File:Sandstorm Battle.png|thumb|right|Battling in a sandstorm]]&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, {{type2|Steel}} which don&#039;t have {{a|Sand Veil}}, {{a|Sand Paddle}}, {{a|Sand Power}}, {{a|Dust Proof}}, or {{a|Magic Guard}}; and raises the {{stat|Special Defense}} of all Rock-types by 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP and {{m|SolarBeam}} to deal only half of its normal damage. Activates the following [[Ability|abilities]]: {{a|Sand Veil}} and {{a|Sand Paddle}}. Pokemon with the {{a|Sand Power}} ability also have the power of their {{t|Rock}}-, {{t|Ground}}-, and {{type2|Steel}} moves increased by 30%. Changes {{m|Weather Ball}} to a {{type2|Rock}} move and doubles its power, but does &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; change {{p|Castform}}&#039;s form. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Smooth Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sandstorm}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Sand Stream}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|111|Hoenn}}, {{rt|228|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hail Battle.png|thumb|right|Battling in a hailstorm]]&lt;br /&gt;
&lt;br /&gt;
====Hailstorm====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{type2|Ice}} which do not have {{a|Ice Body}}, {{a|Snow Cloak}}, {{a|Magic Guard}}, or {{a|Dust Proof}}; allows {{m|Blizzard}} to bypass accuracy check and, in {{game|Diamond and Pearl|s}} only, to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP and {{m|SolarBeam}} will only deal half of its normal damage. Activates the following [[Ability|abilities]]: {{a|Forecast}}, {{a|Ice Body}}, {{a|Snow Cloak}}. Changes {{m|Weather Ball}} to an {{type2|Ice}} move and doubles its power, and {{p|Castform}} to its Hail form. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Icy Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Hail}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Snow Warning}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|216|Sinnoh}}, {{rtn|217|Sinnoh}}, [[Mt. Coronet]] peak, [[Mt. Silver]] peak.&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Sky.jpg|thumb|right|Battling in shadow]]&lt;br /&gt;
&lt;br /&gt;
====Shadow Sky====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages all Pokémon that are not [[Shadow Pokémon]]. Changes {{m|Weather Ball}} to a {{type2|???}} move and doubles its power, but does not change Castform&#039;s form.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Shadow Sky}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Not encountered naturally.&lt;br /&gt;
&lt;br /&gt;
[[File:DPFog.PNG|thumb|right|Battling in the fog]]&lt;br /&gt;
====Fog====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Lowers accuracy of all Pokémon battling, doubles the power of Weather Ball. [[Honey]] cannot be used to attract wild Pokémon in patches of grass or in caves. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP.&lt;br /&gt;
* &#039;&#039;&#039;Clearing move:&#039;&#039;&#039; {{m|Defog}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes/areas where it is encountered naturally:&#039;&#039;&#039; {{rt|210|Sinnoh}} (north leg); [[Lost Tower]] ({{v2|Platinum}}); [[Mt. Coronet|Mt. Coronet basement]]; {{si|Victory Road}} (path to {{rt|224|Sinnoh}}); [[Turnback Cave]]; [[Courtyard Colosseum]]&lt;br /&gt;
&amp;lt;!--Are these conditions, do they get canceled by sun, rain, etc.?&lt;br /&gt;
==Arena conditions==&lt;br /&gt;
These are battle arena altering moves that will affect Pokémon in battle for five turns, much like the weather moves will.&lt;br /&gt;
==={{m|Gravity}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes {{type2|Flying}}s and Pokémon with {{a|Levitate}} to lose their resistance to {{type2|Ground}} moves, disallows use of the moves {{m|Fly}} and {{m|Bounce}}.&lt;br /&gt;
==={{m|Trick Room}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes the Pokémon with lower {{stat|Speed}} to go first.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===On the field===&lt;br /&gt;
There have been several on-field weather conditions, most of which do the same as another on-field weather condition.&lt;br /&gt;
&lt;br /&gt;
====Sun====&lt;br /&gt;
When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.&lt;br /&gt;
&lt;br /&gt;
====Cloudy skies====&lt;br /&gt;
Sometimes clouds gather over {{rt|213|Sinnoh}}, and the whole area gets darker than usual. Rarely happens on {{rt|212|Sinnoh}}.&lt;br /&gt;
&lt;br /&gt;
====Rain====&lt;br /&gt;
There have been three different rain conditions.&lt;br /&gt;
*Normal rain: Rain falls. Found in all places where rain is found on the field.&lt;br /&gt;
*Heavy rain: Rains falls heavily, at a lower angle than in the other. Found occasionally on {{rt|212|Sinnoh}}.&lt;br /&gt;
*Thunderstorm: Rain falls heavily, much like the Heavy Rain does, and occasionally, lightning will strike and thunder will rumble. Found on {{rt|119|Hoenn}} as part of the four-day rain-thunderstorm-rain-clear cycle. Found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game&#039;s release in each country. It also appeared on {{wp|St. Patrick&#039;s Day}}; February 29, 2008; and Christmas Day (December 25).&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
There has been only one sandstorm condition. Wind whips sand around, making it difficult to see.&lt;br /&gt;
&lt;br /&gt;
[[File:Diamond Dust Platinum.gif|right|thumb|Diamond dust in Platinum|200px]]&lt;br /&gt;
&lt;br /&gt;
====Snow/Hail====&lt;br /&gt;
There have been four snowy conditions.&lt;br /&gt;
* Light snow: Snow falls lightly. Found in [[Snowpoint City]], and less often, in [[Acuity Lakefront]] and on {{rt|216|Sinnoh}}.&lt;br /&gt;
* Heavy snow: Snow falls more quickly and heavily. Found on {{rt|216|Sinnoh}} and in [[Acuity Lakefront]].&lt;br /&gt;
* Blizzard: Snow whips around, making it difficult to see. Found on {{rt|217|Sinnoh}}, and less often on {{rt|216|Sinnoh}}.&lt;br /&gt;
* {{wp|Diamond dust}}: Small ice crystals twinkle in the air. Found on certain special days in [[Snowpoint City]] and [[Mt. Silver]]. Diamond dust, however, does not have the same effect as other snowy conditions in battle and instead has no effect in battle.&lt;br /&gt;
&lt;br /&gt;
====Fog====&lt;br /&gt;
There has been only one fog condition.&lt;br /&gt;
* Heavy fog: Thick fog blankets everything. Obstacles and Trainers are difficult to see. Can be cleared with {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
====Overworld images====&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Sunny Field.png|The blindingly hot sun shines down.&lt;br /&gt;
File:Rainy Field.png|A gloomy day on {{rt|101|Hoenn}}.&lt;br /&gt;
File:Sandstorm Field.png|A sandstorm rages.&lt;br /&gt;
File:Fog.jpg|Fog looming ahead.&lt;br /&gt;
File:Diamond Dust.gif|Diamond dust twinkles in Snowpoint.&lt;br /&gt;
File:HGSS Diamond Dust.png|Diamond dust at [[Mt. Silver]] in {{v|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weather in Pokémon Mystery Dungeon==&lt;br /&gt;
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon]] series. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orbs]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sunny:&#039;&#039;&#039; Fire-type moves increase power by 50%, while Water moves are cut in half.&lt;br /&gt;
*&#039;&#039;&#039;Fog:&#039;&#039;&#039; The power of Electric-type moves is cut in half.&lt;br /&gt;
*&#039;&#039;&#039;Snow:&#039;&#039;&#039; Ice-type Pokémon have an increased movement rate.&lt;br /&gt;
*&#039;&#039;&#039;Rain:&#039;&#039;&#039; Water-type moves increase power by 50%, while Fire moves are cut in half. Also prevents explosions from traps and moves like {{m|Selfdestruct}}.&lt;br /&gt;
*&#039;&#039;&#039;Hail:&#039;&#039;&#039; Deals 5 points of damage to non-Ice-types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Sandstorm:&#039;&#039;&#039; Deals 5 points of damage to non-Rock-, Ground-, and Steel-types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Cloudy:&#039;&#039;&#039; Reduces the damage of all non-Normal-type moves by 25%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All weather-creating abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).&lt;br /&gt;
* Fog first appeared in [[Generation III]] on [[Mt. Pyre]], but had no effect on battles.&lt;br /&gt;
* Snow technically exists as an overworld weather condition in Generation III, but is unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wetter]]&lt;br /&gt;
[[it:Condizione meteorologica]]&lt;br /&gt;
[[ja:てんき]]&lt;br /&gt;
[[pl:Warunki pogodowe]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ribbon&amp;diff=1225324</id>
		<title>Ribbon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ribbon&amp;diff=1225324"/>
		<updated>2010-10-18T15:58:36Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Effort Ribbon */ added a comma and a preposition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Ribbon&#039;&#039;&#039; is a special item which can be awarded to a {{OBP|Pokémon|species}} for a variety of reasons. Ribbons stay on a Pokémon permanently and can be checked in different ways depending on the [[Pokémon games|game]] [[version]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===In-game Ribbons===&lt;br /&gt;
====[[Hoenn]]====&lt;br /&gt;
=====Contest Ribbons=====&lt;br /&gt;
There are Ribbons for the [[Cool Contest]], the [[Beauty Contest]], the [[Cute Contest]], the [[Smart Contest]], and the [[Tough Contest]]. Each Contest has a Ribbon for each [[Rank#Main series|rank]]; a Normal Rank Ribbon, a Super Rank Ribbon, a Hyper Rank Ribbon, and a Master Rank Ribbon.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ruby color}}; -moz-border-radius: 1em; border: 5px solid #{{sapphire color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{ruby color dark}}|Contest Ribbons}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{ruby color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{sapphire color light}}; color: #{{sapphire color dark}}&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Sprites&lt;br /&gt;
|- style=&amp;quot;background: #{{cool color light}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{cool color dark}}|Cool Contest|Cool}}&#039;&#039;&#039; || [[File:HoennCool.png]]&lt;br /&gt;
|- style=&amp;quot;background: #{{beauty color light}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{beauty color dark}}|Beauty Contest|Beauty}}&#039;&#039;&#039; || [[File:HoennBeauty.png]]&lt;br /&gt;
|- style=&amp;quot;background: #{{cute color light}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{cute color dark}}|Cute Contest|Cute}}&#039;&#039;&#039; || [[File:HoennCute.png]]&lt;br /&gt;
|- style=&amp;quot;background: #{{smart color light}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{smart color dark}}|Smart Contest|Smart}}&#039;&#039;&#039; || [[File:HoennSmart.png]]&lt;br /&gt;
|- style=&amp;quot;background: #{{tough color light}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{tough color dark}}|Tough Contest|Tough}}&#039;&#039;&#039; || [[File:HoennTough.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Champ Ribbons=====&lt;br /&gt;
Defeating the Champion of the Pokémon League and entering the [[Hall of Fame]] will award this Ribbon to every Pokémon in the trainer&#039;s current party.&lt;br /&gt;
* [[File:RibbonChampHoenn.png]] - Kanto/Hoenn Champ Ribbon.&lt;br /&gt;
&lt;br /&gt;
=====Battle Tower Ribbons=====&lt;br /&gt;
[[File:RibbonsTowerHoenn.png|right]]&lt;br /&gt;
There are two Ribbons from the {{ho|Battle Tower}} found in Pokémon Ruby, Sapphire and Emerald. The first (Winning Ribbon) is awarded for clearing the Lv50 Battle Tower, the second (Victory Ribbon) for the Lv100 Battle Tower in Ruby and Sapphire, or Open Level Battle Tower in Emerald. Ribbons are awarded to party Pokémon upon completion of the 8th consecutive Battle Tower challenge (defeat 56 trainers in a row) and each challenge thereafter if a Pokémon does not already have a ribbon. Defeating 50 trainers in a row but losing before 56 does not award any ribbons.&lt;br /&gt;
&lt;br /&gt;
=====Effort Ribbon=====&lt;br /&gt;
[[File:RibbonEffort.png|left]]&lt;br /&gt;
The Effort Ribbon is awarded to a Pokémon who has 510 [[effort values]]. The Effort Ribbon is given by a woman at the [[Slateport City]] marketplace in [[Generation III]], at [[Sunyshore Market]] in {{game2|Diamond|Pearl|Platinum}}, and in [[Blackthorn City]] in {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&lt;br /&gt;
=====Portrait Ribbon=====&lt;br /&gt;
[[File:RibbonPortrait.png]]&lt;br /&gt;
This Ribbon is given to a Pokémon that has its portrait put in [[Lilycove City|Lilycove]]&#039;s museum. This is achieved by winning the Master [[Rank]] {{pkmn|Contest}} by a huge amount of points.&lt;br /&gt;
&lt;br /&gt;
====[[Orre]]====&lt;br /&gt;
=====National Ribbon=====&lt;br /&gt;
[[File:RibbonPurified.png]]&lt;br /&gt;
A Ribbon is &amp;quot;awarded for clearing all difficulties&amp;quot; when a Shadow Pokémon has been purified.&lt;br /&gt;
&lt;br /&gt;
=====Earth Ribbon=====&lt;br /&gt;
[[File:RibbonEarth.png]]&lt;br /&gt;
A &amp;quot;100-straight Win Commemorative&amp;quot; Ribbon is awarded upon completion of [[Mt. Battle]] from beginning to end.&lt;br /&gt;
&lt;br /&gt;
====[[Sinnoh]]====&lt;br /&gt;
There are Ribbons for the [[Cool Contest]], the [[Beauty Contest]], the [[Cute Contest]], the [[Smart Contest]], and the [[Tough Contest]]. Each Contest has a Ribbon for each [[Rank#Main series|rank]]; a Normal Rank Ribbon, a Great Rank Ribbon, a Ultra Rank Ribbon, and a Master Rank Ribbon.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{diamond color}}; -moz-border-radius: 1em; border: 5px solid #{{pearl color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{diamond color dark}}|Contest Ribbons}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{diamond color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{pearl color}}; color: #{{pearl color dark}}&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Sinnoh&lt;br /&gt;
|- style=&amp;quot;background: #{{cool color light}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{cool color dark}}|Cool Contest|Cool}}&#039;&#039;&#039; || [[Image:RibbonDPPtCoolNormal.png]][[Image:RibbonDPPtCoolGreat.png]][[Image:RibbonDPPtCoolUltra.png]][[Image:RibbonDPPtCoolMaster.png]]&lt;br /&gt;
|- style=&amp;quot;background: #{{beauty color light}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{beauty color dark}}|Beauty Contest|Beauty}}&#039;&#039;&#039; || [[Image:RibbonDPPtBeautyNormal.png]][[Image:RibbonDPPtBeautyGreat.png]][[Image:RibbonDPPtBeautyUltra.png]][[Image:RibbonDPPtBeautyMaster.png]]&lt;br /&gt;
|- style=&amp;quot;background: #{{cute color light}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{cute color dark}}|Cute Contest|Cute}}&#039;&#039;&#039; || [[Image:RibbonDPPtCuteNormal.png]][[Image:RibbonDPPtCuteGreat.png]][[Image:RibbonDPPtCuteUltra.png]][[Image:RibbonDPPtCuteMaster.png]]&lt;br /&gt;
|- style=&amp;quot;background: #{{smart color light}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{smart color dark}}|Smart Contest|Smart}}&#039;&#039;&#039; || [[Image:RibbonDPPtSmartNormal.png]][[Image:RibbonDPPtSmartGreat.png]][[Image:RibbonDPPtSmartUltra.png]][[Image:RibbonDPPtSmartMaster.png]]&lt;br /&gt;
|- style=&amp;quot;background: #{{tough color light}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;{{color2|{{tough color dark}}|Tough Contest|Tough}}&#039;&#039;&#039; || [[Image:RibbonDPPtToughNormal.png]][[Image:RibbonDPPtToughGreat.png]][[Image:RibbonDPPtToughUltra.png]][[Image:RibbonDPPtToughMaster.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
=====Champ Ribbons=====&lt;br /&gt;
Defeating the Champion of the Pokémon League and entering the [[Hall of Fame]] will award this Ribbon to every Pokémon in the trainer&#039;s current party.&lt;br /&gt;
* [[File:RibbonChampSinnoh.png]] - Sinnoh Champ Ribbon.&lt;br /&gt;
&lt;br /&gt;
=====Battle Tower Ribbons=====&lt;br /&gt;
[[File:RibbonsTowerSinnoh.png|right]]&lt;br /&gt;
The Ability Ribbon and Great Ability Ribbon are awarded to Pokémon that have managed to defeat {{FB|Tower Tycoon|Palmer}} in the {{si|Battle Tower}}. The Double Ability Ribbon is from winning 50 times in the Double Battles while the Multi Ability Ribbon is gained after winning 50 battles against the CPU in Multi Battles. The Pair Ability Ribbon is from winning 50 battles in Multi Battles with someone. The World Ability Ribbon is gained by reaching Rank 5 in the Wifi mode.&lt;br /&gt;
&lt;br /&gt;
=====Weekday Ribbons=====&lt;br /&gt;
[[File:Julias Ribbons.png|right]]&lt;br /&gt;
Each day of the week, the woman in the top-right house in Sunyshore, [[Julia]], will give players a Ribbon when she is told a story.&lt;br /&gt;
* Monday - Alert Ribbon&lt;br /&gt;
* Tuesday - Shock Ribbon&lt;br /&gt;
* Wednesday - Downcast Ribbon&lt;br /&gt;
* Thursday - Careless Ribbon&lt;br /&gt;
* Friday - Relax Ribbon&lt;br /&gt;
* Saturday - Snooze Ribbon&lt;br /&gt;
* Sunday - Smile Ribbon&lt;br /&gt;
&lt;br /&gt;
=====Footprint Ribbon=====&lt;br /&gt;
[[File:RibbonFootprint.png]]&lt;br /&gt;
If a Pokémon is [[Happiness|happy]] with its trainer, the [[footprint]] inspector on {{rt|213|Sinnoh}}, [[Dr. Footstep]], will give it a Footprint Ribbon.&lt;br /&gt;
&lt;br /&gt;
=====Resort Area Ribbons=====&lt;br /&gt;
[[Image:RibbonsResort.png|right]]&lt;br /&gt;
If a Pokémon in a player&#039;s party has a combined total of 10 or more unique Ribbons, their trainer can get into the [[Ribbon Syndicate]]. Here, more Ribbons can be purchased for the Pokémon:&lt;br /&gt;
* Gorgeous Ribbon - {{PDollar}}10000&lt;br /&gt;
* Royal Ribbon - {{PDollar}}100000&lt;br /&gt;
* Gorgeous Royal Ribbon - {{PDollar}}999999&lt;br /&gt;
&lt;br /&gt;
====[[Johto]]====&lt;br /&gt;
=====Legend Ribbon=====&lt;br /&gt;
[[File:RibbonLegend.png|left]]&lt;br /&gt;
The Legend Ribbon is awarded to every Pokémon in the player&#039;s team after defeating {{ga|Red}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Other Ribbons=====&lt;br /&gt;
[[File:Julias Ribbons.png|right]]&lt;br /&gt;
All of Julia&#039;s ribbons appear in HGSS, but are given out by the [[Week Siblings]] instead after the player has obtained all of their items.&lt;br /&gt;
&lt;br /&gt;
* Monday - Alert Ribbon - Route 40 &lt;br /&gt;
* Tuesday - Shock Ribbon - Route 29 &lt;br /&gt;
* Wednesday - Downcast Ribbon - Lake of Rage&lt;br /&gt;
* Thursday - Careless Ribbon - Route 36&lt;br /&gt;
* Friday - Relax Ribbon - Route 32 &lt;br /&gt;
* Saturday - Snooze Ribbon - Blackthorn City&lt;br /&gt;
* Sunday - Smile Ribbon - Route 37&lt;br /&gt;
&lt;br /&gt;
====Pokémon Mystery Dungeon Ribbons====&lt;br /&gt;
In the Mystery Dungeon series, &amp;quot;Ribbons&amp;quot; are used to evolve Pokémon such as {{p|Eevee}} into {{p|Espeon}} and {{p|Umbreon}}, seeing that there is no clock in the game.&lt;br /&gt;
* [[Sun Ribbon]]&lt;br /&gt;
* [[Lunar Ribbon]]&lt;br /&gt;
&lt;br /&gt;
===Other Ribbons===&lt;br /&gt;
====Tournament Ribbons====&lt;br /&gt;
Some of these Ribbons may have been awarded to players who won tournaments at Pokémon events in Japan. Other Ribbons were never handed out.&lt;br /&gt;
&lt;br /&gt;
There are Ribbons for Regional, National, and Global tournaments for 2003, 2004, and 2005. Each has a Champion Ribbon, a Runner-Up Ribbon, and a Semifinalist Ribbon.&lt;br /&gt;
&lt;br /&gt;
Additional Ribbons are:&lt;br /&gt;
* Pokémon Battle Cup Participation Ribbon&lt;br /&gt;
* Pokémon League Advance Cup&lt;br /&gt;
* Pokémon Tournament Participation Ribbon&lt;br /&gt;
&lt;br /&gt;
====Event Ribbons====&lt;br /&gt;
There are &amp;quot;Pokémon Event&amp;quot; and &amp;quot;Pokémon Festival&amp;quot; Ribbons which may have been distributed at Pokémon events and festivals in Japan. They are: Red Ribbon, Green Ribbon, Blue Ribbon, Festival Ribbon, Carnival Ribbon, and Premier Ribbon. The description of these Ribbons is &#039;&#039;&amp;quot;A commemorative Ribbon obtained at a mystery location.&amp;quot;&#039;&#039;.&lt;br /&gt;
* [[File:RibbonClassic.png]] Classic Ribbon (Japanese: クラッシックリボン &#039;&#039;Classic Ribbon&#039;&#039;): This ribbon is attached to several [[event Pokémon]], and prevents trading the Pokémon on the {{DL|Global Terminal|Global Trade Station}}. Normal wireless and Wi-Fi trading and battling are not prevented. The description is &#039;&#039;&amp;quot;A Ribbon that proclaims love for Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
* [[File:RibbonPremier.png]] Premier Ribbon (Japanese: プレミアリボン &#039;&#039;Premier Ribbon&#039;&#039;): This is similar to the Classic Ribbon that is attached to an [[event Pokémon]], and prevents trading the Pokémon on the {{DL|Global Terminal|Global Trade Station}}. Normal wireless and Wi-Fi trading and battling are not prevented. Currently, only one Pokémon has it: a {{p|Mew}} given out for the 10th Anniversary of {{game|Gold and Silver|s}}. The description is &#039;&#039;&amp;quot;Special Holiday Ribbon.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Center Ribbons====&lt;br /&gt;
There are Ribbons for the {{OBP|Pokémon Center|store}}s in Tokyo, Osaka, Nagoya, and New York.&lt;br /&gt;
&lt;br /&gt;
====Holiday Ribbons====&lt;br /&gt;
* Summer Holidays Ribbon&lt;br /&gt;
* Winter Holidays Ribbon&lt;br /&gt;
* Spring Holidays Ribbon&lt;br /&gt;
* Evergreen Ribbon&lt;br /&gt;
* Special Holiday Ribbon&lt;br /&gt;
&lt;br /&gt;
====Tower Ribbons====&lt;br /&gt;
* Darkness Tower Clear&lt;br /&gt;
* Red Tower Clear&lt;br /&gt;
* Blackiron Tower Clear&lt;br /&gt;
* Final Tower Clear&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Lila ribbon.png|right|thumb|Ribbons in the anime|230px]]&lt;br /&gt;
Unlike the games, ribbons are not attached to individual Pokémon. Instead, they are more akin to [[badge]]s earned at gyms. They are considered proof that a Coordinator has won a particular Contest. Unlike badges, Coordinators only get a single chance of earning a particular ribbon in a certain Contest. They also must compete with other Coordinators to earn it. &lt;br /&gt;
&lt;br /&gt;
Once a Coordinator earns five ribbons, they are able to enter and compete in the [[Grand Festival]], the Contest equivalent of the [[Pokémon League]]. Ribbons also do not expire, and multiple years can be used to collect the five needed ribbons for the [[Grand Festival]]. However, after competing in the Festival, the five cannot be used in another competition.&lt;br /&gt;
&lt;br /&gt;
===Kanto===&lt;br /&gt;
*[[Saffron City]] Ribbon&lt;br /&gt;
*{{ka|Silver Town}} Ribbon&lt;br /&gt;
*[[Wisteria Town]] Ribbon&lt;br /&gt;
*[[Chrysanthemum Island]] Ribbon&lt;br /&gt;
*[[Gardenia Town]] Ribbon &lt;br /&gt;
*[[Mulberry Town]] Ribbon&lt;br /&gt;
===Johto===&lt;br /&gt;
[[File:Mayjohtoribbons.png|thumb|right|150px|May&#039;s [[Johto]] ribbons]]&lt;br /&gt;
*Three Ribbons (Contest locations unknown)&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Hoenn===&lt;br /&gt;
[[File:Maybulbasaurribbon.png|May and the Izabe Ribbon|thumb|150px]]&lt;br /&gt;
*[[Rustboro City]] Ribbon&lt;br /&gt;
*[[Slateport City]] Ribbon&lt;br /&gt;
*[[Fallarbor Town]] Ribbon &lt;br /&gt;
*[[Rubello Town]] Ribbon&lt;br /&gt;
*[[Verdanturf Town]] Ribbon &lt;br /&gt;
*[[Lilycove City]] Ribbon &lt;br /&gt;
*[[Izabe Island]] Ribbon &lt;br /&gt;
*[[Pacifidlog Town]] Ribbon&lt;br /&gt;
&lt;br /&gt;
===Sinnoh===&lt;br /&gt;
[[File:Dawn ribbon4.png|thumb|right|200px|Dawn&#039;s Sinnoh ribbons]]&lt;br /&gt;
*[[Floaroma Town]] Ribbon &lt;br /&gt;
*[[Jubilife City]] Ribbon&lt;br /&gt;
*[[Alamos Town]] Ribbon &lt;br /&gt;
*[[Solaceon Town]] Ribbon&lt;br /&gt;
*[[Sage Town]] Ribbon&lt;br /&gt;
*[[Hearthome City]] Ribbon&lt;br /&gt;
*[[Celestic Town]] Ribbon&lt;br /&gt;
[[File:Daybreak Ribbon.png|thumb|right|220px|Dawn holding the Daybreak Ribbon]]&lt;br /&gt;
*[[Majolica Town]] Ribbon&lt;br /&gt;
*[[Gerbera Town]] Ribbon&lt;br /&gt;
*[[Beach Rose Town]] Ribbon&lt;br /&gt;
*[[Chocovine Town]] Ribbon&lt;br /&gt;
*[[Sandalstraw Town]] Ribbon&lt;br /&gt;
*[[Lilypad Town]] Ribbon&lt;br /&gt;
*[[Brussel Town]] Ribbon&lt;br /&gt;
*[[Daybreak Town]] Ribbon&lt;br /&gt;
*[[Neighborly Town]] Ribbon&lt;br /&gt;
*[[Arrowroot Town]] Ribbon&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*Aqua Ribbon&lt;br /&gt;
:The &#039;&#039;&#039;Aqua Ribbon&#039;&#039;&#039; is an {{pkmn|anime}}-exclusive prize which is given upon winning the [[Wallace Cup]]. It can be used for entering the [[Grand Festival]] in any region if it is won.&lt;br /&gt;
*Terracotta Ribbon&lt;br /&gt;
:The &#039;&#039;&#039;[[Terracotta Town]] Ribbon&#039;&#039;&#039; is a commemorative ribbon awarded to the winner of the unofficial annual Contest in Terracotta Town. It cannot be used to enter a Grand Festival.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of ribbons]]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{contest}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[pt:Ribbon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bänder]]&lt;br /&gt;
[[fr:Ruban]]&lt;br /&gt;
[[ja:リボン]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bug_(type)&amp;diff=1218564</id>
		<title>Bug (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bug_(type)&amp;diff=1218564"/>
		<updated>2010-10-13T03:40:36Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Characteristics */ sentence/paragraph structural changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Bug|むし|Bug}}&lt;br /&gt;
Notable trainers that specialize in Bug-type Pokémon are [[Bugsy]] of [[Azalea Town]], {{OBP|Aaron|Elite Four}} of the [[Sinnoh]] [[Elite Four]], and [[Arti]] of [[Hiun City]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=bug|&lt;br /&gt;
HP=54 |&lt;br /&gt;
Attack=65 |&lt;br /&gt;
Defense=65 |&lt;br /&gt;
SpAtk=48 |&lt;br /&gt;
SpDef=62 |&lt;br /&gt;
Speed=57 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=bug|&lt;br /&gt;
HP=62.69 |&lt;br /&gt;
Attack=78.35 |&lt;br /&gt;
Defense=78.88 |&lt;br /&gt;
SpAtk=63.35 |&lt;br /&gt;
SpDef=80.62 |&lt;br /&gt;
Speed=63.42 }}&lt;br /&gt;
&amp;lt;!--out of 26 - ALL THREE of Wormadam--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Bug&lt;br /&gt;
|weakto1=Fire&lt;br /&gt;
|weakto2=Flying&lt;br /&gt;
|weakto3=Poison&lt;br /&gt;
|weakto4=Rock&lt;br /&gt;
|resist1=Fighting&lt;br /&gt;
|resist2=Grass&lt;br /&gt;
|resist3=Ground&lt;br /&gt;
|weaken1=Grass&lt;br /&gt;
|weaken2=Poison&lt;br /&gt;
|weaken3=Psychic&lt;br /&gt;
|resisted1=Fighting&lt;br /&gt;
|resisted2=Fire&lt;br /&gt;
|resisted3=Flying&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Generation II-onward===&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Bug&lt;br /&gt;
|weakto1=Fire&lt;br /&gt;
|weakto2=Flying&lt;br /&gt;
|weakto3=Rock&lt;br /&gt;
|resist1=Fighting&lt;br /&gt;
|resist2=Grass&lt;br /&gt;
|resist3=Ground&lt;br /&gt;
|weaken1=Dark&lt;br /&gt;
|weaken2=Grass&lt;br /&gt;
|weaken3=Psychic&lt;br /&gt;
|resisted1=Fighting&lt;br /&gt;
|resisted2=Fire&lt;br /&gt;
|resisted3=Flying&lt;br /&gt;
|resisted4=Ghost&lt;br /&gt;
|resisted5=Poison&lt;br /&gt;
|resisted6=Steel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Bug {{OBP|Pokémon|species}} are usually amongst the first Pokémon types a Trainer can find in the wild. They generally [[evolution|evolve]] at very early levels compared to most other Pokémon. The type varies from strong to weak. Depending on the Bug Pokémon, they can provide annoyance with stat altering moves or hit hard with attacks such as {{m|Megahorn}}, {{m|X-Scissor}}, {{m|Signal Beam}} and {{m|Bug Buzz}}. &lt;br /&gt;
&lt;br /&gt;
Offensively, they can be problematic. They can come in handy against {{t|Psychic}} and {{type2|Dark}}s, which are two types common in most teams, and also the very common {{type2|Grass}}, but many Grass-types are also Poison-typed which makes them neutral to Bug-type moves. The [[Generation I]] games weren&#039;t very kind to this type, having only three very weak damage-dealing moves, but many Pokémon of this type have improved over time. This improvement is lessened by the fact that too many types (six, falling one short of Grass) resist Bug-type moves for them to be a main form of dealing damage. Also, their advantage over Psychic-types is reduced due to the relatively common typing of Bug/Poison types. The fact that they are resisted by Poison, a popular defensive type, causes further problems (though many Poison types also have a subtype that is weak to Bug, such as Grass). In addition, their aforementioned advantage against Psychic-types is mitigated by the Psychic/Flying, Psychic/Fighting and Psychic/Steel types.&lt;br /&gt;
&lt;br /&gt;
Defensively, Bug-types are still flawed, because of their low {{stat|Defense}} and the fact that there are many that are part {{t|Flying}}, multiplying their weakness to {{t|Rock}}. They resist {{t|Ground}} and even {{t|Fighting}}, two extremely powerful types, but Pokémon of both those types can also learn Rock-type moves to render the Bug type&#039;s resistance to them useless. Dual-type Bug/Flying and Bug/{{t|Poison}} Pokémon have an outstanding double resistance to {{t|Fighting}}, which can make up for their slightly low {{stat|Defense}}. They also have a double resistance to common {{t|Grass}} moves, meaning they would take very little damage from such notorious moves as {{m|Giga Drain}}, {{m|Energy Ball}}, or {{m|Petal Dance}}.&lt;br /&gt;
&lt;br /&gt;
Notably, many Bug-type families evolve dependent on unique methods, such as an {{p|Nincada|extra slot in the party}}, {{p|Yanma|current moveset}}, {{p|Burmy|gender}}, {{p|Wurmple|personality values}}, {{p|Kurumayu|happiness}}, being traded with an {{p|Scyther|item}} or even with {{p|Kaburumo|a specific}} {{p|Chobomaki|Pokémon}}.&lt;br /&gt;
&lt;br /&gt;
When used in [[contest]]s, Bug-type moves do not favor one [[contest category]].&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
As of Generation V, there are 63 Pokémon (65 if counting each of Wormadam&#039;s cloaks) with the Bug type.&lt;br /&gt;
===Pure Bug-type Pokémon===&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{bug color light}}; -moz-border-radius: 1em; border: 5px solid #{{bug color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{bug color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{bug color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|010&lt;br /&gt;
|{{MSP|010|Caterpie}}&lt;br /&gt;
|{{p|Caterpie}}&lt;br /&gt;
|-&lt;br /&gt;
|011&lt;br /&gt;
|{{MSP|011|Metapod}}&lt;br /&gt;
|{{p|Metapod}}&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|{{MSP|127|Pinsir}}&lt;br /&gt;
|{{p|Pinsir}}&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|{{MSP|204|Pineco}}&lt;br /&gt;
|{{p|Pineco}}&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|{{MSP|265|Wurmple}}&lt;br /&gt;
|{{p|Wurmple}}&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|{{MSP|266|Silcoon}}&lt;br /&gt;
|{{p|Silcoon}}&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|{{MSP|268|Cascoon}}&lt;br /&gt;
|{{p|Cascoon}}&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|{{MSP|313|Volbeat}}&lt;br /&gt;
|{{p|Volbeat}}&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|{{MSP|314|Illumise}}&lt;br /&gt;
|{{p|Illumise}}&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|{{MSP|401|Kricketot}}&lt;br /&gt;
|{{p|Kricketot}}&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|{{MSP|402|Kricketune}}&lt;br /&gt;
|{{p|Kricketune}}&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|{{MSP|412|Burmy}}&lt;br /&gt;
|{{p|Burmy}}&lt;br /&gt;
|-&lt;br /&gt;
|588&lt;br /&gt;
|{{MSP|588|Kaburumo}}&lt;br /&gt;
|{{p|Kaburumo}}&lt;br /&gt;
|-&lt;br /&gt;
|616&lt;br /&gt;
|{{MSP|616|Chobomaki}}&lt;br /&gt;
|{{p|Chobomaki}}&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|{{MSP|617|Agirudaa}}&lt;br /&gt;
|{{p|Agirudaa}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Bug-type Pokémon===&lt;br /&gt;
&#039;&#039;Primary Bug-type Pokémon&#039;&#039;&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{bug color light}}; -moz-border-radius: 1em; border: 5px solid #{{bug color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{bug color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{bug color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|012&lt;br /&gt;
|{{MSP|012|Butterfree}}&lt;br /&gt;
|{{p|Butterfree}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|013&lt;br /&gt;
|{{MSP|013|Weedle}}&lt;br /&gt;
|{{p|Weedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|014&lt;br /&gt;
|{{MSP|014|Kakuna}}&lt;br /&gt;
|{{p|Kakuna}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|015&lt;br /&gt;
|{{MSP|015|Beedrill}}&lt;br /&gt;
|{{p|Beedrill}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|046&lt;br /&gt;
|{{MSP|046|Paras}}&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|047&lt;br /&gt;
|{{MSP|047|Parasect}}&lt;br /&gt;
|{{p|Parasect}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|048&lt;br /&gt;
|{{MSP|048|Venonat}}&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|049&lt;br /&gt;
|{{MSP|049|Venomoth}}&lt;br /&gt;
|{{p|Venomoth}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|{{MSP|123|Scyther}}&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|{{MSP|165|Ledyba}}&lt;br /&gt;
|{{p|Ledyba}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|{{MSP|166|Ledian}}&lt;br /&gt;
|{{p|Ledian}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|{{MSP|167|Spinarak}}&lt;br /&gt;
|{{p|Spinarak}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|{{MSP|168|Ariados}}&lt;br /&gt;
|{{p|Ariados}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|{{MSP|193|Yanma}}&lt;br /&gt;
|{{p|Yanma}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|{{MSP|205|Forretress}}&lt;br /&gt;
|{{p|Forretress}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|{{MSP|212|Scizor}}&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|{{MSP|213|Shuckle}}&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|{{MSP|214|Heracross}}&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|{{MSP|267|Beautifly}}&lt;br /&gt;
|{{p|Beautifly}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|{{MSP|269|Dustox}}&lt;br /&gt;
|{{p|Dustox}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|{{MSP|283|Surskit}}&lt;br /&gt;
|{{p|Surskit}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|{{MSP|284|Masquerain}}&lt;br /&gt;
|{{p|Masquerain}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|{{MSP|290|Nincada}}&lt;br /&gt;
|{{p|Nincada}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|{{MSP|291|Ninjask}}&lt;br /&gt;
|{{p|Ninjask}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|{{MSP|292|Shedinja}}&lt;br /&gt;
|{{p|Shedinja}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | 413&lt;br /&gt;
|{{MSP|413|Wormadam}}&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |{{p|Wormadam}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|413G|Wormadam}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|413S|Wormadam}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|{{MSP|414|Mothim}}&lt;br /&gt;
|{{p|Mothim}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|{{MSP|415|Combee}}&lt;br /&gt;
|{{p|Combee}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|{{MSP|416|Vespiquen}}&lt;br /&gt;
|{{p|Vespiquen}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|{{MSP|469|Yanmega}}&lt;br /&gt;
|{{p|Yanmega}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|{{MSP|540|Kurumiru}}&lt;br /&gt;
|{{p|Kurumiru}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|{{MSP|541|Kurumayu}}&lt;br /&gt;
|{{p|Kurumayu}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|{{MSP|542|Hahakomori}}&lt;br /&gt;
|{{p|Hahakomori}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|{{MSP|543|Fushide}}&lt;br /&gt;
|{{p|Fushide}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|{{MSP|544|Hoiiga}}&lt;br /&gt;
|{{p|Hoiiga}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|{{MSP|545|Pendora}}&lt;br /&gt;
|{{p|Pendora}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|{{MSP|557|Ishizumai}}&lt;br /&gt;
|{{p|Ishizumai}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|{{MSP|558|Iwaparesu}}&lt;br /&gt;
|{{p|Iwaparesu}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|589&lt;br /&gt;
|{{MSP|589|Shubarugo}}&lt;br /&gt;
|{{p|Shubarugo}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|595&lt;br /&gt;
|{{MSP|595|Bachuru}}&lt;br /&gt;
|{{p|Bachuru}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|596&lt;br /&gt;
|{{MSP|596|Denchura}}&lt;br /&gt;
|{{p|Denchura}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|632&lt;br /&gt;
|{{MSP|632|Aianto}}&lt;br /&gt;
|{{p|Aianto}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|636&lt;br /&gt;
|{{MSP|636|Meraruba}}&lt;br /&gt;
|{{p|Meraruba}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|637&lt;br /&gt;
|{{MSP|637|Ulgamoth}}&lt;br /&gt;
|{{p|Ulgamoth}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|649&lt;br /&gt;
|{{MSP|649|Genesect}}&lt;br /&gt;
|{{p|Genesect}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Bug-type Pokémon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{bug color light}}; -moz-border-radius: 1em; border: 5px solid #{{bug color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{bug color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{bug color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|{{MSP|347|Anorith}}&lt;br /&gt;
|{{p|Anorith}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|{{MSP|348|Armaldo}}&lt;br /&gt;
|{{p|Armaldo}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|{{MSP|451|Skorupi}}&lt;br /&gt;
|{{p|Skorupi}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{bug color}}; -moz-border-radius: 1em; border: 5px solid #{{bug color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{bug color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;75pt&amp;quot; | Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Attack Order}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It has a high critical-hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bug Bite}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the target has a [[berry]], the user takes it and uses it.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bug Buzz}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of lowering the target&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class&amp;quot;l&amp;quot; | {{m|Insect Opposition}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
{{contesttable|???}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers the target&#039;s {{stat|Special Attack}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fury Cutter}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20{{tt|*|10 prior to Generation V}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Each consecutive round it hits, the damage is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hard Roller}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|???}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of making the target {{status|Flinch|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Leech Life}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores the user&#039;s HP by half the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Megahorn}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Pin Missile}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 14&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Signal Beam}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Confusion|confusing}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Silver Wind}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of raising all of the user&#039;s [[stats]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Twineedle}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Hits twice. Has a 20% chance of {{status|Poison|poisoning}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|U-turn}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User switches out after dealing damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|X-Scissor}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{bug color}}; -moz-border-radius: 1em; border: 5px solid #{{bug color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{bug color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Anger Powder}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|???}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Makes all opponents take aim only at the user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Butterfly Dance}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|???}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises the user&#039;s {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} one level each.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Defend Order}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises the user&#039;s {{stat|Defense}} and {{stat|Special Defense}} one level each.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Heal Order}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores user&#039;s HP by half of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spider Web}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Target cannot flee or be switched out.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|String Shot}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers target&#039;s {{stat|Speed}} one level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Tail Glow}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises user&#039;s {{stat|Special Attack}} two levels.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Even though {{t|Flying}} is a common secondary type among Bug-type Pokémon, the only Bug-type Pokémon that can learn the move {{m|Fly}} {{p|Ulgamoth|are}} {{p|Genesect|not}} Flying types.&lt;br /&gt;
* Each generation has introduced at least one Bug-type Pokémon whose name starts with the letter S.&lt;br /&gt;
* Until Platinum, several Bug-type Pokémon, {{p|Shuckle}}, {{p|Kricketot}}, {{p|Burmy}}, {{p|Wormadam}}, and {{p|Combee}}, were unable to learn any Bug-type moves. Each of them is now able to learn {{m|Bug Bite}} by level, and Wormadam can learn {{m|Signal Beam}} by [[move tutor]].&lt;br /&gt;
* Almost all Bug-type Pokémon evolve very early. Reasons for that could be to give the player the opportunity of having a strong evolved Pokémon in the beginning in order to earn the Gym [[Badge]] more easily, and that insects in fact can increase their population in short periods of time. Ironically though, {{p|Ulgamoth}} evolves at level 59, the second highest level needed to evolve, only surpassed by {{p|Sazandra}}.&lt;br /&gt;
** Despite this, all but one of the very first Gyms are strong against Bug-types, as they specialize in {{t|Rock}} and {{type2|Flying}}s, and even the one that isn&#039;t has a chance to specialize in {{type2|Fire}}s.&lt;br /&gt;
* As of Generation II, the Bug type (along with the {{t|Fighting}} type) are one of only two pairs of different types to share the same interaction against each other (Bug resists Fighting and vice versa). The other pair is {{t|Normal}} and {{t|Ghost}} (Normal is immune to Ghost and vice versa). &lt;br /&gt;
** In Generation I, the Bug type and the {{t|Poison}} type also shared the same interaction: they were super-effective against each other. As of Generation II, Poison-type Pokémon now resist Bug-type moves, and Poison-type moves are neutral on Bug-types. &lt;br /&gt;
* The Poison type&#039;s now neutral matchup against Bug is likely based on insects adapting to Poison in real life.&lt;br /&gt;
* All middle evolution Bug Pokémon are based on cocoons.&lt;br /&gt;
* {{m|String Shot}} is the only Bug-type status move that can miss.&lt;br /&gt;
* Generation V introduced the most Bug-types of any Generation, with 18.&lt;br /&gt;
** Additionally, Generation V is the first Generation to introduce a Bug-type Legendary; Genesect.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Chinese: &#039;&#039;&#039;蟲&#039;&#039;&#039; &#039;&#039;chóng&#039;&#039;&lt;br /&gt;
* Dutch:  &#039;&#039;&#039;Insect&#039;&#039;&#039;&lt;br /&gt;
* Finnish: &#039;&#039;&#039;Ötökkä&#039;&#039;&#039; &#039;&#039;Bug&#039;&#039; / &#039;&#039;&#039;Hyönteinen&#039;&#039;&#039; &#039;&#039;Insect&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Insecte&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Käfer&#039;&#039;&#039;&lt;br /&gt;
* Greek:  &#039;&#039;&#039;Έντομο&#039;&#039;&#039; - &#039;&#039;Entomo&#039;&#039; / &#039;&#039;&#039;Αρθρόποδο&#039;&#039;&#039; - &#039;&#039;Arthropodo&#039;&#039; &lt;br /&gt;
* Hebrew: &#039;&#039;&#039;חרק&#039;&#039;&#039; &#039;&#039;harak&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Coleottero&#039;&#039;&#039;&lt;br /&gt;
* Japanese: &#039;&#039;&#039;むし&#039;&#039;&#039; (虫) &#039;&#039;mushi&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;벌레&#039;&#039;&#039; &#039;&#039;beolle&#039;&#039;&lt;br /&gt;
* Polish: &#039;&#039;&#039;Owad&#039;&#039;&#039; (&#039;&#039;&#039;Robaczy&#039;&#039;&#039; / &#039;&#039;&#039;Chrząszcz&#039;&#039;&#039; / &#039;&#039;&#039;Insekt&#039;&#039;&#039;)&lt;br /&gt;
* Portuguese (Brazilian): &#039;&#039;&#039;Inseto&#039;&#039;&#039; &#039;&#039;Insect&#039;&#039;&lt;br /&gt;
* Russian: &#039;&#039;&#039;Жучий&#039;&#039;&#039; &#039;&#039;zhuchii&#039;&#039; - &#039;&#039;Beatle&#039;&#039; / &#039;&#039;&#039;Насекомое&#039;&#039;&#039; &#039;&#039;nasekomoye&#039;&#039; - &#039;&#039;Insect&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Bicho&#039;&#039;&#039;&lt;br /&gt;
* Danish: &#039;&#039;&#039;Insekt/Kryb&#039;&#039;&#039;&lt;br /&gt;
* Swedish: &#039;&#039;&#039;Insekt/Kryp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[es:Tipo Bicho]]&lt;br /&gt;
[[pl:Typ robaczy]]&lt;br /&gt;
[[pt:Tipo Bug]]&lt;br /&gt;
&lt;br /&gt;
[[de:Käfer (Typ)]]&lt;br /&gt;
[[fr:Insecte (type)]]&lt;br /&gt;
[[ja:むし]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rock_Climb_(move)&amp;diff=1217816</id>
		<title>Rock Climb (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rock_Climb_(move)&amp;diff=1217816"/>
		<updated>2010-10-12T16:56:32Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Trivia */ sentence structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=431 |&lt;br /&gt;
name=Rock Climb |&lt;br /&gt;
jname=ロッククライム |&lt;br /&gt;
jtrans=Rock Climb|&lt;br /&gt;
desc=A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |&lt;br /&gt;
gameimage=Rock climb.png |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=90 |&lt;br /&gt;
accuracy=85 |&lt;br /&gt;
bdesc= |&lt;br /&gt;
gen=IV |&lt;br /&gt;
hm4=yes|&lt;br /&gt;
hm#4=08|&lt;br /&gt;
na=no|&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=+2 points if last to appeal. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs last in the turn. |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
field=yes|&lt;br /&gt;
target=any |&lt;br /&gt;
footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rock Climb&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロッククライム&#039;&#039;&#039; &#039;&#039;Rock Climb&#039;&#039;) is a damaging {{type2|Normal}} [[move]] introduced in [[Generation IV]]. It has a 20% chance of {{Status|Confusion|confusing}} the target.&lt;br /&gt;
==Effect==&lt;br /&gt;
===In Battle===&lt;br /&gt;
Rock Climb inflicts damage and has a 20% chance of confusing the opponent.&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
A Pokémon using Rock Climb can scale rocky surfaces.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[HM08]]====&lt;br /&gt;
{{Learnlist/TM|Normal}}&lt;br /&gt;
{{Moveentrytm|003|Venusaur|2|Grass|Poison}}&lt;br /&gt;
{{Moveentrytm|009|Blastoise||Water}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew||Ground}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash||Ground}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|055|Golduck||Water}}&lt;br /&gt;
{{Moveentrytm|056|Mankey||Fighting}}&lt;br /&gt;
{{Moveentrytm|057|Primeape||Fighting}}&lt;br /&gt;
{{Moveentrytm|059|Arcanine||Fire}}&lt;br /&gt;
{{Moveentrytm|062|Poliwrath|2|Water|Fighting}}&lt;br /&gt;
{{Moveentrytm|066|Machop||Fighting}}&lt;br /&gt;
{{Moveentrytm|067|Machoke||Fighting}}&lt;br /&gt;
{{Moveentrytm|068|Machamp||Fighting}}&lt;br /&gt;
{{Moveentrytm|074|Geodude|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|075|Graveler|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|076|Golem|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|095|Onix|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|104|Cubone||Ground}}&lt;br /&gt;
{{Moveentrytm|105|Marowak||Ground}}&lt;br /&gt;
{{Moveentrytm|106|Hitmonlee||Fighting}}&lt;br /&gt;
{{Moveentrytm|107|Hitmonchan||Fighting}}&lt;br /&gt;
{{Moveentrytm|108|Lickitung||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|111|Rhyhorn|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|113|Chansey||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|115|Kangaskhan||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|125|Electabuzz||Electric}}&lt;br /&gt;
{{Moveentrytm|126|Magmar||Fire}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir||Bug}}&lt;br /&gt;
{{Moveentrytm|128|Tauros||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|143|Snorlax||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo||Psychic}}&lt;br /&gt;
{{Moveentrytm|151|Mew||Psychic}}&lt;br /&gt;
{{Moveentrytm|154|Meganium||Grass}}&lt;br /&gt;
{{Moveentrytm|157|Typhlosion||Fire}}&lt;br /&gt;
{{Moveentrytm|160|Feraligatr||Water}}&lt;br /&gt;
{{Moveentrytm|181|Ampharos||Electric}}&lt;br /&gt;
{{Moveentrytm|208|Steelix|2|Steel|Ground}}&lt;br /&gt;
{{Moveentrytm|210|Granbull||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|242|Blissey||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|243|Raikou||Electric}}&lt;br /&gt;
{{Moveentrytm|244|Entei||Fire}}&lt;br /&gt;
{{Moveentrytm|245|Suicune||Water}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark}}&lt;br /&gt;
{{Moveentrytm|254|Sceptile||Grass}}&lt;br /&gt;
{{Moveentrytm|257|Blaziken|2|Fire|Fighting}}&lt;br /&gt;
{{Moveentrytm|260|Swampert|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|272|Ludicolo|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|288|Vigoroth||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|289|Slaking||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|295|Exploud||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|296|Makuhita||Fighting}}&lt;br /&gt;
{{Moveentrytm|297|Hariyama||Fighting}}&lt;br /&gt;
{{Moveentrytm|306|Aggron|2|Steel|Rock}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|377|Regirock||Rock}}&lt;br /&gt;
{{Moveentrytm|378|Regice||Ice}}&lt;br /&gt;
{{Moveentrytm|379|Registeel||Steel}}&lt;br /&gt;
{{Moveentrytm|383|Groudon||Ground}}&lt;br /&gt;
{{Moveentrytm|387|Turtwig||Grass}}&lt;br /&gt;
{{Moveentrytm|388|Grotle||Grass}}&lt;br /&gt;
{{Moveentrytm|389|Torterra|2|Grass|Ground}}&lt;br /&gt;
{{Moveentrytm|390|Chimchar||Fire}}&lt;br /&gt;
{{Moveentrytm|391|Monferno|2|Fire|Fighting}}&lt;br /&gt;
{{Moveentrytm|392|Infernape|2|Fire|Fighting}}&lt;br /&gt;
{{Moveentrytm|395|Empoleon|2|Water|Steel}}&lt;br /&gt;
{{Moveentrytm|400|Bibarel|2|Normal|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|408|Cranidos||Rock}}&lt;br /&gt;
{{Moveentrytm|409|Rampardos||Rock}}&lt;br /&gt;
{{Moveentrytm|443|Gible|2|Dragon|Ground}}&lt;br /&gt;
{{Moveentrytm|444|Gabite|2|Dragon|Ground}}&lt;br /&gt;
{{Moveentrytm|445|Garchomp|2|Dragon|Ground}}&lt;br /&gt;
{{Moveentrytm|446|Munchlax||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|448|Lucario|2|Fighting|Steel}}&lt;br /&gt;
{{Moveentrytm|452|Drapion|2|Poison|Dark}}&lt;br /&gt;
{{Moveentrytm|453|Croagunk|2|Poison|Fighting}}&lt;br /&gt;
{{Moveentrytm|454|Toxicroak|2|Poison|Fighting}}&lt;br /&gt;
{{Moveentrytm|460|Abomasnow|2|Grass|Ice}}&lt;br /&gt;
{{Moveentrytm|463|Lickilicky||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|464|Rhyperior|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|466|Electivire||Electric}}&lt;br /&gt;
{{Moveentrytm|467|Magmortar||Fire}}&lt;br /&gt;
{{Moveentrytm|473|Mamoswine|2|Ice|Ground}}&lt;br /&gt;
{{Moveentrytm|485|Heatran|2|Fire|Steel}}&lt;br /&gt;
{{Moveentrytm|486|Regigigas||Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|487|Giratina|2|Ghost|Dragon}}&lt;br /&gt;
{{Moveentrytm|487|Giratina|2|Ghost|Dragon||Origin|PtHGSS}}&lt;br /&gt;
{{Moveentrytm|491|Darkrai||Dark}}&lt;br /&gt;
{{Moveentrytm|493|Arceus||{{Arceustype}}||{{#switch: {{#expr: {{#time: U}} mod 18}}|1=&#039;&#039;&#039;|&#039;&#039;}}}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|543|Fushide|2|Bug|Poison|40|}}&lt;br /&gt;
{{Moveentry|544|Hoiiga|2|Bug|Poison|46}}&lt;br /&gt;
{{Moveentry|545|Pendora|2|Bug|Poison|50}}&lt;br /&gt;
{{Moveentry|559|Zuruggu|2|Dark|Fighting|45}}&lt;br /&gt;
{{Moveentry|560|Zuruzukin|2|Dark|Fighting|51}}&lt;br /&gt;
{{Moveentry|598|Nattorei|2|Grass|Steel|--}}&lt;br /&gt;
{{Moveentry|621|Kurimugan|1|Dragon||49}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user&#039;s claws glow white and grow, enabling the user to agily climb cliffs.|image3=Grotle rc claws.png|image3p=Grotle|image2=Grotle rc jump.png|image2p=Jumps high|image1=Grotle rc dash.png|image1p=Moving along the wall|image4=Torterra_Rock_Climb.png|image4p=Torterra}}&lt;br /&gt;
{{movep|type=normal|ms=388|pkmn=Grotle|method=Grotle&#039;s claws glow white, then grow longer. It then runs quickly at the opponent and hits it with one of its claws, or slams into it with great force. It can also jump extremely high when using the attack, or Grotle&#039;s claws glow white and extend, and it gets on its hind legs and slams its front ones into the ground. A giant mountain then protrudes from the ground under the opponent. Grotle runs up the side of the mountain and slams into the opponent with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Grotle|startcode=DP121|startname=The Lonely Snover!|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=389|pkmn=Torterra|method=Torterra&#039;s claws glow white and then grow longer. It then gets onto its hind legs and slams its front ones into the ground. The ground separates and protrudes from the ground under the opponent. Torterra then runs up the side of the protruded ground and slams into the opponent.}}&lt;br /&gt;
{{movebtm|type=normal|user=Ash&#039;s Torterra|startcode=DP168|startname=Keeping in Top Forme!}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All fully evolved [[starter Pokémon]] can learn Rock Climb except for {{p|Charizard}}.&lt;br /&gt;
** Conversely, Charizard is the only starter Pokémon that can learn the HM {{m|Fly}}.&lt;br /&gt;
* In {{game|HeartGold and SoulSilver|s}}, Rock Climb can be obtained and used as an HM, after [[Viridian City]] Gym Leader {{ga|Blue}} has been defeated, despite the fact it did not appear in the [[Generation II]] version of the games. This makes Rock Climb the first HM that requires a Gym badge outside of the starting region in order to be used.&lt;br /&gt;
* In {{game|Platinum}}, [[Maylene]] tells the player that {{t|Rock}}- and {{type2|Fighting}}s can learn Rock Climb. Yet, there are many non-Rock and non-Fighting types that can learn it, and several Rock- or Fighting-types that cannot.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Bulgarian: &#039;&#039;&#039;Скално изкачване&#039;&#039;&#039; &#039;&#039;Rock Climb&#039;&#039;&lt;br /&gt;
* Chinese: &#039;&#039;&#039;{{tt|攀登岩石|Pāndēng Yánshí}}&#039;&#039;&#039; &#039;&#039;Rock Climb&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Escalade&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Kraxler&#039;&#039;&#039;&lt;br /&gt;
* Greek:  &#039;&#039;&#039;Αναρρίχηση&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Scalaroccia&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;락클라임&#039;&#039;&#039; &#039;&#039;Rock Climb&#039;&#039;&lt;br /&gt;
* Portuguese: &#039;&#039;&#039;Escalar&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Treparrocas&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Generation IV TMs}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation IV HM moves]]&lt;br /&gt;
&lt;br /&gt;
[[es:Treparrocas]]&lt;br /&gt;
[[pl:Zdobywacz Szczytów]]&lt;br /&gt;
[[pt:Rock Climb]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kraxler]]&lt;br /&gt;
[[fr:Escalade]]&lt;br /&gt;
[[ja:ロッククライム]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=1211594</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=1211594"/>
		<updated>2010-10-08T14:34:09Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Heavy rain */ sentence structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather conditions&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;てんき&#039;&#039;&#039; &#039;&#039;Weather&#039;&#039;) are mechanics of the Pokémon games, and have been included in every main series game since [[Generation II]]. The weather system was expanded on in [[Generation III]], and again further expanded in [[Generation IV]]. In each generation, the weather has been determined either by the location of the battle or the Pokémon involved. Only one weather condition may be present at one time, and only the most recent weather condition will take effect.&lt;br /&gt;
&lt;br /&gt;
In all generations, some moves, such as {{m|Thunder}} and {{m|SolarBeam}}, take advantage of certain weather conditions and have increased power and accuracy. Other moves can directly cause or cease weather, such as {{m|Sunny Day}} and {{m|Defog}}. Beginning in Generation III, some [[ability|abilities]] have revolved around weather effects: among other effects, [[Weather trio|two of Hoenn&#039;s legendaries]] can cause changes in the weather; while another {{a|Air Lock|neutralizes}} it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the second-generation games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which created five turns worth of intense sunlight and allowed a Pokémon to attack with {{m|SolarBeam}} without waiting a turn; {{m|Rain Dance}}, which gave five turns of heavy rain and increased {{m|Thunder}}&#039;s accuracy to 100%; and {{m|Sandstorm}}, which made a wild sandstorm that lasted for the same amount of turns. These three moves could change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type2|Water}} moves, and powering down the other, respectively, and a sandstorm slightly damaging any Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, or {{type2|Steel}}s.&lt;br /&gt;
&lt;br /&gt;
Although weather conditions were introduced in this generation, they could not be seen in the overworld until the following set of games.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
In the third generation, the [[version mascot|featured Pokémon]] in {{game2|Ruby|Sapphire|Emerald}} had weather-related abilities. In Ruby, {{p|Groudon}}&#039;s ability allowed for intense sunlight to fill the arena until the battle ended, or another weather effect took its place. Likewise, its Sapphire counterpart {{p|Kyogre}}&#039;s ability made heavy rain that lasted until the end of the battle or until another weather effect superseded it. Emerald&#039;s mascot, however, had a different way of affecting the playing field. While {{p|Rayquaza}} is battling, all effects of the weather are essentially negated, though the actual sunlight/rain/sandstorm/hail remains going. {{p|Psyduck}} and {{p|Golduck}} may also have a similar ability.&lt;br /&gt;
&lt;br /&gt;
Another Pokémon, one which was not available in Ruby or Sapphire without trading, also had a weather-based ability. {{p|Tyranitar}}, once fully evolved from a {{p|Larvitar}} captured in {{game|FireRed and LeafGreen|s}}, has the ability {{a|Sand Stream}}, which causes a sandstorm that lasts until the end of the battle or until another weather-changing move is made. This makes it almost useless for a Tyranitar to have the move {{m|Sandstorm}} itself, as the sandstorm is automatically activated as it comes into battle. Other Pokémon have abilities that benefit from weather that is already in effect, such as {{p|Lotad}}&#039;s {{a|Swift Swim}}.&lt;br /&gt;
&lt;br /&gt;
Ruby and Sapphire also debuted another weather-changing move, {{m|Hail}}, which, like {{m|Sunny Day}}, {{m|Rain Dance}}, and {{m|Sandstorm}} before it, changes the weather for five turns, this time to an icy hailstorm. However, this move, and weather effect, have more in common with Sandstorm than with the other two. For the five turns that it&#039;s hailing, all Pokémon who are not {{type2|Ice}} are damaged.&lt;br /&gt;
&lt;br /&gt;
During part of the game, Groudon and Kyogre&#039;s weather effects could be seen out of battle; some routes also are naturally affected by the weather. {{rt|119|Hoenn}}, for example, is often covered in rain; {{rt|111|Hoenn}} has an area in which a sandstorm always blows. These field weather effects would carry through to later games. A location in Hoenn, the [[Weather Institute]] is dedicated to the study of weather. The Weather Institute is said to have created a Pokémon that changes with the weather.&lt;br /&gt;
&lt;br /&gt;
====Castform====&lt;br /&gt;
{{main|Castform}}&lt;br /&gt;
One of the {{cat|Generation III Pokémon|135 Pokémon released}} in Generation III was designed to take full advantage of the varying weather conditions. When in a battle where no weather effects are present, Castform, a {{type2|Normal}} Pokémon, is quite unremarkable. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform&#039;s type and shape change to match the weather, due to its ability, {{a|Forecast}}. Also, when it is leveled up, it learns a move called {{m|Weather Ball}}, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball&#039;s type differs even in a sandstorm, becoming a {{type2|Rock}} move, as well as in Shadow Sky, becoming a {{type2|???}} move. However, it should be noted that when battling against {{p|Rayquaza}}, {{p|Psyduck}}, and {{p|Golduck}}, due to their ability to negate all weather effects, Castform is incapable of changing forms and incapable of having a different-typed Weather Ball.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The fourth generation of Pokémon games takes full advantage of the weather conditions. Within the three regions in {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, there are routes which are constantly rainy, sandy, or (for the first time) covered in snow. A new weather condition was also introduced: fog. Unlike the other conditions, fog cannot be caused by a move; instead there is a move to clear it.&lt;br /&gt;
&lt;br /&gt;
A new ability is introduced that acts as a counterpart to some of the abilities introduced in Generation III. {{a|Snow Warning}} will unleash a hailstorm for the duration of the battle, as {{a|Drizzle}} will cause rain. Four [[held item]]s were also introduced. These each correspond to a certain weather condition and will increase the duration of the weather condition, if activated by the holder, by three turns.&lt;br /&gt;
&lt;br /&gt;
More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity}} would rid {{a|Levitate|Levitating}} Pokémon of their powers, and force both them and {{type2|Flying}}s to take damage from {{type2|Ground}} moves, as well as disabling moves like {{m|Fly}} and {{m|Bounce}}, whereas another, {{m|Magnet Rise}}, makes the user invulnerable to {{type2|Ground}} moves, again for five turns. Also, {{m|Trick Room}} alters the dimensions for five turns, making slower Pokémon attack first; and {{m|Tailwind}} increases the Speed of the user&#039;s team for three turns.&lt;br /&gt;
&lt;br /&gt;
[[Acid rain]], a weather-related glitch, is present in {{3v|HeartGold|SoulSilver|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
==Weather in the main series==&lt;br /&gt;
There have been six different weather conditions that affect battling in the [[version|main series]] of Pokémon games, and six different conditions that have effects in the overworld.&lt;br /&gt;
===In battle===&lt;br /&gt;
[[File:Sunny Battle.png|thumb|right|Battling in intense sunlight]]&lt;br /&gt;
====Intense sunlight====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Fire}} moves by 50%, weakens the power of {{type2|Water}} moves by 50%. {{m|SolarBeam}} can be used instantly, lowers accuracy of {{m|Thunder}} to 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 2/3 of max {{stat|HP}} (full HP in [[Generation II]]). Activates the following [[ability|abilities]]: {{a|Chlorophyll}}, {{a|Dry Skin}}, {{a|Flower Gift}}, {{a|Forecast}}, {{a|Leaf Guard}}, {{a|Solar Power}}. Changes {{m|Weather Ball}} to a {{type2|Fire}} move and doubles its power, {{p|Castform}} to its Sunny form, {{p|Cherrim}} to its Sunshine form, and reduces the chance of Pokémon becoming frozen. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Heat Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sunny Day}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drought}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Eastern [[Hoenn]] [[Water route]]s (after {{p|Groudon}} is awakened, before it is captured) ({{game3|Ruby and Sapphire|Ruby|s}}/{{v2|Emerald}}); Routes where [[Terra Cave]] appears ({{v2|Emerald}})&lt;br /&gt;
&lt;br /&gt;
[[File:Rainy Battle.png|thumb|right|Battling in heavy rain]]&lt;br /&gt;
====Heavy rain====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Water}} moves by 50%, weakens the power {{type2|Fire}} moves by 50%, causes {{m|SolarBeam}} to only deal half of its normal damage, and allows {{m|Thunder}} to bypass accuracy check and, in {{game|Diamond and Pearl|s}}, to hit through {{m|Protect}} and {{m|Detect}} 30% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP. Activates the following [[Ability|abilities]]: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. Changes {{m|Weather Ball}} to a Water-type move and doubles its power, and {{p|Castform}} to its Rain form. Also prevents Pokémon from exploding in [[Pokémon Mystery Dungeon]]. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Damp Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Rain Dance}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drizzle}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|119|Hoenn}} (some days); {{rt|120|Hoenn}} (always); {{rt|123|Hoenn}} (some days); eastern [[Hoenn]] [[Water route]]s (after {{p|Kyogre}} is awakened, before it is captured) ({{game3|Ruby and Sapphire|Sapphire|s}}/{{v2|Emerald}}); Routes where [[Marine Cave]] appears ({{v2|Emerald}}); {{rt|212|Sinnoh}} (always); {{rt|213|Sinnoh}} (sometimes); {{rt|214|Sinnoh}} (south leg); {{rt|215|Sinnoh}} (always); {{rt|33|Johto}} (always, [[Generation IV]] only); [[Lake of Rage]] (sometimes, Generation IV only)&lt;br /&gt;
&lt;br /&gt;
[[File:Sandstorm Battle.png|thumb|right|Battling in a sandstorm]]&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, {{type2|Steel}} which don&#039;t have the {{a|Sand Veil}} ability, and raises the {{stat|Special Defense}} of all Rock-types by 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP and {{m|SolarBeam}} will only deal half of its normal damage. Activates the following [[ability]]: {{a|Sand Veil}}. Changes {{m|Weather Ball}} to a {{type2|Rock}} move and doubles its power, but does &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; change {{p|Castform}}&#039;s form. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Smooth Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sandstorm}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Sand Stream}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|111|Hoenn}}, {{rt|228|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hail Battle.png|thumb|right|Battling in a hailstorm]]&lt;br /&gt;
&lt;br /&gt;
====Hailstorm====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{type2|Ice}} which do not have {{a|Ice Body}} or {{a|Snow Cloak}}, allows {{m|Blizzard}} to bypass accuracy check and, in {{game|Diamond and Pearl|s}} only, to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP and {{m|SolarBeam}} will only deal half of its normal damage. Activates the following [[Ability|abilities]]: {{a|Forecast}}, {{a|Ice Body}}, {{a|Snow Cloak}}. Changes {{m|Weather Ball}} to an {{type2|Ice}} move and doubles its power, and {{p|Castform}} to its Hail form. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Icy Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Hail}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Snow Warning}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|216|Sinnoh}}, {{rtn|217|Sinnoh}}, [[Mt. Coronet]] peak, [[Mt. Silver]] peak.&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Sky.jpg|thumb|right|Battling in shadow]]&lt;br /&gt;
&lt;br /&gt;
====Shadow Sky====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages all Pokémon that are not [[Shadow Pokémon]]. Changes {{m|Weather Ball}} to a {{type2|???}} move and doubles its power, but does not change Castform&#039;s form.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Shadow Sky}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Not encountered naturally.&lt;br /&gt;
&lt;br /&gt;
[[File:DPFog.PNG|thumb|right|Battling in the fog]]&lt;br /&gt;
====Fog====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Lowers accuracy of all Pokémon battling, doubles the power of Weather Ball. [[Honey]] cannot be used to attract wild Pokémon in patches of grass or in caves. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP.&lt;br /&gt;
* &#039;&#039;&#039;Clearing move:&#039;&#039;&#039; {{m|Defog}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes/areas where it is encountered naturally:&#039;&#039;&#039; {{rt|210|Sinnoh}} (north leg); [[Lost Tower]] ({{v2|Platinum}}); [[Mt. Coronet|Mt. Coronet basement]]; {{si|Victory Road}} (path to {{rt|224|Sinnoh}}); [[Turnback Cave]]; [[Courtyard Colosseum]]&lt;br /&gt;
&amp;lt;!--Are these conditions, do they get canceled by sun, rain, etc.?&lt;br /&gt;
==Arena conditions==&lt;br /&gt;
These are battle arena altering moves that will affect Pokémon in battle for five turns, much like the weather moves will.&lt;br /&gt;
==={{m|Gravity}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes {{type2|Flying}}s and Pokémon with {{a|Levitate}} to lose their resistance to {{type2|Ground}} moves, disallows use of the moves {{m|Fly}} and {{m|Bounce}}.&lt;br /&gt;
==={{m|Trick Room}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes the Pokémon with lower {{stat|Speed}} to go first.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===On the field===&lt;br /&gt;
There have been several on-field weather conditions, most of which do the same as another on-field weather condition.&lt;br /&gt;
&lt;br /&gt;
====Sun====&lt;br /&gt;
When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.&lt;br /&gt;
&lt;br /&gt;
====Cloudy skies====&lt;br /&gt;
Sometimes clouds gather over {{rt|213|Sinnoh}}, and the whole area gets darker than usual. Rarely happens on {{rt|212|Sinnoh}}.&lt;br /&gt;
&lt;br /&gt;
====Rain====&lt;br /&gt;
There have been three different rain conditions.&lt;br /&gt;
*Normal rain: Rain falls. Found in all places where rain is found on the field.&lt;br /&gt;
*Heavy rain: Rains falls heavily, at a lower angle than in the other. Found occasionally on {{rt|212|Sinnoh}}.&lt;br /&gt;
*Thunderstorm: Rain falls heavily, much like the Heavy Rain does, and occasionally, lightning will strike and thunder will rumble. Found on {{rt|119|Hoenn}} as part of the four-day rain-thunderstorm-rain-clear cycle. Found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game&#039;s release in each country. It also appeared on {{wp|St. Patrick&#039;s Day}}; February 29, 2008; and Christmas Day (December 25).&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
There has been only one sandstorm condition. Wind whips sand around, making it difficult to see.&lt;br /&gt;
&lt;br /&gt;
[[File:Diamond Dust Platinum.gif|right|thumb|Diamond dust in Platinum|200px]]&lt;br /&gt;
&lt;br /&gt;
====Snow/Hail====&lt;br /&gt;
There have been four snowy conditions.&lt;br /&gt;
* Light snow: Snow falls lightly. Found in [[Snowpoint City]], and less often, in [[Acuity Lakefront]] and on {{rt|216|Sinnoh}}.&lt;br /&gt;
* Heavy snow: Snow falls more quickly and heavily. Found on {{rt|216|Sinnoh}} and in [[Acuity Lakefront]].&lt;br /&gt;
* Blizzard: Snow whips around, making it difficult to see. Found on {{rt|217|Sinnoh}}, and less often on {{rt|216|Sinnoh}}.&lt;br /&gt;
* {{wp|Diamond dust}}: Small ice crystals twinkle in the air. Found on certain special days in [[Snowpoint City]] and [[Mt. Silver]]. Diamond dust, however, does not have the same effect as other snowy conditions in battle and instead has no effect in battle.&lt;br /&gt;
&lt;br /&gt;
====Fog====&lt;br /&gt;
There has been only one fog condition.&lt;br /&gt;
* Heavy fog: Thick fog blankets everything. Obstacles and Trainers are difficult to see. Can be cleared with {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
====Overworld images====&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Sunny Field.png|The blindingly hot sun shines down.&lt;br /&gt;
File:Rainy Field.png|A gloomy day on {{rt|101|Hoenn}}.&lt;br /&gt;
File:Sandstorm Field.png|A sandstorm rages.&lt;br /&gt;
File:Fog.jpg|Fog looming ahead.&lt;br /&gt;
File:Diamond Dust.gif|Diamond dust twinkles in Snowpoint.&lt;br /&gt;
File:HGSS Diamond Dust.png|Diamond dust at [[Mt. Silver]] in {{v|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weather in Pokémon Mystery Dungeon==&lt;br /&gt;
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon]] series. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orbs]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sunny:&#039;&#039;&#039; Fire-type moves increase power by 50%, while Water moves are cut in half.&lt;br /&gt;
*&#039;&#039;&#039;Fog:&#039;&#039;&#039; The power of Electric-type moves is cut in half.&lt;br /&gt;
*&#039;&#039;&#039;Snow:&#039;&#039;&#039; Ice-type Pokémon have an increased movement rate.&lt;br /&gt;
*&#039;&#039;&#039;Rain:&#039;&#039;&#039; Water-type moves increase power by 50%, while Fire moves are cut in half. Also prevents explosions from traps and moves like {{m|Selfdestruct}}.&lt;br /&gt;
*&#039;&#039;&#039;Hail:&#039;&#039;&#039; Deals 5 points of damage to non-Ice-types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Sandstorm:&#039;&#039;&#039; Deals 5 points of damage to non-Rock-, Ground-, and Steel-types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Cloudy:&#039;&#039;&#039; Reduces the damage of all non-Normal-type moves by 25%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All weather-creating abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).&lt;br /&gt;
* Fog first appeared in [[Generation III]] on [[Mt. Pyre]], but had no effect on battles.&lt;br /&gt;
* Snow technically exists as an overworld weather condition in Generation III, but is unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wetter]]&lt;br /&gt;
[[it:Condizione meteorologica]]&lt;br /&gt;
[[ja:てんき]]&lt;br /&gt;
[[pl:Warunki pogodowe]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=1211589</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=1211589"/>
		<updated>2010-10-08T14:30:20Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Hailstorm */ more clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather conditions&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;てんき&#039;&#039;&#039; &#039;&#039;Weather&#039;&#039;) are mechanics of the Pokémon games, and have been included in every main series game since [[Generation II]]. The weather system was expanded on in [[Generation III]], and again further expanded in [[Generation IV]]. In each generation, the weather has been determined either by the location of the battle or the Pokémon involved. Only one weather condition may be present at one time, and only the most recent weather condition will take effect.&lt;br /&gt;
&lt;br /&gt;
In all generations, some moves, such as {{m|Thunder}} and {{m|SolarBeam}}, take advantage of certain weather conditions and have increased power and accuracy. Other moves can directly cause or cease weather, such as {{m|Sunny Day}} and {{m|Defog}}. Beginning in Generation III, some [[ability|abilities]] have revolved around weather effects: among other effects, [[Weather trio|two of Hoenn&#039;s legendaries]] can cause changes in the weather; while another {{a|Air Lock|neutralizes}} it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the second-generation games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which created five turns worth of intense sunlight and allowed a Pokémon to attack with {{m|SolarBeam}} without waiting a turn; {{m|Rain Dance}}, which gave five turns of heavy rain and increased {{m|Thunder}}&#039;s accuracy to 100%; and {{m|Sandstorm}}, which made a wild sandstorm that lasted for the same amount of turns. These three moves could change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type2|Water}} moves, and powering down the other, respectively, and a sandstorm slightly damaging any Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, or {{type2|Steel}}s.&lt;br /&gt;
&lt;br /&gt;
Although weather conditions were introduced in this generation, they could not be seen in the overworld until the following set of games.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
In the third generation, the [[version mascot|featured Pokémon]] in {{game2|Ruby|Sapphire|Emerald}} had weather-related abilities. In Ruby, {{p|Groudon}}&#039;s ability allowed for intense sunlight to fill the arena until the battle ended, or another weather effect took its place. Likewise, its Sapphire counterpart {{p|Kyogre}}&#039;s ability made heavy rain that lasted until the end of the battle or until another weather effect superseded it. Emerald&#039;s mascot, however, had a different way of affecting the playing field. While {{p|Rayquaza}} is battling, all effects of the weather are essentially negated, though the actual sunlight/rain/sandstorm/hail remains going. {{p|Psyduck}} and {{p|Golduck}} may also have a similar ability.&lt;br /&gt;
&lt;br /&gt;
Another Pokémon, one which was not available in Ruby or Sapphire without trading, also had a weather-based ability. {{p|Tyranitar}}, once fully evolved from a {{p|Larvitar}} captured in {{game|FireRed and LeafGreen|s}}, has the ability {{a|Sand Stream}}, which causes a sandstorm that lasts until the end of the battle or until another weather-changing move is made. This makes it almost useless for a Tyranitar to have the move {{m|Sandstorm}} itself, as the sandstorm is automatically activated as it comes into battle. Other Pokémon have abilities that benefit from weather that is already in effect, such as {{p|Lotad}}&#039;s {{a|Swift Swim}}.&lt;br /&gt;
&lt;br /&gt;
Ruby and Sapphire also debuted another weather-changing move, {{m|Hail}}, which, like {{m|Sunny Day}}, {{m|Rain Dance}}, and {{m|Sandstorm}} before it, changes the weather for five turns, this time to an icy hailstorm. However, this move, and weather effect, have more in common with Sandstorm than with the other two. For the five turns that it&#039;s hailing, all Pokémon who are not {{type2|Ice}} are damaged.&lt;br /&gt;
&lt;br /&gt;
During part of the game, Groudon and Kyogre&#039;s weather effects could be seen out of battle; some routes also are naturally affected by the weather. {{rt|119|Hoenn}}, for example, is often covered in rain; {{rt|111|Hoenn}} has an area in which a sandstorm always blows. These field weather effects would carry through to later games. A location in Hoenn, the [[Weather Institute]] is dedicated to the study of weather. The Weather Institute is said to have created a Pokémon that changes with the weather.&lt;br /&gt;
&lt;br /&gt;
====Castform====&lt;br /&gt;
{{main|Castform}}&lt;br /&gt;
One of the {{cat|Generation III Pokémon|135 Pokémon released}} in Generation III was designed to take full advantage of the varying weather conditions. When in a battle where no weather effects are present, Castform, a {{type2|Normal}} Pokémon, is quite unremarkable. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform&#039;s type and shape change to match the weather, due to its ability, {{a|Forecast}}. Also, when it is leveled up, it learns a move called {{m|Weather Ball}}, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball&#039;s type differs even in a sandstorm, becoming a {{type2|Rock}} move, as well as in Shadow Sky, becoming a {{type2|???}} move. However, it should be noted that when battling against {{p|Rayquaza}}, {{p|Psyduck}}, and {{p|Golduck}}, due to their ability to negate all weather effects, Castform is incapable of changing forms and incapable of having a different-typed Weather Ball.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The fourth generation of Pokémon games takes full advantage of the weather conditions. Within the three regions in {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, there are routes which are constantly rainy, sandy, or (for the first time) covered in snow. A new weather condition was also introduced: fog. Unlike the other conditions, fog cannot be caused by a move; instead there is a move to clear it.&lt;br /&gt;
&lt;br /&gt;
A new ability is introduced that acts as a counterpart to some of the abilities introduced in Generation III. {{a|Snow Warning}} will unleash a hailstorm for the duration of the battle, as {{a|Drizzle}} will cause rain. Four [[held item]]s were also introduced. These each correspond to a certain weather condition and will increase the duration of the weather condition, if activated by the holder, by three turns.&lt;br /&gt;
&lt;br /&gt;
More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity}} would rid {{a|Levitate|Levitating}} Pokémon of their powers, and force both them and {{type2|Flying}}s to take damage from {{type2|Ground}} moves, as well as disabling moves like {{m|Fly}} and {{m|Bounce}}, whereas another, {{m|Magnet Rise}}, makes the user invulnerable to {{type2|Ground}} moves, again for five turns. Also, {{m|Trick Room}} alters the dimensions for five turns, making slower Pokémon attack first; and {{m|Tailwind}} increases the Speed of the user&#039;s team for three turns.&lt;br /&gt;
&lt;br /&gt;
[[Acid rain]], a weather-related glitch, is present in {{3v|HeartGold|SoulSilver|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
==Weather in the main series==&lt;br /&gt;
There have been six different weather conditions that affect battling in the [[version|main series]] of Pokémon games, and six different conditions that have effects in the overworld.&lt;br /&gt;
===In battle===&lt;br /&gt;
[[File:Sunny Battle.png|thumb|right|Battling in intense sunlight]]&lt;br /&gt;
====Intense sunlight====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Fire}} moves by 50%, weakens the power of {{type2|Water}} moves by 50%. {{m|SolarBeam}} can be used instantly, lowers accuracy of {{m|Thunder}} to 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 2/3 of max {{stat|HP}} (full HP in [[Generation II]]). Activates the following [[ability|abilities]]: {{a|Chlorophyll}}, {{a|Dry Skin}}, {{a|Flower Gift}}, {{a|Forecast}}, {{a|Leaf Guard}}, {{a|Solar Power}}. Changes {{m|Weather Ball}} to a {{type2|Fire}} move and doubles its power, {{p|Castform}} to its Sunny form, {{p|Cherrim}} to its Sunshine form, and reduces the chance of Pokémon becoming frozen. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Heat Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sunny Day}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drought}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Eastern [[Hoenn]] [[Water route]]s (after {{p|Groudon}} is awakened, before it is captured) ({{game3|Ruby and Sapphire|Ruby|s}}/{{v2|Emerald}}); Routes where [[Terra Cave]] appears ({{v2|Emerald}})&lt;br /&gt;
&lt;br /&gt;
[[File:Rainy Battle.png|thumb|right|Battling in heavy rain]]&lt;br /&gt;
====Heavy rain====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Water}} moves by 50%, weakens the power {{type2|Fire}} moves by 50%, causes {{m|SolarBeam}} to only deal half of its normal damage, allows {{m|Thunder}} to bypass accuracy check and, in {{game|Diamond and Pearl|s}}, to hit through {{m|Protect}} and {{m|Detect}} 30% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP. Activates the following [[Ability|abilities]]: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. Changes {{m|Weather Ball}} to a Water-type move and doubles its power, and {{p|Castform}} to its Rain form. Also prevents Pokémon from exploding in [[Pokémon Mystery Dungeon]]. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Damp Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Rain Dance}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drizzle}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|119|Hoenn}} (some days); {{rt|120|Hoenn}} (always); {{rt|123|Hoenn}} (some days); eastern [[Hoenn]] [[Water route]]s (after {{p|Kyogre}} is awakened, before it is captured) ({{game3|Ruby and Sapphire|Sapphire|s}}/{{v2|Emerald}}); Routes where [[Marine Cave]] appears ({{v2|Emerald}}); {{rt|212|Sinnoh}} (always); {{rt|213|Sinnoh}} (sometimes); {{rt|214|Sinnoh}} (south leg); {{rt|215|Sinnoh}} (always); {{rt|33|Johto}} (always, [[Generation IV]] only); [[Lake of Rage]] (sometimes, Generation IV only)&lt;br /&gt;
&lt;br /&gt;
[[File:Sandstorm Battle.png|thumb|right|Battling in a sandstorm]]&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, {{type2|Steel}} which don&#039;t have the {{a|Sand Veil}} ability, and raises the {{stat|Special Defense}} of all Rock-types by 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP and {{m|SolarBeam}} will only deal half of its normal damage. Activates the following [[ability]]: {{a|Sand Veil}}. Changes {{m|Weather Ball}} to a {{type2|Rock}} move and doubles its power, but does &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; change {{p|Castform}}&#039;s form. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Smooth Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sandstorm}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Sand Stream}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|111|Hoenn}}, {{rt|228|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hail Battle.png|thumb|right|Battling in a hailstorm]]&lt;br /&gt;
&lt;br /&gt;
====Hailstorm====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{type2|Ice}} which do not have {{a|Ice Body}} or {{a|Snow Cloak}}, allows {{m|Blizzard}} to bypass accuracy check and, in {{game|Diamond and Pearl|s}} only, to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP and {{m|SolarBeam}} will only deal half of its normal damage. Activates the following [[Ability|abilities]]: {{a|Forecast}}, {{a|Ice Body}}, {{a|Snow Cloak}}. Changes {{m|Weather Ball}} to an {{type2|Ice}} move and doubles its power, and {{p|Castform}} to its Hail form. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Icy Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Hail}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Snow Warning}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|216|Sinnoh}}, {{rtn|217|Sinnoh}}, [[Mt. Coronet]] peak, [[Mt. Silver]] peak.&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Sky.jpg|thumb|right|Battling in shadow]]&lt;br /&gt;
&lt;br /&gt;
====Shadow Sky====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages all Pokémon that are not [[Shadow Pokémon]]. Changes {{m|Weather Ball}} to a {{type2|???}} move and doubles its power, but does not change Castform&#039;s form.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Shadow Sky}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Not encountered naturally.&lt;br /&gt;
&lt;br /&gt;
[[File:DPFog.PNG|thumb|right|Battling in the fog]]&lt;br /&gt;
====Fog====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Lowers accuracy of all Pokémon battling, doubles the power of Weather Ball. [[Honey]] cannot be used to attract wild Pokémon in patches of grass or in caves. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP.&lt;br /&gt;
* &#039;&#039;&#039;Clearing move:&#039;&#039;&#039; {{m|Defog}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes/areas where it is encountered naturally:&#039;&#039;&#039; {{rt|210|Sinnoh}} (north leg); [[Lost Tower]] ({{v2|Platinum}}); [[Mt. Coronet|Mt. Coronet basement]]; {{si|Victory Road}} (path to {{rt|224|Sinnoh}}); [[Turnback Cave]]; [[Courtyard Colosseum]]&lt;br /&gt;
&amp;lt;!--Are these conditions, do they get canceled by sun, rain, etc.?&lt;br /&gt;
==Arena conditions==&lt;br /&gt;
These are battle arena altering moves that will affect Pokémon in battle for five turns, much like the weather moves will.&lt;br /&gt;
==={{m|Gravity}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes {{type2|Flying}}s and Pokémon with {{a|Levitate}} to lose their resistance to {{type2|Ground}} moves, disallows use of the moves {{m|Fly}} and {{m|Bounce}}.&lt;br /&gt;
==={{m|Trick Room}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes the Pokémon with lower {{stat|Speed}} to go first.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===On the field===&lt;br /&gt;
There have been several on-field weather conditions, most of which do the same as another on-field weather condition.&lt;br /&gt;
&lt;br /&gt;
====Sun====&lt;br /&gt;
When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.&lt;br /&gt;
&lt;br /&gt;
====Cloudy skies====&lt;br /&gt;
Sometimes clouds gather over {{rt|213|Sinnoh}}, and the whole area gets darker than usual. Rarely happens on {{rt|212|Sinnoh}}.&lt;br /&gt;
&lt;br /&gt;
====Rain====&lt;br /&gt;
There have been three different rain conditions.&lt;br /&gt;
*Normal rain: Rain falls. Found in all places where rain is found on the field.&lt;br /&gt;
*Heavy rain: Rains falls heavily, at a lower angle than in the other. Found occasionally on {{rt|212|Sinnoh}}.&lt;br /&gt;
*Thunderstorm: Rain falls heavily, much like the Heavy Rain does, and occasionally, lightning will strike and thunder will rumble. Found on {{rt|119|Hoenn}} as part of the four-day rain-thunderstorm-rain-clear cycle. Found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game&#039;s release in each country. It also appeared on {{wp|St. Patrick&#039;s Day}}; February 29, 2008; and Christmas Day (December 25).&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
There has been only one sandstorm condition. Wind whips sand around, making it difficult to see.&lt;br /&gt;
&lt;br /&gt;
[[File:Diamond Dust Platinum.gif|right|thumb|Diamond dust in Platinum|200px]]&lt;br /&gt;
&lt;br /&gt;
====Snow/Hail====&lt;br /&gt;
There have been four snowy conditions.&lt;br /&gt;
* Light snow: Snow falls lightly. Found in [[Snowpoint City]], and less often, in [[Acuity Lakefront]] and on {{rt|216|Sinnoh}}.&lt;br /&gt;
* Heavy snow: Snow falls more quickly and heavily. Found on {{rt|216|Sinnoh}} and in [[Acuity Lakefront]].&lt;br /&gt;
* Blizzard: Snow whips around, making it difficult to see. Found on {{rt|217|Sinnoh}}, and less often on {{rt|216|Sinnoh}}.&lt;br /&gt;
* {{wp|Diamond dust}}: Small ice crystals twinkle in the air. Found on certain special days in [[Snowpoint City]] and [[Mt. Silver]]. Diamond dust, however, does not have the same effect as other snowy conditions in battle and instead has no effect in battle.&lt;br /&gt;
&lt;br /&gt;
====Fog====&lt;br /&gt;
There has been only one fog condition.&lt;br /&gt;
* Heavy fog: Thick fog blankets everything. Obstacles and Trainers are difficult to see. Can be cleared with {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
====Overworld images====&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Sunny Field.png|The blindingly hot sun shines down.&lt;br /&gt;
File:Rainy Field.png|A gloomy day on {{rt|101|Hoenn}}.&lt;br /&gt;
File:Sandstorm Field.png|A sandstorm rages.&lt;br /&gt;
File:Fog.jpg|Fog looming ahead.&lt;br /&gt;
File:Diamond Dust.gif|Diamond dust twinkles in Snowpoint.&lt;br /&gt;
File:HGSS Diamond Dust.png|Diamond dust at [[Mt. Silver]] in {{v|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weather in Pokémon Mystery Dungeon==&lt;br /&gt;
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon]] series. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orbs]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sunny:&#039;&#039;&#039; Fire-type moves increase power by 50%, while Water moves are cut in half.&lt;br /&gt;
*&#039;&#039;&#039;Fog:&#039;&#039;&#039; The power of Electric-type moves is cut in half.&lt;br /&gt;
*&#039;&#039;&#039;Snow:&#039;&#039;&#039; Ice-type Pokémon have an increased movement rate.&lt;br /&gt;
*&#039;&#039;&#039;Rain:&#039;&#039;&#039; Water-type moves increase power by 50%, while Fire moves are cut in half. Also prevents explosions from traps and moves like {{m|Selfdestruct}}.&lt;br /&gt;
*&#039;&#039;&#039;Hail:&#039;&#039;&#039; Deals 5 points of damage to non-Ice-types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Sandstorm:&#039;&#039;&#039; Deals 5 points of damage to non-Rock-, Ground-, and Steel-types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Cloudy:&#039;&#039;&#039; Reduces the damage of all non-Normal-type moves by 25%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All weather-creating abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).&lt;br /&gt;
* Fog first appeared in [[Generation III]] on [[Mt. Pyre]], but had no effect on battles.&lt;br /&gt;
* Snow technically exists as an overworld weather condition in Generation III, but is unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wetter]]&lt;br /&gt;
[[it:Condizione meteorologica]]&lt;br /&gt;
[[ja:てんき]]&lt;br /&gt;
[[pl:Warunki pogodowe]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=1211588</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=1211588"/>
		<updated>2010-10-08T14:29:57Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Sandstorm */ clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather conditions&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;てんき&#039;&#039;&#039; &#039;&#039;Weather&#039;&#039;) are mechanics of the Pokémon games, and have been included in every main series game since [[Generation II]]. The weather system was expanded on in [[Generation III]], and again further expanded in [[Generation IV]]. In each generation, the weather has been determined either by the location of the battle or the Pokémon involved. Only one weather condition may be present at one time, and only the most recent weather condition will take effect.&lt;br /&gt;
&lt;br /&gt;
In all generations, some moves, such as {{m|Thunder}} and {{m|SolarBeam}}, take advantage of certain weather conditions and have increased power and accuracy. Other moves can directly cause or cease weather, such as {{m|Sunny Day}} and {{m|Defog}}. Beginning in Generation III, some [[ability|abilities]] have revolved around weather effects: among other effects, [[Weather trio|two of Hoenn&#039;s legendaries]] can cause changes in the weather; while another {{a|Air Lock|neutralizes}} it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the second-generation games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which created five turns worth of intense sunlight and allowed a Pokémon to attack with {{m|SolarBeam}} without waiting a turn; {{m|Rain Dance}}, which gave five turns of heavy rain and increased {{m|Thunder}}&#039;s accuracy to 100%; and {{m|Sandstorm}}, which made a wild sandstorm that lasted for the same amount of turns. These three moves could change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type2|Water}} moves, and powering down the other, respectively, and a sandstorm slightly damaging any Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, or {{type2|Steel}}s.&lt;br /&gt;
&lt;br /&gt;
Although weather conditions were introduced in this generation, they could not be seen in the overworld until the following set of games.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
In the third generation, the [[version mascot|featured Pokémon]] in {{game2|Ruby|Sapphire|Emerald}} had weather-related abilities. In Ruby, {{p|Groudon}}&#039;s ability allowed for intense sunlight to fill the arena until the battle ended, or another weather effect took its place. Likewise, its Sapphire counterpart {{p|Kyogre}}&#039;s ability made heavy rain that lasted until the end of the battle or until another weather effect superseded it. Emerald&#039;s mascot, however, had a different way of affecting the playing field. While {{p|Rayquaza}} is battling, all effects of the weather are essentially negated, though the actual sunlight/rain/sandstorm/hail remains going. {{p|Psyduck}} and {{p|Golduck}} may also have a similar ability.&lt;br /&gt;
&lt;br /&gt;
Another Pokémon, one which was not available in Ruby or Sapphire without trading, also had a weather-based ability. {{p|Tyranitar}}, once fully evolved from a {{p|Larvitar}} captured in {{game|FireRed and LeafGreen|s}}, has the ability {{a|Sand Stream}}, which causes a sandstorm that lasts until the end of the battle or until another weather-changing move is made. This makes it almost useless for a Tyranitar to have the move {{m|Sandstorm}} itself, as the sandstorm is automatically activated as it comes into battle. Other Pokémon have abilities that benefit from weather that is already in effect, such as {{p|Lotad}}&#039;s {{a|Swift Swim}}.&lt;br /&gt;
&lt;br /&gt;
Ruby and Sapphire also debuted another weather-changing move, {{m|Hail}}, which, like {{m|Sunny Day}}, {{m|Rain Dance}}, and {{m|Sandstorm}} before it, changes the weather for five turns, this time to an icy hailstorm. However, this move, and weather effect, have more in common with Sandstorm than with the other two. For the five turns that it&#039;s hailing, all Pokémon who are not {{type2|Ice}} are damaged.&lt;br /&gt;
&lt;br /&gt;
During part of the game, Groudon and Kyogre&#039;s weather effects could be seen out of battle; some routes also are naturally affected by the weather. {{rt|119|Hoenn}}, for example, is often covered in rain; {{rt|111|Hoenn}} has an area in which a sandstorm always blows. These field weather effects would carry through to later games. A location in Hoenn, the [[Weather Institute]] is dedicated to the study of weather. The Weather Institute is said to have created a Pokémon that changes with the weather.&lt;br /&gt;
&lt;br /&gt;
====Castform====&lt;br /&gt;
{{main|Castform}}&lt;br /&gt;
One of the {{cat|Generation III Pokémon|135 Pokémon released}} in Generation III was designed to take full advantage of the varying weather conditions. When in a battle where no weather effects are present, Castform, a {{type2|Normal}} Pokémon, is quite unremarkable. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform&#039;s type and shape change to match the weather, due to its ability, {{a|Forecast}}. Also, when it is leveled up, it learns a move called {{m|Weather Ball}}, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball&#039;s type differs even in a sandstorm, becoming a {{type2|Rock}} move, as well as in Shadow Sky, becoming a {{type2|???}} move. However, it should be noted that when battling against {{p|Rayquaza}}, {{p|Psyduck}}, and {{p|Golduck}}, due to their ability to negate all weather effects, Castform is incapable of changing forms and incapable of having a different-typed Weather Ball.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The fourth generation of Pokémon games takes full advantage of the weather conditions. Within the three regions in {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, there are routes which are constantly rainy, sandy, or (for the first time) covered in snow. A new weather condition was also introduced: fog. Unlike the other conditions, fog cannot be caused by a move; instead there is a move to clear it.&lt;br /&gt;
&lt;br /&gt;
A new ability is introduced that acts as a counterpart to some of the abilities introduced in Generation III. {{a|Snow Warning}} will unleash a hailstorm for the duration of the battle, as {{a|Drizzle}} will cause rain. Four [[held item]]s were also introduced. These each correspond to a certain weather condition and will increase the duration of the weather condition, if activated by the holder, by three turns.&lt;br /&gt;
&lt;br /&gt;
More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity}} would rid {{a|Levitate|Levitating}} Pokémon of their powers, and force both them and {{type2|Flying}}s to take damage from {{type2|Ground}} moves, as well as disabling moves like {{m|Fly}} and {{m|Bounce}}, whereas another, {{m|Magnet Rise}}, makes the user invulnerable to {{type2|Ground}} moves, again for five turns. Also, {{m|Trick Room}} alters the dimensions for five turns, making slower Pokémon attack first; and {{m|Tailwind}} increases the Speed of the user&#039;s team for three turns.&lt;br /&gt;
&lt;br /&gt;
[[Acid rain]], a weather-related glitch, is present in {{3v|HeartGold|SoulSilver|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
==Weather in the main series==&lt;br /&gt;
There have been six different weather conditions that affect battling in the [[version|main series]] of Pokémon games, and six different conditions that have effects in the overworld.&lt;br /&gt;
===In battle===&lt;br /&gt;
[[File:Sunny Battle.png|thumb|right|Battling in intense sunlight]]&lt;br /&gt;
====Intense sunlight====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Fire}} moves by 50%, weakens the power of {{type2|Water}} moves by 50%. {{m|SolarBeam}} can be used instantly, lowers accuracy of {{m|Thunder}} to 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 2/3 of max {{stat|HP}} (full HP in [[Generation II]]). Activates the following [[ability|abilities]]: {{a|Chlorophyll}}, {{a|Dry Skin}}, {{a|Flower Gift}}, {{a|Forecast}}, {{a|Leaf Guard}}, {{a|Solar Power}}. Changes {{m|Weather Ball}} to a {{type2|Fire}} move and doubles its power, {{p|Castform}} to its Sunny form, {{p|Cherrim}} to its Sunshine form, and reduces the chance of Pokémon becoming frozen. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Heat Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sunny Day}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drought}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Eastern [[Hoenn]] [[Water route]]s (after {{p|Groudon}} is awakened, before it is captured) ({{game3|Ruby and Sapphire|Ruby|s}}/{{v2|Emerald}}); Routes where [[Terra Cave]] appears ({{v2|Emerald}})&lt;br /&gt;
&lt;br /&gt;
[[File:Rainy Battle.png|thumb|right|Battling in heavy rain]]&lt;br /&gt;
====Heavy rain====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Water}} moves by 50%, weakens the power {{type2|Fire}} moves by 50%, causes {{m|SolarBeam}} to only deal half of its normal damage, allows {{m|Thunder}} to bypass accuracy check and, in {{game|Diamond and Pearl|s}}, to hit through {{m|Protect}} and {{m|Detect}} 30% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP. Activates the following [[Ability|abilities]]: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. Changes {{m|Weather Ball}} to a Water-type move and doubles its power, and {{p|Castform}} to its Rain form. Also prevents Pokémon from exploding in [[Pokémon Mystery Dungeon]]. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Damp Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Rain Dance}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drizzle}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|119|Hoenn}} (some days); {{rt|120|Hoenn}} (always); {{rt|123|Hoenn}} (some days); eastern [[Hoenn]] [[Water route]]s (after {{p|Kyogre}} is awakened, before it is captured) ({{game3|Ruby and Sapphire|Sapphire|s}}/{{v2|Emerald}}); Routes where [[Marine Cave]] appears ({{v2|Emerald}}); {{rt|212|Sinnoh}} (always); {{rt|213|Sinnoh}} (sometimes); {{rt|214|Sinnoh}} (south leg); {{rt|215|Sinnoh}} (always); {{rt|33|Johto}} (always, [[Generation IV]] only); [[Lake of Rage]] (sometimes, Generation IV only)&lt;br /&gt;
&lt;br /&gt;
[[File:Sandstorm Battle.png|thumb|right|Battling in a sandstorm]]&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, {{type2|Steel}} which don&#039;t have the {{a|Sand Veil}} ability, and raises the {{stat|Special Defense}} of all Rock-types by 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP and {{m|SolarBeam}} will only deal half of its normal damage. Activates the following [[ability]]: {{a|Sand Veil}}. Changes {{m|Weather Ball}} to a {{type2|Rock}} move and doubles its power, but does &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; change {{p|Castform}}&#039;s form. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Smooth Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sandstorm}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Sand Stream}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|111|Hoenn}}, {{rt|228|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hail Battle.png|thumb|right|Battling in a hailstorm]]&lt;br /&gt;
&lt;br /&gt;
====Hailstorm====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{type2|Ice}} and those who do not have {{a|Ice Body}} or {{a|Snow Cloak}}, allows {{m|Blizzard}} to bypass accuracy check and, in {{game|Diamond and Pearl|s}} only, to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP and {{m|SolarBeam}} will only deal half of its normal damage. Activates the following [[Ability|abilities]]: {{a|Forecast}}, {{a|Ice Body}}, {{a|Snow Cloak}}. Changes {{m|Weather Ball}} to an {{type2|Ice}} move and doubles its power, and {{p|Castform}} to its Hail form. Can be lengthened from 5 to 8 turns with the use of the {{dl|In-battle effect item|Icy Rock}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Hail}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Snow Warning}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|216|Sinnoh}}, {{rtn|217|Sinnoh}}, [[Mt. Coronet]] peak, [[Mt. Silver]] peak.&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Sky.jpg|thumb|right|Battling in shadow]]&lt;br /&gt;
====Shadow Sky====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages all Pokémon that are not [[Shadow Pokémon]]. Changes {{m|Weather Ball}} to a {{type2|???}} move and doubles its power, but does not change Castform&#039;s form.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Shadow Sky}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Not encountered naturally.&lt;br /&gt;
&lt;br /&gt;
[[File:DPFog.PNG|thumb|right|Battling in the fog]]&lt;br /&gt;
====Fog====&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Lowers accuracy of all Pokémon battling, doubles the power of Weather Ball. [[Honey]] cannot be used to attract wild Pokémon in patches of grass or in caves. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP.&lt;br /&gt;
* &#039;&#039;&#039;Clearing move:&#039;&#039;&#039; {{m|Defog}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes/areas where it is encountered naturally:&#039;&#039;&#039; {{rt|210|Sinnoh}} (north leg); [[Lost Tower]] ({{v2|Platinum}}); [[Mt. Coronet|Mt. Coronet basement]]; {{si|Victory Road}} (path to {{rt|224|Sinnoh}}); [[Turnback Cave]]; [[Courtyard Colosseum]]&lt;br /&gt;
&amp;lt;!--Are these conditions, do they get canceled by sun, rain, etc.?&lt;br /&gt;
==Arena conditions==&lt;br /&gt;
These are battle arena altering moves that will affect Pokémon in battle for five turns, much like the weather moves will.&lt;br /&gt;
==={{m|Gravity}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes {{type2|Flying}}s and Pokémon with {{a|Levitate}} to lose their resistance to {{type2|Ground}} moves, disallows use of the moves {{m|Fly}} and {{m|Bounce}}.&lt;br /&gt;
==={{m|Trick Room}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes the Pokémon with lower {{stat|Speed}} to go first.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===On the field===&lt;br /&gt;
There have been several on-field weather conditions, most of which do the same as another on-field weather condition.&lt;br /&gt;
&lt;br /&gt;
====Sun====&lt;br /&gt;
When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.&lt;br /&gt;
&lt;br /&gt;
====Cloudy skies====&lt;br /&gt;
Sometimes clouds gather over {{rt|213|Sinnoh}}, and the whole area gets darker than usual. Rarely happens on {{rt|212|Sinnoh}}.&lt;br /&gt;
&lt;br /&gt;
====Rain====&lt;br /&gt;
There have been three different rain conditions.&lt;br /&gt;
*Normal rain: Rain falls. Found in all places where rain is found on the field.&lt;br /&gt;
*Heavy rain: Rains falls heavily, at a lower angle than in the other. Found occasionally on {{rt|212|Sinnoh}}.&lt;br /&gt;
*Thunderstorm: Rain falls heavily, much like the Heavy Rain does, and occasionally, lightning will strike and thunder will rumble. Found on {{rt|119|Hoenn}} as part of the four-day rain-thunderstorm-rain-clear cycle. Found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game&#039;s release in each country. It also appeared on {{wp|St. Patrick&#039;s Day}}; February 29, 2008; and Christmas Day (December 25).&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
There has been only one sandstorm condition. Wind whips sand around, making it difficult to see.&lt;br /&gt;
&lt;br /&gt;
[[File:Diamond Dust Platinum.gif|right|thumb|Diamond dust in Platinum|200px]]&lt;br /&gt;
&lt;br /&gt;
====Snow/Hail====&lt;br /&gt;
There have been four snowy conditions.&lt;br /&gt;
* Light snow: Snow falls lightly. Found in [[Snowpoint City]], and less often, in [[Acuity Lakefront]] and on {{rt|216|Sinnoh}}.&lt;br /&gt;
* Heavy snow: Snow falls more quickly and heavily. Found on {{rt|216|Sinnoh}} and in [[Acuity Lakefront]].&lt;br /&gt;
* Blizzard: Snow whips around, making it difficult to see. Found on {{rt|217|Sinnoh}}, and less often on {{rt|216|Sinnoh}}.&lt;br /&gt;
* {{wp|Diamond dust}}: Small ice crystals twinkle in the air. Found on certain special days in [[Snowpoint City]] and [[Mt. Silver]]. Diamond dust, however, does not have the same effect as other snowy conditions in battle and instead has no effect in battle.&lt;br /&gt;
&lt;br /&gt;
====Fog====&lt;br /&gt;
There has been only one fog condition.&lt;br /&gt;
* Heavy fog: Thick fog blankets everything. Obstacles and Trainers are difficult to see. Can be cleared with {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
====Overworld images====&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Sunny Field.png|The blindingly hot sun shines down.&lt;br /&gt;
File:Rainy Field.png|A gloomy day on {{rt|101|Hoenn}}.&lt;br /&gt;
File:Sandstorm Field.png|A sandstorm rages.&lt;br /&gt;
File:Fog.jpg|Fog looming ahead.&lt;br /&gt;
File:Diamond Dust.gif|Diamond dust twinkles in Snowpoint.&lt;br /&gt;
File:HGSS Diamond Dust.png|Diamond dust at [[Mt. Silver]] in {{v|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weather in Pokémon Mystery Dungeon==&lt;br /&gt;
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon]] series. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orbs]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sunny:&#039;&#039;&#039; Fire-type moves increase power by 50%, while Water moves are cut in half.&lt;br /&gt;
*&#039;&#039;&#039;Fog:&#039;&#039;&#039; The power of Electric-type moves is cut in half.&lt;br /&gt;
*&#039;&#039;&#039;Snow:&#039;&#039;&#039; Ice-type Pokémon have an increased movement rate.&lt;br /&gt;
*&#039;&#039;&#039;Rain:&#039;&#039;&#039; Water-type moves increase power by 50%, while Fire moves are cut in half. Also prevents explosions from traps and moves like {{m|Selfdestruct}}.&lt;br /&gt;
*&#039;&#039;&#039;Hail:&#039;&#039;&#039; Deals 5 points of damage to non-Ice-types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Sandstorm:&#039;&#039;&#039; Deals 5 points of damage to non-Rock-, Ground-, and Steel-types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Cloudy:&#039;&#039;&#039; Reduces the damage of all non-Normal-type moves by 25%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All weather-creating abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).&lt;br /&gt;
* Fog first appeared in [[Generation III]] on [[Mt. Pyre]], but had no effect on battles.&lt;br /&gt;
* Snow technically exists as an overworld weather condition in Generation III, but is unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wetter]]&lt;br /&gt;
[[it:Condizione meteorologica]]&lt;br /&gt;
[[ja:てんき]]&lt;br /&gt;
[[pl:Warunki pogodowe]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9walker&amp;diff=1211521</id>
		<title>Talk:Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9walker&amp;diff=1211521"/>
		<updated>2010-10-08T13:29:17Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Sprites &amp;quot;fitting&amp;quot; on the screen */ pkmn height doesn&amp;#039;t help - sprite dimensions needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Area Pokemon==&lt;br /&gt;
Is there going to be a section on what Pokemon can be found in the different areas? -Soprano23&lt;br /&gt;
:Look... at the area pages? The info is all there, it&#039;s on individual pages instead of on one big page. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:59, 22 April 2010 (UTC)&lt;br /&gt;
::Sorry, just saw that! -Soprano23&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
I don&#039;t think it is called the PokéWalker, I think it is just called the PokéWalk. Could we possibly get a better picture too? The current one is very blurry. {{unsigned|MasterKenobi}}&lt;br /&gt;
:No, it&#039;s PokéWalker, I saw the Pokémon Sunday episode. Where&#039;d you get &amp;quot;PokéWalk&amp;quot; from? [[User:Adamant|Adamant]] 16:03, 8 June 2009 (UTC)&lt;br /&gt;
::Nevermind, it was the name that Serebii was calling it but now he has it right. -[[User:MasterKenobi|MasterKenobi]] 15:52, 9 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PokéWalker and DS compatibility? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering if the PokéWalker is truly compatible with the Nintendo DS, and DS Lite. Does anyone know if it will be DSi exclusive? On the wiki page it says this:&lt;br /&gt;
&amp;quot;The PokéWalker is only compatible with Pokémon HeartGold and SoulSilver using a Nintendo DS, Nintendo DS Lite, or a Nintendo DSi system. &amp;quot;&lt;br /&gt;
Is it true? I really hope so. --[[User:Will.kaufhold|form]] 06:14, 20 July 2009 (UTC)&lt;br /&gt;
:HGSS, is compatable with &#039;&#039;all&#039;&#039; DS&#039;s so therefore so dose the PokéWalker. It will not be only DSi. --[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#0098d8;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:20, 20 July 2009 (UTC)&lt;br /&gt;
::&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;すごい! ありがとう!&#039;&#039;&#039;&amp;lt;/span&amp;gt; --[[User:Will.kaufhold|&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;form&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:17, 20 July 2009 (UTC)&lt;br /&gt;
==Locations==&lt;br /&gt;
Should we make the pages of all the locations of the PokéWalker now. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] &#039;&#039;&#039;&#039;&#039;[[Special:Contributions/Turtwig_A|Contributions]]&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;[[User talk:Turtwig A|Talk]]&#039;&#039;&#039;&#039;&#039; 02:00, 30 August 2009 (UTC)&lt;br /&gt;
:Do you have info on them other than them being there in the pedometer and the Edge being unlocked by a Jirachi? &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:04, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PokéRadar==&lt;br /&gt;
I was wondering why the addition of details on chaining was removed from the page? I have checked the history, and there was no reason. I have tried and tested the method for a long time now, and it has proven to be accurate. {{Unsigned|Ryu Shoji}}&lt;br /&gt;
:Um, this is PokéWalker, not Radar article. [[User:Solar Dragon|Solar Dragon]] 16:11, 8 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
- But the &#039;PokeRadar&#039; is the name of the part of the PokéWalker that is used to encounter wild Pokémon, which has it&#039;s own method of chaining. [[User:Ryu Shoji|Ryu Shoji]] 19:28, 8 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: And RyuShoji was talking about the PokéRadar function on the Pokéwalker itself. Much like some of the games have PokéRadar, so does the PokéWalker. That&#039;s what Ryu was saying! Maybe you should check the edit logs first, Solar Dragon, before assuming what the removed piece of text was? [[User:ASecondOpinion1501|ASecondOpinion1501]] 06:38, 9 October 2009 (UTC)&lt;br /&gt;
::: Edity bit: I have just noticed that the PokéRadar section hasn&#039;t been removed, just moved to a different section of the page. See [[Pok%C3%A9Walker#Gameplay]] [[User:ASecondOpinion1501|ASecondOpinion1501]] 06:43, 9 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP etc ==&lt;br /&gt;
No info on how much exp you get from walking?  I&#039;ve also heard things such as how a Pokémon can&#039;t grow more then one level, and that if they miss moves that they would learn from leveling up if they level up on the PokéWalker.  If this stuff is true it should also be mentioned.&lt;br /&gt;
Also stuff like what kind of battery it uses, etc.  And what are the &#039;advantaged types&#039; mentioned in the articles of the areas?  Are these Pokémon types that deal more then 1 damage with an attack versus a wild Pokémon? [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:32, 21 October 2009 (UTC)&lt;br /&gt;
:Exp is 1 per step and only 1 level per walk as you said. If anyone wants to add this, the battery is just a watch battery (CR2032) and if it&#039;s important, the official website&#039;s PokeWalker FAQ estimates a 4 month battery lifetime. Whe don&#039;t really know what the advantaged types do yet. From my experience, they seem to have an affect on the rarity of itemfinder items at the very least. It appears that the step requirements will be (partially?) ignored sometimes as well if an advantaged type Pokemon is walking. They don&#039;t seem to affect battles or anything like that. Hopefully the Kanto guide goes into more details about what they do. I&#039;m thinking we&#039;ll have the complete lists of all advantage types by around 10/29 when the Kanto guide comes out. ([[User:Yaminokame|Yaminokame]] 23:38, 21 October 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve found that the pokemon achieves 1 level upon being returned to the Gameboy, no matter how many steps are taken. I&#039;d kept a low-level pokemon in there for quite awhile and amassed tens of thousands of steps, yet only went up 1 level. Likewise, I&#039;ve had some take far less steps than xp needed to level &amp;amp; still gained a level. I got my level 10 Magikarp up to level 19 very quickly using the PokeWalker, and the xp needed to level up was the same needed when first deposited. I only had to earn a couple hundred xp to evolve into a Gyarados rather than a few thousand. [[User:MarkoOhNo|MarkoOhNo]] 20:37, 13 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory ==&lt;br /&gt;
&lt;br /&gt;
NGamer thought of this: does the Pokéwalker have flash memory? Or does your pokémon disappear if the batteries run out/are removed? I&#039;d of thought this is pretty important. [[User:Thermorules123|Thermorules123]] 16:51, 1 November 2009 (UTC)&lt;br /&gt;
:Your Pokémon will not disappear and in some cases steps and watts won&#039;t either, you could loose somewhere around an hour of progress by taking the batteries out so they recommend sending everything back to the DS before changing the batteries. ([[User:Yaminokame|Yaminokame]] 16:54, 1 November 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:Left without a battery long enough, the Pokewalker will reset steps and watts to zero. I discovered this the hard way. :( But at least I didn&#039;t lose any pokemon or items. I don&#039;t know how long it takes to wipe the numbers, but it went 8 hours without a battery. --[[User:MarkoOhNo|MarkoOhNo]] 02:16, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Course Unlocks ==&lt;br /&gt;
&lt;br /&gt;
When a course is unlocked, is it unlocked on the PokeWalker or on the DS cartridge? I had Yellow Forest unlocked on my copy of SoulSilver, but the card somehow became corrupt around the time the Wi-Fi promotion ended. I should be getting a replacement card in a few days but wonder if I&#039;ll still have access to Yellow Forest or if I should just keep my pokemon there until I get at least one Pikachu with Fly, just in case I can&#039;t go back. {{unsigned|MarkoOhNo}}&lt;br /&gt;
:The unlocked courses are in with your save file, so unfortunately if your save file becomes corrupt (or you start a new game) and lose the old save file, all the unlocked courses get lost as well. ([[User:Yaminokame|Yaminokame]] 22:23, 13 November 2009 (UTC))&lt;br /&gt;
:That stinks. :( Well, guess I&#039;ll just have to keep Togepi in Yellow Forest indefinitely &amp;amp; only transfer the loot. At least until I&#039;m able to unlock it for my English versions. It would be cool if transferring things to the game from a PokeWalker which is currently set to Yellow Forest would unlock it on that card too. That would be a great way to spread the unlock.[[User:MarkoOhNo|MarkoOhNo]] 19:15, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Required Steps Question==&lt;br /&gt;
On each of the course pages, there&#039;s a listed amount of steps you have to take before you can encounter a Pokemon/find an item. My question is: Are these Pokemon unlocked &amp;quot;Forever&amp;quot;, or only once per Day, or only while that particular Pokemon is in the PokeWalker, or anything else?--[[User:Purimpopoie|Purimpopoie]] 17:46, 18 November 2009 (UTC)&lt;br /&gt;
:Once per day, everyday at midnight the step count resets itself and you will need to rebuild your steps back up to meet that certain Pokémon or find that certain item. I have also heard reports that if you are using the PokéRadar and it hits midnight it will force you out from using it (that does not mean if you are already in a battle, that means if you are in the process of searching for a Pokémon) ([[User:Yaminokame|Yaminokame]] 02:10, 19 November 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
== W -&amp;gt; w? ==&lt;br /&gt;
&lt;br /&gt;
Now that the {{game|HeartGold and SoulSilver|s}} page is updated with English box art, should we go ahead and start changing the name of the PokéWalker from PokéWalker to Pokéwalker based on what is written on the boxes? I don&#039;t mind doing the changes, but I want to make sure that it&#039;s okay before I attempt it :p ([[User:Yaminokame|Yaminokame]] 11:44, 12 December 2009 (UTC))&lt;br /&gt;
:Maybe it&#039;s better to wait for official confirmation from Pokemon.com or Nintendo. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 11:53, 12 December 2009 (UTC)&lt;br /&gt;
::Okay, that sounds good, that&#039;s what I was planning on in the first place, but when I saw that page got updated regardless I figured we might just as well go for it :p It can&#039;t be long until they eventually update anyways, so you&#039;re right I guess we should just wait. ([[User:Yaminokame|Yaminokame]] 11:56, 12 December 2009 (UTC))&lt;br /&gt;
:::I&#039;d say we wait until HGSS itself comes out. Never know if the boxart could change, even slightly, before release. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:54, 15 December 2009 (UTC)&lt;br /&gt;
::::Okay, they&#039;ve finally confirmed it as &#039;w&#039; in their press release here -&amp;gt; [http://press.nintendo.com/articles.jsp?id=21788 Nintendo pressroom]. So should we start the change now? [[User:Yaminokame|Yaminokame]] 15:34, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Catch rates ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the chance of a Poké Ball working in the PokéWalker?  Does it use each one&#039;s individual in-game catch rate, or is it determined another way?  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 11:15, 16 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Man, I&#039;m always full of questions... ==&lt;br /&gt;
Before me, anwser Missingno. master before me. But my question is, can the Pokéwalker connect with D/P? I really want to know.   -[[User:?????|Question Marx]]&lt;br /&gt;
:No. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 01:25, 27 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the info! - [[User:?????|Question Marx]]&lt;br /&gt;
&lt;br /&gt;
== I have something to add, but I have no idea where to put it... ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really fluent in Japanese (I just can read it and I know a few words), so I&#039;ll just say what happens based on the picture. Sometimes, if you walk for a while the screen is blank, a happy face or music note appears above the landscape part and if you press the middle button, it says something and you get either 10 or 20 free watts. If it&#039;s a straight face, nothing will happen. Can someone add that, please? And if you can, try it and translate the text that it says. Thanks. [[User:Chuck67322|Chuck67322]] 19:08, 30 December 2009 (UTC)&lt;br /&gt;
:I think that would be a good thing to add, however I&#039;m not fully sure how it all works. When I can dedicate more time to it, I&#039;ll look into it a little bit more so that we can add that, but the guides don&#039;t detail anything and I know that they are not limited to the certain amount of watts (they will find items too) ... if no one has added it, in about two weeks I can dedicate some time to filling a section like that in :) ([[User:Yaminokame|Yaminokame]] 10:45, 30 December 2009 (UTC))&lt;br /&gt;
::Oh, OK, thanks. &lt;br /&gt;
::Edit: I just found out that there&#039;s a heart too that gives you 50 watts [[User:Chuck67322|Chuck67322]] 19:38, 30 December 2009 (UTC)&lt;br /&gt;
:I&#039;m curious as to if the step count is really accurate. It would be a worthwhile investment to put another pedometer next to the Pokewalker and compare the step counts, for both walking and running.[[User:Rcnrcn927|Rcnrcn927]] 02:19, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Resetting PokéWalker ==&lt;br /&gt;
&lt;br /&gt;
Is there a way to reset the PokéWalker...? (Or am I kinda screwed?) I had a Pokémon stored on there when my cartridge&#039;s save file became corrupt. I exchanged the cartridge for a new one, but now I can&#039;t seem to use the PokéWalker. I can&#039;t transfer the Pokémon to another save file, according to what I&#039;ve read, and I can&#039;t transfer another pokemon onto there. Taking out the battery for awhile didn&#039;t erase anything.... So now what? Toss the PokéWalker?? :P --[[User:MarkoOhNo|MarkoOhNo]] 03:53, 7 January 2010 (UTC)&lt;br /&gt;
:You have to press Down + X + L and then connect with your Pokewalker. -- on another note, should those sequence of buttons be mentioned somewhere in the article? The other is Up + Select + R which brings back a Pokemon if the Pokewalker gets lost. I think it might be helpful information to add, but I&#039;m not sure :p ([[User:Yaminokame|Yaminokame]] 07:36, 7 January 2010 (UTC))&lt;br /&gt;
::By all means, find a place. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:43, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== move ==&lt;br /&gt;
&lt;br /&gt;
Should this be moved as Pokémon.com uses Pokéwalker? [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 02:07, 12 January 2010 (UTC)&lt;br /&gt;
:I believe the reply seen elsewhere was &amp;quot;wait until game launch; packaging can change.&amp;quot; And that came from TTE. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:36, 12 January 2010 (UTC)&lt;br /&gt;
::Yeah, but that was for the packaging :/ They now have it announced on the official website as a lowercase w... and that was said back when the only thing we had to go on was an unconfirmed picture of the box art :p Shouldn&#039;t we consider doing it now that the official website says it? [[User:Yaminokame|Yaminokame]] 09:30, 12 January 2010 (UTC)&lt;br /&gt;
:::Hmm... on top of that we should probably rename the instances of &amp;quot;Itemfinder&amp;quot; to &amp;quot;Dowsing Machine&amp;quot; as they have in their description on the website... [[User:Yaminokame|Yaminokame]] 10:15, 12 January 2010 (UTC)&lt;br /&gt;
::::I think we should just put Dowsing Machine as alternative text. Also, [http://www.pokemon.com/us/news/vg_hgss_news_walker-2010-01-06/ this is the source I forgot to provide]. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 21:38, 12 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== item ==&lt;br /&gt;
&lt;br /&gt;
http://pokewiki.de/images/d/d8/Course_Map_Icon.png this is a icon of a [[:de:Basisitems_(Gen._4)#Course_Map|Course Map]] for HGSS, its a basic item, but this wiki has no infos --[[User:Hanmac|Hanmac]] 08:46, 12 January 2010 (UTC)&lt;br /&gt;
:Well.. not really. You don&#039;t have a course map in-game in your bag, that&#039;s just the sprite used on the wonder card. As far as I can tell it&#039;s just the Town Map sprite from DPPt, but there might be some small pixel differences I can&#039;t tell by just looking at it. Though I do agree that there should be some info on the course maps on the page (like calling them &#039;courses&#039; instead of &#039;areas&#039;)... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:43, 12 January 2010 (UTC)&lt;br /&gt;
::Honestly, I think we should wait on changing it to &#039;course&#039; :/ Even though that&#039;s what they&#039;re called in the Japanese versions there is a good chance that they&#039;re going to come out being &#039;routes&#039; in the English versions &amp;gt;_&amp;lt;... Though I agree that area was not a fitting name for them either :/ More than the icon provided above, I would like to see the course display icons added into the articles somehow if we could make that work... The problem is just getting the pictures to do it and then where to place them... [[User:Yaminokame|Yaminokame]] 02:34, 13 January 2010 (UTC)&lt;br /&gt;
:::I too support waiting on the translations. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokewalker Power ==&lt;br /&gt;
&lt;br /&gt;
How is the Pokewalker Powered?Is it powered on Some kind of battery, do you charge the Pokewalker, or what? {{unsigned|Brock*PWN*}}&lt;br /&gt;
:Watch battery. Just wait until you get yours. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 18 February 2010 (UTC)&lt;br /&gt;
:Stock up on CR2032 3V watch batteries. Pokewalker eats through one in just a few months. The one I got in September with the Japanese SoulSilver just died this morning. I gotta stop by the store sometime later and pick some up. I hope they don&#039;t cost much.... [[User:MarkoOhNo|MarkoOhNo]] 17:45, 3 April 2010 (UTC)&lt;br /&gt;
:Update: I got 2 batteries for $7 at the local pharmacy. So they aren&#039;t a LOT... but they aren&#039;t cheap... depending on how much you have I guess. :P --[[User:MarkoOhNo|MarkoOhNo]] 02:20, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Earning Watts at a Certain Rate? ==&lt;br /&gt;
&lt;br /&gt;
How many steps are required to Recieve a Single Watt? I Think it was 15-20 steps on the Pokemon Pikachu 2, but is that still the same on the Pokewalker?&lt;br /&gt;
[[User:Brock*PWN*|Brock*PWN*]] 22:49, 15 February 2010 (UTC)&lt;br /&gt;
:20 steps = 1 watt. I didn&#039;t realize that wasn&#039;t in the article, now to find a place for it :p ([[User:Yaminokame|Yaminokame]] 03:30, 16 February 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Temperature? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what&#039;s the highest and lowest temperature this device can survive in degrees Fahrenheit? I don&#039;t want to walk it around in the bitter winter here in the midwest...[[User:PikachuColoredPichu|PikachuColoredPichu]] 02:18, 18 February 2010 (UTC)&lt;br /&gt;
:It&#039;s &#039;&#039;&#039;&#039;&#039;fine&#039;&#039;&#039;&#039;&#039;. I live in Chicago. I walk around with it all the time. It&#039;s not gonna FREEZE. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:20, 18 February 2010 (UTC)&lt;br /&gt;
::I&#039;m just trying to be careful...I would LOVE to walk with Arceus, but...wait, does the Arceus get removed from my game card and into the device, or does it make some sort of copy like if you transferred your Chao in Sonic Adventure&#039;s games on GBA? Because if something bad happens to my walker, I may never see it again...[[User:PikachuColoredPichu|PikachuColoredPichu]] 02:26, 18 February 2010 (UTC)&lt;br /&gt;
::And in case anyone cares, I don&#039;t have one yet, waiting for the English release. I can&#039;t read Japanese at all, so...[[User:PikachuColoredPichu|PikachuColoredPichu]] 02:32, 18 February 2010 (UTC)&lt;br /&gt;
:::It gets &#039;&#039;transferred&#039;&#039; over to your &#039;walker.  Not copied.  In other words, yes, it gets removed from your game card. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:34, 18 February 2010 (UTC)&lt;br /&gt;
::::As far as losing your &#039;walker goes... [[#Resetting PokéWalker|see this]]. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:36, 18 February 2010 (UTC)&lt;br /&gt;
:::::Well, that helps...sorta...I&#039;ll try to take care of it when I get the game next month. [[User:PikachuColoredPichu|PikachuColoredPichu]] 02:39, 18 February 2010 (UTC)&lt;br /&gt;
::::::Just thought I should mention this, it sort of does just make a copy of it. The best way to explain it is that it will take the Pokemon&#039;s information and save it within the game as if it&#039;s still there, but you won&#039;t be able to still see it within the game anymore. That is why in the event that your Pokewalker breaks, the Pokemon can be restored to the exact way you sent it without you losing any information on it. In other words, you can&#039;t &amp;quot;lose your Pokemon&amp;quot; by sending it to the Pokewalker unless you damage the game itself :p ([[User:Yaminokame|Yaminokame]] 05:57, 18 February 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Two Seperate Questions... !/beeping? ==&lt;br /&gt;
&lt;br /&gt;
So two things came into my head... on the page, it says that using the pokeradar can result in !, for Group C pokemon. but at the same time, ! is for Group C or B pokemon... shouldn&#039;t there only be one ! section, as both are the same? and question number two: does the pokewalker beep at all, and if it does can it be put to silent? many of my friends and I plan to bring these with us to school (free points for walking in the hallways =D) but dont want them taken away if they beep in class... thanks =D &amp;lt;font color=&amp;quot;[9A CD 32]&amp;quot;&amp;gt;[[User:DeathByAnArrow |&amp;lt;sub&amp;gt;DeathBy&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;[A0 52 2D]&amp;quot;&amp;gt;[[User_Talk:DeathByAnArrow |&amp;lt;sub&amp;gt;AnArrow&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt; 21:33, 21 February 2010 (UTC)&lt;br /&gt;
:There are three volume settings on the Pokewalker: loud, quiet, and silent.  However, the &#039;walker does &#039;&#039;not&#039;&#039; beep for attention or anything like Tamagotchis and similar virtual pets would.  They only beep when you press the buttons and play around with it - which you should not be going in class anyway. ;) &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:12, 21 February 2010 (UTC)&lt;br /&gt;
::I loved watching my teachers desperately trying to find the source of the beeping back when I had Tamagotchis! :D [[User:Pokelova|&amp;lt;span style=&amp;quot;color:Gold color light;&amp;quot;&amp;gt;&#039;&#039;ポケモン恋人&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Pokelova|&amp;lt;span style=&amp;quot;color:Silver color light;&amp;quot;&amp;gt;&#039;&#039;(チャット)&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokelova|&amp;lt;span style=&amp;quot;color:Crystal color light;&amp;quot;&amp;gt;&#039;&#039;(貢献)&#039;&#039;&amp;lt;/span&amp;gt;]] 02:39, 22 February 2010 (UTC)&lt;br /&gt;
:::Keep the conversation Pedia related. Anything else about what you used to do with your Tama&#039;s goes to the forums. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 03:03, 22 February 2010 (UTC)&lt;br /&gt;
::::To answer your other question, the reason that the page lists !, !, !!, !!! is because that is the sequence that the Pokewalker dowsing machine uses. At first you will get one !, which will always be a group C Pokemon. If you get past that first !, then another ! will appear which can either be a group C or group B Pokemon. If you get past that, then you get a !! which will be either a group B or group A Pokemon. Finally, if you get past all of those you will get a !!! which will be a group A Pokemon only. Technically it should say something like ! (first) and ! (second), but I didn&#039;t want it to get too wordy... I hope that made sense, but there is a method to my madness ([[User:Yaminokame|Yaminokame]] 04:20, 22 February 2010 (UTC))&lt;br /&gt;
:::::Actually, both of those answers were really clear and helpful =D thanks a lot ^^ &amp;lt;font color=&amp;quot;[9A CD 32]&amp;quot;&amp;gt;[[User:DeathByAnArrow |&amp;lt;sub&amp;gt;DeathBy&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;[A0 52 2D]&amp;quot;&amp;gt;[[User_Talk:DeathByAnArrow |&amp;lt;sub&amp;gt;AnArrow&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt; 22:52, 22 February 2010 (UTC)&lt;br /&gt;
What do you mean by getting Past a wild pokewalker pokemon? do you have to defeat it, catch it, or what?[[User:Brock*PWN*|Brock*PWN*]] 12:37, 24 February 2010 (UTC)&lt;br /&gt;
:When you start the pokeradar you will always get a &#039;!&#039; above one of the patches of grass. If you click on that patch, then there is a chance either a Pokemon will or will not come out of it... if a Pokemon does not come out of it, then the &#039;!&#039; will disappear and a few seconds later another &#039;!&#039; will appear... this process continues until either you find a Pokemon or it runs away (you take too much time to click on the patch). Once you click on a &#039;!!!&#039; patch it will always have a Pokemon in it. And as said above, the sequence it will always goes in is: ! -&amp;gt; ! -&amp;gt; !! -&amp;gt; !!!. I hope that helped... it&#039;s really one of those things that&#039;s easiest to understand once you&#039;ve done it a few times. ([[User:Yaminokame|Yaminokame]] 12:49, 24 February 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Watts ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we make make an Article on Watts?[[User:Brock*PWN*|Brock*PWN*]] 16:43, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== nicknames? ==&lt;br /&gt;
&lt;br /&gt;
Can the pokemon caught in the pokewalker be given nicknames?[[User:Brock*PWN*|Brock*PWN*]] 18:13, 25 February 2010 (UTC)&lt;br /&gt;
:If you bring them to either of the two [[Name Rater|Name Raters]] then they can be. ([[User:Yaminokame|Yaminokame]] 18:17, 25 February 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== losing courses? ==&lt;br /&gt;
&lt;br /&gt;
I Heard that when the Pokewalker Battery dies out, you lose all your watts and steps, but not your Pokemon. What about the Pokewalker Courses themselves?[[User:Brock*PWN*|Brock*PWN*]] 13:58, 7 March 2010 (UTC)&lt;br /&gt;
:They&#039;re stored in your save file so the only way to lose those is to restart the game ([[User:Yaminokame|Yaminokame]] 14:01, 7 March 2010 (UTC))&lt;br /&gt;
What i mean is when like you lose all your watts, and then the new, lesser amount of watts is transferred over to the games, does the new, lesser amount of watts take away the courses that had been unlocked by getting those watts that are now gone?[[User:Brock*PWN*|Brock*PWN*]] 13:01, 11 March 2010 (UTC)&lt;br /&gt;
::I think what Yamino means is that the courses you unlock are saved on the DS game, rather then the pokewalker.  So they wouldn&#039;t be lost, unless you lost the game.  The watts are stored on the pokewalker, not the game.  You keep a &#039;backup&#039; of the Pokémon in the game that you can restore if the pokewalker battery dies, and the same is probably true with the courses (in a sense).  watts just aren&#039;t saved in the game.  But I mean I don&#039;t have it yet so that&#039;s just my guess. Also I&#039;m guessing the watts required to unlock a course is the &#039;total watts ever obtained&#039; not the current watts you have, so that would presumably be stored in the game? --[[User:Derian|Derian]] 13:09, 11 March 2010 (UTC)&lt;br /&gt;
thank you, that explains a lot![[User:Brock*PWN*|Brock*PWN*]] 23:55, 11 March 2010 (UTC)&lt;br /&gt;
:Just as a minor clarification, &#039;&#039;everything&#039;&#039; regarding watts/steps/routes for the Pokewalker is stored in the DS except for the watts that are on the Pokewalker itself that have yet to be transferred. Every time you connect the Pokewalker to the game, all watts you had will disappear from the Pokewalker (you&#039;ll go back to 0) and be transferred over to the games where they are stored and can&#039;t ever be brought back to the Pokewalker again. This is how routes get unlocked. Not by how many watts are on the Pokewalker itself at one time, but how many watts you have sent back to the game. ([[User:Yaminokame|Yaminokame]] 07:18, 12 March 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== How many Watts to unlock routes ==&lt;br /&gt;
&lt;br /&gt;
To unlock the Resort Area and the Quiet Cave, would one need 180,000 watts, or 100,000 watts? Before I was thinking 180,000 watts, but now that I know that it takes 20 steps to get a watt, I&#039;m more inclined to believe 100,000. [[User:Jecowa|Jecowa]] 05:23, 10 March 2010 (UTC)&lt;br /&gt;
:...What?  Watts are transferred over to the DS and stored there, and courses are unlocked as the watts accumulate. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 05:39, 10 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Pursuit of Happiness ==&lt;br /&gt;
&lt;br /&gt;
Carrying a pokemon in the Pokewalker increases its [[happiness]], however I&#039;ve seen nothing anywhere which indicates the rate at which it increases. Do events increase happiness (catching a pokemon, finding an item, interacting with other Pokewalkers, etc) or do only steps matter in this effect? How much happiness do you get per how many steps? I&#039;m thinking it&#039;s not comparable to steps taken in-game. I&#039;ve been carrying my Eevee in the Pokewalker for at least two days and walked roughly 10,000 steps/day, but still get the &amp;quot;It&#039;s cute&amp;quot; message from the rater in Goldenrod City. (On the other hand, it comes across as VERY happy when I interact with it and based on what I&#039;ve read in the summary reports after returning from a stroll.) Now that I do the math, though... 10000/256 steps is about +40 happiness.... Two days of this with no other increasing events would make the happiness level 150... still pretty close to the &amp;quot;It&#039;s cute&amp;quot; range.... Perhaps it IS comparable to the steps taken in-game happiness increasing event? But... on the other hand... it&#039;s carrying a Soothe Bell.... So it seems like that SHOULD make it 230.... Hmm.... If anyone has an answer for these questions, it would really help put my mind at ease. :)[[User:MarkoOhNo|MarkoOhNo]] 08:15, 30 March 2010 (UTC)&lt;br /&gt;
:I guess carried items don&#039;t work in the Pokewalker, then. Seeing the gadget doesn&#039;t even show which item the Pokemon is carrying, that must be case. -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 01:17, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interesting Fact? ==&lt;br /&gt;
With the pokéwalker, 20 steps = 1 watt. But did you know that it takes approximately 20 steps (on average) to burn one calorie as well? [http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml] I don&#039;t know if this counts as an interesting fact or not. If not, then someone can just delete it. I asked TTEchidna while editing for us normal folk was unavailable, but that was said was &amp;quot;hm&amp;quot; and &amp;quot;hmmm&amp;quot; so...--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 11:58, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version exclusivity? ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;m using the Pokeradar at Beautiful Beach, and I notice something. I have never seen a single Staryu, Poliwag, or Wooper. Coincidentally (or is it?) that is exactly one &#039;mon from each rarity group. So I&#039;m wondering, is this a series of increasingly unlikely coincidences, or are those three &#039;mons SoulSilver exclusives (conversely making Sunkern, Slowpoke, and Psyduck HeartGold exclusive)? And if the &#039;mons available on Pokewalker routes are version-specific, shouldn&#039;t there be some kind of mention of that? [[User:Billybobfred|Billybobfred]] 13:54, 30 March 2010 (UTC)&lt;br /&gt;
:Nope, they&#039;re not exclusive. You have a certain (maybe 50-50?) chance to get one of either group when you send your Pokemon to the Pokewalker. Take the Pokemon out and send it again and the available Pokemon may change. ([[User:Yaminokame|Yaminokame]] 14:06, 30 March 2010 (UTC))&lt;br /&gt;
:Have you been returning your pokemon from its stroll or just dropping off the pokemon, items &amp;amp; watts as gifts? The pokemon you can encounter only change when you return your pokemon and begin a new stroll. If you HAVE been dropping off the strolling pokemon, then I&#039;d have to say it&#039;s just a case of bizarre coincidences... coincidenci? lol Cause I&#039;ve found all of the above at Beautiful Beach using the same game. [[User:MarkoOhNo|MarkoOhNo]] 00:54, 31 March 2010 (UTC)&lt;br /&gt;
:should this be put in the article? i &#039;walked&#039; 25000 steps and wasted loads of watts, getting really frustrated that all i saw were psyduck :(  [[User:Sorrowless|Sorrowless]] 19:30, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Three Slots? ==&lt;br /&gt;
&lt;br /&gt;
Anyone knows why there are three slots when you&#039;re putting your Pokemon in the Pokewalker? -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 13:12, 31 March 2010 (UTC)&lt;br /&gt;
:It&#039;s probably because that layout is shared by both the Pokewalker and Pokethlon so they made it available up to 3 but 2 slots just get blocked out when connecting to the Pokewalker. You can never use the two blocked out slots when using the Pokewalker though :/ ([[User:Yaminokame|Yaminokame]] 13:21, 31 March 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Possible flaw ==&lt;br /&gt;
Back on the day of the release, when I put Pidgey into the Pokewalker, it didn&#039;t learn {{m|Sand-Attack}} even when it reached Level 5. But yesterday when I trained a new Pidgey without the Pokéwalker it did learn the attack. Although I don&#039;t have enough direct evidence yet to submit, I think the only disadvantage to using the Pokéwalker is the inability to learn new moves. Did anyone else encounter this kind of problem? -[[User:Tyler53841|Tyler53841]] 15:56, 31 March 2010 (UTC)&lt;br /&gt;
:Yeah, this is a thing. A guide over on GameFAQs mentions it. [[User:Billybobfred|billybobfred]] &amp;lt;small&amp;gt;[[User_talk:Billybobfred|It&#039;s all just wild mass guessing anyway.]]&amp;lt;/small&amp;gt; 19:36, 31 March 2010 (UTC)&lt;br /&gt;
::That&#039;s a very important thing, in fact. Now I have a Weedle that was being leveled solely to learn Bug Bite, but it won&#039;t be able anymore... thank goodness there are move tutors! Anyway, do they mention it in the booklet? I haven&#039;t seen it... -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 00:31, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So, a related question: are these moves re-learnable through a Move Relearner?(or whatever is the correct name... I&#039;m a bit lazy too look it up now) I&#039;m figuring the game system recognizes your Pokemon should have learned that move in a previous level, right? {{unsigned|Pro-mole}}&lt;br /&gt;
&lt;br /&gt;
Yes, since the [[Move relearner]] works with anything in the level up move set for that particular Pokemon, unless if Weedle were to evolve which alters the moveset. -[[User:Tyler53841|Tyler53841]] 04:35, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Losing Steps ==&lt;br /&gt;
&lt;br /&gt;
This keeps happening to me and I&#039;m wondering if I&#039;m alone in this - sometimes, usually when it is inactive for a while, my walker resets the step counter to one but I retain my volts from the steps I had. Has anyone else had this problem? [[User:Drake Clawfang|Drake Clawfang]] 21:37, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Walker resets the step counter every midnight. If this is happening during the day, though... not the case here. -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 00:18, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ah, that&#039;s probably it, missed that bit on the page. Thanks. [[User:Drake Clawfang|Drake Clawfang]] 00:38, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Areas&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Officially, they&#039;re referred to as &amp;quot;Routes,&amp;quot; with a capital &amp;quot;R,&amp;quot; so move them again?? &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 07:33, 1 April 2010 (UTC)&lt;br /&gt;
:I think so. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Gray&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:29, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Required watts are different for me ==&lt;br /&gt;
&lt;br /&gt;
This is really weird. It&#039;s only taken me 1000 watts to unlock Blue Lake and again only 1000 to unlock Town Outskirts. Am I special? Or is there a more legitimate explanation? O-O--[[User:Quilford|Quilford]] 12:43, 2 April 2010 (UTC)&lt;br /&gt;
:I&#039;m afraid to ask this... but you &#039;&#039;do&#039;&#039; mean 1000 watts that are stored in the game and not 1000 on the Pokewalker itself or 1000 sent back at one time, right? ([[User:Yaminokame|Yaminokame]] 13:30, 2 April 2010 (UTC))&lt;br /&gt;
::I do mean 1000 watts that are stored in the game. --[[User:Quilford|Quilford]] 21:33, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1 question ==&lt;br /&gt;
&lt;br /&gt;
umm.. well i bought soulsiver when it can out but last friday i lost my dsi with soulsilver in it but i still have the pokewalker... is there any way to connect it to the new soulsilver i got today? [[User:Vkickass|Vkickass]] 17:39, 4 April 2010 (UTC)&lt;br /&gt;
:Reset it by going to the Pokéwalker connection screen on the new SoulSilver (Down+X+L), and then just connect it normally. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 17:37, 4 April 2010 (UTC)&lt;br /&gt;
what about the new pokewalker i got with the game... will that still work? [[User:Vkickass|Vkickass]] 17:39, 4 April 2010 (UTC)&lt;br /&gt;
:Well.. I don&#039;t think so. If you sync the old &#039;walker with the new game, then you shouldn&#039;t be able to use two different Pokéwalkers on one game... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 17:46, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 20 steps ≠ 1 watt with advantageous type ==&lt;br /&gt;
&lt;br /&gt;
Bug pokemon are advantageous on Hoenn Field, right? So I decided to use one there and walked around a few steps, and then stopped and checked my steps and watts. I had gotten one watt from seventeen steps.&lt;br /&gt;
&lt;br /&gt;
http://tinypic.com/r/j0bj12/5 - for video proof&lt;br /&gt;
&lt;br /&gt;
at five watts I was on 95 steps, and at ten watts I was on 187 steps. --[[User:Quilford|Quilford]] 22:35, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t believe you&#039;re correct in your assumption. What I think is happening is that the watt generation uses its own 20-step counter that isn&#039;t affected by daily resets. You might have walked three steps the previous day, then it reset, then 17 steps the next day, which would have given you a watt without hitting 20 steps in that day. I can say that I always use advantageous types and, though the daily watts may be off by 0-19 steps, I am getting 1 watt per 20 steps. &lt;br /&gt;
:Here&#039;s a possible explanation of your specific case: &lt;br /&gt;
:{|&lt;br /&gt;
|watts&lt;br /&gt;
|steps&lt;br /&gt;
|watt-step counter&lt;br /&gt;
|Then you...&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|x(% by 20)&lt;br /&gt;
|0&lt;br /&gt;
|walk 16 steps&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|x+16&lt;br /&gt;
|16&lt;br /&gt;
|sync, daily reset&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|16&lt;br /&gt;
|walk 4 steps&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|walk 13 steps&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|walk 60&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|77&lt;br /&gt;
|13&lt;br /&gt;
|walk 7 steps&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|84&lt;br /&gt;
|0&lt;br /&gt;
|walk 11 steps&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|walk 80 steps&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|175&lt;br /&gt;
|11&lt;br /&gt;
|walk 9 steps&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|184&lt;br /&gt;
|0&lt;br /&gt;
|walk 3 steps&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;187&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|you post here&lt;br /&gt;
|}&lt;br /&gt;
:If your measurements were larger and showed a difference of 20 or more steps in the watt calculation, then you&#039;d be onto something. - [[User:Exawatt|Exawatt]] 19:22, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You won&#039;t beleive this/Pokérus ==&lt;br /&gt;
&lt;br /&gt;
Huge dicovery! I found a Pikachu in Yellow forest and caught it. (well, I caught three, but) and transferring it to SoulSilver shockingly reveiled it had Pokérus. Walking around with it had also infected my togepi which I&#039;d placed in there. Please can someone verify that this WASN&#039;T an Action Replay Code going crazy and that Pokémon can really have Pokérus on the Walker? Cheers. [[User:SpecialK|SpecialK]]  [[Mudkip (Pokémon)|Leiks]] [[Lucario (Pokémon)|Lucario]] [[User talk:SpecialK|and the]] [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] 14:00, 6 April 2010 (UTC)&lt;br /&gt;
:That&#039;s &#039;cause your Pikachu is in the top percentage of Pikachu! --[[User:Maxim|Maxim]] 14:03, 6 April 2010 (UTC)&lt;br /&gt;
::LOL Joey reference. But I&#039;m serious. (PS Joey Sucks) [[User:SpecialK|SpecialK]]  [[Mudkip (Pokémon)|Leiks]] [[Lucario (Pokémon)|Lucario]] [[User talk:SpecialK|and the]] [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] 14:09, 6 April 2010 (UTC)&lt;br /&gt;
::: well maybe Pokéwalker &amp;quot;wild pokémon&amp;quot; are just like regular wild pokémon and have the same chance of carrying the pokérus or being shiny?  That would make sense.  Would just be incredibly rare!  So kudos to you, man. --[[User:Derian|Derian]] 14:17, 6 April 2010 (UTC)&lt;br /&gt;
::::Thanks. Just checking. Perhaps we could add somewhere that &amp;quot;Pokérus and Shinyness can still appear on Pokéwalker Pokémon, but does not appear until transferred to the Gen IV games&amp;quot; or something. Because it is a primative system, and people might think it won&#039;t work. I don&#039;t know. But YAY! Pokérus Ponyta! {{unsigned|SpecialK}}&lt;br /&gt;
:I think I can answer this. Pokérus is based on the Pokémon&#039;s Personality Values as well as the Original Trainer&#039;s ID (at least I think that&#039;s what I&#039;ve heard). So the Pokérus is a lucky break for you-- that same Pikachu would not have Pokérus for everyone, but every one of that particular Pikachu should (I believe) have Pokérus for you. --[[User:AndyPKMN|AndyPKMN]] 14:33, 6 April 2010 (UTC)&lt;br /&gt;
::Last answer sounds most likely- I think all that&#039;s stored on the &#039;walker is the data that you caught x Pokémon and found x items- And then when it&#039;s transferred over, the game fills in the rest of the data like stats and personality value... at least I&#039;m pretty sure that&#039;s when it&#039;s generated, the &#039;walker shouldn&#039;t have much data on it besides the player&#039;s party/walking Pokemon/items/species of caught Pokemon. Hmm. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:35, 6 April 2010 (UTC)&lt;br /&gt;
::AndyPKMN, does that mean that if he was to catch another of the same kind of Pikachu that it would also have the pokérus?--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:45, 7 April 2010 (UTC)&lt;br /&gt;
::SpecialK, would you try catching that same kind of Pikachu again?--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:44, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== pokemon-less random pokemon encounter ==&lt;br /&gt;
&lt;br /&gt;
i want to know how the species of the random pokemon is determined. so far i have only seen pidgeys as random befriending encounters in refreshing field. i walk 7000+ steps everyday. [[User:B33f3r|B33f3r]] 01:28, 8 April 2010 (UTC)&lt;br /&gt;
:The group C active Pokemon is chosen. ([[User:Yaminokame|Yaminokame]] 01:29, 8 April 2010 (UTC))&lt;br /&gt;
::so you could never find anything other than pokemon from group c in this way? what do you mean by &#039;active&#039; pokemon? {{unsigned|B33f3r}}&lt;br /&gt;
:::Active meaning the one that is available. Each group has two Pokemon in it, of which you can only get one during one walk, so it picks the one that is available or &amp;quot;active&amp;quot; ([[User:Yaminokame|Yaminokame]] 04:37, 8 April 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Two Questions Pertaining the PokéRadar ==&lt;br /&gt;
&lt;br /&gt;
1. What exactly are the encounter rates of the pokemon in each group? I&#039;m finding, for example, that it was excessively easy to get Group A mons(specifically, Doduo) in Refreshing Fields, but it&#039;s extremely hard to get a special Pikachu in Yellow Forest(as in: didn&#039;t get any one during the whole week, walking 10K-12K steps every day). In other words, what exactly does &amp;quot;Very Common&amp;quot;, &amp;quot;Common&amp;quot;, &amp;quot;Rare&amp;quot; and &amp;quot;Very Rare&amp;quot; mean?&lt;br /&gt;
&lt;br /&gt;
2. Does the speed with which I chose the marked bush influence my catching rate, or am I just deceiving myself thinking if I go more slowly I get &amp;quot;!!&amp;quot; more easily? =P&lt;br /&gt;
&lt;br /&gt;
-- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:03, 9 April 2010 (UTC)&lt;br /&gt;
:They correspond to the values that I have pseudo-coded into each of the articles as reference. For example, Refreshing Field is (70, 50), (75, 75), (100, 100) -- (Doduo, Kangaskhan), (Nidoran♀, Nidoran♂), (Pidgey, Sentret). Each of those labels &amp;quot;very Common,&amp;quot; &amp;quot;Common,&amp;quot; &amp;quot;Rare,&amp;quot; &amp;quot;Very Rare&amp;quot; were given ranges and applied based on these numbers in the official guides. The Yellow Forest Pikachu are (2, 3) -- (Flying, Surfing), so comparing (70, 50) with (2, 3), you can probably see why they are harder to find.&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t answer the second question :s... I have no idea lol ([[User:Yaminokame|Yaminokame]] 01:51, 10 April 2010 (UTC))&lt;br /&gt;
::Where did you get these numbers? What do they actually mean? Because when you get &#039;&#039;&#039;!!!&#039;&#039;&#039; you are 100% guaranteed to get the group A active Pokémon. How do they interact when there are two groups available. i.e. when a battle activates with &amp;quot;&#039;&#039;&#039;!!&#039;&#039;&#039;&amp;quot;. Say for example that Doduo was the active Pokémon: Is the probability (70%:30%,Doduo:Nidoran) or (25%:75%,Doduo:Nidoran)? Sorry to bombard you but I am kind of up several contradictory logical creeks with no means of propulsion. Thanks in Advance.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 02:22, 10 April 2010 (UTC)&lt;br /&gt;
:::From what seemed to be a rip of Pokewalker data taken when the games first came out in Japan that fully coincided with the Official Guides. I do not know when or how it randoms and works with the individual patches which is the reason I have not added them into the articles myself and the person who ripped it said they didn&#039;t know either. My best guess is as follows:&lt;br /&gt;
&lt;br /&gt;
:::Let&#039;s say we have Doduo, Nidoran (regardless of gender because they are the same) and Pidgey (it doesn&#039;t matter). We would have (70, 75, 100)... when you look at how the system works, Pidgey has a 100% rate of showing up. This is so that you can&#039;t use the Pokeradar and not get any Pokemon at all. When the steps are too little for anyone in the B group to show up, C has it&#039;s full 100% only, meaning everything is C and nothing is B or A. When group B becomes available step-wise, in this case it has a 75%, so it will see if it&#039;s a hit or miss on group B. If it turns out to be a miss, then it will move onto group C with a 100% rate and pick group C. If it hits on group B, then you&#039;ll get group B. Technically, this lowers the chances to (B|75%:C|25%). The same works when A is available step-wise. Doduo will be looked at with it&#039;s 70%, if it&#039;s a miss, then it will random for group B which in this case is 75%, if that&#039;s a miss, then it will random for group C which is 100%, so you&#039;ll get a C. Effectively, this lowers the chances to (A|70:B|22:C|8) as an estimate when Doduo/B/C are chosen. -- Once it&#039;s done randoming, it could decide which number of !&#039;s to send the player though based on the result... again... I don&#039;t know for sure about the minute mechanics... just those numbers haha... ([[User:Yaminokame|Yaminokame]] 02:54, 10 April 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Running produces less Steps? ==&lt;br /&gt;
&lt;br /&gt;
2 Days ago, I spent 1 hour and 30 minutes covering a considerable distance around and outside my neighborhood by alternating between running and walking. But the final count on my Pokéwalker was between 4500-5000 steps.&lt;br /&gt;
Yesterday, I spent only 1 hour covering a shorter distance with just walking and the final count on my Pokéwalker was between 6500-7000 steps.&lt;br /&gt;
Is it because I&#039;m producing less steps with more speed? --[[User:Arima|Arima]] 11:01, 10 April 2010 (UTC)&lt;br /&gt;
:You&#039;ve hit the nail on the head. When you run, your strides are typically longer than when you walk. Therefore there will be fewer vibrations that the PokéWalker can sense, and less steps will be recorded. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hacking? ==&lt;br /&gt;
I was wondering if it is possible to hack the Pokéwalker, you know, like the main series games? It just occurred while I was reading some articles on hacking. --[[User:Spritemaster|Spritemaster]] 14:01, 11 April 2010 (UTC)&lt;br /&gt;
:Pretty much ANYTHING is possible to hack. I don&#039;t think anyone&#039;s really pursued the hacking of the Pokéwalker yet, though. In any case, the game would probably need to be hacked as well before anything hacked could be transferred back, so it&#039;s probably not worth the effort. --[[User:AndyPKMN|AndyPKMN]] 14:45, 11 April 2010 (UTC)&lt;br /&gt;
::It would be interesting if someone were to use an IR recording setup to capture and document the communication between the game and the pokewalker. Once we know the language, we can replicate it. Gift 9,999 watts then gift another 9,999 ten seconds later... - [[User:Exawatt|Exawatt]] 19:28, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dowsing Probabilities ==&lt;br /&gt;
Others I spoke to--and even myself--originally thought that the leftmost or rightmost grass tufts had better chances (when taking second pick into account), but I did the probabilistic math and it turns out that no matter which tuft you pick, your second pick choice will always give you the same opportunity. If that&#039;s not making sense; basically there&#039;s no difference in your overall chance of finding an item between &#039;&#039;any&#039;&#039; of the grass tufts. All assuming completely random item placement, of course. I can post the detailed math if anyone&#039;s interested. I know it&#039;s not really important, but it seems to be a point of confusion among people I&#039;ve spoken to. Might be worth clearing it up in the argticle.. - [[User:Exawatt|Exawatt]] 19:41, 14 April 2010 (UTC)&lt;br /&gt;
:Having worked it out myself, the probability of finding an item for the end most tufts are actually 1/2 compared to 2/3 for the 4 middle tufts. Therefore it is better to take the middle tufts. Sorry this is so unclear. Will post a more detailed argument later.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 21:34, 14 April 2010 (UTC)&lt;br /&gt;
::I&#039;ve already done it, it was just on another computer:&lt;br /&gt;
::Assuming completely random placement of the item, there is no difference in probability based on the first chosen (i.e. a side vs a middle).&lt;br /&gt;
:::Initial pick is easy:&lt;br /&gt;
::::P(pick1) = 1/6&lt;br /&gt;
:::If first pick fails--these are all P(*|¬pick1):&lt;br /&gt;
::::If choosing the side:&lt;br /&gt;
::::P(near|side) = 1/5, P(pick2|nearΛside) = 1,&lt;br /&gt;
::::P(far|side) = 4/5, P(pick2|farΛside) = 1/4,&lt;br /&gt;
::::P(pick2|side) = P(pick2|nearΛside) * P(near|side) + P(pick2|farΛside) * P(far|side) &lt;br /&gt;
:::::= (1)(1/5) + (1/4)(4/5) = (1/5) + (1/5) = 2/5&lt;br /&gt;
::::If choosing a middle square:&lt;br /&gt;
::::P(near|middle) = 2/5, P(pick2|nearΛmiddle) = 1/2,&lt;br /&gt;
::::P(far|middle) = 3/5, P(pick2|farΛmiddle) = 1/3,&lt;br /&gt;
::::P(pick2|middle) = P(pick2|nearΛmiddle) * P(near|middle) + P(pick2|farΛmiddle) * P(far|middle) &lt;br /&gt;
:::::= (2/5)(1/2) + (3/5)(1/3) = (1/5) + (1/5) = 2/5&lt;br /&gt;
::::.&#039;. P(pick2|side) = P(pick2|middle).&lt;br /&gt;
::::Therefore, probability of finding the item after picking a side square is equal to&lt;br /&gt;
::::the probability of finding the item after picking a middle square.&lt;br /&gt;
::I&#039;ve tried to explain it in English but I end up complicating it. Basically the additional knowledge of where the item is doesn&#039;t help, since it still has a 1/5 placement. If you get 1/5 and 4/5 of 1/1 and 1/4 chances, it&#039;s the same as 2/5 and 3/5 of 1/2 and 1/3. The probabilities sort of &amp;quot;cancel&amp;quot; each other... But like I said I&#039;m terrible at explaining this in English. If there&#039;s a serious question about whether the math is right, I can double check it with my probability professor from last semester. If it comes to it I&#039;ll see if I can work with him to determine this and the expected return of the entire game. But if nobody cares I won&#039;t bother. - [[User:Exawatt|Exawatt]] 06:28, 15 April 2010 (UTC)&lt;br /&gt;
:::Sorry, having reworked the problem I agree. Sorry for wasting your time. I think I read down the wrong line of my tree diagram. Would you agree that there is a 50% chance of getting an item on a given game? Given that P(pick1) = 1/6, P(pick1fails)=5/6 And P(pick2)=2/5. P(wingame)=P(pick1)+P(pick1fails)*P(pick2)=1/6+5/6*2/5=3/6=1/2=50%. Hope you can understand this.  Thank you for your time and for exposing my wrongness.—[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 01:43, 16 April 2010 (UTC)&lt;br /&gt;
::::This was the part where my own mathematical skills broke down. I don&#039;t remember the class covering the additional &amp;quot;knowledge&amp;quot; gained after the first pick (i.e. your second pick isn&#039;t 1/5 &amp;quot;random&amp;quot;). What math I guessed at came out to total chances around ~48% (which would indicate that even with proper knowledge of the game you have a greater chance of losing), but then I did it again and came up with a much lower chance (~38%), so I know I&#039;m doing something wrong at that point. I have discussed the above part with a math major (and real whiz), and he agrees that the second choice odds aren&#039;t affected by the position of the first choice. But... that&#039;s all I&#039;ve been able to prove at this point. I&#039;ll shoot an e-mail at my professor and update when (if) he replies. - [[User:Exawatt|Exawatt]] 02:40, 18 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
&lt;br /&gt;
This applies to the Move pages but is about the Pokewalker - should we note that some Pokemon caught on the walker know moves they normally wouldn&#039;t know naturally? Like Sneasel, it can learn Crush Claw via breeding, but knows it automatically if caught on Icy Mountain Rd. on the walker. I&#039;m gonna check but I&#039;ll wager there are other instances of this. There are also instances of Pokemon learning moves earlier than they normally wound - Elekid learns Thunder Punch at Level 28, but the Level 11 Elekid caught in the Suburban Area already know it. [[User:Drake Clawfang|Drake Clawfang]] 18:24, 15 April 2010 (UTC)&lt;br /&gt;
:[[User:Drake Clawfang/Sandbox|Yeah, take a look]]. Quite a few &#039;mons know moves when caught on the walker that they normally wouldn&#039;t. A note about this can easily be made here, but should we add this data to the separate move pages? [[User:Drake Clawfang|Drake Clawfang]] 18:56, 15 April 2010 (UTC)&lt;br /&gt;
::It helps to wait for a response when you ask something like that. Also, you&#039;re missing the most obvious and desired two: Surfing and Flying Pikachu in Yellow Forest. That&#039;s more notable than a Magby with Sunny Day, which it can learn by TM. --[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:31, 15 April 2010 (UTC)&lt;br /&gt;
:::I didn&#039;t edit any of the move pages, I &#039;&#039;was&#039;&#039; waiting for responses. And yes, I forgot about the Yellow Forest. [[User:Drake Clawfang|Drake Clawfang]] 19:33, 15 April 2010 (UTC)&lt;br /&gt;
::::In fact, it&#039;s not really trivia so much as it is the whole point of the device. Between the unique moves and harder to obtain Pokémon obtainable in it, that&#039;s the whole purpose of getting all those Watts.--[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:45, 15 April 2010 (UTC)&lt;br /&gt;
:::::True. There could (should, actually) be a section detailing what you just said. [[User:Drake Clawfang|Drake Clawfang]] 20:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::I agree and disagree. I would recommend asking TTE or one of the other admins first though, just to see what they&#039;d say about it. Either way, it&#039;s not trivia, as trivia is something most people wouldn&#039;t notice on their own. --[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:26, 15 April 2010 (UTC)&lt;br /&gt;
:::::::Pokéwalker-only moves is definitely something to incorporate into the move articles and also the species articles under &amp;quot;special moves&amp;quot;. Like it&#039;s done [[Surf_(move)#Special_move_2|here]]. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 00:16, 16 April 2010 (UTC)&lt;br /&gt;
::::::::Ah, didn&#039;t know it had already occured on some pages. I guess in that case they just need to be finished. EDIT - note &#039;&#039;all&#039;&#039; the moves in the sandbox, or exclude the ones learned at earlier levels than usual? [[User:Drake Clawfang|Drake Clawfang]] 01:58, 16 April 2010 (UTC)&lt;br /&gt;
:::::::::All of them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 09:54, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Predicting the Items Received from Connecting two Pokéwalkers ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t seem to find any information on the interwebs about people even asking the question about how the Pokéwalkers decide which items you get from connecting them.  I asked myself this question and have done a bunch of test connections to see what items are received and now have a working method for predicting/&#039;&#039;Choosing&#039;&#039; what items I get.&lt;br /&gt;
&lt;br /&gt;
Now, this only works if no connections of this type have been done since loading the Pokémon into the Pokéwalker, but it takes very little time to trade the Pokémon back to HG/SS and then back to the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
Here is a link to a forum post I made in the Bulbagarden forums, describing my findings.&lt;br /&gt;
http://bmgf.bulbagarden.net/showthread.php?t=58929&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t want to edit the main page for the Pokéwalker quite yet since I do only have about 6 documented connections of this type which meet the criteria of neither Pokéwalker having an item from one of these connections.  Every one of them has a result that could easily have been predicted by the method I listed on the Bulbagarden forum, though.&lt;br /&gt;
&lt;br /&gt;
I&#039;m hoping someone is willing to test my theory, though, so I can stop feeling like I&#039;m just shouting my findings into the uncaring voids of the interwebs. {{unsigned|QuantumPolagnus}}&lt;br /&gt;
&lt;br /&gt;
::These are interesting findings. I will begin testing it tomorrow. --[[User:Spiritgun|Spiritgun]] 21:46, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pokewalker Pokemon Personality==&lt;br /&gt;
&lt;br /&gt;
Something I noticed regarding the pokemon dropped into the pokewalker. Different pokemon seem to act differently.&lt;br /&gt;
Here is an example: If I don&#039;t take steps for a while, my Murkrow seems to get bored quickly and when I send it back to the game, it tells me that murkrow might have been born or maybe angry. &lt;br /&gt;
My other pokemon don&#039;t get angry with me.&lt;br /&gt;
Second example: My Onix seems to find items very often. Again, not something most of the pokemon I send in seem to do.&lt;br /&gt;
&lt;br /&gt;
Perhaps the pokewalker takes a bit more information than originally believed. &lt;br /&gt;
Maybe certain natures cause certain events to occur more often. &lt;br /&gt;
&lt;br /&gt;
Please add your own experiences with this phenomena, as well as some data on the pokemon: characteristic and nature.&lt;br /&gt;
--[[User:Spiritgun|Spiritgun]] 21:46, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A group A pokemon can end up following you! ==&lt;br /&gt;
&lt;br /&gt;
I was on yellow forest with no pokemon, one came to me and a caught two group B pikachus and a group A pikachu. When I returned from the stroll I had two surfing ones out of the four I got from that one transfer.[[User:ShoutingRyan|ShoutingRyan]] 01:58, 29 April 2010 (UTC)&lt;br /&gt;
:So you&#039;re sure that you returned with two group A Pikachu, two group B Pikachu and &#039;&#039;&#039;no&#039;&#039;&#039; group C Pikachu? ([[User:Yaminokame|Yaminokame]] 02:06, 29 April 2010 (UTC))&lt;br /&gt;
::This has happened to me as well. After walking a few hundred steps with the Pokéwalker without any Pokémon in it, an exclamation mark will appear and a message along the lines of &amp;quot;What? [pokémon] decided to follow you!&amp;quot; will appear if you press the middle button. Also, the message when you transfer it back to your game on the DS says &amp;quot;Before you knew it, [Pokémon] joined you! It seems to want to walk with you.&amp;quot; I&#039;d like to determine how many steps are required (if any) to get a Pokémon to follow you... ([[User:Tribor|Tribor]] 05:00, 22 May 2010 (UTC))&lt;br /&gt;
:::This conversation isn&#039;t about whether Pokémon can join you, that is mentioned on the page, the conversation is whether the joining Pokémon can be from group A or B. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 06:03, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pressing Right when a pokémon appears==&lt;br /&gt;
While walking in the Yellow Forest (where else?) and using the Pokéradar, I noticed that if I pressed right several times while the pokémon was appearing, it would not force me to go into the whole battle scene, and I could just leave the battle. I tried counting the number of times, but I couldn&#039;t get it to fix on a number before I ran out of watts. Anyone else experience this? --[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 03:53, 29 April 2010 (UTC)&lt;br /&gt;
:I&#039;ve got that occasionally, but I assumed that the Pikachu (given that I&#039;m on Yellow Forest as well) had run away, and the timing of the button presses had matched the timing for the messages popping up, so it just appeared I had left the battle. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:25, 29 April 2010 (UTC)&lt;br /&gt;
::That happens too sometimes, but what I am talking about is as the pokémon appears, before either makes any moves, and before the &amp;quot;attack/evade/catch&amp;quot; option appears.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 00:06, 1 May 2010 (UTC)&lt;br /&gt;
:::Exactly. I think that it can happen any time that the wild Pokémon flees. If you push the button at just the right time the attack/catch/evade menu won&#039;t yet be visible, but it will register as evade. Then the wild pokémon flees, the animation for which is skipped by pressing any button to leave the battle. If the timing of the presses is just right then no menu will appear, making it seem that the battle has just been left. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 01:36, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timing using the Poké Radar ==&lt;br /&gt;
&lt;br /&gt;
Well, I thought I&#039;d time how long it takes for a wild pokemon to run away in each of the ! groups. Here are my findings:&lt;br /&gt;
&lt;br /&gt;
! (first) - 5 seconds; &lt;br /&gt;
! (second) - 4 seconds; &lt;br /&gt;
!! - 2 seconds; &lt;br /&gt;
!!! - 1 second; &lt;br /&gt;
&lt;br /&gt;
This is potentially very useful information. Should it be added to the article in a new column in the &amp;quot;!s = what group&amp;quot; table?--[[User:Quilford|Quilford]] 07:14, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Running away...? ==&lt;br /&gt;
&lt;br /&gt;
Well, many times I&#039;d press the middle button on the wrong bush... and the Pokémon ran away. This seems to only happen during the second ! and after. This is potentially very useful information. Should it be added to the article?--[[User:Valorum27|Valorum27]] 01:49, 11 May 2010 (UTC)&lt;br /&gt;
:Yeah, I noticed that a few days ago, but I didn&#039;t see your post; I added it as soon as I discovered it. — [[User:Axxonn|&amp;lt;span style=&amp;quot;color:#6F6FA6&amp;quot;&amp;gt;&#039;&#039;&#039;Axxonn&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:A66F6F&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;the&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#646464&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 16:40, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is this true? ==&lt;br /&gt;
&lt;br /&gt;
Multiple Pokéwalkers&lt;br /&gt;
It is possible to use one game cartridge for multiple Pokéwalkers, however only one Pokémon is allowed to stroll at one time.&lt;br /&gt;
At the Pokéwalker connection screen Press and hold Down, X, and L .&lt;br /&gt;
WARNING : Resetting a Pokéwalker may also reset collected watts to zero on the game cartridge used to reset the Pokéwalker. When resetting a Pokéwalker, it is suggested that it is done with a game cartridge that has few or no watts.&lt;br /&gt;
After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and connect the additional Pokéwalker (Not the original Pokéwalker previously registered with the game), this will reset and register the new Pokéwalker with the game and reset current walk and step counters in-game temporarily.&lt;br /&gt;
Send over a Pokémon to the new Pokéwalker and return from stroll.&lt;br /&gt;
Either Pokéwalkers can now sync with the game and when the original Pokéwalker is connected for a stroll, the step count and original watt count should be restored. To have a Pokémon on the extra Pokéwalkers, a wild Pokémon from the selected walking route simply needs to &amp;quot;befriend&amp;quot; or join in the walk, this Pokémon and any other additional ones caught can return to the game normally. It is not possible to change routes on any additional Pokéwalker when a Pokémon is currently out on a stroll. The Pokémon that needs to be returned should appear on the top screen. To change routes, all Pokémon need to be returned into the game and then sent back out into either Pokéwalkers with the desired route and returned back into the game.    --[[User:Legendhunter32|Legend Hunter]] 01:54, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Route Stubs ==&lt;br /&gt;
&lt;br /&gt;
How come most, if not all, of the Pokéwalker Route pages are Stubs? I was going to help the articles but I couldn&#039;t really see anything wrong. {{u|Gallevoir}} 09:49 6 June 2010&lt;br /&gt;
:Just because I was being stupid when I finished adding all the information I could and never removed the stub notice &amp;gt;.&amp;lt; ... there is only one more thing that I could even think to add (adjust) to each of the route pages and that would be to replace the rarity words with their respective numerical values, which I&#039;m not able to extract that sort of data myself, so someone else is going to have to do it :/ I say we just take the stub note off; they are about as good as they can possibly get :p ([[User:Yaminokame|Yaminokame]] 12:13, 6 June 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Watts for Connection ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t done more than two connections a day(not much people I know have pokewalkers...), so I want to ask... how many watts do you get for connecting after getting 10 items? -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 03:43, 10 July 2010 (UTC)&lt;br /&gt;
:Some random integer between 1 and 99. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 04:54, 10 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Concern about EVs ==&lt;br /&gt;
&lt;br /&gt;
Minor Concern: A Pokémon can only level up once upon returning from the Pokéwalker and all surplus EXPs are subsequently lost.&lt;br /&gt;
*(Status: Confirmed)&lt;br /&gt;
Major Concern: A Pokémon&#039;s EVs are not taken into account when leveling up upon returning from the Pokéwalker.&lt;br /&gt;
*(Status: Pending) --[[User:Arima|Arima]] 08:31, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;I did an experiment&#039;&#039;&#039; about the gaining of EVs on the Pokéwalker and here&#039;s what I found:&lt;br /&gt;
 &lt;br /&gt;
*My Growlithe that I had raised from an egg and only on the Pokéwalker had stats almost equal to the Ponyta that I caught on the Pokéwalker at the same level.  &lt;br /&gt;
**So I wrote down my Growlithe&#039;s stats and put it on the Pokéwalker, raised it a level, took it off, looked at it&#039;s stats, and you know what?  They had all gone up by one of two points!&lt;br /&gt;
&lt;br /&gt;
Just trying to help. ----[[User:Zewis29|&amp;lt;span style=&amp;quot;color:diamond&amp;quot;&amp;gt;Zewis&amp;lt;/span&amp;gt;]]  [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(2&amp;lt;/span&amp;gt;]][[Special:Contributions/Zewis29|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9)&amp;lt;/span&amp;gt;]] 16:55, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Friendship ==&lt;br /&gt;
&lt;br /&gt;
I know that a Pokémon gains happiness when leveled up, but does it on the Pokéwalker?  I&#039;m very worried about putting my Pichu (that I&#039;m trying to evolve) on the Pokéwalker, because putting in the P.C. lowers its happiness.  Please, someone tell me.  ----[[User:Zewis29|&amp;lt;span style=&amp;quot;color:diamond&amp;quot;&amp;gt;Zewis&amp;lt;/span&amp;gt;]]  [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(2&amp;lt;/span&amp;gt;]][[Special:Contributions/Zewis29|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9)&amp;lt;/span&amp;gt;]] 17:00, 29 July 2010 (UTC)&lt;br /&gt;
:As far as I know, putting something in the PC does &#039;&#039;&#039;NOT&#039;&#039;&#039; lower happiness. Common misconception, I hate myths... [[User:FrozenStrategy|FrozenStrategy]] 22:35, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Free items ==&lt;br /&gt;
When you walk certain amount of steps a smiley face appears and you get 10 watts, and if you walk more you get 20 watts and then 50. But if you walk more than that with an exclamation mark you can get an item (i think the same everytime). I got a sitrus berry on winner&#039;s path and TM 29 on night sky&#039;s edge, and it counts as one of the three items you can get at one time. Shouldn&#039;t we add this?--[[User:Wowy|Wowy]] 04:51, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Returning Pokemon ==&lt;br /&gt;
&lt;br /&gt;
If you do thing were you Up select R and return your Pokemon to the game without connecting to the Pokewalker, If you do that then attempt to return the one on the Pokewalker back to the game will it not allow you to? [[User:Lucario and Pichu|Lucario and Pichu]] 14:36, 22 August 2010 (UTC)&lt;br /&gt;
:{{DL|Pokémon cloning|Pokéwalker|The cloning page}} says that it will automatically delete the duplicate Pokémon, even if the Pokémon in question has since been released or traded away. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:49, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites &amp;quot;fitting&amp;quot; on the screen ==&lt;br /&gt;
&lt;br /&gt;
Some Pokémon &#039;&#039;appear&#039;&#039; to be &#039;too big&#039; for the Pokéwalker - for example, Bellsprout fits entirely, but only Kangaskhan&#039;s upper body is visible. (This is only how they look on the screen - no Pokémon is &#039;&#039;actually&#039;&#039; too big to be used.) It can&#039;t be just a matter of the Pokémon&#039;s height, because otherwise Ampharos and Bellsprout wouldn&#039;t appear to be about the same size. I&#039;ve been told it depends on the size of the sprite (in pixels); is the maximum size (in height and width) before a sprite will appear to be too big already known? (If it is, it should probably go on the page.) If it&#039;s not already known, is there a list of Diamond/Pearl sprites sorted by size in pixels so I can experiment? [[User:Cheyinka|Cheyinka]] 04:02, 2 October 2010 (UTC)&lt;br /&gt;
:[[List of Pokémon by height|This is the closest we&#039;ve got]]. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:06, 8 October 2010 (UTC)&lt;br /&gt;
::That&#039;s a list of their &#039;actual&#039; heights, not the height (or width) of their sprites, though. [[User:Cheyinka|Cheyinka]] 13:29, 8 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9walker&amp;diff=1201269</id>
		<title>Talk:Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9walker&amp;diff=1201269"/>
		<updated>2010-10-02T04:02:40Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Sprites &amp;quot;fitting&amp;quot; on the screen */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Area Pokemon==&lt;br /&gt;
Is there going to be a section on what Pokemon can be found in the different areas? -Soprano23&lt;br /&gt;
:Look... at the area pages? The info is all there, it&#039;s on individual pages instead of on one big page. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:59, 22 April 2010 (UTC)&lt;br /&gt;
::Sorry, just saw that! -Soprano23&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
I don&#039;t think it is called the PokéWalker, I think it is just called the PokéWalk. Could we possibly get a better picture too? The current one is very blurry. {{unsigned|MasterKenobi}}&lt;br /&gt;
:No, it&#039;s PokéWalker, I saw the Pokémon Sunday episode. Where&#039;d you get &amp;quot;PokéWalk&amp;quot; from? [[User:Adamant|Adamant]] 16:03, 8 June 2009 (UTC)&lt;br /&gt;
::Nevermind, it was the name that Serebii was calling it but now he has it right. -[[User:MasterKenobi|MasterKenobi]] 15:52, 9 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PokéWalker and DS compatibility? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering if the PokéWalker is truly compatible with the Nintendo DS, and DS Lite. Does anyone know if it will be DSi exclusive? On the wiki page it says this:&lt;br /&gt;
&amp;quot;The PokéWalker is only compatible with Pokémon HeartGold and SoulSilver using a Nintendo DS, Nintendo DS Lite, or a Nintendo DSi system. &amp;quot;&lt;br /&gt;
Is it true? I really hope so. --[[User:Will.kaufhold|form]] 06:14, 20 July 2009 (UTC)&lt;br /&gt;
:HGSS, is compatable with &#039;&#039;all&#039;&#039; DS&#039;s so therefore so dose the PokéWalker. It will not be only DSi. --[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#0098d8;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:20, 20 July 2009 (UTC)&lt;br /&gt;
::&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;すごい! ありがとう!&#039;&#039;&#039;&amp;lt;/span&amp;gt; --[[User:Will.kaufhold|&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;form&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:17, 20 July 2009 (UTC)&lt;br /&gt;
==Locations==&lt;br /&gt;
Should we make the pages of all the locations of the PokéWalker now. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] &#039;&#039;&#039;&#039;&#039;[[Special:Contributions/Turtwig_A|Contributions]]&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;[[User talk:Turtwig A|Talk]]&#039;&#039;&#039;&#039;&#039; 02:00, 30 August 2009 (UTC)&lt;br /&gt;
:Do you have info on them other than them being there in the pedometer and the Edge being unlocked by a Jirachi? &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:04, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PokéRadar==&lt;br /&gt;
I was wondering why the addition of details on chaining was removed from the page? I have checked the history, and there was no reason. I have tried and tested the method for a long time now, and it has proven to be accurate. {{Unsigned|Ryu Shoji}}&lt;br /&gt;
:Um, this is PokéWalker, not Radar article. [[User:Solar Dragon|Solar Dragon]] 16:11, 8 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
- But the &#039;PokeRadar&#039; is the name of the part of the PokéWalker that is used to encounter wild Pokémon, which has it&#039;s own method of chaining. [[User:Ryu Shoji|Ryu Shoji]] 19:28, 8 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: And RyuShoji was talking about the PokéRadar function on the Pokéwalker itself. Much like some of the games have PokéRadar, so does the PokéWalker. That&#039;s what Ryu was saying! Maybe you should check the edit logs first, Solar Dragon, before assuming what the removed piece of text was? [[User:ASecondOpinion1501|ASecondOpinion1501]] 06:38, 9 October 2009 (UTC)&lt;br /&gt;
::: Edity bit: I have just noticed that the PokéRadar section hasn&#039;t been removed, just moved to a different section of the page. See [[Pok%C3%A9Walker#Gameplay]] [[User:ASecondOpinion1501|ASecondOpinion1501]] 06:43, 9 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP etc ==&lt;br /&gt;
No info on how much exp you get from walking?  I&#039;ve also heard things such as how a Pokémon can&#039;t grow more then one level, and that if they miss moves that they would learn from leveling up if they level up on the PokéWalker.  If this stuff is true it should also be mentioned.&lt;br /&gt;
Also stuff like what kind of battery it uses, etc.  And what are the &#039;advantaged types&#039; mentioned in the articles of the areas?  Are these Pokémon types that deal more then 1 damage with an attack versus a wild Pokémon? [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:32, 21 October 2009 (UTC)&lt;br /&gt;
:Exp is 1 per step and only 1 level per walk as you said. If anyone wants to add this, the battery is just a watch battery (CR2032) and if it&#039;s important, the official website&#039;s PokeWalker FAQ estimates a 4 month battery lifetime. Whe don&#039;t really know what the advantaged types do yet. From my experience, they seem to have an affect on the rarity of itemfinder items at the very least. It appears that the step requirements will be (partially?) ignored sometimes as well if an advantaged type Pokemon is walking. They don&#039;t seem to affect battles or anything like that. Hopefully the Kanto guide goes into more details about what they do. I&#039;m thinking we&#039;ll have the complete lists of all advantage types by around 10/29 when the Kanto guide comes out. ([[User:Yaminokame|Yaminokame]] 23:38, 21 October 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve found that the pokemon achieves 1 level upon being returned to the Gameboy, no matter how many steps are taken. I&#039;d kept a low-level pokemon in there for quite awhile and amassed tens of thousands of steps, yet only went up 1 level. Likewise, I&#039;ve had some take far less steps than xp needed to level &amp;amp; still gained a level. I got my level 10 Magikarp up to level 19 very quickly using the PokeWalker, and the xp needed to level up was the same needed when first deposited. I only had to earn a couple hundred xp to evolve into a Gyarados rather than a few thousand. [[User:MarkoOhNo|MarkoOhNo]] 20:37, 13 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory ==&lt;br /&gt;
&lt;br /&gt;
NGamer thought of this: does the Pokéwalker have flash memory? Or does your pokémon disappear if the batteries run out/are removed? I&#039;d of thought this is pretty important. [[User:Thermorules123|Thermorules123]] 16:51, 1 November 2009 (UTC)&lt;br /&gt;
:Your Pokémon will not disappear and in some cases steps and watts won&#039;t either, you could loose somewhere around an hour of progress by taking the batteries out so they recommend sending everything back to the DS before changing the batteries. ([[User:Yaminokame|Yaminokame]] 16:54, 1 November 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:Left without a battery long enough, the Pokewalker will reset steps and watts to zero. I discovered this the hard way. :( But at least I didn&#039;t lose any pokemon or items. I don&#039;t know how long it takes to wipe the numbers, but it went 8 hours without a battery. --[[User:MarkoOhNo|MarkoOhNo]] 02:16, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Course Unlocks ==&lt;br /&gt;
&lt;br /&gt;
When a course is unlocked, is it unlocked on the PokeWalker or on the DS cartridge? I had Yellow Forest unlocked on my copy of SoulSilver, but the card somehow became corrupt around the time the Wi-Fi promotion ended. I should be getting a replacement card in a few days but wonder if I&#039;ll still have access to Yellow Forest or if I should just keep my pokemon there until I get at least one Pikachu with Fly, just in case I can&#039;t go back. {{unsigned|MarkoOhNo}}&lt;br /&gt;
:The unlocked courses are in with your save file, so unfortunately if your save file becomes corrupt (or you start a new game) and lose the old save file, all the unlocked courses get lost as well. ([[User:Yaminokame|Yaminokame]] 22:23, 13 November 2009 (UTC))&lt;br /&gt;
:That stinks. :( Well, guess I&#039;ll just have to keep Togepi in Yellow Forest indefinitely &amp;amp; only transfer the loot. At least until I&#039;m able to unlock it for my English versions. It would be cool if transferring things to the game from a PokeWalker which is currently set to Yellow Forest would unlock it on that card too. That would be a great way to spread the unlock.[[User:MarkoOhNo|MarkoOhNo]] 19:15, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Required Steps Question==&lt;br /&gt;
On each of the course pages, there&#039;s a listed amount of steps you have to take before you can encounter a Pokemon/find an item. My question is: Are these Pokemon unlocked &amp;quot;Forever&amp;quot;, or only once per Day, or only while that particular Pokemon is in the PokeWalker, or anything else?--[[User:Purimpopoie|Purimpopoie]] 17:46, 18 November 2009 (UTC)&lt;br /&gt;
:Once per day, everyday at midnight the step count resets itself and you will need to rebuild your steps back up to meet that certain Pokémon or find that certain item. I have also heard reports that if you are using the PokéRadar and it hits midnight it will force you out from using it (that does not mean if you are already in a battle, that means if you are in the process of searching for a Pokémon) ([[User:Yaminokame|Yaminokame]] 02:10, 19 November 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
== W -&amp;gt; w? ==&lt;br /&gt;
&lt;br /&gt;
Now that the {{game|HeartGold and SoulSilver|s}} page is updated with English box art, should we go ahead and start changing the name of the PokéWalker from PokéWalker to Pokéwalker based on what is written on the boxes? I don&#039;t mind doing the changes, but I want to make sure that it&#039;s okay before I attempt it :p ([[User:Yaminokame|Yaminokame]] 11:44, 12 December 2009 (UTC))&lt;br /&gt;
:Maybe it&#039;s better to wait for official confirmation from Pokemon.com or Nintendo. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 11:53, 12 December 2009 (UTC)&lt;br /&gt;
::Okay, that sounds good, that&#039;s what I was planning on in the first place, but when I saw that page got updated regardless I figured we might just as well go for it :p It can&#039;t be long until they eventually update anyways, so you&#039;re right I guess we should just wait. ([[User:Yaminokame|Yaminokame]] 11:56, 12 December 2009 (UTC))&lt;br /&gt;
:::I&#039;d say we wait until HGSS itself comes out. Never know if the boxart could change, even slightly, before release. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:54, 15 December 2009 (UTC)&lt;br /&gt;
::::Okay, they&#039;ve finally confirmed it as &#039;w&#039; in their press release here -&amp;gt; [http://press.nintendo.com/articles.jsp?id=21788 Nintendo pressroom]. So should we start the change now? [[User:Yaminokame|Yaminokame]] 15:34, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Catch rates ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the chance of a Poké Ball working in the PokéWalker?  Does it use each one&#039;s individual in-game catch rate, or is it determined another way?  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 11:15, 16 December 2009 (UTC)&lt;br /&gt;
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== Man, I&#039;m always full of questions... ==&lt;br /&gt;
Before me, anwser Missingno. master before me. But my question is, can the Pokéwalker connect with D/P? I really want to know.   -[[User:?????|Question Marx]]&lt;br /&gt;
:No. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 01:25, 27 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the info! - [[User:?????|Question Marx]]&lt;br /&gt;
&lt;br /&gt;
== I have something to add, but I have no idea where to put it... ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really fluent in Japanese (I just can read it and I know a few words), so I&#039;ll just say what happens based on the picture. Sometimes, if you walk for a while the screen is blank, a happy face or music note appears above the landscape part and if you press the middle button, it says something and you get either 10 or 20 free watts. If it&#039;s a straight face, nothing will happen. Can someone add that, please? And if you can, try it and translate the text that it says. Thanks. [[User:Chuck67322|Chuck67322]] 19:08, 30 December 2009 (UTC)&lt;br /&gt;
:I think that would be a good thing to add, however I&#039;m not fully sure how it all works. When I can dedicate more time to it, I&#039;ll look into it a little bit more so that we can add that, but the guides don&#039;t detail anything and I know that they are not limited to the certain amount of watts (they will find items too) ... if no one has added it, in about two weeks I can dedicate some time to filling a section like that in :) ([[User:Yaminokame|Yaminokame]] 10:45, 30 December 2009 (UTC))&lt;br /&gt;
::Oh, OK, thanks. &lt;br /&gt;
::Edit: I just found out that there&#039;s a heart too that gives you 50 watts [[User:Chuck67322|Chuck67322]] 19:38, 30 December 2009 (UTC)&lt;br /&gt;
:I&#039;m curious as to if the step count is really accurate. It would be a worthwhile investment to put another pedometer next to the Pokewalker and compare the step counts, for both walking and running.[[User:Rcnrcn927|Rcnrcn927]] 02:19, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Resetting PokéWalker ==&lt;br /&gt;
&lt;br /&gt;
Is there a way to reset the PokéWalker...? (Or am I kinda screwed?) I had a Pokémon stored on there when my cartridge&#039;s save file became corrupt. I exchanged the cartridge for a new one, but now I can&#039;t seem to use the PokéWalker. I can&#039;t transfer the Pokémon to another save file, according to what I&#039;ve read, and I can&#039;t transfer another pokemon onto there. Taking out the battery for awhile didn&#039;t erase anything.... So now what? Toss the PokéWalker?? :P --[[User:MarkoOhNo|MarkoOhNo]] 03:53, 7 January 2010 (UTC)&lt;br /&gt;
:You have to press Down + X + L and then connect with your Pokewalker. -- on another note, should those sequence of buttons be mentioned somewhere in the article? The other is Up + Select + R which brings back a Pokemon if the Pokewalker gets lost. I think it might be helpful information to add, but I&#039;m not sure :p ([[User:Yaminokame|Yaminokame]] 07:36, 7 January 2010 (UTC))&lt;br /&gt;
::By all means, find a place. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:43, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== move ==&lt;br /&gt;
&lt;br /&gt;
Should this be moved as Pokémon.com uses Pokéwalker? [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 02:07, 12 January 2010 (UTC)&lt;br /&gt;
:I believe the reply seen elsewhere was &amp;quot;wait until game launch; packaging can change.&amp;quot; And that came from TTE. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:36, 12 January 2010 (UTC)&lt;br /&gt;
::Yeah, but that was for the packaging :/ They now have it announced on the official website as a lowercase w... and that was said back when the only thing we had to go on was an unconfirmed picture of the box art :p Shouldn&#039;t we consider doing it now that the official website says it? [[User:Yaminokame|Yaminokame]] 09:30, 12 January 2010 (UTC)&lt;br /&gt;
:::Hmm... on top of that we should probably rename the instances of &amp;quot;Itemfinder&amp;quot; to &amp;quot;Dowsing Machine&amp;quot; as they have in their description on the website... [[User:Yaminokame|Yaminokame]] 10:15, 12 January 2010 (UTC)&lt;br /&gt;
::::I think we should just put Dowsing Machine as alternative text. Also, [http://www.pokemon.com/us/news/vg_hgss_news_walker-2010-01-06/ this is the source I forgot to provide]. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 21:38, 12 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== item ==&lt;br /&gt;
&lt;br /&gt;
http://pokewiki.de/images/d/d8/Course_Map_Icon.png this is a icon of a [[:de:Basisitems_(Gen._4)#Course_Map|Course Map]] for HGSS, its a basic item, but this wiki has no infos --[[User:Hanmac|Hanmac]] 08:46, 12 January 2010 (UTC)&lt;br /&gt;
:Well.. not really. You don&#039;t have a course map in-game in your bag, that&#039;s just the sprite used on the wonder card. As far as I can tell it&#039;s just the Town Map sprite from DPPt, but there might be some small pixel differences I can&#039;t tell by just looking at it. Though I do agree that there should be some info on the course maps on the page (like calling them &#039;courses&#039; instead of &#039;areas&#039;)... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:43, 12 January 2010 (UTC)&lt;br /&gt;
::Honestly, I think we should wait on changing it to &#039;course&#039; :/ Even though that&#039;s what they&#039;re called in the Japanese versions there is a good chance that they&#039;re going to come out being &#039;routes&#039; in the English versions &amp;gt;_&amp;lt;... Though I agree that area was not a fitting name for them either :/ More than the icon provided above, I would like to see the course display icons added into the articles somehow if we could make that work... The problem is just getting the pictures to do it and then where to place them... [[User:Yaminokame|Yaminokame]] 02:34, 13 January 2010 (UTC)&lt;br /&gt;
:::I too support waiting on the translations. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokewalker Power ==&lt;br /&gt;
&lt;br /&gt;
How is the Pokewalker Powered?Is it powered on Some kind of battery, do you charge the Pokewalker, or what? {{unsigned|Brock*PWN*}}&lt;br /&gt;
:Watch battery. Just wait until you get yours. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 18 February 2010 (UTC)&lt;br /&gt;
:Stock up on CR2032 3V watch batteries. Pokewalker eats through one in just a few months. The one I got in September with the Japanese SoulSilver just died this morning. I gotta stop by the store sometime later and pick some up. I hope they don&#039;t cost much.... [[User:MarkoOhNo|MarkoOhNo]] 17:45, 3 April 2010 (UTC)&lt;br /&gt;
:Update: I got 2 batteries for $7 at the local pharmacy. So they aren&#039;t a LOT... but they aren&#039;t cheap... depending on how much you have I guess. :P --[[User:MarkoOhNo|MarkoOhNo]] 02:20, 4 April 2010 (UTC)&lt;br /&gt;
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== Earning Watts at a Certain Rate? ==&lt;br /&gt;
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How many steps are required to Recieve a Single Watt? I Think it was 15-20 steps on the Pokemon Pikachu 2, but is that still the same on the Pokewalker?&lt;br /&gt;
[[User:Brock*PWN*|Brock*PWN*]] 22:49, 15 February 2010 (UTC)&lt;br /&gt;
:20 steps = 1 watt. I didn&#039;t realize that wasn&#039;t in the article, now to find a place for it :p ([[User:Yaminokame|Yaminokame]] 03:30, 16 February 2010 (UTC))&lt;br /&gt;
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== Temperature? ==&lt;br /&gt;
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Does anyone know what&#039;s the highest and lowest temperature this device can survive in degrees Fahrenheit? I don&#039;t want to walk it around in the bitter winter here in the midwest...[[User:PikachuColoredPichu|PikachuColoredPichu]] 02:18, 18 February 2010 (UTC)&lt;br /&gt;
:It&#039;s &#039;&#039;&#039;&#039;&#039;fine&#039;&#039;&#039;&#039;&#039;. I live in Chicago. I walk around with it all the time. It&#039;s not gonna FREEZE. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:20, 18 February 2010 (UTC)&lt;br /&gt;
::I&#039;m just trying to be careful...I would LOVE to walk with Arceus, but...wait, does the Arceus get removed from my game card and into the device, or does it make some sort of copy like if you transferred your Chao in Sonic Adventure&#039;s games on GBA? Because if something bad happens to my walker, I may never see it again...[[User:PikachuColoredPichu|PikachuColoredPichu]] 02:26, 18 February 2010 (UTC)&lt;br /&gt;
::And in case anyone cares, I don&#039;t have one yet, waiting for the English release. I can&#039;t read Japanese at all, so...[[User:PikachuColoredPichu|PikachuColoredPichu]] 02:32, 18 February 2010 (UTC)&lt;br /&gt;
:::It gets &#039;&#039;transferred&#039;&#039; over to your &#039;walker.  Not copied.  In other words, yes, it gets removed from your game card. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:34, 18 February 2010 (UTC)&lt;br /&gt;
::::As far as losing your &#039;walker goes... [[#Resetting PokéWalker|see this]]. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:36, 18 February 2010 (UTC)&lt;br /&gt;
:::::Well, that helps...sorta...I&#039;ll try to take care of it when I get the game next month. [[User:PikachuColoredPichu|PikachuColoredPichu]] 02:39, 18 February 2010 (UTC)&lt;br /&gt;
::::::Just thought I should mention this, it sort of does just make a copy of it. The best way to explain it is that it will take the Pokemon&#039;s information and save it within the game as if it&#039;s still there, but you won&#039;t be able to still see it within the game anymore. That is why in the event that your Pokewalker breaks, the Pokemon can be restored to the exact way you sent it without you losing any information on it. In other words, you can&#039;t &amp;quot;lose your Pokemon&amp;quot; by sending it to the Pokewalker unless you damage the game itself :p ([[User:Yaminokame|Yaminokame]] 05:57, 18 February 2010 (UTC))&lt;br /&gt;
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== Two Seperate Questions... !/beeping? ==&lt;br /&gt;
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So two things came into my head... on the page, it says that using the pokeradar can result in !, for Group C pokemon. but at the same time, ! is for Group C or B pokemon... shouldn&#039;t there only be one ! section, as both are the same? and question number two: does the pokewalker beep at all, and if it does can it be put to silent? many of my friends and I plan to bring these with us to school (free points for walking in the hallways =D) but dont want them taken away if they beep in class... thanks =D &amp;lt;font color=&amp;quot;[9A CD 32]&amp;quot;&amp;gt;[[User:DeathByAnArrow |&amp;lt;sub&amp;gt;DeathBy&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;[A0 52 2D]&amp;quot;&amp;gt;[[User_Talk:DeathByAnArrow |&amp;lt;sub&amp;gt;AnArrow&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt; 21:33, 21 February 2010 (UTC)&lt;br /&gt;
:There are three volume settings on the Pokewalker: loud, quiet, and silent.  However, the &#039;walker does &#039;&#039;not&#039;&#039; beep for attention or anything like Tamagotchis and similar virtual pets would.  They only beep when you press the buttons and play around with it - which you should not be going in class anyway. ;) &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:12, 21 February 2010 (UTC)&lt;br /&gt;
::I loved watching my teachers desperately trying to find the source of the beeping back when I had Tamagotchis! :D [[User:Pokelova|&amp;lt;span style=&amp;quot;color:Gold color light;&amp;quot;&amp;gt;&#039;&#039;ポケモン恋人&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Pokelova|&amp;lt;span style=&amp;quot;color:Silver color light;&amp;quot;&amp;gt;&#039;&#039;(チャット)&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokelova|&amp;lt;span style=&amp;quot;color:Crystal color light;&amp;quot;&amp;gt;&#039;&#039;(貢献)&#039;&#039;&amp;lt;/span&amp;gt;]] 02:39, 22 February 2010 (UTC)&lt;br /&gt;
:::Keep the conversation Pedia related. Anything else about what you used to do with your Tama&#039;s goes to the forums. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 03:03, 22 February 2010 (UTC)&lt;br /&gt;
::::To answer your other question, the reason that the page lists !, !, !!, !!! is because that is the sequence that the Pokewalker dowsing machine uses. At first you will get one !, which will always be a group C Pokemon. If you get past that first !, then another ! will appear which can either be a group C or group B Pokemon. If you get past that, then you get a !! which will be either a group B or group A Pokemon. Finally, if you get past all of those you will get a !!! which will be a group A Pokemon only. Technically it should say something like ! (first) and ! (second), but I didn&#039;t want it to get too wordy... I hope that made sense, but there is a method to my madness ([[User:Yaminokame|Yaminokame]] 04:20, 22 February 2010 (UTC))&lt;br /&gt;
:::::Actually, both of those answers were really clear and helpful =D thanks a lot ^^ &amp;lt;font color=&amp;quot;[9A CD 32]&amp;quot;&amp;gt;[[User:DeathByAnArrow |&amp;lt;sub&amp;gt;DeathBy&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;[A0 52 2D]&amp;quot;&amp;gt;[[User_Talk:DeathByAnArrow |&amp;lt;sub&amp;gt;AnArrow&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt; 22:52, 22 February 2010 (UTC)&lt;br /&gt;
What do you mean by getting Past a wild pokewalker pokemon? do you have to defeat it, catch it, or what?[[User:Brock*PWN*|Brock*PWN*]] 12:37, 24 February 2010 (UTC)&lt;br /&gt;
:When you start the pokeradar you will always get a &#039;!&#039; above one of the patches of grass. If you click on that patch, then there is a chance either a Pokemon will or will not come out of it... if a Pokemon does not come out of it, then the &#039;!&#039; will disappear and a few seconds later another &#039;!&#039; will appear... this process continues until either you find a Pokemon or it runs away (you take too much time to click on the patch). Once you click on a &#039;!!!&#039; patch it will always have a Pokemon in it. And as said above, the sequence it will always goes in is: ! -&amp;gt; ! -&amp;gt; !! -&amp;gt; !!!. I hope that helped... it&#039;s really one of those things that&#039;s easiest to understand once you&#039;ve done it a few times. ([[User:Yaminokame|Yaminokame]] 12:49, 24 February 2010 (UTC))&lt;br /&gt;
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== Watts ==&lt;br /&gt;
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Shouldn&#039;t we make make an Article on Watts?[[User:Brock*PWN*|Brock*PWN*]] 16:43, 25 February 2010 (UTC)&lt;br /&gt;
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== nicknames? ==&lt;br /&gt;
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Can the pokemon caught in the pokewalker be given nicknames?[[User:Brock*PWN*|Brock*PWN*]] 18:13, 25 February 2010 (UTC)&lt;br /&gt;
:If you bring them to either of the two [[Name Rater|Name Raters]] then they can be. ([[User:Yaminokame|Yaminokame]] 18:17, 25 February 2010 (UTC))&lt;br /&gt;
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== losing courses? ==&lt;br /&gt;
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I Heard that when the Pokewalker Battery dies out, you lose all your watts and steps, but not your Pokemon. What about the Pokewalker Courses themselves?[[User:Brock*PWN*|Brock*PWN*]] 13:58, 7 March 2010 (UTC)&lt;br /&gt;
:They&#039;re stored in your save file so the only way to lose those is to restart the game ([[User:Yaminokame|Yaminokame]] 14:01, 7 March 2010 (UTC))&lt;br /&gt;
What i mean is when like you lose all your watts, and then the new, lesser amount of watts is transferred over to the games, does the new, lesser amount of watts take away the courses that had been unlocked by getting those watts that are now gone?[[User:Brock*PWN*|Brock*PWN*]] 13:01, 11 March 2010 (UTC)&lt;br /&gt;
::I think what Yamino means is that the courses you unlock are saved on the DS game, rather then the pokewalker.  So they wouldn&#039;t be lost, unless you lost the game.  The watts are stored on the pokewalker, not the game.  You keep a &#039;backup&#039; of the Pokémon in the game that you can restore if the pokewalker battery dies, and the same is probably true with the courses (in a sense).  watts just aren&#039;t saved in the game.  But I mean I don&#039;t have it yet so that&#039;s just my guess. Also I&#039;m guessing the watts required to unlock a course is the &#039;total watts ever obtained&#039; not the current watts you have, so that would presumably be stored in the game? --[[User:Derian|Derian]] 13:09, 11 March 2010 (UTC)&lt;br /&gt;
thank you, that explains a lot![[User:Brock*PWN*|Brock*PWN*]] 23:55, 11 March 2010 (UTC)&lt;br /&gt;
:Just as a minor clarification, &#039;&#039;everything&#039;&#039; regarding watts/steps/routes for the Pokewalker is stored in the DS except for the watts that are on the Pokewalker itself that have yet to be transferred. Every time you connect the Pokewalker to the game, all watts you had will disappear from the Pokewalker (you&#039;ll go back to 0) and be transferred over to the games where they are stored and can&#039;t ever be brought back to the Pokewalker again. This is how routes get unlocked. Not by how many watts are on the Pokewalker itself at one time, but how many watts you have sent back to the game. ([[User:Yaminokame|Yaminokame]] 07:18, 12 March 2010 (UTC))&lt;br /&gt;
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== How many Watts to unlock routes ==&lt;br /&gt;
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To unlock the Resort Area and the Quiet Cave, would one need 180,000 watts, or 100,000 watts? Before I was thinking 180,000 watts, but now that I know that it takes 20 steps to get a watt, I&#039;m more inclined to believe 100,000. [[User:Jecowa|Jecowa]] 05:23, 10 March 2010 (UTC)&lt;br /&gt;
:...What?  Watts are transferred over to the DS and stored there, and courses are unlocked as the watts accumulate. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 05:39, 10 March 2010 (UTC)&lt;br /&gt;
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== The Pursuit of Happiness ==&lt;br /&gt;
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Carrying a pokemon in the Pokewalker increases its [[happiness]], however I&#039;ve seen nothing anywhere which indicates the rate at which it increases. Do events increase happiness (catching a pokemon, finding an item, interacting with other Pokewalkers, etc) or do only steps matter in this effect? How much happiness do you get per how many steps? I&#039;m thinking it&#039;s not comparable to steps taken in-game. I&#039;ve been carrying my Eevee in the Pokewalker for at least two days and walked roughly 10,000 steps/day, but still get the &amp;quot;It&#039;s cute&amp;quot; message from the rater in Goldenrod City. (On the other hand, it comes across as VERY happy when I interact with it and based on what I&#039;ve read in the summary reports after returning from a stroll.) Now that I do the math, though... 10000/256 steps is about +40 happiness.... Two days of this with no other increasing events would make the happiness level 150... still pretty close to the &amp;quot;It&#039;s cute&amp;quot; range.... Perhaps it IS comparable to the steps taken in-game happiness increasing event? But... on the other hand... it&#039;s carrying a Soothe Bell.... So it seems like that SHOULD make it 230.... Hmm.... If anyone has an answer for these questions, it would really help put my mind at ease. :)[[User:MarkoOhNo|MarkoOhNo]] 08:15, 30 March 2010 (UTC)&lt;br /&gt;
:I guess carried items don&#039;t work in the Pokewalker, then. Seeing the gadget doesn&#039;t even show which item the Pokemon is carrying, that must be case. -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 01:17, 31 March 2010 (UTC)&lt;br /&gt;
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== Interesting Fact? ==&lt;br /&gt;
With the pokéwalker, 20 steps = 1 watt. But did you know that it takes approximately 20 steps (on average) to burn one calorie as well? [http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml] I don&#039;t know if this counts as an interesting fact or not. If not, then someone can just delete it. I asked TTEchidna while editing for us normal folk was unavailable, but that was said was &amp;quot;hm&amp;quot; and &amp;quot;hmmm&amp;quot; so...--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 11:58, 30 March 2010 (UTC)&lt;br /&gt;
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== Version exclusivity? ==&lt;br /&gt;
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So I&#039;m using the Pokeradar at Beautiful Beach, and I notice something. I have never seen a single Staryu, Poliwag, or Wooper. Coincidentally (or is it?) that is exactly one &#039;mon from each rarity group. So I&#039;m wondering, is this a series of increasingly unlikely coincidences, or are those three &#039;mons SoulSilver exclusives (conversely making Sunkern, Slowpoke, and Psyduck HeartGold exclusive)? And if the &#039;mons available on Pokewalker routes are version-specific, shouldn&#039;t there be some kind of mention of that? [[User:Billybobfred|Billybobfred]] 13:54, 30 March 2010 (UTC)&lt;br /&gt;
:Nope, they&#039;re not exclusive. You have a certain (maybe 50-50?) chance to get one of either group when you send your Pokemon to the Pokewalker. Take the Pokemon out and send it again and the available Pokemon may change. ([[User:Yaminokame|Yaminokame]] 14:06, 30 March 2010 (UTC))&lt;br /&gt;
:Have you been returning your pokemon from its stroll or just dropping off the pokemon, items &amp;amp; watts as gifts? The pokemon you can encounter only change when you return your pokemon and begin a new stroll. If you HAVE been dropping off the strolling pokemon, then I&#039;d have to say it&#039;s just a case of bizarre coincidences... coincidenci? lol Cause I&#039;ve found all of the above at Beautiful Beach using the same game. [[User:MarkoOhNo|MarkoOhNo]] 00:54, 31 March 2010 (UTC)&lt;br /&gt;
:should this be put in the article? i &#039;walked&#039; 25000 steps and wasted loads of watts, getting really frustrated that all i saw were psyduck :(  [[User:Sorrowless|Sorrowless]] 19:30, 31 March 2010 (UTC)&lt;br /&gt;
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== Three Slots? ==&lt;br /&gt;
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Anyone knows why there are three slots when you&#039;re putting your Pokemon in the Pokewalker? -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 13:12, 31 March 2010 (UTC)&lt;br /&gt;
:It&#039;s probably because that layout is shared by both the Pokewalker and Pokethlon so they made it available up to 3 but 2 slots just get blocked out when connecting to the Pokewalker. You can never use the two blocked out slots when using the Pokewalker though :/ ([[User:Yaminokame|Yaminokame]] 13:21, 31 March 2010 (UTC))&lt;br /&gt;
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== Possible flaw ==&lt;br /&gt;
Back on the day of the release, when I put Pidgey into the Pokewalker, it didn&#039;t learn {{m|Sand-Attack}} even when it reached Level 5. But yesterday when I trained a new Pidgey without the Pokéwalker it did learn the attack. Although I don&#039;t have enough direct evidence yet to submit, I think the only disadvantage to using the Pokéwalker is the inability to learn new moves. Did anyone else encounter this kind of problem? -[[User:Tyler53841|Tyler53841]] 15:56, 31 March 2010 (UTC)&lt;br /&gt;
:Yeah, this is a thing. A guide over on GameFAQs mentions it. [[User:Billybobfred|billybobfred]] &amp;lt;small&amp;gt;[[User_talk:Billybobfred|It&#039;s all just wild mass guessing anyway.]]&amp;lt;/small&amp;gt; 19:36, 31 March 2010 (UTC)&lt;br /&gt;
::That&#039;s a very important thing, in fact. Now I have a Weedle that was being leveled solely to learn Bug Bite, but it won&#039;t be able anymore... thank goodness there are move tutors! Anyway, do they mention it in the booklet? I haven&#039;t seen it... -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 00:31, 1 April 2010 (UTC)&lt;br /&gt;
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So, a related question: are these moves re-learnable through a Move Relearner?(or whatever is the correct name... I&#039;m a bit lazy too look it up now) I&#039;m figuring the game system recognizes your Pokemon should have learned that move in a previous level, right? {{unsigned|Pro-mole}}&lt;br /&gt;
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Yes, since the [[Move relearner]] works with anything in the level up move set for that particular Pokemon, unless if Weedle were to evolve which alters the moveset. -[[User:Tyler53841|Tyler53841]] 04:35, 1 April 2010 (UTC)&lt;br /&gt;
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== Losing Steps ==&lt;br /&gt;
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This keeps happening to me and I&#039;m wondering if I&#039;m alone in this - sometimes, usually when it is inactive for a while, my walker resets the step counter to one but I retain my volts from the steps I had. Has anyone else had this problem? [[User:Drake Clawfang|Drake Clawfang]] 21:37, 31 March 2010 (UTC)&lt;br /&gt;
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:The Walker resets the step counter every midnight. If this is happening during the day, though... not the case here. -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 00:18, 1 April 2010 (UTC)&lt;br /&gt;
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::Ah, that&#039;s probably it, missed that bit on the page. Thanks. [[User:Drake Clawfang|Drake Clawfang]] 00:38, 1 April 2010 (UTC)&lt;br /&gt;
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== &amp;quot;Areas&amp;quot; ==&lt;br /&gt;
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Officially, they&#039;re referred to as &amp;quot;Routes,&amp;quot; with a capital &amp;quot;R,&amp;quot; so move them again?? &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 07:33, 1 April 2010 (UTC)&lt;br /&gt;
:I think so. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Gray&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:29, 4 April 2010 (UTC)&lt;br /&gt;
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== Required watts are different for me ==&lt;br /&gt;
&lt;br /&gt;
This is really weird. It&#039;s only taken me 1000 watts to unlock Blue Lake and again only 1000 to unlock Town Outskirts. Am I special? Or is there a more legitimate explanation? O-O--[[User:Quilford|Quilford]] 12:43, 2 April 2010 (UTC)&lt;br /&gt;
:I&#039;m afraid to ask this... but you &#039;&#039;do&#039;&#039; mean 1000 watts that are stored in the game and not 1000 on the Pokewalker itself or 1000 sent back at one time, right? ([[User:Yaminokame|Yaminokame]] 13:30, 2 April 2010 (UTC))&lt;br /&gt;
::I do mean 1000 watts that are stored in the game. --[[User:Quilford|Quilford]] 21:33, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1 question ==&lt;br /&gt;
&lt;br /&gt;
umm.. well i bought soulsiver when it can out but last friday i lost my dsi with soulsilver in it but i still have the pokewalker... is there any way to connect it to the new soulsilver i got today? [[User:Vkickass|Vkickass]] 17:39, 4 April 2010 (UTC)&lt;br /&gt;
:Reset it by going to the Pokéwalker connection screen on the new SoulSilver (Down+X+L), and then just connect it normally. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 17:37, 4 April 2010 (UTC)&lt;br /&gt;
what about the new pokewalker i got with the game... will that still work? [[User:Vkickass|Vkickass]] 17:39, 4 April 2010 (UTC)&lt;br /&gt;
:Well.. I don&#039;t think so. If you sync the old &#039;walker with the new game, then you shouldn&#039;t be able to use two different Pokéwalkers on one game... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 17:46, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 20 steps ≠ 1 watt with advantageous type ==&lt;br /&gt;
&lt;br /&gt;
Bug pokemon are advantageous on Hoenn Field, right? So I decided to use one there and walked around a few steps, and then stopped and checked my steps and watts. I had gotten one watt from seventeen steps.&lt;br /&gt;
&lt;br /&gt;
http://tinypic.com/r/j0bj12/5 - for video proof&lt;br /&gt;
&lt;br /&gt;
at five watts I was on 95 steps, and at ten watts I was on 187 steps. --[[User:Quilford|Quilford]] 22:35, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t believe you&#039;re correct in your assumption. What I think is happening is that the watt generation uses its own 20-step counter that isn&#039;t affected by daily resets. You might have walked three steps the previous day, then it reset, then 17 steps the next day, which would have given you a watt without hitting 20 steps in that day. I can say that I always use advantageous types and, though the daily watts may be off by 0-19 steps, I am getting 1 watt per 20 steps. &lt;br /&gt;
:Here&#039;s a possible explanation of your specific case: &lt;br /&gt;
:{|&lt;br /&gt;
|watts&lt;br /&gt;
|steps&lt;br /&gt;
|watt-step counter&lt;br /&gt;
|Then you...&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|x(% by 20)&lt;br /&gt;
|0&lt;br /&gt;
|walk 16 steps&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|x+16&lt;br /&gt;
|16&lt;br /&gt;
|sync, daily reset&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|16&lt;br /&gt;
|walk 4 steps&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|walk 13 steps&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|walk 60&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|77&lt;br /&gt;
|13&lt;br /&gt;
|walk 7 steps&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|84&lt;br /&gt;
|0&lt;br /&gt;
|walk 11 steps&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|walk 80 steps&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|175&lt;br /&gt;
|11&lt;br /&gt;
|walk 9 steps&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|184&lt;br /&gt;
|0&lt;br /&gt;
|walk 3 steps&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;187&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|you post here&lt;br /&gt;
|}&lt;br /&gt;
:If your measurements were larger and showed a difference of 20 or more steps in the watt calculation, then you&#039;d be onto something. - [[User:Exawatt|Exawatt]] 19:22, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You won&#039;t beleive this/Pokérus ==&lt;br /&gt;
&lt;br /&gt;
Huge dicovery! I found a Pikachu in Yellow forest and caught it. (well, I caught three, but) and transferring it to SoulSilver shockingly reveiled it had Pokérus. Walking around with it had also infected my togepi which I&#039;d placed in there. Please can someone verify that this WASN&#039;T an Action Replay Code going crazy and that Pokémon can really have Pokérus on the Walker? Cheers. [[User:SpecialK|SpecialK]]  [[Mudkip (Pokémon)|Leiks]] [[Lucario (Pokémon)|Lucario]] [[User talk:SpecialK|and the]] [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] 14:00, 6 April 2010 (UTC)&lt;br /&gt;
:That&#039;s &#039;cause your Pikachu is in the top percentage of Pikachu! --[[User:Maxim|Maxim]] 14:03, 6 April 2010 (UTC)&lt;br /&gt;
::LOL Joey reference. But I&#039;m serious. (PS Joey Sucks) [[User:SpecialK|SpecialK]]  [[Mudkip (Pokémon)|Leiks]] [[Lucario (Pokémon)|Lucario]] [[User talk:SpecialK|and the]] [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] 14:09, 6 April 2010 (UTC)&lt;br /&gt;
::: well maybe Pokéwalker &amp;quot;wild pokémon&amp;quot; are just like regular wild pokémon and have the same chance of carrying the pokérus or being shiny?  That would make sense.  Would just be incredibly rare!  So kudos to you, man. --[[User:Derian|Derian]] 14:17, 6 April 2010 (UTC)&lt;br /&gt;
::::Thanks. Just checking. Perhaps we could add somewhere that &amp;quot;Pokérus and Shinyness can still appear on Pokéwalker Pokémon, but does not appear until transferred to the Gen IV games&amp;quot; or something. Because it is a primative system, and people might think it won&#039;t work. I don&#039;t know. But YAY! Pokérus Ponyta! {{unsigned|SpecialK}}&lt;br /&gt;
:I think I can answer this. Pokérus is based on the Pokémon&#039;s Personality Values as well as the Original Trainer&#039;s ID (at least I think that&#039;s what I&#039;ve heard). So the Pokérus is a lucky break for you-- that same Pikachu would not have Pokérus for everyone, but every one of that particular Pikachu should (I believe) have Pokérus for you. --[[User:AndyPKMN|AndyPKMN]] 14:33, 6 April 2010 (UTC)&lt;br /&gt;
::Last answer sounds most likely- I think all that&#039;s stored on the &#039;walker is the data that you caught x Pokémon and found x items- And then when it&#039;s transferred over, the game fills in the rest of the data like stats and personality value... at least I&#039;m pretty sure that&#039;s when it&#039;s generated, the &#039;walker shouldn&#039;t have much data on it besides the player&#039;s party/walking Pokemon/items/species of caught Pokemon. Hmm. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:35, 6 April 2010 (UTC)&lt;br /&gt;
::AndyPKMN, does that mean that if he was to catch another of the same kind of Pikachu that it would also have the pokérus?--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:45, 7 April 2010 (UTC)&lt;br /&gt;
::SpecialK, would you try catching that same kind of Pikachu again?--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:44, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== pokemon-less random pokemon encounter ==&lt;br /&gt;
&lt;br /&gt;
i want to know how the species of the random pokemon is determined. so far i have only seen pidgeys as random befriending encounters in refreshing field. i walk 7000+ steps everyday. [[User:B33f3r|B33f3r]] 01:28, 8 April 2010 (UTC)&lt;br /&gt;
:The group C active Pokemon is chosen. ([[User:Yaminokame|Yaminokame]] 01:29, 8 April 2010 (UTC))&lt;br /&gt;
::so you could never find anything other than pokemon from group c in this way? what do you mean by &#039;active&#039; pokemon? {{unsigned|B33f3r}}&lt;br /&gt;
:::Active meaning the one that is available. Each group has two Pokemon in it, of which you can only get one during one walk, so it picks the one that is available or &amp;quot;active&amp;quot; ([[User:Yaminokame|Yaminokame]] 04:37, 8 April 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Two Questions Pertaining the PokéRadar ==&lt;br /&gt;
&lt;br /&gt;
1. What exactly are the encounter rates of the pokemon in each group? I&#039;m finding, for example, that it was excessively easy to get Group A mons(specifically, Doduo) in Refreshing Fields, but it&#039;s extremely hard to get a special Pikachu in Yellow Forest(as in: didn&#039;t get any one during the whole week, walking 10K-12K steps every day). In other words, what exactly does &amp;quot;Very Common&amp;quot;, &amp;quot;Common&amp;quot;, &amp;quot;Rare&amp;quot; and &amp;quot;Very Rare&amp;quot; mean?&lt;br /&gt;
&lt;br /&gt;
2. Does the speed with which I chose the marked bush influence my catching rate, or am I just deceiving myself thinking if I go more slowly I get &amp;quot;!!&amp;quot; more easily? =P&lt;br /&gt;
&lt;br /&gt;
-- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:03, 9 April 2010 (UTC)&lt;br /&gt;
:They correspond to the values that I have pseudo-coded into each of the articles as reference. For example, Refreshing Field is (70, 50), (75, 75), (100, 100) -- (Doduo, Kangaskhan), (Nidoran♀, Nidoran♂), (Pidgey, Sentret). Each of those labels &amp;quot;very Common,&amp;quot; &amp;quot;Common,&amp;quot; &amp;quot;Rare,&amp;quot; &amp;quot;Very Rare&amp;quot; were given ranges and applied based on these numbers in the official guides. The Yellow Forest Pikachu are (2, 3) -- (Flying, Surfing), so comparing (70, 50) with (2, 3), you can probably see why they are harder to find.&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t answer the second question :s... I have no idea lol ([[User:Yaminokame|Yaminokame]] 01:51, 10 April 2010 (UTC))&lt;br /&gt;
::Where did you get these numbers? What do they actually mean? Because when you get &#039;&#039;&#039;!!!&#039;&#039;&#039; you are 100% guaranteed to get the group A active Pokémon. How do they interact when there are two groups available. i.e. when a battle activates with &amp;quot;&#039;&#039;&#039;!!&#039;&#039;&#039;&amp;quot;. Say for example that Doduo was the active Pokémon: Is the probability (70%:30%,Doduo:Nidoran) or (25%:75%,Doduo:Nidoran)? Sorry to bombard you but I am kind of up several contradictory logical creeks with no means of propulsion. Thanks in Advance.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 02:22, 10 April 2010 (UTC)&lt;br /&gt;
:::From what seemed to be a rip of Pokewalker data taken when the games first came out in Japan that fully coincided with the Official Guides. I do not know when or how it randoms and works with the individual patches which is the reason I have not added them into the articles myself and the person who ripped it said they didn&#039;t know either. My best guess is as follows:&lt;br /&gt;
&lt;br /&gt;
:::Let&#039;s say we have Doduo, Nidoran (regardless of gender because they are the same) and Pidgey (it doesn&#039;t matter). We would have (70, 75, 100)... when you look at how the system works, Pidgey has a 100% rate of showing up. This is so that you can&#039;t use the Pokeradar and not get any Pokemon at all. When the steps are too little for anyone in the B group to show up, C has it&#039;s full 100% only, meaning everything is C and nothing is B or A. When group B becomes available step-wise, in this case it has a 75%, so it will see if it&#039;s a hit or miss on group B. If it turns out to be a miss, then it will move onto group C with a 100% rate and pick group C. If it hits on group B, then you&#039;ll get group B. Technically, this lowers the chances to (B|75%:C|25%). The same works when A is available step-wise. Doduo will be looked at with it&#039;s 70%, if it&#039;s a miss, then it will random for group B which in this case is 75%, if that&#039;s a miss, then it will random for group C which is 100%, so you&#039;ll get a C. Effectively, this lowers the chances to (A|70:B|22:C|8) as an estimate when Doduo/B/C are chosen. -- Once it&#039;s done randoming, it could decide which number of !&#039;s to send the player though based on the result... again... I don&#039;t know for sure about the minute mechanics... just those numbers haha... ([[User:Yaminokame|Yaminokame]] 02:54, 10 April 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Running produces less Steps? ==&lt;br /&gt;
&lt;br /&gt;
2 Days ago, I spent 1 hour and 30 minutes covering a considerable distance around and outside my neighborhood by alternating between running and walking. But the final count on my Pokéwalker was between 4500-5000 steps.&lt;br /&gt;
Yesterday, I spent only 1 hour covering a shorter distance with just walking and the final count on my Pokéwalker was between 6500-7000 steps.&lt;br /&gt;
Is it because I&#039;m producing less steps with more speed? --[[User:Arima|Arima]] 11:01, 10 April 2010 (UTC)&lt;br /&gt;
:You&#039;ve hit the nail on the head. When you run, your strides are typically longer than when you walk. Therefore there will be fewer vibrations that the PokéWalker can sense, and less steps will be recorded. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hacking? ==&lt;br /&gt;
I was wondering if it is possible to hack the Pokéwalker, you know, like the main series games? It just occurred while I was reading some articles on hacking. --[[User:Spritemaster|Spritemaster]] 14:01, 11 April 2010 (UTC)&lt;br /&gt;
:Pretty much ANYTHING is possible to hack. I don&#039;t think anyone&#039;s really pursued the hacking of the Pokéwalker yet, though. In any case, the game would probably need to be hacked as well before anything hacked could be transferred back, so it&#039;s probably not worth the effort. --[[User:AndyPKMN|AndyPKMN]] 14:45, 11 April 2010 (UTC)&lt;br /&gt;
::It would be interesting if someone were to use an IR recording setup to capture and document the communication between the game and the pokewalker. Once we know the language, we can replicate it. Gift 9,999 watts then gift another 9,999 ten seconds later... - [[User:Exawatt|Exawatt]] 19:28, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dowsing Probabilities ==&lt;br /&gt;
Others I spoke to--and even myself--originally thought that the leftmost or rightmost grass tufts had better chances (when taking second pick into account), but I did the probabilistic math and it turns out that no matter which tuft you pick, your second pick choice will always give you the same opportunity. If that&#039;s not making sense; basically there&#039;s no difference in your overall chance of finding an item between &#039;&#039;any&#039;&#039; of the grass tufts. All assuming completely random item placement, of course. I can post the detailed math if anyone&#039;s interested. I know it&#039;s not really important, but it seems to be a point of confusion among people I&#039;ve spoken to. Might be worth clearing it up in the argticle.. - [[User:Exawatt|Exawatt]] 19:41, 14 April 2010 (UTC)&lt;br /&gt;
:Having worked it out myself, the probability of finding an item for the end most tufts are actually 1/2 compared to 2/3 for the 4 middle tufts. Therefore it is better to take the middle tufts. Sorry this is so unclear. Will post a more detailed argument later.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 21:34, 14 April 2010 (UTC)&lt;br /&gt;
::I&#039;ve already done it, it was just on another computer:&lt;br /&gt;
::Assuming completely random placement of the item, there is no difference in probability based on the first chosen (i.e. a side vs a middle).&lt;br /&gt;
:::Initial pick is easy:&lt;br /&gt;
::::P(pick1) = 1/6&lt;br /&gt;
:::If first pick fails--these are all P(*|¬pick1):&lt;br /&gt;
::::If choosing the side:&lt;br /&gt;
::::P(near|side) = 1/5, P(pick2|nearΛside) = 1,&lt;br /&gt;
::::P(far|side) = 4/5, P(pick2|farΛside) = 1/4,&lt;br /&gt;
::::P(pick2|side) = P(pick2|nearΛside) * P(near|side) + P(pick2|farΛside) * P(far|side) &lt;br /&gt;
:::::= (1)(1/5) + (1/4)(4/5) = (1/5) + (1/5) = 2/5&lt;br /&gt;
::::If choosing a middle square:&lt;br /&gt;
::::P(near|middle) = 2/5, P(pick2|nearΛmiddle) = 1/2,&lt;br /&gt;
::::P(far|middle) = 3/5, P(pick2|farΛmiddle) = 1/3,&lt;br /&gt;
::::P(pick2|middle) = P(pick2|nearΛmiddle) * P(near|middle) + P(pick2|farΛmiddle) * P(far|middle) &lt;br /&gt;
:::::= (2/5)(1/2) + (3/5)(1/3) = (1/5) + (1/5) = 2/5&lt;br /&gt;
::::.&#039;. P(pick2|side) = P(pick2|middle).&lt;br /&gt;
::::Therefore, probability of finding the item after picking a side square is equal to&lt;br /&gt;
::::the probability of finding the item after picking a middle square.&lt;br /&gt;
::I&#039;ve tried to explain it in English but I end up complicating it. Basically the additional knowledge of where the item is doesn&#039;t help, since it still has a 1/5 placement. If you get 1/5 and 4/5 of 1/1 and 1/4 chances, it&#039;s the same as 2/5 and 3/5 of 1/2 and 1/3. The probabilities sort of &amp;quot;cancel&amp;quot; each other... But like I said I&#039;m terrible at explaining this in English. If there&#039;s a serious question about whether the math is right, I can double check it with my probability professor from last semester. If it comes to it I&#039;ll see if I can work with him to determine this and the expected return of the entire game. But if nobody cares I won&#039;t bother. - [[User:Exawatt|Exawatt]] 06:28, 15 April 2010 (UTC)&lt;br /&gt;
:::Sorry, having reworked the problem I agree. Sorry for wasting your time. I think I read down the wrong line of my tree diagram. Would you agree that there is a 50% chance of getting an item on a given game? Given that P(pick1) = 1/6, P(pick1fails)=5/6 And P(pick2)=2/5. P(wingame)=P(pick1)+P(pick1fails)*P(pick2)=1/6+5/6*2/5=3/6=1/2=50%. Hope you can understand this.  Thank you for your time and for exposing my wrongness.—[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 01:43, 16 April 2010 (UTC)&lt;br /&gt;
::::This was the part where my own mathematical skills broke down. I don&#039;t remember the class covering the additional &amp;quot;knowledge&amp;quot; gained after the first pick (i.e. your second pick isn&#039;t 1/5 &amp;quot;random&amp;quot;). What math I guessed at came out to total chances around ~48% (which would indicate that even with proper knowledge of the game you have a greater chance of losing), but then I did it again and came up with a much lower chance (~38%), so I know I&#039;m doing something wrong at that point. I have discussed the above part with a math major (and real whiz), and he agrees that the second choice odds aren&#039;t affected by the position of the first choice. But... that&#039;s all I&#039;ve been able to prove at this point. I&#039;ll shoot an e-mail at my professor and update when (if) he replies. - [[User:Exawatt|Exawatt]] 02:40, 18 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
&lt;br /&gt;
This applies to the Move pages but is about the Pokewalker - should we note that some Pokemon caught on the walker know moves they normally wouldn&#039;t know naturally? Like Sneasel, it can learn Crush Claw via breeding, but knows it automatically if caught on Icy Mountain Rd. on the walker. I&#039;m gonna check but I&#039;ll wager there are other instances of this. There are also instances of Pokemon learning moves earlier than they normally wound - Elekid learns Thunder Punch at Level 28, but the Level 11 Elekid caught in the Suburban Area already know it. [[User:Drake Clawfang|Drake Clawfang]] 18:24, 15 April 2010 (UTC)&lt;br /&gt;
:[[User:Drake Clawfang/Sandbox|Yeah, take a look]]. Quite a few &#039;mons know moves when caught on the walker that they normally wouldn&#039;t. A note about this can easily be made here, but should we add this data to the separate move pages? [[User:Drake Clawfang|Drake Clawfang]] 18:56, 15 April 2010 (UTC)&lt;br /&gt;
::It helps to wait for a response when you ask something like that. Also, you&#039;re missing the most obvious and desired two: Surfing and Flying Pikachu in Yellow Forest. That&#039;s more notable than a Magby with Sunny Day, which it can learn by TM. --[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:31, 15 April 2010 (UTC)&lt;br /&gt;
:::I didn&#039;t edit any of the move pages, I &#039;&#039;was&#039;&#039; waiting for responses. And yes, I forgot about the Yellow Forest. [[User:Drake Clawfang|Drake Clawfang]] 19:33, 15 April 2010 (UTC)&lt;br /&gt;
::::In fact, it&#039;s not really trivia so much as it is the whole point of the device. Between the unique moves and harder to obtain Pokémon obtainable in it, that&#039;s the whole purpose of getting all those Watts.--[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:45, 15 April 2010 (UTC)&lt;br /&gt;
:::::True. There could (should, actually) be a section detailing what you just said. [[User:Drake Clawfang|Drake Clawfang]] 20:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::I agree and disagree. I would recommend asking TTE or one of the other admins first though, just to see what they&#039;d say about it. Either way, it&#039;s not trivia, as trivia is something most people wouldn&#039;t notice on their own. --[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:26, 15 April 2010 (UTC)&lt;br /&gt;
:::::::Pokéwalker-only moves is definitely something to incorporate into the move articles and also the species articles under &amp;quot;special moves&amp;quot;. Like it&#039;s done [[Surf_(move)#Special_move_2|here]]. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 00:16, 16 April 2010 (UTC)&lt;br /&gt;
::::::::Ah, didn&#039;t know it had already occured on some pages. I guess in that case they just need to be finished. EDIT - note &#039;&#039;all&#039;&#039; the moves in the sandbox, or exclude the ones learned at earlier levels than usual? [[User:Drake Clawfang|Drake Clawfang]] 01:58, 16 April 2010 (UTC)&lt;br /&gt;
:::::::::All of them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 09:54, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Predicting the Items Received from Connecting two Pokéwalkers ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t seem to find any information on the interwebs about people even asking the question about how the Pokéwalkers decide which items you get from connecting them.  I asked myself this question and have done a bunch of test connections to see what items are received and now have a working method for predicting/&#039;&#039;Choosing&#039;&#039; what items I get.&lt;br /&gt;
&lt;br /&gt;
Now, this only works if no connections of this type have been done since loading the Pokémon into the Pokéwalker, but it takes very little time to trade the Pokémon back to HG/SS and then back to the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
Here is a link to a forum post I made in the Bulbagarden forums, describing my findings.&lt;br /&gt;
http://bmgf.bulbagarden.net/showthread.php?t=58929&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t want to edit the main page for the Pokéwalker quite yet since I do only have about 6 documented connections of this type which meet the criteria of neither Pokéwalker having an item from one of these connections.  Every one of them has a result that could easily have been predicted by the method I listed on the Bulbagarden forum, though.&lt;br /&gt;
&lt;br /&gt;
I&#039;m hoping someone is willing to test my theory, though, so I can stop feeling like I&#039;m just shouting my findings into the uncaring voids of the interwebs. {{unsigned|QuantumPolagnus}}&lt;br /&gt;
&lt;br /&gt;
::These are interesting findings. I will begin testing it tomorrow. --[[User:Spiritgun|Spiritgun]] 21:46, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pokewalker Pokemon Personality==&lt;br /&gt;
&lt;br /&gt;
Something I noticed regarding the pokemon dropped into the pokewalker. Different pokemon seem to act differently.&lt;br /&gt;
Here is an example: If I don&#039;t take steps for a while, my Murkrow seems to get bored quickly and when I send it back to the game, it tells me that murkrow might have been born or maybe angry. &lt;br /&gt;
My other pokemon don&#039;t get angry with me.&lt;br /&gt;
Second example: My Onix seems to find items very often. Again, not something most of the pokemon I send in seem to do.&lt;br /&gt;
&lt;br /&gt;
Perhaps the pokewalker takes a bit more information than originally believed. &lt;br /&gt;
Maybe certain natures cause certain events to occur more often. &lt;br /&gt;
&lt;br /&gt;
Please add your own experiences with this phenomena, as well as some data on the pokemon: characteristic and nature.&lt;br /&gt;
--[[User:Spiritgun|Spiritgun]] 21:46, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A group A pokemon can end up following you! ==&lt;br /&gt;
&lt;br /&gt;
I was on yellow forest with no pokemon, one came to me and a caught two group B pikachus and a group A pikachu. When I returned from the stroll I had two surfing ones out of the four I got from that one transfer.[[User:ShoutingRyan|ShoutingRyan]] 01:58, 29 April 2010 (UTC)&lt;br /&gt;
:So you&#039;re sure that you returned with two group A Pikachu, two group B Pikachu and &#039;&#039;&#039;no&#039;&#039;&#039; group C Pikachu? ([[User:Yaminokame|Yaminokame]] 02:06, 29 April 2010 (UTC))&lt;br /&gt;
::This has happened to me as well. After walking a few hundred steps with the Pokéwalker without any Pokémon in it, an exclamation mark will appear and a message along the lines of &amp;quot;What? [pokémon] decided to follow you!&amp;quot; will appear if you press the middle button. Also, the message when you transfer it back to your game on the DS says &amp;quot;Before you knew it, [Pokémon] joined you! It seems to want to walk with you.&amp;quot; I&#039;d like to determine how many steps are required (if any) to get a Pokémon to follow you... ([[User:Tribor|Tribor]] 05:00, 22 May 2010 (UTC))&lt;br /&gt;
:::This conversation isn&#039;t about whether Pokémon can join you, that is mentioned on the page, the conversation is whether the joining Pokémon can be from group A or B. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 06:03, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pressing Right when a pokémon appears==&lt;br /&gt;
While walking in the Yellow Forest (where else?) and using the Pokéradar, I noticed that if I pressed right several times while the pokémon was appearing, it would not force me to go into the whole battle scene, and I could just leave the battle. I tried counting the number of times, but I couldn&#039;t get it to fix on a number before I ran out of watts. Anyone else experience this? --[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 03:53, 29 April 2010 (UTC)&lt;br /&gt;
:I&#039;ve got that occasionally, but I assumed that the Pikachu (given that I&#039;m on Yellow Forest as well) had run away, and the timing of the button presses had matched the timing for the messages popping up, so it just appeared I had left the battle. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:25, 29 April 2010 (UTC)&lt;br /&gt;
::That happens too sometimes, but what I am talking about is as the pokémon appears, before either makes any moves, and before the &amp;quot;attack/evade/catch&amp;quot; option appears.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 00:06, 1 May 2010 (UTC)&lt;br /&gt;
:::Exactly. I think that it can happen any time that the wild Pokémon flees. If you push the button at just the right time the attack/catch/evade menu won&#039;t yet be visible, but it will register as evade. Then the wild pokémon flees, the animation for which is skipped by pressing any button to leave the battle. If the timing of the presses is just right then no menu will appear, making it seem that the battle has just been left. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 01:36, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timing using the Poké Radar ==&lt;br /&gt;
&lt;br /&gt;
Well, I thought I&#039;d time how long it takes for a wild pokemon to run away in each of the ! groups. Here are my findings:&lt;br /&gt;
&lt;br /&gt;
! (first) - 5 seconds; &lt;br /&gt;
! (second) - 4 seconds; &lt;br /&gt;
!! - 2 seconds; &lt;br /&gt;
!!! - 1 second; &lt;br /&gt;
&lt;br /&gt;
This is potentially very useful information. Should it be added to the article in a new column in the &amp;quot;!s = what group&amp;quot; table?--[[User:Quilford|Quilford]] 07:14, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Running away...? ==&lt;br /&gt;
&lt;br /&gt;
Well, many times I&#039;d press the middle button on the wrong bush... and the Pokémon ran away. This seems to only happen during the second ! and after. This is potentially very useful information. Should it be added to the article?--[[User:Valorum27|Valorum27]] 01:49, 11 May 2010 (UTC)&lt;br /&gt;
:Yeah, I noticed that a few days ago, but I didn&#039;t see your post; I added it as soon as I discovered it. — [[User:Axxonn|&amp;lt;span style=&amp;quot;color:#6F6FA6&amp;quot;&amp;gt;&#039;&#039;&#039;Axxonn&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:A66F6F&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;the&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#646464&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 16:40, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is this true? ==&lt;br /&gt;
&lt;br /&gt;
Multiple Pokéwalkers&lt;br /&gt;
It is possible to use one game cartridge for multiple Pokéwalkers, however only one Pokémon is allowed to stroll at one time.&lt;br /&gt;
At the Pokéwalker connection screen Press and hold Down, X, and L .&lt;br /&gt;
WARNING : Resetting a Pokéwalker may also reset collected watts to zero on the game cartridge used to reset the Pokéwalker. When resetting a Pokéwalker, it is suggested that it is done with a game cartridge that has few or no watts.&lt;br /&gt;
After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and connect the additional Pokéwalker (Not the original Pokéwalker previously registered with the game), this will reset and register the new Pokéwalker with the game and reset current walk and step counters in-game temporarily.&lt;br /&gt;
Send over a Pokémon to the new Pokéwalker and return from stroll.&lt;br /&gt;
Either Pokéwalkers can now sync with the game and when the original Pokéwalker is connected for a stroll, the step count and original watt count should be restored. To have a Pokémon on the extra Pokéwalkers, a wild Pokémon from the selected walking route simply needs to &amp;quot;befriend&amp;quot; or join in the walk, this Pokémon and any other additional ones caught can return to the game normally. It is not possible to change routes on any additional Pokéwalker when a Pokémon is currently out on a stroll. The Pokémon that needs to be returned should appear on the top screen. To change routes, all Pokémon need to be returned into the game and then sent back out into either Pokéwalkers with the desired route and returned back into the game.    --[[User:Legendhunter32|Legend Hunter]] 01:54, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Route Stubs ==&lt;br /&gt;
&lt;br /&gt;
How come most, if not all, of the Pokéwalker Route pages are Stubs? I was going to help the articles but I couldn&#039;t really see anything wrong. {{u|Gallevoir}} 09:49 6 June 2010&lt;br /&gt;
:Just because I was being stupid when I finished adding all the information I could and never removed the stub notice &amp;gt;.&amp;lt; ... there is only one more thing that I could even think to add (adjust) to each of the route pages and that would be to replace the rarity words with their respective numerical values, which I&#039;m not able to extract that sort of data myself, so someone else is going to have to do it :/ I say we just take the stub note off; they are about as good as they can possibly get :p ([[User:Yaminokame|Yaminokame]] 12:13, 6 June 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Watts for Connection ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t done more than two connections a day(not much people I know have pokewalkers...), so I want to ask... how many watts do you get for connecting after getting 10 items? -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 03:43, 10 July 2010 (UTC)&lt;br /&gt;
:Some random integer between 1 and 99. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 04:54, 10 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Concern about EVs ==&lt;br /&gt;
&lt;br /&gt;
Minor Concern: A Pokémon can only level up once upon returning from the Pokéwalker and all surplus EXPs are subsequently lost.&lt;br /&gt;
*(Status: Confirmed)&lt;br /&gt;
Major Concern: A Pokémon&#039;s EVs are not taken into account when leveling up upon returning from the Pokéwalker.&lt;br /&gt;
*(Status: Pending) --[[User:Arima|Arima]] 08:31, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;I did an experiment&#039;&#039;&#039; about the gaining of EVs on the Pokéwalker and here&#039;s what I found:&lt;br /&gt;
 &lt;br /&gt;
*My Growlithe that I had raised from an egg and only on the Pokéwalker had stats almost equal to the Ponyta that I caught on the Pokéwalker at the same level.  &lt;br /&gt;
**So I wrote down my Growlithe&#039;s stats and put it on the Pokéwalker, raised it a level, took it off, looked at it&#039;s stats, and you know what?  They had all gone up by one of two points!&lt;br /&gt;
&lt;br /&gt;
Just trying to help. ----[[User:Zewis29|&amp;lt;span style=&amp;quot;color:diamond&amp;quot;&amp;gt;Zewis&amp;lt;/span&amp;gt;]]  [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(2&amp;lt;/span&amp;gt;]][[Special:Contributions/Zewis29|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9)&amp;lt;/span&amp;gt;]] 16:55, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Friendship ==&lt;br /&gt;
&lt;br /&gt;
I know that a Pokémon gains happiness when leveled up, but does it on the Pokéwalker?  I&#039;m very worried about putting my Pichu (that I&#039;m trying to evolve) on the Pokéwalker, because putting in the P.C. lowers its happiness.  Please, someone tell me.  ----[[User:Zewis29|&amp;lt;span style=&amp;quot;color:diamond&amp;quot;&amp;gt;Zewis&amp;lt;/span&amp;gt;]]  [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(2&amp;lt;/span&amp;gt;]][[Special:Contributions/Zewis29|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9)&amp;lt;/span&amp;gt;]] 17:00, 29 July 2010 (UTC)&lt;br /&gt;
:As far as I know, putting something in the PC does &#039;&#039;&#039;NOT&#039;&#039;&#039; lower happiness. Common misconception, I hate myths... [[User:FrozenStrategy|FrozenStrategy]] 22:35, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Free items ==&lt;br /&gt;
When you walk certain amount of steps a smiley face appears and you get 10 watts, and if you walk more you get 20 watts and then 50. But if you walk more than that with an exclamation mark you can get an item (i think the same everytime). I got a sitrus berry on winner&#039;s path and TM 29 on night sky&#039;s edge, and it counts as one of the three items you can get at one time. Shouldn&#039;t we add this?--[[User:Wowy|Wowy]] 04:51, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Returning Pokemon ==&lt;br /&gt;
&lt;br /&gt;
If you do thing were you Up select R and return your Pokemon to the game without connecting to the Pokewalker, If you do that then attempt to return the one on the Pokewalker back to the game will it not allow you to? [[User:Lucario and Pichu|Lucario and Pichu]] 14:36, 22 August 2010 (UTC)&lt;br /&gt;
:{{DL|Pokémon cloning|Pokéwalker|The cloning page}} says that it will automatically delete the duplicate Pokémon, even if the Pokémon in question has since been released or traded away. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:49, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites &amp;quot;fitting&amp;quot; on the screen ==&lt;br /&gt;
&lt;br /&gt;
Some Pokémon &#039;&#039;appear&#039;&#039; to be &#039;too big&#039; for the Pokéwalker - for example, Bellsprout fits entirely, but only Kangaskhan&#039;s upper body is visible. (This is only how they look on the screen - no Pokémon is &#039;&#039;actually&#039;&#039; too big to be used.) It can&#039;t be just a matter of the Pokémon&#039;s height, because otherwise Ampharos and Bellsprout wouldn&#039;t appear to be about the same size. I&#039;ve been told it depends on the size of the sprite (in pixels); is the maximum size (in height and width) before a sprite will appear to be too big already known? (If it is, it should probably go on the page.) If it&#039;s not already known, is there a list of Diamond/Pearl sprites sorted by size in pixels so I can experiment? [[User:Cheyinka|Cheyinka]] 04:02, 2 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka&amp;diff=1198475</id>
		<title>User:Cheyinka</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka&amp;diff=1198475"/>
		<updated>2010-09-30T18:56:13Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: editing this page in such a way that I shouldn&amp;#039;t need to touch it again unless I buy another game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The editing I do is primarily typo-destruction and sentence-clarification.&lt;br /&gt;
&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
{{User en|N}}&lt;br /&gt;
{{User Blue}}&lt;br /&gt;
{{User Yellow}}&lt;br /&gt;
{{User SoulSilver Code|5242 6007 3580}}&lt;br /&gt;
{{User Pokéwalker}}&lt;br /&gt;
{| class=&amp;quot;userboxitem&amp;quot; style=&amp;quot;border: 1px solid #{{water color}};background:#40E0D0;{{#switch:{{{moz|yes}}}|yes={{roundy|680px}}|no=}}&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{water color}}; {{#switch:{{{moz|yes}}}|yes={{roundy|60px}}|no=}}&amp;quot; | [[Image:061.png|60px]]&lt;br /&gt;
| style=&amp;quot; color: #{{blue color}};&amp;quot; | This user is only happy when it &#039;&#039;&#039;{{color2|{{blue color}}|Weather conditions#Heavy rain|rains}}&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Liquid_Ooze_(Ability)&amp;diff=1198418</id>
		<title>Liquid Ooze (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Liquid_Ooze_(Ability)&amp;diff=1198418"/>
		<updated>2010-09-30T18:31:24Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* In battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Liquid Ooze&lt;br /&gt;
|jpname=ヘドロえき&lt;br /&gt;
|jptrans=Oozing Liquid&lt;br /&gt;
|jptranslit=Hedoroeki&lt;br /&gt;
|colorscheme=poison&lt;br /&gt;
|gen=3&lt;br /&gt;
|text3=Draining causes injury.&lt;br /&gt;
|text4=Inflicts damage on foes using any draining move.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Liquid Ooze&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ヘドロえき&#039;&#039;&#039; &#039;&#039;Oozing Liquid&#039;&#039;) is an [[ability]] introduced in [[Generation III]]. Four [[Pokémon]] have this ability, all of which are of the {{type2|Poison}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Liquid Ooze causes {{cat|HP-draining moves}} to cause injury. If a Pokémon with Liquid Ooze is hit by a HP-draining move such as {{m|Leech Life}} or {{m|Giga Drain}}, the amount of HP that should be recovered by the opponent will be dealt as damage instead. However, Liquid Ooze does not prevent damage to the Pokémon. {{m|Dream Eater}} is not affected by this ability.&lt;br /&gt;
&lt;br /&gt;
====HP draining moves====&lt;br /&gt;
{|&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ddf; -moz-border-radius: 1em; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! {{color2|000000|Move}}&lt;br /&gt;
! {{color2|000000|Elemental types|Type}}&lt;br /&gt;
! {{color2|000000|Damage category|Cat.}}&lt;br /&gt;
{{tutormv|Absorb|Grass|cat=Special}}&lt;br /&gt;
{{tutormv|Drain Punch|Fighting|cat=Physical}}&lt;br /&gt;
{{tutormv|Giga Drain|Grass|cat=Special}}&lt;br /&gt;
{{tutormv|Leech Life|Bug|cat=Physical}}&lt;br /&gt;
{{tutormv|Leech Seed|Grass|cat=Status}}&lt;br /&gt;
{{tutormv|Mega Drain|Grass|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Liquid Ooze has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Liquid Ooze==&lt;br /&gt;
===Single ability===&lt;br /&gt;
No Pokémon have Liquid Ooze as their only ability.&lt;br /&gt;
&lt;br /&gt;
===Dual ability===&lt;br /&gt;
{{Abilitylist2}}&lt;br /&gt;
{{Abilityentry2|072|Tentacool|2|Water|Poison|Clear Body}}&lt;br /&gt;
{{Abilityentry2|073|Tentacruel|2|Water|Poison|Clear Body}}&lt;br /&gt;
{{Abilityentry2|316|Gulpin|1|Poison||Sticky Hold}}&lt;br /&gt;
{{Abilityentry2|317|Swalot|1|Poison||Sticky Hold}}&lt;br /&gt;
{{Abilityfooter}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*Spanish: &#039;&#039;&#039;Lodo líquido&#039;&#039;&#039;&lt;br /&gt;
*Italian: &#039;&#039;&#039;Melma&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[de:Kloakensoße]]&lt;br /&gt;
[[fr:Suintement]]&lt;br /&gt;
[[ja:ヘドロえき]]&lt;br /&gt;
[[pt:Liquid Ooze]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ecruteak_City&amp;diff=1196697</id>
		<title>Ecruteak City</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ecruteak_City&amp;diff=1196697"/>
		<updated>2010-09-30T00:01:00Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Burned Tower */ clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town infobox&lt;br /&gt;
|name=Ecruteak City&lt;br /&gt;
|jpname=エンジュシティ&lt;br /&gt;
|jptrans=Enju City&lt;br /&gt;
|image=HGSS Ecruteak City.png&lt;br /&gt;
|imageII=Ecruteak.png&lt;br /&gt;
|slogan=A Historical City&lt;br /&gt;
|region=Johto&lt;br /&gt;
|south=Route 37&lt;br /&gt;
|regionsouth=Johto&lt;br /&gt;
|west=Route 38&lt;br /&gt;
|regionwest=Johto&lt;br /&gt;
|east=Route 42&lt;br /&gt;
|regioneast=Johto&lt;br /&gt;
|mapdesc=A city that even now bears the marks of its history.&lt;br /&gt;
|gym=Ecruteak Gym&lt;br /&gt;
|gymno=4&lt;br /&gt;
|leader=Morty&lt;br /&gt;
|leadervs=VSMorty.png&lt;br /&gt;
|badge=Fog&lt;br /&gt;
|gymtype=Ghost&lt;br /&gt;
|map=MapEcru.gif&lt;br /&gt;
|colordark=9D8861&lt;br /&gt;
|colormed=BFA26B&lt;br /&gt;
|colorlight=CDB891&lt;br /&gt;
|generation=2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ecruteak City&#039;&#039;&#039; (&#039;&#039;&#039;エンジュシティ&#039;&#039;&#039; &#039;&#039;Enju City&#039;&#039;) is an old-fashioned city located in northern [[Johto]], situated in the woods between tall [[Mt. Mortar]] and the open fields near Johto&#039;s western shores.&lt;br /&gt;
&lt;br /&gt;
As with many of the larger cities in the Pokémon world, Ecruteak has a [[Ecruteak Gym|Pokémon Gym]], led by [[Morty]], who specializes in {{type2|Ghost}} Pokémon and hands out the [[Fog Badge]] to those who defeat him.&lt;br /&gt;
&lt;br /&gt;
Ecruteak is known as a historical city; fittingly, its buildings all feature traditional Japanese architecture, while the tallest building in the city, and perhaps all of Johto, is the ten-story [[Bell Tower]] in the city&#039;s northeast corner, built nearly a millennium before the events of the games. The city is known as being a centerpoint of the [[legendary Pokémon]] native to the Johto region, with the great {{p|Ho-Oh}} once being said to have roosted atop the Bell Tower, and having created three [[legendary beasts]] of the Pokémon who perished when the [[Burned Tower|Bell Tower&#039;s twin]], to the west of the city, burned down.&lt;br /&gt;
&lt;br /&gt;
==Places of interest==&lt;br /&gt;
===Kimono Dance Theater===&lt;br /&gt;
The Kimono Dance Theater is where the [[Kimono Girl]]s dance and battle. The director will give the player the [[HM]] for {{m|Surf}} in [[Generation II]], after defeating the Kimono Girls, and in [[Generation IV]], after defeating a rude [[Team Rocket grunts|Rocket Grunt]]. Each of the five Kimono Girls has an evolution of {{p|Eevee}}: {{p|Vaporeon}}, {{p|Flareon}}, {{p|Jolteon}}, {{p|Espeon}}, and {{p|Umbreon}}. In Generation II, the player can freely choose their order of facing Kimono Girls. In Generation IV however, each of the Kimono Girls fight in a synchronized order, and the player must go through multiple battles until all five are defeated.&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
:For the Kimono Girls&#039; battle teams, see [[Kimono Girls|this article]].&lt;br /&gt;
{{Trainerheader|road}}&lt;br /&gt;
{{Trainerentry|HGSS Rocket Grunt M.png|Rocket Grunt||480|1|109|Koffing|M|12|None}}&lt;br /&gt;
{{Trainerfooter|road|IV}}&lt;br /&gt;
&lt;br /&gt;
===Burned Tower===&lt;br /&gt;
{{main|Burned Tower}}&lt;br /&gt;
The sad remains of this once-great tower, in the northwestern corner of the city, are all that is left after a fire engulfed it 150 years before the events of the games. It was once as majestic as the [[Bell Tower]] to the east, with the two towers representative of where Pokémon awakened and where they slept.&lt;br /&gt;
&lt;br /&gt;
According to some legends, {{p|Lugia}} once perched on this tower; however, others place Lugia as always living in the [[Whirl Islands]]. Three [[legendary beasts]] make their home in the basement of the tower, given new life after it burned down by {{p|Ho-Oh}}, who once perched atop the Bell Tower.&lt;br /&gt;
[[Image:Ecruteak City Landscape.png|right|245px|thumb|Promotional artwork by [[Midori Harada]] for HeartGold and SoulSilver]]&lt;br /&gt;
{{ga|Silver|The player&#039;s rival}}, exploring the area, will challenge him or her a third time when he or she arrives here.&lt;br /&gt;
&lt;br /&gt;
===Bell Tower===&lt;br /&gt;
{{main|Bell Tower}}&lt;br /&gt;
A majestic tower to the east, the Bell Tower is where Ho-Oh was once said to roost. With the [[Rainbow Wing]], the player is able to prove to Ho-Oh that he or she is a pure-hearted person who will bring Pokémon and people back into harmony with one another.&lt;br /&gt;
&lt;br /&gt;
On the first floor, {{p|Suicune}} lingers in {{game|Crystal}}, awaiting the player&#039;s arrival with a Clear Bell.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itlistbod|Hyper Potion|Near the [[Bell Tower]] building (&#039;&#039;Hidden&#039;&#039;)|GSCHGSS|display={{DL|Potion|Hyper Potion}}}}&lt;br /&gt;
{{Itlistbod|Ether| In the empty lot in the middle of town (&#039;&#039;Hidden&#039;&#039;)|HGSS}}&lt;br /&gt;
{{Itlistbod|Ultra Ball| West side of town in a lamp post (&#039;&#039;Hidden&#039;&#039;)|HGSS|display={{DL|Poké Ball|Introduced in Generation I|Ultra Ball}}}}&lt;br /&gt;
{{Itlistbod|HM Water|Reward from old man for defeating the Kimono Sisters|GSC|display={{HM|03|Surf}}}}&lt;br /&gt;
{{Itlistbod|HM Water|Reward from old man for saving the Dance Theater from [[Team Rocket]]|HGSS|display={{HM|03|Surf}}}}&lt;br /&gt;
{{Itlistbod|TM Ghost|Reward for defeating Morty|GSCHGSS|display={{TM|30|Shadow Ball}}}}&lt;br /&gt;
{{Itlistbod|Itemfinder|Gift from the person in the house to the right of the Gym|GSC}}&lt;br /&gt;
{{Itlistbod|Dowsing MCHN|Gift from the person in the house to the right of the Gym|HGSS|display=[[Itemfinder|Dowsing MCHN]]}}&lt;br /&gt;
{{Itlistbod|Rainbow Wing|Reward from the wise men for capturing all three [[legendary beasts]]|C|display={{DL|List of key items in Generation II|Rainbow Wing}}}}&lt;br /&gt;
{{Itlistbod|Clear Bell|Reward for defeating the Kimono Sisters|HG}}&lt;br /&gt;
{{Itlistbod|Tidal Bell|Reward for defeating the Kimono Sisters|SS|display={{DL|List of key items in Generation IV|Tidal Bell}}}}&lt;br /&gt;
{{Itlistbod|Rare Candy| Hidden south of the water|HGSS|display={{DL|Vitamin|Rare Candy}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Poké Mart==&lt;br /&gt;
{|&lt;br /&gt;
| valign=top | {{shop|Generation II}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Potion|300}}|{{shopitem|Super Potion|700}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Antidote|100}}|{{shopitem|Parlyz Heal|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Awakening|250}}|{{shopitem|Burn Heal|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ice Heal|250}}|{{shopitem|Revive|1500}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
| valign=top | {{shop|Generation IV}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Heal Ball|300}}|{{shopitem|Net Ball|1000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Potion|300}}|{{shopitem|Super Potion|700}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Antidote|100}}|{{shopitem|Parlyz Heal|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Awakening|250}}|{{shopitem|Burn Heal|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ice Heal|250}}|{{shopitem|Revive|1500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Escape Rope|550}}|{{shopitem|Repel|350}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Repel|500}}|{{shopitem|Air Mail|50}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===In Generation II===&lt;br /&gt;
{{Catch/header|water}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Old|10|all=15%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Good|20|all=65%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Super|40|all=80%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Super|40|all=20%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Surf|15-24|all=90%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|061|Poliwhirl|yes|yes|yes|Surf|20-24|all=10%|type1=Water}}&lt;br /&gt;
{{Catch/footer|water}}&lt;br /&gt;
&lt;br /&gt;
===In Generation IV===&lt;br /&gt;
{{Catch/header|water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=5%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=95%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=60%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=40%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=93%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=7%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Surf|10-25|all=90%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|061|Poliwhirl|yes|yes|Surf|15-25|all=10%|type1=Water}}&lt;br /&gt;
{{Catch/footer|water}}&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
Ecruteak City&#039;s population is 31, making it the third-largest city in Johto.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Olivine beta house.png|thumb|right|&amp;quot;When my Pokémon got sick, the pharmacist in Ecruteak made some medicine for me.&amp;quot;]]&lt;br /&gt;
*An inaccessible house in [[Olivine City]] features an NPC that claims that a pharmacist in Ecruteak made medicine for her Pokémon. As the pharmacy is in [[Cianwood City]] instead, this house, which must be hacked to enter, may feature either a mistranslation or evidence of the pharmacy being in Ecruteak in beta versions of the games.&lt;br /&gt;
** Early beta maps of Ecruteak suggest that the [[Magnet Train]] ran through the city as well, possibly instead of through [[Goldenrod City]].&lt;br /&gt;
*[[Pokémon HeartGold &amp;amp; SoulSilver Music Super Complete|The soundtrack CD of HeartGold and SoulSilver]] reveals that the kanji for &#039;&#039;Enju&#039;&#039; are 縁寿 (&#039;&#039;longevity of a relationship&#039;&#039;).&lt;br /&gt;
*Ecruteak City was the first city the developers redesigned for {{2v2|HeartGold|SoulSilver}}.&lt;br /&gt;
*Its Generation II motto was &amp;quot;A Historical City Where the Past Meets the Present&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|{{bluetable|background: white}}&lt;br /&gt;
|- style=&amp;quot;background: #BFA26B;&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
| Japanese&lt;br /&gt;
| エンジュシティ &#039;&#039;Enju City&#039;&#039;&lt;br /&gt;
| From 槐 &#039;&#039;Enju&#039;&#039;, the {{wp|Styphnolobium japonicum|Japanese Pagoda tree}}.&lt;br /&gt;
|-&lt;br /&gt;
| English&lt;br /&gt;
| Ecruteak City&lt;br /&gt;
| {{wp|Ecru (color)|Ecru}} is a beige color, while {{wp|teak}} is a type of tree.&lt;br /&gt;
|-&lt;br /&gt;
| French&lt;br /&gt;
| Rosalia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| German&lt;br /&gt;
| Teak City&lt;br /&gt;
| From &#039;&#039;Teak&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Italian&lt;br /&gt;
| Amarantopoli&lt;br /&gt;
| From &#039;&#039;amaranto&#039;&#039;, {{wp|amaranth}}&lt;br /&gt;
|-&lt;br /&gt;
| Spanish&lt;br /&gt;
| Ciudad Iris&lt;br /&gt;
| From &#039;&#039;iris&#039;&#039;, a kind of flower.&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 인주시티 &#039;&#039;Inju City&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and mainland China}})&lt;br /&gt;
| 圓朱市 / 圆朱市 &#039;&#039;Yuánzhū Shì&#039;&#039;&lt;br /&gt;
| Possibly from the Japanese 圓 &#039;&#039;en&#039;&#039; and 朱 &#039;&#039;shu&#039;&#039;. Literally means &amp;quot;Round vermilion city.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 圓朱市 Yuenjue Si&lt;br /&gt;
| Same as the Mandarin name.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Johto}}&lt;br /&gt;
{{Project Cities and Towns notice}}&lt;br /&gt;
[[Category:Johto locations]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Teak City]]&lt;br /&gt;
[[es:Ciudad Iris]]&lt;br /&gt;
[[fr:Rosalia]]&lt;br /&gt;
[[ja:エンジュシティ]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kimono_Girl&amp;diff=1196696</id>
		<title>Kimono Girl</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kimono_Girl&amp;diff=1196696"/>
		<updated>2010-09-29T23:59:50Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Generation IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kimonogirl.png|150px|right|thumb|Ken Sugimori&#039;s artwork of Kimono Girl]]&lt;br /&gt;
A &#039;&#039;&#039;Kimono Girl&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まいこはん&#039;&#039;&#039; &#039;&#039;Dancing Girl Group&#039;&#039;) is a type of [[Pokémon Trainer]] that first debuted in the [[Generation II]] games. They appear as young women dressed in {{wp|kimonos}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===Generation II===&lt;br /&gt;
In {{game2|Gold|Silver|Crystal}}, five Kimono Girls live in [[Ecruteak City]], and can be battled at the Ecruteak Dance Hall. Each owns one of the five [[Eeveelution]]s available in [[Generation II]]. &lt;br /&gt;
&lt;br /&gt;
{{Trainerheader|road}}&lt;br /&gt;
{{Trainerentry|GSC KimonoGirl.png|Kimono Girl|Naoko|1224|1|136|Flareon|♂|17|None|36=コウメ|37=Koume}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|GSC KimonoGirl.png|Kimono Girl|Sayo|1224|1|196|Espeon|♂|17|None|36=サクラ|37=Sakura}}{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|GSC KimonoGirl.png|Kimono Girl|Zuki|1224|1|197|Umbreon|♂|17|None|36=タマオ|37=Tamao}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|GSC KimonoGirl.png|Kimono Girl|Kuni|1224|1|134|Vaporeon|♂|17|None|36=スモモ|37=Sumomo}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|GSC KimonoGirl.png|Kimono Girl|Miki|1224|1|135|Jolteon|♂|17|None|36=サツキ|37=Satsuki}}{{Trainerfooter|road|II}}&lt;br /&gt;
&lt;br /&gt;
Kimono Girls are also seen in the {{jo|Battle Tower}} as random opponents, and some appear in [[Pokémon Stadium 2]].&lt;br /&gt;
&lt;br /&gt;
====Quotes====&lt;br /&gt;
;Naoko&lt;br /&gt;
:&#039;&#039;&amp;quot;You have lovely Pokémon. May I see them in battle?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, you are very strong.&amp;quot;&#039;&#039; &lt;br /&gt;
;Sayo&lt;br /&gt;
:&#039;&#039;&amp;quot;I always dance with my Pokémon. Of course, I also train them.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, so close! I almost had you.&amp;quot;&#039;&#039; &lt;br /&gt;
;Zuki&lt;br /&gt;
:&#039;&#039;&amp;quot;Isn’t my barrette pretty? Oh. A Pokémon Battle?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I don’t have any Pokémon left…&amp;quot;&#039;&#039;&lt;br /&gt;
;Kuni&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, you’re a cute trainer. Would you like to battle?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You’re stronger than you look.&amp;quot;&#039;&#039; &lt;br /&gt;
;Miki&lt;br /&gt;
:&#039;&#039;&amp;quot;Do you like my dancing? I’m good at Pokémon too.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Ooh, you’re good at Pokémon too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Kimono Girls Tin Tower.png|frame|Atop the [[Bell Tower]]]]&lt;br /&gt;
Much like other [[Generation II]] characters, the Kimono Girls made an appearance in the remakes, {{game|HeartGold and SoulSilver|s}}. Instead of being restricted to their dance hall in [[Ecruteak City]], however, they will appear elsewhere, such as in [[Violet City]] (Zuki), [[Ilex Forest]] (Naoko), and the [[Ice Path]] (Sayo). A Team Rocket grunt also appears in their hall in Ecruteak, where he harasses Miki about her dancing routines, causing the player to battle him. Kuni is also briefly met during the Radio Tower incident, in the [[Goldenrod Tunnel]]. &lt;br /&gt;
&lt;br /&gt;
In order to encounter {{p|Ho-Oh}} in HeartGold and {{p|Lugia}} in SoulSilver, which is required before facing the [[Elite Four]], players must earn all eight badges and, after receiving the [[Master Ball]] from [[Professor Elm]], battle the five consecutively in the Dance Hall to obtain the [[Clear Bell]]{{sup|HG}} or [[Tidal Bell]]{{sup|SS}}.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the girls&#039; respective [[Eeveelution]]s were noticeably swapped; only Zuki and Kuni&#039;s partners remained the same from Generation II. Additionally, Kuni&#039;s Japanese name of Sumomo was altered to &#039;&#039;&#039;Komomo&#039;&#039;&#039;, probably to avoid confusion with [[Maylene]], whose Japanese name is also Sumomo.&lt;br /&gt;
&lt;br /&gt;
{{Trainerheader|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Kimono Girl.png|Kimono Girl|Zuki|4560|1|197|Umbreon|♂|38|None|36=タマオ|37=Tamao}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Kimono Girl.png|Kimono Girl|Naoko|4560|1|196|Espeon|♂|38|None|36=コウメ|37=Koume}}{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Kimono Girl.png|Kimono Girl|Miki|4560|1|136|Flareon|♂|38|None|36=サツキ|37=Satsuki}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Kimono Girl.png|Kimono Girl|Sayo|4560|1|135|Jolteon|♂|38|None|36=サクラ|37=Sakura}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Kimono Girl.png|Kimono Girl|Kuni|4560|1|134|Vaporeon|♂|38|None|36=コモモ|37=Komomo}}{{Trainerfooter|road|II}}&lt;br /&gt;
&lt;br /&gt;
====[[Pokéathlon]] (Kuni)====&lt;br /&gt;
{{athletes|type=water|course=Skill&lt;br /&gt;
|{{athlete|ndex=196|pokemon=Espeon|type1=Psychic|course=Skill}}&lt;br /&gt;
|{{athlete|ndex=197|pokemon=Umbreon|type1=Dark|course=Skill}}&lt;br /&gt;
|{{athlete|ndex=133|pokemon=Eevee|type1=Normal|course=Skill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quotes====&lt;br /&gt;
&#039;&#039;&#039;Zuki&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Welcome. My name is Zuki. I met you previously in Violet City. In order to bring back Ho-Oh/Lugia, we needed someone with the right bond with Pokémon. We asked Mr. Pokémon to give this Mystery Egg to whoever showed true potential. The Egg was eventually handed from Mr Pokémon to Professor Elm, and then to you. However, being pure alone will not be sufficient to face the power of this Pokémon. I must test you. Are you ready?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I don&#039;t have any Pokémon left.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naoko&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You are quite strong. You helped me in the Ilex Forest. My name is Naoko. I&#039;m the one that&#039;s not so good at directions. My eyes witnessed you defeating Team Rocket when Kurt was in trouble at the Slowpoke Well. Allow me to challenge you and your Pokémon!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, you are truly strong.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miki&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You are quite the Trainer. I remember you chasing off that Team Rocket Grunt from right here. I must thank you for that. Although, I am actually a Trainer myself. She who knows the most speaks the least! I am Miki--the Kimono Girl! Allow me to challenge you and your Pokémon!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Ooh, you&#039;re good at Pokémon, too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sayo&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Excellent fighting spirit! You got me off the ice by pushing me from the back. I am the one who skates in sandals. I am Sayo--the Kimono Girl! I was listening in the Dragon&#039;s Den when you passed the test of the Elder. Allow me to challenge you and your Pokémon!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, so close! I almost had you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kuni&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I am the last one. You were so dependable at the Goldenrod Tunnel. I am the one who twirls even underground. I am Kuni--the Kimono Girl! I looked at you in wonder when you thwarted Team Rocket&#039;s mission to take over the Radio Tower. You must show your strength to me now. Allow me to challenge you and your Pokémon!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, you are wonderful...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Kimono sisters.png|left|thumb|The Kimono Sisters in the {{pkmn|anime}}.&amp;lt;br&amp;gt;Left to right: Sumomo (in green), Tamao, Satsuki, and Koume]]&lt;br /&gt;
[[File:Casual Kimono sisters.png|thumb|right|The Kimono Sisters in street clothes. Left to right: Koume, Sumomo, Satsuki, and Tamao]]&lt;br /&gt;
&lt;br /&gt;
The Kimono Girls (called the &#039;&#039;Kimono Sisters&#039;&#039; in the {{pkmn|anime}}) were featured in two episodes, &#039;&#039;[[EP183|Trouble&#039;s Brewing]]&#039;&#039; and &#039;&#039;[[EP226|Espeon, Not Included]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP183|Trouble&#039;s Brewing]]&#039;&#039;, right after Ash&#039;s win at the [[Ecruteak Gym]], the gang bumps into [[Sakura]], who takes them to the tea ceremony her sisters are running when they ask where it was being held. Sumomo is the first sister they meet, greeting them formally. Tamao is seen next, demonstrating {{wp|ikebana}} to a small audience. Later, they pass by the lone Koume playing her {{wp|shamisen}}. Finally, they are treated to a quiet display of the art of {{wp|Japanese tea ceremony|tea making and drinking}} by Satsuki. Needless to say, Brock is entranced by them all, and grows frightened when they&#039;re all together and call him out on his praise (this also happens early on in &#039;&#039;[[EP226|Espeon, Not Included]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The sisters are skilled Trainers as well as tradition keepers. Upon proposing a challenge to the trio to battle for Sakura to join them, Sumomo and Satsuki both display their Vaporeon&#039;s and Jolteon&#039;s abilities against [[Misty&#039;s Poliwhirl]] and [[Ash&#039;s Pikachu]] respectively. Vaporeon defeats Poliwhirl and Pikachu defeats Jolteon, but the latter only after [[Team Rocket]]&#039;s interruption.&lt;br /&gt;
&lt;br /&gt;
When Sakura changes her mind about leaving at that time, Satsuki admits that she and the other three aren&#039;t against Sakura leaving to begin her journey, only that they want her to not be dependent on others when she finally does.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP226|Espeon, Not Included]]&#039;&#039;, the four elder sisters aren&#039;t focused on much, however they were tricked by Team Rocket into handing over their Pokémon for dancing lessons. With the help of Sakura&#039;s Eevee, now an {{p|Espeon}}, the other four evolutions are rescued, and the episode ends with the sisters wishing Sakura well on her journey.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP143|An Egg Scramble!]]&#039;&#039;, they made a cameo in {{an|Lyra}}&#039;s video about Johto.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=no&lt;br /&gt;
|trainer=Satsuki&lt;br /&gt;
|pkmn=Jolteon&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|img=Satsuki Jolteon.png &lt;br /&gt;
|epnum=EP183&lt;br /&gt;
|epname=Trouble&#039;s Brewing&lt;br /&gt;
|desc=Satsuki&#039;s {{p|Jolteon}} was first seen when Team Rocket disrupted the Kimono Sisters&#039; tea ceremony, but didn&#039;t {{pkmn|battle}} until she matched up against {{Ash}} and {{AP|Pikachu}}. It fended off a few attacks from Pikachu, but ultimately succumbed to a {{m|Thunder}} attack.&lt;br /&gt;
&lt;br /&gt;
Jolteon&#039;s known moves are {{m|ThunderShock}} and {{m|Thunder Wave}} ({{m|Zap Cannon}} in Japanese), and its [[Poké Ball]] is a {{DL|Poké Ball|Moon Ball}}, matching Satsuki&#039;s kimono pattern.}}&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=no&lt;br /&gt;
|trainer=Sumomo&lt;br /&gt;
|pkmn=Vaporeon&lt;br /&gt;
|type1=Water&lt;br /&gt;
|img=Sumomo Vaporeon.png &lt;br /&gt;
|epnum=EP183&lt;br /&gt;
|epname=Trouble&#039;s Brewing&lt;br /&gt;
|desc=Sumomo&#039;s {{p|Vaporeon}} was first seen when Team Rocket disrupted the Kimono Sisters&#039; tea ceremony, but didn&#039;t {{pkmn|battle}} until she matched up against {{an|Misty}} and {{TP|Misty|Poliwhirl}}. The Pokémon were well matched, but Vaporeon defeated Poliwhirl with its {{m|Aurora Beam}}.&lt;br /&gt;
&lt;br /&gt;
Vaporeon&#039;s known moves are {{m|Tackle}}, {{m|Sand-Attack}}, {{m|Quick Attack}}, {{m|Water Gun}} and Aurora Beam, and its [[Poké Ball]] is a {{DL|Poké Ball|Lure Ball}}, matching Sumomo&#039;s kimono pattern.}}&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=no&lt;br /&gt;
|trainer=Tamao&lt;br /&gt;
|pkmn=Umbreon&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|img=Tamao Umbreon.png &lt;br /&gt;
|epnum=EP183&lt;br /&gt;
|epname=Trouble&#039;s Brewing&lt;br /&gt;
|desc=Tamao&#039;s {{p|Umbreon}} was first seen when Team Rocket disrupted the Kimono Sisters&#039; tea ceremony, but its only action was to rescue Sakura&#039;s Eevee from Team Rocket.&lt;br /&gt;
&lt;br /&gt;
Umbreon&#039;s only known move is {{m|Agility}}, and its [[Poké Ball]] is a {{DL|Poké Ball|Fast Ball}}, matching Tamao&#039;s kimono pattern.}}&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=no&lt;br /&gt;
|trainer=Koume&lt;br /&gt;
|pkmn=Flareon&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|img=Koume Flareon.png &lt;br /&gt;
|epnum=EP183&lt;br /&gt;
|epname=Trouble&#039;s Brewing&lt;br /&gt;
|desc=Koume&#039;s {{p|Flareon}} was first seen when Team Rocket disrupted the Kimono Sisters&#039; tea ceremony, and was not showcased at all during its two episode appearances.&lt;br /&gt;
&lt;br /&gt;
Flareon&#039;s [[Poké Ball]] is likely a {{DL|Poké Ball|Love Ball}}, based on Koume&#039;s kimono pattern (its colors are an inversion of the Love Ball).}}&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=yes&lt;br /&gt;
|trainer=Sakura&lt;br /&gt;
|pkmn=Espeon&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|img=SakuraAndEspeon.png &lt;br /&gt;
|epnum=EP183&lt;br /&gt;
|epname=Trouble&#039;s Brewing&lt;br /&gt;
|desc=This Pokémon debuted as an Eevee in &#039;&#039;[[EP183|Trouble&#039;s Brewing]]&#039;&#039; where it was the only unevolved Pokémon owned by the five sisters. By its next appearance in &#039;&#039;[[EP226|Espeon Not Included]]&#039;&#039;, it had evolved into {{p|Espeon}}.}}&lt;br /&gt;
&lt;br /&gt;
===Voice actors===&lt;br /&gt;
{{vatable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|ja=&#039;&#039;&#039;[[Sakura]]&#039;&#039;&#039;: 國府田マリ子 &#039;&#039;Mariko Kōda&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Koume&#039;&#039;&#039;: かないみか &#039;&#039;[[Mika Kanai]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Satsuki&#039;&#039;&#039;: 冬馬由美 &#039;&#039;[[Yumi Tōma]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Sumomo&#039;&#039;&#039;: こおろぎさとみ &#039;&#039;[[Satomi Kōrogi]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tamao&#039;&#039;&#039;: 愛河里花子 &#039;&#039;[[Rikako Aikawa]]&#039;&#039;&lt;br /&gt;
|en=&#039;&#039;&#039;Sakura&#039;&#039;&#039;: [[Kerry Williams]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Koume&#039;&#039;&#039;: [[Tara Jayne]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Satsuki&#039;&#039;&#039;: [[Lisa Ortiz]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sumomo&#039;&#039;&#039;: [[Kayzie Rogers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tamao&#039;&#039;&#039;: [[Megan Hollingshead]]&lt;br /&gt;
|es_eu=&#039;&#039;&#039;Sakura&#039;&#039;&#039;: Sandra Jara ([[EP183]]-[[EP226]]) / Carmen Cervantes ([[SS005]])&amp;lt;br&amp;gt;&#039;&#039;&#039;Koume&#039;&#039;&#039;: Felicidad Barrio&amp;lt;br&amp;gt;&#039;&#039;&#039;Satsuki&#039;&#039;&#039;: Marta García&amp;lt;br&amp;gt;&#039;&#039;&#039;Sumomo&#039;&#039;&#039;: Gloria Núñez&amp;lt;br&amp;gt;&#039;&#039;&#039;Tamao&#039;&#039;&#039;: Chelo Vivares}}&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| {{bluetable|background: white; width: 100%;}}&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color}};&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! Romaji and English Dub&lt;br /&gt;
! English&lt;br /&gt;
! French&lt;br /&gt;
! German&amp;lt;br&amp;gt;(game)&lt;br /&gt;
! German&amp;lt;br&amp;gt;(anime)&lt;br /&gt;
! Italian&lt;br /&gt;
! Spanish&lt;br /&gt;
! Korean&lt;br /&gt;
! Chinese (Taiwan)&lt;br /&gt;
|- &lt;br /&gt;
|スモモ / コモモ&lt;br /&gt;
|Sumomo{{tt|*|Generation II}}/Komomo{{tt|*|Generation IV}}&lt;br /&gt;
|Kuni&lt;br /&gt;
|Michiyo &lt;br /&gt;
|Wilma&lt;br /&gt;
|Andrea&lt;br /&gt;
|Maki&lt;br /&gt;
|Zoe{{tt|*|Generation II}}/Komomo{{tt|*|Generation IV}}&lt;br /&gt;
|태희 &#039;&#039;Taehui&#039;&#039; &lt;br /&gt;
|桃桃 &#039;&#039;Táo Táo&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|サツキ&lt;br /&gt;
|Satsuki&lt;br /&gt;
|Miki&lt;br /&gt;
|Sayaka&lt;br /&gt;
|Lore&lt;br /&gt;
|Christine&lt;br /&gt;
|Keko &lt;br /&gt;
|Kim{{tt|*|Generation II}}/Satsuki{{tt|*|Generation IV}}&lt;br /&gt;
|난주 &#039;&#039;Nanju&#039;&#039; &lt;br /&gt;
|五月 &#039;&#039;Wǔ Yuè&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|コウメ&lt;br /&gt;
|Koume&lt;br /&gt;
|Naoko&lt;br /&gt;
|Eri&lt;br /&gt;
|Edith&lt;br /&gt;
|Nicole&lt;br /&gt;
|Yuki&lt;br /&gt;
|Isa{{tt|*|Generation II}}/Umeko{{tt|*|Generation IV}}&lt;br /&gt;
|수정 &#039;&#039;Sujeong&#039;&#039; &lt;br /&gt;
|小梅 &#039;&#039;Xiǎo Méi&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|サクラ &lt;br /&gt;
|Sakura&lt;br /&gt;
|Sayo&lt;br /&gt;
|Yumiko&lt;br /&gt;
|Keiko&lt;br /&gt;
|Sakura&lt;br /&gt;
|Sayo&lt;br /&gt;
|Bea{{tt|*|Generation II}}/Sakura{{tt|*|Generation IV}}&lt;br /&gt;
|예솔 &#039;&#039;Yesol&#039;&#039;&lt;br /&gt;
|櫻花 &#039;&#039;Yīng Huā&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|タマオ &lt;br /&gt;
|Tamao&lt;br /&gt;
|Zuki&lt;br /&gt;
|Keiko&lt;br /&gt;
|Linda&lt;br /&gt;
|Carina&lt;br /&gt;
|Kana&lt;br /&gt;
|Ico{{tt|*|Generation II}}/Tamao{{tt|*|Generation IV}}&lt;br /&gt;
|옥희 &#039;&#039;Okhui&#039;&#039;&lt;br /&gt;
|玉緒 &#039;&#039;Yù Xù&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*For some reason, in the English, French, and Italian localizations, they were given different, but still Japanese, names.&lt;br /&gt;
*Kuni&#039;s Japanese name in [[Generation II]] is the same as that of the [[Veilstone City]] [[Gym Leader]] [[Maylene]] in [[Sinnoh]]. This is probably what led to it being changed in [[Generation IV]], as not only does Maylene appears in [[Celadon City]], but both characters are competitors in the [[Pokéathlon]], which would be confusing for players of the Japanese games.&lt;br /&gt;
*In two localizations (French and German), the name Keiko was used for different Kimono Girls.&lt;br /&gt;
*Both of the anime episodes all of the Kimono Girls appeared in had [[Masaaki Iwane]] as animation director.&lt;br /&gt;
*[[Bill]]&#039;s mother was once a Kimono Girl, according to Poké Maniac Brent, who reveals trivia about Bill via [[Pokégear]].&lt;br /&gt;
*In Generation IV, three Kimono Girls swapped their Pokémon (Zuki and her {{p|Umbreon}} and Kuni and her Vaporeon remain unchanged). The reason for the change is unknown.&lt;br /&gt;
*In the anime episode &#039;&#039;[[EP226|Espeon, Not Included]]&#039;&#039;, the fans four of the sisters dance with match the elemental themes of their Pokémon.&lt;br /&gt;
*In the anime, all of the Kimono Girls except for Sakura have their Eeveelutions in an [[Apricorn]] Ball; in the games, these, along with the Safari Ball and the Sport Ball, are the only Poké Balls that an Eeveelution cannot be legitimately caught in.&lt;br /&gt;
** Furthermore, all of their respective Eeveelutions know {{m|Last Resort}} as the last move in Generation IV games.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Gen II trainers}}&lt;br /&gt;
{{Johto NPCs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project CharacterDex notice|tc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainer classes]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Female characters]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kimono-Girl (Trainerklasse)]]&lt;br /&gt;
[[es:Chica Kimono]]&lt;br /&gt;
[[fr:Kimono]]&lt;br /&gt;
[[ja:まいこはん]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kimono_Girl&amp;diff=1196693</id>
		<title>Kimono Girl</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kimono_Girl&amp;diff=1196693"/>
		<updated>2010-09-29T23:58:37Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Generation II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kimonogirl.png|150px|right|thumb|Ken Sugimori&#039;s artwork of Kimono Girl]]&lt;br /&gt;
A &#039;&#039;&#039;Kimono Girl&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まいこはん&#039;&#039;&#039; &#039;&#039;Dancing Girl Group&#039;&#039;) is a type of [[Pokémon Trainer]] that first debuted in the [[Generation II]] games. They appear as young women dressed in {{wp|kimonos}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===Generation II===&lt;br /&gt;
In {{game2|Gold|Silver|Crystal}}, five Kimono Girls live in [[Ecruteak City]], and can be battled at the Ecruteak Dance Hall. Each owns one of the five [[Eeveelution]]s available in [[Generation II]]. &lt;br /&gt;
&lt;br /&gt;
{{Trainerheader|road}}&lt;br /&gt;
{{Trainerentry|GSC KimonoGirl.png|Kimono Girl|Naoko|1224|1|136|Flareon|♂|17|None|36=コウメ|37=Koume}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|GSC KimonoGirl.png|Kimono Girl|Sayo|1224|1|196|Espeon|♂|17|None|36=サクラ|37=Sakura}}{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|GSC KimonoGirl.png|Kimono Girl|Zuki|1224|1|197|Umbreon|♂|17|None|36=タマオ|37=Tamao}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|GSC KimonoGirl.png|Kimono Girl|Kuni|1224|1|134|Vaporeon|♂|17|None|36=スモモ|37=Sumomo}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|GSC KimonoGirl.png|Kimono Girl|Miki|1224|1|135|Jolteon|♂|17|None|36=サツキ|37=Satsuki}}{{Trainerfooter|road|II}}&lt;br /&gt;
&lt;br /&gt;
Kimono Girls are also seen in the {{jo|Battle Tower}} as random opponents, and some appear in [[Pokémon Stadium 2]].&lt;br /&gt;
&lt;br /&gt;
====Quotes====&lt;br /&gt;
;Naoko&lt;br /&gt;
:&#039;&#039;&amp;quot;You have lovely Pokémon. May I see them in battle?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, you are very strong.&amp;quot;&#039;&#039; &lt;br /&gt;
;Sayo&lt;br /&gt;
:&#039;&#039;&amp;quot;I always dance with my Pokémon. Of course, I also train them.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, so close! I almost had you.&amp;quot;&#039;&#039; &lt;br /&gt;
;Zuki&lt;br /&gt;
:&#039;&#039;&amp;quot;Isn’t my barrette pretty? Oh. A Pokémon Battle?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I don’t have any Pokémon left…&amp;quot;&#039;&#039;&lt;br /&gt;
;Kuni&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, you’re a cute trainer. Would you like to battle?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You’re stronger than you look.&amp;quot;&#039;&#039; &lt;br /&gt;
;Miki&lt;br /&gt;
:&#039;&#039;&amp;quot;Do you like my dancing? I’m good at Pokémon too.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Ooh, you’re good at Pokémon too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Kimono Girls Tin Tower.png|frame|Atop the [[Bell Tower]]]]&lt;br /&gt;
Much like other [[Generation II]] characters, the Kimono Girls made an appearance in the remakes, {{game|HeartGold and SoulSilver|s}}. Instead of being restricted to their dance hall in [[Ecruteak City]], however, they will appear elsewhere, such as in [[Violet City]] (Zuki), [[Ilex Forest]] (Naoko), and the [[Ice Path]] (Sayo). A Team Rocket grunt also appears in their hall in Ecruteak, where he harasses Miki about her dancing routines, causing the player to battle him. Kuni is also briefly met during the Radio Tower incident, in the [[Goldenrod Tunnel]]. &lt;br /&gt;
&lt;br /&gt;
In order to encounter {{p|Ho-Oh}} in HeartGold and {{p|Lugia}} in SoulSilver, which is required before facing the [[Elite Four]], players must earn all eight badges and, after receiving the [[Master Ball]] from [[Professor Elm]], battle the five consecutively in the Dance Hall to obtain the [[Clear Bell]]{{sup|HG}} or [[Tidal Bell]]{{sup|SS}}.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the girls&#039; respective [[Eeveelution]]s were noticeably swapped; only Zuki and Kuni&#039;s partners remained the same from Generation II. However, they didn&#039;t escape further change, as Kuni&#039;s Japanese name of Sumomo was altered to &#039;&#039;&#039;Komomo&#039;&#039;&#039;, probably to avoid confusion with [[Maylene]], whose Japanese name is also Sumomo.&lt;br /&gt;
&lt;br /&gt;
{{Trainerheader|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Kimono Girl.png|Kimono Girl|Zuki|4560|1|197|Umbreon|♂|38|None|36=タマオ|37=Tamao}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Kimono Girl.png|Kimono Girl|Naoko|4560|1|196|Espeon|♂|38|None|36=コウメ|37=Koume}}{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Kimono Girl.png|Kimono Girl|Miki|4560|1|136|Flareon|♂|38|None|36=サツキ|37=Satsuki}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Kimono Girl.png|Kimono Girl|Sayo|4560|1|135|Jolteon|♂|38|None|36=サクラ|37=Sakura}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Kimono Girl.png|Kimono Girl|Kuni|4560|1|134|Vaporeon|♂|38|None|36=コモモ|37=Komomo}}{{Trainerfooter|road|II}}&lt;br /&gt;
&lt;br /&gt;
====[[Pokéathlon]] (Kuni)====&lt;br /&gt;
{{athletes|type=water|course=Skill&lt;br /&gt;
|{{athlete|ndex=196|pokemon=Espeon|type1=Psychic|course=Skill}}&lt;br /&gt;
|{{athlete|ndex=197|pokemon=Umbreon|type1=Dark|course=Skill}}&lt;br /&gt;
|{{athlete|ndex=133|pokemon=Eevee|type1=Normal|course=Skill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quotes====&lt;br /&gt;
&#039;&#039;&#039;Zuki&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Welcome. My name is Zuki. I met you previously in Violet City. In order to bring back Ho-Oh/Lugia, we needed someone with the right bond with Pokémon. We asked Mr. Pokémon to give this Mystery Egg to whoever showed true potential. The Egg was eventually handed from Mr Pokémon to Professor Elm, and then to you. However, being pure alone will not be sufficient to face the power of this Pokémon. I must test you. Are you ready?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I don&#039;t have any Pokémon left.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naoko&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You are quite strong. You helped me in the Ilex Forest. My name is Naoko. I&#039;m the one that&#039;s not so good at directions. My eyes witnessed you defeating Team Rocket when Kurt was in trouble at the Slowpoke Well. Allow me to challenge you and your Pokémon!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, you are truly strong.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miki&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You are quite the Trainer. I remember you chasing off that Team Rocket Grunt from right here. I must thank you for that. Although, I am actually a Trainer myself. She who knows the most speaks the least! I am Miki--the Kimono Girl! Allow me to challenge you and your Pokémon!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Ooh, you&#039;re good at Pokémon, too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sayo&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Excellent fighting spirit! You got me off the ice by pushing me from the back. I am the one who skates in sandals. I am Sayo--the Kimono Girl! I was listening in the Dragon&#039;s Den when you passed the test of the Elder. Allow me to challenge you and your Pokémon!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, so close! I almost had you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kuni&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I am the last one. You were so dependable at the Goldenrod Tunnel. I am the one who twirls even underground. I am Kuni--the Kimono Girl! I looked at you in wonder when you thwarted Team Rocket&#039;s mission to take over the Radio Tower. You must show your strength to me now. Allow me to challenge you and your Pokémon!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, you are wonderful...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Kimono sisters.png|left|thumb|The Kimono Sisters in the {{pkmn|anime}}.&amp;lt;br&amp;gt;Left to right: Sumomo (in green), Tamao, Satsuki, and Koume]]&lt;br /&gt;
[[File:Casual Kimono sisters.png|thumb|right|The Kimono Sisters in street clothes. Left to right: Koume, Sumomo, Satsuki, and Tamao]]&lt;br /&gt;
&lt;br /&gt;
The Kimono Girls (called the &#039;&#039;Kimono Sisters&#039;&#039; in the {{pkmn|anime}}) were featured in two episodes, &#039;&#039;[[EP183|Trouble&#039;s Brewing]]&#039;&#039; and &#039;&#039;[[EP226|Espeon, Not Included]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP183|Trouble&#039;s Brewing]]&#039;&#039;, right after Ash&#039;s win at the [[Ecruteak Gym]], the gang bumps into [[Sakura]], who takes them to the tea ceremony her sisters are running when they ask where it was being held. Sumomo is the first sister they meet, greeting them formally. Tamao is seen next, demonstrating {{wp|ikebana}} to a small audience. Later, they pass by the lone Koume playing her {{wp|shamisen}}. Finally, they are treated to a quiet display of the art of {{wp|Japanese tea ceremony|tea making and drinking}} by Satsuki. Needless to say, Brock is entranced by them all, and grows frightened when they&#039;re all together and call him out on his praise (this also happens early on in &#039;&#039;[[EP226|Espeon, Not Included]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The sisters are skilled Trainers as well as tradition keepers. Upon proposing a challenge to the trio to battle for Sakura to join them, Sumomo and Satsuki both display their Vaporeon&#039;s and Jolteon&#039;s abilities against [[Misty&#039;s Poliwhirl]] and [[Ash&#039;s Pikachu]] respectively. Vaporeon defeats Poliwhirl and Pikachu defeats Jolteon, but the latter only after [[Team Rocket]]&#039;s interruption.&lt;br /&gt;
&lt;br /&gt;
When Sakura changes her mind about leaving at that time, Satsuki admits that she and the other three aren&#039;t against Sakura leaving to begin her journey, only that they want her to not be dependent on others when she finally does.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP226|Espeon, Not Included]]&#039;&#039;, the four elder sisters aren&#039;t focused on much, however they were tricked by Team Rocket into handing over their Pokémon for dancing lessons. With the help of Sakura&#039;s Eevee, now an {{p|Espeon}}, the other four evolutions are rescued, and the episode ends with the sisters wishing Sakura well on her journey.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP143|An Egg Scramble!]]&#039;&#039;, they made a cameo in {{an|Lyra}}&#039;s video about Johto.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=no&lt;br /&gt;
|trainer=Satsuki&lt;br /&gt;
|pkmn=Jolteon&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|img=Satsuki Jolteon.png &lt;br /&gt;
|epnum=EP183&lt;br /&gt;
|epname=Trouble&#039;s Brewing&lt;br /&gt;
|desc=Satsuki&#039;s {{p|Jolteon}} was first seen when Team Rocket disrupted the Kimono Sisters&#039; tea ceremony, but didn&#039;t {{pkmn|battle}} until she matched up against {{Ash}} and {{AP|Pikachu}}. It fended off a few attacks from Pikachu, but ultimately succumbed to a {{m|Thunder}} attack.&lt;br /&gt;
&lt;br /&gt;
Jolteon&#039;s known moves are {{m|ThunderShock}} and {{m|Thunder Wave}} ({{m|Zap Cannon}} in Japanese), and its [[Poké Ball]] is a {{DL|Poké Ball|Moon Ball}}, matching Satsuki&#039;s kimono pattern.}}&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=no&lt;br /&gt;
|trainer=Sumomo&lt;br /&gt;
|pkmn=Vaporeon&lt;br /&gt;
|type1=Water&lt;br /&gt;
|img=Sumomo Vaporeon.png &lt;br /&gt;
|epnum=EP183&lt;br /&gt;
|epname=Trouble&#039;s Brewing&lt;br /&gt;
|desc=Sumomo&#039;s {{p|Vaporeon}} was first seen when Team Rocket disrupted the Kimono Sisters&#039; tea ceremony, but didn&#039;t {{pkmn|battle}} until she matched up against {{an|Misty}} and {{TP|Misty|Poliwhirl}}. The Pokémon were well matched, but Vaporeon defeated Poliwhirl with its {{m|Aurora Beam}}.&lt;br /&gt;
&lt;br /&gt;
Vaporeon&#039;s known moves are {{m|Tackle}}, {{m|Sand-Attack}}, {{m|Quick Attack}}, {{m|Water Gun}} and Aurora Beam, and its [[Poké Ball]] is a {{DL|Poké Ball|Lure Ball}}, matching Sumomo&#039;s kimono pattern.}}&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=no&lt;br /&gt;
|trainer=Tamao&lt;br /&gt;
|pkmn=Umbreon&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|img=Tamao Umbreon.png &lt;br /&gt;
|epnum=EP183&lt;br /&gt;
|epname=Trouble&#039;s Brewing&lt;br /&gt;
|desc=Tamao&#039;s {{p|Umbreon}} was first seen when Team Rocket disrupted the Kimono Sisters&#039; tea ceremony, but its only action was to rescue Sakura&#039;s Eevee from Team Rocket.&lt;br /&gt;
&lt;br /&gt;
Umbreon&#039;s only known move is {{m|Agility}}, and its [[Poké Ball]] is a {{DL|Poké Ball|Fast Ball}}, matching Tamao&#039;s kimono pattern.}}&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=no&lt;br /&gt;
|trainer=Koume&lt;br /&gt;
|pkmn=Flareon&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|img=Koume Flareon.png &lt;br /&gt;
|epnum=EP183&lt;br /&gt;
|epname=Trouble&#039;s Brewing&lt;br /&gt;
|desc=Koume&#039;s {{p|Flareon}} was first seen when Team Rocket disrupted the Kimono Sisters&#039; tea ceremony, and was not showcased at all during its two episode appearances.&lt;br /&gt;
&lt;br /&gt;
Flareon&#039;s [[Poké Ball]] is likely a {{DL|Poké Ball|Love Ball}}, based on Koume&#039;s kimono pattern (its colors are an inversion of the Love Ball).}}&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=yes&lt;br /&gt;
|trainer=Sakura&lt;br /&gt;
|pkmn=Espeon&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|img=SakuraAndEspeon.png &lt;br /&gt;
|epnum=EP183&lt;br /&gt;
|epname=Trouble&#039;s Brewing&lt;br /&gt;
|desc=This Pokémon debuted as an Eevee in &#039;&#039;[[EP183|Trouble&#039;s Brewing]]&#039;&#039; where it was the only unevolved Pokémon owned by the five sisters. By its next appearance in &#039;&#039;[[EP226|Espeon Not Included]]&#039;&#039;, it had evolved into {{p|Espeon}}.}}&lt;br /&gt;
&lt;br /&gt;
===Voice actors===&lt;br /&gt;
{{vatable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|ja=&#039;&#039;&#039;[[Sakura]]&#039;&#039;&#039;: 國府田マリ子 &#039;&#039;Mariko Kōda&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Koume&#039;&#039;&#039;: かないみか &#039;&#039;[[Mika Kanai]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Satsuki&#039;&#039;&#039;: 冬馬由美 &#039;&#039;[[Yumi Tōma]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Sumomo&#039;&#039;&#039;: こおろぎさとみ &#039;&#039;[[Satomi Kōrogi]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tamao&#039;&#039;&#039;: 愛河里花子 &#039;&#039;[[Rikako Aikawa]]&#039;&#039;&lt;br /&gt;
|en=&#039;&#039;&#039;Sakura&#039;&#039;&#039;: [[Kerry Williams]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Koume&#039;&#039;&#039;: [[Tara Jayne]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Satsuki&#039;&#039;&#039;: [[Lisa Ortiz]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sumomo&#039;&#039;&#039;: [[Kayzie Rogers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tamao&#039;&#039;&#039;: [[Megan Hollingshead]]&lt;br /&gt;
|es_eu=&#039;&#039;&#039;Sakura&#039;&#039;&#039;: Sandra Jara ([[EP183]]-[[EP226]]) / Carmen Cervantes ([[SS005]])&amp;lt;br&amp;gt;&#039;&#039;&#039;Koume&#039;&#039;&#039;: Felicidad Barrio&amp;lt;br&amp;gt;&#039;&#039;&#039;Satsuki&#039;&#039;&#039;: Marta García&amp;lt;br&amp;gt;&#039;&#039;&#039;Sumomo&#039;&#039;&#039;: Gloria Núñez&amp;lt;br&amp;gt;&#039;&#039;&#039;Tamao&#039;&#039;&#039;: Chelo Vivares}}&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| {{bluetable|background: white; width: 100%;}}&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color}};&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! Romaji and English Dub&lt;br /&gt;
! English&lt;br /&gt;
! French&lt;br /&gt;
! German&amp;lt;br&amp;gt;(game)&lt;br /&gt;
! German&amp;lt;br&amp;gt;(anime)&lt;br /&gt;
! Italian&lt;br /&gt;
! Spanish&lt;br /&gt;
! Korean&lt;br /&gt;
! Chinese (Taiwan)&lt;br /&gt;
|- &lt;br /&gt;
|スモモ / コモモ&lt;br /&gt;
|Sumomo{{tt|*|Generation II}}/Komomo{{tt|*|Generation IV}}&lt;br /&gt;
|Kuni&lt;br /&gt;
|Michiyo &lt;br /&gt;
|Wilma&lt;br /&gt;
|Andrea&lt;br /&gt;
|Maki&lt;br /&gt;
|Zoe{{tt|*|Generation II}}/Komomo{{tt|*|Generation IV}}&lt;br /&gt;
|태희 &#039;&#039;Taehui&#039;&#039; &lt;br /&gt;
|桃桃 &#039;&#039;Táo Táo&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|サツキ&lt;br /&gt;
|Satsuki&lt;br /&gt;
|Miki&lt;br /&gt;
|Sayaka&lt;br /&gt;
|Lore&lt;br /&gt;
|Christine&lt;br /&gt;
|Keko &lt;br /&gt;
|Kim{{tt|*|Generation II}}/Satsuki{{tt|*|Generation IV}}&lt;br /&gt;
|난주 &#039;&#039;Nanju&#039;&#039; &lt;br /&gt;
|五月 &#039;&#039;Wǔ Yuè&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|コウメ&lt;br /&gt;
|Koume&lt;br /&gt;
|Naoko&lt;br /&gt;
|Eri&lt;br /&gt;
|Edith&lt;br /&gt;
|Nicole&lt;br /&gt;
|Yuki&lt;br /&gt;
|Isa{{tt|*|Generation II}}/Umeko{{tt|*|Generation IV}}&lt;br /&gt;
|수정 &#039;&#039;Sujeong&#039;&#039; &lt;br /&gt;
|小梅 &#039;&#039;Xiǎo Méi&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|サクラ &lt;br /&gt;
|Sakura&lt;br /&gt;
|Sayo&lt;br /&gt;
|Yumiko&lt;br /&gt;
|Keiko&lt;br /&gt;
|Sakura&lt;br /&gt;
|Sayo&lt;br /&gt;
|Bea{{tt|*|Generation II}}/Sakura{{tt|*|Generation IV}}&lt;br /&gt;
|예솔 &#039;&#039;Yesol&#039;&#039;&lt;br /&gt;
|櫻花 &#039;&#039;Yīng Huā&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|タマオ &lt;br /&gt;
|Tamao&lt;br /&gt;
|Zuki&lt;br /&gt;
|Keiko&lt;br /&gt;
|Linda&lt;br /&gt;
|Carina&lt;br /&gt;
|Kana&lt;br /&gt;
|Ico{{tt|*|Generation II}}/Tamao{{tt|*|Generation IV}}&lt;br /&gt;
|옥희 &#039;&#039;Okhui&#039;&#039;&lt;br /&gt;
|玉緒 &#039;&#039;Yù Xù&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*For some reason, in the English, French, and Italian localizations, they were given different, but still Japanese, names.&lt;br /&gt;
*Kuni&#039;s Japanese name in [[Generation II]] is the same as that of the [[Veilstone City]] [[Gym Leader]] [[Maylene]] in [[Sinnoh]]. This is probably what led to it being changed in [[Generation IV]], as not only does Maylene appears in [[Celadon City]], but both characters are competitors in the [[Pokéathlon]], which would be confusing for players of the Japanese games.&lt;br /&gt;
*In two localizations (French and German), the name Keiko was used for different Kimono Girls.&lt;br /&gt;
*Both of the anime episodes all of the Kimono Girls appeared in had [[Masaaki Iwane]] as animation director.&lt;br /&gt;
*[[Bill]]&#039;s mother was once a Kimono Girl, according to Poké Maniac Brent, who reveals trivia about Bill via [[Pokégear]].&lt;br /&gt;
*In Generation IV, three Kimono Girls swapped their Pokémon (Zuki and her {{p|Umbreon}} and Kuni and her Vaporeon remain unchanged). The reason for the change is unknown.&lt;br /&gt;
*In the anime episode &#039;&#039;[[EP226|Espeon, Not Included]]&#039;&#039;, the fans four of the sisters dance with match the elemental themes of their Pokémon.&lt;br /&gt;
*In the anime, all of the Kimono Girls except for Sakura have their Eeveelutions in an [[Apricorn]] Ball; in the games, these, along with the Safari Ball and the Sport Ball, are the only Poké Balls that an Eeveelution cannot be legitimately caught in.&lt;br /&gt;
** Furthermore, all of their respective Eeveelutions know {{m|Last Resort}} as the last move in Generation IV games.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Gen II trainers}}&lt;br /&gt;
{{Johto NPCs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project CharacterDex notice|tc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainer classes]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Female characters]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kimono-Girl (Trainerklasse)]]&lt;br /&gt;
[[es:Chica Kimono]]&lt;br /&gt;
[[fr:Kimono]]&lt;br /&gt;
[[ja:まいこはん]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_27&amp;diff=1196686</id>
		<title>Kanto Route 27</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_27&amp;diff=1196686"/>
		<updated>2010-09-29T23:54:33Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Route description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=27&lt;br /&gt;
|size=300&lt;br /&gt;
|image=Route 27.png&lt;br /&gt;
|imageII=Route 27.png&lt;br /&gt;
|type=water&lt;br /&gt;
|surf=yes&lt;br /&gt;
|whirlpool=yes&lt;br /&gt;
|mapdesc=A road that crosses from Johto to the Kanto region, like a new journey.&lt;br /&gt;
|west=New Bark Town&lt;br /&gt;
|east=Route 26&lt;br /&gt;
|regioneast=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|generation=2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Route 27&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;２７ばんどうろ&#039;&#039;&#039; &#039;&#039;Route 27&#039;&#039;) is an east-west route located in extreme southwest [[Kanto]]. The route is the first location in Kanto that Trainers encounter in [[Generation II]] and [[Generation IV|IV]]. This route only appears in games featuring both Johto and Kanto. The eastern terminus is at {{rt|26|Kanto}} east of [[Tohjo Falls]]. The western terminus is at the [[Johto]]-Kanto border, where Route 27 becomes part of [[New Bark Town]].&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
Route 27 begins as a water-logged route at its western terminus, requiring trainers to {{m|Surf}} east from New Bark to reach the first area of land along the route. After making landfall for the first time, a helpful Trainer near the shore will notify other Trainers that they have officially entered Kanto. The route continues east to a three-way intersection. The east path leads to the lower portion of a ledge and, ultimately, a dead end. The lack of a through route to the east forces trainers to the north, where the path meets the western portal of Tohjo Falls.&lt;br /&gt;
&lt;br /&gt;
A Trainer awaits at the eastern portal, battling unsuspecting Trainers who exit the area. Also around this area is a house owned by a woman who can detect how devoted a player&#039;s [[Pokémon]] is to them. If a Trainer shows her that their lead Pokémon is attached to them, the woman will give them {{TM|37|Sandstorm}}. This prize is only attainable once regardless of how many different Pokémon are shown to her. South of the house is the aforementioned ledge used to bypass Tohjo Falls when heading west along the route.&lt;br /&gt;
&lt;br /&gt;
The route crosses a pond before resuming its course on land. This area of the route is home to the lone patch of grass along Route 27. The path of Route 27 follows the grass southeast, passing a trainer amongst the grass, before arriving at a bridge. There are two trainers near the starting point, with a third, [[Ace Trainer]] Reena, on a north-south segment east of the starting location. The beginning of this segment is also the western terminus of an express path that originates on Route 26.&lt;br /&gt;
&lt;br /&gt;
After battling, Reena will offer to exchange phone numbers for rematches.&lt;br /&gt;
&lt;br /&gt;
East of Reena, the bridge turns east once again, becoming Route 26 eight paces to the east.&lt;br /&gt;
&lt;br /&gt;
There are two water paths which are optional.&lt;br /&gt;
&lt;br /&gt;
===Western water path===&lt;br /&gt;
Directly south of the west entrance to Tohjo Falls is a shoreline separating the land-bound route from a water path. The path on water turns east shortly after heading south from the shore, paralleling Route 27 to its terminus on a tiny patch of land containing a [[Rare Candy]].&lt;br /&gt;
&lt;br /&gt;
===Eastern water path===&lt;br /&gt;
The eastern water path is a southern extension to the large water body that encompasses most of eastern Route 27 and southern Route 26. The start of the path is at a whirlpool southeast of Reena&#039;s location. The use of {{m|Whirlpool}} is necessary to pass. The path then turns east, landing on an island containing [[Bird Keeper]] Jose, another trainer who will offer to trade numbers, as well as {{TM|22|SolarBeam}}.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|water}}&lt;br /&gt;
{{Itlistbod|TM Grass|On an isolated area of land south of the bridge|GSC|display={{TM|22|SolarBeam}}}}&lt;br /&gt;
{{Itlistbod|Rare Candy|On a tiny area southwest of Tohjo Falls|GSCHGSS}}&lt;br /&gt;
{{Itlistbod|TM Rock|From a woman in the house east of [[Tohjo Falls]]|GSCHGSS|display={{TM|37|Sandstorm}}}}&lt;br /&gt;
{{Itlistbod|Nugget|Tiny spit of land accessible from {{rt|26|Kanto}}|HGSS}}&lt;br /&gt;
{{Itlistbod|TM Dragon|On an isolated area of land south of the bridge|HGSS|display={{TM|02|Dragon Claw}}}}&lt;br /&gt;
{{Itlistbod|Destiny Knot|On a ledge accessible via stairs near Psychic Eli|HGSS}}&lt;br /&gt;
{{Itlistfoot|water}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{catch/header|land}}&lt;br /&gt;
{{catch/entry2|024|Arbok|no|yes|no|Grass|28|all=30%|type1=Poison}}&lt;br /&gt;
{{catch/entry2|024|Arbok|no|no|yes|Grass|28|30%|30%|0%|type1=Poison}}&lt;br /&gt;
{{catch/entry2|020|Raticate|no|no|yes|Grass|30|all=20%|type1=Normal}}&lt;br /&gt;
{{catch/entry2|028|Sandslash|yes|no|no|Grass|32|all=5%|type1=Ground}}&lt;br /&gt;
{{catch/entry2|077|Ponyta|yes|yes|no|Grass|32|all=5%|type1=Fire}}&lt;br /&gt;
{{catch/entry2|077|Ponyta|no|no|yes|Grass|32|5%|5%|0%|type1=Fire}}&lt;br /&gt;
{{catch/entry2|084|Doduo|yes|yes|no|Grass|28-30|50%|50%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entry2|084|Doduo|no|no|yes|Grass|28-30|40%|40$|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entry2|085|Dodrio|no|yes|yes|Grass|30|5%|5%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entry2|020|Raticate|yes|no|no|Grass|28|30%|40%|40%|type1=Normal}}&lt;br /&gt;
{{catch/entry2|020|Raticate|no|yes|no|Grass|30|0%|10%|10%|type1=Normal}}&lt;br /&gt;
{{catch/entry2|195|Quagsire|yes|yes|no|Grass|28-30|10%|0%|{{tt|50%|55% in Pokémon Silver}}|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entry2|195|Quagsire|no|no|yes|Grass|28-30|0%|0%|40%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entry2|164|Noctowl|no|no|yes|Grass|28-32|0%|0%|40%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/div|water|Fish}}&lt;br /&gt;
{{catch/entry2|072|Tentacool|yes|yes|yes|Surf|15-24|all=90%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entry2|073|Tentacruel|yes|yes|yes|Surf|20-24|all=10%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=Water}}&lt;br /&gt;
{{catch/entry2|072|Tentacool|yes|yes|yes|Fish Old|10|all=15%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entry2|072|Tentacool|yes|yes|yes|Fish Good|20|all=35%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=Water}}&lt;br /&gt;
{{catch/entry2|170|Chinchou|yes|yes|yes|Fish Good|20|all=20%|type1=Water|type2=Electric}}&lt;br /&gt;
{{catch/entry2|090|Shellder|yes|yes|yes|Fish Good|20|all=10%|type1=Water}}&lt;br /&gt;
{{catch/entry2|170|Chinchou|yes|yes|yes|Fish Super|40|all=40%|type1=Water|type2=Electric}}&lt;br /&gt;
{{catch/entry2|090|Shellder|yes|yes|yes|Fish Super|40|all=30%|type1=Water}}&lt;br /&gt;
{{catch/entry2|073|Tentacruel|yes|yes|yes|Fish Super|40|all=20%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entry2|171|Lanturn|yes|yes|yes|Fish Super|40|all=10%|type1=Water|type2=Electric}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{catch/header|land}}&lt;br /&gt;
{{catch/entryhs|020|Raticate|yes|no|Grass|28-30|all=40%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|020|Raticate|no|yes|Grass|30|20%|20%|10%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|024|Arbok|no|yes|Grass|28|all=30%|type1=Poison}}&lt;br /&gt;
{{catch/entryhs|028|Sandslash|yes|no|Grass|20|all=5%|type1=Ground}}&lt;br /&gt;
{{catch/entryhs|077|Ponyta|yes|yes|Grass|32|all=5%|type1=Fire}}&lt;br /&gt;
{{catch/entryhs|084|Doduo|yes|no|Grass|28-30|50%|50%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entryhs|084|Doduo|no|yes|Grass|28-30|40%|40%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entryhs|085|Dodrio|no|yes|Grass|30|5%|5%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entryhs|195|Quagsire|yes|no|Grass|28-30|0%|0%|50%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entryhs|195|Quagsire|no|yes|Grass|28-30|0%|0%|55%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/div|water|Surfing and Fishing}}&lt;br /&gt;
{{catch/entryhs|072|Tentacool|yes|yes|Surf|15-20|all=90%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entryhs|073|Tentacruel|yes|yes|Surf|20|all=10%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=95%|type1=Water}}&lt;br /&gt;
{{catch/entryhs|072|Tentacool|yes|yes|Fish Old|10|all=5%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=60%|type1=Water}}&lt;br /&gt;
{{catch/entryhs|072|Tentacool|yes|yes|Fish Good|20|all=30%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entryhs|170|Chinchou|yes|yes|Fish Good|20|all=7%|type1=Water|type2=Electric}}&lt;br /&gt;
{{catch/entryhs|090|Shellder|yes|yes|Fish Good|20|all=3%|type1=Water}}&lt;br /&gt;
{{catch/entryhs|170|Chinchou|yes|yes|Fish Super|40|all=60%|type1=Water|type2=Electric}}&lt;br /&gt;
{{catch/entryhs|090|Shellder|yes|yes|Fish Super|40|all=30%|type1=Water}}&lt;br /&gt;
{{catch/entryhs|073|Tentacruel|yes|yes|Fish Super|40|all=7%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entryhs|171|Lanturn|yes|yes|Fish Super|40|all=3%|type1=Water|type2=Electric}}&lt;br /&gt;
{{catch/div|land|Special}}&lt;br /&gt;
{{catch/entryhs|370|Luvdisc|yes|yes|Swarm|20|all={{tt|Unknown|Surf required}}|type1=Water}}&lt;br /&gt;
{{catch/entryhs|264|Linoone|yes|yes|Hoenn|Unknown|all=Unknown|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|293|Whismur|yes|yes|Hoenn|Unknown|all=Unknown|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|399|Bidoof|yes|yes|Sinnoh|Unknown|all=Unknown|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|418|Buizel|yes|yes|Sinnoh|Unknown|all=Unknown|type1=Water}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{trainerheader|water}}&lt;br /&gt;
{{Trainerentry|GSC CoolTrainerF.png|Cooltrainer|Megan|1536|3|001|Bulbasaur|♂|32|None|002|Ivysaur|♂|32|None|003|Venusaur|♂|32|None|}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GSC CoolTrainerM.png|Cooltrainer|Blake|1488|3|082|Magneton||33|None|195|Quagsire|♂|31|None| 102|Exeggcute|♂|31|None|}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GSC BirdKeeper.png|Bird Keeper|Jose|816&lt;br /&gt;
|1|083|Farfetch&#039;d|♂|40|None|38=phone}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GSC CoolTrainerM.png|Cooltrainer|Brian|1680|1|028|Sandslash|♂|35|None|}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GSC Psychic.png|Psychic|Gilbert|1088|3|121|Starmie||30|None|102|Exeggcute|♂|30|None|203|Girafarig|♂|34|None}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GSC CoolTrainerF.png|Cooltrainer|Reena|1488|3|121|Starmie||31|None|121|Starmie||31|None|031|Nidoqueen|♀|33|None|120|Staryu||36|None|38=phone}}&lt;br /&gt;
{{Trainerfooter|water|II}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{trainerheader|water}}&lt;br /&gt;
{{Trainerentry|HGSS Cool Trainer F.png|Ace Trainer|Megan|1920|3|001|Bulbasaur|♂|32|None|002|Ivysaur|♂|32|None|003|Venusaur|♂|32|None}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|HGSS Cool Trainer M.png|Ace Trainer|Blake|1860|3|082|Magneton||33|None|195|Quagsire|♂|31|None|102|Exeggcute|♂|31|None}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|HGSS Bird Keeper.png|Bird Keeper|Jose|1280&lt;br /&gt;
|1|083|Farfetch&#039;d|♂|40|None|38=phone}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|HGSS Cool Trainer M.png|Ace Trainer|Brian|2100|1|179|Mareep|♂|35|None|}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|DP Psychic M.png|Psychic|Eli|1088|3|121|Starmie||30|None|102|Exeggcute|♂|30|None|203|Girafarig|♂|34|None}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|HGSS Cool Trainer F.png|Ace Trainer|Reena|1920|3|058|Growlithe|♂|36|None|030|Nidorina|♀|33|None|120|Staryu||36|None|38=phone}}&lt;br /&gt;
{{Trainerfooter|water|II}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation IV]], after beating the [[Elite Four]] for the first time and boarding the [[S.S. Aqua]], the battle music in Route 27 (as well as {{ka|Victory Road}}, {{rt|26|Kanto}} and [[Tohjo Falls]]) changes from the [[Johto]] to the [[Kanto]] style.  This change was not present in [[Generation II]].&lt;br /&gt;
* In Generation II, this route uses only Johto sprites, but in Generation IV the scenery changes from Johto-style on the west end to Kanto-style on the east end.&lt;br /&gt;
* The player is unable to {{m|fly}} to Johto from this location, but can fly to both [[Kanto]] and [[Johto]] from Route 26 despite Route 27 being closer to Johto. The same is true of {{rt|28|Kanto}}.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Tohjo Falls]]&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&lt;br /&gt;
{{Project Routes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 027]]&lt;br /&gt;
[[Category:Routes|Route 027]] &lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 027]]&lt;br /&gt;
&lt;br /&gt;
[[es:Ruta 27 (Kanto)]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 27]]&lt;br /&gt;
[[fr:Route 27 (Kanto)]]&lt;br /&gt;
[[ja:27ばんどうろ]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Week_Siblings&amp;diff=1135829</id>
		<title>Week Siblings</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Week_Siblings&amp;diff=1135829"/>
		<updated>2010-07-28T14:45:21Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:{{redirect|Sunny|the {{p|Sunflora}} that belongs to a Trainer who appeared in &#039;&#039;[[EP135|Grin to Win]]&#039;&#039;|Sonrisa}}&lt;br /&gt;
:{{redirect|Arthur|the {{p|Slowking}} that belongs to a Trainer who appeared in &#039;&#039;[[EP260|A Crowning Achievement]]&#039;&#039;|Alice Telesu}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Week Siblings&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;曜日兄弟&#039;&#039;&#039; &#039;&#039;Weekday Siblings&#039;&#039;), also known as the &#039;&#039;&#039;Once-a-week Siblings&#039;&#039;&#039;, are seven characters from the [[Generation II]] and [[Generation IV]] games, {{game5|Gold|Silver|Crystal|HeartGold|SoulSilver}}. Each of them appear at a certain location depending on the [[days of the week|day of the week]]. They were one of the original aspects of the game to take advantage of the built-in clock system.&lt;br /&gt;
&lt;br /&gt;
At all times on {{rt|26}}, a note in the house of the Week Siblings can be found, saying when and where each will appear. By going to the location on the right day of the week and talking to the Week Sibling, he or she will give players a certain [[type-enhancing item|type-enhancing]] [[held item]]. Each item can only be obtained once. If a Week Sibling is visited after having been met once, he or she will either have no item{{sup|GSC}} or, if all Week Siblings have been met at least once, one of [[Julia]]&#039;s [[Ribbons]]{{sup|HGSS}}.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius: 10px; border: 2px solid #{{crystal color}}; background: #{{silver color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;-moz-border-radius-topleft: 5px; background: #{{gold color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background: #{{gold color light}}&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background: #{{gold color light}}&amp;quot; | Romaji&lt;br /&gt;
! style=&amp;quot;background: #{{gold color light}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{gold color light}}&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{gold color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background: #{{gold color light}}&amp;quot; | Enhanced &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;-moz-border-radius-topright: 5px; background: #{{gold color light}}&amp;quot; | Ribbon (Generation IV only)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 0|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| Sunny&lt;br /&gt;
| ニチオ&lt;br /&gt;
| Nichio&lt;br /&gt;
| Sunday&lt;br /&gt;
| {{rt|37}}&lt;br /&gt;
| [[File:Bag Magnet Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Magnet}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| [[File:SmileRibbonDP.png]]&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 1|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| Monica&lt;br /&gt;
| ツキコ&lt;br /&gt;
| Tsukiko&lt;br /&gt;
| Monday&lt;br /&gt;
| {{rt|40}}&lt;br /&gt;
| [[File:Bag Sharp Beak Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Sharp Beak}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| [[File:AlertRibbonDP.png]]&lt;br /&gt;
| style=&amp;quot;-moz-border-radius-bottomright: 5px; | Alert Ribbon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 2|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Tuscany&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ヒコ&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Hiko&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Tuesday&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rt|29}}&lt;br /&gt;
|&lt;br /&gt;
| {{DL|Type-enhancing item|Pink Bow}}{{tt|*|Generation II only}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:ShockRibbonDP.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Shock Ribbon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 2|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| [[File:Bag TwistedSpoon Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|TwistedSpoon}}{{tt|*|Generation IV only}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 3|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| Wesley&lt;br /&gt;
| ミズオ&lt;br /&gt;
| Mizuo&lt;br /&gt;
| Wednesday&lt;br /&gt;
| [[Lake of Rage]]&lt;br /&gt;
| [[File:Bag Black Belt Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Black Belt}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| [[File:DowncastRibbonDP.png]]&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 4|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| Arthur&lt;br /&gt;
| モクオ&lt;br /&gt;
| Mokuo&lt;br /&gt;
| Thursday&lt;br /&gt;
| {{rt|36}}&lt;br /&gt;
| [[File:Bag Hard Stone Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Hard Stone}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| [[File:CarelessRibbonDP.png]]&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 5|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| Frieda&lt;br /&gt;
| カネコ&lt;br /&gt;
| Kaneko&lt;br /&gt;
| Friday&lt;br /&gt;
| {{rt|32}}&lt;br /&gt;
| [[File:Bag Poison Barb Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Poison Barb}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| [[File:RelaxRibbonDP.png]]&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 6|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Santos&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ツチオ&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Tsuchio&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Saturday&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Blackthorn City]]&lt;br /&gt;
| [[File:Bag Spell Tag Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Spell Tag}}{{tt|*|Generation II only}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:SnoozeRibbonDP.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Snooze Ribbon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 6|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| [[File:Bag Soft Sand Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Soft Sand}}{{tt|*|Generation IV only}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
*Sunny:&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Hi! I&#039;m Sunny of Sunday, meaning it&#039;s Sunday today! I was told to give you this if I saw you! That thing... Um... ...What was it now... ... Oh! I remember now! A Pokémon that knows Electric moves should hold it. My sis Monica said it powers up Electric moves!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;My sisters and brothers are Monica, Tuscany, Wesley, Arthur, Frieda and Santos. They&#039;re all older than me!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Monica:&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Glad to meet you. I&#039;m Monica of Monday. As a token of our friendship, I have a gift for you! It&#039;s an item that raises the power of Flying-type moves. You should equip a bird Pokémon with that item.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;My brothers and sisters are all over the place. See if you could find them all!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Tuscany:&amp;lt;br&amp;gt;&lt;br /&gt;
**In Generation II&amp;lt;br /&amp;gt;&#039;&#039;&amp;quot;I do believe that this is the first time we&#039;ve met? Please allow me to introduce myself. I am Tuscany of Tuesday. By way of introduction, please accept this gift, a Pink Bow. Wouldn&#039;t you agree that it is most adorable? It strengthens Normal-type moves. I am certain it will be of use.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Have you met Monica, my older sister? Or my younger brother, Wesley? I am the second of seven children.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
**In Generation IV&amp;lt;br /&amp;gt;&#039;&#039;&amp;quot;Please allow me to introduce myself. I am Tuscany of Tuesday. By way of introduction please accept this gift, a TwistedSpoon. Wouldn&#039;t you agree that it is most adorable? It strengthens Psychic-type moves. I am certain it will be of use. &amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Have you met Monica, my older sister? Or my younger brother, Wesley? I am the second of seven children.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Wesley:&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Well, how do you do? Seeing as how it&#039;s Wednesday today, I&#039;m Wesley of Wednesday. Pleased to meet you. Please take a souvenir. Black Belt beefs up the power of Fighting moves.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Since you found me, you must have met my brothers and sisters. Or did you just get lucky?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Arthur:&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Who are you? I&#039;m Arthur of Thursday. Here. You can have this. A Pokémon that uses Rock-type moves should hold on to that. It pumps up Rock-type attacks.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;I&#039;m Arthur of Thursday. I&#039;m the second son out of seven children.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Frieda:&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Yahoo! It&#039;s Friday! I&#039;m Frieda of Friday! Nice to meet you! Here&#039;s a Poison Barb for you! Give it to a Pokémon that has Poison-type moves. Oh! It&#039;s wicked! You&#039;ll be shocked how good it makes Poison moves!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Hiya! What day do you like? I love Friday. No doubt about it! Don&#039;t you think it&#039;s great too?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Santos:&amp;lt;br&amp;gt;&lt;br /&gt;
**In Generation II&amp;lt;br /&amp;gt;&#039;&#039;&amp;quot;... It&#039;s Saturday... I&#039;m Santos of Saturday... You can have this... ... Spell Tag... Ghost-type moves get stronger... It will frighten you...&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;... See you again on another Saturday... I won&#039;t have any more gifts...&amp;quot;&#039;&#039;&lt;br /&gt;
**In Generation IV&amp;lt;br /&amp;gt;&#039;&#039;&amp;quot;...It&#039;s Saturday... I&#039;m Santos of Saturday... Take this... ... Soft Sand... Ground-type moves get stronger... It will startle you...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;quot;... See you again on another Saturday...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Coincidentally, the days the Week Siblings do not appear on a route (Wednesday and Saturday) are the days when the {{game|Crystal}} [[move tutor]] is in [[Goldenrod City]].&lt;br /&gt;
* Of all of the Week Siblings, in [[Generation II]], only Sunny gives an item that boosts an elemental type not formerly governed solely by the {{stat|Attack}} stat.&lt;br /&gt;
* Arthur is the only sibling whose first letter of their name does not match the first letter of their day of the week.&lt;br /&gt;
* The Japanese names for the Week Siblings are related to the different readings of the {{wp|kanji}} used for the days of the week. For example, the Japanese word for Monday is &#039;getsuyōbi&#039;　(月曜日), or &#039;moon day&#039;. The kanji for moon (月) can be pronounced as either &#039;getsu&#039; or &#039;tsuki&#039;, hence Tsukiko (Monica of Monday), with the traditional feminine suffix &#039;-ko&#039;, meaning child.&lt;br /&gt;
** This applies to all except Arthur of Thursday and Sunny of Sunday, whose Japanese names use the same pronunciation as their respective days of the week.&lt;br /&gt;
* In Generation II, Santos gives the player a Spell Tag, but in Generation IV, he gives the player a Soft Sand. The &amp;quot;eerie&amp;quot; way that he talks makes sense in Generation II, which fits well with the Ghost-type item that he gives the player, but he still talks the same way in Generation IV, in his eerie style, despite giving a completely different item. This is most likely an oversight on Nintendo&#039;s part.&lt;br /&gt;
**Also, Tuscany gives out a Pink Bow in Generation II and says it is adorable. Strangely, she says the same thing about the TwistedSpoon she gives out in Generation IV.&lt;br /&gt;
&lt;br /&gt;
===In other languages===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Japanese&lt;br /&gt;
| ニチオ &#039;&#039;Nichio&#039;&#039;&lt;br /&gt;
| From  日曜日 &#039;&#039;nichiyōbi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| ツキコ &#039;&#039;Tsukiko&#039;&#039;&lt;br /&gt;
| From 月曜日 &#039;&#039;getsuyōbi&#039;&#039;, 月 can be read as &#039;&#039;tsuki&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| ヒコ &#039;&#039;Hiko&#039;&#039;&lt;br /&gt;
| From 火曜日 &#039;&#039;kayōbi&#039;&#039;, 火 can be read as &#039;&#039;hi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| ミズオ &#039;&#039;Mizuo&#039;&#039;&lt;br /&gt;
| From 水曜日 &#039;&#039;suiyōbi&#039;&#039;, 水 can be read as &#039;&#039;mizu&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| モクオ &#039;&#039;Mokuo&#039;&#039;&lt;br /&gt;
| From  木曜日 &#039;&#039;mokuyōbi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| カネコ &#039;&#039;Kaneko&#039;&#039;&lt;br /&gt;
| From 金曜日 &#039;&#039;kinyōbi&#039;&#039;, 金 can be read as &#039;&#039;kane&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| ツチオ &#039;&#039;Tsuchio&#039;&#039;&lt;br /&gt;
| From 土曜日 &#039;&#039;doyōbi&#039;&#039;, 土 can be read as &#039;&#039;tsuchi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | English&lt;br /&gt;
| Sunny&lt;br /&gt;
| From Sunday.&lt;br /&gt;
|-&lt;br /&gt;
| Monica&lt;br /&gt;
| From Monday.&lt;br /&gt;
|-&lt;br /&gt;
| Tuscany&lt;br /&gt;
| From Tuesday.&lt;br /&gt;
|-&lt;br /&gt;
| Wesley&lt;br /&gt;
| From Wednesday.&lt;br /&gt;
|-&lt;br /&gt;
| Arthur&lt;br /&gt;
| From Thursday.&lt;br /&gt;
|-&lt;br /&gt;
| Frieda&lt;br /&gt;
| From Friday.&lt;br /&gt;
|-&lt;br /&gt;
| Santos&lt;br /&gt;
| From Saturday.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | French&lt;br /&gt;
| Dimitri&lt;br /&gt;
| From &#039;&#039;dimanche&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Lucie&lt;br /&gt;
| From &#039;&#039;lundi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Marie&lt;br /&gt;
| From &#039;&#039;mardi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Homer&lt;br /&gt;
| From &#039;&#039;mercredi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Jerome&lt;br /&gt;
| From &#039;&#039;jeudi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Vanessa&lt;br /&gt;
| From &#039;&#039;vendredi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Samuel&lt;br /&gt;
| From &#039;&#039;samedi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | German&lt;br /&gt;
| Sonnfried&lt;br /&gt;
| From &#039;&#039;Sonntag&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Monja&lt;br /&gt;
| From &#039;&#039;Montag&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Dietlinde&lt;br /&gt;
| From &#039;&#039;Dienstag&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Mitko&lt;br /&gt;
| From &#039;&#039;Mittwoch&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Donatus&lt;br /&gt;
| From &#039;&#039;Donnerstag&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Frieda&lt;br /&gt;
| From &#039;&#039;Freitag&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Samson&lt;br /&gt;
| From &#039;&#039;Samstag&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Italian&lt;br /&gt;
| Dorino&lt;br /&gt;
| From &#039;&#039;domenica&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Luana&lt;br /&gt;
| From &#039;&#039;lunedì&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Marta&lt;br /&gt;
| From &#039;&#039;martedì&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Ercole&lt;br /&gt;
| From &#039;&#039;mercoledì&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Giorgio&lt;br /&gt;
| From &#039;&#039;giovedì&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Veronica&lt;br /&gt;
| From &#039;&#039;venerdì&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Sabatino&lt;br /&gt;
| From &#039;&#039;sabato&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Spanish&lt;br /&gt;
| Domingo&lt;br /&gt;
| From &#039;&#039;domingo&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Luna&lt;br /&gt;
| From &#039;&#039;lunes&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Marta&lt;br /&gt;
| From &#039;&#039;martes&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Miguel&lt;br /&gt;
| From &#039;&#039;miércoles&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Josué&lt;br /&gt;
| From &#039;&#039;jueves&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Vicky&lt;br /&gt;
| From &#039;&#039;viernes&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Sabino&lt;br /&gt;
| From &#039;&#039;sábado&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Korean&lt;br /&gt;
| 일식 &#039;&#039;Ilsik&#039;&#039;&lt;br /&gt;
| From 일요일 &#039;&#039;iryoil&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 월희 &#039;&#039;Weolhui&#039;&#039;&lt;br /&gt;
| From 월요일 &#039;&#039;wolyoil&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 화홍 &#039;&#039;Hwahong&#039;&#039;&lt;br /&gt;
| From 화요일 &#039;&#039;hwayoil&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 수방 &#039;&#039;Subang&#039;&#039; &lt;br /&gt;
| From 수요일 &#039;&#039;suyoil&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 목인 &#039;&#039;Mogin&#039;&#039;&lt;br /&gt;
| From 목요일 &#039;&#039;mogyoil&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 금순 &#039;&#039;Geumsun&#039;&#039;&lt;br /&gt;
| From 금요일 &#039;&#039;geumyoil&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 토영 &#039;&#039;Toyeong&#039;&#039;&lt;br /&gt;
| From 토요일 &#039;&#039;toyoil&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Johto NPCs}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
[[Category:Groups consisting of characters with different genders]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal characters]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Geschwister Wochentag]]&lt;br /&gt;
[[fr:Fratrie des sept]]&lt;br /&gt;
[[ja:曜日兄弟]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka&amp;diff=65363</id>
		<title>User:Cheyinka</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Cheyinka&amp;diff=65363"/>
		<updated>2006-07-15T23:54:31Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: starting page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have Pokémon Blue (US) and Pokémon Yellow (US) and have beaten both once.&lt;br /&gt;
&lt;br /&gt;
I destroy typos on sight.&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_food&amp;diff=65362</id>
		<title>Pokémon food</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_food&amp;diff=65362"/>
		<updated>2006-07-15T23:53:37Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Apples */ typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pokémon food&#039;&#039;&#039; is a broad term used for almost any food a [[Pokémon]] eats.  Despite the variety of both Pokémon and Pokémon food, nearly every Pokémon will eat any kind of Pokémon food.  This may mean that the majority of Pokémon are [[wp:Omnivore|omnivorous]].&lt;br /&gt;
&lt;br /&gt;
=In the games=&lt;br /&gt;
&lt;br /&gt;
==Standard Pokémon games==&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
First introduced in the [[Generation I]] games and used in the [[Safari Zone]], this food will make a [[wild Pokémon]] less likely to run away but more difficult to [[Captured Pokémon|catch]].  An unlimited supply of Bait is provided for use in the Safari Zone.&lt;br /&gt;
&lt;br /&gt;
===Berries===&lt;br /&gt;
&#039;&#039;Main article: [[Berries]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First introduced in the [[Generation II]] games, berries are a type of item which, unlike [[Potion]]s or [[HP Up]]s, are portrayed as food rather than [[wp:Medication|Medicine]].  A Pokémon may hold this item and, if needed, eat it during a [[Pokémon battle|battle]] to heal itself.&lt;br /&gt;
&lt;br /&gt;
===Pokéblocks===&lt;br /&gt;
&#039;&#039;Main article: [[Pokéblock]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First introduced in the [[Generation III]] games, Pokéblocks are a type of candy which are blended from berries and given to a Pokémon to raise its condition in several areas.  The flavor, level, and feel of the Pokéblock is determined by the ingredients which compose it and how well it is blended.&lt;br /&gt;
&lt;br /&gt;
A Pokémon can only eat a certain number of Pokéblocks before it is full and cannot eat any more.  The lower the feel of the Pokéblock, the less it fills the Pokémon up, and the more Pokéblocks a Pokémon can eat.&lt;br /&gt;
&lt;br /&gt;
Pokéblocks can also be put on a feeder in the [[Safari Zone]] to lure [[wild Pokémon]] out.  After being there for a while, however, the Pokéblock will eventually be eaten.  It can also be used in encounters in the Safari Zone in the same manner as bait.&lt;br /&gt;
&lt;br /&gt;
==Other Pokémon games==&lt;br /&gt;
&lt;br /&gt;
[[Image:MeowthEatApple.jpg|frame|{{p|Meowth}} eating an apple]]&lt;br /&gt;
===Apples===&lt;br /&gt;
In [[Pokémon Snap]], one of the few [[items]] provided is Pokémon Food.  This is an unlimited supply of apples which [[Todd]] can throw to the [[wild Pokémon]].  Many Pokémon will happily eat the food, and it can be used to lure them to a new spot since they may walk to where the food was thrown.  A well-aimed throw may also hit the Pokémon with the apple, causing them to flinch or become upset.&lt;br /&gt;
&lt;br /&gt;
[[Professor Oak]] will provide [[Todd]] with Pokémon Food after he obtains a total score of 14,000 points in the [[Pokémon Report]].&lt;br /&gt;
&lt;br /&gt;
===PokéSnacks===&lt;br /&gt;
These are used in [[Pokémon XD: Gale of Darkness]] to lure [[wild Pokémon]] to [[PokéSpots]].  They look like a slice of a yellow cake, with each slice being one-tenth of the cake.  Up to ten can be placed at each PokéSpot.&lt;br /&gt;
&lt;br /&gt;
The [[P*DA]] monitors the PokéSnacks at each PokéSpot, and will inform [[Michael]] how many are at each PokéSpot and when a wild Pokémon is eating them.  If Michael doesn&#039;t return to the PokéSpot quickly, the wild Pokémon may eat all the PokéSnacks he had there.&lt;br /&gt;
&lt;br /&gt;
Sometimes a {{p|Munchlax}} will appear at a PokéSpot.  When this happens, its [[Pokémon trainer|trainer]] will arrive, apologize, and give ten new PokéSnacks for any the Munchlax may have eaten.&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
Pokémon food has appeared in the anime as early as &#039;&#039;[[EP006|Clefairy and the Moon Stone]]&#039;&#039; as a sort of kibble.  Several [[Pokémon trainer]]s will make their own, especially [[Pokémon breeder]]s like [[Brock]].  The flavor is not always agreeable with humans, as shown by the fact that Brock was able to eat it without any problem, but [[Ash Ketchum|Ash]] tried some and reacted badly.  Good Pokémon food tastes great to Pokémon, however.&lt;br /&gt;
&lt;br /&gt;
Brock often offers Pokémon food to try and gain a Pokémon&#039;s trust, such as a baby {{p|Stantler}} in &#039;&#039;[[EP125|Little Big Horn]]&#039;&#039;, and a [[Brock&#039;s Marshtomp|Mudkip]] in &#039;&#039;[[AG025|A Mudkip Mission]]&#039;&#039; which he caught after befriending.  Most Pokémon are extremely fond of his food, with the exception of a {{p|Jigglypuff}} in &#039;&#039;[[AG138|Rough, Tough Jigglypuff]]&#039;&#039; which outright refused it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Pokémon Snap]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Magikarp_(Pok%C3%A9mon)&amp;diff=57159</id>
		<title>Magikarp (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Magikarp_(Pok%C3%A9mon)&amp;diff=57159"/>
		<updated>2006-06-03T06:27:21Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Name origin */ typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Tauros | next=Gyarados }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Magikarp |&lt;br /&gt;
jname=コイキング |&lt;br /&gt;
tmname=Koiking |&lt;br /&gt;
image=129Magikarp.png |&lt;br /&gt;
caption=Artwork from FR/LG |&lt;br /&gt;
ndex=129 |&lt;br /&gt;
jdex=076 |&lt;br /&gt;
hdex=052 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Water |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Fish |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Swift Swim |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Water 2 |&lt;br /&gt;
egggroup2=Dragon |&lt;br /&gt;
effortyield=1 Spd |&lt;br /&gt;
expyield=20 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
catchrate=255 |&lt;br /&gt;
pokefordex=magikarp |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: コイキング &#039;&#039;Koiking&#039;&#039;) is a {{t|Water}}-type Pokémon found in nearly every body of water in the Pokémon universe.&lt;br /&gt;
&lt;br /&gt;
Due to its low stats and the fact that it only has the move splash until level 15, Magikarp is often considered the weakest Pokémon in existence.&lt;br /&gt;
&lt;br /&gt;
Magikarp has the [[Abilities|Ability]] Swift Swim, which doubles the Pokémon&#039;s speed whenever it rains.&lt;br /&gt;
&lt;br /&gt;
Magikarp evolves into {{p|Gyarados}} starting at Level 20.&lt;br /&gt;
&lt;br /&gt;
=Pokédex entries=&lt;br /&gt;
; [[Pokémon Red and Blue]]&lt;br /&gt;
: In the distant past, it was somewhat stronger than the horribly weak descendants that exist today.&lt;br /&gt;
; [[Pokémon Gold]]&lt;br /&gt;
: An underpowered, pathetic Pokémon. It may jump high on rare occasions, but never more than seven feet.&lt;br /&gt;
; [[Pokémon Ruby]]&lt;br /&gt;
: Magikarp is a pathetic excuse for a Pokémon that is only capable of flopping and splashing. This behavior prompted scientists to undertake research into it.&lt;br /&gt;
; [[Pokémon Sapphire]]&lt;br /&gt;
: Magikarp is virtually useless in battle as it can only splash around.  As a result, it is considered to be weak.  However, it is actually a very hardy Pokémon that can survive in any body of water no matter how polluted it is.&lt;br /&gt;
; [[Pokémon Emerald]]&lt;br /&gt;
: Its swimming muscles are weak, so it is easily washed away by currents.  In places where water pools, you can see many Magikarp deposited there by the flow.&lt;br /&gt;
; [[Pokémon FireRed]]&lt;br /&gt;
: It is virtually worthless in terms of both power and speed.  It is the most weak and pathetic Pokémon in the world.&lt;br /&gt;
&lt;br /&gt;
=Name origin=&lt;br /&gt;
Magikarp&#039;s name is a combination of &#039;&#039;magic&#039;&#039; and &#039;&#039;[[wp:carp|carp]]&#039;&#039;. Its Japanese name is a combination of 鯉 &#039;&#039;[[wp:koi|koi]]&#039;&#039;, carp, and the English word &#039;&#039;king&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Magikarp is based on a legend about how carp that leapt over the Dragon Gate would become dragons. Several waterfalls and cataracts in China are believed to be the location of the Dragon Gate. This legend is an allegory of the drive and efforts needed to overcome obstacles.&lt;br /&gt;
&lt;br /&gt;
=Base stats=&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=20 |&lt;br /&gt;
Attack=10 |&lt;br /&gt;
Defense=55 |&lt;br /&gt;
SpAtk=15 |&lt;br /&gt;
SpDef=20 |&lt;br /&gt;
Special=20 |&lt;br /&gt;
Speed=80 }}&lt;br /&gt;
&lt;br /&gt;
=Type effectiveness=&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    137.5 |&lt;br /&gt;
Water=   137.5 |&lt;br /&gt;
Grass=   550 |&lt;br /&gt;
Electric=550 |&lt;br /&gt;
Psychic= 275 |&lt;br /&gt;
Ice=     137.5 |&lt;br /&gt;
Dragon=  275 |&lt;br /&gt;
Dark=    275 }}&lt;br /&gt;
&lt;br /&gt;
=Learnset=&lt;br /&gt;
Magikarp is capable of learning the following moves:&lt;br /&gt;
==By [[Level|leveling up]]==&lt;br /&gt;
* {{m|Splash}} : --&lt;br /&gt;
* {{m|Tackle}} : L. 15&lt;br /&gt;
* {{m|Flail}} : L. 30&lt;br /&gt;
&lt;br /&gt;
=Evolution=&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Basic |&lt;br /&gt;
image=129.png |&lt;br /&gt;
name=Magikarp }}&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=At Lv. 20 |&lt;br /&gt;
image=130.png |&lt;br /&gt;
name=Gyarados }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
Several episodes, the first one being in [[EP015]], involve a particular Salesman trying to sell certain Pokémon to someone.  The person he usually trying to con is [[James]] and he usually sells Magikarp; claiming that they&#039;re very valuable.&lt;br /&gt;
&lt;br /&gt;
=In other languages=&lt;br /&gt;
* [[List of German Pokémon names|German]]: Karpador&lt;br /&gt;
* [[List of French Pokémon names|French]]: Magicarp&lt;br /&gt;
* Brazilian: Magikarpa&lt;br /&gt;
* [[List of Korean Pokémon names|Korean]]: 잉어킹 &#039;&#039;Ingeoking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Tauros | next=Gyarados }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[de:Karpador]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Drowzee_(Pok%C3%A9mon)&amp;diff=57116</id>
		<title>Drowzee (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Drowzee_(Pok%C3%A9mon)&amp;diff=57116"/>
		<updated>2006-06-02T09:27:24Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Pokédex entries */ added red &amp;amp; blue, fixed typo?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Onix | next=Hypno }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Drowzee |&lt;br /&gt;
jname=スリープ |&lt;br /&gt;
tmname=Sleepe |&lt;br /&gt;
image=096Drowzee.png |&lt;br /&gt;
caption=Artwork from FR/LG |&lt;br /&gt;
ndex=096 |&lt;br /&gt;
jdex=087 |&lt;br /&gt;
hdex=266 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Psychic |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Hypnosis |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Insomnia |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Humanshape |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
effortyield=1 SpD |&lt;br /&gt;
expyield=102 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
catchrate=190 |&lt;br /&gt;
pokefordex=drowzee |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Drowzee&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: スリープ &#039;&#039;Sleepe&#039;&#039;) is a {{t|Psychic}}-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
=Pokédex entries=&lt;br /&gt;
; [[Pokémon Red and Blue]]&lt;br /&gt;
: [[Hypnosis (move)|Puts enemies to sleep], then eats their dreams. Occasionally gets sick from eating bad dreams.&lt;br /&gt;
; [[Pokémon Gold]]&lt;br /&gt;
: If you think that you had a good dream, but you can&#039;t remember it, a Drowzee has probably eaten it.&lt;br /&gt;
; [[Pokémon Emerald]]&lt;br /&gt;
: If your nose becomes itchy while you are sleeping, it&#039;s a sure sign that a Drowzee is standing above your pillow and trying to eat your dream through your nostrils.&lt;br /&gt;
; [[Pokémon FireRed]]&lt;br /&gt;
: A descendent of the legendary animal baku, which is said to [[Dream Eater (move)|eat dreams]]. It is skilled at hypnotism.&lt;br /&gt;
; [[Pokémon LeafGreen]]&lt;br /&gt;
: Puts enemies to sleep, then [[Dream Eater (move)|eats their dreams]]. Occasionally gets sick from eating only bad dreams.&lt;br /&gt;
&lt;br /&gt;
=Name origin=&lt;br /&gt;
Drowzee&#039;s name is a misspelling of the word &#039;&#039;drowsy&#039;&#039;, which means dull with sleepiness. The &#039;&#039;zee&#039;&#039; could also be a reference to the saying &amp;quot;catching some Zs&amp;quot;, meaning to sleep. Its Japanese name is simply a misspelling of &#039;&#039;sleep&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Drowzee is based on the Japanese myth of the [[wp:baku (spirit)|baku]], creatures who eat bad dreams of sleeping people. Originally, they were composite animals, but later became [[wp:tapir|tapir]]s &amp;amp;mdash; pig-like animals from South America.&lt;br /&gt;
&lt;br /&gt;
=Base stats=&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=60 |&lt;br /&gt;
Attack=48 |&lt;br /&gt;
Defense=45 |&lt;br /&gt;
SpAtk=43 |&lt;br /&gt;
SpDef=90 |&lt;br /&gt;
Special=90 |&lt;br /&gt;
Speed=42 }}&lt;br /&gt;
&lt;br /&gt;
=Type effectiveness=&lt;br /&gt;
==RBY==&lt;br /&gt;
&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric= 50 |&lt;br /&gt;
Psychic=  25 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=   50 }}&lt;br /&gt;
&lt;br /&gt;
==Later versions==&lt;br /&gt;
&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   200 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric= 50 |&lt;br /&gt;
Psychic=  25 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=   50 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
	&lt;br /&gt;
=In other languages=&lt;br /&gt;
*[[List of German Pokémon names|German]]: Traumato&lt;br /&gt;
*[[List of French Pokémon names|French]]: Soporifik&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 슬리프 &#039;&#039;Seullipeu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Onix | next=Hypno }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[de:Traumato]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Meowth_(Pok%C3%A9mon)&amp;diff=57115</id>
		<title>Meowth (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Meowth_(Pok%C3%A9mon)&amp;diff=57115"/>
		<updated>2006-06-02T09:14:16Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Pokédex entries */ red/blue entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Dugtrio | next=Persian }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Meowth |&lt;br /&gt;
jname=ニャース |&lt;br /&gt;
tmname=Nyarth |&lt;br /&gt;
image=052Meowth.png |&lt;br /&gt;
caption=Artwork from FR/LG |&lt;br /&gt;
ndex=052 |&lt;br /&gt;
jdex=136 |&lt;br /&gt;
hdex=241 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Normal |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Scratch Cat |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Pickup |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Ground |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
effortyield=1 Spd |&lt;br /&gt;
expyield=69 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
catchrate=255 |&lt;br /&gt;
pokefordex=meowth |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Meowth&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: ニャース &#039;&#039;Nyarth&#039;&#039;) is a {{t|Normal}}-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
=Pokédex entries=&lt;br /&gt;
; [[Pokémon Red and Blue]]&lt;br /&gt;
: Adores circular objects. Wanders the street on a nightly basis to look for dropped loose change.&lt;br /&gt;
; [[Pokémon Emerald]]&lt;br /&gt;
: Meowth withdraw their sharp claws into their paws to silently sneak about. For some reason, this Pokémon loves shiny coins that glitter with light.&lt;br /&gt;
; [[Pokémon FireRed]]&lt;br /&gt;
: All it does is sleep during the daytime. At night, it patrols its territory with its eyes aglow.&lt;br /&gt;
; [[Pokémon LeafGreen]]&lt;br /&gt;
: Adores round objects. It wanders the streets on a nightly basis to look for dropped loose change.&lt;br /&gt;
&lt;br /&gt;
=Name origin=&lt;br /&gt;
Meowth&#039;s name appears to be a combination of &#039;&#039;meow&#039;&#039;, the sound a cat makes, as well as &#039;&#039;mouth&#039;&#039;, possibly referring to the [[Meowth (Team Rocket)|anime version&#039;s]] gift of gab. &#039;&#039;Nyarth&#039;&#039; is similar, with &#039;&#039;nyā&#039;&#039; being the Japanese equivalent of &#039;&#039;meow&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Meowth seems to be based upon the Japanese legend of the 招き猫 &#039;&#039;[[wp:Maneki Neko|Maneki Neko]]&#039;&#039;, also known as the lucky cat or beckoning cat.  According to one legend, a cat raised its paw to welcome a lord and saved his life when a lighting bolt hit the spot where he had been standing. Maneki Neko are often used as charms in restaurants and shops to bring customers or fortune and good luck. Statues of the cat are usually depicted holding a &#039;&#039;koban&#039;&#039;, an ancient coin used in Japan, like the one on Meowth&#039;s head.&lt;br /&gt;
&lt;br /&gt;
=Base stats=&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=40 |&lt;br /&gt;
Attack=45 |&lt;br /&gt;
Defense=35 |&lt;br /&gt;
SpAtk=40 |&lt;br /&gt;
SpDef=40 |&lt;br /&gt;
Special=40 |&lt;br /&gt;
Speed=90 }}&lt;br /&gt;
&lt;br /&gt;
=Type effectiveness=&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    112.5 |&lt;br /&gt;
Water=   112.5 |&lt;br /&gt;
Grass=   112.5 |&lt;br /&gt;
Electric=112.5 |&lt;br /&gt;
Psychic= 112.5 |&lt;br /&gt;
Ice=     112.5 |&lt;br /&gt;
Dragon=  112.5 |&lt;br /&gt;
Dark=    112.5}}&lt;br /&gt;
&lt;br /&gt;
=Learnset=&lt;br /&gt;
{{learnset intro|Meowth}}&lt;br /&gt;
==By [[Level|leveling up]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;CENTER&amp;gt;&lt;br /&gt;
{|BORDER=1&lt;br /&gt;
| ROWSPAN=2 | Game || ROWSPAN=2|  [[Generation I]] || ROWSPAN=2 | [[Generation II]] || COLSPAN=2 | [[Generation III]]&lt;br /&gt;
|-&lt;br /&gt;
| RS || Fr/Lg&lt;br /&gt;
|-&lt;br /&gt;
| Start || &#039;&#039;&#039;{{M|Scratch}}&#039;&#039;&#039;&amp;lt;BR&amp;gt;{{M|Growl}} || &#039;&#039;&#039;{{M|Scratch}}&#039;&#039;&#039;&amp;lt;BR&amp;gt;{{M|Growl}} || COLSPAN=2 | &#039;&#039;&#039;{{M|Scratch}}&#039;&#039;&#039;&amp;lt;BR&amp;gt;{{M|Growl}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Bite}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;amp;nbsp; || {{M|Bite}} || {{M|Bite}} || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;{{M|Bite}}&#039;&#039;&#039; || &amp;amp;nbsp; || COLSPAN=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;{{M|Pay Day}}&#039;&#039;&#039; || &amp;amp;nbsp; || COLSPAN=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Pay Day}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Pay Day}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Pay Day}}&#039;&#039;&#039; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{M|Screech}} || &amp;amp;nbsp; || COLSPAN=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Faint Attack}}&lt;br /&gt;
|-&lt;br /&gt;
| 28 || &amp;amp;nbsp; || {{M|Faint Attack}} || {{M|Faint Attack}} || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 31 || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Screech}}&lt;br /&gt;
|-&lt;br /&gt;
| 33 || &#039;&#039;&#039;{{M|Fury Swipes}}&#039;&#039;&#039; || &amp;amp;nbsp; || COLSPAN=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || &amp;amp;nbsp; || {{M|Screech}} || {{M|Screech}} || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 36 || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Fury Swipes}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Slash}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Fury Swipes}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Fury Swipes}}&#039;&#039;&#039; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Fake Out}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 44 || &#039;&#039;&#039;{{M|Slash}}&#039;&#039;&#039; || &amp;amp;nbsp; || COLSPAN=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 45 || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Swagger}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 46 || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Slash}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Slash}}&#039;&#039;&#039; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 50 || &amp;amp;nbsp; || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Fake Out}}&#039;&#039;&#039; || &amp;amp;nbsp;&lt;br /&gt;
|}&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==By [[TM]]/[[HM]]==&lt;br /&gt;
&amp;lt;CENTER&amp;gt;&lt;br /&gt;
{|BORDER=1&lt;br /&gt;
|-&lt;br /&gt;
| Number || [[Generation I]] || [[Generation II]] || [[Generation III]]&lt;br /&gt;
|-&lt;br /&gt;
| TM02 || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Headbutt}}&#039;&#039;&#039; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || &amp;amp;nbsp; || {{m|Curse}} || {{M|Water Pulse}}&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || {{m|Toxic}} || {{m|Toxic}} || {{m|Toxic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM07 || &amp;amp;nbsp; || {{M|Zap Cannon}} || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM08 || &#039;&#039;&#039;{{M|Body Slam}}&#039;&#039;&#039; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || &#039;&#039;&#039;{{m|Take Down}}&#039;&#039;&#039; || {{M|Psych Up}} || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || &#039;&#039;&#039;{{m|Double-Edge}}&#039;&#039;&#039; || {{m|Hidden Power}} || {{m|Hidden Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || {{M|Bubblebeam}} || {{M|Sunny Day}} || {{M|Sunny Day}}&lt;br /&gt;
|-&lt;br /&gt;
| TM12 || {{M|Water Gun}} || &amp;amp;nbsp; || {{M|Taunt}}&lt;br /&gt;
|-&lt;br /&gt;
| TM13 || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Snore}}&#039;&#039;&#039; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM16 || &#039;&#039;&#039;{{M|Pay Day}}&#039;&#039;&#039; || {{M|Icy Wind}} || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || &amp;amp;nbsp; || {{m|Protect}} || {{m|Protect}}&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Rain Dance}}&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || &#039;&#039;&#039;{{m|Rage}}&#039;&#039;&#039; || {{m|Endure}} || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM21 || &amp;amp;nbsp; || &#039;&#039;&#039;{{m|Frustration}}&#039;&#039;&#039; || &#039;&#039;&#039;{{m|Frustration}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM23 || &amp;amp;nbsp; || {{M|Iron Tail}} || {{M|Iron Tail}}&lt;br /&gt;
|-&lt;br /&gt;
| TM24 || {{M|Thunderbolt}} || &amp;amp;nbsp; || {{M|Thunderbolt}}&lt;br /&gt;
|-&lt;br /&gt;
| TM25 || {{M|Thunder}} || {{M|Thunder}} || {{M|Thunder}}&lt;br /&gt;
|-&lt;br /&gt;
| TM27 || &amp;amp;nbsp; || &#039;&#039;&#039;{{m|Return}}&#039;&#039;&#039; || &#039;&#039;&#039;{{m|Return}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM28 || &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Dig}}&lt;br /&gt;
|-&lt;br /&gt;
| TM30 || &amp;amp;nbsp; || {{M|Shadow Ball}} || {{M|Shadow Ball}}&lt;br /&gt;
|-&lt;br /&gt;
| TM31 || {{m|Mimic}} || {{M|Mud Slap}} || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || {{m|Double Team}} || {{m|Double Team}} || {{M|Double Team}}&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || {{m|Bide}} || &#039;&#039;&#039;{{M|Swagger}}&#039;&#039;&#039; || {{M|Shock Wave}}&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || &amp;amp;nbsp; || {{M|Sleep Talk}} || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM39 || &#039;&#039;&#039;{{M|Swift}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Swift}}&#039;&#039;&#039; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || &#039;&#039;&#039;{{M|Skull Bash}}&#039;&#039;&#039; || {{M|Defense Curl}} || {{M|Aerial Ace}}&lt;br /&gt;
|-&lt;br /&gt;
| TM41 || &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Torment}}&lt;br /&gt;
|-&lt;br /&gt;
| TM42 || &amp;amp;nbsp; || {{M|Dream Eater}} || &#039;&#039;&#039;{{m|Facade}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM43 || &amp;amp;nbsp; || {{M|Detect}} || {{M|Secret Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || {{M|Rest}} || {{M|Rest}} || {{M|Rest}}&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || &amp;amp;nbsp; || {{M|Attract}} || {{M|Attract}}&lt;br /&gt;
|-&lt;br /&gt;
| TM46 || &amp;amp;nbsp; || {{M|Thief}} || {{M|Thief}}&lt;br /&gt;
|-&lt;br /&gt;
| TM49 || &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Snatch}}&lt;br /&gt;
|-&lt;br /&gt;
| TM50 || {{M|Substitute}} || {{M|Nightmare}} || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| HM01 || &amp;amp;nbsp; || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Cut}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| HM05 || &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Flash}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
==Special Moves==&lt;br /&gt;
In [[Pokémon XD: Gale of Darkness]], Meowth knows {{m|Shadow Hold}} and {{m|Shadow Rush}} as a [[Shadow Pokémon]], and learns {{m|Sing}} after being [[Purification|purified]].&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
[[Meowth (Team Rocket)|Meowth]] is one of two main Pokémon in the series, the other being [[Ash&#039;s Pikachu]]. Meowth is a member of [[Team Rocket]], and he is unlike ordinary Meowth in that he can speak human language and walk on two legs instead of four.&lt;br /&gt;
&lt;br /&gt;
=Evolution=&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Basic |&lt;br /&gt;
image=052.png |&lt;br /&gt;
name=Meowth }}&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=At Lv.28 |&lt;br /&gt;
image=053.png |&lt;br /&gt;
name=Persian }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In other languages=&lt;br /&gt;
*[[List of German Pokémon names|German]]: Mauzi&lt;br /&gt;
*[[List of French Pokémon names|French]]: Miaouss&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 나옹 &#039;&#039;Naong&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Dugtrio | next=Persian }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[de:Mauzi]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Eevee_(Pok%C3%A9mon)&amp;diff=57114</id>
		<title>Eevee (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Eevee_(Pok%C3%A9mon)&amp;diff=57114"/>
		<updated>2006-06-02T07:26:29Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Name origin */ typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Ditto | next=Vaporeon }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Eevee |&lt;br /&gt;
jname=イーブイ |&lt;br /&gt;
tmname=Eievui |&lt;br /&gt;
image=133Eevee.png |&lt;br /&gt;
caption=Artwork from FR/LG |&lt;br /&gt;
ndex=133 |&lt;br /&gt;
jdex=180 |&lt;br /&gt;
hdex=288 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Normal |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Evolution |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Run Away |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Ground |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
effortyield=1 SpD |&lt;br /&gt;
expyield=92 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=12.5 |&lt;br /&gt;
male=87.5 |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
pokefordex=eevee |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: イーブイ &#039;&#039;Eievui&#039;&#039;) is a {{t|Normal}}-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Eevee is an &amp;amp;quot;Evolution Pokémon&amp;amp;quot;. It is called this because it can evolve into one of several kinds of Pokémon by usage of different stones. Eevee can evolve into the {{t|Water}}-type Pokémon {{p|Vaporeon}} with a water stone, the {{t|Fire}}-type {{p|Flareon}} with a fire-stone, and the {{t|Electric}}-type {{p|Jolteon}} with a thunder stone. These are the most common evolutions; however, there are 2 more evolutions.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]] and [[Generation III]], Eevee has two new [[evolution|evolutions]]. Both of these evolutions are achieved through [[Happiness]]. It can evolve into the {{t|Psychic}}-type Pokémon, {{P|Espeon}}, if, after it reaches the required [[Happiness]] value, it gains a level during the day. If it reaches this value, and then levels up during the night, it evolves into the {{t|Dark}}-type Pokémon, {{p|Umbreon}}.&lt;br /&gt;
&lt;br /&gt;
=Pokédex entries=&lt;br /&gt;
; [[Pokémon Gold]]&lt;br /&gt;
: It has the ability to alter the composition of its body to suit its surrounding environment.&lt;br /&gt;
; [[Pokémon Emerald]]&lt;br /&gt;
: An Eevee has an unstable genetic makeup that suddenly mutates due to its environment. Radiation from various [[evolutionary stone|stone]]s causes this Pokémon to evolve.&lt;br /&gt;
; [[Pokémon FireRed]]&lt;br /&gt;
: An extremely rare Pokémon that may evolve in a number of different ways depending on stimuli.&lt;br /&gt;
; [[Pokémon LeafGreen]]&lt;br /&gt;
: Its genetic code is irregular. It may mutate if it is exposed to radiation from element STONES.&lt;br /&gt;
&lt;br /&gt;
=Name origin=&lt;br /&gt;
Eevee&#039;s name may just be a shortening of the word &#039;&#039;[[wp:evolution|evolution]]&#039;&#039;, although the term wasn&#039;t used in its Pokémon sense when its Japanese name was coined.&lt;br /&gt;
&lt;br /&gt;
It has traits of [[wp:fox|fox]]es, [[wp:dog|dog]]s, and [[wp:cat|cat]]s.&lt;br /&gt;
&lt;br /&gt;
Eevee was originally going to be called &amp;quot;Eon,&amp;quot; the suffix of all the evolutions of Eevee, which probably is a shortening of &amp;quot;evolution&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
Eon also means a very long time; like it takes eons for Eevee to evolve naturally.&lt;br /&gt;
&lt;br /&gt;
=Base stats=&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=55 |&lt;br /&gt;
Attack=55 |&lt;br /&gt;
Defense=50 |&lt;br /&gt;
SpAtk=45 |&lt;br /&gt;
SpDef=65 |&lt;br /&gt;
Special=65 |&lt;br /&gt;
Speed=55 }}&lt;br /&gt;
&lt;br /&gt;
=Type effectiveness=&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=     76.9 |&lt;br /&gt;
Water=    76.9 |&lt;br /&gt;
Grass=    76.9 |&lt;br /&gt;
Electric= 76.9 |&lt;br /&gt;
Psychic=  76.9 |&lt;br /&gt;
Ice=      76.9 |&lt;br /&gt;
Dragon=   76.9 |&lt;br /&gt;
Dark=     76.9 }}&lt;br /&gt;
&lt;br /&gt;
=Evolution=&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Basic |&lt;br /&gt;
image=133.png |&lt;br /&gt;
name=Eevee }}&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Water Stone |&lt;br /&gt;
image=134.png |&lt;br /&gt;
name=Vaporeon }}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Thunder Stone |&lt;br /&gt;
image=135.png |&lt;br /&gt;
name=Jolteon }}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Fire Stone |&lt;br /&gt;
image=136.png |&lt;br /&gt;
name=Flareon }}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Happiness (Day) |&lt;br /&gt;
image=196.png |&lt;br /&gt;
name=Espeon }}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Happiness (Night) |&lt;br /&gt;
image=197.png |&lt;br /&gt;
name=Umbreon }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In other languages=&lt;br /&gt;
*[[List of German Pokémon names|German]]: Evoli&lt;br /&gt;
*[[List of French Pokémon names|French]]: Evoli&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 이브이 &#039;&#039;Ibeui&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Ditto | next=Vaporeon }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[de:Evoli]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Magikarp_(Pok%C3%A9mon)&amp;diff=57113</id>
		<title>Magikarp (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Magikarp_(Pok%C3%A9mon)&amp;diff=57113"/>
		<updated>2006-06-02T05:38:55Z</updated>

		<summary type="html">&lt;p&gt;Cheyinka: /* Pokédex entries */ added Red/Blue&amp;#039;s pokedex entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Tauros | next=Gyarados }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Magikarp |&lt;br /&gt;
jname=コイキング |&lt;br /&gt;
tmname=Koiking |&lt;br /&gt;
image=129Magikarp.png |&lt;br /&gt;
caption=Artwork from FR/LG |&lt;br /&gt;
ndex=129 |&lt;br /&gt;
jdex=076 |&lt;br /&gt;
hdex=052 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Water |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Fish |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Swift Swim |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Water 2 |&lt;br /&gt;
egggroup2=Dragon |&lt;br /&gt;
effortyield=1 Spd |&lt;br /&gt;
expyield=20 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
catchrate=255 |&lt;br /&gt;
pokefordex=magikarp |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: コイキング &#039;&#039;Koiking&#039;&#039;) is a {{t|Water}}-type Pokémon found in nearly every body of water in the Pokémon universe.&lt;br /&gt;
&lt;br /&gt;
Due to its low stats and the fact that it only has the move splash until level 15, Magikarp is often considered the weakest Pokémon in existence.&lt;br /&gt;
&lt;br /&gt;
Magikarp has the [[Abilities|Ability]] Swift Swim, which doubles the Pokémon&#039;s speed whenever it rains.&lt;br /&gt;
&lt;br /&gt;
Magikarp evolves into {{p|Gyarados}} starting at Level 20.&lt;br /&gt;
&lt;br /&gt;
=Pokédex entries=&lt;br /&gt;
; [[Pokémon Red and Blue]]&lt;br /&gt;
: In the distant past, it was somewhat stronger than the horribly weak descendants that exist today.&lt;br /&gt;
; [[Pokémon Gold]]&lt;br /&gt;
: An underpowered, pathetic Pokémon. It may jump high on rare occasions, but never more than seven feet.&lt;br /&gt;
; [[Pokémon Ruby]]&lt;br /&gt;
: Magikarp is a pathetic excuse for a Pokémon that is only capable of flopping and splashing. This behavior prompted scientists to undertake research into it.&lt;br /&gt;
; [[Pokémon Sapphire]]&lt;br /&gt;
: Magikarp is virtually useless in battle as it can only splash around.  As a result, it is considered to be weak.  However, it is actually a very hardy Pokémon that can survive in any body of water no matter how polluted it is.&lt;br /&gt;
; [[Pokémon Emerald]]&lt;br /&gt;
: Its swimming muscles are weak, so it is easily washed away by currents.  In places where water pools, you can see many Magikarp deposited there by the flow.&lt;br /&gt;
; [[Pokémon FireRed]]&lt;br /&gt;
: It is virtually worthless in terms of both power and speed.  It is the most weak and pathetic Pokémon in the world.&lt;br /&gt;
&lt;br /&gt;
=Name origin=&lt;br /&gt;
Magikarp&#039;s name is a combination of &#039;&#039;magic&#039;&#039; and &#039;&#039;[[wp:carp|carp]]&#039;&#039;. Its Japanese name is a combination of 鯉 &#039;&#039;[[wp:koi|koi]]&#039;&#039;, carp, and the English word &#039;&#039;king&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Magikarp is based on a legend about how carp that lept over the Dragon Gate would become dragons. Several waterfalls and cataracts in China are believed to be the location of the Dragon Gate. This legend is an allegory of the drive and efforts needed to overcome obstacles.&lt;br /&gt;
&lt;br /&gt;
=Base stats=&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=20 |&lt;br /&gt;
Attack=10 |&lt;br /&gt;
Defense=55 |&lt;br /&gt;
SpAtk=15 |&lt;br /&gt;
SpDef=20 |&lt;br /&gt;
Special=20 |&lt;br /&gt;
Speed=80 }}&lt;br /&gt;
&lt;br /&gt;
=Type effectiveness=&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    137.5 |&lt;br /&gt;
Water=   137.5 |&lt;br /&gt;
Grass=   550 |&lt;br /&gt;
Electric=550 |&lt;br /&gt;
Psychic= 275 |&lt;br /&gt;
Ice=     137.5 |&lt;br /&gt;
Dragon=  275 |&lt;br /&gt;
Dark=    275 }}&lt;br /&gt;
&lt;br /&gt;
=Learnset=&lt;br /&gt;
Magikarp is capable of learning the following moves:&lt;br /&gt;
==By [[Level|leveling up]]==&lt;br /&gt;
* {{m|Splash}} : --&lt;br /&gt;
* {{m|Tackle}} : L. 15&lt;br /&gt;
* {{m|Flail}} : L. 30&lt;br /&gt;
&lt;br /&gt;
=Evolution=&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Basic |&lt;br /&gt;
image=129.png |&lt;br /&gt;
name=Magikarp }}&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=At Lv. 20 |&lt;br /&gt;
image=130.png |&lt;br /&gt;
name=Gyarados }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
Several episodes, the first one being in [[EP015]], involve a particular Salesman trying to sell certain Pokémon to someone.  The person he usually trying to con is [[James]] and he usually sells Magikarp; claiming that they&#039;re very valuable.&lt;br /&gt;
&lt;br /&gt;
=In other languages=&lt;br /&gt;
* [[List of German Pokémon names|German]]: Karpador&lt;br /&gt;
* [[List of French Pokémon names|French]]: Magicarp&lt;br /&gt;
* Brazilian: Magikarpa&lt;br /&gt;
* [[List of Korean Pokémon names|Korean]]: 잉어킹 &#039;&#039;Ingeoking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Tauros | next=Gyarados }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[de:Karpador]]&lt;/div&gt;</summary>
		<author><name>Cheyinka</name></author>
	</entry>
</feed>